___ ___ _____ ______ ___ ___ ______ ______
\ \ / / / ___ \ / ____ \ / \ / \ / ___| |____ \
\ \ __ / / | / \ | | | \ \ | |\ \/ /| | | |____ ____| |
\ \/ \/ / | | | | | |___/ / | | \__/ | | \_____ \ / ____/
\ / | \___/ | | | \ \ | | | | ____| | | |____
\__/\__/ \_____/ |_| \_\ |_| |_| |______/ |______|
______ ____ _____
| ____| / __ \ / _ \
| |__ / / \ \ | / \ |
| __| | |__| | | | \|
| | | | | | | \_/\ \
|_| |_| |_| \____/\/
===================
| By Mark Saldaña |
===================
Worms 2 FAQ/Strategy Guide
~~~~~~~~~~~~~
Version 0.5
August 29, 2002
~~~~~~~~~~~~~
By Mark Saldaña
Email me @
[email protected]
IM me @ SimTaxiJunki
~~~Introduction~~~
Hello everyone!! This is my first FAQ ever, and I hope I get it right. Worms 2
is my favorite computer game, even with Worms Armageddon out. Something about
this game is just so addicting... I hope that the recently released Worms World
Party matches the quality of Worms 2, but I have yet to play it and have an
opinion. This FAQ will cover most everything about the game Worms 2, but will
focus mostly on strategies and ways to get more out of the game. Enjoy!
~~~Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~~
||
0. The FAQ ||
+ Notes ||
+ Disclaimer ||
+ Version History ||
||
1. The Game ||
+ Worms History ||
+ What is Worms 2 all about? ||
+ The Story ||
+ The Teams ||
+ The Modes ||
||
2. The Weapons ||
+ Offensive Weapons ||
a - Missiles ||
b - Thrown Bombs ||
c - Planted Bombs ||
d - Moving Bombs ||
e - Guns ||
f - Worm-Only Attacks ||
g - Air Strikes ||
+ Defensive Weapons ||
+ Special Weapons ||
||
3. The Sacred Art of Ninja Roping ||
||
||
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0) The FAQ
+++ Notes +++
NOTE: I am publishing this in the summer of 2002, much later than I originally
wrote it. I had forgotten about the FAQ, but remembered it while reading a
preview of Worms World Party for the Game Boy Advance. The next update will most
likely take a few weeks, as I have to immerse myself once again in the
<cheesiness> Wonderful World of Worms </cheesiness>
NOTE 2: If the character ñ does not show up correctly on your computer screen,
it is simply a 'n' with a tilde (squiggly line) over it, and may be substituted
with a normal 'n' if necessary.
+++ Disclaimer +++
Copyright 2002, Mark Saldaña
This FAQ is the exclusive work of Mark Saldaña, and is protected by the
International Copyright Law. It may not be altered in any way, except by the
writer of this FAQ (me). This FAQ may only be hosted on the following sites:
www.Gamefaqs.com
+++ Version History +++
0.1 - Initial Release, Submitted on August 8, 2002.
+ Weapon synopsis's finished
+ Game Section mostly done
0.5 - First Update, Submitted on August, 2002
+ Weapon synopsis's reorganized and categorized
+ Updated TOC
+ Added new ratings to all weapons!
1) The Game
+++ Worms History +++
Worms 2 is the sequel to the famous Worms 1, which was released on Sega Genesis,
SNES, and PC, to name a few. In the first, you are given access to a few weapons
such as dynamite, grenades, and a shotgun, and take turns trying to destroy the
other team. Worms 2 did what Worms 1 started, but took it to an extremely higher
level. The graphics have gone from a blocky, bland look to a strikingly finite
and cartoon-like look. The gameplay now relies on strategy and skill, and is
very captivating. Worms Armageddon loses a little from the previous game in the
series because the menus are not as straightforward, and the gameplay seems to
have lost some of its atmosphere.
+++ What is Worms 2 All About? +++
s
In Worms 2, the point of the game is to defeat all of the opponent's worms,
whether the opponent is human or computer. The little pink guys battle it out on
a hunk of land floating in the middle of the drink (think sea or ocean). The
action is turn based, and each turn can be between 30 to 90 seconds; it depends
on what the game settings are. There is a huge assortment of weapons to choose
from, such as Cluster Bombs, Super Sheep, Baseball Bats, and Mines. Each one of
these weapons handles differently, and learning how to use them provides most of
the challenge in Worms 2.
+++ The Story +++
Try to guess where this is from...
"Once upon a time there were some small worms who got very annoyed and decided
to go to arms in order to wipe out their vicious enemy counterparts. They
developed some really cool weapons such as banana bombs and magic bullets. They
trained all night and every day so they would become proficient in their wormly
ways. Sometimes they would shoot grannies just for fun and would laugh about it
in the evening time." - ???
Play mission mode for a while and you'll see what I mean.
+++ The Teams +++
In Regular One Player, Regular 2-6 player, and Mission Mode, you are allowed to
pick/make a team of worms. You can choose what sound scheme you want them to
have, the team name, and the names of the worms. Here's an example of a team
that happens to be mine:
Team Name: Mental Inmates
Sound: Kamikaze
Worm 1: Sheepnut
Worm 2: KaMiKaZ
Worm 3: Mr. Happy
Worm 4: Mr. Sad
Worm 5: SHUT UP MR. HAPPY
Worm 6: I'm with stupid ->
Worm 7: Marco Polo
Worm 8: Mr. Duck
A little strange, I know. I've changed the worms over the years, but I have
always kept the first 5 the same. SHUT UP MR. HAPPY is my favorite because I
usually win the game with him.
You might not always play with all 8 worms. If, for example, you start a game
and that only allows 4 worms for each team, the first 4 worms will be
automatically chosen. There is no way to choose your own 4 worms, so when you
make the team it's a good idea to put the worms in order from your favorite to
least favorite (which I haven't done).
+++ The Modes +++
There are a few modes of play: Quick One Player, Quick Two Player, Regular One
Player, Regular 2-6 player, Mission Mode, and Online Game.
- Quick One Player starts a game with the default settings at a random level.
The computer and player each have 4 worms
- Quick Two Player is the same as Q1P except the opponent is another human
- Regular One Player allows you to select what team of worms you want to be,
what team of worms you want the opponent to be, what option scheme you want to
play with (more info on this later), what weapon scheme you want to play with
(more info on this later also), and what level you want to play on
- Regular 2-6 player is the same as Regular One Player except there are more
players playing. As the number of players goes up, the maximum number of worms
goes down. Not all of the players have to be human; any number of players can be
computer
- Mission Mode allows you to pick your team, but that's it. Each mission puts
you on a different level, with a different weapon scheme and a different option
scheme. On one level, you cannot move and only have grenades. In another, you
are on very thin pieces of land in the sky and only have shotguns. In all
missions, the objective is to destroy all of the computer's worms
- Online Games can only be played if you have the Worms 2 patch (see the patch
section of this FAQ for more info). Once you download it, you get to play games
like you would in Regular 2-6 players, except the people you are playing against
don't have to be right next to you. You can chat in Online Games, which makes
this mode even better. Lag is not that big of a deal because the game is turn-
based, but can still be a problem with really slow Internet connections
2) The Weapons
There are 48 weapons in Worms 2, which range from Kamikaze to the Concrete
Donkey. 8 of them are secret weapons, meaning the only way to get them is by
finding a crate with one in it. The other 40 you can get via setting up the
weapon scheme so that you have them in the beginning, or through crates. The
weapons are separated into three groups: Offensive Weapons, Defensive Weapons,
and Special Weapons.
+++ Offensive Weapons +++
2.1.a - Missiles
Bazooka: The simplest weapon in the game, but one of the hardest to control, is
the Bazooka. It is basically a missile that is highly affected by the wind. It's
good for some easy damage, but takes a lot of practice to successfully aim. You
can control the speed of this weapon.
_______________________
|Power: B | |
|Precision: B- |Overall|
|Fun: C+ | |
|Complexity: B- | B- |
|_______________|_______|
Homing Missile: This is a more advanced version of the bazooka. When you select
this weapon, you are allowed to pick a target. Then you shoot the missile. After
about a second, the Homing Missile will curve to hit the target. The downside of
the Homing Missile is that it doesn't dodge around object like the Patsy's Magic
Bullet or the Homing Pigeon, but it's still an effective weapon. It's great to
use when you're playing in an open terrain level. You can control the speed of
this weapon.
_______________________
|Power: B+ | |
|Precision: A |Overall|
|Fun: A- | |
|Complexity: B+ | B+ |
|_______________|_______|
Mortar: Mix a Cluster Bomb with a Bazooka and you've got a Mortar. They fly
straight until they hit an obstacle, and at that point they explode and sends 5
deadly clusters hurtling towards the ground. Good for some easy damage. You
cannot control the speed of this weapon.
_______________________
|Power: B+ | |
|Precision: C+ |Overall|
|Fun: C | |
|Complexity: A | B- |
|_______________|_______|
Homing Pigeon: This "weapon" is hard not to laugh at, since it looks like a
pigeon, but it is one of the most effective weapons in the game. Like the Homing
Missile, it allows you to select a target before you fire. But unlike the Homing
Missile, the Homing Pigeon automatically dodges around obstacles to hit the
target. This weapon works well all the time, but it works best in places where
there are no closed off sections. You cannot control the speed of this weapon.
_______________________
|Power: A- | |
|Precision: A+ |Overall|
|Fun: A+ | |
|Complexity: A | A |
|_______________|_______|
2.1.b - Thrown Bombs
Grenade: Not much to explain here... except that you can control the amount of
time before the grenade detonates (between 1 and 5 seconds). The Grenade is best
used for damaging worms that are a regular to long distance away, or with the
ninja rope. You can control the speed of this weapon.
_______________________
|Power: B- | |
|Precision: B+ |Overall|
|Fun: B | |
|Complexity: B | B |
|_______________|_______|
Cluster Bomb: The cluster bomb works like a grenade, except that instead of just
exploding, the cluster bomb releases clusters which each do 30 damage. This
weapon is best used when you want to do more damage than a regular grenade. The
cluster bomb is extremely effective when used in combination with the ninja
rope. You can read about the infamous Cluster Bomb glitch in the "Extra Stuff"
section of this FAQ. You can control the speed of this weapon.
_______________________
|Power: A- | |
|Precision: B- |Overall|
|Fun: B+ | |
|Complexity: B- | B |
|_______________|_______|
Homing Cluster Bomb: The Homing Cluster Bomb works somewhat like a regular
Cluster Bomb. Before you throw it, however, you must pick a target. You can
control the amount of time before it detonates. It detonates with a bigger
explosion than a regular Cluster Bomb, and at the same time releases clusters.
These clusters immediately fly towards the target and explode once they get
there. The weapon is best used when there are multiple worms that you can throw
the Homing Cluster Bomb at. You can control the speed of this weapon.
_______________________
|Power: A | |
|Precision: A+ |Overall|
|Fun: A | |
|Complexity: A- | A |
|_______________|_______|
Banana Bomb: This is one of my favorite weapons in Worms 2. Like a grenade, you
throw the Banana Bomb and can control the amount of time before it detonates.
When the banana detonates, it creates a huge explosion, but also releases many
other bananas, which each explode with a slightly lesser force. This weapon is
best used whenever mass destruction is wanted. You can control the speed of this
weapon.
_______________________
|Power: A+ | |
|Precision: C+ |Overall|
|Fun: A | |
|Complexity: B+ | B+ |
|_______________|_______|
Super Banana Bomb: A Banana Bomb except you can detonate the bomb at the right
time via pressing the spacebar. Not much to explain here... You can control the
speed of this weapon.
_______________________
|Power: A+ | |
|Precision: B+ |Overall|
|Fun: A+ | |
|Complexity: A- | A |
|_______________|_______|
Holy Hand Grenade: Another funny weapon, taken right out of Monty Python, is the
most damaging Grenade in the game, and probably one of the most damaging weapons
overall. You use it like a grenade, but when it explodes, you hear the words
"Halleluiah" and there is a huge explosion. This weapon is once again a great
for a huge amount of controlled destruction. You can control the speed of this
weapon.
_______________________
|Power: A+ | |
|Precision: A |Overall|
|Fun: A+ | |
|Complexity: B | A |
|_______________|_______|
Petrol Bomb: The Petrol Bomb is basically a Grenade meets a Napalm Strike. You
throw the bomb, and as soon as it makes contact with anything, it explodes into
a heap of burning acid. This weapon isn't too good, but it can be used in place
of a regular grenade. You can control the speed of this weapon.
_______________________
|Power: B- | |
|Precision: B- |Overall|
|Fun: C+ | |
|Complexity: B- | B- |
|_______________|_______|
Ming Vase: The Ming Vase is an extremely damaging weapon: use with caution!! You
drop it down and have 5 seconds to escape. After that, it explodes with a force
almost as powerful as the Holy Hand Grenade and releases different cluster-like
objects. Each of these explodes and causes moderate damage. This weapon is best
used for mass destruction and/or to clear away some of the landscape. You cannot
control the speed of this weapon.
_______________________
|Power: A+ | |
|Precision: B- |Overall|
|Fun: A | |
|Complexity: B+ | A- |
|_______________|_______|
2.1.c - Planted Bombs
Dynamite: One of the best weapons in the game, the Dynamite deals out a huge
load of damage (up to 75 points!!), causes worms to fly everywhere, and has a
big blast radius. It's best used when two or three enemy worms are lying
alone... and even better when they're near the water! Like the 'nades, Dynamite
works well when planted using a Ninja Rope. You cannot control the speed of this
weapon.
_______________________
|Power: A | |
|Precision: A |Overall|
|Fun: A | |
|Complexity: A | A |
|_______________|_______|
Mine: A toned down version of the Dynamite, the Mine makes up for its less
damage and smaller blast radius by one special feature: it is activated by
stepping on it, and doesn't necessarily have to be detonated immediately. Mines
are great when you are trying to defend yourself and keep others from coming
near. You cannot control the speed of this weapon.
_______________________
|Power: B | |
|Precision: A+ |Overall|
|Fun: B+ | |
|Complexity: B | B+ |
|_______________|_______|
2.1.d - Moving Bombs
Sheep: By far the best regular weapon in the game. Not many people fully realize
how good and useful the Sheep really is. The sheep is a works like a walking
stick of dynamite: you release it, it bounces along in the chosen direction, and
you can detonate it at any time. But the sheep can be very dangerous, especially
in an area with high walls; blowing yourself up with a bouncing farm animal
makes ridicule inevitable. It's best used when you are on a semi-flat piece of
land and want to deal some damage to a distant target. It's also can be used for
a quick dropped explosive with a Ninja Rope, given that you are proficient
enough in Roping that you can escape from the target in less than a second. You
cannot control the speed of this weapon.
_______________________
|Power: A | |
|Precision: B+ |Overall|
|Fun: A+ | |
|Complexity: B | A |
|_______________|_______|
Super Sheep: Although most may think the Super Sheep is even more effective than
the regular Sheep, I disagree because it is a lot less versatile. It works
almost exactly like the Sheep, but it "flies" and you can control it in the air.
The only problem with this is that it takes off quickly, meaning that it will
explode if anything is close overhead. It is best used in either open levels or
cavern levels where there is nothing close overhead. You cannot control the
speed of this weapon.
_______________________
|Power: A+ | |
|Precision: A |Overall|
|Fun: A | |
|Complexity: C+ | A- |
|_______________|_______|
Mad Cow: A very good and very hard to use weapon, Mad Cow releases many cows
that each can do dynamite-grade damage. They explode when they hit an obstacle
or if they reach their time limit. Mad Cows are best used when mass destruction
is needed, but be warned: they are very hard to control. You cannot control the
speed of this weapon.
_______________________
|Power: A+ | |
|Precision: A- |Overall|
|Fun: A+ | |
|Complexity: C+ | A- |
|_______________|_______|
Old Woman: The Old Woman is set off by a time fuse. This old lady can do a lot
of damage, so watch out! She is sometimes hard to control, because she switches
directions a lot. But she is great when you are trying to damage a select
worm/group of worms, such as some trapped in a hole or grouped close together.
You cannot control the speed of this weapon.
_______________________
|Power: A+ | |
|Precision: B+ |Overall|
|Fun: A+ | |
|Complexity: B | A |
|_______________|_______|
2.1.e - Guns
Shotgun: The shotgun works like a simple gun. You have 2 shots, and may move
around a little between each shot. The shotgun is best used when you have an
unobstructed path between your worm and the enemy worm. You cannot control the
speed of this weapon.
_______________________
|Power: B | |
|Precision: A+ |Overall|
|Fun: B+ | |
|Complexity: A- | B+ |
|_______________|_______|
Handgun: A simpler version of the Shotgun, this puny weapon deals barely any
damage. It's perfect for a quick finishing kill, but that's about it. You cannot
control the speed of this weapon.
_______________________
|Power: C+ | |
|Precision: A- |Overall|
|Fun: C+ | |
|Complexity: A- | B |
|_______________|_______|
Uzi: More powerful than the other two weapons, the Uzi is also more versatile.
It can be used for the quick finish, the mid-range shot (as long as there is a
unobstructed path between the worm and the target), or to drill a whole through
the terrain. You cannot control the speed of this weapon.
_______________________
|Power: A- | |
|Precision: A- |Overall|
|Fun: A- | |
|Complexity: A | A- |
|_______________|_______|
Minigun: The Minigun is an Uzi on steroids. This baby packs a big punch, and
fires like crazy. It's good for any situation the Uzi is good for. You cannot
control the speed of this weapon.
_______________________
|Power: A | |
|Precision: A- |Overall|
|Fun: A+ | |
|Complexity: A- | A |
|_______________|_______|
2.1.f - Worm-Only Attacks
Fire Punch: The Fire Punch is a funny way to inflict some easy damage. If your
worm goes up to another and you select Fire Punch, it does what the name sounds
like: the worm punches him in a cute wormy way. The blast usually causes the
targeted worm to go up a little into the air. It is a great short-range combat
weapon and should be used more often. You cannot control the speed of this
weapon.
_______________________
|Power: B | |
|Precision: A |Overall|
|Fun: B- | |
|Complexity: A | B |
|_______________|_______|
Dragon Ball: The Dragon Ball is ALMOST EXACTLY the same as the Fire Punch, but
the only difference is that the Dragon Ball hurls the enemy worm forward whereas
the Fire Punch hurls the enemy worm upward. You cannot control the speed of this
weapon.
_______________________
|Power: B | |
|Precision: A |Overall|
|Fun: B- | |
|Complexity: A | B |
|_______________|_______|
Kamikaze: One of my favorite weapons in the game, this weapon can be incredibly
fatal if used right. The Kamikaze makes your worm hurl into whatever direction
you choose at a startling rate, but makes your worm die in the process. This is
incredibly useful when there are lots of oil tanks in the vicinity and/or there
are many of the opponent's worms very close to yours. Skip ahead to the Kamikaze
Strategy section to learn a variety of ways to effectively use this "weapon".
You cannot control the speed of this weapon.
_______________________
|Power: A- | |
|Precision: B |Overall|
|Fun: A+ | |
|Complexity: B+ | A- |
|_______________|_______|
Prod: The prod deals barely any damage, but it's IMHO one of the funniest
weapons in the game. A great insult to injury if you want to deal a few damage
points to finish a worm off, or if you want to poke them off a ledge. The weapon
is pure genius from Team 17. You cannot control the speed of this weapon.
_______________________
|Power: C+ | |
|Precision: A+ |Overall|
|Fun: A+ | |
|Complexity: A+ | A |
|_______________|_______|
Baseball Bat: The Baseball Bat is a hilarious weapon that actually does some
considerable damage (with my settings, anyways). Your worm walks up to another
worm, and you whack it with the bat! You can control the angle of which the bat
is swung, thus effecting where the worm is thrown. This weapon is great when you
want to either moderately damage a single worm or you want to transport the worm
someplace, like the bottom of the sea. You cannot control the speed of this
weapon.
_______________________
|Power: A- | |
|Precision: A |Overall|
|Fun: A+ | |
|Complexity: A- | A |
|_______________|_______|
2.1.g - Air Strikes
Air Strike: This is the first of 4 in a series of air-to-ground weapons. The air
strike works like this: You select a target on the ground, and an airplane
passes on the top of the screen. The plane releases many missiles that take a
straight path to the ground, whether the path is obstructed with terrain or not.
Once a missile hits something, it explodes and does moderate damage. This weapon
is great when you have a clear path from the worm to the sky but your actual
worm cannot attack the target directly. You cannot control the speed of this
weapon.
_______________________
|Power: B+ | |
|Precision: A- |Overall|
|Fun: B- | |
|Complexity: A- | B+ |
|_______________|_______|
Homing Air Strike: The Bazooka is to the Homing Missile as is the Air Strike is
to the Homing Air Strike. The Homing Air Strike is the same as the regular
Strike, but with a homing mechanism implanted (once the missile explodes, it
sends flaming material towards the target). You cannot control the speed of this
weapon.
_______________________
|Power: A- | |
|Precision: A+ |Overall|
|Fun: A | |
|Complexity: A | A |
|_______________|_______|
Napalm Strike: The Napalm Strike works a little differently than the previous
two Strikes. You select a target, and a ship comes overhead. But the ship lets
out immediately explosive acid that goes down to the ground. The acid is highly
affected by the wind, so it's best to adjust the target accordingly. Once the
acid hits the ground, it burns whatever it touches for about 4 seconds and then
subsides. This weapon is great for any situation where mass destruction is
necessary, and your worms are a safe distance away. You cannot control the speed
of this weapon.
_______________________
|Power: A- | |
|Precision: B- |Overall|
|Fun: A | |
|Complexity: B- | B |
|_______________|_______|
Mail Strike: The most effective and original member of the Strike foursome, the
Mail Strike acts just the way the name sounds. You select the target, the ship
comes out, but instead of acid or missiles coming out, letters fly out of the
sky. These letters are very highly affected by the wind, so it will most likely
take a few attempts before you'll get a feel for aiming the Mail Strike. Each
letter does a fairly large amount of damage. This weapon is great for any
situation where mass destruction is necessary. You cannot control the speed of
this weapon.
_______________________
|Power: A | |
|Precision: B- |Overall|
|Fun: A+ | |
|Complexity: B- | B+ |
|_______________|_______|
+++ Defensive Weapons +++
Blow Torch: The Blow Torch can be used in multiple ways. If you need to drill a
hole into the terrain to get somewhere safely or just to hide, you can use the
Blow Torch. You can also use it for a little damage, or to push a worm off the
edge.
_______________________
|Useful: B- | |
|Precision: A- |Overall|
|Fun: B- | |
|Complexity: A- | B |
|_______________|_______|
Drill: The Drill works the same as the Blow Torch, except it only drills down.
The Blow Torch is a better weapon because you can control the direction of the
hole and it drills farther, but if you are stuck with the Drill, you can still
use it wisely.
_______________________
|Useful: C+ | |
|Precision: A- |Overall|
|Fun: B- | |
|Complexity: A- | B- |
|_______________|_______|
Girder: A very strategically important tool, using them can change the whole
game. You can build bases with them to protect yourself, or you can trap in
others. More about this is in the Strategy section.
_______________________
|Useful: A | |
|Precision: A |Overall|
|Fun: A- | |
|Complexity: B+ | A- |
|_______________|_______|
Ninja Rope: An absolutely essential weapon to the game. If you have this weapon,
you can go anywhere, anytime! But it takes plenty of skill to master. More about
this is in the Strategy section, including how to use it offensively!
_______________________
|Useful: A+ | |
|Precision: A+ |Overall|
|Fun: A+ | |
|Complexity: B | A |
|_______________|_______|
Bungee: Need to go down, but don't want to damage yourself and lose your turn in
the process? The Bungee allows you to go far down without having to worry about
the damage. I don't like this weapon because you can do the same thing with the
Ninja Rope if you use it right. Also, there is a higher risk of messing up with
the Bungee.
_______________________
|Useful: C+ | |
|Precision: A- |Overall|
|Fun: C+ | |
|Complexity: A | B |
|_______________|_______|
Parachute: Another way to get down, the Parachute lets you float all the way to
safety. A pointless weapon, because you can already do the same thing with the
Bungee and the Ninja Rope.
_______________________
|Useful: B- | |
|Precision: B+ |Overall|
|Fun: A | |
|Complexity: B+ | B+ |
|_______________|_______|
Teleport: This device allows you to teleport a worm to any place on the map at
the cost of your turn. A great way to escape short-term damage, the Teleport
should be used more. Sometimes it's easier to use the Ninja Rope to navigate
around the map, but if you're in a lazy mood the Teleport is great.
_______________________
|Useful: B+ | |
|Precision: A+ |Overall|
|Fun: B- | |
|Complexity: A+ | A- |
|_______________|_______|
Skip: This allows you to skip your turn while seeing a worm doing a cute jump
rope animation. Only losers do this, because a stupid move is better than no
move, right?
_______________________
|Useful: C- | |
|Precision: C |Overall|
|Fun: F | |
|Complexity: A- | C+ |
|_______________|_______|
Surrender: The ultimate stupid way out, the Surrender shouldn't even be put in
the game. Don't use it: it will make you look bad and it's taking the easy way
out. Just use a few Kamikaze's instead :)
_______________________
|Useful: F | |
|Precision: F |Overall|
|Fun: F | |
|Complexity: F | F |
|_______________|_______|
+++ Special Weapons +++
I'm not going to rate any of these weapons; they're all A+'s!!
Salvation Army: Another highly effective weapon, the Salvation Army walks away
in any direction you choose. You can detonate it by pressing spacebar, and the
Salvation Army explodes with a huge force and releases many tambourines. Each
tambourine is capable of big damage, and explodes whenever they touch something.
This weapon is an impressive and fun way to unleash mass destruction.
MB Bomb: Another funny weapon: a huge balloon floating from the sky? This huge
bomb is highly affected by the wind, and explodes when it comes in contact with
something. The explosion is huge, and can greatly damage multiple worms. This
weapon is best used in an Air Strike-like situation where you also want to do
mass destruction.
Sheep Strike: BAAAAHH! It's raining sheep! The Sheep Strike works like the
regular Air Strike, except Sheep fall out of the sky! Each does incredible
damage, and they can explode multiple times. This is one of the most damage
producing weapons in the game, and must be carefully aimed and used (the Sheep
bounce around and can accidentally damage your own worms).
Mike's Carpet Bomb: This works like the Sheep Strike, but with carpets instead.
These carpets fall out of the sky and explode multiple times with huge force.
They don't bounce around as much as the Sheep do, but they are still hard to
control. As with the Sheep Strike, Mike's Carpet Bomb is best used in any
situation where you want a lot of uncontrollable mass destruction.
Cloned Sheep: Like Mad Cow, Cloned Sheep releases many sheep into the terrain
that blow up easily. What makes it different, however, is that each sheep
bounces around wildly, making them hard to use to target specific worms. Each
packs the force of a stick of dynamite! They are best used for some semi-
controlled mass damage that looks really funny.
*** Bibliography ***
Although a majority of the information on this website was created solely by me,
I must give due credit to the following websites:
www.worms2.com/worms2/
www.gamefaqs.com/ - from which I was inspired to write this FAQ
EXPECT IN THE NEAR FUTURE: An extremely comprehensive strategy guide, with
sections for general, player vs. cpu, and player vs. player strategy,
organization and update of weapon list/strategy guide, a look at the development
of the Worms series and Team 17 after this fantastic game, and much, much more!
That's all for now... later!