Warcraft II: Beyond the Dark Portal (PC & Mac) Game Script by ironyisntdead
Version History
v1.0 - October 14, 2019 - Initial release.
Table of Contents
1 - Introduction (NTRC)
ORC CAMPAIGN
2 - Act I: Draenor, The Red World
2.1 - I. Slayer of the Shadowmoon (SRSN)
2.2 - II. The Skull of Gul'dan (SLGN)
2.3 - III. Thunderlord and Bonechewer (TLBC)
3 - Act II: The Burning of Azeroth
3.1 - IV. The Rift Awakened (RIAW)
3.2 - V. Dragons of Blackrock Spire (DBRS)
3.3 - VI. New Stormwind (NWSD)
4 - Act III: The Great Sea
4.1 - VII. The Seas of Azeroth (ESFH)
4.2 - VIII. Assault on Kul Tiras (AOKT)
4.3 - IX. The Tomb of Sargeras (TTOS)
5 - Act IV: Prelude to New Worlds
5.1 - X. Alterac (ATRC)
5.2 - XI. The Eye of Dalaran (EEDN)
5.3 - XII. The Dark Portal (DKPL)
6 - Orc Ending (OCED)
HUMAN CAMPAIGN
7 - Act I: A Time for Heroes
7.1 - I. Alleria's Journey (ASJY)
7.2 - II. The Battle for Nethergarde (TBFN)
7.3 - III. Once More Unto the Breach (OMUB)
8 - Act II: Draenor, The Red World
8.1 - IV. Beyond the Dark Portal (BTDP)
8.2 - V. Upon the Shadowed Seas (UTSS)
8.3 - VI. The Fall of Auchindoun (TFOA)
9 - Act III: War in the Shadows
9.1 - VII. Deathwing (DHWG)
9.2 - VIII. Coast of Bones (CTBS)
9.3 - IX. The Heart of Evil (ETFL)
10 - Act IV: The Measure of Valor
10.1 - X. Siege of Vanguard (SEVD)
10.2 - XI. Dance of the Laughing Skull (DTLS)
10.3 - XII. The Bitter Taste of Victory (BTOV)
11 - Human Ending (HMED)
[The introduction to both campaigns begins the same way as the ending of the
human campaign in Tides of Darkness.]
[A blue sky fills the screen. A Human knight steps into view, and opens up part
of his helmet to look around more clearly.]
NARRATOR: The Orcish Hordes lay vanquished as the triumphant armies of the
Alliance stood vigil over the evil gateway that had brought the Orcs into
Azeroth.
[The knight turns to a mage and points at the Great Portal in the canyon below
them. The portal is still active. The mage charges his staff.]
NARRATOR: Calling upon the arcane powers of the Arch-Wizard, Khadgar, the fury
of the earth and skies were unleashed upon the Dark Portal, to destroy it once
and for all.
[The mage blasts apart the portal site with a spell. However, purple energy
still lingers.]
NARRATOR: As the blinding light dimmed, an eerie glow fell across the Black
Morass. For though the Portal was destroyed, the rift that joined these worlds
at war yet remained...
Objectives:
-Destroy all the Death Knights and their Temple
-Grom Hellscream must survive
Briefing
Though the Elder Shaman Ner'zhul holds the rank of Warchief of Draenor, your
position as Slayer to the Shadowmoon clan places the duty of leading their
armies into battle upon your head.
Ner'zhul has discovered how the rift was first formed and now covets the idea
of not only reopening the gateway into Azeroth, but of creating new Portals and
seeking out even more worlds to control.
You must subjugate an order of Death Knights who have secured the knowledge
needed to rebuild the Dark Portal. The renegade Ogre-Mage Mogor, of the
Laughing Skull clan, has taken control of these dark soldiers and is seeking to
create a powerful spell with the aid of their necromantic magic. His life is
also forfeit.
Although we have no Dragons to command, we have learned that Grom Hellscream,
leader of the Warsong clan, has been captured by the Laughing Skull and is
being held prisoner. Free him and he will surely aid you in your battles.
Objectives:
-Recruit Thunderlords (V)
-Destroy Bonechewers (G)
-Rescue Shattered Hand (W)
-Keep your Heroes alive
Briefing
The skull of Gul'dan is a powerful artifact and essential for resurrecting the
Dark Portal. A pathetic Orc Captain of the Bonechewer clan wears the skull as a
symbol of his station and does not know of its true power.
Ner'zhul has sent the Ogre hero, Dentarg, to influence warriors from the
Thunderlord clan to join in the battle against the Bonechewers. You will also
be assisted by the warriors of the Shattered Hand and their leader Korgath
Bladefist.
Move quickly to the Thunderlord village and raise an army to crush the
Bonechewer Captain and win the Skull of Gul'dan.
Objectives:
-Destroy the Thunderlord Clan (Violet)
-Destroy the Bonechewers (Green)
Briefing
Ner'zhul has met with opposition to his plans from the leaders of both the
Thunderlord and Bonechewer clans. They desire to journey to Azeroth and have
their clans triumph where Doomhammer had failed. This is a vision not shared by
your Warchief...
You are to lead the forces of Shadowmoon against the the strongholds of both
Bonechewer and Thunderlord. Once these weak fools and their clans are removed,
no others will dare to interfere with the dark schemes of Ner'zuhl.
Objectives:
-Destroy the Humans
-Teron must survive
Briefing
From the ranks of the Death Knights comes Teron Gorefiend. The death of Gul'dan
has placed these dark horsemen under the authority of no clan, but Gorefiend
shares the desires of Ner'zuhl to open numerous Portals. He offers his
influence over the Death Knights of Draenor in exchange for a world that the
Death Knights can claim as their own.
Using the knowledge gained at the defeat of the Ogre-Mage Mogor and the
necromantic powers of the Death Knights, Ner'zhul successfully awakens the
arcane energies of the mystic rift.
As you lead the forces of Shadowmoon into Azeroth, a human battlement that has
been constructed to keep the Portal closed stands before you. Destroy this
Citadel and claim the lands that surround the rift.
Objectives:
-Capture as many dragons as possible
-Capture the dragon roost nestled high in the mountains
Briefing
When the Horde was driven back into the Black Morass, we were able to only take
a small portion of our forces through the Dark Portal before it was destroyed.
With the Dragon Queen Alexstrasza rescued and the Dragonmaw clan captured by
the Alliance, we were no longer able to command these great winged beasts.
While securing the rift and beginning construction of a new portal, your
encampment is approached by a haggard Grunt. His uniform marks him as a warrior
of the Bleeding Hollow. He tells how those of his clan who did not return
through the Portal have eluded capture and imprisonment by the Alliance armies.
You also learn that many of the Dragons that were once enslaved have continued
to feed upon Humans and are now roosting at Blackrock Spire. If you can break
through the Human defenses and gain the trust of these creatures, perhaps you
can bring Ner'zhul powerful allies.
Objectives:
-Destroy everything
-Teron must survive
Briefing
Finding the survivors of the Bleeding Hollow clan and gaining the Dragon
Deathwing as an ally has strengthened your position in Azeroth. Your success
has not gone unnoticed by Ner'zhul. He rewards your victories by assigning you
a dangerous mission.
Gorefiend has sensed a focus of arcane energies within a Castle that has been
raised upon the foundations of Stormwind Keep. Ner'zuhl believes that this can
only be the fabled Book of Medivh. Only a fool would leave such power
unguarded, so your assault upon this New Stormwind castle will be a bloody
one...
Objectives:
-Build five shipyards
-Destroy all enemy ships
Briefing
After taking the Castle of New Stormwind, you search in vain for the Book of
Medivh. As you sift through the rubble of the fallen human fortress, you
discover the corpse of a Footman with a Human dagger in his side.
The spies of the Bleeding Hollow clan have confirmed that this blade was
crafted by the weaponsmiths of Alterac. These humans are the same that were
willing to betray their own brothers, and it may be that they have stolen the
Book of Medivh for their own purposes. They will regret their decision...
To journey to Alterac, you must first establish naval superiority over the
warships of the Alliance. The base at Kul Tiras has always been the human's key
to the might of their armada. You must establish a strong presence in the Great
Sea in order to destroy Kul Tiras and prepare your way into Alterac.
Objectives:
-Destroy Kul Tiras' navy
-Destroy the Human settlement of Kul Tiras (Green)
Briefing
Now that you have cleared a path to the island of Kul Tiras, you must send your
wave riders against the core of the Human fleet. With the naval forces of the
Humans defeated, the Horde will have free reign of the Great Sea. We have also
learned that Admiral Proudmoore is no longer a member of the Alliance and does
not have the support of their armies. Remove his armada and Kul Tiras will
fall.
Objectives:
-Slay the Daemon who holds the Jeweled Sceptre
Briefing
Now that the Great Sea is once again under the dominion of our wave riders,
Ner'zhul has come upon a plan to increase the powers of the Dark Portal. While
he was the tutor of Gul'dan, the Shaman bound their souls so that he could keep
watch over his disciple. Even though Gul'dan knew that this link would serve to
inform Ner'zhul of the Warlock's studies with the spirits that dwelt in the
Twisting Nether, he was too arrogant to care.
Ner'zhul has ordered you to lead a small band to the tomb in order to find the
Jeweled Sceptre of Sargeras. The remains of the Stormreaver and Twilight's
Hammer encampment surround the entrance to the tomb and the howling of their
tortured souls fill the air. Although the inhabitants of this place died long
ago, their bodies have been torn from earthen graves by the vile magiks of the
Daemons and made to stalk this region for all eternity.
Objectives:
-Destroy the enemy Human settlements
-Rescue the Mage from Alterac, and return him to the circle of power
Briefing
Your capture of the Jeweled Scepter has greatly pleased Ner'zhul. Word has come
that you are to entrust it to the remaining warriors of the Bleeding Hollow
clan as they are to return it to Draenor at all haste.
Deathwing and his Dragons deliver you to the Keep at Alterac. While you could
easily bring these curs to their knees, they have hidden the tome you seek.
They are also cunning enough to strike a bargain, knowing it is their only
salvation. Should they tell you the location of the Book, however, they fear
the retribution of the Nations of Lordaeron and Stromgarde. They would be
willing to exchange the Book of Medivh for the destruction of these forces that
sit along their borders.
You must eliminate the military outposts maintained by Lordaeron and
Stromgarde. Then seal your pact by entering into Alterac, contacting the Human
Mage who guards the Book, and escorting him to safety.
Objectives:
-Destroy all Mage Towers
-Destroy all of Dalaran (Violet)
Briefing
With the Book of Medivh in your control and the Jeweled Scepter delivered to
Ner'zhul, only one artifact remains to be won. The Mages of Dalaran have
created a device to focus their magiks in an effort to reconstruct the Violet
Citadel. Ner'zhul desires this Eye of Dalaran to focus the dark powers of the
underworld for the creation of his portals.
Teron Gorefiend has traveled to the stronghold of the Human Mages at Cross
Island, where they now rebuild their towers amid heavy fortifications. You must
break through their shoreline defenses, establish a base, and capture the Eye
of Dalaran. No walls will protect them from the vengeance of the Horde.
Objectives:
-Capture the Dark Portal
-Destroy all Humans
Briefing
As the burning remains of your victims fill the air with acrid smoke, the sky
fills with a figure as black as night. Deathwing descends, exhausted from his
long journey from Grim Batol, bearing grave news from his brothers at Blackrock
Spire.
The Alliance has sent a host of warriors to the Black Morass and has engaged
the forces of Warsong and Shattered Hand at the Dark Portal. You must rally the
forces of Shadowmoon to break through this siege and return the artifacts you
have secured to Draenor. Only then can Ner'zhul's plan of opening portals to
new worlds be realized.
Succeed and you will command vast armies as they ravage untold worlds. Fail and
be slaughtered.
[Outside, a Human soldier looks around. His eyes widen. An Ogre is next to him.
The eyes on both Ogre heads turn red. The Ogre deals a heavy blow to the Human.
The Orc army proceeds to the active Portal. The Orcs raise their weapons in
victory.]
Campaign Victory Text
Ner'zhul holds the ancient scepter of Sargeras in the air and intones the final
words of the Spell of Conjuration. The air about you begins to swirl and
presses down upon the assembled masses of the Horde. Above you, the crimson
skies break open and reveal the chaotic pathways of the Twisting Nether.
As Ner'zhul deploys his remaining forces towards the new portals, you glimpse
the Shattered Hand and Warsong clans awaiting orders on the other side of the
Dark Portal.
"Master," you ask. "Should we not recall all of our forces from Azeroth?"
"No," the ancient Shaman replys coldly. "They have served their purpose. From
this point on, all that we gain will be our's alone." Ner'zhul gives a wicked
grin as you unquestioningly follow him into the swirling madness of the
Twisting Nether.
Objectives:
-Rescue Heroes and return all three to the circle in New Stormwind
Briefing
Lord Khadgar, Keeper of the Eternal Watch and master of the mystic Citadel of
Nethergarde, has sensed a dark power gathering around the remnants of the rift
that lies within the Black Morass. He believes that a new Orcish invasion is
imminent, and has urged the Alliance to act. The Elven Ranger Alleria, and a
small band of her elite guard, have been sent as escort so that you may gather
reinforcements to counter this threat.
Your travels to the Castle of New Stormwind will lead you across the paths of
both the Paladin called Turalyon and a mercenary captain known as Danath.
Engage their aid during your journey, as their leadership may be needed by the
Alliance in the dark days ahead.
Objectives:
-Destroy all enemy forces
-Danath must survive
Briefing
A great host of Orcs have reconstructed the Dark Portal and now lay siege to
the Citadel of Nethergarde. The Horde still maintain their hold over the great
winged dragons of Azeroth.
A faction of these creatures, seeming to have grown to crave the taste of
battle, have become willing allies with the Orcs under the leadership of a
great Black Dragon known only as Deathwing.
Danath has been asked to raise an army from New Stormwind to relieve the
beleaguered forces at Nethergarde and drive the Horde back towards the Portal.
You must lead the forces of Azeroth in an attempt to break the vanguard of the
invading Horde, for unless their assault is stopped, they will gain dominion
over the Black Morass.
Objectives:
-Destroy all strongholds and fortresses
-Turalyon must reach the Dark Portal alive
Briefing
Having broken the momentum of the Horde offensive at Nethergarde, the time is
ripe for a decisive counter attack. The High Command agrees that a strong
assault upon the fortress that the Orcs have raised near the Dark Portal may
well end the conflict before it has rightly begun.
The Arch-Wizard Khadgar, however, believes that the Orcish Hordes may not be
here for the sake of mere conquest. He believes that if the Portal can be
captured, and not destroyed, he can uncover the purpose for the Horde's present
invasion into Azeroth.
Objectives:
-Erect a castle to protect the Portal
-Destroy all enemy forces
Briefing
Elven scouts bring chilling news from Azeroth. A tearing of shadows heralded
the arrival of the mighty Orc Shaman Ner'zhul and his guard of Death Knights
within the Royal Library of New Stormwind. Unleashing their black magiks, they
slaughtered all who opposed them and then fled into the night with their prize
- the Book of Medivh.
This serves to confirm what Khadgar has gleaned from the Battle of Nethergarde.
He is convinced that the Horde is attempting to learn how the great sorcerer
opened the rift between our world and that of the Horde, known in the Book of
Medivh only as Draenor.
With countless domains to plunder, the Horde would become an unstoppable power.
The High Command believes that our only recourse is to venture through the
Portal - both to reclaim the Book of Medivh and to ensure that the Horde can
never again threaten Azeroth.
Objectives:
-Build three Shipyards
-Destroy all Orcish Shipyards
Briefing
Having fortified your position on the Hellfire Peninsula where the Portal is
located, the time has come to establish a fleet to attack the surrounding
clans. The Orcish shipyards of Zeth'kur lie nearby, and for our plans to
progress you must destroy them and the ships of war that are stationed there.
While the Horde has been stunned by the ferocity of your attack, our presence
here has driven the clans to new heights of fury. You will be unable to
maintain this foothold for long against their numbers, so your victories must
be daring and swift.
Objectives:
-Turalyon and Danath must return to the Circle of Power after destroying
Bleeding Hollow (Orange)
Briefing
Kurdran - Gryphon Rider of Northeron - has returned from his patrol with vital
news. He has located the hidden Fortress of Auchindoun and the battlements that
serve as stronghold to the Bleeding Hollow clan. Alleria's Rangers also report
that they have seen a massive force moving towards the North, and suspect that
these troops are staging for another attack upon Azeroth.
Although the Orcish army is too large for your forces to battle alone, you may
be able to launch a raid against Auchindoun. Should your strike succeed, you
would force their army to retreat - or be cut off and destroyed.
Raze the Fortress of Auchindoun and retreat before their forces can rally
against you.
Objectives:
-Destroy Deathwing and his lair
-Khadgar, Alleria and Kurdran must survive.
Briefing
The arcane powers that surround the blazing ruins of Auchindoun have made
urgent the summoning of Khadgar to the dark lands of the Orcs. The destruction
of the Bleeding Hollow clan was not without great price, however, for both
Kurdran and his mount Sky'ree were captured by the Horde.
While examining the remains of the great fortress, the Arch-Wizard has learned
not only the location of the Book of Medivh, but also that another artifact is
needed for Ner'zhul's plans to reach fruition - the Skull of Gul'dan. Khadgar
believes it will be possible to destroy the Portal and permanently seal the
rift created by Medivh if he can acquire these artifacts.
A great mountain isle lies to the northeast, atop which the Black Dragon
Deathwing dwells. The Skull of Gul'dan lies within his lair. Alleria and
Khadgar have agreed to aid you in stealing away the Skull and - if possible -
destroy the great Dragon.
It is rumored that Orcish tribes live on this island and offer captives from
the Great War as sacrifices to Deathwing. If you can rescue them, they may know
of some weakness in the creature...
Seeking out the artifacts needed to seal the rift has given the Horde time to
mount a strike against us. A great Orcish armada threatens the coasts that you
have captured, and the armies of the Alliance have been hard pressed on many
fronts.
Our only chance for victory now lies in obtaining the Book of Medivh.
All knowledge of the Portal rests in the keeping of Ner'zhul and his Order of
Death Knights at the Fortress of Shadowmoon. You must storm and raze the
strongholds that guard the coastline of his lands so that our forces may be
brought to bear in an effort to isolate and destroy his cursed sanctuary.
Objectives:
-Destroy the Shadowmoon Fortress (Black)
-Raze Ner'zhul's Mystic Sanctum
Briefing
The towering spires of Shadowmoon reach upwards as obsidian blades to cleave
the hostile amber skies above. The corrupt heart of the mighty Shaman's power
is within reach. Press your attack and the bane of Ner'zuhl and his Order of
Death Knights will be wiped from the face of Draenor, forever.
By destroying this dark fortress and claiming the Book of Medivh, Khadgar will
be able to close the rift and Azeroth will be rid of the Orcish Hordes once and
for all!
Objectives:
-Hold out until the besieging Orcs retreat
-All your Heroes must survive the siege
Briefing
Although the Fortress of Ner'zuhl has been destroyed and the Death Knights
scattered, neither the Shaman nor the Book of Medivh has been found. As Khadgar
and Turalyon use their magiks to search the ruins for some clue as to the
location of the mystic tome, a Gnomish flying machine descends, bringing news
from the Hellfire Peninsula and the Portal.
A multitude of Orcs have laid siege to the fortifications at Hellfire. Although
the attacking warriors are not well equipped, their sheer numbers may spell the
downfall of our forces there.
You must take command of the Alliance armies at Hellfire and break the siege
before our troops are pushed back through the Dark Portal. We must withstand
their charge long enough for the Book of Medivh to be recovered and the rift
forever sealed.
Objectives:
-Destroy all enemy forces
-All your Heroes must survive
Briefing
[An Orc voices this briefing.]
You have proven your strength in battle, but none can stand against the
combined might of the Horde. We of the Laughing Skull clan, however, seek
advantage from the turmoil of this war. With the aid of your strongest
warriors, our clan can gain dominance over the northern clans of Draenor.
Do not show surprise, Human - only the strongest survive within the Horde.
You must secure the passes across the Blade's Edge Mountains and destroy the
stronghold of the Thunderlord clan that dwell there. We will supply you with
warriors and supplies culled from our villages. In return, we will give you the
Book of Medivh, which we seized from Ner'zhul's stronghold before your armies
could destroy it.
Objectives:
-Destroy the Dark Portal
-Only Khadgar can destroy the Portal
-Khadgar must survive
Briefing
Khadgar has discovered that although the Book of Medivh was stolen from
Ner'zhul, the ancient Shaman has learned enough of its secrets to conjure his
darkest spell. Over the blood red skies of Draenor, huge dimensional rifts
appear, crackling with the cosmic energy of the Twisting Nether. Alleria's
scouts report that Ner'zhul and his followers escaped through the largest of
the new rifts as Draenor felt the first of its death throes. The tremendous
energies emitted from the converging rifts have succeeded in breaking down the
fabric of reality in Draenor; unleashing massive earth quakes and tidal waves
upon its shores.
Unless the Dark Portal is closed on both worlds, Azeroth will be subject to an
enormous backlash of energy resulting from Draenor's catastrophic
discorporation.
Using the combined powers of the Book of Medivh and the Skull of Gul'dan, you
must return Khadgar to the Dark Portal and seal the rift between Azeroth and
the doomed world of Draenor, forever.
[Khadgar stands at a pedestal with the Book of Medivh open before him. The Dark
Portal is active. A dozen Human troops protect Khadgar from any approaching
enemies. Khadgar holds up the Skull of Gul'dan. Orcs move towards the Human
forces. The empty eye sockets of the Skull glow and beam into the Portal. The
Portal explodes and the Skull tumbles to the rocky ground in the midst of
abandoned weapons and shields.]
Campaign Victory Text
As the flames die to embers and the arcane energies that once bound two worlds
slowly fade, the Dark Portal crumbles into dust as its powers subside and
dissolve. The finality of what has been done here becomes manifest. The moment
is shattered as volcanoes erupt in fiery fury as the earth begins to shake
beneath your feet. The world of Draenor is dying...
Khadgar motions toward the remaining rifts created by Ner'zhul and beckons you
to follow him. The warriors of Azeroth under your command gaze upon the rifts
with uncertainty - but to remain would be suicide. Knowing that their beloved
Azeroth is safe from harm, they gather up weapons and wounded companions alike
as you lead them into the swirling, unknown reaches of the Twisted Nether.
Warcraft II: Beyond the Dark Portal is developed by Blizzard Entertainment and
Cyberlore Studios. This document is not affiliated with them. All trademarks
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copyright holders.
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