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                              Unreal Tournament
                                Walkthrough

Copyright 2004, Apathetic Aardvark, farmerBob               All rights reserved
Version 1.02                                                          3/24/2004

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                           Index/Table of Contents
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  Disclaimer.........................................................i
  Version History....................................................ii
  Weapons............................................................iii
  Non-weapon items...................................................iv
  The Bots & Story...................................................v
  Levels.............................................................vi
  The Tournament.....................................................vii
  Menu Options.......................................................viii
  Credits............................................................Last

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                      i)  Disclaimer (Legal stuff)
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Copyright 2004, Apathetic Aardvark, farmerBob
All rights reserved.

The following sites have our permission to post this;
www.gamefaqs.com
www.neoseeker.com

Any other site wishing to host this may do so if and only if the file is kept
in a .txt format, unaltered from this from.  In addition, on the link to page
we would like to be credited.  Failure to comply to these simple requests will
result in a curse being cast upon you and everyone you care about for the
remainder of all of your natural born lives.

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                         ii) Version History
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3/15/2004 - Began the guide.  All data charts completed before starting.
Weapon tables begun.
3/16/2004 - Finished the weapons.  Started levels
3/20/2004 - Began character and team descriptions.
3/21/2004 - Finished bot list, tournament list, continuing map list.
3/22/2004 - Finished DM map list, Finished AS map list, finished tournament
list.  Finished DOM map list.  Finished DM map list.
3/23/2004 - began going through maps again making corrections to weapons and
ammunition load outs.  Adding/merging strategies with players of different
skill levels to try and find an ideal for all matchup.
3/24/2004 - Began adding the menu options.. hey, finished it too!

Planning to add -
All mods and maps given from the GOTYE edition
A frequently asked questions section
general tips for a levels of play.

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                            iii) Weapons
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Unreal tournament boasts a great deal of weapons.  By default, there are twelve
weapons to choose from.  In addition, some others may be added.  You may also
download different types of weapons from mods.  In this section we will learn
what the basic weapons you got with the game do.

Most weapons have a primary fire [left mouse] and a second fire [right mouse],
some weapons even have combo shots.  It is important to maintain a good supply
of ammunition as well.  All damage charts are on standard [classic] damage
mode.  Turbo causes about 1/3 more damage and hardcore a good amount more
still.  Less damage will of course be done if the target is wearing armor.

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Impact Hammer

By default, the impact hammer is weapon number one.  It shares this number with
the translocator if it is enabled.  The impact hammer is one of only a few
weapons which does not take ammunition.  The impact hammer has no range what
so ever and you will need to make contact with an enemy to hit them.

Primary Trigger - Press and hold this button to charge up the impact hammer.
When it is fully charged it will wobble around some.  While you can let go of
the button when you're near someone to hit them, just run right into them with
this trigger, it will automatically hit them.  This attack causes about 110
damage if it hits at full strength.

Secondary Trigger - This attack has no charge up, it just rapid fire jacks the
enemy.  It is considerably weaker, doing about three damage per hit, though
increasing by one for each successive, successful hit.  This trigger has a
small amount of splash damage.  However, the greatest ability of the second
trigger is to deflect incoming fire.  If timed correctly, Rockets can be sent
of course, as can Razors, Pulse bursts and other projectiles.  This is a great
way to keep yourself, or someone nearby you alive.

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Enforcer

This simple handgun is not to be underestimated.  It starts off with a mere
thirty shots.  Each bullet pack will give you fifty more and a bullet clip will
give you twenty.  The enforcer is a one hand small weapon, thus, if you find
a second one you may use two at a time.  The enforcer is number two on the
keyboard.

Primary Trigger - The primary trigger shoots at a moderate pace but almost
always hits the crosshair at short and medium range.  It causes seventeen
damage, which is very good considering it is a default weapon.

Secondary Trigger - This trigger fires at about double the rate of the primary
fire button and deals the same damage.  The only real flaw is the terrible
inaccuracy it creates.  Instead of shooting directly on the crosshair, many
shots veer off to the upper right of it.  This style is still very deadly at
close range, but loses a lot of effectiveness beyond that.

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GES BioRifle

This weapon deals quite a punch.  The projectiles are little green goops which
arc down.  This weapon does not carry a lot of range because of the shot.  The
GES BioRifle is number three on the keyboard.  The GES starts with twenty five
ammunition and gains twenty five more for each pack you pick up.

Primary Trigger - This will fire one shot at a time in pretty quick succession
in front of the player.  If the shot hits another player, it will detonate
doing around forty damage, less if near the outsides of the body.  If it does
not hit a player, it will stick on the floor, wall, or ceiling it was fired
into.  After a few seconds it will explode.  This weapon does splash damage to
nearby targets, but if you get up and kiss an enemy, you will take more damage
than they do as it gets weaker at very, very close range.

Secondary Trigger - This trigger allows the player to charge up several shots
in the GES at once.  Up to ten shots may be fired at once.  When it shoots,
instead of a tiny glob of slime, a rather large one will come outward.  This
glob can do nearly 450 damage and does splash damage!  If it misses the target,
it will split into smaller globs and blow up not long after.

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ASMD Shock Rifle

The shock rifle is an excellent weapon.  It starts with ten shots, each shock
core adds another ten.  It is weapon number four on the keyboard.

Primary Trigger - This firing shots a beam directly in front of it.  While the
animation may take a moment to reach the target, the effect is in fact instant.
This shot is not terribly powerful though, doing only forty damage to another
player.  Perhaps the greatest advantage of this gun with no team damage, or
very little at least, is to propel an ally when shooting them from the back.
This works well against enemies too, being able to knock them off of thin walk
ways.

Secondary Trigger - This trigger shots a slow moving, medium sized energy ball
at other players.  Depending on where it hits, it can do around thirty to
fifty damage.  This trigger shoots more frequently and does a small amount of
splash damage.  It will also hurt you if you are too close.

Special Shot - The special shot is not too difficult to pull of.  First, shoot
the secondary trigger.  Hit the little ball it fired with the primary trigger,
the beam.  The beam will detonate the ball causing a rather large explosion of
energy.  This explosion does a considerable amount of damage to close objects,
less as it moves outward.

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Pulse Gun

The pulse gun is more of a fun gun than anything else.  If I had to give a bad
weapon award to any gun in this game, it would go to this one, only because
both of the triggers are similar and neither is too powerful.  It is still a
good weapon though by standards of any game.  It starts with sixty ammo and
picks up twenty five for each ammunition pack.  It is gun number five.

Primary Trigger - This triggers shoots little green balls straight forward.
They move fast as well as fire fast.  They only do about twenty damage though,
so try to make sure you are in fairly close range of the target.  Also, while
it may appear as though the shots have a little variation in direction, they
shoot dead on the crosshair.

Secondary Trigger - This is a powerful shot.  It shoots a solid beam out in
front of you.  Anything in the beam takes seven damage per ammunition used.  It
fires off ammo pretty darn quick and is a great way to stack up the damage
quite quickly.  This has a fairly short range though.

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Ripper

The Ripper is a fierce looking weapon.  It fires off razor blades.  Starting
with fifteen blades and picking up twenty five per ammunition pack.  This is
gun number six.  Use this weapon well, it is primarily designed for ambush or
support.

Primary Trigger - Fires razors straight ahead.  If they hit a wall they will
bounce off of it.  This trigger is capable of head shotting enemies.  A head
shot registers 105 damage, but a body shot just thirty.  This is a great way
to flood small rooms in which someone may be hiding, just be careful not to
bounce razors into your own head.  The head shot on this weapon is slightly
higher aimed in the air than you would think, which is slightly different from
a later weapon, the sniper rifle.

Secondary Trigger - By far and away the more useless of the two.  The second
trigger does about thirty six damage.  It has a VERY small splash range and
does not fire very quickly.  The only real good aspect to this trigger is the
little push it gives a target when hit.  This trigger detonates when it hits
something, not bouncing like the primary.

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Minigun

The minigun shares an ammunition supply with the enforcer.  It comes with fifty
shots and has ammo packs and clips for fifty and twenty more respectively.  The
minigun is one of the deadliest weapons at close and medium range, but loses a
lot of accuracy deep out.  This is gun number seven.

Primary Trigger - The minigun does about nine to twelve damage per bullet, it
fires continuously, but if you just tap it you will still fire two or three
times.  This trigger does not fire terribly fast, but is quite accurate at the
medium long distances.

Secondary Trigger - This trigger fires a lot faster.  It does the same damage
and is far more inaccurately.  It also has a bit longer refire time after you
let go of the button.  Thanks to its increased firing speed, this weapon is
second to only one at touching range.

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Flak Cannon

The flak cannon is the end all and do all in big damage.  it starts with ten
shots and picks up ammunition for ten more a piece.  This is gun number eight
and packs one, no, two hell of a punches.  This is regarded by many [not me] to
be the best all around weapon.

Primary Trigger - This trigger fires a load of trash in front of you.  While
you probably see about fifty shards, only eight of them register damage at
sixteen a piece.  This shot can be used to bounce around corners, but generally
loses a lot of accuracy doing so.  Also, if it bounces back and hits you, you
will sustain damage.  This is the best close quarters kiss of death.

Secondary Trigger - This trigger fires a big ball of flak sloping downward in
front of you.  The ball does 160 damage with a dead hit, but carries a decent
splash range as well.  This trigger is not as advisable at close range as you
will likely blow you own brains out, but is more effective in the medium range
since the shot stays together instead of spreading out.

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Rocket Launcher

The Rocket Launcher is another weapon to be considered the best in the game.
It starts with only six shots and gains twelve per pack.  It may fire one shot
with just a single click, or charge up and dispense six at a time.  Rockets
have splash damage and a good splash range at that.  This is gun number nine.

Primary Trigger - Rawks... really.  This fires rockets directly in front of
you.  If you hover your crosshair over an enemy for a while, you will get a
red weapons lock.  Rockets will home in on that target, though they are easily
fooled off course by any quick move or a simply turn around a wall.  Firing a
sole rocket does about seventy five damage, firing six at a time does six times
that.  This weapon has great range, but without the weapon lock you best hope
something hits your rocket by accident...

Secondary Trigger - This trigger is underrated.  Rather than firing the rockets
off, they are dispatched like grenades.  They will roll/bounce a bit and then
blow up.  If you hit something with them on the fly or a bounce, they will also
blow up.  You may fire up to six of these at a time, doing eighty damage,
slightly more than the primary.  There is however no lock for this trigger.

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Sniper Rifle

The Sniper rifle is a great weapon at a distance.  Unlike many games, it is not
a horrible one at close range either, though it does boast a slow reload time
compared to most.  The sniper rifle has no second trigger fire, instead, it
acts as a zooming device.  Zooming can be done anywhere from 1.0x to 8.3x.  It
is rather hard to stop the zoom between 3.0 and 8.3 though, as it goes through
those numbers much faster.  The rifle starts with eight shots, picks up ten
more for each box of rounds and a single shot from small rifle rounds.  This is
gun number zero.

Primary Trigger - May be fired with or without a zoom.  Has great range, bullet
travels instantly.  The Sniper rifle does forty five damage when it hits the
body but also does one hundred if the shot is to the head.  Obviously, aim for
the head if you can.

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Redeemer

This weapon is a miniature nuclear warhead.  These are very uncommon to find on
any map and when they do appear it is often in an obscure location.  The gun
itself fires only once, though if you pick up another one you will get one
additional shot.  This shares number zero with the Sniper Rifle, but you may
hold both of course.

Primary Trigger - You fire the Redeemer missile straight ahead.  When it hits
something it will blow up creating a shockwave which is enormous.  Anything in
this shockwave will die.  The redeemer does 1174 damage... so yeah, you will
die too if you are too close.

Secondary Trigger - Often considered to be more fun, this trigger allows you
to steer where the redeemer goes.  While steering, you may not do anything
else.  If you should die, you lose your little toy.  Also, if the redeemer is
shot by another weapon, such as a sniper rifle, it will go away as well.  The
blast radius is the same as above with the same damage, but the moving speed
seems to be a lot slower when you shoot it.

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Chainsaw

Not enabled by default, this weapon replaces the Impact hammer.  It does not
have the deflection abilities of the hammer, but it is a bit more useful for
fighting.

Primary Trigger - This will shove the saw forward in an attempt to gauge an
opponent.  It does twenty damage per second while something is getting sliced.

Secondary Trigger - This one takes the saw and slices right to left.  It does
an amazing 210 damage.  However, it is VERY short range as you might expect.
Also, the reload time is longer than seems necessary.

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Translocator

Not really a weapon, but it sure is used by us LPB's online.  The translocator
allows you to teleport around.  Fire it and a little beacon will come out.  Hit
it again and you will teleport there.  Hit the right trigger to cancel the
location of it so you may fire another.  This is also weapon number one with
the Impact Hammer/Chain Saw.

The Translocator can be used to 'telefrag' an enemy by teleporting inside of
them.  This is a wondrous way to kill enemies ^_^.  But really, this item is
designed to fetch hard to reach locations and teleport back to nice attack
locations.  However, should your beacon be shot while on the ground, when you
teleport back to it you WILL DIE.

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Enhanced Shock Rifle

This weapon is only available with the instagib mod on.  Under this mod, it is
the only weapon.  It looks like a shock rifle, only it glows orange.  It has
only the primary fire of the shock rifle as well.  Each shot does a mere TEN
THOUSAND damage, which means instant death if hit.  If you can not aim to save
your life, do not even attempt instagib.

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                         iv) Non-weapon items
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In addition to the great arsenal of weapons, Unreal Tournament has many other
items scattered around maps.  Many of the rarer items are often located well
out of the way and generally one per map.

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Health Vial

This are common ways to heal up.  These vials will restore five health each up
to a maximum of 199 health.  They are often stashed in groups of three to five.

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Health Pod

These boxes have little crosses on them.  They restore twenty health each but
only up to 100 total health.  These are the most common and often appear in
groups of two.

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Big Keg of Health

The keg grants +100 health to a total of up to 199.  These are very rare and do
not appear on all maps.  These are the most powerful healing item.

-------------------------------------------------------------------------------

Thigh Pads

Thigh pads offer protection for the lower body.  Although they will absorb
damage to the chest as well, it is just to maintain the armor count that the
difference matters.  Thigh pads give fifty armor.  They may be combined with
Body Armor to reach one hundred and fifty total armor.  However, you may not
use three thigh pads to reach one hundred and fifty, you will remain at fifty.

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Body Armor

The most common of the armors, the body armor gives you one hundred armor.  It
may be combined with thigh pads to reach one hundred and fifty, but may not be
stacked with other body armor.  Getting another body armor will just repair the
one you have to one hundred armor.

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Shield Belt

Perhaps the best defensive item in the game.  The shield belt is quite rare and
respawns very slowly.  It gives one hundred and fifty armor.  Unlike other
armors, the shield belt takes all of the damage you incur, not just three
quarters of it.  If the shield belt is damaged and you run over other armors,
you will note the armor total increases, but the amount of that which is pure
blocking is still only what you had left on the shield belt.  For instance, if
you have 38 shield left and you get a thigh pad, it will display 88, but only
the first 38 of this will be fully blocked damage to your health.

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Invisibility

A very rare item, when obtained, the player will be invisible for several
seconds.  They may still be seen by a sharp eye though as they leave a slight
distortion around them and have very faint white outlines.  Rockets can still
lock onto invisible targets.

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Anti Grav Boots

These allow you to make jumps as if you were in low gravity.  This makes
reaching out of reach areas much easier.  However, only three jumps may be made
off of one pair of boots.  Additional boots may recharge these, but you may
never have more than three at a time.

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Damage Amplifier

Easily the best of the support items.  The Damage Amplifier will make your
weapons a translucent shade of purple/pink.  While under this effect, generally
for forty seconds, all shots fired will do three times their normal damage.  Be
warned with weapons which may damage you that this can be deadly as well, as
you can take three times as much damage!  This upgrade is particularly potent
with ASMD shockrifles, sniper rifles and miniguns.

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                           v) Bots & Story
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a) Allies and Opponents
b) The Clans

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a) Allies and Opponents
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Through the tournament you will combat many different enemies.  Each has a
reason for being there, just as yourself.  Some modes of play allow you to have
allies.  Characters who fall into certain clans will have that next to their
name, a description of clans is further down.

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Andrew
Classification: Criminal
Andrew is serving a 30 year sentence for computer related crime.  He is an
intelligent programmer, systems cracker and hacker.  A high breakout risk.
Just the kind of guy you don't want to keep in prison very long.

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Anna
Classification: Civilian
Anna is an ex-circus performer who is forced into the tourney for financial
reasons and she's none-too-happy about it.  As a result, she loves the ripper
because she can juggle her opponents in the air with its explosive alternate
fire.

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Anna
Team: Dark Phalanx
An ex black ops runner for the New Earth Government, Anna went rogue after
being given a series of particularly brutal missions.  She now seeks to defeat
Xan and bring down the Liandri Corporation and the NEG.

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Annaka
Classification: Demolitions Expert
Never send a man to do a woman's job. Annaka is the premiere demolitions
expert. She masterminded over twenty covert structure hits against the Skaarj
in less than a year and advises the NEG Wet works Board on amphibious arms
development.

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Anthrax
Team: Iron Skull
Classification: L9
No profile available.  Level 9 security clearance required.

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Archon
Classification: Psychotic
Archon is a ruthless murderer and he wouldn't want it any other way.  This guy
has his wires crossed... deriving pleasure from pain and vice versa.  Probably
the nastiest mother you'll ever meet.

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Arkon
Team: Raw Steel
Arkon left the NEG security forces after Raw Steel offered him a position.  He
never liked the military and finds the Tournaments lack of rules more his kind
of fighting.

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Arkoth 24
Classification: Psychotic
Arkoth's history is irrelevant, his memories were lost during Liandri
conditioning. Now a member of The Corrupt, he serves Van Kriegor's will without
a question.

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Arys
Classification: Soldier
Arys is a field commander from the 12th Mechanized Imperial.  She was selected
for Tournament play after she single handedly killed 8 Skaarj with an energy
knife during the battle for the Orion Stormwatch Outpost.

---

2nd time:
Although you were victorious over Arys, she has excelled in the losers bracket
and returned to the tournament proper.

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Aryss
Team: Thunder Crash
Classification: Warrior
A former hotshot pilot, Aryss found that her skill and agility worked well on
the battlefield, earning her a spot on the Thunder Crash team.

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Athena
Team: Venom
Athena fights for the sake of the battle.  Her eyes sharp and her mind focused
only on victory.  She will not confide in the rest of Venom, but something
drives her solely towards victory.

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Azure
Classification: Criminal
Azure has served six long years on Mars for reasons that are currently
classified.  She was recently transferred to the Tournament, but no records of
her history are available.

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Azure
Team: Thunder Crash
Classification: Warrior
Born into an extremely rich family, Azure has had the benefit of training from
the top fighters of her time.  Physical engineering from the best hospitals has
enhanced her abilities to the limit of perfection.

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Baetel
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Baetel
Team: Iron Skull
Classification: L9
No profile available.  Level 9 security clearance required.

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Barktooth
Classification: Psychotic
Barktooth is a madman.  Screaming with berserk rage, he would rather rip an
opponent to shreds with his bare hands than fight from afar.  When forced to
use a gun he favors the Flak Cannon’s close range stopping power.


---

2nd time: Barktooth just can't be put down.  His brute force and disregard for
his own well being have paid off as he moves even higher in the tournament
ladder.

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Bart
Classification: Economist
There isn't much worse than a lawyer, but economists come close.  Liandri has
discovered that civilians will pay good money to watch economists and other
vermin take a beating.

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Berserker
Team: Red Claw
Classification: L9
No profile available.  Level 9 security clearance required.

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Blake
Classification: Arena Fighter
A warrior of some renown, Blake has fought hard to enter the tournament.
Nonetheless he lacks tactical finesse and will most likely be the weakest
opponent you meet.

---

2nd time:
Blake is back and he's pissed.  The first time you fought him, he lacked a lot
of skill and tone, but now he thinks he can take you on.  Show him where to
stick it.

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Boris
Team: Blood Reavers
Boris fought for the Earth Defense Force, but fled the field during a
particularly bloody skirmish on Io.  Apprehended soon after, he has been given
sentence for the ultimate punishment, death at the hands of Xan Kriegor.

-------------------------------------------------------------------------------

Botanika
Classification: Criminal
Rather than face execution at the hands of the Mars Prison Tribunal, Botanika
chose to fight in the Tournament.  With more than 11 brutal murders to his
name, Botanika should have no problem adapting to arena combat.

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Brock
Team: Iron Guard
Brock's combat skills are second only to his presence of character.  When he's
not trying to seduce the ladies, he'll be in the arena, pulse gun in hand.

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Bruce
Team: Raw Steel
Bruce is all about style.  He'll often stop in the middle of a fight to make
side comments towards the nearest holocam.  A favorite among the innerworlds.

-------------------------------------------------------------------------------

Cadaver
Classification: Necris Murderer
A ruthlessly skilled murderer who knows every nook and cranny, every bolt, and
every weapon location.  His aggressive ability to control tournament arenas
makes easy prey out of challengers.

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Calameth
Classification: Soldier
Calameth was kicked out of the NEG Armed Forces after a violent brush with his
commanding officer. He has little care for those around him and will fight
ruthlessly.

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Cali
Classification: Criminal
Many tournament fighters are criminals given an opportunity to buy their
freedom in blood. What they lack in general public appeal is made up for in
their numbers.

-------------------------------------------------------------------------------

Cathode
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Cilia
Team: Venom
Cilia fights for perfection of self.  She sees the Tournament as the greatest
standard of physical strength devised and seeks to master it as she seeks to
master herself.

-------------------------------------------------------------------------------

Cryss
Team: Black Legion
Cryss, like Visse, takes pleasure in destruction.  Unlike her Blood Sister,
however, she is less likely to be overcome by a berserker rage.  Distance
weapons and silent tactics are her favorite.

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Darhl
Classification: Psychotic
The Tournament has a don't-ask-don't-tell policy on enhancement stimulants and
Darhl is known as a frequent abuser of these substances.  He plays erratically,
often ditching conventional range weapons in favor of the close-combat impact
hammer.

-------------------------------------------------------------------------------

Damascus
Classification: Assassin
Orphaned after birth, this heirless killer spent years on the street, learning
his trade and losing his emotions.  The Corrupt had no difficulty in bending
his will towards their ends.  Now completely void of human feeling, Damascus is
an unstoppable machine.

-------------------------------------------------------------------------------

Deslok
Classification: Warrior
Deslok is the clan mate of Drimacus.  Although weaker than his warrior-brother,
Deslok is a competent fighter and will prove a worthy opponent.

-------------------------------------------------------------------------------

Devastator
Team: Red Claw
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Divisor
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Dominator
Team: Red Claw
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Dovienya
Classification: Veteran Soldier
Born on board the IWV Battlecruiser Ciran-Vega and nursed on the scorched
plains of the embattled Skaarj planet of Skrath, Dovienya is a highly
experienced warrior.  She knows the Tournament arenas better than her peers
and learns quickly on the battlefield.

---

2nd time: Dovienya's field experience has guided her aim true.  Now she has
those same sights set on you.

-------------------------------------------------------------------------------

Drimacus
Classification: Warrior
Unlike many other Tournament fighters, Drimacus has earned his position by
ascending the lower ladders; fighting his way to the top of the amateur
league.  He is a very experienced and capable warrior.

-------------------------------------------------------------------------------

Enigma
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Entropy
Team: Iron Skull
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Farham
Team: Dark Phalanx
Farham fought with the Earth Defense Force during the '7 Day Siege,' Earth's
darkest hour during the war.  He was solely responsible for the destruction of
the Skaarj Skri'th Class Dreadnaught 'Krujhlok' and is a highly decorated
veteran.

-------------------------------------------------------------------------------

Freylis
Team: Black Legion
A Blademaiden of the highest order, Freylis is a skilled and experienced
warrior.  She understands team tactics well and will always be where her team
needs her the most.

-------------------------------------------------------------------------------

Fuego
Classification: Criminal
Ex-bodyguard for the famous performer Flabeline Xion.  After he confessed to
her gruesome murderer, the only way out was the Liandri Tournaments.  They
call him 'the Singer'.

-------------------------------------------------------------------------------

Function
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Genghis
Classification: Raider/Prisoner
Genghis takes his name from a conqueror of old.  He proclaims himself 'Ruler of
the Eastern Expanse' come to forge a new Empire.  In reality, he is a petty
freight raider sentenced to fight in the Tournament for his crimes.

-------------------------------------------------------------------------------

Gilfred
Classification: Miner
Suckered into competing in the tournament by his former employers at Liandri
Corp., this poor ex-miner stands no chance of winning the tournament.  He is
lost in despair and will do anything to kill an enemy, regardless of the
damage to himself.

-------------------------------------------------------------------------------

Gorn
Team: Dark Phalanx
Gorn was a charismatic fighter until he got his face damaged beyond recognition
during the '7 Day Siege'.  Unable to restore his good looks, medical
specialists fitted him with highly advanced implants which restored his senses.

-------------------------------------------------------------------------------

Guardian
Team: Red Claw
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Harlin
Team: Iron Guard
Harlin is a solid fighter with plenty of field experience.  He joined the Iron
Guard after watching NEG Storm Troopers execute his family during a block raid.

Hijinxs
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Ice Weasel
Classification: Specialist
Ice Weasel is the codename for Jesse Davis, a 'deep freeze' cold world combat
specialist.  Able to survive for weeks on melted snow alone, he has mastered
control over his mind and body.

-------------------------------------------------------------------------------

Ivana
Team: Dark Phalanx [Leader]
Ivana is a self-taught warrior who hooked up with the Dark Phalanx when she
heard about Gorn's story of overcoming the odds on Neurovision one evening
while training.  So deeply moved, she decided to join the team, fighting
alongside Gorn.

-------------------------------------------------------------------------------

Jayce
Classification: Civilian
Jayce is an ex-movie stunt woman.  Figuring she could do it for real in the
tournaments, she joined up and is proficient with any weapon.

-------------------------------------------------------------------------------

Jayce
Team: Blood Reavers
Jayce is the team's tech specialist.  She uses her top notch military training
to service and stock equipment.

-------------------------------------------------------------------------------

Johnson
Team: Iron Guard
Johnson was hired out of the black market slave trade to serve as bodyguard to
Nyhn.  He is strong and has an extreme amount of endurance.

-------------------------------------------------------------------------------

Kragoth
Classification: Necris Phayder
Also of the Necris, Kragoth is a known member of the Phayder Secret Society.
A brood of assassin and doomsday cultist, the Phayder have declared a sort of
guerilla war against Earth.

-------------------------------------------------------------------------------

Kragoth
Team: Black Legion
Known as the 'Star Slayer' Kragoth is a dread assassin of the Phayder secret
society.  He is rumored to have single handedly killed the entire crew of an
ICV Star Cruiser.  Liandri will neither confirm nor deny this information.

-------------------------------------------------------------------------------

Kregore
Team: Raw Steel
Kregore is a rough dude.  Having survived multiple Tournament championships, he
knows the venues well and is the most experienced Raw Steel Warrior

-------------------------------------------------------------------------------

Kryss
Classification: Necris Blademaiden
Member of an alien race known as the Necris, Kryss is possessed of a dark
beauty. Beware, however, for it hides a darker mind.

---

2nd Time:
Kryss isn't out of the Tournament yet.  The Necris are persistent and
dangerous and she is no exception.  Be careful, she is definitely more
powerful than before.

-------------------------------------------------------------------------------

Kyla
Team: Blood Reavers
Kyla was captured after a five year manhunt that spanned 13 star systems.
Guilty of masterminding one of the largest miner rebellions in history (Green's
World) she has been forced to fight in the Tournament for her life.

-------------------------------------------------------------------------------

Lauren
Team: Iron Guard
Lauren was said to be the Jihan Nyhn's lover.  Suspecting Liandri to be the
cause of his death, she joined the Iron Guard to uncover the truth.

-------------------------------------------------------------------------------

Leeb
Classification: Necris Phayder
Liandri Suspects Leeb to be behind the Phayder operations in the Sol Sector.
Believed to be responsible for over 543 politically motivated killings.
Terminate with extreme prejudice.

-------------------------------------------------------------------------------

Lexington
Classification: Gun Warrior
An extremely honorable warrior, Lexington is known for only using pistols to
fight with. He considers himself above the tourney and would rather take part
in a traditional duel. His aim is legendary, and he becomes twice as lethal
when he's got two pistols.

-------------------------------------------------------------------------------

Loque
Classification: Necris Phayder
Loque is a suspected Phayder captured snooping around the Io Directorship
buildings.  The Phayder have become more active as of late and are believed to
be responsible for at least 6 tac-nuke bombings against NEG installations in
the past month.

-------------------------------------------------------------------------------

Luthienne
Classification: Civilian
Having survived the wreck of ISV-Kran, Luthienne was forced to watch all of her
friends and crew-mates die at the hands of the Skaarj until she and three
others were rescued two years later. Irreparably scarred by her experience, she
has entered the tournament to confront her inner demons and ultimately to
silence them through her own death.

-------------------------------------------------------------------------------

Luthor
Team: Blood Reavers
Luthor spent twenty years as a covert black ops specialist.  He was arrested
by the NEG security force during a government sanctioned internal raid.  He
feels betrayed and now fights against the government that created him.

-------------------------------------------------------------------------------

Malakai
Team: Black Legion
Malakai fights for the glory and destruction.  He, like many Necris, believe
that every emotion is to be savored, every nuance of pain divine.

-------------------------------------------------------------------------------

Malcom
Team: Thunder Crash
Classification: Chem Killer
FenTech's finest creation, Malcom is an engineered warrior enhanced by
chemicals.  Adrenaline stimulants, synaptic catalysts, and impulse regulators
combine to create a superhuman killing machine.

-------------------------------------------------------------------------------

Manwell
Team: Raw Steel
Manwell is the strongest of the Raw Steel.  He uses a custom mixture of
biochem enhancements to keep his power level at a maximum at all times.

-------------------------------------------------------------------------------

Mariana
Team: Blood Reavers
Unlike many of the other Blood Reavers, Mariana served the NEG faithfully for
four years.  That four years ended in her discharge with little compensation.
She feels that the government and Liandri owe her for her service.

-------------------------------------------------------------------------------

Matrix
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Nikita
Team: Dark Phalanx
Nikita was trained in the construction and maintenance of heavy weaponry and
demolitions.  She maintains the Dark Phalanx armory.

-------------------------------------------------------------------------------

Nikki
Classification: Civilian
Occasionally, rich civilians are able to buy their way into the Tournament. The
Liandri Rules Board doesn't like to include normal civilians because, frankly,
they aren't good enough to be entertaining.

---

2nd Time:
In three upset victories last week, Nikki proved civilians can, in fact, be
successful in the Tournament.  She has learned a lot very quickly and has
returned to show you some new tricks.

-------------------------------------------------------------------------------

Othello
Team: Thunder Crash
Classification: Warrior
Once a trade for the Cyron Financial Commission, Othello became a suicidal pit
fighter following the mysterious death of his wife.

-------------------------------------------------------------------------------

Pestilence
Team: Red Claw
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Pharoh
Team: Iron Skull
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Rath
Classification: Warrior
Rath is more machine than human.  Rebuilt from spare parts and what was left of
his brain after the Earthstar One incident, his mental instabilities make him
an excellent warrior.

-------------------------------------------------------------------------------

Raven
Classification: Criminal
Criminals make excellent pit fighters.  The volatile combination of cabin fever
and desperation that a long prison sentence imparts is therapeutic to say the
least.

-------------------------------------------------------------------------------

Reaper
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Reaper
Team: Iron Skull
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Rhea
Classification: Specialist
An ex-NEG field commander and energy weapons specialist, Rhea knows combat.
She favors the Shock Rifle's accuracy, but is well trained with all modern
weapons.

-------------------------------------------------------------------------------

Riker
Team: Thunder Crash
Classification: Warrior
Riker is a walking fusion of tactics and style.  He always tries to find new
ways of killing his opponents and has won multiple awards for creative
improvisation.

-------------------------------------------------------------------------------

Rolph
Team: Raw Steel
Rolph is the weakest of the team, but is still very tough by normal human
standards.  What he lacks in brute force he makes up for in raw speed and
endurance.

-------------------------------------------------------------------------------

Rylisa
Team: Iron Guard
Little is known about Rylisa or her motivations for joining the Iron Guard.
Nearly every member of the guard has a reason for fighting the NEG and Liandri,
but she has not confided in any members of the group since joining.

-------------------------------------------------------------------------------

Sarena
Team: Venom
Unknown to her battle sisters, Sarena is the result of a complex mindcontrol
experiment by the NEG.  She fights not of her own volition, but as a test of
government conditioning.

-------------------------------------------------------------------------------

Silicon
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Skrilax
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Skrilax
Team: Iron Skull
Classification: L9
No profile available.  Level 9 security clearance required.

-------------------------------------------------------------------------------

Slain
Classification: Veteran Soldier
Slain fought with the 47th Mechanized Imperial during the first Necris
invasion. He was a distinguished veteran of modern military operations.
Although his skills tend toward the tactical, he is, nonetheless, an excellent
hand-to-hand fighter.

-------------------------------------------------------------------------------

Slain
Team: Raw Steel
Slain is the founder of Raw Steel.  He understands that the success of the team
lies not only in their physical strength, but in their crowd pleasing pro
wrestling style.

-------------------------------------------------------------------------------

Tajheri
Classification: Civilian
Captured and forced into the slave trade, Tajheri made a daring escape and was
later picked up by the NEG police and forced to fight in the tourney.  She has
little fighting experience and will be happy to find any gun at all.

-------------------------------------------------------------------------------

Tara
Team: Venom
Tara is the athletic model of the new era.  She is strong, quick, and
intelligent.  She wields all weapons with equal proficiency and studies in
many forms of battle.

-------------------------------------------------------------------------------

Tensor
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Toe Cutter
Classification: Criminal</pre><pre id="faqspan-2">
Real name unknown, the Toe Cutter is a notorious gang leader.  Captured during
a skirmish south of Reconstructed New York, there was no question to his
participation in the Tournament.

-------------------------------------------------------------------------------

Vanessa
Classification: Psychotic
Vanessa was committed at a psychiatric institution at the age of twelve for
murdering her parents and brother.  This is one real nut case.  She likes to
blow her opponents open with a well placed rocket.

-------------------------------------------------------------------------------

Vector
Classification: Slave Warrior
A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
who fight for the entertainment of Xan Kriegor.

-------------------------------------------------------------------------------

Visse
Classification: Necris Blademaiden
Many Necris warriors are female. Known as blademaidens, they fight ruthlessly;
favoring cruelly-formed bayonet’s and energy swords. Visse is a Necris
prisoner-of-war made to fight in the tournaments in exchange for her life.

---

2nd time:
Vanessa's psychosis has proven her savior, ripping through ranks of warriors
and fighters to get to this point in the ladder.

-------------------------------------------------------------------------------

Visse
Team: Black Legion
Seeking only pleasure in the pain of others, Visse rends her enemies with
relentless fervor.

-------------------------------------------------------------------------------

Xan
Classification: Tournament Champion
Origin and Identity unknown.  Various rumors exist as to who and what Xan is.
The most popular rumor being that he is the man who heads up the Liandri
Corporation and has poured his vast wealth into building the most advanced
battle suit ever, solely for maintaining champion status in the Tournament.

-------------------------------------------------------------------------------

Xoleras
Classification: Executioner
A former Greek mob executioner on extended leave from his family business.
Xoleras has a reputation of completely and utterly dominating his opponents.  A
master of thin ledges and with vision of an eagle, he rarely misses and
opportunity to blank an unskilled opponent.

-------------------------------------------------------------------------------

Zanna
Team: Venom
Zanna is a prototype chem warrior developed by Fen Tech Incorporated.  Her
considerable physical strength is augmented by a constant flow of synaptic
catalysts and endorphins.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
b) The Clans
-------------------------------------------------------------------------------

Being on which clan seems to vary from game to game.  Generally you will be
placed on one of Thunder Crash, Dark Phalanx or Iron Guard.  For the most part
the same enemy clans stick to the same levels, but of course varies depending
on which clan you are.

-------------------------------------------------------------------------------

Thunder Crash
Members: Othello, Azure, Aryss, Malcolm, Riker
Thunder Crash is the current big city favorite,  Sporting a calculated balance
of strength and style, they always manage to crush the opposition and look
good at the same time.

-------------------------------------------------------------------------------

Dark Phalanx
Members: Ivana, Farham, Nikita, Gorn, Anna
The Dark Phalanx are an honorable collection of military specialists.  All have
proven themselves in the Human/Skaarj war and now seek glory in the ranks of
the Tournament.

-------------------------------------------------------------------------------

Red Claw
Members: Dominator, Berserker, Guardian, Devastator, Pestilence
The N.E.G. has long recognized the superiority of the Skaarj warrior as a
military fighting machine, as was made clear in the brutal Human-Skaarj wars.
The Skaarj Hybrid is a result of secret military genetic research using both
human and Skaarj DNA performed after the capture of a Skaarj scout ship.  If
proven in Tournament battle, the Hybrids shall become a leading force in
ground based ops.

-------------------------------------------------------------------------------

Iron Guard
Members: Harlin, Rylisa, Johnson, Lauren, Brock
This veteran squad of elite warriors once served as personal bodyguards to the
powerful arms smuggler Jihan Nyhn. After Jihan's assassination, the Iron Guard
found themselves unemployed and the Tournament was an ideal arena to vent their
aggression.

-------------------------------------------------------------------------------

Blood Reavers
Members: Kyla, Boris, Mariana, Luthor, Jayce
An organization of mercenaries and ex-military specialists, the Blood Reavers
are interested in fame and fortune.  They seek to win the Tournament for the
prize that victory offers: nearly limitless wealth and power.

-------------------------------------------------------------------------------

Venom
Members: Athena, Cilia, Sarena, Tara, Zanna
Venom is an elite faction of warriors and athletes.  Every member is female and
all fight solely for their own enjoyment.

-------------------------------------------------------------------------------

Raw Steel
Members: Slain, Manwell, Kregore, Bruce, Arkon, Rolph
Only men are allowed in the fighting force known as 'Raw Steel'.  An
amalgamation of human muscle and polyfoam metals, 'Raw Steel' upholds strength
and power over all other virtues.

-------------------------------------------------------------------------------

Black Legion
Members: Cryss, Kragoth, Freylis, Malakai, Visse
A powerful team of Phayder assassins that seek to dominate the Tournament.  By
destroying Xan Kriegor, the corrupt Tournament Champion, the Legion believes it
can take control of Liandri operations.

-------------------------------------------------------------------------------

Iron Skull
Members: Reaper, Baetel, Pharoh, Skrilax, Anthrax, Entropy
The N.E.G. has long recognized the superiority of the Skaarj warrior as a
military fighting machine, as was made clear in the brutal Human-Skaarj wars.
The Skaarj Hybrid is a result of secret military genetic research using both
human and Skaarj DNA performed after the capture of a Skaarj scout ship.  If
proven in Tournament battle, the Hybrids shall become a leading force in
ground based ops.

-------------------------------------------------------------------------------

*******************************************************************************
                              vi) Levels
*******************************************************************************

The levels described here are only the levels which appear in the Unreal
Tournament itself, not including the tutorials.  All levels have some unique
aspects to them as well as a good deal of arsenal to carry around.

-------------------------------------------------------------------------------
Deathmatch
-------------------------------------------------------------------------------

In Deathmatch [and team Deathmatch] a player gains one point per kill, often
called a frag.  They will lose a frag if they kill themselves.  Most maps have
frag limits, though time limits may be imposed in addition to or instead.  If
that is the case the most frags when time expires is declared the winner.
Every map in Deathmatch mode may be used in Team Deathmatch and Last Man
Standing as well.  In last man standing there are no powerups on the maps
except for Anti Grav boots where available and players will start fully armed
with every weapon [no redeemer].

-------------------------------------------------------------------------------

Arcane

The Nali, an ancient race of four armed aliens, constructed this hidden temple
to worship their Gods in secrecy when they were oppressed by the vicious Skaarj
aliens.  Unfortunately for the Nali, the Skaarj eventually located the temple
and systematically slaughtered every inhabitant.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher, 2 Sniper Rifles, Redeemer
Ammunition: 3 Biosludge Ammo, 4 Shock Cores, 3 Pulse Cells, 2 Razor Blade
Packs, 3 Boxes of Bullets, 2 Flak Shells, 3 Rocket Packs, 5 Boxes of Sniper
Bullets
Support Items: 12 Health Vials, 8 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Shield Belt, 1 Damage Amplifier

This level has a lot of area to run around.  There are several large rooms and
many small ones as well.  Enemies always seem to be just around the corner as
well.  Make use of the redeemer hidden inside of the pond outside of the
complex to make short work of everything inside of any of the crammed rooms.
Most of the action though will take place in the central room, as most spawn
points are nearby.  The enforcer[s] make the best weapons here as you may be
respawning a lot.  This is a very offensively mindsetted map.

-------------------------------------------------------------------------------

Codex

The Codex of Wisdom was to be a fantastic resource for knowledge seeking beings
across the galaxy.  It was to be the last place in known space where one could
access rare books in their original printed form.  However, when the
construction crew accidentally tapped into the magma flow, the project was
aborted and sold to Liandri at a bargain price for combat purposes.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 1 Razor Blade Pack,
2 Boxes of Bullets, 2 Flak Shells, 3 Rocket Packs, 1 Box of Sniper Shells
Support Items: 6 Health Vials, 8 Health Pods, Body Armor, Shield Belt

This level is very cool.  Combat takes place on a few different levels, though
cross-level combat is only a realistic option in two areas.  The Shield belt is
on the bridge which runs through the main room.  While it is a great item, the
body armor is a bit more practical as it is located in an area where enemies
like to go, you do need to kill them after all.  The Pulse Gun, Flak Cannon and
Rocket Launcher all work great as well.  Some of the weapons are a good deal
out of the way, such as the Sniper Rifle, try not to lose valuable time if you
are going for their ammunition, which as usual spawn next to the weapons.

-------------------------------------------------------------------------------

Conveyor

The refinery makes for a particularly balanced arena.  A multilevel central
chamber keeps fighters on their toes while the nearby smelting tub keeps them
toasty.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Mini Gun, Flak
Cannon, Rocket Launcher, Sniper Rifle, Redeemer
Ammunition: 3 Biosludge Ammo, 7 Shock Cores, 4 Pulse Cells, 2 Razor Blade
Packs, 3 Boxes of Bullets, 6 Flaks Shells, 4 Rocket Packs, 2 Boxes of Sniper
Shells
Support Items: 9 Health Vials, 11 Health Pods, 1 Big Keg of Health, 1 Thigh
Pad, 1 Shield Belt, 1 Damage Amplifier, 1 Anti Grav Boots

For such a large level there are not a whole lot of weapons to go around.  The
big keg and damage amplifier both sit near each other on one side of the map
while the shield belt is under a small ramp on the other.  Almost all of the
action takes place in the very, very, tall room in the middle.  Lift and
conveyor belts allow for moving between the floors with ease.  While the bottom
floor may see the most action, it is also the easiest to spam with any type of
weapon.  Whatever you do on this map, do not hold still for even the smallest
of times.  Most weapons work good on this map, Pulse guns are potent for ramp
fighting and flak cannons for dropping bombs to below.  There are also several
hazard areas on this map, but none are particularly shocking.

-------------------------------------------------------------------------------

Fractal

LMC public polls have found that the majority of Tournament viewers enjoy
fights in 'Real Life' locations.  This converted plasma reactor is one such
venue.  Fighters should take care, as the plasma energy beams will become
accessible through the 'Fractal Portal' if any of the yellow LED triggers
around the floor are shot.

Weapons: 2 ASMD Shock Rifle, Rocket Launcher
Ammunition: 4 Shock Cores, 4 Rocket Packs
Support Items: 4 Health Pods, Shield Belt

They key on this map is to get the shield belt before anyone else.  It is in
the dead center of this map which is one large room with a very high roof.  Two
elevators can bring you to the second floor, which is where all of the rocket
related gear and health pods are.  If you are on the bottom, do not be afraid
to switch to the shock rifle and use the combo shot when someone jumps down
from above, otherwise though, stick to rockets, there will not be a shortage of
them on this blood bath map.  Also, the floor under the shield belt
occasionally opens up and you will die if you fall in.  Oddly, the bottom and
top of this room are the same.  Try it out?  Shoot a rocket from the dead
center of the map straight up and then look down, you will see it explode on
the other side of the floor.

-------------------------------------------------------------------------------

Galleon

The indigenous people of the Koos World are waterborne and find there to be no
more fitting an arena than this ancient transport galleon.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher, Redeemer
Ammunition: 5 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade
Packs, 2 Boxes of Bullets, 4 Flak Shells, 4 Rocket Packs
Support Items: 8 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Body
Armor, 1 Shield Belt, 1 Invisibility, 1 Damage Amplifier, 4 Anti Grav Boots

Perhaps the most annoying level in the game, there just never seems to be any
one where you are.  The redeemer is way up high on one of the masts, which you
can get to through a teleporter.  The invisibility is near the Bow of the ship
and the rockets near the steering wheel at the stern.  Projectiles can not go
through the sails so do not try to do that.  Most of the action however takes
place in the lower decks.  There are many narrow passages under there to get
somewhat lost in and obstruct your shots.

-------------------------------------------------------------------------------

Grinder

A former Liandri smelting facility, this complex has proven to be one of the
bloodiest arenas for tournament participants.  Lovingly called the Heavy Metal
Grinder, those who enter can expect nothing less than brutal seek and destroy
action.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher
Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade
Packs, 2 Boxes of Bullets, 2 Flak Shells, 2 Rocket Packs
Support Items: 4 Health Vials, 8 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Damage Amplifier

This map could not be more faced paced if it tried.  The Body Armor is located
in a wonderfully central location along with a curving hallways with some nice
health pods and some flak ammo.  Alternatively, one could use rockets and heal
from that area of the map.  If you control the big guns, you control this map
and there is nothing which will change that.  As far as spawn killing goes,
this is one of the easier maps to be a 'llama' and do such a thing.  The Pulse
Gun is a great backup on this map as well, as it is fairly straight forward in
design even with the multiple levels.

-------------------------------------------------------------------------------

Hyperblast

Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to
battle outside of Xan's 'Hyperblast' ArenaShip for an extended period of time.
Use extreme caution though, one mistake and you'll find yourself floating in
space.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher
Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade
Packs, 2 Boxes of Bullets, 3 Flak Shells, 3 Rocket Packs
Support Items: 8 Health Vials, 8 Health Pods, 1 Body Armor, 1 Shield Belt, 1
Invisibility

This map has normal gravity on the inside and low gravity on the outside.  It
is relatively small as well.  The invisibility gives a great advantage on this
map and is located towards the front.. at least I think it is the front end of
the ship.  The shield belt is in the curving hallway near the back.  For out
of ship combat, use the shock rifle to send someone flying out into the middle
of no where.  For indoor combat use whatever you feel appropriate.  Ripper
bounce shots have little effect on this map as they often go out of windows.

-------------------------------------------------------------------------------


Liandri

A textbook Liandri ore processing facility located at Earth's Mohorovicic
discontinuity roughly below Mexico.  Phased ion shields hold back the intense
heat and pressure characteristic of deep lithosphere mining.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Minigun, Flak Cannon,
2 Rocket Launchers, Sniper Rifle, Redeemer
Ammunition: 3 Biosludge Ammo, 3 Shock Cores, 2 Pulse Cells, 1 Box of Bullets,
2 Flak Shells, 4 Rocket Packs, 1 Box of Sniper Shells
Support Items: 12 Health Vials, 6 Health Pods, 1 Body Armor, 1 Shield Belt,
1 Damage Amplifier

This level has one giant room with multiple levels and ramps leading around.
Try to do most of the fighting in here as it by far and away has the most
action.  All of the other, smaller rooms contain arguably the better items,
including the redeemer.  However, due to their lack of inhabitants a lead can
quickly be lost by getting some fresh items.  There is plenty of health in the
main room as well, mostly in the form of vials.  This level has a lot of
level to level fighting, so be ready to use that free look up and down you have
neglected for most maps.

-------------------------------------------------------------------------------

Malevolence

This small facility is well suited for testing rising tournament favorites in
one-on-one combat

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade
Packs, 4 Boxes of Bullets, 4 Flak Shells, 2 Rocket Packs, 2 Boxes of Sniper
Shells
Support Items: 3 Health Vials, 6 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Damage Amplifier

This level is not as small as the game states.  It is rather large, but most
items are spaced out as well, making it seem like you never have anything to
shoot.  The Damage Amplifier is terribly hard to get without a translocator,
perhaps not even worth getting.  Most of the fighting will be done near the
body armor or in the main room, try to make it the former for obvious reasons
of staying alive.

-------------------------------------------------------------------------------

Morpheus

LMC knew they had found an excellent arena at the very top of a newly
constructed Galaxyscraper Super Structure.  Thanks to the modern miracle of
super tensile solids, these three buildings reach a staggering 12 miles high
at their pinnacle.  The thin atmosphere and reduced influence of Earth's
Gravity provide an interesting test of the tournament athlete's ability to
adapt to and conquer in extreme environments.

Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, 2 Rocket Launchers,
Sniper Rifle, Redeemer
Ammunition: 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade Packs, 2 Boxes of
Bullets, 4 Rocket Packs, 2 Boxes of Sniper Shells
Support Items: 6 Health Pods, 1 Invisibility, 1 Body Armor

Morpheus is a great map overall.  Low gravity makes jumps very high.  Because
of this, it makes it possible to be juggled in the air forever if your enemy
has a sharp aim.  Try to make use of the rocket launchers on the outside and
anything else when inside.  Most bots will fall off of the buildings often
even on the higher settings.

-------------------------------------------------------------------------------

Oblivion

The ITV Oblivion is one of Liandri's armored transport ships.  It transports
new contestants via hyperspace jump to the initiation chambers to their first
events on Earth.  Little do most fighters know, however, that the ship itself
is a battle arena.

Weapons: ASMD Shock Rifle, Flak Cannon, Rocket Launcher
Ammunition: 2 Shock Cores, 2 Flak Shells, 2 Rocket Packs
Support Items: 6 Health Pods

Oblivion is designed for a couple of players only.  It consists of one fairly
open room, a couple of corridors and a few smaller rooms.  The Flak Cannon is
probably best for this level as it does not involve too much up and down.  The
map provides very little cover aside from a large pillar in the very middle of
the middle room.  All of the ammunition for guns are pretty much next to the
gun except for the rocket launcher which is in one corridor and the ammunition
in another.

-------------------------------------------------------------------------------

Peak

Originally built by the Nipi Monks in Nepal to escape moral degradation, this
serene and beautiful place once called for meditation; until Liandri acquired
if for perfect tournament conditions.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher
Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 1 Pulse Cell, 3 Razor Blade
Packs, 2 Boxes of Bullets, 3 Flak Shells, 2 Rocket Packs
Support Items: 4 Health Pods, 1 Big Keg of Health, 1 Thigh Pad, 1 Body Armor, 1
Shield Belt, 1 Damage Amplifier, 1 Anti Grav Boots

This map is easily the hardest to not kill yourself on.  Most of the outdoor
areas are about a body length wide and falling of is synonymous with death.
Make great use of the shock rifle outdoors as it sends enemies flying off of
these areas with ease.  The indoor area tends to get saturated with dead bodies
nearby the shield belt, which is another great place to fall.  If you have
weapons with splash damage, or perhaps just a death wish, this is a great place
to fulfill them.  There is very little health on this map, not as if escaping a
fight to get to it is a viable option.  The body armor is way up high on this
map reached by a lift, most of the health on the map is in this area as well.
A courtyard like area houses the Big Keg as well as a couple of guns.  It makes
for perhaps the best open combat area, but staying in it will not net you many
kills at all.

-------------------------------------------------------------------------------

Phobos

This Martian space station is caught between Mars and its satellite Phobos,
resulting in a chaotic rotation.  Fortunately, the gravity generators are
working well enough to lend a fast paced rhythm to Deathmatch.

Weapons: GES BioRifle, ASMD Shock Rifle, 2 Rippers, Minigun, Flak Cannon,
Rocket Launcher, 2 Sniper Rifles, Redeemer
Ammunition: 3 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells*, 4 Razor Blade
Packs, 2 Boxes of Bullets, 2 Flak Shells, 4 Rocket Packs, 8 Boxes of Sniper
Cells
Support Items: 11 Health Vials, 4 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Shield Belt, 1 Invisibility, 2 Anti Grav Boots

This map has on main room which is open to attack from several different levels
of the map.  This room is where almost all action takes place.  Basically flood
the hell out of this room with whatever you have.  You could take the time to
venture around on the outside of the complex to get all of the good items, but
it takes a lot of time as mayhem happens quickly on this match.  Also, there is
pulse gun ammunition on this map though I have never seen a pulse gun on it,
I assume there must be one, *shrug*

-------------------------------------------------------------------------------

Pressure

The booby trap is a time honored tradition and a favorite among Tournament
viewers.  Many Liandri mining facilities offer such 'interactive' hazards.

Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak Cannon, Rocket
Launcher, Sniper Rifle
Ammunition: 5 Shock Cores, 4 Pulse Cells, 4 Razor Blade Packs, 2 Boxes of
Bullets, 2 Flak Shells, 5 Rocket Packs, 3 Boxes of Sniper Shells
Support Items: 13 Health Vials, 14 Health Pods, 1 Big Keg of Health, 1 Thigh
Pad, 1 Body Armor, 1 Shield Belt, 1 Damage Amplifier

This map offers a wide variety of fighting.  It has a very large bottom floor,
many of the rooms having rafters accessible through a series of lift systems
to make for multi-level fighting.  Inside of the pressure chamber are some of
the better items, however, while inside if another player activates the
chamber, you will die.  There is also no shortage of health on this map, making
for long and bloody combat.  This is one of the better levels.

-------------------------------------------------------------------------------

Shrapnel

Tournament coordinators love burnt out factories, foundries, and warehouses
because of the natural height and architectural hazards they provide.  With
the original name of this burnt-out facility long forgotten, the contestants
have morbidly named this place.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 7 Shock Cores, 4 Pulse Cells, 4 Razor Blade
Packs, 4 Boxes of Bullets, 4 Flak Shells, 2 Rocket Packs, 5 Boxes of Sniper
Shells
Support Items: 16 Health Vials, 6 Health Pods, 1 Thigh Pad, 1 Shield Belt, 1
Damage Amplifier

The shield belt is wondrous on this level, as it is not way out of reach and
sits next to some health pods and ammunition as well.  Unfortunately it is a
rather dull room and you will not score many kills just camping around waiting
for it.  On this map try to find a nice set of rooms in which you can run a
nice large square through and kill everything you happen to see.  There are
also plenty of health vials to help improve your health beyond 100.

-------------------------------------------------------------------------------

Stalwart

Jeri Liandri purchased this old mechanic's garage as a possible tax dump for
his fledgling company, Liandri Mining.  Now, Liandri Corp. has converted it
into a battle arena.  While not very complex, it still manages to claim more
lives than the slums of the city in which it lies.

Weapons: ASMD Shock Rifle, Pulse Gun, Flak Cannon, Rocket Launcher
Ammunition: 2 Shock Cores, 2 Pulse Cells, 3 Flak Shells, 1 Rocket Pack
Support Items: 6 Health Vials, 3 Health Pods, 1 Big Keg of Health, 1 Thigh Pad,
1 Body Armor

Stalwart is another small map.  There are a few decent sized rooms conducive to
more open fighting than on other small maps.  Stalwart tends to hide the guns
and ammunition nearby.  Make use of the health vials and armor for a quick
advantage over other players.  There is not much of an up and down factor again
on this map, but all of these weapons are great in the open field.  The Rocket
Launcher requires an impact hammer jump to reach without the translocator and
shooting the boxes in the same room will reveal the big keg of health.

-------------------------------------------------------------------------------

Tempest

The Tempest Facility was built specifically for the Tournament.  It was
designed strictly for arena combat, with multi-layered areas and tiny hiding
spots.  It is a personal training area of Xan Kriegor and sits high above the
sprawling Reconstructed New York City.

Weapons: GES BioRifle, 2 ASMD Shock Rifles, Pulse Gun, 2 Rippers, 2 Miniguns,
Flak Cannon, Rocket Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 5 Pulse Cells, 5 Razor Blade
Packs, 5 Boxes of Bullets, 5 Flak Shells, 4 Rocket Packs, 3 Boxes of Sniper
Shells
Support Items: 15 Health Vials, 10 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Shield Belt, 1 Damage Amplifier, 1 Anti Grav Boots

A very tough level to succeed in.  The Tempest complex has several layers and
rooms.  The best place to fight if I had to choose one would be the room in
which the Shock Rifle is found, only because it is pretty flat and mildly
large, though the best strategy by far is too keep mobile on a map like this.
Flak cannons come in very handy on  this map as it is easy to jump down behind
and unsuspected enemy.

-------------------------------------------------------------------------------

Turbine

A decaying water-treatment facility that has been purchased for use in the
Tourney, the Turbine Facility offers an extremely tight and fast arena for
combatants which ensures that there is no running, and no hiding, from certain
death.

Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
Cannon, Rocket Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 5 Shock Cores, 3 Pulse Cells, 2 Razor Blade
Packs, 2 Boxes of Bullets, 3 Flak Shells, 3 Rocket Packs, 1 Box of Sniper
Shells
Support Items: 11 Health Vials, 7 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Damage Amplifier

Like many other maps, most of the ammunition sits somewhat close to the weapon
it belongs too, except for Shock Cores which are just about everywhere you can
turn.  You will need to use the impact hammer or a rocket into the ground to be
able to get the Damage Amplifier if you are playing the actual tournament.
There is plenty of health on this map so you should not run into problems in
that department.  The Thigh Pads are on the overpass of the main room if you
will.  This map starts to combine elevation as a part of playing.  Rockets
are probably the best bet for this level, but the Minigun is not too shabby
itself.

-------------------------------------------------------------------------------

Zeto

Liandri Corp. in an attempt to recoup financial losses from a failed research
station on the arctic moon of Coret, has converted this frozen outpost into a
Tournament arena.

Weapons: 2 ASMD Shock Rifles, 2 Pulse Guns, 2 Rippers, Minigun, 2 Flak Cannons,
2 Rocket Launchers
Ammunition: 6 Shock Cores, 4 Pulse Cells, 4 Razor Blade Packs, 2 Boxes of
Bullets, 4 Flak Shells, 4 Rocket Packs
Support Items: 11 Health Pods, 1 Big Keg of Health, 1 Body Armor, 1 Shield Belt

This map has two main levels to fight on.  Weapons are well spread out across
them.  There are many places to attack the lower level from the higher one too.
Due to the long length of the map, most weapons are found in two locations.
Take advantage of the ability to jump down a level behind someone as well.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Domination
-------------------------------------------------------------------------------

In domination there are various switches which start out as silver X's, when a
team activates one of them their team icon and color will replace it.  While it
is their color that team will gain one point per switch every couple of seconds
it remains theirs.  The player who flipped it will also gain that point to his
or her personal score.  Generally there is a point limit to maps, but a time
limit may be imposed as well.

-------------------------------------------------------------------------------

Cinder

After dozens of broken legs and incinerated employees, the Cinder Foundry was
finally shut down and placed upon the auction block, where it was promptly
snatched up by a savvy Liandri location scout.

Scoring Switches: Top, Lava, Nook
Weapons: GES BioRifle, 2 ASMD Shock Rifles, Pulse Gun, Ripper, 3 Miniguns, Flak
Cannon, Rocket Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 2 Pulse Cells, 2 Razor Blade
Packs, 3 Boxes of Bullets, 5 Flak Shells, 3 Rocket Packs, 2 Boxes of Sniper
Shells
Support Items: 7 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Thigh Pad,
2 Body Armors, 1 Shield Belt, 1 Damage Amplifier

The Nook is wedged in a corner and is probably the easiest location to defend.
Nearby is a rocket launcher, some health and some body armor.  The Lava has a
shield belt just above and some shock cores and Biosludge nearby.  It is open
from more sides though.  The Top is the most unique of the areas.  It is very
easy to translocate up into the switch and take it, causing this one to be
exchanged quite frequently in human games.  In addition, there is some health,
armor and lots of weapons nearby it, though the space granted to fight for this
switch is rather limited.

-------------------------------------------------------------------------------

Condemned

The many gang-related fights that ravaged this particular area have already
proven this section of the city slums to be a bloody battle ground.  The
Liandri organizers are expecting this to be the case once again, only this
time, as a tournament domination arena.

Scoring Switches: Garage, Rooftop, Arturo's
Weapons: GES Bio Rifle, 2 ASMD Shock Rifles, Minigun, Rocket Launcher
Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 2 Boxes of Bullets, 2 Rocket Packs
Support Items: 6 Health Pods, 1 Big Keg of Health, 1 Shield Belt, 1 Anti Grav
Boots

This map is very small, two switches on the lower area of the streets are easy
to defend both from their locations and from the rooftop above, which allows
you to defend that switch as well.  The Big Keg is through a broken out window
in the 'town' nearby.  Make good use of the translocator on this map since each
switch is only a teleport or two away.  Biosludge is very effective for the
close quarters as well.

-------------------------------------------------------------------------------

Cryptic

One of the few 'Manufactured' Tournament arenas, this ancient seeming ruin was
built by the legendary Tournament Master Kilbragh as a personal training
facility.  After his death, the property reverted to Liandri, who now make full
use of it.

Scoring Switches: Daemonhead, Gargoyle, Iron Star
Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak Cannon, Rocket
Launcher
Ammunition: 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade Packs, 2 Boxes of
Bullets, 2 Flak Shells, 2 Rocket Packs
Support Items: 1 Health Vial, 5 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Shield Belt

The Gargoyle switch is all alone on one side of the map.  A one way transport
makes a fast trip from the Daemonhead, but otherwise is a bit of a walk.
This switch has all the good items around it, the Shield Belt, Thigh Pads,
Rocket Launcher and a Flak Cannon.  It is easy to defend as nothing spawns
nearby.  The other two switches are near each other, though they sport very
little in terms of useful weapons nearby.  The Daemonhead is the better of the
two, with some health and a Body armor near by.  The Iron Star is hard to
defend as enemies tend to spawn all around it and attack it from several
directions.

-------------------------------------------------------------------------------

Gearbolt

New peace treaties by the NEG have resulted in many abandoned military
facilities.  Gearbolt was once an underground storage base for military
weapons and inventory.

Scoring Switches: Ramp, Bridge, Lift
Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak Cannon, 2 Rocket
Launchers, Sniper Rifle, Redeemer
Ammunition: 4 Shock Cores, 1 Razor Blade Pack, 2 Boxes of Bullets, 2 Flak
Shells, 3 Rocket Packs, 2 Boxes of Sniper Shells
Support Items: 4 Health Vials, 6 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
Shield Belt

There is a good deal of this level which is on a lower level which contains no
switches what so ever, though they are all open floors so one may translocate
up on a whim of notice.  The ramp switch is not too bad to defend, having a
nearby rocket launcher and flak cannon, though not a lot of survival gear. The
bridge changes hands quite often, it is not worth defending, just run near it
every now and again and capture it if need be.  The best switch to defend is
the one near the lift.  It houses a shield belt, rocket launcher ammunition
with a near by launcher and health pods.  The floor is also partially see
through so you will have advanced warning of enemies coming.  As tempting as it
is to fight on the under levels, valuable time is lost doing so, especially if
your team is down.

-------------------------------------------------------------------------------

Ghardhen

A newly constructed explosion testing facility, Ghardhen Labs houses two blast
chambers.  Unfortunately, one of the silent investors was a Liandri location
scout, and Ghardhen fell to Liandri.

Scoring Switches: Top, Center, Bottom
Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, 2 Flak Cannons,
Rocket Launcher
Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 3 Razor Blade
Packs, 4 Flak Shells, 2 Rocket Packs
Support Items: 9 Health Pods, 1 Big Keg of Health, 1 Damage Amplifier, 1 Anti
Grav Boots

This map is about medium sized.  The upper switch is in a large room but can
only be reached through one of two lifts, both of which need to walk across
a scaffolding bridge to reach the switch.  It is easy to knock people off or
just kill them here.  The center switch sees a lot of action being as open as
it is, but it is easy to defend as well.  The lower switch is probably the most
difficult to defend, though it often serves well to run little laps between the
middle and lower switch.  Use the Translocator to reach the Keg of Health and
Damage Amplifier in their respective weapons rooms.  The top switch, while
being easy to defend, does not offer nearly the amount of ammunition as the
bottom one does, though it does offer more health.

-------------------------------------------------------------------------------

Leadworks

An old Leadworks on the wrong side of the tracks is an excellent place for war.
You can expect molten lead still pooled in some areas of this facility.  Step
lightly if you plan on being effective.

Scoring Switches: Tower, Storage, Bridge
Weapons: ASMD Shock Rifle, 2 Pulse Guns, Ripper, 2 Miniguns, 2 Flak Cannons, 2
Rocket Launchers
Ammunition: 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade Packs, 3 Boxes of
Bullets, 4 Flak Shells, 4 Rocket Packs
Support Items: 10 Health Pods, 1 Big Keg of Health, 1 Body Armor, 1 Shield
Belt, 1 Damage Amplifier.

The switches are very spread out on this map.  The tower has a minigun and
ammunition along with some health, making it a good defense point.  The walls
are also somewhat sheltered forcing attackers to run around it and then into
it.  The only real downfalls to this location are its distance away from the
others and from the respawn points.  The Bridge switch offers Flak and Rocket
ammunition nearby, as well as some ledges in the room to camp on and see
enemies come from down the hallways before they are able to see you, giving a
large advantage.  The storage switch is hardest to defend, being surrounded by
lava on three sides.  Most of the good support items are hidden inside of
ventilation shafts near the spawning areas, keeping them far away from heavy
combat zones.

-------------------------------------------------------------------------------

Metal Dream

This oil rig has been converted into a Domination Arena.  It is located near
strange meteorological phenomenon in the northern reaches of Kryllia.  Use the
architecture to dominate your opponents.

Switches: Helipad, Crane, Boxes
Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, 3 Miniguns, Flak
Cannon, 2 Rocket Launchers, Sniper Rifle, Redeemer
Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Razor Blade Packs, 3 Boxes of
Bullets, 5 Flak Shells, 4 Rocket Packs, 2 Boxes of Sniper Shells
Support Items: 5 Health Pods, 1 Big Keg of Health, 1 Body Armor, 2 Shield
Belts, 1 Damage Amplifier, 1 Invisibility, 2 Anti Grav Boots

This level is a pain in the royal ass.  All of the switches are on the top of
the rig while many spawn points are on the bottom or inside.  Use the lift
systems to get up to the top.  There is not a lot of life on this map, though
there are a pair of shield belts to soak up some damage.  The Redeemer can come
in handy at times on this map too.  The helipad is by far the hardest switch to
defend, but its proximity to both shield belts and the crane switch makes it
worth the effort.  The Crane sits near the big keg of health, which is about
the only reason to try and defend it.  The Boxes Switch is the furthest from
any item of interest, but offers the best 'hiding' places for the defenders to
try and hold their claim.  If you manage to take control of the entire top,
most of the spawn points are below, why not be a total jerk and camp where
the other team spawns.

-------------------------------------------------------------------------------

Olden

This ancient temple was sacred to the race that built it, but not to the
Liandri.  Upon discovering it nestled in the mountains above the Eternal Cave,
desecrated it for battle.

Switches: Mid, Lower, Upper
Weapons: GES BioRifle, ASMD Shock Rifle, Ripper, Minigun, Flak Cannon, Rocket
Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 5 Shock Cores, 2 Razor Blade Packs, 2 Boxes of
Bullets, 6 Flak Shells, 3 Rocket Packs, 1 Box of Sniper Shells, 3 Single shot
Sniper Shells
Support Items: 10 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Body
Armor

Yes, the switch list is somewhat out of order, you will live.  The lower switch
is very easy to defend, computer opponents seldom venture toward it either. The
upper and mid switches sit very close to each other and have most of the good
items on the map nearby.  It is probably a bit easier to defend the middle one
just because it is harder to fall off, though it is also perhaps easier to
attack as you can do it from the comforts of a wider bridge.  This is a fast
paced map as it is rather small and built on top of itself.  The buttons which
look like Daemons on the lower level which go straight to the upper level.

-------------------------------------------------------------------------------

Sesmar

Despite worldwide protests, this historical landmark is now owned by Liandri.
Jeri Liandri, President Liandri Mining Corporation: "We owe it to the people to
ensure quality cultural events.  We won't settle for less."

Switches: Red Ankh, Blue Ankh, Hall of Pillars
Weapons: 2 ASMD Shock Rifles, 3 Pulse Guns, 4 Miniguns, 6 Rocket Launchers
Ammunition: 5 Shock Cores, 5 Pulse Cells, 7 Boxes of Bullets, 9 Rocket Packs
Support Items: 34 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Shield
Belt, 1 Damage Amplifier

There is absolutely no shortage of health and ammunition on this map.  It is
pretty much symmetrical with one ankh on each side of the upper map.  In the
direct middle is a pit [of death mostly] which has the Hall of Pillars switch
which can be fallen on from above.  The hall can be exited either with the
translocator or through some hallway ramps to either side.  The Hall of
Pillars switch is a frequent target by both computer bots and human players
alike, mostly because each team generally has an ankh and players spawn near
this particular switch.  The Translocator may be the best weapon to use on this
level aside from bombarding the pillars room with rockets.  This DOM map has
more frags than most of them, despite the ridiculous amounts of life sitting
around, as few ever get to them.  To guard the Ankhs most effectively, run
back and forth over the bridge to stay recharged with many types of ammo as
well as health.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Capture the Flag
-------------------------------------------------------------------------------

The objective in Capture the Flag is obvious.  Your team will need to get the
opponents flag and return it to your own flag to score a point.  Flags may not
be captured if the opponent has your flag when you bring it back.  In that case
which is known as a flag standoff, one team will need to get theirs back before
being able to score.  When returning a flag, simply kill the carrier and walk
on the flag, there is no need to run it back manually.  While carrying a flag,
a player may still use the translocator, but doing so will result in them
dropping the flag from the point they left.  This is to prevent full map caps
in under five seconds.  Should the flag carrier fall of the map, burn up in
lava or be otherwise nailed by most hazards, the flag will return instantly to
the flag pedestal.  If the flag remains in no ones possession for twenty or so
seconds, it will automatically return as well.

-------------------------------------------------------------------------------

Coret

Built into a mountaintop on the Coret moon, this facility was once the
waypoint between the Interstellar zone gate in orbit over the moon and the
Zeto Research Station located half the moon away in the frozen wastes.

Weapons: 2 ASMD Shock Rifles, 2 Rippers, 2 Miniguns, 2 Flak Cannons, 2 Rocket
Launchers, 2 Sniper Rifles
Ammunition: 4 Shock Cores, 4 Razor Blade Packs, 4 Boxes of Bullets, 4 Clips of
Bullets, 4 Flak Shells, 3 Rocket Packs, 1 Box of Sniper Shells
Support Items - 12 Health Vials, 18 Health Pods, 2 Thigh Pads, 2 Body Armors, 1
Damage Amplifier

This map is symmetrical and both bases look the same, except the Blue side gets
an extra Rocket Pack and the only Box of Sniper Shells.  There is a good deal
of health and a couple variations on routes which may be run to get back to the
base with the flag.  Try to lose chasers by taking different routes home every
time you get the flag.  This map is not a whole lot of fun unless there are a
good deal of players on it.

-------------------------------------------------------------------------------

Dreary

The Distant wastemarsh of Vandaron 3 is said to be the wettest place in the
galaxy.  A post dreaded by soldiers due to its remote location, cramped
quarters, and maddening echo of ever beating rain.

Weapons: GES BioRifle, 2 ASMD Shock Rifles, 3 Pulse Guns, 2 Rippers, 2
Miniguns, 2 Flak Cannons, 2 Rocket Launchers, 2 Sniper Rifles
Ammunition: 3 Biosludge Ammo, 4 Shock Cores, 4 Pulse Cells, 4 Razor Blade
Packs, 4 Boxes of Bullets, 4 Flak Shells, 4 Rocket Packs, 4 Boxes of Sniper
Shells
Support Items: 6 Health Pods, 2 Body Armor, 1 Shield Belt, 1 Damage Amplifier

Dreary has two main floors and a rafter level.  The higher of the two main
floors is the most conducive to running flags around as the flag rooms are on
that level, though dropping below offers more movement range and the ability to
go back up in an elevator later.  This map, unlike many others, is fair and
symmetrical in almost all ways.  Both flag rooms have poison pits surrounding
the flag and Flak Cannons spawn behind them leading to a lot of death.  This
map gets highly chaotic when there are many players on it.  Bots seldom go to
a different level than the one they spawned on, except to chase down a flag
carrier.

-------------------------------------------------------------------------------

Eternal Cave

Ruins belonging to an unknown race, acquired by Liandri Corporation's
Xenobiology Division for research and excavation.  Deemed a 'valuable and
entertaining venue' by the Tournament Board after 17 XD archeologists fell to
their deaths.

Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, 2 Rippers, Minigun, 2 Rocket
Launchers
Ammunition: 5 Biosludge Ammo, 1 Shock Core, 4 Razor Blade Packs, 2 Boxes of
Bullets, 2 Rocket Packs
Support Items: 4 Health Pods, 2 Thigh Pads, 1 Shield Belt

This map creates a lot more mess than the weapons selection would lead one to
believe.  The flags are both on rather small pedestals.  The Red flag is much
easier to get to and get away with, but the blue flag is just a pain.  A board
the width of a single leg makes falling into a death put frequent.  Defending
the blue side is easy because of this.  This map is very unfair to the red team
because of the flag situations, everything else is pretty even though.

-------------------------------------------------------------------------------

Face [Facing Worlds]

This ancient asteroid has been converted to an Arena for the Tournament.  It is
highly dangerous due to aberrant gravitational properties and, of course, the
snipers from the other team.

Weapons: 2 ASMD Shock Rifles, 2 Rippers, 2 Rocket Launchers, 6 Sniper Rifles,
2 Redeemers
Ammunition: 4 Shock Cores, 8 Rocket Packs, 14 Boxes of Sniper Shells
Support Items: 8 Health Pods, 2 Body Armors, 1 Big Keg of Health, 2 Damage
Amplifiers

This map is identical, though the big keg of health is a step closer to the
red base.  Sniping is prevalent on this map, as it is one of two weapons found
in bulk.  Because of all the sniping, this map is highly defensive.  Chain
capturing is unlikely against human opponents and translocating to the enemy
base is highly recommended, getting back is the challenge.  With large numbers
of players this map is a pain as you die almost the instant you respawn thanks
to enemy sniping tactics.

-------------------------------------------------------------------------------

Gauntlet

Not all environments are retrofitted Liandri Real Estate.  The Gauntlet is one
of a small number of highly stylized combat arenas specifically for the
Tournament.  This particular venue has been customized for teamplay.

Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, Pulse Gun, 2 Rippers, 3
Miniguns, 2 Flak Cannons, Rocket Launcher, Sniper Rifle
Ammunition: 4 Biosludge Ammo, 3 Shock Cores, 2 Pulse Cells, 4 Razor Blade
Packs, 6 Boxes of Bullets, 4 Flak Shells, 1 Rocket Pack, 2 Boxes of Sniper
Shells
Support Items: 2 Thigh Pads, 2 Body Armors, 1 Shield Belt

As usual blue seems to get the better base.  The red base is on the ground
level and the transporter out pushes people to the base of a ramp, which can be
used to go up to the level to the blue base, or the person could run to a large
elevator which goes there as well.  The Blue base is harder to get into, but a
quick escape is easier.  Red sits in SLIGHTLY better position to get to the</pre><pre id="faqspan-3">
shield belt in the lava pit, but blue seems to get an extra supply room and
with it more guns and ammunition.  The Flag room for both bases are identical,
though that is about it.

-------------------------------------------------------------------------------

Hydro [Bases]

This enormous hydroelectric plant used to power the colonies on Vesuvius 9
until a mysterious virus killed everyone off.  Now that a few years have
passed, Liandri officials have declared the plant safe for combat (safe is
relative to Liandri officials).

Weapons: 2 ASMD Shock Rifles, 2 Pulse Guns, 2 Rippers, 2 Mini Guns, 2 Flak
Cannons, 4 Sniper Rifles
Ammunition: 8 Shock Cores, 12 Pulse Cells, 8 Razor Blade Packs, 18 Boxes of
Bullets, 8 Flak Shells, 8 Rocket Packs, 18 Boxes of Sniper Shells
Support Items: 34 Health Vials, 16 Health Pods, 2 Body Armors, 2 Shield Belts

There is not any shortage of ammunition on this map.  Led primarily by bullet
type weapons too.  While there are no kegs of health, the excess amount of
vials make up for that in a hurry.  Sniping is encouraged as there are two
rather large sub bases designed for that purpose with a great deal of sniper
rifle shots stored inside.  The inside of the bases are easy to defend and
sometimes rough getting out of.  Use the escape route with the body armor as it
offers more protection and has better pickups along the way.  For getting into
the enemy base just translocate through the small window which leads into the
same room just discussed.  Try to have someone cover you or run along with you
when getting flags, as the straight away back to base is grossly long and wide
open to enemy fire.  This map is suitable for large numbers of players, though
the more crowded it gets the far less likely flag captures are.  The shield
belts are located high above the flag area on top of some pipes where fog
begins to form [above the minigun and ammunition even].  This map is identical
on both sides so neither team has a real advantage.

-------------------------------------------------------------------------------

Last Command

The Last Command is a fully functional Nuclear Processing Station owned by the
Liandri Corporation.  This facility's system oriented layout makes an ideal
proving grounds for Capture the Flag Tournament matches.  High Tech
voluminous industrial architecture paired with curving maintenance corridors
means fighting here will require quick reaction times if your team plans on
surviving.

Weapons: 2 GES BioRifles, ASMD Shock Rifle, Ripper, 3 Miniguns, 2 Flak Cannons,
2 Rocket Launchers, 2 Sniper Rifles
Ammunition: 4 Biosludge Ammo, 2 Shock Cores, 2 Razor Blade Packs, 8 Boxes of
Bullets, 4 Flak Shells, 4 Rocket Packs, 2 Boxes of Sniper Shells
Support Items: 7 Health Vials, 16 Health Pods, 2 Body Armors, 1 Shield Belt, 1
Damage Amplifier, 1 Invisibility

For once the Red team has the advantage.  While their flag may be slightly
easier to grab, it is harder to escape with.  The Blue base is set up high,
thus one can jump down with the flag, though the Blue carrier needs to walk
the long way back up.  The Red Base also has more items to pick up inside,
which has obvious advantages to it.  This is one of the more defensively
orientated CTF maps, though a pure rush at the blue base often overwhelms it.

-------------------------------------------------------------------------------

Lava Giant

This volatile world has an extremely low orbit around a superdense gas giant.
The resulting gravitational forces have caused the planetary mantle to
collapse.  Combatants are issued special gravbelts for each match.

Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, 3 Pulse Guns, 2 Rippers, 2
Miniguns, 2 Flak Cannons, 1 Rocket Launcher, 3 Sniper Rifles, Redeemer
Ammunition: 4 Biosludge Ammo, 4 Shock Cores, 6 Pulse Cells, 4 Razor Blade
Packs, 6 Boxes of Bullets, 4 Flak Shells, 4 Rocket Packs, 4 Boxes of Rifle
Shells
Support Items: 18 Health Pods, 2 Body Armors, 1 Shield Belt, 2 Anti Grav Boots

This map favors the blue team slightly.  Their base has slightly higher walls
and more sheltered sniper coves.  The flag however can be reached quite easily
with Anti Grav boots.  The red base has the flag on the lower level and is more
boxed in than the blue base, though ramps leading all around the inside of the
red base making jumping the wall very easy also.  The Redeemer is hidden inside
one of the mid level caves and several weapons are on the lowest level of the
map, which is more or less useless as it takes a player way out of the action.

-------------------------------------------------------------------------------

Niven

An experimental orbital nuclear reactor, abandoned after funding for the
project dried up.  High radiation levels and waste leakage offer an
environmental challenge for Tournament combatants.

Weapons: GES BioRifle, 2 ASMD Shock Rifles, Ripper, Minigun, Flak Cannon,
Rocket Launcher
Ammunition: 5 Biosludge Ammo, 4 Shock Cores, 2 Razor Blade Packs, 2 Boxes of
Bullets, 2 Flak Shells, 3 Rocket Packs
Support Items: 4 Health Pods, 1 Thigh Pad, 1 Body Armor

A very small map, pretty much a square with a curvy hallway holding each flag.
The Red base has the Body armor under its ramp, the Blue the Thigh Pad.  Red
gets the ripper and blue the minigun.  Overall Red may have the small
advantage but it is pretty close.  This map is not designed for a large
number of players, if you elect to use a large number of players, realize it
becomes very hard to get to the enemy flag in such a small, crowded hallway.

-------------------------------------------------------------------------------

November Sub Pen

Battle around a tired November class nuclear submarine docked in an
underground pen.  This relic, left from the First Cold War, still includes
machinegun nests and defensive positions key to victory.

Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, 2 Rippers, 2 Miniguns, 2 Flak
Cannons, 2 Rocket Launchers, 3 Sniper Rifles
Ammunition: 4 Biosludge Ammo, 2 Shock Cores, 4 Razor Blade Packs, 7 Boxes of
Bullets, 10 Flak Shells, 10 Rocket Packs, 9 Boxes of Sniper Shells
Support Items: 12 Health Vials, 8 Health Pods, 2 Big Kegs of Health, 2 Thigh
Pads, 2 Body Armors, 2 Shield Belts, 1 Damage Amplifier

While the bases are totally different in design, there is no clear cut
advantage to the map.  The blue base is much easier to get out of with a large
hole which leads back into the main pen, though it will cost a player some good
amount of life to fall that far.  The Stairs into the Blue base also take less
time than running through the maze known as the red base.  While this is a
disadvantage for Blue Base Defense, all of their items in the base are much
closer together than their counterparts in the red base.  Also, their 'Gun
Tower' actually faces the door to the red base rather than facing back into
the base itself.  The only damage amplifier is on the highest point of the
submarine itself.  This map is ideal for many players.  The Blue shield belt is
also unfortunately close to the middle of the map, making it just as likely
that a red player will get it. Also note the name of this map is a rip off
of a great movie, Hunt for the Red October.

-------------------------------------------------------------------------------

Orbital

The interior of this dual-sided space station may appear complete, but much
functionality was never completed when funding ran out due to corrupt
contractors and irresponsible administrators.  As usual, the savvy Liandri
location scouts caught wind of this and picked the station up at a discount for
inclusion in the tourney.

Weapons: 2 GES BioRifles, 4 ASMD Shockrifles, 4 Pulse Guns, 2 Rippers, 4
Miniguns, 2 Flak Cannons, 2 Rocket Launchers, 2 Sniper Rifles, Redeemer
Ammunition: 4 Biosludge Ammo, 8 Shock Cores, 12 Pulse Cells, 4 Razor Blade
Packs, 8 Boxes of Bullets, 6 Flak Shells, 6 Rocket Packs, 4 Boxes of Sniper
Shells
Support Items: 12 Health Vials, 30 Health Pods, 2 Body Armors, 1 Shield Belt,
2 Damage Amplifiers, 2 Anti Grav Boots

Orbital is a perfectly balanced map in all aspects.  It is also very large and
supports a great deal of players.  Weapons are fairly well spread out when
the base size is taken into account.  The Sniper "Coves" are rather useless as
the only real targets they have are the other coves and the shield belt area.
Flag Cappers are going to enjoy this map as there are health pods virtually
everywhere.  There are a few different ways to escape the base, but they all
have to go through the large center room at some point.  The shield Belt and
redeemer are both in the very center of the map.  Body Armor is located just
above the front exit to both of the bases on the inside.  Bots have decent AI
on this map as well, so prepare for some large player fun!

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Assault
-------------------------------------------------------------------------------

Assault maps are arguably the funnest of all, though they seldom last long if
one team is particularly adept at them.  Each map has various objectives in
which a team must complete to win the map.  Generally, ten points are given to
the player who does the objective and one hundred points to the player who does
the final objective.  In addition, ten points are often awarded to the first
player to reach a various point on the map, often allowing for a closer spawn
point.  The goal is to complete all of, or on some maps most of, the objectives
as quickly as possible.  All maps have time limits only.  If the time limit is
ten minutes for example, and the attackers win in 3:38, the team that was
defending must successfully attack in under 3:38 in order to win.  On these
types of maps the defense generally has the advantage of supplies, though once
they get pushed back the attackers will be able to use these as well.

-------------------------------------------------------------------------------

Frigate

A somewhat antiquated Earth Warship, the restored SS victory is still
seaworthy.  A dual security system prevents intruders from activating the guns
by only allowing crew members to open the control room portal.  However, should
the aft boiler be damaged beyond repair the door will auto-release, allowing
access to anyone.

Time Limit: 6:00
Objectives: Destroy the Hydraulic Compressor, Reach the gun controls to win.
Points given: 10 - Penetrating the first inside hallway, 10 - Destroying the
Hydraulic Compressor, 100 - Reaching the gun control switch
Weapons: GES BioRifle, 2 ASMD Shock Rifles, Ripper, 2 Miniguns, 2 Flak Cannons,
Rocket Launcher, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 3 Shock Cores, 2 Razor Blade Packs, 4 Boxes of
Bullets, 4 Flak Shells, 2 Rocket Packs, 2 Boxes of Sniper Shells
Support Items: 5 Health Pods, 1 Big Keg of Health, 1 Thigh Pad, 2 Body Armors,
1 Shield Belt.

When attacking - Most of the spawn points are in a room with a pretty good
selection of ammunition, however, make sure to use the body armor and extra
weapons on top of the crates in the much larger room.  There are two ways to
enter the ship, the first is walking across the dock and attempting to enter.
This path has a minigun turret which may damage you slightly.  The other is by
swimming into the underbelly of the ship.  This way offers more in the way of
items provided the defense has not taken them first.  Whichever way you go, you
will still need to blast up a very narrow hallway to reach the Hydraulic
Compressor.  Once it is destroyed, the main staircase will lead up to the room
with the gun controls.  However, the doors do not open immediately so make no
rush to get up there as you will be waiting for them to open.  Once they are
open, all you need to do is run up the wide staircase in this room and reach
the red button.  While it sounds easy, it often is not if the defense gets in
a good position.

When Defending - One of the easier maps to defend.  If you prefer to guard the
docks, grab a flak cannon and use the second trigger to drop flak grenades on
the thin pier.  This should take care of most things.  The lower way into the
ship is more often used by human players, though almost never by bots.
Defending the long hallway is also another easy option as everything needs to
come through it at some point.  If the gun control room is open, a snipers
perch will open as well in which you may gain an added advantage to keeping
enemies from re-entering the ship.  This room is also easy to defend as the
only entrance is very thing and easily spammed with powerful weapons.

-------------------------------------------------------------------------------

High Speed

Always looking to entertain the public, LC refitted this 200 mph high speed
train for tournament purposes.  This time the combatants will have the added
danger of being able to fall off a train.  Get your popcorn out people and
enjoy the show!

Time Limit: 7:00
Objectives: Flip the cabin control switch, flip the lever in the engine room.
Points given: 10 points for being the first attacker in car 3, car 2, and car
1.  10 points for opening the door to cabin control, 100 points for reaching
the switch in the engine room.
Weapons: 3 ASMD Shock Rifles, 2 Pulse Guns, 4 Rippers, 2 Miniguns, 2 Flak
Cannons, 4 Rocket Launchers, Sniper Rifle
Ammunition: 7 Shock Cores, 5 Pulse Cells, 3 Razor Blade Packs, 4 Boxes of
Bullets, 4 Flak Shells, 5 Rocket Packs, 1 Box of Sniper Shells
Support Items: 10 Health Pods, 2 Big Kegs of Health, 1 Body Armor, 1 Shield
Belt, 4 Anti Grav Boots

When Attacking - Anti Grav boots make it possible to jump on top of cars and
get to car 1 in a hurry.  On the top of the train are various poison pits and
minigun turrets.  Running over a car counts as being the first one in it so you
will still get the points.  You can only circumvent going into car 3 and car 2
using this method though, after that you must go inside.  Once the final car is
entered the spawn points will be moved up to inside of the third and second
cars.  This map can be very hard if you keep falling off of the train.  Once
you reach the final car, the switch is on the top level, press it and jump down
to the lower one, avoiding the ASMD turret and enter the engine room.

When Defending - Guard the roofs at all costs, with Anti Grav Boots at the exit
of every car there should be no trouble getting up there.  If you are defending
the ground instead, make use of the fact the attackers have to walk on the
ledges on their way to the third car and attempt to shoot them off.  Once they
start making their way into the cars and through them, defending becomes very
difficult.

-------------------------------------------------------------------------------

Mazon

Nestled deep within the foothills of the jungle planet Zeus 6 lies Mazon
Fortress, a seemingly impregnable stronghold.  Deep within the bowels of the
base resides a enormous shard of rare and volatile element Tarydium.  This
shard is levitating between two enormous electron rods above a pool of
superconductive swamp water.

Time Limit: 10:00
Objectives: Destroy the two chains to open the main gates, Flip the switch to
open the front doors [optional], flip the switch to open the doors to the room
with the shard.  Destroy the Shard.
Points given: 10 points for destroying each chain, 10 points for opening the
front doors, 10 points for opening the shard room doors, 100 points for
destroying the shard.
Weapons: GES BioRifle, 2 Pulse Guns, Ripper, 2 Miniguns, 2 Flak Cannons, 3
Rocket Launchers, Sniper Rifle
Ammunition: 2 Biosludge Ammo, 3 Pulse Cells, 2 Razor Blade Packs, 4 Boxes of
Bullets, 4 Flak Shells, 6 Rocket Packs, 2 Boxes of Sniper Shells
Support Items: 1 Body Armor

When Attacking - This is probably the most difficult map to attack.  Try not to
be an ammunition hog at the beginning, chances are you will die before you can
use half of it anyway.  First you will need to dodge some turrets shooting hot
plasma at you, not a difficult task.  Then you need to run, yes run, down a
straight platform.  You COULD elect to swim but water makes you go slower thus
making you an even easier target [if it is possible] for enemies to pick you
off.  When you reach the area you are being shot at from, there are two chains
to the right.  Both of these need to be broken to open the gate between them.
The chains are much stronger than those on AS-Rook and are a bit more picky on
where they need to be shot.  Once they are open, your team can storm into the
fortress. The ramps up lead to another level which has the switch to the Shard
Chamber doors.  If there is no one in front of you, go for that one.  If
however you are low on life head right and open the front doors.  This will
allow your team a much shorter journey into the base.  Sooner or later the
shard chamber doors will be open.  Destroy the big crystal.  It has a good five
rockets worth of life so do not try to kill it with an enforcer if you do not
have to.

Defending - If you spawn near the ripper, grab it and run to the ledge and try
to headshot attackers as the walk by.  Anywhere else you should defend the
tiny hallway with a minigun or rocket launcher.  If you go up to the roof of
the base you can get a Flak Cannon and Rocket Launcher to lob down shots at the
attackers as they enter the base.  Do not put too many resources into guarding
the front doors, as it is an aspect to be skipped and would leave you a few
defenders short in the more needed areas.  Still, it is worth putting up a
small fight with maybe one player.  Once the Shard Doors are open the map is
pretty much over, it is very difficult to defend three entrances to the same
room.

-------------------------------------------------------------------------------

Ocean Floor

Oceanfloor Station5, built by universities around the globe for deep sea
research, almost ran out of money when LC came to the rescue.  Jeri Liandri
President LC "If we can't ensure education for our children, what will come of
this world?"

Time Limit: 6:00
Objectives: Destroy four computer panels throughout the complex
Points give: 10 points per panel destroyed, 100 for the final one
Weapons: 2 ASMD Shock Rifles, 2 Pulse Guns, 2 Rippers, 1 Minigun, 1 Flak
Cannon, 2 Rocket Launchers
Ammunition: 1 Biosludge ammo [though there is no GES BioRifle to shoot it
with], 4 Shock Scores, 5 Pulse Cells, 4 Razor Blade Packs, 3 Boxes of Bullets,
3 Flak Shells, 5 Rocket Packs
Support Items: 4 Air Tanks, 9 Health Pods, 1 Body Armor, 1 Shield Belt, 1 Big
Keg of Health

When Attacking: There are two entrances to the base.  The smaller entrance is
close to terminal 1, the hardest of them all to hit.  The other three terminals
are very easy targets and should NOT be done first.  Terminal four may be a
suitable first target as well, but the two in the middle room are very easy to
hit so let the defense waste their time defending them early to allow you to
get better targets.  You probably will not need the air tanks to reach the
inside of the lab.  Watch out for automatic cannons as well, they are deadly
on this map as they are much closer to you than normal.

When Defending: Do not even bother defending the two terminals in the middle
room, it just is not worth it.  Stack the two long hallways around terminal
one if you want to have any real chance of holding for a couple of minutes,
which is generally how long this map lasts.  If you want to at the start, swim
outside of the station and up at the boat trying to wound as many attackers as
you can while they are slow moving in the water.

-------------------------------------------------------------------------------

Overlord

The tournament organizers at Liandri have decided that the recreation of
arguably the Earth's most violent war would create the perfect arena of
combat.  Storming the beaches of Normandy in WWII was chosen in particular
because of the overwhelming odds facing each member of the attacking force.
Defending this beach, however, will prove to be no less of a daunting task.

Time Limit: 10:00
Objectives: Destroy the computer controlling the long range cannon.
Points given: 10 for breaching the caverns, 10 for getting beyond the boiler
room.  100 for destroying the computer control to the long range cannon.
Weapons: 4 Miniguns, 2 Flak Cannons, 3 Rocket Launchers, 5 Sniper Rifles
Ammunition: 15 Boxes of Bullets, 4 Flak Shells, 5 Rocket Packs, 13 Boxes of
Sniper Shells
Support Items: 10 Health Pods, 1 Thigh Pad, 4 Body Armors

When Attacking - Ugh, ugh.  There is just a minigun and a sniper rifle in the
boat, no ammo at all.  You'll need to make your way up the shores dodging
enemy snipers, minigun turrets and mortars lobbed from above, which will kill
you instantly.  Once you penetrate the cavern there is a long hallway which
exits out into another room.  If you play bots, this room is a disaster as
they all like to stand on the upper ledges and flood you with bullets.  Just
up the ramp to the right is the second respawn area, try to get to this if at
all possible as it has been a long run.  The next set of hallways offer up
many health and armor things. Get as many as you can fore this will be one
nasty room.  The cannon causes the whole room to shake when it fires.  This
will cause anything on the platforms to be moved, often falling down to the
main level.  Try not to get caught up top when the entire room shakes.  When
you reach the little room, shoot the main computer panel to end the map.

When Defending - This is not nearly as hard.  The left tower contains sniping
supplies to head shot the attackers on the beaches.  The right has a rocket
launcher, though it is not very practical at the long range.  The fox holes
have sniper rifles and miniguns and offer some protection while shooting.
A better strategy is to get as many weapons as you can from various locations
and transport to the boiler room and run up the corridor the which leads to the
beach.  Once you are on the beach, stand behind where the mortar lands with a
sniper rifle for clear shots, or just melee duel the attackers with a minigun.
Holding them on the beach is pretty easy, as is combating in the boiler room.
Once combat goes to the gun cavern though, the only real advantage of the
defense is the gun being able to shake attackers off of the ledge and the long
distance separating your snipers from their cannon fodder.

-------------------------------------------------------------------------------

Rook

This ancient castle, nestled in the highlands of Romania, was purchased by Xan
Kriegor as a personal training ground for his opponents, hoping to cull the
best of the best to challenge him.  The attacking team must open the main gates
and escape the castle by breaking free the main winch in the library and
throwing the gatehouse lever, while the defending team must prevent their
escape.

Time Limit: 4:00
Objectives: Open the Library doors by pressing the switch, Break 2 chains in
the library holding the winch to access the gatehouse, press the switch in the
gatehouse to open the main gates, run like hell through the gates and as far
down the mountain pass as possible.
Points given: 10 for opening the library doors, 10 for shooting each chain, 10
for opening the main gates, 100 for being the first to escape.
Weapons: 2 GES BioRifles, ASMD Shock Rifle, Pulse Gun, 2 Rippers, 1 Minigun, 1
Flak Cannon
Ammunition: 2 Biosludge Ammo, 2 Razor Blade Packs, 2 Flak Shells

When Attacking - While there is not a great deal of ammunition, you probably
will not need it anyway.  Run out of the main doors from the building you start
in and make a right turn heading towards the switch on the wall.  All you need
to do is hit it and the library doors will open about five seconds later.  This
will open an indoor set of doors as well.  Using whichever path you so desire,
run through the library to a hall behind it and at the end of this hall is a
large winch held in place by two chains.  Almost any hit from any weapon will
break them in one shot.  Things may get hectic in this area so flooding the
hallway with Razor Blades may be a good idea before running down it.  After
they are broken the small gatehouse gate will open.  This is located just out
side of the large doors to your 'base'  Press the switch in here and the main
gates will open, run down as fast as you can, strafing of course as shooting
someone who is running straight in the back is rather easy.

When Defending - Just cry.  Really.  Even though the time limit is four minutes
long, it is unlikely any team will hold that long.  A great idea for the first
wave is to fully charge a BioRifle at the front doors to the attackers base and
suicide yourself when the door opens hopefully taking a few of them out.  This
strategy persists until they can penetrate the library doors.  This is now the
easiest stage to defend.  Try to run into the attackers base at this point and
just spawn kill them like cheap bastards.  This prevents them from being able
to all charge the narrow hallway with the chains at the same time.  Once the
two chains are broken it is just a matter of time.  The gatehouse is virtually
impossible to defend for any amount of time.  When the main gates open, try to
beat the attackers down the gauntlet and grab the sniper rifle and turn around
and shoot anything not friendly in the head.

-------------------------------------------------------------------------------

*******************************************************************************
                          vii) The Tournament
*******************************************************************************

The Tournament itself is a single player option only.  It is accessed through
the single player menu under start [or resume] new tournament.  There are 44
total matches, 15 Deathmatch, 9 Domination, 11 Capture the Flag, 6 Assault and
4 lightning Deathmatch, which are called challenge.  The matches are listed in
order, however there can be a great deal of variation as new categories open
after winning three matches in a previous type.  Since I prefer to do all the
maps of a particular category at once, that is how they are listed.  All
tutorial events are not listed as they are not possible to lose, nor do they
count as matches and they may be skipped.  For team play, the opposing team may
be a different team if depending on if you are the Thunder Crash, Dark Phalanx,
Venom, Raw Steel, Black Legion, Blood Reavers or Iron Guard.  Opponents listed
are assuming you are on the Dark Phalanx.

-------------------------------------------------------------------------------

#1 DM-Oblivion
Frag Limit: 10
Bots: Blake

Blake is not any challenge at all, he will run back and forth room to room
picking up as many things to shoot as he can.  If he sees you he will combat
you until wounded and then run away searching for life.

-------------------------------------------------------------------------------

#2 DM-Stalwart
Frag Limit: 10
Bots: Kryss, Calameth

This match shouldn't prove any type of challenge either, just make sure to get
the armors and health vials and you should be able to mow down both of them
without any problem.  The keg also helps so blow open the box for it.

-------------------------------------------------------------------------------

#3 DM-Fractal
Frag Limit: 15
Bots: Luthienne

She always seems to spawn with a rocket launcher in her hand, far better than
your enforcer.  Still, just make sure you get the shield belt and the match is
pretty much yours.  She likes to go up to the upper level also, so make sure to
spam the elevator shafts if you see her go up.

Domination is opened up after this match

-------------------------------------------------------------------------------

#4 DM-Turbine
Frag Limit: 15
Bots: Lexington, Cali, Annaka, Slain

There shouldn't be a problem finding any of the bots.  Sometimes they wonder
around aimlessly but they always find their way to the large room directly
below the thigh pads.  Also, the Damage Amplifier works great for such a small
map though you may need to use the impact hammer to get to it, which hurts a
bit.

-------------------------------------------------------------------------------

#5 DM-Codex
Frag Limit: 20
Bots: Kragoth, Visse, Arkoth 24

Instead of focusing on the shield belt, just hang around the room with Body
Armor and the Pulse gun.  It has access to two larger rooms in which you can
rack up a lot of kills fast and still return for a quick healing and reloading.

-------------------------------------------------------------------------------

#6 DM-Pressure
Frag Limit: 20
Bots: Bart, Raven, Nikki, Archon

Although the pressure room is a good deal of fun, it really is not a practical
way to kill bots, as they seldom go in there.  Instead, run up and down the
hallway with the large pillars on both sides just shooting.  If you get injured
there are plenty of health pods in the hall to grab.

-------------------------------------------------------------------------------

#7 DM-Arcane
Frag Limit: 25
Bots: Berserker, Reaper, Skrilax, Baetal, Dominator

The first somewhat difficult match.  The bots like to get the redeemer and then
point it into the ground killing themselves.  In fact, it seems to be the only
things bots ever do with the redeemer.  Try not to stay on the end of the map
with the Pulse Gun as there is not much to shoot at over there, instead, head
to the small room with the rocket launcher and either kill things in the front
yard or in the larger room nearby.

-------------------------------------------------------------------------------

#8 DM-Grinder
Frag Limit: 20
Bots: Cadaver, Xoleras, Hijinxs

Perhaps the easiest match in the tournament.  It seems like the poor enemies
always spawn in front of you with nothing to hit you with.  They like to run
away on this map.  Get a pulse gun with a damage amplifier and you can probably
get the twenty frags in under a minute.

-------------------------------------------------------------------------------

#9 DM-Malevolence
Frag Limit: 20
Bots: Reaper, Loque

Loque likes to snipe while Reaper is rather aggressive.  If left alone they
never seem to come after you, so this is one of the rare maps where you will
need to chase them down.  Try to get the body armor over and over so the near
by respawns do not.

-------------------------------------------------------------------------------

#10 DM-Galleon
Frag Limit: 25
Bots: Vanessa, Rath, Jayce, Fuego

As annoying as this map is, if you just stay on the main deck you will probably
be able to get the twenty five frags before anyone else.  Most of the powerful
items are below deck though, so venture down there if you so desire.  The bots
pretty much stay in the area they spawned or run for the rocket launcher near
the steering wheel [I'm sure someone will email me correcting my boat lingo]

-------------------------------------------------------------------------------

#11 DM-Tempest
Frag Limit: 25
Bots: Darhl, Damascus, Anna, Tajheri, Gilfred

Again, bots are really dumb, they do not take advantage of obvious terrain
benefits.  Instead of shooting down they tend to jump down, often hurting
themselves, and then firing.  Because of this you could probably just run up
and down the hallways with a minigun or flak cannon blowing the snot out of
anything that decides to jump in front of you.

-------------------------------------------------------------------------------

#12 DM-Shrapnel
Frag Limit: 25
Bots: Arys, Blake, Genghis, Kryss

One of the better bot levels, they actually move around, kill each other, and
take the good items on this one.  Because of this you may find yourself using
the enforcers a bit more than you would like to.

-------------------------------------------------------------------------------

#13 DM-Liandri
Frag Limit: 30
Bots: Botanika, Rhea, Deslok, Barktooth, Dovienya

With their poor aim and lack of tactics, bots will congregate to the large
center room and fail to hit each other at point blank range.  While this makes
them prime targets for the redeemer or sniping from afar, it is just as easy to
smack them with a flak cannon.  Transporters make getting good weapons and back
to the main room a breeze as well.

-------------------------------------------------------------------------------

#14 DM-Conveyor
Frag Limit: 30
Bots: Arys, Toe Cutter, Nikki, Andrew, Barktooth, Ice Weasel

Hmm, the big keg, thigh pads and damage amplifier are all sitting right next to
each other, how lovely.  Granted they are no where useful, but once you get
them just run down the hallways slaughtering everything.  Bots like to run up
ramps so chase them with Pulse Guns or Miniguns.

-------------------------------------------------------------------------------

#15 DM-Peak
Frag Limit: 30
Bots: Vanessa, Leeb, Drimacus, Dovienya

The bots flood the middle like it is going out of style.  Just load up on
splash damage weapons and spam it like there is no tomorrow.  Just to make it
even easier to survive, the shield belt is right there too!

-------------------------------------------------------------------------------

#16 DOM-Condemned
Score: 100
Allies: 2
Enemies: Iron Guard - Harlin, Rylisa, Johnson
Guard any one switch you want, two if you can.  Send the bots to search and
destroy and they should be able to get the others.  If you have the shield belt
on you probably will not die at all.

-------------------------------------------------------------------------------

#17 DOM-Ghardhen
Score: 100
Allies: 3
Enemies: Blood Reavers - Kyla, Boris, Mariana, Luthor

The center level switch is the most often to change hands, but also an easy
one to defend.  The room which houses the top switch is a death trap down
below as everyone seems to spawn around there.  Same strategy as before, pick
whichever one switch you can defend and have the bots run around to the other
ones.

-------------------------------------------------------------------------------

#18 DOM-Cryptic
Score: 100
Allies: 3
Enemies: Raw Steel - Bruce, Slain, Manwell, Kregore

Two switches are very close to each other and you should be able to control
them both on your own if needed.  The other switch is on the other end of the
map by right by a flak cannon and thigh pads.  This switch is the easiest to
defend by far, as enemies do not spawn near it, but the bots seem to stink at
defending the other two.

Capture the Flag is opened up after this match.

-------------------------------------------------------------------------------

#19 DOM-Cinder
Score: 125
Allies: 3
Enemies: Black Legion - Cryss, Kragoth, Freylis, Malakai

The Nook is the easiest one to hold on to and also has some good items nearby.
The lava switch is not too much harder to hold either also with some nice
items.  The top switch changes hands quite a bit and really is not worth
putting yourself on, in my opinion.

-------------------------------------------------------------------------------

#20 DOM-Gearbolt
Score: 125
Allies: 3
Enemies: Venom - Tara, Cilia, Athena, Sarena

The Lift Switch houses a shield belt and rocket launcher ammunition, easily the
best one to defend.  The bots tend to defend the ramp switch well also.  The
bridge switch tends to go back and forth all match long.  If you hold the lift
though you should have no trouble at all.

-------------------------------------------------------------------------------

#21 DOM-Leadworks
Score: 150
Allies: 4
Enemies: Blood Reavers - Kyla, Luthor, Mariana, Boris, Jayce

The bridge is easy to defend, as is the tower.  Pick whichever, this is the
easiest overall map against bots in domination.

-------------------------------------------------------------------------------

#22 DOM-Olden
Score: 150
Allies: 4
Enemies: Iron Guard - Harlin, Rylisa, Johnson, Lauren, Brock

Most of the action is at the top and middle, so snag the lower early and you
should be able to hang on to it without defending it.  Most of the good items
are up top anyway.

-------------------------------------------------------------------------------

#23 DOM-Sesmar
Score: 175
Allies: 4
Enemies: Red Claw - Dominator, Berserker, Guardian, Devastator, Pestilence

This level is against Red Claw and they are very, very annoying.  Fortunately
most of their annoyingness is focused on only the Hall of Pillars switch, they
almost never make a run to the Ankh's.

-------------------------------------------------------------------------------

#24 DOM-Metal Dream
Score: 200
Allies: 4
Enemies: Thunder Crash - Riker, Aryss, Azure, Othello, Malcom

Every time you capture a new switch it seems the computer steals one from you.
Bots are utterly useless teammate here.  Try to hold the crane and helipad
ones as they are very close and able to be guarded.  This is the hardest DOM
map against the bots.

-------------------------------------------------------------------------------

#25 CTF-Niven
Score: 3
Allies: 1
Enemies: Blood Reavers - Boris, Kyla

Easy map, just let your ally attack along with you, between you both you should
be able to kill the opponents trying to go on offense.

-------------------------------------------------------------------------------

#26 CTF-Face [Facing Worlds]
Score: 3
Allies: 3
Enemies: Raw Steel - Bruce, Slain, Kregore, Manwell

Snipe with your zero ping and let your bots cap while covering them, easy as
pie!

-------------------------------------------------------------------------------

#27 CTF-Eternal Cave
Score: 3
Allies: 3
Enemies: Iron Guard - Johnson, Lauren, Rylisa, Harlin
Assault opens after this map.

A somewhat hard map against bots, they do well with the minigun on this one
for some reason.  Still, none of the CTFs should pose any challenge.

-------------------------------------------------------------------------------

#28 CTF-Coret
Score: 3
Allies: 3
Enemies: Blood Reavers - Boris, Luthor, Kyla, Mariana

zzzzzzz zzzzzzzzz,  It is a long walk flag to flag, and a boring one as well.

-------------------------------------------------------------------------------

#29 CTF-Gauntlet
Score: 3
Allies: 3
Enemies: Iron Guard - Lauren, Johnson, Rylisa, Harlin

The best CTF map against bots.  Action is fast paced and flag standoffs are
common, sadly their low AI and poor path finding prevents it from being a
challenge.

-------------------------------------------------------------------------------

#30 CTF-Dreary
Score: 3
Allies: 4
Enemies: Black Legion - Visse, Malakai, Cryss, Kragoth, Freylis

Bots get lost on this level, you may be able to cap out without ever seeing
one.

-------------------------------------------------------------------------------

#31 CTF-Command [Last Command]
Score: 3
Allies: 3
Enemies: Thunder Crash - Malcom, Aryss, Azure, Othello

Again, the CTF levels are rather dull against the very few bots they put on the
maps, just cap out, it won't be hard.

-------------------------------------------------------------------------------

#32 CTF-Lava Giant
Score: 3
Allies: 4
Enemies: Red Claw - Devastator, Pestilence, Guardian, Berserker, Dominator

This is the hardest bot CTF level, but that is not saying much.  The enemy bots
love to snipe and get a great deal of distance to try that ability out on you.
Make use of the translocator to shorten the distance.

-------------------------------------------------------------------------------

#33 CTF-November Sub Pen
Score: 3
Allies: 4
Enemies: Venom - Zanna, Tara, Sarena, Cilia, Athena

Blue Bots love to stand on the boxes and defend, but they never look at the
entrance to the room, so shoot them in the head then grab the flag, that almost
constitutes a strategy.

-------------------------------------------------------------------------------

#34 CTF-Hydro
Score: 3
Allies: 5
Enemies: Raw Steel - Rolph, Arkon, Bruce, Kregore, Slain, Manwell

Translocate through the little window into the room with body armor, get the
flag and run the ten miles back to your base, repeat three times.

-------------------------------------------------------------------------------

#35 CTF-Orbital
Score: 3
Allies: 5
Enemies: Iron Skull - Baetal, Pharoh, Skrilax, Anthrax, Entropy, Reaper

Another fair paced match, this one at least spreads the weapons out some.  Bots
seem to be able to find the flag and on a good day hit you when you take their
flag.  Again, that is on a good day.

-------------------------------------------------------------------------------

#36 AS-Frigate
Time Limit: 6:00
Allies: 3
Enemies: Black Legion - Cryss, Kragoth, Freylis, Malakai

The bots seldom guard the bottom entrance to the ship, use it and wait around
for the shield belt to come back then just smack your way ahead.  Piece of
cake really.

-------------------------------------------------------------------------------

#37 AS-High Speed
Time Limit: 7:00
Allies: 3
Enemies: Blood Reavers - Kyla, Boris, Luthor, Mariana

I have never seen any bot, even on godlike, defend the top of the trains.  Just
jump over them and down to enter the main car and you will be so far ahead of
the bots they will not be able to shoot at you.  Provided you can make it
passed at turret, you win easy.

-------------------------------------------------------------------------------

#38 AS-Rook
Time Limit: 4:00
Allies: 3
Enemies: Iron Guard - Lauren, Johnson, Rylisa, Harlin

Just map sure to take it in under a minute, as defending it much longer is not
a good option.

-------------------------------------------------------------------------------

#39 AS-Mazon
Time Limit: 10:00
Allies: 3
Enemies: Iron Skull - Reaper, Baetal, Pharoh, Skrilax

Do not forget to open the front doors.  While optional, it cuts down on the
time it takes to get back in the action.  Breaking the chains is sometimes
hard, but defending this map is a synch.  Just get whatever weapon you like and
flood the narrow walkway.

-------------------------------------------------------------------------------

#40 AS-Ocean Floor
Time Limit: 6:00
Allies: 3
Enemies: Venom - Tara, Cilia, Athena, Sarena

As the only human player, try to reach the upstairs terminal first, as the
other three are much harder to defend.  When defending, just concede the first
three panels and defend only the upstairs one, MAYBE the one by the rocket
launcher as well.

-------------------------------------------------------------------------------

#41 AS-Overlord
Time Limit: 10:00
Allies: 4
Enemies: Thunder Crash - Riker, Aryss, Malcom, Azure, Othello

Bots will move back to different locations as you progress, unlike human
players, once you penetrate the cavern their snipers will go away.  This is
both the best and worst of the worlds though.  Getting caught up in the boiler
room is a real pain in the ass.  Defending against bots is not all that hard
on this map.  You can just snipe them all to death or run out onto the beaches
and kick some serious ass.

Challenge mode opens up when the first four types of events all have champion
status [IE you have done all 41 of these and won]

-------------------------------------------------------------------------------

#42 DM-Phobos
Frag Limit: 15
Bots: Vector, Divisor, Silicon, Matrix, Cathode
Lightning Deathmatch mode, speed is very quick.  Just shoot ripper blades into
the center room and hope to get lucky.  Skill is entirely optional in this
match.

-------------------------------------------------------------------------------

#43 DM-Morpheus
Frag Limit: 15
Bots: Divisor, Tensor, Cathode, Function
Lightning Deathmatch mode, the bots tend to fall of buildings even faster.  Be
careful about making jumps too high outside, they are good enough to deal loads
of damage while you float.  Combat may be easiest inside against these
particular bots.

-------------------------------------------------------------------------------

#44 DM-Zeto
Frag Limit: 15
Bots: Vector, Enigma, Tensor, Silicon, Cathode
Lightning Deathmatch mode, this is probably the hardest match up to this point
in all modes.  The bots move very quickly and are in love with jumping and
strafing.  They tend to gang up on you if there are more than one of them in
the room rather than fight each other.  Fifteen frags is not hard to get, but
on the higher difficulties it is hard to get first.

-------------------------------------------------------------------------------

#45 DM-Hyper Blast
Frag Limit: 15
Bots: Xan

Xan is the Champion, you will fight him one on one.  There are two things which
are very important to winning this match.  First, get the invisibility before
Xan does or you will be punching yourself in the face for a minute while he
shoots you and you can not see him.  Second, get the shield belt.  He runs up
and down the curved hallway to collect the Health Vials and Shield Belt as fast
as they can come back.  The best area to fight him is probably on the lowest
floor, as it keeps him the furthest from running off to recharge his health.
Xan jumps around as well, often directly into your face making it a bit of a
challenge to kill him.  If you combat him outside, you might want to consider
shooting him off of the edge of the ship and hoping he can not get himself back
on.  The frag limit is fifteen, if you find Xan close to that and you are low
on health, consider jumping off the edge or otherwise killing yourself to lose
a frag rather than giving him another one.

-------------------------------------------------------------------------------

As you progress through each series of matches, you will be ranked in them.
The rankings are different per event type, here they are.

Deathmatch
0 wins = Untrained
1 win = Contender
2-4 wins = Lightweight
5-9 wins = Heavyweight
10-12 wins = Warlord
13-14 wins = Battle Master
15 wins = Champion

Domination
0 wins = Untrained
1 win = Contender
2 wins = Lightweight
3-5 wins = Heavyweight
6-7 wins = Warlord
8 wins = Battle Master
9 wins = Champion

Capture the Flag
0 wins = Untrained
1 win = Contender
2-3 wins = Lightweight
4-5 wins = Heavyweight
6-7 wins = Warlord
8-10 wins = Battle Master
11 wins = Champion

Assault
0 wins = Untrained
1 win = Lightweight
2 wins = Heavyweight
3 wins = Warlord
4-5 wins = Battle Master
6 wins = Champion

Challenge [Lightning Deathmatch]
0 wins = Untrained
1 win = Lightweight
2 wins = Heavyweight
3 wins = Battle Master
4 wins = Champion


*******************************************************************************
                           viii) Menu Options
*******************************************************************************

This section is to identify what all of the items on the main menus do.  It
will identify objects in order straight down from the left to the right.  A
brief explanation of any additional menus will appear at the appropriate place.
Press 'ESC' when the program begins, or at any other time to bring up the menu
list.

-------------------------------------------------------------------------------

> Game - The main menu for all single player games.

>> Start Unreal Tournament - This option will start a brand new tournament play
matchup.  You will be able to choose your character model, voice and difficulty
settings from some follow up pages.

>> Start Practice Session - This option will allow you to play a match of any
type on whichever maps you choose.  The results do not save like the tournament
mode play does.

>>> Match Tab of [Start Practice Session] - On this tab a player may designate
which category [often called a mod] of game they wish to play, under which
conditions, such as CTF or DOM and select a map to start on.  In addition, they
may load maps into the map list to be cycled [Limit 30 by default].  Mutators
for the game may be chosen as well.  Some mutators include no redeemers,
rocket arena and volatile weapons.  The final option is to auto change levels,
if checked, all levels in the assigned map list will be done in order, if left
unchecked the same map will be played over and over.

>>> Rules Tab of [Start Practice Session] - Depending on which mode of game
play is selected, multiple options will appear.  For Deathmatch types, frag
limit will determine how many frags a player needs to win.  For last man
standing this number will represent how many lives each player will begin with.
Under CTF it will be a capture limit and on DOM it will be a points limit.
Most types of matches may allow a time limit in addition too. If set at zero,
an unlimited amount of time is grated, beyond it, the match will end when the
assigned number of minutes expire.  The Weapons stay option, when checked, will
leave all weapons which may be found on the ground for other players to grab as
well, often good in teamplay.  The difference between this is, you may only
pick up the spawning weapon once, after that ammo packs, which do not stay,
must be used to get additional ammunition, rather than returning to the gun
which stays.  However, dropped guns of the same type may also be used to gain
ammunition.  Tournament mode makes all players declare they are ready before
a map begins.  This is pretty useless outside of sanctioned online matches to
be perfectly honest.  If the event is a team event, a maximum number of teams,
up to four may be chosen.  A friendly fire bar, how much damage you take from
allies is also able to be adjusted between 0% and 100%.

>>> Settings Tab of [Start Practice Session] - The first is game style. Classic
is what all damage estimates in this guide were from.  Sadly, many games are
not played on Classic as it is often deemed too 'slow'.  The second, Hardcore,
does substantially more damage and Gameplay is about a third faster at basic
speed.  Turbo does slightly more damage than Classic but is twice as fast. The
ability to change the game speed beyond these options, between 50% and 200% is</pre><pre id="faqspan-4">
also available.  Air Control is how much ability you want to have while jumping
or falling.  Generally 30-40% is normal, anything above 60% gives way too many
advantages to jumpers.  On certain match types, the translocator may be turned
on or off here as well.

>>> Bots Tab of [Start Practice Session] - Bots are very important to playing
a single player game.  The main option here is their overall skill.  Novice
bots more or less sit still and run in circles while Godlike bots are quite a,
often too much of a challenge.  Bots on experienced or less move much slower
than other bots and human players.  The number of bots may be set, but only
sixteen bots may ever play at once.  There is a button to configure the bots,
more on this in a moment.  Auto Adjust Skill will do the 'Bot Skill' all by
itself, determined by in game abilities.  If you wipe the floor with them, they
will become harder.  If you die as soon as you spawn, they will dumb down.
Random order, whatever it is supposed to do, does not ever work.  Balance teams
forces the teams to be even [or off by only one].  If not checked, all the bots
*could* join the blue team for example.  Some match plays have 'Enhanced Team
AI', this simply makes it so not all the bots always follow the human around
without being ordered around and also makes them better at attacking targets
rather than spending the entire match resupplying.

>>> Bot Creation Menu [Accessed via Start Practice Session > Bots Menu] - On
this menu the bots [1-32] may be tampered with.  Bots can be named, given a
team color for match play, and selected favorite weapons for.  If you have
downloaded skins or models, you may play dress up with the bot from the Class,
Skin and Face menu.  You can also change their voices.  Skill Adjust is the
overall how good the bot will be.  All of these sliding tabs do the action
"more" when it is to the right.  Accuracy is the ability of the bot to hit a
target.  Alertness is if a bot will notice when you jump from above or walk
behind it.  Camping is the bots tendency to hit in a corner rather than get
involved in the fray.  Strafing is how much a bot will zig zag to avoid enemy
attacks.  Jump behavior makes bots jump when doing combat, jumping targets are
of course harder to hit.  Combat style is how they fight when confronted.  A
Berserk Camping bot for example will not fight often, but when it does it tries
to get in your face [often with a flak cannon].  Avoidant bots run most of the
times they see enemies.

>> Resume Saved Tournament - This option will load any of five save slots for
the actual tournament.  Games save automatically after every tournament match.

>> Return to Current Game - This closes the menu, or just hit ESC again.

>> Quit - The program exits.

-------------------------------------------------------------------------------

> Multiplayer

>> Find Internet Games - This option will ping all of the Unreal Tournament
servers being advertised.  You may sort by many factors including ping, the
time it takes your signal to get to the host and back; number of players, map,
and version.  In order to play on a server you must have at least the same
version [or better] than it does.  You will also need to download any models,
mods and maps being played on it.  All of this is automatic when trying to join
though.

>> Start New Multiplayer Game - This is similar to start a new practice session
but it is for an online game.

>>> Match Tab of [Start Multiplayer Game] - On this tab a player may designate
which category [often called a mod] of game they wish to play, under which
conditions, such as CTF or DOM and select a map to start on.  In addition, they
may load maps into the map list to be cycled [Limit 30 by default].  Mutators
for the game may be chosen as well.  Some mutators include no redeemers,
rocket arena and volatile weapons.  The final option is to auto change levels,
if checked, all levels in the assigned map list will be done in order, if left
unchecked the same map will be played over and over.

>>> Rules Tab of [Start Multiplayer Game] - Depending on which mode of game
play is selected, multiple options will appear.  For Deathmatch types, frag
limit will determine how many frags a player needs to win.  For last man
standing this number will represent how many lives each player will begin with.
Under CTF it will be a capture limit and on DOM it will be a points limit.
Most types of matches may allow a time limit in addition too. If set at zero,
an unlimited amount of time is grated, beyond it, the match will end when the
assigned number of minutes expire.  The Weapons stay option, when checked, will
leave all weapons which may be found on the ground for other players to grab as
well, often good in teamplay.  The difference between this is, you may only
pick up the spawning weapon once, after that ammo packs, which do not stay,
must be used to get additional ammunition, rather than returning to the gun
which stays.  However, dropped guns of the same type may also be used to gain
ammunition.  Tournament mode makes all players declare they are ready before
a map begins.  This is pretty useless outside of sanctioned online matches to
be perfectly honest.  If the event is a team event, a maximum number of teams,
up to four may be chosen.  A friendly fire bar, how much damage you take from
allies is also able to be adjusted between 0% and 100%.  Options which are not
on the single player mode including forcing a player to respawn rather than
allowing them to respawn at their own leisure.  Force team balance will also
prevent players from changing teams if doing so would bring them to a larger
disbalance of +1 players.  You may also set the maximum number of people who
may connect to the server and the maximum amount of them who may play as a
spectator [observer mode].

>>> Settings Tab of [Start Multiplayer Game] - The first is game style. Classic
is what all damage estimates in this guide were from.  Sadly, many games are
not played on Classic as it is often deemed too 'slow'.  The second, Hardcore,
does substantially more damage and Gameplay is about a third faster at basic
speed.  Turbo does slightly more damage than Classic but is twice as fast. The
ability to change the game speed beyond these options, between 50% and 200% is
also available.  Air Control is how much ability you want to have while jumping
or falling.  Generally 30-40% is normal, anything above 60% gives way too many
advantages to jumpers.  On certain match types, the translocator may be turned
on or off here as well.

>>> Bots Tab of [Start Multiplayer Game] - Bots are very important to playing
a single player game.  The main option here is their overall skill.  Novice
bots more or less sit still and run in circles while Godlike bots are quite a,
often too much of a challenge.  Bots on experienced or less move much slower
than other bots and human players.  The number of bots may be set, but only
sixteen bots may ever play at once.  There is a button to configure the bots,
more on this in a moment.  Auto Adjust Skill will do the 'Bot Skill' all by
itself, determined by in game abilities.  If you wipe the floor with them, they
will become harder.  If you die as soon as you spawn, they will dumb down.
Random order, whatever it is supposed to do, does not ever work.  Balance teams
forces the teams to be even [or off by only one].  If not checked, all the bots
*could* join the blue team for example.  Some match plays have 'Enhanced Team
AI', this simply makes it so not all the bots always follow the human around
without being ordered around and also makes them better at attacking targets
rather than spending the entire match resupplying.

>>> Bot Creation Menu [Accessed via Start Multiplayer Game > Bots Menu] - On
this menu the bots [1-32] may be tampered with.  Bots can be named, given a
team color for match play, and selected favorite weapons for.  If you have
downloaded skins or models, you may play dress up with the bot from the Class,
Skin and Face menu.  You can also change their voices.  Skill Adjust is the
overall how good the bot will be.  All of these sliding tabs do the action
"more" when it is to the right.  Accuracy is the ability of the bot to hit a
target.  Alertness is if a bot will notice when you jump from above or walk
behind it.  Camping is the bots tendency to hit in a corner rather than get
involved in the fray.  Strafing is how much a bot will zig zag to avoid enemy
attacks.  Jump behavior makes bots jump when doing combat, jumping targets are
of course harder to hit.  Combat style is how they fight when confronted.  A
Berserk Camping bot for example will not fight often, but when it does it tries
to get in your face [often with a flak cannon].  Avoidant bots run most of the
times they see enemies.

>>> Server Tab of [Start Multiplayer Game] - This tab allows you to name your
sever as you want it to appear from a ping listing.  If you do not want it to
appear uncheck advertise server.  You may also include any personal information
of your own as well as make a four line message of the day.  It may be set to
log stats for ngWorldStats, which reflects how often someone logs a frag.
The server may be optimized to run better on a LAN [Local Area Network] and may
be given both a game password and an admin password.  In addition to being able
to 'start' the game, the server may be run dedicated which will open it up as
a command box.  If your client game crashes, though the dedicated box does not,
the server will continue to be hosted.  This gives you many more options of
what to do with you computer.

>> Find LAN Games - Similar to find internet games, though it only searches the
local area network.

>> Open Location - Enter in an IP address to join the said server.  You may be
prompted for a password if the server requires one.  This option will save the
last ten addresses you IP connected to.

>> Disconnect from Server - Leave the present online game.

>> Reconnect to Server - Join the last server you played in, other than your
own.

>> Download latest update - The present patch is 4.51, though most players
still use 4.36.  You will need at least 4.36 to play in nearly any server.

>> Use Internet Play on _______ - Find servers through their listings.  I'm not
sure if they even exist anymore, nor am I going to check <_<.

-------------------------------------------------------------------------------

> Options

>> Preferences - This is the screen which allows you to change most of the game
options.  They are sorted by seven tabs of organization.

>>> Video tab of [Preferences] - Set your video mode, resolution, card detail
and many other things.  Brightness is Gamma Correction and GUI mouse speed is
how fast it moves on the menu screen.  If you are using a huge resolution, it
is wise to make the font size double.  Showing decals shows things like Pulse
Gun marks on walls, they cause more CPU usage, which equals less frame rate,
but they look nicer.  Dynamic lighting is more realistic, though quite annoying
on darker levels as you almost always see just 'dark'.  It also requires more
CPU usage.

>>> Game tab of [Preferences] - Just generic options.  You can set which hand
you want to hold your weapon with, though it makes no real difference as far as
aiming goes.  View Bob is how much the screen bounces when you walk, the more
to the right is the more bounce it does.  Dodging is a great ability, hit the
'walk right' key twice quickly and you will take a huge step to the right. It
is highly useful for advanced play, there is no reason to have it off.  Weapon
flash makes the screen flare white or some other color every time you shoot a
bullet type weapon.  It is not useful.  ngStats Local Logging is similar to the
Worldstats, but only applies to your own computer.  It logs things such as the
highest Frags Per hour.

>>> Input tab of [Preferences] - This screen offers many helpful options.  You
can enable a joystick on this screen.  Auto Aim gives full vertical accuracy to
shooting.  Look spring brings the view straight in front of you when you are
done using freelock.  Auto Slope walks your cursor down with you, rather than
leveling it out.  I do not find any of these three useful.  Rocket Fire
instantly will continuously fire single rockets rather than charge them up.
The other options configure the mouse if you need to.

>>> Network tab of [Preferences] - Set your internet speed.  This affects the
rate of packs.  ALWAYS set this to 56 modem, even if you are on broadband, it
just improves ping all around.

>>> HUD tab of [Preferences] - This is where you go to change many options with
what you see on screen.  You can change your crosshair shape and color as well
as most other colors you see around you.

>>> Controls tab of [Preferences] - Set which key you wish to do which tasks,
up to two keys may be bound for the same action.  Many of the bound commands
are entirely useless, you may unbind them by binding a different key to all of
them and then binding that same key to something you use [thus unbinding all of
the other ones]

>>> Audio tab of [Preferences] - Auto taunt will make a 'Die Bitch' type
comment after you kill someone.  Message beep makes a 'blizzzt' sound when
someone types something in a game, since the text box moves too fast for any
normal person to read.  High Sound quality blends better than low, but takes
more CPU usage, as do Hardware 3D sound and surround sound.  The volume of
different aspects may be adjusted and mature taunts, such as the one I just
said may be turned off in favor of less violent ones.

>> Player Setup - You may design what you want your player to look like, his
or her name and the voice pack you wish to use.

>> Weapons - This is a listing of the weapons and tells you what they do.  The
auto-switch weapons button annoys some people.  Say the top three weapons
listed in your box, in order are, Rocket Launcher, Flak Cannon, Pulse Gun.  If
you are holding a pulse gun and get a rocket launcher, the instant you stop
shooting it will switch to the rocket launcher.  You may re-organize the list
by dragging the weapons around.  The translocator, even if at the top, will
always get replaced when you get a 'real weapon' for some dumb reason.

>> Show Desktop - When you hit escape to go to the menu, if checked will show
the Unreal Tournament logo, if unchecked it will show what is happening in the
game still.

-------------------------------------------------------------------------------

> Stats - You can view Local and Global stats here as well as get help on them,
I think I sometimes click this menu by accident...  [it is not very useful]

> Tools - The system console is where you can type in cheat codes or server
commands, it may also be brought up in game with the ` button.  The Log file
shows everything the program has done since it was started.

> Mods - Probably empty by default, if you have a mod such as ChaosUT or UT
Demo Manager [records games] you can change their particular preferences from
these menus.  If you do not play mods, this isn't important!

> Help - You can view the help files as well as the credits and read all about
Epic Games!  Chances are this menu will not solve any problems though...


*******************************************************************************
                                Credits
*******************************************************************************

CJayC - Founder of GameFAQs.com

Unreal Tournament for being such a fun FPS game made by Epic!

NaliCity - for hosting thousands of maps created by hundreds of authors to play
online.
_________________________________________________
Copyright 2003-04, Apathetic Aardvark, farmerBob
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