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                     UNREAL TOURNAMENT FAQ

DV Morpheus
Last Update: 4.04.05
Version: 2.2 FINAL

Table of Contents:

1. Introduction
2. Updates Information
3. The 10 Commandments Capture the Flag
4. Unreal Tournament Weapons
  A. Translocator
  B. Impact Hammer
  C. Enforcer
  D. GES Bio Rifle
  E. ASMD Shock Rifle
  F. Instagib Rifle
  G. Pulse Gun
  H. Ripper
  I. Minigun
  J. Flak Cannon
  K. Rocket Launcher
  L. Sniper Rifle
  M. Redeemer
5. Unreal Tournament Items
  A. Health Vial
  B. Health Box
  C. Big Keg 'o Health
  D. Thigh Pads
  E. Body Armor
  F. Shield Belt
  G. Damage Amplifier
  H. Invisibility
  I. Anti Gravity Boots
  J. Scuba Gear
6. Maps and Strategies
7. The Scoring System
8. Conclusion
9. Legal Information
10. Credits
11. Contacts

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1. Introduction

Earlier in time I wrote a rather successful FAQ about Monster Hunt. I thank
those who took the time to E-Mail with praise mail, that gives me a lot of
hope to make more FAQs. To those who sent me hate mail, you'll get yours :)

My next FAQ will suprisingly be about Capture the Flag. As I look though the
Capture the Flag servers on Unreal Tournament, I see a lot of new people. I
go into these games only to stomp the other team in a total shutout, scores
of mine being 51 me and 2 them. It was pretty sad, until I thought to myself
here. I said to myself, "Why not create a Capture the Flag FAQ about the
different maps and techniques and share some of my personal secrets? It was so.
I got up to to creating an FAQ for you guys because I know some of you
aren't the most elite of people in Capture the Flag.

In this FAQ I plan to go over the default maps that are included when you first
install Unreal Tournament. If you want me to go over a custom made map, please
E-Mail me or IM me (See the Contacts section). I'll be more than happy to do
so.

*******************************************************************************
*******************************************************************************

2. Updates Information

Updates go from top to bottom, newer updates appear at the bottom.

1.21.05 - The first publication of this FAQ. Most likely there will be more
updates in the future as I explore the maps, revealing important bits and
chunks of info.


1.25.05 - A pretty big update. Added 4 new Capture the Flag maps, which are
Command, Hall of Giants, High, and Face][. Look for these in the FAQ, as
there's some good stuff in there. New maps will become available once enough
information is collected. I also made up The Scoring System.


1.26.05 - A few grammatical fixations, mainly one as I forgot to re-number
the sections of the FAQ, so that's done. Im trying hard to get CTF-Noxion16
done, but that's no guarantee if I plan to do it. I'm starting a Bunny Track
FAQ soon, so that will take a good chunk of my time, as there's a lot of maps
for that, and the mod itself is very difficult (You puzzle solvers and people
who like good challenges will love this mod).

4.04.05 - Last version of this FAQ unless people want me to write a map
strategy for a custom-made map.

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3. The 10 Commandments of Capture the Flag

This section will state some basic tips about Capture the Flag in order to help
you stay alive and not get mowed down so much. Some other parts are basically
some techniques you can use on all the maps. Anyways, let's get on with it.

*******************************************************************************

COMMANDMENT 1: Keep Moving, Lest You Get Mowed Down.

This is pretty obvious so to speak, but I see tons of people just stand still,
like they feel they're invincible. Let's face it people, a moving target is a
harder to hit target. The only time you should ever have to stand still is to
snipe someone down with the Sniper Rifle while you're camping for example. If
you find someone from the opposing team who's standing still, let them pay for
their mistake and let them think twice.

*******************************************************************************

COMMANDMENT 2: Take Advantage Of The Redeemer.

There are so many things you can do with the Redeemer, it isn't even funny.
If you have a Redeemer, take it with you if you plan to go take the opposing
team's flag. Once you get to their base or are pretty close, use the Redeemer's
secondary mode to launch it in their base. Nine times out of ten there will be
a few people camping right beside their flag with a Flak Cannon, ready to tear
you down if you even try to step foot in their territory.

I CANNOT stress this enough either. If, for example, you are on CTF-Face and
you see your teammate that has the flag getting chased by 10 million people
(Not literally), assist your teammate by blowing them all to hell. It's really
ignorant to just stand there and watch your buddy get gunned down like it's
Vietnam. I see this happen too many times.

Beware, however, that your Redeemer missile can be destroyed by small arms
fire. It's really hard to pull off, but if you hit the Redeemer missile in
flight, it will blow up. If you're near the missile when it blows up, you will
blow up along with the warhead.

*******************************************************************************

COMMANDMENT 3: Dark Areas Are Your Best Friend.

In most maps, there will be some sort of dark area in which it's really hard to
make yourself visible, unless you shoot and alert someone. Hide in the shadows
whenever possible, perferably with a Sniper Rifle. You can get a nice headshot
to any suspecting player that is walking by. If you're dark area gets
discovered, however, lay off that area for a while. Most people don't bother
to recheck dark areas, but the avid and skilled player will. If you find
yourself getting repeatedly killed, find a new spot. Most of the time there
will always be more than one area for you to camp in. Speaking of camping,
this beings me up to my next point.

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COMMANDMENT 4: Camping Can Be A Good And Bad Thing.

Don't you love camping? It's really useful for receiving assists from other
teammates capturing the flag, and it's good for picking off suspecting players
from a large distance. Let's cover the good things first.

THE GOOD:

As I said before, camping is really useful for helping your teammates with
assists in capturing the flag. If you find a really good camping spot, most
people will not even attempt to pinpoint on your location, mainly because
they can't find you.

In another event in whic camping is useful is for picking off the opposing
flag carrier. If you watch closely, some people will not even bother jumping
or dodging for that matter. That just makes it for easy prey. It's not their
fault they suck so bad :)

THE BAD:

About a good 80% of the time, camping does go bad, and for a good deal of
reasons. One of these reasons would be ammo consumption. Face it, you aren't
going to camp someone on top of something high with a Flak Cannon, it just
isn't possible. The Sniper Rifle only holds 50 rounds, that's it. Use your
ammo wisely. It's a bad thing to go collect ammo and risk getting a bullet
lodged in the back of your skull because you're too careless about where you're
bullets go.

If you are on a skilled server, you will piss off many people if you decide to
camp. In some servers I've been to, you will get kick banned from the server
if you decide to camp. Why? Camping requires very little skill to do and
it's a very bad manner thing to do. Most people, while camping, will try to
"spawn kill" you, meaning putting their sniper scope over an area where people
respawn. No one likes that and I'm pretty sure you wouldn't either.

If you get discovered camping, do not go into that same place again. 80% of the
time people will watch that area for where you were last seen camping and will
shoot you on sight with amazing skill. Instead, find a new spot and take
advantage to teach them a lesson.

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COMMANDMENT 5: Abuse The Translocator.

This is the weapon of choice for most people who are attempting to get the
flag. Mostly used by LPBs (Low Ping Bastards, these are people with a good
internet connect with very low ping), they will be seen zipping across a map,
one Translocator shot after another.

One of the most miraculous things about the Translocator is being able to
Telefrag people. Telefragging means "to occupy the same coordinates of where
someone else is, killing him instantly. Let me clear this up a bit if it sounds
confusing. If you shoot a Translocator disc into someone or teleport into the
same exact coordinates of where someone is, you will kill them instantly,
mainly because only one person can occupy the coordinates he is in. This
tactic is really frustrating for the novice player that gets telefragged by
the expert player.

If you have a very low ping, don't be afriad to use the Translocator. It's a
very useful tool mainly because you can cover large distances in a very short
period of time. Translocators make it very hard on campers to kill you unless
they're godly at sniping.

You can leave a Translocator disc wherever you want to come back to the place
when the going gets tough. Some good places are right by Shield Belts and
Big Keg 'o Healths. Beware though of one factor. It is possible for you to kill
yourself while using the Translocator beacon that you left somewhere to come
back to. If someone from either team shoots your Translocator beacon to where
the little flashing color on top of it disappears, this will scramble the
Translocator beacon and disrupt the signal, meaning if you translocate into
a disrupted beacon, you will automatically kill yourself. Try not to leave your
beacon out in the open.

For those who think, "Hey, I can leave a beacon by my flag for when I first
obtain their flag so I can score instantly when I translocate to my beacon!"
BZZT! I'm sorry, but that is the WRONG ANSWER. If you even attempt this,
you will automatically lose the flag. This was implemented to refrain from
cheating and easy captures.

*******************************************************************************

COMMANDMENT 6: Be Proficient In Dodging.

This option can be enabled in the 'Preferences' tab of the Unreal Tournament
menu. Dodging means to do a quick side/front/back step. This is really
effective as you can get away quicker. All expert players will use dodging
to their advantage. Learn to use it and when to use it at the right time to
easily get away from danger.

*******************************************************************************

COMMANDMENT 7: Closed Corridors Are Deathtraps.

There will almost always be a closed corridor. Try to avoid these as much as
possible. If you really suck at Capture the Flag, or any game mode for that,
you will get killed unrelentlessly.

One of the best things to do in closed corridors if you know someone is coming
is to shoot Ripper blades down there. Since Ripper blades bounce off walls,
this will make it a very deadly hallway. 90% of the time people do not make it
out alive if you madly shoot Ripper blades in there. Very good odds.

If you absolutely must go down the corridor and there's no other choice, bring
a Flak Cannon along with you. Since the area is closed, The spread from the
Flak Cannon has to bed reduced to that area, and thus, result in more damage.

Another sneaky tactic is to shoot grenades from the Rocket Launcher's secondary
mode down the hall. These are easier to avoid than Ripper blades for the most
part, mainly because the move so slow and preload so slow. Sending 6 grenades
down a closed corridor doing 70 damage a piece is just asking for death to
everyone.

*******************************************************************************

COMMANDMENT 8: Water Adds To You Getting Killed.

Water is a very rare occurence in Capture the Flag levels, but sometimes you
will find a patch of water in which you can submerge into. You might think
that getting that Redeemer will help you so much, but in reality, it will
just help you get killed. Most of the time people will see you submerging
into the water, because of this, they will hunt you down and kill you before
you even get to the power-up. Why risk it? Stay out of the water all together
unless you know for sure that the opposing team is far away.

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COMMANDMENT 9: Crouching Tiger, Hidden Dragon.

In any Capture the Flag game I go to, whenever I see someone camping, they will
almost always never crouch. Let's face it people, crouching will reduce your
area of where you can get shot by 50%. Crouching will also make you more hidden
from attacks. As a result, you will get shot at less.

This doesn't always work, but right when someone is about to shoot you, crouch.
This doesn't always work, like I said, but it some cases it will save you from
getting shot. Use this opportunity to cap the opposing person on the team.

*******************************************************************************

COMMANDMENT 10: Suprise The Enemy Whenever Possible.

This is a fun thing to do. If you turn your music down and the sound way up,
you can sometimes hear faint footsteps of other players. This is a great
opportunity to come out from blazing speed around the corner and bust a cap
into whoever you see. Most of the time this will scare the living bejeezuz
out of people, because they never expect it.

Invisibility sure goes a long way. This is a great item used for suprising
people. If you are a little far from the opposing team member, and you try
to shoot him, he won't know where in hell the shot is coming from because he
can't see you. Just beware though, while under invisibility, you will have
very faint white lines around you. If you are in the other player's face,
yes, they will see you and kill you on sight.

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4. Unreal Tournament Weapons

Just like in real life, we have weapons to help defeat our enemies in Capture
the Flag. Instead of using water guns and water balloons, we'll be using
Miniguns and Rocket Launchers :) These weapons and items come directly off
of my Monster Hunt FAQ.

Each weapon will go like a layout of this:

Name (...Do you need an explanation?)

Primary Mode (Self explanatory).
Secondary Mode (Again, self explanatory).
Power (What's the damage? Scale of 1-10, 10 being the most powerful).
Accuracy (How accurate is it? Scale of 1-10, 10 being very accurate).
Maximum Ammo (How much ammo can you obtain and what ammo does it use).

Notes and Description (General techniques, descriptions, and other stuff).

*******************************************************************************

A. Translocator

Primary Mode: Sends out a teleportation beacon. Can be destroyed.
Secondary Mode: teleport to the spot of the beacon.
Power: N/A.
Accuracy: N/A.
Maximum Ammo: N/A.

This is arguably the best item in Capture the Flag, let alone any other game
mode. The primary mode will send out a flashing beacon to anywhere you desire.
When you use the secondary mode, you will teleport to that location. This
doesn't always have to be used to get those hard-to-reach items, but it can
also be used to Telefrag someone, as mentioned in my 10 Commandments up above.
Just launch the beacon into someone and teleport into them or wait until
someone steps on it and teleport to them. It's the best thing for an instant
kill. Beware, though, as people can destory your beacon. This will scramble
and disrupt the beacon. If you teleport to a disrupted beacon, you will
automatically die.

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B. Impact Hammer

Primary Mode: Charges up to do a lot of damage.
Secondary Mode: Short single attack capable of deflecting ranged attacks back.
Power: 7/10 Primary Mode, 1/10 Secondary Mode.
Accuracy: N/A.
Maximum Ammo: N/A.

If you're out of ammo, this can be used as a last resort weapon. It's really
hard to even nail someone with this, but if you do, you have the potential
to kill someone in one hit, if not kill them, then damage them pretty badly.
The secondary function can be used to deflect rockets off course and other
stuff, but it's really slow and requires ungodly timing to pull off.

*******************************************************************************

C. Enforcer

Primary Mode: Single shot action.
Secondary Mode: 'Gangsta mode'. More damage at a big cost for accuracy.
Power: 4/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 2/10 Secondary Mode.
Maximum Ammo: 199. Uses Bullets.

One of your two starting weapons. Every time you respawn, you will always have
this gun in your hand. It isn't the best of guns but it does get the job done.
You can dual-wield these guns, giving twice the damage and speed of just
having one Enforcer. The secondary mode of the Enforcer does more damage and
has faster speed, but has horrible accuracy, so good luck hitting anything at
long range.

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D. GES Bio Rifle

Primary Mode: Shoots Tarydium sludge forward. Explodes shortly after.
Secondary Mode: Charges up to shoot a big ball of sludge that splits in pieces.
Power: 4/10 Primary Mode, 6/10 Secondary Mode.
Accuracy: N/A.
Maximum Ammo: 75. Uses Tarydium Sludge.

Slightly better in terms of power than the Enforcer, this is basically one of
your "Fire and Forget" guns, meaning once you shoot it, don't worry about it
because somoene will get damaged by it if they're that dumb. But be careful,
as you can be that dumb person to run over it and hurt yourself also. This
weapon is very effective at taking out a group of Pupae with ease, because of
the splash damage it does. The secondary mode just hurts more. When charged up,
not only will it do a mass amount of damage when you hit someone head on with
it,b ut when hit on a surface, it will split into other small blobs of
Tarydium, kind of like a "mine field" effect. Tarydium blobs shortly blow up
after a while, doing damage to anyone nearby.

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E. ASMD Shock Rifle

Primary Mode: Shoots a blue stream of plasma forward.
Secondary Mode: Shoots a blue ball of plasma forward.
Power: 5/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 10/10 Secondary Mode.
Maximum Ammo: 50. Uses Shock Cores.

This is a neat gun in terms of speed and power. It's your average gun, yet it
has some good damage to it. the primary mode of it instantly hits, even though
the stream of plasma seems to move slower. The secondary mode is a lot slower,
yet slightly more powerful. Most people, if smart enough, will simply dodge
this, but there is a hidden technique associated with ASMD Shock Rifles.
First off, press the secondary mode fire. Once the ball is far enough where
you want it to go, press the primary fire and make it hit the ball. This will
cause a reaction of occur, which will create a pretty decent splash damage
range, and do very nice damage. You can easily kill a group of Pupae or Flies
with this. The drawback? It uses four ammo off the ammo reading when you do
this, but still, that's a pretty sweet deal.

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F. Instagib Rifle

Primary Mode: Shoots an orange stream of plasma forward.
Secondary Mode: Same as above.
Power: 12/10 both modes.
Accuracy: 10/10 both modes.
Maximum Ammo: Unlimited.

You may ask what's so special about this weapon since the primary mode and
secondary mode are exactly the same. Well, if you looked at the damage, it's
astronomical. This weapon can kill anyone IN ONE HIT. Plus, it has unlimited
ammo, sweet deal.The drawback? It shoots 2x slower than your normal
ASMD Shock Rifle, and there's no secondary mode. If you do manage to get your
hands on one of these puppies, make sure to not die with it, as this
can be a very big help . Its power will increase EXPONENTALLY when you have
the Damage Amplifier. Not found in Capture the Flag maps naturally. It's
unlocked by selecting it as a mutator.

*******************************************************************************

G. Pulse Gun

Primary Mode: Shoots plasma bolts forward.
Secondary Mode: Shoots a short ranged plasma beam.
Power: 4/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 199. Uses Pulse Cells.

Not exactly the best gun in the world in terms of power, but it does get the
job done to a point.The accuracy is correct, even though you may see the shots
veer off a little in every direction. The bolts hit the dead center. The
secondary mode is a little more powerful, but the beam doesn't extend very
long, so you need to be in an acceptable range for it to hit. The primary
mode can also be used as a flashlight to illuminate dark hallways.

*******************************************************************************

H. Ripper

Primary Mode: Shoots a titanium blade forward that can richochet off walls.
Secondary Mode: Shoots an explosive titanium blade that has knockback.
Power: 7/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 both modes.
Maximum Ammo: 75. Uses Blades.

One of my favorite weapons for quite a few reasons. The secondary mode lacks
in power, so as a result, it isn't used a whole lot, but the real power of the
Ripper comes from the primary function. First, the titanium blades richochet
off walls, making this a great weapon to scan out an area for people before
you enter that area. Second, this weapon has the ability to decapitate, but
you need to aim a little above the head for it to happen, which isn't too hard.
This is another "Fire and Forget" weapon, as all you do is shoot it and wait
for it to kill. Don't get too cocky though, the blades can come right back at
you and decapitate you as well. Note that before using it.

*******************************************************************************

I. Minigun

Primary Mode: Shoots bullets forward at a fast rate.
Secondary Mode: Shoots bullets faster at faster rate at the cost of accuracy.
Power: 5/10 both modes.
Accuracy: 9/10 Primary Mode, 4/10 Secondary Mode.
Maximum Ammo: 199. Uses Bullets.

This is what's considered your assault rifle in Unreal Tournament. The bullets
the Minigun uses have the same power as the Enforcer, only it spits out bullets
at a much faster pace. The only flaw about this weapon is the secondary
function. When you hold down the mouse button, the accuracy drops like a used
body bag, unless you're at close range. However, when combined with a Damage
Amplifier, this can be very deadly at close range. It will easily take down the
formitable players in only a few hits. Use this to your advantage.
Try to make your shots count, butut if there's more than 4 monsters in
front of you, spraying bullets can only help you.

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J. Flak Cannon

Primary Mode: Shoots hot, metal shrapnel forward in a shotgun spray manner.
Seconday Mode: Launches a shrapnel grenade that explodes on impact.
Power: 8/10 Primary Mode, 9/10 Secondary Mode.
Accuracy: Depends in Primary Mode, N/A Secondary Mode.
Maximum Ammo: 50. Uses Flak Shells.

This is what's considered your Shotgun in Unreal Tournament. One of the most
deadly weapons in the game. The accuracy in primary mode really depends on how
far you are or how close you are to that player. So basically, the farther
away you are, the more the damage is going to suck. On the other hand, if you
are very close to a monster with it, then this is your best friend. This will
easily rip a player in pieces in 1-2 shots. The secondary mode is even better.
A perfectly aimed shrapnel grenade will do over 100 damage, and even release
shrapnel pieces all over the place to add insult to injury. Very deadly if you
combine this with a Damage Amplifier, as it can kill almost anyone in one
hit if you are within close proximity of the player.

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K. Rocket Launcher

Primary Mode: Shoots 1 rockets forward or preload 6 at a time before launch.
Secondary Mode: Bouncing rocket grenades, can preload 6 before launch.
Power: 9/10 Primary Mode, 9/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 48. Uses Rockets.

What FPS game wouldn't be complete without a rocket launcher? This is a nice
rocket launcher as you can preload up to 6 rockets at a time. The secondary
mode is useful in its own respect. You can preload up to 6 grenades at a
time, and the bounce off walls as well. The grenades will explode about 4
after launch or until they hit a player. Use this secondary mode if you
know someone might be waiting for you around the corner. There are a few
techniques with the primary mode also. First, you can lock onto a target with
it, you will know this when your crosshair turns into a red circle. The rockets
will now home in on your target. Second, you can release 6 rockets into a
bundle if you choose to as well. To do this, preload your rockets as you
normally would, but hold down the right click button down as well. When your
rockets launch, they will be in a bundle, causing even more damage. Also,
you can lock onto a player while shooting a bundle off to add insult to
injury. Rocket launchers - deadly in the hands of an expert, suicide in the
hands of a novice.

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L. Sniper Rifle

Primary Mode: Shoots a high powered caliber round.
Secondary Mode: Zoom in to an 8.3x magnification.
Power: 8/10 Primary Mode, N/A Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 50. Uses Rifle Rounds.

The Sniper Rifle is easily one of the best weapons in the game, and for good
reasons. First, the accuracy is PERFECT unlike other games, it will ALWAYS
HIT DEAD CENTER. Second, unlike other games, it isn't half as bad in up close
combat. Third, the Sniper Rifle can cause decapitation quite easily. Combined
with a Damage Amplifier, this can decapitate anyone with ease, . The zoom in
magnification is also pretty good, able to get up to 8.3x magnification
to sniper monster down from insane distances.The Sniper Rifle takes a
while to get used to,but once you do, it  will easily be your best friend.

*******************************************************************************

M. Redeemer

Primary Mode: Shoots a warhead forward which creates a cone of damage.
Secondary Mode: Fly-by-wire.
Power: 14/10.
Accuracy: N/A.
Maximum Ammo: 2. Ammo cannot be picked up for the Redeemer.

A 2-handed thermo nuclear warhead launcher, what else can be better? When shot
from the primary mode, this will launch a warhead forward. When it explodes,
it will create a "cone" of damage, which will send anything to hell within
a 500 meter radius because it does over 1000 damage. You this to clear out
rooms full of players or monsters that think they're smart. Be careful
though, as you can kill yourself easily if you are within the cone of damage.
You only get one shot when you first pick it up, so if you screw up the shot,
there's no redos. You can, however, hold 2 shots, but these instances are rare.
Fly-by-wire mode lets you guide the missile to whereever you want, just be
sure you point it AWAY from the wall. Yes I seen it happen, some stupid person
will use the secondary mode when they're facing a wall. Use a Damage Amplifier
to increase the Redeemer's power EXPONENTIALLY. You can take out a boss monster
with ease using one in conjunction with the Redeemer.

*******************************************************************************
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5. Unreal Tournament Items

Besides weapons, there are also items that you can pick up. All of these items
will help in situations, some will help only in certain situations. Learn
what they are and how to use them right in the right situations, and you will
rarely die.

*******************************************************************************

A. Health Vial

When you see these, they look lie blue, skinny flasks. These will recover 5
Health everytime they're picked up. With these, you can go over the limit
of 100 Health, up to a maximum of 199 Health. These are usually found in
bundles of 2-5 flasks, but this isn't always the case.

*******************************************************************************

B. Health Box

These will recover 20 Health back to your meter only up to the limit of 100
Health. You cannot go over the limit of 100 Health with these, sadly.

*******************************************************************************

C. Big Keg 'o Health

A rare sight indeed. These will give you an ungodly 100 Health, which can put
you way over the 100 Health limit, up to the maximum of 199. When you find
one of these, be sure to pick it up before anyone else.

*******************************************************************************

D. Thigh Pads

These are the most type of common armor. These are usually found in the open.
They supply you with 50 Armor Points and will protect your thighs as the name
commonly says. Armor takes 75% of your total damage, the other 25% coming
from your health.

*******************************************************************************

E. Body Armor

This is the other type of armor, it's a little less common than the Thigh Pads
but it's still fairly common to pick up. This will provide you with 100 Armor
Points and protects you from damage you take from the chest and head region,
and give you a lot of riot control, for example, from Flak Cannons.
You can combine this with the Thigh Pads to give you a grand total of 150
Armor Points.

*******************************************************************************

F. Shield Belt

The most powerful protection item you can find in the game. This will give you
150 Armor Points, AND absorb ALL damage that you take until the shield wears
off. Most people don't know this, but if combined with the 150 Armor Points
from the Thigh Pads and Body armor, it will absorb all of those points before
damage starts draining your Shield Belt. Use this to your advantage. These
are usually well hidden or in a very dangerous place.

*******************************************************************************

G. Damage Amplifier

One of the best pickups you can get in Monster Hunt, this will increase your
arsenal's power EXPONENTIALLY. Use this all you can because the effect only
lasts for 30 seconds, and they are slow to regenerate back. Still, increasing
your weapons' power exponentially is a really good deal as you can rip through
palyers with ease, turning them into gibs :)

*******************************************************************************

H. Invisibility

This will make you invisible to all enemies for 30 seconds or so. During this
time, be sure to use it to its full effect. Try not to get close to the enemy,
as they will see you. During your invisibility time, you will have very faint
white lines surrounding you.

*******************************************************************************

I. Antigravity Boots

These make it possible to jump to places where you can't normally jump. The
only catch is that you only get 3 jumps out of it, so make it worth your while.

*******************************************************************************

J. Scuba Gear

This makes it possible for you to breathe underwater for one minute. Doesn't
make a while difference as it takes a while for you to drown.

*******************************************************************************
*******************************************************************************

6. Maps and Strategies

I'm only going over the preset maps Unreal Tournament gives you as a default
from installing. If you would like me to review a custom made map, however,
E-Mail or IM me the map name and I'll go over it in detail. Thanks to
Apathetic Aardvark for letting me use his item quantities for the maps!
Appreciate it man.

I will also provide the in-game description of the map, that is, when you
see the description when you play Tournament Mode. If there is no in-game
description of the map, I'll make one up to the best of my creative mind.

NOTE: I'll get more maps done whenever I get some time. If you would like me
to do a map overview, provide me with a link and I'll have it done in a day
or so.

*******************************************************************************

Command

The Last Command is a fully functional Nuclear Processing Station owned by the
Liandri Corporation.  This facility's system oriented layout makes an ideal
proving grounds for Capture the Flag Tournament matches.  High Tech
voluminous industrial architecture paired with curving maintenance corridors
means fighting here will require quick reaction times if your team plans on
surviving.

Weapons:

2 GES BioRifles
1 ASMD Shock Rifle
1 Ripper
3 Miniguns
2 Flak Cannons
2 Rocket Launchers
2 Sniper Rifles

Ammunition:

4 Biosludge Ammo
2 Shock Cores
2 Razor Blade Packs
8 Boxes of Bullets
4 Flak Shells
4 Rocket Packs
2 Boxes of Sniper Shells

Support Items:

7 Health Vials
16 Health Pods
2 Body Armors
1 Shield Belt
1 Damage Amplifier
1 Invisibility

A lot of cramped hallways, circular tunnels leading every which way, and toxic
slime to end it off, this is a little of a challenge to navigate around the
map.

A lot of battles will be mainly head on, because of all the tunnels. However,
the bases do have a large enough space in which you can maneuver to avoid
open fire.

The three main support items in this map are the Shield Belt, Damage Amplifier,
and the Invisibility. Blue Base gets the Damage Amplifier, which can be located
in a tunnel duct near the base. Use the Translocator to access it. Red Base
gets the slightly better support item: Invisibility. If you start off the map
by the Red Base flag, face the direction in which the Blue Base flag is located
and walk to the left. This will lead you to a winding pathed room with a
Minigun, GES Bio rifle, and a few Health Pods. Look up to the left (If you are
coming from the Red Base flag) and you will notice a tunnel duct. Use the
Translocator to access the Invisibility. The Shield Belt can be found in the
adjacent tunnel duct on the other side of the map. Clearly this map favors
the Red Base.

Since there are a lot of dark corners, find yourself a nice, cozy camping spot.
Jump out at the last second and cap someone in the back of their skull while
they try to take your flag. The various raftors make great sniping positions.
Find a Sniper Rifle and camp somewhere in the raftors, waiting for someone
to walk by...

Since this map has a lot of tunnels, this would be a good opportunity to make
use of the Ripper. Use it to scount the area before you proceed into the next
area.

Just remember one last thing, when you get into a base's territory, be prepared
for heavy resistance. Bring along a few extra men with you.

*******************************************************************************

Coret

Built into a mountaintop on the Coret moon, this facility was once the
waypoint between the Interstellar zone gate in orbit over the moon and the
Zeto Research Station located half the moon away in the frozen wastes.

Weapons:

2 ASMD Shock Rifles
2 Rippers
2 Miniguns
2 Flak Cannons
2 Rocket Launchers
2 Sniper Rifles

Ammunition:

4 Shock Cores
4 Razor Blade Packs
4 Boxes of Bullets
4 Clips of Bullets
4 Flak Shells
3 Rocket Packs
1 Box of Sniper Shells

Support Items:

12 Health Vials
18 Health Pods
2 Thigh Pads
2 Body Armors
1 Damage Amplifier

I never really liked Coret, mainly because the whole map is one big maze zone,
so to speak. It's hard to navigate and novices seem to get lost a good
majority of the time.

The weapons of choice for this map are quite obviously, the Flak Cannons
and Rocket Launchers. These will help tremendously when invading bases and
defending your teammates from the opposing attackers. Because of the amount
of sharp corners and narrow hallways, you can use the element of suprise
to leap out at the last possible second and frag someone. If you aren't feeling
confident about that idea, use the Ripper. Odds are you will end up killing
someone before they can kill you. Do watch out, however, as there are a few
sniper points, one of these being the upper ledge by the blue flag. Most
people will snipe you down or launch a few grenades from the Rocket Launcher
if they even see you.

The amount of health items in this map is staggering. You should have no
problem finding health items when your health is low. There are also 4 items
that can add to the armor points you have, adding up to a total of 150 armor
points. This can help tremendously and avoid for you getting killed.

*******************************************************************************

Dreary

The Distant wastemarsh of Vandaron 3 is said to be the wettest place in the
galaxy.  A post dreaded by soldiers due to its remote location, cramped
quarters, and maddening echo of ever beating rain.

Weapons:

1 GES BioRifle
2 ASMD Shock Rifles
3 Pulse Guns
2 Rippers
2 Miniguns
2 Flak Cannons
2 Rocket Launchers
2 Sniper Rifles

Ammunition:

3 Biosludge Ammo
4 Shock Cores
4 Pulse Cells
4 Razor Blade Packs
4 Boxes of Bullets
4 Flak Shells
4 Rocket Packs
4 Boxes of Sniper Shells

Support Items:

6 Health Pods
2 Body Armor
1 Shield Belt
1 Damage Amplifier

You will notice throughout the match that most of the enemy invasions and your
invasions will take place from the top. The top is slightly more dangerous
to walk upon but you will get to the bases quicker.

The one thing that's nice about this level is that some areas are dark. This
will enable you to hide in the shadows and provide sneaky assaults, while you
remain hidden, waiting for that unsuspecting player to walk by.

Health items are very rare this time around, unlike last map. This can make it
very difficult to find a pick-me-up when you're about to die. If you take the
top rafter of the map, you will notice one thing: The Shield Belt. The Shield
Belt will help tons when you're under fire, and with captures. Close to the
Shield Belt is the GES Bio Rifle, but it's not commonly used, only as a last
resort weapon.

Ammo is insanely common, with almost 4 packs of ammo for each weapon. You
should never find yourself out of ammo on this map. Once again, the Ripper can
work wonders for around corners.

The Blue Base seems to have the advantage here. Most of the powerful weapons
are close to their base and they have the Damage Amplifier with just a hop,
skip, and a jump away.

Be aware of snipers in the area. There are many places in which a sniper can
hide, waiting to tag the unsuspecting player. Take caution with some of these
areas and try to take detours if possible.

*******************************************************************************

Eternal Cave

Ruins belonging to an unknown race, acquired by Liandri Corporation's
Xenobiology Division for research and excavation.  Deemed a 'valuable and
entertaining venue' by the Tournament Board after 17 XD archeologists fell to
their deaths.

Weapons:

2 GES BioRifles
2 ASMD Shock Rifles
2 Rippers
1 Minigun
2 Rocket Launchers

Ammunition:

5 Biosludge Ammo
1 Shock Core
4 Razor Blade Packs
2 Boxes of Bullets
2 Rocket Packs

Support Items:

4 Health Pods
2 Thigh Pads
1 Shield Belt

Ugh...

I hate the way bases are set up on this map. The bases are put on small board
walks. If you get knocked off or even take one wrong step, you will take a
plunge into a pool of lava and you will end up dying. You need to take extreme
caution when entering and stealing the Blue Flag. This is the most common way
of dying, mainly because people love to camp and knock you into the lava below.

The Shield Belt can be found on the upper most part of the map, off of the side
in a little room. Just watch it so you don't get trapped, as there's only one
way out.

This map doesn't have a Sniper Rifle, so much of the map will be up close and
personal action. Use a Minigun or Rocket Launcher if you find one, to capture
the other team's flag. Ammo is not as plentiful as in other maps, so make all
of your shots count.

There are a few open wide areas, mainly around the bases. Use your dodging
skills and be moving at all times.

*******************************************************************************

Face

This ancient asteroid has been converted to an Arena for the Tournament.  It is
highly dangerous due to aberrant gravitational properties and, of course, the
snipers from the other team.

Weapons:

2 ASMD Shock Rifles
2 Rippers
2 Rocket Launchers
6 Sniper Rifles
2 Redeemers

Ammunition:

4 Shock Cores
8 Rocket Packs
14 Boxes of Sniper Shells

Support Items:

8 Health Pods
2 Body Armors
1 Big Keg 'o Health
2 Damage Amplifiers

One of my favorite maps. If there's any map that will improve your sniping
skills by a lot, this would be the map.

The one thing you will first notice about this map is that there are two towers
seperating the bases, with a big connecting land mass connecting them. On
the land mass, you will find a Big Keg 'o Health. I do not recommend getting
this because of all the fast paced action and sniping on this map.

Sniping and camping are two very common elements on this map. With 6 Sniper
Rifles and 14 boxes of ammo for them, this will make for more than 50% of the
people sniping. The outer edges of the bases have ridges in which you can
land on to get into a good sniping point. Some of these areas are even dark
too, mostly as it goes near the bottom. By getting into a dark area and
crouching down, there will be a very little chance of you dying, unless someone
is an expert and knows where the shots are coming from.

The Body Armors on this map can be found on the very top of the towers. Use the
center teleport of the big pillars in the towers to enter there. Inside will
be a Sniper Rifle and 3 boxes of ammo, perfect for setting up and equipping
yourself to camp and snipe.

You can find the Damage Amplifiers on the main level of the map. Use the
Translocator to look up and see a metal grating. Shoot a beacon up there and
translocate to that place to find one. You can also snipe people down from this
position as it is rare for someone to look up.

The Redeemers are a life saver. Get one and wait until you are right at the
enterance of the opposing team's base. Launch a warhead missile into the base
watch as 2-3 people die, allowing for an easy taking of the flag.

You should use the Translocator as much as you can when going to the other
base to capture the flag to take back to your own base. Since you can't use
the Translocator when coming back from the opposite team's base with the
flag in your hand, this will make it very tough to get back.

*******************************************************************************

Face][

A giant fortress situated in the outer reaches of space, this was converted
into a place for the Tournament. Situated with stabilized gravity, there is
very little threat of being thrown into outer space.

Weapons:

2 ASMD Shock Rifles
2 Rocket Launcers
8 Sniper Rifles
2 Redeemers

Ammunition:

4 Shock Cores
4 Rocket Packs
18 Boxes of Sniper Shells

Support Items:

4 Health Pods
1 Big Keg 'o Health
2 Body Armors
2 Shield Belts
2 Anti Gravity Boots

The twin brother of Face, Face][ is on a giant fortress in outer space. With
all the Sniper Rifles and boxes of ammo for it, there will be a lot of sniping
and this will be mostly everyone's weapon of choice.

Since there's no low gravity, there won't be any risk of you getting pushed
off the edge of the map, unless you accidently fall. To make up for the loss
of low gravity, there will be Anti Gravity Boots, one pair for each base.

One Redeemer can be found in each base on the little ramp like structure above
the base. Usually you will respawn here and get immediate access to its
holiness, otherwise you have to find an alternate way inside. Since there's
very few places to hide, most people will die by the Redeemer quite frequently.

The Big Keg 'o Health can be found in the direct middle of the map. You can
choose to get this, but with the mass amount of snipers in this map, the risk
of you getting killed is high.

A Shield Belt and Body Armor and some health items can be found in the back of
each base. This will provide top of the line defense before going into the
enemy's base and taking the flag.

Use all of the tactics from the previous Face map and you will have no problem
with it, as it's the near image of it. Don't forget to keep using that
Translocator.






Gauntlet

Not all environments are retrofitted Liandri Real Estate.  The Gauntlet is one
of a small number of highly stylized combat arenas specifically for the
Tournament.  This particular venue has been customized for teamplay.

Weapons:

2 GES Bio Rifles
2 ASMD Shock Rifles
1 Pulse Gun
2 Rippers
3 Miniguns
2 Flak Cannons
1 Rocket Launcher
1 Sniper Rifle
1 Redeemer

Ammunition:

4 Biosludge Ammo
3 Shock Cores
2 Pulse Cells
4 Razor Blade Packs
6 Boxes of Bullets
4 Flak Shells
1 Rocket Pack
2 Boxes of Sniper Shells

Support Items:

2 Thigh Pads
2 Body Armors
1 Shield Belt

A map with no health items...

This will force you to use stealth when going for the flags, no matter which
team you're on.

The weapon of choice should be the Flak Cannon. Ammo is common with 4 packs
of ammo. Sadly, there is only one pack of Rocket ammo, so you won't get much
ammo out of it.

There are two main levels to this map: The top and bottom. Going the top way
will give you a straightforward path to the flag, and there are pillars in
which you can hide behind if you are under fire or to avoid being seen. If you
choose to take the bottom level, there will be a good risk of you getting
killed, let alone taking heavy damage. Also, to get to the top, you will have
to take a left to get to the top.

Getting the Shield Belt in this map is a big risk. It sits in a basement kind
of a room. It's sitting on a narrow beam over a pit of lava. One flase step
or getting knocked in will result in you dying unless you don't take the ramp
to get out of there quickly. If you do manage to get out alive, most of the
time you will be on very low life. The Rocket Launcer and a an ASMD Shock Rifle
are also down there, so take note of this. You don't have to do anything
dangerous to get it, so that's a plus.

There is also a hidden Redeemer in this map as well. It is located in a secret
wall, directly above the Shield Belt on the next level. An easier way to get it
would be this way: When you first get the Sniper Rifle on that round platform
on the top level, drop down before you enter the tunnel going into the Blue
Base. Search in-between the two doors and you will soon find it.

*******************************************************************************

Hall of Giants

An enormous shrine constructed by the once living gods, Liandri has
remade this palace for crowd entertaining purposes for their tournaments.
Each combatant will be outfitted with an Anti Gravity Belt to reduce
injuries caused by falls. Teleportation pipes are implemented to ease the
trouble of getting from one side of the arena to the other.

Weapons:

2 GES Bio Rifles
4 ASMD Shock Rifles
1 Pulse gun
3 Miniguns
1 Flak Cannon
5 Rocket Launchers
6 Sniper Rifles
1 Redeemer

Ammunition:

4 Biosludge Ammo
10 Shock Cores
2 Pulse Cells
6 Boxes of Bullets
2 Flak Shells
10 Rocket Pack
12 Boxes of Sniper Shells

Support Items:

10 Health Vials
20 Health Pods
2 Body Armors
1 Shield Belt

This map is one of the biggest Capture the Flag maps ever. Since there are
many tall rampways and very high Flag Base posts, gravity will be reduced a lot
to limit the amount of damage you take, and to make access to higher places
easier.

Firs thing you will notice about this map is the large amount of Sniper Rifles
and ammo for it. This is a sniper's dream map. Tall defense posts, a few dark</pre><pre id="faqspan-2">
places, and a lot of places to hide behind if you are under attack. Most of
the people on this map will use a Sniper Rifle to their advantage, so keep
this is mind.

There are many places in which lead to the flag outposts, namely the long,
green tube that extends from one end of the map to the other. This tube is
located at the very bottom of the map, while the enterance to enter it can be
found in the middle of the map. When you enter it, you will reach very high
speeds and reach one side of the map in mere seconds, depending on which side
of the tube you take. You will be launched out of the tube at very high speeds
and at very tall heights. You need to use your target trajectory of your
controls to figure out where to land. Another place to enter tubes to get up
to the bases are right near the bases themselves. The tubes are located off
to the left and right of the bases, and go vertical. Jump to enter one of
these tubes to get the same results as the horizontal one.

While the Shield Belt can be found in the near middle of the map, the Redeemer
can be found at the very top of the map, on an extending platform. You will
need to use the Translocator to obtain the Redeemer. It's not as hard since
you have low gravity.

If you get into trouble, there are numerous health items littering the map.
They are widely scattered, so no matter where you are, there will always be
one near you. Also, a Body Armor can be found on each side of the base, on
the long tube.

*******************************************************************************

High

Always looking to thrill their viewers, Liandri purchased two incomplete
skyscrapers. Combatants are faced with treacherous heights and construction
based machinery, so they are required to use the upmost caution.

Weapons:

ASMD Shock Rifle
2 Ripper
2 Miniguns
2 Flak Cannons
2 Rocket Launchers
2 Sniper Rifles

Ammunition:

Shock Cores

4 Razor Blade Packs
4 Boxes of Bullets
4 Flak Shells
4 Rocket Packs
4 Boxes of Sniper Shell

Support Items

12 Health Pods
2 Big Keg 'o Health
2 Thigh Pads
2 Body Armors
2 Anti Gravity Boots
2 Damage Amplifiers

Another personal favorite map of mine. The action is very intense when trying
to capture the flag and all the weapons and items are very well balanced.

This map is set upon two skyscrapers. Unlike Hall of Giants, the gravity will
be normal, so if you fall from a great height, chances are you will die.

In this map, many teleports can be found, which lead to carious parts of the
map. Sometimes these are the quickest ways around, but you need to remember
which areas go to which.

Two Sniper Rifles can be found in the very top of the map, while the Rocket
Launchers, Flak Cannons, and everything else will be found close to the team's
flag, on either of the four levels. Since Sniper Rifles can be found in this
map and since distances from the base are great, chances are there will be
sniping defenders of the flag coming into play.

Ammo is sparce in this map, being only two packs of ammo for each weapon on
each side of the base. Since this is the case, only bring as much ammo as
you might use on your trip to the other base, so that other teammates get
the chance to partake on the ammo as well. Weapons with no ammo is not a good
situation if the other teams come to take your flag.

Body Armor can be found directly under the platform with the flag. Use this
to your advantage. The Damage Amplifier is close by as well. It's located
on top of the intersecting beams above the flag. this can make for a good
sniping post as well, since you can cover most of the top area. The Big
Keg 'o Health, on the other hand, can be found in a small hallway, behind
some boards. An easier way to find it is to walk along the top, long portion
of the yellow crane until you find a hallway. Translocate behind the boards
to find it in all it's glory.

When you go for the enemy's flag, watch out for the various gun implacements
around the complex, as they will shoot you. Use the various boxes to conceal
yourself to sneak in and take their flag.

Last but not least, make sure you don't fall or get shot off any of the
buildings. Doing so means instant death.

*******************************************************************************

Hydro 16

This enormous hydroelectric plant used to power the colonies on Vesuvius 9
until a mysterious virus killed everyone off.  Now that a few years have
passed, Liandri officials have declared the plant safe for combat.

Weapons:

2 ASMD Shock Rifles
2 Pulse Guns
2 Rippers
2 Miniguns
2 Flak Cannons
4 Sniper Rifles

Ammunition:

8 Shock Cores
12 Pulse Cells
8 Razor Blade Packs
18 Boxes of Bullets
8 Flak Shells
8 Rocket Packs
18 Boxes of Sniper Shells

Support Items:

34 Health Vials
16 Health Pods
2 Body Armors
2 Shield Belts

Sweet Jesus...

I'm sorry, but if you run out of ammo in this map, you just plain suck. Ammo
is insanely common, even the health items. 34 Health Vials? You'll be at 199
health in a matter of seconds.

If you are looking for a Shield Belt in this map, you will need a Translocator.
Go to your flag and look straight up. You should see a series of beams
extending from all directions. You will need to use the Translocator to get up
to the very top. You will be rewarded for your excellence with a Shield Belt.
The top part of the beams make very good sniping points as well.

The main tower that seperates both bases houses a nice amount of goodies. This
is perfect: Gather up a Sniper Rifle and just camp there. You will notice that
there are Health Vials there if you get it. Just be aware of one thing: You
might not be alone and someone can easily cap you in your skull. Always take a
moment to check out your surroundings.

Since there is a big open area surrounding the bases, you should go into small
wolf packs before venturing out. Some resistance will be found here, but once
you get the opposing team's flag, there will be tons of resistance to try and
kill the flag carrier. while one person has the flag, the others should go and
support the flag carrier by clearing out the perimeter. Your weapons of choice
for doing this should be the Rocket Launcher or the Flak Cannon.

*******************************************************************************

Lava Giant

This volatile world has an extremely low orbit around a superdense gas giant.
The resulting gravitational forces have caused the planetary mantle to
collapse.  Combatants are issued special gravbelts for each match.

Weapons:

2 GES BioRifles
2 ASMD Shock Rifles
3 Pulse Guns
2 Rippers
2 Miniguns
2 Flak Cannons
1 Rocket Launcher
3 Sniper Rifles
1 Redeemer

Ammunition:

4 Biosludge Ammo
4 Shock Cores
6 Pulse Cells
4 Razor Blade Packs
6 Boxes of Bullets
4 Flak Shells
4 Rocket Packs
4 Boxes of Rifle Shells

Support Items:

18 Health Pods
2 Body Armors
1 Shield Belt
2 Anti Grav Boots

This is a very straightforward map. There is a good supply of ammo, health,
and there's even a Shield Belt and Redeemer to help to the cause.

Most of the time people will be nestled inside the little towers of the bases,
sniping away at anyone who dares to approach. Keep moving in a zig zag pattern,
jump, and dodge all the time. You will have little chance of getting hit if
you do this. Don't forget to use that Translocator.

Getting the flags are tough, mainly because they are nestled deep inside the
fortresses. It takes a little work, cooperation, and patience to get the flag
and make it out of there alive. If you do manage to get the flag, try to find
a pair of Anti Grav Boots and jump out of the base over the walls. This will
make for a faster escape and avoid anyone who might be camping by the exit of
the base.

Getting the Redeemer is easy, but treacherous. If you are located at the Red
Base, it will the in the tunnel on the far right side. You will need to make
three jumps on small pedistals over lava. Once you obtain it, you need to do
the same thing to get out of the room, but it's well worth getting it. This
will make your escape attempts easier for you and your team. The Shield Belt
isn't far away from the Redeemer either.

*******************************************************************************

Niven

An experimental orbital nuclear reactor, abandoned after funding for the
project dried up.  High radiation levels and waste leakage offer an
environmental challenge for Tournament combatants.

Weapons:

1 GES BioRifle
2 ASMD Shock Rifles
1 Ripper
1 Minigun
1 Flak Cannon
1 Rocket Launcher

Ammunition:

5 Biosludge Ammo
4 Shock Cores
2 Razor Blade Packs
2 Boxes of Bullets
2 Flak Shells
3 Rocket Packs

Support Items:

4 Health Pods
1 Thigh Pad
1 Body Armor

A very small map. the general makeup is a rectangle connecting two sidewinder
hallways connecting to a room with the flag.

The rectangular room is the room where action will happen most. All of the
weapons are located here. There are also plenty of high places in which you
shoot down below to kill people.

Not much can be said about this map because it's so small.

*******************************************************************************

November

Battle around a tired November class nuclear submarine docked in an
underground pen.  This relic, left from the First Cold War, still includes
machinegun nests and defensive positions key to victory.

Weapons:

2 GES BioRifles
2 ASMD Shock Rifles
2 Rippers, 2 Miniguns
2 Flak Cannons
2 Rocket Launchers
3 Sniper Rifles

Ammunition:

4 Biosludge Ammo
2 Shock Cores
4 Razor Blade Packs
7 Boxes of Bullets
10 Flak Shells
10 Rocket Packs
9 Boxes of Sniper Shells

Support Items:

12 Health Vials
8 Health Pods
2 Big Kegs 'o Health
2 Thigh Pads
2 Body Armors
2 Shield Belts
1 Damage Amplifier

There are a lot of weapons, ammo, and support items in this map. Take advantage
of everything while you can, you will need it.

This map takes place in a submarine based level. One thing you will notice
about your base is the amount of support items your base has. The bases are
different looking from one another, but have the same items. You will find
a Big Keg 'o Health and Body Armor, just begging to pick up. As you find the
submarine, there will be a Damage Amplifier on top of the submarine. This can
help create a path of destruction on your way to capture the flag.

Shield Belts are located in each side of the base, but the Blue Base gets
screwed on this deal. Their Shield Belt is located towards the middle of
the map, making it anyone's game, depending on who get's it first.

Another reason that Blue Base gets screwed is because when you get the flag,
there will be a hole around that area in which you can jump down to lead you
back to the main area if you so desire. Be warned, if you do this, you
will suffer some pretty good damage from it being so high up. Only use it
if you have a Shield Belt and a good amount of health.

There are many paths in which you can maneuver towards the opposing sides.
Always keep a look out for new paths which you can take to avoid enemy
fire and damage.

You can also hide or take cover from many objects, such as crates and walls.
If you know someone's coming, jump out and scare them half to death, then
pump them full of lead.

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Orbital

The interior of this dual-sided space station may appear complete, but much
functionality was never completed when funding ran out due to corrupt
contractors and irresponsible administrators.  As usual, the savvy Liandri
location scouts caught wind of this and picked the station up at a discount for
inclusion in the tourney.

Weapons:

2 GES BioRifles
4 ASMD Shockrifles
4 Pulse Guns
2 Rippers
4 Miniguns
2 Flak Cannons
2 Rocket Launchers
2 Sniper Rifles
1 Redeemer

Ammunition:

4 Biosludge Ammo
8 Shock Cores
12 Pulse Cells
4 Razor Blade Packs
8 Boxes of Bullets
6 Flak Shells
6 Rocket Packs
4 Boxes of Sniper Shells

Support Items:

12 Health Vials
30 Health Pods
2 Body Armors
1 Shield Belt
2 Damage Amplifiers
2 Anti Grav Boots

This map has enough weapons and ammo to supply the Chinese for many years. It's
crazy. There is an abundance of support items and health, making this too
easy.

There won't be as many deaths on this map as you might think, despite it being
large. There's plenty of health items and armor, and you can hide in tons
of different places to bring the element of suprise to your enemies.

The flag carriers have it easy on this map, as the health items are scattered
around the map. Most of the time they won't even need support from their
teammates, but any extra help is useful.

The Shield Belt and the Redeemer are located pin point of the center of the
map. Sometimes people will try to snipe others that go for the Shield Belt,
sometimes not. If you want the Redeemer, it's above on a medium sized platform.
As you would've guessed, you need the Translocator to obtain it. The Redeemer
will help in many ways for getting the other team's flag, so take some time
to make sure you get it.

Anti Grav Boots can be found in the center of the map, scattered right by the
Shield Belt and Redeemer. These will help to get on those top ledges to
get to your base faster.

There are many routes in which you can take to get to and from the bases. No
matter which way you go, they will always lead to the same palce, the middle
of the map.

Sniping can be a good help to defend your base. There are quite a few sniping
points in which you can get a decent headshot of anyone who's walking about.

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7. The Scoring System

Here's how scoring breaks down in Capture the Flag:

Suicide (Falling off a high cliff, dying in lava, toxins, etc.) -1
Suicide (Killing yourself with weapon fire) -5
Dying (Someone killing you) +0
Frag +1

Flag Capturing +7

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8. Conclusion

Well I sure had fun writing this FAQ, mainly because a lot of people need help
and that. It was very time consuming getting every last detail right. Now,
for the people who want some maps, I recommend you go to Nali City.

Here's a link that you can get some maps.

http://nalicity.beyondunreal.com

There are a lot of crap maps, and there are some really good ones too. Look
around to see what you find.

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9. Legal Information

*******************************************************************************
Webmasters! Do NOT:
*******************************************************************************

Post this FAQ on your site directly. The only sites that this rule DOES
NOT apply to is:

www.gamefaqs.com
www.neoseeker.com
www.gamespot.com

No if's, and's, or but's about it. Ask me first if you would like to make
this FAQ available on your site. If I find it on your site and you never
asked me for permission, I will take legal action against you.

*******************************************************************************
Webmasters! Please DO:
*******************************************************************************

If you are a webmaster of a site that wants to post this FAQ, what do
you do? As you read above, you can not post it directly. Instead, link
to the page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not
link to the URL if it ends in ".txt" or ".doc", you just can't use that.
If it ends in anything else, such as the page where it lists all the
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm
only repeating myself, but I had to because some people have to be told
something twice. If you have any questions on linking, notify me. To
answer the most common question I'll get, you can not link to any
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs'
legal section. So there.

This FAQ cannot be used in magazines, guides, books, etc. or in any
other form of printed or electronic media involved in a commercial
business, in part or in whole, in any way, shape, or form, PERIOD. It
may not be given away freely, as a "bonus" or "prize", or given away
with the game itself, etc. This FAQ cannot be used for either profitable
or promotional purposes, regardless of the situation. Breaking any of
these rules is in direction violation of U.S. law.

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10. Credits

Myself, I took the time to write a detailed FAQ for you guys, so you better
be thankful.

Apathetic Aardvark. I appreciate it so much that you let me use your item
list for each map. It would take me a long time to do it, but I'll have
to do it on my own for some maps. Thank you very much yet again.

CJayC here at GameFAQS. You made a really nice site, I love it. Always keep
up the hard work.

Marshmallow here at GameFAQS. He's known for making FAQs from Goldeneye 007
and Perfect Dark for the N64, among other names. Thank you very much for the
legal information section.

The Capture the Flag community. Keep on fraggin' :)

The readers who read this.

That's really about it. If I haven't mentioned anyone (Does happen, my brain
fails to work 75% of the time), let me know and you'll be added. People who
send in user tips will surely be added here as well :)

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11. Contacts

If, for some reason you want to contact me, maybe about getting to know
Capture the Flag, or just basic information on how to play, or user
submissions. You can contact me two ways. Either:

1. AIM me @ Agentzero90. This is probably the best way, even though I do have
my away message on most of the time, but I will get your message.

2. E-Mail me [email protected]. The second way, but I usually only check
my E-Mail once a week, so don't pray for a quick response.

3. Rules About IM or E-Mail:

* No spam. Heaven help you if I find spam...

* Don't come E-Mailing me saying "Hey, I noticed a typo in section...". It's
fine if you send me an E-Mail or IM saying I got a couple errors, but don't
go rampant finding errors. I don't have Microsoft Word so spellcheck is out
of the question.

* If you have a question that is not already answered in this FAQ, please, go
ahead and ask.

* If you want to set up a server in which you want to learn how to play, I'll
be glad to help you. See Contacts above for more information.

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This document is © 2005 DV Morpheus
All rights reserved.