Solution to Martian Dreams
==========================

In all locations, search everything, take everything that seems useful (for
example weapons) and talk to everyone on all subjects.
When it gets extremely cold, encamp and rest for the night.
When someone gasps for air, make sure he gets some oxium. Oxium geodes can be
found all around Mars (use a hammer to open them) and there's an infinite
amount of it in the power station. Watch out for oxy leeches, for they steal
your oxium. Chsheket neither gets cold nor needs oxium.
If you encounter enemies you don't want to fight, try using the spyglass.
The avatar can walk to a mine entrance alone, in solo mode. If you then turn
to a second party member and have him killed, the game returns to party mode,
at the avatar's location! If he now enters the mine, the party is once again
complete, except for the dead member.
If you meet a blue maw with a lot of tentacles, turn all party members into
command mode and have them attack the maw.

Use the prybar on the door. Copy protection. Midgame 1.
Go to the first capsule. Join with Dibbs. Go to the trade post, then to
Cooter's cave. Use a green berry to enter. Rescue Cooter from Cuprates.
Go to the power station. Take the torn belt.
Go to Olympus, then to Syrtis. Use both drill parts on each other with a
wrench, enter the mine and drill away all cave-ins. Join with Sherman.
Drill into some iron ore, load the ore onto a wheelbarrow with a shovel, then
load it into a rail car with a shovel. Once the rail car is full (7 loads),
move it out of the mine to the canal.
Ask Duprey, Sherman and Yellin to sign, then return to Olympus.
(These guys look a lot like Dupre, Shamino and Iolo, don't they?)
Take Curie's lead box and tongs. Have Trippet repair the belt.
Enter the underground complex in the west of Olympus. Take the panel using
the wrench, then exit to the west.
Go to the top of Olympus Mons. Get the camera and return it to Hearst down-
hill. Enter the mine and talk to Carnegie.
Go deeper into the mine and search for the masonic symbol on Jean's body and
a block and chip of radium. Move both into the lead box using the tongs.
Leave the mine and return to Olympus via the underground passage.
Return the masonic symbol to LeGrande and take the headgear from the machine.
Talk to Edison and make him repair the panel for the dream machine.
Go to the power station, use the belt on the rollers and move some charcoal
into the oven, using the wheelbarrow and shovel. Midgame 2.
Exit the cave to the east through the lighted corridor (once you found it).
Wear rubber gloves, then repair the power cables using the pliers. Midgame 3.
Go to Hellas. Use the bridge to the west side to access the dream machine.
Use the radium block on the power supply, the panel with the wrench on the
control panel and the headgear on the machine.
Sit in the machine and have another party member use the controls. Midgame 4.
Welcome to the dreamworld. Dreamstuff will turn into all sorts of useful or
useless things when you use it. You can leave by talking to yourself.
Solve the dreams:
-Wear the red cape and make the minotaur follow you into the small room,
 then drop the cape there.
-Grow the plant and make sure it isn't eaten by worms, just as Carver says.
-Defeat the invisible creature. There is a fortress in the northeast. There
 are less creatures than footprints, luckily.
-Walk south and go down the wall faster until you hit ground.
-Martian village. Talk to everyone. Nothing has to be solved here.
Now it's time to grow a Martian plant. A suitable location is, for example,
the greenhouse in Hellas. You can find a seed in Hellas and chemical stuff in
a lot of places, among which Hellas. Take a bucket and a pick with you, go to
the north or south pole, use the pick on the ice and the ice on the bucket.
Return to Hellas and take the microscope from the greenhouse.
Dig a hole using the shovel. Put a live Martian seed in the hole, then fill
it up again. Use water, nitrogen, phosporus and potash on the seedling. Rest
nearby for an awful lot of time until it is fully grown. Cut it open with the
ritual pod knife and take this body to the dream machine.
First enter the dream world yourself. Go to the Martian village and ask the
agrarian to do the transfer. Leave the dream, put the Martian body in the
machine and reactivate it. Midgame 5.
Bring the dead Martian to Elysium. Talk to Tekapesh, say you have found a
better body for the Martians, then go to the dream machine and use it.
Some more dream puzzles:
-Kill the martians, search the bodies and take the money. Go out and buy the
 black horse, Marshall. Then talk to the horse and free him.
-Sail the barge through the void and collect 25 pages, then use the book in
 the postbox. If you eat a brown berry, you can see all barricades.
-Walk around until you find Lowell, then charm the monster with Cupid's bow,
 walk southwest and use the mirror once you've reached the icecap.
-Walk over as much different colored tiles as possible, use the dreamstuff
 and return to the door. Use the oil on the door and open it.
Once you've solved these four dreams and the ones in Hellas, return to Teka-
pesh. He will transfer all Earthlings back into their bodies and the Martians
into the dreamworld. Midgame 6.
Go to polar lens 2 and 3 and take the broken lens and motor with you.
Go to Olympus and have Edison fix the motor. Go to Elysium and have Tiffany
repair the lens and have Melies develop the photograph. Take some weed killer
and a spray gun with you. Use the weed killer on the spray gun.
Go to lens 3 and reinstall the motor using the wrench. Go to lens 2 and re-
install the lens. Go to lens 1, kill the vines using the weed killer and go
inside the building.
Look at your pocket watch, use the controls and enter the time, like this:
5:13 pm = 1713; 8:26 am = 0826; etc. Midgame 7.
Return to Olympus mons and give the photograph to Hearst.
Go to the laboratory, have Cutter make you a heartstone and use it on the
female Martian robot. Join with Chsheket. Midgame 8.
Go to the water station and have Chsheket use the controls beyond the steam
leaks in the west side. Midgame 9.
Return to Hellas and sail the rail barge to Syrtis. Load the rail car of iron
ore onto the barge, then sail it to Olympus mons. Move the ore into the mine
and talk to Carnegie.
Go to Olympus. Talk to Peary about Argyre, Roosevelt about evidence and Bern-
hardt about rouge.
Go to the first capsule. Take the loose iron holder and return to Olympus.
Talk to Roosevelt again, then go to the Olympus mons mine, talk to Carnegie
and have him make some cannonballs.
Go to the cannon barge, use the cannonballs on the cannon and sail it to the
eastern gate of Argyre. Fire the cannon to blow up the gate.
Take some rouge berries, return to Olympus and give them to Bernhardt.
Go to the water station, find the sprayer, use the rubber from the chest near
it and the dye on the sprayer, move Chsheket into the sprayer and activate
its controls. Midgame 10.
Go to Olympus and talk to Segal.
Return to Argyre. Talk to Rasputin, then use the dream machine. Midgame 11.
The final dream puzzles:
-Faulinei: The left Spector is the liar. This can be detected by moving the
 mirror over to him and looking at his reflection. Exit through the door.
-Astaroth: Use all dreamstuff until you find the magic healing potion. Use
 it on the dying martian.
-Nosfentor: Walk north until you meet the tentacles. Use the dreamstuff,
 take the weapon and attack.
-Raxakch: In the battles, make sure you get the purple and brown berries
 from the dreamstuff. Once you've defeated all three creatures, walk back to
 his keep and eat all sorts of berries. Use the dreamstuff heap to get piles
 of dreamstuff, and use those until one of them turns into a modern rifle.
 Attack Raxakch with this rifle. Midgame 12.
Take all phlogistone with you. You won't be needing anything else any more.
Use the teleport west of Argyre to return to Olympus. Go to Olympus mons and
enter the cave. Talk to Carnegie. Grand Finale.

There is one more midgame, namely a view of Kansas if you use the ruby slip-
pers to return home. This also allows you to see the Grand Finale. Alas, the
slippers cannot be found anywhere (as fas as I know). They probably can be
acquired through some cheat or debug mode, such as Ultima VI's Spam & Humbug.

Martian Berries:
 Brown - Light and X-Ray           Blue - Poisonous
 Green - Telepathy                 Red - Inedible
 Purple - Telekinesis              Rouge - Inedible

Interesting locations:
 Argyre:        32 S,  65 W        Olympus Mons:  10 N, 140 W
 Arsia Mons:    13 S, 129 W        Polar Lens 1:  57 N,  25 W
 Cannon Barge:   5 S,   7 W        Polar Lens 2:  55 N, 125 W
 Cooter's Cave: 12 S,  81 W        Polar Lens 3:  55 N, 100 E
 Cuprates:      17 S,  79 W        Power Station: 13 N,  25 W
 Eastern Gate:  35 S,  27 W        Power Towers:   8 N,  15 W
 Elysium:       20 N, 114 E        Rail Barge:    25 S,  65 E
 First Capsule: 28 S, 153 W        Space Capsule: 28 S, 146 E
 Hellas:        27 S,  77 E        Strange Rock:  20 S,   5 W
 Laboratory:    55 N, 112 E        Syrtis:        10 N,  71 E
 Noctis:        20 S, 113 W        Water Station: 18 N, 168 W
 Olympus:       10 N, 110 W

Walkthrough by Radiant.
http://crystalshard.net