Turok: Dinosaur Hunter
FAQ/Walkthrough
Version 1.0 (12/22/98)
Jr Pikachu
[email protected]


Welcome to m FAQ for Turok: Dinosaur Hunter. I decided to write up a FAQ
for this because I am completely bored today and this is one of my fave
games.


Table of Contents


1. Introduction

2. Controlling Turok

3. Weapons

4. Enemies

5. Walkthrough

6. Bosses

7. Cheats

8. Fun Stuff

9. Credits



1. Introduction:

Turok: Dinosaur Hunter was one of the best games of it's time on the N64.
It had incredible graphics, great gameplay, OK music and best of all, the
best enemies put in a game yet. Although my favorite part of this game was
the weapons (I luv the Quad Rocket Launcher!), this game is a must have if
you love first-person shooters. And it's a Players Choice Game, it's only
49.95 : P



2. Controlling Turok

This is where I was turned off by Turok at first. The controls are rather
difficult to learn. But, once you master them, you will become addicted to
them.

C Button: Move Turok forward, backward, left and right.

Control Stick: Make Turok look up or down and turn around

Control Pad: Toggles running on and off

L Button: Toggles map on and off

R Button: Makes Turok jump

Z Button: Fires the weapon you have selected

A and B: Scroll through your weapons



3. Weapons:

My favorite part.

Knife: Starting weapon. Not very strong, but great for close-quearters
fighting. Don't use this against enemies armed with guns unless you are
good at srafing around them.

Bow: Pathetic weapon. Hold Z to shoot them harder and father. Although if
you get Tek Bows it becomes a great weapon. Use Tek Bows to take out
Pur-Linns.

Pistol: Small gun, doesn't do much damage. No reload though, so this is
perfect for taking out Raptors charging you from a distance.

Shotgun: Good gun, can put Raptors down in two shots. Reload takes about 2
seconds though, and in this game, that could mean your death.

Auto Shotgun: Bigger shotgun that does more damage.

Assault Rifle: A greatgun. Does about the same amount of samage as the
Shotgun, only it fires about 4 bullets at a time.

Plasma Rifle: Shoots glowing burst of plasma at enemies. Use in the last
few levels where you need firepower.

Mini Gun: Pretty much the same as a machine gun.

Grenade Launcher: This launches one grenade that explodes after a few
seconds. Novices should take some time to get used to this weapon or else
they become suicide machines.

Particle Accelerator: When you hit an enemy with this cool gun, it will
freeze, then explode in a sick but entertaining mess of blood.

Alien Weapon: When you first hit an enemy with this, it will hardly do
damage, but then the shot explodes, which probably will kill the enemy.

Quad Rocket Launcher: Fires four rockets at a time. My favorite weapon.
Look's awesome when it reloads. Save this for the bigger and harder bosses.
Also good on Triceratops.

Fusion Cannon: Save this for the T-Rex boss! It shoots a small pink blast
that travels across the ground, then explodes in a nuclear-like explosion.

Chronosceptor: The most powerful weapon in the game. You get three shots,
and three shots only. No ammo, no mistake, no nothing. Save this baby for
the Campaigner.



4. Enemies


Poachers:

A man that wears animal skins.

Attacks: Uses knives, bows, guns and grenades.

Strategy: Use any weapon to put these guys away.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Soldier:

A man in an army outfit

Attacks: Guns (Pistols and Shotguns) and really BIG knives.

Strategy: These guys just usually sit there and fire at you the whole time,
so strafe and take them out with your Pistol.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Campaigners Soldiers

Big guy with tons of armor.

Attacks: Big Plasma Rifle

Strategy: This guy is tough if you don't have any good weapons. He just
stands there and unleashes VERY powerful Plasma shots. Hide behind
something and strafe back and forth while shooting at him
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Raptor

Come on now, who hasn't seen Jurassic Park.

Attacks: Charges you and bites and claws at you

Strategy: Use the Shotgun and blow these suckers away before they even get
near you. They usually hunt in packs, so watch out.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Bionically Enhanced Raptor

Same as Raptor, only is slightly bigger and is gray. Also has a gun
strapped to it's forearm.

Attacks: The gun on his forearm

Strategy: Use the Shotgun with Explosive Shells when you can't avoid these
nasty creatures.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Dimetrodon

A big reptile with a large sail on his back

Attacks: Uses very sharp teeth

Strategy: Just use your Granade Launcher and pump Grenades into this sucker
while keeping your distance.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Bionically Enhanced Dimetrodon

Same as Dimetrodon except with twin machine guns mounted on his back

Attacks: Machine Guns and Teeth

Strategy: Strafe around it while using your Grenade Launcher.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ancient Warriors

Men that are painted like skeletons.

Attacks: Blowpipe and Club

Strategy: The ones with Blowpipes need to be dropped as soon as possible,
or be prepared to take some damage. Use the Assault Rifle for a quick kill.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Triceratops w/ Rider

A huge dinosaur with a Soldier riding on his back.

Attacks: Rocket Launcher, Guns, Horns

Strategy: Get behind it and use your Rocket Launcher. Watch out for it's
Rockets, they do big damage.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Dragonfly

An annoying big, green dragonfly.

Attacks: Flies up to you and starts to gnaw on you

Strategy: You can either run away, or gut them with your Knife.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Beetle

A giant beetle

Attacks: It jumps up and slashes at you

Strategy: When they get close to you, slash them with the Knife.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Leapers

Depends on what Leaper you're facing. They all jump diagonally and walk on
all fours.

Attacks: They jump up to you and slash at you

Strategy: There are three types of Leapers. The small Drone, the bigger
Warrior and the massive Queen. You know you're up against a Queen when you
face a white Leaper. Use Tek Arrows on them all.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Alien Infantry

Green aliens with masks, they have four arms with guns on either side and a
Jet Pack strapped to their back.

Attacks: Alien Gun

Strategy: If you are in a wide, open space, they will use their Jet Packs
to get behind you. If you really peeve him off, he will activate his self
destruct mechanism (ever seen Predator?). He usually blasts his Alien Gun
though. Strafe and use the Particle Accelerator.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Pur-Linns

Big, ape like monsters that are very powerful. There are several varieties.
The normal ones, which try to get near you and punch you, the Earthquake
ones, which punch you and slam the ground sending out shockwaves and the
Blaster ones which shoot fireballs at you.

Attacks: Punching, Slams the ground and Fireballs.

Strategy: Keep your distance and use Tek Arrows.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Warrior Priests

Warriors with spikes sticking out of their head with a big mace

Attacks: Mace and Magic Spells

Strategy: If they send a spell at you, hide behind something. Rush these
guys and take them out quick with the Assault Rifle.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Demons

Creatures with glowing, red eyes and a large spear.

Attacks: Spear and Magic Spells

Strategy: Don't leave these guys alone or they will send a fireball your
way. Strafe and use the Assault Rifle.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Demon Lords

Large demons that carry maces.

Attacks: Magic Spells

Strategy: These guys are a pain. They send all sorts of spells your way.
Strafe and use the Grenade Launcher.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Subterraneans

Huge worm-like creatures with snapping claws

Attacks: Claws and acid-saliva

Strategy: These guys can take some hits. The quickest way to kill them is
to use the Shotgun and pump five explosive shells into them. If there are a
lot of them and you don't have a good, powerful weapon, you're screwed.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Cyborgs

Robots that look like humans

Attacks: Punches and uses a Baton

Strategy: The best way to dispense of these freaks is to hit them with
three Tek Arrows.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Cyborg Masters

If you combine a bunch of Campaigners Soldiers and make them look like a
Cyborg, this is what you get.

Attacks: Big Plasma Rifle

Strategy: Strafe and hit them with your Plasma Rifle for best results.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Heavy Cyborg

Big huge robots, comes in two colors, red and yellow.

Attacks: Red: Axe and Machine Gun, Yellow: Rocket Launcher and Axe

Strategy: Use the Rocket Launcher to take these nasties out fast. It should
take eight shots.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Sludge Beast

A big crab that lives in the sewers.

Attacks: Pincers

Strategy: Watch out, these guys sometimes come up behind you! Slam them
with three Grenades from the Grenade Launcher.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Killer Plants

A pretty pink flower that comes alive and shoots poisinous barbs at you
while trying to eat you.

Attacks: Poison Barbs

Strategy: Use the Grenade Launcher since it almost always blocks your
bullets.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _



5. Walkthrough


Level 1: The Hub Ruins

Weapons To Pick Up:

Pistol, Shotgun, Auto Shotgun, Assault Rifle, Tek Bows

Enemies:

Poachers, Campaigners Soldiers, Leapers, Raptors, Beetles, Pur-Linn

First head down the hill and dive into the water. On the right side there
are three Pistol clips. On the left side, there is a cave. At the end is
the Pistol. Grab it, and jump down. Go across the bridge, and climb the
vines. Kill the Poacher that runs up to you with your Pistol. Just up ahead
is the first key! Grab it.

Now go left and step on the switch to lower the pillars. Grab the ammo, and
follow the left wall. There will be a Raptor and a few Poacher that charge
you. Take them out. When you see the Poacher throwing Grenades, take him
out and grab the Grenade he drops. Continue along the left wall. You will
soon see a Poacher guarding a vine wall. Kill him and climb the wall. There
will be another Poacher guarding the next key. Kill him to retrieve it.

Drop back down and continue along the path and after killing the next
Poacher, you will find another one guarding a stone wall. Kill him, and
climb the dark spot on the wall. It is a vine in disguise. At the top
behind the bush is a Campaigners Soldier. Be careful. Strafe back to the
right until you see his shoulder, fire a few shots off, and strafe back and
forth to avoid his shots if he returns fire. Continue this until he dies.
Get the goodies he drop, and grab the Auto Shotgun. Drop back down and
follow the path until you get to the ruins. You can get the Shotgun here if
you want. Go up the path to the left or right. Keep going though the wooden
doorway and kill the Raptors. Two Poachers will drop down by the warp
portal. Don't bother with them and just step on the portal. Now kill the
Poachers that rush you, and jump across the cliffs. After the Check Point,
jump over the cliff and grab the vine wall. Climb up and grab the Tek
Arrows. Use them to kill the Pur-Linn that drops down. The stairs will now
fall down. Go up them. Kill all the enemies at the top. Keep going and soon
you will be on a path made of logs. Follow it up to the Save Point. Now
follow the log path with the gold Life Forces. You are now at an area
filled with lava. Kill all the Soldiers to make some pillars raise. Jump
across these to get to another warp portal. Step on the switch to lower the
pillars, then go left as the pillars there will also lower. Get the
Explosive Shells for your Shotgun and take out the two Raptors. Climb the
ladders and you're at a narrow path that winds around the mountain. At the
top is a little island with two Soldiers throwing Grenades. Jump over to
the island, kill them, and grab the next key!

Jump back over and follow the path to a vine wall. Kill the Pur-Linn that
drops down and climb the wall to reach a cave. It's sort of a maze filled
with Leapers, but if you use your map, you should get out fairly quickly.
At the end is a Queen Leaper, kill her with a Tek Arrow. Step on the warp
portal (hehe, i'm watching Jerry Springer as i type this, it's a damn funny
show). Drop down to grab the health and the Shotgun ammo. This seems like a
big area, but it really isn't too big. Just find the pillar with the ladder
by it. Climb it, and hop across the pillars to reach the next warp portal.
When you get to this cave, take the first left to get the next key!!!

Now instead of going forward to the next warp, turn right and kill the
Leapers. Dive into the water and swim to the end, dodging the two or three
Leapers swimming in here. At the end is the Assault Rifle and a Box of
Bullets. Swim back out. Now go into the alcove across from where you got
the key and step on the warp portal. You're in a very nasty maze now. All I
can tell you is ALWAYS follow the right wall. You should quickly find the
Chronosceptor piece and the new key.

Once you find the exit warp portal, you're now in a sort of box maze. Find
the ladder, and climb it. Go forward, turn left and up this ladder. Fall
down this hole, and walk around until you find the pond. Hop across the
pillars sticking out of the water. By the warp portal, there is the final
key!!!

Step on the portal. Get your Tek Arrows out after killing the Soldiers, and
kill the Fireball Pur-Linn with them. Save your game and activate Level 2.


Level 2: The Jungle

Weapons To Pick Up:
NONE

Enemies:
Leapers, Pur-Linn, Poachers, Raptors, Beetle, Campaigners Soldier

It's a long way to the first key, but it isn't too hard. It's a straight
forward path, so just keep going until you get to the wooden walkway. Cross
this walkway until you get to the village. Go through here to the Check
Point, then dive into the lake. You will soon find an underwater cave. It
is a maze, so just turn right at every turn and you will soon find an are
on ground where you can grab the first key.

Drop down, you're back by the lake, except on the other side. Follow the
path, killing the enemies that attack you. Continue on down the path until
you get to the next village, clear out all the enemies and take out the
Campaigners Soldier guarding the Save Point. After you face two Pur-Linns
at once, go up the hill and go right. Go through the temple, but be careful
though, as Poachers will drop down. Instead of going through the
Checkpoint, keep going down the path until you get to the vine wall. Climb
it to find a temple. Hit the switch and go through the door it opened. Grab
the Spiritual Invincibility, now go on until the path ends in a cliff. Look
down, and you'll see some trees. Hop down there. Look down again and you
will see an island. Hop down there to get the next Chronosceptor Piece.
Drop down to return to the normal trail.

Go through the Check Point and kill the oncoming Raptors. When the Poacher
comes around the corner, look over the edge. Drop down onto the islands and
go in the cave. This place is crawling with Beetles. Walk around until you
find the cliff, and on the other side is another cave. Leap across to land
on the logs. The next key is in here!

Jump back over the cliff to get back to the main path. Go through the
Poachers and you'll find a warp portal. Go through the pillars, taking out
the baddies. Jump to the narrow ledge. Pretty soon some rocks will fall
down and crush your opponents in a messy moment. Keep going and you'll soon
find a temple. Pick up the Tek Armor in here. Cross the rope bridge on the
other side. Kill the Pur-Linn. Go into the cave. This cave is filled with
Leapers. Kill them all, and at the end a Queen will come out of a crevice.
Take her out. Exit and you're in a swamp. Go into the water. Watch out for
Leapers underwater. When you get out, there are some Pur-Linn and Poachers.
Kill them, and you will see the exit. Go around behind it and find the key!
Now head back and exit the level. Activate Level 3.


Level 3: The Ancient City

Weapons To Pick Up:
Plasma Rifle

Enemies:
Leapers, Beetle, Raptors, Ancient Warriors, Pur-Linn, Poachers, Campaigners
Soldiers

Bosses:
Two Commando Jeeps, Longhunter

Run through the fields, avoiding most of the enemies like the Raptor pack,
and go up the staircase. Jump into the water and swim into the large
building. Grab the ammo and go up the staircase. Follow the path and cross
the bridge. Go up the stairs. Collect all the stuff around here and exit
via the stairs. This area is infested with Warriors, kill them with the
Assault Rifle. Head into the temple and step on the warp portal. Go in the
hole in the wall. Hop over the cliff. Follow the path, and kill the
Poachers and the two Pur-Linns guarding the temple. Inside is the first
key!

Go back to the previous temple to get the Tek Bows. Jump down and get to
the next area by going through the pillar-like walls. Run up the stairs and
kill the Raptors before running and killing anything that is alive around
you. Hit the switch and move on. Look up to the left and nail the
Campaigners Soldier. The tree on the far left can be climbed, so climb it
to hit a switch. This triggers some stairs. Go down. Go down the tunnel and
step on the warp portal. Kill all the Raptors and claim the key!

Go left and up the stairs. Go around and down. Kill the two Pur-Linns to
open the door. Follow the path until you find the area filled with Beetles.
At the end is a warp portal. You're now on a pillar. Go onto the pillar
that just went down and find the warp portal. Just run here. There are a
lot of Raptors, Poachers and Leapers. When you get to the temple filled
with water, swim through it to the end. Go through the small hole. Go along
the ledges, stepping on the switches to raise platforms and continue on.
When you get to the upper-level, watch out for traps. At the end is a Save
Point. Save your game and head onto to the pillars. Jump from pillar to
pillar, if you miss, you're dead. Then you'll reach a temple with the
portal to the boss. Don't go in yet. To the left is a bunch of pillars.
Jump across to get to the vine wall. At the top is a Pur-Linn guarding the
next Chronosceptor. Head back to face the boss. Once they're dead you'll
get the last key of the levek as well as the Plasma Rifle. Now go activate
Level 4.



Level 4: The Ruins

Weapons To Pick Up:
Mini-Gun, Grenade Launcher

Enemies:
Dragonfly, Ancient Warriors, Poachers, Campaigners Soldiers, Warrior
Priest, Pur-Linn, Alien Infantry, Raptor, Dimetrodon, Leaper, Beetle

Head forward, take the Raptor out and run across the bridge. Look up to
kill the Warriors shooting darts at you. Go past the field with the
Dimetrodon, kill it if you want, it will take a while with the weapons you
currently have. Go left onto the thin ledge towards the statues. They will
come to life. There is a Raptor, Pur-Linn, Alien Infantry, Warrior, Warrior
Priest and a Leaper. You can try to make them kill each other, but it's
faster to just take them out yourself. Take the Infantry out first, or
annoy him so he triggers his self-destruct, which will hopefully take out
some of the other enemies. Then just off the rest of them. Step on the
switch when they're all gone, to make the force field disappear. Step onto
the warp portal. Run past all the Beetles, there's too many to kill. Jump
in the water, then get out on the other side. Kill the Warrior Priest (WP).
The gate will now lower. Run through after equiping your Assault Rifle and
take out all the Warriors. Climb the stairs and grab the key.

Exit through the warp portal in front of the stairs. Spin around and run in
that direction. You are now back in the area after the bridge. Near the
little ledge that led to the switch is an area with Raptors. Look around,
and you'll see a house. Look down, and there will be something sticking out
of the ground. Jump onto it, then throw yourself over to the house. Kill
the Poacher and go up the vine wall. Go in the house and kill the Pur-Linn.
Grab the Armor, and head behind the house. Jump across the pillars to get
on the roof. Grab the Mini-Gun up here.

Now jump back across. Go left when you get back and take out the WP. Jump
on the two torches, then on the wooden stake. The gate in front of you will
lower. Head right when you get to the first turn. Kill the Pur-Linn, and
the gate will lower. Step into the warp portal. You're in a big maze now,
and it is filled with enemies. Use your Plasma Rifle in here. Head right to
find a small crevice that will get you out. The hallways you are in now are
filled with Beetles, Leapers and Pur-Linn!!! After killing everything, the
gate at the end will open. Kill the guards, go up the stairs and kill the
two Campaigners Soldiers to get the next key.

Walk across the thin ledge with the pendulums. Exit the cave/maze and
return to the trail. Go forward and you should see a temple. Go up the
stairs and save your game. Kill the WP in front of the gate to make it
lower. There will be a bunch of portal here. All but one of them take you
to the middle of a lava pit. The portal closest to the stone structure on
the left isn't the right one, but the one in front of it is. You are now in
a huge underground cave. Grab the items in the water and drop down to the
Pillar Maze. Kill everything in here that moves. Since I don't remember
where, listen closely: walk along each wall in here, one is a fake wall
which will take you to the Grenade Launcher. Get ready to have some fun : P

Work your way through the guards, Beetles and fire-breathing statues until
you come to a warp portal. In this are is a huge stone structure. Head up
the ramp that is closeby, then when the water stops, jump onto the
structure. Here you will face four big bad Leapers. Once they are dead, hop
onto the pillar. It will rise and bring you to the next piece of the
Chronosceptor.

Go back to the room with switches in every corner, and trip each one,
causing pillars to rise. Use them to get to the upper area. Swim up the
water pillar, then jump out on the right side and you will land on a ledge.
Go forward and jump onto the pillars. Get to the highest pillar possible.
At the end is a warp portal. You're back at the main area. Return to the
beginning of the level.  There is a path behind it. Dive into the water and
swim to the very end. Swim down to find a deep hole, then swim through an
underwater cave filled with Leapers. Go through the warp portal when you
get out. Grabs the final key!, and exit the level. Activate Level 5.

Level 5: The Catacombs

Weapons To Pick Up:
Particle Acceleratot

Enemies:
Ancient Warrior, Warrior Priest, Leaper, Beetle, Pur-Linn, Raptor,
Dragonfly, Dimetrodon

Boss:
Giant Mantis

Go forward and down the stairs. Take the right stairs and trip the switch,
then go to the far side and kill the WP. A nearby door will open, revealing
a stair case. Go forward down the corridor. Use Tek Arrows for the baddies
in here. Go across the wooden bridges with the Beetles and Pendulums. At
the end is a WP. Take him out with your Mini-Gun, then grab more ammo in
this room. The cage will lift, and you can get the key.

Go back into the previous room and jump over the bridge (not the pendulum
one you retard : P ) Go hit the switch, and go through the door. Take out
the Warriors in this hall. Check out the right wall until you find a small
crawl-space. Go in here to get many items, including the fifth
Chronosceptor piece (it's guarded by a WP though)

Go back to the main hall. Keep going forward while nailing Warriors. You're
now in a large room filled with Warrior with blowpipes. Locate the stairs
and crawl along the ledges, killing the Warriors as you go. Go inside the
door you find and climb the wall with pegs. At the top you can save your
game. Step onto the warp portal. Go and hit the switch in front of you. It
will open the doors to your left. Hit the switch with the purple Life Force
now to raise some pillars. Find the rest of the switches to raise all the
pillars. Now jump across them. Go through the newly opened doors. Trip the
next switch. Go to the one that opens on the left. Follow the path to the
next switch. Go through the door. Hit the switch in here. Go through the
right one. Follow the hall filled with Leapers and Warriors. At the end, a
Pur Linn will burst through the wall. Take him down, then go through the
hole in the wall. Continue on. As the crossroads go left, hit the switch.
Go through the door and hit the next switch. Go right and trip the pillar
switch. Go back to the main are and jump on the pillars. Jump over to the
last pillar switch. Now jump up the pillars to reach the upper area. Go
down the hall, and hit the switch.. Now you're in an area filled with
Beetles, Leapers and Warriors. Run like hell to get out of here and into a
large, center room.. Move on, and kill the enemies at the end to reach the
warp portal. Kill the Dragonflies with the Plasma Rifle. Go around the
structure, and head into the water. Climb the peg wall and grab the next
key.

Look over the ledge until you find a switch. Jump on top of it to make the
water drain. Go into a crawl-space.  Drop down into the area filled with
water. Swim through the cave, at the end you can save your game. Now step
on the portal which brings you to the boss. Beat it to get the Particle
Accelerator and the next key!

Level 6: Treetop Village

Weapon To Pick Up:
Alien Weapon, Quad Rocket Launcher

Enemies:
Raptor, Alien Infantry, Dimetrodon, Bionically Enhanced Dimetrodon,
Poacher, Campaigners Soldier, Warriors, Warrior Priest, Pur-Linn, Leapers

Go forward and get the items. Jump down onto the platform, then drop down
onto the logs. Jump across the logs while shooting Grenades in the caves
with the Poachers. Soon, you will see a Pur-Linn. Take him out with the
Grenade Launcher. When you find a hole in the ground, jump in it, it's
really a warp portal. Keep jumping down platforms, and you will soon find
another warp portal. Go and kill the Pur-Linn, and the gate behind him will
open. Dive into the lake and swim until you get to land. Move on, killing
all of the Alien Infantry and a few Poachers. You'll find an island with a
huge tree. Travel behind it to find a waterfall. To the right is a small
underwater place with the Alien Weapon.

Go back to the big tree, and swim underwater. There will be some roots down
there. Swim under them to find an elevator. It will take you to the Treetop
Village. Just walk forwards around 12 minutes or so, until you get to a
Check Point. There will be several paths you can take. Go right, and at the
end is a cottage with a key.

Go back, and head left this time. Jump over the gap, then onto each pillar.
There is a hole with a Pur-Linn up here. Drop down the hole and take out
the Pur-Linn down here. Keep going until you find another cottage. Inside
is a warp portal. Grab the ammo and take the Dimetrodon out. Move along the
thin edges, and use your Assault Rifle to take out the guards along here.
Run past all the huts and Soldiers, and step on the switch. The gate will
lower. There will be three Pur-Linns here, each a different kind!!! Take em
out with your Grenade Launcher. Keep going, and grab the Armor. Soon you
will arrive at a village. Just keep moving on, and grab the powerups if you
need them. Soon you will find a cave with a Pur-Linn and a place where you
can save. Kill the Pur-Linn with Grenades, then collect the Grenade
Launcher ammo. Take the thin ledge to the left. Go inside the tunnel of
Leapers and make your way outside. Grab the key!!!

Jump across the ravine, and you'll land on a bridge. Climb up and go back
into the cave, only keep going this time. Soon you'll find a shack, go
behind it and look down. You will see a purple Life Force. Jump down there
to enter a room with a warp portal. Soon tons of Leapers will be on your
ass, including a Queen. When you comeback, you'll be in a treehouse with
the QUAD ROCKET LAUNCHER!!! Get the ammo and jump down to the regular path.
Go into the shack, and take the warp portal.

Use the Assault Rifle to kill most of the enemies in here, including
Leapers. Once you get out, there will be two WPs. Take them out with the
Mini-Gun. The gate will lower, and you can grab the final key!

Now about 50 Poachers and Warriors come charging at you, so whip out the
Assault Rifle and spray some lead at them. Run acrosss the bridges, and a
Dimetrodon is blocking the exit. Take him out, then head behind the exit
and drop down onto the ledge. Jump across the hole to get the next
Chronosceptor Piece. Climb up the vine wall and exit the level.


Level 7: The Lost Land

Weapons To Pick Up:
Fusion Cannon

Enemies:
Demon, Demon Lord, Beetle, Dragonfly, Pur-Linn, Triceratops, Leaper,
Subterranean, Heavy Cyborg, Bionically Enhanced Raptor, Bionically Enhanced
Dimetrodon, Killer Plants

Drop off the edge and go around killing the Beetles and demons until you
find the exit of the cave.  Once your out follow the path past the Bio (for
short) Raptors and Dimetrodon. Pass the traps and Demons/Demon Lords. Go in
the tunnel and take the warp portal. Kill all the Beetles, then the gate
will lower.  Go right from the Demon and jump off the cliff. Take out the
Triceratops with the Mini-Gun and a few Rockets. Hop across the platforms
and grab the Fusion Cannon.

Climb out of here now. Be careful on this ledge, rocks will fall down and
crush enemies, but they also hurt you. At the end, kill the Demon Lord and
platforms will rise behind him. Jump up them and take the warp portal. Turn
around and go to the island with the Pur-Linn if you want to save your
game. Otherwise, just run forward. Look around at the lava holes. Find the
one that isn't bubbling and hop in. Another Fusion Cannon is down here.
Keep running and you'll soon stumble upon the Bio Dinos. Follow the trail
of Life Forces over the edge. Take out the Killer Plant, and the enter the
cave it was guarding. Take out the Demon Lord. Run across the tree top
bridge. Go through the little caves, grabbing ammo. You're in another lava
area, with two Dragonflies. There are pillars sticking out of the lava. To
the side is an alcove filled with fake lava. Go inside and to the end to
find the Chronosceptor Piece.

Go across the pillars now. Shoot the demon Lord across the way with Tek
Arrows to make more pillars rise. Now jump across those. After taking out a
Pur-Linn and a Demon Lord, you'll get a key!!!

Save your game. Head into the warp portal. Just run until you find a warp
portal. A room with Subterraneans branches off from here, but I don't
recommend fighting them as they are extremely hard. Step on the warp
portal. You're now in an elevator. Go down the corridor, taking out the
Alien Infantry. Go up the ramp, kill the two Bio Raptors and get the Tek
Armor. Kill the Haevy Cyborgs with your Grenade Launcher, and trip the
switch. Run back to see the wall has moved and there is now a secret path.
Get your Auto Shotgun ready to take out the two Bio Raptors and the two
Demon Lords before grabbing the LAST key in the game!!!

Drop down, and whip out the Plasma Rifle. Kill all the enemies that swarm
you. Run through the corridor and shoot everything alive. After a bit
you'll find some ammo. Drop down into the water. Take out the Heavy Cyborgs
with the Rocket Launcher. Hit the switch, and exit the level. Step in the
middle of the ruins to activate Level 8.


Level 8: The Final Confrontation

Weapons To Pick Up:
Chronosceptor

Enemies:
Pur-Linn, Leapers, Triceratops, Heavy Cyborg, Cyborg, Cyborg Master, Sludge
Beast, Alien Infantry, Killer Plant, Bionically Enhanced Raptor

Bosses:
Bionically Enhanced T-Rex

Campaigner

I'm not going to write a walkthrough for this level. For three reasons: 1.
I don't want to spoil the last level of this great game  2. It isn't hard
to find your way around and 3. My hands hurt from typing. I will, however
give you some hints if you are having problems:

* Explore everywhere outside before heading in, you can find some good
items

* Grab all of the ammo you can find, it will help you greatly

* If you see small squares, jump over them, it is a death trap

* All of your weapons will come in handy in this level

* For the maze, go left, right and then left

* The Sludge Beast have a weakness: Tek Arrows

* Use your Assault Rifle on the two stonger Pur-Linns you need to kill to
activate a bridge

* Good items are hidden in the sewers

* If all else fails, use Tek Arrows

* In the final room, go to each elevator for items

Once you beat the T-Rex, you'll get the final Chronosceptor Piece, then you
will move onto the Campaigner. Have fun!!!



6. Bosses

Two Commando Jeeps

Level 3

Come one at a time, driving around the arena

Attacks: Rocket Launcher

Strategy: The two best weapons here are the Tek Bows and Shotgun. Position
yourself so your in their turning radius and then blast away. When they
stop, they will turn around to face, then drive into you. Strafe out of the
way, and keep staying inside their turns while turning and blasting.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Long Hunter

After Commando Jeeps

Soldier fitted with armor and a Plasma Rifle with tons of ammo

Attacks: Plasma Rifle (2 kinds of blasts) and kicking you

Strategy: When you are in close, he fires pulse rounds straight into you,
when you are far away, he shoots orange triangular shots. If you get too
close, he will kick you away and he rolls out of the way of your shots. Use
the Auto Sgotgun, and strafe and move around a lot. NEVER stand still or
you will take some hits. If you want a quick win, have explosive shells and
get right in his face while shooting those. He will hurt you, but he should
die before you.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Giant Mantis

Level 5

Huge praying mantis that can fly

Attacks: Acid Saliva and Pincers

Strategy: Have your Auto Shotgun ready and walk up to the statue. The
Mantis will burst out. Immedietely fire while moving backwards. He will
follow you, so strafe around him, while shooting. Dodge his acid and
pincers, while pumping rounds in him. Try to stay behind him. Once you do
some damage, he will fly around, knocking the walls down. Take this
oppurtunity to chase him and shoot him from behind as he does this. He will
soon leap to the wall, spew acid at you then jump right in front of you.
When this happens, quickly strafe to the side and shoot. He will then start
jumping into things, shedding little pink things that explode. Avoid them
and continously shoot until the mantis dies.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Bionically Enhanced T-Rex

Level 8

Huge T-Rex fitted with an eye laser

Attacks: Eye Laser, Breathes Fire, Uses Tail To Send Shockwaves and Teeth

Strategy: Although he is the coolest enemy in the game, he is also the
easiest. Strafe around the perimeter of the arena and unload your Fusion
Cannon on him. Then use your Grenade Launcher, followed by your Rocket
Launcher. Finish him off with your Plasma Rifle. In all, this takes 2
Fusion Cannon shots, 40 grenades, 40 Rockets and a lot of Plasma shots. And
this sometimes fail. If this happens, and you run out of ammo, whip out
your Alien Weapon and empty it on him. He will soon die.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Campaigner

After T-Rex

Man dressed in a bit of clothes, has a freaky mask on and a huge club

Attacks: He swings at you, teleports behind you. launches projectile
attacks at you, flies, sends a ball of fire around him and more!!!

Strategy: First use your three Chronosceptor blasts to knock off more than
half of his energy. Then use your Auto Shotgun and blast him. Strafe and
move away from him, or he will pummel you. Always move, or your in trouble.
If he teleports behind you, run forward and quickly turn around to shoot.
He will soon die.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _



7. Cheats



Infinite Lives:
FRTHSTHTTRLSCK

Gallery:
THBST

Show Credits:
FDTHMGS

Spirtit Mode:
THSSLKSCL

Wire Mode:
DLKTDR

Disco Mode:
SNFFRR

All Weapons:
CMGTSMMGGTS

Unlimited Ammo:
BLLTSRRFRND

Robin's Mode:
RBNSMTH

The Big Cheat:
NTHGTHDGDCRTDTRK

Purdy Colors:
LLTHCLRSFTHRNB

Quack Mode:
CLLTHTNMTN

All Map:
NSTHMNDNT

Small Enemies:
DNCHN

Greg's Mode:
GRGCHN

Pen and Ink Mode:
DLKTDR


8. Fun Stuff

Make enemies fight each other:
As long as they aren't the same species, this should work. Have a Raptor
chase you to, say, a Pur-Linn. Run around the Pur-Linn, and sooner or later
the Raptor or Pur-Linn will hit each other by accident. They will soon
start attacking each other. This way you can see who the best enemy in the
game is!



9. Credits

I got most of my info from playing the game, but the codes and stuff I
found over the net at various locations, like IGN or GameFaqs. Congrats to
Acclaim for finally making a good game, even though now they have a bunch
of good games out (Turok 2, which by the way, I am working on a FAQ for
it).

Copyright, 1998, Jr Pikachu You may not take any info from this FAQ
whatsoever, it took over 8 hours to write. If you e-mail me and ask for
permission, then I may let you borrow something.