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------------------------------------
Introduction
------------------------------------
Ah, back from quite a long hiatus. Some of you might remember me as
BobDaMunky. NO! Don't go! I promise I've gotten better in the last six months
or so! I'll be good this time. Anyways, the second (I did an NES Hydlide
Walkthrough earlier) FAQ for me after a good long break is for Turok II:
Seeds Of Evil (yes, I KNOW I'm a few years late, shut up!). This game was
REALLY good. After the first Turok, I figured they'd find some way to screw
the sequel up. A lot of people were turned off by the massive levels and
scarce save points in this game, but that's what I like about it. Sure, the
original was great, where you could just run around aimlessly and blast
Raptors with a Shotgun, but this is just as good! Well, I suppose that's
enough rambling from me, onto the guide...


------------------------------------
Table Of Contents
------------------------------------

1)      That Lovely Title - That's actually not half bad, if I do say so myself.
2)      Introduction - I believe you already read THAT.
3)      Table Of Contents - Woohoo!
4)      Update History- UPDATES, BABY, UPDATES!!!
5)      Story - Where I cut and paste the story of Turok II from someone else's
Walkthrough. See if you can find out WHO!
6)      Controls - See Turok. See Turok run.
7)      Walkthrough - My Pulitzer Prize-winning explanation of how to win the game
8)      Items - Items, all up in the heezie fresheezies!
9)      Weapons - (Insert Funny Quote Here)
10)     Enemies - Those funny-looking things you like to senselessly murder
(They have families, you know!)
10) Bosses - Mommy, make the bad man go away! (COMING SOON!)
11)     Primagen Keys - Ummm...Sketti-O's? (COMING SOON!)
12)     Cheat Codes - Because you suck and need help
13)     Legal Disclaimer - Where I bitchslap copyright infringement violators
14)     Credits/Thanks - Did you make the list?
15)     End Of Page - The point where you can no longer scroll down


------------------------------------
Update History
------------------------------------

Version 1.0 (September 1st, 2001) - Well, here it is. The Walkthrough is only
completed through Level 1, but there is enough other stuff to make me feel
that this work is ready for publication. Weapons, Enemies, Items, Story, etc.
are all completed in this 70+K document.


------------------------------------
Story
------------------------------------

Well, quite frankly, this story is pretty retarded. More or less, here's what
happened:

      You remember the first Turok, right? Well, in case you don't, our good
friend Joshua Fireseed (a.K.a. Turok), used the mighty Chronoscepter to
defeat the evil Campaigner (unless you never got it). Anyway, after doing
that, Mr. Fireseed decided that the Chronoscepter was too mighty to just
leave lying around, so he disposed of it. "How?" you ask? Well, that's easy:
He threw it into a frickin' volcano! Well, of course, that wasn't the end of
it. The Chronoscepter somehow awakened the unthinkable evil known as the
Primagen (cue oooohs and aaaahs)!

      Luckily for you, Primagen has been imprisoned in his lightship since
the beginning of time (I wasn't aware they had such things back then). You
see, back in the day, Primagen challenged the Makers of Creation for control
of the Universe. Well, this just couldn't be allowed to happen, to the
Lazarus Concordance used five Energy Totems to imprison Primagen forever and
ever. Well, now that he's been awaken, he found people willing to destroy
those Energy Totems, thus freeing the Primagen and allowing him to....well,
I'm sure he'd do SOMETHING evil.

I told you it was retarded.


------------------------------------
Controls
------------------------------------
YES YES YES YES!!!!! FINALLY!! Phew...remember the horrible control scheme of
the first Turok, and how you couldn't change it? Well, this game uses the
exact same setup, but it can be changed. THANK YOU IGUANA!!! Anyway, let's
get down to the functions of the buttons on the default method:

A Button: Cycles forward through your arsenal of weapons. Yup, that's it.

B Button: Cycles backwards through your armory-in-a-bag. Boy, that A and B
buttons sure don't get as much mileage in this game as they usually do.

Z Button: Fires whatever weapon Turok currently has out. Quite handy for
those situations where there are enemies on the screen :)

C Buttons: This is the part I hate. These buttons move you and allow you to
strafe. C-Right strafes right, C-Left strafes left, C-Up moves forward, and
C-Down moves down. I figured you'd need that explained to you, since you're
such an idiot. This really irks me, since I'm so used to moving with the
analog stick, and looking around with these buttons. Follow my advice and
switch the controls quicklike.

Analog Stick: As I previously mentioned, this looks around. If you look up or
down, the view automatically switches back to the straightforward position
when you move, which is great.

L Button: Brings up the level map. I use this all the time, even when I know
where I'm going. Perhaps I have a problem.

R Button: JUMPS! Yay! Jumping in first-person shooters is fun, albeit a tad
bit hard. The longer you hold down the R Button, the higher you will jump.
That's an important thing to know, unless you live in Pakistan.

D-Pad Up: Changes the type of ammo you're using, if the particular weapon
you're currently using HAS more than one type of ammo. Example: With the
Shotgun, this switches between normal shells and explosive shells.

D-Pad Down: Ducks. Woohoo! Just about the most useless thing in the game.
Won't make you any less susceptible to enemy fire, and you'll wind up
shooting at their kneecaps. Boo!


------------------------------------
Walkthrough
------------------------------------

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Level 1: Port of Adia
/%/%/%/%/%/%/%/%/%/%/%/%/%/%/%/%/%/%/


Mission Objectives:

a.      Activate three distress beacons
b.      Rescue four children
c.      Activate the Warp Portals
d.      Locate the Energy Totem and defend it at all costs


Things Waiting To Rip Your Throat Out:

Compys
Endtrails
Raptoids
Raptors
Sentinels
Death Guards


Things To Help You Get By Those Scary Guys:

9mm Pistol
Flare Gun
Shotgun
Tek Bow


After viewing the spiffy entrance movie and discovering you objectives,
you'll get control of Turok. Now, first things first, jump into the water and
swim around. You'll find plenty of Life Forces (your meter should be pretty
close to 100 by the time you swim out), which is a very good thing. You can
start by checking the two halves of the destroyed ship for a bunch of
Yellows, and then each of the four alcoves for some Reds. Now, once that's
done, follow the path towards the far wall, while many things blow up around
you. How pretty! Now, do you see that barrel lying up against the wall? Well,
bust out you Bow and fire a shot at it. Can you guess what happens next? NO!
Barney the Dinosaur does NOT pop out! It blows up, which can be quite
dangerous if you were dumb enough to fire from point blank range or
something. Before proceeding through the hole you have just opened up, check
another hole in the wall and you will find a blue and yellow lever. This just
so happens to be one of the three distress beacons you are supposed to
activate. Unfortunately, you'll need a power cell to do that. Well, once
you've gawked at that for long enough, enter the blowed up wall. Inside is a
ladder. Climb it, and you'll receive the previously discussed power cell. Go
back and place it into the distress beacon (just walk up to it), and it will
automatically be activated (1 of 3 distress beacons activated).

       Go back up the ladder inside the wall and proceed through the tunnels
(picking up some Yellow Life Forces as you go) until you reach a room with a
large platform in the middle surrounded by shallow water. Either jump to it
or use the ladder on the far side to get on it, but don't enter the Warp
Portal just yet! Look around for an opening to another set of tunnels, with a
broken ladder underneath. Make sure you have the right angle for the jump,
run full speed ahead, and leap for that ladder. It's tough, as jumps go, but
you should have it down pat in no time. Walk along until you run into the
Pistol! Yay! My advice: Conserve ammo for that, and use the Bow on Endtrails
for a little while. You may or may not fall down to the beginning of the
tunnels after getting the Pistol, but it doesn't matter. Either way, just
make your way back to the Warp Portal and hop on in.

       If you'd like, you can nab some Yellow Life Forces by climbing the
ladder and walking around up there. After that, pull out your weapon of
choice and round the corner. There, ladies and gentlemen, is our first enemy!
Since it's only a measly Raptoid, put a few arrows/bullets into it and move
on. You'll find a Level 2 Key floating above some kind of pedestal, so pick
it up.

      Go straight (it's nothing but a dead end if you turn right, blocked off
by rubble) and - HOLY SHIT! - you'll be ambushed by a pair of Raptoids. Nice
entrance, huh? Too bad they don't stand a chance against you. Waste them,
then continue on and destroy the barrel you find up against the wall. A
ladder leads to some more Life Forces if by some chance you absolutely need
them. Once that's done, crawl through the tunnel created by the barrel's
explosion to pick up a few Blue Healths (yay!). In this next room there are a
pair of Endtrails. One of your level, one far above you. I suggest taking out
the one in your location and then diving into the water to avoid sniper fire.
There are some Silver Healths down here if you need them, as well as a secret
passage. At the end, climb the pile of rubble and look around for a switch (a
brown, mechanical thing on the wall). Activate it, then strafe and turn 180
degrees around to catch sight of the Raptoid you just released. Kill it, then
climb up the ladder. Drop down to the walkway along the wall below, but be
careful. Run too fast and you'll end up in the water below and have to start
your climb all over again. Now, DON'T MOVE. Instead, turn right until you see
an Endtrail. Turn Auto Aim off if it isn't already, pull out the Bow and
plant an arrow straight in his head. He'll not only die, but fall 20-30 feet
while he's at it usually. Hehehe, falling is funny! Turns out he was guarding
a switch, which activates a lovely ladder to the next level when you touch
it. Climb said ladder, and Turok will stumble upon a flashlight. Yay!
Unfortunately, the batteries don't have much juice left, so don't dawdle!
Pick up all the lovely Silver Healths you can carry, then drop down. There's
a Red Life Force to the left if you want it. Flick the switch down here and
you'll open up yet another passageway down here. Move slowly, because at the
end is an Endtrail standing guard. Take him out, and then listen to the
annoying girl in a cage in the middle of the room. After wasting about ten
rounds trying to shoot her, pick up the Pistol ammo lying around, and follow
the perimeter to the other side of the room. Take either ramp up towards the
top, grabbing all the Blue Health necessary along the way. On the upper level
you'll find an Endtrail. Waste him with a few shots from your Pistol, and a
door up here will open. Inside is a switch, so go hit it. Immediately turn
around, because there will be a Raptoid coming straight for you. After THAT'S
taken care of, go back down to where the bitchy caged girl is. Her cage is
now open, and there is a wooden bridge leading to it. Walk up to her to save
her (1 of 4 children rescued).

      Now, backtrack to the walkway above the pool of water, and look down.
Snipe the Endtrail and then drop down. Look around for a newly opened door
and head towards it. Waste as many shots as you want on the two Raptoids
guarding the Warp Portal, because there's enough ammo lying around here to
completely refill your Pistol. Once they're dead, step into the bright blue
light.

      Walk just out of the portal's light and jump. You see that Endtrail
(you should, considering he probably just fired a shot at your head). Well,
the top of his head should still be visible when you hit the ground, and if
it isn't, just back up a few feet. Now shoot him, and move ahead. If you
want, there is a switch on the wall that will help you nab some Health, but
it's not necessary. What IS necessary is going forward until you find a group
of Compsagnathus (hereby to be known as "Compys") gnawing at the body of a
dead soldier. Bust out your Talon and make confetti out of these guys, and
then flip the switch that they just so happened to be guarding. It will open
a big, steel, grated door (why? Couldn't just have REGULAR doors?), which you
should now go through. After a nice little trail of Yellow Life Forces,
you'll come upon an Endtrail and a crate. This can be quite a bitch, but
there are two ways to kill him quick: 1) Strafe around one way, and he'll run
away. Quickly start to strafe the other way, hopefully catching him off
guard, then shoot him right in his big ugly face, 2) Climb the nearby ladder,
then simply turn around and steady your aim. Either way, he's dead, and
there's a switch at the top of that ladder just waiting to be hit. It opens
another tremendously oversized steel door. Run through the doorway, then
quickly turn 90 degrees to see a couple of Raptors charging you. You'd be
well advised to kill them quickly. I suggest shooting slowly; 4 or 5 well-
placed shots will do much better than 15-20 quick, barely-aimed ones. After
you've taken care of that, go on past them and climb the ladder. At the top
is another alcove with a switch. Drop back down and continue along the path,
which will take you to a bridge. Cross it - watch out for that Raptoid! - and
you'll wind up in an open field. Run around the perimeter of this place to
find some Pistol ammo, and a few enemies as well. I don't understand the
geography of this location AT ALL, so I'll just tell you to WANDER.
Eventually, you'll find a large wooden structure, some kind of watch tower.
You can shoot at the barrel on top for a nice explosion, and some goodies.
Look out for that Raptoid coming out of the water (that's so cool), then run
around until you find an Endtrail. Shouldn't be hard, considering the
bastard's chucking grenades at your head. Kill him, and then blast the barrel
next to him. Voila! Power cell #2! Now, look around this area for a stack of
crates that looks kind of like a twisting staircase. "Climb" them to the top
to discover a distress beacon. I think you know what to do (2 of 3 distress
beacons activated).

      You probably already saw the Warp Portal you're looking for, it was
behind that 'nade-lobbing Endtrail. Take it. Short paragraphs are fun.

      Don't move. Instead, stare straight ahead until an Endtrail pops into
your line of sight. You may shoot him from where you are, or bum rush him
with the Talon. Either way, it shouldn't be very hard at all. Rush out into a
large area with two big ships, and look for stragglers. Pick off any
remaining enemies, and check out the switch guarded by an Endtrail at the top
of a ramp. Fun thing to do: Get right up against the side of the ramp,look
up, and you can shoot the bottom of his neck, right through his head! COOL!!
This will open a couple of doors. One leads to a Power Cell, which is the
closer of the two doors. Drop down and grab it. Oh, by the way, there is now
another Endtrail loose in here. Find him and eliminate the bastard. As you
did last time, look around the perimeter of the area for a bunch of crates.
You can't climb these, just go around behind them. What have we here? Oh,
it's the last distress beacon (3 of 3 distress beacons activated, MISSION A
COMPLETE)! Nice.

      Before leaving this area, you might as well collect all the Silver
Healths on top of the two ships. Also, look at the big hanging crates next to
each one. Shoot the net twice to dislodge them, then collect the goodies they
spill. I kind of got disoriented here, so just run around until you find a
Raptor guarding a switch (supposedly it was ALSO being guarded by that last
Endtrail you killed), it will open up a whole new world (well, not quite...).
Want Pistol ammo? Then shoot one of the barrels up against the wall, but
beware of them Raptoid that pops out (of course, if the explosion didn't
already kill him, he's not exactly in tip top shape). There you go, four
Pistol clips!  I would suggest not getting them yet, and instead emptying
your gun on the Raptoids/Endtrail on the path ahead. Whichever you choose,
they're dead and you've got lots of ammo. But for now, bust out the Talon,
because you've got Compys! Kill them, and walk onto the open bridge. What is
that? Is it? Could it be? YES! It's the almighty Shotgun. Here's a cool
scene: Right when you grab it, the bridge lowers and an Entrail on the other
side opens fire, hiding behind four barrels. Instead of firing at HIM, like
most people do, shoot the barrel of your choice. BWAHAHAHAHA!!! MAYHEM!! Heh
heh, good times! Continue on, and OH THANK YOU THANK YOU THANK YOU!!! It's a
Ship, which is this game's version of a Save Point. Walk in, and save your
game (you DO have a Memory Card, right?). Don't bother with the Health or
Ammo yet, as they can only be used once a level, and now is not the time.

      After doing whatever you feel you need to do in there, step outside and
Walk around the Ship. See that switch there? Switch it, obviously. Now, since
this is a dead end, go back to the bridge and drop off. Yes, that's right,
just drop off on the side. Actually, I'd suggest sticking around up there to
pick off the enemies below before dropping down. In case you haven't noticed,
we've been here before, but that switch actually opened up a door around
here. You shouldn't have a problem finding it, but just in case, it leads
into a tunnel-like area. Take few steps - AAAAHHH!! - and pop the Raptoid in
the head. There's some of that lovely respawning (which isn't really a word)
health down here, which means that if you collect it and wait a few seconds,
it comes right back. Yay! Repeat as needed, then continue on your way. Along
the way, you'll find a Raptoid and some Pistol ammo. How nice. Climb the
ladder and hit the switch up here. Turn left and go straight until you find
the second missing child. Unfortunately, the poor kid's cage is still closed,
and a pair of Endtrails will seemingly pop out of nowhere when you go up to
it. Take care of them before they have time to deal any significant damage,
and the kid's cage will open up. Rescue the whiny bastard (2 of 4 children
rescued). Now that that's out of the way, head on back through this area to
find a Warp Portal. Enter, young grasshopper.

      Climb the ladder directly in front of you and put a few rounds into the
poor Raptoid you find up there. Oh lookie! He was guarding a level 2 Key, and
according to the rules, it now belongs to you!

      Traveling a bit forward, you should realize that you are back in the
water room from the beginning of the level. Lucky for you, a new door has
opened up on the walkway. Also lucky for you, there's plenty of time to snipe
both Endtrails in here before dropping down onto the walkway. Be careful
about that, by the way. It's a real bitch getting all the way back up there.
Go through the doorway you just recently opened up, and you'll find a shiny
new Warp Portal. Yay!

      Explore this area thoroughly before going on (especially the pool,
which has some Yellow Life Forces and Exploding Shotgun Shells). After you've
taken everything that this little place has to offer, follow the trail of
Life Force into the tunnel in the corner. Now, look at that ladder. See the
door above it? That's the 'Seagull Door', and the only way to open it is to
kill every single Seagull in the level. That can be quite a bitch, even
moreso when one considers that the prize is nothing more than an Ultra Health
and a Red Life Force. Those bastards!...Moving right along, kill the baddie
that awaits and activate that funny-looking blue switch. Funny-looking blue
switches always activate either Talisman Chambers or Oblivion Portals. In
this case it's just a Talisman Chamber. Enter the chamber (and take a step
forward) for an informative cinema on Talismans (Talismen?) and their
Chambers. Walk around if you'd like, but there's absolutely nothing to do in
here...for now! BWAHAHAHAHAHA!!! Now where was I? Oh yeah...

      After you come out, the Endtrail will be back. Kill him once more, and
head up the hallway (literally). A Raptoid will try to head you off at the
top, but you should have little trouble with him. Continue along this route
(killing some more Raptoids as you go) until you reach a ladder. Climb it,
grab some goodies, and look over the far edge to find an alcove with a
switch. If you choose to, you can jump down and hit it, and it will open an
area with this level's Primagen Key (at least, I THINK that's what's over
there), which you can't get yet. It is, however, fun exploring, and you'll
find a Tek Bow. If you choose to go down there, be warned: It's swarming with
Endtrails up high on buildings, looking to snipe you to death. Either way,
work your way back to the area where you fought that Raptoid at the top of
the inclined hallway. Look around this area until you find a ledge with some
Blue Healths on it. From here, you can see (and jump to) another small alcove
with a switch in it. Activate it, and drop straight down, because an area
right here was opened up. Charge the Endtrail, lone guardian of this Level 3
Key. Kill him and take what isn't rightfully yours!

      Work your way through the nearby hallway (the one with all the
columns), killing anyone who happens to get in your way. You'll come upon a
Warp Ortal, as well as the second Ship in this level. Save your game (might
as well refill health and ammo as well), then enter the Warp Portal.

      If you failed to pick it up earlier, there's another Tek Bow to be
found here. This area here is just good carnage, The newly acquired Tek Bow
is my weapon of choice, but you may prefer the Shotgun. Oh well, to each his
own. Blow up the barrels, and then proceed to just run around shooting the
hell out of everything. Once your craving for blood has been satisfied, hop
onto one of the fallen columns and use it to access a ladder high up on the
wall. That's one hell of a jump, let me tell ya! Hit the switch up there and
drop back down. Find the door you just opened and go through. After picking
up the Silver Health and a Flashlight, you'll drop down into another
wonderful, underground, sewer-type area! Yippie skippy! Grab the Shotgun (I
suggest going AROUND it if your ammo's low. That way, after all the fighting,
you can go back and pick this up to replenish your Shotgun Shell supply) and
the walls on either side will fall releasing a pair of Raptoids. Blast them
to kingdom come, then repeat this process several times until eventually it's
not Raptoids that pop out, but Endtrails. Blast the shit out of both of them
(Explosive Shells anyone?), then go into the back room to free Stupid Bitch,
I mean Poor Child #3 (3 of 4 children rescued). Only one more of these idiots
left to go!

      Get the flying fudge out of here (perhaps grabbing the Shotgun as you
go), and travel over to the area with the waterfall. There are two pretty
obvious switches in here, as well as some Yellow Life Forces in the pool.
There always seem to be Yellow Life Forces in the pool, doesn't there? The
switches open up a door behind the waterfall (ooooh!). Go through, and you'll
be warped to an area full of houses. Enter the first one and flip the switch,
then follow the Yellow Life Forces to proceed to the second house. Kill the
Raptoid, find the second switch (it's on the first floor), and kill the angry
Endtrail it releases. Before going any further, I would suggest searching the
houses for all kinds of goodies (ammo, ammo, and more ammo). After you've
pillaged to your liking, make your way back to the second house and up the
ramp. Cross the bridge, waste Mr. Endtrail, and warp on outta this place.
Before worrying about switches and things like that, do some serious ass-
kicking in this area. A Raptoid and a couple of Endtrails, I believe. For
some serious fun, check out the Endtrail on the crates. Get right up to the
crates (he won't be able to fire at you from here), then look up. Ah,what a
wonderful shot you have here. My favorite thing to do is pull out a regular
arrow and put it right through his throat so that it comes out of the top of
his head. Hehehe! Lovely, especially when he falls off with an arrow sticking
out of his skull. After all the enemies are taken care of, climb up on the
very same pile of crates that poor Endtrail once occupied and hit the switch
he supposed to be guarding. You can't see it, but the door you just opened is
right beneath you. Drop down and go through. This area is kind of confusing.
Start off by dropping down to the bottom level. Find the hallway down here
and head through it until you come to an area where the two walls/bridges
fall down. Now just work your way to the top (making sure you don't fall or
get lost along the way), and you'll run into a switch, which unfortunately is
guarded by a pair of Endtrails. Make them no more, and avail yourself of the
switch. To quickly rescue the child from here, just jump down on top of the
cage, drop down in front of the opening. Say goodbye to Child #4. No, really,
they disappear after you save them, haven't you noticed? (Mission C
accomplished). Drop back down to the bottom of this area and find the Warp
Portal.

      Hey, it's the houses again! Climb up the ramp and use it to leap onto
the roof of one of the houses. Check the wall for yet another alcove with a
switch, which you'll have to jump to to trigger. Jump back to the roof again,
jump down, and fend off the Raptor you find down there. Run through the newly
opened passageway. You'll find a pair of switches, so hit both of them. Now
go ALL THE WAY BACK to the house area and into the new area you just
uncovered. Bust out the Shotgun and blow the hell out of EVERYTHING you find
in here. Damn there's a lot of bad guys in this place! Hit the switch, do
some more killing, hit the next switch, kill ONE MORE Raptoid, and enter the
blessed Warp! Jesus freakin' Christ, was that fun or what?

      Go forward and blast the Endtrail in the face ASAP. Shimmy up the
ladder and follow the path until you come to another switch. A pair of
Raptoids will leap out at you. Massacre them, because it's fun (I'm already
running out of synonyms for the word kill. That can't be good). If you use
the Shotgun on one while it's still in the air, and manage to separate the
torsos, it looks really, REALLY cool. Now, simply walk into the house, hit
the switch downstairs, hit the switch upstairs, climb the ladder, and grab
the Level 2 Key. What? No Endtrails? Not even a Raptoid? What a waste. Drop
yourself downward and scamper on into the Warp Portal.

      Blast the fuzzmonkeys out of the Endtrails in here, then climb on top
of the crates and hit the switch. The path here is pretty straightforward,
just keep your guns ready. There's another glorious Ship here, make use of
it. It's the last one of the level, so use the Health and Ammo options if you
haven't already. After coming out, jack that Raptoid in the eye and enter the
Warp...brace yourself.

      This area here involves walking on thin walkways high up in the air,
with Endtrails all over the place, firing at you from FAAAAAAR away. Blast
the first few Endtrails you find here; the last thing you need right now is
sniper fire. Make the long jump following the Yellow Life Force trail. For
the next few minutes, you'll be under intense sniper fire for Endtrails
coming from seemingly every direction. Most people would (wisely) encourage
you to ignore them and move more swiftly, but I find it much more fun to pick
them all off with Tek Arrows or Pistol rounds. Besides, near the end you'll
be forced to kill some of them to open doors, so it makes good practice.
Anyway, blast away at the enemies in this area and climb the ladder at the
end. There's a pair of Raptoids hoping to get the jump on you. Put a stop to
these foolish thoughts with your Pistol and keep moving. Just rush through
here, firing MADLY at those Endtrails. Snag the Ultra Health when you cross
it (I think you have to kill a certain number of Endtrail to get to it). If
you survive, you'll find a great big, interesting area. Use the Tek Bow's
sniper function to hit that Endtrail from about 150 yards away, then climb
the ladder on your left. Smack the switch up here, then drop back down and
climb up the other ladder to find an unguarded Level 3 Key, plus some
Health/Ammo (which you'll probably be needing right about now, I know I
always do).

      Now climb the OTHER other ladder, and you'll be forced to square off
with some Raptors, as well as a pack of Compys. Hit the switch atop the
ladder on the LEFT side to open up a passage on the RIGHT side. Go through
and...hey, what do you know? It's another house! Upstairs is the last Key of
this level (a Level 3 Key, if you must know), but it is being guarded by a
pair of Endtrails who are just running around up here willy-nilly. Take care
of them, grab the Key, and go switch-hunting around here for a while.

      Eventually, you should work your way outside. Here, hit the two
switches (one on either side of the door) to lower el bridgo. Cross it, climb
the ladder (kill the Endtrail if you chose not to earlier), and activate the
lovely blue switch (Mission B accomplished). Enter the now-accessible Warp
Portal.

      Welcome, my friend, to your first Oblivion Portal! Walk forward for one
sweet-ass cut scene. Damn, these guys are some BAD mothers! Sentinels and
Death Guards are your Oblivion opposition this time around. Well, bust out
your Shotgun (Explosive Shells? But of course!) and SHOOT THOSE
MOTHERFUCKERS!!! Once you've racked up a sufficient body count, search the
little cubby holes in the walls for goodies. Now head toward the Warp Portal,
picking up Nuke Piece #1 along the way (yay!). Upon entering the Portal, a
cut scene commences where Adon explains that the Portal you just came out of
was not real, but a fake. WHAT!?! Why the HELL didn't you tell me that before
I went in there and got my ass kicked??? Stupid bitch. *AHEM*

      Go back through the hallway you used to get over here, then drop down
and take out the Endtrail hiding behind crates. Run on past them to a room
with two switches. Nail them both and you'll open up a tiny room with an
Endtrail and a Blue Warp Thingy (TM). Kill the Endtrail, pick up ALL the
goodies you can handle, and hop on into the BWT.

      Now you have to defend Energy Totem #1 against not one, not two, but
FIFTEEN (or so) angry Endtrails. Yowza! Sounds pretty tough, right? Lucky for
you, they're so hell bent on taking out the Energy Totem that they don't even
have time to fire at you. Simply walk down to the center, bust out your
Shotgun, and pace around the Totem, firing at will. There are respawning
Health and Ammo caches all over the place, so those things shouldn't be an
issue. Once all the Endtrails are dead (Mission D accomplished), run around
picking up goodies for the 5-10 seconds before you are warped to the Hub. One
down, six to go.

      This is a pretty cool looking place, no?Walk up the ramp and into the
center area. From here, you will eventually be able to access every level in
the game. However, right now you only have enough Keys (if you got them all)
to enter Levels 1, 2, and 3. Well, seeing as how you just beat Level 1, do
the obvious thing and get ready for the River Of Souls.


------------------------------------
Items
------------------------------------
Not much to say here. Most of this stuff is standard fare for first-person
shooters. I won't even bother with a key here.

Health: These, obviously, fill up your HP, most of them to a maximum of 100.
Some can get your HP over 100, but no Health can get you higher than 250HP
(do you really need more than that anyway?). They are all three-dimensional
plus signs (+), but come in different colors. This determines their
effectiveness.

  - Silver Health: Adds 2HP to your life meter, which isn't much, but
they're usually found in groups. Also, these can push your HP above 100,
which is very, very cool.

  - Blue Health: Adds 10HP to your life meter, and can't push it above 100.
Quite useful when you're running low on Health.

  - Orange Health: If your HP is under 100, grabbing this will automatically
restore it to that lovely number. If your HP is ABOVE 100, then an Orange
Health will have no effect on you.

  - Gold Health (a.K.a. Ultra Health): Pick one of these babies up and
you'll have 100 points added to your HP (unless of course you're above 150HP
already)! Adon also says "Ultra Health!," which is funny...I think.

Ammo Boxes: Come in many different varieties, but they all serve the same
function - potty train your pet penguins! NOOOOO! They refill the ammo for
certain weapons, depending on what you pick up. There are Arrows, Tek Arrows,
Bullets, Plasma Cells, Shells, and Explosive Shells. I think that's it,
right?

Backpack: These little guys come in QUITE handy in levels where there isn't
much ammo around. Allows you to carry twice as much ammunition for each
weapon. Yippie! However, picking up two Backpacks will NOT give you quadruple
capacity. Oh well.

Life Forces: These are interesting little items. They add to your Life Force
Meter (not the same as your Life Meter). When your Life Force Meter reaches
100, you get an extra life, and it resets. Nice.

  - Gold Life Force: Add a measly one point to your Life Force Meter. Sounds
lame, but they can usually be found it rows of 5 or 10, sometimes even more.
Also, following lines of Gold Life Forces usually leads you the proper way
through the level.

  - Red Life Force: Just like the Gold Life Force, but BETTER. These babies
add a whopping TEN points to your Life Force Meter. Unfortunately, these
rarely come in large groups. Just the same, only ten of these for an extra
life.

Adon's Shippy Jippy: A great big purplish pyramid. You'll know it when you
see it. Anyway, once you go inside, you'll be presented with 3 different
options: Refill Health, Refill Ammo, or Save. Pretty self-explanatory.
However, there is a catch: The Health and Ammo refills only work once per
level. Fortunately, the Save Option can be used as many times as you'd like
(Which will probably be quite bloody often).

Talismen (is that the right plural of Talisman?): Found in different levels
throughout the game, these allow you to find the Primagen Keys (VERY
IMPORTANT!). There are quite a few, such as Leap of Faith, Whispers, etc.

Primagen Keys: Required to fight the Primagen, these can be found at various
locations on each of the levels. You'll need a certain Talisman (sometimes
two) to reach each Primagen key, and the enemies guarding it are usually
quite angry. SUCH FUN!

Nuke Pieces: Remember the Chronosceptor from the first Turok? Well, the Nuke
is a different weapon, but the concept is the same: A superweapon needs to be
assembled, and there is one piece of it in each level, normally in a hard to
reach location. These all look different, but you can normally tell what's a
Nuke Piece when you see it.


------------------------------------
Weapons
------------------------------------
Now, what first-person shooter would be complete without guns? None,
otherwise they'd be called something else, like first-person pineapples or
something silly like that. Remember the guns from the first game? Pretty
impressive, right? Well, this time your arsenal is bigger and badder, with
new weapons and old favorites. Twenty-six bad mamma jammas just waiting to
find their way into the flesh of some unwitting Raptoid or Purr-Linn. Of
course, we'll need a key, lest you get lost in a sea of information:

Weapon
Description: What the weapon looks like, and other stupid crap
Power: How many cornflakes you could probably balance on it.......no, not
REALLY! NOTE: This is PER BULLET, so fast-firing guns will generally have
weak power ratings
Max Ammo: The limit to how much ammo you can hold for that particular weapon
My Advice: A simple tip or two from me, your friendly tourist guide
Overall Grade: How often you'll be using it, and how good of a weapon it is.

**********
Assault Rifle
Description: You know, it's your standard assault rifle: big, long, and FUN
Power: Average
Max Ammo: 150 bullets
My Advice: It fires in quick three-shot bursts, one right after the other.
Pretty fast. You can only receive this weapon in multiplayer, which sucks.
Otherwise, it'd be a great all-purpose gun. Now, it just serves to anger your
friends. A sturdy all-around weapon in multiplayer, but chances are you'll
have something more powerful at your disposal
Overall Grade: N/A
**********
Bow
Description: Oh come now kiddies, I think you know what a bow is.....don't you?
Power: WEAK!
Max Ammo: 20 Arrows
My Advice: Holding down Z gives you more range as well as more power, which
you'll need on this piece of turkey. Fairly useless, it's only redeeming
quality is the fact that since you can pick up used arrows, the ammo is
virtually unlimited
Overall Score: 2/10
**********
Cerebral Bore
Description: I LIKE IT!!!!! It's a handheld gun that locks onto brainwaves of
intelligent creatures. When it gets a lock, fire it, a  little blue thingy
will come out and, after flying around for a bit, clamp on to the poor
creature's head and begin drilling. Presumably, once it gets to the center of
the brain, it explodes, leaving a tasty treat behind! (WARNING: That was a
joke, kids. Eating brains is NOT cool)
Power: I think it goes without saying
Max Ammo: 10 bores
My Advice: Man this thing is sweet! Two tips for you though: 1) Because of
its stupendously low firing rate, never use this thing  against multiple
enemies, 2) Since it tracks brainwaves, this gun is useless against creatures
of lesser intelligence (Like George Bush), since they don't emit enough
Overall Score: 6/10
**********
Charge Dart Rifle
Description: A great big yellow tazer (And deep down, aren't we ALL great big
yellow tazers?)
Power: Umm.....N/A?
Max Ammo: 30 charges, 1-3 charges per use
My Advice: Basically an upgrade for the Tranquilizer, this isn't much more
useful. Use it on tough enemies when your health, ammo, or both are low.
Immobilizes them for quite some time if you charge it up with Z first
Overall Score: 2/10
**********
Firestorm Cannon
Description: A tremendously oversized, reddish machine gun
Power: Quite High (A machine gun with high power? Get out!)
Max Ammo: 150 bullets
My Advice: WHOA! This is probably the most useful gun in the game. Not as big
a waste on ammo as you might think, and this baby goes through enemies like
Bill Cosby through a six-pack of Jello Pudding. Use it whenever you have ammo
Overall Score: 10/10
**********
Flamethrower
Description: An elongated gun with a pilot light always on
Power: High
Max Ammo: 50 units of fuel
My Advice: Fairly useless against most enemies, this thing can be a lifesaver
against packs of smaller creatures. Unfortunately, as with flamethrowers in
other games, the ammo gets wasted real fast, so CONSERVE, CONSERVE, CONSERVE!
Overall Score: 3/10
**********
Flare Gun
Description: A small handgun with an oversized barrel
Power: N/A (Unless your enemy is the darkness)
Max Ammo: N/A (it recharges)
My Advice: Why doesn't this thing hurt enemies? If I shot you in the face
with a flare, I think it might just impede your progress. Anyway, it lights
up dark areas if you shoot it at a wall or whatever. Unlimited ammo, but you
have to wait for a meter to fill up inbetween shots (Why? The world may never
know)
Overall Score: 1/10
**********
Grenade Launcher
Description: Big weapon, thick barrel (for obvious reasons)
Power: Very High to Average (depending on how close to an enemy to grenade
hits)
Max Ammo: 10 grenades
My Advice: Don't use this thing in tight spaces. I'm sure you'll kill
yourself quite a bit while getting used to this gun. Ideal for taking out
large groups of enemies. Just aim in the center and let one or two fly
Overall Score: 7/10
**********
Harpoon Gun
Description: Long, skinny, and black, it always has the tip of the harpoon
sticking out of the end
Power: Above Average
Max Ammo: 12 spears
My Advice: The only gun that you can use underwater, right? So, it's fairly
obvious as to what you should use this on. Not very powerful, but since there
aren't many powerful underwater creatures, I guess it's OK
Overall Score: 4/10
**********
Mag 60
Description: A large, bulky handgun. Think 'MagSec 40' from Perfect Dark
Power: Above Average
Max Ammo: 50 bullets
My Advice: Fires off three bullets in rapid succession, and it's more
slightly powerful than the Pistol. Useful in the middle levels when you want
to conserve ammo for the other, better guns
Overall Score: 6.5/10
**********
Nuke
Description: It's rather big, which is good when you realize that it has to
fire an atomic bomb. Lots of swirly lights and stuff. Funny looking
Power: Go to Hiroshima and ask around (that was cold...)
Max Ammo: 5 Nukes
My Advice: Unless you use codes, you can't just go around firing this thing
willy-nilly, you know what I mean? But when you do, hold down Z and watch it
charge up (big blue thing). When it finishes, release Z and check out the
carnage! After the brightness goes back down and you can see again, you'll
notice the 500 explosions currently taking place, and after that that all the
enemies around you are now....how should I put this....African. Then they
blow up. Sweet
Overall Score: 3/10 (VERY rarely used)
**********
Pistol
Description: You know....it's a pistol. Shiny, metallic, barrel at one end,
trigger at the other
Power: Average
Max Ammo: 50 bullets
My Advice: I use this on almost everything in the early levels (with some
exceptions), but it soon becomes rather useless. It fires fast enough so that
it can take down most enemies in a small number of shots (especially if you
plug a few in their head), but in the later levels, the opposition is just
too tough for this thing
Overall Score: 7/10
**********
Plasma Rifle
Description: A long, slender gun that looks a lot like the Assault Rifle,
except that it has a great big old sniper scope attached to it
Power: Very High to Very Low (depends on distance to the enemy)
Max Ammo: 150 energy cells, 5 cells per shot
My Advice: Boy, this thing chews up ammo like crazy. It costs five plasma
cells to fire one shot! Fortunately, the major scope allows you to place a
few bullets in an enemy's head from afar, which is very useful
Overall Score: 4.5/10
**********
Proximity Fragmentation Mine (PFM) Layer
Description: The mine itself is a big circular disc, just like a mine ought
to be
Power: Low
Max Ammo: 10 mines
My Advice: Well, this thing might not have much practical use, but it sure is
fun to watch. Allow me to describe it to you: You plant the mine where you
know that an enemy will soon be on patrol. The mine will go 'beep beep beep
beep panda beep beep' When the enemy draws near, the mine turns red and
shoots about 2 feet out of the ground and shoots a wall of shrapnel hurtling
at their legs. Unfortunately, the first mine usually has no effect. After
anywhere from 3 to 10 mines, the enemy will be cut off at the knees, leaving
it helpless and writhing in agony
Overall Score: 1/10
**********
Razorwind (Frisbee of Death)
Description: As you're probably expecting, it's frisbee shaped, but it has a
hole in the center to hold it. It's made of metal and VERY sharp. When
thrown, it cuts through flesh and bone like a knife through 'I Can't Believe
It's Not Butter'
Power: Pretty God-Fucking-Damn Powerful
Max Ammo: 1 frisbee (It comes back to you, smart guy!)
My Advice: Hehe, frisbees were never this much fun as a kid! Anyway, when
thrown, it takes a large, circular trip around the area, cutting off any body
parts it comes across before returning to your hand. I'd point out the
absurdity of actually CATCHING this weapon, but....well, you know.....with
the stock market as it is and all...
Overall Score: 4.5/10
**********
Scorpion Missile Launcher
Description: A rather large rocket launcher with four (count 'em, four)
turrets that shoot, what else, rockets
Power: Hmm...let's see.....power on a rocket launcher...I don't know little
Billy, why don't you ask your grandfather?
Max Ammo: 12 rockets (NOTE: Since one pull of the trigger shoots off 4
rockets, and that only takes one off of the ammo meter, you really get 48
rockets)
My Advice: Hehehe, I love this gun. Here's how it works: When you're using
the gun, and an enemy is in your line of sight, the Scorpion will attempt to
get a lock on it. When it does, fire away! Two homing missiles will shoot
out, and upon impact, the helpless opposition is blasted 20-30 feet in the
air. As if that wasn't enough, two MORE missiles will then come out, hitting
the currently dead/dying creature in midair, and blowing it to pieces. How
lovely! Obviously, this is for use against the big boys only
Overall Score: 7/10
**********
Shotgun
Description: Cylindrical-shaped, clear, with a red top. It says Jiff on the
front.....oh wait, that's not a shotgun, that's an empty jar of peanut
butter!
Power: Very High to Almost Non-Existent (depends on distance)
Max Ammo: Standard Shells - 20     Explosive Shells - 10
My Advice: AW YEAH! I use this baby all the time! Any time you have to fight
in close quarters, whip this bad mutha out and do some damage! Of course,
there's basically no damage from afar. Explosive Shells, if you find them,
can make this gun even more powerful, and give the blast a wider radius. Joy!
Just hope you don't have to reload in the heat of battle...
Overall Score: 8.5/10
**********
Shredder
Description: A big long gun, it's the upgraded version of the Shotgun
Power: Higher than Daryll Strawberry
Max Ammo: Normal Shells - 20     Explosive Shells - 10
My Advice: BWAHAHAHA!!! There is absolutely no reason that the Shotgun needed
an upgrade, but the nice people over at Iguana did it anyway. Thanks guys! It
can use Explosive Shells just like the Shotgun, which is awesome. But here's
the best part: When it hits something, anything, it will bounce off and
continue to bounce around the room, taking down anyone else that gets in its
way. Excellent for groups of enemies indoors :)
Overall Score: 9/10
**********
Styracosaurus Machine Gun
Description: Only available in level two, you must be riding the almighty
Styracosaurus to use this weapon. It's a shoulder-mounted machine gun with
unlimited ammo
Power: Above Average
Max Ammo: UNLIMITED!
My Advice: Well THIS is interesting. When you're on the Styracosaurus, you
should have no problem ripping through anybody. Just keep firing this gun
(infinite ammo!) and charging things, and you should be OK
Overall Score: 3/10 (only found in one level)
**********
Styracosaurus Twin Missile Launchers
Description: One in the upper left corner of the screen, the other in the
upper right corner, these guns can only be used aboard the Styracosaurus
Power: Extremely High
Max Ammo: UNLIMITED!
My Advice: Use this whenever you have room to. You won't need it very often,
since the Machine Gun can handle most of the work. But when you do, it's
there, and with unlimited ammo. Clear the way!
Overall Score: 2/10 (only found in one level)
**********
Sunfire Pod
Description: A funny-looking, shiny, reddish-orange orb
Power: Against most enemies - N/A   Against the Blind Ones - Instant Kill
Max Ammo: 6 pods
My Advice: This is like a Flash Grenade on most enemies. Throw it, and the
light will momentarily blind them. It gives you the upper hand for a moment,
but is mostly useless. However, if you're surrounded by Blind Ones, toss one
of these babies and watch as the carnage unfolds!
Overall Score: 2/10
**********
Talon
Description: It's a leather strap around Turok's hand, with one modification:
A few steel spikes attached to it
Power: Low
Max Ammo: 1 (It's a piece of leather, stupid!)
Advice: Useful for the first level, but after that you'll never want to see
it again. I suppose this can be good when you want to conserve ammo or
something. Can take down weak enemies with a few shots. Just remember to
stick and move, stick and move
Overall Score: 2.5/10
**********
Tek Bow</pre><pre id="faqspan-2">
Description: The bow is made of 'special' wood, found only in the Lost Lands.
The arrow is metallic, with some sort of explosive material on the tip. It
also comes with a scope for sniping
Power: High
Max Ammo: Normal Arrows - 20     Tek Arrows - 10
Advice: Yeah! This weapon will become the backbone of your arsenal as soon as
you get it, and stay that way for a long time. Upon impact, the arrow
explodes in a nice blue flame. You'll find plenty of ammo for this, and it
has a fairly fast firing rate, making it the ideal weapon against most mid-
level enemies
Overall Score: 8/10
**********
Torpedo Launcher
Description: It's quite large (takes up the bottom 1/3 of the screen). Shoots
out torpedoes, which are self-propelled underwater missiles (you DID know
that, didn't you?)
Power: Extremely High
Max Ammo: 10 torpedoes
Advice: It has two uses: 1) Blasting the crap out of underwater enemies,
quite obviously, and 2) To help you move much faster underwater. Watch out
though: momentum's a real bitch.
Overall Score: 3/10
**********
Tranquilizer Gun
Description: It's a rifle with one catch: Instead of bullets, it fires darts
loaded with sedatives. Nighty-night!
Power: N/A
Max Ammo: 15 darts
Advice: Good for taking down small to medium-sized opponents, but just one
question: Why would you need to? Useless, except for certain puzzles, you
know what I mean? Also, if you knock out an enemy, and allow them to wake up,
they will hunt you down and be VERY angry
Overall Score: 1.5/10
**********
War Blade
Description: A gigantic wooden/metallic serrated knife-type thing with an
interesting design. Held in one hand
Power: VERY HIGH
Max Ammo: 1 (haven't I yelled at you enough?)
Advice: HAHAHAHAHA!!! The ultimate in hand-to-hand combat, your Talon will be
100% useless with this bad boy. Can hack off limbs and heads in a single
swipe, allowing for some gruesome kills. Also, since it's never fired or
thrown, there's no need to worry about ammo! The only drawback: It's a knife,
therefore, anything with a gun will have a substantial amount of time for
target practice before you close in. Never use against a group of armed
creatures
Overall Score: 7.5/10


------------------------------------
Enemies
------------------------------------

All the guns in the world wouldn't be of any use if you didn't have anything
to use them on! This game certainly delivers all the gore you could ever ask
for. From decapitation to disembowelment, this game delivers more red liquid
than the blood mobile and the Cool-Aid Man put together! An awesome feature
of the Turok series is the many ways that your opponents can die. Try using
different weapons on different areas of each enemy to find their best death
sequence. NOTE: If you've played Goldeneye, Perfect Dark, etc. then you
should understand how area-sensitive damage works. For example: If you shoot
something in the foot, it will probably just laugh at you (not literally),
but stick some metal in that same creature's head, and see how it reacts. You
will find the chest and face to be your best targets. Now, let's get down to
business, starting with a key:

Enemy Name
Description:
Difficulty:
Weapon(s):
Strategy:


**********
Death Guard
Description: Boy, he sure is tall. He looks like a cross between RoboCop and
the Predator.
Difficulty: Standard: 6/10, Advanced: 7.5/10
Weapon(s): A gigantic plasma rifle. No, seriously, that thing has to weigh
300 pounds!
Strategy: Found in Oblivion Portals, these guys can be quite difficult. When
fighting the standard version, just strafe around him a lot and aim for the
head. The advanced version requires just a bit more strategy. He has a
jetpack that enables him to get around behind you, at which point he'll fire
a laser at you. Strafe or get against a wall when he's in the air to stop
that from happening, and THEN blast him.
**********
Automatic Gun Turret
Description: Guns just sitting there in the open, waiting for you to walk by.
There are many different varieties, but they can all waste you rather
quickly, so look out
Difficulty: Hmmm...all depends on the element of surprise, I guess
Weapon(s): They come in different forms. There are machine guns, lasers, etc.
But they're all pretty powerful if you just stand there like an idiot
Strategy: Find hiding, whip out something powerful and/or quick, then strafe
out and open fire. I would suggest that you never stop strafing until the
thing has been destroyed.
**********
Bio Bot
Description: LoL, this guy looks funny. He's a human-like cyborg with no
legs. In place of the legs? A wheel!!! HAHAHAHAHA!!!
Difficulty: 5/10
Weapon(s): Up Close - Claws    Far Away - Laser Gun
Strategy: Well, since the lasers come quickly and do quite a bit of damage, I
would recommend that you try to avoid them as much as possible. Now, pull out
your Shotgun and charge at him, strafing through the field of lasers. Once
you get in his face, blast him a few times in the head and he'll be gone, at
little cost to your health. Hip hip hooray!
**********
Blind One Sentinel
Description: One of the most humanoid enemies in the game, Sentinels make up
the backbone of the Blind One army. They wear brown shorts and weild
primitive-looking axes. Not to be confused with the Sentinels found in
Oblivion Portals, who are much tougher.
Difficulty: 3/10 (but they travel in packs)
Weapon(s): That axe I talked about, and some of them have bows and arrows or
Grenades.
Strategy: These guys are easy, but there's way too many of 'em! Anytime you
encounter these guys with a Sunfire Pod handy, use it. Otherwise, blast away
with the Shredder or Shotgun (don't bother with Explosive Shells), and see
how many you can put down in one hit!
**********
Cave Worm
Description: Go out and rent Tremors (Or Tremors II: Aftershocks, if you
prefer). They're gigantic worms with pincers at the mouth area.
Difficulty: 6/10
Weapon(s): They're giant worms you idiot! They bite you, or suck you,
whichever you prefer to call it
Strategy: Well, since they're not TOO mobile, you should be able to stay a
safe distance away and blast it (you can't miss) with something powerful
(Shredder, Shotgun). If you encounter a group of these guys, chuck a couple
of Grenades, or go to town with the Shredder (if you have Explosive Shells).
**********
Compsagnathus (a.K.a. Compy)
Description: You've seen these things before, right? Made famous by Jurassic
Park, these guys are slightly annoying little green dinosaurs. They're about
knee height, which is just plain silly in my opinion
Difficulty: 1/10
Weapon(s): Well, the thought of them actually carrying any weaponry makes me
laugh (haha, see?). They scratch and bite at you, because they're angry!
GRRRRRR!!!!!
Strategy: Whip out your Talon/War Blade and make a nice Compyburger out of
these guys. These guys can actually pose a threat if they're in a large
group, or at the very least a distraction while you try to fight something
more powerful. Dig that crazy Compy death scene though.
**********
Drone
Description: Looks sort of like a Praying Mantis, with one catch: Two laser
guns, which pose quite a threat
Difficulty: Alone - 4/10     In A Group - 8/10
Weapon(s): (Sigh)....why do I even TRY with you people?
Strategy: Unfortunately for you, the lasers it shoots do 5HP of damage with
each shot. If there's only one, take it down with your weapon of choice
(making sure to find cover or strafe a lot to avoid taking too much damage).
If they approach you in a group, watch out! Find cover fast, or you'll be one
dead Turok before you know it. Whenever you're feeling lucky, strafe out,
fire a Grenade, and get back in. Lather, rinse, repeat.
**********
Elite Guard
Description: A very large cyborg with a funny-looking face and greenish skin
Difficulty: 10/10
Weapon(s): A pair of massive machine guns. That's BAD, by the way
Strategy: Umm.....run? That's what I do, unless I'm feeling particularly
insane that day. If you refuse to run, here's what you do: First, find GOOD
cover. Dual mini guns will sap your health so fast it's scary. Now, if you
have the Scorpion Missile Launcher, whip that out. If not, either run, or use
Grenades or the Shredder w/Explosive Shells. Anytime there's a pause in the
firing, jump out and fire. It'll take a little while with the Scorpion, but
that's OK. You'll have to do this twice with the Scorpion, 5-10 times with
the Grenade Launcher, and oh so many times with the Shredder. I hate these
guys.
**********
Endtrail
Description: They sort of look like alligators that walk on their hind legs.
They also happen to be quite ripped. You'll be fighting a LOT of these guys
in the game
Difficulty: Standard - 4.5/10     Advanced - 6/10
Weapon(s): Up Close: Big, sharp claws     Far Away: A Pistol
Strategy: Not that tough alone, since they don't have much HP. Just fire a
few rounds of Pistol fire to take care of them. In groups, I would suggest
having the Shotgun out, as it will make your time MUCH easier. The advanced
version has a Predator-like invisibility device. You'll only be able to see
its shadow, which can be Hell if you're fighting multiple enemies. They also
have the Predator self-destruct mechanism. Rip-offs!
**********
Fireborn
Description: They look like humanoid dinosaurs that have been doused in
gasoline and lit on fire. Scary MFers, let me tell you that
Difficulty: 8.5/10
Weapon(s): Well, it just so happens that it's ON FIRE! I think that presents
a problem for poor Turok. Also, it has some dangerous-looking claws. Perhaps
they're just there for decoration?
Strategy: Since they have no means of attacking from far-off, use a powerful
gun on them. Plasma Rifle/Shredder would work fine here.
**********
Flame Worm
Description: Imagine a Cave Worm, only much smaller and less dangerous, and
you've got these guys (oh yeah, and they're black).
Difficulty: 3/10
Weapon(s): Like their larger friends, these guys will try to literally suck
the life out of you....ok, that was lame. Also, according to Turok.com, they
can spit fire. Hmmm...I thought that was just my 'Thrower going off.
Strategy: Bust out your Flamethrower and WATCH THE CARNAGE ERUPT!!! Of
course, since you don't have much ammo in that thing, only use a short blast.
After that, you can pick off the stragglers with the Pistol/Mag60/War
Blade/Talon.
**********
CaveSpider (Adult)
Description:  Umm...you know what a spider is, right? Eight legs, 3 body
segments, multiple eyes, etc. Of course, this one just happens to be a little
bit bigger. Of course, back in my time we had spiders 20 times this big, and
we'd just hit 'em with a stick and say "BAD! That's a BAD spider!" But these
days it's different. PETA and the SPCA, whining about how that's cruelty and
all. Back in the day young spiders had some respect. Now they just sit around
and eat flies all day. Good for nothin' bums! Er.....???
Difficulty: 5/10
Weapon(s): They spit poison at you. And not just any poison: POISONOUS
poison!
Strategy: Well, if you have the Flamethrower, this should be no problem.
Watch out for that poison though, it's powerful and they fire rather fast.
Stay clear of that and the 'Thrower should slaughter it within seconds. In
lack of 'Thrower ammo, bust out the Grenade Launcher and blow that mutha up!
**********
Guardian
Description: These guys could stand to lose a little weight, you know what I
mean? Imagine killing Fat Albert and leaving him in the sun for a week.
That's about what these guys look like
Difficulty: 6/10
Weapon(s): A HUGE sword, and these guys will occasionally hurl a Grenade or
two your way
Strategy: Also found in Oblivion Portals. Watch out, because that sword is a
one-hit kill. Just flog him with Nades, unless you have Explosive Shells, in
which case I would definitely suggest that. Pretty fast, BTW.
**********
Leaper
Description: Ermmm...you've played the first one right? They live in caves
and other dark places. They're amphibians, sort of froggy-like, but they have
rather big teeth and claws. As their name would mention, they jump around a
lot
Difficulty: 3/10
Weapon(s): Their teeth and claws
Strategy: Easy enough. If you only have to deal with a few of them, the War
Blade should easily suffice. However, if it happens to be a large group of
Leapers, you might want to whip out the Pistol/Mag 60.
**********
Lord of the Flesh
Description: Okay, I want you to envision a Death Guard. Now, pump him up on
steroids, change his armor from blue to red, and make him a magician. Voila!
There you go, your very own Lord of the Flesh!
Difficulty: 9/10
Weapon(s): Spells. Lots and lots of bloody fracking spells!
Strategy: Hide, that's the strategy! The spells he shoot come out in a damn-
near constant stream. Unfortunately, the only time you encounter these guys
is in Oblivion Portals, where you won't be able to run. If you have it, the
Cerebral Bore is a fairly safe method of execution. If not, come out, guns
blazing, and strafe to avoid taking TOO MUCH damage. Not easy at all.
**********
Mite
Description: Little flea-like parasites, they never travel by themselves.
You'll always encounter a large cloud of them, which looks really cool
Difficulty: 2/10
Weapon(s): Their teeth, dumbass
Strategy: Well, first of all, Mites all hatch from a nest which is usually
nearby if you see some, so find that first. After destroying it with whatever
you want, turn around and bust out the Flamethrower for some fun fun fun!
**********
Purr-Linn (Type: Catapult)
Description: Like all Purr-Linn, he is a gigantic alien-gorilla about 20 feet
tall and 2000 pounds. Oooooh!
Difficulty: 3/10
Weapon(s): He hurls giant rocks at you (some might call them boulders). Funny
how the only rock-throwing enemy in the game seems to always have an infinite
supply right next to him, just waiting to be used.
Strategy: Well, you should obviously strafe to avoid those rocks, since
they'll do quite a bit of damage (as large rocks are wont to do...look up the
word wont). Now just pick him off with your weapon of choice from afar. The
Tek Bow works wonders against this guy.
**********
Purr-Linn (Type: Chaingunner)
Description: Another Purr-Linn, except this one just happens to be armored
and armed with a massive Chaingun. That thing's almost as big as he is!
Difficulty: 6/10
Weapon(s): Gee, what could it be.....what could it be....oh yeah, a Chaingun!
Strategy: Well, charging it is just plain wacky. It'll waste you in seconds,
so instead you should find cover. For whatever reason, the retard won't stop
firing. Eventually, its gun will jam. At this point, you can do one of two
things: 1) Lean out and toss a Grenade at it, hoping you aimed well, or 2)
Charge that motherfucker with your Shotgun/Shredder blazing and pray to
whatever God you worship that his gun doesn't restart in time. I'd go with 2!
**********
Purr-Linn (Type: Juggernaut)
Description: Yikes! What were the programmers smoking when they make this
guy? The toughest of the Purr-Linn, he's a Purr-Linn with WAY too much armor.
Dig that crazy sword though.
Difficulty: 8/10
Weapon(s): A cheesy Light Saber rip-off known as an Ion Sword
Strategy: Oh boy, watch out when you see a couple of these babies heading
your way. The Tek Bow is effective, but only if you hit them in the head.
Snipe 'em if you have a chance. If not, stay far away, because that Ion Sword
will slice you in half with one shot. The Shredder, as usual, is a good
choice, especially with Explosive Shells. I'd highly recommend the Shotgun if
he gets anywhere near you, since his Ion Sword can block bullets, but not all
of the pellets from a Shotgun.
**********
Purr-Linn (Type: War Club)
Description: Ahh, the classic Purr-Linn. Like the rest of them, he's a
gigantic alien gorilla, but this time, he also has VEEEERY large hands.
Difficulty: 6/10
Weapon(s): That would be their fists. Quite effective, as a matter of fact.
Strategy: Bust out your Shotgun and start blasting. If you're close enough,
you can take him down in just one or two shots (and get a VERY cool death
scene I might add). However, it's always a good idea to stay away from those
fists, so if you have it, the Shredder might be a wiser choice. Especially if
you are low on health.
**********
Raptoid
Description: Strange looking creatures, these Raptoids. Half man, and half
raptor. Make that One-third man, one-third raptor, and one-third banana (how
else do you explain the yellow skin?).
Difficulty: 4/10
Weapon(s): Like your basic Raptor, Raptoids have elongated, hooked claws on
both hands. These are painful, as you probably already guessed (then again,
knowing you...).
Strategy: If you're only fighting one or two of them, or have decent cover,
the Pistol/Bow/Tek Bow/Spaghetti Noodle should work quite nicely on these
guys. However, when they come in packs (which is quite often), the Shotgun is
the only real choice. One shot to the torso and it's bye-bye Raptoid.
**********
Raptor
Description: Remember the first one? Ever see Jurassic Park? Been to a museum
lately? Yeah, I didn't think so. Brown dinosaurs, about the size and weight
of a full-grown man, with long, serrated, hooked claws on their front hands.
Difficulty: 3/10
Weapon(s): It's either their claws, or hidden machine guns imbedded in their
feet. You make the call.
Strategy: They're pretty fast, so the Pistol isn't going to work too well
against a group of them. I prefer the Tek Bow, but the Shotgun is oh so much
fun.
**********
Sentinel
Description: The lowest-ranking members of the Flesheater society, these guys
still pose a serious threat. It's a humanoid creature with brownish skin and
Cyclops headgear.
Difficulty: 4/10
Weapon(s): A large, oddly-shaped sword which supposedly runs the entire
length of their arm and runs an additional two feet out. Crazy.
Strategy: Shotgun. That's really the only way to go with these guys. Run at
them, fire a blast, and then fire a second one when you get close up. Bye-bye
Sentinel.
**********
Sister of Despair
Description: One of my favorite enemies in the game, easily. Sure, the head
is there, and the chest, but...well, at least the backbone's still intact,
swinging around where the rest of the body would normally be :) I wonder what
happened to them...
Difficulty: It all depends on how good a shot you are
Weapon(s): Umm...they just sort of run into you, a la old Nintendo/Sega games
Strategy: You'll usually see them coming from a mile away (well...1400 meters
at least). Just whip out your Mag 60 and blast away. If you're like me, you
might want to even try the Pistol, Tek Bow, or regular Bow.
**********
Skimmer
Description: Apparently someone decided to crossbreed a worm and an antlion,
and this is what it came out with.
Difficulty: 2/10
Weapon(s): Uhh...it's pincers, yeah, that's it.
Strategy: What's the strategy for ALL small creatures that crawl on the
ground? WAR BLADE!!!
**********
Soldier
Description: It's a big bug, sort of. Imagine a large cockroach, but sort of
humanlike...sort of.
Difficulty: 7.5/10
Weapon(s): Has a pair of laser blasters just waiting to pump you full
of...lasers! Of course, the fallback weapons are two purple orbs mounted on
its shoulders. BIG damage from these things.
Strategy: If you ever see a group of them, just back off and fire about three
Grenades around the corner. That should greatly help thin out the numbers.
Now, when fighting one or a small group, the Tek Bow or Mag 60 makes a great
weapon. Just watch out for those purple orbs, they fir long, quick streams of
energy at you. Fortunately, the Soldiers don't seem to have great aim with
them.
**********
CaveSpider (Hatchling)
Description: Tiny spiders (well, bigger than the average spider in the real
world). Annoying as hell.
Difficulty: 1/10 (Provided you have the Flamethrower w/ammo)
Weapon(s): They're Spiders for crying out loud!
Strategy: Just whip out the Flamer and toast these suckers. Of course, if
you've been an idiot and wasted it fooling around, you'll need to find
another means. Grenade Launcher if you've got the space, War Blade if you
don't.
**********
Trooper
Description: What the hell is that thing??? I can't even begin to describe
it, except that it looks like the victim of some science experiment gone
terribly wrong. Eeeeeew!
Difficulty: Standard - 6/10   Double MiniGun - 8/10
Weapon(s): The normal guy has a laser gun, but the other type has a pair of
MiniGuns. Scary!
Strategy: "You need to snatch his ass in a bear trap! Leave that bitch
swingin' from a tree so high, nobody finds him for days! Glock, glock, you
know what I'm sayin'?" - Fat Abbott

(Don't bother looking for any REAL advice on that)
**********
Deadman
Description: They look like a cross between a zombie and a skeleton. About
the same size as Turok.
Difficulty: Blood On: 6/10     Blood Off: 0/10
Weapon(s): They throw their own blood at you!!! HAHAHAHAHAHA!! Classic!
Strategy: Well, there's an easy trick here: Since blood is their only weapon,
go to the Options screen and turn Blood Off. Voila, no more attacks from
them. Otherwise, they pose a serious threat, because that blood HURTS. I
suggest the Grenade Launcher if you can spare the ammo. The Shotgun also
works nicely.
**********
Lord of the Dead
Description: They look an awful lot like Deadmen on steroids, with one
glaring difference: THEIR HANDS ARE ON FIRE!
Difficulty: 5/10
Weapon(s): I bet you can guess, can't you? No, not silverware, fireballs!
Strategy: Unfortunately, there isn't a Fire Option, but these guys are pretty
easy. Due to their greater size, they are a bit slower than Deadmen. Simply
whip out your War Blade, strafe around them, and get hacking!
**********
Swamp Wasp
Description: DUH! They're wasps, nothing unusual about that. You know exactly
what one looks like...unless, of course, you're an idiot
Difficulty: 1.5/10
Weapon(s): They're vicious! They sting you, and they've got big pointy teeth
like this (Does best Monty Python impression)
Strategy: Bust out the Talon or War Blade and chop those punk-ass blasphemous
dope-eatin' fools to pieces! Or, just to be funny, you could whip out the
Scorpion Missile Launcher.
**********
Worker
Description: Funny-looking creatures with sickle-shaped arms and legs. Scary!
Difficulty: 7/10 (If you fight them)
Weapon(s): The great big pick axes that are their arms
Strategy: DON'T SHOOT! If you leave them alone, they'll leave you alone. Of
course, if you're intent on violence, bring out the heavy artillery, because
these guys can take a few hits. Anything less powerful than the Shredder is
just a joke here. The Grenade or Scorpion Missile Launchers should be very
effective, since they travel in tight formation.


------------------------------------
Bosses
------------------------------------

(Don't worry, this section will be here in no time at all)


------------------------------------
Primagen Keys
------------------------------------

(Same thing with this one, ya impatient bastard!)


------------------------------------
Cheat Codes
------------------------------------

Ah, beautiful, beautiful cheats! What great shooting game would be complete
without them? Anyway, I pulled these off of GameSages at ign.com (See
Credits), so if you find any mistakes, just find the webmaster and leave a
pipe bomb on his doorstep (no, just kidding, tie it to his dog!). Anyway,
here you go:


Master Cheat - BEWAREOBLIVIONISATHAND - Activates every single cheat in the
game, to be toggled on and off at your request. Brings out all of the below
cheats, as well as Invincibility, Infinite Ammo, All Weapons, and Level
Select. I don't really see why you'd bother typing in any other code. It's
just a waste of you time with this baby lying around.

Big Hands and Big Feet Mode - STOMPEM - Hehehehe. I LOVE this one! With this
on, all of Turok's enemies have really large hands and feet. It's just so
much fun to watch a Raptor run around, looking like he needs a new pair of
clown shoes! Brilliant!

Big Head Mode - UBERNOODLE - The ever-present Big Head Mode, also known as DK
Mode. The name pretty much says it all. Besides being lots of fun, this cheat
actually makes the game easier, since it makes head shots pretty much
automatic. Try this in conjunction with the Big Hands and Big Feet code for
some fun!

Blackout Mode - LIGHTSOUT - You'll be playing the entire game in complete
darkness. I don't really see the point in this, unless you feel a need to
prove you're an expert. Hell, why do they even need a code for this? I'll
just turn the brightness on my TV way down if I'd like darkness, thank you
very much!

Fruity Stripes Mode - FROOTSTRIPE - Another one of my favorites, Fruity
Stripes Mode means just what it says. The entire world looks like it just
came out of the 1960's. Fun fun fun! Methinks our friend Joshua has been
drinkin' a wee bit too much of the clear liquid, if ya know what I'm sayin'!

Gourad Mode - WHATSATEXTUREMAP - "What's a texture map?" indeed! The shading
is really fudged up if you ask me. This doesn't particularly appeal to me,
but I'm sure some people really like it. Then again, some people liked New
Kids On The Block, too.

Juan's Cheat - HEEERESJUAN - Lucky contest winner (or so I hear) known only
by his first name, Juan, has his face plastered on every Life Force Token in
the entire Lost Land. A-maze-ing!

Pen-and-Ink Mode - IGOTABFA - Always a crowd-pleaser, Pen-and-Ink Mode is
back and better than ever! Play through the game without any of those fancy-
schmancy "graphics" that are all the rage these days.

Stick Mode - HOLASTICKBOY - BWAHAHAHAHA!!! As you might have already guessed,
this code makes all the once-threatening enemies look just a tad bit like
Calista Flockhart (ooooh, that was cold!). BEWARE: This will make them much
harder to hit, so don't activate this code unless you want a challenge (or
already have on about 8 others anyway).

Tiny Enemy Mode - PIPSQUEAK - Holy shit it's Gary Coleman! Oops, no, wait,
it's just a REEEEEALY tiny Endtrail. LoL, this code RULES! All of the enemies
are just deformed Compies (except of course for the Compies themselves) when
this code is on. BEWARE ONCE MORE: Defying all laws of physics, the enemies
still inflict the same amount of damage they did when they were larger, so
NEVER play on this mode when trying to actually get something done.

Zach Attack Mode - AAHGOO - Help, help! My baby's face is stuck to a Health
Icon! No, wait, it's worse, his face is stuck to EVERY Health Icon! What ever
will I do?

View Credits - ONLYTHEBEST - Oy! Why is there always a code to view the
credits? Greedy spotlight-grabbing bastards!! Can't you just let me enjoy the
game for ONCE without making me look at your damn name! Grrrr....find my
happy place, find my happy place....


------------------------------------
Legal Stuff
------------------------------------

Boy, I sure do hate writing the legal disclaimers at the end of every FAQ,
but I guess it's a necessity.

This work is 100% original, from the twisted inner workings of my odd mind,
and you can't have it! Well, at least not without asking you can't. If you
want to put it on your site, just ask me, I'll almost always comply.
Likewise, you can't use this for profit without my consent, and yada yada
yada under penalty of law. So take THAT!


------------------------------------
Credits
------------------------------------

Thanks go to the following people, places, and things:

Nintendo - For this and many other wonderful games (Like Hydlide! God bless
Hydlide!)

Akklaim - For helping make this lovely game possible

Iguana - Ah, where it all began. Go Iguana, go!

www.turok.com - For important things like enemy names, and pretty pictures

www.ign.com - For all of the lovely codes you can find in the Cheat Codes
section

www.gamefaqs.com - For (if you're reading this) posting this and all of my
other works

marshmallow - For (as usual) helping my sorry ass through this game

RMurtha - Because this man knows WAY too much about how to beat this game

You - For READING this. No, I mean it, thanks. Feedback is much appreciated


------------------------------------
End Of Page
------------------------------------

Yup.


Munky, 2001