______________                             ________________
/              \                           /                \
\___        ___/                           \_______         /
   |      | _____   ____  ______  _______         )       /
   |      ||     |_|    ||      ||   ____|       /       /
   |      ||      _     ||  []  ||  (           /       /
   |      ||     | |    ||   ___||   \         /       /
   |______||_____| |____||__|     \   \       /       / _____
___________________________________)   \     /       / /     |
|________________________________________)   (        \/     /
    GAP LIST    By: Shotgunnova (P. Summers) \_____________/


-------------
|   LEVELS    | ------------------------------.
-------------                                |
                                             |
01) The Hangar    <--------------------------/  CTRL+F TO
02) School II                                   FIND LEVELS
03) Marseilles                                  MUCH EASIER.
04) NY City
05) Venice Beach
06) Skatestreet
07) Philadelphia
08) Bullring
09) Chopper Drop
10) Skate Heaven

--------------------------------------------------------------
THE HANGAR
--------------------------------------------------------------

01) Rollin Gap

   When you start the level, you'll skate down a ramp between
   two quarter pipes. Turn around and clear the gap. This can
   be done by grinding, too.

02) Chopper Hop

   The level has a large 'wall' of glass panes separating the
   helicopter from the middle area of the level. Crash through
   the glass after getting some air, either from the two sides
   of the long lip or from the into the middle area near the
   helicopter.

03) Halfpipe Grind

   The large halfpipe in the middle area has a bunch of wires
   arching over it. Grind the wires from start to finish or
   by jumping onto it and finishing -- so long as you come
   down the back of either side of the halfpipe.

04) Flyin High

   Once inside the wind tunnel, you need to clear the entrance
   by getting some major air (hard to do early on) via the two
   separated sections of the halfpipe.

05) It's Cold Up Here

   When you grind on the helicopter's propellor blades, it will
   rise up into the roof and shatter, opening an outdoor quarter
   pipe. Get the gap by getting major air.

06) Halfpipe Hangtime

   Rather easy. Just clear the the halfpipe in one stride.

07) Wingtip Hangtime

   Jump the WWII-era plane in the middle section. Considering
   it has mini-ramps just sitting there for the taking, this
   is one of the easier ones to get.

08) Skycrane Hangtime

   Clear the helicopter. Easy-peasy stuff.

09) Air Over the Door

   In the back with the helicopter, you can see a section of
   the lip with a garage door behind it and a few oil cans
   sitting there. This is where the hidden area is, but you
   only need to get some speed and jump the discolored part
   of the lip to get the trick. Grinding into the area from
   the middle section accomplishes this task easily.

10) Rail-guided Missile

   Between the WWII-era plane and the grindable frame of the
   large glass panes is a small line to grind on. Jump from
   the line up to the frame or vice versa to get the gap.

11) Raildrop

   Almost self-explanitory, all you have to do is grind on the
   highest rails and drop down to a lower rail/lip and keep on
   grinding. You can't get the gap on the lower rails, by the
   way, and dropping from the high rail to a lower one near
   the garage door doesn't count either.

12) Lil Light Hopper

   Use the halfpipe in the middle to jump onto one of the lights
   nearby. Since they are parallel with the halfpipe, this is
   kind of hard to do since it's easy to overjump or miss by a
   few feet.

13) Big Light Hopper

   Destroy the helicopter and you can gain better access to a
   ramp to launch yourself through the large glass pane. If you
   aim it right, you can jump onto a flourescent light, getting
   you the gap. You have to grind it, but I lip-tricked it, too,
   so do that if you're good. If you want an easier way, it is
   possible to get onto a different light via a piece of debris
   that the helicopter knocks down (easy to find).

14) Light Corner

   There are three lights in the helicopter section, and one of
   them it at an angle so that it can only be accessed from the
   other lights. Use the mini-line between the WWII-era plane
   and the glass panes to vault onto one of the lights and then
   jump onto the perpendicular light to get the gap.

15) Instrument Landing

   Jump the WWII-era plane and land in a manual to get the gap.

16) High Steppin'

   Lip-trick/Stall any of the rails.

17) One Half Pipe Lip

   Do a lip/stall on the halfpipe lip that was nearest to where
   your skater started from.

18) The Other Half Pipe Lip

   Do the same as #17, but the other lip in the same halfpipe.

19) Wind Tunnel Back Wall

   Once you gain entrance into the wind tunnel by grinding on
   the little propeller in the main halfpipe, simply do a lip
   trick on the long back wall inside.

20) Upwind Lip

   When you first gain entrance into the wind tunnel, you'll
   find that the back wall has the long section of the
   halfpipe and the other is split into two sections. Do a
   lip trick on the left section of the split side when you
   first enter.

21) Downwind Lip

   Following #20's instructions, when you first enter the
   wind tunnel halfpipe, do a lip trick on the right section
   of the split section.
__________________________________________________
                                                 \
AIR                                               |
      Rollin Gap                             100 |
      Chopper Hop                            100 |
      Halfpipe Grind                         250 |
      Flyin High                             250 |
      It's Cold Up Here                      250 |
      Halfpipe Hangtime                      500 |
      Wingtip Hangtime                       500 |
      Skycrane Hangtime                      500 |
      Air Over the Door                      500 |
                                                 |
GRIND                                             |
      Rail-guided Missile                    100 |
      Raildrop                               100 |
      Lil Light Hopper                       250 |
      Big Light Hopper                       500 |
      Light Corner                           500 |
                                                 |
MANUAL                                            |
      Instrument Landing                     500 |
                                                 |
LIP                                               |
      High Steppin'                          100 |
      One Half Pipe Lip                      100 |
      The Other Half Pipe Lip                100 |
      Wind Tunnel Back Wall                  100 |
      Unwind Lip                             100 |
      Downwind Lip                           100 |
__________________________________________________/

--------------------------------------------------------------
SCHOOL II (43 gaps)
--------------------------------------------------------------

01) TC's Roof Gap

   Near the school are two small buildings, and there's a kicker
   you can use to get on top of one of 'em. Do so and jump to
   the other roof to get the gap.

02) Table Transfer

   At the bottom of the balcony near the start of the level are
   some picnic benches which have been propped up by two
   dumpsters. Grind on one, jump, and grind the other to get the
   gap.

03) Over the Wall...

   When you clear the area with the flags, you'll be stuck in
   an area. The only way out is to take a ramp over a lengthy
   wall, and when you clear the wall, you get the gap.

04) Leap of Faith!!!

   At the start of the level, if you keep going straight you
   will find some stairs that go down and a large balcony. If
   you jump off the balcony and land it, you'll get the gap.

05) Drop Out Roof Gap!

   When you start the level, wall ride the bell to the right
   and jump up to the ledge above. Jump off that ledge and plow
   through the pane of glass nearby, and land on the roof below
   to get the gap.

06) Awning Hop

   In the large square area with all the lockers, you can find
   two large awnings near two large plants. The slant on the
   edge of the plants can be used to jump to the awnings, which
   is all one has to do to get the gap.

07) Overhang Air

   Jump the gym door's awning. Easiest accomplished by doing
   a nice, fat wallride.

08) And Down the Bank!

   Just like #03, except you clear the bike racks and make it
   down the incline as well.

09) Carlsbad 11 Set

   In the secret area past the roof with the flags, there is
   a single staircase. Jump it like no tomorrow.

10) 3 Points!!!

   On the basketball court, use the quarterpipes to jump over
   the basketball hoop.

11) Carlsbad Gap

   Jump the lawn next to the Carlsbad 11 Set.

12) Crazy Roof Gap!!

   Do just like the Drop Out Roof Gap, except grind on the
   pipe one can find after the vents. Once you land after the
   pipe, jump from the building to the next to get the gap.

13) 2 Da Roof!!!

   In the square section of the school with the lockers, there
   is a large platform with only a quarterpipe on it. Notice
   the skidmarks on the pavement? If you follow them to the
   other end (get some air), you can find a plywood ramp which
   you can use to rocket onto the roof. You get the gap just by
   getting up there.

14) Huge Transfer!!!

   Near Bendy's Curb, there are two quarterpipes with a large
   space in between them. Clear that gap with enough speed and
   you'll get it.

15) Suicidal Roof Gap!!!

   Get the "Crazy Roof Gap!!" and, before you run off the
   building's end, veer left and jump to the building used in
   "2 Wheelin TC's Roof".

16) Mad Skeelz Roof Gap!!!

   When you get to the roof using the plywood ramp in the area
   with the lockers, if you cleanly jump to the roof with the
   flagpoles, you'll get the gap. Apparently, you can't grind
   the flagpoles and get this gap as well.

17) Balcony 2 Awning!!!

   Near the Leap of Faith gap balcony, you can see a little
   ramp off to the left side of the wall. When you go to jump
   the balcony, instead jump to the ledge leading to the ramp.
   If you get enough speed, you'll launch off the ramp and land
   on an awning near the propped-up lunch tables and will get
   the gap.

18) Are You Serious?!!

   Oy... In the secret Carlsbad area, there is a kicker that
   leads up to a curved rail (Kicker 2 Hook gap) and beyond that,
   near the wall, is another kicker pointed out towards the bank
   and bike racks. Get some _serious_ speed on the quarterpipe,
   kicker-2-hook on the rail to get even more speed, and launch
   off that kicker and arrive on the roof of the building you get
   the Crazy Roof Gap!! on. It takes some practice, albeit.

19) Roll Call! Gonz Rail!

   Near Bendy's Curb, there is a staircase with a kicker beside
   it. Use the latter to jump to the staircase handrail and grind
   all the way down.

20) Gym Rail 2 Rail

   Past the picnic benches near the Table Transfer gap is a
   school door with two fences. Grind from one of the fences
   and jump to the other fence to get the ridiculously easy
   gap.

21) Overhang Stomp!

   When you're grinding the fence near the entrance to the school
   pool and basketball court, jump onto the awning and keep the
   grind goin' steady to get the gap.

22) Rack 'Em Up

   There are two bike racks against a bare wall (near one of the
   bells). Jump from one to the other.

23) Pole Stomp!

   If you try to complete the Bendy's Curb gap, chances are
   you'll run into a pole right after it. It will knock over if
   you do so, and you can get the gap by jumping from the curb
   to the pole.

24) Roll Call! Opunsezmee Rail!

   Near the area with the lockers, there is a long rail that
   leads down to the bike racks. Grind it through.

25) Big Rancho Bench Gap

   In the area where you can use the plywood ramp, one side of
   the wall has a few mini-ledges and a large gap in the middle.
   Pick up some speed and clear the middle (larger) gap to get
   it.

26) Pole 2 Brix!

   Near the pole you can knock over, there is a brick ledge you
   can grind. Get some speed on the curb, jump to the pole, and
   then twist right a little in midair to grind on the curb. The
   gap's yours.

27) Bank 2 Ledge

   Use the incline near the bike racks to jump over the racks
   and land in a grind on the ledge against the long wall.

28) Roll Call! Nightmare Rail!

   At the start of the level, you can see a large staircase that
   runs alongside a balcony. Grind the handrail all the way to
   the bottom.

29) Bendy's Curb

   At the back of the school facade, near one of the bells, is
   a grindable curb. Just grind it the entire length to get the
   gap.

30) Flyin' the Flag!

   When you're attempting to use the plywood ramp in the area
   with all the lockers, once you get up the roof, jump across
   and grind on a flagpole to get the gap.

31) Stage Rail 2 Rail

   Start the level and head into the tunnel at your right, into
   the area with the quarter on the platform. The rails there
   can be jumped for the SR2R gap, but only if going lengthways.
   Use the quarter to rev up your engines, grind the rail, clear
   the gap, and land in a safe grind on the other rail.

32) Kicker 2 Hook

   In the secret Carlsbad area, there will be a kicker pointed
   up at an overhanging roof. Underneath that roof is a curved
   rail, so jump the kicker and land in a grind on the hook.

33) Backboard Dance!

   On the basketball court, use the kicker pointed at one of
   the hoops to jump onto it and grind.

34) Planter on Edge

   At the start of the level, there's a large planter in the
   middle of the space before the balcony. Manual the side of
   the planter.

35) 2 Wheelin' TC's Roof

   Just like TC's Roof Gap, you need to jump the gap, but this
   time start in a manual and finish in a manual.

36) Ledge on Edge

   Manual the entire length of the ledge near the bike racks.

37) Bendy's Flat

   Manual the entire length of Bendy's Curb.

38) Arch Extension

   At the start of the level, on the left side of the platform,
   is a door on whose side you can skate up. You can't jump over,
   but you can lip-trick/stall on it to get the gap.

39) Starting Blocks Extension!!!

   In the olympic-sized pool, you can see some starting blocks
   at one end under a colorful banner. Lip-trick/stall on 'em
   and you'll get the gap.

40) Lil' Guppy Extension!

   Inside the school is a olympic-sized pool. Lip-trick/stall
   on the lowest of the diving boards.

41) Mid Squid Extension!!

   In the olympic-sized pool, lip-trick/stall the middle of
   the diving boards.

42) High Dive Extension!!!

   Lip-trick/stall the highest of the boards in the indoor pool.

43) Rock the Bells!

   Whenever you wall ride a bell, you'll get this gap.
__________________________________________________
                                                 \
AIR                                               |
      TC's Roof Gap                          250 |
      Table Transfer                         250 |
      Over the Wall...                       250 |
      Leap of Faith!!!                       500 |
      Drop Out Roof Gap!                     500 |
      Awning Hop                             500 |
      Overhang Air                           500 |
      And Down the Bank!                     500 |
      Carlsbad II Set                        500 |
      3 Points!!!                            500 |
      Carlsbad Gap                           750 |
      Crazy Roof Gap!!                       750 |
      2 Da Roof!!!                           750 |
      Huge Transfer!!!                       750 |
      Suicidal Roof Gap!!!                  1000 |
      Mad Skeelz Roof Gap!!!                1000 |
      Balcony 2 Awning!!!                   1000 |
      Are You Serious?!!                    2500 |
                                                 |
GRIND                                             |
      Roll Call! Gonz Rail!                  250 |
      Gym Rail 2 Rail                        250 |
      Overhang Stomp!                        250 |
      Rack 'Em Up                            250 |
      Pole Stomp!                            250 |
      Roll Call! Opunsezmee Rail!            250 |
      Big Rancho Bench Gap                   500 |
      Pole 2 Brix!                           500 |
      Bank 2 Ledge                           500 |
      Roll Call! Nightmare Rail!             500 |
      Bendy's Curb                           500 |
      Flyin' the Flag!                       750 |
      Stage Rail 2 Rail                      750 |
      Kicker 2 Hook                          750 |
      Backboard Dance!                      1000 |
                                                 |
MANUAL                                            |
      Planter on Edge                        250 |
      2 Wheelin' TC's Roof                   500 |
      Ledge on Edge                          500 |
      Bendy's Flat                           500 |
                                                 |
LIP                                               |
      Arch Extension                         500 |
      Starting Blocks Extension!!!           500 |
      Lil' Guppy Extension!                 1000 |
      Mid Squid Extension!!                 2500 |
      High Dive Extension!!!                5000 |
                                                 |
OTHER                                             |
      Rock the Bells!                        500 |
__________________________________________________/

--------------------------------------------------------------
MARSEILLE (33 gaps)
--------------------------------------------------------------

01) Over the Lil' 4

   Jump one of the little four-step stairs.

02) Shorty Dumpster Pop

   Ollie over the dumpster near the fenced-off speakers.

03) Shorty Table Pop

   Jump over a table "the short way".

04) Dumpster Pop

   Jump over a table "the long way".

05) Over the Gate

   Jump the crossbar.

06) Table Pop

   Near the Rail 2 Rail gap, there's a table just sitting there.
   Ollie over it.

07) 2 the Box

   When getting the Ledge 2 Rail gap, if you keep going and jump
   to the gray box at the end of the line, you can get the gap.

08) Over the Table

   You can find a table leaning down over a lip if you head
   towards the rails near the trees. Go up the lip and jump it.

09) Box 2 Box Action

   At the bottom of the fenced-in speakers are two boxes. Jump
   off one (i.e. not over) and land on the other one, whether
   through a wall ride or straight air. You have to make contact
   with the first box and with the second to get the gap.

10) Up the Lil' 4

   Jump up the four-step stairs.

11) Water Up Le Backside

   At the four trees, you can run into a stick holding up one of
   'em and knock it down. A secret area will be revealed, and
   inside is a fountain. Jump the fountain.

12) Up!

   Near the Boomin' Extension is a weird little ramp formed out
   of a bend in the grinding line. It's flat and elevated a bit,
   and you can see a question mark and an arrow pointing up. Get
   some air on that flat part to get the gap.

13) Over the Crossbar

   In the middle of the level is a crossbar with a triangle
   banner bridging across two sides of the lip. The lip curves
   away, though, where the poles meet the ground, so use that
   curved-away part to jump over.

14) Big Ol' Stanky Gap

   Jump the dual dumpsters near the start of the level by
   leaping out over the bowl nearby (either).

15) Up!!

   Just like the Up! gap, but you go higher.

16) Freakin' Huge Hip

   Ugh, what a pain. Head into under the crossbar and banner and
   into the rightmost bowl. The objective is for you to jump from
   that bowl all the way over the hip to the down-slope near the
   skewed table hanging into the skating channel. You'll need some
   major ups, and even with great stats, it still requires timing.
   May God be with you.

17) Humptey Humps!!!

   The middle part of the level has three dips, but where they meet
   up isn't flatland -- it's elevated slightly. Get some air and use
   that little elevated part to jump over the "hump" under the
   crossbar. This can be done from either of the dips.

18) Big Mouth Gap

   Clear the crossbar's length, from one lip to the other.

19) And Away!!!

   Just like the Up!! gap, but you go even higher.

20) Rail 2 Rail

   To the left of the fenced-off speakers, there are two rails
   with a little gap in between 'em. Grind, jump, grind.

21) Rail 2 Ledge

   Near the Over the Lil' 4 Gap, if you grind the rail and jump
   up to the ledge in the same transition, you'll get the gap.

22) Ledge 2 Rail

   Near the Over the Lil' 4 Gap, if you grind the ledge instead
   of jumping down the stairs, you can catch the rail in the same
   line, getting the gap in the process.

23) The Hidden 4 Kink!

   When you first get to the secret area, grind the rail that's
   immediately in front of you.

24) Dumpster Stomp

   Near the left wall (behind where you start) is a bunch of
   speakers. Wall ride up the wall near there, grind on the
   top, and when you jump off, grind on a dumpster, too, to
   get the gap.

25) Kink Clank

   Jump from the bowl near the lamppost planter you can knock
   over to the Lil' 4 handrail. It's a short jump and you can
   actually see the rail coming a mile away, so it's easy to
   maneuver to.

26) Kink Stomp

   To the left of your skater at the start is a large face of
   a wall with fenced-off speakers right by. To the left (if you
   face the wall from your starting position) is a kinked rail
   on a railbox of sorts. Get your engines pumping and wallride
   up to the top of that wall near the speakers, then jump off
   and land on a grind on the kinked rail.

27) Crossbar Stomp

   Grind the crossbar.

28) Lamp Stomp

   A lamp is one of those poles with two white light bulbs on
   it near the 'cloverleaf' dips. Jump out of a dip and ride
   the lamp bar for at least halfway to get the gap.

29) Knucklin' Futs!!!

   Jump from the bowl next to the tree planter and grind the
   top of the lamppost you can knock over to reveal the secret
   area.

30) Boomin' Extension

   Lip-trick/stall on the boombox sitting on a lip.

31) Stanky Extension

   Lip-trick/stall on the dumpster placed on the immediate lip.

32) U.A.A. Extension

   Lip-trick/stall the extension where you got "Up!", "Up!!"
   and "And Away!!!".

33) Wall Crawler

   In the secret area past the knocked-over lamppost, go down
   the Hidden 4 Kink and take either or the ramps against the
   wall. When you get to the end, do a Boneless+Wallride to
   rise up over the quarters, and you'll get the gap.
__________________________________________________
                                                 \
AIR                                               |
      Over the Lil' 4                        100 |
      Shorty Dumpster Pop                    150 |
      Shorty Table Pop                       150 |
      Dumpster Pop                           200 |
      Over the Gate                          250 |
      Table Pop                              250 |
      2 the Box                              250 |
      Over the Table                         250 |
      Box 2 Box Action                       250 |
      Up the Lil' 4                          250 |
      Water Up Le Backside                   250 |
      Up!                                    250 |
      Over the Crossbar                      500 |
      Big Ol' Stanky Gap                     500 |
      Up!!                                   500 |
      Freakin' Huge Hip                     1000 |
      Humptey Humps!!!                      1000 |
      Big Mouth Gap                         1000 |
      And Away!!!                           1000 |
                                                 |
GRIND                                             |
      Rail 2 Rail                             50 |
      Rail 2 Ledge                           250 |
      Ledge 2 Rail                           250 |
      The Hidden 4 Kink!                     500 |
      Dumpster Stomp                        1000 |
      Kink Clank                            1000 |
      Kink Stomp                            1000 |
      Crossbar Stomp                        1500 |
      Lamp Stomp                            2000 |
      Knucklin' Futs!!!                     2000 |
                                                 |
LIP                                               |
      Boomin' Extension                      250 |
      Stanky Extension                       250 |
      U.U.A. Extension                       250 |
                                                 |
OTHER                                             |
      Wall Crawler                           500 |
__________________________________________________/

--------------------------------------------------------------
NY CITY (41 gaps)
--------------------------------------------------------------

01) Kick It

   At the start of the level, you can see two kickers under the
   highway. Jump 'em.

02) Rock It Air

   In the park, near the bridge, is a large rock. One side is
   pointed into the park, and you can get the gap by launching
   off of it onto the sidewalk.

03) Pigeon Puddin' Gap

   The plinth (base) of the statue in the park is elevated, so
   jump towards and over most of the statue to get the gap.

04) Ramp to Park Gap

   On the highway near the Phat Lip gap, there's a ramp you can
   use to jump into the park. Use that and make it to the
   circular portion of the ground to get the gap.

05) Awning Air

   In the plaza with the sculpture, use one of the ramps to
   clear an awning.

06) Over the Banks Barrier

   There's a large cement piece near where you fall if you miss
   the Re-Rebar gap. Ollie over it.

07) Take It To the Bridge

   Just like the "Over the Road" gap, except you're aiming
   down the bridge instead of over it. Make sure to jump from
   the swelling near where the path turns, so you don't get
   stiff-armed by that nasty mesh fence.

08) Ramp to Statue Shorty Gap

   On the street overlooking the park is a kicker aimed right
   at the statue. Get some air on the thin quarterpipe across
   the way and launch down 'til you're eating the plinth.

09) Pouncer Was Here

   Get major air on the skatable brick wall in the park, and
   keep towards the center to get the gap. No clue who Pouncer
   was, but he must have been someone on the NY scene...?

10) Over the Road

   Jump into the Banks area and snag a right to the long
   wooden quarterpipe. Head up, head down, and you'll find the
   base of the barely-constructed bridge has a swelling. Use
   that swelling as a springboard and jump the section of the
   road.

11) Big Air Out of the Banks

   When you get into the 'Banks,' the area behind a large wall,
   there will be a mini-ramp you can use to jump out. If you
   clear the wall entirely when you jump out, the gap's yours.

12) Pillar Air

   Towards the waterfront in the Banks area, there are three
   pillars (next to Jamie's Steps). Wallride one in the
   direction of another, and you'll get the gap easily.

13) Re-Rebar

   Over the barrier, you can find a path that leads upwards but
   isn't fully completed yet. Grind the rebar (that wire stuff)
   and jump to the rebar on the other side of the incomplete
   path.

14) Bench-hoppin

   Near the vendor stand, grind one of the benches and jump to
   the left to the other one (askew) to get the gap.

15) Left Side Pit Rail Stomp

   Just like the Right Side Pit Rail Stomp, except you jump
   from the sitting area on the right and grind down the long
   rail that veers into the plaza's bottom.

16) Banks Spank

   Near the basketball hoops, jump the gap in the rails nearest
   to the court.

17) Parking Meter Gap

   Head down the road from where you start and enter the sitting
   platform that overlooks Joey's plaza. Turn around and grind
   the left rail, jumping out towards what seems nothing...but
   there's actually a metal nub of a long-gone parking meter
   still there, so grind it on your way down.

18) You're Next In Line

   In the park is a fence along the waterline, and if you grind
   it to the vendor's counter and grind that, too, you'll get
   the gap.

19) The Easy Way

   When you start, turn around and head to the police tape along
   a rail. The road is out at the end, so grind the rail from the
   closed road back into the street.

20) Joey's Sculpture

   When you start the level, you're positioned on the left side
   of the escalator pillar. Head to the right side and you'll
   see a large triangular sculpture in the plaza below. Grind
   it down.

21) Right Side Pit Rail Stomp

   Start the level and head to your right, up into the sitting
   area. Below, in Joey's pit, is a long rail going down either
   side of the plaza. Jump the sitting area's railing and land
   in a grind on that long railing.

22) Jamie's Steps

   Near the basketball court is a rail segment sticking out of
   the wall. Grind it, jump, and land in a grind on the handrail
   of the stairs. This can be done vice versa, too.

23) Banks Fence Gap

   Go to the very back part of the area behind the barrier, to
   where you can see the waterline. Use the long quarterpipe to
   go up the incline and jump to the long chain-link fence. There
   is only one fence of the kind there, so it shouldn't be too
   hard to find.

24) Banks Road Gap

   Near the basketball court is some parallel rails. Get the
   gap by grinding down the rails near the large pillar and
   making the jump across to the next rail. This can only be
   done in a downwards fashion.

25) Rebar to Rail Gap

   If you successfully get the Re-Rebar Gap, you'll fall at the
   end to a rail. Grind the rail as well.

26) Ride the Rails

   Grind one part of the el rails to the bottom.

27) Across the Pit

   The awnings in the plaza with Joey's Sculpture have a long
   railing stretching over them, high, high above. There's easy
   access from the two side-streets (near the sitting areas),
   so waste no time in jumping/wallriding up there and grinding
   in its entirety.

28) Corner Cut

   Where the path to the vendor and the highway meet, there is a
   ramp up next to a ledge that curves all the way to the other
   entrance to the park. You don't need to grind that entire
   distance, but start grinding towards that ledge and jump to a
   rail perpendicular along the vendor's path to get the gap.

29) Park Entrance Gap

   The entrance to the park is gateless, so grind from one side
   to the other. Child's play.

30) Grab A Snack And Sit Down

   Do the You're Next In Line gap and jump from the counter to
   the park bench that's afterwards.

31) Buuurp! Now Go Skate.

   Grind the seaside rail, the vendor's counter, the park bench
   that follows afterwards, and then the fence after the park
   bench.

32) The Hard Way

   If you did The Easy Way, you'll know you have to grind the
   police-taped section behind where you start. Instead of
   grinding from the closed-out road to the street, grind from
   the street to the closed-out road.

33) Path Less Traveled

   From the kicker overlooking the park, head on into the park
   via the sidewalk and grind the rail to your left. When the
   blue bench nears, jump to that and land in a grind.

34) Slam Dunk

   Grind the backboard of the basketball hoop located over the
   barrier. Easiest done when wall-riding and jumping to it.

35) Sidewalk Bomb

   Go up the escalator and grind the left edge of the platform.
   Jump off at the end and grind the awning's edge below. Sadly,
   you don't get the gap if you grind the police tape or the
   pavement curb. :(

36) Changin Trains

   When grinding the train tracks, jump from one side to the
   other; or, from the el platform onto one of the sides.

37) The Bridge

   In the park near the vendor stand, manual the length of the
   bridge to get the gap. It's easier starting on the side away
   from the vendor.

38) Going Down?

   Manual down the escalator.

39) Phat Lip

   Lip-trick/stall the brick wall in the park.

40) Waaaay Up There

   In the plaza with the sculpture, do a lip-trick/stall on
   the ledge high above the three quarter-ramps.

41) Banks Barrier Wallride

   If you miss the Re-Rebar gap, you'll come out near a big
   gray cement platform. You get the Over the Banks Barrier
   gap by jumping over it; get the Banks Barrier Wallride
   gap by wallriding it in one go-'round.
__________________________________________________
                                                 \
AIR                                               |
      Kick It                                 50 |
      Rock It Air                             50 |
      Pigeon Puddin' Gap                     100 |
      Ramp to Park Gap                       100 |
      Awning Air                             100 |
      Over the Banks Barrier                 100 |
      Take It To The Bridge                  150 |
      Ramp to Statue Shorty Gap              250 |
      Pouncer Was Here                       250 |
      Over The Road                          250 |
      Big Air Out Of The Banks               250 |
      Pillar Air                             500 |
                                                 |
GRIND                                             |
      Re-Rebar                                50 |
      Bench-hoppin                           100 |
      Left Side Pit Rail Stomp               100 |
      Banks Spank                            100 |
      Parking Meter Gap                      100 |
      You're Next In Line                    100 |
      The Easy Way                           100 |
      Joey's Sculpture                       100 |
      Right Side Pit Rail Stomp              100 |
      Jamie's Steps                          100 |
      Banks Fence Gap                        100 |
      Banks Road Gap                         100 |
      Rebar to Rail Gap                      100 |
      Ride the Rails                         100 |
      Across the Pit                         100 |
      Corner Cut                             100 |
      Park Entrance Gap                      100 |
      Grab A Snack and Sit Down              100 |
      Buuurp! Now Go Skate.                  100 |
      The Hard Way                           500 |
      Path Less Traveled                     500 |
      Slam Dunk                              500 |
      Sidewalk Bomb                         1000 |
      Changin Trains                        1000 |
                                                 |
MANUAL                                            |
      The Bridge                             250 |
      Going Down?                            250 |
                                                 |
LIP                                               |
      Phat Lip                               100 |
      Waaaay Up There                        100 |
                                                 |
OTHER                                             |
      Banks Barrier Wallride                 100 |
__________________________________________________/

--------------------------------------------------------------
VENICE BEACH (41 gaps)
--------------------------------------------------------------

01) VB Skinny Transfer

   The Fatty Transfer is done by jumping the long way between
   the two halfpipes at the back of the middle portion of the
   level, past the plywood walkway. To do the VB Skinny Transfer,
   jump the shortest distance between the two halfpipes.

02) Up!

   Start the level, head right after the fence, and head left
   and straight until the wall moves back to make room for a
   large grindable slab. Turn around and you'll see a quarter.
   Get some air and you'll get the gap.

03) Table Pop

   Jump a hexagonal table.

04) Shorty Planter Pop

   Jump a palm tree planter "the short way".

05) Cake Transfer

   Start the level and head right to the three quarterpipes.
   Use the skinny one (middle) to jump to the left or right
   quarter.

06) West Side Transfer

   Do the VB! Pit Transfer as mentioned, and on your way down,
   you'll head to another quarterpipe. Use it to launch yourself
   right, and you'll make it to another lone quarterpipe on the
   walkway.

07) Wee Lil' Roof Gap

   When you start the level, head left and down the stairs to
   where you'll find a grindable hip in the corner of a building.
   Go up the lip and jump outwards and you can grind on the edge
   of the building. Jump to the other side of the corner and you
   will get the gap.

08) Up!!

   Just like the Up! gap, but you get more air than before.

09) Canyon Jump

   On the roof that has the electrical lines, jump to the roof
   below that has the vent, and which is also past the Seaside
   Handrail set.

10) Ledge 9 Set

   When you do The Venice Ledge gap, you grind past some stairs.
   Go back and jump the stairs in their entirety to get the gap.

11) Muska's Gap

   Start the level and when you get to the fence ahead of you,
   swing a right. Head to the wall that says "OREN" and take
   a left, hugging the wall near the Ledge 2 Ledge gap when it
   moves back. Wallride up and grind, and jump to the building
   with a vent you see.

12) Tight Landing Transfer

   Start the level and head right, past the palm trees and to
   three quarterpipes. The one you come to naturally is above
   the others, and to get the gap, you need to use that one
   and land on the thin one between the two larger ones.

13) Big Double 5 Set

   Jump both of the five-step stairs you find to your immediate
   left when you start the level in one stride. It's possible to
   wallride and get this as well.

14) VB! Pit Transfer

   The walls that run parallel to the Ledge 2 Ledge and Bench
   Trippin' gaps diverge at a point, and near there is a breach
   with a quarterpipe in it. Go up it and ease left in the air
   to land on a quarterpipe out of the area to get the gap. This
   can be done vice versa as well.

15) Nice Mid Size Roof Gap

   On the roof with the electrical lines, there's a small box
   you can use to jump back to the roof used in the Wee Lil'
   Roof Gap. Jump and try to be as far away from the building
   as you can, and you'll get the gap if it's a decent size.

16) Planter Pop

   Hop cleanly over any of the planters holding the palm trees.

17) Roof 2 Ramp

   Just like the Ramp 2 Roof gap, except you start on the roof
   and finish on the ugly brown ramp.

18) And Away!!!

   Just like the Up!! gap, but you get even more air.

19) VB! Ledge Transfer

   If you start the level and head left down the stairs, you
   will come to a hip against the side of a building. If you
   jump out of the hip towards the beach area, you can land
   on a little sidewalk. Go down the sidewalk and into another
   walled-in section, and head to the only quarterpipe there.
   Jump it and land on a quarterpipe fixed lower and over a
   concrete wall.

20) Lil' Vent Gap

   When you do the VB Pit Transfer gap, you'll jump over a
   roof in the process. On that roof is a vent that overlooks
   one of the quarterpipes used to make the VB Pit Transfer.
   Use the vent to jump the quarterpipe in front of it.

21) Ramp 2 Roof

   Start the level and head to the opening that leads to the
   Seaside Rail. Stop and look at that ugly brown ramp that's
   sitting along side the right wall. If you get some speed
   and go at it, rising to the left, you can land on a metal
   ramp on the roof. Not so hard.

22) Uphill Canyon Jump

   Just like the Canyon Jump, except reversed. Use the vent
   as your skater's springboard.

23) Vent 2 Roof Gap

   On your way to the Seaside Handrail, you'll have to go
   under an overhanging ledge. To the left of that, before
   you go towards the stairs, is a sloped wall where you can
   see a vent. Use that vent to get onto the overhanging part
   of the roof.

24) VB! Huge Transfer!!!

   At the start of the level head right all the way to where
   you find three quarterpipes. Use the first one to get to
   the large one past the thin quarterpipe.

25) Massive 20 Set!

   Near the Seaside Handrail is a large staircase. Jump that
   with a clean finish. You can wallride and accomplish this
   with a much easier time.

26) Siiiiick Roof Gap!!!

   The roofs used in the Nice Mid Size Roof Gap and Wee Lil
   Roof Gap have a bigger brother in this one. You need to
   clear a distance greater than the NMSRG, which is hard to
   do jumping from the roof without the electrical wires, but
   not _that_ tough if you use the little funbox on the edge
   of the electrical wire roof. Aim to the right when jumping
   from the funbox as much as possible, or you'll end up just
   getting one of the previous gaps.

27) Huge Roof 2 Ramp

   The building next to the halfpipes used in the VB Skinny
   Transfer has a metal ramp on top of it. Get some air off of
   it and land down at the halfpipe.

28) Fatty Transfer

   Head into the middle portion of the level and enter the space
   past the plywood walkway. You'll see a mini halfpipe, and if
   you were to jump out towards the wall while in the air, you
   would land in a sectioned-off part of the wall with another
   mini-halfpipe. Do the jump across the longest distance to get
   the gap.

29) Big Vent Gap

   Get onto the roof with the vent like you did in the Vent
   2 Roof Gap. Go in the opposite direction towards the lone
   kicker pointed out over a closed-in halfpipe, and make it
   to the first roof afterwards.

30) Huge Ramp 2 Roof

   At the location where you'd normally get the VB Skinny
   transfer, instead of jumping into the halfpipe, get some
   air and jump to the metal ramp on the roof. It'll be a
   tight landing, but you'll get the gap.

31) Seaside Handrail

   If you head into the level and go hug the wall left, you
   will come to a rail that slopes down along some stairs.
   Grind that rail up or down for a ways to get the gap.

32) The Venice Ledge

   When you do the VB! Ledge Transfer gap, you jump over a
   concrete ledge. Grind that ledge all the way to the bottom
   and you'll get the gap.

33) Bench Trippin'

   In the middle area is a walkway of plywood put on some old
   dumpsters and hexagonal tables. Near to that is some white
   benches. Jump in a grind from a bench to the other.

34) Ledge 2 Ledge

   The benches in #33 are parallel to a wall, and when you jump
   off the benches, there is a wall perpendicular to that which
   runs to the "east" of you. There are two ledges you can
   grind there, and that's how you complete the gap.

35) 10 Point Landing!

   Jump from the roof used in the "Roof 2 Ramp" and "Ramp 2
   Roof" gaps and jump to the Seaside Handrail.

36) The High Wire

   Use the Vent 2 Roof Gap to get a good position on the high
   roof and jump to the telephone wire off in the middle of
   the level. There is a slope you can use get some air, and
   a thin box you can use to get some more speed.

37) 'Round The Horn!!!

   Grind the majority of the hip you see when you go down the
   stairs/ramp left of where you start the level.

38) He Could Go...

   Y'know that plyboard walkway I keep talking about? Manual
   that a ways and you'll get this.

39) All The Way...

   Go even further than #38 and you'll get the gap.

40) Candy Cane Manual

   Use the strategy for getting Muska's Gap and get to the
   roof with the vent. Behind there is a vent shaped like
   a candy cane. You know what to do.

41) Touchdown!!!

   Get the "He Could Go..." and "All The Way..." gaps and
   manual the length of the plyboard walkway.
__________________________________________________
                                                 \
AIR                                               |
      VB Skinny Transfer                     100 |
      Up!                                    100 |
      Table Pop                              200 |
      Shorty Planter Pop                     200 |
      Cake Transfer                          250 |
      West Side Transfer                     250 |
      Wee Lil' Roof Gap                      250 |
      Up!!                                   250 |
      Canyon Jump                            250 |
      Ledge 9 Set                            250 |
      Muska's Gap                            500 |
      Tight Landing Transfer                 500 |
      Big Double 5 Set                       500 |
      VB! Pit Transfer                       500 |
      Nice Mid Size Roof Gap                 500 |
      Planter Pop                            500 |
      Roof 2 Ramp                            500 |
      And Away!!!                            500 |
      VB! Ledge Transfer                     500 |
      Lil' Vent Gap                          500 |
      Ramp 2 Roof                            750 |
      Uphill Canyon Jump                     750 |
      Vent 2 Roof Gap                        750 |
      VB! Huge Transfer!!!                  1000 |
      Massive 20 Set!                       1000 |
      Siiiiick Roof Gap!!!                  1000 |
      Huge Roof 2 Ramp                      1000 |
      Fatty Transfer                        1000 |
      Big Vent Gap                          1000 |
      Huge Ramp 2 Roof                      1500 |
                                                 |
GRIND                                             |
      Seaside Handrail                       200 |
      The Venice Ledge                       250 |
      Bench Trippin'                         500 |
      Ledge 2 Ledge                          500 |
      10 Point Landing!                      500 |
      The High Wire                         1000 |
      'Round The Horn!!!                    2500 |
                                                 |
MANUAL                                            |
      He Could Go...                         250 |
      All The Way...                         500 |
      Candy Cane Manual                      750 |
      Touchdown!!!                          1000 |
__________________________________________________/

--------------------------------------------------------------
Skatestreet (36 gaps)
--------------------------------------------------------------

01) Over the Wall

   Start the level and head to the small, lengthy halfpipe
   that lead to the outdoors area. There's a brick wall on
   the outermost quarter, and you just simply need to jump
   over it. There's a reason it's the easiest trick on the
   level, y'know?

02) Railing Hop

   On the long quarterpipe that you can get the Ride the Wave
   gap on, the top of it is flat. The leftmost part has a rail
   that you can jump over. Get on top of it, skate over the
   rail, to the part of the park below.

03) Over the Bridge

   Wedged between the halfpipe near where you start with and the
   wall, on the bottom floor, is a quarterpipe and a ramp. Use
   the ramp to jump the walkway.

04) HP to Bowl

   Jump from the halfpipe left of where your skater normally
   starts into the only bowl.

05) Bowl to HP

   Same as the HP to Bowl gap, except reversed.

06) Bullet Bowl Hop

   The level only has one full bowl. To get the gap, jump out
   of it into the middle part of the level, being the direction
   with the funbox in it. Can be done vice versa as well.

07) Over the Deck

   To the left of the door to the first outside area is a
   place where you can find three decks of three different
   levels. Completely clear one to get the gap.

08) Daaaaay Tripper

   In the second outdoors area, there's two kickers with a van
   in the middle. Jump the van.

09) Gimme Gap Redux

   At the small halfpipe that ends at the wall to the outdoors
   area, jump out or in to get the gap.

10) Sodee Pop Gap

   Turn around from where you start and head to the other side
   of the halfpipe, going onto the walkway. Head into the area
   with the chairs and face the halfpipe again. Wallride back
   into the HP. If you thought you had to grind the pop machine</pre><pre id="faqspan-2">
   or something, this comes as a shock (it did to me!).

11) Cut the Corner

   If you face the door to the second outdoor area (with the
   van), there will be a multi-level deck to your left. Get some
   speed, easiest from the weird halfpipe with the High Sticker
   gap, and launch off the second level of the deck to clear the
   first.

12) High Sticker

   In the weird halfpipe you can do the Gully Lip trick on, the
   back wall has a collection of stickers high up. Get some air
   and simply skate up to that part.

13) Shoot the Gap

   Start the level and head to the "left" entrance to outside.

14) No Kidding Around

   Rather hard to do, but managable. In the halfpipe near where
   you start, the other side away from the bowl has a walkway
   with a few criss-crossing rails. Get some air and jump the
   pipe lip, going parallel with the rail in air. Don't grind
   that, though; you're trying to grind the perpendicular rail
   that goes left to the wall. Do that to get the gap.

15) Stairset

   On the other side of the halfpipe near where you start is a
   skateshop with a sign that says Skate Street. There's a few
   stairs that go down to the little halfpipe with the Over the
   Wall gap. Wallride or clear that stairway.

16) Hexbox Gap

   Jump the funbox on the floor.

17) High Jumper

   Underneath the u-shaped rail near the halfpipe you start by,
   is a two-sided ramp facing out into the level and into the
   halfpipe. Head onto the side that heads into the halfpipe and
   jump the u-shaped rail.

18) Rail Secret Area Key

   Grind the rail hanging above the deck near the wave wall. You
   can usually get this gap in conjunction with the Wave Wall
   Minigap.

19) Rail to Rail

   Near the funbox, down and beside the pool, is a lone rail and
   a ledge beside it. Jump from one to the other.

20) Van Secret Area Key

   At the end of the halfpipe where you start, away from the wall,
   a rail connects the two grindable edges into a U-shape. Grind
   that from one side to another.

21) Nail the Rail

   Jump from the bowl extension-side to the railing of the
   halfpipe, landing in a grind. You may be here all night with
   this one, 'cause it's _haaaaaaard_. Took me 15 tries, myself.

22) HP to Railbox

   The halfpipe near where you start has two ends: one's at the
   wall and the other opens into the rest of the level, but has
   a little two-sided ramp you can use. Past that end is a
   railbox, and to get the gap, you'll need to use that two-
   -sided ramp and jump into the railbox, grinding the rail.

23) Wave Wall Minigap

   Grind the wave wall and jump out to a pole hanging from the
   ceiling over the deck near the first outdoor area.

24) Surfin U.S.A.

   On the wall to the right of the wave wall is a long pole that
   is almost hard to see. Grind on the edge of the wave wall and
   jump to the pole, skating a ways to get the gap.

25) Skatin on the Dock of the Bay

   In the outdoor area with the van, there's a long loading dock
   with a quarterpipe up against the entire length. Skate the rim
   to the end.

26) Havin A Picnic

   In the outdoor area with the van, there are two picnic benches
   propped up on a square block. Go slow and grind both of them.

27) Extension Transfer

   Grind the large sign on the lip of the bowl then do the bowl
   lip as well.

28) Big Air Railing Grind

   Use the kicker by the soda machines to jump up onto the
   bridge. Instead of doing the "Over the Bridge" gap, grind
   the walkway rail.

29) Circle the Pool

   Grind the sign extension in the bowl, and keep going until
   you come back to it.

30) Funbox Wheelie

   From where you start, you can see a funbox (flat little bump
   on the floor) in the middle of the level. Manual it all the
   way over.

31) Bowl Lip

   In the bowl, lip-trick/stall the lip. Durr. =p

32) HP Lip

   In the halfpipe where you start, lip-trick/stall an edge.

33) Ride the Wave

   If you start the level, if you don't move your controls or
   anything, you'll come up to the left edge of a long quarter
   pipe with a wavy ledge in the middle. Lip-trick/stall any
   part of that lip.

34) Gully Lip

   Head down the slope at the start and hang a right until you
   get towards the entrance to outside. There's a little
   dropoff to the right into a halfpipe, and the middle section
   is raised above the others. Drop into the pipe, then turn
   around and lip-trick/stall that portion.

35) Bowl Envy

   In the bowl, there's a large sign on the lip that prevents
   an easy grind around the parameter of the pool. Lip-trick/
   stall it.

36) Mr. Small Lips

   In the tiny halfpipe that runs towards the door to the
   first outdoors area, lip-trick/stall an edge of the
   inside.
__________________________________________________
                                                 \
AIR                                               |
      Over the Wall                           10 |
      Railing Hop                             50 |
      Over the Bridge                         50 |
      HP To Bowl                             100 |
      Bowl to HP                             100 |
      Bullet Bowl Hop                        100 |
      Over the Deck                          100 |
      Daaaaay Tripper                        100 |
      Gimme Gap Redux                        100 |
      Sodee Pop Gap                          100 |
      Cut the Corner                         100 |
      High Sticker                           100 |
      Shoot the Gap                          100 |
      No Kidding Around                      150 |
      Stairset                               150 |
      Hexbox Gap                             150 |
      High Jumper                            250 |
                                                 |
GRIND                                             |
      Rail Secret Area Key                    50 |
      Rail to Rail                            50 |
      Van Secret Area Key                    100 |
      Nail the Rail                          100 |
      HP to Railbox                          100 |
      Wave Wall Minigap                      100 |
      Surfin U.S.A.                          100 |
      Skatin on the Dock of the Bay          100 |
      Havin A Picnic                         100 |
      Extension Transfer                     100 |
      Big Air Railing Grind                  100 |
      Circle the Pool                        500 |
                                                 |
MANUAL                                            |
      Funbox Wheelie                         100 |
                                                 |
LIP                                               |
      Bowl Lip                               100 |
      HP Lip                                 100 |
      Ride the Wave                          100 |
      Gully Lip                              100 |
      Bowl Envy                              100 |
      Mr. Small Lips                         100 |
__________________________________________________/

--------------------------------------------------------------
Philadelphia (41 gaps)
--------------------------------------------------------------

01) Easy Post Ollie

   By the blue awning, jump one of the two posts that you
   find en route to the quarterpipe in the shade.

02) Post Ollie

   Jump one of the posts down by the blue awning that aren't
   en route to the quarterpipe in the shade.

03) Statue Hop

   Down by the blue awning, there are two little rounded
   pieces of cement. Use one to get some air and jump the
   other.

04) Stair Set

   The stairs after the World's Most Obvious Gap need to be
   cleared. Do so.

05) Up the Small Step Set

   If you start the level and don't move the controls, your
   skater will head towards the fountain and go down some
   ledges. Head to the left wall and you'll come out by some
   stairs. Boneless or No Comply up them. Note: this can be
   done other four-stair sets, too.

06) Bench Gap

   Start the level and head to the left, and you'll immediately
   see some ledges and benches, one after another. Jump from
   a ledge to another ledge, clearing a bench in the process.

07) World's Most Obvious Gap

   At the start of the level, if you turn right, you can see
   two kickers just sitting there. It really is the most
   obvious gap in the world.

08) Phillyside Hop

   When you first enter the rundown Phillyside section of the
   level, don't go very far in. Locate a kicker placed towards
   a tall wall with a gap in it. Jump through that gap via the
   kicker to get the gap.

09) Phillyside HP Transfer

   In the Phillyside section, locate the halfpipe with the
   wooden ramp up behind it and the area with blue bumps on
   the ground. Jump from one of these sides to the other to
   get the transfer.

10) Pillar Fight

   On Phillyside, three of the pillars can be used to get some
   air, given the rounded bottoms they have. Get some air and
   travel up the pillar a long ways, and you'll get the gap.

11) THPS Fountain Gap

   At the start of the level is a THPS sign. Jump from the
   platform where the sign is all the way into the fountain
   in one swoop. Not sure if you can get it when it's filled,
   though.

12) Chillin' on the Balcony

   To the right of where you start are some stairs leading to
   a street curb. You can use that curb to jump to the balcony
   railing, and if you grind it when you get there, you'll get
   the gap. You can also get it by landing in the balcony.

13) Track Smack

   In the Phillyside section there are two sets of rails that
   meander along either of the direct sides of the park. Grind
   one of the rails and jump to one that branches onto it, in
   either direction.

14) Hobo Grind

   If you go to the street and face Phillyside, the left rail
   is composed of two parts: one rail that loops into near the
   funbox; one that loops in near the pillar, and isn't connected
   to the previous. Start the grind and when it loops in the
   first time, jump ahead to the second line and ride it all the
   way. This can be done backwards, too.

15) Planter Transfer

   When you start, turn around and face the street behind you.
   There is a ledge that leads towards the building you can jump
   onto. Grind it and when you come to the curb below, grind the
   edge of that, too.

16) Railing to Planter

   To get to the balcony of the building, one usually uses the
   curb. That curb stretches out aways leftwards, and if you
   get to the balcony, the railing aligns a bit with the curb.
   Grind the railing, jump and, if you aim right, you'll grind
   the curb, too.

17) Pillar Hop --[Contributed by Donna Robbins & Julie Capen &
                Dylan Nobody]

   Donna's Way:

   "In Phillyside, there are two pillars in front of the blue
   humps and behind where the hp half pipe lip is. They
   usually have money in between them in career mode. If you
   have double moon physics on, you can grind the rim from one
   side, and it will pop you over to the other side to give you
   the pillar hop gap. It's pretty tough, I've only been able to
   duplicate it a couple of times. Hopefully it will work for you
   and you can complete your gap list."

   Julie's Way:

   "It is in the philly side, just grind the lip above the blue
   humps until you get to the pillar, jump and then grind the
   other side going toward the train."

   Dylan's Way:

   "Anyhow, here's how I got the Pillar Hop gap: using the skip to
   restart at phillyside, grind the rail you start off facing,
   continue going straight until you see the two big pillars to
   your left and right.  The one on the left is the key here. On
   either side of it are quarterpipes.  The trick is to grind from
   one lip, and 'hop' before hitting the pillar, then grinding on the
   lip on the other side of the pillar.  It's a bit hard to describe
   and it even looks glitchy (part of you goes through the pillar) but
   it's easy to do and very repeatable though it may take a few tries
   to get the hang of it.

18) Planter Double Pillar Gap

   Where the street ends, away from the Phillyside section, is
   a ledge that jumps over two little pillars that would are
   supposed to prevent large vehicles from traveling on the
   sidewalk. Grind the ledge, jump those two pillars, and then
   grind the little edge towards the bus tunnel.

19) Just Visiting

   Start the level and head to the tree planter. Grind it to
   the left and at the end, instead of a sharpened edge, it
   will hang to the right a little, giving you a chance to
   make a transitional grind down to the planter below. Do
   so.

20) Short Stair

   Grind the entire stair closest to the THPS sign.

21) Telephone Co. Gap

   On the building balcony you can jump into, there is a
   telephone wire stretching across several poles. Grind the
   balcony railing and jump to the wire.

22) Funbox Transfer

   Jump from the lip of the big bowl in Phillyside to the funbox
   next to it. You'll have to jump the last bit of a rail, too,
   though, so be prepared. The funbox is on the side of the big
   bowl near the rail lines.

23) Medium Stair

   Grind the stair two down from the THPS sign. This takes place
   near the fountain, of course.

24) Grind Up Dem Stairs

   The stairway to the right of where you start leads down to
   a building you can launch to. Grind up the rail on the stairs
   to get this gap.

25) Awning Grind

   Head down the stairs and past the fountain, to where you can
   see a blue awning near some stone ramp-things. Use one of
   those stone ramp-things to jump onto the awning in a grind.

26) Little Corner Grind

   If you follow the road to the right from where you start,
   you can find a metal wire stretched across a hard corner.
   Grind that wire to the end, and watch out for buses!

27) Fly By Wire

   Over the fountain is a _long_ wire that connects to the roof
   of the first house on your right when you start the level and
   a wall near the fountain. There are two ways to get up the
   wire, but you can only get the gap by grinding downwards, so:
   one, you jump to the house via the street curb and wall ride
   up higher. Two, you grind the wire up, jump to the roof, and
   ride it back down.

28) Death From Above

   Jump from the overhanging rail (the one used in the Fly by Wire
   gap) to a pipe coming from the fountain's spicket, and land in
   a grind.

29) Train Hard

   Head into Phillyside and head past the blue bumps until you
   see the back wall (the one the you can see a distant train
   through) and its three bowls. The longest bowl archs around
   to a pillar, so grind that bowl all the way to the pillar and
   get the gap.

30) Long Stair

   Grind the edge of the stair three down from the THPS sign.

31) World's Second Most Obvious Gap

   Do the World's Most Obvious Gap, but jump from that first
   kicker and grind the handrail on the stairs behind the second
   kicker. Hard to do, albeit, but it's possible.

32) Fountain Ping!

   Use the kicker by the fountain to jump onto the long rail
   that stretches over it.

33) Grind of Faith

   When the fountain is drained, you can see four little pipes
   stemming from either side of the spout in the middle to the
   edges of the fountain's stone form. Grind a pipe, and jump
   to another pipe, clearing the spout in the process.

34) Funbox Wheelie

   Manual over the graffiti'd-up funbox near where you start.

35) Flatlands Techin'

   They should've called _this_ one Manual Stimulation. Jump
   down to the path curb where you can launch onto the balcony.
   Turn around, grind up the stairs (preferably the ones _not_
   in front of the ramp) and land in a manual. Manual all the
   way to the funbox, and swing right towards the stairway. By
   the time...well, if you can get there and keep the manual
   solid, you'll get the gap. If you can't get it, you need to
   up your manual skills. Yay!

36) Manual Stimulation

   Manual through the blue bumps in Phillyside.

37) Rockin' the Stairs

   Manual up the four sets of stairs near the fountain, from
   the lowest ledge to the top ledge. Don't run into any of
   the benches, now. =p

38) Phillyside New Bowl Lip

   The new bowl lip is right near the blue bumps on the
   Phillyside section, near where you jump to the halfpipe
   behind it. Lip-trick/stall it.

39) Phillyside HP Lip

   In the rundown Phillyside section of the level, there is
   a halfpipe with a ramp going up behind it to get access
   to the lip. That's just a marker to know which one it is,
   though. You just need to lip-trick/stall either side.

40) Phillyside Big Bowl Lip

   The largest bowl you find in the Phillyside section is the
   one with a gap in it and a kicker behind it. Lip-trick or
   stall to get the gap.

41) Phillyside Mid Bowl Lip

   Near the blue bumps on the Phillyside section is half of
   a bowl. Lip-trick/stall it.

__________________________________________________
                                                 \
AIR                                               |
      Easy Post Ollie                         10 |
      Post Ollie                              50 |
      Statue Hop                              50 |
      Stair Set                              100 |
      Up the Small Step Set                  100 |
      Bench Gap                              100 |
      World's Most Obvious Gap               100 |
      Phillyside Hop                         100 |
      Phillyside HP Transfer                 250 |
      Pillar Fight                           250 |
      THPS Fountain Gap                      500 |
      Chillin' on the Balcony                500 |
                                                 |
GRIND                                             |
      Track Smack                             50 |
      Hobo Grind                             100 |
      Planter Transfer                       100 |
      Railing to Planter                     100 |
      Pillar Hop                               ? |
      Planter Double Pillar Gap              150 |
      Just Visiting                          150 |
      Short Stair                            150 |
      Telephone Co. Gap                      250 |
      Funbox Transfer                        250 |
      Medium Stair                           250 |
      Grind Up Dem Stairs                    500 |
      Awning Grind                           500 |
      Little Corner Grind                    500 |
      Fly By Wire                            500 |
      Death From Above                       500 |
      Train Hard                             500 |
      Long Stair                             500 |
      World's Second Most Obvious Gap        750 |
      Fountain Ping!                         750 |
      Grind of Faith                        1500 |
                                                 |
MANUAL                                            |
      Funbox Wheelie                         100 |
      Flatlands Techin'                      500 |
      Manual Stimulation                     500 |
      Rockin' the Stairs                    2500 |
                                                 |
LIP                                               |
      Phillyside New Bowl Lip                100 |
      Phillyside HP Lip                      100 |
      Phillyside Big Bowl Lip                100 |
      Phillyside Mid Bowl Lip                100 |
__________________________________________________/

--------------------------------------------------------------
BULLRING (31 gaps)
--------------------------------------------------------------

01) Wussy Rollin Gap

   When you start the level, go down the halfpipe, turn around,
   and clear the little gap in the other side of the halfpipe.
   It's called a wussy gap for some reason. =p

02) Plat Gap

   OK. Start the level, head down the halfpipe and head to the
   left side (it will curve in more w/ no lip). Jump straight
   out and clear the propped-up rail and you'll get the gap.

03) Gate Gap

   The arena is circular with the park in the middle of it. Go
   to the edge and find a "gate" that's on the edge of the
   arena -- you'll know it by the ramp sticking out. Go up the
   lip and clear it.

04) Launchin On Up

   Start the level and find the gate to your right with a
   ramp beneath it. Use the ramp to jump the gate. This is
   the only gate with a simple ramp beneath it, too, so it
   shouldn't be too hard to find.

05) Launchin the Pipe

   The spiral pipe (the one you go upside-down on) has a ramp
   built into the back of it, on one side. Use that to jump
   over it.

06) Rollin Gap

   Do the Wee Lil Wussy Gap, except start farther away and
   land farther away. It's pretty easy to do.

07) Air Toro

   The ramp you start on, if you check on it, hangs over
   the backside of the halfpipe, which is able to be skated
   up on as well. Jump the place you start at and land on
   the other side.

08) Big Enchilada Mama

   Find two of the red-and-white "humps" on the ground and
   slide up one, coming down the other.

09) Tight Gap

   Start the level but don't move an inch. Behind you is a
   small gap that's hard to make because the skater usually
   takes off before s/he wants to. Jump that space to get the
   gap. It's usually easier to accomplish if you use the slope
   that _isn't_ the one you start on.

10) Jumpin Da Humps

   Jump from the center of one red-and-white hump to the
   center of another.

11) Lil Wee Wussy Gap

   Do the Wussy Rollin Gap except grind the gap instead
   of jumping it.

12) Enjoyin The View

   Find the "banana" box and go to the side nearest the track
   where the bull runs. Get some speed in the makeshift
   halfpipe the two make, and use the track lip to grind on a
   festive banner above. Grind a ways to get the gap.

13) Kink

   Start the level and head down the roll-in, heading for the
   indented left side of the halfpipe. Jump out over the
   platform and land on a grind on the kinked rail propped up
   on the other side.

14) Grindin the Pipe

   Use the kicker behind the loop pipe (the one you get Way
   To Go Gringo in) to grind the right edge up and over for
   the gap.

15) Friggin A Hombre

   Grind the criss-cross rail above the skatepark.

16) Ramp Rail to Banana

   Start the level and head to the opposite side of the
   halfpipe, not launching but popping to the top of it.
   Grind the rail to the right towards the "banana" box,
   and land in a grind on the lowest edge from the rail.
   You can do the top edge, too, if you want.

17) Box to Rail

   Roll down from the start and head right, to the three-
   -sided box at the base of the gate. The banana is to your
   left; a railbox to your right. Jump from the box and grind
   the (ugly) blue rail.

18) Nice Friggin Ankles

   There are many ways to do this I suspect, but this is how
   I do it. First, head to the banana box and use it to get
   some steam so you can jump to the festive banner overhead.
   Roll left in the air which brings you towards the criss-
   -crossing wires. Grind the festive banner to the end, then
   jump to the railing of the stands (second tier) and land in
   a grind also.

19) Nailin Da Rail

   Start the level, head down the roll-in, and head to the
   left part of the halfpipe, where it's indented. Head up
   and get some air, heading to the right. You'll fall over
   a rail, but you can grind on it "somehow" and get the
   gap. An alternate way to do this is to use the halfpipe
   you start in to jump up to the rail hanging overhead.

20) Way To Go Amigo

   Go up into the stands and use one of the four launch
   pads to jump onto a rail overhanging the park.

21) Ramp Rail to Rail

   Grind the Wee Lil Wussy Gap away from the full pipe and
   land in a grind on the railbox beside the halfpipe. I
   suspect you can accomplish this feat by grinding the
   yellow rail and jumping to the railbox, too, but my way
   is much easier.

22) Takin the High Road

   Jump onto one of the criss-crossing lines above the park,
   whether it's through one of the four launching pads or
   a different method -- there's lots.

23) Rail Plat Gap

   The Plat Gap can be done by jumping from the halfpipe
   section out over a propped-up rail. Well, there are two
   more rails perpendicular to where you jump as well. Get
   some speed and jump those in a connected grind.

24) Box to Banana

   Start the level, head right towards the first gate. You'll
   see the "banana" box on your left, and at the base of the
   gate, a brown ramp. It's three-sided that ramp, so use the
   right side (facing from halfpipe) to jump and grind to the
   top of the banana box.

25) Launch to Banana

   Start the level and head to the right, jumping up the gate
   onto the stands. Use the ramp up there to get some air, and
   when you go back to the launching ramp, steer right and land
   on a grind on top of the "banana" box.

26) Clenchfest!

   Jump from the festive banner you can access by way of using
   the banana quarter and the track edge to the criss-crossing
   wires.

27) Finesse Test

   Hard as heck to do on a good day, you need to jump into the
   stands and start grinding the outer rim. When one of the
   gates comes into view, keep the grind, jump it entirely, and
   land in a grind. I _still_ can't do it on a regular basis.

28) Launch to Rail

   Start the level, head down the roll-in and head to the three-
   -sided box underneath the gate. Use it to jump the gate and
   then abuse the large quarterpipe there to get some air. Come
   back down, launch off to the right, and land in a grind on
   the railbox.

29) Up to the Stands

   On the arena edge (anywhere), use the lip to jump towards
   the stands.

30) Threadin the Needle --[Contributed by Shane Harder]

   You need to go to the back side of the roll in you start on.
   Instead of air-ing over the roll in platform completely with
   the quarterpipe; you need to go through the scafolding holding
   up the roll-in. There's a little hole you can fit right through.
   Thanks for the gap list! It has helped me a ton.

31) Way To Go Gringo!!!

   Find the spiral ramp that twists a full 360 degrees and
   skate through it upside-down, landing it.
__________________________________________________
                                                 \
AIR                                               |
      Wussy Rollin Gap                        50 |
      Plat Gap                               100 |
      Gate Gap                               150 |
      Launchin On Up                         200 |
      Launchin The Pipe                      300 |
      Rollin Gap                             300 |
      Air Toro                               400 |
      Big Enchilada Mama                     600 |
      Tight Gap                             1000 |
      Jumpin Da Humps                       1500 |
                                                 |
GRIND                                             |
      Lil Wee Wussy Gap                        1 |
      Enjoyin the View                       250 |
      Kink                                   400 |
      Grindin the Pipe                       450 |
      Friggin A Hombre                       500 |
      Ramp Rail to Banana                    500 |
      Box to Rail                            500 |
      Nice Friggin Ankles                    500 |
      Nailin Da Rail                         500 |
      Way To Go Amigo                        500 |
      Ramp Rail to Rail                      500 |
      Takin the High Road                    650 |
      Rail Plat Gap                          750 |
      Box to Banana                         1000 |
      Launch to Banana                      1000 |
      Clenchfest!                           1500 |
      Finesse Test                          1500 |
      Launch to Rail                        2000 |
                                                 |
OTHER                                             |
      Up to the Stands                        50 |
      Threadin the Needle                      ? |
      Way to Go Gringo!!!                   5000 |
__________________________________________________/

CHOPPER DROP

01) 70FT

   There's a dock floating left and aft to where you start the
   in the helicopter. Get some speed and jump to it, clearing
   70FT in the process.

02) 80FT

   Just like above, but you clear 80FT, too.

03) 90FT

   Just like above, but you clear 80FT as well.

04) Into the Heli

   Jump into the helicopter door.

05) 1 Potato

   Grind the lowest rung on the ship's mast.

06) 2 Potato

   Grind the second-lowest rung on the ship's mast.

07) 3 Potato

   Grind the third-lowest rung on the ship's mast.

08) Heli Grind

   Grind the edge of the helicopter's door.

09) Whoomah

   Lip-trick/stall on the ledge of the heli's door.
__________________________________________________
                                                 \
AIR                                               |
      70FT                                   100 |
      80FT                                   200 |
      90FT                                   300 |
      Into the Heli                          500 |
                                                 |
GRIND                                             |
      1 Potato                               100 |
      2 Potato                               200 |
      3 Potato                               400 |
      Heli Grind                             500 |
                                                 |
LIP                                               |
      Whoomah                                500 |
__________________________________________________/

SKATE HEAVEN (71 gaps)

01) Down 2 Tony's Island

   Start the level and head into the 'cloverleaf' bowl that
   is really three bowls connected at the middle. One of the
   bowls' lips is indented outwards, and you can use that as
   a ramp to jump to the island below.

02) San Dieguito Hall 2 Sadlands

   San Dieguito Hall is the building near the Sadlands sign,
   with the large window and the staircase. Jump from the top
   of the staircase down to the walkway alongside the Pit O
   Doom.

03) Grassy Gap

   The house near the Sadlands sign has a grassy patch in
   front of it. Skip over it.

04) Weak Sauce Zig Gap

   Head into the Snakerun from the starting position and find
   the first bend on your left. Jump over it.

05) Weak Sauce Zag Gap

   Head into the Snakerun from the starting position and head
   around the first left bend. The first bend on your right is
   the one you need to jump.

06) Weak Sauce Wussy Snake Gap

   Head to the tunnel and face the Snakerun. The first bend on
   your right is the WSWSG, so pop over it with minor effort to
   get the gap.

07) San Dieguito Ten Set

   Near the Sadlands sign is a house with some stairs in it.
   Jump 'em in a single stride.

08) Dropping In On Tony

   At the bowl complex, instead of using the indented lip to
   jump to Tony's Island, jump from the edge of the bowl complex
   itself (i.e. not in the bowl) into the halfpipe on the
   island.

09) Isle of Tony 2 Sadlands

   Find the house near the Sadlands sign and go up the stairs.
   To the left, you can see a walkway in the Sadlands. Jump
   down to it.

10) Platform Gap

   On Tony's Island, one of the halfpipes has a lowered section
   towards one end, and a flat platform beside it. Jump from the
   top of the halfpipe next to it (has the rail you use to get
   the Rail 2 Ramp gap) to that platform.

11) Air's Hole

   Head into the tunnel and face the Isle of Tony. You'll be
   staring down a halfpipe, with Tony's House on your far right
   and another halfpipe backed up against the left side of the
   one you're looking at. Head straight to the end where the
   halfpipe curves out to the left, and jump off of it, turning
   left. If all goes well and you've got enough speed, you'll
   land up on the halfpipe that was on your left (looking at
   it from the tunnel, that is) and you'll clear the little
   shortened piece of the halfpipe, which is your objective.

   To simplify: head straight into Tony's Island from the
   tunnel to the curved part of the halfpipe, and use it as a
   launching pad to clear that little shortened piece of the
   halfpipe that's in the "middle" -- that's Airs Hole, I guess.

12) Big Fat Grassy Gap

   Do the Grassy Gap, but cover more grass this time around.

13) House of Tony 2 Sadlands

   In the area after the Snakerun (past the tunnel), is a
   few halfpipes and the San Dieguito Hall. Get onto the house
   (easy rail jumpin') before the Sadlands and jump down to
   the walkway below near the Pit O' Doom. Be careful to aim
   right, or you'll fling off into space.

14) San Dieguito Window 2 Sadlands

   San Dieguito has one massive window overlooking the Sadlands.
   Jump through it onto the walkway near the Pit O Doom.

15) Blowin it Out the Hole!

   In the volcano secret area, search out an off-color piece of
   the "middle" halfpipe, and jump it. If you can't find it
   right away, just remember that the tunnel left behind connects
   the outer halfpipe to the halfpipe with the Chen Rail Series
   and Holy Crail gaps.

16) Sadlands 2 San Dieguito Hall

   Use the walkway next to the Pit O Doom (and also the closest
   to the Hall) to clear the nothingness of space and land up at
   the top of the stairs.

17) The Holy Crail

   In the volcano secret area, part of the halfpipe you see
   is rounded in. Grind and jump over it, landing in a grind
   again.

18) Gutter 2 Sand Dieguito Roof

   On Tony's Island, do a hard grind on the rail leading to
   San Dieguto Hall, and halfway through, jump onto the
   roof.

19) Wussy Snake Gap

   Head into the tunnel and face the Snakerun. The first bend
   on your right is the Wussy Snake Gap, so head further into
   the bending path and turn around. Jump with more distance
   than usual so you don't end up with a Weak Sauce-type gap.

20) Sadlands Path Gap

   To locate the Sadlands Path in question, start at the
   Sadlands sign near San Dieguero Hall and head left. Watch
   for when the grey path goes down to where the Sadlands Mid
   Intersect Gaps are. That's the path you need to jump, and
   it's more easily accomplished if you exploit the long edge
   on the right side of it (back of the globe).

21) Northwest Snake Gap

   Use the Sadlands sign as your starting point and head down
   the path to the left. Watch for where the Snake walkway
   first touches the path. Use the curved sides on either side
   of the Snake path to jump it.

22) Northeast Snake Gap

   Just like the Northwest Snake Gap, except you jump where
   the pink Snake path next meets the pavement.

23) Up 2 Comb!

   Just like the "Down 2 Tony's Island" gap, except you use
   a halfpipe on the island to jump up to the bowl complex.

24) Reverse Wussy Snake Gap

   Jump the Wussy Snake Gap in reverse, i.e.: you come out of
   the tunnel into the Snakerun and jump the first hip to your
   right. If you can do one, you can do the other.

25) Southern Snake Gap

   Near the Pit O Doom, part of the Snake pathway passes over
   and curves back in. Go up the Pit's side and jump that part
   of the walkway.

26) Sadlands Up 2 Isle of Tony

   Use the Sadlands walkway closest to the Isle (which is next
   to the Pit O Doom) to jump past San Dieguito Hall. Careful
   where you aim, or you might get the wrong gap. Jump as left
   as you can.

27) Over the Dome

   The sunken dome near San Dieguito Hall can be cleared, so
   do so.

28) Clearing the Swings

   Start at the large hub near the Swingrails and use the
   pavement path to jump over the northern swingrail (nearest
   the 'house' by the Snake way). This works on the southern
   rail, too.

29) Jumpin Da Hub

   Near the park with the Swingrails is an open space with
   a large hub with rounded sides. Clear it.

30) Tunnel of Luvin

   In the volcano secret area, once you've destroyed part of
   the halfpipe by getting the 'Blowin It Out Your Hole!!!'
   gap, simply skate through the "tunnel" left behind.

31) Zig Gap

   Start the level and head to the Snakerun. Get some speed on
   the bleachers and jump the first hip to your right, i.e.
   where you usually get the Weak Sauce Zig Gap. To get the
   gap correctly, you'll need to start at an earlier distance
   and cover more ground than the WSZG. It's not too hard.

32) Tight Landing

   Use the kicker near the Sadlands sign to jump onto the mini
   ledge sticking out near the stairway.

33) Zag Gap

   Head into the Snakerun from the starting position, and
   watch for the path to turn to your right. Jump that hip
   to an extent so that you don't get the Weak Sauce Zag Gap,
   which basically means you cover more ground and jump much
   earlier.

34) Reverse Zig Gap

   Do the Zig Gap, but in reverse. Sheesh!

35) Reverse Zag Gap

   Do the Zag Gap, but in reverse. Sheesh!

36) Feed Me!!!

   Start the level, turn around, and head to the first kicker
   you see. Use that to jump into the volcano.

37) Pit O Doom!!!

   Near the San Dieguito house and the pink Snake path is a
   massive pit. Jump that.

38) Rail 2 Snakerun

   The large tunnel has a rail alongside it, ending at the
   Snakerun. It's possible to get the Longrail gap and not
   this one, so I can only conclude you need to grind that
   rail and _not_ jump outwards, but have enough speed to
   let you grind the Snakerun below.

39) Ramp Rail Gap

   On Tony's Island, there is a halfpipe with a section
   lowered down for easier access to the halfpipe on the other
   side. Grind the edges near that gap, from one side to the
   other.

40) Southern Intersect Sad Gap

   Go into the Snake path nearest San Dieguito Hall and jump
   the branch that heads towards the swingrails. This is
   sort of hard to do considering the path bends downwards
   to that little dome hut, so you may want to consider
   jumping to the solid rail to the left or right, depending
   on which way you're going.

41) Northern Intersect Sad Gap

   Go past the huge line of benches in the direction of the
   large hub and find where the pink Snake pathway touches
   the path. Get in there and grind over the gap in the
   branch.

42) Ramp 2 Rail

   On Tony's Island, the line that runs from San Dieguito Hall
   to the tunnel is parallel with a curved rail on a halfpipe.
   Jump from that curved rail to the rail headed to the tunnel.

43) 90 Degree Sadlands Rail Gap

   Face the path near the Sadlands sign and take a left. Go
   past the benches used in the Bench Gap Series and wait for
   a path to the pink Snake way to appear. Head in and go right,
   grinding the right wall of the path as you head back towards
   the path you already passed (the gray one). When you see the
   pink path start to end, the wall you're grinding will do a
   right angle turn to the path, but the other one won't. Jump
   from the path you're grinding to the opposite path, and be
   careful not to overshoot~~~!

44) Northern Crossover Sad Gap

   Come in from the north entrance to the Snake way (by the
   Bench Rail Series) and keep going past the first branch
   to the left. Grind the left or right side, and when you
   come down to where you usually get the Mid Intersect Gaps,
   jump from whichever side you're on to the other -- not
   straight, which would get you the wrong gap.

45) Southern Crossover Sad Gap

   Jump from one side of the walkway to the other part in the
   southern location of the Snake way in Sadlands. The southern
   portion is every part of the rail from San Dieguito Hall to
   the "middle" crossroads. I found it easiest to do by leaping
   on the last turn, from the inside of the curve to the end as
   I approached SDH.

46) Chen Rail Series

   In the volcano secret area, grind the edge of the the weird
   halfpipe with the odd lip, going from the side curved like
   an elongated 'u' to the part where you go the Holy Crail gap.

47) Mid Intersect Sad Gap

   The destination is the pink pathway with many openings in the
   Sadlands. Grind over the rail where the path branches in
   the middle section.

48) Radramp 2 Island's Edge

   Start the level and grind the right edge of the halfpipe.
   Normally, you would just drop down and grind the first
   bleacher; instead, jump to the right a little more and
   grind on the side of the island.

49) Rimrail Gap

   Near the giant hub (from the gap Jumping Da Hub), you can
   see two stone edges around the vicinity. Grind one and
   jump into a grind on the other.

50) 90 Degree Ramp Rail Gap

   Same as the Platform Gap, except you land in a grind.

51) Fence 2 Radramp

   Start the level and turn to the left, down the path with
   the two fences on your side -- one high and on the left,
   the other plain and on your right. Jump from the one on
   your right to the nearest part of the Radramp.

52) San Dieguito Hall 2 Edge

   Jump from San Dieguito Hall's interior to the nearest
   bench on the Pit O Doom's outskirt. Remember to be 'inside'
   the Hall or else you'll end up getting the 'Isle of Tony 2
   Edge' gap.

53) Gutter 2 San Dieguito Roof

   The long rail that connects to the tunnel's side also runs
   up to the San Dieguito Roof (near the Sadlands sign). Use
   one of the rails to jump onto the roof.

54) Isle of Tony 2 Edge

   Jump from the Isle of Tony down to the walkway near the
   Pit O Doom. Grind the bench on the way down.

55) Top of Da World Ma!!!

   Near San Dieguito Hall is a pink globe half-sunken in the
   sand. Use the stone border to it to jump over it, and make
   sure to grind the top on the way down.

56) Southern Swingrail

   In a park, you can find two "swingrails," which are
   objects stuck in the sand composed of two arched pipes.
   The southern one is to the left of the entrance if you're
   entering from the pathway.

57) Northern Swingrail

   If you find the Southern Swingrail, you'll find the
   Northern Swingrail right by it.

58) Up 2 Pipe Rail

   Attempt the Wussy Snake Gap, but instead of jumping over the
   hip, veer to the left and land in a grind on the rail that
   goes parallel with the tunnel.

59) Kicker 2 Railspan

   Start the level and turn around, going through the half-tunnel
   path until you get to a mini hub. Jump it to the left and you
   will see a rail you need to grind on.

60) Rail 2 Kicker 2 Rail 2 Bench

   Just like the Kicker 2 Railspan, except you need to jump from
   the rail at the end to the askew bench nearby.

61) San Dieguito Roof 2 Edge

   Jump off of San Dieguito Hall's roof and land in a grind
   on a bench near the Pit O Doom; or, jump off the roof and
   land in a grind on the nearest piece of the Snake way.

62) Radramp 2 Snakerun

   Start the level, grind the right part of the halfpipe you
   see. Hold down triangle, and you'll grind the top of the
   next to bleacher sets and then the start of the snaking
   walkway towards a tunnel. Presto.

63) Longrail

   On Tony's Island (the area past the Snakerun and tunnel) is
   a long rail connecting one of the building's eaves back to
   the tunnel. Get _a lot_ of speed and grind that rail, and
   when you get to the end overlooking the nothingnes of space
   and the Snakerun again, grind the lip. You have to jump out
   because simply dropping in will drop you out...of the level.

64) Off the Roof 2 Rail

   Jump off Tony's House and land in a grind on one of the
   benches by the Pit O Doom.

65) Bench Gap

   Near the Pit O Doom are two benches. Grind off one and then
   grind the outer rim of the island right by there.

66) Swinging the Set

   Use one of the gray ledges on the path near the swingrails
   to jump onto one of them and grind.

67) Time 2 Feed the Volcano!!!

   There is a rail on top of the San Dieguito Hall which runs
   all the way to the tunnel and Snakerun. Instead of heading
   towards the Snakerun, jump onto Tony's House and grind the
   eaves, which will let you grind the rail up towards the
   San Dieguito Hall. Grind far enough and the volcano will
   explode, and you'll get the gap.

68) Kicker 2 Rail

   Start the level and turn around, going through that little
   part of the walkway. The first kicker you see can be used
   to grind a rail pointed at the hub. Do so.

69) Bench Gap Series

   Near the Swingrails are five or six benches all in a row.
   You only need to grind two consecutively, though.

70) Woohooo Oh Ho Yeehee!!!

   Wallride the back of San Dieguito Hall and land on the
   little "doorstep" you need to approach when you do the
   Tight Landing gap.

71) Cleaning the Pipes

   Do a full skating rotation inside the full pipe.
__________________________________________________
                                                 \
AIR                                               |
      Down 2 Tony's Island                    50 |
      San Dieguito Hall 2 Sadlands            50 |
      Grassy Gap                              50 |
      Weak Sauce Zig Gap                      50 |
      Weak Sauce Zag Gap                      50 |
      Weak Sauce Wussy Snake Gap              50 |
      San Dieguito Ten Set                   100 |
      Dropping In On Tony                    250 |
      Isle of Tony 2 Sadlands                300 |
      Platform Gap                           300 |
      Air's Hole                             300 |
      Big Fat Grassy Gap                     400 |
      House of Tony 2 Sadlands               500 |
      San Dieguito Window 2 Sadlands         500 |
      Blowin It Out the Hole!                500 |
      Sadlands 2 San Dieguito Hall           500 |
      The Holy Crail                         500 |
      Gutter 2 San Dieguito Roof             800 |
      Wussy Snake Gap                        800 |
      Sadlands Path Gap                      800 |
      Northwest Snake Gap                    800 |
      Northeast Snake Gap                    800 |
      Up 2 Comb!                            1000 |
      Reverse Wussy Snake Gap               1000 |
      Southern Snake Gap                    1000 |
      Sadlands Up 2 Isle of Tony            1000 |
      Over the Dome                         1000 |
      Clearing the Swings                   1000 |
      Jumpin Da Hub                         1000 |
      Tunnel of Luvin                       1000 |
      Zig Gap                               1500 |
      Tight Landing                         1500 |
      Zag Gap                               2000 |
      Reverse Zig Gap                       2000 |
      Reverse Zag Gap                       2000 |
      Feed Me!!!                            2000 |
      Pit O Doom!!!                         4000 |
                                                 |
GRIND                                             |
      Rail 2 Snakerun                         50 |
      Ramp Rail Gap                           75 |
      Southern Intersect Sad Gap             200 |
      Northern Intersect Sad Gap             200 |
      Ramp 2 Rail                            300 |
      90 Degree Sadlands Rail Gap            300 |
      Northern Crossover Sad Gap             300 |
      Southern Crossover Sad Gap             300 |
      Chen Rail Series                       300 |
      Mid Intersect Sad Gap                  350 |
      Radramp 2 Islands Edge                 400 |
      Rimrail Gap                            450 |
      90 Degree Ramp Rail Gap                500 |
      Fence 2 Radramp                        500 |
      San Dieguito Hall 2 Edge               500 |
      Gutter 2 San Dieguito Roof             600 |
      Isle of Tony 2 Edge                    600 |
      Top of Da World Ma!!!                  700 |
      Southern Swingrail                     900 |
      Northern Swingrail                     900 |
      Up 2 Pipe Rail                        1000 |
      Kicker 2 Railspan                     1500 |
      Rail 2 Kicker 2 Rail 2 Bench          1500 |
      San Dieguito Roof 2 Edge              1600 |
      Radramp 2 Snakerun                    2000 |
      Longrail                              2000 |
      Off the Roof 2 Rail                   2000 |
      Bench Gap                             2000 |
      Swinging the Set                      2000 |
      Time 2 Feed the Volcano!!!            4000 |</pre><pre id="faqspan-3">
      Kicker 2 Rail                         4000 |
      Bench Gap Series                      5000 |
                                                 |
OTHER                                             |
      Woohooo Oh Ho Yeehee!!!               2500 |
      Cleaning the Pipes                    5000 |
__________________________________________________/

/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
| THINGS YOU CAN HELP ME WITH                                 |
|                                                             |
| I had a huge list of gaps I didn't have, and I did my very  |
| best to whittle them down to size, but these are still the  |
| ones I can't get, and I can't bear to look at a FAQ. So, if |
| you can help me, I'd be much obliged for:                   |
|                                                             |
| ...Nothing, really. I tried to make my gap attempts written |
| in the most simplistic way possible, but if you think you   |
| could one-up me in that department, send 'em in and if it's |
| at least as good as mine, I'll put it up anyway. Sneaky ways|
| and the like are always up my alley. >=]                    |
|                                                             |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/

/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|HOW TO GET IN TOUCH                                          |
|                                                             |
|If you have any comments or better ways the tricks can be    |
|performed, feel free to drop me a line at shotgunnova (at)   |
|gmail (dot) com. Also drop me a line if you find any errors  |
|in the score or descriptions, and I'd appreciate it.         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/
/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|UPDATES                                                      |
|                                                             |
|02-24-06                         +FAQ hosted initially with  |
|                                  two gaps missing.          |
|                                                             |
|04-19-06                         +'Threadin the Gap' gap is  |
|                                  found (thanks to Shane     |
|                                  Harder for the submission!)|
|                                                             |
|06-03-06                         +'Pillar Hop' gap is found  |
|                                  (thanks to Donna Robbins & |
|                                  Julie Capen for the finds!)|
|                                                             |
|06-08-06                         +'Pillar Hop' addition from |
|                                  Dylan Nobody. Thankee-sai! |
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/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
| FOR THE LEGAL EAGLES                                        |
|                                                             |
| This guide cannot be distributed, hosted, sold, bought, or  |
| edited without the author's consent. I'm a nice guy, so I   |
| usually let people host these things if they ask politely,  |
| so drop me a line and you'll probably get something out of  |
| it. People who don't listen, in THPS2 terms, get BLACKLIST'D|
| 2 Dere Gravez!!!                                            |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/
/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
| SITES THAT HAVE SGN'S CLEARANCE TO HOST:                    |
|                                                             |
| GameTalk                                                    |
| Neoseeker                                                   |
| Cheat Planet/GamesRadar                                     |
| 1UP                                                         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/

/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\

This guide copyright (c) Shotgunnova, 1997-2006 (and countin!)
The Tony Hawk's Pro Skater name is copyright (c) resp. owners

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