-------------
| LEVELS | ------------------------------.
------------- |
|
01) The Hangar <--------------------------/ CTRL+F TO
02) School II FIND LEVELS
03) Marseilles MUCH EASIER.
04) NY City
05) Venice Beach
06) Skatestreet
07) Philadelphia
08) Bullring
09) Chopper Drop
10) Skate Heaven
--------------------------------------------------------------
THE HANGAR
--------------------------------------------------------------
01) Rollin Gap
When you start the level, you'll skate down a ramp between
two quarter pipes. Turn around and clear the gap. This can
be done by grinding, too.
02) Chopper Hop
The level has a large 'wall' of glass panes separating the
helicopter from the middle area of the level. Crash through
the glass after getting some air, either from the two sides
of the long lip or from the into the middle area near the
helicopter.
03) Halfpipe Grind
The large halfpipe in the middle area has a bunch of wires
arching over it. Grind the wires from start to finish or
by jumping onto it and finishing -- so long as you come
down the back of either side of the halfpipe.
04) Flyin High
Once inside the wind tunnel, you need to clear the entrance
by getting some major air (hard to do early on) via the two
separated sections of the halfpipe.
05) It's Cold Up Here
When you grind on the helicopter's propellor blades, it will
rise up into the roof and shatter, opening an outdoor quarter
pipe. Get the gap by getting major air.
06) Halfpipe Hangtime
Rather easy. Just clear the the halfpipe in one stride.
07) Wingtip Hangtime
Jump the WWII-era plane in the middle section. Considering
it has mini-ramps just sitting there for the taking, this
is one of the easier ones to get.
08) Skycrane Hangtime
Clear the helicopter. Easy-peasy stuff.
09) Air Over the Door
In the back with the helicopter, you can see a section of
the lip with a garage door behind it and a few oil cans
sitting there. This is where the hidden area is, but you
only need to get some speed and jump the discolored part
of the lip to get the trick. Grinding into the area from
the middle section accomplishes this task easily.
10) Rail-guided Missile
Between the WWII-era plane and the grindable frame of the
large glass panes is a small line to grind on. Jump from
the line up to the frame or vice versa to get the gap.
11) Raildrop
Almost self-explanitory, all you have to do is grind on the
highest rails and drop down to a lower rail/lip and keep on
grinding. You can't get the gap on the lower rails, by the
way, and dropping from the high rail to a lower one near
the garage door doesn't count either.
12) Lil Light Hopper
Use the halfpipe in the middle to jump onto one of the lights
nearby. Since they are parallel with the halfpipe, this is
kind of hard to do since it's easy to overjump or miss by a
few feet.
13) Big Light Hopper
Destroy the helicopter and you can gain better access to a
ramp to launch yourself through the large glass pane. If you
aim it right, you can jump onto a flourescent light, getting
you the gap. You have to grind it, but I lip-tricked it, too,
so do that if you're good. If you want an easier way, it is
possible to get onto a different light via a piece of debris
that the helicopter knocks down (easy to find).
14) Light Corner
There are three lights in the helicopter section, and one of
them it at an angle so that it can only be accessed from the
other lights. Use the mini-line between the WWII-era plane
and the glass panes to vault onto one of the lights and then
jump onto the perpendicular light to get the gap.
15) Instrument Landing
Jump the WWII-era plane and land in a manual to get the gap.
16) High Steppin'
Lip-trick/Stall any of the rails.
17) One Half Pipe Lip
Do a lip/stall on the halfpipe lip that was nearest to where
your skater started from.
18) The Other Half Pipe Lip
Do the same as #17, but the other lip in the same halfpipe.
19) Wind Tunnel Back Wall
Once you gain entrance into the wind tunnel by grinding on
the little propeller in the main halfpipe, simply do a lip
trick on the long back wall inside.
20) Upwind Lip
When you first gain entrance into the wind tunnel, you'll
find that the back wall has the long section of the
halfpipe and the other is split into two sections. Do a
lip trick on the left section of the split side when you
first enter.
21) Downwind Lip
Following #20's instructions, when you first enter the
wind tunnel halfpipe, do a lip trick on the right section
of the split section.
__________________________________________________
\
AIR |
Rollin Gap 100 |
Chopper Hop 100 |
Halfpipe Grind 250 |
Flyin High 250 |
It's Cold Up Here 250 |
Halfpipe Hangtime 500 |
Wingtip Hangtime 500 |
Skycrane Hangtime 500 |
Air Over the Door 500 |
|
GRIND |
Rail-guided Missile 100 |
Raildrop 100 |
Lil Light Hopper 250 |
Big Light Hopper 500 |
Light Corner 500 |
|
MANUAL |
Instrument Landing 500 |
|
LIP |
High Steppin' 100 |
One Half Pipe Lip 100 |
The Other Half Pipe Lip 100 |
Wind Tunnel Back Wall 100 |
Unwind Lip 100 |
Downwind Lip 100 |
__________________________________________________/
--------------------------------------------------------------
SCHOOL II (43 gaps)
--------------------------------------------------------------
01) TC's Roof Gap
Near the school are two small buildings, and there's a kicker
you can use to get on top of one of 'em. Do so and jump to
the other roof to get the gap.
02) Table Transfer
At the bottom of the balcony near the start of the level are
some picnic benches which have been propped up by two
dumpsters. Grind on one, jump, and grind the other to get the
gap.
03) Over the Wall...
When you clear the area with the flags, you'll be stuck in
an area. The only way out is to take a ramp over a lengthy
wall, and when you clear the wall, you get the gap.
04) Leap of Faith!!!
At the start of the level, if you keep going straight you
will find some stairs that go down and a large balcony. If
you jump off the balcony and land it, you'll get the gap.
05) Drop Out Roof Gap!
When you start the level, wall ride the bell to the right
and jump up to the ledge above. Jump off that ledge and plow
through the pane of glass nearby, and land on the roof below
to get the gap.
06) Awning Hop
In the large square area with all the lockers, you can find
two large awnings near two large plants. The slant on the
edge of the plants can be used to jump to the awnings, which
is all one has to do to get the gap.
07) Overhang Air
Jump the gym door's awning. Easiest accomplished by doing
a nice, fat wallride.
08) And Down the Bank!
Just like #03, except you clear the bike racks and make it
down the incline as well.
09) Carlsbad 11 Set
In the secret area past the roof with the flags, there is
a single staircase. Jump it like no tomorrow.
10) 3 Points!!!
On the basketball court, use the quarterpipes to jump over
the basketball hoop.
11) Carlsbad Gap
Jump the lawn next to the Carlsbad 11 Set.
12) Crazy Roof Gap!!
Do just like the Drop Out Roof Gap, except grind on the
pipe one can find after the vents. Once you land after the
pipe, jump from the building to the next to get the gap.
13) 2 Da Roof!!!
In the square section of the school with the lockers, there
is a large platform with only a quarterpipe on it. Notice
the skidmarks on the pavement? If you follow them to the
other end (get some air), you can find a plywood ramp which
you can use to rocket onto the roof. You get the gap just by
getting up there.
14) Huge Transfer!!!
Near Bendy's Curb, there are two quarterpipes with a large
space in between them. Clear that gap with enough speed and
you'll get it.
15) Suicidal Roof Gap!!!
Get the "Crazy Roof Gap!!" and, before you run off the
building's end, veer left and jump to the building used in
"2 Wheelin TC's Roof".
16) Mad Skeelz Roof Gap!!!
When you get to the roof using the plywood ramp in the area
with the lockers, if you cleanly jump to the roof with the
flagpoles, you'll get the gap. Apparently, you can't grind
the flagpoles and get this gap as well.
17) Balcony 2 Awning!!!
Near the Leap of Faith gap balcony, you can see a little
ramp off to the left side of the wall. When you go to jump
the balcony, instead jump to the ledge leading to the ramp.
If you get enough speed, you'll launch off the ramp and land
on an awning near the propped-up lunch tables and will get
the gap.
18) Are You Serious?!!
Oy... In the secret Carlsbad area, there is a kicker that
leads up to a curved rail (Kicker 2 Hook gap) and beyond that,
near the wall, is another kicker pointed out towards the bank
and bike racks. Get some _serious_ speed on the quarterpipe,
kicker-2-hook on the rail to get even more speed, and launch
off that kicker and arrive on the roof of the building you get
the Crazy Roof Gap!! on. It takes some practice, albeit.
19) Roll Call! Gonz Rail!
Near Bendy's Curb, there is a staircase with a kicker beside
it. Use the latter to jump to the staircase handrail and grind
all the way down.
20) Gym Rail 2 Rail
Past the picnic benches near the Table Transfer gap is a
school door with two fences. Grind from one of the fences
and jump to the other fence to get the ridiculously easy
gap.
21) Overhang Stomp!
When you're grinding the fence near the entrance to the school
pool and basketball court, jump onto the awning and keep the
grind goin' steady to get the gap.
22) Rack 'Em Up
There are two bike racks against a bare wall (near one of the
bells). Jump from one to the other.
23) Pole Stomp!
If you try to complete the Bendy's Curb gap, chances are
you'll run into a pole right after it. It will knock over if
you do so, and you can get the gap by jumping from the curb
to the pole.
24) Roll Call! Opunsezmee Rail!
Near the area with the lockers, there is a long rail that
leads down to the bike racks. Grind it through.
25) Big Rancho Bench Gap
In the area where you can use the plywood ramp, one side of
the wall has a few mini-ledges and a large gap in the middle.
Pick up some speed and clear the middle (larger) gap to get
it.
26) Pole 2 Brix!
Near the pole you can knock over, there is a brick ledge you
can grind. Get some speed on the curb, jump to the pole, and
then twist right a little in midair to grind on the curb. The
gap's yours.
27) Bank 2 Ledge
Use the incline near the bike racks to jump over the racks
and land in a grind on the ledge against the long wall.
28) Roll Call! Nightmare Rail!
At the start of the level, you can see a large staircase that
runs alongside a balcony. Grind the handrail all the way to
the bottom.
29) Bendy's Curb
At the back of the school facade, near one of the bells, is
a grindable curb. Just grind it the entire length to get the
gap.
30) Flyin' the Flag!
When you're attempting to use the plywood ramp in the area
with all the lockers, once you get up the roof, jump across
and grind on a flagpole to get the gap.
31) Stage Rail 2 Rail
Start the level and head into the tunnel at your right, into
the area with the quarter on the platform. The rails there
can be jumped for the SR2R gap, but only if going lengthways.
Use the quarter to rev up your engines, grind the rail, clear
the gap, and land in a safe grind on the other rail.
32) Kicker 2 Hook
In the secret Carlsbad area, there will be a kicker pointed
up at an overhanging roof. Underneath that roof is a curved
rail, so jump the kicker and land in a grind on the hook.
33) Backboard Dance!
On the basketball court, use the kicker pointed at one of
the hoops to jump onto it and grind.
34) Planter on Edge
At the start of the level, there's a large planter in the
middle of the space before the balcony. Manual the side of
the planter.
35) 2 Wheelin' TC's Roof
Just like TC's Roof Gap, you need to jump the gap, but this
time start in a manual and finish in a manual.
36) Ledge on Edge
Manual the entire length of the ledge near the bike racks.
37) Bendy's Flat
Manual the entire length of Bendy's Curb.
38) Arch Extension
At the start of the level, on the left side of the platform,
is a door on whose side you can skate up. You can't jump over,
but you can lip-trick/stall on it to get the gap.
39) Starting Blocks Extension!!!
In the olympic-sized pool, you can see some starting blocks
at one end under a colorful banner. Lip-trick/stall on 'em
and you'll get the gap.
40) Lil' Guppy Extension!
Inside the school is a olympic-sized pool. Lip-trick/stall
on the lowest of the diving boards.
41) Mid Squid Extension!!
In the olympic-sized pool, lip-trick/stall the middle of
the diving boards.
42) High Dive Extension!!!
Lip-trick/stall the highest of the boards in the indoor pool.
43) Rock the Bells!
Whenever you wall ride a bell, you'll get this gap.
__________________________________________________
\
AIR |
TC's Roof Gap 250 |
Table Transfer 250 |
Over the Wall... 250 |
Leap of Faith!!! 500 |
Drop Out Roof Gap! 500 |
Awning Hop 500 |
Overhang Air 500 |
And Down the Bank! 500 |
Carlsbad II Set 500 |
3 Points!!! 500 |
Carlsbad Gap 750 |
Crazy Roof Gap!! 750 |
2 Da Roof!!! 750 |
Huge Transfer!!! 750 |
Suicidal Roof Gap!!! 1000 |
Mad Skeelz Roof Gap!!! 1000 |
Balcony 2 Awning!!! 1000 |
Are You Serious?!! 2500 |
|
GRIND |
Roll Call! Gonz Rail! 250 |
Gym Rail 2 Rail 250 |
Overhang Stomp! 250 |
Rack 'Em Up 250 |
Pole Stomp! 250 |
Roll Call! Opunsezmee Rail! 250 |
Big Rancho Bench Gap 500 |
Pole 2 Brix! 500 |
Bank 2 Ledge 500 |
Roll Call! Nightmare Rail! 500 |
Bendy's Curb 500 |
Flyin' the Flag! 750 |
Stage Rail 2 Rail 750 |
Kicker 2 Hook 750 |
Backboard Dance! 1000 |
|
MANUAL |
Planter on Edge 250 |
2 Wheelin' TC's Roof 500 |
Ledge on Edge 500 |
Bendy's Flat 500 |
|
LIP |
Arch Extension 500 |
Starting Blocks Extension!!! 500 |
Lil' Guppy Extension! 1000 |
Mid Squid Extension!! 2500 |
High Dive Extension!!! 5000 |
|
OTHER |
Rock the Bells! 500 |
__________________________________________________/
Ollie over the dumpster near the fenced-off speakers.
03) Shorty Table Pop
Jump over a table "the short way".
04) Dumpster Pop
Jump over a table "the long way".
05) Over the Gate
Jump the crossbar.
06) Table Pop
Near the Rail 2 Rail gap, there's a table just sitting there.
Ollie over it.
07) 2 the Box
When getting the Ledge 2 Rail gap, if you keep going and jump
to the gray box at the end of the line, you can get the gap.
08) Over the Table
You can find a table leaning down over a lip if you head
towards the rails near the trees. Go up the lip and jump it.
09) Box 2 Box Action
At the bottom of the fenced-in speakers are two boxes. Jump
off one (i.e. not over) and land on the other one, whether
through a wall ride or straight air. You have to make contact
with the first box and with the second to get the gap.
10) Up the Lil' 4
Jump up the four-step stairs.
11) Water Up Le Backside
At the four trees, you can run into a stick holding up one of
'em and knock it down. A secret area will be revealed, and
inside is a fountain. Jump the fountain.
12) Up!
Near the Boomin' Extension is a weird little ramp formed out
of a bend in the grinding line. It's flat and elevated a bit,
and you can see a question mark and an arrow pointing up. Get
some air on that flat part to get the gap.
13) Over the Crossbar
In the middle of the level is a crossbar with a triangle
banner bridging across two sides of the lip. The lip curves
away, though, where the poles meet the ground, so use that
curved-away part to jump over.
14) Big Ol' Stanky Gap
Jump the dual dumpsters near the start of the level by
leaping out over the bowl nearby (either).
15) Up!!
Just like the Up! gap, but you go higher.
16) Freakin' Huge Hip
Ugh, what a pain. Head into under the crossbar and banner and
into the rightmost bowl. The objective is for you to jump from
that bowl all the way over the hip to the down-slope near the
skewed table hanging into the skating channel. You'll need some
major ups, and even with great stats, it still requires timing.
May God be with you.
17) Humptey Humps!!!
The middle part of the level has three dips, but where they meet
up isn't flatland -- it's elevated slightly. Get some air and use
that little elevated part to jump over the "hump" under the
crossbar. This can be done from either of the dips.
18) Big Mouth Gap
Clear the crossbar's length, from one lip to the other.
19) And Away!!!
Just like the Up!! gap, but you go even higher.
20) Rail 2 Rail
To the left of the fenced-off speakers, there are two rails
with a little gap in between 'em. Grind, jump, grind.
21) Rail 2 Ledge
Near the Over the Lil' 4 Gap, if you grind the rail and jump
up to the ledge in the same transition, you'll get the gap.
22) Ledge 2 Rail
Near the Over the Lil' 4 Gap, if you grind the ledge instead
of jumping down the stairs, you can catch the rail in the same
line, getting the gap in the process.
23) The Hidden 4 Kink!
When you first get to the secret area, grind the rail that's
immediately in front of you.
24) Dumpster Stomp
Near the left wall (behind where you start) is a bunch of
speakers. Wall ride up the wall near there, grind on the
top, and when you jump off, grind on a dumpster, too, to
get the gap.
25) Kink Clank
Jump from the bowl near the lamppost planter you can knock
over to the Lil' 4 handrail. It's a short jump and you can
actually see the rail coming a mile away, so it's easy to
maneuver to.
26) Kink Stomp
To the left of your skater at the start is a large face of
a wall with fenced-off speakers right by. To the left (if you
face the wall from your starting position) is a kinked rail
on a railbox of sorts. Get your engines pumping and wallride
up to the top of that wall near the speakers, then jump off
and land on a grind on the kinked rail.
27) Crossbar Stomp
Grind the crossbar.
28) Lamp Stomp
A lamp is one of those poles with two white light bulbs on
it near the 'cloverleaf' dips. Jump out of a dip and ride
the lamp bar for at least halfway to get the gap.
29) Knucklin' Futs!!!
Jump from the bowl next to the tree planter and grind the
top of the lamppost you can knock over to reveal the secret
area.
30) Boomin' Extension
Lip-trick/stall on the boombox sitting on a lip.
31) Stanky Extension
Lip-trick/stall on the dumpster placed on the immediate lip.
32) U.A.A. Extension
Lip-trick/stall the extension where you got "Up!", "Up!!"
and "And Away!!!".
33) Wall Crawler
In the secret area past the knocked-over lamppost, go down
the Hidden 4 Kink and take either or the ramps against the
wall. When you get to the end, do a Boneless+Wallride to
rise up over the quarters, and you'll get the gap.
__________________________________________________
\
AIR |
Over the Lil' 4 100 |
Shorty Dumpster Pop 150 |
Shorty Table Pop 150 |
Dumpster Pop 200 |
Over the Gate 250 |
Table Pop 250 |
2 the Box 250 |
Over the Table 250 |
Box 2 Box Action 250 |
Up the Lil' 4 250 |
Water Up Le Backside 250 |
Up! 250 |
Over the Crossbar 500 |
Big Ol' Stanky Gap 500 |
Up!! 500 |
Freakin' Huge Hip 1000 |
Humptey Humps!!! 1000 |
Big Mouth Gap 1000 |
And Away!!! 1000 |
|
GRIND |
Rail 2 Rail 50 |
Rail 2 Ledge 250 |
Ledge 2 Rail 250 |
The Hidden 4 Kink! 500 |
Dumpster Stomp 1000 |
Kink Clank 1000 |
Kink Stomp 1000 |
Crossbar Stomp 1500 |
Lamp Stomp 2000 |
Knucklin' Futs!!! 2000 |
|
LIP |
Boomin' Extension 250 |
Stanky Extension 250 |
U.U.A. Extension 250 |
|
OTHER |
Wall Crawler 500 |
__________________________________________________/
--------------------------------------------------------------
NY CITY (41 gaps)
--------------------------------------------------------------
01) Kick It
At the start of the level, you can see two kickers under the
highway. Jump 'em.
02) Rock It Air
In the park, near the bridge, is a large rock. One side is
pointed into the park, and you can get the gap by launching
off of it onto the sidewalk.
03) Pigeon Puddin' Gap
The plinth (base) of the statue in the park is elevated, so
jump towards and over most of the statue to get the gap.
04) Ramp to Park Gap
On the highway near the Phat Lip gap, there's a ramp you can
use to jump into the park. Use that and make it to the
circular portion of the ground to get the gap.
05) Awning Air
In the plaza with the sculpture, use one of the ramps to
clear an awning.
06) Over the Banks Barrier
There's a large cement piece near where you fall if you miss
the Re-Rebar gap. Ollie over it.
07) Take It To the Bridge
Just like the "Over the Road" gap, except you're aiming
down the bridge instead of over it. Make sure to jump from
the swelling near where the path turns, so you don't get
stiff-armed by that nasty mesh fence.
08) Ramp to Statue Shorty Gap
On the street overlooking the park is a kicker aimed right
at the statue. Get some air on the thin quarterpipe across
the way and launch down 'til you're eating the plinth.
09) Pouncer Was Here
Get major air on the skatable brick wall in the park, and
keep towards the center to get the gap. No clue who Pouncer
was, but he must have been someone on the NY scene...?
10) Over the Road
Jump into the Banks area and snag a right to the long
wooden quarterpipe. Head up, head down, and you'll find the
base of the barely-constructed bridge has a swelling. Use
that swelling as a springboard and jump the section of the
road.
11) Big Air Out of the Banks
When you get into the 'Banks,' the area behind a large wall,
there will be a mini-ramp you can use to jump out. If you
clear the wall entirely when you jump out, the gap's yours.
12) Pillar Air
Towards the waterfront in the Banks area, there are three
pillars (next to Jamie's Steps). Wallride one in the
direction of another, and you'll get the gap easily.
13) Re-Rebar
Over the barrier, you can find a path that leads upwards but
isn't fully completed yet. Grind the rebar (that wire stuff)
and jump to the rebar on the other side of the incomplete
path.
14) Bench-hoppin
Near the vendor stand, grind one of the benches and jump to
the left to the other one (askew) to get the gap.
15) Left Side Pit Rail Stomp
Just like the Right Side Pit Rail Stomp, except you jump
from the sitting area on the right and grind down the long
rail that veers into the plaza's bottom.
16) Banks Spank
Near the basketball hoops, jump the gap in the rails nearest
to the court.
17) Parking Meter Gap
Head down the road from where you start and enter the sitting
platform that overlooks Joey's plaza. Turn around and grind
the left rail, jumping out towards what seems nothing...but
there's actually a metal nub of a long-gone parking meter
still there, so grind it on your way down.
18) You're Next In Line
In the park is a fence along the waterline, and if you grind
it to the vendor's counter and grind that, too, you'll get
the gap.
19) The Easy Way
When you start, turn around and head to the police tape along
a rail. The road is out at the end, so grind the rail from the
closed road back into the street.
20) Joey's Sculpture
When you start the level, you're positioned on the left side
of the escalator pillar. Head to the right side and you'll
see a large triangular sculpture in the plaza below. Grind
it down.
21) Right Side Pit Rail Stomp
Start the level and head to your right, up into the sitting
area. Below, in Joey's pit, is a long rail going down either
side of the plaza. Jump the sitting area's railing and land
in a grind on that long railing.
22) Jamie's Steps
Near the basketball court is a rail segment sticking out of
the wall. Grind it, jump, and land in a grind on the handrail
of the stairs. This can be done vice versa, too.
23) Banks Fence Gap
Go to the very back part of the area behind the barrier, to
where you can see the waterline. Use the long quarterpipe to
go up the incline and jump to the long chain-link fence. There
is only one fence of the kind there, so it shouldn't be too
hard to find.
24) Banks Road Gap
Near the basketball court is some parallel rails. Get the
gap by grinding down the rails near the large pillar and
making the jump across to the next rail. This can only be
done in a downwards fashion.
25) Rebar to Rail Gap
If you successfully get the Re-Rebar Gap, you'll fall at the
end to a rail. Grind the rail as well.
26) Ride the Rails
Grind one part of the el rails to the bottom.
27) Across the Pit
The awnings in the plaza with Joey's Sculpture have a long
railing stretching over them, high, high above. There's easy
access from the two side-streets (near the sitting areas),
so waste no time in jumping/wallriding up there and grinding
in its entirety.
28) Corner Cut
Where the path to the vendor and the highway meet, there is a
ramp up next to a ledge that curves all the way to the other
entrance to the park. You don't need to grind that entire
distance, but start grinding towards that ledge and jump to a
rail perpendicular along the vendor's path to get the gap.
29) Park Entrance Gap
The entrance to the park is gateless, so grind from one side
to the other. Child's play.
30) Grab A Snack And Sit Down
Do the You're Next In Line gap and jump from the counter to
the park bench that's afterwards.
31) Buuurp! Now Go Skate.
Grind the seaside rail, the vendor's counter, the park bench
that follows afterwards, and then the fence after the park
bench.
32) The Hard Way
If you did The Easy Way, you'll know you have to grind the
police-taped section behind where you start. Instead of
grinding from the closed-out road to the street, grind from
the street to the closed-out road.
33) Path Less Traveled
From the kicker overlooking the park, head on into the park
via the sidewalk and grind the rail to your left. When the
blue bench nears, jump to that and land in a grind.
34) Slam Dunk
Grind the backboard of the basketball hoop located over the
barrier. Easiest done when wall-riding and jumping to it.
35) Sidewalk Bomb
Go up the escalator and grind the left edge of the platform.
Jump off at the end and grind the awning's edge below. Sadly,
you don't get the gap if you grind the police tape or the
pavement curb. :(
36) Changin Trains
When grinding the train tracks, jump from one side to the
other; or, from the el platform onto one of the sides.
37) The Bridge
In the park near the vendor stand, manual the length of the
bridge to get the gap. It's easier starting on the side away
from the vendor.
38) Going Down?
Manual down the escalator.
39) Phat Lip
Lip-trick/stall the brick wall in the park.
40) Waaaay Up There
In the plaza with the sculpture, do a lip-trick/stall on
the ledge high above the three quarter-ramps.
41) Banks Barrier Wallride
If you miss the Re-Rebar gap, you'll come out near a big
gray cement platform. You get the Over the Banks Barrier
gap by jumping over it; get the Banks Barrier Wallride
gap by wallriding it in one go-'round.
__________________________________________________
\
AIR |
Kick It 50 |
Rock It Air 50 |
Pigeon Puddin' Gap 100 |
Ramp to Park Gap 100 |
Awning Air 100 |
Over the Banks Barrier 100 |
Take It To The Bridge 150 |
Ramp to Statue Shorty Gap 250 |
Pouncer Was Here 250 |
Over The Road 250 |
Big Air Out Of The Banks 250 |
Pillar Air 500 |
|
GRIND |
Re-Rebar 50 |
Bench-hoppin 100 |
Left Side Pit Rail Stomp 100 |
Banks Spank 100 |
Parking Meter Gap 100 |
You're Next In Line 100 |
The Easy Way 100 |
Joey's Sculpture 100 |
Right Side Pit Rail Stomp 100 |
Jamie's Steps 100 |
Banks Fence Gap 100 |
Banks Road Gap 100 |
Rebar to Rail Gap 100 |
Ride the Rails 100 |
Across the Pit 100 |
Corner Cut 100 |
Park Entrance Gap 100 |
Grab A Snack and Sit Down 100 |
Buuurp! Now Go Skate. 100 |
The Hard Way 500 |
Path Less Traveled 500 |
Slam Dunk 500 |
Sidewalk Bomb 1000 |
Changin Trains 1000 |
|
MANUAL |
The Bridge 250 |
Going Down? 250 |
|
LIP |
Phat Lip 100 |
Waaaay Up There 100 |
|
OTHER |
Banks Barrier Wallride 100 |
__________________________________________________/
The Fatty Transfer is done by jumping the long way between
the two halfpipes at the back of the middle portion of the
level, past the plywood walkway. To do the VB Skinny Transfer,
jump the shortest distance between the two halfpipes.
02) Up!
Start the level, head right after the fence, and head left
and straight until the wall moves back to make room for a
large grindable slab. Turn around and you'll see a quarter.
Get some air and you'll get the gap.
03) Table Pop
Jump a hexagonal table.
04) Shorty Planter Pop
Jump a palm tree planter "the short way".
05) Cake Transfer
Start the level and head right to the three quarterpipes.
Use the skinny one (middle) to jump to the left or right
quarter.
06) West Side Transfer
Do the VB! Pit Transfer as mentioned, and on your way down,
you'll head to another quarterpipe. Use it to launch yourself
right, and you'll make it to another lone quarterpipe on the
walkway.
07) Wee Lil' Roof Gap
When you start the level, head left and down the stairs to
where you'll find a grindable hip in the corner of a building.
Go up the lip and jump outwards and you can grind on the edge
of the building. Jump to the other side of the corner and you
will get the gap.
08) Up!!
Just like the Up! gap, but you get more air than before.
09) Canyon Jump
On the roof that has the electrical lines, jump to the roof
below that has the vent, and which is also past the Seaside
Handrail set.
10) Ledge 9 Set
When you do The Venice Ledge gap, you grind past some stairs.
Go back and jump the stairs in their entirety to get the gap.
11) Muska's Gap
Start the level and when you get to the fence ahead of you,
swing a right. Head to the wall that says "OREN" and take
a left, hugging the wall near the Ledge 2 Ledge gap when it
moves back. Wallride up and grind, and jump to the building
with a vent you see.
12) Tight Landing Transfer
Start the level and head right, past the palm trees and to
three quarterpipes. The one you come to naturally is above
the others, and to get the gap, you need to use that one
and land on the thin one between the two larger ones.
13) Big Double 5 Set
Jump both of the five-step stairs you find to your immediate
left when you start the level in one stride. It's possible to
wallride and get this as well.
14) VB! Pit Transfer
The walls that run parallel to the Ledge 2 Ledge and Bench
Trippin' gaps diverge at a point, and near there is a breach
with a quarterpipe in it. Go up it and ease left in the air
to land on a quarterpipe out of the area to get the gap. This
can be done vice versa as well.
15) Nice Mid Size Roof Gap
On the roof with the electrical lines, there's a small box
you can use to jump back to the roof used in the Wee Lil'
Roof Gap. Jump and try to be as far away from the building
as you can, and you'll get the gap if it's a decent size.
16) Planter Pop
Hop cleanly over any of the planters holding the palm trees.
17) Roof 2 Ramp
Just like the Ramp 2 Roof gap, except you start on the roof
and finish on the ugly brown ramp.
18) And Away!!!
Just like the Up!! gap, but you get even more air.
19) VB! Ledge Transfer
If you start the level and head left down the stairs, you
will come to a hip against the side of a building. If you
jump out of the hip towards the beach area, you can land
on a little sidewalk. Go down the sidewalk and into another
walled-in section, and head to the only quarterpipe there.
Jump it and land on a quarterpipe fixed lower and over a
concrete wall.
20) Lil' Vent Gap
When you do the VB Pit Transfer gap, you'll jump over a
roof in the process. On that roof is a vent that overlooks
one of the quarterpipes used to make the VB Pit Transfer.
Use the vent to jump the quarterpipe in front of it.
21) Ramp 2 Roof
Start the level and head to the opening that leads to the
Seaside Rail. Stop and look at that ugly brown ramp that's
sitting along side the right wall. If you get some speed
and go at it, rising to the left, you can land on a metal
ramp on the roof. Not so hard.
22) Uphill Canyon Jump
Just like the Canyon Jump, except reversed. Use the vent
as your skater's springboard.
23) Vent 2 Roof Gap
On your way to the Seaside Handrail, you'll have to go
under an overhanging ledge. To the left of that, before
you go towards the stairs, is a sloped wall where you can
see a vent. Use that vent to get onto the overhanging part
of the roof.
24) VB! Huge Transfer!!!
At the start of the level head right all the way to where
you find three quarterpipes. Use the first one to get to
the large one past the thin quarterpipe.
25) Massive 20 Set!
Near the Seaside Handrail is a large staircase. Jump that
with a clean finish. You can wallride and accomplish this
with a much easier time.
26) Siiiiick Roof Gap!!!
The roofs used in the Nice Mid Size Roof Gap and Wee Lil
Roof Gap have a bigger brother in this one. You need to
clear a distance greater than the NMSRG, which is hard to
do jumping from the roof without the electrical wires, but
not _that_ tough if you use the little funbox on the edge
of the electrical wire roof. Aim to the right when jumping
from the funbox as much as possible, or you'll end up just
getting one of the previous gaps.
27) Huge Roof 2 Ramp
The building next to the halfpipes used in the VB Skinny
Transfer has a metal ramp on top of it. Get some air off of
it and land down at the halfpipe.
28) Fatty Transfer
Head into the middle portion of the level and enter the space
past the plywood walkway. You'll see a mini halfpipe, and if
you were to jump out towards the wall while in the air, you
would land in a sectioned-off part of the wall with another
mini-halfpipe. Do the jump across the longest distance to get
the gap.
29) Big Vent Gap
Get onto the roof with the vent like you did in the Vent
2 Roof Gap. Go in the opposite direction towards the lone
kicker pointed out over a closed-in halfpipe, and make it
to the first roof afterwards.
30) Huge Ramp 2 Roof
At the location where you'd normally get the VB Skinny
transfer, instead of jumping into the halfpipe, get some
air and jump to the metal ramp on the roof. It'll be a
tight landing, but you'll get the gap.
31) Seaside Handrail
If you head into the level and go hug the wall left, you
will come to a rail that slopes down along some stairs.
Grind that rail up or down for a ways to get the gap.
32) The Venice Ledge
When you do the VB! Ledge Transfer gap, you jump over a
concrete ledge. Grind that ledge all the way to the bottom
and you'll get the gap.
33) Bench Trippin'
In the middle area is a walkway of plywood put on some old
dumpsters and hexagonal tables. Near to that is some white
benches. Jump in a grind from a bench to the other.
34) Ledge 2 Ledge
The benches in #33 are parallel to a wall, and when you jump
off the benches, there is a wall perpendicular to that which
runs to the "east" of you. There are two ledges you can
grind there, and that's how you complete the gap.
35) 10 Point Landing!
Jump from the roof used in the "Roof 2 Ramp" and "Ramp 2
Roof" gaps and jump to the Seaside Handrail.
36) The High Wire
Use the Vent 2 Roof Gap to get a good position on the high
roof and jump to the telephone wire off in the middle of
the level. There is a slope you can use get some air, and
a thin box you can use to get some more speed.
37) 'Round The Horn!!!
Grind the majority of the hip you see when you go down the
stairs/ramp left of where you start the level.
38) He Could Go...
Y'know that plyboard walkway I keep talking about? Manual
that a ways and you'll get this.
39) All The Way...
Go even further than #38 and you'll get the gap.
40) Candy Cane Manual
Use the strategy for getting Muska's Gap and get to the
roof with the vent. Behind there is a vent shaped like
a candy cane. You know what to do.
41) Touchdown!!!
Get the "He Could Go..." and "All The Way..." gaps and
manual the length of the plyboard walkway.
__________________________________________________
\
AIR |
VB Skinny Transfer 100 |
Up! 100 |
Table Pop 200 |
Shorty Planter Pop 200 |
Cake Transfer 250 |
West Side Transfer 250 |
Wee Lil' Roof Gap 250 |
Up!! 250 |
Canyon Jump 250 |
Ledge 9 Set 250 |
Muska's Gap 500 |
Tight Landing Transfer 500 |
Big Double 5 Set 500 |
VB! Pit Transfer 500 |
Nice Mid Size Roof Gap 500 |
Planter Pop 500 |
Roof 2 Ramp 500 |
And Away!!! 500 |
VB! Ledge Transfer 500 |
Lil' Vent Gap 500 |
Ramp 2 Roof 750 |
Uphill Canyon Jump 750 |
Vent 2 Roof Gap 750 |
VB! Huge Transfer!!! 1000 |
Massive 20 Set! 1000 |
Siiiiick Roof Gap!!! 1000 |
Huge Roof 2 Ramp 1000 |
Fatty Transfer 1000 |
Big Vent Gap 1000 |
Huge Ramp 2 Roof 1500 |
|
GRIND |
Seaside Handrail 200 |
The Venice Ledge 250 |
Bench Trippin' 500 |
Ledge 2 Ledge 500 |
10 Point Landing! 500 |
The High Wire 1000 |
'Round The Horn!!! 2500 |
|
MANUAL |
He Could Go... 250 |
All The Way... 500 |
Candy Cane Manual 750 |
Touchdown!!! 1000 |
__________________________________________________/
Start the level and head to the small, lengthy halfpipe
that lead to the outdoors area. There's a brick wall on
the outermost quarter, and you just simply need to jump
over it. There's a reason it's the easiest trick on the
level, y'know?
02) Railing Hop
On the long quarterpipe that you can get the Ride the Wave
gap on, the top of it is flat. The leftmost part has a rail
that you can jump over. Get on top of it, skate over the
rail, to the part of the park below.
03) Over the Bridge
Wedged between the halfpipe near where you start with and the
wall, on the bottom floor, is a quarterpipe and a ramp. Use
the ramp to jump the walkway.
04) HP to Bowl
Jump from the halfpipe left of where your skater normally
starts into the only bowl.
05) Bowl to HP
Same as the HP to Bowl gap, except reversed.
06) Bullet Bowl Hop
The level only has one full bowl. To get the gap, jump out
of it into the middle part of the level, being the direction
with the funbox in it. Can be done vice versa as well.
07) Over the Deck
To the left of the door to the first outside area is a
place where you can find three decks of three different
levels. Completely clear one to get the gap.
08) Daaaaay Tripper
In the second outdoors area, there's two kickers with a van
in the middle. Jump the van.
09) Gimme Gap Redux
At the small halfpipe that ends at the wall to the outdoors
area, jump out or in to get the gap.
10) Sodee Pop Gap
Turn around from where you start and head to the other side
of the halfpipe, going onto the walkway. Head into the area
with the chairs and face the halfpipe again. Wallride back
into the HP. If you thought you had to grind the pop machine</pre><pre id="faqspan-2">
or something, this comes as a shock (it did to me!).
11) Cut the Corner
If you face the door to the second outdoor area (with the
van), there will be a multi-level deck to your left. Get some
speed, easiest from the weird halfpipe with the High Sticker
gap, and launch off the second level of the deck to clear the
first.
12) High Sticker
In the weird halfpipe you can do the Gully Lip trick on, the
back wall has a collection of stickers high up. Get some air
and simply skate up to that part.
13) Shoot the Gap
Start the level and head to the "left" entrance to outside.
14) No Kidding Around
Rather hard to do, but managable. In the halfpipe near where
you start, the other side away from the bowl has a walkway
with a few criss-crossing rails. Get some air and jump the
pipe lip, going parallel with the rail in air. Don't grind
that, though; you're trying to grind the perpendicular rail
that goes left to the wall. Do that to get the gap.
15) Stairset
On the other side of the halfpipe near where you start is a
skateshop with a sign that says Skate Street. There's a few
stairs that go down to the little halfpipe with the Over the
Wall gap. Wallride or clear that stairway.
16) Hexbox Gap
Jump the funbox on the floor.
17) High Jumper
Underneath the u-shaped rail near the halfpipe you start by,
is a two-sided ramp facing out into the level and into the
halfpipe. Head onto the side that heads into the halfpipe and
jump the u-shaped rail.
18) Rail Secret Area Key
Grind the rail hanging above the deck near the wave wall. You
can usually get this gap in conjunction with the Wave Wall
Minigap.
19) Rail to Rail
Near the funbox, down and beside the pool, is a lone rail and
a ledge beside it. Jump from one to the other.
20) Van Secret Area Key
At the end of the halfpipe where you start, away from the wall,
a rail connects the two grindable edges into a U-shape. Grind
that from one side to another.
21) Nail the Rail
Jump from the bowl extension-side to the railing of the
halfpipe, landing in a grind. You may be here all night with
this one, 'cause it's _haaaaaaard_. Took me 15 tries, myself.
22) HP to Railbox
The halfpipe near where you start has two ends: one's at the
wall and the other opens into the rest of the level, but has
a little two-sided ramp you can use. Past that end is a
railbox, and to get the gap, you'll need to use that two-
-sided ramp and jump into the railbox, grinding the rail.
23) Wave Wall Minigap
Grind the wave wall and jump out to a pole hanging from the
ceiling over the deck near the first outdoor area.
24) Surfin U.S.A.
On the wall to the right of the wave wall is a long pole that
is almost hard to see. Grind on the edge of the wave wall and
jump to the pole, skating a ways to get the gap.
25) Skatin on the Dock of the Bay
In the outdoor area with the van, there's a long loading dock
with a quarterpipe up against the entire length. Skate the rim
to the end.
26) Havin A Picnic
In the outdoor area with the van, there are two picnic benches
propped up on a square block. Go slow and grind both of them.
27) Extension Transfer
Grind the large sign on the lip of the bowl then do the bowl
lip as well.
28) Big Air Railing Grind
Use the kicker by the soda machines to jump up onto the
bridge. Instead of doing the "Over the Bridge" gap, grind
the walkway rail.
29) Circle the Pool
Grind the sign extension in the bowl, and keep going until
you come back to it.
30) Funbox Wheelie
From where you start, you can see a funbox (flat little bump
on the floor) in the middle of the level. Manual it all the
way over.
31) Bowl Lip
In the bowl, lip-trick/stall the lip. Durr. =p
32) HP Lip
In the halfpipe where you start, lip-trick/stall an edge.
33) Ride the Wave
If you start the level, if you don't move your controls or
anything, you'll come up to the left edge of a long quarter
pipe with a wavy ledge in the middle. Lip-trick/stall any
part of that lip.
34) Gully Lip
Head down the slope at the start and hang a right until you
get towards the entrance to outside. There's a little
dropoff to the right into a halfpipe, and the middle section
is raised above the others. Drop into the pipe, then turn
around and lip-trick/stall that portion.
35) Bowl Envy
In the bowl, there's a large sign on the lip that prevents
an easy grind around the parameter of the pool. Lip-trick/
stall it.
36) Mr. Small Lips
In the tiny halfpipe that runs towards the door to the
first outdoors area, lip-trick/stall an edge of the
inside.
__________________________________________________
\
AIR |
Over the Wall 10 |
Railing Hop 50 |
Over the Bridge 50 |
HP To Bowl 100 |
Bowl to HP 100 |
Bullet Bowl Hop 100 |
Over the Deck 100 |
Daaaaay Tripper 100 |
Gimme Gap Redux 100 |
Sodee Pop Gap 100 |
Cut the Corner 100 |
High Sticker 100 |
Shoot the Gap 100 |
No Kidding Around 150 |
Stairset 150 |
Hexbox Gap 150 |
High Jumper 250 |
|
GRIND |
Rail Secret Area Key 50 |
Rail to Rail 50 |
Van Secret Area Key 100 |
Nail the Rail 100 |
HP to Railbox 100 |
Wave Wall Minigap 100 |
Surfin U.S.A. 100 |
Skatin on the Dock of the Bay 100 |
Havin A Picnic 100 |
Extension Transfer 100 |
Big Air Railing Grind 100 |
Circle the Pool 500 |
|
MANUAL |
Funbox Wheelie 100 |
|
LIP |
Bowl Lip 100 |
HP Lip 100 |
Ride the Wave 100 |
Gully Lip 100 |
Bowl Envy 100 |
Mr. Small Lips 100 |
__________________________________________________/
--------------------------------------------------------------
Philadelphia (41 gaps)
--------------------------------------------------------------
01) Easy Post Ollie
By the blue awning, jump one of the two posts that you
find en route to the quarterpipe in the shade.
02) Post Ollie
Jump one of the posts down by the blue awning that aren't
en route to the quarterpipe in the shade.
03) Statue Hop
Down by the blue awning, there are two little rounded
pieces of cement. Use one to get some air and jump the
other.
04) Stair Set
The stairs after the World's Most Obvious Gap need to be
cleared. Do so.
05) Up the Small Step Set
If you start the level and don't move the controls, your
skater will head towards the fountain and go down some
ledges. Head to the left wall and you'll come out by some
stairs. Boneless or No Comply up them. Note: this can be
done other four-stair sets, too.
06) Bench Gap
Start the level and head to the left, and you'll immediately
see some ledges and benches, one after another. Jump from
a ledge to another ledge, clearing a bench in the process.
07) World's Most Obvious Gap
At the start of the level, if you turn right, you can see
two kickers just sitting there. It really is the most
obvious gap in the world.
08) Phillyside Hop
When you first enter the rundown Phillyside section of the
level, don't go very far in. Locate a kicker placed towards
a tall wall with a gap in it. Jump through that gap via the
kicker to get the gap.
09) Phillyside HP Transfer
In the Phillyside section, locate the halfpipe with the
wooden ramp up behind it and the area with blue bumps on
the ground. Jump from one of these sides to the other to
get the transfer.
10) Pillar Fight
On Phillyside, three of the pillars can be used to get some
air, given the rounded bottoms they have. Get some air and
travel up the pillar a long ways, and you'll get the gap.
11) THPS Fountain Gap
At the start of the level is a THPS sign. Jump from the
platform where the sign is all the way into the fountain
in one swoop. Not sure if you can get it when it's filled,
though.
12) Chillin' on the Balcony
To the right of where you start are some stairs leading to
a street curb. You can use that curb to jump to the balcony
railing, and if you grind it when you get there, you'll get
the gap. You can also get it by landing in the balcony.
13) Track Smack
In the Phillyside section there are two sets of rails that
meander along either of the direct sides of the park. Grind
one of the rails and jump to one that branches onto it, in
either direction.
14) Hobo Grind
If you go to the street and face Phillyside, the left rail
is composed of two parts: one rail that loops into near the
funbox; one that loops in near the pillar, and isn't connected
to the previous. Start the grind and when it loops in the
first time, jump ahead to the second line and ride it all the
way. This can be done backwards, too.
15) Planter Transfer
When you start, turn around and face the street behind you.
There is a ledge that leads towards the building you can jump
onto. Grind it and when you come to the curb below, grind the
edge of that, too.
16) Railing to Planter
To get to the balcony of the building, one usually uses the
curb. That curb stretches out aways leftwards, and if you
get to the balcony, the railing aligns a bit with the curb.
Grind the railing, jump and, if you aim right, you'll grind
the curb, too.
17) Pillar Hop --[Contributed by Donna Robbins & Julie Capen &
Dylan Nobody]
Donna's Way:
"In Phillyside, there are two pillars in front of the blue
humps and behind where the hp half pipe lip is. They
usually have money in between them in career mode. If you
have double moon physics on, you can grind the rim from one
side, and it will pop you over to the other side to give you
the pillar hop gap. It's pretty tough, I've only been able to
duplicate it a couple of times. Hopefully it will work for you
and you can complete your gap list."
Julie's Way:
"It is in the philly side, just grind the lip above the blue
humps until you get to the pillar, jump and then grind the
other side going toward the train."
Dylan's Way:
"Anyhow, here's how I got the Pillar Hop gap: using the skip to
restart at phillyside, grind the rail you start off facing,
continue going straight until you see the two big pillars to
your left and right. The one on the left is the key here. On
either side of it are quarterpipes. The trick is to grind from
one lip, and 'hop' before hitting the pillar, then grinding on the
lip on the other side of the pillar. It's a bit hard to describe
and it even looks glitchy (part of you goes through the pillar) but
it's easy to do and very repeatable though it may take a few tries
to get the hang of it.
18) Planter Double Pillar Gap
Where the street ends, away from the Phillyside section, is
a ledge that jumps over two little pillars that would are
supposed to prevent large vehicles from traveling on the
sidewalk. Grind the ledge, jump those two pillars, and then
grind the little edge towards the bus tunnel.
19) Just Visiting
Start the level and head to the tree planter. Grind it to
the left and at the end, instead of a sharpened edge, it
will hang to the right a little, giving you a chance to
make a transitional grind down to the planter below. Do
so.
20) Short Stair
Grind the entire stair closest to the THPS sign.
21) Telephone Co. Gap
On the building balcony you can jump into, there is a
telephone wire stretching across several poles. Grind the
balcony railing and jump to the wire.
22) Funbox Transfer
Jump from the lip of the big bowl in Phillyside to the funbox
next to it. You'll have to jump the last bit of a rail, too,
though, so be prepared. The funbox is on the side of the big
bowl near the rail lines.
23) Medium Stair
Grind the stair two down from the THPS sign. This takes place
near the fountain, of course.
24) Grind Up Dem Stairs
The stairway to the right of where you start leads down to
a building you can launch to. Grind up the rail on the stairs
to get this gap.
25) Awning Grind
Head down the stairs and past the fountain, to where you can
see a blue awning near some stone ramp-things. Use one of
those stone ramp-things to jump onto the awning in a grind.
26) Little Corner Grind
If you follow the road to the right from where you start,
you can find a metal wire stretched across a hard corner.
Grind that wire to the end, and watch out for buses!
27) Fly By Wire
Over the fountain is a _long_ wire that connects to the roof
of the first house on your right when you start the level and
a wall near the fountain. There are two ways to get up the
wire, but you can only get the gap by grinding downwards, so:
one, you jump to the house via the street curb and wall ride
up higher. Two, you grind the wire up, jump to the roof, and
ride it back down.
28) Death From Above
Jump from the overhanging rail (the one used in the Fly by Wire
gap) to a pipe coming from the fountain's spicket, and land in
a grind.
29) Train Hard
Head into Phillyside and head past the blue bumps until you
see the back wall (the one the you can see a distant train
through) and its three bowls. The longest bowl archs around
to a pillar, so grind that bowl all the way to the pillar and
get the gap.
30) Long Stair
Grind the edge of the stair three down from the THPS sign.
31) World's Second Most Obvious Gap
Do the World's Most Obvious Gap, but jump from that first
kicker and grind the handrail on the stairs behind the second
kicker. Hard to do, albeit, but it's possible.
32) Fountain Ping!
Use the kicker by the fountain to jump onto the long rail
that stretches over it.
33) Grind of Faith
When the fountain is drained, you can see four little pipes
stemming from either side of the spout in the middle to the
edges of the fountain's stone form. Grind a pipe, and jump
to another pipe, clearing the spout in the process.
34) Funbox Wheelie
Manual over the graffiti'd-up funbox near where you start.
35) Flatlands Techin'
They should've called _this_ one Manual Stimulation. Jump
down to the path curb where you can launch onto the balcony.
Turn around, grind up the stairs (preferably the ones _not_
in front of the ramp) and land in a manual. Manual all the
way to the funbox, and swing right towards the stairway. By
the time...well, if you can get there and keep the manual
solid, you'll get the gap. If you can't get it, you need to
up your manual skills. Yay!
36) Manual Stimulation
Manual through the blue bumps in Phillyside.
37) Rockin' the Stairs
Manual up the four sets of stairs near the fountain, from
the lowest ledge to the top ledge. Don't run into any of
the benches, now. =p
38) Phillyside New Bowl Lip
The new bowl lip is right near the blue bumps on the
Phillyside section, near where you jump to the halfpipe
behind it. Lip-trick/stall it.
39) Phillyside HP Lip
In the rundown Phillyside section of the level, there is
a halfpipe with a ramp going up behind it to get access
to the lip. That's just a marker to know which one it is,
though. You just need to lip-trick/stall either side.
40) Phillyside Big Bowl Lip
The largest bowl you find in the Phillyside section is the
one with a gap in it and a kicker behind it. Lip-trick or
stall to get the gap.
41) Phillyside Mid Bowl Lip
Near the blue bumps on the Phillyside section is half of
a bowl. Lip-trick/stall it.
__________________________________________________
\
AIR |
Easy Post Ollie 10 |
Post Ollie 50 |
Statue Hop 50 |
Stair Set 100 |
Up the Small Step Set 100 |
Bench Gap 100 |
World's Most Obvious Gap 100 |
Phillyside Hop 100 |
Phillyside HP Transfer 250 |
Pillar Fight 250 |
THPS Fountain Gap 500 |
Chillin' on the Balcony 500 |
|
GRIND |
Track Smack 50 |
Hobo Grind 100 |
Planter Transfer 100 |
Railing to Planter 100 |
Pillar Hop ? |
Planter Double Pillar Gap 150 |
Just Visiting 150 |
Short Stair 150 |
Telephone Co. Gap 250 |
Funbox Transfer 250 |
Medium Stair 250 |
Grind Up Dem Stairs 500 |
Awning Grind 500 |
Little Corner Grind 500 |
Fly By Wire 500 |
Death From Above 500 |
Train Hard 500 |
Long Stair 500 |
World's Second Most Obvious Gap 750 |
Fountain Ping! 750 |
Grind of Faith 1500 |
|
MANUAL |
Funbox Wheelie 100 |
Flatlands Techin' 500 |
Manual Stimulation 500 |
Rockin' the Stairs 2500 |
|
LIP |
Phillyside New Bowl Lip 100 |
Phillyside HP Lip 100 |
Phillyside Big Bowl Lip 100 |
Phillyside Mid Bowl Lip 100 |
__________________________________________________/
When you start the level, go down the halfpipe, turn around,
and clear the little gap in the other side of the halfpipe.
It's called a wussy gap for some reason. =p
02) Plat Gap
OK. Start the level, head down the halfpipe and head to the
left side (it will curve in more w/ no lip). Jump straight
out and clear the propped-up rail and you'll get the gap.
03) Gate Gap
The arena is circular with the park in the middle of it. Go
to the edge and find a "gate" that's on the edge of the
arena -- you'll know it by the ramp sticking out. Go up the
lip and clear it.
04) Launchin On Up
Start the level and find the gate to your right with a
ramp beneath it. Use the ramp to jump the gate. This is
the only gate with a simple ramp beneath it, too, so it
shouldn't be too hard to find.
05) Launchin the Pipe
The spiral pipe (the one you go upside-down on) has a ramp
built into the back of it, on one side. Use that to jump
over it.
06) Rollin Gap
Do the Wee Lil Wussy Gap, except start farther away and
land farther away. It's pretty easy to do.
07) Air Toro
The ramp you start on, if you check on it, hangs over
the backside of the halfpipe, which is able to be skated
up on as well. Jump the place you start at and land on
the other side.
08) Big Enchilada Mama
Find two of the red-and-white "humps" on the ground and
slide up one, coming down the other.
09) Tight Gap
Start the level but don't move an inch. Behind you is a
small gap that's hard to make because the skater usually
takes off before s/he wants to. Jump that space to get the
gap. It's usually easier to accomplish if you use the slope
that _isn't_ the one you start on.
10) Jumpin Da Humps
Jump from the center of one red-and-white hump to the
center of another.
11) Lil Wee Wussy Gap
Do the Wussy Rollin Gap except grind the gap instead
of jumping it.
12) Enjoyin The View
Find the "banana" box and go to the side nearest the track
where the bull runs. Get some speed in the makeshift
halfpipe the two make, and use the track lip to grind on a
festive banner above. Grind a ways to get the gap.
13) Kink
Start the level and head down the roll-in, heading for the
indented left side of the halfpipe. Jump out over the
platform and land on a grind on the kinked rail propped up
on the other side.
14) Grindin the Pipe
Use the kicker behind the loop pipe (the one you get Way
To Go Gringo in) to grind the right edge up and over for
the gap.
15) Friggin A Hombre
Grind the criss-cross rail above the skatepark.
16) Ramp Rail to Banana
Start the level and head to the opposite side of the
halfpipe, not launching but popping to the top of it.
Grind the rail to the right towards the "banana" box,
and land in a grind on the lowest edge from the rail.
You can do the top edge, too, if you want.
17) Box to Rail
Roll down from the start and head right, to the three-
-sided box at the base of the gate. The banana is to your
left; a railbox to your right. Jump from the box and grind
the (ugly) blue rail.
18) Nice Friggin Ankles
There are many ways to do this I suspect, but this is how
I do it. First, head to the banana box and use it to get
some steam so you can jump to the festive banner overhead.
Roll left in the air which brings you towards the criss-
-crossing wires. Grind the festive banner to the end, then
jump to the railing of the stands (second tier) and land in
a grind also.
19) Nailin Da Rail
Start the level, head down the roll-in, and head to the
left part of the halfpipe, where it's indented. Head up
and get some air, heading to the right. You'll fall over
a rail, but you can grind on it "somehow" and get the
gap. An alternate way to do this is to use the halfpipe
you start in to jump up to the rail hanging overhead.
20) Way To Go Amigo
Go up into the stands and use one of the four launch
pads to jump onto a rail overhanging the park.
21) Ramp Rail to Rail
Grind the Wee Lil Wussy Gap away from the full pipe and
land in a grind on the railbox beside the halfpipe. I
suspect you can accomplish this feat by grinding the
yellow rail and jumping to the railbox, too, but my way
is much easier.
22) Takin the High Road
Jump onto one of the criss-crossing lines above the park,
whether it's through one of the four launching pads or
a different method -- there's lots.
23) Rail Plat Gap
The Plat Gap can be done by jumping from the halfpipe
section out over a propped-up rail. Well, there are two
more rails perpendicular to where you jump as well. Get
some speed and jump those in a connected grind.
24) Box to Banana
Start the level, head right towards the first gate. You'll
see the "banana" box on your left, and at the base of the
gate, a brown ramp. It's three-sided that ramp, so use the
right side (facing from halfpipe) to jump and grind to the
top of the banana box.
25) Launch to Banana
Start the level and head to the right, jumping up the gate
onto the stands. Use the ramp up there to get some air, and
when you go back to the launching ramp, steer right and land
on a grind on top of the "banana" box.
26) Clenchfest!
Jump from the festive banner you can access by way of using
the banana quarter and the track edge to the criss-crossing
wires.
27) Finesse Test
Hard as heck to do on a good day, you need to jump into the
stands and start grinding the outer rim. When one of the
gates comes into view, keep the grind, jump it entirely, and
land in a grind. I _still_ can't do it on a regular basis.
28) Launch to Rail
Start the level, head down the roll-in and head to the three-
-sided box underneath the gate. Use it to jump the gate and
then abuse the large quarterpipe there to get some air. Come
back down, launch off to the right, and land in a grind on
the railbox.
29) Up to the Stands
On the arena edge (anywhere), use the lip to jump towards
the stands.
30) Threadin the Needle --[Contributed by Shane Harder]
You need to go to the back side of the roll in you start on.
Instead of air-ing over the roll in platform completely with
the quarterpipe; you need to go through the scafolding holding
up the roll-in. There's a little hole you can fit right through.
Thanks for the gap list! It has helped me a ton.
31) Way To Go Gringo!!!
Find the spiral ramp that twists a full 360 degrees and
skate through it upside-down, landing it.
__________________________________________________
\
AIR |
Wussy Rollin Gap 50 |
Plat Gap 100 |
Gate Gap 150 |
Launchin On Up 200 |
Launchin The Pipe 300 |
Rollin Gap 300 |
Air Toro 400 |
Big Enchilada Mama 600 |
Tight Gap 1000 |
Jumpin Da Humps 1500 |
|
GRIND |
Lil Wee Wussy Gap 1 |
Enjoyin the View 250 |
Kink 400 |
Grindin the Pipe 450 |
Friggin A Hombre 500 |
Ramp Rail to Banana 500 |
Box to Rail 500 |
Nice Friggin Ankles 500 |
Nailin Da Rail 500 |
Way To Go Amigo 500 |
Ramp Rail to Rail 500 |
Takin the High Road 650 |
Rail Plat Gap 750 |
Box to Banana 1000 |
Launch to Banana 1000 |
Clenchfest! 1500 |
Finesse Test 1500 |
Launch to Rail 2000 |
|
OTHER |
Up to the Stands 50 |
Threadin the Needle ? |
Way to Go Gringo!!! 5000 |
__________________________________________________/
CHOPPER DROP
01) 70FT
There's a dock floating left and aft to where you start the
in the helicopter. Get some speed and jump to it, clearing
70FT in the process.
02) 80FT
Just like above, but you clear 80FT, too.
03) 90FT
Just like above, but you clear 80FT as well.
04) Into the Heli
Jump into the helicopter door.
05) 1 Potato
Grind the lowest rung on the ship's mast.
06) 2 Potato
Grind the second-lowest rung on the ship's mast.
07) 3 Potato
Grind the third-lowest rung on the ship's mast.
08) Heli Grind
Grind the edge of the helicopter's door.
09) Whoomah
Lip-trick/stall on the ledge of the heli's door.
__________________________________________________
\
AIR |
70FT 100 |
80FT 200 |
90FT 300 |
Into the Heli 500 |
|
GRIND |
1 Potato 100 |
2 Potato 200 |
3 Potato 400 |
Heli Grind 500 |
|
LIP |
Whoomah 500 |
__________________________________________________/
SKATE HEAVEN (71 gaps)
01) Down 2 Tony's Island
Start the level and head into the 'cloverleaf' bowl that
is really three bowls connected at the middle. One of the
bowls' lips is indented outwards, and you can use that as
a ramp to jump to the island below.
02) San Dieguito Hall 2 Sadlands
San Dieguito Hall is the building near the Sadlands sign,
with the large window and the staircase. Jump from the top
of the staircase down to the walkway alongside the Pit O
Doom.
03) Grassy Gap
The house near the Sadlands sign has a grassy patch in
front of it. Skip over it.
04) Weak Sauce Zig Gap
Head into the Snakerun from the starting position and find
the first bend on your left. Jump over it.
05) Weak Sauce Zag Gap
Head into the Snakerun from the starting position and head
around the first left bend. The first bend on your right is
the one you need to jump.
06) Weak Sauce Wussy Snake Gap
Head to the tunnel and face the Snakerun. The first bend on
your right is the WSWSG, so pop over it with minor effort to
get the gap.
07) San Dieguito Ten Set
Near the Sadlands sign is a house with some stairs in it.
Jump 'em in a single stride.
08) Dropping In On Tony
At the bowl complex, instead of using the indented lip to
jump to Tony's Island, jump from the edge of the bowl complex
itself (i.e. not in the bowl) into the halfpipe on the
island.
09) Isle of Tony 2 Sadlands
Find the house near the Sadlands sign and go up the stairs.
To the left, you can see a walkway in the Sadlands. Jump
down to it.
10) Platform Gap
On Tony's Island, one of the halfpipes has a lowered section
towards one end, and a flat platform beside it. Jump from the
top of the halfpipe next to it (has the rail you use to get
the Rail 2 Ramp gap) to that platform.
11) Air's Hole
Head into the tunnel and face the Isle of Tony. You'll be
staring down a halfpipe, with Tony's House on your far right
and another halfpipe backed up against the left side of the
one you're looking at. Head straight to the end where the
halfpipe curves out to the left, and jump off of it, turning
left. If all goes well and you've got enough speed, you'll
land up on the halfpipe that was on your left (looking at
it from the tunnel, that is) and you'll clear the little
shortened piece of the halfpipe, which is your objective.
To simplify: head straight into Tony's Island from the
tunnel to the curved part of the halfpipe, and use it as a
launching pad to clear that little shortened piece of the
halfpipe that's in the "middle" -- that's Airs Hole, I guess.
12) Big Fat Grassy Gap
Do the Grassy Gap, but cover more grass this time around.
13) House of Tony 2 Sadlands
In the area after the Snakerun (past the tunnel), is a
few halfpipes and the San Dieguito Hall. Get onto the house
(easy rail jumpin') before the Sadlands and jump down to
the walkway below near the Pit O' Doom. Be careful to aim
right, or you'll fling off into space.
14) San Dieguito Window 2 Sadlands
San Dieguito has one massive window overlooking the Sadlands.
Jump through it onto the walkway near the Pit O Doom.
15) Blowin it Out the Hole!
In the volcano secret area, search out an off-color piece of
the "middle" halfpipe, and jump it. If you can't find it
right away, just remember that the tunnel left behind connects
the outer halfpipe to the halfpipe with the Chen Rail Series
and Holy Crail gaps.
16) Sadlands 2 San Dieguito Hall
Use the walkway next to the Pit O Doom (and also the closest
to the Hall) to clear the nothingness of space and land up at
the top of the stairs.
17) The Holy Crail
In the volcano secret area, part of the halfpipe you see
is rounded in. Grind and jump over it, landing in a grind
again.
18) Gutter 2 Sand Dieguito Roof
On Tony's Island, do a hard grind on the rail leading to
San Dieguto Hall, and halfway through, jump onto the
roof.
19) Wussy Snake Gap
Head into the tunnel and face the Snakerun. The first bend
on your right is the Wussy Snake Gap, so head further into
the bending path and turn around. Jump with more distance
than usual so you don't end up with a Weak Sauce-type gap.
20) Sadlands Path Gap
To locate the Sadlands Path in question, start at the
Sadlands sign near San Dieguero Hall and head left. Watch
for when the grey path goes down to where the Sadlands Mid
Intersect Gaps are. That's the path you need to jump, and
it's more easily accomplished if you exploit the long edge
on the right side of it (back of the globe).
21) Northwest Snake Gap
Use the Sadlands sign as your starting point and head down
the path to the left. Watch for where the Snake walkway
first touches the path. Use the curved sides on either side
of the Snake path to jump it.
22) Northeast Snake Gap
Just like the Northwest Snake Gap, except you jump where
the pink Snake path next meets the pavement.
23) Up 2 Comb!
Just like the "Down 2 Tony's Island" gap, except you use
a halfpipe on the island to jump up to the bowl complex.
24) Reverse Wussy Snake Gap
Jump the Wussy Snake Gap in reverse, i.e.: you come out of
the tunnel into the Snakerun and jump the first hip to your
right. If you can do one, you can do the other.
25) Southern Snake Gap
Near the Pit O Doom, part of the Snake pathway passes over
and curves back in. Go up the Pit's side and jump that part
of the walkway.
26) Sadlands Up 2 Isle of Tony
Use the Sadlands walkway closest to the Isle (which is next
to the Pit O Doom) to jump past San Dieguito Hall. Careful
where you aim, or you might get the wrong gap. Jump as left
as you can.
27) Over the Dome
The sunken dome near San Dieguito Hall can be cleared, so
do so.
28) Clearing the Swings
Start at the large hub near the Swingrails and use the
pavement path to jump over the northern swingrail (nearest
the 'house' by the Snake way). This works on the southern
rail, too.
29) Jumpin Da Hub
Near the park with the Swingrails is an open space with
a large hub with rounded sides. Clear it.
30) Tunnel of Luvin
In the volcano secret area, once you've destroyed part of
the halfpipe by getting the 'Blowin It Out Your Hole!!!'
gap, simply skate through the "tunnel" left behind.
31) Zig Gap
Start the level and head to the Snakerun. Get some speed on
the bleachers and jump the first hip to your right, i.e.
where you usually get the Weak Sauce Zig Gap. To get the
gap correctly, you'll need to start at an earlier distance
and cover more ground than the WSZG. It's not too hard.
32) Tight Landing
Use the kicker near the Sadlands sign to jump onto the mini
ledge sticking out near the stairway.
33) Zag Gap
Head into the Snakerun from the starting position, and
watch for the path to turn to your right. Jump that hip
to an extent so that you don't get the Weak Sauce Zag Gap,
which basically means you cover more ground and jump much
earlier.
34) Reverse Zig Gap
Do the Zig Gap, but in reverse. Sheesh!
35) Reverse Zag Gap
Do the Zag Gap, but in reverse. Sheesh!
36) Feed Me!!!
Start the level, turn around, and head to the first kicker
you see. Use that to jump into the volcano.
37) Pit O Doom!!!
Near the San Dieguito house and the pink Snake path is a
massive pit. Jump that.
38) Rail 2 Snakerun
The large tunnel has a rail alongside it, ending at the
Snakerun. It's possible to get the Longrail gap and not
this one, so I can only conclude you need to grind that
rail and _not_ jump outwards, but have enough speed to
let you grind the Snakerun below.
39) Ramp Rail Gap
On Tony's Island, there is a halfpipe with a section
lowered down for easier access to the halfpipe on the other
side. Grind the edges near that gap, from one side to the
other.
40) Southern Intersect Sad Gap
Go into the Snake path nearest San Dieguito Hall and jump
the branch that heads towards the swingrails. This is
sort of hard to do considering the path bends downwards
to that little dome hut, so you may want to consider
jumping to the solid rail to the left or right, depending
on which way you're going.
41) Northern Intersect Sad Gap
Go past the huge line of benches in the direction of the
large hub and find where the pink Snake pathway touches
the path. Get in there and grind over the gap in the
branch.
42) Ramp 2 Rail
On Tony's Island, the line that runs from San Dieguito Hall
to the tunnel is parallel with a curved rail on a halfpipe.
Jump from that curved rail to the rail headed to the tunnel.
43) 90 Degree Sadlands Rail Gap
Face the path near the Sadlands sign and take a left. Go
past the benches used in the Bench Gap Series and wait for
a path to the pink Snake way to appear. Head in and go right,
grinding the right wall of the path as you head back towards
the path you already passed (the gray one). When you see the
pink path start to end, the wall you're grinding will do a
right angle turn to the path, but the other one won't. Jump
from the path you're grinding to the opposite path, and be
careful not to overshoot~~~!
44) Northern Crossover Sad Gap
Come in from the north entrance to the Snake way (by the
Bench Rail Series) and keep going past the first branch
to the left. Grind the left or right side, and when you
come down to where you usually get the Mid Intersect Gaps,
jump from whichever side you're on to the other -- not
straight, which would get you the wrong gap.
45) Southern Crossover Sad Gap
Jump from one side of the walkway to the other part in the
southern location of the Snake way in Sadlands. The southern
portion is every part of the rail from San Dieguito Hall to
the "middle" crossroads. I found it easiest to do by leaping
on the last turn, from the inside of the curve to the end as
I approached SDH.
46) Chen Rail Series
In the volcano secret area, grind the edge of the the weird
halfpipe with the odd lip, going from the side curved like
an elongated 'u' to the part where you go the Holy Crail gap.
47) Mid Intersect Sad Gap
The destination is the pink pathway with many openings in the
Sadlands. Grind over the rail where the path branches in
the middle section.
48) Radramp 2 Island's Edge
Start the level and grind the right edge of the halfpipe.
Normally, you would just drop down and grind the first
bleacher; instead, jump to the right a little more and
grind on the side of the island.
49) Rimrail Gap
Near the giant hub (from the gap Jumping Da Hub), you can
see two stone edges around the vicinity. Grind one and
jump into a grind on the other.
50) 90 Degree Ramp Rail Gap
Same as the Platform Gap, except you land in a grind.
51) Fence 2 Radramp
Start the level and turn to the left, down the path with
the two fences on your side -- one high and on the left,
the other plain and on your right. Jump from the one on
your right to the nearest part of the Radramp.
52) San Dieguito Hall 2 Edge
Jump from San Dieguito Hall's interior to the nearest
bench on the Pit O Doom's outskirt. Remember to be 'inside'
the Hall or else you'll end up getting the 'Isle of Tony 2
Edge' gap.
53) Gutter 2 San Dieguito Roof
The long rail that connects to the tunnel's side also runs
up to the San Dieguito Roof (near the Sadlands sign). Use
one of the rails to jump onto the roof.
54) Isle of Tony 2 Edge
Jump from the Isle of Tony down to the walkway near the
Pit O Doom. Grind the bench on the way down.
55) Top of Da World Ma!!!
Near San Dieguito Hall is a pink globe half-sunken in the
sand. Use the stone border to it to jump over it, and make
sure to grind the top on the way down.
56) Southern Swingrail
In a park, you can find two "swingrails," which are
objects stuck in the sand composed of two arched pipes.
The southern one is to the left of the entrance if you're
entering from the pathway.
57) Northern Swingrail
If you find the Southern Swingrail, you'll find the
Northern Swingrail right by it.
58) Up 2 Pipe Rail
Attempt the Wussy Snake Gap, but instead of jumping over the
hip, veer to the left and land in a grind on the rail that
goes parallel with the tunnel.
59) Kicker 2 Railspan
Start the level and turn around, going through the half-tunnel
path until you get to a mini hub. Jump it to the left and you
will see a rail you need to grind on.
60) Rail 2 Kicker 2 Rail 2 Bench
Just like the Kicker 2 Railspan, except you need to jump from
the rail at the end to the askew bench nearby.
61) San Dieguito Roof 2 Edge
Jump off of San Dieguito Hall's roof and land in a grind
on a bench near the Pit O Doom; or, jump off the roof and
land in a grind on the nearest piece of the Snake way.
62) Radramp 2 Snakerun
Start the level, grind the right part of the halfpipe you
see. Hold down triangle, and you'll grind the top of the
next to bleacher sets and then the start of the snaking
walkway towards a tunnel. Presto.
63) Longrail
On Tony's Island (the area past the Snakerun and tunnel) is
a long rail connecting one of the building's eaves back to
the tunnel. Get _a lot_ of speed and grind that rail, and
when you get to the end overlooking the nothingnes of space
and the Snakerun again, grind the lip. You have to jump out
because simply dropping in will drop you out...of the level.
64) Off the Roof 2 Rail
Jump off Tony's House and land in a grind on one of the
benches by the Pit O Doom.
65) Bench Gap
Near the Pit O Doom are two benches. Grind off one and then
grind the outer rim of the island right by there.
66) Swinging the Set
Use one of the gray ledges on the path near the swingrails
to jump onto one of them and grind.
67) Time 2 Feed the Volcano!!!
There is a rail on top of the San Dieguito Hall which runs
all the way to the tunnel and Snakerun. Instead of heading
towards the Snakerun, jump onto Tony's House and grind the
eaves, which will let you grind the rail up towards the
San Dieguito Hall. Grind far enough and the volcano will
explode, and you'll get the gap.
68) Kicker 2 Rail
Start the level and turn around, going through that little
part of the walkway. The first kicker you see can be used
to grind a rail pointed at the hub. Do so.
69) Bench Gap Series
Near the Swingrails are five or six benches all in a row.
You only need to grind two consecutively, though.
70) Woohooo Oh Ho Yeehee!!!
Wallride the back of San Dieguito Hall and land on the
little "doorstep" you need to approach when you do the
Tight Landing gap.
71) Cleaning the Pipes
Do a full skating rotation inside the full pipe.
__________________________________________________
\
AIR |
Down 2 Tony's Island 50 |
San Dieguito Hall 2 Sadlands 50 |
Grassy Gap 50 |
Weak Sauce Zig Gap 50 |
Weak Sauce Zag Gap 50 |
Weak Sauce Wussy Snake Gap 50 |
San Dieguito Ten Set 100 |
Dropping In On Tony 250 |
Isle of Tony 2 Sadlands 300 |
Platform Gap 300 |
Air's Hole 300 |
Big Fat Grassy Gap 400 |
House of Tony 2 Sadlands 500 |
San Dieguito Window 2 Sadlands 500 |
Blowin It Out the Hole! 500 |
Sadlands 2 San Dieguito Hall 500 |
The Holy Crail 500 |
Gutter 2 San Dieguito Roof 800 |
Wussy Snake Gap 800 |
Sadlands Path Gap 800 |
Northwest Snake Gap 800 |
Northeast Snake Gap 800 |
Up 2 Comb! 1000 |
Reverse Wussy Snake Gap 1000 |
Southern Snake Gap 1000 |
Sadlands Up 2 Isle of Tony 1000 |
Over the Dome 1000 |
Clearing the Swings 1000 |
Jumpin Da Hub 1000 |
Tunnel of Luvin 1000 |
Zig Gap 1500 |
Tight Landing 1500 |
Zag Gap 2000 |
Reverse Zig Gap 2000 |
Reverse Zag Gap 2000 |
Feed Me!!! 2000 |
Pit O Doom!!! 4000 |
|
GRIND |
Rail 2 Snakerun 50 |
Ramp Rail Gap 75 |
Southern Intersect Sad Gap 200 |
Northern Intersect Sad Gap 200 |
Ramp 2 Rail 300 |
90 Degree Sadlands Rail Gap 300 |
Northern Crossover Sad Gap 300 |
Southern Crossover Sad Gap 300 |
Chen Rail Series 300 |
Mid Intersect Sad Gap 350 |
Radramp 2 Islands Edge 400 |
Rimrail Gap 450 |
90 Degree Ramp Rail Gap 500 |
Fence 2 Radramp 500 |
San Dieguito Hall 2 Edge 500 |
Gutter 2 San Dieguito Roof 600 |
Isle of Tony 2 Edge 600 |
Top of Da World Ma!!! 700 |
Southern Swingrail 900 |
Northern Swingrail 900 |
Up 2 Pipe Rail 1000 |
Kicker 2 Railspan 1500 |
Rail 2 Kicker 2 Rail 2 Bench 1500 |
San Dieguito Roof 2 Edge 1600 |
Radramp 2 Snakerun 2000 |
Longrail 2000 |
Off the Roof 2 Rail 2000 |
Bench Gap 2000 |
Swinging the Set 2000 |
Time 2 Feed the Volcano!!! 4000 |</pre><pre id="faqspan-3">
Kicker 2 Rail 4000 |
Bench Gap Series 5000 |
|
OTHER |
Woohooo Oh Ho Yeehee!!! 2500 |
Cleaning the Pipes 5000 |
__________________________________________________/
/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
| THINGS YOU CAN HELP ME WITH |
| |
| I had a huge list of gaps I didn't have, and I did my very |
| best to whittle them down to size, but these are still the |
| ones I can't get, and I can't bear to look at a FAQ. So, if |
| you can help me, I'd be much obliged for: |
| |
| ...Nothing, really. I tried to make my gap attempts written |
| in the most simplistic way possible, but if you think you |
| could one-up me in that department, send 'em in and if it's |
| at least as good as mine, I'll put it up anyway. Sneaky ways|
| and the like are always up my alley. >=] |
| |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/
/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|HOW TO GET IN TOUCH |
| |
|If you have any comments or better ways the tricks can be |
|performed, feel free to drop me a line at shotgunnova (at) |
|gmail (dot) com. Also drop me a line if you find any errors |
|in the score or descriptions, and I'd appreciate it. |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/
/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|UPDATES |
| |
|02-24-06 +FAQ hosted initially with |
| two gaps missing. |
| |
|04-19-06 +'Threadin the Gap' gap is |
| found (thanks to Shane |
| Harder for the submission!)|
| |
|06-03-06 +'Pillar Hop' gap is found |
| (thanks to Donna Robbins & |
| Julie Capen for the finds!)|
| |
|06-08-06 +'Pillar Hop' addition from |
| Dylan Nobody. Thankee-sai! |
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| FOR THE LEGAL EAGLES |
| |
| This guide cannot be distributed, hosted, sold, bought, or |
| edited without the author's consent. I'm a nice guy, so I |
| usually let people host these things if they ask politely, |
| so drop me a line and you'll probably get something out of |
| it. People who don't listen, in THPS2 terms, get BLACKLIST'D|
| 2 Dere Gravez!!! |
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| SITES THAT HAVE SGN'S CLEARANCE TO HOST: |
| |
| GameTalk |
| Neoseeker |
| Cheat Planet/GamesRadar |
| 1UP |
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