Throne Of Darkness FAQ 0.3
This FAQ Copywrite 2002 KJ
By ModernSwordHacker
A lil introduction about myself:
Real Name: KJ
Location: Singapore
E-mail: [email protected]
I love RPGs, so I decided to have a dig in the bargin bin of my local store
and got this out. I’m still playing a little at a go, cuz I’m just a 15 year
old and I have not got a lot of time for this game, but I will update at
least once every week. I’m accepting all the help and opinion I can get for
this game, but please don’t send me any hate mails. This is my first FAQ so
forgive me if I screw up.

This FAQ is written by me and me only, so if you wanna use this FAQ for any
other purposes than just reading it, like posting, please ask for my
permission.
Some of the websites that have the latest version of my FAQ:
GameFAQS.com
Neoseeker.com

Table Of Contents
1.1     Strategies
1.2     Characters
1.3     Walkthrough
1.3.1   Mori Castle
1.3.2   Castle Grounds
1.3.3   Mori Wilderness

2.3.1 Oda Castle

1.1     Strategies
I.         Try to put gamma up till u can see everything as clearly as possible.
It is hard to see some enemies like skeletons and dead foot soldiers taking
a poke at you in the starting castle and the caves.
II.     Try to give all spare items you encounter to the blacksmith or the
priest. It is a lot better not to waste anything. Unless you cannot tolerate
the frustration you get when you have to get everything when you kill the
baddies, this will help in the long run.
III.    The swordsman, IMO, is the best small-fry killing machine once you
equip him with two swords. He is quick and deadly. However, his spell, like
the stats increasing skills, needs only one point as they do not increase
with more points. Bug?
IV.     The wizard, archer, and ninja are weak and easily dispatched by the evil
minions. Try to play as them and run when creatures overwhelm your group.
More often you will end out dying than being the victor if you take them on
head on.
V.         Always change characters when they take significant amounts of damage
(like ¼ for me) as battles are quite unpredictable. The minions can
sometimes gang up on one character than picking out your ranged attackers
VI.     Build up the whole force as a unit than train on only a few characters.
This will help in the long run, trust me. Although the wizard and ninja die
often, they are quite powerful in the end, and things will get difficult
when your more powerful characters get injured badly and your low-levelled
wimps cannot replace them at all.
VII.    Range attacks seem to get overpowered in the game, as your characters
and monsters seem to be able to pump out arrows and shurikens by the dozens.
Therefore, focus on the range guys first, as they can interrupt your
attacks.
VIII.   Always kill the weaker guys before the powerful commanders of the
packs, as even though they do not deal considerable damage, they can
interrupt attacks.
IX.     Always use your leader for purchasing, repairing, identifying or any
other cost-related actions as he has the highest charisma from the start.
X.         Save up on your components and try not to be too much into customizing
your weapons or armor as you can get much better combos further in the game.
Also try to customize magical items only, and then, only powerful ones.
Items drop by the dozens, and the next thing you know, the next pack of
monsters may just drop a much better killer sword than the godly item you
just found.
XI.     At least be familiar with tactics, as it can make or break your game.
Use at least three tactics, one melee, ranged, and spell, for versatility.
XII.    Always check out rivers and places where you can do range or spell
damage when the poor sucker on the other side takes a pelting.
XIII.   Almost all the great armor in the game has an inhumane str to be used,
namely almost 200! So only some people are able to utilize it quickly. If
you think it’s not worth it, then don’t pump unnecessary points in str, like
for ninja, archer or wizard who takes oh so many lvl. Ups to get that high!
XIV.    Dual wielding swords are really cool in the start, but they dwindle
into lower usage as polearms really overtake them in damage but are slower.
Your call, but it’s best to have a nice mix of everything in your arsenal!
XV.     Magic will get really powerful in the medium to end game phrase,
especially those deadly area-effect spells. No risk of getting chopped by
your enemies, and in the end you will be able to afford so much of those ki
potions you’ll be dishing out ki-expensive spell after spell.
XVI.    However, a good mix of everything is essential in a party. Get too many
range attackers and see how your guys will fall with the help of dumb
computer AI. D’oh!

1.2     Characters
1.2.1   Leader
That’s the jack-of-all-trades guy. He can do everything but ain’t quite
effective in that. Could be modified into a swordsman, archer or wizard
type, but not too terribly effective.
Primary stat to pump: Anything of your preference, but a wizard is the most
effective.
1.2.2   Archer
IMO ranged attacks totally rules the game, as it can interrupt attacks and
is very rapid. However, this guy will be chopped liver if you let him in the
frontline.
Primary stat to pump: Dex to 200 for his bows, then either HP or ki for an
archer-wizard type.
1.2.3   Brick
The strongest guy in the arsenal, I think this guy was designed to use
polearms, so I let him stay that way.
Primary stat to pump: Str to 200 for him to use his damaging weapons.
1.2.4   Swordsman
My favourite character who can dual wield two swords. Give him two quickly
as his single hand style in quite slow IMO (it’s a leaping slash)
Primary stat to pump: Dex then Str for his killer swords and those armor to
prevent him form becoming chopped liver…
1.2.5   Wizard
The weakest guy from the start, he is easily killed (only 50 HP) but very
powerful in the endgame when his spells become sort of Frozen Orb type of
powerful. Requires strategy and patience to use, however.
Primary stat to pump: Ki at first, to compensate for the high ki uber
spells, but then when you can spam ki potions (and you really should when
you start casting spells by the dozens) ki ain’t much of an issue.
Spell to use: IMO Lava ring is the most powerful skill for him, max out that
and your wizard will be gaining levels almost like a trainer (heh heh)
1.2.6   Ninja
Walks the delicate line between the archer and wizard. However the silent
assassin is great at thrown weapons.
Primary stat to pump: I prefer to up his HP first, as he, together with
archer and wizard, are definitely not front line material. Dex is also a big
concern, as his thrown weapons require high dex to use. Ki is also feasible,
because hey, he’s a lil wimpy wizard after all!
1.2.7   Berserker
The guy who definitely uses his strength and a big-ass polearm to smash
minions to hell and back (wait a minute, aren’t they from hell?)
Primary stat to pump: Str and Dex for this guy, cuz his HP is already enough
to be your regular cannon fodder.

1.3Walkthrough
I’m writing for the first clan (Mori), so I do not know the stories for
other clans. Please forgive me!

1.3.1 Mori castle

1.3.1.1
Mission: The general of the invading forces is inside the castle. Find and
eliminate him.

The daimyo has escaped the initial slaughter, and he orders you to find the
undead commander and kill him. The first guys you have are your leader,
archer, and brick. Advance each floor slowly, and then check for all the
items then are dropped or in chests. Also break barrels that contain stuff.
The drums are beatable, but indestructable. My guess is that they are used
in multiplayer games. As always, archers should be killed first. Any items
that has 0 durability should be dropped and forgotten about, as they are no
use even when you give them to the blacksmith.
1st floor Mori bedroom
Only some of those dead foot soldiers for target practice, and to get you
warmed up for some slaughter afterwards.

2nd floor Dining room
You should find the swordsman just beside the stairs, so talk to him and he
will teleport back to the shrine room. Shadow commanders and skeleton
archers start to appear in this floor. Archers are the top priority, so go
for them first. The wizard will be beside the stairs down to the third
floor.

3rd floor Throne room
The ninja is just there, so you know what to do. This floor is populated
with the familiar monsters, so just make quick work of them and then
descend.

4th floor Ground floor
The last member of your proud clan is here, so click on him. There’s a new
guy on the block too, a neandleskull who looks huge and intimidating and
rightly so. It has significant knockback, so don’t rush it like a stupid
fool and get knocked back and repeat that dumb approach again. Instead,
leave this guy for later in group confrontations and gang on him.
The commander, Buaku the Blade, is on this floor with his group of merry
undead. It will be a tough battle, so don’t worry if your comrades die. When
Buaku dies, he will drop a unique sword of his own.
1.3.2 Castle Grounds
1.3.2.1
Mission: One of the Dark Warlord’s socerers is near our portal gate and is
attempting to take control of it. Stop him before he can summon
reinforcements.
1.3.2.2
Mission: The blacksmith and priest fled the citadel during the attack. They
will aid us greatly in our fight against the Dark Warlord.
1.3.2.1
         Once you go out you will get your second mission to kill the
sorcerer who guards the portal, and a third one to find the cowards who
escaped the castle. Slaughter those brainless troops outside, while taking
care to heal once in a while at the daimyo.
         Once you cross a bridge to the lower left, you’ll get pelted by
ranged skellies on a building. Rush in the door to make their lives (or
unlives?) miserable and pelt others below. Then slowly work your way down
for the sorcerer called Majin(can’t miss him). The trick to killing his
weenies and him is to kill the archers and a few other guys if you can, then
rush back to heal, then back again for the sorcerer. He casts spark seekers
and a three-way lightning bolt, both which possesses knockback ability, so
you really have to bring the fight to him!
(Why can’t he take control of the portal when you can at a click of a
button? Maybe he doesn’t have a mouse? The miracles of RPGs nowadays…)
1.3.2.2
         After he’s dead, secure the portal and go out of the castle to see
the stupid blacksmith who is so conveniently alive even though you have to
wade through countless groups of evil monsters! So then he goes back
(teleport?!? Where’s MY scroll of town portal?) and now you can finally
chuck those useless items of yours to him and make some good stuff to
support your rag-tag party.
1.3.3   Mori Wilderness
1.3.3.1
Mission: We will need warriors to help hold back Zanshin’s army. Go to
Castle Oda and ask Daimyo Nobunaga if he can send his samurai to assist us.
1.3.3.2
Mission: The Dark Warlord’s army has captured the villagers. Try to rescue
them, for we will need their help in defending the castle.
1.3.3.3
Mission: You must capture all eight portal gates. Zanshin, the Dark Warlord,
is using the Wilderness Portal Gates to attack the castles. We must hinder
his access by capturing the Portal Gates.
1.3.3.4
Private mission: The leader must check on the priests who brought him up.

          Once out, you will have to go to the southeast, along the
waypoint, fighting enemies. The upper path is not accessible, as they are
chock full of demons. Then you will find the priest who is helping some
villagers fight demons, and he will return to his temple. One villager will
then give you the quest to find their wives and children. Finally you can
identify those magical stuff you found! Remember, use the leader always, as
he can get the most discounts.
           The villagers that you have to rescue is somewhere on the east
side of the map, which is away from the waypoint, as the waypoints only
point to the important quests, and not the optional ones. Once you fight
some pesky gakis, and see a unique debu grinding some bones out of children
happily, and not even taking any notice to you attacking his cronies.
(OUCH!) Then concerntrate on him, while taking a moment to admire the A.I of
some a pathetic creature. Those villagers are at the top left corner of the
village, with some stakes that can be broken. Break it, and enter to receive
an Agrikato and NO (?) rewards.
           Exit the Morino village and you will see a six pack of skeleton
archers guarding your first portal. Mow through them (or open a can!) and
take the portal. Score one for the good guys! The waypoint will split into a
blue and yellow one as you gradually progress down, so you can take the blue
one for awhile for some Kappa fun and experience before having to go back as
the Dark Warlord’s army is fully entrenched in this position. That guy
really can spawn monsters by the dozens huh. Sigh.
           As you continue down the Mori wilderness, the leader will
suddenly give you his personal quest. The temple is also to the right of the
map, away from any waypoints. Once you find the temple, speak to the priest
with the leader and see the first cutscene of the game. (Cool comical takes
huh? Never have I seen such scenes in an RPG!) Then the priest would give
you a unique amulet before dying. How sad… To avenge him, wander around the
temple compounds until you hear a waterfall. Enter the waterfall by the
back, with the amulet equipped on the leader. In the cave there are lots of
kappa, which aren’t really THAT powerful in the cutscenes. (I don’t see any
chest being cut open when I die… Ok, I’ll skip those gory details) You’ll
receive lots of the kappa components as rewards, but hold onto them first,
as it is better not to waste those valuable shells. Suizan isn’t really that
powerful a Kappa, and he dies easily like the others. The idol he drops can
grant any of your characters an easy 8 plus spell points if offered to the
water god, so make your choice carefully who you want to offer it to. The
wizard is a feasible start to make his spells increase that much needed
damage.


(This is a contribution from Animemasterd. Thanks!)
2.1 Oda Castle
                      You firs clear the citadel of the enemy
           commander (Baku again). And then rid the citadel
           of the enemy wizard (Majin). Then you find the
           blacksmith and priest. (Ed’s note: So I assume this is the
           same for all the castles.) Then you must go a mansion in
           the Oda wilderness and free the villagers and then go to
the citadel of Tokugwa and ask for help.