Clive Barker's Undying
Copyright EA Games, 02/19/01
      Secret's FAQ
Written by SupaSaiyajinBob


-------------------------------------
|           Introduction            |
-------------------------------------
Hello, my name is Bobby and I've noticed that there isn't any comprehensive
list of all the other things you can do in Clive Barker's Undying. Sure you can
look real hard and find all the secrets, but can you create a superhowler with
no legs and a spear through it's face while standing on a giant sheep? You can
after reading this guide.

I've tried to be as straightforward as possible to avoid any confusion, and I
have left out a few development codes in the cheat section that don't seem to
work with the first release US version of the game. If anyone out there has any
other codes, cheats, secrets, hints or tips, or especially any more items that
work with the Bring [Itemname] code, I would be happy to include them, giving
you full credit. Even if you just want to say, "Hey, Bob. Undying is da bomb!"
then feel free to e-mail me at [email protected]. Happy secret hunting!
-------------------------------------


-------------------------------------
|       01. Table of Contents   |#TC|
-------------------------------------
01. Table of Contents              [#TC]
02. Cheats                         [#CH]
 02a. Item Lists                  [#IL]
 02b. Map Names                   [#MN]
03. Easter Eggs                    [#EE]
 03a. Butterfly Shooting Gallery  [#SG]
 03b. Miniature Theatre           [#MT]
 03c. Giant Sheep                 [#GS]
 03d. Disco of Death              [#DD]
 03e. Patrick Strikes Out         [#PS]
04. Tips on Gameplay               [#TG]
 04a. Bosses                      [#BO]
05. Thanks/Credits                 [#TH]
-------------------------------------


-------------------------------------
|            02. Cheats         |#CH|
-------------------------------------
In game, press Tab to open the chat box, type in your cheat, then press enter.
For the cheats that say [0,1], 1 is on and 0 is off.
Note: Some cheats only stay active on the maps in which you activated them.

Code                            Effect
AddAll                          Recieve every spell and weapon, with ammo
AmpAttSpell                     Increase current spell level by 1
AssAll                          Summons a Donkey
Astral                          Enable noclip mode
BecomeLight [0,1]               Toggles a radiant light
BehindView [0,1]                Toggles 3rd person view
CastGlow                        Makes selected enemy glow white
CastFire                        Makes selected enemy start on fire
ClearWeather                    Stops weather effects
DeAmpattSpell                   Decrease current spell level by 1
DebugHUD                        Toggles a list of debug values
DebugMsg                        Toggles debug messaging
DestroyJoint                    Removes the joint of a selected enemy
DetachJoint                     Detaches the joint of a selected enemy
Eh                              God Mode
EnemyCrosshair                  Prevents the crosshair from turning green when
                               targeting an enemy
Exit                            Exits the game
ForceHide [Name]                Turns all [Name] sprites invisible
Flight                          Toggles Oneiros flightmode
GibHim                          Turn the selected enemy into gibs
GiveMe [Itemname] [Amplitude]   Puts item in your inventory with amplification
                               for spells
Hide [Name]                     Turns all [Name] sprites invisible normally
InfiniteMana [0,1]              Toggles infinite mana
LoadGame #                      Loads the game in slot #
ModFOV [#]                      Modifies the field of view by #
MShat [#]                       Acts as though you were hit by Mind Shatter,
                               # indicates strength of attack
NoDetect [0,1]                  Toggles whether enemies can see you
PDP                             Player Damage Protocol, shakes the screen
Pie                             Restore mana to maximum
QuickLoad                       Loads the quicksave
QuickSave                       Saves a quicksave
Quit                            Exits the game
RainDance                       Makes it rain
RenderWeapon                    Toggles weapon sprite on an off
SaveGame #                      Saves the game to slot #
SetJumpz [#]                    Sets jump height, 250 is default
set Aeons.[enemy] Health ###    Set the selected enemy's health to ###
set Aeons.[enemy] Mana ###      Set the selected enemy's mana to ###
set Aeons.Patrick Health ###    Set Patrick's current health to ###
set Aeons.Patrick Mana ###      Set Patrick's current mana to ###
SetFOV [#]                      Set the field of view at #, 110 is default
SetGroundSpeed [#]              Set how fast Patrick runs, 400 is default
SetSkill [#]                    Set the skill of the level
ShowActorNames                  Shows the names of the selected sprite
ShowAll                         Shows all level triggers
ShowArrow                       Shows an arrow at the crosshair pointing at you
ShowFPS                         Shows Framerates
ShowPawnNames                   Shows info on the selected sprite
ShowStealth                     Shows stealth info
ShowTex                         Shows info on the selected texture in debug mode
Slomo  [#]                      Sets game speed, 1 is default
SnowDance                       Makes it snow
SnuffAll                        Removes all sprites from the level
SnuffPawns                      Removes all enemies from the level
TestBlood [#]                   Splatters blood on the screen relative to #
ToggleHide [Name]               Toggles whether or not [Name] sprites are
                               invisible
Unhide [Name]                   Turns all [Name] sprites visible
UseAmplifier                    Uses an Amplifier straight from your inventory
UseHealth                       Uses a health item straight from your inventory
UseLantern                      Uses the Lantern straight from your inventory
UsePowderOfSiren                Uses a Powder of Siren straight from your
                               inventory
UseWizardEye                    Uses a Wizard's Eye straight from your
                               inventory
WeaponSounds                    Toggles whether your weapons make any sounds
Woo                             Gives Patrick maximum ammo
WoundPawn                       Sticks a spear into the selected enemy

Bring [Itemname]                Spawns the requested item
Open [Mapname]                  Starts a new game in the specified map
Start [Mapname]                 Starts a new game in the specified map
-------------------------------------


-------------------------------------
|          02a. Item List       |#IL|
-------------------------------------
When using the Bring [Itemname] cheat, insert these codes to get the
corresponding item.

Weapons
MolotovAmmo             A Molotov Cocktail
Phoenix                 A Phoenix that gives you 3 eggs
Revolver                Your standard Revolver
Scythe                  The Scythe of the Celts
Shotgun                 Your Standard Shotgun
Speargun                The Speargun
Stone                   The Gel'ziabar stone, cannot use
TibetianWarCannon       The Tibetan War Cannon

Ammo
BulletAmmo              Regular Revolver ammo
PhoenixAmmo             1 Phoenix Egg
PhosphorusShellAmmo     Phosphorus Shotgun Shells
ShotgunAmmo             Regular Shotgun ammo
SilverBulletAmmo        Silver Revolver Bullets
SpearAmmo               Regular Speargun ammo

Items
Amplifier               Increases current spell by one level
ArcaneWhorls            Increases mana regeneration rate
Dynamite                A bundle of Dynamite
EtherTrap               1 Ether Trap
HealingRoot             Adds 1 to your health items
Health                  Adds 1 to your health items
HealthVial              Adds 1 to your health items
Lantern*                Acts as a flashlight
ManaWell                Increases maximum mana
MercuryFlask            Quest item, comes with the Monastery Key
MistFlute*              Cannot use
MontoHeart*             The heart of a Monto'Shonoi, cannot use
PowderOfSiren*          Creates a smokey veil
ScarrowInk*             Cannot use
SleedSeed*              Cannot use
StalkerLure*            Cannot use
TimeIncantation         Quest item, comes with the Silver Key
TranslocationScroll*    Cannot use
WizardEye*              Allows Patrick to see the area around where
                       the Wizard's Eye was placed

Keys
AaronsRoomKey           To Aaron's Room, comes with Aaron's Jaw
AbbotKey                The Abbot's key
BethanyRoomKey          To Bethany's Room
BethanysGateKey         Unlocks gate leading to Bethany
ChapelKey               Opens the Chapel doors
ChestKey                Opens a chest containing Trapdoor Key
EastWingKey             Unlocks the East Wing of the Manor
EnergyKey               Found in Oneiros
GardenKey               Permits travel to the gardens
GoldKey                 A golden key
KitchenKey              A key to the Kitchen
LighthouseGateKey       Opens the gate ot the Lighthouse
MonasteryKey            Opens the Monastery doors
PriestKey               A priest's key
SeaChestKey             Opens the chest in the Cave
ServantKey              Allows more access to the Manor
SilverKey               A silver key
StudyKey                Opens the Study doors in the manor
TowerKey                Unlocks the Tower doors
TrapdoorKey             Allows access passed the Trapdoor
WidowsWatchKey          Permits entry into Widow's Watch
WorkRoomKey             Opens the Workroom door

Spells
DispelMagic             Cures status effects and removes magic barriers
Ectoplasm               Shoots streams of energy
Firefly*                Doesn't work
Haste                   Quickens Patricks movements and attacks
IncantationOfSilence*   Doesn't work
Invoke                  Kills Skeletons, resurrects dead enemies
Lightning               Shoots a bolt of lightning, charges spears
MindShatter*            Severly limits enemies field of vision
Phase*                  Doesn't work
PowerWord*              Continually hits all visible enemies for massive
                       damage; very high mana consumption rate
Scrye                   See passed the corporeal plane
ShalasVortex*           Doesn't work
Shield                  Cretes a frontal shield
SkullStorm              Summons skull bombs
Ward*                   Places an organic booby trap, can hurt Patrick

Enemies
AaronBoss               Summons Aaron during the boss fight, invincible
AaronRevenant           Summons Aaron who flies around
Ambrose                 Summons Ambrose, invincible
AttackInhabitants       Summons a Sil Lith Inhabitant
Bethany                 Summons Bethany, invincible, creates Stalkers
BethanyFlickeringStalkerSummons Bethany's Stalkers
BethanyMonto            Summons Bethany's greater Monto'Shonoi
BossHowler              Summons a strong Howler
DarkBat                 Summons a bat
DecayedSaint            Summons a Skeleton
Drinen                  Summons a Dri'nen guard
FlickeringStalker       Summons a Stalker
GuardianPhoenix         Summons a Phoenix
HandMaiden              Summons a Hand Maiden
HoodedMonk              Summons a hooded Monk
Hound                   Summons a Gel'ziabar Hound
Howler                  Summons a regular Howler
HowlerEating            Summons a regular Howler eating
HowlerHanging           Summons a regular Howler hanging
Jemaas                  Summons a Jemaas tribesman
JemaasChieftain         Summons a Jemaas chieftain
JemaasCroucher          Summons a crouching Jemaas tribesman
JemaasDancer            Summons a dancing Jemaas tribesman
JemaasJumper            Summons a Jemaas jumper, can jump from high heights
JemaasLongJumper        Summons a Jemaas jumper, can jump long distances
JemaasRock              Summons a Jemaas tribesman
Jile                    Summons a plant that attacks with vines
Jile_Tentacle           Summons the vine of a Jile
Kiesinger               Summons Otto Kiesinger, invincible
King_Ass                Part of the Undying King
King_Body               Part of the Undying King, attacks
King_L_Arm              Part of the Undying King
King_L_Mandible         Part of the Undying King, attacks
King_Mouth              Part of the Undying King
King_R_Arm              Part of the Undying King
King_R_Mandible         Part of the Undying King, attacks
King_Tentacle           Part of the Undying King
Lizbeth                 Summons Lizbeth, invincible
MeleeJumper             Summons a Jemaas jumper, has no speargun
MiniBoss                Summons a Green Howler
MiniMonto               Summons a lesser Monto'Shonoi
MonkArcher              Summons a Monk with a Speargun
MonkSoldier             Summons an unhooded Monk
Monto                   Summons a greater Monto'Shonoi
Rat                     Summons a rat
RestingDarkbat          Summons a bat hanging upside-down
Scarrow                 Summons a Scarrow
ScryeMonk               Summons a Monk only visible with Scrye
ScryeSoldier            Summons an invisible Monk
Sleed                   Summons a Sleed
SpeedyHowler            Summons a weak but fast howler
Tribesman*              Summons a Jemaas tribesman
Trsanti                 Summons a Pistol Trsanti
TrsantiChucker          Summons a Dynamite Trsanti
TrsantiLt               Summons a Shotgun Trsanti
TrsantiWitch            Summons a Witch Trsanti
UndyingKing             Summons the Undying King, unable to attack, invincible
Verago                  Summons a Verago

Others
AaronsJaw               Quest item, comes with Aaron's Room Key
BigSheep                Summons a BIG sheep
Butler**                Summons a butler from the manor
ChunkyMaid**            Summons a fat maid from the manor
DamageTrigger           A trigger to cause damage to an object. Some projectiles
                       cannot pass through it.
Donkey                  Summons a Donkey
Evelyn                  Summons Eveline's zombie
Gibs                    Creates blood, has no use
Groundskeeper**         Summons a Gardener from the manor
Jemas_FirePot           Creates a Jemaas Fire Pot, does not explode
Jeremiah**              Summons Jeremiah
Patrick                 Summons Patrick, freezes game
LightningRod            Summons the lightning rod used to learn Lightning
Maid**                  Summons a skinny maid from the manor
MaidTarget**            Summons a skinny maid from the manor
MonkStaff               A monk's staff, cannot use
OldPot01                Creates a very large empty pot
OldPot02                Creates a medium empty pot
OldPot03                Creates a small empty pot
OldPot04                Creates a large empty pot
Projectile_Book1        A Poltergeist's book, cannot use
Projectile_Candle1      A Poltergeist's candle, cannot use
Projectile_KitchenKnife A Poltergeist's knife, cannot use
ScriptedPlate           A Poltergeist's plate, cannot use
Scroll*                 A random scroll, has no use
Sedgewick**             Summons Sedgewick from the lighthouse
Sheep                   Summons a sheep
Torch                   Creates the flame of a torch, has no use
WaterGlobe              A candle meant to work underwater, has no use

* Not available normally in game
** Killing them ends the game.
-------------------------------------


-------------------------------------
|          02b. Map Names       |#MN|
-------------------------------------

Aeons
Catacombs_Cisterns
Catacombs_Cliffs
Catacombs_Entrance
Catacombs_Exit
Catacombs_Exit_After
Catacombs_LairOfLizbeth
Catacombs_LairOfLizbethPostCU
Catacombs_LowerLevel
Catacombs_SaintsHall
Catacombs_Tunnels
Catacombs_WellRoom
Catacombs_WindChamber
CU_01
CU_02
CU_03
CU_04
CU_05
CU_06
CU_07
CU_08
CU_09
CU_10
CU_11
CU_12
CU_13
Entry
EternalAutumn_FinalFight_Arch
EternalAutumn_FinalFight_Arena
EternalAutumn_FinalFight_ArenaBattle
EternalAutumn_FinalFight_Ruins
EternalAutumn_Ravines_Airie_Interior
EternalAutumn_Ravines_Bridge
EternalAutumn_Ravines_Chase
EternalAutumn_Ravines_Chieftain
EternalAutumn_Ravines_Forest
EternalAutumn_Transition
EternalAutumn_Waterfall_Dwellings_Lower
EternalAutumn_Waterfall_Dwellings_Upper
EternalAutumn_Waterfall_Gauntlet
Grounds_Cottage
Grounds_Dock_Night
Grounds_Lighthouse
Grounds_Mausoleum_Approach
Grounds_Mausoleum_Entrance
Grounds_Mausoleum_Tunnels
Grounds_OldCemetery
Manor_CentralLower
Manor_CentralLower_After
Manor_CentralLower_Night
Manor_CentralLower_Storm
Manor_CentralUpper
Manor_CentralUpper_After
Manor_CentralUpper_PostOneiros
Manor_CentralUpper_Storm
Manor_Chapel
Manor_Chapel_Night
Manor_Crypt
Manor_EastWingLower
Manor_EastWingLower_After
Manor_EastWingLower_Night
Manor_EastWingUpper
Manor_EastWingUpper_After
Manor_EastWingUpper_Night
Manor_EntranceHall
Manor_EntranceHall_FromKitch
Manor_EntranceHall_Intro
Manor_EntranceHall_Night
Manor_EntranceHall_Night_ReturnFromCove
Manor_EntranceHall_Storm
Manor_EntranceHall_ToKitch
Manor_FrontGate
Manor_FrontGate_Night
Manor_FrontGate_Night_Return
Manor_Gardens
Manor_Gardens_Night
Manor_Gardens_Storm
Manor_GreatHall_Night
Manor_GreatHall_Storm
Manor_InnerCourtyard
Manor_InnerCourtyard_Storm
Manor_NorthWingLower
Manor_NorthWingLower_After
Manor_NorthWingLower_Night
Manor_NorthWingLower_Storm
Manor_NorthWingUpper
Manor_NorthWingUpper_Night
Manor_NorthWingUpper_PostOneiros
Manor_NorthWingUpper_Storm
Manor_PatricksRoom
Manor_TowerRun_Night
Manor_TowerRun_Storm
Manor_WestWing
Manor_WestWing_Hall1
Manor_WestWing_Night
Manor_WidowsWatch_Storm
Monastery_Past_Church
Monastery_Past_Exterior
Monastery_Past_Interior
Monastery_Past_LivingQuarters
Monastery_Present_Church
Monastery_Present_Cove
Monastery_Present_Entrance
Monastery_Present_InnerSanctum
Monastery_Present_Tunnels
Oneiros_Amphitheater
Oneiros_City1
Oneiros_City2
Oneiros_HowlingWell
Oneiros_Intro
Oneiros_Oracle
Oneiros_RetreatBath
Oneiros_RetreatExterior
Oneiros_RetreatSecondFloor
Oneiros_RetreatStudio
Oneiros_ZigguratInterior
Oneiros_ZigguratLower
Oneiros_ZigguratUpper
PiratesCove_Barracks
PiratesCove_Exterior
PiratesCove_Pier
PiratesCove_Pool
PiratesCove_TreasureRoom
Playground
SmokeTest
StandingStones_FirstVisit
StandingStones_KingFight
Start
-------------------------------------


-------------------------------------
|          03. Easter Eggs      |#EE|
-------------------------------------
Throughout the game are a couple areas only accessible to those players who are
observant and persistent. Below are the five hidden places and the rewards of
finding each.

-------------------------------------
|03a. Butterfly Shooting Gallery|#SG|
-------------------------------------

Begin the game. Continue through until you first see Aaron's ghost. Shoot the
two square panels at the top of the door at the end of the hall, by the health
pack. Inside is a ten-level minigame in which you have to shoot butterflies.

-------------------------------------
|      03b. Miniature Theatre   |#MT|
-------------------------------------

Open Manor_EntranceHall_FromKitch and there should be three paintings to your
left. Jump into the two at the ends and you should hear a click. The middle
painting will rise and a short theatre programme will follow.

-------------------------------------
|         03c. Giant Sheep      |#GS|
-------------------------------------

Open Monastery_Present_Cove and continue through this level normally until you
have entered the barn. Jump over to the ruined building and continue up the
stairs to the destroyed second floor and head back towards the barn. In an
enclosed space should be some ammo and behind you is the barn itself. Walk out
onto the plank facing the barn and jump several times until a giant sheep walks
out from behind the barn.

-------------------------------------
|        03d. Disco of Death    |#DD|
-------------------------------------

Open Oneiros_HowlingWell and continue into the building above you. On the wall
behind the purple barrier is a square button. After pushing it, fly up onto
the roof of this building and scrye until you see a purplish haze. Fly into
the haze.

-------------------------------------
|     03e. Patrick Strikes Out  |#PS|
-------------------------------------

Open Manor_Entrancehall_Night_ReturnFromCove and go through the double doors.
A fat maid will come out of the door to your left when you try to enter it.
Follow her up the stairs to the window and stand between her and the window
until Patrick makes his comment, then chase her around the stairs.
-------------------------------------


-------------------------------------
|       04. Tips on Gameplay    |#TG|
-------------------------------------
This section contains all the information that I've gained that's helpful about
this game. Nothing in the section is madatory to beat the game, or even any of
the "side-quests", such as getting all the amplifiers, etc.

Even though it might appear as though they can't, both rats and bats can hurt
you. Simply avoid them.

Always keep an eye (or ear) out for places that you can Scrye. Even if it does
not give you any useful information, it's usually pretty cool and adds to the
atmosphere of the game.

Try to save two Amplifiers so that when you get Skullstorm, it will start off
at level 3. At this level, Skullstorm will take less mana to cast and will have
2 skulls instead of one. You should eventually get Skullstorm to level 5, where
it will summon 3 skulls total.

If you're running low on ammo, the Gel'ziabar Stone and Ectoplasm make a great
combination. You can either blast them back and avoid them, or keep them at bay
while you hit them with your spell. Of course, ammo doesn't become a problem by
the time you get the War Cannon, and then the Scythe.

Also, another good combination is the Scythe and Haste. The scythe usually will
kill an enemy in one hit if you decapitate it, Haste ensures you can strike
faster and retreat quicker if your hit was not successful. It also saves ammo
for those enemies that would require a ranged weapon.

When Aaron first starts attacking you, before the boss fight under Bethany's
room, he is invincible. Simply use an Ether Trap and he will be gone for the
next few minutes.

When attacking in frenzy mode with the Scythe, it drains a lot of mana. To fix
this you can simply turn frenzy mode on and attack, and as soon as the hit is
successful, turn frenzy mode off. It doesn't need to be active to process the
health, though the Scythe does have to remain equipped.

-------------------------------------
|           04a. Bosses         |#BO|
-------------------------------------

Lizbeth
Equip the Stone and Invoke and concentrate on the Skeletons. When they're gone,
switch to the War Cannon and Ectoplasm and keep up the damage on Lizbeth. When
it looks like she is dizzy, decapitate her with the Scythe.

Ambrose
Avoid his attacks until a hound leaps from the wall and distracts him. Haste
makes this easier. When he is busy with the hound, shoot the stone from his axe
with your Revolver until it pops out, then just hit him with the Scythe.

Kiesinger
As soon as the loading screen finishes, hit him with Ectoplasm to distract him
and then hit him with the Scythe until he falls down the center hole. Follow
him, using Flight to avoid falling to your death, and strafe and use Skullstorm
until he dies. If he escapes during the first part (before falling into the
hole), then hide behind the pillars and use Skullstorm to take out the Veragos.

Aaron
As soon as the loading screen finishes, hit him with your Scythe to lop off his
arm. He will move into the center of the room and fire off his chains at you.
Hide behind pillars or the hanging chains and when his chain gets caught, run
up to him and hit him with your Scythe.

Bethany
The easiest way, if you can manage it, is to very quickly dispatch her guards
with Skullstorm and fly up and behead Bethany with the Scythe while she is
summoning more guards.
The usual way is to defeat her guards with the War Cannon or the Shotgun and
Skullstorm, then kill every Monto'Shonoi she sends at you. When
Bethany tires of this tactic, she will fly to the other end of the ring, where
you can jump up and behead her with the Scythe.

Undying King
Place about 5 or 6 sticks of Dynamite at the Undying King's base to quickly
blast away it's legs and really get the battle going. Use the Gel'ziabar stone
to amp up Skullstorm to level 6 (or at least one level higher than it already
is) and blast away at it's head when it opens to reveal it's brain. Eventually
it will close and open it's mouth to suck you in. If you have time, throw in a
fully charged Skullstorm, but even one skull will do enough damage to close his
mouth. Then his head will open again. Repeat attacking his head and mouth with
Skullstorm until he dies. Stay away from the shoreline to avoid the tentacles,
but don't get too close to him or he'll suck you in. It shouldn't take more
than 8-10 minutes, tops.
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|        05. Thanks/Credits     |#TH|
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Thanks to EA Games for putting out this awesome game that has consumed the
better portion of a year for me.
Thanks to CJayC and www.gamefaqs.com for hosting this FAQ and all the others
that have helped me throughout the years.
Thanks to www.cheatbook.de for some different tips on boss battles.
Thanks to www.undying.3dactionplanet.gamespy.com/ for it's comprehensive
information regarding game mechanics.
And thanks to everyone who has played this game, I hope you had as much fun
playing it as I did.

If anyone has anything to add, my e-mail again is [email protected].
Thanks for reading!
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