M""""""""M dP
Mmmm  mmmM 88
MMMM  MMMM 88d888b. .d8888b.    ***************************
MMMM  MMMM 88'  `88 88ooood8    *The Sims                 *
MMMM  MMMM 88    88 88.  ...    *Item & Career Guide v6.1 *
MMMM  MMMM dP    dP `88888P'    *May 10, 2001             *
MMMMMMMMMM                      ***************************

        MP""""""`MM oo
        M  mmmmm..M
        M.      `YM dP 88d8b.d8b. .d8888b.
        MMMMMMM.  M 88 88'`88'`88 Y8ooooo.
        M. .MMM'  M 88 88  88  88       88
        Mb.     .dM dP dP  dP  dP `88888P'
        MMMMMMMMMMM

          /----------\
|=========|  FAQ Info  |
|          \----------/
|
|   guide version: 6.1
|   created on: 06.11.00
|   last update: 06.06.01
|   creator: BestGuy9 ([email protected])
|
|_____________________

|-------------------------------|  NOTES  |------------------------------|

   Copyright Notice
   ----------------

All contents of this FAQ are copyright
2001 by BestGuy9.  They are the sole
property of BestGuy9.  If you would like
to copy the FAQ to your website, it must
be a non-profit website, and the FAQ must
be completely un-altered.

   E-mail Policy
   -------------
I welcome any and all e-mails you wish to send (in the general sense).  I
will do my best to respond to every one (in the general sense).  However,
if you could just follow a few guidelines before writing, it will make
everyone's day just a little happier.
First, as a general rule of thumb, I do not send out attachments attached
to any e-mail responses.  I do not send out install files that you might
be missing, cheats that require a seperate file, or the latest FAQ version.
I just don't do it.  If you want the latest version of my FAQ, I WILL NOT
send it to you.  See below for more info.
Also, along those same lines, I do not send out CD-keys.  At all.  Ever.
I don't care what your reason is or whether it is legitimate or not.  I
don't so it.  So, please don't ask me to send you files or CD-keys.  If
you do, don't be surprised if I send an angry e-mail back, or don't reply
at all.
Next, if you are contributing a piece of information, please read the
following.  By crediting people, I usually out their alias in the FAQ body,
and I then list their alias along with their e-mail in the credits section.
When you contribute, please send me an alias (if you have one) that you
want me to put in the FAQ body.  Otherwise, I'll put your e-mail.  Also,
if you do not want your e-mail listed anywhere, let me know, and I won't
add it.
If you would like to post this FAQ on your website, that's fine.
Do not alter it in any way.  Also, I cannot keep track of all the places
that this guide is posted.  I cannot guarantee in any way that the version
of the guide at the website you are visiting is the most update.  See
below for more information.
One last thing - I have recently been getting many e-mails about people
installing Livin' Large and saying that items are missing.  Let me say that
I AM NOT A TECHNICAL EXPERT on the Sims!  This is obviously a bug of some
sort, but I do not know what is causing it or what the problem is.  Please
do not e-mail me asking, because I will not know the answer, and from now
on, I will likely not bother responding.  You can try e-mailing Maxis tech
support (from www.thesims.com).

   Official Websites
   -----------------

This FAQ is copied to many websites over time.  I cannot keep track nor
will I keep track to see if the guide you are looking at is the latest
version.  I cannot guarantee in any way that the version you are viewing
is the more up to date.  For the most up-to-date version, please visit:
http://www.gamefaqs.com
http://www.fbgames.com

   Navigating this Guide
   ---------------------

To make your way around this guide, first take a look at the table of
contents.  The guide is divided into two main parts: the item guide and
career guide.  The guide is pretty evenly distributed, so, basically, the
top half is the item guide and the bottom half is the careet guide.  See
the table of contents for more information.

    Game Info
    ---------

Name:       The Sims
Genre:      Simulation
Platforms:  PC
Developer:  Maxis
Publisher:  Electronic Arts
Quick Info: THE SIMS is Maxis' brand new game.  It is, most basically, a
           people simulator.  You create your own people, find jobs,
           build them a house, buy stuff, and, ultimately, find happiness.
           Expansion is Livin' Large.  Second expansion is House Party.
           Rumored sequel is The Sims Online.  This game will also be
           linked to Maxis' upcoming Simsville;  you can import you Sim
           families into the towns you build.


i.   Revision History
ii.  Introduction and Notes
iii. Credits
iv.  Other FAQs

*                        *
*PART ONE* The Item Guide*
*                        *

~Information on Item Appreciation

*Chapter One* The Sims Item Guide
~ Seating
~ Surfaces
~ Decorative
~ Electronics
~ Appliances
~ Plumbing
~ Lighting
~ Miscellaneous
 -------------
~ Secondary Categories

*Chapter Two* Livin' Large Item Guide
~ Seating
~ Surfaces
~ Decorative
~ Electronics
~ Appliances
~ Plumbing
~ Lighting
~ Miscellaneous
 -------------
~ Secondary Categories

*Chapter Three* House Party Item Guide
~ Seating
~ Surfaces
~ Decorative
~ Electronics
~ Appliances
~ Plumbing
~ Lighting
~ Miscellaneous
 -------------
~ Secondary Categories

*Chapter Four* Item Analysis
~ Primary Categories
~ Secondary Categories

*                          *
*PART TWO* The Career Guide*
*                          *

*Chapter Five* The Sims Career Guide
~ BUSINESS career track
~ ENTERTAINMENT career track
~ LAW ENFORCEMENT career track
~ LIFE OF CRIME career track
~ MEDICINE career track
~ MILITARY career track
~ POLITICS career track
~ PRO ATHLETE career track
~ SCIENCE career track
~ X-TREME career track

*Chapter Six* Livin' Large Career Guide
~ MUSICIAN career track
~ SLACKER career track
~ PARANORMAL career track
~ JOURNALISM career track
~ HACKER career track

*Chapter Seven* Career Analysis
~ Charts by Career
~ Career Comparison: Hours Worked
~ Career Comparison: Wage Earned
~ Career Comparison: Wage per Hour
~ Career Comparison: Skills & Friends
~ Career Comparison: Overall Analysis

__________________________________________________________________________

i. Revision History
  *** see "Introduction & Notes" section for details on changes ***
  v1.0 - 06/11/00
    original version
    half of all items oublished
    entry-level jobs on every career listed
  v2.0 - 06/13/00
    Publish #2
    Item Guide finished! - downloaded items coming soon?
    added "Other FAQs" section
    added "Next Update" section
    other minor changes
  v2.05- 06/14/00
    Publish #3
    Item Guide finished! (really)
    Problem?  (see notes)
    other minor changes
  v2.1 - 06/16/00
    Publish #4
    LIFE OF CRIME career track complete (see notes)
    other minor changes
  v2.2 - 06/24/00
    Publish #5
    BUSINESS career track complete
    other minor changes
  v2.3 - 06/30/00
    Publish #6
    added secondary categories for items
    additional section: sorted items into secondary categories
    other minor changes
  v2.4 - 07/07/00
    Publish #7
    ENTERTAINMENT complete
    other minor changes
  v3.4 - 07/09/00
    Publish #8
    LAW ENFORCEMENT complete
    item sizes added for Seating - Decorative
    Career Analysis chapter added
    other minor changes
  v3.5 - 07/11/00
    Publish #9
    MEDICINE complete
    Career Analysis filled in for MEDICINE
    item sizes added for Electronics
    other minor changes
  v3.6 - 08/05/00
    Publish #10
    MILITARY complete
    Career Analysis filled in for MILITARY
    other minor changes
  v3.7 - 08/08/00
    Publish #11
    POLITICS complete
    Career Analysis filled in for POLITICS
    added item sizes
    other minor changes
  v4.0 - 08/16/00
    Publish #12
    CAREER GUIDE complete!  (yahoo!!)
    Career Analysis filled in for PRO ATHLETE, SCIENCE, & X-TREME
    Overall Analysis written
    secondary charts (sorted charts) completed
    Table of Contents changed
    chapter structure updated in prep. for Livin' Large release
    other minor changes
  v4.1 - 09/05/00
    Publish #13
    LIVIN' LARGE has been released!
    Item Guide for Livin' Large had been completed
    Tons of new items!
    Item Analysis filled in for Seating & Surfaces
    first level careers filled in
    other minor changes
  v5.0 - 01.01.01
    Publish #14
    added MUSICIAN career track & analysis
    added SLACKER career track & analysis
    added PARANORMAL career track & analysis
    added JOURNALISM career track & analysis
    added HACKER career track & analysis
    added all Item Analyses
    added Livin' Large secondary categories
    Item Guide complete!!
    Career Guide complete!!
    streamlined guide:
      moved most current "Notes" to top of Notes section
      abandoned old numbering system
      added more "graphics" to make it easier to find things
      grouped lists by Career and Item, rather than Old and New
    changed copyright to 2001 :)
    other minor changes
  v5.05 - 01.17.01
    Publish #15
    added an e-mail notice
    other minor changes
  v5.1 - 01.28.01
    Publish #16
    updated e-mail notice - *please read*
    other minor changes
  v5.5 - 04.27.01
    Publish #17
    added House Party items
    updated Item Analysis
    added text before The Sims Item Guide - see Notes for more info
    updated e-mail notice - *please read*
    other minor changes
  v6.0 - 05.04.01
    Publish #18
    added House Party secondary categories/list
    changed dates so they are correct :)
    other minor changes
  v6.05 - 05.10.01
    Publish #19
    minor changes
  v6.1 - 06.06.01
    Publish #20
    added information about item appreciation
    added some new Alternative Careers
    other minor changes

ii. Introduction & Notes
   ----------------------------------------------------------------------
   notes for v6.1 - I have been getting some e-mails about item
   appreciation issues.  You know, that's when you buy an item and it
   gains monetary value over time.  Check it out right before the Item
   Guide starts.
   I also added some new Alternative Careers thanks to JPrier256.
   ----------------------------------------------------------------------

   notes for v2.0 - Here's the next update.  I know that you all want
   this information so much, that I rushed just to put it out!  Okay,
   not really, but I hope that it helps you in all your buying.  I'll
   put out more updates with the careers updated soon!

   notes for v2.05- Golly gee, did you notice that I forgot to actually
   finished the darned Item Guide?  Well, I did.  So, here's the
   final version - I'll have an update for the Career Guide soon.
   Oh, yeah, and I put the wrong dates on the last version.  Sorry.
   One more thing - some of my apostrophes seem to have been changed to
   the capital "AE" symbol in this text document.  I don't know if it's
   just WordPad or saved that way, but just so you know...

   notes for v2.1 - All right!  I decided to go a bit differently - I
   decided to complete the career guide by career track instead of
   levels.  I decided that an eight-person family was too hard to
   manage.  So, I'll just start a series of bachelors and finish the
   individual career tracks.  Completed: LIFE OF CRIME.  Next up:
   BUSINESS and ENTERTAINMENT. I will go in order, from now on, just
   that my guy with the LIFE OF CRIME job was already at #7.  So, I
   just advanced him and now I'll work on the rest.

   notes for v2.2 - The next track is completed!  Career tracks are
   surprisingly hard to finish - it took me over 80 days of living in
   the same house to finish one track.  But I'm getting there... slowly,
   but surely.  ENTERTAINMENT is planned next.  My goal is to have all
   the career tracks done by the end of summer, so I'll be ready to
   work on the Livin' Large tracks when it comes out on Sept 1.

   notes for v2.3 - Couple things to cover here.  First, I'm trying as
   hard as I possibly can to finish up these career tracks.  I'm very,
   ever so sorry that the next track isn't done yet.  I've rearranged my
   neighbohood, and a loss of several friends can certainly set you back
   a few days.  I'll have that done next update.
   I've been getting a lot of response
   (positive, that is) from the "community" - thanks to some of the
   websites who have been supporting this FAQ.  Thanks also to those
   people who have been submitting "corrections."  See the credits.
   On a final note, I'll try to have five tracks done by July 11.  More
   on that in the next update.

   notes for v2.4 - Sorry it's been so long... I've been busy with
   Independence Weekend activities.  But, ENTERTAINMENT is complete!
   I've narrowed my goal to four tracks by July 11... We're going
   on vacation, so updates will spread out until August.  I'm still
   set on finishing every track by the end of summer, so I can begin
   work on Livin' Large tracks when it comes out, September 1.
   On an unrelated note, I noticed that this FAQ was longer & bigger
   (in terms of KB) than my Harvest Moon FAQ, which I was sure was
   longer.  Okay, that wasn't that interesting, but a little side
   note for you.
   Oh, yes, another note for you.  I've decided NOT to include
   Official Maxis item downloads because they will all be included in
   Livin' Large... and it'll get far too confusing if I put them if
   a bunch of different places.

   notes for v3.4 - Wonders behold! - LAW ENFORCEMENT is complete.
   My heavens, in only two days, too.
   I've also added the item sizes with low-quality pictures for your
   enjoyment.  Only for Seating - Decorative, I'll get to the rest
   later.  I'm hoping for one more update by the time we leave for
   vacation, but you never know... we'll see.  Wish me luck.

   notes for v3.5 - Well, I'll be.  That's two career tracks in four
   days... and I made it to my goal after all!  Five tracks by July
   11, and I'm well set on finishing by August 31.  No problem at all.
   In other notes, I've filled in the Analysis for the Medicine track
   and added item sizes for the Electronics category.  Please remember
   that updates will be sparse until August, due to vacation.  Thank
   you for your patience!
   One other thing... if you noticed, this FAQ has broke 100K!  Yahoo!

   notes for v3.6 - Well, well, here we are.  The MILITARY track is
   complete, and that leaves only four (count them: four) to finish
   by the time Livin' Large comes out at the end of the month.  So!
   Here we go!

   notes for v3.7 - Here it is!  The tenth version of this lovely
   FAQ.  I've finished Politics; it took a while because you do need
   quite a few friends (and in Politics, I can see why.)  I also
   added the rest of the item sizes.  Enjoy!

   notes for v4.0 - Well, ha ha ha!  It's done!  Yahoo!  The Career
   Guide for THE SIMS is officially done.  Now, all we've got to do
   is wait for Livin' Large to come out.
   A few notes on that subject.  I'm going to put the Livin' Large
   items into their own chapter, sorted, of course, like the items
   are right now.  I'll also add the secondary categories and sizes
   over time.  I am also going to put the Livin' Large career tracks
   in their own chapter, but I am going to meld the two analyses.
   I'm going to do that because the point of the analysis is to help
   you choose the best career track, and it won't help that much if
   you have to read through two of them.  Okay?  All rightey, then,
   I'll update again when Livin' Large comes out!

   notes for v4.1 - Yahoo!  Livin' Large has been released!  It has all
   kinds of cool stuff from new characters to new career tracks and tons
   of new items!
   I've added all the new items to the Item Guide for Livin' Large
   (remember, it is seperate from the original).  Sizes and 2nd
   categories aren't in yet (I don't have THAT much time.)  Career
   tracks will soon follow.

   notes for v5.0 - Well, I am truly sorry for the lack of updates.  I
   can't and won't explain my absence.  Hopefully you will accept my
   apology, and the load of updates will make up for it.  :)
   And... everything is done!  Complete!  Absolutely and positively
   OVER.  I'm so happy.  Now, any following updates should only be minor
   ones, such as typos and changing item descriptions.  Unless, of course,
   Maxis decided to release another version of Sims.  However, we will
   jump that hurdle when we reach it.
   Next, I have tried to fix and always-present problem.  That is, guides
   can be very confusing.  Scrolling to a random part of the guide to
   approximately where you think a section is will most likely lose you
   somewhere.  My odd numbering system certainly didn't help any.  So, I
   have gotten rid of that and labeled things so, hopefully, it will be
   easier to find your way around.  Good luck.  Any comments, questions,
   compliments, or complaints, can certainly be e-mailed to me.  I will
   do my very best to reply to every e-mail I get.
   My Email: [email protected]

   notes for v5.05 - An FAQ can never be complete.  The only way an FAQ
   can be in its final update is if its author is giving up or not
   putting more time into it.  Therefore, v5.05 contains minor changes
   that benefits or corrects existing information.  I also added an
   e-mail notice.  Please read it if you are planning on e-mailing me.

   notes for v5.1 - I've changed around the pre-FAQ stuff.  I'm doing
   this to all FAQs written by me, to have a sort of uniformity.  Not
   that it matters all that much, but there you go.  Secondly, I've
   updated my E-mail Notice (now found above).  If you would please read
   it before sending me e-mail, you will be my friend.  Thank you.

   notes for v5.5 - House Party has been released, so, naturally, I must
   update my guide.  I have added all the items from House Party, which
   really aren't as many as one might have thought, but the secondary
   categories have yet to be put up.  There are no new career tracks in
   House Party, so we don't need to worry about that.
   In other news, I also updated my E-mail Notice.  I still appreciate
   any and all e-mail you wish to send, within limits.  If you don't
   read the E-mail Policy before you send your e-mail, I will get upset
   and I might even ignore you.  Though I can't usually bring myself to
   do that, so I might just send a nasty letter back.  You can decide
   which is worse.  Finally, I rewrote the whole text directly before the
   original Sims Item Guide.  You might want to read it, as I explained
   many of the guide's oddities.  Do enjoy, and e-mail me if you have any
   comments!
   Oh, yes, one other minor thing.  I did away with the little "X"s
   representing the sizes of the items; I felt that it was pointless.
   However, if you feel for some reason that they should really be there,
   get enough people to petition me and I'll put them back up.  It's
   trivial, I know, but I aim to please.  Enjoy!

   notes for v6.0 - If you noticed any discrepancies in the last version,
   you're right.  I was working with two different copies of the guide;
   one on my disk and one on my hard drive.  Well, I sent off the wrong
   one, believe it or not, so the dates were all wrong and that version
   didn't have the little Xs for Size removed under The Sims and Livin'
   Large.  This is, I think, the second time I've done this, so I'll
   try not to do it again.
   Instead of doing another minor update, however, I just decided to get
   out the next version.  So, here it is.  This one has all House Party
   secondary categories added, as well as the list of secondary
   categories.  With any luck, the guide should now be complete.  If you
   notice anything wrong or needs adding, let me know.  Please read the
   E-mail Policy before doing so, because that tells you how I give
   credit and such useful information.

   notes for v6.05 - Like I said in Notes for v5.05, a FAQ can be
   finished, but NEVER complete (like a game - you can finish it by
   beating it, but that'd different than completing it by collecting all
   the items and finding all the secrets).  Anyway, the only way a FAQ
   is finished is if the author is giving up or not putting any more time
   into it - but it's still not complete.  There will always be something
   wrong.  Such as grammar, mistake's. or things speled incorekly.
   Don't let me bore you, but I'm trying to explain my reasoning behind
   another update to a seemingly complete guide.  I just fixing a few
   problems that I uncovered while admiring my beautiful work; that's
   all.

iii. Credits
    I will recognize SigZag, which I used to make the "logo" at the
    top.  http://www.geocities.com/southbeach/marina/4942/sigzag.htm

    OTHER CONTRIBUTORS
    [email protected] ("Jailburger with Fries")
    SSj4Vegeta [email protected]
    [email protected]
    [email protected]
    SGO [email protected]
    [email protected]
    Crovax
    Adam V. ([email protected])
    Carmine ([email protected])
    Sahil Javeri ([email protected])
    JPrier256 ([email protected])

iv. Other FAQs
   If you really love my FAQs all that much, you might want to check out
   my other ones.  See them below with a short description.

   Harvest Moon 64 (N64)
       My full FAQ on Harvest Moon covers games basics as well as
       coverage on various game events, and a full walkthrough for your
       first two years of playing.
   Roller Coaster Tycoon (PC)
       My RCT FAQ gives you a complete guide on each scenario in the game
       to help you complete every one.
   StarCraft (PC)
       Stuck on SC?  No problem.  My FAQ will assist you in making your
       way through the single-player campaigns and scenarios.

-----------------
ITEM APPRECIATION
-----------------
Item appreciation is where you buy an item, and it gains value over time.  You
can then sell it for more money.  Personally, I haven't experimented much and
I haven't noticed any items gaining value.  However, I have gotten e-mails
from people who have noticed this.  Here's what one person, Sahil Javeri, had
to say about the subject.  Try it out and let me know what happens.

 "The funny thing is that these objects appreciate at times and also depreciate
 at times. I tried to find out why this was happening, and I think I might have
 the answer. If I buy any of these objects and place them in the house and just
 leave them there without doing anything (clicking on them, viewing them etc)
 then they appreciate. The moment I go to buy mode and check on the items value
 to see if it has appreciated, the value of the item later starts going down!
 I tried this 4-5 times with all these items and got similar results. Every
 time I went to buy mode to check on the items price, the item started
 depreciating, but when I just left the item in the house, its value went up. I
 recommend buying any of these items, putting them wherever in the house, and
 selling them about 3-4 days later so as to make a profit(you can always repeat
 this over and over again). During this time, do not interact with the object
 at all if you want to earn some money.
 I also tried out the antique lamp and the antique rug, but neither seemed to
 appreciate no matter what I did."

I don't really have any other information on the subject.  I have listed whether
or not an item appreciates under the item notes.  I've also added a career on the
subject, thanks to [email protected].  Thanks again to Mr. Javeri for all this
information.

----------------
ITEM GUIDE NOTES
----------------
Here are all the items of the Sims, sorted into their default categories
(seating, surfaces, decorative, electronics, applainces, plumbing,
lighting, and miscellaneous).  I have also listed the items' secondary
categories (you get to this mode by clicking on the "Buy" button twice).
These are Living Room, Dining Room, Study...  You can find a list of the
secondary category items at the bottom.
I have also listed sub-categories.  PLEASE NOTE: sub-categories are not
official in any way or form!  Sub-categories are special categories that
I MADE UP that make it easier to organize items in a category.  Please
DO NOT e-mail me asking how to make the game tell you an item is in a
sub-category; the game does not contain sub-categories.  This is
something that I'm just doing.  You don't need to pay attention if you
don't want to.
Finally, there's the size of the item.  The numbers are the number of
tiles the item takes up.  "Wall - #" means that an item hangs on a wall,
and the number is the number of spaces it takes up.  You can usually
place another item on the floor beneath a wall item.  "Wall - #x#" means
that the item sits on the floor, but requires an attached wall.  So, these
items use up floor space, but you can still hang regular wall items above
them (i.e. pictures).  "#x# - Surface" means that the item requires a
surface - a table.  I don't believe that there are any surface items more
than 1x1, but I could be wrong.
One other thing worth mentioning: I only include the items included in
either THE SIMS, LIVIN' LARGE/LIVIN' IT UP, or HOUSE PARTY.  I do not
include third-party items, and I do not include Maxis's item downloads.
Most of the item downloads have been included with the expansions, anyway,
and if they are available for download I have noted that.
So, that's a "guide to the guide" in a nutshell.  If you have any
questions that I did not address, by all means, e-mail me.  I don't mind
comments or complaints at all.  Enjoy!

/----------------------------------\
|  Chapter One: The Sims Item Guide  |
\----------------------------------/

==========================================================================
|                     The Sims Item Guide - SEATING                      |
==========================================================================

 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 * SEATING NOTES                                                       *
 * Here we are - Seating.  This includes chairs as well as beds.  Just *
 * a note for the sub-categories: I consider a "Couch" to be a two-    *
 * seater, and a "Sofa" to be a three-seater.  Just so you know what   *
 * I'm talking about.                                                  *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Seating #1 ~ Sioux Sity Wicker Chair
      PRICE: $80                         SIZE: 1x1
      ATTRIBUTES: Comfort - 2
      SUB-CATEGORY: Chair
      2nd CATEGORY: Living Room
      This chair is cheap, but ugly.  I would go for the next chair in line,
      which is the same price but better looking.

Seating #2 ~ Werkbunnst All Purpose Chair
      PRICE: $80                         SIZE: 1x1
      ATTRIBUTES: Comfort - 2
      SUB-CATEGORY: Dining Chair
      2nd CATEGORY: Dining Room
      This chair is most certainly all-purpose.  You can use if for anything,
      really... kitchen to living room to bedroom.  Good to use when you
      can't afford better.
Seating #3 ~ "Posture Plus" Office Chair
      PRICE: $100                        SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Chair
      2nd CATEGORY: Study
      No, this chair does not roll, so don't build a special floor (like I
      did.)  This chair is good by a desk, is more expensive, but also more
      comfortable.  Good chair to play on the computer (by the desk)
Seating #4 ~ Contempto Loveseat
      PRICE: $150                        SIZE: 2x1
      ATTRIBUTES: Comfort - 3
                  Energy - 4
      SUB-CATEGORY: Couch
      2nd CATEGORY: Living Room
      The very cheapest couch, it's two person and very cheap.  If you've
      got the dough, go for something bigger and better.
Seating #5 ~ Deck Chair by Survivall
      PRICE: $150                        SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Chair
      2nd CATEGORY: Outside
      This deck chair is very professional and goes great in any atmosphere.
      Love it, personally.  Put it on a deck or balcony. Looks great by the
      chessboard.
Seating #6 ~ Indoor-Outdoor Loveseat
      PRICE: $160                        SIZE: 2x1
      ATTRIBUTES: Comfort - 3
                  Energy - 4
      SUB-CATEGORY: Couch
      2nd CATEGORY: Living Room
      This couch looks like it's made out of plastic.  Actually, anything
      can be outside, considering it doesn't rain.  I don't like it, but
      if it fits your budget and room, go for it.
Seating #7 ~ Recycled Couch
      PRICE: $180                        SIZE: 2x1
      ATTRIBUTES: Comfort - 2
                  Energy - 5
      SUB-CATEGORY: Couch
      2nd CATEGORY: Living Room
      It looks recycled... maybe it is!  This couch looks okay, but it's
      not very comfortable (and I don't blame it!)  If you want a cheap
      couch to be used for napping, go for it.  Buy a better couch for TV
      viewing.
Seating #8 ~ Contempto Couch
      PRICE: $200                        SIZE: 3x1
      ATTRIBUTES: Comfort - 3
                  Energy - 5
      SUB-CATEGORY: Couch
      2nd CATEGORY: Living Room
      Here you are, the three-person version of the Contempto Loveseat.
      It looks the same but is slightly more comfortable.  I still say
      you need a better couch for the TV, but if you are short on cash,
      this is a good one.
Seating #9 ~ Touch of Teak Dinette Chair
      PRICE: $200                        SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Dining Chair
      2nd CATEGORY: Dining Room
      Here's the first dining chair (besides the all-purpose chairs.)
      It looks really nice, but can get pricey when you need a lot.  Get
      these if you have a large budget and small table.
Seating #10 ~ SimSafari Sofa
      PRICE: $220                        SIZE: 3x1
      ATTRIBUTES: Comfort - 3
                  Energy - 5
      SUB-CATEGORY: Sofa
      2nd CATEGORY: Living Room
      It may not be the best couch, but looks awesome!  If you're going
      for looks, it's a fantastic buy.  If you just want a couch for
      sitting, you can get the exact same attributes for a cheaper price.
      Check out the Contempto Couch.
Seating #11 ~ "Back Slack" Recliner
      PRICE: $250                        SIZE: 2x1
      ATTRIBUTES: Comfort - 6
                  Energy - 3
      SUB-CATEGORY: Chair
      2nd CATEGORY: Living Room
      This is one of the few chairs that you can sleep in.  This chair's
      looks are gaudy and bright, but it's a good chair for both TV
      viewing and napping.
Seating #12 ~ Parque Fresco del Aire Bench
      PRICE: $250                        SIZE: 2x1
      ATTRIBUTES: Comfort - 2
      SUB-CATEGORY: Couch
      2nd CATEGORY: Outside
      If you can afford it, this is an excellent bench to buy for your
      deck.  It looks great, and will beautify any lawn.
Seating #13 ~ Country Class Armchair
      PRICE: $250                        SIZE: 1x1
      ATTRIBUTES: Comfort - 4
      SUB-CATEGORY: Chair
      2nd CATEGORY: Living Room
      This chair does not recline, therefore does not give energy.  If
      you are looking for a mediocre chair, this is the way to go.  Made
      to go along with the Country Class Loveseat & Sofa.
Seating #14 ~ Spartan Special
      PRICE: $300                        SIZE: 3x1
      ATTRIBUTES: Comfort - 6
                  Energy - 7
      SUB-CATEGORY: Bed
      2nd CATEGORY: Bedroom
      The cheapest bed is not much more than a cot.  This bed is cheap,
      yes, but doesn't give as much energy, so you'll need to go to bed
      eariler.  I suggest the next cheapest bed, or, if you don't have
      room for a double, buy the kid's bed.  An adult can sleep in it no
      problem.
Seating #15 ~ Country Class Loveseat
      PRICE: $340                        SIZE: 2x1
      ATTRIBUTES: Comfort - 5
                  Energy - 4
      SUB-CATEGORY: Couch
      2nd CATEGORY: Living Room
      As we get more expensive, we get better couches.  Made to go with
      the Country Class Armchair and Sofa.
Seating #16 ~ Pinstripe Loveseat from Zecutire
      PRICE: $360                        SIZE: 2x1
      ATTRIBUTES: Comfort - 5
                  Energy - 4
      SUB-CATEGORY: Couch
      2nd CATEGORY: Living Room
      This loveseat also goes with the very next item, the Pinstripe Sofa
      from Zecutire.  This loveseat, however, is slightly more expensive
      than the Country Class model with the same attributes.  If looks
      does not concern you, go for the Country Class.
Seating #17 ~ Pinstripe Sofa from Zecutire
      PRICE: $400                        SIZE: 3x1
      ATTRIBUTES: Comfort - 5
                  Energy - 5
      SUB-CATEGORY: Sofa
      2nd CATEGORY: Living Room
      This sofa goes with, well, duh.  If choosing a sofa, go with this
      one over the Country Class Sofa, 'cuz it's same attributes &
      cheaper price.  This is a good sofa for TV viewing and napping.
Seating #18 ~ Cheap Eazzzzze Double Sleeper
      PRICE: $450                        SIZE: 3x2
      ATTRIBUTES: Comfort - 7
                  Energy - 8
      SUB-CATEGORY: Bed
      2nd CATEGORY: Bedroom
      This is a cheapest double bed there is, and a better energy rating
      than the Tyke bed above it.  It's cheaper, yet better, unfortunetly
      some houses just don't have room for a double.  So, if you've got
      room, I would go with this one over the cot and the Tyke bed,
      unless, of course, you do have a kid.
Seating #19 ~ Tyke Nyte Bed
      PRICE: $450                        SIZE: 3x1
      ATTRIBUTES: Comfort - 7
                  Energy - 8
      SUB-CATEGORY: Bed
      2nd CATEGORY: Bedroom
      This is the only other single bed besides the cot, which is the
      reason an adult would sleep in one.  That is, you want better than
      the cot, but you don't have room for the Cheap Eazzzzze.
Seating #20 ~ "Citronel" from Chiclettina Inc.
      PRICE: $450                        SIZE: 1x1
      ATTRIBUTES: Comfort - 6
      SUB-CATEGORY: Chair
      2nd CATEGORY: Living Room
      Hmm... sounds like the car company in France.
      Here's an ugly yellow chair for you.  Too bright for me, but some
      may enjoy it.  It's rather expensive, at a $200 price jump from the
      previous armchair, but the Comfort also jumps two whole points.
Seating #21 ~ Country Class Sofa
      PRICE: $450                        SIZE: 3x1
      ATTRIBUTES: Comfort - 5
                  Energy - 5
      SUB-CATEGORY: Sofa
      2nd CATEGORY: Living Room
      This sofa is really not worth it, if you ask me.  The Pinstripe
      Sofa works just as well, and for a cheaper price.
Seating #22 ~ "The Sarrbach" by Werkbunnst
      PRICE: $500                        SIZE: 1x1
      ATTRIBUTES: Comfort - 6
      SUB-CATEGORY: Chair
      2nd CATEGORY: Living Room
      Second in the line of four chairs from Werkbunnst,
      same attributes as the yellow Citronel, but $50 more expensive.
      So, here's the big question.  Will you spend an extra $50 for a
      better looking armchair?  Up to you, but I like this chair.
Seating #23 ~ Empress Dining Room Chair
      PRICE: $600                        SIZE: 1x1
      ATTRIBUTES: Comfort - 4
                  Room - 2
      SUB-CATEGORY: Dining Chair
      2nd CATEGORY: Dining Room
      Here's the second-best dining chair.  It looks nicer, unfortunetly,
      it's an incredible $400 price jump from the last one, which is out
      of many people's budgets.  It's not even than much more comfortable
      The only thing that would make me consider this chair is the fact
      that it adds two points to the room value.
Seating #24 ~ "Von Braun" Recliner
      PRICE: $850                        SIZE: 1x2
      ATTRIBUTES: Comfort - 9
                  Energy - 3
      SUB-CATEGORY: Chair
      2nd CATEGORY: Living Room
      Here is another of the few chairs that you can sleep in, and third
      in the line of four Werkbunnst chairs.  This chair is $350 more
      expensive, and trades a drop of two energy points for an incredible
      jump of three comfort points.  Is it worth it?  I wouldn't buy it
      specifically for napping, but it's an excellent chair for just
      sitting, reading, or watching TV.
Seating #25 ~ Luxariare Loveseat
      PRICE: $875                         SIZE: 2x1
      ATTRIBUTES: Comfort - 8
                  Energy - 4
                  Room - 2
      SUB-CATEGORY: Couch
      2nd CATEGORY: Living Room
      If you can afford it, this is a great sofa for watching TV.  It's
      comfortable, and adds to the room value.  The only drawback is the
      high price tag.
Seating #26 ~ Napoleon Sleigh Bed
      PRICE: $1,000                       SIZE: 3x2
      ATTRIBUTES: Comfort - 8
                  Energy - 9
      SUB-CATEGORY: Bed
      2nd CATEGORY: Bedroom
      The first item to hit the $1K price tag also hits new standards in
      attributes.  If you can afford it, it's a fantastic compromise
      between the Modern Mission & Tyke Nyte.  It's very elegant,
      comfortable, and relaxing.
Seating #27 ~ "The Deiter" by Werkbunnst
      PRICE: $1,100                       SIZE: 3x1
      ATTRIBUTES: Comfort - 8
                  Energy - 5
                  Room - 3
      SUB-CATEGORY: Sofa
      2nd CATEGORY: Living Room
      Here's the fourth and final item in the Werkbunnst line.  Compared
      with the last loveseat, it goes up a point in both energy and room,
      unfortunetly, it also has a heavy price tag for those who are heavy
      in cash.
Seating #28 ~ Parisienne Dining Chair
      PRICE: $1,200                       SIZE: 1x1
      ATTRIBUTES: Comfort - 6
                  Room - 3
      SUB-CATEGORY: Dining Chair
      2nd CATEGORY: Dining Room
      WHAT!?  The price of this chair staggered my mind.  It's just as
      expensive as the matching table, and for only one chair!  It's not
      even that comfortable, just that it adds to the room value.  The
      only reason to buy it would be if you had a large cash supply and
      wanted to be a classy family.
      SSj4Vegeta [email protected] says that the chair would be a decent
      investment for a stable income family, because the Comfort rating
      goes ways up from the Empress chair, and it could increase your
      Sim's house rating.
Seating #29 ~ Dolce Tutti Frutti Sofa
      PRICE: $1,450                       SIZE: 3x1
      ATTRIBUTES: Comfort - 9
                  Energy - 5
                  Room - 3
      SUB-CATEGORY: Sofa
      2nd CATEGORY: Living Room
      This sofa is very ugly, to me, but it is the best sofa.  Expensive,
      but it'll bring the room up and is very comfortable.
Seating #30 ~ Modern Mission Bed
      PRICE: $3,000                       SIZE: 3x2
      ATTRIBUTES: Comfort - 9
                  Energy - 10
                  Room - 3
      SUB-CATEGORY: Bed
      2nd CATEGORY: Bedroom
      The thirtith and final item doubles the price of the previous sofa-
      to $3K!  The bed is great, though, it's elegant, confortable,
      relaxing, and the only bed that improves your room rating.  Take
      it if you can afford it.

==========================================================================
|                     The Sims Item Guide - SURFACES                     |
==========================================================================

Surfaces #1 ~ Pinegulcher End Table
      PRICE: $40                         SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      This end table is cheap, but not very nice looking.  If you don't
      have a lot of cash, go for the next end table - only $15 more.
Surfaces #2 ~ Wicked Breeze End Table
      PRICE: $55                         SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      This end table is carefully neutral looking, but nice for the
      cheap price.  There are better end tables, but this is the way to
      go if you are looking cheap.
Surfaces #3 ~ KinderStuff Nightstand
      PRICE: $75                         SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      What's the difference between an end table and nightstand?  The
      name, of course.  Anyway, this colorful end table is for the
      kids' room.
Surfaces #4 ~ Mesquite Desk/Table
      PRICE: $80                         SIZE: 2x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Desks
      2nd CATEGORY: Study
      This furniture can serve as a desk or a crude kitchen table.  This
      is a good place to put the mail, a computer, or to study by.  Many
      purposes, really.
Surfaces #5 ~ NuMica Folding Card Table
      PRICE: $95                         SIZE: 2x2
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      Here it is... the kitchen table for under $100!  This card table is
      not classy, but it serves the purpose well enough.  Made to go with
      the NuMica kitchen counters.
Surfaces #6 ~ "Anywhere" End Table
      PRICE: $120                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      End table #3 of 6.  This end table is very elegant and a good
      choice for a low price.  Looks much better than the cheaper end
      tables and goes well in any room design.
Surfaces #7 ~ Imperious Island End Table
      PRICE: $135                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      End table #4 of 6.  This end table is not exactly elegant, but
      small and goes well with anything, really.
Surfaces #8 ~ NuMica Kitchen Counter
      PRICE: $150                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      The NuMica Kitchen Counter matches the NuMica table perfectly, if
      you don't need class or sophistication.  Cheapeast kitchen counters
      you can get.
Surfaces #9 ~ "Colonial Legacy" Dining Table
      PRICE: $200                        SIZE: 2x2
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      The Colonial Legacy is a very nice looking table.  It's the same
      size as the NuMica version (2x2) if you don't have room for a 2x3.
      I would take the Backwoods table over this one, because it's the
      same price but larger.
Surfaces #10 ~ Backwoods Table by Survivall
      PRICE: $200                        SIZE: 3x2
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Outside
      The Backwoods table is also very nice, and the same price as the
      Colonial Legacy.  I would get this table, because it's bigger.
      Only take the Colonial Legacy if you don't have enough room.
Surfaces #11 ~ London "Cupertino" Collection Desk/Table
      PRICE: $220                        SIZE: 2x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Desks
      2nd CATEGORY: Study
      This is the second cheapest desk, but with a heavy $140 jump in
      price.  Personally, I would take the other desk over this one, only
      because it's cheaper and looks just as good.
Surfaces #12 ~ Modern Mission End Table
      PRICE: $250                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      End table #5 of 6.  This end table has a steep price per unit,
      considering the cheaper ones look just as good.  This is the first
      end table to add to the room value.
Surfaces #13 ~ Tiled Counter
      PRICE: $250                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      This next counter in line, this one is green tiled, probably meant
      to go with the green tiled floor and wallpaper.  It fits most
      anywhere, actually, but I prefer the fancy counters.  Take these
      if it fits your budget.
Surfaces #14 ~ Sumpto End Table
      PRICE: $300                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      I think that this is one of my favorite items.  If you are thinking
      price-wise, you can get equal quality for a cheaper price in the
      Modern Mission.  If you want looks, this is great.  It's sleek,
      elegant, and very nice.  My favorite end table.
Surfaces #15 ~ Count Blanc Bathroom Counter
      PRICE: $400                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Bathroom
      It could go in the kitchen, I suppose, but it really looks good in
      the bathroom, esp. with a white toilet & shower.  Put a kitchen
      sink on the top of it, and a mirror above it, and you've got a nice
      little setup.
Surfaces #16 ~ London "Mesa" Dining Design
      PRICE: $450                        SIZE: 3x2
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      This is a very nice dining table, and goes really well with the
      Empress chairs.  The price for such a setup is rather steep, but it
      does add room value, which is very nice.
Surfaces #17 ~ The "Redmond" Desk/Table
      PRICE: $800                        SIZE: 2x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Desks
      2nd CATEGORY: Study
      This desk is very nice, and I would take it if you can afford it.
Surfaces #18 ~ "Barcelona" Incurve Counter
Surfaces #19 ~ "Barcelona" Outcurve Counter
      PRICE: $800 per unit               SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      The two Barcelona counters are meant to alternate, and they look
      very nice, if you do.  Each one adds two to the room value. It'll
      make your room value skyrocket.  Unfortunetly, they are expensive,
      if you want a lot of counters.
Surfaces #20 ~ Parisienne Dining Table
      PRICE: $1,200                      SIZE: 3x2
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      Here it is, the best and most expensive dining table.  Made to go
      with the chair of the same name.  Unfortunetly, the chair is the
      same price as the table - each!  Go with it if you have an
      extremely fat wallet, but filling a table with these chairs will
      cost over $8,000.  Good luck.

==========================================================================
|                   The Sims Item Guide - DECORATIVE                     |
==========================================================================

Decorative #1 ~ Pink Flamingo
      PRICE: $12                         SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Floor
      2nd CATEGORY: Outside
      Tell me, now, why wouldn't you get one of these?  They are one of
      the cheapest items, and they make your room value go up quite a bit
      This is a must buy, if you ask me.
Decoartive #2, 3, 5 ~ African Violet - Spider Plant - "Roxana" Geranium
                     PRICE: $30       PRICE: $35     PRICE: $45
                     ATTRIBUTES: Room - 1         SIZE: 1x1 - Surface
                     SUB-CATEGORY: Plants
                     2nd CATEGORY: Outside
      All of these little plants are very nice.  They are cheap, look
      and can be put on any end table or dining table.  Good buy.
Decorative #4 ~ "Tragic Clown" Painting
      PRICE: $45                         SIZE: Wall - 1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This painting is, uh, nice... It's good to spice up a room a bit.  If you
      own this painting and your family is in a bad mood, the Tragic Clown will
      pay you a visit.  He will try to do tricks, but will only end up
      upsetting your Sims even more.  You can get rid of him by calling the
      Clown Catchers (included with House Party or as a download on thesims.com.)
      They will charge a fee to get rid of the clown.  Also, this item
      appreciates over time (thanks to Sahil Javeri for the info).
Decorative #5 ~ Watercolor by J.M.E
      PRICE: $75                         SIZE: Wall - 1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This is a very nice vertical painting that you can hang on a wall.
      Still on the cheap side, too.
Decorative #6 ~ Rubber Tree Plant
      PRICE: $120                        SIZE: 1x1</pre><pre id="faqspan-2">
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Plants
      2nd CATEGORY: Outside
      Despite the name, these plants still need to be watered.  They can
      be put outside or in, your choice.
Decorative #7 ~ Echinopsis Maximus Cactus
      PRICE: $150                        SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Plants
      2nd CATEGORY: Outside
      This is a very nice cactus.  It, well... if it suits your fancy,
      take it.
Decorative #8 ~ Jade Plant
      PRICE: $160                        SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Plants
      2nd CATEGORY: Outside
      I like this plant second to the Rubber Tree, but it is more
      expensive, for the same attributes.
Decorative #9 ~ Poseidon's Adventure Aquarium
      PRICE: $200                        SIZE: 1x1
      ATTRIBUTES: Fun - 1
                  Room - 2
      SUB-CATEGORY: Floor
      2nd CATEGORY: Living Room
      Here it is - the fish tank!  You can get a bit of fun by watching
      them, but you also have to feed them and clean their tank.  The
      tank will also act as a light in the room.
Decorative #10 ~ "Bi-Polar" by Conner I.N.
      PRICE: $240                        SIZE: Wall - 2
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This (painting?) is kind of cool, and it's cheap.  You can get the
      same room rating for a cheaper price, though, if price is your
      competitor.
Decorative #11 ~ "Delusion de Grandeur"
      PRICE: $360                        SIZE: Wall - 1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This is a small, one tile painting, perfect for any room.
Decorative #12 ~ "Fountain of Tranquility"
      PRICE: $700                        SIZE: 1x1
      ATTRIBUTES: Fun - 1
                  Room - 2
      SUB-CATEGORY: Floor
      2nd CATEGORY: Outside
      This fountain is good outside.  It's fun (if you watch it) and adds
      to the outside room.  Unfortunetly, it's also a double price jump
      from the last object.
Decorative #13 ~ Landscape #12,001 by Manny Kopees
      PRICE: $750                        SIZE: Wall - 2
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This is a huge painting - 2 tiles.  It's also really expensive.  It
      would be cheaper just to buy two of the Delusions.
Decorative #14 ~ Bust of Athena by Klassick Repro. Inc.
      PRICE: $875                        SIZE: 1x1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Same attributes as the Landscape painting, but this is one tile
      standing up.  Really small, but really expensive.
Decorative #15 ~ "Scylla and Charybdis"
      PRICE: $1,450                      SIZE: 1x1
      ATTRIBUTES: Room - 4
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      This sculpture of Homer's beasts only raises the room one point,
      but takes a heavy price jump.  Stick with the Bust.
Decorative #16 ~ Snails With Icicles in Nose
      PRICE: $2,140                      SIZE: Wall - 1
      ATTRIBUTES: Room - 5
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      I must admit that the name is not particularly alluring.  The price
      is very steep, but the room rating is high.  Seems a bit low for
      your money, though.  You can, however, enthrall your guests with
      the elegance of snails and icicles in their noses.
Decorative #17 ~ Portrait Grid by Payne A. Pitcher
      PRICE: $3,200                      SIZE: Wall - 1
      ATTRIBUTES: Room - 8
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This portrait grid is very, very expensive, but the room rating
      leaps up three points.  Worth it?  Up to you, but high budget
      is required.
Decorative #18 ~ Grandfather Clock
      PRICE: $3,500                      SIZE: 1x1
      ATTRIBUTES: Room - 7
                  adults only
      SUB-CATEGORY: Floor
      2nd CATEGORY: Study
      I don't know what the point of this object is - it's more expensive
      with a smaller room rating.  Really, I would go for the portrait
      grid over the clock.  Oh, and you've got to wind it every day.
Decorative #19 ~ Blue China Vase
      PRICE: $4,260                      SIZE: 1x1
      ATTRIBUTES: Room - 7
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      This Vase is even worse than the clock - super expensive and low
      room rating.  Save it for the junkyard.
Decorative #20 ~ "Still Life, Drapery and Crumbs"
      PRICE: $7,600                      SIZE: Wall - 2
      ATTRIBUTES: Room - 9
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Attractive room rating, but super high price.  If you've got dough
      to spend, by the Large Black Slab.
Decorative #21 ~ "Large Black Slab" by ChiChi Smith
      PRICE: $12,648                     SIZE: 3x2
      ATTRIBUTES: Room - 10
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Can anyone say "mountain of cash to burn?"
      Here's the big mother of decorative items.  The highest room rating
      possible, but also requires MAJOR bucks.  It's even more expensive
      than the whole Parisienne dining set!  If you've got the dough, it
      does go up in value during the duration of your ownsership, so you
      can sell it for more than you bought it for.  Thanks to Mario (see
      credits).

==========================================================================
|                   The Sims Item Guide - ELECTRONICS                    |
==========================================================================

Electronics #1 ~ FireBrand Smoke Detector
      PRICE: $50                         SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: [none]
      2nd CATEGORY: Miscellaneous
      This is a must buy.  Put it in any room with a fire hazard (stove,
      microwave...)  It will basically call the fire dept. to your house
      automatically.  And it's cheap, for heaven's sakes.  Why wouldn't
      you buy one?  Range is one room.  Put one in the kitchen, for sure,
      and perhaps one by the grill, just in case.
Electronics #2 ~ SCTC BR-8 Standard Telephone
      PRICE: $50                         SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      SUB-CATEGORY: Phones
      2nd CATEGORY: Miscellaneous
      Every family needs a telephone.  Without one, you can't call for
      pizza or invite friends over.  This is a cheap phone that sits on
      a table or end table.  If anyone is sleeping in the room when it
      rings, they will wake up, so don't put one in the bedroom.  If
      you've got a bit of extra money, spring for the wall phone instead.
      Why2K4 (see credits) pointed out to me that this phone is actually
      more expansive because you've got to buy an end table, too.  This
      is true, but it can be cheaper if you put it on a table that's
      already being used for something else (e.g. empty space on the
      kitchen table.)
Electronics #3 ~ SCTC Cordless Wall Phone
      PRICE: $75                         SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Phones
      2nd CATEGORY: Miscellaneous
      Ooh, cordless.  This phone is better than the standard, mostly
      because it doesn't take up table space.  It's actually cheaper than
      the table phone if you need to buy a seperate end table.
Electronics #4 ~ Urchineer Train Set by Rip Co.
      PRICE: $80                         SIZE: 2x1
      ATTRIBUTES: Fun - 2
                  kids only
                  group activity
      SUB-CATEGORY: Other Entertainment
      2nd CATEGORY: Miscellaneous
      This nice little train set is cheap, and can give your kids a quick
      fun boost.  Good for more than one person, too.
Electronics #5 ~ Monochrome TV
      PRICE: $85                         SIZE: 1x1
      ATTRIBUTES: Fun - 2
                  group activity
      SUB-CATEGORY: TVs
      2nd CATEGORY: Living Room
      Here's the most basic TV you can get.  The color TV is the most
      standard, you should only get this one if you can't afford better.
      It's a group activity, too, if you've got several chairs.
Electronics #6 ~ "Down Wit Dat" Boom Box
      PRICE: $100                        SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 2
                  group activity
      SUB-CATEGORY: Stereo
      2nd CATEGORY: Living Room
      This small stereo is great for a bit of fun, if you dance to it.
      Otherwise, drop your fav. MP3 files into the folders of THE SIMS
      and listen to your music in-game.  Put this stereo on a small
      end table and you've got yourself a nice little dance setup.
      If you do add your own MP3 files, you've got yourself a primitive
      CD player.  You can even say "Play Next Song" and it'll pick
      another at random.  You can have as many songs as you want on one
      station, but it becomes quite difficult to play a particular song
      when the stereo picks them at random.
      DIRECTORY: The Sims\Music\Stations
                 Drop the MP3 into the station you want it in.  Also,
                 you can go into the Music\Modes directory to change
                 the music in the neighborhood and build & buy modes.
                 Note that when selecting a song, the game will look in
                 the hard drive folder first, and if there aren't any,
                 go look on the CD.  Therefore, if you drop only one
                 song in any of the folders, the game will play ONLY
                 that song (it won't play that song in addition to the
                 default songs.)  If you want to add your song to the
                 default songs, take the default MP3 files off the SIMS
                 CD (they are in the same directory - Music\Stations)
                 and put them in the corresponding folders on your hard
                 drive.
Electronics #7 ~ SimSafety IV Burgular Alarm
      PRICE: $250                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: [none]
      2nd CATEGORY: Miscellaneous
      A burgular alarm is very important.  It keeps burgulars off your
      property.  It calls the police automatically, since Sims take so
      long to get out of bed.  HINT: Put one on the outside of your home.
      Since the range is one room, it will ring as soon as the burgular
      is within five tiles of the front door (thanks to
      [email protected] for pointing this out.)  You get a $1000 reward
      for the capture, too.
Electronics #8 ~ Trottco 27" Color Television B94U
      PRICE: $500                        SIZE: 1x1
      ATTRIBUTES: Fun - 4
                  group activity
      SUB-CATEGORY: TVs
      2nd CATEGORY: Living Room
      This is really the most standard TV (unless you spring for the
      plasma).  It's a good group activity, and PLEASE buy a couch.
Electronics #9 ~ Zimantz Component Hi-Fi Stereo
      PRICE: $650                        SIZE: 2x1
      ATTRIBUTES: Fun - 3
                  group activity
      SUB-CATEGORY: Stereo
      2nd CATEGORY: Living Room
      This stereo functions the same way as the rest of them... it's
      the cheapest floor-standing stereo.  It's worth it, if you can't
      afford the more expensive one.  Good for parties.
      Thank you to Why2K4 (see credits) for pointing out that I forgot
      to add this item!
      See the Boom Box description (1.4.6) for instructions on playing
      your favorite songs on the stereo.
Electronics #10 ~ OCD Systems SimRailRoad Town
      PRICE: $955                        SIZE: 3x2
      ATTRIBUTES: Fun - 4
                  Room - 3
                  group activity
      SUB-CATEGORY: Other Entertainment
      2nd CATEGORY: Miscellaneous
      Here's the adult version of the train set.  This nicely fashioned
      train system is quite cool.  It's large, and less fun than TV, but
      it's yet another way for you to entertain your guests.
Electronics #11 ~ Moneywell Computer
      PRICE: $999                        SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 3
                  + study
      SUB-CATEGORY: Computers
      2nd CATEGORY: Study
      Here's the cheapest computer you can get.  They are actually quite
      useful - anyone can play on them, and kids can study for school.
      Also, adults can use them to find 3 or 4 jobs at once.
      Unfortunetly, we're already getting to the expensive side.
Electronics #12 ~ Microscotch Covetta Q628-1500JA
      PRICE: $1,800                      SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 5
                  + study
      SUB-CATEGORY: Computers
      2nd CATEGORY: Study
      Here's the next best computer.  It's more on the expensive side,
      but also more fun.  The fun rating goes up two points from the
      last computer.  You can also find a job.  Too bad it's so
      expensive...
Electronics #13 ~ "See Me, Feel Me" Pinball Machine
      PRICE: $1,800                      SIZE: 2x1
      ATTRIBUTES: Fun - 5
                  group activity
      SUB-CATEGORY: Other Entertainment
      2nd CATEGORY: Miscellaneous
      This nice purple pinball machine is yet ANOTHER way to
      entertain and make your guests like you.  If you're a rich buff,
      then by all means, get one.  If you don't got the dough, then
      there are other ways to get just as much fun.
      Mr. Jailburger (see credits) adds that "The See-Me-Feel_Me is what
      Tommy the (later in life) pinball wizard says when he's blind,
      deaf, and mute because he's seen a murder in the who album."
Electronics #14 ~ SSRI Virtual Reality Set
      PRICE: $2,300                      SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 7
      SUB-CATEGORY: Other Entertainment
      2nd CATEGORY: Miscellaneous
      Now, here's something cool.  Unfortunetly, it's so expensive.  But
      wouldn't you love to have your own Virtual Reality Set?  It's a
      self-item, too, though, so no letting guests have a go.
Electronics #15 ~ Strings Theory Stereo
      PRICE: $2,550                      SIZE: 2x1
      ATTRIBUTES: Fun - 5
                  Room - 3
                  group activity
      SUB-CATEGORY: Stereo
      2nd CATEGORY: Living Room
      Ooh!  We may be getting expensive, but these items sure are darned
      cool!  Maxis went all-out in designing the electronics.  Anyway,
      here's the best stereo you can get.  It may be less fun than the
      Virtual Reality set, but it's a group activity and adds to the room
      rating.  So, why not?
      See the Boom Box description (1.4.6) if you want to know how you
      can play your own favorite songs through the stereo.
Electronics #16 ~ The Brahma 2000
      PRICE: $2,800                      SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 7
                  + study
      SUB-CATEGORY: Computers
      2nd CATEGORY: Study
      The difference between the four computers is only the fun rating -
      for an extreme price jump.  If you want it, though, go for it.
Electronics #17 ~ Soma Plasma TV
      PRICE: $3,500                      SIZE: 2x1
      ATTRIBUTES: Fun - 6
                  Room - 2
                  group activity
      SUB-CATEGORY: TVs
      2nd CATEGORY: Living Room
      All right!  Here, at last, is the Plasma TV!  It's so much more fun
      than the old TV - you won't have to watch it for as long.  Also,
      it's a group activity.  You might just buy one so that YOU can look
      at it!
Electronics #18 ~ Meet Marco
      PRICE: $6,500                      SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 9
                  + study
      SUB-CATEGORY: Computers
      2nd CATEGORY: Miscellaneous
      This computer is the most expensive one there is, but it's really
      not THAT much more fun.  It's super expensive, but it is the
      highest scoring fun object.  So, hey, if you've got the money, you
      might buy it.

==========================================================================
|                   The Sims Item Guide - APPLIANCES                     |
==========================================================================
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 * There aren't that many appliances, but they are important.  Mostly  *
 * for the kitchen - they are very important.  Buy the higest scoring  *
 * version, if you can.  Buy a smoke detector with any cooking object, *
 * and STUDY COOKING as soon as possible.  I implore you not to use    *
 * the stove until you have at least two or three Cooking points.      *
 * I know it may not seem like a full kitchen, but if you have the     *
 * Cooking skills, get a stove and no microwave, food processor, or    *
 * toaster oven.  If you keep one of them, your Sims will occasionally *
 * use that instead of the stove, and the food won't be nearly as      *
 * fulfilling.                                                         *
 * Even though the in-game notes say that the dishwashers are adults   *
 * only, kids CAN use them.                                            *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Appliances #1 ~ Mr. Regular-Joe Coffee
      PRICE: $85                         SIZE: 1x1 - Surface
      ATTRIBUTES: Bladder - neg. 1
                  Energy - 1
                  adults only
      SUB-CATEGORY: Pick-Me-Ups
      2nd CATEGORY: Kitchen
      You should buy this little coffee pot, if you can't afford the
      espresso machine.  They are the only two items in the game that
      make your energy go up (without sleeping).  It's worth it,
      even more so if you have guests over and need a short energy boost.
Appliances #2 ~ Brand Name Toaster Oven
      PRICE: $100                        SIZE: 1x1 - Surface
      ATTRIBUTES: Hunger - 1
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Kitchen
      This little toaster oven is the smallest item you can get that
      allows you to cook food.  Buy a smoke detector with this one,
      please - chance of fire is surprisingly high if you haven't studied
      cooking.
Appliances #3 ~ XLR8R Food Processor
      PRICE: $220                        SIZE: 1x1 - Surface
      ATTRIBUTES: Hunger - 2
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Kitchen
      Looks more like a humidifier to me, but hey... what do I know?
      This Food Processor is a different way to prepare food (NOT to cook
      it, as Why2K4 pointed out to me - see credits).  According to my
      less-than-good timing methods, it's faster than cutting it up.
      An almost must-buy, as it saves a lot of time cooking your meals.
      Cheap, too.
Appliances #4 ~ Positive Potential Microwave
      PRICE: $250                        SIZE: 1x1 - Surface
      ATTRIBUTES: Hunger - 2
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Kitchen
      Same attributes as the Food Processor... but a microwave just seems
      like THE THING to get.  Don't ask me, though, I don't know anything
      If you have cooking skills, then buy the stove and the Processor.
Appliances #5 ~ Wild Bill THX-451 Barbecue
      PRICE: $350                        SIZE: 2x2
      ATTRIBUTES: Hunger - 4
                  adults only
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Outside
      Here's a nice grill for your backyard.  Well, I suppose you could
      put it inside, but...
      Well, anyway, it's the only way you can cook hamburgers!  Watch out
      for fires, though - either put a phone or, better yet, a smoke
      detector nearby.
Appliances #6 ~ Junk Genie Trash Compactor
      PRICE: $375                        SIZE: 1x2
      ATTRIBUTES: [none]
      SUB-CATEGORY: Appliances
      2nd CATEGORY: Kitchen
      Shiny Things, Inc. has a whole line of terrific kitchen items!
      Here's a nice trash compactor - it eliminates the need for several
      garbage cans in the kitchen, and you don't need to empty the trash.
      Good buy if you can afford it.
Appliances #7 ~ Dialectic Free Standing Range
      PRICE: $400                        SIZE: 1x1
      ATTRIBUTES: Hunger - 5
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Kitchen
      This nice stove is much better as feeding your Sims than the
      Microwave, but there is a HIGH risk of fire.  Be sure to buy a
      smoke detector.
Appliances #8 ~ Gagmia Simore Espresso Machine
      PRICE: $450                        SIZE: 1x1 - Surface
      ATTRIBUTES: Bladder - neg. 2
                  Energy - 2
                  Fun - 1
                  adults only
      SUB-CATEGORY: Pick-Me-Ups
      2nd CATEGORY: Kitchen
      I can't see any reasons not to buy it!  It's cheap, it gives the
      most energy without sleeping, and on top of all that, it throws in
      a fun point!  So, this is almost a must buy, for those late night
      pick-me-ups.
Appliances #9 ~ Dish Duster Deluxe
      PRICE: $550                        SIZE: 1x2
      ATTRIBUTES: adults only
      SUB-CATEGORY: Appliances
      2nd CATEGORY: Kitchen
      This nice dishwasher will wash you dishes in less time than it
      takes you to wash them.  Unfortunetly, you can't put in one dish
      right after another, it's not THAT fast.  If you can afford it,
      go for the Shiny Things, Inc. model. (Heh, heh, I love
      advertising.)
Appliances #10 ~ Llamark Refrigerator
      PRICE: $600                        SIZE: 1x1
      ATTRIBUTES: Hunger - 6
      SUB-CATEGORY: Refridgerators
      2nd CATEGORY: Kitchen
      Here it is.  This item is absolutely, positively essential to your
      Sims success.  After all, they can't eat without it!  Buy this one,
      or another one, but buy one!  (Personally, I like the Shiny Things
      model!)
Appliances #11 ~ Fuzzy Logic Dishwasher
      PRICE: $950                        SIZE: 1x2
      ATTRIBUTES: adults only
      SUB-CATEGORY: Appliances
      2nd CATEGORY: Kitchen
      All right!  Another fine item by Shiny Things, Inc.  (I love that
      company...)
      Anyway, this dishwasher is mighty fast, and frees up time for other
      stuff.  The only drawback is the price.
Appliances #12 ~ The "Pyrotorre" Gas Range
      PRICE: $1,000                      SIZE: 1x1
      ATTRIBUTES: Hunger - 7
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Kitchen
      Ah, yes, the Shiny Things Stove!
      This nice stove is very good for feeding you Sims - they'll love
      it.  And, it's by Shiny Things, Inc!  The price is a little steep,
      though.
Appliances #13 ~ Porcina Refrigerator Model P1g-S
      PRICE: $1,200                      SIZE: 1x1
      ATTRIBUTES: Hunger - 7
      SUB-CATEGORY: Refridgerators
      2nd CATEGORY: Kitchen
      This is the next best refrigerator - nice, and fills you up well.
Appliances #14 ~ Freeze Secret Refrigerator
      PRICE: $2,500                      SIZE: 1x1
      ATTRBUTES: Hunger - 8
      SUB-CATEGORY: Refridgerators
      2nd CATEGORY: Kitchen
      The refrigerator by Shiny Things, Inc. works well in any kitchen!
      Actually, this one is very nicely designed, and feeds you well.
      The only problem is the extremely steep price tag.

==========================================================================
|                    The Sims Item Guide - PLUMBING                      |
==========================================================================

Plumbing #1 ~ Hydronomic Kitchen Sink
      PRICE: $250                        SIZE: 1x1 - Counter
      ATTRIBUTES: Hygiene - 2
      SUB-CATEGORY: Sinks
      2nd CATEGORY: Kitchen
      This small sink is for washing both your hands and dishes.  You can
      put it in the kitchen or in the bathroom on a bathroom counter.
      TIP: The Hydronomic sink on a counter is the price as a Pedestal
      sink.  So, don't bother adding it up.
      SIZE NOTE: By the way, I say "Counter" instead of "Surface" because
      you can't put a sink on an end table or kitchen table.  Only
      counters.
Plumbing #2 ~ Hygeia-O-Matic Toilet
      PRICE: $300                        SIZE: 1x1 - Wall
      ATTRIBUTES: Bladder - 8
      SUB-CATEGORY: Toilets
      2nd CATEGORY: Bathroom
      This standard toilet is nothing special - it just fills up your
      bladder rating.  Standard toilet.
      SIZE NOTE: The toilet actually sits on the floor, but I added
      "Wall" because it is required to go against the wall (presumably
      because of plumbing).
Plumbing #3 ~ "Andersonville" Pedestal Sink
      PRICE: $400                        SIZE: 1x1
      ATTRIBUTES: Hygiene - 2
      SUB-CATEGORY: Sinks
      2nd CATEGORY: Bathroom
      This sink is good in the bathroom, but can go well other places,
      too.  A bit on the expensive side, but worth it.  The sink is not
      required to go against a wall.  You can place a medicine cabinet
      over the sink and your Sims will still be able to reach it.
Plumbing #4 ~ Epikouros Kitchen Sink
      PRICE: $500                        SIZE: 1x1 - Counter
      ATTRIBUTES: Hygiene - 3
      SUB-CATEGORY: Sinks
      2nd CATEGORY: Kitchen
      This kitchen sink is slightly better for washing you hands, but
      doubles the price.  Well, doubles the basins, too, so I guess it's
      logical...
      SIZE NOTE: See the Hydronomic Kitchen Sink (1.6.1).
Plumbing #5 ~ SpaceMiser Shower
      PRICE: $650                        SIZE: 1x1
      ATTRIBUTES: Hygiene - 6
      SUB-CATEGORY: Showers
      2nd CATEGORY: Bathroom
      This is the basic, and only shower.  It will clean you off.  If you
      need comfort instead, take a bath.  The shower is not required to
      go against a wall.
Plumbing #6 ~ Justa Bathtub
      PRICE: $800                        SIZE: 2x1
      ATTRBITUES: Comfort - 3
                  Hygiene - 6
      SUB-CATEGORY: Bathtubs
      2nd CATEGORY: Bathroom
      It's not that much more expensive than a shower, and it gives
      comfort as well.  The downside is that Sims take more time when
      they are bathing.  The bathtub takes up two tiles, and both tiles
      next to it must be free as well, so the Sim can turn it on and
      then get in.
Plumbing #7 ~ Flush Force 5 XLT
      PRICE: $1,200                      SIZE: 1x1 - Wall
      ATTRIBUTES: Comfort - 4
                  Bladder - 8
      SUB-CATEGORY: Toilets
      2nd CATEGORY: Bathroom
      Here is the all-powerful slef-flushing toilet!  At last, no more
      telling your Sims to flush!  It even gives you comfort and has a
      fast modem!  Very worth it, but has quite a price tag.
      SIZE NOTE: See the Hygeia-O-Matic Toilet (1.6.2)
Plumbing #8 ~ Sani-Queen Bathtub
      PRICE: $1,500                      SIZE: 2x1
      ATTRIBUTES: Comfort - 5
                  Hygiene - 8
      SUB-CATEGORY: Bathrubs
      2nd CATEGORY: Bathroom
      Here's a medium bathtub - it's very nice, but also quite expensive.
Plumbing #9 ~ Hydrothera Bathtub
      PRICE: $3,200                      SIZE: 2x2
      ATTRIBUTES: Comfort - 8
                  Hygiene - 10
      SUB-CATEGORY: Bathtubs
      2nd CATEGORY: Bathroom
      This bathtub is incredibly expensive, but also very nice.  You've
      gotta dip deep into your pockets for this one.  Unfortunetly, it's
      also for only one person.  Requires a large bathroom, as well.
      If you do buy one, take a look at which side the fauct is on,
      because this side cannot be against the wall.  Of course, you can
      eliminate the problem by not putting it against a wall, but this
      requires a huge bathroom.
Plumbing #10 ~ WhirlWizard Hot Tub
      PRICE: $6,500                      SIZE: 2x2
      ATTRIBUTES: Comfort - 6
                  Hygiene - 2
                  Fun - 2
                  adults only
                  group activity
      SUB-CATEGORY: Bathtubs
      2nd CATEGORY: Outside
      With five whole attributes and an out-of-this-world price tag of
      over $6,000, this hot tub is the best you can get.  It holds four
      people, and is very luxurious.  It's also a bit of fun - and a
      group activity.  Unfortunetly, the price!  [gag]

==========================================================================
|                    The Sims Item Guide - LIGHTING                      |
==========================================================================

Lighting #1 ~ Bottle Lamp
      PRICE: $25                         SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      This tiny, cheap light it perfect for any low-class family.  It's
      not a floor light, though - you need to buy an endtable or put it
      on a free space on a desk or kitchen table.
Lighting #2 ~ Halogen Heaven Lamp by Contempto
      PRICE: $50                         SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      Ah, yes, Contempto.  Get second-rate items here, from couches to
      lights!
      This is the cheapest floor lamp available.  It doesn't need a
      seperate table.  It is cheaper than the Bottle Lamp/endtable
      combo, though the Bottle Lamp would be cheaper if you just stick
      it on an existing table.
Lighting #3 ~ Garden Lamp by Lunatech
      PRICE: $50                         SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Outside
      This small lamp is made for outside, in your garden (well, duh.)
      Anyway, this small little lamp just sits on the ground.  Good to
      line your sidewalk with if you take your trash out late at night,
      or leave early in the morning.  Remember, if it's dark out when
      you leave, then your room rating will go down right before you get
      in the car.  Not good.
Lighting #4 ~ Love 'n Haight Lava Lamp
      PRICE: $80                         SIZE: 1x1 - Surface
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Other Lights
      2nd CATEGORY: Miscellaneous
      This lava lamp is very cheap, and adds to the room value.  You need
      to put it on a table, though, or buy a special end table.
Lighting #5 ~ Ceramiche Table Lamp
      PRICE: $85                         SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      Here's the second cheapest table lamp, available for a cheap price,
      too.  Looks a little nicer than the previous lamps, but you do need
      to put it on a table.
Lighting #6 ~ Lumpen Lumeniat Floor Lamp
      PRICE: $100                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      The second floor lamp available goes for only $100, and is rather
      nice.
Lighting #7 ~ Elite Reflections Chrome Lamp
      PRICE: $180                        SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      This little table lamp is very sleek and elegant.  The only
      downside is that it is expensive for a low budget, and you do have
      to put it on a table.
Lighting #8 ~ SC Electric Co. Antique Lamp
      PRICE: $300                        SIZE: 1x1 - Surface
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      This lamp is also a table lamp, but it's antique.  It might
      appreicate over time, if you try hard enough.
Lighting #9 ~ Torchosteronne Floor Lamp
      PRICE: $350                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      This very nice floor lamp is a marvel to have, and it adds to the
      room value.  The downside, as always, is price.

==========================================================================
|                 The Sims Item Guide - MISCELLANEOUS                    |
==========================================================================

  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * There are no sub-categories for these items because they are        *
  * miscellaneous: a whole bunch of different items bunched together.   *
  * So, it would be next to impossible to group them.                   *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Miscellaneous #1 ~ Trash Can
      PRICE: $30                         SIZE: 1x1
      ATTRIBUTES: [none]
      2nd CATEGORY: Miscellaneous
      This little item is very important if you can't afford the Junk
      Genie.  It can't hold much, though, so you might need several if
      you have a big load.  Of course, if you are lazy, you could buy
      one, fill it up quickly, then sell it for full price!
Miscellaneous #2 ~ SnoozMore Alarm Clock
      PRICE: $30                         SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      2nd CATEGORY: Bedroom
      This alarm clock will wake you up two hours before you start work.
      It needs to go on a table, though it might be easier just to wake
      your Sim up manually.
Miscellaneous #3 ~ Magical Mystery Toy Box
      PRICE: $50                         SIZE: 3x1
      ATTRIBUTES: Fun - 2
                  kids only
      2nd CATEGORY: Bedroom
      This toy box is for the kids, though they can't play together.
      It needs three tiles (3x1) though, which is a bit big.
Miscellaneous #4 ~ Narcisco Wall Mirror
      PRICE: $100                        SIZE: Wall - 1
      ATTRIBUTES: + charisma
                  adults only
      2nd CATEGORY: Bedroom
      This mirror will go well in the office or bedroom - it's for
      practicing your Charisma.
Miscellaneous #5 ~ Medicine Cabinet
      PRICE: $125                        SIZE: Wall - 1
      ATTRIBUTES: Hygiene - 1
                  + charisma
      2nd CATEGORY: Bathroom
      This mirror is meant to go in the bathroom.  You can work on your
      Charisma, or brush your teeth.  It gives you a quick & small
      Hygiene boost.  You can put the mirror behind your sink and the
      Sims will still be able to use it.
Miscellaneous #6 ~ Narcisco Floor Mirror
      This mirror is like the Wall Mirror, but will stand on the floor.
      PRICE: $150                       SIZE: 1x1
      ATTRIBUTES: + charisma
                  adults only
      2nd CATEGORY: Bedroom
Miscellaneous #7 ~ Will Lloyd Wright Doll House
      PRICE: $180                       SIZE: 1x1
      ATTRIBUTES: Fun - 2
                  group activity
      2nd CATEGORY: Bedroom
      I love the description on this one!  Take a look... remind you
      of anything?
Miscellaneous #8 ~ Cheap Pine Bookcase
      PRICE: $250                       SIZE: 1x1
      ATTRIBUTES: Fun - 1
                  + cooking
                  + mechanical
                  + study
      2nd CATEGORY: Study
      This is the cheapest bookcase you can buy.  You can read a book,
      for fun, or study Cooking & Mechanical.  Kids can also study for
      school.
Miscellaneous #9 ~ Pinegulcher Dresser
      PRICE: $250                       SIZE: 2x2
      ATTRIBUTES: [none]
      2nd CATEGORY: Bedroom
      Dressers are used for changing your clothes (permanently).  Also,
      you can change into your swimsuit, work clothes, PJs, and formal
      wear.  This is the cheapest one.
Miscellaneous #10 ~ "Dimanche" Folding Easel
      PRICE: $250                       SIZE: 1x1
      ATTRIBUTES: Fun - 2
                  + creativity
      2nd CATEGORY: Study
      This easel is used for painting pictures.  You can increase your
      Creativity, and it is also fun.  As an added bonus, you can sell
      your pictures!  (not for much until you get a higher Creativity)
Miscellaneous #11 ~ Kinderstuff Dresser
      PRICE: $300                       SIZE: 2x2
      ATTRIBUTES: [none]
      2nd CATEGORY: Bedroom
      This dresser is for the kids - goes great with the Kindestuff
      Nightstand.  They can change their clothes, too.
Miscellaneous #12 ~ Chuck Matewell Chess Set
      PRICE: $500                       SIZE: 1x1
      ATTRIBUTES: Fun - 2
                  + logic
                  group activity
      2nd CATEGORY: Study
      This very nice chess set is great - it increases your logic.  Two
      people can play together and both will earn logic points.  You
      need to buy chairs to put next to the set.
Miscellaneous #13 ~ Armishim Bookcase
      PRICE: $500                       SIZE: 1x1
      ATTRIBUTES: Fun - 2
                  + cooking
                  + mechanical
                  + study
      2nd CATEGORY: Study
      This is the second bookcase - fun if you read for fun.  The fun
      rating is slightly higher.
Miscellaneous #14 ~ Traditional Oak Armoire
      PRICE: $550                       SIZE: 2x2
      ATTRIBUTES: Room - 1
      2nd CATEGORY: Bedroom
      This nice little chest of drawers is actually quite nice and
      elegant.  It doesn't have any special features, but it does give
      one to the room value.
Miscellaneous #15 ~ SuperDoop Basketball Hoop
      PRICE: $650                       SIZE: 4x1
      ATTRIBUTES: Fun - 4
                  group activity
      2nd CATEGORY: Outside
      This basketball hoop goes outside (obivously), preferably on
      a basketball court.  It's very good for your active Sims to play
      around, but it doesn't buiuld Body.  Sorry.
Miscellaneous #16 ~ Exerto" Benchpress Exercise Machine
      PRICE: $700                       SIZE: 3x1
      ATTRIBUTES: + body
                  adults only
      2nd CATEGORY: Miscellaneous
      This exercise machine may be a bit on the expensive side, yes, but
      it is the fastest way to up the Body skill.  You can also gain body
      points in the swimming pool, but there is not indicator bar and it
      takes quite a bit longer.  The machine does eat up energy, so don't
      use it right before you go to work.
      Thanks to [email protected].
Miscellaneous #17 ~ Buchman Wood Beverage Bar
      PRICE: $800                       SIZE: 2x1
      ATTRIBUTES: Hunger - 1
                  Fun - 3
                  Room - 2
      2nd CATEGORY: Dining Room
      It may be a bit on the expensive side, yes, but very useful.  With
      this little item, you can have a drink or serve your guests drinks.
      Your kids can even make themselves a soda or something, now isn't
      that cool?  Quick pick-me-up - that is, a small & quick hunger
      boost right before work or bed.
Miscellaneous #18 ~ Libri di Regina Bookcase
      PRICE: $900                       SIZE: 2x1
      ATTRIBUTES: Fun - 3
                  + cooking
                  + mechanical
                  + study
      2nd CATEGORY: Study
      This is the fanciest bookcase you can buy, and it increases your
      Fun rating if you are reading without studying (you know, casual
      reading...)  Note that this bookcase take up two tiles, instead of
      one tile like that other two book cases.
Miscellaneous #19 ~ Antique Armoire
      PRICE: $1,200                     SIZE: 2x2
      ATTRIBUTES: Room - 2
      2nd CATEGORY: Bedroom
      This is yet another clothes dresser, except that it's antique and
      expensive.
Miscellaneous #20 ~ The Funinator Deluxe
      PRICE: $1,200                     SIZE: 3x3
      ATTRIBUTES: Fun - 5
                  kids only
                  group activity
      2nd CATEGORY: Outside
      Now, THIS one looks like FUN.  It's a custom built home swingset,
      only without the swings.  Major fun for the kids, especially if you
      have more than one.  Really worth it, if you've got the cash.
Miscellaneous #21 ~ Chimeway & Daughters Piano
      PRICE: $3,500                     SIZE: 2x2
      ATTRIBUTES: Fun - 4
                  Room - 3
                  + creativity
                  group activity
      2nd CATEGORY: Living Room
      Here's a nice piano for you.  It's a great item - creativity while
      have lots of fun at the same time.  Adds to the room value, too,
      except for the fact that it's REALLY expensive.  Multiple people,
      too, unlike the easel.
Miscellaneous #22 ~ Aristoscratch Pool Table
      PRICE: $4,200                     SIZE: 3x2
      ATTRIBUTES: Fun - 6
                  adults only
                  group activity
      2nd CATEGORY: Living Room
      This very nice looking pool table is a good way for many people to
      have fun - but it's expensive.  There are better ways to have fun
      if you can't afford this.  Can you say "Plasma TV?"

==========================================================================
|               The Sims Item Guide - SECONDARY CATEGORIES               |
==========================================================================
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * Here is a list of all the items sorted into their secondary         *
  * The attributes & description aren't included in this list - if you  *
  * need those, find the item in the list above.  I've included the     *
  * primary category next the item name.  If you need the price or      *
  * attributes, find it in the list above.                              *
  * *Note* that this list, like the in-came catalogue, is organized     *
  * by price.  The most expensive item in each category is last in      *
  * that category's list.                                               *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

LIVING ROOM
   Sioux Sity Wicker Chair - Seating
   Monochrome TV - Electronics
   "Down Wit Dat" Boom Box - Electronics
   Comtempto Loveseat - Seating
   Indoor-Outdoor Loveseat - Seating
   Recycled Couch - Seating
   Poseidon's Adventure Aquarium - Decorative
   Contempto Couch - Seating
   SimSafari Sofa - Seating
   "Back Slack" Recliner - Seating
   Country Class Armchair - Seating
   Country Class Loveseat - Seating
   Pinstripe Loveseat from Zecutire - Seating
   Pinstripe Sofa from Zecutire - Seating
   "Citronel" from Chiclettina Inc. - Seating
   Country Class Sofa - Seating
   Trocotto 27" Color Television B94U - Electronics
   Zimantz Component Hi-Fi Stereo - Electronics
   "Von Braun" Recliner - Seating
   Luxuraire Loveseat - Seating
   "The Deiter" by Werkbunnst - Seating
   Dolce Tutti Frutti Sofa - Seating
   Strings Thing Stereo - Electronics
   Soma Plasma TV - Electronics
   Chimeway & Daughters Piano - Miscellaneous
   Aristoscratch Pool Table - Miscellaneous

DINING ROOM
   Werkbunnst All Purpose Chair - Seating
   NuMica Folding Card Table - Surfaces
   Colonial Legacy Dining Table - Surfaces
   Touch of Teak Dinette Chair - Seating
   London "Mesa" Dining Design - Surfaces
   Empress Dining Room Chair - Seating
   Buchman Wood Beverage Bar - Miscellaneous
   Parisienne Dining Table - Surfaces
   Parisienne Dining Chair - Seating

BEDROOM
   SnoozMore Alarm Clock - Miscellaneous
   Pinegulcher End Table - Surfaces
   Magical Mystery Toy Box - Miscellaneous
   Wicked Breeze End Table - Surfaces
   KinderStuff Nightstand - Surfaces
   Narcisco Wall Mirror - Miscellaneous
   "Anywhere" End Table - Surfaces
   Imperious Island End Table - Surfaces
   Narcisco Floor Mirror - Miscellaneous
   Will Lloyd Wright Doll House - Miscellaneous
   Modern Mission End Table - Surfaces
   Pinegulcher Dresser - Miscellaneous
   Sumpto End Table - Surfaces
   Spartan Special - Seating
   KinderStuff Dresser - Miscellaneous
   Tyke Nyte Bed - Seating
   Cheap Eazzzzze Double Sleeper - Seating
   Traditional Oak Armoire - Miscellaneous
   Napoleon Sleigh Bed - Seating
   Antique Armoire - Miscellaneous
   Modern Mission Bed - Seating

STUDY
   Mesquite Desk/Table - Surfaces
   "Posture Plus" Office Chair - Seating
   London "Cupertino" Collection Desk/Table - Surfaces
   "Dimanche Folding Easel" - Miscellaneous
   Cheap Pine Bookcase - Miscellaneous
   Chuck Matewell Chess Set - Miscellaneous
   Amishim Bookcase - Miscellaneous
   The "Redmond" Desk/Table - Surfaces
   Libri di Regina Bookcase - Miscellaneous
   Moneywell Computer - Electronics
   Microscotch Corvetta Q628-1500JA - Electronics
   The Brahma 2000 - Electronics
   Grandfather Clock - Decorative
   Meet Marco - Electronics

KITCHEN
   Mr. Regular-Joe Coffee - Appliances
   Brand Name Toaster Oven - Appliances
   NuMica Kitchen Counter - Surfaces
   XLR8R Food Processor - Appliances
   Hydronomic Kitchen Sink - Plumbing
   Positive Potential Microwave - Appliances
   Tiled Counter - Surfaces
   Junk Genie Trash Compactor - Appliances
   Dialectic Free Standing Range - Appliances
   Gagmia Simore Espresso Machine - Appliances
   Epikouros Kitchen Sink - Plumbing
   Dish Duster Deluxe - Appliances
   Llamark Refrigerator - Appliances
   "Barcelona" Incurve Counter - Surfaces
   "Barcelona" Outcurve Counter - Surfaces
   Fuzzy Logic Dishwasher - Appliances
   The "Pyrotorre" Gas Range - Appliances
   Porcina Refrigerator Model P1g-S - Appliances
   Freeze Secret Refrigerator - Appliances

BATHROOM
   Medicine Cabinet - Miscellaneous
   Hygeia-O-Matic Toilet - Plumbing
   "Andersonville" Pedestal Sink - Plumbing
   Count Blanc Bathroom Counter - Surfaces
   SpaceMiser Shower - Plumbing
   Justa Bathtub - Plumbing
   Force Flush 5 XLT - Plumbing
   Sani-Queen Bathtub - Plumbing
   Hydrothera Bathtub - Plumbing

OUTSIDE
   Pink Flamingo - Decorative
   African Violet - Decorative
   Spider Plant - Decorative
   "Roxana" Geranium - Decorative
   Garden Lamp by lunatech - Lighting
   Rubber Tree Plant - Decorative
   Echinopsis Maximus Cactus - Decorative
   Deck Chair by Surviall - Surfaces
   Jade Plant - Decorative
   Backwoods Table by Survivall - Surfaces
   Parque Fresco del Aire Bench - Seating
   Wild Bill THX-451 Barbecue - Appliances
   SuperDoop Basketball Hoop - Miscellaneous
   "Fountain of Tranquility" - Decorative
   The Funinator Deluxe - Miscellaneous
   WhirlWizard Hot Tub - Plumbing

MISCELLANEOUS
   Bottle Lamp - Lighting
   Trash Can - Miscellaneous
   "Tragic Clown" Painting - Decorative
   FireBrand Smoke Detector - Electronics
   SCTC BR-8 Standard Telephone - Electronics
   Halogen Heaven Lamp by Contempto - Lighting
   SCTC Cordless Wall Phone - Electronics
   Watercolor by J.M.E. - Decorative
   Love n' Haight Lava Lamp - Lighting
   Urchineer Train Set - Miscellaneous
   Ceramiche Table Lamp - Lighting
   Lumpen Lumeniat Floor Lamp - Lighting
   Elite Reflections Chrome Lamp - Lighting
   "Bi-Polar" by Conner I.N. - Decorative
   SimSafety IV Burgular Alarm - Electronics
   SC Electric Co. Antique Lamp - Lighting
   Torchosteronne Floor Lamp - Lighting
   "Delusions de Grandeur" - Decorative
   "Exerto" Benchpress Exercise Machine - Miscellaneous
   Landscape #12,001 by Manny Kopees - Decorative
   Bust of Athena by Klassick Repro. Inc. - Decorative
   OCD Systems SimRailRoad Town - Electronics
   "Scylla and Charybdis" - Decorative
   "See Me, Feel Me" Pinball Machine
   Snails With Icicles in Nose - Decorative
   SSRI Virtual Reality Set - Electronics
   Portrait Grid by Payne A. Pitcher - Decorative
   Blue China Vase - Decorative
   "Still Life, Drapery and Crumbs" - Decorative
   "Large Black Slab" by ChiChi Smith - Decorative

/--------------------------------------\
|  Chapter Two: Livin' Large Item Guide  |
\--------------------------------------/

==========================================================================
|                   Livin' Large Item Guide - SEATING                    |
==========================================================================

Seating #1 ~ Satinistics Reproduction Armchair
      PRICE: $155                        SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Check out this electric blue chair.  Meant to go with the Loveseat.
Seating #2 ~ Sir Laxalot Dinette Chair
      PRICE: $210                        SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Dining Chairs
      2nd CATEGORY: Dining Room
      This nice heart-shaped chair goes great in any room!  There isn't
      really anything that it goes with - even though it IS a dinette
      chair.  It might go well with the NuMica table.
Seating #3 ~ Satinistics Loveseat
      PRICE: $240                        SIZE: 2x1
      ATTRIBUTES: Comfort - 3
                  Energy - 4
      SUB-CATEGORY: Couches
      2nd CATEGORY: Living Room
      This loveseat goes with, well, duh.  You can, of course, sleep on
      it for a slight boost in energy.  Matching electric blue.</pre><pre id="faqspan-3">
Seating #4 ~ The M Chair
      PRICE: $299                        SIZE: 1x1
      ATTRIBUTES: Comfort - 5
      SUB-CATEGORY: Dining Chairs
      2nd CATEGORY: Dining Room
      This is actually a pretty cool chair - kind of futuristic.  It's
      fairly good in the comfort department.  Meant to go with the M
      table in the dining room.  You could put it in the family room,
      too, I suppose.
Seating #5 ~ Etherette Lounger
      PRICE: $335                        SIZE: 1x1
      ATTRIBUTES: Comfort - 5
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      This chair isn't quite as blue, but it still sure can get your
      attention.  It's actually quite cool... sculpted in a way to look
      really neat.  But, hey, do I know?
Seating #6 ~ Frogg
      PRICE: $460                        SIZE: 1x1
      ATTRIBUTES: Comfort - 6
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Well, hmm...  This is a nice, purple chair.  The design itself
      is quite interesting, with half of the backside raised above the
      other half.  In terms of attributes, it scores higher than the
      Lounger.
Seating #7 ~ Velvet Sofasaurus
      PRICE: $575                        SIZE: 3x1
      ATTRIBUTES: Comfort - 6
                  Energy - 5
      SUB-CATEGORY: Sofas
      2nd CATEGORY: Living Room
      This sofa is really quite cool.  It is actually a nice sofa for a
      fair price... though it might not appeal to everyone's tastes.
      Actually, this sofa has +1 Comfort over the Country Class model...
      this sofa is a nice compromise between the pre-Livin' Large
      Country Class and the also pre-LL Loveseat.
Seating #8 ~ Egg Chair
      PRICE: $840                        SIZE: 1x1
      ATTRIBUTES: Comfort - 7
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Ah, now here's something everyone can be proud of; the all-powerful
      Egg Chair.  This chair gives you a modern, sophisticated feel for
      less than a grand.  Looks nice, actually, and the Comfort ain't
      bad either.
Seating #9 ~ Ebonized Victorian Chair
      PRICE: $1,200                      SIZE: 1x1
      ATTRIBUTES: Comfort - 9
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      This chair would actually go well with the bright red wallpaper
      that shipped with Livin' Large.  This is a family room version.
      If you want one for around the dinner table, there's the El Tomayo
      with same price, attributes, and shade of red, but it's a dining
      chair.
Seating #10 ~ The Manchester
      PRICE: $1,200                      SIZE: 1x1
      ATTRIBUTES: Comfort - 7
                  Room - 4
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Personally, this is a great chair.  Same price as the red pair, and
      it does take a hit in Comfort, but it is a nice color, and the room
      skyrockets.
Seating #11 ~ El Tamayo Dining Chair
      PRICE: $1,200                      SIZE: 1x1
      ATTRIBUTES: Comfort - 9
      SUB-CATEGORY: Dining Chairs
      2nd CATEGORY: Dining Room
      This dining chair is much like the Victorian, except that you can
      put it in the dining room.
Seating #12 ~ Duke of Earle Throne Chair
      PRICE: $1,440                      SIZE: 1x1
      ATTRIBUTES: Comfort - 8
                  Room - 2
      SUB-CATEGORY: Dining Chairs
      2nd CATEGORY: Living Room
      This nice chair is meant for the living room, not the dining room,
      like many seem to think.  It's a great chair if you're going for
      the castle theme; put some by the fireplace and you'll get great
      results.
Seating #13 ~ Le Grande Guignol Loveseat
      PRICE: $1,445                      SIZE: 2x1
      ATTRIBUTES: Comfort - 7
                  Energy - 5
                  Room - 4
      SUB-CATEGORY: Couches
      2nd CATEGORY: Living Room
      This nice loveseat suggests elegance and refinement.  It's nice,
      but if you've got three space available, then I would say that the
      pre-LL Tutti Frutti Sofa has it beat in Comfort.
Seating #14 ~ "Red Matter" Sofa from Studio Bakonmi
      PRICE: $1,600                      SIZE: 3x1
      ATTRIBUTES: Comfort - 9
                  Energy - 5
                  Room - 3
      SUB-CATEGORY: Sofas
      2nd CATEGORY: Living Room
      This curved sofa looks cool, though not very comfortable.  Still,
      it goes very well in a predominately red room.  Unfortunetly, it
      has the same attributes as the pre-LL Tutti Frutti Sofa, for nearly
      $150 more.  Basically, you have to decide if appearance or cost is
      more important.
Seating #15 ~ Gothic Revival Bench
      PRICE: $2,000                      SIZE: 3x1
      ATTRIBUTES: Comfort - 7
                  Energy - 5
                  Room - 5
      SUB-CATEGORY: Sofas
      2nd CATEGORY: Living Room
      This bench clearly goes in a castle theme.  It takes a hit in
      Comfort, but balances the difference with a nice room rating.
Seating #16 ~ Antique Four Poster Bed
      PRICE: $3,650                      SIZE: 3x2
      ATTRIBUTES: Comfort - 10
                  Energy - 9
                  Room - 4
      SUB-CATEGORY: Beds
      2nd CATEGORY: Bedroom
      This bed is very comfortable, and is worth the heavy price.  The
      "four poster" part of the bed, however, look very awkward when
      place in the home.
Seating #17 ~ The Vibromatic Heart Bed
      PRICE: $4,500                      SIZE: 3x2
      ATTRIBUTES: Comfort - 10
                  Energy - 8
      SUB-CATEGORY: Beds
      2nd CATEGORY: Bedroom
      Well, here it is.  This bed has been talked about, praised, blasted,
      and everything in-between.  It is the answer to many Sim-ers dreams.
      It allows you the option to "Play In Bed" (you may interpret that
      as you wish.)  Note that the bed is quite expensive; the initial
      cost is one killer, and every time you select "Vibrate," you must
      pay $20.  Not cheap.

==========================================================================
|                   Livin' Large Item Guide - SURFACES                   |
==========================================================================

Surfaces #1 ~ Rampa Lopside End Table
      PRICE: $79                         SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      This is basically an elephant statue with a flat surface on its
      back.
Surfaces #2 ~ The Queen's Rose End Table
      PRICE: $399                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      Apparently, Maxis didn't see the need to make more cheap surface
      items, hence the price jump.  This is an expensive end table,
      overtaking the pre-LL Sumpto End Table as the most expensive.
      Actually, I would take the Sumpto over the Rose, as the Sumpto
      adds to your Room rating.
Surfaces #3 ~ Cornerstone Counter
      PRICE: $425                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      Here's the counter that will go with the Castle theme.
Surfaces #4 ~ Retratech Dining Table
      PRICE: $450                        SIZE: 3x2
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      This table is mostly white.  Actually, it's a nice, big table,
      and it's hard to go wrong with white.  If you're not sure, take
      this table.  You can always sell it back later.
Surfaces #5 ~ The M Table
      PRICE: $850                        SIZE: 3x2
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      This table is actually quite cool, but it all really boils down
      to what you like best.  Meant to go with the M Chair, of course.
Surfaces #6 ~ O'Mann Partners Desk
      PRICE: $999                        SIZE: 2x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Desks
      2nd CATEGORY: Study
      This is now the most expensive desk.  You know, a desk is a desk
      is a desk.  Personally, I like the pre-LL Redmond better.
Surfaces #7 ~ El Tomayo Plank Table
      PRICE: $1,500                      SIZE: 3x2
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      This table is not the most expensive.  Fortunetly, the El Toyamo
      matching chair is not nearly as expensive.  This set looks really
      cool if you can afford it.

==========================================================================
|                 Livin' Large Item Guide - DECORATIVE                   |
==========================================================================

Decorative #1 ~ What a Gas! Party Balloons
      PRICE: $50                         SIZE: 1x1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Floor
      2nd CATEGORY: Outside
      These party balloons look great.  They bring your room way up and
      are very cheap.  They are good for parties, just remember that
      they pop within a day.  When they all pop, your room rating goes
      down, and you can't delete them.  You have to physically clean
      them up, and they block your path, too.  Originally a downloadable
      item, now included with Livin' Large.
Decorative #2 ~ "The Forgotten Guinea Pig"
      PRICE: $60                         SIZE: Wall - 2
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This guinea pig painting has a huge description, which forms into
      a poem.  I haven't actually tried to buy this painting, yet, so I
      don't know if it has some adverse effect on your family.  Perhaps
      it just brings back bad memories of the Trojan Horse pet.
      Update: Looking at this painting will cure the Guinea Pig sickness.
      Thanks to Crovax.
Decorative #3 ~ "Tongue of the Tiger"
      PRICE: $60                         SIZE: Wall - 1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Nice tiger painting.
Decorative #4 ~ "Tahitian Eye" by Nick N. Borrow
      PRICE: $60                         SIZE: Wall - 1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Another nice painting.  The item's value does appreciate over time, as
      the item description suggests (thanks to Sahil Javeri for the info).
Decorative #5 ~ Potted Palm
      PRICE: $90                         SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Outside
      This small palm tree will go well with lots of other things,
      especially cactuses and the like.
Decorative #6 ~ Guinea Pig
      PRICE: $120                        SIZE: 1x1 - Surface
      ATTRIBUTES: Room - 2
                  group activity
      SUB-CATEGORY: [none]
      2nd CATEGORY: Living Room
      This item is somewhat more famous, and, its first appearance
      was before Livin' Large, as a download off of thesims.com.  This
      item became well known because it could make your Sims sick, which
      had never happened before, and not many Sim-ers really knew how to
      heal their Sims.  You get sick if the guinea pig bites you and
      its cage is dirty.  Solution: keep the cage clean.  To cure your
      sickness, buy the Guinea Pig painting and look at it.  Thanks to
      Crovax for pointing this out.
Decorative #7 ~ Bird of Paradise
      PRICE: $170                        SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Plants
      2nd CATEGORY: Outside
      This is actually a pretty cool plant, i.e. it looks cool.  If you
      like it, buy it.  Like I said in the beginning, many of the
      Decorative items appeal to taste, so go for looks, and don't worry
      so much about cash on hand.
Decorative #8 ~ Cuckoo Clock
      PRICE: $180                        SIZE: Wall - 1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Study
      This item was also a download available off of thesims.com, before
      it joined the collection on the Livin' Large CD.  This cuckoo clock
      will "cuckoo" a few times every day, including once at 6am.  It
      might just be useful as an alarm clock, but it may "cuckoo" in the
      middle of the night, too, I don't really remember.  The secondary
      category is Study, so you might just follow their advice and put
      it in there.
Decorative #9 ~ Christmas Tree
      PRICE: $199                        SIZE: 2x2
      ATTRIBUTES: Fun - 4
                  Room - 2
      SUB-CATEGORY: Floor
      2nd CATEGORY: Living Room
      This is a really cool item.  Not only is it a light that's
      constantly on, but it also brings your room rating up.  You can
      "open a present" for an immediate fun boost.  Unfortunely, there
      are only a few presents under the tree, and when they run out,
      you've got to buy a new tree (sigh.)
Decorative #10 ~ Old Movie Prop
      PRICE: $210                        SIZE: Wall - 1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This old movie prop looks like it would go well in a castle
      environment.
Decorative #11 ~ Deer Master Trophy
      PRICE: $390                        SIZE: Wall - 1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      If you want to look and feel like a hunter, you can put one of
      these on the wall and buy a bearskin rug, and you'll be all set.
Decorative #12 ~ Floor Rug by Leopard Life
      PRICE: $460                        SIZE: 3x3
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Carpets
      2nd CATEGORY: Study
      This floor rug looks really cool, and is apparently leopard skin.
      This is a brand new subcategory (Decorative/Rugs) that was created
      by Livin' Large; there are two others, as well.
Decorative #13 ~ "David" by DeLux Sculpture
      PRICE: $510                        SIZE: 1x1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Nice golden statue.  Nicely carved, all golden, and some, er, NICE
      red dotted shorts round out the thing.
Decorative #14 ~ Trajicklowna Cloisonne Urn
      PRICE: $580                        SIZE: 1x1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Okay, it doesn't take a Harvard graduate to notice something about
      the title of this item: Trajicklowna (or, Tragic Klown).  Hinting
      at something?  I don't know.  If you do, let me know!  Also, this
      item does appreciate over time (thanks to Sahil Javeri for the info.)
Decorative #15 ~ Granite Guard Lion
      PRICE: $650                        SIZE: 1x1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Nice Guard Lion that can go at the end of your sidewalk or
      something like that.
Decorative #16 ~ "Space Chicken" Macquette
      PRICE: $790                        SIZE: 1x1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Here's an interesting sculpture.
Decorative #17 ~ "Hazard the Guess" by Connor Tiist
      PRICE: $950                        SIZE: Wall - 1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellanoeus
      This painting is quite plain, except for the few dabs of color
      here and there.
Decorative #18 ~ "Blind Date" by I. Rony
      PRICE: $1,020                      SIZE: Wall - 2
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Well, this painting sure captures your attention.  This is a huge
      painting, not only taking up two wall spaces, and is bigger
      vertically than horizontally!  Surely an attention grabber.
Decorative #19 ~ Empty Circles Again (Seriograph) by N.I. Strane
      PRICE: $1,100                      SIZE: Wall - 1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This is a pretty cool painting that is mostly a swirl of color and
      black.  Really neat to look at, though a bit on the expensive side.
Decorative #20 ~ Schwa Carpet
      PRICE: $1,300                      SIZE: 2x3
      ATTRIBUTES: Room - 4
      SUB-CATEGORY: Carpets
      2nd CATEGORY: Study
      Here's another item that joins the rug subcategory; and another
      carpet.  This one isn't quite as big as the 3x3s, taking up three
      less squares in one direction.
Decorative #21 ~ Head in a Jar Curio
      PRICE: $1,470                      SIZE: 1x1
      ATTRIBUTES: Room - 4
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Well, it's a curio, all right.  I'm not sure if it has some strange
      effect on your Sim, but it would go well in a castle.  This item does
      appreciate over time (thanks to Sahil Javeri for the info.)
Decorative #22 ~ Estate Sale Conversation Piece
      PRICE: $1,750                      SIZE: 1x1
      ATTRIBUTES: Room - 4
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellanoeus
      Here you go: the perfect castle piece.  A skeleton in a cage is the
      perfect item for any castle dungeon.
Decorative #23 ~ Highbrau Coat of Arms
      PRICE: $1,800                      SIZE: Wall - 1
      ATTRIBUTES: Room - 4
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Another coat of arms.  Could go well a bunch of places; best
      probably in the castle.
Decorative #24 ~ "Cosine Cathedral" by S. Neverdunne
      PRICE: $3,300                      SIZE: 2x1
      ATTRIBUTES: Room - 6
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Enormous price jump here, but the Room rating is pretty good.  Not
      only that, but the piece actually looks good, too.  Nice
      sculpture of curving lines and neat colors.
Decorative #25 ~ Sham Tiger Skin Rug
Decorative #26 ~ Faux Bearskin Rug
      PRICE: $4,300                      SIZE: 3x3
      ATTRIBUTES: Room - 7
      SUB-CATEGORY: Carpets
      2nd CATEGORY: Study
      Note that these two rugs are $4,300 each, and they are not a set.
      Good for the aspiring hunter.  They look nice in front of a
      fireplace or on a cold castle floor.
Decorative #27 ~ White Rhino Re-enactment
      PRICE: $4,800                      SIZE: Wall - 2
      ATTRIBUTES: Room - 7
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Again, for the aspiring hunter.  There are a whole bunch of
      objects that can all go together in the hunter's collector room.
Decorative #28 ~ Judith Peynter - Self Portrait
      PRICE: $5,000                      SIZE: Wall - 1
      ATTRIBUTES: Room - 7
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      A nice picture of Mrs. Judith Peynter.
Decorative #29 ~ Black Tree Tapestry
      PRICE: $8,100                      SIZE: Wall - 1
      ATTRIBUTES: Room - 9
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Now were getting into the REAL expensive stuff.  Nice Room rating,
      though.
Decorative #30 ~ "Eruption of Decadence" Tapestry
      PRICE: $8,100                      SIZE: Wall - 2
      ATTRIBUTES: Room - 9
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Another nice tapestry.
Decorative #31 ~ Antique Persian Rug
      PRICE: $8,200                      SIZE: 3x3
      ATTRIBUTES: Room - 7
      SUB-CATEGORY: Carpets
      2nd CATEGORY: Study
      Nice rug.  Strangely enough, it's expensive but takes a hit in
      Room!?  Oh, well.  It's an antique, maybe it goes up in value?
      Get back to me if you know: [email protected]
Decorative #32 ~ Shabycratah Figure
      PRICE: $13,000                     SIZE: 1x1
      ATTRIBUTES: Room - 10
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Finally, we are down to the last three Decorative, all having the
      highest possible Room rating.  This one looks like it belongs in
      Egypt, but if you've got the cash, put a couple outside your
      home.  They look great.
Decorative #33 ~ "La Gargouille" Ornamental Sculpture
      PRICE: $13,100                     SIZE: 1x1
      ATTRIBUTES: Room - 10
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Another sculpture to go outside, quite like the other one.
Decorative #34 ~ Suit of Armor
      PRICE: $15,000                     SIZE: 1x1
      ATTRIBUTES: Room - 10
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Here's a Suit of Armor, tying the most expensive item at $15,000.
      Goes well in a castle (duh).  It should appreciate over time (thanks to
      Sahil Javeri for the info.)

==========================================================================
|                 Livin' Large Item Guide - ELECTRONICS                  |
==========================================================================

Electronics #1 ~ Wurl 'N' Hurl Retro Jukebox
      PRICE: $1,199                      SIZE: 1x1
      ATTRIBUTES: Fun - 3
                  Room - 2
                  group activity
      SUB-CATEGORY: Other Entertainment
      2nd CATEGORY: Living Room
      This item was originally available as a stand-alone on the Visa
      RankIt website.  It's now in Livin' Large, and will play your
      favorite songs, providing you drop the correct MP3 in the correct
      folder.
Electronics #2 ~ Viva PGT Home Casino
      PRICE: $1,750                      SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 2
                  adults only
      SUB-CATEGORY: Other Entertainment
      2nd CATEGORY: Study
      Nice home casino.  You can gamble, and hope to get paid off.  Goes
      on a table.
Electronics #3 ~ Meet Servo
      PRICE: $15,000                     SIZE: 2x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: [none]
      2nd CATEGORY: Miscellaneous
      Yahoo!  Servo is fantastic!  And, what better company to make this
      fine product... Shiny Things, Inc!  My favorite SimCompany, in
      case you hadn't guessed.  Shiny Things, Inc makes a whole line of
      kitchen appliances including top-notch refridgerators and stoves.
      Oh, right, about the item.  Servo is basically a robotic maid.
      He'll do everything a maid does, including making the beds, washing
      dishes, cleaning the beds, and everything inbetween.  You can even
      tell him to serve dinner!  It won't cost your the normal $20,
      Servo will serve it immediately (i.e. he doesn't have to prepare
      or cook it.)  The only downside is that his cooking doesn't fulfill
      hunger very much.  Very useful if you are running late and need
      a quick meal.  I believe he will do gardening work, as well, but
      don't hold me on that one.  He will also get rid of those pesky
      cockroaches.
      Basically, if you've got lots of cash, Servo is a great investment.
      You'll never need a maid again!
      Update: Servo does do gardening.  Thanks to Adam V. who pointed that
      out to me.


==========================================================================
|                 Livin' Large Item Guide - APPLIANCES                   |
==========================================================================

Appliances #1 ~ CiaoTime Moderna Cooktop
      PRICE: $1,100                      SIZE: 1x1 - Surface
      ATTRIBUTES: Hunger - 7
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Kitchen
      This nice stove goes on a counter, instead of standing alone like
      the pre-LL ranges.  So, before, you'd have to interrupt your nice
      sequence of Barcelona counters to fit in a stove.  Now, you can
      continue your sequence without interruption.  Unfortunetly, the
      attributes are the same as the Shiny Things, Inc. model, but the
      base price is more expensive, and you have to pitch for the
      counter as well.  So, looks are not cheap.
Appliances #2 ~ Olde Thyme Restored Oven
      PRICE: $1,600                      SIZE: 1x1
      ATTRIBUTES: Hunger - 9
      SUB-CATEGORY: Cooking
      2nd CATEGORY: Kitchen
      This oven is made to be at home in the castle theme.  It is more
      expensive than even the CiaoTime (base price), but you might want
      to consider this model even for the non-Castle.  The Hunger rating
      it higher than all the other stoves.
Appliances #3 ~ Olde Thyme Victual Preservatorium
      PRICE: $2,750                      SIZE: 1x1
      ATTRIBUTES: Hunger - 9
      SUB-CATEGORY: Refridgerators
      2nd CATEGORY: Kitchen
      Basically, a fancy way of saying "Castle Refridgerator."  This
      nice fridge is completely black, made for a castle.  Again, you
      might consider it even if you don't have a castle, as the Hunger
      rating is one higher than the Shiny Things' Freeze Secret.  It
      IS the most expensive fridge.
      Hey, you knew a castle wouldn't be cheap.  Makes you wonder how
      all the monarchs of the European empires were able to afford
      those complex forts that we visit as tourists.  So that's where
      our tax dollars are going, huh?


==========================================================================
|                  Livin' Large Item Guide - PLUMBING                    |
==========================================================================

Plumbing #1 ~ In-house Outhouse
      PRICE: $350                        SIZE: 1x1 - Wall
      ATTRIBUTES: Hygiene - neg. 1
                  Bladder - 8
                  Room - 2
      SUB-CATEGORY: Toilets
      2nd CATEGORY: Bathroom
      Well, ugh.  That's the first word that comes to mind.  It's a state-
      of-the-art toilet, state-of-the-art for the eleventh century, that
      is.  Standard castle toilet, but it's not very clean.  Strangely
      enough, it does add to the room value.
      Remember that this has "Wall" attached to it under Size.  This is
      because that while toilets are sitting on the floor, they must be
      attached to the wall.
Plumbing #2 ~ Stonewash Sink
      PRICE: $600                        SIZE: 1x1 - Counter
      ATTRIBUTES: Hygiene - 3
                  Room - 1
      SUB-CATEGORY: Sinks
      2nd CATEGORY: Kitchen
      This is actually a great sink, even out of the castle.  It has the
      highest Hygiene rating for any sink, and it adds to the Room value
      for a cheap price.
      This has a "Counter" on it instead of "Surface" under Size because
      sinks cannot be put on tables, only counters.
Plumbing #3 ~ "Suds du Solei" Antique Tub
      PRICE: $2,000                      SIZE: 2x1
      ATTRIBUTES: Comfort - 6
                  Hygiene - 9
      SUB-CATEGORY: Bathtubs
      2nd CATEGORY: Bathroom
      Nice tub, actually, for the Castle, or in any fancy house.


==========================================================================
|                  Livin' Large Item Guide - LIGHTING                    |
==========================================================================

Lighting #1 ~ White Globe Sconce
      PRICE: $35                         SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      Originally a download, this is the cheapest wall light you can get.
      Wall lights are very useful because more often than not, your
      floor space is more limited.
Lighting #2 ~ Hawaiian Fantasy Tiki Torch
      PRICE: $70                         SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Outside
      This one looks, well, Hawaiian.  It's a nice torch, those kinds of
      things you see to keep bugs away.  They would go well outside.
Lighting #3 ~ Oval Glass Sconce
      PRICE: $85                         SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      This one was also a download.  It's the next cheapest wall light.
Lighting #4 ~ "Torchemada" Wall Torch
      PRICE: $110                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      Yet another wall "light" or torch.
Lighting #5 ~ Top Brass Sconce
      PRICE: $110                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      This wall light was also originall a download.
Lighting #6 ~ Femme de Luxe Lamp
      PRICE: $120                        SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      Here's a nice little lamp that sits on a surface - looks like those
      kinds of lamps they had back in the colonial days.
Lighting #7 ~ Greek Fire Garden Lamp
      PRICE: $125                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Outside
      This lamp almost looks Chinese in a way... but it's meant to sit
      outside on your porch to light the night.
Lighting #8 ~ "Cupidity" Art Lamp
      PRICE: $130                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      Basically a lamp with a cupid as its base.
Lighting #9 ~ Blue Plate Special Sconce
      PRICE: $135                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      Originally a download, this was my favorite wall light.  Looks
      very cool... even more so when it's on.
Lighting #10 ~ Neon Flamingo Sign
      PRICE: $149                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      Originally a download, this was a very nice bar light that Maxis
      offered up.  You could put it by your beverage bar and it'll
      look great.
Lighting #11 ~ Gam Sarfatti Floor Lamp
      PRICE: $160                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      This nice lamp looks like it has a huge, rounded, red shade.  Oh,
      well, most of the upcoming lamps are more interesting than cool,
      but that's what you get, right?
Lighting #12 ~ "Blue Note" Floor Lamp
      PRICE: $170                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      If it weren't for the title, I'd think that this is a table lamp.
      Nope, it is actually a floor lamp, and the shade is a complex array
      of blue colors.
Lighting #13 ~ Menorah
      PRICE: $175                        SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      The menorah in included with Livin' Large.  Nice little glow is
      givin off, but it does require a surface.
Lighting #14 ~ Mica Tube Lamp
      PRICE: $180                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      This tall, tubey lamp would be great for one of those futuristic
      houses.
Lighting #15 ~ Torchosteronne Table Lamp
      PRICE: $200                        SIZE: 1x1 - Surface
      ATTRIBUTES: [none]
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      This is, perhaps, one of my favorite new items.  My favorite lamp
      before Livin' Large was the Torchosteronne Floor Lamp, and now
      they have a table lamp to match.  Yahoo!
Lighting #16 ~ The "Methanopolis" Floor Lamp
      PRICE: $250                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      Well, if the name says anything about it, it's powered by methane.
      Hope it doesn't blow up.  Nice red, though.
Lighting #17 ~ The Biomushric Floor Lamp
      PRICE: $250                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      This is, uh, nice.  Certainly fulfills the "Bio" part of the name.
      Yes, very interesting.
Lighting #18 ~ NeoRococo Wall Sconce
      PRICE: $300                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      This sconce was NOT originally a download, but it still is quite
      cool.  Blue lamp, might go well in a castle.
Lighting #19 ~ The KranialKone Light
      PRICE: $300                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      Here's another cool lamp.  The lamp shade is basically a cone, with
      a cool design to boot.  Not only that, but it adds to the room
      value.
Lighting #20 ~ "Torchemada" Candelabra
      PRICE: $330                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      This torch is very nice.  Also comes in a neat wall version to fit
      all your Castle needs.
Lighting #21 ~ "Sisters of Mercy" Candelabra
      PRICE: $360                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      The wall version of the Candelabra torch.  Perfect for a Castle.
Lighting #22 ~ Knight Niche Light Piece
      PRICE: $1,150                      SIZE: Wall - 1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      Perfect for a Castle.  Unfortunetly, the price skyrockets.  Hey,
      you knew a Castle wouldn't be cheap.
Lighting #23 ~ The Firey Friary Midieval Garden Lamp
      PRICE: $1,150                      SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Outside
      Expensive, yes, but perfect for the gardens of your castle.  Every
      castle has gardens... does yours?

==========================================================================
|               Livin' Large Item Guide - MISCELLANEOUS                  |
==========================================================================

  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * There are no sub-categories for these items because they are        *
  * miscellaneous: a whole bunch of different items bunched together.   *
  * So, it would be next to impossible to group them.                   *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Miscellaneous #1 ~ Professional Trash Can
      PRICE: $40                         SIZE: 1x1
      ATTRIBUTES: [none]
      2nd CATEGORY: Miscellaneous
      This trash can was originally available for download.  It's
      basically a trash can that's colored black.
Miscellaneous #2 ~ Dungeon Dumpster
      PRICE: $45                         SIZE: 1x1
      ATTRIBUTES: [none]
      2nd CATEGORY: Miscellaneous
      Well, duh.  Everyone who inhabits a castle must have a castle
      themed trash can.
Miscellaneous #3 ~ Little Voodoo Dolly
      PRICE: $65                         SIZE: 1x1 - Surface
      ATTRIBUTES: Fun - 1
                  adults only
      2nd CATEGORY: Study
      Nice little voodoo kit.  You can hurt people with it - I'm not
      exactly sure if it effects your relationship or not.  Note that it
      can only be used by adults, on adults.  So, don't buy it if there's
      only one adult in your household.  I suppose you could use it on
      friends, though :P
Miscellaneous #4 ~ Sky Scorcher Fireworks Kit
      PRICE: $90                         SIZE: 1x1
      ATTRIBUTES: Fun - 2
      2nd CATEGORY: Outside
      It's cheap, it's cool.  Don't launch them inside, or there's a very
      good chance of starting a fire.
Miscellaneous #5 ~ Elephant Foot Trash Can
      PRICE: $230                        SIZE: 1x1
      ATTRIBUTES: [none]
      2nd CATEGORY: Miscellaneous
      This trash can resembles an elephant's foot.  Not the most elegant,
      but if you can put up with the looks, it does hold more trash than
      the standard ones.
Miscellaneous #6 ~ Antique Lamp
      PRICE: $375                        SIZE: 1x1 - Surface
      ATTRIBUTES: Room - 1
      2nd CATEGORY: Living Room
      The most famous lamp in the whole neighborhood.  The genie
      contained inside sometimes grants... bad wishes.  Try it.  You
      get a wish a day.  Only adults can wish, but kids can view the lamp.
Miscellaneous #7 ~ Makutu Tiki Dresser
      PRICE: $510                        SIZE: 2x2
      ATTRIBUTES: [none]
      2nd CATEGORY: Bedroom
      Going Hawaiian?  Here's the dresser for you - matches the Tiki
      Torches.
Miscellaneous #8 ~ Guido
      PRICE: $560                        SIZE: 2x2
      ATTRIBUTES: Room - 2
      2nd CATEGORY: Bedroom
      Here's a cool dresser.  It's kinda futuristic - but it adds to the
      room value, at any rate.
Miscellaneous #9 ~ Beejaphone Guitar
      PRICE: $580                        SIZE: 1x1
      ATTRIBUTES: Fun - 2
                  + creativity
                  group activity
      2nd CATEGORY: Living Room
      Here's a nice guitar.  It's the only new way to raise your
      creativity, besides the old easel.
      Correction: The piano can also raise your creativity level.  Thanks
      to [email protected] who pointed this out to me.
Miscellaneous #10 ~ KraftKing Woodworking Table
      PRICE: $720                        SIZE: 2x1
      ATTRIBUTES: + mechanical
                  adults only
      2nd CATEGORY: Study
      Now, here's a great investment.  You can make cute little garden
      gnomes that you can put out in your garden.  Okay, they might
      explode, but still... Actually, aside from raising your mechanical,
      these gnomes will raise in value as you make more.  So, before too
      long, you'll be able to make 10+ a day, each one selling for $50+.
      Quite a bit of money to be made there.
      NOTE: All right, after some usage, I have decided that my numbers
      were somewhat pessimistic.  Actually, gnomes sell for $100 if you
      have full Mechanical skill.  Not only that, but you can make
      15-20 gnomes per day, if you work all day.  For those of you who
      can't do the math, that's almost $2000 a day for making gnomes.
      I added that as an "alternate career," so check out the Career
      Analysis for a description.
Miscellaneous #11 ~ Madame Blahbatfry Crystal Ball
      PRICE: $760                        SIZE: 1x1
      ATTRIBUTES: adults only
      2nd CATEGORY: Study
      This crystal ball will give you suggestions about your future.
      Some of the messages are a little confusing, but you would be wise
      to follow them.  Sometimes you'll get rewarded with skills/friends
      if you follow the ball's advice.
      Note that it is very difficult to orient this, because each of the
      four sides of the ball look the same, so you don't really know
      which side your Sim will want to sit down on.  Good luck.
Miscellaneous #12 ~ "The Swing" Bookshelf
      PRICE: $910                        SIZE: 1x1
      ATTRIBUTES: Fun - 3
                  + cooking
                  + mechanical
                  + study
      2nd CATEGORY: Study
      This is a modern day bookshelf.  It bit expensive, but it looks
      cool.
Miscellaneous #13 ~ The "Concoctanation Station"
      PRICE: $980                        SIZE: 2x1
      ATTRIBUTES: + logic
                  adults only
      2nd CATEGORY: Study
      Here's a cool chemistry set.  According to the box, you can make
      eight different potions (though you can't choose which one you
      make).  There's blue, which will refresh your Sim, or green, which
      will make an evil clone, or... well, we want to leave SOME
      surprises, don't we?  See for yourself what happens.
Miscellaneous #14 ~ Baroque Optilopticon
      PRICE: $1,100                      SIZE: Wall - 1
      ATTRIBUTES: Room - 2
                  + charisma
                  adults only
      2nd CATEGORY: Bedroom
      Nice mirror.  It's big, gold, and expensive.  Thanks to Carmine who
      pointed out that I actually had written "creativity" as opposed to
      "charisma."
Miscellaneous #15 ~ Horwitz "Star-Track" Backyard Telescope
      PRICE: $2,100                      SIZE: 1x2
      ATTRIBUTES: Fun - 4
                  + logic
      2nd CATEGORY: Outside
      The telescope that can help you gain logic.  Apparently, if you
      use it too much, you can get abducted by aliens.  Try it if you
      dare...
Miscellaneous #16 ~ Fantzi di Pantza Dresser
      PRICE: $2,500                      SIZE: 2x2
      ATTRIBUTES: Room - 4
      2nd CATEGORY: Bedroom
      Nice dresser.  Unfortunetly, it's the most expensive.  It does add
      quite a bit to the room.
Miscellaneous #17 ~ Liebefunkenmann Piano
      PRICE: $5,399                      SIZE: 3x2
      ATTRIBUTES: Fun - 4
                  Room - 6
                  + creativity
                  group activity
      2nd CATEGORY: Living Room
      Yet another piano.  It helps your creativity go up, and it's more
      "roomy" than the other piano.

==========================================================================
|             Livin' Large Item Guide - SECONDARY CATEGORIES             |
==========================================================================
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * Here is a list of all the items sorted into their secondary         *
  * The attributes & description aren't included in this list - if you  *
  * need those, find the item in the list above.  I've included the     *
  * primary category next the item name.  If you need the price or      *
  * attributes, find it in the list above.                              *
  * *Note* that this list, like the in-came catalogue, is organized     *
  * by price.  The most expensive item in each category is last in      *
  * that category's list.                                               *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

LIVING ROOM
   Guinea Pig - Decorative
   Satinistics Reproduction Armchair - Seating
   Menorah - Lighting
   Christmas Tree - Decorative
   Satinistics Loveseat - Seating
   Etherette Lounger - Seating
   Antique Lamp - Miscellaneous
   Frogg - Seating
   Velvet Sofasaurus - Seating
   Beejaphone Guitar - Miscellaneous
   Wurl 'N' Hurl Retro Jukebox - Electronics
   The Manchester - Seating
   Ebonized Victorian Chair - Seating
   Duke of Earle Throne Chair - Seating
   Le Grande Guignol Loveseat - Seating
   "Red Matter" Sofa from Studio Bakonmi - Seating
   Liebefunkenmann Piano - Miscellaneous

DINING ROOM
   Sir Laxalot Dinette Chair - Seating
   The M Chair - Seating
   Beach Boss Beverage Bar - Miscellaneous
   The M Table - Surfaces
   El Tomayo Dining Chair - Seating
   El Tomayo Plank Table - Surfaces

BEDROOM
   Rampa Lopside End Table - Surfaces
   The Queen's Rose ENd Table - Surfaces
   Makutu Tiki Dresser - Miscellaneous
   Guido - Miscellaneous
   Baroque Optiloptican - Miscellaneous
   Fantzi di Pantza Dresser - Miscellaneous
   The Vibromatic Heart Bed - Seating

STUDY
   Little Voodoo Dolly - Miscellaneous
   Cuckoo Clock - Miscellaneous
   Floor Rug by Leopard Life - Decorative
   KraftKing Woodworking Table - Miscellaneous
   Madame Blahbatfry Crystal Ball - Miscellaneous
   "The Swing" Bookshelf - Miscellaneous
   The "Concoctanation Station" - Miscellaneous
   O'Mann Partners Desk - Surfaces
   Schwa Carpet - Decorative
   Viva PGT Home Casino - Electronics
   Sham Tiger Skin Rug - Decorative
   Faux Bearskin Rug - Decorative
   Antique Persian Rug - Decorative

KITCHEN
   Cornerstone Counter - Surfaces
   Retratech Dining Table - Surfaces (Don't know how THIS one slipped in)
   CiaoTime 360 Moderna Cooktop - Appliances
   Olde Thyme Restored Oven - Appliances
   Olde Thyme Victual Preservatorium - Appliances

BATHROOM
   In-house Outhouse - Plumbing
   Stonewash Sink - Plumbing
   "Suds du Solei" Antique Tub - Plumbing

OUTSIDE
   What a Gas! Party Balloons - Decorative
   Hawaiian Fantasy Tiki Torch - Lighting
   Sky Scorcher Fireworks Kit - Miscellaneous
   Potted Palm - Decorative
   Greek Fire Garden Lamp - Lighitng
   The Firey Friary Medieval Garden Lamp - Lighting
   Horrorwitz "Star-Track" Backyard Telescope - Miscellaneous

MISCELLANEOUS
   White GLobe Sconce - Lighting
   Professional Trash Can - Miscellaneous
   Dungeon Dumpster - Miscellaneous
   "Tongue of the Tiger" - Decorative
   "Tahitian Eye" by Nick N. Borrow - Decorative
   "The Forgotten Guinea Pig" - Decoartive
   Oval Glass Sconce - Lighting
   Top Brass Sconce - Lighting
   "Torchmada" Wall Torch - Lighting
   Femme de Luxe Lamp - Lighting
   Cupidity Art Lamp - Lighting
   Blue Plate Special Sconce - Lighting
   Neon Flamingo Sign - Lighting
   Gam Sarfatti Floor Lamp - Lighting
   "Blue Note" Floor Lamp - Lighting
   Mica Tube Lamp - Lighting
   Torchosteronne Table Lamp - Lighting
   Old Movie Prop - Decorative
   Elephant Foot Trash Can - Miscellaneous
   The Biomushric Floor lamo - Lighting
   "The Methanopolis" Floor Lamp - Lighting
   NeoRocco Wall Sconce - Lighting
   The KranialKone Light - Lighting
   "Torchemada" Candelabra - Lighting
   "Sisters of Mercy" Wall Candelabra - Lighting
   Deer Master Trophy - Decorative
   "David" by DeLux Sculpture - Decorative
   Trajicklowna Cloisonne Urn - Decorative
   Granite Guard Lion - Decorative
   "Space Chicken" Marquette - Decorative
   "Hazard the Guess" by Connor Triist - Decorative
   "Blind Date" by I. Roney - Decorative
   Empty Circles Again (Seriograph) by N.I. Strane - Decorative
   Knight Niche Light Piece - Lighting
   Head in a Jar Curio - Mescellaneous
   Estate Sale Conversation Piece - Decorative
   Highbrau Coat of Arms - Decorative
   "Cosine Cathedral" by S. Neverdunne - Decorative
   White Rhino Re-enactment - Decorative
   Judith Peynter - Self Portrait - Decorative
   "Eruption of Decadence" Tapestry - Decorative
   Black Tree Tapestry - Decorative
   Shabycratah Figure - Decorative
   "La Gargouille" Ornamental Sculpture - Decorative
   Introducing Servo - Electronics
   Suit of Armor - Decorative

/---------------------------------------\
|  Chapter Three: House Party Item Guide  |
\---------------------------------------/

=========================================================================
|                   House Party Item Guide - SEATING                    |
=========================================================================

Seating #1 ~ Freedom Chair
      PRICE: $165                        SIZE: 1x1
      ATTRIBUTES: Comfort - 1
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      This, uh, distinctive chair takes over the spot of cheapest chair
      previously held by the Sioux Sity chair and the red dining chair.
      Made out of hay, meant to go with the Cowboy set.  Not that
      comfortable, as you can imagine.
Seating #2 ~ Rusty Redneck Barrel Chair
      PRICE: $95                        SIZE: 1x1
      ATTRIBUTES: Comfort - 2
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      A little ol' barrel made chair.  I'm not exactly sure which set
      this fits into, if it fits into a set, but it is another chair that
      you can buy on the cheap and it is slightly more comfortable than
      sitting on hay.
Seating #3 ~ "Magneti" Inflatable Fun Chair
Seating #4 ~ "Biome" Inflatable Fun Chair
Seating #5 ~ "Aquaqu" Inflatable Fun Chair
      PRICE: $109 per chair             SIZE: 2x1
      ATTRIBUTES: Comfort - 3
                  Room - 1
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      These chairs are exactly the same, except in different colors.
      Basically, they are air chairs, if you've seen them in stores or
      not.  Kind of cool.  They all match with their respective couches.
Seating #6 ~ Surplus Theatre Seating
      PRICE: $153                       SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Here's a nice little theatre seat.  They can go by themselves, but
      they really do look like theatre seats if you put them together in
      a row.  Of course, they don't have guest amenities like cupholders,</pre><pre id="faqspan-4">
      but I've never actually seen a Sim holding a cup.  Maybe that
      doesn't matter...
Seating #7 ~ Tiki Drean Dining Chair
      PRICE: $175                       SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Dining Chairs
      2nd CATEGORY: Dining Room
      This dining chair is made specifically to go with the Tiki Dream
      Dining Table.
Seating #8 ~ "Sky Surfer" Inflatable Sofa
Seating #9 ~ "Verdette" Inflatable Sofa
Seating #10 ~ "Psycha" Inflatable Sofa
      PRICE: $190                       SIZE: 2x1
      ATTRIBUTES: Comfort - 3
                  Energy - 5
                  Room - 1
      SUB-CATEGORY: Couches
      2nd CATEGORY: Living Room
      I must admit that I think air chairs are kinda cool - but I haven't
      yet seen an air sofa on the market.  These are two-seater sofas
      you can take a nap on.  In case you hadn't already guessed, they go
      with their matching color Inflatable Fun Chair.
Seating #11 ~ Chair of the Future
      PRICE: $203                       SIZE: 1x1
      ATTRIBUTES: Comfort - 3
      SUB-CATEGORY: Dining Chairs
      2nd CATEGORY: Dining Room
      Here's a rather cool looking chair.  They go very well with the
      Artist's Concept Table, kind of a futuristic set.  They aren't that
      expensive, either.
Seating #12 ~ Tropi-Cone Island Chair
      PRICE: $315                       SIZE: 1x1
      ATTRIBUTES: Comfort - 5
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Here's a nice Luau chair.
Seating #13 ~ Plushie Mushie Pleasure Chair
      PRICE: $329                       SIZE: 1x1
      ATTRIBUTES: Comfort - 5
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Well...hmm.  I really don't know what to think about this chair.
      Don't hold me to this, but I believe that it is meant to go with
      the Efficiency Table (but I could be wrong).
Seating #14 ~ Tropi-Cone Sofa
      PRICE: $535                       SIZE: 3x1
      ATTRIBUTES: Comfort - 5
                  Energy - 5
      SUB-CATEGORY: Sofas
      2nd CATEGORY: Living Room
      Well, gee, what might this sofa go with?  I'll give you one guess.
Seating #15 ~ Cowch Country Lounger
      PRICE: $1,115                     SIZE: 1x1
      ATTRIBUTES: Comfort - 8
                  Room - 1
      SUB-CATEGORY: Chairs
      2nd CATEGORY: Living Room
      Here's a chair that is strictly cowboy set.  Despite being in a
      specific set, this chair is very comfortable, and it might not hurt
      to have this chair in your house regardless of the setting.
Seating #16 ~ Cowch Country Sofa
      PRICE: $1,350                     SIZE: 3x1
      ATTRIBUTES: Comfort - 8
                  Energy - 5
                  Room - 1
      SUB-CATEGORY: Sofas
      2nd CATEGORY: Living Room
      The matching cowboy couch is still very comfortable.  While not up
      to par with some of the Livin' Large couches in terms of attributes,
      it has a decent price tag.

==========================================================================
|                   House Party Item Guide - SURFACES                    |
==========================================================================

Surfaces #1 ~ Freedom End Table
      PRICE: $40                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      Here's a nice 'ol end table made out of hay.  As you can imagine,
      this fine product goes with the Freedom Chair.
Surfaces #2 ~ The Elegant Chef's End Table
      PRICE: $50                        SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Dining Room
      This nice chef's end table will work in any environment, though it
      makes an excellent table for the punch bowl, sitting next to The
      Elegant Chef Buffet Table.  Works for parties!
Surfaces #3 ~ "Lola Mona" Occasional Table
      PRICE: $170                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: End Tables
      2nd CATEGORY: Bedroom
      Here's another end table, this one for the Luau setting.
Surfaces #4 ~ Efficiency Table
      PRICE: $179                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      This is a brand new type of dining table -  1x1 dining table, the
      likes of which Simers have never seen before!  Very cool, actually,
      as Sims can still comfortably sit one on each side, making a very
      small and compact dining area that seats four.  There are a few new
      tables like this in House Party.
Surfaces #5 ~ Wicked Breeze Counter
      PRICE: $180                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      This is supposed to be a counter, I suppose, though my first
      thought was an end table.  You could use it for either, I suppose.
      Anyway, this is a nice counter to go with the Luau setting.
Surfaces #6 ~ Cape Crab Coastside Counter
      PRICE: $249                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      Here's a very nice, elegant counter in a pleasant shade of blue.
      I don't really know if it fits into a set or not, but it will go
      well in many kitchen settings.
Surfaces #7 ~ Efficiency Table Plus!
      PRICE: $275                       SIZE: 2x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      Here's an expansion of the Efficiency Table, for those of you who
      are still space-conscious, but need a little extra room.  This is a
      nice 2x1 table that will comfortably seat six people.
Surfaces #8 ~ Country Counter
      PRICE: $276                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      Here's another counter that looks like it was from the same people
      who designed the Cape Crab Counter - except with a different theme.
      This counter is clearly meant to go with the Cowboy setting.
Surfaces #9 ~ Artist's Concept Table
      PRICE: $349                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      Here's another small, 1x1 dining table that seats four.  This one
      is quite cool, as it is probably meant to go with the Rave setting
      (though I label it futuristic).
Surfaces #10 ~ Tiki Dream Dining Table
      PRICE: $379                       SIZE: 3x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Dining Tables
      2nd CATEGORY: Dining Room
      Here's a dining table that is much longer than it is wide.  Meant
      to go with the Luau setting.  For your information, this table can
      only accomodate six people, as you cannot put a chair between two
      other chairs on the long side.
Surfaces #11 ~ ScienStone Wall Counter
      PRICE: $425                       SIZE: Wall - 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      Here's a very interesting counter - one that does not touch the
      floor and is entirely supported by the wall.  Very nice, but the
      downside is that it must be attached to a wall, so you can't put
      one in the middle of the kitchen.  Under Size, I put "Wall - 1x1"
      as opposed to "Wall - 1" because the counter does need a wall, but
      it also uses up one floor tile.  Note that, like toilets, it
      requires being next to a wall, but you can still put other wall
      items (such as paintings) above it.
Surfaces #12 ~ The Smart Counter
      PRICE: $432                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Counters
      2nd CATEGORY: Kitchen
      Despite this item's description, it does not offer any special food
      or hunger bonuses with cooking.  It just looks cool - fits in with
      the Rave setting.

==========================================================================
|                  House Party Item Guide - DECORATIVE                   |
==========================================================================

Decorative #1 ~ Jack-O-Latern
      PRICE: $27                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Floor
      2nd CATEGORY: Outside
      Here's a nice cheap ornament that will up your Room value just a
      bit.  If you don't own House Party, this item is also a download
      off of thesims.com.
Decorative #2 ~ Desert Not Lawn Ornament
      PRICE: $70                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      This is a cowboy lawn ornament.  I suppose it's supposed to go
      outside.
Decorative #3 ~ "Amaizing" Lawn Ornament
      PRICE: $89                        SIZE: 1x1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Another Cowboy lawn ornament.  Nice wheat.  You could make a
      convincing hedge maze out of this, though it would probably take
      up a whole lot.
Decorative #4 ~ Queen Vivanco Roses
      PRICE: $99                        SIZE: 1x1 - Surface
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Plants
      2nd CATEGORY: Miscellaneous
      These are actually very nice roses.  They are meant to go on a
      table.  Also available as a download item off of thesims.com.
Decorative #5 ~ Jungle Jumble Import Display
      PRICE: $151                       SIZE: Wall - 1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Wall/Painting
      2nd CATEGORY: Miscellaneous
      Here's a nice imported Luau wall display.  It actually looks quite
      cool, though it's a bit on the expensive side for only a one room
      rating.
Decorative #6 ~ Pacific Island Relic
      PRICE: $198                       SIZE: Wall - 1
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Painting
      2nd CATEGORY: Miscellaneous
      Another Luau relic that you can place on your wall.  A bit more
      realistic in terms of price:room rating ratio.
Decorative #7 ~ "Duke Tubula" Memorial Surf Board
      PRICE: $230                       SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Despite initial appearances, this is not a wall hanging (which is
      what I thought at first. Silly me).  Yet another item in the deluge
      of Luau themed Decorative items.
Decorative #8 ~ Scraps Ranch Rag Rug
      PRICE: $233                       SIZE: 3x2
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Carpets
      2nd CATEGORY: Study
      Finally, we deviate from the Luau setting.  Here, we see a nice rug.
      From the description, you might think that it's a cowboy rug, but
      it does fit well into any setting.  Rugs are nice because they look
      nice, but Sims can also walk on them and you can put other items (
      i.e. bookshelves, sofas, etc.) on top of them.
Decorative #9 ~ Savant-Naif Art Rug
      PRICE: $290                       SIZE: 3x3
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Carpets
      2nd CATEGORY: Study
      Here's kind of a pseudo-rug, though it does go well in many
      different living room settings.
Decorative #10 ~ Long Horn Wall Accent
      PRICE: $395                       SIZE: Wall - 1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Here's a nice hunter's artifact from the good 'ol days of stalking
      through the forest, looking for those animals...  Anyway, the
      price is fairly decent for a room rating of 3.
Decorative #11 ~ Weft Wrights Wall Quilt
      PRICE: $515                       SIZE: Wall - 2
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Now, we're starting to get into the more expensive side.  The
      price to room ratio is not that great on this item.  It's rather
      expensive, though it does go well in many environments.
Decorative #12 ~ "Black Bile Bear"
      PRICE: $520                       SIZE: 1x1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      Here's a cool, carved bear for your home.
Decorative #13 ~ Native Sim Wall Hanging
      PRICE: $639                       SIZE: Wall - 1
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      More expensive still.  This wall hanging is kinda neat, though you
      might be hard-pressed to find a place where it goes well.
Decorative #14 ~ SimBad's Stuffed Marlin
      PRICE: $777                       SIZE: Wall - 3
      ATTRIBUTES: Room - 3
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Now here's a massive, expensive, poor-room-rating item that is only
      good for those hunters out there.  This is the only item in the
      whole game (I believe) that takes up three wall spaces - and that
      is quite a lot, when you consider windows, paintings, lights, and
      all the other things that grace your walls.  You will probably have
      a hard time finding space for it, and it's expensive.  I recommend
      dumping this item.
Decorative #15 ~ "Blue Inca Pilot" Band Poster
      PRICE: $1,789                     SIZE: Wall - 2
      ATTRIBUTES: Room - 4
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Here's another large item, though it may only seem large because
      it's tiny in the preview picture.  Not a bad item, but we take a
      huge price leap from the last House Party item to this one.
Decorative #16 ~ Ali'i Kahuna Ceremonial Tiki
      PRICE: $2,000                     SIZE: 1x1
      ATTRIBUTES: Room - 5
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      Here's another luau monument for your home.  Not a bad item, but a
      bit on the expensive side.
Decorative #17 ~ Non-experimental Neon Painting
      PRICE: $2,012                     SIZE: Wall - 2
      ATTRIBUTES: Room - 5
      SUB-CATEGORY: Wall/Paintings
      2nd CATEGORY: Miscellaneous
      This painting obviously goes with the Rave/futuristic theme of the
      game.
Decorative #18 ~ "Sublime Slime" Installation
      PRICE: $9,000                     SIZE: 2x1
      ATTRIBUTES: Room - 8
      SUB-CATEGORY: Floor
      2nd CATEGORY: Miscellaneous
      A massive leap in price, but not a bad room rating.  Interesting
      model, though I think it goes well with those air chairs/sofas.

==========================================================================
|                 House Party Item Guide - ELECTRONICS                   |
==========================================================================

Electronics #1 ~ Neukum Stereo Speakers
      PRICE: $99                        SIZE: 1x1
      ATTRIBUTES: Room - 1
      SUB-CATEGORY: Stereo
      2nd CATEGORY: Living Room
      Now we get to Electronics; some of the coolest new items in House
      Party are electronic.  One such invention are the Speakers.  These
      nice, handy items are cheap stand-alone speakers that you can put
      anywhere in your house.  If you put them somewhere, turn a radio
      on, and turn the speaker on, then the music will be broadcast to
      that area.  You can't dance there; I have a strong suspicion that
      these speakers are more for the player's benefit than the Sim's.
      That doesn't mean it's not a cool item, though.
Electronics #2 ~ Recycled Pay Phone
      PRICE: $111                       SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Phones
      2nd CATEGORY: Miscellaneou
      Here's a new wall phone that fits in with the Cowboy theme.  There
      aren't any Rave or Luau phones, sorry.
Electronics #3 ~ "Bounce My Booty" Dance Floor
      PRICE: $1,250                     SIZE: 2x2 (one)
      ATTRIBUTES: Fun - 6                     any size by connecting them
                  Room - 3
                  group activity
      SUB-CATEGORY: Stereo
      2nd CATEGORY: Miscellaneous
      This dance floor is one of the "main items" in House Party (the
      dance floor is to House Party as the Heart Bed was to Livin' Large.)
      One of the features everyone was looking forward to, that is.  And
      awesome it is.  By putting it near a radio or the DJ Booth, Sims can
      dance to their favorite tunes.  And, you can put 2x2 sections
      together to make a large dance floor.  Not only that, but the whole
      floor will light up in different patterns based on the type of music
      playing.  Definitely one of the better items added in House Party.
Electronics #4 ~ Spazmatronic Plasmatronic Go-Go Cage
      PRICE: $1,749                     SIZE: 1x1
      ATTRIBUTES: Fun - 7
                  Room - 3
      SUB-CATEGORY: Stereo
      2nd CATEGORY: Miscellaneous
      Parties are very expensive, I can't deny that.  This is a very
      useful item for any party, however; Sims will get into the cage and
      dance.  It's fun for them, and it usually attracts a crowd to watch
      and dance along.  Quite a fun item, especially if you have music
      and a dance floor nearby.
Electronics #5 ~ ToroTee Mechanical Bull
      PRICE: $5,678                     SIZE: 3x3
      ATTRIBUTES: Fun - 4
                  + body
                  group activity
      SUB-CATEGORY: Other Entertainment
      2nd CATEGORY: Miscellaneous
      Here's a nice mechanical bull that allows Sims to raise their Body
      level.  You can ride it as Easy, Medium, and Difficult.  It is
      interesting to watch the Sims ride.  While listed as a group
      activity, I would be careful; participating Sims can only watch,
      and if their relationship isn't high, they will boo, which will
      send the relationship down.
Electronics #6 ~ Turntablitz DJ Booth
      PRICE: $7,129                     SIZE: 3x2
      ATTRIBUTES: Fun - 8
                  Room - 3
                  group activity
      SUB-CATEGORY: Stereo
      2nd CATEGORY: Living Room
      Here's another party item: the large DJ Booth that you can put
      next to the dance floor.  Sims can DJ, for fun, or they can just
      turn the machine on and let it play.

==========================================================================
|                  House Party Item Guide - APPLIANCES                   |
==========================================================================

  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * There are no new Appliances for House Party.  Sorry.                *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


==========================================================================
|                   House Party Item Guide - PLUMBING                    |
==========================================================================

Plumbing #1 ~ Savage Salvage Sink
      PRICE: $229                        SIZE: 1x1 - Surface
      ATTRIBUTES: Hygiene - 2
      SUB-CATEGORY: Sinks
      2nd CATEGORY: Kitchen
      True to the description, it is cheaper to buy a sink from Savage
      Salvage than buy a new one.  It has the same Hygiene rating than
      the previous cheapest Sink.
Plumbing #2 ~ Boggs Memorial Commode
      PRICE: $375                        SIZE: Wall - 1x1
      ATTRIBUTES: Bladder - 8
      SUB-CATEGORY: Toilets
      2nd CATEGORY: Bathroom
      Here's another toilet for your use.  I have yet to decide which set
      it belongs in; most likely, Cowboy.
Plumbing #3 ~ Chrome Faucet System
      PRICE: $622                        SIZE: 1x1
      ATTRIBUTES: Hygiene - 3
                  Room - 2
      SUB-CATEGORY: Sinks
      2nd CATEGORY: Bathroom
      Ah, a very fancy sink that goes into the Rave category.  Goes with
      (duh) the matching shower.
Plumbing #4 ~ Wicked Breeze Surf Shower
      PRICE: $672                        SIZE: 1x1
      ATTRIBUTES: Hygiene - 5
                  Room - 1
      SUB-CATEGORY: Showers
      2nd CATEGORY: Bathroom
      Finally!  A new shower!  Yahoo!  Sims fans everywhere were upset
      when new showers weren't included with Livin' Large.  At last, we
      have some!  This shower isn't the cleanest in the world, but it
      goes well with the Luau theme.
Plumbing #5 ~ Chrome Concept Shower
      PRICE: $2,999                      SIZE: 1x1
      ATTRIBUTES: Hygiene - 10
                  Room - 2
      SUB-CATEGORY: Showers
      2nd CATEGORY: Bathroom
      Sorry for the pun, but Maxis really did decide to shower us with
      showers!  This one is expensive, to be sure, but it is extremely
      clean and does look very cool.  Goes with the Chrome Sink.  Excuse
      me, the "Faucet System."

==========================================================================
|                   House Party Item Guide - LIGHTING                    |
==========================================================================

Lighting #1 ~ SUNOT Shop Light
      PRICE: $30                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      Here's a nice industrial-looking light for your living room or
      workshop.
Lighting #2 ~ Old Railroad Lamp
      PRICE: $63                        SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      This is an old lamp that looks like it belongs in the Cowboy
      category.
Lighting #3 ~ Vintage "Hula Girl" Dancing Lamp
      PRICE: $80                        SIZE: 1x1 - Surface
      ATTRIBUTES: Room - 2
      SUB-CATEGORY: Table Lamps
      2nd CATEGORY: Miscellaneous
      Here's a nice Luau lamp for your living room.  This light is unique
      in that if you manually turn it on, it does not go off until the
      bulb burns out or your turn it off.  All other lights go off at 7AM
      if you manually turn them on.  This item is also available for
      download at thesims.com.
Lighting #4 ~ LED Pod Light
      PRICE: $131                       SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      This is a very nice looking light, and it flashes.  Well, the
      lights move around.  This is more of a disco item.
Lighting #5 ~ Symbol Light
      PRICE: $135                       SIZE: Wall - 1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Wall Lights
      2nd CATEGORY: Miscellaneous
      Here's another cool looking Disco light.
Lighting #6 ~ Faux Blowfish Fish Lamp
      PRICE: $173                       SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      Here's a very curious looking lamp.  I'm not exactly sure which
      set this one is supposed to fit into.
Lighting #7 ~ Club Code Thrill Light
      PRICE: $1,000                     SIZE: 1x1
      ATTRIBUTES: [none]
      SUB-CATEGORY: Floor Lamps
      2nd CATEGORY: Miscellaneous
      Here's another very cool lamp made for the discos - and somewhat
      close to the dance floor, too.  You can't actually see the red and
      blue lights bouncing off nearby walls, sorry.  Despite looks, this
      lamp only produces normal white light.

==========================================================================
|                House Party Item Guide - MISCELLANEOUS                  |
==========================================================================

  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * There are no sub-categories for these items because they are        *
  * miscellaneous: a whole bunch of different items bunched together.   *
  * So, it would be next to impossible to group them.                   *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Miscellaneous #1 ~ Granny Raymond's Holiday Cookies
      PRICE: $10                        SIZE: 1x1
      ATTRIBUTES: [none]
      2nd CATEGORY: Miscellaneous
      Here is some definite insta-food.  You can buy them and eat them
      for a very cheap price.  They aren't that filling.  However, they
      do take over the award for cheapest item: previously held by the
      original Sims Flamingo ($12).  I believe this item is also
      available for download at thesims.com.
Miscellaneous #2 ~ Birthday Cake
      PRICE: $49                        SIZE: 1x1
      ATTRIBUTES: Fun - 3
      2nd CATEGORY: Dining Room
      Here's another insta-food for your enjoyment, though this one has
      quite a few bonuses.  When you tell a Sim to blow out the candles,
      they will gather all the other Sims in the house over to watch.
      Not only that, but many of your neighbors will come over to give
      you presents.  It's a very subtle way of calling a party.
Miscellaneous #3 ~ SimFarm Turkey Dinner
      PRICE: $102                       SIZE: 1x1
      ATTRIBUTES: Fun - 3
      2nd CATEGORY: Dining Room
      This is almost exactly the same as the Birthday Cake (see above).
Miscellaneous #4 ~ Punchucopia Extraordinaria
      PRICE: $150                       SIZE: 1x1 - Surface
      ATTRIBUTES: Hunger - 1
                  Fun - 2
                  group activity
      2nd CATEGORY: Miscellaneous
      Here's the Punch Bowl - something the Caterer will be responsible
      for filling if you hire one.  When the punch bowl is full, you can
      drink from it, and have your friends drink from it, and they will
      all converse while doing so.  It goes extremely well when placed on
      the Elegant Chef's End Table, next to the Elegant Chef Buffet Table.
Miscellaneous #5 ~ The Elegant Chef Buffet Table
      PRICE: $194                       SIZE: 3x1
      ATTRIBUTES: Hunger - 4
      2nd CATEGORY: Dining Room
      This is the main event for your parties - the food!  Hire a caterer,
      and he will come over and fill up the Table every time it is empty.
      You'll never have to worry about food!  If you choose not to hire
      a Caterer, you can fill it up yourself, for the price of $100 each
      time.
Miscellaneous #6 ~ Fancy Feet Cake Treat
      PRICE: $300                       SIZE: 2x1
      ATTRIBUTES: Fun - 3
      2nd CATEGORY: Miscellaneous
      Here's another great item for the parties - a large cake.  Should
      you need a quikc boost of fun at your party, but one of these
      and you can hire a male or female entertainer.  They will pop out
      of the cake and do a little dance.  Of course, all the Sims on the
      lot at that time will run over to watch.  After, (s)he will hang
      around and converse with you and your guests.  Careful, though,
      as (s)he is very seductive.  This can cause much jealously among
      those who are already in love.  This happened at my party.  I
      figured something was wrong when everyone started hating each
      other.  You might be wise to dismiss he(r) after he(r) dance.
Miscellaneous #7 ~ KampRile Instant Campfire
      PRICE: $482                       SIZE: 1x1
      ATTRIBUTES: Comfort - 2
                  Fun - 2
                  group activity
      2nd CATEGORY: Outside
      Here's another nice little item for your informal gatherings.  You
      can gather some people together, start a fire, and tell stories
      and sing songs around the campfire.  Best done late at night, but
      your Sims probably won't care anyway.  I'm not sure if your Sims
      can start anything on fire by using this item, but you might be
      wise to have a smoke alarm in the same room just in case.
Miscellaneous #8 ~ Porta-Parody Costume Trunk
      PRICE: $496                       SIZE: 2x2
      ATTRIBUTES: [none]
      2nd CATEGORY: Bedroom
      Another of the House Party Genius Items.  This little costume trunk
      will allow you to change your clothes, but not permanently.  Before,
      you could only dress in Formal, PJs, Work, or Swimsuit clothes from
      the dresser.  Now, you can temporairly dress in any number of
      preset skins and categories.  As a bonus, after you issue the
      command to Dress In..., then everyone at your party will come over
      to dress in that theme of costume also.
Miscellaneous #9 ~ "Bezique's Folly" Card Game
      PRICE: $502                       SIZE: 1x1
      ATTRIBUTES: Fun - 2
                  + charisma
                  group activity
      2nd CATEGORY: Study
      Here's a nice little card game that your Sims can play together.
      It looks more like Charades to me, but anyway... According to the
      EA Tech Support, your Charisma will only go up if your Sims play
      together.  However, I have found that my Charisma goes up if you
      practice the game as a single player.  So, I don't know.  Play
      around with it, and let me know what you find.
Miscellaneous #10 ~ Super Schlooper Bubble Blower
      PRICE: $710                       SIZE: 3x3
      ATTRIBUTES: Charisma - 2
                  Fun - 3
                  group activity
      2nd CATEGORY: Miscellaneous
      Here's a nice little bubble blower.  I haven't tested it all that
      much, but it doesn't seem to raise your Charisma.  I don't really
      know, though.
Miscellaneous #11 ~ Whether Vain Drink Dispenser
      PRICE: $920                       SIZE: 2x1
      ATTRIBUTES: Hunger - 1
                  Fun - 3
                  Room - 3
      2nd CATEGORY:
      Here's a very nice bar following the Rave/futuristic theme.
Miscellaneous #12 ~ Antique Saloon Drink Cabinet
      PRICE: $922                       SIZE: 2x1
      ATTRIBUTES: Hunger - 1
                  Fun - 3
                  Room - 3
      2nd CATEGORY: Dining Room
      Ooh, it's not only a drink dispenser, it's a drink cabinet!  This
      bar, I'm assuming, goes with the Cowboy/Wild West theme.
Miscellaneous #13 ~ Galvanator Bookshelf
      PRICE: $925                       SIZE: 1x1
      ATTRIBUTES: Fun - 3
                  + cooking
                  + mechanical
                  + study
      2nd CATEGORY: Study
      Here's another bookshelf that looks very, uh, well, I don't really
      how to describe this item.  "Modern," I suppose, as it's not
      futuristic, but it's not old fashioned/Cowboy, either.
Miscellaneous #14 ~ Ornery Owl Pioneer Bookcase
      PRICE: $935                       SIZE: 2x1
      ATTRIBUTES: Fun - 3
                  + cooking
                  + mechanical
                  + study
      2nd CATEGORY: Study
      Ah, now here's the Cowboy bookcase.  Longer than it is wide, much
      like the best bookcase in the original Sims.

==========================================================================
|              House Party Item Guide - SECONDARY CATEGORIES             |
==========================================================================
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * Here is a list of all the items sorted into their secondary         *
  * The attributes & description aren't included in this list - if you  *
  * need those, find the item in the list above.  I've included the     *
  * primary category next the item name.  If you need the price or      *
  * attributes, find it in the list above.                              *
  * *Note* that this list, like the in-came catalogue, is organized     *
  * by price.  The most expensive item in each category is last in      *
  * that category's list.                                               *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

LIVING ROOM
   Freedom Chair - Seating
   RustyRedneck Barrel Chair - Seating
   Neukum Stereo Speakers - Electronics
   "Magneti" Inflatable Fun Chair - Seating
   "Biome" Inflatable Fun Chair - Seating
   "Aquaqu" Inflatable Fun Chair - Seating
   Surplue Theatre Seating - Seating
   "Sky Surfer" Inflatable Sofa - Seating
   "Vedette" Inflatable Sofa - Seating
   "Psycha" Inflatable Sofa - Seating
   Tropi-Cone Island Chair - Seating
   Cowch Country Lounger - Seating
   Cowch Country Sofa - Seating
   Turntablitz DJ Booth - Electronics

DINING ROOM
   Birthday Cake - Miscellaneous
   The Elegant Chef's End Table - Surfaces
   SimFarm Turkey Dinner - Miscellaneous
   Tiki Dream Dining Chair - Seating
   Efficiency Table - Surfaces
   The Elegant Chef Buffet Table - Miscellaneous
   Chair of the Future - Seating
   Efficiency Table Plus! - Surfaces
   Artist's Concept Table - Surfaces
   Tiki Dream Dining Table - Surfaces
   Whether Vain Drink Dispenser - Miscellaneous
   Antique Saloon Drink Cabinet - Miscellaneous

BEDROOM
   Freedom End Table - Surfaces
   "Lola Mona" Occasional End Table - Surfaces
   Porta-Parody Costume Trunk - Miscellaneous

STUDY
   Scraps Ranch Rag Rug - Decorative
   Savant-Naif Art Rug - Decorative
   "Bezique's Folly" Card Game - Miscellaneous
   Galvnator Bookshelf - Miscellaneous
   Ornery Owl Pioneer Bookcase - Miscellaneous

KITCHEN
   Wicked Breeze Counter - Surfaces
   Savage Salvage Sink - Plumbing
   Cape Crab Coastside Counter - Surfaces
   Country Counter - Surfaces
   ScienStone Wall Counter - Surfaces
   The Smart Counter - Surfaces

BATHROOM
   Boggs memorial Commode - Plumbing
   Chrome Faucet System - Plumbing
   Wicked Breeze Surf Shower - Plumbing
   Chrome Concept Shower - Plumbing

OUTSIDE
   Jack-O-Lantern - Decorative
   KampRite Instant Campfire - Miscellaneous

MISCELLANEOUS
   Granny Raymond's Holiday Cookies - Miscellaneous
   SUNOT Shop Light - Lighting
   Old Railroad Lamp - Lighting
   Desert Nut Lawn Ornament - Decorative
   Vintage "Hula Girl" Dancing Lamp - Lighting
   "Amaizing" Lawn Ornament - Decorative
   Queen Vivanco Roses - Decorative
   Recycled Pay Phone - Miscellaneous
   LED Pod Light - Lighting
   Symbol Light - Lighting
   Punchucopia Extraordinaria - Miscellaneous
   Jungle Jumble Import Display - Decorative
   Faux Blowfish Fish Lamp - Lighting
   Pacific Island Relic - Decorative
   "Duke Tubula" Memorial Surf - Decorative
   Fancy Feet Cake Treat - Miscellaneous
   Long Horn Wall Accent - Decorative
   Weft Wrights Wall Quilt - Decorative
   "Black Bile Bear" - Decorative
   Native Sim Wall Hanging - Decorative
   Super Schlooper Bubble Blower - Miscellaneous
   SimBud's Stuffed Marlin - Decorative
   Club Code Thrill Light - Lighting
   "Bouncy My Booty" Dance Floor - Electronics
   Spazmatronic Plasmatronic Go-Go Cage - Electronics
   "Blue Inca Pilot" Band Poster - Decorative
   Ali'i Kahuna Ceremonial Tiki - Decorative
   Non-experimental Neon Painting - Decorative
   ToroTec Mechanical Bull - Electronics
   "Sublime Slime" Installation - Decorative

/-----------------------------\
|  Chapter Four: Item Analysis  |
\-----------------------------/
I decided to remove the complete lists for primary and secondary
categories.  Really, there's no point, since you can go in the game and
see for yourself.  Instead, I am just putting how many items in each
category are from SIMS and how many are from Livin' Large.

*note* Miscounting is possible.  I have counted the number of items from
the categories in the FAQ; the numbers in terms of total items between
the Sims and Livin' Large may differ by a few.

*another note* Maxis claims that House Party contains "100+ new items."
By this base count, it does not, however, I am not going to argue this.  I
am not counting new wallpapers, columns, fences, floors, etc., etc.  Maxis,
most likely, is.  So, please don't complain about it.

==========================================================================
|                  Item Analysis - Primary Categories                    |
==========================================================================

SIMS SEATING: 30                          SIMS APPLIANCES: 14
LIVIN' LARGE SEATING: 17                  LIVIN' LARGE APPLIANCES: 3
HOUSE PARTY SEATING: 16                   HOUSE PARTY APPLIANCES: 0
TOTAL SEATING: 63                         TOTAL APPLIANCES: 17

SIMS SURFACES: 20                         SIMS PLUMBING: 10
LIVIN' LARGE SURFACES: 7                  LIVIN' LARGE PLUMBING: 3
HOUSE PARTY SURFACES: 12                  HOUSE PARTY PLUMBING: 5
TOTAL SURFACES: 39                        TOTAL PLUMBING: 18

SIMS DECORATIVE: 21                       SIMS LIGHTING: 9
LIVIN' LARGE DECORATIVE: 34               LIVIN' LARGE LIGHTING: 23
HOUSE PARTY DECORATIVE: 18                HOUSE PARTY LIGHTING: 7
TOTAL DECORATIVE: 73                      TOTAL LIGHTING: 39

SIMS ELECTRONICS: 18                      SIMS MISCELLANEOUS: 22
LIVIN' LARGE ELECTRONICS: 3               LIVIN' LARGE MISCELLANEOUS: 17
HOUSE PARTY ELECTRONICS: 6                HOUSE PARTY MISCELLANEOUS: 14
TOTAL ELECTRONICS: 27                     TOTAL MISCELLANEOUS: 53

                    TOTAL SIMS ITEMS: 144
                    TOTAL LIVIN' LARGE ITEMS: 107
                    TOTAL HOUSE PARTY ITEMS: 78
                    TOTAL ITEMS: 329

==========================================================================
|                 Item Analysis - Secondary Categories                   |
==========================================================================

SIMS LIVING ROOM: 26                      SIMS KITCHEN: 19
LIVIN' LARGE LIVING ROOM: 17              LIVIN' LARGE KITCHEN: 5
HOUSE PARTY LIVING ROOM: 16               HOUSE PARTY KITCHEN: 6
TOTAL LIVING ROOM: 59                     TOTAL KITCHEN: 30

SIMS DINING ROOM: 9                       SIMS BATHROOM: 9
LIVIN' LARGE DINING ROOM: 6               LIVIN' LARGE BATHROOM: 3
HOUSE PARTY DINING ROOM: 12               HOUSE PARTY BATHROOM: 4
TOTAL DINING ROOM: 27                     TOTAL BATHROOM: 16

SIMS BEDROOM: 21                          SIMS OUTSIDE: 16
LIVIN' LARGE BEDROOM: 7                   LIVIN' LARGE OUTSIDE: 7
HOUSE PARTY BEDROOM: 3                    HOUSE PARTY OUTSIDE: 2
TOTAL BEDROOM: 31                         TOTAL OUTSIDE: 25

SIMS STUDY: 14                            SIMS MISCELLANEOUS: 30
LIVIN' LARGE STUDY: 13                    LIVIN' LARGE MISCELLANEOUS: 46
HOUSE PARTY: 5                            HOUSE PARTY MISCELLANEOUS: 30
TOTAL STUDY: 32                           TOTAL MISCELLANEOUS: 106

                    TOTAL SIMS ITEMS: 144
                    TOTAL LIVIN' LARGE ITEMS: 107
                    TOTAL HOUSE PARTY ITEMS: 78
                    TOTAL ITEMS: 329


/-------------------------------------\
|  Chapter Five: The Sims Career Guide  |
\-------------------------------------/
*Important Notes!!!*
- The "Skills" and "Friends" fields are those attributes needed to
  advance FROM that level, not TO that level.
- "Skills" based on meeting MINIMUM skills required for last
  promotion, and does not include any possible disasters that randomly
  befall your Sim while at work (loss of Skill points, etc.)
- Job descriptions come from the game itself.
- "Hours" section is the hours of the job, NOT when the carpool picks
  you up... so you actually leave one hour before the time listed, though
  you do return to your house at the ending time listed.  Strange, huh?

==========================================================================
|             The Sims Career Guide - BUSINESS career track              |
==========================================================================

Business Level 1 ~ Mailroom Clerk
   HOURS: 9am - 3pm
   PAY: $120
   SKILLS: none
   FRIENDS: none
   -------------
   Minimum wage, but you're on the ground floor of one of SimCity's
   mega-corps.  Keep the copier and coffee machine in working order.  Be
   organized, prompt, and friendly when you push the cart through the
   halls - maybe some sharp-eyed company officer will consider you for a
   kick upstairs.

Business Level 2 ~ Executive Assistant
   HOURS: 9am - 4pm
   PAY: $180
   SKILLS: Mechanical: +2
   FRIENDS: [none]
   ---------------
   Longer hours, but an opportunity to work the phones, increase people
   skills, and keep the Boss happy.  If you work on your mechanical skill,
   you might be able to repair that infernal copy machine the next time
   it breaks.  Now THAT would make your boss notice you.

Business Level 3 ~ Field Sales Rep
   HOURS: 9am - 4pm
   PAY: $250
   SKILLS: Charisma: +2
   FRIENDS: 1
   ----------
   Before you move up in the company, you'll have to earn your dues
   putting in a long day on the road.  Meet your quotas (charisma can
   make a good sales pitch great) and make good contacts and you'll be
   ripe for a promotion to an office with wheels.

Business Level 4 ~ Junior Executive
   HOURS: 9am - 4pm
   PAY: $320
   SKILLS: Logic: +2
   FRIENDS: 3
   ----------
   Now you have your own grunt to boot around, a personal cubicle, and a
   nice salary - but it's still a long walk down the hall to the
   washrooms.  Good relationships with people to whom you've proven your
   superior logic skill will definitely get you noticed.

Business Level 5 ~ Executive
   HOURS: 9am - 4pm
   PAY: $400
   SKILLS: Charisma: +1
           Logic: +1
           Creativity: +2
   FRIENDS: 6
   ----------
   You have your own Junior Executive, and an actual office with a door
   that closes.  Problem is, the Executive level at your company is
   heavily populated.  Well-rounded skills and a good work attitude will
   help you stand out from the crowd and impress the higher ups.

Business Level 6 ~ Senior Manager
   HOURS: 9am - 4pm
   PAY: $540
   SKILLS: Charisma: +1
           Body: +2
           Logic: +1
   FRIENDS: 8
   ----------
   Salary hops up, as you are now overseeing several franchise offices.
   There are a lot of executives under your command, so charisma and
   logic help in settling disputes and keeping the various teams running
   smoothly.  Your golf game needs to be good if you expect to close
   deals, so a little more work in the body department might not be a bad
   idea.

Business Level 7 ~ Vice President
   HOURS: 9am - 5pm
   PAY: $660
   SKILLS: Charisma: +1
          Logic: +2
          Creativity: +1
   FRIENDS: 10
   -----------
   The corner office is yours.  Pay takes another leap.  However,
   competition is rougher on this floor.  Keep sharpening those skills
   and keep making lots of friends.  You never know when you'll need
   them.

Business Level 8 ~ President
   HOURS: 9am - 5pm
   PAY: $800
   SKILLS: Charisma: +1
           Logic: +1
           Creativity: +2
   FRIENDS: 12
   -----------
   The company sends a town car to pick you up in the morning.  You get
   the top floor suite and a hefty paycheck.  Your creative juices are
   flowing and you're feeling smart and powerful.  But there's a downside
   as well.  More stress, and some of the neighbors might resent your
   success (Nothing a barbecue at your place wouldn't fix. And who knows,
   you might meet someone new...)

Business Level 9 ~ CEO
   HOURS: 9am - 4pm
   PAY: $950
   SKILLS: Charisma: +2
           Logic: +2
           Creativity: +1
   FRIENDS: 14
   -----------
   Top of the heap at your company.  But can a powerful, well-to-do exec
   balence the responsibilities of the office with mate, children and
   friends?  Social responsibilities are peaking - it might be time to
   move up to a bigger house, to better entertain bigwigs.

Business Level 10 ~ Business Tycoon
   HOURS: 9am - 3pm
   PAY: $1,200
   -----------
   You're a corporate raider and mogul, heading a world wide conglomerate.
   But not that you're a famous local figure, guess what?  You'll be
   expected to give money to charities to maintain your standing with
   your fellow Sims.  Still, it does feel good to glow in the bask of
   success.

==========================================================================
|          The Sims Career Guide - ENTERTAINMENT career track            |
==========================================================================

Entertainment Level 1 ~ Waiter/Waitress
   HOURS: 9am - 3pm
   PAY: $100
   SKILLS: none
   FRIENDS: none
   -------------
   You're available for auditions, but can still make your tips at night.
   Good people-skills could get your picture and resume served along with
   the salad.

Entertainment Level 2 ~ Extra
   HOURS: 9am - 3pm
   PAY: $150
   SKILLS: Charisma: +2
   FRIENDS: [none]
   ---------------
   You're "atmosphere," "living scenery."  The pay is pitiful, but at
   least you're on the set.  No lines, though... and Central Casting can
   call you for the day shift or the night shift, depending on production
   needs.  Make sure you develop your Charisma skill so when the speaking
   part does come, you'll be ready.

Entertainment Level 3 ~ Bit Player
   HOURS: 9am - 3pm
   PAY: $200
   SKILLS: Body: +2
   FRIENDS: 2
   ----------
   You're able to support yourself in your chosen career - barely.
   You've actually got a few lines to speak... ironically, they often
   seem to be "May I take your order, sir?"  Building relationships and
   your body is important now.

Entertainment Level 4 ~ Stunt Double
   HOURS: 9am - 4pm
   PAY: $275
   SKILLS: Charisma: +1
           Body: +1
           Creativity: +1
   FRIENDS: 4
   ----------
   That's not the box-office mage star being set on fire and tossed from
   a helicopter - that's you.  You're making a name for yourself, though,
   directors like your ideas for mock meyhem.  Keep those creative juices
   flowing.  You just might graduate to a low-budget starring role of
   your own - if you survive.  Keep yourself and your gear in top-shape,
   or you may miss that air bag.  And keep developing your active social
   life - not only is it fun, it's very useful.

Entertainment Level 5 ~ B-Movie Star
   HOURS: 10am - 5pm
   PAY: $375
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
           Creativity: +1
   FRIENDS: 6
   ----------
   Cheap sci-fi, lowbrow horror and teen hormone comedies - you're the
   star, even if your best work goes "straight to video."  If you really
   want to make it big, you'll need a great body and some very convincing
   and creative dialogue.  Lots of work on skills from here on out.

Entertainment Level 6 ~ Supporting Player
   HOURS: 10am - 6pm
   PAY: $500
   SKILLS: Charisma: +2
           Body: +1
           Creativity: +1
   FRIENDS: 8
   ----------
   You name's not on the poster, but at least it's a "major motion
   picture."  You're the best friend, the villan's sidekick, or the who
   dies in the first half-hour.  But, the studios have noticed you and
   big things may be on the horizon.  Keep practicing your lines and
   remember, it's not always what you know, but who you know that counts.

Entertainment Level 7 ~ TV Star
   HOURS: 10am - 6pm
   PAY: $660
   SKILLS: Mechanical: +1
           Charisma: +2
           Body: +1
           Creativity: +1
   FRIENDS: 10
   -----------
   Your talent is acknowledged at last, and you're referred to as
   "SimCity's home-grown star."  It's never been easier to throw a party
   at your place.  You can build a bigger house now, but the killer hours
   assure that you're not at home as much as you'd like.  Keep developing
   your charisma and body skills or you'll never make it to the big
   screen.

Entertainment Level 8 ~ Feature Star
   HOURS: 5pm - 1am
   PAY: $900
   SKILLS: Charisma: +1
           Body: +1
           Creativity: +3
   FRIENDS: 12
   -----------
   You made it to the big screen.  You're now making money for fewer
   hours, but you may suddenly have to leave town for a distant location
   shoot.  You're loving all the attention.  Everyone wants to be your
   friend - but is that always a good thing?  Sometimes you long for the
   spontaneous creativity and audience response of Broadway...

Entertainment Level 9 ~ Broadway Star
   HOURS: 10am - 5pm
   PAY: $1,100
   SKILLS: Charisma: +1
           Body: +1
           Creativity: +3
   FRIENDS: 14
   -----------
   It's a whole new world for a star of your magnitude.  Live
   performances, six days a week, singing, dancing in Sim City's latest
   musical.  Who knew it would be so physically demanding?  But those
   cast parties are a great place to meet new friends, no?  And you've
   never felt to creatively pumped up!

Entertainment Level 10 ~ Superstar
   HOURS: 10am - 3pm
   PAY: $1,400
   -----------
   Everywhere you go, the paparazzi snap your picture.  They've just
   placed your star on the Sim City "Walk of Fame."  And when the lights
   get too bright, you can always retreat to your mansion on the hill.

==========================================================================</pre><pre id="faqspan-5">
|         The Sims Career Guide - LAW ENFORCEMENT career track           |
==========================================================================

Law Enforcement Level 1 ~ Security Guard
   HOURS: 12am - 6am
   PAY: $240
   SKILLS: none
   FRIENDS: none
   -------------
   A badge, a gun... and the graveyard shift.  As you're required to supply
   your own firearm and uniforms, it doesn't leave much in your pay
   envelope.  Also, you can't leave your post - which means your skills
   on the hot plate come in handy at meal breaks.

Law Enforcement Level 2 ~ Cadet
   HOURS: 9am - 3pm
   PAY: $320
   SKILLS: Body: +2
   FRIENDS: none
   -------------
   You're going to the Police Academy with a starting salary from the
   city buring a hole in your blues.  Like a combination of boot camp and
   college, the experience can be physically and mentally draining.
   Improve your body skill so you can graduate and get a real job.

Law Enforcement Level 3 ~ Patrolman
   HOURS: 5pm - 1am
   PAY: $380
   SKILLS: Mechanical: +2
   FRIENDS: 1
   ----------
   You're riding the mean streets on Sim City in a squad car - dangerous
   work without a lot of pay.  Keep yourself in top physical condition
   and study up on your mechanical skills so you can be considered for a
   shield.

Law Enforcement Level 4 ~ Desk Sergeant
   HOURS: 9am - 3pm
   PAY: $440
   SKILLS: Mechanical: +1
           Body: +2
   FRIENDS: 2
   ----------
   A break from the mean streets, and a promotion with a pay hike... but
   tons of paperwork.  However, you're on regular hours with a reduction
   in physical demands.  If you get tired of this desk job, improve those
   body and mechanical skills and you may be out on the street in a much
   more interesting job.

Law Enforcement Level 5 ~ Vice Squad
   HOURS: 10pm - 4am
   PAY: $490
   SKILLS: Cooking: +1
           Charisma: +1
           Body: +1
           Logic: +1
   FRIENDS: 4
   ----------
   You're attached to your first plainclothes job.  Vice duty can be
   exciting, but your squad operates mostly at night.  It's important to
   shine here, so you can be considered for detective training.
   Well-rounded skills, including logic, will help hasten that promotion.

Law Enforcement Level 6 ~ Detective
   HOURS: 9am - 3pm
   PAY: $540
   SKILLS: Charisma: +1
           Logic: +2
           Creativity: +1
   FRIENDS: 6
   ----------
   You get your shield and continue plainclothes work.  Logic needs to be
   sharp and friends are very important.  Charisma also comes into play,
   if suspects and informants are to help you close cases and step up the
   departmental ladder.

Law Enforcement Level 7 ~ Lieutenant
   HOURS: 9am - 3pm
   PAY: $590
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
           Logic: +2
   FRIENDS: 8
   ----------
   Cases have a higher profile, and your experience has advanced you to a
   better pay rate.  As a Lieutenant, you are a Detective Squad Leader,
   and you need to keep those skills sharpened.  The stress of dealing
   with that thick, unsolved folder of Sim City crimes can do real damage
   to your home life.  Try to emphasize "family time" and recreation at
   home to achieve a proper balance.

Law Enforcement Level 8 ~ SWAT Team Leader
   HOURS: 9am - 3pm
   PAY: $625
   SKILLS: Charisma: +1
           Body: +1
           Logic: +2
           Creativity: +2
   FRIENDS: 10
   An elite job with a good bonus in the form of "danger pay."  But
   you've got to be very smart and creative to be successful.  Make sure
   you're making friends in high places.

Law Enforcement Level 9 ~ Police Chief
   HOURS: 9am - 5pm
   PAY: $650
   SKILLS: Logic: +3
           Creativity: +2
   FRIENDS: 12
   -----------
   You're finally "Top Cop."  You can afford a substantial house on the
   hill and are one of the most influential people in Sim City.  What
   more can you possibly to to protect the citizens of Sim City?

Law Enforcement Level 10 ~ Captain Hero
   HOURS: 10am - 5pm
   PAY: $700
   ---------
   Crime peoples beware!  A new day has dawned on our most wonderful
   community.  A day of righteous justice for all, for Captain Hero is
   here at last!  With his massive superpowers at hand, Captain Hero
   fights crime on a daily basis, to the fullest extent of the law.


==========================================================================
|          The Sims Career Guide - LIFE OF CRIME career track            |
==========================================================================

Life of Crime Level 1 ~ Pickpocket
   HOURS: 9am - 3pm
   PAY: $140
   SKILLS: none
   FRIENDS: none
   -------------
   Entry-level two-bit thief - but you are your own boss.  Dexterity and
   physical speed are obviously important.  A certain amount of charisma
   is helpful, too, if you are going to charm those marks before you dip
   into their cents.

Life of Crime Level 2 ~ Bagman
   HOURS: 11pm - 7am
   PAY: $200
   SKILLS: Body: +2
   FRIENDS: none
   -------------
   You're a foot soldier for a small-time mobster - making pickups and
   deliveries of dirty cash and "sensitive merchandise."  You'll need to
   be quick on your feet to avoid the heat and rival punks.  Work on your
   body skill will definitely pay off.

Life of Crime Level 3 ~ Bookie
   HOURS: 12pm - 7pm
   PAY: $275
   SKILLS: Charisma: +1
           Creativity: +1
   FRIENDS: 2
   ----------
   Make book on the dog track, horse races, stadium game - where, one way
   or another, "the house" always wins.  And this time, "the house" is
   you.  You never know when something may go wrong that requires some
   fast talking so keep those charisma and creativity skills sharp.

Life of Crime Level 4 ~ Con Artist
   HOURS: 9am - 3pm
   PAY: $350
   SKILLS: Mechanical: +2
           Creativity: +1
   FRIENDS: 3
   ----------
      Run schemes, scams, and swindles - anything to seperate a naive Sim
      from their hard-earned cash.  Profits inrease, but this job needs
      inspired thinking and the power to persuade others.
Life of Crime Level 5 ~ Getaway Driver
   HOURS: 5pm - 1am
   PAY: $425
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
           Logic: +1
   FRIENDS: 4
   ----------
   From two-bit crook to three-bit crook.  To succeed as a driver you'll
   need some strong physical skills, and a mechanic's knowledge.  But you
   want to get in on the main action, right?  Work on your skills to show
   the boss just how indispensible you are.

Life of Crime Level 6 ~ Bank Robber
   HOURS: 3pm - 11pm
   PAY: $530
   SKILLS: Body: +2
           Logic: +1
           Creativity: +1
   FRIENDS: 6
   ----------
   Instead of just driving the money away, now you're inside the Sim City
   First National Bank when it goes down - which cuts you in for a bigger
   slice.  But you'd like to try your hand at some sneakier, more
   challenging crimes.  Better brains, brawn, and buddies will move you
   up.

Life of Crime Level 7 ~ Cat Burgular
   HOURS: 9pm - 3am
   PAY: $640
   SKILLS: Mechanical: +2
           Logic: +1
           Creativity: +2
   FRIENDS: 8
   ----------
   Higher scores, but more risk involved.  Suddenly you're on the night
   shift.  You cannot afford to let physical energy flag, or you'll botch
   a job.  Mechanical skills are handy to keep your tools in good order
   and some creative problem solving will help keep you out of the
   slammer.  Your friends are coming in very handy - more can only help.

Life of Crime Level 8 ~ Counterfeiter
   HOURS: 9am - 3pm
   PAY: $760
   SKILLS: Charisma: +3
           Body: +1
           Creativity: +1
   FRIENDS: 10
   -----------
   You're getting more sophisticated.  Why steal money when you and your
   gang can print your own?  You're getting quite a reputation and people
   are seeking your advice.  Better practice your charisma and creativity
   in case you need to go national.

Life of Crime Level 9 ~ Smuggler
   HOURS: 9am - 3pm
   PAY: $900
   SKILLS: Charisma: +2
           Logic: +1
           Creativity: +2
   FRIENDS: 12
   -----------
   Your business card says you're in the "Import/Export" business.  Let's
   just say that you supply everything that people want that the law says
   they cannot have.  You're bringing in and sending out goods by land,
   sea, and air, and earning the large profits all that implies.  Your
   skills need to be fully honed to reach the apex of this illustrious
   career.

Life of Crime Level 10 ~ Criminal Mastermind
   HOURS: 6pm - 12am
   PAY: $1,100
   -----------
   Most men fear you.  You run your own mob of theives and hijackers, and
   can buy any house on the block.  Your front is a respectable Sim City
   business, and you feel almost above the law.

==========================================================================
|            The Sims Career Guide - MEDICINE career track               |
==========================================================================

Medicine Level 1 ~ Medical Technician
   HOURS: 9am - 3pm
   PAY: $200
   SKILLS: none
   FRIENDS: none
   -------------
   Entry-level, low-paying grunt work in a big medical lab - but a way to
   test your aptitude and intrest in exploring a doctor's work.  Taking
   X-rays, logging smaples, preparing test results are among your duties.

Medicine Level 2 ~ Paramedic
   HOURS: 9am - 3pm
   PAY: $275
   SKILLS: Mechanical: +2
   FRIENDS: none
   You're attending medical school and working part time as a paramedic.
   You'll need to avoid fatigue while allowing time for study and riding
   in an amublance on the night shift.  To keep your vehicle and
   equipment maintained, work on your mechanical skills as much as you
   can.

Medicine Level 3 ~ Nurse
   HOURS: 9am - 3pm
   PAY: $340
   SKILLS: Body: +2
   FRIENDS: 2
   ----------
   You've made it through med school, and secured your first job at Sim
   City General Hospital.  This is a physically demanding job and will
   require good body skill.  Work on your bedside manner to get those
   patient referrals.

Medicine Level 4 ~ Intern
   HOURS: 9am - 3pm
   PAY: $410
   SKILLS: Mechanical: +1
           Logic: +2
   FRIENDS: 3
   ----------
   There's a "M.D." after your name, but it seems you spend more time
   doing paperwork and changing bandages than saving lives.  Pay special
   care to develop your mechanical and logic skills; doctors are
   multi-talented.  The hours are steady, though, so you're earning more.

Medicine Level 5 ~ Resident
   HOURS: 9pm - 4am
   PAY: $480
   SKILLS: Charisma: +1
           Body: +1
           Logic: +2
   FRIENDS: 4
   ----------
   You've been promoted to a night shift residency in the Emergency Room.
   This is a obviously stressful position, so make sure home is a
   comforting place.  You need fun, rest, and proper meals, or you won't
   succeed.  If you work on the proper diagnoses, and care for those
   tough cases, and develop a good bedside manner, your promotion to
   General Practitioner will come quickly.

Medicine Level 6 ~ General Practitioner (GP)
   HOURS: 10am - 6pm
   PAY: $550
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
           Creativity: +1
   FRIENDS: 5
   ----------
   A altruistic streak has compelled you to join a neighborhood Sim
   clinic as a GP.  The pay won't be high, but you'll be helping a lot of
   less fortunate Simcitizens through broken bones, pregnancies, and
   measles.  You will be handling a lot youself, but don't slack off on
   the skill-building - you may want a different job someday.

Medicine Level 7 ~ Specialist
   HOURS: 10am - 4pm
   PAY: $625
   SKILLS: Charisma: +1
           Body: +1
           Logic: +2
           Creativity: +1
   FRIENDS: 7
   ----------
   Congratulations.  You've "hung up your shingle," gaining a traditional
   work schedule and golf game occasionally.  Now you have more time to
   maintain a happy home and maybe happy family?  Work on your charisma
   if higher steps in this career seem appealing.
Medicine Level 8 ~ Surgeon
   HOURS: 10am - 4pm
   PAY: $700
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
           Logic: +2
           Creativity: +1
   FRIENDS: 9
   ----------
   One of the elite with an income advance to go with it.  This job
   demands a rested, calm individual, so watch your emotion levels, eat
   right, and get plenty of sleep.  And, you'll need some home study
   time, especially in the areas of creativity and logic, to keep left
   brain skills sharp in the operating room.

Medicine Level 9 ~ Medical Researcher
   HOURS: 9am - 4pm
   PAY: $775
   SKILLS: Mechanical: +1
           Charisma: +2
           Body: +1
           Logic: +1
           Creativity: +1
   FRIENDS: 11
   -----------
   You've created a new vaccination serum in Sim City's most advanced
   research clinic.  You've notw joined the ranks of the highest paid
   researchers in the world.  If you decide to go for the top bucks,
   continue the skill-building path up to Chief of Hospital Staff, where
   you can get a cut of the profits.

Medicine Level 10 ~ Chief of Hospital Staff
   HOURS: 9am - 4pm
   PAY: $850
   ---------
   You are one of the most respected physicians in Sim City.  You spend
   office hours at the hospital.  You are now part owner, and are making
   large profits keeping your fellow Sims in good health.

==========================================================================
|            The Sims Career Guide - MILITARY career track               |
==========================================================================

Military Level 1 ~ Recruit
   HOURS: 6am - 12pm
   PAY: $250
   SKILLS: none
   FRIENDS: none
   -------------
   Buzz cuts and boot camp.  I don't know but I've been told, scrubbing
   latrines gets mighty old.  Better maintain prime physical shape to
   advance from the trenches.  Cooking and Repair skills also help you
   pass KP and cleanup detail to earn your stripes.

Military Level 2 ~ Elite Forces
   HOURS: 7am - 1pm
   PAY: $325
   SKILLS: Body: +2
   FRIENDS: none
   -------------
   Special training as a commando brings you more prestige, and as an
   added incentive you will be earning special hazard pay.  Physical
   skills are important, so get your body pumped up and strong.

Military Level 3 ~ Drill Instructor
   HOURS: 8am - 2pm
   PAY: $400
   SKILLS: Mechanical: +1
           Charisma: +2
   FRIENDS: none
   -------------
   Now that you're an experienced vet, the base commander has
   "volunteered" to impart your wisdom to a squad of green, malleble
   recruits.  Charisma is important here, as you'll need to drill fear,
   loyalty, and discipline into these jar-heads.

Military Level 4 ~ Junior Officer
   HOURS: 9am - 3pm
   PAY: $450
   SKILLS: Cooking: +1
           Body: +2
   FRIENDS: none
   -------------
   You've finally gained entrance to the Officer's Club.  No resting on
   your laurels, though, as you must keep your body in top physical
   condition to advance.

Military Level 5 ~ Counter-Intelligence
   HOURS: 9am - 3pm
   PAY: $500
   SKILLS: Mechanical: +1
           Charisma: +2
           Logic: +1
   FRIENDS: 1
   ----------
   Tracking the enemy is your whole life right now.  You know enough
   about the enemy for them to really want to kill you - so you have to
   stay one step ahead of them for your sake and that of your troops.
   Work on your mechanical skill to keep those highly sensitive machines
   in top working order and logic skills to interpret all the data you're
   downloading.

Military Level 6 ~ Flight Officer
   HOURS: 9am - 3pm
   PAY: $550
   SKILLS: Mechanical: +1
           Charisma: +1
           Logic: +2
   FRIENDS: 3
   ----------
   Somebody has to deliver those troops, drop that cargo, and guard the
   air space over Sim City.  There's a pay grade advance here, but
   earning your wings will require additional training with a flight
   simulator program at the base.  Mechanical skill is a must and logic
   is not far behind.

Military Level 7 ~ Senior Officer
   HOURS: 9am - 3pm
   PAY: $580
   SKILLS: Mechanical: +3
           Charisma: +1
           Logic: +2
   FRIENDS: 5
   ----------
   You've survived your airborne tour and made it to "the brass."  You're
   well respected your counsel is often sought.  More logic training will
   make you a better strategist amd charisma will improve your speeches.
   Work on these if you want to move on to Commander.

Military Level 8 ~ Commander
   HOURS: 9am - 3pm
   PAY: $600
   SKILLS: Mechanical: +3
           Body: +3
           Logic: +1
   FRIENDS: 6
   ----------
   Your great leadership accomplishments have brought you to the post of
   Commander.  No more dodging bullets and crawling under barbed wire.
   But don't get all soft and flabby because it's been whispered that
   you're being considered as a political condidate for astronaut.
   You'll have to show exceptional mechanial and body skills for that
   honor.

Military Level 9 ~ Astronaut
   HOURS: 9am - 3pm
   PAY: $625
   SKILLS: Mechanical: +1
           Charisma: +2
           Body: +2
           Logic: +3
   FRIENDS: 8
   ----------
   One of the highest achievements for a military lifer like yourself.
   Fame and fortune climb with each mission into space, and you're in the
   best physical shape of your life.  Keep working on your skills if you
   want to become one of the most influential people in history.

Military Level 10 ~ General
   HOURS: 9am - 3pm
   PAY: $650
   ---------
   Your logistical genius has earned you the rank of General, the top of
   the top brass.  Your day is filled with government officials
   requesting your wise council and a book deal for your memoirs is
   looking good.  Is your home life as successful as your professional
   life?

==========================================================================
|             The Sims Career Guide - POLITICS career track              |
==========================================================================

Politics Level 1 ~ Campaign Worker
   HOURS: 9am - 6pm
   PAY: $220
   SKILLS: none
   FRIENDS: none
   -------------
   The salary is miniscule, but you get your feet wet in the political
   puddle by helping a favorite local candidate into officer.  The job
   requires long hours managing telephone teams and volunteer groups
   canvassing neighboorhoods for votes.

Politics Level 2 ~ Intern
   HOURS: 9am - 3pm
   PAY: $300
   SKILLS: Charisma: +2
   FRIENDS: none
   -------------
   Start running errands for the Sim City Comptroller, and try to work
   your way up to getting lunch for the mayor.  Low pay, long hours.
   You'll need lots of Charisma to advance in Politics.

Politics Level 3 ~ Lobbyist
   HOURS: 9am - 3pm
   PAY: $360
   SKILLS: Logic: +1
   FRIENDS: 2
   ----------
   A special-intrest group to influence a local politician hires you.
   Heavy social skills and lots of friends are needed to advance in this
   career - you must win friends and influence people.  Charisma is
   essential to progress in a political career.

Politics Level 4 ~ Campaign Manager
   HOURS: 9am - 6pm
   PAY: $430
   SKILLS: Charisma: +1
           Body: +1
   FRIENDS: 4
   ----------
   Salary jumps, but overtime work increases.  You must still maintain
   neighborhood relationships and domestic tranquility.  You need to
   cultivate your "image."  Practice your charisma and develop that
   all-important spin control.  Without it, your political career is sunk.
   But friends in the right places can sometimes be very useful.

Politics Level 5 ~ City Council Member
   HOURS: 9am - 3pm
   PAY: $485
   SKILLS: Charisma: +1
           Body: +1
           Creativity: +1
   FRIENDS: 6
   ----------
   Your first elected post, finally admitted to Sim City's inner power
   circle.  A well-paid job to be sure.  The more pursuasive and creative
   you are in pushing your own agenda through the council, the faster you
   will advance in the political machine.

Politics Level 6 ~ State Assemblyman/woman
   HOURS: 9am - 4pm
   PAY: $540
   SKILLS: Body: +1
           Logic: +2
           Creativity: +1
   FRIENDS: 9
   ----------
   The voters trust you enough to represent their fair city in the State
   Assembly.  Fortunetly, Sim City is the state capital, so you'll be
   close to home.  A lot of creative thought will be needed in meeting
   with state officials to be sure Sim City's local intrests and
   protected and promoted.

Politics Level 7 ~ Congressman/woman
   HOURS: 9am - 3pm
   PAY: $600
   SKILLS: Charisma: +1
           Body: +1
           Logic: +1
           Creativity: +1
   FRIENDS: 11
   -----------
   The people have spoken once again, and this time elected you to
   Congress.  You'll spend your time covering your district from your
   local office.  Networking with neighbors and making new friends to
   keep political support must be balanced with keeping a contented house
   and family.

Politics Level 8 ~ Judge
   HOURS: 9am - 3pm
   PAY: $650
   SKILLS: Charisma: +1
           Body: +1
           Logic: +2
           Creativity: +1
   FRIENDS: 14
   -----------
   You win a position on the Sim City Central Court.  Your peerless
   logical skills at reading human nature and deconstructing legal
   arguements will prompt your success and continuing rise in status.
   Cultivate friends in your spare hours.  Watch mood indicators and
   keep alert - you're supposed to be clear-headed and impartial when
   the gavel comes down.

Politics Level 9 ~ Senator
   HOURS: 9am - 6pm
   PAY: $700
   SKILLS: Charisma: +3
           Logic: +1
           Creativity: +1
   FRIENDS: 17
   -----------
   You're authoring bills and chairing sub-committees.  You appear
   regularly on political talk shows and your influence is being felt
   around the Capitol.  With a little more speaking experience and a few
   more friends, you may attain the most coveted Sim position: Mayor of
   Sim City!

Politics Level 10 ~ Mayor
   HOURS: 9am - 3pm
   PAY: $750
   ---------
   As Mayor of Sim City, you're entitled to big bucks - you can finally
   afford that "house on the hill" where the town's elite citizens
   cluster.  You are a master at the political game and it's obvious that
   you enjoy the fame as well as the excitement of shaking up the
   entrenched bureaucrats.  It's great to be powerful, isn't it?

==========================================================================
|           The Sims Career Guide - PRO ATHLETE career track             |
==========================================================================

Pro Athlete Level 1 ~ Team Mascot
   HOURS: 12pm - 6pm
   PAY: $120
   SKILLS: none
   FRIENDS: none
   -------------
   A young athlete has to start somewhere - even if it's sweating inside
   a cartoon animal suit.  A very physical grunt job with lousy pay - but
   at least you can watch the game from up close.  You are also expected
   to keep your suit in good repair.

Pro Athlete Level 2 ~ Minor Leaguer
   HOURS: 9am - 3pm
   PAY: $170
   SKILLS: Body: +2
   FRIENDS: none
   -------------
   A scout spotted you in a local pickup game and figured you had talent.
   Welcome to the "Llamas," Sim City's minor league team.  Your starting
   pay isn't much, and you'll have a lot of training time to deal with.
   Develop your body skill so you can rise through the ranks.

Pro Athlete Level 3 ~ Rookie
   HOURS: 9am - 3pm
   PAY: $230
   SKILLS: Body: +3
   FRIENDS: 1
   ----------
   Advancing into the pros, you start out with league minimum salary,
   which is the highest starting pay in the neighborhood.  Keep working
   on your body and just hope injury doesn't slow your advancement.

Pro Athlete Level 4 ~ Starter
   HOURS: 9am - 3pm
   PAY: $300
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
   FRIENDS: 3
   ----------
   You've made it of the bench and into the starting line up.  Some
   money's coming in, but long practices take their toll on your mood.
   It's essential to get your rest and keep your body in prime shape -
   this is your livelihood.  And since you're going to be interviewed
   more now, work on that charisma skill so you can get noticed.

Pro Athlete Level 5 ~ All-Star
   HOURS: 9am - 3pm
   PAY: $385
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
   FRIENDS: 5
   ----------
   You've become a household name in Sim City.  You need to be
   comfortable speaking in front of a camera, not just playing in front
   of one.  Improve your charisma and body and you'll be voted MVP in no
   time.

Pro Athlete Level 6 ~ MVP
   HOURS: 9am - 3pm
   PAY: $510
   SKILLS: Cooking: +1
           Charisma: +1
           Body: +1
   FRIENDS: 7
   ----------
   You're heading through the mid-point of your career.  There is a
   special need to work on relationship skills here and present a
   positive image.  If the fans love you, that fills the stadium - and
   that fills your pay envelope.  Meanwhile, family and mate (and even
   your house) might need attention too.

Pro Athlete Level 7 ~ Superstar
   HOURS: 9am - 4pm
   PAY: $680
   SKILLS: Cooking: +1
           Charisma: +1
           Body: +1
           Creativity: +1
   FRIENDS: 9
   ----------
   Major income, you've got those commercial endorsements, and you're at
   the top of your game.  Your body works like a well-oiled machine
   except that it's taking longer to recover from injuries.  How long can
   you remain "Number One?"  It's probably a good time to start thinking
   about future opportunities; you may be retiring sooner than you think.

Pro Athlete Level 8 ~ Assistant Coach
   HOURS: 9am - 2pm
   PAY: $850
   SKILLS: Cooking: +1
           Charisma: +3
           Creativity: +1
   FRIENDS: 11
   -----------
   You've retired from playing: a change both dreaded and welcome.  But
   there's an opportunity to stay with the team you love - although this
   time you'll be carrying a play-book.  Make sure you're still
   networking with friends because your relationships and creativity are
   going to get you further than your body skill can.

Pro Athlete Level 9 ~ Coach
   HOURS: 9am - 3pm
   PAY: $1,000
   SKILLS: Cooking: +1
           Charisma: +3
           Creativity: +1
   FRIENDS: 13
   -----------
   More prestige and a nicer paycheck, but longer work hours dealing with
   the media, game films, and the team's personal appearances.  Thank
   goodness for those friends.  They can help your career when you least
   expect it.

Pro Athlete Level 10 ~ Hall of Famer
   HOURS: 9am - 3pm
   PAY: $1,300
   -----------
   You are now a "living legend."  The residents to Sim City shower you
   with a ticker tape parade, and your number is retired.  The team gives
   you an office and salary as their "goodwill ambassador."  This is as
   good as it gets!

==========================================================================
|             The Sims Career Guide - SCIENCE career track               |
==========================================================================

Science Level 1 ~ Test Subject
   HOURS: 9am - 3pm
   PAY: $155
   SKILLS: none
   FRIENDS: none
   -------------
   While earning a science degree, you're picking up a mediocre salary as
   a human guinea pig at a local kinetics lab.  It's a way to introduce
   yourself to the scientific community, but it's tough to be charming
   after several hours in a wind tunnel.

Science Level 2 ~ Lab Assistant
   HOURS: 11pm - 5am
   PAY: $230
   SKILLS: Logic: +2
   FRIENDS: none
   -------------
   Cleaning rat cages, fixing delicate lab equipment for minimum wage -
   how's your mood today?  A lot of logic-building-time at home is needed
   to advance.  And guess what?  You're on the graveyard shift.  Work all
   night, sleep all day.

Science Level 3 ~ Field Researcher
   HOURS: 9am - 3pm
   PAY: $320
   SKILLS: Charisma: +1
           Logic: +1
   FRIENDS: 1
   ----------
   This job takes you into the field, working on far-flung projects.
   However, your pay increases.  Develop your charisma and logic and
   maybe you can actually teach about the stuff in the classroom, instead
   of doing it in remote, inhospital places.

Science Level 4 ~ Science Teacher
   HOURS: 9am - 4pm
   PAY: $375
   SKILLS: Charisma: +1
           Logic: +1
           Creativity: +1
   FRIENDS: 3
   ----------
   No amount of field research could have prepared you for the naked job
   of teaching a high-school science class,  (At least it's a job with
   regular hours.)  A creative approach with the kids can sometimes yield
   positive results, and more logic skill might aid you in getting a
   different job.

Science Level 5 ~ Project Leader
   HOURS: 10am - 5pm
   PAY: $450
   SKILLS: Mechanical: +2
           Creativity: +2
   FRIENDS: 4
   ----------
   It is up to you to manage a team of researchers in the quest for an
   important scientific breakthrough.  Creative inspiration is absolutely
   necessary, and mechanical know-how doesn't hurt either.  If you really
   shine here, you may be on your way to becoming an inventor.

Science Level 6 ~ Inventor
   HOURS: 10am - 7pm
   PAY: $540
   SKILLS: Mechanical: +2
           Logic: +2
           Creativity: +1
   FRIENDS: 5
   ----------
   Income has climbed, but to succeed as an inventor, you'll need to put
   in long, hard hours at the lab.  Maintaining your home relationships
   may be harder now - there will be little time for socializing as you
   create the auto-recycling newspaper.

Science Level 7 ~ Scholar
   HOURS: 10am - 3pm
   PAY: $640
   SKILLS: Cooking: +1
           Mechanical: +2
           Charisma: +2
           Logic: +1
   FRIENDS: 7
   ----------
   You've been named Chairman of the Science Department at Sim University.
   The regents are depending on your leadership and logical thinking to
   invigorate the school science curriculum.  This is a high-paying,
   well-respected position with good hours and more time at home.  But it
   takes a well-rounded skill set to guarantee success and promotion.

Science Level 8 ~ Top Secret Researcher
   HOURS: 10am - 3pm
   PAY: $740
   SKILLS: Mechanical: +1
           Logic: +2
           Creativity: +3
   FRIENDS: 8
   ----------
   Your expertise with auto-recycling has led to a position on a highl
   classified, very demanding government project.  The money is excellent,
   but you may be called to the lab at any time.  Special care should be
   taken to stay happy and rested - a tired, cranky scientist might pose
   as a security risk.  If exceptional creativity is demonstrated, a
   promotion to Theorist may be in the cards.

Science Level 9 ~ Theorist
   HOURS: 10am - 2pm
   PAY: $870
   SKILLS: Cooking: +1
           Mechanical: +2
           Charisma: +1
           Logic: +1
           Creativity: +3
   FRIENDS: 10
   -----------
   The accolades from your research have earned you the highly paid
   position of Theorist.  You enjoy a higher salary-to-work hours ration
   then the one you had as an inventor.  You must work hard to keep a
   high state of happiness and health, and only a successful theory can
   lead to the status and rewards you seek.

Science Level 10 ~ Mad Scientist
   HOURS: 10am - 2pm
   PAY: $1,000
   -----------
   With lecture fees and book advances, you're able to purchase the big
   house on the hill.  The question is, what experiments will you be
   conducting in it's cellar?

==========================================================================
|             The Sims Career Guide - X-TREME career track               |
==========================================================================

X-Treme Level 1 ~ Daredevil
   HOURS: 9am - 3pm
   PAY: $175
   SKILLS: none
   FRIENDS: none
   -------------
   You've turned a bar bet into the foundation of an extreme career.  In
   short, you'll try anything, the crazier, the better.  Swim under the
   surface of a frozen lake, leap between rooftops with a bicycle, beat a
   train to a crossing, juggle a chainsaw while whistling "Dixie."  Your
   workday is short, but intense.

X-Treme Level 2 ~ Bungee Jump Instructor
   HOURS: 9am - 3pm
   PAY: $250
   SKILLS: Body: +2
   FRIENDS: 1
   ----------
   The salary sinks - but whoever thought that you'd get paid to do this?
   Body skills are critical here; nutrition and fatigue must be carefully
   monitored at home.  You might invest in home gym equipment as well, to
   keep in the best shape possible.

X-Treme Level 3 ~ Whitewater Guide
   HOURS: 9am - 3pm
   PAY: $325
   SKILLS: Body: +2
           Mechanical: +1
   FRIENDS: 2
   ----------
   You're in charge of the rafts bobbing down the river in Sim Canyon.
   Hope your body skills are sufficient - to advance here, your paying
   riders need to have confidence in your strength.  Never know when you
   might have some boat repairs to do, so mechanical aptitude is a plus.

X-Treme Level 4 ~ Xtreme Circuit Pro
   HOURS: 9am - 3pm
   PAY: $400
   SKILLS: Cooking: +1
           Mechanical: +1
           Logic: +1
   FRIENDS: 3
   ----------
   Snowboards in winter, mountain bikes in spring, kayaks in summer, and
   skateboards in fall - you've entered the year-round pro circuit.
   Strategies for winning can be helped by developing your logic skill.
   Since you're burning mega-calories, learning a few cooking tricks is a
   good idea, too.

X-Treme Level 5 ~ Bush Pilot
   HOURS: 9am - 3pm
   PAY: $475
   SKILLS: Mechanical: +2
           Body: +2
   FRIENDS: 4
   ----------
   Piloting that antique plane of yours demands some serious mechanical
   skill if you're going to safely dive through dense cloud cover and
   land on dangerous terrain.  And you'd better be in great physical
   shape in case you can't get out the same way you got in.  Of course,
   the danger does yield high pay.

X-Treme Level 6 ~ Mountain Climber
   HOURS: 9am - 3pm
   PAY: $550
   SKILLS: Mechanical: +1
           Charisma: +2
           Creativity: +3
   FRIENDS: 5
   ----------
   You've become a renowned climber of unscaled peaks, and there's lots
   of cash to be made by filming your expeditions for television.
   Mechanical and creativity skills will be important - a failure in your
   ascent gear or strategy could be devastating.

X-Treme Level 7 ~ Photojournalist
   HOURS: 9am - 3pm
   PAY: $650
   SKILLS: Mechanical: +1
           Charisma: +1
           Body: +1
           Logic: +2
           Creativity: +1
   FRIENDS: 7
   ----------
   Creative skills will help you here.  Work time is divided between
   taking photos and writing articles at the Sim Times newspaper office.
   You need to make sure you allow enough time to write without social
   distractions, in order to meet deadlines and collect a nice, fat fee.
   Maybe you should practice charisma.  Who knows when you may be called
   upon to narrate your photos?

X-Treme Level 8 ~ Treasure Hunter
   HOURS: 10am - 5pm
   PAY: $725
   SKILLS: Charisma: +2
           Logic: +2
           Creativity: +3
   FRIENDS: 9
   ----------
   You've moved on to salvaging wrecks off the Sim City coastline.  You
   need friends in the right places to secure all those permits.  Hone
   that creative talent to get an edge in the search.

X-Treme Level 9 ~ Grand Prix Driver
   HOURS: 10am - 4pm
   PAY: $825
   SKILLS: Cooking: +1
           Charisma: +3
           Body: +1
           Logic: +1
           Creativity: +2
   FRIENDS: 11
   -----------
   Your latest job involves laying rubber on Sim City's racetracks.  It
   is important that you leave home in a good mood with high spirits -
   you'll drive your best race that way.  Playing an Electronic Arts
   racing game on your home computer might sharpen your reflexes, too.

X-Treme Level 10 ~ International Spy
   HOURS: 11am - 5pm
   PAY: $925
   ---------
   You've become a "secret agent" on assignment for your government in
   Sim City.  To survive this highly lucrative business, you must keep
   yourself in top mental and physical condition.  Spies are also
   irrestible - which can cause problems with your mate.

/----------------------------------------\
|  Chapter Six: Livin' Large Career Guide  |
\----------------------------------------/

==========================================================================
|           Livin' Large Career Guide - MUSICIAN career track            |
==========================================================================

Musician Level 1 ~ Subway Musician
   HOURS: 3pm - 9pm
   PAY: $90
   SKILLS: none
   FRIENDS: none
   -------------
   Simoleons are sparse and the looks from passers-by are harsh, but the
   hours are great.  Plus, isn't contributing music to SimCitizens'
   commutes a community service?

Musician Level 2 ~ Piano Tuner
   HOURS: 3pm - 8pm
   PAY: $120
   SKILLS: Creativity: +2
   FRIENDS: none
   -------------
   Keeping everyone else in tune is a good ground-floor "in" for the
   music industry.  Longer hours, but the work is still relatively easy,
   though it requires a good ear and plenty of listening.

Musician Level 3 ~ Wedding Singer
   HOURS: 9am - 3pm
   PAY: $190
   SKILLS: Creativity: +3
   FRIENDS: 2
   ----------
   So much for EVER getting a weekend off - you're the best wedding show
   in town now, and always busy.  The pay is a bit better, and you have
   to start being more creative, too, but you'll get to hob-nob with the
   rich and famous while they sip their champagne.

Musician Level 4 ~ Lounge Singer
   HOURS: 8pm - 4am
   PAY: $250
   SKILLS: Mechanical: +2
           Creativity: +1
   FRIENDS: 2
   ----------
   So, the day job got boring?  You'll sleep days now, since you'll be
   working until the last call is made and the last patron stumbles home
   from the bar.

Musician Level 5 ~ High School Band Teacher
   HOURS: 7am - 2pm
   PAY: $325
   SKILLS: Mechanical: +3
           Creativity: +1
   FRIENDS: 5
   ----------
   Squeaky trumpets, whiny violins, off-tempo timpani, and a constantly
   ticking metronome are the burdens of your trade now, but the hours are
   the same as all the school-age kids.

Musician Level 6 ~ Roadie
   HOURS: 11am - 8pm
   PAY: $400
   SKILLS: Body: +4
   FRIENDS: 8
   ----------
   Time spent tolerating the high-school crowd was worth it - you are now
   cool enough to take your act on the road - setting up someone else's
   gear.  Long hours are exhausting, but you're having fun and making the
   right contacts.  You will need plenty of body skills, but maybe
   something cushy will present itself soon.

Musician Level 7 ~ Back-up Musician
   HOURS: 12pm - 9pm
   PAY: $550
   SKILLS: Charisma: +2
           Body: +1
           Creativity: +2
   FRIENDS: 9
   ----------
   Spending time on the road pays off - occasionally, someone in the band
   you cover quits, and you get to fill in for the remainder of the tour!
   Dress casual, practice often, play hard, have fun, and start to make a
   name for yourself.

Musician Level 8 ~ Studio Musician
   HOURS: 11am - 6pm
   PAY: $700
   SKILLS: Charisma: +5
           Body: +2
   FRIENDS: 12
   -----------
   Rest for the road-weary: you get to play back-up on album cuts in the
   studio now.  Spending time around all these recording label producers
   and executives is bound to pay off, if you play your cards right.
   Make sure you schmooze all the right people in addition to delivering
   a perfect performance every day.

Musician Level 9 ~ Rock Star
   HOURS: 5pm - 2am
   PAY: $1,100
   SKILLS: Charisma: +3
           Logic: +4
   FRIENDS: 15
   -----------
   Fame, fortune, tours, parties, and a number-one album!  Congrats,
   you're now living every teenager's dream.  Sleep is a rarity, power
   lunches are common, shades are almost mandatory outside your own home,
   and people mob you for autographs almost everywhere you go.  Enjoy it!

Musician Level 10 ~ Celebrity Activist
   HOURS: 10am - 3pm
   PAY: $1,400
   -----------
   With all the fame comes a sense of responsibility and social
   conscience.  Use your fame and power to promote the causes you care
   most about, whether they be political, enviromental, social, or
   intellectual.  The hours are easier, the extra pay is almost
   inconsequential, you're so wealthy, and the Heads of State now send
   you engraved invitations to their fundraisers.

==========================================================================
|            Livin' Large Career Guide - SLACKER career track            |
==========================================================================

Slakcer Level 1 ~ Golf Caddy
   HOURS: 5am - 10am
   PAY: $90
   SKILLS: none
   FRIENDS: none
   -------------
   What could be better than spending your sunny days carrying someone
   else's clubs for a round of 18?  Early morning tee times call for
   early work hours, but it's a terrific opportunity to schmooze with the
   wealthy at the local country club.

Slacker Level 2 ~ Convenience Store Clerk
   HOURS: 10am - 3pm
   PAY: $110
   SKILLS: Body: +2
   FRIENDS: 1
   -------------
   The customers are considerably less wealthy than those in your last
   job, but there is plenty of free soda pop and candy bars - not a bad
   trade.  Besides, all of you friends can hang out at the store late in
   the evening and read all the comics while you pretend to work.

Slacker Level 3 ~ Life Guard
   HOURS: 9am - 3pm
   PAY: $150
   SKILLS: Charisma: +2
   FRIENDS: 2
   -------------
   Back in the sunshine again!  Like, remember to be all hip and stuff
   and work on your charisma.  Be sure to load up on sunscreen, too!

Slacker Level 4 ~ Record Store Clerk
   HOURS: 12pm - 5pm
   PAY: $180
   SKILLS: Charisma: +2
   FRIENDS: 4
   ----------
   Nothin' but tunes all day long, man... While you'll need to boost your
   your Charisma to keep this cushy job, there's no easier way to get
   paid to listen to all your favorite music all day long.

Slacker Level 5 ~ Party D.J.
   HOURS: 11pm - 4pm
   PAY: $220
   SKILLS: Mechanical: +3
   FRIENDS: 6
   ----------
   Those contacts you made record store certainly paid off - now you're
   spinning tunes at the best parties at town.  Late nights and lots of
   mechanical skills are needed to keep those turntables spinnin'.

Slacker Level 6 ~ Projectionist
   HOURS: 6pm - 1am
   PAY: $280
   SKILLS: Mechanical: +2
   FRIENDS: 7
   ----------
   Show the finished product to the world, press a button here and there,
   and presto! - you're not working very hard for that tidy little
   paycheck, are you?  Good thing you're a night owl.

Slacker Level 7 ~ Video Editor
   HOURS: 12pm - 6pm
   PAY: $350
   SKILLS: Charisma: +3
           Body: +1
   FRIENDS: 10
   -----------
   The best part of your job?  Seeing all the blunders those mega-stars
   make when filming.  Making them to look good can help you to make
   friends, though you'll want to concentrate on making plenty of them
   yourself - never hurts to know the right people when you're looking to
   just be comfortable.

Slacker Level 8 ~ Free Lance Photographer
   HOURS: 12pm - 5pm
   PAY: $400
   SKILLS: Charisma: +1
           Body: +3
   FRIENDS: 12
   -----------
   That time in the editing room taught you well - you know how to get a
   good shot the first time around.  Go everywhere, see everything, take
   gorgeous pics on someon else's dime, and look good doing it.  It's a
   free-and-easy way to live, but requires lots of travel, as well as the
   connections to finance it.

Slacker Level 9 ~ Personal Tour Guide
   HOURS: 2pm - 7pm
   PAY: $450
   SKILLS: Charisma: +2
           Body: +3
   FRIENDS: 15
   -----------
   The best part about knowing so many people is that you get to use that
   knowledge to earn your keep.  Point out all the best places to
   newcomers, and keep your friends connected to all the great places you
   visited when you were a lowly photographer.  Those who learn the most
   from you learn to love you best, and may eventually invite you into
   their inner circle.

Slacker Level 10 ~ Professional Party Guest
   HOURS: 10pm - 2am
   PAY: $600
   ---------
   This is it, the ultimate lap of luxury, at no cost to you!  Living the
   good life, partying and living at someone else's house, surrounded by
   more artificial friends than the best politicians in town.  Enjoy it
   while you can...

==========================================================================
|             Livin' Large Career Guide - PARANORMAL career track        |
==========================================================================

Paranormal Level 1 ~ Psychic Phone Friend
   HOURS: 6pm - 12am
   PAY: $100
   SKILLS: none
   FRIENDS: none
   -------------
   You knew you were meant for this job before it was even offered to you.
   Evening hours, lots of talk on the phone, and the chance to warn
   others of impending disasters in their lives is just what you're best
   at doing.

Paranormal Level 2 ~ Conspiracy Theorist
   HOURS: 11pm - 5am
   PAY: $130
   SKILLS: Charisma: +1
           Creativity: +2
   FRIENDS: none
   -------------
   They're out to get you, you just know it.  That suspicious warning on
   the phone the other night proved it too.  Charm the locals and perhaps
   you'll be able to get to the root of all this supposedly random (but
   you know better) chaos in Sim City.

Paranormal Level 3 ~ Tarot Card Reader
   HOURS: 5pm - 11am
   PAY: $200
   SKILLS: Charisma: +1
           Logic: +3
   FRIENDS: none
   -------------
   Branching out on your own to do more in-depth analysis of your
   customer's love life and family history is an interesting career
   change.  Get to know your clients on a more personal level, up the
   aura on your personal appearance, and generally get away with being as
   odd as you like - everyone expects it, after all.

Paranormal Level 4 ~ Hypnotist
   HOURS: 10am - 4pm
   PAY: $300
   SKILLS: Logic: +1
   FRIENDS: 3
   ----------
   Your interest in "helping" your clients get in touch with their inner
   selves has prompted you to study hypnotism, and offer your services to
   calmly and peacefully help those seeking freedom from their poor
   Earthly habits.

Paranormal Level 5 ~ Medium
   HOURS: 8pm - 2am
   PAY: $375
   SKILLS: Charisma: +1
           Body: +1
           Logic: +1
   FRIENDS: 5
   ----------
   All that hypnotic work kept providing you with Otherworldly
   interference, so address it on a daily basis.  Contact deceased family
   members, friends from former lives, and even the client's long lost
   guinea pig to the wonder and appreciation of all around you.

Paranormal Level 6 ~ Dowser
   HOURS: 6am - 3pm
   PAY: $480
   SKILLS: Mechanical: +1
           Charisma: +2
           Logic: +1
           Creativity: +1
   FRIENDS: 6
   ----------
   Use your gifts to help local organizations find everything from
   missing children to a new water supply.  This will earn you the notice
   of local officials, and the hours are a bit odd, but the work is
   definitely interesting...

Paranormal Level 7 ~ Police Psychic
   HOURS: 6pm - 2am
   PAY: $600
   SKILLS: Charisma: +1
           Logic: +1
           Creativity: +1
   FRIENDS: 10
   -----------
   The local police force has noticed your work in the field and wants
   you to help profile and track down some of their toughest criminals
   (Just hope they aren't your neighbors.)  Late nights and strange phone
   calls abound, but you're doing the public a great service.

Paranormal Level 8 ~ UFO Investigator
   HOURS: 11pm - 6am
   PAY: $810
   SKILLS: Charisma: +2
           Creativity: +1
   FRIENDS: 13
   -----------
   Keep the RV gassed up and the equipment finely tuned, because tracking
   down these UFO reports will take you all over the country in search of
   ... well, who knows what?  Develop many friends in the science
   community, and make sure your personal theories get talked about in
   many circles, so the word gets passed along.

Paranormal Level 9 ~ Exorcist
   HOURS: 10am - 3pm
   PAY: $1,000
   SKILLS: Mechanical: +1
           Charisma: +2
           Body: +1
           Logic: +2
           Creativity: +2
   FRIENDS: 17
   -----------
   When science and the law can't provide answers, people turn to a
   higher authority.  That's where you come in.  Whether it's</pre><pre id="faqspan-6">
   consecrating some earth or full-scale diabolical investigation removal,
   your powers are not questioned... nor is your cost.  Save enough souls
   and make enough friends and you could be the shining path to a whole
   "New Way" of living.

Paranormal Level 10 ~ Cult Leader
   HOURS: 10am - 4pm
   PAY: $1,200
   -----------
   The New Way is here!  And you are the messenger!  Enforcing a highly
   regulated and disciplined lifestyle, you "deprogram" people from their
   selfish, materialistic ways.  Politicians, movie stars, venture
   capitalists, they all want a glimpse of the truth.  YOUR turth.  THE
   TRUTH.  And they will pay you anything to set the "free."  Display
   this wealth openly, as a lesson against "false suffering."

==========================================================================
|             Livin' Large Career Guide - JOURNALISM career track        |
==========================================================================

Journalism Level 1 ~ Typesetter
   HOURS: 4am - 12pm
   PAY: $120
   SKILLS: none
   FRIENDS: none
   -------------
   Prep the morning SimCity Times for its suscribers, and get the first
   look at the breaking news stories.  The hours are early, but it's a
   great way to get your foot in the door.

Journalism Level 2 ~ Game Reviewer
   HOURS: 11am - 6pm
   PAY: $200
   SKILLS: Creativity: +2
   FRIENDS: none
   -------------
   The lowliest writing job you can get, but your name is in the byline.
   Game companies send you free beta builds, and you get to play them
   (game and company), deciding on a whim whether you'll give them good
   press or not.

Journalism Level 3 ~ Tabloid Writer
   HOURS: 9am - 3pm
   PAY: $230
   SKILLS: Charisma: +2
   FRIENDS: 2
   ----------
   Your sensationalist side provi8des a great benefit in the
   high-circulation industry of tabloid journalism.  The seedy side of
   reporting lets you focus more on the rich and famous, too.

Journalism Level 4 ~ Paparazzi
   HOURS: 5pm - 1am
   PAY: $350
   SKILLS: Logic: +2
           Creativity: +2
   FRIENDS: 2
   ----------
   Well, now since you're "in" on the rich and famous, you're capable of
   hunting them down and harassing them all day AND night.  Those
   tabloids pay better for scandalous photographs than they do for the
   accompanying article, so live as vicariously as you like.

Journalism Level 5 ~ Newspaper Reporter
   HOURS: 3am - 10am
   PAY: $420
   SKILLS: Charisma: +1
           Body: +1
           Logic: +1
           Creativity: +1
   FRIENDS: 4
   ----------
   Finally - the ability to be taken seriously for all the hot topics of
   the day you've broken to the paper-reading world.  Early mornings
   continue as you struggle to meet the deadlines for the morning edition,
   and your world is filled with more serious journalists than ever
   before.

Journalism Level 6 ~ Meterologist
   HOURS: 5am - 1pm
   PAY: $510
   SKILLS: Charisma: +3
           Body: +1
   FRIENDS: 6
   ----------
   Rain, sun, snow, sleet, hail, wind - or perpetual Springtime.
   Whatever the weather, you'll be the trusted source that SimCitizens
   look to for the forecasts.  Brush up on your image so people have a
   respectable, trustworthy face to watch with in the morning and
   evening braodcasts.

Journalism Level 7 ~ TV Reporter
   HOURS: 12pm - 8pm
   PAY: $660
   SKILLS: Charisma: +2
           Logic: +1
   FRIENDS: 9
   ----------
   Your respected face and voice have earned you the chance to report on
   local news stories from the scene of the event.  Keep your
   presentations concise, winning, and offer perfect sound bites for the
   national news affiliates - they'll remember you for it.

Journalism Level 8 ~ Investigative Reporter
   HOURS: 10am - 5pm
   PAY: $850
   SKILLS: Charisma: +1
           Body: +3
           Logic: +1
           Creativity: +1
   FRIENDS: 11
   -----------
   Building trust with your viewers over time enables you to dig in to
   those issues that matter to you the most, and present your findings to
   the public while on location.  Find enough headline-worthy stories,
   regardless of the danger involved in procuring them, share them before
   any other reporter, and you could be on your way to a seat at the main
   news desk.

Journalism Level 9 ~ National News Anchor
   HOURS: 11am - 8pm
   PAY: $975
   SKILLS: Charisma: +1
           Logic: +2
           Creativity: +1
   FRIENDS: 14
   -----------
   You are the face of honesty, truth, and have that perfect hairdo
   required of all evening news anchors.  The hours are long and late,
   but you get to deliver news to the nation on politics, entertainment,
   social crises, and an assortment of crime and education issues.  More
   SimCity households know you by name than you had ever hoped for.

Journalism Level 10 ~ Talk Show Host
   HOURS: 1pm - 5pm
   PAY: $1,200
   -----------
   Retiring from your anchor position has left you with the enviable
   ability to discuss the issues seizing the public's interest and
   reflect on them in a forum of your most respected peers.  Keep the
   arguments lively, the personalities slightly less-than-comfortable
   with each other, and your ratings will soar.

==========================================================================
|             Livin' Large Career Guide - HACKER career track            |
==========================================================================

Hacker Level 1 ~ Beta Tester
   HOURS: 9am - 5pm
   PAY: $120
   SKILLS: none
   FRIENDS: none
   -------------
   Put the next version of the software through its paces, and try to
   crash the software as often as possible.  The Company is depending on
   you to make sure this code arrives on the store shelves in the
   cleanest possible condition, provided you don't rack up too many
   late-night pizza bills.

Hacker Level 2 ~ Support Tech
   HOURS: 8am - 4pm
   PAY: $150
   SKILLS: Mechanical: +2
   FRIENDS: none
   -------------
   Time in the testing trenches has earned you a break working on the
   phone.  The hours are more regular, but the work isn't very
   entertaining.  Keep up on the latest technology trends, and watch
   out for those nifty bugs that slipped through the cracks.  Keep your
   customers happy...

Hacker Level 3 ~ Web Master
   HOURS: 6pm - 2am
   PAY: $200
   SKILLS: Mechanical: +1
           Logic: +2
   FRIENDS: none
   -------------
   Your understanding of what the company has to offer and what the
   customer is looking has you uniquely suited to creating (and
   maintaining) the company's website.  Expect late-night work to avoid
   high-traffic downtimes, and requests from literally everyone in the
   company for changes and additions to your fine work.

Hacker Level 4 ~ Hacker
   HOURS: 12am - 9am
   PAY: $240
   SKILLS: Mechanical: +1
           Logic: +2
   FRIENDS: 2
   ----------
   Answering to the world was for the birds, so causing trouble on your
   own time has all the advantages you've been seeking.  Keep your mind
   sharp so you cdan infiltrate government databases and eventually hone
   your skills to go after international banks.

Hacker Level 5 ~ Security Consultant
   HOURS: 10am - 7pm
   PAY: $400
   SKILLS: Creativity: +4
   FRIENDS: 3
   ----------
   Getting caught breaking into that government database had you on the
   brink of incarceration.  Fortunately, the SimCitySoftware Company
   needs someone to help protect their Intellectual Properities from
   people with just your kinds of skills, so they'll let you out on
   probation if you agree to beef up their electronic security.  Keep
   your creative and logic skills high to outsmart your former friends'
   assault on your new company's firewall.

Hacker Level 6 ~ Game Designer
   HOURS: 2pm - 11pm
   PAY: $610
   SKILLS: Charisma: +2
           Logic: +1
           Creativity: +2
   FRIENDS: 5
   ----------
   Good thing you've gotten so creative as of late - turns out your ideas
   for games have caught the eyes and ears of the Powers That Be.  Now
   the pressure's on for you to develop a game script that will capture
   the public's interest, as well.  That also means you get to work
   nights, since that's when the engineers are at the office.

Hacker Level 7 ~ Internet Entrepreneur
   HOURS: 10am - 8pm
   PAY: $800
   SKILLS: Charisma: +2
           Logic: +1
           Creativity: +1
   FRIENDS: 6
   ----------
   Take your brilliant ideas out into the e-commerce world on your own.
   The hours are ridiculously long, the work is physically and mentally
   exhausting, but the payoff could be big at the end of the road.  Make
   sure you don't overspend your VC budget in the first month, and
   there's a chance others may want to work for you.

Hacker Level 8 ~ Software CEO
   HOURS: 10am - 7pm
   PAY: $1,100
   SKILLS: Mechanical: +1
           Charisma: +2
           Logic: +1
           Creativity: +2
   FRIENDS: 8
   ----------
   If you lead, they will follow... and they have.  You are now a
   hard-working, headline-0making software industry baron, with
   impossible work hours, lots of healthy industry competition, and a
   P/L report to die for.

Hacker Level 9 ~ Venture Capitalist
   HOURS: 11am - 8pm
   PAY: $1,300
   SKILLS: Mechanical: +2
           Charisma: +2
           Logic: +2
           Creativity: +1
   FRIENDS: 8
   ----------
   All those stock options paid off - now that you've gotten more liquid,
   you can pick and choose which struggling little startups will earn
   your magnanimity, as well as the prestige for your name as a backing
   of their work.

Hacker Level 10 ~ Information Overlord
   HOURS: 11am - 8pm
   PAY: $1,550
   -----------
   Just when you thought it couldn't get any better, the hours eased up,
   the public became both worshipful and insufferable, and you have all
   the answers that everyone else in technology is seeking.  You can
   become increasingly reclusive, bulking up your home security system,
   and taking lots of phone calls, but the money just keeps rolling in.

/--------------------------------\
|  Chapter Seven: Career Analysis  |
\--------------------------------/
The numbers are in!  All charts are complete; all analyses are written.

Just the reminders that I had posted here before: first, I am not going
to sit here and say "All right, take this career - it's the best."  I
simply can't do that - you have to decide based on your Sim's situation
and your goals.  You can read more about that below.

Second, please note that the majority of this chapter is based on the
assumption that you are choosing the career that you want to keep
forever.  (i.e. your "final" career)  I do mention a few things about
short-term jobs, but I go much more in-depth based on that assumption.

That's all!  Go ahead and check it out.

* * * * * * * * * * * * *
* 6.1) Charts by Career *
* * * * * * * * * * * * *
Here are charts that put each level of each career side by side, and show
you how each level increases in stats & wage earned.  This chart compares
level-by-level within a career.  This shows you the rate of increase of
many of the attributes of the careers.  You can also compare these
increases with other careers; wither do it yourself, or see the comparison
charts below.
We start at the beginning, with the BUSINESS Career Track.

Quick Notes:
Before we begin, here are a few notes to keep the chart as non-confusing
as possible.
-Increase is wage from the last level
-Skills & Friends needed are not included; for those, see the previous
part.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The BUSINESS Career Track
1. Mailroom Clerk         9am - 3pm (6)    $120   -=[n/a]=-  $20/hr.
2. Executive Assistant    9am - 4pm (7)    $180   +$60       $25/hr.
3. Field Sales Rep        9am - 4pm (7)    $250   +$70       $35/hr.
4. Junior Executive       9am - 4pm (7)    $320   +$70       $45/hr.
5. Executive              9am - 4pm (7)    $400   +$80       $57/hr.
6. Senior Manager         9am - 4pm (7)    $540   +$140      $77/hr.
7. Vice President         9am - 5pm (8)    $660   +$120      $83/hr.
8. President              9am - 5pm (8)    $800   +$140      $100/hr.
9. CEO                    9am - 4pm (7)    $950   +$150      $135/hr.
10. Business Tycoon       9am - 3pm (6)    $1200  +$250      $200/hr.
BUSINESS AVERAGES: 7.0 hrs/day   +$120.0/promotion   $77.7/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The ENTERTAINMENT Career Track
1. Waiter / Waitress      9am - 3pm (6)    $100   -=[n/a]=-  $17/hr.
2. Extra                  9am - 3pm (6)    $150   +$50       $25/hr.
3. Bit Player             9am - 3pm (6)    $200   +$50       $33/hr.
4. Stunt Double           9am - 4pm (7)    $275   +$75       $39/hr.
5. B-Movie Star           10am- 5pm (7)    $375   +$100      $54/hr.
6. Supporting Player      10am- 6pm (8)    $500   +$125      $63/hr.
7. TV Star                10am- 6pm (8)    $660   +$160      $83/hr.
8. Feature Star           5pm - 1am (8)    $900   +$240      $113/hr.
9. Broadway Star          10am- 5pm (7)    $1100  +$200      $157/hr.
10. Superstar             10am- 3pm (5)    $1400  +$300      $280/hr.
ENTERTAINMENT AVERAGES: 6.8 hrs/day   +$144.4/promotion   $86.4/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The LAW ENFORCEMENT Career Track
1. Security Guard         12am- 6am (6)    $240   -=[n/a]=-  $40/hr.
2. Cadet                  9am - 3pm (6)    $320   +$80       $53/hr.
3. Patrolman              5pm - 1am (8)    $380   +$60       $48/hr.
4. Desk Sergeant          9am - 3pm (6)    $440   +$60       $73/hr.
5. Vice Squad             10pm- 4am (6)    $490   +$50       $82/hr.
6. Detective              9am - 3pm (6)    $540   +$50       $90/hr.
7. Lieutenant             9am - 3pm (6)    $590   +$50       $98/hr.
8. SWAT Team Leader       9am - 3pm (6)    $625   +$35       $104/hr.
9. Police Chief           9am - 5pm (8)    $650   +$25       $81/hr.
10. Captain Hero          10am- 5pm (7)    $700   +$50       $100/hr.
LAW ENFORCEMENT AVERAGES: 6.5 hrs/day   +$51.1/promotion   $76.9/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The LIFE OF CRIME Career Track
1. Pickpocket             9am - 3pm (6)    $140   -=[n/a]=-  $23/hr.
2. Bagman                 11pm- 7am (8)    $200   +$60       $25/hr.
3. Bookie                 12pm- 7pm (7)    $275   +$75       $39/hr.
4. Con Artist             9am - 3pm (6)    $350   +$75       $58/hr.
5. Getaway Driver         5pm - 1am (8)    $425   +$75       $53/hr.
6. Bank Robber            3pm -11pm (8)    $530   +$105      $66/hr.
7. Cat Burgular           9pm - 3am (6)    $640   +$110      $107/hr.
8. Counterfeiter          9am - 3pm (6)    $760   +$120      $127/hr.
9. Smuggler               9am - 3pm (6)    $900   +$140      $150/hr.
10. Criminal Mastermind   6pm -12am (6)    $1100  +$200      $183/hr.
LIFE OF CRIME AVERAGES: 6.7 hrs/day   +$106.7/promotion   $83.1/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The MEDICINE Career Track
1. Medical Technician     9am - 3pm (6)    $200   -=[n/a]=-  $33/hr.
2. Paramedic              11pm- 5am (6)    $275   +$75       $46/hr.
3. Nurse                  9am - 3pm (6)    $340   +$65       $57/hr.
4. Intern                 9am - 3pm (6)    $410   +$70       $68/hr.
5. Resident               9pm - 4am (7)    $480   +$70       $69/hr.
6. General Practitioner   10am- 6pm (8)    $550   +$70       $69/hr.
7. Specialist             10am- 4pm (6)    $625   +$75       $104/hr.
8. Surgeon                10am- 4pm (6)    $700   +$75       $117/hr.
9. Medical Researcher     9am - 4pm (7)    $775   +$75       $111/hr.
10. Chief of Hospital Staff9am - 4pm(7)    $850   +$75       $121/hr.
MEDICINE AVERAGES: 6.5 hrs/day   +$72.2/promotion   $79.5/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The MILITARY Career Track
1. Recruit                6am -12pm (6)    $250   -=[n/a]=-  $42/hr.
2. Elite Forces           7am - 1pm (6)    $325   +$75       $54/hr.
3. Drill Instructor       8am - 2pm (6)    $400   +$75       $67/hr.
4. Junior Officer         9am - 3pm (6)    $450   +$50       $75/hr.
5. Counter-Intelligence   9am - 3pm (6)    $500   +$50       $83/hr.
6. Flight Officer         9am - 3pm (6)    $550   +$50       $92/hr.
7. Senior Officer         9am - 3pm (6)    $580   +$30       $97/hr.
8. Commander              9am - 3pm (6)    $600   +$20       $100/hr
9. Astronaut              9am - 3pm (6)    $625   +$25       $104/hr.
10. General               9am - 3pm (6)    $650   +$25       $108/hr.
MILITARY AVERAGES: 6.0 hrs/day   +$44.4/promotion   $82.2/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The POLITICS Career Track
1. Campaign Worker        9am - 6pm (9)    $220   -=[n/a]=-  $24/hr.
2. Intern                 9am - 3pm (6)    $300   +$80       $50/hr.
3. Lobbyist               9am - 3pm (6)    $360   +$60       $60/hr.
4. Campaign Manager       9am - 6pm (9)    $430   +$70       $47/hr.
5. City Council Member    9am - 3pm (6)    $485   +$55       $81/hr.
6. State Assemblyman      9am - 4pm (7)    $540   +$55       $77/hr.
7. Congressman            9am - 3pm (6)    $600   +$60       $100/hr.
8. Judge                  9am - 3pm (6)    $650   +$50       $108/hr.
9. Senator                9am - 6pm (9)    $700   +$50       $78/hr.
10. Mayor                 9am - 3pm (6)    $750   +$50       $125/hr.
POLITICS AVERAGES: 7.0 hrs/day   +$58.9/promotion   $75.0/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The PRO ATHLETE Career Track
1. Team Mascot            9am - 3pm (6)    $120   -=[n/a]=-  $20/hr.
2. Minor Leaguer          9am - 3pm (6)    $170   +$50       $28/hr.
3. Rookie                 9am - 3pm (6)    $230   +$60       $38/hr.
4. Starter                9am - 3pm (6)    $300   +$70       $50/hr.
5. All-Star               9am - 3pm (6)    $385   +$85       $64/hr.
6. MVP                    9am - 3pm (6)    $510   +$125      $85/hr.
7. Superstar              9am - 4pm (7)    $680   +$170      $97/hr.
8. Assistant Coach        9am - 2pm (5)    $850   +$180      $170/hr.
9. Coach                  9am - 3pm (6)    $1000  +$150      $167/hr.
10. Hall of Famer         9am - 3pm (6)    $1300  +$300      $217/hr.
PRO ATHLETE AVERAGES: 6.0 hrs/day   +$132.2/promotion   $93.6/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The SCIENCE Career Track
1. Test Subject            9am - 3pm (6)    $155   -=[n/a]=-  $26/hr.
2. Lab Assistant           11pm- 5am (6)    $230   +$75       $38/hr.
3. Field Researcher        9am - 3pm (6)    $320   +$90       $53/hr.
4. Science Teacher         9am - 4pm (7)    $375   +$55       $54/hr.
5. Project Leader          10am- 5pm (7)    $450   +$75       $64/hr.
6. Inventor                10am- 7pm (9)    $540   +$90       $60/hr.
7. Scholar                 10am- 3pm (5)    $640   +$100      $128/hr.
8. Top Secret Researcher   10am- 3pm (5)    $740   +$100      $148/hr.
9. Theorist                10am- 2pm (4)    $870   +$130      $218/hr.
10. Mad Scientist          10am- 2pm (4)    $1000  +$130      $250/hr.
SCIENCE AVERAGES: 5.9 hrs/day   +$93.9/promotion   $103.9/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The X-TREME Career Track
1. Daredevil              9am - 3pm (6)    $175   -=[n/a]=-  $29/hr.
2. Bungee Jump Instructor 9am - 3pm (6)    $250   +$75       $42/hr.
3. Whitewater Guide       9am - 3pm (6)    $325   +$75       $54/hr.
4. Xtreme Circuit Pro     9am - 3pm (6)    $400   +$75       $67/hr.
5. Bush Pilot             9am - 3pm (6)    $475   +$75       $79/hr.
6. Mountain Climber       9am - 3pm (6)    $550   +$75       $92/hr.
7. Photojournalist        9am - 3pm (6)    $650   +$100      $108/hr.
8. Treasure Hunter        10am- 5pm (7)    $725   +$75       $104/hr.
9. Grand Prix Driver      10am- 4pm (6)    $825   +$100      $138/hr.
10. International Spy     11am- 5pm (6)    $925   +$100      $154/hr.
SCIENCE AVERAGES: 6.1 hrs/day   +$83.0/promotion   $86.7/hr.

=ABOVE: The Sims==================================BELOW: Livin' Large=

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The MUSICIAN Career Track
1. Subway Musician        3pm - 8pm (5)    $90    -=[n/a]=-  $18/hr.
2. Piano Tuner            9am - 4pm (7)    $120   +$30       $17/hr.
3. Wedding Singer         9am - 3pm (6)    $190   +$60       $32/hr.
4. Lounge Singer          8pm - 4pm (8)    $250   +$60       $31/hr.
5. High School Band Teacher7am- 2pm (7)    $325   +$75       $46/hr.
6. Roadie                 11am- 8pm (9)    $400   +$75       $44/hr.
7. Back-up Musician       12pm- 9pm (9)    $550   +$150      $61/hr.
8. Studio Musician        11am- 6pm (7)    $700   +$150      $100/hr.
9. Rock Star              5pm - 2am (9)    $1100  +$400      $122/hr.
10. Celebrity Activist    10am- 3pm (5)    $1400  +$300      $280/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The SLACKER Career Track
1. Golf Caddy             5am -10am (5)    $90    -=[n/a]=-  $18/hr.
2. Convenience Store Clerk10am- 3pm (5)    $110   +$20       $22/hr.
3. Life Guard             9am - 3pm (6)    $150   +$40       $25/hr.
4. Record Store Clerk     12pm- 5pm (5)    $180   +$30       $36/hr.
5. Party D.J.             11pm- 4am (5)    $220   +$40       $44/hr.
6. Projectionist          6pm - 1am (7)    $280   +$60       $40/hr.
7. Video Editor           12pm- 6pm (6)    $350   +$70       $58/hr.
8. Free Lance Photographer12pm- 5pm (5)    $400   +$50       $80/hr.
9. Personal Tour Guide    2pm - 7pm (5)    $450   +$50       $90/hr.
10. Professional Party Guest10pm-2am(4)    $600   +$150      $150/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The PARANORMAL Career Track
1. Psychic Phone Friend   6pm -12am (6)    $100   -=[n/a]=-  $17/hr.
2. Conspiracy Theorist    11pm- 5am (6)    $130   +$30       $22/hr.
3. Tarot Card Reader      5pm -11pm (6)    $200   +$70       $33/hr.
4. Hypnotist              10am- 4pm (6)    $300   +$100      $50/hr.
5. Medium                 8pm - 2am (6)    $375   +$75       $62/hr.
6. Dowser                 6am - 3pm (9)    $480   +$105      $53/hr.
7. Police Psychic         6pm - 2am (8)    $600   +$120      $75/hr.
8. UFO Investigator       11pm- 6am (7)    $810   +$210      $116/hr.
9. Exorcist               10am- 3pm (5)    $1000  +$190      $200/hr.
10. Cult Leader           10am- 4pm (6)    $1200  +$200      $200/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The JOURNALISM Career Track
1. Typesetter             4am -12pm (8)    $120   -=[n/a]=-  $15/hr.
2. Game Reviewer          11am- 6pm (7)    $200   +$80       $28/hr.
3. Tabloid Writer         9am - 3pm (6)    $230   +$30       $38/hr.
4. Paparazzi              5pm - 1am (8)    $350   +$120      $44/hr.
5. Newspaper Reporter     3am -10am (7)    $420   +$70       $60/hr.
6. Meterologist           5am - 1pm (8)    $510   +$90       $64/hr.
7. TV Reporter            12pm- 8pm (8)    $660   +$150      $82/hr.
8. Investigative Reporter 10am- 5pm (7)    $850   +$190      $121/hr.
9. National News Anchor   11am- 8pm (9)    $975   +$125      $108/hr.
10. Talk Show Host        1pm - 5pm (4)    $1200  +$225      $300/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The HACKER Career Track
1. Beta Tester            9am - 5pm (8)    $120   -=[n/a]=-  $15/hr.
2. Support Tech           8am - 4pm (8)    $150   +$30       $19/hr.
3. Web Master             6pm - 2am (8)    $200   +$50       $25/hr.
4. Hacker                 12am- 9am (9)    $240   +$40       $27/hr.
5. Security Consultant    10am- 7pm (9)    $400   +$160      $44/hr.
6. Game Designer          2pm -11pm (9)    $610   +$210      $68/hr.
7. Internet Entrepreneur  10am- 8pm (10)   $800   +$190      $80/hr.
8. Software CEO           10am- 7pm (9)    $1100  +$300      $122/hr.
9. Venture Capitalist     11am- 8pm (9)    $1300  +$200      $144/hr.
10. Information Overlord  11am- 8pm (9)    $1550  +$250      $172/hr.

* * * * * * * * * * * * * * * * * * * *
* 6.2) Career Comparison:Hours Worked *
* * * * * * * * * * * * * * * * * * * *
Here's a nice little chart to show the total hours worked for each level
of each career.  The average hours worked is at the far right
side.  The first chart shows the careers in their original order, the
second shows them sorted by average hours worked.  An analysis follows.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  Above the line are SIMS careers, below the line
are Livin' Large careers.
|----------------------------------------------------|
|        Levels:| 1  2  3  4  5  6  7  8  9  10  AVG.|
|---------------|------------------------------------|
|BUSINESS       | 6  7  7  7  7  7  8  8  7  6   7.0 |
|ENTERTAINMENT  | 6  6  6  7  7  8  8  8  7  5   6.8 |
|LAW ENFORCEMENT| 6  6  8  6  6  6  6  6  8  7   6.5 |
|LIFE OF CRIME  | 6  8  7  6  8  8  6  6  6  6   6.7 |
|MEDICINE       | 6  6  6  6  7  8  6  6  7  7   6.5 |
|MILITARY       | 6  6  6  6  6  6  6  6  6  6   6.0 |
|POLITICS       | 9  6  6  9  6  7  6  6  9  6   7.0 |
|PRO ATHLETE    | 6  6  6  6  6  6  7  5  6  6   6.0 |
|SCIENCE        | 6  6  6  7  7  9  5  5  4  4   5.9 |
|X-TREME        | 6  6  6  6  6  6  6  7  6  6   6.1 |
|----------------------------------------------------|
|MUSICIAN       | 5  7  6  8  7  9  9  7  9  5   7.2 |
|SLACKER        | 5  5  6  5  5  7  6  5  5  4   5.3 |
|PARANORMAL     | 6  6  6  6  6  9  8  7  5  6   6.5 |
|JOURNALISM     | 8  7  6  8  7  8  8  7  9  4   7.2 |
|HACKER         | 8  8  8  9  9  9 10  9  9  9   8.8 |
|------------------|---------------------------------|
                  |CAREER STANDARD (hours/day): 6.63|
                  |---------------------------------|

SORTED from least average hours worked to most average hours worked
(per day.)  The careers above the line are better than the career
standard, the careers below the line are worse than the career standard.
|----------------------------------------------------|
|        Levels:| 1  2  3  4  5  6  7  8  9  10  AVG.|
|---------------|------------------------------------|
|SLACKER        | 5  5  6  5  5  7  6  5  5  4   5.3 |
|SCIENCE        | 6  6  6  7  7  9  5  5  4  4   5.9 |
|MILITARY       | 6  6  6  6  6  6  6  6  6  6   6.0 |
|PRO ATHLETE    | 6  6  6  6  6  6  7  5  6  6   6.0 |
|X-TREME        | 6  6  6  6  6  6  6  7  6  6   6.1 |
|LAW ENFORCEMENT| 6  6  8  6  6  6  6  6  8  7   6.5 |
|MEDICINE       | 6  6  6  6  7  8  6  6  7  7   6.5 |
|PARANORMAL     | 6  6  6  6  6  9  8  7  5  6   6.5 |
|----------------------------------------------------|
|LIFE OF CRIME  | 6  8  7  6  8  8  6  6  6  6   6.7 |
|ENTERTAINMENT  | 6  6  6  7  7  8  8  8  7  5   6.8 |
|BUSINESS       | 6  7  7  7  7  7  8  8  7  6   7.0 |
|POLITICS       | 9  6  6  9  6  7  6  6  9  6   7.0 |
|MUSICIAN       | 5  7  6  8  7  9  9  7  9  5   7.2 |
|JOURNALISM     | 8  7  6  8  7  8  8  7  9  4   7.2 |
|HACKER         | 8  8  8  9  9  9 10  9  9  9   8.8 |
|------------------|---------------------------------|
                  |CAREER STANDARD (hours/day): 6.63|
                  |---------------------------------|

SLACKER is most clearly the winner here, with an average of 5.3 hours per
day.  Nearly all of SLACKER's levels are below 6 hours, with level 10
being only 4.  The career never tops 7 hours a day, and even 7 hours a
day isn't bad.  This balances out the horrific pay.  If you want a more
balanced career, SCIENCE looks good.  The average is 5.9 hours.  After
you clear a nine-hour hurdle at level 6, all the rest of the levels are
4-5 hours, with level 10 being only 4 hours long.  The pay is not bad,
either ($1000 at level 10).  MILITARY and PRO ATHLETE are both excellent
choices in terms of time worked; MILITARY has a six-hour workday on all
levels, while PRO ATHLETE has one seven hour day and one five hour day.

* * * * * * * * * * * * * * * * * * * *
* 6.3) Career Comparison: Wage Earned *
* * * * * * * * * * * * * * * * * * * *
Here's a chart that shows wage per level of each career.  The 10th level
wage is on the far right.  The top chart shows careers in original order;
bottom shows sorted by final level wage.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the line are SIMS careers, the
careers below the line are Livin' Large careers.
|------------------------------------------------------------------|
|        Levels:|  1    2    3    4    5    6    7    8    9    10 |
|---------------|--------------------------------------------------|
|BUSINESS       |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200|
|ENTERTAINMENT  |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400|
|LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 |
|LIFE OF CRIME  |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100|
|MEDICINE       |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 |
|MILITARY       |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 |
|POLITICS       |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 |
|PRO ATHLETE    |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300|
|SCIENCE        |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000|
|X-TREME        |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 |
|------------------------------------------------------------------|
|MUSICIAN       |$90  $120 $190 $250 $325 $400 $550 $700 $1100$1400|
|SLACKER        |$90  $110 $150 $180 $220 $280 $350 $400 $450 $600 |
|PARANORMAL     |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200|
|JOURNALISM     |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200|
|HACKER         |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550|
|--------------------------|---------------------------------------|
                          |CAREER STANDARD (wage earned): $1055.00|
                          |---------------------------------------|

SORTED from most earned in the 10th level to least earned in the 10th
level.  The careers above the line are better than the career standard,
the careers below the line are worse than the career standard.
|------------------------------------------------------------------|
|        Levels:|  1    2    3    4    5    6    7    8    9    10 |
|---------------|--------------------------------------------------|
|HACKER         |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550|
|ENTERTAINMENT  |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400|
|MUSICIAN       |$90  $120 $190 $250 $325 $400 $550 $700 $1100$1400|
|PRO ATHLETE    |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300|
|BUSINESS       |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200|
|PARANORMAL     |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200|
|JOURNALISM     |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200|
|LIFE OF CRIME  |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100|
|------------------------------------------------------------------|
|SCIENCE        |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000|
|X-TREME        |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 |
|MEDICINE       |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 |
|POLITICS       |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 |
|LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 |
|MILITARY       |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 |
|SLACKER        |$90  $110 $150 $180 $220 $280 $350 $400 $450 $600 |
|--------------------------|---------------------------------------|
                          |CAREER STANDARD (wage earned): $1055.00|
                          |---------------------------------------|

Who would have guessed?  I certainly wouldn't have.  HACKER takes top
honors here, hauling in $550 more than a grand, and $150 more than its
two competitors, ENTERTAINMENT and MUSICIAN.  HACKER also tops a grand
per day on level 8, something no other careers to.  It doesn't take too
much looking before you can spot a trend: generally, starting pay (i.e.
level 1 pay) is ascending the chart (with the obvious exception of
SLACKER).  This means that the more you earn in the beginning, the less
you earn at the end.  Compare MUSICIAN to MILITARY.  MILITARY earns a
whole chunk of money at the beginning, but only $650 at the end.
Meanwhile, MUSICIAN earns only $90 in the beginning (almost not enough to
support yourself), but earns $1400 at the end.
Another tip: SCIENCE, despite being right below the line, is an excellent
career because of the short hour load.

* * * * * * * * * * * * * * * * * * * * *
* 6.4) Career Comparison: Wage Increase *
* * * * * * * * * * * * * * * * * * * * *
This chart shows the wage increase from promotion to promotion, comparing
different careers.  The top chart shows careers in their original order,
bottom chart is sorted by best average.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the line are SIMS careers, the
careers below the line are Livin' Large careers.
|------------------------------------------------------------------------|
|        Levels:| 1    2    3    4    5    6    7    8    9   10    AVG. |
|---------------|--------------------------------------------------------|
|BUSINESS       |     +60  +70  +70  +80  +140 +120 +140 +150 +250 +120.0|
|ENTERTAINMENT  |     +50  +50  +75  +100 +125 +160 +240 +200 +300 +144.4|
|LAW ENFORCEMENT|     +80  +60  +60  +50  +50  +50  +35  +25  +50  +51.1 |
|LIFE OF CRIME  |     +60  +75  +75  +75  +105 +110 +120 +140 +200 +106.7|
|MEDICINE       |     +75  +65  +70  +70  +70  +75  +75  +75  +75  +72.2 |
|MILITARY       |     +75  +75  +50  +50  +50  +30  +20  +25  +25  +44.4 |
|POLITICS       |     +80  +60  +70  +55  +55  +60  +50  +50  +50  +58.9 |
|PRO ATHLETE    |     +50  +60  +70  +85  +125 +170 +180 +150 +300 +132.2|
|SCIENCE        |     +75  +90  +55  +75  +90  +100 +100 +130 +130 +93.9 |
|X-TREME        |     +75  +75  +75  +75  +75  +100 +75  +100 +100 +83.0 |
|------------------------------------------------------------------------|
|MUSICIAN       |     +30  +60  +60  +75  +75  +150 +150 +400 +300 +144.4|
|SLACKER        |     +20  +40  +30  +40  +60  +70  +50  +50  +150 +56.6 |
|PARANORMAL     |     +30  +70  +100 +75  +105 +120 +210 +190 +200 +122.2|
|JOURNALISM     |     +80  +30  +120 +70  +90  +150 +190 +125 +225 +120.0|
|HACKER         |     +30  +50  +40  +160 +210 +190 +300 +200 +250 +158.9|
|-----------------|------------------------------------------------------|
                 |CAREER STANDARD (wage increase per promotion): +$100.6|
                 |------------------------------------------------------|

SORTED from highest average wage increase per promotion to lowest average
wage increase per promotion.  The careers above the line are better than
the career standard, while careers below the line are worse than the
career standard.
|------------------------------------------------------------------------|
|        Levels:| 1    2    3    4    5    6    7    8    9   10    AVG. |
|---------------|--------------------------------------------------------|
|HACKER         |     +30  +50  +40  +160 +210 +190 +300 +200 +250 +158.9|
|ENTERTAINMENT  |     +50  +50  +75  +100 +125 +160 +240 +200 +300 +144.4|
|MUSICIAN       |     +30  +60  +60  +75  +75  +150 +150 +400 +300 +144.4|
|PRO ATHLETE    |     +50  +60  +70  +85  +125 +170 +180 +150 +300 +132.2|
|PARANORMAL     |     +30  +70  +100 +75  +105 +120 +210 +190 +200 +122.2|
|BUSINESS       |     +60  +70  +70  +80  +140 +120 +140 +150 +250 +120.0|
|JOURNALISM     |     +80  +30  +120 +70  +90  +150 +190 +125 +225 +120.0|
|LIFE OF CRIME  |     +60  +75  +75  +75  +105 +110 +120 +140 +200 +106.7|
|------------------------------------------------------------------------|
|SCIENCE        |     +75  +90  +55  +75  +90  +100 +100 +130 +130 +93.9 |
|X-TREME        |     +75  +75  +75  +75  +75  +100 +75  +100 +100 +83.0 |
|MEDICINE       |     +75  +65  +70  +70  +70  +75  +75  +75  +75  +72.2 |
|POLITICS       |     +80  +60  +70  +55  +55  +60  +50  +50  +50  +58.9 |
|SLACKER        |     +20  +40  +30  +40  +60  +70  +50  +50  +150 +56.6 |
|LAW ENFORCEMENT|     +80  +60  +60  +50  +50  +50  +35  +25  +50  +51.1 |
|MILITARY       |     +75  +75  +50  +50  +50  +30  +20  +25  +25  +44.4 |
|-----------------|------------------------------------------------------|
                 |CAREER STANDARD (wage increase per promotion): +$100.6|
                 |------------------------------------------------------|

Isn't this interesting?  This chart looks almost identical to the last, in
terms of which careers are above and below the line, with SCIENCE again
right below the line and HACKER again taking the top spot.  HACKER might
start out slow in terms of increase, but really picks up soon (going into
triple digits as early as level 5).  You might say "Oh, but PARANORMAL and
JOURNALISM have triple digits in level 4!"  Yes, that's true, but they
both drop back down again and don't enter triples until level 6, level 7
in the case of JOURNALISM.  SLACKER, LAW ENFORCEMENT, and MILITARY are
again tumbled to the very bottom.

* * * * * * * * * * * * * * * * * * * * *
* 6.4) Career Comparison: Wage per Hour *
* * * * * * * * * * * * * * * * * * * * *
This chart shows the wage per hour from level to level, comparing
different careers.  The top chart shows careers in their original order,
bottom chart is sorted by best average.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the line are SIMS careers, while
the careers below the line are Livin' Large careers.  ALL NUMBERS ARE PER
HOUR ($##/hr).
|--------------------------------------------------------------|
|        Levels:| 1   2   3   4   5   6   7   8   9   10  AVG. |
|---------------|----------------------------------------------|
|BUSINESS       |20  25  35  45  57  77  83  100 135 200  77.7 |
|ENTERTAINMENT  |17  25  33  39  54  63  83  113 157 280  86.4 |
|LAW ENFORCEMENT|40  53  48  73  82  90  98  104 81  100  76.9 |
|LIFE OF CRIME  |23  25  39  58  53  66  107 127 150 183  83.1 |
|MEDICINE       |33  46  57  68  69  69  104 117 111 121  79.5 |
|MILITARY       |42  54  67  75  83  92  97  100 104 108  82.2 |
|POLITICS       |24  50  60  47  81  77  100 108 78  125  75.0 |
|PRO ATHLETE    |20  28  38  50  64  85  97  170 167 217  93.6 |
|SCIENCE        |26  38  53  54  64  60  128 148 218 250  103.9|
|X-TREME        |29  42  54  67  79  92  108 104 138 154  86.7 |
|--------------------------------------------------------------|
|MUSICIAN       |18  17  32  31  46  44  61  100 122 280  75.1 |
|SLACKER        |18  22  25  36  44  40  58  80  90  150  56.3 |
|PARANORMAL     |17  22  33  50  62  53  75  116 200 200  82.8 |
|JOURNALISM     |15  28  38  44  60  64  82  121 108 300  86.0 |
|HACKER         |15  19  25  27  44  68  80  122 144 172  71.6 |
|---|----------------------------------------------------------|
   |CAREER STANDARD (wage earned per hour of work): $81.12/hr.|
   |----------------------------------------------------------|

SORTED from highest average dollars per hour of working time to lowest
average dollars per hour of working time.  The careers above the line are
ones that are better than the career standard, while the careers below
are worse.  ALL NUMBERS ARE PER HOUR ($##/hr)
|--------------------------------------------------------------|
|        Levels:| 1   2   3   4   5   6   7   8   9   10  AVG. |
|---------------|----------------------------------------------|
|SCIENCE        |26  38  53  54  64  60  128 148 218 250  103.9|
|PRO ATHLETE    |20  28  38  50  64  85  97  170 167 217  93.6 |
|X-TREME        |29  42  54  67  79  92  108 104 138 154  86.7 |
|ENTERTAINMENT  |17  25  33  39  54  63  83  113 157 280  86.4 |
|JOURNALISM     |15  28  38  44  60  64  82  121 108 300  86.0 |
|LIFE OF CRIME  |23  25  39  58  53  66  107 127 150 183  83.1 |
|PARANORMAL     |17  22  33  50  62  53  75  116 200 200  82.8 |
|MILITARY       |42  54  67  75  83  92  97  100 104 108  82.2 |
|--------------------------------------------------------------|
|MEDICINE       |33  46  57  68  69  69  104 117 111 121  79.5 |
|BUSINESS       |20  25  35  45  57  77  83  100 135 200  77.7 |
|LAW ENFORCEMENT|40  53  48  73  82  90  98  104 81  100  76.9 |
|MUSICIAN       |18  17  32  31  46  44  61  100 122 280  75.1 |
|POLITICS       |24  50  60  47  81  77  100 108 78  125  75.0 |
|HACKER         |15  19  25  27  44  68  80  122 144 172  71.6 |
|SLACKER        |18  22  25  36  44  40  58  80  90  150  56.3 |
|---|----------------------------------------------------------|
   |CAREER STANDARD (wage earned per hour of work): $81.12/hr.|
   |----------------------------------------------------------|

This chart is not identical to the last two, and shouldn't be, since this
compares salary to work hours.  This is almost the most important chart to
look at (out of the three money charts) because it accurately judges
careers by both salary and work hours.  HACKER is sent sprawling to the
near bottom because of the incredible work schedule, and ENTERTAINMENT and
MUSICIAN are both low because of the same reason: higher work hours.  Here,
you can see that SCIENCE is the best.  While pay isn't stellar, the work
schedule is very low, therefore you earn the most buck for the amount of
work that you do.

* * * * * * * * * * * * * * * * * * * * * *
* 6.5) Career Comparison:Skills & Friends *
* * * * * * * * * * * * * * * * * * * * * *
This chart shows skills and friends needed for the final level of
the career - as well as totals.  First chart is
sorted by career order; second is sorted by total skills.  The
third chart (yes, there is a third one) is sorted by total friends.  Just
to make it easier on those tired eyes of yours.
Cook. - Cooking
Mech. - Mechanical
Char. - Charisma
Logi. - Logic
Crea. - Creativity

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the first line are SIMS careers,
the careers below the first line are Livin' Large careers.  The third
section has averages for each individual skill.
|------------------------------------------------------------------|
|        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
|---------------|--------------------------------------------------|
|BUSINESS       | 00    02    08    02    09    06    27    14     |
|ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
|LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
|LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
|MEDICINE       | 00    06    06    07    09    04    32    11     |
|MILITARY       | 01    10    07    10    09    00    37    08     |
|POLITICS       | 00    00    09    05    07    05    26    17     |
|PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
|SCIENCE        | 02    09    05    00    10    10    36    10     |
|X-TREME        | 02    06    08    08    06    09    39    11     |
|------------------------------------------------------------------|
|MUSICIAN       | 00    05    10    07    04    10    36    15     |
|SLACKER        | 00    05    10    09    00    00    24    15     |
|PARANORMAL     | 00    02    10    02    09    07    30    17     |
|JOURNALISM     | 00    00    10    05    07    07    29    14     |
|HACKER         | 00    07    08    00    10    10    35    08     |
|------------------------------------------------------------------|
|AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
|-----------------------------------|------------------------------|
                                   |CAREER STANDARD (skills): 31.4|
                                   |               (friends): 12.2|
                                   |------------------------------|

SORTED from lowest total skill points needed to highest total skill
points needed.  The careers above the first line are better than the
career standard, while the careers below the first line are worse.  The
third section has averages for each individual skill.
|------------------------------------------------------------------|
|        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
|---------------|--------------------------------------------------|
|SLACKER        | 00    05    10    09    00    00    24    15     |
|POLITICS       | 00    00    09    05    07    05    26    17     |
|BUSINESS       | 00    02    08    02    09    06    27    14     |
|PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
|JOURNALISM     | 00    00    10    05    07    07    29    14     |
|LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
|ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
|PARANORMAL     | 00    02    10    02    09    07    30    17     |
|------------------------------------------------------------------|
|MEDICINE       | 00    06    06    07    09    04    32    11     |
|LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
|HACKER         | 00    07    08    00    10    10    35    08     |
|SCIENCE        | 02    09    05    00    10    10    36    10     |
|MUSICIAN       | 00    05    10    07    04    10    36    15     |
|MILITARY       | 01    10    07    10    09    00    37    08     |
|X-TREME        | 02    06    08    08    06    09    39    11     |
|---------------|--------------------------------------------------|
|AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
|-----------------------------------|------------------------------|
                                   |CAREER STANDARD (skills): 31.4|
                                   |               (friends): 12.2|
                                   |------------------------------|

SORTED from lowest number of friends needed to highest number of friends
needed.  The careers above the first line are better than the career
standard, while the careers below the first line are worse.  The third
section contains averages for each individual skill.
|------------------------------------------------------------------|
|        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
|---------------|--------------------------------------------------|
|MILITARY       | 01    10    07    10    09    00    37    08     |
|HACKER         | 00    07    08    00    10    10    35    08     |
|SCIENCE        | 02    09    05    00    10    10    36    10     |
|X-TREME        | 02    06    08    08    06    09    39    11     |
|MEDICINE       | 00    06    06    07    09    04    32    11     |
|LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
|LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
|------------------------------------------------------------------|
|PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
|ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
|BUSINESS       | 00    02    08    02    09    06    27    14     |
|JOURNALISM     | 00    00    10    05    07    07    29    14     |
|MUSICIAN       | 00    05    10    07    04    10    36    15     |
|SLACKER        | 00    05    10    09    00    00    24    15     |
|POLITICS       | 00    00    09    05    07    05    26    17     |
|PARANORMAL     | 00    02    10    02    09    07    30    17     |
|---------------|--------------------------------------------------|
|AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
|-----------------------------------|------------------------------|
                                   |CAREER STANDARD (skills): 31.4|
                                   |               (friends): 12.2|
                                   |------------------------------|

All right.  There are a couple of interesting observations that you can
draw from these two charts.  First, you'll notice that the Skill chart
is almost opposite the Friend chart.  This means that generally (not
always) the more skills you need, the less friends you need.  You need
a ton of friends for POLITICS (on the bottom of the Friends chart) but
the fewest number for skills (on the top of the Skill chart.)  Balance
is always important - you'll see that next in the overall analysis.
Really the only exception to this rule is MUSICIAN, which requires a huge
number of skills AND friends.

* * * * * * * * * * * * * * * * * * * * * *
* 6.6) Career Comparison:Overall Analysis *</pre><pre id="faqspan-7">
* * * * * * * * * * * * * * * * * * * * * *
All right, here we go!  This is where I give you the final low-down on all
the careers in THE SIMS.  First, I've given you information on short-term
careers and careers that aren't going to be your family's primary career,
such as an extra one that you want just as supplementary income.  After
that, we launch into the big stuff.  I've seperated all the careers and
taken a look at each one - the advantages and disadvantages of each one.
I've based that section off of the above charts, descriptions of the 100
jobs, and my own personal experiences, since I have gone through each and
every career just to bring you this information.  For those of you who go
purely by numbers, I've given each career a rating that I feel demonstrates
an average of not only income, but number of skills & friends needed, as
well as other things that affect how "good" each career is.  After that,
I've stacked all the careers up together and you can look for yourself at
how "good" each one is.  Ready?

That's good.  Before we start, I would like to say that I have assigned a
number value to each career based on how I like it (stress the "I".)
If you don't like the rating I have given a career, and can put up a good
argument as to why I should change it, then I will.  E-mail me at
[email protected].  Now, are you ready?  All rightey then, let's go!

Oh, yes, one more thing.  I always have notes to help make my poor
description ability easier to understand.  Here are the notes for this
section:

NOTES
-----
- when I talk about "the career standard," I mean the career-wide
 average, or the number listed underneath all the above charts.
- NS-DS or NS-DS syndrome is the "night-shift to day-shift" transition
 where your Sim gets home, is promoted to an opposite shift, and has
 to leave again within a few hours (so Energy really suffers.)
- Saying that an attribute is "above the career standard" means that it
 is better than the standard, while being below the career standard
 means that it is worse than the standard.  For example, the standard
 for total skills needed is 31.8.  Having a total of 29 skills needed
 would make it "above the career standard" because it's better than
 the standard, even though the actual number is "physically" lower than
 the standard.  That's because lower is better with skills, friends, and hours
 worked.

------------------
SHORT TERM CAREERS
------------------
This section is for those of you who want information on a short term
career, or one that is not going to be the big money-maker for your family.
Now, you can see for yourself that MILITARY and LAW ENFORCEMENT bring in
the most money initially, but there is more to it than that.  It depends
on what exactly you want to do.  If you are taking a career just until you
can find the appropriate one for you, then MILITARY might be the one for
you.  It brings in good money at the beginning, and the hours are good,
despite being eariler in the day than most jobs.  LAW ENFORCEMENT is also
a good job, but it brings in slightly less money and the ND-DS can be
tough on your Sim.

If you plan to keep this job for a while, but aren't planning for it to
be your "final" job, then you need to use your best judgement on your
circumstances.  I wouldn't take a job that constantly changes from night
shifts to day shifts (like LAW ENFORCEMENT) because, again, that can be
hard on your Sim.  Even more so if you have an eariler version of the
game - those versions have a bug that count a night shift as two days, so
you get fired if you miss one day of work.  You can download the patch
(1.1) at www.thesims.com.  BUSINESS might be good in this situation,
because the hours are quite constant and the pay isn't too bad.  MILITARY
might be good here, but it depends on how long you want to keep the job.
Take a look at the wage chart to see when MILITARY is overtaken by the
higher paying jobs.

The last case I am talk about in the "Short Term" section is about a
career that isn't your family's main money-maker, but you want it
just as a supplementary income.  In this case, I would strongly
suggest the SCIENCE career, especially if you are going to keep it
forever.  Except for the nine-hour hurdle at level 6, the hours are
good.  At the last level, there's only a four hour day (the shortest
out of all the careers) and the money is pretty good for the amount of
time you work ($1,000, or $250/hr or working).  If you want an even
shorter average number of hours worked, then try SLACKER.  While the pay
is no better than abysmal, the average hours is only 5.3, a full hour
less than the career standard of 6.6.  If $600 a day is good enough for
you, then check out SLACKER.

That's all I'm going to say for the "Short Term" section.  If you've
got another case that you'd like me to examine in this section,
e-mail me at [email protected].  If I don't feel that it's common
enough to write it up here, I'll at least get back to you and help
you with your problem.

-----------------
LONG TERM CAREERS
-----------------
By long term careers, I mean, most basically, your final career, or the
one that you are going to keep forever.  First, I'm going to break down
the careers one by one and take a look at the pros and cons of each.
Every track is surprisingly well balanced; some give and some take.  While
some are obviously more trade-offs than not, every track has some good
points and bad points.  Tracks such as MILITARY trades bad pay at the end
for low number of friends needed, or, depending on how you want to look at
it, high pay at the beginning.  Balance is very important, and you'll read
more about it in the following descriptions.

-------------------
BUSINESS (7 - Good)
-------------------
ADVANTAGES: First and foremost, the BUSINESS track has very constant
hours.  There is no changing from night shift to day shift and back
again.  In terms of hours, the graph is very domed.  That is, the
hours worked per day grow from 6 to 8 by the latter end of the track,
then eventually fall back to 6 again by the end.  So, there's no
jumping around, and every transition is very gradual and easy on your
Sim's life.  The money is fairly good by the end of the track; over
a thousand Simoleons a day.  It's not the best, but it is very good
money and you can't live a bad life with it.  Also, a lower number
of skills is needed for this job - only 27.  Also, those 27 are
spread out over several skills, not just concentrated on three or four.

DISADVANTANGES: BUSINESS has good hours, yes, but the domed graph rounds
out to a very high average of hours worked per day.  The average turns out
to be exactly seven hours a day, a half-hour more than the career standard
of six and half.  Also, the average amount of money per hours worked is
lower than the career average ($81.1/hr. while BUSINESS earns $77.7/hr.)

BOTTOM LINE: Despite the longer average hours per day, BUSINESS is a
good career track.  The final level earns over a grand, and you don't
need that many skill points to get through.  The fact that there are
no NS-DS shifts rounds out the whole package.

------------------------
ENTERTAINMENT (5 - Okay)
------------------------
ADVANTAGES: The first thing that springs to mind is the high salary at
the end.  ENTERTAINMENT almost pays the most ($1400), and therefore has
one of the biggest wage increase per promotion.  Also, the hours on the
final level of the track are very good, having only a five hour workday
and a very high wage earned per hour worked.

DISADVANTAGES: ENTERTAINMENT requires quite a few friends, and keeping
track of them all is quite a hassle.  The average hours worked per day
is almost 7, and certainly above the career standard of 6.6.  You don't
need as many skills, but the skills you do need are concentrated around
four skills, which makes it harder to earn them all.  The NS-DS syndrome
is present here, switching from day to night between levels 7 and 8, and
then back to day for level 9.

BOTTOM LINE: ENTERTAINMENT may seem like a track to grab for, just for
the high ending salary, but you need to take a look at the opposite
sides.  Nearly all the advantages are money related, and the problems
that you encounter while earning friends and skills degrade this rating
to only a six.  The fact that NS-DS is here brings the rating down further
to only a five.  You can get a better track and not sacrifice too much of
the income.  Take a look at PRO ATHLETE, or BUSINESS.

------------------------------
LAW ENFORCEMENT (1 - Horrible)
------------------------------
ADVANTAGES: The starting pay is excellent.  Though you need quite a few
skills, they are mostly spread out instead of concentrated.

DISADVANTAGES: This job is plagued with NS-DS syndrome.  The day shift
and night shift flips back and forth all the way up until level 6, which
is, in my opinion, far too taxing on your Sim.  The hours worked per day
is slightly below the career standard.  By the end of the track, your
wage really isn't that much.  Both the average wage increase and average
wage per hour is horribly far below the career standard.  Also, you need
lots of skills and quite a few friends.  The ending level of the career
is quite long (seven hours) compared to other careers.  The wage earned
per hour never goes far above $100, unlike other tracks that breach
$250/hr.

BOTTOM LINE: Despite what I've said about balance, this is a horrible
career track.  The disadvantages far outweigh the advantages.  The
single biggest advantage with this track is the high starting salary,
and you can do better with MILITARY.  That is the biggest thing, but
plus the horribly bad TS-DS, has earned this track a measly one - the
lowest you can get.

------------------------
LIFE OF CRIME (8 - Good)
------------------------
ADVANTAGES: The ending wage is quite high.  The average increase of
wage per promotion is far above the career standard, and the average
wage per hour worked is just about on par.  Skills and friends are
very low, both being a bit under the career standard.  The few skills
that you need are spread out nicely, making them much easier to earn.

DISADVANTAGES: This track is even more plagued by NS-DS than LAW
ENFORCEMENT - the flip-flop continues through level 7.  Also, there
are quite a few long days to be had, as well as the level 2 job
going all the way to 7pm - a very late hour.

BOTTOM LINE: Despite the TS-DS and long hours, LIFE of CRIME is a
great career track.  As I've said, the final pay is high (over a
grand) and the skills are neatly spread out.  Both skills and friends
needed are over the career standard, which is very unusual. Also, the
pay is quite high.  That makes this career track more than worthy of a
rating of eight.

-------------------
MEDICINE (2 - Bad)
-------------------
ADVANTAGES: The skills are again neatly spread out, making them easier
to obtain.  You need less friends than the career standard.

DISADVANTAGES: Virtually all of the averages are below the career
standards.  Here's a comparison:
STATISTIC                      MEDICINE   CAREER STANDARD
hours/day                        6.5        6.63
ending wage                      $850      $1055.00
wage increase per promotion    +$72.20     +$100.60
wage earned per hour           $79.50/hr.  $81.12/hr.
Unfortuetly, it's also rounded out by a semi-severe case of TS-DS,
occuring every other promotion.  The ending level hours are quite long.

BOTTOM LINE: This track earns a two because it as so many bad sides.
It's statistics end up being sub-standard, and the TS-DS makes it that
much worse.

-------------------
MILITARY (4 - Okay)
-------------------
ADVANTAGES: Starting pay is very high.  There is no TS-DS, even though
the hours start off a bit odd.  The career has a flat average of
exactly 6.0 hours per day, since every level on this track is a six
hour day.  Virtually every level has the hours of 9am - 3pm, making
it easy to figure who's going where and when.  Also, very few friends
are needed.

DISADVANTAGES: Pay is the lowest at the peak of the career, that is,
the end.  You need lots of skills, and the monetary attributes of the
career are all sub-standard.

BOTTOM LINE: The bad monetary aspects towards the end of the career
automatically degrade the rating.  This career has great value in the
fact that is has an excellent beginning pay, so it makes a great short-
term career.  Also, it requires the fewest number of friends.  These
pluses sustain the rating at a four.

-----------------------
POLITICS (1 - Horrible)
-----------------------
ADVANTAGES: Very few number of skills required.

DISADVANTAGES: This job has absolutely atrocious hours.  The starting
job is a NINE-HOUR day, which is incredibly long, even more horrible
because of the fact that it is a starting level job.  Two other levels
in the career are also nine hours, which makes the average a solid 7,
horribly far above the standard of 6.63.  The reward for all of that?
Bad pay and the requirement of tons of friends.  The pay and career
averages fall far short of the standards, and you need 17 friends
by the time you are done.  Sometimes you need a leap of three friends
for a promotion, which can be incredibly hard, even more so with a
nine-hour day, to boot.  The final wage is only a measly $750.

BOTTOM LINE: This career gets the worst rating, mostly because of the
horrible nine hour days and no five or four hour jobs to compensate.  The
money is terribly bad, almost rivaling the "badness" of the LAW
ENFORCEMENT track.  This career should be shoved aside, to be saved
for the mothballs.

-----------------------
PRO ATHLETE (9 - Great)
-----------------------
ADVANTAGES: The money is really good.  This is probably your next best if
you don't want to go with ENTERTAINMENT but still want one of the highest
salaries.  The hours worked is a flat 6.0, well above the career standard,
and the average salary increase and wage per hour are both well above the
standard, making the money really good.  In addition, you need a total of
28 skills, well above the standard of 31.4.  This track is completely
void of TS-DS.

DISADVANTAGES: You need quite a few friends for this track - a bit below
the standard.  You need to earn a full 10 Body Skill points very early on
in this track (by level 8), which is difficult to do.

BOTTOM LINE: This track is a fantastic track, and probably THE one to go
for, especially if you don't like the disadvantages offered by
ENTERTAINMENT.  The money is still good, and hours aren't too long, and
there's no TS-DS.  Besides that, you really don't need that many skills.
That gives this track a very high rating of nine.

------------------------
SCIENCE (10 - Excellent)
------------------------
ADVANTAGES: The money is still pretty good (at least a grand), though
slightly below the standard by $55.  Still, you'll be earning a full
thousand Simoleons a day, which isn't too shabby.  Also, you don't need
that many friends, and the hours worked per day is very low.  The ending
level of this track is only a four hour day, so you can go to work and
still get the house cleaned up.  The final level of the career comes up
into the range of $250 per hour of working, which is a very nice wage.
Another plus: no Body skills required.

DISADVANTAGES: TS-DS only slightly affects this track, and the beginning,
at that.  You need a LOT of skills.  Also, there is a nine hour hurdle
to jump at level 6 of this track; you don't get home until 7pm, which
is very late.  With that kind of a job, you really don't have enough time
to go to work, and make friends and work on skills all at once.

BOTTOM LINE: That hurdle at level 6 is difficult, but can be overlooked by
the fact that the last four levels of the career are less than six hours,
and in some cases, only four hour days.  This gives you plenty of free
time to do whatever you want.  Also, the money is still good, and you don't
need that many friends.  To top it off, no Body skills are required (which,
in my opinion, are the hardest to earn.)  That gives this career an
all-star rating of a 10.

------------------
X-TREME (5 - Okay)
------------------
ADVANTAGES: The hours are really good - the average ending up to be only
6.1.  Also, not as many friends are needed, and the money is fairly
good.  Average wage earned per hour is slightly above the standard.
Friends needed starts off easy, going up by one every promotion.  This
makes for a nice, easy transition.  You end up getting to be an
International Spy (and who wouldn't want to?)

DISADVANTAGES: Okay, maybe the money isn't THAT great.  It's pretty good
but falls just short of the standard by about $175.  You need A LOT of
skills, and the average wage increase per promotion just isn't up to
par.

BOTTOM LINE: The hours are friends needed can make this job look good, but
the money isn't quite up to par, the you need a TON of skill points, which
end up taking a long time to earn.  That gives this career only a five.

-------------------
MUSICIAN (3 - Bad)
-------------------
ADVANTAGES: High ending salary - tying ENTERTAINMENT for the highest.  This
also logically leads to the highest increase salary per promotion.

DISADVANTAGES: Extremely high average hours worked, with a handful for 9
hour a day jobs thrown in.  The pay is horrible at the beginning, only
taking huge leaps in the end.  Extraordinary number of skills and friends
needed (very hard).

BOTTOM LINE: The salary is really the only reason MUSICIAN gets a 3.  High
number of hours, high number of skills and friends needed, and much lower
amount of salary per hour worked, make this a bad career.

-----------------
SLACKER (3 - Bad)
-----------------
ADVANTAGES: Low number of skills needed.  Extremely low number of hours
worked.  Hours average is 5.3, a more than a full hour less than the
career standard of 6.41.  Also, you only need a total of 24 skills, as
opposed to the standard of 31.5.

DISADVANTAGES: Abysmal ending salary, even less than MILITARY.  Also,
high number of friends needed.  Very low salary per hours worked, and
very low wage increase per promotion.

BOTTOM LINE: SLACKER is good career for a family supplementary income.
The only reason is scores a three is the very low number of skills needed
and extremely low number of hours worked.

---------------------
PARANORMAL (4 - Okay)
---------------------
ADVANTAGES: Number of skills required below the career standard.  Wage
increase per promotion is above the standard, as is final wage, at $1200.
That is not a bad ending salary.

DISADVANTAGES: Besides money, this track is pretty bad.  Extremely high
number of friends needed, rivaling POLITICS for the most (17).  Also,
high number of hours worked.  Finally, this career iis plagued with
NS-DS syndrome, flipping back and forth several times before the end.

BOTTOM LINE: PARANORMAL is an okay career.  While it has a high income at
the end, the extremely high number of friends required make it a struggle
to get to the top.  Also, a higher number of hours than some of the other
careers.

---------------------
JOURNALISM (4 - Okay)
---------------------
ADVANTAGES: Ending level hours very good.  Because of the low number of
hours, the pay per hour is excellent ($300/hr.)  High ending pay.  Good
salary increase per promotion.  Very few skills required.  The ending
salary, as $1,200, is very good.

DISADVANTAGES: Rather high number of friends required.  High number of
hours worked (first level is an eight hour day!)  Hours tops out at 9
hours at level 9 before dropping to four.  This is a very long day for
your Sim, not leaving you much time to work on skills and friends.  Bad
case of NS-DS.

BOTTOM LINE: JOURNALISM is a satisfactory career.  The pay is rather good,
and there aren't many skills required.  However, high number of friends,
high number of hours, and the NS-DS drops the rating to only a 4.  If you
want a better career with roughly the same salary, try BUSINESS, which
also ends with $1,200.

-----------------
HACKER (6 - Okay)
-----------------
ADVANTAGES: The salary is out-of-this-world.  The tenth level salary is
$1,550, more than any other career, both in SIMS and Livin' Large.  The
salary tops $1,000 at level 8, eariler than any other career.  In
addition, the salary increase per promotion starts out slow, but hits
triple digits (i.e. over $100) as early as level 5.  Extremely few number
of friends required.  While NS-DS is present, it is somewhat cushioned.
See the disadvantages section for details.  Wage increase per promotion
is extremely high.

DISADVANTAGES: If the salary is out of this world, so are the hours
worked.  The lowest number of hours you'll be working is 8.  The level 7
job is a 10 hour day, more than any other career.  This rounds out to an
average of 8.8 hours, more than an hour and a half longer than the next
highest, MUSICIAN and JOURNALISM, both at 7.2 hours.  The pay per hour
takes a severe hit, especially in the beginning, due to the high number
of hours.  High number of skills required.

BOTTOM LINE: The hours are abysmal, the skills are high, and the pay per
hour is bad.  So why does HACKER get such a high rating?  Money is a
powerful thing, my friends.  The salary is wonderful.  Skills are not that
hard to earn, and friends (in my opinion the hardest) are extremely low
(rivaling only MILITARY).  However, you do have to consider the hours.
Let's examine the 10-hour hurdle: 11 hours for work (the ten hour day plus
an hour early for the carpool), assume 8 hours for sleeping, 2 hours for
standard needs-building (such as going to the bathroom, showering, eating,
watching TV, though I suppose you can eat and watch TV with a friend).
This leaves only a meager three hours a day to build skills and friends.
Therefore, HACKER only gets a six.

--------------------------------
GNOME MANUFACTURER - (11 - Best)
ALTERNATIVE CAREER
--------------------------------
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career involves an up-front cost of $720 to buy a KraftKing Woodworking
Table (Livin' Large only).  After that, you only need 10 Mechanical skill points
(which you earn by using the table) to sell your gnomes and make money.  The
more Mechanical skill you have, the less time it takes to make one gnome, and
the more you can sell it for.  It takes a good amount of time before it becomes
a profitable business, but it is worth it in the end.

ADVANTAGES: No skills or friends required.  Highest salary, assuming you
work all day.  You can set your own hours; sometimes you can work, and
you don't have to if you don't want to.

DISADVATAGES: Requires 10 Mechanical skill points.  If you do not have any
previous Mechanical experience, it takes a good deal of time to build up those
skill points.

BOTTOM LINE: Being a Gnome Manfacturer earns you the most money (up to
$2000, if you work hard.)  You don't need any skills or friends, and
you can set your own hours and work days.  Great career!

-------------------
ARTIST - (6 - Okay)
ALTERNATIVE CAREER
-------------------
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career involves an up-front cost of $250 to buy the "Dimanche" Folding
Easel (original Sims).  Again, it takes 10 Creativity points (which you earn by
using the Easel) to make approximately $166 per picture you paint, and you can
paint 2-3 per day.  Again, it takes a good amount of time to build up you skills
it the beginning.

ADVANTAGES: No skills or friends required.  You can set your own hours
sometimes, you can work, and you don't have to if you don't want to.

DISADVANTAGES: Requires 10 Creativity skill points.  Only makes
roughly $200 a day.  Takes a good amount of time to build up your skills to make
even that much.

BOTTOM LINE: It doesn't make that much money, but it's great if all you are
buying is food.  If you are trying to buy expensive items, you should get a job
or make gnomes.  This career is great for housewives who stay home while their
spouse goes to work; it's a bit a extra income.

-------------------------
HOMEWRECKER - (9 - Great)
ALTERNATIVE CAREER
-------------------------
*Thanks to [email protected] for this career*
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career does not have any up-front cost and only requires a free lot in your
neighborhood.  Basically, it involves creating a Sim, marrying him/her into your
family, and killing him/her.  It does not require a great amount of time, and
can in fact be accomplished over a period of time, if you have another job as
well.  Since new Sim families all start out with $20,000, just make a single
person family.  Have that person marry/Move In with one person in your original
family (remember to do this at your original family's house) and you get the
single person's entire fortune ($20,000).

ADVANTAGES: Very lucrative - can get great amounts of money all at once.  Does
not require any skills or friends whatsoever - the only friend you'll need is
the person that you are trying to marry.

DISADVANTAGES: If your family is poor, and desperate for money, this is not the
way to go, as it can take time.

BOTTOM LINE: This is a side thing that you can do while tending to your official
job; it is great for more money and you can earn lots if you put your mind to
it.  However, this is not a very realistic career; i.e. it's not something
people would do in the real world.  So, if you are trying to mimic the real
world, this is not a good career.

-------------------------
ART COLLECTOR - (7 - Good)
ALTERNATIVE CAREER
-------------------------
*Thanks to [email protected] for this career*
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career does have an up-front cost that requires you to buy all the artwork.
Basically, this career involves buying artwork, letting it appreciate in value,
and selling it.

ADVANTAGES: Does not require skills or friends.  No set hours, of course.  In
fact, this career does not occur in game time at all - the game is always
paused while you are wheeling and dealing.

DISADVANTAGES: Does not earn terrific amounts of money.  Requires a large up-
front investment.  Requires careful micro-management, as items can easily start
depreciating if you don't handle them correctly.

BOTTOM LINE: This is a side thing that you can do while tending to your official
job; after all, it doesn't require any of your Sims time.  Unfortunetly, you
don't earn that much and probably can't hold out as your main job.  This is only
a side thing that you can do.


THE RECALL
----------
Here are the numbers, for those of you who think in numbers.
|--------------|
|11:  Best     |
|10:  Excellent|
|9:   Great    |
|7-8: Good     |
|4-6: Okay     |
|2-3: Bad      |
|1:   Horrible |
|--------------|
BUSINESS:           7 - good
ENTERTAINMENT:      5 - okay
LAW ENFORCEMENT:    1 - horrible
LIFE OF CRIME:      8 - good
MEDICINE:           2 - bad
MILITARY:           4 - okay
POLITICS:           1 - horrible
PRO ATHLETE:        9 - great
SCIENCE:            10- excellent
X-TREME:            5 - okay

MUSICIAN:           3 - bad
SLACKER:            3 - bad
PARANORMAL:         4 - okay
JOURNALISM:         4 - okay
HACKER:             6 - okay

GNOME MANUFACTURER: 11- best
ARTIST:             6 - okay
HOMEWRECKER:        9 - great
ART COLLECTOR:      7 - good
=================================
---------------------------------
or, sorted...
(* indicates alternative career)
*GNOME MANUFACTURER:11- best
SCIENCE:            10- excellent
*HOMEWRECKER:       9 - great
PRO ATHLETE:        9 - great
LIFE OF CRIME:      8 - good
*ART COLLECTOR:     7 - good
BUSINESS:           7 - good
*ARTIST:            6 - okay
HACKER:             6 - okay
ENTERTAINMENT:      5 - okay
X-TREME:            5 - okay
MILITARY:           4 - okay
PARANORMAL:         4 - okay
JOURNALISM:         4 - okay
MUSICIAN:           3 - bad
SLACKER:            3 - bad
MEDICINE:           2 - bad
LAW ENFORCEMENT:    1 - horrible
POLITICS:           1 - horrible

If you go strictly by the numbers, you cans see that SCIENCE is the best
career.  It earns a decent sum of money ($1,000), and has very short
hours.  The ending level is only four hours long, leaving you plenty of
time to come home and do whatever it is you do.

If you don't want to sacrifice that much salary, try PRO ATHLETE.  The
final wage is $1,300, and the hours are pretty short (average of 6).
You don't need many skills, and friends aren't that bad.  You will have
to sacrifice the short days at the end.

If you don't care whether or not you have an real career (i.e. where you
get picked up by a carpool, etc.), try manufacturing gnomes.  It only
requires an up-front cost of $720 (for the KraftKing Woodworking Table).
After that, you only need to build your skills to 10 Mechanical (which
will only take a couple days).  By that point, you'll be able to push out
a gnome worth $100 every half-hour or so.  You can easily earn $1,500 a
day, and probably $2,000 if you really push it.  Also, no friends
required and you only have to work when you want to.

==========================================================================
--------------------------------------------------------------------------

Thanks for reading my FAQ!  I really hope it helped.  Any feedback, e-mail
me.  Remember, if you don't like a rating I've given a career, and have
a good argument as to why I should change it, then e-mail me.  Any other
complaints, changes, or things that should be added or said, e-mail me.
Thanks again!

[email protected]