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The Secret of Monkey Island
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Version 1.1
21 June 2007
by Lee Beng Hai
http://www.gamefaqs.com/features/recognition/684.html
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Disclaimer
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This FAQ is meant for personal use only. You should not host this
document on your web site without my permission.
You can find the latest copy of this FAQ at
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If you want your site to be added to the list, please email me.
However, your site will be added only if and only if I had something to add
to my FAQ.
(c) Copyright by Lee Beng Hai.
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Walkthrough
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This solution only touch on the essentials in the game. You may want
to try out other possibilities not written here.
Part One - The Three Trials
In this part of the story. You must complete three trials in order to
prove that you are fit to be a pirate. The three trials are:
1. Mastering the sword
You will need to get a sword. Find someone to train you. Then challenge
the swordmaster.
2. Mastering the art of thievery
You need to steal the idol of many hands from the governor's mansion.
3. Treasure hunting
You need to get the map to the treasure and get a shovel. Then go and
dig for the treasure.
Walk to the Scumm Bar. Open the door and get inside Talk to the pirates
inside to find out about the situation on the island. Talk to the
important looking pirates and they will tell you about the three trials.
When the cook is serving the pirates. Get inside the kitchen. Get the meat,
and the pot. Chase the bird away by rocking the plank. When it fly away,
get the fish.
Now, walk to the cliffside to the outpost. Walk to theth outside the
village. You will see map with a figure representing Threepwood. Go to
the clearing. You will find a circus there. Go inside and you will
find two brothers quarreling. Talk to the Fettucini Brothers. They will
ask you to perform a dangerous feat. When ask whether you have brought
a helmet, show them the pot you found in the kitchen. Go ahead and do the
feat, you will be paid 478 pieces of eight.
Now that you have enough money, go back to the village. Walk along the
street until you found a man with arrot. Buy the map from him. Talk to
the three men standing in front of a rat. Take the minute if theyy you 2
pieces of eight.
Walk to the voodoo house. It is in one of the house between the man with
the parrot and the three men with a rat. Walk inside and get the rubber
chicken. Walk to the right and talk to the voodoo man inside. Ask him
about you fortune.
Go to the old man shop. It is the first house you will find after you
walk pass the archway under the clock. Press the bell if he is not around.
Get the sword and shovel. Pay the required amount to the old man before
you leave. The shopkeeper only sell certain items when do certain
things. So, after some encounter, you might want to return here again.
Go outside the village. Walk to the bridge. Give the fish to the troll
so that you may pass. You might want to talk to the troll before you give
him the fish.
Go to the house. Open the door and talk to the one eye jack. Pay him the
fee required to learn sword fighting. Show him the sword you have bought.
After many hours of training, you will learn how to fight.
In this game, sword fighting skill is dependent on how well you
can insult your opponent as well as responding correctly to an insult.
You will begin with a few insults and responds. As you come across other
insults and responds, they will be added to your own list. So what you
should do now is to fight with all those pirates that are moving
around on the map. Just put yourself near the fork and they will
automatically look for you. There is no need for you to go after them.
Make sure you remember the correct responds. If you find a new insult, you
should use as soon as possible so that you will know its correct responds.
The better insults are listed at the top of your list. After you have
won enough battle. You can then seek the swordmaster.
Go to the fork. Take the following path to reach the swordmaster.
North. You should see a plant with yellow flowers. Pick up the flowers.
North. East. East. West. North. You should see a sign post. Push it to
lower the bridge. Cross the bridge and you will find the swordmaster.
Once the swordmaster is found, you can go there directly from the map.
You will need to respond to her insult correctly for five times before
you can defeat her. Choose the correct responds from those you have
gathered. Try until you have defeated her. Once defeated, her will
give you something to prove her defeat.
Go back to the village and go to the governor's house. The
mansion is guarded by deadly piranha poodles. Use the yellow petal on the
meat. The meat will become drugged. Give the meat with condiment to the
dogs. After they fell asleep, get inside the mansion. Open the door
inside the mansion and you will get into the fight. This sequence
is automatic, so sit back watch the cut screen. Check your inventory
after the fight, a few items will be added to it. You will need a file
in order to get the idol.
Go to the prison and talk to prisoner. You will find that he will
need some breadth refreshers. Go back to the shopkeeper and this time
you can buy the breadth mints from him. Get the breadth mints and
give it to the prisoner. Ask him for the file, he will then ask you for
some rat repellent. Give the gopher repellent you found in the mansion
to the prisoner and he will give you a carrot cake in return. Use (eat)
the cake. There is a file inside.
Now, go back to the mansion to get the idol. Jump into the gaping hole
and you will get into another fight. After getting the idol. Talk to the
sheriff. The governor will appears and chase the sheriff away. Talk to
her (if you could). After she left, open the door to get outside the
mansion. The sheriff will be waiting for you. You will be then be thrown
into the sea by the sheriff. Inside the water, get idol and then walk
up. Talk to the governor on the docks.
Go to the Scumm Bar and talk to important pirates. Tell them your
progress.
Now go the the fork again. This time you will need to find the lost
treasure. Take the following path. North. You should see yellow flowers.
West. You will find a campsite here. Take the left path to the north.
West. North. West. You should see a skeleton here. North. North. East.
West. North. You should find a place full of red flowers. East. You
will find an 'X' on the ground. Use the shovel on the 'X' to get the
treasure.
Return to the village. You see the ghost ship sailing away. Talk to the
cook. He will tell you that the governor was kidnaped by the ghost
pirate, LeChuck. Now, you must find a ship and get a crew of three to go
after the ghost ship.
Go to the Scumm Bar. Pick up all the five mugs that are on the tables. Go
to the kitchen. Use the mug with the barrel which contains grog. The
grog inside is very corrosive and thus a mug will not hold the grog for
long. When the mug is near dead, use it with another mug. You got no
time to loose now, so better hurry up. Find the shortest path to the
prison. Change the mugs on the way. When you reach the prison. Use the
melting mug on the lock to melt it. Ask the prisoner to join your crew.
If the mug is dead before you switch, go back to the bar and try again.
Don't worry, you can always get new mugs in the bar.
Go to the swordmaster place. Ask her to join you. She will agree and ask
you to meet her at the docks.
Walk outside the village and go to the shore. Use the rubber chicken on
the cable to reach the island. The man, Meathook will ask you to take
a test. The test is quite simple. Touch the beast and he will join you.
Go to the place where you find lights. You can find Stan's Used Ship
Emporium there. Talk to Stan. Make sure you mention about buying the
ships on credit. Well, you might want to look through all the ships
but you will not be able to any single one of them. Before you leave,
he will give you a business card.
Now go the the shopkeeper house. You might want to save the game at
this moment. Ask him to get a note of credit for you. He will open the
safe and get the note. Watch how he open the safe. When you are sure of
the correct combination (Note that the combination is different when you
start another game. So, it is not possible to write it down in this
solution) If you miss the combination, go outside and come back again.
The shopkeeper will repeat the sequence again. When you are sure of the
combination, Ask him to look for the swordmaster. Open the safe while
he is away. Get the note of credit from the safe.
Walk outside the village. Go the the Used Ship Emporium. Talk to the man.
Buy the Sea Monkey from him with the note of credit. Make sure you do
your bargaining with him. You can do away with all the extra in order
to cut price. Start your offer with the minimum amount and gradually
increases. When you bought the ship, he will give you a magnetic
coss.
Go back to the village. Your crews and ship will be waiting for you to
set sail.
Part Two - The Journey
After your conversation with the crew. You will find yourself in the
captain's room. Get feather pen, ink. Open drawer and get the dusty
book. Read the book carefully, it gives hints as to how to reach the
Monkey Island.
Walk to deck. Talk to crew. Walk to rope ladder. Get the Jolly
Roger (pirate flag) on top.
Go down to the deck. Walk to the hatch behind the crew. You will find
another hatch that led to the store and a door that led to the kitchen.
Walk to kitchen. Get pot. Open cupboard, get cereal. Open cereal to
get the prize. Look at the prize, it's a small key! Go down the second
hatch to the store room. Open the chest to get the fine wine. Get the
giant coil of rope. Open the kegs to get gunpowder.
Go the captain's room. Open the cabinet with the small key. Open the
chest inside the cabinet to get a recipe and some cinnamon sticks. Read
the recipe.
Go to the kitchen. It's time to get rid of all the redundant stuff in your
inventory. Use the pot with the followings:
minutes
note
business card
feather pen
cereal
piece ofper
Jolly Roger
ink
breath mints
fine wine
100% cotton T-shirt
T-shirt
rubber chicken
staple remover
small key
dusty book
cinnamon sticks
gunpowder
The pot will explode and release a voodoo spell that will bring
the ship to the Monkey Island. Note that not all items are necessary
to be thrown into the pot. You do it just to reduce your inventory list.
So throw in the gunpowder only when you have got rid of all the redundant
items. Don't worry, any items that could be thrown into the pot is not
important.
Use the map on the red hot fire to get a flaming mass. Go to the
store room to get more gunpowder. Go to the deck. Use the gunpowder in
the cannon nozzle. Use the rope on the cannon to serve as a fuse. Now,
use the pot as a helmet. Light the cannon and sent yourself to Monkey
Island.
Part Three - Under Monkey Island
Some explanations
The island can be assess by clicking at the crosshair to move your
character. When move to a place of interest, its name will be shown.
The names of location used here are exactly those used in the game.
When in doubt, move around until the appropriate place is found.
The cannon will sent you to the beach. Pick up banana.
Go to the fort to the western side of the island. Push cannon.
Get cannon ball. Get gunpowder. Get rope. Get spyglass. Talk to
Herman Toothrot.
Go to river fork. Pick up stone under note. Look at the stone, it's a
piece of flint. Climb up the hill with the footholds. At the middle of
the hill, you will find a catapult. You can push/pull it to adjust its
aim. Go to the hill top. Use the spyglass. If you don't see the banana
tree, go down and adjust the catapult again. Do it until you have the
banana tree on target. Push the rock to activate the catapult.
A message will be shown if you hit the banana tree. If your hit
is not successful. Pick up another rock from the heap of rock and try
again. Hitting the tree will cause the bananas to drop. You can collect
it later on when you go to the beach. Go down the hill.
Go to the pond at the end of the dry river bed. You will find a man
hanging on the tree. There is a coil of rope on his hand. So, in order to
get the rope. Go back to the river fork. Walk to dam. Use gunpowder on
dam. Use the flint on the cannon ball to produce a rk. This will blow up
the dam and release the water. Go back to the pond, the log will be
floating and the dead body is on the ground. Get the rope from the
dead body.
Go to the crack. There is air of oars at the bottom. Tie the rope on
the strong branch. Go down the rope. Tie the other rope on the sturdy
stump. Climb down to get the oars.
Go the beach with the banana tree. Pick up the bananas. Use the oars on
the boat. Now, you can travel by sea to the northernrt of the island.
Note that you must land your boat on a beach before you can travel on foot.
Go to the village to the north. Walk to the giant head to the left.
Pick up the bananas on the fruit bowl. Walk out of the village. You
will be stopped by three cannibals. Talk to them. They will then lock
you inside their guest room. Inside hut, get skull. Open the loose
board underneath the skull. The hole will let you get out of
the village.
Go to the forest north of the beach with the banana tree to find the
monkey. Look at the monkey. Give all the five bananas to the monkey. This
will make him happy and follows you. When successful you will find a gray
dot following you wherever you go. If you happen to lose sight of him, go
back to look for him. (This only happened when you travel by boat)
Go to the clearing at the eastern end of the island. Make sure the
monkey is following you. Walk to totem pole. Move the cursor around
until you find the nose on the totem pole. Pull the nose to open the
gate. The monkey will then pull the nose for you so that you can go
near the Gigantic Monkey's Head. Pick up the wimpy little idol. Look
at idol.
Go back to the village. Give the idol to the cannibals. They will then
be friendly to you. Walk to the hut where you were taken to the other
time. This time the door is opened. Get the banana picker. Walk to
the right. The hermit Toothrot will be waiting for you. Give him the
banana picker and he will give you the monkey head key. Exit the
village and come back again. The cannibals will talk to you. Give
them the leaflet. They will give you the navigator's head and necklace.
Go to the Gigantic Monkey Head. Use the key the dig the Gigantic
Monkey Ear to open the Monkey Head. This will open the Gigantic Monkey
Head. Walk inside the Monkey Head. Use the navigator's head. It's
nose will be pointing to the correct direction. Follow it until
you have found the ghost ship.
Don't go inside the ship yet. Talk to the navigator's head. Ask
him until he agreed to give you the necklace. Wear the necklace
before you enter the ghost ship. It will make you invisible to the
ghosts.
Go to the captain's room. Use the magnetic coss on the key. Walk
to the deck. Climb down the hatch. You will be in the bedroom. Walk
to the passage to the right. You will find some ghost chickens
there. Get the ghost feather. Unlock the hatch with the key. Go down
and you will find yourself surrounded by rats. You will need to get
something in order to getss the rats. Go back to the bedroom. Use the
ghost feather on the sleeping ghost. When tickled, he will drop the wine
bottle. Get the jug o'grog and go back to the rats room. Pour the jug
o'grog on the dish. The rats will get drunk after drinking it. Get the
glob of grease.
Go back to the deck. Use the glob of grease on the squeaky door. Open
the door. Get the ghost tools beside the ghost guard. Go back to the
ghost chickens. Use the ghost tools on the glowing crate to open it.
Get the voodoo root. Go back to the cave.
Cut screen : You will travel back to the village and give the root
to the cannibals. They will then prre the root for you. Then you will
travel all the way back to the ghost ship. You will find that the ship
is gone. The ghost pirate, LeChuck, is going to marry the governor.
So, you will need to go back to Melee Island to stop the wedding.
Talk to funny ghost. Don't kill him. When your crew is back, listen to
their conversation.
Last Part - GuyBrush Kicks Butt
After another journey, you will be at the docks in the village.
Use the potion on any ghost you encounter.
Find you way to the church. Talk to LeChuck. Your potion will becomes
jammed and you will be whack by the ghost pirate continually. You will
be flying all over the place.
When you find yourself in the emporium. Try to get the root beer before
the ghost hit you. After you get the root beer, try to use it on the
ghost. If you did it successfully, you will destroy the ghost. Talk
to governor and watch the fireworks.
Congratulations! You had beaten the game!
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Revision History
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1.1 - 21 Jun 2007
Minor revision
1.0 - 1990
First version
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