___________      .__        __
               \__    ___/______|__| ____ |  | _____.__. ______
                 |    |  \_  __ \  |/ ___\|  |/ <   |  |/  ___/
                 |    |   |  | \/  \  \___|    < \___  |\___ \
                 |____|   |__|  |__|\___  >__|_ \/ ____/____  >
                                        \/     \/\/         \/

 Guide through: FABLES AND FIENDS - BOOK 1 - THE LEGEND OF KYRANDIA


 Version: 13.06





 This is an automated plain text conversion of a FAQ primarily written in
 HTML. This conversion was done for sites like GameFAQs.com who don't allow
 HTML for security reasons.
 To see the full, properly lay-outed version of this FAQ, please look it up
 on http://faq.tbbs.nl
 I'll try to make this TXT version is complete as possible, but nothing
 promised, and on the website mentioned above you are 100% certain you got
 the latest official version of this FAQ.

 NOTE TO GAMEFAQS VISITORS AND OTHER PEOPLE WANTING TO CONTACT ME!
 Please don't bother contacting me through the "personal messaging" system
 that GameFAQs has in place. I visit GameFAQs too little and I only log in
 to manage my contributions. I am not an active member of the community on
 the forums and such. I just play games, write FAQs about them and use this
 medium to publish them, and so sending PMs to me will most likely make them
 remain unread forever.
 By the way if this FAQ appears on any other site using a PM system (which
 can happen in accordance of the license this FAQ has) the same notice
 applies.
 At the bottom of this document you can find detailed info on contacting me.
 Thank you!



=============================================================================
 Index
=============================================================================


*** Introductional stuff ***
   = Intro about the game and this FAQ .......................... INT00000001


*** Walkthrough ***
   = Chapter 1 - Obtaining the Amulet ........................... KYR00000001
   = Chapter 2 - Thimbermist Woods .............................. KYR00000002
   = Chapter 3 - Serpent's Grotto ............................... KYR00000003
   = Chapter 4 - Zanthia's Forest ............................... KYR00000004
   = Chapter 5 - Royal Castle and grounds ....................... KYR00000005


*** Background stuff ***
   = Inventory Items ............................................ BCK00000001
   = Death ...................................................... BCK00000002


*** Ending Notes ***
   = Copyright and license ...................................... END00000001
   = How do you contact me? ..................................... END00000002




                                                                 INT00000001
=============================================================================
 Intro about the game and this FAQ
=============================================================================


 The Legend of Kyrandia is a classic, and even after all these years, a must
 have for everybody who loves adventure games.

 What you have to know is that there is only one 'dead end' in the game (in
 which you can no longer win) and that's when you go to the royal castle too
 early, but I'll warn when you get there in the FAQ. There are lots of way
 to die though, so I recommend to save often.

 This game is a DOS game, it runs perfectly on DOSBOX. Mac users might be
 interested in trying this game in Boxer (thank you, Al Lowe, for telling me
 about that program).
 The game did also run perfectly to me on ScummVM, though ScummVM can have a
 little trouble with the sound drivers for ALL Westwood productions, so you
 may have to tweak the configuration a little. Not really hard to do, but
 when you are really unsure, then use Boxer when you are a Mac User or run
 it in DOSBox.


 When it comes to the game itself. You are Brandon, the grandson of Kallak.
 When the evil wizard jester Malcolm breaks out of his imprisonment
 petrifying everybody who once stood in his way, you are charged with the
 task to defeat him. This won't be easy, as Malcolm knows you are after him
 and why. His only weakness might be that he doesn't take you seriously, but
 he'll sure make your job harder.


 Now in order to understand this FAQ.
 This game could best be divided in chapters. You won't get "chapter 1" or
 so onto your screen, I just declare a new chapter when you enter a new area
 of the game. When reaching chapter three you can't get out until you
 completed it for most part, but you don't have to worry about dead ends
 there (unless you do something really really stupid). When you enter the
 final chapter you can never leave the area where you are and if you didn't
 take two specific items with you, you can't win the game any more. I'll
 tell you more in the section about that chapter.
 When you have the original diskette version, the chapters 2 and 5 will
 start with a 'doc-check' copy protection. I cannot help you on this
 protection, I'm sorry. This protection was removed in the later versions
 distributed on CD-ROM.
 I made a link to each chapter in the index of this FAQ (in the txt version,
 just use the IDX number and the browser's search function (Ctrl-F in
 Windows and Linux, Apple-F on Mac) to find the section.

 Each time you enter a new location I start with "-" and give the name of
 the area you are in, then I'll mark with "=" each action you gotta take.
 Like this.

 - Hot spring
   = Look at the spring
   = Use your flash to get some water from the spring
   = Exit East
 - Old Hut
   = Knock on the door
   = Talk to the old man who opens the door
   etc.

 When I say "exit" I mean leave the location you are in, and I name the
 direction you gotta go to. In case you don't know the wind directions,
 let's name them once more :)

            North
      West          East
            South




 Let's get this show on the road.


 Walkthrough
                                                                 KYR00000001
=============================================================================
 Chapter 1 - Obtaining the Amulet
=============================================================================
 The main object is to obtain the Amulet, which is not an inventory item,
 but a special spell system. You'll find out more about it as the game
 progresses.
 One note, if you find jewels I didn't name in this FAQ (which can happen as
 they pop up at random), just take them and collect them at one spot. You
 *MAY* need them later (and even that is random, but I'll tell you more when
 the time comes).

 - Brandon's Home
   = Take the notes on Kallak's desk
   = Examine the big pot to find an apple (don't click with the apple on
     yourself, ever. Brandon will eat it and the trouble is that you need
     that thing later).
   = Take the garnet from the desk
   = Get the Saw from under the table
   = Exit south (you'll have a talk with a 'spirit of the land', after he
     stops, just exit south again, and this time for real)

 - Outside Brandon's home
   = Exit South (yes, you can)

 - Below Brandon's Home
   = Exit East x2

 - Pool of Sorrow
   = Try to catch one of the drops
   = Exit West x4

 - A Southern Cliff
   = Exit North

 - The Temple of Kyrandia
   = Enter the temple

 - Inside the temple
   = Talk to the woman (Brynn)
   = Show her the note
   Brynn will tell you now about Malcolm. She will request you to get a
   Lavender Rose.
   = Exit the temple

 - The Temple of Kyrandia
   = Exit South

 - A Southern Cliff
   = Exit East

 - A rotting tree
   = Use the teardrop to heal the tree
   = A boy will appear (Merith). Keep following him East until you can no
     longer see him

 - Dark Forest
   = Exit North

 - Dark Forest
   You'll automatically scare Merith and he'll drop the marble
   = Pick it up
   = Exit East

 - A forest altar
   = You fix the altar now with the marble, you can also save that for
     later.
   = Take a rose from the bushes beside the altar
   = Exit West

 - Dark Forest
   = Exit South

 - Dark Forest
   = Keep exitting west until you can go no further

 - A Southern Cliff
   = Exit North

 - The Temple of Kyrandia
   = Enter the temple

 - Inside the Temple
   = Give the rose to Brynn and she'll enchant it and return it to you as a
     silver rose
   = Ok, let's cut this short, go back to the alter (you still remember the
     way, I hope)

 - A Forest Altar
   = Offer the Silver Rose and the Amulet will appear on your screen. Right
     now it's useless, but you'll discover what it does, soon enough
   = Exit West

 - Dark Forest
   = Exit South x3

 - A cavernous entrance
   = Enter the cave

 - A ruined bridge
   = Give the saw to Herman (the man standing here)
   = Exit East

 - A Cavernous Entrance
   = Exit North x2

 - Dark Forest
   = Exit South x2

 - A Cavernous Entrance
   = Enter the cave

 - A rickety bridge
   = Cross the bridge
   = Exit West


 If you have the first version of the game you'll get the copy protection
 now, if you have a later version this will most likely be skipped.

                                                                 KYR00000002
=============================================================================
 Chapter 2 - Thimbermist Woods
=============================================================================

 This chapter has two quests. First of all getting a quill for Darm. After
 that you must get your birth stones.
 When all that is done you can advance to chapter 3.


 Quill

 - The Timbermist Woods
   = Exit West

 - A strange hut
   If you want you can enter the hut, where the wizard Darm will request you
   to get a quill. You can skip that though as you can get on with the quest
   anyway.
   After you decided what to do:
   = Exit south from here

 - A large statue
   = Exit West

 - A marble altar
   = Drop all jewels you have ON THE FLOOR here, you might need them here
     later in the game
   = Exit West

 - A grove of oaks
   = Pick an acorn from the trees
   = Exit South

 - A southern cliff
   = Exit East

 - Dark Forest
   = Pick up the pinecone
   = Exit East

 - The oldest tree in Kyrandia
   = Exit East

 - An ancient well
   = Exit North

 - Songbird's nest
   = Pick up the walnut
   = Exit West

 - A large statue
   = Exit South x2

 - A southern cliff
   = Exit East

 - Dark Forest
   = Exit South

 - Deadwood Glade
   = Drop the walnut, the acorn and the pincone into the hole in random
     order to obtain the "Heal" spell on your amulet.
   = Exit North x3

 - Songbird's nest
   = Click the yellow stone on your amulet to heal the bird's broken wing
   = Pick up the feather it drops
   = Exit West

 - A large statue
   = Exit north

 - A strange hut
   = Enter the hut

 - Inside Darm's abode
   = Speak to Darm (the wizard)
   = Give him the feather and you'll get a freeze scroll
   = Leave the hut

 Birthstones

 - A strange hut
   = Exit South x2

 - The oldest tree in Kyrandia
   = Exit East x2

 - A bubbling spring
   = Pick up a tulip
   = Search the spring until you find the SunStone
   = Exit West until you cannot go any further

 - A Southern Cliff
   = Exit North x2

 - A ruby tree
   = Pick a ruby from the tree (you'll most likely be bitten by a snake and
     get poisoned. Don't worry about that, just keep trying until you got a
     ruby)
   = Heal yourself with your amulet
   = Exit South

 - A grove of oaks
   = Exit East

 - A marble altar
   Listen closely, I'll say this only once.
   SAVE YOUR GAME BEFORE DOING ANYTHING AT ALL!!!!!!
   = Place the Sunstone onto the plate
   Now the tricky part comes.
   Try all jewels you got EXCEPT THE RUBY. When it burns, reload your
   savegame when it magically disapears and appears at the front of the
   altar, it's correct. Two jewels must be placed this way (If all jewels
   you have burn, walk around the game, and randomly jewels will appear. As
   soon as you got another jewel, come back here and try it).
   = And finally the ruby is the last jewel you can put onto the dish and
     it'll transform into a flute
   = Take the flute
   = Keep going east and south until you reach a cave

 - Serpent's Grotto
   = Try to enter the cave and Malcolm will block your path
   = Throw back the knife he throws at you (if you try to save now, Malcolm
     will kill you)
   = Use the flute to break the ice wall he leaves
   = Enter the cave




                                                                 KYR00000003
=============================================================================
 Chapter 3 - Serpent's Grotto
=============================================================================

 This chapter is HORRIBLE!
 You need to get through this cave. Simple enough, you'd say, but all
 passages are dark whenever you get in the dark monsters will eat you and
 you die (so save frequently because you'll die frequently).
 There are some fireberry bushes. I'll ONLY SAY IT ONCE!!! PICK UP AS MANY
 BERRIES AS YOU CAN AND DROP ONE IN EVERY ROOM YOU GET PAST!

 When I don't put a room name here it's just "A dark cave" or something like
 that.


 Let's get this show on the road.

 - A natural mineral pool
   = Exit East

 - A Fireberry bush
   = You can skip the fireberries now, just exit East

 - A treacherous crossing
   = Exit East (the door will close behind you)

 - A Fireberry bush
   = Drop your ENTIRE inventory on the floor here
   = Take three fireberries
   = Exit North
 - A dark mysterious cavern
   = Drop a fireberry
   = Exit East
 - = Drop another fireberry
   = Exit South (if you have any fireberries left they'll burn now, which
     always happens after 3 room switches with a fireberry)
 - Drop the last fireberry and exit south (and that's the last time I'll
   tell you this. Pick up fireberries when you have a bush and drop one in
   every room)
 - A fireberry bush
   = Exit East
 - North
 - = Pick up the rock (that makes 1)
   = North
 - East
 - A Fireberry Bush
   = North
 - East
 - East
 - The Pantheon of Moonlight
   = Exit East (you can talk to the Will-O'-Wisps if you want but you don't
     need to)
 - A Fireberry Bush
   = South
 - = Pick up the 2nd rock
   = Exit South
 - West
 - South
 - A Fireberry Bush
   = South
 - South
 - East
 - Cavern of Twilight
   = Pick up rock #3
   = Pick up the coin
   = Exit East
 - A Fireberry Bush
   = East
 - North
 - West
 - North
 - $FB
   = East
 - North
 - East
 - South
 - A Fireberry Bush
   = East
 - North
 - A caverns of emeralds
   You can pick up the emeralds if you want, but you won't EVER need them
   = Exit North
 - East
 - A Fireberry Bush
   = East
 - North (duh)
 - = Pick up the rock
   = South (surprise, eh?)
 - West
 - A Fireberry Bush
   = West
 - West
 - West
 - South
 - South
 - West
 - A Fireberry Bush
   = North
 - = Pick up the 5th and final rock
   = South
 - A Fireberry Bush
   = South
 - West
 - North
 - North
 - A Fireberry Bush
   = West
 - The Phateon of Moonlight
   = Exit West
 - West
 - South
 - A Fireberry Bush
   = West
 - South
 - West
 - North
 - West
 - South
 - A Fireberry Bush
   = Leave your stuff be, you won't need it now.
   = Exit West
 - A treacherous crossing
   = Throw all five rocks onto the dish to make the door open (the 4th rock
     will always be messed up, you can't do anything about that).
   = Exit West
 - A Fireberry Bush
   = Exit West
 - A natural mineral pool
   = Exit west

 - Serpent's Grotto
   = Exit West x2

 - Deadwood Glade
   = Keep going north until you reach the well

 - An ancient well
   = Throw the coin into the well to get the moonstone
   = All the way exit south

 - Deadwood Glade
   = Exit East x2

 - Serpent's Grotto
   = Enter the cave

 - A natural mineral pool
   = Exit East
 - A Fireberry Bush
   = East
 - A treacherous crossing
   = Exit East (the door will stay open now)
 - A Fireberry Bush
   = Take the scroll
   = Leave the rest of your stuff be and exit North
 - East
 - North
 - East
 - East
 - East
 - East
 - The Panteon of Moonlight
   = Place the moonstone in the hole to fix the altar and to obtain your
     second amulet spell Will-O'-Wisp
   = Use the new spell
 (As long as you are in this new form you won't need fireberries, when it
 wears off, just wait for your amulet to recharge and use it again before
 continuing. You can die if you don't as long as you are in this darn cave)
   = Exit East
 - A Fireberry Bush
   = South until you cannot go further
 - East x2
 - South
 - East
 - North (in ScummVM I had a dark room here as result of a bug, but that
   doesn't matter)
 - East
 - South
 - East
 - A subterrain volcanic river
   = Click with the scroll onto yourself to make this area freeze
   = Exit North
 - A Fireberry Bush
   = Take the key
   = Exit south
 - A subterrain volcanic river
   = Cast Will-O'-Wisp
   = Exit South
 - North
 - West
 - South
 - West until you cannot go further
 - North x3
 - West
 - North
 - West
 - South
 - A Fireberry Bush
   = Pick up all your stuff
   = Exit North x2
 - The chasm of everfall
   = Fly over in Will-O'-Wisp form
   = Exit North
 - Exit East

 AT LAST!!!! THAT'S DONE


                                                                 KYR00000004
=============================================================================
 Chapter 4 - Zanthia's Forest
=============================================================================

 - A cavernous entrance
   = If you want pick up the second apple, but you can leave it be if you
     want
   = Exit East

 - A scenic plateau
   = Exit East

 - Dark Forest
   You'll pass out here and awake in Zanthia's lab

 - Zanthia's Laboratory
   Just hear everything out and when you get control over the game again
   = Pick up the flask
   = Exit the place

 - Zanthia's Dwelling
   = IGNORE the eyes in the swamp or you'll die.
   = Exit West

 - Forest
   = Drop your stuff here except for the scroll and the flask
   = Exit West

 - The Enchanted Fountain
   Malcolm will be here and ruin the fountain.
   = Exit South x2

 - A Rocky Wall
   = Exit West until you can go no futher

 - Exit North until you reach fire

 - A flaming tree
   = Put out the fire with the freeze scroll                                  </pre><pre id="faqspan-2">
   = Take the crystal boss
   = South till end

 - East till end
 - North till fountain

 - A Ruined Fountain
   = Fix the fountain with the crystal ball
   = Fill a flask
   = Drink it out to get the "Dispel Magic" spell for your amulet
   = Refill the flask
   = Exit east until you are back at Zanthia's place

 - Zanthia's Laboratory
   = Give the flask with water to Zanthia
   = Place the flask (which is now empty into your inventory) and pick up
     the new flash as well.
   = Leave and go back to the fountain

 - Enchanted Fountain
   = All the way SOuth
 - All the way West
 - North
 - All the way West
 - North

 - A cascading waterfall
   = Pick up the blueberries
   = South

 - All the way East
 - South
 - All the way East
 - North until the fountain

 - An enchanted fountain
   = East

 - Forest
   = If it's lying here, pick up the saphire, and exit east (if it's not
     lying here, search the entire world to find one. It pops up at random,
     so good luck. When you got one, get back here).
   = Exit East

 - Zanthia's dwelling
   = Enter the hut


 - Zanthia's laboratory
   Zanthia has disappeared, but that doesn't really matter.
   = Put the blueberry and the sapphire into the cauldron
   = Fill two flasks
   = Pick up the third flask, but leave it empty
   = Exit West x2

 - Forest
   = If you followed my directions so far, a tulip should be here, pick it
     up. (if not, you can find one at the spring where you found the
     sunstone before)
   = If you have it lying here, pick up the topaz, if it's not here, search
     the world for one and get back here
   = Go back to the lab

 - Zanthia's laboratory
   = Pick up an empty flash
   = Put the topaz and the tulip into the cauldron
   = Fill two flasks
   = Remove the carpet
   = Open the hatch

 - A strange stump
   = All the way North

 - Exit East x3
 - All the way North

 - A tropical lagoon
   DON'T EVEN THINK ABOUT CROSSING THE SEE AS A WILL-O-WISP. YOU'LL DIE!
   = Pick up a flower (orchid)
   = Exit South

 - All the way west
 - South until the hatch
 - Open the hatch

 - Zanthia's laboratory
   = Pick up the empty flask
   = Exit West x2

 - Forest
   = If you got a Garnet lying here, pick it up. If not search the world for
     one. Alternatively you can also take a ruby from the ruby tree. Don't
     forget to heal if you get poisoned.
   = Go back to the lab

 - Zanthia's laboratory
   = Put either the garnet or the ruby into the cauldron
   = Put the orchid in the cauldron
   = Pick up a flask
   = Fill two flasks
   = Open the hatch

 - South x2
 - West
 - South x2
 - East
 - North

 - The Crystals of Alchemy
   = Put a red flask into one crystal and a blue in the other to get a
     purple potion
   = Put a red flash into one crystal and a yellow in the other to get a
     orange potion
   = Optionally you can mix what you have left to get a green potion, but
     that potion is useless and when you drink it you'll die.
   = Exit SOuth

 - West
 - North x2
 - East
 - North x2
 - Hit the hatch

 - Zanthia's laboratory
   = Exit west

 - Zanthia's dwelling
   = Exit West

 - Forest
   = Pick up the apple I told you to leave here
   = Exit west x2

 - Dark Forest
   = Exit South

 - Dark Forest
   = Use dispell magic to get the chalice out of the air, only to get it
     stolen (dang)
   = Exit East

 - A natural clearing
   = Drink the potion to enter the treehouse

 - Inside the tiny dwelling
   = Give the apple to the faun
   = Exit the place

 - A natural clearing
   = Pick up the chalice
   = Exit North

 - Enchanted fountain
   = All the way east into Zanthia's place

 - Zanthia's laboratory
   = Hit the hatch

 - All the way North
 - East x3
 - All the way North

 - A tropical lagoon
   = Pick up an orchid

   WARNING!

   When you continue now you can NEVER return and when you don't have three
   specific items you cannot finish the game. You need the chalice, the key,
   and a flower of any kind. When you have all three of those, continue

   = Drink the orange potion






                                                                 KYR00000005
=============================================================================
 Chapter 5 - Royal Castle and grounds
=============================================================================

 This is the final chapter. Your objective is clear here. Find and defeat
 Malcolm.
 There's loads of stuff here that can confuse you as you need very little of
 the stuff you can find here.

 I say it once more, at this point you must have, the chalice, the key and a
 flower of any kind. When you don't have all three of those, load an old
 save game and get those first.


 - A dark island
   = Exit East

 - A misty grave
   = If the copy protection pops up, answer it, if you have a newer version
     of the game, this won't happen.
   = Put a flower onto the grave to get the final amulet spell, invisibilty
   = Exit East

 - A high bluff
   = Make your way to the gate

 - The gate of Castle Kyrandia
   = Cast invisibility
   = Open the lock with the key
   = Enter the castle

 - Castle Entry Hall
   Ignore Malcolm. Just let him talk and when he leaves we can play again.
   = Except for the chalice, drop all you have. You'll never need it any
     more
   = Exit West

 - Exit North x2

 - A small study
P G
A M          R
E N          O

   = This is the setup of the book letters. Click the letters in the order
     to spell "OPEN"
   = Pick up the crown from the fireplace
   = Step in front of the fireplace to get into a secret passage

 - West
 - North x2
 - West x2
 - North
 - East
 - = Remove the forcefield with the dispell magic spell
   = Exit North
 - West
 - = Remove the loose slab
   = Pick up the key
   = East
   = Pick up the key
   = Exit east
 - South
 - West
 - South
 - East x2
 - South x2
 - East
 - South

 - A small study
   = Exit East

 - The great hall
   = Northern exit east

 - Exit East

 - A kitchen
   = To the east you can find a sceptre disguised as a poker. Take it
   = Exit West

 - Exit South x2
 - Exit West

 - Castle Entry Hall
   = Exit upstairs

 - A Grand Balcony
   = Exit West


 - North
 - = Try to exit West
   = Use the healing spell to put Herman to sleep
   = Exit West

 - A bedroom
   = Pick up the hammer of the bells
   1 = left, 4 = right
   = Play 4-1-2-3
   = Pick up the key behind the painting
   = Exit East

 - South
 - East

 - A grand balcony
   = Exit South


 - Castle Entry All
   = Exit either East or West

 - North
 - If you went east before go West or vice versa.

 - The Great Hall
   = Use both keys on the door North
   = Go through it

 - The Royal Foyer
   = Place the scepter on the left cushion
   = Place the crown on the middle cushion
   = Place the chalice on the right cushion
   = You'll automatically exit east (If you have any items they'll be
     destroyed)

 - Chamber of the Kyragem
   = Stand next to the mirror
   = Wait till Malcolm enters the room
   = Turn invisible and see what happens

 CONGRATULATIONS! YOU COMPLETED FABLES AND FIENDS BOOK 1
 THE LEGEND OF KYRANDIA





























                                                                 BCK00000001
=============================================================================
 Inventory Items
=============================================================================
 Here's a list of the items you can get and where to get them. All items
 marked as 'Jewel' can be found anywhere on the world at random and can be
 used in the 'Birthstones' quest. This list is set up in the order that *I*
 found the items.
 Please note, you can drop items anywhere (and you'll need to as you can
 only carry 10 items and you'll get MUCH more than that). I recommend you to
 find a good spot somewhere to 'store' some items and to remember where you
 left them.
 I apologize at forehand if things are truncated in this list.
 In the HTML version of this FAQ you can see all info in full
 Item                Where to get it:
 Note                Kallak's desk
 Apple               In the pot in Brandon's house
 Garnet              Jewel. On desk Brandon's house.
 Saw                 Under Kallak's desk
 Sapphire            Jewel
 Teardrop            Catch it at the pool
 Peridot             Jewel
 Marble              Chase Merith
 Lavender Rose       Forest Altar
 Silver Rose         Get from Brynn
 Amethyst            Jewel
 Acorn               Thimbermist
 PineCone            Thimbermist
 Walnut              Thimbermist
 Feather             Bird
 Scroll              Darm
 Sunstone            Spring
 Ruby                Tree with snakes
 Flute               Birthstones reward
 FireBerry           Serpent's Grotto
 Rock                Serpent's Grotto
 Emerald             Serpent's Grotto
 Coin                Serpent's Grotto
 Moonstone           Well
 Key                 Serpent's Grotto
 Flask               Zanthia's place
 Crystal Ball        Flaming tree
 Blueberries         Waterfall
 Rainbow Stone       Treestump behind Zanthia's place
 Orchid              Beach north behind Zanthia's
 Silver Statuette    Transform rainbow stone in the waterfall
 Blue potion         Alchemy
 Red potion          Alchemy
 Yellow potion       Alchemy
 Purple potion       Alchemy
 Orange potion       Alchemy
 Green potion        Alchemy
 Royal Chalice       Get it back from the Faun
 Royal Crown         Royal Castle
 Gold Key            Royal Castle
 Royal Sceptre       Royal Castle
 Ankh                Royal Castle
 Hourglass           Royal Castle
 Fish                Royal Castle



                                                                 BCK00000002
=============================================================================
 Death
=============================================================================


 A list of ways to die


 - Try to balance over the remains of the bridge and you'll die
 - If you have the copyprotection, fail it three times and you'll turn to
   stone and the game will crash out immediately.
 - Walk around poisoned and you'll die
 - When you click anything wrong when Malcolm appears at Serpent's Grotto
   he'll turn you to stone
 - Getting in the dark in Serpent's Grotto = DEATH.
 - Messing with the animal in the swamp outside Zanthia's will get you eaten
 - Drinking the green potion will make you discover that it's poison
 - Trying to get over the sea as Will-O-Wisp will get you eaten by a
   creature of the sea
 - Opening the lock of the castle without being invisible will make one of
   the stone dragons come alife and spit acid over you
 - Getting chopped in two by Herman when he's bewitched
 - Messing around in the Kyra-vault will get you petrified by Malcolm



                                                                 END00000001
=============================================================================
 Copyright and License
=============================================================================
 This FAQ is copyrighted by Jeroen P. Broks.
 It's not officially authorized by the creators of this game or any
 relations of them.


 This FAQ is licensed under Tricky's Public FAQ license v1.0

 - Definitions:
   = Copyright Holder - Jeroen P. Broks
   = I, me - Copyright Holder
   = You - Person who uses this FAQ in any possible way

 - You may download, store, read and print this FAQ for personal uses.

 - You may freely distribute this FAQ in any way you see fit under the
   condition that:
   = No fee in form of money, goods or services were paid for it.
   = You don't require the people you give this FAQ to or who can read the
     FAQ on your website any form of membership
   = When posting on a site, the site on which this FAQ is posted must be
     free of virusses, trojans, spyware, (webbrowser) toolbars and any other
     sort of software that can be considered 'malware'.
   = You, your site, or any other medium you distrubute this FAQ by may not
     be noted in the black list below when you want to distribute this FAQ.

 - I do allow modifications to this FAQ and even to distribute them under
   condition that:
   = The license stays as it is!
   = That you note clearly in a good visible spot easy for people to see
     that it handles a modified version of this FAQ.
   = You can not claim credit for the original work, you must credit me as
     the original writer of the FAQ.
   = That you include a section where all modifications are noted.
   = If modified versions reach me, I have the right to copy your
     modifications, unconditionally, into the original version of this FAQ,
     and brand them as "official". (I will credit wherever possible, but
     I've no obligation to do so).
   = You don't steal from other people's work and put that in my FAQ.

 - I allow quotes under the condition that:
   = You always credit me for the FAQ you quoted from.
   = Up to 30 sentences, you can still license your FAQ the way you want to.
   = With 31 or more sentences are quoted, your FAQ automatically gets the
     same license as this FAQ.

 - Disclaimers:
   = This FAQ comes "as is" and I grant no warranties or guarantees that
     everything is 100% correct. Guarantees for being it free of spelling
     and grammar errors can also not be given.
   = If modified versions contain 'stolen work' I disclaim responsibility.
   = When modifications make it into my official version, I'll try to make
     sure that the modifications are not based on plagiarism, but you gotta
     admit that I can't 100% guarantee it. If you find anything, notify me,
     I'll try to work it out.

 - The copyright holder keeps the right to change the terms of use without
   obligation to announce it publicly. Always read the terms well.






 Blacklisted sites:
 - Neoseeker.com




   = =====
 You may freely us this license in to license your own FAQs. I do recommend
 to only use this license for GameFAQs or other informative documentation.





                                                                 END00000002
=============================================================================
 How to contact me?
=============================================================================

 If you want to contact me I recommend NOT to use my e-mail address. It's
 there because GameFAQs and other FAQ sites hosting my FAQ require it, but
 as with all e-mail addresses shown to the public on a website. It's
 completely full of spam, and I can NEVER guarantee how long it will take to
 read your mail, if I ever see it at all. I tend to change that adress on a
 regular ocasion in order to bother spammers.
 And thus I recommend that you go to my own website at http://faq.tbbs.nl
 and use the contact system the site has in place there. It will ALWAYS send
 your mail to an active mail address.

 Furthermore there are some mails that I regulary get and to which I "cba"
 to respond to them. Here is what I got to say if you got to tell me this:

 - Mail You know nothing of "Kyrandia"
 - Reply Indeed, that's why I wrote a  FAQ on it! You also got something
   INTELLIGENT to say?

 - Mail Fix your English!
 - Reply If I spoke my own language you probably couldn't read it at all.

 - Mail Not to be rude, but your list doesn't cover even half of what it
   should cover
 - Reply Such mails are worthless unless you give me the items I should add.
   I'l even credit you for your trouble

 - Mail Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw!
 - Reply Me not understand! I only speak English and Dutch I will accept
   German, but I'll reply in English

 - Mail I got the best viagra for sale
 - Reply If I would actually NEED that stuff, I'd go to a pharmacy! Thank
   you for your trouble.

 - Mail Your boss strategy doesn't work, dick!
 - Reply Then send me yours, dick!

 - Mail Some bosses you brand hard are easy. Some gamer you are!
 - Reply On paper one's always more careful than in reality! I always take
   so-called "noobs" in mind when I write my FAQs.

 - Mail You suck in levelling up!
 - Reply You need to level up? Some gamer you are!There are two things I
   hate. Wasting time and cheating!Constant levelling up falls in both
   categories in my humble opionion

 Okay that's the kind of mail I don't wish to get, and which I already
 replied to by now.
 I do understand that you don't agree with me on some points, or that I
 forgot the cover parts.
 I'm human, errors are as much my nature as they are yours.
 If you find some errors, mail me in a civil way and I will update my FAQ
 (when I got the time) and credit you for your trouble.
 That's the way I work. No need to get offensive, is there?