The Even More Incredible Machine FAQ
by Lord Seth

NOTE: This game's first 78 puzzles are exactly the same as those from the
original The Incredible Machine, so this guide can also easily be used as a
guide for that.

Table of Contents:
I. Introduction
II. FAQ
III. Manual Passwords
IV. The Parts
V. Walkthrough
VI. Version History
VII. The End (Credits and Copyright)

Please note that the newest version of this guide will always be found on
gamefaqs.com. If you wish to contact me, you can contact me at
[email protected].



I. Introduction

After writing two guides for games so obscure I actually had to submit the
game data to GameFAQs just so I could submit the guide (Spelling Jungle and
Spelling Blizzard), I figure it's time for a change of pace. That's right,
it's time to write guides for games that are old but were fairly well known
back then! So instead of it being about games people have never heard of, this
is about a game that people never think about, but when brought up they'll
probably remember it as a game they played in their youth.

I did consider writing a guide just for The Incredible Machine (the original!)
because it has no guides on GameFAQs as of now, but the fact is that this game
is The Incredible Machine with 73 new levels. Therefore, a guide for this game
will cover that one AND give the solutions for EMIM-exclusive puzzles as well.

Back when this game was released, Sierra had an offer to buy a "Hint Book"
that I am quite certain is no longer in service. By buying this, solutions to
all the puzzles are given, with pictures and some accompanying text to explain
some of it. However, this offer is not in effect anymore, so coming across one
of these will be very difficult. That's why you have this guide.

Well, nothing else other than to say this is for the Mac version, which is
essentially identical to the DOS version, so there should be no problem using
this guide no matter what system you use.



II. FAQ

Q: Argh! I can't figure out how to play this game! And just so this is
actually a question, I will add this: Could you help me out with this?

A: As starting out may be a little confusing without a guide (as this game
isn't particularly user-friendly if you don't know what you're doing), I'll
briefly explain what the stuff on the screen does. After you input the
password, you'll come to the "menu" screen. The bit at the top is the name of
the puzzle, the screen on the right side shows the puzzle. Below that is the
goal. The "Gravity" and "Air Pressure" display the Gravity and Air Pressure
(these cannot be adjusted by you except in Free Form Mode). The Stop sign
quits, the Bomb sign resets the puzzle, the Puzzle symbol lets you load
another puzzle, the wrench takes you to Free Form, the triangle on the left
lets you start the puzzle (clicking on the picture of the puzzle does this as
well) and you can adjust the loudness of the sound using the arrows next to
the speaker.

Once you start the puzzle, on the right you'll see several things. The lower
section is several parts, known as the "Parts Bin." To put a part on the
screen, click on it and while holding down, move it to where you want, then
release. Yes, this was before the wonderful days of clicking on something to
pick it up, then clicking again to put it down, or at least it was on the Mac
version. You can do this also  to move these pieces around after you place
them. Moving them back into the Parts Bin removes them from the puzzle. The
number underneath the part in the Parts Bin is the number of them in the Parts
Bin. The arrows allow you to see all of the parts in the Parts Bin if there
are too many for just one column. Above that is a little picture of someone
ready to run a race, clicking on that runs the puzzle; clicking anywhere stops
the puzzle if it's running. The arrow in the upper-left corner of that picture
takes you back to the main menu. You'll notice some numbers on the bottom of
the screen. The Score is your score. Bonus 1 starts at a number and
continually goes down, so the quicker you solve the puzzle the more points you
get from this. Bonus 2 is static. When you solve a puzzle, Bonus 1 and Bonus 2
are added to your Score. Your Score does not seem to have any effect on the
game, however. Lastly, if you put the pointer on an object while it's on the
screen, some icons may appear around it. Clicking on the trash can returns it
to the Parts bin, and some may have two arrows, clicking on that flips the
object. Note that parts on the puzzle at the beginning before you place
anything will stay there and cannot be moved or removed.

When you solve a puzzle (when it runs and completes the goal) you can replay
your solution or go onto the next puzzle. Phew! And that's how you play the
game.

Q: What is the difference between this and The Incredible Machine?

A: This is essentially an expansion pack. What they did was that they took The
Incredible Machine (which ended at puzzle 87) and then added a great deal of
puzzles, almost doubling the number of puzzles. In other words, puzzles 87 and
earlier were in The Incredible Machine. All later puzzles are unique to this
game. Therefore, if you are playing the original The Incredible Machine, the
answers to all of its puzzles are in this guide.

Q: Why isn't the Magnifying Glass lighting something?

A: The Magnifying Glass's visible glass MUST be facing the light source. So if
you are trying to light a Candle with a Flashlight, the Magnifying Glass's
visible glass must be facing the Flashlight. Additionally, it has a limited
range, so what it is lighting (and the light source) must be close enough to
it for it to work.

Q: What are the passwords you need to access the levels?

A: Listing all of them would have little point, so I shall instead give the
password for the final puzzle, which is Awe. This will unlock the last puzzle
(assuming you haven't unlocked it the FAIR way, as in actually playing through
the puzzles) and all previous puzzles.



III. Manual Passwords

I actually was uncertain whether to include this, as my information is sadly
incomplete. You see, due to the fact I got this game so many years ago, and
that the manual's pages weren't stuck together so great in the first place,
I'm missing several pages of the manual, and can only offer the codes for the
pages that I have. However, giving this is better than nothing.

I feel I should mention a useful little trick: JUST when it shows the title
sequence again (that is, after the credits sequence is done), click. If you
timed this right, you will usually get the first page, so if you know the
password for the first page, you can just enter it. Back when I was at school,
this was one of the games on the school computers, but we never had a manual
handy so we just remembered what the first password was and timed it so we
would always try to get page 1, then would enter the code (which we all knew)
and start playing; that's how I remember even after I lost the first/second
pages what the first page had. Regrettably, the amount of time these sequences
take seems to rely directly on a computer's processing speed, so this is very
difficult to accomplish on later, faster computers, as they breeze through the
beginning sequences very quickly. Well, here are the passwords from the pages
I have left or the page that I managed to remember:

Page 1: Vacuum Cleaner, Mel Schlemming, Pokey the Cat
Page 2: DO NOT HAVE
Page 3: DO NOT HAVE
Page 4: DO NOT HAVE
Page 5: Cheese, Bowling Ball, Pinball Bumper
Page 6: Rocket, Dynamite, Ernie Alligator
Page 7: DO NOT HAVE
Page 8: DO NOT HAVE
Page 9: Bowling Ball, Eightball, Cheese
Page 10: Mel Schlemming, Light Bulb, Teapot
Page 11: Cheese, Ernie Alligator, Mel Schlemming
Page 12: Pinball Bumper, Eightball, Light Bulb
Page 13: Eightball, Mel's House, Ernie Alligator
Page 14: Teapot, Eightball, Cheese
Page 15: Light Bulb, Dynamite, Pinball Bumper
Page 16: Ernie Alligator, Gun, Eightball
Page 17: Nail, Cheese, Bowling Ball
Page 18: Bob the Fish, Mel's House, Pinball Bumper
Page 19: Fan, Eightball, Teapot
Page 20: Nail, Mel Schlemming, Mel Schlemming
Page 21: Vacuum Cleaner, Fan, Rocket
Page 22: Gun, Vacuum Cleaner, Mel Schlemming
Page 23: Cheese, Pokey the Cat, Cheese
Page 24: Mel Schlemming, Mel Schlemming, Mel Schlemming
Page 25: Mel's House, Gun, Rocket
Page 26: Nail, Teapot, Ernie Alligator
Page 27: Pokey the Cat, Dynamite, Light Bulb
Page 28: Pinball Bumper, Dynamite, Mel Schlemming
Page 29: Mel Schlemming, Vacuum Cleaner, Pokey the Cat
Page 30: Gun, Teapot, Fan
Page 31: DO NOT HAVE
Page 32: DO NOT HAVE
Page 33: Mel's House, Eightball, Light Bulb
Page 34: Bowling Ball, Ernie Alligator, Mel Schlemming
Page 35: Nail, Nail, Nail
Page 36: Cheese, Light Bulb, Mel Schlemming
Page 37: Bowling Ball, Cheese, Bowling Ball
Page 38: Teapot, Gun, Mel Schlemming
Page 39: Cheese, Eightball, Nail
Page 40: Mel's House, Fan, Gun



IV. The Parts

There are various parts in this game. Many do the same thing as those in
Contraptions/Even More Contraptions did, but look different and/or have
different names. For the names, I shall be using the names given in the
instruction manual when possible, however if you have the game it should be
obvious which one I am referring to.

Baseball: This will fall, will bump around, but doesn't bounce too much.

Basketball: This will fall also, also bumps around, but it's pretty bouncy.

Bowling Ball: This is very heavy and barely bounces.

Eightball: Unlike the other balls, this stays where it is at the beginning of
the puzzle, but when bumped it will move begin moving until it hits something
else or goes off the screen.

Cannonball: It's heavy and doesn't bounce. Cannons fire these.

Superball: This ball defies gravity itself by bouncing HIGHER each time it
touches the ground.

Tennis Ball: More bouncy than the Tennis Ball and less heavy.

Balloon: These float upwards. String can be attached to them to hold them in
place. They pop when shot or if blown up by an explosive, and will also pop
when next to a spinning gear, a lit candle, a rocket flame, or a nail.
Finally, if it is attached to something with rope, it will pull on the room as
it tries to move away.

Teeter-Totter: You can use Rope or an object to flip this.

Bellows: If something hits these, they will blow out a gust of air.

Boxing Glove: If something hits the button on it, it will let loose a punch
and hit things in its way.

Trampoline: Objects will bounce on these.

Belt: This can be used to connect various objects. Unlike Rope, they have a
limited range.

Gear: These can pop a Balloon if they are moving. If one is connected to a
moving Belt, it will move and make all adjacent Gears move in the opposite
direction. Additionally, if one is moving and connected to something else with
a Belt, it will transfer its "rotational" energy to that other object (in
other words, make the Belt between them spin).

Conveyer Belt: If connected to a moving Belt, this will move things on it in
the direction the Belt is rotating and things below it to the other.

Jack-in-the-box: If the Belt connected to it rotates enough, Jack will pop out
of the box.

Windmill: If blown on by a Fan or Bellows, this will turn any Belt it is
connected to.

Rope: This can be used to hold together some objects, such as Teeter-Totters,
Balloons, Buckets, and others. It can be put through Pulleys.

Eye Hook: If you attach a Rope to this then you can attach it to something
else (such as a Bucket or Balloon) to hold that object in place.

Pulley: Rope can go through these, and they are used to change the direction
of the Rope's pulling force.

Gun: If a Rope is attached to the trigger and it is pulled from BEHIND, it
will fire.

Scissors: If something hits these and they are next to a Rope they will cut
the Rope.

Light Switch/Outlet: I will refer to these as "Light Switches." They start out
off, and if the switch is flipped then they supply power to anything that is
plugged into them. Note that if the switch is then flipped again they will
stop supplying power. Additionally, to plug something into it you must place
it after this is placed. If an appliance and then this, just click on the
appliance to plug it in. Additionally note that only appliances that are close
can be plugged in.

Generator: If connected to a Belt and the Belt is rotated, these supply power
to anything connected to it.

Solar Panel: If light shines onto this, it will supply power to anything
plugged into it. See the description of the Light Switch for more information
on that.

Motor: If this is plugged in and power is supplied, it will turn on and rotate
any Belt connected to it.

Magnifying Glass: If light shines through its "dominant" (the side in which
you can see the glass) side, it will light anything nearby that can be lit,
such as Dynamite, Cannons, or the Candle.

Flashlight: If an object is dropped onto it, it will turn on, emitting light.
It can turn on Solar Panels or light things through a Magnifying Glass.

Light Bulb: If a Rope is attached to this and the Rope pulls downwards, it
will turn on and emit a light.

Cannon: If this is lit, it will fire a Cannonball.

Dynamite: If this is lit, it will explode, propelling away objects and
destroying some walls.

Rocket: If lit, these will fire up into the air. The flame on the bottom of it
can be used to light things, or even to heat up a Teapot.

Candle: If lit, this will itself light and emit light. It can also be used to
heat up a Teapot.

Dynamite Plunger: If the plunger is hit or pulled on, the nearby Dynamite will
explode.

Bucket: Essentially the opposite of Balloons, these fall can will pull
downwards on any rope attached them while they Fall. They can hold things such
as balls.

Birdcage: These are similar to Buckets, only they are heavier and will trap
things it falls on.

Pokey the Cat: This guy will chase after Mort and Bob, especially if Bob's
bowl is broken.

Mort: This mouse will run away from Pokey and run towards Cheese.

Mouse Cage: If this is hit by something the mouse will begin running, which
will activate a Belt if it is attached.

Bob the Fish: Pokey is attracted by Bob, but will come from a larger distance
if the bowl is broken.

Monkey Exercise Bike: Monkey Bike for short I guess, you can hit the monkey on
the head with something (this does nothing, but will let you win some puzzles)
or you can pull down using a Rope to make the monkey exercise, which will
rotate any Belts attached.

The Walls: Brick and Wood Walls can be blown up, Pipe Walls cannot.

"Corner" pipes: These can be rotated.

Inclines: These can be stretched or flipped.

Vacuum Cleaner: If turned on, these will suck things up.

Cheese: These attract Mort.

Nail: The sharp side can pop Balloons, and the upper side can be used as a
platform.

Mel Schlemming: His name is probably a joke on "Lemming" as he acts just like
one. He'll walk in a direction until he hits something or falls. If he hits
something, he'll just turn back and walk again. If he walks by a house he
enters it.

Mel's House: Or just House for short, if a Mel walks by one he will enter it.

Ernie Alligator: If something other than Mort or Mel lands on his mouth, he'll
flip it. If Mel or Mort is unlucky enough to land on his mouth, he eats them.

Teapot: If a match is lit beneath one of these, it will turn on and emit
steam.

Pinball Bumper: If something hits this, it's bounced back.



V. Walkthrough

This is the main part of the guide, sorted by puzzle number. In each puzzle I
explain where to put the pieces, and then what happens (so if the explanation
as to where to put them is a little confusing, the "What Happens" section
could perhaps clear it up for you). Additionally, when I tell you to place a
piece, that piece's name will be capitalized so it stands out. It may seem
unnecessary to constantly say things like "connect them with a BELT" but I
want to mention each part you place. Let's get going.

PUZZLE 1: TUTORIAL: PUT THE BALL IN THE HOOP

Ah, the first puzzle...

What To Do: Put a MOUSE CAGE underneath the left Bowling Ball and connect it
to the lower Conveyer Belt with a BELT. Put a CONVEYER BELT to the right of
the Bowling Ball that's on the lower Belt and connect it to the middle
Conveyer Belt with a BELT. Now put a MOUSE CAGE to the right of that Conveyer
Belt and connect it to the upper Conveyer Belt with a BELT.

What Happens: The left Bowling Ball hits the Mouse Cage, which moves the next
to the right via Conveyer Belt, which in turn hits the next Mouse Cage, and
the process repeats, moving the Basketball to the right, through the "hoop."


PUZZLE 2: TUTORIAL: MIRROR IMAGES

What To Do: Put the MOUSE CAGE above the right Bowling Ball (in the area
enclosed by the Brick Wall), flip it, then put a BASKETBALL above it, and then
connect the Mouse Cage and Conveyer Belt with a BELT.

What Happens: The Bowling Balls hit the Mouse Cages, which activate and move
the Bowling Balls into the metal "baskets."


PUZZLE 3: TUTORIAL: BELLOWS AND BALLOONS

What To Do: Put right-facing SCISSORS to the left of the lowest Balloon, then
put left-facing BELLOWS to the right of the Balloon. Put a BASKETBALL above
the Bellows, then put left-facing BELLOWS to the right of the upper Balloon
and put the TENNIS BALL above them.

What Happens: The Bellows push the Balloons into the Scissors or Gear, popping
them.


PUZZLE 4: TUTORIAL: FLIP, FLIP, FLIP

What To Do: Put a TEETER-TOTTER underneath the remaining of the upper
Cannonballs. Put "\" TEETER-TOTTERS underneath the lower two Cannonballs and
the Bowling Ball.

What Happens: The Basketball flips the Teeter-Totter, and the Cannonball flips
the next Teeter-Totter, which causes the next Cannonball to flip the next
Teeter-Totter. This continues until the Bowling Ball is flipped, and it falls
off the screen.


PUZZLE 5: TUTORIAL: PUNCH OUT

What To Do: Put a "/" TEETER-TOTTER underneath the left Pinball and a "\"
TEETER-TOTTER underneath the right one. Put a left-facing BOXING GLOVE to the
right of the Baseball and a right-facing BOXING GLOVE to the left of the lower
Bowling Ball.

What Happens: The Basketball hits the Boxing Glove and punches the Bowling
Ball to the left. It flips the Teeter-Totter, flipping the Cannonball, which
hits the next Boxing Glove, moving the Bowling Ball to the right. The Bowling
Ball flips the Teeter-Totter, flipping the Cannonball, which then hits the
final Boxing Glove which punches the Baseball into the metal pipes.


PUZZLE 6: TUTORIAL: BOUNCING OVER TO MORT

What To Do: Run the puzzle and observe where the Basketball falls after
bouncing. Place a TRAMPOLINE there (note: All Trampolines placed should be
horizontally aligned with the Trampoline already on the screen, that is, the
Trampolines are all exactly as high as the others). Run the puzzle again and
put another TRAMPOLINE where the Basketball now falls off the screen. Continue
doing this with the Trampolines until all are placed.

What Happens: The Basketball falls and bounces on the first Trampoline, then
comes back and lands on the next Trampoline, then bounces over to the third
one, then bounces up yet again and then falls onto the fourth. This last
bounce is its largest, and it comes down and hits the Mouse Cage.


PUZZLE 7: TUTORIAL: JACK SAYS, "HI BOB"

What To Do: Simple enough. Connect the Mouse Cage to the nearby
Jack-in-the-box with a BELT. Put a MOUSE CAGE to the right of the Cannonball
and connect it to the remaining Jack-in-the-box with a BELT.

What Happens: The lowest Mouse Cage activates and the lower Jack-in-the-box
opens. The Tennis Ball goes up and hits the upper Mouse Cage, which makes the
middle Jack-in-the-box open up. The Cannonball hits the remaining Mouse Cage,
which starts up the remaining Jack-in-the-box, and it hits Bob the Fish,
breaking the tank.


PUZZLE 8: TUTORIAL: TILTING AT WINDMILLS

What To Do: Put a flipped WINDMILL to the right of the Bellows and connect it
to the upper Conveyer Belt with a BELT. To the upper-left of the Gear (in
other words, beneath where the Baseball will fall) place a right-facing
BELLOWS and put a WINDMILL to its right, then connect the Windmill to the
Conveyer Belt with a BELT. Finally, put left-facing BELLOWS to the right of
the lower Windmill.

What Happens: The Bellows blow the Windmill which turns the Conveyer Belt,
moving the Baseball to the left. The Baseball falls down and hits the Bellow,
which blows on the Windmill which makes the Conveyer Belt move to the right.
The Tennis Ball is moved right, and it hits the final Bellows, which blow onto
the Windmill, turning the Gear, and popping the Balloon.


PUZZLE 9: TUTORIAL: LOWER ALL THE BUCKETS

What To Do: Put a TRAMPOLINE beneath the Baseball. Put SCISSORS next to the
Rope holding up the left Bucket and put a CANNONBALL above the Scissors.

What Happens: The Baseball falls and bounces up on the Trampoline, hitting the
Scissors, which cut the rope and lower the two right Buckets. Meanwhile, the
Cannonball hits the Scissors and it cuts the other rope, lowering the left
Bucket.


PUZZLE 10: TUTORIAL: BANG, BANG, BANG

What To Do: Attach ROPE to the lower end of the Teeter-Totter and connect it
to the lower Gun. Put the other GUN anywhere on the screen as long as it
doesn't block the Bucket's fall, then place the BUCKET somewhere beneath it
and then connect the two with ROPE.

What Happens: The Bowling Ball hits the Boxing Glove, pushing the Bucket to
the left and firing the first Gun. The Bucket then falls onto the
Teeter-Totter, setting off the second Gun. Meanwhile, the Bucket that's
connected to the Gun you placed will have fallen and caused that Gun to go
off, finishing the puzzle.


PUZZLE 11: TUTORIAL: LIKE A HURRICANE

What To Do: Put a TRAMPOLINE beneath the right Light Switch, then plug a
left-facing FAN into that Light Switch. Plus the remaining FAN in any Light
Switch, but the "proper" method is the left one, I guess.

What Happens: The Pinball falls and flips the left switch, and the Baseball
bounces off the Trampoline and flips the right switch (it will eventually fall
and flip it again, but by this time the puzzle is done and it will anyway flip
it yet again to turn it back on) and turns on the Fan, which blows the Balloon
to the left, turning on the last Fan.


PUZZLE 12: TUTORIAL: GENERATORS AND MOTORS

What To Do: Put a WINDMILL to the left of the Fan and connect it to the
Generator with a ROPE. Plug the MOTOR into the Generator, but make sure it's
below the Generator. Put a GENERATOR to the left of the Mouse Cage and connect
it to the Motor with a BELT. Now plug a right-facing FAN into the Generator.

What Happens: The Fan turns on and blows the Windmill, turning it and
activating the Generator. It turns on the Motor, which turns on the other
Generator. The Fan turns on, and it blows the Tennis Ball to the right.


PUZZLE 13: TUTORIAL: PUTTING THE GEARS IN MOTION

What To Do: Plug a flipped MOTOR into the upper Solar Panel and connect it to
the Conveyer Belt with a BELT. Put a right-facing FLASHLIGHT tot he left of
the Solar Panel. Plug a left-facing FAN into the right Solar Panel. Connect
the Windmill to the Conveyer Belt with a BELT and connect the Bucket to the
Light Bulb with a ROPE. Finally, connect the Motor to one of the Gears with a
BELT.

What Happens: The Light Bulb turns on and activates the Solar Panel. The Motor
moves the Pinball to the right, and it lands on and turns on the Flashlight,
which activates the Solar Panel. The Fan blows the Windmill and the Conveyer
Belt moves the Bucket, making it pull on the Light Bulb and turning the Light
Bulb on. The Solar Panel then activates the Motor, which makes the Gears turn.


PUZZLE 14: TUTORIAL: LIGHTING A FUSE

What To Do: Put a left-facing FLASHLIGHT to the right of the right Cannon and
a flipped MAGNIFYING GLASS between the two. Put a right-facing FLASHLIGHT to
the left of the lower Cannon and a MAGNIFYING GLASS between the two.

What Happens: The first Cannon is lit, and the Cannonball it fires hits the
Flashlight and lights the second, which fires another Cannonball which hits
the last Flashlight and lights the final Cannon.


PUZZLE 15: TUTORIAL: BOOM, BOOM, BANG

What To Do: Connect the Bucket to the Light Bulb with ROPE. Put DYNAMITE with
its fuse on the left side to the right of the Magnifying Glass. Put a
FLASHLIGHT and MAGNIFYING GLASS to the right of the Cannon.

What Happens: The Flashlight lights the Dynamite, and the Bucket falls after
the explosion, turning on the Light Bulb and lighting the other Dynamite. The
Basketball is blown to the right (if it's blown left move the Dynamite left
some) and lands on the Flashlight, lighting the Cannon.


PUZZLE 16: TUTORIAL: BLASTOFF

What To Do: You can skip some of the stuff in this puzzle and take a quick way
out. Place a "/" TEETER-TOTTER with its left side above the left Rocket. Put a
LIGHT BULB to the right of the Candle and a MAGNIFYING GLASS between them. Put
a PULLEY beneath the Light Bulb. Attach ROPE to the lower side of the
Teeter-Totter, put it through the Pulley, and attach it to the Light Bulb.

What Happens: The left Light Bulb turns on and lights the Rocket, which blasts
off and flips the Teeter-Totter, turning the right Light Bulb on and lighting
the Candle.


PUZZLE 17: TUTORIAL: DOING SOME BLASTING

What To Do: Put a TEETER-TOTTER with its upper edge beneath the right Bowling
Ball. Put a PULLEY to the right of the Gun. Attach ROPE to the lower end of
the Teeter-Totter, put it through the Pulley, and connect it to the Gun. Above
where the Dynamite already is there are three platforms, put the three
DYNAMITES on those platforms, one on each; make sure the upper one is as far
left as it can go.

What Happens: The Cannonball slides down and hits the Dynamite Plunger,
blowing up the Dynamite and making the Bowling Ball fall onto the
Teeter-Totter. The Gun fires and it blows up all the Dynamite, which blows the
left Bowling Ball to the right, and it hits the plunger, blowing up the rest
of the Dynamite.


PUZZLE 18: TUTORIAL: SENDING MORT THE MOUSE HOME

What To Do: Put a CONVEYER BELT beneath Mort and connect it to the Mouse Cage
with a BELT. Put a Trampoline beneath the Bowling Ball. Put a POKEY to the
upper-right of the Bowling Ball.

What Happens: The Bowling Ball bounces higher and higher until it breaks the
fishbowl, which makes Pokey walk left, turning on the Mouse Cage. Mort is
moved to the right, then runs left away from Pokey, then falls. He runs to the
right away from the other Pokey, and into his "mouse hole."


PUZZLE 19: TUTORIAL: MONKEY BUSINESS

What To Do: Connect the left Monkey Bike to the Birdcage with ROPE.

What Happens: The Basketball flips the Teeter-Totter, activating the first
Monkey Bike. The Birdcage moves left and falls, pulling on the other Monkey
Bike and activating it.


PUZZLE 20: TUTORIAL: BRIDGING THE GAP

What To Do: Put a "/" TEETER-TOTTER in the first of the gaps, then take a "\"
INCLINE and set it to width two (second-smallest width, in this case make it
one size smaller) and put it in the second gap.

What Happens: The Basketball rolls down. It rolls over the Teeter-Totter,
flipping the second, then rolls down the Incline you put there, then rolls
over the second Teeter-Totter and to the end.


PUZZLE 21: TUTORIAL: CLIMBING A HILL

What To Do: Put a MOUSE CAGE in the left part of the first gap, then put a
CONVEYER BELT just to the right of it (it's the smallest a Conveyer Belt can
be). Connect the two with a BELT, then do the same for the second gap with the
other MOUSE, CONVEYER BELT, and BELT.

What Happens: The Bowling Ball hits the first Mouse Cage, and the Conveyer
Belt moves it to the right. It rolls up the Incline and onto the second Mouse
Cage, then is moved further right by the Conveyer Belt, and then does this
once more before hitting Pokey and knocking him off the screen.


PUZZLE 22: TURN, TURN, TURN... POP, POP, POP

Well, we're done with the "tutorial" puzzles, now onto the real puzzles!

What To Do: Connect the Mouse Cage to the upper Gear with a BELT. Put a GEAR
to the left of the lowest Gear and connect it to the Monkey Bike with a BELT,
then connect the upper of those three adjacent Gears to the Conveyer Belt with
a BELT. Connect the upper end of the left Teeter-Totter to the upper Monkey
Bike with a BELT and connect the left-most Gear to the Gear to its right with
a BELT.

What Happens: The Bowling Ball flips the Teeter-Totter and the Monkey Bike
starts up. Due to the configuration of the Gears the Basketball rolls right
and starts up the Mouse Cage, which pops the upper Balloon. Meanwhile the
right Balloon has been popped by the lower Gears. This releases the lowest
Balloon and it floats up and flips the upper Teeter-Totter, activating the
Monkey Bike, which makes the Gears turn and pops the left Balloon.


PUZZLE 23: TRICK SHOOTING

Oh, another one of those "I absolutely hate" levels. Not that I hate them
because they're hard, I just hate how it's set up. Well, let's just do it so
we can forget all about it.

What To Do: Okay, put a right-facing GUN somewhere on the screen and attach it
with ROPE to the upper end of the upper Teeter-Totter. Run the puzzle and see
if it hits the upper Baseball and moves it into the "container." Keep moving
it around and tweaking it until it works. As help, the Gun needs to hit its
UPPER side or else it will just go off screen. Now, once it works, place
another GUN onto the screen and attach it to the lower end of the upper
Teeter-Totter with ROPE and experiment with its placement until the middle
Baseball goes into the "container" as well. Once that's working, put a GUN on
the screen, then attach ROPE to the Gun and connect it to the upper end of the
upper Teeter-Totter. Experiment with the placement of the Gun until it works.

What Happens: The Guns all trigger and fire, pushing the Baseballs into the
container.


PUZZLE 24: SAVE THE BALLOONS

What To Do: Easy. Attach ROPE to the right Balloon, put it through the Pulley
above it, then put it through the remaining Pulley and connect it to the
remaining Balloon.

What Happens: The Balloons all float upward but because they are tied down by
the other Balloons and Pulleys they are unable to float close enough to the
Gears to pop.


PUZZLE 25: POP TWO BALLOONS

What To Do: Put a BALLOON just to the left of the Mouse Cage and put a BALLOON
just underneath the Mouse Cage (that is, just underneath the brick platform
the Mouse Cage is "on"). Put a PULLEY just underneath the second Balloon
placed, then attach ROPE to one of these two Balloons, put it through the
Pulley, and connect it to the other. Put a BOWLING BALL above and on the right
side of the right Balloon.

What Happens: The Pulley forces the Balloon next to the Mouse Cage to activate
it, spinning on the Gear, popping one of the required Balloons. The right-most
Balloon is moved to the right because of the Bowling Ball, and it too hits the
Gear and pops.


PUZZLE 26: DROPPING THE BALL

What To Do: Put a right-facing GUN between the two Buckets. Put a "/"
TEETER-TOTTER with its upper edge quite a bit underneath the right Bucket. Put
a PULLEY far to the left of that Teeter-Totter but make sure it's higher up
than the Teeter-Totter. Attach ROPE to the upper end of that Teeter-Totter,
put it through the Pulley, and connect it to the Gun. Put a LIGHT BULB to the
right of the Cannon and a MAGNIFYING GLASS between the two. Put a PULLEY
beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the
Pulley, and connect it to the lower end of the left Teeter-Totter.

What Happens: The Bowling Ball flips the Teeter-Totter, turning on the Light
Bulb (if it doesn't lower the position of the Pulley) and lighting the fuse.
The Cannonball hits the wall and falls onto the Gun, then rolls to the right
on the Gun and falls into the right Bucket. The Bucket falls and flips the
lower Teeter-Totter, firing the Gun, which hits the Bowling Ball and pushes it
to the right.


PUZZLE 27: POPPING BALLOONS ON THE MOON

The Air Pressure and Gravity have been adjusted so that the Balloons will FALL
rather than rise, so we have to approach this differently than usual.

What To Do: Put a left-facing GUN to the right of the Teeter-Totter. Attach
ROPE to it, put it through the Pulleys (lower, then upper) and connect it to
the upper end of the Teeter-Totter. Put a "/" INCLINE of length three or
greater to the right of the Trampoline. Far above the Trampoline put a "/"
INCLINE.

What Happens: The right Balloon falls and flips the Teeter-Totter, triggering
the Gun which fires and shoots it. Because of this the Teeter-Totter is now
flat, so the center Balloon will hit the Scissors and pop. Meanwhile the left
Balloon falls, slides down the Incline, and bounces on the Trampoline until it
hits the Incline, which moves it to the right where it hits the Gear and pops.


PUZZLE 28: A BASEBALL IN EVERY POT

What To Do: Put a "/" TEETER-TOTTER under each of the left Baseballs (that's
three Teeter-Totters) and a "\" TEETER-TOTTER under each of the right
Baseballs (again three Teeter-Totters).

What Happens: The Bowling Ball falls, flipping each Teeter-Totter, and
propelling all the Baseballs into the pipe containers.


PUZZLE 29: WEIGHING THE SITUATION

What To Do: Attach ROPE to the left-most Bucket, put it through the upper
Pulley and then the Pulley to its right, then connect it to the Bucket closest
to the left-most Bucket. Attach ROPE to the right-most Bucket, put it through
the Pulley above it and then the Pulley to the left of that Pulley, and
connect it to the remaining Bucket. Put a TENNIS BALL far above the left-most
Bucket and a TENNIS BALL just above the Bucket to its right. Put a TENNIS BALL
just above the right-most BUCKET. Lastly, put the CANNONBALL on the right side
of the highest Incline. Tweaking of this Cannonball will probably be
necessary.

What Happens: The Tennis Ball falls into the Bucket to the right of the
left-most Bucket so it begins to fall and the left-most Bucket begins to rise.
The highest Tennis Ball soon falls into the left-most Bucket and stabilizes
the two Buckets, but both are now high enough to allow the Baseball through.
Meanwhile the right Tennis Ball falls into the right-most Bucket and it falls
down, pulling the Bucket to its left upward. The Cannonball is making its way
down the Inclines. The Baseball falls down its Inclines, then rolls to the
right. It rolls beneath the first three Buckets, and just before it hits the
final Bucket the Cannonball falls into the third Bucket, lifting the final
Bucket so the Baseball passes and rolls off the screen.


PUZZLE 30: POP ALL THE BALLOONS

What To Do: Put a "\" INCLINE of width one just to the upper-left of the wall.
In other words, place the Incline so that its right edge's highest point is
just as high as the wall's highest point and it is connected to the wall, then
move it one space up so it's just below the horizontal pipe wall. Put a
CONVEYER BELT (largest it can be) to the right of the Incline so that it is
next to the Incline's upper edge. Put a CONVEYER BELT just to the left of this
Conveyer Belt, also stretched out as far as it can be. Put a "\" INCLINE just
underneath the Bowling Ball. Put a right-facing MONKEY BIKE close to the right
side of the Gears. Put a "\" TEETER-TOTTER underneath the Monkey Bike and
connect its lower edge to the lower edge of the Teeter-Totter with a ROPE. Now
connect its upper edge to the Monkey Bike with ROPE. Connect the Monkey Bike
to the right-most Gear with a BELT. Connect the lowest Gear to the left
Conveyer Belt with a BELT. Connect the center of the upper Gears to the other
Conveyer Belt with a BELT.

What Happens: The Bowling Ball slides to the right on the Incline and hits
Pokey the Cat, who walks right and walks onto the Teeter-Totter, flipping it.
This flips the lower Teeter-Totter and activates the Monkey Bike. The Gears
spin and pop the right Balloon, and the Conveyer Belts move the other Balloon
to the right. The Incline moves it down slightly and it also hits the Gears
and pops.


PUZZLE 31: PUT AWAY THE BASKETBALLS

What To Do: Put a MOUSE CAGE underneath the left Basketball, but make sure
that it is to its left side so that the Basketball lands on its corner and
bounces right. Put a "\" INCLINE of width four to the right of the Mouse Cage
(it's connected to the lower edge of the Mouse Cage). Put a CONVEYER BELT to
the right of the Incline.

What Happens: The left Basketball lands on the upper-right corner of the Mouse
Cage, bouncing to the right because of it and activating the Mouse Cage. The
Basketballs that land on the Conveyer Belt are moved to the right by it, and
the Basketballs on the Incline roll to the right and onto the Conveyer Belt
and are moved right also. All the Basketballs fall into the "container" on the
right part of the screen.


PUZZLE 32: FIVE GUN SALUTE

What To Do: Place a left-facing SCISSORS underneath the Baseball. Place a
TEETER-TOTTER with its lower edge above the Balloon the Scissors is under (the
one just to the left of the right-most Balloon). Attach its upper edge to the
highest Gun with ROPE. Place a PULLEY on the lower part of the right side of
the screen. Attach ROPE to the lower edge of the lower edge of the
Teeter-Totter, put it through the Pulley, and connect it to the right Gun. Now
put a "\" TEETER-TOTTER to the lower right of the Scissors and attach its
upper edge to the right-most of the remaining Guns with ROPE. Put a PULLEY in
the lower-left corner of the screen. Attach ROPE to the lower end of the
Teeter-Totter, put it through the Pulley, then attach it to the left-most Gun.
Place a TEETER-TOTTER with its lower edge above the left-most Balloon and
connect its upper edge to the remaining Gun with ROPE.

What Happens: The Baseball falls on the Scissors, which cut the Rope holding
the Balloon down. This Balloon flips the Teeter-Totter and fires the two
right-most Guns. The Baseball then rolls to the right (if it rolls left put
the Scissors a bit more to the right) and flips it, firing the left-most Gun
of the first "group" and the left-most Gun. Meanwhile, due to the fact the
Scissors cut the Rope the left-most Balloon flips the Teeter-Totter and fires
the last Gun.


PUZZLE 33: A FAREWELL TO BALLOONS

What To Do: The position of the Fan is easily the hardest part of this puzzle,
so let's do that first. Place the FAN so that it is just to the right of the
Light Outlet and just above the horizontal Brick Wall. In other words, it is
not possible to move it any farther down or any farther left. Now move it
EXACTLY three spaces up and two spaces right. This will position the Fan in
the correct position. After that, the rest of the puzzle is very easy. Put a
MAGNIFYING GLASS between the Flashlight and Candle. Put a GEAR above the right
Gear and connect it to the Generator with a BELT. The rest of the puzzle is
just connecting Belts. Connect the right Motor to the Jack-in-the-box with a
BELT. Connect the other Motor to the Generator with a BELT. Connect the
right-most remaining Gear to the right Conveyer Belt with a BELT.

What Happens: The Tennis Ball falls and flips the switch, turning on the Fan.
The Fan blows the Tennis Ball to the left and activates the Mouse Cage and
Flashlight. The Flashlight lights the Candle and the Mouse Cage activates the
Generator. The Motor then turns on and the Jack-in-the-box turns on, moving
the Cannonball onto the Flashlight, so it lights the Solar Panel. The Motor
turns on and activates the Generator, and the Fan turns on. The Windmill spins
and the Gears start spinning, activating on the Conveyer Belt and moving the
lit Candle to the left. The Candle lights the Rocket which takes off and is
moved to the left by the Incline, and its fuse pops the Balloon.


PUZZLE 34: POP GOES THE WEASEL

What to Do: Put a "/" TEETER-TOTTER under the Tennis Ball. Connect its lower
edge to the lower edge of the other Teeter-Totter with ROPE. Put three sets of
two adjacent Gears between the Mouse Cage and the Jack-in-the-box. Connect the
left-most of the Gears to the Mouse Cage with a BELT and then connect its
adjacent Gear to the left of the next set of adjacent Gears with a BELT.
Connect its adjacent Gears to the left of the last set of adjacent Gears with
a BELT, then connect the last Gear to the Jack-in-the-box with a BELT. If this
isn't clear, here is an alternate explanation: put a Gear a bit to the right
of the Mouse Cage, then put a Gear just to its right. Connect the left Gear to
the Mouse Cage. Now put a GEAR a bit to the right of it and connect the two
Gears. Put a Gear just to the right of the most recent Gear and then place a
Gear a bit to the right of that and connect the two. Put the last Gear to the
right of the most recent Gear and connect it to the Jack-in-the-box.

What Happens: The Tennis Ball flips the Teeter-Totter, flipping the other
Teeter-Totter and activating the Mouse Cage. It turns all the Gears and
activates the Jack-in-the-box.


PUZZLE 35: WHEEEEEEE!

What to Do: Put a "\" INCLINE just to the right of the lowest Incline; this
Incline should be as large as it can be. Put a TRAMPOLINE just to the right of
the lower Trampoline so it is just one space lower than the Trampoline; in
other words, put it just to the right and have it be vertically aligned with
the Trampoline, then move it one space down. Put a TRAMPOLINE one space to the
right of that Trampoline. In other words, put it just to the right of the
Trampoline and have it be horizontally aligned, then move it one space right.
Now put a TRAMPOLINE to the upper-right of the highest Trampoline. In other
words, put it just to the right of the highest Trampoline (horizontally
aligned) and move it two spaces up.

What Happens: The Bowling Ball rolls down the Inclines and goes onto the first
Trampoline. It bounces onto the next one, and keeps doing this, bouncing on
each Trampoline once until it reaches the "metal basket."


PUZZLE 36: POKEY AND BOB SHOOT IT OUT

What To Do: Put a left-facing SCISSORS underneath the left Pulley and put a
BOWLING BALL above its right side. This will almost certainly take some
tweaking.

What Happens: The Bowling Ball activates the Scissors and the Buckets fall and
bounce up and down. What hopefully happens is that when the Bowling Ball flips
the Teeter-Totter the Buckets block the Guns when they shoot. If they don't,
tweak placement of the Bowling Ball and/or Scissors.


PUZZLE 37: MOUSE IN THE HOUSE

What Happens: Plug a left-facing FAN into the upper left side of the Light
Switch. Put an INCLINE to the upper right of the Inclines that are the highest
up. Run the puzzle. What should happen is Mort is blown right but the Incline
stops him and he falls down. Observe where Pokey catches him and put an
INCLINE a little above the floor there (so that Mort can pass by but not
Pokey). Put a GEAR above the Gear that's on the screen and plug a MOTOR into
the Light Switch. Connect the Motor to the upper Gear with a BELT. Put a
GENERATOR below the Gears and connect the two with a BELT. Plug a left-facing
FAN into the Generator.

What Happens: The Baseball flips the switch and turns on the Fan and Motor.
The Motor turns on the Generator which turns on the Fan. Meanwhile, the upper
Fan blows Mort left but the right side of the Incline stops him and he falls
directly downward. He runs from Pokey. Pokey is faster and starts to catch up
by Mort escapes because he can run under the Incline and Pokey can't. Mort
continues running and falls down, then is blown to the left by the Fan into
his "house."


PUZZLE 38: INSIDE THE WALLS

What To Do: Let's begin with the obvious. Put a CONVEYER BELT underneath the
Bowling Ball. Put left-facing BELLOWS underneath the Baseball and a WINDMILL
to the left of the Bellows, then connect it to the Conveyer Belt with a BELT.
Now, you'll notice there's a space just where a Trampoline could fit to the
lower-left of the Bowling Ball (that is, where the Bowling Ball would fall if
there wasn't something there). Put a TRAMPOLINE there. The placement of the
other Trampolines is critical. Now, position one TRAMPOLINE right where the
current one is; you can't place it there, but hold it there. Now move it
exactly five spaces right and one down, then let go of it. Now hold a
TRAMPOLINE right where it is (don't place it yet) and then move it exactly
four spaces right and two spaces down.

What Happens: The Baseball falls and turns on the Bellows, which blow the
Windmill and the Conveyer Belt moves the Baseball to the left. The Bowling
Ball falls and rolls right onto the Trampoline. It bounces on the Trampoline a
few times before it goes to the right onto the next Trampoline. It bounces on
that a few times again until it goes onto the next one. Once there, it bounces
once and lands between the brick walls.


PUZZLE 39: TRAP POKEY THE CAT

What To Do: Put two ROCKETS on the platform that's above Pokey. Put a
FLASHLIGHT and MAGNIFYING GLASS to their left and put a BOWLING BALL above the
Flashlight. Now for the tough "this will take tweaking" part. Put a
left-facing CANNON a bit above the left Rocket so that the Rocket will light
its Fuse. Put a left-facing SCISSORS on the Rope holding onto the bucket,
probably halfway up the left side of the left Brick Wall. Put a "\" INCLINE of
width one to the upper-left of the Bucket and a "/" INCLINE of width three to
the upper right of it; the second Incline should be just to the left of the
right Brick Wall.

What Happens: The Bowling Ball turns on the Flashlight which lights the
Rockets. When the first Rocket is lit Pokey moves forward and moves forward
again after the second one is lit. Pokey is now underneath the cage. The left
Rocket has lit the Cannon's fuse and the cannon ball fires to the right. It
hits the brick wall and bounces to the right, hitting the Scissors and
dropping the Bucket, which also drops the cage onto Pokey. Meanwhile, the
Cannonball falls onto the right Incline and rolls left, hits the left Incline,
and drops into the Bucket.


PUZZLE 40: GOING IN THE HOLE

What to Do: Put a LIGHT SWITCH with the switch in the down position above the
left Balloon. Plug a right-facing FAN into it. Now put a "/" TEETER-TOTTER
underneath the higher Basketball.

What Happens: The Balloon flips the switch and the Fan blows the Basketball to
the right, and it falls into the hole. The upper Bowling Ball slides left and
is blown to the right by the Fan also, also falling into the hole.


PUZZLE 41: HELP POKEY GET HOME

What to Do: Put a BOB THE FISH to the right of Pokey (on the left side of the
platform that's to his right) and put a BOB THE FISH on the left side of the
right of the two Platforms just underneath it. Put a MORT to the lower right
of the lower Bob the Fish. Put a "/" TEETER-TOTTER to the right of the
Dynamite Plunger and attach its right edge to the Dynamite Plunger with ROPE.
Put a MORT in the left side of the "house" that's in the lower right side of
the screen.

What Happens: Pokey walks towards Bob the Fish and falls, then walks towards
the next Bob and falls also. He walks towards Mort who runs away and falls,
flipping the Teeter-Totter and activating the Dynamite Plunger. The dynamite
blows up and Pokey is blown to the right and falls, then chases after the
lowest Mort into the "house."


PUZZLE 42: RING OF FIRE

What To Do: Fairly simple. Put a "\" INCLINE of width four beneath the Tennis
Ball. Now put another "\" INCLINE of width four above the left Bucket (its
right side is just above the left Bucket). Put a MAGNIFYING GLASS between the
Flashlight and the lower-right Dynamite.

What Happens: The Tennis Ball goes to the right due to the Incline, then gets
onto the next Incline and goes onto the Flashlight, lighting it. This lights
the lower-right Dynamite and blows it up, and then blows up the rest of the
Dynamite.


PUZZLE 43: LOWER THE BUCKET

What To Do: Put a CONVEYER BELT (these are all as large as they can be) to the
lower right of the Candle. Put a CONVEYER BELT to the right of that one and
another CONVEYER BELT to the right of that. Put a BOWLING BALL above the upper
edge of the upper Teeter-Totter. Put a MAGNIFYING GLASS and LIGHT BULB to the
right of the Candle. Put a PULLEY beneath the Light Bulb. Attach ROPE to the
Light Bulb, put it through the Pulley, and connect it to the lower edge of the
upper Teeter-Totter. Put a SOLAR PANEL near the Candle (but far enough away
from the Light Bulb so the Light Bulb doesn't activate it) and plug a MOTOR
into it. Connect the Motor to the Conveyer Belt the Candle is on with a BELT.

What Happens: The Bowling Ball flips the Teeter-Totter, turning on the Light
Bulb. The Light Bulb lights the Candle and the Solar Panel is activated when
the Candle is lit. The Motor turns on and moves the Candle to the right. Its
flame hits the Balloon and pops it, so the Bucket falls.


PUZZLE 44: PLAY A SET

What To Do: Put DYNAMITE beneath and a little to the right of the Tennis Ball
and put a horizontal WALL underneath it so it doesn't fall. Place a "/" </pre><pre id="faqspan-2">
TEETER-TOTTER with its upper edge underneath the Bowling ball. Put a
left-facing GUN to the right of the Dynamite and connect it to the upper edge
of the Teeter-Totter with a ROPE. Put a TRAMPOLINE to the right (and a little
above) the Tennis Ball. It's basically one space up and one space left of
where the Trampoline would be if you put it in the lower-right corner where
the pipe meets the floor.

What Happens: The Bowling Ball flips the Teeter-Totter and the gun fires,
blowing up the Dynamite. The Tennis Ball is blown up and to the right, lands
on the Trampoline, and bounces over the pipe wall. If this doesn't work, try
moving the Dynamite (and Trampoline if you didn't place it correctly) around
some.


PUZZLE 45: YOU GOTTA SMILE

What To Do: Put a LIGHT SWITCH above the Balloon. Put a MOTOR into it and put
a GEAR on its right side, then connect the Motor to the Gear with a BELT.

What Happens: The Tennis Ball falls down and bounces from the Trampoline. It
does some bouncing around and eventually hits the Balloon, causing it to flip
the switch, turning on the Motor, spinning the Gear, and popping the Balloon.


PUZZLE 46: SAVE BOB THE FISH

What To Do: Put a BASEBALL above the Flashlight and put a MAGNIFYING GLASS to
the left of the Flashlight. Put a candle to its left, on the Conveyer Belt.
Put DYNAMITE far to the left of the Candle (on the brick platform that's just
to the right of the long brick wall). Put a PULLEY to the left of the Candle
and a MONKEY BIKE above the Candle. Connect the Monkey Bike to the Conveyer
Belt with a BELT. Attach ROPE to the lower end of the lower Teeter-Totter, put
it through the Pulley, and connect it to the Monkey Bike.

What Happens: The Baseball turns on the Flashlight and lights the Candle. The
Bowling Ball falls onto the lower Teeter-Totter and flips it, activating the
Monkey Bike, which moves the Candle to the left via the Conveyer Belt. The
Candle lights the Dynamite which blows a hole in the wall. The Cannonball will
fall out that hole and off the screen rather than hitting Bob the Fish.


PUZZLE 47: FETCH A PAIL

What To Do: Put DYNAMITE above the right Bucket. Far to the right put a
left-facing MOUSE CAGE and put a BASEBALL above it. Put three adjacent GEARS
to the left of it (they're just to the right of the middle pipe wall). They
should all be vertically aligned, that is, one is above the bottom one and one
is above that one. Now, connect the Mouse Cage to the bottom one with a BELT.
Connect the upper one to the upper Conveyer Belt with a BELT. Put two adjacent
Gears underneath the upper Conveyer Belt. Connect one to the middle of the
three Gears with a BELT and connect the other to the other Conveyer Belt a
Bucket is on with a BELT. Put a MOUSE CAGE above the second lowest Conveyer
Belt and connect it to the lowest Conveyer Belt with a BELT.

What Happens: The Mouse Cage turns on when the Baseball hits it and the Gears
all turn. The Conveyer Belts move the Buckets to the left. The left Bucket
falls over to the left, but the Dynamite comes loose and blocks the right
Bucket, causing it to fall to the right side of the brick wall. If this
doesn't happen tweak the placement of the Dynamite. The Dynamite falls onto
the Mouse Cage, activating it. The Bucket falls onto the Conveyer Belt, and is
moved to the right onto the pipes.


PUZZLE 48: EXERCISE KELLY THE MONKEY

What To Do: A fun, fairly straightforward puzzle. Put a MAGNIFYING GLASS
between the Flashlight and Rocket. Put a "/" TEETER-TOTTER with its lower edge
above the Rocket. Put a "\" TEETER-TOTTER underneath the left Cannonball.
Connect the upper edge of the two Teeter-Totters with ROPE. Underneath the
"gap" that's underneath the left Incline put a TRAMPOLINE. Put a TEETER-TOTTER
underneath the right Cannonball. Now, there's another gap to the lower-right
of the Teeter-Totter. Put a TRAMPOLINE underneath it. Far, far above it put a
CONVEYER BELT. Above the Balloon place a MOUSE CAGE and connect it to the
Conveyer Belt with a BELT. Finally, put a ROCKET on the small platform that's
to the lower right of the Monkey Bike. To its left put a right-facing
FLASHLIGHT and put a MAGNIFYING GLASS between the two.

What Happens: The Flashlight turns on and lights the left Rocket, which takes
off and flips the Teeter-Totter. This flips the other Teeter-Totter so the
Cannonball bounces up and to the right and lands on the Trampoline. It bounces
on it and hits the Incline and is moved to the right. It lands on the
Teeter-Totter, flipping it and sending the other Cannonball up and to the
right. It lands on the Trampoline and bounces up several times until it hits
the Conveyer Belt, which is moving because the Balloon hit the Mouse Cage, and
is moved to the right by it. It falls onto the Incline and rolls right, then
falls on to the Flashlight, lighting the Rocket, which flips the Teeter-Totter
and starts up the Monkey Bike. This is probably the most Rube Goldberg-like
puzzle so far...


PUZZLE 49: FEELING A LITTLE OUT OF SORTS

And that's how you feel after doing this puzzle, a little out of sorts.
Actually, you probably feel more angry at the game makers for making this
horrible puzzle, far worse than Trick Shooting and almost as bad as Poolin'
Around from The Return of the Incredible Machine: Contraptions. It's annoying,
and hard to explain, but I'll give it a shot. Well, here goes...

What To Do: Put a small horizontal PIPE WALL underneath the two right-most
balls. Put another small horizontal PIPE WALL underneath the left-most ball.
Put a right-facing GUN to its left and put a PULLEY to the upper left of the
gun. That's the easy part, now for the annoying part. Put a "\" INCLINE
underneath the two middle Tennis Balls. Put a "/" INCLINE underneath the two
right Baseballs but these should be farther down than the other Inclines. All
these Inclines should be of width two. The ones beneath the Tennis Balls
should be one space lower than the closest they can be beneath them, and the
other Inclines should be four spaces beneath those. If this isn't necessarily
clear, just fool around with their horizontal positions until you get it to
work. Anyway, put a "\" TEETER-TOTTER a bit beneath the left pipe platform and
put a "/" INCLINE to the upper-right of it, a bit beneath the left Baseball.

What Happens: The right Tennis Ball is bumped to the right into the
"container" though the Baseball to its left just barely falls down by it. The
left Baseball falls onto its Incline, bounces left and flips the
Teeter-Totter, then bounces left into the "container." Meanwhile the Gun fires
and the left Tennis Ball is blown all the way to the right and eventually
falls into the container. The two right-most Baseballs fall onto their
Inclines and roll left into the left container, and the remaining Tennis Balls
fall onto their Inclines and bounce to the right over the Baseballs' inclines,
and eventually end up in the right container.


PUZZLE 50: POP, POP, POP, POP, AND... POP

What to Do: Put a CONVEYER BELT (stretched out all the way) underneath the
Balloons. It's "touching" the right wall and is just above the "floor." Now
put another stretched out CONVEYER BELT to its left and put one CONVEYER BELT
(as always stretched out) to its left. Put a MOUSE CAGE to its left. Connect
it to the left Conveyer Belt with a BELT. You'll notice there are three "gaps"
in the upper "floor." Put a right-facing FLASHLIGHT underneath it and put a
MIRROR to its right.

What Happens: The Baseball hits the Flashlight, turning it on. The Flashlight
then bounces left (if not move the Flashlight to the right some) and hits the
Mouse Cage, which activates the Conveyer Belt. The Flashlight falls onto the
center Conveyer Belt, then bounces a little to the left. When it lands on the
left Conveyer Belt it's already lit and is then moved right, and its flame
pops all the Balloons.


PUZZLE 51: REPLACING BOB'S BOWL

What To Do: Put a CONVEYER BELT underneath the Cannonball and put a MOUSE CAGE
above the Balloon, then connect the Mouse Cage and Conveyer Belt with a BELT.
"Connect" the right brick wall to the horizontal wooden wall with two Inclines
of width one. In other words, put a "/" INCLINE of width one to the right of
the lowest floor, then put another "/" INCLINE of width one to the upper right
of it so that the right edge of this Incline is just to the left of the lowest
part of the right brick wall. Okay, now put a "\" INCLINE of width two just to
the left of the lowest floor and put another "\" INCLINE of width two just to
the left of that so that the two Inclines connect the lower floor with the
platform to the upper left. Put a TRAMPOLINE underneath Bob the Fish and then
directly below that place another TRAMPOLINE (in the lower gap). Now put a
TRAMPOLINE to the upper-right of that Trampoline, it should just fit between
the two walls. This may sound a bit confusing, but you can probably figure out
where they should be anyway, I'm just required to attempt to explain where.

What Happens: The Balloon floats up and activates the Mouse Cage. The
Cannonball is moved to the right by the Conveyer Belt and falls down. The
Inclines move it left and it moves upward over the next set of Inclines. It
ends up on the Trampoline near the lower-left corner of the puzzle, then after
a few bounces it is moved to the right by the Incline and ends up on the
second Trampoline. After bouncing several times on this Trampoline it is moved
left by the Incline, and then bounces on the Trampoline and hits Bob the fish.


PUZZLE 52: TRAP MORT THE MOUSE

What To Do: Put a TRAMPOLINE underneath the Tennis Ball and a LIGHT SWITCH
above it. Plug a left-facing FAN into the right of it. Put a "\" TEETER-TOTTER
above the Balloon and put SCISSORS on the Rope holding it down.

What Happens: The Tennis Ball bounces on the Trampoline and flips the Switch,
so the Fan turns on and blows the Tennis Ball to the left. It hits the
Scissors, releasing the Balloon, which is moved left by the Teeter-Totter. It
hits the upper Scissors, cutting the Rope and dropping the cage on Mort.


PUZZLE 53: RED ALERT!

What To Do: Put a CONVEYER BELT to the left of the brick platform (well, to
the left of the one space of brick that's on the left side of the brick
platform) and put a CANDLE on its left side. Put a MAGNIFYING GLASS to the
left of the Candle and a LIGHT BULB on its left side. Put a PULLEY underneath
the Light Bulb. Now place a "/" TEETER-TOTTER with its right end underneath
the Bowling Ball. Attach ROPE to its left end, put it through the Pulley, then
connect it to the Light Bulb. Put a MOUSE CAGE above the Candle and connect it
to the Conveyer Belt with a BELT, and then put a CANNONBALL far above the
Mouse Cage (as far as you can).

What Happens: The Bowling Ball flips the Teeter-Totter and turns on the Light
Bulb, which lights the Candle. Meanwhile, the Cannonball falls and lands on
the Mouse Cage, activating it and making the Conveyer Belt move the Candle to
the right, lighting all the Rockets.


PUZZLE 54: SET OFF FIREWORKS

What To Do: Put a right-facing FLASHLIGHT to the left of the right Magnifying
Glass and a left-facing FLASHLIGHT to the right of the left Magnifying Glass.
Put a BOB THE FISH far above the Rocket. Put right-facing SCISSORS on the Rope
holding up the Bucket. Put a DYNAMITE PLUNGER underneath the Bucket with its
Dynamite to the left so it's underneath the Tennis Ball. Put a TRAMPOLINE
underneath the pipe wall gap that's far underneath the Light Switch (so it's
lower and to the left of the Tennis Ball). Plug a left-facing FAN into the
Light Outlet and put a WINDMILL to its left. Put a GENERATOR underneath it and
connect the two with a BELT. Plug a MOTOR into the Generator and connect it to
the Jack-in-the-box with a BELT.

What Happens: The Baseball lands on the Flashlight and turns it on, lighting
the Rocket. The Rocket flies up and hits Bob the Fish on its way up. Pokey
sees the broken fish bowl and walks towards it, then falls. Mort runs to the
left, away from Pokey, and lands on the Scissors, cutting the Rope. The Bucket
falls onto the Dynamite Plunger and the Dynamite blows up, knocking the Tennis
Ball up and to the left (tweaking may be necessary, joy) and it falls down
onto the Trampoline. It bounces up and flips the switch, turning on the Fan
and activating the Windmill. This activates the Generator, which activates the
Motor, which activates the Jack-in-the-box. It moves the Cannonball to the
left and lands on the Flashlight, lighting the other three Rockets.


PUZZLE 55: PUNCH THE BUCKET

What To Do: Put a "/" INCLINE of width one beneath the Bowling Ball (enough so
that the Bowling Ball moves left) and a "\" TEETER-TOTTER underneath the
Baseball and a "/" TEETER-TOTTER underneath the lower Cannonball. Put a
TRAMPOLINE to the left of the small platform that's to the left of the lower
Cannonball. Finally, put a "/" INCLINE far above the Trampoline.

What Happens: The Bowling Ball falls and slides to the left due to the
Incline. It flips the Teeter-Totter and the Baseball flips to the upper-right
and falls down next to the Incline. It falls and then slides to the left and
flips the Teeter-Totter, and the Cannonball is flipped to the left. It bounces
on the Trampoline several times and is moved to the right by the Incline, and
then hits the Boxing Glove's button so it punches the Bucket.


PUZZLE 56: HAPPY SECOND BIRTHDAY

What To Do: Put a TRAMPOLINE to the left of the lower-right Incline. Put a
TRAMPOLINE to its left (where the Bowling Ball will fall after bouncing on the
first Trampoline) and then put another TRAMPOLINE to its left (where the
Bowling Ball will fall after bouncing on the second Trampoline). Put a "\"
TEETER-TOTTER underneath the Cannonball and connect its upper edge with the
other Teeter-Totter's upper edge with ROPE. Now put a right-facing BOXING
GLOVE to the left of the Bucket.

What Happens: The Bowling Ball rolls onto the right Trampoline, then bounces
onto the center one, then bounces onto the third, and then bounces up and high
enough to get onto the horizontal wooden walls and Inclines. It rolls left and
flips the Teeter-Totter, so the Cannonball is flipped to the right and hits
the Boxing Glove, which punches the Bucket so that it falls and activates the
Light Bulb, which lights the two Candles.


PUZZLE 57: LET MORT OUT OF THE BOX

What To Do: Quite simple. Place a DYNAMITE PLUNGER with its dynamite in the
lower-right corner of the box. Place a "\" TEETER-TOTTER with its upper edge
far beneath the Baseball (at the bottom of the screen). Connect its upper edge
to the Dynamite Plunger with ROPE.

What Happens: The Baseball falls on the Teeter-Totter and flips it. This pulls
down on the Dynamite Plunger, blowing up the dynamite. After Mort is blown
upwards, he falls down through the hole, off the screen.


PUZZLE 58: EXERCISE ALL FOUR MICE

What To Do: Put a TEETER-TOTTER underneath the Basketballs. Put a CONVEYER
BELT beneath each of the Tennis Balls. Connect the right of the two middle
Mouse Cages to the right Conveyer Belt with a BELT, and connect the left of
the two middle Mouse Cages to the left Conveyer Belt with a BELT. Put a
TRAMPOLINE just to the lower-left of the pipe wall that's beneath the right
Mouse Cage. To be a bit more exact, place the Trampoline just underneath the
pipe wall that has the Inclines to its right. Now the Trampoline's left side
is just beneath that pipe wall and its right side is just to the left of the
pipe wall to its right. Now move the Trampoline two spaces downward. Now, just
to the left of the Trampoline, put a "\" INCLINE of width three to the left of
the Trampoline; its highest point of its right edge is about as high as the
highest point of the Trampoline. Now connect an INCLINE of width two to that
Incline. Now, mirroring this, put a TRAMPOLINE and two INCLINES to the left
part of the screen.

What Happens: The Basketballs fall and continually flip the Teeter-Totter,
flipping the other upward so they will hit the Mouse Cages. The Conveyer Belts
move the Tennis Balls to the right and left. They fall onto the Inclines and
roll onto the Trampolines. The Trampolines bounce the Tennis Balls upward (it
may take quite a few bounces) until they hit the upper Inclines and then the
Mouse Cages.


PUZZLE 59: LOWER THE... BOOM

What To Do: Place a "\" TEETER-TOTTER with its upper edge below the Baseball.
Put a MAGNIFYING GLASS and LIGHT BULB to the right of the upper Cannon, then
connect the upper end of the Teeter-Totter to the Light bulb with ROPE. Put a
left-facing SCISSORS a little underneath the left Pulley. It has to be placed
so that the Cannonball will hit its lower side, so it may take some tweaking.
Now for the tricky part. You need to put a CURVED PIPE (with its ends pointing
upwards and right) to the left of the Bucket and above the lower Cannon. Now
place a horizontal PIPE WALL just to the right of it, then move it one space
right and two spaces down. Mine was of width one, but if you positioned your
pieces in a slightly different manner you may need it to be of a slightly
different length.

What Happens: The Baseball falls and flips the Teeter-Totter, turning on the
Light Bulb. This lights the Cannon, which fires a Cannonball and hits the
Scissors' lower side so it cuts the Rope. The Cannonball continues left and
hits the curved pipe and is knocked to the right. It lands on the horizontal
pipe wall and rolls to the right, then falls and drops into the Bucket.


PUZZLE 60: CAT-A-PULTING

What To Do: Put a "\" just to the left of the Cannonball. Put a "\" INCLINE of
width four to the upper-right of it, in other words above the left Mort. Put a
BASKETBALL above it. Finally, put a BOB THE FISH far to the right of the upper
Pokey (most of it will be off screen).

What Happens: The Basketball falls onto the Incline and rolls to the right. It
lands on the Teeter-Totter and flips the Cannonball to the right. The
Cannonball falls into the left Bucket and makes it fall, so the right Bucket
will rise so it no longer blocks Pokey. Mort runs to the right a little and
Pokey follows him a little before Mort falls. Meanwhile the Basketball hits
Pokey and he moves a little to the right, then walks right due to the Bob the
Fish. He falls through the hole and falls to the bottom of the screen.


PUZZLE 61: PUT MORT IN PRISON

What To Do: Ah, another tweaking puzzle. Joy. Let's begin with the
easy-to-place parts. Put a TRAMPOLINE just underneath the Dynamite and put
right-facing SCISSORS just above the Birdcage. Put a "\" INCLINE of width four
just below the Baseball. Note that its left side is what is just beneath the
Baseball. Now attach another "\" INCLINE to the right of it, though this time
it's of width three. Put a "\" INCLINE of width four one space below being
just beneath the Bowling Ball (its left side is what's just beneath it). Put a
MOUSE CAGE just to the right of the Incline. Now for the tricky part. Put a
"/" INCLINE of width four to the lower right of the Mouse Cage; tweaking may
be required. Put a right-facing GUN to the upper left of the Dynamite so it
points into the "shelf" below the Birdcage. Finally, attach ROPE to the upper
edge of the Teeter-Totter to the Gun with ROPE.

What Happens: The Baseball rolls and hits the Scissors, cutting them and
dropping the Birdcage. The Dynamite bounces until it hits the Incline and then
moves over to the "shelf" below the Birdcage. Meanwhile the Bowling Ball has
rolled down the Incline, over the Mouse Cage, and then down the next Incline
and falls onto the Teeter-Totter. The Gun fires right when the Dynamite is in
the right position and blows up the Dynamite, and the Birdcage falls down onto
Mort.


PUZZLE 62: ELIMINATE THE BALLOONS

What To Do: Put a FLASHLIGHT and MAGNIFYING GLASS to the left of the Cannon.
Put a GEAR just to the right of the Monkey Bike, then put a GEAR just above
that one, and then put a GEAR just to the right of the second one placed.
Connect the Monkey Bike to the lower Gear with a BELT and connect the right
Gear to the Conveyer Belt with a BELT. Put a "\" INCLINE of width one just to
the lower-right of the solitary Incline that's to the right of the Conveyer
Belt. Put a "\" INCLINE of width four just to the left of the lowest
horizontal wooden wall and attach another "\" INCLINE of width four to the
left of that Incline. Finally, attach ROPE to the upper end of the
Teeter-Totter and connect it to the Monkey Bike.

What Happens: The Baseball lands on the Flashlight and it lights the Cannon.
The Cannonball hits the Bowling Ball. Both the Bowling Ball and Cannonball
move to the right, then roll to the left on the Inclines. When the Bowling
Ball lands on the left Incline, but the Cannonball lands on the lower Incline
so it is now in front of the Bowling Ball. Both roll to the right and then
fall down and roll left onto the Boxing Glove. The Cannonball hits the Boxing
Glove and it punches the Basketball to the left. It lands on and flips the
Teeter-Totter, activating the Monkey Bike. The Conveyer Belt moves the
Balloons to the left, and they all hit the Gears and pop.


PUZZLE 63: LAUNCH ALL THE ROCKETS

What To Do: Put a "/" INCLINE of width four to the right of the left
Teeter-Totter. Note that it needs to be one space higher than having its
lowest point be about as high as the Teeter-Totter's lowest point. Put a LIGHT
BULB and MAGNIFYING GLASS to the right of the left Rocket. Put a PULLEY
beneath the Light Bulb. Now attach ROPE to the lower end of the left
Teeter-Totter, put it through the Pulley, and connect it to the Light Bulb.
Now put a "\" TEETER-TOTTER underneath the Basketball. Put a LIGHT BULB and
MAGNIFYING GLASS to the left of the right Rockets. Put a PULLEY beneath the
right Rockets. Attach ROPE to the lower edge of the lower Teeter-Totter, put
it through the Pulley, and connect it to the Light Bulb.

What Happens: The Baseball lands on the Incline and rolls onto the
Teeter-Totter, flipping it and turning on the Light Bulb, which lights the
left Rocket. Meanwhile, the Basketball falls and flips the Teeter-Totter,
turning on the other Light Bulb and lighting the other Rockets.


PUZZLE 64: FIRE THE CANNON

What To Do: Put a CONVEYER BELT of one less than maximum length to the left of
the upper edge of the Teeter-Totter, and a CONVEYER BELT of maximum length to
the left of it, then put a MOUSE CAGE to the left of the Conveyer Belt, then
connect it to the left Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER
underneath the Baseball. Put a MOUSE CAGE to the lower left of it and put a
CONVEYER BELT of maximum length to the left of it, then connect the two with a
BELT.

What Happens: The Baseball lands on the Teeter-Totter and rolls left onto the
Mouse Cage, activating it. It then rolls onto the Conveyer Belt and is moved
left by it. It lands on the other Mouse Cage, but still has enough momentum to
move right when it hits the wall. It goes onto the Conveyer Belt, which moves
it right. It has enough momentum left to go over the next Conveyer Belt and
Teeter-Totter, then falls and turns on the Flashlight, lighting the Cannon.


PUZZLE 65: BREAK BOB'S FISHBOWL

What To Do: As complicated as this puzzle looks, it's actually quite
straightforward once you get started. Begin by putting a MOUSE CAGE to the
right of the Boxing Glove and connect it to the nearby Generator with a BELT.
Plug a left-facing FAN into the Generator. It should just barely fit between
it and the Gears above it. Put a WINDMILL to the left of the Fan and connect
it to the nearby Gear that isn't connected to anything with a BELT. Plug a
left-facing FAN into the Light Switch. Plug a MOTOR into the upper Generator
and connect it to the Conveyer Belt with a BELT. Lastly, put DYNAMITE on the
brick platform near the Flashlight and put a MAGNIFYING GLASS between the
Flashlight and Dynamite.

What Happens: The Pinball hits the Boxing Glove which in turn hits the Mouse
Cage. This activates the Generator which turns on the Fan. The Fan blows onto
the Windmill, which makes a lot of the Gears start spinning. The end result of
this is that the Jack-in-the-box activates and the Tennis Ball goes all the
way to the right and flips the switch, turning on the Fan. The Windmill starts
spinning, and a lot of the Gears turn, the end result being the activation of
the upper Generator. The Motor turns on, and moves the Baseball to the right
with the Conveyer Belt. It lands on the Flashlight and lights the Dynamite,
which explodes, blowing up Bob the Fish's fishbowl.


PUZZLE 66: KNOCK IT OFF

What To Do: Place a "\" TEETER-TOTTER with its right edge over the lower
Balloon. Put a PULLEY underneath it. Put a CONVEYER BELT to the left of the
right Baseball (it's a little underneath it, it's just above the horizontal
pipe wall and the curved pipe. Put a right-facing MONKEY BIKE to the left of
it. Use ROPE to connect the upper end of the lower Teeter-Totter with the
Monkey Bike.

What Happens: The Balloon flips the right Teeter-Totter and activates the
Monkey Bike. This makes the Conveyer Belt move the left Baseball to the right,
and it knocks the right Baseball off the screen.


PUZZLE 67: TEN, NINE, EIGHT, IGNITION SEQUENCE START...

What To Do: Put a GEAR underneath the Rocket and put a right-facing FLASHLIGHT
underneath the Cannonball, to the left of the Gear. Put a MAGNIFYING GLASS
between the Flashlight and Rocket. Put a GEAR above the Rocket and a
left-facing MOUSE CAGE above it (above the horizontal wooden wall) and connect
the two with a BELT. Put a left-facing BOXING GLOVE to the right of a Baseball
and put a "\" TEETER-TOTTER to its left.

What Happens: The Cannonball lands on the Flashlight and turns it on. The
Rocket lands on the Gear so it stays in place and is lit by the Flashlight.
The Rocket launches and is stopped by the Gear. Meanwhile, the Balloon has
been moved to the left by the Teeter-Totter (which is acting like an Incline)
and hits the Boxing Glove, which punches the Baseball to the left. The
Baseball hits the Mouse Cage and it makes the Gear rotate, which moves the
Rocket to the right, and it launches off the top of the screen.


PUZZLE 68: MORT-TRAP

What To Do: Put a GEAR just to the right of the Gear and connect it to the
Mouse Cage with a BELT. Connect the other Gear to the Conveyer Belt with a
BELT. Put a "/" TEETER-TOTTER to the lower right of Pokey.  Attach ROPE to its
upper side and connect it to the Gun. Put an INCLINE of width four a bit to
the left of Mort. Finally, put DYNAMITE to the right of the right Cannonball,
preferably as close as you can to it.

What Happens: The left Cannonball falls onto the Teeter-Totter and activates
the Mouse Cage. Pokey is moved to the right and lands on the Teeter-Totter on
the way, triggering the Gun which blows up the Dynamite. The Birdcage goes up
into the air and then falls, but while it does Mort runs to the right from
Pokey (Pokey is blocked by the Incline so he can't catch Mort, however he is
stopped before Mort runs all the way to the right so the cage can fall on
him). Mort moves to the right just in time for the Birdcage to fall onto him.


PUZZLE 69: SHEDDING SOME LIGHT

what To Do: Put a MOUSE CAGE underneath the lower Cannonball and connect it to
the left-most of the five adjacent Gears with a BELT. Put a CONVEYER BELT
underneath the middle Bowling Ball and another CONVEYER BELT underneath the
upper Bowling Ball. Connect the upper Conveyer Belt to the highest Gear with a
BELT. Connect the Gear beneath that Gear to the other Conveyer Belt with a
BELT. Attach ROPE to the Balloon, put it through the lowest Pulley, then
connect it to one of the Light Bulbs. Attach ROPE to the upper edge of the
second-highest Teeter-Totter, put it through the upper Pulley, then put it
through one of the bottom Pulleys, and connect it to one of the Light Bulbs.
Attach ROPE to the other edge of the second-highest Teeter-Totter, put it
through one of the bottom Pulleys, and connect it to one of the Light Bulbs.
Attach ROPE to the lower end of the highest Teeter-Totter, put it through the
remaining Pulley, and then connect it to the remaining Light Bulb.

What Happens: The Balloon moves upward and pulls on the Rope, activating one
Light Bulb. The lowest Bowling Ball activates the Mouse Cage and makes the
upper Gears spin, so the Conveyer Belts activate. The middle Bowling Ball
flips the second-highest Teeter-Totter, turning on two Light Bulbs. The upper
Bowling Ball flips the highest Teeter-Totter, turning on the last Light Bulb.


PUZZLE 70: SAVE THE BOB SQUAD

What To Do: The Gun is easy, put a JACK-IN-THE-BOX in front of it. The Cannon
is harder; putting a Mouse Cage in front of it doesn't halt it. Instead, put a
SCISSORS on the right-most part of its Rope, underneath the right Cannonball.

What Happens: The Gun fires but the Jack-in-the-box stops it. The right
Cannonball hits the Scissors which cut the Rope, so the Light Bulb cannot turn
on, and thus the Cannon does not fire. Note that it will take a while until
the puzzle recognizes the solution.


PUZZLE 71: THE WOODEN SHAFT

What To Do: This puzzle uses the "Teeter-Totters to move things" a great deal.
So to begin with, put a "\" TEETER-TOTTER underneath the Tennis ball. Above
its right side put a SCISSORS. Put a "/" TEETER-TOTTER above the Balloon (to
the right and just underneath the Bellows). Put a WINDMILL to the left of the
Bellows and put a GENERATOR to the left of the Generator and connect them with
a BELT. Plug a left-facing FAN into the Generator. Put a "\" TEETER-TOTTER in
the lower-left corner of the screen and put a BOB THE FISH above its right
side. Put a SOLAR PANEL above the Light Bulb and plug a MOTOR into it. Put a
CONVEYER BELT underneath the Baseballs and connect it to the Motor with a
BELT.

What Happens: The Tennis Ball falls down, flips the Teeter-Totter, which hits
the Scissors and cuts the Rope. The Balloon goes up, flips the Teeter-Totter,
which hits the Bellows. The Bellows blow onto the Windmill, which turns and
activates the Generator. The Fan then turns on and blows the Basketball to the
left. It falls and flips the Teeter-Totter, which hits Bob the Fish and breaks
his bowl. Pokey then walks towards the broken ball and falls on and flips the
Teeter-Totter. The Light Bulb turns on, activating the Solar Panel, and the
Motor makes the Conveyer Belt move the Baseballs to the right, and they fall
into the shaft.


PUZZLE 72: LAYING DOWN A BUNT

What To Do: Fairly simple. Place a "/" TEETER-TOTTER with its upper edge
underneath the Cannonball. Put a left-facing FAN to the right of the Baseball
and then put a SOLAR PANEL to the right of the Fan, then plug the Fan into it
by clicking on the Fan again. Put a LIGHT BULB to the right of the Solar
Panel. Connect the upper edge of the Teeter-Totter to the Light Bulb with a
ROPE. Lastly, put a MOUSE CAGE a little to the left of the Baseball (to be
specific, put it just to the left of the Baseball, then move it one space
left). Just to be sure (this may not be necessary) put a GEAR to the upper
left of the Bucket and another GEAR to its upper right.

What Happens: The Cannonball falls and flips the Teeter-Totter, turning on the
Light Bulb. This activates the Solar Panel and turns on the Fan, blowing the
Baseball to the left. The Baseball hits the Mouse Cage and then drops down,
directly into the Bucket. If it doesn't go down directly, it will be stopped
from going too far to the left or right by the Gears.


PUZZLE 73: A PIRATE'S LIFE FOR ME

What To Do: Put a left-facing FLASHLIGHT underneath the Tennis Ball and a
MAGNIFYING GLASS to its left. Put DYNAMITE underneath the Candle. Put a
stretched-out CONVEYER BELT to the left of the lower of the two brick
platforms that are to the left of the Cannon (its left edge is just above the
Bowling Ball). Put a MOUSE CAGE underneath the Bowling Ball and connect it to
the Conveyer Belt with a BELT. Put right-facing SCISSORS underneath the
Baseball and a "\" TEETER-TOTTER underneath the Basketball. Put SCISSORS on
the Rope holding the right Balloon down, then place a "\" TEETER-TOTTER with
its lower edge above the Balloon. Connect the Teeter-Totter to the Gun with
ROPE.

What Happens: The Tennis Ball turns on the Flashlight which lights the Candle
through the pipe. The Bowling Ball turns on the Mouse Cage so the Conveyer
Belt turns. The Baseball hits the Scissors, releasing the left Balloon, and
then rolls to the right and flips the Teeter-Totter. This makes the Basketball
bounce upward and it then moves to the right because of the Incline. It hits
the Scissors, releasing the right Balloon, which flips the Teeter-Totter and
fires the Gun. The Gun sets off the Dynamite, which makes the lit Candle fall
onto the Conveyer Belt. It moves to the right and lights the Cannon.


PUZZLE 74: CHASE AWAY THE MICE

What To Do: Hard puzzle. Put a LIGHT SWITCH underneath the Cannonball and plug
a left-facing FAN into it. Put a stretched-out CONVEYER BELT just to the left
of the platform Pokey is on. Put a right-facing GUN beneath it. Put a BALLOON
underneath the Mouse Cage (it's possible to make the Cannonball hit the Mouse
Cage and still go left, but this is easier). Put two adjacent GEARS a bit to
the left of the Mouse Cage, connect one to the Mouse Cage with a BELT, then
connect the other to the Conveyer Belt with a BELT. Fill the hole that's to
the right of the platform the upper Mort is on by putting a horizontal WOODEN
WALL to its right. Put a "/" INCLINE of width four just to its right, then
attach another "/" INCLINE of width four to its right, and then attach one
more "/" INCLINE of width four to its right, so the last Incline should be to
the lower-left of the Mouse Cage. Place a DYNAMITE PLUNGER with its dynamite
on the left side and beneath the small brick platform that's just to the right
of the Brick Wall; in other words, the lowest "horizontal" Brick Wall. Its
plunger side should be low enough so that the Cannonball will hit it. Lastly,
put an INCLINE of width one to the upper right of the left-most of the lower
Morts.

What Happens: The Cannonball falls and flips the switch, turning on the Fan
which blows Pokey to the left. The Cannonball then bounces to the left due to
the Gun and rolls left, hitting the plunger on the Dynamite Plunger and
blowing up the Dynamite, clearing the obscuring horizontal Brick Wall.
Meanwhile the Balloon hits the Mouse Cage and the Conveyer Belt activates.
Pokey is blown onto the Conveyer Belt with the Fan, and the Conveyer Belt
moves him left. Mort runs away and Pokey follows him. Both fall. The Morts all
run to the right away from Pokey and fall off the screen, but Pokey doesn't
catch them because he's blocked by the Incline.


PUZZLE 75: BLOW IT UP

What To Do: Put a "/" TEETER-TOTTER under each of the three "\" Inclines and a
"\" TEETER-TOTTER under each of the three "/" Inclines. Connect the upper end
of the highest Teeter-Totter to the highest Gun with ROPE, and connect the
upper end of the second-highest Teeter-Totter to the second-highest Gun with
ROPE, and so on, though the last two Teeter-Totters will need to be connected
to the Guns by their lower sides. After all that, put a MAGNIFYING GLASS to
the right of the Candle and a LIGHT BULB to the right of the Magnifying Glass.
Put a PULLEY beneath the brick floor. Attach ROPE to the Light Bulb, put it
through the Pulley, and connect it to the lower end of, oh, the highest
Teeter-Totter. After all this you'll have 6 Pulleys left in the parts bin.

What Happens: The Bowling Ball falls onto the upper Teeter-Totter, firing the
first Gun (and also turning on the Light Bulb and lighting the Candle), then
goes onto the next Teeter-Totter, firing the second Gun, and continuing like
this until all the Guns are fired and have blown up their respective Dynamite.
The Bowling Ball then hits the Boxing Glove, which punches the Candle to the
right, which lights the last Dynamite and blows it up.


PUZZLE 76: BALLOONS IN DANGER

What To Do: Put a BALLOON to the right of the right Gun. Put left-facing
SCISSORS on the Rope connected to the right Gun (specifically the upper
section of the part that goes downward and to the right) and put a BALLOON
underneath it.

What Happens: The Bowling Ball rolls to the right and sets off the first Gun,
which fires and breaks the right Balloon that you placed. Meanwhile the left
balloon hits the Scissors, cutting the Rope, and then goes over to the right
and is where the just-popped Balloon was before. The second Gun fires and pops
this Balloon. The third Gun doesn't fire because it's not connected to the
Teeter-Totter, so the Dynamite does not blow up, and as a result none of the
original Balloons pop.


PUZZLE 77: GETTING THE BALLS TOGETHER

What To Do: Put a MAGNIFYING GLASS and FLASHLIGHT to the right of the Cannon.
Put DYNAMITE in the "corner" that's above the Flashlight. Now, you'll notice
that there are six separate Inclines above the Dynamite. Put a CONVEYER BELT
just to the left of the lowest of the left Inclines. Put a BASKETBALL to the
upper-right of the Bowling Ball. Put a MOUSE CAGE to the lower-left of the
Bowling Ball (to be specific, position it so that it's just to the left of the
wall underneath the Bowling Ball, with its highest point about as high as the
wall's highest point, then move it one space down) and connect the Mouse Cage
to the Conveyer Belt with a BELT. Put a right-facing GUN far to the left of
the Dynamite (to the upper-right of the "\" Incline that's to the right of the
Balloon) and put a "/" TEETER-TOTTER a bit above it, then connect the lower
end of the Teeter-Totter to the Gun with ROPE. Positioning them correctly
could take a little trial and error.

What Happens: The Basketball falls and bounces left, moving the Bowling Ball
to the left. It may not quite knock it off first hit, but the Basketball will
roll right and then come back and knock it again, and both it and the Bowling
Ball will eventually fall over to the left, activating the Mouse Cage and
moving the Tennis Ball to the right. The Basketball and Bowling Ball continue
to the left, flipping the Teeter-Totter and firing the Gun. The Dynamite blows
up and the Tennis Ball falls and turns on the Flashlight, and the Cannon fires
a Cannonball after being lit by the Flashlight. By this time the Basketball
and Bowling Ball are next to the Balloon, and the Cannonball then joins them.
Despite what the goal said (it said you may have to move the Balloon out of
the way to fit the balls in), you don't have to move the Balloon at all!


PUZZLE 78: FREE POOR POKEY THE CAT

What To Do: As you probably figured out, attach ROPE to the Birdcage, put it
through the Pulley above it, then the other Pulley, and connect it to the
Bucket. Put a "/" INCLINE above the left Balloon and a CONVEYER BELT (of width
two, one space larger than its minimum size) underneath the Bowling Ball.
Connect the left Mouse Cage to the Conveyer Belt with a BELT. Now to the right
of the Conveyer Belt put a "/" INCLINE of width two to the right of it, and
then connect an identical INCLINE to the right of that one. To the right of
the Incline put a MOUSE CAGE and then put a CONVEYER BELT (sized to fit) to
the right of it, then connect the two with a BELT. In the corner above the
right Mouse Cage put a "/" INCLINE of width one. Put a CONVEYER BELT above the
right Balloon and connect it to the right Mouse Cage with a BELT. Below the
remaining Mouse Cage put a "\" INCLINE of length four (its left side is
directly below the Mouse Cage). Put a "\" TEETER-TOTTER underneath the
Cannonball. Connect the upper edges of the two Teeter-Totters with a ROPE. To
the upper-right of the Bucket put a "/" INCLINE of width one.

What Happens: The left Balloon floats upward and is moved to the right by the
Incline. It hits the left Mouse Cage, activating it. The Bowling Ball is moved
to the right by the Conveyer Belt. After clearing the Inclines, it crosses the
other Mouse Cage, activating it. It is then moved to the right by the Conveyer
Belt. After landing on the Incline, it moves left. It lands on the long
Incline and moves left and hitting the Mouse Cage before the Incline makes it
roll to the right. It lands on the Conveyer Belt and then hits the Mouse Cage,
which activates the Conveyer Belt and moves the Balloon to the right. It flips
the lower Teeter-Totter, which in turn flips the upper one. The Cannonball is
moved upward and to the right, and is then stopped by the Incline and falls
into the Bucket. The bucket falls, lifting the Birdcage and freeing Pokey.


PUZZLE 79: PUT THE BALLS INTO THE BASKETS

What To Do: Put two adjacent GEARS between the upper Mouse Cage and the upper
Conveyer Belt. Connect one to the Mouse Cage with a BELT and the other to the
Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER to the lower right of the
Bowling Ball and another "/" TEETER-TOTTER underneath the lower Mouse Cage.
Connect the lower ends of the two Teeter-Totters with ROPE. Connect the lower
Mouse Cage to the lower Conveyer Belt with a BELT.

What Happens: The left Balloon hits the Mouse Cage and starts it up, and it
moves the Bowling Ball to the right with the Conveyer Belt. It falls into the
right "container" but on the way flips the Teeter-Totter. This flips the lower
Teeter-Totter and activates the lower Mouse Cage. The lower Conveyer Belt then
moves the Basketball to the right, into the left container.


PUZZLE 80: BASKETBALL ON THE MOON

Wow, we're going to be halfway done after this puzzle! And we're also almost
done with the puzzles from the original The Incredible Machine! Well, let's
get cracking!

What To Do: Put a MONKEY BIKE to the right of the Birdcage and connect the two
with ROPE. Put DYNAMITE with its fuse on the right underneath the Birdcage.
Put a MAGNIFYING GLASS and a left-facing FLASHLIGHT to its run, then put a
BASEBALL above the Flashlight. Put two adjacent GEARS to the left of the
Birdcage, then put a JACK-IN-THE-BOX just underneath the Basketball. Connect
one of the Gears to the Monkey Bike with a BELT and the other to the
Jack-in-the-box with a BELT.

What Happens: The Flashlight turns on and lights the Dynamite, which blows up
and makes the Birdcage fall down. This starts up the Monkey Bike, which via
the Gears turns on the Jack-in-the-box. When it opens up, it sends the Bowling
Ball up and to the right. Due to gravity and air pressure being different than
usual, it is able to go all the way into the "hoop" formed by the Inclines.


PUZZLE 81: BREAKING DOWN THE WALL

What To Do: Put a TRAMPOLINE to the left of the Bucket and put DYNAMITE above
the Trampoline. Put a MAGNIFYING GLASS and LIGHT BULB to the left of the
Dynamite. As these are critical to the puzzle, here's an attempt at exactly
where they should be: The Light Bulb should be a little below the Pulley, the
lowest point of the Trampoline should be a little above the lowest point of
the Bucket (and the Trampoline's highest point is a little below the Bucket's
highest point if we could the handle as part of the Bucket). The Dynamite is a
bit above it, not right above it but not far above it either; its lowest point
should be a little higher than the Bucket's highest point (again counting the
handle). The Magnifying Glass about level with the Light Bulb and is a little
closer to the Light Bulb than the Dynamite. This is the best explanation I can
give in pure text; playing around with their positioning may be necessary. Put
the BOWLING BALL beneath the Cannon and place a TEETER-TOTTER with its upper
end beneath the Bowling Ball. Connect its upper end to the Light Bulb with
ROPE. Put a CANDLE on the brick platform to the left of the Cannon and put a
MAGNIFYING GLASS between it and the Cannon. Put a MAGNIFYING GLASS to the left
of the Candle and a LIGHT BULB to the left of the Magnifying Glass. Attach
ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower
end of the Teeter-Totter.

What Happens: The Bowling Ball flips the Teeter-Totter, turning the Light
Bulbs on. The right Light Bulb starts lighting the Dynamite. The Dynamite
takes longer to light than usual because it's continually bouncing out of
range, but it will light eventually. Meanwhile the other Light Bulb turns on
and lights the Candle, which then lights the Cannon. This takes long enough
for the Dynamite to light and blow up, so the Cannonball is fired into the
Bucket.


PUZZLE 82: BOUNCE, BOUNCE, BOUNCE GO THE BALLS

What To Do: Not difficult. Put a TRAMPOLINE to the right of the Balloon, as
far as you can put it beneath the Basketball. To the upper-right of where the
Basketball is now, put a "\" INCLINE of width two. Now, there are three brick
walls on the right side of the screen. Just to the left of the top part of the
left-most of these three put a TRAMPOLINE (just to the left of the top part
means that the Trampoline's highest point roughly corresponds to this wall's
highest point). Run the puzzle (the Basketball should barely touch the Incline
and be bumped to the left by it) and observe where the Basketball falls after
it bounces off the second Trampoline. Put a TRAMPOLINE there (this Trampoline
is near the bottom of the screen). Run the puzzle and observe about where the
Basketball is before it starts falling again. Put a TRAMPOLINE there.

What Happens: The Basketball falls onto the Trampoline and bounces up. It hits
the left edge of the Incline and is bumped left. It lands on the second
Trampoline and bounces up and to the left, then falls down and lands on the
third Trampoline and bounces up again, very high. It gets close to the pipes,
but doesn't quite make it, but it lands on the fourth Trampoline, which makes
the Basketball bounce to the left again, and it comes down onto the pipes.


PUZZLE 83: LIGHT MY FIRE

What To Do: Put a "\" TEETER-TOTTER in the lower-left corner of the puzzle.
Put a MAGNIFYING GLASS and LIGHT BULB to the right of the lowest of the left
Candles and connect the Light Bulb to the upper end of the Teeter-Totter with
ROPE. Okay, not put a MAGNIFYING GLASS and FLASHLIGHT to the left of the right
Candle (the Flashlight must be sufficiently to the right so that after the
Cannonball hits it the Cannonball rolls left). Put a CONVEYER BELT to the
lower-left of the Flashlight (the exact placement will depend on where the
Flashlight is, part of it may be under the Flashlight) and then put a
right-facing MOUSE CAGE to the lower left of the Conveyer Belt. Connect the
Mouse Cage to the nearest Gear with a BELT, then put two adjacent GEARS to the
right of that Gear. Connect the right Gear to the lower Conveyer Belt with a
BELT. Now put a CONVEYER BELT just below the right-most Gears. It should be
stretched out all the way and have its right edge above the Rocket. Connect
one of the two Gears above the Conveyer Belt to the remaining of the lower
three Gears with a BELT and connect the other of those two Gears to the
Conveyer Belt with a BELT. Put a "\" INCLINE of width four just to the left of
the upper Conveyer Belt, then put a CONVEYER BELT (one space smaller than
completely stretched out) to the left of that Incline. Now to the upper-left
of that Conveyer Belt put a stretched-out CONVEYER BELT; to be specific here,
put the Conveyer Belt just to the left of the most recent one and then move it
one space upward. Now put a "\" INCLINE of width four just to the left of that
Conveyer Belt.

What Happens: The lower two of the left Candles flip the Teeter-Totter and
turn on the Light Bulb, which lights both of them. Meanwhile the Cannonball
lands on the Flashlight, turning it on, then is bumped left by it. It rolls to
the left on the Conveyer Belt and then activates the Mouse Cage, but by this
time the Candle is lit. The Candle is moved to the right and lights the
Rocket. The Rocket takes off, is moved left by the Conveyer Belt, and then
lights all the remaining Candles as it moves to the left.


PUZZLE 84: REMOVING THE PATTERN

What To Do: Put a CANNONBALL just above the left Bucket and put left-facing
SCISSORS on the left Rope (to the lower left of the left Bucket). Put the
other CANNONBALL a bit below the right Pulley, probably a Cannonball's length
away.

What Happens: The left Cannonball falls into the Bucket and the Bucket swings
to the down and to the left. It stops swinging downward when the right
Cannonball lands into the other Bucket, but it still swings to the left and
hits the bottom of the Scissors, cutting the Rope. The makes both Buckets
(with the Cannonballs inside them) fall, along with all of the Rope.


PUZZLE 85: PUT THE CAGE IN THE HOLE

What To Do: Connect the Gun to the Bucket with a ROPE. Connect the Mouse Cage
to the right-most Gear with a BELT. Now put a GEAR to the right of that Gear
and a CONVEYER BELT to the left of the left Brick Wall (between that Brick
Wall and the Inclines). To the left of those Inclines place two adjacent </pre><pre id="faqspan-3">
stretched-out CONVEYER BELTS. Connect the left-most Gear to the left conveyer
Belt with a BELT, then connect the lowest Gear to the remaining Conveyer Belt
with a BELT. Put a BELLOWS far to the left of the Birdcage.

What Happens: The Bucket falls and triggers the Gun, which fires and moves the
Birdcage to the left. The Birdcage hits the Bellows which prevent it from
moving off screen, then falls onto the Inclines and onto the Conveyer Belts.
The Conveyer Belts move it to the right, into the brick hole.


PUZZLE 86: SAVE MORT FROM THE CATS

What to Do: Put a right-facing MOUSE CAGE to the lower left of Mort (so its
left side is where Mort falls) and then put a CONVEYER BELT one space above
all of the Gears (you may need to make it one space smaller than largest) and
connect the two with a BELT.

What Happens: Mort runs to the left from Pokey and lands on the Mouse Cage,
activating it. Since he lands only partially on its left side he falls to the
left, onto the Conveyer Belt, which moves him to the right. He runs to the
right away from Pokey, into his mouse hole.


PUZZLE 87: UP, UP, AND AWAY

All right! This was the last puzzle in the original The Incredible Machine, so
all later puzzles are The Even More Incredible Machine-exclusive. But before
we can do those, we have to beat this one!

What To Do: Put a MAGNIFYING GLASS between the Flashlight and Rocket. Put a
small CONVEYER BELT just underneath the Cannonball. Put a "/" TEETER-TOTTER
underneath the Baseball. Beneath the platform put to the left of the
Teeter-Totter put a stretched-out CONVEYER BELT with its right edge sticking
out from underneath it (this is just above the floor below the platform). Put
a right-facing MOUSE CAGE to the left of this Conveyer Belt and connect them
with a BELT.

What Happens: The Cannonball doesn't fall and block the hole because of the
Conveyer Belt it's on. The Baseball rolls to the left due to the Teeter-Totter
and rolls onto the Conveyer Belt. It rolls to the left and hits the Mouse
Cage, starting it up and making the Conveyer Belt move it to the right. The
Baseball then lands on the Flashlight, turning it on, and lighting the Rocket.


PUZZLE 88: TUTORIAL: GET MEL HOME

Ah, the first true level of The Even More Incredible Machine. This puzzle
shows how all the new parts work, but it's the easiest puzzle in the game.

What To Do: Put a NAIL above the Balloon.

What Happens: Well, a lot of stuff happens in the puzzle, but the only thing
that matters is that the Balloon is popped by the Nail so the lower Mel can
walk into his house.


PUZZLE 89: HORROR FLICK

What To Do: Put a "\" TEETER-TOTTER to the left of the Mels. Put a PULLEY
underneath the right Dynamite Plunger. Attach ROPE to the Dynamite Plunger,
put it through the Pulley, and connect it to the lower end of the lower
Teeter-Totter. Put DYNAMITE to the right of the small Wooden Wall that's next
to the Dynamite Plunger.

What Happens: The Mels all walk to the left. The left-most Mel flips the
Teeter-Totter first so all the other Mels except one are moved to the right
when the Teeter-Totter flips. The left Mel meanwhile continues left and gets
eaten. The flipped Mels walk lft and turn around whey they walk into the
Teeter-Totter, though the Mel that wasn't flipped has a head start and falls
down and flips the lower Teeter-Totter first, blowing up the Dynamite. This
Mel continues to the left and is eaten, while the remaining Mels fall through
the hole that's been made. They walk left and the left-most Mel walks onto the
Dynamite Plunger, blowing up the Dynamite before being eaten. The remaining
Mels fall into the hole, go right, and are eaten; well, one lucky one survives
because the puzzle is done before he gets eaten.


PUZZLE 90: BOUNCING BALLOON

What To Do: Put a CONVEYER BELT below the left side of the Solar Panel (so
only its left side is actually next to it). Put a "/" TEETER-TOTTER underneath
the right Superball so that its upper end is below the Superball. Put a PULLEY
beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the
Pulley, and connect it to the lower end of the Teeter-Totter. Put a CANDLE on
the Conveyer Belt and put a MAGNIFYING GLASS to the right of the Light Bulb.
Plug a MOTOR into the Solar Panel and connect it to the Conveyer Belt with
(guess what?) a BELT.

What Happens: The right Superball flips the Teeter-Totter and the Light Bulb
turns on. It lights the Candle, which activates the Solar Panel. The Motor
turns on and moves the Candle to the right with the Conveyer Belt, and its
flame touches the Balloon and pops it.


PUZZLE 91: NEW TENNIS

What To Do: Put a BOWLING BALL on the Incline that's above the Tennis Ball.
Notice that Incline near the lower-right corner of the screen? Put a MOUSE
CAGE to its left. Put a CONVEYER BELT (it will need to be shrunk) to the left
of the lowest horizontal wooden wall (not counting the one underneath the left
Bucket). Put two adjacent GEARS to the left of the Eye Hook. Connect the Mouse
Cage to the right of the two Gears with a BELT. Now put two adjacent GEARS a
bit to the left of these Gears. Connect one to the left of the two Gears that
are to the right with a BELT. Now connect the remaining Gear to the Conveyer
Belt with a BELT.

What Happens: The Bowling Ball falls and nudges the Tennis Ball to the right.
The Tennis Ball falls and rolls left, activating the Mouse Cage. It slides
left, eventually encountering the Conveyer Belt, which moves it to the left,
and it moves upward a little due to the Incline and lands in the Bucket.


PUZZLE 92: WHEN PUSH COMES TO SHOVE

What to Do: Not terribly difficult. Put two horizontal WALLS to the right and
left of the platform the Baseballs are on, long enough so that their edges are
vertically aligned with the right and left-most brick walls. Put a "/" INCLINE
to the right of the platform Mel is above, then put a small horizontal WALL to
the right of the platform that's to the right of Mel.

What Happens: Mel walks to the right, over the Incline and horizontal walls.
He falls between the Baseballs. He moves left and running, bumping the
Baseballs a little each time he hits them. Eventually he bumps them off the
walls you placed (placed so the Baseballs can fall off the screen) and the
Baseballs fall off the screen.


PUZZLE 93: CAT BOXING

What To Do: Obviously, put a right-facing BOXING GLOVE to the left of Pokey.
Put a right-facing GUN far to the left of the Boxing Glove and connect it to
the nearby Teeter-Totter with ROPE. Put left-facing SCISSORS on the right part
of the Rope and put a JACK-IN-THE-BOX below it. Connect the Jack-in-the-box to
the Monkey Bike with a BELT.

What Happens: The Cannonball flips the Teeter-Totter, turning on the Monkey
Bike. The Jack-in-the-box then activates and hits the Scissors, so it cuts the
Rope and releases the Buckets. The left Bucket flips the left Teeter-Totter
and the Gun fires, hitting the Boxing Glove, which punches Pokey.


PUZZLE 94: A BETTER MOUSE TRAP

What To Do: Put SCISSORS on the lower section of the center part of the Rope
that holds the two Balloons (the part between the Pulleys). Put a MAGNIFYING
GLASS and LIGHT BULB to the left of the Cannon. Put a PULLEY underneath the
Light Bulb. Attach ROPE to the lower end of the upper Teeter-Totter, put it
through the Pulley, and connect it to the Light Bulb. Put a MOUSE CAGE above
the Bucket and connect it to the Jack-in-the-box with a BELT. Connect the
Bucket and upper end of the lower Teeter-Totter with ROPE.

What Happens: The Bowling Ball lands on the Teeter-Totter and is moved to the
right, hitting the Scissors and cutting the Rope, releasing the Balloons. The
left Balloon flips the upper Teeter-Totter and turns on the Light Bulb,
lighting the Cannon. The Cannon fires and the Cannonball hits the Mouse Cage.
The Jack-in-the-box activates and sends the Bucket over to the left. It falls,
flipping the Teeter-Totter and sending Pokey over to Mort. Mort runs away but
Pokey runs faster than him and catches him.


PUZZLE 95: ON THE WAY HOME

What To Do: The Mels can't take the left path because they wouldn't survive
the fall (due to the high gravity, I believe), so we have to take them to the
House the long way. So, put two MOUSE CAGES in the hole to their right (the
left one must face left) and put two adjacent GEARS between the left Mouse
Cage and the Conveyer Belt. Connect the left Mouse Cage to one of the Gears
with a BELT and connect the other gear to the Conveyer Belt, as always with a
BELT. Put a LIGHT BULB and MAGNIFYING GLASS to the left of the Rocket (the
left of its lower section) and connect the Light Bulb to the Bucket with a
ROPE.

What Happens: The Mels all walk to the right and activate the Mouse Cage. The
Mouse Cage, via the Gears, make the Conveyer Belt move the Bucket to the
right. The Light Bulb turns on and the Rocket is lit. The Rocket takes a while
to launch due to the Gravity, but it launches in time for the Mels to pass.
The Mels then continue to the House.


PUZZLE 96: CANNONBALL CHAOS

What To Do: You have a lot of Dynamite. Put one DYNAMITE above each of the
small horizontal Wooden Walls that are between the Dynamite already on the
screen and the Cannonball. The last small horizontal Wooden Wall (to the right
of the Dynamite that was already on the screen) doesn't have Dynamite put on
it, as the already-on-the-screen-Dynamite will blow it up. Now, there's no
room to put a Teeter-Totter beneath the Baseball, so put a right-facing
FLASHLIGHT underneath it and then a MAGNIFYING GLASS to the right of the
Flashlight. Place  a "\" TEETER-TOTTER with its lower edge above the Rocket.
Put a PULLEY beneath the Teeter-Totter's lower edge. Attach ROPE to the
Teeter-Totter's lower edge, put it through the Pulley, and connect it to the
Gun.

What Happens: The Flashlight is turned on by the Baseball and it lights the
Rocket. The Rocket takes off and flips the Teeter-Totter, firing the Gun. The
Gun blows up the highest Dynamite, which starts a chain reaction and blows up
all the other Dynamite and the walls blocking the Cannonball. The left
Cannonball rolls down and hits the other Cannonball, knocking it off the
screen.


PUZZLE 97: MOUSE DANCE

What To Do: Place all the TRAMPOLINES beneath the gaps near the bottom of the
screen. Put a "\" INCLINE just to the right of each of the "/" Inclines that
are on the lowest Pipes. Two of the taller pipes don't have an Incline above
them, so put a "/" INCLINE above both of them. So all of the "dual pipes" have
a "/\" shape formed by the Inclines above them.

What Happens: The Mice all fall onto the Inclines which move them to the side
a little so they fall on the Trampolines. They bounce repeatedly on the
Trampolines, so they don't fall off the screen.


PUZZLE 98: BALLOON BREAKING

What To Do: Attach ROPE to the Balloon, put it through the Pulley below it,
then the Pulley to the left of that Pulley, then connect it to the Birdcage.
Put DYNAMITE to the right of the Dynamite on the Dynamite Plunger. Put a "/"
TEETER-TOTTER to the left of the Inclines. Put a PULLEY beneath the Dynamite
Plunger. Attach ROPE to the lower end of the Teeter-Totter, put it through the
Pulley, then connect it to the Dynamite Plunger. Lastly, put SCISSORS beneath
the Balloon.

What Happens: The Bowling Ball flips the Teeter-Totter, activating the
Dynamite Plunger. It blows up, also blowing up the Dynamite to the right, and
blowing the Birdcage to the right. The Birdcage drops and makes the Balloon
fall so the Scissors pop it.


PUZZLE 99: BUMPING UP

What To Do: This puzzle is nearly impossible to explain where to put things.
Basically, you need to try to put the PINBALL BUMPERS where they'll bump the
Cannonball around so it'll leave the piped-in area. It'll probably take three
to do this, but it is possible with less...I actually got it to work with one
once, but it took very careful placement of the Pinball Bumper to do so, so
this may not work well for you. I'm sorry I can't be more clear, but this
puzzle is as free form as they get.

What Happens: Note, this applies to "three-bumper" solution, yours may be
different. The Cannonball is shot out of the Cannon and hits a Pinball Bumper,
which bumps it up and to the left. It hits another Pinball Bumper, which bumps
it up and to the right. It hits one last Pinball Bumper, which bumps it up and
to the left, out of the pipes.


PUZZLE 100: EIGHTBALL IN THE BOWL

What To Do: Put a "\" INCLINE of width four to the left of the platform Mel is
on. Put a left-facing ALLIGATOR just to the left (though one space down) of
its left side. Put a left-facing BOXING GLOVE above the Alligator's left side.
Put a "/" TEETER-TOTTER to the left of the Eightball; to be specific, the
highest point of its upper edge is about as high as the lowest point of the
pipe platform that's just above the Eightball. Now, at the bottom of the
screen (vertical-wise, a little to the right of the pipe wall) put a "/"
INCLINE of width one. Not attach a "\" INCLINE of width one to the left side
of the Incline that's below Bob the Fish.

What Happens: Mel walks to the left, over the Incline and Alligator, and hits
the Boxing Glove which sends the Eightball to the left. It hits the
Teeter-Totter and goes down and to the left, hitting the bottom Incline you
placed. It moves left and up, then hits the other Incline that was placed and
moves up and breaks the bowl of Bob the Fish.


PUZZLE 101: INFILTRATION

What To Do: We've got a lot of Dynamite, so let's use it. There are ten brick
platforms in the "castle" so put a DYNAMITE on each one of them. Now put a
POKEY THE CAT just above the left Bucket. Now place a JACK-IN-THE-BOX to the
right of the Mouse Cage and connect the two with a BELT. a left-facing GUN to
the right of Dynamite that's to the right of the lower-left Dynamite. Put a
PULLEY to the right of the Gun. Now attach ROPE to the lower end of the
Teeter-Totter, put it through the Pulley, and connect it to the Gun.

What Happens: The Cannonball lands in the right Bucket and pulls the left
Bucket up. Pokey, in the left Bucket, activates the Mouse Cage and the
Jack-in-the-box pops up, flipping the Teeter-Totter and activating the Gun.
The Gun fires, blowing up one Dynamite, which starts a chain reaction and
blows all of them up, destroying the castle in the progress.


PUZZLE 102: PUSH

What To Do: Put a "\" TEETER-TOTTER to the left of Mel. Put a right-facing GUN
to the upper left of the highest Alligator. Put a PULLEY to the upper-left of
this Gun. Attach ROPE to the upper end of the upper Teeter-Totter, put it
through that Pulley, and connect it to the Gun. Put a MAGNIFYING GLASS and
LIGHT BULB to the right of the Dynamite. Put a PULLEY beneath the lower end of
the upper Teeter-Totter. Attach ROPE to the lower end of the upper
Teeter-Totter, put it through that Pulley, and connect it to the Light Bulb.
Attach ROPE to the lower end of the lower Teeter-Totter, put it through the
Pulley, then connect it to the Gun. Put two adjacent GEARS underneath the
center Alligator. Connect one to the Mouse Cage with a BELT and the other to
the Conveyer Belt with another BELT. Put a SUPERBALL above the Mouse Cage.

What Happens: Mel walks left and flips the Teeter-Totter. This activates the
Light Bulb and Gun. The Gun hits Mel (odd that he can't survive one gulp of an
Alligator, but Guns don't hurt him) and he turns back to the right. Meanwhile
the Light Bulb has blown up the Dynamite, so Mel falls through the new hole.
He lands on the other Teeter-Totter and flips it, then is blown far to the
left by the Gun. He falls and goes onto the Conveyer Belt (the Mouse Cage is
perpetually activated because the Superball is always bouncing on it) and the
Conveyer Belt moves him JUST far enough so he doesn't get eaten, and Mel walks
into his house.


PUZZLE 103: SACRIFICE

What To Do: There is a gap between the right Brick Wall. Put a LIGHT SWITCH
(with its switch up) in it with the switch being below the right Mort. Plug a
left-facing FAN into the Light Switch, the Fan is below the Light Switch, it
will just barely fit. Now, use a small horizontal BRICK WALL to "plug" the
hole that's to the right of the Fan (it's above the lowest Pokey). Note that
the Brick Wall will already be sized to fit it. Now plug the hole that's to
the right of the left Pokey the Cat with another BRICK WALL, note that it is
already sized to fit in it perfectly.

What Happens: The right Mort falls and flips the Light Switch, turning on the
Fan which blows Mort to the left into the mouse hole. This also blows another
Mort there that fell after running to the right from Pokey. Meanwhile the
group of four Morts are running to the right from Pokey and also fall, and are
blown to the left by the Fan, into the mouse hole.


PUZZLE 104: GOOD SHOT

What To Do: On the upper-left corner of the screen, put a "/" INCLINE of width
two (it's as far left and up as it can go without having part of it off the
screen). On the right part of the screen, place a left-facing CANNON with a
MAGNIFYING GLASS and FLASHLIGHT to its right, then put a BASEBALL above the
Flashlight.

What Happens: The Cannon lights and fires the Cannonball. It hits the Incline
and lands in the Bucket. If not, play with the position of the Cannon some.


PUZZLE 105: MORNING AEROBICS

What To Do: Quite simple. Put a BUCKET underneath the Mouse Cage and a PULLEY
far above it. Put a BUCKET somewhere on the screen and then put a PULLEY above
it (preferably horizontally aligned with the other Pulley). Put a BASEBALL
just above this Bucket. Attach ROPE to one of these Buckets, put it through
the Pulleys, and then connect it to the other Bucket.

What Happens: The Baseball falls into the Bucket, moving it downward and the
other Bucket upward. The upwards-moving Bucket hits the Mouse Cage, starting
it up.


PUZZLE 106: DROP THE BUCKET

What To Do: Another simple puzzle. In the lower-left corner of the puzzle (far
below the Cannonball) put a "\" TEETER-TOTTER. Put DYNAMITE below the Bucket,
then put a MAGNIFYING GLASS and LIGHT BULB to its left. Connect the Light Bulb
to the lower end of the Teeter-Totter with ROPE.

What Happens: The Cannonball falls and flips the Teeter-Totter, turning on the
Light Bulb. This lights the Dynamite which blows up, and the Bucket falls.


PUZZLE 107: PRISON BREAK

What To Do: Put a TRAMPOLINE beneath the Dynamite. Specifically, it should be
one space lower than where it would be if its highest point was as high as the
wall to the left's highest point. Put a BUCKET to the lower left of that wall.
Attach ROPE to it, put it through the Pulleys, and connect it to the Birdcage;
the Rope above the Bucket leans a little to the right. Put a "\" TEETER-TOTTER
to the left of the bucket. Put a PULLEY to the left of the Gun. Attach ROPE to
the Gun, put it through the Pulley, and connect it to the upper end of the
Teeter-Totter. Put a "/" INCLINE of width four far above the Dynamite.
Tweaking may be necessary for this. Now for the "fun" part. Put a "/" INCLINE
of width four to the lower-right of the Incline the Cannonball is on. Now put
a "\" INCLINE of width four to the lower left of that Incline. Adjusting may
be necessary. To help you out a little, the middle Incline's left side is
below the upper Incline's right side and the lower Incline is is vertically
aligned with the upper Incline.

What Happens: The Dynamite bounces up and down. Eventually it hits the Incline
and moves over to the right onto the platform above the Birdcage. While it was
bouncing, the Cannonball rolls down the Inclines and then flips the
Teeter-Totter, triggering the Gun before the Cannonball falls into the Bucket.
The Gun hits the Dynamite JUST when it's above the Birdcage (before it slides
to the right) so it explodes, clearing away what's blocking the Birdcage. The
Birdcage then moves upward, freeing Pokey, because the Bucket is being weighed
down by the Cannonball.


PUZZLE 108: ATTACKING BOB

What To Do: Attach ROPE to the left Bucket, put it through the Pulleys, and
connect it to the other Bucket. Put a CANNONBALL just above the left Bucket.

What Happens: The left Bucket is weighed down by the Cannonball that drops
into it so it falls down. Due to the Pulley's position the Bucket ends up
below Bob the Fish. The right Cannonball and the Baseball meanwhile fall into
the right Bucket, so it weighs more than the other, and pulls the left Bucket
up until it hits Bob the Fish, breaking his bowl.


PUZZLE 109: MAKING A WINDMILL TURN

What To Do: Put a CONVEYER BELT underneath the Teapot. Now, there are two
holes in the "ceiling" that are to the left of the Windmill. Put a
right-facing MOUSE CAGE above the right hole. Connect it to the Conveyer Belt
with a BELT. Put a ROCKET on the left side of the lowest brick platform and
put a MAGNIFYING GLASS and FLASHLIGHT to its left. Put a "\" TEETER-TOTTER
underneath the Baseball. Now, above the Baseball there's an Incline, put a
TRAMPOLINE above that.


What Happens: The Tennis Ball hits the corner and is bumped to the left, and
it lands on the Trampoline, then bounces upward and to the left, then falls
onto the Teeter-Totter and flips it. The Baseball goes to the right and lands
on the Flashlight, which lights the Rocket. The Rocket flies up and hits the
Mouse Cage, which makes the Conveyer Belt move the Teapot to the right. The
Teapot gets heated by the Rocket's flame, and the steam it releases tilts the
Windmill's blades.


PUZZLE 110: FREE THE MICE

What To Do: Put a DYNAMITE PLUNGER underneath the Conveyer Belt with its
Dynamite side next to the Brick Wall. Connect the Mouse Cage to the upper Gear
with a BELT and the right Gear to the upper Conveyer Belt with a BELT. Connect
the remaining Gear to the lower Conveyer Belt with a BELT.

What Happens: The Mouse Cage is activated because Pokey is next to it. The
Conveyer Belts then start up, making the Cannonball go right and activate the
Dynamite Plunger (blowing up the wall to the right of the Morts) and also
sending Pokey to the left. The Morts all run to the right away from Pokey and
fall off the screen.


PUZZLE 111: BOUNCE, FIRE, POP

What To Do: Put right-facing BELLOWS just underneath the Bowling Ball (its
red/orange "handles" on the left are what's below the Bowling Ball). Put a
TRAMPOLINE above the Boxing Glove (you may have to move it a little to the
right). Put a right-facing FLASHLIGHT to the left of the Magnifying Glass. Put
a CANDLE to the right of the Magnifying Glass (a bit above the floor
underneath the Magnifying Glass) and put a CONVEYER BELT underneath the
Candle. Connect the Conveyer Belt to the Mouse Cage with a BELT. Put a "/"
TEETER-TOTTER underneath the Rocket (to the right of the pipe platform). Put a
left-facing GUN to the right of the Boxing Glove and connect it to the
Teeter-Totter with ROPE.

What Happens: The Bowling Ball lands on the Bellows and rolls to the right (it
should NOT hit Bob the Fish, if it does the Bellows aren't positioned
correctly). It lands on the Trampoline, then bounces up and to the right, onto
the next Trampoline. This in turn bounces it up and to the right. It lands on
the Flashlight, then has a small bounce to the right (if it goes left try
moving the Flashlight to the left a little) then falls and moves the Baseball
to the left, which starts up the Mouse Cage. The now-lit Candle moves to the
right and lights the Rocket, which takes off. The Candle then lands on and
flips the Teeter-Totter, making the Gun fire. The Gun hits the Boxing Glove,
which punches Bob the Fish.


PUZZLE 112: EIGHT BALL IN THE SIDE POCKET

What To Do: Attach ROPE to the lower Bucket, put it through the Pulleys, and
connect it to the upper Bucket. Put a CONVEYER BELT just above the left
Pinball Bumper (its right edge is just to the left of the upper Bucket). Put a
LIGHT SWITCH between the Pinball Bumper and Trampoline, about midway between
the two. Plug a MOTOR into it (above it, it must be positioned carefully so it
does not block the Eightball's path) and connect it to the Conveyer Belt with
a BELT. Put a CANDLE underneath the Teapot and a MAGNIFYING GLASS and LIGHT
BULB to its left. Place a TEETER-TOTTER with its upper edge underneath the
lower Cannonball. Connect its upper end to the Light Bulb with a ROPE. Now, to
the left of the Light Switch and Trampoline, put a "/" INCLINE of width three;
reposition it accordingly so that the Eightball is deflected by it.

What Happens: The lower Cannonball flips the Teeter-Totter, turning on the
Light Bulb. This lights the Candle, and the Teapot is heated up. It blows out
Steam, moving the Eightball to the left. It hits the Pinball Bumpers and flips
the Light Switch, which turns on the Motor so the Cannonball is moved to the
right on the Conveyer Belt and falls into the bucket. Meanwhile the Eightball,
after hitting the left Pinball Bumper, goes down and to the left and hits the
Incline, so it starts moving upward and to the left. It gets above the left
Bucket just in time for that Bucket to start moving up, closing the hole and
preventing the Eightball from leaving. Note that it takes a little while
before it recognizes the solution.


PUZZLE 113: BONK THE MONKEY

What To Do: Put a GENERATOR just above the center Balloon and connect it to
the Monkey Bike with a BELT. Now put a FAN to the left of the center Balloon,
just underneath the Generator. Put a right-facing GUN to the left of the left
Balloon and a PULLEY to the left of the Gun. Attach ROPE to the Gun, put it
through the Pulley, and connect it to the lower end of the Teeter-Totter. Now
put a CONVEYER BELT just underneath the Bowling Ball and connect it to the
Mouse Cage with a BELT.

What Happens: The Monkey Bike starts up so the Generator gives power to the
Fan. The Fan blows the Balloon to the right, and it then goes down and moves
to the left with the momentum it has (if it doesn't, try moving the Fan up a
little). The Balloon flips the Teeter-Totter, so the Gun fires on the left
Balloon, popping it and releasing the right Balloon. It hits the Mouse Cage,
so the Bowling Ball rolls to the left and lands on the Monkey Bike.


PUZZLE 114: TIME TO CLEAN UP

What To Do: Put a TRAMPOLINE underneath the upper-left Tennis Ball. Put a "\"
TEETER-TOTTER above the two Tennis Balls. Put a PULLEY underneath the Light
Bulb. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it
to the lower edge of the Teeter-Totter. Put a left-facing MEL on the platform
that's to the lower-right of the Trampoline (it's the platform just above the
pipe wall). Plug a VACUUM into the left side of the Generator and a VACUUM
into the right side of the Solar Panel. Put a right-facing MOUSE CAGE one
space left of being just underneath the left side of the platform underneath
the upper Vacuum (that is, put it just underneath it so that its left side is
aligned with the platform's left side, then move it one space left). Now
connect the Mouse Cage to the Generator with a BELT.

What Happens: The upper Tennis Ball bounces and moves to the right and while
bouncing hits the Mouse Cage from below (turning on the upper Vacuum which
sucks up the right Tennis Ball), hitting it and then continuing to the right.
Meanwhile Mel flips the Teeter-Totter and the Light Bulb activates the Solar
Panel so the Vacuum is turned on, so it sucks up the Tennis Ball that's
bouncing over there. After Mel flips the Teeter-Totter he walks back and
forth, moving the Tennis Balls to the right, and they eventually fall and move
to the right and are sucked up by the Vacuum.


PUZZLE 115: HOLE IN THE FLOOR

What To Do: Put a left-facing GUN far to the right of Baseball that's above
the Fan. Attach ROPE to the Gun, put it through the Pulley, and connect it to
the upper end of the Teeter-Totter. Put a WINDMILL to the right of the Fan and
connect it to the upper Conveyer Belt with a BELT. Put a BUCKET a bit above
the Mouse Cage and put a PULLEY above it (just below the horizontal brick
wall). Put a PULLEY to the right of that (directly above the right Bucket).
Attach ROPE to one of the Buckets, put it through the Pulleys, and connect it
to the other Bucket. Connect the right-facing Mouse Cage to the right Conveyer
Belt with a BELT. Put a GEAR between the two Gears and connect it to the Mouse
Cage with a BELT. With a BELT connect the right Gear to the right Conveyer
Belt and with another Belt connect the remaining Gear to the other Conveyer
Belt with a BELT.. Now, to the right of the wall that's just to the right of
the Gears, put a "\" TEETER-TOTTER. Connect the upper end of the Teeter-Totter
to the Light Bulb with a BELT.

What Happens: The Baseball goes to the right and flips the Teeter-Totter. The
Gun fires and send the Baseball to the left, so it flips the Light Switch and
turns the Fan on. The Windmill turns and the Conveyer Belt moves the
Cannonball to the right. It falls into the left Bucket, which falls (also
pulling up the right Bucket so it no longer blocks the hole). The left Bucket
falls and activates the Mouse Cage, which sends the Baseball to the left and
it flips the Teeter-Totter. The Light Bulb turns on and lights the Rocket,
which takes off and sends the Baseball to the left. It falls and activates the
Mouse Cage, so the Baseball rolls all the way over to the right, out the hole.


PUZZLE 116: 3 POINT SHOT

Note: All Basketballs are numbered from left to right. So the left-most
Basketball is Basketball 1, the one just to its right is Basketball 2, and the
right-most Basketball is Basketball 10.

What To Do: Put a CONVEYER BELT underneath the Basketballs 7, 8, and 9, though
note that its right edge won't actually stop the right Basketball from
falling, it'll nudge it to the right. Put a GEAR between Basketball 1 and
Basketball 2 (well, underneath them, but in so that it's between the two).
It's a little closer to Basketball 2 than Basketball 1. Now put a GEAR between
Basketball 5 and Basketball 6 (again below them, but in the space between
them) and note that it should be a little closer to Basketball 5 than
Basketball 6. Now, there is a horizontal brick wall a little higher than the
other horizontal brick wall. Put a DYNAMITE just above it (you may need to
tweak its position so the puzzle works). Put a right-facing GUN to its left.
Connect the Gun to the upper end of the Teeter-Totter with ROPE. Now put a "\"
INCLINE of width two just to the left of the upper end of the left pipe wall
and then move it one space left.

What Happens: The Basketball that's directly below the Dynamite (Basketball 6)
is the important one. The Gears keep the Basketballs to its left except for
Basketball 1 between the Gears so they don't interfere with the puzzle.
Basketballs 7 and above either stay to the right of the Conveyer Belt or are
stopped from falling by the Conveyer Belt. Basketball 1 flips the
Teeter-Totter so the Gun goes off, blowing up the Dynamite. Basketball 6 then
bounces up and moves to the right by the Incline and then is moved further
right when it lands on the other Incline. It lands into the "pipe basket."


PUZZLE 117: AMBULANCE DRIVER

What To Do: You see the two horizontal wooden walls above the Mouse Cage? Put
a DYNAMITE just above them. Put a right-facing GUN to its left. Put a "\"
TEETER-TOTTER to the left of the Inclines the Baseball is above. Basically,
put a "/" Teeter-Totter so that its upper point is above level with the
Incline's upper point, then flip the Teeter-Totter. Put a PULLEY to the left
of the Gun. Attach ROPE to the Gun, put it through the Pulley, and connect it
to the lower end of the Teeter-Totter. Connect the Mouse Cage to a the Gear
with a BELT. Put a GEAR to the right of the upper Gear. In the "room" to the
right of those Gears, put two adjacent GEARS. Connect one of them to the Gear
to the lower-right with a BELT and connect the remaining Gears with a BELT.

What Happens: The Baseball rolls to the left and flips the Teeter-Totter,
firing the Gun and blowing up the Dynamite. The Baseball continues left and
activates the Mouse Cage and turns on the Flashlight. Via the Gears you
placed, the Mouse Cage makes the lower-right Gear spin.


PUZZLE 118: TRICK SHOT

What To Do: Put a "/" TEETER-TOTTER just to the right of the Basketball (as
close as it can be without making the Basketball roll to the left). Connect
its left edge to the Balloon with a ROPE. Put a left-facing Gun to the right
of the Bucket. Put a PULLEY above the right edge of the Teeter-Totter. Attach
ROPE to the upper end of the Teeter-Totter, put it through the upper Pulley
and then the right Pulley, then connect it to the Gun.

What Happens: The Balloon floats up and flips the Teeter-Totter, moving the
Basketball to the left and firing the Gun. The Gun moves the Bucket to the
left, and the Basketball lands in it.


PUZZLE 119: BALLOON EXTERMINATOR

What To Do: Place a DYNAMITE PLUNGER with its plunger edge just underneath the
Gears (its dynamite side is just above the Balloons). Attach ROPE to the
Dynamite Plunger, connect it to the Pulley, and attach it to the left Balloon.

What Happens: The left Balloon moves upward and activates the Dynamite
Plunger, so the Dynamite blows up the Balloons.


PUZZLE 120: ALLIGATOR COUNTRY

What To Do: The beginning is the hardest part. Plug a VACUUM into the right of
the Light Switch. Put a right-facing BOXING GLOVE above Mel. Correct
positioning is required. Put a TRAMPOLINE to the right of the Incline that's
to the right of Mel. Now put a "\" TEETER-TOTTER in the gap to the upper-right
of the upper Alligator. Lastly, put a "\" TEETER-TOTTER above the lower
Alligator.

What Happens: Mel walks to the right. The Baseball falls and flips the switch,
turning on the Vacuum. The Vacuum turns on and starts sucking Mel up.
Fortunately, the Baseball is bumped to the left when it lands on the Boxing
Glove, and then hits the Boxing Glove's left side so that it punches Mel to
the right, out of the Vacuum's range. Mel walks right, bounces on the
Trampoline, then moves to the left by the Incline. After moving right and
turning around when he walks into the wall, Mel walks over the Teeter-Totter
and then falls when he walks off the platform. After that he heads right,
falls again, then turns back after he walks into the Baseball. He walks over
the Teeter-Totter, falls, then walks left into his House.


PUZZLE 121: THE LAUNCHING

What To Do: Put a CONVEYER BELT just above the horizontal brick wall that's
beneath the Rocket (there need to be at least two spaces of "blank space"
between it and the small vertical brick wall to its right) and put a CANDLE on
its left side. Connect this Conveyer Belt to the lower Mouse Cage with a BELT.
Put a LIGHT BULB to the left of the Magnifying Glass. Put a MOUSE CAGE to the
upper left of the Trampoline and connect it to the upper Conveyer Belt with a
BELT. Put SCISSORS (needs to be on the lower part of the Rope) on the Rope
holding down the Balloon. Put a PULLEY underneath the horizontal brick wall
that's below the Light Bulb. Attach ROPE to the lower end of the
Teeter-Totter, put it through the Pulley, and connect it to the Light Bulb.

What Happens: The Baseball falls onto the Trampoline and bounces, hitting the
Mouse Cage. The Conveyer Belt then moves the Bowling Ball to the right. It
hits the Scissors and cuts the Rope, then continues right and hits Pokey. The
Balloon flips the Teeter-Totter and turns on the Light Bulb, which lights the
Candle. Pokey meanwhile starts up the Mouse Cage when he goes closer to it,
and the now lit Candle moves to the right and lights the Rocket, so it
launches.


PUZZLE 122: VERTICAL BOWLING

What To Do: Obviously, put DYNAMITE below the Bowling Ball. Connect the Mouse
Cage to the Jack-in-the-box with a BELT. Put a LIGHT SWITCH underneath Mort
and plug a left-facing FAN into its left side. Put a WINDMILL far enough to
its left so that it can be connected to the Conveyer Belt, then connect the
Windmill to the Conveyer Belt with a BELT. Put a LIGHT SWITCH with its switch
set to the down position to the lower left of the Conveyer Belt (directly
above the Trampoline). Put a horizontal WOODEN WALL to the right of the
Conveyer Belt and put a "/" INCLINE of width one just to its right (the
Incline should be just to the left of the Teeter-Totter, so resize the Wooden
Wall accordingly). Put a right-facing GUN to the left of the Dynamite and
connect it to the upper end of the Teeter-Totter with ROPE.

What Happens: Mort falls down and flips the Switch, so the Fan turns on and
blows onto the Windmill, making it turn. This makes the Conveyer Belt rotate.
Meanwhile Mort falls onto the Mouse Cage so that the Jack-in-the-box starts up
and sends Pokey to the left, onto the Trampoline. Pokey bounces a bit before
moving to the right onto the Conveyer Belt, and his momentum keeps him moving
across the wooden platform, and the Incline moves him up a little so he lands
on and flips the Teeter-Totter. This makes the Gun fire and the Dynamite blows
up, so the Bowling Ball falls off the screen.


PUZZLE 123: MONKEY AEROBICS

What To Do: With ROPE connect the Monkey Bike to the Bucket. Put a CONVEYER
BELT underneath the right Dynamite and another CONVEYER BELT underneath the
Dynamite that's just to the right of the Bucket (if you place them in this
order, the Conveyer Belts will already be sized to fit when you take them
out!). In the "gap" that's to the right of Pokey put a MOUSE CAGE. Connect it
to the lower Conveyer Belt with a BELT. Put a GEAR just above the brick wall
that's to the right of Pokey, and put three GEARS just to the right of it.
Connect the right Gear to the right Mouse Cage with a BELT. Connect the
left-most Gear to the upper Conveyer Belt with a BELT. Now, there's an Incline
underneath and to the right of the upper Dynamite. Attach two "\" INCLINES to
the right of it (these will connect it to the Incline to the right, forming
one continuous Incline). Put a BASEBALL above the left Flashlight.

What Happens: The left Dynamite bounces and is lit by the right Flashlight,
and it blocks up, blowing up some of the bricks. The explosion blows Pokey to
the right, and he activates the Mouse Cage. This moves the lowest Dynamite to
the left and it is also lit by the Flashlight while bouncing and blows up some
more bricks. By this time the upper Dynamite has slid down the Inclines and
has activated the lower Mouse Cage. It falls and is moved to the left by the
lower Conveyer Belt, bounces up and down and is lit by the left Flashlight, so
it blows up and removes more bricks. The last Dynamite is moved to the right
by the Conveyer Belt. It follows the same path the previous Dynamite did, and
bounces up and down and is lit by the left Flashlight, and explodes, blowing
up the remaining brick and the Bucket falls, starting up the Monkey Bike.


PUZZLE 124: ROCKET LAUNCHER

What To Do: Put a DYNAMITE PLUNGER in the lower-right corner of the screen;
the plunger part is in the lower-right corner and the Dynamite is to its left.
Put a horizontal WOODEN WALL above the dynamite part of the Dynamite Plunger
and put a CANDLE above it (to the right of the Magnifying Glass). Placement of
these may need to be tweaked. Put a BOWLING BALL above the right Bucket. Put a
LIGHT BULB to the left of the Magnifying Glass and connect it to the upper end
of the Teeter-Totter with ROPE. Put a right-facing BOXING GLOVE underneath the
Bowling Ball. It needs to be positioned so that the Bowling Ball is bumped to
the right when it hits its right side.

What Happens: The left Bowling Ball is bumped to the right when it lands on
the Boxing Glove, and falls onto the right end of the Teeter-Totter and flips
it, activating the Light Bulb. This lights the Candle. Meanwhile the right
Bowling Ball makes the Bucket fall down, and it eventually hits the plunger,
blowing up the dynamite and sending the lit Candle to the left. It lights on
the Rocket on its way and it launches.


PUZZLE 125: ATTRACTING MORT

What To Do: The Cheese (and the title of this puzzle) are actually a decoy.
You don't use the Cheese at all and there's no attracting Mort. Put DYNAMITE
to the lower left of Mort and put a CONVEYER BELT below it (part of it will be
off the screen). Put a right-facing GUN to the left of the Dynamite. Put a
PULLEY to the left of the Gun. Put a "\" TEETER-TOTTER above the Balloon.
Attach ROPE to its lower side, put it through the Pulley, and connect it to
the Gun.

What Happens: The Balloon goes up and flips a Teeter-Totter, which fires the
Gun. The Gun hits the Dynamite and it blows up, sending Mort up and to the
right, so he lands in the pipes; if not, try adjusting where the Dynamite is.


PUZZLE 126: SHOOT

What To Do: If you don't mind insanely cheap solutions, this is the guide for
you! Put a MAGNIFYING GLASS between the Flashlight and Cannon and put a ROCKET
above the Flashlight.

What Happens: The Rocket falls, turns on the Flashlight, which lights and
fires the Cannon.


PUZZLE 127: THIS SUCKS

What To Do: Put a "\" TEETER-TOTTER between Mort and the Dynamite Plunger. Put
a PULLEY underneath the Dynamite Plunger. Attach ROPE to the Dynamite Plunger,
put it through the Pulley, and connect it to the lower end of the
Teeter-Totter. You see the wooden floor just to the left of the lower
Alligator? Put DYNAMITE above it with its fuse pointing to the right. Put a
MAGNIFYING GLASS and a left-facing FLASHLIGHT to its right. Put a LIGHT BULB
near the Solar Panel and connect it to the upper end of the lower
Teeter-Totter with ROPE.

What Happens: Mort runs to the left from Pokey and runs over the
Teeter-Totter, flipping it. This blows up the dynamite so Mort falls through
the hole. He then runs to the right away from Pokey, then falls and runs left
from the other Pokey (and soon enough starts running towards the Cheese rather
than away from Pokey). That Pokey activates the Flashlight when it falls and
blows up the Dynamite. Mort falls after running towards the Cheese and runs
right away from Pokey. He falls through the hole, then runs to the left again
away from Pokey. He flips the Teeter-Totter on his way, so the Light Bulb
turns on and activates the Solar Panel, so the Vacuum sucks up Mort.


PUZZLE 128: LAUNCH THE ROCKETS III

Hmmm, there is no "Launch The Rockets II" (or even just a "Launch The
Rockets") so I'm not quite sure where the "III" comes in. Oh well, onto the
puzzle!

What To Do: Put a LIGHT BULB to the right of the Magnifying Glass. Attach ROPE
to the Light Bulb, put it through the Pulley beneath it, then the left of the
two highest Pulleys, and connect it to the left Bucket.

What Happens: The Bucket turns on the Light Bulb, which lights the Rocket, and
the Rocket launches.


PUZZLE 129: FANSY

What To Do: Put a LIGHT SWITCH just to the left the space between the Gears on
the left side and put a CANNONBALL above the switch. Plug a right-facing FAN
into it. Put a JACK-IN-THE-BOX just to the right of the third-highest of the
left Gears and a WINDMILL above the right Fan.

What Happens: The Balloon goes upward and the Fans blow on it. It ends up
being blown a little to the left (not far to the left fortunately because the
left Fan canceled out the right Fan for the most part) but is stopped from
moving too far left by the Jack-in-the-box. It moves right but is stopped by
the Windmill, then continues upward.


PUZZLE 130: MEL FIRES THE CANNON

What To Do: Put a right-facing FLASHLIGHT to the left of the left Magnifying
Glass. Put a "\" TEETER-TOTTER to the left of Mel to bridge the Gap. To bridge
the next gap between the two connected Inclines, place another "\"
TEETER-TOTTER between them. To bridge the gap between the Incline and the
horizontal wooden wall, put a "\" TEETER-TOTTER between them. Put a TRAMPOLINE
far beneath the left of the wooden floor; in other words, put a Trampoline
just to its left, then move it directly downward. Now, put a "/" TEETER-TOTTER
to the left of the upper grass platform.

What Happens: Mel walks to the left, crossing all the Teeter-Totters. He falls
onto the Trampoline which bounces him upward until he hits the Incline. After
landing he heads left but walks into the platform and turns back to the right
(if he doesn't clear the platform your Trampoline's height needs to be
adjusted). Mel crosses the other Teeter-Totter and walks onto the Flashlight,
which lights the Candle. He walks off the Flashlight and into the Candle,
moving it to the right. Mel walks to the left and walks into the Flashlight,
so he turns back and walks into the Candle a second time, moving it to the
right some more so it falls and lights the Cannon, firing it.


PUZZLE 131: TEAM WORK

What To Do: Put a LIGHT SWITCH underneath the Baseball and plug a right-facing
FAN into its right side. Now, you'll notice that where the left pipe wall ends
a Fan could just fit. Put a right-facing FAN there, though in terms of
verticalness it should be just to the left of that wall. Put a LIGHT SWITCH to
the upper-left of the Fan and then click on the Fan to plug it in. Now put a
"/" INCLINE above the Light Switch's right side. Put a "\" TEETER-TOTTER to
the right of the upper Pokey and another "\" TEETER-TOTTER underneath the
Monkey Bike. Connect the lower ends of the Teeter-Totters with ROPE. Connect
the upper end of the lower Teeter-Totter to the Monkey Bike with ROPE. Put a
GEAR just underneath the Gear and a GEAR just underneath the just-placed Gear.
Connect the Monkey Bike to the upper Gear with a BELT and connect the lower
Gear to the Conveyer Belt the lower Pokey is on with a BELT. Oh yeah, and plug
a MOTOR into the Light Switch and connect it to the nearby Conveyer Belt with
a BELT.

What Happens: The Baseball falls and flips the switch, so the Fan blows the
Tennis Ball to the right. The Baseball then falls and rolls left due to the
Incline and flips the switch, turning on the other Fan and Motor (which
activates the Conveyer Belt). The Fan blows the Tennis Ball to the right, and
it bounces on the Trampoline when it reaches it. It bounces up and hits Pokey,
moving him to the right and flipping the Teeter-Totter. This flips the other
Teeter-Totter which activates the Monkey Bike. The Conveyer Belt that Pokey is
on then moves him left, and the other Conveyer Belts move him left after Pokey
activates the Mouse Cages. Mort runs to the left from Pokey, turning on the
Flashlight and lighting the Rocket. The Rocket takes off and the Conveyer Belt
moves him to the right, and it goes right and launches off the top of the
screen.


PUZZLE 132: COUNTDOWN TO THE LIFTOFF

What To Do: Place a right-facing ALLIGATOR with its mouth underneath the
Baseball. As its placement is important, here's where it is: First put it just
above the brick wall and then move it two spaces up. Now it should be placed
correctly. If not, try moving it around a little. Anyway, next plug a
right-facing FAN into the right side of the Electric Switch. Put a WINDMILL
far to its right. Put a GENERATOR and right-facing FAN (plugged into the right
side of the Generator) to the left of the upper Windmill. Connect the
Generator to the lower Windmill with a BELT. Now put a GENERATOR above the
upper Windmill and plug a right-facing FAN into its upper side. Connect the
upper Generator and the upper Windmill with a BELT.

What Happens: The Baseball falls and lands on the Alligator's mouth, so it's
flipped to the left. It lands on the other Alligator (but not that Alligator's
mouth) and bounces more to the left. It flips the switch and turns on the Fan.
This activates the lower Windmill, so the lower Generator supplies power to
the center Fan. The Fan blows on the other Windmill and the remaining
Generator activates. This turns the last Fan on, which blows the Tennis Ball
to the right. The Tennis Ball falls onto the Flashlight, lighting and
launching the Rocket.


PUZZLE 133: TRANSPORTATION

What To Do: Put a "/" TEETER-TOTTER underneath the right Bowling Ball. Attach
ROPE to the upper end of the left-most Teeter-Totter, put it through the
Pulleys, and connect it to the upper end of the right-most Teeter-Totter. Put
a CONVEYER BELT just underneath the Basketball. Put three adjacent GEARS to
the left of the Mouse Cage. Connect the right-most one to the Mouse Cage with
a BELT and the left-most one to the Conveyer Belt with a BELT. Put a "\"
INCLINE of width three underneath the left Bucket (this will connect the two
Inclines). Now, there is an Incline just to the upper-left of the Eye Hook.
Connect a "\" INCLINE of width three to its left edge and connect a "/"
INCLINE of width two to its right edge.

What Happens: The Balloon floats up and flips the Teeter-Totter, which causes
the right-most Teeter-Totter to flip. The right Bowling Ball is moved to the
left, then falls onto the lowest Teeter-Totter and flips it. This flips the
remaining Teeter-Totter, sending the Bowling Ball to the left and into the
right Bucket. The Bucket then falls, bringing the other Bucket upward so it
does not block the path, as well as hitting the Mouse Cage so the Basketball </pre><pre id="faqspan-4">
moves to the right due to the Conveyer Belt. It goes down the Inclines and
bounces over to the right, then goes up the other Inclines and bounces again
to the right, and falls into the pipes.


PUZZLE 134: ROUNDABOUT

What To Do: Put a TEETER-TOTTER underneath the Basketball with its upper end
underneath the Basketball. Put a left-facing GUN to the right of the Bowling
Ball. Attach ROPE to the Teeter-Totter, put it through the Pulleys, and
connect it to the Gun. Now, you see the horizontal platform between the pipes?
Put a "\" INCLINE of width one just to its left. Put a CONVEYER BELT just to
the left of the lowest (not counting the one you just placed) "\" Incline.

What Happens: The Basketball flips the Teeter-Totter and the Gun fires. The
Bowling Ball moves left and hits the Inclines, and eventually falls down. The
Incline it lands on moves it to the right. It bounces over the small gap and
ends up on the Conveyer Belt, and it continues right and falls into the
"wooden bin."


PUZZLE 135: POKEY PLAYS PINBALL

What To Do: Put a stretched-out CONVEYER BELT just underneath the Baseball and
connect it to the Mouse Cage with a BELT. Put a "/" TEETER-TOTTER underneath
Newton. Now put a "/" TEETER-TOTTER to the lower left of Mel and put a BOXING
GLOVE to above it (to the left of Mel). Connect the lower sides of the two
Teeter-Totters with ROPE.

What Happens: Mel walks left and hits the Boxing Glove, which punches and
breaks Bob's bowl. This attracts Pokey, who goes right and falls into the
Pinball Bumpers, and is bumped around there for a while. Meanwhile, right
after Mel hits the Boxing Glove, he falls and flips the Teeter-Totter,
flipping the lower one as well and sending Mort up and to the left. He falls
and is moved to the right by the Incline. When Pokey comes hurtling to the
right at him, he runs right and walks over the Mouse Cage, starting it up. The
Conveyer Belt then moves the Baseball to the left, and it lands in the Bucket.


PUZZLE 136: DEMOLITION

What To Do: Another puzzle with an incredibly cheap solution. Put a DYNAMITE
PLUNGER to the right of the Brick Wall with its dynamite on the left side. Put
a ROCKET above its plunger.

What Happens: The Rocket drops and the Dynamite Plunger activates. The
dynamite blows up the brick wall.


PUZZLE 137: THE TRAP

What To Do: Put a BUCKET on the other side of the pipe wall that the Incline
in the lower-right corner of the "pipe box" is next to (that is, just to the
right of the wall that Incline is just to the left of). Now, there's a "U"
formed by three of the walls, put another BUCKET to the right of the left
wall, approximately horizontally aligned with the other Bucket (a little
higher actually). Put a PULLEY above that Bucket, horizontally aligned with
the other Pulley. Attach ROPE to one of the Buckets, put it through the
Pulleys, and connect it to the other Bucket. Put a small CONVEYER BELT just
underneath the Cannonball. Put a LIGHT SWITCH with its switch down in the area
between the Buckets; to be specific, a place where the Superball will flip the
switch on the way into the pipe square. Plug a MOTOR into the Light Switch
(but not where the Superball will actually hit it). Put two adjacent GEARS
above the Motor. Connect one to the Motor with a BELT and the other to the
Conveyer Belt with a BELT.

What Happens: The Superball moves to the right and does a great deal of
bouncing. It ends up bouncing up and to the left and going into the "pipe
cage" and flipping the switch on the way. The Cannonball is moved to the left
by the Conveyer Belt and lands in the Bucket, which drops, moving the other
Bucket up, preventing the Superball from leaving.


PUZZLE 138: HIT 2 BUMPERS

What To Do: Place a TEETER-TOTTER with its upper end underneath the
Basketball. Put DYNAMITE beneath the Bucket and a right-facing GUN to its
left. Connect the lower end of the Teeter-Totter to the Gun with ROPE. Put a
LIGHT BULB to the left of the Magnifying Glass and a CANDLE to its right. Put
a PULLEY underneath the Light Bulb. Attach ROPE to the Light Bulb, put it
through the lower Pulley, then through the upper Pulley, and finally connect
it to the Bucket. Put a PINBALL BUMPER to the right of the Cannon, vertically
on the center of the screen.

What Happens: The Basketball falls and flips the Teeter-Totter. The Gun fires
and blows up the Dynamite, so the Bucket falls, activating the Light Bulb,
which lights the Candle. Meanwhile the Bucket falls to the left and hits the
Bowling Ball, which makes the Boxing Glove punch the lit Candle to the left.
It lights the Rocket, which takes off and lights the Cannon. The Cannon fires
a Cannonball which hits the right Pinball Bumper, then bounces back and hits
the other one; if not, try changing its position.


PUZZLE 139: BOWL BREAKING

What To Do: Put SCISSORS underneath the Baseball so it cuts the Rope. Put a
JACK-IN-THE-BOX underneath the upper Mouse Cage (it will have to be a little
lower than just beneath the curved pipes) and connect it to the lower Mouse
Cage with a BELT. Put a "/" TEETER-TOTTER underneath the left pipe wall.

What Happens: The Baseball falls and hits the Scissors, cutting the Rope so
the left Bucket falls onto the Jack-in-the-box. Mort and Pokey run to the
right and Pokey's presence activates the lower Mouse Cage. It starts up the
right Jack-in-the-box, and when it activates its hits the upper Mouse Cage.
This starts up the other Jack-in-the-box, which sends the Bucket flying to the
left. It lands on the right edge of the Teeter-Totter, flipping it and
breaking Bob the Fish's bowl.


PUZZLE 140: BALLS INTO POTS

What To Do: Begin by putting a "/" TEETER-TOTTER just underneath each of the
balls except the Tennis Ball (this uses up four Teeter-Totters). Put a
TRAMPOLINE underneath the Cheese. Put a stretched-out CONVEYER BELT just
underneath the Tennis Ball. Put a MOUSE CAGE underneath the Conveyer Belt (far
above the Cheese) and connect it to the Conveyer Belt with a BELT. Connect the
upper end of the lowest Teeter-Totter to the upper end of the highest
Teeter-Totter with ROPE. Connect the lower end of the highest Teeter-Totter to
the lower end of the Teeter-Totter the Basketball is on with ROPE. Put a
PULLEY underneath the lower end of the lowest Teeter-Totter. Attach ROPE to
the lower end of the lowest Teeter-Totter, put it through the Pulley, and
connect it to the upper end of the Teeter-Totter the Bowling Ball is on.
Connect the lower end of the Teeter-Totter the Bowling Ball is on to the lower
end of the Teeter-Totter the Cannonball is on with ROPE.

What Happens: The Cheese bounces up and down. Mort sees it and goes to the
right, then falls and moves to the left away from Pokey. He flips the
Teeter-Totter, which flips all of the other Teeter-Totters, moving all the
Balls into the pipes except the Tennis Ball. The Cheese hits the Mouse Cage
which makes the Conveyer Belt move the Tennis Ball to the right, into the
pipes.


PUZZLE 141: FEEDING FRENZY

What To Do: Put a stretched-out CONVEYER BELT under the top two Morts (the
Morts should be above their left sides). Put a CONVEYER BELT underneath the
lowest Mort, one width smaller than its longest width, again with Mort above
its left side. Put a GEAR between the three Gears already on the screen (so it
is adjacent to all three). Put a MOUSE CAGE above the Eightball and connect it
to the Gear you just placed with a BELT. Connect the Birdcage to the upper end
of the Teeter-Totter with ROPE. Put a MAGNIFYING GLASS and LIGHT BULB to the
right of the Candle. Attach ROPE to the lower end of the Teeter-Totter, put it
through the Pulley, and connect it to the Light Bulb. Now connect the
remaining Gears to the Conveyer Belts with BELTS.

What Happens: The Birdcage falls and flips the Teeter-Totter, which turns on
the Light Bulb. The Light Bulb lights the Candle and the Teapot gets heated.
It blows out steam and moves the Eightball, which hits the Mouse Cage and the
Gears move. The Conveyer Belts all move the Morts to the right, and they are
eaten by the Alligators.


PUZZLE 142: NAILED

What To Do: Put an EYE HOOK just underneath the right-most Balloon and connect
it to the Balloon to its left with a ROPE (if it is difficult to connect it to
the Eye Hook rather than the Balloon, move the Eye Hook somewhere else,
connect it, and then move it just underneath the right Balloon). Put the other
EYE HOOK just underneath the left-most Balloon and connect it to the Balloon
to that Balloon's right with a ROPE. Put a BUCKET above the left side of the
center Balloon.

What Happens: The second-to-left and second-to-right Balloons move towards the
edge of the screen due to the Eye Hooks, hitting the right-most and left-most
Balloons and causing them to move off the screen (or possibly in the left
Balloon's case, moving it next to the Nail so it can't go upward). The
Balloons connected to the Eye Hooks have nothing to fear because they're held
down. The center Balloon is moved to the right when the Bucket hits it, so it
moves up and to the right, not hitting any Nails on the way.


PUZZLE 143: ROCKET LAUNCHER

Put a right-facing ALLIGATOR to the left of the floor that's to the lower-left
of the Cannonball. Put another right-facing ALLIGATOR to the left of the
Incline that's to the upper-left of the first Alligator. You see the wall just
need to the Cannonball? Put a left-facing ALLIGATOR to its right so that the
Alligator will be just to the right of the long Incline. Now, there are only
two Inclines that "stand alone" (that is, are not connected to anything); put
a right-facing ALLIGATOR to the left of the upper one. Put a LIGHT BULB to the
left of the Magnifying Glass. Put a PULLEY at the bottom of the screen. Attach
ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower
end of the Teeter-Totter.

What Happens: The Cannonball rolls left, and is flipped upward by the
Alligator. It rolls left again and the Alligator again flips it upward. It
rolls to the right from the Inclines, back onto the Alligator, and it flips it
to the right this time. The Cannonball rolls down the long Incline and the
third Alligator flips it to the right. The Cannonball rolls back down to the
left because of the Incline, and lands on the Alligator again, and is flipped
to the left this time. It lands on the last Alligator, which flips it to the
left, and the Cannonball rolls left and flips the Teeter-Totter, turning on
the Light Bulb, which lights and launches the Rocket.


PUZZLE 144: BLOWING HOME

What To Do: The "proper" way to solve the puzzle is to use Dynamite to blow
holes so that the Superball can hit the Eightball, but let's skip that
entirely and instead put a DYNAMITE above the Flashlight. Put a MAGNIFYING
GLASS to the right of the Flashlight, a TEAPOT above the platform to its
right, and a CANDLE below the platform. Put an EIGHTBALL underneath the right
side of the Teeter-Totter. Put a LIGHT BULB to the left of the upper
Magnifying Glass and connect it to the upper end of the Teeter-Totter with
ROPE. Put a CANDLE underneath the upper Teapot.

What Happens: The Dynamite falls and lights the Flashlight. This lights the
Candle, which heats up the Teapot. The Teapot's steam moves the upper
Eightball, and it flips the Teeter-Totter, turning on the Light Bulb. The
Light Bulb lights the Candle, and the Candle heats up the upper Teapot, and
its steam blows Mel to the left, and he walks over and enters his House.
Stupidly, you may have to adjust the Dynamite's position slightly so the
Flashlight starts slightly earlier or later, as the Teapot needs to blow the
steam just at the right time or else Mel might not clear the wall.


PUZZLE 145: BALLOON EXTERMINATOR II

What To Do: Put right-facing BELLOWS to the left of the upper Balloon. Put a
PULLEY underneath the Dynamite Plunger. Attach ROPE to the Dynamite Plunger,
put it through the Pulley, and connect it to the lower end of the
Teeter-Totter. Put a FLASHLIGHT underneath the Flashlight and a MAGNIFYING
GLASS to the right of the Magnifying Glass. Put a CONVEYER BELT (shrink it if
necessary) just to the left of the lowest platform. Put a SOLAR PANEL to the
upper-right of the Conveyer Belt (far enough away from the Flashlight so it
isn't activated by it) and plug a MOTOR into it. Connect the Motor into the
Conveyer Belt with a BELT.

What Happens: The Flashlight is lit by the Baseball and the Bowling Ball hits
the Bellows, blowing the upper Balloon to the right. After moving right it
goes upward and the Inclines move it left. It flips the Teeter-Totter before
it floats off the top of the screen, which activates the Dynamite Plunger, so
the Candle is blown to the left. The Candle ends up on the Conveyer Belt and
is lit by the Flashlight. When it's lit, it activates the Solar Panel, so the
Motor turns on and makes the Conveyer Belt move the Candle to the right. The
Candle's flame comes in contact with the Balloon and pops it.


PUZZLE 146: DON'T EAT ME

What To Do: Put a right-facing FLASHLIGHT to the left of the Magnifying Glass
and put a MORT above it. Put a small horizontal WOODEN WALL (smallest size
possible) and put it just to the upper-right of the Incline that's below the
Magnifying Glass. Put DYNAMITE with its fuse on the left side on it. Put a
small CONVEYER BELT just to the lower left of the Flashlight and put DYNAMITE
to its right (underneath the Flashlight). Put DYNAMITE to the left of the
highest Alligator, and another DYNAMITE underneath that Alligator. Put
DYNAMITE on the left side of the wall that's to the left of the House, then
put a small horizontal WOODEN WALL to its upper-left and put a DYNAMITE on
that horizontal Wooden Wall.

What Happens: Mort lights the Flashlight. The Dynamite just below the
Flashlight stays where it is because of the Conveyer Belt. The upper Dynamite
blows up, setting up a chain reaction that makes all of the Dynamite blow up,
giving Mel a path to his House. Mel walks to the right (he may walk over
Mort), then falls through the hole and lands on the right side of the
Alligator. He continues right, falls again, then walks to the right, into his
House.


PUZZLE 147: LIKE A GOOD NEIGHBOR

What To Do: Put DYNAMITE above the right side of the "house" and put DYNAMITE
just above that Dynamite. Put a "/" INCLINE (largest it can be( just to the
left of the long Incline. Put a right-facing BOXING GLOVE above the Rocket;
the right edge of the Boxing Glove should be what's above the Rocket. Put a
"/" INCLINE (largest it can be) to the right of the right side of the long
Incline. Put a BASEBALL above the Flashlight.

What Happens: The Baseball lands on the Flashlight and turns it on, and it
lights the Rocket. The Rocket launches and is moved to the right by the Boxing
Glove, then goes to the right on the Inclines. Its fuse lights the upper
Dynamite and blows up the other Dynamite, which blows up the "house."


PUZZLE 148: BUCKET TRAINING

What To Do: Put a CANDLE to the right of the Magnifying Glass. Put a SOLAR
PANEL to the upper-right of the Candle. Plug a MOTOR into the Solar Panel and
connect it to the Conveyer Belt with a BELT. Put a LIGHT BULB to the left of
the Magnifying Glass. Put a CONVEYER BELT underneath the Cannonball (stretched
out as far as it can be and just to the left of the upper wooden floor). Put a
TEETER-TOTTER underneath the Bowling Ball (its upper edge is underneath it)
and put a PULLEY underneath the Light Bulb. Attach ROPE to the lower end of
the Teeter-Totter, put it through the Pulley, and connect it to the Light
Bulb. Put a LIGHT SWITCH above the Bucket and plug a MOTOR into its left side.
Put two adjacent GEARS between the Motor and upper Conveyer Belt. Connect one
of the Gears to the Motor with a BELT and connect the other to the upper
Conveyer Belt with a BELT.


What Happens: The Bowling Ball falls and flips the Teeter-Totter, turning on
the Light Bulb, which lights the Candle. Now that the Candle is lit, it
activates the Solar Panel, so the lower Motor starts up and moves the Candle
to the left with the Conveyer Belt. The Candle falls into the left Bucket and
the Bucket starts to fall, moving up the other Bucket. This Bucket flips the
switch as it goes up, so the Motor makes the Conveyer Belt move the Cannonball
to the right. The Cannonball falls into the right Bucket, making it fall
rapidly. The left Bucket rises up, and the Candle goes up with it, and lights
the Rocket, so it launches.


PUZZLE 149: MEL TO THE RESCUE

What To Do: Put a TRAMPOLINE to the right of the Incline that's to the right
of the right Mel. Now, there's a small wall directly above the right Mel. To
its left put a "\" TEETER-TOTTER. Put DYNAMITE to the right of the Put
DYNAMITE to the right of the wall that's to the right of the left Mel. Put a
left-facing GUN to its right and connect it to the lower end of the
Teeter-Totter with ROPE. Put a "\" TEETER-TOTTER above the lower Alligator and
put a "\" TEETER-TOTTER above the right Alligator. Connect the upper ends of
the Teeter-Totters with ROPE. Put a TRAMPOLINE above the left Mel. There's an
Incline above the right Trampoline, put a TRAMPOLINE to the right of that
Incline.

What Happens: The right Mel walks to the right and bounces on the Trampoline,
then moves to the left due to the Incline. He walks over the Teeter-Totter,
flipping it so the Gun fires, blowing up the Dynamite and allowing the left
Mel to move right. Meanwhile the upper Mel walks left and walks over the lower
Teeter-Totter, flipping it. After falling onto the Trampoline, he bounces
upward and then is moved to the right, and walks over the Teeter-Totter,
flipping it. He walks to the right, then bounces on the Trampoline and is
moved to the left by the Incline, and walks into his House. The other Mel
follows the same path and ends up in the House also.


PUZZLE 150: TEA TIME

What To Do: Put a TRAMPOLINE far beneath Mel (its highest point is about as
high as the highest point of the lowest platform). Put a CANDLE on the left
edge of the lower of the two large platforms, then put a MAGNIFYING GLASS and
right-facing FLASHLIGHT to its left. Put a DYNAMITE PLUNGER underneath the
Teapot; its dynamite is on the Dynamite Plunger's right side and the dynamite
is just beneath the Teapot. Of course, as usual, you may need to play around
with its location. Joy. Put a "\" TEETER-TOTTER to the right of the lowest
platform and connect its upper end to the Dynamite Plunger with ROPE. Put a
stretched-out CONVEYER BELT just to the right of the upper of the two large
platforms and put a MONKEY BIKE underneath it. Connect them with a BELT. Put a
PULLEY underneath the right side of the Teeter-Totter. Attach ROPE to the
lower end of the Teeter-Totter, put it through the Pulley, and connect it to
the Monkey Bike.

What Happens: Mel falls onto the Trampoline and is moved to the right by the
Incline after he bounces. He lands on the Flashlight and activates it,
lighting the Candle. Mel walks right afterwards and falls, then walks to the
right again and flips the Teeter-Totter, blowing up the dynamite and starting
up the Monkey Bike. The Teapot falls onto the Conveyer Belt after the dynamite
explodes and it's moved to the left by the Conveyer Belt and stops above the
Candle, which heats it and starts it up. If this doesn't happen quite
correctly (such as the Teapot moving to the left too far) try moving around
the Dynamite Plunger a little and see if that helps.


PUZZLE 151: BASKET-BOWL

What To Do: Connect the upper Teeter-Totter's lower edge to the lower edge of
the lower Teeter-Totter with a ROPE. Put a "\" TEETER-TOTTER in the gap that's
to the upper-right of the lowest Teeter-Totter. Put a FLASHLIGHT just to the
left of the Baseball and a MAGNIFYING GLASS to the left of the Flashlight.
There are two small platforms to the left of the Magnifying Glass. Put a
left-facing TEAPOT on the upper of these two platforms and a CANDLE on the
lower of these two platforms.

What Happens: The Bowling Ball rolls to the right, flipping the upper
Teeter-Totter. This flips the lower one as well, and the Baseball lands on the
Flashlight and turns it on, lighting the Candle. This starts up the Teapot,
which lets loose some steam. Meanwhile the Basketball falls and rolls left,
over the center Teeter-Totter. It's levitated over the gap by the Teapot and
continues left, then falls and rolls to the right, and falls into the brick
box.


PUZZLE 152: BALLOONING AROUND

What To Do: Put a LIGHT SWITCH (note: All switches have their switches set in
the up position) and FAN (plugged into the Light Switch) to the left of the
Balloon. Put a BASEBALL above the Light Switch's switch. Now, to the
lower-left of the Balloon there's an Incline attached to a horizontal wooden
wall. Put a stretched-out "\" INCLINE just to the left of the horizontal
wooden wall and another "\" INCLINE to that Incline's left. Now, there's a gap
in the left wall where a Fan could just barely fit. Put a right-facing FAN in
that gap, then put a LIGHT SWITCH to its upper-left and click on the Fan to
plug it in. Put a BASEBALL above the switch. Put a right-facing FAN beneath
the wall that's below that Fan and put a LIGHT SWITCH to its upper-left, then
click on the Fan to plug it in. Now, you'll see there's a very small platform
just above the pipes. Put a left-facing FAN just above it, then put a LIGHT
SWITCH to its right and click on the Fan to plug it in.

What Happens: The Baseballs fall and turn on all the Fans. The highest Fan
blows the Balloon to the left and it moves down due to the Incline. The next
Fan blows it to the right and the Balloon continues to the right due to the
Inclines preventing it from moving upward. When it hits the small "\" Incline
it moves down and the lower of the two right Fans blows it to the left. It
again moves down when it hits the Incline, and is blown to the right by the
lowest Fan, and it goes into the pipe "basket."


PUZZLE 153: BUCKET WORK

This one's a trick puzzle; it's much easier than it looks.

What To Do: Put a "/" TEETER-TOTTER underneath the Basketball (there are two
positions where it can be "under" it, put it on the left of those two
positions).

What Happens: The Basketball moves to the left from the Teeter-Totter (similar
to an Incline) and rolls off the screen.


PUZZLE 154: COME HOME MEL

What To Do: Bridge the gap to Mel's right by putting three BALLOONS in it
(they will barely fit). Put an EYE HOOK underneath each and connect each
Balloon to its corresponding Eye Hook with ROPE. Connect the right Balloon to
the other Eye Hook with a ROPE. Put a BALLOON to the upper right of the
Conveyer Belt and put an EYE HOOK underneath it, then connect the two with a
BELT. Put a BALLOON just to the left of the Conveyer Belt, and like before put
an EYE HOOK underneath it and connect the two with ROPE. Put left-facing
SCISSORS just to the left of that Balloon. Put a MOUSE CAGE just underneath
the left-most pipe wall.

What Happens: Mel walks to the right over the Balloons. He continues right and
then walks onto the next Balloon, which moves to the right with him. The
Balloon ends up moving back and Mel falls onto the Conveyer Belt. He moves
right and turns back when he walks into the right-most Balloon, then moves to
the left and walks over the lowest Balloon. Mel continues past that Balloon
and walks onto the Scissors, then falls onto the horizontal pipe wall. He then
walks left until he falls, but the Mouse Cage breaks his fall so he walks
right, into his House.


PUZZLE 155: CHEESE

What To Do: Put two right-facing MOUSE CAGES to the left of the Conveyer Belt
the Cheese is on. Put a JACK-IN-THE-BOX underneath the lower end of the
Teeter-Totter and connect it to the left Mouse Cage with a BELT. Connect the
right Mouse Cage to the Conveyer Belt with a BELT. Okay, put a PULLEY
underneath the Jack-in-the-box and put a PULLEY underneath the Dynamite
Plunger. Attach ROPE to the lower end of the Teeter-Totter, put it through the
Pulleys, and connect it to the Dynamite Plunger. Put a left-facing TEAPOT on
the small platform that's to the right of the lowest Alligator and put a
CANDLE underneath it. Put a MAGNIFYING GLASS and FLASHLIGHT to the right of
the Candle, and then put a CANNONBALL above the Flashlight.

What Happens: The Morts all run left, away from Pokey and towards the Cheese.
They fall and go towards the Cheese, activating the Mouse Cages. This makes
the Cheese move right and the Jack-in-the-box flips the Teeter-Totter and
triggers the Dynamite Plunger. The Dynamite all blows up, blowing some holes
in the floor. The Morts fall and then run to the left towards the Cheese, then
fall and are levitated over the Alligator by the Teapot (if not, try moving it
to the left a little), and then they all move to the left because of the
Cheese and then into the mouse hole.


PUZZLE 156: EXPERT: WHERE IS MY HOME?

Ah, the first "Expert" puzzle. Surprisingly, the Expert puzzles are all fairly
straightforward, but usually must be solved in a way that is difficult to
guess.

What To Do: Attach ROPE to one of the Buckets, put it through the Pulleys, and
connect it to the other Bucket. Put a "/" TEETER-TOTTER underneath the
Cannonball. The next part takes precise positioning, so I'll talk you through
it. Begin by putting a MOUSE CAGE just to the left of the small brick wall.
Now move it two spaces left and then three spaces up. Now it's placed
correctly. Put a CONVEYER BELT (which has been conveniently sized correctly
when you remove it from the Parts Bin) just to its right and connect the two
with a BELT. You'll notice there's a gap in the floor to the left of the
lower-right House. Put a "/" TEETER-TOTTER just above it. Put a TRAMPOLINE to
the right of the Incline that's above the lower-right House.

What Happens:  The lower Mel walks to the left and flips the Teeter-Totter.
The Cannonball falls into the Bucket and it falls, bringing up the right
Bucket so the other Mels don't fall into it. The Baseball falls onto the
Teeter-Totter and flips it, sending Mel to the upper left, into the upper-left
House. Meanwhile the three upper Mels have walked right, fallen, walked right
again, and then fallen again. They start going to the left and fall onto the
Conveyer Belt. The left-most of them activates the Mouse Cage so the Conveyer
Belt moves the other two Mels to the right. The left Mel continues left and
after falling moves left into the lower-left House. The other two Mels fall
after being moved right by the Conveyer Belt. After walking left and turning
right when they walk into the Brick Wall, they walk over the Teeter-Totter.
The right Mel flips it, sending the other Mel upward. That Mel falls and flips
the Teeter-Totter again, so the right Mel is catapulted upward and lands on
the platform near the Trampoline. He walks right, bounces on the Trampoline,
and is moved to the left by the Incline, then enters the upper-right House.
Meanwhile the last Mel has walked to the right over the Teeter-Totter again,
and enters the lower-right House.


PUZZLE 157: EXPERT: CLEAR THE PATH

What To Do: Put a FLASHLIGHT and a MAGNIFYING GLASS next to each Rocket
(that's using up your inventory of Flashlights and Magnifying Glasses). Do the
right Rocket first so you don't have to bother flipping them (isn't it great
when they set these things up for you?). Put a SCISSORS just above the left
Balloon (positioned correctly they will immediately pop it). Put a TRAMPOLINE
above the Pulleys. Now for the tricky part. Put a right-facing BOXING GLOVE
underneath (not immediately underneath, a bit underneath; play around with it
so it works right) the Baseballs.

What Happens: The left Balloon moves up a little and is instantly popped by
the Scissors, so it is no longer an obstacle. The left Baseball falls and hits
the Boxing Glove's button, which punches the right Baseball to the right. The
Baseball lands on the Trampoline, and bounces right, onto the Flashlight,
which lights the Rocket. Meanwhile the left Baseball rolls left, onto the
other Flashlight, lighting the Rocket. So both Rockets launch and exit at the
top of the screen.


PUZZLE 158: EXPERT: 10-9-8...

What To Do: Put a LIGHT SWITCH underneath the Baseball and plug a right-facing
FAN into it. Put a WINDMILL to the right of the Fan. Put a GEAR just to the
right of the Balloon. Put a GEAR just to the left of the Gear that's directly
below the Balloon. Now there are three adjacent Gears. [Connect the Windmill
to the left of these Gears with a BELT. Now put a CONVEYER BELT above these
Gears and connect it to the right-most of these Gears with a BELT. Put a long
CONVEYER BELT just underneath the Cannonball and connect it to the remaining
of these three Gears with a BELT. Put a CONVEYER BELT of equal length just
underneath this Conveyer Belt, then put a small (one space larger than the
smallest size) CONVEYER BELT just to the right of the Conveyer Belt that's
just below the Cannonball. Now connect the lowest Gear to the lowest Conveyer
Belt with a BELT. And now for the finishing touch, put a BOWLING BALL on the
right side of the Conveyer Belt that's to the right of the Mouse Cage (where
it is may need tweaking).

What Happens: The Baseball flips the switch and the Fan turns on, making the
Windmill turn and blowing the Balloon to the right, but the Balloon is stopped
by the Gear. The Windmill makes the Gears spin, and the Bowling Ball moves to
the left and the Cannonball to the right. The Bowling Ball activates the Mouse
Cage and the Cannonball falls into the right Bucket. This Bucket falls and the
left Bucket moves upward, but the right Bucket doesn't fall too far because
the left Bucket is stopped by the lower of the two Conveyer Belts. The
Baseball is moved to the right by the Conveyer Belt, and it rolls underneath
the Buckets until it lands on and activates the Flashlight, lighting the
Rocket so it takes off.


PUZZLE 159: EXPERT: CLEAR THE PATH II

What To Do: We've got two things to do here, light the Rocket, and second, get
the Dynamite to the upper-right of the puzzle so it can blow up to let the
Rocket leave the screen. Lighting the Rocket is easier, so I'll do that first.
Put a CANDLE to the right of the Magnifying Glass. Now put a MAGNIFYING GLASS
to the right of the Candle. Now put a CANDLE to the right of that Magnifying
Glass, then put a MAGNIFYING GLASS to the right of that Candle. Well, now for
the Dynamite. Connect the Mouse Cage to the Conveyer Belt with a BELT. Now,
there is one long, steep Incline to the right of the left Trampoline. Put a
JACK-IN-THE-BOX just to the right of the lower end of that Incline. See the
Incline directly above the right Trampoline? Put a MOUSE CAGE just to the
right of the wall that's to the right of that Incline, then connect it to the
Jack-in-the-box with a BELT. Put a MOUSE CAGE just to the right of the highest
Incline. To the left of the Baseball is a"/" Incline (or two if you want to be
technical). Put a stretched-out CONVEYER BELT to its left and connect it to
the Mouse Cage with a BELT. Now put a stretched-out CONVEYER BELT to the right
of that Incline (just above the Baseball) so it bridges the gap between it and
the Incline to the right. Now fill in the remaining hole between the wooden
platform and the "/" Incline with another CONVEYER BELT. Okay, plug a MOTOR
into the Solar Panel and put three adjacent Gears between it and the Conveyer
Belts. Connect the "edge" gears to the Conveyer Belts with BELTS and connect
the Motor to the "center" of these Gears with a BELT.

What Happens: The Baseball begins sliding down the Inclines. Meanwhile the
lowest Mouse Cage starts up and the Conveyer Belt moves the Dynamite to the
right. It bounces on the Trampoline and the Incline moves it onto the
Jack-in-the-box. The Baseball has by this time hit the right Mouse Cage, so
the Jack-in-the-box starts up and flings the Dynamite to the left and it lands
on the other Trampoline. Meanwhile the Baseball has fallen onto the
Flashlight, which lights the Candle, which lights the next Candle, which
lights the Rocket. Anyway, the Dynamite is bounced upward and is moved right
by the Incline, hitting the Mouse Cage along the way. The Conveyer Belt moves
it to the right. As the Motor has now turned on because the Candle has
activated the Solar Panel, the Dynamite continues moving to the right by the
other Conveyer Belts. It finally ends up in the upper-right part of the
puzzle, and is lit by the Rocket's fuse, and blows up, blowing a hole in the
ceiling that the Rocket escapes through.


PUZZLE 160: EXPERT: A LONG WALK

Ah, the final level. I wonder if this puzzle's title comes from Stephen King's
book "The Long Walk." Anyway, this is probably the best of the puzzles to be
the "final puzzle," even if it perhaps is a little easy. Well, let's get
started.

What To Do: Put a LIGHT SWITCH underneath the upper Baseball and plug a VACUUM
into its left side. Next, plug a MOTOR into the Light Switch and connect the
Motor to the Conveyer Belt with a BELT. Put DYNAMITE on the lower end of the
Teeter-Totter. Put a LIGHT BULB to the right of the Magnifying Glass. Attach
ROPE to it, put it through the Pulley beneath it and then the upper Pulley,
and connect it to the upper end of the Teeter-Totter. Now, to the right of the
wooden floor that's to the right of the lower Mouse Cage, put four adjacent
NAILS (three is possible but four is easiest). Now put a NAIL to the
upper-right of the right-most Nail. Put a CONVEYER BELT underneath the lower
Baseball and connect it to the lower Mouse Cage with a BELT. Put a left-facing
FLASHLIGHT to the right of the Magnifying Glass and a CANDLE underneath the
Teapot.

What Happens: The Mels all to the the right as the Baseball flips the switch.
The Vacuum sucks the Mels upward so they're underneath the Conveyer Belt, and
the Motor makes the Conveyer Belt move  the Mels to the right. They land on
the Mouse Cage, which makes the Jack-in-the-box flip the switch again and turn
the appliances off, but all the Mels are past them so it's fine. The Mels
continue to the right and hit walk onto the Scissors, so it cuts the Rope
holding the Balloon down. The Balloon floats upward and flips the
Teeter-Totter, turning on the Light Bulb and sending the Dynamite to the
right. The Light Bulb lights the Candle and the Dynamite falls down and is lit
by the Candle, then blows up and blows a hole in the floor. The Mels, now
walking to the left, fall through the hole, and after walking to the left and
into the wall they turn around and go to the right. They fall onto the Nails,
walk right and walk into the upper-right Nail, so they turn around and walk
over all the Nails to the left. On their way they walk over the Mouse Cage,
making the Conveyer Belt move the Baseball to the left, so it activates the
Flashlight. The Candle is lit, and the Teapot heats up and blows out steam.
The Mels walk onto the steam, which blows them to the left, and they walk into
the House.

And the game is now completed! Be sure to check out the other games in this
fine series, such as The Incredible Toon Machine, The Incredible Machine
Version 3, The Return of the Incredible Machine: Contraptions, and perhaps the
best of them all, The Incredible Machine: Even More Contraptions.



VI. Version History

1.00: Initial release. All puzzles covered. All pieces mentioned. Manual
passwords (the ones that I have anyway) are included. FAQ is also included.
(9/6/06)



VII. The End (Credits and Copyright)

Thanks to Sierra for making this game, along with the "Hint Book" for which
was of great help in writing this guide.

Thanks to my parents, who got this game for me in the first place (years and
years ago).

Thanks to me, as always, for writing this.

Thanks to GameFAQs for showing this.

Copyright Disclaimer: You require my permission to post this anywhere. At
present, only the following sites can show it:
gamefaqs.com

Copyright 2006 Lord Seth.