*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
The Horde
Platform: Sega Saturn System
Version 2.0
By Robert Paulson
Email:
[email protected]
*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Author’s Note:
--------------
Hi, welcome to my guide for the Sega Saturn System game, The Horde!
*** I would like to take this opportunity to thank all of the people
who have been sending my emails. Your comments and questions are always
appreciated. If you need help, have new information, or see any errors
in this walkthrough, PLEASE email me at
[email protected]
=======================================================================
Copyright
=======================================================================
This walkthrough is a guide for the videogame, The Horde, which was
reproduced by Crystal Dynamics. This walkthrough is solely intended for
public use and may only be used for non-profit purposes. It cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. Furthermore, this FAQ and everything within
this file cannot be reproduced in any way, shape or form, (physical,
electronically, or otherwise) from its original, unedited, and
unaltered format. Revisions of this walkthrough are only to be done
with notice of the author before hand. This document is not to be
plagiarized in anyway, and if plagiarized, the person/criminal will be
punished to the full extent of the law. This means that you may put
this walkthrough on your web site if you ->
1) Send me an email asking for my permission.
2) Once my permission is granted you give credit to the author (me),
and DO NOT ALTER this walkthrough in any form.
-----------------------------------------------------------------------
-> The latest version of this walkthrough can be found at
www.gamefaqs.com!
Version 2.0
06/05/05
=========
CONTENTS:
=========
I. Revisions & Updates
II. Tutorial and Guide (Basic game information)
- Storyline
- Controls
- Building a village (Building Phase)
- Battling the Horde (Combat Phase)
- End of the season/year
III. Characters
IV. Enemies (The Hordlings!)
V. Items and Weapons
VI. Area/Terrain Guide
- Shimto Plains
- Tree Realms of Alburga
- Fetid Swamps of Buuzal
- Kar-Nyar Desert
- Frozen Wastes of Vesh
- Conclusion
VII. Codes
=======================================================================
I. Revisions/Updates
=======================================================================
Please send emails if you have corrections or want to add additional
information!!! ***
-----------------------
Version 2.0 (06/05/05)
-----------------------
- Fixed formatting and content errors
-----------------------
Version 1.0 (08/15/03)
-----------------------
- Created the Characters and Weapons sections
- Reedited the Monsters Section
- Added a FAQ section
- Updated the Area/Terrain section
-----------------------
Version 0.9 (05/25/03)
-----------------------
- Created a Tutorial and Guide
- Created the Area/Terrain section
- Created a Monsters (The Horde!) section
=======================================================================
II. Tutorial and Guide
=======================================================================
------------------
Storyline
==================
Chauncey, an orphaned boy, spends his days serving food and drink to
nobility in the castle, who more often then not, don’t even recognize
his existence... unless they need more food or drink.
During one of the many festivals that take place in the castle, King
Winthrop, hysterically laughing at one of the High Chancellor’s
stories, begins to choke on his food. While the entire court stood
shocked and confused, Chauncey runs over to the King and performs the
Heimlich maneuver, saving the King.
For this act of supreme bravery, King Winthrop ennobles Chauncey and
hands over his mighty sword Grimthwacker. Sir Chauncey’s fortune
doesn’t stop here, because along with his title, he has received a vast
track of land to cultivate and make prosperous. Since Sir Chauncey was
raised by a wild herd of cows, he has a special affinity for and desire
to raise not only crops, but also cows!
However, Sir Chauncey now has to deal with the High Chancellor, who is
looking to take the King’s throne and kingdom. This aspiring usurper
will do all in his power to kill Sir Chauncey, even if it means forming
an alliance with The Horde! Therefore, Sir Chauncey must defend his
realm from the Hordlings, who look not only upon crops and cows as
food, but people as well.
------------------
Controls
==================
General Game Controls
---------------------
Start; Pause/Resume................Start/Pause button
Skip video sequences...............Any action button
Load a saved game..................Highlight the game, then Button A
Building a Village
------------------
Move around the map................D-Pad with map active
Set an item in place...............Button A with Toolbox set
Activate/deactivate Toolbox........Button B
Cycle through items................D-Pad right/left with Toolbox active
Choose Displayed item..............Button A with Toolbox active
Return to map control without......Button B
changing Toolbox item
Toggle to Zoom or..................D-Pad up/down with Toolbox active
(Eagle’s Eye map view)
Load a saved game..................Z button
Battling the Horde
------------------ _
Move Chauncey......................D-Pad in any direction c map active
Use a Weapon.......................Button A when controlling Chauncey
Activate/Deactivate Weapons Box....Button B
Cycle through items................D-pad rt/lft with Weapons Box active
Choose displayed item..............Button A with Weapons Box active
Return to Zoom map control.........Button B
without changing weapons
Toggle to Zoom or..................D-Pad up/down with Weapon Box active
(Eagle’s Eye map view)
Load a saved game..................Z button
-----------------------------------
Building a Village (Building Phase)
===================================
During every season you get a chance to build and improve your village.
The total amount of time you allowed to work on your village can vary
between 2 and 4 minutes. If you use the Zoom map control exclusively,
you are only allowed 2 minutes, if you only use the Eagle Eye View map
control you are allowed 4 minutes. Of course, if you switch between
these two different modes, the total time will fall between two and
four minutes. The hourglass in the lower right corner of the screen
will give you a rough estimate of how much time you have remaining.
Before you even begin to work on your village, familiarize yourself
with the village map screen. Above the hourglass is the season marker,
which tells you the current season. (Spring, Summer, Fall, Winter) To
the right of the hourglass is the Toolbox, which displays the different
building options you have available. In the top right corner of this
box, there is another number, which represents the cost to place one of
these items on the village map. Above the Toolbox is a small box that
displays the current amount of gold you’ve accumulated.
To place an item on the screen, “set your Toolbox” and press the A
Button. If the Toolbox is set, you should be able to see the outline of
the item you want to place. Every time an item is placed on the screen,
the cost of the item will be deducted from your current amount of
Crowns. If you pick that item up, by clicking on it again with that
same item or another item, the item clicked on will be removed and it’s
cost will be added back into your current Crowns. However, there is one
item that can’t be picked up, the Pit Trap. To remove a Pit Trap you
must use the shovel to dig it out. Also, when using the shovel to
remove pit traps or to add/remove water, the cost of the item or action
can never be added back to your current Crowns. If you are unable to
afford an item, the picture in the Toolbox will be grayed out and you
will be unable to set that item on the screen.
While you are working on your village, you should have a few basic
goals in mind. Here is a list of the basic goals or objectives you
should try to accomplish when improving your village.
1. Promote the growth of your village
2. Enhance the defense around your village
3. Promote income-producing ventures
1) To promote the growth of your village, you may want to remove any
possible obstructions (trees, walls, streams, Kudzu Fungus or
mountains). Although not necessary, the added room for village roads
and houses will help to increase the rate of immigration and crop
growth. However, in some regions a natural obstruction may actually be
helpful, such as streams in the desert or trees in the swamps.
*** Kudzu Fungus should ALWAYS be removed since it spreads rapidly and
destroys crops. The shovel/dig command must be used to remove Kudzu
fungus, but Kudzu weeds can be destroyed by placing any item over the
weed or by having Chauncey walk over the weed during the Battle Phase.
2) Along with promoting the growth of your village, enhancing its
defense is also extremely important. The best way to accomplish this is
by building fences of wood or walls of stone around the edge of your
village. As you can expect, stonewalls are much better at protecting
your village than wooden fences, especially when dealing with weaker
Hordlings. Another option is to create a ‘wall of water’ or stream
along the edge of your village, which increases the chance of killing
lesser Hordlings. Yet another option is to build pit traps, which will
kill most Hordlings when they are activated. Other methods are to
employ Archers or Knights, each of which has special attacks that will
kill Hordlings. (For further information on Knights and Archers, please
refer to section V, Items and Weapons) An improvement in your village’s
defense is useful in eliminating Hordlings and giving you extra time to
build your village, each of which will let your earn more money.
3) Lastly, increasing your flow of Crowns is also very important.
Different ways for you to do this include; purchasing cows, raising
crops, chopping trees, or finding Crowns. Cows cost 100 Crowns each,
but you will earn 25 Crowns per cow at the end of season (if they are
grazing) A cow is grazing if you can see its tail swinging, which is
what you should see. However, a cow does not make any money if it is
unable to graze because it is standing on mountainous terrain.
Unfortunately, cows will sometimes convert the terrain they are
standing on into mountainous terrain, especially if they are close to
other cows. Crops will earn 4 Crowns each if they have not been
destroyed at the end of the season. Another way to earn money is to
plant saplings and then chop them down when they become trees. For each
tree chopped down you will earn 5 Crowns. The least well-known way to
earn money is to find gold pieces, which you can do in the Battle Phase
or (in the Village Building Phase when you are in the Fetid Swamps of
Buuzal) When Chauncey kills a Hordling with his sword, it will
occasionally leave behind one or more gold pieces. Each gold piece will
earn Chauncey 25 Crowns if it is picked up (stepped on). In the Fetid
Swamps of Buuzal, if you “dig” at the spot where a frog jumps into the
water, you will also earn 25 Crowns for each gold piece that was found.
---------------------------------
Battling the Horde (Combat Phase)
=================================
Once your time has run out or you have activated the Horde Symbol in
your Toolbox, you will enter in the Combat Phase of the game. During
this time, you will have to destroy all the Hordlings that are trying
to attack your village. This is the only way to successfully advance to
the next season.
Each season Chauncey will be awarded a certain number of hit points,
which means that his total life will go up as the seasons and years
pass. This number can be found in the narrow rectangular box in the
lower right hand corner of the game screen. Every time Chauncey is hit
by a Hordling or suffers damage from other weapons, he will lose a
portion of his heart points. Below Chauncey’s heart points is a small
map that shows the any approaching Hordlings, and in the upper left
corner of this box, how many Hordlings are remaining. The small map
also functions as the Weapons box, where you are able to toggle between
your different weapons. The different weapons and their uses can be
found in section V, Items and Weapons. When you want to use a weapon,
your ATM card (Automated Transfer of Mana), will convert your Crowns
into the power necessary to use the item or weapon you have selected.
Another important screen to become familiar with is the Eagle’s Eye
View, which shows the world map, along with all the attacking
Hordlings.
Just before the invasion, you will be told the total amount of
Hordlings that you will have to face. Once this message has
disappeared, the battle will begin. Each Hordling has weak points, so
it may be beneficial for you to read about the different Hordlings in
section IV, which discusses their weaknesses. Hordlings have a strong
tendency to head directly to where the food is, so use this to your
advantage by setting up an ambush spot.
There are two important points that you should almost always try to
follow during the Combat Phase. First, kill any Hordlings before they
damage your crops, cows, and/or houses. Secondly, don’t swing your
sword too many times in a row or you will get dizzy, thereby losing
precious time. These rules will not always apply in every circumstance,
but work most of the time. (An example where it doesn’t apply is if you
are battling the last Hordling on the screen, (a Juggernaut Hordling
that only needs three blows of the Grimthwacker to be destroyed) it
doesn’t really matter if you get dizzy since it will not be able to
attack you)
Remember, the easiest way to learn how to fight is to play the game.
Different strategies and techniques will become apparent as you play
the game, and you will soon be able to find your own unique method for
battling the Horde.
------------------------
End of the Season / Year
========================
Once you have defeated all of the Hordlings you will receive a seasonal
report. This report displays the total number of cows, crops,
villagers, and trees that you control. It also displays the total money
earned from crops and the profit from the cows that you own. The screen
also displays if you have lost any cows, crops, villagers, or trees.
Any fees that you owe the Knights or Archers will appear in the bottom
right corner of this report along with any of their number have been
killed. A tax reminder will also be present in the seasonal report,
which signifies the amount you owe to the crown at the end of winter.
At the end of fall, FNN networks may broad important messages, so
always remember to pay special attention when this happens. It is also
important to remember that winter season may also signify the end of
your stay in a region, which depends upon the year you just finished.
Therefore, before the combat phase of your last winter season, you
should pick up anything not nailed to the floor, cows, stone walls,
fences, chop down trees, etc. If you don’t, these items will be lost
forever. In the walkthrough section I have listed how many years you
will stay in each season, so don’t worry about trying to figure it out
on your own.
At the end of winter in any year, you will have to pay a certain amount
of taxes, depending on the year and region you are controlling. If you
do not have enough money to pay your taxes, you will be thrown into
Debtor’s Dungeon and the game will end.
However, the end of winter also signifies a visit to Shoppe, where you
can buy powerful weapons and items. Each region you play will have it’s
own new and exciting equipment. But remember, it is sometimes better to
save your money to buy more cows and enhance your defenses than to
purchase items that have no immediate use or value.
=======================================================================
III. Characters
=======================================================================
Sir Chauncey
------------
Once a serving boy, Chauncey is eager at the chance to prove his worth.
His brains and brawn will be put to the test in the following years as
he cultivates the land and does battle with the Horde.
King Winthrop
-------------
Long ago, this once brave warrior, formerly called Bran the Barbarian,
created a kingdom by saving the land from the Horde. However, decades
have past for this courageous man, and he now sits sleepy and fat on
his throne.
High Chancellor
---------------
Kronus Maelor, the King’s advisor, is one of the most hated people in
the realm. Unfortunately, his smooth talking ways have won him the ear
of the King, and partial control of the kingdom.
=======================================================================
IV. Enemies (The Hordlings)
=======================================================================
-----------------------------------------------------------------------
Name: Adolescent Hordlings Location: 1,2,3,4,5
Adolescent Hordlings are the weakest members of the Horde that you will
encounter. They have huge mouths filled with teeth and are eager to eat
anything (or anyone!) that they find.
Strategy: These enemies are ridiculously easy to defeat. One blow from
Grimthwacker or any other weapon is enough to kill them.
-----------------------------------------------------------------------
Name: Crocodile Hordlings Location: 3
Crocodile Hordlings swim extremely fast through swampy terrain, but are
less mobile on dry land. Their skin lends them an extra layer of
protection making them harder to defeat.
Strategy: These Hordlings can be destroyed with two strikes of
Grimthwacker. The easiest way for you to attack them is to wait until
they are on dry land, and then swing away with your sword.
-----------------------------------------------------------------------
Name: Desert Hordlings Location: 4
Desert Hordlings are one of the most annoying Hordlings in the ENTIRE
game. The horn on their head allows them to tunnel not only
underground, but also under stonewalls. However, they are unable to
tunnel underwater, which can be turned to your advantage. When
underground, they are also unable to be damaged by most weapons.
Strategy: These Hordlings can be destroyed with three strikes of
Grimthwacker. However, they are extremely vulnerable to the Super
Scorcher 2000, Morning Star, or Roscoe. When tunneling, they can only
be killed with Bombs, which can work to your advantage if you lure them
into a trap. You can also create a killing ground by making a maze with
a patchwork of streams. This lets the Desert Hordlings in, while making
it harder for them to get out.
-----------------------------------------------------------------------
Name: Piranha Hordlings Location: 1,2,3,4,5
Piranha Hordlings are the fast members of the Horde. Driven by a fierce
hunger, they scramble through town looking to devour as much crops,
people, and cows as they can find. (These Hordlings usually prefer to
eat crops and destroy houses rather than eating people)
Strategy: Just like Adolescent Hordlings, these enemies are very easy
to kill; with one strike of the Grimthwacker being enough to defeat
them.
-----------------------------------------------------------------------
Name: Forest Hordlings Location: 2
Forest Hordlings are one of the more sneaky members of the Horde. Their
primary ability is to hide behind trees, thereby preventing you from
destroying them with Grimthwacker. They can also shoot plungers at your
character, which causes minor damage.
Strategy: These enemies can be defeated with one strike of the
Grimthwacker. You can also sometimes lure them from the trees by
dropping a Haunch Secret Recipe (Meat). If you are right next to the
tree they are hiding behind, try facing away from the tree, walking a
couple of steps, and then swinging Grimthwacker. This will often trick
them into coming out from behind the tree so that they can be killed.
-----------------------------------------------------------------------
Name: Ice Hordlings Location: 5
Ice Hordlings are by far the toughest members of the Horde that you
will encounter in the game. They move fast, can roll huge snowballs,
and take many hits to kill. The snowballs they throw can also create
snow terrain, which makes them even more of a pain in the butt. The
only good thing about Ice Hordlings is that the huge snowballs they
roll can sometimes kill the weaker Hordlings that accompany them.
Strategy: Immune to the Super Scorcher 2000, Roscoe, and Bombs, these
Hordlings are vulnerable to the Morningstar, Grimthwacker and Knights.
I prefer to use the Mystic Morningstar since it also makes you
invulnerable from their attacks. Ice Hordlings take 5 hits if you are
using the Grimthwacker or Morningstar to be defeated.
-----------------------------------------------------------------------
Name: Shaman Hordlings Location: 2,3,4,5
Shaman Hordlings are the most intelligent members of the Horde. They
have the ability to teleport anywhere on the screen, including into cow
pens. They can also shoot fireballs at your character and resurrect
dead Hordlings.
Strategy: Watch their movements on the Eagle’s Eye view map and attack
them as soon as appear close to your character. I prefer to use
Grimthwacker since Shaman Hordlings will be most likely be eating cows
or in the town. Shaman Hordlings can be defeated with three strikes of
Grimthwacker.
-----------------------------------------------------------------------
Name: Juggernaut Hordlings Location: 1,2,3,4,5
Juggernaut Hordlings are the toughest members of the Horde physically.
Besides being massive and strong, they possess low intelligence, which
means that they will walk blindly through anything, stonewalls
included! Most importantly, Juggernaut Hordlings will deal massive
damage when they hit your character.
Strategy: Juggernaut Hordlings have great protection against the
Grimthwacker and Morningstar, taking about 10 hits total before they
are destroyed. However, they are extremely vulnerable to the Super
Scorcher 2000 (Flamethrower) and Roscoe. But if you are lacking these
flame weapons, there are a few methods you can use to kill these tough
Hordlings.
#1 Creep up behind them, swing Grimthwacker once, and then retreat
before they can hit you.
#2 Drop a Haunch of Meat in their path so that they will stop to eat
their favorite food. When they do, hit them as a couple times, pause,
and then hit them a couple more times.
-----------------------------------------------------------------------
=======================================================================
V. Items and Weapons
=======================================================================
-------
Weapons
=======
Weapons can only be used in combat unless specified.
Note #1: Le Bombe is the only weapon that you can also use in the
village building phase.
Note #2: Although Archer’s and Knight’s are not listed here since they
can only be placed in the building phase, they may also be considered
weapons since that is their primary use.
Note #3: The following location key can be found listed below. Once a
weapon is available, it will remain available until the end of the game
or until it has been purchased. There are a few items that can be found
in a region prior to when they are available to be purchased.
1 = Shimto Plains 4 = Kar-Nyar Desert
2 = Tree Realms of Alburga 5 = Frozen Wastes of Vesh
3 = Fetid Swamps of Buuzal
-----------------------------------------------------------------------
BOOTS OF BOOGIE Location: 2(Found), 3
Skill Purchase Price: 300 Crowns
Cost To Use: 25 Crowns
Description: Doubles your running speed for 30 seconds.
-----------------------------------------------------------------------
DEAL WITH ROSCOE Location: 3
Skill Purchase Price: 500 Crowns
Cost To Use: 40 Crowns
Description: A mighty dragon that will incinerate almost any Hordling
near Chauncey for about 20 seconds. However, this dragon also has a
tendency to burn up any cow, house, people, trees, etc. that are close
to the Hordlings.
-----------------------------------------------------------------------
FLUTE OF SCHMEGU Location: 3(Found), 4
Skill Purchase Price: 500 Crowns
Cost To Use: 30 Crowns
Description: Attracts all Hordlings to Chauncey for 30 seconds.
-----------------------------------------------------------------------
HAUNCH SECRET RECIPE Location: 1
Skill Purchase Price: 50 Crowns
Cost To Use: 5 Crowns
Description: Serves as bait to attract near by Hordlings, and when
eaten, will temporarily delay them from further mischief.
-----------------------------------------------------------------------
LE BOMBE Location: 1
Skill Purchase Price: 250 Crowns
Cost To Use: 20 Crowns
Description: This bomb will blow up any weaker Hordling when activated,
and when aimed properly, can be kicked at an enemy with devastating
effect.
-----------------------------------------------------------------------
MYSTIC MORNINGSTAR Location: 4
Skill Purchase Price: 2000 Crowns
Cost To Use: 100 Crowns
Description: Lasting for 10 seconds, this item deals damage similar to
that of Grimthwacker, but makes you invulnerable for as long as this
item is used. However, when you’re done using this weapon, you will be
put into a dizzy spin.
-----------------------------------------------------------------------
RING OF TELEPORTATION Location: 1
Skill Purchase Price: 300 Crowns
Cost To Use: 50 Crowns
Description: Use to instantly teleport to any location on the screen.
-----------------------------------------------------------------------
ROCK OF HEALING Location: 2
Skill Purchase Price: 1000 Crowns
Cost To Use: 50 Crowns
Description: Recovers 25 Heart Points per use.
-----------------------------------------------------------------------
SUPER SCORCHER 2000 Location: 2
Skill Purchase Price: 500 Crowns
Cost To Use: 20 Crowns
Description: A flamethrower that can fry any creature, except for Ice
Hordlings, killing them instantly and lasting for 30 seconds.
-----------------------------------------------------------------------
TRIDENT OF WIMBLI Location: 4(Found), 5
Skill Purchase Price: 4000 Crowns
Cost To Use: 50 Crowns
Description: Summons a meteor down from space striking the target you
select, killing any Hordlings in the immediate area and creating around
a 5 by 5 square of mountainous terrain.
-----------------------------------------------------------------------
-----
Items
======
Items can only be used when building a village unless specified. This
is a list of the possibly options you have when building a village. The
only option not listed is the “Horde” symbol, which is used to call the
Horde when you are done with this phase.
Note #1: Le Bombe is the only item that you can also use in the combat
phase.
Note #2: Although Archer’s and Knight’s can only be placed in the
building phase; they may also be considered weapons since that is their
primary use.
Note #3: If there is no “location” listed, this means that you
automatically come with this option and do not have to purchase it. If
there is a “location” listed, this means that the first time you can
purchase this option is in that specific terrain.
1 = Shimto Plains 4 = Kar-Nyar Desert
2 = Tree Realms of Alburga 5 = Frozen Wastes of Vesh
3 = Fetid Swamps of Buuzal
-----------------------------------------------------------------------
ARCHER CONTRACT Location: 2
Skill Purchase Price: 750 Crowns
Cost To Use: 60 Crowns
Seasonal Upkeep: 60 Crowns
Description: Archers can shoot arrows at enemies from a distance and
are capable of destroying weaker Hordlings. Archers can only be placed
in the village during your “village building phase.”
-----------------------------------------------------------------------
KNIGHT CONTRACT Location: 1
Skill Purchase Price: 250 Crowns
Cost To Use: 30 Crowns
Seasonal Upkeep: 30 Crowns
Description: Knights have a very limited range of attack, but are able
to destroy any Hordling that comes within range. Knights can only be
placed in the village during your “village building phase.”
-----------------------------------------------------------------------
MASONIC SECRETS Location: 1
Skill Purchase Price: 150 Crowns
Cost To Use: 20 Crowns
Description: Allows you to build stonewalls capable of permanently
keeping lesser Hordlings out of your village/cow pen.
-----------------------------------------------------------------------
SHOVEL
Cost To Use: 10 Crowns
Description: When used on an adjacent land terrain square next to
water, this will transform land terrain into water terrain. When used
on an adjacent water terrain square next to land terrain, this will
transform the water terrain into land terrain. The shovel can also be
used to convert mountain terrain into grass terrain, but may require an
average of 4 uses per square.
-----------------------------------------------------------------------
PIT TRAP
Cost To Use: 10 Crowns
Description: A pit trap can be placed on any land terrain, but once
placed, can only be removed by the shovel or by having been activated.
These traps are not effective against extremely strong monsters such as
Juggernaut Hordlings.
-----------------------------------------------------------------------
COW
Cost To Use: 100 Crowns
Description: Cows are used to increase your total money. Each season a
cow will earn 25 Crowns; making cows the biggest money earners in the
game.
-----------------------------------------------------------------------
SAPLING
Cost To Use: 1 Crown
Description: Saplings can be planted for numerous reasons.
1) Saplings will grow into trees, which can then be cut down for money.
2) Saplings can be used to reduce swamp terrain.
3) Saplings/Trees will attract more villagers
-----------------------------------------------------------------------
LE BOMBE Location: 1
Skill Purchase Price: 250 Crowns
Cost To Use: 20 Crowns
Description: This bomb can also be used to blow up snow terrain,
thereby creating grass terrain.
-----------------------------------------------------------------------
FENCE
Cost To Use: 5 Crowns
Description: Fences can be used to temporarily keep enemies out of the
village or cow pens. Any Hordling has the capability to break through
this wooden fence.
-----------------------------------------------------------------------
=======================================================================
VI. Area/Terrain Guide
=======================================================================
The following section will guide you through each of the regions that
you are awarded. The two headings immediately below the region title
describe the total length of your stay and if there are any hidden
items in that region. Following this, there will be a general guide on
what you should be doing for each of the years you are in the region,
along with other important information. After that, there are
subsections dealing with the Hordling Attack Schedule, Tax Schedule,
Shoppe, and FMV sequences. The Hordling Attack Schedule describes the
number and type of Hordlings you will face each season. The Tax
Schedule deals with how much Crowns you will owe at the end of each
year. The Shoppe subsection describes what new items are available for
purchase in each new region. The last subsection discusses what effects
the FMV sequences will have on the gameplay. Although I did not include
a complete script of the FMV sequences in this guide, I have included a
general outline of the scene, along with its consequence.
=-=-=-=-=-=-=
Shimto Plains
=============
Length: 3 Years
Hidden Items: None
Begin the first year by chopping down full-grown trees for 5 Crowns
each, and then planting as many saplings as you can purchase. Once you
have enough money, about 100 Crowns, buy a cow and place it in the
southern end of the village. The cows you place here should be safe
since the Hordlings will only come from the northern part of the map
during the first and second years. (During the last two seasons of the
third year, there is a possibility that a couple Hordlings may come
from the south)
At the end of the second year, I recommend buying the Haunch Secret
Recipe at the Shoppe. Other than that, I don’t suggest buying anything
else at the Shoppe until the end of your third year. The money you save
from only buying one weapon/item can be used more efficiently by
purchasing cows, which will then in turn make you more money. The
Haunch of Meat will be helpful in battling the Juggernaut Hordlings.
(For further information on strategies to defeat Juggernaut Hordlings,
refer to section IV, the Enemies Section)
Keep on planting saplings, chopping trees, and buying cows, until the
winter of the third year. By now, if you have been following the
strategy that I outlined above, you should have about 10-20 cows. Since
the winter of the third year is your last season here, you should pick
up all Cows, Walls, and anything else you have placed on the field. If
you don’t, anything you leave on the map will be lost forever.
------------------------
Hordling Attack Schedule
========================
Year Season Attackers
-----------------------------------------------------------------
Year 1 Spring 5 Adolescent Hordlings
Summer 6 Adolescent Hordlings
Fall 7 Adolescent Hordlings
Winter 8 Adolescent Hordlings
-----------------------------------------------------------------
Year 2 Spring 6 Adolescent Hordlings
Summer 8 Adolescent Hordlings
Fall 6 Adolescent, 2 Piranha Hordlings
Winter 4 Adolescent, 4 Piranha Hordlings
-----------------------------------------------------------------
Year 3 Spring 7 Adolescent Hordlings
Summer 3 Adolescent, 1 Juggernaut Hordlings
Fall 4 Adolescent, 1 Piranha, 2 Juggernaut Hordlings
Winter 5 Adolescent, 2 Piranha, 2 Juggernaut Hordlings
------------
Tax Schedule
============
Year 1: 20 Crowns
Year 2: 70 Crowns
Year 3: 120 Crowns
------
Shoppe
======
New Items
---------
Haunch Secret Recipe (50C), Ring of Teleportation (300C),
Le Bombe (250C), Knight Contract (250C), Masonic Secrets (150C)
----------------------
Possible FMV sequences
======================
1) Public Service Announcement (No affect)
2) Lots of cow manure, good crop (Increases amount of crops cultivated)
3) Missing Tax Collectors (No taxes for that year)
4) Immigration at an all time high (Increase in population)
5) King touring the kingdom leads to the High Chancellor banning
transportation (Decreases immigration to your village)
6) Hordlings are an Endangered Species (Extra Hordlings for 1 season)
7) Flood Watch due to overuse of the Rain Spell (Increases the amount
of dry land converted into swamp and increases the chance of Kudzu
fungus)
*** Unless otherwise noted, the effects of FMV sequences last one year.
Also, the FMV sequences listed above are the ones that are most likely
to occur. (I have not included the less common FMV sequences)
=-=-=-=-=-=-=-=-=-=-=-
Tree Realms of Alburga
======================
Length: 4 Years
Hidden Items: Boots of Boogie
Before you begin this area, I recommend buying Masonic Secrets and
Knight Contract. Once you have saved your game, exit the Shoppe.
During your first season here, chop down all of the trees surrounding
your village. Once the season ends, Jaia, the Queen of all Tree
Spirits, will warn you not to chop down any more trees. If you continue
to chop down more trees, you will lose 1 Heart Point for about every
two trees you chop down. Also, if you do end up chopping down a lot of
trees, the number of Forest Hordlings that attack each season will
significantly increase. On the flip side, if you plant lots of saplings
and don’t chop down too many trees, Jaia will eventually give you the
Boots of Boogie, which double your running speed when used. This item
is usually given at the end of your last year in this area, although it
may be possible to get it at an earlier date.
NOTE: When you plant saplings, move them as far away from you village
as possible, since Forest Hordlings are able to hide behind trees)
Towards the end of your first year, begin to build a stonewall cow pen
north of your village. If you still have lots of money left over, you
may want to consider building stonewalls along the southern boundary of
town. Continue to make yourself rich by purchasing cows and placing
them in these protected areas. However, be aware that Juggernaut
Hordlings will occasionally break through stonewalls if they smell
food, and Shaman Hordlings may even teleport into your cow pens! The
first two years that you are here, the Hordlings will attack from the
southern end of the region.
At the end of the second year, I recommend buying the Super Scorcher
2000, which will help you to fry those Juggernaut Hordlings, and the
Ring of Teleportation so you can teleport to trouble spots during an
attack. Going into the last two years, continue to build cow pens north
of your village and plant saplings as far from your village as
possible. During the last two seasons of the third year and last three
seasons of the fourth year, the Hordlings may attack your village from
directions other than the south. The winter of your fourth year is your
last season here, so remember to remove all cows, walls, etc.
------------------------
Hordling Attack Schedule
========================
Year Season Attackers
-----------------------------------------------------------------
Year 1 Spring 6 Adolescent Hordlings
Summer 6 Adolescent Hordlings
Fall 6 Adolescent, 1 Forest Hordlings
Winter 10 Adolescent, 2 Forest Hordlings
-----------------------------------------------------------------
Year 2 Spring 7 Adolescent Hordlings
Summer 10 Adolescent, 3 Forest Hordlings
Fall 4 Piranha, 5 Forest Hordlings
Winter 8 Adolescent, 4 Forest, 1 Shaman Hordlings
-----------------------------------------------------------------
Year 3 Spring 8 Adolescent Hordlings
Summer 3 Juggernaut Hordlings
Fall 10 Forest Hordlings
Winter 8 Piranha, 1 Juggernaut Hordlings
-----------------------------------------------------------------
Year 4 Spring 10 Adolescent Hordlings
Summer 10 Adolescent, 3 Forest Hordlings
Fall 3 Piranha, 3 Forest, 1 Shaman Hordlings
Winter 6 Piranha, 5 Forest, 6 Juggernaut Hordlings
------------
Tax Schedule
============
Year 1: 100 Crowns
Year 2: 150 Crowns
Year 3: 200 Crowns
Year 4: 250 Crowns
------
Shoppe
======
New Items
---------
Rock of Healing (1000C), Archer Contract (750C), Super Scorcher 2000
(500C)
----------------------
Possible FMV sequences
======================
1) Lots of cow manure, good crop (Increases amount of crops cultivated)
2) Flood Watch due to overuse of the Rain Spell (Increases the amount
of dry land converted into swamp and increases the chance of Kudzu
fungus)
3) Special Human Report (No effect)
4) Public Service Announcement (No effect)
5) Missing Tax Collectors (No taxes for that year)
6) Hordlings are an Endangered Species (Extra Hordlings for 1 season)
7) Ring of Teleportation Missing (Lose the ability to use the Ring of
Teleportation for 1 season)
*** Unless otherwise noted, the effects of FMV sequences last one year.
Also, the FMV sequences listed above are the ones that are most likely
to occur. (I have not included the less common FMV sequences)
=-=-=-=-=-=-=-=-=-=-=-
Fetid Swamps of Buuzal
======================
Length: 5 Years
Hidden Items: Flute of Schmegu
Before beginning your first year, I recommend buying Le Bombe and
Archer Contract. Once you’ve saved your game, you can exit the Shoppe
and begin draining the swamps!
To get rid of swampland, you need to plant saplings, which will help to
change the swampland into nice farm/pasture land. Plant the saplings
along the border of dry land and swampland. (Planting trees in the
middle of dry land will NOT convert swampland that is too far away) As
the saplings grow, they will change into either two different types of
trees. The first type of tree is the one have seen in the previous two
regions. The second type has long hanging branches and absorbs lots of
water, thereby preventing the swampland from returning. This means that
if you chop down the second type of tree, areas of land will be
converted back into swampland. However, this also means that you can
cut down the first type of tree without any negative affects.
This region, just like the previous one, has a hidden item. This
special item is the Flute of Schmegu, which when used, will draw all of
the Hordlings to your character. This item can be found by “digging” at
a certain location (The intersection of where the two stone arrows are
pointing) These stone arrows can usually be seen around the end of the
second year when using the eagle’s eye view.
During the first and second years, plant saplings in the swamps and
along the outer borders of the dry land. This will help convert the
swamplands into nice dry green land for your villagers, crops, and
cows! Remember, the more swampland that is converted, the less mobile
the Crocodile Hordlings will become. By the end of your second year at
the Fetid Swamps of Buuzal, you should have the maximum number of cows
allowed to maximize your profit. At the end of the first year, I would
purchase the Boots of Boogie, if you haven’t already received them from
Jaia in the Tree Realms of Alburga. During the first and second years,
the Hordlings will only come from the eastern side of this region.
For the third year, continue to plant saplings so that you can push the
swampland back as far as possible. If you haven’t already done so, you
may want to consider building a long stonewall along the east side of
your village so that you can block or direct some of the Hordlings to a
different location. During the last two seasons of the third year, you
can expect to find a couple Hordlings attacking from somewhere other
than the eastern side of this area. At the end of the third year, you
should purchase the remaining items in the Shoppe, the Rock of Healing
(1000C) and Deal with Roscoe (500C).
The fourth and fifth years are when you should really concentrate on
increasing your money since you should have all of your defenses in
place by now. All that’s left for you to do is to maintain what you’ve
already built and defeat the Hordlings. The first season of the last
two years here are the only times you should expect the Hordlings to
only come from the east. The rest of the time you should expect the
Hordlings to come from all different directions, especially during the
last two seasons of the last year.
------------------------
Hordling Attack Schedule
========================
Year Season Attackers
-----------------------------------------------------------------
Year 1 Spring 7 Adolescent Hordlings
Summer 8 Adolescent Hordlings
Fall 2 Crocodile Hordlings
Winter 5 Adolescent, 3 Crocodile Hordlings
-----------------------------------------------------------------
Year 2 Spring 8 Adolescent Hordlings
Summer 5 Adolescent, 3 Crocodile, 1 Shaman Hordlings
Fall 6 Crocodile, 1 Juggernaut Hordlings
Winter 8 Crocodile Hordlings
-----------------------------------------------------------------
Year 3 Spring 10 Adolescent Hordlings
Summer 2 Adolescent, 3 Piranha, 5 Crocodile Hordlings
Fall 2 Adolescent, 7 Crocodile, 1 Juggernaut Hordlings
Winter 2 Adolescent, 7 Crocodile, 1 Shaman Hordlings
-----------------------------------------------------------------
Year 4 Spring 12 Adolescent Hordlings
Summer 4 Piranha, 8 Crocodile, 1 Shaman Hordlings
Fall 8 Adolescent, 6 Crocodile, 3 Juggernaut Hordlings
Winter 8 Crocodile, 4 Juggernaut Hordlings
-----------------------------------------------------------------
Year 5 Spring 14 Adolescent Hordlings
Summer 10 Adolescent, 11 Crocodile, 1 Shaman Hordlings
Fall 14 Adolescent, 2 Piranha, 8 Crocodile Hordlings
Winter 8 Piranha, 12 Crocodile, 4 Juggernaut Hordlings
------------
Tax Schedule
============
Year 1: 100 Crowns
Year 2: 150 Crowns
Year 3: 200 Crowns
Year 4: 250 Crowns
Year 5: 300 Crowns
------
Shoppe
======
New Items
---------
Boots of Boogie (300C), Deal with Roscoe (500C)
----------------------
Possible FMV sequences
======================
1) King touring the kingdom leads to the High Chancellor banning
transportation (Decreases immigration to your village)
2) Flood Watch due to overuse of the Rain Spell (Increases the amount
of dry land converted into swamp and increases the chance of Kudzu
fungus)
3) Special Human Report (No effect)
4) Archer and Knights Contract Dispute (50% increase in hiring cost
until the beginning of next fall. There is NO increase in upkeep fees)
5) Archer Strike (No archers for 1 season)
6) Adopt a Hordling (No effect)
7) Ring of Teleportation Missing (Lose the ability to use the Ring of
Teleportation for 1 season)
8) Immigration at all time high (Increases immigration to your village)
9) Meteor falling from space (Large area of destruction, (about 9
squares wide, 5 high) transforming the area hit into mountain terrain)
*** Unless otherwise noted, the effects of FMV sequences last one year.
Also, the FMV sequences listed above are the ones that are most likely
to occur. (I have not included the less common FMV sequences)
=-=-=-=-=-=-=-=
Kar-Nyar Desert
===============
Length: 6 Years
Hidden Items: Trident of Wimbli
The special item that’s hidden in this area is very hard to find.
First, you will need to bring water, via digging, to the unusual tree
in the desert. Once this has been accomplished, the tree will grow and
it’s flowers blossom. Wimbli, the guardian of this tree, will then ask
you to be his friend. However, Wimbli says that friends usually give
each other presents, and that he is very hungry. Let’s hope that we can
find some food for our new friend!
Next, you will need to find the three food items that have been
scattered across the desert, the blue fruit, purple nuts, and green
meat. To pick up these items, select the shovel and dig on the item,
which then causes the item to be picked up and placed in your command
list. Once you have these items, place them one at a time next to the
tree where Wimbli can then eat them. After all three items have been
given to Wimbli, he will give you the Trident of Wimbli.
(Note: It is possible that one of the food items may be visible, but
inaccessible because it is either at the extreme top or bottom of the
screen where your pointer can’t reach. This has only happened to me
once, and if you don’t get the Trident of Wimbli now, you can always
purchase it at the end of your first year at the Wastes of Vesh)
Hopefully when you start this region you will have a water source on
the north and west side of your village. If not, you may want to
consider starting this region over.
For the first year and second years, begin digging so that you have a
continuous stream that runs from the southwest, to the northwest, and </pre><pre id="faqspan-2">
then to the northeast side of your village. If possible, make the
stream so that your entire village has been surrounded. This ‘wall of
water’ will prevent the Desert Hordlings from destroying your village.
Once you have done this, begin branching the stream further out into
the desert to reduce the amount of sand terrain. Now try expanding the
‘wall of water’ around the village so that you villagers will have more
room to grow crops. If necessary, dig the inner stream out of your
village so that more houses can be built and crops grown. Finally,
place some stonewalls along the outside of the streams, which will then
block the weaker Hordlings. (If your stream surrounds a lot of land,
try placing the wall on the inside of the stream so that it increases
the chance of drowning the weaker Hordlings)
With the stream and stonewall in place, you now have a safe area for
you to place your cows, so purchase as many as possible to maximize
your profit. Purchase the Mystic Morning Star at the end of the first
year, and if you didn’t find it earlier in the Fetid Swamps of Buuzal,
purchase the Flute of Schmegu. The Hordlings will come from the north
and/or west during the entire first year and first season of your
second year. During the other seasons of the second year, a few
Hordlings may come from the northeast or southwest.
For the rest of your stay here, continue to protect your town and make
money. Just like before, your cows are the big money makers, so make
sure that you purchase the maximum number allowed. For the third,
fourth, and fifth years, the enemies will almost totally come from the
north and west. (This includes the northeast, north, northwest, west,
and southwest directions) During the sixth year, many of the Hordlings
will attack from the east, so prepare accordingly. Remember to remove
all of your cows and walls before the winter of your sixth year because
this is your last season in this area.
------------------------
Hordling Attack Schedule
========================
Year Season Attackers
-----------------------------------------------------------------
Year 1 Spring 8 Adolescent Hordlings
Summer 6 Adolescent, 1 Desert Hordlings
Fall 4 Adolescent, 5 Desert Hordlings
Winter 4 Desert, 1 Shaman, 1 Juggernaut Hordlings
-----------------------------------------------------------------
Year 2 Spring 10 Adolescent Hordlings
Summer 6 Adolescent, 3 Desert Hordlings
Fall 6 Adolescent, 1 Piranha, 5 Desert Hordlings
Winter 5 Desert, 1 Shaman, 2 Juggernaut Hordlings
-----------------------------------------------------------------
Year 3 Spring 12 Adolescent Hordlings
Summer 4 Adolescent, 2 Piranha, 5 Desert Hordlings
Fall 3 Piranha, 7 Desert, 2 Juggernaut Hordlings
Winter 4 Piranha, 7 Desert, 1 Shaman Hordlings
-----------------------------------------------------------------
Year 4 Spring 14 Adolescent Hordlings
Summer 12 Adolescent, 4 Desert Hordlings
Fall 4 Piranha, 9 Desert, 3 Juggernaut Hordlings
Winter 6 Piranha, 7 Desert, 1 Shaman Hordlings
-----------------------------------------------------------------
Year 5 Spring 16 Adolescent Hordlings
Summer 3 Piranha, 5 Desert Hordlings
Fall 8 Adolescent, 4 Piranha, 6 Desert Hordlings
Winter 4 Piranha, 8 Desert, 1 Shaman Hordlings
-----------------------------------------------------------------
Year 6 Spring 18 Adolescent Hordlings
Summer 8 Adolescent, 4 Piranha, 6 Desert Hordlings
Fall 5 Piranha, 5 Desert, 4 Juggernaut Hordlings
Winter 8 Piranha, 5 Desert, 1 Shaman Hordlings
------------
Tax Schedule
============
Year 1: 100 Crowns
Year 2: 150 Crowns
Year 3: 200 Crowns
Year 4: 250 Crowns
Year 5: 300 Crowns
Year 6: 350 Crowns
------
Shoppe
======
New Items
---------
Flute of Schmegu (500C), Mystic Morningstar (2000C)
----------------------
Possible FMV sequences
======================
1) King touring the kingdom leads to the High Chancellor banning
transportation (Decreases immigration to your village)
2) Extra Horde slayers (Decreased number of Hordlings for 1 season)
3) Special Report (No effect)
4) Archer and Knights Contract Dispute (50% increase in hiring cost
until the beginning of next fall. There is NO increase in upkeep fees)
5) Bonus for advisor (Lose about 250-1000 Crowns)
6) Meteor falling from space (Large area of destruction, (about 9
squares wide, 5 high) transforming the area hit into mountain terrain)
7) Missing Tax Collectors (No taxes for that year)
*** Unless otherwise noted, the effects of FMV sequences last one year.
Also, the FMV sequences listed above are the ones that are most likely
to occur. (I have not included the less common FMV sequences)
=-=-=-=-=-=-=-=-=-=-=
Frozen Wastes of Vesh
=====================
Length: 7 Years
Hidden Items: None
This is the most difficult terrain that you will have to manage in the
entire game. There are two strategies available to you at this point.
One is to NOT cultivate the land, raise crops, etc., and simply survive
on the money you have accumulated throughout the rest of the game. The
other, which is more challenging, is to try and make a profit. The
information below will be most helpful if you are trying to follow
strategy number two.
During the spring and summer of your first year, place about 15 cows
around the village. Your goal is to then protect them against the
various weak Hordlings that will attack from the north and south during
the first two seasons of the first year. At the end of the second
season, remove all cows and get ready for a tough battle.
Come fall, you will have to fight Ice Hordlings, which are the hardest
Hordlings in the game. They have fire resistant skin, and have the
ability to create more snow terrain, which hampers the growth of the
village. Just like Juggernaut Hordlings, they also have the ability to
break through stonewalls. To defeat them, I prefer to use the Mystic
Morningstar, since fire-based weapons have no affect on them. However,
I do use Roscoe when fighting some of the weaker Hordlings, because the
Dragon’s fiery breath will sometimes help to remove the snow terrain.
For any season where you have to fight Ice Hordlings, don’t worry about
making money, it’s hard enough just defeat them. During the seasons
where you don’t have to battle Ice Hordlings, you should be making
enough money to cover your battle expenses. (Note: The summer season is
the only time when the ice on the lakes will actually melt into water.
During all other seasons the water will be ice, which makes it easier
for the Hordlings to cross. During the third season of the first year
the Hordlings will attack from the north and south. For the last
season, the Hordlings will all attack from the south.
Follow the same strategy listed above until the third year. By this
time, the map should have significantly expanded for you to safely
increase your herd of cows. During the village building phase, place
bombs on the snow terrain so that they blow up, thereby creating
grassland. You can then build a large stonewall pen where you can place
the maximum number of cows as allowed. If you are feeling lucky, you
can even try to keep the cow pen during the seasons where you will have
to fight the Ice Hordlings. For the entire second year and first two
seasons of the third year, the Hordlings will come from the north and
south. During the fall season of the third year, the Hordlings will
only come from the north, and during the winter season, the Hordlings
will come from the south.
For the rest of you stay here, eek out a living as best as you can by
following the strategies described above. Listed below are the general
attack patterns of the Hordlings for the following years.
4th Year: For the entire year, the Hordlings will come from the north
and south.
5th Year: During the first season, the Hordlings will once again come
from both the north and south. But during the summer, they will come
from the north, south, and east. During the fall, the Hordlings will
only come from the north, and during the winter, the south.
6th Year: For the first three seasons, the Hordlings will come from the
north and south. But during the last season, they will only come from
the south.
7th Year: During the first season, the Hordlings will attack from all
four directions, north, east, south, and west. During the summer, they
will come from the north, south, and west. For the fall, the Hordlings
will only come from the north, and for the winter, both the north and
south.
------------------------
Hordling Attack Schedule
========================
Year Season Attackers
-----------------------------------------------------------------
Year 1 Spring 8 Adolescent Hordlings
Summer 8 Adolescent, 1 Piranha Hordlings
Fall 6 Adolescent, 2 Ice Hordlings
Winter 4 Adolescent, 3 Ice Hordlings
-----------------------------------------------------------------
Year 2 Spring 10 Adolescent Hordlings
Summer 3 Piranha, 1 Shaman, 2 Juggernaut Hordlings
Fall 3 Piranha, 3 Ice Hordlings
Winter 5 Adolescent, 1 Piranha, 4 Ice Hordlings
-----------------------------------------------------------------
Year 3 Spring 12 Adolescent Hordlings
Summer 8 Adolescent, 7 Piranha, 2 Juggernaut Hordlings
Fall 4 Piranha, 4 Ice Hordlings
Winter 4 Adolescent, 2 Piranha, 5 Ice Hordlings
-----------------------------------------------------------------
Year 4 Spring 14 Adolescent Hordlings
Summer 8 Piranha, 1 Shaman, 4 Juggernaut Hordlings
Fall 4 Piranha, 5 Ice Hordlings
Winter 2 Adolescent, 3 Piranha, 6 Ice Hordlings
-----------------------------------------------------------------
Year 5 Spring 16 Adolescent Hordlings
Summer 8 Adolescent, 10 Piranha, 5 Juggernaut Hordlings
Fall 5 Piranha, 5 Ice Hordlings
Winter 4 Piranha, 1 Juggernaut, 7 Ice Hordlings
-----------------------------------------------------------------
Year 6 Spring 18 Adolescent Hordlings
Summer 16 Piranha, 1 Shaman, 7 Juggernaut Hordlings
Fall 5 Piranha, 6 Ice Hordlings
Winter 5 Piranha, 2 Juggernaut, 8 Ice Hordlings
-----------------------------------------------------------------
Year 7 Spring 20 Adolescent Hordlings
Summer 8 Adolescent, 12 Piranha, 7 Juggernaut Hordlings
Fall 5 Piranha, 2 Juggernaut, 7 Ice Hordlings
Winter 7 Piranha, 3 Juggernaut, 8 Ice Hordlings
------------
Tax Schedule
============
Year 1: 100 Crowns
Year 2: 150 Crowns
Year 3: 200 Crowns
Year 4: 250 Crowns
Year 5: 300 Crowns
Year 6: 350 Crowns
Year 7: 400 Crowns
------
Shoppe
======
New Items
---------
Trident of Wimbli (4000C)
----------------------
Possible FMV sequences
======================
1) King touring the kingdom leads to the High Chancellor banning
transportation (Decreases immigration to your village)
2) Flood Watch due to overuse of the Rain Spell (Increases the chance
of Kudzu fungus)
3) Adopt a Hordling (No effect)
4) Extra Horde slayers (Decreased number of Hordlings for 1 season)
5) Bonus for advisor (Lose about 250-1000 Crowns)
6) Meteor falling from space (Large area of destruction, (about 9
squares wide, 5 high) transforming the area hit into mountain terrain)
7) King decides to give you free use of the Ring of Teleportation (No
cost to use the Ring of Teleportation for 1 season)
*** Unless otherwise noted, the effects of FMV sequences last one year.
Also, the FMV sequences listed above are the ones that are most likely
to occur. (I have not included the less common FMV sequences)
=-=-=-=-=-
Conclusion
==========
At the end of your seventh season, you will be requested to return to
the castle. Sir Chauncey arrives and tells the King that he has at last
vanquished the Horde from the entire kingdom. Hearing this news, the
King decides to adopt Chauncey and name him the heir to the throne.
The chancellor then begins to rant and rave on how the throne should
belong to him, Kronus Maelor, the Horde King! After a dreadful
transformation, Chauncey throws Grimthwacker at the Horde King, but
misses to the side. He then throws a leg of meat at the Horde King, who
then jumps up and swallows the meat whole. Amazingly, this causes the
Horde King to swell and explode. After calm returns to the court, the
King warmly congratulates Chauncey, once again expressing his desire to
make him heir to the throne!
=======================================================================
VII. Codes
=======================================================================
30,000 Crowns
-------------
Pause the game and press: Left, A, A, B, Left, A, Right, Down
All Items
---------
Pause the game and press: B, Right, A, Left, Left, Down, Right, A, A,
Left
Double Speed
------------
Pause the game and press: B, Right, A, B
Invincibility
-------------
Pause the game and press: B, Up, Right, Down, A, Down, A, Right
Reveal the Map
--------------
Pause the game and press: Left, A, Up, Down, B, A, A, B
Continue after village has been destroyed
-----------------------------------------
Pause the game and press: A, Down, Down, Right, A, Down
Skip to the next level
----------------------
Pause the game and press: Down, A, Left, Left, Down, A, A, Right
View all Video Sequences (FMV)
------------------------------
Pause the game and press: Right, A, Left, Left, A, Up, B
(Note: After the video sequences have finished, the game will restart
and you will have to either begin a new game or load a saved game.