The Elder Scrolls III: Bloodmoon
Rare Artifacts of Solstheim
Author: Billy Black
Copyright 2004 Tim Harrison
Version 0.96
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TABLE OF CONTENTS
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I. INTRODUCTION
II. VERSION HISTORY
III. BLOODMOON ARTIFACTS
1. BERSERKER WEAPONS
2. TREE STUMP
3. THIRSK
4. SNOW WOLF/BEAR ARMOR
5. SNOW PRINCE
6. ACQUIRED DURING THE EAST EMPIRE COMPANY MISSIONS (EEC *SPOILERS*)
7. ACQUIRED DURING THE MAIN QUEST (POSSIBLE *SPOILERS*)
8. WOLFGIVER QUESTS (*SPOILERS*)
9. AQCUIRED AT THE END OF BLOODMOON (MAJOR *SPOILERS*)
IV. CONTACT INFORMATION
V. THANKS
VI. LEGAL INFORMATION
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I. INTRODUCTION
===============================================================================
There are many unique artifacts hidden in Solstheim. Many of them are received
at the same time as other artifacts (like at the end of the game), or are
received in the same way (Snow Armor), so I have put the ones like that
together in groups to make this easier to read. The ones in groups usually
don't have a separate explanation on how to get each one, but an explanation on
how to get them all, at the end of each section.
I listed every enchanted weapon/armor/clothing I could find in Solstheim, and I
also have listed some non-enchanted ones, if they are one-of-a-kind. The
enchanted ones will have a section for 'Enchantment', listing what it is
enchanted with. The non-enchanted ones will have 'Enchanting', listing how much
room for enchanting they can hold.
I have marked most of the Spoilers in this topic, though there may be a few
that I missed. Don't read about how to get the Artifacts from the end of the
game until you are actually at the end, because there are major spoilers in
that section.
This part is copied from my Armor FAQ, but it applies here as well:
The Armor Rating is going to be different depending on your Light Armor, Medium
Armor, and Heavy Armor abilities, but when I recorded each of these, my Light,
Medium, and Heavy Armor skills were all at 50. I used 50 because it is in the
middle. If you want to know what the armor would be at if your skills were at
100, simply double the Armor Rating. This means that when you start a new game,
your skills won’t be very high, so the Armor Rating may be lower, but you can
use this FAQ to compare them to the other armor you have to figure out whether
or not it is better than what you have. Also, if your Light Armor is really
high, but your Heavy Armor is really low, it will appear that all Light Armor
in the game is really good, while all Heavy Armor is really bad. This is not
the case. If you see a piece of Heavy Armor that you want, in order to make it
better, simply pay someone to train your Heavy Armor skill (Or just wear it a
whole lot).
===============================================================================
II. VERSION HISTORY
===============================================================================
4/28/04 V. 0.95 First Draft
10/19/05 V. 0.96 A few minor updates
===============================================================================
III. BLOODMOON ARTIFACTS
===============================================================================
BLOOD AXE
Type: Axe, Two Handed
Chop: 1-30
Slash: 1-30
Thrust: 1-4
Condition: 1,200
Weight: 30.0
Value: 60
Enchanting: Cast When Strikes:
Damage Strength 4 points for 30 seconds
Damage Health 4 points for 10 seconds
<><><><>
Location
<><><><>
Worn by level 50 Reavers. The level 10 Reavers use a Steel Axe, while level 30
Reavers will use a Nordic Battle Axe.
-------------------------------------------------------------------------------
BLOODSKAL
Type: Long Blade, One Handed
Chop: 12-25
Slash: 15-20
Thrust: 12-20
Condition: 800
Weight: 20.0
Value: 1,000
Enchanting: Cast When Strikes:
Frost Damage 10 to 30 points.
<><><><>
Location
<><><><>
Go to the Bloodskal Barrow, which is North West of Raven Rock. When you enter,
you may notice that it is completely devoid of enemies. Well, go pick up the
sword laying on the platform, and you'll get a Journal Update. All of a sudden,
two Greater Skeleton Champion's and three Draugr's attack you. They aren't any
more difficult than most of the other enemies on Solstheim, but can still be
annoying. Well, I guess it's time to test out your new sword.
The Bloodskal sword isn't attached to any quests in the game, it is just a neat
little sword you can get.
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FROSTGORE
Type: Short Blade, One Handed
Chop: 1-10
Slash: 1-15
Thrust: 13-24
Condition: 300
Weight: 10.0
Value: 100
Enchanting: Cast When Strikes:
Frost Damage 10 to 30 points for 30 seconds
<><><><>
Location
<><><><>
Frostgore is located North East of Thormoor's Watch. You should see a very
short river that forks. Go to where the river forks, and you will see it
sitting in the water.
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HAAKON'S LUCKY BREAK
Type: Blunt Weapon, Two Handed
Chop: 3-15
Slash: 3-15
Thrust: 3-9
Condition: 270
Weight: 6.4
Value: 860
Enchanting: Cast When Used:
Fortify Luck 1 to 50 points for 30 seconds on Self
<><><><>
Location
<><><><>
Resting at the bottom of Lake Fjalding. You may need some Water Breathing
potions or spells, since it is a little hard to find. Starting in the middle of
the lake, head towards the river mouth that leads South, while staying a little
more towards the Western side.
-------------------------------------------------------------------------------
HELM OF BEAR SCENT
Armor Rating:
Condition: 250
Weight: 4.0 (Medium)
Value: 500
Enchanting: Constant Effect:
Detect Animal 150 feet on Self
<><><><>
Location
<><><><>
Go to Eddard Barrow, which is located almost directly North East of Raven Rock.
Once you travel North East for a little bit, look for a river that starts at
the top of the map, and abruptly ends in the middle. Go directly South, and
maybe a little to the West, of where the river ends. Go inside, and you will
find it inside of a chest.
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HELMET OF BEARKIND
Armor Rating:
Condition: 100
Weight: 4.0 (Medium)
Value: 40
Enchanting: Cast When Used:
Hand-to-Hand 10 to 30 points for 10 seconds on Self
Agility 10 to 30 points for 10 seconds on Self
Attack 10 to 30 points for 10 seconds on Self
<><><><>
Location
<><><><>
Go to Gronn Barrow, which is located South West of Lake Fjalding. Once inside,
you will eventually find the Berserker Denmother. Surprisingly, she can put up
a fight. Here are some of her stats:
Berserker Denmother
Level: 80
Health: 495
Magicka: 186
Fatigue: 400
Strength: 100
Intelligence: 93
Willpower: 100
Agility: 100
Speed: 100
Endurance: 100
Luck: 40
Skills:
Hand-to-Hand: 100
Athletics: 100
The rest of the skills aren't that important. She doesn't use a weapon, so if
you can restore your Fatigue, that would be helpful. She shouldn't be too much
of a problem, but if your Fatigue is low, she'll knock you down pretty quick.
Well, once she's out of the way, take the Helmet of Bearkind off of her body.
-------------------------------------------------------------------------------
MANTLE OF WOE
Type: Robe
Weight: 3.0
Value: 10,000
Enchanting: Constant Effect:
Drain Personality 100 points on Self
Weakness to Normal Weapons 20 % on Self
Fortify Maximum Magicka 5.0 % INT on Self
Sun Damage 20 points on Self
Fortify Conjuration 50 points on Self
<><><><>
Location
<><><><>
Go to the Skaal Village, and speak to Lassnr. He will tell you that his son,
Tymvaul, is in the Skaal Village well. He gives you the key to the well, so go
use it (or just look around a little for the back entrance labeled "Rimhull").
Once inside, you will find Tymvaul, and some enemies. Tymvaul won't attack you
right away, but the enemies will.
Go talk to Tymvaul, and find out that an artifact that he found has caused him
to go evil. Remind him of his father's love for him, and he will give you the
Mantle of Woe and tell you that he'll go practice magic somewhere else. Report
this back to his father, who will give you five Snow Bear Pelts.
This robe will make you insanely good with magic, but as you can see, there are
downsides. No one will like you while you have it equipped, you will be weak
against normal weapons, and you will die pretty quickly if you are in the sun.
But if you use a Resist Magicka spell when you put it on, you can get rid of
these harmful side effects, except the Sun Damage. Just use it at night or in
caves.
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NORDIC AXE OF PARALYSIS
Type: Axe, One Handed
Chop: 8-42
Slash: 8-28
Thrust: 3-8
Condition: 2,000
Weight: 32.0
Value: 2,000
Enchanting: Cast When Strikes:
Paralyze for 10 seconds
<><><><>
Location
<><><><>
Worn by the people found in the Gandrung Caverns, just North East of Fort
Frostmoth. You will end up going there during one of the first missions in the
main quest.
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NORDIC SILVER BATTLEAXE
Type: Axe, Two Handed
Chop: 25-45
Slash: 20-30
Thrust: 2-5
Condition: 1,400
Weight: 22.0
Value: 800
Enchantment: Constant Effect:
Fortify Attack 10 points on Self
Fortify Axe 10 points on Self
Resist Common Disease 75 % on Self
<><><><>
Location
<><><><>
I've received several emails about this one. Some claim that Tharsten Heart-
Fang wears it when you first see him in the Skaal Village. I checked, and he
seems to always wear the axe that he wears at the end of the game (see:
Acquired At The End Of Bloodmoon section). He may only equip it for a very
short section of the game, and several people claim to have received it without
cheating. If anyone knows where this specific axe (with the specific
enchantments listed) is located, any help would be appreciated.
-------------------------------------------------------------------------------
NORDIC SILVER LONGSWORD
Type: Long Blade, One Handed
Chop: 5-30
Slash: 5-25
Thrust: 5-25
Condition: 850
Weight: 20.0
Value: 1,200
Enchanting: Cast When Strikes
Frost Damage 15 points
<><><><>
Location
<><><><>
Worn by the Skaal Trackers.
-------------------------------------------------------------------------------
RAMMEKALD
Type: Blunt Weapon, Two Handed
Chop: 1-32
Slash: 1-27
Thrust: 1-2
Condition: 9,000
Weight: 32.0
Value: 300
Enchanting: Cast When Strikes:
Frost Damage 1 to 4 points
Paralyze for 10 seconds
<><><><>
Location
<><><><>
First, look for Kolfinna, who is located in, conveniently enough, Kolfinna's
Dwelling. It is a cave along the river, and is North and a little bit East of
Fort Frostmoth. To make things easier, just travel up the river, and look on
the West side for a cave. Once you get there, Kolfinna will inform you of a
Nord named Sigvatr The Strong, who killed her husband. He has some sort of
jewel that belongs to Kolfinna, and she wants it back.
Sigvatr is located on the Western side of the next river over. So travel North
until you almost reach Lake Fjalding, and start heading West. Cross the river,
and look around for a Nord. Once you find him, go talk to him. If you raise his
Disposition really high, he will give you the jewel, "Pinetear", but then you
don't get Rammekald. To get Rammekald, just kill him instead. The rewards for
this mission aren't any worse if you kill him, since Kolfinna is only worried
about getting her Pinetear back.
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SEASPLITTER
Type: Long Blade, One Handed
Chop: 2-20
Slash: 1-18
Thrust: 2-6
Condition: 700
Weight: 15.0
Value: 220
Enchanting: Cast When Strikes:
Demoralize Creature 1 to 10 points for 30 seconds
<><><><>
Location
<><><><>
Go to Himmelhost Barrow, located on the South Eastern corner of Solstheim. The
Skeleton Pirate Captain, located within, uses the Seasplitter. He also has a
note with a hint about a treasure that has been hidden on the island for
hundreds of years. If you can manage to find it, you will find some gems, a few
un-enchanted rings and amulets, and some money.
-------------------------------------------------------------------------------
SOLVISTAPP
Type: Long Blade, One Handed
Chop: 1-20
Slash: 1-20
Thrust: 1-20
Condition: 800
Weight: 15.0
Value: 225
Enchanting: Cast When Used:
Frost Shield 3 points for 10 seconds on Self
<><><><>
Location
<><><><>
Find Ingmar standing outside of Valbrandr Barrow, about halfway between Thirsk
and Fort Frostmoth. He is holding the Solvistapp, and the reward for this
mission is pretty crappy, so if you want to kill him, go for it. If you want to
complete the mission, read on.
Ingmar will tell you that he needs to kill the Draugr of Valbrandr Barrow to
proof himself to the Skaal. He wants your help, but he wants to be able to say
that he is the one that killed the Draugr. So go inside with him, and let the
Draugr attack you, instead of Ingmar. It helps to have you and Ingmar on
opposite sides of the Draugr. Do not attack it, or use any magic on it, or you
will not receive a reward.
Once Ingmar kills the beast, he will allow you to take anything in the barrow,
and will tell you to meet up with him at the Skaal Village. When you get to his
house, he will reward you with the Belt of Orc's Strength, which temporarily
raises your Strength.
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STAFF OF CARNAL CHANNELING
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900
Weight: 16.0
Value: 7,000
Enchanting: Cast When Used:
Summon Bonewalker for 30 seconds on Self
Damage Health 1 to 5 points for 30 seconds on Self
<><><><>
Location
<><><><>
Go to Skygge Barrow, which is located just past the bridge (there's only one
bridge) that crosses the river that runs North of Lake Fjalding. Go all the way
to where the river meets the ocean, and you'll see the cave near the Eastern
shore of the river.
Once inside, go to the end of the passageway to find the Necromancer with the
Staff of Carnal Channeling. Necromancers are evil, so go ahead and kill her.
-------------------------------------------------------------------------------
STORMFANG
Type: Long Blade, Two Handed
Chop: 1-30
Slash: 1-25
Thrust: 1-18
Condition: 1,600
Weight: 30.0
Value: 10,000
Enchanting: Cast When Strikes:
Shock Damage 1 to 25 points
<><><><>
Location
<><><><>
Go North-North West of Fort Frostmoth, until you find Brodir Grove, which is
three large stones in a circle. Near there is Ulfgar's Dwelling. Talk to him to
find out that he and his friends attempted to go to Sovngarde a while ago, and
he wants your help to get there. Well, if you go to Thirsk, you will notice
that a person upstairs has a book entitled "Sovngarde, A Reexamination". Read
it to find out a little about this mysterious place.
With your newfound information, go back to Ulfgar, and tell him about the book.
He realizes that in order to get to Sovngarde, he must die in combat, and since
you are the nearest person, you must kill him. But he wants it to be an
honorable death, so he won't go easy on you. He uses the Stormfang, so once you
finish him off, you will have a new weapon. With his dying breath, he will tell
you to go outside to Brodir Grove, where you will get an extra surprise.
-------------------------------------------------------------------------------
WHITEWALKER
Type: Robe
Weight: 3.0
Value: 20
Enchanting: Constant Effect:
Chameleon 50 % on Self
Frost Damage 5 to 20 points on Self
Weakness to Frost 5 to 10 % on Self
Drain Health 5 to 10 points on Self
<><><><>
Location
<><><><>
Go to Benkongerike Barrow, which is located North East of Castle Karstaag.
Travel around a little inside, and you will notice a dead person. Take the
Whitewalker off of her body (and you'll see why she died), and read her book.
This isn't that great of a robe, but it's pretty funny. Also, there are ways to
negate the bad effects, by using a Magicka Resistance spell right when you put
it on.
-------------------------------------------------------------------------------
WINTERWOUND DAGGER
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 10-20
Condition: 550
Weight: 10.0
Value: 1,000
Enchanting: Cast When Strikes:
Frost Damage 10 points for 10 seconds
Disintegrate Armor 20 points for 10 seconds
<><><><>
Location
<><><><>
Held by Frysse Hag's. Only the level 8 and level 40 Frysse Hags carry them. The
level 20 ones carry a Cruel Sparksword.
===============================================================================
1. BERSERKER WEAPONS
===============================================================================
BERSERKER SILVER AXE
Type: Axe, One Handed
Chop: 1-35
Slash: 1-22
Thrust: 1-5
Condition: 2,000
Weight: 32.0
Value: 1,000
Enchanting: Cast When Strikes:
Damage Health 2 points for 5 seconds
-------------------------------------------------------------------------------
BERSERKER SILVER BATTLEAXE
Type: Axe, Two Handed
Chop: 5-50
Slash: 6-35
Thrust: 1-5
Condition: 2,000
Weight: 30.0
Value: 1,000
Enchanting: Cast When Strikes:
Damage Health 2 points for 5 seconds
-------------------------------------------------------------------------------
BERSERKER SILVER CLAYMORE
Type: Long Blade, Two Handed
Chop: 6-35
Slash: 6-30
Thrust: 6-24
Condition: 2,000
Weight: 25.0
Value: 1,000
Enchanting: Cast When Strikes:
Damage Health 2 points for 5 seconds
-------------------------------------------------------------------------------
BERSERKER SILVER LONGSWORD
Type: Long Blade, One Handed
Chop: 4-18
Slash: 4-15
Thrust: 4-15
Condition: 800
Weight: 20.0
Value: 1,000
Enchanting: Cast When Strikes:
Damage Health 2 points for 5 seconds
<><><><>
Location
<><><><>
The higher leveled Berserkers on the island will carry a randomly generated
Berserker weapon.
===============================================================================
2. TREE STUMP
===============================================================================
EBONY ARROW OF SLAYING (x5)
Type: Marksman
Weight: 0.2
Value: 10
Enchanting: Cast When Strikes:
Damage Health 5,000 points
-------------------------------------------------------------------------------
SHADOWSTING
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-37
Thrust: 10-50
Condition: 1,600
Weight: 40.0
Value: 5,000
Enchanting: Cast When Strikes
Poison 5 points for 20 seconds
Chameleon 200 to 100 % for 20 seconds
-------------------------------------------------------------------------------
DECEIT
Type: Glove
Weight: 1.0
Value: 2
Enchanting: Constant Effect:
Fortify Sneak 20 points on Self
-------------------------------------------------------------------------------
TREACHERY
Type: Glove
Weight 1.0
Value: 2
Enchanting: Constant Effect:
Fortify Security 20 points on Self
-------------------------------------------------------------------------------
RING OF RAVEN EYE
Type: Ring
Weight: 0.1
Value: 3,000
Enchanting: Constant Effect:
Fortify Marksman 20 points on Self
Night Eye 20 points on Self
<><><><>
Location
<><><><>
If you go directly behind Thirsk, you will see a tree stump relatively close to
the building. Check the tree stump to find these free goodies. Also, there is a
letter that explains why these items were left in the tree stump, though the
letter is a little mysterious.
===============================================================================
3. THIRSK
===============================================================================
PAWS OF THE WOLF-RUNNER
Armor Rating:
Condition: 105
Weight: 4.0 (Light)
Value: 1,000
Enchanting: Constant Effect:
Fortify Athletics 5 points on Self
Fortify Speed 5 points on Self
-------------------------------------------------------------------------------
SEVERED NORD LEG
Type: Blunt Weapon, One Handed
Chop: 1-15
Slash: 1-10
Thrust: 1-2
Condition: 30
Weight: 5.0
Value: 6
Enchantment: 70
-------------------------------------------------------------------------------
AMULET OF INFECTIOUS CHARM
Type: Amulet
Weight: 1.0
Value: 20
Enchanting: Cast When Used:
Fortify Personality 30 points for 30 seconds on Self
Weakness to Common Disease 30 % for 30 seconds on Self
Drain Fatigue 30 points for 30 seconds on Self
-------------------------------------------------------------------------------
CLANBRINGER
Type: Long Blade, One Handed
Chop: 2-20
Slash: 6-17
Thrust: 6-17
Condition: 800
Weight: 20.0
Value: 1,000
Enchanting: Cast When Used:
Rally Humanoid 10 to 20 points for 120 seconds in 20 feet on Target
Sanctuary 1 to 5 points for 120 seconds on Self
Fortify Personality 1 to 5 points for 120 seconds on Self
<><><><>
Location
<><><><>
*Slight Spoilers*
If you go to Thirsk after the fire appears on Lake Fjalding (which happens
during the main quest), you will notice that there has been an attack. Before
you do anything, check the body of Skjoldr Wolf-Runner, to get the Paws of the
Wolf-Runner. Then, go talk to Svenja Snow-Song, and she will send you after the
Udyrfrykte, the monster who attacked the Mead Hall. He is in a little cave
close to Thirsk, along the shore of Lake Fjalding. Go in, and kill the
Udyrfrykte. Here are some stats:
The Udyrfrykte
Level: 11
Health: 1,000
Fatigue: 1,000
Skills
Strength: 150
Intelligence: 50
Willpower: 80
Agility: 60
Speed: 65
Endurance: 100
Luck: 50
His level is really low, but he is powerful, and has a lot of Health. His
"weapon" is the Severed Nord Leg. It isn't too powerful, but it's good for a
laugh. He is very resistant to magic, however. Also, make sure you pick up that
"weapon" once he is dead, since it is one of a kind, to say the least. And take
his Heart, since you'll need to bring that back to Svenja. Once you do that,
she will send you to Hrothmund's Barrow, so that you can become the new
Chieftain of Thirsk.
Hrothmund's Barrow is located South and slightly West of Castle Karstaag. Once
you get there, he will ask you the name of the Werewolf that killed him. You
can find out the answer by talking to Brynjolfr (who is just outside of Thirsk)
about Snow Wolves. If you want to figure it out yourself, scroll past the word
that is surrounded by the word 'spoilers'. If you want to know now, the answer
is:
*SPOILERS*SPOILERS*SPOILERS*
*SPOILERS*Ondjage*SPOILERS*
*END SPOILERS*END SPOILERS*
Once inside, make sure to grab the Amulet of Infectious Charm (used in another
quest), which is lying next to Hrothmund's Axe. Then, check out the huge axe
(to talk to Hrothmund), and he will declare you worthy of being Chieftain of
Thirsk. Head back to Thirsk, and Svenja will declare you to be the new
Chieftain. You will now have your very own room. Look in the room to find the
Clanbringer.
If you want to start the mission for finding the Amulet of Infectious Charm, go
almost directly South of Castle Karstaag for a little while, to find a crashed
airship, and the body of the captain. Take the captain's journal, and go to
Ald-Ruhn. Standing just outside of the Mage's Guild is Louis Beauchamp, who
funded the airship expedition, and would probably like to know that it crashed.
After talking to him for a while, he will send you after the Amulet of
Infectious Charm, which you should already have. Don't do this mission if you
want to keep it, because it ends with you giving him the Amulet.
*End Slight Spoilers*
===============================================================================
4. SNOW WOLF/BEAR ARMOR
===============================================================================
SNOW BEAR BOOTS
Armor Rating: 58
Condition: 105
Weight: 14.0 (Medium)
Value: 5,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW BEAR CUIRASS
Armor Rating: 58
Condition: 325
Weight: 25.0 (Medium)
Value: 10,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW BEAR GREAVES
Armor Rating: 58
Condition: 220
Weight: 10.0 (Medium)
Value: 8,500
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW BEAR HELMET
Armor Rating: 58
Condition: 100
Weight: 4.0 (Medium)
Value: 3,500
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW BEAR LEFT GAUNTLET
Armor Rating: 58
Condition: 80
Weight: 4.0 (Medium)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW BEAR LEFT PAULDRON
Armor Rating: 58
Condition: 100
Weight: 7.0 (Medium)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW BEAR RIGHT GAUNTLET
Armor Rating: 58
Condition: 80
Weight: 4.0 (Medium)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW BEAR RIGHT PAULDRON
Armor Rating: 58
Condition: 100
Weight: 7.0 (Medium)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF BOOTS
Armor Rating: 58
Condition: 105
Weight: 4.0 (Light)
Value: 5,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF CUIRASS
Armor Rating: 58
Condition: 325
Weight: 9.0 (Light)
Value: 10,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF GREAVES
Armor Rating: 58
Condition: 220
Weight: 7.0 (Light)
Value: 8,500
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF HELMET
Armor Rating: 58
Condition: 100
Weight: 2.0 (Light)
Value: 3,500
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF LEFT GAUNTLET
Armor Rating: 58
Condition: 80
Weight: 1.5 (Light)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF LEFT PAULDRON
Armor Rating: 58
Condition: 100
Weight: 2.4 (Light)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF RIGHT GAUNTLET
Armor Rating: 58
Condition: 80
Weight: 1.5 (Light)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
-------------------------------------------------------------------------------
SNOW WOLF RIGHT PAULDRON
Armor Rating: 58
Condition: 100
Weight: 2.4 (Light)
Value: 2,000
Enchanting: Constant Effect:
Resist Frost 5 %
<><><><>
Location
<><><><>
Brynjolfr, who is in a small hut near Thirsk, makes Snow Wolf and Snow Bear
armor for you. You just need to bring him the proper amount of Snow Wolf or
Snow Bear Pelts, and enough money to make them.
===============================================================================
5. SNOW PRINCE
===============================================================================
ANCIENT STEEL BOOTS
Armor Rating: 26
Condition: 75
Weight: 20.0 (Heavy)
Value: 40
Enchantment: 88
-------------------------------------------------------------------------------
ANCIENT STEEL CUIRASS
Armor Rating: 26
Condition: 225
Weight: 30.0 (Heavy)
Value: 150
Enchantment: 200
-------------------------------------------------------------------------------
ANCIENT STEEL GREAVES
Armor Rating: 26
Condition: 75
Weight: 18.0 (Heavy)
Value: 88
Enchantment: 25
-------------------------------------------------------------------------------
ANCIENT STEEL HELM
Armor Rating: 26
Condition: 75
Weight: 5.0 (Heavy)
Value: 60
Enchantment: 250
-------------------------------------------------------------------------------
ANCIENT STEEL LEFT GAUNTLET
Armor Rating: 26
Condition: 37
Weight: 5.0 (Heavy)
Value: 28
Enchantment: 200
-------------------------------------------------------------------------------
ANCIENT STEEL LEFT PAULDRON
Armor Rating: 26
Condition: 75
Weight: 10.0 (Heavy)
Value: 48
Enchantment: 20
-------------------------------------------------------------------------------
ANCIENT STEEL RIGHT GAUNTLET
Armor Rating: 26
Condition: 37
Weight: 5.0 (Heavy)
Value: 28
Enchantment: 200
-------------------------------------------------------------------------------
ANCIENT STEEL RIGHT PAULDRON
Armor Rating: 26
Condition: 75
Weight: 10.0 (Heavy)
Value: 48
Enchantment: 20
-------------------------------------------------------------------------------
ANCIENT STEEL TOWER SHIELD
Armor Rating: 31
Condition: 180
Weight: 20.0 (Heavy)
Value: 100
Enchantment: 750
-------------------------------------------------------------------------------
SPEAR OF THE SNOW PRINCE
Type: Spear, Two Handed
Chop: 2-6
Slash: 2-6
Thrust: 1-18
Condition: 500
Weight: 14.0
Value: 2,000
Enchanting: Cast When Strikes:
Weakness to Frost 10 % for 10 seconds
Frost Damage 1 to 5 points
Disintegrate Armor 10 to 30 points
<><><><>
Location
<><><><>
Go to Jolgeirr Barrow, which is almost directly South of the crashed airship.
If you don't know where that is, start at Raven Rock, and go North and slightly
East, staying directly in between the two rivers. Jolgeirr Barrow is almost in
the dead center of those two rivers.
Go inside, and the Snow Prince's Ancient Steel Armor and Spear are laid out in
front of you. If you want to know the story of the Snow Prince, read the book
that is found next to the armor. The armor isn't very good, but the Spear of
the Snow Prince is pretty good.
You may notice that the Helm and Tower Shield are missing. To get the Helm,
find the dead body at the bottom of Lake Fjalding, towards the Eastern side,
and read the note on the corpse. It will tell you about "Angria", who stole the
Helm. The Helm is located in Frykte, which you can get to by going East and a
little South of Castle Karstaag. Angria's corpse is stuck to the ceiling, so
jump or levitate up to the corpse, and retrieve the Ancient Steel Helm.
As far as I know, the Ancient Steel Tower Shield isn't found anywhere in the
game, outside of the Construction Set.
===============================================================================
6. ACQUIRED DURING THE EAST EMPIRE COMPANY MISSIONS (POSSIBLE EEC *SPOILERS*)
===============================================================================
ELBEROTH'S SABER
Type: Long Blade, One Handed
Chop: 5-20
Slash: 4-18
Thrust: 1-5
Condition: 1,050
Weight: 15.0
Value: 48
Enchantment: 55
<><><><>
Location
<><><><>
Received from Apronia Alfena to scare Baro Egnatius. Elberoth's Saber is
nothing all that special, just a renamed Steel Saber. It even has the same
Value.
-------------------------------------------------------------------------------
ANCIENT NORDIC PICK AXE
Type: Axe, One Handed
Chop: 1-20
Slash: 1-15
Thrust: 1-5
Condition: 300
Weight: 20.0
Value: 8,000
Enchantment: 100
<><><><>
Location
<><><><>
Received from Graring. Used to extract Raw Stalhrim, and doubles as a weapon.
-------------------------------------------------------------------------------
ICE SHIELD
Armor Rating: 83
Condition: 400
Weight: 13.0 (Medium)
Value: 1,000
Enchantment: 400
<><><><>
Location
<><><><>
Reward from Falco Galenus for protecting him against an attack against the
colony.
===============================================================================
7. ACQUIRED DURING THE MAIN QUEST (POSSIBLE MAIN QUEST *SPOILERS*)
===============================================================================
RUSTED RIEKLING BLADE
Type: Long Blade, One Handed
Chop: 10-18
Slash: 12-20
Thrust: 4-13
Condition: 500
Weight: 20.0
Value: 150
Enchantment: 35
<><><><>
Location
<><><><>
During the "Restore the Power of the Skaal" mission, for the Beast Stone, you
will have to rescue 'The Good Beast' from an attack of Rieklings. The Rieklings
are equipped with Rusted Riekling Blades.
-------------------------------------------------------------------------------
MACE OF AEVAR STONE-SINGER
Type: Blunt Weapon, One Handed
Chop: 30-90
Slash: 30-90
Thrust: 10-10
Condition: 10,000
Weight: 90.0
Value: 50,000
Enchanting: Cast When Strikes:
Frost Damage 8 Points
<><><><>
Location
<><><><>
Received from Tharsten Heart-Fang after restoring the power of the Skaal.
-------------------------------------------------------------------------------
HELM OF THE WOLF'S HEART
Armor Rating:
Condition: 300
Weight: 2.0 (Light)
Value: 500
Enchanting: Constant Effect:
Fortify Agility 5 points on Self
Fortify Sneak 5 points on Self
<><><><>
Location
<><><><>
Received from Tharsten Heart-Fang after you complete the mission where you have
to investigate the crime of Engar Ice-Mane.
-------------------------------------------------------------------------------
AESLIIP'S RING
Type: Ring
Weight: 0.1
Value: 2,500
Enchanting: Constant Effect:
Fortify Willpower 10 points on Self
Fortify Magicka 75 points on Self
<><><><>
Location
<><><><>
Received from the Draugr Lord Aesliip during the "Test of Strength" mission.
-------------------------------------------------------------------------------
STALHRIM LONGSWORD OF FLAME
Type: Long Blade, One Handed
Chop: 4-50
Slash: 5-50
Thrust: 4-55
Condition: 2,500
Weight: 70.0
Value: 65,000
Enchanting: Cast When Strikes:
Fire Damage 5 to 10 points for 5 seconds
Weakness to Fire 50 % for 5 seconds
<><><><>
Location
<><><><>
Received after you return from Castle Karstaag.
===============================================================================
8. WOLFGIVER QUESTS
===============================================================================
WOLFGIVER SILVER DAGGER
Type: Short Blade, One Handed
Chop: 1-5
Slash: 1-5
Thrust: 1-5
Condition: 100
Weight: 1.0
Value: 150
Enchantment: 100
-------------------------------------------------------------------------------
WOLFENDER SILVER DAGGER
Type: Short Blade, One Handed
Chop: 1-5
Slash: 1-5
Thrust: 1-5
Condition: 100
Weight: 1.0
Value: 1
Enchantment: 100
<><><><>
Location
<><><><>
*Spoilers*
During the quest to cure your Lycanthropy, you receive the Wolfgiver Silver
Dagger to kill the Female Innocent. Afterwards, it becomes the Wolfender Silver
Dagger.
*End Spoilers*
===============================================================================
9. AQCUIRED AT THE END OF BLOODMOON (*SPOILERS* IN THIS SECTION)
===============================================================================
NORDIC SILVER BATTLEAXE
Type: Axe, Two Handed
Chop: 6-35
Slash: 6-35
Thrust: 1-5
Condition: 2,000
Weight: 30.0
Value: 120
Enchanting: Cast When Strikes:
Weakness to Frost 100 % for 10 seconds
Frost Damage 30 to 50 points
-------------------------------------------------------------------------------
HIRCINE'S RING
Type: Ring
Weight: 0.1
Value: 6,400
Enchantment: 1,200
<><><><>
Location
<><><><>
*Spoilers*
Worn by Tharsten Heart-Fang. When you are sent to the Great Glacier at the end
of the game, Heart-Fang is there. If the Werewolves kill him, or if you kill
him, you can pick up his Nordic Silver Battleaxe, and Hircine's Ring is
automatically sent to you. When you equip this ring, it asks you if you want to
turn into a Werewolf. If you do, you will become a Werewolf for 7 hours. You
can use this ring as often as you want.
*End Spoilers*
-------------------------------------------------------------------------------
SPEAR OF THE HUNTER
Type: Spear, Two Handed
Chop: 12-15
Slash: 12-15
Thrust: 40-60
Condition: 2,000
Weight: 25.0
Value: 25,000
Enchanting: Cast When Strikes
Paralyze for 10 seconds
Burden 50 points for 10 seconds
Poison 4 points for 5 seconds
-------------------------------------------------------------------------------
HUNTER'S AMULET OF SPEED
Type: Amulet
Weight: 1.0
Value: 15,000
Enchanting: Constant Effect:
Fortify Speed 10 points on Self
Fortify Acrobatics 15 points on Self
Fortify Athletics 15 points on Self
-------------------------------------------------------------------------------
HUNTER'S AMULET OF STRENGTH
Type: Amulet
Weight: 1.0
Value: 15,000
Enchanting: Constant Effect:
Fortify Strength 10 points on Self
Fortify Attack 15 points on Self
<><><><>
Location
<><><><>
*Spoilers*
These are the three items you can receive at the end of the game after killing
the Hunter. Hircine asks what the most important skill of a hunter is. If you
answer "Strength", he will wear the Hunter's Amulet of Strength. If you answer
"Speed", he will wear the Hunter's Amulet of Speed. If you answer "Guile", he
will use the Spear of the Hunter. Kill him to receive the item.
*End Spoilers*
===============================================================================
IV. CONTACT INFORMATION
===============================================================================
If I am missing any unique (meaning only one in the game) un-enchanted
weapons/armor/clothing, or any enchanted weapons/armor/clothing, then please
email me at
[email protected]. Also, if any of my directions are wrong or
unclear, there are misspellings, or anything else wrong with it, tell me about
it. I want this guide to be as clear as possible. But only email me if the
question is directly related to the improvement of this guide. Otherwise, I
will disregard it.
===============================================================================
V. THANKS
===============================================================================
Thanks to GameFAQ's, as usual.
Thanks to BethSoft for making this game.
Thanks to Jades Eternal, Spirit Glyph, DaveyBoy07 and anyone else on the
Bloodmoon Board who helped me find a few of these artifacts.
===============================================================================
VI. LEGAL INFORMATION
===============================================================================
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. This FAQ is to appear exclusively on GameFAQ's.com