...THE OFFICIAL SUPER FIGHTER F.A.Q. (v3.0)...
.Written by DEATH ADDER (
[email protected]).
Last updated on Jan.15, 2001
This FAQ can ALWAYS be found at The Unofficial Super Fighter Website:
http://www.superfighter.com/
and / or
http://dfg.theunderdogs.org/sfsite/english/
Welcome to the SUPER FIGHTER F.A.Q. [Frequently Asked Questions] file.
The purpose of this document is to give players a more solidified 'feel'
for the game, as well as help them understand it and play it with
increased skill.
INDEX
-----
PART 1: What is Super Fighter and where can I get a copy of it?
PART 2: What are the system requirements needed to play the game?
PART 3: I'm having problems getting the game to run. What now?
PART 4: How do I play the game?
PART 5: What special attacks does each character have?
-----
PART 1: What is Super Fighter and where can I get a copy of it?
---------------------------------------------------------------
Super Fighter was created and released by a small, Taiwanese software
company in 1993. The company, named C&E INC., went out of business soon
after this, and several other of their games were finished. The object
of the game is to choose one of eight of the world's strongest fighters
and go head-to-head, battling your way to the top. The final boss one
must defeat is a British, female criminal who killed a man in cold
blood. The winner of the Super Fighters tournament will not only
receive acclaim, but also a large cash reward.
Super Fighter and all related files can be freely downloaded from
The Unofficial Super Fighter Website. The site has two URL's -
[
http://www.superfighter.com/]
and
[
http://dfg.theunderdogs.org/sfsite/english/].
PART 2: What are the system requirements needed to play the game?
-----------------------------------------------------------------
The basic system requirements needed to play Super Fighter are:
386 processor
2mb memory
VGA graphics card and monitor
MS-DOS v5.0
The recommended system requirements are:
386 processor
4mb memory
VGA graphics card and monitor
8-bit soundblaster card
MS-DOS v5.0
PART 3: I'm having problems getting the game to run. What now?
---------------------------------------------------------------
Since the game was not coded with a CPU speed check, you will most
likely need the assistance of a handy utility called 'MoSlo'. This
utility is available from the Unofficial Super Fighter Website.
Running Super Fighter under Windows 95:
Don't try it. Windows doesn't like the game's sound driver,
meaning all sound will come out garbled (if the option is on).
Your best bet to solve the problem is to restart your computer
in MS-DOS mode and run the game that way.
Memory problems:
Super Fighter uses what is called 'high memory', which a lot
of DOS games made before 1995 use. Since most computers allocate
high memory upon startup (via the configuration files), Super
Fighter may report an 'Out of Memory' error when trying to
start itself up. To fix this, either download & install the
memory manager 'QEMM' (available from the Unofficial Super
Fighter Website), or use MicroSoft MemMaker.
PART 4: How do I play the game?
-------------------------------
Using the keyboard:
Q W E
\ | / Punch: Left Alt
A - - D Kick: Left Shift
/ | \
Z X C
- OR -
7 8 9
\ | / Punch: Enter
4 - - 6 Kick: Right Shift
/ | \
1 2 3
Or by either joystick.
Keysets/joystick for input may be changed in the setup menu,
which is the third option on the main menu.
The main menu's options are as follows:
First selection: Start a one-player game
Second selection: Start a two-player game
Third selection: Setup options
Fourth selection: Exit to DOS
The last option in the setup options menu is the "OK" button,
and the three before it are the difficulty settings.
PART 5: What special attacks does each character have?
------------------------------------------------------
Below is a listing of the special moves for each character. Keep in
mind that this list may not be complete.
- JAAN -
* WHIRLWIND SPINKICK : Down, Down/Back, Back, Kick
* PROJECTILE : Back, Down/Forward, Down, Punch
* HEADCRASHER : Down, Up, Kick
- SARORKOV -
* CAROUSEL TURN AND TOSS : Forward + Punch + Kick (close)
* HEADBUTT : Punch + Kick
- BULLET -
* ROLLING UPPERKICK : Back, Forward, Kick
* DOUBLE ROUNDHOUSE : Down, Down/Back, Back, Kick
* HUMAN BULLET : Down, Down/Forward, Forward, Kick
- PHO HUANG -
* REVERSE SLICE KICK : Back, Down/Back, Down, Kick
* KNEE PRESS : Down, Down/Back, Down, Kick
* PSYCHO CRUSHER : Back, Forward, Punch + Kick
- FRANK -
* PROJECTILE : Down, Down/Forward, Forward, Punch
* RISING ELBOW : Forward, Down, Down/Forward, Punch
* REVERSAL PUNCH : Back, Down, Down/Back, Punch
* SOMERSAULT THROW : Forward + Punch + Kick (close)
- ONIMALU -
* CANE ASSISTED KICK : Back, Forward, Kick
* ARM STRETCH KICK : Back, Forward, Punch
* BREAKDANCE : Back, Forward, Punch + Kick
- LAN -
* PROJECTILE : Back, Forward, Punch
* DOUBLE AIRKICK : Down, Down/Forward, Forward, Kick
* WHIRLWIND ROBE : Down, Down/Back, Back, Kick
* REVERSE BACKFLIP : Punch + Kick
- KING TAI CHI -
* KHARMA WHEEL : Down, Down/Back, Back, Punch
* PROJECTILE : Down, Down/Forward, Forward, Punch
* SHIELD SLIDE : Back, Forward, Punch
* TRIP SLIDE : Back, Forward, Kick
- JOKER -
* CANNONBALL ROLL : Back, Forward, Kick
* PROPELLER HAIR SPIN : Punch + Kick
* PROJECTILE : Down, Down/Forward, Forward, Punch
* HAIR WHIP : Down, Down/Back, Back, Punch
* SUPER CLOTHESLINE : Down, Down/Forward, Forward, Punch + Kick
- INDIAN JOE -
* AIR LAUNCH KICK : Down, Down/Forward, Forward, Kick
* PROJECTILE : Back, Forward, Punch
* AIR ROLL : Back, Forward, Kick
- WIDOW -
* WHIP : Back, Forward, Punch
* MIDAIR THROW : Forward + Punch (close; while in mid-air)
That's all, folks!
------------------ If, after reading this FAQ, certain questions are
still lingering in your mind, feel free to address
them via e-mail. I will respond to them when I get
the chance.
- DEATH ADDER [
[email protected]] -