-_-/    ,                          ,,          ,,  |\
(_ /    ||                      _   ||          ||   \\
(_ --_  =||= ,._-_  /'\\ \\/\\  / \\ ||/\\  /'\\ ||  / \\
 --_ )  ||   ||   || || || || || || || || || || || || ||
_/  ))  ||   ||   || || || || || || || || || || || || ||
(_-_-    \\,  \\,  \\,/  \\ \\ \\_-| \\ |/ \\,/  \\  \\/
                               /  \   _/
                              '----`

           _ _
          |_ _|
           | |
____       | |____________________________________________________
{    }______| |                                                    \
{     ______    BUIDINGS AND UNITS GUIDE                            >
{____}      | |____________________________________________________/
           | |
           | |
          |¯ ¯|
           ¯ ¯


Stronghold
In Depth FAQ: Buildings and Units
Written by: Brad H. (fjer)
E-mail: [email protected]
Version: 1.13



TABLE OF CONTENTS

I.  Introduction
II. Version History
III.Legal
IV. Production Chains
  A. Food
  B. Military
V.  Buildings
  A. Castle Buildings
    1. Towers
    2. Gatehouses
    3. Military Buildings
  B. Industry Buildings
  C. Farm Buildings
  D. Town Buildings
    1. Bad Things
    2. Good Things
  E. Weapons Buildings
  F. Food Production Buildings
VI. Units
  A. Cost
  B. Strength Chart
VII.Thanks





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This guide is for the 2001 game Stronghold.  The guide’s purpose is to
provide descriptions, tips, strengths of the game’s buildings and units.  It is
not meant to provide strategy, but to help you make your own.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Version History~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.00 (4/4/06) – The guide was submitted April 4, 2006.  This guide is
in its full state.  It contains the number of hits each building can sustain
from each unit, the cost of constructing each building/unit, and what
supplies/units are produced by each building, if applicable, descriptions of
buildings, and tips when they are applicable.

Version 1.01 (4/6/06) - Added permission for two more sites to host this guide.
I also started planning a unit comparison chart in my head.

Version 1.06 (4/13/06) - Did about half of the unit comparison chart.

Version 1.11 (4/18/06) - Finished unit comparison chart.

Version 1.12 (4/19/06) - Changed ASCII art and fixed typos.

Version 1.13 (5/19/06) - Added permision for another site and made one of the
tables look better.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Legal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This Guide is Copyright 2006 Brad Hitchens. It may not be reproduced under any
circumstances except for personal, private use. It may not be placed on any web
site or otherwise distributed publicly without advance permission. Use of this
guide on any other web site, without permission, or as a part of any public
display is strictly prohibited, and a violation of copyright.

Websites permitted to have this guide:

www.gamefaqs.com
www.supercheats.com
Neoseeker.com
DLH.Net



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~PRODUCTION CHAINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


--Food--

The format of the food chains will be as follows:
"Final Product Name":
"1st Building" (Product)--> "2nd Building" (Product)...--> "Distribution"


BREAD:
Wheat Farm (Wheat)--> Mill (Flour)--> Bakery (Bread)--> Granary

Cheese:
Dairy Farm (Cheese)--> Granary

Meat:
Hunters Post (Meat)--> Granary

Apples:
Apple Farm (Apples)--> Granary

Ale:
Hops Farm (Hops)--> Brewery (Ale)--> Inn


--Units--

The format of the unit chains will be as follows:
"Unit Name"-
Needed Supplies-->Building (Product)-->Needed Building-->Recruitment Building

Archer –
Wood-->Fletcher's Workshop (Bow)-->Armory-->Barracks

Spearmen –
Wood-->Poleturner's Workshop (Spear)-->Armory-->Barracks

Pikemen –
Wood-->Poleturner's Workshop (Pike), Armorer (Metal Armor)-->Armory-->Barracks

Macemen –
Iron-->Blacksmith (Mace), Tanner's Workshop (Leather Armor)-->Armory-->Barracks

Crossbowmen –
Wood-->Fletchers Workshop (Crossbow), Tanner's Workshop (Leather Armor)-->
Armory-->Barracks

Knight –
Iron-->Blacksmith (Sword), Armorer (Metal Armor), Stable (Horse)-->
Armory-->Barracks

Swordsmen –
Iron-->Blacksmith (Sword), Armorer (Metal Armor)-->Armory-->Barracks





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~BUILDINGS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--CASTLE BUILDINGS--

Wood Wall –
  Costs= .5 wood

  Description: This is your most basic defense; it is made of wood and has a
  spiked top.  It can sustain more hits from units than the stone wall, but
  takes less hits from a catapult.  Units can't walk on it.  It is most useful
  against enemies with no siege weapons.

  Tip: When built over a partially destroyed stair, the top flattens.  This
  allows units to walk on it.

  Hits until destruction:
       28 spearman
       18 mace man
       18 pike man faster
       12 swordsman faster
       12 knight
        1 catapult


Stone wall –
  Costs= .5 stone

  Description: This is a wall made from stone.  It is taken down more easily
  than the wooden wall by units, but is better against catapults.  It is best
  built behind crenulated walls as an archer platform.

  Hits until destruction:
       24 spearman
       16 mace man
       16 pike man faster
       10 swordsman faster
       10 knight
        2 Catapult


Crenulated wall –
  Costs= .5 stone

  Description: This is your most powerful wall.  When built as a line at one
  time, it has alternating peaked and flat tops.  When built one part at a
  time it has all peaked tops.  These peaks provide extra protection for
  troops behind them.

  Tip: You can divide walls into sections (and thus preventing enemy troops
  from completely circling your walls) by building crenulations one at a time
  across other walls.

  Hits until destruction:
       28 spearman
       18 mace man
       18 pike man faster
       12 swordsman faster
       12 knight
        2 catapult


Barracks –
  Costs= 15 stone

  Allows= Archer, Spearmen, Pikemen, Macemen, Crossbowmen, Knight, and
          Swordsmen

  Description: This stone building allows troops to be recruited.

  Hits until destruction:
       63 spearman
       15 mace man
       24 pike man
        8 swordsman
        8 knight
        8 catapult


Wood Barracks –
  Costs= 15 wood

  Allows= same as Barracks

  Description: This wooden building allows the recruitment of troops

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult


Armory –
  Costs= 10 wood

  Description: This building stores weapons you produce.

  Hits until destruction:
       63 spearman
       15 mace man
       24 pike man
        8 swordsman
        8 knight
        8 catapult


TOWERS:


          TIP FOR ALL TOWERS: There is no set limit on the number of men in a
                              tower; you can continue to put men in towers
                              until there is no room to click.  Assigning
                              large groups of units at a time makes this
                              easier.

Wooden Platform -
  Costs= 10 wood

  Description: This is a small wooden platform that must be built adjacent to
  wooden walls.  It offers no height advantage over walls, and is only useful
  if only wooden walls are available to you.

  HP= 200


Perimeter Turret –
  Costs= 10 stone

  Description: This is the smallest of stone walls.  It offers a height
  advantage for missile units.

  HP= 1,000


Defense Turret –
  Costs= 15 stone

  Description: This stone wall is higher than the Perimeter tower and can hold
  more units.

  HP= 1,200


Square Tower –
  Costs= 36 stone

  Description: This stone tower is tied with the round tower as the tallest
  tower.  It has a large surface that can accommodate a mangonel or
  ballista, as well as many units.


  HP= 1,600


Round Tower –
  Costs= 40 stone

  Description: This stone tower is the largest and most powerful of the
  towers. It can accommodate a mangonel or ballista, as well as many units.

  HP= 2,000





GATEHOUSES:

-Description- Gatehouses provide a passage through walls which can be closed
              when danger approaches. When enemy units get on top of a
              gatehouse they gain control of it.  This section of the build
              menu also contains miscellaneous objects and traps.


Small Wooden Gatehouse –
  Costs= 10 wood

  Description: The wooden gatehouse comes with two wooden towers on either
  side.

  HP= 200


Small Stone Gatehouse –
  Costs= 10 stone

  Description: This gatehouse provides more protection than the wooden one,
  and units can be placed on top of it.

  HP= 1,000


Large Stone Gatehouse –
  Costs= 20 stone

  Description: This is the largest gatehouse, and gives a height advantage for
  missile units.

  HP= 2,000


Drawbridge –
  Costs= 10 wood

  Description: Drawbridges are attached to gatehouses and allow units to cross
  over moats.  They are raised/lowered when the gatehouse is opened/closed,
  and they are destroyed when the gatehouse is destroyed.


Caged War Dogs –
  Costs= 10 wood, 100 gold

  Description: This is a cage of vicious dogs.  When released they attack
  everyone in sight, friend of foe.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Pitch Ditch –
  Costs= 1 pitch

  Description: These traps are invisible to the enemy and are lit by a
  flaming arrow.  When lit a blazing fire ensues and spreads to other,
  nearby ditches.  The fire burns units and can spread to buildings.


Killing Pits –
  Costs= 6 wood

  Description: The traps are covered pits with spikes in them.  They are
  invisible to the enemy and cannot hurt your own troops.  They kill or badly
  damage any enemy that walks on them.


Brazier -
  Costs= none
  Description – This is a stove filled with hot coals; it is placed on towers
                and allows archers to fire flaming arrows.


Moat –
  Costs= none
  Description – Use this to outline where you want a moat, select soldiers,
                and when the shovel appears over the moat click to instruct
                the soldiers to dig.



MILITARY BUILDINGS:

Engineering Guild –
  Costs= 10 wood, 100 gold

  Allows= engineers, ladder men

  Description: Engineers and ladder men are built here.

  Hits until destruction:
       63 spearman
       15 mace man
       24 pike man
        8 swordsman
        8 knight
        8 catapult


Mangonel –
  Costs= 50 gold

  Description: This siege engine fires a spray of rocks and must be built on
  a square/round tower.  The rocks are inaccurate, but they can be
  devastating to large groups of enemies (or, your own men).


Ballista –
  Costs= 50 gold

  Description: This siege engine is shaped like giant crossbow, fires
  powerful bolts, and must be built on a square/round tower.  The bolts fired
  are very accurate and kill on contact.


Stables –
  Costs= 20 wood, 400 gold

  Produces= horses

  Description: Stables produce four horses at a time. These horses are a
  requirement for knights.

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult


Tunneler’s Guild –
  Costs= 10 wood, 100 gold

  Allows= tunnelers

  Description: This allows the recruitment of tunnelers, who can burrow under
  enemy walls and destroy them.

  Hits until destruction:
       63 spearman
       15 mace man
       24 pike man
        8 swordsman
        8 knight
        8 catapult


Oil Smelter –
 Cost= 10 iron, 100 gold, 1 engineer

  Produces= burning oil

  Description: The first engineer assigned here will maintain the production
  of burning oil.  The others will stand ready on walls/towers to dump it on
  enemies.

  Hits until destruction:
       63 spearman
       15 mace man
       24 pike man
        8 swordsman
        8 knight
        8 catapult



--INDUSTRY BUILDINGS--

Stockpile –
  Costs= none

  Description: This is where your supplies are stored.  New stockpiles must
  be built adjacent to existing ones.


Woodcutters Hut –
  Costs= 3 wood, 1 peasant

  Produces= wood

  Description: Wood cutters cut down trees and form them into usable wood.
  They are most efficient when placed near trees.  The woodcutters can also
  defend themselves from enemies.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Quarry –
  Costs= 20 wood, 3 peasants

  Produces= stone

  Description: This produces stone and must be built on a rock pile (pile of
  large, whitish stones).

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult


Ox Tether –
  Costs= 10 wood, 1 peasant

  Description: This is used to transport stone from the quarry to the
  stockpile.  These are most efficient when built near the quarry.  Oxen are
  rather slow, so you will need more than one per quarry.  The number of
  tether needed depends on the distance between the stockpile and the tether.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Iron Mine –
  Costs= 20 wood, 3 peasants

  Produces= iron

  Description: This mine produces iron and must be built on ore deposits
  (reddish rocks on mountain tops).  The iron is carried by hand and is very
  slow.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Pitch Rig –
  Costs= 20 wood, 1 peasant

  Produces: pitch

  Description: Pitch rigs must be built on oil (dark bubbling liquid in
  marshlands).  The pitch is carried by hand and is slow.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Marketplace –
  Costs= 15 wood

  Allows= purchase and sale of items

  Description: This is a very convenient building were you can sell excess
  supplies (for every needed money) and buy needed supplies.

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult



--FARM BUILDINGS--

Hunter’s Post –
  Costs= 5 wood, 1 peasant

  Produces: meat

  Description: The hunter here will shoot the animals, and the dog retrieves
  them.  The hunter then cleans the animal and takes the meat to the granary.
  This is best placed near the granary.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Dairy Farm –
  Costs= 10 wood, 1 peasant

  Produces: cheese, cows

  Description: The cheese is used as food, and the cows are used for military
  purposes.  The cows are used by the tanner to make leather armor and can be
  shot by catapults to spread disease in enemy castles.  This building is best
  placed near the granary.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Apple Orchard –
  Costs= 5 wood, 1 peasant

  Produces: apples

  Description: Apple farms are the fastest farms, and are best placed near
  the granary.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Wheat Farm –
  Costs= 15 wood, 1 peasant

  Produces: wheat

  Description: Wheat farms are the first in the bread production line, and
  are best placed near the stockpile.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult

Hops Farm –
  Costs= 15 wood, 1 peasant

  Produces: hops

  Description: Hops farms are the first in the ale production line, and
  they are best placed near the stockpile.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult



--TOWN BUILDINGS--

Hovel -

  Costs= 6 wood

  Description: Hovels allow 8 more peasants to come to your castle, and can be
  placed anywhere on the map.

  Tip: These buildings don't actually need to be accessed or access anything;
  they can be placed absolutely anywhere on the map, including flat,
  inaccessible mountain tops, with no problem.

  Hits until destruction:
       13 spearman
        3 mace man
        5 pike man
        2 swordsman
        2 knight
        2 catapult


Chapel –

  Costs= 10 stone, 250 gold, 1 peasant

  Description: Chapels produce one priest who will walk around blessing people
  (which raises your popularity).


Church –

  Costs= 20 stone, 350 gold, 1 peasant

  Description: Produces priests who will walk around blessing people
  (which raises your popularity).


Cathedral –

  Costs= 40 stone, 500 gold, 1 peasant

  Description: Produces priests who will walk around blessing people
  (which raises your popularity).


Apothecary –

  Costs= 10 stone, 50 gold, 1 peasant

  Description: This building reduces the effects of disease caused by plague
  of cow attacks.

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Well –

  Costs: 30 gold

  Description: The well is used to put out fires.

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult


BAD THINGS

Excluding the heads on spikes (which are free and have no effect), these all
lower moral, raise efficiency, and cost 50 gold. All of the effects are the
same.

GOOD THINGS

Excluding the flags (which are free and have no effect), these all raise moral,
lower efficiency, cost 30 gold, and have the same effect.



--WEAPONS BUILDINGS--

Fletcher’s Workshop –

  Costs= 20 wood, 100 gold, 1 peasant

  Produces: Bows, Crossbows

  Consumes: Wood

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Poleturner’s Workshop –

  Costs= 10 wood, 100 gold, 1 peasant

  Produces: spears, pikes

  Consumes: Wood

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Blacksmith’s Workshop –

  Costs= 20 wood, 200 gold, 1 peasant

  Produces: Swords, Maces

  Consumes: Iron

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Tanner’s Workshop –

  Costs= 10 wood, 100 gold, 1 peasant

  Produces: Leather Armor

  Consumes: Cows

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Armorer’s Workshop –

  Costs= 20 wood, 100 gold, 1 peasant

  Produces: Metal Armor

  Consumes: Iron

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult



--FOOD PRODUCTION BUILDINGS—

Granary –

  Costs= 10 wood

  Description: Stores food

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Baker –

  Costs= 10 wood, 1 peasant

  Produces: Bread

  Consumes: Flour

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Mill –

  Costs= 20 wood, 3 peasant

  Produces: Flour

  Consumes: Wheat

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Brewery –

  Costs= 10 wood, 1 peasant

  Produces: Ale

  Consumes: Hops

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult

Inn –

  Costs= 50 wood, 25 gold, 1 peasant

  Description: This provides Ale to peasants, making them happy.

  Hits until destruction:
       38 spearman
        9 mace man
       15 pike man
        5 swordsmen
        5 knight
        5 catapult





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~UNITS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Archer –
  Costs= 12 gold, bow
Engineer –
  Costs= 30 gold
Spearmen –
  Costs= 8 gold, spear
Pikemen –
  Costs= 20 gold, pike, armor
Macemen –
  Costs= 20 gold, mace, leather armor
Crossbowmen –
  Costs= 20 gold, crossbow, leather armor
Knight –
  Costs= 40 gold, sword, armor, horse
Swordsmen –
  Costs= 40 gold, sword, armor
Laddermen –
  Costs= 4 gold
Tunnelers –
  Costs= 30 gold



UNIT STRENGTH TABLE:
           _____________________________________
          ||Melee Attack||Missile Attack||Speed||
          ||¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯||¯¯¯¯¯||
    Archer||    N/A     ||      2       ||  2  ||
  Spearman||     5      ||     N/A      ||  2  ||
   Pikeman||     4      ||     N/A      ||  3  ||
   Maceman||     3      ||     N/A      ||  2  ||
Crossbowman||    N/A     ||      1       ||  3  ||
    Knight||     1      ||     N/A      ||  1  ||
 Swordsman||     1      ||     N/A      ||  4  ||
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Thanks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks go to Firefly Studios for creating this game, and to GameFAQs, for
providing a place for guides like this to be published.