_____ __ _____ _
/ ___// /_____ _____/ ___/(_)__ ____ ____
\__ \/ __/ __ `/ ___|__ \/ / _ \/ __ `/ _ \
___/ / /_/ /_/ / / ___/ / / __/ /_/ / __/
/____/\__/\__,_/_/ /____/_/\___/\__, /\___/
/____/
Herc Design Guide
Version 1.0
===============================================================================
Table of Contents
===============================================================================
1. Version Updates
2. Introduction
3. Designing your Herc
3.1 Hercs
3.2 Engines
3.3 Reactor
3.4 Computer
3.5 Shields
3.6 Armor
3.7 Sensors
3.8 Specials
3.9 Weapons
===============================================================================
1. Version Updates
===============================================================================
Version 1.0 - (6/01/2004) - First public release. All Tables completed. Most
Sections completed. Only Some Detailed information
and other minor information unfinished.
===============================================================================
2. Introduction
===============================================================================
When I saw there were no FAQs available for StarSiege I figured I just had to
write one. StarSiege is a 'mech combat game that was released in 1999. Despite
being an old game it is still very fun to play, and there are still active
multiplayer servers. For more information and downloads I would recommend you
visit www.starsiegesurvivors.com
===============================================================================
3. Designing your Herc
===============================================================================
Like many similar games, StarSiege allows you to costumize the vehicles you'll
pilot in battle. This is an important aspect of the game, as the choices you
make in the design can make a huge difference in how effective you are. In
multiplayer this task becomes even more difficult, because you usually have
full access to both tech trees. This is the focus of this guide, comparing the
human and cybrid equipment to choose the better one for what you want to
accomplish.
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3.1 Hercs
===============================================================================
The Herc is the base upon which all the other equipment will be mounted.
Herc Tech Tech Combat Base Max Useable Top Top
Name: Base: Level: Value: Tons: Tons: Tons: Speed: Accel:
P-G Executioner Cybrid 5 3835 23 90 67 90.0 7.5
Knight's Gorgon Human 6 3805 22 80 58 99.0 10.0
Executioner Cybrid 4 3600 25 90 65 81.0 5.0
Gorgon Human 3 3350 25 80 55 90.0 7.5
Olympian Human 2 3150 15 75 60 72.0 10.0
P-G Adjudicator Cybrid 5 2850 10 60 50 108.0 13.0
Adjudicator Cybrid 3 2705 12 60 48 97.2 12.5
Kn's Apocalypse Human 5 2670 13 60 47 99.0 13.0
Apocalypse Human 3 2540 15 60 45 90.0 12.0
Kn's Basilisk Human 4 2325 8 50 42 108.0 14.0
Kn's Talon Human 3 2075 7 30 23 144.0 20.0
Basilisk Human 2 2000 10 50 40 102.6 13.0
Shepherd Cybrid 2 1810 8 48 40 115.2 15.5
Emancipator Human 1 1730 10 40 30 127.1 13.1
Kn's Minotaur Human 3 1650 6 40 34 122.4 16.5
Goad Cybrid 1 1600 8 35 27 144.0 20.0
Minotaur Human 1 1300 7 40 33 118.8 15.0
Seeker Cybrid 1 1205 4 25 21 162.0 22.5
Talon Human 1 1000 6 30 24 138.6 18.0
Tank Tech Tech Combat Base Max Useable Top Top
Name: Base: Level: Value: Tons: Tons: Tons: Speed: Accel:
Harabec's Pred Human 5 3510 18 60 42 129.6 30
Kn's Myrmidon Human 4 3215 36 90 54 100.8 15
Myrmidon Human 4 3050 40 90 50 97.2 15
Kn's Disruptor Human 3 2880 18 55 37 122.4 25
Disrupter Human 3 2700 20 55 35 117.0 25
Kn's Paladin Human 2 2300 12 60 48 111.6 20
Dreadlock Human 1 2215 14 45 31 108.0 25
Paladin Human 2 2005 15 60 45 108.0 20
Avenger Human 2 1830 3 30 27 108.0 25
Recluse Cybrid 2 1720 8 40 32 115.2 20
Bolo Cybrid 1 1470 7 35 28 136.8 25
===============================================================================
3.2 Engines
===============================================================================
The Engine is what makes your Herc move. Without an engine your Herc would be
unpilotable and you will not be able to leave the configuration screen. If your
engine is damaged your speed and acceleration will be reduced by the percent of
health your engine has lost. Also, being hit with the disruptor weapon will
also reduce your speed and acceleration, though it's effect is only temporary.
Each engine has a velocity rating which determines the maximum speed your Herc
will be able to go, and an acceleration rating which determines how fast your
Herc will accelerate and decelerate. There is also a Max Recommended Tonnage,
which is just a guideline, not a requirement. The engines have been sorted by
Combat Value, which is a general estimate of their effectiveness.
The speed at which an engine allows your Herc to move is given by this formula:
Top Speed = Herc Max Speed X (Engine Rating / (Herc Mass X 10)
For example, if you had a Basilisk (Herc Max Speed = 102.6, Herc Mass = 50)
with a Heavy Engine (Velocity Rating = 400) then it's speed would be given by
(102.6 X (400 / 500)) or 4/5 of the maxium speed giving it a top speed of 82.1.
If we upgraded the engine to an Improved Heavy Engine (Velocity Rating = 500)
then (102.6 X (500/500)) it would be able to go it's full speed of 102.6.
Suppose you wanted to go even faster and downgraded some of your other
equipment to reduce your mass to 45, then (102.6 X (500 / 450)) should make
you go faster, except that you cannot exceed your Herc's max speed regardless
of the configuration. However, if you downgraded your engine back to the Heavy
then (102.6 X (400 / 450)) being lighter would make you go faster, for a top
speed of 91.2.
This formula is the same for calulating acceleration.
Engine Tech Mount Tech Mass Combat Velo. Accel. Max Rec.
Name: Base: Size: Level: (Tons): Value: Rating: Rating: Tonnage:
S/H Human X-L 8 12.5 1073 900 900 90
Pi Cybrid X-L 8 12.5 1073 900 900 90
HOT Human X-L 7 11.0 1058 850 900 90
Omicron Cybrid X-L 8 10.5 1043 800 900 90
HT Human X-L 6 10.0 1012 800 800 80
Xi Cybrid X-L 7 10.0 1012 700 900 90
I Ast Human X-L 5 9.0 980 700 800 80
Nu Cybrid X-L 6 9.0 947 600 800 80
Ast Human X-L 4 8.0 930 600 750 75
Mu Cybrid X-L 5 7.5 912 600 700 70
H Agl Human Large 5 7.0 876 600 600 60
Hvy HO Human Large 4 6.0 839 500 600 60
Lamda Cybrid X-L 4 6.0 839 500 600 60
H Cru Human Large 3 5.5 800 500 500 50
Kappa Cybrid Large 5 6.0 792 480 500 50
I Hvy Human Large 2 5.0 780 500 450 50
Iota Cybrid Large 4 5.5 763 480 430 48
Heavy Human Large 1 4.5 759 400 500 50
Theta Cybrid Large 3 5.0 750 400 480 48
M Agl Human Medium 4 4.0 716 400 400 40
Eta Cybrid Medium 4 4.5 716 400 400 40
Zeta Cybrid Medium 3 4.0 693 400 350 40
Med HO Human Medium 2 3.5 669 350 350 35
Epsilon Cybrid Medium 3 3.5 645 300 350 35
L Agl Human Small 4 2.5 620 300 300 30
Delta Cybrid Medium 2 3.0 620 300 300 30
Medium Human Medium 1 3.0 620 200 400 40
Gamma Cybrid Medium 1 2.5 593 200 350 35
Beta Cybrid Small 3 2.0 566 250 250 25
Lite HO Human Small 2 2.0 537 200 250 25
Alpha Cybrid Small 1 1.5 506 150 250 25
Light Human Small 1 1.5 506 100 300 30
===============================================================================
3.3 Reactors
===============================================================================
The Reactor the is the heart of your Herc, powering all your other equipment.
Without a reactor your Herc would be unpilotable and you will not be able to
leave the configuration screen. Each reactor has an energy reserve which is how
much energy it can hold, and an output per second which is how fast the energy
regenerates. You can never completely run out of energy unless your reactor is
shutdown or destroyed. If your energy reachs 0 while your reactor is still
functioning you can continue to fire your weapons, but all other systems that
use energy will shutdown and your shields will not regenerate. When your Herc
is destroyed it will explode causing damage to any other Hercs nearby, this
damage is determined by your reactor. The reactors have been sorted by Combat
Value, which is a general estimate of their effectiveness.
Reactor Tech Mount Tech Mass Combat Energy Output Explosion
Name: Base: Size: Level: (Tons): Value: Reserve: /Second: Damage:
Maxim Human Large 5 10.0 845 1000 110 833
Zeta Cybrid Large 6 8.0 730 800 100 675
Delta Cybrid Medium 4 5.5 588 650 80 548
Large Human Medium 1 6.5 588 650 80 548
Medium Human Medium 3 5.5 578 750 70 615
Epsilon Cybrid Medium 1 6.0 575 550 85 476
Gamma Cybrid Small 1 4.0 513 500 75 431
Standard Human Small 1 4.5 503 600 65 499
Small Human Small 2 4.0 450 450 65 386
Beta Cybrid Small 2 3.5 438 350 70 315
Micro Human Small 1 3.0 410 400 60 345
Alpha Cybrid Small 1 3.0 398 300 65 274
===============================================================================
3.4 Computers
===============================================================================
The Computer is one of the simplest components on your Herc. The are only 3
grades of computers, and the human and cybrid versions are identical in
function. Since the Cybrid versions do the same thing for .5 tons less weight
there's probably no reason to use the Human models. Without at least a basic
computer your Herc will be unpilotable. The Improved computer gives you and
enhanced Zoom ability, and a Lead indicator for your target. An Advanced
computer will automatically target the nearest enemy when your target is
destroyed.
Computer Tech Mount Tech Mass Combat
Name: Base: Size: Level: (Tons): Value:
Gamma Cybrid Small 1 1.5 200
Beta Cybrid Small 1 1.0 150
Advanced Human Small 1 2.0 150
Improved Human Small 1 1.5 100
Alpha Cybrid Small 1 0.5 75
Basic Human Small 1 1.0 25
===============================================================================
3.5 Shields
===============================================================================
Your shields are your first line of defense, and the most important one. Having
strong shields is important because, unlike your armor, shields will
continuously regenerate by drawing power from your reactor. With a few
exceptions, weapons that hit your shields with drain your shield rating, only
damaging your armor beneath when your shield is gone. A shield can never be
completely destroyed unless enemy fire damages the shield generator directly,
it will always regenerate otherwise. If your shield generator is damaged the
percent max effectiveness of your shields will be limited to the percent health
of your shield generator. The protection factor of the shield is how many 'hit
points' it has, and is shown as a percent of the shield's maximum on your HUD.
The charge rate is how fast your shield regenerates, presumably in points per
second though the game doesn't specify.
Note - Tanks cannot equip shields.
Shield Tech Mount Tech Mass Combat Protect Charge
Name: Base: Size: Level: (Tons): Value: Factor: Rate: Efficiency:
Theta Cybrid Large 7 9.0 1462 3900 35 2.60
Medusa Human Large 8 8.5 1447 3600 40 1.80
Zeta Cybrid Large 6 7.0 1305 3120 40 1.95
Repulsor Human Large 4 5.0 1163 2880 35 1.80
Fast Human Medium 4 4.0 1161 2125 50 2.50
Eta Cybrid Medium 5 6.5 1119 2730 35 1.95
Epsilon Cybrid Medium 4 5.5 1045 2470 35 1.90
Titan Human Medium 5 3.5 1025 2400 35 2.00
Centurion Human Medium 3 3.0 926 2300 30 1.92
Delta Cybrid Medium 3 4.0 887 2160 30 1.80
Guardian Human Small 1 2.5 843 2000 30 1.67
Gamma Cybrid Small 3 3.5 787 1800 30 1.64
Protector Human Small 2 2.0 719 1800 25 1.80
Beta Cybrid Small 2 2.5 671 1620 25 1.80
Standard Human Small 1 1.5 639 1500 25 1.60
Alpha Cybrid Small 1 1.5 639 1500 25 1.50
===============================================================================
3.6 Armor
===============================================================================
Armor is your second, and final line of defense. When your shields as down your
armor will be all that's protecting you and your equipment from enemy fire. As
your armor is damaged the parts of your mech on the graphical display on your
HUD will change color from grey to yellow to red. Once the armor has taken
enough damage, any shots hitting that part will either damage internal
equipment or blow the piece off completely. The Mass of the armor is dependent
on the size of your Herc, and is equal to the Maximum Tonnage of your Herc
times the value I've given. For example, to equip a Basilisk (Max Tonnage = 50)
with QBM (Mass = .05) would weigh 2.5 Tons.
The various armor types each have special abilities besides protecting you from
damage. Quicksilver Armor will re-distribute its self as your Herc takes damage
weakening all your armor a little to reinforce damaged areas. It all makes your
Herc completely immune to Nano weapons (Nano Infuser and Nanite Cannon).
Crystaluminum Armor provides more protection against ballistic weapons
(Autocannons and Blast cannons) as well as electroplasmic weapons (Blasters and
Plasma) but is weaker against beam weapons (Lasers and PBW). Ceramic Armor is
weaker against ballistic weapons (Autocannons and Blast cannons) but provides
more protection against everything else. Durac is heavy armor that provides
extra protection against ballistic weapons (Autocannons and Blast cannons) with
no weaknesses. It also provides some defense against radiation (Radiation Gun).
QBM is standard armor with no bonus protections or weaknesses. Carbon Laminate
is light armor, providing only minimal protection but making your Herc harder
to detect on radar.
Armor Tech Mount Tech Mass Combat
Name: Base: Size: Level: (Tons): Value:
Quick Advanced Large 9 .09 1480
Durac Common Medium 2 .08 1367
Crystal Common Medium 5 .07 1257
Ceramic Common Small 3 .06 1182
QBM Common Small 1 .05 884
CarLam Common Small 1 .03 773
===============================================================================
3.7 Sensors
===============================================================================
Sensors are your Herc's eyes and ears. While not as essential as some of the
other components, your sensors act as a radar, allowing you to see both friends
and enemies within range of you. Sensors also allow your computer to
automatically target the nearest enemy. Every Sensor has 2 modes, Active and
Passive. Active mode is longer range and generally more likely to detect an
enemy in range, but they also make your Herc easier for enemies to detect with
their sensors. Passive mode is shorter range and generally less effective, but
makes your Herc harder for enemies to detect with their sensors. Cloaking and
Jamming also makes your Herc harder to detect with sensors. The Sweep time of
your sensors is how often the HUD Display refreshes. This is purely visual and
does not affect targeting or the Map View. Damage to your sensors will increase
the sweep time, if your sensors reach 0% the radar display will go blank.
Sensor Tech Mount Tech Mass Combat Active Passive Sweep
Name: Base: Size: Level: (Tons): Value: Range/Res: Range/Res: Time:
Cross Human Large 3 3.0 250 1500 0.75 700 0.35 2.5
Zeta Cybrid Large 3 2.5 211 1500 0.75 700 0.40 3.0
Inflt Human Medium 3 3.5 351 1200 0.70 850 0.50 1.5
Longbow Human Medium 2 2.5 259 1350 0.70 600 0.30 2.0
Epsilon Cybrid Medium 3 3.0 251 1100 0.70 850 0.55 2.0
Delta Cybrid Medium 2 2.5 224 1350 0.75 600 0.35 2.5
Hound Human Medium 4 1.5 214 900 0.55 650 0.45 1.5
Theta Cybrid Medium 4 1.5 214 900 0.55 650 0.45 1.5
Iota Cybrid Medium 4 1.5 208 1000 0.40 750 0.60 1.0
Emiss Human Medium 4 1.5 192 1000 0.35 750 0.60 1.5
Standard Human Small 2 2.0 181 1000 0.60 700 0.35 2.0
Gamma Cybrid Small 2 2.0 158 1000 0.65 700 0.40 2.5
Ranger Human Small 3 2.5 143 1200 0.65 500 0.30 3.0
Utlight Human Small 2 0.5 139 800 0.60 500 0.30 2.0
Beta Cybrid Small 3 2.5 133 1200 0.70 500 0.35 3.5
Basic Human Small 1 1.0 131 900 0.50 500 0.30 2.0
Alpha Cybrid Small 1 1.0 117 900 0.55 500 0.35 2.5
Eta Cybrid Small 2 0.5 114 800 0.60 500 0.35 2.5
===============================================================================
3.8 Specials
===============================================================================
Sensor Tech Mount Tech Mass Combat
Name: Base: Size: Level: (Tons): Value:
Repair Advanced Large 8 6.0 3000
A-Grav Advanced Large 10 -5.0 1250
Shield Mod Common Small 3 3.0 1200
Cuttlefish Common Large 5 3.5 1125
Thermal Common Small 5 2.0 1075
Battery Common Small 1 1.0 1000
ECM Beta Cybrid Large 5 3.0 1000
Electrohull Human Large 6 5.0 915
ECM-D Human Large 5 2.0 900
Turbo Common Small 4 2.0 875
Chameleon Common Medium 4 1.0 850
Shield Amp Common Medium 3 2.0 825
ECM Alpha Cybrid Small 3 1.5 800
UAP Advanced Medium 4 4.0 750
ECM-G Human Small 3 1.0 700
Rocket Common Medium 5 5.0 675
Shield Cap Common Small 1 1.0 500
LTADS Common Small 2 1.0 500
Energy Cap Common Small 2 1.0 450
Life Common Small 2 0.5 425
Field Common Small 1 1.0 400
===============================================================================
3.9 Weapons
===============================================================================
Weapon Tech Mount Tech Mass Combat Energy Shield Armor Reload
Name: Base: Size: Level:(tons):Value: Range: /Ammo: Damage:Damage: Time:
M-FAC Advanced X-Large 8 10.5 1225 1000 50 1000 1000 3.1
Q Gun Advanced X-Large 7 8.5 1135 850 60 800 800 2.3
Plasma Common Large 6 8.5 1025 500 50 400 400 2.2
Heavy BC Common X-Large 5 10.0 1015 900 15 120 400 2.0
Railgun Cybrid Large 5 6.0 975 1000 40 300 375 1.2
B Cannon Common Large 4 8.0 920 1050 25 90 300 1.7
PBW Cybrid Large 5 7.5 900 1000 50 600 540 2.0
H Blaster Advanced Large 6 5.0 865 1000 45 535 482 1.6
Minion Common Medium 5 3.5 840 1200 10 225 450 4.0
ELF Human Medium 5 5.0 820 150 50 700 700 1.7
Shrike Cybrid Medium 4 5.0 800 750 8 165 550 2.0
Blink Cybrid Medium 5 3.5 785 1000 45 180 1.0
Rad Gun Cybrid Medium 5 3.0 770 250 75 200 200 1.5
Blaster Advanced Medium 4 4.0 755 1200 35 400 360 1.2
Hvy Laser Common Medium 3 3.0 700 900 25 300 195 1.6
PVM-12 Common Medium 3 4.0 700 800 12 160 400 3.0
N-Cannon Advanced Medium 5 4.0 660 350 25 40 500 1.7
Swarm Human Medium 5 4.0 630 800 6 220 550 2.5
Smart Gun Advanced Medium 7 5.0 625 500 25 200 200 0.8
EMP Common Small 3 1.5 610 1000 20 625 63 1.4
Hvy Auto Common Medium 3 3.0 610 500 4000 113 225 0.7
PVM-8 Common Small 2 3.0 605 800 8 160 400 3.0
Nano Cybrid Small 4 2.5 600 400 30 35 350 1.7
Disrupter Human Medium 6 4.0 600 750 70 500 250 1.5
Aphid Common Small 3 3.5 595 3000 10 45 450 3.0
Comp LaserHuman Small 4 2.5 570 950 27 375 282 1.9
SprM-10 Common Medium 3 3.0 560 1000 10 135 450 2.0
EM Auto Cybrid Small 4 2.0 520 600 5000 131 175 0.6
Twin LaserCybrid Small 4 2.0 495 900 20 300 196 1.8
SprM-6 Common Small 2 2.0 490 1000 6 135 450 2.0
Arach-14 Cybrid Large 5 6.0 490 14 250 250 2.0
Arach-10 Cybrid Medium 4 4.0 450 10 250 250 2.0
Prox-10 Common Large 3 5.0 450 10 350 350 1.5
Laser Common Small 1 1.0 435 750 15 175 114 1.3
Prox-8 Common Medium 2 3.0 425 8 350 350 1.5
Arach-6 Cybrid Small 3 2.0 410 6 250 250 2.0
AutocannonCommon Small 1 1.5 400 650 9000 75 150 0.5
Prox-6 Common Small 1 1.0 400 6 350 350 1.5
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This may be not be reproduced under any circumstances except for personal,
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StarSiege is copyright Sierra On-Line, Inc. All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.
Copyright 2004 by ADN aka Kamineko
========================================