STARCRAFT -Strategy FAQ
By: Zack Thiesen
Developer: Blizzard
Rating: TEEN
Platform: P.C.
Best Race: Terran & Protoss (Tie)
Table of Contents:
1. Intro.
2. CHEAT CODES!!!!
3. Strategy FAQ
4. Strengths and Weaknesses
5. THE END
6. legal junk
INTRODUCTION----
Starcraft looked like one of those stupid games for the PC, just
another game type thing.until I played it. It is really, really fun!
Cool codes for INVINCIBILITY and INFINITE MONEY AND RECOURCES or maybe
WARP SPEED CONSTRUCTION even are included in this small FAQ. This
Strategy FAQ by Zack Thiesen is c 1999 Z.Thiesen (Zack Thiesen). All
Rights Reserved.
CHEAT CODES----
To enter the codes, during the mission press ENTER to send a message.
Type these as your message.
Black Sheep Wall: Full Map
Power Overwhelming: Invincibility
Operation Cwal: (That's right operation cwal.) Warp-
Speed building
Show me the Money: Infinite Money and Vaspine Gas. (Re-Type when
needed)
Food for thought: Infinite Resources
The Gathering: Unknown effect (?. Got that one from a
friend..)
STRATEGY FAQ ----
The Terran strategy:
These guys cash in with defense. That's their main area of power. Now,
although one Protoss has about as much power as one of your cruiser
ships, that doesn't matter if you type in power overwhelming as the
message by pressing Enter ( Read Cheat Codes). The Zurgs are a race
that are very weak and scattered, but awesome at strategic maneuvering.
So, get a bunch of ships and troops/firebats (preferably) and haul on
over there in three sections. One up the middle, on the outside right,
and outside left. Be careful, the Zurgs have animals that hide
underneath the ground, and then spring up at the last moment and
totally kill you. So, keep an eye on your soldiers at all times. If
they get weak, send `em beck and send in more powerful ships and
firebats. More firebats are extremely useful. They make very quick work
of the smaller minions. But, a load of these dudes, and they're toast,
that's right T-O-A-S-T. Against the Protoss, it's a small bit more
difficult to win. The firebats work well but not as well. These guys.
The Protoss, are strong ; it takes a load of armor and guns/fire/force
to kill these aliens. Just get a huge army of a lot of guys and ships
and go on over there and take `em out with that stuff.
This strategy works well, but must be planned VERY carefully. Send
certain personnel and different types of troops to certain areas that
are easy for that force to take out. The enemy usually, within the
first 5 minutes of the battle, moves there camps and expands themselves
to areas with vaspine gas and crystal. This is actually very easy to
take care of. *1. Take charge of your game, and get over there before
they do and expand your army. To do this effectively, you must have
droids working on mining gas and crystals. There must also be a lot of
these little guys to roll in the dough so that you can build. Don't
waste a second. Crank out those troops and firebats like there was no
tomorrow! If you can't get the firebats, highlight them and see what
building needs to be constructed in order to make them. When you feel
that you've had enough men to capture the Protoss or at least expand
the empire a bit, head on out and take `em by storm! Then back at the
buildings and the main colony, keep making more droids and keep on
doing that, while at the same time, saving money to make more troops
and buildings.
*2. Be careful, these Protoss are really tough. So handle with care, so
to speak. If you go in their unprepared and sloppy, you'll come out
looking the same way, and if you're really sloppy and messy about the
way that you take `em out, you may not come out at all. Also if you
build a nuke building, you can make nuclear bombs and those will kill
anything, big or small. But, you have to crank out Terran Ghost
Specialists so that they can go over there, cloaked or uncloaked if you
`re looking for some action, and fire it and a sign at the bottom of
the screen where the messages are sent will say. "Nuclear Launch
Detected!" and then watch, after about 50 seconds a slow and small
missile plowing through your target and exploding into a giant glob of
stuff. NOTE: Zurgs can only build on their turf, the purple looking
ground and only there. So anywhere that's not like that they can not
build on.
The Zurg strategy:
The Zurgs are a tricky and hard group to manage. Although the little
critters who can hide underneath the ground are VERY helpful in large
fights. Just set up three lines of them all the way across the width of
the land. One on the south, one in the middle, and the last one by you
on the north. This will ensure that the enemy will not prosper in their
hopes to defeat you. Against the Terrans you are a weak advisary but a
skillful and crafty one. You have the defensive and strategic edge to
your race. Although a weak one and sloppy in all-out war and killing,
you can overcome the enemy by planning out your next move and the
position of your troops. These aliens are very easy to control and very
defensive in strategy. If you play the computer, expect nothing less
than a perfect run; you must be on your toes and quick. These guys pop
up like nothing. If you're the Zurg, then you can take out pretty much
any enemy with just your brains. Just pack up the minions on your side
and then send `em on down there to kill them. There's not much that can
be said for the Zurgs.
The Protoss strategy:
These guys are very, very strong. If you're fighting them and want to
know how they move, they basically just group up and attack all at once
or they build up all of these little towers and pylons and just build,
build, build!!!! They love to mine and build, but when they attack,
they really attack hard and completely. They also certainly do take
their time to a point. But if you're the Protoss, it is the absolute
most annoying thing in the world when it says that you have to build a
Pylon. It always pops up every two times that you want o build a
building/structure. But, if you're the Protoss, then you'll want to
build a lot of troops and these little ghost things that when cloaked,
turn into a powerful energy ball. If you're fighting the Terrans, then
you almost have a formidable advisary to beat. You, the Protoss, have
all out brute strength while they have the artillery and fire. Be
careful. These guys, just get close to them and they'll start checking
it out. So hustle in and out and keep an eye out for all of your men
and watch to see if an area is defeated or near it. If so, just send
for some more back-up and keep `em coming.
Strengths and Weaknesses:
The Terrans: They are awesome on pretty much everything except
strategy. They're kind'a slow and scratchy in that certain area, but
with the right player with the right ideas, it can be done.
The Zurgs: These guys are extremely low and bad on power and strength,
but an absolute miracle race on the strategic end. Bad to Mild on
artillery and fighting power.
The Protoss: These guys are the BEST at the all-out strength area.
These guys are VERY strong. O.K. on the strategic maneuvering and Mild-
Good on the artillery end.
The End:
Sorry, I'll have an actual FAQ for this out soon. But for now, I'm just
trying to beat the very last part of it. On my page on the contributor
recognition page on gamefaqs.com, it says my address is
`
[email protected]' but it is actually
[email protected]. Sorry about
all of this. This FAQ has been written by Zack Thiesen c 1999. All
Rights Reserved. I'll have a HUGE Zelda 64 FAQ out in about a week or
two, and it won't be in parts. It's all ready about 95k long. Thanks!
Bye!
Thanks and the legal junk:
c 1999 Zack Thiesen (Z. Thiesen). All Rights Reserved. This FAQ is not
to be reproduced in any way shape or form without the soul permission
of me (Zack Thiesen). Thank you for using this FAQ to help you out on
STARCRAFT (PC). Thanks to you from Zack Thiesen. Goodbye!