------------------------------------------------------------------------------
| ---------------------------------------------------------------------------- |
|| /-\ /-\ ||
|| |@| S T A R C R A F T |@| ||
|| \-/ \-/ ||
|| Game Script ||
|| ||
|| By : ||
|| Admiral Po ||
|| (
[email protected]) ||
|| Version : ||
|| /-\ 1.02 /-\ ||
|| |@| (update 31/07/08) |@| ||
|| \-/ \-/ ||
| ---------------------------------------------------------------------------- |
------------------------------------------------------------------------------
||||| Introduction |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Okay, first of all, I would like to answer this question (not from anyone, but
from myself, which maybe most of you will also ask it) : "Why would I make
a guide for a game that released 10 years ago?". In other word, this guide
could be outdated, and maybe only little still playing that game anymore.
I will give the following reasons to clear everything out (I hope so) :
First, I love this game! Okay, that should be obvious: I like it, I play it,
and now I write a guide of it. Why would I make a guide for a game that I
don't even like? If I make it, I love it.
Second, there is no such "game script" guide yet for this game, so it's a good
chance to make and submit one.
Third, Starcraft II is coming!!! As a Starcraft fans, I couldn't wait when the
game is going to be completed and released. Everytime I browse starcraft2.com
the more I want to play it ASAP, but when? TBA (To Be Announced) is the only
answer for the mean time. To cure that desire, I decided to replay the first
sequel again (Starcraft & Starcraft: Brood War), doing the entire campaign
again. Based on the reason number 2, I also write a note of the script. Why?
Because I would like to relive the moment I enjoy playing this game, and to
enjoy the twisted story plot, the battle, the quotes, Kerrigan "-you pig!" or
Mengsk "I'm not asking you to like it, I'm asking you to do it", or Raynor
"Guess you wouldn't be a Confederate if you weren't a complete pain
in the ass", or Duke "I'm a general, for God's sake!" and so on...
It's my first time writing a guide, so I'm sorry if there are some mistakes
or flaws. Should you notice something is wrong or misspelled or anything,
feel free to email me at :
[email protected]
However,I don't check my email too often...so your email subject should
indicate about this guide or anything related to it, so that I can quickly
notice it (for example, mention "[starcraft]" in the subject).
Also, please be patient if your email don't get replied fast enough... :)
So... here's the main part of this guide! Hope you enjoy it!
||||| Version History |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27/07/08 - v 1.00
first full completed version
29/07/08 - v 1.01
added version history, and permitted host sites
31/07/08 - v 1.02
added permitted host sites (and some minor fixes)
||||| Tabel of Contents ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
To quickly find a mission, use the find/search command in your text browser
then type the corresponing letter followed by dash and the number.
T = Terran, Z = Zerg, P = Protoss. Or you can input the mission title directly
(if you remember...) Ex. for Zerg campaign mission #7 you type
Z-07 in the find/search input, or "the culling" (with or without the quotes).
(or, if you just remember the famous quotes, you can input it directly too
to go to the corresponding mission)
The mission number and title refers to the following list :
===============================
I. TERRAN CAMPAIGN : REBEL YELL
===============================
--- PROLOGUE ---
T-00. Tutorial : Boot Camp
T-01. Wasteland
T-02. Backwater Station
T-03. Desperate Alliance
T-04. The Jacobs Installation
--- INTER ---
T-05. Revolution
T-06. Norad II
T-07. The Trump Card
--- INTER ---
T-08. The Big Push
--- INTER ---
T-09. New Gettysburg
T-10. The Hammer Falls
============================
II. ZERG CAMPAIGN : OVERMIND
============================
--- PROLOGUE ---
Z-01. Among the Ruins
Z-02. Egression
--- INTER ---
Z-03. The New Dominion
Z-04. Agent of the Swarm
--- INTER ---
Z-05. The Amerigo
Z-06. The Dark Templar
Z-07. The Culling
Z-08. Eye for an Eye
--- INTER ---
Z-09. The Invasion of Aiur
Z-10. Full Circle
================================
III. PROTOSS CAMPAIGN : THE FALL
================================
--- PROLOGUE ---
P-01. First Strike
P-02. Into the Flames
P-03. Higher Ground
--- INTER ---
P-04. The Hunt for Tassadar
P-05. Choosing Sides
P-06. Into the Darkness
P-07. Homeland
--- INTER ---
P-08. The Trial of Tassadar
P-09. Shadow Hunters
P-10. Eye of the Storm
--- EPILOGUE ---
================================================================================
<<<<<<<<<<<<<<<<<<<<<<< I. TERRAN CAMPAIGN : REBEL YELL >>>>>>>>>>>>>>>>>>>>>>>
================================================================================
PROLOGUE :
In the decade since the end of the Guild
Wars, the oppressive Terran Confederacy has
stood unchallenged in its supremacy over
colonized space.
All of that changed four days ago when a
large alien fleet emerged from warp-space and
laid waste to the unsuspecting Confederate
colony of Chau Sara.
The Confederacy, fearing that the alien fleet's
next target will be the colony of Mar Sara,
has sent you to intervene. Acting as
Magistrate, you are to safeguard the
colonists and keep their panic from
escalating any further.
[------------------------------------------------------------------------------]
[ T-00. TUTORIAL : "BOOT CAMP" ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate ]
[ Mar Sara Colony ]
[ 2:25 SCT, 12.12.2499 ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Build 3 Supply Depots
- Build a Refinery
- Gather 100 Vespene Gas
Advisor :
Welcome to Mar Sara, Magistrate.
The equipment demonstration you
requested is prepared and may be
initiated at your convenience.
Simply select "Start" to begin the
demonstration. You may skip the
demonstration by selecting "Skip
Tutorial."
*** the following will occur if no action is taken for a long period ***
Whenever you feel you are ready you may select "Start."
Anytime is fine.
You're okay to go.
Magistrate? Are you all right?
End of Briefing.
End of Briefing.
(Really.)
End of Briefing.
(This time I mean it!)
End of Briefing.
(Hey, it's your dime anyway.)
End of Briefing.
CHINESE LEMON CHICKEN
1 pound sliced chicken brst.
1 tsp corn starch.
3 tbsp soy sauce (dark).
1 sliced lemon.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
ADVISOR
The T-280 SCV is the cornerstone of
our hostile-enviroment construction
and resource gathering operations.
SCV
Roger That !
ADVISOR
In order to build a thriving colony,
numerous SCVs are necessary.
ADVISOR
You can build additional SCVs at
a Command Center.
- Select the Command Center.
- Click on the Build SCV button.
*** After making one additional SCV ***
ADVISOR
In order to equip additional personel you
must have enough supply depots to
support them.
ADVISOR
You can use SCV's to build additional suply
depots.
- Select an SCV.
- Click on the Build Structure button.
- Click on the Build Supply Depot button.
*** After building additional supply depot (and deplete your stockpile) ***
TIP
After receiving a transmission, you can use
the SPACE BAR to center on the source of
the transmission.
ADVISOR
Magistrate, our stockpile of minerals has
run out.
TIP
Your resource total is displayed in the upper
right corner of the screen.
ADVISOR
Select an SCV and use the gather command
on the crystals to collect more minerals.
*** After finished building a Refinery ***
Vespene Gas counter activated.
ADVISOR
The Refinery processes raw Vespene gas,
converting it into a form which your SCVs
can gather.
NOTE
Multiple SCVs can gather Vespene from
the same Refinery, but only one SCV can
be inside the Refinery at a time.
*** If you move your marines far from base ***
MARINE
Permission to speak freely, sir?
I'm not sure you know what you're doing.
If you're going to send us into hostile
territory and you want us to defend
ourselves, use the ATTACK command.
If you want us to ignore enemy fire and go
exactly to the spot you've targeted, use the
MOVE command.
TIP
You can click with the Right Mouse
Button to issue Auto Commands.
- Right clicking on the ground issues a
move command.
- Right clicking on an enemy issues an
attack command.
*** After successfully gather 100 Vespene Gas ***
ADVISOR
This concludes the equipment
demonstration. There will now be a fully
catered reception at Mar Sara Base.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ T-01. "WASTELAND" ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate ]
[ Mar Sara Colony ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Find Raynor
- Build a Barracks
- Train 10 Marines
Advisor :
Adjutant Online. Good evening,
Magistrate. I'll fill you in on what's
been happening: Confederate traffic
has increased substantially within
the system due to the recent
Protoss destruction of the Chau
Sara Colony. The Confederates have
tightened security on all outlying
systems, and it's likely that this
colony will be locked-down as well.
An encrypted Confederate
transmission came for you while you
were at dinner. Replaying
transmission:
Duke :
Greetings, Magistrate. I'm General
Edmund Duke of the Confederate
Security Forces, Aplha Squadron.
The Confederacy has quarantined
this entire planet, and we'll proceed
with the lock-down within 48 hours.
You're to relocate your core
colonists to the outlying wastelands.
Now I know there won't be any
problems with these new
arrangements.
Advisor :
Transmission ended. I have
contacted the local Marshal, James
Raynor. Raynor has agreed to meet
your personnel en route and escort
them to the new wasteland site.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
TIP
You can select multiple units by clicking
and dragging a box around them.
Alternatively, you can hold CTRL and click
on a unit to select multiple units of that type.
TERRAN SCV
I can't believe we're being sent to
the Wasteland. These Confederates
think they can push anybody around.
*** After meeting James Raynor ***
RAYNOR
Howdy, boys. I'm Jim Raynor, the Marshal
of these parts.
NEW MISSION OBJECTIVE:
- Raynor must survive.
*** After building a Barracks ***
ADVISOR
Infantry units, such as Marines, can be
trained at this facility.
Marine counter activated.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ T-02. "BACKWATER STATION" ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate ]
[ Mar Sara Colony ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Eradicate the alien infestation
- Raynor must survive
Advisor :
Receiving incoming transmission.
Com-link established:
Raynor :
Hey, what's up, man? Got yer
refugees tucked in nice and tight.
Provided you can sidestep anymore
surprises from our Confederate
friends, and we can keep them
away from those critters, they
should have an easy time.
Advisor :
Priority Alert! Backwater station
under attack by unknown alien
organisms. Distress beacon activated
at 0658. Alerting Confederate
headquarters on Tarsonis... Stand by
for incoming transmission.
Duke :
We've already received the distress
beacon from Backwater, and we'll
take care of it. You just sit tight.
You'll be notified if there's anything
we think you need to know.
Raynor :
Damn! Listen, if we wait for
Confederate reinforcements, that
station's dust. I'll head out there
now, do what I can. You send in
some militia, and we'll save those
folks. Trust me.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
RAYNOR
Glad to see you, boys. Time to kick some
serious butt.
*** Bring unit to Zerg colony ***
RAYNOR
What the hell is that? Looks like
the ground there is alive.
*** Bring unit to bunker and rescue base ***
RESCUED SCV
Thanks for the rescue. We've been
holed up in these bunkers for days
hiding from the Zerg!
RAYNOR
These things have been out here awhile.
But they could be pretty useful.
*** Bring unit to rescue Command Center ***
RESCUED FIREBAT
Need a light?
*** Bring unit to Infested Command Center ***
MARINE
What the hell did they do to
that Command Center?
RAYNOR
Whatever it is, it ain't natural.
Burn it, boys.
*** After destroying Infested Command Center ***
ADVISOR
Receiving incoming transmission...
DUKE
Marshal Raynor, by destroying a
vital Confederate installation, you
and your men have violated standing
colonial law. As of right now, you're
all under arrest. I suggest you throw
down your weapons and come
peaceably.
RAYNOR
Are you outta your mind!? If we
hadn't burned that damn factory,
this entire colony could have been
overrun! Maybe if you hadn't taken
your sweet time in getting here -
DUKE
Now I asked you nice the first
time, boy. I didn't come here to
talk with you. Now throw down
them weapons!
RAYNOR
Guess you wouldn't be a
Confederate if you weren't a
complete pain in the ass.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ T-03. "DESPERATE ALLIANCE" ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate ]
[ Mar Sara Colony ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Survive for 30 minutes
Advisor :
Receiving incoming transmission.
Com-link established:
Duke :
I got your message, Magistrate, and
frankly I don't care what you have
to say about Confederate
regulations. You damn fringe world
yokels are all alike, don't know
where your loyalties lie. Y'all have a
real good day now, y'hear?
Advisor :
Transmission ended. The report you
requested is ready. Sixteen outland
stations have reported sightings of
the alien invaders identified as Zerg.
The Confederates have arrested all
standing militia forces and continue
to avoid action against the Zerg.
Three stations have fallen to the
Zerg already. We've been unable to
locate any source of military relief
except... the extremist faction
known as The Sons of Korhal. Their
liaison is holding on line.
Mengsk :
Good day, Magistrate. My name is
Arcturus Mengsk, and I represent
The Sons of Korhal. You're familiar
with the COnfederate propaganda
surrounding my group, but your
reputation suggests you'll see past
it. It's never been our practice to
operate in any one place for long,
but these Zerg don't look like
they're going to wait. I'm going to
make you an offer, Magistrate. I'd
like to help you out by sending down
a number of transports to your
colony and evacuating any survivors.
You know, of course, that my
organization operates outside the
bounds of Confederate law. That's
why they spread their lies and
misinformation. If you decide to
accept our help, you'll be branded as
an outlaw too. But, it's a chance to
save those people. Time to make a
stand, Magistrate.
Advisor :
Ending transmission. Priority Alert!
Evacuation ZOne under attack by
Zerg forces. Distress beacon
activated at 1220.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
VULTURE
Hey, this thing's on fire! You oughta' send
an SCV out here and repair it,
and fix my bike up too while he's at it.
MARINE
We can take cover in these bunkers
if things get too dicey.
*** 10 minutes remaining ***
ADVISOR
Ten minutes until dropship arrival.
*** 5 minutes remaining ***
ADVISOR
Five minutes until dropship arrival.
*** 1 minutes remaining ***
ADVISOR
One minute until dropship arrival.
*** Time counter reaches 0:00 ( and you're still alive... ) ***
ADVISOR
Sons of Korhal dropships approaching.
DROPSHIP PILOT
Strap yourselves in, boys.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ T-04. "THE JACOBS INSTALLATION" ]
[------------------------------------------------------------------------------]
[ Office of the former Colonial Magistrate ]
[ Mar Sara Colony ]
[ Three hours after colonial evacuation ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Retrieve data disc from the
Confederate network
- Raynor must survive
Advisor :
Your tenure as Colonial Magistrate
is suspended, pending an official
investigation of your affiliation with
the Sons of Korhal. Receiving
incoming transmission...
Raynor :
Hey, man. Arcturus' boys sprung me
from the prison ship. Apparently,
they're as frustated with the
Confederates as we are! I know
their reputation, but they seem to
be on the level. I think Arcturus
wanted to speak with you...
Mengsk :
Commander, Mar Sara is almost
completely overrun by the Zerg.
The Confederates are abandoning
the planet, and so are we. However,
there is one thing I'd like to do
before we leave.
I want you to raid this colony's
Confederates outpost and retrieve
whatever design or weapons'
schematics that you can find in
their networks. With the chaos of
the Confederates' evacuation, you
shouldn't have any trouble getting in
or out of their installation.
Raynor :
I'm into it.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Bring unit to Teleporter Sector 5 ***
Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 5.
*** Bring unit near security camera computer ***
CIVILIAN
Hey! You're not allowed in here!
*** Bring unit to security camera computer ***
ADVISOR
Security Camres Activated.
*** Bring unit to Teleporter Sector 6 ***
Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 6.
*** Bring unit to defense system computer ***
Automatic Defense System Deactivated.
*** Bring unit near cell lock ***
CIVILIAN
You rebel scum!
*** Bring unit to cell lock ***
Cell Doors Open.
*** Bring unit to cell containing Zerglings ***
RAYNOR
Zerg! I don't believe this!
MENGSK
Believe it. I saw Zerg within Confederate
holding pens myself, and that was over a
year ago. It's clear the Confederates
have
known of these creatures for some time. For
all we know they could be breeding the
things! Be that as it may, our priority here is
accessing the Confederates nework.We'll
deal with the Zerg another day.
*** Bring unit to Teleporter Sector 1 ***
Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 1.
*** Bring unit to Sector 1 ***
MARINE
It's them! Blast them!
ADVISOR
Unauthorized entry detected.
*** Bring unit to main computer ***
DOWNLOADING FILES>...
..
..
..
FILE TRANSFER COMPLETE>...
RAYNOR
Hey, we've found the plans, man. Have
the transports waiting when we come out.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
In the wake of the chaos resulting from the
Zerg invasion, The Sons of Korhal escaped
with the stolen data discs.
Fleeing to the border colony of Antiga Prime,
Arcturus' group now plans its next crucial
moves against the Confederacy.
Thirtheen hours after the evacuation of Mar
Sara, Protoss warships took up orbit around
the colony and unleashed a massive planetary
bombardment.
All life upon the surface was extinguished.
[------------------------------------------------------------------------------]
[ T-05. "REVOLUTION" ]
[------------------------------------------------------------------------------]
[ Secret Staging Area ]
[ Second moon of Antiga Prime ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Bring Kerrigan to the Antigan
Command Center
- Defend the Antigan rebels
- Raynor and Kerrigan must
survive
Raynor :
Hey, man. Headquarters has begun
analysis of the discs. They expect
to have them decoded shortly. I
hope whatever's on those discs is
worth it.
Advisor :
Receiving incoming transmission
from Arcturus Mengsk:
Mengsk :
You and Captain Raynor have done
well, commander. I believe our
efforts have weakened the
Confederacy's grip on the fringe
worlds, but our job out here isn't
done yet. Lieutenant Kerrigan, my
second in command, will elaborate.
Kerrigan :
I'll get straight to the point. Our
sources tell us that Antiga Prime is
ready to begin open revolt against
the Confederacy. Unfortunately, the
Confederates seem to be aware of
this as well. They've stationed a
large detachment of Alpha Squadron
troops there, under the command
of General Duke.
Mengsk :
It will be your job, Commander, to
free this colony and show our good
intent to the Antigan people.
Lieutenant Kerrigan will help you
deal with Duke's officers. The rest
of the Confederates are yours to
deal with.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Meeting with Kerrigan ***
KERRIGAN
Captain Raynor, I've finished scouting out
the area, and-you pig!
RAYNOR
What? I haven't even said anything to you
yet!
KERRIGAN
Yeah, but you we're thinking it.
RAYNOR
Oh yeah, you're a telepath. Look, let's just
get on with this, okay?
KERRIGAN
Right.
*** Bring unit to enemy turrets ***
KERRIGAN
I hate these things. They can sense me
even when I'm cloaked. We should take
these out.
*** Bring unit near Antigan base ***
HINT
Kerrigan can use her Cloaking ability to
sneak by most enemy forces.
Only "detectors" such as Missile Turrets
can be used to spot cloaked units.
*** Bring Kerrigan to Antigan Command Center ***
(Kerrigan kills the Confederate Officer)
KERRIGAN
I've taken care of business on this end,
Commander. I think the Antigans are ready
to back us up, too.
ANTIGAN MARINE
That's right. We've tolerated these
Confederate goons long enough!
ADVISOR
Commander, I'm picking up a large
Confederate strike force advancing on our
position.
KERRIGAN
Well, they're not wasting time.
NEW MISSION OBJECTIVES
- Destroy the Confederate base.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ T-06. "NORAD II" ]
[------------------------------------------------------------------------------]
[ Secret Staging Area ]
[ Antiga Prime Colony ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Protect Battlecruiser Norad II
- Bring Raynor and 2 dropships
to Norad II
Advisor :
It appears that the Confederates
are in a state of panic about the
Antigan revolt. I'm picking up a high
number of Confederate
transmissions going back and forth
between their outposts and their
headquarters on Tarsonis. Most of
the transmissions are heavily coded,
but wait, here's something:
Duke :
This is General Duke calling from
Alpha Squadron Flagship Norad II!
We've crash-landed and are being
hit hard by the Zerg! Request
immediate backup from anyone
receiving this signal! Repeat, this is
a priority one distress call-
Raynor :
Zerg? Here? Serves 'em right.
'Bout time they got a taste of what
it's like to be in there mixin' it up.
Mengsk :
Jim, I want you to move in and save
that base.
Raynor :
I'm positive I didn't hear that right.
Kerrigan :
Arcturus, have you lost your mind?
Mengsk :
Listen, I know Duke's a clod hearted
bastard, but an entire colony
shouldn't have to suffer for that.
Besides, a Confederate general could
prove to be a powerful ally. This is
an opportunity we cannot miss.
Kerrigan :
I don't like this at all.
Mengsk :
I'm not asking you to like it. I'm
asking you to do it.
Kerrigan :
Yes, Sir.
Raynor :
Great. Let's get this over with.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Arrived at the base ***
NOTE
A Terran building with hit points
"in the red" will burn down unless
it is repaired.
*** Beginning of the mission ***
RAYNOR
If we're doin' this, we'd better hurry. That
ship won't last long against those Zerg.
*** Bring Raynor and 2 dropships to Norad II ***
DUKE
You're about the last folks I expected to
show up. What's your angle here, Mengsk?
RAYNOR
Our angle? I'll give you an angle, you slimy
Confederate piece of -
MENGSK
Jim, enough! I'll handle this. The
Confederacy is falling apart, Duke. Its
colonies are in open revolt. The Zerg are
rampaging unchecked. What would have
happened here today if we hadn't shown
up?
DUKE
Your point?
MENGSK
I'm giving you a choice.
You can return to the Confederacy and
lose, or you can join us and help save our
entire race from being overrun by the Zerg. I
don't think it's a difficult decision.
DUKE
Join forces? With you? I'm a general, for
God's sake!
MENGSK
A general without an army. I'm offering
you a position in my cabinet, not just some
backwater post. Don't test my patience,
Edmund.
DUKE
All right, Mengsk. You've got a deal.
MENGSK
You've made the right choice, General
Duke.
RAYNOR
I Can't believe you're really going to trust
this snake!
MENGSK
Don't worry, Jim. He's our snake now.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ T-07. "THE TRUMP CARD" ]
[------------------------------------------------------------------------------]
[ Secret Staging Area ]
[ Antiga Prime Colony ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Bring the Psi Emitter to the
enemy base
- Kerrigan must survive
Advisor :
Commander, our position has been
discovered. As of two hours ago, a
large Confederate strike force
arrived on Antiga Prime and
established a base camp within our
defensive perimeter. Arcturus
Mengsk is calling a meeting.
Mengsk :
Greetings. I know you're all
concerned about the Confederate
strike force, but first we have a
grave matter to discuss. It seems
our data discs didn't hold weapon
designs after all. Lieutenant
Kerrigan will explain.
Kerrigan :
You all know that the Confederates
run a program for psychically gifted
humans, training them to be Ghosts.
Those running the program found
that the Zerg are attuned to the
psychic emanations of Ghosts.
Raynor :
So the Zerg are here for you,
darlin'? This keeps gettin' better
and better.
Kerrigan :
Shut up. There's been a lot of
secret Confederate research
surrounding Ghosts and the Zerg.
What we stole was a small but
critical piece of the puzzle: designs
for a Transplanar Psionic Waveform
Emitter. The emitters broadcast
the neural imprint of a Ghost, but
at a much greater magnitude. These
things reach accross worlds.
Mengsk :
The Confederacy used these Psi
Emitters to lure the Zerg into
isolated containment areas. Your
colony-Mar Sara-Commander, was
one such location.
Raynor :
What are you saying?
Mengsk :
I'm saying the Zerg are a secret
weapon developed by the
Confederacy. I'm saying you were all
subjects of a Confederate weapons
test.
Just as they destroyed Korhal with
nuclear weapons to establish
dominance a generation ago, they
would use the Zerg to put an end
to their other rivals. Only this time
there'd be no outrage: who could
suspect the aliens were their
creation? No, they'd be lauded as
heroes for coming in and destroying
the Zerg. It's time the Confederacy
paid for its crimes.
And I know just the way. Lieutenant
Kerrigan is going to plant an
emitter at the Confederate base
camp. Commander, you will provide
her with an escort. When the Zerg
arrive, they'll break the blockade for
us and we'll make our escape. Now
get moving.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
KERRIGAN
I'm having doubts about this, Arcturus. I
just don't think anyone deserves to have
the Zerg unleashed on them.
MENGSK
I know you have personal feelings about
this, but you can't let your past cloud your
judgement. Carry out your orders, lieutenant.
KERRIGAN
Yes, sir.
TIP
Use the Liftoff command to
move your buildings.
*** After successfully bring the Psi Emitter to enemy base ***
KERRIGAN
Psi-Emitter in place. Just promise me we'll
never do anything like this again.
MENGSK
We will do whatever it takes to save
humanity. Our responsibility is too great to
do any less.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
The Zerg, lured by the Psi Emitter's signal,
descended upon the unsuspecting Confederate
forces and annihilated them.
Once again, the Protoss fleet, under the
command of High Templar Tassadar, arrived
and incinerated the planet.
[------------------------------------------------------------------------------]
[ T-08. "THE BIG PUSH" ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion ]
[ Holding perimeter orbit over ]
[ Confederate Capitol World Tarsonis ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Eliminate the Confederate
forces
- Duke must survive
Advisor :
Greetings, Commander. Receiving
incoming transmission:
Mengsk :
The time of our final strike against
the Confederacy is close at hand.
Before we can strike at Tarsonis
itself, however, we must break
through the Confederacy's most
potent defenses. General Duke will
brief you.
Duke :
I've defended Tarsonis in over thirty
major battles, so I know its
defenses inside and out. There are
three primary orbital platforms that
serve as staging areas for the
Confederate fleet. If we assault the
central platform, we should cause
enough of a ruckus to allow a small
force to break through the
planetary defenses.
Raynor :
General, I'm impressed. I never
figured you for the frontal assault
type.
Duke :
Well, the Confederates have Omega
and Delta Squadron troops
defending the platform. They're
nothing compared to my Alpha
Squadron boys.
Raynor :
Right.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Bring unit to landing area ***
DUKE
I can't believe this! Alpha Squadron never
would've left this equipment behind! That's
what I call sloppy!
*** Acquire Nuclear Silo ***
TIP
Use ghosts to target Nuclear Missiles.
*** After wipe out the Confederate forces ***
DUKE
This is Duke. The emitters are secured and
on-line.
KERRIGAN
Who authorized the use of Psi-Emitters?
MENGSK
I did, lieutenant.
KERRIGAN
What? The Confederates on Antiga were
bad enough, but now you're going to use
the Zerg against an entire planet? This is
insane.
RAYNOR
She's right, man. Think this through.
MENGSK
I have thought it through. Believe me.
You all have your orders. Carry them out.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
Like a beacon, the combined power of the Psi
Emitters reached out to the far corners of
the Terran Sector, luring billions of Zerg to
the capitol world of Tarsonis.
The Zerg, overrunning the Confederacy's best
defences, proceeded to lay waste to Tarsonis'
major cities and industrial centers.
[------------------------------------------------------------------------------]
[ T-09. "NEW GETTYSBURG" ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion ]
[ Holding close orbit over ]
[ Confederate Capitol World Tarsonis ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the Protoss force
- All Zerg buildings must
survive
- Kerrigan must survive
Advisor :
I've picked up several dozen Protoss
warships descending upon Tarsonis.
They seem to be heading on a
direct course to the primary Zerg
Hive.
Mengsk :
If they engage the Zerg, the
Confederates may escape.
Commander, send Lieutenant
Kerrigan with a strike force to
engage the Protoss. Captain Raynor
and General Duke will stay behind
with the command ship.
Raynor :
First you sell out every person on
this world to the Zerg, then you
ask us to go up against the
Protoss? And you're goin' to send
Kerrigan down there with no
backup?
Mengsk :
I have absolute confidence in
Kerrigan's ability to hold off the
Protoss.
Raynor :
This is bullshit. Kerrigan, are you
reading this?
Kerrigan :
I heard. I'm going down there.
Arcturus knows what he's doing. I
can't back out on him now.
Raynor :
Funny. I never thought of you as
anyone's martyr.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
RAYNOR
Why are you doing this, Kerrigan? Look. I
know about your past. I mean, I've heard
the rumors. I know you were a part of those
experiments with the Zerg; that Mengsk
came and saved you, but you don't owe
him this! Hell, I've saved you butt
plenty of times.
KERRIGAN
Jimmy, drop the knight-in-shining-armor routine.
It suits you sometimes. Just not ... not now. I don't
need to be rescued. I know what I'm doing. The
Protoss are coming to destroy the entire planet, not
just the Zerg. I know that because ... well I just know
it. I am a Ghost, remember? Once we've dealt with
the Protoss, we can do something about the Zerg.
Arcturus will come around. I know he will.
RAYNOR
I hope you're right, darlin'. Good huntin'!
*** After destroying the Protoss forces ***
ADVISOR
Receiving incoming transmission:
KERRIGAN
This is Kerrigan. We've neutralized the
Protoss, but there's a wave of Zerg
advancing on this position. We need
immediate evac.
MENGSK
Belay that order. We're moving out.
RAYNOR
What? You're not just gonna leave them?
MENGSK
All ships prepare to move away from
Tarsonis on my mark.
KERRIGAN
Uh, boys? How about that evac?
RAYNOR
Damn you, Arcturus! Don't do this.
MENGSK
It's done. Helmsman, signal the fleet, and
take us out of orbit. Now!
KERRIGAN
Commander? Jim? What the hell's going on
up there-
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ T-10. "THE HAMMER FALLS" ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion ]
[ Holding perimeter orbit over ]
[ Confederate Capitol World Tarsonis ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the Ion Cannon
- Raynor must survive
Advisor :
The fleet has lost contact with the
ground forces at New Gettysburg.
General Mengsk has ordered the
immediate disengagement of the
Korhal fleet from the Tarsonian
system. Protoss and Zerg forces
continue to battle across the core
continent of Tarsonis. Receiving
incoming transmission:
Raynor :
I can't believe he actually left her
down there! I'm gone, and you'd
better come with me. There's no
tellin' who Arcturus'll screw over
next.
Advisor :
Receiving incoming transmission:
Mengsk :
Gentlemen, you've done very well,
but remember that we've still got a
job to do. The seeds of a new
Empire have been sewn, and if we
hope to reap -
Raynor :
Aw, to hell with you!
Arcturus Mengsk :
You're making a terrible mistake.
Don't even think to cross me. I've
sacrificed too much to let this fall
apart.
Raynor :
You mean like you sacrificed
Kerrigan?
Mengsk :
You'll regret that. You don't seem
to realize my situation here. I will
not be stopped. Not by you, or the
Confederated, or the Protoss or
anyone! I will rule this sector or see
ir burnt to ashes around me. If you
try to get in my -
Advisor :
The fleet is prepped and ready,
Commander. Awaiting orders.
Raynor :
The hell with him. We're gone.
Advisor :
It appears that General Duke has
successfully activated Tarsonis'
primary defensive weapon, the Ion
Cannon. The Cannon must be shut
down if any escape attempt is to be
made.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
RAYNOR
Well, Commander, it looks like we're on our
own. It's funny... it seems like yesterday
Arcturus was the idealistic rebel crusader.
Now he's the law, and we're the criminals. It
kills me to know that we helped him
achieve his goals of conquest.
RAYNOR
Damnit! I shouldn't have left her go alone.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
================================================================================
<<<<<<<<<<<<<<<<<<<<<<<<< II. ZERG CAMPAIGN : OVERMIND >>>>>>>>>>>>>>>>>>>>>>>>>
================================================================================
PROLOGUE :
The Swarms have crushed the meager human
resistance and laid waste to nine of the
thirteen Terran worlds. Shortly after the fall
of the Terran capitol world of Tarsonis, the
main Protoss fleet abandoned the Terran
Sector. Now, efforts continue on Tarsonis to
weed out the remaining Protoss forces.
[------------------------------------------------------------------------------]
[ Z-01. "AMONG THE RUINS" ]
[------------------------------------------------------------------------------]
[ Confederate Capitol World Tarsonis ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Create a Spawning Pool
- Create a Hydralisk Den
- Protect the Chrysalis
Overmind :
Awaken my child, and embrace the
glory that is your birthright. Know
that I am the Overmind; the eternal
will of the Swarm, and that you
have been created to serve me.
Behold that I shall set you amongst
the greatest of my Cerebrates,
that you might benefit from their
wisdom and experience. Yet your
purpose is unique. While they carry
forth my will to the innumerable
Broods, you have but one charge
entrusted to your care.
For I have found a creature that
may yet become the greatest of
my agents. Even now it resides
within a protective Chrysalis,
awaiting its rebirth into the Swarm.
You must watch over the Chrysalis,
and ensure that no harm comes to
the creature within it. Go now and
keep safe my prize.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
DAGGOTH
The Hatchery is the heart of any Zerg
colony. It spontaneously generates larva,
which in turn are used to spawn your
various warriors and minions.
DAGGOTH
Now, create a Drone and start gathering
resources.
TIP
Using the Select Larva button on the
Hatchery can make it easier to select
the larvae.
*** After food limit reach 9 (max) ***
DAGGOTH
Overlords provide control for your minions.
As your forces grow in number, you must
hatch more Overlords to control them.
*** Accumulate at least 100 ore (and current food limit is 9) ***
DAGGOTH
You have enough minerals. Select a larva
and mutate it into an Overlord.
*** After creating more Overlord ***
DAGGOTH
To create new warrior strains, you must
generate the various hive structures.
DAGGOTH
The Drones themselves mutate into these
structures. Yet be careful. Never use
your last Drone to make a building.
*** Accumulate at least 200 ore ***
DAGGOTH
Now, order your Drone to become a
Spawning Pool.
DAGGOTH
You'll notice that structures can only implant
themselves upon the creep.
DAGGOTH
You can make Creep Colonies to extend
the creep, but only a Hatchery can be
built upon open ground.
*** After building a Spawning Pool ***
ZASZ
Greetings, I am Zasz. I too am a Cerebrate
of the Overmind. I have located a small
band of terrans who could threaten the
chrysalis and the hive cluster. You must
not allow them to leave here alive.
NEW MISSION OBJECTIVE
-Destroy the Terran encampment.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ Z-02. "EGRESSION" ]
[------------------------------------------------------------------------------]
[ Confederate Capitol World Tarsonis ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Bring the Chrysalis to the
beacon
Overmind :
I am well pleased young Cerebrate,
and so long as my prize remains
intact, I shall remain pleased. Thus,
its life and yours shall be made as
one. As it prospers, so shall you. For
you are part of the Swarm. If ever
your flesh should fail, that flesh shall
be made anew. That is my covenant
with all Cerebrates.
Now you have grown strong enough
to bear the rigors of warp travel
with the Swarm. Thus we shall
make our exit from this blasted
world and secure the Chrysalis
within the Hive cluster, upon the
planet Char.
Zasz :
Remnants of the Protoss fleet still
linger within this planet's orbit. They
will attempt to block our exodus at
every turn.
Daggoth :
My Brood shall aid you, Cerebrate,
should you require assistance.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Bring unit to the Hunter Killer ***
DAGGOTH
Do with my minions as you will Cerebrate.
They will serve you unqestioningly. Go and
bring swift wrath to all who would oppose
the Swarm.
*** Bring the Chrysalis to the beacon ***
ZASZ
Prepare yourself, Cerebrate. Your first jump
through warp space could be... unsettling.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
With the Protoss forces beaten and
scattered, the Overmind has withdrawn the
Swarms to the remote ash world of Char.
[------------------------------------------------------------------------------]
[ Z-03. "THE NEW DOMINION" ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster ]</pre><pre id="faqspan-2">
[ Planet Char ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Protect the Chrysalis
- Eliminate the Terran presence
Overmind :
Behold the power of that which is
yet unborn! For the swirling images
that flow forth from the Chrysalis
are only a shadow of the sleeper's
true power.
Zasz :
The psionic emanations of the
Chrysalis have rached out into the
depths of space and lured our
enemies to us! Even now, we are
aware of their plans:
Duke :
All right. All squadrons close
formation and scan for hostiles.
Emperor Arcturus believes that
there's Zerg out here, so it's our
job to flush 'em out! I don't want
any slip-ups this time! We'll show
these critters that they can't run
from the Terran Dominion!
Daggoth :
Engage the Terran forces with
care. Your priority is to protect
the Chrysalis at all costs.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** After destroying most of the Terran buildings ***
DUKE
All right you sorry bastards! Fall Back!
Fall Back!
DAGGOTH
Hold, Cerebrate. Do not pursue them.
ZASZ
Cerebrate you must stay and relocate the
Chrysalis to a more secure location.
Daggoth shall deal with the remaining
Terran Forces.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ Z-04. "AGENT OF THE SWARM" ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster ]
[ Planet Char ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Protect the Chrysalis until it is
ready to hatch
Zasz :
Cerebrate, be warned. While
Daggoth is occupied with the forces
of the Dominion, the emanations of
the Chrysalis have called even more
of our enemies to Char!
Overmind :
These too shall be eradicated by
your hand, Cerebrate, for you grow
more cunning with each passing
battle. Indeed, you are a testament
to my will and the fury of the
Swarm.
Yet first must you stay your wrath,
and watch over the Chrysalis a
while longer. For the very hour of
the sleeper's rebirth is at hand, and
soon my greatest creation shall be
loosed.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
RAYNOR
All right. All crews, stay frosty, and keep
your eyes peeled for our target. Remember,
not only are we up against the Zerg here,
but our old pal General Duke may be
creepin' around too. Let's hope this trip
wasn't a big mistake...
*** 30 seconds to Chrysalis hatching ***
Zasz: Cerebrate! The chrysalis is opening! Do not allow any Terrans near it!
*** Chrysalis hatching ***
OVERMIND
Arise, my daughter. Arise... Kerrigan.
KERRIGAN
By your will, father, I live to serve... Let all
who oppose the Overmind feel the wrath of
the Swarm.
OVERMIND
Well done, Cerebrate! What I have wrought
this day shall be the undoing of my enemies!
Let not a Terran survive...
RAYNOR
Mother of God... Kerrigan what have they
done to you?
NEW MISSION OBJECTIVES:
- Infest or destroy Raynor's Command
center
- Kerrigan must Survive
*** Destroy or infest Raynor's Command Center ***
RAYNOR
Sarah... Is that really you?
KERRIGAN
To an extent... I'm far more than I once
was, Jim. You shouldn't have come here.
RAYNOR
But the dreams... I dreamed you were still
alive... that somehow... you were calling to
me.
KERRIGAN
I was. While I was in the Chrysalis, I
instinctively reached out to you and
Arcturus telepathically. Apparently, Arcturus
sent Duke here to reclaim me. But that was
then, Jim. I'm one of the Zerg, now. And I
like what I am. You can't imagine how this feels...
RAYNOR
So what? Are you goin' to kill me now,
darlin'?
KERRIGAN
It is certainly within my power. But you're not
a threat to me, Jim. Be smart. Leave here
now, and never seek to confront the Zerg
again.
RAYNOR
Doesn't look like I have much choice.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
Kerrigan, the newest and most powerful
agent of the Overmind, has arisen from her
embryonic Chrysalis, but her formidible powers
are still not fully functional.
Kerrigan must now seek to unravel the Ghost
conditioning that keeps her powers in check.
Once done, she will lead the Overmind's
minions to complete domination over the
unsuspecting Protoss.
[------------------------------------------------------------------------------]
[ Z-05. "THE AMERIGO" ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster ]
[ Planet Char ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Bring Kerrign to the
Supercomputer
- Kerrigan must survive
Kerrigan :
Cerebrate, you watched over me
during my incubation, and I am
grateful to you. It is my wish that
you continue your vigil, so that I
might strengthen my powers to
better aid the Swarm.
I have been unable to access the
totality of my latent powers, and as
such, I would like to infiltrate a
Terran science vessel and uncover
the secrets of their abandoned
Ghost projects. If I can learn more
about their mental conditioning, I can
undo the damage their tinkering
scientists have done to my mind.
Zasz :
Though you be the favored servant
of the Overmind, you would do well
to remember that you are just a
servant. You know of our grand
mission, Kerrigan. Would you put
your personal whims before the will
of the Overmind?
Kerrigan :
Do not cross me, Zasz. I will do as I
see fit, and not you or any other
Cerebrate shall stand in my way.
Overmind :
Let her go, Zasz. The greatness of
her spirit has been left to her; that
the Swarms might benefit from her
fierce example. Fear not her
designs, for she is bound to me as
intimately as any Cerebrate. Truly,
no Zerg can stray from my will, for
all that you are lies wholly within
me. Kerrigan is free to do as she
desires.
Zasz :
By your will, Overmind. Cerebrate,
you must see that she comes to no
harm.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
DAGGOTH
Cerebrate, take these, the deadliest of my
minioins. They shall aid you in your search.
*** Bring unit to entry door ***
ADVISOR
Unauthorized entry detected.
*** Entering the facility ***
MARINE
We got company!
CIVILIAN
Call for Help!
*** Bring unit to Security Camera Computer ***
ADVISOR
Security cameras activated.
SUPERCOMPUTER LOCATED IN SECTOR 6!
*** Entering the lab ***
CIVILIAN
She's infested, stay away from her.
*** Bring unit near trapped Zerglings ***
MARINE
See, they ain't so tough. These critters
bleed just like anybody else.
*** Bring unit to Prison Door Computer ***
PRISON DOORS OPENED.
*** Bring unit near groups of marines ***
MARINE
All right, let's wax these critters.
*** Bring unit to door to Supercomputer but still locked ***
DOOR IS LOCKED!
*** Bring unit near Computer that open all doors ***
MARINE
You'll never make it out of here alive, bitch!
*** Bring unit to Security Camera Computer ***
ADVISOR
Security cameras activated.
A TELEPORTER LOCATED IN SECTOR 5!
*** Bring unit to Computer that unlock all doors ***
YOU HAVE UNLOCKED ALL DOORS!
*** Bring unit to Sector 5 Teleporter ***
TELEPORTATION FIELD ACTIVATED.
YOU HAVE TELEPORTED TO SECTOR 6.
*** Bring unit to Sector 6 Teleporter ***
TELEPORTATION FIELD ACTIVATED.
YOU HAVE TELEPORTED TO SECTOR 5.
*** Bring Kerrigan to Supercomputer ***
Accessing Dominion Network>...
Downloading files>...
..
..
..
File Transfer Complete>...
KERRIGAN
Cerebrate, I've located the records I sought.
We have everything we need here.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ Z-06. "THE DARK TEMPLAR" ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster ]
[ Planet Char ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Exterminate the Protoss
intruders
- Kerrigan must survive
Kerrigan :
Do you feel that, Cerebrate? The
Protoss are here. On Char. They
have been for some time...
Hiding.
Protoss commander, it was folly of
you to come here. For I am
Kerrigan, and I am Queen of the
Zerg!
Tassadar :
I know of you well, O Queen of the
Zerg, for we have met before. I am
Tassadar, of the Templar. I
remember your selfless exploits,
defending humanity from the Zerg.
Unfortunate it is, to see that one
who was once so honorable and full
of life would succumb to the twisted
wiles of the Overmind.
Kerrigan :
Do not presume to judge me,
Templar. You'll find my powers to be
more than a match for yours. In
fact, I sense that your vaunted
power has diminished since last we
met.
Tassadar :
Mayhap, O Queen. Or it is only that
I need not flaunt my power in such
an infantile test of will?
Kerrigan :
Foolish Templar. Prepare your
defenses! I will come for you soon.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
ZASZ
Kerrigan, I sense something strange about
this Templar. Perhaps you should
reconsider your attack.
KERRIGAN
For the last time Zasz, you question my
motives and authority at your own peril.
ZASZ
You dare threaten a Cerebrate? You will be
the doom of us all!
*** After destroying the Protoss base ***
KERRIGAN
Where are you Tassadar? Do your
undelings always do your fighting for you?
TASSADAR
This shall be our battleground, O Queen.
Face me here, and I will defeat you myself.
NEW MISSION OBJECTIVES:
- Bring Kerrigan to Tassadar's challenge,
alone
*** Bring Kerrigan to the battleground and defeat him ***
KERRIGAN
An illusion? Are you afraid to face me,
Templar?
TASSADAR
So long as you continue to be so
predictable, O Queen, I need not face
you at all. You are your own worst enemy.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ Z-07. "THE CULLING" ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster ]
[ Planet Char ]
[ One hour later ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Eradicate every last remnant
of the Garm Brood
Kerrigan :
Insufferable Protoss coward!
Tassadar cannot evade my wrath
forever! I shall find him and-
Daggoth :
Kerrigan, Zasz is dead!
Infested Kerrigan :
Oh? It is a pity that Cerebrates
cannot truly be killed. I expect that
the Overmind will reincarnate him
soon.
Daggoth :
No. He will not! The Protoss have
devised some new attack. An attack
powerful enough to nulify our
reincarnation and give pause to the
Overmind itself!
Kerrigan :
So. Tassadar's plan was merely a
diversion. I should not have
underestimated him so.
Daggoth :
Without its master, Zasz's Brood
has run amok and even now
threatens the Hive cluster.
Cerebrate, you must eradicate the
rampaging Brood and stem any
further damage it might cause. I
shall deal with the Protoss myself.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[ no script exist during the mission ]
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ Z-08. "EYE FOR AN EYE" ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster ]
[ Planet Char ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the Protoss bases
- Let no Dark Templar escape
- Kerrigan must survive
Overmind :
Behold, my long silence is now
broken, and I am made whole once
more. The cunning Protoss have
dared strike down that which was
immortal. For the Protoss who
murdered Zasz are unlike anything
we have faced before. These Dark
Templar radiate energies that are
much like my own, and it is by
these energies that they have
caused me harm.
Yet shall their overweening pride
be their downfall. For when the
assassin Zeratul murdered Zasz, his
mind touched with mine, and all his
secrets were made known to me. I
have taken from his mind the
secret location of Aiur, the Protoss
Homeworld.
At long last, my children, our
searching is done. Soon we shall
assault Aiur directly.
Daggoth :
For now we must ensure that the
Dark Templar can cause no more
harm. Cerebrate, you shall set a
trap for our foes. Kerrigan will lead
them to you.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
TIP
You can move ground forces between
colonies quickly using the Nydus Canal.
*** Destroying one Protoss base ***
KERRIGAN
Once again, I grow tired of slaughtering
your servants. Have the mighty Templar
lost their infallible courage?
ZERATUL
Well spoken, Concubine of the Zerg. But
though we strike at you from the shadows,
do not think that we lack the courage to
stand in the light. You would do well to
abandon this attack.
KERRIGAN
You seem overconfident of your abilities,
dark one. I am no helpless Cerebrate to be
assailed under cover of darkness. I am the
Queen of Blades, and my stare alone would
reduce you to ashes. You and your ilk
cease to amuse me. Prepare yourself for
oblivion's embrace.
*** Destroying all Protoss base ***
KERRIGAN
Now, Protoss, you shall know my wrath.
Now you will know the fury of the Queen of
Blades!
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
Tassadar and the Dark Templar Zeratul
survived Kerrigan's vicious attacks, but their
Templar armies have been decimated.
Kerrigan, left behind to hunt down and
eradicate the remaining Protoss warriors,
begin to scour the burning wastelands of
Char for her elusive prey.
Meanwhile, the entirety of the extended Zerg
Swarm teleported through space-time and
began its long awaited invasion of the hated
Protoss Homeworld of Aiur.
[------------------------------------------------------------------------------]
[ Z-09. "THE INVASION OF AIUR" ]
[------------------------------------------------------------------------------]
[ Zerg Swarm ]
[ High orbit over ]
[ Protoss Homeworld of Aiur ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Bring a Drone to the
Khaydarin Crystal Formation
Overmind :
My children, the hour of our victory
is at hand. For upon this world of
Aiur shall we incorporate the
strongest known species into our
fold. Then shall we be the greatest
of creation's children. We shall be...
Perfect.
Yet before I can be made manifest
upon this world, the way must be
prepared. You must seize the
Khaydarin Crystals. For within them
lies power undreamed of by the
Protoss.
Go now, my Cerebrate. Secure the
crystals, and bring swift wrath to
all who oppose the Swarm!
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Bring Drone to Khaydarin Crystal Formation ***
DAGGOTH
The Crystal is being harvested.
- 10 minutes until harvesting is complete.
MISSION OBJECTIVES:
- Hold off the protoss forces while the drone
harvests the Khaydarin Crystals.
*** Khaydarin Crystal harvesting is done ***
Harvesting Complete.
MISSION OBJECTIVES
- Bring Khaydarin Crystal to the Beacon.
*** Bring harvested Khaydarin Crystal back to base ***
DAGGOTH
Cerebrate, the Khaydarin Crystals are now
in our possession. Now, all shall tremble
before the might of the swarms.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ Z-10. "FULL CIRCLE" ]
[------------------------------------------------------------------------------]
[ Zerg Swarm ]
[ High orbit over ]
[ Protoss Homeworld of Aiur ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the Protoss Temple
Overmind :
You have done well, my Cerebrate.
The Protoss can do nothing but flee
before the onslaught of the Swarm.
But now you must assault one final
site before our conquest is assured.
Behold, there is a temple, not far
from here, that lies upon ground
most hallowed. Though I have born
witness to the passing of countless
millenia, the temple which you must
assault is older by far. For it was
constructed by my creators, the
Xel'Naga, and it marks the site
where the Xel'Naga first set foot
upon Aiur.
The temple must be cleared, and
the Khaydarin Crystal set in its
place. Only then shall the way be
made ready. For it is upon that
ground alone that I may be manifest.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Destroying the Protoss Temple ***
DAGGOTH
Cerebrate, the Protoss have launched a
final offensive to keep us from the ruins.
You must hold them at bay for awhile
longer!
NEW MISSION OBJECTIVE :
Bring Khaydarin Crystal to the remains
of the Protoss Temple
*** Bring the crystal to the beacon ***
OVERMIND
Now shall the events set into motion so long agi be made
complete. For the Protoss too, were created by the Xel'Naga. They
were the first creation, gifted with a purity of form. And we were the
second creation, blessed with a purity of essence. Indeed, our two
species are but opposite facets of a greater whole. Soon shall our
two races be made as one. Thenceforth shall all feel the wrath of
the eternal Swarm... For the hour of judgement is come!
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
================================================================================
<<<<<<<<<<<<<<<<<<<<<<< III. PROTOSS CAMPAIGN : THE FALL >>>>>>>>>>>>>>>>>>>>>>>
================================================================================
PROLOGUE :
The Zerg Overmind has succeeded in invading
the Protoss Homeworld of Aiur and has
embedded itself into the crust of the planet.
Now, as the agents of the sinister Overmind
spread chaos and destruction across the
face of Aiur, the stalwart Protoss defenders
prepare themselves for the coming onslaught.
[------------------------------------------------------------------------------]
[ P-01. "FIRST STRIKE" ]
[------------------------------------------------------------------------------]
[ Citadel of the new Protoss Executor ]
[ Two days after the Zerg invasion ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Meet Fenix at Antioch
- Destroy the Zerg base
- Fenix must survive
Aldaris :
En Taro Adun, Executor. I am
Judicator Aldaris, and I have been
sent by the Conclave to serve and
counsel you. The former Executor,
Tassadar, was commanded to halt
the Zerg progress in the Terran
sector by burning the infested
human worlds.
Unfortunately, he disregarded his
orders and attempted to destroy
the Zerg while sparing the Terrans
from the flame. Clearly, Tassadar
has failed us. You must not.
The Conclave has dictated that our
first priority is to strengthen our
defenses. You must reinforce our
outpost in Antioch and make certain
that the province does not fall to
the Zerg. Your old comrade,
Praetor Fenix, will meet you there
an assist you in this endeavor.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Bring unit to Antioch base ***
FENIX
Ah, Executor! En Taro Adun! It is good to
see you once more upon the field of battle.
FENIX
Alas, all of our Probes were lost in the
last Zerg attack, and we had no
resources with which to replace them.
NOTE
Robotic Probes - which are use to warp
in buildings and gather resources - can
be built at a Nexus.
*** Build 1 Probe ***
FENIX
I had intended to construct Photon
Cannons here for defense, but
without Probes, we could not do so.
NOTE
Protoss buildings can only be placed
within the blue area of influence of a
Pylon.
*** Warping in a building ***
NOTE
After it has started a building's
warp rift, a Probe can be given
new commands. The building will
finish warping in on its own.
*** Destroying the Zerg base ***
FENIX
You know, Executor, although we two
have marched across hundreds of worlds
together, I never imagined that we would
be fighting on Aiur. The Zerg are indeed
worthy foes.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ P-02. "INTO THE FLAMES" ]
[------------------------------------------------------------------------------]
[ Citadel of the Executor ]
[ The following night ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Distract the Zerg while
Fenix gets into position
- Kill the Zerg Cerebrate
- Fenix must survive
Aldaris :
En Taro Adun, Executor. Your
defense of Antioch has restored my
faith in the Templar caste. I admit
that Tassadar's desertion had
shaken my faith.
Tassadar :
Indeed, Aldaris? I would hope that
the Judicator would put more faith
in their Templar brethren.
Aldaris :
Tassadar! Where have you been?
Tassadar :
Be silent, Judicator. There is no
time to waste, and I have much to
tell you. As you know, the Zerg
vanished after the fall of the
Terran world of Tarsonis, and
though the Conclave bid me return
home, I was compelled to remain.
A powerful psionic call drew my
attention to a remote, barren world
named Char. Apparently, the call
was answered by others as well.
For upon Char, I encountered those
who were once our brethren - the
Dark Templar.
Aldaris :
Consorting with the Fallen Ones is
heresy!
Tassadar :
Enough! Hear me, Executor, for I
have learned much from the Dark
Templar Prelate, Zeratul.
The Overmind controls its minions
through agents called Cerebrates.
Strike down the Cerebrates, and
the Swarms will surely fall.
Fenix :
Executor, Tassadar may be right. If
you can keep the Zerg occupied,
my force may be able to penetrate
their perimeter and slay the
abomination.
Aldaris :
I pray we can trust you, Tassadar.
Already I can sense the taint of the
Fallen Ones' influence on your mind.
You must return to Aiur at once!
Tassadar :
My concern is for the safety of
Aiur, not the judgements of the
Conclave. I will return when the
time is right.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
15:00 minutes until Fenix is in position.
TIP
Build a Shield Battery to
recharge your units' shields.
*** Fenix reinforcement has arrived ***
FENIX
Executor we are in position. I await your orders.
TIP
You must build Scarabs for your Reavers
before you can attack with them.
*** Kill the Zerg Cerebrate ***
FENIX
I will remain behind and observe the effects
of our attack. Return to the Citadel. I shall
notify you when the Broods becomes erratic.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ P-03. "HIGHER GROUND" ]
[------------------------------------------------------------------------------]
[ Citadel of the Executor ]
[ Two hours later ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the Zerg colonies
Fenix :
Executor, I bring news most dire.
The Cerebrate that we thought we
had killed has arisen again. The
creature's battered form was
reincarnated, despite the
considerable damage we inflicted
upon it. Even now, the Cerebrate
drives its Brood in preparation for
their next offensive.
Aldaris :
It is as I feared. It was folly to
believe Tassadar could be trusted.
The Conclave will not soon forget
his wanton betrayal. Nevertheless,
we must stand resolute. For
attacking defenseless Cerebrate is
not the way of true Protoss
warriors! We shall overcome the
entire Swarm with the might and
the fury that is our heritage!
Executor, we shall lead our main
strike force to the province of
Scion which has fallen to the Zerg.
It's time the Zerg felt the wrath of
the Sons of Aiur! Praetor Fenix will
remain here with a small
detachment and guard Antioch from
any further assaults.
Fenix :
Adun be with you, Executor. Bring
swift death to the enemies of Aiur.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Destroying the Zerg base ***
FENIX
Executor! Antioch is under attack by
overwhelming Zerg forces!
ALDARIS
Praetor, you must hold your position for as
long as possible. Fight on, brave Fenix. And
know that the gods watch over you.
En Taro Adun!
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
The Zerg Hive cluster near the Scion
province was destroyed, but the Protoss
forces paid a high price for their victory.
Praetor Fenix, hero and Steward of the
Templar, was killed during the assault. The
Conclave, convinced that its strategems are
winning the war against the Zerg, have let
down their guard and turn their attention
to personal matters. The Judicator Aldaris
was ordered to find and arrest the wayward
Tassadar and bring him home to stand trial
for his crimes of treason.
Now, with only a small fleet for protection,
Aldaris and the Executor have traveled to
the ash world of Char, hoping that Tassadar
is still somewhere to be found.
[------------------------------------------------------------------------------]
[ P-04. "THE HUNT FOR TASSADAR" ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor ]
[ Holding orbit over the planet Char ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Find Tassadar
- Bring Tassadar to the beacon
Judicator Aldaris :
Executor, I know that you were
reluctant to leave Aiur in this dark
hour, and that you still grieve for
the lost of your comrade, Fenix. But
remember that he lived and died as
a Templar. He has reached the
Khala's end. There is no greater
glory than that.
We Judicator are called to look
beyond such matters; to ensure the
safety and future of our people. It
is not the Zerg, but the rouge
Tassadar, who represents the
greatest threat to us now.
If he is allowed to spread the Dark
Templar's tainted influence to Aiur,
all will be lost. We will find him and
bring him to judgement.
Tassadar claimed that this world
was abandoned by the Zerg just
prior to the invasion of Aiur. Yet, I
still sense a lingering darkness here.
Be prepared for anything, Executor.
If there are still Zerg on this
world, then they must surely know
of our arrival.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Bring unit to Tassadar location ***
TASSADAR
Aldaris? Executor? How is it that you've
come here? I was about to abandon all
hope of rescue!
ALDARIS
I have come to arrest you and bring you
home to Aiur to stand trial.
TASSADAR
Arrest me? Aiur burns at the touch of the
Zerg, and you travel all this way to arrest
me?
RAYNOR
Don't let it get to you, man. This happened
to me once...
ALDARIS
Who is this human, Tassadar?
RAYNOR
The name's Jim Raynor, pal. And I won't be
talked down to by anybody. Not even a
Protoss.
ALDARIS
Amusing... Tassadar, your taste in
companions grows ever more inexplicable.
Executor, prepare to take Tassadar into
custody.
TASSADAR
Executor, wait. I do not know what they
have told you about me, but what I've
done, I've done for Aiur. Help me find
Zeratul and his Dark Templar. They alone
can defeat the Overmind's Cerebrates. Once
we've won I'll gladly submit myself to the
judgement of the Conclave.
ALDARIS
Unthinkable! You presume that we would
side with the Dark Ones as you have? You
have gone quite mad, Tassadar.
TASSADAR
You shall speak of them with respect,
Aldaris. Executor, there is much that I can
explain to you, if only you'll help me find
Zeratul.
NEW MISSION OBJECTIVES:
- Bring Tassadar and Raynor to the Beacon
HIGH TEMPLAR
We've been surrounded!
*** Bring Tassadar and Raynor to the beacon ***
TASSADAR
You have my thanks, Executor. Now let's
find Zeratul and speed our way home.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ P-05. "CHOOSING SIDES" ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor ]
[ Low orbit over the planet Char ]
[ One hour later ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Bring Tassadar and two Zealots
to the installation entrance
Aldaris :
Executor, by following Tassadar and
attempting to rescue the Dark
Templar, you have openly defied the
will of the Conclave. Abandon this
mad scheme now, and the Conclave
may show you mercy.
Tassadar :
Don't let him control you, Executor.
The Judicator have long since
steered the actions of the Templar
to their own ends.It's time we
acted of our own accord.
Aldaris :
Ah, Tassadar, have you fallen so far?
To think that you were our
brightest hope; our most beloved
son. Now you are everything that
we are not. You are lost to us. Not
only have you damned yourself, but
you have damned those who have
followed you.
Tassadar :
Such is the price for our race's
salvation, Judicator! I have been
here with the Dark Templar, these
last few months. While I helped
them in their fight against the
Zerg, I learned many of their
secrets from their Prelate, Zeratul.
Apparently, the energies which
empower the Dark Templar also
course through the Overmind and
its Cerebrates.
Aldaris :
The same Cerebrate which you told
us to destroy. Your advice was
useless, for the creature was
reincarnated before our eyes!
Tassadar :
Unfortunately, yes. Your attack on
the Cerebrate failed because the
energies that you wield are useless
when used directly against the
Overmind and its Cerebrates.
Only the Dark Templar's power can
truly harm the Zerg. That is why
we must rescue Zeratul and return
him to Aiur!
Aldaris :
You were warned, Executor. The
Conclave will not be pleased.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Destroy a Terran building (why would you do that anyway? ...) ***
DUKE
Protoss Commander, this is General
Edmund Duke of the Terran Dominion
Armada. You are in violation of our
air-space and have endangered human
lives in your reckless attack against the
Zerg. I order you to withdraw your ships
immediately. If you fail to comply, I will not
hesitate to open fire upon your vessels.
TASSADAR
General Duke, I am Tassadar, and you are
well known to me. Whatever leniency I
extended to you and your comrades before,
may have been in error. If you persist in
halting our course, we will burn your
pathetic fleet down to the last man.
DUKE
I'm going to have to assume that was a
hostile response...
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ P-06. "INTO THE DARKNESS" ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor ]
[ Low orbit over the planet Char ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Rescue Zeratul
- Tassadar must survive
Tassadar :
Executor, I sense that Zeratul and
his brethren are close by. But I
have been unable to make contact
with them. I fear they may be in
grave danger. We must scour this
area immediately and find the Dark
Templar, lest they be overcome by
the Zerg.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Rescue Terran Marine (near entrance and later on) ***
TERRAN MARINE
Mind if we tag along?
*** Bring unit to a certain area ***
TERRAN MARINE
Did you hear that?
*** Rescue Terran Marine near the cranes (with many burrowed Zerg) ***
TERRAN MARINE
We gotta move!
*** Bring unit to a certain area ***
TERRAN MARINE
What was that?
*** Bring unit to Security Door computer ***
Security Doors unlocked.
*** Bring unit to cell door but still locked ***
This door is locked.
*** Bring unit to Cell Door computer ***
Opening cell doors.
*** Bring unit to Zeratul location ***
TASSADAR
Greetings, Dark One. I have come to bring you home.
ZERATUL
Greetings to you mighty Tassadar. I knew that you would
not forsake us. For in the time that you have spent with us,
you have learned to value our ways and our methods. You
have learned to channel our dark power as well as that of
your masters; thus you alone have found completeness
beyond the scope of the Khala. But I fear that the Conclave,
in It's pride, could never bring itself to welcome outcasts such as
we.
TASSADAR
Outcasts though you may be, it is your vision and courage that may
yet save our Homeworld from the Swarm. I beg of you, Zeratul,
return with us to Aiur. Though they are petty, and have, in ignorance
cursed your kind for generations... help me save our people.
ZERATUL
Since our banishment long ago, we have never failed in our
responsibility to Aiur. Though it shall cause us great pain to see our
homeland once more, we shall return with you, Tassadar. We will
do what we can.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ P-07. "HOMELAND" ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor ]
[ Holding Orbit over the planet Aiur ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the heart of the Conclave
- Fenix, Zeratul and Tassadar must
survive
Fenix :
Greetings Executor! And greetings
to you, Tassadar. I am overjoyed to
see you both return home in this
dark hour. The Zerg have redoubled
their efforts, and it seems-
Tassadar :
Fenix? It can't be! The Executor told
me of how you fell before the Zerg.
How is it that you live and breathe?
Fenix :
Ha hah... Well, after my unfortunate
defeat, my ruined body was
recovered by our brethren. I now
reside within the cold, robotic shell
of a Dragoon.
Tassadar :
Old friend-would that this never
came to pass...
Fenix :
Nonsense! There is no shame in
defeat so long as the spirit is
unconquered, and I am still able to
serve Aiur to a degree. But enough
of this.
There is much you both need to
know. You have been branded as
traitors by Aldaris and the
Conclave. Even now they seek to
arrest you and execute the Dark
Templar, Zeratul.
Tassadar :
I never believed that they would go
so far. In the face of total
annihilation they still cing to their
failing traditions!
Fenix :
Yes, and that makes them all the
more dangeours. They hunt you
even now, Tassadar. And though I
damn myself by doing so, I shall
stand by you till the end.
Tassadar :
En Taro Adun, noble Fenix. Executor,
it seems that if our world is to live,
we must protect the Dark Templar
from our own brethren. Although it
pains me greatly, not even the
Conclave shall stand in our way.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
ALDARIS
Executor, you and the traitor Tassadar are
to cease your resistance and surrender
yourselves to the judgement of the Conclave.
We will take the outlaw, Zeratul, into
custody and deal with him as is written by
the Khala's law.
TASSADAR
Flee back to your masters, Aldaris, and
huddle with them in darkness! For your
actions shall set us all unto the Zerg!
*** Destroying most of the Conclave base ***
TASSADAR
Executor! Aldaris! This madness must stop!
The sight of my brethren slaughtering one
another is more than I can stand. Though I
fear you would doom us all, Aldaris, I
surrender myself to the Conclave. En Taro
Adun, Executor. Don't give up the fight!
ALDARIS
Tassadar of the Templar, by your actions you have severed
yourself from the mercy of your brethren. You refused to destroy the
Terran worlds as was commanded. You have questioned time and
time again, the sacred will of the Conclave. And you have
abandoned your Homeworld in its darkest hour. Most grievous of all
is that you have allied yourself with the blasphemous Dark Ones
and learned to utilize their profane powers in tandem with our own!
What say you, oh fallen Templar?
TASSADAR
Aldaris, I submit myself to the Conclave's judgement. But know this,
given the same choices again, I would surely have made them. I
have sacrified my rank and standing, and I have even broken
our own most ancient traditions. But never think that I would, for
one moment, regret my actions. For I am Templar, and above all
else, I have sworn to Protect our Homeworld 'till the end.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTER :
Tassadar was taken into Judicator custody
and sentenced to stand trial for his crimes
against the Conclave. Fenix, Raynor and
Tassadar's followers escaped form the
Conclave's agents, as the Dark Templar
slipped away in the chaos.
[------------------------------------------------------------------------------]
[ P-08. "THE TRIAL OF TASSADAR" ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor ]
[ Holding Orbit over the planet Aiur ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the Stasis Cell
- Fenix and Raynor must
survive
Fenix :
En Taro Adun, Executor. All seems
lost now, but still we must fight on.
We must find Tassadar and secure
his release from the Judicator
before they can execute him for
treason. Without him, I fear there
is no way to defeat the Zerg and
their Overmind.
Zeratul and his Dark Templar have
vanished, leaving us to fend for
ourselves. I wonder if Tassadar was
mistaken to have put his trust in
them. We are receiving a
transmission from Captain Raynor's
command ship.
Raynor :
This is Raynor. I'd like to help if I
can. Tassadar laid it on the line for
me and my crew on Char. I'd like to
repay the debt. Besides, I'm a long
way from home, surrounded by
hostile aliens. I've got to do
something.
Fenix :
Than you shall, bold human. You shall.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
TIP
Carriers can not attack without Interceptors.
To build additional Interceptors select the
Carrier and click "Build Interceptor".
*** Reach the Stasis Cell perimeter ***
FENIX
Executor, we hve found Tassadar's Stasis Cell. We will atempt to
free him now.
*** Destroy the Stasis Cell ***
ALDARIS
I expected you to attempt to retrieve your
hero. You will learn that the will of the
COnclave is absolute. Make peace with
Adun.
ZERATUL
Stay thy hand, Judicator. The stewards of
Tassadar shall not fall while the Dark
Templar live. Call off your guards and stand
aside, and you may yet live to see another
moonrise.
ALDARIS
I will not be addressed so by one so devoid
of the Khala's light. You and your vile
brethren shall die with these traitors.
ZERATUL
Are you truly so blinded by your vaunted
religion, that you can't see the fall ahead of
you? Your Conclave believes that they are
winning this war, but all they've succeeded
in doing is helping the Overmind to win.
ALDARIS
What could you possibly know about our
designs, blasphemer?
ZERATUL
You speak of knowledge, Judicator? You
speak of experience? I have journeyed
through the darkness between the most
distant stars. I have beheld the births of
negative-suns and borne witness to the
entropy of entire realities...
Unto my experience, Aldaris, all that you've
built here on Aiur is but a fleeting drem. A
dream from which your precious Conclave
shall awaken, finding themselves drowned
in a greater nightmare.
ALDARIS
We shall see...
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]
[ P-09. "SHADOW HUNTERS" ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor ]
[ Low orbit over the planet Aiur ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Use Zeratul to destroy the
Zerg Cerebrates
- Zeratul and Fenix must survive
Tassadar :
En Taro Adun Executor! My
gratitude to you, for having secured
my release, knows no bounds. By all
the gods, we may win yet! The time
has come to let loose the fury of
the Dark Templar. Zeratul, perhaps
the time has come to tell our
friends of the foe we face.
Zeratul :
Indeed. When I slew the Cerebrate
on Char, I touched briefly with the
essence of the Overmind. In that
instant, my mind was filled with its
thoughts, and I tell you now our
worst fears have come true.
The Zerg were indeed created by
the ancient Xel'Naga, the same
beings that empowered us in our
infancy. But the Overmind grew
beyond their constraints. and has at
last come to finish the experiments
they began so long ago.
Tassadar :
So you see my friends, we fight not
only to save Aiur, but all creation! If
we fall to the Zerg then the
Overmind will run rampant
throughout the stars, consuming all
sentience-all life. It is up to us to
put and end to this madness, once
and for all.
Fenix :
Our forces shall engage the primary
Zerg Hive clusters in an attempt to
weaken their defenses. Once their
numbers have thinned out, Zeratul
and his companions can infiltrate the
clusters and assassinate the
Cerebrates. Adun willing, the
Cerebrates' deaths will distract the
Overmind long enough for us to
assault it directly.
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[ no script exist during the mission ]
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[------------------------------------------------------------------------------]</pre><pre id="faqspan-3">
[ P-10. "EYE OF THE STORM" ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor ]
[ Low orbit over the planet Aiur ]
[------------------------------------------------------------------------------]
||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Objectives :
- Destroy the Overmind
- Tassadar, Raynor, and
Zeratul must survive
Fenix :
Executor, our plan worked perfectly.
The Zerg defenses are broken, and
the way to the Overmind is laid
bare! The time for our stand has
come.
Tassadar :
Indeed. My friends, this is our final
hour. Not all of us may survive the
coming conflict. Yet, death may be a
blessing should we fail here. We
seek now to destroy a foe that has
ravaged its way across the universe
consuming all in its path.
And now it has reached the end of
its long journey. The Overmind has
come to destroy all that we hold
dear and assimilate us into itself.
And I say to thee, this shall not
come to pass! Aiur shall not fall!
Executor, I stand ready!
Zeratul :
As do I.
Raynor :
Well, I guess all I have left is to see
this through. The Zerg have taken
everything from me: my home, my
family, my friends. I know that
nothing I do can bring those things
back, but I'll be damned if I just sit
on my hands and wait for the end. I
want a piece of 'em, all right. I'm in.
Tassadar :
Then let our actions speak for us!
For Adun! For Aiur!
||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*** Beginning of the mission ***
ALDARIS
Executor. Tassadar. This comes too late to you.
But the Conclave has witnessed your defeat of
the Cerebrate. They know now that they cannot
deny the necessity or the valiancy of your actions.
We sought to punish you, while it was we who were
in error. You represent the greatest in us all, and
all our hopes go with you. EN TARO ADUN, brave
Sons of Aiur!
RAYNOR
Wow. Does that mean they're goin' to send
some back-up for us?
*** Successfuly destroy the Overmind (its outer shell only though...) ***
TASSADAR
Executor, the Overmind has been weakened, but
I fear we have sustained severe damage ourselves.
I will steer the Gantrithor into a collision course with
the Overmind. If I can channel enough of the Dark
Templars' energy through the hull of the Gantrithor, I
should be able to bring swift death to the accursed
abomination. Remember us, Executor. Remember
what was done here today. May Adun watch over you.
||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EPILOGUE
As the chaotic, swirling energies subsided, a
heavy silence settled over the battlefields of
Aiur. Due to Tassadar's noble sacrifice, the
Overmind was now dead and the Zerg
Swarms were scattered and broken. But as
the heroes surveyed their once glorius
homeland, they realized that their victory had
cost them all but their lives. Aiur was left
nothing more than a smoldering ruin. Those
few Protoss who survived the final battle
could only wonder what the future would hold
for their race.
And far away, on the distant planet Char,
Kerrigan, the self-styled Queen of Blades,
knew that the time of her ascension was
at hand.
||||| Thanks & Special Thanks ||||||||||||||||||||||||||||||||||||||||||||||||||
- GameFAQs ; Neoseeker ; Supercheats
for accepting and hosting this guide
- Blizzard
for their marvelous game
- myself
for making this guide
||||| Copyright ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The web sites that this guide is available on are :
> GameFAQs.com (primary host site)
> neoseeker.com
> supercheats.com
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any other web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
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All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Need to contact me? Send email at :
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Copyright (c) 2008, Admiral Po. All rights reserved.
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