------------------------------------------------------------------------------
| ---------------------------------------------------------------------------- |
|| /-\                                                                    /-\ ||
|| |@|                          S T A R C R A F T                         |@| ||
|| \-/                                                                    \-/ ||
||                                 Game Script                                ||
||                                                                            ||
||          By :                                                              ||
||                    Admiral Po                                              ||
||                    ([email protected])                            ||
||          Version :                                                         ||
|| /-\                1.02                                                /-\ ||
|| |@|                (update 31/07/08)                                   |@| ||
|| \-/                                                                    \-/ ||
| ---------------------------------------------------------------------------- |
------------------------------------------------------------------------------


||||| Introduction |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


Okay, first of all, I would like to answer this question (not from anyone, but
from myself, which maybe most of you will also ask it) : "Why would I make
a guide for a game that released 10 years ago?". In other word, this guide
could be outdated, and maybe only little still playing that game anymore.
I will give the following reasons to clear everything out (I hope so) :

First, I love this game! Okay, that should be obvious: I like it, I play it,
and now I write a guide of it. Why would I make a guide for a game that I
don't even like? If I make it, I love it.

Second, there is no such "game script" guide yet for this game, so it's a good
chance to make and submit one.

Third, Starcraft II is coming!!! As a Starcraft fans, I couldn't wait when the
game is going to be completed and released. Everytime I browse starcraft2.com
the more I want to play it ASAP, but when? TBA (To Be Announced) is the only
answer for the mean time. To cure that desire, I decided to replay the first
sequel again (Starcraft & Starcraft: Brood War), doing the entire campaign
again. Based on the reason number 2, I also write a note of the script. Why?
Because I would like to relive the moment I enjoy playing this game, and to
enjoy the twisted story plot, the battle, the quotes, Kerrigan "-you pig!" or
Mengsk "I'm not asking you to like it, I'm asking you to do it", or Raynor
"Guess you wouldn't be a Confederate if you weren't a complete pain
in the ass", or Duke "I'm a general, for God's sake!" and so on...

It's my first time writing a guide, so I'm sorry if there are some mistakes
or flaws. Should you notice something is wrong or misspelled or anything,
feel free to email me at :

[email protected]

However,I don't check my email too often...so your email subject should
indicate about this guide or anything related to it, so that I can quickly
notice it (for example, mention "[starcraft]" in the subject).
Also, please be patient if your email don't get replied fast enough... :)

So... here's the main part of this guide! Hope you enjoy it!


||||| Version History  |||||||||||||||||||||||||||||||||||||||||||||||||||||||||


  27/07/08 - v 1.00
             first full completed version

  29/07/08 - v 1.01
             added version history, and permitted host sites

  31/07/08 - v 1.02
             added permitted host sites (and some minor fixes)


||||| Tabel of Contents ||||||||||||||||||||||||||||||||||||||||||||||||||||||||


To quickly find a mission, use the find/search command in your text browser
then type the corresponing letter followed by dash and the number.
T = Terran, Z = Zerg, P = Protoss. Or you can input the mission title directly
(if you remember...) Ex. for Zerg campaign mission #7 you type
Z-07 in the find/search input, or "the culling" (with or without the quotes).
(or, if you just remember the famous quotes, you can input it directly too
to go to the corresponding mission)

The mission number and title refers to the following list :

===============================
I. TERRAN CAMPAIGN : REBEL YELL
===============================
--- PROLOGUE ---
T-00. Tutorial : Boot Camp
T-01. Wasteland
T-02. Backwater Station
T-03. Desperate Alliance
T-04. The Jacobs Installation
--- INTER ---
T-05. Revolution
T-06. Norad II
T-07. The Trump Card
--- INTER ---
T-08. The Big Push
--- INTER ---
T-09. New Gettysburg
T-10. The Hammer Falls

============================
II. ZERG CAMPAIGN : OVERMIND
============================
--- PROLOGUE ---
Z-01. Among the Ruins
Z-02. Egression
--- INTER ---
Z-03. The New Dominion
Z-04. Agent of the Swarm
--- INTER ---
Z-05. The Amerigo
Z-06. The Dark Templar
Z-07. The Culling
Z-08. Eye for an Eye
--- INTER ---
Z-09. The Invasion of Aiur
Z-10. Full Circle

================================
III. PROTOSS CAMPAIGN : THE FALL
================================
--- PROLOGUE ---
P-01. First Strike
P-02. Into the Flames
P-03. Higher Ground
--- INTER ---
P-04. The Hunt for Tassadar
P-05. Choosing Sides
P-06. Into the Darkness
P-07. Homeland
--- INTER ---
P-08. The Trial of Tassadar
P-09. Shadow Hunters
P-10. Eye of the Storm
--- EPILOGUE ---


================================================================================
<<<<<<<<<<<<<<<<<<<<<<< I. TERRAN CAMPAIGN : REBEL YELL >>>>>>>>>>>>>>>>>>>>>>>
================================================================================


PROLOGUE :

In the decade since the end of the Guild
Wars, the oppressive Terran Confederacy has
stood unchallenged in its supremacy over
colonized space.

All of that changed four days ago when a
large alien fleet emerged from warp-space and
laid waste to the unsuspecting Confederate
colony of Chau Sara.

The Confederacy, fearing that the alien fleet's
next target will be the colony of Mar Sara,
has sent you to intervene. Acting as
Magistrate, you are to safeguard the
colonists and keep their panic from
escalating any further.


[------------------------------------------------------------------------------]
[ T-00. TUTORIAL : "BOOT CAMP"                                                 ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[ 2:25 SCT, 12.12.2499                                                         ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Build 3 Supply Depots
- Build a Refinery
- Gather 100 Vespene Gas

Advisor :

  Welcome to Mar Sara, Magistrate.
  The equipment demonstration you
  requested is prepared and may be
  initiated at your convenience.

  Simply select "Start" to begin the
  demonstration. You may skip the
  demonstration by selecting "Skip
  Tutorial."

*** the following will occur if no action is taken for a long period ***

  Whenever you feel you are ready you may select "Start."

  Anytime is fine.

  You're okay to go.

  Magistrate? Are you all right?

  End of Briefing.

  End of Briefing.
  (Really.)

  End of Briefing.
  (This time I mean it!)

  End of Briefing.
  (Hey, it's your dime anyway.)

  End of Briefing.
  CHINESE LEMON CHICKEN
  1 pound sliced chicken brst.
  1 tsp corn starch.
  3 tbsp soy sauce (dark).
  1 sliced lemon.


||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ADVISOR

  The T-280 SCV is the cornerstone of
  our hostile-enviroment construction
  and resource gathering operations.

SCV

  Roger That !

ADVISOR

  In order to build a thriving colony,
  numerous SCVs are necessary.

ADVISOR

  You can build additional SCVs at
  a Command Center.

- Select the Command Center.
- Click on the Build SCV button.

*** After making one additional SCV ***

ADVISOR

  In order to equip additional personel you
  must have enough supply depots to
  support them.

ADVISOR

  You can use SCV's to build additional suply
  depots.

- Select an SCV.
- Click on the Build Structure button.
- Click on the Build Supply Depot button.

*** After building additional supply depot (and deplete your stockpile) ***

TIP

  After receiving a transmission, you can use
  the SPACE BAR to center on the source of
  the transmission.

ADVISOR

  Magistrate, our stockpile of minerals has
  run out.

TIP

  Your resource total is displayed in the upper
  right corner of the screen.

ADVISOR

  Select an SCV and use the gather command
  on the crystals to collect more minerals.

*** After finished building a Refinery ***

  Vespene Gas counter activated.

ADVISOR

  The Refinery processes raw Vespene gas,
  converting it into a form which your SCVs
  can gather.

NOTE

  Multiple SCVs can gather Vespene from
  the same Refinery, but only one SCV can
  be inside the Refinery at a time.

*** If you move your marines far from base ***

MARINE

  Permission to speak freely, sir?

  I'm not sure you know what you're doing.

  If you're going to send us into hostile
  territory and you want us to defend
  ourselves, use the ATTACK command.

  If you want us to ignore enemy fire and go
  exactly to the spot you've targeted, use the
  MOVE command.

TIP

  You can click with the Right Mouse
  Button to issue Auto Commands.

  - Right clicking on the ground issues a
  move command.

  - Right clicking on an enemy issues an
  attack command.

*** After successfully gather 100 Vespene Gas ***

ADVISOR

  This concludes the equipment
  demonstration. There will now be a fully
  catered reception at Mar Sara Base.


||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-01. "WASTELAND"                                                            ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Find Raynor
- Build a Barracks
- Train 10 Marines

Advisor :

  Adjutant Online. Good evening,
  Magistrate. I'll fill you in on what's
  been happening: Confederate traffic
  has increased substantially within
  the system due to the recent
  Protoss destruction of the Chau
  Sara Colony. The Confederates have
  tightened security on all outlying
  systems, and it's likely that this
  colony will be locked-down as well.
  An encrypted Confederate
  transmission came for you while you
  were at dinner. Replaying
  transmission:

Duke :

  Greetings, Magistrate. I'm General
  Edmund Duke of the Confederate
  Security Forces, Aplha Squadron.
  The Confederacy has quarantined
  this entire planet, and we'll proceed
  with the lock-down within 48 hours.
  You're to relocate your core
  colonists to the outlying wastelands.
  Now I know there won't be any
  problems with these new
  arrangements.

Advisor :

  Transmission ended. I have
  contacted the local Marshal, James
  Raynor. Raynor has agreed to meet
  your personnel en route and escort
  them to the new wasteland site.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

TIP

  You can select multiple units by clicking
  and dragging a box around them.

  Alternatively, you can hold CTRL and click
  on a unit to select multiple units of that type.

TERRAN SCV

  I can't believe we're being sent to
  the Wasteland. These Confederates
  think they can push anybody around.

*** After meeting James Raynor ***

RAYNOR

  Howdy, boys. I'm Jim Raynor, the Marshal
  of these parts.

NEW MISSION OBJECTIVE:
- Raynor must survive.

*** After building a Barracks ***

ADVISOR

  Infantry units, such as Marines, can be
  trained at this facility.

  Marine counter activated.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-02. "BACKWATER STATION"                                                    ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Eradicate the alien infestation
- Raynor must survive

Advisor :

  Receiving incoming transmission.
  Com-link established:

Raynor :

  Hey, what's up, man? Got yer
  refugees tucked in nice and tight.
  Provided you can sidestep anymore
  surprises from our Confederate
  friends, and we can keep them
  away from those critters, they
  should have an easy time.

Advisor :

  Priority Alert! Backwater station
  under attack by unknown alien
  organisms. Distress beacon activated
  at 0658. Alerting Confederate
  headquarters on Tarsonis... Stand by
  for incoming transmission.

Duke :

  We've already received the distress
  beacon from Backwater, and we'll
  take care of it. You just sit tight.
  You'll be notified if there's anything
  we think you need to know.

Raynor :

  Damn! Listen, if we wait for
  Confederate reinforcements, that
  station's dust. I'll head out there
  now, do what I can. You send in
  some militia, and we'll save those
  folks. Trust me.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

  Glad to see you, boys. Time to kick some
  serious butt.

*** Bring unit to Zerg colony ***

RAYNOR

  What the hell is that? Looks like
  the ground there is alive.

*** Bring unit to bunker and rescue base ***

RESCUED SCV

  Thanks for the rescue. We've been
  holed up in these bunkers for days
  hiding from the Zerg!

RAYNOR

  These things have been out here awhile.
  But they could be pretty useful.

*** Bring unit to rescue Command Center ***

RESCUED FIREBAT

  Need a light?


*** Bring unit to Infested Command Center ***

MARINE

  What the hell did they do to
  that Command Center?

RAYNOR

  Whatever it is, it ain't natural.
  Burn it, boys.

*** After destroying Infested Command Center ***

ADVISOR

  Receiving incoming transmission...

DUKE

  Marshal Raynor, by destroying a
  vital Confederate installation, you
  and your men have violated standing
  colonial law. As of right now, you're
  all under arrest. I suggest you throw
  down your weapons and come
  peaceably.

RAYNOR

  Are you outta your mind!? If we
  hadn't burned that damn factory,
  this entire colony could have been
  overrun! Maybe if you hadn't taken
  your sweet time in getting here -

DUKE

  Now I asked you nice the first
  time, boy. I didn't come here to
  talk with you. Now throw down
  them weapons!

RAYNOR

  Guess you wouldn't be a
  Confederate if you weren't a
  complete pain in the ass.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-03. "DESPERATE ALLIANCE"                                                   ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Survive for 30 minutes

Advisor :

  Receiving incoming transmission.
  Com-link established:

Duke :

  I got your message, Magistrate, and
  frankly I don't care what you have
  to say about Confederate
  regulations. You damn fringe world
  yokels are all alike, don't know
  where your loyalties lie. Y'all have a
  real good day now, y'hear?

Advisor :

  Transmission ended. The report you
  requested is ready. Sixteen outland
  stations have reported sightings of
  the alien invaders identified as Zerg.
  The Confederates have arrested all
  standing militia forces and continue
  to avoid action against the Zerg.
  Three stations have fallen to the
  Zerg already. We've been unable to
  locate any source of military relief
  except... the extremist faction
  known as The Sons of Korhal. Their
  liaison is holding on line.

Mengsk :

  Good day, Magistrate. My name is
  Arcturus Mengsk, and I represent
  The Sons of Korhal. You're familiar
  with the COnfederate propaganda
  surrounding my group, but your
  reputation suggests you'll see past
  it. It's never been our practice to
  operate in any one place for long,
  but these Zerg don't look like
  they're going to wait. I'm going to
  make you an offer, Magistrate. I'd
  like to help you out by sending down
  a number of transports to your
  colony and evacuating any survivors.

  You know, of course, that my
  organization operates outside the
  bounds of Confederate law. That's
  why they spread their lies and
  misinformation. If you decide to
  accept our help, you'll be branded as
  an outlaw too. But, it's a chance to
  save those people. Time to make a
  stand, Magistrate.

Advisor :

  Ending transmission. Priority Alert!
  Evacuation ZOne under attack by
  Zerg forces. Distress beacon
  activated at 1220.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

VULTURE

  Hey, this thing's on fire! You oughta' send
  an SCV out here and repair it,
  and fix my bike up too while he's at it.

MARINE

  We can take cover in these bunkers
  if things get too dicey.

*** 10 minutes remaining ***

ADVISOR

  Ten minutes until dropship arrival.

*** 5 minutes remaining ***

ADVISOR

  Five minutes until dropship arrival.

*** 1 minutes remaining ***

ADVISOR

  One minute until dropship arrival.

*** Time counter reaches 0:00 ( and you're still alive... ) ***

ADVISOR

  Sons of Korhal dropships approaching.

DROPSHIP PILOT

  Strap yourselves in, boys.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-04. "THE JACOBS INSTALLATION"                                              ]
[------------------------------------------------------------------------------]
[ Office of the former Colonial Magistrate                                     ]
[ Mar Sara Colony                                                              ]
[ Three hours after colonial evacuation                                        ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Retrieve data disc from the
 Confederate network
- Raynor must survive

Advisor :

  Your tenure as Colonial Magistrate
  is suspended, pending an official
  investigation of your affiliation with
  the Sons of Korhal. Receiving
  incoming transmission...

Raynor :

  Hey, man. Arcturus' boys sprung me
  from the prison ship. Apparently,
  they're as frustated with the
  Confederates as we are! I know
  their reputation, but they seem to
  be on the level. I think Arcturus
  wanted to speak with you...

Mengsk :

  Commander, Mar Sara is almost
  completely overrun by the Zerg.
  The Confederates are abandoning
  the planet, and so are we. However,
  there is one thing I'd like to do
  before we leave.

  I want you to raid this colony's
  Confederates outpost and retrieve
  whatever design or weapons'
  schematics that you can find in
  their networks. With the chaos of
  the Confederates' evacuation, you
  shouldn't have any trouble getting in
  or out of their installation.

Raynor :

  I'm into it.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to Teleporter Sector 5 ***

Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 5.

*** Bring unit near security camera computer ***

CIVILIAN

  Hey! You're not allowed in here!

*** Bring unit to security camera computer ***

ADVISOR

  Security Camres Activated.


*** Bring unit to Teleporter Sector 6 ***

Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 6.

*** Bring unit to defense system computer ***

Automatic Defense System Deactivated.

*** Bring unit near cell lock ***

CIVILIAN

  You rebel scum!

*** Bring unit to cell lock ***

Cell Doors Open.

*** Bring unit to cell containing Zerglings ***

RAYNOR

  Zerg! I don't believe this!

MENGSK

  Believe it. I saw Zerg within Confederate
  holding pens myself, and that was over a
  year ago. It's clear the Confederates have

  known of these creatures for some time. For
  all we know they could be breeding the
  things! Be that as it may, our priority here is
  accessing the Confederates nework.We'll
  deal with the Zerg another day.


*** Bring unit to Teleporter Sector 1 ***

Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 1.

*** Bring unit to Sector 1 ***

MARINE

  It's them! Blast them!

ADVISOR

  Unauthorized entry detected.

*** Bring unit to main computer ***

DOWNLOADING FILES>...
..
..
..
FILE TRANSFER COMPLETE>...

RAYNOR

  Hey, we've found the plans, man. Have
  the transports waiting when we come out.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

In the wake of the chaos resulting from the
Zerg invasion, The Sons of Korhal escaped
with the stolen data discs.

Fleeing to the border colony of Antiga Prime,
Arcturus' group now plans its next crucial
moves against the Confederacy.

Thirtheen hours after the evacuation of Mar
Sara, Protoss warships took up orbit around
the colony and unleashed a massive planetary
bombardment.

All life upon the surface was extinguished.


[------------------------------------------------------------------------------]
[ T-05. "REVOLUTION"                                                           ]
[------------------------------------------------------------------------------]
[ Secret Staging Area                                                          ]
[ Second moon of Antiga Prime                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring Kerrigan to the Antigan
 Command Center
- Defend the Antigan rebels
- Raynor and Kerrigan must
 survive

Raynor :

  Hey, man. Headquarters has begun
  analysis of the discs. They expect
  to have them decoded shortly. I
  hope whatever's on those discs is
  worth it.

Advisor :

  Receiving incoming transmission
  from Arcturus Mengsk:

Mengsk :

  You and Captain Raynor have done
  well, commander. I believe our
  efforts have weakened the
  Confederacy's grip on the fringe
  worlds, but our job out here isn't
  done yet. Lieutenant Kerrigan, my
  second in command, will elaborate.

Kerrigan :

  I'll get straight to the point. Our
  sources tell us that Antiga Prime is
  ready to begin open revolt against
  the Confederacy. Unfortunately, the
  Confederates seem to be aware of
  this as well. They've stationed a
  large detachment of Alpha Squadron
  troops there, under the command
  of General Duke.

Mengsk :

  It will be your job, Commander, to
  free this colony and show our good
  intent to the Antigan people.
  Lieutenant Kerrigan will help you
  deal with Duke's officers. The rest
  of the Confederates are yours to
  deal with.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Meeting with Kerrigan ***

KERRIGAN

  Captain Raynor, I've finished scouting out
  the area, and-you pig!

RAYNOR

  What? I haven't even said anything to you
  yet!

KERRIGAN

  Yeah, but you we're thinking it.

RAYNOR

  Oh yeah, you're a telepath. Look, let's just
  get on with this, okay?

KERRIGAN

  Right.

*** Bring unit to enemy turrets ***

KERRIGAN

  I hate these things. They can sense me
  even when I'm cloaked. We should take
  these out.

*** Bring unit near Antigan base ***

HINT

  Kerrigan can use her Cloaking ability to
  sneak by most enemy forces.

  Only "detectors" such as Missile Turrets
  can be used to spot cloaked units.

*** Bring Kerrigan to Antigan Command Center ***

(Kerrigan kills the Confederate Officer)

KERRIGAN

  I've taken care of business on this end,
  Commander. I think the Antigans are ready
  to back us up, too.

ANTIGAN MARINE

  That's right. We've tolerated these
  Confederate goons long enough!

ADVISOR

  Commander, I'm picking up a large
  Confederate strike force advancing on our
  position.

KERRIGAN

  Well, they're not wasting time.

NEW MISSION OBJECTIVES
- Destroy the Confederate base.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-06. "NORAD II"                                                             ]
[------------------------------------------------------------------------------]
[ Secret Staging Area                                                          ]
[ Antiga Prime Colony                                                          ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Protect Battlecruiser Norad II
- Bring Raynor and 2 dropships
 to Norad II

Advisor :

  It appears that the Confederates
  are in a state of panic about the
  Antigan revolt. I'm picking up a high
  number of Confederate
  transmissions going back and forth
  between their outposts and their
  headquarters on Tarsonis. Most of
  the transmissions are heavily coded,
  but wait, here's something:

Duke :

  This is General Duke calling from
  Alpha Squadron Flagship Norad II!
  We've crash-landed and are being
  hit hard by the Zerg! Request
  immediate backup from anyone
  receiving this signal! Repeat, this is
  a priority one distress call-

Raynor :

  Zerg? Here? Serves 'em right.
  'Bout time they got a taste of what
  it's like to be in there mixin' it up.

Mengsk :

  Jim, I want you to move in and save
  that base.

Raynor :

  I'm positive I didn't hear that right.

Kerrigan :

  Arcturus, have you lost your mind?

Mengsk :

  Listen, I know Duke's a clod hearted
  bastard, but an entire colony
  shouldn't have to suffer for that.
  Besides, a Confederate general could
  prove to be a powerful ally. This is
  an opportunity we cannot miss.

Kerrigan :

  I don't like this at all.

Mengsk :

  I'm not asking you to like it. I'm
  asking you to do it.

Kerrigan :

  Yes, Sir.

Raynor :

  Great. Let's get this over with.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Arrived at the base ***

NOTE

  A Terran building with hit points
  "in the red" will burn down unless
  it is repaired.

*** Beginning of the mission ***

RAYNOR

  If we're doin' this, we'd better hurry. That
  ship won't last long against those Zerg.

*** Bring Raynor and 2 dropships to Norad II ***

DUKE

  You're about the last folks I expected to
  show up. What's your angle here, Mengsk?

RAYNOR

  Our angle? I'll give you an angle, you slimy
  Confederate piece of -

MENGSK

  Jim, enough! I'll handle this. The
  Confederacy is falling apart, Duke. Its
  colonies are in open revolt. The Zerg are
  rampaging unchecked. What would have
  happened here today if we hadn't shown
  up?

DUKE

  Your point?

MENGSK

  I'm giving you a choice.
  You can return to the Confederacy and
  lose, or you can join us and help save our
  entire race from being overrun by the Zerg. I
  don't think it's a difficult decision.

DUKE

  Join forces? With you? I'm a general, for
  God's sake!

MENGSK

  A general without an army. I'm offering
  you a position in my cabinet, not just some
  backwater post. Don't test my patience,
  Edmund.

DUKE

  All right, Mengsk. You've got a deal.

MENGSK

  You've made the right choice, General
  Duke.

RAYNOR

  I Can't believe you're really going to trust
  this snake!

MENGSK

  Don't worry, Jim. He's our snake now.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-07. "THE TRUMP CARD"                                                       ]
[------------------------------------------------------------------------------]
[ Secret Staging Area                                                          ]
[ Antiga Prime Colony                                                          ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring the Psi Emitter to the
 enemy base
- Kerrigan must survive

Advisor :

  Commander, our position has been
  discovered. As of two hours ago, a
  large Confederate strike force
  arrived on Antiga Prime and
  established a base camp within our
  defensive perimeter. Arcturus
  Mengsk is calling a meeting.

Mengsk :

  Greetings. I know you're all
  concerned about the Confederate
  strike force, but first we have a
  grave matter to discuss. It seems
  our data discs didn't hold weapon
  designs after all. Lieutenant
  Kerrigan will explain.

Kerrigan :

  You all know that the Confederates
  run a program for psychically gifted
  humans, training them to be Ghosts.
  Those running the program found
  that the Zerg are attuned to the
  psychic emanations of Ghosts.

Raynor :

  So the Zerg are here for you,
  darlin'? This keeps gettin' better
  and better.

Kerrigan :

  Shut up. There's been a lot of
  secret Confederate research
  surrounding Ghosts and the Zerg.
  What we stole was a small but
  critical piece of the puzzle: designs
  for a Transplanar Psionic Waveform
  Emitter. The emitters broadcast
  the neural imprint of a Ghost, but
  at a much greater magnitude. These
  things reach accross worlds.

Mengsk :

  The Confederacy used these Psi
  Emitters to lure the Zerg into
  isolated containment areas. Your
  colony-Mar Sara-Commander, was
  one such location.

Raynor :

  What are you saying?

Mengsk :

  I'm saying the Zerg are a secret
  weapon developed by the
  Confederacy. I'm saying you were all
  subjects of a Confederate weapons
  test.

  Just as they destroyed Korhal with
  nuclear weapons to establish
  dominance a generation ago, they
  would use the Zerg to put an end
  to their other rivals. Only this time
  there'd be no outrage: who could
  suspect the aliens were their
  creation? No, they'd be lauded as
  heroes for coming in and destroying
  the Zerg. It's time the Confederacy
  paid for its crimes.

  And I know just the way. Lieutenant
  Kerrigan is going to plant an
  emitter at the Confederate base
  camp. Commander, you will provide
  her with an escort. When the Zerg
  arrive, they'll break the blockade for
  us and we'll make our escape. Now
  get moving.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

KERRIGAN

  I'm having doubts about this, Arcturus. I
  just don't think anyone deserves to have
  the Zerg unleashed on them.

MENGSK

  I know you have personal feelings about
  this, but you can't let your past cloud your
  judgement. Carry out your orders, lieutenant.

KERRIGAN

  Yes, sir.

TIP

  Use the Liftoff command to
  move your buildings.

*** After successfully bring the Psi Emitter to enemy base ***

KERRIGAN

  Psi-Emitter in place. Just promise me we'll
  never do anything like this again.

MENGSK

  We will do whatever it takes to save
  humanity. Our responsibility is too great to
  do any less.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

The Zerg, lured by the Psi Emitter's signal,
descended upon the unsuspecting Confederate
forces and annihilated them.

Once again, the Protoss fleet, under the
command of High Templar Tassadar, arrived
and incinerated the planet.


[------------------------------------------------------------------------------]
[ T-08. "THE BIG PUSH"                                                         ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion                                                        ]
[ Holding perimeter orbit over                                                 ]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Eliminate the Confederate
 forces
- Duke must survive

Advisor :

  Greetings, Commander. Receiving
  incoming transmission:

Mengsk :

  The time of our final strike against
  the Confederacy is close at hand.
  Before we can strike at Tarsonis
  itself, however, we must break
  through the Confederacy's most
  potent defenses. General Duke will
  brief you.

Duke :

  I've defended Tarsonis in over thirty
  major battles, so I know its
  defenses inside and out. There are
  three primary orbital platforms that
  serve as staging areas for the
  Confederate fleet. If we assault the
  central platform, we should cause
  enough of a ruckus to allow a small
  force to break through the
  planetary defenses.

Raynor :

  General, I'm impressed. I never
  figured you for the frontal assault
  type.

Duke :

  Well, the Confederates have Omega
  and Delta Squadron troops
  defending the platform. They're
  nothing compared to my Alpha
  Squadron boys.

Raynor :

  Right.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to landing area ***

DUKE

  I can't believe this! Alpha Squadron never
  would've left this equipment behind! That's
  what I call sloppy!

*** Acquire Nuclear Silo ***

TIP

  Use ghosts to target Nuclear Missiles.

*** After wipe out the Confederate forces ***

DUKE

  This is Duke. The emitters are secured and
  on-line.

KERRIGAN

  Who authorized the use of Psi-Emitters?

MENGSK

  I did, lieutenant.

KERRIGAN

  What? The Confederates on Antiga were
  bad enough, but now you're going to use
  the Zerg against an entire planet? This is
  insane.

RAYNOR

  She's right, man. Think this through.

MENGSK

  I have thought it through. Believe me.
  You all have your orders. Carry them out.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Like a beacon, the combined power of the Psi
Emitters reached out to the far corners of
the Terran Sector, luring billions of Zerg to
the capitol world of Tarsonis.

The Zerg, overrunning the Confederacy's best
defences, proceeded to lay waste to Tarsonis'
major cities and industrial centers.


[------------------------------------------------------------------------------]
[ T-09. "NEW GETTYSBURG"                                                       ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion                                                        ]
[ Holding close orbit over                                                     ]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Protoss force
- All Zerg buildings must
 survive
- Kerrigan must survive

Advisor :

  I've picked up several dozen Protoss
  warships descending upon Tarsonis.
  They seem to be heading on a
  direct course to the primary Zerg
  Hive.

Mengsk :

  If they engage the Zerg, the
  Confederates may escape.
  Commander, send Lieutenant
  Kerrigan with a strike force to
  engage the Protoss. Captain Raynor
  and General Duke will stay behind
  with the command ship.

Raynor :

  First you sell out every person on
  this world to the Zerg, then you
  ask us to go up against the
  Protoss? And you're goin' to send
  Kerrigan down there with no
  backup?

Mengsk :

  I have absolute confidence in
  Kerrigan's ability to hold off the
  Protoss.

Raynor :

  This is bullshit. Kerrigan, are you
  reading this?

Kerrigan :

  I heard. I'm going down there.
  Arcturus knows what he's doing. I
  can't back out on him now.

Raynor :

  Funny. I never thought of you as
  anyone's martyr.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

  Why are you doing this, Kerrigan? Look. I
  know about your past. I mean, I've heard
  the rumors. I know you were a part of those
  experiments with the Zerg; that Mengsk
  came and saved you, but you don't owe
  him this! Hell, I've saved you butt
  plenty of times.

KERRIGAN

  Jimmy, drop the knight-in-shining-armor routine.
  It suits you sometimes. Just not ... not now. I don't
  need to be rescued. I know what I'm doing. The
  Protoss are coming to destroy the entire planet, not
  just the Zerg. I know that because ... well I just know
  it. I am a Ghost, remember? Once we've dealt with
  the Protoss, we can do something about the Zerg.
  Arcturus will come around. I know he will.

RAYNOR

  I hope you're right, darlin'. Good huntin'!

*** After destroying the Protoss forces ***

ADVISOR

  Receiving incoming transmission:

KERRIGAN

  This is Kerrigan. We've neutralized the
  Protoss, but there's a wave of Zerg
  advancing on this position. We need
  immediate evac.

MENGSK

  Belay that order. We're moving out.

RAYNOR

  What? You're not just gonna leave them?

MENGSK

  All ships prepare to move away from
  Tarsonis on my mark.

KERRIGAN

  Uh, boys? How about that evac?

RAYNOR

  Damn you, Arcturus! Don't do this.

MENGSK

  It's done. Helmsman, signal the fleet, and
  take us out of orbit. Now!

KERRIGAN

  Commander? Jim? What the hell's going on
  up there-

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-10. "THE HAMMER FALLS"                                                     ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion                                                        ]
[ Holding perimeter orbit over                                                 ]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Ion Cannon
- Raynor must survive

Advisor :

  The fleet has lost contact with the
  ground forces at New Gettysburg.
  General Mengsk has ordered the
  immediate disengagement of the
  Korhal fleet from the Tarsonian
  system. Protoss and Zerg forces
  continue to battle across the core
  continent of Tarsonis. Receiving
  incoming transmission:

Raynor :

  I can't believe he actually left her
  down there! I'm gone, and you'd
  better come with me. There's no
  tellin' who Arcturus'll screw over
  next.

Advisor :

  Receiving incoming transmission:

Mengsk :

  Gentlemen, you've done very well,
  but remember that we've still got a
  job to do. The seeds of a new
  Empire have been sewn, and if we
  hope to reap -

Raynor :

  Aw, to hell with you!

Arcturus Mengsk :

  You're making a terrible mistake.
  Don't even think to cross me. I've
  sacrificed too much to let this fall
  apart.

Raynor :

  You mean like you sacrificed
  Kerrigan?

Mengsk :

  You'll regret that. You don't seem
  to realize my situation here. I will
  not be stopped. Not by you, or the
  Confederated, or the Protoss or
  anyone! I will rule this sector or see
  ir burnt to ashes around me. If you
  try to get in my -

Advisor :

  The fleet is prepped and ready,
  Commander. Awaiting orders.

Raynor :

  The hell with him. We're gone.

Advisor :

  It appears that General Duke has
  successfully activated Tarsonis'
  primary defensive weapon, the Ion
  Cannon. The Cannon must be shut
  down if any escape attempt is to be
  made.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

  Well, Commander, it looks like we're on our
  own. It's funny... it seems like yesterday
  Arcturus was the idealistic rebel crusader.
  Now he's the law, and we're the criminals. It
  kills me to know that we helped him
  achieve his goals of conquest.

RAYNOR

  Damnit! I shouldn't have left her go alone.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


================================================================================
<<<<<<<<<<<<<<<<<<<<<<<<< II. ZERG CAMPAIGN : OVERMIND >>>>>>>>>>>>>>>>>>>>>>>>>
================================================================================


PROLOGUE :

The Swarms have crushed the meager human
resistance and laid waste to nine of the
thirteen Terran worlds. Shortly after the fall
of the Terran capitol world of Tarsonis, the
main Protoss fleet abandoned the Terran
Sector. Now, efforts continue on Tarsonis to
weed out the remaining Protoss forces.


[------------------------------------------------------------------------------]
[ Z-01. "AMONG THE RUINS"                                                      ]
[------------------------------------------------------------------------------]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Create a Spawning Pool
- Create a Hydralisk Den
- Protect the Chrysalis

Overmind :

  Awaken my child, and embrace the
  glory that is your birthright. Know
  that I am the Overmind; the eternal
  will of the Swarm, and that you
  have been created to serve me.

  Behold that I shall set you amongst
  the greatest of my Cerebrates,
  that you might benefit from their
  wisdom and experience. Yet your
  purpose is unique. While they carry
  forth my will to the innumerable
  Broods, you have but one charge
  entrusted to your care.

  For I have found a creature that
  may yet become the greatest of
  my agents. Even now it resides
  within a protective Chrysalis,
  awaiting its rebirth into the Swarm.

  You must watch over the Chrysalis,
  and ensure that no harm comes to
  the creature within it. Go now and
  keep safe my prize.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

DAGGOTH

  The Hatchery is the heart of any Zerg
  colony. It spontaneously generates larva,
  which in turn are used to spawn your
  various warriors and minions.

DAGGOTH

  Now, create a Drone and start gathering
  resources.

TIP

  Using the Select Larva button on the
  Hatchery can make it easier to select
  the larvae.

*** After food limit reach 9 (max) ***

DAGGOTH

  Overlords provide control for your minions.
  As your forces grow in number, you must
  hatch more Overlords to control them.

*** Accumulate at least 100 ore (and current food limit is 9) ***

DAGGOTH

  You have enough minerals. Select a larva
  and mutate it into an Overlord.

*** After creating more Overlord ***

DAGGOTH

  To create new warrior strains, you must
  generate the various hive structures.

DAGGOTH

  The Drones themselves mutate into these
  structures. Yet be careful. Never use
  your last Drone to make a building.

*** Accumulate at least 200 ore ***

DAGGOTH

  Now, order your Drone to become a
  Spawning Pool.

DAGGOTH

  You'll notice that structures can only implant
  themselves upon the creep.

DAGGOTH

  You can make Creep Colonies to extend
  the creep, but only a Hatchery can be
  built upon open ground.

*** After building a Spawning Pool ***

ZASZ

  Greetings, I am Zasz. I too am a Cerebrate
  of the Overmind. I have located a small
  band of terrans who could threaten the
  chrysalis and the hive cluster. You must
  not allow them to leave here alive.

NEW MISSION OBJECTIVE
-Destroy the Terran encampment.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-02. "EGRESSION"                                                            ]
[------------------------------------------------------------------------------]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring the Chrysalis to the
 beacon

Overmind :

  I am well pleased young Cerebrate,
  and so long as my prize remains
  intact, I shall remain pleased. Thus,
  its life and yours shall be made as
  one. As it prospers, so shall you. For
  you are part of the Swarm. If ever
  your flesh should fail, that flesh shall
  be made anew. That is my covenant
  with all Cerebrates.

  Now you have grown strong enough
  to bear the rigors of warp travel
  with the Swarm. Thus we shall
  make our exit from this blasted
  world and secure the Chrysalis
  within the Hive cluster, upon the
  planet Char.

Zasz :

  Remnants of the Protoss fleet still
  linger within this planet's orbit. They
  will attempt to block our exodus at
  every turn.

Daggoth :

  My Brood shall aid you, Cerebrate,
  should you require assistance.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to the Hunter Killer ***

DAGGOTH

  Do with my minions as you will Cerebrate.
  They will serve you unqestioningly. Go and
  bring swift wrath to all who would oppose
  the Swarm.

*** Bring the Chrysalis to the beacon ***

ZASZ

  Prepare yourself, Cerebrate. Your first jump
  through warp space could be... unsettling.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

With the Protoss forces beaten and
scattered, the Overmind has withdrawn the
Swarms to the remote ash world of Char.


[------------------------------------------------------------------------------]
[ Z-03. "THE NEW DOMINION"                                                     ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]</pre><pre id="faqspan-2">
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Protect the Chrysalis
- Eliminate the Terran presence

Overmind :

  Behold the power of that which is
  yet unborn! For the swirling images
  that flow forth from the Chrysalis
  are only a shadow of the sleeper's
  true power.

Zasz :

  The psionic emanations of the
  Chrysalis have rached out into the
  depths of space and lured our
  enemies to us! Even now, we are
  aware of their plans:

Duke :

  All right. All squadrons close
  formation and scan for hostiles.
  Emperor Arcturus believes that
  there's Zerg out here, so it's our
  job to flush 'em out! I don't want
  any slip-ups this time! We'll show
  these critters that they can't run
  from the Terran Dominion!

Daggoth :

  Engage the Terran forces with
  care. Your priority is to protect
  the Chrysalis at all costs.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** After destroying most of the Terran buildings ***

DUKE

  All right you sorry bastards! Fall Back!
  Fall Back!

DAGGOTH

  Hold, Cerebrate. Do not pursue them.

ZASZ

  Cerebrate you must stay and relocate the
  Chrysalis to a more secure location.
  Daggoth shall deal with the remaining
  Terran Forces.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-04. "AGENT OF THE SWARM"                                                   ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Protect the Chrysalis until it is
 ready to hatch

Zasz :

  Cerebrate, be warned. While
  Daggoth is occupied with the forces
  of the Dominion, the emanations of
  the Chrysalis have called even more
  of our enemies to Char!

Overmind :

  These too shall be eradicated by
  your hand, Cerebrate, for you grow
  more cunning with each passing
  battle. Indeed, you are a testament
  to my will and the fury of the
  Swarm.

  Yet first must you stay your wrath,
  and watch over the Chrysalis a
  while longer. For the very hour of
  the sleeper's rebirth is at hand, and
  soon my greatest creation shall be
  loosed.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

  All right. All crews, stay frosty, and keep
  your eyes peeled for our target. Remember,
  not only are we up against the Zerg here,
  but our old pal General Duke may be
  creepin' around too. Let's hope this trip
  wasn't a big mistake...

*** 30 seconds to Chrysalis hatching ***

Zasz: Cerebrate! The chrysalis is opening! Do not allow any Terrans near it!

*** Chrysalis hatching ***

OVERMIND

  Arise, my daughter. Arise... Kerrigan.

KERRIGAN

  By your will, father, I live to serve... Let all
  who oppose the Overmind feel the wrath of
  the Swarm.

OVERMIND

  Well done, Cerebrate! What I have wrought
  this day shall be the undoing of my enemies!
  Let not a Terran survive...

RAYNOR

  Mother of God... Kerrigan what have they
  done to you?

NEW MISSION OBJECTIVES:
- Infest or destroy Raynor's Command
 center
- Kerrigan must Survive

*** Destroy or infest Raynor's Command Center ***

RAYNOR

  Sarah... Is that really you?

KERRIGAN

  To an extent... I'm far more than I once
  was, Jim. You shouldn't have come here.

RAYNOR

  But the dreams... I dreamed you were still
  alive... that somehow... you were calling to
  me.

KERRIGAN

  I was. While I was in the Chrysalis, I
  instinctively reached out to you and
  Arcturus telepathically. Apparently, Arcturus
  sent Duke here to reclaim me. But that was
  then, Jim. I'm one of the Zerg, now. And I
  like what I am. You can't imagine how this feels...

RAYNOR

  So what? Are you goin' to kill me now,
  darlin'?

KERRIGAN

  It is certainly within my power. But you're not
  a threat to me, Jim. Be smart. Leave here
  now, and never seek to confront the Zerg
  again.

RAYNOR

  Doesn't look like I have much choice.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Kerrigan, the newest and most powerful
agent of the Overmind, has arisen from her
embryonic Chrysalis, but her formidible powers
are still not fully functional.

Kerrigan must now seek to unravel the Ghost
conditioning that keeps her powers in check.
Once done, she will lead the Overmind's
minions to complete domination over the
unsuspecting Protoss.


[------------------------------------------------------------------------------]
[ Z-05. "THE AMERIGO"                                                          ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring Kerrign to the
 Supercomputer
- Kerrigan must survive

Kerrigan :

  Cerebrate, you watched over me
  during my incubation, and I am
  grateful to you. It is my wish that
  you continue your vigil, so that I
  might strengthen my powers to
  better aid the Swarm.

  I have been unable to access the
  totality of my latent powers, and as
  such, I would like to infiltrate a
  Terran science vessel and uncover
  the secrets of their abandoned
  Ghost projects. If I can learn more
  about their mental conditioning, I can
  undo the damage their tinkering
  scientists have done to my mind.

Zasz :

  Though you be the favored servant
  of the Overmind, you would do well
  to remember that you are just a
  servant. You know of our grand
  mission, Kerrigan. Would you put
  your personal whims before the will
  of the Overmind?

Kerrigan :

  Do not cross me, Zasz. I will do as I
  see fit, and not you or any other
  Cerebrate shall stand in my way.

Overmind :

  Let her go, Zasz. The greatness of
  her spirit has been left to her; that
  the Swarms might benefit from her
  fierce example. Fear not her
  designs, for she is bound to me as
  intimately as any Cerebrate. Truly,
  no Zerg can stray from my will, for
  all that you are lies wholly within
  me. Kerrigan is free to do as she
  desires.

Zasz :

  By your will, Overmind. Cerebrate,
  you must see that she comes to no
  harm.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

DAGGOTH

  Cerebrate, take these, the deadliest of my
  minioins. They shall aid you in your search.

*** Bring unit to entry door ***

ADVISOR

  Unauthorized entry detected.

*** Entering the facility ***

MARINE

  We got company!

CIVILIAN

  Call for Help!

*** Bring unit to Security Camera Computer ***

ADVISOR

  Security cameras activated.

SUPERCOMPUTER LOCATED IN SECTOR 6!

*** Entering the lab ***

CIVILIAN

  She's infested, stay away from her.

*** Bring unit near trapped Zerglings ***

MARINE

  See, they ain't so tough. These critters
  bleed just like anybody else.

*** Bring unit to Prison Door Computer ***

PRISON DOORS OPENED.

*** Bring unit near groups of marines ***

MARINE

  All right, let's wax these critters.

*** Bring unit to door to Supercomputer but still locked ***

DOOR IS LOCKED!

*** Bring unit near Computer that open all doors ***

MARINE

  You'll never make it out of here alive, bitch!

*** Bring unit to Security Camera Computer ***

ADVISOR

  Security cameras activated.

A TELEPORTER LOCATED IN SECTOR 5!

*** Bring unit to Computer that unlock all doors ***

YOU HAVE UNLOCKED ALL DOORS!

*** Bring unit to Sector 5 Teleporter ***

TELEPORTATION FIELD ACTIVATED.

YOU HAVE TELEPORTED TO SECTOR 6.

*** Bring unit to Sector 6 Teleporter ***

TELEPORTATION FIELD ACTIVATED.

YOU HAVE TELEPORTED TO SECTOR 5.

*** Bring Kerrigan to Supercomputer ***

Accessing Dominion Network>...

Downloading files>...
..
..
..
File Transfer Complete>...

KERRIGAN

  Cerebrate, I've located the records I sought.
  We have everything we need here.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-06. "THE DARK TEMPLAR"                                                     ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Exterminate the Protoss
 intruders
- Kerrigan must survive

Kerrigan :

  Do you feel that, Cerebrate? The
  Protoss are here. On Char. They
  have been for some time...

  Hiding.

  Protoss commander, it was folly of
  you to come here. For I am
  Kerrigan, and I am Queen of the
  Zerg!

Tassadar :

  I know of you well, O Queen of the
  Zerg, for we have met before. I am
  Tassadar, of the Templar. I
  remember your selfless exploits,
  defending humanity from the Zerg.
  Unfortunate it is, to see that one
  who was once so honorable and full
  of life would succumb to the twisted
  wiles of the Overmind.

Kerrigan :

  Do not presume to judge me,
  Templar. You'll find my powers to be
  more than a match for yours. In
  fact, I sense that your vaunted
  power has diminished since last we
  met.

Tassadar :

  Mayhap, O Queen. Or it is only that
  I need not flaunt my power in such
  an infantile test of will?

Kerrigan :

  Foolish Templar. Prepare your
  defenses! I will come for you soon.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ZASZ

  Kerrigan, I sense something strange about
  this Templar. Perhaps you should
  reconsider your attack.

KERRIGAN

  For the last time Zasz, you question my
  motives and authority at your own peril.

ZASZ

  You dare threaten a Cerebrate? You will be
  the doom of us all!

*** After destroying the Protoss base ***

KERRIGAN

  Where are you Tassadar? Do your
  undelings always do your fighting for you?

TASSADAR

  This shall be our battleground, O Queen.
  Face me here, and I will defeat you myself.

NEW MISSION OBJECTIVES:
- Bring Kerrigan to Tassadar's challenge,
 alone

*** Bring Kerrigan to the battleground and defeat him ***

KERRIGAN

 An illusion? Are you afraid to face me,
 Templar?

TASSADAR

  So long as you continue to be so
  predictable, O Queen, I need not face
  you at all. You are your own worst enemy.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-07. "THE CULLING"                                                          ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[ One hour later                                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Eradicate every last remnant
 of the Garm Brood

Kerrigan :

  Insufferable Protoss coward!
  Tassadar cannot evade my wrath
  forever! I shall find him and-

Daggoth :

  Kerrigan, Zasz is dead!

Infested Kerrigan :

  Oh? It is a pity that Cerebrates
  cannot truly be killed. I expect that
  the Overmind will reincarnate him
  soon.

Daggoth :

  No. He will not! The Protoss have
  devised some new attack. An attack
  powerful enough to nulify our
  reincarnation and give pause to the
  Overmind itself!

Kerrigan :

  So. Tassadar's plan was merely a
  diversion. I should not have
  underestimated him so.

Daggoth :

  Without its master, Zasz's Brood
  has run amok and even now
  threatens the Hive cluster.
  Cerebrate, you must eradicate the
  rampaging Brood and stem any
  further damage it might cause. I
  shall deal with the Protoss myself.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

[ no script exist during the mission ]

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-08. "EYE FOR AN EYE"                                                       ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Protoss bases
- Let no Dark Templar escape
- Kerrigan must survive

Overmind :

  Behold, my long silence is now
  broken, and I am made whole once
  more. The cunning Protoss have
  dared strike down that which was
  immortal. For the Protoss who
  murdered Zasz are unlike anything
  we have faced before. These Dark
  Templar radiate energies that are
  much like my own, and it is by
  these energies that they have
  caused me harm.

  Yet shall their overweening pride
  be their downfall. For when the
  assassin Zeratul murdered Zasz, his
  mind touched with mine, and all his
  secrets were made known to me. I
  have taken from his mind the
  secret location of Aiur, the Protoss
  Homeworld.

  At long last, my children, our
  searching is done. Soon we shall
  assault Aiur directly.

Daggoth :

  For now we must ensure that the
  Dark Templar can cause no more
  harm. Cerebrate, you shall set a
  trap for our foes. Kerrigan will lead
  them to you.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

TIP

  You can move ground forces between
  colonies quickly using the Nydus Canal.

*** Destroying one Protoss base ***

KERRIGAN

  Once again, I grow tired of slaughtering
  your servants. Have the mighty Templar
  lost their infallible courage?

ZERATUL

  Well spoken, Concubine of the Zerg. But
  though we strike at you from the shadows,
  do not think that we lack the courage to
  stand in the light. You would do well to
  abandon this attack.

KERRIGAN

  You seem overconfident of your abilities,
  dark one. I am no helpless Cerebrate to be
  assailed under cover of darkness. I am the
  Queen of Blades, and my stare alone would
  reduce you to ashes. You and your ilk
  cease to amuse me. Prepare yourself for
  oblivion's embrace.

*** Destroying all Protoss base ***

KERRIGAN

  Now, Protoss, you shall know my wrath.
  Now you will know the fury of the Queen of
  Blades!

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Tassadar and the Dark Templar Zeratul
survived Kerrigan's vicious attacks, but their
Templar armies have been decimated.
Kerrigan, left behind to hunt down and
eradicate the remaining Protoss warriors,
begin to scour the burning wastelands of
Char for her elusive prey.

Meanwhile, the entirety of the extended Zerg
Swarm teleported through space-time and
began its long awaited invasion of the hated
Protoss Homeworld of Aiur.


[------------------------------------------------------------------------------]
[ Z-09. "THE INVASION OF AIUR"                                                 ]
[------------------------------------------------------------------------------]
[ Zerg Swarm                                                                   ]
[ High orbit over                                                              ]
[ Protoss Homeworld of Aiur                                                    ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring a Drone to the
 Khaydarin Crystal Formation

Overmind :

  My children, the hour of our victory
  is at hand. For upon this world of
  Aiur shall we incorporate the
  strongest known species into our
  fold. Then shall we be the greatest
  of creation's children. We shall be...

  Perfect.

  Yet before I can be made manifest
  upon this world, the way must be
  prepared. You must seize the
  Khaydarin Crystals. For within them
  lies power undreamed of by the
  Protoss.

  Go now, my Cerebrate. Secure the
  crystals, and bring swift wrath to
  all who oppose the Swarm!

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring Drone to Khaydarin Crystal Formation ***

DAGGOTH

  The Crystal is being harvested.

- 10 minutes until harvesting is complete.

MISSION OBJECTIVES:
- Hold off the protoss forces while the drone
 harvests the Khaydarin Crystals.

*** Khaydarin Crystal harvesting is done ***

Harvesting Complete.

MISSION OBJECTIVES
- Bring Khaydarin Crystal to the Beacon.

*** Bring harvested Khaydarin Crystal back to base ***

DAGGOTH

  Cerebrate, the Khaydarin Crystals are now
  in our possession. Now, all shall tremble
  before the might of the swarms.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-10. "FULL CIRCLE"                                                          ]
[------------------------------------------------------------------------------]
[ Zerg Swarm                                                                   ]
[ High orbit over                                                              ]
[ Protoss Homeworld of Aiur                                                    ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Protoss Temple

Overmind :

  You have done well, my Cerebrate.
  The Protoss can do nothing but flee
  before the onslaught of the Swarm.
  But now you must assault one final
  site before our conquest is assured.

  Behold, there is a temple, not far
  from here, that lies upon ground
  most hallowed. Though I have born
  witness to the passing of countless
  millenia, the temple which you must
  assault is older by far. For it was
  constructed by my creators, the
  Xel'Naga, and it marks the site
  where the Xel'Naga first set foot
  upon Aiur.

  The temple must be cleared, and
  the Khaydarin Crystal set in its
  place. Only then shall the way be
  made ready. For it is upon that
  ground alone that I may be manifest.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Destroying the Protoss Temple ***

DAGGOTH

  Cerebrate, the Protoss have launched a
  final offensive to keep us from the ruins.
  You must hold them at bay for awhile
  longer!

NEW MISSION OBJECTIVE :

  Bring Khaydarin Crystal to the remains
  of the Protoss Temple

*** Bring the crystal to the beacon ***

OVERMIND

  Now shall the events set into motion so long agi be made
  complete. For the Protoss too, were created by the Xel'Naga. They
  were the first creation, gifted with a purity of form. And we were the
  second creation, blessed with a purity of essence. Indeed, our two
  species are but opposite facets of a greater whole. Soon shall our
  two races be made as one. Thenceforth shall all feel the wrath of
  the eternal Swarm... For the hour of judgement is come!

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


================================================================================
<<<<<<<<<<<<<<<<<<<<<<< III. PROTOSS CAMPAIGN : THE FALL >>>>>>>>>>>>>>>>>>>>>>>
================================================================================


PROLOGUE :

The Zerg Overmind has succeeded in invading
the Protoss Homeworld of Aiur and has
embedded itself into the crust of the planet.

Now, as the agents of the sinister Overmind
spread chaos and destruction across the
face of Aiur, the stalwart Protoss defenders
prepare themselves for the coming onslaught.


[------------------------------------------------------------------------------]
[ P-01. "FIRST STRIKE"                                                         ]
[------------------------------------------------------------------------------]
[ Citadel of the new Protoss Executor                                          ]
[ Two days after the Zerg invasion                                             ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Meet Fenix at Antioch
- Destroy the Zerg base
- Fenix must survive

Aldaris :

  En Taro Adun, Executor. I am
  Judicator Aldaris, and I have been
  sent by the Conclave to serve and
  counsel you. The former Executor,
  Tassadar, was commanded to halt
  the Zerg progress in the Terran
  sector by burning the infested
  human worlds.

  Unfortunately, he disregarded his
  orders and attempted to destroy
  the Zerg while sparing the Terrans
  from the flame. Clearly, Tassadar
  has failed us. You must not.

  The Conclave has dictated that our
  first priority is to strengthen our
  defenses. You must reinforce our
  outpost in Antioch and make certain
  that the province does not fall to
  the Zerg. Your old comrade,
  Praetor Fenix, will meet you there
  an assist you in this endeavor.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to Antioch base ***

FENIX

  Ah, Executor! En Taro Adun! It is good to
  see you once more upon the field of battle.

FENIX

  Alas, all of our Probes were lost in the
  last Zerg attack, and we had no
  resources with which to replace them.

NOTE

  Robotic Probes - which are use to warp
  in buildings and gather resources - can
  be built at a Nexus.

*** Build 1 Probe ***

FENIX

  I had intended to construct Photon
  Cannons here for defense, but
  without Probes, we could not do so.

NOTE

  Protoss buildings can only be placed
  within the blue area of influence of a
  Pylon.

*** Warping in a building ***

NOTE

  After it has started a building's
  warp rift, a Probe can be given
  new commands. The building will
  finish warping in on its own.

*** Destroying the Zerg base ***

FENIX

  You know, Executor, although we two
  have marched across hundreds of worlds
  together, I never imagined that we would
  be fighting on Aiur. The Zerg are indeed
  worthy foes.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-02. "INTO THE FLAMES"                                                      ]
[------------------------------------------------------------------------------]
[ Citadel of the Executor                                                      ]
[ The following night                                                          ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Distract the Zerg while
 Fenix gets into position
- Kill the Zerg Cerebrate
- Fenix must survive

Aldaris :

  En Taro Adun, Executor. Your
  defense of Antioch has restored my
  faith in the Templar caste. I admit
  that Tassadar's desertion had
  shaken my faith.

Tassadar :

  Indeed, Aldaris? I would hope that
  the Judicator would put more faith
  in their Templar brethren.

Aldaris :

  Tassadar! Where have you been?

Tassadar :

  Be silent, Judicator. There is no
  time to waste, and I have much to
  tell you. As you know, the Zerg
  vanished after the fall of the
  Terran world of Tarsonis, and
  though the Conclave bid me return
  home, I was compelled to remain.

  A powerful psionic call drew my
  attention to a remote, barren world
  named Char. Apparently, the call
  was answered by others as well.
  For upon Char, I encountered those
  who were once our brethren - the
  Dark Templar.

Aldaris :

  Consorting with the Fallen Ones is
  heresy!

Tassadar :

  Enough! Hear me, Executor, for I
  have learned much from the Dark
  Templar Prelate, Zeratul.

  The Overmind controls its minions
  through agents called Cerebrates.
  Strike down the Cerebrates, and
  the Swarms will surely fall.

Fenix :

  Executor, Tassadar may be right. If
  you can keep the Zerg occupied,
  my force may be able to penetrate
  their perimeter and slay the
  abomination.

Aldaris :

  I pray we can trust you, Tassadar.
  Already I can sense the taint of the
  Fallen Ones' influence on your mind.
  You must return to Aiur at once!

Tassadar :

  My concern is for the safety of
  Aiur, not the judgements of the
  Conclave. I will return when the
  time is right.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

  15:00 minutes until Fenix is in position.

TIP

  Build a Shield Battery to
  recharge your units' shields.

*** Fenix reinforcement has arrived ***

FENIX

  Executor we are in position. I await your orders.

TIP

  You must build Scarabs for your Reavers
  before you can attack with them.

*** Kill the Zerg Cerebrate ***

FENIX

  I will remain behind and observe the effects
  of our attack. Return to the Citadel. I shall
  notify you when the Broods becomes erratic.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-03. "HIGHER GROUND"                                                        ]
[------------------------------------------------------------------------------]
[ Citadel of the Executor                                                      ]
[ Two hours later                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Zerg colonies

Fenix :

  Executor, I bring news most dire.
  The Cerebrate that we thought we
  had killed has arisen again. The
  creature's battered form was
  reincarnated, despite the
  considerable damage we inflicted
  upon it. Even now, the Cerebrate
  drives its Brood in preparation for
  their next offensive.

Aldaris :

  It is as I feared. It was folly to
  believe Tassadar could be trusted.
  The Conclave will not soon forget
  his wanton betrayal. Nevertheless,
  we must stand resolute. For
  attacking defenseless Cerebrate is
  not the way of true Protoss
  warriors! We shall overcome the
  entire Swarm with the might and
  the fury that is our heritage!

  Executor, we shall lead our main
  strike force to the province of
  Scion which has fallen to the Zerg.
  It's time the Zerg felt the wrath of
  the Sons of Aiur! Praetor Fenix will
  remain here with a small
  detachment and guard Antioch from
  any further assaults.

Fenix :

  Adun be with you, Executor. Bring
  swift death to the enemies of Aiur.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Destroying the Zerg base ***

FENIX

  Executor! Antioch is under attack by
  overwhelming Zerg forces!

ALDARIS

  Praetor, you must hold your position for as
  long as possible. Fight on, brave Fenix. And
  know that the gods watch over you.
  En Taro Adun!

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

The Zerg Hive cluster near the Scion
province was destroyed, but the Protoss
forces paid a high price for their victory.

Praetor Fenix, hero and Steward of the
Templar, was killed during the assault. The
Conclave, convinced that its strategems are
winning the war against the Zerg, have let
down their guard and turn their attention
to personal matters. The Judicator Aldaris
was ordered to find and arrest the wayward
Tassadar and bring him home to stand trial
for his crimes of treason.

Now, with only a small fleet for protection,
Aldaris and the Executor have traveled to
the ash world of Char, hoping that Tassadar
is still somewhere to be found.


[------------------------------------------------------------------------------]
[ P-04. "THE HUNT FOR TASSADAR"                                                ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Holding orbit over the planet Char                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Find Tassadar
- Bring Tassadar to the beacon

Judicator Aldaris :

  Executor, I know that you were
  reluctant to leave Aiur in this dark
  hour, and that you still grieve for
  the lost of your comrade, Fenix. But
  remember that he lived and died as
  a Templar. He has reached the
  Khala's end. There is no greater
  glory than that.

  We Judicator are called to look
  beyond such matters; to ensure the
  safety and future of our people. It
  is not the Zerg, but the rouge
  Tassadar, who represents the
  greatest threat to us now.

  If he is allowed to spread the Dark
  Templar's tainted influence to Aiur,
  all will be lost. We will find him and
  bring him to judgement.

  Tassadar claimed that this world
  was abandoned by the Zerg just
  prior to the invasion of Aiur. Yet, I
  still sense a lingering darkness here.
  Be prepared for anything, Executor.
  If there are still Zerg on this
  world, then they must surely know
  of our arrival.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to Tassadar location ***

TASSADAR

  Aldaris? Executor? How is it that you've
  come here? I was about to abandon all
  hope of rescue!

ALDARIS

  I have come to arrest you and bring you
  home to Aiur to stand trial.

TASSADAR

  Arrest me? Aiur burns at the touch of the
  Zerg, and you travel all this way to arrest
  me?

RAYNOR

  Don't let it get to you, man. This happened
  to me once...

ALDARIS

  Who is this human, Tassadar?

RAYNOR

  The name's Jim Raynor, pal. And I won't be
  talked down to by anybody. Not even a
  Protoss.

ALDARIS

  Amusing... Tassadar, your taste in
  companions grows ever more inexplicable.
  Executor, prepare to take Tassadar into
  custody.

TASSADAR

  Executor, wait. I do not know what they
  have told you about me, but what I've
  done, I've done for Aiur. Help me find
  Zeratul and his Dark Templar. They alone
  can defeat the Overmind's Cerebrates. Once
  we've won I'll gladly submit myself to the
  judgement of the Conclave.

ALDARIS

  Unthinkable! You presume that we would
  side with the Dark Ones as you have? You
  have gone quite mad, Tassadar.

TASSADAR

  You shall speak of them with respect,
  Aldaris. Executor, there is much that I can
  explain to you, if only you'll help me find
  Zeratul.

NEW MISSION OBJECTIVES:
- Bring Tassadar and Raynor to the Beacon

HIGH TEMPLAR

  We've been surrounded!

*** Bring Tassadar and Raynor to the beacon ***

TASSADAR

  You have my thanks, Executor. Now let's
  find Zeratul and speed our way home.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-05. "CHOOSING SIDES"                                                       ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Char                                               ]
[ One hour later                                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring Tassadar and two Zealots
 to the installation entrance

Aldaris :

  Executor, by following Tassadar and
  attempting to rescue the Dark
  Templar, you have openly defied the
  will of the Conclave. Abandon this
  mad scheme now, and the Conclave
  may show you mercy.

Tassadar :

  Don't let him control you, Executor.
  The Judicator have long since
  steered the actions of the Templar
  to their own ends.It's time we
  acted of our own accord.

Aldaris :

  Ah, Tassadar, have you fallen so far?
  To think that you were our
  brightest hope; our most beloved
  son. Now you are everything that
  we are not. You are lost to us. Not
  only have you damned yourself, but
  you have damned those who have
  followed you.

Tassadar :

  Such is the price for our race's
  salvation, Judicator! I have been
  here with the Dark Templar, these
  last few months. While I helped
  them in their fight against the
  Zerg, I learned many of their
  secrets from their Prelate, Zeratul.

  Apparently, the energies which
  empower the Dark Templar also
  course through the Overmind and
  its Cerebrates.

Aldaris :

  The same Cerebrate which you told
  us to destroy. Your advice was
  useless, for the creature was
  reincarnated before our eyes!

Tassadar :

  Unfortunately, yes. Your attack on
  the Cerebrate failed because the
  energies that you wield are useless
  when used directly against the
  Overmind and its Cerebrates.

  Only the Dark Templar's power can
  truly harm the Zerg. That is why
  we must rescue Zeratul and return
  him to Aiur!

Aldaris :

  You were warned, Executor. The
  Conclave will not be pleased.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Destroy a Terran building (why would you do that anyway? ...) ***

DUKE

  Protoss Commander, this is General
  Edmund Duke of the Terran Dominion
  Armada. You are in violation of our
  air-space and have endangered human
  lives in your reckless attack against the
  Zerg. I order you to withdraw your ships
  immediately. If you fail to comply, I will not
  hesitate to open fire upon your vessels.

TASSADAR

  General Duke, I am Tassadar, and you are
  well known to me. Whatever leniency I
  extended to you and your comrades before,
  may have been in error. If you persist in
  halting our course, we will burn your
  pathetic fleet down to the last man.

DUKE

  I'm going to have to assume that was a
  hostile response...

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-06. "INTO THE DARKNESS"                                                    ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Char                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Rescue Zeratul
- Tassadar must survive

Tassadar :

  Executor, I sense that Zeratul and
  his brethren are close by. But I
  have been unable to make contact
  with them. I fear they may be in
  grave danger. We must scour this
  area immediately and find the Dark
  Templar, lest they be overcome by
  the Zerg.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Rescue Terran Marine (near entrance and later on) ***

TERRAN MARINE

  Mind if we tag along?

*** Bring unit to a certain area ***

TERRAN MARINE

  Did you hear that?

*** Rescue Terran Marine near the cranes (with many burrowed Zerg) ***

TERRAN MARINE

  We gotta move!

*** Bring unit to a certain area ***

TERRAN MARINE

  What was that?

*** Bring unit to Security Door computer ***

Security Doors unlocked.

*** Bring unit to cell door but still locked ***

This door is locked.

*** Bring unit to Cell Door computer ***

Opening cell doors.

*** Bring unit to Zeratul location ***

TASSADAR

  Greetings, Dark One. I have come to bring you home.

ZERATUL

  Greetings to you mighty Tassadar. I knew that you would
  not forsake us. For in the time that you have spent with us,
  you have learned to value our ways and our methods. You
  have learned to channel our dark power as well as that of
  your masters; thus you alone have found completeness
  beyond the scope of the Khala. But I fear that the Conclave,
  in It's pride, could never bring itself to welcome outcasts such as
  we.

TASSADAR

  Outcasts though you may be, it is your vision and courage that may
  yet save our Homeworld from the Swarm. I beg of you, Zeratul,
  return with us to Aiur. Though they are petty, and have, in ignorance
  cursed your kind for generations... help me save our people.

ZERATUL

  Since our banishment long ago, we have never failed in our
  responsibility to Aiur. Though it shall cause us great pain to see our
  homeland once more, we shall return with you, Tassadar. We will
  do what we can.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-07. "HOMELAND"                                                             ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Holding Orbit over the planet Aiur                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the heart of the Conclave
- Fenix, Zeratul and Tassadar must
 survive

Fenix :

  Greetings Executor! And greetings
  to you, Tassadar. I am overjoyed to
  see you both return home in this
  dark hour. The Zerg have redoubled
  their efforts, and it seems-

Tassadar :

  Fenix? It can't be! The Executor told
  me of how you fell before the Zerg.
  How is it that you live and breathe?

Fenix :

  Ha hah... Well, after my unfortunate
  defeat, my ruined body was
  recovered by our brethren. I now
  reside within the cold, robotic shell
  of a Dragoon.

Tassadar :

  Old friend-would that this never
  came to pass...

Fenix :

  Nonsense! There is no shame in
  defeat so long as the spirit is
  unconquered, and I am still able to
  serve Aiur to a degree. But enough
  of this.

  There is much you both need to
  know. You have been branded as
  traitors by Aldaris and the
  Conclave. Even now they seek to
  arrest you and execute the Dark
  Templar, Zeratul.

Tassadar :

  I never believed that they would go
  so far. In the face of total
  annihilation they still cing to their
  failing traditions!

Fenix :

  Yes, and that makes them all the
  more dangeours. They hunt you
  even now, Tassadar. And though I
  damn myself by doing so, I shall
  stand by you till the end.

Tassadar :

  En Taro Adun, noble Fenix. Executor,
  it seems that if our world is to live,
  we must protect the Dark Templar
  from our own brethren. Although it
  pains me greatly, not even the
  Conclave shall stand in our way.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ALDARIS

  Executor, you and the traitor Tassadar are
  to cease your resistance and surrender
  yourselves to the judgement of the Conclave.
  We will take the outlaw, Zeratul, into
  custody and deal with him as is written by
  the Khala's law.

TASSADAR

  Flee back to your masters, Aldaris, and
  huddle with them in darkness! For your
  actions shall set us all unto the Zerg!

*** Destroying most of the Conclave base ***

TASSADAR

  Executor! Aldaris! This madness must stop!
  The sight of my brethren slaughtering one
  another is more than I can stand. Though I
  fear you would doom us all, Aldaris, I
  surrender myself to the Conclave. En Taro
  Adun, Executor. Don't give up the fight!

ALDARIS

  Tassadar of the Templar, by your actions you have severed
  yourself from the mercy of your brethren. You refused to destroy the
  Terran worlds as was commanded. You have questioned time and
  time again, the sacred will of the Conclave. And you have
  abandoned your Homeworld in its darkest hour. Most grievous of all
  is that you have allied yourself with the blasphemous Dark Ones
  and learned to utilize their profane powers in tandem with our own!
  What say you, oh fallen Templar?

TASSADAR

  Aldaris, I submit myself to the Conclave's judgement. But know this,
  given the same choices again, I would surely have made them. I
  have sacrified my rank and standing, and I have even broken
  our own most ancient traditions. But never think that I would, for
  one moment, regret my actions. For I am Templar, and above all
  else, I have sworn to Protect our Homeworld 'till the end.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Tassadar was taken into Judicator custody
and sentenced to stand trial for his crimes
against the Conclave. Fenix, Raynor and
Tassadar's followers escaped form the
Conclave's agents, as the Dark Templar
slipped away in the chaos.


[------------------------------------------------------------------------------]
[ P-08. "THE TRIAL OF TASSADAR"                                                ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Holding Orbit over the planet Aiur                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Stasis Cell
- Fenix and Raynor must
 survive

Fenix :

  En Taro Adun, Executor. All seems
  lost now, but still we must fight on.
  We must find Tassadar and secure
  his release from the Judicator
  before they can execute him for
  treason. Without him, I fear there
  is no way to defeat the Zerg and
  their Overmind.

  Zeratul and his Dark Templar have
  vanished, leaving us to fend for
  ourselves. I wonder if Tassadar was
  mistaken to have put his trust in
  them. We are receiving a
  transmission from Captain Raynor's
  command ship.

Raynor :

  This is Raynor. I'd like to help if I
  can. Tassadar laid it on the line for
  me and my crew on Char. I'd like to
  repay the debt. Besides, I'm a long
  way from home, surrounded by
  hostile aliens. I've got to do
  something.

Fenix :

  Than you shall, bold human. You shall.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

TIP

  Carriers can not attack without Interceptors.
  To build additional Interceptors select the
  Carrier and click "Build Interceptor".

*** Reach the Stasis Cell perimeter ***

FENIX

  Executor, we hve found Tassadar's Stasis Cell. We will atempt to
  free him now.

*** Destroy the Stasis Cell ***

ALDARIS

  I expected you to attempt to retrieve your
  hero. You will learn that the will of the
  COnclave is absolute. Make peace with
  Adun.

ZERATUL

  Stay thy hand, Judicator. The stewards of
  Tassadar shall not fall while the Dark
  Templar live. Call off your guards and stand
  aside, and you may yet live to see another
  moonrise.

ALDARIS

  I will not be addressed so by one so devoid
  of the Khala's light. You and your vile
  brethren shall die with these traitors.

ZERATUL

  Are you truly so blinded by your vaunted
  religion, that you can't see the fall ahead of
  you? Your Conclave believes that they are
  winning this war, but all they've succeeded
  in doing is helping the Overmind to win.

ALDARIS

  What could you possibly know about our
  designs, blasphemer?

ZERATUL

  You speak of knowledge, Judicator? You
  speak of experience? I have journeyed
  through the darkness between the most
  distant stars. I have beheld the births of
  negative-suns and borne witness to the
  entropy of entire realities...
  Unto my experience, Aldaris, all that you've
  built here on Aiur is but a fleeting drem. A
  dream from which your precious Conclave
  shall awaken, finding themselves drowned
  in a greater nightmare.

ALDARIS

  We shall see...

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-09. "SHADOW HUNTERS"                                                       ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Aiur                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Use Zeratul to destroy the
 Zerg Cerebrates
- Zeratul and Fenix must survive

Tassadar :

  En Taro Adun Executor! My
  gratitude to you, for having secured
  my release, knows no bounds. By all
  the gods, we may win yet! The time
  has come to let loose the fury of
  the Dark Templar. Zeratul, perhaps
  the time has come to tell our
  friends of the foe we face.

Zeratul :

  Indeed. When I slew the Cerebrate
  on Char, I touched briefly with the
  essence of the Overmind. In that
  instant, my mind was filled with its
  thoughts, and I tell you now our
  worst fears have come true.

  The Zerg were indeed created by
  the ancient Xel'Naga, the same
  beings that empowered us in our
  infancy. But the Overmind grew
  beyond their constraints. and has at
  last come to finish the experiments
  they began so long ago.

Tassadar :

  So you see my friends, we fight not
  only to save Aiur, but all creation! If
  we fall to the Zerg then the
  Overmind will run rampant
  throughout the stars, consuming all
  sentience-all life. It is up to us to
  put and end to this madness, once
  and for all.

Fenix :

  Our forces shall engage the primary
  Zerg Hive clusters in an attempt to
  weaken their defenses. Once their
  numbers have thinned out, Zeratul
  and his companions can infiltrate the
  clusters and assassinate the
  Cerebrates. Adun willing, the
  Cerebrates' deaths will distract the
  Overmind long enough for us to
  assault it directly.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

[ no script exist during the mission ]

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]</pre><pre id="faqspan-3">
[ P-10. "EYE OF THE STORM"                                                     ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Aiur                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Overmind
- Tassadar, Raynor, and
 Zeratul must survive

Fenix :

  Executor, our plan worked perfectly.
  The Zerg defenses are broken, and
  the way to the Overmind is laid
  bare! The time for our stand has
  come.

Tassadar :

  Indeed. My friends, this is our final
  hour. Not all of us may survive the
  coming conflict. Yet, death may be a
  blessing should we fail here. We
  seek now to destroy a foe that has
  ravaged its way across the universe
  consuming all in its path.

  And now it has reached the end of
  its long journey. The Overmind has
  come to destroy all that we hold
  dear and assimilate us into itself.
  And I say to thee, this shall not
  come to pass! Aiur shall not fall!
  Executor, I stand ready!

Zeratul :

  As do I.

Raynor :

  Well, I guess all I have left is to see
  this through. The Zerg have taken
  everything from me: my home, my
  family, my friends. I know that
  nothing I do can bring those things
  back, but I'll be damned if I just sit
  on my hands and wait for the end. I
  want a piece of 'em, all right. I'm in.

Tassadar :

  Then let our actions speak for us!
  For Adun! For Aiur!

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ALDARIS

  Executor. Tassadar. This comes too late to you.
  But the Conclave has witnessed your defeat of
  the  Cerebrate. They know now that they cannot
  deny the necessity or the valiancy of your actions.
  We sought to punish you, while it was we who were
  in error. You represent the greatest in us all, and
  all our hopes go with you. EN TARO ADUN, brave
  Sons of Aiur!

RAYNOR

  Wow. Does that mean they're goin' to send
  some back-up for us?

*** Successfuly destroy the Overmind (its outer shell only though...) ***

TASSADAR

  Executor, the Overmind has been weakened, but
  I fear we have sustained severe damage ourselves.
  I will steer the Gantrithor into a collision course with
  the Overmind. If I can channel enough of the Dark
  Templars' energy through the hull of the Gantrithor, I
  should be able to bring swift death to the accursed
  abomination. Remember us, Executor. Remember
  what was done here today. May Adun watch over you.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


EPILOGUE

As the chaotic, swirling energies subsided, a
heavy silence settled over the battlefields of
Aiur. Due to Tassadar's noble sacrifice, the
Overmind was now dead and the Zerg
Swarms were scattered and broken. But as
the heroes surveyed their once glorius
homeland, they realized that their victory had
cost them all but their lives. Aiur was left
nothing more than a smoldering ruin. Those
few Protoss who survived the final battle
could only wonder what the future would hold
for their race.

And far away, on the distant planet Char,
Kerrigan, the self-styled Queen of Blades,
knew that the time of her ascension was
at hand.


||||| Thanks & Special Thanks ||||||||||||||||||||||||||||||||||||||||||||||||||


  - GameFAQs ; Neoseeker ; Supercheats
       for accepting and hosting this guide
  - Blizzard
       for their marvelous game
  - myself
       for making this guide


||||| Copyright ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


The web sites that this guide is available on are :

  > GameFAQs.com (primary host site)
  > neoseeker.com
  > supercheats.com

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any other web site or otherwise distributed
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of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Need to contact me? Send email at :

[email protected]

Copyright (c) 2008, Admiral Po. All rights reserved.


||||||||||||||||||||||||||||  T H E   E N D  |||||||||||||||||||||||||||||||||||