For years, I have been a huge fan of both TIE Fighter and its
predecessor,X-Wing. These games were revolutionary for their time, and honestly
the success of games that copied or attempted to improve the game engine never
really captured the magic that these games possessed. Something about LucasArts
back in the day.
Needless to say, good guides are really hard to come by nowadays, but for these
two games in particular. I figured I'll tackle the two games, starting with the
one that, to me, is more fun: TIE Fighter.
II. Getting Started
First, you'll need to install the game on your system. I do not have any tips
on that; you'll have to do some searching yourselves for that one; I am going
to run under the assumption that your game is installed and working properly.
A. Concourse
When you start the game up, you will be in Registration. In order to play,you
must create a pilot; those lovely stormtroopers will point their loaded blaster
rifles at you if you try to enter without registering. Once you create a
character, you can enter the concourse area. From here you can access the many
features of the game:
Training Simulator - This is where you will accustom yourself to the
differentcraft available to you.
Combat Chamber - Different combat training missions will be initially available
to you. In addition, once you complete different battles during your tours of
duty, they will become available to you in the Chamber
New Battle/Change Battles - This is where you go to sign up for your tours of
duty
Tech Room - Here you can view the technical specifications of every craft
available in the game.
Film Room - There is a camera capture feature available during flight; you can
record your flight and then view it in the film room.
Continue (Insert Tour Here) - If you left the game in the middle of a Tour,you
can go directly to it here
Register - You can return to the registration screen here if you wish to switch
pilots.
B. Options
If you press the Escape key while in one of these places, you enter the Options
screen. Here you can set and check the following settings:
Medals - Here you can view the various medals and commendations you have earned
in your career. Completing a tour earns you a medal, and completing secondary
and bonus mission objectives earn you pins that stand alongside your medal (if
you have earned them). Also, completing various numbers of the training
missions will earn you combat medallions. Lastly, if you have earned your
training certificates in the Obstacle Course, you can view those patches here.
Record - This is where you can view your rank and your score, along with your
hit rates over your career (laser, ion, and warhead rates are scored
separately). It also breaks down your score by tour, and you can also view the
scores you earned in the Combat Chamber training missions, although those do
not count towards your overall score. Lastly, the game keeps track of all the
kills you have, and breaks it down by type.
Backup - You can backup the progress your pilot has made here. You can also set
it to backup automatically, as well as being able to automatically restore your
pilot to duty status.
Options - Here you can change the difficulty level of the game. There are three
levels: Easy, Medium, and Hard. Not only does changing the difficulty level
affect the abilities of your enemies, it also affects how well your wingmen and
other allies perform. It also has an effect upon achieving certain bonus
mission objectives. You can also change display, sound, and music settings.
You should also take notice of the arm that stretches out on the left side
ofthe screen. By rolling over the arm, you can check your status in the Secret
Order, if you have become a part of it.
Once you enter into a Tour of Duty, you'll be in what appears to be a combat
ready room. Take note of the features:
view Mission Briefing - Here you can view an outline of the mission and its
objectives
Talk to Flight Officer - You can speak to your flight officer (which puzzles me
if you're a freakin general taking orders from someone who's five ranks below
you). Anyway, you can ask him specific questions about the mission,what craft
you'll be flying, and what opposition to expect.
Talk to Mysterious Figure - On some missions, you can speak to a man whois in
the corner. He is actually an envoy of the Emperor and a member of the Secret
Order. You can ask him about your secondary objectives.
Return to Concourse - If you wish, you can return to the Concourse
Enter Mission - Pretty self-explanatory. After this screen, you can choose your
armament and then enter your mission.
Once you complete your mission, you will immediately enter into a conversation
with your flight officer. You can view your stats during the mission, how many
objectives you accomplished, and you can also ask him "what have we
achieved."You can also do the same with the "mysterious figure."
Once you completed the mission, you can speak to them again, refly the mission
if you failed, or if you want to go for more goals, or you can return to the
briefing room or the concourse, depending on what mission you completed in the
particular tour you were in
When entering the Combat Chamber, it automatically goes into the Mission
Briefing, but you do have the opportunity to return to the selection screen.
The Training Simulator is straight-forward as well. You select your
craft,select the level you wish to start on, and then you go
III. Mastering Flight - The Obstacle Course
If you are brand new to this game, I highly recommend you take a spin in the
Training Simulator. It will accustom you to flight and allow you to feel
comfortable in a situation where you're not under heavy fire. You have your
choice of craft: TIE Fighter, Bomber, Interceptor, Advanced, Defender, Assault
Gunboat, and Missile Boat.
The maze itself is not that complicated. It's basically a giant steel tube that
snakes around. 12 segments comprise the maze. 5 of them contain targets, and
more appear with each level. Level 1 starts with yellow, stationary
targets.Level 2 adds floating red targets, while level 3 adds a fan that starts
as stationary, but will begin rotating in additional levels. When you hit Level
5, some of the passages will be blocked almost completely, except for a small
opening. A second one will be added in later levels; in addition, BOTH will
start rotating in further levels.
Lastly, but perhaps most importantly, you are under a time limit here. When You
start on Level 1, you'll have the most time available to you, but time will
decrease with further levels. If you get up to levels 9 or 10, it can be quite
hard, if not impossible, to finish the course, even if you dump your power to
the engines. For every target you destroy, you get 2 seconds added to your
available time, which really helps when you're flying a slower craft,such as
the TIE Bomber or the Assault Gunboat.
When you start, only the first three levels for each craft are available to
you. To attain further levels, you will have to finish the course on that
particular level. For example, to unlock level 4, you need to finish level 3.
To obtain your training patch, you must finish at least the first 5
levels,which honestly isn't that hard, considering none of the targets fire
back.
IV. Simulation - The Combat Chamber & Training Missions
The Combat Chamber truly is my friend in this game. If I get stuck, I sharpen
my skills without going absolutely insane. While future missions, once
completed, can be replayed here, I will be discussing only the training
missions here. Each craft has four missions that are associated with it,and
completing them will earn you medallions that are displayed in your medal case.
(Take note: if an objective only appears on a certain difficulty, I made sure
to inform you of that. Some objectives will only appear on Hard, while others
won't appear on easy. This can really add to the replay value of this game)
A. TIE Fighter
Training Mission 1: Gunnery
Craft: T/F Alpha 1 (You), PLT2 Training
A. TIE Fighter
Training Mission 1: Gunnery
Craft: T/F Alpha 1 (You), PLT2 Training
Primary Objectives: CN/D Target 1 must be destroyed
CN/D Target 2 must be destroyed
CN/D Target 3 must be destroyed
CN/D Target 4 must be destroyed
CN/D Target 5 must be destroyed
CN/D Target 6 must be destroyed
CN/D Target 7 must be destroyed
CN/D Target 8 must be destroyed
Secondary Objectives: Z-95 Mover 1 must be destroyed
Z-95 Mover 2 must be destroyed
Z-95 Mover 3 must be destroyed
Z-95 Mover 4 must be destroyed
Z-95 Mover 5 must be destroyed
Bonus Objectives: Z-95 Fighter 1 must be destroyed
Z-95 Fighter 2 must be destroyed
Z-95 Fighter 3 must be destroyed
Z-95 Fighter 4 must be destroyed
Z-95 Fighter 5 must be destroyed
100% of Z-95 group Dyad must be
destroyed
100% of Z-95 group Triad must be
destroyed
100% of Z-95 group Quad must be
destroyed
100% of Z-95 group Quin must be
destroyed
100% of Z-95 group Hex must be
destroyed
100% of Z-95 group Dodec 1 must be
destroyed
100% of Z-95 group Dodec 2 must be
destroyed
100% of X-wing group Dodec 3 must
be destroyed
100% of X-wing group Dodec 4 must
be destroyed
Reinforcements: None
Here we are at the training grounds. You are piloting a solitary TIE
Fighter,surrounded by 8 Type D containers with no shields. If you are unable to
destroy them, I highly suggest you find another game to play, because it
honestly does not get any easier. Once the containers are destroyed, your
primary objectives are completed.
Shortly after the last container is destroyed, a Z-95 will launch from
theplatform. This target will not shoot at you, and is relatively easy to
destroy. After it meets its demise, another will launch. Take care of the first
five to meet your secondary objectives.
Now is when things get quite challenging. Not only will the targets be
moving,but they will shoot back if you give them the chance. The first five
will be one on one encounters, but the odds will gradually increase against
you,starting with two on one, then three on one, all the way up to six on
one.Needless to say, six on one odds are hard for anyone to overcome. I leave
it up to you to accomplish the bonus goals. I usually make it up to Dodec
2before I get blasted out of the sky. The X-Wings are much more formidable
opponents than the Z-95s, so you'll have to take even more care if you manage
to make it that far. Once the last X-wing is disposed of, your bonus objectives
will be complete.
Training Mission 2: Flight Leaders and Wingmen
Craft: T/F Group Alpha (you - Alpha 2), PLT/2 I.N. Depot, CN/E Group Xi,
CN/E Group Pi, CN/E Group Chi Primary Objectives: 75% of all X-Wings must be
destroyed 75% of all Y-Wings must be destroyed
Secondary Objectives:100% of all Heavy Lifters must be destroyed
Bonus Objectives: 100% of all X-Wings must be destroyed
100% of all Y-Wings must be destroyed 100% of CN/E Group Xi
must survive until other goals met 100% of CN/E Group Pi must
survive until other goals met 100% of CN/E Group Chi must
survive until other goals met 100% of A-Wing Group Gold
must be destroyed (Hard)
Reinforcements: ISD Colossus
This mission is designed to teach you how to work in a group. Thankfully,you
won't always be alone when you fight, which is especially helpful in a craft
like this. You are number 2 in a six-man flight group, thus you won't be able
to issue commands to your wingmen just yet, but should you become the flight
leader, either by design or by your leader's demise, then you will be able to
direct their fighters as well as your own.
Shortly after the start of the mission, X-Wings and Y-Wings will hyper in.Help
your wingment take care of the X-Wings before moving on to the Y-Wings.The
platform can take a lot of punishment; if if somehow meets its demise,then it
has no effect upon the mission.
Once you destroy enough of the Rebel craft, Heavy lifters will hyper in to try
and steal the containers! Fortunately, they can't take much damage before
exploding, so direct your wingmen to attack one while you take care of another,
and then repeat until they are destroyed. By this point, you should have met
your primary objectives, and once the last lifter is destroyed, your secondary
objectives will be complete
All that's left now is to mop up the remaining fighters. Pay special attention
to those trying to escape. Make sure none leave the area alive, and your bonus
objectives will be complete, assuming of course the containers survive.
If you are playing on hard, those A-Wings can really wreak havoc, especially if
your wingmen have already been taken out. If you need to, call in for
reinforcements, as the Interceptors have a much better chance of standing up to
the faster craft.
If you complete this after the first mission, you will earn a Bronze Medallion
For your efforts.
Training Mission 3: Destroy Depot
Craft: T/F Alpha 1 (You)
Primary Objectives: 100% of X-Wing group Blue must be destroyed
100% of Tug group T-XL must be destroyed 100% of A-Wing group
Red must be destroyed
Secondary Objectives: 100% of CN/A group Vic must be destroyed
100% of CN/A group Limi must be destroyed Bonus Objectives 100% of CN/A
group Vic must be inspected 100% of CN/A group Limi must
be inspected. 100% of X-Wing group Gold must be destroyed
(Hard) 100% of A-Wing group Blue must be destroyed
(Hard) 100% of B-Wing group Blue must be destroyed (Hard)
Reinforcements: None
A nice easy mission if you know exactly what to do. First, target the tugs,not
the starfighters. If you destroy the tugs before they can dock with the
fighters, the fighters will not even move, making this mission nothing more
than target practice. If, somehow, the fighters become piloted, you're armed
with 2 pairs of concussion missiles, so use them to quickly finish them off.
Destroy all the starfighters to achieve your primary goal.
Next comes the containers. Make sure you inspect all of the containers before
you destroy them. To inspect a craft, you must come within a certain range of
the craft, sometimes as close as 0.05 clicks, but it depends on the craft.Doing
so will complete your secondary and bonus objectives.
Once you're finished, CRV Perfect will show up to collect you. If playing on
hard, wait around after getting to the Corvette for a Rebel strike force to
come out of hyperspace and attack you and the corvette. The X-Wings shouldn't
give you too much trouble, but the A-Wings and B-Wings may pose a problem.
Once all the craft are destroyed, or when you feel like you've had enough
return to the Perfect's hangar (if it is still there) or simply quit to end the
mission. Provided you completed the primary objectives, you'll earn your Silver
Medallion.
Training Mission 4: Destroy Probe
Craft: T/F Alpha 1 (You), CRV Astin
Primary Objectives: Probe PR-V74 must be destroyed
Secondary Objectives: 100% of X-Wing group Blue must be destroyed
Bonus Objectives: 100% of Z-95 group Red must be destroyed
100% of Z-95 group Blue must be
destroyed
100% of Z-95 group Gold must be
destroyed
100% of Z-95 group Striker must be
destroyed
X-Wing Red 1 must be destroyed
100% of A-Wing group Gold must be
destroyed
Reinforcements: GUN group Mu, GUN group Tau, GUN group Pi
(Easy)
You are dropped off roughly 15 clicks from your primary target, a Rebel spy
probe. Along the way, a Rebel X-wing (Red 1), along with GUN group Nu, will
drop out of hyperspace. If the X-Wing isn't initially taken care of by GUN
Nu,feel free to engage and accomplish this small goal.
Once the X-Wing is taken care of, keep proceeding towards your target. A-Wing
Group Gold will drop out of hyperspace and proceed towards you! Luckily, you
are armed with 2 pairs of concussion missiles, so charge towards Gold 1, get a
partial missile lock, and let loose a pair of missiles. That should take care
of the first one. Meanwhile, the gunboats should go after the second
one,freeing you up to take your primary objective. By now you should be close
enough to attack the probe. One well-aimed laser shot and it's toast. Primary
Objective complete.
CRV Astin will return shortly after the probe is destroyed, but a Rebel Frigate
will also drop out of hyperspace and begin launching Z-95s. Lastly,X-Wing group
Blue will appear. Now is a good time to call in your reinforcements. The
gunboats will absolutely help you against such a large number of foes.
Fortunately, you don't have to destroy the Frigate, so it is best to keep out
of range of its guns and make sure you do not open fire on it! Once the X-wings
are destroyed, your secondary goal is achieved. At some point, the Frigate will
have exhausted its supply of Z-95s, and your bonus goals will be achieved.
Provided all other T/F training missions are complete, you will earn your Gold
Medallion and proven your proficiency with the TIE Fighter!
B. TIE Interceptor
Training Mission 1: Threat Display
Craft: T/I Gamma 1 (you), TRN group Epsilon, PLT/2
Primary Objectives: CORT Normannic must be inspected
SHU StarTour7 must be inspected
TRN Seinar T4D must be inspected
TNR Seinar T5D must be inspected
CRV Ritan must be inspected
FRT Elorac must be inspected
Secondary Objectives: FRT Sunnida 1 must be captured
Bonus Objectives: 100% of SHU Yagmar must be inspected
100% of B-Wing group Red must be
destroyed
100% of B-Wing group Gold must be
destroyed
Reinforcements: None
Inspecting craft is a task you will encounter frequently in your various
battles. They will often serve as secondary and bonus objectives, and they
serve as recon for your superiors. In order to inspect craft, you will need to
get quite close to the craft for your short-range sensors to scan the contents
of a particular craft. Larger craft are able to be scanned from a larger
distance.
It should take no effort at all to inspect the first six craft; doing so will
complete your primary objectives right there. Shortly afterward, three
freighters and two shuttles will drop out of hyperspace. Inspect the shuttle's
quickly, then inspect the three freighters. For me, Sunnida 1 has always been
the one carrying the illegal cargo. If the shuttles aren't destroyed by
now,take care of them, then help Epsilon 2 disable the freighter so it can dock
and capture it. Once the operation is complete, your secondary objective will
be as well.
Now you have some down time. You'll see the craft you've inspected hyper out of
the area. Once the last craft leaves, a pair of B-Wings will drop out about10
clicks from the platform and set up for an attack run on it. Intercept them and
destroy them before they hyper out. Once the first two are done, the second
group of six will drop out about 12-14 clicks relative to your location.
Destroy them all to complete your bonus objectives, paying special attention to
any attempting to escape.
Training Mission 2: Ambush!
Craft: T/I Group Gamma (You - Gamma 2), T/I Group Eta, T/B Group Beta, T/B
Group Delta, FRG Implacable
Primary Objectives: 100% of all Z-95s must be destroyed
PLT/3 A77 must be destroyed SPC Derdmin must be destroyed
Secondary Objectives: CRL Ardent must be destroyed
100% of Y-Wing group Red must be
destroyed
100% of Y-Wing group Gold must be
destroyed
100% of X-Wing group Blue must be
destroyed
100% of X-Wing group Red must be
destroyed
Bonus Objectives: CORT Neenoc must be destroyed
100% of A-Wing group Gold must be
destroyed
100% of B-Wing group Red must be
destroyed
Reinforcements: None
You're going to need to act quite fast in order to achieve all the goals
here.First, crank your throttle to full immediately. Second, set your laser
recharge rate up one click. Thirdly, target CORT and head straight for it. Itis
currently parked on the platform, but won't be for long. By the time you're in
cannon range, it will take off and immediately head for its hyper jump point.
Lead your target and start lowering its shields. Continue firing upon it while
you come up behind it. When you are about as close as you can get toit, align
yourself with it and continue to unload continuous cannon blasts.If you're good
enough, and lucky enough, you'll destroy it mere seconds before it hypers away.
Once you take care of that transport, you have one of two choices. You can go
after the fighters with your wingmen, or you can try and take on the SPC that
is quite close to your location. I would advise the former, but it is possible
to take the SPC down, though you must make sure you don't get hit, not even
once. Any damage to your engines and you're a sitting duck. Once its shields
are down, its hull won't take much damage.
Around this time, the Platform should be going, so if the SPC is taken care of,
help your wingmen destroy the remaining Z-95s. This will accomplish your
primary objectives. However, the CRS Ardent will hyper in around the sametime,
and will launch X-Wings and Y-Wings that will target you and the Frigate,
respectively. Take care of the X-Wings before going after theY-Wings, and the
bombers will deal with the Ardent. Once all are destroyed,your secondary
objectives will be complete.
During this time, keep an eye out for a group of A-Wings and a group of
B-Wings. If all the other fighters are cleared out, take care of the A-Wings
Before dealing with the rest. Make sure none leave alive, and you will have
completed the bonus objectives.
If you are following the guide, you will earn your Bronze Medallion after
completing this mission.
Training Mission 3: Clear Minefield
Craft: T/I Alpha 1 (you), FRG Lightning, TRN Sigma, T/B group Beta
Primary Objectives: 100% of all mines must be destroyed
Secondary Objectives: None
Bonus Objectives: CN/A Koss 2 must be boarded
Reinforcements: None
This is another relatively brief mission, but you have to be careful! Those
Mines can rip you to shreds if you don't keep moving. One shot a piece will
destroy them, but a few hits from them will take you out as well. With all the
mines destroyed, your primary goals are achieved.
Once the mines are cleared, inspect the containers and just wait for the
transport to finish its operation. Bonus objective complete. Fly back to the
Lightning or end the mission to earn your Silver Medallion
Training Mission 4: Combined Attack
Craft: T/I Alpha (you - Alpha 1), T/B Theta, FRG Lightning
Primary Objectives: 100% of SHU group Revt must be destroyed
100% of TRN group Bultz must be
destroyed
100% of Tug group T-SE must be
destroyed
100% of Tug group T-SF must be
destroyed
100% of Y-Wing group Gold must be
destroyed
Secondary Objectives: CN/A Duce 1 must be destroyed
CN/A Duce 2 must be destroyed
CN/A Duce 3 must be destroyed
Bonus Objectives: CTRNS Moth must be destroyed
Reinforcements: CRV group Wreden
You have two wingmen to assist you, so make sure you utilize them. First,target
the nearest tug, and have your wingmen attack it. Then, switch to another tug
and attack it yourself. Repeat until the tugs are completely destroyed. If
there are any moving craft, target them first, then go back to deal with the
parked craft. Once all mobile craft are destroyed, your primary goals are
complete.
While this is going on, T/B Theta will be destroying the containers. If all
goes according to plan, you won't need to lift a finger to accomplish your
secondary goals. All that is left is the CTRNS Moth, which should go down
without too much of a fight. Do make sure to dodge its defensive fire if you go
after it yourself, though your wingmen and the bombers will also provide some
cover. Once it goes, your bonus goals are achieved.
If you have completed the other three training missions, you will be given your
Gold Medallion, showing your skill with the Interceptor. Also, if you have
completed the T/F training missions, you will be promoted to the rank of Flight
Officer. Congratulations!
C. TIE Bomber
Training Mission 1: Proton Torpedoes
Craft: T/B Beta 1 (you), PLT/1 Training
Primary Objectives: 100% of CN/A group Target must be destroyed
FRT Target 3 must be destroyed
Secondary Objectives: CRV Target 4 must be destroyed
Bonus Objectives: FRT Target 3 must be inspected
CRV Target 4 must be inspected
M/CRV Target 5 must be destroyed
FRG Target 6 must be destroyed
(Med/Hard)
CRL Target 7 must be destroyed
(Hard)
Reinforcements: None
This mission is designed to accustom you to using proton torpedoes. Depending
On what you're shooting at, this mission won't be too hard. The containers will
only take one torpedo a piece before exploding, and the freighter's shields are
down, so a pair of torpedoes will destroy it. If you can position yourself
correctly, you can inspect it as it hypers in. Once the freighter is destroyed,
your primary goals are completed
At this point, a Corvette will hyper in, but you won't have the opportunity to
scan on the flyby. You'll have to get in close, and that comes with danger,
because if you're not careful, its turrets will blast you clean out of the sky.
Make sure you juke around as it fires its lasers; that way it can't get a lock
on you and you'll gradually get closer. Once you ID it, hightail it back to a
safe distance and fire your remaining torpedoes. On higher levels, you may see
them destroyed by defensive fire. Either way, head over to the TRN Reload as it
exits the hangar, and press Shift-B to shut your engines down and signal for a
reload. Now, what you do when you dock is target the Corvette, get a missile
lock, and fire as you are being reloaded; this will only count as a single
reload! Way to cheat the system, huh? 6 Torpedoes Will take the Corvette down
and complete your secondary objectives.
Next, a Modified Corvette will enter; fortunately, you do not have to inspect
it; just destroy it. Stay out of its range and fire torpedoes; signal for a
reload as needed. Again, 6 torpedoes will take this thing down.
If playing on higher difficulty levels, the targets become much more
challenging. The Frigate can take at least 12 torpedoes, and its lasers will
often blast incoming warheads to shreds. Make sure your first salvo target the
warhead launcher, as you don't want to have to deal with that on top of other
issues. Reload as necessary.
The last target, the Light Cruiser, can be a real pain in the behind. Target
The warhead launchers first before taking it out completely. You're going to
need at least 18 torpedoes to take this puppy down, but you can do it! Once You
finish, either return to the platform or quit the mission, as you will have
completed all your objectives
Training Mission 2: Space Bombs
Craft: T/B Beta (you - Beta 2), T/A Alpha, T/B Delta, T/A Gamma,FRG Implacable,
ATR Mako
Primary Objectives: PLT/1 Abrihom must be destroyed
Secondary Objectives: PLT/2 Bersabla must be destroyed
Bonus Objectives: PLT/3 Cyrlus must be destroyed
CRS Ossus Day must be destroyed
(Hard)
100% of X-Wing group Red must be
destroyed (Hard)
100% of Y-Wing group Gold must be
destroyed (Hard)
Reinforcements: None
Here, you will work as a group to destroy a series of platforms. You only have
to destroy the first platform, but where's the fun in simply getting rid of
one? To use the space bombs effectively, you'll have to close in to at least 2
clicks, preferably closer, before you release them. The direction you are
traveling in will determine the trajectory. Make sure you don't get ripped to
shreds by the lasers of the platforms. Once Abrihom goes, you'll have completed
the primary objective.
The second platform will already have been attacked by the other Bombers,so if
it is still standing, obtain a reload of bombs and finish it off,remembering to
dodge lasers as necessary. Once it is destroyed, you'll have met the secondary
goals.
The last platform will more than likely have not taken any damage, which seems
weird considering it should be under the fire of a Frigate. Ah well,reload and
take it down as well. If the platform's fire is drawn elsewhere,then you will
have a clean shot. For most people, this will complete the bonus objective and
thus the mission.
For those playing on hard, you have the unlucky task of dealing with a Rebel
Cruiser, as well as its complement of fighters. You better pray those T/A are
still around, because the craft you're in is probably the worst to dogfight in.
You'll need multiple passes with your space bombs, so make sure that ATR Mako
survives; if you see it targeted by any enemy fighters, destroy them! It is all
but impossible to take down a Cruiser in a TIE Bomber with only lasers.
Finishing this mission, along with the first, will earn you the Bronze
Medallion.
Training Mission 3: Torpedo Run
Craft: T/B Alpha (you - Alpha 1), CRV Control
Primary Objectives: CRV Control must survive until other goals
completed
100% of SHU group Enouck must be
destroyed
100% of SHU group Xarxis must be
destroyed
100% of TRN group Axet must be
destroyed
Tug T-ST must be destroyed
Tug T-SP must be destroyed
100% of CN/A group Vic must be
destroyed
100% of CN/A group Limi must be
destroyed
Secondary Objectives: None
Bonus Objectives: 100% of SHU group Enouck must be inspected
100% of SHU group Xarxis must be
inspected
100% of TRN group Axet must be
destroyed
100% of CN/A group Vic must be
inspected
100% of CN/A group Limi must be
inspected
100% of A-Wing group Red must be
destroyed
100% of Y-Wing group Red must be
destroyed
100% of B-Wing group Red must be
destroyed
Reinforcements: GUN group Mu
This mission is designed to teach you how to use your wingmen effectively in a
torpedo run on a Rebel outpost. First, have your wingmen target one of the tugs
while you make a flyby of the transports and the shuttles before they start
taking off. Once you have them inspected, target one of the transports, and
order your wingmen to destroy it. Then, destroy the other three using a pair of
torpedoes for each. Once the transports are destroyed,you can then take care of
the shuttles.
Before you destroy the containers, make sure you inspect them. Once they're
destroyed, your primary goals will be complete, but you should also notice that
some Y-Wings dropped out of hyperspace quite far from your location. If You've
met your goals, start heading toward them. It'll take a while, but that's not a
bad thing.
As you get closer, a group of A-Wings will appear and begin to head towards
you! Now is a good time to call in some reinforcements, particularly if your
wingmen have already bit the big one. The gunboats provide excellent support,as
they are not only shielded, but they also carry missiles. Take great care while
fighting against the A-Wings, because they have the maneuvering advantage here.
Once the A-Wings are destroyed, B-Wing group Red will hyper in, and both they
and the Y-Wings will target you. This is the most dangerous part of the
mission, because you'll be outnumbered and constantly dodging fire. Focus on
the B-Wings first, as they'll deal out, and take, more punishment. With the
gunboats helping you, it should only be a matter of time before the Rebels are
completely destroyed, and your bonus goals achieved.
When you've finished the first three training missions, you'll be awarded the
Silver Medallion.
Training Mission 4: Bombers Armed with Missiles
Craft: T/B Alpha (you - Alpha 1), FRG Compton
Primary Objectives: FRG Compton must survive until other goals
completed
100% of TRN group goode must be
destroyed
Tug T-DP must be destroyed
CN/B Clip must be destroyed
100% of CN/C group Berm must be
destroyed
Secondary Objectives: 100% of SHU group Trail must be destroyed
100% of SHU group Guild must be
destroyed
Bonus Objectives: 100% of SHU group Trail must be inspected
100% of SHU group Guild must be
inspected
100% of TRN group Goode must be
inspected
100% of CN/C group Berm must be
destroyed
CN/B Clip must be inspected
100% of X-Wing group Red must be
destroyed
100% of Y-Wing group Red must be
destroyed
A-Wing Red 1 must be destroyed
100% of B-Wing group Red must be
destroyed
Reinforcements: GUN group Mu
This mission is very similar to the last one, except you are armed with a
double load of concussion missiles, as opposed to proton torpedoes. Justas in
the previous mission, order your wingmen to target the tug; that way,those
parked A-Wings won't become a threat. Meanwhile, you fly by the transports to
inspect them, then order your wingmen to target them while you inspect and
destroy the shuttles. Be careful; they like to get in close, and that does not
bode well when you destroy them.
When all the shuttles are destroyed, your secondary objectives are
complete.Once all the moving craft are inspected and destroyed, do a flyby of
the containers before ordering your wingmen (if they're still around) to
destroy them. Before you blow them all up, a pair of X-Wings will drop out of
hyperspace, so have your wingmen attack one of them while you take care of the
other. Usually this is when I lose my wingmen, so I'm forced to deal with both
of them, in addition to the Y-Wings that'll hyper in around the sametime. Feel
free to call in reinforcements if you feel overwhelmed. GUN group Mu is quite
helpful in this situation; they'll even destroy the remaining containers and
parked A-Wings if they're still there.
Once the Y-wings are destroyed, there's a bit of a lull before a single A-Wing
pops in. If you have missiles, now is the time to use them. When inrange, fire
a pair of missiles to lower its shields, then switch to cannons while avoiding
its laser fire. Facing you one on one is a bit of a challenge,but with the
gunboats backing you up, it won't stand a chance. Lastly, a pair of B-wings
will pop in. These can pose a challenge if only because they have staying
power, but their lack of mobility will ultimately prove them inferior to you.
Once both are destroyed, your bonus objectives will be complete.
If there are any containers remaining, you can destroy them now without fear of
additional attack. When the last one blows up, your primary mission will be
achieved.
Assuming you completed the other three training missions, successful completion
of this one will earn you the Gold Medallion. Even in a craft that is viewed
negatively, you have proven the superior pilot! Now we get to the good stuff...
D. TIE Advanced
Training Mission 1: Concussion Missiles
Craft: T/A Delta 1 (you), PLT/1 Training, Tug C.A. Cadiy
Primary Objectives: X-Wing Target 1 must be destroyed
X-Wing Target 2 must be destroyed
X-Wing Target 3 must be destroyed
X-Wing Target 4 must be destroyed
X-Wing Target 5 must be destroyed
X-Wing Target 6 must be destroyed
X-Wing Target 7 must be destroyed
Secondary Objectives: X-Wing Shooter 1 must be destroyed
X-Wing Shooter 2 must be destroyed
X-Wing Shooter 3 must be destroyed
X-Wing Shooter 4 must be destroyed
X-Wing Shooter 5 must be destroyed
Bonus Objectives: 100% of A-Wing group Duo must be destroyed
100% of A-Wing group Trio must be
destroyed
100% of A-Wing group Quad must be
destroyed
100% of A-Wing group Quin must be
destroyed
100% of A-Wing group Hex must be
destroyed
Reinforcements: None
Here we are, the TIE Advanced fighter. While the game says you should use
concussion missiles to take out the primary targets, I advise using oxlasers;
not only will it further accustom you to dogfighting, but it will allow you to
save your missiles for the targets that fire back at you.
First, set your laser recharge rate to full, then pump some of your laserpower
into your shields by pressing the ' key. Once you feel comfortable,destroy the
stationary target in front of you with your lasers. The next 6 targets will
hyper in one at a time as you destroy them. Again, use your lasers, as they are
not going to shoot back at you. When all seven are destroyed, your primary
mission will be complete.
To signal the next wave of X-Wings, head over to the Tug and signal for a
reload, even if your warhead launcher is full. You don't have to dock; just get
close enough and an X-Wing will come in. You can use your warheads to destroy
them, but again, I advise using lasers; the A-Wings are a lot tougher and
you'll need your warheads against them. Eliminate the 5 X-Wings to fulfill your
secondary objectives.
Shortly after the last X-Wing is taken care of, the first of the A-Wing groups
will appear. You'll start with 2 against one odds, and gradually increase all
the way to six against one. Try and use your warheads if you have enough
distance, but if you are close in, link your laser fire and get off some good
shots against the A-Wings to take them out. The more quickly you do this,
theless time your opponents have to fire their lasers and get a missile lock on
you. Be warned: even I have trouble with 6 against 1 odds, particularly when
they work in concert so that one can get a missile lock on you while the others
are firing constantly upon you. Keep your shields up and you can take them all
out. Defeating all the A-Wings will complete your bonus objectives.
Training Mission 2: Rocket Attack
Craft: T/A Alpha (you - Alpha 2), T/A Beta
Primary Objectives: 100% of all CN/Ds must be destroyed
FRG Inamo must be destroyed
Secondary Objectives: CRS Ardent must be destroyed
Bonus Objectives: 100% of all Z-95s must be destroyed
TRN Mule 1 must be destroyed SHU Argus must be destroyed
100% of X-Wing group Red must be destroyed 100% of
A-Wing group Gold must be destroyed (Med/Hard) 100% of A-Wing
group Blue must be destroyed (Med/Hard)
Reinforcements: T/A group Rho
This is the first mission where you can, with some ease, take down a couple of
capital ships with just your own effort as well as that of your
wingmen.However, your first target should be TRN Mule. Charge up your shields
and divert power to your lasers while your wingmen will lead the attack on the
Inami and T/A Beta will destroy most of the containers. Once the transport is
destroyed, head over to the Inamo and get in close, but don't use your rockets
just yet. Save them for later. If you can, destroy the warhead launcher
first;it is located on the underside of the front of the frigate. By now, its
shields should be down, so use your lasers to further take down its hull.
At some point before the Inamo goes, a group of X-Wings will hyper in. Don't
Worry about them just yet; T/A Beta will handle them until you can destroy the
frigate. Once its hull is down to 0%, then you can head over and engage the
X-Wings; they won't put up much of a fight.
If there are any containers remaining, destroy them to fulfill your primary
objectives and lure in CRS Ardent. You'll notice that some of your wingmen,as
well as some of those in T/A Beta, will have hypered home. If you need to,call
in reinforcements to help deal with the Z-95s that will be launched.
Now, here's where the fun begins. Start taking out the warhead launchers and
laser guns on one side of the Ardent. Keep your shields up and keep moving in
the process. Once you've completely eliminated the laser defenses on one side,
you can basically park underneath it and start lowering its shields with just
your laser weapons. Don't use your rockets yet; I know it's tempting,but
patience will serve you well here. Keep an eye out for reinforcements in the
form of six A-Wings if you're playing on Medium and above; once they come in,
you'll have to break off your attack to take them out. Another Group will come
in shortly after that. Leave none alive.
Once the A-Wings are done for, return to attacking the cruiser, and order your
wingmen to do the same. Once all the Z-95s are destroyed, CRS Ardent will try
and make a break for it. This is when you use your rockets, preferably if their
shields are already down. SHU Argus will launch when its hull is down to around
50%, so break off your attack and destroy it quickly; the cruiser needs a lot
more time to hyper out than that shuttle does. This should complete the bonus
objectives.
At this point, concentrate your fire on the cruiser, and it will eventually
explode, finishing the secondary objectives and the overall mission. With the
first two training missions complete, you'll be awarded the Bronze Medallion.
Training Mission 3: Preemptive Strike
Craft: T/A Alpha (you - Alpha 1), FRG Lightning
Primary Objectives: 100% of A-Wing group Red must be destroyed
100% of Z-95 group Red must be
destroyed
100% of B-Wing group Red must be
destroyed
100% of X-Wing group Gold must be
destroyed
TRN Trole must be destroyed
100% of Y-Wing group Gold must be
destroyed
Secondary Objectives: None
Bonus Objectives: CN/A Retinue must be inspected
CN/A Reyue must be inspected
CN/A Garble must be inspected
100% of CARG Juble must be
destroyed (Med/Hard)
Reinforcements: GUN group Tau
It seems the Imperials enjoy raids almost as much as the Rebels do.
Anyway,order your wingmen to attack one of the tugs while you target the
other;this will prevent some of the craft from becoming piloted. Once this is
accomplished, take care of any craft that is moving and shooting at you or your
allies; usually, the Z-95s will be the ones attacking. After that, go after the
cargo ferries if you're playing on at least Medium. They'll take a bit of
punishment and they can fire back, so order your wingmen to attack as well and
combine your efforts. There are only two of them, so it shouldn't take too long.
With the cargo ferries gone, you can inspect the containers while you order
your wingmen to destroy the parked starfighters. T/B group Theta will leave the
hangar to assist at this point, but you won't really need it. When all the
fighters are destroyed, your primary goal will be achieved, and inspecting the
containers fulfills your bonus objectives.
If you have completed the first two missions, you'll receive your Silver
Medallion.
Training Mission 4: Hyperdrive Upgrade
Craft: T/A Alpha (you - Alpha 1), FRG Laantis, FRT Rasvin, T/I Beta, T/F Gamma
Primary Objectives: FRG must survive until other goals completed
FRT must have finished docking
Secondary Objectives: (100% of) X-Wing (group) Red must be destroyed
(100% of) Y-Wing (group) Red must
be destroyed
(100% of) B-Wing (group) Blue must
be destroyed
(100% of) A-Wing (group) Blue must
be destroyed
(100% of) Y-Wing (group) Blue must
be destroyed
(100% of) SHU (group) Silver must
be destroyed
(100% of) TRN (group) Logan must be
destroyed
100% of Y-Wing group Scarlet must
be destroyed (Hard)
100% of E/S group Jackal must be
destroyed (Hard)
Bonus Objectives: CRV Glaser must be destroyed
CRV Chiller must be destroyed
(Med/Hard)
CRV Spurtzer must be destroyed
(Hard)
Reinforcements: None
You'll notice the varied objectives here. On Easy, you'll only face one of
each, while higher difficulties will have more opponents. I did my best to keep
it organized for ya, so I apologize if it seems a little confusing.
First, pump engine power into your lasers and charge up your shields. You're
Going to need it. When the first group of Y-Wings and X-Wings drop out of
hyperspace, head toward them and take them out with your lasers, assigning
targets to your wingmen as needed. Pay attention to any craft that go after the
freighter or the frigate; both must survive!
More craft will continue to arrive and attack both you and your
allies,including up to three Corvettes. Leave them be for now, as the Laantis
will launch a squadron of Bombers to deal with them. Focus your attention on
the fighters and, when they appear, the transports. The shuttles & escort
shuttlescan wait, because they'll come after you, not who you're trying to
protect.Be careful with the escort shuttles; their rear cannon protects them
quiteeffectively.
When all of the enemy forces are destroyed, all you have to do is wait around
for the freighter to finish its docking operation with the Laantis. Only then
will your mission be complete
Finishing all of the training missions will earn you the Gold Medallion. Nowno
one can doubt that you possess great power when in the cockpit of this wondrous
fighter!
E. Assault Gunboat
Training Mission 1: Shields
Craft: GUN Mu 1 (you), SPC Scythis
Primary Objectives: 100% of Mine group T1-A must be destroyed
100% of Mine group T1-B must be
destroyed
Secondary Objectives: CN/D Pi must be inspected
TRN Weet must be captured
Bonus Objectives: 100% of Y-Wing group Red must be destroyed
100% of B-Wing group Blue must be
destroyed
100% of X-Wing group Gold must be
destroyed
100% of A-Wing group Red must be
destroyed
100% of Y-Wing group Blue must be
destroyed
Reinforcements: None
Welcome to the Assault Gunboat! This thing, in terms of defense, is nothing
short of a tank. It has the strongest hull of any craft that you fly, and is
also one of only two craft armed with ion cannons, which allow you to disable
craft. Add in a warhead launcher with a significant capacity, and you are a
one-pilot killing machine.
Your assignment here, though, doesn't involve wreaking havoc on many
things,just a minefield. However, make sure you charge your shields fully
before heading in; otherwise, you'll get eaten alive. The farther away you can
target one of the mines, do so; the nose-mounted cannon will enable pretty
accurate shooting.
If you notice a transport heading out, cease your work on the minefield and
immediately disable it. You can use your lasers to lower its shields, but you
will need to use your ion cannons to do so. They have a shorter range than the
lasers, but you're getting up close anyway, right? Once disabled, the Scythe
will board the transport and capture it. While this is going on, destroy the
remaining mines and inspect the container to complete your primary and
secondary objectives.
Destroy the container, then wait around a little bit for the first pair of
Y-Wings to pop in. They're similar to your gunboat, but they're no match for
your superior firepower. Next, a trio of B-Wings; again, they're similar to
you, but they'll ultimately fall to you. Four X-Wings will be your opponent
following that; it may get a little hairy at times, but they won't take too
much punishment.
If you were hoping for a challenge, well how's five A-Wings? This is where
things get tough, because they're fast, they work together, AND they're armed
with missiles, so you have to be on your toes. I find that decreasing my laser
recharge rate to half helps me keep up better with my opponent, and you'll need
that against these guys.
If you survive against the A-Wings, your last challenge will be 6 Y-Wings,armed
with missiles. Make sure you blast those warheads before dodging the incoming
fire. Keep it tight and close, and you'll find they drop like flies.When the
last one is destroyed, your bonus goals will be achieved.
Training Mission 2: Teamwork
Craft: GUN Mu (you - Mu 2), TRN Sigma
Primary Objectives: 50% of all Rebel craft must be destroyed
CARG Filcher must be disabled
CARG Riirdo must be disabled
100% of E/S Devil must be destroyed
Secondary Objectives: CARG Redbill must be destroyed
CARG Wippett must be destroyed</pre><pre id="faqspan-2">
Bonus Objectives: HLF Argis 1 must complete mission
HLF Argis 2 must complete mission
Reinforcements: GUN group Rho
Often times, when flying a mission in a gunboat, you'll be called upon to
disable craft so that others can capture it. Here is one of those missions.
You'll notice the three escort shuttles; those will head towards you once you
drop out of hyperspace. However, you'll soon notice Rebel forces join the fray!
It's your call as to what to target first, though I'd say go after those
shuttles; the Y-Wings can't fire from behind, but they can. TRN Sigma Will
disable and board the cargo ferries, so just make sure to keep their backs
clear.
Once you've cleared out the shuttles and most of the fighters, you can head
over to the other two cargo ferries; they'll fire back at you, but if you
disable them before you destroy them, it makes your job that much easier. When
Both bite the dust, your secondary objectives will be complete.
At this point, there's little else to do but mop up the remaining fighters.You
only need to destroy 50% of them, but keep your eyes open for a pair of A-Wings
that'll pop in when your heavy lifters appear. You'll need to intercept them
before they can attack; missiles work wonders here. The B-wings that'll appear
after the A-wings are destroyed pose a lesser threat because they are slower
and you can intercept them sooner. If you have missiles, you can use them here
as well, but lasers will work just fine here.
Once the last of the Rebels are gone, all you have to do is wait for the heavy
lifters to dock and then return into hyperspace. At that point, your bonus
objectives are achieved and you can head home yourself, to a lovely Bronze
Medallion (if you completed the first training mission)
Training Mission 3: The Challenge
Craft: GUN Tau (you) Primary Objectives: Y-Wing Red must be destroyed
100% of Z-95 group Gold must be
destroyed
100% of X-Wing group Blue must be
destroyed
100% of B-Wing group Blue must be
destroyed
A-Wing Gold must be destroyed
Secondary Objectives: None
Bonus Objectives: FRG Challenge must be destroyed
CRL Luklucle must be destroyed
CRS Trident must be destroyed
100% of X-Wing group Red must be
destroyed
100% of X-Wing group Gold must be
destroyed
100% of B-Wing group Red must be
destroyed
100% of Z-95 group Red must be
destroyed
100% of Z-95 group Blue must be
destroyed
100% of A-Wing group Blue must be
destroyed
100% of A-Wing group Gold must be
destroyed
SHU Movt must be destroyed
100% of TRN group Jupit must be
destroyed
Reinforcements: GUN group Mu, GUN group Nu, CRV Shotgun, CRV
supreme
Ok, I'm going to be brutally honest here; if you are playing on medium or hard,
completing ALL of the bonus objectives is going to be almost impossible.Yes,
that's right. I haven't said that about anything yet, but this really does take
the cake thus far.
If you wish to take on all the objectives, here is how you start going about
it. First, DISABLE the first Y-Wing, do NOT destroy it. After that, start your
strafing attack against the frigate. Make sure you break off to recharge your
shields and lasers when your shields run low; you do not want to get ripped
apart. It will take a while, so you're going to have to be patient.When its
shields are down, disable it. That will remove that headache completely. Now
you can whittle its hull down with lasers to completely destroy it. This will
not only complete that particular bonus objective, but two others as well, in
addition to all but one of your primary objectives.
Shortly after the frigate blows up, CRL Luklucle will hyper in and launch three
A-Wings and three Z-95s to combat you. DISABLE one of each and destroy the
other two, then you can focus on the cruiser. Take out its warhead launchers
before focusing on a particular side to attack. If you can take out all the
lasers on one particular side, you can basically park yourself under it and
fire at will. Disable it at the soonest opportunity, then destroy it,thus
fulfilling that and other bonus objectives.
Your last challenge is a full-blown cruiser, the Trident. Again, take out the
warhead launchers before focusing on a side to "neuter." If it launches
fighters, disable one of each group before destroying the rest, then return to
attacking the cruiser. Disable, then destroy. That should take care of most of
the bonus objectives.
Now you have some disabled fighters scattered around. Destroy them all to
complete all the bonus and primary objectives, and presumably earn your Silver
Medallion.
Training Mission 4: Escort Duty
Craft: GUN Tau (you - Tau 1), FRT Rugle
Primary Objectives: 100% of FRT group Rugle must complete mission
Secondary Objectives: 50% of all Rebel craft must be destroyed
Bonus Objectives: FRG Dodger must be destroyed
SHU Leap must be destroyed
Reinforcements: GUN group Mu, GUN group Nu
The last of the gunboat training missions is also the simplest. The freighters
are about 10 to 15 minutes from their jump point, and the position is rife for
an ambush. FRG Dodger will pop in and begin launching fighters. Some will
target you, while others will attack the freighters. Assign targets to your
wingman while attacking any Rebels going after the freighters; use your
missiles if you must.
Pay special attention to when a pair of Y-Wings launch; they are armed with
proton torpedoes that can devastate a freighter's shields. Destroy them before
they can launch! Keep at it, and you'll ultimately complete the secondary
objective before your primary one.
Once the fighter screen is cleared out, you can start going after the frigate
if you wish. Just remember; its lasers can rip you to shreds, and always take
out the warhead launcher before getting in close. If you need to,call in
reinforcements to help take the fire off you. It helps to target the laser guns
and turrets; if you can take them out, that's less dodging you have to do.
While you're doing this, the freighters will reach their jump point and hyper
off into safety.
Once the frigate's shields are down, disable it to prevent its escape, then
bring its hull down with your lasers. After its hull drops to 50%, a shuttle
will launch from the hangar, carrying officers. Make sure you destroy it before
it escapes. Once both the frigate and the shuttle are blown up, your bonus
objectives will be completed.
Assuming you've completed the other training missions, you will earn your Gold
Medallion. Now you are ready to show those Rebel scum just how potent the
Assault Gunboat really is!
F. TIE Defender
Training Mission 1: Dogfighting!
Craft: T/D Delta 1 (you), CUV Reload
Primary Objectives: At least one of X-Wing group Novice must be destroyed
At least one of Y-Wing group Novice must be destroyed At least
one of A-Wing group Novice must be destroyed At least one of
B-Wing group Novice must be destroyed
Secondary Objectives: At least one of X-Wing group Officer must be destroyed
At least one of X-Wing group Veteran must be destroyed
At least one of X-Wing group Ace must be destroyed At
least one of X-Wing group Top Ace must be destroyed At least
one of Y-Wing group Officer must be destroyed At least one
of Y-Wing group Veteran must be destroyed At least one of
Y-Wing group Ace must be destroyed At least one of Y-wing
group Top Ace must be destroyed At least one of A-Wing group
Officer must be destroyed At least one of A-Wing group
Veteran must be destroyed At least one of A-Wing group
Ace must be destroyed At least one of A-Wing group Top Ace
must be destroyed At least one of B-Wing group Officer must be
destroyed At least one of B-Wing group Veteran must be
destroyed At least one of B-Wing group Ace must be
destroyed At least one of B-Wing group Top Ace must be destroyed
Bonus Objectives: CN/E Challenge must be destroyed
100% of T/D group Novice must be destroyed 100% of T/D
group Officer must be destroyed 100% of T/D group
Veteran must be destroyed 100% of T/D group Ace must be
destroyed 100% of T/D group Top Ace must be destroyed
100% of X-Wing group Novice must be destroyed 100% of
X-Wing group Officer must be destroyed 100% of X-Wing
group Veteran must be destroyed 100% of X-Wing group Ace must be
destroyed 100% of X-Wing group Top Ace must be
destroyed 100% of Y-Wing group Novice must be destroyed
100% of Y-Wing group Officer must be destroyed 100% of
Y-Wing group Veteran must be destroyed 100% of Y-Wing group
Ace must be destroyed 100% of Y-Wing group Top Ace must be
destroyed 100% of A-Wing group Novice must be destroyed
100% of A-Wing group Officer must be destroyed 100% of
A-Wing group Veteran must be destroyed 100% of A-Wing group
Ace must be destroyed 100% of A-Wing group Top Ace must be
destroyed 100% of B-Wing group Novice must be destroyed
100% of B-Wing group Officer must be destroyed 100% of
B-Wing group Veteran must be destroyed 100% of B-Wing
group Ace must be destroyed 100% of B-Wing group Top Ace must
be destroyed
Reinforcements: None
For the first mission for the T/D, they sure give you a doozie. Sure, at first
glance it doesn't seem like a lot, until you realize there each group consists
of ten fighters a piece. So that's 10 fighters per group, times 5 different
levels, times 5 different types of fighter, and that's a grand total of 250
kills for this mission, plus the container.
The best advice I can give is to not try and tackle it all at once. Go oneclass
of fighter at a time. Disabling a fighter will prevent it from being replaced,
which you can use greatly to your advantage. For example, once you destroy a
Novice pilot, a Novice and an Officer will take its place. If you disable the
Officer, you can focus solely on the Novices that will come in.I won't lie;
this process WILL take a while, and I am not exaggerating when I say it took me
three hours to complete all the goals.
Again, you only NEED to destroy one of each of the novice levels of the Rebel
Fighters to achieve your primary goals, but I like to use this mission as a way
to keep my dogfighting skills sharp, particularly when I go up against other
T/Ds. Those things are freakin' fast, and you're going to need to practice for
later missions (I won't say more).
If you manage to complete all the goals, then you can take some great
satisfaction in yourself and your abilities. 250 kills in a single mission is
something to be proud of, as it takes not only skill, but one heck of a lot of
stamina.
Training Mission 2: Tractor Beam
Craft: T/D Delta 1 (you), T/A Alpha, T/A Gamma, ATR Sigma
Primary Objectives: CORT Lin must be disabled
CORT Kaar must be disabled
CORT Ko must be disabled
Secondary Objectives: PLT/3 AZ 77 must be disabled
FRT Renspects must be inspected
Bonus Objectives: PLT/3 AZ 77 must be captured
SHU Poltroon must be destroyed
CORT Lin must be captured
CORT Kaar must be captured
CORT Ko must be captured
FRT Renspecs must be destroyed
B-Wing Scarlet 4 must be captured
Reinforcements: GUN group Rho
This mission is supposed to teach you how to use the beam; however, if you
direct that energy to you engines, you can match speeds with the transport and
simply let loose with your lasers and ion cannons. You'll need to act quickly;
when one is disabled, immediately head back towards the platform to disable the
second as it leaves. The last transport has a pair of A-Wings for escorts, so
utilize your missiles to take the transport's shields down quickly. The sooner
you can do this, the less damage you'll ultimately take from the A-Wings. The
moment you disable the last craft, your primary goals are achieved.
You're far from done, though. You'll immediately have to take out those A-Wings
before they take you out. If you need reinforcements, now is a good time to
call them in. If the SPC powers up, make sure to take it out quickly,as you'll
need to keep your eyes out for a solitary B-Wing that'll hyper in.A message
will come over your intercom saying to disable it, so do so.
You'll notice the SHU Poltroon docking with a freighter. Take it out before it
finishes its operation; if you have any missiles left, those will help greatly
in this situation. When it is blown to kingdom come, inspect and destroy the
freighter. Keep an eye out for four A-Wings that will hyper in and target you;
they should be no match for you.
During this time, ATR Sigma will be docking with and capturing the transports
you disabled. If you notice them under fire from any craft, destroy them!
All that's left now is disabling the platform. The assault transports and your
reinforcements should have taken the shields mostly down, so all that's left is
a pass or two with your ion cannons to completely disable it. Doing so will
finish the secondary objectives. Once it is captured, six Y-Wings will join the
fray about 8 clicks away. Fly over and engage them. When they've suffered
enough losses, they'll retreat, but don't worry about it if one does get away.
All you're doing is buying enough time for the heavy lifter to dock with and
capture that B-Wing you disabled. When its operation is complete,your bonus
goals will be completed.
When you've returned to base, assuming you finished the first mission, you'll
earn your Bronze Medallion.
Training Mission 3: Inspect & Disable
Craft: T/D Alpha 1 (you), TRN Omega
Primary Objectives: 100% of CRV group Red must be inspected
(Med/Hard)
CORT Hatch must be inspected
(Med/Hard)
CTRNS Olumpa must be inspected
(Med/Hard)
100% of CNVYR Trawler must be
inspected
100% of CNVYR Switch must be
inspected
100% of CARG Juble must be inspected
Secondary Objectives: CARG Juble 2 must be captured
Bonus Objectives: A-Wing Red 1 must be destroyed
100% of B-Wing group Blue must be
destroyed
100% of X-Wing group Gold must be
destroyed
100% of Y-Wing group Gold must be
destroyed (Hard)
Nav Buoy B-52 must be destroyed
Nav Buoy B-53 must be destroyed
Reinforcements: VSD Elite
A nice, easy mission, especially considering you are in the superior
craft.Inspect the craft one by one as they come in, breaking off to destroy the
Rebel craft that will pop in. There won't be many of them, so you won't have to
worry about being overwhelmed.
When CARG Juble hyper in, inspect both and then disable the one carrying the
Rebels. TRN Omega will assist in disabling the craft, then proceed to capture
it. All that remains is inspecting the remaining craft, then destroying the two
nav buoys. When Juble 2 is captured and all craft inspected and/or destroyed,
all mission objectives will be completed.
Return to base, and receive your Silver Medallion. You've earned it.
Training Mission 4: Disable and Capture
Craft: T/D Alpha (you - Alpha 2), CRV Burke
Primary Objectives: 50% of ESC group Prowler must be captured
Secondary Objectives: 100% of ESC group Prowler must be inspected (Med/Hard)
100% of CRV group Sharky must be destroyed 100% of CRV group
Spear must be destroyed
Bonus Objectives: 100% of A-Wing group Red must be destroyed
100% of X-Wing group Blue must be destroyed 100% of
A-Wing group Gold must be destroyed 100% of B-Wing group
Red must be destroyed FRG Egale must be destroyed
Reinforcements: GUN group Mu, TRN Down
This mission is going to test your skills against both capital ships and
starfighters. Target ESC Prowler 2 (which is what your wingman will do) and
align yourself for a run with your space bombs. Don't release them until you
are about 2 clicks from the target. Once away, switch to lasers and target its
warhead launcher. You'll want to destroy that as quickly as possible. Next
Weaken its shields with you lasers, then switch to ion cannons right before its
shields fail. Disable it, then fly over to inspect the other carrier before it
escapes into hyperspace.
At this point, the craft that will capture the disabled carrier, INT Suelu,will
enter (for some reason I don't know why it doesn't prevent the other carrier
from leaving), but so will Rebel reinforcements. The X-Wings aren't too much of
a threat, but those corvettes will give anyone a headache,especially if caught
between em. Take out the fighters before focusing on one corvette at a time. I
find disabling them useful, as it will shut off those annoying missile
launchers. Once the corvettes are all destroyed, your secondary objectives will
be complete.
Around this time, the Suelu should have finished its capture
operation,fulfilling your primary mission. At this point you could hyper home,
but afrigate will drop out of hyperspace and launch fighters at you. Destroy
them,then move on to the frigate itself, focusing first on its warhead
launcher,then its individual laser guns and turrets. The INT will prevent it
from escaping, so you have as much time as you need. Again, disabling it will
workwonders.
If you manage to destroy the frigate before it launches all its waves of
fighters, those waves will be counted as destroyed (which makes sense), thus
allowing you to finish all your bonus objectives.
At this point, you can hyper home or return to the hangar of either the Sueluor
the Burke to finish up the mission. You'll receive the Gold Medallion for
successful completion of the T/D missions, and this one certainly will hold a
special place in the collection.
G. Missile Boat
Training Mission 1: Dual Warheads Craft: MIS Mu 1 (you)
Primary Objectives: 100% of all CN/Is must be destroyed
100% of all SHUs must be
destroyed
FAC/1 Organarms must be destroyed
Secondary Objectives: 100% of FRT group Atrivis Day must be destroyed
100% of FRT group Rimrunner must be
destroyed (Med/Hard)
100% of CNVYR group Altar Moon must
be destroyed
100% of CTRNS group Kempman must be
destroyed
Bonus Objectives: 100% of Y-Wing group Red must be destroyed
100% of B-Wing group Gold must be
destroyed
FRG Dahome must be destroyed
(Med/Hard)
100% of X-Wing group Red must be
destroyed (Med/Hard)
100% of A-Wing group Blue must be
destroyed (Med/Hard)
Reinforcements: None
Welcome to the missile boat! If only all craft had the warhead capacity of this
bad boy. Oh well. Anyway, when you hyper in, divert all beam power to the
engines and set shield & laser recharge rates to max, then target the factory
and find its warhead launcher. As the game says, link your missile launcher and
fire 2 pairs at it. This will be a major help when you actually go to destroy
the factory, but first, we have other things to take care of.
Engage the SLAM system and start targeting the shuttles. A single missile will
be enough to destroy, so once you get a lock, fire and move right onto the next
one. Once all four on a particular side are destroyed, attack the containers
with your lasers. You're going to want to save the rockets for later.
Make sure you destroy all the shuttles and containers; if you miss a shuttle,
it'll power up and escape eventually, while a cargo ferry is in the area to
snatch any containers you miss. This may seem hard with the Z-95s on your tail,
but with the SLAM system, they won't have a chance of keeping up with you.
With the shuttles and containers destroyed, four Y-Wings will enter the battle,
and now is the time to clear the starfighter defenses. However, if you find you
have a lull, launch your rockets at the factory, but don't destroy it until
you've cleared out the fighters. 12 rockets will bring it to a critical point,
then you can destroy the Z-95s and Y-Wings, then one more pair of rockets will
completely destroy the factory. Primary objectives completed.
At this point, the Strike Cruiser Arjun will hyper in, as well as the first
parts of a Rebel convoy. You should have six rockets left, as well as some
missiles. Head over to the FRT group Atrivis Day, and attack. Two rockets is
enough to destroy a freighter, so you should be able to clear out three of the
four with no trouble whatsoever. Save your missiles for now, and switch to
lasers to attack the last one, then break off when you see B-Wings hyperingin.
You'll want to use your missiles to take them out.
If you can manage to destroy the B-Wings and the last freighter, this is when
you head back to the Arjun to rendezvous with CUV Arjun Jr. It won't launch
until both your launchers are completely empty, so make sure when you fire, it
always counts! Get close to it, then order it to board you for a refill. It
Will take about 30 to 45 seconds for it to completely replenish you, and you
only get one refill, so make sure it counts!
Now, you should see a trio of Modular Conveyors and a pair of Container
Transports. Each will take a pair of rockets to destroy, but since you're at a
premium, I suggest using one rocket and then finishing each one off with your
lasers. If you're fighting the frigate later, you'll want to take that out with
ANY remaining rockets you have. If you're playing on Easy, then all you have to
do is blow what's left up to complete your secondary objectives.
For those playing on Medium or Hard, once you destroy the Container Transports,
four more freighters and the FRG Dahome will enter. IMMEDIATELY after the
frigate, engaging your slams so you can avoid its laser fire more easily. If
you have at least 14 rockets left, you can destroy the frigate with impressive
speed. Just make sure they hit; their lasers can blast your rockets right out
of the sky, and you don't want that to happen! It will launch A-Wings and
X-Wings to attack you, but simply focus on the frigate until it is destroyed.
This will prevent any future waves of fighters from launching, and it will not
affect completing your bonus goals.
With the frigate out of the way, take out the fighters, starting with those
pesky A-Wings. A single missile, coupled with a couple of laser shots, is
enough to take down one. With them out of the way, switch to the X-Wings.It's
ok to use a pair of missiles on them because of their slightly stronger hull.
When they're eviscerated, your bonus goals are achieved.
Now we have the freighters to deal with, but it's so much easier now that the
Frigate and its starfighters are out of the way! If you have rockets left,feel
free to use them; if not, spread whatever missiles you have left and then
finish the job with lasers. They won't fire back and they won't have enough
time to hyper out before you can destroy them. This should complete your
secondary objectives.
If the Arjun is still around, you can return to its hangar now; if not,
hyperhome and prepare for your next training mission.
Training Mission 2: Anti-Warhead Defense
Craft: MIS Mu 1 (you), CTRNS Silver Bull, FAC/1 Specwar Fab
Primary Objectives: 100% of all TRNs must be destroyed
CTRNS Silver Bull must survive
until goals complete
FAC/1 Specwar Fab must survive
until goals complete
Secondary Objectives: CTRNS Silver Bull must be boarded
SHU Aluma must have finished docking
100% of Y-Wing group Gold must be
destroyed
100% of X-Wing group Red must be
destroyed
100% of B-Wing group Blue must be
destroyed
100% of A-Wing group Rogue must be
destroyed
Bonus Objectives: CTRNS Silver Bull must complete mission
SHU Aluma must complete mission
100% of ATR group Z-Omega must be
destroyed
100% of T/D group Z-Alpha must be
destroyed
Reinforcements: T/F group Alpha
First off, immediately call for reinforcements. They won't help you against the
transports, but it will all make sense in a little bit. Next, divert all beam
AND shield power to your engines; nothing is going to target you here, and you
will need the extra speed. Also, set your laser recharge rate to maximum;
you'll be needing the SLAMs badly for this mission. Lastly, do not use the
advice given to you regarding taking out the transports. One torpedo piece
will destroy them, and you'll save much-needed missiles for later. If You are
fast enough, none of the transports will even have an opportunity to launch
their warheads at the Silver Bull. When the last one is destroyed,your primary
goal will be achieved.
Now comes the hard part. Immediately after the last transport is destroyed,four
Y-Wings will hyper in and begin an attack run on the Silver Bull. Engage SLAMs
and set your missile launcher to dual fire. As soon as you are in range,fire 2
missiles at each of the Y-Wings. Don't even bother waiting for a lock;they're
too slow to dodge, and you'll need to get them quickly. If you're lucky, three
will go after the T/F group Alpha while the other goes after the Silver Bull.
Target that one first, then take the others out.
Your next targets will be four X-Wings that hyper in. Again, get over there as
fast as you can, fire two missiles at each. Speed is key here; you don't want
the Silver Bull to sustain any damage if at all possible.
The next part is probably the hardest, as you'll have SIX B-Wings to deal with.
If you're starting to run low on missiles, you can use a pair of torpedoes to
take one out, particularly if you're at close range. If the T/Fs are still
around, they'll distract some of the B-Wings long enough for you to blast them
out of the sky. With a little skill and a whole lot more luck, you'll get to
them all.
Lastly, a pair of A-Wings will enter and target the Aluma. Compared to what you
faced before, this is a piece of cake, considering they won't target you.A pair
of missiles for each is enough to take them out.
Now all that remains is for the Silver Bull to reach its rendezvous point with
the Aluma. Use this time to get on the opposite side of the factory to prepare
for the bonus objectives. You should have at least 2 pairs of missiles and
plenty of torpedoes, which is more than enough firepower for what is coming in.
As soon as you see the T/D hyper in, head towards them and fire two missiles at
each, then target the assault transports with your torpedo launcher and fire a
pair at each of them. Again, if you are fast enough, then they won't have had
time to launch anything at the Silver Bull.
Wait for the Silver Bull to enter hyperspace, and pat yourself on the
back.You've really proven your worth here if you've completed every single
objective. Hell, even if the Silver Bull doesn't survive the last wave,getting
that far is impressive in and of itself. That Bronze Medallion will never have
looked so good.
Training Mission 3: Disabling Minefield
Craft: MIS Tau (you - Tau 1), M/CRV Dagger, TRN Omega
Primary Objectives: 100% of M/CRV group Dagger must complete mission
100% of Mine group M2 must be
destroyed
Secondary Objectives: None
Bonus Objectives: CRL Planka must be destroyed
100% of SHU group Lacoda must be
destroyed
100% of X-Wing group Yellow must be
destroyed
100% of X-Wing group Gold must be
destroyed
100% of A-Wing group Yellow must be
destroyed
100% of A-Wing group Red must be
destroyed
100% of A-Wing group Blue must be
destroyed
100% of A-Wing group Gold must be
destroyed
Reinforcements: GUN group Mu
When you hyper in, you will see a whole bunch of mines around you. The ion
blasts travel slower than regular laser blasts, so just keep moving and takeout
the mines one by one with your lasers. You won't have a beam weapon toredirect
to your engines, so just make due with what speed you do have.It should take no
time or effort at all to clear them all out.
Around the same time you finish clearing out the mines, two different ships
will drop out of hyperspace. One is ATR Omega, which will repair the ships you
need to complete the mission. The other is a Rebel light cruiser which will
launch Y-Wings to attack the corvettes, and Z-95s to attack you! Focus first on
the Y-Wings; you do not want anything to get through. The Z-95s won't pose much
of a threat.
When the Y-Wings are disposed of, B-Wings will take its place. Again, they are
the primary threat here, so break off your attack of the Z-95s or the cruiser
and take care of them first. When you're finished, feel free to attack the
cruiser if you wish. To do so effectively, switch to your heavy bombs and
engage the SLAMs. Six bombs will be enough to destroy the cruiser
completely,and if you're quick enough, you won't even have to worry about its
missile launchers. Also, keep your eyes peeled for SHU group Lacoda that will
escape the cruiser when its hull goes critical. If you have any missiles left,
use them to destroy the shuttles; otherwise, switch to lasers and get them fast!
With the cruiser and its fighters gone, head back to TRN Omega (not ATR
Omega)and signal for a reload when you're close. It'll take a while, but during
the process, CRVs Dagger should finish their repairs and head into
hyperspace,completing your primary goals. If you see a whole bunch of Rebel
fighters join in, don't worry; they should be far enough away for you to fully
reload yourlaunchers.
With a full load of missiles, start charging towards the fighters. Some should
target the transport that just reloaded you, while the others will go straight
for you. Get within missile range, then fire away. One missile should suffice
for each craft, but if you need to use a second, feel free. The A-Wings are the
biggest threat, because of not only their missiles, but also their sheer
numbers. Take them out first, then go for the X-Wings. If you can intercept
some on the way to the transport, that's all the better. Defeat all the craft
to fulfill all your bonus objectives.
At this point, return to base and receive your Silver Medallion.
Training Mission 4: Missile Boat vs. TIE Defender
Craft: MIS Tau (you - Tau 1)
Primary Objectives: 100% of all T/Ds must be destroyed
T/D Baker 1 must be destroyed
T/D Baker 2 must be destroyed
T/D Baker 3 must be destroyed
T/D Baker 4 must be destroyed
T/D Charly 1 must be destroyed
T/D Charly 2 must be destroyed
T/D Charly 3 must be destroyed
T/D Charly 4 must be destroyed
100% of T/D group Rover must be
destroyed
Secondary Objectives: 100% of CN/A group Domm must be destroyed
100% of CN/A group Duce must be
destroyed
Bonus Objectives: 100% of CN/A group Domm must be inspected
100% of CN/A group Duce must be
inspected
CTRNS Thor must be destroyed
100% of Z-95 group Purple must be
destroyed (Med/Hard)
100% of R-41 group Gray must be
destroyed (Med/Hard)
100% of R-41 group Blue must be
destroyed (Med/Hard)
100% of T/A group Blue must be
destroyed (Med/Hard)
100% of T/A group Red must be
destroyed (Med/Hard)
STRKC must be destroyed (Med/Hard)
100% of CRV group Xtram must be
destroyed
CRV Xtram 3 must be destroyed (Hard)
Reinforcements: GUN group Eta
This one is going to show you just how hard it is to fight against the T/D in
any other craft than, well, a T/D, and to complete all your goals,particularly
on medium or hard, you're going to need to act fact, fire missiles only when
needed, and utilize your SLAMs to maximum effectiveness
When you first hyper in, set your beam recharge rate to zero, and your laser
recharge rate to max. Switch to your missile launcher, and set it to dual fire
mode. Press E to target the T/D targeting you, then press T to target the one
after it. That's the one you're going to go after. Do so quickly, so your
wingman has a chance to survive. Two missiles is what it takes to destroy a
T/D, and if you do it right, he won't see it coming.
Once you destroy that one T/D, immediately switch to your torpedo launcher and
engage the slams to destroy the CTRNS that is about to hyper out of the area,
three torpedoes will destroy it. If it has launched any escort shuttles, take
them out with a pair of torpedoes each. This will prevent any of the parked
T/Ds from becoming piloted at any point.
Hopefully your wingman is still alive; if so, return to aid him in destroying
the remaining piloted TIE fighters. Make sure you get them all. At this
point,tell your wingman (if he's around) to hold his position while you inspect
all the containers. You won't have a better chance to do so. When that is
done,start attacking the parked T/Ds, and use your laser cannons. You'll need
your missiles for later on. I would also suggest calling in reinforcements. The
additional gunboats will help later on.
When all of the T/Ds are destroyed, your primary goals will be finished, but
there's more to be done here. When most of the containers are destroyed,a
pirate Strike Cruiser will hyper in, and not long after it will be a pair of
corvettes. Let your wingman and/or the reinforcements deal with the initial
wave of fighters while you quickly destroy the corvettes. Four torpedoes each
will take them out. Normally I'd say wait, but they will hyper out on you if
you let them sit there too long.
Now comes the fun part: dogfighting against two craft you haven't had the
privilege of seeing in combat yet. One is the R-41 Starchaser; its slow and
can't take more than one missile, but they're heavily armed with both lasers
and missiles, so keep your guard up with them. And the other is your old
friend, the TIE Advanced. How pirates managed to get hold of them puzzles me to
this day, but it's a nice challenge. Rather than using two missiles on
them,switch to single fire; that will lower their shields completely and bring
their hull down to critical. Switch to lasers to finish them off. You'll have
to destroy 8 T/As to complete those two particular bonus goals.
With the fighter screen clear, all that's left is the strike cruiser. Engage
SLAMs and start strafing it with torpedoes until your load is completely empty.
If you've got any missiles left, use them as well. With both of your launchers
completely empty, a TRN will hyper in and make itself available to you for a
reload, so head over and take full advantage. With the fighters gone, you'll
have no worries of it, or you, being destroyed during the process. If you're
within torpedo range of the cruiser while reloading,let off as many as the game
will let you. That should be enough to take it out; and if not, well, keep
letting loose, and your bonus goals will (hopefully) be achieved.
If there are any containers left at this point, you can destroy them, provided
they've been inspected. Finish off the last of'em to complete your secondary
objectives, the mission as a whole, your missile boat training missions,and, if
you've been following this guide, ALL the training missions! Wear that Gold
Medallion with pride, soldier!