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        Star Wars (TM) Knights of the Old Republic 2, The Sith Lords
                       Workbench Items Creation List


Author:               Greg Ash (gbash, [email protected])
Platform:             PC
Version:              1.1
Date:                 29 April 2005
Copyright:            2005, Greg Ash

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This document shows what can be created at a workbench, what skills and levels
are needed to make them, and how many components are needed to make each item.
Following are the abbreviations used:

Awa -   Awareness
Cmp -   Computer Use
Dem -   Demolitions
Rep -   Repair
Sec -   Security
Ste -   Stealth
Trt -   Treat Injury

MC       -   Massive Criticals
BBD      -   Blaster Bolt Deflection
DC       -   Defense Class
Max Dex  -   Amount of DEX bonus allowed by armor
VP Regen -   Vitality Points regeneration
Attr     -   Attribute
Std      -   Standard
Imp      -   Improved
Adv      -   Advanced
Sup      -   Superior
Exp      -   Expert
Ult      -   Ultimate
Mk       -   Mark
Undly    -   Underlay

5/-, 10/-    Prevents first 5 or 10 points of that type damage
10% vs.      Prevents first % amount of that type of damage

Damage Types -
 Fire
 Cold
 Sonic
 Ion
 Energy (Enrgy)
 Bludgeoning (Blgng)
 Slashing (Slash)
 Piercing (Pierce)
 Electricity (Elec)
 Physical
 Unstoppable
 Poison


Note: Some of these items will only show as your character gains skill levels.


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Item                       Skill   #Cmps Description
-------------------------------------------------------------------------------

Armor

Heat Shielding Mk 1         Rep 2      1 (10% vs. Fire)
Heat Shielding Mk 2         Rep 10    15 (15% vs. Fire)
Heat Shielding Mk 3         Rep 18   100 (15% vs. Fire, 5/- Fire)
Heat Shielding Mk 4         Rep 26   343 (20% vs. Fire, 10/- Fire)
Armorply Plating Mk 1       Rep 3      1 (Stealth +2)
Armorply Plating Mk 2       Rep 11    17 (Stealth +4, Refl +1)
Armorply Plating Mk 3       Rep 19   125 (Stealth +6, Refl +1, DEX+1)
Armorply Plating Mk 4       Rep 27   351 (Stealth +8, Refl +1, DEX+2)
Sound Dampening Ovrly Mk 1  Ste 4      2 (10% vs. Sonic)
Sound Dampening Ovrly Mk 2  Ste 12    20 (15% vs. Sonic)
Sound Dampening Ovrly Mk 3  Ste 20   150 (20%, 5/- vs. Sonic)
Sound Dampening Ovrly Mk 4  Ste 28   375 (50%, 5/- vs. Sonic)
Ablative Plating Mk 1       Rep 5      2 (DC+1, 10% vs. Energy)
Ablative Plating Mk 2       Rep 13    27 (DC+1, 25% vs. Energy, DEX-1)
Ablative Plating Mk 3       Rep 21   180 (DC+1, 30% vs. Energy, DEX-1)
Ablative Plating Mk 4       Rep 29   395 (DC+1, 30%, 5/- vs. Energy, DEX-1)
Energy Shielding Mk 1       Dem 6      3 (10% vs. Energy)
Energy Shielding Mk 2       Dem 14    35 (15% vs. Energy)
Energy Shielding Mk 3       Dem 22   207 (20% vs. Energy)
Energy Shielding Mk 4       Dem 30   412 (30% vs. Energy)
Ballistic Shielding Mk 1    Dem 7      4 (10% vs. Blgng, Pierce, Slash)
Ballistic Shielding Mk 2    Dem 15    47 (15% vs. Blgng, Pierce, Slash)
Ballistic Shielding Mk 3    Dem 23   245 (20% vs. Blgng, Pierce, Slash)
Bonded Plates Mk 4          Dem 31   475 (DC+3, 5% vs. Blgng, Pierce, Slash)
Bonded Plates Mk 1          Rep 8      8 (DC+1)
Bonded Plates Mk 2          Rep 16    60 (DC+2)
Bonded Plates Mk 3          Rep 24   270 (DC+3)
Heavy Bonded Plates Mk 1    Rep 9     11 (DC+2, DEX-2)
Heavy Bonded Plates Mk 2    Rep 17    75 (DC+3, DEX-3)
Heavy Bonded Plates Mk 3    Rep 25   305 (DC+4, DEX-3, Attack-4, 15% vs. Enrgy)
Environment Undly Mk 1      Dem 2      1 (15% vs. Fire,Cold, 5/- Fire,Cold)
Environment Undly Mk 2      Dem 8     10 (20% vs. Fire,Cold, 5/- Fire,Cold)
Environment Undly Mk 3      Dem 14    48 (25% vs. Fire,Cold, 5/- Fire,Cold)
Environment Undly Mk 4      Dem 20   170 (30% vs. Fire,Cold, 5/- Fire,Cold)
Environment Undly Mk 5      Dem 26   350 (30% vs. Fire,Cold, 10/- Fire,Cold)
Biorestorative Undly Mk 1   Trt 3      2 (VP Regen +1)
Biorestorative Undly Mk 2   Trt 9     12 (VP Regen +2)
Biorestorative Undly Mk 3   Trt 15    60 (VP Regen +3)
Biorestorative Undly Mk 4   Trt 21   200 (VP Regen +3, CON+1)
Biorestorative Undly Mk 5   Trt 27   367 (VP Regen +3, CON+3)
Armorweave Undly Mk 1       Sec 4      2 (10% vs. Energy)
Armorweave Undly Mk 2       Sec 10    17 (10% vs. Energy, Immune Attr. damage)
Armorweave Undly Mk 3       Sec 16    70 (15% vs. Energy, Immune Attr. damage)
Armorweave Undly Mk 4       Sec 22   237 (20% vs. Energy, Immune Attr. damage)
Armorweave Undly Mk 5       Sec 28   407 (30% vs. Energy, Immune Attr. damage)
Strengthening Undly Mk 1    Trt 5      3 (STR+1)
Strengthening Undly Mk 2    Trt 11    21 (STR+1, CON+1)
Strengthening Undly Mk 3    Trt 17    97 (STR+2, CON+1)
Strengthening Undly Mk 4    Trt 23   262 (STR+2, CON+2)
Strengthening Undly Mk 5    Trt 29   445 (STR+3, CON+3)
Flexible Undly Mk 1         Ste 6      5 (Max Dex +1)
Flexible Undly Mk 2         Ste 12    25 (Max Dex +1, DEX+1)
Flexible Undly Mk 3         Ste 18   110 (Max Dex +2, DEX+1)
Flexible Undly Mk 4         Ste 24   292 (Max Dex +2, DEX+2)
Flexible Undly Mk 5         Ste 30   475 (Max Dex +3, DEX+3)
Durasteel Undly Mk 1        Awa 7      6 (+1 vs. Blgng, Pierce, Slash)
Durasteel Undly Mk 2        Awa 13    33 (+2 vs. Blgng, Pierce, Slash, DEX-1)
Durasteel Undly Mk 3        Awa 19   162 (+3 vs. Blgng, Pierce, Slash, DEX-2)
Durasteel Undly Mk 4        Awa 25   325 (+4 vs. Blgng, Pierce, Slash, DEX-3)
Durasteel Undly Mk 5        Awa 31   500 (+5 vs. Blgng, Pierce, Slash, DEX-3)

Ranged

Pinpoint Scope Mk 1         Awa 4      2 (Keen)
Pinpoint Scope Mk 2         Awa 12    20 (Keen, Slow DC14 25% for 2 rds)
Pinpoint Scope Mk 3         Awa 20   125 (Keen, Slow DC14 50% for 2 rds)
Pinpoint Scope Mk 4         Awa 28   370 (Keen, Slow DC18 50% for 3 rds)
Accuracy Scope Mk 1         Awa 6      3 (Attack +1)
Accuracy Scope Mk 2         Awa 14    30 (Attack +2)
Accuracy Scope Mk 3         Awa 22   190 (Attack +3)
Targeting Scope Mk 1        Ste 4      5 (Stun, DC14 25% for 2 rds)
Targeting Scope Mk 2        Ste 16    50 (Slow, DC14 25% for 3 rds, Energy+1)
Targeting Scope Mk 3        Ste 24   250 (Slow, DC18 25% for 3 rds, Energy+2)
Targeting Scope Mk 4        Ste 32   500 (Slow, DC22 25% for 3 rds, Energy+3)
Crippling Scope Mk 1        Ste 4     12 (Stun, DC14 25% for 2 rds)
Crippling Scope Mk 2        Ste 18    80 (Stun, DC14 25% for 2 rds, Energy+1)
Crippling Scope Mk 3        Ste 26   305 (Stun, DC18 25% for 2 rds, Energy+3)
Ion Charger Mk 1            Sec 4      2 (vs. Droids 1-4 Ion)
Ion Charger Mk 2            Sec 10    12 (vs. Droids 1-6 Ion, MC 2)
Ion Charger Mk 3            Sec 16    47 (vs. Droids 1-8 Ion, MC 4)
Ion Charger Mk 4            Sec 22   175 (vs. Droids 1-6 Ion, MC 5, Ion+1-6)
Ion Charger Mk 5            Sec 28   367 (vs. Droids 2-12 Ion, MC2-16, Ion+1-8)
Power Pulsator Mk 1         Cmp 6      4 (MC 1-4)
Power Pulsator Mk 2         Cmp 12    20 (MC 1-8)
Power Pulsator Mk 3         Cmp 18    79 (MC 1-10, Energy +2)
Power Pulsator Mk 4         Cmp 24   243 (MC 2-16, Energy +4)
Power Pulsator Mk 5         Cmp 30   435 (MC 2-20, Energy +5)
Basic Rylith Power Cell     Sec 8      5 (Energy +2)
Std Rylith Power Cell       Sec 14    27 (Energy +1-4)
Adv Rylith Power Cell       Sec 20   125 (Energy +1-6)
Sup Rylith Power Cell       Sec 26   300 (Energy +2-12)
Pure Rylith Power Cell      Sec 32   460 (Energy +2-20)
Broadening Chamber Mk 1     Rep 4      1 (MC 2)
Broadening Chamber Mk 2     Rep 14    30 (MC 4, Attack +1)
Broadening Chamber Mk 3     Rep 24   245 (MC 1-12, Attack +1)
Amplifying Chamber Mk 1     Dem 6      2 (Energy +1)
Amplifying Chamber Mk 2     Dem 16    55 (Energy +4)
Amplifying Chamber Mk 3     Dem 26   302 (Energy +6)
Precision Chamber Mk 1      Sec 8      5 (MC 1)
Precision Chamber Mk 2      Sec 18    85 (MC 1-6, Attack +2)
Precision Chamber Mk 3      Sec 28   375 (MC 2-12, Attack +2)
Beam Splitter Mk 1          Cmp 10    12 (Energy +1-3)
Beam Splitter Mk 2          Cmp 20   130 (Energy +1-10)
Beam Splitter Mk 3          Cmp 30   450 (Energy +2-12)
Mandalorian Chamber Mk 1    Rep 12    22 (Attack +1, DC-1, Energy +1-4)
Mandalorian Chamber Mk 2    Rep 22   192 (Attack +1, DC-2, Energy +1-12)
Mandalorian Chamber Mk 3    Rep 32   525 (Attack +1, DC-2, Energy +2-16)

Melee

Mild Devaronian Edge        Ste 4      1 (MC 1-3)
Moderate Devaronian Edge    Ste 12    20 (MC 1-8, Slashing +2)
Severe Devaronian Edge      Ste 20   130 (MC 2-12, Slashing +2)
Deadly Devaronian Edge      Ste 28   360 (MC 2-20, Slashing +3)
Basic Ionite Edge           Sec 6      2 (Ion +1, Vs. Droids 1-4 Ion)
Imp Ionite Edge             Sec 14    30 (Ion +1-4, vs. Droids 1-6 Ion)
Sup Ionite Edge             Sec 22   173 (Ion +1-6, vs. Droids 1-6 Ion)
Quadranium Edge             Sec 30   411 (Slashing +2-12)
Basic Mullinine Edge        Rep 8      5 (Keen)
Imp Mullinine Edge          Rep 16    50 (Keen, Slashing +1-4)
Sup Mullinine Edge          Rep 24   257 (Keen, Slashing +1-8)
Ostrine Edge                Rep 32   425 (Keen, 5/- Fire, +2-16 Cold)
Basic Neutronium Edge       Rep 10    16 (Slashing +1-3)
Imp Neutronium Edge         Rep 18    80 (Slashing +3, MC 1-4)
Sup Neutronium Edge         Rep 26   300 (Slashing +5, MC 1-6)
Ion Cell                    Sec 4      2 (vs. Droids 1-3 Ion, MC 1)
Ion Cell Mk 2               Sec 12    20 (vs. Droids 1-6 Bludg, MC 1)
Ion Cell Mk 3               Sec 20   130 (vs. Droids 1-8 Ion, MC 1)
Ion Cell Mk 4               Sec 28   360 (vs. Droids 2-20 Ion, Ion+1-6, MC2-16)
Vibration Cell              Cmp 6      2 (Slashing +1)
Vibration Cell Mk 2         Cmp 14    32 (Slashing +1-10, Attack -2)
Vibration Cell Mk 3         Cmp 20   130 (Slashing +2-12, Attack -2)
Vibration Cell Mk 4         Cmp 30   420 (Slashing +2-16, Attack -1)
Enhanced Energy Cell        Cmp 8      4 (Energy +1)
Enhanced Energy Cell Mk 2   Cmp 16    50 (Energy +1-3)
Enhanced Energy Cell Mk 3   Cmp 24   265 (Energy +1-6)
Enhanced Energy Cell Mk 4   Cmp 32   487 (Energy +2-12)
Sonic Discharge Cell        Ste 10    12 (+2 Sonic, MC 1-8, Attack -1)
Sonic Discharge Cell Mk 2   Ste 18    80 (+4 Sonic, MC 2-12, Attack -1)
Sonic Discharge Cell Mk 3   Ste 26   302 (+1-10 Sonic, MC 2-16, Attack -1)
Agrinium Grip               Rep 4      1 (Slashing +1)
Adv Agrinium Grip           Rep 14    30 (Slashing +1-4)
Sup Agrinium Grip           Rep 24   252 (Slashing +1-8)
Contoured Grip              Rep 6      3 (Attack +1, Damage -1)
Adv Contoured Grip          Rep 16    50 (Attack +2, Damage -1)
Sup Contoured Grip          Rep 26   330 (Attack +3, Damage -1)
Zabrak Grip                 Rep 6      5 (Attack +1, DC-1, Slashing +1)
Adv Zabrak Grip             Rep 18    50 (Attack +3, DC-2, Slashing +2)
Sup Zabrak Grip             Rep 28   375 (Attack +3, DC-1, Slashing +1-8)
Basket Hilt                 Rep 10    14 (DC+1, Attack -1)
Adv Basket Hilt             Rep 20   135 (DC+2, Attack -1)
Sup Basket Hilt             Rep 30   440 (DC+2)
Nagai Grip                  Ste 12    20 (Attack +1)
Adv Nagai Grip              Ste 22   196 (Attack +1, DC+1)
Sup Nagai Grip              Ste 32   494 (Attack +2, DC+1)

Lightsaber

Discharge Energy Cell       Dem 5      6 (MC 1-3)
Imp Discharge Energy Cell   Dem 13    55 (MC 1-6)
Sup Discharge Energy Cell   Dem 21   250 (MC 1-8)
Diatium Energy Cell         Cmp 7     12 (Energy +1)
Imp Diatium Energy Cell     Cmp 15    85 (Energy +2)
Sup Diatium Energy Cell     Cmp 23   310 (Energy +4)
Ult Diatium Energy Cell     Cmp 29   495 (Energy +5)
Ion Energy Cell             Sec 9     20 (MC 1-4, vs. Droids 1-4 Ion)
Imp Ion Energy Cell         Sec 17   150 (Ion +1, MC 1-3, vs. Droids 1-8 Ion)
Sup Ion Energy Cell         Sec 25   335 (Ion +2, MC 1-6, vs. Droids 1-12 Ion)
Telgorn Jolt Cell Mk 1      Dem 11    35 (Electricity +1-3)
Telgorn Jolt Cell Mk 2      Dem 19   180 (Electricity +1-4)
Telgorn Jolt Cell Mk 3      Dem 27   437 (Electricity +1-8)
Deflection Emitter          Rep 5      8 (BBD+1)
Imp Deflection Emitter      Rep 13    55 (BBD+2, DC+1)
Exp Deflection Emitter      Rep 21   230 (BBD+4, DC+1)
Disrupting Emitter          Rep 7     12 (DC-1, Slow DC10 25% for 2 rds)
Adv Disrupting Emitter      Rep 15    80 (DC-1, Stun DC10 25% for 2 rds)
Sup Disrupting Emitter      Rep 23   300 (Stun DC14 25% for 3 rds)
Crude Phobium Emitter       Rep 9     22 (DC-3, Slow DC14 25% for 2 rds)
Synthesized Phobium Emitter Rep 17   130 (DC-3, Slow DC14 25% for 2 rds)
Phobium Alloy Emitter       Rep 25   342 (DC-3, Slow DC18 25% for 3 rds)
Refined Phobium Emitter     Rep 29   470 (DC-1, Slow DC18 50% for 3 rds)
Fencing Emitter             Rep 11    35 (DC+1, BBD-2)
Imp Fencing Emitter         Rep 19   190 (Dc+2, BBD-2, Energy +2)
Exp Fencing Emitter         Rep 27   407 (Dc+2, Energy +3)
Synthesized Kunda Lens      Trt 5     10 (BBD+1)
Pure Kunda Lens             Trt 15    77 (BBD+2, Attack +1)
Ossus Dueling Lens          Trt 25   365 (BBD+3, Attack +2)
Dragite Lens                Awa 7     15 (Energy +2)
Adegan Lens                 Awa 17   133 (Energy +1-12)
Pontite Lens                Awa 27   430 (Energy +2-12, Attack +1)
Synthesized Byrothsis Lens  Awa 9     20 (Attack +1, BBD-2, Energy +1)
Pure Byrothsis Lens         Awa 19   187 (Attack +2, BBD-3, Energy +2)
Enhanced Byrothsis Lens     Awa 29   450 (Attack +3, BBD-4, Energy +4)
Beam Gem Lens               Cmp 11    32 (Keen)
Imp Gem Lens                Cmp 21   240 (Keen, Energy +2, Attack +1)
Vibration Lens              Cmp 13    50 (Attack -1, DC-1, Energy +1-8)
Imp Vibration Lens          Cmp 23   302 (Attack -1, DC-1, Energy +2-12)

Other

Computer Spike              Cmp 5     12
Parts                       Rep 5     10
Security Tunneler           Sec 5      5
Repair Kit                  Rep 1      1
Adv Repair Kit              Rep 10     2
Construction Kit            Rep 20     5
Energy Shield               Sec 1      1 (Energy, Elec 40 pts 200 sec)
Mandalorian Melee Shield    Sec 5      3 (Bldg, Slash, Pierce 50 pts 200 sec)
Echani Shield               Sec 11     6 (Energy, Elec 100 pts 200 sec)
Echani Dueling Shield       Sec 19    20 (Energy, Elec 130 pts 200 sec)
Verpine Prototype Shield    Sec 29    31 (Enrgy,Sonic,Cold,Heat,Elec 170 pts)
Field Survival Pistol       Rep 2      3 (Energy 1-4, CT 19-20 +1-4)
Scout Enforcer              Rep 11    25 (Energy 1-4, CT 19-20 +1-6, Stun 25%)
Watchman Blaster            Rep 22   380 (Energy 2-8, CT 19-20x2+1-8, Stun 25%)
Blaster Rifle               Rep 7      5 (Energy 1-12, CT 19-20)
Repeating Blaster Rifle     Rep 13    87 (Energy 2-12, CT 20-20)
Disrupter Rifle             Rep 16   126 (Unstoppable 1-10, CT 18-20)
Long Sword                  Rep 1      2 (Physical 1-12, Upgd edge, grip)
Vibrosword                  Rep 10    14 (Physical 2-12, Upgd full, CT 19-20)
Vibro Double-blade          Rep 19   179 (Physical 2-16, Upgd full, CT 20-20)
Ryyk Blade                  Rep 23   450 (Physical 3-8 +3, Upg E/G, Att+2, Bal)
Explosive Rocket            Rep 5      3 (10 Piercing target, 24 area)
Tranquilizer Dart           Rep 10     6 (1 Piercing, Stun 9 sec)
Buster Rocket               Rep 15    13 (50 Piercing)
Kyber Dart                  Rep 20    17 (1 Piercing, Poison 25/6 sec 18 sec)
Plasma Rocket               Rep 25    24 (Piercing 10, Heat 36 area)


===================================
Instructions for Using a Workbench:

A character can create upgrade items using components, which can be found,
purchased, or obtained by breaking down items at a workbench.

To create an upgrade item (such as for a lightsaber):

1. Select a character with the needed skill level, and then click on a
  workbench (not a lab station).

2. On the menu that shows, click on "3. [Use the workbench to create or
  breakdown items.]"

3. Near the top of the screen, click on "LIGHTSABER."

4. In the list of items that show in the left column, click on the item you
  want to create (Note: Only items your character is qualified to build
  (skill level and number of components) will show as blue text. Other items
  you cannot build will show as grey text.).

5. When you click an item, its description, required skill, and number of
  components will show in the right column.

6. Click on the "Create Item" button near the bottom of the screen.

7. That item should now show in your inventory when you use the workbench to
  upgrade items.

8. Click the "Close" button to leave the workbench.


====================================
COPYRIGHT:

This document is copyright (c) 2005 to Greg Ash.

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.


====================================
VERSION INFORMATION:

V1.0 – Initial guide is complete.
v1.1 - More advanced items added.

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