Jedi Knight II: Jedi Outcast
Console Commands & Moves List
Table of Contents
-------------------------------
Chapter 1- GameType & Disable Command Variables
Chapter 2- Moves List & Stance Overview
Chapter 3- Game Tweak's & Tips
Chapter 4- Scripting Tricks & Tips, PK3's, & the C22. Controls
Chapter 5- Console Command List
Chapter 6- Skin Editing
Chapter 7- JK2 Version 1.03 bugs (some useful)
Chapter 1- GameType & Disable Command Variables
-------------------------------------------------
I have tested these commands myself with JK2 version 1.03 & they work
correctly.
The disable feature DOES NOT WORK with the Jedi Master gametype.
To disable weapons/force powers is simple, take the # of what you want to
disable & add it to the command line. If you want to disable multiple
powers/weapons add the #'s together to get your 1 #.
EXAMPLE: If you want to disable force jump type "g_forcepowerdisable 2"
If you want to disable force jump & force speed
type "g_forcepowerdisable 6"
g_forcepowerdisable
0=All Forces Enabled
1=Heal
2=Jump
4=Speed
8=Push
16=Pull
32=Mind Trick (L)
64=Grip (D)
128=Lightning (D)
256=Dark Rage (D)
512=Protect (L)
1024=Absorb (L)
2048=Team Heal
4096=Team Energize
8192=Drain (D)
16384=Seeing
32768=Saber Attack (Forces use, doesn't disable)
65536=Saber Defend
131072=Saber Throw
262143=All Forces Disabled
g_weapondisable or g_duelweapondisable
0=All Weapons Enabled
1=???
2=???
4=??? LightSaber (or Stun Baton)
8=Bryar Pistol
16=Stormtrooper Rifle
32=Disruptor
64=Bowcaster
128=Repeater
256=EMP Gun
512=Flechette
1024=Missile
2048=Thermal
4096=Trip Mines
8192=Detpack
65531=Saber Only
g_gametype
0=FFA
1=Holocron
2=Jedi master
3=Duel
5=TFFA
7=CTF
8=CTY
Chapter 2- Moves List & Stance Overview
-----------------------------------------
First, each saber style has its own special move & back attack, try to
remember that because it is very useful. Back attacks WILL NOT WORK if you DO
NOT have an enemy in back of you.
All back attacks are VERY damaging, blue being the least, red being the most.
You can actually kill a person with 1 red back attack if you turn while
swinging; If you can hit your enemy twice with the red back attack (by
turning) your enemy will go down in 1 swing.
Blue Special:
Press crouch, forward, & attack; NOT crouch & forward & attack.
Yellow Special:
Press forward & jump & attack (at same time). Yellow special WILL NOT WORK if
you DO NOT have an enemy in front of you while attempting special.
Red Special:
Press forward & attack, (you don't need to hold forward, most of the time you
don't even need to press forward) WAIT for BOTH HANDS to go on the
lightsaber. Once BOTH HANDS go on the lightsaber press forward & attack &
jump (at same time). Most people do the forward & attack & jump part WAY to
soon, just remember, once your hands grab the saber, thats when you can
start doing the forward & jump & attack part of the move. Once both hands
grab the saber you have at least a full second to do the forward & jump &
attack part of the move.
The end result should be you giving a lunging forward slash. The key here is
timing, not really whether both hands are on the saber. Once you seem to
have the timing down on the move, try strafing (side stepping) & attacking,
then pressing forward & attack & jump. It throws people off sometimes when
you play.
If you are still having problems doing the move, try this, this is how the
move was originally intended... run around, while running press attack,
then, when BOTH HANDS grab the saber, press jump & attack (you should be
running the whole time until after you press jump & attack).
Kicking/Wall Flipping:
First of all, you MUST HAVE at least a level 2 force jump to do this.
Bind your jump button to a very tappable place (I use mouse 2) (The bind is
recommended, not necessary). Then, get right in front of a wall, start
running into a wall; While running into the wall, double tap jump twice, the
second time holding jump down. Keep trying until it works, the result should
be you doing a back flip off of the wall.
This also works on people (KICKING).
Keep practicing the move until you don't need to be right on the wall but
running to the wall & flipping off of it. Once you get the hang of wall
flipping, try it on people. The result will be you kicking them in the face.
I highly recommend using force pull to pull your enemy closer to you right
before you try to kick them. Force speed works good also.
Wall Walking/Side Flipping/Kicking Sideways:
Find yourself an area where you can get parallel with a wall so you can
practice wall walking. There are plenty of walls like this on FFA_Bespin,
especially in the center & by the launchpad.
Next, get right up next to the wall on either your left or right side. Run
forward, while running forward, strafe (side step) the direction the wall is
& jump. If the wall is to your left, strafe (side step) left while running &
jump, thats it.
You can also side flip while wall walking off of the wall just by pressing
jump again. You don't need to run or wall walk to side flip. You can just
stand right next to a wall, side step against it & jump to side flip.
Kicking sideways is done just like that as well. Just side step against your
opponent & jump to kick them sideways.
Red Flip Attack:
If you jump & flip in the air as you bring your saber down in red stance this
does a good amount of damage. This is also referred to as an "Instant Kill"
(Dustin M. Kulwicki's lightsaber tactics guide).
Rolling:
Just press crouch while running forward, backward, or strafing
(side stepping).
Getting Up Quicker:
Just tap jump quickly while your on the ground to get up quicker.
**The rest of "Chapter 2- Moves List" is written by Dustin M. Kulwicki**
In this game, there is a variety of hidden moves for the player to discover
while wielding the lightsaber in general is a great tool, and the game
developers did a supreme job of showing off what it really is supposed to
do. Its a laser, plain and simple, you dont have to swing to hurt someone,
just walk up, and poke they're ass. Its that simple. Anyway, they
incorperated a variety of extra moves and such, that.. well.. can just make
the player look good.
Jump-Crouching:
This is a move thats in the classic premiere game, Half-Life, As getting up
those pesky crates, you had to jump, then crouch to lift Gordan's legs up.
The same thing can be done in Jedi-Knight II, and i found that you have to
learn the technique to actually get through 1 or 2 parts of the Single
Player Game. To Do this, you basically jump, Then hold crouch and your
character will pull his legs up, although it doesnt look like much, you can
actually reach, quite a bit higher than you'd expect, Half-Life gamers will
know exactly what im talking about, we love you Barney & Gordon, your both
badasses.
Saber Throwing Trick:
A Bit of a complex move, where you need saber throw + Force Speed, you
simply turn toward your opponent, they need to be about 5-10 feet infront
of you (saber throwing distance) from there, you throw your saber at them
directly, and then turn on force speed, and run past not only your saber,
but them aswell, now turn and if they follow you, your saber comes and hits
them in the back while they turn, if you want to get even more devilish,
try force pushing them into your saber.
Spin-Slashing:
A Rather simple technique, It can only be done if your in the Blue or Yellow
Stance, basically, hold forward OR backward, and a strafe, this creates 4
different spin attacks, the spin attack is generally MUCH stronger then a
basic one, and allows you to move, beyond that, it looks ****ing cool.
Spring Jump:
If you have lvl 2 or 3 Force jump, there is a way to get even higher, its
called the spring jump, and basically, you get a running start, run forward,
and Jump, HOLD jump, then let go of Forward Immediately, then rehold it back
down, instead of flipping, your character will hold out his/her arms, this
looks SOooo cool, like Crouching/Hidden style, ya know?? But not only does
it look cooler, it does infact grant you a VERY small ammount of extra
Height, but also, it doesnt carry you as far forward.
Leap Attack Left/Right:
If you have lvl 2 or 3 Force jump, there is a way to do a leaping side attack,
that looks very cool, its the same thing as above, but substitute forward
with a Strafe key (ie: left or right) your character will leap up and stick
his/her elbow out, looks kinda like Superman if you ask me, but Very cool
none the less, What makes this effective, is you can also slash while your
doing it, for a totally unique slash with each style, They all look badass
and though probably very hard to connect with, it just looks cool.
Backflips:
More a Technique then a move, but just simply tapping back + jump and
repeating as soon as you hit the ground, will look like cool handsprings in
a way, you want to jump as low as possible here, so no force hoppin'.
Sword Shield:
A more Advanced Technique, and a bit harder to do, but you can fake out your
sword, and make it circle around you for a long time, infinite if you get
good enough, simply throw the sword, and as it comes back, begin to strafe
left, then tap up, then strafe right, then down and start over, your sword
will circle around you, and Yes, it still CAN hit people (Marker0077: I DO
NOT recommend this move. While this move may be called "Sword Shield", it
does not prevent an enemys saber from hitting you if they were to saber
throw; Therefore makes this move very easy to counter attack).
Stance Overview (by Dustin M. Kulwicki)
I Keep refering to Red, Blue, and Yellow Stances, basically, each color means
a style of Jedi, they are as follows.
Yellow: Classic Jedi Stance:
Your medium, not to fast, not to slow, and decent damage dealt here, While
this is the medium between the three stances, i believe that it is also one
of the coolest, it makes defending agaisnt attacks rather easy aslong as
your not attacking, and it gives the user advantages including the Flying
Saber Slash, which is one of the coolest looking things in the game. Its
also worth noting that this contains the best looking Spinning Slashes also.
This stance is all-around nicely put.
Blue: Quick Jedi Stance:
This is that quick Speed stance, suited to players who want to attack
quickly. It does succeed in being very fast, and its easy to attack, defend,
and counterattack, but its also difficult to break an enemies defenses, and
it deals a considerable ammount of less damage than any other stance. This
stance allows you to defend rather easily aswell, like the Classic jedi
Stance, A Final note, although this stance is considered weak, its unlocked
technique, the Crouching Strike, Deals a Lot of damage, although its very
hard to hit, if utilized effectively, it can be devistating. You should use
this stance to counter the red stance, by dodging the heavy blows and
counter-attacking them quickly while your opponents guard is down.
Red: Heavy Jedi Stance:
The Strongest of the three, this stance your jedi holds the saber upright,
and it makes it very easy for your opponent to determine if your in this
stance, and use the Quick Stance to counter-attack it, so beware. Because
of the Saber positioning, and the Extremely long recoil times, your going
to have one hell of a time defending yourself using this stance, So I'd
recommend some training in Evading blows, Such as Rolling, or Force
Pushing/Pulling or Grabbing, to hault your opponents offensive, you want
your opponent to be on the defending side when you switch to this stance.
Although it leaves you open, the stances attacks are increadibly accurate
and are extremely difficult to defend no matter what stance, in addition
to that, the damage dealt is 10 fold, this stance has attacks that kills
opponents in nearly one hit, making this stance Truely devistating.
Chapter 3- Game Tweak's & Tips
--------------------------------
1) Dismemberment (seeing limbs cut off when people/bots die):
Single Player:
g_saberRealisticCombat 1
replace 1 with any number, 3000 is good
Multiplayer:
For g_dismember, any number up to 3000 is okay
(I use cg_dismember 2 for host & client).
Host enters:
1a)g_dismember 100
1b)cg_dismember 1
Clients enter:
1c)cg_dismember 1
2) Darth Maul's Light Bo (Dual Saber):
2a) Turn cheats on in multiplayer. You can do this by typing devmap (whatever
map you want).
EXAMPLE: devmap ffa_bespin
You can also use devmapall, this command just turns on cheating whether you
use the devmap or map command.
2b) Press 1 to get to your lightsaber, then press 1 again to turn your
lightsaber off.
2c) Go in console (hold SHIFT & TILDE (~)) & type \thedestroyer, make sure
you use a \ & not a /. It will not work if you use a /.
3) Extra Saber Styles in Single Player:
3a) Turn cheats on in single player (in console, type helpusobi 1).
3b) In console, type setforceall 5
You will have 2 red & 2 blue saber styles.
According to DOTR_Corran2015...
"This will give you 2 extra saber styles, one light fast one, used by the
Reborn and Tavion I think, and a heavy one that looks like the medium style
but is a heavy swing with one hand. This will also give you powerful Force
Persuasion, you can control the unit you use persuasion on for a limited
time, and rapidly fire their weapon... or walk them 1 by one off ledges
after assassinating their comrades.
Grip also seems to be a little different too, it seems like I have more
control over the unit I'm choking to death. If you find an officer in a
control room, try swinging him into one of those glass display screens
standing up in the middle of the room, OR slam them on the floor. I'm extra
sick here, in open areas I like to grip them up in the air above me, and
simultaneously let go and Force Push them into the air, they come down with
a nice crunch-splat-thud."
Chapter 4- Scripting Tricks & Tips, PK3's, & the C22. Controls
----------------------------------------------------------------
Script files are basically a list of console commands in a file. When you
load the file, it may load a variety of settings.
If you look in your "Star Wars JK II Jedi Outcast\GameData\base" folder you
may see an "AUTOEXEC.CFG" file in there. This file is automatically loaded
each time JK2 is launched, whether its a single or multiplayer game. The
"JK2CONFIG.CFG" file is the configuration settings for JK2 single player.
The "JK2MPCONFIG.CFG" file is the configuration settings for JK2
multiplayer.
To open & VIEW THE CONFIGURATION files is simple. Click on the .cfg file of
your choice. A window should prompt you on which program to use for this
type of file. If it doesn't & already loads a a program for that file type
simply highlight the file you want to open, hold shift, then right-click on
the file, choose "Open with..."; Check the "Always use this program to open
files of this type"; Choose "Wordpad".
You MUST USE WORDPAD, not Notepad, not MS Word, Wordpad. Also, when making,
viewing, or editing a configuration file make sure the very last line in the
script is blank. The very last line of a script file IS NOT USED, so make
sure it's blank.
As for .PK3 files, thats easy as well. To open them do the same thing as you
would with .cfg files, except choose "WinZip" instead of Wordpad. If you do
not have WinZip go to www.WinZip.com & download the program. You should have
it, it's by far the most used compression program there is. DO NOT MODIFY
Assets0.pk3, Assets1.pk3, or Assets2.pk3. If you do JK2 will not run.
You can open, view or even extract them, just don't modify them.
Script (configuration (.cfg)) files are crucial to JK2. I myself have created
my own custom config files to do a variety of actions. Disable certain force
powers/weapons (custom menus), make walk/run toggles (instead of having to
hold the button down), load various models/skins, explain to clients how to
turn on dismemberment features, explain house rules, switch controls between
keyboard & Gravis Gamepad (for people who think the keyboards to complex),
make it so that everything is accessable to the Gravis Gamepad (yes,
EVERYTHING), etc; etc.
I DO NOT recommend using my config files, they are FOR REFERENCE ONLY. The
reason why I say this is because my configs not work only in JK2 .cfg files,
but batch files as well. These configurations are about as advenced as your
going to get with JK2.
Feel free to extract (unzip) them into your "base" folder, they will not work
without my autoexec.cfg. Backup your current jk2config.cfg, jk2mpconfig.cfg,
& autoexec.cfg; Then try loading my configs to see which you like. The
autoexec._sp is my autoexec for single player, & the autoexec._mp is my
multiplayer, just rename them to autoexec.cfg & launch JK2 for them to take
effect. The "Marker0077" folder is necessary as well. Thats all of the
actual scripts in there. My "JK2.BAT" file actually renames the autoexec.cfg
for me, I do not do this manually when I want to play. To view my batch file,
right-click on it & choose "Edit".
You can view my personal configuration files by opening the "Marker0077.zip"
file. If you only have this text file & would like a copy of my advanced
script files (or Gamespy Arcade advanced filters) go to www.uffiles.com
or www.jk2files.com & download the "JK2CCAML.ZIP". At www.uffiles.com you
can look files up by author (Marker0077).
Lets say you want to have the walk/run toggle feature, go in the
"Multiplayer.cfg" file (its in the Marker0077 folder). Scroll down to where
it says seta speed ... copy that line in your autoexec.cfg file. Then bind a
key to "vstr speed". Thats it. If you want to delete the Marker0077 folder,
copy the speed1.cfg & the speed0.cfg files to your base folder, open them,
remove the "Marker0077/" part out of both of those files & your autoexec.cfg
file as well.
JK2 was made from Quake 3, if your new & are not sure how to write scripts &
want to know more checkout
"
http://www.planetquake.com/features/techtips/techtips991218_a.shtml".
Another really good place to look for script "how to"s is www.gamefaqs.com.
Search online for "how to"s on making scripts with any of the quake games,
especially Quake 3. Quake 3 is what you should concentrate on searching for
because the script commands changed alot with that release of quake.
Half-Life was also made from the quake series; Except with Quake 3 & all
games made from it (Jedi Outcast, Medal of Honor, etc; etc.) you have to
type "vstr" first to use an alias.
EXAMPLE:
If you type " seta test "say This is a test" ", then type
" bind enter "vstr test" ".
Whenever you press enter you will say "This is a test".
With Quake 1/2 & Half-Life the commands are different. You would have to
type " alias test "say This is a test" ", then type " bind enter test ".
If you would like your server to be on the GAMESPY 3D/ARCADE MASTER SERVER
LIST type " seta sv_master2 "master0.gamespy.com" " in the JK2 console.
Once you type it in there, it will be written to your config file unless
its changed. This will send your server heartbeat to GameSpy whenever you
host a game, dedicated or non-dedicated. If you always want this on, just
add " seta sv_master2 "master0.gamespy.com" " to your autoexec.cfg.
Chapter 5- Console Command List (by XorKaya)
----------------------------------------------
I decided to put this list together for all the future
(and present) modders out there. This will hopefully
help them in the developing of some great mods, configs,
and who knows what else. All console commands and be
completed using the [TAB] key. You can also see the
default and present values of most commands/settings by
pressing the [ENTER] key.
]\+ (also works with '-' (minus))
+altattack
+attack
+back
+button0
+button1
+button10
+button11
+button12
+button13
+button14
+button2
+button3
+button4
+button5
+button6
+button7
+button8
+button9
+force_drain
+force_grip
+force_lightning
+forward
+left
+lookdown
+lookup
+mlook
+movedown
+moveleft
+moveright
+moveup
+right
+scores
+speed
+strafe
+taunt
+use
+useforce
]\a
activeAction
addbot
arch
]\b
bind
bindlist
bot_aasoptimize
bot_attachments
bot_camp
bot_challenge
bot_debug
bot_developer
bot_enable
bot_fastchat
bot_forceclustering
bot_forcepowers
bot_forcereachability
bot_forcewrite
bot_forgimmick
bot_grapple
bot_groundonly
bot_interbreedbots
bot_interbreedchar
bot_interbreedcycle
bot_interbreedwrite
bot_maxdebugpolys
bot_minplayers
bot_nochat
bot_order
bot_pause
bot_reachability
bot_reloadcharacters
bot_report
bot_rocketjump
bot_saveroutingcache
bot_testclusters
bot_testichat
bot_testrchat
bot_testsolid
bot_thinktime
bot_visualizejumppads
bot_wp_clearweight
bot_wp_distconnect
bot_wp_edit
bot_wp_info
bot_wp_visconnect
]\c
callteamvote
callvote
capturelimit
centerview
cg_animBlend
cg_animspeed
cg_auraShell
cg_autoswitch
cg_bobpitch
cg_bobroll
cg_bobup
cg_cameraOrbit
cg_cameraOrbitDelay
cg_centertime
cg_crosshairHealth
cg_crosshairSize
cg_crosshairX
cg_crosshairY
cg_currentSelectedPlayer
cg_currentSelectedPlayerName
cg_debuganim
cg_debugevents
cg_debugposition
cg_debugsaber
cg_deferPlayers
cg_dismember
cg_draw2D
cg_draw3dIcons
cg_drawAmmoWarning
cg_drawCrosshair
cg_drawCrosshairNames
cg_drawEnemyInfo
cg_drawFPS
cg_drawFriend
cg_drawGun
cg_drawIcons
cg_drawRewards
cg_drawScores
cg_drawSnapshot
cg_drawStatus
cg_drawTeamOverlay
cg_drawTimer
cg_dynamicCrosshair
cg_errordecay
cg_footsteps
cg_forceModel
cg_fov
cg_gibs
cg_gunX
cg_gunY
cg_gunZ
cg_hudFiles
cg_ignore
cg_lagometer
cg_marks
cg_noplayeranims
cg_nopredict
cg_noProjectileTrail
cg_noTaunt
cg_noVoiceChats
cg_noVoiceText
cg_predictItems
cg_runpitch
cg_runroll
cg_saberContact
cg_saberTrail
cg_scorePlums
cg_selectedPlayer
cg_selectedPlayerName
cg_shadows
cg_showmiss
cg_simpleItems
cg_smoothClients
cg_speedTrail
cg_stats
cg_stereoSeparation
cg_swingAngles
cg_teamChatHeight
cg_teamChatsOnly
cg_teamChatTime
cg_thirdPerson
cg_thirdPersonAlpha
cg_thirdPersonAngle
cg_thirdPersonCameraDamp
cg_thirdPersonHorzOffset
cg_thirdPersonPitchOffset
cg_thirdPersonRange
cg_thirdPersonTargetDamp
cg_thirdPersonVertOffset
cg_timescaleFadeEnd
cg_timescaleFadeSpeed
cg_tracerchance
cg_tracerlength
cg_tracerwidth
cg_trueLightning
cg_viewsize
cg_zoomfov
changeVectors
cinematic
cl_allowDownload
cl_anglespeedkey
cl_anonymous
cl_autolodscale
cl_avidemo
cl_conXOffset
cl_currentServerAddress
cl_debugMove
cl_downloadName
cl_forceavidemo
cl_framerate
cl_freelook
cl_freezeDemo
cl_maxpackets
cl_maxPing
cl_motd
cl_motdString
cl_mouseAccel
cl_nodelta
cl_noprint
cl_packetdup
cl_paused
cl_pitchspeed
cl_run
cl_running
cl_serverStatusResendTime
cl_showmouserate
cl_shownet
cl_showSend
cl_showTimeDelta
cl_timeNudge
cl_timeout
cl_yawspeed
clear
clientinfo
clientkick
cm_noAreas
cm_noCurves
cm_playerCurveClip
cmd
cmdlist
color1
color2
com_blood
com_buildScript
com_cameraMode
com_dropsim
com_hunkmegs
com_ignoreothertasks
com_introplayed
com_maxfps
com_othertasks
com_showtrace
com_speeds
com_validateZone
con_notifytime
condump
configstrings
confirmOrder
connect
cvar_restart
cvarlist
]\d
debug_protocol
debugBB
debuggraph
dedicated
demo
denyOrder
developer
devmap
devmapall
devmapmdl
dir
disconnect
dmflags
duel_fraglimit
dumpuser
]\e echo
engage_duel
exec
]\f
fdir
fixedtime
follow
force_absorb
force_distract
force_forcepowerother
force_heal
force_healother
force_protect
force_pull
force_rage
force_seeing
force_speed
force_throw
forcechanged
forcenext
forcepowers
forcepowers
forceprev
fraglimit
fs_basegame
fs_basepath
fs_cdpath
fs_copyfiles
fs_debug
fs_game
fs_homepath
fs_openedList
fs_referencedList
fs_restrict
]\g
g_adaptrespawn
g_allowVote
g_arenasFile
g_autoMapCycle
g_banIPs
g_blueTeam
g_botsFile
g_debugAlloc
g_debugDamage
g_debugMove
g_dismember
g_doWarmup
g_duelWeaponDisable
g_enableBreath
g_enableDust
g_ff_objectives
g_filterBan
g_forceBasedTeams
g_forceDodge
g_forcePowerDisable
g_forceRegenTime
g_forcerespawn
g_friendlyFire
g_friendlySaber
g_gametype
g_gravity
g_inactivity
g_knockback
g_listEntity
g_log
g_logSync
g_maxForceRank
g_maxGameClients
g_maxHolocronCarry
g_motd
g_needpass
g_password
g_podiumDist
g_podiumDrop
g_privateDuel
g_quadfactor
g_rankings
g_redTeam
g_restarted
g_saberInterpolate
g_saberLocking
g_smoothClients
g_spAwards
g_spawnInvulnerability
g_speed
g_spScores1
g_spScores2
g_spScores3
g_spScores4
g_spScores5
g_spSkill
g_spVideos
g_statLog
g_statLogFile
g_synchronousClients
g_teamAutoJoin
g_teamForceBalance
g_timeouttospec
g_warmup
g_weaponDisable
g_weaponrespawn
g_weaponTeamRespawn
gamedate
gamename
gfxinfo
give
globalservers
god
graphheight
graphscale
graphshift
]\h
handicap
heartbeat
]\i
imagecacheinfo
imagelist
in_debugjoystick
in_joyBallScale
in_joystick
in_midi
in_midichannel
in_mididevice
in_midiport
in_mouse
in_restart
invnext
invprev
]\j
journal
joy_threshold
]\k
k_language
kick
kill
killserver
]\l
levelshot
loaddefered
loaddeferred
localservers
logfile
]\m
m_filter
m_forward
m_pitch
m_side
m_yaw
map
map_restart
mapname
meminfo
messagemode
messagemode2
messagemode3
messagemode4
midiinfo
model
model
modelcacheinfo
modelist
modellist
music
]\n
name
net_forcenonlocal
net_ip
net_killdroppedfragments
net_noipx
net_noudp
net_port
net_qport
net_restart
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
nextdemo
nextframe
nextmap
nextOrder
nextskin
nextTeamMember
noclip
notarget
]\p
password
path
ping
play
pmove_fixed
pmove_msec
prevframe
prevskin
prevTeamMember
protocol
]\q
quit
]\r
r_allowExtensions
r_allowSoftwareGL
r_ambientScale
r_autolodscalevalue
r_clear
r_colorbits
r_colorMipLevels
r_customaspect
r_customheight
r_customwidth
r_debuglight
r_debugSort
r_debugSurface
r_depthbits
r_detailtextures
r_directedScale
r_displayRefresh
r_dlightBacks
r_drawBuffer
r_drawentities
r_drawSun
r_drawworld
r_dynamiclight
r_ext_compiled_vertex_array
r_ext_compress_lightmaps
r_ext_compress_textures
r_ext_gamma_control
r_ext_multitexture
r_ext_preferred_tc_method
r_ext_texture_env_add
r_ext_texture_filter_anisotropic
r_ext_texture_filter_anisotropic_avail
r_facePlaneCull
r_fastsky
r_finish
r_flareFade
r_flares
r_flareSize
r_fullbright
r_fullscreen
r_gamma
r_ghoul2animsmooth
r_ghoul2unsqashaftersmooth
r_ignore
r_ignoreFastPath
r_ignoreGLErrors
r_ignorehwgamma
r_inGameVideo
r_intensity
r_lastValidRenderer
r_lightmap
r_lockpvs
r_lodbias
r_lodCurveError
r_lodscale
r_logFile
r_maxpolys
r_maxpolyverts
r_measureOverdraw
r_mode
r_modelpoolmegs
r_nobind
r_nocull
r_nocurves
r_noportals
r_norefresh
r_noserverghoul2
r_novis
r_offsetfactor
r_offsetunits
r_overBrightBits
r_picmip
r_portalOnly
r_primitives
r_printShaders
r_showcluster
r_showImages
r_shownormals
r_showsky
r_showSmp
r_showtris
r_simpleMipMaps
r_singleShader
r_skipBackEnd
r_smp
r_speeds
r_stencilbits
r_stereo
r_subdivisions
r_surfaceSprites
r_surfaceWeather
r_swapInterval
r_texturebits
r_texturebitslm
r_textureMode
r_uiFullScreen
r_verbose
r_vertexLight
r_we
r_windAngle
r_windDampFactor
r_windGust
r_windPointForce
r_windPointX
r_windPointY
r_windSpeed
r_znear
rate
rcon
rconAddress
rconPassword
reconnect
record
reset
]\s
s_doppler
s_initsound
s_khz
s_language
s_mixahead
s_mixPreStep
s_mp3overhead
s_musicMult
s_musicvolume
s_separation
s_show
s_soundpoolmegs
s_testsound
s_volume
saberAttackCycle
say
say_team
scoresDown
scoresUp
scr_conspeed
screenshot
screenshot_tga
sectorlist
sensitivity
server1
server10
server11
server12
server13
server14
server15
server16
server2
server3
server4
server5
server6
server7
server8
server9
serverinfo
serverstatus
session0
set
seta
setenv
sets
setu
setviewpos
sex
shaderlist
showdrop
showip
showpackets
sizedown
sizeup
skinlist
snaps
snd_restart
soundinfo
soundlist
soundstop
sp_language
sp_show_strip
spdevmap
spLose
spmap
spWin
startOrbit
stats
status
stoprecord
sv_allowAnonymous
sv_allowDownload
sv_cheats
sv_debugserver
sv_floodProtect
sv_forcenext
sv_forceprev
sv_fps
sv_hostname
sv_invnext
sv_invprev
sv_keywords
sv_killserver
sv_mapChecksum
sv_mapname
sv_master1
sv_master2
sv_master3
sv_master4
sv_master5
sv_maxclients
sv_maxPing
sv_maxRate
sv_minPing
sv_padPackets
sv_pakNames
sv_paks
sv_paused
sv_privateClients
sv_privatePassword
sv_pure
sv_reconnectlimit
sv_referencedPakNames
sv_referencedPaks
sv_running
sv_saberswitch
sv_serverid
sv_showloss
sv_timeout
sv_zombietime
svsay
sys_cpuid
sys_cpuspeed
sys_cpustring
sys_memory
systeminfo
]\t
taskCamp
taskDefense
taskEscort
taskFollow
taskOffense
taskOwnFlag
taskPatrol
taskRetrieve
taskSuicide
tauntDeathInsult
tauntGauntlet
tauntKillInsult
tauntPraise
tauntTaunt
tcmd
team
team_model
teamoverlay
teamtask
teamtask
teamvote
tell
tell_attacker
tell_target
testgun
testmodel
timedemo
timegraph
timelimit
timescale
toggle
toggleconsole
touchFile
]\u
ui_about_botminplayers
ui_about_capturelimit
ui_about_dmflags
ui_about_duellimit
ui_about_fraglimit
ui_about_gametype
ui_about_hostname
ui_about_mapname
ui_about_maxclients
ui_about_needpass
ui_about_timelimit
ui_actualNetGametype
ui_bigFont
ui_blueteam
ui_blueteam1
ui_blueteam2
ui_blueteam3
ui_blueteam4
ui_blueteam5
ui_blueteam6
ui_blueteam7
ui_blueteam8
ui_browserGameType
ui_browserMaster
ui_browserShowEmpty
ui_browserShowFull
ui_browserSortKey
ui_captureLimit
ui_cdkeychecked
ui_ctf_capturelimit
ui_ctf_friendly
ui_ctf_timelimit
ui_currentMap
ui_currentNetMap
ui_currentOpponent
ui_currentTier
ui_debug
ui_dedicated
ui_ffa_fraglimit
ui_ffa_timelimit
ui_findPlayer
ui_forcePowerDisable
ui_fragLimit
ui_freeSaber
ui_gametype
ui_initialized
ui_joinGametype
ui_lastServerRefresh_0
ui_lastServerRefresh_1
ui_lastServerRefresh_2
ui_lastServerRefresh_3
ui_mapIndex
ui_menuFilesMP
ui_mousePitch
ui_myteam
ui_netGametype
ui_netSource
ui_opponentName
ui_q3model
ui_r_glCustom
ui_rankChange
ui_recordSPDemo
ui_recordSPDemoName
ui_redteam
ui_redteam1
ui_redteam2
ui_redteam3
ui_redteam4
ui_redteam5
ui_redteam6
ui_redteam7
ui_redteam8
ui_scoreAccuracy
ui_scoreAssists
ui_scoreBase
ui_scoreCaptures
ui_scoreDefends
ui_scoreExcellents
ui_scoreGauntlets
ui_scoreImpressives
ui_scorePerfect
ui_scoreScore
ui_scoreShutoutBonus
ui_scoreSkillBonus
ui_scoreTeam
ui_scoreTime
ui_scoreTimeBonus
ui_selectedModelIndex
ui_serverStatusTimeOut
ui_singlePlayerActive
ui_smallFont
ui_spSelection
ui_team_fraglimit
ui_team_friendly
ui_team_timelimit
ui_teamName
ui_tourney_fraglimit
ui_tourney_timelimit
unbind
unbindall
use_bacta
use_electrobinoculars
use_field
use_seeker
use_sentry
username
]\v
version
vid_restart
vid_xpos
vid_ypos
viewlog
viewpos
vm_cgame
vm_game
vm_ui
vminfo
vmprofile
vosay
vosay_team
vote
votell
vsay
vsay_team
vstr
vtaunt
vtell
vtell_attacker
vtell_target
]\w
wait
weapnext
weapon
weapprev
win_hinstance
win_wndproc
writeconfig
Chapter 6- Skin Editing:
There is a file included called "JK2 Skin Editing Tutorial" by Michael
Gummelt, consult that file for skin editing. That file should be viewed
under WORDPAD, not Notepad, not MS Word, Wordpad.
I also included a skin in this. Its a Luke skin from "A New Hope"
(Episode 3, the very first star wars movie).
If you only have this text file, you can get a copy of this full package at
www.uffiles.com or www.jk2files.com. Search for "JK2CCAML.ZIP".
At www.uffiles.com you can search for files by author (Marker0077).
I would tell you where I got the skin editing tutorial from, but I don't
remember. :-/
Chapter 7- JK2 Version 1.03 bugs (some useful):
Heres a bug that can be useful when jumping from a high place. Go some place
like BattleGround Jedi, or the launch pad on FFA Bespin. Jump high, when you
reach the peak of your jump (start coming down) do a blue special, except
don't let go of crouch & forward. As long as you hold crouch & forward you
should skip your way down to the bottom without being harmed.
Heres a weird looking bug. Go on to somone elses server (I can't seem to make
this work as a host, but I could if I was on someone elses server). Bind a
key to a certain model, then bind another key to a model.
EXAMPLE: Type...
bind O "model swamptrooper/default"
bind P "model ben/default"
Once these 2 are bound press both of them at the same time, or try tapping
between them (like opopopop real fast). The end result should be your model
all spread out. If you die, then try this (as long as your corpse is still
there) you should be able to make it look like you came back to life. If you
walk while doing this, you float around everywhere you go until you stop
running. This bug is just for looks, it doesn't do anything helpful.
I have also seen people do I really high & long jump from one end of
ffa_yavin to the other. Not quite sure how that person did it, but that bug
is also out there.
End Credits:
This was written by Marker0077. I did not include my email in this for a
reason. I get a ton of junk mail. At least 2 or 3 every hour, so if I do not
recognize who its from, I just delete the mail.
I want to thank XorKaya for the command list, DOTR_Corran2015 for help with
the game tweaks & tips, Michael Gummelt for the Skin Editing Tutorial,
Dustin M. Kulwicki for help with the moves list & stance overview,
www.gamefaqs.com for posting the text file, www.uffiles.com &
www.jk2files.com for posting the full file, & you for downloading this file.
I hope it helps you out.
C22.Marker0077