*
                                    ***
                                   *****
                     ## ###  #  ## *****### ##  ### # #
                     #   #  # # # #******#  # # #   # #
                     ##  #  ### ##*******#  ##  ##  ##
                      #  #  # # #*#******#* # # #   # #
                     ##  #  # # #*#******#* # # ### # #
                               *************
                  #     ###    *#***#*****#*    ###      #
                 # #    #  #  **##*##*** #*#*   #  #    # #
                 ###    ###   **#*#*#*   ###*   #  #    ###
                #   #   #  # ***#***#   #  *#*  #  #   #   #
                #   #   #  # ***#*  #   #   #*  ###    #   #
                            ****             **
                            **                *
                           *                   *

                                               Star Trek: Armada
                                               Game Guide with Walkthrough
                                                by: Billy Lee
                                                    Version 1
                                                    11/13/03


*****************************************************************************
                               Disclaimer
This document (c)2003 Billy Lee.  This FAQ may not be used or distributed for
commercial use.  It may not be distributed for public or private domain
without permission from the author.  This guide is protected by the American
Copyright laws.  Star Trek: Armada is (c)2000 Activision.  Star Trek is TM,
(R), and (C) Paramount Pictures.

This guide must be displayed in its entirety.  No pieces of it may be removed
and/or copied to another location for public display.
*****************************************************************************


    ================================
   |  NCC-1701-E Computer Terminal  |
   |                   LCARS Ready  |
   |                                |
   |   Encounter Logs               |
   |             _010. Federation   |
   |             _020. Klingon      |
   |             _030. Romulan      |
   |             _040. Borg         |
   |             _050. Omega        |
   |   Federation Database          |
   |             _060. Tactical     |
   |             _070. Astrometrics |
   |             _080. Vessels      |
   |             _090. Structures   |
   |             _100. Armory       |
   |                                |
    ================================


=============================================================================

Encounter Logs

=============================================================================

NOTE: The strategies listed in this walkthrough are what worked for me, I can
 not guarantee that they will work for you, although theoretically they
 should.

-----------------------------------------------------------------------------
_010. Federation Campaign


----------------------------------------
_011. "Premonitions"

The goal of this mission is to build a Starbase and Dilithium mining station,
and to scout the area for remaining Dominion troops.  Use your Construction
Ship and build yourself a Starbase, somewhere near the Dilithium Moon, but
far enough away so you'll still be able to build yourself a mining station
nearby (the closer the mining station to the dilithium, the faster you get
your dilithium).  As each gets built, make sure to hit the recrew button in
their menu to get them up to full capacity.

Once those are built, you'll receive a message saying that there are Dominion
ships entering sensor range.  A few seconds after that, you'll be attacked by
them.  They're nothing much at all, the Enterprise can take them on by itself
if you want.

Once you've taken over or destroyed all of the ships (there will be approx. 5
of them), a ship will come through a wormhole followed by 2 Borg spheres.
The Premonition (as it's so amply called) has taken a real beating and has
lost it's weapons and engines, and it is now your job to go rescue it.  Take
as many ships with you as you want to, again, the Enterprise is enough, but
you should take the other ships with you just to be on the safe side.  If any
of your ships aren't at full crew capacity you can go back to the starbase
and have it transport people over, then recrew itself.  The Premonition is a
very tough ship and can take a real beating, so don't worry about it being
destroyed any time soon.  Once you arrive at the Borg ships, if you fly
directly into them you will be attacked, but if you manage to stay at your
maximum weapons range away from them, you can attack them while they stay
focused on the Premonition.  Also, if you so choose, you can take over the
Borg ships.  Either way, once the Borg ships are no longer a threat, the
mission will be complete.

----------------------------------------
_012. "Paradise Revisited"

You're now using Worf, ambassador to the Klingon Empire, commanding the USS
Avenger, a Defiant class ship.  Your mission is to provide support for a
Federation base in the Baku sector, under attack from the Son'a.  Try to
always capture the Son'a battleships that attack, as they have torpedoes as
well as the standard phasers.  The first thing you need to do with your base
is build a construction ship, and with that a dilithium mining station over
near the dilithium moon.  Once that is complete you should build a Shipyard
(once you have the dilithium) and then construct yourself a fleet to defend
the station.

Once you've done all that, all you have to do is select all your ships and
hit the "Search and Destroy" button in the orders menu and the mission will
end after you've wiped them out.  There are only about 5 more light ships and
3 battleships left by the time your mission has changed to this anyways, so
it shouldn't be too hard to win.

----------------------------------------
_013. "Vendetta"

The Avenger has come under attack, and must now flee in order to stay in one
piece.  The journey to the first wormhole will be done automatically, but
make sure you select the ship before it goes through as time is of the
essence in the first part of the game.

Once through the first wormhole, you want to move up and to the right through
the gap in the purple nebula, past 2 moving asteroid belts, and then go
straight up.  There is a ship you can take over to the right past a blue and
then a green nebula, but it's not worth going after right now as you'll take
a lot of damage on the Avenger and the ship will most likely be destroyed.
Right now you want to make your way to a red nebula with a station emitting
radiation from itself.  Once you go through the radiation, the pursuit on you
will be broken off, so now destroy the station and stop the radiation.  If
you want, you can go back and get the derelict ship now in safety, then
return past where the radiation was and continue to the next wormhole, with
another derelict ship along the way.  Don't bother sitting around letting the
ships repair themselves as you won't be engaging in battle anytime soon.

After you're through this wormhole, there will be another derelict ship for
you to take control of.  Once you have that, continue along the path,
avoiding the orange nebula, and continue until you reach a derelict station
and shipyard.  Take control of them, and you're now in somewhat working order
again.  Repair and recrew your ships and station, and you'll be attack every
now and then by a few birds of prey.  It's best to take control of as many of
these as you can, as you'll need as many ships as you can get for later on
(try to engage them away from the starbase as that tends to destroy them
before they can be taken over).  Also, build 4 defiant class ships, as that's
all you have the dilithium for anyways.  Once you've done all that, take
whatever forces you have and proceed to the next wormhole, fighting 3 birds
of prey and getting another derelict ship along the way.  Past the 3 birds of
prey will be a red nebula with asteroid belts pushing whatever goes near into
it, causing (pretty much) utter death to whatever enters it.  To get through,
keep going to the left past the red nebula and through one of the gaps in the
asteroids when you're at a safe distance from it.  The next wormhole is on
the other side of an asteroid wall, go around it and get another derelict
ship below a green nebula, then through the wormhole.

Through this wormhole, just go up and to the left until you run into Toral.
Attack his fleet with all you've got.  Once his ship gets down to about 1/3
or so of it's shields, he'll make a dash for the wormhole.  If that happens
you've lost him.  It won't effect the plot at all, so don't worry about it
too much.  Once you go through the last wormhole, the mission is complete.

----------------------------------------
_014. "Dark Omens"

You're back in control of the Enterprise-E, and your first priority is to
come to the aid of a Federation outpost attacked by the Borg.  Have the
Enterprise transport 5 crew members over to the starbase and then have that
recrew itself.  Once you've recrewed the ships and structures in that area,
move the Enterprise over to the Dilthium moon and recrew the ships and mining
station in that area.  Once you've done that, you can then take the
Enterprise back to a shipyard for some recrewing of it's own (or to the
starbase and have that transport people over), then go around the map getting
the various ships that are derelict.  Your first priority should be the
construction/mining ships, then the Akira and Steamrunner vessels.  Each time
you recrew one ship, immediately send it back to the shipyard for repairs.

Around your base you should build a Research Facility and research the Chain
Reaction Pulse for your Akiras as quickly as possible.  Once that's complete
you can start making Torpedo Turrets to protect your base, you'll need them
around the dilithium moon the most.

Your base will occasionally be attacked by Borg ships, which have an aversion
for attacking your mining station and ships.  While you're building up a
fleet of Akira class ships, you should leave the Enterprise in the area of
the mining operation.  Once you have about 10 Akiras, you can take them,
along with your other ships and the Enterprise in two squadrons, to the Borg
base, which is straight down from your Starbase.  Once you get there, destroy
the ships first, then the weapon platforms, then go after the structures.
The Borg have no dilithium reserves, so you don't have to worry about them
making more ships to attack you.  Once the base is destroyed, the campaign is
complete.


-----------------------------------------------------------------------------
_020. Klingon Campaign


----------------------------------------
_021. "To the Gates of Sto'Vo'Kor"

You assume the role of Chancellor Martok in his Negh'Var class warship.
Having no taste for the Borg, Martok is resolute to have them wiped out.
First set up your base.  Once you've got all that set up, you'll want to
start building up a fleet of Vor'Cha class ships, don't forget the Weapons
station either, you'll want their Polaron torpedoes.

After a while you will come under the attack of the Borg.  Destroy them all,
it won't be too hard of a task to do.  However, if the Borg send a Cube at
you, capture it at all costs.  Those things are well worth it.  Use your
polaron torpedoes to disable them as much as possible, then start sending
troops over from everything you've got close by.  Once you take it over,
repair and recrew, then get ready for the next cube.  If you manage to
capture 4 Cubes, you'll have sufficient means to destroy the collective in
the area.  You'll still need other ships of your own, but the Cubes will be
well worth what it took to get them.

Once you have a sizable fleet of about 12 ships, take them directly up from
your base.  There will be a dilithium moon there which the Borg are mining.
Destroy the base defenses, then take over the dilithium station.  It's rather
imperative that you capture it and not destroy it, as when you capture it you
will be able to see all the locations of the Borg structures.  Don't be
intimidated by what you see, you can take a fleet of 16 and wipe out
everything easily with your cubes and Vor'chas.  Also make sure to get good
use out of the Ion Cannon on Martok's ship, that makes destroying structures
go a lot quicker.  After you've destroyed the Borg fleet and station, the
mission will finish.

----------------------------------------
_022. "The Enemy Within"

For this mission you just need to stay alive.  As such, all you need to do is
build a lot of ships, mainly Vor'chas once you can.  Don't forget to make a
weapons center as well.  You can now build Negh'Var class ships, which are
basically the same thing as Martok's ship from the last mission, only you
have to research the Ion Cannon to be able to use it, and these cannot cloak.
It's also worth noting that as far as I can tell, there is no actual base in
this area, only a lot of ships.  As such, if you get enough of a fleet, you
can destroy them all, even though that won't end the mission.

After a while you'll start to be attacked by Toral's ships.  Destroy or take
over, it doesn't matter.  About 2 minutes or so after the first wave attacks
you, the Avenger will show up.  Pilot that right through the yellow nebula,
don't worry about the 10-15 crew members you'll lose, and straight to
Martok's base.  Send 2-3 ships out to meet the Avenger so it's not destroyed
along the way.  When the Avenger gets to the station, there will be a
dialogue between Worf and Martok.  Once that is over put the Avenger into the
repair station to get it back up to max.

Once the Avenger is at max, take that and whatever ships you have left over
to the marked spot on your map, which is a wormhole.  All you have to do is
get the Avenger to open up the wormhole and start it's entry and the mission
will be completed.

----------------------------------------
_023. "A Good Day to Die"

It's time to destroy Toral's base.  There's a dilithium moon right above you
and an infinite moon near that.  Don't use the infinite moon right now
though, it's being guarded by Toral's ships.  There is very little strategy
required for this mission, all you need to do is build up a fleet of Vor'cha
and Negh'Var ships.  If you want to use the wormhole to flank his base, take
your Vor'chas and cloak them when they go through to avoid the disruptor
platforms on the other side.  Toral's base is actually quite small in
comparison to what you've been up against before, so it shouldn't be too hard
to take him out.

When you first start mining the moon, you will probably be attacked, but
don't worry, the attack is easily thwarted when the miners return from the
moon and the enemy ships are attacked by whatever forces you have and your
starbase.  Try to capture a few of them as you are no doubt working with a
small fleet at the time.  Don't bother with the Birds of Prey, only go after
the Vor'cha ships that are sent.

Toral will occasionally send ships at you, which you can easily destroy if
you keep 4 Negh'Var ships close by the base.  If Toral sends any Negh'Var
ships at you, try and capture them, it will save on the building costs and
help you get more ships ready faster.  He doesn't seem to use the wormhole
very often, so you don't need to worry about your flanks being attacked,
which shouldn't be a problem anyways, provided you keep your starbase near
the right edge of your borders and put up a torpedo turret or two (or a few
ships) next to the shipyard.  You have the entire lower half of the map to
use to build your base up with, and the lower left corner is easily the
safest place to put your research facilities.

When you do attack him though, you can do it in 2-3 waves of attack.  In the
first wave, make sure to take out the disruptor platforms first, then go
after his ships, staying away from the starbase for now.  Once that is
complete, go back and repair/recrew.  On wave 2, you want to start going
after his building structures, such as the shipyards.  Take out his station
first though, that's going to use up quite a few ships to destroy.  After the
station is destroyed, if you have more than 6 ships left, you can continue to
attack his base.  Otherwise return to your base and repair/recrew.  For your
third wave of attack, all you need to do is finish clearing out the rest of
his structures, and any ships that may still be remaining.  Once the base is
cleared out, you will complete the mission.

----------------------------------------
_024. "Grey Eminence"

Unlike the previous missions where you could sit idle and let a small army
build inside your base, this mission requires you to act quickly and advance
on the Romulans.  Things to note that are to the left of your base is another
dilithium moon, which you will need since the one you start near will get
used up very quickly.  Also, down the middle of the map is an asteroid wall,
with only 2 openings.  One is near the exact center of the map, the other is
near the bottom of the map, which is also where one of the Romulan bases is.

For your build plan, it is a good idea to build the required buildings first,
the Shipyard, Weapons Center, and Imperial Shipyard.  Don't bother with the
other structures, such as the Shockwave station and Gre'thor Armory, as those
are not worth the time and dilithium needed to use them.  Instead, focus on
building Vor'cha and Negh'Var class ships, those will be able to take on the
Romulans easily.

To take out the first base directly below you, you'll need to send about 8
ships down, recommended 7 Vor'cha's as well as Martok's ship.  Cloak them and
go down through the barrier of sensor arrays, torpedo turrets, and disruptor
turrets.  If there are other ships in the area, you'll need to take those out
first, but you don't want to use your invading force.  5 Negh'Vars should be
enough to handle interference.  Once your invading force is through the
barrier, get away from them and open fire on the space station.  Use the Ion
Cannon on Martok's ship, and then after that just keep on the assault.  If
the station targets Martok's ship, have it pull away until the station
targets something else, then move back in.  You'll probably lose 3 to 4 ships
in the attack, but don't worry about it.  Once the station is destroyed,
recloak if possible, then go back and repair the surviving ships.  Once you
rebuild your fleet up to about 12 ships, bring them all down and start taking
out the turrets, using Negh'Var Ion Cannons if possible.  After those are
gone, take out the shipyard that is in the same area as the station was, and
then let your ships take out whatever may be left of the base.  Return then
to your base and repair/recrew.

After the Romulan base is destroyed, start seriously working on an invasion
force to take the rest of them out.  You'll need about 20-24 ships, composed
mostly of Negh'Vars.  Don't forget to leave a compliment of ships to guard
your second dilithium moon away from the base, 8 Vor'chas should be enough to
keep it safe.  Once your fleet is complete, head back down with it in 3
squads to where the Romulan base was.  Go through the hole in the asteroid
wall and with your ships start moving your way upwards, destroying any
structures along the way, which is mainly just a dilithium station and a few
base structures, no stations.

The main Romulan base is in the upper left corner of the map.  Once you're
there, you should make your way through as slowly as possible.  If the
station starts firing at you, let loose with all of your Ion Cannons and that
should destroy it.  If you've still got 16 ships left, you can just let them
pick their own targets, but make sure they go after the weapons platforms,
shipyard, and other ships first.  After the base has been decimated, the
campaign will come to completion.


-----------------------------------------------------------------------------
_030. Romulan Campaign


----------------------------------------
_031. "Cloak and Dagger"

Your first mission as Admiral Sela is to sneak a Tal Shiar spy into a Klingon
prison.  First you need to build a Covert Ops facility and research the spy
for your Shrike class vessels.  Once you've done that, cloak a Shrike class
ship and navigate it around the nebulas and asteroids to the prison, which is
directly up from your base on the map.  Once you're there use the spy on the
prison while still cloaked and you will then be told to wait 10 minutes while
the spy disarms the base defenses.  Use this time to build as many Warbird
and Griffon class ships as you can.  When you have a sufficient fleet of
12-16, cloak and move them up into the base, keeping their cloaks on.  Keep
building ships though, you'll need them at a later time.

When the 10 minutes are up, the spy will tell you to capture the prison.
Uncloak your vessels and start attacking it.  After a few seconds of attack,
a prison ship will leave the base and you'll then be ordered to capture that,
as it now has the doctor you're trying to rescue on it.  You have plenty of
time to capture the vessel, for now start taking out the ships that are
shooting at you, those are the first priority.  Once you've disabled them,
take whatever ships you have left and catch up with the prison ship (unless
you've been keeping near it) and attack it until its shields go down, then
transport men over to the vessel from every ship left, so you can take it
over.  Once you have it, escort it back to your base.

Once the prison ship has returned to your base, you'll be given your final
mission, which is to destroy the entire Klingon prison outpost.  Repair/
recrew your vessels, all the while building as many Warbirds as you can, and
once your fleet is complete (16-28 will be more than enough), take them up to
the Klingon base and destroy it.  After the base has been destroyed, the
mission will end.


----------------------------------------
_032. "A Call to Power"

There has been a discovery of the Omega particle, an item that is deemed by
the Borg to be near perfection.  As such, it's imperative that Sela capture
the particle for the Romulans.  The only thing in her way though is that the
Ferengi have already laid claim to it and are selling it to the Cardassians.
Because of this you will need to stop the transaction from taking place, and
capture it for yourself from their defenses.

To start the mission out, build your standard structures so you can use
Warbird class ships and have their Inverse shield beam.  While this is going
on though, build as many Torpedo Turrets around your base as you can, at
least 10 of them.  These will defend your base from the constant attacks of
both the Ferengi and Cardassians and are well worth the expense.  Once you
have your turrets in place, you can stop worrying about your base defenses
and concentrate on an army to get the particle.

After a while, the Ferengi will send a ship to your base with an offer that
if you send them 2 full dilithium freighters to a place of their choosing,
they will withdraw from the battle.  If you want to do this you can, and they
will no longer attack you.  If you've built up 8 warbirds by this point, it
may be easier to have them destroy the Ferengi outpost and be done with them.
You should also take a fleet of 8 ships and, under cloak, guide them to the
particle.  When your Warbirds reach the particle, you should notice that it
is guarded by Ferengi turrets and a shipyard.  Use your Warbirds to destroy
the skeleton base and, if you've already taken the other Ferengi base out of
the battle, you won't have to worry about the Ferengi anymore.  You can then
either leave the warbirds there to guard the particle or send them back to
the base for repairs, it's your choice.

If you capture the Ferengi or Cardassian shipyard, you will not be able to
produce their vessels.  Instead you will be able to make Dominion Warships if
you capture the Ferengi ones, and nothing at all if you capture the
Cardassian ones.  The reason for this is because the structure used is
classified as Dominion, and when you capture one it reverts back.

Shortly after the Ferengi peace negotiations, a container ship will be sent
to your base.  Put this in the most protected part of your base until you're
ready to go after the particle, as it will constantly be the target of attack
from both the Ferengi and especially the Cardassians.

Every now and then the Cardassians will send a container vessel of their own
to try and capture the particle.  Destroy as soon as you can, if they manage
to capture the particle, you will fail in your mission.

Once the Ferengi have been routed and the Cardassians put back, take a fleet
of 8-16 Warbirds and escort your container vessel to the particle.  The
safest way to go is actually through where the Ferengi base was, so take that
path and you'll be able to avoid the ships the Cardassians send
intermittently completely.  When you reach the particle, use the tractor beam
on the container vessel to lock on to it, then escort it back to your base to
complete the mission.

----------------------------------------
_033. "Gauntlet"

Now that you have the Omega particle, you will need to get it to safety, and
to do that you must rondezvous with 3 ships.  Getting to them won't be easy
though, as you have the Borg chasing you and the Klingons have bases set up
throughout the area.  To start, you may want to set up the squads for this
level so that the shadow class vessels are paired with the containment
vessel, and the rest of your ships are another squad.  This will allow you to
easily access the special weapons of all your ships.  Every two minutes the
Borg will send a vessel at you, starting with the smaller spheres and
assimilators, and continuing on to cubes.

When you start out, just simply follow the path until the first fork appears
and you can see 4 dilithium moons and a Klingon mining facility.  It's almost
impossible to capture this as once the shields on it go down it is destroyed
in just about 1 hit from any weapon.  If you want to try you can, but you'll
also need to capture the freighters, which will put a bit of a strain on the
number of crew members your ships have.  Once past that, you'll run into a
group of a few Klingon ships, which are easily destroyed and then when you
get back to the regular path you'll see sensor arrays.  These aren't weapons
stations, so it doesn't matter if you destroy them or not.

Further along the path, you'll run into a Klingon weapons facility, don't
bother with it, there are 4 others set up throughout the map and none are
worth destroying or capturing.  Further along is a Klingon shipyard, composed
of 2 regular shipyards and an imperial shipyard.  Destroy the 2 regular ones,
or capture them and decommission them for the dilithium, but capture the
imperial one, you can use it to repair and recrew, as well as make yourself a
Negh'var class ship with the dilithium you start out with.  I wouldn't
recommend making more than one, even if you have the dilithium moons, for
reasons that will become apparent shortly.

About this time, the Borg will start sending cubes at you one at a time.
Capture them.  Use your shield inversion beams on the warbirds to drain their
shields and the psychonic beam on the shadow class vessels to whittle the
crew down to about 100 or so.  From then on start transporting troops over
from every ship you've got and once the cube is yours, send them to the
repair station you've captured.  You want to repeat this process twice, so
that you've got a compliment of 2 Borg cubes in your arsenal.  From here on
out you can simply destroy the cubes the Borg send at you, as you probably
won't have enough crew members to capture and recrew a third.

With your fleet reinforced, continue on the path to a black hole with several
Klingon ships waiting for you.  Simply destroy them and watch the Klingon
ships get sent into the black hole, as they're no match at all for your
fleet.  Continue upwards and you'll arrive at a series of wormholes.  Now,
there is a pattern to the way the wormholes work, and it has something to do
with the asteroid belts rotating nearby, but in reality, using the wormholes
aren't worth it as you'll wind up spending 5-10 minutes just going from one
to another trying to get to the right.  Instead just go through the nebula up
and to the right.  You'll take damage on all your ships going through, so
don't send too many at once or they'll clutter each other up.  You shouldn't
lose any if they're all at full strength.

Once you're at the wormhole that has a circle around it on the map (the
wormhole to the right, not the one near the asteroid belts) you're basically
through the gauntlet.  There is a Klingon base to the right, but it's easier
to just ignore it and make a bee-line straight for the Romulan vessels
waiting for you, sending Sela's warbird and the containment vessel ahead,
while the rest of your fleet destroys the Klingons in the way.  when you
reach the vessels waiting for you, you'll complete the mission.

----------------------------------------
_034. "Unholy Alliances"

Unlike the other three missions, this one has a fairly straightforward goal.
You are now allied with the Borg, and are using them to help you destroy a
Klingon base in the area.  There will be several conversations throughout the
mission between Sela and the Klingons, mostly just banter and curses towards
each other.

To begin things, there are two dilithium moons you can use, one slightly
above where you start and the other to the right, near the Borg base.  Once
you have your base camp set up, build as many torpedo turrets as you can for
defense against the Klingons, so that you'll be able to build up a fleet of
warbirds to destroy their base.  Make sure you research the shield inversion
beam, that is going to be your strongest asset in this mission.  When you've
got a fleet of 8 ready, that will suffice to destroy the Klingon outer
defenses.  Slowly move up the map, taking out the structures as you go along.
Once you reach the base you want to avoid the starbase for now and just
concentrate on the outer structures, such as the shipyards.  When those are
gone, move to the right and destroy the dilithium mining station and shipyard
there, then let your warbirds rest for a while as you build another fleet of
8.

Throughout the mission, the Klingon's will send Shockwave vessels at the
Borg, 3 at a time, every half hour or so from the first squad.  Now, if you
want to be a good ally, you could stop those ships before they destroy the
Borg, but if you've kept up good defenses for your base and have a large
enough fleet (even if it's not complete), then you don't need to worry about
anything happening to the Borg.  Just be forewarned, if the Borg base is
destroyed, you will fail the mission and have to start over (or reload a
save).

Once you've got 2 squads of ships ready, take your first and destroy the rest
of the Klingon base, going after the starbase with your shield inversion
beams first, as that is more deadly than the torpedo turrets.  Once the
starbase is gone, start taking out the torpedo turrets, then disruptor
turrets, then move on to the rest of the structures, starting with shipyards
and working your way through everything.

When the base is destroyed, you'll be shown a conversation between Sela and
the Borg, and you will then be attacking the Borg.  Move all of your
squadrons to the Borg base and start systematically taking out the base,
starting with the Nexus and moving to the cubes and other vessels, then
moving on to their assembly matrices and the whole rest of the base.  If you
let the Borg be attacked by the shockwaves earlier, then you should have an
easy go of it.  After the Borg base is decimated, you will complete the
Romulan campaign.


-----------------------------------------------------------------------------
_040. Borg Campaign


----------------------------------------
_041. "Resurrection"

You start the Borg campaign on a mission to capture a Dominion cloning
facility in the area.  First set up your main base up so you can make cubes,
but don't worry if you're short on crew for the moment, just put 5 in the
queue.  When that's done, make some defenses for your base, the Jem'Hadar
will attack, but it won't be anything too extreme.

There is an outpost base directly below where you start, about halfway down
the map, consisting of a Dominion shipyard and a dilithium mining station.
These are easy enough to capture if you've got 3 or more cubes.  If you
decide to capture the shipyard, it's a good idea to start making some
warships as they're equivalent to cubes in power, but don't require as much
in the way of crew.

There is another outpost to the right on the map, near the corner of it.
Capture that as well if you want, but if you captured the other, it's not
necessary.

Once you've established a foothold on the map and have a fleet of 5 or more
cubes along with any Jem'Hadar warships you've got, send them to the lower
right corner of the map and systematically take out the base while avoiding
the cloning facility at the same time.  That you're going to want to capture,
but you want most everything else gone by the time you try so it isn't
destroyed as soon as you capture it.

Once the facility is yours, it will start cloning Locutus.  After he's
cloned, you'll be told to send a cube to the facility to be his
transportation.  It doesn't matter whether you send a cube that's all but
destroyed or one in perfect condition, just get one to him.  When you do,
that cube will become the Locutus Cube.  All that remains of the mission
after you've done this is to destroy what's left of the Dominion forces, if
any.  Once they're gone, the mission will end.

----------------------------------------
_042. "Assimilation"

Now that Locutus has been resurrected, it is time for the Borg to start their
next campaign against the Alpha quadrant.  For this mission, you must capture
the Romulan base, and assimilate as much of the map as is possible.  As you
have learned in the past, the Romulans will not sit idle, and will build up
fleets of 5 or more ships to attack you with at a constant rate.  Because of
this, you will need to move quickly in the first leg of the mission.

To start things out, ignore all notions to travel around and assimilate the
various Federation, Breen, Klingon, Ferengi and Dominion troops throughout
the main area of the map.  You have one goal for the first part of this
mission, and that is to destroy and assimilate the Romulan base on the other
side of the wormhole nearby.  Take every ship you have with you and go down
and to the left from where you start out and you'll reach a group of nebulas.
The wormhole is within these.  Go through and immediately head to the right,
don't worry about the disruptor turrets for now.  Use Locutus' Holding Beam
to take over the dilithium mining station from the Romulans as well as the
freighter.  Use your other ships to defend the attacks, while you still use
Locutus to capture any ships (preferably Warbirds) that you can and recrew
those by transporting to them from the mining station, and recrewing that
from your drone pool.

Once you've secured the dilithium station, build a Nexus as close to it as
possible for defense, and to start a small base.  Once you have that, build a
shipyard somewhere near the asteroid belt where it can be safe and use that
to repair the ships you assimilate from the Romulans.  After you've gathered
a fleet of 5 or so Warbirds, take them and Locutus to the Romulan shipyard
nearby and have Locutus capture that while the rest of your ships defend him
from any interference from the Romulans.  With that captured, you'll now have
a foothold on the Romulans, and should build up a fleet of 7 warbirds and
Locutus to take over the rest of the base.  First head after the shipyards,
assimilating the advanced shipyard, and destroying the others, as they're not
worth capturing.

You should also assimilate the covert ops facility and tal shiar station for
the special weapons they provide, and the dilithium station.  Destroy the
platforms and concentrate on capturing the space station.  Be careful when
doing this as it will explode quickly after losing shields if you're not
careful.  The easiest way to do it is to highlight your ships once they've
opened fire on it and then click the transport button, then hover over the
station and as soon as it becomes available, start transporting troops over.

It is very important that you do not let any ships escape through the
wormhole.  If you do, then that will cause the mission to become unwinnable,
as the Romulans will vanish from the map on the other side of the wormhole
for some reason.  It's best to leave easily taken over structures, such as a
mining station or shipyard (but not both or they'll start building ships
again) alive, so that if any ships do get through the wormhole and get away,
you'll be able to take over the facility and get an instant viewing of where
the ships are at that moment.  All that is required to complete this mission
is to destroy all Romulans and take over the base.

Now that the Romulan base is taken over, if any ships are left outside the
wormhole, you can concentrate on building up a fleet of 8 or so Warbirds to
destroy any remaining Romulans left on the map.  You don't really need more
than that, but if you want to build more, that's fine.  With that fleet,
cloak and go through the wormhole, parking the ships away from the nebula
cluster so that when you're ready you can send them around the map without
accidental decloaks.  When you get near other vessels or structures not
Romulan, Locutus will inform you of it, so you can assimilate them.  Be
forewarned though that you are a mutual enemy of everything on this map, and
if you run into a conflict between the Federation and Breen, or Klingons and
Breen, or whatever, they will abandon their hostilities towards each other in
favor of ganging up on your ships.  This shouldn't be too much of a problem
though, as you should only have to worry about 1 or 2 Romulan ships which you
can go gung-ho at.

Bases to take note of are that there is a Klingon outpost in the upper right
corner of the map, a Dominion shipyard below that near the middle of the
right side of the map, and several Federation stations throughout the middle
of the map as well as Federation ships around the nebulas scattered around
the map.

----------------------------------------
_043. "Extermination"

The objectives of this mission are simple, build a Transwarp Gate and destroy
Species 9341.  To start, you are given 5000 dilithium to build a base.  First
use both of your construction vessels to create 2 Nexus', both relatively
close to each other.  When they're complete, build a Processing Node near the
moon, and then have each Nexus build a dilithium harvester, once the funds
become available.  After that you should build an Assembly Matrix and then as
many Torpedo Turrets as possible.  Having at least 10 should suffice to
protect your base.  Just remember that you'll need to build up a base to a
Transwarp Gate, so don't clutter all around your base with turrets.  They're
mainly needed in the front of your base, under and near the Nexus'.  Also,
once you have enough platforms to defend your base, move all of your ships
into the center of it and put them on yellow alert so as to keep them safe.

As soon as you build a Nexus, Species 9341 will start attacking you in waves
that start out with about 3-4 ships, and then a few minutes later will come
at you with waves of 8-10.  Something to note about Species 9341 is that they
do not fire weapons to lower your shields and their systems.  Instead they
fire beams which directly attack the crew.  Because of this, you will need to
recrew ships and structures constantly.  The species will primarily attack
the Nexus' unless another vessel is in their way, but they will still proceed
towards a Nexus.  Something else worth noting about this species is that your
unmanned defense weapons, ie the Disruptor and Torpedo turrets, are
invulnerable against them because their attacks will only target crew, making
the platforms a valuable necessity for this mission.

Once your base is well defended, start building up to your Transwarp Gate, as
well as building several cubes.  You will only need a total of 4 cubes, one
of which can be Locutus' Cube.  If your moon runs out of dilithium, there is
another nearby, slightly to the right and below your base.  Don't bother
building another processing node there, just assign a cube to guard the
harvester.

After a while, the constant attacks on your base will cease, somewhere around
the time you get your Transwarp Gate built.  When this happens, take your
cubes and any other vessels you have in commission, and go around the map
looking for the Mother Entity creatures.  They're scattered throughout the
map near the dilithium moons.  Once you have your Transwarp Gate built and
Species 9341 has been destroyed, the mission will be completed.

----------------------------------------
_044. "The Twilight Hour"

Your mission is to destroy the Federation so that Earth can be assimilated.
To start things out, there are dilithium moons in the lower left corner of
the map as well as the lower right corner of the map, both protected partly
by yellow nebulas and asteroids, which make them good places to build a base.
You should build 2 Nexus', as you did in the previous mission, you will need
the crew from both of them.  Also, try to space your buildings out a bit, the
Federation will use a weapon that is most effective against objects close
together.  Don't bother building torpedo turrets, they're going to be
completely ineffective against the Sovereign class Corbomite Reflectors.

The Federation will attack you constantly, usually with 1 or 2 Sovereign
ships and a couple smaller vessels, such as Akira or Defiant vessels.  After
a while they will start sending 5-7 Akira vessels at once.  Always use
Locutus' ship to capture the Sovereigns whenever possible, the assimilator
beam will go through the corbomite reflector, which is the safest and most
effective way to fight the Sovereigns.  Once your other cubes can use the
assimilator beam as well, make sure to have them use that along with Locutus'
to make things easier.

Along with the constant waves of attacks, the Federation will also use their
Temporal Stasis weapon, which will cause all of your ships and structures
that are caught by it to stop whatever they're doing, including recrewing,
repairing and building.  It will usually be targeted on your largest cluster
of vessels, or, early on in the mission, your Nexus.  The only way to dampen
the effect this has on your base is to spread out your ships and structures.

Once you've captured and repaired 8 Sovereign class ships and built yourself
5 Cubes, you're ready to take on the Federation.  Their base consists of
about half the map, but most of that is just defense platforms, which are
easily destroyed with the firepower you're taking with you.  The main points
of concern are in three places: 1 - The upper left corner of the map, 2 - The
upper right corner of the map, and 3 - The upper middle area of the map.
These 3 locations are where their main structures are.  The upper middle area
is where the core of their defense is, and should be taken on last.  That's
where the Enterprise, Premonition and Avenger are, along with several other
ships and a Starbase.

You can destroy or capture the Premonition, but you won't be able to with the
Enterprise or Avenger.  The Avenger must be destroyed, and the Enterprise
will leave the battlefield through a time portal when it gets near
destruction, or a certain amount of time has passed.  If you do manage to
capture the Premonition, you'll be able to use it's Temporal Stasis Field,
which is the same as the one the Federation has been using against you the
entire mission.  Use it directly on the large starbase labeled Starfleet
Command once you can, doing so will greatly help you destroy it.

It's worth capturing a Federation shipyard when you're on your attack, with
that you'll be able to repair and recrew your ships without having to return
back to your main base.  If you capture the advanced shipyard and want to,
you can make yourself more Sovereign class vessels, but they won't be needed
if you still have 7-8, which shouldn't be a problem.

When all that's left of the Federation is nothing but the middle area where
the core is, send everything you've got at it and destroy them.  Once all is
gone, the campaign will come to conclusion.


-----------------------------------------------------------------------------
_050. Omega


----------------------------------------
_051. "Once and Again"

After the Borg assimilated ambassador Spock's transport to the Klingon/
Romulan peace negotiations, starfleet was all but destroyed.  Because of
this, Captain Picard went through a time portal in order to escort the
ambassador personally, in hopes to help it reach the Romulan starbase safely.

This mission is pretty much straightforward, simply guide the fleet through
the course to reach the Romulan starbase safely.  Ambassador Spock is on the
Galaxy class vessel, which is basically the same as a Sovereign class vessel,
only it has 600 crew members rather than the standard 400, and it does not
have the ability to use the Corbomite Reflector.

While guiding ambassador Spock through the gauntlet path, the Borg will
attack in 2 ways.  They will have ships waiting inside the blue nebulas, in
which case it would be best to start firing at them before they leave those,
if you can't, don't worry, the ships hidden in those aren't that much of a
threat for the most part.  They will also open up transwarp conduits.  These
are easily gotten through, just post all of your ships around them when they
open and make sure you're at red alert, most of the time the vessel coming
through will be destroyed before it is completely through.

The only thing you really need to watch out for is the Borg cube.  It will
always target the Galaxy class ship with Spock on it.  If Spock's ship's crew
goes yellow, start transporting crew members over to it immediately.  The
best way to take care of the cube is to use the Nebula class ship's Shield
Disruptor and open fire on it with everything you've got, ignoring all the
other Borg attacking you.  Once you're past that, you're pretty much in the
clear.  There will be a couple more ships on your path, but if you make
straight for the base you shouldn't have any trouble reaching it.

Once you arrive at the Romulan base, you'll be given one more mission, to get
rid of any remaining Borg in the area.  Put the Galaxy class ship next to the
Romulan base and leave it there, along with the other Romulan vessels in the
area.  Build a construction ship and then a shipyard to repair/recrew your
vessels, and when that's all done, set the original fleet you started with
out to the upper right corner of the map to recover 6 Romulan vessels inside
the red nebula and asteroid belt area.

Do not go through any of the transwarp conduits that appear, they are instant
death for any vessel that does, including the Enterprise.  If you send a
cloaked vessel through the transwarp conduit, it will hang the game and you
will have to quit and restart.  If the Borg send a cube at you while your
main fleet is away, use the Warbird Shield Inversion Beams and then go at the
cube with all you've got.  It will still target the Galaxy class ship, so
leave that near the starbase and keep transporting crew over to it.  You can
also leave a Nebula class ship with the base to use it's shield disruptor on
any Borg that come through the conduit.

To finish the mission, send your fleet around the map, eliminating any Borg
they come across.  Once you've done that, the mission will be completed.

----------------------------------------
_052. "A Line in the Sand"

You're back at the point in time where the Enterprise went back in time, when
the Borg launched their assault on the Federation, and you're also now in
control of the base above Earth.  Everything is in the same place it was
during the Borg mission, so you should be somewhat familiar with the layout.

To start things out, you should build another advanced shipyard near
Starfleet Command, and start making Sovereign ships from both shipyards.  The
research facilities are all built, but none of them have any research done,
so you need to do those.  For now, all you need to do is to keep the starbase
intact, which is done by having as many ships as you can out for defense.
You should have a few Nebula class vessels built, so you can use their shield
disruptors against the cubes that get sent at you.

After a while, the collective will send about 6 or so cubes your way, each
approaching from a different direction.  Use whatever Sovereigns and Nebulas
you have to destroy them, and don't forget that both the Premonition and the
Temporal Research center can use the Time Stasis Field, in case you start to
get into a bad situation.

Not long after that attack, the Enterprise will show up with reinforcements.
It's best to split the Klingons and Romulans into separate groups so you can
make full use of their weaponry.  With those vessels and a squad of 7
Sovereign and 1 Nebula, take them all down to the lower right corner of the
map to start systematically wiping out the Borg.  Don't forget about the
Fek'lhr and Shadow special weapons to go with the Nebula.  It's also a good
idea to use a time stasis on the Nexus' you'll run across.  At this point,
the Borg are almost out of resources, so once you destroy their ships, you
shouldn't have to worry about too many more coming at you.
</pre><pre id="faqspan-2">
Eventually you'll run into Locutus' cube.  As soon as that gets close to
being destroyed, it will go through a transwarp conduit.  When that happens,
you know you're getting close to completion.  Just continue moving across the
base until the whole thing is destroyed and the mission will conclude.

----------------------------------------
_053. "The Alpha and The Omega Pt. I"

Your main objective is to capture the Borg Transwarp Gate inside their base
without destroying it.  To do this you'll have the full power of the Klingon,
Romulan, and Federation forces, each with their own construction ship.  There
are 3 dilithium moons near your starting position, it's recommended that you
start out by making mining stations near all three, and then building a
starbase for each of the races, starting with the Romulans, then Klingon, and
then Federation.  The reason for this order is because in terms of fighting
capability, the Romulan Warbirds are the strongest with their Shield
Inversion beams, followed by the Negh'Var Ion Cannons.  You may want to put
all 3 of the starbases next to each other for added defensive capabilities,
but it's not necessary.

Although it's not specifically stated in the mission objectives, none of your
special vessels can be destroyed.  This includes the Enterprise, the Avenger,
Martok's Negh'Var and Sela's Warbird.

Unlike previous missions, you are not required to build a starbase in order
to have all of your other structures built.  You should still build one of
each though, both for the defensive capabilities and the crew increments.

The Borg will send ships at you, starting with simple spheres and
assimilators, which will eventually turn into a group of 3 cubes and 2
diamonds per wave.  It is imperative that you take out the diamonds as fast
as you can, they have an attack that will completely drain the shields out of
just about any vessel on your side, and can destroy the weaker vessels.
Because of this, you should always keep the Avenger as far from the battle as
possible.

Once you have a fleet of 8 Warbirds built up, you're ready to take out the
lower Borg base.  If you want, you can use a shrike vessel to see the entire
base, but for now you just need to know that the base you're going after is
in the middle of the map.  Cloak the Warbirds before they set out, as the
Borg do not research the tachyon grid.  Along the way will be a few satellite
outposts, consisting of a detection grid and a few energy cannons, those are
nothing to worry about and can even be ignored if you so choose.  Once you're
at the Borg base, you should target any diamonds and cubes that may be built,
or you can wait for those to leave and let your main base deal with them, it
doesn't matter.  Your first targets should be the Advanced Assembly Matrices,
followed by the Nexus.  Once those are gone, target the platforms and then
whatever.  You may need to bring in a reinforcement squad if you took on the
diamonds and cubes, since they probably obliterated most of your shields.

Once that's done, you no longer have to worry about Borg attacks, so build up
a fleet of 8 Negh'Vars, 16 Warbirds, and as many Sovereigns as you want.  You
may also want to take this time to build a Temporal Research Facility to
supplement your base.  Once you've done all this, put your fleet on yellow
alert and send all of it to the top middle area on the map and destroy the
entire Borg base, without attacking the Transwarp Gate.  When the Gate is the
only thing left, you may want to start fortifying it, but with the fleet of
the size you have, it won't really be necessary.  Once you've done all that,
let your fleet recharge its special weapons, then use the Romulan shield
inversion beams to lower the shields on the Gate and start transporting
troops over.

When you capture it you'll be given a new objective, to keep it alive for 10
minutes.  Place all of your ships around the Gate to protect it and then wait
for the Borg to get close and start letting loose on them.  With the Borg
facilities destroyed, they won't be able to use their special weapons, making
defending the Gate easy.

----------------------------------------
_054. "The Alpha and The Omega Pt. II"

Your first mission is to protect the Enterprise.  Do so by turning on it's
Corbomite Reflector.  You won't have to do this for long though, shortly
after the mission starts you'll be told to return to the Transwarp Gate
before it's destroyed.  Do so and there will be a cinematic.

Your mission is to now use the ships available to you in order to capture a
Borg construction vessel, so that the Enterprise may return to Borg space.
There are two that you can choose from to capture, but the one in the lower
left corner of the map will be easier to capture as it's further from the
main Borg space area and in a more strategic location for later on.  Once
you've captured it, have it build a Transwarp Gate someplace safe.  You can
engage with the Borg vessels close by, including the energy cannons, but
nothing else.  The Transwarp Gate will be able to be constructed without any
hindrance from the Borg.  Once it is completed, there will be another
cinematic.

Now, you need to build a base as quickly as possible.  All you need to build
is one type of fleet, Klingon, Romulan, or Federation.  You won't have the
time or dilithium to make more than one.  Whichever way you decide, you
should also build several Torpedo Turrets at the entrances to your base, one
near the blue nebula gap next to the dilithium moon, and another which is
more obvious, where the energy cannons were at the start of the mission.
Shortly after you're given the assignment, there will be another cinematic
and you'll be told to take out the Nexus' in the area as well.  Don't attack
those just yet.  Instead, continue concentrating on building as many vessels
and base defenses as you can.

Eventually, the Borg will notice you and begin sending waves of cubes at you.
Hopefully you've got at least 8 Warbird/Sovereign/Negh'Var ships at this
point and can use them to take down the cube shields and capture them.  If
you can, try to capture all of the cubes that come your way, they'll come in
very handy when you decide to launch an offensive attack.

Once you've captured enough cubes and feel you're ready to start an
offensive, you should move your fleet up.  You'll need to have 10-16 ships in
order to take out the base closest to you, and if you chose the lower left
corner, you should be able to advance up relatively far on the screen,
hopefully able to reach the infinite dilithium moon about 2/3 of the way up
the map on the left side.  You should wait until you have a spare 5000
dilithium to do this though, as you'll need to build another starbase, a
mining station, a shipyard of any type to repair vessels, and about 10
torpedo turrets for defense.  After you've successfully captured the moon,
start having all of your freighters go to that one since your old moon has
probably run dry.

Now that you've established a secondary base and have an infinite supply of
dilithium, it's time to start going on more of an offensive.  Build up a
fleet of at least 16 Sovereign, Negh'Var and/or Warbirds, and try to capture
at least 8 Cubes.  Once you have that, you should start building up to the
Federation Temporal Research Center, it will be coming in very handy soon.
When you have all of this ready, send 16 of your vessels over to the lower
part of the middle of the map, there is another base there for you to take
out.  Always go after the cubes first, you probably won't need to capture any
more so just destroy them.  When you've destroyed that base, you should go up
to the upper middle area.  You'll run into Locutus and a Transwarp Gate
there, so use your temporal stasis field to destroy both for another
cinematic.  If you caught Locutus in the temporal stasis field, you'll have
to sit around and wait for it to run out before you'll be able to be in
control again.  Also note that there is another infinite dilithium moon in
this area.

Now that that's out of the way, you should make your way to the right of the
map, there is a base in the right middle, which you should systematically
take out, starting with the technology node so the Borg can no longer use
their assimilation weapons on you.  There will also be a skeleton base in the
other corner from where you decided to make your base, which you can either
take out or leave for the Shrike vessel to use it's spy on and show you all
the Borg movements.

With that base out of the way, there should only be one more for you to worry
about.  Repair your vessels if you haven't been all along, and then move them
to the upper right corner of the map.  You can send a secondary fleet via the
Transwarp Gate you control to the back of the base, so as to separate the
Borg defenses.  You may also want to use the temporal stasis on the remaining
cubes in the base to keep from taking massive damage from them.  There is
also an infinite dilithium moon in the upper right corner of this base as
well.

Once you destroy both Nexus', there will be a new objective for you to launch
a direct assault on the Omega containment facility.  Before you do this, you
should repair all of your remaining vessels and let the time stasis charge,
you will need that.  Once that's all done, open a Transwarp Conduit inside
the large asteroid belt, which you should be able to see if you used a Shrike
spy earlier.  When you send ships through it, use the temporal stasis field
directly on the Omega facility to keep from taking damage from the 4 Nexus'
and the energy/torpedo platforms in the area.  Concentrate all fire on the
facility and destroy it to end the campaign, and the game.

Congratulations, you have beaten Star Trek: Armada!


=============================================================================

Federation Database

=============================================================================

-----------------------------------------------------------------------------
_060. Tactical


----------------------------------------
_061. Main Systems

Shields      - Shields are an energy field emitted from a vessel in order to
              protect it from hostile weapons.  They also prevent enemies
              from transporting boarding parties onto the vessel or
              structure they're protecting.

Engines      - Engines power the ship and allow it to be controlled.  If
              engines are damaged, the vessel will be unable to move.  If
              the vessel is in motion while it's engines are destroyed, then
              it will remain moving in the direction it's heading until it
              repairs the engines, until it is hit by a tractor beam, or
              until it slows down to a stop, which will take a while.

Life Support - The ability for a ship or structure to support life on it.
              Without it, the crew of a vessel or structure will die off
              until no one is left, or life support is restored.

Sensors      - Sensors tell a vessel what is where.  Without them the vessel
              will not be able to see as far and will let enemy ships slip
              by.  Sensors also have an impact on weapon accuracy.  Without
              them, torpedoes have a tendancy to miss more often than not.

Weapons      - This controls the ability of one vessel to fire and damage
              another.  Without it, neither normal nor special weapons will
              be able to be used.

----------------------------------------
_062. Crew Status

Green
 While in this status, a crew is operating at normal capacity.

Yellow
 When a ship reaches this level, it will be at a reduced operating level,
 which will affect different systems on different races.

Red
 If a ship reaches red, then it's all but dead.  Systems will be reduced
 beyond that of the yellow status, and additional systems may be lost as
 well.

----------------------------------------
_063. Commands


Main Commands

Vessel Only
Move       - Any ship whose engines are still working will move to the
            selected location.

Repair and - The vessel will return to the nearest allied shipyard for
Recrew       repairs and recrewing.  It will still attack other vessels along
            the way but will not give pursuit.

----------
Structure Only
Recrew     - Will replenish the structures crew supply from the reserves.

Set Rally  - Applies only to structures that build vessels.  Will set the
Point        point on the map that the vessel will move to when it's
            completed and in the case of shipyards, where the vessel will go
            after being repaired.

----------
Vessel and Structure
Attack     - Any vessel or structure will weapons that are not disables will
            move to the target (if necessary and/or able) and attack it with
            its normal weapons.

Stop       - With vessels, they will stop moving and/or attacking.  With
            structures, they will stop attacking if they are able to attack.
            In both cases, the vessel or structure will start attacking
            other vessels or structures that get close.  You would use this
            command to have a vessel break off pursuit of another or stop
            them short if they're going someplace and you want them to stay
            and fight.

Orders     - See section below.

Stand      - Similar to Stop, but only the vessel will stop attacking and/or
Down         using special weapons.  If they are set at red alert, they will
            start attacking again once you have them move, use a special
            weapon, etc..

Build      - This applies only to construction ships and structures.  It will
            bring up the menu of ships/buildings that they can build.

Cancel     - This only applies to structures and vessels that can build other
            structures and/or vessels.  It will have them cancel their
            current production and you will gain the resources used.  If
            there is something else in line to be built, construction on
            that will begin, provided you have the resources for it.

--------------------
Orders

Alert Status
 Green       - In this status, whenever a vessel comes under attack, it will
               abandon whatever it's doing at the time and return to base.
               This can be especially annoying for construction vessels
               which will cease construction if attacked.

 Yellow      - In this status, vessels will not attack enemies, even when
               they are directly next to them, unless they are attacked
               first.

 Red         - In this status, vessels will attack any and all enemies that
               get within range of them and will often give pursuit for a
               limited distance.

Patrol        - Vessels will go along a line in a specific area, attacking
               all enemies that come within range until destruction, and
               then returning to the patrol once the enemies are gone.  To
               make complicated patrol routes, hold down tab and use the
               right click to make points on the patrol.  The vessel(s) will
               move to each point and then return to the starting position
               to begin the patrol route again.

Scout         - Vessels will wander around the map, revealing parts of it.
               They will not engage in combat unless attacked, and then will
               continue on their scouting while returning fire.

Search and    - The same as scout, only vessels will engage in combat with
Destroy        enemies until either they or the enemy is destroyed.

Guard         - The vessel(s) will follow another vessel and attack any
               enemies that get close to it, without straying far from the
               vessel.  In the case of structures, they will not give
               pursuit to attacking vessels, they will stay near it.

Decommission  - The vessel will return to a shipyard and be deconstructed.
               Once deconstructed, you will gain back the building cost of
               it in dilithium, crew, and officers.  When structures are
               decommissioned, they do not need to go anywhere (obviously).

Self Destruct - Initiates a self destruct sequence on large vessels.  Five
               seconds later, the vessel is destroyed and a shockwave is
               sent out dealing heavy damage to everything hit.  The only
               vessels that can do this are the Sovereign, Negh'Var,
               Warbird, Cube, and the equivalents from other species.


----------------------------------------
_064. Species Stats

Note: For repair ability and boarding ability, I've shortened things to save
 space.  Above = Above Average, Average = Average, Below = Below Average.

            Repair    Boarding   Yellow Status     Red Status
Species      Ability   Ability    %, What's down    %, What's down
_____________________________________________________________________________
Federation   Average   Average    39, Repair        19, Repair; Weapon Fire

Klingon      Below     Above      39, Repair        19, Repair; Fire Rate up;
                                                   Other systems down*

Romulan      Average   Below      49, Weapon Fire;  24, Repair; Weapon Fire
                                     Repair

Borg         Above     Above      49, Weapon Fire   24, Weapon Fire

Dominion     Average   Below      49, Weapon Fire;  24, Repair; Weapon Fire
                                     Repair

Son'a        Below     Below      49, Weapon Fire;  24, Repair; Weapon Fire
                                     Repair

Breen        Average   Average    49, Weapon Fire;  24, Repair; Weapon Fire
                                     Repair

Ferengi**    Below     Below      49, Wepon Fire;   24, Repair; Weapon Fire
                                     Repair

Cardassian   Cardassian vessels and structures are classified as Dominion.
            Their defense platforms are Klingon.

* With the Klingons, this state means that sensors, shields, engines, and
 Life support will be less effective.  You will not lose them, but you will
 have less of a line of sight for the ship, it will move slightly slower, it
 will lose shields faster.

**For the Romulan mission, "A Call to Power," Ferengi vessels and shipyards
 are classified as Dominion.  Their defense platforms and dilithium mining
 stations are classified as Federation.

----------------------------------------
_065. General Tactics

Tactics listed under this section are tactics that will work with any of the
four races, they are not specific to any one.

General:
- For every Starbase/Nexus you have, the amount of officers you have goes up
 by 20.

- Each officer upgrade gives you 20 extra officers.

- Each Starbase can have up to 6 officer upgrades.  Because of this, you can
 have an almost infinite number of vessels and structures provided you have
 the space and dilithium for them.

- Researching a special weapon takes longer than building the actual ship
 that uses it.  Because of this, it may be a good idea to research the
 weapon before you start mass producing the vessels.

- Special weapons are controlled by your weapons system.  If that is
 disabled, the vessel will not be able to use its special weapon even if it
 is not an offensive weapon.

Cloaked Vessels:
- The Avenger is the only Federation vessel that can be cloaked.  Beyond it,
 only certain Klingon and Romulan vessels can cloak.

- When a vessel is cloaked, it's shields are disabled.

- Passing through any nebula type other than a green one will disable the
 cloak.

- While cloaked, a vessel will not recharge it's special weapon energy or its
 shields.

When you're attacking:
- Speed is always of the essence.  Whoever gets their fleet built first and
 under way will be able to prevent their enemies from completing their
 fleet.

- Construction buildings should only be targeted first if they have a vessel
 waiting in their cue.  Otherwise, attack more important structures first,
 such as the dilithium refineries or starbases.

- If the base you're attacking is well defended by other vessels, then attack
 the research station's individual components.  Especially if one of those
 is being used against you at the time of your attack.

- Have all of your vessels attack the same target.  The faster a building or
 ship is destroyed, the less time the enemy has to react.

- Before attacking a base, always send a scout ahead to see inside the base
 so you know what to attack and what to wait to last, and also to know what
 their fleet compliment is like.

- If you're supposed to capture a specific structure in an enemy base as part
 of the mission, you should set the computer ai to yellow alert, otherwise
 your vessels will attack the structure you're going after even if you tell
 them not to.

- In addition to the above, if you have your vessels target one structure,
 they will move towards it, and will attack other structures on the way.
 This happens all the time on red alert, and occasionally on yellow alert.

- When attacking with vessels that use pulse weaponry, it is better to
 control them yourself constantly than to just have them attack a vessel and
 leave it at that.  This is because if you leave them to attack on their
 own, they will fly into a vessel and often not get any more shots off
 because they're not facing it.  What you should do is have them attack and
 then when they get close to the vessel, tell them to keep moving so they go
 past the enemy, then turn around for another attack.  Or, you could put
 them on red alert and move them past the target you wish them to attack,
 but this is less effective when there are multiple targets in the same
 vacinity.

When you're under attack:
- Always target the vessel capable of doing the most amount of damage to you
 first.

- Defense platforms will always target the first vessel to get near them and
 stay on that target until it is destroyed.  As such, you should keep a few
 vessels in your base that you can use to target the larger vessels if they
 don't come through first.

- Having multiple starbases/nexus' will help your recrewing to go much faster
 in addition to providing better base defense than the platforms can, which
 is incredibly important if you're going to be under constant attack.

- If one of your Sovereigns (or the equivalent of other species) is beyond
 saving either from being boarded or from the holding beam from a Borg Cube,
 it's better to set the auto-destruct sequence rather than let it be
 captured.  Just make sure to get whatever of your other vessels are around
 out of the way.

Boarding other vessels:
- Whenever you transport troops to another vessel, you send them 5 at a time.

- If the other vessel has no crew members on it, either because it is
 derelict or you've killed off the crew, the vessel will become yours to
 control.  It's species type will change to whatever type it was that
 captured the vessel, and will gain their crew abilities, such as boarding
 and repair abilities.

- How good a species is at attacking with or defending boarding parties
 determines how many crew members are lost before you can take control of a
 vessel.  An above average crew will kill 7 crew members for every 5 they
 send over, average will kill 5, and below will kill 3.

Game Glitches:
- If you overload the game engine with too many vessels and/or structures,
 the game will crash.

- Occasionally, when an enemy vessel goes through a wormhole and you don't
 have anything on the other end of it to see it come out, the vessel will
 disappear completely from the map.  Because of this, if you're not careful,
 a mission can become unwinnable.  The only case of this I've actually
 noticed is on the Borg mission "Assimilation."

- If you send a cloaked vessel through the Borg Transwarp Conduit in the
 Omega mission "Once and Again" it will freeze the game.  The reason for
 this is because the ship is cloaked, the Borg can't see it, so they can't
 destroy it, leaving it in the state of showing the borg ready to strike but
 unable to do so.

AI Bugs:
- If you send a large squad through a narrow passage with nebulas on both
 sides of it, some of the outer vessels will go through the nebula, rather
 than avoid it.

- If you have vessels go to a spot on the map near an asteroid field, or some
 other obstruction, occasionally they will turn around and go the opposite
 direction from the one you want them to.  When this happens you have to
 either click on the same spot multiple times, or click on another spot that
 has no obstructions near it.

----------------------------------------
_066. Federation Tactics

- If you can, always have at least 1 Nebula class vessel in your attacking
 party, and let it be in its own squad.  This way, you'll be able to access
 its Shield Disruptor easily.

- Steamrunner vessels are perfect for taking out defense platforms because of
 their long range, just don't forget to leave them unprotected.

- Bases built next to asteroid fields are prime targets for Steamrunners.
 Just put it on the other side of the field and let them attack.

- If there is a black hole on the map you're playing on, leave a couple
 Steamrunners there and have it use its Engine Overload special weapon on
 any ships that attack it.  The black hole will make quick work of the
 enemies.

- The Enterprise has a crew compliment of 750, which is almost the same as a
 Borg Cube.  Combine that with its Corbomite Reflector that last a lot
 longer than the standard ones do, and the Enterprise can serve as the main
 defense vessel for your base on the missions where you get to use it.  The
 ship can take a real beating before it starts getting in trouble, and by
 the time it does, you should have other vessels built to come to its aid.

----------------------------------------
_067. Klingon Tactics

- If you have 8 Negh'Vars in a squad, it may be a good idea to break them
 into two squads of 4, as their Ion Cannons do a lot of damage, and all 8 at
 once is usually overkill.

- Negh'Vars only have 360 crew members and cannot cloak.  Because of this, if
 you want to make attacks from inside a base, you should use Vor'cha ships
 and have them go through the defenses cloaked.  Then have other vessels
 create a diversion to attract the base defenses, then decloak your Vor'chas
 and attack the base with Polaron Torpedoes, effectively disabling it.

- Polaron Torpedoes disable a random system, usually starting with sensors.

- If you do multiple attacks at the same time with Polaron Torpedoes, they
 will all disable the same system.  To maximize them, have one attack at a
 time, each firing after a system has been disabled.  Of course, by the time
 you manage to do all of this, you'll have lost several ships unless you get
 lucky and take out weapons and life support initially.

- A more effective tactic than would seem is to send a squad of Birds of Prey
 at an enemy while cloaked, have them decloak and attack an enemy, and then
 when they get close to it, recloak so they can come around for another
 pass.  You'll lose a lot of ships this way, but they are cheap and quick,
 so you can use them to attack while you're waiting for the ever more
 powerful Negh'Vars to be built.

- Klingon vessels will fight better when they are at red crew status.
 However, they will ignore virtually everything else, meaning that there is
 little to no chance of a Klingon vessel recovering life support or shields
 without aid of another ship or a repair station.

----------------------------------------
_068. Romulan Tactics

- When sending a group of Warbirds on an attack, always have them use their
 Shield Inversion Beams on ships they come across.  With 8 in a squad, the
 enemy vessel will lose its shields well before your warbirds start to run
 out of special weapon energy.

- You should always have at least 1 Shrike class vessel with the Romulan Spy
 researched.  This way you can keep tabs on your opponents movements at all
 times.  Just watch out for detection platforms.

- Raptors work great against base defense platforms and other structures that
 are protected.  Just make sure you have other vessels to guard them.

----------------------------------------
_069. Borg Tactics

- Cubes have 1000 crew members instead of the standard 400 of the equivalent
 vessels.  Because of this, if you have 3 Cubes in one squad, you'll be able
 to assimilate an entire enemy squad while taking minimal damage on your own
 ships.

- It is a good idea to have 2 or 3 Nexus' built so your crew will rise at a
 very fast rate, which helps out with the high crew requirement for cubes.

- Interceptors are a great way to annoy enemies, especially if you've
 captured one of their structures and can see their entire base.  Just build
 up a fleet of 8 or so and use their drives to get into a base unhindered,
 then take out a construction vessel or whatever else that they can.  Just
 remember that they don't deal that much damage and can't take very many
 hits before being destroyed.

- Using Spheres to attack enemy vessels is often more safe than using Cubes,
 unless you're trying to assimilate the vessels.  Simply send the spheres in
 for an attack and once their shields are almost gone turn on Regeneration
 to pump them back up to max.  The only thing you have to worry about are
 enemy weapons that will disable their weapons and thus, the regeneration.
 Even with weapons that disable shields, you'll still be able to keep the
 spheres around a while longer with the regeneration, as it will speed up
 the time it takes for them to get their shields back.

-----------------------------------------------------------------------------
_070. Astrometrics


----------------------------------------
_071. Nebulas

Nebulas appear as gaseous clouds throughout space and will have varying
effects on vessels that pass through them, depending on the type of nebula
that it is, determined by it's color.

Green  - Green Nebulas have a positive impact on vessels, they will help them
        repair systems and shields at a faster rate than normal.
Purple - Nebulas of this color will disable both shields and weapon control,
        making fighting in them rather impossible, but also making them a
        good place to hide vessels.
Blue   - Same effect as purple.
Yellow - These nebulas are hazardous to a crew's health, disabling the life
        support of any vessel that enters.
Orange - Same effect as yellow.
Red    - Aside from providing a rather nice looking light show, these nebulas
        will constantly drain away a vessels' shielding, and once that is
        gone, it's crew.

----------------------------------------
_072. Black Holes

Black holes are easily identified on the map by their rainbow coloration, and
are, for the most part, generally harmless.  However, if a ship loses its
engines when it's near a black hole, that ship will be drawn into the black
hole and destroyed, regardless of the status of it's other systems.

----------------------------------------
_073. Wormholes

Wormholes are a form of fast transportation, allowing you to move great
distances in little time.  There is usually only one wormhole with two
openings in space, but occasionally, there is a system of wormholes where
each opening leads to another, depending on certain conditions at the time
you enter the wormhole.

----------------------------------------
_074. Asteroid Belts

Generally used as stationary walls to prevent travel, though they can also
move in a circular pattern, creating moving walls.

----------------------------------------
_075. Views

Strategic

Strategic view is the standard view form for all strategic games, you're
shown a portion of the map from an omnipresent view and can move the focus
of the map around, depending on what you want to see.

--------------------

Chase

A feature that that allows you to zoom in on a part of the map so that ship/
structure takes up a large portion of the main view area.  While in this mode
you will not be able to move off of that object via scrolling, but you can
rotate the camera to see what is around it as well as all the detailing on
the object you are zoomed in on.  If you zoom in on something mobile you will
still be able to control it with the same functions, but now the camera will
follow the object (most likely a ship) around.  To get to this mode, you must
double click the small action window in your command bar.  You will zoom in
on whatever is in that.  Unfortunately there is no way to choose what is in
there, but you can manipulate it to a certain extent.  It will always focus
on the action going on in the mission, from ships moving to a structure
building a ship/being built itself.  If you want to zoom in on something
specific, you can have that do something.  The easiest way is to have it
attack something, but if that's not available, you can simply just move it
around and wait for the window to switch over to it.  Once in chase view, to
get back to strategic, double click the small bar in the same area where the
action screen was in strategic.

-----------------------------------------------------------------------------
_080. Vessels


NOTE: Build times are in seconds.
NOTE2: Costs are in Dilithium.
NOTE3: Ranked stands for either Officers, Centurians, or Nodes, whichever
 applies to the species.


----------------------------------------
_081. Federation

             Build                      Normal        Special
Class         time   Cost  Crew  Ranked  Weapons       Weapon
_____________________________________________________________________________
Venture       15     100   10    2       Pulse Phaser  Tachyon Detection Grid

Defiant       24     200   80    3       Pulse Phaser  Antimatter Mines

Akira         40     400   200   5       Phaser        Chain Reaction Pulsar

Steamrunner   45     400   250   5       Artillery     Engine Overload

Sovereign     80     800   400   7       Phaser        Corbomite Reflector
                                        Torpedo

Nebula        110    1100  300   10      Phaser        Gemini Effect
                                        Torpedo       Shield Disruptor
                                                      Engineering Team
                                                      Point Defense Phaser

Galaxy        N/A    N/A   600   7       Phaser        N/A
                                        Torpedo


----------------------------------------
_082. Klingon

             Build                      Normal        Special
Class         time   Cost  Crew  Ranked  Weapons       Weapon
_____________________________________________________________________________
Nuq'Duj       15     90    10    2       Pulse Phaser  Tachyon Detection Grid
                                                      Cloak

Bird of Prey  24     180   40    3       Pulse Phaser  Gravity Mines
                                                      Cloak

Vor'cha       36     360   180   5       Phaser        Polaron Torpedo
                                                      Cloak

Suq'jagh      40     400   350   5       Torpedo       Boarding Party

Negh'Var      72     720   360   7       Phaser        Ion Cannon
                                        Torpedo

Fek'lhr       130    1300  270   10      Phaser        Death Chant
                                        Torpedo       Repulsion Wave
                                                      Ion Storm
                                                      Energy Dissipater

Jach'eng      350    3500  50    5       N/A           Subspace Shockwave


----------------------------------------
_083. Romulan

             Build                      Normal        Special
Class         time   Cost  Crew  Ranked  Weapons       Weapon
_____________________________________________________________________________
Talon         15     100   10    2       Pulse Phaser  Tachyon Detection Grid
                                                      Cloak

Shrike        24     200   80    3       Pulse Phaser  Romulan Spy
                                                      Cloak

Griffon       40     400   200   5       Phaser        Sensor Jammer
                                                      Cloak

Raptor        40     450   200   5       Artillery     Myotronic Inhibitor
                                                      Cloak

Warbird       80     800   400   7       Phaser        Shield Inversion Beam
                                        Torpedo       Cloak

Shadow        105    1050  300   10      Phaser        Phase Cloak
                                        Torpedo       Psychonic Blast
                                                      Shield Projector
                                                      Holo-Emitter

Phoenix       300    3000  50    5       N/A           Spacial Rift


----------------------------------------
_084. Borg

             Build                      Normal        Special
Class         time   Cost  Crew  Ranked  Weapons       Weapon
_____________________________________________________________________________
Detector      15     120   30    2       Pulse Phaser  Tachyon Detection Grid

Interceptor   30     250   100   3       Phaser        Transwarp Drive

Sphere        50     500   250   5       Phaser        Regenerator

Assimilator   50     500   200   5       Torpedo       Auto-Assimilator

Cube          120    1200  1000  7       Phaser        Holding Beam
                                        Torpedo

Diamond       140    1400  350   10      Phaser        Shield Remodulation
                                        Torpedo       Computer Override
                                                      Nanites
                                                      Ultritium Burst


----------------------------------------
_085. Base Vesses

Note: These vessels can be built by any species from their Starbase.

             Build                      Normal        Special
Class         time   Cost  Crew  Ranked  Weapons       Weapon
_____________________________________________________________________________
Construction  50     500   500   2       N/A           Tractor Beam
Vessel

Dilithium*    40     400   100   0       N/A           N/A
Freighter
 *The dilithium freighter requires that you also have a dilithium refinery
  built.


----------------------------------------
_086. Miscellaneous

Ferengi

Marauder
Build Time: N/A    Cost: N/A    Crew: 200    Officers: 7
Weapons - Normal: Phaser, Torpedo    Special: Tractor Beam

--------------------
Dominion

Destroyer
Build Time: 20     Cost: 200    Crew: 90     Officers: 3
Weapons - Normal: Phaser             Special: Polaron Torpedo

Warship
Build Time: 80     Cost: 800    Crew: 400    Officers: 7
Weapons - Normal: Phaser, Torpedo    Special: Shield Disruptor

--------------------
Cardassian

Damar
Build Time: N/A    Cost: N/A    Crew: 80     Officers: 3
Weapons - Normal: Phaser             Special: Energy Dissipater

Galor
Build Time: N/A    Cost: N/A    Crew: 400    Officers: 7
Weapons - Normal: Phaser, Torpedo    Special: Engine Overload

--------------------
Breen

Warship
Build Time: N/A    Cost: N/A    Crew: 400    Officers: 7
Weapons - Normal: Phaser, Torpedo    Special: Shield Disruptor*
  *The Shield Disruptor on the Breen Warship is classified as a Nebula
   weapon, meaning you need to have a Science Station with it researched to
   be able to use it.

--------------------
Son'a

Destroyer
Build Time: N/A    Cost: N/A    Crew: 90     Officers: 3
Weapons - Normal: Phaser             Special: N/A

Battleship
Build Time: N/A    Cost: N/A    Crew: 400    Officers: 7
Weapons - Normal: Phaser, Torpedo    Special: N/A


----------------------------------------
_087. Personalized Vessels

These vessels and structures are usually bigger than their regular versions
and often have special unique detailing for their models, cannot be destroyed
or the mission will be a failure, usually have more crew members, use less
energy for their special weapons, and are seen as part of the plot of the
game and only on certain missions.

They also tend to be slightly more effective in battle.  Their weapons will
do more damage, their shields will take more of a beating, and their systems
will repair at a faster rate.  They can also survive longer without shields,
as their crew will not die off quite as fast as others.

Enterprise-E
Used:
 Federation 1, 4
 Omega 1, 2, 3, 4
Class: Sovereign       Crew: 750     Officers: 7
Special:
 Corbomite Reflector
Note: As an added bonus, if you zoom in on the Enterprise, it will have
 "NCC-1701-E" written on its hull.

Avenger
Used:
 Federation 2, 3
 Klingon 2
 Omega 2, 3, 4
Class: Defiant         Crew: 100     Officers: 5
Special:
 Antimatter Mines, Cloak

Premonition
Used:
 Federation 1
 Omega 2
Class: Premonition     Crew: 400     Officers: 7
Special:
 Temporal Stasis Field, Gemini Effect

Starfleet Command
Used:
 Omega 2
Class: Starbase        Crew: 3000    Officers: 0
Special:
 N/A

Martok's Negh'Var
Used:
 Klingon 1, 4
 Omega 2, 3, 4
Class: Negh'Var        Crew: 500     Officers: 7
Special:
 Ion Cannon, Cloak

Martok's Base
Used:
 Klingon 2, 3
Class: Starbase        Crew: 1500    Officers: 0
Special:
 N/A

Sela's Warbird
Used:
 Romulan 1, 2, 3, 4
 Omega 2, 3, 4
Class: Warbird         Crew: 400     Officers: 7
Special:
 Shield Inversion Beam, Cloak

Locutus' Cube
Used:
 Borg 1, 2, 3, 4
Class: Locutus Cube    Crew: 1500    Officers: 7
Special:
 Holding Beam


-----------------------------------------------------------------------------
_090. Structures

Note: Of the 250 crew members used for a Dilithium Refinery, 100 of that will
 go towards a freighter and 150 will go for the refinery itself, meaning you
 will need to recrew the refinery once it is built.

----------------------------------------
_091. Federation

Starbase                                Dilithium Mining Station
Build Time (seconds): 100               Build Time (seconds): 50
Requirements:                           Requirements:
 None                                    None
Dilithium: 2000                         Dilithium: 1000
Crew: 800 (1500 max when built)         Crew: 250
Officers: 0                             Officers: 4
Constructs:                             Constructs:
 Construction Ship                       N/A
 Dilithium Freighter*                  Use:
   *Requires Dilithium Mining Station    Dilithium Processing
Use:
 Main base
 Defense Platform
 Officer Upgrades


Shipyard                                Sensor Array
Build Time (seconds): 60                Build Time (seconds): 25
Requirements:                           Requirements:
 Starbase                                Starbase
Dilithium: 1200                         Dilithium: 250
Crew: 500                               Crew: 0
Officers: 5                             Officers: 2
Constructs:                             Constructs:
 Venture                                 N/A
 Defiant                               Use:
 Akira*                                  Gives constant line of sight
 Steamrunner*                            Can be upgraded for cloak detection
   *Requires Research Facility
Use:
 Vessel Construction


Pulse Phaser Turret                     Torpedo Turret
Build Time (seconds): 25                Build Time (seconds): 45
Requirements:                           Requirements
 Starbase                                Starbase
Dilithium: 250                            Shipyard
Crew: 0                                 Dilithium: 450
Officers: 2                             Officers: 0
Constructs:                             Centurions: 2
 N/A                                   Constructs:
Use:                                    N/A
 Defense Platform                      Use:
                                         Defense Platform


Research Facility                       Science Station
Build Time (seconds): 65                Build Time (seconds): 90
Requirements:                           Requirements:
 Starbase                                Starbase
Dilithium: 1300                           Shipyard
Crew: 300                                 Research Facility
Officers: 20                            Dilithium: 900
Constructs:                             Crew: 200
 Tachyon Detection Grid                Officers: 20
 Antimatter Mines                      Constructs:
 Chain Reaction Pulsar                   Gemini Effect
 Engine Overload                         Shield Disruptor
 Corbomite Reflector*                    Engineering Team
   *Requires Advanced Shipyard           Point Defense Phaser
Use:                                    Use:
 Special weapons research                Special weapons research


Advanced Shipyard                       Temporal Research Facility
Build Time (seconds): 100               Build Time (seconds): 375
Requirements:                           Requirements:
 Starbase                                Starbase
 Shipyard                                Shipyard
 Research Facility                       Research Facility
Dilithium: 2000                           Science Station
Crew: 500                                 Advanced Shipyard
Officers: 5                             Dilithium: 5000
Constructs:                             Crew: 300
 Sovereign                             Officers: 20
 Nebula                                Constructs:
Use:                                      N/A
 Vessel Construction                   Use:
                                         Temporal Stasis Field


----------------------------------------
_092. Klingon

Starbase                                Dilithium Refinery
Build Time (seconds): 100               Build Time (seconds): 50
Requirements:                           Requirements:
 None                                    None
Dilithium: 2000                         Dilithium: 1000
Crew: 800 (1500 max when built)         Crew: 250
Officers: 0                             Officers: 4
Constructs:                             Constructs:
 Construction Ship                       N/A
 Dilithium Freighter*                  Use:
   *Requires Dilithium Refinery          Dilithium Processing
Use:
 Main base
 Defense Platform
 Officer Upgrades


Shipyard                                Sensor Array
Build Time (seconds): 60                Build Time (seconds): 25
Requirements:                           Requirements:
 Starbase                                Starbase
Dilithium: 1200                         Dilithium: 250
Crew: 500                               Crew: 0
Officers: 5                             Officers: 2
Constructs:                             Constructs:
 Nuq'Duj                                 N/A
 Bird of Prey                          Use:
 Vor'cha*                                Gives constant line of sight
 Suq'jah*                                Can be upgraded for cloak detection
   *Requires Weapons Center
Use:
 Vessel Construction


Disruptor Cannon                        Torpedo Turret
Build Time (seconds): 25                Build Time (seconds): 45
Requirements:                           Requirements
 Starbase                                Starbase
Dilithium: 250                            Shipyard
Crew: 0                                 Dilithium: 450
Officers: 2                             Officers: 0
Constructs:                             Centurions: 2
 N/A                                   Constructs:
Use:                                    N/A
 Defense Platform                      Use:
                                         Defense Platform


Weapons Center                          Gre'thor Armory
Build Time (seconds): 65                Build Time (seconds): 90
Requirements:                           Requirements:
 Starbase                                Starbase
Dilithium: 1300                           Shipyard
Crew: 300                                 Weapons Center
Officers: 20                            Dilithium: 900
Constructs:                             Crew: 200
 Tachyon Detection Grid                Officers: 20
 Gravity Mines                         Constructs:
 Polaron Torpedo                         Death Chant
 Commando Team                           Repulsion Wave
 Ion Cannon*                             Ion Storm
   *Requires Imperial Shipyard           Energy Dissipater
Use:                                    Use:
 Special weapons research                Special weapons research


Imperial Shipyard                       Shockwave Station
Build Time (seconds): 100               Build Time (seconds): 150
Requirements:                           Requirements:
 Starbase                                Starbase
 Shipyard                                Shipyard
 Weapons Center                          Weapons Center
Dilithium: 2000                           Gre'thor Armory
Crew: 500                                 Imperial Shipyard
Officers: 5                             Dilithium: 2000
Constructs:                             Crew: 300
 Negh'Var                              Officers: 20
 Fek'lhr                               Constructs:
Use:                                      Jach'eng
 Vessel Construction                   Use:
                                         Vessel Construction


</pre><pre id="faqspan-3">
----------------------------------------
_093. Romulan

Starbase                                Dilithium Mining Facility
Build Time (seconds): 100               Build Time (seconds): 50
Requirements:                           Requirements:
 None                                    None
Dilithium: 2000                         Dilithium: 1000
Crew: 800 (1500 max when built)         Crew: 250
Centurions: 0                           Centurions: 4
Constructs:                             Constructs:
 Construction Ship                       N/A
 Dilithium Freighter                   Use:
   *Requires Dilithium Mining Facility   Dilithium Processing
Use:
 Main base
 Defense Platform
 Centurion Upgrades


Shipyard                                Spy Satellite
Build Time (seconds): 60                Build Time (seconds): 25
Requirements:                           Requirements:
 Starbase                                Starbase
Dilithium: 1200                         Dilithium: 250
Crew: 500                               Crew: 0
Centurions: 5                           Centurions: 2
Constructs:                             Constructs:
 Talon                                   N/A
 Shrike                                Use:
 Griffon*                                Gives constant line of sight
 Raptor*                                 Can be upgraded for cloak detection
   *Requires Covert-Ops Facility
Use:
 Vessel Construction


Plasma Cannon                           Torpedo Turret
Build Time (seconds): 25                Build Time (seconds): 45
Requirements:                           Requirements
 Starbase                                Starbase
Dilithium: 250                            Shipyard
Crew: 0                                 Dilithium: 450
Centurions: 2                           Crew: 0
Constructs:                             Centurions: 2
 N/A                                   Constructs:
Use:                                    N/A
 Defense Platform                      Use:
                                         Defense Platform


Covert-Ops Facility                     Tal Shiar Facility
Build Time (seconds): 52                Build Time (seconds): 72
Requirements:                           Requirements:
 Starbase                                Starbase
Dilithium: 1040                           Shipyard
Crew: 300                                 Covert-Ops Facility
Centurions: 20                          Dilithium: 720
Constructs:                             Crew: 200
 Tachyon Detection Grid                Centurions: 20
 Romulan Spy                           Constructs:
 Sensor Jammer                           Phase Cloak
 Myotronic Inhibitor                     Psychonic Blast
 Shield Inversion Beam*                  Shield Projector
   *Requires Advanced Shipyard           Holo-Emitter
Use:                                    Use:
 Special weapons research                Special weapons research


Advanced Shipyard                       Phoenix Facility
Build Time (seconds): 100               Build Time (seconds): 150
Requirements:                           Requirements:
 Starbase                                Starbase
 Shipyard                                Shipyard
 Covert-Ops Facility                     Covert-Ops Facility
Dilithium: 2000                           Tal Shiar Facility
Crew: 500                                 Advanced Shipyard
Centurions: 5                           Dilithium: 2000
Constructs:                             Crew: 300
 Warbird                               Centurions: 20
 Shadow                                Constructs:
Use:                                      Phoenix
 Vessel Construction                   Use:
                                         Vessel Construction


----------------------------------------
_094. Borg

Nexus                                   Dilithium Processing Node
Build Time (seconds): 100               Build Time (seconds): 50
Requirements:                           Requirements:
 None                                    None
Dilithium: 2000                         Dilithium: 1000
Crew: 800 (1500 max when built)         Crew: 250
Nodes: 0                                Nodes: 4
Constructs:                             Constructs:
 Construction Ship                       N/A
 Dilithium Freighter                   Use:
   *Requires Dilithium Processing Node   Dilithium Processing
Use:
 Main base
 Defense Platform
 Node Upgrades


Assembly Matrix                         Detection Array
Build Time (seconds): 60                Build Time (seconds): 25
Requirements:                           Requirements:
 Nexus                                   Nexus
Dilithium: 1200                         Dilithium: 250
Crew: 500                               Crew: 0
Nodes: 5                                Nodes: 2
Constructs:                             Constructs:
 Detector                                N/A
 Interceptor                           Use:
 Sphere*                                 Gives constant line of sight
 Assimilator*                            Can be upgraded for cloak detection
   *Requires Modification Center
Use:
 Vessel Construction


Energy Cannon                           Torpedo Turret
Build Time (seconds): 25                Build Time (seconds): 45
Requirements:                           Requirements
 Nexus                                   Nexus
Dilithium: 250                            Assembly Matrix
Crew: 0                                 Dilithium: 450
Nodes: 2                                Nodes: 0
Constructs:                             Centurions: 2
 N/A                                   Constructs:
Use:                                    N/A
 Defense Platform                      Use:
                                         Defense Platform


Modification Center                     Technology Node
Build Time (seconds): 65                Build Time (seconds): 90
Requirements:                           Requirements:
 Nexus                                   Nexus
Dilithium: 1300                           Assembly Matrix
Crew: 300                                 Modification Center
Nodes: 20                               Dilithium: 900
Constructs:                             Crew: 200
 Tachyon Detection Grid                Nodes: 20
 Transwarp Drive                       Constructs:
 Regeneration                            Shield Remodulation
 Auto-Assimilator                        Computer Override
 Holding Beam*                           Nanites
   *Requires Advanced Matrix             Ultritium Burst
Use:                                    Use:
 Special weapons research                Special weapons research


Advanced Assembly Matrix                Transwarp Gate
Build Time (seconds): 100               Build Time (seconds): 375
Requirements:                           Requirements:
 Nexus                                   Nexus
 Assembly Matrix                         Assembly Matrix
 Modification Center                     Modification Center
Dilithium: 2000                           Technology Node
Crew: 500                                 Advanced Assembly Matrix
Nodes: 5                                Dilithium: 5000
Constructs:                             Crew: 300
 Cube                                  Nodes: 20
 Diamond                               Constructs:
Use:                                      N/A
 Vessel Construction                   Use:
                                         Vessel Construction


-----------------------------------------------------------------------------
_100. Armory


----------------------------------------
_101. Normal Weapons

Pulse Phaser - Also called the Disruptor Cannon for the Klingons, a Plasma
              Canon for the Romulans, and an Energy Cannon for the Borg.
              They are all the same thing though.  On screen they look
              somewhat like a bullet.  They're slightly less powerful than a
              phaser blast, and have a reloading time about the same as
              phasers, but can only be shot forward, making them less
              effective.  They are the primary weapons for smaller craft and
              space stations.

Phaser       - The standard Star Trek staple weapon, work just like they do
              in the movies and tv series.  Deal light damage and can be
              fired in any direction, and have a quick reload time.

Torpedo      - The most powerful weapon in the standard arsenal, torpedoes
              can be fired from either the front or back of a ship, but once
              fired they can change to any direction.  Have a reload time
              that is about twice that of the Phaser.

Artillery    - This weapon can only be used by two types of vessels, the
              Raptor and the Steamrunner, and deals a bit more damage than
              the torpedo.  Can be fired from a very long distance, about 4
              times the threat range for the other weapons, and has an area
              effect which causes damage to everything hit by the shockwave.
              It's only drawback is the long time it takes to reload.


----------------------------------------
_102. Federation Special Weapons

NOTE: Build times are in seconds.

             Build
Weapon/Item   Time   Dilithium  Used by          Use
_____________________________________________________________________________
Tachyon       20     100        Venture          Detects cloaked ships
Detection                       Sensor Array
Grid

Antimatter    40     200        Defiant          Damages a vessel
Mines

Chain         80     400        Akira            Bounces from target to
Reaction                                         target, gaining more power
Pulsar                                           after each bounce

Engine        80     400        Steamrunner      Disables the engine on
Overload                                         vessels

Corbomite     160    800        Sovereign        Reflects torpedo shots back
Reflector                                        at attacker

Shield        140    550        Nebula           Disables enemy shields
Disruptor

Gemini        140    550        Nebula           Duplicates a vessel for a
Effect                          Premonition      limited time

Engineering   140    550        Nebula           Helps repair a vessel and
Team                                             recharge its shields

Point         140    550        Nebula           Destroys incoming torpedoes
Defense
Phaser

Temporal      N/A    N/A        Temporal         Puts enemies in time stasis
Stasis                            Research       so they cannot do anything
Field                             Facility
                               Premonition


----------------------------------------
_102. Klingon Special Weapons

NOTE: Build times are in seconds.

             Build
Weapon/Item   Time   Dilithium  Used by          Use
_____________________________________________________________________________
Tachyon       20     100        Nuq'Duj          Detects cloaked ships
Detection                       Sensor Array
Grid

Gravity       36     180        Bird of Prey     Slows down a vessel until
Mines                                            it repairs at a shipyard

Polaron       72     360        Vor'cha          Disables random systems
Torpedo

Commando      80     400        Suq'jah          Uses its crew to board and
Team                                             attack enemy crew

Ion           144    720        Negh'Var         Deals heavy damage to target
Cannon                                           enemy

Death         140    650        Fek'lhr          Increases battle performance
Chant                                            of allies

Repulsion     140    650        Fek'lhr          Knocks ship back and
Wave                                             disables its engines

Ion           140    650        Fek'lhr          Damages enemy shields and
Storm                                            systems; won't kill

Energy        140    650        Fek'lhr          Drains weapon energy
Dissipater                                       reserves of target

Subspace      350    N/A        Jach'eng         Severe damage to whatever
Shockwave                                        gets hit by its blast

Cloak         N/A    N/A        Nuq'Duj          Makes vessel invisible to
                               Bird of Prey     standard sensors
                               Vor'cha


----------------------------------------
_103. Romulan Special Weapons

NOTE: Build times are in seconds.

             Build
Weapon/Item   Time   Dilithium  Used by          Use
_____________________________________________________________________________
Tachyon       16     80         Talon            Detects cloaked ships
Detection                       Spy Satellite
Grid

Romulan       32     160        Shrike           Reveals structure and ship
Spy                                              locations of enemy

Sensor        64     320        Griffon          Disables enemy sensors
Jammer

Myotronic     72     360        Raptor           Disables enemy weapons
Inhibitor

Shield        128    640        Warbird          Transfers shield energy from
Inversion                                        enemy to the Warbird
Beam

Psychonic     140    525        Shadow           Reduces enemy crew
Blast

Phase         140    525        Shadow           Cloaks and lets ship go
Cloak                                            through solid objects

Shield        140    525        Shadow           Uses energy to recharge
Projector                                        enemy shields

Holo          140    525        Shadow           Makes enemy attack its own
Emitter                                          vessels

Spacial       300    N/A        Phoenix          Massive damage to everything
Rift                                             hit

Cloak         N/A    N/A        Talon            Makes vessel invisible to
                               Shrike           standard sensors
                               Griffon
                               Raptor
                               Warbird

NOTE: The Romulan Spy works differently when used on ships and structures.
 On structures it will show you the locations of the entire base and fleets
 of the enemy it is used on for a limited time.  On a vessel it will only
 show you what that vessel can see in its sensor range, but will last until
 the vessel is either repaired at a shipyard or destroyed.

----------------------------------------
_104. Borg Special Weapons

NOTE: Build times are in seconds.

             Build
Weapon/Item   Time   Dilithium  Used by          Use
_____________________________________________________________________________
Tachyon       24     120        Detector         Detects cloaked ships
Detection                       Detection Array
Grid

Transwarp     50     250        Interceptor      Instant travel to anywhere
Drive                                            on map already visited

Regeneration  100    500        Sphere           Speeds up shield and system
                                                recovery

Auto-         100    500        Assimilator      Adds enemy crew to drone
Assimilator                                      pool

Holding       240    1200       Cube             Disables enemy engines and
Beam                                             transports drones over to
                                                seize target

Ultritium     140    700        Diamond          Massive damage to enemies in
Burst                                            range

Shield        140    700        Diamond          Makes ally invincible
Remodulation

Nanites       140    700        Diamond          Makes enemy interface go
                                                haywire

Computer      140    700        Diamond          Temporarily takes control of
Override                                         enemy vessel

Transwarp     N/A    N/A        Transwarp Gate   Allows instant movement to
Conduit                                          anywhere on the map

NOTE: All special weapon research has a cost 10 Officers/Centurions/Nodes.
NOTE2: The Shockwave and Phoenix weapons both have a crew requirement of 50
 in order to build the vessel to use them.


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Acknowledgements

Most recent version of guide available at www.gamefaqs.com

Gene Roddenberry - Creating the Star Trek legacy.
Rick Berman      - Continuing that legacy.

Activision       - Bringing the Star Trek universe to a PC near you.

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