Spellforce 2: Demons of the Past Walkthrough

by cham5

NOTE 1:  This game is very buggy.  From the 'Depths of Kul'Rath' and on, there
were times where the enemies just stopped moving.  I am not sure if this happens
for everyone, but it did help with finishing the game off.

NOTE 2:  Unless you patch your game prior to playing, you WILL NOT complete
"Chapter 7, Quest 9: Blessed Worlds."  This is a known bug in the game.

NOTE 3:  If you follow the directions below, you will make Level 30 in this
game.  Kill all beasts and search extensively for all chests on each level.

Here are the Chapters/Maps:
Chapter 1 - Westguard
Chapter 2 - Stepping Stones
Chapter 3 - Realm of the gods
Chapter 4 - The Citadel
Chapter 5 - Depths of Kul'Rath
Chapter 6 - Remains of Steelcoast
Chapter 7 - Shadow Realm
Chapter 8 - Icewastes of Shalibar
Chapter 9 - Plains of Argan
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Chapter 1 - Westguard

Quest 1: Recruit the Guards
Quest 2: First Follower
Quest 3: Enemy at the Gates
Quest 4: Gates Clear
Quest 5: Destroy the Northern Scouts
Quest 6: Seeking the Watcher of Souls
Quest 7: Defend the Lighthouse
Quest 8: Watcher of Souls
Quest 9: Destroy the Invaders!
Quest 10: Save the People
Quest 11: Trouble at Westguard
Quest 12: Destroy the attackers!
Quest 13: The Tower of the Shaikan
Quest 14: Revenge of the Lich

You start your game in Westguard.  Within moments of the Shaikan's (your avatar)
arrival, Lieutenant Khai Quintar speaks with you about the current situation,
and you receive the "Quest 1: Recruit the Guards."

Khai and tells you to pick from the team member options to his right (your left
facing the screen).  Here you have the option of selecting Alana (a healer),
Invictus (a strongman), Necros (a mage), and Nuri (an elf).  This invokes "Quest
2: First Follower."  For my quest, I chose the strongman, Invictus.  Once you
select your Follower, "Quest 2" completes.

After selecting your Follower, Khai tells you about the onslaught of Undead in
the land, which invokes "Quest 3: Enemy at the Gates" and "Quest 4: Gates
Clear."

Your first assignment begins, and it is to rid Westguard of the Undead in the
area.  In some of the battles you will have assistance from stationary soldiers.
You start out facing 2-4 skeletons and steadily increase as you move to each
location.  I started with the area below Khai and did one in that direction and
then did the one just north of Khai.  There are then 3 more groups left that you
must face with one that is in the cemetery that is past Khai and then the market
to the north.  Once you knock those out, proceed to the remainder in the
south/southwest.  If you need to heal your men in between battles, there are
Druids around that will treat you before you go on to the next fight. Once you
finish, Khai grants you backup soldiers for the next task, and "Quest 1"
completes.

Once you finish, you are tasked to protect the lighthouse in the southeast where
the drunken Timon is located, which invokes "Quest 5: Destroy the Northern
Scouts."  Both "Quest 3" and "Quest 4" completes.  Talk to the merchant Odelle
in the market who talks about her dog, Darc, and after the conversation "Quest
6: Seeking the Watcher of Souls" is now in your list of 'to-do's.'

Go to the southeast.  Once you get close, "Quest 7: Defend the Lighthouse" comes
up.  Here you will take on a decently sized army of Undead.  When you get within
range for the alarm to sound (that noise that takes place when enemies realize
your existence), the army starts attacking the Tower.  Just maintain your archer
(if you have one) near the tree line by the pond to the left (as you face the
screen) and have your Follower run down and lure a couple of Undead to within
striking range.  At that point, you can ambush them.  This was the best way that
I found to attack the army.  Once you beat the army, "Quest 7" completes, and
"Quest 8: Watcher of Souls" is now on your list.

There is a cut scene that is somewhat humorous when you "talk" to the
Lighthouse.  Once the cut scene is over, you stand before the 'Watcher of
Souls.'  The cut scene here is also rather funny to watch.  Once that cut scene
is over, you have three options: Gold, Spica, or Blood.  Gold and Blood cause
the Watcher to attack your avatar.  Spica does not. Once you finish the cut
scene with the Watcher, you can go back to Westguard. And "Quest 8" completes.

Once "Quest 8" completes, there is a cut scene about Caine and Sariel.  If you
did not play "Spellforce 2: Faith in Destiny," these are two of the Followers
from that game.  After the cut scene ends, Caine joins your team, and "Quest 6"
completes, and you receive "Quest 9: Destroy the Invaders!" and "Quest 10: Save
the People."

At this point, you now have workers - yay!  As quickly as you can, relocate all
of them as well as you and your Followers to the cemetery behind the market
within the walls of Westguard - the place is LOADED with Lenya, Silver, and
Stone.  Build your Stonemason and Smelter first - Lenya can come later.  Once
you have enough Stone and Silver, build a tower as close to the Market as
possible, but not IN the market.  Doing this will save your life and an hour of
frustration.  I tried moving my attack team to the Workers, and that only caused
death.  After multiple tries, I found that going to the cemetery was the best.
If you move your attack team to the Workers, the Undead army will wipe you out
because you are going to be outnumbered.  Stick with the safe route and go to
the cemetery as soon as you can.  This will also lessen the attacks the Undead
will pull on you in the graveyard.  After you have enough stone and silver,
build a new headquarters and get some more workers (I found that six works best
when it comes to making things quickly.  After a while, "Quest 10" will end on
its own.  Do not leave the area of the cemetery until you have wholly fortified
your headquarters there, have built all the buildings in your menu and built up
your army.  This takes time, but it is best to do it now instead of rushing
through everything.  After you build your army, destroy the Undead army that is
waiting for you in the market. Once complete, talk to the merchant Odelle again,
and she will tell you about a shortage of food, which invokes a sidequest of
"Food Supplies."  Once that conversation is made, you have now completed "Quest
9" and receive "Quest 11: Trouble at Westguard" and "Quest 12: Destroy the
attackers!"  To achieve "Food Supplies," go all the way south and towards the
center of the map.  The first bag is located just outside the city to the right
(East).  The second one is in the farm country further to the right (East).  Do
yourself a favor here...once you get the first bag, have your avatar stay where
you got the first bag and let the army handle the group of Undead near the
second bag.  You have to get both bags to complete the side quest.  Once you get
the second bag, talk to Odelle again, and she will say that there may be more
wares out there.  She is right, and it is located near the harbor as far
southwest as you can go, but you cannot go there just yet. The conversation
invokes the second half of the side quest - "Restock the Goods."

Another side quest is available at this point if you talk to Khai, and that is
to defeat Undead scouts in the north, the south, 'warn the farmers,' and the
attackers in the harbor (in that order).  You will need to talk to Khai after
each side quest is completed to get the next one.  The north group is located
far to the northeast on the map.  The south scouts are on the farm to the south
and within the fenceline to the bottom left of the farm section.  There is a
small side quest at this point to "Warn the Farmers." Take only your avatar and
head to the far East of the main entrance to Westguard and then head north to
some farmland.  When you walk near the people in the area, they will run off and
hide.  Once they do, you have completed the "Warn the Farmers" side quest.  Now,
after talking to Khai, you get the harbor side quest where you have to defeat an
Undead army and save the survivors that are there (hence you receive a "Find the
Survivors" side quest. In the harbor, the Undead have a little fortification set
up, so make sure your army is restocked.  Once you wipe them all out, there are
two areas in the south of the harbor circle where there is a barrel of grapes
and a bottle.  These will complete the "Restock the Goods" side quest once you
take it back to Odelle, and she gives you yet ANOTHER side quest called "Such a
Good Boy" to find her dog, Darc.

The survivors are located in two places - one to the north of the harbor
section, and one to the far southwest.  Once you walk near them, they thank you
and leave ending the "Find the Survivors" side quest once you speak to Khai.
This concludes all of Khai's side quests.  Now that all the fuss is down, you
can hunt for Darc.  His first location is just outside the Westguard east gates
to the south on a little plateau.  Once you get close to him, he runs off into
the mountains to the east.  Have your avatar and Followers go up into the
mountains by clicking around the mountains' landings.  Once up there, stick to
the south part and do the same thing again.  Once you do that, you will come to
a circle of stones where Darc is and where he can be captured after chasing him
around the loop a while.  This completes the "Such a Good Boy" side quest.

At this point, a Lich enters the fray and has overtaken Tor Halicos' forces.
Your task now is to destroy the Lich.  For the first round, he starts out a
little to the left (West) of the cemetery that I advised you to build your
headquarters at.  At this point, you should have a few Minions, Destroyers,
Blood Mages, etc.  If you do, you will make quick work of the first round.
Travel to where the yellow bullseye is, and Lich will vanish.  Once he does,
wipe out the army there and nab the chests that are there.  A cut scene will
take place showing Halicos giving up the ghost.  Once done, you have completed
"Quest 12" and received "Quest 13: The Tower of the Shaikan."  Have 7 workers
follow after your army and have them build more towers around the one that needs
protecting.  It is a swift battle here.  Once done, you have completed "Quest
13" and "Quest 11" and received "Quest 14: Revenge of the Lich."

The Lich's next stop is just to the South where the ramp zigzags into the city.
At this point, you can wipe him out to complete Round 2.  He then taunts you
after he is defeated the second time.

For Round 3, he will be located at the SECOND cemetery that is located far from
the Northwest.  Do the same as before, use your army and wipe them out and save
the Lich for last.  Once you wipe him out, this completes "Quest 14."  After you
have defeated him, you go on to the 'Stepping Stones.'  During the cut scene,
the dragon gets cold feet and goes back to Westguard.

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Chapter 2 - Stepping Stones

Quest 1: The Trial of the Guardians
Quest 2: Trial of HIRIN
Quest 3: To Whom It May Concern
Quest 4: Trial of ELEN
Quest 5: Trial of Zerbo
Quest 6: The Fourth Trial
Quest 7: Trial of Niethalf
Quest 8: Trial of Ereon
Quest 9: Trial of Shanna
Quest 10: The Eighth Trial
Quest 11: The Ninth Trial
Quest 12: The Trial of Tiara
Quest 13: Proof

Welcome to the Stepping Stones!  You now have "Quest 1: The Trial of the
Guardians." The first thing that happens after you check out the 'power stone'
is that you have a challenge to accomplish - "Quest 2: Trial of HIRIN."  You
have to find three lost people: one that counts the minutes to which you say "It
is time," one that is a lunatic to which you say "Makkebitay quperiajot!" and
another one that you just say that you are the messenger.  The first one you
come to is the time counter.  When I explain the directions for each person, it
will be from the start of the maze. Ok, here goes:

Counting the minutes:  Right, Left at first hallway, Left, and Left again.  Once
you tell her what she is to hear, she kills herself.  Yes...morbid.

Lunatic:  Left, Right, Left, at the dead-end turn left, then left, and left
again.  He then attacks you.  Once you beat him, on your way to the third.

Third Stanger:  Right, Left, Right, Left, Left at a dead-end, Right in the
courtyard, Right, Left, Left at a dead-end, then Left once more.  Once you tell
that you are the Messenger, she gives you a scroll "to give to the right
person."

Once done, you complete "Quest 2" and go back to the beginning of the maze and
go through the portal to the right to start "Quest 3: To Whom It May Concern."
When you come out of the portal, there is another stone awaiting you.  Once you
read and accept the trial, thus begins "Quest 4: Trial of ELEN."  For this one,
it is to kill or be killed.

Battle 1: 3 Hornets
Battle 2: 1 Hunter Spider, 2 Sand Spiders (take out the Hunter Spider first)
Battle 3: 1 Stalker (leopard)
Battle 4: 1 Iron Fur (wolf)
Battle 5: 1 Ice Bear (polar bear)
Battle 6: 1 Giant Lizard (raptor)

After Battle 6, you are free to go to the next trial.  "Quest 4" completed.

Next is "Quest 5: Trial of Zerbo."  Put on your stealth boots; you'll need it
here.  Two recommendations here just as a precaution: 1. Remove all artifacts
from your avatar; and 2. Only use your avatar to navigate through this trial.
Since you are using only your avatar, it makes things a whole lot easier.
Getting past the first guard is a cinch; just watch his guard route and move
when he is not looking your way.  Once you get past him, the diagonal guy is
also pretty to get past.  Move your avatar right up to the fruit vendor.  Chat
with the vendor and steal the apple and step back.  After a few seconds, he will
call the guards and distract them long enough for you to make it up the ramp to
the shiny stone.  When the guard pacing the back hall is about to pass the path
downward, signal your avatar to perform a magic spell and quickly halt it by
moving your avatar aside so that the guard can come investigate.  By now, the
pacing guard should almost reach the end of his route to the right, and you can
run freely past the 'Strange Figure,' and hide in the corner.  Watch the pacing
guard for a few moments and then talk to the 'Strange Figure' as the guard goes
away.  Give the man the apple, and he will make the barrel explode and then go
back to your hiding spot in the corner.  While the guards are running to the
barrel, and then after the 'Figure,' make your way just north of the cages that
have blood all around them and wait for the next pacing guard.  His pattern is
this: he walks right and past the cathedral and then turns left to the back
right corner and then moves toward the cages.  As soon as he turns around, count
to three and move your avatar to the archway.  Count to three again, and move
your avatar to the front of the door to the left.  Watch the pacing guards going
in a square.  Talk to Zoraeen, the man that is closest to you, and make him
think his wife is cheating on him.  Upon doing so, he is going to go after the
other guy, Jorgos.  While he does that, move your avatar to the far left and out
of sight while the guards run towards the fight.  Then, pass by the dead guy by
clicking near him, and while your avatar is halfway to him, click past the stone
tile and out of the maze.

You have now completed "Quest 5."  Now that you are done, the guards will not
mess with you.  Go back and get anything you may have passed up to get through.

Now you are up to "Quest 6: The Fourth Trial," which is aptly named due to no
name being written on the stone.  The key here is to survive the night à la
'The Walking Dead.'  You will know when the Trial is done when Colin shows up,
and you talk to him and take on a side quest of capturing the pages of his diary
- thus begins the side quest "Colin's Diary." "Quest 6" is complete.

Once you pass through the portal, the stone reveals the next trial, "Quest 7:
Trial of Niethalf." From being a messenger, kill Bill, and a ninja, you are now
playing Bodyguard to a bunch of dwarves.  This level is way too easy...which
likely means the next one is not.  You have to kill off a bunch of ogres and
earth golems, and that's it.  You find page 3 of Colin's diary on this level.
Once all the baddies are gone, "Quest 7" is complete.  On to the next one...

You are now at "Quest 8: Trial of Ereon."  I will make this short for you - Urgi
is the one that tells the truth.  End of "Quest 8."

"Quest 9: Trial of Shanna."  In this one, and again, you are a Bodyguard.  At
the start of this, have your avatar and Followers perform a patrol in front of
the Great Tree to ward off any attackers.  Have 3 Workers build a Smeltery close
to the Silver and have 6 Workers make the Stonemason.  After you have enough,
get 5 more workers to build the Blacksmith and upgrade it so that you have
archers right after you build it.  Next, have those same 5 Workers start
building Farms and have an army to the southwest and to the southeast.  Ward
them all off, and as you get the water, give it to the Great Tree.  You will
also pick up Page 1 of Colin's Diary.  Once you ward them all off and Caine says
it's clear - you have completed "Quest 9."

Welcome to "Quest 10: The Eighth Trial."  The stone tells you that all you have
to do is make it to the other side and to the portal.  All this is, folks are a
history lesson of the game.  Take it all in and complete "Quest 10."

"Quest 11: The Ninth Trial" is next.  In this one, you have to gain resources as
fast as you can while defending the building of a Ziggurat.  Send off all of
your Workers across all areas and build up your Resource buildings.  Then get
your trust lucky 6 Workers for building farms to increase your army and have
them Patrol where the Elementals enter the area.  After a few waves, you are
done.  "Quest 11" completed.

"Quest 12" is the FINAL Trial.  "Quest 12: The Trial of Tiara."  This one, you
have to follow the story.  Each pedestal has a different line.

The torch: The dawn of day, but light illuminated the darkness of a cold night.
The knight: In the flickering lights, a knight in full attire stood still,
facing the rising sun. [Rotate the Knight to the Sword]
The sword: ("My sword for gold!, shouted he, for treasures, were his heart's
desire.) [Rotate the Sword to the Chest]
The chest: And out he rode into the clear morning, to once again defy the
crystalline foe. [Rotate the Chest to the Crystal]
The crystal: Wherever he would find her, he'd fight her with his sword and
shield.
The shield: His foe, the crystal witch, who stole his treasured cup. [Rotate the
Shield to the Cup]
The cup: (In the end he found and killed her with a mighty blow.)
The cauldron: (Her limp body fell lifeless. A huge fire spread out, engulfing
the knight holding the treasured cup in his hands.)

Thus you have now completed "Quest 12" and "Quest 1."

Guess what?  Remember all those portals you went through to get to the Final
Trial?  You have to go back through all of the 'Incoming Portals' so that you
can get the rest of Colin's diary.  Yeah, that sucks.  A page can be found where
"Quest 6: The Fourth Trial" took place with the 'Walking Dead.'  One of the
pages is where "Quest 5: Trial of Zerbo" took place (near the jealous husband).
The next is where "Quest 4: Trial of ELEN" took place (near the spider
location).  The last of them is where "Quest 2: Trial of HIRIN" took place (it's
in the bottom right nook to the right of the suicide lady).  You then receive a
new quest - "Quest 13: Proof."

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Chapter 3 - Realm of the gods

Quest 1: Reach the gods
Quest 2: Siege of the gods
Quest 3: Help! I need somebody!
Quest 4: Where there's no portal...
Quest 5: Trebuchets are no good
Quest 6: Everyone gone?
Quest 7: Step Right Up
Quest 8: You got my number
Quest 9: History is Important
Quest 10: Where Am I?
Quest 11: Someone to Watch Over Me
Quest 12: A Gate, But No Luck
Quest 13: How to Distract a Distraction
Quest 14: You Owe Me
Quest 15: The Portals of the Future. Or Was it the Future of the Portals?
Quest 16: Solid Matter
Quest 17: A Scroll and Some Luck
Quest 18: Row, Row, Row Your Boat
Quest 19: New District, New Luck
Quest 20: Trickster
Quest 21: Fight for Fun
Quest 22: Joshuah
Quest 23: Some Stuff
Quest 24: Some Traps
Quest 25: Some Trout
Quest 26: Security - Please Respond
Quest 27: Suspicious, Suspicious
Quest 28: Danger, Danger
Quest 29: Game Over

Alright, so you went back to the beginning of the Stepping Stones and then came
back where you finished "Chapter 2, Quest 12: The Trial of Tiara."  After
arriving through the fire portal, Hirin greets you at the 'Realm of the gods',
belittles you, tells you to do a task for him to rid the area of the creatures
that filtered through the portal.  Now you get "Quest 1: Reach the gods"; "Quest
2: Siege of the gods"; "Quest 3: Help! I need somebody!"; "Quest 4: Where
there's no portal..."; "Quest 5: Trebuchets are no good"; and lastly, "Quest 6:
Everyone gone?"  Let's get started, shall we?

First, head north and talk to King Ulf from Sevenkeeps.  Make sure you ask what
the situation is, so he will tell you what is happening.  After that
conversation, head back south and then east. Halicos greets you, and by the end
of that conversation, he is a member of your team for a time.  To the east of
King Ulf, you come across Vlad the Barbarian.  Once you do, head south and
defeat all of the spirits you come across and destroy the first Trebuchet.  Once
you kill the portal, you complete "Quest 4: Where there's no portal..."  When
you head farther east, you will take on a more massive crowd (at this point, you
will be 4/7 for Spirits) and another Trebuchet (2/3 down).  The final Trebuchet
is to the south surrounded by a small army of spirits.  You have completed
"Quest 5."  Once you defeat all of the Deluded Spirits in the area, you end
"Quest 6: Everyone gone?"  Since I did not get King Ulf and his men to join me
from the get-go, I went back, and that completed "Quest 3: Help! I need
somebody!" and "Quest 2: Siege of the gods" after the hilarious "take a number"
routine with the bridge guards.  Afterward, you pick up "Quest 7: Step Right Up"
and "Quest 8: You got my number."

Talk to the following spirits in this order:

Flink
Anxious Child
Archmage Alyre
Eldest Tario
Elune
Shan Muir
Drakkarmaster Carla
Dath Turner

You have now completed "Quest 8: You got my number" and received "Quest 9:
History is Important." Once you talk to the 'Historian of Ereon,' you complete
"Quest 9" and receive "Quest 10: Where Am I?" and "Quest 11: Someone to Watch
Over Me."  You will find Craig Un Shallach near where the Historian met up with
you have you have wandered about for a bit.  He then promises to take you to the
closest gate to the center, which invokes "Quest 12: A Gate, But No Luck."  This
completes "Quest 11."  Once you find the gate, you complete "Quest 12."  You get
two new quests, "Quest 13: How to Distract a Distraction" and "Quest 14: You Owe
Me."

Go to the right of the gate and talk to Vlad.  After a little persuasion, he
helps you distract the guard at the gate.  This completes "Quest 13" and "Quest
10."  While walking around, you find a blue crystal and speak to, none other
than, Professor Twiddle who gives you a new quest: "Quest 15: The Portals of the
Future. Or Was it the Future of the Portals?"  When you get near the gate to the
arena, you receive two more quests: "Quest 16: Solid Matter" and "Quest 17: A
Scroll and Some Luck."  Apparently, Eldest Tario is too lazy - both items for
the scroll are in his room.  One on the left and one on the right - both are
bookcases.  This completes "Quest 17."  Once you get through the gate, you
complete "Quest 16."  You thought it was going to end - but no!  You pick up
"Quest 18: Row, Row, Row Your Boat."

When you get near the boat dock, you come across the Anxious Child again, who
tells you that Flink took the boat.  Thank heavens, he is just around the
corner.  Once you have a word he attacks you and gives up before you crush him.
He recovers the boat, and once you set off in it, you complete "Quest 18" and
receive two new ones: "Quest 19: New District, New Luck" and "Quest 20:
Trickster."

Ok, so you are now in the arena.  "We which are about to die, salute you"
(Gladiator reference).  You come across a Brown Bear, a Large Hornet, a
Wildfang, and a Red Warlock Spider.  It is your choice to fight them or not - I
did and gained another level for it.  To each their own!  If you do, you get
"Quest 21: Fight for Fun."  Once you defeat the Large Hornet, you have completed
"Quest 21."  If you chat with the Human Ghost you learn that he is Joshuah, the
son of the great Lord of Hallitt.  As long as you listen to his sob story, you
opt to defeat the Brown Bear on his behalf and receive "Quest 22: Joshuah."
Once you defeat the Brown Bear, you complete "Quest 22."  Go after the Red
Warlock Spider after that, and then to the right and beat a Beast Servant.  That
is all the baddies in the arena.

Now we head upward and onward.  Well, not so much.  You get halted by the
Overseer, who gives you three tasks.  You have to do them in 30 minutes and in
sequence, which he states that it cannot be done.  This begins "Quest 23: Some
Stuff."  Now, if you did what I did and get the map lit up before you went to
the arena, you can warp to the Third District journey stone and nab the first
one quickly.  FIRST AND FOREMOST - take the boat back so you can get back to the
arena.

First Task:  You have to go to the armory and bring a helmet, a sword, and
armor.
Second Task:  Set traps in District 3.
Third Task:  Slap 'the Prophet' around with a trout.

Once you get done with the First Task, you complete "Quest 23." Then you receive
the 3 traps mentioned above and start the Second Task, called "Quest 24: Some
Traps."  Once you set the first trap, someone says, "Ow...Ouch."  The second and
third nothing happens.  When you return to the Overseer, he tells you the Third
Task, and that is to find a spirit named 'the Prophet' and slap him around with
a trout.  This guy, the Overseer, must have been a reject from the 'Knights Who
Say Ni" (Monty Python reference).  This starts "Quest 25: Some Trout."  Once you
go to the yellow bullseye for "Quest 25," go south and talk to the Dwarf Spirit.
I selected to be on the 'Prophet's' team just for giggles.  Once you do that,
"Quest 25" ends, and you get "Quest 26: Security - Please Respond."  Before
going further, head over to Vlad in the east and talk to him.  This will
complete "Quest 14."

Once you check out the two areas, Caine sees Io from the previous game, and she
walks away.  You complete "Quest 26" and receive "Quest 27: Suspicious,
Suspicious."  Now, if you did what I did and open the entire map before going to
the arena, you would already know that this little quest leads to a Demon
Portal, and you complete "Quest 27."  This time it starts "Quest 28: Danger,
Danger."  Once you burn down the portal, "Quest 28" is over, and "Quest 29: Game
Over" hits the logbooks.

Once you get back to the Overseer, you lose the game he gave you.  Next thing
you know, Ereon shows up and uncovers that it was Zerbo that was playing you
this whole time (aha aha). "Quest 29", "Quest 20", and "Quest 1."  Once you have
the discussion with Ereon, you get to select one of six heroes.  Your options
are:

Alyah - daggers and dual-wielding blades
Jared - light weapons and dark magic
Bor - heavy weapons
Whisper - archer
Lena - elemental mage
Shan Muir - healer

My avatar was created to be an archer, and with Caine and Invictus both using
heavy weapons, I went with Shan because of the strength upfront and my avatar's
strength with the bow.

Once the selection is made, you arrive at the Citadel.

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Chapter 4 - The Citadel

Quest 1: Access the Library
Quest 2: For the Dracon
Quest 3: Open the Gate
Quest 4: Persuasion -1 & -2
Quest 5: Archon Liriel's Ambition
Quest 6: For the Empress
Quest 7: Last Caste Standing

You start this new map with your first quest, "Quest 1: Access the Library."
You arrive with Caine, Invictus (if selected), Shan (if selected), and Craig.
As you have learned by now, I like to gather my surroundings before I move
forward onto anything.  Travel the first area and defeat the three creatures you
come across and chat with the Merchant if you need/want to - you will also
activate the first journey stone in the new map.  Then go back and mess with the
lever you pass in the center of the front part of the Citadel.  The lever opens
the door to the southeast of the first area (it is directly east of your
starting point).  Once you do, a Dracon comes running out and attacks Craig.
After the discussion is over and you go through all of the options with the
Dracon, you learn that you are now on a diplomatic mission to Alderaan.  Wait,
no.  A diplomatic mission to the Archon.  Once the conversation is made, you
receive three new quests: "Quest 2: For the Dracon"; "Quest 3: Open the Gate";
and "Quest 4: Persuasion -1 & -2."

Here's another thing about me - I do multi-point quests in a clockwise motion.
So off to the top left of the map!

To get there, you have to go through the center doorway in the first area where
we started.  Once you are in, turn left and follow it around to light up each
corner of that side.  If you stay to the north, you will get the 'Filigree Metal
Piece' which is located just the north and to the east of your true destination
with 'Archon Liriel' and receive "Quest 5: Archon Liriel's Ambition".  During
the conversation with her, do not do the 'diplomatic' option just yet.  After
this conversation, you learn her former commander is named 'Archon Dor' Mat'
(pronounced 'doormat').  Funny.  Anyway, in following the clockwise motion, you
hit the North East Quarter journey stone.

Following the clockwise path, you have the option to go further north, or go a
little east to meet 'Dor' Mat.'  Let's go north first.

In going north, you pick up "Ereon's Brainstorm." As you make your way east, you
can fight a Lvl 16 beast that is all by his lonesome, Lord Dion.  Go ahead and
do it.  Once you hit the dead-end, go back and talk to 'Dor' Mat' and receive
"Quest 6: For the Empress." Again, as before, do not select the 'diplomatic'
option.  Next, make your way south to 'Sinistra La'Shut.'  Like those before
her, she asks you to go and tell the others to join her cause and again, do not
select the 'diplomatic' option just yet.

Now, go back to Liriel and convince her to go to the Sinistrim.  Once you do,
you have completed "Quest 4-1" and can take on Sinistra La' Shut.  Once you
defeat her, go back to Dor' Mat via journey stone, talk to him, and then travel
via journey stone back to the Dracon camp.  You will notice they are no longer
friendly toward you.  Go after Dracon Shur Tal'in first to get him out of the
way completing "Quest 4-2".  The rest of the underlings are only a Level 3.  Go
back to Dor' Mat, and when you go to back to visit Archon Liriel, she can only
be attacked now.  Once she is out of the way, you complete "Quest 6" and get
"Quest 7: Last Caste Standing."  When you go and have a word with Dor' Mat, you
complete "Quest 7" and "Quest 1."

Cut scene with Ereon and Zarach (Ulm) arguing.

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Chapter 5 - Depths of Kul'Rath

Quest 1: Zarach's Emissary
Quest 2: Where are they?
Quest 3: Wolf Hunt
Quest 4: Mask of Gor'Kahn
Quest 5: Trial of Gor'Kahn
Quest 6: Summon the Beast
Quest 7: Bearslayer
Quest 8: Deed Done
Quest 9: Defender
Quest 10: Ragul Alive
Quest 11: The Threat
Quest 12: Unity is Strength
Quest 13: Shortcut
Quest 14: Through Words or Steel
Quest 15: New Lead
Quest 16: Paperwork
Quest 17: Twiddle Two, Twiddle Free
Quest 18: Purge
Quest 19: The Spiritist
Quest 20: Twiddlium Staff
Quest 21: De-Petrification
Quest 22: Nameless Above
Quest 23: Cradle of Evil
Quest 24: Rise Above
Quest 25: Talk to Nulok
Quest 26: Last Demon Standing
Quest 27: Final Strike
Quest 28: Dragon-stopper

You receive "Quest 1: Zarach's Emissary" and "Quest 2: Where are they?" Once you
arrive in Kul'Rath, you get two options.  One is to go straight into the cave,
and the second to stay topside and beat up some wolves.  Do the latter and stay
topside.  Each batch of wolves gives you Wolf Claws (may be of use later).
After all are gone, head into the cave.

Once through, you activate a journey stone, and in talking with the Troll
Hunter, you have received "Quest 3: Wolf Hunt."  You already have two wolf
claws, just need four more.  Stay in the area of the Troll Hunter and finish off
the wolves in the area and then head to the East Cave, which is east of the
Troll Hunter.  Finish off the wolves in this area and take the claws back to the
Troll Hunter to receive the Clawlace and complete "Quest 3."

After you enter the cave and come out the other side, head northeast toward the
orc party in the cavern.  They "capture" you and take you to Shaman Khoor.  In
the conversation, he challenges you to complete the Trial of Gor'Kahn, which is
to bring the claw, cheekbone, and pelt of a bear.  Thus begins "Quest 4: Mask of
Gor'Kahn."  The pelt is in the southeast group of bears; the cheekbone is in the
far north; the claw is on the mountain that you have to go through the cave to
the far east to get up to it.  Take all of this back to Khoor, and you have
completed "Quest 4."  You receive "Quest 5: Trial of Gor'Kahn" and "Quest 6:
Summon the Beast."  Once you put the mask on, you look like a horrible rendition
of 'Leatherface' from the 'Texas Chainsaw Massacre' series.

Once Udrash is summoned, "Quest 6" is done. Once Udrash shows up, you get "Quest
7: Bearslayer."  Once he is defeated, "Quest 7" is completed, and when you
receive the next quest, "Quest 8: Deed Done" and head back to Khoor to finish
"Quest 8" and "Quest 5."

Once you get to aid Zarach's orcs, you find out that Ragul, son of the chieftain
on-site, was killed.  He asks you to resurrect him, which of course, you do.
Once you get to the town to the east, have your workers build only a Stonemason.
You will need to make an 'Altar of Life' to resurrect Ragul.  You receive
"Quest 9: Defender" and "Quest 10: Ragul Alive."  Once you retrieve Ragul and
bring him back to life, you complete "Quest 10."

Now the fun begins!  First thing's first, build up your defenses along the wall.
Once you have enough Towers, "Quest 9" and "Quest 1" ends, and you receive
"Quest 11: The Threat"; "Quest 12: Unity is Strength"; and "Quest 13: Shortcut."
Make sure you go to the northeast to take advantage of the Stone and Silver
that is behind another wall.  There aren't but a few soldiers here to take out
(1xBladmaster and ~6xArchers).  Build defenses here also and use this as a place
to build more of your army for the attack to come later.  Travel throughout the
map and stay clear of the Shaikan camp.  Doing so, you will face a few Giants,
Large Lizards, Wolves, Spiders, etc.  Kill all and get treasure/armor.  This
will also help you level up.

As you venture throughout the map, you come to a mountain centrally located and
within a distance of the Shaikan camp.  This will conclude "Quest 13." You will
then have to go southwest and talk to Yasha alone (your avatar, that is).  When
you make it to the Shaikan camp where Yasha is located, you receive "Quest 14:
Through Words or Steel."  Yasha challenges you and gives a half-hearted duel
performance. Once you beat her, "Quest 14" is completed, and you receive command
over the Shaikan camp.  You receive MORE quests, too:  "Quest 15: New Lead" &
"Quest 16: Paperwork."

After talking to Cord post-duel, you find out he isn't too excited about being a
Lieutenant.  Once the conversation here is made, "Quest 15" completes.  You also
find out the Nameless has a human prisoner - Professor Twiddle.  This gives you
"Quest 17: Twiddle Two, Twiddle Free."  Once that happens, you are now in
complete control of the Shaikan camps (there are two camps), and this completes
"Quest 12."

The next thing that happens is the Nameless commander appears and asks for
Sariel.  Caine gives away her location during the conversation (facepalm).  This
begins "Quest 18: Purge," and you know what that means: destroy the Nameless.
BUT FIRST...Go to the Shaikan camp to the northwest of your new camps and defeat
those that are there and retrieve the 'Scroll of Reanimation' ending "Quest 16"
and starting "Quest 19: The Spiritist" which takes you back to the Khoor's camp
to head north where you fought the bears.  If you go see Nulok, you will know
that it is a colossal waste of time to go see him at this point.  Destroy the
Nameless camp THEN go see Nulok.  While you destroy the camp locations for the
Nameless (going in a clockwise motion, of course!), you free Professor Twiddle
II...?  As he discusses what took place with him, Professor Twiddle III shows
up, and they both vanish.  Odd.  This ends "Quest 17" and starts "Quest 20:
Twiddlium Staff."  Now, if you were paying attention, you will see that there is
a cave just to the east of Twiddle - it takes you....nowhere.  Ok, so defeat all
the Nameless in the region and complete "Quest 18."

Once you get to the cave leading to Nulok via the Shaman camp, do a left
buttonhook to activate the Spiritist journey stone and to speak with the
Spiritist, Nulok.  He speaks some mumbo jumbo, and you are good to set the
dragon free that is near the Orc Camp where you started your army building. You
pick up "Quest 21: De-Petrification," and that completes once you set the dragon
free.  You also complete "Quest 11."

At this point, you receive four new quests: "Quest 22: Nameless Above,"; "Quest
23: Cradle of Evil"; "Quest 24: Rise Above"; and "Quest 25: Talk to Nulok."

When you talk to Nulok, you have the option to give a necklace to him (the
Clawlace from the Wolf Hunt, Quest 3).  Do it, and not only do you get Totems
but Spiritists as well.  Definitely worth it!  You have completed "Quest 24" and
"Quest 25" and are free to travel to Westguard again.  Any side quests you have
- finish them off at this point if you so wish.

Once you send your Totems, Spiritists, and Jorbal north and you realize that the
Nameless in the area is coming from a corrupted dragon, Resikk' Mass. Once you
hit the mountain though, you complete "Quest 24."  When you finish off the
buildings in the area in the north, you complete "Quest 23."  You receive "Quest
26: Last Demon Standing" and also "Quest 27: Final Strike"; you even complete
"Quest 27" at the same time.  You also receive "Quest 28: Dragon-stopper" when
the corrupted dragon takes off.  Once you stop the dragon, "Quest 28" and "Quest
26" ends.

============================================================

Chapter 6 - Remains of Steelcoast

Quest 1: Locate the Seal
Quest 2: Researchers in Trouble
Quest 3: Pat-a-Cake Pat-a-Cake
Quest 4: More Work
Quest 5: Golem Jump
Quest 6: The Second Seal
Quest 7: Locate the Seal
Quest 8: Who Am I?
Quest 9: Pieceful Memory
Quest 10: Fireguard
Quest 11: Still More Work
Quest 12: Mind Probe
Quest 13: Mind Probe Broken
Quest 14: Dimensional Rift
Quest 15: Boiling Hot

"Quest 1: Locate the Seal" hits the books once you land in Steelcoast.  The
first person you see is Le'An, the Historian (Elf), who asks you to locate her
people that are located somewhere in Steelcoast.  This invokes "Quest 2:
Researchers in Trouble."  Meet up with Professor Twiddle IV in the main hall,
and he discusses time travel and that you will see him again.  New quest, "Quest
3: Pat-a-Cake Pat-a-Cake" now all we need is Jessica Rabbit...:)

Ok...As before, so do now - clockwise.  Clear the first area where you started
and then head north.  Pick up any and all treasure you come across.  Kill all
the Malar you come across, and do not worry about the towers on this level.  In
earlier versions of SpellForce, they are one-shot one kill towers that you need
to use Ravages to destroy.  Not this version, though.  They do have the
capability, but not each time as the other ones did.

Once you save the three groups of elves, go back to Le'An to complete "Quest 2,"
and she gives you "Quest 4: More Work."  Once you are done with that, keep
knocking out Malar and then head to the yellow bullseye.  Once you get there,
Jorbal offers to aid your avatar in reaching the First Seal.  You complete
"Quest 1" once you are done with the conversation and receive "Quest 5: Golem
Jump."

Ok, so you have two options at this point:
A. Use Jorbal and fly north while your team runs north and wipe out anything
evil you come across and see what you can take out with just Jorbal and nab all
the loot.  This tactic is especially useful so that Jorbal kills off the
gigantic Iriosaurus that is near the furthest reaches north.
OR
B. Continue the approach to the Seal.

Don't worry, we will cover both.

A. When using Jorbal, you can fly all over the map and take out beasts before
your crew getting to them (or while they heal) - which will save you time later.
You can also nab all the loot that is capable of being retrieved while you do
this.  It's a decent plan to knock out the Malar that is here so that later
after you get the Seals, you are well on your way.

B. Ok, either you did 'A' first, or you decided to go with 'B.'  Either way, you
will be here at some point.

A/B.5  Here is another option - go to each of the memory locations for Le'An and
get the ones you can knock out before attempting your go with the Golems.  Up to
you.

By now, you have the entire map open for viewing, and you take on the Golems in
the pit.  Go for the Golem to the left of the seal each time until it reaches
the platform to retrieve the Seal.  Once you do, "Quest 5" ends and "Quest 6:
The Second Seal" begins.

The Second Seal is not far, but again you get a quest to search for it, so
"Quest 7: Locate the Seal" (again).  Once you stride near it, a conversation
ensues, and then Sariel, Shae, and Ayro show up.  During the conversation, you
learn that Sariel does not recollect her homeland and she asks to help her
uncover that mystery.  You receive "Quest 8: Who Am I?" and "Quest 9: Pieceful
Memory"; you complete "Quest 6" and receive "Quest 10: Fireguard."

On to the Second Seal, which requires you to travel to a location to the far
left on Jorbal.  Just a head's up here...If you go back to where you did "Quest
4," you can now kill off the Golems there and nab the loot, and you have the
option to begin "Quest 8" to understand more about Caine and Sariel.  All you
have to do is go to the Memory Banks and retrieve the Memory Cards from the
shacks and go to the one just north of the Golem guys and listen.  Caine will
greet you after you go through the ones you have found and will tell you a long,
drawn-out story about him and Sariel with all the gushiness.  He gives you a
Memory Card afterward, and it is quite shorter than the previous ones.

Ok - Second Seal...

Once you head west to the bullseye, you stop for a quick conversation with
Jorbal and then head south following the pipes.  Now, if you listened to me
earlier, you wouldn't be fighting Golems and Elementals on your way to the
Second Seal.  Once you get to the final location, you bring over Ragul to invoke
the Seal, which looks like a ring.  You have now completed "Quest 9" and "Quest
6."

Take a trip south and see Le'An and finish off the conversations with her to put
an end to "Quest 3"  (Note: do this IF you did 'A' above, and cleansed the map
of Malar; if not, you will need to do that now to finish this Quest).  I did
Option 'A,' so this Quest was easy.  If you went with just 'B,' destroy the
Malar in the first large room and then head back south to Le'An.  She will give
you "Quest 11: Still More Work."  Then head north again and fend off against
even more Malar and head back to finish this Quest and complete "Quest 11."

Talk to Sariel again.  After the conversation, she will give you "Quest 12: Mind
Probe."

Go to the second large room again (the second room to the north with the
pentagram), there will be a lever that takes you to the area furthest north and
a little east where the Mind Probe is located.  Once you arrive there, you
complete "Quest 12."  When you check out the Mind Probe, you see that it is
broken, giving you "Quest 13: Mind Probe Broken."

Ok, so along the way, you would have picked up the mind probe parts as they are
scattered about in Steelcoast.  When you actually reach the Mind Probe, you can
repair it right away and continue the way forward and complete "Quest 13."  Now
a real battle begins because you have to fend off the two monsters that Sariel
has in her head, as well as Sariel herself.  When you defeat her, you have the
option to select either Shae or Ayro.  Due to having four melee fighters (Caine,
Ragul, Craig, and Invictus), an archer (my avatar), and a healer (Shan) already,
I went with another magician (Shae).  This rounds the party to:
My avatar, Invictus, Caine, Ragul, Shan, Shae, Craig, and Sariel.  Again - your
choice here.

Now with everything that has taken place, you complete "Quest 7."  You receive
"Quest 14: Dimensional Rift" and "Quest 15: Boiling Hot."

Ok - so to get these two knocked out, the pattern to blow out the cauldrons is
Bottom Right, Upper Right, Bottom Left, Upper Left.  This closes the book on
"Quest 14" and "Quest 15" as well as your time in Steelcoast...for now.

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Chapter 7 - Shadow Realm

Quest 1: Third Seal
Quest 2: WANTED: A Guide
Quest 3: Adamantium Collectors
Quest 4: Tainted Creatures
Quest 5: Get the Third Seal
Quest 6: A Life-Changing Decision
Quest 7: Conflicting Worlds
Quest 8: Frozen Worlds
Quest 9: Blessed Worlds
Quest 10: Wonderful Worlds
Quest 11: Different Worlds
Quest 12: The Belly of the Beast

Your first two quests hit you immediately - "Quest 1: Third Seal" and "Quest 2:
WANTED: A Guide."  "Quest 2" ends when you talk to 'Shadow Warrior.'  As Zarach
said in his dialog, you are going to get some quests from him.  The first one,
"Quest 3: Adamantium Collectors," and the second, "Quest 4: Tainted Creatures."
The object of "Quest 3" is to go around and collect the crystals that kill you -
fun, right?  Well, the best thing I can tell you here is that when you start
this map, build your defenses quickly and send your Nightmares and Jorbal out to
clear up the map so you can gain an idea of what is to come with "Quest 4."  In
doing so, you will have time to build your army of Assassins and maybe a few
Ravages also.  You can only get a 50-man command here, so do not waste your time
building farms.  Speaking of farms, make them either in your headquarters area
or where the portal to Steelcoast is.  There is a lot of room in either.

This is one map that I will go against my mantra in this entire walkthrough - go
counterclockwise in defeating the enemies.  As you do, knock out the crystals
along the way. As you do, you will come to an area with three Demon Portals and
a bunch of baddies.  Once you defeat all of them, "Quest 4" is complete.  Once
you gather all of the crystals, "Quest 3" completes, and now it is time to meet
up with Shadow Warrior and begin "Quest 5: Get the Third Seal"...and guess who
else you chat with?  The ever-so-lovely Nightsong.

After chatting with Nightsong, you learn that she has a decision to make -
Shadow or Norcaine.  You receive "Quest 6: A Life-Changing Decision" and
directly after speaking to her, Craig steps up, and after that conversation you
get "Quest 7: Conflicting Worlds"; "Quest 8: Frozen Worlds"; "Quest 9: Blessed
Worlds"; "Quest 10: Wonderful Worlds"; and "Quest 11: Different Worlds."  These
quests are long and drawn out.  FYI, here are the locations of each item:

2 Swords of Fallen Leaders - located in 'The Citadel'; one is where you faced
off with the Norcaine to the south (the one that greeted you when you arrived),
and there is one to the north where you fought the mutinous Norcaine (Liriel)
Lava Ruby - located in the 'Remains of Steelcoast' when you beat the Iriosaurus
Hadeko-Puppet - situated in the 'Great Hall' in the 'Realm of the gods'
Armory (supposed to have been Armor) of a Fallen Shadow - located in the
'Remains of Steelcoast'; Before the location where you faced off with for the
'Golem Stomp' it is behind a tower on the ground
Frozen Fish - Near a tent in the Icewastes of Shalibar (next chapter)</pre><pre id="faqspan-2">
Perfect Crystal - located in Icewastes of Shalibar past the cave that is near
the last tower that you have to light for "Chapter 8, Quest 4."
Blessed Amulet - IF YOU LISTENED TO MY NOTES ABOVE AND PATCHED YOUR GAME BEFORE
PLAYIN; Zarach is in the 'Realm of the gods,' and will bless the amulet for you
to give to Nightsong.

"Quest 12: The Belly of the Beast" is an easy one.  You obtain it by talking to
the Shadow Warrior just outside the Shadow City.  A Stone Golem appears and
starts running around.  If you have an army, have them wait for him in the
south.  Once you defeat him, you finish "Quest 12" and get the Third Seal, thus
ending "Quest 5."

============================================================

Chapter 8 - Icewastes of Shalibar

Quest 1: Where Are the Scouts?
Quest 2: Wolfbane
Quest 3: Secure the Area
Quest 4: Light the Signal Fires
Quest 5: Defeat the Great Wolf
Quest 6: A Wolf's Honour
Quest 7: A Wolves Honor
Quest 8: Lich Must Die!
Quest 9: Be Prepared
Quest 10: We're Off to See the Lich
Quest 11: Good 'ol Barrel
Quest 12: Scopey-Doo
Quest 13: Peng-Peng-Parrot
Quest 14: Remember the Scouts
Quest 15: A-Mazeing
Quest 16: Tower Down
Quest 17: Free Kerona
Quest 18: Guard Down
Quest 19: Sacrilege
Quest 20: #1 Crossbow

You start off this map at a Norcaine camp in what looks like the South Pole.
Once you talk to Dracon Tal'Shalir, he tells you to go look for his scouts
starting "Quest 1: Where Are the Scouts?"  Afterward, go talk to Kel'Al, the
smithy to the east of the camp.  He gives you the ingredients he needs to make
the weapon to defeat the massive beast in the area this jumpstarts "Quest 2:
Wolfbane."  You get the selection of either dual blades or a heavy crossbow (I
went with the crossbow).

Here are the locations for the Wolfbane items:

Adamantium - Stepping Stones; located where you were the bodyguard for the
dwarves in "Chapter 2, Quest 7: Trial of Niethalf"; go straight from the portal
and turn right and check the dead guy

Stone of Eternal Fire - This item was picked up in Depths of Kul'Rath; take
Jorbal north and follow the very top of the map and go west from the top right
corner; you will come across some Fire Golems encircled with a purple aura about
midway across; once you beat them, one of them drops the Stone

Go to the cave north inside the camp to begin the hunt for the scouts.

Ok, the best way to do this one is to defeat every wolf you come across heading
upward to look for the scouts.  Again, explore the entire left side of the map
and steer clear of the Undead that is centered on the map.  You can beat the
small group near the journey stone, that's fine.  Once you see the dead scouts'
bodies, turn on the 'Storm' option and click at the cave you came out of.  Doing
this will take time, but you will thank me when you are leveling up along the
way.  When you go back to Kel'Al, you complete "Quest 1."  He then tells you to
go light the tower beacons...so...back to the craziness with the wolves again.

Here are your new quests: "Quest 3: Secure the Area"; "Quest 4: Light the Signal
Fires"; and "Quest 5: Defeat the Great Wolf."

After you light all of the towers along the mountain path, you complete "Quest
4."

Ok, so "Quest 5"...Once you gather the two items above, go to Kel'Al in the
Norcaine camp.  Give him the ingredients he requested and get what you asked for
when you first came to town.  Now go kill the Great Wolf and complete "Quest 5."
Once he is dead, he gives you a signet of his god, Elen.  She will be in the
'Realm of the gods,' waiting in the 'Great Hall.'  After the conversation, for
some reason, you get "Quest 6: A Wolf's Honour" and "Quest 7: A Wolves Honor."
Not sure if they are the same, and it is just misspelled or what.

First, go back to the Norcaine Camp and tell Dracon Tal'Shalir that the wolf is
dead.  Once you show him, he lets down the door to the far east where all of
those Undead are.  You completed "Quest 3."

As you head east (as long as you hit the Mainland journey stone I said to
earlier, it will be quick), you will run into Captain Halbeard's Ghost.  He will
tell you why he is still there, and that is because of the Lich.  Guess what?
You have to kill another Lich.  "Quest 8: Lich Must Die!" has now begun, as well
as "Quest 9: Be Prepared" now all we need is 'Scar' from 'Lion King' to sing the
song...I bet you are singing it now, too.  Once you reach your new Base, you
will hit a journey stone next to it.

Once you build up your defenses and houses (you can have up to 80 men), you
complete "Quest 9."

Now you get another quest, "Quest 10: We're Off to See the Lich."  Take your
time here and build up your army - even though the Undead here may be a level or
two below you, they will kick your butt.  Build defenses as close to the Undead
city as you can.  While you build your army, get some Nightmares and travel the
map, so you get the lay of the land.  Once you have a decent command, preferably
all 80, go take on the Lich and his kin.  Once you complete that, you have
completed "Quest 8" and you have to take the Lich head back to Captain Halbeard
at the Mainland journey stone to finish "Quest 10."  He gives you a few quests:

"Quest 11: Good 'ol Barrel" - where you navigate northwest of the Mainland
journey stone and get the barrel of rum to take to Halbeard.
"Quest 12: Scopey-Doo" - you have to go to the Norcaine camp and get the frozen
telescope from the vendor there; go ahead and get the box and the dead fish,
too.
"Quest 13: Peng-Peng-Parrot" - a yellow bullseye will lead you to this one; give
him the dead fish to get him.

When you return those objects in that order, they each complete "Quest 11,";
"Quest 12"; and "Quest 13."

Hit up Dracon Tal'Shalir, and he will ask you to go get the weapons of the dead
scouts.  "Quest 14: Remember the Scouts" begins and ends once you get the
weapons back to him.  This concludes, "Quest 14."

For "Quest 15: A-Mazeing," this is trial and error.  Before you try a path, Save
your game.  If you get hit or die, you can re-load and go from there.  There are
only 4 that have the gate remove itself when you walk through.  There are a
couple that you can muscle through the hit to get to the next hall.  Once you
get to the center, you get the green crystal and green crystal key and complete
"Quest 15."

"Quest 16: Tower Down" begins.

The pattern to unlock the islands' magic:

NW = Green Maze Crystal
S = Red Nature Crystal
NE = Blue Death Crystal

This ends "Quest 16."

Jorbal gets his wings back and is capable of flying and starts "Quest 17: Free
Kerona" and "Quest 18: Guard Down."

When you chat with Jorbal, he tells you that the Norcaine used bones of a dragon
for their ship, and he wants you to get them back from the Norcaine.  This
invokes "Quest 19: Sacrilege."  "Quest 19" ends once you retrieve the bones and
ask Jorbal to cleanse them by using his blood - and I thought the pentagrams
everywhere were sadistic.

Alright, so back to Captain Halbeard for another quest - "Quest 20: #1
Crossbow," where he asks you to retrieve the crystals from the Central Island.
When you get them to him, he grants you a very, very lovely crossbow.

As you remove the crystals, the Rainbow Golem that appears when you get to the
Central Island becomes weaker.

This ends "Quest 17"; "Quest 18"; and "Chapter 6, Quest 3."

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Chapter 9 - Plains of Argan

Quest 1: Defeat Zazhut
Quest 2: Directives
Quest 3: Power to the Towers
Quest 4: Mystery Towers
Quest 5: The Four Twiddles
Quest 6: Open Sesame!
Quest 7: I Said Open Sesame!
Quest 8: First Strike
Quest 9: Push
Quest 10: Final Strike
Quest 11: Main Controls
Quest 12: Changing Leadership
Quest 13: Gates of Argan
Quest 14: Missing Part
Quest 15: Mechanic
Quest 16: Gaining Strength
Quest 17: Rededication
Quest 18: Corrupted Defence
Quest 19: The Undead
Quest 20: Men Down
Quest 21: Serve Once More
Quest 22: Fuel
Quest 23: Reactivation
Quest 24: Defeat Zazhut and Sariel
Quest 25: Finish Him

New quests: "Quest 1: Defeat Zazhut"; "Quest 2: Directives,"; "Quest 3: Power to
the Towers"; and "Quest 4: Mystery Towers." These come to your logbook once you
go chat with the leaders in the camps to the west of where you arrived in Argan.

Lo and behold Professor Twiddle, and his three variations are in the Pact Camp
on the southeast side and get "Quest 5: The Four Twiddles."

Oh, and if you haven't figured out who the fake Twiddle is, do not worry - they
use a kill-test to figure it out.  What I mean by that is your avatar kills one
Twiddle and two more drops leaving the fake one still alive.  This completes
"Quest 5."

Time to do the double-double-boilin-bubble deal with Twiddle.  "Quest 6: Open
Sesame!" begins.

Here is the combination of the ingredients to get it done the first time:

Crush the sapphires
Wait 38 minutes
Cut the fool's gold
Wait 4 minutes
Quickly throw in the pure copper and turn counter-clockwise
Throw in the Hornsilver pieces one by one

Once you get it right, you get "Quest 7: I Said Open Sesame!"  This quest ends
when you use your dragonblood to activate the concoction.

Chat with General Redmund to complete "Quest 2" and get "Quest 8: First
Strike,"; "Quest 9: Push"; and "Quest 10: Final Strike."

Start with the target to the far left in the forest.  This is the one Redmund
states it the weakest.

Go talk to Lieutenant Quintar in the camp to the west and learn more about the
towers - this ends "Quest 4."  You have to get to the main controls to turn them
on, so yes, you need a quest to do that, and "Quest 11: Main Controls" is your
ticket there.

Do not try to be a hero and go for the toughest outpost...trust me when I say
that.  If you have the armor of the gods, I suggest you put it all on.

"Quest 8" ends when you attack one of the outposts, preferably the one to the
west on the map.  "Quest 10" ends when you defeat the final outpost.  During
this process, General Redmund joins the fight elsewhere and gets killed, leaving
another Lieutenant in his place and invoking "Quest 12: Changing Leadership."
When you talk to Lieutenant Falida, who is the new leader, this will complete
"Quest 12."

"Quest 13: Gates of Argan" comes along during the discussion with Falida, and
you realize there is a switch at each gate that will keep the Nameless at bay
while you build up your army and defenses.  You also get "Quest 14: Missing
Part" and you get "Quest 15: Mechanic."

After speaking with her, there is a small shack near one of the ancient defense
towers within the confines of the camp.  Go to the shack and pick up the cog
there and place it into the shack's device.  The cog completes "Quest 14."
Placing the cog into a switch completes "Quest 15."  Then you have to get a
quest JUST to pull a lever - so, "Quest 16: Lever."  "Quest 16" completes when
you open/close a gate.  This also completes "Quest 13."

Ragul, the shaman, shows up to assist but has little of an army, but is still
capable of helping out.  "Quest 16: Gaining Strength" comes to the logbooks.
You also receive "Quest 17: Rededication" when Zarach, via Ragul, tells you to
go to the shrine that is dedicated to him that is centrally located on the map.
The screenshot I provided for this level has a yellow bullseye for the location.
When you get there, you complete "Quest 17."

"Quest 9" ends when you have defeated two more outposts.  Go back and talk to
Lieutenant Quintar and complete "Quest 16."

The next thing you hear is a familiar voice - Captain Halbeard.  He is the
northwest with a camp of his own.  When you arrive and speak to him, he asks
that you obtain the bones from the fallen.  "Quest 18: Corrupted Defence";
"Quest 19: The Undead" and "Quest 20: Men Down" is what comes of the
conversation.  Once you get all of the bones, you are to bury them in the
cemetery.  A location icon will show up.  The cemetery is in the middle of the
map and about midway between Halbeard's camp and the center of the map.  Burying
them completes "Quest 20."

After you do that, you get "Quest 21: Serve Once More" and after you complete
"Quest 18" after destroying all of the Corrupted Defence Towers that are in the
Nameless camps (there are three and all are in the north section of the map).
You also complete "Quest 21."

"Quest 3" and "Quest 4" ends when you have located the switch to turn on the
towers.  The location for that switch is in the northeast area surrounded by
trees.  I supplied a screenshot for that location - look at the group of green
dots on the map, and you will find it with no issue.

Alright now...this is where it gets fun.  The Nameless will get killed off by
the towers as long as you have crystals to activate them.  You get these
crystals by defeating small groups of Nameless before you take on outposts.  You
get "Quest 22: Fuel" when you get your first crystal and complete the same quest
at the same time.  When you power them on from the main switch in the woods, run
by each one as long as you have power crystals - which starts "Quest 23:
Reactivation."  This will activate the towers and prepare you for the final
battle and complete "Quest 23."

After defeating all of the outposts, you get to take on the traitor, Sariel, and
Zazhut beginning "Quest 24: Defeat Zazhut and Sariel."  Just go for Sariel, the
weaker of the two, so that you can go on to the final fight with Zazhut and get
"Quest 25: Finish Him" (go ahead and say it like Shang Tsung from 'Mortal
Kombat' - I'll wait) and "Quest 24: Weaken Zazhut."

The Ancient Defense Towers are all in a pattern - have Zazhut follow you (only
you, so that your companions do not get killed off and not have the ability to
have a resurrection done to them.  Keep Jorbal away also.  If you listened and
did all the things I commented on with opening maps and getting all the
treasures, you will have armor that will protect you so that you cannot get
killed off easy.

The pattern ends at the shrine if you start from the 12 o'clock position, go to
the 1 o'clock and then head south to where you started the map and then head
west through the camps.  Upon getting to the 9 o'clock position, Zazhut will be
weakened enough to lead to the shrine, which completes "Quest 24."  When you get
to the shrine, you complete "Quest 23" and the game.  Enjoy the cut scene!

cham5