Space Quest V
=============

1.Starcon Academy
 Go to the classroom and take the test. Now go to the janitorial closet and
 take the red cylinders and the cleaner. Go to the starcon logo, put down
 the cylinders and start cleaning until it's all bright and shiny. Now
 return to the message board for your test results. If you haven't made it,
 restart and try the test again.
2.Eureka
 On the Eureka, grab the following things... oxygen flask and oxygen mask
 from the airlock room, and antacid pills, hole punch, laser cutter and fuse
 from Cliffy's toolchest.
3.Peeyu
 This one is easy. Set course, go for lite speed, and when you're there,
 go to regular speed and activate the RRS. Watch the incoming message.
4.Gangularis
 Same procedure as above. Then, go to the hallway and open the container.
 A creature called Spike crawls out. He walks to the lab room; go there and
 wait for him. Put him in the habitat container and add some antacid pills.
5.Kiz Urazgubi
 When you get to your destination, beam down. Go up the cave on the left of
 the screen, then walk right. Go up the small branch in the middle of the
 screen. Grab the stick after you fall down. Return to the screen you fell
 from, and go right via the log. Use the stick with the rightmost fruit,
 then grab the fruit as it swings. Now go left and enter the left cavern.
 Pass the waterfall to the next cavern and enter. Jump across the chasm and
 climb up to the top of the rock. Use the stick with the rock.
 Go down to the area you beamed into. Return to the log and crawl into it.
 When the android lands. Use the banana on it. Grab the head from your left,
 then return to the beam site to get back aboard.
 Cliffy gives you something weird from the android. Beam back to the surface
 to find the android's ship, but you can't see it because it's cloaked. Go
 to where the entrance should be, then use the weird thingy on yourself to
 make the elevator come down. Enter. To the right is the cloaking device.
 You can get it out by solving the puzzle, which can be done through random
 clicking on each of the TEN pieces (six latches, four dials). Open the
 center latches first, then keep messing with the dials until the side
 latches can be opened one by one. You don't have to reclose any latch.
 Take the cloak and get out of there!
6.Spacebar
 Take Spike with you before beaming down. Order a drink. Quirk will
 challenge you to a duel; try and win for some more points. Then Cliffy will
 get thrown into jail. Take a look there first. Then return to the table in
 the spacebar and use the space monkeys on your drink. Go right from the
 room, push the button on the console and walk to Cliffy's cell (second one
 on the left). Use Spike to get him out.
7.Klorox II
 When you arrive, there's no garbage. Entering orbit reveals something is
 wrong. Inform starcon and any nearby ships (the Goliath), then beam down.
 Enter the only building with an open door, to your left. Use the computer.
 Now first dodge all the spit five times, until your assailant gets shot.
 Take a look at the paper he dropped; it's the code to the computer. Use it,
 then read all of the text. Now return outside and walk left; this will lead
 to a biohazard canister. Read it and note the number that's on there.
8.Thrakus
 There's a distress signal from the planet; beam down. Walk left, then right
 to get to the escape pod, and take out the coat. Also turn off the beeper.
 Return left and keep moving until you get attacked. Give the coat to
 Beatrice, then use the comlink. Grab the rope when it's offered to pull
 you up, then beam out of there. Put Beatrice in the cryo storage cell; look
 at the panel for the correct recipe for freezing an ambassador, then use
 that (type ten, select cryofreeze, press start).
 When you return to the cockpit the Goliath will attack you. Raise shields,
 then after the first shot evade into the asteroids. Cliffy will try to
 repair something, then get lost in space. Use the EVA unit to take him out
 again; this is tricky as you don't have too much fuel.
9.Genetix Research Station
 The destination number is the one you found on the biohazard canister.
 Once again beam down (oops!). Fly near the comlink until a fish from out of
 the water hits it, then use it to speak to Flo. Fly left; you can enter the
 building via the keycard slot. Be sure to note which beams cause the dials
 to the right to move. Inside you can play around with the central computer
 in the lower right corner. Be sure to check the security options and check
 all three cameras. When you're done fly back outside and speak to Cliffy.
 Fly to the upper right to locate your body, then have Cliffy reassemble
 you by landing on 'your' shoulder.
 Use the hole punch on the business card to make your own keycard, leaving
 only those spaces that moved a dial inside the slot. That is, punch an
 X figure in the nine available spaces. Use the card to enter.
 Take the nitrogen from the closet in the upper left corner, and finish with
 the computer until you've seen everything. Return outside and beam up.
 Spike should tell you how to help Beatrice, so thaw her and cure her. The
 correct thawing recipe is ten seconds in defrost.
10.Goliath
 Now you should have 1.the cloaking device, 2.the pukoid cure, and 3.some
 nitrogen to stop pukoids with. Check with the science staff from the
 cockpit to locate the Goliath, then go there. It should be near Gingivitis.
 Once you're there, cloak! Now go to the lab and check with Cliffy to see
 where you should land. Use the EVA unit to go there. Open the doors and use
 the laser drill to get through the wall.
 Wait for the guard to come and leave. You are at the warp core; take a
 moment to reinstall the warp initializer Beatrice gave you. Then exit
 through the left door. Use the floor grate to get under it. This is a multi
 level maze; you should find the stairs up somewhere to level six, then
 another set of stairs to level four and another to level two. The stairs
 are dangerous to move around on! Somewhere on level two is a switch to
 deactivate the shields. Use it. Now watch the action. When you hide, yell
 to Cliffy as soon as all pukoids are on the transporter dish.
11.Quirk's Demise
 You rush back to the cockpit. Ask Flo to get you on board. Go to the
 captain's chair, decloak and fire! Now, as the blob comes to you, use the
 RRS to capture it. Tell Flo to abandon ship, then use the rightmost button
 to activate self-destruct. Run to the transporter room. Get Beatrice out of
 her cryo-cell and beam down. No you won't, a fuse has blown. Get back to
 the hallway and into the tube on the right wall. Remove the top middle
 fuse, then put the fuse from your pocket in there. Return to the hallway.
 Jump over the blob by walking into the left door. This time it works, so
 get Spike from his cage and beam down!
 The end!

Walkthrough by Radiant.
http://crystalshard.net