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Walkthrough/FAQ
PC 1991
Version: FINAL released on 12th May 2005
Author: odino <ebayer20(at)lycos(dot)com>
This guide is EXCLUSIVELY available to GameFAQs.
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TABLE OF CONTENTS
==============================================================================
Welcome to Space Quest 4 for the PC, a classic adventure game by Sierra
released in 1991.
The walkthrough for this game is complete and includes a point list. By
following the walkthrough you will also get all points in the game. If you
spot any errors or have suggestions please feel free to e-mail me about it.
Enjoy!
You control Wilco with your mouse, the menu at the top is used for inventory
and settings (including save & load) and you can also select the actions from
there instead of cycling through them with your right mouse button. Press the
bag for your inventory, select the item you want and press OK. It will be
part of your mouse icons now until you use it up or change it to another. The
right mouse button will cycle through the commands. Use the left mouse button
to activate the command.
The number in the ()s is the amount of points you get during the game and the
amount you should have in total if you've been following the walkthrough. They
are listed again in the point list for a quick overview.
In Space Quest 12 there are enemies that can kill you. They appear randomly in
the screens. The zombie can be avoided by just walking around it. The android
will appear when the music changes so quickly exit the screen or hide behind a
building or obstacle. Hiding from the android for the first time gives you
points (5, 5).
After the introduction go right and take the rope (5, 10). Put the rope where
the bunny enters the screen and catch it with the trap (10, 20). Go right
twice and open the skimmer. Open the glove compartment to take the laptop
computer (5, 25). Look at the rabbit and take out the battery from the back
(3, 28). Look at the laptop and insert the battery (3, 31). Go up and use the
tank. Take the unstable ordnance (25, 56) and put it back (-20, 36). Go right
twice and open the grate to enter the sewers (5, 41). Take the jar from the
table (5, 46). Press the button under the blotter (10, 56) and watch the
hologram projection. Open the door on the left and go straight through until
you get to the ladder. Wait very close by and until the slime has caught up.
Collect some goo with the jar (5, 61) and quickly climb up the ladder. This
might take a few attempts if you weren't standing close enough. At the top
you'll see the Sequel Police arriving. Leave the sewers (3, 64) and go east
where you can enter the ship underneath the landing gear (5, 69). After you
have landed, walk left and enter the pod before the guards spot you (10, 79).
Input the copyright protection (not if you are playing the CD-Rom version) and
write down the code displayed because you will need to use this later. Use the
keypad to enter ?????? and you'll lift off and warp to Chapter 10.
___Space Quest X___
-------------
Press the red button to leave the ship and go left. Walk into the shadow and
a bird will fly past. Go back right and down the stairs. You'll be transported
to the nest. Wait for the Sequel Police officer to be dropped and search him
for a chewing gum wrapper (5, 84). Exit the nest through the hole at the
bottom right corner and you'll be caught by the vixen. Walk inside the pod and
you'll drive to the cave. After some scenes, press the red button to zap the
tentacles (5, 89) and quickly pick up an oxygen tank nearby (5, 94). Then when
the sea monster grabs you, throw the oxygen tank inside the monster's mouth
(5, 99). You'll all be moving to the Galaxy Galleria.
Go right and follow the moving walkway around to find a credit card at the
start of the area (2, 101). Go right again and inside the Software store. Look
inside the bargain bin and find the Space Quest IV hint book below all the
other games. 'Keep' it and give the storekeeper buckazoids (5, 106). Leave
the store and go left until the Big and Tall store. Ask the clerk for some
clothes and pay him (5, 111). Leave and go right into Monolith Burger. Look
at your amount of Buckazoids first, then talk to the manager until he offers
you the job. You can either skip this or play the arcade game until the
manager fires you (3, 114). The burger building consists of throwing toppings
and sauces on the burger and the speed becomes more difficult over time. Slow
down the game a little if you need to but you should get enough pay so your
total (Pay + $ beforehand) is $60. Back outside, follow the cigar butt right
and pick it up at the beginning of the area (5, 119). Go left and enter Sacks.
Talk to the robot clerk to change into some female clothing. Pay him the $60
and leave (5, 124). Go right two screens and use the credit card on the ATM.
'Clean House' to get all $2001 (10, 134), then go back into Sacks and walk
into the changing room 3, 137). Go east and enter the Arcade. Here you can
play Ms. Astro Chicken if you really want to. It's not much better than the
horrible game in SQ3. Go to the top right and the Sequel Police will arrive.
Avoid the cop that stays in the Arcade and go outside. Turn right until you
get the chance to enter the Skate-O-Rama. As soon as you are inside a police
man will start shooting you. Peter and Jeremy Spear's (Osborne McGraw-Hill,
1993) have the best solution for this tough to handle part of the game:
SKATE-O-RAMA
############
Floppy Disk Version:
Walk Roger inside the zero-g zone and immediately begin moving him straight
upward. A Sequel Policeman will appear on the stairs behind him and start
shooting. Keep Roger moving or he'll be shot. Move upward into the dome of the
Skate-O-Rama. After Roger arrives in the dome, so do the Sequel Police. When
they show up, move Roger back down to the bottom of the Skate-O-Rama and back
to the stairs. Return to the moving walkway and go back to the arcade.
CD-ROM Version:
Walk Roger inside the zero-g zone and immediately begin moving him straight
down. A Sequel Policeman will appear and begin shooting at Roger. Once again,
keep moving! The WAIT icon will appear. Start clicking this (and the WALK icon
when it reappears) at the very bottom of the screen. Keep clicking--very fast.
The trick is to move Roger to the right edge of the screen, and then down. If
you make it to the right edge, move straight up. Dodge left a bit to avoid the
top-right corner, then move up into the dome. The Sequel Police will follow
Roger into the dome before too long. When they show up, move Roger back down
to the bottom of the skating rink and onto the stairs. If the Sequel Police
don't show up in the dome, move Roger a bit high in the screen, and then down.
Once you reach the stairs, head back to the walkway and the arcade.
Enter the time pod the police arrived in (15, 152) and write down the code
displayed for this time era. Enter the new code you get by combining the
SQ4 hintbook page 4 with the chewing gum wrapper (5, 157).
___Space Quest I___
-------------
Press the red button to exit the pod and south. Enter the bar only to be
thrown out by the bikers. Push the bikes over to get their attention (5, 162)
and go back to the bar afterwards. From now on the bikers might try to run you
over so dodge them just before they hit you (5, 167). Take the matchbook
inside the bar (5, 172) and return to the ship. Enter the code from the
beginning of the game to get back to Chapter 12.
___Space Quest XII___
---------------
Open the door with the red button and go right past the ship you arrived in
at the start. Use the jar of slime on the lock (10, 182) ad go through.
Light the cigar with the matches and smoke it (10, 192). Use the keypad on
the wall and enter the codes for the lasers (15, 207):
Laser 1.) 156
Laser 2.) 024
Laser 3.) 108
Walk through the tunnel and quickly look at the terminal nearby. Note it down
and return all the way back to the time pod. Enter the code for Chapter 10.
___Space Quest X___
-------------
Open the door with the red button and go into the Radio Shock. Select the
Catalog and Electronic Gadgets. Continue until the PocketPal comes up. Order
the one that fits to the plug you noted down earlier (15, 222). If you bought
the wrong one by mistake you can exchange it. Exit the Radio Shock and return
to the pod in the arcade. Use the code to get to Chapter 12.
___Space Quest XII___
---------------
Open the door with the red button and go back all the way to the plug you
came to. Use the PocketPal Plug with the PocketPal (3, 225) and use it on the
terminal (10, 235). To exit this screen you need to switch off the power on
the PocketPal itself. You need to get west to the large building but avoid the
droids flying around. When you get there (10, 245) open the door with the code
from the SQ4 hintbook - 6965847669 (10, 255). Walk in you'll get a Mac
interface. Dump the droid into the toilet (5, 260) and the brain as well (15,
275). A countdown will start until the end of the game. Close the window and
follow these directions to get to Vohaul: Right, right, right, up, left, down
the steps, left into the elevator, north, right into the tunnel (5, 280). A
fight will begin shortly. Whenever Vohaul gets close you need to keep clicking
on his back to push him down. After four times you'll have won. Now climb down
the ladder to retrieve the disk (5, 285) and insert it into the drive (5, 290)
to active an interface. Select Disk Upload to for your son's information, then
Beam Upload for Vohaul's information. Finally, select BEAM DOWNLOAD to get
your son's info back into his body (25, 315). Watch the long ending. Enjoy!
==============================================================================
04.) POINT LIST G0400
==============================================================================
/-----------------------------------------------------------------------\
| Points: Total: |
| |
| SPACE QUEST XII: |
| |
| Hide from an android 5 5 |
| Take the rope 5 10 |
| Catch the bunny 10 20 |
| Take the laptop 5 25 |
| Take out the bunny's battery 3 28 |
| Insert the battery into the laptop 3 31 |
| Take the unstable ordnance 25 56 |
| Put back the unstable ordnance -20 36 |
| Enter the sewers 5 41 |
| Take the jar 5 46 |
| Watch the hologram message 10 56 |
| Collect goo with the jar 5 61 |
| Leave the sewers 3 64 |
| Ride along with the Sequel Police 5 69 |
| Enter the pod 10 79 |
| |
| SPACE QUEST X: |
| |
| Search the dead officer 5 84 |
| Zap the tentacles 5 89 |
| Pick up an oxygen tank 5 94 |
| Throw the oxygen tank at monster 5 99 |
| Pick up the credit card 2 101 |
| Buy the SQ4 hint book 5 106 |
| Buy a new suit 5 111 |
| Work at Monolith Burger 3 114 |
| Pick up the cigar butt 5 119 |
| Buy woman's clothes 5 124 |
| Clean out the bank account 10 134 |
| Change into suit 3 137 |
| Enter the time pod 15 152 |
| Input the code 5 157 |
| |
| SPACE QUEST I: |
| |
| Push the bikes over 5 162 |
| Dodge a biker 5 167 |
| Take the matchbook 5 172 |
| |
| SPACE QUEST XII: |
| |
| Open lock with jar of slime 10 182 |
| Smoke cigar in the tunnel 10 192 |
| Align the lasers 15 207 |
| |
| SPACE QUEST X: |
| |
| Buy the matching PocketPal plug 15 222 |
| |
| SPACE QUEST XII: |
| |
| Use the plug with the PocketPal 3 225 |
| Use the PocketPal with a terminal 10 235 |
| Get to the control room 10 245 |
| Input the code at the control room 10 255 |
| Dump the droid in the toilet 5 260 |
| Dump the brain in the toilet 15 275 |
| Fight with Sludge Vohaul 5 280 |
| Retrieve the disk 5 285 |
| Insert the disk 5 290 |
| Beam download 25 315 |
| |
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Sierra and especially the original creators for this classic game.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
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