Space Quest 1 : The Sarien Encounter [EGA version] death list, version 1.00
Made by and copyrighted to Kizor Nerdbringer/Miikka Ryökäs, 24-25.10.2002
Modification of this FAQ or using it in sites other than GameFAQs.com
without permission from the author is denied. Period.
Comments and any additions can be sent to [email protected]
(will cease to exist within a year or two), [email protected]
(full of junk mail) or [email protected] (checked maybe twice a month).

------------------------------------------
------------------------------------------

TABLE OF CONTENTS

0. Preliminary babble
1. Arcada under siege
1A. At the wrong end of a weapon
1B. Quite a nice explosion, too bad you're there to enjoy it
1C. Explosive decompression! Wheeeee!
1D. Canonical Sierra death (death by falling) number one
1E. Not to be used for long-distance travel
2. The escape pod
2A. Last stop for innumerable light years
2B. An inside joke, of sorts
3. The sandy wasteland
3A. No, not that way!
3B. There is nothing useful in there
3C. Did you or didn't you pay attention to the pod's screen?
3D. The large red monster does not like you
3E. Neither does the robotic spider
3F. Canonical Sierra death number two
3G. Do not feed the large green creature
3H. Sliced and diced
3I. You thought it was harmless, eh?
3J. So close, and yet so far
4. Ulence Flats, the not-so-great frontier town
4A. Now that's an interesting feature
4B. Before acting, take into account firearms aimed at you
4C. Never trust ten-foot-tall salesmen beasts
5. It's big, it's mean, it's ugly, it can blow up planets: The Deltaur!
5A. Not really recommended for short-distance travel, either
5B. Freeloaders not welcome
5C. Well, WHAT did you expect?
5D. Do not meddle in the affairs of service droids
5E. Be a good boy and do as you're told
5F. Do you see a pattern forming here?
5G. Not being at the point of detonation advised
5H. Beaten to the draw
5I. A human head does tend to give away one's species
5J. Aiming at the target is good
5K. And as per usual: ZAP
5L. It's simple, but it works
5M. This would cause Roger déja vû, were it not for the obvious reasons
5N. Canonical Sierra death number three
6. The standard death message

------------------------------------------
------------------------------------------

=====================
0. Preliminary babble
=====================

Good evening. My name is Kizor, and I will be your guide to the various
ways one can meet his imaginary alter ego's premature end in Space
Quest one. Though I consider myself to know this game well, it is always
possible that I might have missed some way. Should this be the case, an
addition to the list would be well appreciated and credited properly to
its founder.

The list is sorted into five sections, each for one section of the game.
Within a section, all possible deaths are sorted into chronological order.

["A pair of brackets, like these, denotes an action" the author said.]

/----------------------------------------\
|Enclosed in these are the game's own    |
|comments, especially those by its rather|
|ironic narrator. Twerp.                 |
\----------------------------------------/

Though the main character's name can be freely set, in this guide it's
the traditional Roger. All instances of the name Roger being used can
be replaced by a name of your choice in the game, 18 letters max.
Double spaces between words at some points have been changed to single ones.

And before we begin, some irrelevant stuff.


FREQUENTLY ASKED QUESTIONS

Q. Can I ask a question?
A. Sure, as long as it isn't about the name.

Q. What's with the name?
A. *Sigh* it started with Kiz due to a passer-by assisted mispelling in
Point Blank. I started using that as my three-letter nick since it sounds
cool in my native language. It later expanded to Kiz the Nerd (note
capitalization) for no particular reason and then to Kizor due to a whim
and because Kizor sounds cool to someone whose native language is Finnish.
At least that's what I thought, and my opinion is the only one that counts.
Five years ago, I played Dungeon Keeper, trying to use a different variant
of my nick (Kizor something something, usually something nerd-varianted)
every time I got on the high-score list when I thought up the latter part
of the nick, because it sounds cool to someone whose native language is
Finnish, is twelve years old, and is contemplating this at 2:30 AM. For
some reason, it stuck, and I'm too bullheaded to give the nick up.

Q. Why did you write this guide?
A. I had no other good way for wasting my talents on something else than
studying. The sister-idiot with five auxiliary idiots had taken over the
consoles and the TV, and I had no good games to play on my antiquated PC.
A mad whim, basically. No more questions? Good.


THANKS TO
The writers of similar lists for Shadowgate and Conquests of the Longbow,
who I got the idea from and who proved to me that this site accepts this
kind of stuff.


NO THANKS TO (since I saw this kind of thing on another guide, I guess it's OK)
Webmaster of www.andy-ch.com, an Indonesian plagiarist specializing in RPGs.
Claims that AnimeTheme, FF:WA, FFO, Terrapolis, GameFAQs and Squaresoft, Inc.
are stealing from him but he has stolen from nowhere.

On with the list.

------------------------------------------
------------------------------------------

=====================
1. Arcada under siege
=====================

1A. At the wrong end of a weapon

Place:
Anywhere in the corridors and hallways of Arcada

Way:
Get sighted by one of the aliens hunting down Arcada's survivors.

[An invader in red abattle uniform enters
the screen and blasts Roger with a rifle.]

/-----------------------\
|The alien observes his |
|handiwork briefly, then|
|leaves.                |
\-----------------------/

[The alien, yes, exits the scene.]

/----------------------------\
|As you lie on the floor in a|
|smoldering, carbogelatinous |
|heap you can't but          |
|wonder why you bothered     |
|getting up this morning.    |
\----------------------------/

[The standard death message is displayed.]

------------------------------------------

1B. Quite a nice explosion, too bad you're there to enjoy it

Place:
Anywhere on Arcada

Way:
Stay aboard the space station untile its self-destruct counter
reaches zero and blows the whole place to kingdom come.

[The screen shakes briefly, then turns into a massive
explosion, complete with a cartoonish 'KABOOM']

/----------------------------\
|Gosh, Roger. It would       |
|appear you have met an      |
|untimely demise. With the   |
|explosive destruction of the|
|Arcada you become part of a |
|fresh collection of space   |
|debris.                     |
\----------------------------/

[The standard death message is displayed.]

------------------------------------------

1C. Explosive decompression! Wheeeee!

Place:
Arcada's vehicle bay

Way:
Enter the bay without a space suit having opened the pod bay doors.

[Roger takes a few steps into the bay, turns to face the
player and says "Oops! Forgot my suit." (No text box)]

[Roger inflates uncontrollably and explodes into a bloody mess.]

/--------------------------\
|That concludes your       |
|experiment involving the  |
|effects of total vacuum on|
|the human body, Roger.    |
\--------------------------/

[The standard death message is displayed.]

------------------------------------------

1D. Canonical Sierra death (death by falling) number one

Place:
Arcada's vechile bay

Way:
Walk into the escape pod elevators' shaft.
NOTE: There is a minor bug in the game that causes small
areas of the top of the shaft to be walkable. This has no
other effects, other than making the eventual fall
seem more cartoonish.

[Roger tries to walk on thin air and falls to the bottom of the shaft.]

/-----------------------------\
|Well, Roger, that was a      |
|smooth half-grainer into the |
|elevator shaft. Did you      |
|decide that you would think  |
|more clearly with your brains|
|re-organized?                |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

1E. Not to be used for long-distance travel

Place:
Arcada's vechile bay

Way:
Exit the space station on foot.

[Roger steps into outer space and floats away, spinning.]

/---------------------------\
|Congratuations, Roger. You |
|have found your way off the|
|Arcada and escaped obvious |
|danger. Unfortunately, you |
|will never be seen or heard|
|from again as you float    |
|gracefully through the     |
|heavens for eternity.      |
\---------------------------/

[The standard death message is displayed.]

------------------------------------------
------------------------------------------

=================
2. The escape pod
=================

2A. Last stop for innumerable light years

Place:
The escape pod. Duh.

Way:
Do not turn on the autonav in time.

[The pod flies right past the yellow desert planet of Kerona.]

/-----------------------------\
|Due to a lack of navigation, |
|you have exhausted the meager|
|amount of emergency fuel     |
|without finding a safe place |
|to land. You are lost in     |
|space.                       |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

2B. An inside joke, of sorts

Place:
The escape pod/a strange, faraway place

Way:
Press the button marked 'Don't touch'

[Beep]

/----------------------\
|It said don't touch. I|
|warned you!           |
\----------------------/

[The scene switches to the left part of
Daventry castle from King's Quest I (!).
The pod flies straight into the moat at
quite an astonishing speed, calling out
the all-too-familiar alligators.]

/------------------\
|"Ken? Did you hear|
|something?"       |
\------------------/

/---------------------------\
|"It was probably just the  |
|gators entertaining another|
|Space Quest player. Go back|
|to sleep, 'berta."         |
\---------------------------/

/-----------------------------\
|Through a strange quirk of   |
|fate (or was it) you have    |
|stumbled into a place beyond |
|time, space and dimension.   |
|You have entered...The       |
|Daventry Zone!! That's right,|
|the land of King's Quest.    |
|This will not help you now   |
|since you are playing Space  |
|Quest.                       |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------
------------------------------------------

======================
3. The sandy wasteland
======================

3A. No, not that way!

Place:
Too far away from where you're supposed to be going

Way:
Um, go too far away from where you're supposed to be going.

[A strange creature (a Grell) rises from the sand
directly under Roger and swallows him whole.]

/---------------------------\
|You have just become a     |
|vertical meal for the local|
|welcoming committee.       |
\---------------------------/

[The standard death message is displayed.]

------------------------------------------

3B. There is nothing useful in there

Place:
The left side of the cliffy area

Way:
Look into the hole on the cliffside

[Roger places his head into the hole and gazes inside.
Something inside grabs a hold of him and pulls him
swiftly in. A few moments later, Roger's bones and
skull are spit out, and a large green 'BURP!' is heard.]

/-----------------------------\
|Whatever is in that hole just|
|enjoyed lunch-on you. This   |
|should teach you to be       |
|cautious when encountering   |
|alien holes.                 |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

3C. Did you or didn't you pay attention to the pod's screen?

Place:
Anywhere above ground on the desert

Way:
Stay without drinking for too long a time.

[Roger collapses.]

/-----------------------------\
|You're dead, Thomas. You have|
|died of dehydration. Within a|
|few hours, your gaunt corpse |
|will have dried to a crisp,  |
|your powdered remains evenly |
|distributed across the       |
|parched terrain by a searing |
|gust.                        |
\-----------------------------/

[Pretty different from the games' usual style, no?
The standard death message is displayed.]

------------------------------------------

3D. The large red monster does not like you

Place:
Orat's cave

Way:
Come into contact with the inhabitant

/--------------------\
|"What have we here?"|
\--------------------/

[orat grabs Roger, crushes him into a small ball, and
begins bouncing him with a rather unpleasant smile.]

/-----------------------------\
|Orat has transformed you into|
|a new source of recreation.  |
|You, of course, don't survive|
|this treatment. It's tough to|
|make friends around here.    |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

3E. Neither does the robotic spider

Place:
Anywhere outside on the ground level

Way:
Come into contact with the Sarien droid

[The robot explodes, taking Roger with it.]

/-----------------------------\
|You have just been blown into|
|bite-size chunks by a Sarien |
|spider droid.                |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

3F. Canonical Sierra death number two

Place:
The cliffs
-OR-
The upper part of the underground passage
-OR-
The middle of the bridge when crossed one too many times.

Way:
Fall. Die.

[Roger steps off cliff/passage. Roger falls. Roger dies.]

/----------------------------\
|You have traveled a long way|
|only to die by carelessly   |
|stepping to your death. What|
|a clod!                     |
\----------------------------/

[The standard death message is displayed.]

------------------------------------------

3G. Do not feed the large green creature

Place:
Underground passage, second floor

Way:
Step on the grate with tentacles coming out of it

[Two tentacles grap Roger, squeezing him
(rather forcefully) through a (rather small)
grate hole and to whatever waits there.

/---------------------------\
|You've been snatched from  |
|existence by a tentacled   |
|beast lurking beneath the  |
|grate. You feel the painful|
|sting of digestive fluids. |
\---------------------------/

[The standard death message is displayed.]

------------------------------------------

3H. Sliced and diced

Place:
Underground passageway, fourth screen

Way:
Walk through the laser beams without disabling them

[Roger walks through the three beams and continues to walk,
with three horizontal gaps in his body, for a few more steps
before falling to bits. The player chuckles.]

/---------------------------\
|You are now lying on the   |
|floor in many pieces. Guess|
|those beams meant business,|
|Roger.                     |
\---------------------------/

------------------------------------------

3I. You thought it was harmless, eh?

Place:
Underground passageway, upper part of the pool room

Way:
Get in the way of a drop of the liquid

[Roger is struck down by the liquid.]

/----------------------------\
|You are unpleasantly        |
|surprised by a drop of      |
|searing acid which bores its|
|way to your feet.           |
\----------------------------/

[The standard death message is displayed.]

------------------------------------------

3J. So close, and yet so far

Place:
The boulder field action sequence

Way:
Hit five boulders with your skimmer

[The skimmer hits one boulder too many and stops abruptly.
Roger, however, does not, and flies in a tall arch to land
on his head in sand.]

/---------------------------\
|Had you eaten a few less   |
|donuts during the mission, |
|you might have cleared that|
|rock, Roger.               |
\---------------------------/

[The standard death message is displayed.]

------------------------------------------
------------------------------------------

===============================================
4. Ulence Flats, the not-so-great frontier town
===============================================

4A. Now that's an interesting feature

Place:
Playing the slot machine of the bar

Way:
Get three skulls in the machine.

[With "YOU LOSE, HOMEBOY!!!" the skulls cackle
and the machine's display is replaced by a large
weapon-ish thing that zaps a bolt of energy.]

[At the bar, the sweeper droid sweeps up a large
pile of dust by the slot machine and dumps it.]

/-----------------------------\
|Luck's turn has cost you     |
|dearly. As life seeps away.  |
|you long for the simpler days|
|aboard the Arcada.           |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

4B. Before acting, take into account firearms aimed at you

Place:
The back end of the bar

Way:
Move up, down, right, or any combination of these while held at gunpoint.

[The blue-hued crook fires his pistol, blasting Roger
in much the same way as Sarien rifles would.]

/-----------------------------\
|The mugger impresses upon you|
|that he was quite serious.   |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

4C. Never trust ten-foot-tall salesmen beasts

Place:
Tiny's used spacecraft

Way:
Buy the blue spacecraft

/-----------------------------\
|"I tell ya, I think you've   |
|made a wise decision. She's a|
|bequty. The keys are in her. |
|If you have any problems     |
|don't hesitate to come back  |
|and tell us about 'em."      |
\-----------------------------/

/-----------------------------\
|"It's been a heckuva pleasure|
|doin' business with you.     |
|Well, good luck. Come again!"|
\-----------------------------/

/----------------------------\
|You shell out the buckazoids|
|and hop in. Anxiously, you  |
|fire it up and lift off.    |
\----------------------------/

[As Tiny watches, the ship takes
off, flies into the sky, down
from the sky, right into a distant
sand dune, and blows up.]

/----------------------------\
|Darn the luck, Roger. You've|
|crashed in the dunes and    |
|ended your life. The various|
|inhabitants of the Keronian |
|desert are now feasting on  |
|what remains of you. Guess  |
|that wasn't such a hot      |
|purchase.                   |
\----------------------------/

[The standard death message is displayed.]

------------------------------------------

=======================================================================
5. It's big, it's mean, it's ugly, it can blow up planets: The Deltaur!
=======================================================================

5A. Not really recommended for short-distance travel, either

Place:
In your ship, outside the Sarien Deltaur

Way:
Exit your ship without a jetpack

[Roger leaves the craft, and spins quietly away from it.]

/----------------------------\
|Darn, Roger. Upon exiting   |
|the ship, you find that you |
|have no means of maneuvering|
|and are subject to the whims|
|of inertia and gravity. You |
|quickly learn the true      |
|meaning of helplessness as  |
|death has its way with you. |
\----------------------------/

[The standard death message is displayed.]

------------------------------------------

5B. Freeloaders not welcome

Place:
Any of the eight screens around the Deltaur's airlock

Way:
Enter the screen, the enemy weaponry takes care of the rest

[Within an instant of entering the screen, Roger is blown
to bits by an impressive Sarien point-defense cannon.]

/----------------------------\
|The inhabitants of this     |
|vessel don't appear to      |
|appreciate your desire to   |
|sight-see. You have been    |
|transformed into space dust.|
\----------------------------/

[The standard death message is displayed.

------------------------------------------

5C. Well, WHAT did you expect?

Place:
Outside either the entrance or the laundry room

Way:
Get sighted by a Sarien in a space-suit
-OR-
Get sighted by a Sarien in a Sarien uniform without a helmet,
under some conditions (including not trying to fire at all)


[Roger receives a shot from the Sarien and disintegrates.]

/-------------\
|You're toast!|
\-------------/

[The standard death message is displayed.]

------------------------------------------

5D. Do not meddle in the affairs of service droids

Place:
The Deltaur's armory

Way:
Request a weapon three times.

[Roger is shot and killed by the service droid.]

/-----------------------------\
|The droid explains as he     |
|eliminates you that he is    |
|very sorry that you are      |
|incapable of remembering that|
|you already own a gun, but   |
|that of course he has many   |
|customers to deal with and   |
|you relly are a nuisance.    |
|Before you can reply to this,|
|you realize that you no      |
|longer have the relevant body|
|parts with which to reply.   |
|Your last seconds of agony   |
|are spent hearing the phrase,|
|"Next please."               |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

5E. Be a good boy and do as you're told

Place:
Deltaur's armory

Way:
Try to get a gas grenade twice while the droid is at its post.

[Roger is shot and killed by the droid.]

/-------------\
|I warned you.|
\-------------/

[The standard death message is displayed.]

------------------------------------------

5F. Do you see a pattern forming here?

Place:
Deltaur's armory

Way:
Fire twice while in the room.

/----------------\
|He did warn you!]
\----------------/

[Roger is shot and killed by the droid.
The standard death message is displayed.]

------------------------------------------

5G. Not being at the point of detonation advised

Place:
Anywhere in the Deltaur, except where you're supposed to be.

Way:
Use the gas grenade.

[Roger drops the grenade at his feet, gasps
briefly for air, then collapses.]

/-----------------------------\
|Obviously, this was not the  |
|smartest thing you've done   |
|today. You have once again   |
|demonstrated that a janitor's|
|place is not in space.       |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

5H. Beaten to the draw

Place:
The hallways and corridors of the Deltaur after losing your helmet

Way:
Fire at a Sarien too late

/-----------------------------\
|You've just been reduced to  |
|micro-particles by the       |
|alien's pulseray. You'll have|
|to be quicker on the draw    |
|than that Roger.             |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

5I. A human head does tend to give away one's species

Place:
The hallways and corridors of the Deltaur after losing your helmet

Way:
Get sighted by a Sarien in a Sarien uniform without a helmet,
under some conditions (including not trying to fire at all)
but not the same conditions than in death 5C.

/-----------------------------\
|You've just been             |
|disintegrated by the Sarien's|
|pulseray. Perhaps this will  |
|teach you not to loiter about|
|on the Deltaur.              |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

5J. Aiming at the target is good

Place:
The hallways and corridors of the Deltaur after losing your helmet
-OR-
The Star Generator room after doing the same

Way:
Misfire
-OR-
Enter the lower part of the Star Generator room with the guard still alive

[Oh, what a suprise! Roger is blown to bits.]

/-----------------------------\
|Geez Roger! Go take some     |
|marksmanship courses and come|
|back and give it another try |
|in a couple of months. OK?   |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------


5K. And as per usual: ZAP

Place:
The hallways and corridors of the Deltaur after losing your helmet

Way:
Make contact with a Sarien droid

[Roger dies the normal way.]

/-----------------------------\
|You've just been             |
|disintegrated by contact with|
|the robot droid.             |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

5L. It's simple, but it works

Place:
Deltaur's armory after your guard is blown

Way:
Enter the room. Zap.

[Guess.]

[The standard death message is displayed.]

------------------------------------------

5M. This would cause Roger déja vû, were it not for the obvious reasons

Place:
Anywhere on the Deltaur

Way:
Stay on board for too long after setting the Star Generator on self-destruct

[See death 1B for effect.]

/-----------------------------\
|Despite your surprisingly    |
|valiant effort, you have been|
|blown to eternity by the Star|
|Generator itself.            |
\-----------------------------/

[The standard death message is displayed.]

------------------------------------------

5N. Canonical Sierra death number three

Place:
Deltaur's shuttle launch bay

Way:
Fall into the shaft

[Roger takes one too many steps in the wrong direction and falls.]

/---------------------------\
|Gee whiz, Roger! You could |
|actually be a hero if you  |
|weren't so clumsy. Wise up.|
\---------------------------/

[The standard death message is displayed.]

------------------------------------------
------------------------------------------

That does it for the list; now for the thing you'll be seeing most often.

==============================
6. The standard death message
==============================

Below is the standard death message, displayed at all deaths
a second or two after any and all death-specific messages.

/-----------------------------\
|Thank you for playing Space  |
|Quest. Too bad you've failed |
|miserably and doomed all your|
|people to a horrible death at|
|the hands of the Sariens. If |
|you continue playing as      |
|skillfully as this, we'll    |
|never have a chance for a    |
|sequel. Better luck next     |
|time.                        |
\-----------------------------/

------------------------------------------
------------------------------------------

So there. I'd go play Valkyrie Profile now
were I not falling asleep as I type.