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I N T R O D U C T I O N
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Hello, and welcome to my Soldier of Fortune Weapons and Items Guide.
In here, you will learn all of the essentials needed to become a
superior Mercenary. Weapons are Evaluated in the following groups:
Primary Attack, Alternate Attack, Ammunition Used, Magazine Capacity,
Maximum Ammunition, PADD Spike, and Dreamcast Keyboard Key. Most of
the weapons in Soldier of Fortune are real, except for the Microwave
Pulse Emitter.
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W E A P O N S
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As you should know if you have a Dreamcast Keyboard, and Mouse, Primary
Fire is used by clicking the left mouse button; the Alternate Fire is used
by clicking the right mouse button. Switching weapons is done by using the
mouse wheel, or pressing the < or > keys, or pressing the corresponding key
on the keyboard to equip that weapon, if you have it.
Notes- The Pig Sticker Combat Knife is like all other Melee weapons in
other First-Person-Shooters; Short-Ranged, but powerful. The
Pig Sticker Combat Knife's Primary Attack lets you slash with
lightning fast speed, while it's Alternate Attack lets you throw
the Knives, but it doesn't have very good throwing range. Even
though the Pig Sticker Combat Knife is powerful, I wouldn't
recommend rushing an enemy if you only have this weapon.
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Black Panther 9mm Handgun /
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Primary Attack: Semi-Auto Fire
Alternate Attack: N/A
Ammunition Used: 9mm
Magazine Capacity: 18 Rounds
Maximum Ammunition: 200 Rounds
PADD Spike: Low
Dreamcast Keyboard: Press the 2 Key
Notes- Your initial lightweight weapon. The Black Panther 9mm Handgun
is like all other Handguns in all other First-Person-Shooters;
fast-firing, but does moderate damage. The Black Panther 9mm
is best used at close to medium range, and against unarmored
enemies. If you want to save ammo, you can shoot an enemy in
the head, or in the "Nether Region", to take him out in one shot.
The Black Panther 9mm Handgun is an overall good weapon.
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Silver Talon .44 Handgun /
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Primary Attack: Semi-Auto Fire
Alternate Attack: N/A
Ammunition Used: .44 Caliber
Magazine Capacity: 9 Rounds
Maximum Ammunition: 90 Rounds
PADD Spike: Medium
Dreamcast Keyboard: Press the 3 Key
Notes- The Silver Talon .44 Handgun is the most powerful Handgun
in the game. It has a slower fire rate, than the fire rate of
the Black Panther, but it has more power. The Silver Talon .44
pierces armor...to an extent, but it can kill a medium armored
enemy with two or three shots. The ammo for the Silver Talon
is very common during the Kosovo and Iraq missions. The Silver
Talon .44 is a very nice weapon overall.
Primary Attack: Semi-Auto Fire
Alternate Attack: N/A
Ammunition Used: 12 Gauge Shells
Magazine Capacity: 8 Shells
Maximum Ammunition: 50 Shells
PADD Spike: Medium
Dreamcast Keyboard: Press the 4 Key
Notes- The B-42 "Berserker" Combat Shotgun is unlike any other Shotgun
in a First-Person-Shooter; It fires Semi-Automatic, which lets
you fire faster. The main problem affecting the B-42 "Berserker"
Combat Shotgun is its low Magazine Capacity, which the B-42 only
holds 8 Shells, but it reloads extremely fast. Ammunition for
the B-42 "Berserker" Combat Shotgun is common, except for a few
missions. An excellent weapon overall.
Primary Attack: Semi-Auto Fire
Alternate Attack: Toggle Scope On/Off
Ammunition Used: 5.56
Magazine Capacity: 6 Rounds
Maximum Ammunition: 300 Rounds
PADD Spike: Very Low
Dreamcast Keyboard: Press the 5 Key
Notes- The Eagle Eye Sniper Rifle is your basic Sniper Rifle; With a
few extras. It has a Silencer, Armor-Piercing rounds, and a
very cool scope. The Eagle Eye uses 5.56 ammo, which is the
most common ammunition in Soldier of Fortune. The Eagle Eye also
reloads fast, but I don't recommend using this at close range,
because, oddly, its accuracy without the scope on, is horrible.
The Eagle Eye is a nice weapon.
Primary Attack: Automatic Fire
Alternate Attack: N/A
Ammunition Used: 9mm
Magazine Capacity: 32 Rounds
Maximum Ammunition: 200 Rounds
PADD Spike: Very Low
Dreamcast Keyboard: Press the 6 Key
Notes- The T-31 Bulldog, in my opinion, is the worst weapon in the game.
Its recoil makes it impossible to get anything short of a chest
shot. But one good thing it has, is a suppressor, which makes it
a stealth weapon, but it is not particularly potent since it
fires 9mm ammunition. If you have to decide between the Black
Panther or the T-31 Bulldog, go with the Black Panther, because
it is way more accurate.
Primary Attack: Automatic Fire
Alternate Attack: N/A
Ammunition Used: 5.56
Magazine Capacity: 40 Rounds
Maximum Ammunition: 300 Rounds
PADD Spike: Medium
Dreamcast Keyboard: Press the 7 Key
Notes- The Raptor Submachine Gun is the most common weapon in the game.
It has moderate damage, a fast fire rate, and its ammunition is
very common. When you get the M-75 Guardian Heavy Machine Gun,
you will probably stop using the Raptor Submachine Gun, because,
it the Raptor does moderate damage, while the M-75 does fairly
high damage. Overall the Raptor Submachine Gun is useful for the
first few missions, but looses its usefulness later on.
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M-75 Guardian Heavy Machine Gun /
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Primary Attack: Automatic Fire
Alternate Attack: Launches White Phosphorus Grenade
Ammunition Used: 5.56
Magazine Capacity: 40 Rounds
Maximum Ammunition: 300 Rounds
PADD Spike: Medium-High
Dreamcast Keyboard: Press the 8 Key
Notes- The M-75 Guardian is, in my opinion, the best weapon in Soldier
of Fortune. It uses the same ammunition as the Eagle Eye Sniper
Rifle, and the Raptor Submachine Gun, so you shouldn't have a
problem running out of ammunition, or anything like that. The
M-75's Primary Attack fires Armor-Piercing bullets at a fire
rate a little slower than the Raptor Submachine Gun. The M-75's
Alternate Attack Launches White Phosphorus Grenade.
Primary Attack: Automatic Fire
Alternate Attack: Launches Flash Pak Grenade
Ammunition Used: Gyro-Jet Slugs
Magazine Capacity: 10 Rounds
Maximum Ammunition: 100 Rounds
PADD Spike: Medium
Dreamcast Keyboard: Press the 9 Key
Notes- The Slugthrower is a weapon you could have used on your second
trip to Iraq, but unfortunately, you don't get it until the very
last mission. The Slugthrower is useless In the Germany Missions,
because all of the enemies are armored, and the Slugthrower
doesn't pierce armor very good. The only time you should use the
H-24 Slugthrower, is when you are out of ammo for all your other
weapons, but one plus is that ammo is very common.
Primary Attack: Single Shot Fire
Alternate Attack: Fires Multiple Rockets
Ammunition Used: 66mm Rockets
Magazine Capacity: 4 Rounds
Maximum Ammunition: 20 Rounds
PADD Spike: High
Dreamcast Keyboard: Press the 0 (Zero) Key
Notes- The Rocket Launcher is a nice weapon to use against Helicopters,
Tanks, and the armored guards armed with Rocket Launchers, but
the Rocket Launcher does have some drawbacks, I.E. if you fire
at close range, you will be shredded into tiny bits and pieces,
from shrapnel. Enemies with Rocket Launchers are a big threat,
because a single Rocket that hits you will take off all of your
armor, another, and you will be turned into a pile of gibs.
Primary Attack: Continuous Spray of Liquid Fire
Alternate Attack: Fires a Mortar-Like Globule
Ammunition Used: Gas Canisters
Magazine Capacity: 60 Rounds
Maximum Ammunition: 60 Rounds
PADD Spike: Low
Dreamcast Keyboard: Press the - Key
Notes- The Flamegun is a good, but not great weapon. It would be better
if it had more range, and the ammunition for it was more common.
While the Flamegun does have a couple disadvantages, it has
some advantages, like being able to burn straight through armor,
and having an excellent Alternate Fire, which shoots a big ball
of fire that explodes with good splash damage. The Primary Fire
isn't very useful unless your at close range.
Primary Attack: Fires a Continuous Beam of Energy
Alternate Attack: Fires a Ball of Energy
Ammunition Used: Batteries
Magazine Capacity: 30 Rounds
Maximum Ammunition: 150 Rounds
PADD Spike: Low
Dreamcast Keyboard: Press the = Key
Notes- The Microwave Pulse Gun is available after you get into the SUNI
Corp building. The Microwave Pulse Emitter is a nice weapon, but
has limited range, where as the best range to use it is medium
range, because the beam of the Primary Attack only goes so far.
The Microwave Pulse Emitter's Primary Attack fires a narrow beam
of purple energy, which you have to keep on the enemy to kill
them. The Alternate Attack sends out a ball of energy.
Notes- C4 has been portrayed as the plastic explosive of terrorists for
many years in the mass media. As it stands, plastique is a
highly stable, highly explosive charge that can be used nearly
anywhere. With the addition on an electronic timer, C4 is a
great way of circumventing locked doors and the occasional
curious guard.
Notes- A staple of infantry units across the globe, the HE-36 is a
standard issue fragmentation hand grenade. The grenade has a
throwing range of about 30 meters and the explosion and fragment
delivery carry a casualty radius of about 15 meters. The HE-36
explodes 3-5 seconds after removal of the pin and safety clip.
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Flash Pak /
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Notes- The Flash Pak (or stun grenade) is a small grenade that emits a
loud stunning explosion followed by a large blast of concussive
energy blinds and disorients anyone the blast radius for a
limited duration.
Notes- Originally worn by police and SWAT units, Ballistic Armor is
more flexible and lightweight than normal body armor while still
retaining a high amount of stopping power. Because of this,
combat forces now use it across the globe.
Notes- Light amplification and starlight scopes have been in use for a
decade. Unfortunately, any sort of bright light of flash could
damage the units, and the optic nerves of those that are using
them. The development of the R-43 solved these problems. The
unit automatically adjusts to overly bright lights, sparing the
user any uncomfortable situations.
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Field Medical Kit /
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Notes- Standard issue equipment for US Army regulars, the field medical
kit is the perfect accessory for administering medical treatment
in field operations. The kit consists of bandages, painkillers
and surgical tools, and can mean the difference between life and
death for a soldier without access to the medical corps.
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T I P S & T R I C K S
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VARIOUS TIPS:
- If your stuck somewhere, try looking for cracked pipes, and vents.
- If your out of ammo, don't under estimate the Combat Knife, or 9mm.
- If you encounter an enemy with a fuel tank on his back, shoot the tank.
- If at all possible, try not to get your PADD past the green.
- Be aware of your surroundings, enemies can ambush you.
- Instead of wasting ammo on a room of enemies, throw in some C4 Plastique.
- Circle Strafe enemies with powerful weapons.
- If you can, always go for head shots.
- The training course is the best to practice headshots.
- Stealth is always the best approach.
- Don't be an idiot.
- Hostages are expendable, just don't kill more than two.
- If a hostage is being used as a human shield, shoot through the hostage.
HOW TO ENJOY THE GAME MUCH MORE:
- DO NOT USE CHEAT CODES.
- Put the difficulty setting on Challenging, It makes the A LOT more fun.
- Try to be patient with the load times. Just be glad Crave was nice enough
to release the game.
WEAPON TIPS:
- The Combat Knife is great for stealth kills.
- The Black Panther 9mm is great for head shots.
- The Silver Talon .44 is great for armor-piercing.
- The B-42 Shotgun is nice for CQB (Close Quarters Battle).
- The Sniper Rifle is a good for taking out far away enemies.
- The Bulldog SMG is only good for when you NEED stealth.
- The Raptor SMG ammo is the most common in the game, use this to your
advantage.
- The Heavy MG is very versatile, so use it any time you want.
- The H-24 Slugthrower is a good defensive weapon.
- Rocket Launcher is great for killing groups of enemies.
- The M343D Flamegun is good for close range attacks.
- The Microwave Pulse Gun is good for killing Dekker at the end.
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H O W T O C O N T A C T M E
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E-Mail: -REMOVED-
- I no longer have a Dreamcast....as of 6/12/03, it will have been two years I
have had my PS2, and I don't really remember anything from the game, so refer
to this link for help: www.planetsoldier.com
AIM: -REMOVED- (Due to Mass Spam)
- All Guidelines for E-Mail, apply to AIM.
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C R E D I T S
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Poll Participants-
- Frank "anavriN" Kool
- Ryan Hemphill
- Ukronin
- Dreammastah
- MCJess
- Tyler "FLEABttn" Ash
- jedi777
Other Credits-
- Crave Entertainment, And Raven Games, For Releasing This Game
- Me, for making the FAQ
- CjayC, for posting this FAQ
- And most of all, the reader of this FAQ
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L E G A L S T U F F
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Soldier of Fortune for the Sega Dreamcast, is a copyright of Crave
Entertainment, and
Raven Games. All other copyrights that aren't mentioned are still acknowledged
to their
respective owners. This FAQ is copyrighted to Ben Waldron (LiMpBiZkiTFaN), and
any use
of this FAQ for profit, if I find out, will result in a contact from me. I DID
NOT
spend this time for someone to copy MY FAQ, but you can use it for anything,
(but Profit)
without my permission, but PLEASE don't modify it, and give me credit for it.