Microwave Power Available
Fusion Power Available-
Need Connection For Trash Deal
Need Seaport For Trash Deal
Power Connection Needed
Power Connection Needed
Water Connection Suggested
Water Connection Needed
Power Plants In Danger
Power Plants In Danger
Power Plant Explodes
Sims Need Power
Power Plants At Max Capacity
Blackouts Occurring
Power Supply Adequate
Excess Power Wasted
Many Sims Off Power Grid
Some Sims Off Power Grid
Power Grid Covers City
Not Enough Water
Sims Need Water
Water Supply Not Meeting Demand
Excellent Water System
Water To Spare
Water Grid Reaches Few
Some Too Far From Water
Entire City On Water Grid
Water Treatment Available
Gas-Burning Power Available
Desalinization Plant Available
Nuclear Power Available
Wind Power Available
Solar Power Available
Deal To Sell Power-
Recreational Facilities Needed
Stadium Wanted
Commerce Needs Airport Expansion
Low Taxes Spur Population
Residential Taxes On Target
Residential Taxes High
Commercial Taxes Low
Commercial Taxes Average
Commercial Taxes High
Industrial Taxes Low
Industrial Taxes Average
Industrial Tax Rate High
Budget Shows Large Surplus
City Expenses Outpace Income
Excess Cash Reserves
Limited Cash Reserves
No Cash On Hand
Serious Traffic Problems
Traffic Congested
Traffic Very Bad
No Traffic Problems
Roads Needed
Sims Can't Get to Work
Roads Paved With Pork?!
Road Budget In Line With Expenses
No Funds To Repair Potholes
Roads Barely Useable-
Mass Transit Funding Top Notch
Mass Transit Funding On Track
Transit Strike Brewing
Mass Transit On Strike
Airport Not Developing
Subway Becomes Available
Bus Transit Becomes Available
Healthcare Workers On Strike
Healthcare Strike Imminent
Healthcare Budget Sickly
Health Budget Temperature: 98.6
Healthcare Budget Feels Perky
Teachers On Strike
Teachers Strike Imminent
Schools Could Improve
Schools Receive High Grade
Schools Needed
Need Connection To Export Trash
Need Seaport To Ship Trash
Incinerator Invented
Recycling Center Available
Waste-To-Energy Incinerator Invented
Garbage Accumulating!
Garbage Processing Nearing Limits
Garbage Capacity Good
Water System Polluted
Water Supply Very Polluted
Air Pollution High
Air Pollution Moderate
Air Pollution Low
Industry Needs Connections
Connections Needed For Commercial To Grow
Commerce Needs Connections
Industry Needs Bigger Seaport
Airport Available
Report On Earthquake
Report on Earthquake
Report On Tornado Damage
Report On Tornado Damage
Report On UFO Attack
Report On Riots
Report On Recent Fire
Police Coverage Very Poor
Police Coverage Poor
Police Coverage Poor In Some Areas
Police Effectiveness Low
Police On Strike
Police Threaten To Strike
Police Funding Sufficient
Fire Coverage Very Poor
Fire Coverage Inadequate
Fire Coverage Fair
Firefighters On Strike
Fire Funding Low
Fire Funding Low
Fire Funding Adequate
Read My Mind: Get A Library
Stimulation-Starved Sims Want Museum
Schools And Colleges Needed
Too Much Coughing Going On
Sims Blushing With Good Health
Many Sims Can't Read
Sims Can't Write Right
Sim Students Only Average
Sims Could Be Smarter
Sims May Be Smarter Than You Are
Hospitals Needed
Jails At Capacity
No Jail In City
Jails Overcrowded
Crime Level High
Hospitals Needed
Report On Earthquake
Commercial And Industrial Zones Needed
Report On Earthquake
Report On Earthquake
Police Coverage Good
Report On Earthquake
Fire Coverage Adequate
Crime Level High
First Clean Industry Develops
Businesses Leave Town
Debt, Debt And More Debt
YOU'RE FIRED!
City Losing Money
Buildings Abandoned, Need Power
Buildings Abandoned, Need Water
Poor Transportation Causes Zones To Abandon
Residential Zones Needed
Zones Not Developing
Radiation Stops Growth In Area
High Land Values Slow Development
Land Values Low
Commercial Zone Develops
Commercial Zone Develops
Farm Zones Suggested
Need Access to City Landfill
Landfill Full
Seaport Not Developing
Seaport Abandons
Unemployed Sims Leave Town
Industry Railing For More Rail Lines
Report On Alien Attack
Report On Alien Attack
Report On Tornado Damage
Emergency Warning False Alarm
Garbage Accumulating
Garbage Accumulating
Garbage Accumulating
Garbage Accumulating
Garbage Problem Solved
Water Pollution Problem Solved
Trash Processing Near Limits
Deal Exacerbates Trash Problem
Garbage Import Deal Questioned
Police Oppression Alleged
Fire Station Needed
Welcome From Gus Oddman
Nuclear Plant Near End Of Life
Many Power Plants Old
Pumps Getting Old
Incinerators Getting Old
Land Values Drop
Colleges On Strike
Small Surplus For Year
Welcome From Gus Oddman
Welcome From Constance Lee
Highways Invented
Welcome From Moe Biehl
Mass Praise For Mass Transit
Transit System Off Track
Nuclear Plant Explodes
Disasters Torment City
The Police Budget
The Fire Budget
The Health Care Budget
The Road Budget
The Mass Transit Budget
City Is Broke
The Education Budget
Welcome From Mortimer Green
Fire Funding High
Healthcare Suffers Despite High Budget
Money Can't Catch Criminals
Schools Need Money
Need More Schools, Not More Money
Colleges Excellent
College System Could Improve
Low Education Budget
Education Budget Useless Without More Colleges
College Strike Possible
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The Earthquake Resistance and Retro-Fitting Ordinance requires that money be
spent on design, engineering and construction of earthquake-resistant
buildings, and also on retro-fitting older buildings constructed before the
advent of modern techniques.
When this ordinance is enacted, buildings are better able to withstand
tremors and shaking, and will sustain less damage during an earthquake. It
can be pricey though, since the monthly cost of this ordinance is based on
the number and types of buildings in the city.
The Homeless Shelters Ordinance pays for shelters, soup lines, and basic
infrastructure to aid the city's less fortunate.
The ordinance incurs a monthly cost based on city population. The money seems
well spent, as the city's overall land value actually increases, perhaps
because doing something positive for the least of people is uplifting.
The Tourist Promotion Ordinance uses tried-and-true advertising techniques to
attract visitors to town. It also establishes a Welcome Center where guests
receive maps, brochures, and discount coupons that can be used at numerous
retail establishments in the city.
When enacted, the treasury takes a monthly hit to pay for advertising
expenses in an amount based on population. Sims benefit from a stronger
Commercial demand, though they gripe about the traffic that the shutter-happy
tourists bring.
The Conservation Corps is an organization responsible for maintaining the
natural beauty of the city. Armed with litter-stabbing sticks and plastic
trash bags, Sims of the Corps patrol city highways, streets and coastlines
hunting down unsightly trash.
This ordinance is funded through a monthly fee based on the number of
polluting factories in the city. In addition to reducing pollution and
helping to attract clean industry, the Conservation Corps keeps teenagers
busy with positive activities and a sense of purpose, helping to reduce
crime.
The Clean Industry Association is a consortium of cities that promote clean
industry throughout SimNation. A small monthly fee supports the association's
efforts to attract non-polluting industries, conduct research in waste
management, and act as a watchdog over polluting industrial sites.
Many a new mayor has welcomed high-polluting industries into the city, only
to regret the eventual costs to the quality of life. Enacting this ordinance
will please ecologically-minded residents, but when polluting industries
start feeling the pressure, they may pack up their dirty bags and leave --
which may be just what you're after.
The Electronics Tax Incentive Ordinance is designed to attract electronics
companies to your city by subsidizing some of the taxes those companies would
otherwise pay. For cities only mildly attractive to the electronics industry,
this tax break gives high-tech firms reason to take a second look.
The monthly cost of this subsidy can be pricey, as it is based on the number
of non-polluting manufacturers in the city. But if moving toward cleaner
industry is on your agenda, the financial hit may be worth it.
The Aerospace Tax Incentive Ordinance is designed to attract developers of
aerospace materials to your city by subsidizing some of the taxes those
companies would otherwise pay. This may encourage demand for clean industry
in your city, depending on the growth of the aerospace industry.
The monthly cost of this ordinance is based on the number of clean industries
in the city.
The Electronics Job Fair Ordinance pays for an annual city-sponsored job
fair. Electronics companies view the job fair as a valuable way to find an
educated and experienced employee base, and are more likely to set up in
cities that hold one.
Demand for clean industry increases when this ordinance is enacted, but the
city foots the bill which is a monthly fee based on population.
The Biotech Tax Incentive Ordinance is designed to attract biotechnology
companies to your city by subsidizing a portion of the taxes those companies
would otherwise pay. This may encourage demand for clean industry, depending
on the growth of the biotechnology industry.
The monthly cost of this ordinance is based on the number of clean industries
in the city.
The Public Access Cable Ordinance pays for free local use of media facilities
by members of your community. Media companies are more likely to see your
city as a place where telecommunication skills are highly valued, and may be
more likely to move in, hoping to find an experienced employee base.
Each month a fee is deducted from the city treasury, an amount based on
population. Its effect is an increase in demand for clean industry.
The Industrial Waste Disposal Tax levies a tax on all Commercial and
Industrial interests doing business in the city to pay for special disposal
of Class 3 Refuse. To "share the burden," a flat tax is assessed to all
businesses regardless of the actual amount of Class 3 Refuse they produce.
All companies dislike this tax, particularly small business owners who feel
the flat tax structure is unfair.
This ordinance brings monthly revenue into the treasury, an amount based on
the number of Commercial and Industrial buildings in the city. It tends to
lower Commercial and Industrial demand.
The Mandatory Car Smogging Ordinance requires that any car driven comply in
principle with clean emissions standards as set by the SimNation Geo-Physical
Council of 1979.
When this ordinance is enacted, air pollution levels drop. The city spends
money each month for administration of the program, an amount that varies
based on population. Since the cost of non-compliance falls upon the car
owners, a few Sims are always royally cheesed by this ordinance.
The Clean Air Ordinance promotes techniques to reduce air pollution reduction
in all homes and businesses. Industry sees itself as the victim of this
measure, feeling pressured to clean up its own mess.
This ordinance has a monthly cost, based on population. The overall effect is
to lower citywide air pollution.
The Leaf Burning Ban Ordinance asks residents to refrain from setting outdoor
fires to dispose of piles of leaves.
The result is a reduction of citywide air pollution and a lowering of
flammability. There is no cost associated with this ordinance, and it does
not bar Sims from burning leaves in their living rooms, should they choose to
do so.
The Trash Presort Ordinance encourages Sims to separate their garbage for
more efficient recycling. Individual bins are provided for each of ninety-
five refuse types, including toxic waste and synthetic plastics numbered one
through seventy-eight. Sims caught tossing trash into the wrong bin must
attend a six-week course, "Olfactory Identification of Trash Types."
When this ordinance is enacted, the city pays a monthly cost, based on
population, but efficiency in Recycling Centers goes up considerably.
The Lawn Chemical Ban forbids the use of any fertilizer that contains
Triphenel-Bichloral-Monodioxide, a compound that has been found to
contaminate the city's ground water. Although the chemical ban hinders
agricultural development, most Sims believe the reduction in water pollution
is for the greater good.
Each month the city is charged a fee (based on population) to pay for
research and development of safer fertilizers, a move to appease farmers and
persnickety gardeners who rely on the 3P-2B-1D compound to control weeds.
The Landfill Gas Recovery Project instructs the city to use available
technology to recover the natural gas that is a by-product of garbage
decomposition in a landfill. The city may, at its discretion, build and
maintain its own recovery plants, contract such recovery to local businesses,
or both. Any recovered natural gas will revert to the Utilities Department
for inclusion in the city's general power production, although the amounts
are not expected to be significant.
When this ordinance is in effect, the city incurs a small monthly cost that
fluctuates with population. However, air pollution will be reduced by this
project, making the whole thing worthwhile.
The Backyard Composting Ordinance establishes periodic neighborhood workshops
to train citizens in the techniques of composting, a process that converts
organic home refuse into a useful fertilizer.
The monthly cost of this ordinance, based on Sim population, helps cover the
granola budget for workshop participants, and pays for tour guides at local
manure farms and worm ranches. It benefits the city by reducing citywide
garbage and by letting Sims experience the good feeling that comes when one
works the soil.
The Paper Reduction Act reduces garbage levels in the city by calling
attention to the vast amount of paper wasted in the normal course of running
a business. It requires all production managers to file a fifty-page report
whenever paper usage at their business or factory exceeds, by ten percent or
more, the previous month's levels. These reports are to be typed on the
Standard Form 23/6-A (rev. 2), and must provide written justification for the
paper usage variance.
The monthly cost of this ordinance, based on Sim population, pays to bind and
store these reports in public reading rooms. The ordinance is found to be an
effective means for reducing garbage production, because managers will do
"whatever it takes" to avoid writing a report.
The Tire Recycling Ordinance requires that all discarded vehicular tires be
pulverized and incorporated into asphalt, in accordance with common road
engineering practices. This ordinance reduces both garbage production and the
cost of building new roads.
A monthly fee, based on Sim population, is deducted from the treasury when
this ordinance is in effect. Funds pay for pulverizing the city's old tires,
and for delivery of the material to the Transportation Department for use in
road construction.
The Farmer's Market Ordinance, the brainchild of the Urban and Rural Resource
Sharing Committee, asks the city to allocate a parcel of land where farmers
can sell fresh fruits and vegetables to the public at wholesale prices.
There are no costs to the city for enacting this ordinance, and all its
effects are positive. It encourages farm development in nearby areas, and
gives Sims a place to go on Saturday mornings.
Legalized Gambling allows the establishment of casinos offering card, table,
and mechanical games of chance as defined by the State "Right To Be Stupid
Act" of 1895 and amended the following year.
The city regulates the vigorish and takes a percentage of profits from all
city gambling establishments each month. Even though gambling boosts the
treasury, it attracts unsavory types prone to petty crime.
The Industrial Pollutant Impact Fee Ordinance assesses a monthly fee to each
polluting factory in the city. Fees are deposited into the city treasury with
the understanding that some day they may be needed to clean up dangerously
contaminated sites.
Industry seems to resent government regulation in any form and some factories
may respond by moving to less restrictive cities. As long as the ordinance
is in place, it may be difficult to persuade new industries to move in,
replacing those that leave.
The Free Clinics Ordinance uses city funds to establish and maintain low-
cost, high-efficiency clinics. Although they are open to the entire
citizenry, these clinics are generally frequented by members of the lower
economic strata, and thus treat a wide variety of ailments which would
otherwise go untreated.
The monthly cost of this ordinance is based on population. It results in a
general rise in the city's health, and the sense of having done something
worthwhile.
The Junior Sports Ordinance organizes after-school team sports for youths.
Uniforms are provided by various companies in the city in a spirit of co-
operation with local government. Still, the ordinance costs the city a small
amount each month based on city population.
This ordinance lowers crime in the city by giving young troublemakers a
positive outlet for impertinent creativity. All students in the league show a
marked increase in standardized test scores thanks to strict academic
requirements.
The Nuclear Free Zone Ordinance spends a small amount of money per Sim to
promote alternatives to nuclear applications and to encourage replacement of
existing nuclear facilities. Politically charged and occasionally effectual,
this ordinance raises a city's aura by providing Sims with a feeling of
impact in an otherwise uncaring world.
The Pro-Reading Ordinance promotes reading and writing in the city through
the use of tutors, special programs and other learning resources. All Sims,
but especially younger Sims, may take advantage of these free extra-
curricular classes to improve reading skills, learn new skills, or just get
out of the house on occasion.
The Pro-Reading Ordinance has a monthly cost based on city population. It
brings positive effects to the Sims including an increase in the city's
education level, and the ability to discuss Proust.
The Public Smoking Ban outlaws smoking in and around all public buildings.
The city must pay money each month, an amount based on population, to equip
local merchants with plastic water buckets. Patrons, customers or just
passers-by are then able to dump water on anyone caught smoking in a public
area.
When this ordinance is in effect, the result is an increase in the overall
health of city Sims.
The Community CPR Training Ordinance establishes a small fleet of mobile
medical training vans that travel throughout the city offering courses in
cardio-pulmonary resuscitation. Conducted by local chapters of the Junior
Llama League, these courses teach Sims how to respond in an emergency,
increasing survival rates for Sims stricken with cardiac arrest.
This ordinance costs a small amount each month, based on population. The
program raises general health levels of the populace and gives all Sims peace
of mind.
The Crossing Guard Ordinance puts highly-trained crossing guards at some of
the more challenging intersections of the city. This ordinance carries a
small monthly cost, based on population, to pay the salaries of these
fearless public servants.
Crossing guards help prevent pedestrian accidents, increasing the overall
health of Sims in the city. However, traffic becomes more congested at these
intersections, causing a slight increase in citywide traffic.
The Neighborhood Watch Ordinance encourages Sims to volunteer for duty on
crime-watch teams in their neighborhoods. Team members patrol the streets and
report any crimes or suspicious activities to a designated "block captain"
who in turn contacts a police rapid-response unit.
Though this ordinance has a monthly cost based on Sim population, it is
highly effective in lowering citywide crime levels.
The Mandatory Smoke Detector Ordinance requires that all buildings in the
city be equipped with smoke detectors. These battery-powered devices emit a
piercing sound whenever smoke is present. As irritating as the noise is, Sims
prefer this harmless annoyance to the alternative -- being unaware a fire has
broken out.
This ordinance has a monthly cost, an amount based on the number of buildings
in the city. When it is enacted, citywide flammability is significantly
lowered.
The Youth Curfew reduces crime by requiring that all youths be off the
streets by 10:00 PM every night. Violators are escorted to the nearest police
station where they must wait for their parents or guardians to take them
home.
This ordinance has a monthly cost, based on city population. Funds are used
to pay for the additional police patrols needed.
The Alternate Day Driving Ordinance asks Sims to limit the number of days
they drive each week. Sims with even numbered license plates are encouraged
to drive only on even days and those with odd numbered plates only on odd
days. Drivers with vanity plates are asked to stay off the roads completely.
Global traffic in the city is reduced when this ordinance is in effect. The
monthly cost of this ordinance, based on population, is used to promote
voluntary compliance. Sims who violate the odd/even rule are frequently
ostracized by friends and co-workers, and can become angry enough to call for
its repeal.
The Carpool Incentive helps encourage drivers to have passengers in their
cars. Drivers with three additional passengers are not required to stop for
toll plazas. All "No Left Turn" signs may be ignored by drivers with seven
additional passengers. A driver with nine or more passengers receives free
all-day parking in most city garages.
This ordinance has a monthly cost based on population to pay for
administration of the program. The main benefit of this incentive is that it
reduces traffic in the city, although at times tempers can flare.
The Parking Fines Ordinance gives the city a small but steady source of
income from parking violators. Dedicated city employees, who meet minimal
standards for penmanship and congeniality, patrol the streets and issue
tickets to Sims who stop their cars without regard to safety factors, posted
regulations, common courtesy, or civic pride.
This ordinance tends to improve traffic flow in the city. However, most Sims
don't like the measure, and receiving a parking ticket fuels the fire of Sims
with latent anger issues.
Sims will normally walk only a short distance from their homes or offices to
reach a road or mass transit stop. Enacting the Shuttle Service Ordinance
sets up free shuttles around the city, increasing the distance Sims can
travel to find other sources of transportation.
The monthly cost of this ordinance is based on city population, and monies
are spent on repair and maintenance of a fleet of shuttles.
The Subsidized Mass Transit Ordinance cuts subway, rail and bus fares by 50%,
providing an incentive for Sims to forego their cars for mass transit
alternatives. City funds provide the subsidy, and an amount based on
population is calculated and deducted from the treasury each month.
This ordinance reduces traffic congestion and air pollution in the
city.‚ The Stairwell Lighting Ordinance requires all high-occupancy
buildings be equipped with small automatic devices called "minuterie" in
public stairwells. These devices detect movement and turn off lights when the
stairwell is not in use, saving energy.
This ordinance has a small monthly cost based on number of buildings, but it
benefits the city by reducing overall power consumption.
The Water Conservation Ordinance funds citywide programs to educate Sims
about methods to reduce residential water consumption. In addition, it sets
restrictive standards for business water usage, and a governing board issues
penalties for non-compliance.
The monthly cost for maintaining this ordinance is based on city population.
When enacted, water consumption in the city drops by several percentage
points.
The Power Conservation Ordinance funds programs to teach Sims about methods
for reducing power consumption at home, including turning off air
conditioners and cable TV sets. Residents are asked for voluntary compliance,
but businesses must adhere to mandatory power restrictions and are assessed
penalties for non-compliance.
The monthly cost for maintaining this ordinance is based on city population.
When enacted, power consumption in the city drops by several percentage
points.
The Mandatory Water Meter Ordinance requires that water meters be placed in
all buildings within the city limits. Building owners are assessed water
usage fees based on actual water consumption for that building. Up to half of
this assessment may be passed on to building tenants.
A monthly fee, based on the number of buildings in the city, is deducted from
the treasury when this ordinance is in effect. Funds are used to pay for
meter installation and periodic meter readings. Its effects are to
significantly reduce citywide water consumption.
Zones are areas of the city that a Mayor designates for specific uses. There
are six types of zones.
RESIDENTIAL ZONES
Residential zones are where Sims live, in structures ranging from single
family homes to exclusive high-rise condominiums.
COMMERCIAL ZONES
Commercial zones are where Sims shop, and where some of them work. Buildings
in these zones range from mom-and-pop shops to towering office complexes. The
demand for Commercial zones typically rises as a city gets larger.
INDUSTRIAL ZONES
Industrial zones define areas where manufacturing, agriculture, and high-tech
enterprises can do business. Younger cities normally attract polluting
industries, and can even attract farms in low density areas on the outskirts
of town. As the education level of Sims rises, cities start to attract
cleaner, high-tech industries.
AIRPORT ZONES
Airports help Commercial and Industrial districts to grow by bringing in
tourists and workers. Airports must be fairly large in order to develop, and
require power and transportation.
SEAPORT ZONES
Seaports help Industrial and Commercial sectors to grow by providing a means
to transport goods to the outside world. Seaports must be fairly large in
order to develop, and require power and transportation. They must be located
on a seacoast.
LANDFILL ZONES
Landfills are areas where city garbage is dumped, buried, and left to
decompose. When zoning landfill, remember to extend a road or rail from the
city to the landfill site so that the garbage can be transported there.
-----
Excerpt from the program "Location, Location, Location," broadcast on KSIM
98.1 -- SimNation Public Broadcasting Service3
Zoning a city is both a science and an art. It is a science because demand
dictates when new zones are needed. It is an art because new zones may be
placed anywhere, allowing you to design any kind of city you like.
The RCI Demand Indicator is the tool that tracks the demand for Residential,
Commercial, and Industrial zones. When demand for a particular type of zone
is high, provide more of that zone.
Your decision on where to place a new zone, and what density to zone for,
will influence how your city develops. Zone density determines the maximum
number of buildings that can occupy a zone and how tall those buildings can
be. In high-density zones, buildings may start small (low density) but will
be replaced with larger buildings as land becomes more valuable.
When placing different zone types next to each other, consider the impact of
adjacent zones. For example, a low-density Residential area placed next to
large high-density Commercial towers might be a hard sell.
Even though you designate zones, the Sims will ultimately decide what to
build there. Sims are fussy and fickle and often contradictory. They want to
live close to the place where they work, but not too close since businesses
create pollution and traffic. Finding a balance between Sims' wants and needs
is key to the art of zoning.
In summary, there is no one right way to lay out the zones of your city.
Zoning is a process of estimation, and trial and error. Your Sims will let
you know when something is amiss.
-----
Editorial from Zone Quarterly, Volume 23, Issue 3, Section 21, Upper Left
Cities, particularly young cities, tend to exhibit similar growth trends
because demand for specific land types follows a predictable pattern.
Early on, Industrial demand is high because outsiders want cheap land to
build new industries. Once industry is established, Residential demand grows
because Sims who work in industry need a place to live. Gradually, these Sims
need Commercial services so, over time, demand for the Commercial sector
grows.
Residential demand is usually equal to the aggregate demand for Industrial
and Commercial, or simply stated, R = C + I. Younger cities demand more
Industrial than Commercial, while in mature cities the opposite is true.
Industrial demand comes from outside the city, while Commercial demand is
primarily internal -- as the city grows, it creates more and more internal
demand for Commercial.
Each sector has growth "caps" where growth cannot continue without
intervention. Certain buildings such as airports, seaports, amusement parks,
or sports stadiums can "lift the cap" allowing additional growth in the
sector. Listen to your Sims -- though they won't talk about caps, they'll
let you know when a sector stops growing and will suggest things to encourage
growth.
-----
Government Pamphlet 2352-4S (rev 1.2) Patterns and Trends of RCI Demand
There are five primary reasons why some zones will not develop:
1. LACK OF UTILITIES: Zones must have power before they will start to
develop, and need water to develop to full density.
2. INADEQUATE TRANSPORTATION: An area will not develop unless Sims can drive
to that area, or get there using some form of mass transportation. Any areas
located more than a short walking distance from a transportation route is of
minimal interest to Sims.
3. OVERSUPPLY OF ZONE TYPE: If there is not sufficient demand for a
particular type of zone, that zone will not develop.
4. EXTREMELY HIGH OR LOW LAND VALUE: Industrial zones will not develop in
areas where the land value is too high, even if there is a demand for
Industrial zones. Residential and Commercial zones will not develop in areas
where land value is too low, even if there is a demand for such zones. Low
land value is caused by factors such as high crime, high pollution, or
proximity to certain structures like garbage incinerators, high-tension wires
or even buildings like jails.
5. RADIATION: If a zone has been contaminated with radiation, it will not
develop.
-----
Conclusions of the 8th Annual Conference on Zone Failure
INDUSTRY FOR A BETTER TOMORROW
These dedicated plant managers and factory owners work to bring peace and
justice to the industrial sector. The organization has no written by-laws, as
this would fly in the face of the group's contempt for needless regulations.
Taxes are another concern; members believe governments tend to balance the
budget on the backs of rich industrialists. Fred Honker, the chief executive
of the group, enjoys skeet-shooting and canasta.
MALCOLM LANDGRAAB INDUSTRIES
Malcolm Landgraab Industries, the sole employee of which is Malcolm
Landgraab, owns a controlling interest in many of SimNation's large-scale
real estate projects. By advancing the interests of all developers throughout
the city, Landgraab Industries earns a small commission at both ends of all
transactions. Mr. Landgraab divides his time between his condo in the city
and his hacienda on the resort island of San Cordelia.
BUREAU OF OVERSIGHT
The Bureau of Oversight is the federal liaison to city government, operating
under the jurisdiction of the SimNation Department of Obscure Intentions.
With bureaucrat Fred Smith at the helm, the Bureau of Oversight has enjoyed
higher funding and lower responsibility for twenty-two consecutive years.
Fred enjoys coin collecting and television game shows.
CHAMBER OF COMMERCE
The Chamber of Commerce works on behalf of the local business community.
President, pro tem, Prunella Penny is considered quite forceful in her
pursuit to make the city a business and commercial leader in the region.
Trash happens. You simply can't stop Sims from generating it. There are ways
to reduce the amount of trash that Sims produce, but you can't eliminate it
completely. You must find a way to dispose of the trash in your city. Your
disposal alternatives are to dump it in landfills, burn it, or ship it out of
town.
Don't put off this chore. If you don't provide a means for your city to
dispose of garbage, Sims will be forced to dump their trash right out their
window and you'll be able to see it pile up. It isn't pretty.
When garbage levels get very high, health levels drop dramatically as will
the overall happiness of the Sims. It won't take long for everyone to find a
cleaner city in which to live.
-----
Public Education Brochure 12C-2, "Don't Let Garbage Become A Mess"
LANDFILL ZONES
If you want to bury your city's garbage, you must zone an area for landfill.
Choose a site carefully. Landfills don't make good neighbors -- they stink up
the air and cause surrounding land values to plummet -- so pick a spot far
from Residential and Commercial zones or Sims will complain.
All landfills require road or railroad access so that garbage can be
transported there. Without a transportation route, the landfill will be
unusable.
HOW LANDFILLS WORK
Landfills slowly decompose garbage, but they are not black holes; overused
landfills will reach a point where they can't handle any more trash.
Eventually, a landfill will decompose all of its accumulated garbage, at
which time it can be rezoned.
If you want to get rid of a landfill and you think bulldozing it will solve
the problem, think again. You can't bulldoze over landfills; however, you can
decommission them by removing road or rail access.
-----
Government Pamphlet 102-C "Landfills Are Everybody's Business"
Incinerators dispose of garbage by burning it. Unfortunately, they are nasty
metal monsters that spew out lots of air pollution and ash. Sims don't like
them, and they especially don't like them built in their backyards.
Waste-to-energy incinerators are not any kinder to the environment. They have
a greater disposal capacity and actually create electricity by burning
garbage that can be used to supply power to your Sims.
Incinerators should be placed near a road or railway so garbage trucks or
trains carrying garbage can get there. But because of all the pollution they
create, incinerators should not be placed near Residential or Commercial zone
or Sims will complain.
Incinerators have a set lifespan. As they age, their capacity is
significantly reduced. There will come a time in the life of an incinerator
when its capacity drops so low, it is preferable to bulldoze and replace it.
-----
Government Pamphlet 102-D "Insights on Incinerators"
Recycling Centers can significantly reduce the amount of trash that Sims
produce.
It's much cheaper to recycle trash than it is to dispose of it, so build a
Recycling Center as soon as they become available. These centers pay for
themselves quickly, and no city should be without one.
Each Recycling Center can only deal with a limited amount of garbage, so
large cities should have them in multiple locations for maximum
effectiveness. Enact the Trash Presort Ordinance and you'll raise the
efficiency of all Recycling Centers.
Recycling Centers have a fairly long lifespan, but as they age, their
capacity diminishes so periodically these buildings will need to be replaced.
-----
Government Pamphlet 102-E "Recycling Centers: Where Sims Return Again and
Again"
Mayors from neighboring cities may come to you with offers to buy or sell
garbage disposal services.
Garbage deals are only available if you have built road, rail or seaport
connections to a neighboring city.
EXPORTING GARBAGE
An easy, but sometimes expensive, way to dispose of garbage is to pay a
neighbor to haul it all away.
Each month, a contracted neighbor will take all your excess garbage (meaning
any garbage that your city's landfills and incinerators cannot handle); and
each month, funds are deducted from your treasury based on how much garbage
they took.
If you don't generate any excess garbage, you still have to pay a minimum
fee. There is a large penalty for canceling the deal.
IMPORTING GARBAGE
If you have excess landfill space or incinerator capacity, you can make a
deal to dispose of a neighbor's trash.
Each month, a set amount of trash will be added to your city's garbage and
each month, you'll receive a cash payment.
If your garbage disposal services become overloaded and you want to cancel
the deal, you'll be charged a large penalty.
-----
From the Circular Files of the Inter-Urban Council On Trash Exchange
Air pollution lowers land values and health levels in your city, making your
Sims quite distressed.
While many things contribute to air pollution, the two biggest culprits are
heavy traffic and smokestack industries. If you can encourage mass transit
and clean industries, you are well on your way to solving your city's air
pollution problem.
Adding trees and parks to your city helps to clean the air, as will enacting
any of the clean air ordinances.
-----
A Skunkworks Team Report, "Air Pollution"
Water pollution can devastate a city. It threatens the health of residents,
makes the drinking water smelly and unpalatable, and clogs pumps and pipes.
Water treatment plants can purify small amounts of dirty water, but it is far
too expensive and time-consuming to keep a city's entire water supply
treated.
The best defense against water pollution is to stop it at the source. That
means preventing garbage from accumulating and attacking older, smokestack
industries. Enact clean water ordinances to encourage non-polluting, high-
tech industries to replace heavy manufacturing firms.
-----
A Skunkworks Team Report, "Water Pollution"
GREEN GAIANS
Named after Gaia, the Greek goddess of the earth, the Green Gaians have been
instrumental in spearheading legislation to insure a clean environment for
all Sims. Spokesman Eugene Banks, an eco-biologist and former motorcycle
enthusiast, is SimNation's foremost authority on pollution and the lost art
of tie-dying.
Simoleons are the currency of SimNation. Each city maintains a treasury of
simoleons to pay for city operations and growth.
When the treasury is empty, you will not be able to zone or construct new
buildings. However, expenses for city departments, ordinances, neighbor
deals, and outstanding loans will continue to accrue, sending the treasury
into debt.
A city can carry debt up to a point, but if a city gets so deep in debt there
is no hope for escape, Sims will start looking for a new Mayor. Your
Financial Advisor will warn you when things start looking grim.
-----
From the book, "Simoleons and the Treasury," by Albert Volkspan, Chairman of
the SimNation Federal Reserve Board
Contrary to popular belief, there is no ideal setting for tax rates.
Successful mayors continually review and adjust tax levels to influence how
their city grows.
Tax rates have a strong effect on the demand for certain land types. However,
conditions in the city such as availability of jobs and current land values
can counteract the effect that tax rates have on demand for land.
LOWERING TAXES
Lowering taxes in a particular sector will spur growth in that sector, other
things being equal. For example, cutting Residential taxes will attract Sims
to a city. There are risks to lowering taxes. The total number of taxpayers
may increase, but total revenues collected may fall. Also, a growing
population requires more city services, and that costs money.
RAISING TAXES
Raising taxes can increase the amount of tax revenues collected, allowing the
city to accumulate more funds to pay for city services and growth. There are
risks to raising taxes. High tax rates encourage Sims or businesses to move
away, leaving the city with fewer taxpayers. Also, Sims don't like tax hikes
and will complain.
-----
Abstract from "Economic Hokum and Conceptual Profundity: A Tax Primer for
Mayors" by Dr. Crendel Hildenbraut, Academy for Justified Redistribution
Drafting a budget means deciding how much money from the city treasury should
be spent on each city department.
Each department requires a minimal amount to pay for salaries and capital
equipment. If you give a department additional funds, the department becomes
more effective -- up to a point. When departments receive far more than they
need, departmental employees have a tendency to waste extra funds on
unnecessary "luxury" items such as cappuccino machines and visits from pet
psychics.
So how much money should you allocate for each department? There is no one
answer to this question. Departmental needs change as the city grows.
Your advisors will offer their opinions on how much money to allocate. Be
aware, though, that they are sometimes biased in favor of their own
departments and may ask for more than they really need. And your Financial
Advisor will normally argue against spending money for anything that is not
an absolute necessity.
If you have seriously underfunded a department, you can be sure your Sims
will let you know. And unless you increase funding, the department may
retaliate with a strike.
-----
Class notes from "Budgeting for Mayors 101," Beezletown Community College, M-
W-F, 9:00-10:00 A.M.
The Budget window has two different views; one view shows city expenditures
and the other shows city income.
EXPENDITURES VIEW
This view shows the aggregate outflow your city pays for Ordinances, Neighbor
Deals, or outstanding loans. In addition, you'll see the current funding
level for each city department. You can adjust the funding by moving the
departmental slider to the right or left. The light blue marker on the budget
slider shows the amount of funding the department has requested, though you
may allocate any amount.
INCOME VIEW
This view shows the aggregate income your city receives from any money-
generating Ordinances, Neighbor Deals, or Business Deals, or from Disaster
Relief. In addition, you'll see current tax rates for each of the three main
city sectors (Industrial, Commercial, and Residential), and may adjust them
if you like.
The city's estimated annual profit or loss is displayed at the bottom of the
window. If the total is displayed in black, you're in good shape and should
make money at the end of the year. If the total is in red, you are projected
to lose money. That means you have more expenses than income for the year,
and will have to use cash reserves in the treasury just to make ends meet. If
you don't have enough cash, you'll start accumulating debt. When you're in
the red, it is best to start looking for ways to increase your income or
decrease your expenditures.
-----
Excerpt from the user's guide, "Budge-It," Financial Software for Mayors,
Version 1.1
From time to time, Mayors from other cities may offer you deals to trade
power, water, or garbage disposal services. Each deal must be reviewed on its
own merit -- some deals are very advantageous, others potentially damaging.
The value of a deal depends on how you wish to operate your city.
You cannot initiate a deal directly. But when you build a connection to a
neighboring city, it signals that city's Mayor that you are interested in
trading a certain commodity. Power deals require a power line connection;
water deals require a water pipe connection, and garbage deals require either
a road, rail, or seaport connection.
When you accept a deal to sell to a neighbor, you'll receive monthly income
from the contracted neighbor, money which is automatically added to your
treasury. When you accept a deal to buy from a neighbor, a monthly charge
will be deducted from your treasury.
Make sure to read and understand the terms of a deal before you accept it.
Once you accept a deal, you are obligated to fulfill the contract and will be
charged a penalty for canceling. If you destroy the connection between
cities, or run out of the commodity you're selling, the deal will be
automatically cancelled and you'll be charged a penalty fee.
-----
Inter-Urban Regulatory Guidelines for Neighbor Deals
From time to time, you may be asked for permission to construct certain
buildings in your city. If you grant permission, your city will receive a
monthly fee for as long as the building stands.
All Business Deals may sound attractive, but be aware that these buildings
always bring problems to the city such as high crime, or pollution. The
presence of these buildings in the city will cause Sims to complain,
especially if they are constructed near Residential neighborhoods.
Think carefully before agreeing to a Business Deal. They are only worth the
trouble if you really need the cash.
-----
Inter-Urban Regulatory Guidelines for Business Deals
When times get tough, or you are looking for rapid growth, you may want to
take out a loan.
Loans provide a quick infusion of cash to the city treasury. This cash can be
used for any purpose -- it can pay for improvements such as new schools, or
it can pay off existing debt. In short, loans stimulate growth in cities that
are robust but not wealthy, or can save from bankruptcy cities that have
suffered loss from disasters or fiscal mismanagement.
Loans are expensive, so don't take one without considering the consequences.
Interest costs are equal to approximately fifty percent of the loan;
therefore if a city takes a 10,000 simoleon loan, the city is obligated to
pay back nearly 15,000 simoleons.
FACTS ABOUT LOANS:
You may have up to ten loans outstanding at any time.
A loan can be taken for any reason, and at any time (unless you have ten
loans outstanding).
Loans are available in 5,000 simoleon increments.
Each new loan is extended for ten years, and cannot be paid off early.
The city must make annual payments on each loan for ten full years.
Annual payment amounts are based on principal and interest.
When the final payment is made in the tenth year, the loan is repaid and
comes off the books.
Total payments made will equal approximately 150% of the original loan
amount.
-----
Government Publication 10546\A-2F "Taking Out a Loan"
HOW TO CUT EXPENSES
Stop Construction!
Zoning and building use up your cash reserves faster than you'd think. When
cash reserves are low, build up your treasury before you build anything else.
Cut Budgets!
A quick way to cut expenses is to lower the budgets for some or all of the
city departments. Be careful though, as the departments will not run very
well without adequate funds and this may cause problems in your city. If you
cut the budget too far, you may end up with a strike on your hands.
Repeal Ordinances!
Most ordinances, when enacted, will cost the treasury a certain amount each
month, usually based on population. If the ordinance is repealed, the monthly
charge will stop. You can see all your current ordinances by going to the
Ordinance window. Click the box to remove the checkmark and repeal the
ordinance.
Review Neighbor Deals!
If you're spending money each month to buy a commodity from a neighbor,
decide if it's best for the contract to continue. If you think it is best to
cancel a contract, try to wait for an opportunity to cancel without paying
the hefty penalty.
HOW TO RAISE INCOME
Raise Taxes!
It will lower demand for real estate, but without cash to build, you don't
need high demand. Watch that taxes are not so high that everyone leaves town,
or you'll be in real trouble.
Enact Money-Generating Ordinances!
A small percentage of ordinances bring monthly income to the treasury. This
money comes from groups in the city affected by the ordinance, and they will
not be pleased when forced to pay.
Look for Moneymaking Neighbor Deals!
If you have excess water, power, or garbage disposal capacity, check in the
Petitioner window for neighbors who will pay you to supply these commodities.
Take Out a Loan!
Even though you have to pay back the money, plus interest, loans are a quick
way to build up the treasury. If you use the money wisely, paying back the
loan shouldn't be too painful.
-----
Advertising supplement, "Eight Ways to Increase Your Cash Flow"
FISCAL WATCHDOGS
Proud to be called bean counters, the Fiscal Watchdogs keep a close eye on
how the public's money is spent. This loosely-organized group of concerned
accountants, bursars and cashiers volunteer their time and training to make
sure the city is not frittering away taxpayer money. Phyllis Denning, the
group's figurehead, claims never to have met a city expenditure she liked.
How long do you expect to live? If you're an average Sim living in the
average city, you'll probably live fifty-nine years. At least that's what
insurance actuarial charts tell us. But there is new scientific proof that we
can increase our life expectancy to as high as ninety years.
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No, it's not a miracle drug. The secret to longevity is living a healthy
life. This is easier said than done, and despite the claims made by militant
vegans, broccoli alone is just not enough.
So what can we Sims do to increase our own longevity? We demand that more
hospitals be built in the city, and ask for higher healthcare funding. We can
take public transit to reduce smog levels. And we can lobby for health-
improving ordinances, including measures that ensure a healthy, pollution-
free environment.
-----
Transcript of a Channel 12 "Viewer Perspective." The speaker is Dexter
Filbert.
Young Sim brains are like sponges, soaking up and learning everything they
are exposed to. But their uncanny ability to learn is fleeting. By the time
Sims reach adulthood at age twenty-two, they have learned all they will learn
in their lifetime.
Sadly, adult Sims must work to merely retain the education level they
achieved in their youth. If they aren't continually exposed to educational
environments such as museums and libraries, their accumulated knowledge
starts to decay.
-----
From the article, "The Myth of Adult Education -- A Meta-Analysis Of Sim
Learning Trends With Implications For Policymakers" by Harcourt Nosetip, Ed.
D.
Education levels determine a city's potential. High education levels in a
city mean less pollution, less crime, and happier Sims. Also, high-tech
industries are only attracted to cities that have a pool of educated workers.
If you want to raise education levels in your city, concentrate on educating
the children. Build enough schools and colleges in your city so that every
young Sim has a place to learn. The quality of education that young Sims
receive in school will affect them their entire lives.
Schools require funding to be effective. If education funding is very low for
an extended period of time, teachers and/or college professors will go on
strike.
Do not neglect the educational needs of adult Sims. Build museums and
libraries to halt the natural decay of knowledge in adults -- it's a smart
move for your city.
-----
Letter to the Editor, Simville Picayune, "Fallacies In The Analyses of
Harcourt Nosetip, Ed. D."
Aura means happiness and feelings of well-being -- the general ambiance of
the city. A city with high Aura is home to happy Sims, and happy Sims give
high approval ratings to the Mayor. Sometimes they even bring gifts!
You can raise the Aura in your city by keeping education and health levels
high. Also, a growing economy and the presence of desirable buildings such as
parks and zoos can raise Aura. Aura is tied to land value; the higher the
aura, the greater the land value.
Pollution, crime, traffic, high tax levels, and the presence of undesirable
buildings such as landfills and prisons can lower Aura.
Do not neglect or pooh-pooh the Aura rating, as only cities with high Aura
will achieve full success and become eligible to receive gifts and special
opportunities.
-----
From the self-help book, "If I Had Only An Hour To Live, I Would Continue
Playing This Slot Machine," by Marcia Q. Boggle, Certified Aura Specialist
offering aura readings and photographs at reasonable prices.
GRATEFUL CITIZENS COMMITTEE
Grateful Citizens Committee members are, in the words of its founder, Beverly
Overly, "so dang happy to be Sims that we could just spit." The main function
of this group is to present awards to city officials for outstanding work.
When there are no awards to be presented, Beverly devotes her time and energy
to recruiting new committee members.
"HAVE A NICE DAY" CLUB
Originally a divorce support group called Dumped and Desperate, the "Have A
Nice Day" Club was renamed when several members remarried but didn't want to
break ties with the group. This is a social organization, not a political
group, though members speak out occasionally on city Aura issues. Suzanne
Pleasant, the committee's Executive Secretary, is an unflagging optimist who
searches for the good in any situation. She has not remarried.
GRAY LLAMAS
Eighty-eight year old Beatrice Meffelwhim started the Gray Llamas when her
husband, Jervis, was recovering from a broken hip. "The poor dear," Bea
remembers. "Seeing him hobble after busses as they pulled away from the curb
gave me the idea." She does not think of the Gray Llamas as a "senior
citizen's lobby," but as a group of older Sims who have ideas for everyone.
BENEVOLENT AND PROACTIVE ORDER OF LLAMAS
The BPOL is one of the oldest, most revered civic organizations in the city.
Its stated purpose is to "gently remind the Mayor from time to time of
certain obligations inherent to the office." The spokesperson is Fred
Clockson, Regional Coordinator. When not attending to organizational duties,
Fred ties flies at Miller's Trap'N Trout.
SOCIETY FOR THE EXCESSIVELY CULTURED
This elite organization works to enrich the city by promoting education and
the fine arts. Members also do charity work. Each holiday season, the group
delivers baskets of classical music CDs and domestic Pinot Noirs to needy
families in the city. Mrs. Harold Crebs assumed leadership of the group when
her husband, Harold Crebs, was killed in a golf cart accident.
BELOW AVERAGE BOWLERS LEAGUE
B.A.B.L. members have learned political activism can bring almost as much
excitement into their lives as bowling does. This group of third shift
millwrights have little reason to complain to the mayor, but do so at every
opportunity because they enjoy hearing their voices echo in the office
rotunda. "Besides, it gets us out of the house during the day," says current
Exalted Poobah and thirty pin handicapper Lenny Striker.
MRS. FARSHEIM'S 10th GRADE CIVICS PROJECT
Established by the school board, this experimental group of high school
sophomores gives the voice of youth open access to the Mayor's office. Civics
teacher Peg Farsheim hopes that showing young Sims the inner workings of city
government will help prepare them to be better citizens and lead more
productive lives. Rodney "Boss" Jones, the group's teen leader, has already
expressed an interest in becoming an alderman.
Crime is a fact of life in any city, but it can and should be kept to a
minimum. High crime in a neighborhood lowers land values and makes law-
abiding Sims very unhappy.
You can deal with crime from several angles. First, build more police
stations in your city. Second, take steps to make your city a nice place to
live. (SimCriminals tend to avoid nice places.)
POLICE STATIONS
Police stations provide protection in a radius around each station called a
"precinct." The size of a precinct expands as you raise the police budget.
Criminals can roam free in any area that is not covered by a precinct, so try
to place police stations in strategic areas around your city.
Funding not only affects a precinct's size, but also its effectiveness.
Police effectiveness is the likelihood that a criminal who commits a crime
within a precinct will get caught. Effectiveness is always highest in a small
radius around the police station, and starts to fade farther away from the
station. As police funding increases, police effectiveness throughout the
precinct rises. Police stations placed near one another may have precincts
that overlap, and effectiveness in these overlapping areas is additive.
The Crime Data map shows the location of police stations and the
effectiveness within the precincts, as well as showing areas of high crime in
the city. Use this map to find the best spots to place new police stations.
You can use the Query tool to get details on how any individual station is
doing.
-----
Classnotes from the Police Academy, "Protecting Your Sims"
Jails are where convicted criminals are put to pay their debt to society. If
you do not have enough jails in your city, the police will be forced to
release any new criminals they catch back onto the street. Keep enough jails
around or your police effectiveness will drop.
Sims don't like living near jails, so build them away from Residential
neighborhoods.
-----
SimNational Report on Criminal Housings Alternatives
The best way to lower crime is to build more police stations and raise the
police budget. But there are additional measures you can take.
High land value goes hand in hand with low crime. The more you can do to make
your city a more desirable place to live, the fewer crimes will occur.
Certain ordinances can reduce crime, though you should weigh the cost of the
ordinance against the cost of providing additional police protection. And be
aware that some ordinances, like some buildings, tend to increase crime
levels.
-----
Proceedings from the Police Commissioner Convention: Making Your City Safer
When an emergency occurs, you may manually dispatch a police squadron to any
area in the city.
The number of squadrons you can send at any one time is equal to the number
of police stations in the city plus one. You always have at least one
dispatch, even with no police stations.
When an emergency arises in an area with sufficient police coverage, you
probably do not need to dispatch additional police. You still may want to
though, especially for larger disasters.
Police can help to some extent no matter what type of disaster occurs. Though
they are most effective for dealing with riots, they can be helpful for
dealing with other disasters such as fires.
To dispatch a police squadron, click on the Dispatch Police button within the
EMERGENCY button menu and then click on any location in the city. The
officers arrive immediately and go straight to work. A police dispatch pylon
will mark their location.
-----
Excerpt from The Police Office''s Handbook, "Getting the Most Out of You
Patrol Car"
FIRE STATIONS and FUNDING
Fires occur at random, though they are more likely in areas of high
flammability. If Fire Stations are placed strategically throughout the city,
you can rest easy knowing that if a blaze does break out, you have everything
set up to solve the problem without your intervention.
Each fire station you place provides a radius of fire protection around it.
The size of the coverage area expands up to a limit as you raise the fire
budget. Though a fire is just as likely to break out in an area with fire
protection as in one without, fires in protected areas are less likely to do
any damage because firefighters respond immediately.
Funding not only affects the size of the coverage area, it also influences
the effectiveness of firefighters within a covered area. Firefighter
effectiveness is the likelihood that a fire that breaks out in a protected
area will get put out before damage occurs. Effectiveness is always highest
in a small radius around the fire station, and starts to fade farther away
from the station. As fire funding increases, firefighter effectiveness rises.
Fire stations placed near one another may have cover areas that overlap, and
effectiveness in these overlapping areas is additive.
The Flammability Data map shows the location of fire stations and their
coverage areas. It also shows areas at high risk of fire. Use this map to
find the best spots in your city to place new fire stations.
WHEN A FIRE IS OUT OF CONTROL
When a fire occurs in an area not served by a fire station, you can dispatch
firefighters to the scene. You might even dispatch police, though they don't
help much. Or you can bulldoze a firebreak around the blaze to try and
contain it. What you cannot do is turn off "disasters" when a fire is already
in progress.
-----
Tips from Dotty the Dalmatian: Protecting Your City Against Fire
Flammability is a measure of how easily something will burn. All buildings in
your city have an inherent flammability rating, which you can see if you
query the building. The higher the rating, the more likely that building will
be consumed by fire if one occurs.
The most effective way to reduce the flammability of a building is to make
sure it is watered. To be watered, a building must be located within seven
tiles of a water pipe that is supplying water. Try to see that all buildings
in your city are hooked to the water system. The reduction in potential fire
damage is significant.
Certain ordinances can reduce the global flammability level in your city.
-----
From Dotty the Dalmatian's Collection of Favorite Quotes: Don't Let the
Flammability Dog Wag the Fire Hose Tail
When an emergency occurs, you may manually dispatch a unit of firefighters to
any area in the city. The number of units you can send at any one time is
equal to the number of fire stations in the city plus one. You always have at
least one dispatch, even with no fire stations.
When an emergency arises in an area with sufficient fire coverage, you
probably do not need to dispatch additional firefighters. You still may want
to though, especially for larger disasters. Firefighters can help to some
extent no matter what type of disaster occurs. For example, they are very
effective dealing with fire, but not so great at quieting rioters.
To dispatch a fire fighting unit, click on the Dispatch Firefighters button
within the EMERGENCY button menu and then click on any location in the city.
The unit arrives immediately and firefighters go straight to work. A fire
dispatch pylon will mark their location.
-----
From the inspirational papers of Dr. Bernie Upman, "Responding to the Mayor's
Call"
PREDICTING DISASTERS
Disasters occur at random, but sometimes you may see hints that they're
coming. Keep your eye on your News Ticker.
WHEN DISASTERS STRIKE
Fires and riots are the only disasters where you can make a difference by
dispatching police and fire units. It doesn't matter how many police officers
you send to an earthquake or alien attack, it won't make any difference once
the disaster hits, though the Early Warning Siren helps if activated
beforehand.
If, for some reason, you actually want a disaster to occur, select CREATE
DISASTER and pick your means of destruction. You may avoid disasters
altogether by unchecking "Disasters" in the Preferences window.
-----
Recovered page from Mrs. O'Leary's diary entitled, " I Could Kick Myself For
Not Seeing That Disaster Coming"
When it comes to disasters, all cities are at risk. Though you can hope for
the best, it always best to prepare for the worst.
If you can get your Sims off the streets and inside before a disaster
strikes, the damage from the disaster will be much less. Activate the Early
Warning Siren and they will heed your warning and take cover.
You are the only one who can control this siren, and you should not abuse the
privilege. If you activate the siren when no emergency is imminent, Sims will
start to doubt you and may not respond when a the need is real so tease with
caution.
-----
Government Pamphlet #108B\4, Misuse of the Early Warning Siren Is Cause For
Alarm
SIMS ACTING FIRMLY IN EMERGENCIES (S.A.F.E.)
S.A.F.E. works closely with local authorities to help neighborhoods fight
crime and prepare for emergency situations. "Neighborhoods are the collective
family," says Drill Sergeant Kurt Kahonis, "When the neighborhood works
together, the city works--period." Sims don't argue with him.
ROADS vs. MASS TRANSIT
A transportation system can be based on roads, mass transit, or some
combination of both.
Most Sims prefer to drive their cars, so if roads are plentiful, more Sims
will want to live in your city, especially when the city is small. But if you
rely solely on roads, you'll find that as the population grows, traffic
problems become horrendous.
Mass transit gets cars off the street and keeps the air cleaner. It's one of
the best things you can do for your city. In fact, it's difficult to build a
large city without using any mass transit at all.
When planning your subway, rail and bus routes, be sure that they are
convenient, or your Sims won't use them. Certain ordinances provide
incentives for Sims to forego their cars in favor of mass transit.
-----
Free Government Handout, "The Importance of Infrastructure"
ROADS and HIGHWAYS
Roads are two-lane paved routes that Sims like to drive on. Highways are
elevated, high capacity roads. They allow Sims to travel more efficiently
over long stretches of terrain, so if you want to connect two very distant
zones, highways are a good choice.
INTERSECTIONS
Intersections allow your Sims to drive off of one road and onto another. They
are usually trouble-free, though if traffic is heavy, intersections can
become bottlenecked with Sims trying to merge.
When you build a road that crosses an existing road, city engineers will
automatically create an intersection you for.
ON-RAMPS
Highways may be built over roads, but if you want your Sims to be able to get
from one to the other, the intersection requires an on-ramp. On-Ramps allow
your Sims to get on and off Highways. To build an on-ramp, select the On-Ramp
tool and click on the tile at the corner of the intersection of a road and
highway, or of two highways. The city engineers will construct the on-ramp.
-----
Endnotes from the poem, "The Road More Traveled" written by Moe Biehl
You can build roads, highways and rails across water.
When you build over water, your city engineers will automatically be notified
to build a bridge for you. They will build causeways over short spans of
water and suspension bridges over large spans.
When building, don't be disheartened by the red drop shadow that appears as
you move the mouse over water -- just keep dragging until you reach dry land
again. When you release the mouse button on dry land, the city engineers will
notify you of the cost of the proposed span. If you accept, the bridge will
be built.
-----
Why Engineers Love Toothpicks and Duct Tape: Part 1 - Bridges
When you're building a road, highway, or rail over mountainous terrain, your
omnipresent team of city engineers may insist you bore a tunnel if the
incline is too steep.
This happens automatically if you try to build a route across a steep
incline. Your team of city engineers will inform you of their ability to
construct a tunnel and the cost. If you accept, they will bore the tunnel for
you.
-----
Why Engineers Love Toothpicks and Duct Tape: Part 2 - Tunnels-
MASS TRANSIENTS
This group is committed to the expansion, enhancement and use of public
transit throughout the city. Organized by Kara Barkley, estranged daughter of
car-mogul Ben Barkley, the group's expressed purpose is to remove automobiles
from all city streets. While they accept the futility of this position, they
nevertheless believe any victories, no matter how minor, are steps in that
direction.
Due to major advances in power transmission, power plants can transmit power
effortlessly across zones. Electric energy from a power plant radiates out
two tiles in all directions. Every zoned tile or building that lies within
that two-tile radius will be powered. But that's just the beginning.
Every powered tile or building acts like a power relay station, transmitting
power for an additional four tiles. Powered tiles use what they need, and
deliver any remaining power to surrounding zoned tiles and buildings. As long
as power flows to a zoned tile or building, it will just keep going.
Thoughtful zoning makes it feasible to create a chain of power, enabling you
to power an entire city without ever placing power lines!
But there may be cases where laying power lines is a better option. For
instance, if you place a power plant in an unzoned area on the far outskirts
of the city, there may not be enough zoned tiles to relay the power where
it's needed. In this case power lines are needed to transmit the power to the
zones. Power lines allow you to place heavy polluting, undesirable power
plants far from your developing zones.
-----
Utilities Billing Insert # 24, "Recent Advances in Power Delivery"
High-tension power lines carry power any distance over zones or unzoned
tiles. Power lines do not need to originate at a power plant -- they can be
built anywhere. As long as part of the power line touches a powered tile, the
entire power line will be powered. Power is conducted through the lines to
the end point, and also radiates out two tiles along the path of the power
line.
Power lines can cross most types of terrain, though if the terrain is too
mountainous, you'll need to find another path. You can even build power lines
over water if you are willing to pay your city engineers to construct
platforms to stabilize the power lines.
Sims do not like living near high-tension power lines, and Residential land
values near them will never reach their peak.
-----
Utilities Billing Insert #59, "The Angst Over High-Tension Power Lines"
SimCity 3000 offers nine types of power plants, though not all of them are
available all the time. (They must be invented first!)
Each power plant varies in cost, useful lifespan, amount of power it can
generate, and amount of pollution it produces. You need to decide which is
best for your city's needs. If you can afford it, it's worth spending the
extra money for lower-polluting power plants, but there may be times when you
have no choice but to cover your Sims in black soot.
Power plants lose capacity as they age and will explode when they reach the
end of their useful life. It is a good idea to bulldoze and replace older
power plants with new plants before they explode to prevent any unexpected
power losses. It is especially important to bulldoze nuclear plants before
they reach the end of their life. If a nuclear plant explodes, it releases
dangerous radiation that will devastate the surrounding area.
-----
"Power Can Neither Be Created Nor Destroyed -- The Debunking of a Theory,"
unpublished paper by Gus Oddman
A power loss, called a blackout, occurs when a building or zone that normally
receives power is not receiving enough power to operate. Most blackouts occur
when a power station can't generate enough power to meet the demands of the
area it serves. Power will radiate as far as possible from the power station
and then will just stop, leaving structures farthest from the plant without
power.
Another cause for blackouts is when a "break" in the grid occurs. This can
mean that a power line was destroyed, or that the established path where
power radiated was disrupted through unzoning of powered tiles, or when a
powered building on an unzoned tile was destroyed.
A lighting bolt symbol will flash when a structure is not receiving power.
For a complete view of the powered and unpowered areas of your city, check
the Power Data map.
-----
Utilities Billing Insert, Flyer # 87, "What Causes Power Losses?"
Sims need water. Zones that are not watered will never reach full development
and are at a high risk for fire disasters. If water to a developed zone is
cut off for too long, Sims will pack up and leave.
It's not always easy to tell if a tile is watered just by looking at your
city. Slow (or no) development is an indication, but the only sure-fire
method is to query the tile, or switch to the underground view where watered
tiles are easily distinguishable by their bright blue color.
-----
Excerpt from "The Universal Solvent: What Every Mayor Should Know About
Water"
Though you may have natural water sources like lakes and rivers in your city,
you must build pumps to pump the water out, and build a network of pipes to
carry this water to your Sims.
Water from the pumps will flow through the pipe network toward the city until
the water supply is exhausted. You may have tiles that are piped for water,
but unless your pumps can generate enough water to fill all the pipes, some
areas won't get the water they need. Build more pumps and connect them to the
pipe network to increase the flow.
-----
Utilities Billing Insert # 43, "How Does Water Get To My Tap?"
There are three kinds of water sources in your city and, not surprisingly,
three kinds of pumps. All pumps have a limited lifespan. As they age, their
capacity to pump water decreases. It makes sense to bulldoze and replace
older pumps with new pumps.
PUMPING STATIONS
Regular pumping stations pump water from fresh water lakes and rivers. Like
all pumps, they require electricity to operate. Pumping stations, though, can
pull up more water than any other kind of pump. They must be built very near
a fresh water source, or they won't work. Pay attention to water pollution
levels, as high pollution really slows down the efficiency of pumping
stations.
WATER TOWER
Water towers pump water from hidden underground springs. These springs exist
everywhere, so water towers can be built anywhere. The problem with water
towers is that they don't pump very much water. Water pollution can slow them
down even further.
DESALINIZATION PLANT
Desalinization plants pump water from the sea and convert the salt water into
fresh water. They do their job amazingly well, but they do come with some
potential problems. These pumps must be built on a seacoast to be of any use,
they are less efficient than a pumping station, and they lose efficiency when
water pollution is present.
-----
Article from Pump Weekly, "Three Common Types of Pumps"
Water radiates out along pipe routes, watering all areas within seven tiles
of a pipe that carries water. Unlike power transmission, watered tiles do not
act as relay stations. For a tile to be watered, it must be above or near a
pipe, not just near another watered zone.
To get water to the Sims, you must lay water pipes from a water pump to the
city and construct a pipe network under all zones.
When you chose the pipes from the Main Toolbar, the city view will
automatically change to an underground view. Roads, zoned areas and developed
areas are visible in this view so you can orient yourself. You can also see
the underground components of water facilities so you can make the
connections with ease.
-----
Article from Pipes 'n' Wires, "Pipes: A Network Connection That Needs No
Computer"
Pollution can really gum up the waterworks. Pumps lose efficiency when
they're pumping polluted water. You can add more pumps to increase the supply
in the short term, but don't forget to clean up the pollution.
WATER TREATMENT PLANTS
One way to help clean up the water supply is to build water treatment plants.
They must be connected by pipes to the water grid in order to be effective.
ORDINANCES
If water pollution in your city is severe, or you don't want it to become
severe, consider enacting ordinances to reduce pollution. They cost money,
but they make a real difference.
-----
Excerpt from The Little Book of Daily Affirmations: Clean Words on Dirty
Water
If you don't want to clutter up your city with unsightly and expensive
facilities, you can purchase power or water from a neighbor. You must have
the proper utilities connection in place before a deal can be made.
Each month, a contracted neighbor will look at your city's power or water
needs at the connection point, and will supply enough to cover the deficit.
The connection point is critical. Any area of the city that you want to
supply with purchased power or water must be able to be served from the
connection point. If no pipe network or power transmission path exists
between the connection and an area that need utilities, the neighbor will not
recognize the deficit and will not sell you enough power or water to cover
that deficit.
Each month, funds are deducted from your treasury based on how much power or
water you needed. If you didn't need any during the month, you still have to
pay a minimum fee. You should also take into account that there is a large
penalty for canceling the deal.
-----
Inter-Urban Council Proceedings on Buying Power and Water
If you are generating excess power or water and you have the appropriate
utilities connection in place, you may be approached by a neighbor looking to
purchase these resources.
If you make a deal to sell power or water, each month you are responsible to
supply the contracted amount to be delivered through the connection point.
The connection point is critical. If you're generating excess power or water
in areas that cannot serve the connection point, you may not be able to
fulfill the contract. Make sure there is a clear transmission path (pipes for
water, zones or wires for power) from the source of your excess utilities to
the connection point.
If conditions change and you can no longer provide the power you promised,
the deal is canceled and you'll be charged a large penalty.
-----
Inter-Urban Council Proceedings on Selling Power and Water
CHANNEL 12's "IF YOU HURT, WE GET THE DIRT"
Neighbors helping neighbors -- that's the philosophy of the Channel 12
Consumer Action Team. Led by investigative reporter Allie Wong, this group
brings hard-hitting local stories to the public. Allie recently won the
acclaimed FACE award for her ability to feign compassion when interviewing
victims of catastrophes.
The gridiron of crisscross streets goes back to the colony cities founded by
the Mesopotamian and Assyrian empires. Colonizers have favored it ever since,
from the Greeks and Romans to the Spanish Empire to the settling of the
American hinterland -- wherever safety, speed, low cost and control were
important concerns. Advantages include the rapidity with which they can be
developed, their extensibility, their efficient use of building plots, the
open access they provide to any spot within them, and their facilitation of
the orderly distribution and control of land.
Too often, however, grids were hastily and heedlessly imposed, with no
consideration for topography or the monotony of one endlessly repeated form.
Traveling in a diagonal direction becomes needlessly time-consuming in a
broadly imposed grid, and traffic bottles up at the center. Modifying the
pattern helps address these problems: varying the size of blocks, building
hierarchical patterns of major arteries and side streets, crossing the grid
with diagonals, encircling sections with ring roads, or breaking up the
pattern with squares and visual landmarks.
This Starter Town, based on a plat used by the Illinois Central Railroad to
plan towns along its lines in the nineteenth century, illustrates the power
of a simple design. Thirty-three different towns were created using this one
plat, including Quincy, Rockford and Kenkakee. To this day many of them use
the same street names (tree names one way, numbers the other) suggested in
the original plat.
Ancient cities in many cultures began as centers for religious rituals, and
were laid out in ways that attempted to reassure people of their place in an
ordered cosmos. In ancient texts called Silpasutras Indian city planners
detailed how cities should be laid out to keep the spirit of the dwelling
place within, the forces of disorder out, and help coordinate the strivings
of humankind with the larger patterns of the gods.
Designed in the form of a lotus or mandala, these cities protect the most
powerful building, a temple or palace, inside a series of enclosing boxes
made of streets laid out in concentric squares. Different occupational groups
are assigned to different boxes, with the lowest castes and occupations
inhabiting the boxes furthest from the center. The most important streets are
the encircling ones, not the narrow capillaries passing between them. Traffic
moves in a clockwise direction as it circles from the outside in. Ceremonial
processions trace this pattern on holy days, but the basic street layout
encourages a sense of ritual movement even in the daily business of city
life.
The street layout modeled in this starter town is loosely based on that of
Madurai, a city in the south Indian state of Tamil Nadu, one of the clearest
surviving examples of the mandala form. Originally built long ago in the
shape of a lotus by the Pandyan King Kulsasekhara, the ancient pattern was
reworked into its present form in the sixteenth and seventeenth centuries.
From 1500 b.c.e. until the present century, most major Chinese cities were
laid out in perfect squares, oriented in a ritually determined manner. Each
side had three gates, and each gate was named for a month of the year.
Symmetry reigned within: separated along a central axis, the left side of the
city precisely mirrored the right. The city was divided into sections,
progressively subdivided into ever-smaller sections, like Chinese boxes one
within the other. This magic pattern was intended to provide a secure link to
the forces of order in the cosmos, resonate with sacred harmony, and keep the
forces of chaos at bay. This highly influential Chinese model underlies the
original layout of most major cities not only in China but in Japan, Korea,
and much of Southeast Asia.
This Starter Town is based on Chang'an (now Xi'an) circa 700 c.e., the
capital of China under the T'ang dynasty. The emperor's palace dominated the
north, looking over a district assigned to lords and priests toward a city
symmetrically divided into west and east areas, divided by Red Bird Street,
including a twin pair of central markets.
Cities laid out in straight lines enjoy periodic fashion among theorists of
city form, though few actually get built. The idea is to construct a city of
small, interchangeable parts linked together into a giant functional machine.
String similar units in parallel lines along a continuous major
transportation route and you have an orderly, extensible system that can be
used to link older cities or push indefinitely out on its own.
Though very small towns along a road often naturally fall into a straight
line pattern, and commercial strips can recreate some of its features, large-
scale linear plans tend to quickly disintegrate unless the topography
severely constrains the city's growth. Uneven development of different
industries and the natural demand for centralized services tend to pull
development of a linear city out into the supposedly open land, or create
centralized downtown areas at the tips.
This Starter Town is based on a plan drawn up in 1930 by the Soviet planner
N. A. Miliutin. Designed for a city specializing in auto assembly, it
resembles a production line writ large. River, residential areas, roads,
rail, factories -- every element runs parallel, as in a giant industrial
plant. Every building is the equal to all the others of its type, with no
favored downtowns or isolated suburbs. What better way to house and employ
the new socialist man and woman and build the ideal classless future?
Will it work? In this long valley, with steep mountains to either side, this
pattern may make sense. But Sims, who have the freedom to vote with their
feet, may not be the ideal citizens for a socialist utopia. Mayors of the
world, unite; you have nothing to lose but your Sims!
In the Baroque plan, important buildings and monuments are set apart in
strategically placed spots on prominent terrain, then linked with other such
buildings by major arterial roads to heighten their visual impact. The
seminal expression of Baroque planning was the grounds of Louis XIV's palace
at Versailles. Baroque thinking also underlay the drastic redesign of Rome
and Paris in the eighteenth and nineteenth centuries. Pierre l'Enfant's
Baroque design for Washington D.C. set grand triangulating avenues connecting
the Capitol, the White House, and the sites of what eventually became the
great presidential monuments.
The rest of the city may be organized in various ways: in a relatively
straightforward grid system, as in Washington, or along complex organic
medieval patterns as in Paris and Rome. The intersection of the dominant
arterial connections with these other patterns can produce major traffic
problems in modern automobile-dominated cities, though the aesthetic appeal
and symbolic strength of the axial network, making good use as it does of
important features of the landscape, make successful baroque plans popular
favorites with governments and citizens alike.
This Starter Town with baroque influence is based on early Annapolis, laid
out in 1694 by the colonial Governor of Maryland, Francis Nicholson. It was
the first Baroque-inspired town in America, and the only one until the
founding of Washington D.C. a full century later. It features radial and
diagonal streets, two large circles set on hills for civic buildings, a
market square, a residential square, and areas reserved on the edge of town
for industrial activities, including a large area that might become a farm.
Though many new cities in colonial America followed standard, unimaginative
grid designs, some took more interesting approaches. A favorite element to
mix into a grid was the public square. New Haven, Connecticut (1638) was
conceived like a giant tic-tac-toe board, with nine perfect squares 825 feet
on each side. The central square housed public buildings and a town green.
Fifty years later William Penn laid out a much larger vision for
Philadelphia, with a gigantic square divided in four sections, each of which
centered on a public square.
The Checkerboard Squares Starter Town is modeled on Savannah, Georgia, begun
in 1733 by General James Oglethorpe. He divided his new city into wards
(neighborhoods), each of which centers on a public square. The sides of some
squares he reserved for commercial and civic uses (church, schools, stores),
while the sides of others became residential. One larger square he planned as
the location of particularly important buildings. This was designed to be an
extensible system, new wards being added as needed.
At the turn of the last century, visionary designers began reacting to
changes in city growth brought on by such inventions as the automobile, the
telephone, and electricity. The Garden City and New Town movements were
early attempts to channel the urban sprawl beginning to radiate out in every
buildable direction from older city centers. Star (or "asterisk") designs
deriving from these influential experiments usually include major
transportation arteries that radiate outward from the dense center, besides
which less dense development is supposed to cluster; green wedges of parkland
that separate the fingers of development and provide access for bicycles and
pedestrians; and periodic concentric rings linking the fingers together, more
of which may be added as the city expands.
This Starter Town is a very scaled down version of the general plan of
Moscow, an ancient city significantly redeveloped in the fifties and sixties
along lines suggested in a 1949 book by Hans Blumenfeld, Theory of City Form,
Past and Present. Things to watch for if you adopt this plan, Mayor, include
congestion at the center and the tendency for regional centers to grow at
major crossings.
Twentieth century residential planning has seen a wide range of fashions,
styles, goals, and standards. Attempting to minimize the problems posed to
pedestrians by speeding automobiles, designers created a succession of
solutions, each of which introduced new problems of their own. By isolating
homes in clusters of cul-de-sacs, for example, city designers succeeded in
minimizing the dangers of passing automobiles, but at the cost of isolating
people in pockets from which they could only escape by driving more
automobiles.
A new city pattern becomes the fashion every decade or so, replicated so
often that you can fly over an unfamiliar American suburb and make a good
guess as to when a section was built just by observing the layout of its
streets. On opposite sides of this Starter Town are three such patterns:
'fragmented parallel,' popular in the 1950's, 'loops and lollipops,' a
favorite of the 1970's, and 'lollipops on a stick,' which came to dominate
the 1980's. In the middle is an area reserved for a high-density commercial
downtown. If the Mayor builds well it should eventually sprout skyscrapers.
For decades the influential architect Frank Lloyd Wright worked on an
elaborate city plan he called Broadacre City. True to its name, Broadacre
City featured a broadly decentralized with a decidedly rural character,
mixing farms in with homes and other forms of industry. A believer in the
liberating mobility provided by the automobile, Wright banished the railroad
and emphasized "spacious landscaped highways" allowing each "citizen of the
future" to have "all forms of production, distribution, self-improvement,
enjoyment; easily and speedily available by means of his car or plane."
Looking back to the Jeffersonian ideal of a decentralized agrarian America,
so far in spirit from the "barbaric" centralized cites of the twentieth
century, he imagined that "the technology of Edison and Ford could resurrect
Jefferson."
Broadacre City attempts to merge elements of city, suburb and country into a
single continuous pattern. No house is to be more than two blocks from open
green space. Wright insisted that his vision was a city, despite the many
critics who called it a "homogenous non-city" and "a subdivision plat for a
middle-class suburb in Utopia." Broadacre City was never built, though in his
plans Wright foresaw many developments that came to later prominence,
including shopping malls, motels, and industrial research parks. Critics
might claim that the disorganized, wasteful sprawl characteristic of much
recent development is an ironic fulfillment of his utopian dream.
Can you keep such a decentralized scheme going, and make it a place Sims will
want to live and work?
Neighborhoods built around transit stops, in the days when streetcars and
trolleys were the dominant form of urban transportation, continue to be
counted among the most pleasant places to live and shop. Developed before the
automobile opened the floodgates to suburban sprawl, their virtues include
compactness, diversity of housing appealing to residents of different ages,
mixed-use zoning, and the availability of shopping, services and sometimes
jobs within walking distance of home. Many cities which abandoned their
trolleys decades ago are now reintroducing light rail systems in order to
combat both traffic congestion and the sense of isolation that can develop in
areas overly dependent on automobile transportation.
This Starter Town uses a topography loosely based on Boston, centering on a
rail line that traces the route of a streetcar line which, in 1897, went
underground to become the first subway in America. Instead of historical
Boston, however, we have versions of what planners call "transit-oriented
developments" or "pedestrian pockets." These are compact mixtures of
residential, commercial and industrial zones organized around mass-transit
stops (here train and subway stations) and 'village greens' visible from afar
along diagonal connector streets. They can either take the form of
Neighborhood developments, with a core area for shops near the transit stop
but otherwise comprising residential areas of different densities, or Urban
developments, in which the mix shifts toward places of employment. One node
of each type has been zoned, with a third laid out for whatever uses the
Mayor decides are most appropriate.
-----------------------------------------------------------------------
Earthquake Resistance and Retro-Fitting
Homeless Shelters
Tourist Promotion
Conservation Corps
Clean Industry Association
Electronics Tax Incentive
Aerospace Tax Incentive
Electronics Job Fair
Biotech Tax Incentive
Public Access Cable
Industrial Waste Disposal Tax
Mandatory Car Smogging
Clean Air
Leaf Burning Ban
Trash Presort
Lawn Chemical Ban
Landfill Gas Recovery
Backyard Composting
Paper Reduction Act
Tire Recycling
Farmer's Market
Legalized Gambling
Industrial Pollutant Impact Fee
Free Clinics
Junior Sports
Nuclear Free Zone
Pro-Reading
Public Smoking Ban
Community CPR Training
Crossing Guards
Neighborhood Watch
Mandatory Smoke Detectors
Youth Curfew
Alternate Day Driving
Carpool Incentive
Parking Fines
Shuttle Service
Subsidized Mass Transit
Stairwell Lighting
Water Conservation
Power Conservation
Mandatory Water Meters
Types of Zones
How To Zone
RCI Demand
When Zones Fail to Grow
Petitioner Files
Dealing With Garbage
Landfills
Incinerators
Recycling Centers
Neighbor Deals for Garbage
Air Pollution
Water Pollution
Petitioner Files
Simoleons
Setting Tax Rates
Funding City Departments
Budget Window
Neighbor Deals
Business Deals
Loans
Strategies for Increasing Cash
Petitioner Files
Improving Sim Health
How Sims Learn
Raising Education Levels
Keeping Sims Happy - Aura
Petitioner Files - 1
Petitioner Files - 2
Police Protection
Jails
Lowering Crime
Dispatching Police
Fire Protection
Flammability
Dispatching Firefighters
Disasters
Early Warning Siren
Petitioner Files
Building A Transportation System
Roads, Intersections, and On-Ramps
Bridges
Tunnels
Petitioner Files
Getting Power To Your Sims
High-Tension Power Lines
Power Plants
Blackouts and Brownouts
Your City Needs Water
Getting Water To Your Sims
Three Types of Pumps
Water Pipes
Water Pollution
Buying Power and Water
Selling Power and Water
Petitioner File
Starter Town: Railroad Town
Starter Town: Centerville
Starter Town: Tower Town
Starter Town: Rowville
Starter Town: Capitol City
Starter Town: Checkerboard City
Starter Town: Clocktower Center
Starter Town: Suburbia
Starter Town: Riverfront
Starter Town: Transitville
-----------------------------------------------------------------------
Note: SC3StringsAdvisorHelpHeadings is identical to
SC3StringsAdvisorHelpTitles; the former is not included.
-----------------------------------------------------------------------
The new microwave power plants I've seen are very impressive. Using solar
panels up in outer space where the solar rays are a lot stronger, power is
zapped down to stations on the ground by microwave. Incredible.
Run down the checklist: they're clean, efficient, well worth the cost. I
recommend any new power plants be microwave stations.
They've been working on nuclear fusion for a long time, but finally it's
here. Fusion power has none of the dangers of nuclear fission, since it works
with water and has nothing to do with radioactive isotopes.
Sure it's expensive to build, but once a fusion plant is up and running, it's
cheap to maintain, doesn't pollute, and is perfectly safe. Next time
%YOURCITY% needs a new power plant, I recommend you build a fusion plant.
The city treasury is in a precarious state. You must find an immediate source
of cash.
One way to raise funds is to import trash from a neighbor; they would pay us
to process their garbage. We could trade our excess garbage-processing
capacity for some much-needed cash.
I suggest you build a road or rail connection to one of our neighbors. With a
route open between us, I expect we'll be contacted to set up a deal.
We may have to take out a loan to pay for the connection costs, but it may be
well worth it in the long run.
I am sorry to report that the city's funds are nearly depleted. We need to
raise money soon.
I suggest we sell our excess garbage-processing capacity. A trash importing
deal could infuse some much-needed cash into our coffers.
But first we need to establish a way to transport garbage between cities. I
recommend you build a seaport so that neighbors can ship us their garbage on
barges. With a seaport in place, I expect someone will approach us with a
proposal.
Seaports are costly, but even if we have to take out a loan to set up a
seaport zone, it may be worth it in the long run.
We're generating a lot of excess power because we've got more power plants
than we really need. In fact, we have so much extra power that I suggest we
sell some of it and earn some money for the city.
I've heard that our neighbors need power and may be willing to buy it from
us. All you have to do is hook up a power line from one of our power plants
to the border, and I'll bet someone will contact us about making a deal.
We aren't producing enough power to meet the city's needs. You got to do
something to increase power soon, or Sims will start leaving.
If you don't want to build more power plants, we could buy power from a
neighbor. All we have to do is connect a power line to one of our neighbors.
When they know we're serious, they'll send somebody over to sniff out a deal.
You know, I've heard that some cities buy all their power. It's expensive,
but if we paid someone else to generate power, we'd never have to build
another power plant. Sure would mean less work for me.
I hear our neighbors are frantic about their water problems. I'll bet if we
built water pipes up to their border, we'd get an offer to buy any drop we
had to spare. We do have plenty to spare, at least for now.
This isn't much extra work for me, and our treasury could always use a boost.
My field studies show we don't have enough water to meet projected needs, but
our neighbors are practically floating in it.
If we build a water main to one of our mutual borders, we'll probably be
offered a deal to buy water, though it might be expensive.
This means extra work for me, but the city needs water.
I'm doing my best to keep our power plants from blowing, but they aren't </pre><pre id="faqspan-3">
meant to operate at such a high capacity for so long, especially with some of
them nearing the end of their useful life. My work crews are exhausted from
trying to hold them together.
It won't be long before one of the them fails, and when it goes, it won't be
a pretty sight. You should build more power plants while there is still time.
We are asking too much of our power plants, especially the older ones.
Running at such a high capacity as they are, some of them have become so
dangerous that technicians are refusing to do their jobs. I can't in good
conscience force them back into the plants until we can slow down power
generation.
I urge you to build more power plants immediately. The situation is
dangerous.
It was bound to happen. A power plant exploded. We let one of our plants run
at an abnormally high capacity for too long, and that one just couldn't take
the strain. Unless we want another one to blow, we're going to have to pay
more attention to the basics of running a city.
Build more power plants immediately.
ayor %YOURNAME%, the Sims are very upset because they aren't getting the
power they need. Without power for homes and businesses, the city can't grow.
It won't be long before Sims start leaving the city.
My recommendation: Build another power plant immediately. It's just the spark
this city needs.
Our power situation is critical. We can't keep up with demand. Neighborhoods
are reporting frequent brownouts and power failures. Commerce and general
well-being are already suffering.
Everything we've got is running at maximum capacity and if we're not careful,
we could end up with an explosion on our hands. Power plants don't last
forever, you know. Older plants lose capacity and must be replaced.
I strongly suggest you build another power plant right away. Remember that
Sims don't like to live too close to them, so choose a spot away from
Residential areas.
Blackouts are occurring because %YOURCITY% has outgrown its ability to
generate power. Lights are flickering in entire neighborhoods.
Since our plants are aging and we're running very close to maximum capacity
now, we need another source of power soon. It might be possible to buy power
from a neighbor, but that can become expensive. Building a new power plant
might be easier.
Whatever you decide, act quickly. Sims don't like it when their power is
interrupted.
Our power plants are adequate to serve our current needs. Our present
capacity leaves enough room for growth without being inefficient.
For the time being, no new power plants are needed. I'll continue to monitor
the situation, of course, and inform you of any changes.
We're producing more power than we can use. Seems wasteful to me.
We could tear down any power plants we aren't using, but we'll probably need
them later on when the city grows. Might be a good time to look for a
neighbor to buy our excess power.
Either way is fine with me. I just don't like to see good power going to
waste.
We're generating enough power, but it's not getting to the Sims. All over
town Sims want to build but can't, because no power gets to them. You'd
better check the power connections again.
Make sure any distant power plants are connected to the city zones with power
lines. For those power plants closer in that don't need power lines, take
note of any unzoned tiles. Power radiates freely across zoned areas, but can
only reach across four unzoned tiles before the connection breaks.
We still have a few holes here and there in the power grid. Some sections of
the city are continually without power.
I suggest you inspect the power grid all over the city. Make sure all zoned
areas are connected to a power line or come close to other powered zones.
I am happy to report that all areas of the city are sufficiently covered by
the power grid. Excellent planning on your part, Mayor %YOURNAME%.
I recommend you check the grid every now and then, just to make sure it stays
intact. Of course I'll still make my usual inspections, and will inform you
of problems as they arise.
Without a water system, this city will never amount to much. Zones without
water will only develop low density buildings even if they are zoned for
higher densities.
I suggest you build a water pumping station near a fresh water source. Then
run pipes to carry water from the pump to your zones.
Water towers are another option. They don't pump nearly as much water, but
they don't have to be near a lake or river -- you can build them anywhere.
Whatever you choose, be aware that these pumps don't last forever. They must
be replaced on a regular basis.
We're in a bit of trouble, Mayor. We don't have enough water to meet the
growing demands of the citizenry.
I recommend that you build more pumps or water towers right away. Or you
could look for a neighbor to sell us the water we need, though I prefer
having control of our own supply.
Don't let the water shortage get any worse. If you act now, we can keep the
faucets flowing.
We're running out of water, Mayor %YOURNAME%. It's time to build more pumps
or water towers so we can continue to meet the growing demand.
If you believe the city can afford it, we could build a desalinization plant
down on the coast.
Water treatment plants are another option, cleaning up our water supply and
even making our pumping stations more efficient. As the city grows, I'd be
thinking about ways to encourage water conservation and control water
pollution, but that's just me. Water is so precious, I hate to see it wasted.
Good job, Mayor %YOURNAME%. The water system is currently meeting all water
demands for %YOURCITY%.
Remember, if the city grows, the water needs will change. I'll continue to
make inspections, and give recommendations as necessary.
Even after the demands of the city have been met, we have lots of water in
reserve. This will come in handy as the city grows.
In the short term, though, we might consider finding a neighbor who will give
us cash for our oversupply. A deal to sell water could be a good financial
boost for our city, though once we make a deal, it's hard to get out of it
without paying a penalty.
We've got plenty of water, but it's not getting to the Sims that need it. The
water grid needs inspecting.
I suggest you examine all zones and buildings. If they aren't piped directly
to a water main, or aren't close by a water main, you need to lay more pipes.
Then make sure that all the pumps are wired for power. Pumps won't work
without electricity.
Even though this means some extra work for you, it has to be done. You must
make sure the Sims of this city receive all the water they need.
There are still pockets of town where it doesn't matter how much water we
have -- it's just not getting to the Sims who need it. I'm fielding a lot of
service requests from different sections of the city, wondering why we're
treating them so unfairly.
I suggest you inspect the area and make sure the water connections are
proper. See that all zones are piped directly to a water main -- or are
located near one.
Congratulations, Mayor %YOURNAME%! Thanks to your excellent decision-making,
our water grid is going swimmingly. My crews report full access to water in
all sections of %YOURCITY%.
Remember that as the city grows, its water needs increase. I'll continue to
make inspections and inform you of any significant changes.
These new water treatment plants remove sewage and pollution from the water
supply.
They're expensive to build, but water treatment plants can help a growing
city like ours keep its water supply sparkling.
The new gas-burning power plants are great. They are much cleaner than coal
or oil, even though they're more expensive to build and operate. They produce
more power than coal or oil and they're easier to work with.
I'm looking forward to working on these new power plants.
I hear the new desalinization plants can convert seawater into freshwater.
They could be useful to us, but they certainly are very expensive.
If you build one, be careful where you put it. A desal plant that isn't next
to the sea is just a big box of rusting equipment.
They've finally harnessed the power of the atom with nuclear power plants. I
never would have believed it could be done.
Nuclear power plants don't pollute much, at least in the usual way. They
produce a great deal of power, so we won't need many of them. They're
expensive to build, and are more risky than other plants because if a nuclear
plant explodes, it releases radiation. Sure don't want to see that happen.
Have you heard about the new wind power plants?
Wind power is about the best there is when it comes to the environment. They
can be built almost anywhere, so they work well in parks or isolated areas
off the main power grid. Each windmill comes pretty cheaply, but it takes a
whole mess of them to generate much power.
They may be best for specialized power needs.
When I was a kid I used a magnifying glass to burn holes in leaves by
focusing the rays of the sun. But getting large-scale power that way? I was
skeptical until I saw the new solar power plants.
Solar plants are clean, efficient, and environmentally sound.
A few solar power plants in the city would make a nice addition to the
overall power supply, but we can't depend on the sun alone.
While we're in no immediate danger, our funds are nearing a dangerously low
state. However we do have more of one valuable resource than we do of cash:
electrical power.
I have been working with the mayor of a neighboring city on a package that
will trade power for much-needed development funds. I urge you to meet soon
to finalize the deal.
Without sufficient reserves to meet our financial obligations, our city is
exposed to unnecessary risk.
I'm afraid it's gotten a little dreary in %YOURCITY%. Sims complain that they
want more fun in their lives. All work and no play is a recipe for boredom.
Unless we make our city a fun place to live, Sims will stop moving here and
our growth will stop.
I recommend you add some recreational buildings -- parks or zoos, ballparks
or marinas -- anything to give your Sims a little fun.
Congratulations, Mayor %YOURNAME%. We've grown large enough to support our
own sports team. All we need now is a stadium for them to play in.
Sims are strong sports fans. In fact, I predict that if we don't build a
stadium, no more Sims will choose to move here, and our growth will be
stunted.
Make sure your stadium site is one that is easy for your Sims to travel to.
Thanks to your watchful guidance, Mayor %YOURNAME%, our Commercial centers
are second to none, but one element is missing: customers. Call me a
shameless self-promoter, but I say we share the good news of our Commercial
capacities with as many cash-carrying clients as we can muster.
We need an airport of sufficient size to match our growing stature in the
region. Every bit of airport space you zone helps boost our commercial
sector.
Mayor %YOURNAME%, surely you can see that people are clamoring to live here
in %YOURCITY%. Your dynamic leadership has crafted an outstanding place for
people to build homes and raise families. I'm confident they will understand
that this idyllic living doesn't come for free.
I urge you to raise Residential taxes in order to pay for the city services
these people will no doubt require.
The current Residential tax rate represents sound fiscal planning.
Lower taxes will encourage population growth, and higher taxes can raise city
revenues. But there are risks involved. If you see fit to change the tax
rate, I caution you to use moderation, not whimsical experimentation.
Mayor %YOURNAME%, people are leaving %YOURCITY% in droves. A loss of
residential population can be the first step to a downward spiraling economy.
I urge you to lower taxes in an effort to keep your population intact, and
maybe even bring new residents here!
Your Honor, a windfall opportunity is passing us by. Demand for Commercial
space is so high that businesses are bidding to get prime real estate in
%YOURCITY%. Surely you should also reap the rewards that come, after all,
from your crafting this business mecca.
Help fund the city services that support this booming economy by raising
taxes on Commercial interests.
It is my cheerful duty to report that the current Commercial tax policy is a
balanced blend of collection and spending.
I suggest no change in policy. When things are working well, it is often best
to leave them alone.
However, you might increase taxes slightly to raise revenues, or decrease
them slightly to stimulate Commercial growth.
Your Honor, take note of the plight of business in %YOURCITY%. Commercial
ventures are already failing at record rates, and there doesn't seem to be an
inclination for others to set up shop here. Our tax policy on business
doesn't exactly invite commerce into the city.
It might be prudent to invest in tomorrow's businesses by reducing commercial
tax rates today.
Your Honor, it is time to reap the rewards that come with economic growth.
You can see that the demand for industrial space is high and climbing, no
doubt due to the tax policies that have been kind to industry for so long.
Now is the time, however, to raise Industrial taxes to the level where they
can help to adequately fund your vision for tomorrow's %YOURCITY%.
The current Industrial tax policy for %YOURCITY% appears to be working well.
It represents a good balance between revenue collected and the cost of
services provided.
You could raise taxes slightly without harming Industry, or lower them to
promote growth. However, I consider it unwise to make a change where none is
needed.
Mayor %YOURNAME%, you well know that without industry and the jobs it
provides, the very foundation of %YOURCITY% is at risk. Now, industrial
leaders are finding more attractive places to build their companies, and your
onerous tax policies do nothing to convince them to stay.
For the good of the city, your Honor, reduce the Industrial tax rates.
Your Honor, I really must commend you. We realized a large budget surplus
this year because city income was far greater than city expenses. Our budget
is a model of fiscal prudence.
While I don't normally suggest this, now is the right time to loosen our
pursestrings and spend money -- wisely, of course. Our cash reserves provide
a golden opportunity for us to invest in our city's future.
I suggest you ask your other advisors for ideas on how to make %YOURCITY% the
best it can be.^ Mayor %YOURNAME%, this kind of fiscal management is a bad
habit to get into. Though we have enough cash reserves on hand, a policy of
losing money every year will inevitably deplete our cash and force us to take
out loans or accept payments from neighbors or petitioners with undesirable
offers.
Please review your spending and improve our profits.
Our city's financial future looks bright, Mayor %YOURNAME%. The treasury is
rich with cash, we have no loans outstanding, and it looks as if we'll make a
profit this year. Thanks to you, %YOURCITY% is a model of fiscal
responsibility.
If you want to make investments in new construction or other worthy city
projects, now is the time.
Your Honor, it pains me to report that %YOURCITY% is running low on cash. We
are not in any immediate danger, though unless you take action, soon we won't
have enough in the treasury to pay for any new construction or zones.
I suggest you take out a loan to increase our overall cash reserves. Loans
carry hefty interest charges, but at this point, I don't see as we have many
other choices.
I have a briefing in my files called "Loans" if you need more information.
Your Honor, %YOURCITY% is completely out of cash. Until we have cash on hand,
you will be unable to build or zone anything new, although city services can
continue to operate.
I suggest you reduce spending on city services immediately, and accept any
money-making deals from neighbors or petitioners. You may have to consider a
loan.
Sims are all ruffled about traffic. Next thing you know, they'll be
complaining that they can't get to their jobs or shop or what all. They're
flapping their yaddles for more bus, rail and subway routes with frequent
stops and stations.
You might also review the transit budget, making sure the system has enough
money for basic maintenance. Building some extra roads probably couldn't
hurt.
Between you, me and the chair, I don't think it's as bad as they say, but you
gotta do something to keep them happy.
They're getting all ruffled about traffic in the city. Reworking the road
intersections might help some. Build some more roads or build a mass transit
line. Just make sure that travel routes link Residential areas to the places
where Sims work and shop. Give the Sims a place to go, if you know what I
mean.
I just hope they don't start yelling once they see how much things cost. Like
my Uncle George used to tell me, you can't please some Sims no how.
How do you figure? You give 'em roads, you give 'em transit, and they just
give you grief. I suppose it couldn't hurt to take another look at the roads
in the city and make sure everything's connected properly.
Might as well check mass transit while you're there. It might not take Sims
where they want to go, or the stops may not be in convenient locations --
Sims won't walk very far to get to a transit stop.
Sims are a cantankerous bunch, no question. Sure as sunrise they'll gripe
about something or other.
Boy, them Sims, go figure. They complain about the smallest thing, but never
thank you when you do a good job.
Not me. I'm happy to report that you're doing a great job managing traffic.
You sure make my job easier.
This is a good time for me to take some vacation. Friends of mine in the
County Seat are having a little get-together. Or I might do a little fishing
with Cousin Albert outside %ANYNEIGHBOR%. I'll put in a good word for you if
we get to talking about business.
Call me crazy, but I think maybe you should build some roads. Lay down any
pattern you like. You see, the city can't grow unless the Sims have some way
to get around.
Now, I know some mayors don't like cars and want to build a city without
roads. We can do that, but it's a lot more work. Sims need lots of subways
and rail stations if they can't drive. They won't walk very far to get to a
transit stop.
Between you, me and the wall, I wish Sims could all fly. My job would be a
lot easier.
It's getting hard for Sims to get to work and back. If you want the city to
get bigger, you'll need travel routes between Residential and Commercial
zones and also between Residential and Industrial zones. Maybe some more
roads, or some more mass transit stations. Whatever you decide is fine with
me. I guarantee first-class work, no questions asked.
Personally, I'd go with roads -- it's easier and it usually makes Sims
happier. Not that it makes any difference to me.
I'm as shocked as you to hear rumors that the city's road budget gets more
than it needs. I assure you my staff and I are working hard to spend every
last simoleon. There's no need to panic.
The last thing you should do is cut back on the budget.
Don't fret now, I guarantee there won't be any problem finding ways to spend
the money.
It's better to hear news like this from a trusted advisor than from a
stranger. The fact is, our road budget only meets current needs.
Like you, I've heard the so-called financial experts say that everything is
fine, that no increase is necessary. I think you should ignore them and raise
funding. I guarantee that my staff and I can find ways to spend any
additional money.
Somebody's all fuss and feathers about potholes slowing traffic and making
everyone late for work.
Now, I'm not complaining, but I don't have enough money to do everything that
needs doing.
We need more money in the road budget so I could keep everything fixed. If
you wanted to tear up some underused roads that don't get much use, that
would be fine too. Just make sure they aren't roads you might want later.
Road repair in %YOURCITY% has gotten worse. The traffic jams make everyone so
mad I'm afraid to go outside.
There's not enough money in the road budget no matter how many different ways
I count it. My department needs more money to keep the roads from getting
worse, pure and simple. And if you want us to repair all the potholes, we'll
need a lot more.
Like my Uncle George used to say, "It's easier to keep things fixed than it
is to repair them after they break."
The shocking rumors of overfunding for the city's mass transit system is
misleading, at best. There is no question that we are above average in
spending. Some city has to be. Why not %YOURCITY%?
Don't forget that the quality of this city's mass transit is unmatched
anywhere. Don't your Sims deserve the best? With the money we have in the
budget, we can finally afford those plush velvet seat cushions I saw featured
in last month's issue of "All Aboard."
I've just received some bad news about our mass transit system. Funding for
the system is only adequate. I can't tell you how disappointed I am. I blame
myself for this, not you. I should have asked for more money earlier.
I won't make that mistake again. In fact, I suggest increasing the mass
transit budget right now. I'll get my staff to spend as much as possible.
Before long, we'll be a far cry from adequate, I assure you.
Confidentially, a little extra money in the budget wouldn't hurt things a
bit.
I don't ask for more money very often, but it looks like the kettle is
boiling over on the stove. My staff can't keep things together with the
current budget. Our mass transit system is just not running like it should.
And my staff doesn't like working extra hours without pay.
Like I say, I don't beg for money very often, but unless there's an increase
in the mass tranist budget, my workers will go on strike and the whole system
will shut down.
The %YOURCITY% mass transit system has been hit by a strike. I don't even
have anyone left who can tell the Sims that we had to shut everything down.
Now, I'm not one to ask for something I don't need. Fact is, only money can
solve this problem. The mass transit budget needs more money, pure and
simple. I can't get Sims to work for nothing. I've tried, believe me.
Without more money there's nothing I can do.
It looks like the current airport zone isn't developing. Better check to see
that you've zoned enough land for an airport, then see it's receiving power.
It goes without saying that the airport must be built near a road or rail
line so Sims can get to it.
Be patient, Mayor. Once the airport gets going, %YOURCITY% will really take
off.
These subways are the best thing since eckleberry cheesecake. They may be
expensive, but they don't require much land, and they're a real efficient way
to move Sims.
I know they'll make my job a lot easier, you bet. As long as the stops are
near busy intersections and the lines connect different zones, we'll have
Sims riding underground in no time.
Between you, me and the turnstile, I bet there won't be any more transit
problems once we build a subway system.
These busses are the best thing to hit the road since last year's rain. The
roads can handle three times as many Sims with a good bus system. As long as
we build the bus stops close enough together and make sure bus lines connect
different zones, Sims will use the busses and plenty of them.
I bet there won't be any more traffic problems once we get some busses
rolling.
Long-term underfunding of healthcare has brought on a strike by doctors,
nurses and orderlies. Hospitals are still functioning, but with skeletal
staffs attending to emergencies. All elective procedures have been postponed.
I'm dismayed that the situation has come to this. You owe it to your Sims to
make a sharp increase in healthcare funding immediately to end this strike.
The healthcare system of this city is in serious need of money. Chronic
underfunding is having a negative impact on the life expectancy of our
citizens, making the city a less desirable place to live and an easier place
to die.
I urge you to increase funding immediately. If you ignore this issue, a
healthcare strike is likely, with unpredictable and potentially grave
consequences.
I'm deeply concerned about the low level of healthcare funding. There are
simply not enough doctors and nurses to provide Sims the kind of care they
need.
We're not in a crisis, but people are suffering nonetheless. Funding at this
level means long lines at the Emergency Room and no preventive care.
The health of your Sims should be among your highest priorities. Of what
value is anything else without the health to enjoy it? I strongly recommend
you increase funding for health care.
They say our healthcare funding is adequate, and I will not dispute that
claim. This ensures only that things will not get worse.
But with increased funds, we could become the envy of SimNation. Our Sims
will be well cared for, and our medical researchers may find a cure for all
the heart-breaking simulated diseases that strike our citizens.
Great work, Mayor %YOURNAME%! Our hospitals and medical centers are the envy
of the region. You should do everything in your power to maintain this
achievement.
I recommend against any reduction in the budget. Doctors expect a certain
level of fashion; how can we deny them designer scrubs? And patients are
uninspired by the recorded music in the waiting room; finally we have the
money to bring in live bands.
I'm sorry to report that chronic underfunding of schools has prompted a
school employees strike. All schools are closed, and there's little doubt the
children are getting into mischief.
I urge you to accept the union demands; increase educational funding
immediately.
Education is the most valuable gift you can give your Sims.
%YOURCITY% schools need money. Classrooms are overcrowded, parents are upset,
and test scores have dropped to embarrassing levels. I could hardly blame the
teachers and staff if they go on strike.
I strongly urge you to make sufficient investments in your city's education.
Raise education funding now before children's minds are damaged forever.
Our school system is nothing to be embarrassed about, but we could do better.
Show the Sims that education is one of your top priorities -- increase the
education budget a bit and make sure that we have enough schools to serve our
growing population.
Money spent on education is an investment in the future.
All of SimNation is astounded with the quality of our school system. When I
see wide smiles on the faces of our young students, I swell with pride. So
should you, since it was your decisions that brought us where we are today.
We have quite a reputation to live up to, and dare not let things slip. I
suggest you keep doing what you've been doing. Maintain the budget level and
add new schools as our population grows.
Mayor %YOURNAME%, it's time you built a school or two. Without schools, no
Sims will want to live here for very long.
Building a school should be at the top of your agenda. After all, education
is the most important gift you can give your Sims, and the cornerstone of the
city's future.
We're producing more garbage than we can process. It's piling up and starting
to stink.
I saw this same thing when I was vacationing in Bradshaw Falls. The mayor
there solved the problem by paying a neighboring city to haul away all their
garbage.
I'm sure we could do the same thing here. If we build a road or rail
connection to one of our neighbors, they might be willing to make a deal.
We can't process our own garbage fast enough. The odor is getting unbearable;
I don't blame the Sims for complaining.
I heard about a similar problem at a conference in South Greben. The
Grebenese council solved the problem by building a seaport and shipping their
garbage to a neighbor for a fee.
I bet we could do the same thing here. If you build a seaport, I'm sure a
neighbor would offer to take our excess garbage. It might be worth the cost.
I saw a demonstration of the new Municipal Solid Waste incinerator at the
Whipple Creek Garbage Symposium last month. It burned a lot of garbage, but
it spewed out a lot of pollution. Trading pollution on the ground for
pollution in the air is not an ideal solution, but I did want to make you
aware of the option.
If you do decide to build one, find an isolated place to build it. No one
would want to live near the stinking, belching one I saw.
We have a new approach to trash at our disposal: the Recycling Center.
When I was visiting my sister outside %ANYNEIGHBOR% last week, I saw how that
city uses its new Recycling Center. It's amazing how well it cut down the
production of garbage. Recycling Centers are a win-win option, cutting down
on the amount of trash we have to bury, burn or ship away.
Though we won't be able to recycle all our trash, we can pass an ordinance to
get the Sims themselves to pre-sort and make the process more efficient.
I saw the new Waste-To-Energy incinerator at the %ANYNEIGHBOR% Waste
Treatment Expo. The incinerator is quite an advance, but does have some
drawbacks.
A Waste-To-Energy incinerator can handle a lot more garbage than older
incinerators, and they create electric energy that the city can use. But they
are expensive to build, and create a lot of air pollution.
You'll have to decide if one of these incinerators would be good for us.
We aren't processing enough of our own garbage. It's a mess out there, and
I'm afraid it's becoming a health hazard too.
You could zone landfill space to increase our city's garbage processing
capacity. Another option is to look into making a deal with a neighbor to
export some of our trash. (There's a briefing on Neighbor Deals in my files
if you want to learn more.)
Whatever you decide, act quickly -- we can't let this problem get worse.
%YOURCITY% is nearing the point where we can't process any more garbage.
You should consider zoning more landfill space or building more incinerators
before the problem gets out of hand.
And now is a good time to expand the city's recycling program; Recycling
Centers really help to reduce garbage levels. As your Sims may have told you,
the Trash Presort Ordinance is great for a city that recycles.
Good news, Mayor %YOURNAME%. Our city has excess garbage capacity, so we are
currently in no danger of having garbage pile up in the streets. If you
continue to increase our processing capacity as the city grows, garbage will
not be a problem for %YOURCITY%.
I plan to spend the next few weeks attending several environmental
conferences in the region, but I'll still monitor the city garbage situation
and tell you if any changes are necessary.
The pollution in %YOURCITY% is starting to affect our water supply.
I read a case study on a city that faced the same problem. Their mayor dealt
with it by building water treatment plants. It helped, but overall pollution
was still a problem.
We could build water treatment plants here as well, as a partial solution.
But we should do more to reduce pollution in the first place. The case study
mentioned power plants, seaports, landfills, incinerators, and heavy industry
as major contributors to pollution problems.
%YOURCITY% is losing large amounts of its water to pollution. I'm afraid
water pollution is starting to affect Sim life expectancy, and land values
are starting to drop.
When this happened in West Moralis Mews, the mayor did nothing. The city kept
its high-polluting industries, its fossil-fuel power plants, and filth-
spewing incinerators. It got so bad they had to tag all the public fountains
with skull-and-crossbones symbols.
Water treatment plants can help, but the problem has reached a point that the
only long-term solution is to address the root cause: we must reduce
pollution levels in our city.
Our pollution levels are approaching the levels I observed in Coxford Cove
during my recent nature expedition there. Plant and animal life there has
been so radically affected that parts of it resemble the moon.
We can't let that happen here. You must reduce our pollution levels. Help
change our industry from high-polluting to high-tech. Replace older fossil-
fuel energy plants to cleaner types. Reduce traffic congestion and enact
anti-pollution ordinances. Act quickly, before things get worse.
Though by national standards our pollution has reached a tolerable level, who
wants to live in a place that's only tolerable?
I suggest you steer us away from high-polluting industries and build low-
polluting power plants and incinerators. Enact anti-polluting ordinances and
reduce traffic congestion.
Pollution reduces land value and lowers the health of your Sims. Reducing
pollution helps everyone.
Congratulations! Your efforts in reducing air pollution have paid off. Our
pollution levels are very low.
This seems like a good opportunity for me to take some vacation. There's an
environmental conference in %ANYNEIGHBOR% I'd like to attend. In any event,
I'll continue monitoring air pollution, and inform you of any changes.
With you at the helm, Mayor %YOURNAME%, manufactured goods from %YOURCITY%
are piling up quickly. They may say I'm impossible to satisfy, but this very
growth has started a transportation problem -- we can't ship enough goods
outside the city. Our industries want us to open up our borders.
I suggest building rail lines to the city's edge to connect us with our
neighbors. Trains would be just the thing to send goods out and bring
simoleons in.
Zoning a seaport on a river or coast would also turn the currency tide our
way.
The Commercial interests have been grumbling that they lack a healthy
customer base. They want you to open our borders to clients outside
%YOURCITY%.
I recommend you build some roads or highways to the city borders to bring in
cash-rich clients from neighboring cities. Or perhaps we should build an
airport to let our Commercial centers take wing.
Your steady hand on the wheel here at %YOURCITY% has driven our Commercial
centers a long way -- but we're running out of gas. We need more outside
buyers to fuel our economy.
I suggest you add or expand connections to all the neighboring cities. If you
replace road connections with highways, that should would greatly increase
the traffic through town, helping our retailers. You could expand the
airport, too.
Due to your managerial genius, Mayor %YOURNAME%, our industries are producing
a mountain of goods, but there are some problems as well. Shipping and rail
lines serving %YOURCITY% are choked, undermanned and outmoded. It seems to me
that expanding our seaport could be one of your most lasting legacies.
I recommend you expand our seaport to increase our exports, or zone a new
seaport. This will allow the city to export even more manufactured goods.
The airplane is the best thing since wood floated on water. It can bring Sims
here from everywhere, from as far away as Coxford Cove and then some.
Choosing the right site is important. Airports pollute, so you don't want 'em
too close to Sim's homes. It's a good idea to leave room to expand the
airport as the city grows.
As long as you make the airport big enough, give it power and make it so Sims
can get to it easily enough, you should see the airport develop in no time.
The recent earthquake was very small at 3.5 on the Van-Wobbler scale, but we
did sustain some property damage in an area around the faultline.
%X% buildings were destroyed at a cost of %Y%. Damage would have been much
less if you had enacted the Earthquake Preparedness and Retrofit Ordinance.
I suggest you start repairs immediately. Bulldoze the rubble, and level the
terrain in the damaged area.
The recent earthquake was small, only 3.8 on the Van-Wobbler scale.
Fortunately, we were fully prepared for this disaster and did not sustain
much damage.
Your decision to enact the Earthquake Preparedness and Retrofit ordinance was
a sound decision. Without it, even a small earthquake would have caused
damage to the city.
The tornado that ripped through our city is gone.
You are to be commended for issuing a warning in time for the Sims to take
cover. Your timely action helped save lives, and minimized property damage.
Nevertheless %X% buildings were damaged at a cost of %Y%.
Unfortunately, your Sims are unable to repair the damaged city
infrastructure. You must do that for them.
The recent tornado was highly destructive. %X% buildings were damaged or
destroyed, at a cost of %Y%. Since you failed to issue a timely Emergency
Warning, many Sims were caught unprepared, and the lives of many were thrown
into turmoil.
I suggest that the next time you have information that can save lives and
property, you share it. For the time being, you should make necessary repairs
to infrastructure damaged by the disaster.
The UFO attack is over. What a bizarre and unpleasant visitor!
Your timely issuance of an Emergency Warning proved providential. My
department was able to help the Sims of %YOURCITY% get to safety and take
precautions, which reduced overall damage. Only %X% buildings were destroyed
at a cost of %Y%.
Though there was still infrastructure damage which I urge you to swiftly
repair, the city suffered less than it might have, thanks to our Emergency
Warning Siren.
The recent riots went virtually unchecked because of a lack of police
protection in the area.
%X% buildings were seriously damaged at a cost of %Y%. More police protection
in the area is absolutely necessary, but it would be only a short-term
solution.
I suggest you work to increase employment and provide alternatives to crime.
Otherwise, riots will recur.
The damage done by the fire was extensive and tragic. I can't begin to count
how many Sims had their lives disrupted.
I recommend that you immediately build new fire stations in underserved
areas. I further recommend you increase funding for fire protection.
I will not tolerate a repetition of this tragedy.
Police coverage is far below acceptable levels. Much of the city has no
coverage at all. The few police officers I have are at great risk.
You must build more police stations immediately. My department can provide
you with a map that will help you determine where to place them for maximum
effectiveness.
Adding police stations will protect your Sims and increase property values.
For a city our size, police coverage is ridiculously spotty. Many parts of
the city have no police protection at all, and Sims walk in fear.
I insist that you build enough police stations to adequately cover the city.
My department has prepared a crime map to help you determine the best places
to build.
The safety of Sims should be your primary concern.
Some sections of the city are still outside the existing police precincts.
Sims are reluctant to move into these areas, and those that remain are
continually on edge. Only if all the zoned areas and other buildings are
covered can we be assured that if riots break out the police will be able to
control the situation.
Your best option is to place additional police stations in all underserved
areas. Check the crime map to determine the best locations for new police
stations.
Though we've managed to cover all areas of the city with police precincts,
the police are disappointedly ineffective in their fight against crime. It
all boils down to money.
You are not giving me enough money to pay for modern equipment or to hire new
officers. In fact, I may be forced to lay-off some officers just to stay
within my budget.
I'm asking you to increase police funding, Mayor %YOURNAME%. That will make
our police force more effective.
Our police officers have called a strike, and I must say I understand why.
Their working conditions and salaries are totally unacceptable.
During the strike, patrol duties will fall to the sergeants and senior brass,
and they can't do the work of the entire force. Expect police effectiveness
to drop sharply.
Our city is at risk: crime will rise, riots will be more likely to break out,
and property values will fall. I suggest you raise the police budget and call
a halt to this strike before something drastic happens.
Throughout the city our hard-working crime fighters have grown disenchanted,
dissatisfied by long hours, no pay raises and little support from your
office. There has been talk of a strike if conditions do not improve.
I strongly recommend that you increase police funding. My officers deserve
the best. Without a top-notch police force, this city will be overrun with
crime and will see its land value crumble.
An internal analysis finds that the %YOURCITY% police department receives
sufficient funding. We can do better than that.
Increased funding would allow us to boost morale by redecorating the
Detective's lounge, equipping every patrol car with leather seats, adding new
exercise equipment to the officer's gym, and other worthy projects.
I urge you to increase police funding so this department can be the best that
it can be...
The level of fire coverage for this city is totally inadequate. I strongly
recommend that you place fire stations so that coverage is provided for as
much of the city as we can afford -- ideally, the entire city.
My department has prepared a flammability map showing what areas of the city
are unprotected. I suggest you study it and place fire stations where they
will do the most good.
Much of the city is without sufficient fire protection. This is unacceptable.
If fire breaks out in poorly covered areas, you will be forced to manually
dispatch fire crews.
I suggest you review the flammability map my department has prepared and
determine where to place additional fire stations.
I will not stand by and allow slipshod fire protection in this city.
Parts of our city are still without sufficient fire coverage. Only if all the
zoned areas and other buildings are covered can we be assured that any fire
will be put out without your having to dispatch special crews.
I strongly suggest you study the flammability maps provided by my department
and place fire stations where they can do the most good.
The firefighters are on strike. After so many years of inadequate funding, it
is hard to blame them. Firefighters risk their lives protecting us, but I
cannot stand by and see those risks made worse through a lack of standard
equipment.
I insist that funding for the fire department be raised to acceptable levels
that reflect both the danger and difficulty of the job.
The fire stations are still in operation, since the Captains and higher brass
are still working while the rank and file strike. But fire effectiveness will
be decreased substantially. This will no doubt result in more fire damage
throughout the city.
Our chronic underfunding of the fire department continues to undermine
morale. The entire staff is discouraged by long hours, old equipment, and
poor salaries.
If a fire breaks out, it will take much longer to put them out, putting Sim
lives at risk. I predict a city-wide firefighters strike unless you increase
fire funding immediately,
We can get by scrimping on old equipment and low maintenance, but consider
the risks involved. Firefighters race off to a blaze and their truck gets a
flat tire for lack of money to buy new ones. They finally arrive at the scene
and their hose splits in two. Who can blame them for grumbling?
I insist you increase funding for the fire department. The Sims of %YOURCITY%
deserve better.
The firefighters of %YOURCITY% are receiving average funding. These Sims are
a well-trained, hardworking group of public servants, but the job can be a
bit boring.
I suggest you increase the fire budget. Additional funds will allow my
department to invest in morale-boosters, such as private bowling lanes for
bored firemen waiting for fires to happen and extended visits with firemen in
neighboring cities.
I'm deeply troubled. The Sims of %YOURCITY% are so desperate for reading
material that they go to the bathroom more often than necessary just to read
the walls.
Stop this insanity; every Sim must eat, must breathe, and must read. Graffiti
is not enough -- they need books. I highly recommend you build libraries --
lots of them -- in easily accessible areas of the city.
A city that invests in libraries is recognized as a city that is poised to
meet the future. And libraries in a city help to attract high-tech and
cleaner industries.
Mayor %YOURNAME% it appears that you are unaware how important museums are to
a city. Education is a lifelong process that should not stop when a Sim
finishes school. Museums are an excellent way to keep synapses snapping in
adult Sims. Looking at dusty artifacts keeps their brains from collecting
dust.
This is no one-shot commitment either. The higher the population, the more
museums we'll need.
Build enough museums to serve the city. Your Sims, and history, will thank
you.
I'm concerned about the overcrowding in our city schools. I've heard reports
of classes being taught in hallways and bathrooms for lack of other
facilities, and under these conditions it's impossible for them to keep up
academically. Test scores have plummeted.
You need to remedy this situation quickly. I advise you to build additional
schools in various locations around the city.
Act soon to give all our young Sims a place to learn. There is no substitute
for a good education.
I'm very distressed by the low health level in this city. Do you want to be
the mayor of a wheezing, puss-filled, vermin center? I think not. This is a
shameful situation, not worthy of your Sims.
I suggest you build more hospitals and increase healthcare funding. You could
also improve the general health of Sims by reducing pollution levels.
Guess what? We've made the SimNational news! A team of reporters has arrived
to film a documentary called, "Secrets Of %YOURCITY% Sims: Why They Live So
Long"
I believe the reason for our longevity is your sincere commitment to this
city's healthcare. Keep it up, Mayor %YOURNAME%, and let the happy, healthy
faces of your Sims be your reward.
I'm sad to report that our children are scoring very low on standardized
tests. Neighboring cities are poking fun at us, referring to our Sims as
lettuceheads. I don't find this situation funny. In fact it is disastrous,
particularly since the economy demands higher educational levels for
employees who work in modern industry.
I suggest you build more schools and colleges, making sure they are funded
properly. Augment these with museums and libraries. An investment in
education is money well spent.
I'm concerned that the education level of our Sims is far too low.
Improving education is a slow process. You can't just build a school and
expect everyone to be smarter the day it opens. Get the schools and colleges
in place, fund them appropriately, and then give them some time to make an
impact.
Build libraries and museums too, so older Sims can reap the benefits of an
ongoing education.
I'm worried that our education level is only average. If we want to have a
leading role in the future, we must prepare our citizens with the best
education money can buy.
Since education is a slow, painstaking process, we need well-funded schools
for a generation or two to see a real impact on our children. The smartest
thing you could do is build more schools and colleges and fund them
adequately.
And don't forget about the adults. Unless you want %YOURCITY% to be a city
full of dullards, keep your Sims alert and inquisitive by giving them
libraries and museums.
Education levels in %YOURCITY% are satisfactory, but should we be satisfied
with satisfactory? Not if we are to prepare for the demands of the future,
when a higher and higher level of education will be required for even the
'average' job.
My recommendation? Don't skimp on funding; increase educational funding
levels to their maximum. Build schools, colleges, museums and libraries.
After all, education is the key to opportunity.
Remarkable, isn't it Mayor %YOURNAME%? Sims in %YOURCITY% are smarter than I
ever imagined they could become. Our education levels are literally off the
scale. It's all due to your belief in the importance of education.
Thanks to you, we now have the most highly educated workforce in the region.
Just what clean, high-tech industries are looking for.
Mayor %YOURNAME%, we need more hospitals. Our population has outgrown the
current hospital capacity. Reports are that Sims must wait months for
elective procedures, and the overcrowding in our emergency rooms is
threatening city health.
I urge you build more hospitals immediately.
Remember, good health is the only thing that really matters. Nothing can be
enjoyed without it.
Overcrowding in city jails has reached the point where we find ourselves
forced to let criminals out long before their time is served, and many serve
no time at all. You can imagine how our police officers feel when the
criminals they catch are released right back out onto the streets. It's like
watching a revolving door.
</pre><pre id="faqspan-4">
Build more jails and you will help bring down our crime rate. Anything less
is unsatisfactory.
Mayor %YOURNAME%, we must have a jail.
My police officers are on the streets fighting crime day and night, and are
losing the battle. The crime rate is already high, and without a jail, we are
forced to let criminals back onto the streets.
I insist you build a jail, though I suggest you avoid building it too close
to residential areas. Jails tend to lower the surrounding land value.
The jails of this city are nearly full. This is simply not acceptable.
A city should have enough jails to support all its police stations.
%YOURCITY% doesn't. Instead, we have overcrowded conditions that are not good
for prisoners, guards, or the police. Overcrowding often leads to prison
riots.
I strongly suggest that you build more jails now.
Mayor %YOURNAME%, we've let %YOURCITY% become the crime capital of the
region. Many Sims stay locked up in their houses all day and have their
groceries delivered, just to make sure they aren't robbed while they're out
buying vegetables.
Building more police stations and raising the police budget are good ways to
combat crime, but a crime wave like this reflects deep structural problems
and cannot be fought with police alone.
We need to boost our city's economy and review our zoning priorities,
particularly the high density zones where crime breeds most quickly.
I am deeply troubled that %YOURCITY% still does not have a hospital. Sims who
become ill have no place to recuperate.
More importantly, no doctor wants to work in a city without decent
facilities. If we build a hospital, we'll be able to attract physicians, and
good doctors mean good health for the city.
I strongly suggest you place a hospital immediately. Remember, you can give
no greater gift to your Sims than good health.
The recent earthquake was very large, a 6.9 on the Van-Wobbler scale. It
destroyed everything near the faultline. %X% buildings were destroyed and
damage may run as high as %Y%.
This incident clearly shows the need for the Earthquake Preparedness and
Retrofit Ordinance. Damage would have been much less had this ordinance been
in place.
Mayor %YOURNAME%, city growth is at a standstill. Sims will not move into our
city unless there are jobs for them and %YOURCITY% simply doesn't have enough
businesses to provide them jobs.
I suggest you zone Commercial or Industrial areas right away, to encourage
economic growth. This should satisfy current residents and attract new ones.
Make sure the new zones have power and water, and that they have roads or
mass transit lines.
In the future, try to keep an eye on the balance of zone types. A city grows
fastest when its Residential zones are supported by some combination of
Industrial and Commercial zones.
The recent earthquake was moderate, at 5.4 on the Van-Wobbler scale. We've
lost %X% buildings at a cost of %Y%.
It's time to bulldoze the rubble and restore the terrain. I also suggest you
enact the Earthquake Preparedness and Retrofit Ordinance. Had this ordinance
been in place, we would have sustained considerably less damage.
The recent earthquake was moderate, measuring at 4.2 on the Van-Wobbler
scale.
Thanks to the Earthquake Preparedness and Retrofit Ordinance, however, damage
was much less than it might have been. It destroyed only %X% buildings at an
estimated cost of %Y%.
I am pleased to report that police coverage in %YOURCITY% is excellent.
Though crime is a fact of life for any city, in ours we are keeping it to a
minimum.
I will keep you informed if this situation changes.
The recent earthquake hit 6.7 on the Van-Wobbler scale, which is massive
indeed. It destroyed %X% buildings, everything within two blocks of the
faultline. The estimated cost of this disaster is %Y%. Luckily, the
Earthquake Preparedness and Retrofit Ordinance helped keep damage to a
minimum.
The area still needs to be cleaned up. I suggest bulldozing the rubble and
restoring the terrain. We have had a setback, but the city must go on. I
am pleased to report that the city is completely covered by highly effective
fire districts.
This doesn't mean we will never experience fires, but the fire departments in
each area of the city should be able to handle any conflagration without your
dispatching additional help.
Mayor, it's getting so Sims can't walk down the street without half-expecting
to get mugged. My police officers are stretched too thinly, and both officers
and citizens are calling for reinforcements.
We've prepared a map of precinct locations and coverage to help you plan
improvements, but my department can only do so much. Unless you deal with the
deep structural forces that tend to produce crime, such as unemployment, low
property values and overcrowding, the best police force in the world will be
overwhelmed.
Congratulations! I've just received word that a high-tech research lab has
moved into town. This signals a turning point in the city's industrial
development.
I suggest we start discouraging older polluting factories in favor of clean,
high-tech companies. Slowly converting to cleaner industries should make
%YOURCITY% a nicer place to live.
You can encourage this type of development by keeping your citizens well-
educated and passing ordinances that favor high-tech companies.
Many of our prominent business owners have made the decision to leave
%YOURCITY%. Why? Because there aren't enough Sims to fill all the jobs these
companies need filled. We simply don't have enough Residential zones to house
all the Sims that business and industry needs to survive.
I suggest you set up more Residential zones at once. That should bring in
more Sims.
If we're lucky, maybe we can get back many of the companies that left.
Can you see how upset I am! Your careless spending has driven this city deep
into debt. I've never seen such fiscal mismanagement!
You must either take drastic measures to turn this city around, or you should
begin to think about finding a city where you can start over. I don't believe
the City Council will stand for this much longer.
Mayor %YOURNAME%, funds are at an all-time low, your Sims are unhappy, and
the City Council has determined that you alone are to blame. I'm afraid we
have no choice but to remove you from office. I'm confident, though, that
there are other cities and other Sims out there who would be willing to give
you another chance at success.
You have one decision left to make.
Your Honor, the %YOURCITY% treasury cannot stand a sustained policy of
operating at a loss like this. You must find a way to raise revenues or lower
spending to put us in the black or we may never be able to recover from this
lack of funds.
We will be doomed to certain and inevitable failure.
Few things are as painful as watching a thriving neighborhood deteriorate to
nothing, but it's happening right here in %YOURCITY%. Sims are abandoning
entire neighborhoods because they are fed up with the constant power
shortages.
You need to keep a closer watch over the city, Mayor. Restore power to the
abandoned zones, and with luck we can convince the Sims to move back in.
Mayor %YOURNAME%, I've just received word that some of the buildings in our
city have been abandoned. My sources say this was caused by a lack of
adequate water.
This didn't need to happen. Forgive me for saying so, but you need to keep a
closer watch over your city. Make sure that all buildings are receiving
water. If you restore water to the abandoned buildings, we may be able to get
the Sims to move back in.
Well it's hit the news already. You're being blamed for not providing
adequate transportation to all zones in the city, and some of those zones are
emptying out quickly. It's such a shame to see this happen after an area has
built up so nicely.
There may still be time to save them. Restore adequate transportation routes
to the abandoned zones and with luck, we'll see these areas flourish again.
We have a lot of pent-up demand for housing. Our Commercial and Industrial
sectors have plenty of jobs open, but this city doesn't have enough
Residential areas to house new workers. I've learned that Sims from around
SimNation are eagerly waiting to move in to %YOURCITY% as soon as there are
homes to move in to.
My advice is to zone some more Residential zones immediately. Make sure all
new areas are powered, watered, and adequately served by transportation.
If we don't provide Residential zones soon, our Commercial and Industrial
interests will get fed up from lack of workers and move out.
I've noticed a lot of empty zones in the city. I suspect it's a problem with
the infrastructure. I suggest you take a close look at all underdeveloped
areas and make sure they are getting power and water.
And don't forget about transportation. Zones won't develop without roads or
mass transit lines. If you see zones that develop around the edges but not in
the center, it's almost always a transportation problem -- when Sims can't
get to the center of a zone, that area won't develop.
When you make some improvements to the infrastructure, these undeveloped
zones should start to grow.
The radiation leak caused by the nuclear explosion is a problem for which,
unfortunately, there is no immediate solution. No Sim is allowed to re-enter
the contaminated zone for many years to come. This area will therefore remain
empty.
Development of any sort is impossible in a radioactive area. My advice is to
rezone and rebuild in a safer area of the city.
Land prices in our Industrial zones have skyrocketed. Potential companies
take one look at the prices and decide that %YOURCITY% is far too expensive
to move into. That's why some of our Industrial zones aren't developing.
I recommend that you rezone some of the undeveloped Industrial zones to
Commercial. That should help those areas to develop.
Reports show that much of the city is valued quite low. I've heard more than
one Sim refer to %YOURCITY% as a slummy place to live. While some low valued
land is fine for any city, you might want to try to bolster up land prices.
I suggest you take steps to reduce crime and pollution, and do what you can
to improve health and education levels. That should help bring in new
residents and, in turn, raise land values.
No matter what you do, land that surrounds certain unpleasant buildings like
incinerators or jails will never rise much. If you're going to keep these
things in the city, at least try to keep them out of the way of residents.
We're becoming a big city, Mayor. I just got word that construction of the
first medium density Commercial building has been completed. I wouldn't be
surprised to see more Commercial developments follow.
Just a reminder: land value affects the type of building that will be built
in a zone. As land value changes, the buildings will be replaced.
Keep your eye on the skyline -- taller buildings means steeper prices. By
keeping the area free from crime and pollution, and encouraging Commercial
demand, you can help push up land values.
It's quite impressive that our city can support a high-density Commercial
building. In case you hadn't noticed, the first of these tall Commerical
developments has recently been built. I hope our city can support many more.
Keep this area of town booming by making it an even nicer place to do
business. See that it has adequate police and fire coverage, and that
pollution and garbage are kept to a minimum.
You might even want to zone some more high-density Commercial near it.
Did you know you could encourage farmers to grow crops? You can! Just zone
large areas of low density industrial areas on the outskirts of the city.
Land values are still low enough that farms just might develop.
You've zoned for landfill, but it looks like you've neglected to build a road
to it. The landfill is useless if garbage trucks can't get there.
I suggest you build a complete, unobstructed means of transportation so
trucks can get from the city to the landfill.
We have a landfill that is completely full. Garbage trucks are being turned
away.
If you intend to continue using landfill space to dispose of garbage, you'd
better enlarge it soon, or build a new landfill somewhere else in the city.
There have been some complaints that the seaport you zoned is not developing.
Let me go over the basics of seaports for you.
In order to develop properly, seaports must be large, they need to be
powered, and they need to be near a road or other form of transportation. I
shouldn't need to tell you that seaports must be located near the coastline.
It saddens me to inform you that a local seaport has been abandoned. The
situation was inevitable. In its location, ships from neighboring cities were
unable to reach it.
If you want a seaport to develop, you must put it on a seacoast or a river
that has easy access by water to a neighbor.
Our population has dipped. Sims are moving out because they can't find work.
This is a shame, since many prominent companies are vying for land in
%YOURCITY%, and these companies would bring jobs to the city. There's just no
place to build new factories or stores.
I suggest you set up more Industrial and Commercial zones so that new
companies can move in. If you act quickly, maybe we can bring back some of
the Sims we've lost...
We could hardly praise you more for keeping the industry in %YOURCITY%
producing day and night, but there's still one area where we need your
leadership: exports. Those manufactured goods are waiting in warehouses for
new links to outside markets.
Let's keep our profits on track. Build rail connection to all our neighbors.
That way we won't miss any markets for our manufactured goods.
The UFO attack is over, thank heavens.
Damage was more extensive than it might have been, because you failed to warn
your Sims that such an attack was imminent. %X% buildings were destroyed at a
cost of %Y%.
I suggest you repair the damaged infrastructure immediately. Next time an
emergency arises, use the Emergency Warning Siren to warn your trusting
population.
The UFO attack is over, thank heavens.
Damage was more extensive than it might have been, because you used the
Emergency Warning Siren so many times when there was no emergency that the
Sims stopped believing it. %X% buildings were destroyed at a cost of %Y%.
I suggest you begin repairs to the damaged infrastructure immediately. Be
careful to only use the Warning Siren when there is truly an emergency.
The recent tornado was highly destructive. %X% buildings were damaged or
destroyed, at a cost of %Y%.
Though you attempted to issue a timely Emergency Warning, most Sims had
stopped listening to the Warning Siren after so many false alarms. As a
result they were caught unprepared, and the lives of many were thrown into
turmoil.
I suggest that you only send out warnings when there is a real emergency to
warn about. For the time being, you should make necessary repairs to
infrastructure damaged by the disaster.
The entire city is mystified by your action in warning of an emergency when
there was no real emergency going on. Some Sims were driven to panic,
unnecessarily. All had their lives disrupted as they fled to shelter, for no
good reason.
The Emergency Warning Siren was put in place at considerable cost to serve a
serious purpose. Too many false alarms and it will be rendered useless, since
the Sims will stop paying attention to it. Be warned, Mayor.
Have you looked around the city lately? Garbage is piling up in our streets.
It isn't pretty.
You've got several options. You could zone more landfill space, build
incinerators, or make a deal with a neighboring city to export our trash.
But do something quickly. Last year a town outside %ANYNEIGHBOR% was overrun
with garbage. The Mayor simply ignored the problem. Soon the whole town was
sick. I don't want that to happen here in %YOURCITY%.
Trash, trash everywhere. It's a disgrace to %YOURCITY%'s good name.
You can get rid of this accumulated muck if you zone more landfills or build
incinerators. In the future, watch for trash export deals -- it might be
worth the cost to ship our garbage to a neighbor.
And don't forget about recycling -- it can help to reduce the amount of
garbage our city produces. Unfortunately, it will do nothing to clean up the
current mess.
Our "little" garbage problem has exploded into a real mess. The garbage in
the streets is an eyesore, not to mention a health hazard.
Recycling Centers, even coupled with the Trash Presort Ordinance won't make a
dent in the accumulated garbage -- they only help reduce the amount of new
garbage produced.
What we need is more landfills or incinerators, or a deal to export garbage
to a neighbor.
I always thought the future was going to be bright and clean. But here we are
in %YEAR% and we've got garbage piling up in our streets.
This city must take responsibility for disposing of its own waste. You could
build a Waste-to-Energy incinerator, rely on the old fashioned methods of
incineration, or even build more landfills.
After you find a way to deal with the trash heaps, make sure that our
recycling efforts are as good as they can be. The less we produce, the less
we have to dispose of.
Congratulations Mayor %YOURNAME%! You've cleaned up the garbage problem.
The Sims of this city are so thrilled to have sparkling streets again,
they've planned a parade in your honor.
Of course, no confetti will be thrown -- that would just mess up the streets
again.
I'm pleased to report that our city has seen a dramatic improvement in water
quality. Thanks to your campaign against polluting industries, Sims in
%YOURCITY% can enjoy sweet, crystal-clear water again.
We're still able to handle all the trash we produce, but just barely. We need
to increase our capacity to process garbage before the city gets any larger.
I suggest you zone some more landfills or build an incinerator.
It may not seem like a high priority right now, but if we don't increase our
capacity to process garbage, we'll have a mountainous problem on our hands.
Sims are up in arms about the garbage problem, and I don't blame them. We've
got garbage in our streets and we continue to import our neighbor's junk. You
can't allow our children to play in trash heaps -- you've got to do
something.
The quickest solution would be to terminate the import garbage deal we have
with %NEIGHBOR%. There might be a penalty for canceling, but I think it would
be worth the cost to free us from excess garbage. Or at least build more
disposal facilities -- we've got to get rid of this mess.
Think about it. Do we really want to be the dumping grounds for our neighbor?
Mayor %YOURNAME%, I'm worried that we don't have any excess garbage capacity.
If the quantity of trash we import increases, there won't be any way to deal
with it. The streets of %YOURCITY% will be lined with garbage, and it won't
even be our own.
The next time the opportunity arises, I'd strongly consider canceling the
garbage import deal. Or build some more facilities now to prepare for
importing more garbage.
With funding at higher levels than we're used to, our city has the lowest
crime rate in SimNation.
Yes, I understand that there have been allegations of police oppression
because we started jailing people for putting chewing gum under their chairs
and singing off-key, but all law-breakers deserve to be punished. In my
opinion, this city is a better place to live now that we've gotten the
fashion criminals off the streets.
Thanks for giving us enough money to do the best job possible.
Mayor %YOURNAME%, our city has grown to the point where it requires a fire
station. I recommend you build one immediately.
Ideally, the fire station should be close to structures at risk of fire.
Firefighters can put out fires that occur within the station's normal
district without your intervention. However, if a fire should break out
outside the fire station district, you can dispatch fire trucks to the blaze.
Mayor %YOURNAME%, you're building up quite an impressive new city. Might have
a utilities problem though.
I see you've placed a power plant a fair distance from your zones. Any zone
that is not located close to a power plant must be connected to the plant
with power lines. Zones that are not wired or are not close to a plant will
not receive power.
Power lines are easy to construct. I have a Briefing on the subject if you'd
like more information.
I have an urgent matter to discuss with you.
On a routine examination of our power facilities, I noticed a nuclear power
plant getting dangerously close to the end of its useful life. If we sit back
and do nothing, it is likely the plant will explode and cause a radiation
disaster.
Luckily, we've caught it in time and are not destined to disaster. If you
bulldoze the aging plant soon, we can remove all danger of explosion.
You'll need to replace the plant with another power source. Nuclear is okay
as long as we keep a close eye on it.
Mayor %YOURNAME%, I've noticed that a lot of our power plants are getting on
in years. As they age, these plants slowly lose capacity. If we keep pushing
them to generate power, they will explode.
Why don't you take a few minutes to visit the plants and check their stats? I
might even suggest you bulldoze the very old plants and replace them with new
models that can generate more power.
We're not a young city anymore and all our water facilities are starting to
show signs of age. The older ones just can't pump with the same vigor they
had when they were new.
I suggest you check the age of each of our water pumps and be prepared to
start replacing them.
I've been going over the reports on incinerator capacity and it appears that
our trash disposal equipment is getting old. Capacity has dropped
dramatically and it won't be long before some of our metal monsters turn into
piles of rusty rubble.
You might check the statistics for each of our incinerators to see their
exact age. If you like, you could bulldoze the oldest ones before they lose
more capacity and replace them with new models.
Incinerator capacity may go down, but garbage production never, ever stops.
Did you know that only three things matter when it comes real estate?
Location,
Location, Location.
It is very unwise to place polluting or crime-ridden buildings near
Residential neighborhoods. No Sims want to live there anymore and the land
value drops.
I see you have made some mistakes on this account. Your careless placement of
certain undesireable structures has made certain areas of the city virutally
worthless. You may want to remove the offending buildings and see if you can
bolster up land values again.
Mayor, you've kept education funding so low for so long that our college
professors have called a strike. They refuse to return to work until you
raise funding to an adequate level. I surmise what they would call adequate,
you might call excessive.
Nonetheless, you must get the professors back in the the classrooms so that
our college students can continue their higher education. You owe it to the
Sims to raise education funding.
Your Honor, we have managed through the year with a balanced budget. Our
revenue more than covers our expenses. However, it is important that we
continue to build up our reserves. Disasters and emergencies could be just
ahead.
Congratulations on an excellent year, but keep a wary eye on your spending
policies.
Glad to meet you, Mayor %YOURNAME%. I'm Oddman -- Gus Oddman. I see you're
starting to build your city and thought I'd remind you about the importance
of electric power. Without a source of power, your city will never develop.
I recommend you construct a power plant immediately. If you build one close
to your zones, they'll get power automatically. You can build a power plant
far away if you like -- but you'll need to lay power lines to connect the
power plant to your zones that need power.
If you need more help understanding how power works, I have several briefings
in my files that could help you.
Let me introduce myself. I'm Constance Lee, your City Planning advisor.
I have some advice for you right off -- start zoning. You must designate
zones in the city to let the Sims know where they can build.
If you lay down zones and make sure they have power and transportation, it
won't be long before you'll see Sims construct new houses and businesses
right before your eyes!
The city will never start to develop until you have at least one Industrial
zone and one Residential zone, so place them first. Later you can add more
zones of all types.
If you need help placing zones, read the briefing in my files called
"Understanding Zones."
These new elevated highways are the best surprise I've had since mother waxed
her mustache.
You know, I've always preferred driving over other forms of transporation
methods, and with these new highways I can drive farther and faster. I
suspect they'll help to increase commerce from neighboring cities.
I've heard that highways can be built to cross over existing roads, though
you need to construct an on-ramp if you want to be able to get onto the
highway from the road.
Hello, Mayor %YOURNAME%. Moe Biehl is my name, and I'm very pleased to make
your acquaintance.
I don't mean to start off making too many suggestions, but you need to build
some roads. Without roads or rail the city will never develop. Sims need a
way to get around town is all.
Make sure the roads you build connect all the different types of zones. It
might be nice to build a road around the borders of each zone too.
If you need help, check my files. I have a briefing called "Building A
Transportation System" that should give you a few tips.
Mayor %YOURNAME%, you've been doing a great job managing mass transit in
%YOURCITY%. It's rare for a city to see such high ridership numbers.
Looks as if your instincts were correct: when you give the Sims an efficient
mass transit system, they'll give up their cars and let the rail system take
them where they want to go.
By the way, the free espresso in the club car is a big hit with commuters.
Not many Sims are using our mass transit system, and I can't blame them.
Considering the mess our system is in, driving is still a whole lot easier
than using the rail lines.
Our mass transit lines should parallel highly-traveled roads or offer new
routes that connect places where Sims want to go. Also, transit stops should
be built in convenient locations -- Sims don't use some of our existing
stations because they're too far to walk to.
As a last resort, you might consider tearing down stations and lines that
aren't working -- they cost money whether Sims use 'em or not.
A nuclear power plant has just exploded! Radiation is spreading and I have
declared the immediate area off-limits to all but properly equipped
personnel. Unfortunately, this area will remain contaminated and unusable for
many years to come.
Do not allow another tragedy like this to ever happen again.
What a tragic series of events! We were hit hard, and the city took quite a
bit of damage. I estimate we lost %X% buildings at a total cost of %Y%.
Even in the face of adversity, we must move forward. There's a lot of clean-
up to be done and I suggest we start restorations immediately.
The Police Budget determines how much money each police station receives to
pay for yearly expenses such as officer's salaries, crime-fighting equipment,
and building maintenance. The more police stations we build, the more our
city will pay for police protection.
Currently, %YOURCITY% does not have any police stations, so our cost is zero.
Our level of police protection is zero, too. For the sake of our citizens, I
hope this changes very soon.
As Mayor, you set the Fire Budget, deciding how much of our city treasury to
spend on fire station operations. Money pays for firefighter's salaries, fire
trucks and equipment, and building maintenance.
Currently, we don't have any fire stations, so we have no annual costs. The
more fire stations we build, the more we'll pay each year for fire
protection.
Hmmm, no fire stations. We are flirting with danger.
As Mayor, you set the Healthcare Budget to determine how much money is spent
to support each of the city's hospitals. The more hospitals built, the higher
the annual expense. Funds are used to pay for things such as doctor's
salaries, medical equipment, and building maintenance.
Right now %YOURCITY% doesn't have any hospitals, so the city pays nothing for
healthcare. As the population grows, you'll have to give some thought to
building hospitals.
The Road Budget sets an amount of money to be spent for the upkeep of all the
roads in the city. As Mayor, you have the power to decide when to increase or
decrease the budget amount.
Right now %YOURCITY% doesn't have any roads, so there is no cost for this
budget item. When (or if) you decide to build roads, the total maintenance
cost will rise with the number of paved roads.
The Mass Transit Budget determines how much money is spent to operate city
busses, rails, and subways. Funds are used to pay for expenses such as
salaries for conductors and bus drivers, and for upkeep of equipment. The
more mass transit lines we build, the more our city will pay for public
transportation.
Currently, %YOURCITY% does not have any mass transit, so our cost is zero.
There will come a time when the city will require public transportation, and
it may be sooner than you think.
Your Honor, we are out of cash but I am neither surprised, nor overly
concerned. Like most young cities, %YOURCITY% will need to use borrowed funds
to give the city a strong start.
I recommend you take out several loans to cover our deficit and provide cash
reserves to pay for new construction and zoning. There is a briefing in my
files called "Loans" if you need more information.
You must manage these borrowed funds wisely, using it to help the city grow,
so we can generate enough income to pay back the loans.
As Mayor, you set the Education Budget, deciding how much of our city
treasury should be spent on schools and colleges. They need operating funds
to pay for teacher's salaries, learning materials, and building maintenance.
Of course, the more schools and colleges we build, the more we'll pay each
year for education.
Currently, we don't have any schools or colleges in the city, so our
education costs are zero.
No schools, Mayor? Tsk, tsk!
Welcome, Your Honor. I am Mortimer Green, your Financial Advisor. It's my job
to keep a close eye on the treasury and the tax rates.
Building and running a city is very costly. Especially now, before the city
starts collecting tax revenues, you may run out of cash before you've finish
setting up the essentials of a new city. Without the essentials -- zones,
transportation, and power -- your city will never grow.
You can take out a loan whenever you need more money. Find out how loans work
by reading the briefing called "Loans" -- it's in my files.
Golly Mayor, I feel so foolish. The news I was going to tell you is already
out of date. Sorry!
I'm deeply sorry for the interruption. The news I had for you is out of date.
I'll try not to let it happen again.
Excuse me for disturbing you, your Honor. The news I was going to discuss
with you is out of date.
The news I was going to share with you? It's out of date. My apologies. I'll
let you get back to work.
Sorry for interrupting you. The news I was going to share with you is out of
date.
Sorry about that, Mayor. My news is out of date. Guess I'm just not as fast
as I used to be.
I'm terribly embarassed to have called for you unnecessarily. The news I was
going to share is out of date.
I noticed that our fire budget is above average and I am very pleased. We
should be proud to be above average.
Finally I'll have enough money to buy state-of-the-art equipment and give my
firefighters the bonuses they deserve.
Don't even think about reducing the budget. The department needs this money.
Our healthcare budget is in good shape, but healthcare in the city is still
suffering.
We simply don't have enough hospitals to serve our growing population. Sims
are going without the healthcare they need and deserve.
Don't reduce the funding level -- but build more hospitals soon, before the
healthcare problem gets completely out of hand.
Don't think I am unappreciative of the high budget you've given our police
department. But the truth is no amount of money can reduce our crime level
unless we have more police stations.
Please build more police stations and keep funding where it is.
Mayor %YOURNAME%, our school system could really use more money. We have
plenty of schools, but they lack modern equipment and the brightest teachers.
School buildings have not been maintained and are becoming unsafe. Parents
and teachers want to know why you aren't spending more money on education. I
have nothing to tell them.
I urge you to increase the city's education budget.
The schools we have are well-funded, but the truth is we need more schools.
The terrible overcrowding in our classrooms is an embarrassment. I fear Sims
won't want to move here if our city can't guarantee their children will have
desks to sit in.
Keep the budget level high, but build more schools. Please!
Great news, Mayor %YOURNAME%!
Our college system has been ranked among the best in SimNation. Our graduates
shine brighter than my gold tooth!
We owe this achievement to your decision to keep the education budget above
average. I hope you never think about cutting education funding.
When it comes to education, nothing less than top-notch will do. That's why
I've come to you today.
A report shows that our college system has plenty of room for improvement.
It's a good time to raise education funding so that our colleges will attract
the best and the brightest.
Our education budget is ridiculous! We don't have nearly enough money to
provide a quality education to our college students. It pains me to see
students graduating who can't even read their diplomas.
You must raise the education budget so we can raise the quality of our
colleges.
Yes, there is no dispute that the education budget is at an adequate level.
The reason that our college system is receiving low grades is that we have
not built enough colleges to serve our population. Many Sims want to go to
college but can't because we don't have enough classrooms.
Don't lower the education budget -- build more colleges. Each new college
will increase the total cost of education, but frankly, we can't let things
stay as they are.
Urgent news, Mayor %YOURNAME%.
I've just received word that the professors who teach in our city colleges
are threatening to walk off the job unless you raise the education budget.
They are fed up with pitiful salaries and unsafe facilities. If they are
forced to strike, they claim it will be on behalf of the college students who
are the true victims of the inadequate budget.
You'd better raise funding soon.
The terms of the current deal to sell water to %NEIGHBOR% are as follows:
%YOURCITY% is selling %NEIGHBOR% %X% gallons of water each month at a cost of
%X%. If %YOURCITY% terminates this deal without the consent of %NEIGHBOR%,
%YOUCITY% will be charged a penalty of %X%.
This deal was agreed to in %YEAROFDEAL% and will remain in effect until
cancelled.
The terms of the current deal to buy water from %NEIGHBOR% are as follows:
%YOURCITY% is buying water each month from %NEIGHBOR% at a cost of %X%
simoleans per gallon. The quantity purchased varies, but is equal to the
monthly water deficit in %YOURCITY%. If %YOURCITY% terminates this deal
without the consent of %NEIGHBOR%, %YOUCITY% will be charged a penalty of
%X%.
This deal was agreed to in %YEAROFDEAL% and will remain in effect until
cancelled.
-----------------------------------------------------------------------
Power %YOURCITY% With Rays From Space? Can Do It With Microwaves, Scientists
Agree
Power From Nothing: Fusion Power Finally Arrives
Trash Import Deal Rumored; Will %YOURCITY% Become Regional Trashpit?
Trashy Connection Proposed To Help City Make Ends Meet
Neighbors Want Juice, But %YOURCITY% Isn't Plugged In
Neighbors Have All the Power We Need: Why Doesn't %YOURCITY% Plug In?
%YOURCITY% Could Turn Water Into Gold, Experts Project
Thirsty Sims Look To Neighbors For Quenching Drink
Power Plant Situation Dangerous: Panel Blames Overuse
Power Plants In Danger: Mayor Flirts With Disaster
Kablooey! Power Plant Explodes: Only The Beginning, Experts Warn
Sims Need Power: Claim Mayor Is Prince Of Darkness
Power Plants At Maximum Capacity; Sims' Impression Of Mayor Rapidly Dimming
Sims Fully Conscious Of Frequent Blackouts
Experts Call Power Supply Adequate For %YOURCITY%
%YOURCITY% A Powerhouse, But Much Of It Wasted
Poor Power Play: Many Sims Off Power Grid
Sims In The Dark, Claim Power Grid Is Full Of Holes
Power Grid Problems A Thing Of The Past, Experts Predict
No Tears for %YOURCITY%: Not Enough Water To Cry!
Thirsty Sims Say Mayor Is All Wet
Water Supply Not Meeting Demand; Sims Demand Action
%YOURCITY% Boasts Excellent Water System
Water To Spare: Enough To Sell, Experts Advise
Nor Any Drop to Drink: Water Grid Reaches Few
Left Out Of The Rain: Some Sims Still Too Far From Water
Entire City Now Getting Water Thanks To Mayor %YOURNAME%
Water Treatment Can Squeeze Spring Water From Sludge, Technologists Claim
New Power Plants Are A Gas: Formerly Wasted Fuel Source Could Heat Millions
Drink Seawater? You Bet! New Desalinization Technology Announced
Nuclear Power Brings Glowing Expectations
Power From The Wind: New Windmills Can Light Homes
Solar Power Called A Hot New Technology
City Funds Dwindling, Deal Proposed With Neighbor
Sims Want More Fun In Their Lives
Sims Claim %YOURCITY% Ready For Big Leagues, Demand Stadium
Commerce Needs Airports For Cash To Fly In
Sims Move To %YOURCITY% Seeking New Homes, Low Taxes
Most Sims Agree Residential Tax Rates On Target
Residents Flee %YOURCITY% To Escape High Taxes
Commercial Taxes Low, New Shops Opening All Over %YOURCITY%
Commercial Taxes Average, No Complaints From Shopkeepers
Business Community Thumbs Nose At High Commercial Taxes
Tax-Friendly Policy Brings Industry To %YOURCITY%
Industry Quietly Paying Taxes; Average Rates Bring No Complaints
Industry Packs Bags, Leaves %YOURCITY% To Escape High Taxes
End Of Year Surplus Prediction Proves True, Mayor %YOURNAME% Lauded
More Expenses Than Income This Year, City Losing Money Fast
Money To Burn! Extra Cash Reserves Leave Sims Wanting More Of Everything
Cash Reserves Very Low, Mayor Seen Checking Phone Booths For Loose Change
City Running In The Red, Treasury Out Of Green, Sims Feeling Blue
Stuck In Traffic? You Have Company: It's Bad All Over Town
Traffic Problems Plague %YOURCITY%, Sims Complain
Gridlock Strangles Lifestyle In %YOURCITY%
Driving A Pleasure in %YOURCITY%, Says Carburetor Magazine
Sims Yearn For The Open Road, But %YOURCITY% Still Roadless
Sims Can't Get To Work: Many Plan To Move Away
%YOURCITY% Roads Paved With Pork: What Is This Funding Buying?
Roads In Good Shape; Department Budget On Target
Potholes Rattle Nerves; No Funds To Fill Them
Potholes You Can Lose A Truck In: No Funds For Road Repair
Transit System Worth Its Weight In Gold, Audit Reveals
Mass Transit Funding Keeps Commuters Moving Along
Low Funding Makes Transit Workers Unhappy; Strike Possible
Striking Transit Workers Shut Down System; Sims Angered
%YOURCITY% Airport Useless, Study Concludes
Sims Marvel At Subway Demonstration
Sims Hail Busses As Solution To Traffic
Healthcare Workers On Strike, Sims Beg Mayor To Take Action
Healthcare In %YOURCITY% A Basket Case, Sims Complain
Cough Up More Dough For Healthcare, Suffering Sims Demand
Healthcare Out Of Emergency Ward, But Still Sniffling, Survey Concludes
Healthcare Best In Region; Foreign Sims Flock To %YOURCITY% For Treatment
Schools Out For More Than The Summer; Teachers On Strike
Schools Ranked Lowest, Education Funding Blamed
Investment In Education Paying Brain Dividends; Little Heads Bulging With Big
Thoughts
No Schools In %YOURCITY%; Sims Say Mayor Has A Lot To Learn
Trash Bins Overflowing; Sims Want It Shipped Away
%YOURCITY% Streets Paved In Garbage; Sims Outraged
New Invention Sends Garbage Problem Up In Smoke: Municipal Solid Waste
Incinerator
One Sim's Trash Is Another Sim's Treasure, Say Recycling Center Advocates
Analysts Smell A Winner In New Waste-To-Energy Incinerator
Garbage Stench Hangs Over %YOURCITY%; Sims Holding Noses
Garbage Processing Nearing Limits, Study Indicates
Time For Spring Cleaning; %YOURCITY% Can Handle More Garbage
"Why Does The Water Smell Funny, Mommy?" -- Water System Pollution Alleged
Sims Gag As Pollution Seeps Into Water Supply
Pollution Levels High: Stay Indoors And Don't Breathe, Experts Advise
A Certain Something In The Air: Pollution Moderate, But Still Too Much
Air In %YOURCITY% Cleanest In Region; Sims Breathe Easy
%YOURCITY% Industry Bursting At The Seams; Needs Transport Out
Commercial Interests Clamor For Customers; Connections Advised
Road To Riches Is Road To Nowhere; Commerce Cries For Connections
Goods Fill Warehouses; Industry Needs Ships For Shipping
Sims Awed By Airplane
Quake Jars %YOURCITY%; Significant Damage Despite Small Size
Sims Shaken Up Over Small Earthquake, But Damage Slight
Tornado Damage Minimal; Early Warning Saves Sims And Kittens
Tornado Leaves Path Of Destruction And Frayed Nerves
Sims Pick Up The Pieces After UFO Attack
Widespread Damage From Riots
Fire Could Have Been Prevented, Inquiry Reveals
Sims Want To Know: Where Are The Police?
Police Scarce As Hen's Teeth In %YOURCITY%
Parts Of %YOURCITY% A Haven For Crooks, Study Says
Police Ineffective Despite Full Coverage In %YOURCITY%
Study Concludes- Police On Strike; Sims At Risk
Disgruntled Cops Threaten To Strike
Police Funding Sufficient, Report Reports
Up In Smoke: Lack Of Fire Coverage Puts City At Risk
Large Sections Of %YOURCITY% Lack Fire Protection, Officials Insist
Areas Of %YOURCITY% Still Without Adequate Fire Protection
Hot Issues Blaze: Firefighters On Strike
Firefighters Unhappy With Present Contracts; Sims Concerned About Strike
Firefighters Not Appreciated By Mayor, Many Believe
Firefighters Decry Budget As "Merely Adequate"
Librarians Throw The Book At Skinflint Mayor
King Notuncommon Exhibit To Visit; Need Museum
%YOURCITY% Students Not The Sharpest Knives In The Drawer
Sims Live Hard, Die Young: Poor Health In %YOURCITY%.
Health Levels Off The Scale, Sims Live To Ripe Old Age
Many Sims Can't Read News Tickers; Experts Decry
%YOURCITY% Sims As Dumb As Posts? Study Claims Yes
Education Level Average, %YOURCITY% Spelling Team Fails To Make Playoffs9
%YOURCITY% Report Card: Decent Grades, But No High Honors
%YOURCITY% Takes Top Honors At Smart Sims Convention
Hospital Overcrowding Leaves Sims Spitting With Anger
Jail Overcrowding Turns Justice System Into Revolving Door
Crooks Roam Free In City With No Jail
Jail Overcrowding May Lead To Riots, Report Warns
Crime Wave In %YOURCITY% Scaring Sims Away
Sick Sims Stacked Sky-High; Sims Demand Hospitals
Severe Earthquake Shakes %YOURCITY%; Damage Estimates Mount
Is Mayor Zoning Out? City Needs Commercial And Industrial Zones
%YOURCITY% Rattled By Moderate Earthquake
Damage Could Have Been Avoided, Experts Say
Earthquake Registers 4.2 On Van-Wobbler Scale; Damage Less Than Expected
Poll Finds Sims Feel Safest In Years: Good Police Coverage Credited
Severe Jolt Rocks %YOURCITY%; Damage Surprisingly Light
Fire Coverage Adequate To Meet %YOURCITY% Needs, Poll Concludes
Crime Level Skyrockets; Sims Ask Mayor For Protection
High-Tech Lab Sets Up Shop In %YOURCITY%; Will More Clean Industry Follow?
Critical Shortage Of Workers Has Business Singing Residential Blues
%YOURCITY% Needs Cold, Hard Cash; Mayor Skating On Thin Ice
City Finances In Shambles, Mayor %YOURNAME% Close To Impeachment
Loss Projected; Sims Want Answers, Not Excuses
Previously-Healthy Zones Now Abandoned And Powerless
Is Decent Plumbing So Much to Ask For? Buildings Abandoned Due To Lack Of
Water
You Can't Get There From Here; Zones Abandoning Due To Poor Transportation
Lack Of New Homes Halts City Growth, Sims Scream For More Residential Zones
Zone Development Below Expectations; Lack Of Infrastructure Probable Cause
Areas Of City Glowing But Not With Pride; Sims Avoiding Radiation Poisoning
New Industries Can't Afford %YOURCITY% Prices, Development Slows Down
Land Values Low; Is %YOURCITY% A Bargain Or A Slum?
Shopping Cart Parade Staged To Celebrate First Commercial Development
%YOURCITY% A Shoppers Haven; High-Rise Stores Tower Over City
Farmers In %YOURCITY%? Some Sims Yearn For A Peaceful Country Life
Sims Can't Get Tada Dump, Tada Dump, Tada Dump, Dump, Dump
Landfill Packed Fuller Than My Wife's Suitcase; Can't Handle Any More Trash
Deanna Senses She Will Never Get To Walk On Wharf; Seaport Not Developing
Anchors Aweigh!; Seaport Does Dis-A-Piering Act
Sims Leaving Town In Droves; Unemployment Running Rampant
Industry Connections Here, There, But Not Everywhere
Alien Attack Leaves Unprepared Sims In State Of Shock
Alien Attack Leaves Unprepared Sims In State Of Shock
Destructive Tornado Twists Through Town; Sims Ignored Warning After Many
False Alarms
Sims Disgruntled By False Alarms, Ask Mayor To Stop Crying "Wolf"
Sims Complain City Looks Like A Trash Heap
Is The Mayor Going To Clean Up Our Streets?-- Sims Want To Know
Angry Sims Won't Tolerate More Garbage In The Streets
Sims Ask, "We Can Travel In Space, So Why Can't We Clean Up Our Streets?"
Garbage In Streets A Distant Memory; Sims Celebrate Without Making Mess
Pollution Gone! Sims Toast Mayor With Goblets Of Sparkling Water
Messy Problem On The Horizon; Trash Processing Near Limits
Hey %NEIGHBOR%! We Don't Want Your Stinking Trash Anymore!
Should %YOURCITY% Trash Its Garbage Import Deal?
Fussy Babies Arrested For Disturbing The Peace; Sims Cry Police Oppression
Extinguish All Smoking Materials; %YOURCITY% Needs A Fire Station
Power Not Reaching Zones, Need High-Tension Power Lines
Nuclear Plant Not Aging With Dignity
Pull The Plug On Aging Power Plants
City's Pumps Chugging More Slowly These Days
Incinerators Don't Burn As Hot As They Used To
Residential Land Values Plummet Near Undesireable Building
College Professors Carrying Picket Signs
City Shows Small Surplus This Year; Sims Cheer Balanced Budget
City Needs Power
City Needs Zones
Get Your Motor Running: Highways Are Invented
City Needs Roads
%YOURCITY%'s Mass Transit System The Envy Of SimNation
Sims Rail Against Ineffective Transit System, Mayor Challenged To Make
Improvements
Nuclear Plant Explodes, Radiation Leaking; Mayor Calls For Evacuation
City Hit With Multiple Disasters, Psychics Claim "They Knew This Was Coming"
City Can't Grow Without Money; Mayor Urged To Take Out A Loan
Short On Cash? Take A Loan!
Firefighters Looking Forward To Big Bonus This Year
City Colleges Are Outstanding
No High Honors For City Colleges
Colleges Need Money; Mayor Needs Course In Economics
Professors Threaten To Strikee In Economics
-----------------------------------------------------------------------
NEED SC3_STRINGTABLE_APP STRING
All Files
*.*
SimCity Files
*.sc*
SimCity 2000 Files
*.sc2
SimCity 3000 Files
*.sc3
SimCity 2000 Scenarios
*.scn
sc2
sc3
scx
scn
SimCity 3000
Now leaving Sim City 3000.
Quit?
OK
O
Cancel
C
Done
D
Yes
Y
No
N
On
Off
Abort
A
Retry
R
Ignore
I%
The file type was unknown or invalid.
The file specified on the command line was invalid or not found.
Do you want to save the game?
Your computer's timer system has failed. Restarting your computer will fix
this problem. Until you restart, the game may not work properly. Music may
not play and simulation may not occur, among other things.
Reading %s
Importing %s
NO Name - wrong string
..
Unknown video card type
Windows NT %u.%u
Windows %u.%u
8086/8088
Pentium
Pentium Pro
Pentium II
P6-family
P7-family
P8-family
Non-Intel
Unknown CPU type
%u Mhz.
CPU: %s, %s, %s
MMX present
MMX absent
FPU present
FPU absent
Time Stamp present
Time Stamp absent
Unknown user
Windows 95
Windows 98
Total: %u MB
Textures: %u MB
4 bit paletted
8 bit paletted
16 bit unknown format
16 bit 555
16 bit 655
16 bit 565
16 bit 556
24 bit RGB
unknown
%u x %u, with %s color format
%u.%u
%u.%u or later
%u MB
-----------------------------------------------------------------------
NO CATALOG STRING AVAILABLE
Select a Power Plant
Cost: %s
Power: %s MW-h
Capacity: %s m³/Month
Coal Plants are a common and economical source of electricity, but generate
large amounts of pollution. Site them as far as possible from residential
areas.
Oil Power Plants are slightly cleaner than Coal Power Plants and provide a
little more power. They also cost a lot more.
Natural gas is much cleaner than coal, but also much more expensive. You
will need two of these Gas Plants to produce as much power as one Coal Plant.
Wind Power is very clean, but you will need hundreds of them to power even a
small-sized city. They can only reach their potential power output capacity
when placed on the tops of hills.
</pre><pre id="faqspan-5">
Solar power is very clean, but on the expensive side. You will need many of
these plants to power a medium-sized city.
Nuclear power is clean and inexpensive, if you can afford the initial
investment. Unfortunately, there is always the risk of a deadly meltdown.
Keep an eye on power usage.
Satellites beam down concentrated solar radiation. Microwave Power doesn't
provide as much power as a Nuclear Plant, and is much more expensive, but
there is no danger of a meltdown.
Tapping the same energy the sun uses, Fusion Plants create large amounts of
energy with none of the radiation danger of Nuclear Plants. However, they are
the most expensive plant available.
Select A Water Building
Water Towers are cheaper and smaller-capacity versions of Pumping Stations.
They pump the same amount of water no matter where they are placed.
Pumping Stations provide water to your thirsty Sims. These stations must be
placed next to a source of fresh water to function.
Desalinization Plants allow you to turn unusable sea water into clean,
drinkable fresh water. They do no good unless placed right next to a body of
salt water.
Water Treatment Plants purify polluted water. Make sure to connect these
plants to your pipe system.
Rewards & Opportunities
The citizens of your city have rewarded you with a Mayoral Mansion. Don't
let it go to your head.
Your city has grown and the citizens have approved a building to house city
offices. Finally, no more city council meetings in your garage.
The judges, officers, clerks and other employees of the courthouse will
increase the commercial importance of your city. Don't worry, the crowds of
lawyers moving to town shouldn't lower property values.
This park, though small as such parks go, celebrates the geologic and
biospheric riches of the region. It will also create a place for residents
and tourists to commune with nature.
The citizens of your growing city have commemorated you with a statue. As
they say, there is no accounting for taste.
This could aid shipping traffic to and from our seaport, and serve as a
"Photo Moment" for tourists.
A recreational outlet for the local elite, this resort will also draw
visitors from all around the region.
A military base can change your city, with its influx of employees and their
families. It will boost commerce, but add pressure to your environment and
police.
This center will provide jobs for well-educated researchers and boost
commercial traffic. Discoveries made here could benefit the entire world,
and make your city famous.
Stock up on pocket protectors. The brain power attracted by this Laboratory
will provide jobs and increase the demand for commercial services. Check in
from time to time to see what Next Big Thing they are working on.
This Performing Arts Center acts as a magnet for the well-educated and well-
heeled, and can be used to revitalize declining downtown areas.
A major university marks your city as a regional center for advanced
thinking, and provides a home for oddball characters of every description.
A LlamaLand theme park featuring Lloyd Llama, Rickey Rodent and friends will
help give your city the reputation of a fun place to visit.
This is the other half of the military-industrial complex. Your city will
contribute to the safety of the planet by building new ways to blow things
up. This will be great for the city commercial sector.
With the addition of a stock exchange, your city breaks into the global
economic big time. Jobs will be generated for brokers, traders and all their
support staff, along with a big boost in demand for commercial services.
The Spaceport will open new worlds of travel to your city. Check in from
time to time to see where the rockets are heading next.
Your city is large enough to support Arcologies. These large, self-
contained, vertical cities-within-a-city can house, employ and service
thousands of Sims.
This factory turns surplus military nerve gas and other toxic waste into such
harmless products as underarm deodorant. It boosts your treasury and
provides jobs. The downside is that no one wants to live anywhere near such
a polluting eyesore.
%s/Month
SimNation's most hardened criminals must be incarcerated somewhere. This
maximum-security facility will bring in revenue, but no one will want to live
nearby.
%s/Month
This regional retail center will bring money into your city, but Ma and Pa
shops on Main St. may suffer.
%s/Month
Let it ride! Your city treasury won't go bust with the jackpot in revenue
generated by a casino. The neighbors may complain, however, about the crime
it generates and the effect on the value of their land.
%s/Month
Select a Landmark Building
Agra, INDIA
Alexandria, EGYPT
Athens, GREECE
Atlanta, Georgia USA
Barcelona, SPAIN
Berlin, GERMANY
Boston, Massachusetts USA
Chartres, FRANCE
Chicago, Illinois USA
Detroit, Michigan USA
Fuessen, GERMANY
Giza, EGYPT
Hong Kong
Houston, Texas USA
Jerusalem
Kuala Lumpur, MALAYSIA
London, England
Los Angeles, California USA
Luebeck, GERMANY
Madrid, SPAIN
Melbourne, AUSTRALIA
Miami, Florida USA
Milan, ITALY
Moscow, RUSSIA
New York, New York USA
Paris, FRANCE
Philadelphia, Pennsylvania USA
Pisa, ITALY
Rapid City, South Dakota USA
Rome, ITALY
San Antonio, Texas USA
San Francisco, California USA
Seattle, Washington USA
St. Louis, Missouri USA
Sydney, AUSTRALIA
Tokyo, JAPAN
Toronto, CANADA
Vienna, AUSTRIA
Wall, South Dakota USA
Walnut Creek, California USA
Washington D.C. USA
No Rewards or Opportunities available at this time
Limit of 10 landmarks per city
Already Placed
Capacity: %s Tons/Month
Incinerators take care of large amounts of garbage, but much of the trash
they burn returns to the environment as air pollution. Land values drop
sharply in the vicinity of an incinerator. They require road or rail access.
Recycling Centers reduce the amount of garbage that must be buried or
incinerated. Despite their positive image and function, they still handle
garbage, so few Sims will want to live next door.
This modern trash-burning facility differs from older versions. It disposes
of more trash and produces a bit less air pollution. The energy released is
converted to electric power that can help to power the city.
Select a Waste Management Building
Buildings Available:
No Landmark Buildings Available
Deal Income:
No Waste Management Buildings Currently Available
No Power Plants Available
No Water Structures Available
Select a Building
10 Landmarks Already Placed
With this new baseball stadium, your city should be able to attract a major
league team and put itself on the national map of big-time sports. In the
off season it can be used for rock music concerts and llama polo matches.
Your meager mansion is a slight to you and your citizenry. Your greatness is
known SimHither and SimYon, and your dwelling should reflect your regal
stature. From henceforth, damsels will anoint you with balms, knights will
leap the moat as your whims dictate, and the royal buffet will spill forth
its bounties.
Istanbul, TURKEY
-----------------------------------------------------------------------
Tools Plant
Residential Construction
Residential Construction
Commercial Construction
Residential Construction
Abandoned Residential Building
Abandoned Commercial Building
Abandoned Commercial Building
Abandoned Industrial Building
The Fritz
Regal Tower
Villard Apartments
Royal Manor
Federal Building
Amalgamated Amalgamation Inc.
Shop & Smile Mall
Lansburgh Building
Crazy Larry's Family Flea Market
Kong Tower
Silver Tower
Retail Exchange
Aquilina Building
Gold Tower
Building Supply Manufacturer
Building Supply Warehouse
Grain Silos
Mill
Car Factory
Creamy Filling Consortium
Residential Construction
Commercial Construction
Abandoned Commercial Building
Abandoned Residential Building
Wind Mill
Gas Power Plant
Oil Power Plant
Nuclear Power Plant
Solar Power Collector
Microwave Power Plant
Fusion Power Plant
Coal Power Plant
City Hall
Hospital
Police Station
Fire Station
Museum
Parque Verde del Caballo
City College
Thomas W. MacIntyre Community Ballpark
City Zoo
Historic Statue
Pumping Station
Landing Strip
Landing Strip Cross
Seaport Pier
Seaport Crane
Airport Tower
Terminal Building
Airport Storage Supply Shed
Airport Grounds Control Center
Terminal Walkway
Parked Airplane
Subway Station
Water Tower
Train Station
Parking Garage
Seaport Loading Bay
Seaport Cargo Yard
Mayor's House
Water Treatment Plant
Library
Airport Hangar
McGavran Marina
Desalinization Plant
Launch Arcology
Subway
Subway
Subway
Subway
Subway
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Road
Road Ending
Bayberry Manor
Hampton's Apartments
Dirty Open Space
Rock Bottom Terrace
Svelte Towers
Hope Towers
Palazzo Apartments
Kevin Way Row Houses
Sketchy Towers
Sheza Brick Haus
Villars Apartments
Bleak's Abode
Zeke's Home
Zeke's Cousin's home
Walton's Dream
Red Brick Apartments
Fence
Edgewood Apartments
Goodplace Arms
Stoclet Apartments
Project Feelgood
Zeke's Uncle's home
Comfort Towers
Brick Arms Apartments
Garden
Garage
Tennis Court
Swimming Pool
Green Lawn
Stratton Hall
Onderdonk House
Above Ground Pool
Fenced Lot
The grass is always greener
Community Garden
English Garden
Camino de Verde
Gazebo
Colonnaded Garden
Corner Fence
Fence
Fenced Garage
Brownstone
Row House
Concrete and Trees
Lawn in Concrete
Empty Concrete Lot
Garage On Concrete
Fenced Gate
Pitched Roof Cottage
White Cottage
Open Lawn
Corner Fence
Corner Fence
Corner Fence
Mullet Hi-Rise
Rusted cars on lawn
Playground
Dead Garden
Ike's House
Stoic Arms Apartments
Playground
Playground
Dead Garden
Dead Garden
Open Lawn
Open Lawn
Rusted cars on lawn
Concrete && Trees
English Garden
Community Garden
Camino de Verde
Gazebo
Marky Market
Bradbury Building
Fashion Plus
The Relax Motel
Justin Brown Plaza
Kate Foundation
Wilkinson Tower
FooFoo Shops
Gray Matter Place
Insurance Plaza
Smiley Sons and Daughters Foundation
MicroShops
Ted's Tires
Maxis Theater
Triangle Terrace
Corporate Ground Zero Plaza
Shicoff Multiplex
Pile o' dirt & Bulldozer
Park & Pay
Paved
Tarmac o' Plenty
Asphalt Grazing Here
Compact Only
This Space for Rent
Quigley Insurance
They Paved Paradise
Prehistoric Llama Shrine
This One Has Lights
Spicoli Center
Fountain of GenX
Three Tree Plaza
Fountain of GenX
Fountain of GenX
Three Tree Plaza
Three Tree Plaza
They Paved Paradise
Park & Pay
This one has lights
Fern Park
Fern Park
Hump Day Park
TGIF Hang Spot
Fountain of 9 to 5
Wishing Fountain
Concrete Walk
Yuppie Memorial Park
Parking Lot
Windmill
Barrel O' Fun Motor Oil Recycle
Glass Shop
Hans Silo
Petrol Plant
Salvage Yard
SimMars Research & Testing Facility
Software Studio
Auto Plant
Greenhouse
Farm House
Tool Shed
Chicken Coop
Barn
Water Tower
Gravel Loading bay
Utility Muffin Research
Factory
Trucks O'Plenty
Armpit Central
Shiny Things INC.
Vacant Lot
Grass Lot
Agate Marble Inc.
Grass Lot
Mine
Muck Factory
The white zone is for loading and unloading only
Shed
Sludge Field
Dusty Lot
Factory Parking Lot
Vacant Lot
Propane Tank
Foreman Shack
Fountain walk
Concrete walk
Industry Concrete Park
Industry Brick Park
Fenced Transformer
Parking Lot
Stack o' Crates
Wheat Field
Plowed Field
Stack o' Crates
Factory Parking Lot
Factory Parking Lot
Sludge Field
Parking Lot
Parking Lot
Crop Circle
Dust Bowl City
Salt of the Earth
In the Country
Small Pine Tree
Pine Tree
Two Pine Trees
Three Pine Trees
Four Pine Trees
Five Pine Trees
Five Big Pine Trees
Tiny Palm Tree
Small Palm Tree
Palm Tree
Two Palm Trees
Three Palm Trees
Four Palm Trees
Five Palm Trees
GreyCube1x
GreyCube2x
GreyCube3x
GreyCube4x
GreyCube5x
Five Huge Pine Trees
Five Huge Palm Trees
Wetlands
Wetlands
Variation on a Theme of Deciduous Trees
Burned Tree
City Jail
Maximum Security Prison
Geyser Park
See and Want Emporium
Performing Arts Center
County Courthouse
Acid and Base Manufacturing
Stock Exchange
Space Port
Lighthouse
Stadium
Toxic Waste Conversion Plant
Medical Research Center
Defense Contractor
Casino Row
Theme Park
Theme Park
Theme Park
Theme Park
Science Center
Country Club
Abandoned Lot
Lumber Mill
Military Base
Military Base
Military Base
Military Base
School
GigaMall 9th Wonder of the World
Bus Stop
University
University
University
University
Residential Construction
Abandoned Residential Building
Building Ashes
Building Ashes
Building Ashes
Building Ashes
Building Ashes
Industrial Construction
Industrial Construction
Commercial Construction
Industrial Construction
Commercial Construction
Industrial Construction
Commercial Construction
Abandoned Industrial Building
Abandoned Industrial Building
Abandoned Commercial Building
Abandoned Commercial Building
Abandoned Industrial Building
Commercial Construction
Commercial Construction
Industrial Construction
Building Rubble
Building Rubble
Building Rubble
Building Rubble
Building Rubble
Parque Aire Fresco
Parque Hermosas Flores
Playground
The Pond
Gazebo
Fountain
Pile of Rubble
Charred Lot
Tarmac o' Plenty
Parking Lot
Queequeg Parked Here
Stack o' Seaport Crates
Abandoned Lot
Abandoned Lot
Abandoned Lot
Abandoned Lot
Road Needing Repair
Burned Tree
Burned Tree
radiation icon
Neighbor Arrow
Neighbor sign 1
Seaport Pier Base
Seaport Pier Base
Pier
Sea Wall
San Francisco City Hall
Alcatraz Complex East
Bank of America
Coit Tower
Lincoln Center
American Museum of Natural History
United Nations
Empire State Building
Rockefeller Center
World Trade Center A
Grand Central Station
Statue of Liberty
Maison de Radio France
Conciergerie
Place de la Concorde
Arc de Triomphe
Eiffel Tower
La Tour Montparnasse
Notre Dame
Tower of London
Trafalgar Square
St Paul's Cathedral
Big Ben
Westminster Abbey
Fernsehturm 2
Gedächtniskirche
Congresshalle
Rotes Rathaus
Brandenburg Gate
Adler Planetarium
Art Institute of Chicago
Shedd Aquarium
Sydney Opera House
Alcatraz Complex West
Ferry Building
St. Basil's Cathedral
Hagia Sofia
Melbourne Cricket Ground
Schloss Neuschwanstein
Holsten Tor
Peachtree Tower
Quincy Market/Faneuil
Old State House
Old North Church
Renaissance Center
700 Louisiana
Capitol Records Bldg
Smith Tower
Columbia Seafirst Center
Gateway Arch
Smithsonian Castle
Jefferson Memorial
Lincoln Memorial
United States Capitol
Washington Monument
White House
Schloss Schoenbrunn
CN Tower
Bank Of China Tower
Pharos of Alexandria
Sphinx
Great Pyramids
Parthenon
Taj Mahal
Dome of the Rock
Tokyo Tower
Petronas Twin Tower A'
Temple Expiatiori de la Sagrada Familia
Palacio Real-
City Hall or Independence Hall
The Alamo
California Plaza
Chartres Cathedral
World Trade Center B
Petronas Twin Tower
Incinerator
Recycling Center
Piles of Garbage
Landfill
Landfill
Landfill
Landfill
Landfill
Landfill
Landfill
Landfill
Piles of Garbage
Waste to Energy Incinerator
High Tension Wire Water Juncture
Power Line Terminus
Power Line Terminus
High Tension Wire Water Juncture
Landfill
Landfill
Landfill
Landfill
Landfill
Airport Parking Lot
Airport Parking Garage
Runway
Runway End
Runway End
Airport Grass
Tarmac
Runway Connector
Airport Hangar
Airport Terminal
Airport Terminal Connector
Road
Road
Road
Avenue
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Highway
Highway
Road Ending
Large Boat Wake
Small Boat Wake
Highway Ending
Highway Ending
Highway Road Crossing
Shallow Power Line
Steep Power Line
Bridge
Golden Gate Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Police Car
Green Chevy
Fire Truck
USS Constitution
Strikers
Rioters
Ambulance
Parade
School Bus
Fire Engine
Rich Lincoln
Farm Harvester
Mayor's Limo
Utility Truck
Delivery Truck
Isetta
Moped
Yellow Sportscar
Steam Shovel
Bulldozer
Old Blue Pickup
Blue Citroen
White Chevy
Red Oil Truck
Green Wagon
Orange Delivery Truck
Beat-Up Wagon
Cute Red Car
Orange Pickup
Yellow Cab
White Van
White Top Bug
Green Bug
Orange Panel Truck
Small School Bus
Tour Bus
Police Motorcycle 2
Tow Truck
City Bus
Battleship
Tanker Car
Passenger car
Coal Car
Locomotive
Hopper CarBox Car
Army Truck
Tank
DC-3
1950's Helicopter
Prop Plane
Garbage Truck
Recycle Truck
Army Issue Helicopter
Military jet
Airforce Bomber
Dirigible
Tri-plane
Tanker
Patrol Boat
Sail Boat
Tuna Boat
Tug Boat
Green Box Car
Caboose
Flat Bed Car
Passenger Car wth club
Flat Bed with piles
Toxic Waste Truck
Harley Hog
Tour Bus
Hay Truck
SUV a.k.a urban assault vehicle
Garbage Barge
Subway Station
Subway
Water Pipe
Water Pipe
Water Tower
Subway Station
Subway Station
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Desalinization Plant
Pumping Station
Water Treatment Plant
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Railroad
Railroad
Subway
Subway
Water Pipe
Water Pipe
Speed Boat
Small Sail Boat
Cort's Sentra
Wedgewood Coal Car
Wedgewood Locomotive
VW Bus
Mail Truck
Coal Car
Locomotive
Tractor
Flatbed Truck
Compressed Gas Car
Service Truck
Recreational Vehicle
Generic Dood 1
Two People
Sim w/Baby Carriage
Sim w/Toolbox
Sim w/Briefcase
Sim Pushing hand trucks
Sims carrying pipes or boards
Sims Walking Conversation
Sim Bike Messenger
Sim in Business Suit
Kid on Bicycle
Skateboarder
Sim in Wheelchair
Alien
Walking Hammers
Jogger
Walker
Hospital Walk
Sim Pushing Gurney
Sim Pushing Wheelchair
Sim On Crutches
Geriatric Sim with Cane
Cops && Robbers
Sim Cop
Sim Dalmatian
Fireman Walking
Kid w/Backpack
Group Of Kids
Teacher Ringing Hand Bell
Sim Toga party
Sims w/college pennants
Sims in school colors
Sims walking with open book
Sims with luggage
Sims with carts && luggage
Construction workers carrying
Sim using shovel
Sim Juggler in park
Sim Mime in park
Sims outside of Stadium
Sim Kids playing Basketball
Sim Kids jumping rope
Sim kids playing dodge ball
Army guy drilling
Sim Jailbird
Sim Prison road crew
Sims sweeping sidewalk
Sim pair walking then hug
painter with easel
Sim random high-five
Sim spontaneous dances
Sims move slower
Sims Leaping from tall buildings
Sim hitchhikers
Sim homeless with signs
Sim backpackers
Sims with baggage
Sims with hobo packs
Hoodlums holding up victims
Sims Loitering
Sims runnig when cop appears
Sims performing CPR
Cops working with group of kids
Army dudes running around
Crossing guard
Sims on bikes
Sim Tourist Walking
Generic Family
Scout Troop
Slow Moving Sim
Swaggering Sim
Sim Streaker
Mounted Policeman
Sim Superfly
Sims playing catch
Hobo Walking
Police Gestapo
That Famous Mayor from The City
Striker 1
Striker 2
striker 3
Striker 4
Police Dispatch
Fire Dispatch
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Highway
Highway
Highway
Highway
Road
Road
Road
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Wire Crossing Highway
Wire Crossing Highway
Road Needing Repair
Road Needing Repair
Road Needing Repair
On Ramp Intersection
On Ramp Intersection
On Ramp Intersection
Road
Highway
Highway
Highway End
Highway End
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
The Way Less Traveled
Highway Sign
Highway Sign
Highway Sign
Highway Construction
Highway
Highway
Highway
Highway
Railroad Bridge
Railroad Bridge
Rail Crossing Highway
Railroad Crossing Highway
Railroad
Railroad
Subway to Rail Connection
Subway to Rail Connection
Subway Double Wide
Subway Double Wide
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Railroad
Subway Zipperizer
Railroad
Subway Zipperizer
Railroad
Railroad
Need Building Name
Small Deciduous Tree
Deciduous Tree
Two Deciduous Trees
Big Deciduous Tree
Big Deciduous Trees
Three Deciduous Trees
Four Deciduous Trees
Small Park
Power Line
Power Line
Power Line
Power Line
Power Line
Power Line
Power Line
Power Line
Power Line
Road
Road
Road
Road
Road
Road
Road
Road
Road
Railroad
Railroad
Railroad
Railroad
Railroad
Railroad
Railroad
Railroad
Railroad
Road Tunnel Entrance
Road Tunnel Entrance
Wire Crossing Road
Train Crossing Road
Wire Crossing Railroad
Highway
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Bridge
Bridge
Railroad Bridge
Railroad Bridge
Power Line
Subway to Rail Connection
Subway to Rail Connection
Subway to Rail Connection
Subway to Rail Connection
Squat St.
Dingy Ave.
Meager Pl.
Meek Cr.
Elm St.
Quality Dr.
Middle Rd.
Elem Station
Fancy House
High St.
Quigley Acres
Ranchero Dr.
Corner Gas
Insurance Office
Ben's Diner
Pump and Scoot Gas Station
Bowling Accountancy
Lick's Ice Cream
U-Store-It
Toy Store
Small Storage Facility
Smog-o-matic
Auto Parts Warehouse
Soot Sifter
Residential Construction
Commercial Construction
Abandoned Residential Building
Abandoned Industrial Building
Pinky's Plaza
Land's End Apartments
Plush Manor
Middletown Row Houses
Even Keel Estate
Red Brick Apartments
Dark Brick Abode
Hacienda CT.
Clothing Boutique
Corner Grocer
Buff's Athletic Club
Precious Shops
Hurt Plaza
Eugene Marazzani Memorial Plaza
DePalma Savings Bank
Arbor Plaza
Buy and Buy Retail
Drumm Building
Cloth Dyeing Facility
Storage Tanks
Double Stogie Enterprise
Factory Barn
Gurgle and Smelt
Furnaces
Industrial Lab
Construction Tools Plant
Residential Construction
Residential Construction
Commercial Construction
Residential Construction
Abandoned Residential Building
Abandoned Commercial Building
Abandoned Commercial Building
Abandoned Industrial Building
The Fritz
Regal Tower
Villard Apartments
Royal Manor
Federal Building
Amalgamated Amalgamation Inc.
Shop & Smile Mall
Lansburgh Building
Crazy Larry's Family Flea Market
Kong Tower
Silver Tower
Retail Exchange
Aquilina Building
Gold Tower
Building Supply Manufacturer
Building Supply Warehouse
Grain Silos
Mill
Car Factory
Creamy Filling Consortium
Residential Construction
Commercial Construction
Abandoned Commercial Building
Abandoned Residential Building
Wind Mill
Gas Power Plant
Oil Power Plant
Nuclear Power Plant
Solar Power Collector
Microwave Power Plant
Fusion Power Plant
Coal Power Plant
City Hall
Hospital
Police Station
Fire Station
Museum
Parque Verde del Caballo
City College
Thomas W. MacIntyre Community Ballpark
City Zoo
Historic Statue
Pumping Station
Landing Strip
Landing Strip Cross
Seaport Pier
Seaport Crane
Airport Tower
Terminal Building
Airport Storage Supply Shed
Airport Grounds Control Center
Terminal Walkway
Parked Airplane
Subway Station
Water Tower
Train Station
Parking Garage
Seaport Loading Bay
Seaport Cargo Yard
Mayor's House
Water Treatment Plant
Library
Airport Hangar
McGavran Marina
Desalinization Plant
Launch Arcology
Subway
Subway
Subway
Subway
Subway
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Road
Road Ending
Bayberry Manor
Hampton's Apartments
Dirty Open Space
Rock Bottom Terrace
Svelte Towers
Hope Towers
Palazzo Apartments
Kevin Way Row Houses
Sketchy Towers
Sheza Brick Haus
Villars Apartments
Bleak's Abode
Zeke's Home
Zeke's Cousin's home
Walton's Dream
Red Brick Apartments
Fence
Edgewood Apartments
Goodplace Arms
Stoclet Apartments
Project Feelgood
Zeke's Uncle's home
Comfort Towers
Brick Arms Apartments
Garden
Garage
Tennis Court
Swimming Pool
Green Lawn
Stratton Hall
Onderdonk House
Above Ground Pool
Fenced Lot
The grass is always greener
Community Garden
English Garden
Camino de Verde
Gazebo
Colonnaded Garden
Corner Fence
Fence
Fenced Garage
Brownstone
Row House
Concrete and Trees
Lawn in Concrete
Empty Concrete Lot
Garage On Concrete
Fenced Gate
Pitched Roof Cottage
White Cottage
Open Lawn
Corner Fence
Corner Fence
Corner Fence
Mullet Hi-Rise
Rusted cars on lawn
Playground
Dead Garden
Ike's House
Stoic Arms Apartments
Playground
Playground
Dead Garden
Dead Garden
Open Lawn
Open Lawn
Rusted cars on lawn
Concrete && Trees
English Garden
Community Garden
Camino de Verde
Gazebo
Marky Market
Bradbury Building
Fashion Plus
The Relax Motel
Justin Brown Plaza
Kate Foundation
Wilkinson Tower
FooFoo Shops
Gray Matter Place
Insurance Plaza
Smiley Sons and Daughters Foundation
MicroShops
Ted's Tires
Maxis Theater
Triangle Terrace
Corporate Ground Zero Plaza
Shicoff Multiplex
Pile o' dirt & Bulldozer
Park & Pay
Paved
Tarmac o' Plenty
Asphalt Grazing Here
Compact Only
This Space for Rent
Quigley Insurance
They Paved Paradise
Prehistoric Llama Shrine
This One Has Lights
Spicoli Center
Fountain of GenX
Three Tree Plaza
Fountain of GenX
Fountain of GenX
Three Tree Plaza
Three Tree Plaza
They Paved Paradise
Park & Pay
This one has lights
Fern Park
Fern Park
Hump Day Park
TGIF Hang Spot
Fountain of 9 to 5
Wishing Fountain
Concrete Walk
Yuppie Memorial Park
Parking Lot
Windmill
Barrel O' Fun Motor Oil Recycle
Glass Shop
Hans Silo
Petrol Plant
Salvage Yard
SimMars Research & Testing Facility
Software Studio
Auto Plant
Greenhouse
Farm House
Tool Shed
Chicken Coop
Barn
Water Tower
Gravel Loading bay
Utility Muffin Research
Factory
Trucks O'Plenty
Armpit Central
Shiny Things INC.
Vacant Lot
Grass Lot
Agate Marble Inc.
Grass Lot
Mine
Muck Factory
The white zone is for loading and unloading only
Shed
Sludge Field
Dusty Lot
Factory Parking Lot
Vacant Lot
Propane Tank
Foreman Shack
Fountain walk
Concrete walk
Industry Concrete Park
Industry Brick Park
Fenced Transformer
Parking Lot
Stack o' Crates
Wheat Field
Plowed Field
Stack o' Crates
Factory Parking Lot
Factory Parking Lot
Sludge Field
Parking Lot
Parking Lot
Crop Circle
Dust Bowl City
Salt of the Earth
In the Country
Small Pine Tree
Pine Tree
Two Pine Trees
Three Pine Trees
Four Pine Trees
Five Pine Trees
Five Big Pine Trees
Tiny Palm Tree
Small Palm Tree
Palm Tree
Two Palm Trees
Three Palm Trees
Four Palm Trees
Five Palm Trees
GreyCube1x
GreyCube2x
GreyCube3x
GreyCube4x
GreyCube5x
Five Huge Pine Trees
Five Huge Palm Trees
Wetlands
Wetlands
Variation on a Theme of Deciduous Trees
Burned Tree
City Jail
Maximum Security Prison
Geyser Park
See and Want Emporium
Performing Arts Center
County Courthouse
Acid and Base Manufacturing
Stock Exchange
Space Port
Lighthouse
Stadium
Toxic Waste Conversion Plant
Medical Research Center
Defense Contractor
Casino Row
Theme Park
Theme Park
Theme Park
Theme Park
Science Center
Country Club
Abandoned Lot
Lumber Mill
Military Base
Military Base
Military Base
Military Base
School
GigaMall 9th Wonder of the World
Bus Stop
University
University
University
University
Residential Construction
Abandoned Residential Building
Building Ashes
Building Ashes
Building Ashes
Building Ashes
Building Ashes
Industrial Construction
Industrial Construction
Commercial Construction
Industrial Construction
Commercial Construction
Industrial Construction
Commercial Construction
Abandoned Industrial Building
Abandoned Industrial Building
Abandoned Commercial Building
Abandoned Commercial Building
Abandoned Industrial Building
Commercial Construction
Commercial Construction
Industrial Construction
Building Rubble
Building Rubble
Building Rubble
Building Rubble
Building Rubble
Parque Aire Fresco
Parque Hermosas Flores
Playground
The Pond
Gazebo
Fountain
Pile of Rubble
Charred Lot
Tarmac o' Plenty
Parking Lot
Queequeg Parked Here
Stack o' Seaport Crates
Abandoned Lot
Abandoned Lot
Abandoned Lot
Abandoned Lot
Road Needing Repair
Burned Tree
Burned Tree
radiation icon
Neighbor Arrow
Neighbor sign 1
Seaport Pier Base
Seaport Pier Base
Pier
Sea Wall
San Francisco City Hall
Alcatraz Complex East
Bank of America
Coit Tower
Lincoln Center
American Museum of Natural History
United Nations
Empire State Building
Rockefeller Center
World Trade Center A
Grand Central Station
Statue of Liberty
Maison de Radio France
Conciergerie
Place de la Concorde
Arc de Triomphe
Eiffel Tower
La Tour Montparnasse
Notre Dame
Tower of London
Trafalgar Square
St Paul's Cathedral
Big Ben
Westminster Abbey
Fernsehturm 2
Gedächtniskirche
Congresshalle
Rotes Rathaus
Brandenburg Gate
Adler Planetarium
Art Institute of Chicago
Shedd Aquarium
Sydney Opera House
Alcatraz Complex West
Ferry Building
St. Basil's Cathedral
Hagia Sofia
Melbourne Cricket Ground
Schloss Neuschwanstein
Holsten Tor
Peachtree Tower
Quincy Market/Faneuil
Old State House
Old North Church
Renaissance Center700 Louisiana
Capitol Records Bldg
Smith Tower
Columbia Seafirst Center
Gateway Arch
Smithsonian Castle
Jefferson Memorial
Lincoln Memorial
United States Capitol
Washington Monument
White House
Schloss Schoenbrunn
CN Tower
Bank Of China Tower
Pharos of Alexandria
Sphinx
Great Pyramids
Parthenon
Taj Mahal
Dome of the Rock
Tokyo Tower
Petronas Twin Tower A
Temple Expiatiori de la Sagrada Familia
Palacio Real
City Hall or Independence Hall
The Alamo
California Plaza
Chartres Cathedral
World Trade Center B
Petronas Twin Tower B
Incinerator
Recycling Center
Piles of Garbage
Landfill
Landfill
Landfill
Landfill
Landfill
Landfill
Landfill
Landfill
Piles of Garbage
Waste to Energy Incinerator
High Tension Wire Water Juncture
Power Line Terminus
Power Line Terminus
High Tension Wire Water Juncture
Landfill
Landfill
Landfill
Landfill
Landfill
Airport Parking Lot
Airport Parking Garage
Runway
Runway End
Runway End
Airport Grass
Tarmac
Runway Connector
Airport Hangar
Airport Terminal
Airport Terminal Connector
Road
Road
Road
Avenue
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Highway
Highway
Road Ending
Large Boat Wake
Small Boat Wake
Highway Ending
Highway Ending
Highway Road Crossing
Shallow Power Line
Steep Power Line
Bridge
Golden Gate Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Brooklyn Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Police Car
Green Chevy
Fire Truck
USS Constitution
Strikers
Rioters
Ambulance
Parade
School Bus
Fire Engine
Rich Lincoln
Farm Harvester
Mayor's Limo
Utility Truck
Delivery Truck
Isetta
Moped
Yellow Sportscar
Steam Shovel
Bulldozer
Old Blue Pickup
Blue Citroen
White Chevy
Red Oil Truck
Green Wagon
Orange Delivery Truck
Beat-Up Wagon
Cute Red Car
Orange Pickup
Yellow Cab
White Van
White Top Bug
Green Bug
Orange Panel Truck
Small School Bus
Tour Bus
Police Motorcycle 2
Tow Truck
City Bus
Battleship
Tanker Car
Passenger car
Coal Car
Locomotive
Hopper Car
Box Car
Army Truck
Tank
DC-3
1950's Helicopter
Prop Plane
Garbage Truck
Recycle Truck
Army Issue
Helicopter
Military jet
Airforce Bomber
Dirigible
Tri-plane
Tanker
Patrol Boat
Sail Boat
Tuna Boat
Tug Boat
Green Box Car
Caboose
Flat Bed Car
Passenger Car wth club
Flat Bed with piles
Toxic Waste Truck
Harley Hog
Tour Bus
Hay Truck
SUV a.k.a urban assault vehicle
Garbage Barge
Subway Station
Subway
Water Pipe
Water Pipe
Water Tower
Subway Station
Subway Station
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Subway
Desalinization Plant
Pumping Station
Water Treatment Plant
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Water Pipe
Railroad
Railroad
Subway
Subway
Water Pipe
Water Pipe
Speed Boat
Small Sail Boat
Cort's Sentra
Wedgewood Coal Car
Wedgewood Locomotive
VW Bus
Mail Truck
Coal Car
Locomotive
Tractor
Flatbed Truck
Compressed Gas Car
Service Truck
Recreational Vehicle
Generic Dood 1
Two People
Sim w/Baby Carriage
Sim w/Toolbox
Sim w/Briefcase
Sim Pushing hand trucks
Sims carrying pipes or boards
Sims Walking Conversation
Sim Bike Messenger
Sim in Business Suit
Kid on Bicycle
Skateboarder
Sim in Wheelchair
Alien
Walking Hammers
Jogger
WalkerHospital Walk
Sim Pushing Gurney
Sim Pushing Wheelchair
Sim On Crutches
Geriatric Sim with Cane
Cops && Robbers
Sim Cop
Sim Dalmatian
Fireman Walking
Kid w/Backpack
Group Of Kids
Teacher Ringing Hand Bell
Sim Toga party
Sims w/college pennants
Sims in school colors
Sims walking with open book
Sims with luggage
Sims with carts && luggage
Construction workers carrying
Sim using shovel
Sim Juggler in park
Sim Mime in park
Sims outside of Stadium
Sim Kids playing Basketball
Sim Kids jumping rope
Sim kids playing dodge ball
Army guy drilling
Sim Jailbird
Sim Prison road crew
Sims sweeping sidewalk
Sim pair walking then hug
painter with easel
Sim random high-five
Sim spontaneous dances
Sims move slower
Sims Leaping from tall buildings
Sim hitchhikers
Sim homeless with signs
Sim backpackers
Sims with baggage
Sims with hobo packs
Hoodlums holding up victims
Sims Loitering
Sims runnig when cop appears
Sims performing CPR
Cops working with group of kids
Army dudes running around
Crossing guard
Sims on bikes
Sim Tourist Walking
Generic Family
Scout Troop
Slow Moving Sim
Swaggering Sim
Sim Streaker
Mounted Policeman
Sim Superfly
Sims playing catch
Hobo Walking
Police Gestapo
That Famous Mayor from The City
Striker 1
Striker 2
striker 3
Striker 4
Police Dispatch
Fire Dispatch
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Road
Highway
Highway
Highway
Highway
Road
Road
Road
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Wire Crossing Highway
Wire Crossing Highway
Road Needing Repair
Road Needing Repair
Road Needing Repair
On Ramp Intersection
On Ramp Intersection
On Ramp Intersection
Road
Highway
Highway
Highway End
Highway End
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Interchange
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
Highway Onramp
The Way Less Traveled
Highway Sign
Highway Sign
Highway Sign
Highway Construction
Highway
Highway
Highway
Highway
Railroad Bridge
Railroad Bridge
Rail Crossing Highway
Railroad Crossing Highway
Railroad
Railroad
Subway to Rail Connection
Subway to Rail Connection
Subway Double Wide
Subway Double Wide
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Highway
Railroad
Subway Zipperizer
Railroad
Subway Zipperizer
Railroad
Railroad
Highway Bridge
Highway Bridge
Highway Bridge
Highway Bridge
Highway Bridge
Highway Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Golden Gate Bridge
Highway Bridge
Highway Bridge
Highway Bridge
Railroad
Power Line Over Water
Power Line Over Water
Power Line Over Water
Power Line Over Water
Subway
Bridge Ramp
Golden Gate Bridge
Bridge Ramp
Golden Gate Bridge
Bridge Ramp
Train House
Train House
Railroad
Road Ending
Railroad
Railroad
Water Pipe
Water Pipe
Subway
Subway
Subway
Water Pipe
Water Pipe
Subway
Subway
Water Pipe
Water Pipe
Subway
Railroad Tunnel
Subway
Subway
Water Pipe
Water Pipe
Railroad Tunnel
Highway Tunnel Entrance
Highway Tunnel Entrance
Highway Tunnel Entrance
Highway Tunnel Entrance
Landfill
Bridge Ramp
Bridge Ramp
Bridge Ramp
Bridge Ramp
Bridge Ramp
Bridge Ramp
Striker Group
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Harbour Bridge
Inclined High Tension Power Line
Inclined High Tension Power Line
Inclined High Tension Power Line
Inclined High Tension Power Line
Highway
Highway
Highway
Highway
Highway Tunnel Bottom A
Highway Tunnel Bottom B
Highway Tunnel Bottom C
Highway Tunnel Entrance
Abandoned Seaport
Abandoned Seaport
Subway Car
SimCity Castle
Debug Reg Anim Test
-----------------------------------------------------------------------
Director of Development
Architect & Senior Engineer
Engineers
Art Director
User Interface Art Director
Artists
Character Animation
Additional Art
Audio Software Engineer
Director of Music and Sound
Sound Designers
Creative Director
Executive Producer
Associate Producers
Assistant Producers
Project Manager
Localization Manager
Localization Assistant
skip
skip
skip
skip
skip
skip
skip
skip
Quality Assurance Lead
Quality Assurance Asst. Leads
Quality Assurance
EA Testing Team
EA Quality Assurance Lead
EA Quality Assurance
Writers
Administrative Support
Product Managers
Public Relations
Documentation
Exec. In Charge of Production
Maxis General Manager
SimCity 3000 Music
"Building"
Composer
Guitar & Synthesizers
Bass
Percussion
Drums
"Magic City"
Composer
Piano & SynthesizersViolin
Soprano Saxophone
"Illumination"
Composer
Piano & Synthesizers
Flute, Clarinet, Bass Clarinet
"New Terrain"
Composer
Synthesizers
Violin
"Power Grid"
Composer
Synthesizers
"Infrastructure"
Composer
Synthesizers
"Updown Town"
Composer
Trumpet
Saxophone
Piano
Bass
Drums
"SimCity Theme"
Composer
Synthesizers
Flute, Clarinet, Bass Clarinet
"Urban Complex"
Composer
Synthesizers
"Concrete Jungle"
Composer
Synthesizers
"South Bridge"
Composer
Trumpet
Saxophone
Piano
Bass
Drums
"Central Park Sunday"
Composer
Trumpet
Saxophone
Piano
Bass
Drums
"Sim Broadway"
Composer
SynthesizersViolin
Clarinet
Piano
Drums
"Window Washer's Dream"
Composers
Synthesizers
Guitar & Synthesizers
Bass
"Night Life"
Composer
Trumpet
Saxophone
Piano
Bass
Drums
Special Thanks
and Very Special Thanks to...
Christine McGavran
Greg Kearney
Dr. Venkat Ajjanagadde
Grant Blaha
Kevin O'Hare
Paul Kerchen
Cisco Lopez-Fresquet
Heather Mace
Michael Martak
Cort Oi
Paul Pedriana
Jason Slater
Benjamin Thompson
Vasyl Tsvirkunov
Alex Zvenigorodsky
The Mayor by Night
Ocean Quigley
Christian Stratton
Charlie Aquilina
Bonnie Borucki
Justin Brown
Kevin Byall
Hawkin Chan
Steve Fait
John Frantz Jr.
Kevin Kraus
Shannon Galvin
Kok Wee Lim
Broderick Macaraeg
Ward Moore
David Patch
John Frantz Jr.
Alpha Omega
Flying Rhino
Michael Sechman & Associates
REM Infografica
Paul Wilkinson
Jerry Martin
Kent Jolly
Robi Kauker
Jim Gasperini
Lucy Bradshaw
Michael Cox
Tim LeTourneau
Laura O'Shea
Jeffrey Feil
Creighton Hurt
Rick Marazzani
Melissa Bachman-Wood
Knut Grossmann
Michelle Perry
Marc Meyer & Shannon Gray
Myka Macaraeg
Keith Meyer
Aaron Bennion
Joe Bird
Sean Blair
Daniela Castillo
Stephen Cohrs
Jessica Durante
Rick Garlick
Dave Graham
Carl Grande
Chris Grantham
Duane Gundrum
Jake Harrison
Michelle Harrison
Kian Harvey
Dave Haws
Phillip Hinkle
Damian Hutchinson
Robert Ivey
Russell Johnson
Trina Ladrido
Mike Lawson
Zir-Paul Macaraeg
Mahmud Mahmud
Owen Nelson
Minkz Ngo
Paul Parinas
Jon Pryne
Patrick Schultz
Timothy Skuza
Terry Smith
Rebecca Colbourn
Yakim Hayuk
Andy O'Brien
Etienne Grunenwald
Gabriel Gils Carbo
Benjamin Crick
Jami Dawsari
Daniel Hiatt
Bobby Joe
Michael Jung
Anotol Somerville
Tom Bentley
Rusel DeMaria
Jim Gasperini
Laura O'Shea
Scott Shicoff
Bob Sombrio
Chris Trottier
Brooke Harris
Ann Cortese
Corinne Finegan
Patrick Buechner
Scott Shicoff
Rob Martyn
Luc Barthelet
Jerry Martin
Jerry Martin
Glenn Letsch
Richard DeGraffenreid
David Lauser
Jerry Martin
Jerry Martin
Darol Anger
Rock Hendricks
Jerry Martin
Jerry Martin
Mary Fettig
Jerry Martin
Jerry Martin
Darol Anger
Jerry Martin
Jerry Martin
Jerry Martin
Jerry Martin
Jerry Martin
Eddie Ramirez
Marc Russo
John R. Burr
Ruth Davies
Don Veca
Jerry Martin
Jerry Martin
Mary Fettig
Anna Karney
Anna Karney
Marc Russo
Marc Russo
Kirk Casey
Eddie Ramirez
Sheldon Brown
Art Hirahara
Gary Lillard
Jason Wall
Marc Russo
Louis Fasman
Marc Russo
John R. Burr
Ruth Davies
Paul van Wageningen
Jerry Martin
Jerry Martin
Darol Anger
Mary Fettig
John R. Burr
Paul van Wageningen
Robi Kauker & Kent Jolly
Robi Kauker
Kent Jolly
Glenn Letsch
Jerry Martin
Eddie Ramirez
Marc Russo
John R. Burr
Ruth Davies
Paul van Wageningen
Steffan Bartschat
Steve Bene
Eric Bowman
Jeff Braun
Kevin Brown
Henry Connelly
Serdar Copur
Jamie Doornbos
Cherylonda Fitzgerald
Mark Fortuna
Bing Gordon
Les Hamilton
Robin Harper
Anthony Hobbs
Don Hopkins
Michael Jeffress
Joe Keene
Lisa Laverty
Joe Longworth
Jim Mackraz
Lisa Motzkin
Tom Schenck
Laurel Shicoff
Philippe Tarbouriech
Zachary Thomas
Frank Vigil
Lon Westfall
Jim Woodlee
Lorraine Woodruff
Pam Wolf
Charlotte Yates
John Ylinen
Rhea Yost
Bob 3000
and
Everyone at Maxis!
Will Wright
-----------------------------------------------------------------------
NEED SC3_STRINGTABLE_GUI STRING HERE
Landscape
Zone
Build Transportation
Build Utilities
Place Civic/Special Bldgs
Meet
Adjust & Review
Change Settings & Exit
City View Layers
Zoom In
Zoom Out
Rotate Counterclockwise
Rotate Clockwise
Zone Demand
Date
Funds:
Population
City Name
News
Map
Plant Trees
Create Surface Water
Lower Terrain
Raise Terrain
Level Terrain
Demolish
Residential
Commercial
Industrial
Landfill
Airport
Seaport
Road
Tunnel
Bus Stop
Rail
Train Station
Subway
Subway Station
Subway to Rail Connection
Power Lines
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Water Pipes
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New Buildings
Police
Fire Station
Health & Education
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Budget
Ordinances
Query
View Data
Settings
Pop:
R
C
I
N
Dense Residential
Medium Residential
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Medium Commercial
Light Commercial
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Medium Industrial
Light Industrial
Exit
Emergency
Dispatch Police
Dispatch Firefighters
Start Disaster
Hospital
School
College
Library
Museum
Small Park
Large Park
Zoo
Ballpark
Marina
Pause Simulation
Run Simulation
Turtle
Llama
Cheetah
African Swallow
De-Zone
Grid
Fire
Tornado
Earthquake
UFO
Riot
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Load Starter Town
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On-Ramp
Terrain Grid Toggle
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Unavailable
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-----------------------------------------------------------------------
NEED SC3_STRINGTABLE_MENU STRING HERE
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Preferences
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Real City Terrain
(c) 1999 Electronic Arts. All Rights Reserved.
-----------------------------------------------------------------------
NEED SC3_STRINGTABLE_MESSAGE STRING HERE
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-----------------------------------------------------------------------
Today's Forecast: Cold, Cloudy, With Occasional Showers
SimSurvey: 4 Out Of 5 Sims Prefer Hard Cheese To Brie
This Space For Rent
UFO Seen And Disavowed
SimScientist Discovers Abacus Can Be Used To Dry Towels
SimSurvey: 80% Of Sims Hang Up On Telephone Solicitors
Today's Forecast: Sunny, High 70's, Winds From The East
"Hang Up And Drive" Say Citizens Against Cell Phones
Cat Burglar Spotted, Mistaken For Dalmatian
Heads Roll When Rollerblader Hits Tourist Group
Typist Involved In Winter Traffic Accident, White-Out Conditions Blamed
Sims Flock To Grand Opening Of Betty's Bird Boutique
Weasel Rejected As %YOURCITY%'s Crime-Fighting Mascot
SimSurvey: "Cheese Louise" Voted Best Pizza Restaurant In %YOURCITY%
Tapped Out: Local Brewery Closes Its Doors
SimNation Report: Criminals Demand Cell Phones
Rap Music Causes Hangnails, Study Shows
Gymnastics Program Growing By Leaps And Bounds
Local Scientists Conclude: Kitties Like Fish, Dogs Less Picky
Skirmish At Writer's Workshop, Speaker Used Fighting Words
Local Politicians Take Both Sides Of Issues, Little Accomplished
I Was Framed, Jokes Local Artist
%YOURCITY% Society Gather To Honor Visiting Potentate, Exchange Kitties
Some Destruction, But Not Too Much, In Practical Joke Derby
Most Sims Ignore Tickers, Study Reveals
Cab Fares In %YOURCITY% To Increase; Sims Brace For Worst
Broccoli Tops For Moms, Last For Kids; Dads Indifferent
Information Shown Here Frequently Absurd, Poll Indicates
Eyes Move While Reading Tickers, Scientists Speculate
Esoteric Verbosity Culminates In Communicative Ennui, Teachers Note
Linguistics Experts Discuss "Left To Right Or Right To Left; Is One Better?"
Local Mustard Magnate Marries Daughter Of Dill Pickle Mogul
Regional Catsup King Cousin To Tie Knot With Toothpick Tycoon
%YOURNAME% Sees Name In Ticker; Smiles At Irony
Studies Show Most Sims Mispronounce "Zsdersw"
Tip Of The Day Provides Interesting Tidbits, Mayors Agree
Local Sim Mentioned In Out Of Town Newspaper; Starts Scrapbook
Eckelberry Marmalade May Cure Hiccups, Doctors Say
School Field Trip To Museum Sparks Interest In Local History
Molasses Truck Springs Leak; Sweetest Accident In Long Time
Oliver "Slim Jim" Golonsky Wins %YOURCITY% Inter-Location Obstacle Race
Local Sim Bill Flopsby Heads County Commission On Snuggles And Hugs
Cats Demand Longer Breaks, Cleaner Litter, Slower Mice
Ordinary Days In %YOURCITY% Become Common
Weather Likely To Become Different Before Changing</pre><pre id="faqspan-6">
Foreign Potentate Becomes Lost In %YOURCITY%, Refuses To Ask For Directions
Cross-Eyed Python Found To Be Running Successful Chain Of All-Night
Laundromats
After 36 Years Of Marriage, Man Discovers Wife Is Actually A Rare Yucca Plant
Nutritionists Aver That Eating Broccoli Encourages Higher Bowling Scores
%YOURCITY% Baker Wins Pickled Crumpet Toss Three Years Running
Mysterious Loud Rumbling Noises In %YOURCITY% Found To Be Mysterious Loud
Rumblings
Shopping After Hours Source Of Purchase Embarrassment Says Survey
Man Caught Shoplifting Spatulas; Thousands Of Flippers Found In Bedroom
Pot-Bellied Pigs Named Bob Convention Highlight Of Season
Swamp Gas Verified To Be Exhalations Of Stars--Movie Stars--Long Passed
Local Cop Found To Be Ticketing Only Lantern-Jawed Males
Former High School Principal Caught Licking Stamps Behind Post Office Counter
Staring At Football-Shaped Bladders Good For Concentration, Researchers
Proclaim
Middle Age A Hoax, Declares Study; Turns Out To Be Bad Posture After All
Tainted Broccoli Weapon Of Choice For Global Assassins
Ditzy Debutante Mistakes Broccoli Floret For Nosegay
Cauliflower-Lovers Won't Let Broccoli-Eaters March In Their Neighborhood
Never Feed Broccoli To Your Dog, No Matter How Much He Begs
Chefs Find Broccoli Effective Tool For Cutting Cheese
For More Information, Send 9 Million Simoleons To The "Broccoli Education
Foundation"
Broccoli Found To Cause Grumpiness In Children
Talking Broccoli Hosts Talk Show; Guests A "Bunch Of Vegetables"
Broccoli Discovered To Be Colonies Of Tiny Aliens With Murder On Their Minds
Original Magna Carta Found Written On Large Broccoli Stalk
Miracle Lint Remover Based On Broccoli Juice Sweeps Market
Broccoli Pops Cereal Not As Popular As Presumed
House Made Entirely Of Broccoli Built In %YOURCITY%; Furniture Made Of Wheat
Germ
Timmy Falls Down Well, Climbing Needs Work
SimScientist Discovers New Dry Cleaning Method Using Sparklers
SimSurvey: 80% Of Sims Love Clog-Dancing
Today's Forecast: Windy And Cooler Than Yesterday
Cable Disruption Blamed For Rising Birthrates
Scientists Assert That Swearing Is Source Of Bad Breath
Four In Five %YOURCITY% Children Won't Eat Mono-Colored Cereals
Ancient Meteorite Revealed To Be Burnt Burger
Giant Hairball Has Perfect Grammar, Linguists Say
Man Survives Wintry Night Adhered To Bus Bench By Chewing Gum
Study Demonstrates That Singing In The Shower Makes Teeth Crooked
Cat Hijacks Municipal Bus; Riders Applaud Good Timing At Stops And Courteous
Meows
Ham-Handedness Doesn't Lead To Higher Cholesterol, Researchers Declare
Ball Lightning Destroys Toupee But Polishes Victim's Car
Mediums Agree Blue-Striped Socks No More Lucky Than Clovers Or Pennies
%YOURCITY% Phonebooks Print All Wrong Numbers; Results In 15 New Marriages
Staring At Lapping Ocean Waves Makes You More Assertive During Lunch
Semicolon Declared Sexier Than Comma At Grammarian's Fete
"Weasels Are Warm And Wonderful" Day At %YOURCITY% Mall
Humming Show Tunes Sure Sign Of Poor Motor Skills, Researchers Declare
State Governor Found To Be Mule; "His Clothes Always Fit Funny," Says Aide
Sim Offers To Let City Bus Run Him Over For Lifetime Salad Bar Privileges
Unsalted Tortilla Chips Best Cure For Colds Says Health Nut
Man Discovers Neighbor Completely Enclosed In Mailbox; Returns Him For
Postage
All Raccoons Cheat At Poker, Animal Researchers Say
50 Car Pile-Up Results In New City Sculpture
Building Turned Into Aviary After Birds Stick To New Paint
Daily Special At Restaurant Found To Be Big Fat Lie
Girl Rides Bicycle Across City Phone Wires; Arrested For Eavesdropping
Floor Sweepings Found To Be Tangier Than Salt And Pepper
Survey Shows Less Is More, More Or Less
Ten Teachers With Cardiac Arrest After Students Declare Love Of Beowulf
French Kissing Leads To Higher Croissant Use, Authorities Warn
Bongos Making Big Comeback Among Unemployed Steelworkers
Lying Found To Be Effective Calorie Reducer
Lou Turns Away Every Person Who Skips To Her; "They Have No Rhythm," She Says
Gravy Tastes Better When Loudly Slurped; Scientists Baffled
Tree Stuck In Cat; Firefighters Baffled!
SimSurvey: Sims Sleep Seven Hours
SimSurvey: 4 Out Of 5 Sims Surveyed Find Surveys Satisfactory
SimSurvey: 50% Of Sims Say YES
SimSurvey Reports Rise in Vegetarian Sims
Stand Up And Cheer If You Like SimCity
Sim Scientist Discovers Gravity While Falling Down Stairs
Boy Saves Cat From Tree, Thousands Cheer
Public Service Message: Pooper Scoopers Urged When Walking Dogs
SimSurvey: 3 Out Of 5 Sims Loathe Modern Art
Mrs. SimLeary Gets Prize Cow
Fresh Fruit In Season Is Berry, Berry Good
Lady's Knitting Circle Raises Cash For Homeless
Black And White Ball Preparations Underway
Black And White Ball Disrupted By Bank Robbery
Black And White Ball Raises Money For Charity
"I'm Just A Sim, Sim, Simple Guy" Rises To Top Of Charts"
SimNation To Host Energy Symposium
Citywide Blood Drive Highlights SimHealth Week
Sims Report Widespread SimAnt Problem
Bark Art Exhibition By Bark Simson
Bus Misses Turn, Dozens Late For Work
%YOURCITY% Makes Top 10 List
Experts Advise Using Sunblock As Sunny Weather Continues
Here Comes The Sun
Lunar Eclipse Obscured By Clouds
Psychic K.C. Edgars Predicts City To Grow
%YOURCITY% Racewalkers Win All-City Title
%YOURCITY% Baton Twirlers To Lead Local Parade
Marathon! Sims Hit The Ground Running
Big Game Bistro Opens Amid Animal Rights Protests
Newspaper Boy Crime Ring Cracked: Read All Over
SimFirefighters Wanted: Apply At Your Local Fire Station
SimPolice Officers Wanted: Apply At Your Local Police Precinct
Bookstore Gets New Copies Of SimUlations: A Love Story
Truckload Of Apples Overturns, %YOURCITY% Diner Offers Applesauce Special
Crime Lord Spotted In %YOURCITY%; Mayor Says "No Comment"
%YOURCITY% Tourist Bureau Launches City Beautification Project
Don't Forget To Pick Up Your Litter
Consider A Career In Garbage Collection
Pigeon Alert! Extreme Pigeon Danger!
Spotted Owl Spotted
Public Displays Of Affection Common Sight Near City Hall
Eagerly Awaited Llama Exhibition Coming Soon
Sims Everywhere Agree: Vote Early, Vote Often
Sims Everywhere Agree: Frequent Saving Prevents File Loss
Sims Everywhere Agree: Purring Kitties Are Happy Kitties
Sims Everywhere Agree: Good Grooming Is Essential To Success
Sims Everywhere Agree: Brush Before, After, And Between Meals
Sims Everywhere Agree: The Egg Came First, But Only After The Chicken
Sims Everywhere Agree: If You Throw A Stone, It Will Hit Something
Sims Everywhere Agree: It's Not What You Make, It's What You Keep
Sims Everywhere Agree: A Sound Financial Future Begins With Inheriting Lots
Of Money
Sims Everywhere Agree: All Sales Are Final
Sims Everywhere Agree: Your Actual Costs May Vary
Sims Everywhere Agree: Past Performance Does Not Guarantee Future Returns
Sims Everywhere Agree: History Laughs At Many People Who Deserved To Be
Laughed At
Sims Everywhere Agree: For The Best In News Ticker Entertainment, The
Picayune Can't Be Beat
Tommy B. Saif Sez: Look Both Ways Before Crossing The Street
Tommy B. Saif Sez: Stay Within The Crosswalk
Tommy B. Saif Sez: Hold On; Sudden Stops Sometimes Necessary
Tommy B. Saif Sez: Keep Fingers Away From Moving Panels
Tommy B. Saif Sez: No Left Turn, Except Buses
Tommy B. Saif Sez: Return Seats And Trays To Their Proper Upright Position
Tommy B. Saif Sez: Eating And Drinking On Station Platforms Is Prohibited
Tommy B. Saif Sez: Accept No Substitutes, And Don't Be Fooled By Imitations
Tommy B. Saif Sez: Do Not Remove This Tag Under Penalty Of Law
Tommy B. Saif Sez: Always Mix Thoroughly When So Instructed
Tommy B. Saif Sez: Try To Keep Six Month's Expenses In Reserve
Tommy B. Saif Sez: Change Not Given Without Purchase
Tommy B. Saif Sez: If You Break It, You Buy It
Tommy B. Saif Sez: Reservations Must Be Cancelled 48 Hours Prior To Event To
Obtain Refund
From The Desk Of Wise Guy Sammy: One Word In This Ticker Is Mispelled
From The Desk Of Wise Guy Sammy: One Word In This Ticker Is Wrong
From The Desk Of Wise Guy Sammy: One Word In This Ticker Is Sdrawkcab
From The Desk Of Wise Guy Sammy: Lightning Often Strikes The Same Place More
Than Once
From The Desk Of Wise Guy Sammy: Better To Aim High And Miss Then To Aim Low
And Hit
From The Desk Of Wise Guy Sammy: Reading Improves The Mind And Lifts The
Spirit
From The Desk Of Wise Guy Sammy: Two Points Determine A Straight Line
From The Desk Of Wise Guy Sammy: Help Is The Sunny Side Of Control
From The Desk Of Wise Guy Sammy: A Person Who Likes Cats Can't Be All Bad
From The Desk Of Wise Guy Sammy: It's Better To Yield Right Of Way Than To
Demand It
From The Desk Of Wise Guy Sammy: You Can't Outwait A Bureaucracy
From The Desk Of Wise Guy Sammy: Check Your Facts Before Making A Fool Of
Yourself
From The Desk Of Wise Guy Sammy: It Is Easier To Get Forgiveness Than
Permission
From The Desk Of Wise Guy Sammy: If You Made The Mess, You Clean It Up
From The Desk Of Wise Guy Sammy: You Don't Have To Fool All The People, Just
The Right Ones
From The Desk Of Wise Guy Sammy: Wine And Friendships Get Better With Age
From The Desk Of Wise Guy Sammy: It's Hard To Have Too Much Shelf Space
From The Desk Of Wise Guy Sammy: The Insides Of Golf Balls Are Mostly Rubber
Bands
Pistol Packing Punks Pilfer Precious Petunias
Traveling Truck Technician Talks Transmissions Tuesday
Bread Baking Books Beat Bean Broiling
%YOURCITY% News Ticker: Journalistic Integrity Without All The Advertising
%YOURCITY% News Ticker: No Advertisements Since Before The Beginning
%YOURCITY% News Ticker: Pretty Darn Accurate Most Of The Time
%YOURCITY% News Ticker: Information That's A Luxury, Not A Necessity
%YOURCITY% News Ticker: For When You Have To Know But Would Rather Not
%YOURCITY% News Ticker: Easier To Find Because It Moves
%YOURCITY% News Ticker: Left To Right Through Aesthetic Design
%YOURCITY% News Ticker: Information With As Few Words As Possible
%YOURCITY% News Ticker: Sometimes We're Just Here To Make You Smile
%YOURCITY% News Ticker: Don't Blame Us If You're Not Paying Attention
%YOURCITY% News Ticker: Don't Blame Us, We Just Report It
%YOURCITY% News Ticker: If It's Important To You, It Probably Is To Us Too
%YOURCITY% News Ticker: Properly Spelled Words From Beginning To End
%YOURCITY% News Ticker: A Quiet Voice Of Reason In A Noisy World
%YOURCITY% News Ticker: Not For The Faint Of Heart
%YOURCITY% News Ticker: Information At A Readable Speed
%YOURCITY% News Ticker: Not Too Fast, Not Too Slow, Just RightC
%YOURCITY% News Ticker: If You Read It Here, That Means It Happened
%YOURCITY% News Ticker: Just One Piece Of Information After Another
%YOURCITY% News Ticker: Accept No Substitutes
%YOURCITY% News Ticker: Your Total Information Source
%YOURCITY% New Ticker: Important Things You Need To Know, More Or Less
Rumor Of Kitty Kibble Shortage Causes Futures To Drop; Consumers Stockpile
Local Merchants Puzzled By Rumors Of Kitty Kibble Shortage; "We Have Plenty,"
Say Most
Kitties Concerned By Rumors Of Kitty Kibble Shortage; Owners In Panic
No Kitty Kibble Shortage Says Local Representative Of Kitty Kibble
Association
Is Kitty Kibble Shortage Real? Authorities Say Rumors Unfounded
Unlicensed Kitty Kibble Factory Fuels Rumors Of Shortage
Enough Kitty Kibble For Twenty Years, Experts Agree
Kitty Kibble Association Flooded With Letters: Where Is Kitty Kibble?
Is Kitty Kibble Shortage A Hoax? Sims Search For Truth
Rumors Persist In Kitty Kibble Shortage; Unfounded Say Many
Kitties Want Answers In Possible Kitty Kibble Shortage
Kitties Say Not Enough Being Done In Kitty Kibble Shortage
No Kitty Kibble Shortage, Officials Insist; Kitties Skeptical
%YOURCITY% News Ticker: Where We Report On Busses, Not Buses
Famed Prognosticator Warns "Disaster Awaits Us All"
Doughnuts: Is There Anything They Can't Do?
Rock Star Spotted In Llama Fur Near Casa Del Sticky
9 Out Of 10 Sims Prefer Cranberry Jelly Over Preserves
Cure For Senility Found, But Lost Before Being Recorded
Rockin' Good Thrash Metal Found To Reverse Aging Process
Local Kindergartners Prefer Oi Brand Paste; Claim It Just Tastes Better
Local Sim Discovers Just Who Wrote Book Of Love
If Tin Whistles Are Made Of Tin, What Do They Make Foghorns Out Of?
End Generic Newsticker Messages here
Test UI
Msg 1I
Msg 1
Just Tastes Better
Local Sim, Jon Mazer, Discovers Just Who Wrote Book Of Love
If Tin Whistles Are Made Of Tin, What Do They Make Foghorns Out Of?
End Generic Newsticker Messages here
Test UI
Msg 1
-----------------------------------------------------------------------
%YOURCITY% Founded In %YEAR%
Greetings, Mayor %YOURNAME%!
The Simulator Is Paused
Watch For Important News Headlines
Click On Underlined Headlines To Open Messages
The Simulator Is Paused, Letting You Zone Without Interruption
To Scroll, Hold Down The Right Mouse Button
The Simulator Is Paused
Pause Means The Sims Are In Suspended Animation
The Simulator Is Paused To Give You Peace And Quiet
To Zoom In, Click The + Icon
%YOURCITY% Has A Bright Future In Store
The Simulator Is Paused
RCI Stands For Residential, Commerical, And Industrial Zones
To Run The Simulator, Click The Green Triangle; It Is Just To The Right Of
The News Ticker
%YOURCITY% A Decade Old; Sims Look Ahead To Many More Birthdays
%YOURCITY% Twenty-Five Years Old And Still Growing
City Is Fifty Years Old And Counting; Sims Point To Garlic As Important For
Longevity
City's 100th Birthday Party Draws High Attendance
%YOURCITY% Is Two Hundred Fifty Years Old, Doesn't Look A Day Over Two
Hundred
Five Hundred Years Old And Still Counting; Sims Thumb Nose At History's
Empires
One Thousand Years Old And Still Simming; Older Than Civilization But Still
With A Sense Of Humor
%YOURCITY% Two Thousand Years Old And Still Growing
Sims Celebrate The Placement Of %LANDMARK% In %YOURCITY%
Sims From All Over SimNation Flock To %LANDMARK%
%LANDMARK% In City Improves Cordless Phone Reception, Study Shows
Sims Pleasantly Surprised To Find %LANDMARK% In %YOURCITY%
Appearance Of %LANDMARK% Hailed As Miracle
%LANDMARK% Appears In City Under Mysterious Circumstances
%LANDMARK% Construction Noted By Sims; "Mayor Has More Power Than We Thought"
Pigeons From Around The World Make %LANDMARK% Their New Home
Third Grade Class To Take Fieldtrip To %LANDMARK%
%LANDMARK% Brings Air Of Familiarity Over City
Skeptical Sims Dispute Sightings Of %LANDMARK% In %YOURCITY%
%LANDMARK% Now Open To The Public
Mayor's Birthday Party To Be Held At %LANDMARK%
First Highway In %YOURCITY% Paves The Way For A Bright Future
%YOURCITY% Inaugurates Bus System; Brighter Future For Sims On Horizon
%YOURCITY% Builds Bus Stop Number Ten
First Rail Line Laid In %YOURCITY%; Sims Look Forward To More
Governor Visits %YOURCITY% For Opening Of 100th Subway Station, Proclaiming
"That's What I Call Mass Transit!"
%YOURCITY% Population Reaches 500; Sims Have Picnic And Feel Mighty Good
%YOURCITY% Population Reaches 1000; Sims Have A Grand Time
%YOURCITY% Population Reaches 5000; We're Not A Little Town Anymore
%YOURCITY% Population Reaches 10,000; Sunny Skies, Mild Temperatures,
Pleasant Aromas
%YOURCITY% Population Reaches 50,000; Sounds Of Champagne Corks Popping Heard
In Next County
%YOURCITY% Population Reaches 100,000; Great Place To Live Say %YOURCITY%
Boosters
Population Passes 250,000 Mark; That's A Quarter Of A Million Sims -- WOW!
Population Reaches 500,000; Sims Gladly Trade Elbow Room For Big City Perks
%YOURCITY% Population Over One Million
Is %YOURCITY% A Great Place To Live? 1,500,000 Sims Say, "Yes!"
%YOURCITY% An Urban Paradise For 2,000,000
%YOURCITY% Population Reaches 2,500,000; Mayor Called "A Bright Light In A
Dark World"
Population 3,000,000?! %YOURCITY% Breaking All Records...
Population 4,000,000; City Developers NEVER Thought You Would See This
Message!
%YOURCITY% Treasury Reaches Two Times City Budget; Sims Hope For Tax-Free
Days
%YOURCITY% Coffers Swell To Five Times City Budget; Notorious Tightwad
Mortimer Green Leaves 20% Tip At Local Diner
%YOURCITY% Floats In Ocean Of Cash; Treasury Is Ten Times Annual Budget
Ten Percent Of Available City Area Brought Under Direct %YOURCITY% Municipal
Control; Future Looks Bright
%YOURCITY% Governing Board Extends Jurisdiction To Fifty Percent Of Available
Land Area; Holiday Declared
%YOURCITY% Grows To Ninety Percent Of Available Land Area
%YOURCITY% Founded In %YEAR%; Sim Pioneers Enviously Eye Uncharted Territory
%YOURCITY% Founded In %YEAR%; Sims Cautiously Await Mayor's Lead
%YOURCITY% Founded In %YEAR%; Sims Hopeful For Growth
Parents Complain About New Song On Radio, "Take Me To Your Leader"
Psychic's Head Explodes: Intergalactic Residue Found In Vicinity
"What To Do If Aliens Attack" Rises To Number Three On Bestseller List
Military Memo Blames Upcoming UFO Sighting On Weather Balloon
65% Of Sims Believe Alien Abduction Stories Are True
Daytime Talk Show Interrupted For Special Rerun: "The Aliens Ran Off With My
Child!"
Sims Join Alien Cult En Masse, Believing The Overlord "Just Wants To Be
Friends"
Strange Sightings Between Areas 50 And 52
Psychics Feel Presence Of Aliens
Air Traffic Control Accidents Due To "Unidentified Objects"
Dozens Claim UFO Sighting Over %YOURCITY%
Scientists Cannot Explain Appearance Of Strange Ship Hovering On Outskirts Of
City
Farmer McSim Reports: "Don't 'Member There Being No Crop Circles There
Before"
Unexplained Crop Circles Appear; Clog Dancers Deny Any Involvement
Farmer McSim Charging Admission To See Crop Circles In His Wheat Fields
ALIENS!! UFO Attacks %YOURCITY%! Entire Buildings Sucked Into Mysterious
Visitor
ALIENS!! SimNation Press Release: Our Weapons Are Powerless Against The Alien
Threat
ALIENS!! Late-Breaking News! Channel 12's Roving Van Attacked By Laser From
Alien Ship
Alien Ship Leaves %YOURCITY%; Some Sims Recall Only Bright Lights And An
Operating Table
Alien Ship Leaves: Read Exclusive Story Of How Teen Idol Escaped Death Rays
Alien Ship Leaves: Sim Psychic Says "I Told You This Would Happen"
Only Slight Damage From Alien Attack; Sims More Upset That Citronella Candles
Marketed As "Alien Repellant" Didn't Work
Alien Damage To %YOURCITY% Moderate, But Some Sims Acting Strangely Since
Mind Probe
In Wake Of Alien Invasion, %YOURCITY% Sims Look To Mayor To Restore
Significant Damage
Thanks To Emergency Siren, Aliens Conclude %YOURCITY% Is Deserted, Destroy
Another Planet Instead
Sims Tire Of Mayor's Relentless Whistle-Blowing; Ignore Emergency Siren
%YOURCITY% Squirrels Evacuate Underground Holdings
Sims Puzzled By Rise In Lost Dogs And Cats
Crystal Factory Buys More Insurance
Lecture Series Starts; This Week's Topic: "Uncovering Your Hidden Faults"
%YOURCITY% Kid Reports, "Hey! There's Some Molten Lava In My Soup"
Fruit-Flavored Gelatin Won't Set; Homemakers At A Loss To Explain
Sims' Teeth Chattering, Despite Warm Temperatures
Motels Charging Extra For "Vibrating Beds," But Consumer Group Reports No New
Equipment
Psychics Predict Earthquake Will Happen Soon
Geologists Detect Increased Seismic Activity
Tidal Waves Reported Off Coast
Did You Feel That Big Truck Drive By? What? It Wasn't A Truck?
EARTHQUAKE!!! Sims Dive Into Doorways And Under Desks To Ride Out The Shaking
EARTHQUAKE!!! Itttt's Reaaaaallllly Shhhhhhaaaakinnnng Thinnnggs Uppppp!
EARTHQUAKE!!! Glasses Fall Off Shelves And Off Sims' Noses
Old Man MacSim Complains Of Swollen Knee; Predicts Squall
Emergency Kit Purchases Rampant; Are The Sims Of %YOURCITY% Paranoid?
"The Wizard Of Oz" Playing At Local Movie House
Meteorologists Can't Explain Abrupt Changes In Weather Patterns
Hush Falls Over %YOURCITY%; Sims Say There's Something In The Air
Sims Report Uncontrollable Urge To Crack Northeast Windows And Sleep In
Basements
Meteorologists Report Unusual Wind Conditions Near %YOURCITY%
Gale-Force Winds In Area Alarm Many
Meteorologist Glenda Goodwich Predicts Tornado Season
Almanac Warns This May Be Hailed As "Year Of The Tornado"
%YOURCITY% Child Asks, "Mommy, Why Is That Cloud Shaped Like A Funnel?"
Meteorologists Warn Conditions Favor Formation Of Tornadoes In Region
Low Pressure And Colder-Than-Normal Temperatures Mark Start Of Storm Season
Barometric Pressure Tumbles, Calm Befalls %YOURCITY%
Skies Grow Dark, Colors Seem Almost Surreal
TORNADO!!! Batten Down The Hatches! It's A Twister!
TORNADO!!! Wig-Wearers Leave All Vanity Behind As Ruthless Twister Sucks On
TORNADO!!! Mobile Home Dwellers Brace For The Worst
Tornado Seen Leaving %YOURCITY%, Heading Straight For %ANYNEIGHBOR%'s RV And
Mobile Home Convention
Tornado Spins Out Of Sight; Leaves Sims Feeling A Bit Dizzy
Meteorologists Can Now Explain Abrupt Changes In Weather Patterns
Sims Ask Mayor, "Why Did You Sound The Alarm?"
Sims Perturbed That Warning Siren Activated Unnecessarily
Ouch! That Hurts Our Ears -- Don't Use The Siren Unless You Mean It!
Gang Threats Escalate; Sims Worry That Trouble Is Brewing
Unemployed Workers Spending Spare Time Hatching Conspiracy Theories
What Do You Get When You Cross Unemployment Sims With Molotov Cocktails? Stay
Tuned
Mayor Beefs Up Mailroom Staff To Process Excess Hate Mail
Protest Outside Mayor's Office Turns Ugly
Group Blames Crime On A Hostile Government That Supports "Haves" Over "Have-
Nots"
RIOTS!!! Some Parts Of City Declared A War Zone
RIOTS!!! Bedlam In The City; Mob Mentality Takes Over
RIOTS!!! Rioters Run Amuck In %YOURCITY%
Mayor Criticized For Post-Riot "Can't We Just All Get Along" Speech; Sims
Call Blatant Plagiarism "Distasteful"
Peace Comes To Riot-Torn Neighborhoods
Riots Quelled; Sims Give Up And Go Home
Police Mysteriously Absent At Riot Location
Frightened Citizens Wonder Why The City's Police Ignored Riots
Police Spring To Action At Mayor's Request
Reassuring Wail Of Sirens Hovers Over City As Police Officers Answer Mayor's
Call
Hell-Fire And Damnation Prophesied For Unrepentant Sims
Mrs. O'Leary Leaves Lantern In The Shed; Cows Warm Up Hooves For High-
Steppin' Barn Dance
Experts Warn Of Upcoming Conflagration, But Low-Vocabulary Sims Wonder,
"What's That?"
SimLoony Embarks On Fire-Dance Marathon, Allegedly To Stave Off Hot-Blooded
Spirits
%YOURCITY% Kids Give Up Sports Card Trading; Take Up Matchbook Trading
Instead
Young Sim Bobby Arson Heads To Woods In Search Of Personal Meaning
FIRE!!! Parts Of City A Towering Inferno
FIRE!!! Sims Seen Climbling Down Fire Escapes
FIRE!!! Helpless Sims Cross Fingers And Sing Camp Songs
FIRE!!! Sims Advised To Stop, Drop, And Roll
FIRE!!! Brush Fire Rips Through Outskirts Of Town
FIRE!!! Fire Breaks Out In Unpopulated Area; Foliage In Flames
Fire Damage Minor, No Lives Lost
Moderate Damage Blamed On Most Recent Blaze
City Ravaged By Flames; Damage Estimates High
No One Asked For Their Help So Firefighters Play Darts As City Burns
Firefighters Hear About Blaze On Radio; Wonder Why No One Asked For Their
Help
Firefighters Heed Mayor's Call And Race Toward Conflagration
Firefighters Answer Mayor's Call To Action
Shallow Surface Water Adds To City Aesthetics But Not To Water Supply
Mayor Lays Cornerstone For Industrial Agglomeration
Factory Opens Door In %YOURCITY%; First Of Many, Sims Hope
New Jobs Aplenty As First Factory Opens
Mayor Approves Residential Housing Tracts
Home Lots For Sale! Real Estate Agents Promote %YOURCITY% As Good Place To
Raise Family
Mayor Encourages Small Businesses With Commercial Zones
First Shopkeeper Hangs Up A Shingle
Stately New Brownstone Block Adorns %YOURCITY%
Sim Pride Soars As Mayor Announces Airport Plans
The Sky's The Limit For %YOURCITY% Now: Airport Expansion Planned
Timbers Shiver With Excitement As New Seaport Opens
Sims Down In The Dumps As Necessary But Smelly Landfill Appears
New Park Deemed "A Little Plot Of Nature"
%YOURCITY% Junior T-Ball League Thrilled To Have New Ballpark
Young Mothers Enjoy Bringing Tots To New Park Saying, "We Love To Swing And
Teeter"
New Zoo Lets Sims Take A Walk On The "Wild" Side
Mayor Welcomes Stylish New Marina To %YOURCITY%
New Stadium Erected; Team Spirit Runs High
Sims Practicing Poker Faces; New Casino Has Hopes High
New Mayor's House Deemed An Architectural Triumph
New City Hall Opens Its Doors For Justice
Toxic Waste Conversion Plant Opens Doors, But No One Wants To Come In
Maximum-Security Prison Construction Complete, Warden Submits Invoice For
Retinal Scanners
Gigamall Built, Advertisements For "Big-Hair Court" Heard On All Local
Stations
Arcology Built: New Phase Of City Growth Begins
New Military Base Gives Mayor 21-Gun Salute
Defense Contractor Open For Business; Waiting To Sell First 5,000-Simoleon
Toilet Seat
Geyser Park Now Spewing Hourly; Sims Gush With Pride
Lighthouse Constructed; %YOURCITY% Becomes Love-Ship Port Of Call
Country Club Ribbon-Cutting: Mayor Clinks Glasses With Beautiful People
New Medical Institute Constructed; Big Brains Begin Big Business
Doors Open At New Science Center; %YOURCITY% Rats Hesitant To Take Tour
Performing Arts Center Built: Culture-Lovers Leap, Twirl, And (Ouch!) Split
New University Opens Its Doors To Sim Scholars
Mayor Rides Giant Roller Coaster At Theme Park Debut
Stock Exchange Built: Sims Say, Buy! Buy! Buy!
New Space Port In %YOURCITY% Hailed As Event Of Universal Magnitude
First %YOURCITY% School Opens; Some Kids Fight Back Wave Of Nausea
City College Opens Its Doors; Offers More Degrees Than Would Fit On Matchbook
%YOURCITY% Welcomes First Hospital
First Fire Station Built; Firefighters Eager To Slide Down Pole
First Police Station Built; Sims Feel Safer Already
First Pumping Station Built; Ready To Send Water Coursing Through %YOURCITY%
Veins
Sim Kids Say They Can See Four Cities From Top Of New Water Tower
New Desalinization Plant Built? Sims Will Drink To That
Sims Cheer Completion Of New Water Treatment Plant
No Sims Attended The Grand Opening Of New Incinerator
Sims Attend Recycling Center Opening Again And Again
Critics Call Mayor's Residential Tax Reduction "Shameless Pandering"
Older Residents Protest Tax Hike, Make Plans To Move South
Tax-Monkey Off Industry's Back; Some Fear Social Service Cutbacks
Industry Leaders Shoulder Greater Tax Burden; Cut Mayor's Re-Election Funds
Commercial Sector All Smiles Over Lower Tax Policy
Commercial Leaders Stage Protest, Call Tax Hike Discriminatory
Mayor Takes Out Loan, Starts Digging %YOURCITY% Into Debt
%YOURCITY% Up To Its Eyeballs In Debt, Ten Loans Outstanding
Near Riots At Badminton Tourney Cause Quite A Racket
%YOURCITY% College Wins Ping Pong Championship
%YOURCITY% Stadium To Host All-Star Game
SimBowl %YEAR% Coming To %YOURCITY%
High School Girls Varsity Cyberteam Wins On-Line Chess Tourney, Reports Of
Euphoria Seem Too Good To Be True
Sales Of Mood Rings Soar; All Stones Show Cheerful Colors
Depression Looms Over City
Eggs Thrown At "Have A Nice Day" Club Members
Tarsus Group Hired To Give Foot Massages To All Commuters
Surplus Transit Funds Spent To Teach Train Conductors To Conduct Symphonies
Fire Department Purchases New Hoses; Plans To Create Giant Macramé Wall
Hanging
Firefighters Use Surplus Funds To Throw Lavish Birthday Bash For Dotty The
Dalmatian
Police Officers Ecstatic Over New Leather Patrol Car Seats
Officers Return From Weekend Retreat In North Bay; Say They're Better Able To
Visualize Arrests
Schools Spend Surplus Funds To Hire Interior Decorator To Update The Teachers
Lounge
Excess School Funds Pay For Esperanto Tutors For All Enrolled Students
Hospitals Now Serving Gourmet Food To Patients
Hospitals Spend Surplus Funds On Mag-Lev Gurneys
Roads Department Now Offering Free Car Wash And Wax At All Toll Plazas
Road Department Spends Surplus Funds To Produce Steamy New Musical: Asphalt
In The Sun
Game Saved
Sims Awake Curiously Refreshed From Mysterious Slumber
What Happened? Were We Hypnotized? Rumors Spread
Clocks Stopped All Over %YOURCITY%, Electro-Magnetic Pulse Blamed
Sims Exchange Stories About Mysterious "Missing Days"
"I Swear, We Were In Suspended Animation" Cried Local Sim While Being
Escorted To Psychiatric Hospital
Sims Complain Of Stiff Necks And Sore Joints, As If They Just Woke Up From A
Long, Long Sleep
Sims Feel Sudden Burst Of Energy
"It's Like I Can Do Everything Twice As Fast," Sally Simmelfarb Says In
Amazement
Reports Of Hyperactivity Blamed On Rise In Coffee Consumption
Sims Adapt To A More Leisurely Pace
Laid-Back Sims Love Languorous Lifestyle
Procrastination Named Favorite National Pastime
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-----------------------------------------------------------------------
SFS is indeed well-known, notorious, you might say. If you accept this offer,
place the plant far away from residents. But expect more pollution and
complaints.
The petitioner makes a valid point. If you proceed with plans to build that
plant, not only will we be contaminating our environment, we'll have a public
relations nightmare on our hands.
Yes, the plant would bring money into the city, but I think we should look
for a financial option that is less controversial.
Ms. Glower's assessment of the risk is a bit exaggerated, but it is founded
on understandable fears. Either we get used to this public relations thorn-
in-the-side, or we find another source of funds.
I firmly believe that medical treatment should only be administered by
healthcare professionals. Though this ordinance may improve the life
expectancy of Sims in our city, I'd save our scarce simoleons for measures
that have a greater citywide benefit.
I am completely opposed to repealing this ordinance. It has helped save lives
and can save many more. The only thing "dippy" is putting simoleons ahead of
your Sims' health.
It's proven that the use of smoke detectors lowers flammability levels in the
city. Less flammability means fewer fires will break out.
Don't quibble over costs. Pass the Mandatory Smoke Detector Ordinance and
you'll be saving lives.
I strongly support this ordinance. The police can better serve %YOURCITY%
when the neighborhood becomes involved in its own affairs. It's money well
spent.
The merits of this ordinance are highly questionable. Not all teenagers are
criminals as the petitioner implies. I believe parents, not the city, should
be responsible for controlling the small group of underage trouble-makers. It
is unreasonable to ask the police force to increase their workload, to say
nothing of increasing costs to the city.
I am completely against repealing this ordinance. There is no question that
crime is down and education levels are up because of it. To repeal it would
be absurd. I suggest you consider the source of opposition to it.
With all due respect to these culture vultures, I say piff and twaddle to
them. Human detritus indeed! Gamblers voluntarily put money into the
%YOURCITY% coffers by boosting our Commercial sector. And though I can't
explain it, gambling seems to make the vast majority of Sims happy. I say
leave this ordinance in place.
There's nothing wrong with a little harmless fun, and legalized gambling is
just that. While I don't believe gambling will make anyone smarter, this
ordinance will perk up your Sims and make the whole city feel a little bit
better.
How could anyone be against improving the literacy of our children? This
ordinance will help insure the future of %YOURCITY% through education.
Public smoking is not just a nuisance, it lowers the health levels in the
city. The air belongs to all the Sims of this city, and we should do
everything we can to keep it clean.
When a smoker lights up next to me, I am forced to smoke. It's that simple.
Sims should be free to ruin their health in the privacy of their own homes,
but no Sim has the right to inflict this filthy habit on their neighbors.
Free clinics are a very positive step for this city. Every Sim, no matter how
poor, has the right to decent healthcare. Yes, the Free Clinics Ordinance
will be an expense for the city, but it's a cost I feel we can justify.
Besides, there is evidence that the presence of free clinics raises land
values in the city.
I've seen these youth programs work wonders in other cities. The Junior
Sports Ordinance has costs associated with it, but it also has benefits:
crime is reduced and education levels rise a bit.
When I think of the children, this just seems like the right thing to do.
I can't agree with this "watchdog" group at all. First of all, the uniforms
are donated by business all over the city. The small amount of money this
ordinance costs helps save money by preventing expensive police and crime
problems later on.
This suggestion hardly comes from the greatest minds in town. I rather
suspect that these kids want the homeless off the sidewalks for easier
skateboarding. Still, it is a good idea, and you certainly owe it to your
Sims to provide safe shelter even to the least of them. The presence of these
clinics sometimes raises land value around them.
Sure as my Aunt Betsy has warts, the Sims won't like carpooling. But if you
want to reduce traffic, this ordinance couldn't hurt.
Between you, me and my aching bunions, I've never known a Sim that would walk
very far to get where they're going. Not just older Sims. Young ones too. So
this proposed shuttle service would benefit Sims of all ages. Shuttles can
take Sims to destinations a little farther away than they could reach on
foot.
Now I'm not saying it's not worth the cost, but you should know that
operating a shuttle service can be rather pricey.
Crossing guards are the best thing since sliced pepperoni. Sure, they may
increase traffic congestion a bit, but it's a small price to pay for the good
they do. If you put crossing guards in this city, you'll see Sim life
expectancy improve.
Anything that extends life, I approve.
Industry has been good to this city, and we should be good to them. Quid pro
quo as I always say. Repeal the Power Conservation ordinance and let's get
that monthly expense off our books.
This ordinance is complete foolishness. Spending money to tell people to turn
off their lights, indeed. Perhaps we should tell them to breathe as well, or
eat. What nonsense. More regulation would do nothing but anger the Industrial
sector.
This water conservation ordinance is unadulterated hogwash. Would the Green
Gaians have us drink from thimbles and bathe in tea cups to save water? They
don't want to waste water, but they certainly don't mind wasting money.
This ordinance is no more restrictive than a similar ordinance I saw during a
recent trip to Gazoo's Mistake. Industry there did not "dry up" and ours
won't either. I'd say ignore this complaint.
I saw a similar ordinance enacted during a conference in %ANYNEIGHBOR%. The
clean air it will help provide is certainly worth the small amount it will
cost.
We may lose some heavy polluting industries as a result, but on balance this
is a good move. We should take steps to encourage less polluting industry to
replace those that are lost.
I agree with this group, Mayor. Industry is important to our city, and this
ordinance is making it more difficult than necessary. It may even be scaring
away new industries. But without Clean Air restrictions, we risk returning to
higher air pollution levels.
Who in their right mind could be against this ordinance? The health and
safety of all Sims depends on passing it. Not only that, but it will add to
%YOURCITY%'s aura and sense of civic pride.
One wonders what effect the ordinance will have on existing nuclear
facilities. If it passes, they will have to go.
Well, I can think of a reason. Nothing ruffles a Sim's feathers quite like
finding a parking ticket tucked under the windshield wiper.
If I were you, I wouldn't be in a rush to enact this ordinance. Parking fines
will bring in money, but it can't be the only way for this city to earn a
simoleon or two.
This complaint is specious. If the honorable representative didn't "plop the
car" in a place where it doesn't belong, there would be no parking fine. Were
it in my power, the fines would be even higher.
When making your decision, remember that the Parking Fines Ordinance has
helped to increase traffic flow in and out of shopping areas, and has
encouraged Sims to use our mass transit system.
I may be no oracle, Mayor %YOURNAME%, but it doesn't take a psychic to
predict the value of a Science Lab to our city's future. If you see a more
modern industries and a more educated workforce, you see the future is
brighter when you build that lab.
This ordinance will greatly improve the efficiency of our recycling efforts.
It's a clean solution to a dirty problem.
Requiring an emissions test for automobiles can clean up our city's act --
and air. It may cause some backlash with Sims, but in my view, the benefit of
reduced air pollution far outweighs the cost of a few inconvenienced drivers.
The petitioner is correct--leaf burning pollutes the air we breathe. That
reason alone is enough for me to favor the ordinance. I could even start a
campaign to teach our Sims about alternative methods for leaf disposal.
I haven't been this excited about anything in ages. A Geyser park right here
will preserve all our natural wonders and will attract tourists from all
over, which means more income for the city.
A lighthouse may seem a small item in a large city, but I am strongly in
favor of accepting this offer.
A country club is about the worst use of land one could imagine. Such a
waste! Let's keep our open space open, or perhaps use some of it for lower
income housing.
Huge theme parks didn't exist when I was a kid, but if they had, I would have
loved them.
These parks have a great appeal, even for adults. I can't see anything wrong
with the idea, except that the city has to pay for construction.
I'm sure you've guessed that I have a healthy interest in a Medical Research
Center. Even if there is a small amount of pollution that comes from the
center, I consider the Medical Research Center to be a vaccination against
ignorance and disease. Build it and watch our education levels rise along
with our property values.
It will cost money to build such a plant, and that alone sours me on the
idea.
I must agree with the bowlers -- we need a stadium. It would make Sims,
including me, very happy.
Casinos tend to attract unsavory types prone to petty crimes. Though the city
may benefit from the money a casino generates, odds are that a gambling
establishment will bring more trouble than it's worth. And remember, too,
that you will not be able to repeal the Legalized Gambling Ordinance as long
as the casino stands.
I agree with the Chamber of Commerce that this city could benefit from a
spaceport. I'd say go for it, Mayor. I know you'll make the right decision.
The Sims of this city deserve the finest healthcare available, and they have
not been getting it. Funding levels have been too low for too long; the
demands from healthcare workers are merely a wake-up call.
If it were up to me, I'd raise funding immediately. The consequences of not
doing so could be quite dire.
I see you have concerns about the cost of ending this strike. Put your
financial concerns aside and think about the risk this city faces if the
strike continues.
Education is far too important to be ignored. The teachers' demands are
reasonable, and should be met.
I agree whole-hearted with the petitioner. Stop this strike for the sake of
the children.
While I commend you for keeping a tight watch on the city budget, it might be
prudent to loosen up a bit and give in to their demands.
You have let this situation get out of hand, and have needlessly put Sim
lives in danger. My officers are not asking for any more than they are worth,
and you should comply with their demands. We cannot operate this city without
a police force.
Mayor, you are playing with fire. Raise funding before someone gets burned.
There is no good reason not to give these hard-working Sims what they're
asking for--and in my view they aren't asking for any more than they
rightfully deserve.
You can't let this strike continue--it will bring the city to a halt. Give
the transit workers the raise they are asking for and get %YOURCITY% back on
track.
Sounds reasonable to me. The price is fair, and it would be a quick way to
solve our water problems. But that doesn't mean I'm against expanding our own
water system--we'll need lots more water as the city grows.
This is the fastest way for us to get water to the Sims, and they need it
fast. So I'd say take the deal. And whenever you give the word, I'll start
expansion of our own water system.
The price seems a bit high, but we don't have a lot of options right now. The
Sims are demanding water and it's our job to provide it. I'd say take the
deal for now and but let's put a plan in motion to increase the water
production in %YOURCITY%. As soon as we're afloat, we can cancel the deal.
Buying water spares us from having to maintain additional water
infrastructure in the city. But I think the new price is too high. Cancel the
deal now, while we can do so without penalty.
The watchdog group has a point--we may be able to supply our own water if we
work at it. Seems strange that they are so concerned about spending money and
never mentioned that we must pay a hefty penalty to cancel the deal. Don't
throw these dogs a bone this time. Keep the deal in place.
We need power, and buying is the quickest way to get it. The price sounds
fair, but I wouldn't be surprised if they raised the cost in the future. Even
so, I'd take the deal.
It disturbs me to send off our hard-earned simoleons to pay for something we
could generate ourselves. Plus, the large penalty will make it difficult to
get out of the deal. I'd pass up this deal and save the cash.
The new rate is high but is well within the range for SimNation. If you are
not happy with the new price of power, you can cancel this deal without
penalty, but we'll need to build more power plants right away.
What's their beef? Buying power frees our city lands for other purposes, and
we have to pay for power one way or another. This deal is a safety net for
us, so we won't be caught in the dark as we grow.
Besides, if we cancel now we have to pay the penalty.
The price seems reasonable. Agree to the terms soon, before %NEIGHBOR%
withdraws the offer.
We're generating excess power, and we can always use extra money. Take the
deal.
City growth will raise demand for power here, just like it did in %NEIGHBOR%.
Don't be too hasty to make this deal. With such a high penalty, we'll be
locked in to the deal and may risk blackouts here at home. If it's income you
want, look for other sources.
I must approve of any deal that brings much-needed cash into the city. Just
make sure that our excess water can flow unfettered up to the connection
point, or we'll be in trouble.
This is a reasonable offer, and we need the money. Water may be the universal
solvent, but money solves a universe of problems.
Take the deal. Just make sure all our excess water can flow freely to the
connection point.
I bet you want to go for this deal, and it is a tempting offer. But water's a
pretty important asset, and I wouldn't want our city to run short. If you
accept this deal, we may have some construction to do to make sure all our
excess water can reach the connection point. And we'll be locked in by the
hefty penalty for reneging. I'm against the deal.
I'd say take the opportunity to get out of this deal without paying the
penalty. And let's keep our water at home from now on.
Even though the garbage will be dirty, the cash from this deal will be clean.
We are in dire need of money, so it would behoove you to accept this deal.
The smell of money is always sweet. I say take the deal.
Mayor, the Sims in our city already produce mountains of garbage, and I'm not
sure if we can handle more, especially over the long term. Can't you find
another source of funds?
This is our chance to escape from the garbage deal without paying a penalty.
But by doing so, we will be giving up the monthly income. My inclination is
to accept the new terms and keep the cash coming in, but the decision is
yours to make.
Trash has to go somewhere. As long as %NEIGHBOR% is willing to take it, we
don't have to pay to build facilities for local disposal. Exporting our trash
keeps the mess out of our city. And besides, the penalty for canceling is %Z%
-- that alone should be enough to stop you from terminating the deal.
I'm happy to dump our garbage problem on some other city, despite the monthly
cost. But we must not get too dependent on this service -- we don't want to
be left holding the bag. The prudent course may be to continue to look for
ways to deal with the garbage we produce.
This offer sounds almost too good to be true. It sure would solve our
immediate garbage problem. But let's not get too dependent on %NEIGHBOR%--
the more trash we export, the more we pay.
The new terms seem reasonable enough and the deal has worked out fairly well
so far.
But we have been given the chance to get out of this deal without paying the </pre><pre id="faqspan-7">
penalty fee. This opportunity may never arise again.
A city has to pay for power one way or another. This looks like a reasonable
deal considering the current cost of power.
Don't let this situation get any worse. There is still time to avert a
strike. Authorizing a pay raise for these hard-working public servants does
not mean you are giving in--it means you are being fair.
Building a military base is a mixed blessing. It will provide increases in
our industry and commercial sectors, but it may have an adverse affect on the
quality of life in %YOURCITY%. You can expect a rise in crime and pollution,
and must accept the possibility of the base being closed some time in the
future. On the other hand, the revenue could be used to jumpstart our plans
for city expansion, allowing us to grow bigger, faster. And it's that
potential for growth that makes me say, "Forward, March!"
Mr. Landgraab strikes me as being more concerned with his own interests than
the best interests of %YOURCITY%. I doubt a gigamall will boost our
Commercial sector, in fact I suspect it will greatly harm our city's small
businesses. And malls tend to create horrible traffic problems. The monthly
income would certainly be welcome, however.
I can see two sides to this issue. The jobs a prison bring will boost our
population, and the monthly money grant is very tempting. But I don't know
how the Sims will react to having a prison in their city. Prisons pollute and
there is the risk that land values will fall. Sims won't like that one bit.
I'm with them 100%! Health is far more important than beautiful yards. In
fact I prefer yards that look more natural. Though remember, this ban does
not apply just to residential areas -- farmers won't be happy when they learn
they can't use chemicals on their crops.
Unfortunately, even with a strong police presence, we can't keep the area
around the casino crime-free. I must recommend you tear down the
establishment. You'll lose the monthly income it brings, but isn't the safety
of your Sims worth it?
In my experience, job fairs usually return an eventual overall net benefit to
any city that holds them. Clean industry, such as electronics, is the wave of
the future, and the future is now. Don't quibble over costs -- enact this
ordinance.
Your Honor, entertaining this thug's proposal is a disgrace. As for my own
interests, I do not enjoy cement walking shoes, I will disavow any knowledge
of your meeting!
Between you and me, we have no way to enforce this ordinance. Of course, as
long as Sims don't know that, it just might work. It will cost the city a few
simoleons in monthly adminstrative costs, but I'd give it a try.
I agree with him -- water usage will probably decrease once the quantity is
metered. I've always thought water meters were a good idea. Fair is fair.
It's a little extra administrative work and a slight cost, but I'm in favor
of this ordinance...
Imagine, farm fresh food for the Sims of %YOURCITY%. I agree completely with
the Gray Llamas, and advise you to pass this initiative.
Seems only natural to bury old tires in the place where they've lived all
their lives -- the road. I like the recycling idea. It means less garbage in
the city, and cheaper road construction costs. They'll be a monthly cost to
all this, though, but it shouldn't be too much.
She never mentioned the expense of the Tourist Promotion Ordinance, but with
advertising costs sky-high, we may be committing ourselves to an intolerable
financial burden. Also, tourists that toodle through town in their rented
cars may clog our streets. I'm not against civic pride, but I am against this
ordinance.
To me, this sounds like just another petitioner trying to get their hands on
our city treasury.
Yes, this ordinance would clean up the water and reduce garbage levels, and
could lower crime by keeping youths out of trouble. It might even bring in
some cleaner industries. But it seems to me there are other more cost
efficient ways to accomplish the same thing.
After careful study of this ordinance, I must recommend that you reject it. I
am skeptical that this bill, or anything else for that matter, will actually
reduce paperwork. On the surface, this ordinance appears to be another
unnecessary monthly expense.
The opportunity to attract clean, telecommunications companies to this city
is worth ten times the cost of the ordinance.
I've been composting for years. I think everyone should. Educating the Sims
will cost a little money, but it's worth it. There's nothing smelly about
composting or this ordinance, and I urge you to enact the measure.
Studies conclude that industrial waste occurs because everyone wants products
that cause industrial waste. That makes everyone responsible, not just
industry. A flat fee would not be equitable for smaller companies that
generate relatively little industrial waste. This measure will bring lots of
money to the city, but is unfair to industry and may cause some companies to
leave.
The current terms seem reasonable enough and the deal has worked out fairly
well so far. I'd keep the contract in place for now, if only to avoid paying
the hefty penalty fee.
The current terms seem reasonable enough and the deal has worked out fairly
well so far. I'd keep the contract in place for now, if only to avoid paying
the hefty penalty fee.
The current terms seem reasonable enough and the deal has worked out fairly
well so far. I'd keep the contract in place for now, if only to avoid paying
the hefty penalty fee.
This is a decision you'll have to make alone.
I must remind you, though, that we'll be assessed the penalty fee if you
cancel the deal now. It's probably best to leave the deal in place.
If we cancel now, we'll be charged the penalty fee. I'd wait for a better
opportunity.
The current terms seem reasonable enough and the deal has worked out fairly
well so far. I'd keep the contract in place for now, if only to avoid paying
the hefty penalty fee.
Yes, this ordinance would give a distinct advantage to non-polluting
aerospace companies and will probably entice a few of them to locate here.
But offering such an advantage will cost the city a great deal of money.
Walkers do not pollute the air either. Should we therefore give tax
incentives to all walkers? I think not.
Enacting this ordinance is a fantastic way to reduce air pollution, and to
show what a forward-thinking mayor you are. It's a new kind of recycling, and
you know I advocate all forms of recycling. Even though the reclaimed gas
won't make a significant impact on our power supply, it's still a good idea
and the monthly cost of the program should be minimal.
Pollution is no longer just a city problem but a regional problem. Although
%YOURCITY% may lose some of our heavily polluting industries, they will be
replaced with cleaner, more efficient factories. I think this is a good
direction for our city.
%YOURCITY% can ill afford to take chances regarding earthquake safety. No
amount of money is too much when protecting your Sims from nature's fury.
We need to do everything we can to attract clean industries. Biotech firms
could lead our city toward an exciting future.
I believe the long-term benefits will outweigh the monthly cost of this
ordinance.
This is foolish spending of money. The devices needed to control stairwell
lighting cost many, many times what they save in power consumption. I urge
you to reject this measure.
Garbage in our city is a problem and this deal is a viable solution. Yes, it
is expensive to have our trash hauled away each month, but we will benefit
from less pollution. My inclination is to take the deal.
If we commit to selling more power, we must make sure our power plants can
handle the extra capacity. All the plants are getting older you know.
We have been given the chance to get out of this deal without paying the
penalty fee. This opportunity may never arise again.
If the city can afford to get by without the monthly income from the deal,
I'd say cancel it and keep our power at home.
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Accept
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Destroy Plant
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Accept
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Accept
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Accept Country Club Golf Course
Accept Theme Park
Accept
Accept Defense Contractor
Build Stadium
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Give Raise
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Enact Ordinance
Tear Down Casino
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New Home For Mayor
%YOURCITY% Needs More Hospitals
New City Hall Approved
Hospitals Plentiful
Plenty Of Schools
Statue For Mayor
Stock Exchange Gifted
%YOURCITY% Needs Jails
No Hospitals
Trains Too Crowded
City Stuck In Traffic
Funds Offered For Disposal Plant
Toxic Waste Factory Questioned
Protest Toxic Waste Conversion Plant
Traffic Jams Occurring
Don't Expand Airport
Too Much Traffic
City Streets Are Clogged
Bad Traffic
City Needs More Schools
Subways Crowded
Commercial Needs Airport
Train Stations Needed
Sims Can't Spell
No Roads
Crime Wave Strikes
Good Police Coverage
City Needs High-Tech Industries
High-Tech Jobs Needed
Commercial Zones Needed
Commercial Zones Needed
Need Housing For Sims
No Fire Stations
Lower Commercial Taxes
Crime Hurts Business
Crime Rate Drops
City Aura Low
Holiday To Honor Mayor
No Happiness
Sims Need Water
Water Shortage Critical
Water Is Polluted
Water Is Dangerously Polluted
Garbage Piling Up In Streets
Garbage Piling Up
Garbage Piling Up
More Parks Needed
%YOURCITY% Goes Green
Cactus Not Favorite Sim Shrub
Chemical Overload In %YOURCITY%'s Water
Water Supply Dwindling
More Power Needed
Brownouts Plague City
Blackouts Occurring
Lower Taxes
Commercial Taxes High
Lower Industrial Taxes
Industrial Taxes High
Industrial Taxes Very High
Residential Taxes Too High
Sims Demand Tax Relief
Residential Taxes Skyrocketing
CPR Training Ordinance
Kill CPR Ordinance Now
Smoke Detector Ordinance
Neighborhood Watch Ordinance
Youth Curfew Proposed
Repeal Curfew Ordinance
Repeal Gambling Ordinance
Legalized Gambling Proposed
Pro-Reading Ordinance Proposed
Public Smoking Ban
Repeal Smoking Ban
Free Clinics Ordinance
Junior Sports Proposed
Repeal Junior Sports
Homeless Shelter Ordinance Proposed
Mandatory Carpool Ordinance Proposed
Shuttle Service Proposed
Crossing Guard Ordinance
Power Conservation Protested
Power Conservation Proposed
Water Conservation Proposed
Water Conservation Under Attack
Air Pollution Levels High
Repeal Clean Air Ordinance
Declare City Nuclear-Free Zone
Parking Fines Ordinance Proposed
Parking Fines Drive Citizens Mad
Government Entity Donates Science Lab
Sort Trash, Save Cash
Car Smogging Ordinance Proposed
Ban on Burning Leaves
Geyser Park Proposed
County Courthouse Gifted
City Offered Lighthouse
Country Club Golf Course Wanted
Theme Park Needed
Medical Research Center Offered
Defense Contractor Needed
Performing Arts Center Gifted
Build A Stadium
Build Casino
Spaceport Wanted
University Awarded
Marina Needed
Sims Want a Zoo
Healthcare Workers Demand Raise
Healthcare Workers On Strike
Teachers Are Underpaid
%YOURCITY% Teachers' Strike Continues
Police Threaten Walkout
Police Strike
Firefighters Strike
Threat of Transit Strike
Transit Workers Strike
%NEIGHBOR% Offers Water Deal
%NEIGHBOR% Offers Water Deal
%NEIGHBOR% Offers Water Deal
%NEIGHBOR% Proposes New Terms
Water Deal Drains Treasury
%NEIGHBOR% Offers Power Deal
%NEIGHBOR% Offers Power Deal
Power Deal Change In Terms
Let's Empower Ourselves
%NEIGHBOR% Proposes Power Deal
%NEIGHBOR% Requests Power Deal
%NEIGHBOR% Offers Power Deal
%NEIGHBOR% Requests Water Deal
%NEIGHBOR% Proposes Water Deal
%NEIGHBOR% Requests Water Deal
%NEIGHBOR% Requests Change In Water Deal
%NEIGHBOR% Requests Garbage Deal
%NEIGHBOR% Requests Garbage Deal
%NEIGHBOR% Requests Garbage Deal
Change In Garbage Deal Requested
Trash Exporting Deal Stinks
%NEIGHBOR% Offers Garbage Deal
%NEIGHBOR% Offers Garbage Deal
New Terms For Garbage Export Deal
Garbage Deal Terminated
%NEIGHBOR% Offers Power Deal
Firefighters Threaten Strike
Donated Military Base Offer
Gigamall Proposed
Recycling Center Needed
Maximum-Security Prison Offered
Police Oppressive
Lawn Chemical Ordinance
Protest Casino
Electronics Job Fair Proposed
Local Fundraising Event
Alternate Day Driving
Water Meters Proposed
Farmer's Market Proposed
Tire Recycling Proposed
Tourist Promotion Suggested
Conservation Corps Proposed
Paperwork Reduction Proposed
Public Access TV Proposed
Water Connection Destroyed
Backyard Composting Proposed
Industrial Waste Tax Proposed
Power Connection Destroyed
Room For More Trash
Terms Of Deal To Sell Power
Terms Of Deal To Buy Power
Terms Of Deal To Sell Water
Terms Of Deal To Buy Water
Terms Of Deal To Import Trash
Terms Of Deal To Export Trash
Power Deal Ends
Water Deal Ends
Aerospace Tax Incentive
Landfill Gas Recovery Proposed
Join Clean Industry Association
Protect Buildings Against Quakes
Biotech Tax Incentive
Stairwell Lighting Ordinance
%NEIGHBOR% Offers Trash Deal
Power Deal Renegotiations
Garbage Connection Broken
News Story Is Out Of Date
-----------------------------------------------------------------------
Mayor %YOURNAME%, you have single-handedly molded %YOURCITY% into a
successful and growing city. As a small token of our appreciation, the
council has unanimously agreed to build you a new home. Not that there's
anything wrong with your trailer, but a mayor of your caliber deserves
something special.
Plans for your new house have been drawn up and await your final approval.
Construction will begin as soon as you choose a site.
We Llamas are just torn up inside by the shortage of hospitals in %YOURCITY%.
How can such a progressive city as ours be lacking in such a basic civic
need? Our ailing citizens now have long waits just to obtain fundamental
hospital health services --shameful is too polite a word for it.
Let's build some more hospitals before some horrible disaster magnifies this
shortage, and the world reviles us for our cruel oversight.
The citizens of %YOURCITY% have overwhelmingly approved the construction of a
City Hall. Why? Because we've watched our fair city grow from a tiny village
to a thriving town. And we realized that the government of a growing
metropolis cannot operate out of the Mayor's house forever.
Please choose a site for the new City Hall, so construction can begin.
We are pleased to announce that %YOURCITY% has the ideal amount of hospital
coverage for a city of its size; all Sims who need healthcare can receive
treatment without waiting in long lines. Your careful planning and excellent
city management have allowed us to reach this balance.
In celebration of this achievement, fruit-flavored Mayor %YOURNAME% vitamins
have been manufactured and will be available for free in all city hospital
lobbies.
It gives me great pleasure to announce that our city has an ideal number of
schools; classrooms are neither empty nor overcrowded. Due to your excellent
city management, %YOURCITY% can offer students the finest education available
in SimNation, and we aren't spending one simoleon more than we have to.
In recognition of your achievement, Mrs. Gellman's third-grade class has
written a poem in your honor.
Due to your outstanding abilities as mayor, the city council has voted to
commission a statue commemorating your steadfast leadership. It will be
created by a %YOURCITY% native, the world-renowned sculptor, Chip Chiseler.
All you need to do is choose a site for the statue, and Chip can get started.
Thanks to your leadership, %YOURCITY% is now considered one of the most
successful financial centers in the region. In recognition of this
achievement, the SimNational Securities Commission has selected our city as
the perfect home for a glorious new Stock Exchange, one that will be known
the world over. And you, Mayor %YOURNAME%, will have the honor of ringing the
opening bell.
Construction of the Stock Exchange will begin as soon as you choose a site.
We at S.A.F.E. are tired of living in a city where law-breakers run free. The
city needs jails. We're not just rattling the bars here. We're demanding that
you do something about it!
Build some jails, Mayor, before %YOURCITY% becomes the Crime Capital of
SimNation!
A city without hospitals is a frightening place to be, Mayor %YOURNAME%. How
can any citizen, old or young, feel right, if when they start to feel wrong,
there's nothing to be done for it? We've got to stay on top of diseases,
broken limbs and all the ailments that can beset a body over time, and we
can't do that without hospitals.
A healthy population is a happy population -- build some hospitals before an
epidemic breaks out. Better safe than sick, we always say.
C'mon Mayor %YOURNAME%, we've got folks coming home bruised and battered, but
not from work, just from their commute on the city trains. People are sitting
two to a seat, and then somebody's sitting on top of them. Some people can't
tell if it's their own hands in their pockets. The bottom line is that we
could use a whole bunch more trains.
Let your Sims know they aren't cattle. Get those trains -- and %YOURCITY% --
on track.
Take a look out any city window, Mayor %YOURNAME%, and you'll see a frozen
landscape. It's not snow though--it's stopped, stalled or out-of-gas cars. It
seems like the entire city is just one stopped car, with its overheated
driver about to curse out the world. Let's put him out of his misery: put in
some bus stops now.
There's so much to like about our town, but we'll never get a chance to enjoy
it if we can't get out of these cars and on with our lives. Save our streets
and our sanity--put some busses to work."
One of my subsidiaries, Safety Flush Solutions, is a well-known provider of
toxic waste disposal services. We've just landed a big contract to convert
napalm, anthrax bacilli and nerve gas into underarm deodorant and other
harmless substances. We need a place to put our plant so we can provide this
essential service to SimNation.
We offer %X% a month for permission to build a plant in your fair city.
Once again the big corporate greedmongers think they have pulled the
contaminated wool over the eyes of the easygoing citizens of %YOURCITY%. Do
they think we don't recognize the dangers presented to our families with the
introduction of a toxic waste factory right here in our town? Do they think
we don't recognize the environmental folly of this facility?
%YOURCITY% citizens proclaim in one loud, united voice, "Not in our
backyard!"
I'm here with Kelly Glower, a local resident who has organized a protest of
the toxic waste factory.
"When I moved to %YOURCITY%," Ms. Glower told us, "I never imagined that I'd
end up living next to a toxic waste dump. As if things weren't bad enough
around here! The military designed that stuff to kill things you know.
Suppose it got loose? All the Sims here are in danger. For my peace of mind,
I demand that this plant be demolished immediately. Let them take their
deadly goo someplace else, just get it out of my backyard."
Well, Mayor %YOURNAME%, are you going to take action on this?
The news crew from Channel 12 drove around the city during rush hour to
experience first-hand the traffic jams that are enraging the locals. Rage is
right, these citizens are incensed at the traffic that is literally at a
standstill on some streets. Several roadside therapists have set up shop to
help calm the drivers, but they claim that therapy is not enough -- the city
must step in and improve the traffic flow.
Mayor %YOURNAME%, these Sims have been driven mad by the traffic. Won't you
cool this situation down?
We've heard all kinds of palaver about how the city can't grow without
expanding the airport -- poppycock! %YOURCITY% is doing just fine with the
current airport so there's no compelling reason to enlarge it. Talk about an
unnecessary expense! This is a fly-by-night idea cooked up by the Commercial
sector for its own interest, and won't do the city one bit of good.
Leave well enough alone, Mayor %YOURNAME%, and save the city money for
something with a little more lift to it.
Remember the old days when %YOURCITY% was young, and there was barely a car
in sight? Our city is older now, but that doesn't mean that traffic tie-ups
are inevitable. Surely we're smart enough to come up with a balance, a way to
get around the city without exhaust fumes plugging our noses.
Mayor %YOURNAME%, you could ease the congestion by building bus stops, or
rail and subway stations. Right now, the city is crying out for mercy, but
car engines are making so much noise you can barely hear it.
Honking horns, crunched fenders, steaming tempers -- and that's just backing
out of our driveways. We've got traffic problems up the wazoo, Mayor
%YOURNAME%, and we need a solution fast. Sims are late for work, late for
appointments, and late for their rescheduled appointments. We think some new
subway stations would do the trick; it sure couldn't hurt.
Why don't you build some new stations and get these Sims out of their
congested cars? Our tempers are like our radiators -- they've reached the
boiling point.
Channel 12 has learned that Sims from outside the city avoid driving to
%YOURCITY% because the traffic here is so bad. Local drivers don't blame
them, saying that living with these traffic conditions day after day is so
frustrating that they fear some Sims may be driven to violent outbursts.
Mayor %YOURNAME%, don't let innocent drivers fall victim to road rage. Do
something about the traffic jams before a needless tragedy occurs.
It may sound elementary, my dear Mayor, but a city needs an abundance of good
schools to cultivate an intelligent citizenry. Along with those schools, of
course, one needs adequate libraries and museums and all the other cultural
implements necessary to raise the well-rounded individual.
I know you are a sympathetic person who recognizes the importance of quality
education in a cosmopolitan city such as %YOURCITY%. More schools, museums
and libraries, please?
Something smells in this city, and it's got to do with the recent upsurge in
subway ridership. Certainly it's good that Sims are using our mass transit,
but when you can't shift your body on the trains without smacking someone,
things have gotten out of hand. The subways seem like a fire in an ant farm:
mad dashes for the exits, with bodies bouncing off, over and under one
another.
It's time to authorize some new subway lines and build some new stations. Our
patience has been tried, and your office has been found guilty. We dare you
to have a nice day.
Prunella Penny here, speaking for all the local business owners. Mayor, it's
high time you zone land for an airport in this city. The Commercial sector
simply can't grow without additional customers, and an airport will bring
them in by the planeful.
%YOURCITY% Sims support the idea of an airport, and I've gathered the
signatures to prove it. I hope you don't mind my approach, but I felt we had
to do something to get this idea off the ground.
Hey, Mayor %YOURNAME%, what are you going to do about the traffic mess? Now,
I may not be the smartest guy in the world, but it doesn't take a rocket
scientist to figure out that more mass transit in this city would get some
cars off the street. If it were up to me, I'd build some train stations.
It's hard for us working Sims to get to work with traffic as bad as it is.
What's a few more train stations to you? Nothing, I bet. But to someone like
me, it can mean the difference between keeping my job or losing it because I
was late too many times. So do this city, and me, a favor -- put in more
train stations, okay?
Deer Maer,
Kool, so chek it--wit all dis free tym we hav dare ar rajen partees dat go
all nite an all day long. Dat meenz wer fynale off da streetz an inna plase
were we wanna be. So ya kan cee, itz good dat dare ar no skoolz. If dare wuz,
weed bee stuk inna plac were we dont wanna bee. We jus wantted to tank ya 4
yer genner... generr... generacitee.
Cinseery,
Da Teens of %YOURCITY%
I always knew this backwater burg was, like, way uncool, but this is freakin'
pathetic! I was full on looking for a place to thrash my beater, but with,
like, no roads, I am totally stuck where I am. My homies can't even move into
town. Maybe I'll start speedballing while I wait for another way to unleash
my beast.
One good strip of pavement is all I'm sayin'. I gotta show my wheels, dude!
I've just returned from a harrowing interview of Sims in the city, where a
virtual tidal wave of crime has washed over the citizens. The children there
are no longer allowed out of doors, for fear they will be kidnapped. Sims
such as the Scone family I spoke to this afternoon have literally barricaded
themselves into their homes to safeguard their belongings, and perhaps their
lives.
Reports are coming in hourly from local Sims spotting sinister strangers
ducking down alleys and behind buildings. Viewers like you want to know when
the mayor plans to build more police stations!
We've noticed a strong showing of cops on our streets -- and in our backyards
too. Why, just last week two officers raked up my leaves. And yesterday I saw
a very patient officer help a group of children get the knots out of their
shoelaces.
It's great that we have police around for things other than fighting crime,
since there's really not much crime to fight around here anymore.
Thanks for making this city a place where everyone can have a nice day --
every day.
The Green Gaians wish to call your attention to a little-known problem in
this city -- the underemployment of Sims. Though we commend you for helping
to create a highly-educated workforce, we condemn your failure to provide
modern, high-tech jobs for the Sims of %YOURCITY%. Extraordinary talent is
being wasted in low-level jobs at old, polluting factories. It is time for a
change.
Bring high-tech, non-polluting industries to this city and let Sims work to
their full potential in a cleaner environment.
If you want to attract and keep a more educated sort of Sim, you simply must
create more high-tech jobs. We've all read the papers -- these people can
become millionaires overnight!
Let's provide this opportunity to the residents of %YOURCITY%, my dear Mayor,
and let our city reap the rewards that other cities already have. High-tech
and high society have more in common than you might think.
Let's face it, we all like to shop -- it's the SimNation way -- but our city
doesn't have enough stores. My kids are always begging me to take them to
%ANYNEIGHBOR% so they can shop there. I guess shopping is pretty important to
today's youth, and even the wife and I like to check the price of
screwdrivers and chainsaws now and then.
Mayor, I've worked hard to give my kids the things I never got. Now I think
it's time you work to increase Commercial zoning. If my kids don't have a
place to shop, they might skateboard on your lawn instead.
It's high time you do something about the shopping problem here in
%YOURCITY%. We need more shopping centers built, the sooner the better. Some
of us have to travel across town just to pick up our vitamins, and that's so
tiring, we need to buy twice as many just to have the energy to get back.
We ask that you zone some Commercial areas near the places where we live.
%YOURCITY% is a land of opportunity, but Sims aren't moving in. Why? Because
you haven't zoned enough Residential areas. Sims won't move here unless they
have a place to live.
Developers like me are champing at the bit to build houses for them, but
without Residential zones, I can't even build a treehouse. You've got to work
with me, Mayor. You do the zoning, I'll do the construction, and we'll all be
better off. Deal?
Dude, you rock! We were totally gonna torch the old Weiss place, but we were
fully sure you'd have a way to kill the blaze. Check it -- with no hose
jockeys runnin' around, we are gonna have a field day! Course, if anything
should, like, catch fire it would fully be an act of some other group. We'd
deny everything.
I think I can dig this town.
I suppose you didn't except to see Prunella Penny speaking out against taxes.
But here I am, telling you that Commercial taxes are too high. At first
glance, they may appear to be in the average range, but let's be honest,
Mayor %YOURNAME% -- this city is taking more money from business owners than
it needs. Look at the treasury for goodness sake. It's bulging with cash
gathered from an unduly harsh tax policy.
By lowering Commercial taxes you can stimulate business activity and actually
increase money flowing into the treasury. I urge you to lower taxes
immediately.
Have you seen today's news? Several shoppers were robbed on our streets,
assaulted by petty pickpockets. It's terribly upsetting. The money these
hoodlums stole was money my fellow business-owners expected to land in their
cash registers.
Crime doesn't just hurt ordinary citizens, it hurts business, too. When news
of this incident spreads, shopping in %YOURCITY% will drop along with our
shopkeepers' bottom lines. Protect us by protecting our customers -- beef up
police coverage right away.
You've done it again. You've made members of the Grateful Citizens Committee
even more grateful than normal. Why? Because the crime rate is very low, and
we feel safe walking the streets at night.
In honor of your fight against crime, a tasty new dish has been named for
you. Beef Tips %YOURNAME%etta with sage will be served to all prison inmates
on the fifth Friday of each month.
Our townsfolk are just shuffling along, heads down and hearts low. Even the
air in the city seems stale and used. Where have the good times gone? We've
taken a good hard look at %YOURCITY%'s Aura, and it's so low it hardly
registers.
You need to find some ways to liven up this town. Give the city some spirit,
before all the Sims turn into spirits. And as always, have a nice day.
Mayor %YOURNAME%, we can't keep this in any longer. We love this city and we
love you. Have you checked the city aura rating lately? It's sky-high -- a
reflection of your superb city management.
The Sims of %YOURCITY% are so thrilled to be living here, we're declaring a
new city holiday. From now on, or at least as long as we stay happy, July 1st
will be "Kiss The Mayor Day."
I'm going to buy a new lipstick just for the occasion.
Mayor %YOURNAME%, have you looked at the city Aura statistics lately? We've
got a crisis on our hands: no one is having a nice day! Our city and its Sims
have become progressively more and more depressed, so that now a smile is the
rarest of jewels. People barely talk anymore, moping about with their heads
low and their spirits lower.
Bring nice days back to %YOURCITY% before our club is forced to disband.
Mayor %YOURNAME%, when is this water shortage going to end? We haven't got
enough water to wet our whistles or wipe down the TV set. Seems like a simple
solution to me: build a few pumping stations to bring water to Sims. Then the
wife can keep her wigs washed, and I can take a shower.
There's plenty of resources in the ground, let's tap in. How's about it?
I can barely speak, my throat is so parched, but I hope you can hear my plea
for water. We Sims need water soon, or we'll be forced to move on to greener
pastures.
Businesses, homes, everything needs water. Sure, the problems now may seem
small -- Sims can't wash their cars and had to give up eating salty snacks --
but without water, this city will turn into a ghost town. Do something,
Mayor!
As we suspected, pollution has begun to contaminate our water supply. We've
tested water from the home taps of local Sims and though it is still
minimally safe for drinking, the water has taken on a variety of noxious
odors.
Mayor %YOURNAME%, water is fundamental to our city, and stinky water is the
first sign of a growing pollution problem. Let's clean it up now so we'll all
come out smelling like a rose.
Many extremely dangerous pollutants are virtually colorless and odorless, yet
when ingested even in very tiny amounts can cause sickness, disease, and
worse. In an independent study conducted recently, such chemicals were
detected in our water supply. And the study also discovered that these
poisons cannot be filtered out by even the finest home water-filters.
We demand effective and speedy action for this dire situation: mop up this
mess, and keep our water poison-free.
I was driving through our downtown district on a shopping foray this weekend,
when I passed several malodorous, vermin-infested garbage heaps on the side
of the street. When I exclaimed to my driver, it was explained to me that
there is a collection problem, and that the citizens have no alternative but
to leave their trash in the streets.
"Rubbish," I said. "Surely Mayor %YOURNAME% must be unaware of this mess, or
it would be cleaned up posthaste." Now that you're aware of this odorous
offense, please tidy up.
The restaurants owners have come to me, Prunella Penny, with their complaints
about this city's garbage problem, saying it's to blame for the sharp drop in
food sales. Really, Mayor, you can't expect patrons to enjoy meals when the
entire city smells like garbage, can you?
Even Anatole, our city's most noted chef, has been affected. He was
devastated when diners teased him, saying his Fruit Compote smells like Fruit
Compost.
In the interest of food service everywhere, I insist that you provide better
garbage disposal services for our city.
Industry prides itself on being a good corporate citizen. Not only do we
provide jobs and pay taxes, occasionally we make donations to some worthy
charity in exchange for free advertising. Politicians know how helpful
industry can be come election time.
All we ask in return is that you provide us with adequate city services, and
that includes garbage disposal. The garbage problem is interfering with our
businesses. Build a garbage incinerator, preferably one of those new waste-
to-energy incinerators, and clean up our streets so we can get back to
business.
Everywhere you look in %YOURCITY%, it's office here, shopping center there --
but not a park to be found. A city isn't truly great unless there's beauty
and living things to greet the eye. Parks will let Sims delight in nature's
nurture.
Mayor %YOURNAME%, there's much more to a city than just lawyers and tax
rates: build some parks and build a legacy of beauty and social vision...
As development has encroached on nearly every corner of the city, citizens
find themselves hungering for the cool shadows and refreshing shades of green
that only nature can provide. Let's join in a community effort to plant more
trees and create more greenbelts.
We want to make %YOURCITY% a place where Sims come not only to do business,
but to renew and refresh their spirits as well.
Mayor %YOURNAME%, we're not interested in recycling the dishwater or taking
30-second showers -- we want water, and by the boatload. How can we call
ourselves a decent city if there's an indecent shortage of water? Everywhere
you look there are drooping trees, bent knees and listless bees. People can
barely talk about it because their tongues are so swollen.
Put some drink in your think, Mayor, and get us some water.
Mayor %YOURNAME%, you know the Green Gaians regularly update the local Sims
on the state of our natural resources. Today, we are dismayed to report that
we have detected increasing levels of chemical contaminants in our most
critical resource, our drinking water. This can cause untold danger to Sims,
their families, pets and houseplants.
The citizens of %YOURCITY% are thirsty for clean water -- nothing added,
nothing taken away.
Yesterday when I was washing the car, the wife came out and hollered to turn
off the water because she was trying to wash a load of laundry. This never
used to happen. Used to be my family could wash the car, the truck, the boat,
the dog, the patio, and the hair of both of my teenagers without affecting
the flow one bit. I talked to some of my bowling buddies last night and they
said they were having the same problem.
So we'd like an explanation, Mayor -- what are we going to do if the well
runs dry?
Hey, I know you mayor-types have a lot of things to take care of, but lemme
tell you what the very first item on your "To Do" list should be -- Fix Power
Problem.
Not having power is driving me crazy. My kids are crying for their video
games, the wife can't curl her hair, and if I have to drink another warm
beer, I swear to you I'll pack up and leave.
Come on, make my day -- make my wall plugs put out some power.
We may not move as fast as we used to, but we won't sit still until you solve
the electric utilities problem in this city. You must stop the brownouts.
It's more than a mere inconvenience -- if a building such as a hospital loses
power, the results could be tragic.
Build more power plants so that %YOURCITY%'s future stays bright.
In an unprecedented move, a group of Sims staged the city's first "flashlight
strike" in the streets of %YOURCITY%, carrying placards claiming, "No More
Dark Nights, City Must Fund Lights!" A Channel 12 news team listened
sympathetically as Sims told gruesome tales of under-cooked suppers, unviewed
season-finale TV shows, and lukewarm curling irons. The Sims claim they've
got enough batteries to keep their flashlights lit for weeks, or at least
until the mayor builds more power plants.
What have you to say, Mayor %YOURNAME% -- can you shed a little light on this
situation?
Mayor %YOURNAME%? Prunella Penny of the %YOURCITY% Chamber of Commerce. I've
been hearing grumbling lately about your Commercial tax policy. You must
admit, it's a wee bit high. Perhaps it hasn't occurred to you that for
businesses to pay taxes, they must be making money. It's hard to make money
when so much of it gets diverted to the city coffers.
On behalf of %YOURCITY%'s shop owners, I advise you to ease off, Mayor, and
give business a break for a change. I worry that some of our businesses will
leave if the tax situation doesn't improve soon.
Prunella Penny of the %YOURCITY% Chamber of Commerce. I don't know what you
think you're doing, Mayor, but we at the Chamber of Commerce are just about
out of patience with your exorbitant Commercial tax rates.
If you don't lower taxes soon, the businesses of %YOURCITY% will be packing
up and shipping out, and believe me, I'll do everything I can to help them.
I'm already investigating the business climate in %ANYNEIGHBOR% and am
finding a far sunnier Commercial atmosphere there.
So, what's it going to be, Mayor? Lower taxes, or a deserted Commercial
district?
Mayor %YOURNAME%, the city treasury is overflowing with cash but we're still
required to pay taxes as usual. Don't you think it's time to give us a little
break?
If there was ever a time to lower taxes, now is that time. It would be a nice
boost for industry and for %YOURCITY% too, for when we do well, the city does
well. Like our motto states, "All for industry, industry for all."
Mayor %YOURNAME%, I'll try to make this short and sweet.
Factories in the city are feeling the pinch of excessively high taxes. We'll
pay our fair share, but it seems as if you are trying to balance the city
budget on the backs of the industrialists. A burden on industry is a burden
on everyone.
We urge you to lower taxes before businesses start looking for more tax-
friendly cities in which to operate.
Mayor %YOURNAME%, the industrial leaders of this city have been patient. We
have tried to work with you to arrive at a mutually-agreeable tax rate, but
you've refused to meet us half way. Industrial taxes are so high that many
businesses can no longer afford to pay them. A few industries have gone
bankrupt; others have left the city, enticed by the low taxes in
%ANYNEIGHBOR%. And more are preparing to leave if the tax situation in
%YOURCITY% does not change.
Mayor, you have little time left if you want to save this city's industrial
base. Lower taxes or suffer the consequences.
It's a pity that after years of good citizenship, the people that make a city
a city -- its homeowners -- are taxed so heavily that it's hard for them to
carry on. Sure, we're still able to make do, but our later years shouldn't be
filled with tax fears. We think Residential taxes should be lowered.
We've given the best years of our lives to %YOURCITY%, and it just isn't
right that the little money we've labored for just goes into the city
coffers.
Whoa there, Mayor %YOURNAME%, have you paid your Residential taxes lately?
Did you notice that they've gone up and then up again? Just how far do you
think taxes can go before the residents decide to pack up and leave town? Why
my little daughter Posie wanted to stop for some fast food last night and I
had to tell her, "Nope, honey, we can't afford that. We have to give that
money to Uncle Sim."
I've had it, and so have my fellow Sims. We're serious about leaving if you
don't do something about this tax torture.
The Residential taxes are so high that many of the city's finest residents
are beating a hasty retreat. It's disgraceful to see the very people who have
taken care to create stately and lavish homes in %YOURCITY% -- greatly
contributing to the city's beauty -- dashing away because of a something so
trite as taxes!
We simply must lower the Residential taxes in %YOURCITY% before all of the
better classes of citizen desert us!
Why vote Yes on the CPR Training Ordinance? Because the good Sims of this
city who are troubled with heart or lung problems should feel safe knowing
that, if an emergency arises, someone nearby will know what to do.
Put the ordinance in place, and know that no matter where you are in
%YOURCITY%, medical help is within quick reach.
Some city programs are questionable, Mayor %YOURNAME%, but the CPR Ordinance
is ridiculous. We've dipped into city dollars for a dippy program that trains
our citizens for situations that almost never happen.
This program doesn't save lives, it only squanders dollars. Unless you repeal
this, the only thing that will need resuscitation is the city budget.
In the interests of public safety, we at S.A.F.E. ask that you enact the
Mandatory Smoke Detector Ordinance. As you know, smoke detectors are small,
inexpensive battery-operated devices that emit a high-pitched beep to warn
Sims if smoke collects in an area. These devices can lower the incidence of
fire, making this city a much cooler place to live.
This is a burning issue, Mayor, and where there's smoke, it's time to put out
the fire.
We're ready to take action into our own hands, Mayor %YOURNAME%. Just give us
the power to do so by enacting the Neighborhood Watch Ordinance. Police
officers can't be everywhere at once, and we Sims are happy to watch for
suspicious activity in our own neighborhoods.
This isn't a matter of money alone, Mayor, but of Sim safety.
Statistics don't lie, Mayor, and our numbers show that most crimes in this
city are committed by teenagers, and these crimes occur at night.
We propose a Youth Curfew for the city, requiring teenagers to be at home, or
at least off the street, by ten o'clock every night. The teens probably won't
like it, but the law-abiding citizens of this city will. Pass the Youth
Curfew Ordinance so we can freely walk the streets again at night -- or
rather, so the juveniles can't.
So like, what do you think you can accomplish by keeping us down? If we wanna
go out at night, we should fully be able to do it without worrying about the
5-0. It's not like we're even tired that early. All we wanna do is hang out
with our homies. You'd hold us down like dogs if we didn't speak up for
ourselves now and then. What's up with that?
Dude, drop this curfew ordinance and we won't sneak out anymore. Deal?
Gambling has got to stop! The city has become a haven for all manner of
ne'er-do-wells and riffraff of the lowest order. There are abundant
opportunities in our city to make a dignified living, and if some Sims have
the gambling bug, let them get it out of their systems by investing in
something more beneficial, such as the stock market.
Mayor %YOURNAME%, we simply must clear out the human detritus that has
descended upon %YOURCITY% with the advent of gambling. Repeal the Legalized
Gambling Ordinance now!
Me and my buddies were playing poker the other night and got to talking about
how great it would be if %YOURCITY% legalized gambling. It would make Sims
like us who work for a living real happy. And I'll bet it would bring money
into the city from Sims in neighboring towns.
If you pass the Legalized Gambling Ordinance everyone in this city will be
happier, and smarter too. Like my daddy always said, there's no better way to
sharpen your math skills than laying down a big stack of chips at the
blackjack table.
The time has come for the Sims of %YOURCITY% to proclaim their city's
literacy with a pro-reading ordinance. We propose that all Sims be tested for
reading skills, and that those who are less than adequate, be provided with
in-home tutors to enhance those skills. A thorough understanding of great
literature, theater, and the arts are essential to a cultivated society -- I
believe that reading is the key to such understanding.
Dear Mayor, please give citizens the key to cultural enrichment by enacting
the Pro-Reading Ordinance.
There's been some heavy breathing over the Public Smoking Ban ordinance, but
the Gray Llamas want to set the matter straight. Modern life has many foul
ways to cut a citizen down, but to think that there's poison in the very air
we breathe is a disgrace!
I strongly support Sims' rights -- what others do is their own business --
but I must speak out when a Sim's right to smoke infringes on my right to
breathe clean air. Put an end to public smoking; anyone against this
ordinance is just blowing smoke.
Look here, Mayor %YOURNAME%, people have the right to do themselves wrong --
and that public smoking ban is depriving us of our rights.
Sure, we know that smoking has caused a few sore throats, and none of us
wants our pre-schoolers begging for a butt, but we're the people that put you
in your office, and we've got a right to smoke in that office, and all the
other offices in the city.
We can be sensible about this: no smoking in fireworks plants or refineries </pre><pre id="faqspan-8">
or that kind of place, but otherwise, lighting up should be free and easy.
Remember, if you outlaw cigarettes, only outlaws will have matches, or
something like that.
The Free Clinics Ordinance would ensure that %YOURCITY% meets the health
needs of the entire population. Good health isn't merely a measure of
personal well-being--if one of our Sims is sick, we can't really say that we
are well.
We've got to consider the collective health of all Sims, rich or poor. Pass
this ordinance and wave the wand of good health over our city.
The kids of %YOURCITY% need a place to play, Mayor %YOURNAME%, but they also
need guidance. A Junior Sports League would provide these things and more.
It isn't much to ask for the future of our children. Think of it, teams
instead of gangs, and games instead of crime. How can you refuse to enact
this ordinance?
%YOURCITY% spends some serious money on some serious problems, Mayor
%YOURNAME%, but the Junior Sports Ordinance is a frivolous expenditure.
Maintaining all these complicated sports leagues and extravagant facilities
drains money away from programs that are useful -- and not preposterously
wasteful. Take that ordinance off the books now.
These kids can put together their own teams, just like the kids of my day.
Our city needn't be pouring money down the drain to pay for soccer uniforms
for every child within the city limits.
Dude, I have this kickin' idea -- Homeless Shelters! It fully helps out the
Sims on the street, and we've seen 'em. You would be totally loved for
helping Sims move into a safe environment and at the same time you'd be
cleaning up the streets for my group's annual Skate Fest. Lemme tell you,
skating over needy Sims is way uncool.
The Homeless Shelter Ordinance is just one more idea from us unappreciated
teens with the greatest, like, minds in town.
Mayor %YOURNAME%, our roads are clogged with too many cars carrying too few
Sims in them. It's hard to get around these days, what with blaring traffic
jams and car-smoked streets.
You could make our city a little cleaner, a little quieter, and a whole lot
better by passing the Carpool Incentive Ordinance.
We older Sims are proud of the fact that we drive and use public
transportation to get around this city just as well as the young folks do.
But we must admit we get tired after walking a few blocks, and we won't go
places if they're too far away.
We'd like you to enact the Shuttle Service Ordinance. A shuttle service will
help us travel farther from our homes, and we could all benefit from
expanding our horizons a bit more.
Most Sims agree that walking is good for your health unless you live in
%YOURCITY%. Walking is dangerous here. Cars go whizzing by with absolutely no
regard for pedestrians in the crosswalks. It's not safe for anyone,
especially the children.
This terrible problem has a very simple answer -- crossing guards. We ask
that you approve the Crossing Guard Ordinance so that we can have many more
nice days.
Mayor %YOURNAME%, we thought you were a friend to industry, but your enacting
the Power Conservation Ordinance is a real problem. Businesses cannot
function without power because it takes power to do business. When we turn
off our lights, we turn off our productivity. Now do you see?
We've done a lot to make this city grow, and will continue to do so if you
help us Mayor, and repeal that ordinance now.
Someday we'll flick that light switch and the light won't turn on, unless we
start using electricity wisely now. The Green Gaians believe that if we teach
simple conservation methods like turning off lights when they are not in use,
we can save energy for generations to come.
Show Sims you care about the future. Enact the Power Conservation Ordinance
now!
We do not have a limitless supply of water, and if we don't start conserving
now, someday we may find ourselves without any water at all. Conservation is
not difficult, but it does requires commitment. Sims, especially those in
business and industry, will need a little encouragement to use water wisely.
That's why we propose a Water Conservation Ordinance, a citywide program to
educate the public and monitor water usage.
We urge you to pass this ordinance so %YOURCITY% won't dry up and blow away!
Mayor %YOURNAME%, your administration's restrictive policies are taking away
one of our most important liquid assets--water. We need an ample supply of
water to produce the goods and services that your Sims demand, and that this
city needs to prosper. Don't let our industry dry up!
Show your support for industry by repealing the Water Conservation ordinance
today!
Citizens of %YOURCITY% are all coughing and croaking out the same message --
clean up the air! Nothing seems to clear our murky skies these days except a
heavy storm, and that only clears them enough to reveal just how dirty they
are. Smog from our industrial businesses has even dimmed our view of the
nighttime sky.
Stop industrial pollution by enacting the Clean Air Ordinance -- and let the
citizens of %YOURCITY% take a deep breath!
Mayor %YOURNAME%, we've dealt with a mountain of regulatory red tape and
spent lots of money to reduce emissions from our plants -- all to comply with
the Clean Air Ordinance. But enough is enough. These added costs have cut
deeply into industry profits.
Air pollution in %YOURCITY% is almost non-existent. So why burden the most
important sector of the city with an unneeded and overly-restrictive
ordinance? We urge you to repeal this ordinance and let business get back to
business.
It's not that we think we're better than the rest of the country, dear Mayor,
when we ask that %YOURCITY% be declared a Nuclear-Free Zone. It's just that
we feel it's the only safe, sensible and decent thing to do to protect
ourselves and our families -- in fact to protect all of SimNation.
We ask that you proclaim in a loud and authoritative voice: No nuclear plants
will be found in %YOURCITY%! No nuclear weapons will be allowed to pass
through our streets, and no nuclear industry research is to take place in our
laboratories.
It's a basic fact: If the city starts issuing parking tickets, Sims will
change their driving habits. They may be more inclined to use mass transit
now and then. Some Sims might even walk to the store, rather than taking a
polluting drive.
Less pollution and less traffic are both great benefits, but the icing on the
cake is that parking tickets bring in money to the city. There is absolutely
no reason for you not to enact the Parking Fines Ordinance.
There's something downright un-Simly about going downtown to spend your hard-
earned money, plopping the car in a spot, and coming back to find a parking
ticket waving at you from the windshield.
This ordinance penalizes good Sims for shopping at our local retailers, and
makes us very, very unhappy.
Scientific research is the advance guard toward the future: %YOURCITY% will
be looking backward unless they step forward and accept our science lab
donation. All citizens will share in the thrill of discovery and the
advancement of knowledge, and our high-tech industries here will directly
benefit from the lab's work. Move the city into tomorrow, Mayor %YOURNAME%,
and all Sims will look back in gratitude.
Science is built on reason, Mayor--be a reasonable public servant and accept
this offer.
In many cities across the nation, the cry for help goes largely ignored. We
don't think that's so in %YOURCITY%. Overwhelmed by refuse, city officials
are asking citizens to help save time and money--and help make this city a
better place to live--by presorting their garbage before they place it at the
curbside for pickup.
Mayor %YOURNAME%, enact the Mandatory Presort Ordinance soon. With a little
help from everyone, recycling will be faster, easier, and more economical.
Take a look outside, Mayor. Our skies are clogged with smog from old and
poorly-maintained cars that spew out more smoke than a backyard barbecue.
The smog problem will only get worse unless you set strict standards for
automobile emissions. Enact the Car Smogging Ordinance to keep the heavy-
polluting cars off our streets and out of our lungs.
Mayor %YOURNAME%, have you noticed the air is a little smoky? Yes, the smell
of burning leaves is a lovely traditional sign that autumn is here, but it
leaves a cloud of smoke hanging over our heads. Leaf burning puts the city at
risk for fire and it pollutes our air too.
We have the perfect solution. Enact the proposed Leaf Burning Ban Ordinance
and you will kill two birds with one stone.
Mayor, this region is blessed with unusual geologic formations and rare
species of plant and animal life. The Department has decided to establish a
Geyser Park to preserve a portion of these riches for all time, either in
%YOURCITY% or one of its neighbors.
Shall we site this jewel in your city, or shall I keep you on the top of the
list should some other worthy project become available?
Mayor %YOURNAME%, your efforts to make %YOURCITY% a leading city in the
region have not gone unnoticed by the Bureau of Oversight. To commend your
good work, we grant you a very special gift -- a county courthouse.
Where shall it be built? You be the judge. Just choose a site and
construction will begin immediately.
My department has studied the strategic location of %YOURCITY% and determined
it would be a perfect site for a government-run lighthouse.
A lighthouse is more than a pretty little decoration. It can prevent horrible
disasters during raging storms, when wave-tossed crafts would otherwise stray
too close to shore. And of course on those balmy days, a spiffy little
lighthouse is a known tourist draw. They also put a certain stamp of
distinction on a city, a memorable mark.
We're offering to construct a handsome lighthouse on the city's coast, at a
nominal charge. Don't let this opportunity sail by.
You know a city's truly arrived when it has all the marks of sophistication:
fine restaurants, beautiful views -- and a posh golf course with a nice
country club. %YOURCITY% is moving on up, but it would be moving all the
faster if we could put that missing element in place: let's build that course
and club and read about your visionary leadership in all the papers.
If you let my company build a high-class country club, you'd be making it
clear to the important voters of the city that you're paying attention to
their interests -- and they'll pay attention to yours.
It's true that the citizens in %YOURCITY% have all the basics, but who can
live on basics alone? Your constituents are clamoring for some good times,
some laughs, some colored lights and whirling rides: they need a Theme Park.
And I can arrange a fabulous (and financially shrewd) entertainment
extravaganza to be built in no time.
Just say the word, Mayor %YOURNAME%, and those Sims will be raising the roof
with woo-hoos like you've never heard before.
A one-time decision on your part, Mayor, will inject a powerful new positive
force into %YOURCITY%'s bloodstream, promoting an increase in the overall
health of all Sims. In fact, there are many benefits to the proposed Medical
Research Center. Such a world-class center will increase our reputation,
raise land values and enhance the general brain capital of the entire city.
Just what the doctor ordered.
The Industrial sectors of this city will never hit their full height unless
you approve strong construction projects, like the building of a big defense
contractor. That's the sort of development that displays a city on the move,
as well as making a patriotic statement in these weak-kneed days. And
besides, it'll employ a whole army of Sims.
%YOURCITY% certainly has grown up, Mayor %YOURNAME%. Let's push it to its
peak by constructing a nice defense contracting plant.
Mayor %YOURNAME%, in recognition of your keen political artistry, the Society
for the Excessively Cultured is honored to present the city of %YOURCITY%
with a small token of our appreciation -- a Performing Arts Center -- to be
built free of charge.
While culture may sometimes defy definition, and art appreciation is
subjective, a Performing Arts Center can be enjoyed by all citizens. And of
course, you will have a reserved box seat so you can enjoy it in style.
Just select a site for the Performing Arts Center so construction can get
underway.
Yesterday as I was driving home with my family from the stadium in Sheaton, I
suddenly realized -- that's what %YOURCITY% needs, our own stadium! Having
our own stadium, and our own team to support, sure would make me and my
buddies happy. Why to think of all the times we drove to another town to see
a game when we would have preferred spend our hard-earned cash right here.
Let's bring in the majors and the minors, Mayor, and invite the good sports
to our city for a change!
When you enacted the Legalized Gambling Ordinance, I made a mental note to
keep %YOURCITY% in mind as a potential site for a gambling casino. Well,
Mayor %YOURNAME%, the time is right and your city is the perfect place.
Think of it: bright lights, spinning wheels, and smiles on the faces of all
the happy winners. Sure, some sour-grapes types might cry that they lost
their milk money, but hey, you can't win if you don't play.
I am prepared to pay you %X% per month if you allow me to build a casino
within the city limits. And of course, I'll see that you have a reserved
parking spot. Do we have a deal?
The future is upon us. We have reached the point where the once-crazy idea of
a spaceport in %YOURCITY% is now a reality. Or at least it can be, if you'll
agree to build one here.
A spaceport will bring new customers from faraway places to our Commercial
centers, and will probably open up whole new lines for manufacturing. Be
forward-thinking and build the spaceport now, before a neighbor builds one.
The countdown has begun, Mayor %YOURNAME%.
It is with great honor that we announce the gift of a university for our fine
city. Our high standards of excellence in education and culture have made
%YOURCITY% a perfect place for a prestigious university. Now there will be
no boundaries for our scholars, no limits for our Sims.
Congratulations Mayor %YOURNAME%, on nurturing a well-cultured and literate
society! Now just choose an appropriate site for this new source of pride.
%YOURCITY% needs a marina to serve our burgeoning boating community. If you
take a cruise through our waterways, you'll find smart and sophisticated
yachts, all dressed up with no place to go. Just as a stylish yacht defines a
cultivated person, so does a stylish marina define an cultivated city.
As you know, Mayor %YOURNAME%, some of the city's most renowned guests arrive
in splendid seacraft--I think it's important that we provide an equally
lavish marina to moor their boats--don't you?
In the tradition of many grand cities around the world, we feel it is time
for %YOURCITY% to have its own zoo. When small children are confronted with
Dame Nature and all of her glorious creatures (in a safe setting, of course),
the poetic, artistic side of their tiny minds is stimulated in a rare
fashion. They begin to recognize the difference between themselves and the
beasts of the jungle.
As a mother, I plead with you, dear Mayor, to build a zoo and let our
children experience the glory of the wild things.
I've seen plenty in my years, Mayor %YOURNAME%, but I can't think of a time
when the treatment of healthcare workers has been as bad as it is now in
%YOURCITY%. Think you're saving the city a few simoleans by not providing
raises? Think again. If these workers go on strike, you'll have a dickens of
a problem on your hands.
I say given them their raise. They've earned it.
Speaking on behalf of the healthcare workers, I urge you to raise funding and
end this strike. We Sims can't rest easy until our hospitals are fully
staffed and ready to serve. Mayor %YOURNAME%, they're only asking for a small
raise and a few benefits. Denying them denies us all.
We're old enough to know that the city can afford to pay its workers what
they're worth. Share the wealth and spare our health.
As you know, the teachers in %YOURCITY% are some of the lowest-paid
professionals in the entire region. If we don't give teachers a raise and
provide them with new textbooks and supplies, they will strike. And if they
strike, our children will be the victims, missing days and perhaps weeks of
critical education. An ill-educated child bodes no good for society.
Mayor %YOURNAME%, please hear the plea, and do everything in your power to
avert a potentially disastrous strike!
This teachers' strike has persisted far too long and is, frankly, an
embarrassment. As I gaze at my children, playing with Cook on a day when
their little heads should be bowed over their schoolbooks, I imagine bits of
knowledge drifting out into the summer sky, never to return.
Mayor %YOURNAME%, I will not accept no for an answer -- you simply must
release additional funds for those striking educators!
Mayor, the police of %YOURCITY% work hard to keep us safe from crime. You
have to listen to their complaints. We need them to protect us, and if they
aren't happy, they aren't going to do a very good job. We support our police
departments; so should you. So strike while the iron's hot, Mayor %YOURNAME%,
and prevent a police walkout.
If ever there was an emergency, this is it! Mayor %YOURNAME%, you can't let
this situation go on any longer. Our lives are in danger, and the security of
%YOURCITY% is threatened by this police strike. You'd better cop to reality,
Mayor. It's time to give them what they need.
S.A.F.E. demands that you give the police a raise and put an end to this
strike.
We are appalled at your lack of attention to the issue of the firefighters.
By ignoring their demands, you have forced their hand. Now they are striking,
and let's hope it isn't matches they are striking, because the city is now in
the hot seat.
You seem to ignore our demands, so this time we'll ask nicely -- please raise
fire funding and stop this strike.
There's talk of a transit strike, Mayor %YOURNAME%, and that kind of talk
threatens us all. If our transit systems shut down, this city goes to sleep,
and it's not a restful sleep either. Why don't you raise transportation
funding and get those tireless conductors, track-layers and ticket-takers the
pay boost they deserve? Their labors rid our streets of traffic jams,
pollution, and bad-tempered drivers.
Put a chunk of this city's money into transportation, and none of us will be
trapped without transit. Otherwise, you'll hear the gridlock groans of the
whole city.
The transportation situation in %YOURCITY% is grim indeed, Mayor %YOURNAME%.
Crushing lines of traffic and a rail system operating so far behind schedule
that passengers might as well walk--it's appalling. Those striking workers
are well worth the little money we pay them; let's bump up their salaries and
benefits a bit and make this city move again.
Just lean out your window and listen to those horns honk and smell that
exhaust rise. Increasing the transportation budget is a small price to pay to
remove those blights.
News is you've got a serious water problem over in %YOURCITY%. We've had our
share of problems in %NEIGHBOR% too, so I know what you're going through. If
it would help you out, we could make a deal where we sell water to you. Here
are the terms:
%NEIGHBOR% can sell you all the water you need to cover your city's monthly
deficit (as detected at the connection point) for %Y% per 1000 cubic meters.
There's a minimum monthly charge of %W% whether you need to buy any water or
not. And if you terminate the deal without our consent, we'll charge you a
penalty of %Z%.
A deal like this could help us both. What do you say, Mayor %YOURNAME%?
Rumor has it you don't have enough water in %YOURCITY% to fill a thimble. But
don't worry, fellow mayor; a perfect solution is at hand. I have a deal for
you.
%NEIGHBOR% can sell you all the water you need to cover your city's monthly
deficit (as detected at the connection point) for %Y% per 1000 cubic meters,
the current price set by the Utilities Exchange Board. There is a minimum
monthly charge of %W% whether you buy any water or not. And if you terminate
the deal without our consent, we'll only charge you a small penalty of %Z%.
Sound good?
Frankly, I'm a bit surprised that a mayor with as many years of experience as
you have could let a water shortage get out of hand. It just goes to show
that being mayor is never an easy job. Lucky for you, we have excess water
and are willing to make a deal.
We offer to sell you water at a cost of %Y% per 1000 cubic meters. Each
month, we'll calculate your water deficit at the connection point and will
deliver this amount. We'll expect cash on delivery of course, and have a
minimum monthly charge of %W%, even if you don't need to buy any water. If
you terminate this deal without our consent, we will charge you a penalty of
%Z%.
I hope this deal sounds reasonable to you. I'm happy to help out -- I know
you'd do the same for me.
Accelerated overhead and additional mitigating occurrences have forced us to
change the terms of our existing deal. If you do not agree to the new terms,
you may cancel the deal without penalty.
We propose a new rate of %Y% per 1000 cubic meters and will continue to
provide all the water you need each month. The minimum monthly charge of %W%
will still apply. If you accept this deal and later terminate it without our
consent, we will charge you a penalty of %Z%.
I trust we can continue doing business with each other.
%YOURCITY%'s water deal with %NEIGHBOR% has got to be stopped. We're paying
good money for water we don't need. Why are we allowing important city funds
to flow in the wrong direction? Let's cut the money hoses; our thirst has
been duly quenched.
Water is life's liquid, but you can always have too much of a good thing.
Quash this spendthrift deal, Mayor, and tighten the valve on excessive
spending.
I've heard you can't generate enough electric power for your Sims. I can just
imagine how they're complaining. The Sims in my city are complaining to me
about the expensive power plants I built -- %NEIGHBOR% is producing lots of
excess power. Could I spark your interest in making a deal to buy some?
I can offer to sell you power every month at a cost of %Y% per 1000 MW-h. The
quantity sold will be calculated each month based on the power deficit we
detect at the connection point. The minimum charge per month is %W%, even if
you don't need any power. And if you terminate this deal without our consent,
you will be charged a penalty of %Z%.
Do we have a deal?
I've heard you could use some more power over in %YOURCITY%. We have power to
sell, if you're interested in making a deal. Here are the terms:
%NEIGHBOR% will sell you power at a rate of %Y% per 1000 MW-h. The quantity
we sell every month will be based on the power deficit detected at the
connection point. We'll expect to be paid every month and must assess a
minimum monthly charge of %W% even if you don't buy any power that month. If
you terminate the deal without our consent, we'll charge you a penalty of
%Z%.
Does that sound fair to you?
Increased production costs have forced us to change the terms of our deal to
sell you power. If you do not agree to these new terms, you may cancel the
deal without penalty.
We propose a new rate of %Y% per 1000 MW-h and will continue to provide all
the power you need each month, with a minimum charge of %W% if you don't need
to buy any power. If you accept this deal and later terminate it without our
consent, we will charge you a penalty of %Z%.
I hope you will accept these new terms.
%YOURCITY% is throwing exorbitant city monies to %NEIGHBOR% to pay for power
when we can generate plenty right here. Negate this negative power-buying
deal, and put a positive charge on city coffers. We can redirect that money
toward needed city services, or better yet, bank it and collect a prudent
interest. We're powerful all on our own -- we don't need to be charged for
our charge.
They say that money is power, Mayor %YOURNAME%; let's keep our money and our
power to ourselves.
You've probably heard about the unprecedented growth in %NEIGHBOR%. Seems
like we've become a burgeoning metropolis overnight. But now we need more
power, and I'm hoping you will sell it to us.
I'm ready to make a deal immediately if you agree to these terms: each month
%NEIGHBOR% will buy %X% MW-h of power from you and will pay you %Y%. Since we
will be counting on you to supply us power, if you terminate this deal
without our consent, we will charge you a penalty of %Z%.
Do we have a deal?
Have you heard about the multiple power plant explosions in %NEIGHBOR%? The
disaster has left my city virtually powerless -- and I've got to do something
fast to deal with all the blackouts.
If you'd be willing to sell us %X% MW-h of power each month, we will pay %Y%
each month directly into your city treasury. If you terminate this deal
without our consent, we will charge you a penalty of %Z%.
Mayor %YOURNAME%, learn from my mistakes -- take good care of your power
plants. And don't pass up a good deal when it's staring you in the face.
These cities sure grow fast, don't they? Seems like just yesterday %NEIGHBOR%
was a tiny dot on the map of SimNation. Now we're bulging at the seams, and
our power needs are shockingly high. I've run out of space to build new power
plants, and want to make a deal to buy power from %YOURCITY%.
Because we're such good neighbors, I'll offer to pay you %Y% each month for
providing %X% MW-h of power. Since we'll be counting on the power you sell us
each month, if you terminate the deal without our consent, we'll charge you a
penalty of %Z%.
You give us a source of power, we'll give you a source of income. Do we have
a deal?
%NEIGHBOR% has been growing like a weed--a mighty thirsty weed. I just can't
keep up with the increasing demand for water. So I'm coming to you with a
proposal, Mayor %YOURNAME%.
Would you sell us some water? We'll pay you %Y% monthly if you supply us with
%X% cubic meters of water. If for any reason you should terminate this deal
without our consent, we will charge you a penalty of %Z%.
I've heard you could use the money. Think about it. This is a good deal for
both of us.
Confidentially, Mayor %YOURNAME%, I've made some mistakes as mayor of
%NEIGHBOR%. The worst mistake was underestimating the city's water needs --
I've put my Sims in danger. But luckily, the treasury is awash with cash.
I will offer to buy %X% cubic meters of water from %YOURCITY% each month and
will pay you %Y% monthly. Since we will be counting on you to provide us
water, if you terminate the deal without our consent, we will charge you a
penalty fee of %Z%.
Please agree to this deal--I need your help now.
I supposed you heard of the water problems in %NEIGHBOR%. My Sims are unhappy
with the strict water conservation program--they're only supposed to flush
every four "uses" -- so they're after me to find another source of water. I'm
hoping that source is %YOURCITY%.
I can offer to pay you %Y% if you supply us with %X% cubic meters of water
monthly. Since we so desperately need this water, if you terminate the deal
without our consent, we will charge you a penalty of %Z%.
These terms are fair, and I hope you'll agree to them. You'll be helping a
city in need, and gaining a little kicker in your treasury each month.
You know, Mayor %YOURNAME%, with the new pro-growth policies in %NEIGHBOR%,
I'm finding we could use more water to meet the growing demand. I propose a
change in the terms of our deal.
We will pay you %Y% each month for %X% cubic meters of water. If you accept
these new terms, we will again need to charge a penalty of %Z% if you
terminate the deal in the future. But if you want to cancel the whole thing
now, you won't be charged a penalty.
Just give the okay and I'll have the contract revised.
Confidentially, Mayor %YOURNAME%, the garbage problem in %NEIGHBOR% has
gotten out of hand. I've got to get rid of it somehow, and after hearing of
your financial troubles, I thought we might be able to make a deal.
I can offer to pay you %Y% each month to dispose of %X% tons of garbage. This
amount may increase as our city grows, but so will the money we pay you. And
by the way, if you terminate this deal without our mutual consent, you will
be charged a penalty of %Z%.
I believe this deal will benefit both our cites. Can we shake on
this?ª Mayor %YOURNAME%, I'd like to propose a deal: Cash for Trash. It's
simple. You take %NEIGHBOR%'s trash, and we'll pay you cold, hard cash.
I can offer to pay you %Y% each month to dispose of about %X% tons of
garbage. The quantity (and the amount we pay you) may increase as our city
grows.
The only caveat is that we must assess a termination penalty fee of %Z% if
you decide to cancel the deal without our mutual consent.
Mayor %YOURNAME%, wouldn't it be nice to find extra funds deposited in your
treasury each month? I propose a deal:
I'd like you to dispose of %NEIGHBOR%'s excess trash each month and offer to
pay you %Y% for this service. We need you to dispose of about %X% tons a
month, though this amount (and the amount we pay you) may rise as our city
grows.
Be aware that if you terminate this deal without our mutual consent, you will
be charged a penalty fee of %Z%.
The city of %NEIGHBOR% is very pleased with the deal we have to export our
garbage to you. But our city has grown, and we require a change in terms.
We now offer you %Y% each month, but will need to dispose of a much larger
quantity, %X% tons each month. Like before, we will assess a penalty of %Z%
if you cancel the deal without our consent.
If you do not agree to these terms, you can cancel the deal now with no
penalty. Please let me know your decision as soon as possible.
We're paying good money for a bad deal -- we don't need to export our trash
to %NEIGHBOR%, especially at these prices. This city could easily manage its
own waste disposal, and it should. I think canceling this deal will save us
money in the long run.
Of course, there is the matter of the penalty for terminating the deal. But
we'll be free from our obligation to pay a monthly disposal fee, and that fee
just seems like throwing money away with the trash.
Mayor, what would it be worth to you to keep your city free of unsightly
garbage? I'm authorized to offer you a sweet-smelling deal:
%NEIGHBOR% will dispose of your city's excess garbage for the low monthly
cost of %Y% per 100 tons. If you accept this deal, you'll never have to worry
about garbage disposal again because each month we'll remove all the trash
your city can't process, no matter what the quantity. Of course, there is a
minimum monthly charge of %W% even if you don't have any excess trash to send
us.
Be aware that if you end this deal without our consent, we will charge you a
termination penalty fee of %Z%.
You may have heard the expression, "One Sim's trash is another Sim's
treasure." Well, we in %NEIGHBOR% would treasure the chance to bury your
trash in our landfills.
Of course, we'd have to charge a nominal fee for this service -- a monthly
cost of %Y% per 100 tons. We'll take any quantity of excess garbage you
produce. If some month you don't have any excess trash, we'll still have to
charge you a minimum fee of %W%. With this deal in place, you'd solve a
messy problem and we'd make a tidy profit.
I urge you to take advantage of our offer. Be aware though that if you cancel
this deal without our mutual consent, we will assess a penalty of %Z%.
The %NEIGHBOR% Fellowship of Waste Engineers have informed me that we must
raise the cost of importing garbage. We suggest changing the terms of our
existing deal as follows:
We will accept all %YOURCITY%'s excess garbage each month at a cost of %Y%
per 100 tons. A penalty of %Z% will be assessed if you cancel the deal
without our mutual consent.
If you do not accept these new terms, you have the opportunity to cancel the
deal now and not pay the termination penalty.
I see you have decided to pull out of the garbage deal we had between our
cities. You could have at least discussed it with me first.
Sorry Mayor %YOURNAME%, but business is business. Under the terms of the
arrangement, you will be charged a %Z% penalty fee.
I know you're dealing with an unpleasant power situation over in %YOURCITY%,
but be assured that your friends in %NEIGHBOR% would like to help.
In the spirit of unity, we offer to sell you power each month at the current
rate of %Y% per 1000 MW-h. The quantity will vary, depending on your power
needs as determined at the connection point. You may want to review your
power infrastructure and make sure any areas of need can receive power from
the connection.
There's a minimum monthly charge of %W% if you don't buy any power during a
month. And if you cancel the deal with getting our consent first, we'll have
to charge you a penalty of %Z%.
Shall I draw up the paperwork?
The situation with the firefighters is heating up. They could call a strike
at any moment. %YOURCITY% will not last long without a fully-functioning
fire department. If a fire breaks out with no firefighters, well, you know
what could happen. I'm sure you wouldn't want that kind of tragedy burning in
your conscience.
When it comes to public safety, we should have money to burn. Give the
firefighters a raise.
Ten hut, Mayor! %YOURCITY% has many strategic advantages, so we are prepared
to site a new military base here. This base would host our Sims in uniform,
provide increased Industrial capacity for the city, and at the same time
demonstrate patriotic pride in SimNation.
If you decline our offer, we will likely relocate the base in one of the
neighboring cities.
Mayor %YOURNAME%, it's no secret that Sims love to shop. Shopping has become
a new form of entertainment, a sport for all seasons where the name of the
game is instant gratification and the only equipment needed is a bulging
wallet. You could cash in on this new national pastime if you built a
gigamall. It would be a great boost to your Commercial sector.
My accountants are prepared to offer you %X% per month if you agree to allow
us to build a gigamall within the city limits. You owe it to your Sims to
agree to this deal.
Mayor %YOURNAME%, we must reduce the amount of garbage produced in this city.
The Gaians have studied this problem, and recommend recycling as a first
step. Did you know that some cities are able to recycle 45% of their garbage?
We won't hit those numbers without a serious investment and public education
campaigns, but building a recycling center would be a great start.
Help us return to our pristine (and pleasantly perfumed) past. With recycling
centers, %YOURCITY% can become a model of cleanliness.
Exciting news, Mayor %YOURNAME%. A group of underpaid interns from my agency
conducted a study of different locations around SimNation. %YOURCITY% was
found to meet all the requirements to support a maximum-security prison.
If you allow us to build a prison here, the Bureau has authorized me to offer
you %X% simoleons per month paid directly to your treasury. In addition to
this generous subsidy, the prison will add a substantial number of high-
paying jobs to your city. I'll need your answer soon, as other cities are
waiting to step in should you decline.
Our city's police force is out of control, arresting Sims for breaking
obscure (and I believe non-existent) laws. Why, just this morning my son was
arrested for illegal possession of a pocket protector. When I tried to
intervene and asked to see the arresting officer's badge, he threatened to
throw me in jail for badgering a police officer.
To be honest, Mayor, I'm more afraid of the police than I am of the
criminals. And to think you're wasting the tax dollars of this city to fund
this oppression -- it's an outrage!
Cut police funding now and get these overzealous peacekeepers off our
streets.
Sims like to have lush, weed-free lawns, but many don't realize that
chemicals they spray on the grass end up contaminating our ground water. It's
a terrible problem with a fairly easy solution -- stop using lawn chemicals.
We'd like your support on a Lawn Chemical Ordinance which bans the use of
these toxic chemicals anywhere within the city limits. Sims with an
environmental conscience understand that there are other methods for
nourishing a healthy lawn.
I'm standing outside the city's casino where a group of local residents, led
by Angelo Martini, have gathered to protest.
"At first, I was excited when I heard they'd be building a casino in my
neighborhood. I love to gamble -- but not with my life. Truth is, the day
they plugged in the one-armed bandits, a whole army of two-armed bandits
showed up brandishing guns and knives. No matter what the police do, they
can't keep them at bay. How much risk are we supposed to take? Get this crime
magnet out of my backyard!"
Mayor %YOURNAME%, you will answer his pleas and tear down the casino?
Your Honor, if you enact the Electronics Job Fair Ordinance, we can showcase
our workforce to high-tech employers, and hopefully convince them that
%YOURCITY% is a great place to run a business.
This ordinance is not an expense, it is an investment. Everyone benefits when
cleaner industry is attracted to a city.
So %YOURNAME%, you showed up. I was afraid you might bail on me. I hope
nobody followed you here. This is just between you and me, capeesh?
I acquired some cash through some, well, let's just say unconventional
methods (wink, wink -- nudge, nudge) and I needed to find a safe place to
drop it for a while. If you're game, I can electronically transfer the whole
enchilada over to you. It should show up in your account in a few days.
You take care of this for me and keep your mouth shut and everybody will be
happy. The fewer questions you ask, the better off you'll be.
By the way, if we bump into each other again, let's both act like this
meeting never took place.
Your Honor, traffic is getting worse. I've heard of other cities imposing a
driving restriction on cars. They can only drive every other day, depending
on whether their car has an odd or an even license plate. I think a plan like
this would work in %YOURCITY%.
I propose the Alternate Day Driving Ordinance. If you approve, we can cut our
traffic problem in half.
Some Sims believe they are being overbilled for water. We cannot dispute
these claims because without water meters, there is no way to prove how much
water they actually used.
The Mandatory Water Meters Ordinance would settle all disputes. It requires
water meters be placed in every building to track water usage. I hear that
the presence of water meters lowers water consumption.
Your Honor, the Sims of %YOURCITY% deserve the freshest fruits and vegetables
possible. And what better way to get them than in a city-sponsored open air
market?
It costs the city nothing and is good for everyone, especially the farmers.
Nobody is against the Farmer's Market Ordinance. Vote it in and Sims will be
a little happier and healthier.
Mayor %YOURNAME%, used tires are a big problem. They waste landfill space or
accumulate in piles that, if ignited, pollute our air. Did you know that
tires could be recycled and used in road paving material? It can even reduce
the cost of building roads. %YOURCITY% would greatly benefit from having a
tire recycling program.
We could set the wheels in motion today, if you agree to enact the Tire
Recycling Ordinance.
Mayor %YOURNAME%, the Sims of %YOURCITY% are eager to show all of SimNation
what a wonderful city we have here. This is a matter of civic pride, not a
lust for tourist simoleons.
The Tourist Promotion Ordinance will help our Commercial sector by attracting
new customers. It can also make %YOURCITY% a household word from hither to
yon. I'm sure I needn't remind you how important that could make you.
Mayor %YOURNAME%, we have a beautiful city, but lately it seems to be hidden
beneath a blanket of litter. Now, I'm not saying %YOURCITY% is filthy, all
I'm saying is that we certainly have room for improvement. If we establish a
Conservation Corps, teams of dedicated citizens will keep the city streets
and waterways free from litter, letting the beauty of our city shine through.
Please enact the Conservation Corps Ordinance. The cost is minimal and aside
from keeping our city clean, we'll be giving our youth a positive role in
city operations. And if it's true that a clean city attracts clean industry,
we'll enjoy some long term benefits as well.
We at the Bureau of Oversight believe that anything which reduces paperwork
is probably a good thing. We are already several years behind in filing our
reports. The seven volume memorandum recently issued by our office cites the
Paperwork Reduction Ordinance as an important factor in saving many hours in
our efforts to catch up. It would also reduce garbage levels in the city.
I urge you to enact this desperately needed measure.
Mayor %YOURNAME%, the citizens of %YOURCITY% want and deserve access to
television airways. Sims have a stake in this city, and they should be given
a chance to say what's on their minds.
If we establish a Public Access cable station, we'll be showing the world
that %YOURCITY% has technological savvy. That should grab the attention of
telecommunications firms looking for a place to set up shop.
Don't let the future whiz by without us -- enact the Public Access Cable
Ordinance -- and have a nice day.
It doesn't really matter to us how the water connection between our cities
was destroyed. The bottom line is you have reneged on the terms of our deal,
and you'll be charged a penalty of %Z%.
Next time you make a deal, you'd better keep a close eye on the water mains.
We're not doing everything we can to keep garbage levels in check. I'm
surprised that the city hasn't taken more of a leadership role in promoting
the benefits of composting. Or perhaps you weren't aware that organic trash
can be converted to a useful fertilizer right in our own backyards?
Sims need guidance and encouragement to reduce the amount of garbage their
households generate. Anything they can compost is less waste that the city
must dispose of. Pass the Backyard Composting Ordinance and watch garbage
levels drops.
Mayor %YOURNAME%, industrial waste is a serious problem. It will only become
worse unless those responsible are made to pay for their actions.
The Industrial Waste Disposal Tax will impose a flat monthly fee on all
businesses. The money will be used to cover the cost of disposing of the
industrial refuse they generate.
I urge you to approve this tax. It will stop the city from using the general
city funds to clean up waste created by industry, and that makes it fair.
So the deal's off? I heard the power connection between our cities was
destroyed. Such a shame -- and I thought you were pleased with the deal. But
since you've reneged, you'll have to pay the penalty of %Z%.
Sorry -- maybe we can make a deal again in the future.
Excellent work, Mayor %YOURNAME%. We've noticed that you have significantly
increased our city's garbage disposal capacity. Thanks! Now we can create
more trash without feeling even a twinge of guilt.
I'm going to suggest that we establish a new holiday on the first Saturday of
the month: "It's A Nice Day to Clean Out Your Closets" Day.
The terms of the current deal to sell power to %NEIGHBOR% are as follows:
%YOURCITY% is selling %X% MW-h of power each month to %NEIGHBOR% at a cost of
%Y%. If %YOURCITY% terminates this deal without the consent of %NEIGHBOR%,
%YOURCITY% will be charged a penalty of %Z%.
This deal was agreed to in %YEAROFDEAL% and will remain in effect until
cancelled.
The terms of the current deal to buy power from %NEIGHBOR% are as follows:
%YOURCITY% is buying power each month from %NEIGHBOR% at a cost of %Y% per
1000 MW-h. The quantity purchased varies, but is equal to the monthly power
deficit in %YOURCITY% as measured at the connection point. There is a minimum
monthly charge of %W%. If %YOURCITY% terminates this deal without the consent
of %NEIGHBOR%, %YOURCITY% will be charged a penalty of %Z%.
This deal was agreed to in %YEAROFDEAL% and will remain in effect until
cancelled.
The terms of the current deal to sell water to %NEIGHBOR% are as follows:
%YOURCITY% is selling %NEIGHBOR% %X% cubic meters of water each month at a
cost of %Y%. If %YOURCITY% terminates this deal without the consent of
%NEIGHBOR%, %YOURCITY% will be charged a penalty of %Z%.
This deal was agreed to in %YEAROFDEAL% and will remain in effect until
cancelled.
The terms of the current deal to buy water from %NEIGHBOR% are as follows:
%YOURCITY% is buying water each month from %NEIGHBOR% at a cost of %Y% per
1000 cubic meters. The quantity purchased varies, but is equal to the monthly
water deficit in %YOURCITY% as measured at the connection point. There is a
minimum monthly charge of %W%. If %YOURCITY% terminates this deal without the
consent of %NEIGHBOR%, %YOURCITY% will be charged a penalty of %Z%.
This deal was agreed to in %YEAROFDEAL% and will remain in effect until
cancelled.
The terms of the current garbage import deal are as follows:
%YOURCITY% agrees to accept %X% tons of garbage from %NEIGHBOR% each month
for which %NEIGHBOR% will pay %Y%.
If %YOURCITY% terminates the contract at a time other than during
renegotiations, %YOURCITY% will be charged a termination fee of %Z%.
The terms of the current garbage export deal are as follows:
%NEIGHBOR% agrees to accept all excess garbage from %YOURCITY% each month.
For each 100 tons of garbage exported, %YOURCITY% will pay %Y%. If no garbage
is exported in a given month, a minimum charge of %W% will apply.
If %YOURCITY% terminates the contract at a time other than during
renegotiations, %YOURCITY% will be charged a termination fee of %Z%.
Hey! We've stopped getting power from you.
I assume this means you've canceled the deal. Okay -- if that's what you
want. But since we didn't consent to this, you'll be charged the penalty of
%Z%.
I just heard that the %YOURCITY% well has run dry. We've stopped getting
water from you.
We have a contract, and you're not living up to your end of the deal. Since
you've broken the terms and have effectively terminated the deal without our
consent, we are charging you the penalty of %Z%.
Mayor %YOURNAME%, we should do everything we can to attract aerospace
companies to our city. This is a non-polluting industry, and can provide
high-tech jobs to our workforce.
A tax subsidy is a powerful form of persuasion. I believe it is the best tool
we have to grab the attention of the aerospace industry. Please enact the
Aerospace Tax Incentive, and help draw clean industry to our city. You owe it
to your Sims.
Methane gas is a natural by-product of land fill decomposition. Rising gasses
pollute our air and make the areas around landfills unpleasant. But we have
the technology to trap the methane before it pollutes, and we can even use
the collected gas to help generate power in the city.
Don't turn your nose up at this idea. Pass the Landfill Gas Recovery
Ordinance.
Your Honor, we hope you will support this city's membership in the Clean
Industry Association. This worthy association helps to clean the environment
not only in our city, but in the entire region. The small fee is
insignificant when you consider the good that will come about.
We urge you to make your city a member of the association. Just enact the
Clean Industry Ordinance, and have a very nice (and very clean) day.
Earthquakes can be devastating to cities and to families. Anything that can
mitigate their effects should be pursued.
That's why we come to you today asking that you enact the Earthquake
Resistance and Retrofit Ordinance. This ordinance will pay to re-enforce all
the structures in the city so that they can withstand greater levels of earth
movement.
Consider it insurance against quakes of high magnitude, considering that the
damage and injury incurred during an earthquake can be serious and long
lasting.´ Mayor, my contacts in the business world assure me that smart
cities are using tax incentives to bring in biotech industries. That's why we
are asking you to enact the Biotech Tax Incentive ordinance.
Your Honor, incentives like this one are desperately needed if %YOURCITY%
hopes to attract a diversity of industry. The small amount of money this will
cost the city will be repaid many times over as more industry locates in the
city.
Your Honor, stairwell lighting might not seem like very much, but if lighting
in all the stairwells were properly controlled, %YOURCITY% might
significantly reduce power consumption. Some Llamas have seen this happen in
other countries. We know it could work here.
Please consider enacting the Stairwell Lighting Ordinance.
We are sniffing around for more trash -- trash customers, that is. %NEIGHBOR%
can offer to dispose of all your excess trash for you. No muss, no fuss.
Of course, we'd have to charge a nominal fee for this service -- a monthly
cost of %Y% per 100 tons. We'll take any quantity of excess garbage you
produce. If some month you don't have any excess trash, we'll still have to </pre><pre id="faqspan-9">
charge you a minimum fee of %W%.
I urge you to take advantage of our offer. Be aware though that if you cancel
this deal without our mutual consent, we will assess a penalty of %Z%.
We want to increase the amount of power we buy from you, and propose a change
to our existing contract. If you do not agree to the new terms, you may
cancel the deal without penalty.
We propose to buy %X% MW-h of power each month for %Y%. If you accept this
deal and later terminate it without our consent, we will charge you a penalty
of %Z%.
These terms are more than fair, so I trust we can continue doing business
with each other.
Reports provided to me indicate that the connections between our two cities
have been destroyed. This means the route for shipping garbage no longer
exists. Your city has effectively terminated the garbage deal without our
consent.
Under the terms of the arrangement, you will be charged a %Z% penalty fee.
Please be assured that this is strictly a business deal, and in no way
impugns our otherwise cordial relationship.
Sorry Mayor %YOURNAME%, but the news you wanted to discuss is already out of
date.
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Grateful Citizens Committee
Benevolent and Proactive Order of Llamas
Grateful Citizens Committee
Grateful Citizens Committee
Grateful Citizens Committee
Grateful Citizens Committee
Grateful Citizens Committee
Sims Acting Firmly in Emergencies (S.A.F.E.)
Gray Llamas
Below-Average Bowlers League
Mass Transients
Malcolm Landgraab Industries
Green Gaians
Channel 12's "If You Hurt, We Get The Dirt"
Channel 12's "If You Hurt, We Get The Dirt"
Fiscal Watchdogs
Mass Transients
Below-Average Bowlers League
Channel 12's "If You Hurt, We Get The Dirt"
Society for the Excessively Cultured
"Have A Nice Day" Club
%YOURCITY% Chamber of Commerce
Below-Average Bowlers League
Mrs. Farsheim's 10th Grade Civics Project
Mrs. Farsheim's 10th Grade Civics Project
Channel 12's "If You Hurt, We Get The Dirt"
"Have A Nice Day" Club
Green Gaians
Society for the Excessively Cultured
Below-Average Bowlers League
Gray Llamas
Malcolm Landgraab Industries
Mrs. Farsheim's 10th Grade Civics Project
%YOURCITY% Chamber of Commerce
%YOURCITY% Chamber of Commerce
Grateful Citizens Committee
"Have A Nice Day" Club
"Have A Nice Day" Club
"Have A Nice Day" Club
Below-Average Bowlers League
Benevolent and Proactive Order of Llamas
Green Gaians
Green Gaians
Society for the Excessively Cultured
%YOURCITY% Chamber of Commerce
Industry for a Better Tomorrow
Benevolent and Proactive Order of Llamas
Green Gaians
Below-Average Bowlers League
Green Gaians
Below-Average Bowlers League
Below-Average Bowlers League
Gray Llamas
Channel 12's "If You Hurt, We Get The Dirt"
%YOURCITY% Chamber of Commerce
%YOURCITY% Chamber of Commerce
Industry for a Better Tomorrow
Industry for a Better Tomorrow
Industry for a Better Tomorrow
Gray Llamas
Below-Average Bowlers League
Society for the Excessively Cultured
Gray Llamas
Fiscal Watchdogs
Sims Acting Firmly in Emergencies (S.A.F.E.)
Sims Acting Firmly in Emergencies (S.A.F.E.)
Sims Acting Firmly in Emergencies (S.A.F.E.)
Mrs. Farsheim's 10th Grade Civics Project
Society for the Excessively Cultured
Below-Average Bowlers League
Society for the Excessively Cultured
Gray Llamas
Below-Average Bowlers League
Benevolent and Proactive Order of Llamas
Benevolent and Proactive Order of Llamas
Fiscal Watchdogs
Mrs. Farsheim's 10th Grade Civics Project
Mass Transients
Gray Llamas
"Have A Nice Day" Club
Industry for a Better Tomorrow
Green Gaians
Green Gaians
Industry for a Better Tomorrow
Green Gaians
Industry for a Better Tomorrow
Society for the Excessively Cultured
Mass Transients
Below-Average Bowlers League
Benevolent and Proactive Order of Llamas
Green Gaians
Mass Transients
Sims Acting Firmly in Emergencies (S.A.F.E.)
Bureau of Oversight
Bureau of Oversight
Bureau of Oversight
Malcolm Landgraab Industries
Malcolm Landgraab Industries
Gray Llamas
Malcolm Landgraab Industries
Society for the Excessively Cultured
Below-Average Bowlers League
Malcolm Landgraab Industries
%YOURCITY% Chamber of Commerce
Society for the Excessively Cultured
Society for the Excessively Cultured
Society for the Excessively Cultured
Gray Llamas
Gray Llamas
Society for the Excessively Cultured
Society for the Excessively Cultured
Sims Acting Firmly in Emergencies (S.A.F.E.)
Sims Acting Firmly in Emergencies (S.A.F.E.)
Sims Acting Firmly in Emergencies (S.A.F.E.)
Mass Transients
Mass Transients
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Fiscal Watchdogs
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Fiscal Watchdogs
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Fiscal Watchdogs
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Sims Acting Firmly in Emergencies (S.A.F.E.)
Bureau of Oversight
Malcolm Landgraab Industries
Green Gaians
Bureau of Oversight
Fiscal Watchdogs
Green Gaians
Channel 12's "If You Hurt, We Get The Dirt"
%YOURCITY% Chamber of Commerce
Vinnie
Mass Transients
Benevolent and Proactive Order of Llamas
Gray Llamas
Mass Transients
%YOURCITY% Chamber of Commerce
Green Gaians
Bureau of Oversight
"Have A Nice Day" Club
Mayor of %NEIGHBOR%
Gray Llamas
Green Gaians
Mayor of %NEIGHBOR%
"Have A Nice Day" Club
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Industry for a Better Tomorrow
Green Gaians
"Have A Nice Day" Club
Bureau of Oversight
Industry for a Better Tomorrow
Gray Llamas
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Industry for a Better Tomorrow
Green Gaians
Bureau of Oversight
%YOURCITY% Chamber of Commerce
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%f Oversight
Industry for a Better Tomorrow
Gray Llamas
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Industry for a Better Tomorrow
Green Gaians
"Have A Nice Day" Club
Bureau of Oversight
Industry for a Better Tomorrow
Gray Llamas
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
"Have A Nice Day" Club
%NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
Mayor of %NEIGHBOR%
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Excellent. Our contributions to your treasury will begin as soon as you
choose a site.
A blow to the corporate vultures, and a boon to the citizens. We've helped
make %YOURCITY% safe for our children and our grandchildren!
Channel 12 salutes the mayor for putting the needs of the Sims ahead of
financial gain.
Bravo! You're a mayor with a heart and a mind. I'll bet Sims will have fewer
heart attacks, since they won't have to worry that no one could help them if
they had a heart attack.
You're a lifesaver, Mayor. You've killed a silly program, and brought our
budget back to life.
Mayor %YOURNAME%, you have made an excellent investment in the future of
%YOURCITY%.
You have taken an important step in crime reduction, Mayor %YOURNAME%. We
congratulate you.
You have shown your commitment to crime eradication, and we thank you...
Right on dude! The happiness you just saved may be your own. We'll chill for
awhile, or at least until you do something stupid again.
A sane decision, Mayor %YOURNAME%. By ending gambling in our city, you have
chosen to stop the moral decay that always accompanies vice.
All right! You made gambling legal! Did I tell you I had ten-spot riding on
your decision? Want to make a little side bet on first-year incomes?...
An intelligent and educated move, Mayor %YOURNAME%. Our Sims deserve all the
benefits that befit a well-read and cultivated populace.
What a healthy choice! I thank you, and my lungs thank you.
Thanks for restoring my rights. Listen, can I borrow a smoke?
A clear-headed decision, Mayor %YOURNAME%. Access to decent health care is a
right, and this ordinance is the right choice for all our citizens.
Who's on first? You are, Mayor %YOURNAME%! Thanks for seeing it our way.
That's the ticket, Mayor %YOURNAME%. Take the public pacifier out of the
mouths of these selfish youths and put it to good (and cost-efficient) work
elsewhere.
Maybe you don't stink as much as we think. You gave those poor folks a place
to shack up and you cleared the way for Skate Fest.
An insightful determination: this ordinance will prove to be a blessing to
our streets and our sinuses.
Splendid, Mayor. This is one city expenditure everyone can agree on. You
won't regret your decision.
Thank you, Mayor %YOURNAME%. With this ordinance in place, the Sims of this
city will have safer, longer lives. Have a nice day.
Mayor %YOURNAME%, you are truly plugged in to the concerns of industry.
Congratulations! You've learned the simple lesson of waste not, want not. Now
when we really need energy resources to serve the citizens of %YOURCITY%,
we'll have plenty of power in reserve.
Conservation is always the better way. Thanks.
Mayor %YOURNAME%, you have reached a high water mark in our estimation.
We can let out a sigh of relief--and one that doesn't make us cough. We can
all breathe easy, now that our air will be sweet. Soon we may be able to see
the skyline again.
It's a pleasure to see you acting like a real leader, Mayor %YOURNAME%. We
were afraid you might be a tree-hugging environmentalist.
Bravo! You show great foresight and strength of character in your recent
enactment of the Nuclear-Free Zone ordinance.
You made the right choice, Mayor. You might annoy an automobile maven for a
moment, but you'll put a good sum in the city coffers, and you just might
keep a few more vehicles in their garages.
You're a smart cookie, Mayor %YOURNAME%. There will be less petty paperwork
and more happy citizens in this city.
Good clear thinking, Mayor, the kind we'll have more of with the science lab.
Just choose your construction site and get those thinking caps on.
%YOURCITY% Sims will once again prove that they believe in the power of
community and cooperation by presorting their trash. It's smelling better
around here already!
Hooray for good sense, and a good sense of smell! Those scofflaw polluters
will smear our air no more.
Now we can breathe a sigh of relief. Very well done, Mayor %YOURNAME%.
We extend our hands in appreciation, mayor, and have great confidence that
this park will define %YOURCITY%. Just choose the park's site and let the
beauty begin.
Ahoy, Captain! The city will make merry with its new lighthouse just as soon
as you choose a construction site.
You're one to take quick--and brilliant--action, Mayor %YOURNAME%. You'll see
that putting that club down will bring %YOURCITY%'s fortunes up. You'll have
to choose a spiffy site for the club.
Sensational decision--I can see those Sims with their wide smiles (and wide
wallets) streaming into the park now. Just choose a site to build the theme
park and let the good times roll!
Well-researched decision, Mayor. Simply find the best place to put the
Medical Center, and we'll put those medical minds to work.
Strong move, Mayor %YOURNAME%. Employees of this plant are helping to protect
SimNation, and protecting good capitalist profit margins as well. Just select
your site and congratulate yourself.
Mayor, you're the sporting type--we'll all be sending up a big cheer for you
when the new stadium opens next season. Choose a building site and let the
games begin.
Wonderful! You'll see that a casino is a low risk, high reward enterprise.
Just select the spot where you want it built so I can get rolling.
Just choose a site, and construction will begin. 10, 9, 8, 7, 6, 5, 4, 3, 2,
1 -- Blast Off!
Excellent. %YOURCITY% can look forward to improved healthcare for all
citizens.
Now that's the ticket--you've given those hospital employees the confirmation
of their worth. And you might have even given the gift of life to patients
that might have perished without proper care.
Thank you dear Mayor--it's reassuring to see the power of education is
acknowledged by such a fine, intelligent public representative such as
yourself.
You are indeed a worthy representative--your prompt action in ending the
teacher's strike has averted disaster and embarrassment for %YOURCITY%.
Thank goodness you acted in time and kept the police from striking.
I, for one, will sleep safer tonight, knowing that the police are on the job
again.
It took far too long but at least the strike is over.
That wasn't so hard, was it? Thanks, Mayor %YOURNAME%. You did the right
thing.
Precisely the response a sensible leader would produce, Mayor. The money's
just a pittance when compared to the scourge of foul air and a city choked
with traffic.
It's been a pleasure doing business with you. Stop by and visit us anytime.
Wonderful. Let's break out the crystal and toast the deal with a tall, cool
glass of refreshing %NEIGHBOR% water.
Glad you have the water connection already in place--we can start pumping
immediately.
Great! I'll keep the valves open and the water flowing.
Ah, your ledger's not soaked through with soppy ideas, Mayor %YOURNAME%.
We'll toast this decision with a glass of our own local--and inexpensive--
water.
Wonderful. I'll notify my engineers and get the power flowing immediately.
I'm not surprised you took the offer. All mayors like having power.
Fantastic! I knew you'd go for the new deal terms. Now we will both be
increasing our "buying power."
Well done, Mayor. %NEIGHBOR% needn't be collecting from us; they should be
paying us for the privilege of being our neighbor. We are all feeling full of
power now.
Glad to do business with you, Mayor %YOURNAME%. Thanks to you the lights of
my city will continue to burn brightly.
Great news! Let's hope we can get the juice flowing before my Sims start a
riot.
Well Neighbor, here's an exchange we can both profit from.
Working together for our mutual benefit is what being neighborly is all
about.
Thanks Mayor %YOURNAME%. Maybe someday I'll be able to return the favor.
Thank goodness! Let's get those pumps pumping!
We appreciate your cooperation--and your water.
When a city is up to its elbows in garbage, it's nice when one hand washes
the other. Glad to be doing business with you.
Perfect. Shipment will begin immediately. We can't wait to get this junk off
our hands.
I'm so pleased you accepted the deal. Now taking out the garbage has a whole
new meaning to me.
I'm delighted that you have accepted our offer to increase trash imports to
%YOURCITY%. I'm sure you can put the additional money to good use.
Indeed, Mayor %YOURNAME%, you know a trashy deal when you smell one. With the
money we save, we can buy more air fresheners.
I'm honored to take the garbage of such a great city. I hear your garbage is
so clean that it doesn't even attract flies.
I know this deal will work to everyone's benefit.
Very good. You can continue to ship out your garbage on schedule.
Great! I'll see that your Sims get power just as fast as my wires can conduct
it.
In the name of solidarity, and on behalf of the firefighters and all the
citizens in %YOURCITY%, we thank you.
Let me salute your decision, mayor. The base will be the most solid
foundation you could have for the city's advancement.
Splendid, splendid--We'll soon hear those jackhammers humming, and those cash
registers ringing. This will be a mall for the ages! Please choose a site so
construction can begin.
Glad we could lock up this deal. Now you just need to select a building site
for the prison. And in case you're wondering, the prison will be completely
independent of your local jail system.
Thank you, Mayor. A few brown lawns and some angry farmers is a small price
to pay for clean water.
Stay tuned to Channel 12. After a brief commercial message, we'll bring you a
cheerful report showing what the mayor has done to protect the safety of a
group of local Sims.
Thanks! This is a wonderful opportunity to show off our worth to potential
electronics employers. I'll start printing up the brochures.
You have shown your true colors, %YOURNAME%. You'll get the money soon. Just
watch your back.
Your enactment of this ordinance is most appreciated. We should see
reductions in traffic congestion very soon.
Your Honor, your Sims treasure your sense of fairness.
Thank you, Your Honor. I can smell the fresh berries already.
Your Honor, this city will get rid of its mountain of tires so fast we won't
know what to do with the space.
Thank you, Your Honor. This boost to the tourist industry will not be without
rewards for the entire city.
Thank you, Mayor. I can't wait to pick out the jumpsuits for our new cadets!
Your Honor, you have shown wisdom by enacting this ordinance. Please accept
our heart felt thanks, as noted on Form 143-T, Line 1, part b.
Finally, we Sims are given the chance to bring quality programming to the
airways.
Working with the soil is so satisfying, I'm sure composting will catch on
quickly.
Your Honor, this will mean a cleaner %YOURCITY% for years to come.
Don't expect us to ever leave the light on for you! We may not have enough
power to keep our lamps lit.
I see you have canceled the deal. The penalty fee will be assessed
immediately.
I see you have canceled the deal. The penalty fee will be assessed
immediately.
So, you're canceling the deal, are you? That's your prerogative. The penalty
fee outlined in our contract will be assessed immediately.
Oh no! Who can we dump our garbage on now? At least we can spend the penalty
fee you have to pay while we look for alternatives.
You have canceled the deal without our consent. The penalty fee is due
immediately. Have fun looking for another place to dump your garbage.
Mayor %YOURNAME%, on behalf of new industry about to relocate to %YOURCITY%,
Industry For A Better Tomorrow thanks you.
Mayor, you're a real gas -- a real gas recycler, that is. Thanks for making
an ecologically-sound decision.
The Clean Industry Association is now much stronger, thanks to the membership
of %YOURCITY%.
Mayor, I must admit I'm trembling with excitement, being so pleased that you
have agreed to this retrofit measure.
Mayor %YOURNAME%, I'm sure the industrial community of this city will be
grateful for a long time to come, thanks to your enactment of this incentive.
By enacting this ordinance, Your Honor, you demonstrate your commitment to a
better life for all your Sims.
Great! I thought it was a deal you couldn't refuse. I hope you are happy with
our services.
This is wonderful news! You've given us what every city wants -- more power.
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You disappoint me. Disposing of these wastes is a necessity. Where should we
take them if everyone rejects their own backyard?
This is a sad day for our city. The town of %YOURCITY% will soon be known as
a dumping ground to the nation. Today a toxic waste factory, tomorrow a penal
colony --when will it end?
All I can say, Mayor %YOURNAME% is that when that stuff breaks out, I just
hope the wind is blowing your way. (This statement does not necessarily
reflect the opinion of the management of Channel 12.)
We are puzzled by your decision. Shouldn't the potential to save even one Sim
life be worth the cost of this ordinance?
You seem to enjoy paying for nonsensical programs like these. Unfortunately,
we now have to perform the Heimlich maneuver on our city budget.
Well, you've saved some money, but you have failed to protect your citizens
by dealing effectively with this inflammatory issue.
With or without your help, Mayor, some of us will carry on the good fight.
We can't imagine how you can fail to recognize the seriousness of the rising
crime situation. We only hope you have another solution, or we'll all be
looking for somewhere else to live.
All we asked was for you to treat us like Sims. But you can't do that, can
you, Your Highness? Better watch yourself homechicken--you never know when
the sandman will come calling.
Your decision to let gambling continue in %YOURCITY% will only increase the
decadence we are already seeing, written on the faces of the slatternly
denizens of the gambling halls!
Craps! Now I'll never get to learn how to play craps!
I misread you, Mayor %YOURNAME%. I find it reprehensible that an erudite
public servant such as yourself is unwilling to extend that gift of erudition
to your constituents.
We don't mind our hair turning gray, but we do mind that without this
ordinance our lungs may turn gray too.
A blow for freedom, Mayor %YOURNAME%. Better stay upwind in our part of town,
where all the lawbreakers will be puffing away.
It's a sad day when disadvantaged citizens are denied yet another right.
Their illnesses will make the body politic weaker, and our city a sadder
place.
We are highly disappointed with your decision.
Three strikes, Mayor. Keeping that sports ordinance in place is a losing
game, and you've tagged every taxpayer out.
This is so unfair. You adults just don't understand. You don't care that our
Skate Fest is ruined and you're still leaving homeless Sims out in the cold
and rain.
Another blow against good sense, Mayor.
How disappointing. But not surprising, considering you travel in a limousine.
Mayor %YOURNAME%, how could you reject something that would extend Sim lives?
My group will fight hard to overturn this decision. Have a nice day.
You'll be known as the mayor of the Dark Ages.
A sad decision indeed, precious resources squandered needlessly. Someday
soon, %YOURCITY% will truly be left in the dark!
An attitude like that shows little regard for any of the city's living
things, including its Sims. I only hope some of us survive to tell this tale
of water folly.
Don't blame us if the only products %YOURCITY% can produce are dehydrated
potato flakes and beef jerky.
The corporate giants have once again used their muscle to keep shoving
dangerous pollutants down the windpipes of the citizens. Enjoy those last
fleeting glimpses of our city's skyline while you still can!
Crippling industry will cripple the city, Mayor %YOURNAME%.
I fear, dear Mayor, that you have made a dreadful mistake in your recent
rejection of the Nuclear-Free Zone ordinance. The consequences could be
chilling.
We're very disappointed with you. You're probably one of those dreary drivers
circling the city for hours until they find the perfect parking spot for the
store three blocks from their houses.
That's a loser of a move, mayor. You've just increased the weight of the
government on our backs. Better watch out where you park YOUR car.
Ignorance is bliss, eh Mayor %YOURNAME%. I suppose the Dark Ages were your
kind of time.
We'll live to rue the day that we heaped the responsibility of sorting huge
volumes of garbage on an already overloaded garbage department. What's that I
smell?
A sad statement for your record, Mayor %YOURNAME%. You won't be remembered as
the far-sighted progressive--more like the squinty-eyed regressive, with all
the smog you've sanctioned.
We're confused. Does this mean you don't care about air pollution?
You've closed the door on what could have been %YOURCITY%'s crowning
achievement. It's regrettable that lesser minds are sometimes in positions of
power.
Refusing the lighthouse just shows that the lights are out at City Hall. If
this is an example of your leadership, I'm watching out for rocky shoals
ahead.
Bad move, big stuff. Denying the affluent Sims their little pleasures will
tick more than a few of them off. You better pay attention to who's really
running this city.
So, once a sourpuss, always a sourpuss, is it? I suppose a city of moping,
sorry Sims won't turn a cold heart warm again, will it?
I fear you see through a glass darkly, Mayor--ignorance has blinded you to
the great benefits a Medical Center would bring to the city.
You just don't get it: this wouldn't just be a building, this would be a sign
of resolve to our enemies. I guess you just don't have the Right Stuff.
Well Mayor %YOURNAME%, you're a poor sport. I guess this means we'll just
have to keep on throwing our entertainment simoleons into the next county for
the time being!
I'm terribly disappointed. Did I mention I was going to call it %YOURNAME%'s
Casino?
Abort! Abort! Mayor %YOURNAME%, were you listening to us?
This decision demonstrates a lack of concern, not only for the healthcare
workers, but for all citizens in %YOURCITY%. I hope you are prepared for the
consequences.
Well, a tight fist will make a sore fist, especially with no hospital workers
around to treat it. Bad move, Mayor Miser.
This is dismaying! I would think that an intelligent, educated individual
such as yourself would wish to bestow the same advantages on the children of
%YOURCITY%. A disgrace!
You'll be sorry when you see our town's youth on the streets, participating
in all manner of criminal behavior--and their only excuse will be that there
simply was no school to attend during their formative years. Shame!
Be careful, Mayor. When the police go on strike, there will be no one around
to protect you.- This decision is a tragic one for %YOURCITY%.
We're fuming over this decision, Mayor %YOURNAME%.
After your decision, no one will blame these workers if they go out on
strike. The public will blame you instead.
Questionable judgment, Mayor %YOURNAME%. Now the city will be a bedlam of
clamor, odors, bad tempers and missed appointments.
Well, OK, but you can bet the grass will be greener on our side of the city
border.
No hard feelings. I know that every mayoral decision is a tough one. If it
gets too hot over there, come on by for a dip in my swimming pool.
I respect you decision, though I'm puzzled by it. Are you going to let
%YOURCITY% become an arid desert?
I am distressed that you chose to cancel the deal, but we have other buyers
lined up to take your place.
Water on the brain, good mayor? Next thing you know we'll be paying someone
for the air we breathe!
Just remember who holds the "power" in this part of SimNation. (That's a
joke, neighbor!)
I hope you will reconsider at another time. Your Sims need the power.
Okay, I understand. It's been a pleasure doing business with you.
There's not a dim bulb in all of the city, unless it's behind the mayor's
desk. No doubt you burn simoleans when there's a little chill in your house.
Don't be misled into believing you have more power than I do, Mayor
%YOURNAME%. And by the way, I've heard about your financial problems.
Oh well. With luck, I'll find another city to sell us power. I'll just ask my
Sims to keep their fingers crossed and chant the mantra "Ohm."
I understand. But tomorrow's going to be a dark day in %NEIGHBOR%.
I wasn't trying to take advantage--the deal was fair. But I understand your
hesitation. Maybe another time.
I see. My water problem is just that--MY water problem. If you have any extra
canteens lying around, send 'em my way.
I will always remember that you turned your back on Sims in need.
That's a shame. We were planing to make good use of the additional water, and
must look to other sources. But since we initiated the change in terms, you
won't be charged a penalty.
That's okay. After all, I guess I'd just be dumping my city's problem on your
city.
I can't blame you for not wanting additional garbage in your town.
I totally understand your position. But were you aware that our trash doesn't
smell?
Oh my. The engineers at the Bureau of Gunk and Junk will be so disappointed.
Looks like we'll have to "dispose" of our money someplace else too.
So, our cash is nothing but trash, Mayor? You had better be aware that even
you can get dumped.
You may sorely regret this decision if your garbage problem gets worse.
I hope you have some other plan to handle your garbage, for your Sims' sake.
Perhaps we overestimated your garbage problem. I hope, for your Sims' sake,
that we have.
I understand. It's admirable that you want to solve your problems yourself.
Still friends though, right?
Those who play with fire eventually get burned.
You missed this opportunity, Mayor, but we will keep you apprised should
other opportunities arise.
I see. Well it really doesn't matter. We'll find some other city nearby to
accept our mall, and your Sims will shop there anyway. They just won't pay
you any taxes.
Barred from another city--oh well. It's becoming apparent to me that no one
wants to live next door to dangerous criminals.
This is an outrage! How dare you put healthy lawns above healthy Sims!
In a surprising show of disrespect, the mayor has ignored the demands of a
group of Sims and left an entire neighborhood at risk. We'll bring you the
full story at eleven.
Your answer shows that you are technically-challenged, and are living in the
past.
You have done the right thing. This was a sting operation and had you taken
the deal would have suffered grave consequences. As a small token of our
appreciation, we can disclose a "special" codeword to you to use as you see
fit. The word is ZYXWVU.
The commuters of %YOURCITY% will remember this decision every time they sit
in a traffic jam.
I am at a loss, Your Honor, to understand how you can reject a measure that
reflects the essence of fairness.
I told you nobody was against this ordinance. That makes you a nobody, I
guess.
What are we supposed to do with all the old tires? There is a limit to how
many tire swings and boat bumpers this city can use.
I speak for the entire Chamber of Commerce when I say that we are
disappointed in your decision to reject this measure.
A dirty city will never attract clean industries.
We are sorry you chose to reject this ordinance. Our disappointment is duly
noted on Schedule 194-A, Column 5, Row D, Line 23.
Camera shy, Mayor?
What rot! You can't spare the money, is that it?
We are disappointed by your decision. We can only hope that your Sims will
not become disappointed as well.
Excellent! I'm so glad to be able to continue doing business with you.
Okay then. We'll keep everything just the way it has been.
Okay then. We'll keep everything just the way it has been.
Glad to see that nothing has changed.
Excellent! I'm so glad to be able to continue doing business with you.
Glad to see that we can continue doing business together. Your garbage smells
sweet to us.
Your honor, this decision will hang like a dark cloud of industrial smoke
over %YOURCITY% for years to come.
Your decision stinks.
I am certain that the decision not to join will cost %YOURCITY% in the long
run.
Mayor, like an earthquake, you have many faults.
Your Honor, the industrial interests of %YOURCITY% are disappointed that you
have chosen to reject this incentive.
The Llamas are quite disappointed that you decided against this measure.
Perhaps another time. We'll keep in touch.
I can understand your reasons for canceling the deal, but I am still
disappointed.
-----------------------------------------------------------------------
Moving On Up: New Home For Mayor To Be Built
Stop The Suffering--Give %YOURCITY% More Hospitals Say BPO Llamas
Citizens Approve New City Hall, City Preening With Pride
Schedule Elective Surgery Now, Hospitals Plentiful
Plenty Of Schools; Scholarship On The Rise
Chiseler Unveiled: Local Artist Sculpts Statue Honoring Mayor
Citizens Invest In %YOURCITY%, Stock Exchange To Be Built
Streets Unsafe; %YOURCITY% Needs Jails
Don't Break Any Bones Here: No Hospitals In %YOURCITY%
Trains Too Crowded; Sims Tired Of Sharing Breakfast Breath And Big Bottoms
City Stuck In Traffic; Let's Get On The Bus
Company Scouring Region For Toxic Waste Site
Why Here? Green Gaians Call Plans For Toxic Plant "Civic Poison"
New Toxic Waste Conversion Plant Triggers Protests In %YOURCITY%
Sims Enraged By Traffic Jams
Don't Expand Airport; Keep Our Money On The Ground
Cars, Coughing, And Congestion: Too Much Traffic In %YOURCITY%
City Streets A Clogged Mess; More Trains Would Ease The Pain
Traffic Jams Are Driving Sims Crazy
City Needs To Smarten Up And Build More Schools
Subways Stuffed; Sims Feel The Squeeze
Chamber Of Commerce Wants Airport Proposal To Take Off
Trains Could Get City Traffic Back On Track
Lack Of Schools Blamed For Spelling Crisis
Nowhere To Cruise; Teens Plead For Roads
Citizens Fearful As Wave Of Crime Strikes City
Two Cops On Every Corner; Good Police Coverage
High Time For High-Tech Jobs, Say Gaians
Highly Educated Sims Need More High-Tech Jobs
Sims In A Shopping Mood--Demand More Commercial Zones
We Can't Get Groceries By Mail; %YOURCITY% Needs Commercial Zones
"A Sim With A Home Is A Sim Who Won't Roam" Developer Says
No Fire Stations Leave Teens Burning With More Desire Than Usual
%YOURCITY% Chamber Of Commerce Upset Over Taxes
More Shoppers Victims Of Crime Spree
Low Crime Rate Due To Fewer Criminals, Report Shows
Sorry Aura Dips Lower; City Soul Could Use A Lift
Adoring Sims Declare July 1 "Kiss The Mayor" Day
Vacuum In %YOURCITY%'s Soul; Happiness A Long Lost Dream
Sims Need Water--Why Not Build A Pumping Station?
%YOURCITY% Becoming Desert Wasteland; Sims Croak, We Need Water!
Stinky Water Sign Of Growing Pollution Problem, Gaians Claim
%YOURCITY% Water Polluted With Dangerous Chemicals, Study Shows
Citizens Chagrined By Piles Of Garbage Appearing In The Streets Of %YOURCITY%
Garbage Pile-Up Incites Restaurant Owners
Industry Tells Mayor To "Take Out The Garbage"
Green A Dream, Brown A Frown: More Parks Needed In %YOURCITY%
Brighten Up The Barren Barrios of %YOURCITY% With Greenery
Not Enough Water In %YOURCITY%
Are There Chemicals In The Water--Or Is There Water In The Chemicals?
%YOURCITY% Water Supplies Dwindling--Sims Thirst For Explanation
%YOURCITY% Needs More Power; Sims' Tempers Surge
Hot Coffee Shortage Big Headache For Sims, Power Brownouts Blamed
Blackouts In %YOURCITY% Leaves Many Sims In The Dark
Commercial Interests Aim For Lower Taxes
Shouting Match At City Hall Over Too High Taxes
It's Time To Lower Industrial Taxes, Study Suggests
Industry Leaders Gather to Protest High Taxes
Factories Fleeing Fast, Claiming Tax Burden Too High
Aging Backs Can't Bear A Heavy Residential Tax Burden
Sims In Revolt--Residential Taxes Too Darned High!
Sims Fleeing %YOURCITY% To Avoid Skyrocketing Residential Taxes
A City With CPR Training Is A City With Heart--And Good Lungs Too
CPR Ordinance Squeezing City Funds, Watchdogs Claim
Lack Of Smoke Detectors Cause For Alarm
Crime Too High; Neighborhood Watch Programs Demanded
Youth Curfew Would Keep Teens Out Of Trouble After Ten O'Clock
Teens Demand Curfew Ordinance Be Tossed
Repeal Gambling Ordinance--Return %YOURCITY% To The Honest Citizenry
Bowlers Bet Mayor Will O.K. Gambling Ordinance
Ordinance Proposed--Sims Advocate Reading For All
Cough Up The Vote: Yes On Public Smoking Ban Ordinance
Repeal Smoking Ordinance; Bad Laws Make Us More Sick Than Bad Tobacco
Health Is Wealth: Free Clinics Would Benefit All Citizens
Junior Sports Is A Senior Idea, Say Llamas
Watchdogs Seek To Take Bite Out Of Budget: Want Junior Sports Repealed
Gimme Shelter; Teen Group Thinks Helping Homeless Would Be Cool
More People, Fewer Cars; Carpool Incentives Proposed
Shuttle Service Ordinance Proposed By Active Seniors
Citizens Group Asks Nicely For Crossing Guards
Industry Protests So-Called "Dark Law"
Turn Your Lights Off--Conserve Power For %YOURCITY%
What Will We Do When The Well Runs Dry--Gaians Propose Conserving Water Now
Water Conservation Ordinance Under Attack By Industry Group
Gray Pall Of Smog Hangs Over %YOURCITY%--Pollution Levels Dangerous
Clean Air Ordinance Stifles Industry, Group Calls For Repeal
Declare %YOURCITY% A Nuclear-Free Zone And Protect All SimKind!
Parking Fines Ordinance Could Curtail Car Carnage
Parking Fines Drive Citizens Mad; Repeal Sought
Government Entity Donates Science Lab; Clipboard Sales Soar
Are Sims The Sort to Sort? Gaians Propose Recycling Ordinance
Scrub The Skies Of Scum; Car Smogging Ordinance Proposed
Citizen's Committee Favors Ban On Burning Leaves
We Should See The Forest And The Trees: Geyser Park Proposed For %YOURCITY%
%YOURCITY% Offered County Courthouse; Criminals Quaking In Their Boots
City Offered Shining Beacon To The Sea; Lighthouse Could Be A Lifesaver
%YOURCITY% And Golf Course: A Perfect Fit, To A Tee
Proposed Theme Park Would Keep The Sims Singing, Swinging--and Spending
Whole Block Of Docs; %YOURCITY% Offered Medical Research Center
The Best Offense Is A Good Defense (Contractor, That Is)
The Stage Is Set, City Receives Performing Arts Center
City Missing The Ball--Sports Stadium Essential To Sim Pride
Roll Them Bones: Landgraab Wants To Build A Casino
Spaceport Initiative Rockets To Top Of Mayor's List
Increase The Prestige Of %YOURCITY% With A University
Marina Needed In %YOURCITY%--Yachts Piling Up In Waterways
Sims Want A Zoo--Don't Mind If Culture Smells A Bit
Gray Llamas Speak Out For Healthcare Workers, Demand Raise
Healthcare Workers On Strike
%YOURCITY% Teachers Underpaid--Strike Threatens
%YOURCITY% Teachers' Strike Continues--Will It Ever End?
Police Threaten Walkout If Pay Raise Demands Aren't Met
Police Demands Not Met--STRIKE!
S.A.F.E. Says "Firefighters Need More Cash, Or We'll All Be Ash"
Threat Of Transit Strike; Commuters Quivering Behind Their Briefcases
Leave The Driving To Yourselves; Transit Workers On Strike
Water Problems In %YOURCITY% Over
%NEIGHBOR% Proposes Solution
%NEIGHBOR% Offers %YOURCITY% A Drink
Sims Thirsty For Water Deal With %NEIGHBOR%
%NEIGHBOR% Floats Rise In Price Of Water: Mayor On Notice
Water Waste Leaves Sour Taste: Watchdogs Claim Water Deal Drains Treasury
Proposed Deal With %NEIGHBOR% Sparks Debate
"Power To The Sims," Neighbor Offers
%NEIGHBOR% Demands Rate Increase To Keep Power Deal Current
Let's Empower Ourselves: Watchdogs Think Power Deal Is Wasteful
%NEIGHBOR% Proposes Power Deal, Sparks Mayor's Interest
%NEIGHBOR% Proposes Power Deal That Could Energize City Treasury
%NEIGHBOR% Goes Power-Shopping; Offers To Buy %YOURCITY%'s Excess
Water Deal With %NEIGHBOR% A Real Possibility
%NEIGHBOR% Proposes Water Deal; Are We Getting In Over Our Heads?
Should We Sell Our Water? %NEIGHBOR% Presents A Watertight Case
Well, Well, Well: %NEIGHBOR% Wants More Water From %YOURCITY%
%NEIGHBOR% Offers To Help City's Fiscal Crisis, But Deal Smells Fishy
%NEIGHBOR% Proposes To Sweeten The Pot With Garbage Deal
Deal With %NEIGHBOR% Would Put More Cash (And Trash) At Our Disposal
%NEIGHBOR% Proposes New Terms, Should Mayor Accept?
Trash Exporter Deal Stinks, Watchdogs Claim--Seek To Save City From Waste
"Waste"
%YOURCITY% Looks Beyond Borders For Solution To Trash Problem
Garbage As Export? Could Happen If Mayor Will Make A Deal
%NEIGHBOR% Wants New Terms For Deal; Will Mayor Accept?
Garbage Deal Ends, Penalty Charged
Neighbor Offers To Brighten Our Future
Extinguish All Smoking Materials; Firefighters On Verge Of Strike
Donated Military Base Offers Housing and Training For Our Armed Forces
Gigamall Wanted; Sim Shoppers Say More, More, More
Recycling Is Everyone's Business, Say Gaians
Maximum-Security Prison Offered; Will It Bring Trouble As Well As Jobs?
Police Force "Out Of Control" Says Local Sim Arrested For Having Bad Hair Day
Environmental Group Proposes Ban On Lawn Chemicals, Calling Them Toxic
Residents Lay Cards On The Table, Want Casino Torn Down
Electronics Job Fair Would Spark Interest In %YOURCITY%, Experts Agree
Pssst! Hey %YOURNAME%, I Gotta Talk To You
Traffic To Be Cut In Half? Alternate Day Driving Proposed
New Water Meters In Old Buildings? Llamas Propose Ordinance
Fresh, Ripe, And Squeezable; Sims Think Farmer's Market Would Add Nice Touch
Where The Rubber Meets The Road; Tire Recycling Proposed
%YOURCITY% Too Good A Secret To Keep; Advertising Would Spread The Word
Liberals Ask For Conservative Measure; Say Conservation Corps Are "Right" For
City
Relief In Sight For Pencil Pushers; Mayor Ponders Paperwork Reduction Act
Smile For The Camera; Public Access TV May Become A Reality
Water Connection To %NEIGHBOR% Destroyed, Deal All Washed Up
Composting Could Bring A Heap Of Good To %YOURCITY% Say Llamas
%YOURCITY% An Industrial Wasteland? Green Gaians Call For New Tax On Industry
Power Deal Electrocuted When Power Connection Destroyed
Mayor Prepares City For Lots More Garbage, Packrats Clean Closets
Plug Is Pulled On Power Deal; %YOURCITY% Is Out Of Juice
No More Water Deliveries To %NEIGHBOR%, We're Plumb Out
Tax Incentive Could Bring Aerospace Companies To %YOURCITY%, But Decision
Still Up In The Air
Colorless, But Not Odorless; Gaians Smell Opportunity To Capture Methane
From Landfills
%YOURCITY% Up For Membership In Clean Industry Association; To Join Or Not To
Join?
%YOURCITY% Buildings To Be Braced For Earthquakes?
Biotech Industry To Get Tax Break? Could Happen Any Moment Now
Automatic Lighting Controls The Next Trend In %YOURCITY%?
No Muss, No Fuss; Trash Deal Could Clean Up The City
%NEIGHBOR% Wants To Renegotiate Power Deal
Connection To %NEIGHBOR% Destroyed, Garbage Deal Trashed
Biotech Industry To Get Tax Break? Could Happen Any Moment Now
Automatic Lighting Controls The Next Trend In %YOURCITY%?
No Muss, No Fuss; Trash Deal Could Clean Up The City
%NEIGHBOR% Wants To Renegotiate Power Deal
Connection To %NEIGHBOR% Destroyed, Garbage Deal Trashed
-----------------------------------------------------------------------
City To Become Dumping Grounds For Dangerous Toxins; "Wait'll The Sims Get A
Whiff Of This!" Analysts Say
Toxic Waste Factory Denied; Town Stays Safe For Future Generations
%YOURCITY% Free From Toxic Waste, Thanks To Quick Action Of Mayor
Sims No Dummies When It Comes To CPR
Mayor Strangles CPR Funding
Mayor %YOURNAME% Signs Smoke Detector Law
Mayor Coughs Up Cash For Neighborhood Watch Programs
Mayor Enacts Youth Curfew Saying "Crime Lives in Darkness"
Mayor Repeals Curfew; Teens Party On
Mayor Declares %YOURCITY% A Gambling Haven No Longer
City Takes A Chance On Legal Gambling
All-For-Books And Books-For-All: Pro-Reading Ordinance Enacted
Llamas Celebrate Smoking Ban, Camels Not So Happy
Mayor Repeals Smoking Ban; Sim Smokers Are Tickled Tokers
Free Clinics Ordinance On The Books
Raise Your Cup To Celebrate New Junior Sports Program
%YOURCITY% Says "You're On Your Own" To Adolescent Athletes; Sports Ordinance
Nullified
Mayor Invites Homeless Sims To New Shelter
Room For One More? Carpooling Mandated In %YOURCITY%
All Aboard! Shuttle Service Established
Mayor Says Yes To Crossing Guard Ordinance
Mayor Repeals Power Conservation So Industry Can Burn The Midnight Oil
A Light Of Preservation Shines; Power Conservation Ordinance Enacted
Water Conservation Will Save %YOURCITY%
Mayor Opens Floodgates; Repeals Water Conservation
Stiff Pollution Measure Enacted--Industry Vows To Fight
Industry Cheers Mayor's Repeal Of Clean Air Ordinance
Sims Reassured--%YOURCITY% Declared Nuclear-Free!
Mayor Hikes Parking Fines; City Strollers Cheer Open Streets
Snappy Science Center For %YOURCITY% Will Boost Brain Power And Brain
Products
Mayor Is The Sorting Sort; Passes Presort Ordinance
Lift Up Your (Clean) Lungs In Song: Mayor Enacts Car Smogging Ordinance
Mayor Bans Burning Leaves. What's Next?
Geyser Park Will Move %YOURCITY% Out Of Bush Leagues
Lighthouse To Grace Shoreline; City Shines At Its Seashore
Bring Your Clubs To The Club: Golf Course Will Give The City Some Green
Theme Park Approved; Carnival Atmosphere Suffuses The City
Mayor Welcomes Medical Center; Big Brains Begin Business
A Missile-Maker's Holiday: Defense Contractor Approved
Sports Stadium To Give %YOURCITY% A Kick
Deal 'Em--Casino To Be Built
Spaceport Gets Mayor's A-OK!
Raise In Healthcare Funding "Just What The Doctor Ordered"
Hospital Workers Get Pay Hike, End Strike
Teacher Strike Averted, Say Mayor Passes Test
Strike Ended--Teachers Get More Money And More Supplies!
Police Strike Averted
Mayor Gives In To Police Pressure--Strike Ends
Firefighters Return To Work As Mayor Approves Funding
All Aboard! Transit Strike Averted
Mayor Pays The Transit Piper; City Wheels Roll Smoothly Again
Mayor Taps Into Deal With %NEIGHBOR%
Water Deal With %NEIGHBOR% Approved; Let The Splashing Begin
Mayor Goes With The Flow; City To Drink Up Water Deal With %NEIGHBOR%
Water Still Pouring In; Mayor Accepts Change To Deal
Water Dollars To Stay In Town; Water Deal With %NEIGHBOR% Rescinded
City Plugs Into Deal With %NEIGHBOR% In Shocking Decision
Enlightened Mayor Seals Historic Power Deal
Mayor Accepts New Terms, Pays More For Power
Power Purse Snaps Shut: Mayor Repeals "Pay For Power" Deal
City To Sell Power To %NEIGHBOR%
Deal Accepted, %YOURCITY% Power Will Make %NEIGHBOR% Shine
Power To The Sims (Of %NEIGHBOR%)
Mayor %YOURNAME% Signs Deal To Sell Power
%NEIGHBOR% To Buy Surplus %YOURCITY% Water; Both Sides Win
Mayor Opens The Floodgates, Accepts Deal To Sell Water To %NEIGHBOR%
An Exchange Of Liquid Assets? Mayor Deals To Sell Water To %NEIGHBOR%
Well Has Not Run Dry; Deal To Sell Water Stays Intact
%NEIGHBOR%'s Garbage Like A Bouquet Of Flowers To %YOURCITY%
Garbage Deal Smells Sweet, Mayor %YOURNAME% Announces
Garbage Deal Sealed; City Waits For Cash Flow And Braces For Trash Flow
%NEIGHBOR% Garbage Good As Gold; %YOURCITY% Accepts New Terms
Mayor Snaps Lid On Trash Deal; No More Refuse Export For %YOURCITY%
%NEIGHBOR% Agrees To Be %YOURCITY%'s Dump
Mayor Signs Clean Deal For Garbage Export
Keep On Truckin' -- Mayor Opts For New Terms On Garbage Export Deal
Mayor Empowers City; Power Deal With %NEIGHBOR% Signed
Happy With Pay Raise, Firefighters Hold Up Their Hoses For Celebration Photo
Mayor Marches To Military Drummer; Base To Be Built In %YOURCITY%
Gigamall Looms On The Horizon; Mayor Approves Construction
Mayor Locks Up Deal For Maximum-Security Prison
Gardeners Feeling Blue, Can't Use Chemicals To Make The Grass Green
Mayor Bets Against The Houses, Casino To Be Torn Down
Dust Off Your Resumes; Electronics Job Fair To Be Held In %YOURCITY%
Bank Error In %YOURCITY%'s Favor; Accounts Adjusted
Get Out Your Sneakers, You'll Be Walking Soon; Alternate Day Driving Approved
Water Meters To Grace Buildings In %YOURCITY%
Landlords And Tenants To Share Water Bills
Mayor Enacts Farmer's Market Ordinance; Fresh Veggies On The Way
Tire Recycling Passes; Tire Swing Shortage Predicted
Come One, Come All (And Bring Your Wallets); Mayor Agrees To Advertise To
Tourists
Conservation Corps Ordinance Enacted; City Feels Cleaner Already
Paperwork Reduction Approved; Merchants Hold Fire Sale To Reduce Paper
Inventories
Watch Out Channel 12; Public Access Cable May Prove A Strong Competitor
Mayor Gives A Green "Thumbs Up" To Compost Measure
Cough Up, Industry, Says Mayor; Industrial Waste Tax Goes Into Effect
Tax Incentive Approved; %YOURCITY% To Look Forward (And Upward) To Aerospace
CompaniesL Ordinance To Recover Gas From Landfills Approved; Sims Stock Up
On Gas Masks
%YOURCITY% To Join Clean Industry Association; Entire Region Unified Against
Pollution
Mayor Makes Strong Decision To Build Stronger Buildings
Mayor Issues Invitation To Biotech Industry
Lights In Stairwells No Longer Under Sim Control; Mayor %YOURNAME% Orders
Installation Of Automatic Sensors
Mayor Agrees To Dump Trash On %NEIGHBOR%
New Power Terms Accepted, Mayor Signs Contract
-----------------------------------------------------------------------
Mayor Sends Toxic Waste On Down The Road
City Crumbles Under Pressure: Toxic Waste Has Found A Home
Mayor's Decision To Keep Waste Conversion Plant Is Toxic To City
No Vote On CPR Ordinance Saves Money, Not Lives
Heartless Watchdogs Succeed: CPR Ordinance Dies
Mayor Rejects Smoke Detectors; Says "They're Too Expensive!"
Mayor Can't See Need For Neighborhood Watch
Mayor Rejects Youth Curfew As "An Expensive And Overly Radical Response"
Curfew Retained; Teens Whine In Usual Fashion
You Can Bet On It--Mayor Says Gambling Stays In %YOURCITY%
All Bets Are Off On Gambling Ordinance
Pro-Reading Ordinance Fails: Will Book Burning Follow?
Smoke 'Em If You Got 'Em: Public Smoking Ban Rejected
Smoking Ban Upheld; No Ifs, Ands, Or Butts
No Free Clinics Will Prove Costly, Llamas Declare
Junior Sports Ordinance Strikes Out With Mayor
Junior Athletes Outrun Watchdogs: Ordinance Remains
Teens' Motives For Proposing Homeless Shelter Questioned
Mayor Flattens Tires Of Carpooling Advocates
Mayor Stomps On Proposed Shuttle Service Ordinance
No Crossing Guards Puts Littlest Sims At Risk
Mayor Tells Industry, "Won't Listen To Your Complaints"
Mayor Pulls Plug On Power Conservation Ordinance
Mayor Throws Cold Water On Conservation Proposal
Mayor Tells Industry To Dry Up; Water Conservation Stays
Clean Air In %YOURCITY%? Don't Hold Your Breath
Mayor Thumbs Nose at Industrial Committee In Favor Of Clean Air
Sims Dismayed By Mayor's Refusal To Declare Town Nuclear-Free!
Mayor Keeps Parking Fines Constant; No Relief For Congested Streets
Parking Fines Still In Place; Keep Your Motors Running
Thumbs Down On Science Center; City Puts On Dunce Cap
Mayor Trashes Recycling Ordinance
Pollution Party In %YOURCITY%; Mayor Rejects Anti-Smog Ordinance
Mayor Extinguishes The Burning Leaf Issue</pre><pre id="faqspan-10">
Mayor Pulls Plug On Geyser Park
Dark Times Ahead At The Coast--No Lighthouse For %YOURCITY%
No New Digs For Duffers; Golf Course Denied
Theme Park Denied; Sims Left With Unpopular Movies And Dirty Bowling Alleys
No Cure For Stupidity; Mayor Rejects Medical Research Center
No Bullets, No Bacon: Defense Contractor Denied
Poor Sports Won't Relent--No Stadium For %YOURCITY%!
We All Lose--Casino Permit Denied
Mayor Shoots Down Spaceport Initiative
Healthcare Workers On Verge Of Strike, Citizens Holding Their Breath
Healthcare Workers Still Without Help; Strike Continues
Strike Imminent--Teachers Say %YOURNAME% Should Be Flunked
Strike Drags On--Children Of %YOURCITY% Stupefied!
Mayor Rejects Raise For Police; Morale At All-Time Low
Mayor Hangs Tough--Police Strike Continues
Fire Danger Continues As Firefighters' Demands Rejected Again
Rail Service At A Crossroads; Transit Worker Demands Ignored, Strike Imminent
Mayor Shuts Transit Wallet; Better Leave For Work A Day Early
Sims Spitting With Frustration As Mayor Nixes Water Deal
Water Talks With %NEIGHBOR% Dry Up
Water Deal Nixed; Sims Not Happy With Mayor's "Dry" Sense Of Humor
Faucet Turned Off; Mayor Cancels Deal To Buy Water
Mayor Says Watchdogs Are All Wet: Deal Continues
Sims In Dark About Failed Power Negotiations
Mayor Pulls Plug On %NEIGHBOR% Offer
Mayor "Shocked" Over Price Increase, Cancels Power Deal With %NEIGHBOR%
Mayor Shocks Watchdogs With Power Play
Mayor %YOURNAME% Short-Circuits Power Deal
Shocking News! Mayor Turns Down Power Deal With %NEIGHBOR%
Mayor Rejects Deal, Leaves %NEIGHBOR% In The Dark
Mayor Rejects Water Deal With %NEIGHBOR%
Mayor Dunks Water Deal With %NEIGHBOR
Water Deal With %NEIGHBOR% Hosed
Mayor Dumps Water Deal With %NEIGHBOR%
Mayor Dumps "Cash For Trash" Deal
Garbage Deal Stinks, Says Mayor %YOURNAME%
Mayor Throws Out Trash Deal
No More Garbage, Mayor Tells %NEIGHBOR%
Mayor Dumps Watchdog Proposal
Mayor Trashes Garbage Deal
Mayor Dumps Garbage Export Idea
Good Riddance; Mayor Terminates Trash Export Deal
Mayor Zaps Power Deal
Low Pay Issue Still Smolders In Minds Of Firefighters
Mayor Shoots Down Military Base Proposal; New Base Bivouacs In %ANYNEIGHBOR%
No Shops For Sims; Gigamall Defeated
Mayor Slams Deal For City Slammer; Says Offer For Prison Was "Criminal"
Mayor Mows Down Lawn Chemical Ordinance
Mayor Ignores Casino Complaints, Opts To "Let It Ride"
Electronics Job Fair Gets Pink Slip; Mayor Says Not A Good Match
Mayor Rejects Alternate Day Driving Plan; Calls Enforcement Impossible
Mayor Hoses Water Meter Ordinance
Mayor Obviously Doesn't Like Vegetables, Rejects Farmer's Market
Don't Tread On Me; Mayor Rejects Tire Recycling Proposal
Mayor Rejects Tourist Promotion Measure; Local T-Shirt Makers Go Out Of
Business
No Conservation Corps For %YOURCITY%
Keep Those Shredders Handy; Red Tape Is Here To Stay
Mayor Says No Public Access Cable; Sims Rush To Buy Satellite Dishes
Ordinance Rejected; Mayor Calls Compost Measure So Much Garbage
Mayor Shields Industry From Waste Disposal Tax
Aerospace Tax Initiative Explodes Before Leaving The Launchpad, Mayor Rejects
Ordinance
Mayor Rejects Ordinance, Saying Gas Recovery Plan Stinks
Mayor %YOURNAME% Snubs Association Overtures; Says %YOURCITY% Can Go It Alone
Mayor Is a Gambler; Opts To Live With Risk Of Earthquake Damage
Mayor Puts Kabash On Biotech Tax Incentive
Mayor %YOURNAME% Retains Sim Control Of Stairwell Lighting
Mayor Refuses To Sign Trash Deal, Saying It Smells Funny
Mayor Pulls Plug On Power Deal
-----------------------------------------------------------------------
NEED SC3_QUERY_STRING
Query
Elevation: %s Meters
Powered
Yes
No
Watered:
Land Value:
Low
Medium
High
Very High
Astronomical
Zone Type:
Light Residential
Medium Residential
Dense Residential
Light Commercial
Medium Commercial
Dense Commercial
Light Industrial
Medium Industrial
Dense Industrial
Seaport
Airport
Landfill
Crime:
None
Low
Medium
High
Very High
Rampant
Flammability:
None
Low
Medium
High
Very High
Extreme
Pollution Generated:
None
Low
Medium
High
Very High
Hazardous
Make Historical
Clean-up Cost: %s
Acreage: %s
Still Standing: %s Disasters Avoided
Passengers Per Day: %s
Traffic:
None
Light
Medium
Heavy
Congested
Rail Usage:
None
Light
Medium
Heavy
Congested
Rail Usage:
None
Light
Medium
Heavy
Congested
Connected To: %s
Current Power Capacity: %s MW-h/Month
Usage:
None
Low
Medium
High
Dangerously High
Current Water Capacity: %s m³/Month
Effect of Water Pollution:
None
Low
Medium
High
Unusable
Connected To Coast:
Yes
No
Surfers Clogging Intake: %s
Usage:
None
Low
Medium
High
At Capacity
Connected to Pipe Network:
Yes
No
Current Disposal Capacity: %s Tons/Month
Usage:
None
Low
Medium
High
At Capacity
Funding Cost: %s/Month
Number of Crimes: %s/Month
Number of Arrests: %s/Month
Performance Rating:
Poor
Fair
Good
Oppressive
Monthly Donut Consumption: %s
Inmates: %s
Cells: %s
Conditions:
Poor
Fair
Good
Overcrowded
Number of Fires: %s/Month
Number of Calls: %s/Month
Performance Rating:
Poor
Fair
Good
Excellent
Spots on Dalmatian: %s
Number of Beds (Systemwide): %s
Number of Patients (Systemwide): %s
Number of Doctors (Systemwide): %s
Grade (Systemwide):
A
B
C
D
F
Number of Desks (Systemwide): %s
Number of Students (Systemwide): %s
Number of Teachers (Systemwide): %s
Grade (Systemwide):
A
B
C
D
F
Apples for the Teacher: %s
Dirt
Fresh Water
Salt Water
(Under Construction)
(Abandoned)
(Covered in Garbage)
(Destroyed)
Capacity: %s
Students in Attendance: %s
Number of Professors: %s
Grade:
A
B
C
D
F
Books Systemwide: %s
Books in Circulation: %s
Grade:
A
B
C
D
F
Attendance: %s (last year)
Dinosaur Bones: %s
Mummies: %s
Grade:
A
B
C
D
F
Acres Systemwide: %s
Benches in Use: %s
Attendance: %s
Manure Donated to Parks: %s Tons
Little Leaguers: %s
Boats Berthed: %s
Date Built: %s
Number of Eggs Thrown: %s
Miles of Red Tape: %s
Number of Pigeons: %s
Air Traffic:
Light
Medium
Heavy
Congested
On Time Flights: %d%%
Port Traffic:
Light
Medium
Heavy
Congested
Barnacles Removed: %s
Capacity Citywide: %s Tons
Usage: %s%% Full
Win - Loss Record: %d - %d
Season Ticket Holders: %s
Shares Traded: %s
Hot Stock: %s
Monthly Income: %s
Avg. Wait for Parking Space: %s Hour(s)
License Plates Produced: %s!
Drive-Through Weddings Performed: %s
New Recruits: %s
Civil Cases Annually: %s
Criminal Cases Annually: %s
Researchers: %s
Visitors: %s
Wild Llama Sightings: %s
Ships Saved: %s
Membership Fees: %s
Gophers: %s
Place of Origin: %s
Next Shuttle To:
Venus
Mercury
Mars
Jupiter
Saturn
Uranus
Neptune
Pluto
Luna
Titan
Current Project:
Stealth Coffee Pot
Threaded Hexagonal Fastener (bolt)
Manual Multi-directional Impact Device (hammer)
Toilet Seat
Screen Doors for Submarines
Helicopter Ejector seat
Manual Torque Applicator (screwdriver)
Red Helicopters
Hanger 187
All-Purpose Vehicle Visibility Enhancement (windshield)
Latest Breakthrough:
Glow in the Dark Chickens
Flavored Street Signs
Remote-controlled Llamas
Instant Pants
Artificial Broccoli
Squirrel Repellant
SimCity 4000
Electric Tennis Racquet
New and Improved Classic Fizz Soda
Laser-powered Nose Hair Trimmer
Cordless Skillet
Now Appearing:
Sir Stanton Still in Two Gentlesims of Verona
The Magic of Weir Diddigo
Danson Anhummin - Song and Dance Sim
Olive Tusing - A Sim and Her Music
CitySims - Interpretive Dance Company
The Comedy of Chuck L. Sengrowns
The %s Boys Choir
The %s Symphony in Concert
Favorite Attraction:
The Vomit Comet
The Enchanted Porch
Journey to the Center of the Ear
Piranha Petting Pool
Guess What I Ate Last Night
You Saw the Movie, Rode the Ride, Now Buy This
Gift Shop
Old, Rusty, Creaky Rollercoaster
Floor Coverings from Around the World
Virtual Housework Simulator
Current Conversion Project:
Extra-Strong Breath Mints
Extra-Whitening Toothpaste
Super Long-lasting Deodorant
Never Stale Bread
Never Run Mascara
Never Lumpy Mashed Potatoes
Extra Chewy Bubble Gum
Extra Creamy Peanut Butter
Super Hold Hair Spray
Never Melt Ice Cream
Most Popular Course:
Forgotten Math
Pre-Med - Malpractice and You
Pre-Law - Malpractice and You
Everyday Latin
Art History - The Evolution of Stick Figures
Psychology - The Mental Health of Game Developers
Dietary Science - Pretzels and Mints (The Complete Diet)
Business - Managing in Shorts and Sandals
Social Science - Commuting and the Benefits of Living at Work
Political Science - Affairs of State
Depth:
Maximum Water Capacity:
Service Quality:
Excellent
Good
Fair
Poor
(Workers on Strike)
Air Pollution:
None
Low
Medium
High
Very High
Hazardous
Water Pollution:
None
Low
Medium
High
Very High
Hazardous
Unzoned
(Aging)
(Defunct)
Maximum Power Capacity:
Usage:
None
Low
Medium
High
At Capacity
Connected to Fresh Water:
Yes
No
Maximum Treatment Capacity:
Current Treatment Capacity:
%s m3/Month
Usage:
None
Low
Medium
High
At Capacity
Maximum Disposal Capacity:
Team Name:
Citywide Recycling Capacity:
Adequate
Inadequate
Milk Containers Processed:
%s Jugs
(Decommissioned)
Age (Max): %s yrs. (%s yrs.)
%s MW-h/Month
(No Access to City)
Princes Primping:
Dragons Dancing:
Heads a Rolling:
Crowns a Glistening:
Knights a Neighing:
Jesters Joking:
%s
Very Low
-----------------------------------------------------------------------
NEED SC3_STRINGTABLE_SIM STRING
Pearce
Vasellini
Slater
Tocoir
O'Prince
Prime
Lopez
Wilkenson
Van Ketterman, Ph. D.
Lawson
Martin
Macer
Vengord
Grant
Kauk
Mandari
Cortana
Beekner
Fjelstad
Scalise
Weston
Selphiras
Kastiano
Kelley
Perkins
Halamand
Perries
Bargen
Knight
Ratan
Woodruff
Harper
Bird
Carloson
McGavran
Bozz
Gavlin
Sheaton
Stratsville
Clearwater Straights
Hawkin's Creek
Coffers Corner
Gasp Gulch
Bach Woods
Bartlett
Kentfield
Martyndale
New Brendan
Jefferson Field
Johnstown
Coxford Cove
Upper Marazan
Marcello
Myca City
Shandar
Bradford Falls
Castillo
Kearnville
Gross Pointe
Cray Town
Harrison
West Aim
Trepaul
Blatherville
Soderburg
Greyleaf
Encarthan
Brillville
Stoddard
Torvin
East Court
Iveyville
Utilities Advisor
Financial Advisor
Health, Education and Aura Advisor
Environment Advisor
Public Safety Advisor
Transportation Advisor
City Planner
Power Department
Water Department
Fire Department
Police Department
Public Health
Education
Roads
Rail
Ordinances
Neighbors
Bonds
Business Deals
Residential Taxes
Commercial Taxes
Industrial Taxes
Tolls and Fares
Disaster Relief
Youth Curfew
Legalized Gambling
Pro-Reading
Junior Sports
Parking Fines
Homeless Shelters
Water Tower Advertising - cut
Bridge Tolls - cut
Crossing Guards
Shuttle Service
Water Conservation
Earthquake Resistance and Retro-Fitting
Stairwell Lighting
Clean Air
Alternate Day Driving
Free Clinics
Leaf Burning Ban
Community CPR Training
Mandatory Smoke Detectors
Neighborhood Watch
Police Outreach To Schools
Carpool Incentive
Trash Presort
Mandatory Car Smogging
Public Smoking Ban
Nuclear Free Zone
Subsidized Mass Transit
Power Conservation
Tourist Promotion
Conservation Corps
Industrial Pollutant Impact Fee
Landfill Gas Recovery
Industrial Waste Disposal
Clean Industry Association
Electronics Tax Incentive
Aerospace Tax Incentive
Electronics Job Fair
Biotech Tax Incentives
Public Access Cable
Lawn Chemicals Ban
Backyard Composting
Paper Reduction Act
Tire Recycling
Farmer's Market
Mandatory Water Meters
Northern
Northeast
Eastern
Southeast
Southern
Southwest
Western
Northwest
Central
-----------------------------------------------------------------------
NEED SC3_STRINGTABLE_TOD STRING HERE
Whenever you start a new game, the simulator is paused. Use this time to lay
zones and set up an initial infrastructure of roads and utilities. When
you're ready, unpause the simulator and your city will come to life.
If you are a new SimCity player, check out the tutorial in the SimCity 3000
manual.
Watch the news ticker for important information and interesting tidbits.
Click on underlined headlines to open messages from Advisors and Petitioners.
Watch the RCI Demand Indicator. A tall bar on the indicator means that the
Sims want more of that type of zone.
Make sure all zoned areas have power and transportation or they won't grow.
Zones must have water to reach their maximum density.
Zone density sets the maximum number of Sims that can occupy a zone. It is
less expensive to zone low density than high density. A good strategy is to
zone for low density in young cities and then rezone when land values rise.
There are no cheat codes for this game. Yeah, that's it. No cheat codes.
Sure.
Loans can infuse a city with quick but expensive cash.
Roads bring cars to your city -- and cars bring traffic and pollution.
Minimize these problems by giving your Sims mass transit (bus stops, subways,
and trains.)
Bus stops must be placed next to road tiles or buses won't stop there.
As power plants age, they produce less power. Older power plants run the risk
of exploding and should be replaced.
Some players find that laying water pipes directly underneath the city's
roads is a good strategy for ensuring that all buildings in the city receive
water. Of course, the water pipes must be hooked to pumping stations to be of
any use.
If your Sims are very happy, they will give you gifts as your population
grows.
Build pumping stations near water, and make sure they have power or they
won't work. As pumps age, their capacity drops until finally they turn to
rubble and must be replaced.
Make road or rail connections to your neighbors to open up opportunities for
trade.
You may select up to ten Landmark buildings from around the world (like the
Eiffel Tower or the Statue of Liberty) to place in your city.
Ordinances can help reduce pollution and crime, and lots of other bad things.
Do you want to live near a landfill or polluting industry? Neither do your
Sims.
Experiment to your heart's content, and save often.
Recycling is a great idea. A city that recycles has less garbage to dispose
of in landfills or incinerators.
Each game tile represents an area 64 meters on each side. The largest SimCity
you can build has 256 x 256 tiles, representing a city of approximately one
hundred square miles.
Sims will travel only a few blocks to a road, stop or station, or any other
place they want to go.
"NIMBY" stands for "Not In My Backyard." A NIMBY building is one that might
benefit the city as a whole, but no one wants to live near it because it
pollutes or attracts crime.
If you zone Residential and Commercial near water or hills, they will have
higher land values than other areas because Sims find these areas scenic and
desirable.
The best way to increase land values in your city is to keep pollution and
crime under control.
Ordinances can help improve education and health levels, and lots of other
good things.
Pollution can enter your water supply and reduce available water. It also
lowers the capacity of pumps.
High-tech industries pollute less than traditional industries, but require a
highly-educated workforce.
Refer to your city maps to see the status of pollution, health, education,
flammability and crime in your city. Select "View Data" from within the
Adjust & Review button menu.
Buying power from a neighbor is expensive, but you won't have to deal with
pollution from power plants.
If you place polluting power plants and landfills on the edge of the city
map, half of the pollution will go to your neighbor.
Raise the education level of your Sims by building schools and colleges.+ A
low unemployment rate helps reduce crime.
You can build a city without roads, but it requires lots of mass transit with
closely-spaced stations.
Larger cities typically need more Commercial and fewer Industrial zones.
Sometimes petitioners ask you to make a decision; other times they complain
about something in the city. Once in a while they'll compliment you for doing
a good job.
You can import garbage to earn money for your city, but it's smelly and
polluting.
When trouble arises in a neighborhood that does not have a police station,
you should dispatch a mobile police unit to the scene.
Without jails, police must let criminals go because there is no place to put
them.
Hospitals that are well-funded help raise the life expectancy level for Sims.
Young Sims need schools and colleges to get smarter.
Libraries and museums help keep adult Sims sharp as they get older.
Use the Query tool to find out information on individual buildings.
If taxes are too high, your Sims will vote with their feet and leave your
city.
When Sims want something badly enough, they will ask for it, but you don't
have to give them what they ask for.
There's always something going on at the SimCity website: www.simcity.com.
Check it out!
Plant trees and parks in your city. Not only do they look nice, they help to
reduce pollution.
Sims can always find something to complain about, but you can ignore what
they say.
Farms won't develop if pollution levels are high.
You cannot make all your Sims happy at the same time.
Check in with your Advisors on a regular basis.
Seaports must be built on a coastline, and won't grow if they're too small.
To save money while your city is small, lower the budgets for city
departments such as police, fire and education. Just be careful -- it is not
wise to underfund any department for very long.
Reducing traffic congestion can help reduce pollution.
When you use the Raise Terrain tool, every time you click, the land rises
thirteen meters.
Look in the SimCity 3000 manual for short biographies on your Advisors.
Sims eat their broccoli, and so should you.
The Llama Suggests . . .
Next Tip
Show tips at startup
-----------------------------------------------------------------------
NEED SC3_STRINGTABLE_WINDOW STRING HERE
Buildings
Water
Subway
Zones
Road/Rail
Power
Choose Power Plant
Coal
Hydroelectric
Oil Power
Gas Power
Wind Power
Solar Power
Nuclear
Microwave
Fusion
Power:
Cost:
Place New Buildings
Meet
Petitioner Issues:
Advisors:
City Planner
Financial
Utilities
Environment
Public Safety
Transportation
Health, Education, Aura
City Council
City Planner
Financial Advisor
Utilities Advisor
Environment Advisor
Public Safety Advisor
Transportation Advisor
HEA Advisor
City Council
Discuss:
Ordinances
View:
Take Action:
Impact Analysis:
City Planner's Response:
Financial Advisor's Response:
Utilities Advisor's Response:
Environment Advisor's Response:
Public Safety Advisor's Response:
Transportation Advisor's Response:
HEA Advisor's Response:
City Council's Response:
Return to Petitioner
Done
Back
Ok
Expenditures
Income %
Budget %s
Budget
Adjust:
Yr. To Date Expense
Year End Estimate
Meet Advisor:
Ordinances
Neighbor Deals
Police
Fire
Public Health
Education
Transit
Year to Date Income
Estimated Income
Year to Date Expense
Estimated Expense
Year to Date Cash Flow
Estimated Cash Flow
Current Funds
End of Year Funds
Business Deals
Residential Tax Rate
Commercial Tax Rate
Industrial Tax Rate
Yr. To Date Income
Aura Data Map
Crime Data Map
Power Data Map
Flammability Data Map
Density Data Map
Land Value Data Map
Neighbors Map
Pollution Data Map
Traffic and Transportation Data Map
Water Supply Data Map
Zones Data Map
N
W
E
S
Color Key
Strong Police
Efficient
High
Precinct Size
(Click on map to adjust)
Good
Neutral
Bad
Powered
Power Failure
Failure Imminent
Strong Fire Dept.
High Flammability
Dense
Medium
Light
High
Low
Heavy Traffic
Public Transit
Watered
Insufficient Water
Problems Imminent
Residential
Commercial
Industrial
Government
Current Deals:
Monthly Contribution:
Terminate Deal
Buys your power
Buys your water
Takes your garbage
Sells you power
Sells you water
Gives you garbage
The Llama Suggests...
Show at startup
Prev Tip
Next Tip
Preferences
Sound Effects
Ambience
Vehicles
Music
Auto Budget
Enable Disasters
Constance Lee
Mortimer Green
Karen Frawl
Gus Oddman
Maria Montoya
Moe Biehl
Randall Shoop
Business Fees
Graphs
City Size
Residents
Commerce
Industry
Nat'l PopTraffic
Pollution
Unemployment
CrimePower %Water %
Health
Education
Land Value
1 Year
10 Years
100 Years
Do you want to make a connection to your neighbor for %d?
Unstable terrain at exit point
Construction costs will be
Charts
Graphs
Show in City View
High Value
Low Value
Roads
Disaster Relief
Suggestions By:
Department Advisor
Other Ordinances
Maturity Date Mo/Yr
Total
Amount Owed
Amount Paid
Borrowed:
Borrowing Limit:
Consult Financial Advisor
Emmigration and Immigration
Population Density
Advisor's Impact Analysis:
Briefings
HEA
Review Ordinances
Ordinance
Current Monthly Cost
Monthly Total
Utility Briefing
City Planner Briefing
Financial Briefing
Environment Briefing
Public Safety Briefing
Transportation Briefing
HEA Briefing
City Council Briefing
Potential Capacity
Current Business Deals:
Approval Rating
Ind %s
Res %s
Unemployment %s
City Size %sTraffic
Crime %s
Pollution %s
Com %s
Value %s
Power %s%%
Education
ElectricityGarbage
Health
Population
Population Education Quotient = %s
Workforce Education Quotient = %s
Education Quotient
Workforce
Resident Age
Coal Power
Oil Power
Gas Power
Wind Power
Solar Power
Nuclear Power
Microwave
Fusion
Waste to Energy
Neighbor Deals
Total Electricity Produced Annually = %s W
% Garbage Goes To:
Landfill
Incinerators
Recycling
Collecting in Streets
Total Garbage Produced Annually = %s Tons%
Population Life Expectancy = %s Years$
Workforce Life Expectancy = %s Years
Life Expectancy
Total Population = %s-
Workforce = %s%% of Population
Business Deals
Performance
Traffic Visible
Closest 3 Zooms
Closest 2 Zooms
Closest Zoom
Other Animations
On
Off
Sims Visible
Closest 2 Zooms
Closest Zoom
Off
Screen Resolution
Ambient Sound
Music ChoicesOptions
City Options
Disasters
Auto Budget
Auto Go To Disasters
Load Saved City
Drive:
File Name:
Population: %s
Funds: %s
Date: %sSave As
%s
New City Options
City Name:
Mayor Name:
Difficulty Level:
Easy (%s)
Medium (%s)
Hard (%s Loan)
Start Date:
1900
1950
2000
City Size:
Small
Large
Loans
Meet Financial Advisor:
Total Monthly Contribution:
Finance Briefing:
New Loan:
Issue Loan
10 Loan Limit
Low
Unpowered
Low
High
High
Low
High
Low
Clean
Polluted
Light
Heavy
Unwatered
Cheat Code
Load Real City Terrain
Are you sure you want to quit?
Yes
No
Would you like to save this city?
Do you want to make a connection to your neighbor for %s?
Engineer's Report
Do you want to construct a tunnel for %s?
Re-Generate Terrain
News Topics
Building
Magic City
Illumination
New Terrain
Power Grid
Infrastructure
Updown Town
SimCity Theme
Urban Complex
Concrete Jungle
Window Washer's Dream
South Bridge
Central Park Sunday
SIM Broadway
Night Life
Are you sure you want to destroy the connection to your neighbor?
View City Layers
Above Ground:
City Layer Views:
Default View
Apply
Transportation
Power Lines
Flora
Zoned Buildings
Other Buildings
ZonesSubways
Water Pipes
Aura
CrimeDensity
Electric Power
Flammability
Land Value
PollutionTraffic
Mass Transit
Accept Loan
Underground:Defacto
New City
Funds
Tunnel construction was discontinued due to possible damage to above ground
structures.
Bridge construction was discontinued due to possible structural damage to
surrounding buildings.
Look In:
Show City Stats
Transit Fares*
Total Electricity Usage Annually = %s MW-h
Annually Averaged Electricity Usage by Type
Bridge construction costs will be %s. Do you wish to build a bridge?
Nat'l Population %s
Approval Rating %s%%
Health %s
Education %s
Water %s%%
Enable 3D Sounds
Sound
Show tips at startup
Preview Highlighted Score
Previous Directory
/1000 m³
/100 Tons
/1000 MW-h
National Pop. %s
City:
Rate:
Discuss Deal:
Sparse
pop %s
Funds %s
Legend
Police Station Coverage
Air Pollution
Water Pollution
Garbage Pollution
Fire Station Coverage
System Info
Application Name
Application Version
Application Debug Version
OEM Identification
SimCity App Dir
SimCity Data Dir
System
User Name
OS Version
Smacker Version
CPU Type
CPU Speed
System Memory
DirectX Version
Video Adapter
Current screen mode
Video memory
Financial Ordinances
Transportation Ordinances
City Planning Ordinances
Environmental Ordinances
Public Safety Ordinances
HEA Ordinances
Utilities Ordinances
Financial Briefings
Transportation Briefings
City Planning Briefings
Environmental Briefings
Public Safety Briefings
HEA Briefings
Utilities Briefings
Terrain Edit
Pick Features:
Adjust Parameters:
Accept this Terrain
Miniature
Load Starter Town
General Options:
City Options:Y
Construction of platforms for high-tension power lines will be %s. Do you
wish to build?
Medium
Use As Map
Seaports
Airports
Landfill
Show:
Starter Town Options
Real City Terrain Options
Starter Towns are small cities complete with roads, zones and power, laid out
in historically important patterns. Turn them on and watch them grow.
Loading...
Saving...
Dismiss Petitioner
Exit SimCity 3000
The city's current funds are insufficient to complete construction.
-----------------------------------------------------------------------
Game Text (c) 1999-2004 Maxis/EA
Game Script (c) 2008 Vinny Hamilton (
[email protected])
This was obtained from one of the later English-language versions. Feel free
to send me an e-mail if you have any questions or comments about this.
You can use this game script in any way you like as long as you don't modify
it in any way.