____            _                   ____
/ ___|  ___ _ __(_) ___  _   _ ___  / ___|  __ _ _ __ ___
\___ \ / _ \ '__| |/ _ \| | | / __| \___ \ / _` | '_ ` _ \
___) |  __/ |  | | (_) | |_| \__ \  ___) | (_| | | | | | |
|____/ \___|_|  |_|\___/ \__,_|___/ |____/ \__,_|_| |_| |_|

Enemy/Boss FAQ

By Icon of Sin

E-Mail: [email protected]
***********************************************************************

I.   Intro

II.  Version History

III. Enemies

IV.  Bosses

V.   Weapons/Enemy chart

VI.  Copyrights

***********************************************************************
I. Intro

Welcome to my Enemy/Boss FAQ for Serious Sam for the Xbox, the main goal
for this FAQ is to create a basic guide on how to tackle the numerous and
diverse enemies that'll oppose you throughout this awesome game. Please
keep in mind that most of these strategies involve the NORMAL
difficulty setting of the game, but I'm sure this guide will still be
very useful on any difficulty setting.
***********************************************************************

II. Version History

*Version 1.00
4/20/05
I collected a good amount of info after beating the game twice, more than
enough for this guide

*Version 1.10
8/21/05
I received a nice tip from a nice user in an E-Mail about the Scythian
Witch Harpy, and fixed some typos.
***********************************************************************

III. Enemies

1) Beheaded Rocketeer

Endurance: Very Low
Hostility: Very Low
Weapons: Missile Launcher
Threat: Very Low
First Appearance: Episode 1, Level 1(Hatshepsut)

These grunts are basically some of the enemies that'll attack you
through out the game, although they attack in groups, they are very
weak, and easily disposed off after 1-2 shots from the pistols. Their
only weapon is a Missile Launcher which shoots energy shots, those can
be easily dodged, and they do minor damage. Not a serious enemy, but
the worst is yet to come.
-----------------------------------------------------------------------

2) Gnaar

Endurance: Low
Hostility: Low
Weapons: Tooth and Claw
Threat: Low
First Appearance: Episode 1, Level 1(Hatshepsut)

This enemy you'll encounter frequently in the game, they are strictly
melee fighters since they don't have any range attacks at all. Non-
Threatening by itself, but in numbers I suggest using the Shotgun to
get rid of them, one shot is all you need to put them in their place.
There are some Gnaars that can actually levitate, and turn mostly
invisible. This species comes in two different genders, the females are
larger, green, and tougher than regular males, females can endure two
Shotgun blasts before they die.
-----------------------------------------------------------------------

3) Beheaded Firecracker

Endurance: Very Low
Hostility: Very Low
Weapons: Missile Launcher
Threat: Low
First Appearance: Episode 1, Level 1(Hatshepsut)

Exactly like the Beheaded Rocketeer, but the Firecrackers can fire up
to 5 energy rockets in succession. Unlike the Rocketeer, the
Firecracker's energy rockets can actually travel on the ground instead
of flying towards you, so make sure you keep an eye on them so you
don't get sucker punched. On a very interesting note these guys are
immune to their own attacks, so don't waste your time trying to get
them to kill each other, instead pull out your Shotgun to make fertilizer
out of them.
-----------------------------------------------------------------------

4) Beheaded Bomber

Endurance: Very Low
Hostility: Low
Weapons: Hand Grenades
Threat: Low to Medium
First Appearance: Episode 1, Level 1(Hatshepsut)

These guys specialize in throwing grenades with good accuracy at you
when you are spotted from far away, the damage from these grenades is
moderate, but more than one Bomber is enough to critically damage you,
and it can prove quite lethal if you don't dispose of the right away.
But you can dodge their grenades with ease before they hit you, and
quickly counter with the Shotgun, once you do kill them, stay away from
their corpses, they'll explode 3 seconds later after death.
-----------------------------------------------------------------------

5) Kleer Skeleton

Endurance: Low
Hostility: Medium to High
Weapons: Two ball projectiles, and claws
Threat: Medium to High
First Appearance: Episode 1, Level 1(Hatshepsut)

This undead skeleton has two different attacks, first if they spot you
from far away they fire some type of two ball projectile which you can
dodge with ease, and if they get close to you they'll attempt to slash
your pretty face with their claws. By itself this skeleton is easily
disposed off, they usually appear when you pick up special items, or
whenever you enter large rooms they'll materialize out of nowhere, and
they'll begin their assault. Normally your Double Barreled Shotgun is
all you need if you're facing maybe 3 of them at once, but when they do
appear in stampedes (Seriously) you'll need something better like the
Thompson gun, Minigun, or the Rocket Launcher.
-----------------------------------------------------------------------

6) Beheaded Kamikaze

Endurance: Low
Hostility: Extreme
Weapons: Bombs for suicidal attack
Threat: High to Very High
First Appearance: Episode 1, Level 2(Sand Canyon)

Because of the very suicidal behavior of this enemy, the Beheaded
Kamikazes are indeed the most feared enemies in the entire game, all
they can do are run as fast as they can toward you, and use the bombs
they are holding to blow themselves to oblivion while taking you with
them if you're within their blast radius. Mercifully due to their low
endurance even the pistol is good enough to take them out before they
get within range, but because you'll often fight more than one of them
at once I recommend using the Shotgun to take them out. Since their
corpses explode immediately after death try to kill them if they are
huddled together so you can kill more than one of them to save ammo,
and if there are different enemies next to the Kamikaze, then shoot it
first so the explosion can kill, or severely damage nearby enemies.
Unfortunately, this enemy will appear in every level in the game, but
you can easily spot them. Even though they have no head, they actually
scream very loudly, when you do hear someone screaming then take a
quick look of your surroundings, a group of Kamikazes are in the area.
-----------------------------------------------------------------------

7) Marsh Hopper

Endurance: Very Low
Hostility: Medium
Weapons: Toxic Slime
Threat: Low to Medium
First Appearance: Episode 1, Level 2(Sand Canyon)

Very similar to the Beheaded Kamikaze, but less dangerous. These frog
like creatures can also suicide when they get close to you by spraying
some type of toxic slime from their bodies if they get close to you.
These Hoppers are easily disposed off with one blast from the Shotgun,
and I do recommend using that weapon since these enemies often attack
in swarms, the spread damage from the Shotgun is useful in killing more
than one of these little fiends. Not a serious enemy, but try not to
get cocky.
-----------------------------------------------------------------------

8) Sirian Werebull

Endurance: Low
Hostility: Medium to High
Weapons: Running Charges
Threat: Medium
First Appearance: Episode 1, Level 2(Sand Canyon)

This Werebull loves to run straight at their prey, and ram them as hard
as they can. By itself this creature is easily disposed off with the
Shotgun, if they get close to you, sidestep out of the way while firing
your weapon, 2-3 Shotgun Blast should drop them, but if you're facing
more than 3 of them, then use the Thompson gun for best results. In
rare situations these Werebulls can attack in stampedes, so using the
Minigun will be highly recommended.

9) Bio-Mechanoid (Minor)

Endurance: Medium
Hostility: High
Weapons: Pulse Rifles
Threat: Medium to High
First Appearance: Episode 1, Level 2(Sand Canyon)

Another quick, and dangerous opponent to worry about. These minor Bio
Mechanoids will hurt you badly with their pulse rifles as they fire
those lasers in quick rapid shots, this is where your sidestepping
skills will be tested if you want to survive. If you're in medium range
of their positions then pull out the Shotgun and fire while you're
moving out of the way, 2-3 Shotgun blasts should be enough, but using
the Thompson gun is a much better move if you encounter these guys far
away as the Shotgun loses its accuracy at long range.
-----------------------------------------------------------------------

10) Levitating Gnaar

Endurance: Low
Hostility: Low
Weapons: Teeth
Threat: Low
First Appearance: Episode 1, Level 3(Tomb of Ramses III)

These enemies can actually levitate with ease, and you can even tell
the difference from normal Gnaars by looking at them. The ones that can
levitate have no arms, and no legs, but that doesn't mean they are
completely defenseless. If levitating Gnaars get close to you they'll
start biting you with such ferocity, but other than that they're mostly
behave like other Gnaars, the Shotgun, and the Double Barreled Shotgun
are still the best weapons when dealing with these pesky Gnaars, you
can also use the Thompson Gun if these levitating Gnaars attack in
swarms.
-----------------------------------------------------------------------

11) Arachnoid(Juvenile)

Endurance: Medium
Hostility: High
Weapons: Chaingun, and Tail Swipe
Threat: High
First Appearance: Episode 1, Level 3(Tomb of Ramses III)

These unforgiving young arthropods can use their Chainguns with great
accuracy to shred you to ribbons if you aren't careful. You should
definitely hide behind a wall, or column to evade their wrath. Since
this enemy is hell bent on destroying you they really don't mind
killing their own friends in the process, you can try and use any foes
around, and use them as meat shields while saving yourself, you can
save ammo that way. Because you really don't want to get close to them,
I advice using the Thompson gun to get rid of them, both Shotgun
weapons aren't good since you always encounter these Arachnoids at long
range.
-----------------------------------------------------------------------

12) Arachnoid(Adult)

Endurance: High
Hostility: Very High
Weapons: Chaingun, and Tail Swipe
Threat: High
First Appearance: Episode 1, Level 3(Tomb of Ramses III)

These are the Adults of the arthropod enemies, they are bigger, and a
lot fiercer than their younger brethren. Like the Juveniles, these
Adults can also use the Chaingun as one of their main weapons, they can
also use their tails to perform a melee attack, but you shouldn't get
close to them, anyway. Same rules you used against the Juveniles will
work with these Adults, the Thompson gun is still the best weapons to
use from far away, but since sometimes these adults teleport close to
you, try to use the Double Barreled Shotgun to inflict heavy damage to
them, and watch out for their tail swipes if that happens.
-----------------------------------------------------------------------

13 Bio-Mechanoid(Major)

Endurance: High
Hostility: High
Weapons: Rocket Launchers
Threat: Very High
First Appearance: Episode 1, Level 4(Valley of Kings)

Exactly like their Minor versions, but these Majors are bigger, and
more threatening all thanks to their mounted Rocket Launchers, this
enemy is indeed a walking nightmare that should be wiped out A.S.A.P.
Their rockets will critically damage you quite if they connect you
head on unless you move out of the way, and even the blats radius from
the Rocket explosions will damage you as you sidestep to safety, try to
hide behind a wall, or a nearby column, or anything to protect yourself.
The best logical weapon to use against them is the Thompson gun, you
can even use the Minigun to finish them very quickly, your own Rocket
Launcher can also do the job just fine. Good thing this enemy isn't too
common, but never let your guard down, these enemies appear when you
least expect them.
-----------------------------------------------------------------------

14) Alundran Reptiloid

Endurance: Medium
Hostility: High
Weapons: Homing Fireballs, and Slash Attack
Threat: Medium
First Appearance: Episode 1, Level 4(Valley of Kings)

This four armed humanoid has the ability to launch homing fireballs,
those aren't too damaging, but these fireballs are a little tricky than
you think. You can't use any walls or columns to hide yourself, those
fireballs can actually go around those objects and they'll hit you
unless you destroy them your self with your weapon of choice, or let
them extinguish themselves since they can't follow you forever. Another
problem is when you enter large areas these Reptiloids are sometimes
stationed around strategic points, for example they could be on top of
a building, or pillar, and they'll begin to fire their homing fireballs
while you're preoccupied with other enemies, always look at your
surroundings, and if you do spot a green fireball following you around,
then an Alundran Reptiloid is most likely playing sniper. It is very
uncommon to see these retiles face to face, and if you do then watch
out for their slash attack, with their four arms they can easily kill
you if you get face to face with them. The Double Barreled Shotgun is
prefect when they get close to you, otherwise use the Thompson gun, or
even the Rocket Launcher if they are playing sniper.
-----------------------------------------------------------------------

15) Scythian Witch-Harpy

Endurance: Medium
Hostility: Medium
Weapons: Energy Projectiles, and Claw attack
Threat: Low
First Appearance: Episode 1, Level 5(Oasis)

This small winged creature that kind of looks like a midget wearing
bikinis always come in packs, and they can fire their projectiles from
far away as soon as they spot you from mid-air. Those projectiles don't
give you too much damage, and you can easily sidestep out of the way.
Sometimes they can appear with other groups of monsters, so it might be
a little tricky dealing with land creatures, and these Witch Harpies at
the same time, or you could encounter these aerial pests in swarms
which could be bad if you don't take them seriously. These harpies are
fast fliers too, they'll definitely get really close to you, and if
that happens you'll get slashed in the face. Quite hardy as well, for
something so small you'll need 5-7 pistol shots to kill one, but of
course since you'll always face more than 5 of them you should
definitely use the Shotgun if they're in mid-range, or the Double
Barreled Shotgun if they get close to you, or even better: Use the
Thompson gun, or the Minigun to attack them from far away.

***UPDATE***
I was told the Scythian Witch-Harpy also makes an appearance in the first
level. (Hatshepsut) Many will spawn if you destroy a special tree
where the secret Mega Health and additional Rockets are at.  Destroy the
tree with rockets or the chainsaw to spawn them

Update has been contributed by Cacoenchanter DOOM

-----------------------------------------------------------------------

16) Reeban Electro-Fish

Endurance: Low
Hostility: High
Weapons: Electric Discharges
Threat: Medium to High
First Appearance: Episode 1, Level 8(Sewers)

Don't underestimate these fish, they have the ability of launching
powerful electric discharges that not also will they push you back a
few feet, but they'll also deal plenty of pain if you aren't careful.
This is the only aquatic threat you'll deal in the game, and sometimes
they can appear in dark waters where they can be hard to see, but they
are noisy, use that to your advantage. The Shotgun, and Double Barreled
Shotgun are the best weapons for this overgrown tuna.
-----------------------------------------------------------------------

17) Lava Golem

Endurance: Medium
Hostility: Medium
Weapons: Fireballs
Threat: Medium
First Appearance: Episode 1, Level 9(Metropolis)

This pile of inanimate molten lava may be super slow when moving around,
but those fireballs they throw aren't, since they'll throw them in a
straight line you should be able to dodge them out of the way. Usually
if you kill a big Lava Golem it may split in 2 small lesser lava golems.
All you need is the Double Barreled Shotgun if they materialize close
to you, or the Rocket Launcher to get rid of them from far away.
-----------------------------------------------------------------------

18) Semi-Invisible Gnaar

Endurance: Low
Hostility: Low
Weapons: Tooth and Claw
Threat: Low
First Appearance: Episode 2, Level 5(Luxor)

If you even ever seen something moving in the background that looks to
be quite camouflaged, then chances are it's a semi-invisible Gnaar,
once you see it you should be able to see a difference, other than that
it behaves like any other Gnaar, the Shotgun, and the Double-Barreled
Shotgun are still your best weapons when dealing with Gnaars.
-----------------------------------------------------------------------

19) Zumb'ul

Endurance: Medium
Hostility: Medium
Weapons: Plasma Guns
Threat: Medium
First Appearance: Episode 3, Level 1(Sierra de Chiapes)

These brutes will carry a pair of Plasma Guns, and they'll fire rapid
dual blasts which can be easily dodge out of the way, normally you can
go around this foe preventing him from firing his weapons, since this
enemy isn't very common you don't have to worry about him too much, you
can use the Double Barreled Shotgun to kill them quickly.
-----------------------------------------------------------------------

20) Cucurbito the Pumpkin

Endurance: Low
Hostility: Medium
Weapons: Chainsaw
Threat: Medium
First Appearance: Episode 3, Level 2 (Catacombs)

Wow! This enemy does have a pumpkin for a head. Anyway, all this foe
does is run straight at you, and use their only weapon which considers
one big nasty looking chainsaw, their chainsaw attacks can actually
damage you quite good. Since all they have is a melee weapon you should
easily kill them with the Shotgun, or the Double Barreled Shotgun, as
soon as they get close to you fire your weapon and sidestep out of the
way to avoid their attacks otherwise you'll be surprised how quickly
they can outright kill you. You can also try using the Flamethrower for
best results.
-----------------------------------------------------------------------

21) Fiendian Reptiloid Demon

Endurance: Medium
Hostility: High
Weapons: Homing Fireballs, and Claws
Threat: Medium
First Appearance: Episode 3, Level 3(Valley of the Jaguar)

This reddish winged monster has the ability to fire homing fireballs
just like the Alundran Reptiloids, but the ones from the Fiendian are
extremely fast, and they can't be destroyed by your weapons, all you
can do is sidestep out of the way, and let them expire on their own.
Never get close to these fiends, otherwise their slash attacks will
make short work of you, instead use the Rocket Launcher to dispose of
the Fiendians from far away, you can also use the Sniper Rifle to kill
them from a long distance before they launch another indestructible
homing fireball. Mercifully these beasts are a bit rare.
-----------------------------------------------------------------------

22) Zorg Mercenary

Endurance: Low
Hostility: low
Weapons: Burst Laser guns
Threat: Low
First Appearance: Episode 3, Level 4(City of the Gods)

These enemies are similar to those Beheaded Rocketeers: Weak, and
easily destroyed even in groups. The Zorg's laser attacks are at least
slightly faster than the energy rockets from the Rocketeers' weapons.
Just sidestep out of the way, and use either Shotgun weapon to finish
them off. On an interesting note as soon as these Zorg Mercenaries
start to appear the Beheaded Rocketeer will appear less frequently.
-----------------------------------------------------------------------

23) Zorg Commander

Endurance: Low
Hostility: Low
Weapons: Burst Laser guns
Threat: Low
First Appearance: Episode 3, Level 6(Serpent Yards)

Exactly like the Zorg Mercenaries, but these Commanders behave like the
Beheaded Firecrackers. These guys can fire their burst lasers in quick
successions which can travel on the ground instead of flying towards you,
so keep your eyes peeled so you don't get blind sided by enemy fire.
Either Shotgun is fine to deal with these Commanders. It seems the
Beheaded Firecracker will begin to appear less frequently as soon as
you start fighting Zorg Commanders.
-----------------------------------------------------------------------

24) Static Cannon

Endurance: Medium
Hostility: High
Weapons: Cannonballs
Threat: High
First Appearance: Episode 5, Level 1(The Bridge)

This is pretty much a stationary cannon which will begin to launch
cannonballs from far away, the cannonballs themselves deal plenty of
damage, and should be avoided as best as you can with constant moving,
and sidestepping. Try to use the Rocket Launcher, or the Laser gun to
destroy these things before they destroy you.
***********************************************************************

IV.  Bosses

1) Alundran Reptiloid Highlander

Endurance: High
Hostility: Very High
Weapons: Fast moving non-seeking fireballs
Threat: Very High
First Appearance: Episode 1, Level 4(Valley of the Kings)

This big boy you'll encounter in the middle of the level isn't really
threatening despite of his size, and for as long as you keep moving you
shouldn't have any difficulty defeating him. This Highlander is similar
to the lesser Alundran Reptiloids, it can also launch fireballs, but
the ones from the Highlander don't have homing properties, instead they
fly at insane speeds, and they can't be destroyed at all. You have to
dodge them as best as you can, and use the Rocket Launcher to start
hurting him. As the Highlander's health gets lower, and lower it will
begin to launch up to 5 Fireballs in succession, if you get smacked by
5 fireballs at once you'll no doubt die, so you must dodge them, and
keep firing that Rocket Launcher to emerge victorious.
-----------------------------------------------------------------------

2) Giant Lava Golem

Endurance: Very High
Hostility: Very High
Weapons: Fireballs, and Ground Melee Attack
Threat: Very High
First Appearance: Episode 1, Level 9(Metropolis)

This is the grand daddy of the lava golems, you'll fight this towering
pile of inanimate molten lava near the end of the level in a huge arena,
when you do fight it watch out for the big fireballs this boss will no
doubt throw at you, you must either dodge them, or destroy them your
self with the Rocket Launcher, try to stay far away from him, otherwise
he'll pound you to the ground if you get close to him. As the boss's
health gets lower, and lower he'll begin to spawn lesser Lava Golems to
harass you, try to use the Grenade Launcher to kill them quickly before
you deal with the boss to make your life a lot easier. Since you'll run
out of Rockets, and even Grenades try using the Minigun, and the Laser
Gun as back up weapons to get rid of the Giant Lava Golem, and any
other offspring he has created.
-----------------------------------------------------------------------

3) UGN-Zan III

Endurance: Extremely High
Hostility: Very high
Weapons: Homing Fireballs, Thermal Bombs, Rocket Launcher, Pulse Rifle
Threat: Extremely High
First Appearance: Episode 2, Level 6(Great Pyramid)

Finally your first true challenge, you'll fight this massive boss in
the middle of the level, because UGN-Zan has the ability to restore his
own health you'll have to find an alternative way to defeat him. When
you first spot him all you can do for now is run straight ahead to the
Great Pyramid while killing any enemies you'll bump in the way while
UGN-Zan is hot on your trail. Once you do get to the entrance you'll
notice the door is locked at the moment, so far now you'll have to
fight UGN-Zan for a little bit, this giant behemoth will start by
firing his pulse rifle, he can also spit homing fireballs which you can
destroy your self with any weapon, and you'll have to have to watch out
for the lava rocks he can fire. As soon as you give him some damage
with the Rocket Launcher, the entrance door to the Great Pyramid will
finally open, and you must quickly go inside.

After the cinematic you'll then appear at the top of the Pyramid where
you'll be in a special arena for you, and your playmate. Now you'll
notice UGN-Zan will now be carrying a Rocket Launcher of his own which
he'll be more happy to use it on you, and he still has his regenerating
ability. Now first you'll notice within the arena there are at slopes
in each corner, now go to any slope, not also will you find either a
massive health pick up, or a backpack (They vary), but more importantly
as soon as you step on one of those slopes you'll be flying a short
distance, when you do you'll notice there's some type of Ring floating
in mid-air, make sure you try to go through it whenever you go airborne,
repeat the process for the other 3 rings inside the arena.

Once that's done you'll notice a giant beam of light hitting UGN-Zan,
but the first shot won't kill him, and he'll star regenerating 25% of
his own health, so here's what you go to do: Try to lower UGN-Zan's
health, and make sure his health bar is at least almost to the Red Zone.
Now try to hit those Rings again, and once you do that again another
giant beam of light attack UGN-Zan, now take out your Minigun and use
it to speed the death of UGN-Zan, don't try to use the Rocket Launcher,
or even the Laser Gun, the firing rate of both weapons are slow for
this battle. Once UGN-Zan has fallen you'll finish Episode 2.
-----------------------------------------------------------------------

4) Kulkulkan

Endurance: Very High
Hostility: High
Weapons: Twisters
Threat: Medium to High
First Appearance: Episode 3, Level 7(The Pit)

This boss isn't as challenging, or complicated as UGN-Zan was, but the
Mayan Wind God can still send you to the grave if you don't take him
seriously. Kulkulkan has the ability to create twisters which can't be
destroyed by your weapons. Those twisters can easily send you flying
sky high, and they can actually shield Kulkulkan from your own weapons
so don't fire blindly hoping to hit him when twisters are around
otherwise your attacks will be repelled, just wait for an opening and
fire, and since only the Rocket Launcher, Grenade launcher, Laser Gun,
and the Cannonball Launcher can harm him, weapons that can fire bullets
like the Shotgun are useless since Kulkulkan is highly resistant to
bullets. And if that wasn't bad enough enemies will begin to teleport
out of nowhere to harass you, from Sirian Werebulls, to Bio-Mechanoids.
Deal with them by using the Minigun, and save the explosive weapons for
Kulkulkan. Ammunition is kind of limited in this arena, so make sure
every shot counts.
-----------------------------------------------------------------------

5) Exotech Larva

Endurance: Very High
Hostility: High
Weapons: Plasma Cannons, Energy Orbs, Larva Spawning
Threat: Very High
First Appearance: Episode 4, Level 7(Tower of Babel)

The Arena where you'll fight Exotech is filled with plenty of columns
where you can mercifully shield yourself from Exotech's nasty arsenal of
weaponry which includes Energy Orbs fired from his antennas, small
aggressive larvas this monster can spawn, and his unforgiving Plasma
Cannons. Another thing to worry about are the machines around the arena,
they are actually generators which will heal Exotech whenever his
health bar is low. You must go and destroy them with the Rocket
Launcher to nullify this healing factor, there are at least 4 of them
around the arena (Check the walls), and each will require 5 rockets to
destroy them. Once they are destroyed Exotech will no longer heal
himself. Be very careful when you do this for Exotech will no doubt try
to sucker punch you with his Energy Orbs while you're destroying his
healing machines.

As Exotech's health gets lower, and lower he'll stop firing his energy
Orbs, and he'll start using his Plasma Cannons, the laser fire from the
Plasma Cannons will quickly fry you if you don't use the columns
around you as protection, also keep an eye for the extra Larvas this
boss will spawn, those are vicious suicidal little critters who will run
quickly so they can ram into you if you don't kill them fast. The main
weapons to use against this big bug are the Minigun, Laser Gun, and even
the Rocket Launcher, just fire, and hide behind a nearby column until this
boss is defeated. Ammo is available here just keep an eye for those Green
Backpacks in this big arena if you're running low.
-----------------------------------------------------------------------

6) Mordekai the Summoner

Endurance: Very High
Hostility: Very High
Weapons: Teleportation, and the ability to summon different types of
enemies
Threat: Very High
First Appearance: Episode 5, Level 6(The Grand Cathedral)

This is the final boss in Serious Sam, Mordekai is a true menace who
lives to his name, this guy has the ability to summon different types
of enemies, when he has full health he'll begin to summon lesser
enemies like Zorg Commanders, and Kleer Skeletons, but as his health
begins to get low, and even lower Mordekai will then begin to summon
additional threats like Bio-Mechanoid Majors, Alundran Reptiloids,
Sirian Werebulls, Cucurbito the Pumpkins, and Fiendan Reptiloid Demons
all which will begin to give you headaches as you try to deal with the
final boss. Another thing to worry about is the Teleportation skills of
Mordekai, he'll always teleport to another spot a few seconds after he
summons enemies, so try to nail him with the Minigun before that
happens, all other weapons are aren't good from far away, either
Shotgun loses accuracy at long range unless Mordekai teleports near by,
and when you fire a few rockets Mordekai will no doubt have teleported
somewhere else before you hit him unless you're in Mid Range of his
location. The Minigun is definitely useful against Mordekai from far
away, and if you're in Mid range try using the Laser Gun too.

In each corner of the courtyard you'll find Combat armors, backpacks
full of ammo, and a mega health pick up during your fight with Mordekai,
they'll come in handy, and they'll re-spawn too after a brief period of
time if you are running low. After he's defeated sit back, and enjoy
the ending, and from the looks of it a sequel is obviously in the
making.
***********************************************************************

V. Weapons/Enemy chart - Use the right weapons
-----------------------------------------------------------------------

Basically this is a rundown on which weapons are suited when dealing a
particular monster. These stats are based on which weapon takes down
the enemy the fastest, plus conserving ammo in the process.

Here are a few pointers:

-When you have the regular Shotgun, or the Double Barreled Shotgun
equipped keep in mind both weapons should only be used in closed range
combat as the accuracy on both weapons decreases at long range.

-When you have the Minigun equipped you're firing at long range,
strangely enough the Minigun doesn't lose its accuracy that much at
long range.

-When you have either the Grenade Launcher or Rocket launcher equipped
you must fire at long range, if you do fire at close range you might be
blown to smithereens.

-The Serious Bomb isn't listed here since it obviously kills anything
in its blast radius in one mega explosion.

-------------
Lesser Grunts
-------------

1) Beheaded Rocketeer - Pistol, Shotgun, Double Barreled Shotgun
2) Gnaar - Pistol, Shotgun, Double barreled Shotgun
3) Beheaded Firecracker - Pistol, Shotgun, Double Barreled Shotgun
4) Beheaded Bomber - Pistol, Shotgun, Double Barreled Shotgun
5) Kleer Skeleton - Double Barreled Shotgun, Thompson Gun, Minigun
6) Marsh Hopper - Double barreled Shotgun, Thompson Gun
7) Semi-Invisible Gnaar - Double Barreled Shotgun
8) Zumb'ul - Shotgun, Double Barreled Shotgun
9) Zorg Mercenary - Shotgun, Double Barreled Shotgun
10)Zorg Commander - Shotgun, Double Barreled Shotgun

-------------
Greater Foes
-------------

1) Beheaded Kamikaze - Double Barreled Shotgun, Thompson Gun
2) Sirian Werebull - Double Barreled Shotgun, Thompson Gun
3) Bio-Mechanoid (Minor) - Thompson Gun, Minigun, Rocket launcher
4) Bio-Mechanoid (Major) - Minigun, Laser Gun, Rocket Launcher
5) Arachnoid (Juvenile) - Thompson Gun, Minigun, Grenade Launcher
6) Arachnoid (Adult) - Thompson Gun, Minigun, Grenade Launcher
7) Alundran Reptiloid - Thompson Gun, Minigun, Rocket launcher
8) Lava Golem - Double Barreled Shotgun, Minigun, Rocket launcher
9) Cucurbito the Pumpkin - Double Barreled Shotgun, Flamethrower
10)Fiendian Reptiloid Demon - Rocket Launcher, Sniper Rifle
11)Static Cannon - Minigun, Rocket Launcher

-------
Flyers
-------

1) Levitating Gnaar - Double Barreled Shotgun, Thompson Gun
2) Scythian Witch-Harpy - Thompson Gun, Minigun

---------------
Aquatic Threat
---------------

1) Reeban Electro-Fish - Shotgun, Double Barreled Shotgun

-------
Bosses
-------

1) Alundran Reptiloid Highlander - Rocket Launcher
2) Giant Lava Golem - Rocket Launcher, Minigun, Laser Gun
3) UGN-Zan III - Minigun (Only when he gets hit with giant light beam)
4) Kulkulkan - Grenade Launcher, Rocket Launcher, Laser Gun, Cannonballs
5) Exotech Larva - Minigun, Laser Gun, Rocket Launcher
6) Mordekai the Summoner - Minigun, Laser Gun
***********************************************************************

VI. Copyrights

This FAQ may be not be reproduced under any circumstances. It may not
be placed on any web site or otherwise distributed publicly without my
advance permission. If you want to use this guide on any other web site
or as a part of any public display then you must Email me first to let
me know, failure to do so is a violation of copyright.

Sites with permission to use this guide are as follows:

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.ign.com

Copyright 2004 Raul E. Campos.