_________                    ____       _____
/   _____/_____     _____    /  _ \     /     \  _____   ___  ___
\_____  \ \__  \   /     \   >  _ </\  /  \ /  \ \__  \  \  \/  /
/        \ / __ \_|       \ /  <_\ \/ /    |    \ / __ \_ >    <
/_______  /(____  /|__|_|  / \_____\ \ \____|__  /(____  //__/\_ \
       \/      \/       \/         \/         \/      \/       \/

                         `Hit the Road`

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Sam and Max Hit the Road
FAQ / Walkthrough by Luke Charman

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

===============================================================================
Versions
===============================================================================

1.0     - Everything is all shiny and new.

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Table of Contents
===============================================================================

1.      Introduction

2.      Walkthrough

 Part One - Introduction
 Part Two - Sam and Max`s Office, and the Street
 Part Three - The Kushman Brothers` Carnival
 Part Four - Snuckey`s
 Part Five - The Kushman Brothers` Carnival
 Part Six - The Gator Golf Emporium
 Part Seven - The World of Fish
 Part Eight - The Gator Golf Emporium
 Part Nine - The Mystery Vortex
 Part Ten - The World`s Largest Ball of Twine
 Part Eleven - The Mystery Vortex
 Part Twelve - Frog Rock
 Part Thirteen - Bumpusville
 Part Fourteen - Savage Jungle Inn
 Part Fifteen - World of Fish
 Part Sixteen - The World`s Largest Ball of Twine
 Part Seventeen - Mount Rushmore Dinosaur Tarpit
 Part Eighteen - Celebrity Vegetable Museum
 Part Nineteen - Bumpusville
 Part Twenty - Savage Jungle Inn
 Part Twenty-One - Celebrity Vegetable Museum
 Part Twenty-Two - The World`s Largest Ball of Twine
 Part Twenty-Three - The Mystery Vortex
 Part Twenty-Four - Savage Jungle Inn

3.      Legal Information / Contact

===============================================================================
1. Introduction
===============================================================================

It`s 2004 (at least, it is when I`m writing this, I`m not planning ahead for my
time capsule of walkthroughs to be dug up in 2012), and Lucasarts` classic
adventure Sam and Max Hit the Road is still, in my opinion, the best point and
click adventure game of all time. It has everything you could want, even 10+
years after its creation, one of the most obscure yet genius plots ever
conceived, superb voiceovers, and those lovely pixellated visuals ;) A second
Sam and Max game is in the works, and after looking at the current walkthroughs
for this game, I felt like writing one myself, since it`s probably my favourite
game of all time. Hopefully it`ll prove useful to someone, and, perhaps amusing
to someone with as weird a sense of humour as myself (hey, you`re playing Sam
and Max, expect weird senses of humour!).

===============================================================================
2. Walkthrough
===============================================================================

-------------------------------------------------------------------------------
Part One - Introduction
-------------------------------------------------------------------------------

The game opens with a fairly frightening sight, a `marginally volatile hostage
situation`, as Sam puts it. A mad professor is about to horribly murder his
date! Sam and Max barge in (quite literally) just in time to save the day. Max
pummels the bad guy, and, after decapitating him (well, he is a vicious little
bunny), the duo realise that it`s not a head, it`s a time bomb. The guys take
off quickly, with the head, leaving the lunch date still tied to her chair. Let
the credits roll :p

Sam and Max return to their office and discuss the previous credit sequence.
Remembering their ticking predicament, Sam drops the head from the window,
destroying a bus in the process. Suddenly, the telephone rings, and as usual,
Sam wins the fight to take the call. Looks like you`ve got another assignment!
Max notes that this `sounds like a fiercely thickening plot`, and you are given
control of the pair.

-------------------------------------------------------------------------------
Part Two - Sam and Max`s Office, and the Street
-------------------------------------------------------------------------------

Once you`ve gained control over Sam (the dog, if you hadn`t realised by now),
take a moment to familiarise yourself with the controls. Right-clicking your
mouse will cycle between the different available cursors, Walk, Look At, Pick
Up, Talk To, and Use. First things first, see the mouse hole at the rear of the
room? Go jam your fist in there (that`s the pick up cursor), and Sam will flush
out your loot. Click on the cardboard box in the lower-left of the screen (i.e.
your inventory) to deposit the item there, until you need it.

There are a few fun yet irrelevant things you can do in the office, using the
dart board, for instance, and turning on the television, then using the coat
hanger antenna (who IS that horse?) to get a picture. There might be a message
on the answering machine, if not, don`t be disheartened, there probably will be
later :) Take a walk over to the right side of the room, if you haven`t
already. Take a look at the tuna sandwich on the floor, and Max will grab it
and hand it to his mighty army of roaches, who will carry it down into their
farm, after some cheering. There`s a blacklight in the closet, you can either
grab it now, or head over to the door on the other side of the room and turn
out the light for a groovy throwback to the 1960s. Once you`re done playing
around in here (yeah, the dartboard IS fun), open the door and head out into
the hallway.

Walk down past your neighbouring detective Flint Paper`s door, and you`ll
witness him.. *ahem* interviewing a client. The poor sap ends up hanging from
his chin over the balcony, and a pretty smiley face of bullet holes is fired
through the wall. You can see why Sam respects him, eh? Before we carry on, I
know you`ll all want this itch scratched; you sickos, so use the client, and he
shall be plunged to the floor with a sickening thud. Happy now? :) Walk down
the stairs (don`t worry, no more bullets), and out onto the street.

Let`s start looking for this, what was it, bonded city courier? Well, I see a
cat, and not much else. Go have words with him (What? Sam`s a dog, Max is a
rabbit, you didn`t expect much conversation from a cat?) and you`ll get a shiny
look at the game`s conversation interface. You can ask a question, make an
exclamation, say something utterly random, or say goodbye. Other icons will
also appear here when there are other, more interesting things to say. Ask him
whether he is your courier, and he will admit to it. Unfortunately, the
retarded cat has swallowed your orders, and can`t seem to spit them back up
again. Well, I`m sure Max won`t mind sticking his hand in there and retrieving
them for you, so use Max on the cat (just get the use cursor, click it on Max,
and he will be treated as an inventory item), and he`ll get your orders, and
toss the cat aside. Looks like your new orders relate to the carnival, and some
bizarre happenings therein (as Max says, I kinda thought bizarre was the point
of a carnival). Place your orders back in your inventory box, and head over to
your squad car. You can walk into Bosco`s `Guns, Liquor, Baby Needs` superstore
if you wish, utterly hilarious :) Jump into your car, and we`re off to the
carnival (cue kids in the back seat screaming with terror).

-------------------------------------------------------------------------------
Part Three - The Kushman Brothers` Carnival
-------------------------------------------------------------------------------

Upon reaching the carnival, you`ll witness Conroy Bumpus, one of the chief
nasties of the game (nasties?), and his assistant Lee-Harvey. Looks like
whoever they were waiting for hasn`t shown up, so they head off to find him,
bumping into our heroes in the process. `Demonic little imp`, I love that line
:) Head to the right and speak to the fire breather, Flambe. Ask him if you can
go in, and he`ll refuse you, for insurance reasons. Even asking him for a corn
dog won`t get you inside! Perhaps it`s time he learned exactly who we are. Open
your inventory, and hand over your assignment from the Commissioner. Well, he
WAS going to run them by the boss, but, looks like you can go in anyway, lest
his boss finds out about his ineptitude. I love Max`s line about his pants,
funny. Whoa, what the heck is that thing? Those things. Shep and Burl Kushman,
carnival proprietors. They`ll let you know what`s been going on. Seems that
their main attraction, Bruno the Bigfoot, (no, not the block of ice), has
escaped, and taken Trixie the Giraffe-Necked Girl from Scranton with him! Hehe,
Scranton, I wonder if that`s a real place. Sounds like some town in the North
of England. Sam and Max agree to locate the missing freaks (fun!) and the deal
is sweetened (or, deep-fried), when Shep hands over an All-Day Free Pass to the
carnival! Y`know what Max, I think Koran DID fight Godzilla :p

Put the free pass in your inventory, take a look around at the freaks if you
want, who could pass up such an opportunity? Make sure you pick up Jesse James`
severed hand (still twitching!) from the case next to Insect Lad, it`ll come in
handy later, in more random a way than you could ever predict. One more thing
to grab in here before we leave, there`s a piece of Bruno`s fur and mange on
the floor in front of his stand. Once you`ve grabbed it, head outside via the
opening in the tent next to Shep and Burl, not the one you entered by.

You`ll find yourself in the main section of the carnival, right next to
Trixie`s caravan (or, trailer, if you`re American). Go try to open the door,
there might be clues in there. Ah, no, it`s padlocked. Oh well, we`ll come
back, don`t you worry. Here`s something you could easily overlook, pick up the
fishbowl magnifying lens to the right of the Wak-A-Rat game. Speaking of Wak-A-
Rat, who fancies a go? Use the game, and provided you click at least twenty of
the filthy rats, a prize will drop into the collection point below the game.
Grab your prize, ooh, a flashlight.. with no bulb. Useful. Well, luckily we
have a bulb of our own, so open up your inventory and use your black light with
the flashlight. Et voila, working flashlight.

Take a walk to the left and you`ll encounter a carnie (resist the urge to punch
him). Talk to the guy, and ask him for help. Ask him about Bruno the Bigfoot,
and he will suggest you try the Tunnel of Love for more information. Ask him
about Trixie too, and the Cone of Tragedy. The guys will go strap themselves
in, wow, that looks like an enjoyable ride. I`m loving the whole Swiss-Army
Knife effect. Watching this kinda makes you wonder HOW Trixie`s neck got
stretched to giraffe-size. Take Max`s comments about emptiness seriously, and
check your inventory. Uh-oh, looks like your carefully collected box of useless
junk has gone missing (well, except for Max). Go talk to the carnie again, ask
him for help, and report your missing stuff. He`ll give you a claim ticket for
the lost and found office.

Walk to the left of the carnie, pass the Tunnel of Love (we`ll come back once
we have our stuff), and to the left. You`ll emerge back at the entrance to the
carnival. Head past Flambe to the right, and enter the small green tent. It`s
the Lost and Found. You`ll hand over the ticket, and be given back everything
that`s dropped from the Cone of Tragedy today. Check your inventory, sweet!
Looks like you`ve got something new, a fish-shaped magnet. Well, I say fish-
shaped, it`s a regular U-shaped magnet with googly eyes and fins, but hey, the
fish effect is there. Take a look at it, and it`ll add the World of Fish to
your map. Right, now we`re equipped with our useless collection again, let`s
head out of the carnival, there are one or two things we should do before we
visit the Tunnel of Love.

-------------------------------------------------------------------------------
Part Four - Snuckey`s
-------------------------------------------------------------------------------

Head to the burger icon at the top-right of the map. There`s a Snuckey`s cup
(almost the size of Max`s head) on the floor, grab it, it`ll stop the litter
problem if nothing else. Head inside. Ooh, pointless merchandise! Grab a
bootleg Sam and Max Portable Carbomb game. There`s also a box of pecan-
flavoured candies on the other shelf, grab that too. Max keeps telling you that
he needs to use the bathroom, so we`d better to something about that, and, uh..
pay for our purchases too (walking out of the store without them is fun, I
suggest you try that first). Talk to the guy behind the counter (it`s Bernard!)
ask him something, then pay for the Carbomb game and the pecan candies. You can
ask about Bruno if you want, but you won`t learn much. Ask about the bathroom,
and the employee will give you the key, with a large rasp attached to it.
Quickly say goodbye to the clerk, then head outside, and talk to Max before he
has a chance to go back inside and give back the key. Ask him something, then
suggest you keep the key, and, more importantly the rasp. Head back inside, (he
won`t remember the key), give him your Jesse James jar, and he`ll get the thing
open for you. Deceptively strong. Get back in your car, and if you feel like a
sense of completeness, go purchase the Office Bootleg Sam and Max Paint by
Number book from the Southern Snuckey`s, and the Bootleg Sam and Max Dress-Up
book from the Snuckey`s in the West. They`re fun, if nothing else :) Head back
outside, get into your car, and drive back to the carnival.

-------------------------------------------------------------------------------
Part Five - The Kushman Brothers` Carnival
-------------------------------------------------------------------------------

Right, we`re back at the carnival, anybody in the mood for love? Nah, didn`t
think so. Oh well, head over to the Tunnel of Love anyway, we need to go in
there. I think that must be the only Tunnel of Love that I`ve ever seen with a
Satanic head laughing from the top of it. The swan looks a little worse for
wear, looks to me like someone`s tried to wring its neck. Well, use the swan
boat and the duo will gleefully climb in and go floating off into the
spookiness. I`d ride the Tunnel of Love all the way through the first time,
just sit tight and look at the weird and wonderful scenery. I`ve never been in
a Tunnel of Love, but, I`m guessing they`re not supposed to be like this. Go
through again, and as soon as you get inside, open your inventory and fish out
your flashlight. You`ll get a lovely little illuminating glow following your
cursor. Take a look at old Mr. McReedy in-between the first two displays
(funny), and, more importantly, the fuse box in the second gap. Quickly use Max
with the fuse box (make sure you do it before you float past, if you miss it,
go back and try again until you get it). A hilarious little act ensues with Sam
dipping his partner`s head into the water then using him to short-circuit the
Tunnel of Love. You`ll automatically climb out of the boat and walk over to the
last scene of the room. There`s a little door to the left, that`s where we need
to go, believe it or not. Max seems to love climbing all over that statue of
the executioner guy with the axe, looks like he`s trying to pull the axe down
on the poor woman below, but that`s obviously not how it works. Looks like the
King, the other guy in the scene, is the key here. Go use him, Sam will give
his beard a little tug, and off comes her head. Oh, and the door opened,
whoopee. Walk through the new little door.

Looks like we`ve made it into the control room of the Tunnel of Love. Also
looks like there`s a little couch potato man thingy sitting here eating candy
and watching television. Have words with him, ask who he is. Aha, Doug the Mole
Man, however could I not have realised! Ask him about Bruno, and, much to Max`s
horrific dismay, Doug will tell you a long story about Bruno. Seems Doug isn`t
too sure where Bruno`s gone to, but he suggests you ask his uncle Shuv-Oohl
(Doug and Shuv-Oohl, quite a pairing, eh?) for more information. Seems he`s
really into bigfoots, and seems that he disappeared after helping to build the
biggest ball of twine on Earth (cue new map location). We`ll find him later, as
Doug just gave us a far more interesting assignment. Go fetch him some pecan-
flavoured candies, and he`ll give us a key to Trixie`s trailer (the one we
couldn`t get into earlier), and tell you a big secret. Seems Max should just
beat the snot out of the little guy, but, oh well, seeing as we already have
the candies he craves so much, click on them, and hand them over. Key? That
looks more like a crowbar to me, but hey, whatever works. Uh-oh, another story.
I think Max is going to be sick. Him or me anyway. Apparently, Trixie had
fallen in love with Bruno, and his icy prison was preventing her from being
with him. Flambe, our favourite fire-breather, freed Bruno with his fiery
breath, and the two escaped. Well, that`s about all of Doug I can take for now,
so pull the lever to the left of the door to restart the machine, and then head
back outside. Walk to the rear of the screen, over to Trixie`s trailer, and,
uh.. unlock it, with the crowbar. After Sam has cleaned the egg from his face,
head inside.

Max immediately makes himself at home on Trixie`s bed, so open the blue chest
with the star on it, and grab the stiltwalker`s costume found inside. Open the
pink cupboard to the right of the trailer, you won`t be able to look inside,
but if you take a look at the piece of paper fixed to the door, you`ll see that
it`s a golf scorecard, from the Gator Golf Emporium in Rheumy Eyes, Florida.
Another new place to visit! That`s all for the trailer, and the carnival for
the moment, so head out to your car. You can confront Flambe about your new
knowledge of him freeing Bruno if you like, but it won`t do much good. Get in
your car, and drive to the Gator Golf Emporium.

-------------------------------------------------------------------------------
Part Six - The Gator Golf Emporium
-------------------------------------------------------------------------------

Ooh, Gatorific! Yup, I`m aware that Gatorific isn`t a word. Anyway, head to the
left, past the Dunk the Beast sign, and take a look in the trash can to the
right of the Pro Shop here. Grab the item inside, open your inventory, take a
look at it, and you`ll see that it`s a broken golf ball retriever. Speak to the
fat guy in the Pro Shop, and ask him something. Then ask him about your new
golf ball thingy. He`ll explain what it is, but we already knew that, right?
Ask him about Bruno too, and he will tell you that he too had a bigfoot who
escaped. Max, and anyone with more than three brain cells, is sensing a theme
here.

Walk down under the large yellow Gator Golf sign, and you`ll once again run
into Conroy and his lackey, Lee-Harvey. Seems Conroy is out to obtain a
bigfoot, which would explain why he was at the carnival. Also seems that he`s
going to leave the Gator Golf Emporium empty-handed. An argument ensues between
Max and Conroy, which turns into a fight, which Sam and Max lose. He hits a
nice shot, and Max ends up in the Dunk the Beast tank at the far end of the
driving range. Looks like we need to save him before we go anywhere else. You
can grab a golf club and try to hit the button with a golf ball, which, despite
being funny, won`t save Max. Maybe we need to get over nearer to him to find a
way to free him. Dazing the alligators with golf balls is fun too, and it does
look like they would make a good path over to Max, provided we found a way to
line them up correctly. You`re going to need to hit something else into the
water to get them to move, and you won`t find it here. Leave the Gator Golf
Emporium and head to the World of Fish.

-------------------------------------------------------------------------------
Part Seven - The World of Fish
-------------------------------------------------------------------------------

As soon as you get here, move forwards a little and you`ll witness a helicopter
come by, pick up a large net filled with fish, and fly it away. Take a look at
the buckets on the floor near the Fish Feed sign, and grab one, they`re filled
with fish too. Alligators eat fish, perhaps they will prove a more alluring
bait for them. Hop back in your squad car having witnessed the helicopter
scene, and taken the fish, and run back to Gator Golf.

-------------------------------------------------------------------------------
Part Eight - Gator Golf Emporium
-------------------------------------------------------------------------------

Walk back down to the driving range, and place your bucket of fish on the
floor, (pick up the bucket of golf balls first). This bit can be kind of
tricky, but, the red flag cursor is where your fish will land. You want to move
the alligators so that they form a path along the middle of the screen. You
will need to move the first, second, fourth and fifth gators, but not the
third. Once you`ve got all your gators lined up along the centre of the screen
(they will all be more or less exactly in line, so you`ll know if one is out of
place). Max will tell you once you`ve made the path, so that`s another way to
be certain you`ve done it right. Sam will walk over there automatically, mm,
dunking Max is even more fun from close-up! Do that as many times as you see
fit, then use the door and Max will let himself out. He`ll also give you a
second sample of fur and mange he found in the booth. In case it wasn`t
painfully obvious when Max opened the door, the frame of another door has now
opened in the wall. Use it, and move Sam aside so you can get in there. Ooh,
shiny item. Grab it, and you`ll see that it`s a snow globe from the Mystery
Vortex in scenic Gullwump, Washington. Groovy. There`s a note on the bottom to
Elmo the bigfoot, from Shuv-Oohl (that`s Doug`s uncle, lest you`d forgotten).
Max suggests you visit the Mystery Vortex now, and I do too. Mosey on over
there now.

-------------------------------------------------------------------------------
Part Nine - The Mystery Vortex
-------------------------------------------------------------------------------

Oh my God, a possessed outhouse! And, some dancing objects! Could this GET any
better? Well, let`s head inside and see. I don`t like this place, lemme out of
here. Looks like Sam and Max are being resized as they walk around this place,
maybe that relates to the different sized doors with different colours on them?
Well, before attempting any doors, go use the mirror in the centre of the room,
and you`ll emerge in an underground chamber with three huge magnets in it. Each
magnet has a lever, and pulling these will turn on each magnet`s colour. Now,
I`m hoping you know how to mix colours. You need to make the colour of the door
you want to walk through upstairs. First of all, make white, turn on all three
of the magnets. Walk back outside, and try the white door towards the right of
the area. You should be the right size for it when you get over there, so head
inside.

This is Shuv-Oohl`s room, and the hamster-mole-man hybrid there is Shuv-Oohl
himself. After Max satisfies a more rabbit-like urge, ask Shuv-Oohl for his
help in locating Bruno. He`ll go all psychedelic on you, and say he`s getting a
karmic link to Bruno at Frog Rock, between two places. They`re random every
time you play, this time for me it was Mount Badrich and The World`s Biggest
Stump, could be any other one for you. He`d give you more information, but he
lost his mood ring inside that big twine ball thing, y`know, the one we haven`t
visited yet? Hint hint.

-------------------------------------------------------------------------------
Part Ten - The World`s Largest Ball of Twine
-------------------------------------------------------------------------------

Now THAT`s impressive. What do you mean you can sense the sarcasm in my typing,
I was being sincere! Head into the little building built onto the side of the
ball, and speak to the old guy sat there. Ask him a few things, about Bruno,
Conroy, and the fish flying past the window. Seems Bruno and his bigfoot
friends helped to build the ball of twine. Also seems that this particular ball
o` twine is the longest in the world by 92 yards. Interesting information. OK,
entirely uninteresting information, but, you might need it later. Head back
outside, and hop into the cable car at the front-right of the screen, to ride
up to the revolving restaurant atop the ball. Climb the stairs first, if you
keep missing the cable car. As you reach the top, Max will spot the end of the
ball of twine, and also you will see a chef rather poorly butchering fish, the
remnants of which we saw earlier. Click the shiny black and silver tube, and
you will take the elevator up to the revolving restaurant.

You should take note of a few things up here; first of all there are the
exposed electrical wires on the floor. Second, there`s the pair of binoculars
mounted next to the window near them. Third, there`s that weird spoon-bending
bloke sat over the other side. We can use those binoculars to search for Frog
Rock, (remember, Shuv-Oohl mentioned it earlier?) but the restaurant is
spinning too fast to see anything. Take another look at those electrical wires,
seems they may be part of the control mechanism. Grab them, and use them with
the binoculars. Now that`s finished, we have, essentially, a remote controlled
revolving restaurant. Nifty. Use the `controls` again. Left clicking your
mousey will spin the restaurant counter-clockwise, and right clicking it will
spin it the other way. Looks like we`re not zoomed in enough to see anything
too clearly. Ooh, we grabbed something for magnifying in the carnival,
remember? That fishbowl lens I said was hard to find, use it with the
binoculars. Much better, now we can see all the bizarre local landmarks. Look
for the monuments that Shuv-Oohl mentioned earlier, in my case it was Mount
Badrich and The World`s Biggest Stump this time, it will be something different
for you. Left and right click your mouse until you have found them both, and
you will see Frog Rock located between them. Yay, shiny new map icon, and new
place to visit. Press Escape to leave the binoculars. We`ve got one more thing
to do before we leave this area. Talk to the spoon-bending guy, ask him a
couple of questions, and you`re get a lovely bent spanner (or wrench, for the
Americans reading this). Head back down the elevator (use it, don`t walk into
it), then the cable car.

Once you`re back downstairs, it`s time to find Shuv-Oohl`s missing mood ring,
so he can help us out in finding Bruno. Head back into the old guy`s little
shack, and try using the ball of twine, chances are the mood ring is in there
somewhere. Hmm, maybe Max could fetch it. Nope? Looks like we need something
more snake-like. It`s time for our first bout of random item combining, and
this is going to need three parts. Something long that we can reach into the
twine with, something to attract the mood ring, and something to hold that in
place. Start off by using your severed hand (well, not YOUR severed hand, the
severed hand in your inventory) with the broken golf ball retriever. Try
shoving that into the ball of twine. Hmm, you can see the mood ring, but
there`s no attraction. The ring`s metal, maybe it`s magnetic? Use your World of
Fish magnet with your new contraption, then stick that in there. Success! Mood
ring collected, and, new invention to patent.. later. Head back outside, and
hop into your car, it`s time to give Shuv-Oohl his ring back.

-------------------------------------------------------------------------------
Part Eleven - The Mystery Vortex
-------------------------------------------------------------------------------

Wander back inside, and head back through the White door again (you should
already be the right size, if not, go tinker with the magnets to make white
light). Bigger than three bread boxes, wow, this game just keeps getting
better. I mean weirder. Give the ring back to the little mole, and, provided
you`ve been doing as I tell you, Sam will tell him that you`ve found Frog Rock
too. Shuv-Oohl tells you that you will need three bigfoot fur samples to smear
over Frog Rock, and some mystic Mole Man powder, which he proceeds to give you.
Well, we still need one more bigfoot fur swatch, maybe there`s another one in
this building somewhere. Head through the curtain at the back of the room
(doesn`t matter what size you are), and you`ll emerge in an upside-down gift
shop room thing, with, yup, another icy bigfoot cage, Bert`s, this time. These
names get worse. There`s another tuft of hair on there, so grab it, and walk
out. Head out of the Mystery Vortex, and mosey over to Frog Rock. Time for some
fireworks :)

-------------------------------------------------------------------------------
Part Twelve - Frog Rock
-------------------------------------------------------------------------------

Wow, this is interesting. If we didn`t know something far more important was
gonna happen here, we might be mistaken for thinking it was a pile of crap!
Walk over to the rock, and dump all three of your sasquatch swatches onto it,
one by one. That`s gross, Sam! Once you`re ready (take a deep breath), and use
your powder with the rock too. In a miraculous cut-scene, it gets dark
(quickly, as Max points out) and the stars illuminate the sky. An alien
spacecraft hovers over Frog Rock, and another Mole Man (Doug`s astro-cousin?)
emerges, sucks up all your hard-earned junk, and flies off. Fortunately, he
leaves you a clue, a rather large clue. GO TO BUMPUSVILLE. Go on, I wasn`t just
reading it out, go there, now!

-------------------------------------------------------------------------------
Part Thirteen - Bumpusville
-------------------------------------------------------------------------------

Okay, before we do anything here, best joke of the game in my opinion. Walk
over to the well near the front door, and use some of your money with it. Whoa,
this game is easier than I thought ;) This must be the most literal well in the
world! Put some more money in if you want, although the second joke isn`t as
amusing as the first. Enough procrastination; put your money away and head
inside. Groovy, look at all this stuff. Head into the door at the far right of
the hallway, on the top wall (you can see a green curtain from the hall).
That`s Lee-Harvey, in case you forgot, Conroy`s bodyguard and assistant. Speak
to him, and ask him about the virtual reality headgear next to him. Seems that
VR system is the key to the house`s security. Head back outside and into the
door on the right wall, with the horns above it, Conroy`s bedroom. SUNDAY!
SUNDAY! SUNDAY! I love that truck. Climb up onto the bed, (well, escalate up
onto it anyway), and grab the pillow with the green stuff on it, it`ll come in
handy later. Stay up on the bed, and use your golf-ball retriever contraption
again to grab one of the books from above the doorway. Absolutely magical, Sam,
absolutely magical. Sam`ll head down the escalator and take a read of the hefty
tome. Fifteen hours later, Sam`s head is filled with new information, on
programming that little cleaning robot you may or may not have noticed
wandering around the house.

Now, wait around for the droid to come into that room, and when he does, use
him. Now, we want this droid cleaning all the rooms in the house, so plug the
blue and grey wires into the brain. Press Escape, and a cut scene will
commence. Wow, it`s Bruno and Trixie, although our focus has somewhat changed
to wanting to have a go with that Virtual Reality headset. We`ve already
programmed the robot to cross over the security beam in the other room, which
will send Lee-Harvey running off to see what`s going on. Quickly walk back into
the VR room and use the headset. Whoa, check out those polygons! Pull the
golden sword out of the rock, walk forwards a little, and a fearsome dragon
will appear (well, I say fearsome, more polygonal). I didn`t know dragons could
use swords. Regardless, use your sword on him and you`ll slice him up,
revealing his heart (You got a PIECE OF HEART! Collect four of these and... ah
never mind, wrong game). Go pick up the heart, and a key will come out of it.
This is the security key, and we need it to free Bruno and Trixie. Walk over
towards the left of the room, the side we haven`t explored yet.

Grab the painting of Join Muir. Oh, God, I was wrong, THIS is the funniest
scene in the game. Edutaining, and utterly side-splitting. Put your John Muir
portrait away, and walk through into the room the animal heads are surrounding.
Bruno and Trixie are in here, but you already knew that :) Uh-oh, Conroy is
too. I`d find this scene funny if LucasArts hadn`t actually included this song
as an audio track on the Sam and Max CD. Anyway, once he`s slimed off out of
his little trapdoor (or dog-door), use your key in the silver device in the
lower-right corner of the screen (don`t cross the green beam as the robot did).
Hooray, you`ve freed them! Game over? Nah. Seems Bruno are off to a party in
Nevada, let`s follow `em. Well, not out that tiny door, go out of the main one,
it makes more sense, since your car`s out there anyway :)

-------------------------------------------------------------------------------
Part Fourteen - Savage Jungle Inn
-------------------------------------------------------------------------------

Walk in through the little door near your car, and you`ll find Evelyn Morrison,
famed B-Movie star, and a bigfoot guard. Speak with Evelyn, ask her a load of
stuff if you want, then when you say goodbye, she will give you two pamphlets,
for the Mount Rushmore Dinosaur Tarpit and Bungee Jumping National Park, and
the Celebrity Vegetable Museum. Head outside, get back into your car, we`ve got
a little trip to the World of Fish to make.

-------------------------------------------------------------------------------
Part Fifteen - World of Fish
-------------------------------------------------------------------------------

Now, last time we were here, we didn`t have Max with us. This time he`ll prove
invaluable. See the huge fish in the river, the plastic one, with the open
mouth? Get your spanner and use it with the metal pole attaching the fish to
the floor. Now use the fish, and Sam will climb inside it. Use Max with it too,
so you`re both in there, and get ready to float off downstream, scaring the
heck out of that fisherman. I want to be an ubertrout. You`ll be flung out of
the water, and picked up by the helicopter you saw earlier, and taken over to
the Ball of Twine. Wheeeeeee!

-------------------------------------------------------------------------------
Part Sixteen - The World`s Largest Ball of Twine
-------------------------------------------------------------------------------

After the chef runs off inside to find a bigger knife with which to chop you,
quickly use Max with the loose end of twine hanging below the rail. Max will
chomp a piece off, 91 yards to be precise, meaning it`s still the biggest, by a
yard. After you regain control, and you`ve got your car back (magic), climb in,
and drive off to the Dinosaur Tarpit.

-------------------------------------------------------------------------------
Part Seventeen - Mount Rushmore Dinosaur Tarpit
-------------------------------------------------------------------------------

Bungee jumping from a former President`s nose must feel so exhilarating. I
mean, more exhilarating than a regular bungee jump might. Walk over to where
the dinosaur and mammoth are located; you`ll see them near your car. Use Max
with the mammoth, and Max`s mighty incisors will free some of its hair. Put it
away, we`ll need it later. Turn your attention to the T-Rex there, push the
little metal button near it, then quickly right-click at a point where his
mouth is fully open. Grab your twine, and use it with the dinosaur`s mouth. Sam
will make a lasso and hook it over one of the dinosaur`s chompers. Use Max with
the twine, and get ready for the full. It`s like pulling teeth. No, wait! It IS
pulling teeth! Sam will throw Max up to the car, who will fix the other end of
the twine to the door, and slam it shut, wrenching one of the dino`s teeth
clean out.

Right, we`ve had enough fun with prehistory, walk through the doorway near the
bungee jumpers, to the tarpit. I never got to play in tar when I was a kid,
look at him, he`s having so much fun. I want some tar, I have to have some! Ask
the kid at the end of the line if you can have cuts, hmm, guess not. We`ll have
to find another way. There seem to be bungee jumpers dropping over the pool,
maybe we can bungee our way down and grab some tar. Yep, it`s time for
everybody`s favourite contraption again, the broken golf ball retriever thing.
Attach that big Snuckey`s cup to it, and it`ll make a perfect reticule to store
tar. Walk to the right, and climb the bungee elevator to the top floor.

Speak to the blonde woman here, ask her if you can bungee. Uh-oh, bestialist.
Well, ignore her attempts to seduce Sam, and ask her again if you can go. Use
the stand thingy at the back of the room, and Sam will kit up with his bungee
jumping paraphernalia. I`d get your cup invention out of your inventory now so
you can access it easier, since you only get a few seconds to click on the
tarpit and grab some of the black stuff. Once you`ve got it, you`ll come back
up. Open your inventory, and straightaway use the tar with the mammoth fur.
Sticky mammoth fur! Next step, use your tar-and-hair with the stilt walker`s
costume. Et voila, it`s a bigfoot costume! Perhaps this will make getting into
the bigfoot-only party we heard about easier. We`re done here, so go back
behind the curtain and get changed, then head down the elevator, past the
tarpit, and back to your car. Our bigfoot costume needs one more touch before
it`s totally ready, an authentic hairpiece.

-------------------------------------------------------------------------------
Part Eighteen - Celebrity Vegetable Museum
-------------------------------------------------------------------------------

Walk to the right as soon as you get to this bizarre place, ooh, your likeness
from a picture! Talk to the woman behind the.. counter, thing, and give her
your picture of John Muir, since he`s the closest to a celebrity we have.
She`ll tell you to come back later for your vegetable, so grab one of the
Conroy Bumpus eggplants from the bin to the right. Speaking of Conroy, we`re
heading back to his house now.

-------------------------------------------------------------------------------
Part Nineteen - Bumpusville
-------------------------------------------------------------------------------

Conroy Bumpus` awful hairpiece looks somewhat like a gorilla might wear it atop
their head. Guess what? We`re gonna lift Conroy`s wig! Go inside the house, to
his bedroom (room on the far right of the hall, remember?), and take a look at
the toupee at the right side of the room. Now, you can try to grab it if you
want, but, you`re gonna set an alarm off and get thrown out. Take your Conroy
vegetable, and use it with the toupee, and in a feat that would make Indiana
Jones jealous, you`ll obtain Conroy`s hairpiece. Hop back in the car, we`re
done here. You`re off to the bigfoot party now!

-------------------------------------------------------------------------------
Part Twenty - Savage Jungle Inn
-------------------------------------------------------------------------------

When you get here, add your toupee to the bigfoot costume to complete it. Head
inside, and use your costume with Max. You`ll hop in the phone booth and get in
your costume. The gorilla will applaud your efforts, but unfortunately he`s
just not gonna be that nice unless you help him out. Well, it looks like his
feet are in some pain, how about giving him your lovely raspy rasp? Hand it
over, use your costume with Max again, and, you`ll be in!

As soon as you get in, a speech from the grand master bigfoot thingy will
begin. Boring as anything, but, pay attention. Seems the bigfoots are dying
out, and after an abrupt end to the speech, you`ll regain control of your
guys.. guy. Bigfoot. Go grab the bottle of wine on the table, then walk through
the little door at the rear of the room. Take the icepick from next to the
freezer, then try to walk out of the door at the back. Uh-oh, it`s Conroy and
Lee-Harvey, and they`ve been totally fooled by your costume. Seems Conroy has a
stunning device, and he`s holding us hostage! Well, we`re NOT a bigfoot, so
open your inventory and use the costume. You`ll strip back to your normal
attire, and Conroy and Lee-Harvey will head into the freezer to get changed.
Talk to Max a couple of times, or use him with the door, and he`ll slam it shut
and turn up the coldness. Not only do we get to freeze two people, we get to be
made honorary Yeti chiefs? Sweet. Head back out into the main room, and you`ll
be announced as chiefs. Seems the only benefit is the ability to walk around.
Follow the chief out, and he`ll share his biggest secret with you. Four huge
totem poles, each one containing a riddle. Seems it`s up to us to solve it. We
need to find an item for each of the four totems, and then go give them to the
chief. Well, in our collecting we`ve already managed to obtain two of these
items, so click on the red slide and you`ll walk over to the pool where the
chief hangs out. Conroy`s icky pillow is the solution to the fourth totem (the
one with a bald guy and a hair-ridden guy on it), and the dinosaur tooth is the
solution to the second totem. Hand both of these items over to the chief, and
he will throw them into the pond. Seems that`s eliminated totems two and four,
we`ve got one and three left to go. In case you hadn`t figured it out already,
the third totem has a picture of John Muir on it, so let`s head back to the
Celebrity Vegetable Museum to get our carving. Click the red slide again to get
back to the totem area, then the left side of the screen to get back to the
party, then from here head outside and to the car.

-------------------------------------------------------------------------------
Part Twenty-One - Celebrity Vegetable Museum
-------------------------------------------------------------------------------

All you need to do here is walk up to the woman who took your portrait, and ask
about your vegetable. She will hand it right over, and we`re done here! Get
back in the car and go to the Ball of Twine.

-------------------------------------------------------------------------------
Part Twenty-Two - The World`s Largest Ball of Twine
-------------------------------------------------------------------------------

Get in the cable car and head up to the restaurant. We need to open that wine
bottle we got, but we don`t have a corkscrew. A corkscrew is essentially a bent
piece of metal, and who do we know who bends metal? Hand your icepick over to
the guy here and he`ll corkscrew it up for ya. Use it to open the wine, and
you`ll get the cork. Use the cork with your snow globe, there, that`s sealed it
up. The first riddle has some sort of tornado on it, similar to what you might
see inside a snow globe. Where might we find a tornado? Well, the only place
that comes to mind is the Mystery Vortex, so let`s head over there.

-------------------------------------------------------------------------------
Part Twenty-Three - The Mystery Vortex
-------------------------------------------------------------------------------

Go straight inside, and into the curtain at the rear, to the gift shop. Use the
Mini Vortex in here, and whilst you`re inside, whip out your snowglobe, and
you`ll capture some inside. Perfect, it`s the solution to the first riddle!
Well, that`s all of them now, so head back to the back garden of the Savage
Jungle Inn.

-------------------------------------------------------------------------------
Part Twenty-Four - Savage Jungle Inn
-------------------------------------------------------------------------------

Head over to the chief, and hand him your zucchini and snowglobe. That`s it,
endgame, you`re done :) Congratulations. I won`t spoil the ending here, suffice
to say that it features the Sam and Max wackiness you should be taking for
granted by now. All is resolved in the end, and the world is saved thanks to
our heroes. Well, I say saved. You`ll see :)

===============================================================================
3. Legal Information / Contact
===============================================================================

This document is copyrighted (c) 2004 to Luke Charman. It may be shown
online at Gamefaqs.com (http://www.gamefaqs.com) and may NOT be reproduced
anywhere else without the expressed written consent of the author, who may be
reached at by email at [email protected]. This document must not be sold for profit,
or distributed with anything that IS sold for profit. Basically, it`s my work,
I did it, and if I find out that anybody has thieved it or is charging money
for it without my prior permission, I will be forced to do horrible unspeakable
things to them.

If you do wish to contact me, for game help or whatever, or you want to use
this walkthrough on your site, the email address is [email protected].