Roller Coaster Tycoon Guide by Cloudff72000, V0.85
First Created: 3/11/2010
I. Guide Introduction
II. Getting Started
III. Scenario Guide
A. Roller Coaster Tycoon (Original)
B. Corkscrew Follies
C. Loopy Landscapes
D. Other Scenarios
E. Real Life Parks/Scenarios
IV. Ride List
A. Glossary
B. Transport Rides
C. Gentle Rides
D. Roller Coasters
E. Thrill Rides
F. Water Rides
G. Shops/Stalls
H. Scenery/Theming
i. Trees
ii. Shrubs and Bushes
iii. Tropical and Desert Trees
iv. Gardens
v. Path Items
vi. Walls and Fences
vii. Statues and Fountains
viii. Classical/Roman Theming Objects
ix. Egyptian Theming Objects
x. Mine Theming Objects
xi. Wonderland Theming Objects
xii. Martian Theming Objects
xiii. Jurassic Theming Objects
xiv. Spooky Theming Objects
xv. Jungle Theming Objects
xvi. Abstract Theming Objects
xvii. Snow & Ice Theming Objects
xviii. Medieval Theming Objects
xix. Space Theming Objects
xx. Creepy Theming Objects
xxi. Urban Theming Objects
xxii. Pagoda Theming Objects
V. Ride Building Strategies
A. Roller Coaster Building Strategies
i. General Strategies
ii. Type Specific Strategies
B. Custom Gentle & Thrill Ride Building Strategies
i. General Strategies
ii. Type Specific Strategies
C. Water Ride Building Strategies
i. General Strategies
ii. Type Specific Strategies
D. Transport Ride Building Strategies
i. General Strategies
VI. Conclusion
I. Introduction
It's been a while since I've written a guide, but I figured I'd give it
another go. For years, one of my favorite games has been Roller Coaster
Tycoon, yet I've found no one "truly complete" guide. After much thought, I
decided to take up the challenge, knowing full well how much time and effort
would need to be put in. Granted, the original game was released over ten
years ago, but has that stopped those of us that have written guides?
(Updated 10/28/10) Wow. 7 months later and I've still got so much to go. I've
finished with Corkscrew Follies, and I'm about to start on Loopy Landscapes.
Depending on how much time I have, I should be able to finish up within a few
months.
II. Getting Started
III. Scenario Guide
Roller Coaster Tycoon
1. Forest Frontiers
2. Dynamite Dunes
3. Leafy Lake
4. Diamond Heights
5. Evergreen Gardens
6. Bumbly Beach
7. Trinity Islands
8. Katie's World
9. Dinky Park
10. Aqua Park
11. Millenium Mines
12. Karts and Coasters
13. Mel's World
14. Mothball Mountain
15. Pacific Pyramids
16. Crumbly Woods
17. Big Pier
18. Lightning Peaks
19. Ivory Towers
20. Rainbow Valley
21. Thunder Rock
Roller Coaster Tycoon: Corkscrew Follies
22. Whispering Cliffs
23. Three Monkeys Park
24. Canary Mines
25. Barony Bridge
26. Funtopia
27. Haunted Harbor
28. Fun Fortress
29. Future World
30. Gentle Glen
31. Jolly Jungle
32. Hydro Hills
33. Sprightly Park
34. Magic Quarters
35. Fruit Farm
36. Butterfly Dam
37. Coaster Canyon
38. Thunderstorm Park
39. Harmonic Hills
40. Roman Village
41. Swamp Cove
42. Adrenaline Heights
43. Utopia Park
44. Rotting Heights
45. Fiasco Forest
46. Pickle Park
47. Giggle Downs
48. Mineral Park
49. Coaster Crazy
50. Urban Park
51. Geoffrey Gardens
Roller Coaster Tycoon: Loopy Landscapes
52. Iceberg Islands
53. Volcania
54. Arid Heights
55. Razor Rocks
56. Crater Lake
57. Vertigo Views
58. Big Pier 2
59. Dragon's Cove
60. Good Knight Park
61. Wacky Warren
62. Grand Glacier
63. Crazy Craters
64. Dusty Desert
65. Woodworm Park
66. Icarus Park
67. Sunny Swamps
68. Frightmare Hills
69. Thunder Rocks
70. Octagon Park
71. Pleasure Island
72. Icicle Worlds
73. Tiny Towers
74. Southern Sands
75. Nevermore Park
76. Pacifica
77. Urban Jungle
78. Terror Town
79. Megaworld Park
80. Venus Ponds
81. Micro Park
Roller Coaster Tycoon: Extras
82. Mega Park
83. Fort Anachronism
Roller Coaster Tycoon: Real-Life Parks
84. Alton Towers
85. Heide Park
86. Blackpool Pleasure Beach
A. Roller Coaster Tycoon (Original Scenarios)
The original Rollercoaster Tycoon brought players 21 scenarios, each with a
different task and different location in which to build grandiose amusement
parks. To first-time players, it is highly recommended that you start with
these scenarios before progressing on to Corkscrew Follies and Loopy
Landscapes, where the goals are much more difficult.
You start with the first 5 scenarios unlocked. In order to access the others,
you must complete the goals in one of the unlocked ones. Completing the same
one multiple times does not unlock multiple scenarios. As the game progresses,
the goals become more difficult, but should not become too much harder as you
gain practice and learn new tips and tricks.
1. Forest Frontiers
Description: Deep in the forest, build a thriving theme park in a large,
cleared area.
Goal: To have at least 250 Guests in your park by the end of October, Year 1,
with a Park Rating of at least 600
Available Rides
Roller Coasters: Wooden, Steel Mini
Thrill Rides: Scrambled Eggs, Swinging Ship
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Spiral Slide, Monorail,
Boat Hire
Shops/Stalls: Ice Cream, Burger Bar, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides (in order of when they develop)
Roller Coasters: Steel -> Suspended -> Single Rail -> Wooden Crazy Rodent ->
Stand Up Steel
Thrill Rides: Log Flume -> Water Slide
Gentle Rides: Ferris Wheel -> Observation Tower -> Hedge Maze ->
Bumper Cars -> Chairlift -> Miniature Railroad -> Space Rings
Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
Cotton Candy Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: (No Researchable Scenery)
Ride Improvements: Log Cars for Steel Mini -> Spinning Cars for Steel Mini ->
Water Splash for Wooden
Starting Loan: $10,000
Available Loan: $30,000
Starting Staff: 0
Land available to buy: Yes
Cost of land per squre: $30
Construction Rights available to buy: No
Starting # of Guests: 0
Park open at start: No
Welcome to the first scenario, Forest Frontiers. If you choose to do the
tutorial, this is the scenario that you will be taken to. Being the first,
it is also the easiest. Like the description says, you have a large area of
land on which to build. You won't need to buy any, so resist the urge. $10,000
is more than enough to begin your park, but if you need more, the funds are
there.
To start out, pause the game. Then, go to the Research tab and click the
"Funding" subtab. Once there, set funding to "maximum." I advise doing this
immediately after starting a scenario; the more rides you have at your
disposal, the more guests you can draw to your park. After that, go back to
the "Research" tab and unclick all but the "Shops and Stalls" option. You'll
want the first researchable stall, the "Information Kiosk," as they sell
umbrellas and park maps, both essential items for your guests. If your park
does not have this, at least one food stall, and at least one drink stall,
then research only shops and stalls until them. While roller coasters and
other rides will draw guests to your park, it is these shops and stalls,
along with bathrooms, that raise the retention rate among your guests.
Once finished adjusting the settings, you're ready to begin building. Un-Pause
the game and build the thrill rides and a couple of gentle rides, along with
one of each stall. Open your park, and set the gate fee to $5. Also, lower the
fees of your rides a bit; if you charge an entrance fee, the guests are less
willing to pay to get on the rides.
You'll also want to hire staff. I almost always hire one mechanic per ride,
and then assign him to it. If the space I assign him to has more than one ride
exit, then I've saved myself the need to hire a second or third mechanic. Make
sure to hire a couple of handymen as well. If you don't care about the grass
being mowed, uncheck the "Mow the Grass" option on each handyman, as there is
no way to turn it off for all of them.
Next, build a roller coaster. It doesn't matter what type you choose to build.
A wooden coaster will be more expensive than a steel mini, but with the option
of taking out a large loan, it is truly your choice. Also, keep an eye on your
research. Once you have the Information Kiosk, you are essentially free to
choose what you research. I tend to go with Thrill rides first, as they tend
to draw in guests, provide a financial base for building more rides, and are
relatively cheap to build and run. The same goes for Gentle rides, but they
appeal to a smaller group of your guests.
While you only have 8 months to complete this scenario, the low number of
guests (250) should be easy to overcome. Use this park to develop your basic
skills, and experiment with building paths and rides underground if you so
choose. They may come in handy later.
Difficulty: 1/10. You should have no trouble with this park whatsoever
2. Dynamite Dunes
Description: Built in the middle of the desert, this theme park has only one
roller coaster but plenty of space for expansion.
Goal: To have at least 650 Guests in your park at the end of October, Year 3,
with a park rating of at least 600
Available Rides
Roller Coasters: Wooden, Mine Train
Thrill Rides: Scrambled Eggs, Log Flume
Gentle Rides: Merry Go Round, Car Ride, Spiral Slide, Miniature Railroad
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Suspended -> Steel Mini -> StandUp Steel -> Steel Corkscrew
-> Suspended Single Rail
Gentle Rides: Haunted House -> Ferris Wheel -> Chairlift -> Bumper Cars ->
Monorail -> Space Rings
Thrill Rides: Go Karts -> Swinging Ship -> Water Slide -> Gravitron ->
Swinging Inverter Ship -> Whoa Belly -> 3D Cinema
Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
Cotton Candy Stall -> Souvenier Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Egyptian Theming Objects -> Classical/Roman Theming Objects
-> Mine Theming Objects
Ride Improvements: Rocket Cars for Steel Mini -> Corkscrew for Stand Up Steel
-> Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
Half Loop for Steel Corkscrew
Starting Loan: $10,000
Maximum Loan: $15,000
Starting Staff: 0
Land Available to Buy: Yes
Cost of land per square: $40
Construction Rights Available to Buy: No
Starting # of Guests: 84
Park Open at Start: Yes
The first non-tutorial scenario, this one triples how much time you have, but
increases the number of guests you need. You have one roller coaster built
right off the bat, and a pretty decent one at that. Your available funds are
small, but still plentiful enough to build toward your goal.
Like last time, you'll need to research the information kiosk, so do so. After
that, the sky's the limit. Build enough shops and stalls to keep your guests
happy, then start researching and building rides to draw your guests in. If
you build at a decent enough pace, the guests will keep coming in. Gradually
increase your park entrance fee; the more money you get as they come in,
the better. Don't jack the fee to high, however, because that will either
send people away who don't have enough to get in, or decrease retention due
to not having enough to ride the rides.
If you need more space, there is land available, but it is somewhat expensive.
You should have enough to complete the scenario, though.
My advice would be to research the Go Karts. Its cheap to build, customizable,
and can be extremely exciting if built correctly. Practice building this ride,
and it will serve you quite well. Also, the researchable scenery can allow for
true theming of a ride/area, and can increase overall excitement and park
rating. Its not unlikely to see excitement ratings well above 7.0; I've even
managed (once, maybe twice) to have it surpass the 10.0 barrier, but that was
after a great deal of practice and reconstructing that particular Go Karts.
Difficulty: 3/10. Harder than Forest Frontiers, but still very managable
3. Leafy Lake
Description: Starting from scratch, build a theme park around a large lake.
Goal: To have at least 500 Guests in your park at the end of October, Year 3,
with a park rating of at least 600
Available Rides
Roller Coasters: Wooden, Steel Mini
Thrill Rides: Scrambled Eggs
Gentle Rides: Ferris Wheel, Merry Go Round, Car Ride, Monorail, Boat Hire
Shops/Stalls: Ice Cream Stall, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel -> Mine Train -> Suspended -> Single Rail ->
Suspended Single Rail -> Wooden Crazy Rodent
Thrill Rides: Swinging Ship -> Log Flume -> Water Slide -> River Rapids ->
Go Karts -> Whoa Belly -> Gravitron
Gentle Rides: Spiral Slide -> Haunted House -> Haunted House -> Chairlift ->
Miniature Railroad -> Bumper Cars -> Observation Tower -> Space Rings
Shops/Stalls: Pizza Stall -> Information Kiosk -> Balloon Stall ->
Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Popcorn Stall ->
Fries Stall
Scenery/Theming: Jumping Fountains
Ride Improvements: Bumper Boats for Boat Hire ->
Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire ->
Spinning Cars for Steel Mini -> Water Splash for Wooden ->
Log Cars for Steel Mini -> Canoes for Boat Hire -> Rocket Cars for Steel Mini
-> Backwards Wooden Roller Coaster Train for Wooden Roller Coaster
Starting Loan: $10,000
Maximum Loan: $50,000
Starting Staff: 0
Land Available to Buy: Yes
Cost of Land per square: $90
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
As the description says, you have a large lake around which to build. You
obviously cannot build underwater, but you can build on the water, provided
the distance between the surface and the bottom is not too great for the
supports. Also, you have an extremely large loan ($50,000) to work with, but
that does not make this park super easy by any means. You have to manage your
money, and if/when you do, you'll have a much easier time with the harder
scenarios.
The first thing you should do, after adjusting your settings, is block off
some of the paths. Guests absolutely hate getting stuck or lost, and will
leave your park if they get fed up enough. Build some smaller rides, open
your park, and start researching. 500 guests in 3 years should be a cinch.
The best water ride in the original game makes its first appearance here: the
River Rapids. Its expensive to construct properly, but once you get some
practice with it, it will draw in many guests, because of its high excitement
in relation to its intensity, and make you a great deal of money over a long
term with its high capacity.
Difficulty: 2/10. Low # of needed guests + an abundance of good rides makes
for a breeze.
4. Diamond Heights
Description: Diamond Heights is already a successful theme park with great
rides - develop it to double its value.
Goal: To achieve a park value of at least $20,000 by the end of October,
Year 3.
Available Rides
Roller Coasters: Wooden Crazy Rodent, Steel Mini, Steel
Thrill Rides: Swinging Ship, Log Flume
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Spiral Slide,
Miniature Railroad, Boat Hire
Shops/Stalls: Ice Cream Stall, Fries Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Wooden -> Inverted -> Bobsled
Thrill Rides: Scrambled Eggs -> Water Slide -> Go Karts -> River Rapids ->
Swinging Inverter Ship -> Whoa Belly -> Gravitron -> 3D Cinema
Gentle Rides: Ferris Wheel -> Hedge Maze -> Observation Tower -> Monorail ->
Bumper Cars -> Chairlift
Shops/Stalls: Drink Stall -> Pizza Stall -> Balloon Stall ->
Cotton Candy Stall -> Burger Bar -> Popcorn Stall
Scenery/Theming: Jumping Fountains -> Classical/Roman Theming Objects ->
Mine Theming Objects
Ride Improvements: Water Tricycles for Boat Hire ->
Spinning Cars for Steel Mini -> Mouse Cars for Wooden Crazy Mouse ->
Water Splash for Wooden -> Log Cars for Steel Mini ->
Swan Pedal Boats for Boat Hire -> Canoes for Boat Hire ->
Backwards Roller Coaster Train for Steel Roller Coaster ->
Rocket Cars for Steel Mini
Starting Loan: $1,000
Maximum Loan: $25,000
Starting Staff: 4 (2 Handymen, 2 Mechanics)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 554
Park Open at Start: Yes
The goal for this park is slightly different. Instead of achieving a certain
number of guests, your goal this time around is to increase your park value
to a high level. $20,000 is high, but very reachable. You start out over
halfway there, but remember that your park value is not static. It decreases
over time; as rides age and break down more frequently, they are devaluated.
The best way to increase your park value is to build rides, but don't focus
solely on that. By drawing more guests in at the same time, you increase your
available income, thus funding your big projects. To do so, build plenty of
shops and stalls to retain your guests (there are none to start with, so get
cracking), and then start building. If you move at a steady enough pace,
you'll reach your goal in no time. Keeping it there can be a bit harder, but
it is far from impossible.
Difficulty: 3/10. Not a hard scenario, and a nice introduction to park values
and building off of an already existing park, as opposed to a clean slate.
5. Evergreen Gardens
Description: Convert the beautiful Evergreen Gardens into a thriving theme
park.
Goal: To have at least 1,000 guests in your park at the end of October, Year
4, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Steel Mini
Thrill Rides: Scrambled Eggs
Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride, Boat Hire,
Miniature Railroad, Monorail
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains
Researchable Rides
Roller Coasters: Steel -> Steel Corkscrew -> Mine Train -> Wooden Crazy Rodent
-> Stand Up Steel -> Single Rail -> Bobsled -> Suspended
Thrill Rides: Log Flume -> Go Karts -> Swinging Ship -> Water Slide ->
River Rapids -> Whoa Belly -> Swinging Inverter Ship -> Motion Simulator ->
Gravitron -> 3D Cinema
Gentle Rides: Spiral Slide -> Ferris Wheel -> Observation Tower -> Chairlift
-> Bumper Cars -> Space Rings
Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
Cotton Candy Stall -> Souvenir Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Classical/Roman Theming Objects
Ride Improvements: Large Monorail Train for Monorail ->
Vertical Loop for Steel Corkscrew -> Water Splash for Wooden ->
Half Loop for Steel corkscrew -> Corkscrew for Stand Up Steel ->
Half Loop for Steel Stand Up -> Spinning Cars for Steel Mini
Starting Loan: $10,000
Maximum Loan: $40,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 1
Park Open at Start: Yes
This park is absolutely huge, and it has an intricate network of paths. What
do you do? Block them off, of course! Choose which area you want to start your
park, and block off access to the rest. Otherwise, guests can (and believe me,
will) get lost and want to leave, dragging your guest count and park rating
down. As you build more rides, you'll be able to open up more areas of your
park to guests.
1,000 guests is a high number when you're starting out, but you also have
four years in which to accomplish this goal. As you continue to build, you'll
find the guests pouring in. Keep your park rating high, and you should more
than meet your goal.
Difficulty: 4/10. A challenge, but not too much; as the last of the "easy"
scenarios, it will pale in comparison to upcoming ones.
6. Bumbly Beach
Description: Develop Bumbly Beach's small amusement park into a thriving
theme park.
Goal: To have at least 750 guests in your park at the end of October, year 2,
with a park rating of at least 600
Available Rides
Roller Coasaters: Wooden
Thrill Rides: Scrambled Eggs
Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Observation Tower,
Car Ride, Spiral Slide, Boat Hire, Miniature Railroad, Monorail
Shops/Stallls: Ice Cream Stall, Fries Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel Mini -> Single Rail -> Wooden Crazy Rodent ->
Steel Corkscrew -> Bobsled
Thrill Rides: Go Karts -> Swinging Ship -> Water Slide ->
Swinging Inverter Ship -> Log Flume -> Whoa Belly -> Motion Simulator ->
3D Cinema
Gentle Rides: Chairlift -> Hedge Maze -> Space Rings
Shops/Stalls: Burger Bar -> Cotton Candy Stall -> Balloon Stall ->
Souvenir Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Wonderland Theming Objects
Ride Improvements: Spinning Cars for Steel Mini -> Water Splash for Wooden ->
Log Cars for Steel Mini -> Backwards Wooden Roller Coaster Train for Wooden ->
Cat Cars for Car Ride -> Vertical Loop for Steel Corkscrew ->
Half Loop for Steel Corkscrew -> Large Monorail Train for Monorail
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: Yes
Cost of Rights per Square: $40
Starting # of Guests: 93
Park Open at Start: Yes
Now this is the first true challenge. You need a moderately high # of guests
(750), and only two years in which to achieve your goal. Fortunately, you
already have a good swath of clear land, some decent rides avaialble to
build, and a couple of rides already completed, including a roller coaster.
You may have noticed that construction rights are available to buy along the
beach. For those unfamiliar, construction rights are different than buying the
land outright; instead of owning the land and being able to build directly on
it and raise/lower it, construction rights only allow you to build over or
under it, without demolishing anything directly on the land (such as trees,
paths, etc.) I wouldn't recommend buing a huge swath of such rights on the
beach, but rather buy as you need to build a roller coaster or other ride.
First off, start researching either roller coasters or thrill rides, and build
whatever gentle rides you have. Also, hire staff and build the needed shops
and stalls. You may also need to advertise for your park in order to draw
in the necessary guests. Remember; the longer your ad campaigns, the more
money you need to pump in immediately, but the more you'll get in return.
Difficulty: 5/10. It can be a challenge if you don't build enough/over
a long enough period of time, but 750 is definitely achievable.
7. Trinity Islands
Description: Several Islands form the basis for this new park
Goal: To have at least 750 guests in your park at the end of October, year 3,
with a park value of at least 600
Available Rides
Roller Coasters: Steel Mini
Thrill Rides: Scrambled Eggs
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire, Chairlift
Shops/Stalls: Ice Cream Stall, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Suspended Single Rail -> Mine Train -> Steel ->
Wooden Crazy Rodent -> Inverted -> Suspended -> Bobsled -> Single Rail
Thrill Rides: Log Flume -> Swinging Ship -> Water Slide ->
Swinging Inverter Ship -> Go Karts -> Motion Simulator -> Gravitron
Gentle Rides: Ferris Wheel -> Spiral Slide -> Hedge Maze -> Miniature Railroad
-> Monorail -> Observation Tower -> Space Rings
Shops/Stalls: Information Kiosk -> Fries Stall -> Pizza Stall -> Balloon Stall
-> Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Popcorn Stall
Scenery/Theming: Mine Theming Objects
Ride Improvements: Canoes for Boat Hire -> Spinning Cars for Steel Mini ->
Log Cars for Steel Mini -> Swan Pedal Boats for Boat Hire ->
Rocket Cars for Steel Mini -> Backwards Roller Coaster Train for Steel
Starting Loan: $10,000
Maximum Loan $20,000
Starting Staff 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
The first thing you'll want to do is block access to the other two islands;
one is more than sufficient for starting out your park. As more guests come
to your park and you expand your ride selection, then begin to open up the
other islands with attractions. Other than that, you should have no trouble
getting 750 guests in your park.
Difficulty: 5/10. Three years is plenty of time to complete this goal,
especially with the ride selection.
8. Katie's World
Description: A small theme park with a few rides and room for expansion: your
aim is to double the park value.
Goal: To achieve a park value of at least $15,000 at the end of October,
year 3.
Available Rides
Roller Coasters: Steel Mini, Mine Train, Suspended Single Rail
Thrill Rides: Scrambled Eggs, Swinging Ship, Go Karts, Log Flume
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Spiral Slide,
Space Rings, Boat Hire, Miniature Railroad
Shops/Stalls: Pizza Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Bobsled -> Steel -> Wooden Crazy Rodent -> Stand Up Steel ->
Wooden -> Suspended -> Reverse Whoa Belly
Thrill Rides: Water Slide -> River Rapids -> Swinging Inverter Ship ->
Whoa Belly -> Motion Simulator -> Gravitron -> 3D Cinema
Gentle Rides: Hedge Maze -> Chairlift -> Bumper Cars -> Ferris Wheel ->
Monorail -> Observation Tower
Shops/Stalls: Drink Stall -> Ice Cream Stall -> Balloon Stall -> Fries Stall
-> Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Popcorn Stall
Scenery/Theming: Egyptian Theming Objects - Classical/Roman Theming objects ->
Jumping Fountains -> Mine Theming Objects
Ride Improvements: Water Tricycles for Boat Hire ->
Spinnin Cars for Steel Mini - Log Cars for Steel Mini -> Canoes for Boat Hire
-> Water Splash for Wooden -> Corkscrew for Stand Up Steel ->
Suspended Swinging Airplane Cars for Suspended -> Half Loop for Stand Up Steel
Starting Rides
Al's Galleon (Swinging Ship)
Excitement: 2.42
Intensity: 2.45
Nausea: 2.51
Forest Flyer (Suspended Single Rail Roller Coaster)
Starting Loan: $1,000
Maximum Loan: $25,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: Yes
Cost of Land per Square: $90
Construction Rights Available to Buy: No
Starting # of Guests: 393
Park Open at Start: Yes
Once again, park value is your main concern. Similar to Diamond Heights, but
with a smaller requirement and smaller starting point. $15,000 should be no
problem to reach. There is land available to buy, but there should be plenty
to carry you through the scenario, and the cost is prohibitive ($90/square!!)
Take notice of Runaway Plumber. It is a roller coaster built completely
underground. Underground rides (whether completely so or with a large portion)
will attract guests even when the weather does not cooperate, thus giving them
an advantage of so-called "outdoor" rides. You can also build rides
underground. Doing so will give you that edge against Mother Nature, and in
rainy parks, it is practically the only way to go in order to make money.
Difficulty: 4/10. It's really quite surprising how little it takes to increase
your park value to $15,000. Use this scenario to practice.
9. Dinky Park
Decription: A small, cramped amusement park which requires major expansion.
Goal: To achieve a park value of $10,000 at the end of October, Year 2
Available Rides
Roller Coasters: Wooden, Steel Mini
Thrill Rides: Scrambled Eggs, Swinging Ship
Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Observation Tower,
Car Ride, Spiral Slide, Boat Hire, Miniature Railroad
Shops/Stalls: Ice Cream Stall, Fries Stall, Popcorn Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel -> Suspended -> Single Rail -> Wooden Crazy Rodent ->
Bobsled -> Steel Corkscrew -> Vertical -> Inverted -> Suspended Single Rail ->
Mine Train
Thrill Rides: Log Flume -> Water Slide -> Swinging Inverter Ship -> Go Karts
-> Whoa Belly -> Motion Simulator -> Gravitron -> 3D Cinema -> River Rapids
Gentle Rides: Chairlift -> Bumper Cars -> Monorail -> Hedge Maze ->
Space Rings
Shops/Stalls: Drink Stall -> Balloon Stall -> Cotton Candy Stall -> Burger Bar
-> Souvenir Stall -> Pizza Stall
Scenery/Theming: Wonderland Theming Objects -> Martian Theming Objects ->
Jumping Fountains -> Mine Theming Objects
Ride Improvements: Water Tricycles for Boat Hire ->
Swan Pedal Boats for Boat Hire -> Cat Cars for Car Ride ->
Canoes for Boat Hire -> Corkscrew for Stand Up Steel ->
Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
Half Loop for Steel Corkscrew
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: Yes
Cost of Land per Square: $20
Construction Rights Available to Buy: Yes
Cost of Rights per Square: $20
Starting # of Guests: 159
Park Open at Start: Yes
They weren't kidding when they said this park was small! Don't be alarmed,
though; there is still room in the original park for some thrill rides, and
the land and construction rights are cheap enough for you to buy a nice swath
of land across the highway. I suggest doing so, because you'd be hard pressed
to build a roller coaster in that tiny space
Two years may not seem like a lot of time, and it can get a bit stressful
towards the end, but keep building and keep your guests happy, and you'll
succeed.
Difficulty: 6/10. One of the first true challenges of the game. You should be
ready to handle this, and if you've been following this guide, you will.
10. Aqua Park
Description: A park with some excellent water-based rides requires expansion.
Goal: To have at least 900 guests in your park at the end of October, year 3,
with a park rating of at least 600
Available Rides
Roller Coasters: Wooden, Steel Mini
Thrill Rides: Scrambled Eggs, Water Slide, Log Flume, River Rapids
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire,
Miniature Railroad, Chairlift
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel -> Suspended -> Wooden Crazy Rodent -> Inverted ->
Steel Corkscrew -> Single Rail -> Suspended Single Rail -> Stand Up Steel ->
Bobsled -> Vertical - Reverse Whoa Belly
Thrill Rides: Swinging Ship -> Go Karts -> Swinging Inverter Ship ->
Motion Simulator -> Whoa Belly -> Gravitron -> 3D Cinema
Gentle Rides: Ferris Wheel -> Spiral Slide -> Hedge Maze -> Bumper Cars ->
Observation Tower -> Monorail -> Space Rings
Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
Cotton Candy Stall -> Souvenir Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Wonderland Theming Objects -> Classical/Roman Theming Objects
-> Jumping Fountains -> Mine Theming Objects -> Martian Theming Objects ->
Egyptian Theming Objects
Ride Improvements: Water Splash for Wooden -> Cat Cars for Car Ride ->
Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew ->
Backwards Roller Coaster Train for Steel ->
Backwards Wooden Roller Coaster Train for Wooden
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 256
Park Open at Start: Yes
This is one of my fave scenarios in the original. You have a good sized park,
a bevy of well-designed water rides (though we'll get to the water slide in a
minute), and enough time and funds to easily meet your goal. 900 guests is a
reasonable amount, and 3 years is plenty of time to draw that many in.
There are two things that you should draw away from this park. First, take
a look at the already built water slide. Nothing wrong with it at first
glance, right? Occasionally, the dinghies will get stuck on the ride and cause
the ride to essentially shut down, even though nothing is technically "wrong"
with it. This is a design flaw, and can be fixed by redesigning the affected
section(s). Keep this in mind as well if/when you build your own water slides,
as riders will absolutely hate getting stuck on the ride, and the guests in
line will be fed up as well. All will drain your park rating considerably.
Second, the path system could use a bit of an upgrade. Again, nothing wrong
that's obvious, right? Think again. My advice would be to complete the path
"loop," by creating one from the exit of the River Rapids to the exit path
of the Boat Hire, thus creating a circuit for the path system. This serves
two purposes: de-crowding your existing path system, and giving guests a
shorter route to the River Rapids and any other attractions you have on that
side of the park.
Difficulty: 4/10. This is a fun park to build in. 900 guess should come in
no time whatsoever.
11. Millenium Mines
Description: Convert a large, abandoned mine from a tourist attraction into
a theme park.
Goal: To have at least 800 guests in your park at the end of October, year 3,
with a park rating of at least 600
Available Rides
Roller Coasters: Wooden, Wooden Crazy Rodent, Mine Train
Thrill Rides: Scrambled Eggs, Log Flume, River Rapids
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire, Miniature
Railroad
Shops/Stalls: Fries Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
Researchable Rides
Roller Coasters: Steel -> Steel Mini -> Inverted -> Steel Corkscrew ->
Stand Up Steel -> Suspended -> Bobsled -> Suspended Single Rail ->
Reverse Whoa Belly -> Vertical
Thrill Rides: Swinging Ship -> Water Slide -> Go Karts ->
Swinging Inverter Ship -> Whoa Belly -> Motion Simulator -> Gravitron
Gentle Rides: Spiral Slide -> Monorail -> Bumper Cars -> Ferris Wheel
-> Chairlift -> Space Rings
Shops/Stalls: Drink Stall -> Information Kiosk -> Balloon Stall -> Pizza Stall
-> Cotton Candy Stall -> Souvenir Stall -> Burger Bar -> Ice Cream Stall ->
Popcorn Stall
Scenery/Theming: Martian Theming Objects
Ride Improvements: Water Splash for Wooden ->
Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew ->
Backwards Wooden Roller Coaster Train for Wooden
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 44
Park Open at Start: Yes
Here's where it starts to get a little tricky. You don't start with much in
terms of what you can build, and it is quite rainy. 800 guests is less than
the last scenario, but you start with a lot fewer guests, and they are much
harder earned here. There is one advantage here, and that's the terrain. It is
well suited for underground building, and believe me when I say you should use
it to full potential
Start out by immediately resaeerching the Drink Stall & Information Kiosk;
these are essential to success. Once available, start researching and building
"indoor" rides, and build 2 or 3 underground roller coasters. Add a touch of
marketing and enough shops and stalls, and you should meet your goal with just
a tad bit of time to spare.
Difficulty: 6/10. The rain and initial ride selection make this park a bit of
a challenge. It gets harder yet, though...
12. Karts and Coasters
Description: A large park hidden in the forest, with only go kart tracks and
wooden roller coasters.
Goal: To have at least 1000 guests in your park at the end of October, year 3,
with a park rating of 600.
Availble Rides
Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini
Thrill Rides: Scrambled Eggs, Go Karts, Log Flume
Gentle Rides: Merry Go Round, Car Ride, Spiral Slide, Boat Hire, Chairlift
Shops/Stalls: Fries Stall, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 321
Park Open at Start: Yes
The challenge in this park lies in the sheer number of trees there are.
Tearing them all down would cost more money than you could imagine, and they
would also reduce considerably the excitement ratings on the rides you start
with. While you may (and surely will) tear down some of the trees, try to
design your rides around them. Not only is that a valuable skill, it also
can boost the ratings on your rides. You could also build underground, thus
eliminating the need to go logger on your forest.
You'll want to immediately close off some areas of the park; that way, you can
focus on what already is built and choose one area to construct your new
rides. Make sure to build plenty of shops and stalls, and the rest should take
care of itself. 1,000 guests is more than you've seen in a while, but
definitely achievable.
Difficulty: 5/10. It can appear daunting at first due to all the scenery, but
its a lot less difficult than it looks if you take the right steps.
13. Mel's World
Description: This theme park has some well designed modern rides, but plenty
of room for expansion.
Goal: To have at least 1,200 guests in your park by the end of October,
year 3, with a park value of at least 600
Available Rides
Roller Coasters: Wooden, Steel Mini, Mine Train, Steel, Inverted, Bobsled
Thrill Rides: Scrambled Eggs, Whoa Belly, Gravitron
Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride, Boat Hire,
Miniature Railroad
Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Vertical -> Suspended Single Rail -> Suspended ->
Wooden Crazy Rodent -> Steel Corkscrew -> Stand Up Steel -> Single Rail
-> Reverse Whoa Belly
Thrill Rides: 3D Cinema -> Log Flume -> Swinging Ship -> Water Slide ->
Go Karts -> River Rapids -> Swinging Inverter Ship -> Motion Simulator</pre><pre id="faqspan-2">
Gentle Rides: Chairlift -> Observation Tower -> Bumper Cars -> Spiral Slide
-> Monorail -> Ferris Wheel -> Space Rings
Shops/Stalls: Pizza Stall -> Balloon Stall -> Cotton Candy Stall ->
Souvenir Stall -> Ice Cream Stall -> Fries Stall -> Popcorn Stall
Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects
-> Jumping Fountains -> Martian Theming Objects -> Wonderland Theming Objects
-> Egyptian Theming Objects
Ride Improvements: Suspended Swinging Airplane Cars for Suspended ->
Cat Cars for Car Ride -> Backwards Roller Coaster Train for Steel ->
Rocket Cars for Steel Mini -> Corkscrew for Stand Up Steel ->
Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
Half Loop for Steel Corkscrew ->
Backwards Wooden Roller Coaster Train for Wooden
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 3 (1 Handyman, 1 Mechanic, 1 Security Guard)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 263
Park Open at Start: Yes
The goal here is to build, build, build. 1,200 guests is a LOT, no question.
The same strategies apply: plenty of shops & stalls, enough paths to prevent
overcrowding, and a steady flow of income to fund those rides you need to
build.
With so much space and funding, I highly recommend building a Vertical Roller
Coaster. If you have built one before, then you know exactly why. If not, I'll
explain. The Vertical Roller Coaster can often be the biggest draw of your
park. When built correctly, it has really high ratings, a high capacity, and
you can charge seemingly exorbitant prices to go on it (and your guests will
pay, nonetheless). The only downsides to this are that you need a huge loan
or stash of cash to pay for it, and these coasters tend to take up a lot of
space. However, if you play this scenario correctly, you'll have both at your
fingertips. The rewards will be a big influx of guests and cash, and the
satisfaction and skill that comes with building a great coaster.
Difficulty: 4/10. The only reason its not less is because of the high guest
requirement. This park should be a breeze with what you have available.
14. Mothball Mountain
Description: In the hilly forests of Mothball Mountain, build a theme park
from scratch.
Goal: To have at least 800 guests in your park at the end of October, year 3,
with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Steel Mini, Mine Train, Suspended
Thrill Rides: Scrambled Eggs, Log Flume
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire,
Miniature Railroad, Chairlift
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
Researchable Rides
Roller Coasters: Steel -> Suspended Single Rail -> Stand Up Steel ->
Steel Corkscrew -> Bobsled -> Inverted -> Wooden Crazy Rodent ->
Vertical -> Reverse Whoa Belly
Thrill Rides: Go Karts -> Swinging Ship -> Water Slide -> River Rapids ->
Swinging Inverter Ship -> Whoa Belly -> Gravitron -> 3D Cinema
Gentle Rides: Ferris Wheel -> Observation Tower -> Space Rings ->
Hedge Maze -> Bumper Cars -> Spiral Slide
Shops/Stalls: Burger Bar -> Balloon Stall -> Cotton Candy Stall ->
Souvenir Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Classical/Roman Theming Objects -> Egyptian Theming Objects
Ride Improvements: Suspended Swinging Airplane Cars for Suspended ->
Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew
Starting Loan: $10,000
Maximum Loan: $15,000
Starting Staff: 0
Land Available to Buy: Yes
Cost of Land per Square: $90
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
This park is hard, not gonna lie. The entrance is quite far from where guests
enter the screen, so it takes them a while to get to your park. You have a
small area on which to build, and land is simply too expensive ($90/sqaure)
to think about scooping up more, and to top it all off, it rains quite a
bit. Be prepared to earn every one of those 800 guests you need to pass.
Because you're starting from scratch, you have a clean slate. Start off with
a few gentle & thrill rides, and start researching some roller coasters. Once
you get a couple you can work with, build them underground, to avoid the curse
that rain brings upon other rides. Once you have a stable financial base, keep
building and slowly expanding (and I mean slowly, cause buying that land will
get really expensive really fast). If you find you're not getting the results
you want, start using some advertising to get them to come in, but be wary of
the up front costs to doing so. 800 guests is a lot for this park, and it will
take everything you have learned up to this point in order to pass.
Difficulty: 8/10. This park will test your abilities without question. Be
prepared for an uphill battle (pardon the pun).
15. Pacific Pyramids
Description: Convert the Egyptian Ruins tourist attraction into a thriving
theme park.
Goal: To have at least 1,000 guests in your park at the end of October,
year 4, with a park rating of at least 600.
Available Rides
Roller Coasters: Steel Mini, Steel, Single Rail, Bobsled
Thrill Rides: Scrambled Eggs, Water Slide
Gentle Rides: Haunted House, Merry Go Round, Car Ride, Monorail
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Egyptian Theming Objects
Researchable Rides
Roller Coasters: Suspended Single Rail -> Inverted -> Reverse Whoa Belly ->
Suspended -> Mine Train -> Steel Corkscrew -> Single Rail -> Vertical
Thrill Rides: Log Flume -> Swinging Ship -> River Rapids -> Go Karts ->
Swinging Inverter Ship -> Whoa Belly -> Motion Simulator -> Gravitron ->
3D Cinema
Gentle Rides: Ferris Wheel -> Spiral Slide -> Miniature Railroad ->
Bumper Cars -> Chairlift -> Observation Tower -> Space Rings
Shops/Stalls: Fries Stall -> Information Kiosk -> Balloon Stall ->
Cotton Candy Stall -> Souvenir Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects
-> Martian Theming Objects
Ride Improvements: Corkscrew for Stand Up Steel ->
Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
Suspended Swinging Airplane Cars for Suspended ->
Half Loop for Steel Corkscrew
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: Yes
Cost of Land per Square: $15
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Ah, a nice easy scenario after a few challenging ones (especially Mothball
Mountain). Land is available for cheap, so why not take advantage when you
have a steady stream of cash? The ride selection is more than decent, and
you have more than enough time to achieve your goal.
Because I haven't mentioned it yet, I'll mention it now. If the scenario you
are playing happens to be a desert or desert-like setting, water rides are
more appealing, for obvious reasons. If the opportunity presents itself, build
a couple to keep your guests happy, cool, and coming back for more. Also, the
Egyptian scenery can have a real impact upon your rides' ratings, so don't
tear it down if you can help it.
Difficulty: 4/10. This scenario destresses your nerves after the experiences
of the previous few. Be warned, though: most of the remaining scenarios are
among the hardest in the game.
16. Crumbly Woods
Description: A large park with well designed but rather old rides - replace
the old rides or add new rides to make the park more popular.
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini, Steel,
Steel Corkscrew, Suspended
Thrill Rides: Swinging Ship
Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
Observation Tower, Car Ride, Boat Hire, Miniature Railroad
Shops/Stalls: Ice Cream Stall, Fries Stall, Burger Bar, Drink Stall,
Balloon Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Wonderland Theming Objects
Researchable Rides
Roller Coasters: Mine Train -> Vertical -> Stand Up Steel -> Bobsled ->
Inverted -> Suspended Single Rail -> Reverse Whoa Belly -> Single Rail
Thrill Rides: Scrambled Eggs -> Log Flume -> Water Slide -> Motion Simulator
-> Go Karts -> River Rapids -> Whoa Belly -> Gravitron -> 3D Cinema
Gentle Rides: Chairlift -> Spiral Slide -> Bumper Cars -> Monorail ->
Space Rings
Shops/Stalls: Pizza Stall -> Cotton Candy Stall -> Souvenir Stall ->
Popcorn Stall
Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects ->
Jumping Fountains -> Egyptian Theming Objects
Ride Improvements: Half Loop for Steel Corkscrew -> Water Splash for Wooden
-> Suspended Swinging Airplane Cars for Suspended ->
Backwards Wooden Roller Coaster Train for Wooden -> Rocket Cars for Steel Mini
-> Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
Backwards Roller Coaster Train for Steel
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 6 (4 Handymen, 2 Mechanics)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 646
Park Open at Start: Yes
This scenario illustrates the need to replace rides after a certain point.
As time passes in the game, the rides get older, which means they break down
more frequently and often make less money than their newer counterparts.
Eventually, the point comes where the ride starts losing money, and needs to
be torn down to make way for a new ride.
There are two routes you can take to completing this scenario. One is to
replace the old rides with replicas of the new ones, excluding the shops and
stalls, as they don't break down.I usually choose this option because the
existing rides are solidly designed and, when replaced, will serve as a nice
base for the park's income. The other option involves tearing down every
ride in the park and starting from scratch. It is possible to win this way,
but you'd lose the guests you already have in the park through that process.
Either way you choose to go about it, make sure you also add new rides to
compliment the older ones, build enough shops and stalls,
hire plenty of staff to keep the paths clean, and also make sure your paths
aren't overcrowded. 1,200 will not seem so bad once you've started building
up your park.
Difficulty: 5/10. Replacing the old rides, especially the roller coasters, is
time consuming but fulfilling. Other than that, this park should be a cinch
with enough building.
17. Big Pier
Description: Convert this sleepy town's pier into a thriving attraction.
Goal: To have at least 600 guests in your park at the end of October, year 2,
with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Crazy Rodent, Steel Mini
Thrill Rides: Scrambled Eggs
Gentle Rides: Ferris Wheel, Merry Go Round, Car Ride, Boat Hire
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Cotton Candy Stall,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel -> Suspended -> Stand Up Steel -> Steel Corkscrew ->
Bobsled -> Inverted -> Suspended Single Rail
Thrill Rides: Log Flume -> Water Slide -> Swinging Ship -> 3D Cinema ->
Gravitron -> Swinging Inverter Ship -> Whoa Belly -> Motion Simulator
Gentle Rides: Spiral Slide -> Observation Tower -> Bumper Cars ->
Haunted House -> Chairlift -> Monorail -> Space Rings
Shops/Stalls: Information Kiosk -> Balloon Stall -> Fries Stall ->
Souvenir Stall -> Popcorn Stall -> Pizza Stall ->
Scenery/Theming: No researchable scenery
Ride Improvements: Water Tricycles for Boat Hire ->
Swan Pedal Boats for Boat Hire -> Canoes for Boat Hire ->
Suspended Swinging Airplane Cars for Suspended -> Corkscrew for Stand Up Steel
-> Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
Half Loop for Steel Corkscrew
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Here's a unique situation. You don't own any land; the only area you have to
build on is an area surrounding a town's pier, and the pier itself serves as
the footpath. Don't worry; if you build a ride or a shop/stall, it will be
automatically built at the path's level.
You don't have a great deal of time, and your starting selection is not the
greatest, but you still have enough tools at your disposal. One or two small
roller coasters, coupled with some thrill and gentle rides, should be more
than enough to draw 600 guests into your park. For exciting effects, build
custom rides (roller coasters, water rides, etc.) under and over the
footpaths, especially under. At the level of the water is perfect for roller
coaster stations.
Difficulty: 5/10. It takes a little adjusting, but once you've started
successfully building, you should have no problems whatsoever.
18. Lightning Peaks
Description: The beautiful mountains of Lightning Peaks are popular with
walkers and sightseers - use the available land to attract a new
thrill-seeking clientele.
Goal: To have at least 900 guests in your park at the end of October, year 3,
with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Steel Mini, Mine Train, Steel, Suspended, Single Rail
Thrill Rides: Scrambled Eggs
Gentle Rides: Ferris Wheel, Merry Go Round, Observation Tower, Car Ride,
Spiral Slide, Boat Hire, Chairlift
Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Suspended Single Rail -> Wooden Crazy Rodent -> Vertical ->
Stand Up Steel -> Steel Corkscrew -> Bobsled -> Inverted -> Reverse Whoa Belly
Thrill Rides: Log Flume -> Swinging Ship -> 3D Cinema -> Go Karts ->
Water Slide -> River Rapids -> Whoa Belly -> Swinging Inverter Ship ->
Motion Simulator -> Gravitron
Gentle Rides: Miniature Railroad -> Hedge Maze -> Haunted House -> Monorail
-> Bumper Cars -> Space Rings
Shops/Stalls: Information Kiosk -> Balloon Stall -> Cotton Candy Stall ->
Burger Bar -> Souvenir Stall -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Jumping Fountains -> Classical/Roman Theming Objects ->
Mine Theming Objects -> Egyptian Theming Objects -> Martian Theming Objects ->
Wonderland Theming Objects
Ride Improvements: Spinning Cars for Steel Mini ->
Suspended Swinging Airplane Cars for Suspended -> Water Splash for Wooden ->
Canoes for Boat Hire -> Backwards Roller Coaster Train for Steel ->
Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew ->
Backwards Wooden Roller Coaster Train for Wooden
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 74
Park Open at Start: Yes
Another tough park, but moreso because of the terrain. Sure, you have a large
area, but its all mountainous terrain. With limited funds, you simply can't
afford to flatten out a large space and start building there. It also rains a
lot, so it complicates matters further.
Your best bet is to build underground whenever possible, which is actually
somewhat ideal given the terrain. Build your gentle and thrill rides in
relatively flat places; if you need to adjust the land slightly, do so, but
don't overdo it, as it is a costly process. 3 to 4 coasters, either completely
or mostly underground, should be enough to meet the requirements.
Difficulty: 7/10. Not as hard as Mothball Mountain due to the existing path
structure and better initial ride selection, but still not a scenario you
want to slack on.
19. Ivory Towers
Description: A well established park which has a few problems...
Goal: To have at least 1,000 guests in your park at the end of October
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Steel Mini, Steel, Suspended, Single Rail
Thrill Rides: Scrambled Eggs, Go Karts
Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride, Boat Hire,
Miniature Railroad, Monorail
Shops/Stalls: Fries Stall, Burger Bar, Drink Stall, Cotton Candy,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects
Researchable Rides
Roller Coasters: Mine Train -> Wooden Crazy Rodent -> Stand Up Steel ->
Steel Corkscrew -> Bobsled -> Inverted -> Suspended Single Rail -> Vertical ->
Reverse Whoa Belly
Thrill Rides: Log Flume -> Swinging Ship -> Water Slide -> Gravitron ->
River Rapids -> Whoa Belly -> Swinging Inverter Ship -> Motion Simulator ->
3D Cinema
Gentle Rides: Ferris Wheel -> Spiral Slide -> Bumper Cars -> Chairlift ->
Observation Tower -> Space Rings
Shops/Stalls: Ice Cream Stall -> Balloon Stall -> Souvenir Stall ->
Popcorn Stall -> Pizza Stall
Scenery/Theming: (No Researchable Scenery)
Ride Improvements: Suspended Swinging Airplane Cars for Suspended ->
Spinning Cars for Steel Mini -> Water Splash for Wooden ->
Swan Pedal Boats for Boat Hire -> Corkscrew for Stand Up Steel ->
Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
Backwards Wooden Roller Coaster Train for Wooden ->
Half Loop for Steel Corkscrew
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 172
Park Open at Start: Yes
Cleanup in aisle.... well all of them. Yes, this park is an absolute disaster.
Puke all over the paths and vandalized path items make for a miserable
experience for your guests, and the park rating reflects this. To get more
guests in your park, this has to change, and quickly.
First off, hire plenty of handymen, and assign them to different paths. This
will take care of the vomit on the footpaths. Next, replace the vandalized
benches, lightposts, and litter bins. These two steps alone should get your
park rating out of the cellar. Lastly, if you find your path items vandalized
again, hire a few security guards to keep out those troublemakers.
Other than that, its business as usual. Shops & stalls should be your first
priority, as it is a large park. Simply keep building, and you should meet
your goal in no time.
Difficulty: 5/10. Definitely easier than first glance. All ya gotta do is
clean up, and keep it clean, and you'll have no troubles.
20. Rainbow Valley*
Description: Rainbow Valley's local authority won't allow any landscaping
changes or large tree removal, but you must develop the area into a large
theme park.
Goal: To have at least 1,000 guests in your park at the end of October,
year 4, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini, Mine Train,
Single Rail
Thrill Rides: Scrambled Eggs, Log Flume
Gentle Rides: Haunted House, Merry Go Round, Observation Tower, Car Ride,
Spiral Slide, Boat Hire, Chairlift
Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
Researchable Rides
Roller Coasters: Vertical -> Steel -> Stand Up Steel -> Suspended ->
Steel Corkscrew -> Bobsled -> Inverted -> Suspended Single Rail
Thrill Rides: Swinging Ship -> Whoa Belly -> Go Karts -> Water Slide ->
River Rapids -> Motion Simulator -> Swinging Inverter Ship -> Gravitron
-> 3D Cinema
Gentle Rides: Ferris Wheel -> Miniature Railroad -> Monorail -> Space Rings
Shops/Stalls: Information Kiosk -> Balloon Stall -> Cotton Candy Stall ->
Souvenir Stall -> Burger Bar -> Popcorn Stall -> Pizza Stall
Scenery/Theming: Jumping Fountains
Ride Improvements: Corkscrew for Stand Up Steel ->
Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
Half Loop for Steel Corkscrew
Starting Loan: $10,000
Maximum Loan; $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
*In this park, you are unable to make any landscaping changes; this includes
tree removal, raising or lowering land, and raising or lowering the water
level.
No landscaping? No tree removal!! Whatever are you going to do?! Don't worry;
it is tough, but not impossible, to accomplish your goal.
First off, you have vertical faces at points that will allow for underground
ride building. Second, you have 4 years to accomplish your goal, which gives
you plenty of time to plan out where you want each and every ride. And yes,
you will need to plan out every ride, because treeless flat space is at a
premium.
I guarantee you'll feel quite frustrated when building your coasters; there
are lots of trees, and they quite frankly get annoying after a while. Either
go above, go below if possible, or go around. You'll often find yourself going
above.
Lastly, and I cannot stress this enough, do NOT, unless absolutely certain you
are not going to want to remove it at a future point, build ANY scenery. Tree,
statue, garden; it does not matter. You CANNOT remove it, even if you put it
there.
Difficulty: 9/10. Trust me. This scenario will give you renewed reason to love
flat space and the ability to landscape.
21. Thunder Rock
Description: Thunder Rock stands in the middle of the desert and attracts many
tourists - use the available space to build rides and attract more people.
Goal: To have at least 900 guests in your park at the end of October, year 4,
with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Steel Mini, Mine Train, steel
Thrill Rides: Scrambled Eggs
Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Car Ride, Chairlift
Shops/Stalls: Ice Cream Stall, Pizza Stall, Drink Stall, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Egyptian Theming Objects
Researchable Rides
Roller Coasters: Inverted -> Suspended -> Vertical -> Wooden Crazy Rodent ->
Stand Up Steel -> Suspended Single Rail -> Bobsled -> Single Rail ->
Steel Corkscrew
Thrill Rides: Log Flume -> Swinging Ship -> Water Slide -> River Rapids ->
Swinging Inverter Ship -> Whoa Belly -> Motion Simulator -> Gravitron ->
3D Cinema
Gentle Rides: Spiral Slide -> Bumper Cars -> Monorail -> Observation Tower
-> Miniature Railroad -> Space Rings -> Boat Hire
Shops/Stalls: Information Kiosk -> Fries Stall -> Souvenir Stall ->
Balloon Stall -> Cotton Candy Stall -> Burger Bar -> Popcorn Stall
Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects
-> Martian Theming Objects -> Wonderland Theming Objects
Ride Improvements: Backwards Roller Coaster Train for Steel ->
Corkscrew for Stand Up Steel ->
Backwards Wooden Roller Coaster Train for Wooden
Starting Loan: $10,000
Maximum Loan: $15,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 64
Park Open at Start: Yes
This park is awesome. Nothing like a giant rock in the middle of nowhere to
draw people in. But seriously, this is a great park to practice building
roller coasters, especially underground. The sheer rock faces can make for
dramatic entries & exits from underground, and there is plenty of room on top
for thrill & gentle rides, as well as roller coaster stations. 900 guests in 4
years will be a cinch, compared to the previous scenarios.
Difficulty: 5/10. It may be a bit slow getting guests to come at first, but
there is more than enough time and plenty of good rides to build to get them
all to come.
This completes the "Original" Roller Coaster Tycoon Scenarios
*Note: By completing all of the "Original" Roller Coaster Tycoon scenarios,
you unlock "Mega Park." You will not get a message saying so, but it should
appear on the list.
B. Roller Coaster Tycoon: Corkscrew Follies
Corkscrew Follies is the first expansion pack to the original Rollercoaster
Tycoon. Adding 30 scenarios to the original 21, it really raised the bar in
terms of what you have to achieve and, especially, the locations in which you
have to build your parks. It also added to the game in terms of additional
scenery and rides, as well as additions to existing rides.
As in the original, you start with 5 scenarios unlocked, and completing those
will unlock the others. However, progresing won't be as easy as it was in
the original; I can almost guarantee that.
22. Whispering Cliffs
Description: Develop the seaside cliffs into a thriving amusement park.
Goal: To achieve a park value of at least $17,000 by the end of October, Year 3
Available Rides
Roller Coasters: Wooden Side Friction, Wooden Crazy Rodent, Virginia Reel
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Merry Go Round,
Observation Tower, Car Ride, Spiral Slide, Boat Hire, Minaiture Railroad,
Chairlift
Shops/Stalls: Fries Stall, Hot Dog Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Wooden -> Steel Mini -> suspended -> Mine Train -> Vertical
-> Steel Wild Mouse -> Stand Up Steel
Thrill Rides: 3D Cinema -> Swinging Inverter Ship -> Motion Simulator ->
Gravitron -> Whoa Belly
Gentle Rides: Hedge Maze -> Circus Show -> Space Rings -> Ghost Train ->
Bumper Cars
Shops/Stalls: Ice Cream -> Burger Bar -> Balloon Stall -> Cotton Candy ->
Souvenir Stall -> Candy Apple Stand -> Popcorn Stall
Scenery/Theming: Mine Theming Objects -> Wonderland Theming Objects ->
Garden Clock -> Spooky Theming Objects
Ride Improvements: Water Tricycles for Boat Hire -> Vertical Loop for Vertical
-> Bumper Boats for Boat Hire
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
One thing you'll find in Corkscrew Follies is the ramped up difficulty in many
of the scenarios. Whispering Cliffs has an easy goal ($17,000 park value), but
your space is different than what you may have seen before. You also are
building from scratch, so you have no base park value to go from.
Your best bet is to use what flat land you have to build thrill and gentle
rides, but those won't be enough to raise your park value. When it comes to
the roller coasters, build them underground or on the side of the cliff, as
to conserve space and make for a more exiting ride. While daunting at first,
you'll find the cliff can be your friend.
I also want to bring to your attention a couple of new rides. First, you have
the Circus Show and Crooked House. The former has a high capacity, while
the latter's is quite low. Both will draw guests, though. The other is the
Ghost Train. This ride can be a lot of fun to build, but take care when going
around corners and up hills; if the cars are going too fast, they will careem
off the track and crash, and that's never good. Use lots of scenery and
underground sections to make the ride as exciting as can be.
Difficulty: 5/10. Three years is plenty of time to achieve the park value;
just remember to keep building and rebuilding as necessary, and that
achieiving a high park value is no excuse for ignoring a well designed park.
23. Three Monkeys Park
Description: Central to this large developing park is a giant triple track
racing/duelling steel coaster.
Goal: To have at least 1,400 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent,
Steel Mini, Mine Train, Steel
Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Hedge Maze,
Merry Go Round, Observation Tower, Car Ride, Spiral Slide, Space Rings,
Circus Show, Boat Hire, Miniature Railroad
Shops/Stalls: Drink Stall, Balloon Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Spooky Theming Objects
Researchable Rides
Roller Coasters: Suspended Single Rail -> Wooden Twister -> Bobsled ->
Steel Corkscrew -> Virginia Reel -> Wooden Reverser -> Inverted ->
Reverse Whoa Belly -> Steel Wild Mouse
Thrill Rides: Cycle Railway (no, that's not a typo) -> River Ride ->
Water Slide -> River Rapids -> Whoa Belly -> Go Karts -> Roto Drop ->
Gravitron -> 3D Cinema
Gentle Rides: Miniature Golf -> Ghost Train -> Cycle Monorail -> Chairlift ->
Bumper Cars -> Monorail
Shops/Stalls: Souvenir Stall -> Hat Stall -> Hot Dog Stall -> Fries Stall ->
Pizza Stall -> Burger Bar -> Ice Cream Stall
Scenery/Theming: Jurassic Theming Objects -> Jumping Fountains -> Garden Clock
-> Mine Theming Objects -> Wonderland Theming Objects ->
Classical/Roman Theming Objects -> Jungle Theming Objects
Ride Improvements: Reverser Turntable for Log Flume ->
Bumper Boats for Boat Hire -> Water Splash for Wooden
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 172
Park Open at Start: Yes
Take a look at the size of those coasters! Little philosophy tidbit: the
"Three Monkeys" referred to in the park name each suffer from a different
disability (also shown in the names of the coasters). One is blind
(See No Evil), one deaf (Hear No Evil), and one mute (Speak No Evil). I will
leave the lesson behind it for you to find out
Anyway, this park is a lot of fun. You start out with a large park, those 3
coasters, and a small amount of funds to get your park going. However, your
available selection is quite large, and you'll be able to draw in a high
number of guests in a short amount of time.
One of the rides you'll see for the first time in this park is the River Ride,
hands down one of the best overall rides in the game. It has a high capacity,
potential for high excitement, and a reasonable construction cost. The only
downside is that it takes a bit of space to build one of these to full
potential. You should have little to no trouble building one of these with
excitement ratings in the 7s and 8s, and its high capacity will ensure many
guests are on it, and in line for it.
Difficulty: 4/10. 1,400 guests is higher than anything you have seen to this
point, but I can assure you it is quite possible to reach that in 3 years with
little to no trouble.
24. Canary Mines
Description: This abandoned mine already has the makings of a tourist
attraction with its miniature railway and a pair of vertical drop roller
coasters.
Goal: To have at least 1,300 guests in your park at the end of October,
year 3, with a park rating of at least 600
Available Rides
Roller Coasters: Wooden, Steel Mini, Mine Train, Vertical
Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
Gentle Rides: Ferris Wheel, Car Ride, Miniature Railroad
Shops/Stalls: Ice Cream Stall, Burger Bar, Candy Apple Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
Researchable Rides
Roller Coasters: Steel Wild Mouse -> Wooden Twister -> Suspended Single Rail
-> Wooden Crazy Rodent -> Virginia Reel -> Stand Up Steel -> Steel Corkscrew
-> Inverted -> Bobsled
Thrill Rides: Motion Simulator -> Water Slide -> Go Karts -> River Rapids ->
River Ride -> Gravitron -> Whoa Belly -> Swinging Inverter Ship -> 3D Cinema
Gentle Rides: Ghost Train -> Cycle Monorail -> Suspended Monorail ->
Haunted House -> Boat Hire -> Bumper Cars -> Observation Tower -> Space Rings
Shops/Stalls: Drink Stall -> Souvenir Stall -> Fries Stall -> Hot Dog Stall ->
Hat Stall -> Pizza Stall -> Balloon Stall
Scenery/Theming: Wonderland Theming Objects -> Abstract Theming Objects
Ride Improvements: Reverser Turntable for Log Flume -> Vertical Loop for
Vertical -> Water Splash for Wooden -> Bumper Boats for Boat Hire
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 3 (1 Handyman, 1 Mechanic, 1 Security Guard)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 142
Park Open at Start: Yes
You start with 2 coasters, which is always a pluss, and the miniature railroad
is exciting in its own right. The terrain makes it difficult to build gentle
and thrill rides, but not impossible, but it also is nice for underground
rides.
Three things about this park: first, make sure you have enough vertical
support for your gentle and thrill rides; they can't be built as high off
the ground as other rides, so you might run into some trouble. Second, as
you expand your park, I highly suggest a second path to the exit to relieve
congestion and misdirection on the existing path system. Lastly, make sure you
build enough coasters.
Difficulty: 5/10. 1,300 guests is lower than the previous park, but a bit
harder to achieve than the last park. Despite this, its very reachable.
25. Barony Bridge
Description: An old, redundant bridge is yours to develop into an amusement
park.
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden
Thrill Rides: Swinging Ship, Water Slide
Gentle Rides: Merry Go Round, Car Ride, Boat Hire
Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Bobsled -> Steel Wild Mouse -> Mine Train -> Wooden Twister
-> Steel Corkscrew -> Inverted -> Suspended Single Rail -> Suspended ->
Vertical
Thrill Rides: Log Flume -> Cycle Railway (again, not a typo) -> Scrambled Eggs
-> Whoa Belly -> 3D Cinema -> Roto Drop -> Swinging Inverter Ship ->
Motion Simulator -> Gravitron
Gentle Rides: Crooked House -> Chairlift -> Cycle Monorail ->
Suspended Monorail -> Circus Show -> Ferris wheel -> Haunted House ->
Bumper Cars
Shops/Stalls: Ice Cream Stall -> Balloon Stall -> Popcorn Stall ->
Exotic Seafood Stall -> Pizza Stall -> Cotton Candy Stall -> Fries Stall ->
Souvenir Stall -> Candy Apple Stand -> Hat Stall
Scenery/Theming: No Researchable Scenery
Ride Improvements: Reverser Turntable for Log Flume ->
Bumper Boats for Boat Hire -> Water Tricycles for Boat Hire ->
Swan Pedal Boats for Boat Hire -> Vertical Loop for Vertical
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
This one can be a bit tough. You start from scratch, and your initial
selection leaves you with few options. You do have one thing in your favor,
and that is the size of your loan. You will almost certainly need to use it
to its full potential.
Rides will be built at the level of the bridge, similar to the setup of
Big Pier. Same goes for shops and stalls, so keep this in mind. In addition
to simply building rides and drawing in guests, you will need to keep your
park area in mind when building. There is no fence to tell you where your park
land ends; thus, you need to be wary when building your coasters. Make sure
paths are properly connected.
Even with near constant building and proper planning, you may find yourself a
bit short on guests toward the end. If that happens, utilize some advertising
campaigns, preferably the "Half Price Park Entry." You'll make money and draw
in guests, which is always a plus. 1,200 guests is a lot, and it might seem
like you won't make it, but its a challenge that can be overcome.
Difficulty: 8/10. Definitely a challenge, even for seasoned players. Success
hinges on proper planning, plenty of rides, and a little bit of luck.
26. Funtopia
Description: Covering both sides of a highway, this park has several rides
already operating
Goal: To have at least 1,400 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Wooden Twister,
Wooden Crazy Rodent, Steel Mini, Steel, Steel Corkscrew, Steel Twister,
Suspended
Thrill Rides: Scrambled Eggs, Swinging Ship, Go Karts, Water Slide
Gentle Rides: Cycle Railway, Crooked House, Haunted House, Ferris Wheel,
Hedge Maze, Merry Go Round, Observation Tower, Car Ride, Spiral Slide,
Boat Hire, Miniature Railroad
Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
Researchable Rides
Roller Coasters: Steel Wild Mouse -> Virginia Reel -> Inverted -> Mine Train
-> Wooden Reverser -> Heartline Twister -> Bobsled -> Vertical
Thrill Rides: River Rapids -> Whoa Belly -> Log Flume -> River Ride ->
Gravitron -> Roto Drop -> Motion Simulator -> 3D Cinema ->
Swinging Inverter Ship
Gentle Rides: Miniature Golf -> Circus Show -> Cycle Monorail -> Bumper Cars
-> Chairlift -> Space Rings -> Monorail -> Flying Saucers -> Ghost Train ->
Suspended Monorail
Shops/Stalls: Cotton Candy Stall -> Souvenir Stall -> Pizza Stall ->
Balloon Stall -> Exotic Seafood Stall -> Hat Stall -> Burger Bar ->
Fries Stall -> Candy Apple Stand -> Popcorn Stall
Scenery/Theming: Garden Clock -> Wonderland Theming Objects ->
Spooky Theming Objects -> Jumping Fountains -> Classical/Roman Theming Objects
-> Jurassic Theming Objects -> Jungle Theming Objects ->
Egyptian Theming Objects -> Abstract Theming Objects ->
Martian Theming Objects
Ride Improvements: Reverser Turntable for Log Flume ->
Floorless Roller Coaster Train for Steel Twister ->
Launched Lift Hill for Steel TWister -> Vertical Loop for Vertical ->
Non Looping Roller Coaster Train for Steel Twister -> Water Splash for Wooden
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 3 (2 Handymen, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 205
Park Open at Start: Yes
This park is a step or two down on the difficulty ladder from the previous
two parks, and thankfully so. You start off with a great number of rides
available to build, and there are already a couple of great ones already
built.
Allow me to introduce you to some new rides. First off, the Heartline Twister
Roller Coaster, which you can research in this game. It is quite unique;
corners are not possible to build, the only way to create lateral G's is to
use the eponymous "heartline twists," which also double as inversions. To
create a complete circuit, there are special track elements that allow you
to switch levels.
Next up, the Flying Saucers. Its a sort-of copy of the Bumper Cars, but it has</pre><pre id="faqspan-3">
no roof, and it is actually more exciting. If you have it available to build,
then by all means build it.
Lastly, we have the creme de la creme: the Steel Twister Roller Coaster. This
is my best friend in the later scenarios. Its highly exciting, can be built to
massive heights, allows for all sorts of inversions, and has great variety in
its trains (Stand Up, Floorless, and my personal favorite, the Non-Looping).
This makes for seriously exciting coasters. They can be quite expensive to
build, but they really are worth it. Simply put, I love these coasters.
Difficulty: 4/10. A nice, simple scenario after a few pretty complex ones.
Don't slack, though; future parks will not be so simple.
27. Haunted Harbor
Description: The local authority has agreed to sell nearby land cheaply to
this small seaside park, on condition that certain rides are preserved
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden, Wooden Twister,
Wooden Crazy Rodent
Thrill Rides: Scrambled Eggs, Log Flume
Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Merry Go Round,
Car Ride, Spiral Slide, Space Rings, Ghost Train
Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Balloon Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Wooden Reverser -> Steel Mini -> Bobsled -> Mine Train ->
Steel Wild Mouse -> Steel -> Single Rail -> Stand Up Steel
Thrill Rides: River Rapids -> Swinging Ship -> River Ride -> Water Slide ->
Swinging Inverter Ship -> Go Karts -> Whoa Belly -> Motion Simulator ->
3D Cinema -> Gravitron
Gentle Rides: Haunted House -> Miniature Golf -> Circus Show -> Bumper Cars ->
Hedge Maze -> Observation Tower -> Chairlift -> Monorail -> Cycle Monorail
Shops/Stalls: Exotic Seafood Stall -> Candy Apple Stand -> Cotton Candy Stall
-> Burger Bar -> Hat Stall -> Souvenir Stall -> Hot Dog Stall -> Pizza Stall
-> Popcorn Stall
Scenery/Theming: Wonderland Theming Objects -> Jumping Fountains ->
Jurassic Theming Objects -> Jungle Theming Objects -> Spooky Theming Objects
-> Abstract Theming Objects -> Mine Theming Objects -> Garden Clock
Ride Improvements: Bumper Boats for Boat Hire ->
Reverser Turntable for Log Flume
*This ride is unable to be torn down or altered in any way, per the local
authority.
Starting Loan: $5,000
Maximum Loan: $20,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: Yes
Cost of Land per Square: $25
Construction Rights Available to Buy: Yes
Cost of Rights per Square: $20
Starting # of Guests: 346
Park Open at Start: Yes
A relatively straightforward park, but there are a couple of things worth
noting. First, you have two rides that you cannot alter in any way: Woodpecker
and Ghost Train. They are decently designed rides, but their ages (68 and 24)
mean they won't be as reliable as your newer ones. Also, if they crash, you're
going to eat the loss in your park rating and guest count, because you can't
tear it down.
Also, you have land and construction rights available to buy in this park, and
its not badly priced. If you find you need more space, then by all means buy
what you need.
Other than that, 1,200 guests should be no problem to achieve in the 3 years
you have. Just hope that Woodpecker doesn't crash, and yes, that's all you
really can do in that regard.
Difficulty: 4/10. Run of the mill park. Nothing particularly difficult about
achieving this goal.
28. Fun Fortress
Description: This castle is all yours to turn into a theme park.
Goal: To have at least 1,300 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Twister,
Wooden Crazy Rodent, Steel Mini, Suspended Single Rail, Single Rail
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
Gentle Ride: Cycle Railway, Ferris Wheel, Hedge Maze, Merry Go Round,
Observation Tower, Car Ride, Spiral Slide, Boat Hire, Miniature Railroad,
Chairlift
Shops/Stalls: Fries Stall, Drink Stall, Balloon Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Mine Theming Objects
Researchable Rides
Roller Coasters: Steel -> Stand Up Steel -> Wooden Reverser ->
Steel Wild Mouse -> Flying -> Mine Train -> Vertical -> Inverted -> Bobsled
-> Suspended
Thrill Rides: Whoa Belly -> River Ride -> Gravitron -> River Rapids ->
Roto Drop -> Go Karts -> 3D Cinema -> Motion Simulator ->
Swinging Inverter Ship
Gentle Rides: Ghost Train -> Cycle Monorail -> Miniature Golf -> Circus Show
-> Bumper Cars -> Crooked House -> Space Rings -> Monorail -> Haunted House ->
Suspended Monorail
Shops/Stalls: Hot Dog Stall -> Hat Stall -> Ice Cream Stall -> Souvenir Stall
-> Candy Apple Stand -> Cotton Candy Stall -> Burger Bar -> Pizza Stall ->
Popcorn Stall -> Exotic Seafood Stall
Scenery/Theming: Jungle Theming Objects -> Spooky Theming Objects ->
Wonderland Theming Objects -> Abstract Theming Objects ->
Jurassic Theming Objects -> Egyptian Theming Objects ->
Martian Theming Objects -> Garden Clock
Ride Improvements: Reverser Turntable for Log Flume ->
Bumper Boats for Boat Hire -> Vertical Loop for Vertical ->
Swan Pedal Boats for Boat Hire -> Water Tricycles for Boat Hire
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
I like this concept: take an abandoned fort and turn it into a theme park.
Great setup, and there are lots of possibilities, especially if you build
rides in the wall around the park boundary. Just make sure you block off the
access points to the path that runs ON the wall; otherwise, your guests will
get quite lost and upset.
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You can take out a sizeable loan, so don't be afraid to use it to do a little
landscaping and build a couple of good coasters. You'll almost certainly make
it back, and draw many guests in at the same time.
1,300 is a lot to gain from scratch, but its certianly do-able with this park,
given the initial selection of rides and what you can research. Again, just
make sure your guests don't get lost on the intricate path system.
Difficulty: 5/10. Not a hard park, provided you keep your guests on the right
paths and build enough rides.
29. Future World
Description: This futuristic park has plenty of space for new rides on its
alien landscape.
Goal: To have at least 1,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden Reverser, Steel Wild Mouse,
Steel Mini, Stand Up Steel, Single Rail, Single Rail, Vertical
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
Motion Simulator
Gentle Rides: Haunted House, Observation Tower, Car Ride, Space Rings,
Suspended Monorail
Shops/Stalls: Hot Dog Stall, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Martian Theming Objects, Abstract Theming Objects
Researchable Rides
Roller Coasters: Heartline Twister -> Wooden -> Mine Train -> Steel Twister ->
Steel Corkscrew -> Flying -> Reverse Whoa Belly -> Bobsled -> Wooden Twister
-> Inverted -> Suspended -> Virginia Reel -> Suspended Single Rail ->
Wooden Crazy Rodent
Thrill Rides: River Ride -> Gravitron -> River Rapids -> Log Flume ->
Whoa Belly -> Roto Drop -> Water Slide -> Go Karts -> 3D Cinema
Gentle Rides: Cycle Monorail -> Flying Saucers -> Chairlift -> Ferris Wheel ->
Crooked House -> Ghost Train -> Monorail
Shops/Stalls: Souvenir Stall -> Balloon Stall -> Fries Stall ->
Exotic Seafood Stall -> Cotton Candy Stall -> Ice Cream Stall -> Hat Stall ->
Burger Bar -> Popcorn Stall -> Pizza Stall -> Candy Apple Stand
Scenery/Theming: Wonderland Theming Objects -> Jurassic Theming Objects ->
Spooky Theming Objects -> Garden Clock
Ride Improvements: Large Loop & Half Loop for Steel Twister ->
Launched Lift Hill for Steel Twister ->
Non Looping Roller Coaster Train for Steel Twister ->
Stand Up Roller Coaster Train for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister ->
Reverser Turntable for Log Flume
Starting Loan: $5,000
Maximum Loan: $20,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 168
Park Open at Start: Yes
I always love futuristic settings, so this park suits me just fine. While a
good size, room can quickly run out when trying to build massive roller
coasters, which you can and should do in this park. Starting with a vertical
coaster is definitely a plus. The steel twister is your friend here, and I
would definitely build one or two of'em.
1,500 guests is the largest number of guests yet, but it is definitely within
reach. In fact, it is quite easy with the selection you have and the time
allotted.
Difficulty: 4/10. Not a hard park at all. No real notes other than to keep
building and keep your guests happy.
30. Gentle Glen
Description: The local population prefer gentle and relaxing rides, so it's
your job to expand this park to suit their tastes.
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Steel Mini, Single Rail
Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
Gentle Rides: Cycle Railway, Haunted House, Ferris Wheel, Hedge Maze,
Merry Go Round, Car Ride, Cycle Monorail, Spiral Slide, Boat Hire,
Miniature Railroad, Chairlift
Shops/Stalls: Ice Cream Stall, Drink Stall, Candy Apple Stand,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains
Researchable Rides
Roller Coasters: Wooden Reverser -> Virginia Reel -> Suspended Single Rail ->
Steel -> Mine Train -> Steel Wild Mouse -> Bobsled -> Wooden
Thrill Rides: Water Slide -> River Rapids -> River Ride -> Go Karts
Gentle Rides: Crooked House -> Circus Show -> Miniature Golf -> Bumper Cars ->
Monorail -> Observation Tower -> Space Rings -> Ghost Train ->
Suspended Monorail
Shops/Stallls: Balloon Stall -> Hat Stall -> Souvenir Stall ->
Hot Dog Stall -> Pizza Stall -> Fries Stall -> Cotton Candy Stall ->
Popcorn Stall -> Burger Bar
Scenery/Theming: Wonderland Theming Objects -> Jungle Theming Objects ->
Garden Clock -> Mine Theming Objects -> Jurassic Theming Objects ->
Abstract Theming Objects -> Spooky Theming Objects
Ride Improvements: Water Tricycles for Boat Hire ->
Swan Pedal Boats for Boat Hire -> Bumper Boats for Boat Hire ->
Water Splash for Wooden
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 242
Park Open at Start: Yes
Now, here's a different challenge. Like the description says, your clientele
prefers rides of a gentler nature, so it is your task to oblige them. Now,
this does not mean you cannot build thrill rides or roller coasters; you just
have to be careful to make sure they aren't intense or nauseating (rule of
thumb: try not to go above a 5.5; any higher, and they are unlikely to go on).
With a bevy of gentle rides at your disposal, you should be able to draw in a
great number of guests by just building those. The ghost train, bumper cars,
observation tower, and car ride all provide your guests with the kind of ride
they're seeking. Throw in a small roller coaster or two, and possibly a water
ride, and you should reach your goal in 3 years.
Difficulty: 8/10 if you're not used to building gentle rides, 4/10 if you are.
This scenario is designed to test your skills at building gentle rides. Often
these are overlooked in favor of the thrill rides and big roller coasters that
can draw in the huge ratings, but the lesson here is that gentle rides are
just as important as their bigger counterparts in drawing guests in and making
the park better overall.
31. Jolly Jungle
Description: Deep in the jungle lies a large area of land ready to be turned
into a theme park.
Goal: To have at least 1,600 guests in your park at the end of October,
year 4, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent
Thrill Rides: Swinging Ship, River Ride
Gentle Rides: Haunted House, Car Ride, Spiral Slide, Boat Ride,
Miniature Railroad
Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jungle Theming Objects
Researchable Rides
Roller Coasters: Wooden Twister -> Virginia Reel -> Mine Train ->
Suspended Single Rail -> Steel Wild Mouse -> Suspended -> Flying -> Bobsled ->
Heartline Twister
Thrill Rides: Scrambled Eggs -> Log Flume -> River Rapids -> Go Karts ->
Water Slide -> Whoa Belly -> Roto Drop -> 3D Cinema -> Motion Simulator ->
Gravitron
Gentle Rides: Chairlift -> Suspended Monorail -> Observation Tower ->
Hedge Maze -> Cycle Monorail -> Circus Show -> Ghost Train -> Merry Go Round
-> Ferris Wheel
Shops/Stalls: Hat Stall -> Exotic Seafood Stall -> Souvenir Stall ->
Balloon Stall -> Fries Stall -> Pizza Stall
Scenery/Theming: Jurassic Theming Objects -> Abstract Theming Objects ->
Mine Theming Objects -> Egyptian Theming Objects -> Garden Clock
Ride Improvements: Reverser Turntable for Log Flume ->
Bumper Boats for Boat Hire -> Water Splash for Wooden ->
Vertical Loop for Wooden
Starting Loan: $10,000
Maximum Loan: $30,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
This park can be a challenge if you don't know how to go about building your
rides. While you have a large loan available to you, the sheer number of
trees and bushes will make it impossible for you to clear out a large swath
without expending an equally, if not greater, large fund. Therefore, plan
carefully where you want your rides to be.
The key to success here is to try and blend your rides in with the scenery, as
opposed to clearing it all away. The jungle scenery can be especially
effective when boosting ratings on your rides, mainly due to the fact there is
so much of it. Tear down as little of it as you can, and blend it in with the
trees and bushes to give the greatest possible effect on your rides, while at
the same time saving yourself a great deal of money.
The starting selection isn't all that good, but the coaster types are perfect
for building a base, and believe me when I say it will come in handy later.
As you research more, the selection dramatically improves, and your goal will
come into a much clearer sight.
Four years may seem like a long time for this goal, but by the end you may
feel like it isn't enough. If you're still short by the middle of the fourth
year, go with advertising campaigns, but don't go too overboard if you don't
have the funds to spare. Just remember to keep building smart.
Difficulty: 6/10. Not a creampuff park by any means. You have to keep on your
toes to keep the guests coming in; otherwise, you may not make it to 1,600.
32. Hydro Hills
Description: A series of stepped lakes form the basis for this new park.
Goal: To achieve a park value of at least $20,000 at the end of October,
year 3
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Steel Mini, Mine Train, Steel,
Suspended
Thrill Rides: Scrambled Eggs, Water Slide, Log Flume
Gentle Rides: Crooked House, Ferris Wheel, Merry Go Round, Car Ride,
Spiral Slide, Boat Hire, Miniature Railroad, Chairlift
Shops/Stalls: Ice Cream Stall, Fries Stall, Burger Bar, Drink Stall,
Balloon Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Spooky Theming Objects
Researchable Rides
Roller Coasters: Steel Corkscrew -> Steel Wild Mouse -> Steel Twister ->
Inverted -> Wooden Twister -> Flying -> Bobsled -> Suspended Single Rail ->
Stand Up Steel -> Heartline Twister -> Wooden Crazy Rodent
Thrill Rides: Whoa Belly -> River Rapids -> Roto Drop -> River Ride ->
Motion Simulator -> Swinging Ship -> 3D Cinema -> Gravitron ->
Swinging Inverter Ship
Gentle Rides: Cycle Monorail -> Observation Tower - Circus Show ->
Miniature Golf -> Hedge Maze -> Monorail -> Haunted House -> Space Rings ->
Bumper Cars -> Ghost Train
Shops/Stalls: Exotic Seafood Stall -> Souvenir Stall -> Cotton Candy Stall ->
Hat Stall -> Hot Dog Stall -> Candy Apple Stand -> Popcorn Stall
Scenery/Theming: Jurassic Theming Objects -> Martian Theming Objects ->
Jungle Theming Objects -> Egyptian Themng Objects -> Jumping Fountains ->
Wonderland Theming Objects -> Abstract Theming Objects ->
Classical/Roman Theming Objects -> Garden Clock
Ride Improvements: Large Loop and Half Loop for Steel Twister ->
Vertical Loop for Wooden -> Reverser Turntable for Log Flume ->
Bumper Boats for Boat Hire -> Stand Up Roller Coaster Train for Steel Twister
-> Launched Lift Hill for Steel Twister->
Floorless Roller Coaster Train for Steel Twister -> Water Splash for Wooden
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Don't let the terrain fool you; the lakes aren't very deep, and it actually is
a blessing in disguise. You have quite a large area, and you have some good
rides at your disposal. In addition, your goal is quite easily attainable, so
fear not.
$20,000 is a drop in the bucket by now, and 3 years should be plenty of time
to reach it. Simply build like there's no tomorrow. My advice would be to
practice building rides underground; the better you get at it now, the more
it will serve you in more difficult parts. Also, as you get the Steel Twister
roller coaster, start to get some more practice with that as well. If you have
the funds, the Non-Looping Roller Coaster Train, coupled with near-extreme
speeds can get you excitement ratings that average in the 9.00 range. Not bad,
eh?
Difficulty: 3/10. Easy goal plus good rides equals an opportunity to get some
practice in.
33. Sprightly Park
Description: This elderly park has many historical rides but is badly in debt.
Goal: To have at least 1,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel
Thrill Rides: Scrambled Eggs
Gentle Rides: Cycle Railway, Crooked House, Haunted House, Ferris Wheel,
Hedge Maze, Merry Go Round, Spiral Slide, Ghost Train, Boat Hire,
Miniature Railroad
Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Spooky Theming Objects
Researchable Rides
Roller Coasters: Wooden Reverser -> Wooden Crazy Rodent -> WOoden Twister ->
Steel Mini -> Mine Train
Thrill Rides: Log Flume -> Swinging Ship -> River Ride -> Go Karts
Gentle Rides: Circus Show -> Miniature Golf -> Car Ride ->
Observation Tower -> Chairlift -> Bumper Cars
Shops/Stalls: Cotton Candy Stall -> Souvenir Stall -> Hat Stall ->
Pizza Stall -> Hot Dog Stall
Scenery/Theming: Garden Clock -> Mine Theming Objects ->
Wonderland Theming Objects -> Jungle Theming Objects
Ride Improvements: Bumper Boats for Boat Hire
Starting Loan: $250,000
Maximum Loan: $265,000
Starting Staff: 5 (1 Handyman, 4 Mechanics)
Land Available to Buy: Yes
Cost of Land per Square: $80
Construction Rights Available to Buy: No
Starting # of Guests: 586
Park Open at Start: Yes
Another "older-style" park, similar to Crumbly Woods in the original. This
time, however, the rides are about three times as old. In addition, Halitosis,
the pre-built Virginia Reel, cannot be torn down or altered, so you must make
do with it. Not to worry, though; it is a well designed ride. Also, you'll
notice as you're researching your rides that none of the "modern" ones will
become available. This means you'll have to go without most of the coasters
and thrill rides that tend to draw the guests and the ratings.
Also take note of your loan. You start with a $250K loan. That is no
exaggeration, I can assure you. Your interest payments alone will exceed the
cost for Max Research every month until you reduce it. Honestly, if the
creators wanted a truly difficult goal, it should have been to pay off the
loan in full (time limit or no; $250K in this game is quite ridiculous).
Anyway, simply remember that you'll be going with a little less every month
because of these payments.
You do have 1 thing going for you, and that is your starting number of guests.
1,500 seems a little less daunting when you start with a third of what you
need. Also, you'll have enough money to at least tear down and rebuild the
rides that are there (I highly recommend doing this; you don't want your
rides breaking down constantly). Lastly, the rides you do research will still
draw guests in, so build them! I highly recommend the Wooden Twister coaster;
it is perhaps the easiest coaster you get that can be built to high
excitement.
Difficulty: 6/10. The ride selection will certainly impair those who dislike
older-style rides and gentle rides, but it is definitely achievable. For a
further challenge, see how much loan you can pay off while still achieving the
"official" goal.
34. Magic Quarters
Description: A large area of land has been cleared and partially themed, ready
for you to develop into a landscaped theme park.
Goal: To achieve a park value of at least $30,000 at the end of October,
year 4.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
Wooden Twister, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
Stand Up Steel, Steel Corkscrew, Single Rail
Thrill Rides: Swinging Ship, Log Flume
Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
Observation Tower, Car Ride, Boat Hire, Miniature Railroad, Monorail,
Chairlift
Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Burger Bar, Drink Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Mine Theming Objects, Wonderland Theming Objects
Researchable Rides
Roller Coasters: Steel TWister -> Heartline Twister -> Vertical -> Inverted ->
Bobsled -> Suspended Single Rail -> Reverse Whoa Belly -> Steel Wild Mouse ->
Flying -> Suspended
Thrill Rides: River Ride -> River Rapids -> Water Slide -> 3D Cinema ->
Go Karts -> Whoa Belly -> Scrambled Eggs -> Roto Drop -> Gravitron ->
Swinging Inverter Ship -> Motion Simulator
Gentle Rides: Miniature Golf -> Flying Saucers -> Circus Show ->
Crooked House -> Cycle Monorail -> Ghost Train -> Bumper Cars ->
Space Rings -> Spiral Slide -> Suspended Monorail
Shops/Stalls: Souvenir Stall -> Balloon Stall -> Hat Stall ->
Exotic Seafood Stall -> Pizza Stall -> Cotton Candy Stall -> Fries Stall ->
Candy Apple Stand -> Popcron Stall
Scenery/Theming: Jungle Theming Objects -> Jurassic Theming Objects ->
Abstract Theming Objects -> Spooky Theming Objects -> Martian Theming Objects
Ride Improvements: Swan Pedal Boats for Boat Hire ->
Large Loop and Half Loop for Steel Twister -> Bumper Boats for Boat Hire ->
Stand Up Roller Coaster Train for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister ->
Reverser Turntable for Log Flume -> Vertical Loop for Vertical ->
Launched Lift Hill for Steel Twister -> Vertical Loop for Wooden ->
Non Looping Roller Coaster Train for Steel Twister ->
Water Splash for Wooden -> Water Tricycles for Boat Hire
Starting Loan: $10,000
Maximum Loan: $30,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
35. Fruit Farm
Description: A thriving fruit farm has built a miniature railraod to boost its
income. Your job is to develop it into a full blown amusement park.
Goal: To have at least 1,100 guests in your park at the end of October,
year 2, with a park rating of at least 600
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
Wooden Twister, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
Steel Corkscrew,
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
Water Slide, Log Flume
Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Hedge Maze,
Merry Go Round, Miniature Golf, Car Ride, Boat Hire, Miniature Railroad
Shops/Stalls: Fries Stall, Hot Dog Stall, Burger Bar, Drink Stall,
Cotton Candy Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Wonderland Theming Objects, Jungle Theming Objects
Researchable Rides
Roller Coasters: Steel Wild Mouse -> Flying -> Inverted -> Steel ->
Suspended -> Reverse Whoa Belly -> Bobsled -> Heartline Twister
Thrill Rides: Go Karts -> River Rapids -> 3D Cinema -> Roto Drop -
Motion Simulator
Gentle Rides: Chairlift -> Bumper Cars -> Circus Show -> Observation Tower ->
Haunted House -> Ghost Train -> Flying Saucers -> Monorail -> Cycle Monorail
Shops/Stalls: Balloon Stall -> Souvenir Stall -> Hat Stall -> Ice Cream Stall
Scenery/Theming: Classical/Roman Theming Objects -> Egyptian Theming Objects
-> Martian Theming Objects -> Jurassic Theming Objects ->
Spooky Theming Objects -> Abstract Theming Objects -> Garden Clock
Ride Improvements: Non Looping Roller Coaster Train for Steel TWister ->
Floorless Roller Coaster Train for Steel Twister ->
Stand Up Roller Coaster Train for Steel Twister -> Bumper Boats for Boat Hire
-> Large Loop and Half Loop for Steel Twister ->
Launched Lift Hill for Steel Twister -> Reverser Turntable for Log Flume
Starting Loan: $8,000
Maximum Loan: $16,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 64
Park Open at Start: Yes
You don't have a lot of time to get to your goal, but you have a great deal
of rides available to you from the start. Also, your loan is somewhat smaller
than in previous scenarios. Do not fret, though; you do have some things going
for you.
First, your starting selection is quite extensive, so you can build many rides
right off the bat. Second, the guests will pile into this park pretty quickly,
so your guest count will rise (note: make sure to raise your park entrance fee
accordingly to maximize profits and keep the rides coming). Lastly, the
scenery is qutie beautiful in here; make good use of it with regard to your
rides.
1,100 guests will seem too high when you start out, but you should have no
trouble getting them all in within 2 years time. If you still feel strained,
a couple of advertising campaigns will be more than enough to attract the
difference.
Difficulty: 7/10 if you're not used to building fast, 4/10 if you are. This
park is designed to teach you to draw in a large number of guests in a quick
manner, a highly useful skill, especially when the later scenarios roll in.
36. Butterfly Dam
Description: The area around a dam is available for you to develop into an
amusement park.
Goal: To have at least 1,400 guests in your park at the end of October,
Year 3, with a park rating of at least 600
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Steel Corkscrew, Inverted
Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Gravitron,
Water Slide, River Ride
Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
Car Ride, Spiral Slide, Space Rings, Boat Hire, Miniature Railroad, Chairlift
Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Exotic Seafood Stall,
Drink Stall, Balloon Stall, Souvenir Stall, Hat Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects,
Jurassic Theming Objects, Spooky Theming Objects
Researchable Rides
Roller Coasters: Steel Twister -> Flying -> Vertical -> Steel Wild Mouse ->
Wooden Twister -> Suspended -> Bobsled -> Heartline Twister
Thrill Rides: Log Flume -> 3D Cinema -> River Rapids -> Go Karts ->
Swinging Inverter Ship
Gentle Rides: Observation Tower -> Ghost Train -> Circus Show ->
Crooked House -> Bumper Cars -> Flying Saucers -> Monorail ->
Cycle Monorail -> Suspended Monorail
Shops/Stalls: Burger Bar -> Pizza Stall -> Fries Stall ->
Cotton Candy Stall -> Candy Apple Stand -> Popcorn Stall
Scenery/Theming: Jungle Theming Objects -> Abstract Theming Objects ->
Garden Clock
Ride Improvements: Non Looping Roller Coaster Train for Steel Twister ->
Reverser Turntable for Log Flume -> Vertical Loop for Vertical ->
Floorless Roller Coaster Train for Steel Twister ->
Swan Pedal Boats for Boat Hire -> Bumper Boats for Boat Hire ->
Water Tricycles for Boat Hire ->
Stand Up Roller Coaster Train for Steel Twister ->
Large Loop and Half Loop for Steel Twister -> Water Splash for Wooden ->
Launched Lift Hill for Steel Twister
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
The setup for the park seems simple enough, but you have one big problem:
the huge lake behind the dam. Once you reach far enough into it, the depth
becomes too great to build rides or even footpaths on, so keep an eye on your
cost and surroundings. Also, the terrain is less than perfect for building
flat rides, so choose one area to modify and develop that, rather than spend
endless funds on terraforming.
Your starting ride selection is excellent, quite frankly, so use it to gain a
quick boost of guests. Also, underground ride building is ideal here, so try
out a few ideas and see what works. 1,400 guests in 3 years, even from
scratch, should be no problem here.
Difficulty: 5/10. If you're not used to tough terrain, this could prove
troublesome. However, this will be a cakewalk compared to the next few
scenarios.
37. Coaster Canyon
Description: A vast canyon is yours to turn into a theme park.
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Wooden TWister,
Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Steel Corkscrew,
Suspended Single Rail, Single Rail
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
Gentle Rides: Crooked House, Merry Go Round, Observation Tower, Car Ride,
Spiral Slide, Miniature Railroad, Chairlift
Shops/Stalls: Hot Dog Stall, Pizza Stall, Burger Bar, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Researchable Rides
Roller Coasters: Inverted -> Reverse Whoa Belly -> Suspendd ->
Steel Twister -> Heartline Twister -> Steel Wild Mouse -> Stand Up Steel ->
Bobsled -> Vertical
Thrill Rides: Gravitron -> Whoa Belly -> River Ride -> Go Karts ->
River Rapids -> Roto Drop -> Swinging Inverter Ship -> 3D Cinema ->
Motion Simulator
Gentle Rides: Ferris Wheel -> Cycle Monorail -> Space Rings -> Circus Show ->
Ghost Train -> Suspended Monorail -> Bumper Cars -> Haunted House -> Monorail
Shops/Stalls: Drink Stall -> Hat Stall -> Balloon Stall -> Souvenir Stall ->
Popcorn Stall -> Ice Cream Stall -> Cotton Candy Stall -> Fries Stall ->
Candy Apple Stand
Scenery/Theming: Mine Theming Objects -> Classical/Roman Theming Objects ->
Egyptian Theming Objects -> Martian Theming Objects ->
Wonderland Theming Objects -> Jurassic Theming Objects ->
Spooky Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
Ride Improvements: Reverser Turntable for Log Flume ->
Floorless Roller Coaster Train for Steel Twister ->
Large Loop and Half Loop for Steel Twister ->
Stand Up Roller Coaster Train for Steel Twister ->
Vertical Loop for Vertical ->
Non Looping Roller Coaster Train for Steel Twister ->
Launched Lift Hill for Steel Twister
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
1,200 guests in 3 years. No problem, right? Well, here's the curveball: you're
in a canyon, which has one significant disadvantage. When you're building your
rides, you'll find your view obstructed or completely blocked in some cases,
even if you rotate the screen. While in some cases its merely annoying, it can
really prove challenging if you're in a pinch and you need a new ride or path
immediately.
The canyon walls, though, are also perfect for underground building. Similar
to Whispering Cliffs, try to build the stations in the cliff face and the
coasters can then travel between the walls and canyon itself. It should have a
great enhancing effect on excitement ratings.
The best advice here is to build carefully; once you have something in place,
it too can obstruct your view as badly, if not worse so, than the canyon
walls, thus making continued building a growing pain.
Difficulty 5/10. Easy in terms of its goal, tough in terms of actually
achieving said goal. If you can get over the sight hump, you'll be in pretty
good shape.
38. Thunderstorm Park
Description: The weather here is so wet that a giant pyramid has been built to
allow some rides to be built under cover.
Goal: To have at least 1,400 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Steel Mini, Mine Train, Steel, Steel Corkscrew
Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Log Flume
Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Car Ride,
Ghost Train, Boat Hire, Miniature Railroad, Monorail
Shops/Stalls: Fries Stall, Pizza Stall, Drink Stall, Balloon Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Wonderland Theming Objects
Researchable Rides
Roller Coasters: Steel Twister -> Steel Wild Mouse -> Flying ->
Virginia Reel -> Bobsled -> Inverted -> Suspended -> Wooden Twister
Thrill Rides: Motion Simulator -> 3D Cinema -> Go Karts ->
Swinging Inverter Ship -> River Rapids -> Gravitron
Gentle Rides: Flying Saucers -> Bumper Cars -> Suspended Monorail ->
Observation Tower -> Cycle Monorail -> Circus Show -> Crooked House ->
Hedge Maze -> Spiral Slide -> Chairlift -> Space Rings
Shops/Stalls: Hat Stall -> Ice Cream Stall -> Popcorn Stall ->
Souvenir Stall -> Burger Bar -> Candy Apple Stand -> Hot Dog Stall
Scenery/Theming: Abstract Theming Objects
Ride Improvements: Reverser Turntable for Log Flume ->
Large Loop and Half Loop for Steel Twister ->
Non Looping Roller Coaster Train for Steel Twister ->
Launched Lift Hill for Steel Twister ->
Stand Up Roller Coaster Train for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister ->
Bumper Boats for Boat Hire
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 141
Park Open at Start: Yes
When they say it rains a lot, they certainly mean it. Almost feels like every
other day there is rain in the forecast. Anyway, the supremely large pyramid
provides you with a unique opportunity to build some underground custom rides.
In fact, achieving your goal is practically dependent upon it.
Only custom rides can be built under cover, so any thrill and gentle rides
that are uncovered will suffer greatly on account of the weather. Shops
and stalls also cannot be built underground, so take that into account.
Regardless, build them; they will still draw in guests even if they refuse to
go on them. Also, don't forget to build AROUND the pyramid as well as
underneath it.
1,400 guests will not be too much of a stretch, but the key is to build as
many rides under the tarp as possible; just be careful you don't run out of
room. Plan carefully where you want your rides to go, and watch the cash
flow alongside the rainfall.
Difficulty: 6/10. The rainfall will definitely be a challenge to overcome,
but with enough underground rides, you should have enough of a base to thwart
Mother Nature.
39. Harmonic Hills**
Description: The local authority won't allow construction above tree height
in this park.
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Steel Mini
Thrill Rides: (No thrill rides immediately available)
Gentle Rides: Merry Go Round, Car Ride
Shops/Stalls: Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel Wild Mouse -> Suspended Single Rail ->
Wooden Twister -> Mine Train -> Virginia Reel -> Steel -> Vertical ->
Suspended -> Wooden Crazy Rodent
Thrill Rides: Water Slide -> Log Flume -> Scrambled Eggs -> Go Karts ->
Motion Simulator
Gentle Rides: Cycle Monorail -> Miniature Golf -> Hedge Maze -> Chairlift ->
Circus Show
Shops/Stalls: Drink Stall -> Candy Apple Stand -> Hat Stall ->
Hot Dog Stall -> Ice Cream Stall -> Souvenir Stall -> Burger Bar ->
Balloon Stall -> Cotton Candy Stall -> Fries Stall -> Pizza Stall ->
Popcorn Stall -> Exotic Seafood Stall
Scenery/Theming: Jumping Fountains -> Garden Clock
Ride Improvements: Reverser Turntable for Log Flume ->
Vertical Loop for Vertical
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
**In this park, you are unable to make any landscaping changes; this includes
tree removal, raising or lowering land, and raising or lowering the water
level. In addition, you are unable to build any rides that go above the tree
line.
Ok, I'm not gonna lie. This park can be a real b@tch to complete because of
the stipulations put in place. Rainbow Valley introduced the no landscaping
concept, but this just takes it over the edge. Not being able to build above
a certain height is simply not fair, in my opinion. However, it is in place,
and we must work with it, rather than against it.
You're going to have to start slow, simply because you have a very limited
selection. Guests will be tough to achieve, and even tougher to keep in. Trees
will undoubtely send your blood pressure through the stratosphere, especially
when you're building roller coasters.
My advice is simple: look for the types of rides that you can custom build,
turn on a dime, and have quick elevation changes. That way, you can get around
those pesky trees and drop below tree level quickly if need be. Best rides
for that include the wild mouse coasters, the virginia reel, go karts,
the car ride, and the cycle monorail. Also, make sure you build your entrances
and exits with enough wherewithal to create a reasonable queue and exit path.
1,200 is possible to achieve, but it will be difficult, even with advertising,
which I also advise you use. Time your ad campaigns just right so you maximize
your guest count at the end of the time period. Even with all this advice, you
will still need a good deal of luck to pull this off.
Difficulty: 9.5/10. The only reason this one does not get a 10/10 is because
you have a decent ride selection once you've researched for a year or two.
Trust me: you will be very happy if/when you complete this scenario.
40. Roman Village
Description: Develop this Roman themed park by adding rides and roller
coasters.
Goal: To have at least 1,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
Wooden Twister, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
Suspended Single Rail, Single Rail
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
Gentle Rides: Cycle Railway, Haunted House, Hedge Maze, Merry Go Round,
Miniature Golf, Car Ride, Cycle Monorail, Spiral Slide, Space Rings,
Ghost Train
Shops/Stalls: Ice Cream Stall, Pizza Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Mine Theming Objects, Spooky Theming Objects,
Jungle Theming Objects, Abstract Theming Objects
Researchable Rides
Roller Coasters: Steel Twister -> Heartline Twister -> Steel Wild Mouse -></pre><pre id="faqspan-4">
Flying -> Inverted -> Reverse Whoa Belly -> Bobsled -> Vertical -> Suspended
Thrill Rides: River Rapids -> Go Karts -> Whoa Belly - Gravitron ->
Roto Drop -> Motion Simulator -> Swinging Inverter Ship
Gentle Rides: Ferris Wheel -> Observation Tower -> Circus Show ->
Crooked House -> Suspended Monorail -> Bumper Cars
Shops/Stalls: Balloon Stall -> Hot Dog Stall -> Hat Stall ->
Exotic Seafood Stall -> Burger Bar -> Cotton Candy Stall -> Souvenir Stall ->
Popcorn Stall -> Fries Stall -> Candy Apple Stand
Scenery/Theming: Jurassic Theming Objects -> Egyptian Theming Objects ides->
Wonderland Theming Objects -> Garden Clock
Ride Improvements: Stand Up Roller Coaster Train for Steel Twister ->
Reverser Turntable for Log Flume ->
Large Loop & Half Loop for Steel Twister -> Bumper Boats for Boat Hire ->
Launched Lift Hill for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister -> Water Splash for Wooden ->
Vertical Loop for Vertical -> Vertical Loop for Wooden ->
Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire
Starting Rides
Boat Hire 1 (Boat Hire)
Excitement: 2.36
Intensity: 0.30
Nausea; 0.70
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 4 (4 Entertainers in Roman Costumes)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 46
Park Open at Start: Yes
Ah, something that's a bit easier compared to the previous few scenarios. You
have a decently sized, perfectly themed area, as well as a good starting
selection. There is one issue, however, and that involves the path system.
It is quite intricate, but I almost guarantee you won't want guests
navigating it just yet. Use some banners to block off where you don't want
people to go, and settle on an area or two to start building your rides. Then,
as you expand, tear down some of those banner signs.
The aqueduct serves as a perfect divider, and it will befit you to build rides
that weave in and out of it. The boat hire that you start with can (but rarely
does) go down it, but that's just one example. Use your imagination to come
up with something truly mindblowing.
Difficulty: 5/10. 1,500 guests in 3 years at this point should be no problem
at this point in the game. Just keep in mind everything you've used in prior
scenarios.
41. Swamp Cove
Description: Built partly on a series of small islands, this park already has
a pair of large roller coasters as its centerpiece.
Goal: To have at least 1,600 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Virginia Reel, Wooden, Wooden Twister, Steel Mini,
Mine Train, Steel Corkscrew, Inverted, Bobsled
Thrill Rides: Scrambled Eggs, Whoa Belly, Water Slide
Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Hedge Maze,
Merry Go Round, Car Ride, Ghost Train
Shops/Stalls: Ice Cream Stall, Candy Apple Stand, Souvenir Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Spooky Theming Objects, Jungle Theming Objects
Researchable Rides
Roller Coasters: Flying -> Steel Wild Mouse -> Suspended ->
Suspended Single Rail -> Heartline Twister -> Wooden Crazy Rodent ->
Steel Twister -> Vertical
Thrill Rides: River Rapids -> Go Karts -> Log Flume -> River Ride ->
Swinging Ship -> Swinging Inverter Ship -> 3D Cinema -> Motion Simulator ->
Roto Drop
Gentle Rides: Miniature Golf -> Chairlift -> Cycle Monorail -> Circus Show ->
Haunted House -> Bumper Cars -> Monorail -> Observation Tower ->
Space Rings -> Spiral Slide -> Suspended Monorail
Shops/Stalls: Balloon Stall -> Hat Stall -> Hot Dog Stall -> Pizza Stall ->
Burger Bar -> Cotton Candy Stall -> Fries Stall -> Drink Stall ->
Popcorn Stall -> Exotic Seafood Stall
Scenery/Theming: Abstract Theming Objects -> Jurassic Theming Objects ->
Wonderland Theming Objects -> Classical/Roman Theming Objects ->
Egyptian Theming Objects -> Martian Theming Objects -> Garden Clock
Ride Improvements: Reverser Turntable for Log Flume ->
Vertical Loop for Wooden -> Stand Up Roller Coaster Train for Steel Twister ->
Launched Lift Hill for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister ->
Non Looping Roller Coaster Train for Steel Twister ->
Large Loop and Half Loop for Steel Twister -> Water Splash for Wooden ->
Vertical Loop for Vertical -> Bumper Boats for Boat Hire ->
Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire
Starting Loan: $5,000
Maximum Loan: $15,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 156
Park Open at Start: Yes
This is a fun one. You have a great deal of space to build in, a great
selection of rides, and dual Inverted Roller Coasters that are about
as good as the pre-built ones come. 1,600 guests is a lot, but 3 years
with what you have is plenty of time to meet your goals.
If you have Loopy Landscapes or the Deluxe Edition of the game, you can take
advantage of a glitch to make Sinister & Dexter even more exciting. The glitch
involves any Inverted Coaster that YOU build (not the pre-built ones) having
the Four-Across Inverted Train as the standard train. Because it is not
available in either the original RCT or in Corkscrew Follies, trying to
switch it would result in losing access to the train. Therefore, what you do
is rebuild, piece by piece, Sinister & Dexter. Because of the underground
portions, you can't simply save the track design and do a one-click rebuild.
Deciding to do that can really boost the excitement ratings, but it also can
be costly and time-consuming. It really is up to you, because you can still
win the scenario w/o having to take this step.
Difficulty: 4/10. 3 years is going to become the standard, so learn to build
quickly and effectively, because the guest count will tend to stay at or above
this level.
42. Adrenaline Heights
Description: Build a park to appeal to the high intensity thrill seeking local
people.
Goal: To have at least 1,600 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Virginia Reel, Wooden, Wooden Twister, Wooden Crazy Rodent,
Steel Wild Mouse, Steel Mini, Mine Train, Stand Up Steel, Steel Corkscrew,
Steel Twister, Suspended, Inverted, Bobsled
Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Go Karts, Gravitron,
Water Slide, Log Flume, River Rapids, River Ride
Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Hedge Maze,
Merry Go Round, Miniature Golf, Car Ride, Cycle Monorail, Ghost Train
Shops/Stalls: Ice Cream Stall, Fries Stall, Cotton Candy Stall,
Souvenir Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Spooky Theming Objects, Jungle Theming Objects, Abstract Theming Objects
Researchable Rides
Roller Coasters: Flying -> Suspended Single-Rail -> Heartline Twister ->
Vertical -> Reverse Whoa Belly
Thrill Rides: Swinging Inverter Ship -> 3D Cinema -> Motion Simulator ->
Roto Drop
Gentle Rides: Chairlift -> Circus Show -> Haunted House -> Bumper Cars ->
Monorail -> Observation Tower -> Space Rings -> Spiral Slide ->
Suspended Monorail
Shops/Stalls: Balloon Stall -> Hat Stall -> Hot Dog Stall -> Pizza Stall ->
Burger Bar -> Drink Stall -> Popcorn Stall -> Exotic Seafood Stall ->
Candy Apple Stand
Scenery/Theming: Jurassic Theming Objects -> Wonderland Theming Objects ->
Classical/Roman Theming Objects -> Egyptian Theming Objects ->
Martian Theming Objects -> Garden Clock
Ride Improvements: Vertical Loop for Wooden -> Water Splash for Wooden ->
Vertical Loop for Vertical -> Bumper Boats for Boat Hire ->
Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 92
Park Open at Start: Yes
Remember how in Gentle Glen the goal was to appease guests who despise intense
rides? This is its twin brother, Adrenaline Heights, where anything UNDER a
certain level will simply be too boring for them. These thrill-seekers are
a rare bunch indeed. I've yet to find any others who are willing to go on
rides with intensity and nausea ratings ABOVE 10!
You have a great deal of space, and a great deal of it is elevated enough to
build underground coasters. And coasters you shall build, because they are
just about the only thing that your guests will go on w/o being bored
stupid. Pull every trick you have out of your book and go completely crazy.
To keep the guests flowing in, that is what you'll have to do.
1,600 guests is easily achievable if you continually build exciting coasters.
And once you reach a certain point, even money won't be an issue; the coasters
you build will almost certainly bring in enough funds to keep your building
spree going. There is no reason you can't have a dozen high-intensity monsters
by the end of the scenario.
Difficulty: 4/10. Because the guests will go on just about any coaster you
build, almost regardless of intensity and nausea ratings, this park should
become a breeze once you have enough coasters, guests, and funds flowing in.
43. Utopia Park
Description: An oasis in the middle of a desert provides an unusual
opportunity to build an amusement park.
Goal: To have at least 1,400 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden Twister, Steel Mini
Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
Gentle Rides: Cycle Railway, Ferris Wheel, Hedge Maze, Merry Go Round,
Car Ride, Boat Hire, Miniature Railroad
Shops/Stalls: Fries Stall, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Mine Train -> Steel Wild Mouse -> Steel Corkscrew ->
Virginia Reel -> Heartline Twister -> Bobsled
Thrill Rides: River Ride -> River Rapids -> Whoa Belly ->
Swinging Inverter Ship -> Water Slide
Gentle Rides: Ghost Train -> Spiral Slide -> Observation Tower ->
Circus Show -> Crooked House -> Bumper Cars -> Cycle Monorail ->
Haunted House -> Chairlift -> Space Rings
Shops/Stalls: Pizza Stall -> Balloon Stall -> Burger Bar ->
Candy Apple Stand -> Hot Dog Stall -> Ice Cream Stall
Scenery/Theming: Jumping Fountains -> Garden Clock
Ride Improvements: Bumper Boats for Boat Hire ->
Reverser Turntable for Log Flume
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: Yes
Cost of Land per Square: $30
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
This park can be tough if you go into it with the wrong mindset. You have a
small area, yes, but you can expand somewhat. Just make sure you don't do so
before you have a steady financial base. At the same time, though, you will
have to expand to prevent your park from becoming overly crowded. Find the
right balance.
Your ride selection is not what it was in the past few scenarios, but by now
you should have enough experience to make what you do have work in your favor.
Compacting the rides can also help if you still are saving up for that
eventual expansion.
1,400 guests is a lower amount than you've seen in a while, but it will be a
bit harder to achieve. Steady building, expansion, and even a little
advertising will all make this goal achievable.
Difficulty: 6/10. More challenging than what you've seen recently, but not
impossible by any means.
44. Rotting Heights
Description: Overgrown and dilapidated, can you resurrect this once great
amusement park?
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
Wooden Twister, Wooden Crazy Rodent, Steel Wild Mouse, Steel Mini, Mine Train,
Steel, Steel Corkscrew
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
Water Slide, River Rapids
Gentle Rides: Cycle Railway, Haunted House, Observation Tower, Car Ride,
Cycle Monorail, Spiral Slide
Shops/Stalls: Drink Stall, Balloon Stall, Hat Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Wonderland Theming Objects
Researchable Rides
Roller Coasters: Heartline Twister -> Steel Twister -> Inverted ->
Suspended -> Vertical -> Suspended Single Rail -> Flying -> Bobsled
Thrill Rides: Log Flume -> Go Karts -> Whoa Belly -> River Ride ->
Roto Drop -> Gravitron -> 3D Cinema
Gentle Rides: Flying Saucers -> Ghost Train -> Monorail -> Space Rings ->
Chairlift -> Circus Show -> Suspended Monorail
Shops/Stalls: Hot Dog Stall -> Ice Cream Stall -> Souvenir Stall ->
Burger Bar -> Cotton Candy Stall -> Fries Stall -> Candy Apple Stand ->
Pizza Stall -> Popcorn Stall -> Exotic Seafood Stall
Scenery/Theming: Mine Theming Objects -> Abstract Theming Objects ->
Jurassic Theming Objects -> Jungle Theming Objects ->
Spooky Theming Objects -> Garden Clock
Ride Improvements: Non Looping Roller Coaster Train for Steel Twister ->
Large Loop and Half Loop for Steel Twister ->
Stand Up Roller Coaster Train for Steel Twister ->
Launched Lift Hill for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister ->
Vertical Loop for Vertical -> Reverser Turntable for Log Flume ->
Water Splash for Wooden
Starting Rides
Car Ride 1 (Car Ride)
(No Test Results because ride is incomplete)
Cycle Railway 1 (Cycle Railway)
(No Test Results because ride is incomplete)
Ferris Wheel 1 (Ferris Wheel)
Excitement: 2.15
Intensity: 0.75
Nausea: 0.80
Phantom (Wooden Twister Roller Coaster)
(No Test Results because ride is incomplete)
Scrambled Eggs 1 (Scrambled Eggs)
Excitement: 1.85
Intensity: 1.27
Nausea: 2.50
Swinging Ship 1 (Swinging Ship)
Excitement: 2.35
Intensity: 2.45
Nausea: 2.51
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
What a mess. At least Ivory Towers had working rides. Looks like someone
took a bomb to the place and just leveled everything. You're gonna have to
clean this park up a bit before you open it.
First off, demolish ALL rides. That will net you a little cash and clean up a
small bit of that mess. Next, choose where you want to start building your
first rides, and clean up that area completely (new paths, scenery gone, the
whole nine yards). You don't have to do the entire park at once; doing it in
phases will make it more manageable, affordable, and easier to complete the
scenario goals.
Once you have the area you want set up, open up your park and let the guest
count rise & the funds trickle in. As you see fit, clean up different areas
of your park and re-open them to the public. I guarantee that, at a steady
pace, you can meet the goal AND have the entire park restored in 3 years.
Difficulty: 4/10. Cleaning up the park is not as difficult a task as it may
first appear to be. Again, doing it in phases, as opposed to all at once,
makes it a lot more do-able.
45. Fiasco Forest
Description: Full of badly designed and dangerous rides, you have a very
limited budget and time to fix the problems and turn the park around.
Goal: To have at least 900 guests in your park at the end of October, year 1,
with a park rating of at least 600.
*Note: The use of any advertising campaigns or promotions is prohibited by
the local authority.
Available Rides
Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, River Ride
Gentle Rides: Crooked House, Ferris Wheel, Merry Go Round,
Observation Tower, Car Ride, Boat Hire, Miniature Railroad
Shops/Stalls: Fries Stall, Pizza Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel -> Bobsled -> Heartline Twister ->
Suspended Single Rail -> Inverted
Thrill Rides: Whoa Belly -> Log Flume -> Gravitron -> Motion Simulator ->
Go Karts -> River Rapids -> 3D Cinema -> Swinging Inverter Ship
Gentle Rides: Chairlift -> Haunted House -> Cycle Monorail -> Bumper Cars ->
Circus Show -> Monorail -> Space Rings -> Spiral Slide -> Suspended Monorail
Shops/Stalls: Balloon Stall -> Hat Stall -> Hot Dog Stall ->
Ice Cream Stall -> Souvenir Stall -> Candy Apple Stand
Scenery/Theming: (No Researchable Scenery)
Ride Improvements: Water Splash for Wooden ->
Reverser Turntable for Log Flume -> Bumper Boats for Boat Hire
Starting Rides
Bathroom 1 (Bathroom)
Sells: "Relief"
Bathroom 2 (Bathroom)
Sells: "Relief"
Boat Hire 1 (Boat Hire)
(No test results because ride cannot return to station)
Death Slide (Water Slide)
(No test results because ride has not been tested)
Starting Loan: $1,000
Maximum Loan: $8,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 190
Park Open at Start: Yes
This one is just a disaster waiting to happen. Pause the game so you can take
a look at what is wrong with the rides you have.
First off, your water slide is aptly named: if you allow any riders to go on,
they WILL die. And death in your park is never a good thing. Redesign it so
its safe for guests to go on. Your Boat Hire doesn't allow the boats to return
to the station, so that's gotta go. Geriatric Cars needs to go, too. Whiplash
is simply too intense for your guests, so either demolish it or re-work the
curves to lower the intensity and nausea while raising the excitement. Lastly,
Dynamite Run needs a couple of modifications to fully ensure safety, as well
as an exit path to keep guests from wandering aimlessly around your park.
Once all these steps are taken, you won't have any impending disasters; you
will still, however, have to get 900 guests in your park by the end of the
year, and that is no small feat. Research the right rides, and build them.
Difficulty: 8.5/10. Fixing the problems is a must, but do not forget to build
your own rides and keep the guests flowing in. Otherwise, you'll run out of
time very quickly.
46. Pickle Park
Description: The local authority won't allow any kind of advertising or
promotion, so this park must succeed by reputation only.
Goal: To have at least 1,400 guests in your park at the end of October,
year 3, with a park rating of at least 600.
*Note: The use of any advertising campaigns or promotions is prohibited by
the local authority.
Available Rides
Roller Coasters: Wooden, Wooden Twister, Wooden Crazy Rodent, Steel Mini
Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
Gentle Rides: Cycle Railway, Crooked House, Hedge Maze, Merry Go Round,
Observation Tower, Car Ride, Spiral Slide, Miniature Railroad, Chairlift
Shops/Stalls: Hot Dog Stall, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Mine Train -> Steel Wild Mouse -> Bobsled ->
Steel Corkscrew -> Virginia Reel -> Suspended Single Rail -> Inverted ->
Stand Up Steel -> Steel Twister -> Suspended
Thrill Rides: River Ride -> Whoa Belly -> Water Slide -> Go Karts ->
Roto Drop -> River Rapids -> 3D Cinema -> Motion Simulator -> Gravitron
Gentle Rides: Miniature Golf -> Ferris Wheel -> Haunted House ->
Cycle Monorail -> Ghost Train -> Space Rings-> Monorail ->
Suspended Monorail
Shops/Stalls: Burger Bar -> Balloon Stall -> Popcorn Stall ->
Cotton Candy Stall -> Fries Stall -> Hat Stall -> Ice Cream Stall ->
Souvenir Stall -> Candy Apple Stand -> Pizza Stall -> Exotic Seafood Stall ->
Scenery/Theming: Mine Theming Objects -> Classical/Roman Theming Objects ->
Jumping Fountains -> Spooky Theming Objects -> Egyptian Theming Objects ->
Martian Theming Objects -> Garden Clock -> Wonderland Theming Objects ->
Jurassic Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
Ride Improvements: Reverser Turntable for Log Flume ->
Vertical Loop for Wooden -> Non-Looping Roller Coaster Train for Steel Twister
-> Large Loop & Half Loop for Steel Twister ->
Launched Lift Hill for Steel Twister -> Swan Pedal Boats for Boat Hire ->
Bumper Boats for Boat Hire -> Water Splash for Wooden ->
Water Tricycles for Boat Hire ->
Stand Up Roller Coaster Train for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
No advertising means you're gonna have to make this a dang good park. It also
means you'll have to alter your strategy quite a bit, but it is still quite
manageable.
First off, notice how much money guests carry into your park. The lowest I
have seen is around $40. You do NOT want to charge that much or above to get
into your park. If they spend it all at the gate, they won't have any to spend
on rides and other attractions, and will simply leave or not enter at all.
Rather, keep your admission price down around $20-$25. That will keep them
not only flowing into your park, but staying in your park as well.
Second, you won't have a massive cash flow like before, so make sure you spend
wisely. Build steadily, but plan out your rides before you sink a large
amount of cash into anything. A little planning can go a long way.
Other than that, 1,400 guests is achievable, but w/o advertising to ensure a
rapid flow toward the end, you'll have to keep a constant eye on your guest
count. If you're a few months away from your goal and at only, say, 900 total
guests, then you're probably not going to make your goal. Save often, as one
mishap can really ruin your chances of beating this scenario.
Difficulty: 6/10. This park is a test of even-handedness and ensuring a
constant flow of guests, rather than using a rush via advertising.
47. Giggle Downs
Description: A four-lane steeplechase ride is the centerpiece for this
expanding park.
Goal: To have at least 1,250 guests in your park at the end of October,
year 2, with a park rating of at least 600
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Wooden Twister,
Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Stand Up Steel, Suspended,
Single Rail
Thrill Rides: Scrambled Eggs, Swinging Ship, River Ride
Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
Car Ride, Spiral Slide, Circus Show, Miniature Railroad, Chairlift
Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Burger Bar, Drink Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Wonderland Theming Objects, Spooky Theming Objects
Researchable Rides
Roller Coasters: Steel Wild Mouse -> Bobsled -> Steel Corkscrew ->
Inverted -> Steel Twister -> virginia Reel -> Heartline Twister ->
Suspended Single Rail -> Vertical
Thrill Rides: Log Flume -> Go Karts -> River Rapids -> Water Slide ->
Gravitron -> Whoa Belly -> Roto Drop -> Motion Simulator ->
Swinging Inverter Ship -> 3D Cinema
Gentle Rides: Miniature Golf -> Crooked House -> Ghost Train ->
Cycle Monorail -> Flying Saucers -> Observation Tower -> Space Rings ->
Bumper Cars -> Monorail
Shops/Stalls: Hat Stall -> Balloon Stall -> Souvenir Stall ->
Cotton Candy Stall -> Fries Stall -> Candy Apple Stand -> Popcorn Stall
Scenery/Theming: Mine Theming Objects -> Classical/Roman Theming Objects ->
Jurassic Theming Objects -> Abstract Theming Objects ->
Egyptian Theming Objects -> Jungle Theming Objects -> Garden Clock
Ride Improvements: Reverser Turntable for Log Flume ->
Stand Up Roller Coaster Train for Steel Twister ->
Non Looping Roller Coaster Train for Steel Twister ->
Launched Lift Hill for Steel Twister -> Bumper Boats for Boat Hire ->
Large Loop & Half Loop for Steel Twister -> Water Splash for Wooden ->
Vertical Loop for Vertical
Starting Loan: $5,000
Maximum Loan: $20,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 92
Park Open at Start: Yes
At first, it might seem like a tall task to draw in that many guests in a two
year period, but given what you start with, it is made quite a bit easier.
Those four single-rail coasters will absolutely bring people into your park,
but it won't be enough to get to your total.
First off, lower the park admission price. While people WILL pay $50 to get
into your park, I recommend slashing it in half; that will not only draw more
people in, but will keep them there (remember Pickle Park?). Next, lay out a
second path to the exit to reduce congestion on the existing path structure.
After that, its pretty much a cinch. 2 years will come quickly, but the guest
count will continue to rise if you continue to use what you have learned.
Difficulty: 4/10. Given what you start with, you should have no trouble. Just
make sure to keep expanding.
48. Mineral Park
Description: Turn this abandoned stone quarry into a place to attract
thrill-seeking tourists.
Goal: To achieve a park value of at least $10,000 by the end of October,
Year 2
Available Rides
Roller Coasters: Virginia Reel, Wooden Crazy Rodent, Steel Wild Mouse,
Steel Mini
Thrill Rides: Water Slide, Log Flume
Gentle Rides: Crooked House, Car Ride, Ghost Train
Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Wonderland Theming Objects
Researchable Rides
Roller Coasters: Steel Corkscrew -> Steel Twister -> Flying -> Bobsled ->
Inverted -> Suspended Single Rail -> Vertical -> Wooden -> Wooden Twister
Thrill Rides: River Rapids -> Whoa Belly -> River Ride -> Roto Drop ->
Swinging Ship -> Swinging Inverter Ship -> Gravitron -> Scrambled Eggs ->
Motion Simulator -> 3D Cinema
Gentle Rides: Merry Go Round -> Cycle Monorail -> Chairlift -> Circus Show
Shops/Stalls: Balloon Stall -> Pizza Stall -> Hot Dog Stall ->
Cotton Candy Stall -> Fries Stall -> Souvenir Stall -> Candy Apple Stand ->
Popcorn Stall -> Exotic Seafood Stall -> Hat Stall -> Ice Cream Stall
Scenery/Theming: Jurassic Theming Objects -> Spooky Theming Objects ->
Jungle Theming Objects -> Abstract Theming Objects -> Garden Clock
Ride Improvements: Launched Lift Hill for Steel Twister ->
Vertical Loop for Vertical -> Large Loop & Half Loop for Steel Twister ->
Reverser Turntable for Log Flume
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
To be honest, this seems like an odd scenario to place so late in the game.
The goal is more than achievable, you have plenty of space to build on, and
the ride selection is more than adequate for your needs. And trust me: $10,000
in park value is VERY easily achieved, and 2 years is plenty of time to do it
in.
Difficulty: 2/10. This should be old hat for you by now. No real strategy
needed.
49. Coaster Crazy
Description: You have limited funds but unlimited time to turn this
mountainside area into a vast roller coaster park
Goal: To have 10 different types of roller coaster operating in your park,
each with an excitement value of at least 6.00
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
Wooden Crazy Rodent, Steel Mini, Mine Train
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
Water Slide, Log Flume
Gentle Rides: Crooked House, Merry Go Round, Car Ride, Ghost Train,
Miniature Railroad, Boat Hire
Shops/Stalls: Fries Stall, Burger Bar, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Wonderland Theming Objects, Jurassic Theming Objects
Researchable Rides
Roller Coasters: Steel Corkscrew -> Wooden Twister -> Stand Up Steel ->
Steel -> Steel Wild Mouse -> Single Rail -> Suspended Single Rail ->
Inverted -> Steel Twister -> Bobsled -> Wooden Reverser -> Suspended ->
Vertical -> Flying -> Heartline Twister -> Reverse Whoa Belly
Thrill Rides: River Ride -> Gravitron -> River Rapids -> Motion Simulator ->
Whoa Belly -> Roto Drop -> 3D Cinema -> Go Karts
Gentle Rides: Cycle Monorail -> Suspended Monorail -> Circus Show ->
Chairlift
Shops/Stalls: Pizza Stall -> Hot Dog Stall -> Balloon Stall ->
Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand -> Popcorn Stall ->
Exotic Seafood Stall -> Hat Stall -> Ice Cream Stall
Scenery/Theming: Spooky Theming Objects -> Jungle Theming Objects ->
Garden Clock -> Egyptian Theming Objects -> Abstract Theming Objects ->
Classical/Roman Theming Objects -> Martian Theming Objects ->
Jumping Fountains
Ride Improvements: Large Loop & Half Loop for Steel Twister ->
Non Looping Roller Coaster Train for Steel Twister ->
Stand Up Roller Coaster Train for Steel Twister ->
Launched Lift Hill for Steel Twister -> Reverser Turntable for Log Flume ->
Floorless Roller Coaster Train for Steel Twister ->
Vertical Loop for Vertical -> Water Splash for Wooden ->
Vertical Loop for Wooden
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
I can't say there's no strategy involved in this park, because there
definitely is. The goal, while different and easier in some ways, can be
misleading. Granted, you have no time limit, no guest count, and no park
rating requirement. However, if you have little to no experience building
many different kinds of roller coasters, then you'll need all the time you
can to get a crash course.
The area you have is quite large, no question. And the coasters that you
get through research are ideal for a goal and park like this. Ten types of
coaster should be a cinch. Just make sure they aren't the ONLY things you
build. A strong PARK should be the overall goal, because it will enable you
financially to achieve your goal.
Difficulty: 3/10. Depending on your experience with coaster-building, this
will either be a complete breeze or a true test of your abilities.
50. Urban Park
Description: A tiny park has done a deal with the nearby town to allow
expansion through the town itself
Goal: To have at least 1,000 guests in your park at the end of October,
year 3, with a park rating of at least 600
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
Wooden Crazy Rodent, Steel Mini, Mine Train
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
Water Slide, Log Flume
Gentle Rides: Crooked House, Ferris Wheel, Merry Go Round, Car Ride,
Spiral Slide, Ghost Train, Miniature Railroad, Monorail, Boat Hire
Shops/Stalls: Fries Stall, Burger Bar, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel Corkscrew -> Stand Up Steel -> Steel ->
Steel Wild Mouse -> Suspended Single Rail -> Inverted -> Bobsled ->
Suspended -> Vertical -> Flying -> Heartline Twister -> Reverse Whoa Belly
Thrill Rides: River Ride -> Gravitron -> Whoa Belly -> Roto Drop ->
3D Cinema
Gentle Rides: Cycle Monorail -> Suspended Monorail -> Circus Show ->
Chairlift
Shops/Stalls: Pizza Stall -> Hot Dog Stall -> Balloon Stall ->
Souvenir Stall -> Candy Apple Stand -> Popcorn Stall ->
Exotic Seafood Stall -> Hat Stall -> Ice Cream Stall
Scenery/Theming: Garden Clock -> Jumping Fountains
Ride Improvements: Reverser Turntable for Log Flume ->
Veritcal Loop for Vertical -> Bumper Boats for Boat Hire
Starting Rides
Ferris Wheel 1 (Ferris Wheel)
Excitement: 1.67
Intensity: 0.75
Nausea: 0.80
Merry Go Round 1 (Merry Go Round)
Excitement: 1.34
Intensity: 0.60
Nausea: 0.75
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: Yes
Cost of Land per Square: $25
Construction Rights Available to Buy: Yes
Cost of Rights per Square: $20
Starting # of Guests: 41
Park Open at Start: Yes
Dang, this park is small. Good thing you can expand, but if you don't know
how to go about expanding, then you are going to be in serious trouble. Space
is at a premium here, and unless you maximize what you do have, you will quite
simply run out of space for your rides, and you can't have that.
This park is a test of how well you can build a park in a very tight,
constricted space. Ride placement, path building, and shop/stall locations
must all be chosen very carefully; otherwise, you'll find yourself wasting
precious land to build upon. But don't fret; you can also use your
construction rights to an advantage. Build custom rides in those areas (making
sure there's enough space for entrances,exits, and paths, and also leaving
enough vertical clearance for the scenery, as you can't demolish it.
1,000 guests in 3 years is lower than other scenarios, but you'll fight tooth
and nail for every one. Expand quickly, but know and understand your limits;
you don't have to do it all at once, but you also have to keep up with the
demands of your guests.
Difficulty: 6/10. The tight space can make for trouble if you're not used to
close quarters, but once you pick up a few tricks, then you shouldn't have
too much trouble.
51. Geoffrey Gardens
Description: A large garden park needs turning into a thriving theme park
Goal: To have at least 2,000 guests in your park at the end of October,
Year 4, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
wooden Crazy Rodent
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Merry Go Round,
Miniature Golf, Observation Tower, Car Ride, Spiral Slide
Shops/Stalls: Fries Stall Hot Dog Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Garden Clock,
Jumping Fountains
Researchable Rides
Roller Coasters: Steel Mini -> Suspended -> Mine Train -> Vertical ->
Steel Wild Mouse -> Stand Up Steel -> Steel Corkscrew -> Steel Twister ->
Flying -> Heartline Twister -> Wooden Twister
Thrill Rides: 3D Cinema -> Swinging Inverter Ship -> Motion Simulator ->
Gravitron -> Whoa Belly -> Go Karts -> River Rapids -> River Ride
Gentle Rides: Hedge Maze -> Circus Show -> Space Rings -> Ghost Train ->
Bumper Cars -> Cycle Monorail -> Suspended Monorail
Shops/Stalls: Ice Cream Stall -> Burger Bar -> Balloon Stall ->
Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand -> Popcorn Stall ->
Hat Stall -> Pizza Stall -> Exotic Seafood Stall
Scenery/Theming: Mine Theming Objects -> Wonderland Theming Objects ->
Spooky Theming Objects -> Classical/Roman Theming Objects ->
Egyptian Theming Objects -> Martian Theming Objects ->
Jurassic Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
Ride Improvements: Water Tricycles for Boat Hire ->
Vertical Loop for Vertical -> Bumper Boats for Boat Hire ->
Stand Up Roller Coaster Train for Steel Twister ->
Floorless Roller Coaster Train for Steel Twister ->
Non Looping Roller Coaster Train for Steel Twister ->
Swan Pedal Boats for Boat Hire -> Launched Lift Hill for Steel Twister ->
Large Loop & Half Loop for Steel Twister -> Reverser Turntable for Log Flume
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Here it is: the last scenario in Corkscrew Follies, and boy do you have your
task cut out for you in this one. You have a great deal of space, a complex
layout, and lots of scenery to go off, as well as four full years in which to
achieve your goal. However, your goal is 2,000 guests, no small task by any
means. How do you propose going about this? Its time to pull out all the stops
and really show what you are capable of.
In addition to building fantastic rides, you need to maximize your advertising
capabilities. You don't have to start off by spending $4,000+ every 2 months
in ad campaigns; in fact, I advise against that, because your revenue won't
support it. Instead, build up your park solidly for a couple of years. Once
the revenue and guest count start to level off a little, then go full-throttle
with the advertising. Not only will your guest count absolutely spike, but
the money will start gushing in as well, allowing you to build even more and
better rides, thus feeding the cycle. Keep up with the ad campaigns and the
building, and you may well reach 3,000 guests! (I know I did)
Difficulty: 6/10. The size and goal can overwhelm some people at first, but
with the right mindset and enough advertising, this can be a real "walk in the
park."
Once you've completed this scenario, congratulations! You have successfully
completed Corkscrew Follies! Think you're up for the challenge of Loopy
Landscapes?
C. Roller Coaster Tycoon: Loopy Landscapes
The second and final expansion pack for the original Rollercoaster Tycoon,
Loopy Landscapes is considered a hallmark of ANY Tycoon-style game. While only
bringing 30 additional scenarios, it is the goals and the locations that make
this game not only such a challenge, but such a blast as well. Additional
scenery and rides, as well as further upgrades to existing ones, further
expand the horizons of potential park builders.
*Please note: in Loopy Landscapes, developer Chris Sawyer made the decision to
shut off the ability to charge a park admission fee. I do not know how to
enable it, nor is there any cheat which can enable it. Therefore, I will not
respond to any e-mail requesting information regarding such. Instead, view it
as a form of challenge to overcome, as you'll have to rely upon your rides
instead of a flat gate fee.*
52. Iceberg Islands
Description: A collection of icebergs make a cold setting for this
ambitious theme park
Goal: To have at least 1,250 guests in your park at the end of October,
year 3, with a park rating of at least 600
Available Rides
Roller Coasters: Steel Mini, Steel, Suspended, Bobsled
Thrill Rides: Scrambled Eggs, Swinging Ship, 3D Cinema, Water Slide
Gentle Rides: Cycle Railway, Hedge Maze, Merry Go Round, Miniature Golf,
Observation Tower, Car Ride, Spiral Slide, Boat Hire, Suspended Monorail,
Chairlift
Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Abstract Theming Objects,
Snow & Ice Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 60
Park Open at Start: Yes
Welcome to Loopy Landscapes! If you've made it this far, then you truly are
a fan of the series. And to reward such dedication, the designers decided to
make the first scenario of their "crown jewel" (at the time at least) set on
icebergs! To me, that's very cool, and it certainly provides unique challenges
to overcome.
First off, you'll find that you have very limited land in which to build on.
The biggest iceberg is already pretty well developed, so you'll have to use
the remaining icebergs for most of your flat rides. I say most because despite
how deep the water is, you can still build many of them directly on the water.
Of course, this drives up costs of both the rides and the respective paths,
but as long as you don't overdo it, you'll be quite ok doing so.
As for coaster building, feel free to use the icebergs as either station
platforms or, my preference, for underground sections and loops. If you do
go underground, be aware that the land level under the water is set to the
lowest level, making underground expansion beyond the scope of the icebergs
quite expensive.
Now, as for achieving the goal. I have found that ride-building alone will
not self-sustain the income necessary to achieve your goal. You'll have to
start with some advertising. Don't go all-out until you have some serious
income, but even the Free Ride ads will go a long way to drawing larger
numbers to your park. 1,250 is a very reasonable goal for this park, and as
long as you keep it constant.
Difficulty: 6/10. It can be quite hard to get used to no gate income, and the
terrain poses its own challenges, but when you get the hang of it, then you'll
have no worries.
53. Volcania
Description: A dormant volcano is the setting of this coaster building
challenge
Goal: To finish building all 5 of the partially built roller coasters in this
park, designing them to achieve excitement ratings of at least 6.70 each
Available Rides
Roller Coasters: Virginia Reel, Wooden, Wooden Twister, Wooden Crazy Rodent,
Steel Wild Mouse, Steel Mini, Steel, Suspended, Suspended Looping,
Suspended Single Rail
Thrill Rides: Scrambled Eggs, Whoa Belly, Log Flume
Gentle Rides: Crooked House, Ferris Wheel, Hedge Maze, Merry Go Round,
Observation Tower, Car Ride, Circus Show, Boat Hire, Miniature Railroad,
Chairlift
Shops/Stalls: Hot Dog Stall, Drink Stall, Popcorn Stall, Souvenir Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
Researchable Rides
Roller Coasters: Inverted Wild Mouse -> Mine Train -> Heartline Twister ->
Reverse Whoa Belly -> Vertical -> Inverted -> Stand Up Steel ->
Steel Corkscrew -> Steel Twister -> Flying -> Wooden Reverser ->
Single Rail -> Bobsled
Thrill Rides: Water Coaster -> Go Karts -> Jet Skis -> Enterprise -></pre><pre id="faqspan-5">
River Ride -> Swinging Inverter Ship -> Water Slide -> 3D Cinema ->
Gravitron -> Roto Drop -> River Rapids
Gentle Rides: Ghost Train -> Space Rings -> Bumper Cars -> Flying Saucers ->
Miniature Golf -> Monorail -> Cycle Monorail
Shops/Stalls: Pizza Stall -> Candy Apple Stand -> Lemonade Stall ->
Balloon Stall -> Ice Cream Stall -> Hat Stall -> Coffee Shop
Scenery/Theming: Jurassic Theming Objects -> Abstract Theming Objects ->
Martian Theming Objects -> Space Theming Objects ->
Wonderland Theming Objects -> Jumping Fountains
Starting Loan: $15,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 1
Park Open at Start: Yes
I love the goals in this type of scenario. Instead of focusing on park
value or the # of guests, or even how many coasters you have, you have
5 pre-built coasters that are partially completed. You cannot tear them down
nor can you alter what is already built. The goal is to complete them, however
you choose to do so, and make sure their excitement rating is above a 6.70.
There is no set order in which you have to complete them, nor is there a time
limit you must meet. By removing the time limit, you can really plan out every
action you take. Each turn, each hill, each loop matters. Not only that, each
type of coaster has characteristics that provide unique challenges, as well as
unique opportunities, and completing them requires you to use some creativity.
The key to this scenario, though, lies in the rides you build around your
centerpieces. You may have enough money at the start to complete one, maybe
two of the coasters, but you won't receive credit for finishing the scenario
until all five are running and meet the guidelines. Therefore, you'll need a
strong park, one that creates a high level of income, alongside these coasters
in order to truly succeed.
Difficutly: 4/10. No time limit really helps here, and if you can build a
strong park, you should have no difficulty completing the goal.
54. Arid Heights
Description: Free of any financial limits, your challenge is to develop this
desert park while keeping the guests happy
Goal: To have at least 2,000 guests in your park. You must not let the park
rating drop below 700 at any time!
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Steel Mini, Steel,
Stand Up Steel
Thrill Rides: Scrambled Eggs, Water Slide
Gentle Rides: Ferris Wheel, Hedge Maze, Merry Go Round, Observation Tower,
Boat Hire, Miniature Railroad
Shops/Stalls: Drink Stall, Donut Shop, Candy Apple Stand, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Starting Loan: N/A
Maximum Loan: N/A
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: Yes
Before you say "how do I need a guide for a park with no financial limits,"
let me say that there are certainly some challenges here to overcome, most of
them not-so-obvious ones.
First off, you cannot control your research. It is automatically set to
"maximum funding (considering there is none its not a bad thing) and all the
options are permanently checked. Therefore, you are stuck with the order set
in the game. Which means a lot of scenery and shops before you hit most of the
good rides.
Second, you won't be able to do any advertising (no surprise there). Therefore
your park must stand on its own accord.
Lastly, and most importantly, keep your eye on your park rating. If it falls
below 700, you'll have 1 month's time to increase it to above 700, and the game
will give you a warning as to how much time you have. If you fail to do so,
your park will close PERMANENTLY and you will fail the scenario. Under no
circumstance should you let this happen, so keep your eyes
Other than that, the sky really is the limit. Build crazy rides; develop each
aspect of your park to its fullest, and let your results shine through. 2,000
guests is a very high number, but it is definitely achievable. It will simply
take time and effort to reach it.
Difficulty: 4/10. A ride crash or other outside event can really put a damper
on the park rating, but barring disaster, this should be no trouble to
complete.
55. Razor Rocks
Description: Your task is to build a massive coaster filled park in amongst
Razor Rocks
Goal: To have 10 different types of roller coasater operating in your park,
each with an excitement rating of at least 6.00
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent,
Steel Mini, Stand Up Steel, Suspended Looping, Single Rail
Thrill Rides: Motion Simulator, River Ride
Gentle Rides: Crooked House, Ferris Wheel, Observation Tower, Boat Hire,
Raft Ride
Shops/Stalls: Hot Dog Stall, Drink Stall, Cotton Candy Stall, Donut Shop,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Mine Theming Objects
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
This is always a good scenario goal. Once again you have unlimited time to
achieve your goal, and with the expanded list of coasters you can research in
Loopy Landscapes, it actually becomes easier to do.
As with many scenarios, it is key to remember that a solid park, with a solid
financial base, is the key to achieving your goal. Build a couple of small
coasters to start with before moving on to the massive ones. Also, the
towering rocks provide excellent opportunities for underground setups. And
that is a good thing, because it rains more often than you would think.
While it might take a few years to achieve your goal, it is not a very
difficult scenario if you plan everything out and, most importantly, build
slowly. Going too fast will ultimately cripple you.
Difficulty: 4/10. Pacing and solid planning are key here. Don't overdo it too
quickly.
56. Crater Lake
Description: A large lake in an ancient crater is the setting for this park.
Goal: To have at least 1,300 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Mine Train, Single Rail
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume,
Gentle Rides: Merry Go Round, Observation Tower, Car Ride, Boat Hire,
Raft Ride
Shops/Stalls: Pizza Stall, Burger Bar, Drink Stall, Hat Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Spooky Theming Objects
Starting Loan: $10,000
Maximum Loan: $22,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
I love the setting for this park. It is just awesome. That aside, you have
your work cut out for you with this one.
First off, your starting selection does not offer you much, but you'll have
to make due. If you have one good coaster with a whole bunch of supporting
rides, you'll be able to attract guests and build up your financial base
while researching better rides, presumably coasters. You'll need them, trust
me on that one.
3 years will go by quickly, and you absolutely must keep the number rising. If
you let it stay stagnant for too long, you run the risk of falling short. Keep
the counter rising.
Difficulty: 6/10. The terrain is not your enemy here; your choice of rides is.
Simply persevere and use your creativity to your advantage.
57. Vertigo Views
Description: This large park already has an excellent hyper-coaster, but
your task is to massively increase it's profit.
Goal: To achieve a monthly income from Ride Tickets of at least $8,000.
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 95
Park Open at Start: Yes
I both love and hate this type of goal simultaneously. While you have
unlimited time to achieve your goal, and at the same time it is impossible
to fail, it can be truly frustrating to hit that magic number.
You start with what the game considers a "hypercoaster," and I must say I am
impressed with the design. However, you'll most likely need, say, 8 or 9 more
coasters in order to reach the $8,000/month income level. It will take a great
deal of time to get there. When you factor in research and the time you'll
need to build up your funds, it may take 6 or 7 in-game years.
Two ways to reach the goal include raising the prices of certain rides
(mainly your big-name big-cost coasters). This'll give a quick boost to your
income. Also, ad campaigns to bring more guests into your park will give a
more significant, longer-term boost. When you reach a point financially where
you're not worried about funds, let loose with the advertising. It will
help you reach your goal sooner.
Difficulty: 5/10. Getting that magic number can take some doing, but you have
no worries about a time limit, so experiment and plan long-term.
58. Big Pier 2
Description: Big Pier has expanded its network of walkways over the sea, and
your task is to expand the park to use the extra space
Goal: To have at least 1,200 guests in your park at the end of October,
year 2, with a park rating of at least 600
Available Rides
Roller Coasters: Wooden Side Friction, Steel Mini, Steel
Thrill Rides: Scrambled Eggs, Enterprise, Log Flume
Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Merry Go Round,
Car Ride, Spiral Slide, Boat Hire, Monorail
Shops/Stalls: Fries Stall, Coffee Shop, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 2 (1 Handyman, 1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 468
Park Open at Start: Yes
This one is not as bad as you may think. You have a decent sized area, decent
layout, and a few decent rides to start out with. All you need is a little
push, and 1,200 guests in 2 years will come in no time.
I highly advise using banners to block off the paths you know you will not
use; it'll keep the park rating up and the guests happy and not lost. Also,
make sure you build your custom rides underneath the paths, rather than level
with them; it will boost the excitement rating while freeing up space
simultaneously.
Difficulty: 3/10. The goal's easy to obtain, you have few obstacles in your
way, and no excuse not to complete this scenario in quick fashion.
59. Dragon's Cove
Description: A seaside cove is the setting for this coaster building
challenge.
Goal: To finish building all 5 of the partially built roller coasters in this
park, designing them to achieve excitement ratings of at least 6.60 each
Available Rides
Roller Coasters: Steel, Suspended, Suspended Looping, Bobsled, Vertical
Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide
Gentle Rides: Ferris Wheel, Merry Go Round, Spiral Slide, Boat Hire,
Miniature Railroad, Chairlift
Shops/Stalls: Fries Stall, Drink Stall, Cotton Candy Stall, Candy Apple Stand,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Mine Theming Objects, Spooky Theming Objects
Researchable Rides
Roller Coasters: Suspended Single Rail -> Heartline Twister ->
Wooden Side Friction -> Mine Train -> Wooden Crazy Rodent -> Virginia Reel ->
Wooden -> Air Powered Vertical -> Inverted Wild Mouse -> Steel Mini ->
Steel Twister -> Wooden Twister -> Steel Wild Mouse -> Stand Up Steel ->
Flying -> Reverse Whoa Belly -> Wooden Reverser -> Inverted -> Single Rail ->
Steel Corkscrew
Thrill Rides: River Rapids -> River Ride -> Whoa Belly -> Roto Drop ->
Go Karts -> Swinging Inverter Ship -> Motion Simulator -> Gravitron ->
Enterprise -> Log Flume -> Water Coaster -> Jet Skis -> 3D Cinema
Gentle Rides: Circus Show -> Space Rings -> Cycle Railway ->
Observation Tower -> Hedge Maze -> Ghost Train -> Bumper Cars -> Raft Ride ->
Flying Saucers -> Miniature Golf -> Suspended Monorail -> Haunted House ->
Car Ride -> Monrail -> Cycle Monrail ->
Shops/Stalls: Hat Stall -> Pizza Stall -> Souvenir Stall -> Coffee Shop ->
Popcorn Stall -> Fried Chicken Stall -> Lemonade Stall -> Ice Cream Stall ->
Burger Bar -> Balloon Stall -> Hot Dog Stall -> T Shirt Stall -> Donut Shop
Scenery/Theming: Jumping Fountains -> Creepy Theming Objects ->
Jungle Theming Objects -> Medieval Theming Objects -> Space Theming Objects ->
Urban Theming Objects -> Jurassic Theming Objects ->
Wonderland Theming Objects -> Garden Clock -> Martian Theming Objects ->
Abstract Theming Objects -> Snow and Ice Theming Objects ->
Pagoda Theming Objects
Starting Rides
Roller Coaster 1 (Vertical Roller Coaster)
(no stats; ride is partially built)
Roller Coaster 2 (Suspended Looping Coaster)
(no stats; ride is partially built)
Roller Coaster 3 (Steel Roller Coaster)
(no stats; ride is partially built)
Roller Coaster 4 (Suspended Roller Coaster)
(no stats; ride is partially built)
Roller Coaster 5 (Bobsled Roller Coaster)
(no stats; ride is partially built)
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Quite a bit more challenging than the previous parks. You start with 5
coasters and unlimited time; however, unlike the last such scenario, your path
system is not nearly as developed, and the terrain poses much more of an
impediment. Also, the prebuilt coasters are not exactly the easiest (or
cheapest) to build well.
Again, the same keys apply. Build a strong supporting park, and complete the
coasters one at a time. When you finish, open it up and start making some cash
from it. Save up, then repeat the process. I do advise, however, saving the
Bobsled coaster for last. This coaster can be a real pain to build well AND
safely. I for one had a great deal of difficulty building it up to specs while
making sure it ran without crashing off the track.
Difficulty: 5/10. The reason it does not score higher is cause there is no
time limit involved. Much more challenging than it seems, especially if you
have little experience building Bobsled coasters.
60. Good Knight Park
Description: A castle with a pair of roller coasters needs developing into a
large theme park.
Goal: To have at least 1,200 guests in your pakr at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Reverser, Wooden, Wooden Twister, Steel Mini,
Stand Up Steel
Thrill Rides: Swinging Ship, River Ride
Gentle Rides: Cycle Railway, Hedge Maze, Merry Go Round, Car Ride, Raft Ride,
Miniature Railroad, Suspended Monorail
Shops/Stalls: Fried Chicken Stall, Drink Stall, Balloon Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Spooky Theming Objects,
Medieval Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 3 (1 Handyman, 1 Mechanic, 1 Entertainer)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 144
Park Open at Start: Yes
The dual Wooden Reverser coasters are pretty sick in design. Setting is
perfect for it, and it gives some great views, especially when reversed.
However, there are still things that need work in this park.
First off, block off some of these paths. I guarantee your guests will get
lost if you leave it as is. Second, flatten out a couple of areas for some
thrill rides inside the castle. While I'd advise against going overboard,
having some rides inside the castle will keep drawing guests in and toward
your dual coasters.
Lastly, remember you have an area in the back of the park to develop your
rides as well. You can easily fit a couple of coasters back there. Just make
sure you unblock the path to that area when you're ready to.
Difficulty: 6/10. The goal itself is not all that hard, but the park you're
handed has some challenges to overcome, namely the terrain and path system.
61. Wacky Warren
Description: A park which has much of its footpaths and coasters underground.
Goal: To achieve a monthly income from Ride Tickets of at least $9,000
Available Rides
Roller Coasters: Wooden Side Friction, Wooden Twister, Inverted Wild Mouse,
Steel Mini
Thrill Rides: (No Thrill Rides Available)
Gentle Rides: Cycle Railway, Merry Go Round, Car Ride, Boat Hire,
Miniature Railroad
Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Mine Theming Objects, Wonderland Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 131
Park Open at Start: Yes
Here's a little secret about underground paths: nobody pukes or litters in
them, thus a lesser need for handymen to clean said paths up.
You start with a nice pair of coasters, and they are decently designed at
that. You also have unlimited time to meet your goal, as in Vertigo Views.
Your goal is a bit higher, though. $9,000 a month is a lot, no doubt. However,
it is absolutely achievable. Simply focus on the most important ideal: a solid
overall park experience. Great coasters alone, while big moneymakers, will not
draw the number of guests needed to meet or exceed your goal. Patience is key
here.
Difficulty: 4/10. If you're impatient or impuslive, then you'll have a hard
time meeting your goal. Take your time; you have as much of it as you need.
62. Grand Glacier
Description: A glacier filled valley is yours to develop into a theme park.
Goal: To have at least 1,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Virginia Reel, Wooden, Wooden Crazy Rodent, Steel Mini,
Mine Train, Stand Up Steel, Inverted, Bobsled
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
Motion Simulator, 3D Cinema, Water Slide, Log Flume, River Ride
Gentle Rides: Cycle Railway, Haunted House, Merry Go Round, Observation Tower,
Car Ride, Boat Hire, Miniature Railroad, Suspended Monorail, Chairlift
Shops/Stalls: Fries Stall, Burger Bar, Coffee Shop, Donut Shop, Balloon Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Wonderland Theming Objects, Abstract Theming Objects
Snow and Ice Theming Objects
Starting Loan: $10,000
Maximum Loan: $22,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Man, whoever came up with the locales for these scenarios is an absolute
genius. I absolutely love the setting for this.
You have a great starting selection of rides; use it to your advantage. But
also be aware that your flat land is somewhat limited. The glacier provides
a nice base for coasters and some flat rides, but, with proper funding and
planning, you can create a couple of flat area in the mountains bordering the
glacier.
Also, make sure you remember to keep a well-organized path system. It can be
hard to remember, given the relative size of the glacier, but it really can
make the difference between beating this scenario and not. Nobody likes an
overcrowded park.
Difficulty: 5/10. Really have fun with the scenario, but don't forget to keep
the basics in mind.
63. Crazy Craters
Description: In a far off world where money is not needed, you must build an
entertainment center to keep the people happy.
Goal: To have at least 2,000 guests in your park. You must not let the park
rating drop below 700 at any time!
Available Rides
Roller Coasters: Virginia Reel, Steel Mini, Steel, Suspended Looping,
Single Rail, Heartline Twister
Thrill Rides: Swinging Inverter Ship, 3D Cinema, Roto Drop, Water Coaster
Gentle Rides: Observation Tower, Cycle Monorail, Bumper Cars, Space Rings,
Ghost Train, Flying Saucers, Monorail, Suspended Monorail
Shops/Stalls: Exotic Seafood Stall, Drink Stall, Souvenir Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Mine Theming Objects, Martian Theming Objects, Space Theming Objects
Starting Loan: N/A
Maximum Loan: N/A
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: Yes
This park is so damn cool. The Martian setting is nice, but what really sets
it apart is the orange water. Orange! How cool is that, man?!
Anyway, down to business. Again, you have unlimited time and unlimited funds
to reach your goal. However, it is a bit harder than the previous such
scenario, based off the terrain and the selection of rides. You'll quickly
find yourself running out of rides to build and eventually reaching a plateau.
Make sure you plan out your rides well.
Difficulty: 4/10. Again, keep your eye on the park rating, and, barring
disaster, you should be pretty well set with this park.
64. Dusty Desert
Description: Five coasters require completion in this desert park.
Goal: To finish building all 5 of the partially built roller coasters in this
park, designing them to achieve excitement ratings of at least 7.00 each
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Piece of cake. The 5 coasters you start with can be completed with relatively
little trouble, and the starting selection leaves you a great base from which
to start building an impressive park.
While you can complete them in any order, I would suggest starting with the
Inverted coaster near the entrance. Build around the entrance, and then spread
out in whatever order you so choose. The only real challenge is to make sure
each coaster has enough room to be completed. You can't edit from where the game
leaves off, so make sure you mark where you cannot build without blocking
access to said tracks.
Difficulty: 3/10. Fluff compared to some of the scenarios you've faced in the
past, and just a mere warmup compared to what is on the horizon.
65. Woodworm Park
Description: This historical park is only allowed to build older style rides.
Goal: To have at least 1,600 guests in your park at the end of October, year
3, with a park rating of at least 600
Available Rides
Roller Coasters: Wooden Side Friction, Wooden Crazy Rodent
Thrill Rides: Scrambled Eggs, Swinging Ship
Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
Car Ride, Spiral Slide, Ghost Ride, Boat Hire, Miniature Railroad
Shops/Stalls: Fries Stall, Drink Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Starting Loan: $10,000
Maximum Loan: $22,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 73
Park Open at Start: Yes
Man, this park can be a real b$@$# to complete. You have to have the right
combination of skill building old rides, fundraising, and even a little luck.
When all research is done with, you'll have six coasters at your disposal. Of
them, your big moneymakers will be the Wooden and Wooden Twister. They can
hold the most people and can be designed quite well. At the start, you'll
also have the Wooden Crazy Rodent; I highly suggest building one, as a
a coaster is definitely needed to start drawing the crowds in.
Any and all rides you have at your disposal, you're gonna need them. If you
need practice building some of them (such as the Ghost Train, the wooden
coasters, and the water rides), replay previous scenarios. Learn your own
ways of building the rides and adapt them to your gameplay. You will need to
pull every trick out of the book to get through this scenario.
Difficulty: 9.5/10. This park really tests your strengths with a very limited
selection of rides and not a great deal of time. If you complete this, you
will have proven yourself quite nicely.
66. Icarus Park
Description: Develop this alien park to maximize its profit.
Goal: To achieve a monthly ride income of at least $10,000
Available Rides
Roller Coasters: Wooden, Steel Wild Mouse, Steel Mini, Suspended Single Rail,
Heartline Twister
Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship,
Swinging Inverter Ship, Motion Simulator,
Gentle Rides: Cycle Railway, Car Ride, Space Rings, Flying Saucers, Raft Ride,
Monorail, Suspended Monorail
Shops/Stalls: Exotic Seafood Stall, Drink Stall, Lemonade Stall,
Popcorn Stall, Balloon Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Martian Theming Objects, Abstract Theming Objects, Space Theming Objects
Researchable Rides
Roller Coasters: Virginia Reel -> Stand Up Steel -> Suspended -> Mine Train -></pre><pre id="faqspan-6">
Vertical -> Steel Corkscrew -> Steel Twister -> Suspended Looping ->
Inverted Wild Mouse -> Air Powered Vertical -> Bobsled -> Flying -> Steel ->
Wooden Reverser -> Wooden Twister -> Inverted -> Single Rail ->
Wooden Side Friction -> Wooden Crazy Rodent
Thrill Rides: Gravitron -> Roto Drop -> Go Karts -> Water Coaster ->
Jet Skis -> Enterprise -> Water Slide -> River Rapids -> River Ride ->
Log Flume -> 3D Cinema
Gentle Rides: Circus Show -> Ghost Train -> Chairlift -> Ferris Wheel ->
Haunted House -> Miniature Railroad -> Hedge Maze -> Bumper Cars ->
Miniature Golf -> Spiral Slide -> Cycle Monorail -> Merry Go Round ->
Observation Tower -> Boat Hire
Shops/Stalls: T Shirt Stall -> Donut Shop -> Burger Bar -> Souvenir Stall ->
Candy Apple Stand -> Fries Stall -> Cotton Candy Stall ->
Fried Chicken Stall -> Ice Cream Stall -> Coffee Shop -> Hat Stall ->
Pizza Stall -> Hot Dog Stall
Scenery/Theming: Urban Theming Objects -> Mine Theming Objects ->
Garden Clock -> Spooky Theming Objects -> Egyptian Theming Objects ->
Jungle Theming Objects -> Medieval Theming Objects -> Creepy Theming Obects ->
Jurassic Theming Objects -> Pagoda Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
I love the parks that take place on other worlds; they are just so damn well
designed. Between the orange water and the purple background, I feel like I'm
on a "trip."
Anyway, down to business. $10,000 a month is a lofty goal by any standards, so
you're gonna have to start immediately. As in Wacky Warren and Vertigo Views,
make sure you are consistently getting new rides up. Once the cash flow is
significant enough, start bombing with ad campaigns to further increase it.
Repeat the process until you've met your goal. It will take a while, no doubt,
but it can be done.
Difficulty: 4/10. By this point, it should only be a matter of time before you
complete this. Not a difficult park at all.
67. Sunny Swamps
Description: This well-themed amusement park already has several rides, but
plenty of space for expansion.
Goal: To have at least 1,600 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters; Wooden Side Friction, Wooden, Steel Mini, Steel
Thrill Rides: Scrambled Eggs, Water Slide, Log Flume, Water Coaster
Gentle Rides: Crooked House, Hedge Maze, Miniature Golf, Observation Tower,
Cycle Monorail, Circus Show, Raft Ride, Chairlift
Shops/Stalls: Fried Chicken Stall, Exotic Seafood Stall, Drink Stall,
Souvenir Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock, Wonderland Theming Objects, Pagoda Theming Objects
Researchable Rides
Roller Coasters: Suspended -> Mine Train -> Wooden Crazy Rodent ->
Virginia Reel -> Inverted -> Vertical -> Steel Wild Mouse -> Flying ->
Reverse Whoa Belly -> Wooden Reverser -> Inverted Wild Mouse -> Single Rail ->
Stand Up Steel -> Air Powered Vertical -> Suspended Looping ->
Heartline Twister -> Wooden Twister -> Steel Corkscrew -> Steel Twister ->
Suspended Single Rail -> Bobsled
Thrill Rides: Motion Simulator -> Swinging Inverter Ship -> Jet Skis ->
Enterprise -> Swinging Ship -> Whoa Belly -> River Ride -> Gravitron ->
Roto Drop -> Go Karts -> 3D Cinema -> River Rapids
Gentle Rides: Ferris Wheel -> Space Rings -> Monorail -> Suspended Monorail ->
Haunted House -> Cycle Railway -> Ghost Train -> Miniature Railroad ->
Spiral Slide -> Merry Go Round -> Bumper Cars -> Flying Saucers ->
Boat Hire -> Car Ride
Shops/Stalls: Pizza Stall -> Hot Dog Stall -> Donut Shop -> Coffee Shop ->
Hat Stall -> Fries Stall -> T Shirt Stall -> Cotton Candy Stall ->
Candy Apple Stand -> Popcorn Stall -> Burger Bar -> Balloon Stall ->
Lemonade Stall -> Ice Cream Stall
Scenery/Theming: Jurassic Theming Objects -> Jungle Theming Objects ->
Martian Theming Objects -> Mine Theming Objects -> Spooky Theming Objects ->
Classical/Roman Theming Objects -> Medieval Theming Objects ->
Space Theming Objects -> Creepy Theming Objects -> Urban Theming Objects ->
Egyptian Theming Objects -> Abstract Theming Objects ->
Snow and Ice Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 132
Park Open at Start: Yes
The water rides in this park are about as good as they get, especially that
water coaster. It truly is impressive.
1,600 guests in 3 years is a more "normal" challenge, but it will still
require some effort on your part. First off, build a coaster or two to keep
the guests flowing into your park. Next, block off some of the excess paths,
so guests don't get lost. Also, build some shops & stalls to keep your guests
fed, quenched, and "relieved."
Once the guests and cash start flowing in, the rest is a piece of cake. If you
need to, use some advertising campaigns to further boost the guest count,
particularly in the last few months you have.
Difficulty: 6/10. 3 years isn't necessarily the longest period of time, but
with your ride selection and enough planning, you should have little trouble
meeting expectations.
68. Frightmare Hills
Description: A scary park with a giant centerpiece coaster.
Goal: To have at least 1,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Wooden Twister,
Wooden Crazy Rodent, Steel Mini, Steel, Inverted, Suspended Looping
Thrill Rides: Scrambled Eggs, Swinging Ship, River Ride
Gentle Rides: Cycle Railway, Haunted House, Ferris Wheel, Merry Go Round,
Car Ride, Cycle Monorail, Spiral Slide, Ghost Train, Boat Hire,
Miniature Railroad
Shops/Stalls: Fried Chicken Stall, Drink Stall, Cotton Candy Stall,
Donut Shop, Candy Apple Stand, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock, Mine Theming Objects, Wonderland Theming Objects
Spooky Theming Objects, Creepy Theming Objects
Researchable Rides
Roller Coasters: Steel Wild Mouse -> Single Rail -> Inverted Wild Mouse ->
Flying -> Reverse Whoa Belly -> Wooden Reverser -> Heartline Twister ->
Bobsled -> Suspended Single Rail -> Vertical -> Virginia Reel -> Mine Train ->
Stand Up Steel -> Steel Corkscrew -> Steel Twister -> Air Powered Vertical ->
Suspended
Thrill Rides: Motion Simulator -> Swinging Inverter Ship -> Water Coaster ->
Jet Skis -> Water Slide -> Log Flume -> Enterprise -> Whoa Belly ->
Roto Drop -> Go Karts -> 3D Cinema -> Gravitron -> River Rapids
Gentle Rides: Observation Tower -> Chairlift -> Hedge Maze -> Raft Ride ->
Crooked House -> Circus Show -> Bumper Cars -> Space Rings -> Monorail ->
Suspended Monorail -> Flying Saucers -> Miniature Golf
Shops/Stalls: Hat Stall -> Hot Dog Stall -> Fries Stall -> T Shirt Stall ->
Pizza Stall -> Exotic Seafood Stall -> Coffee Shop -> Lemonade Stall ->
Ice Cream Stall -> Burger Bar -> Balloon Stall -> Souvenir Stall ->
Popcorn Stall
Scenery/Theming: Egyptian Theming Objects -> Martian Theming Objects ->
Jurassic Theming Objects -> Classical/Roman Theming Objects ->
Medieval Theming Objects -> Space Theming Objects -> Urban Theming Objects ->
Jungle Theming Objects -> Abstract Theming Objects ->
Snow and Ice Theming Objects -> Pagoda Theming Objects
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 104
Park Open at Start: Yes
Man, that is one intense coaster. It also makes a nice jumping point for
a solid park, especially with all the theming and whatnot.
You have a better starting selection of rides than the previous scenario, as
well as a lower guest requirement. And with plenty of space, you should have
no difficulties whatsoever meeting your goal. Just keep the basics in mind.
Difficulty: 5/10. 1,500 guests should be nothing by now.
69. Thunder Rocks
Description: Two large hunks of rock stick out of the desert sand, upon which
the beginnings of a theme park are constructed
Goal: To have at least 1,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Wooden Reverser, Steel Mini,
Mine Train, Suspended, Single Rail, Vertical
Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, River Rapids,
Water Coaster
Gentle Rides: Cycle Railway, Merry Go Round, Cycle Monorail, Spiral Slide,
Ghost Train, Miniature Railroad, Monorail, Chairlift
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Lemonade Stall,
Balloon Stall, T Shirt Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Mine Theming Objects, Pagoda Theming Objects
Researchable Rides
Roller Coasters: Steel -> Inverted -> Wooden Twister ->
Suspended Single Rail -> Heartline Twister -> Reverse Whoa Belly ->
Steel Corkscrew -> Wooden -> Bobsled -> Wooden Crazy Rodent ->
Stand Up Steel -> Steel Twister -> Virginia Reel -> Steel Wild Mouse ->
Suspended Looping -> Air Powered Vertical -> Inverted Wild Mouse ->
Flying
Thrill Rides: Jet Skis -> Enterprise -> Water Slide -> Log Flume ->
3D Cinema -> Go Karts -> River Ride -> Swinging Inverter Ship ->
Motion Simulator -> Gravitron -> Roto Drop
Gentle Rides: Space Rings -> Circus Show -> Bumper Cars -> Miniature Golf ->
Raft Ride -> Crooked House -> Hedge Maze -> Flying Saucers ->
Suspended Monorail -> Haunted House -> Observation Tower -> Car Ride ->
Ferris Wheel -> Boat Hire
Shops/Stalls: Hat Stall -> Pizza Stall -> Donut Shop -> Coffee Shop ->
Fried Chicken Stall -> Popcorn Stall -> Exotic Seafood Stall ->
Hot Dog Stall -> Fries Stall -> Cotton Candy Stall -> Souvenir Stall ->
Candy Apple Stand
Scenery/Theming: Martian Theming Objects -> Jumping Fountains ->
Wonderland Theming Objects -> Garden Clock -> Spooky Theming Objects ->
Jurassic Theming Objects -> Jungle Theming Objects ->
Abstract Theming Objects -> Medieval Theming Objects ->
Creepy Theming Objects -> Space Theming Objects -> Urban Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 2 (2 Mechanics)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 160
Park Open at Start: Yes
Now this should look quite familiar. If you played through the original
Rollercoaster Tycoon, you'll find this is a successor scenario to
Thunder Rock.
The same strategies as with the original Thunder Rock apply here as well, with
a few additional things to note. First, you'll find there is no path between
the two rocks; rectify that, as some guests will not want to re-ride the
coaster that spans the gap.
Second, take full advantage of the vertical faces to build some amazing
underground rides. Or, build rides on TOP of one of the rocks, and have them
slide all the way down to the bottom; that will REALLY boost the excitement,
especially on the water rides (River Ride, River Rapids, etc.)
Lastly, make sure you build plenty of benches, especially on the path that
connects the two rocks. It is a long walk down and a long walk up, and the
last thing you want is guests complaining that they're tired, and then
promptly leaving.
Difficulty: 5.5/10. Not the most challenging park, but definitely one to
experiment with. Hope this blast from the past was as fun for you as it was
myself.
70. Octagon Park
Description: In this large park, you must design and build ten large coasters.
Goal: To have 10 different types of roller coaster operating in your park,
each with a minium length of 3,937 feet, and an excitement rating of at least
7.00.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden, Wooden Twister,
Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Stand Up Steel,
Suspended, Inverted, Suspended Single Rail, Single Rail, Bobsled
Thrill Rides: Swinging Inverter Ship, Motion Simulator, 3D Cinema, Gravitron,
Water Slide, Log Flume
Gentle Rides: Ferris Wheel, Merry Go Round, Miniature Golf, Car Ride,
Cycle Monorail, Spiral Slide, Bumper Cars, Flying Saucers, Boat Hire,
Monorail, Chairlift
Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Cotton Candy Stall,
Balloon Stall, Souvenir Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
This park is simply huge; there is no getting around that. However, you are
going to need every bit of space in order to meet your goals here.
The biggest challenge you'll have here is making sure the coasters are both
long enough and not too intense. Some coasters (Steel, Steel Twister, Steel
Corkscrew, etc.) are easier to build in this regard than others (Wooden,
Wooden Twister, the Wild Mouse coasters, etc.). However, while challenging, it
is certainly do-able.
One at a time is the best advice I can offer. Focus on building a solid park
first, then start work on your first coaster. Once that's done, test it out
and, if it meets specs, open it up and start making some money off it. Then
move on to your second one. Repeat the process, and so forth, until you have
your required 10 coasters. This WILL be a time consuming process, as many of
the coasters become VERY expensive to build (Vertical, Air Powered Vertical,
Steel Twister). This is why you need to go slowly. Once the money starts
flowing in fast enough, you can keep going, but it'll be a slow start. Use
ad campaigns to boost your guest count, and thus your income. And remember:
a solid overall park is the key to long-term success!
Difficulty: 7/10. Building long coasters is not always the easiest task, but
it is absolutely possible to achieve this goal. Just have patience and use
your judgment.
71. Pleasure Island
Description: A long, thin island makes a challenging setting to build a
selection of coasters.
Goal: To have 10 different types of roller coaster operating in your park,
each with an excitement rating of at least 6.00.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden, Wooden Twister,
Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Stand Up Steel,
Steel Corkscrew, Suspended, Inverted, Suspended Single Rail, Single Rail,
Bobsled
Thrill Rides: Swinging Inverter Ship, Motion Simulator, 3D Cinema, Gravitron,
Water Slide, Log Flume
Gentle Rides; Ferris Wheel, Merry Go Round, Miniature Golf, Car Ride,
Cycle Monorail, Spiral Slide, Bumper Cars, Flying Saucers, Boat Hire,
Monorail, Chairlift
Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Cotton Candy Stall,
Balloon Stall, Souvenir Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains
Starting Loan: $10,000
Maximum Loan: $23,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Here's where it starts to get challenging. The goal itself is not the problem;
the lack of space you have is. You don't have a lot of space to place your
rides, so you'll have to choose what you build carefully, as well as how you
place it. The Wild Mouse coasters are your friends here, as well as
power-launched coasters. Just make sure you don't run out of space before
you're done; otherwise, you'll have to make some serious adjustments
Difficulty: 7/10. If you're not used to building in cramped spaces, then this
will be a wake up call for ya. A few of the next parks will further test your
abilities in small spaces, so learn some tips and tricks now, while you still
have some time.
72. Icicle Worlds
Description: An icy landscape needs turning into a thriving theme park.
Goal: To have at least 2,500 guests in your park. You must not let the park
rating drop below 700 at any time!
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Steel Mini, Steel,
Stand Up Steel
Thrill Rides: Scrambled Eggs, Water Slide
Gentle Rides: Ferris Wheel, Hedge Maze, Merry Go Round, Observation Tower,
Boat Hire, Miniature Railroad
Shops/Stalls: Drink Stall, Donut Shop, Candy Apple Stand, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains,
Snow and Ice Theming Objects, Medieval Theming Objects
Starting Loan: N/A
Maximum Loan: N/A
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: Yes
I always did love the snow landscapes. They just seem so cool to me (no pun
intended). That being said, you have a great locale for a massive theme park.
The bar has been raised from 2,000 to 2,500 here, so you'll need more time and
more rides to achieve your goal here. Also, don't be afraid to use your
landscaping tools here. The terrain as it stands is not exactly the most
conducive to theme park building, but with unlimited time and funds, you can
go to town creating just the right settings for your coasters and other rides.
Difficulty: 4/10. Enjoy the relative ease of this scenario, because the next few
are going to put your skills to the test.
73. Southern Sands
Description: A desert park with some cleverly designed coasters is yours to
expand.
Goal: To have at least 2,300 guests in your park at the end of October,
Year 4, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Reverser, Wooden, Wooden Twister, Steel Mini,
Steel, Stand Up Steel, Suspended, Suspended Looping
Thrill Rides: Scrambled Eggs, Swinging Ship, 3D Cinema, Log Flume,
Water Coaster
Gentle Rides: Ferris Wheel, Observation Tower, Car Ride, Monorail,
Suspended Monorail, Chairlift
Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Lemonade Stall,
Balloon Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Classical/Roman Theming Objects, Egptian Theming Objects,
Jurassic Theming Objects, Jungle Theming Objects, Abstract Theming Objects
Researchable Rides
Roller Coasters: Steeel Wild Mouse -> Wooden Side Friction ->
Reverse Whoa Belly -> Mine Train -> Suspended Single Rail ->
Steel Corkscrew -> Air Powered Vertical -> Inverted Wild Mouse ->
Steel Twister -> Heartline Twister -> Inverted -> Bobsled ->
Flying -> Vertical -> Single Rail -> Wooden Crazy Rodent -> Virginia Reel
Thrill Rides: Roto Drop -> Go Karts -> River Ride -> Enterprise ->
Water Slide -> Swinging Inverter Ship -> Jet Skis -> Motion Simulator ->
Gravitron -> Whoa Belly -> River Rapids
Gentle Rides: Spiral Slide -> Merry Go Round -> Boat Hire -> Haunted House ->
Cycle Railway -> Bumper Cars -> Raft Ride -> Crooked House ->
Flying Saucers -> Miniature Golf -> Cycle Monorail -> Circus Show ->
Space Rings -> Ghost Train -> Hedge Maze -> Miniature Railroad
Shops/Stalls: Pizza Stall -> Hat Stall -> Exotic Seafood Stall ->
Cotton Candy Stall -> Souvenir Stall -> Candy Apple STand -> Popcorn Stall ->
Hot Dog Stall -> Fries Stall -> T Shirt Stall -> Donut Shop -> Coffee Shop ->
Fried Chicken Stall
Scenery/Theming: Pagoda Theming Objects -> Wonderland Theming Objects ->
Garden Clock -> Spooky Theming Objects -> Mine Theming Objects ->
Medieval Theming Objects -> Space Theming Objects ->
Martian Theming Objects -> Snow and Ice Theming Objects ->
Creepy Theming Objects -> Urban Theming Objects
Starting Loan: $10,000
Maximum Loan: $22,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 114
Park Open at Start: Yes
Start quickly in this park. Even with the two coasters, the monorail, and the
access you have to rides, there is still much that needs to be done.
First, block off some of the excess paths, and places PLENTY of shops and
stalls along the long routes. Next, hire enough handymen to patrol your park,
being careful not to overload any particular one.
With those taken care of, start to build, and don't stop. You will need
CONSTANT growth to reach your goal of 2,300, even with four years to do so.
Once you find you're reaching a barrier with the guests, let loose with the
ad campaigns. You have enough space, enough time, and once you're far enough
along, enough money to not have any problems.
Difficulty: 6/10. Constant growth and attention to detail, along with a
barrage of ad campaigns, will carry you though this scenario.
74. Tiny Towers
Description: In this tiny park, you must finish building the five existing
coasters.
Goal: To finish building all 5 of the partially built roller coasters in this
park, designing them to achieve excitement ratings of at least 6.40 each.
Available Rides
Roller Coasters: Wooden Twister, Steel Corkscrew, Steel Twister, Inverted,
Vertical
Thrill Rides: Scrambled Eggs, Swinging Ship, Go Karts, Swinging Inverter Ship,
3D Cinema, River Rapids
Gentle Rides: Merry Go Round, Car Ride, Spiral Slide, Bumper Cars, Ghost Train
Shops/Stalls: Ice Cream Stall, Pizza Stall, Drink Stall, Candy Apple Stand,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Garden Clock,
Classical/Roman Theming Objects, Wonderland Theming Objects,
Spooky Theming Objects
Starting Loan: $10,000
Maximum Loan: $24,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
I hope you are used to building in small spaces, becuase this park all but
forces you to. While the excitement requirement (6.40) isn't all that high,
you will need to be quite creative in order to achieve it while still
maintaining the paths to and from the coasters.
Also, you'll find very quickly that you don't have nearly the space to build
all the thrill and gentle rides that you're used to having to support your
building. Therefore, pick and choose wisely which rides you want, and be even
more careful when you place them.
Difficulty: 8/10. The cramped factor can really push you to the limits. It is
still possible, though, to complete this park. Just keep the basics in mind
and don't overdo it too quickly; otherwise, you'll find yourself in quite a
jam.
75. Nevermore Park
Description: A large park with a novel transportation system around its edge.
Goal: To have 10 different types of roller coaster operating in your park,
each with a minimum length of 4,593 feet, and an excitement rating of at least
7.00.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
Wooden Crazy Rodent, Steel Wild Mouse, Steel Mini, Mine Train, Stand Up Steel,
Steel Corkscrew, Steel Twister, Suspended, Suspended Single Rail, Single Rail
Thrill Rides: Scrambled Eggs, Whoa Belly, Jet Skis, River Ride, Water Coaster
Gentle Rides: Ferris Wheel, Merry Go Round, Observation Tower, Car Ride,
Cycle Monorail, Spiral Slide, Boat Hire, Miniature Railroad, Monorail,
Chairlift
Shops/Stalls: Ice Cream Staall, Fries Stall, Drink Stall, Lemonade Stall,
Popcorn Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Garden Clock,
Jumping Fountains, Classical/Roman Theming Objects, Egyptian Theming Objects,
Jurassic Theming Objects, Spooky Theming Objects, Jungle Theming Objects,
Abstract Theming Objects, Medieval Theming Objects
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 1 (1 Mechanic)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 61
Park Open at Start: Yes
This is an impressively designed park. with the entrance in the middle of the
park, as opposed to along the park's edge. And that steel mini coaster not
only is a "novel transportation system," but it also is a step toward your
goal.
That being said, you have quite a ways to go. First off, block off some of the
excess paths. Second, hire a few mechanics and a hefty staff of handymen to
keep all those paths clear. Next, build plenty of shops and stalls, in
particular info kiosks; guests will almost undoubtedly get lost.
You'll definitely need to build a solid park around your rides. I suggest
using the 4 stations of your coaster as launching pads for some thrill and
gentle rides, then expanding out with some smaller, revenue-generating
coasters. Once you have a steady stream of income, begin to build your
massive coasters. Just remember not to build TOO many drops and inversions;
extreme intensity and nausea will certainly lower excitement ratings.
Difficulty: 6/10. You have unlimited time, quite a deal of space, and a clear
canvas upon which to build your ten coasters. And remember, that ten is
actually nine (unless you choose to demolish that beauty of a steel mini
coaster, but why would you do that?)
76. Pacifica
Description: This large island is all yours to develop as an amusement park.
Goal: To achieve a monthly income from Ride Tickets of at least $8,000
Available Rides
Roller Coasters: Wooden Side Friction, Wooden, Steel Mini
Thrill Rides: Swinging Ship, Log Flume
Gentle Rides: Hedge Maze, Cycle Monorail, Circus Show, Raft Ride,
Monorail
Shops/Stalls: Ice Cream Stall, Burger Bar, Exotic Seafood Stall, Drink Stall,
Popcorn Stall, Balloon Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Jurassic Theming Objects, Jungle Theming Objects, Pagoda Theming Objects
Researchable Rides
Roller Coasters: Flying -> Reverse Whoa Belly -> Wooden Crazy Rodent ->
Steel Corkscrew -> Steel TWister -> Wooden Twister -> Air Powered Vertical ->
Suspended Looping -> Inverted Wild Mouse -> Vertical -> Steel Wild Mouse ->
Steel -> Suspended Single Rail -> Stand Up Steel -> Wooden Reverser ->
Virginia Reel -> Bobsled -> Heartline Twister -> Suspended -> Mine Train ->
Inverted -> Single Rail
Thrill Rides: Roto Drop -> Water Coaster -> Jet Skis -> Enterprise ->
Scrambled Eggs -> Water Slide -> 3D Cinema -> Swinging Inverter Ship ->
River Rapids -> River Ride -> Motion Simulator -> Gravitron -> Go Karts ->
Whoa Belly
Gentle Rides: Miniature Golf -> Suspended Monorail -> Chairlift ->
Observation Tower -> Space Rings -> Ferris Wheel -> Cycle Railway ->
Ghost Train -> Flying Saucers -> Crooked House -> Boat Hire -> Car Ride ->
Merry Go Round -> Spiral Slide -> Haunted House -> Bumper Cars ->
Miniature Railroad
Shops/Stalls: Pizza Stall -> Fried Chicken Stall -> Lemonade Stall ->
Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand ->
Hot Dog Stall -> Fries Stall -> Hat Stall -> T Shirt Stall -> Donut Shop ->
Coffee Shop
Scenery/Theming: Classical/Roman Theming Objects ->
Egyptian Theming Objects -> Martian Theming Objects ->
Abstract Theming Objects -> Garden Clock -> Mine Theming Objects ->
Wonderland Theming Objects -> Space Theming Objects ->
Spooky Theming Objects -> Medieval Theming Objects ->
Creepy Theming Objects -> Snow and Ice Theming Objects ->
Urban Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Your starting selection is a pretty big hurdle to overcome in this park, but
with no time limit, it will merely delay you, as opposed to completely cripple
you.
Start by researching your thrill and gentle rides, building a couple of small
coasters to generate some modest income. As you progress, you'll gain access
to the "big boys," and be able to move closer toward your goal. Just keep your
boundaries in mind; you have the island in its entirety, but you also have
an area around the island as well at your disposal. Make good use of it.
Difficulty: 5/10. $8,000 a month is not as high a goal as the other scenarios
of this type, but the circumstances you find yourself in make it a bit harder
to start out. That being said, there should be no real trouble.
77. Urban Jungle
Description: A giant abandoned skyscraper is a unique opportunity for a theme
park developer.
Goal: To have at least 1,200 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Crazy Rodent,
Steel Wild Mouse, Stand Up Steel, Steel Corkscrew, Vertical
Thrill Rides: Swinging Inverter Ship, Motion Simulator, 3D Cinema, Log Flume
Gentle Rides: Cycle Railway, Ferris Wheel, Merry Go Round, Observation Tower,
Car Ride, Ghost Train, Boat Hire
Shops/Stalls: Fried Chicken Stall, Coffee Shop, Drink Stall, Popcorn Stall,
Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock, Mine Theming Objects, Wonderland Theming Objects,
Jurassic Theming Objects, Jungle Theming Objects, Abstract Theming Objects,
Urban Theming Objects
Researchable Rides
Roller Coasters: Suspended -> Mine Train -> Wooden Reverser -> Wooden ->
Steel Mini -> Steel -> Inverted -> Reverse Whoa Belly -> Single Rail ->
Suspended Single Rail -> Bobsled -> Heartline Twister ->
Air Powered Vertical -> Suspended Looping -> Steel Twister -> Flying ->
Wooden Twister -> Inverted Wild Mouse
Thrill Rides: Jet Skis -> Swinging Ship -> Gravitron -> Scrambled Eggs ->
Water Slide -> Enterprise -> Water Coaster -> Go Karts -> River Rapids ->
River Ride -> Whoa Belly -> Roto Drop
Gentle Rides: Miniature Golf -> Circus Show -> Space Rings -> Monorail ->
Suspended Monorail -> Raft Ride -> Crooked House -> Haunted House ->
Miniature Railroad -> Spiral Slide -> Bumper Cars -> Flying Saucers ->
Cycle Monorail -> Chairlift -> Hedge Maze
Shops/Stalls: Ice Cream Stall -> Pizza Stall -> Exotic Seafood Stall ->
Lemonade Stall -> Burger Bar -> Balloon Stall -> Hat Stall -> T Shirt Stall ->
Donut Shop -> Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand ->
Hot Dog Stall -> Fries Stall
Scenery/Theming: Space Theming Objects -> Martian Theming Objects ->
Classical/Roman Theming Objects -> Egyptian Theming Objects ->
Spooky Theming Objects -> Medieval Theming Objects ->
Creepy Theming Objects -> Pagoda Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 29
Park Open at Start: Yes
Now this is an interesting concept. Put a skyscraper in the middle of the
rainforest, and set a park tycoon loose. Brilliance. Sheer brilliance.
Anyway, you have a large enough area on the roof to build a decent, if
compact, park as is, and I suggest you take full advantage, because the sheer
amount of scenery on the "ground" will be very expensive to clear out, and I
highly suggest waiting before doing so. You can easily build several thrill
rides and even a couple of coasters on top. Use this as your base to generate
income.
Once you're set, let loose with the ad campaigns and start building on the
ground. However, try not to clear out ALL the scenery. Not only would that be
financial suicide, but it'll also lower the excitement ratings for any rides
you choose to build around the skyscraper.
1,200 guests isn't too high an amount when all things are considered, and 3
years is more than enough time to get that high. That being said, just
make sure you control the terrain, instead of letting it control you.
Difficulty: 5/10. For one of the last 5 scenarios, it is honestly not as
difficult as it could have been. Don't slouch, though.
78. Terror Town
Description: This urban area is all yours to develop as an amusement park
Goal: To have 10 different types of roller coaster operating in your park,
each with an excitement value of at least 6.00
Available Rides
Roller Coasters: Wooden Side Friction, Wooden Crazy Rodent, Steel Mini,
Mine Train, Stand Up Steel, Steel Corkscrew, Single Rail
Thrill Rides: Scrambled Eggs, Go Karts, Motion Simulator,
Gentle Rides: Crooked House, Haunted House, Observation Tower, Car Ride,
Ghost Train, Miniature Railroad
Shops/Stalls: Pizza Stall, Drink Stall, Lemonade Stall, Cotton Candy Stall,
Popcorn Stall, Information Kiosk
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock, Mine Theming Objects, Wonderland Theming Objects,
Jurassic Theming Objects, Jungle Theming Objects, Abstract Theming Objects,
Urban Theming Objects, Pagoda Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
The last of the coaster-building challenges is.......not that much of a
challenge when you start delving into it. The location, while certainly
fun, is not that much of an impediment, and the goal should be nothing
new to you by now.
That being said, remember that you have unlimited time to achieve your goal.
Don't try and force things, and make sure your park is solid before you
splurge on new coasters.
Difficulty: 4/10. Nothing new here. Enjoy, and when you're finished, move on.
79. Megaworld Park
Description: A giant park already packed full of rides needs improving
Goal: To have at least 3,500 guests in your park. You must not let the park
rating drop below 700 at any time!
Available Rides
Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
Stand Up Steel, Steel Corkscrew, Suspended, Inverted, Suspended Single Rail,
Single Rail, Bobsled, Reverse Whoa Belly
Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Go Karts,
Swinging Inverter Ship, Motion Simulator, 3D Cinema, Water Slide, Log Flume,
River Rapids
Gentle Rides: Ferris Wheel, Hedge Maze, Merry Go Round, Observation Tower,
Car Ride, Spiral Slide, Bumper Cars, Boat Hire, Miniature Railroad, Monorail,
Chairlift
Shops/Stalls: Ice Cream Stall, Fries Stall, Burger Bar, Drink Stall,
Cotton Candy Stall, Balloon Stall, Souvenir, Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock, Martian Theming Objects, Abstract Theming Objects,
Space Theming Objects
Starting Loan: N/A
Maximum Loan: N/A
Starting Staff: 41 (27 Handymen, 14 Mechanics)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 2,120
Park Open at Start: Yes
Wow, this park is huge. And stuffed to the gills with rides as well. However,
despite all this, if you don't do something quick, you will FAIL. Yes, you
heard me right. However, the fixes are quite simple, but you have to work
pretty fast.
First off, you'll need to hire handymen (roughly 30-35 more). Then,
restructure their routes so you maximize their efforts. Once this is done,
you should notice the effects upon your park rating immediately, and this is
a good thing indeed.
Once your immediate problem is stabilized, start building info kiosks and
bathrooms. The ones you have are spaced too far apart to keep your guests
satisfied, and thus in your park. Also, some more food and drink stalls
can't hurt, either.
These two things alone should keep the right combination of guests flowing
into AND staying in your park to reach 3,500 in no time at all. If you do
notice that the flow stops, then the new rides you're researching should bring
that total up easy enough.
Difficulty: 5/10. Quick acting is key to your success in this park. If you
manage it well, you'll be done in no time whatsoever.
80. Venus Ponds
Description: On a faraway planet, this area of land needs turning into a theme
park.
Goal: To have at least 1,600 guests in your park at the end of October,
year 4, with a park rating of at least 600.
Available Rides
Roller Coasters: Inverted Wild Mouse, Steel Mini, Inverted, Suspended Looping,
Suspended Single Rail, Bobsled, Heartline Twister, Reverse Whoa Belly
Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Motion Simulator,
Gravitron, Roto Drop
Gentle Rides: Cycle Monorail, Ghost Train, Monorail, Suspended Monorail
Shops/Stalls: Hot Dog Stall, Exotic Seafood Stall, Drink Stall,
Candy Apple Stand, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock, Martian Theming Objects, Abstract Theming Objects,
Space Theming Objects
Starting Loan: $10,000
Maximum Loan: $25,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
I honestly kind of wish this were the last scenario, cause this is a freaking
awesome landscape. It doesn't get more creative than this, let me tell you.
1,600 guests in 4 years? No problem, right? Well, it should be by this point
in the game, but in case you're still having troubles, then here are some tips
for you.
You have plenty of time to meet your goal, so take some time to plan out your
rides. I recommend researching some coasters and thrill rides to bolster the
starting selection. Start strong, keep building at a steady pace, and use
ad campaigns on an as-needed basis, and you should do just fine.
Difficulty: 5/10. The goal isn't too hard, you have plenty of space and a
decent ride selection. Shouldn't be a problem by now.
81. Micro Park
Description: Try to create the world's smallest profitable park.
Goal: To achieve a park value of at least $10,000 at the end of October,
year 3.
Available Ride
Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent, Steel Mini
Thrill Rides: Swinging Ship, Log Flume
Gentle Rides: Hedge Maze, Merry Go Round, Cycle Monorail, Circus Show,
Raft Ride, Monorail
Shops/Stalls: Ice Cream Stall, Burger Bar, Exotic Seafood Stall, Drink Stall,
Popcorn Stall, Baloon Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Garden Clock, Mine Theming Objects, Jurassic Theming Objects,
Jungle Theming Objects, Pagoda Theming Objects
Researchable Rides
Roller Coasters: Flying -> Inverted Wild Mouse -> Steel Corkscrew ->
Steel Twister -> Wooden Twister -> Vertical -> Suspended Looping ->
Steel Wild Mouse -> Steel -> Suspended Single Rail -> Stand Up Steel ->
Virginia Reel -> Bobsled -> Suspended -> Mine Train -> Inverted -> Single Rail
Thrill Rides: Roto Drop -> Water Coaster -> Jet Skis -> Enterprise ->
Scrambled Eggs -> Water Slide -> 3D Cinema -> Swinging Inverter Ship ->
River Rapids -> River Ride -> Motion Simulator -> Gravitron -> Go Karts ->
Whoa Belly
Gentle Rides: Miniature Golf -> Suspended Monorail -> Observation Tower ->
Space Rings -> Ferris Wheel -> Cycle Railway -> Ghost Train ->
Flying Saucers -> Crooked House -> Boat Hire -> Car Ride -> Haunted House ->
Bumper Cars -> Miniature Railroad
Shops/Stalls: Pizza Stall -> Fried Chicken Stall -> Lemonade Stall ->
Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand -> Hot Dog Stall ->
Fries Stall -> Hat Stall -> T Shirt Stall -> Donut Shop -> Coffee Shop
Scenery/Theming: Wonderland Theming Objects -> Space Theming Objects ->
Spooky Theming Objects -> Medieval Theming Objects -> Creepy Theming Objects
Starting Loan: $10,000
Maximum Loan: $20,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
Holy crap this is a small park. And you need to cram $10,000 worth of rides
into this space? I know what you're thinking: "I can't do this!" I'm here
to tell you how you can.
First off, you have to think a bit outside the box. Sure, your horizontal
space is limited, but you also have a great deal of vertical space to work
with. Each ride has a vertical clearance limit, and once you learn how to
work it to your advantage,
Second, you CAN build coasters in here, but you just need to build the right
types of coasters. Wild mouse coasters & shuttle loops (with some minor
modifications) can be money makers, and more importantly highly valuable.
Three years is plenty of time, and if you properly manage your tiny space,
then you'll have completed not only one of the toughest scenarios in the
game, but the game itself.
Difficulty: 8/10. If you don't have an open mind, then you won't be able
to complete this scenario. Good luck, and remember everything you have learned
to this point.
Roller Coasters: Steel Corkscrew -> Suspended -> Vertical -> Stand Up Steel ->
Suspended Single Rail -> Bobsled -> Inverted -> Single Rail ->
Reverse Whoa Belly -> Wooden Side Friction* -> Steel Wild Mouse* ->
Virginia Reel*
Thrill Rides: Swinging Ship -> Water Slide -> Swinging Inverter Ship ->
Motion Simulator -> Gravitron -> 3D Cinema -> Roto Drop*
Gentle Rides: Observation Tower -> Space Rings -> Cycle Monorail*
Shops/Stalls: Souvenir Stall -> Balloon Stall -> Cotton Candy Stall ->
Burger Bar -> Popcorn Stall -> Hot Dog Stall* -> Hat Stall* ->
Exotic Seafood Stall*
Scenery/Theming: Garden Clock* -> Spooky Theming Objects*
Ride Improvements: Backwards Roller Coaster Train for Steel ->
Corkscrew for Stand Up Steel ->
Backwards Wooden Roller Coaster Train for Wooden -> Vintage Cars for Car Ride*
Starting Loan: $10,000
Maximum Loan: $50,000
Starting Staff: 0
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 0
Park Open at Start: No
83. Fort Anachronism
Description: (none)
Goal: To have at least 1,250 guests in your park at the end of October,
year 3, with a park rating of at leat 600.
Available Rides
Roller Coasters: Wooden, Steel Mini, Single Rail
Thrill Rides: Scrambled Eggs, Water Slide
Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride,
Boat Hire, Miniature Railroad
Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Information Kiosk,
Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains
Researchable Rides
Roller Coasters: Steel -> Steel Corkscrew -> Bobsled -> Inverted ->
Wooden Crazy Rodent -> Suspended
Thrill Rides: Log Flume -> Whoa Belly -> Swinging Ship ->
Swinging Inverter Ship -> Motion Simulator -> Gravitron -> 3D Cinema
Gentle Rides: Ferris Wheel -> Spiral Slide -> Observation Tower -> Space Rings
Shops/Stalls: Pizza Stall -> Souvenir Stall -> Balloon Stall ->
Cotton Candy Stall -> Burger Bar
Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects ->
Wonderland Theming Objects
Ride Improvements: Swan Pedal Boats for Boat Hire -> Horses for Single Rail ->
Cat Cars for Car Ride -> Bumper Boats for Boat Hire ->
Water Splash for Wooden -> Vertical Loop for Stee lCorkscrew ->
Half Loop for Steel Corkscrew ->
Backwards Wooden Roller Coaster Train for Wooden
Starting Loan: $20,000
Maximum Loan: $35,000
Starting Staff: 4 (1 Handyman, 3 Mechanics)
Land Available to Buy: Yes
Cost of Land per Square: $80
Construction Rights Available to Buy: No
Starting # of Guests: 291
Park Open at Start: Yes
E. Roller Coaster Tycoon: Real Life Parks
84. Alton Towers
Description: (none)
Goal: To have at least 2,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Steel Mini, Mine Train, Steel Corkscrew, Inverted, Vertical
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
3D Cinema, Gravitron, Enterprise, Log Flume, River Rapids
Gentle Rides: Cycle Railway, Haunted House, Merry Go Round, Car Ride,
Spiral Slide, Space Rings, Circus Show, Boat Hire, Monorail, Chairlift
Shops/Stalls: Ice Cream Stall, Fries Stall, Pizza Stall, Burger Bar,
Coffee Shop, Drink Stall, Cotton Candy Stall, Popcorn Stall, Balloon Stall,
Souvenir Stall, T Shirt Stall, Hat Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
Classical/Roman Theming Objects, Egyptian Theming Objects,
Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects,
Jurasic Theming Objects, Spooky Theming Objects, Jungle Theming Objects,
Abstract Theming Objects, Medieval Theming Objects, Space Theming Objects,
Creepy Theming Objects, Pagoda Theming Objects
Researchable Rides
Roller Coasters: Steel -> Wooden -> Wooden Crazy Rodent -> Stand Up Steel ->
Single Rail -> Bobsled -> Suspended Single Rail -> Suspended -> Flying ->
Virginia Reel ->
Thrill Rides: Water Slide -> Go Karts -> Whoa Belly -> Motion Simulator
Gentle Rides: Ferris Wheel -> Observation Tower -> Hedge Maze ->
Miniature Railroad -> Bumper Cars -> Miniature Golf -> Ghost Train ->
Raft Ride
Shops/Stalls: Fried Chicken Stall -> Exotic Seafood Stall -> Hot Dog Stall ->
Donut Shop
Scenery/Theming: Urban Theming Objects -> Snow and Ice Theming Objects
Ride Improvements: Vertical Loop for Steel Corkscrew ->
Corkscrew for Stand Up Steel -> Water Tricycles for Boat Hire ->
Half Loop for Stand Up Steel -> Water Splash for Wooden ->
Spinning Cars for Steel Mini
Starting Loan: $4,770,000
Maximum Loan: $4,800,000
Starting Staff: 33 (16 Handymen, 9 Mechanics, 3 Security Guards,
5 Entertainers)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 2,257
Park Open at Start: Yes
85. Heide Park
Description: (none)
Goal: To have at least 2,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Available Rides
Roller Coasters: Wooden, Wooden Crazy Rodent, Mine Train, Steel Corkscrew,
Suspended Looping, Bobsled
Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
Gravitron, Log Flume, River Rapids
Gentle Rides: Merry Go Round, Observation Tower, Car Ride, Spiral Slide,
Circus Show, BOat Hire, Miniature Railroad, Monorail
Shops/Stalls: Ice Cream Stall, Fries Stall, Hot Dog Stall, Pizza Stall,
Burger Bar, Exotic Seafood Stall, Drink Stall, Popcorn Stall, Balloon Stall,
Souvenir Stall, Information Kiosk, Bathroom
Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
Wonderland Theming Objects
Researchable Rides
Roller Coasters: Suspended -> Vertical -> Steel Wild Mouse ->
Stand Up Steel -> Steel Twister
Thrill Rides: Water Slide -> 3D Cinema -> Motion Simulator ->
Whoa Belly -> Roto Drop
Gentle Rides: Crooked House -> Haunted House -> Chairlift -> Ferris Wheel ->
Miniature Golf -> Hedge Maze -> Space Rings -> Ghost Train -> Bumper Cars
Shops/Stalls: Cotton Candy Stall -> Candy Apple Stand -> Hat Stall
Scenery/Theming: Garden Clock -> Jumping Fountains ->
Spooky Theming Objects -> Classical/Roman Theming Objects ->
Egyptian Theming Objects -> Martian Theming Objects ->
Jurassic Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
Ride Improvements: Reverser Turntable for Log Flume ->
Water Tricycles for Boat Hire -> Vertical Loop for Vertical ->
Large Loop and Half Loop for Steel Twister ->
Stand Up Roller Coaster Train for Steel Twister ->
Non Looping Roller Coaster Train for Steel Twister -> Water Splash for Wooden
Starting Loan: $4,000,000
Maximum Loan: $4,100,000
Starting Staff: 14 (7 Handymen, 7 Mechanics)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 2,070
Park Open at Start: Yes
86. Blackpool Pleasure Beach
Description: (none)
Goal: To have at least 3,500 guests in your park at the end of October,
year 3, with a park rating of at least 600.
Starting Loan: $2,000,000
Maximum Loan: $2,100,000
Starting Staff: 23 (14 Handymen, 9 Mechanics)
Land Available to Buy: No
Construction Rights Available to Buy: No
Starting # of Guests: 2,949
Park Open at Start: Yes
IV. Ride List
A. Glossary (also a list of ride improvements and special features)
Banked Curve: In terms of a roller coaster, banked curves reduce the amount of
lateral G-forces in turns. Without banked curves, the full force of a ride's
lateral Gs would be felt on every turn, thus increasing the intensity and
nausea ratings of a ride while, after a certain point, decreasing its
excitement rating.
Banked Helix/Helix: A banked helix is a spiral curve, either upward or
downward, that is banked to reduce the influence of lateral and vertical Gs
while at the same time either increasing or reducing height. The helix in the
Suspended roller coaster has no banking, but follows the same principles.
Corkscrew: A special track available to roller coasters that flips the train
360 degrees vertically. It can be used in tandem with a half loop or in line
twist.
Half Loop: A special track available to roller coasters that flips the train
180 degrees vertically. Used in tandem with other special tracks, such as
corkscrews or in line twists.
In Line Twist: A special track available to roller coasters that flips the
train 360 degrees vertically by twisting in a full circle, either to the left
or to the right. Can be used in collaboration with the half loop and corkscrew.
On-Ride Photo: A special track available to roller coasters that takes an
on-ride photo of the passengers, and can be bought after the ride is over.
When placed at exciting points of a coaster, on-Ride photo ops can generate
additional money for your coaster.
Rapids: A special track available to the River Rapids that simulates a river's
rapids. Decreases the rate of speed decay on a straight section of
River Rapids track while also making the ride more exciting.
Steep Twist: A special track available to roller coasters that allows the
train to make a sharp turn while heading downward at a 60 degree angle.
Vertical Drop: A special track avalable to roller coasters that allows the
train to travel at a 90 degree angle vertically.
Vertical Loop: A special track available to roller coasters that flips the
train 360 degrees vertically.
Water Splash: A special track available to the Wooden roller coaster that
splashes the train through water (not a body of water, but water within the
track piece itself), creating an exciting effect and also acting as a brake.
Waterfall: A special track available to the River Rapids that creates a
waterfall effect, drenching the riders while adding excitement.
Whirlpool: A special track available to the River Rapids that creates a
whirlpool under the boat, causing it to rotate laterally and adding
excitement.
Example (please note that all options will not be available for each ride;
also, the cost for prefabricated rides is based off being built on flat ground;
imperfect terrain will increase the cost.)
Ride Name
Type: Ride Type
Sells (Shops/Stalls Only): Displays items that are sold at a particular shop.
Vehicles: Vehicle Types available
Special Track Elements: Special features available to be used in a ride's
construction.
Maximum Track Slope: Measurement, in degrees, of how steep a ride's track
can be.
Lift Hill Maximum Slope: Measurement, in degrees, of how steep a ride's lift
hill can be.
Banked Curves: Measurement, in degrees, of a ride's banked curves.
Max Height Above Ground: Limit of how high a ride can be built in relation
to the ground
Description: In-Game Description of ride
Other Info: Other information about ride given by the game
Cost: In-Game Cost estimate
After listing the in-game information, I give my own description of a ride
Overall Rating: My overall rating, based of in-game factors and personal
views. Based on a scale of 1-10, 10 being the highest
B. Transport Rides
Chairlift
Type: Transport
Vehicles: Chairlift Cars (2 passengers per car, up to 12 cars) Chairlift Cars
(Alternative) (2 passengers per car, up to 12 cars) (Loopy Landscapes only)
Maximum Track Slope: 25 degrees
Max Height Above Ground: 173 feet
Description: Cars hang from a steel cable which runs continuously from one end
of the chairlift to the other end and around large turnaround wheels at each
end.
Cost: $1,440 upwards
To be honest, the Chairlift would be my absolute favorite transport ride if
its capacity wasn't so limited (24 passengers max capacity, as opposed to the
Monorail's 140 or the Miniature Railroad's 96). Other than that, it is an
improvement in every way over its competitors. Its relatively cheap to build,
can be built to great heights, and can be set to a high speed, making uphill
travel a breeze (literally). In addition, the cars are covered, so the rain
factor is eliminated from the equation. The choice transport ride in tough
terrain, no question.
Overall Rating: 7.8/10
Miniature Railroad
Type: Transport
Vehicles: Steam Train (6 passengers per carriage, up to 8 carriages),
Steam Train (Covered Cars) (6 passengers per carriage, up to 8 carriages)
(Corkscrew Follies & Loopy Landscapes), American Style Steam Train
(6 passengers per carriage, up to 8 carriages) (Loopy Landscapes only)
Maximum Track Slope: 25 degrees
Max Height Above Ground: 29 feet
Description: Narrow-gauge railroad track, with miniature passenger trains.
Cost: $1,300 and upwards
My least favorite transport ride. Its slow to get going, even slower uphill,
and can't be built as high as other rides of its type. It also doesn't have a
covered vehicle until Corkscrew Follies, making it a victim of rain throughout
the first scenarios. The only upside to the ride is its capacity, and its
still nothing compared to the Monorail. More often than not, you will be given
these in parks than choosing to build them yourself.
Overall rating: 3.2/10
Monorail
Type: Transport
Vehicles: Small Monorail Cars (1-5 in a train; 4 passengers per car),
Large Monorail Train (2 end cars, between 0 and 6 middle cars;
10 passengers per car)
Maximum Track Slope: 25 degrees
Max Height Above Ground: 32 feet
Description: Track is a box-section steel rail supported on square-section
steel posts. Trains are powered, and run along the top of the rail with
additional wheels on either side for stability.
Cost; $1,550 and upwards
The monorail is a highly effective transport ride. Its covered cars provide a
defense against rain, and with a maximum capacity of 140 passengers
(using 2 large trains w/8 cars a piece), it can hold more passengers than any
other ride in the game. It also allows for a "shuttle mode," which utilizes
one train w/o having to complete a circuit. That can be nice if you're short
on funds but need to get guests between points A and B. The downside to this
ride is its max height; it has to remain relatively low to the ground. Also,
as with any powered ride, going uphill can be quite a lengthy process.
Overall rating: 6.5/10
Suspended Monorail
Type: Transport
Vehicles: Suspended Monorail Train (8 passengers per car, up to 4 cars)
Maximum Track Slope: 25 degrees
Maximum Height Above Ground: 52 feet
Description: Track is a box-section steel rail suspended by steel support
legs. Trains are powered, and hang underneath the rail
Cost: $2,400 and upwards
Available in Corkscrew Follies & Loopy Landscapes, the Suspended Monorail is
the only addition to the Transport Ride section. While not sporting the same
capacity as the Monorail, the ability to construct it higher adds to its
stock. In addition, the excitement rating tends to be higher because its
suspended. However, it still suffers the same uphill speed flaw as its powered
counterparts. Also, this ride tends to not pop up as much in scenarios, which
hurts its rating.
Overall Rating: 5.5/10
C. Gentle Rides
Bumper Cars
Type: Gentle
Vehicles: Bumper Cars (1 person per car; 12 cars total)
Description: Metal floor and overhead mesh provide power for the bumper cars.
Cost: $440
I love the bumper cars, both in this game and in real life. The music is
catchy, it can garner a high excitement rating when set correctly, and has
a reasonble capacity. One of the best Gentle Rides, for certain.
Overall Rating: 6.5/10
Car Ride
Type: Gentle
Vehicles: Sportscars, Racing Cars, Trucks, Cat Cars, Vintage Cars (1 person
per car; up to 12 cars)
Maximum Track Slope: 25 degrees
Maximum Height Above Ground: 26 feet
Description: Track is made from wooden planking, with a central guide rail.
Cars are powered and follow the guide rail along the track.
Cost: $540 and upwards
Circus Show
Type: Gentle
Vehicles: Circus Tent (30 passengers)
Description: Show takes place inside a circus style big top tent.
Cost: $500
Very nice to have in your park. High capacity and indoors; that usually spells
a winner in my book. Only downside is that its novelty tends to wear off
quickly.
Overall Rating: 5.5/10
Crooked House
Type: Gentle
Vehicles: Crooked House (5 passengers)
Description: Wooden building with crooked rooms designed to disorientate
people walking through it
Cost: $450
This ride gets points for being indoors, but its low capacity and the fact
that this ride seems to get really old really quickly in your park detract
from the overall rating. Nice in a pinch, but don't expect miracles.
Overall Rating: 3.4/10
Cycle Monorail
Type: Gentle
Vehicles: Helicopter Cars (2 people per car; up to 12 cars)
Maximum Track Slope: 25 degrees
Maximum Height Above Ground: 29 feet
Description: The powered cars run on steel track, and are controlled by the
pedalling of the riders.
Cost: $540 and upwards
Cycle Railway
Type: Gentle
Vehicles: Bicycles (1 person per bicycle; up to 12 bicycles)
Maximum Height Above Ground: 19 feet
Description: Track consists of steel rails for supporting and guiding the
bicycles.
Cost: $450 and upwards
Honestly, I have never built this ride, and when I see this ride in one of
my scenarios, I often demolish it. It goes God-awfully slow, has a relatively
low capacity, and can't change elevation. Don't expect much from this ride
Overall Rating: 1.3/10
Ferris Wheel
Type: Gentle
Vehicles: Ferris Wheel (32 passengers)
Description: Large wheel with 16 self righting chairs
Cost: $450
While its capacity is relatively high, the length of this ride will discourage
guests, especially considering its low excitement rating. Perfect for those
who prefer low intensity, but otherwise a bit of a waste.
Overall Rating: 3.5/10
Flying Saucers
Type: Gentle
Vehicles: Flying Saucers (1 person per saucer; 12 saucers total)
Description: Air is kept under pressure beneath the floor, entering the flying
saucer cars through valves in the floor. The cars then float on the cushion of
air this creates
Cost: $560
An outdoor version of the Bumper Cars, with hovercraft as opposed to
electrified cars. Pretty darn clever, and it definitely draws in guests,
except when it rains.
Overall Rating: 6.0/10
Ghost Train
Type: Gentle
Vehicles: Ghost Train Cars (2 people per car; up to 12 cars)
Maximum Track Slope: 25 degrees
Maximum Height Above Ground: 32 feet
Description: Track has a central guide rail, and can be constructed above
ground or undrground to create an enclosed ride. Cars are powered, and follow
the guide rail along the track.
Cost: $570 and upwards
Until I gave this ride a chance, I was pretty low on it. Then I built one, and
I saw that despite the low excitement rating (usually between a 4 and a 5),
guests would still absolutely flock to this ride. Not only that, I could build
it mostly underground to keep them coming during the rainy times. A high
capacity and relatively low cost make this a must-have in certain scenarios.
Overall Rating: 7.3/10
Haunted House
Type: Gentle
Vehicles: Haunted House Building (15 passengers)
Description: Large themed building containing scary corridors and spooky
rooms.
Cost: $340
High capacity, indoor gentle ride. I tend to use it as a mainstay, but its
novelty factor tends to fade off quicker than many other rides.
Overall Rating: 5.0/10
Hedge Maze
Type: Gentle
Wall Styles: Brick Walls, Hedges, Ice Blocks, Wooden Fences
Description: Maze is constructed from six foot tall hedges. Guests wander
around the maze and can only leave when they find the exit.
Cost: $216 and upwards
While customizable, I tend not to use this as much as I perhaps should. Able
to hold up to 16 people, it takes a great deal of customization to build, and
often does not live up to the amount of money you can pour into this thing.
Overall Rating: 4.8/10
Merry Go Round
Type: Gentle
Vehicles: Carousel (16 passengers)
Description: Circular carousel with horses and a fairground organ mounted
in the center.
Cost: $460
Thank God the Organ can be shut off in later versions of the game. That got
real annoying real fast. Medium capacity, and a respectable excitement rating.
Be sure not to charge too much; otherwise, the ride will not draw.
Overall Rating: 4.5/10 without music, 0.0/10 with
Miniature Golf
Type: Gentle
Description: A gentle game of miniature golf.
Cost: $740 and upwards
Observation Tower
Type: Gentle
Vehicles: Rotating Cabin (20 passengers)
Description: The tower is a cylindrical steel structure. The observation car
is hauled up by cables running to the top of the tower.
Cost: $592 and upwards
I love this ride. Its high capacity, indoors, and custom. It helps to build
this on higher ground; if prominently higher than other surrounding rides,
its excitement rises slightly, but noticably. Surrounding the ride with
scenery also raises the excitement considerably. A must have if available.
Overall Rating: 7.0/10
Space Rings
Type: Gentle
Vehicles: Space Rings (1 passenger per ring; up to 4 rings)
Description: Each space ring consists of concentric steel rings pivoted to
allow free rotation in all directions.
Cost: $288
For a "gentle ride, this sure has a high nausea rating. Nice if you're looking
for puke; otherwise, avoid if possible because of low capacity
Overall rating: 3.5/10
Spiral Slide
Type: Gentle
Description: Wooden structure with an internal staircase and an external
spiral slide for use with slide mats.
Cost: $330
Another mainstay in my parks, it suffers from the same curse as the Haunted
House in that its novelty wears away quick.
Overall Rating: 4.5/10
D. Roller Coasters
Air Powered Vertical Roller Coaster
Type: Roller Coaster
Vehicles: Air Powered Coaster Train
Maximum Track Slope: 90 degrees
Special Track Elements: Banked Curves, Vertical Track
Description: Track consists of steel girders. Trains run on rubber tires to
give a smooth ride, with up-stop wheels below.
Other Info: The train is launched out of the station using an air-powered
launch system. To achieve a comfortable ride, the launch speed should be
carefully chosen so the train is travelling at minimum speed over the crest
of the hill.
Cost: $6,750 and upwards
Holy hell this coaster is expensive. Expensive to build, and expensive to
maintain as well. While I love building this coaster, I often find myself
taking months upon months to complete the track cause of the ridiculous costs
involved. For those who have no worries about money, then this coaster is for
you. If costs are a concern to you, I advise holding back until you do have
the proper funding. The money this can bring in may not fully pay back what
you put into it for quite a while.
Overall Rating: 8.0/10
Bobsled Roller Coaster
Type: Roller Coaster
Vehicles: Bobsleigh Cars (2 people per car, with up to 8 cars per train)
Maximum Track Slope: 25 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 78 feet
Special Track Elements: Banked Curves, Banked Helix
Description: Track is a semi-circular channel supported by tubular steel
posts. Cars run on small wheels, and are free to take their own cocurse along
the track, guided only by the curvature and gradient of the channel.
Other Info: Track layout requires very careful planning, as cars can crash
off the track at the crests of hills if going too fast.
Cost: $2,700 and upwards
Any roller coaster that takes its own course always has an inherent risk of
crashing. That can make it tough to create a ride that's both exciting and
safe at the same time. Helices help, though if going into one too fast it can
cause extremely high lateral G's. The best Bobsled coasters have plenty of
turns, a few helices, lots of elevation changes, and close proximity to the
ground and scenery. Tunnels in the right places can also help boost
excitement. Also be aware that there are no brakes for the coaster, so don't
have the trains enter the station too fast!
Overall Rating: 6.6/10
Flying Roller Coaster
Type: Roller Coaster
Vehicles: Flying Coaster Train (4 people per car, up to 6 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 111 feet
Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
Banked Helix, On-Ride Photo
Description: Track has a tubular steel spine, connected to the outside edges
of tubular steel running rails. Supports are large tubular steel posts. Trains
are held on the track by wheels above, below, and inside the running rails.
Other Info: To give the feeling of flight, the passengers ride in a lying-down
position. The track can twist to allow the riders to travel face-up with the
track below them, or suspended face-down with the track above them
Cost: $4,000 and upwards
This coaster rocks, plain and simple. It gives riders the illusion that they
are indeed flying. While it can't be built to ridiculous heights, its features
more than make up for that. With a few inversions, mimimal tight turns, and
a bit of creativity, it won't be hard at all to get the excitement ratings
through the roof with this puppy.
Overall Rating: 8.9/10
Heartline Twister Roller Coaster
Type: Roller Coaster
Vehicles: Heartline Twister Cars (4 people per car),
Reversed Heartline Twister Cars (4 people per car)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 60 degrees
Maximum Height Above Ground: 95 feet
Special Track Elements: Heartline Roll
Description: Track consists of tubular steel running rails running through
circular steel hoops. Cars run centrally between the rails, allowing heartline
twists.
Other Info: Due to the constraints of the track and car design, corners are
not possible, so to build a complete circuit, special transfer tracks are used
to transfer between a lower and an upper track.
Cost: $3,030 and upwards
A very interesting concept to say the least. However, some concepts look
better on the drawing board than they do in reality. It is simply impossible
to build a highly exciting Heartline Twister coaster. If anyone has any tips
for me, I am all ears. Until then, I simply can't give this coaster a high
ranking
Overall Rating: 4.5/10
Inverted Roller Coaster
Type: Roller Coaster
Vehicles: Inverted Coaster Train (2 people per car; up to 8 cars per train),
Four Across Inverted Coaster Train (4 people per car; up to 9 cars per train)
(Loopy Landscapes only)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked CurveS: 50 degree banking
Maximum Height Above Ground: 183 feet
Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
In Line Twist, Half Loop, Corkscrew, Banked Helix, On Ride Photo,
Large Loop and Half Loop
Description: Track has a square section steel spine, connected to the inside
edges of tubular steel running rails. Supports are large square section steel
posts. Trains hang underneath the track, held in position by wheels above,
below, and outside the running rails
Other Info: An Inverted Roller Coaster feels more intense and exciting than a
sit down roller coaster; due to the exposed feeling the riders have with their
feet dangling below them and the lack of a car around them.
Cost: $4,100 and upwards
In the original RCT, no hanging coaster dominates quite like the Inverted
coaster. Its two counterparts, the Suspended and Suspended Single-Rail, are
unable to loop, which gives the Inverted coaster a significant advantage.
Its customizability allows for dozens of ways to make your guests puke.
It can be built to a nice height, and when done correctly, can be quite
exciting. The downside is that Inverted coasters tend to have high intensity
and nausea ratings, thus driving away some customers. Be aware of those, cause
too high of an intensity will greatly lower the excitement.
Overall Rating: 8.4/10
Inverted Wild Mouse Roller Coaster
Type: Roller Coaster
Vehicles: Suspended Wild Mouse Cars
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 60 degrees
Maximum Height Above Ground: 68 feet
Description: Track consists of tubular steel rails. Supports are large
tubular steel posts. Cars hang under the track, held on by wheels above,
below, and outside the running rails
Other Info: A good Crazy Rodent Coaster is all about tight turns and sudden
drops - the more intense, the better
Cost: $2,000 and upwards
Pretty amazing what you can do with wild mouse coasters. Available only in
Loopy Landscapes, the Inverted Wild Mouse provides a compact version of an
Inverted coaster. When built well, it can be quite exciting. However, take
great care with the lateral G's. The extremely tight turns can make for some
uber-high intensity and make the ride all but unappealing.
Overall Rating: 8.1/10
Mine Train Roller Coaster
Type: Roller Coaster
Vehicles: Mine Train (2 passengers in first car, 4 passengers in 2nd car on;
up to 7 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 68 feet
Special Track Elements: Banked Curves, Banked Helix, On-Ride Photo
Description: Track consists of tubular steel running rails, fastened to a
wooden support structure. Trains are held on the track by wheels above,
below, and inside the running rails.
Other Info: The Mine Train is all about fast, smooth, twisted track,
and can be improved considerably by adding tunnels.
Cost: $3,050 and upwards
The Mine Train is simple to build, yet complex to build perfectly.
The in-game description does a pretty good job of summing up its purpose:
speed, hills, turns, and underground elements. A great Mine Train will have:
many drops, some of them sudden; helices and sharp turns, preferably weaving
in and out of itself; and of course underground stretches. Though not necessary,
mine theming seems a fitting choice for this ride. Overall, a coaster that can
draw a lot of people in and give a more than reasonable return on profits.
Overall Rating: 8.0/10
Reverse Whoa Belly Roller Coaster
Type: Roller Coaster
Vehicles: Reverse Whoa Belly Car (8 passengers; only 1 car allowed on track)
Maximum Track Slope: 90 degrees
Description: Car runs on steel girder tracks. The car is accelerated out of
the station along level track using Linear Induction Motors. It then coasts
up the vertical section of track, and free-falls backwards down the track to
return to the station.
Other Info: The ultimate speed of this ride is controlled by the length of
straight track - to achieve maximum speed, a very long length of acceleration
track must be built before the slope upwards.
Cost: $6,750 and upwards
I honestly was disappointed by this coaster. Its capacity is extremely low
when compared to its high cost, it can only be built in a straight line, and
its inability to change height makes it an extremely hard ride to build in a
crowded park. It is also impossible to get this ride too much above a 6
excitement rating, even with the addition of scenery and interaction with rides.
Overall Rating: 3.0/10
Single Rail Roller Coaster
Type: Roller Coaster
Vehciles: Horses (2 passengers per car; up to 12 cars), Motorbikes
(2 passengers per car; up to 12 cars)
Maximum Track Slope: 25 degrees
Maximum Lift Hill Slope: 25 degrees
Maximum Height Above Ground: 59 feet
Description: Track consists of two tubular steel rails, one above the other,
connected by bracing. Supports are thin tubular steel posts. Cars are held on
the track by wheels above, below, and either side of the rails.
Other Info: An exciting ride, as the riders feel vulnerable sitting so high
above the track. Corners have no banking, so be careful to avoid high lateral
G's.
Cost: $1,680 and upwards
For some reason, I've never been a fan of the single-rail coaster. Can't be
built to a decent height. Can't bank the turns to reduce lateral G's. Can't
even build a steep slope with it, so there's no real way to build it
without it taking up a lot of space. Low capacity to boot, too. I really can't
recommend building this coaster, unless you have no other choice.
Overall Rating: 3.5/10
Stand Up Steel Roller Coaster
Type: Roller Coaster
Vehicles: Stand Up Roller Coaster Cars (4 passengers per car; up to 6 cars
per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 30 degree banking
Maximum Height Above Ground: 131 feet
Special Track Elements: Banked Curves, Vertical Loop, Half Loop, Corkscrew,
On-Ride Photo
Description: Track has a tubular steel spine, connected to the inside edges
of tubular steel running rails, Supports are large tubular steel posts. Trains
are held on the track by wheels above, below, and outside the running rails.
Other Info: Gives a more intense ride than a sit down roller coaster, so the
track requires careful design to avoid high G forces, espicially lateral G's.
Cost: $3,750 and upwards
When they say its more intense, they definitely mean it. Even with proper
banking and speed management, it is quite hard to keep the intensity down.
Despite this, it IS possible to build this coaster well; it simply takes a
great deal of practice and a bit of creativity.
Overall Rating: 7.8/10
Steel Roller Coaster
Type: Roller Coaster
Vehicles: Roller Coaster Train (4 passengers per car; up to 8 cars per train),
Backwards Roller Coaster Train (4 passengers per car; up to 8 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 60 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 150 feet
Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
Banked Helix, On-Ride Photo
Description: Track has a tubular steel spine, connected to the inside edges
of tubular steel running rails. Supports are large tubular steel posts. Trains
are held on the track by wheels above, below, and outside the running rails.
Other Info: Gives a very smooth ride, and allows the design of long, fast,
twisted track layouts.
Cost: $3,350 and upwards
The simplest coaster remains my favorite. This coaster has it all: the ability
to invert (albeit only through the vertical loop), the ability to be built to
a reasonable height, and the ability to power launch (thus eliminating the
need to complete the circuit). So many designs can be concocted from this
coaster. It also tends to have high excitement ratings while keeping the
intensity and nausea ratings low (when constructed properly of course). The
cost is not prohibitive, and its availability in many scenarios and situations
makes it an ideal coaster to build.
Overall Rating: 9.5/10
Steel Corkscrew Roller Coaster
Type: Roller Coaster
Vehicles: Roller Coaster Train (4 passengers per car; up to 8 cars per train),
Hypercoaster Train (Loopy Landscapes only) (6 passengers per car; up to 7 cars
per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 239 feet
Special Track Elements: Banked Curves, Steep Twist, Corkscrew, Banked Helix,
On-Ride Photo, Vertical Loop, Half Loop
Description: Track has a tubular steel spine, connected to the outside edges
of tubular steel running rails. Supports are large tubular steel posts. Trains
are held on the track by wheels above, below, and inside the running rails.
Other Info: Can give a slightly rough ride, but allows the most complex track
elements to be used, and can be built to a large height.
Cost: $3,900 and upwards
The Steel coaster may be available more widely, but this coaster can do so
much more. It can be built much higher, can invert in many more ways, and
retains its predecessor's ability to power launch. The downside is that its
intensity and nausea ratngs tend to be higher than the Steel, which is
understandable given the over the shoulder restraints. With the Hypercoaster
train, inversions become impossible, but the height and speed allowed by this
coaster can make for seriously exciting rides. Highly versatile, though a bit
expensive.
Overall Rating: 9.1/10
Steel Mini Roller Coaster
Type: Roller Coaster
Vehicles: Ladybird Cars (2 passengers per car; up to 10 cars per train),
Rocket Cars (4 passengers per car; up to 3 cars per train), Log Cars
(2 passengers per car; up to 10 cars per train), Spinning Cars (4 passengers
per car; up to 4 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees (straight and curved)
Banked Curves: 50 degree banking
Maximum Height Above Ground: 65 feet
Special Track Elements: Banked Curves, Banked Helix
Description: Track has steel running rails with cross bracing. Supports are
thin square section posts. Trains are held on the track by wheels above,
below, and outside the running rails.
Other Info: Cheaper than other types of roller coaster, but can't be built
as tall.
Cost: $1,320 and upwards
While I can see why people would relegate this type of coaster to "kiddie"
status, it can still be built with high excitement in mind. While it can't
invert or go as high as some other coasters, its relatively high capacity
and low cost means that you can't discredit it completely. At least give it a
chance before you toss it aside.
Overall Rating; 7.5/10
Steel Twister Roller Coaster
Type: Roller Coaster
vehicles: Roller Coaster Train (4 passengers per car; up to 8 cars per train),
Stand Up Roller Coaster Train (4 passengers per car; up to 8 cars per train),
Floorless Roller Coaster Train (4 passengers per car; up to 8 cars per train),
Non Looping Roller Coaster Train (4 passenger per car; up to 8 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 282 feet
Special Track Elements: Banked Curves, Vertical Loop, Steep Twist, Half Loop,
Corkscrew, Banked Helix, On Ride Photo, Barrell Roll, Launched Lift Hill,
Large Loop and Half Loop
Description: Track has a box section steel spine, connected to the inside
edges of tubular steel running rails. Supports are large tubular steel posts.
Trains are held on the track by wheels above, below, and outside the running
rails.
Other Info: Articulated trains allow this type of roller coasater to use a
wide variety of twisted track and inversions.
Cost: $4,950 and upwards
This is it. The best coaster in the game. While its not my favorite because
its VERY expensive to build, lacks a powered launch option, and is not as
widely available, it is hard to argue that one of these coasters can be your
breadwinner without question. So many possibilities exist with this coaster,
both in terms of track layout and the train types available, but my pick is
the Non-looping roller coaster train, especially in the parks where money is
no factor. You can build an absolute MONSTER of a coaster with enough time,
money, and creativity.
Overall Rating: 9.4/10
Steel Wild Mouse Roller Coaster
Type: Roller Coaster
Vehicles: Mouse Cars (4 passengers per car; up to 12 cars)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 60 degrees
Maximum Height Above Ground: 68 feet
Description: Track consists of tubular steel rails. Supports are large tubular
steel posts. Cars are held on the track by wheels above, below, and outside
the running rails.
Other Info: A good Crazy Rodent Coaster is all about tight turns and sudden
drops - the more intense, the better.
Cost: $1,640 and upwards
Perhaps the best of the "small" coasters, the Steel Wild Mouse is a strong
choice for those on tight budgets or packed spaces. It has a high enough
capacity to not only not bleed money, but even make a significant amount after
a while. It also can weave through scenery and other rides, thus providing a
boost to itself and to your other rides. Only thing to keep an eye on are the
tight turns. Too much speed into those spells trouble for your intensity
levels.
Overall Rating: 8.5/10
Suspended Roller Coaster
Type: Roller Coaster
Vehicles: Suspended Swinging Cars (4 passengers per car; up to 7 cars per
train), Suspended Swinging Airplane Cars (4 passengers per car; up to 6 cars
per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 Degrees
Maximum Height Above Ground: 105 feet
Special Track Elements: Helix
Description: Track has a tubular steel spine, connected to the inside edges
of tubular steel running rails. Supports are large tubular steel posts.
Trains hang underneath the track, swinging freely from a chassis held on by
wheels above, below, and outside the running rails.
Other Info: A good Suspended Roller Coaster requires plenty of curves and
helixes to provide the high lateral G's required to swing the cars.
Cost: $3,550 and upwards
One of the coasters you'll see the most in this game, the suspended coaster
relies upon the double-edged sword that is the lateral G. It relies upon them
to make the ride exciting. The cars are designed to swing around turns, as
opposed to the banking that normally takes place. That being said, minimize
tight turns, cause the riders will feel every bit of it.
The major downside of the Suspended coaster is its lack of loops. That highly
limits what you can do in terms of track layout and design. While there are
other coasters that are able to loop while providing a similar experience, the
relative uniqueness of the swinging cars, as well as a somewhat high capacity,
makes building this coaster a perennially viable option.
Overall Rating: 7.3/10
Suspened Looping Roller Coaster
Type: Roller Coaster
Vehicles: Inverted Coaster Train (2 people per car; up to 8 cars per train),</pre><pre id="faqspan-9">
Face-Off Cars (4 people per car; up to 7 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 50 degre banking
Maximum Height Above Ground: 118 feet
Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
In Line Twist, Half Loop, Corkscrew, Banked Helix, On Ride Photo
Description: Track has a tubular steel spine, connected to the outside edges
of tubular steel running rails. Supports are large tubular steel posts. Trains
hang underneath the track, held in position above, below, and inside the
running rails.
Other Info: The suspended looping coaster allows compact track layouts and
various types of inversions. The cars hang beneath the track, with the
passengers' feet dangling below them
Cost: $3,750 and upwards
Definitely an interesting choice. While not a direct copy of the Inverted
coaster, its certainly quite similar to it. However, there are two key
differences. One is the lack of a powered launch option; this is replaced with
a reverse-incline launch option. The second, more interesting one provides a
unique option.
What makes this coaster stand out from others is the "Face-Off" train. 2 seats
on each car face forward, while the other 2 seats face backward, thus allowing
the riders to see each others' reactions as they go through the ride. This can
make for a much more exciting ride, but the cars are bulky and can make for a
seriously intense ride.
Overall Rating: 8.2/10
Suspended Single Rail Roller Coaster
Type: Roller Coaster
Vehicles: Single Person Swinging Chairs (1 person per car; up to 3 cars per
train), Lying Down Swinging Cars (1 person per car; up to 2 cars per train)
Maximum Track Slope: 25 Degrees
Lift Hill Maximum Slope: 25 Degrees
Maximum Height Above Ground: 42 Feet
Description: Track is a single tubular steel rail, supported by tubular steel
posts. Cars hang from the rail, swinging freely from side to side.
Cost: $1,800 and upwards
A small coaster, no doubt; but also one that can be built well. The swinging
cars (whether standing or lying down) really enhance the experience. It can't
be built to extreme heights, but it can certainly loop through many rides and
scenery as well. In fact; its almost imperative you do. Tunnels, too, can help
transform the experience from somewhat bland to quite exciting.
Overall Rating: 7.0/10
Vertical Roller Coaster
Type: Roller Coaster
Vehicles: Vertical Roller Coaster Cars (6 passengers per car; up to 3 cars per
train)
Maximum Track Slope: 90 degrees
Lift Hill Maximum Slope: 60 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 239 feet
Special Track Elements: Banked Curves, Steep Twist, Banked Helix,
On-Ride Photo, Vertical Drop, Vertical Loop (Loopy Landscapes only)
Description: Track has a square section steel spine, connected to the inside
edges of tubular steel running rails. Supports are large square section steel
posts. Trains are held on the track by wheels above, below, and outside the
running rails.
Other Info: Gives a smooth ride with limited scope for special track, but
allows vertical track to be built.
Cost: $3,780 and upwards
Nothing like going straight down. If not for the downright prohibitive cost
of the vertical section of track, then this would be my outright favorite
coaster. On-ride photos, as well as holding brakes for the big drops, really
can make for an exciting ride. And in the expansion packs, you can even add
vertical loops, if you so dare.
Overall Rating: 8.9/10
Virginia Reel
Type: Roller Coaster
Vehicles: Virginia Reel Tubs (4 passengers per tub; up to 12 tubs)
Maximum Track Slope: 25 degrees
Lift Hill Maximum Slope: 25 degrees
Maximum Height Above Ground: 59 feet
Description: Track is a flat bottomed wooden trough. The cars are guided along
the track by the sides of the trough, spinning as they touch the sides.
Other Info: Design the track layout with as many corners as possible to keep
the circular cars spinning.
Cost: $975 and upwards
Wow. Look at those tubs spin. The spiral motion can really make your head
spin, and it definitely makes for some high lateral G's. Normally, I would
say to avoid them, but in this case, you want to maximize it (within reason,
of course). Tight turns and many drops make for an exciting ride, especially
when it twists and turns within itself a few times.
Ovearll Rating: 8.0/10
Wooden Roller Coaster
Type: Roller Coaster
Vehicles: Wooden Roller Coaster Train (4 passengers per car; up to 8 cars per
train), Backwards Wooden Roller Coaster Train (4 passengers per car; up to 8
cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 30 degree banking
Maximum Height Above Ground: 105 feet
Special Track Elements: Banked Curves, On-Ride Photo, Water Splash,
Vertical Loop (Loopy Landscapes Only)
Description: Track is laminated wood, topped with a flat steel running rail,
constructeed on a wooden support structure. Trains are held on the track by
up-stop wheels, which run under the inside edge of the rails.
Other Info: A good Wooden Roller Coaster is fast, has plenty of air time, some
lateral G's, steep drops, and is designed to feel "out of control".
Cost: $2,800 and upwards
I firmly believe every park should have at least one wooden coaster, whether
its of this type or another one. Wooden coasters offer a different feel than
its steel counterparts. Anyway, this wooden coaster is one of the easiest to
learn how to build. Like the in-game description says, speed and air time are
key. Lots of drops, coupled with some turns and weaving in and out, make
for an exceptional ride. Also, with some research, you can access the water
splash, making this ride unique in that the actual ride hits the water, making
not only a splash but also doubling as a form of brake.
In Loopy Landscapes, a vertical loop becomes available, thus adding another
element to the building process. Use it wisely; it can make the ride quite
intense.
Overall Rating: 8.5/10
Wooden Crazy Rodent Roller Coaster
Type: Roller Coaster
Vehicles: Mouse Cars (2 passengers per car; up to 12 cars), Mine Trucks (2
passengers per car; up to 2 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 60 degrees
Maximum Height Above Ground: 59 feet
Description: Track is laminated wood topped with a flat steel running rail,
constructed on a wooden support structure. Cars are held on the track by
mushroom shaped pegs running between steel guide rails in the center of the
track, allowing the cars to tilt over on corners.
Other Info: A good Crazy Rodent Roler Coaster is all about tight turns and
sudden drops - the more intense, the better.
Cost: $1,480 and upwards.
If you are in a pinch for a coaster and don't have a lot of cash to spare,
then this is the coaster for you. It can be built quickly and still have
high excitement and intensity ratings, all while maintaining a relatively
small space and short track. The only downside is the somewhat low capacity
the ride offers. Other than that, a solid choice for any park, especially
if you're just starting out
Overall Rating: 8.3/10
Wooden Reverser Roller Coaster
Type: Roller Coaster
Vehicles: Wooden Reverser Cars (6 passengers per car; up to 12 cars)
Maximum Track Slope: 25 degrees
Lift Hill Maximum Slope: 25 degrees
Maximum Height Above Ground: 78 feet
Special Track Elements: Reversing Sections
Description: Track is laminated wood, topped with a flat steel running rail,
constructed on a wooden support structure. Cars run on bogies guided along the
track by side friction wheels running. Special sections of track are used to
turn the car around, allowing it to run backwards
Cost: $1,517 and upwards
Very similar to the Wooden Side Friction coaster, with one key difference:
the ability to run backwards. Quite a cool option, in my opinion. With
reversals at key points, such as going into or coming out of hills or drops,
you can really boost the excitement ratings. Just be careful, though; the cars
have to face forward going into the station; otherwise, the ride won't be
considered complete.
Overall Rating: 7.1/10
Wooden Side Friction Roller Coaster
Type: Roller Coaster
Vehicles: Wooden Side Friction Cars (4 passengers per car; up to 12 cars)
Maximum Track Slope: 25 degrees
Lift Hill Maximum Slope: 25 degrees
Maximum Height Above Ground: 78 feet
Description: Track is laminated wood, topped with a flat steel running rail,
constructed on a wooden support structure. Trains are guided along the track
by side friction wheels running inside wooden guide rails.
Other Info: Cheap and easy to build, but the track layout needs to be designed
carefully; otherwise, the cars can fly straight off the track on the hills.
Cost: $1,517 and upwards
Not the easiest coaster to build, in all honesty. The lack of steep slopes
really takes away from the potential of this coaster, but it certainly is
easier to build well than a Bobsled coaster. With that in mind, make sure
the cars don't go flying; even though they seem to be heavier than the bobsled
cars, they still don't need much to go flying. Not a bad choice if you're in
a pinch, but also not the best choice either.
Overall Rating: 6.5/10
Wooden Twister Roller Coaster
Type: Roller Coaster
Vehicles: Articulated Wooden Roller Coaster Train (2 passengers per car; up to
12 cars per train)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Banked Curves: 50 degree banking
Maximum Height Above Ground: 105 feet
Special Track Elements: Banked Curves, Steep TWist, Banked Helix,
On Ride Photo
Description: Track is laminated wood, topped with a flat steel running rail,
constructed on a wooden support structure. Trains are held on the track by
upstop wheels, which run under the inside edge of the rails.
Other Info: Trains are articulated and have flanged running wheels to allow a
smoother ride on twisted track.
Cost: $2,800 and upwards
I love this coaster; it takes the basic Wooden coaster, articulates the train
to reduce the impact of lateral G's, and enables the use of steep twists and
helices. All this makes for some epic, complex coasters. The only downsides
from the traditional Wooden coaster are that it lacks the water splash and
vertical loop, as well as a reduced capacity on the trains. A must-have
coaster for any park.
Overall Rating: 8.8/10
E. Thrill Rides
3D Cinema
Type: Thrill
Vehicles: Cinema Building (20 passengers)
Description: Cinema is located inside a geodesic sphere.
Cost: $560
With 3 films to choose from, the 3D cinema is a large capacity indoor
thrill ride bound to attract guests. Be careful, though; its novelty
wears off relatively quickly
Overall Rating: 5.5/10
Enterprise
Type: Thrill
Vehicles: Enterprise Wheel (16 passengers)
Description: Passenger carrying pods hang around the edge of the wheel, which
first starts spinning and is then tilted up by a supporting arm
Cost: $800
Expensive compared to the other rides, but it also provides a nice excitement
and intensity rating. If you can afford it, I suggest building it; it will
definitely earn its keep
Overall Rating: 7.3/10
Go Karts
Type: Thrill
Vehicles: Go Karts (1 passenger per kart; up to 12 karts)
Maximum Track Slope: 25 degrees
Maximum Height Above Ground: 29 feet
Description: Tarmac track with tire barriers on each side.
Cost: $920 and upwards
Perhaps my favorite "thrill" ride, the Go Karts allows for guests to race each
other across large swaths of your park, seeing from a different perspective
what you have created. If done right, this can have extreme excitement ratings
while keeping the intensity and nausea to a near minimum.
Overall Rating: 8.5/10
Gravitron
Type: Thrill
Vehicles: Gravitron Car (8 passengers)
Description: Gondola is suspended by large rotating arms at each side.
The supporting arms can both move the gondola and rotate it upside down in
a preset sequence.
Cost: $580
Seeing this thing spin can make the faint of heart (and stomach) quite ill.
While its capacity is nothing to rave over, it tends not to get as old as
some other rides. With three settings (Beginner, Intense, and Extreme), choose
one that you feel your riders will like best.
Overall Rating: 5.9/10
Motion Simulator
Type: Thrill
Vehicles: Simulator Pod (8 passengers)
Description: Simulator pod mounted on a hydraulic arm
Cost: $440
I love indoor rides; don't you? Anyway, the motion simulator simulates flight
experiences, and gives your guess a pretty unique experience, all while
keeping them warm and dry. Just be sure to keep an eye on ridership, as its
novelty wears off sooner, rather than later.
Overall Rating: 5.5/10
Roto Drop
Type: Thrill
Vehicles: Freefall car
Description: The ring of seats is pulled up to the top of the tower while
gently rotating, then allowed to free fall down, stopping gently at the bottom
using magnetic brakes.
Cost: $880 and upwards
This is a Whoa Belly on steroids, essentially. While it is unable to shoot
riders up, it has double the capacity of its bretheren, and its ratings tend
to be higher as a result. It also rotates, thus giving it some lateral G's.
Overall Rating: 7.7/10
Scrambled Eggs
Type: Thrill
Vehicles: Scrambled Eggs Arms and Cars (3 passengers per car, 6 cars)
Description: Three pairs of seats rotate at the end of three rotating arms
Cost: $360
Part Tilt A Whirl, part Tea Cups, the Scrambled Eggs (sometimes referred to as
the "Twist") gives your riders one heck of a spin. Though it tends to have
ratings similar to that of a gentle ride, the fact its so widely available
boosts its rating in my eyes
Overall Rating: 4.5/10
Swinging Ship
Type: Thrill
Vehicles: Swinging Ship (16 passengers)
Description: Large Ship suspended from steel supports.
Cost: $387
A pretty basic ride, and a staple in almost every park. Nothing really makes
it stand out over the others other than its wide availability. It will be
outdone by many other rides later on in the game.
Overall Rating: 4.0/10
Swinging Inverter Ship
Type: Thrill
Vehicles: Swinging Inverter Ship (12 passengers)
Description: Large ship attached to arm with counterweight at opposite end.
Swings through complete 360 degree circle.
Cost: $424
A step up from the Swinging Ship, this one completes a vertical inversion,
thus ramping up the excitement rating a bit. It also takes up a little
less space than its older brother. Still, it is outdone by other rides as
your research continues.
Overall Rating: 4.5/10
Whoa Belly
Type: Thrill
Vehicles: Whoa Belly Car (8 passengers)
Description: The tower is constructed from steel girders and contains large
pneumatic cylinders to launch the car upwards.
Cost: $800 and upwards
Take it from experience; there is nothing like being shot 100+ feet in the air
and then freefalling, only to repeat the process. This ride defines what
"thrilling" is; the higher the launch speed, the more intense and nauseating
the ride becomes, but the right balance will keep your guests coming for more.
Be careful, though; if you don't build the tower high enough, the car will
crash off the top and kill your guests
Overall Rating: 7.3/10
F. Water Rides
Boat Ride
Type: Gentle/Water
Vehicles: Rowing Boats (2 passengers per boat; up to 12 boats), Bumper Boats
(2 passengers per boat; up to 12 boats), Canoes (2 passengers per boat; up to
12 boats), Swan Pedal Boats, Water Tricycles
Description: Boat dock consisting of wooden platforms built on a lake. Guide
tracks can be built to limmit where passengers steer the boats.
Cost: $205 and upwards
A very basic ride in design, it can be a complete fiasco if done wrong.
Because it can be built w/o a specific track in mind, riders can take their
own course. Be wary that course doesn't take them out of the park, in which
case they cannot re-enter. A horrible glitch, I know, but one that must
be taken into consideration. Also, make sure that guests can return to the
station; otherwise, you'll have a hard time getting more onto your ride
Overall Rating: 5.0/10
Log Flume
Type: Thrill/Water
Vehicles: Log Flume Boats (4 passengers per boat; up to 12 boats)
Maximum Track Slope: 25 degrees
Maximum Height Above Ground: 39 feet
Special Track Element: Reverse Turntable (Loopy Landscapes only)
Description: Water flume track supported by box section steel supports. Boats
are propelled up slopes on rollers, and are then free to travel along the
water channel at their own pace.
Cost: $1,320 and upwards
Not as customizable as the River Ride or the River Rapids, this tends to be
quite common in many people's parks. I'll use it if I have to, but I normally
go with one of the others I have listed. That aside, it can be quite exciting,
but suffers from the curse of having a real slow time when not zooming
downhill.
Overall Rating: 5.5/10
Raft Ride
Type: Gentle/Water
Vehicles: Raft Boats
Description: Water channel is supported by steel lattice supports. The raft
boats are guided along the water channel by guide wheels under the hull.
Cost: $900 and upwards
Think of this as an alternative to the boat hire, except on a fixed track on
a raft. You can't change the vertical level of this ride, but you can build
it underground, which is an absolute plus. It is also covered, so your guests
will go on it even in the rain. I advise using this to showcase your other
rides and/or the park as a whole.
Overall Rating; 5.0/10
River Rapids
Type: Thrill/Water
Vehicles: Rapids Boats (8 passengers per boat; up to 12 boats)
Maximum Track Slope: 25 degrees
Maximum Height Above Ground: 39 feet
Special Track Elements: Waterfall, Whirlpool, Rapids
Description: Concrete water channel. Boats are free to take their own course
along the channel.
Cost: $1,840 and upwards
The River Rapids is a hit-or-miss ride. When done right, it can be THE most
exciting ride in your park, and peeps will flock to it. If done poorly or
shoddily, it leaves a lot to the imagination. A good River Rapids can be
expensive to construct, but with time and effort, you can easily achieve a
ride with higher than 7 excitement while keeing intensity and nausea to
low levels.
Overall Rating: 8.8/10
River Ride
Type: Thrill/Water
Vehicles: Boats (16 passengers per boat; up to 9 boats)
Maximum Track Slope: 60 degrees
Maximum Height Above Ground: 68 feet
Description: Water channel is supported by steel lattice supports. The large
capacity flat bottomed boats are propelled up slopes on a conveyor belt, and
are then guided along the water channel by guide wheels under the hull.
Other Info: As well as creating a gentle themed river ride, this ride can be
used to create a thrilling splash ride if a steep drop is designed into the
layout.
Cost: $1,260 and upwards
This is a fun one to build and watch. Steep drops can make for exciting spots
on this ride, and its extremely high capacity means more and more guests will
keep coming. Just be wary; this ride can take a LONG time to get back to the
station, so make sure it doesn't go on for 10 minutes before repeating a loop.
Overall Rating: 8.5/10
Water Coaster
Type: Roller Coaster/Water
Vehicles: Boats
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Maximum Height Above Ground: 78 feet
Special Track Elements: Banked Curves, Banked Helix
Description: Track has steel running rails with cross-bracing, and can
additionally be constructed in water or river sections. Boats are held on the
track by wheels above, below, and outside the running rails.
Other Info: A mixture of a roller coaster and a water splash ride. The boats
run on rails, allowing fast spiral turns and steep drops, which can be
enhanced by carefully positioned water splash sections
Cost: $1,640 and upwards
Half coaster, half water ride, all awesome. While I think the lack of other
track elements (like loops) is a bit of a hole, the ability to insert water
sections make this a very, very cool ride to build. Just be aware: the cars
move much more slowly in the water sections than they do on the track, and
without the rollers that the "pure" water rides have, they can get stuck.
Overall Rating: 7.6/10
Water Slide
Type: Thrill/Water
Vehicles: Dingies (2 passengers per dinghy; up to 12 dinghies)
Maximum Track Slope: 60 degrees
Lift Hill Maximum Slope: 25 degrees
Maximum Height Above Ground: 65 feet
Description: Track is a semi circular plastic channel with a small amount
of water running along it. Boats slide along the track, assisted by the
flow of water.
Other Info: A good Water Slide requires at least one steep drop, but can
be extended into a complex layout, so long as care is taken on the crests
of hills, as dinghies can crash off the track.
Cost: $1,200 and upwards
I think of this as the water ride equivalent of the Bobsled Roller Coaster:
difficult to build well, and easy to build in a way that kills your guests.
Using covered portions of track can certainly help in preventing that, but
also make sure that the ride won't stall along the way, thus causing a huge
backup and forcing you to either redesign or reboot the ride.
Overall Rating: 5.5/10
G. Shops/Stalls
Bathroom
Type: Shop/Stall
Description: Prefabricated Concrete Building
Cost: $200
Without saying, the Bathroom is an integral part of any park. It is unique
in that it "relieves" guests, and if there are no bathrooms, they go home.
And going home is bad. Build many, many bathrooms; the more you have, the
happier your guests will be.
Information Kiosk
Type: Shop/Stall
Sells: Park Maps, Umbrellas
Cost: $250
A must-have for any park. As the only place that sells maps to your park, I
recommend researching this immediately if you do not start with it, and always
build plenty of them; lost guests are unhappy guests. Info Kiosks also sell
umbrellas, an essential if you want guests to stay in your park during bad
weather.
T Shirt Stall
Type: Shop/Stall
Sells: T Shirts
Cost: $255
H. Scenery/Theming
i. Trees
Cedar of Lebanon -> $38
Aleppo Pine -> $18
Scots Pine -> $36
Montezuma Pine -> $27
Corsican Pine -> $30
Black Poplar -> $20
White Poplar -> $17
Aspen -> $11
Magnolia -> $12
Weeping Willow -> $14
Silver Birch -> $21
Voss's Laburnam -> $18
Incense Cedar -> $30
Lawson Cypress -> $21
Monterey Cypress -> $25
Italian Cypress -> $25
Golden Hinoki Cypress -> $18
Arizona Cypress -> $20
Hiba -> $17
Common Juniper -> $10
Meyer's Blue Juniper -> $8
Caucasian Fir -> $23
Red Fir -> $27
Red Fir (small) -> $18
European Larch -> $26
Lombardy Poplar -> $21
Common Yew -> $17
Walnut -> $18
Common Oak -> $25
Camperdown Elm -> $15
Norway Spruce -> $20
Honey Locust -> $28
Chinese Cedar -> $21
Fruit Tree 1 -> $14
Fruit Tree 2 -> $14
ii. Shrubs and Bushes
Bush 1 -> $6
Shrub 1 -> $5
Bush 2 -> $5
Bush 3 -> $6
Shrub 2 -> $5
Bush 4 -> $5
Tree 1 -> $9
Tree 2 -> $7
Tree 3 -> $9
Teardrop Ornamental Tree -> $8
Sphere Ornamental Tree -> $6
Cone Ornamental Tree -> $7
Duck Ornamental Tree -> $9
Dog Ornamental Tree -> $10
Squirrel Ornamental Tree -> $8
Heart Ornamental Tree -> $7
Club Ornamental Tree -> $7
Diamond Ornamental Tree -> $7
Spade Ornamental Tree -> $7
Bullrushes -> $6
Hedge -> $5
Conifer Hedge -> $6
iii. Tropical and Desert Trees
Palm Tree 1 -> $16
Monkey Puzzle -> $27
Cabbage Tree -> $20
Canary Palm -> $18
Cactus -> $9
Cactus (big) -> $11
Palm Tree 2 -> $21
Roman Temple -> $62
Roman Column -> $11
Roman Statue 1 -> $20
Roman Statue 2 -> $20
Roman Column Wall -> $6
Cupid Fountains -> $65
Roman Colosseum -> $200
Roman Wall -> $5
Roman Banner Sign -> $30
Space Rocket -> $175
Space Capsule 1 -> $18
Satellite -> $140
Space Capsule 2 -> $70
Sculpture 1 -> $16
Sculpture 2 -> $11
House -> $27
Building -> $29
Tree 1 -> $21
Tree 2 -> $27
Space Banner -> $30
Red Space Land Tile ->
Green Space Land Tile ->
Purple Space Land Tile ->
Yellow Space Land Tile ->
xx. Creepy Theming
Pumpkin -> $32
Giant Pumpkin -> $115
Cauldron -> $9
Swamp Goo -> $30
Skull -> $35
Statue 1 -> $30
Statue 2 -> $38
Wall -> $5
Wall w/gate -> $6
Tree 1 -> $26
Tree 2 -> $26
Tree 3 -> $24
Tree 4 -> $25
Tree 5 -> $17
Tree 6 -> $19
Tree 7 -> $19
Tree 8 -> $16
xxi. Urban Theming
Town Hall -> $165
Office Block -> $220
Tenement -> $85
House 1 -> $130
House 2 -> $135
Gas Station -> $110
Terraced House -> $140
House 3 -> $145
Skyscraper Wall Edge 1 ->
Skyscraper Wall Edge 2 ->
xxii. Pagoda Theming
Pagoda -> $140
House 1 -> $24
House 2 -> $60
Gong -> $10
Building -> $25
Lily -> $5
Tree 1 -> $10
Tree 2 -> $12
Tree 3 -> $22
Tree 4 -> $18
Statue -> $12
Pagoda Banner Sign -> $30
V. Ride Building Strategies
A. Roller Coaster Building Strategies
i. General Strategies
Brakes
Brakes are highly useful. They can slow down a train heading into a tough
stretch (ie lots of inversions and tight turns), and are most often used to
slow a train before it heads into the station. This is very important; a train
that hits the station too fast will sometimes crash into another train,
particularly if the station brakes are out. While it can sometime be better to
create a coaster where the train heads into the station at just the right
speed without the use of brakes, brakes are nonetheless key to many a coaster.
Station length
Every coaster needs a station, but how long should it be? It depends on your
needs. The bigger coasters should use longer stations, as to maximize how many
trains you can have. But also remember; any shuttle coaster can only have one
train running, so use only enough station to maximize the number of cars
on that train. For example, the Reverse Whoa Belly coaster can only have one
car, and its size does not change; therefore, you only technically need one
station piece.
For almost any coaster, the length of the station determines how many
trains/cars you can have on the track. However, the maximum number of trains
is 12 (for the single-car trains), and the other trains will have maximum
numbers for how many cars (usually 8, sometimes more or less).
Shuttle Loops (Steel, Stand Up Steel, Steel Corkscrew, Inverted,
Suspended Looping)
Shuttle Loops tend to be my cash cows. They're cheap to construct, don't
require a lot of space, and will quickly earn a profit. Three things to
remember, though, when considering shuttle loops:
1. When using inversions, count one inversion twice, because it goes through
it forwards AND backwards
2. Make sure the train loses all its steam and begins to go backwards before
it runs out of track!! Too much speed + not enough track = recipe for disaster
3. You have to use either "Powered Launch Mode" or "Reverse Incline Launched
Shuttle Mode" when creating a shuttle loop. Continuous Circuit mode will NOT
work, because it requires a complete track.
Depending on what coaster you use, use a differing number of inversions. For
the Steel, with only the vertical loop available, I stick to two (for a total
of four). A Stand Up Steel coaster feels more intense, so I also keep it down
to two inversions (either 2 vertical loops or a vertical loop and a half cobra
loop if the track elements are available) Steel Corkscrew & Inverted tend to
be more exciting with more loops, so I will use either three or 4 loops (a
vertical loop, a full cobra loop, and a second vertical loop). The Suspended
Looping coaster has no Powered Launch option, which makes for a more difficult
time determining launch speed. Because of this, I'll often use 2 inversions,
and sometimes 3 if I can get away with it. Any more and the nausea and
intensity ratings are both above ten (using the dbl-sided cars)
Out & Back Steel Coasters (Steel, Stand Up Steel, Steel Corkscrew, Mine Train,
Steel Twister, Vertical)
When building one of these bad boys, a lot of planning should go into what you
want your final product to look like. If you want several inversions, keep the
speed and the height down in most cases. If you want pure,
unadulterated speed, then pile on the height and keep the inversions to a
minimum. Or find a balance that suits your own tastes.
For those who like being inverted, build a reasonable lift hill, then dive
right into the mayhem. Corkscrews, Cobra Loops, Barrel Rolls. You name it,
go ahead and fit it. Keep the speed moderate; too high and it'll create too
intense a ride, but not so slow as to prevent the train from completing the
loop/circuit. These courses tend not to be too long, usually around 2,500 to
3,500 feet at most. They also tend to take up much space, but in a somewhat
confined area.
For the speed demons, build that lift hill as high as it can go, then take the
ultimate plunge. Get that train speed up into the 80 - 90 MPH range, then
shoot it back up, and repeat. The more hills and more airtime, the better.
Use banked curves to turn; the wider, the better to keep down those lateral
G's. On-Ride Photos in fast spots will increase excitement and add to your
profit margin. I've seen coasters of this type go over a mile long, and
will take up a great deal of space throughout your park.
Suspended coasters have to be planned differently than their "seated"
counterparts. With the Suspended and Suspended Single rail, the swinging
motion creates some excitement, but at higher speeds that swinging can lead
to a barf fest, so be well aware. With the others, the rider's feet are
dangling beneath them, with nothing but air between themselves and the ground.
This can make for some real excitement, especially if the track is close to
the water or above other rides, even footpaths. There is also a relatively
unique inversion type: the in-line twist. Use well, but also use sparingly;
it can be quite intense on the riders. These coasters can be built in a
similar manner to the Out & Back Steel Coasters, but keep the following
things in mind:
1. The swinging motion on the Suspended & Suspended Single Rail; these cars
are more apt to feel lateral G's than the other coasters, so tight turns at
high speeds are highly discouraged.
2. Use proximity to objects, rides, and other parts of the park to your
advantage; give the riders the illusion that their feet will touch objects,
and excitement will surely rise.
3. The height clearance is greater than on other coasters. Be aware of this
when attempting to weave through rides, paths, and itself.
How many inversions should I use?
That depends on what kind of coaster you're building. Not all will allow for
inversions, and those that do will sometimes be limited in what inversion
types there are. But there's no one right answer, other than "it depends on
what kind of coaster you're going for." If you want to build a coaster with
10 or more inversions, then that's your choice; however, keep in mind that
how many you have, and the speed going into them, will jack up the intensity
rating. You want your ride "ride-able," but also exciting and
inversion-filled.
ii. Type-Specific Strategies
Side Friction (Wooden Side Friction/Wooden Reverser)
Side friction coasters are not attached to the track; rather, they run along
it using only the friction between the track and the car. This means they can
go flying off the track at the crests of hills, crashing and causing death and
destruction. Keep this in mind when building hills and drops. Also, there are
no banked curves to reduce lateral G's, so make sure the turns accomodate the
speed.
Also, with the Wooden Reverser, the reverser turntable allows the train to run
backwards on the track; use this to your advantage, but make sure the train
enters the station facing forwards!!
Virginia Reel
Lateral G's are key in driving up ratings. Unfortunately, without a great deal
of them, your excitement rating will suffer, but if you put too many high-G
curves in, the nausea and intensity ratings will become too high. Small drops,
coupled with a mix of tight and not so tight turns, will guarantee moderate
success; other than that, it really depends on what you're going for.
Wooden/Wooden Twister
With a Wooden or Wooden Twister coaster, the goal is lots of drops and
vertical G's, while keeping lateral G's to a reasonable level. With the Wooden
Twister, the ability to use steep drops and banked helices allow for more
turns and intertwining than with the regular Wooden. However, the Wooden also
allows for the Water Splash and (in Loopy Landscapes) the Vertical Loop, as
well as use of the Backwards Wooden Roller Coaster Train.
When aiming for a 8.0 or higher on the excitement scale, plan for
around 12-15 drops of various heights, plenty of banked curves and
intertwining with itself and other rides, and one or two underground
stretches. It will be expensive, but with a high excitement and high
capacity, this ride can draw in some serious cash.
Wild Mouse coasters are much more compact than their counterparts, and this
has its advantages and disadvantages. Because of its size, it can be built at
a much lower cost, can also be built relatively quickly, and in a relatively
small space. However, the downside is that if the ride is too intense, your
guests will surely feel it. The tight turns at high speeds will create G's
that nobody would be willing/able to withstand. Also, the cars tend to slow
down faster than on other coasters, so you may need a second or even a third
chain lift in order to complete the circuit.
Be careful when building Wild Mouse coasters; the payoff can be quick and
rewarding, but it takes a great deal of practice and skill to pull it off
continually.
Steel Mini
With the Steel Mini coaster, the possibilities are great, depending on what
trains you have available to you. With the Ladybird and Log cars, you can
go the direction of reasonably exciting with minimal intensity. Rocket cars
are more intense, but also allow for more excitement. Lastly, the spinning
cars offer the most exciting ride, but also the most intense and by far the
most nauseating.
With the spinning cars, you will want to not bank the curves, as the spinning
depends on lateral G's. At the same time, don't build such tight turns that
the cars start look like helicopter blades. Similar to the Virginia reel, you
will want to balance it out
Mine Train
Spped is key with the Mine Train. You want it to feel "out of control, kind of
like the mine car chase scenes in the movies. Tight turns, within reason, can
also make this ride a real beast. Try building large portions underground;
that way, you'll not only garner "indoor" status but also make the ride even
more exciting
Steel
There are many tacitcs that can be used with the basic steel coaster. You can
go with an "out and back" approach with high drops and high speed, or there's
the lower speed but more complex approach. I tend to combine the two: half
the coaster his a high speed monster, while the other is lower speed but many
more twists and turns, and possibly an inversion or two. Either way you choose
to do it, this coaster can really produce dividends.
Stand Up Steel
You have to be cautious when building a Stand Up Steel Coaster. Because of the
nature of the car, the riders are more apt to feel G forces, especially the
lateral ones. Because of this, you can't build a complete monster and expect
the intensity and nausea ratings not to skyrocket. It is possible to build a
coaster with high excitement ratings; just keep in mind the nature of the car,
or else you'll have intensity in the higher teens (I've even seen it go above
20; no joke!)
Steel Corkscrew
I think of the Steel Corkscrew as the right mix of the Steel and Stand Up
Steel coasters, while also being able to be built to the maximum of heights.
Corkscrews and half loops allow for even more complex track to be built.
Loopy Landscapes introduces the Hypercoaster train. A higher capacity than the
regular train is offset by the inability of the Hypercoaster train to loop.
That being said, think of the Hypercoaster as a poor man's equivalent to the
non-looping train for the Steel Twister.
Steel Twister
Honestly, you can do more things with the Steel Twister than even I can think
of. The regular train can make for very exciting rides, while the stand-up
train makes for a more intense ride (though not as intense as the regular
Stand Up Steel coaster, for some reason). The floorless train gives it the
feel of an Inverted or Suspended Looping coaster, except with the track below
the riders' feet as opposed to above their heads.
Lastly, we have the Non Looping train. I LOVE this train. Even though it can't
invert, when used correctly, you won't need it to. Specially designed to
maximize the riders' experience, you can achieve excitement ratings in the mid
to high 9's with relative ease. I've managed to get into the 10s with scenery
and ride interaction. Simply put, this train rocks.
Suspended
Lateral G's are your double-edged sword on this ride. Too few will make for a
boring ride, while too many tight turns will send riders straight to the
bathroom. THe key is to find the right balance. You want to get those cars
swaying, but you also want riders to keep their lunch. It can be done, but it
won't be an easy process.
Inverted
Like the title suggests, you want to invert at least a couple of times in the
course of the ride, but that doesn't mean you can't build a speed demon at
the same time. Just make sure that you don't go into a loop or take a
corkscrew at 80 MPH. The Large Loop & Half Loop can really make for an
exciting experience, but they require a lot of space, both vertically and
horizontally, so make sure to plan carefully in that regard.
Also, once you gain access to it, use the Four-Across train. It is superior
to the regular train in every way while doubling your ride's capacity, so you
have no reason not to use it.
Suspended Looping
Very similar to the Inverted coaster, as it has similar track layouts and
even can use the same train. The difference lies in the face-off train.
Because its a builkier train, the higher speeds and intense turns and loops
will cause higher intensity and nausea ratings. Other than that, there isn't
much difference between this and the Inverted coaster
Suspended Single Rail
Like its bigger cousin, the Suspended Single Rail needs some lateral G's to
make it work. However, it cannot be built high at all, and needs to stay close
to the ground, preferably surrounded by trees and other scenery, to garner
some high excitement ratings. Also, using the lying-down cars can boost the
excitement a bit higher than the sit-down cars, but it really comes down to
personal preference.
Single Rail
Single Rail coasters are quite different from their dual-railed counterparts.
The cars ride on top of a single rail, and thus do not allow for any banking
to ease the lateral G forces. It also gives a much more open feeling, thus
making it easier to jack up those intensity and nausea ratings. Be careful
when building this type of roller coaster; it can't go as high as others can,
and the lack of banking can make turning quite a proposition.
Bobsled
As I had mentioned earlier, be very careful when designing this coaster, as it
can AND WILL go flying off at the crests of hills if going too fast. Keeping
the speed down going into drops and plenty of helices will make the ride
safer, but make sure that you're not speeding into the station; a station
brake failure will mean certain doom in that case.
Heartline Twister
I really like the concept of the Heartline twister, but I have found it nearly
impossible to build one that has a high excitement rating. The only way to
induce lateral G's is to use the eponymous "heartline twist," but becauase it
doubles as an inversion, you have to watch the speed going into it. Also,
those twists take up a great deal of track, and in cramped conditions, this
can either make or break your coaster. Make sure you have a large, clear
area to build in, and add surrounding rides, paths, and scenery AFTER
construction, as opposed to before.
Flying
This. Is. Awesome. To me, what could be better than feeling like you're flying
the skies? For millenia, man has dreamt of unaided flight. While we're still a
long ways off from that, this coaster can at least give your guests a glimpse
of what may be to come someday.
When it comes to building Flying coasters, the key is to invert a few times,
keep lateral G's down, and, most importantly, twist and turn through other
rides. The closer to the ground, the better. Also, if you build it over water,
it can really boost the excitement ratings.
Reverse Whoa Belly
Believe it or not, there can be a great deal of strategy when building one of
these coasters. Because of its prohibitive cost, it requires careful planning
in order to avoid excess spending. The length of the track directly impacts
its speed, and you HAVE to allow for enough height for it to top out. Cars
flying off the track are not good, although it does look cool.
Other than that, there's no secrets. Just be wary of how long your track is;
if its too long, it'll fly off the top of the vertical stretch.
Vertical
The Vertical coaster can be built in the same way as an out-&-back steel
coaster, but the addition of vertical drops changes the playing field.
Vertical drops allow for underground travel w/o the need for a horizontal
face. It also gets the trains going awfully qick, so speed is a major factor
on these trains. The only downside to the vertical drops is that vertical
track is much more expensive than normal track, so keep your budget in mind
when building. Save up a great deal of money before building; otherwise,
construction will almost certainly be ongoing for some time.
Air Powered Vertical
Ah, the Air Powered Vertical Coaster. Put simply, when built right this
is the most exciting coaster in the game, often garnering excitement ratings
in the 9s, and almost certain to earn above a 7.67 (the lower cutoff for
"Very High"). However, these coasters are expensive to build and expensive
to run. Building one takes patience; pateince in waiting for the funds to
build, patience while testing to make sure the train crests at just the right
speed, and patience when building, for the funds will disappear quickly and
the track won't advance very far.
My favorite strategy with this coaster is to build a complete circuit. Start
out with a small station, build a "hump," then utilize banked curves to turn
the car 180 degrees, then just lay the track flat, possibly with some brakes,
and then another 180 curve into the station. This is just one example; use
your imagination and funds to create many more. I know I certainly have
(and still do) create MASSIVE coasters that cost tens of thousands of dollars
and have excitement ratings in the high 9's and, after proper theming and
placement, low 10's.
B. Custom Gentle & Thrill Ride Building Strategies
i. General Strategies
Station Length
As with roller coasters, station length will determine how many cars your ride</pre><pre id="faqspan-10">
will have, with 12 being the maximum number of cars. I tend to maximize my
station length, not only to ensure I get as many people on the ride as I can,
but also to give it a larger profile.
Overall Length
Most of the custom rides here are much slower than the coasters that I've
discussed. Therefore, you have to consider length when building them. If
the ride goes longer than 3 and a half minutes, many guests will get bored
while on them, while at the same time the excitement rating tends to max
out without other effects on the intensity and nausea ratings. Therefore,
keep them short and sweet.
ii. Type Specific Strategies
Cycle Railway
I can't really offer much advice here. The ride is mind-numbingly slow, it
can't be built all that high, nor can it change its elevation. If you're
building this ride, just make sure it has plenty of scenery and/or other
rides around it.
Cycle Monorail
The nice part about the Cycle Monorail is that it can change its elevation;
use this to your advantage. Other than that, there's not much difference
between this and the Cycle Railway.
Car Ride
The Car Ride can be built to a relatively high excitement rating if done
correctly. First, make sure it goes through other rides; this'll boost not
only its excitement rating, but whatever it is intertwined with. Second,
a tunnel or two will boost the ratings. Lastly, don't build it to an extreme
length. Bored riders do you no good.
Miniature Golf
If you plan on building an 18-hole course, think again. With only 4 types of
hole to choose between, you can't exactly mix and match too many times without
repeating yourself. Anywhere between 6 and 10 holes should be enough. Also,
underground sections really help out here.
Observation Tower
The higher, the better. Also, scenery immediately around the ride can
seriously boost the excitement rating of this ride.
Ghost Train
The one thing to be careful about with the Ghost Train is that when the
cars reach too high a speed, they can derail as they turn corners, thus
leading to crashes. Therefore, before heading into a turn, make sure the
brakes are applied (anything above 9 MPH for a tight turn, and 13 MPH for
a regular turn, is too dangerous).
Also, it is best to build this ride underground; that way, the ride becomes
more exciting while becoming immune to the annoying weather phenomenon known
as rain.
Go Karts
I love Go Karts. They're cheap, can fit into compact spaces, and be built
with extremely high excitement ratings. With the right planning and design,
it is entirely possible to see 9.00 ratings AND ABOVE. Building track above
and/or below rides, scenery, and with plenty of twists and turns, can really
make for an exciting ride. There are endless possibilities; just make sure
they aren't on the ride too long; otherwise, the ride gets dull quick.
Whoa Belly
With 2 modes of operation (upward and downward lift), there are two things
to take into account. With the upward launch, you need a higher speed to
reach the ultimate heights (max launch speed is 90 MPH), but once you pass
a certain speed (70 MPH or so), the ride becomes too intense for most riders.
With the downward lift, there is no launch speed involved, but it also tends
to be less exciting than the upward launch. However, the more height, the
better if you plan on using the downward launch mode
Roto Drop
Strategy is quite simple with the Roto-Drop: build to the max, and then sit
back while you watch the money flow in. With only one mode of operation, it
is best to max out the height of this ride in order to obtain the highest
ratings.
C. Water Ride Building Strategies
i. General Strategies
Station Length
Again, max out the station length here. More boats equals more people on your
ride.
Overall Length
Depending on the type of ride, you can build a long ride that's really
exciting or a short one that maximizes space and energy. It is ulitimately
your call. Just remember: too long a ride will make riders upset and those
waiting in line restless
ii. Type Specific Strategies
Boat Hire
I like the choices of boat involved with the Boat Hire, but the Bumper Boats
really stand out for me. That being said, keep this in mind with any of the
boats. If you do not use a guided path, make sure that riders CANNOT leave
your park via the water. If they do, they can't get back in. Not only does
this mean you lose a guest, but you also have to reset the ride in order
to get that boat back.
Log Flume
Log flumes are cheaply and widely available, so you'll often see them
available in the game. However, because of this, their true potential lies
somewhat hidden. I tend to avoid this one in favor of one of the other
water rides (River Rapids, River Ride) because of their higher
capacities and potential for development, but it is relatively easy to build
an acceptable ride for your guests. Just make sure not to stretch it on for
eternity.
Water Slide
The thing to watch out for on the Water Slie is that the dinghies are not
running on conveyers; they run along the water, which means they CAN get
stuck. Make sure they constantly move forward, and if you do notice they
get stuck, either redesign the ride or reset it. Also, don't have the
ride crest too soon while coming off a steep drop; this will cause the dingies
to come flying off the track and crashing. This is the last thing you want, so
be careful!
River Rapids
This can also be really exciting if designed correctly, but it can take a lot
of work and a great deal of funds to do so. First, because the channel is
raised, you'll want to build it 1 level lower than the surrounding land, to
give the illusion that it is truly a river. Also, buliding it under other
rides and footpaths will really add to the excitement rating. Lastly, use
a combination of a couple of long drops, followed by rapids stretches, along
with several short drops to keep the speed going.
Oh, forgot to mention: scenery really helps. You can theme the rapids
whichever way ya like, but make sure to use plenty of it; this'll greatly aid
you.
River Ride
Now here's your workhorse for the add-on scenarios! This bad boy has the
highest capacity for riders among ANY ride in the game (144 when full!!),
and you can use this greatly to your advantage. It almost goes without
saying, but you'll absolutely want to have at least one steep drop on this
ride; that's what nets you the high, if not extreme, excitement ratings.
Only thing to beware of is the length; because it moves quite slowly, it
can drag on and on.
Raft Ride
You can't change height with this ride, but that shouldn't prevent you from
building an exciting ride. Plenty of scenery and a couple of underground
stretches should make this a viable option for your park.
Water Coaster
I put the Water Coaster here, as opposed to with the Roller Coasters, because
that is what the game does as well. That being said, this ride is all about
balance. If you balance out the coaster stretches with the water stretches,
then you'll have a real special ride. Just remember that the water acts as
a form of brake, so don't have a steep rise after a giant splash.
D. Transport Ride Building Strategies
i. General Strategies
Station Length
Max out the station length here. This ride is all about ferrying the maximum
number of people possible.
Covered Cars
If the ride has an option for covered cars, then use it. You want to keep
riders dry while getting them from point a to point b.
Capacity
A general rule of thumb is to use as high a capacity ride as possible. The
more people you can fit on, the better, ESPECIALLY when its raining (see:
Covered Cars)
ii. Type Specific Strategies
Miniature Railroad
Its hard to ignore that this ride is just so slow. Slow to start,
slow to stop, and slower than cold molasses going uphill in January while
going uphill. If not for its high capacity (and covered cars in the add-ons),
I'd avoid the ride completely. However, it does have it uses, so don't
completely rule out using this ride.
Monorail
The monorail is the best transport ride by far. It can be set to a "shuttle"
mode, thus allowing the ride to save space. Also, the large train is such
a high capacity that it is impossible to ignore. Use this if you can.
Chairlift
What I like about the Chairlift is that you can set it to a constant speed,
thus eliminating gravity as a factor. Use this to your advantage. Height is
no factor here. Build as high as you can, and you will have no worries.
Suspened Monorail
As with the other transport rides, uphill stretches can be a real pain. Like
the monorail, the suspended monorail can be set to a "shuttle" mode, where it
does not have to complete a circuit, so if you are lacking in space, this is
absolutely a viable option.
VI. Conclusion
After 15 months, and much effort, I have finally finished. I hope this guide
will serve as a model for other writers. My thanks go out to Chris Sawyer and
those who worked with him to create a game that is not only great, but has
stood the test of time (12+ years since the game came out!) I also thank
GameFAQs for providing an outlet for such work as this to be posted and read
by gamers all over the world.