____  _____ _____ _ _   _ _____ _____ _   ________
             |  _ \|  _  |  _  | | \ | |  ___|  _  | \ | \_\ ___|
             | |_| | | | | |_| | |  \| | |___| | | |  \| || |___
             |    /| | | |  _  | |     |___  | | | |     ||___  |
             | |\ \| |_| | |_| | | |\  |___| | |_| | |\  | ___| |
             |_| \_\_____|_____|_|_| \_|_____|_____|_| \_||_____|

                     ____  ____ _____ _   _ _ ____ _    _
                    |  _ \|  __|  _  | | | | |  __| \  / |
                    | |_| | |__| | | | | | | | |__|  \/  |
                    |    /|  __| | | | | | | |  __|      |
                    | |\ \| |__| |_| | |_| | | |__| |\/| |
                    |_| \_\____|____\_\____|_|____|_|  |_|



                              Robinson's Requiem

                                     FAQ

                     by Christian Schmidt ([email protected])




                   ########################################

                                INTRODUCTION

                   ########################################


 Welcome to this FAQ on Robinson’s Requiem!  This is my third in-depth FAQ (the
 first two were on Contraptions,  a puzzle game,  and The Machines,  a top-down
 shooter),  next to a couple of small walkthroughs.  It seems that I’ve comfor-
 tably settled on chucking out a strategy guide once every three or four years.
 Talk about diligence.  With every FAQ I manage to finish,  my admiration grows
 for those guys who have a dozen or more to their credit. Amazing work.

 I remember playing Robinson’s Requiem a  few years after its release on the PC
 and hating it:  I had no idea  what to do, and I kept dying. Frustrating.  Yet
 there was an undeniable fascination  to the idea of exploring a strange world,
 full of dangers, and trying to survive. I came back to Robinson’s Requiem more
 than a decade  later and stuck with it this time.  Since there are no in-depth
 strategy guides to the game on the net, I decided to create one. Here it is.




                   ########################################

                                  CONTENTS

                   ########################################


                       ABOUT THIS FAQ ________________
                       Notes from the author


                       ABOUT THE GAME ________________
                       What is Robinson's Requiem?


                       GETTING STARTED ________ [1GST]
                       First steps on a hostile planet


                       THE WORLD ______________ [2WOR]
                       Getting to know Zarathustra


                       FOOD ___________________ [3FOO]
                       What to eat (and what not)


                       CLOTHING _______________ [4CLO]
                       Adapting to the environment


                       HEALTH _________________ [5HEA]
                       Treating and avoiding illness


                       COMBAT _________________ [6COM]
                       How to fighting effectively


                       EQUIPMENT ______________ [7EQU]
                       Items and their uses


                       QUESTS _________________ [8QUE]
                       Tasks and their solutions


                       Credits




                   ########################################

                                ABOUT THIS FAQ

                   ########################################


 This FAQ is the most comprehensive collection of information on Robinson’s Re-
 quiem. It provides answers to pretty  much any question you might have, with a
 heap of  lists and data  thrown in for  good measure.  Everything in  here was
 checked and often double-checked. Yep, that took lots of time. Don’t ask.

 Regardless, there are limits to this FAQ:

 * This FAQ is based on the PC version of Robinson’s Requiem.  It will likely
   be 99%  accurate for all other versions as well,  but I did not verify it.
   There may be differences.

 * This FAQ is based on the CD version of the game.  Allegedly there are dif-
   ferences in  handling and difficulty between  the disk and the CD version.
   Most notably, the need to reselect  the bow from the inventory  every time
   you fired  an arrow was  removed for the CD.  I have not checked  the disk
   version. If you play it and find  my assessments in this FAQ ridiculous or
   misleading, then this might be the reason.

 * This  FAQ is NOT  a walkthrough.  There is at  least one English  language
   walkthrough  in existence  that I  know of,  over at  The  Spoiler  Centre
   (www.the-spoiler.com). It can  be wholeheartedly  recommended. I  dare say
   though that  you will find everything you need  to know to finish the game
   in this FAQ regardless, even if not in a step-by-step order.

 Please note that this FAQ was compiled while playing Robinson’s Requiem at the
 highest difficulty  level and in full  simulation mode (i.e. with  illness and
 environmental  effects turned on).  If you turn the  difficulty and simulation
 detail down,  several parts  of this FAQ will  simply lose their relevance for
 you, including most of the section on health.


_______________________________________________________________________________
/ A WORD ON LANGUAGE


 Many things on  Zarathustra do not have names,  neither in the game itself nor
 in the manual. That is quite appropriate f or an unexplored planet, but it po-
 ses a problem to the FAQ author who has to call things by some name or other.

 * The outdoor  REGIONS are in part  described in the  AWE White Booklet that
   comes with the game.  The names used in this FAQ  correspond to that book-
   let, except for the Jungle, which is called Tropical Forest in the booklet.
   Since that region looks nothing like  either a jungle or a tropical forest,
   I went for the shorter word.

 * The CAVES don’t have any designations.  I have named them after their pri-
   mary inhabitants.

 * Some CREATURES are explicitly named in the game (i.e. the Kagoo) or in the
   White Booklet (i.e. the Fridays), but most remain nameless.  I have hapha-
   zardly tried to  name those after their appearance  (i.e. the "cave goril-
   las").

 All objects and medical terms / diagnoses use the game’s own words as given by
 the Sesame computer.

 Please note that I am not a native English speaker. You may trip over word er-
 rors or grammatical mistakes. Sorry.  I am not to blame for the occasional odd
 word for  objects or medical conditions,  as they are lifted verbatim from the
 game.  Robinson’s Requiem is a French  game translated into English,  and this
 translation seems to be shaky at times, too.


_______________________________________________________________________________
/ USING THE BOOKMARKS


 If you want to  jump to a specific section of this FAQ quickly,  use the book-
 marks from the "Contents" section above.  Bookmarks are unique 4-letter-combi-
 nations  such as  [6EQU].  To jump  to the  corresponding  paragraph,  use the
 search function  of your  document reader  /  web browser  to find those  four
 letters (without the brackets).  If you search for 6EQU, you will get directly
 to the Equipment section of the FAQ.






                   ########################################

                                ABOUT THE GAME

                   ########################################


 Robinson’s Requiem  is an action-adventure  game created  by French  developer
 Silmarils in 1994. In the United States  it was published by Readysoft. Robin-
 son’s Requiem  was originally released for the Amiga,  the Atari ST and the PC
 and later ported to  Macintosh and the 3DO.  In 1996 Silmarils re-released the
 game  as a  CD-ROM version  for PC.  Both the 3DO  and CD-ROM versions contain
 live-action video sequences and voice acting as well as a new intro video.

 In Robinson’s Requiem,  the player is  one of 20 space prospectors  who crash-
 land on an  unexplored planet  called Zarathustra.  The protagonist’s  name is
 Trepliev 1. His  primary objective is to reestablish  contact with his crashed
 colleagues and find a way to leave Zarathustra.  In order to do that, he needs
 to explore the planet, adapt to its environment and learn to survive.

 Robinson’s Requiem  was unique in two ways.

 First, it cleverly emphasized the survival aspect  by introducing a simulation
 of Trepliev’s health  and physical condition.  Trepliev 1 must eat,  drink and
 sleep regularly,  can catch various illnesses, fracture bones or get  poisoned
 and infected. Dealing with  such ailments is  an  important part  of the game,
 even leading to extreme measures:  Robinson's Requiem is famous for being "the
 game where you can cut off you own limbs".

 Second, Robinson’s Requiem’s  3D graphics are based on voxel technology, which
 results in realistically rolling landscapes and great field of view, but comes
 at the price of limited level of  detail and a "chunky" look, especially close
 up. Upon its release in 1994 it performed badly on existing hardware.


_______________________________________________________________________________
/ WHAT DOES THE NAME MEAN?


 The explorers in the game are called  Robinsons in reference to Daniel Defoe’s
 famous literary  character Robinson Crusoe. He washed up  on a uninhabited is-
 land and  resourcefully learned to survive.  An appropriate term for a game of
 exploration and survival in unknown environments.

 A requiem is a  clerical term for a mass for the dead,  or for a musical piece
 performed  at that  occasion. In a  figurative sense,  it stands  for a  final
 farewell.  An appropriate  term for a  game where death  is found  quickly and
 easily.


_______________________________________________________________________________
/ WHERE CAN I GET THE GAME?


 At the time of writing  the only legal source to get the  PC version of Robin-
 son’s Requiem  -  other than second-hand traders or Ebay  -  is Good Old Games
 (gog.com),  a digital distribution website for classic games.  It is sold bun-
 dled with its sequel, Deus.  One advantage of the GOG version is that it comes
 with DOSBox  pre-installed, a DOS emulator that you  need to get the game run-
 ning under Windows. It also includes PDF files of both manuals that originally
 came with the game.

 This FAQ is based on the GOG version of Robinson’s Requiem.


_______________________________________________________________________________
/ HOW DO I GET IT TO RUN?


 Robinson’s Requiem is a DOS game.  If you are using Windows XP or higher,  you
 will  need the  free e mulation  software DOSBox  in order  to  play  the game
 (http://dosbox.sourceforge.net).  Setting up DOSBox is a tad complicated,  and
 I won’t go into it here.  You can get detailed instructions on the DOSBox web-
 site.


_______________________________________________________________________________
/ IS IT TRUE THAT THE GAME IS VERY DIFFICULT?


 Robinson’s Requiem has a reputation to be a darn complex game. This is largely
 unwarranted.  Many of the stories  that circulate on  the net, mined  from the
 depths of gamers’ memories,  are strongly exaggerated.  Take for instance this
 user comment on Good Old Games:

    "The games  [Robinson’s Requiem and its sequel Deus]  have an incredible
    amount of micro-managing, as they monitor your heart rate, body tempera-
    ture,  artery blocks,  several internal  organ conditions plus  need for
    nourishment  and dehydration. I wouldn't  be lying if I told you  pretty
    much everything can  be combined and  used on yourself  and other items.
    The  amount of medical  conditions you must  battle is mind baffling,  I
    wouldn't wonder  if a medical school  student couldn't  come up with all
    the cures you must invent in this game."

 That is fiction.  Playing Robinson’s Requiem does not require a university de-
 gree. Most of all, its scope is quite limited. Not "pretty much everything can
 be combined" - if only it were so! The game knows exactly 15 combinations, all
 of them straightforward, using only a fraction of all objects in the game. The
 amount of  medical conditions is not  "mind baffling", but small:  less than a
 dozen.  The game simulates only a handful of vital signs,  and the "cures that
 you must invent" pretty much boil down to taking antibiotics and applying ban-
 dages. Don’t be fooled into believing that Robinson’s Requiem is the sophisti-
 cated survival simulation  that some claim it is,  and indeed Silmarils  would
 probably have  like it to be. It is in fact a rather compact (but nonetheless
 entertaining) action-adventure game.

 Robinson’s Requiem IS  challenging and sometimes frustrating,  but not because
 of its  complexity or  non-linear nature,  but because it is  largely based on
 trial and error. In addition, it remains stubbornly obscure while you are try-
 ing to figure out how  to solve a particular problem,  or even just what to do
 next. During your first time on Zarathustra you will likely cheerfully explore
 your surroundings, hear some coughing  and palpitation after a while, and then
 the screen turns black  and you find out that you died.  But how?? Even as you
 learn about illnesses, it seems that they are rampant and arbitrary and impos-
 sible to get rid of.

 The opposite is true. Robinson’s Requiem  is surprisingly forgiving. You won’t
 have to deal with medical conditions nearly as much as you’d think. If you do,
 the mechanics are simple and straightforward once you understand them. In fact
 you will only need to know how to  react to two or three basic conditions, and
 that’s it. With a little precaution, most illnesses can be avoided entirely.

 Learning how to treat and avoid  dangerous conditions is part of the challenge
 of the  game. It is not a terribly  hard challenge, but it  does provide quite
 some satisfaction to find out how  to keep that flu in check or heal an infec-
 ted limb. This FAQ provides detailed instructions on how to cope with each me-
 dical emergency that you might encounter in the game. If don’t want your play-
 ing experience to be spoiled, I suggest that you skip that part.





                   ########################################

                                GETTING STARTED

                   ####################################1GST


_______________________________________________________________________________
/ WHAT IS THE DIFFERENCE BETWEEN THE DIFFICULTY LEVELS?


 Robinson’s Requiem  is meant to be played  at the highest difficulty  level in
 full simulation mode, and I would  recommend this even for players who are new
 to the game. The game is not  terribly hard once you understand its mechanics,
 and those  cause-effect relations are easier to get if you  see their full im-
 impact.

 On the  lower difficultly  levels,  enemies  take less  hits before  they die,
 wounds close  more easily,  it is harder to  catch an illness  and limbs don’t
 fracture if you trip or fall.


_______________________________________________________________________________
/ WHERE AM I?


 You are  on the  planet Zarathustra.  Your ship crashed  while approaching the
 surface. You ejected just prior to impact and parachuted to a clearing in what
 appears to be a tropical forest.  That’s where you start out. Your mission was
 to explore  the planet and survive.  That is still  your objective,  only that
 it’s now a lot more difficult since all your gear is lost.


_______________________________________________________________________________
/ WHERE IS MY EQUIPMENT?


 After your crash on Zarathustra,  you start with nothing more than the clothes
 on your body.  From the list of  equipment in the AWE White Booklet,  you only
 possess the underwear, jacket, trousers, shoes and backpack.  All the rest you
 have to find throughout the game. In fact, reassembling a complete set of equ-
 ipment is one of the main objectives, since all items are required in order to
 finish the game.  You will find some key objects in  the vicinity of the crash
 site, but the rest is spread over Zarathustra.


_______________________________________________________________________________
/ WHAT SHOULD I DO FIRST?


 Find the  basic equipment  that is necessary  for your survival.  North of the
 starting point  is the crash site  of your ship. Find the  medical kit between
 the debris.  On the large plain east of the starting point, in the vicinity of
 the lake,  you will meet your  fellow Robinson Socrates 19.  Talk to him, then
 kill him  with a few punches.  Pick up the survival knife  that he dropped and
 loot his  body for a battery,  a gourd and matches.  These items are indispen-
 sable, and you have no other option to get them.  With this equipment in hand,
 your primary task is to stock up on food,  water and firewood and start explo-
 ring Zarathustra. Your long-term objective will become clear when you sleep in
 the first night.


_______________________________________________________________________________
/ WHERE SHOULD I SLEEP?


 Preferably somewhere safe,  dry and warm. There is only one  such place in the
 game, and that is the Canyon.  Temperatures never fall below a cozy  24°C/75°F
 even at night, it never rains,  and the local wildlife will leave you alone if
 you keep your distance. Whenever possible, try to sleep in the Canyon.

 In other outdoor areas, temperatures fall considerably during the night and it
 may rain.  Caves on the other hand are damp and cool. B oth will give you flu.
 Your second  best bet after  the Canyon is to find  a cave with a  fairly mild
 temperature, such as the one connecting  the Jungle to the Swamps, and light a
 campfire to keep you warm while you sleep.


_______________________________________________________________________________
/ WHO'S THE WOMAN TALKING TO ME IN MY SLEEP?


 That’s Nina 1, an AWE classmate and fellow Robinson stranded along with you on
 Zarathustra.  She has telepathic  powers and will  contact you every  night in
 your sleep with short updates.  Your ultimate goal is to find her and leave on
 her spaceship.

 Judging from her messages,  Nina 1 is more than a bit  unbalanced and possibly
 psychotic, so she’s rather a woman you’d want to stay away from. You don’t ha-
 ve any  alternative though.  At least her volatile mental state,  supported by
 the shaky translation, makes for some interesting reading.


_______________________________________________________________________________
/ WHAT'S THE POINT OF NINA 1'S MESSAGES?


 Nina 1 gives you  clues to the whereabouts of 17 of the 20  Robinsons on Zara-
 thustra, including herself  (effectively all Robinsons outside of the Jungle).
 These hints  are sometimes  cryptic and usually  of little practical use,  but
 they also help  you understand what  happened to those of  the Robinsons which
 you only find dead.

 All in all,  Nina 1 can contact you 17 times.  The first message is always the
 same; after that, the order seems to depend on which areas you’re exploring.


_______________________________________________________________________________
/ WHY OH DEAR LORD DO I KEEP DYING?!?


 Don’t worry, you’re in good company. That question is familiar to every player
 of Robinson’s Requiem.  If you’re playing the game for  the first time, it can
 be immensely frustrating at times.  But it is not that hard at all if you know
 what you’re doing. Don’t be afraid to start over with a fresh game several ti-
 mes. The more  experienced you get and the more you  know your way around, the
 smoother the first few days on Zarathustra will be, which may give you the ed-
 ge you need for the later part of the game. If you waste too much time and re-
 sources  early on,  you’ve practically  lost without  knowing it yet.  Playing
 smoothly, knowing  what to do in which order and  minimizing resource consump-
 tion, illnesses  and travel time is key.  On the other hand, you do get enough
 medication to  keep yourself alive for quite some time,  so don’t let an occa-
 sional infection  stop you. You will  need a certain amount  of persistence to
 triumph in  Robinson’s Requiem,  but keeping  regular save games  at different
 stages of progress helps a lot.






                   ########################################

                                  THE WORLD

                   ####################################2WOR


_______________________________________________________________________________
/ HOW MANY LOCATIONS ARE THERE ON ZARATHUSTRA

 There are five outdoor areas (Jungle, Swamps, Canyon, Massif, Desert) and five
 caves.


_______________________________________________________________________________
/ HOW ARE THE LOCATIONS LINKED?


 Here is  a rough sketch  of how the five  outdoor areas are  connected through
 caves. Note that the directions are NOT correct here, i.e. the Pteranodon Cave
 is to the  north of the Jungle,  not the south.  Unfortunately the maps in the
 game do not connect in a completely logical way; or they might since caves can
 run under other areas, but that is hard to lay out here.



                                 |
                                 V
                            ----------                 --------
            Gorilla Cave ---  JUNGLE  --- Mole Cave --- MASSIF
                  |         ----------                 --------
                  |              |                         |
               --------           \                       /
                SWAMPS              -  Pteranodon Cave <-
               --------                      |
                  |                          |
                   \                      --------
                    Tyrannosaurus Cave --- CANYON
                            |             --------
                            |
                         --------
                          DESERT
                         --------
                             |
                              \
                                --- AWE Base



_______________________________________________________________________________
/ HOW DO I GET TO THE MASSIF?


 Through the  Mole Cave in the east of the Jungle.  Remember that you can crawl
 by holding the CTRL key.


_______________________________________________________________________________
/ WHAT ARE THE PEAK TEMPERATURES FOR EACH REGION AND CAVE?


         Area           Day             Night           Rain
         ---------------------------------------------------------
         Jungle  |  30°C /  86°F  |  24°C / 75°F  |  20°C / 68°F *
         Swamps  |  31°C /  87°F  |   1°C / 33°F  |  -
         Canyon  |  36°C /  96°F  |  24°C / 75°F  |  -
         Desert  |  60°C / 140°F  |   0°C / 32°F  |  -
         Massif  |  16°C /  60°F  |   2°C / 35°F  |   2°C / 35°F *

        * Before rain the temperature falls by -4°C / -7°F per hour.


                    Cave                 Temperature
                    ----------------------------------
                    Gorilla Cave       |   7°C /  44°F
                    Pteranodon Cave    | -20°C /  -4°F
                    Mole Cave          |   5°C /  42°F
                    Tyrannosaurus Cave |   1°C /  33°F
                    AWE Base           |  40°C / 104°F


_______________________________________________________________________________
/ HOW DOES TEMPERATURE CHANGE ON ZARATHUSTRA?


 Each outdoors  region has a maximum  temperature during the day  and a minimum
 temperature at night.  The maximum is reached shortly after noon (12:20),  the
 minimum shortly after midnight (0:20).  You’d expect peak temperatures to last
 for most of the day / night,  but that is not the case. In fact they only last
 for an hour,  after which the  temperature will  slowly start  falling towards
 dusk  or rising  towards dawn.  For instance,  the brutal  max temperature  of
 60°C / 140°F in the  desert only burns at around 12:30,  while by 14:30 it has
 already  fallen back to  (still extreme) 52°C / 125°F.  In effect, temperature
 constantly changes linearly outdoors, while in caves it is always the same.

 How much  the temperature changes per  hour depends on the  difference between
 day and  night peaks.  In the desert,  the thermometer  rises / falls by 4°C /
 7/8°F per hour during the day and a whopping 12°C / 21°F during dusk and dawn.
 In the Massif, the change is only  1°C / 2/3°F per hour during the day. In ge-
 neral,  temperatures drop and increase  more sharply during the  hours of dusk
 and dawn. T hat is usually  the best time to change clothes,  depending on the
 region you are in.

 In case  you’re interested,  temperature changes  are always initiated  at the
 turn of the hour,  so that you’ll have 40° C in  the desert at 8:00 and see it
 rising to its target  of 44° in the next minutes,  where it stays for the rest
 of the hour. On Zarathustra,  temperature jumps. Not that this knowledge would
 have any practical value, but well, there you go.


_______________________________________________________________________________
/ HOW LONG DOES THE NIGHT LAST?


 The night on Zarathustra is exactly 4 hours long,  plus one hour each for dusk
 and dawn.  Dusk starts at 19:00,  dawn ends at 1:00.  From 20:00 to 0:00 it is
 completely dark.


_______________________________________________________________________________
/ HOW DO I LIGHT DARK CAVES?


 Use a torch. You can create torches by combining a branch with resin. You need
 matches or a campfire to light a torch. Once you get the halogen lamp, torches
 will  be obsolete.  You can switch  the lamp on  and off in the  USE menu. The
 lamp’s key advantage is that it stays lit while you swim, while torches go out
 as soon as you touch water.


_______________________________________________________________________________
/ IS THERE A WAY TO TELL WHETHER IT WILL RAIN?


 Yes. Look at the weather indicator on your Sesame computer.  It’s to the right
 of the clock.  If the little icon shows rain, it means that it will be pouring
 in about an hour. Similarly,  once the icon switches back to sunshine, you can
 expect the rain to stop soon.


_______________________________________________________________________________
/ IS IT SAFE TO SWIM?


 Yes. There are no hidden dangers lurking underwater, and Trepliev can swim for
 as long as he wants to,  even with full load. However,  swimming will give you
 flu,  even in warm water;  the colder the water,  the more quickly the flu ap-
 pears and worsens.  If you stay in cold water for too long,  Trepliev - inter-
 estingly enough - dies of fever.

 A more serious reason not to enter water,  especially in caves, is that it ex-
 tinguishes your torches. Swimming in the dark is not recommended.

 The more relevant question when it comes to swimming is:  Why would you? There
 is only one point in the game where it is necessary to swim.  All other bodies
 of water can be ignored or bypassed.


_______________________________________________________________________________
/ IS THERE A WATER SOURCE IN THE SWAMPS?


 Strangely  enough for  a wetland  region, no.  There’s an  alternative  source
 though:  You can milk the  Stegosaurus in the camp of the  Fridays by clicking
 the gourd on its udder.  The milk has the  same hydrating effect as  water. It
 takes a while until  the udder is  filled again,  so in practice  you are well
 advised to bring water with you when you explore the Swamps.


_______________________________________________________________________________
/ WHAT ARE THE GREEN BAGS IN THE SOUTH OF THE SWAMPS?


 Possibly the  weirdest enemies in the game,  carnivorous plants.  Due to their
 dark green hue you can see them from a mile away, they are stationary, there’s
 ample space to walk around them,  and they only start biting if you stand next
 to them for a few seconds,  so the threat they pose is really minimal,  unless
 you’re moving through the Swamps at night and bump into one by accident. Their
 bite is lightly poisonous. You can kill them with a few slashes of your knife,
 but there’s really no point since the carcasses don’t contain anything useful.


_______________________________________________________________________________
/ WHY DO I GET KILLED WHEN I SLEEP IN THE SWAMPS?


 The Swamps are haunted by a predator during the night.  If you sleep there, it
 will kill you.  Visit the local natives to learn more about the creature. Once
 you defeat it, the Swamps is a safe sleeping place at night.


_______________________________________________________________________________
/ WHY DO I KEEP SINKING AND DYING IN THE DESERT?


 You stepped  into quicksand.  It’s deadly, and there’s  no protection. You can
 only avoid it. If you keep your eyes open,  pools of quicksand are fairly easy
 to recognize as checkered dark areas. Keep a safe distance.


_______________________________________________________________________________
/ I WALKED INTO ROUGH TERRAIN AND SEEM TO BE STUCK. HOW DO I GET OUT?


 Unfortunately,  the answer is:  You can’t. Robinson’s Requiem  has a few spots
 where players can get stuck,  either purposefully (falling into pits in caves)
 or as a result of  bad height mapping in the voxel terrain.  Sometimes walking
 crouched (hold CTRL) helps, but usually you’ve ended up in a dead-end and need
 to restore a saved game.





                   ########################################

                                     FOOD

                   ####################################3FOO


_______________________________________________________________________________
/ HOW DO I STAY WELL-FED?


 Look at your Sesame computer regularly.  The yellow bar indicates your energy,
 blue is hydration.  Don’t let either fall too low. Eating food replenishes en-
 ergy, drinking from the gourd replenishes water.  Always disinfect or boil wa-
 ter before drinking it.  Meat is more nutritious if eaten cooked (at a campfi-
 re). Some food is poisonous or has medical effects. Some food also replenishes
 water,  especially meat,  so always eat before you drink.  Don’t overeat, this
 may cause  stomach problems.  Eating a vitamin pill  restores a fair amount of
 energy.  Save them for  tight situations since  they have no weight  and don’t
 spoil.


_______________________________________________________________________________
/ HOW CAN I FIND FOOD?


 Forage, hunt or fish. You can find fruit and vegetables scattered around every
 region, sometimes growing on bushes or trees.  Some sources are inexhaustible,
 such as the potato field and the Marshmalho bush in the Canyon. Fruit on trees
 regrow every few days,  such as the grapes in the Swamps and the apples in the
 Massif. Veggies on the ground can be picked only once.  Only one kind of mush-
 room in the  Desert is edible;  refer to the AWE White Booklet  that came with
 your game to find out which.  Some creatures’ carcasses can be carved for meat
 with the survival knife, most notably tigers, buffalo and reptiles. The Swamps
 and the Desert both  have inexhaustible sources of meat  through their reptile
 creatures. As soon as you construct a fishing rod, you can fish in any body of
 water. Be aware that some vegetables, especially cabbage and pumpkins, weigh a
 lot. So does meat in large quantities. Be aware that meat first molds and then
 spoils after a while.


_______________________________________________________________________________
/ HOW DO I CARVE CARCASSES?


 Use your survival knife on the body. You can do that multiple times.


_______________________________________________________________________________
/ HOW DO I CREATE A FISHING ROD?


 Combine a branch, a liana and the nappy pin to create the fishing rod.  Before
 you fish, combine the rod with an earthworm to add bait to he hook.


_______________________________________________________________________________
/ I CAN'T SEEM TO CATCH A FISG. WHAT AM I DOING WRONG?


 Move to another  spot on the same body  of water. Whether you  catch a fish or
 not seems to randomly depend on the location.


_______________________________________________________________________________
/ I HAD A FISH, BUT IT VANISHED FROM THE INVENTORY! WHAT HAPPENED?


 It molded.  For some reason, fish turns into a  slice of greenish meat when it
 spoils.


_______________________________________________________________________________
/ WHY DID THE MEAT IN MY INVENTORY TURN GREEN?


 Raw meat molds after  seven hours. Surprisingly,  that is not bad news at all.
 Molded food  loses a lot of  its weight - down to  50g per unit  from 300g per
 unit for raw meat - but  retains its nutritional value.  There is a 50% chance
 that eating it will give you benign food poisoning,  which heals off by itself
 or  is easily  fought with  antispasmodics.  So don’t  throw away  those green
 chunks, they are still good food!

 Note though  that molded food  will keep  deteriorating slowly  until after 24
 hours it reaches the next stage, spoiled.  The icon changes to a gooey mass a-
 round the bone.  At this point, eating it will give you  critical food poison-
 ing. Now’s the time to dispose of it.

 One of the many quirky things about Robinson’s Requiem is that if you have mo-
 re than one piece of raw meat, only part of your supply molds - 50% to be pre-
 cise, plus one on the molded side if it’s an odd number. The other stays fresh
 for 24 hours until the next stage sets in,  at which point again 50% mold, and
 50% of the molded meat spoil.  If your started out with 10 pieces of meat, you
 will find  that after 31 hours  you have 2 raw  pieces, 5 molded pieces  and 3
 spoiled pieces in your inventory. Weird planet.

 While meat in your inventory deteriorates,  carcasses never do. As long as you
 don’t leave the area,  they are an endless source of fresh meat. Fruit and ve-
 getables never spoil, nor do pills.

 In case you wonder:  Despite the fact that you can find  salt and light fires,
 meat cannot be preserved by cooking or curing.


_______________________________________________________________________________
/ HOW DO I COOK FOOD?


 Simply eat it  while you’re next to a  campfire. The message  should mention a
 "hot meal".


_______________________________________________________________________________
/ WHAT'S THE BENEFIT OF COOKING FOOD?


 The only food that benefits from cooking seems to be meat;  it doubles its nu-
 tritional value,  replenishing a  fair amount  of energy with every  piece you
 eat.  For all the rest, there seems to be no effect at all.  Most importantly,
 cooking  food does not  protect you against  adverse effects.  Things that are
 poisonous stay poisonous no matter whether raw or fried.


_______________________________________________________________________________
/ HOW DO I LIGHT A FIRE?


 Click on  USE and then  on the campfire icon.  In order to be  able to light a
 campfire, you need one branch and either matches or a lit torch.


_______________________________________________________________________________
/ WHERE DO I FIND MORE MATCHES?


 You won’t. The supply of 20 matches that you take from Socrates 19’s body will
 have to last through  the entire game. That makes it  necessary to employ them
 economically.  Matches are used  to light campfires  and torches.  The game is
 clever enough  to automatically  conserve matches  if there is  an alternative
 source of fire nearby. Make use of that.  Light torches on campfires when pos-
 sible,  and vice versa.  If a torch is  about to go  out while you  still need
 light, click on the "replace torch" icon in the USE menu to light a new torch,
 provided that you  have one ready. Be aware that campfires  and torches go out
 when it rains,  and torches go  out when you swim.  Halfway into the  game you
 will find an  alternative light source  that does away with the  need for tor-
 ches. For campfires, you will always need matches.


_______________________________________________________________________________
/ HOW DO I PURIFY WATER?


 Either use a disinfecting pellet (from the USE menu) or boil it by clicking on
 the gourd in the USE menu and dragging it onto a campfire.  When you move your
 mouse over the gourd in the inventory,  the description should read "drinkable
 water". Both disinfecting and boiling have to be done separately for each wa-
 ter container.


_______________________________________________________________________________
/ WHICH FOOD IS GOOD, WHICH IS BAD?


 There are 25 different  consumable things in Robinson’s Requiem,  not counting
 medicine. Not all of them are beneficial - remember that Zarathustra is a hos-
 tile environment.

 To give a rough idea of how much  energy and / or water a piece of food gives,
 I’m using the following scale:

       +    minimal effect
       ++   small effect
       +++  good effect
       ++++ strong effect

 In general, food with minimal effect (+),  such as water, needs to be consumed
 in large quantities to quench hunger or thirst. Food with a strong effect (+++
 or better) is usually heavy and limited in supply.

 The practical value  of a food item is determined by  its nutritional value in
 relation to its weight.  By this aspect, most food is useless, or at least not
 worth  carrying with  you. Artichokes  for instance  weigh 400g and  give only
 minimal energy and water per unit, so that you'd have to eat 10 of them to see
 a good effect - completely impractical. The food with the best balance between
 weight and  nutritional value,  as well as an  unlimited supply, is  plain and
 simple meat.

 For descriptions on where to find each item of food,  check the EQUIPMENT sec-
 tion of this FAQ.



 ___ SAFE FOOD ______________________________________________________________

 Type                        Weight  Energy Hydration     Special Effect
 ----------------------------------------------------------------------------
 Artichocke                 |  400g | +    | +       |
 Brassica Olerica           | 2000g | +    | +++     |
 Eagle’s Egg                |  800g | ++   | +++     |
 Epileptic Turtle           | 3000g | +++  | +++     |
 Fish                       |  200g | ++   | ++      | Improved by cooking
 Grapes called "The Nurse"  |  100g | +    | +       |
 Indeterminate Cucurbitacae | 2000g | +    | +++++   |
 Macrolepioda Rhacodes      |  200g | +    | ++      |
 Marschmalho Ball           |   50g | +    | +       |
 Meat                       |  300g | ++   | +       | Improved by cooking
 Newton’s Apple             |   80g | +    | +       |
 Potato                     |  200g | +    | ++      |
 Pumpkin                    | 5000g | +    | +++++++ |
 Salt                       |  100g |      |         | Slows dehydration



 ___ UNSAFE FOOD ____________________________________________________________

 Type                        Weight  Energy Hydration     Special Effect
 ----------------------------------------------------------------------------
 Earthworm                  |  None |      |         | Food poisoning +2
 Fruit of L’sk S’yk D’yk    |  None |      |         | Blood Pressure +2/+3,
                                    |      |         |                drunk
 Fruit of the Ahrys-Ah      |  200g |      |         | Food Poisoning +5
 Majuarina Leaf             |  None |      |         | Blood Pressure +1/+2
 Meat / Fish (molded)       |   50g | ++   | +       | Food Poisoning +.25
 Meat / Fish (spoiled)      |   50g |      |         | Food Poisoning +5
 Mushroom                   |  200g |      |         | Food Poisoning +5
 Slice of Cactus            |  150g |      | +       | 1 in 5 chance of food
                            |       |      |         |    Poisoning +1 or +2
 ‘Snow White’ Pear          |   50g |      |         | Food Poisoning +2
 Wild Flower                |  None |      |         | Food Poisoning +.25



 ___ DRINK __________________________________________________________________

 Type                        Weight  Energy Hydration     Special Effect
 ----------------------------------------------------------------------------

 Stegosaurus Olibrius Milk  | 1kg/l |      | +       |
 Water                      | 1kg/l |      | +       | Food Poisoning +2
                            |       |      |         |      if untreated
 Whiskey                    |   50g |      |         | Warming effect: Body
                            |       |      |         | Temperature and Pulse
                            |       |      |         | rise, drunk


_______________________________________________________________________________
/ HOW LONG DOES IT TAKE UNTIL I CAN HARVEST FRUIT FROM TREES AGAIN?


 30 hours.


_______________________________________________________________________________
/ IS THERE A DIFFERENCE BETWEEN THE THREE KINDS OF CACTI IN THE DESERT?


 No.


_______________________________________________________________________________
/ HOW DO I USE THE NOOSE TO CATCH AN ANIMAL?


 I have no idea.  Supposedly the noose  should be used to catch  the rabbits in
 the Massif.  However, this doesn’t seem to work,  probably because there is no
 bait in the noose.


_______________________________________________________________________________
/ WHY CAN'T I PUT BAIT IN THE NOOSE?


 Again, I have no idea.  One strange quirk  is that once you place  a noose and
 pick it  up again, it  appears in the  construction menu.  I haven’t found out
 what to connect it with though.






                   ########################################

                                   CLOTHING

                   ####################################4CLO


_______________________________________________________________________________
/ HOW DO I PROTECT MYSELF AGAINST COLD / HEAT?


 Adapt your clothing.  In hot places like the desert, take off warm clothes and
 wear a leafed hat  against the sun.  In cold places like caves,  warm yourself
 with fur  clothes. Don’t stay in places with extreme temperatures  longer than
 necessary,  and don’t  sleep there. Be aware  that the temperature  in outdoor
 areas changes in the  course of the day,  which might force you  to adapt your
 clothes accordingly;  for instance, it can get freezing cold  in the desert at
 night. Light a  campfire before you  sleep in cold places.  Don’t swim in cold
 water unless you have a waterproof attire. In the Jungle and the Massif it may
 rain. If it does, don’t stay outdoors, seek shelter in a cave. You need to sew
 all protective  apparel yourself.  If you do  not have adequate  clothing yet,
 stay away from places with extreme  temperatures and try to find the resources
 necessary to create protective gear.


_______________________________________________________________________________
/ HOW DO I CREATE PROTECTIVE CLOTHING?


 With the exception of specific headgear, there are four sets of clothes in the
 game: Your underwear  (adequate in hot climate),  your starting suit (adequate
 in moderate climate),  fur clothes (protection against cold)  and reptile skin
 clothes (protection against water).

 A full set of reptile-skin clothes consists of jacket and trousers, and can be
 sown with 18 pieces of reptile skin.  Those are easily collected from the rep-
 tile creatures in the Swamps,  which respawn every time you leave and re-enter
 the area.

 A full set of fur clothes consists of jacket, trousers, boots, cap and gloves.
 That requires 25 pieces of fur. Unfortunately, the big furred creatures in the
 game - tigers and buffalo - do not respawn.  Once they’re dead,  they’re gone.
 You can get  4 pieces of fur from the two tigers in the Jungle,  8 pieces from
 the tigers in the Massif  and 7 pieces from the b uffalo in the Canyon. That’s
 19 out of 25  needed. The rest  has to come from  the rabbit creatures  in the
 Massif, which give one piece of fur each. Fortunately, the little critters re-
 spawn.


_______________________________________________________________________________
/ HOW DO I HUNT RABBITS IN THE MASSIF?


 Allegedly you  are supposed to  capture them  with nooses, but  I couldn’t get
 this to work.  You will have to do it by hand,  which can be frustrating since
 the little critters  are very fast. Fortunately  a single hit with the hatchet
 is enough to kill them.

 Your best bet is to position yourself in the middle of the clearing where they
 live, follow the  movement of one of them by turning  around and wait until it
 comes straight at you. When it is close enough, hit it. This requires good ti-
 ming and a bit of patience.


_______________________________________________________________________________
/ I DON'T SEE ANY RABBITS! WHERE ARE THEY?


 The number of  rabbits is randomized between 0 and 3  every time you enter the
 Massif area. If you see none or only one, it is best to walk back to the cave,
 enter and exit  straight away. Return to the clearing and  check how many rab-
 rabbits there are now. Repeat if necessary.


_______________________________________________________________________________
/ HOW DO I KNOW WHAT PIECE OF CLOTHING I WILL GET WHEN I SEW?


 What you get depends on how many pieces  of fur / skin you have in your inven-
 tory.  The game will always create  the best piece possible.  For instance, if
 you have  six pieces of fur when you start sewing,  you will get fur trousers.
 If you have  four pieces, you get boots.  For a full table  of sewing require-
 ments, see the EQUIPMENT section of this FAQ.

 Due to a bug it can happen that all  excess skins which would normally be left
 over after you create a piece  of clothing get discarded. To prevent this from
 happening, either sew as soon as you have enough for the item you want or save
 before sewing.


_______________________________________________________________________________
/ HOW DO I SURVIVE SWIMMING IN COLD WATER?


 Wear a reptile skin jacket and trousers. Even with this protection, don’t swim
 any longer than absolutely necessary. Apart from easily inducing flu, swimming
 is also quite exhausting.


_______________________________________________________________________________
/ WHY DOES ONE OF THE BUFFALO IN THE CANYON ONLY GIVE ONE PIECE OF FUR?


 Because it’s a calf.





                   ########################################

                                    HEALTH

                   ####################################5HEA


_______________________________________________________________________________
/ IS IT REALLY THAT EASY TO DIE IN ROBINSON'S REQUIEM?


 In order to compile this FAQ I tried  to let Trepliev 1 suffer in as many dif-
 ferent ways as I could think of, and in many instances I found it surprisingly
 hard to get him to die. The brisk temperature of -20° C / -4° F in the glacier
 cave  for example  doesn’t lead  to hypothermia at all,  contrary to  what one
 would expect.  I put Trepliev in the cave naked,  and the extreme cold let his
 flu soar to the point where he had to swallow an antibiotic pill every ten se-
 conds. That kept the infection in check, while Trepliev’s body temperature ho-
 vered  around a stable  36.5 degrees.  I kept this up  for several  game hours
 without problems - and that was  without any clothes whatsoever! Not even ice-
 cold water does the trick,  as Trepliev can swim naked in it for hours without
 coming even close to hypothermia.

 Similarly,  Malaria is not at all a killer disease.  It can be pretty annoying
 if it has broken  out in full, but you have so  many warning signs and so much
 time for  early treatment that  you’d have to  be pretty careless  to let that
 happen.

 Your heart is surprisingly strong too, and in practice you hardly have to wor-
 ry about anything related to blood pressure,  let alone manipulate it medical-
 ly. In all my time in the game, I haven’t even come close to a situation where
 the syringe  of atropine would  have been useful.  That also makes  blood loss
 less  dangerous than it  should be. While too much  hemorrhaging can be deadly
 of course, you’d expect it to let blood pressure drop sharply, but it doesn’t.
 You can lose all your blood but for the last drop without risk of hypotension.
 The lowest  pressure level  I managed to  reach was 5/7.5,  at which point you
 black out, but don’t die.

 Pain is another example:  Intense pain can send you into shock.  But this only
 ever happens with self-inflicted pain, never as a result of battle. With aspi-
 rin, morphine and anesthetic,  your medical kit is literally packed with pain-
 killers, but unless you’re amputating a limb  or stitching more than one wound
 at a time, you will never need them.

 Trepliev’s stomach is fantastically durable.  I let him eat 100 pieces of meat
 in a row -  that’s a whopping 30 kg (66 lbs) of food  -, which made him burp a
 lot, upset his stomach a bit  (food poisoning "to be watched")  and pushed his
 weight up to a respectable 90 kg  in the course of 12 hours.  Other than that,
 Trepliev seemed to digest the treatment exceptionally well.

 Finally,  infections are  nothing but  ridiculous given that  you’re stumbling
 through  a foreign ecosphere:  The only way to  catch an infection  is through
 open wounds,  and the  only way to  get wounded is  in combat.  99% of  combat
 gashes  give a benign  infection, the  lowest danger level,  which will always
 heal off by itself within seconds. You can easily play through the entire game</pre><pre id="faqspan-2">
 without a single infection that would need medical attention.


_______________________________________________________________________________
/ WHAT IS DANGEROUS THEN?


 The most common condition that can quickly escalate is fever. You need to keep
 it in check with antibiotics or you will die.

 Continuous blood loss  is highly dangerous, which in effect  means that combat
 is  nothing to be  trifled with,  as the only  way to  receive open  wounds is
 through combat.  Multiple wounds can make you bleed  to death in a matter of a
 minute.

 Death by starvation or dehydration is a constant threat and probably your most
 serious problem overall.  If you do not take good  care of your water and food
 supply, you will run into trouble quickly.

 Being bitten by a venomous creature can kill you within a few hours. Food poi-
 soning works slower, but is ultimately as deadly.

 Falling is potentially deadly, especially in the high difficulty level.

 Finally, some creatures can kill you instantly; dealing with them is obviously
 very dangerous.


_______________________________________________________________________________
/ HOW DO I AVOID GETTING ILL?


 Well, the truth is that you will get  ill sooner or later, so you need to know
 how to medicate  yourself anyway.  But you can - and will have to - take  pre-
 ventive measures to lower the  probability of serious illness. In order of im-
 portance:

    * Don’t be bitten or wounded in fights. It’s simply not worth it to risk
      an infection or a fracture.  Both will seriously hamper  your progress
      and can start a downwards spiral.

    * Always wear a ppropriate clothes. The first  thing you should do when-
      ever you enter a new area is adjust your apparel.

    * Never drink water that’s not disinfected or boiled.  Never eat spoiled
      food.  Some vegetables are  poisonous or have side effects.  Your only
      chance to learn which is to try it and cope with the consequences.

    * Take medicine  preemptively. Swallow  a quinine tablet every  time you
      enter the Swamps.  Get an anti-venom shot before you face spiders. Eat
      salt before you enter the desert.

    * Sleep in the Canyon  whenever possible. Alternatively,  sleep in caves
      and always light a fire.  Don’t sleep outdoors in the Jungle or Massif
      where there’s a risk of rain.

    * Don’t overexert yourself. Don’t run too much. If your character starts
      yawning, it is a clear indication that you should sleep.

    * Don’t get  wet. Don’t swim  unless it is  absolutely necessary.  Don’t
      stay in the rain for too long.

    * While you have  to stay fed and hydrated, you  don’t need to keep both
      levels always at max. That’s not very effective either. Just make sure
      that the levels don’t fall too low.


_______________________________________________________________________________
/ HOW DO I RECOGNIZE ILLNESSES?


 There are three ways to examine yourself, and you will need to use all of them
 constantly.

 Your SESAME shows reading of your vital signs - pulse, body temperature, ener-
 gy level and so on.  If anything is clearly  out of the norm here,  that is an
 indication that you have a medical problem. Learn to read the Sesame and check
 it regularly.  Pay special attention to your three energy levels: blood (red),
 food (yellow) and water (blue).

 The MEDICAL VIEW shows Trepliev’s body. It is mainly used to see wounds, indi-
 cated by red marks.  As long as the mark persists, you continue to lose blood.
 Each limb can  only have one wound, each hand and foot one,  the head one, the
 chest three.  In the worst case, Trepliev can have  12 open wounds at the same
 time.  Apart from wounds, the body screen can  show two additional conditions.
 If one of  the eyes  is white,it  was damaged beyond repair.  If there are red
 spots on Trepliev’s chest, he suffers from food poisoning