RINGS OF ZILFIN
FAQ/Walkthrough/script(v1.4.0) for PC VERSION
by Andrew Schultz
[email protected]
This probably works for the Apple version as well, but there are differences
in names.
This FAQ is not intended to be reproduced for profit. Please contact me if
you wish to display it on your site; polite requests addressing me by first
name are generally accepted.
Many of the town quotes are not verbatim, but they accurately capture the
gist of the NPC's message.
WARNING: many sections contain spoilers.
** AD SPACE **
I have old Rings of Zilfin map, with mileages, up at:
http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm
There's also a full Rings of Zilfin map at GameFAQs, too.
There are other maps for other games at:
http://members.fortunecity.com/cartographics
My home page is at:
http://www.geocities.com/SoHo/Exhibit/2762
================================
OUTLINE
1. INTRODUCTORY FLUFF, ERR, STUFF
1-1. WHERE TO FIND IT, WHAT ABOUT IT
1-2. STARTING TIPS AND METRICS
1-3. STARTING TEXT
1-4. CONTROLS
1-5. BASIC ITEM STUFF
1-5-1. WEAPONS AND ARMOR
1-5-2. MUSHROOMS & FLOWERS
1-5-3. SPELLS
1-6. DOSBOX TRICK
2. GENERAL STRATEGIES
2-1. LORE QUESTIONS
2-2. WHERE TO GO FIRST
2-3. TRADING STRATEGIES AND DEALING WITH AFFLUENCE
3. WALKTHROUGH
3-1. BRIEF, YET ANNOTATED
3-2. QUICK AND DIRTY TRICKS, GETTING STARTED ON HARD
3-3. WHAT TO DO IN OTHER CRITICAL PLACES
4. TOWN MAPPING
4-1. ROUGH TEXT MAP
4-2. DISTANCES
5. DUNGEON MAPS
5-1. THE DARK TOWER
5-2. CASTLE GRAZ
5-3. SIDE CAVES
5-3-1. N DEMION CAVE
5-3-2. METSNY MTNS CAVE
5-3-3. THE WELL
6. TOWN INFO AND COMMERCE
7. DELORIA
8. BEGONIA
9. SUMERIA/DRAGONIA
10. COMBAT RECOMMENDATIONS
10-1. GENERAL
10-2. IN THE GAPS
10-3. NIGHTTIME AMBUSHES
10-4. A COOL DOSBOX/EMULATOR CHEAT
11. TRAVELIN'
12. WHAT MONKS SAY
13. BUGS(?) INCL. PC VS. APPLE
14. WHICH ITEMS ARE GOOD FOR WHAT
15. IF YOU MUST CHEAT...
16. VERSIONS
17. CREDITS
================================
1. INTRODUCTORY FLUFF, ERR, STUFF
A lot of the dialogues are incomplete as I couldn't track the names in the
files, which appear to be encoded. Maybe I'll have a crack at the Apple
images. But the important stuff should be here.
1-1. WHERE TO FIND IT, WHAT ABOUT IT
www.the-underdogs.org has Rings of Zilfin in PC form. You can download the
game from there. I recommend the PC version over the Apple emulator/disks.
It's easier to get started, both arranging the files AND not getting your
butt kicked right away.
You can also use DosBox at dosbox.sourceforge.net to run Zilfin. It's much
more convenient to have the DOS game in a window. Install and add "mount c
c:\" (without quites) to the end of DOSBOX.CONF. Also, you can hit ctrl-F12
to speed up things like combat or walking from one town to another. The in-
town dawdling, however, remains slow no matter how I fidget with it.
RoZ was the game that preceded the fantastic Magic Candle series I like so
much. It's in dumpy 4-color and has lots of drawn-out cut-scenes, but the
rudiments of dialogue and trade that pop up, along with creative items and
cute side characters, make the game interesting. It's only a 1-person RPG and
the map is a string of locations without mazes, but it's worth a look.
Especially with an application that keeps it running speedily.
Oh--and Reis, the hero of RoZ, is referred to in MC3. His sword apparently
becomes famous.
1-2. STARTING TIPS
If you're playing on the PC, I *strongly* recommend the easiest
difficulty, which is in there for a reason. The game was probably a bit too
hard on the Apple with no difficulty level other than the hardest. You can
choose a level from 0 to 9 and your starting stats are based on it. Let x be
the starting difficulty:
# of bows = x+1.
endurance = 200(x+1).
food = 10(x+1).
fatigue = 50(x+1).
arrows = 10(x+3).
gold = 10(x+2).
gems = x/3.
You can improve most stats through combat and bartering(if you don't want
to cheat with the data below, keep track of prices for commodities.)
However, you need to find special places to improve the following: maximum
strength, current strength, magic level. As for finding items useful in
combat, some may be bought at several places or found after a battle. There
are, of course, special items that no amount of fighting will uncover.
As for travel, you always walk from left to right regardless of your path
on a compass. Rings of Zilfin is divided up into about 100 locations, and
although many just contain a fight, it's important to keep a good map so that
you won't be circling around.
Towns and villages have a basic format. A town has three buildings you
can go to, labeled (F)irst, (S)econd, and (T)hird. A village has (F)irst and
(S)econd but also a (T)alk option instead. The (T)alk is critical. Each town
has three talkers--a dwarf or halfling, an old man, and a kid who says he
doesn't talk to strangers. However, they may be shape shifters--you can't
tell, and it's pretty random. Waiting to talk to each species can be tedious,
especially with the long twiddling walks everyone makes, but it's necessary.
Starting in RoZ is tedious but once you manage to get some critical items,
combats become much easier.
1-3. STARTING TEXT
"Night time in the village of Sham. All the folks have gone home, and the
lights are slowly going out. [you] wakes up from a restless slumber with a
cold sweat. He dreamt about the goblins again! He goes to the window for some
air. A shadow moves among the trees as he starts to feel an evil presence! A
voice whispers in his mind urging him to run for his life! He does not
hesitate for long. Quickly gathering his weapons, all the valuables he can
find, and the food in the kitchen, [you] runs to the front door.
After quickly scanning the shadows, he decides to run south and disappears
from sight. Suddenly Dzomon appears! He realizes that he just missed [you],
whom his master ordered to be killed! So begins your quest . . . for the
Rings of Zilfin.
1-4. CONTROLS
You can use the number pad or arrows to move around, whether in the big map
or along the road. You can use either/or for combat as well. However, you
need to know that combat is real time, so if you want to pause the game you
have to push [esc] to see your stats, or you can push S(sword attack) or
A(arrow attack) and just not give a direction.
You can use 5 to go back into a town, and in fact if you, say, go to a
temple and win a fight, you can exit the town and go right back in. If you
just visit different buildings the temple will still be empty.
When walking from one town to another the right arrow speeds you up(up to
3, which is 4 fatigue per 5 miles) or down. 2 units is 2 fatigue per 5 miles.
L)ook, G)et and D)rink while walking between towns. T)alk to monks to see
what they have to say. You have to toggle walking/running with the space bar.
W)ord is how you talk to someone in a location that's not really a city.
It's a bit tricky, but oh well.
*******************
* NOTE: IMPORTANT *
*******************
When you're traveling from one town to another, I refer to WALKING as when
you have a speed of 1/3 and BROWSING when you can move around more slowly and
look at, drink, and get items. Often you will need to stop walking before you
get to a mushroom you want to pick. The game will send you to a town before
you can reach the mushroom while walking. But if you stop traveling at the
right time and go manually to the right side of the screen, you'll get it.
This can be critical with, say, +200 pools and often you can use it to boost
yourself before a big fight with goblins along the road.
One annoying thing about RoZ is that it quits when you save the game, and
then you have to see the "reboot" scene. It's sped up with DOSBox, another
reason to use that fine program. Plus you can have this walkthrough in one
window and the game in another.
1-5. BASIC ITEM STUFF
1-5-1. WEAPONS AND ARMOR
Necessary strength/maximum damage for each weapon:
Shortsword 0-9
Pala 10-29 (useless)
Slicer 30-49
Slayer 50-69
Grandsword 70-99
Damage = strength, unless you are wielding a weapon with maximum damage below
your strength. So someone with 75 strength would do 69 damage with a slayer
and 75 with a greatsword.
I've labeled the Pala useless because, after getting 30 strength, assuming
you have enough Prihny you can get to 39 right away, making the slicer
better.
Light/Medium/Heavy Armor reduces enemy's hits by 5/15/30 respectively. Very
worth it.
1-5-2. MUSHROOMS & FLOWERS
You can't buy them, so you have to pick them on the way to and from towns.
There are no bad mushrooms to pick, although some are better than others.
--Yurpin increases endurance from 50-70 per. You can eat more than one in or
before the heat of battle. If you go over your previous maximum HP, you get a
new maximum.
--Tergin increases your fatigue number. Like Yurpins, you can eat them en
masse, and if you go over your previous maximum, you set a new one. But it's
best to wait until after you're healed up if there are no emergencies.
--Parzin raises your sword skill. Used with Purlet it gives you a near-sure
kill, and you can do this just before going into a tough battle. You can
combine several for multiple hits in a big fight, too.
--Fuhyin helps with food, one unit of food per mushroom. It's not really
useful for anything else, but it's good in an emergency. I tend to use it
right when I find it, but on the other hand I really should be buying food.
And early on when you're saving cash, you don't have to spend food money if
you get a bit lucky.
--Purlet makes your next swing worth 200...if you connect.
--Mift leaves you invulnerable to the next hit. No endurance is lost.
--Iola cures poison, which is nice if you're drinking out of random pools
trying to find one that gives +200 hit points or fatigue.
--Jinn = Mift * 5. You can only eat one at a time.
1-5-3. SPELLS
Level 1:
A. Jazzip 5 fatigue, 5 damage to 1 enemy
E. Buzzap 15 fatigue, 5 damage to all enemies(best w/3 or 4)
G. Ekbert 10 fatigue, tells you about enemy
H. Ak-Lin 20 fatigue, 50 shield
K. Warton 25 fatigue, protect from theft
Of the level 1 spells Buzzap is pretty useful, Exbert is useful against a
monster that's kicking your butt for later reference, and Ak-Lin is great
just after you've healed and just before a big fight. Cast it a bunch, get
fatigue healed, and go back to rest some more. Assuming you're loaded with
gold--and by the time you need to do this, you will be. Warton is too taxing
at the beginning, and you have too much gold to bother near the end.
Jazzip works well at borders/gaps. Buzzap doesn't work there at all. In
fact, Jazzip is better than Rektar if you are fighting Dragon Birds and the
like. They only take one hit, and Jazzip uses less energy.
Level 2:
B. Rektar 20 fatigue, 40 damage to 1 enemy. Obviously better than Jazzip, per
spell points.
I. Ilk-Be 35 fatigue, 99 shield. A slight bargain compared to Ak-Lin. 12%
less fatigue used for your shield.
J. Ud-Bar 90 fatigue, immediate teleport. GREAT for near the end of the game
when you're sick of dumb fights. It is best over LOOONG stretches, i.e. 40+
miles.
L. Zytrom 40 fatigue, 99 damage to HHRRUULL. You need a Grumm tree staff to
execute this. And it is necessary. If you're clever, for only one or two
fights.
Level 3:
C. Fagatr 40 fatigue, 99 damage to 1 enemy. Even better per spell points, but
drains a lot of fatigue.
D. Stohle 75 fatigue, stops foes temporarily. Combine with other offensive
spells for lots of fun.
F. Parthl 35 fatigue, 30 damage to all enemies. Proportionally 150% stronger
than Buzzap value wise and 6x as powerful.
1-6. DOSBOX TRICK
RoZ can get a bit tedious if you play it straight-up in DOS or without
adjusting the cycles in DosBox. To make RoZ go faster than its regular speed,
run RoZ after starting DosBox. Then hit ctrl-f12 until you at least
double(I'm comfortable with 4x the speed.) Most things will be faster now
although walking around towns is still far too slow. Then it seems hitting
ctrl-f11 to slow things down works well.
One thing to note, though--if you save and quit, you need to hit ctrl-f11
to slow DosBox down before running it again. That's because the machine
calibrates when the executable starts, so when you hit ctrl-f12 after it
runs, it can't detect the speed it's supposed to be running at. So you can go
a lot faster.
Running quickly can hurt in some of the timed parts, or during combat if
you're not quick enough. But it makes the game a lot less drawn out. In fact
I refused to refurbish this guide until I found a way to speed the game up,
and once I did, I was able to tear through.
2. GENERAL STRATEGIES
If you decide to hack the save files, you can ignore most of what's
below. Go to section 15 for that. And just save, edit and restore when you
get low on items. But if you want to get to your maximums the honest, or
honest-seeming way, see below.
2-1. LORE QUESTIONS
When you move to certain new areas, the game asks you these questions, and
they aren't too tough to answer, but they can catch you off guard. You can
keep restoring until you get a right answer, or you can just follow this
cheat sheet.
A Pala needs how much Strength? 10
How many villages are in Sumaria? 4
How much fatigue does using Jinn cost? 50
What is the maximum Sword Skill? 66
How much damage does Rektar do? 40
How much fatigue does Parthl cost? 35
How many towns are in Begonia? 5
At what age was the hero orphaned? 10
2-2. WHERE TO GO FIRST
You don't want to go too far out of your way initially. There are serious
roadblocks to going certain ways, and by process of elimination you can
figure out where you need to go. If you are playing on the easiest level,
though, there's a lot you can get away with. You can bull through to the west
twice, fighting through a bunch of goblins and fleeing from the poison plants
in Feldor North forest. Tht gets you to Perimon, where there is a healer. On
lower levels, it's a bit safer to stick to Telbiz/Ziad back and forth with
Tol-Bin to the east of Ziad(more healers,) piling up gold and maximum
endurance, but I find that going west to the harder combats is worth the
risk.
Your major starting objectives are 1) to get your endurance to 2000 if it
isn't already and 2) to buy heavy armor, so goblins can't damage you at all.
Once you do that, you can fight tougher monsters, and the weakest monsters'
hits won't damage you.
2-3. TRADING STRATEGIES AND DEALING WITH AFFLUENCE
First, don't go into a trading post unless you have something to buy/sell.
Getting robbed sucks. In fact, try to keep your gold low when you leave
there. It's random and happens to the best of players.
Trading can get you handsome profits. To raise capital at first, you
probably need to win fights in the temple at Telbiz. This gets you a gem each
time. Be prepared to have 300 hit points before doing so, although having a
purlet/parzin combo can make things quite easy. Your ultimate goal for the
big trade is to work the Perimon/Telbiz route, buying tobacco in Telbiz and
toys in Perimon and selling vice-versa. This gives a very nice profit. You
can buy tobacco for 51 if you say N and then offer that price. You can also
sell gems for 44. Every penny counts early on, especially since you still
need to afford food.
The profit for Telbiz/Perimon is astounding: buy tobacco for 51, sell it
for 130, buy 14 toys for 98 and get healed for 30 in Perimon, and sell the 14
for 36 each. You can haggle a bit again. That makes 504 gold from 51, almost
a 9* profit, and that's if you just bring one tobacco unit over. I prefer to
bring at least 3. You will want a profit of 800 gold to buy the heavy armor.
You might as well get the very good stuff first.
The poison plants for this trip may be annoying, but you can either see the
fleeing part in section 10-4 or just heal completely in Perimon, where it's
cheap anyway. If the plants are too tough early on, just walk between Telbiz
and Ziad and, later, Ziad and Tol-Bin to drink from pools. Rest in an inn if
you need to. Harvesting Yurpins and Tergins will increase your maximum(if you
eat a Yurpin/Tergin and it sends your endurance/fatigue over the previous
high, you increase your maximum) so a steady diet of walking and harvesting
should hold you in good stead. If you can hold off on healing until you make
it to Tol-Bin or Perimon(healers) and then eat the mushrooms, that is ideal.
Gold is maximized at 9000 so after you get close you'll want to get heavy
armor(Ziad) and boots(Telbiz) and then stock up on spice, which sells nicely
in Begonia. Also, any gems you get are good to sell.
But actually there are more ways to think ahead; the amounts of food and
all mushrooms and arrows are stored in 2 bytes, and I am pretty sure the
maximums are 9000 for all of them. So if you can buy 9000 arrows(3600 gold in
Ziad) or 1000 food(you don't need to max this out) you can have a much easier
way with monsters. Problem is you'll also need to buy a bunch of bows, but
given that you can get 3000 gold for selling toys, you can get 90 bows in
Telbiz easily. It's probably overkill, but not having nearly enough is much
more inconvenient in this game. Oh, buy 25 elvish boots in Tol-Bin too. You
probably have the money, and they do tend to wear out.
Also note that the first time your endurance/fatigue go below zero, you get
a warning--the next one will kill you. It's often useful to have a ton of
Yurpins or Tergins on hand to remedy the situation quickly. Ideally they're
used after healing--but remember that you have to GET to the healers.
Go as fast as you can down paths(right arrow) or you will find that your
own fatigue more than offsets your character's fatigue, which is negligible.
2-4. BEYOND DELORIA
I've found that you probably just need 4000 maximum fatigue to get through
the game. However, a bunker(6000) would be nice. It's best to get 9000 hit
points before leaving Deloria.
Your main first objective in Begonia will be finding someone to get you to
level 2. Once you do that, you can jump around with Ud-Bar, even back to a
healer quickly to reduce the fatigue of casting Ud-Bar, which is often more
efficient than walking a bunch(4 per 5 miles, plus nighttime attacks and
usually a fight) or maybe first to a town to sell a few items that will buy a
bunch of healing.
You need an item from the Dark Tower before advancing to Sumaria, and once
you do, you have several other places to look. There are a few nasty dead
ends.
3. WALKTHROUGH
First time I played through, I just wanted to get out of Deloria and to
Begonia and Sumaria ASAP. As it turns out, if you can buy items in Deloria,
it's best to do so, because they are cheaper, and it's easier to walk around.
You won't have to find much tougher monsters holding them until later. You
could also just byte-edit cheat to gain the ring and 4 chewbas and the cloak,
horn, ring and maybe the rope. But I think it's fun just to go and see all
the items and places.
You'll want to save every time you find an item. This forces you to
restart, but things can go wrong--the biggest one for me was drinking from a
poison pool and not having an Iola or forgetting to eat one.
3-1. BRIEF, YET ANNOTATED
Character improvements, while not all *completely* necessary, will make
the game a lot easier. Actually, you do need to get level 3 magic to beat the
HHRRUULLs. I've listed below the rough steps, in approximate optimal order.
**** DELORIA ****
--POWER: buy heavy armor in Ziad
--ITEM: buy elf boots in Tol-Bin (E)
--CASH: pile up $5000 via trading(Tol-Bin/Perimon, tobacco/toys.) $8000 to be
extra sure.
--CHAR: go to Tumriz, talk to beggar/wizard, get 1 magic level. Silk is cheap
here. Get 30 prihny. Get tea if you can afford it. Buy 5 torches here. (S-W-
NW-NE from Perimon)
--CHAR: go to Castle Durheim, win fight, get 30 potential strength. (SW-SE-E-
E-E-E-E-E-NW-W)
--ITEM: win 4 temple fights in Shaktir, exiting and 5(reentering) for 4
chewba. (W)
--CHAR: find witch in Finduk to get maximum strength. (NW, NW, N)
--POWER: buy slicer in Shaktir as weapon(do full damage for your newfound
strength). (S, SE, SE)
--GET OUT: NW, NW, N, wait for dwarf to pass by
**** BEGONIA ****
(healing in Faerlot and Shentill)
--FUN: talk to Jimbo for 20 mifts
--ITEM: buy key in Derymin(NW, N, N)
--ITEM: fight at temple in Derymin to get Nukh. You only need one.
--DETOUR(necc?): go to N Demion to learn word of power(NW, SE)
(you can just cheat and read it below.)
--CHAR: go to Llorim, talk to beggar, get 1 magic level(NW, NE, NE)
[from here on out, UD-BAR comes in handy.]
--ITEM: go to Faerlot, get pearl(NE, NW) and heal too.
--CHAR: go to Castle Razag, win fight, get 30 potential strength(SE, SE, SE)
--CHAR: find witch in Maerdom to get maximum strength(SE, SE)
--ITEM: go to Tar-Im to buy riddle book(S, S)
--POWER: go back to Nedharm to buy slayer(N, N, NW, NE)
--ITEM: go to Zaradim to get the magic staff. (O)ffer pearl to Zara and (U)se
the seed she gives you in back when the sun sets to make the staff. (W, NW,
NE, E, [cast Ilk-be], N) Be sure to save before starting here as the sun goes
up/down at weird times and if it comes up, it doesn't go down. I've lost all
my food waiting for it to disappear again.
--ITEM: go to the Dark Tower and hack your way through. 4 levels. (S, W, W,
N)
--GET OUT: S, SW, SW, SW, SW, SW, W to Karadum. Wait for a dwarf to guide you
to the pass. Keep talking to bystanders 'til it does.
**** SUMARIA ****
(healing in Elmo, Safinas and Varanlim)
--BROWSE(necc?): talk to monks you see to find the words for Dragos
--ITEM: go to Metsny Mountains and get the harp (NW)
--ITEM: go to Safinas and buy a flute(SW, SW, SE)--sell Silks to get max
gold.
--ITEM: go to S Shimerr, (O)ffer the riddle book, and get the ring (SW)
--ITEM: go to Lork and buy 1 rope(NE, NW, NE, NW, NW, E, NE)
--CHAR: go to Castle Rimline, get 30 potential strength(SW, W)
--CHAR: go to Waylong and give the witch Prihny to get 99 strength(W, NE)
--ITEM: buy grand sword in Treil-Om (SW, SE)
--CHAR: go to Shakamin, talk to beggar, get 1 magic level(NW, NW)
--ITEM: buy cookie in Shakamin.
--ITEM: go to Elmo, buy a cloak. Have 1000 gold from selling silks. (E, E, N)
--ITEM: go to Lake Brellant. (O)ffer cookie to dragon. (E)
--ITEM: buy potion from Hayrush for 1000 gold.
--ITEM: go to the Well and get the horn(NE, SE, NE, E, NW) and use the rope,
flute twice, offer harp.
--you probably need to heal at Varanlim right now(SE, W, SW, E) although if
you don't feel you have enough mushrooms, you can go back and crash around
Deloria for a while.
--LAST QUEST: go to Sharkynn Heights (W from Varanlim, NW, NE), use cloak,
use horn, and then offer chewba 4 times to get to Castle Graz.
Eklun's words MAYGOON BI-THAR HAZMEDY get you through the wall at N Demion
There you learn DEM OGANDUR SHEM to get you into the Dark Tower. You also
learn the final word of power for the rings, YOKKOL.
Zihten's words BELIRR ONUMDA DERHALL let you in the temple.
say SUBMIT THY RING to Dragos(thanks, Sumaria monks)
The ring's final word of power is YOKKOL.
(At the end, you can just hit W)ord right away as that will give you all
day to type something in.)
Lord Dragos is destroyed!! Nothing but a pile of ash remains.
So it came to pass that Lord Dragos was destroyed and the land was free
once again.
But many questions remained unanswered!
How did Dragons manage to beat the ancient defenses built by Zilfins and
invade Batiniq?
Why were Zilfins hiding in Demion Rocks, and why didn't they act against
Lord Dragos?
Was this the final victory or could the dark forces strike again?
In ages to follow, answers to these questions were to be found. But that's
another story . . .
[The end]
NOTE: once you get to the appropriate magic level, start casting UD-
BAR like crazy. Especially retreating to Deloria for mushrooms. It'll save
you all kinds of time, combat, etc. Unless you need certain mushrooms, or you
want to walk a bit before hitting an encounter, after which you can jump over
it.
Unfortunately there are no cool ways to die near the end. You just kick
off.
3-2. QUICK AND DIRTY TRICKS, GETTING STARTED ON HARD
These tricks work regardless of the difficulty level, but the game is
painful without them on hardest.
Beyond byte editing, there's actually an easy way to get good quickly. If
you find a Yurpin to start, use it. Be sure to stop immediately when you see
the second mushroom on your way from Sham. Save at every town 'til you get to
Tol-Bin. Go south from Sham to Telbiz. Fight in the temple and win a gem--use
arrows until your bow breaks so you don't lose too much energy. Sell the gem
for 44. Then break for Ziad. If you have Parzin/Purlet combinations, use one
of each for a fight and tackle the goblin with S) (if your bow's not broken
already) on the bottom. You can drink the water past the flower BEFORE the
fight if you're careful. Then go east to Tol-Bin. Another goblin fight on the
way--here, there are only two, so you may be able to get by without.
But the key in Tol-Bin is, if you've taken a lot of hits, to pay the gold
to recharge. On the way back, drink at the pool behind you, then the next one
you see. You can pick the mushroom just near the end but you have to browse.
You should have ~700 hit points now. It should be enough to fight in the
temple, win, find 30+ gold, and go back east to Tol-Bin, beating the goblins
along the way. This is net positive gold in all likelihood! It's certainly at
least 400 hit points at each swoop. Don't use the Yurpins/Tergins until after
you've healed. After a few times you may not need to pay 30 gold and you can
start stocking up on food. Remember always to save before a temple fight and,
if you didn't get too dinged up, after. You can take a chance with eating a
purlet if you don't have parzin/purlet for a quick knockout, but with 1000 HP
you may soon not need to.
Go back north to Telbiz when you have 2000+ hit points. The cool thing now
is that you can win a few temple fights there, buy some gems(more lucrative
than Ziad, but less convenient when you're building up hit points,) and when
you are down to 500 or so hit points, go back south to Ziad and east to Tol-
Bin. Just remember to have 30 GP on hand(sell a gem or two and save before
entering a store so you don't get robbed) for the healers. Any spare leftover
money can go to buying tobacco.
You can keep hitting up Ziad/Telbiz but first a small interlude may make
things interesting. In other parts of the walkthrough I recommend going to
Perimon(2 west) about here. Sell the tobacco, buy healing and toys, and
return to Telbiz. Sell the toys. You can repeat tobacco/toys once more and
probably reach your maximum for toys. Then you can buy heavy armor and moot
the question of endurance lost.
You should also have enough money to use the inn at Telbiz. It's the best
one to go to, because you aren't twiddling around walking everywhere. All you
need to do is to choose the S)econd house, N-N-Y-Y, and you get a room for
the night. That gives +50 fatigue. If you can crank it up to 3000 you're
pretty much set. 60 trips maximum--which might be a waste of time in the
short term but not the long term. Don't bother with the full 9000. Remember
you'll find Terpins along the way, and after visiting healers you can just
eat the mushrooms up en masse.
To increase your endurance just go back to Ziad/Tol-Bin. Note now that you
have a huge advantage over the monsters in the area. They can't damage you.
It's an easy +400 endurance each time you go back and forth. You'll probably
need 15-20 more of these to max out, and that's excluding any Yurpins you
find. You'll probably be more than comfortable with 4000 for now. You don't
want to get bored with the game too soon.
Oh. Buy boots in Tol-Bin once you're ready in earnest. Take cash to Tumriz,
get silk, 30 prihny and most importantly, magic. Then sweep along the south
side and win at Durheim. No fatigue worries, so Jazzip away.
3-3. WHAT TO DO IN OTHER CRITICAL PLACES
In case you get boggled by which instruction to type in, I compiled a list
below.
Sharkynn Heights: (U)se cloak and then (U)se horn. When you get to the
Darmag, (O)ffer the chewba 4 times. That will let you in the castle.
4. TOWN MAPPING
Sorry about the abbreviations. I needed to use them to be sure the maps
would not get too wide. Check my graphic maps(address at top of FAQ) for the
full scoop.
ROUGH TEXT MAP
Below is the map for Deloria.
^ ^
TUMR ^ SHAM FIND
/ ^ | |
IRMA PERI-nFEL-TELB---TASH------ERGO
\ | \ / \
\ | \ / HAXI-AXIT
\ | BELM \ |
\ | / \ SHAK-DURH
\ | / \ \
sFEL-SYSV-ZIAD--TOLB-HARL-HELE----------------LAXI
Abbreviations: FELdor, SYSVol, TOL-Bin, HARLosh, L-AXImon, castle DURHeim,
AXITraz, H-AXImon, ERGOn, TELBiz, PERImon, IRMAk, TUMRiz, SHAKtir.
Below is the map for Begonia.
TOWE ZARA
| |
FAER NERE-BUND-PYLI
\ / /
SERE /
/ \ /
NDEM LLOR------CROS
\ / \
DEMI RAZA-NEDH
/ / \
SDEM SWBU SEBU
/ | \ / \ /
<KARA-SHIR | DERY ---- MAER
\ | / | / |
BYLU-wTIV------SHEN-----------BRAH
| | |
CULL mTIV |
\ / \ |
TIVE------eTIV |
| \ |
GADA DENI |
v \ |
v TARI
Abbreviations: dark TOWEr, ZARAdim, FAERlot, EREdrim, BUNDeir, PYLIn,
DEMion, LLORim, CROSsroads, DEMIon, RAZAg, NEDHarm, BUrgol, KARAdum,
SHIRrill, DERYmin, MAERdom, BYLUdd, TIVeron, SHENtill, BRAHlah, CULLarat,
TIVEron, GADAr, DENIze, TAR-Im.
Karadum leads west to Felak Pass.
Below is the map for Sumaria.
nSAR SHAR WELL
| / \
ELMO SARA wDAR-eDAR
| / \ / /
SMIN-uSHA-nSHA-LAKE --FETR-VARA
\ // /
WAYL-- LORK
/ /
METS-RIML-eSHA
\ / \
TREI-sSHA MTNS
| \ /
| neAH-<FELA>
| /
sMET-eAHB
/ \
ZAXE SAFI
/ / \
ZAX-ZAXI-SHIM-sSHI~ sAHB
| ~
FELA ~HOBTOWN
v
Abbreviations: SARa, SHARkynn, DARizmag, ShakaMIN, SHAkamoz, LAKE brellent,
FETRak, VARAnlim, WAYLong, METSny, RIMLine, SHAkamoz, TREIl-om, AHbap, AHBap,
ZAXEmo, SAFInas, ZAXIme, SHIMerr, SHImerr, FELAk
4-2. DISTANCES
The list below should be pretty simple. It tells which town has roads going
where, and the length of time needed to get there. If you draw out a map
you'll notice that the weighting system doesn't quite work out right. Maybe
the roads zig-zag a lot.
Sham S:Telbiz(15)
Sham S:Telbiz(15)
Telbiz N:Sham(15) E:Tash(25) S:Ziad(25) W:Feldor N(20)
Ziad N:Telbiz(25) E:Tol-Bin(20) W:Sysvol(25) NW:Feldor N(40)
Feldor N E:Telbiz(20) W:Perimon(20) SE:Ziad(40)
Finduk S:Ergon(15) [hidden path to Gadar]
Perimon E:Feldor N(20) S:Sysvol(40)
Feldor S E:Sysvol(30) NW:Irmak(30)
Tol-Bin E:Harlosh(20) W:Ziad(20) NE:Belmonti(35)
Sysvol N:Perimon(40) E:Ziad(25) W:Feldor S(30)
Tumriz SW:Irmak(15)
Ergon N:Finduk(15) W:Tash(35) SE:H Aximon(30) SW:Belmonti(30)
Shaktir N:Axitraz(15) E:Durheim(20) SW:Hele(30) NW:H Aximon(30)
Irmak NE:Tumriz(15) SE:Feldor S(30)
Belmonti NE:Ergon(30) SE:Hele(35) SW:Tol-Bin(35) NW:Tash(30)
Eklun When you leave, you go back to Tumriz.
Zihten When you leave, you go back to Llorim.
Lutfen When you leave, you go back to Shakamin.
Harlosh E:Hele(15) W:Tol-Bin(20)
Hele E:L Aximon(20) W:Harlosh(15) NE:Shaktir(30) NW:Belmonti(35)
L Aximon W:Hele(20) NW:Durheim(25)
H Aximon E:Axitraz(20) SE:Shaktir(30) NW:Ergon(30)
Durheim W:Shaktir(20) SE:L Aximon(25)
Razag E:Nedharm(20) SE:SW Burgol(45) NW:Crossroads(60)
Rimline E:E Shakamoz(25) W:Metsny Pl(45) SE:S Shakamoz(20) SW:Treil-
Om(30)
Tash E:Ergon(35) W:Telbiz(25) SE:Belmonti(30)
**********
Deyr a bunch of encounters here guard the Deloria/Sumaria border/
Gadar this is the pass between Begonia and Deloria
N. Demion SE:Demion(15)
The Well SE:E Darizmag(25)
S Shimerr S:Felak(10) W:Shimerr(30) NE:Safinas(45)
Zaradim S:Pylin(35)
Metsny MtsSW:NE Ahbap(20)
L BrellentW:Elmo(40) NE:Sara Plain(40) SW:Waylong(35)
Sharkynn SW:Sara Plain(30)
Graz Castle, no paths as you fly there and back
Dragos S:N. Eredrim(30)
Axitraz S:Shaktir(15) W:H Aximon(20)
Shentill E:Brahlah(35) S:M. Tiveron(35) W:W. Tiveron(30) NE:SW
Burgol(50)
S. Demion S:Byludd(55) NE:Demion(20) SE:Derymin(35) SW:Shirril(20)
CrossroadsW:Llorrim(35) NE:Bundeir(55) SE:Razag(60) NW:S. Eredrim(20)
Tiveron E:E. Tiveron(25) S:Gadar(20) NE:M. Tiveron(25) NW:Cullarat(25)
Bundeir E:Pylin(35) W:N. Eredrim(35) SW:Crossroads(55)
Cullarat N:W. Tiveron(20) SE:Tiveron(25)
E. TiveronW:Tiveron(25) NE:Brahlah(30) SE:Denize(45) NW:M. Tiveron(15)
Denize SE:Tar-Im(15) NW:E. Tiveron(45)
Tar-Im N:Brahlah(55) NW:Denize(15)
Llorrim E:Crossroads(35) NE:S. Eredrim(15) SW:Demion(30)
Faerlot E:N. Eredrim(30) SE:S. Eredrim(25)
Dark TowerS:N. Eredrim(30)
Pylin N:Zaradim(35) W:Bundeir(35)
S. EredrimNE:N. Eredrim(35) SE:Crossroads(20) SW:Llorrim(15)
NW:Faerlot(25)
N. EredrimN:Dark Tower(20) E:Bundeir(35) W:Faerlot(30) SW:S. Eredrim(35)
M. TiveronN:Shentill(35) SE:E. Tiveron(15) SW:Tiveron(25)
Brahlah N:Maerdom(20) S:Tar-Im(55) W:Shentill(35) SW:E. Tiveron(30)
Shirril W:Karadum(25) NE:S. Demion(20) SE:Byludd(35)
Karadum E:Shirril(25)
W. TiveronN:Derymin(20) E:Shentill(30) S:Cullarat(20) W:Byludd(40)
Byludd N:S. Demion(55) E:W. Tiveron(40) NE:Derymin(30) NW:Shirril(35)
Maerdom S:Brahlah(20) NE:SE Burgol(25) NW:SW Burgol(25)
SE Burgol SW:Maerdom(25) NW:Nedharm(30)
SW Burgol NE:Nedharm(30) SE:Maerdom(25) SW:Shentill(50) NW:Razag(45)
Nedharm W:Razag(20) SE:SE Burgol(30) SW:SW Burgol(30)
Demion NE:Llorrim(30) SW:S. Demion(20) NW:N. Demion(15)
Felak Pass this is how you get from Begonia to Sumeria.
Zax E:Zaxime(40) NE:Zaxemo(45)
Zaxime E:Shimerr(25) W:Zax(40)
Shimerr E:S Shimerr(30) W:Zaxime(25)
Zaxemo NE:S. Metsny(45) SW:Zax(45)
Safinas SE:S Ahbap(25) SW:S Shimerr(45) NW:E. Ahbap(40)
E. Ahbap W:S. Metsny(30) NE:NE Ahbap(35) SE:Safinas(40)
NE Ahbap E:Felak(15) NE:Metsny Mts(20) SW:E. Ahbap(35) NW:S
Shakamoz(45)
S. Metsny N:Treil-Om(40) E:E. Ahbap(30) SW:Zaxemo(45)
Treil-Om E:S Shakamoz(35) S:S. Metsny(20) NE:Rimline(30) NW:Metsny
Pl(30)
S ShakamozW:Treil-Om(35) SE:NE Ahbap(45) NW:Rimline(20)
Metsny Pl E:Rimline(45) NE:Waylong(35) SE:Treil-Om(30) NW:Shakamin(40)
U ShakamozE:N Shakamoz(25) W:Shakamin(35)
Shakamin E:U Shakamoz(35) SE:Metsny Pl(40)
N ShakamozN:Elmo(20) W:U Shakamoz(25) SE:Waylong(30)
Waylong E:Fetren(40) NE:L Brellent(35) SW:Metsny Pl(35) NW:N
Shakamoz(30)
Sara PlainN:N Sara(10) NE:Sharkynn(30) SE:Fetren(35) SW:L Brellent(40)
Varanlim N:W Darizmag(25) W:Fetren(30) SW:Lork(35)
Fetren E:Varanlim(30) W:Waylong(40) NE:W Darizmag(40) NW:Sara
Plain(40)
W DarizmagE:E Darizmag(35) S:Varanlim(25) SW:Fetren(35)
E DarizmagW:W Darizmag(30) NW:The Well(25)
E ShakamozW:Rimline(25) NE:Lork(20)
**********
Felak
Felak
Derymin S:W. Tiveron(20) SW:Byludd(30) NW:S. Demion(35)
S Ahbap NW:Safinas(25)
Elmo E:L Brellent(40) S:N Shakamoz(20)
Lork NE:Varanlim(35) SW:E Shakamoz(20)
N Sara S:Sara Plain(10)
5. DUNGEON MAPS
Dungeons can be exasperating because you can't save while you're in them,
but they're not as bad as you might think. Also when you are in a room, it's
tough to tell which way to go. You don't get any clues, and you have to
guess. This is probably where my maps below come in most useful. Dungeons
aren't really so bad if you know your way through, because you can avoid most
of the dreaded HHRRUULLs to get to where you want to be.
The maps shouldn't spoil too much, as you're basically working your way
through 16x16 grids. The one danger of these maps is that it leaves out some
of those encounters with the pairs of HHRRUULLs that are so nasty to you, but
I've detailed ways to avoid them. Once you're in a room, you need to use your
nukh to get out. I've never had it break on me. Anyway, here goes:
LEDGER
X = wall
+ = door
H = Hhrruulls
F = prison cell with fermigons
P = prison cell with prisoner
S = slave quarters
^ = stairs up
V = stairs down
= = exit
* = where you want to get to
. = path to go along
INSTRUCTIONS
To go up/down stairs, type (Y) and then (N) and (X)it.
5-1. THE DARK TOWER
You have to retrace your steps through the dungeon.
LEVEL 1
XXXXXXXXXXXXXXXX
XXXX XS+.+^XX (12 tergins from slaves)
X H X X+XXXXXX
XXXXX X .....XX
X XXX XXXXXXX..X
X H XX .X
XXX XXXXPX .X
X XXX XXX.X
X XXXXXXXXX .X
X X X XX.X
X X XXXXX X XX.X
X X XXX X XX.X
X X XXX XXXXX..X
X X XXX+XXXX..XX
X + +.... X
XXXXXXX=XXXXXXXX
(X)it the first room east. Fly east, go NE and then N until you hit a wall.
Then go NW and W. (E)nter the door to the north. You get turgins. (X)it east.
(E)nter east. Go up the stairs.
LEVEL 2
XXXXXXXXXXXXXXXX
X ....+F+.XVX
X X X.X XXXX.X+X
X X X.X X...X
X X X.XXXX XXXXX
X X X....X X
X X XX X..XXXX X
X X X XX....X X
X XX+XXXX XX.X X
XHXXSXX X.X X (10 tergins from slaves)
X XX+XX XX X.X X
X X X XX X+X X
X X X X^X X
X XXXXXXXXXXXX X
X X
XXXXXXXXXXXXXXXX
Go down, left and up. Use parzin/purlet to beat the fermigons if you like.
They're tough. The take the second down(if you like, get some tergins by
taking the third down, (E)ntering south, and (X)iting north and going back
east) and push east whenever you can and south . At each T go east. (E)nter
south and climb up.
LEVEL 3
XXXXXXXXXXXXXXXX
X X^+....x X
X XXXXXX.X XXX X
X .X XXX X
X XX X .X +SX X (10 TERGINS FROM SLAVES)
X XXXXX.XXXXX X
X X .......X
X X XX XXXXX.X
XX X X.X
X X X+X+X+X X.X
XX X XPXFXFX X.X
X XXXXXXXXXXX.X
XX X.+VX.X
X X XX XX.XXX.X
XX X .....X
XXXXXXXXXXXXXXXX
(X)it west and go south, east, north(detour to the north spiral for
tergins) and west, then north and west. (E)nter west and go up.
LEVEL 4
XXXXXXXXXXXXXXXX
X.+VX X
X.XXX XX X
X. X
X. XX XX X
X. X
X.. X
XX.XXX XXXXXXXXX
X ........H....X
X X X XX XXXXX.X
X X X.....X
X XXX X X.XXXXX
X X X XHX...X
XXX X X X.X.X*X
XF+ X...XXX
XXXXXXXXXXXXXXXX
(X)it west, south, east, south into the wall, and now eat some tergins and
yurpins unless you've got each over 2000. (P)repare Zytrom. Go east. (C)ast
Zytrom like crazy. Eat more yurpins if you have to. Go east, south, west, and
heal up again. More HHRRUULLs. South, east, north, east, south and you'll see
the king. He'll give you the amulet.
Now you just need to retrace your steps. But before you get to the exit
chamber, heal up. 5 Purlet/Parzin, an Ilk-Be spell, and a Jinn beforehand
should help deflect Dzomon's damage. If you've got the yurpins and need to
boost over 1250, do so. Otherwise, you'll need a lot more yurpins. Once you
wipe him out, congratulations, you've beaten the toughest of the dungeons!
5-2. CASTLE GRAZ
This is a one-way trip, and you can even avoid fights if you're careful.
You won't need the Tergins. You'll just need 2200 hit points. Maybe.
LEVEL 1
XXXXXXXXXXXXXXXX
X XF+ +FX
X XXXXXXXX XXXXX
X XS+ X X (7 yurpins from slaves)
X X+XXX XX ...X
X X X XX .X.X
X X X X X X+X.X
X X X X XX^X.X
X X X X XXXXXX.X
X X X X X .X
X X XXX X.X
X XX XXX XX.X
XX X X X.X
XX X XX+XXXXXX.X
X + +......X
XXXXXXX=XXXXXXXX
(X)it east. East, north, take the second west, then go south. (E)nter
south. Go up.
LEVEL 2
XXXXXXXXXXXXXXXX
X H X
X X X+X X
X XPX X
X X X XXXXXX X
X X X X
X XXX X
XX X X X...+VX X
X . XXX X
X X X X.. X
X .....X X X XX
X .X X X
X .X X X
XXX.X X XXXXX X
X^+.X X X
XXXXXXXXXXXXXXXX
(X)it west. West into a wall, south into a wall, west, south a square, and
west. At the second 4-way intersection, south. (E)nter west. Go up.
LEVEL 3
XXXXXXXXXXXXXXXX
XX XX X
X X XX XXX
X X X+X X XXXXX
XXXXXSX......+^X (6 tergins from slaves)
X XXX.XXXXXXXX
X X .. X
X X X .XXX X X X
X X X . X
X X XX.XXX XXX X
X .. X
XXXXX.XXXX X X X
X..... X
X+x XXXXXXXX X X
XVX +F+ X X
XXXXXXXXXXXXXXXX
(X)it north. East, north at the first chance, east, north at the first
chance, east at the wall, north right aay, east right away. (E)nter east. Go
up.
LEVEL 4
XXXXXXXXXXXXXXXX
X ......X
X X X X X.X XX.X
X X X X X. X+X
X X X X. XVX
X X X X X. XXX
X X X X. X
X X X X X. X
X X X X X. X
X X X X X. X
X X X X X. X
X X X XXX. X
X X X X... X
X X X X+X X
X X X XDX H X
XXXXXXXXXXXXXXXX
(X)it north. Go north and then west twice. At the second down, take it. Go
along the wall and go west at the opening. If you've got DosBox cranked up
here, now's a good time to slow it down. (E)nter south.
Now you face Lord Dragos, who starts zapping you for 730 damage. (D)rink
the elixir(I died once trying to (U)se it!) and then quickly (W)ord SUBMIT
(W)ord THY (W)ord RING. You may turn back to yourself at this point, but no
big deal. Just (W)ord YOKKOL. You win!
5-3. SIDE CAVES
There are a couple of caves you need to explore to get through the game.
There's nothing too tricky, but I broke them down below.
5-3-1. N DEMION CAVE
This is your first run through a dungeon. It's pretty tough, more than most
you'll find in Begonia, and since you have to take care of three monsters in
a row, you may want to use Parzin and Purlet to knock off the monsters.
(U)se torch.
(G)o.
Iblis 340/75(magic)
Mina 350/85
Gorgon 490/99
Past these guys, you'll talk to Eshir, the first speaker of the Zilfins. He
tells you the words DEM OGANDUR SHEM and YOKKOL as the final word.
You don't have to go back through the dungeon.
5-3-2. METSNY MTNS CAVE
This is actually a very easy dungeon, but you must have the key from
Derymin first. Of these only the bogum is tough, especially since you're
better than when you faced N Demion. So only use 2 parzin/purlet for that
final fight.
(U)se the torch.
(G)o forward.
Barg 140/30
Gorgon 70/50
Zumagin 90/90
Bogum 350/150
(U)se the key. Harp + 12 gem + 1000 gold = your treasure.
You're kicked back to the Metsny Mountains on completing this.
5-3-3. THE WELL
You need 3000 hit points for this if you just fight straight up, although
you need less if you have a bunch of prihny/parzin. There's no really big
fight after this, so why not use them? You can also cast shield to protect
yourself.
(U)se rope. Enter. (U)se torch. (G)o. There are three fights:
Bazylrun 740/125
Gorgon 870/140
Bazylrun 795/125
After this, you get to the other side of the caves where you need to (U)se
flute. (U)se flute. You get to meet with the elves, which is cool.
"Do you know what I want?" (O)ffer harp. You then get the horn in return.
You lose 50 fatigue for climbing back up the well, but so what. You don't
have to run back through.
6. TOWN INFO AND COMMERCE
Often, a town as I define it is not really a town. A more accurate term
might be "location," but towns may be either battlefields or towns proper.
For battlefields, all you can do is fight and (L)ook afterwards. For towns,
there is a (F)irst and (S)econd house, and there's either a (T)hird house or
a chance to (T)alk to strangers.
Towns generally consist of up to three of a goods seller, healer, temple,
arms seller, inn, and secret locations that are very, very important. Beggars
also approach you as you leave, but they never give varying advice. You may
get robbed too in an inn or market, but that's luck of the draw.
There's no way to get out of the painful walks back and forth.
Whenever you buy something, there's no way to sell it for a lower price,
really. Except in the case of tobacco, when you might just deserve it, you
non-utopian minded fantasy RPG player, you, and spice, but just barely and
then you could haggle your way to breaking even. As for basic supplies you
can't sell, the prices never fluctuate too wildly, so there's no reason to
get your pants in a bunch.
Also whenever you buy or sell something, you can negotiate the price unless
you're dealing with one of those tin pot sellers who have one item to buy and
another to sell. You can in fact do it repeatedly. When buying, just start at
about 10% below, or a bit more, and work up by 1 gold piece if you want to
chisel every last bit of profit. You can do the same for selling--start 10%
high.
Prices for you to buy stuff vary from town to town but there's nothing to
get your breeches in a knot about. The fluctuation is rarely more than 30-40%
which isn't bad at all considering the 500%+ profit margins you can make if
the time is right. Note that towns never buy and sell the same item, so you
have to really plan your trip ahead. Also, by the time you get out of
Deloria, you shouldn't have to do much planning to buy/sell. It's worth it to
hang back there a bit to stock up on silk and spice, along with other hardy
stuff like boots and prihny. Having this allows you to acquire a net worth
much more than the maximum 9000(?) gold. Which is cool--many games don't have
this sort of quick dirty investment feature.
Below is a list of what sells for what, where, and a brief analysis.
Arrows(buy) group of 10 Shaktir 6, Tumriz 5, Ziad 4, Cullarat 6, Llorrim 8,
Nedharm 5, Shakamin 10, Treil-Om 11
--These get more expensive as you go into further hostile territory. It is
possible to stock up on arrows with a few runs between Telbiz and Perimon.
Because you can have more than 256 arrows, it can last you for quite a while.
Just trade up a whole ton and you will have no problems.
Boots(buy) Telbiz 80, Tol-Bin 100, Tar-Im 110, Varanlim 120
--Stock up early when trading silk or tobacco/toys. You can even go for the
maximum.
Match(buy) Axitraz 8, Telbiz 9, Tumriz 7, Llorrim 8, Lork 8, Shakamin 12, Zax
7
--I never use these. I go for big-picture heals.
Cloak(buy) Elmo 150
--Buy it when you get there. Have the spare cash. If you have brought silk to
Elmo, just sell one.
Nukh(sell) Derymin 85
--There's a temple where you get the nukh from in Derymin too, but you need
the nukh, so that is a waste of time.
Prihny(buy) Telbiz 55, Tumriz 40, Llorrim 50, Shakamin 45, Tar-Im 40,
Varanlim 40
--Tumriz has the best deal, and since you're going there, it's worth it to
make one more trading run to pile up gold to spend there. Plus if you buy
Prihny in Telbiz, it's that much tougher to build up a lot of cash earlier.
So, if you can be patient and hoard up enough money to buy 99 silks and 30
Prihny(4000 or so gold) from Tumriz, good for you! The savings themselves
aren't big--about 15*30=450 gold, as you really need just 30 Prihny to boost
your strength(2-6 per Prihny) when max strength >> actual strength--but the
point is that you delay payments long enough to do some good trading.
Key(buy) Derymin 60
--Yes, you need one of these. You don't get to use it right away, as you buy
it in Begonia and move on to Sumaria.
Rope(buy) Lork 84, Zax 97
--Buy the rope in Lork. Zax is too obscure although if you establish a
Deloria/Sumaria trade route you might as well get a step on things.
Flute(buy) Safinas 175
--You need one of these too. You can just sell a silk to pick it up.
Riddle book(buy) Tar-Im 75
--Yes, you need the riddle book. But just one.
Toy(buy) Perimon 7, Lork 15, Tar-Im 10
(sell) Telbiz 30, Tumriz 23, Zax 64
--The Perimon/Telbiz route at first is great. You swap toys and tobacco.
However, the price isn't high enough to justify doing any more unless you
have far too much money. The profit margin's nice and you'll need to go to
Tar-Im anyway, but it'll be a while before you get to Zax.
Silk(buy) Tumriz 35, Derymin 75, Zax 75
(sell) Axitraz 80, Telbiz 80, Tol-Bin 220, Elmo 335, Lork 86, Safinas
325, Shakamin 97</pre><pre id="faqspan-2">
--It's worth having 3500 gold before you go to Tumriz to see the
beggar/wizard, just to buy up everything there. A return trip may be awkward,
though, and too out of the way. So buying silk anywhere is pretty good since
if you need extra cash late in the game, there is always Safinas. Between it
and Zax you have a pretty good trading route, and you can buy silk in Derymin
before heading to Sumaria for the final third of the game. It isn't far from
Tumriz to Safinas, but you might not survive.
That aside, SILK IS THE BEST LONG TERM ITEM TO BUY AND SELL. You can't sell
it all at once, but it makes such a nice profit and there are so many places
to sell it, that if you run out of cash to buy a game-important item, you can
get it from the profits you made with silk.
Tobacco(buy) Telbiz 55, Lork 40
(sell) Axitraz 76, Tumriz 69, Llorrim 30, Shakamin 72, Tar-Im 65, Zax
89, Perimon 130
Tobacco is nice at the beginning, once you stock up in Telbiz and sell in
Perimon. But it's not really worthwhile after that. Because there's nowhere
in Sumaria to sell it for a huge profit.
Pearl(buy) Faerlot 200
--You need this. Just buy it.
Chewba(sell) Derymin 64, Llorrim 64
--You need four of these to get at temples. They're not worth selling,
really.
Spice(buy) Axitraz 81, Telbiz 35
(sell) Derymin 82, Llorrim 72, Lork 94, Tar-Im 80, Shentill 275, Faerlot
375
--This is only worthwhile for one trip, but what a trip it is. Before moving
on, pick up 99 spice at Telbiz because your trip to critical parts of Begonia
will DEFINITELY go through Shentill, which is central to Begonia. Build up
initial trade routes as you please. This one is almost a gimme if you study
the map. You won't be able to sell all the spice, but oh well.
Elixir(buy) 1000
--at Hayrush's by Lake Brellent. You need one. Trade silks up to get it.
Tea(buy) Tumriz 30, Derymin 60, Llorrim 70
(sell) Axitraz 90, Lork 75, Shakamin 77, Tar-Im 75, Varanlim 300, Zax 74
--The profit margin for Tumriz/Axitraz isn't worth the risk, and the profit
margin for Varanlim, while nice, comes too late in the game and isn't as big
as for silk.
Torch(buy) Axitraz 15, Tumriz 10, Derymin 10, Llorrim 12, Shakamin 10
--You really only need three of these. One for each dungeon, one of which can
be skipped anyway: N Demion's wall, Metsny Mountains, and the Well.
Towns are ranged alphabetically by region in the sections below. When
commenting on the roads between the towns, I don't mention mushrooms and
flowers, which should always be picked, unless you need to browse to them.
7. DELORIA
*****************
* DELORIA *
*****************
***********
* Axitraz *
***********
1) Temple of Dragos 4 fanatics, look for gem when you win
2) Brown Ale Inn
--Elvish boots wear out.
--I heard of a pass in Perimon.
--The cost of living is higher in Begonia.
3) Trader Joss General Merchant sells matches:8, torch:15, toys:11,
spice:81
Buys gem:37, tobacco:76, silk:80, tea:90
* Roads:
--S to Shaktir: 200 endurance, mushroom(browse)
--W to H Aximon: 200 endurance, 200 fatigue, poison, browse to
mushroom/flower
************
* Belmonti *
************
* Fight three zorlims, get 50 gold
* Roads:
--NE to Ergon: 2 goblins
--NW to Tash: 0, 0, 0, 2 goblins(pool after)
--SE to Hele: 200 endurance, poison, poison
--SW to Tol-Bin: 200 endurance(to left,) 2 goblins
******************
* Castle Durheim *
******************
* Four goblins attack you on your way in, each time
* Baron Hulka tells you King Rolan has been kidnapped. Go seek Rufus of
Begonia.
* You are then given +20 food and +30 potential(but not actual)
strength.
* It's a great place to pass through
* Roads:
--W to Shaktir: 2 goblins, poison, 2 mushrooms(browse)
--SE to L Aximon: 200 endurance, 200 fatigue, poison
****************
* Ergon Forest *
****************
* Fight two spiders who disappear when they hit you for damage.
* Roads:
--N to Finduk: poison
--SE to H Aximon: poison, 2 goblins
--W to Tash: 0, poison
--SW to Belmonti: endurance, poison
***********************
* Feldor Forest North *
***********************
* Fight two poison plants, get gem.
* Roads:
--WEST to Perimon: 3 goblins(15/30/15 damage), pool by mushroom +200, pool
just past monk and mushroom is fatigue +100. It's tough to get to and a bit
useless considering you're probably going to Perimon to trade and can buy
healing anyway.
--SE to Ziad: poison, 2 goblins
--EAST to Telbiz: 0 pool, 3 goblins(15/30/15), poison pool, 0 pool
***********************
* Feldor Forest South *
***********************
* Fight two giant spiders, get a gem.
* Roads:
--E to Sysvol: poison, browse pool
--NW to Irmak: boots, 0, 200 endurance
**********
* Finduk *
**********
* 2 houses
1) Witch of Finduk
If you use prihny and (D)rink afterwards, your strength will go
up 3-5 if it is not at maximum.
2) Fortune teller(15 gold): Your path is long and hazardous! Talk
to kings. Hamdi will give gifts! Demion rocks, three words.
* Passers-by:
--Old Man: Water dragons have a sweet tooth! They like cookies!
--Dalin the Dwarf: I know where the pass of Gadar is! Do you want to
cross to Begonia now?
--Bim the Kid: I don't talk to strangers!
--Kutka the Halfling: I am so HUNGRY!!!
* Roads:
--S to Ergon: 3 goblins right away, 0, 200 endurance
******************
* Harlosh Forest *
******************
* Fight two poison plants and get a gem.
* Roads:
--E to Hele: 4 goblins
--W to Tol-Bin: poison just before
***************
* Hele Desert *
***************
* Fight four sandgus and get a gem.
* Roads:
--W to Harlosh: pool just before
--E to Lower Aximon: 0, 200 endurance, 200 fatigue
--NW to Belmonti: endurance, 200 fatigue, 200 poison, poison, 3 mushroom
browse
************************
* Higher Aximon Plains *
************************
* Fight one Demondi
* Roads:
--SE to Shaktir: goblins, 200 endurance, poison, 0, browse 2 mushrooms past
pool
--E to Axitraz: 200 endurance
--NW to Ergon: 2 goblins
*********
* Irmak *
*********
* Fight one Demondi
* Roads:
--SE to Feldor S: boots, 0, 200 endurance
--NE to Tumriz: boots, 200 endurance, poison
****************
* Lower Aximon *
****************
* Fight two trolls and get ?.
* Roads:
--NW to Durheim: poison, 2 goblin, 0, (browse pool)
--W to Hele: +200 endurance(to left), fatigue
***********
* Perimon *
***********
* 2 houses
1) [sell tobacco for 130, buy toys for 7]
2) 30 gold for healing
* passers-by
--You must have prihny if you want a witch to help you!
--Orlan the dwarf: I know the way to Sumeria.
* ROADS
--EAST to Feldor N: poison pool, 3 goblins, 0 pool
--SOUTH to Sysvol: 200 endurance, 4 goblins, poison
***********
* Shaktir *
***********
* 3 houses
1) Barber shop: Haricut 8 gold. Shup says elves like harps.
2) Weapon shop[Zod]
Pala 70, Slicer 175, Slayer 250, Grand Sword 310, Ash Bow 65,
Arrows 10 for 6, Light Armor 150, Medium Armor 350, Heavy Armor 800
3) Temple of Lord Dragos: Fight four fanatics and get a Chewba.
* Beggar: passage to Begonia is from Finduk!
* Roads:
--E to Durheim: poison, 0
--N to Axitraz: poison, poison, (flower + mushroom browse)
--NW to H Aximon: 0, 0, 0, goblins(pool after)
********
* Sham *
********
* Start of game and scene of introduction
* Road(s):
--SOUTH to Telbiz: 0 pool, 0 pool, mushroom, mushroom beyond monk. Stop
running when you're at the monk and get the mushroom on the edge. This is a
good frequent strategy to squeeze out one more mushroom.
* You can't re-enter immediately. It would not be wise, etc.
* If you return here, the village is destroyed by Zorlims, one of which
attacks you. Search for gold after.
**********************
* Sysvol (desert of) *
**********************
* Fight four Sandgus, get a gem.
* Roads:
--N to Perimon: poison, +200 endurance, 0, 0
--E to Ziad: 3 goblins (browse mushroom)
***************
* Tash Bridge *
***************
* Fight one zorlim
* Roads:
--E to Ergon: poison, 3 goblins, 0, 200 endurance, 100 fatigue
--W to Telbiz: boots, 0, 200 endurance, flower(browse)
--SE to Belmonti: poison, 200 endurance, poison
**********
* Telbiz *
**********
* 3 houses
1) Trader Binn sells spice:35, Prihny:55, Matches:9, Tobacco:55
Buys gems:40, toys:30, boots:80, silk:80
2) Green Vine Inn food 1, wine 1, rest 3
--Don't cross marshes unless you wear Elvish boots.
--Use matches when you rest.
--There is a weapon shop in Ziad.
--Try the last pond before Ziad. (+200 endurance just after the
fight.)
3) Temple of Zardos. Fight two fanatics and get a gem.
* Road(s):
--NORTH to Sham: mushrooms browsing left, poison pool, 3 goblins, 0 pool
--EAST to Tash: 0, 100 fatigue, 3 goblins, boots, 200 endurance
!!SOUTH to Ziad: poison pool, 0 pool, +200 endurance lake after 2 goblins, 2
mushrooms just after 2 trees. You'll need to stop walking at the trees and
browse to the right side of the screen for the mushrooms. You can reach the
lake before the goblins if you browse very carefully. You'll see a flower
below. Stop before it.
--WEST to Feldor(N): poison pool, little else
* Road West has poison pool
* Beggar: "Eklun is in West Deloria."
***********
* Tol-Bin *
***********
* 2 houses
1) 30 gold for healing
2) Trader of Tol-Bin sells elvish boots:100, buys silk:220
* random convesations
--Cem the Kid: "I don't talk to strangers."
* Road(s):
--WEST to Ziad: browse to the left for a +200HP pool. The next pool is +200HP
too. A mushroom is just at the edge, so you can pick it manually.
--E to Harlosh: 0, +200 fatigue, 2 goblins
--NE to Belmonti: 200 endurance, poison(mushroom browse)
**********
* Tumriz *
**********
* 3 houses
1) Furb the Weapon Man
Pala 80, Slicer 190, Slayer 280, Grand Sword 330, Ash Bow 35,
Arrows 10 for 5, Light Armor 175, Medium Armor 350, Heavy Armor 850
2) Irmak Inn food 3, drink 2, sleep 3
--Eklun doesn't come here any more.
--The beggar has a family of 9 to feed.
--Best deal for prihny is in Tumriz!
--I feel like singing!
3) Trader Feyz sells matches:7 prihny:40 silk:35 tea:30
Buys gem:32 tobacco:69 toys:23 torch:10
* Beggar: Yes, I know where Eklun lives! [he takes you to the VALLEY,
where you can go to the COTTAGE, and then you can talk with Eklun to get
+33 magic skill.]
* Roads:
--SW to Irmak: boots, poison, (browse pool)
********
* Ziad *
********
* 3 houses
1) Holy Barrel Inn food 2, wine 3, rest 2?
--Go west to find Eklun
--But the roads are full of danger!
--Beyond the marsh you'll find Tumriz.
--Folks in Tol-Bin value silk.
2) Temple of Dragos. Fight three fanatics and get gold.(25/20/25)
3) Ziad Weapon shop[Gard the Weapon Man]
Pala 90, Slicer 180, Slayer 260, Grand Sword 350, Ash Bow 40,
Arrows 10 for 4, Light Armor 175, Medium Armor 400, Heavy Armor 800
* Beggar: "Look for gems in Feldor Forest."
* Road(s):
--NORTH to Telbiz: 0 pool, 0 pool, poison pool. A mushroom past a munk you
must walk to, but it's too hair trigger. Don't bother.
--WEST to Sysvol: poison (browse mushroom)
--EAST to Tol-Bin: 2 goblins will attack youand there are no pools. Short
walk.
--NW to Feldor N: poison, 2 goblins
8. BEGONIA
*****************
* BEGONIA *
*****************
***********
* Brahlah *
***********
* Four Zorlims, +90 gold
* Roads:
--W to Shentill: 200 endurance, 2 goblins
--S to Tar-Im: boots, poison, 300 endurance, poison, 200 fatigue, pool/browse
--SW to E Tiveron: poison, 2 goblins
--N to Maerdom: poison, 100 fatigue
***********
* Bundeir *
***********
* Zumagin
* Roads:
--SW to Crossroads: nothing
--E to Pylin: fatigue, 2 goblins, poison, poison
--W to N Eredrim: 1 goblin
*************
* SE Burgol *
*************
* Demondi
* Roads:
--NW to Nedharm: 100 fatigue
--SW to Maerdom: 2 goblins(190/65, 175/75), 100 fatigue
*************
* SW Burgol *
*************
* 2 zorlims, gold
* Roads:
--SW to Shentil: 100 fatigue, poison, 300 endurance, (2 goblins?)
--NW to Razag: poison, poison, fatigue, fatigue
--NE to Nedharm: poison
--SE to Maerdom: 300 endurance
**********
* Byludd *
**********
* Slime 270/70
* Roads:
--E to W Tiveron: boots, 300 endurance, 4 goblins, poison, 300 endurance,
poison
--NE to Derymin: boots, poison, 300 endurance, poison
--NW to Shirrill: poison, 300 endurance, poison, poison, 200 fatigue
--N to S Demion: boots, 300 endurance, 4 goblins, poison, 300 endurance,
poison, 200 fatigue, poison
************
* Cullarat *
************
* 3 houses
1) Lord Dragos's Temple. Fight four fanatics and get gold.
2) Hugg the Weapon Merchant
Pala 80, Slicer 200, Slayer 310, Grand Sword 450, Ash Bow 50,
Arrows 10 for 6, Light Armor 170, Medium Armor 300, Heavy Armor 600
3) Hot Rumor Inn food:4 ale:2 sleep:3
--beware Zara the Eternal Sorceress
--rumored to have a pact with Dragos
--she may be summoned if you know how
--but it angers her when she's disturbed
* Beggar: Zara lives in N Begonia!
* Roads:
--SE to Tiveron: poison
--N to W Tiveron: poison, pool after
**************
* Dark Tower *
**************
* Here's the big scene in Begonia, but you'll need the staff to have any
hope. You get the amulet from the King in the tower. But you have to know the
words--BELIRR ONUMDA DERHALL--first.
--S to N Eredrim: 1 goblin, browse flower
*****************
* Demion Forest *
*****************
* 2 K-Plants, get gem.
* Roads:
--SW to S Demion: poison, poison, (400 endurance browse)
--NW to N Demion: 400 endurance, 2 goblins(270/75), poison pool(browse)
--NE to Llorrim: poison, poison, poison, (browse)
************
* N Demion *
************
* Say MAYGOON, etc. to get through.
* Fights with Iblis, Mina, and Gorgon
* Tunnel leads to Zilforea, where you meet the Eshir.
* Roads:
--SE to Demion: poison
************
* S Demion *
************
* A bunch of dwarves here.
* Say "Dalin" and they will give you 50 arrows and inform you: You need a
Nukh in the Dark Tower, else you will forever be a captive! You may find a
nukh in Derymin. Some chambers have many doors.
* Orlan, Karun and Bondibon should also work.
* Roads:
--SE to Derymin: poison, 200 fatigue, 200 fatigue, poison
--NE to Demion: poison, poison
--SW to Shirrill: boots, poison, 300 endurance, 4 goblins
--S to Byludd: boots, 4 goblins, poison, 200 fatigue, poison
******************
* Denize Marshes *
******************
* Slime
--SE to Tar-Im: boots, fatigue, poison
--NW to E Tiveron: poison, endurance, poison, fatigue
***********
* Derymin *
***********
* 3 houses
1) Temple--defeat 4 fanatics, get Nukh
2) Trader Ben sells Torch:10, Key:60, Tea:60, Silk:75
Buys Gems:47, Spice:82, Chewba:64, Nukh:85
3) Last Refuge inn sleep:3 food:4 wine:7
--Grandfather of Ben...
--was a personal servant of Fulgarsh
--he claims the key he sells
--would open that treasure chest
* Roads:
--S to W Tiveron: 3 goblins, poison, fatigue
--SW to Byludd: boots, poison 300 endurance, poison
--NW to S Demion: fatigue, poison, goblins(2, 195/75), 3 mushrooms browse
*************
* Eredrim N *
*************
* Four Sandgus, gem
--E to Bundeir: 1 goblin, 500 endurance
--SW to S Eredrim: 1 goblin, 500 Endurance
--N to Dark Tower: nothing
--W to Faerlot: 1 goblin
*************
* Eredrim S *
*************
* Four Sandgus, gem
* Roads
--SE to Crossroads: nothing
--NE to N Eredrim: 1 goblin
--NW to Faerlot: 1 goblin(350/70)
--SW to Llorrim: endurance
***********
* Faerlot *
***********
* 2 houses
1) [sell spice for 375, buy pearl for 200]
2) 95 gold to heal you
* Talking: Dregg the Dwarf, "Book of Riddles, Amulet, and the Key to
Sumeria." Bedos the halfling: "The candle of Zilfin protects us."
Kid=Oldi.
* The Zilfins tell you the words to open the Dark Tower as well as the word
to use both rings.
* Roads:
--E to Eredrim N: 1 goblin
--SE to Eredrim S: 1 goblin
****************************
* Intersection(Crossroads) *
****************************
* Menido the halfling gives you 25 mift and tells you to take a gift to Zara
but first hear Rufus about the Grumm and the daylight! [tell Menido you know
Jimbo]
* You can also say you know HAMSHERY, KUTKA or BUNBELY.
* Roads:
--NE to Bundeir: 1 goblin
--NW to S Eredrim: 1 goblin
--W to Llorrim: poison, fatigue, fatigue
--SE to Razag: poison, 100 fatigue, 100 fatigue, poison, 300 endurance
***********
* Karadum *
***********
* 2 houses
1) Witch(prihny potion)
2) 14 gold for your fortune. You need a torch for the bottomless
well. You play the flute.
* Barbuny: I know where the pass of Felak is!
* Old Man: Rumor has it Bogum still lives in Sumaria!
* Tim the kid
* Roads:
--E to Shirrill: boots, poison, 300 endurance
***********
* Llorrim *
***********
* 3 houses
1) Homebrew Inn meal 3 ale 4 room 3
--water dragons love cookies!
--beggar drinks 10 tankards a day.
--Zara friend or foe? Who knows?
--Tea is dear in Sumaria.
2) Nu the trader sells torch:12 match:8 prihny:50 tea:70
Buys gems:50 Chewba:64 Spice:72 Tobacco:30
3) Dan the Weapons Man
Pala 80, Slicer 120, Slayer 240, Grand Sword 430, Ash Bow 55,
Arrows 10 for 8, Light Armor 175, Medium Armor 300, Heavy Armor 550
* Beggar: I know where Zihten lives! Shall we go? [Zihtem tells you
BELIRR ONUMDA DERHALL]
* Roads:
--SW to Demion: poison, poison, 400 endurance, 2 browse mushrooms
--NE to S Eredrim: nothing
--E to Crossroads: poison
***********
* Maerdom *
***********
* 2 houses
1) Fortune teller(25 gold): Direction from rufus but what you need
at Zaradim. Dzomon's Dark Tower with assist from ancients. Shop in
Faerlot. A gift any woman would like.
2) Witch(strength)
* Bondibon the dwarf: find Fulgarsh's treasure
* Jekk the kid
* Trelfy the Halfling: I am from Hobtown, Sumaria.
* Roads:
--S to Brahlah: poison, 100 fatigue
--NW to SW Burgol: fatigue, poison, 2 goblins
--NE to SE Burgol: 300 endurance, poison, 300 endurance, 2 goblins
***********
* Nedharm *
***********
* 3 houses
1) Madirr the Weapon Man
Pala 90, Slicer 190, Slayer 290, Grand Sword 490, Ash Bow 60,
Arrows 10 for 5, Light Armor 175, Medium Armor 400, Heavy Armor 700
2) Temple of Lord Dragos. Defeat four fanatics and get gem.
3) Uluy the barber(10 gold) tells about Sam and how he knew the King
of Deloria
* Roads:
--W to Razag: 100 fatigue, poison, 300 endurance, 2 goblins
--SW to SW Burgol: 300 endurance
--SE to SE Burgol: poison, 100 fatigue, 100 fatigue, poison
*****************
* Pylinn Forest *
*****************
* 2 Spiders
* cast Ilk-Be if you're continuing to Zaradim
* Roads:
--W to Bundeir: fatigue, 2 goblins, poison, poison
--N to Zaradim: 400 endurance, poison, 300 fatigue, 2 goblins
******************
* Razag [castle] *
******************
* 2 goblin ambush outside
* Inside, talk to King Rufus, get 20 food, 30 max strength from Sir
Barnbyl
* You learn Rolan is in the Dark Tower.
* Roads:
--NW to Crossroads: poison, fatigue, fatigue, poison, 2 goblins, poison, 3
endurance
--SE to SW Burgol: poison, fatigue, fatigue, 2 goblins, poison
--E to Nedharm: 2 goblins, 100 fatigue
************
* Shentill *
************
* 2 houses
1) 75 to heal all
2) [sell spice for 275, buy elvish boots for 110]
* Old man: if you can't handle Zumagin, don't go to Sumeria!
* Karun the dwarf: I have friends in Demion Rocks!
* Roads:
--S to Mid Tiveron: poison, endurance, poison, 3 goblins, poison
--W to W Tiveron: poison, 3 goblins, poison, poison
--NE to SW Burgol: poison, 100 fatigue, 100 fatigue, 2 goblins, poison
--E to Brahlah: poison, fatigue, fatigue, poison
************
* Shirrill *
************
* Demondi
* Roads:
--W to Karadum: boots, 200 fatigue, poison
--NE to S Demion: 200 fatigue, poison, pool/browse
--SE to Byludd: boots, 4 goblins, poison, 200 fatigue, poison
**********
* Tar-Im *
**********
* 3 houses
1) Trader Gubsar sells toys:10, Prihny:40, Boots:85, Riddle book:75
Buys Gem:47 Tobacco:65 Spice:80 Tea:75
2) Lord Dragos's Temple. Fight four fanatics, win Chewba
3) Black Oyster Inn room 3 food 2 ale 4
--words may succeed where force fails!
--many a door will open to the wise!
--pray when all else fails!
--Eklun is a friend of the lost ones!
* Beggar: Zihten lives in NW Begonia!
* Roads:
--NW to Denize: boots, poison
--N to Brahlah: boots, 300 endurance, 4 goblins, poison, 300 endurance,
poison, fatigue, pool/browse
*************
* Tiveron E *
*************
* Zumagin
* Roads:
--SE to Denize: boots, poison, 4 goblets, 300 endurance, poison, 200 fatigue
--W to Tiveron: poison, 3 goblins, poison, poison
--NW to M Tiveron: poison, fatigue
--NE to Brahlah: 200 endurance, poison
***************
* Mid Tiveron *
***************
* Zumagin
* Roads:
--SW to Tiveron: poison, endurance, poison
--N to Shentill: poison, 3 goblins, poison, poison
--SE to E Tiveron: endurance, poison, pool/browse
*************************
* S Tiveron aka Tiveron *
*************************
* Jimbo the halfling is by a tree.
--say "Kutka" and get 20 mift. "Trader in Tar-Im sells riddle book-
-it would make a perfect gift to a halfling in Sumaria! But the marshes in
Tar-Im are so deadly!"
--other names: Hamshery, Kutka, Bunbely, Menido.
* Roads:
--S to Felak pass: poison, 3 goblins, 200 fatigue
--E to E Tiveron: endurance, poison
--NE to M Tiveron: 3 goblins, poison, fatigue, (2 mushroom browse)
--NW to Cullarat: poison, poison, poison
*************
* Tiveron W *
*************
* Zumagin, gem
* Roads:
--E to Shentill: poison, 3 goblins, poison, poison
--S to Cullarat: poison
--N to Derymin: 200 fatigue
--W to Byludd: boots, poison, 4 goblins, 300 endurance, poison
--S to Cullarat: poison
***********
* Zaradim *
***********
Here you need to get the attention of the Sorceress Zara. Be sure you have
2000 hit points before going further as, when you say the words, she throws
fireballs or something at you, which do a 150 damage each unless you have
Ilk-be up. In fact you may want to save before entering in general.
(W)ord BELIRR, ONUMDA, DERHALL. You'll have to wait a but. (O)ffer the pearl.
Let the sun vanish(it may start that way) and use the seed to get the staff.
If the sun comes back up, you're screwed. Be prepared to (U)se the seed now
in your inventory. You'll automatically get the staff. Now you can solve the
Dark Tower.
* Roads:
--S to Pylin: poison, 400 endurance, pool(browse)
9. SUMARIA
**********************
* DRAGONIA * SUMARIA *
**********************
***********
* E Ahbap *
***********
* 4 Sandgus
380/85
330/90 420/110
240/95 < - first
* Roads:
--NE to NE Ahbap: 200 fatigue, 300 endurance, 2 goblins
--SE to Safinas: 200 fatigue, 300 endurance, 2 goblins
--W to S Metsny: 200 fatigue, 2 goblins, 300 endurance
************
* NE Ahbap *
************
* Karbann is waiting here for you to tell him a name.
* "Dalin" nets you 15 mift. "You are close to Bogum. Rimline is in Lower
Shakamoz. King Hamdi owns Brom Bow."
* other answers include ORLAN, KARUN or BONDIBON.
* Roads:
--NE to Metsny Mtns: 2 goblins, poison
--E to pass: 300 endurance
--SW to E Ahbap: 300 endurance, poison
--NW to S Shakamoz: fatigue, 300 endurance, 2 goblins, poison
************
* SE Ahbap *
************
* 3 Zorlims, gold
--NW to Safinas: nothing
**********************************
* E Darizmag [Cliffs of Batiniq] *
**********************************
* Barg
--W to W Darizmag: fatigue, 300 endurance, 2 goblins
--NW to Well: poison, 2 goblins
**************
* W Darizmag *
**************
* Four trolls, gem (~400/70)
* Roads:
--SW to Fetren: poison, 300 endurance, boots, 300 fatigue
--S to Varanlim: fatigue, poison, 4 goblins, 300 endurance
--E to E Darizmag: 300 endurance, poison, 3 goblins
********
* Elmo *
********
1) Trader: buys silk for 335, sells elvish cloak for 150
2) 140 gold to heal all
* Tress the dwarf: Lork is in E Sumeria, cheap tea there!
* Shin the kid
* Old man: you are close to where the Water Dragon lives.
* Roads:
--S to N Shakamoz: endurance, fatigue
--E to Lake Brellent: poison, 200 endurance, poison, pool past??
******************
* Fetren Marshes *
******************
* Slime 920/150
* Roads:
--NW to Sara: boots, poison, 300 endurance, 300 fatigue, 4 goblins, poison
--NE to W Darizmag: boots, 300 fatigue, poison, 0, 3 goblins
--E to Varanlim: boots, 300 fatigue, poison, 300 endurance, 4 goblins
--W to Waylong: boots, poison, 4 goblins, 300 endurance, poison
*****************
* Lake Brellent *
*****************
Here you have a water dragon. It will ignore you unless you have what it
wants. Before proceeding, be sure to have 1000 gold.
* offer cookie to Water Dragon, and you go to Hayrush's hut. Pay 1000 gold
for the elixir which will disguise you as Lagorn, the Archdemon of Gurtex, in
the right place.
* Roads:
--NE to Sara Plain: poison, 0, 100 fatigue, 300 endurance, poison, 3 goblins
--SW to Waylong: poison, endurance, fatigue
--W to Elmo: poison, 200 endurance, poison, 200 endurance
********
* Lork *
********
* 3 houses
1) Trader Pezi sells toys:15 rope:84 match:84 tobacco:40
--buys gem:51 spice:94 silk:86 tea:75
2) Temple of Lord Dragos: four fanatics, chewba
3) Last Hope Inn food 4, wine 4, sleep 3
--No more towns north of here.
--Death and darkness rule N Sumaria
--Max your endurance, fatigue
--Else you will not go far!
* Roads:
--SW to E Shakamoz: Endurance, Fatigue
--NE to Varanlim: boots, poison, 300 endurance, 300 fatigue, 4 goblins,
pool(browse)
*****************
* Metsny Plains *
*****************
* Zamir(655/90)
* enter a cave here, where you can get the harp if you have a key.
--SW to NE Ahbap: 300 endurance
--E to Rimline: poison, 3 goblins(very easy,) fatigue, poison
--SE to Treil-om: 300 endurance, poison, 3 goblins
--NW to Shakamin: 300 endurance, poison, 0
--NE to Waylong: 200 endurance, poison
****************
* South Metsny *
****************
* Jemo the halfling is here. If you name a friend of his you get 12 food.
Friends: Jimbo, Cano, Trelfy, Dembit
"Monks of Sumaria know 3 words. How they may help I don't know. There is
but one forest which is not yet infested! "
* Roads:
--SW to Zaxemo: poison, 0, 100 fatigue, 300 endurance, poison, 3 goblins
--E to E Ahbap: 200 fatigue, 2 goblins, 300 endurance
--N to Treil-Om: 300 endurance, poison, 3 goblins, 300 endurance, 0
********************
* Rimline [castle] *
********************
* 3 goblin ambush outside
250-85
390-110 290-90
* K Hamdi gives you a Brom bow(unbreakable, 57 damage for 99 strength) and
advice about the Ankha birds
* Sir Cornbull gives you 30 maximum strength
* Roads:
--SE to S Shakamoz: poison(browse)
--SW to Treil-Om: 4 goblins, 200 endurance, poison(past)
--E to E Shakamoz: fatigue, fatigue, 4 goblins
--W to Metsny: poison, 4 goblins, 200 endurance, poison, 200 endurance
***********
* Safinas *
***********
* 2 houses
1) 120 to heal
2) Trader of Safinas: buys silk for 325, sells flute for 175
* Arhiys the dwarf: Sam would be pleased to see you if you carry the
amulet!
* I trust you shall overcome!
* Idris the kid
* Roads:
--NW to E Ahbap: 300 endurance, poison, 3 goblins
--SE to S Ahbap: 1 goblin
--SW to S Shimerr: 200 fatigue, 300 endurance, 2 goblins, poison
**************************
* N Sara/Sharkynn Desert *
**************************
* Four trolls, gem
--S to S Sara: 4 goblins immediately, 300 fatigue
***************
* Sara Plains *
***************
* 2 Zorlims 945/99 and 810/99. +58 gold.
--SW to Lake Brellent: poison, 0, 100 fatigue, 300 endurance, poison, 3
goblins
--N to N Sara: poison
--NE to Sharkynn Heights: poison, 3 goblins, 0, 0??(after)
--SE to Fetren: poison, boots, 300 endurance, 300 fatigue
************
* Shakamin *
************
* 3 houses
1) Trader Hant sells Torch:10 Match:12 Prihny:45 Cookie:55
Buys Gem:59 Tea:77 Silk:97 Tobacco:72
2) Meng the Weapon Man
Pala 80, Slicer 230, Slayer 300, Grand Sword 450, Ash Bow 50,
Arrows 10 for 10, Light Armor 175, Medium Armor 350, Heavy Armor 850
3) Great Fir Inn food 2, wine 1, room 3
--Hayrush lives on an isle
--but don't cross Shakamoz
--unless you have great skill
--monks have words!
* Beggar: I know where Lutfen lives! [Lutfen gives you another magic level.]
"When you face Lord Dragos you must fool him and gain possession of the
second ring! The Elixir of Hayrush can help you at that. You must use it at
the right moment and shift into a new shape! Then you must give him an order,
which should not exceed three words! Selection of the correct words will gain
you the ring. When you find Hayrush, be prepared, for she is very greedy!!"
(need 11-20 gold. Steep for mendicants but worth it.)
* Roads:
--SE to Metsny: poison, 0, fatigue, endurance, poison, 3 goblins
--E to U Shakamoz: 200 fatigue, 4 goblins, 200 fatigue, 200 endurance
**************
* Shakamoz E *
**************
* Mina
* Roads:
--NE to Lork: poison, 200 endurance, browse to mushroom
--W to Rimline: poison, 200 endurance, fatigue
***************
* SE Shakamoz *
***************
* Barg, gem (720/85)
* Roads:
--SE to NE Ahbap: fatigue, 300 endurance, 2 goblins, poison
--NW to Rimline: fatigue, 4 goblins, fatigue
--W to Treil-Om: fatigue, poison, 200 endurance, poison
**************
* N Shakamoz *
**************
* Mina (877/130)
* Roads:
--W to U Shakamoz: poison, endurance, fatigue
--N to Elmo: 200 fatigue, 200 fatigue, 4 goblins
--SE to Waylong: 200 endurance, 200 fatigue, 4 goblins, 200 fatigue
**************
* U Shakamoz *
**************
* Zorlim? 810/90, gem
* Roads:
--W to Shakamin: fountain, poison, endurance, poison
--E to N Shakamoz: 200 fatigue, 200 fatigue
********************
* Sharkynn Heights *
********************
(use cloak and horn)
* Roads:
--SW to Sara: poison, 3 goblins, 0, 0
*************
* S Shimerr *
*************
* Grumpy halfling having a picnic
* Show him the riddle book, and he will take you to Hobtown. The mayor, Sam,
will give you the ring if you have the amulet.
--S to Felak: poison
--NE to Safinas: 300 endurance, poison
--W to Shimerr: poison, poison, 400 endurance, browse to 2 mushrooms
******************
* Shimerr Forest *
******************
* four TOUGH zorlims. 55 gold.
--E to S Shimerr: poison, poison, 400 endurance
--W to Zaxime: poison, 400 endurance, 2 goblins, browse to pool(??)
************
* Treil-Om *
************
* 3 houses
1) Dark Bark Inn 3 food, 5 drink, 3 sleep
--Witch lies in Waylong
--Village in mid-Shakamoz
--But you can't survive Shakamoz!
--Not if you're not level 3!
2) Temple of Dragos: fight four fanatics, get a chewba.
3) Bandyr the Armorer
Pala 90, Slicer 250, Slayer 380, Grand Sword 460, Ash Bow 75,
Arrows 10 for 11, Light Armor 175, Medium Armor 400, Heavy Armor 700
* Beggar: use the flute and they may come!
* Roads:
--E to S Shakamoz: 200 fatigue, 200 fatigue, 4 goblins, poison
--NE to Rimline: poison, 200 endurance, poison
--S to S Metsny: 3 goblins, poison, poison
--NW to Metsny: 300 endurance, poison, 3 goblins
************
* Varanlim *
************
* 2 houses
1) Trader of Varanlim buys tea(300) and sells elvish boots(120)
2) 125 to heal all
* Bludd: use horn at Sharkynn Heights
* Baan the dwarf: I saw the Ankha once. It was as big as a house!
* Taba the kid
* Roads:
--W to Fetren: poison, 300 endurance, 300 fatigue
--N to W Darizmag: 200 fatigue, poison, 4 goblins, 300 endurance
--SW to Lork: boots, poison, 300 endurance, 300 fatigue, browse to mushroom
***********
* Waylong *
***********
* 2 houses
1) Fortune teller (25 gold) Gift gives secret of big birds.
2) Witch
* Old man: Right words will be spoken and sun will shine.
* Muko the kid: I don't talk to strangers!
* Ugru the halfling: At least four chewbas are needed!
--E to Fetren: boots, 200 fatigue, poison, 300 endurance, poison
--NW to N Shakamoz: 200 fatigue, poison, 200 endurance, poison
--SW to Metsny Pl: 200 endurance, 2 goblins(easy)
--NE to Lake Brellant: 4 goblins(right away), 200 endurance, poison, 200
endurance
*******************
* Well of Demonzi *
*******************
* Use rope to enter, then torch.
* 3 of [Bazylrun or Gorgon]
* Feylong forest on other side. Use flute twice and trade the harp for
the horn. Ela and Elomin, king of the elves, talk to you.
--SE: 200 fatigue, 300 endurance
*******
* Zax *
*******
* 3 houses
1) Slime Juice Inn food 3, 4 drink, 3 inn
--No one road to Feylong
--Ropes sold in Zax are the best quality
--Consider visiting your homeland.
--You'd be invincible there!
2) Trader Berza sells rope:97 match:7 silk:75 prihny:40
buys gem:64 tobacco:89 tea:74 toys:64
3) Temple of Dragos: fight four fanatics, get a chewba.
* Roads:
--E to Zaxime: 300 endurance, poison, 3 goblins, 0
--NE to Zaxemo: 300 fatigue, poison, 3 goblins, 0, poison
**********
* Zaxemo *
**********
* two zorlims
* Roads:
--SW to Zax: 300 fatigue, poison, 3 goblins, 0, poison
--NE to S Metsny: poison, 0, 100 fatigue, 300 endurance, poison, 3 goblins
*****************
* Zaxime bridge *
*****************
* one zorlim(450/80, 90 gold)
* Roads:
--E to Shimerr: poison, poison, pool??
--W to Zax: 0, poison, 3 goblins, 0
10. COMBAT RECOMMENDATIONS
10-1. GENERAL
Many monsters get much more powerful when you move to a different land, so
there's no exact compendium of them. If you go through certain passages the
monsters there will always be the same, but...
1) They don't have the same hit points, even in an ambushing group
2) They don't do the same damage, so try to take out the one that does the
most first
3) If you're worried about getting killed, remember that if there are 4
monsters you will, in an evenly matched fight, lose 4/10 of your hit points
before killing the first, then 3/10, then 2/10, then 1/10.
4) Eat any parzin/purlet or jinn before the fight, not during.
5) If there are 2 fights and you have 2 parzin/purlets, and monsters have
~200 HP, use one combo for each fight. That's because if you have, say, 2
sets of 4 goblins, you'll face 6/10 damage from the remainder twice vs. if
you used the parzin/purlets at once, you'd face 10/10 and 3/10, a bit more.
6) Always attack the same monster 'til he goes down.
7) You can use a Yurpin in the middle of a fight, but just don't expect the
main screen to show the increased HP. Your [escape] screen will, though.
8) Bow and arrow are really a bit better, and you don't need to get your
sword skill up high to win. Spells are preferable in passes and you also have
to buy a lot of ash bows. So, when you start, use up what you have, but
before you leave Deloria you may want to stock up.
9) If a healer is nearby, don't hesitate to use BUZZAP and then switch to
JAZZIP when 2 enemies are left(buzzap=3*jazzip.) Similarly with the level 3
spells, Fagatr = 3.3*Parthl, so switch from Parthl when 3 enemies are left.
10) you should always have your shield up with Ilk-Be once you get the
chance. 99 shield even seems to nullify 100+ damage.
11) Jinns are great in a pinch.
12) Parzin/Purlet works great for critical combats. The last time you really
need them are for the fight with Dzomon. Otherwise they're a convenience to
get out of trouble quickly.
13) Don't feel as though you have to improve your sword skill. I've gotten
through with <60.
14) Be proactive. Heal when you can. If you follow my instructions, money
should be no problem.
15) Critical combats where you throw the sink at enemies include outside the
castles and in the passes, Dzomon, and the two fights with HHRRUULLs in the
Dark Tower.
Fleeing monsters is very easy in abandoned towns off the road--you can
leave before being attacked if you follow my advice in 10-4. But monsters on
travels are impossible to flee from, and monsters in the gaps can be very
nasty indeeed. Monsters who fly above and attack at night suck, too.
10-2. IN THE GAPS
Here you'll have a bigger puzzle ahead of you. In the Deloria/Begonia gap,
you will need to have a bow/arrow with lots of shots or have JAZZIP learned.
With the second, you can fire up shots at enemy birds before they get over
you and drop to sting you. If you've got heavy armor they shouldn't do any
damage, but otherwise they'll be annoying. The main problem is running out of
energy. You'll be exhausted after the fight, which knocks even more down. I
recommend having 3000+ energy before starting off.
You'll have to fight trolls, then 3 waves of birds. Basically when they are
a body length to the left/right, that's when you cast Jazzip. It seems that
more powerful spells don't work any better, and Buzzap is ineffective. You
have to aim a bit to hit the bad guys. Sometimes there are awkward pauses and
start-ups. But there's nothing too damaging. Still, the gaps are so annoying
you'll want to try to have everything you can fixed.
10-3. NIGHTTIME AMBUSHES
These are very nasty. You generally get about four waves of birds(dragon
birds, barvils, illets,) all of the same number and arrangement. They enter
from the right, go to the left edge, and go back. The birds are then
recharged. You may get hit even when you're not under a bird, which adds to
the annoyance. Bascially it's a lot like the gaps, where you fire only when a
bird is near you. Since they are all in a row, you can often fire away once
you hit the first one and knock out a few in a row. It's best to fire at guys
going left. Then you can clean up when they come back right. Sometimes the
whole round stops while the birds are coming back right, which sucks.
A good way to avoid this is with Ud-Bar when night falls and it says "You
are tired." You can't cast it during combat, though.
~-25 for not winning in Begonia
~-45 for not winning in Deloria
~-65 for not winning in Sumaria
10-4. A COOL DOSBOX/EMULATOR CHEAT
Combat in towns is frequently a hassle. It seems fleeing takes a while, and
the actual fights can drain you. But if you have the emulator cranked up to a
high enough speed, you can hold down the "F" button. This allows you to try
flees continually. At regular speed the computer will only detect you hitting
it once. Often you can flee without your opponent attacking, although you may
have to try 20 times(i.e. hold the button down a bit.)
You will want to slow the emulator down to beat monsters in the pass or at
nighttime, but otherwise you can move pretty quickly between towns that have,
say, lots of mushrooms or good pools on the path back and forth, but maybe
they have tough monsters on each end.
11. TRAVELIN'
There are some simple tricks to use once you've gotten to level 2. Cast Ud-
Bar to go everywhere. It may use up some fatigue, but that's really not a big
deal, especially with the prospect of dragon birds attacking at night over
the longer treks. You should have enough cash by then(stocked up on silk and
tea) to win comfortably. And if you don't, you can go back to Deloria and
stock up on whatever you want.
Traveling from one town to another and back isn't really symmetrical until
Sumaria, when you'll need to skip anyway.
In every town, when you leave, a beggar will be there. He always says the
same thing and 10 gold should be enough to get him to show you what he wants,
except in Sumaria(20.)
When you leave a town, sometimes there will be a healing pool before any
encounters. You can get that pool, maybe even 2, before a goblin fight. Then
cast Ud-Bar. But you need to know in what order things appear. You can also
cast Ud-Bar at night to avoid risking birds.
12. WHAT MONKS SAY:
Monks say something random based on which region they are in. I'm not sure
what the chants are for, and some are just small talk, but some are very
helpful.
--SSI Forever! [Atabek joined Mindscape after this.]
--God bless you, my son.
--I wouldn't recommend the water here! [some poison pools]
--Prihny completes the potion! [for strength]
--Thank you, but I'm fasting.
--You rest better by a fire.
--Use matches while you rest!
--Dwarf cuisine is very spicy!
--I sing in the Zheldar choir.
--Thieves! They are everywhere! [you get robbed in stores]
--Toys are for the kids!
--Gems in deserts!!
--Find my brothers in Tol-Bin. [healers there]
--Are you tired? Rest by a fire!
--Bargain with the merchants. [10% maybe more]
--Food is expensive in Begonia! [stock up before continuing]
--Three is a good number.
--You need a haircut.
--Have faith and you shall overcome!
--Have you eaten your Yurpin today? [bad advice, wait til healing]
--Remember names of your acquaintances! [for gifts from dwarves/halflings]
--Looks like it's going to rain.
--I pray for you, my son.
--I believe in diplomacy.
--Zumagins were seen in Tiveron!
--Zihten! Great Wizard of Begonia! [he gives great advice]
--Get strength in Karadum. [witch/Prihny is there but actually Maerdom is
more convenient.]
--Beyond the marshes there is Tar-Im. [need to go here.]
--Zilfins? No, they are long gone.
--WESSEAR DEMILBEN Y.
--Heal yourself in Tol-Bin.
--I don't trust Zara. [she can help, but she's not nice.]
--Three words will do it!
--No, I've never been to Deloria.
--I hear of mushroom fields up north! [yes, in the NE corner of Sumaria.]
--Razag is in central Begonia.
--Knowing the right people helps!
--Bogum guards the treasure. [350/150 monster in Metsny]
--Demion Rocks are very interesting.
--There is but one way to Graz!
--You are close to Dark Tower now.
--Black wind blows from north!
--Beware of the Mad Goblin! [Who?]
--Put up your shield at Zaradim! [Ilk-be Helps avoid damage]
--Beware! Dzomon knows you are coming!
--Have you been to both sides?
--Grumm is a holy tree!
--Zilfins would never tolerate this!
--Try "SUBMIT" as first!
--(D)rink the elixir! [Why do we need a CONTROL hint in an RPG? Awkward!]
--Do you have the amulet?
--Water dragons can be rather friendly.
--I pray for Darmag every day. [the monster you give chewba to]
--The mayor of Hobtown is my friend.
--Go back! You are too young to die!
--Don't fail us, O Mighty One!
--Burn! O Candle of Zilfin!
--I have a cousin in Bihun. [Reference to Magic CAndle I think]
--Have you found the harp yet?
--GAMISH BIANDELL HA.
--You are older but are you wiser?
--Last one is "RING"!
--Did you get the key? [In Derymin]
--Candle of Zilfin protects us!
--A long rope is what you need!
--Try "THY" as the second!
--Did you slay the dragon? [Metsny, to get harp]
--ERDAM BUGARDILV HANE.
WHICH ITEMS ARE GOOD FOR WHAT
The format for the list below is: Letter, name, where to get it,
what it's used for
A. Elvish boots
--buy in stores
--walk across swamps without losing fatigue(must USE the boots each
journey). Note that they can wear out.
B. Torch
--buy in stores
--lets you see in dark areas. If you can't see, you can't explore.
C. Match
--bought in stores
--lets you rest better
D. Cloak
--bought in Elmo store
--keeps you warm in Sharkynn so you can ride the Ankha
E. Nukh
--win in a temple fight(Derymin)
--unlocks prison doors from the inside in dungeons
F. Prihny Powder
--bought in stores
--when you meet a witch, (U)se it and (D)rink the mixture to boost your
strength if it's not at maximum(i.e. you just trained in one of the castles.)
G. Key
--from Trader Ben in Derymin
--open Bogum's treasure
H. Horn
--from elves
--blow it at Sharkynn to get a ride from the Ankha
I. Rope
--from stores
--to go down the Well to find the elves
J. Seed
--Get it from Zara in front of Zaradim's temple.
--(U)se it. It grows the tree you cut the staff from behind
Zaradim's temple.
K. Flute
--buy in a store(Safinas)
--(U)se it twice around the elves and they will greet you.
L. Gem
--found in temples after battle. On easier levels you have a few at
the start of the game.
--sell for profit
M. Riddle book
--buy in Tar-Im
--give to the grumpy halfling in S Shimerr, and you're taken to
Hobtown.
N. Staff
--made from the seed
--allows you to cast ZYTROM in the Dark Tower and Castle Graz.
O. Harp
--in Fulgrash's hoard
--give it to the elves and you get the horn
P. Toys
--from stores
--trade for profit
Q. Ring
--from Sam
--allows you to destroy Dragos if you know the word of power
R. Silk
--from stores
--trade for profit
S. Tobacco
--from stores
--trade for profit
T. Amulet
--at the top of the Dark Tower
--ID's you so that Sam gives you the ring
U. Pearl
--in Faerlot
--
V. Chewba
--won in the more difficult temples after defeating fanatics
--need to give four to Darmag to get into Castle Graz.
W. Spice
--bought in stores
--can trade for profit
X. Elixir
--found in Lake
--disguise yourself before Dragos
Y. Tea
--bought in stores
--can trade for profit
Z. Cookie
--bought in stores
--give it to the water dragon
14. IF YOU MUST CHEAT...
Hexadecimal editing is rather easy on the PC version. Say you have saved
your character as "Biph." Then you will edit the file Biph.sav. Below is
what certain bytes do. Two-byte values have the low byte first. Maximum hit
points/fatigue are oddly 9000 and not 9999(the usual.)
You can teleport around towns if you are good with hex editors and thus
avoid all combat nonsense, but Ud-Bar actually works pretty well. This is a
good guide for if you get stuck without a Chewba in the last bit.
00 : length of name
01-04 : letters in name
05 : location(table of locations at the end. Some are special and
unnamed.)
06-07 : day
08 : current strength
09 : maximum strength
0a-0b : current HP(low byte, high byte) 2823 = max
0c-0d : current fatigue(low byte, high byte) 2823 = max
0e : sword skill
0f : magic skill
10-11 : gold
12-13 : food
14-15 : arrows
16 : spell loaded[0=none
1=Jazzip 2=Rektar 3=Fagtar 4=Stohle 5=Buzzap 6=Parthl
7=Ekbert 8=Ak-Lin 9-Ilk-Be a=Ud-Bar b=Warton c=Zytrom
(You can cheat on this when your magic level isn't where it needs to be for
the spell you want.)
17 : armor[0=none, 1=light, 2=medium, 3=heavy]
18 : sword[0=none, 1=short sword, 2=pala, 3=slicer, 4=slayer,
5=grandsword]
19 : bow[type]
1a : bows
1b-1c : Yurpin
1d-1e : Purlet
1f-20 : Terpin
21-22 : Mift
23-24 : Parzin
25-26 : Iola
27-28 : Fuhyim
29-2a : Jinn
2b : Elvish boots
2c : Torch
2d : Match
2e : Cloak
2f : Nukh
30 : Prihny Powder
31 : Key
32 : Horn
33 : Rope
34 : Seed
35 : Flute
36 : Gem
37 : Riddle Book
38 : Staff
39 : Harp
3a : Toy
3b : Ring
3c : Silk
3d : Tobacco
3e : Amulet
3f : Pearl
40 : Chewba
41 : Spice
42 : Elixir
43 : Tea
44 : Cookie
7d-7e : maximum fatigue 2823 = max
7f-80 : maximum HP 2823 = max
14-2. LOCATION TABLE
01: Sham 02: Telbiz 03: Ziad 04: Feldor N 05: Finduk
06: Perimon 07: Feldor S 08: Tol-Bin 09: Sysvol 0a: Tumriz
0b: Ergon 0c: Shaktir 0d: Irmak 0e: Belmonti 0f: Eklun
10: Zihten 11: Lutfen 12: Harlosh 13: Hele 14: L Aximon
15: H Aximon 16: Durheim 17: Razag 18: Rimline 19: Tash
1a: ********** 1b: Deyr 1c: Gadar 1d: Gadar 1e: N. Demion
1f: The Well 20: S Shimerr 21: Zaradim 22: Metsny Mts 23: L
Brellent
24: Sharkynn 25: ********** 26: Graz 27: Dragos 28: Axitraz
29: ********** 2a: ********** 2b: ********** 2c: Shentill 2d: S. Demion
2e: Crossroads 2f: Tiveron 30: Bundeir 31: Cullarat 32: E.
Tiveron
33: Denize 34: Tar-Im 35: Llorrim 36: Faerlot 37: Dark
Tower
38: Pylin 39: S. Eredrim 3a: N. Eredrim 3b: M. Tiveron 3c: Brahlah
3d: Shirril 3e: Karadum 3f: W. Tiveron 40: Byludd 41: Maerdom
42: SE Burgol 43: SW Burgol 44: Nedharm 45: Demion 46: Felak
Pass
47: Zax 48: Zaxime 49: Shimerr 4a: Zaxemo 4b: Safinas
4c: E. Ahbap 4d: NE Ahbap 4e: S. Metsny 4f: Treil-Om 50: S
Shakamoz
51: Metsny Pl 52: U Shakamoz 53: Shakamin 54: N Shakamoz 55: Waylong
56: Sara Plain 57: Varanlim 58: Fetren 59: W Darizmag 5a: E
Darizmag
5b: E Shakamoz 5c: ********** 5d: Felak(1) 5e: Felak(2) 5f: Derymin
60: S Ahbap 61: Elmo 62: Lork 63: N Sara
00-Sham is where you are at the start of the game. You can't go back--"Rowf
dares not return so soon." 01-Sham is a duplicate location where you can go
back in. So you could say one of these is a sham Sham.
15. BUGS(?) INCL. PC VS. APPLE
--If you use a Yurpin, it doesn't show during on-the-road combat.
--You can get stuck in the tower if you don't know the words but have the
elixir.
--The game was created on the Apple originally, and some of the PC data files
in the port have a list of porting problems and suggested fixes.
--The Intersection on the Apple is referred to as the Crossroads in the PC
version.
--N Shakamoz is referred to as E Shakamoz as well.
--Shimerr/S Shimerr are Shimerr Forest/Shimerr off the Apple.</pre><pre id="faqspan-3">
--E Darizmag is referred to as the Batiniq Cliff when you are at the fight.
There are a lot of these inconsistencies floating around.
END OF FAQ PROPER
================================
16. VERSIONS
1.4.0: 10/24/2004 sent off completed walkthrough, with dungeons etc. and
tips.
1.3.0: 10/21/2004 sent off pedant's easy strategy to win hard levels
1.2.0: 10/20/2004 sent off version with additional strategy and stats. Added
lore questions.
1.1.0: 6/14/2001 sent off version with text maps to GameFAQs.com with only
monster list left.
1.0.0: 5/27/2001 sent off more or less complete version to GameFAQs.com
17. CREDITS
http://www.theunderdogs.org for the easier to analyze than the Apple Rings of
Zilfin PC version. Their instruction manual was also very
nice, although the one at...
http://www.dungeony.cz/seznam/ringsofzilfin.htm had *all* the information.
Badly formatted. Worse than this FAQ's first version.
Thanks to the person from Hong Kong whose nice letter helped me take a look
at this.
Quest for Clues by Shay Addams is responsible for that anonymous walkthrough
floating around the net. Oh, wait, it IS the anonymous walkthrough floating
around. Shame on someone or other! Either way, the walkthrough inspired me
to make something a little more polished, and some information was directly
useful.