From: Gareth Bowler <[email protected]>

Hero’s Quest 5: Dragonfire
(aka Quest for Glory 5. The original title of the series was Hero’s Quest, but it was
changed because Mattel had copyrighted “HeroQuest” for a board game. I personally still
call these games “Hero’s Quest” myself, out of nostalgia.)

This is not so much a walk-thru as a guide. It is impossible to write a real walk-thru for a
game like this, where so many sub-plots come and go and the game’s progress changes
depending not only on your class, but on your actions. Events when you play never go in
a set order, so neither does this guide.

TABLE OF CONTENTS:
I.  Which Class to Play (and what skills to have)
II.  Miscellaneous Adventures.
       1.  Combat
       2.  Magic Magnets
       3.  Sarra’s basket
       4.  Shells for Sarra
       5.  Pegasus Feathers
       6.  Hippocrene Water
       7.  Science Island
       8.  Helping Ann
       9.  Solving the bank robbery
       10. All about poisons and drugs
       11. Amassing great personal wealth
III.  In-Class Sub-Quests
       1.  Thief tips (general)
       2.  Thief tips (break-in house)
       3.  Thief tips (bank)
       4.  Becoming Chief Thief
       5.  All about blackbirds
       6.  Getting a magical staff
       7.  Making a truth ring
IV.  The Rites of Rulership (and endgame sequence)
               if you can't find what you're looking for elsewhere in this guide,
               look here.
V.   Spells (all kinds)
VI.  Combat
VII. Item list
VIII.Beefing
IX.  Women
X.   Myths

********************************
I.  WHICH CLASS TO PLAY (and what skills to have)
My favorite class is the Thief with magic. The most powerful class is probably a Paladin
with magic, but imho the Thief has more fun. Since you can buy/get any weapon in the
game with any class, and all classes are equally good with them, and all weapons hit at
roughly the same speed, a thief can run around with the magic ax and chop everything to
smithereens. The Paladin and the Wizard each have one very minor sub-quest, where as
the thief has a large variety of fun extra things to try.
Under no circumstances should you play a fighter. They are the same as Paladins
but with less to do and no extra powers. Yawn city. In short, (imho) the most fun classes
are:
1.  Thief with magic
2.  Paladin with or without magic
3.  Mage

At character creation, do not give yourself swimming. You can learn it just as well from
the swimming book at FA’s. As a side note, even if you have “out of class” abilities (such
as magic on a thief) you may not be able to use the other class’s solutions for some
puzzles. For example, the thief cannot use levitate to get Pegasus feathers.


**********************************
II.  MISCELLANEOUS ADVENTURES.
This covers small quests which can be done at any time, even before you enter the Rites.
In fact, it is kind of fun to do some of them beforehand, when you are not pressed to
accomplish the Rites.

COMBAT-
Combat can happen anywhere on the map as you wander around, but it happens rather
rarely. If you really want a fight, go to one of the dragon pillars. There are almost always
baddies there, except at the one marked by the skull. Most commonly, you will meet
Boar Men, Goons and Mercenaries at the pillars, during the day. At night, you might see
various Undead, Cougarmen and Batties. Batties (along with the Dragonlings found at
the southwestern pillar) are a pain. Just run away. You get nothing for fighting them and
they are a pain. Fighting Boar Men, Goons and Mercs is a great way to earn cash. There’s
a more extensive section on combat later.

MAGIC MAGNETS-
Make it a point to buy them immediately from Shakra, then put one in your trunk in your
room. There are many places from which you cannot return unless you do this.

BASKET-
Sarra’s Basket is found on the beach south and slightly each of Silmaria. You will see a
place where a river drains into the ocean, and if you go there, you will be attacked by
goons. Sarra’s basket is there. If you bring it to her, she’ll give you a cheap necklace, and
will now sell you good luck charms and the Hera Ring., which you need if you want to
get married. The Paladin gets honor for this.

SHELLS-
You can get shells to sell Sarra if you get into a fight near the ocean. A good place for
this is the western pillar that is right on the shore. She only buys them for 1 drachma, but
you do get points for finding them.

HIPPOCRENE WATER-
Buy (or steal) amphorae from Wolfie to hold the water in. Now go to the horsie symbol
on the map and click the amphora in the stream. You may as well take several amphorae.
You will need 2 for plot reasons, and it never hurts to have extras to chug in an
emergency. Once you give this to FA, he will become much more lively and useful, plus
he will give you stuff based on your class.

PEGASUS FEATHERS-
You have to get up to the nest to get ‘em. If you see a see-saw-like arrangement with a
boulder and a stick, stand on the stick, and use force bolt or a thrown item to knock down
the upper boulder. If you are a thief, you must use your rope and grapnel. You get the
rope from the guild and the grapnel from talking to Rakeesh. Combine them in inventory.
You must either climb the smaller of the two pillars here, or walk up the first, then use
the rope to tight-rope walk to the second. Then click on the extended root to swing to the
nest. You can carry 100 feathers, but only need 1 for plot purposes. You can sell the rest
to Salim for a drachma each. You cannot buy stamina pills until you do this.

SCIENCE ISLAND-
To get onto Science Island, replace the broken lever with a spear. Climb in the gondola,
then hit the spear with a thrown dagger or force bolt. You must bring each doctor a pizza.
First, get the two pizzas from Marak, then goto Andre and ask about fishing and fish until
he gives you anchovies. Put them on the artichoke pizza. Grab the peppers from the
apothecary and put them on the pepperoni pizza. Give these to the two scientists. One
works at night and the other works during the day.

HELPING ANN-
There are many ways to help Ann make her Inn more inviting. Not that this brings in any
patrons or anything, but you get points for it. First off, you can show her the balloon
picture, then talk to her about the Inn and mention Wolfie. He’ll come paint the Inn and
make a sign for outside. You can also give her the magic seeds. (unless you want to
marry Erana and have only the one set) Third and finally, she’ll eventually ask you to talk
to Ferrari about the deed. Go give him the Atlantean peace statue (make sure you have
won the Rite first) or, if you are the Thief, you will have to give him the real blackbird
instead. However, if you are trying to marry Nawar, do NOT get the deed until AFTER
she asks you to show up Ferrari. If you return to the Inn at early night, after giving her the
deed, you may be asked to dance. Say yes and start shaking!

SOLVING THE ROBBERY-
If you are the Thief, the robber is you. That was easy. Otherwise, visit the bank and
pick up the tool kit. Show it to Shakra, and he will tell you to go show it to Erasmus.
Do this. Visit the dead parrot inn, and follow the guy in red with one arm. Use either brute
force or the open/trigger spells to open the hidden door, and follow him into the guild.
Acuse him of the robbery, and say that Erasmus caught him by magic. He will go willingly.
Talk to him if you see him in the jail, then go talk to Julanar about him. She will mend
his arm, because EVERYTHING in this game HAS to have a happy ending.

ALL ABOUT POISONS AND DRUGS-
If you have talked to Ugarte several times in the Dead Parrot and thief’s guild, he will
approach you during Rite 1 if you walk from the Dead Parrot back to the Gnome Inn. At
this point he will be assassinated. Give him a poison cure pill, and or run to fetch the
guards by knocking on the door at the base of the tower near the main gate.
       Rakeesh will be struck down after Rite 2 is finished. Give him a poison cure pill
and/or run to get the guards from near the Hall of Kings. Talk to both Salim and Julanar,
exhausting all topics, each time something new happens, that means each time someone
is poisoned or drugged, and when you return after having given them any of the items I
mention in the section.
       After Rite 3 is over, Erasmus will be drugged. If you are the wizard, use trigger on
the hat to go visit Fenris and get the drugged chocolates. Whether you do this or not,
another (and sometimes even a third) box of drugged chocolates will appear in your room
at the Inn. Give the drugged chocolates to Salim. As of the end of Rite 4, Shakra will be
drugged as well.
       Bring Salim the black lotus from the oracle’s pool on Delos. If you do not do this,
you will not survive being poisoned later on. Eventually, Salim will ask you to bring him
Lethe water to cure the drug victims. You can find this in Hades. See Rite 5. I’m unsure
what happens if you don’t do this. Maybe Erasmus’ house comes crashing down and the
whole kingdom dies.

AMASSING GREAT PERSONAL WEALTH-
Is really easy in this game. Get into combat a lot and sell all the surplus gear you get.
Teach spells to Shakra. Break into the bank. Each village in Rite 1 contains a small
treasure. The Hydra's cave and Minos' house both contain enormous ammounts of wealth. You
can also win the 3 in a row game over and over. Also, try getting into a arena match vs
a weak foe (like Kokeena) now bet 1000 on him and throw the match. >:)


*****************************
III.  IN-CLASS SUB-QUESTS
This is where I put quests that can only be done by a particular class or if you have
certain skills. You may notice that 90% of this section is devoted to the Thief.

THIEF TIPS (General)-
First, make the thief sign to Arestes or Ugarte, both are in the Dead Parrot at night. You
get points for making the sign to both of them, and to Ferrari also. Go under the bridge at
night, and disarm the trap on the door. Enter the guild and pay to join it. Then buy a
torch, rope, oil, a blackjack and a pick-pocket knife. If you can’t afford all this, buy the
torch first and comeback after you visit the break-in house. Enter the bidding contest if
you want to become Chief Thief. You can wait and enter later, when you have more
money than you know what to do with, but be sure to enter before Rite 6. Try the pick
pocket dummy each time you are here. If you leave and come back, the dummy gets
harder. You can also practice traps by clicking a drachma on the safe. Ugarte and the
cloaked man occasionally appear here for you to talk to.
You can try to pick peoples’ pockets also. You never seem to get caught, even if
you screw up, unless you go for a guard or something. If you try to pick the pocket of the
cloaked man when he is in the guild, your pick pocket score goes up even though you
don’t really do anything. I recommend beefing it to at least 400 this way, even though it
is kind of boring. Picking pockets is fun, but never useful in the game, unfortunately. I
was hoping there’d be some point where you have to pick someone’s pocket to get a
special key or some such. You can pick the pockets of: Guards in the town square, any
random townsfolk, Salla, Marak, Julanar, Salim, the guard INSIDE the Dead Parrot,
Ugarte (in the dead parrot, you get 200 from him) and Wolfie (when he appears in the
Inn) With the exception of townsfolk in the Dead Parrot, you can only pick someone’s
pocket once per game, even random townsfolk.
In the town square, you can steal fruit, an amphora, a bead necklace, and coins
from Marrak, Wolfie, Sarra and Salla respectively by clicking on their stands, or Salla’s
coindrop amphora. You can steal from each of them once per day.

THIEF TIPS (Break-in House)-
On Nob Hill, there’s a house you can burglarize. There’s only two houses here, and its
the one with no guard, near the arena. Sneak up to the door, and pick the lock. Light and
wield your torch, once inside. Pick up the obvious vase, and click the hand on all the
furniture to find hidden goodies. Click a dagger on the cabinet to get at what’s inside.
There is (of course) a safe behind the painting here. Don’t worry about that upstairs door
for now. It leads to the roof of Ferrari’s house, but you cannot break in there until AFTER
you give him the blackbird.

THIEF TIPS (The Bank)-
Once you have your blackjack, you can blackjack the guards in this room, if you are
careful. Always take the stationary one (by the steps) first. Once you ‘jack ‘em, loot the
body, hide it, then disarm the trap on the bank door. Then you have to pick the gate
inside the bank, and disarm the safe trap. You can break into the bank twice, but it gets
harder the second  time. (and less interesting and less lucrative)  Now go deposit your
plunder in the bank, to keep it safe.

BECOMING CHIEF THIEF-
To do this, enter the betting contest (at any point in the game) and bring in the real
blackbird AFTER stealing it back from Ferrari. You must have the bird on you at the end
of the game. You also must have entered the contest BEFORE Rite 6 and BEFORE
getting the bird.

ALL ABOUT BLACKBIRDS-
Early in the game, make the thief sign to Elsa, and be sure to talk to both Arestes and
Ferrari about the blackbird. The night AFTER she comes to talk to you about suspecting
Minos, Elsa should appear to tell you about the blackbird. She will smuggle you onto
Minos’ island.
       It’s possible to do this with very little combat. Sneak and ‘jack the obvious goon,
then search him. Now sneak around to the left, keeping behind the low rocks and trees.
Even when you pass by gaps between the rocks, the guards will not see you. They are all
near-sighted. Lucky you. Keep going left and you will see a small trail against the foot of
the mountains. At the end of it is a small ledge with a dead tree on it. Click the rope ‘n’
grapnel on the tree to climb up to the ledge. Now walk around to the right on the ledge.
       Keep heading right til you run out of ledge. Click the hand on the parapet a
couple of times to jump over there. You can walk around on the parapet to near the gate,
but this seems to serve no purpose. Instead, jump down to where the guard is, and
blackjack him. Get his stuff, then pick the lock on the only available door and you will be
inside with ease.
       Blackjack the Goon who has his back to you. Now sneak over to the left on the
bottom floor. Click the rope ‘n’ grapnel on the railing nearest the front of the screen to
climb up. Open the door and go in. I cannot seem to avoid fighting these two goons, but
there’s probably a way. Now disarm all the traps and collect all the loot. If you have
magic, I suggest triggering one of the traps, then dazzling the guards that come in. Now
trigger the rest and dispatch the dazzled guards. This way, you open all 8 traps without
having to do the trap puzzle once, and only one set of goons comes in, instead of the
normal 8 sets. In addition to the six alcoves, you can grab the winged lion statue off the
table, and trigger the traps on the two small chests on the floor. One is near the door, and
one is near the lower alcoves on the right hand side. To get the statue on the ledge, use
the rope ‘n’ grapnel to climb up there, then use the sheet to safely take it.
Do not take the potions from the potion alcove. Leave them for later. All in all,
you should wind up with: A magic dagger, spear, helm, sword, shield and leather armor,
one of each type of magical jewelry mentioned in the manual, a handful of normal
jewelry, tons of drachmas, and the three statues. The surplus magical items can mostly be
fenced to various merchants, and Arestes will buy the lion and magic statues.
Now that you have the bird, give it to Wolfie and ask him to make a duplicate.
Leave and come back. Talk to him to get the real bird, and then buy the dupe. You must
give the real bird to Ferrari to get the deed. Give Ann the deed, then break into Ferrari’s
house to swap the real bird for the fake. If you are trying to marry Nawar, you should
wait to give Ferrari the bird until AFTER she has asked you one-up him.
Now go up to Ferrari’s and notice the extra security. Go over to the break-in
house. Use the rope ‘n’ grapnel to climb onto the roof, or break in again and go up the
stairs and out the door. Rope ‘n’ grapnel your way up on top of the nearby ledge, and
then up onto the tall building behind you. Walk left and climb down to the ledge below.
Jump down to the left, and then jump over to Ferrari’s roof, sneaking all the way. Just
ignore the guard on the roof, you cannot blackjack him safely.
Click the hand on the middle window, and try to remove the bars and use your kit.
Now click stealth oil on the bars, then your toolkit, then the hand again. Select “twist
bars” and then “use tool kit” to get inside. Sneak down and blackjack the guard. The
lower of the two paintings conceals a safe with a difficult trap. Disarm it, and take the
loot. Now take the vase, push the table over to the ledge with the bird, and climb onto it.
Swap the real bird for your fake one, and magnet your way home. Go show Arestes the
real bird.

GETTING A MAGICAL STAFF-
This is for the Wizard only. Talk to Shakra re magical staffs and magic wood. When you
give the Delos dryads the Hippocrene water during Rite 4, they will drop some magic
wood for you. Give it to Shakra BEFORE turning in the plate to complete Rite 4.

MAKING A RING OF TRUTH-
This is for Paladins only. Talk to Rakeesh about the ring of truth, then talk to the hall of
kings guards to get to talk to logos. Talk to him about the ring and he should give you the
king’s ring. Click it on yourself when you are wounded, then go to the dragon blood pool
(early in the game, going late crashes it) and dip it in the lava. (use the heat resistance
potion to avoid damage) Lastly, while in Hades, dip it in the river Styx. Viola.


********************
IV. THE RITES OF RULERSHIP (and endgame sequences)
The Rites are the main part of the game. I do not think it is possible to lose any of the
Rites except the first and the third. In fact, it’s downright easy to lose the first one. I did,
my first time through.

1st RITE, Rite of Freedom-
Make sure you are ready to rock-n-roll before you enter the Rites, and do so very early in
the morning. Note that the weaponsmith will sell you very powerful items after you enter.
Have the RIP spell, if you have magic, and a good supply of pills or potions, especially
stamina pills. Your challenge is to free Naxos. It is easy enough to do this, and win the
Rite, but you get more points and stuff for freeing them ALL.
       To free a village, you must kill the four boss mercs, who are inside one of the
houses. You can also calm/dazzle/peace/awe them if you like, and grab the stuff from the
chest while they are distracted. The bosses are in the house with the door that you have to
kick, lock pick, or use magic to open. Save your game at the start of each village, and
raid houses til you find the right one. (It has a chest in it, and the other mercs flee when
you kill the 4 bosses.) Then restore and RUN straight to that house. Believe it or not, you
can do this without getting hit, usually, if you use the mouse. If you are really bloody-
minded, then just slaughter everybody instead. The thief can generally use stealth and his
blackjack to get to the boss house unseen at night (esp if you have the stealth charm or
good luck charm), but there is no avoiding the final fight. If you are a Paladin use
peace/awe or only fight in self defense for maximum honor. If you are a Mage, dazzle
and calm are your best friends. Most likely though, you’re just going to end up running to
the right house.
       Since Gort will win if you take too long, free his village, Keros, first, to ruin his
chances. In the same day, free Elsa’s and Magnum’s villages. (Ios and Tinos) See why I
had you start early in the morning? Now you can take your time freeing Naxos and Paros.
Doing all 5 villages gets you the yummy amulets of defense and attack, the atlas
armband, a magic axe which is the most powerful weapon you get without buying one off
Pholus, and magic leather armor. Plus you get to kill lots of nasty men and take their
money and gear til your are severly overloaded. After you free all 5, visit the Pillar south
of the city, and fight off the nasties. Examine Kokeeno’s body, then go to Silmaria, and
inform the guards by knocking on the door near the gate. Show the Naxos sigil to the
palace guards to end this rite.

2nd RITE- Rite of Conquest
Talk to Andre first thing in the morning and hire his boat. The mercs’ fort is on Silfnos,
(or Sifnos, the game is inconsistant about its name) which is not labelled on any map, and
its name will not show up if you look at it on the map screen. It is to the southwest, and
Andre will start talking if you get near it. It is just to the west of Kea I think. Note that
you MUST have the Magnets set up, or you cannot leave this island.
The thief wants to sneak past the first two marching guards. Just hug the base of
the fort and they won’t see you. Next, blackjack the two stationary guards at the base of
the stairs, and head up them partway. Use the rope ‘n’ grapnel to get down to the ledge
with the round grate, then use the tool kit to open the grate and enter the outhouse. Go
right and blackjack the two guards, then up the parapets and around blackjacking the
guards one at a time. When you knock out the last guard on the left hand side, the centaur
will appear, so save him for last. The wizard or warrior will have to fight/dazzle/run their
way inside, and procede to deal death and despair to the guards. The Paladin can Awe
them all away if he has the spell by now.
Eventually, the centaur mage will appear. If he doesn’t, go into the big building
in the courtyard. He will teleport back and forth casting spells. Running can help you
avoid the spells easily. See combat section for tips on defeating him without breaking a
sweat. Do not blackjack the centaur or the game may get buggy and refuse to progress.
After this, Claudius will emerge. See the combat section for tips on beating him,
including advice on blackjacking him. He has a magic axe (perfect for Hydra-hacking)
and the General’s shield, which is the best shield in the game.
There doesn’t seem to be a way for the Paladin to peacefully beat the General,
unfortunately, although Rakeesh hints that there is. (and web rumors abound) The closest
you can get is to use peace and then sense aura him. This way you know he has lost all
honor and you should just butcher him. After completing this Rite, you go to talk to
Rakeesh, and he will be gunned down by the Assassin. Give him a cure poison pill
quickly or run to get the guards.

3rd Rite: The Rite of Valor
To get to the island, you must make icarus wings. Take the beeswax from near the dragon
pillar north of Silmaria, and one pegasus feather. See miscellaneous quests for advice on
getting them. If you gave them all to Salim, you can buy one back. Just one is enough.
Gice the scientist on duty his prefered type of pizza (see science island) and use the wax
and feather on the wing frame in Science Island and you’ll fly to Hydra Island. Be sure to
have an empty amphora to collect some goop from that melting tree. Let Elsa help you.
One of you needs to hack the heads off, one needs to burn the wound closed using either
flame dart or the torch. *sizzle* There’s no way to beat the Hydra alone. Don’t bother
trying. You must have a magic weapon (like Claudius’ axe) to harm this thing. Some
people have reported Elsa being unable to damage it. If this is the case, you have to fight
it yourself.
       If you are trying to marry Elsa (or are just a nice guy) you should give her the
teeth to let her win. You can also get Hydra scales to give to Saleem for fire-proofing
potions. Behind the Hydra is a big cave of treasure. If Elsa helped you, agree to split the
treasure and she will take a magic bow. There’s no way to get this bow for yourself, alas.
There’s some very neat other stuff here anyway. The chest in particular should not be
missed. If you miss anything you can come back later by boat. Leave via Magnet. Be sure
to get a rope from here if you don’t have one already.
       Go visit Fenris after the Rite is done, by casting trigger on the portal. Erasmus
will be out for the count. You can get the drugged chocolates from Fenris

4th Rite: The Rite of Destiny
This time you have to make a balloon. Show Anne the balloon painting, then tell her
about Wolfie, and she will have him paint the Inn. Then give her the sheets you swiped
from your bed/bedroom. Tomorrow she will have made a balloon out of them for you.
Now go show the balloon picture to Marak and buy his brasier. Go to science island and
out onto the deck. Enter 100, 50 and close claw into the crane machine, then use the
sewn sheet, rope, goo, brazier and tinder box on the gondola in that order. Insta-balloon!
       You can now go pretty much anywhere in case you missed some stuff on a prior
island. Delos is the furthest west island on the map. Fly there and land. Go see the dryads
and pour some Hippocrene water on each of their roots (there are 7) Pretty. You should
now have magic wood if you are a mage. Be sure to show it to Shakra BEFORE you turn
in the proof of destiny to complete this Rite.
       Go to the Sybil’s hangout and check out the pillar near the fountain. Grab the
deadly flower from the fountain, and huck in a gold coin. Death, huh? Figured as much.
Balloon away home (don’t use the magnet unless you want to lose your balloon) and
hand in the plate to win.
       Shakra is toast after this Rite, so be sure you already have all the +mana stuff you
need.

5th Rite: The Rite of Courage
This is one pain-in-the-ass Rite, plain and simple. Make sure you have plenty of health
and stamina pills/potions, and head out to the dragon pillar marked by the weird skull.
Here you will find a decomposing corpse and another shattered pillar. Use an empty
amphora on the water near the body, and then pour the fouled water you just picked up
into the other end of the stream, wear it turns dark and flows underground. The entrance
to Hades will then open up, and Cerberus will emerge. Banter with him a while. You can
fight him if you want, but he can’t be killed. The three heads each want a different type
of food, namely a gyro, a pepperoni pizza, and a box of chocolates. You may now enter
Hades at your leisure.
       You will be attacked by infinite Manes, Shades and Lemures. You could fight
them, but why? They don’t have any stuff, and they just keep on coming. Just run past
‘em and you probably won’t get hit much except by the Manes’ fire spray attack. From
the entrance, run to the right. The path to the left is a dead-end. The path to the right is
hard to see, and cuts behind part of the scenary, but it is there. Eventually you’ll come to
a cliff that gets its own close up. Click on the ground below and you’ll be presented with
options on how to get down, either by falling, climbing (with rope ‘n’ grapnel) or by
levitating. If you fall, you lose most of your hps. Continue running around to the right,
skip the swirling pool for now and run alllll the way around the back of the river styx til
you come to the entrance to Hades. I thought we were in Hades already, but apparently
not. Click on the entrance to chat with the gatekeeper.
       Hmmm, resurrect Erana, who spent her life bringing peace and joy and magic to
many lands, whose gardens have appeared in 3 games so far, always supplying you with a
safe and efficient place to sleep, not to mention the occasional spell scroll or magic fruit?
Or resurect Katrina, who was a vampire and tried to use you to summon a nasty demon
into this world? Tough choice. This is one place in particular where the game feels like
its trying too hard. I don’t see why anything sad that happened in a prior game has to be
undone. Oh well. Anyway, pick one. I think you can still beat the game without picking
one, otherwise why would you be given the water amulet by the gatekeeper? I have never
bothered to find out.
Now go back to the swirling pool. If you click on the right side of the pool, you
get Styx water. If you click on the left side you get Lethe water. You need one of each. If
you are a Paladin, click the king’s ring on the right side of the pool to complete the Truth
Ring quest. Now run out of Hades.  It’s not quite the same as the way you came in, but
it’s pretty simple. Go turn in the Styx water and you’ve won.

6th Rite: The Rite of Peace
This Rite seems to be kind of poorly coded. Go talk to FA about everything you can. If
you freed a soul, talk to them to get a waterbreathing amulet. If you freed nobody you
should already have it. Get in your balloon and fly to the new Atlantis marker west of the
General’s fort. Land, put on your amulet, and dive in. Pry the gate open with a magic
spear or the open spell, and fight or avoid the two Tritons who attack you. If you swim
into the gate past them, they will not follow you. If you swim away to the right before
they emerge, and wait til the one on the right is facing right, you can blackjack the one on
the left (the hero will swim around and over the pipe to do so) and then whack the other
one. You may not be able to blackjack inside unless you do this. Enter the tunnel.
You appear behind two Triton guards. You can blackjack them if you are the
Thief. If you want, swim into the middle of the courtyard and just kill everyone.
Otherwise, swim behind the guards to the wall with the 5 small squares on it. Click the
middle one to use a secret passage. These may not work if you have not talked to FA
about Atlantis.
       Swim down the long wall to the spiral shaped building which also has the small
squares on it. You can blackjack the two guards along this wall if you are the Thief.
When you reach the spiral building, and get the close up, click on the middle panel. Use
lock picks, brute force or open to open it. Once inside, keep trying to give the queen the
flowers or talk to her. Sometimes a fight will start and sometimes it won’t. If one starts
and you wanted to avoid a fight, just restore and try again a little differently. Give the
flowers to the queen and tell her about FA. The other option is to kill everybody, and then
the queen will listen to you. To stop combat in here, you only have to kill the dragonfish.
Eventually it will be happy peace time. Give the peace statue to the guard to win.
       A quick note. If you are the Thief and want to do the blackbird quest, it ALL
happens during this rite. I recommend beating the Rite and then hanging on to the statue
til you are done with the subquests. Also, before completing this rite, go to science
island. Gort will have moved from that panel he's been guarding. Typein your password
from the apptitude test (take it if you have not done so) to reveal the secret lab. Talk
to the scientist inside. If Gort is still there, be sure you have given both scientists
their favorite pizzas, then leave and come back. This will get Gort disqualified.

7th Rite: The Rite of Justice
This one is easy. Be sure you have given the black lotus to Salim and gotten the new
poison cure pills. Now walk across the bridge by the guild at night. The Assassin will
attack you. Kill him. If you do not want to complete this Rite just yet, avoid crossing this
screen this way at night. Pop the cure poison pills as needed. If you have not given the
black lotus to Salim, you can expect to die horribly here.
Next you must accuse Minos. This is pretty easy too, just talk enough and he'll
give himself away. Use the ring of truth if you are a Paladin and have it. After this, its
endgame time. Be sure you have OODLES of health, mana and stamina pills/potions
BEFORE fighting the assassin, because once you do, its a non-stop thrill ride to the
endgame and the Dragon!

ENDGAME:
Minos’s House
CHARGE! Kill everything and everybody. You can try to stealth these guys the same way
I mention in the guide to stealing the blackbird but you won’t get too far, there are more
Goons around this time. If you chose the direct approach, use open or brute force to get
into the courtyard and kill more people. Do the same to the front door, go inside and kill
more people. Go into the upper left hand door. Kill the minotaur and the goons. Give
Elsa her toolkit and she’ll get herself out. Or you can pick the lock or open spell it.
Search the minotaur and Minos, then search the alcove Elsa points out. Now prepare to
die. Erana/Katrina should arrive and summon you to battle. Sometimes they don’t and I
can’t seem to figure out why. Just hit restore and do it over again.

Dragon Battle
If Katrina is here, instead of Erana, talk to her to get her to summon Toro and Gort.
Quickly talk to Toro and Gort and get them to help fix the pillar. Give Toro the minotaur
axe, and you may want to give them both some potions. Now fix the pillar with them.
After that, use the fire proofing potion (and the resistance spell, you get points for both)
and ATTAAAACK! See the combat section for battle tips on the best way to damage the
dragon.
       Unless someone sacrifices themselves, the Dragon takes reduced damage. If
Erana is here, and you did not marry her, talk to her and volunteer to sacrifice yourself.
She will beat you to it. If you DID marry her, Gort will interrupt her and sacrifice
himself. None of this works consistently, btw. You CAN sacrifice yourself, but that kind
of defeats the point. I do not know how to make someone sacrifice themselves if you
have freed Katrina. All I can say is that you probably won’t need to. Katrina kicks heiny
with her ice version of Dragon Fire. Dragon Frost I guess.


*******************
V. SPELLS (all kinds)
Here’s a list of spells, where to get them, and a brief commentary on their usefulness. If I
noted another game as the place to get a certain spell, that means you either start with it
or buy it from Shakra. If you buy it from Shakra do it early on, before he is drugged. If
you didn’t start with it, and can’t buy it from Shakra, then you have to be a Wizard to
start with it. Some spells (such as Reversal) are unattainable by magic-using Thieves,
Fighters or Paladins.
Zap-
       Zap is always useful. If you use this on throwing daggers or spears, ALL of them
       will become charged. You start HQ1 with this.
Detect Magic-
       It does its job, but why waste the mana? You get this from the Meeps in HQ1.
Open-
       You can open chests with it, but trigger works the same. Buy from Zara in HQ1.
Fetch-
       Fetch is very seldom useful in this game. Buy from Zara in HQ1.
Trigger-
       You need trigger to visit Erasmus or to kill the centaur. Also great for setting off
       traps from far away. A gift from ‘enry in HQ1.
Flame Dart-
       Cheap and quick to cast. Easy to beef up to 500 for nice damage. The downside is
       people can dodge this (and they will) You buy this from Zara in HQ1.
Calm-
       There are many ways to avoid/slow down combat, and this is one of them. You
       get this from Erana’s Meadow in HQ1. See? How could you ever pick Katrina
       over her?
Dazzle-
       See calm. You get this from beating Erasmus at his game in HQ1. Dazzle is great
       to team up with frost bite or dragon fire.

Levitate-
       Not as useful as in prior games, but it has its moments. Buy from Keapon Laffin
       in HQ2.
Force Bolt-
       Has a couple game uses. Fun to cast around town or in your room. The coders did
       a nice job with the way this bounces off scenery. Useful in Atlantis if you beef or
       Augment it. You buy this from Keapon in HQ2.
Reversal-
       Very useful since many monsters cast spells. You get this for beating the WIT
       challenges in HQ2.

Juggling Lights-
       Useless. This is a gift from Keapon Laffin. You recieve it at the start of HQ3.
Lightning ball-
       You learn this from Johari in HQ3.
Summon Staff-   Give magic wood to Shakra
       You INITIALLY get this spell in HQ3 from Rakeesh’s wife. It’s good. Allows me
       to cast dragonfire 2 extra times. Also, if you use lightning ball while you have
       your staff, it will become lightning BOLT, and will hit multiple foes (you
       included, be careful where you aim it.) Cast it when you get up in the morning
       with full mana. That way you can whip it out when the need arises.

Hide-
       Kinda useful. Most enemies will ignore you if you’re hidden, I think dazzle is a
       little more effective though. Hell, use both. You initially get this in HQ4 from
       Baba Yaga.
Glide-
       Glide is not in this game. You initially get it from Erana’s Garden in HQ4. I guess
       you forgot the spell somehow.
Aura-
       Let me just say there’s too many damn protection spells in this game. I get them
       confused. This one helps you in Hades, or if you are stupid enough to fight
       undead at night. You originally get it from the gypsies in HQ4.
Protection-
       This one you obtain from a barrow in HQ4. It’s pretty good, but by the time you
       cast all these protection spells you could’ve aced the monster with damage spells.
       Maybe if they lasted more than 3 seconds...
Frost Bite-
       You get this in HQ4, I believe from Katrina. It’s been a while. It has its uses,
       especially if you use dazzle to keep the enemy cemented in the same spot.

Fascination-
       Works inconsistently. Fun for luring goons into boom skulls though.
Resistance-
       Resistance is futile! Actually its pretty good against the Hydra, the dragon, shades
       and the queen and dragonfish in atlantis.
Boom-
       Kind of fun. Does good damage, but expensive. Useful for Rite 2.
RIP-
       Probably worth buying, although the few times I haven’t used it sleeping outdoors
       I haven’t had an encounter anyway.

Augment-                Centaurs
       Augment is fun in certain situations, and it saves you beefing up your skill in a
       spell. I recommend Augmenting Frost Bite vs the Dragon at the end of the game.
Shrink-         Treasure on Hydra Isle
       This spell is relatively useless. You can’t beef it unless you cast it on people, and
       it hardly ever works. I was hoping it would have some specific game use but
       apparently not. If you do shrink an opponent, he will do almost no damage, but
       just as hard for you to kill as if he was large. Harder, in fact, because his size
       makes him harder to hit.
First Aid-              From Erana
       Ahhh. Magic healing. Always a plus.
Dragon Fire-    From Katrina
       BIG fat damage. BIG fat mana cost. Carry oodles of +mana stuff if you want to
       use this effectively.
Whirlwind-              From Erasmus
       Whirlwind is basically an expensive form of dazzle or calm, except it works less
       consistently and on fewer targets.
Thermon. Blast- From FA
       I can’t seem to survive it. Maybe I’m missing something. I think the wizard is
       supposed to use this to sacrifice himself and kill the dragon. Game crashes on me
       when I try this, tho.

Paladin spells-
You learn these as your honor goes up. You generally start the game with the first 4.
Paladin Sword-
       This is used automatically. It helps you hurt things good.
Heal-
       Healing is good. Very good.
Magic Ward-
       A protection spell. Don’t bother using it, just kill the damn thing instead.
Honor Shield-
       Another damn protection spell.
Destroy Undead- 375 Honor
       Useful if you fight undead, but why would you do that?
Peace-                  400 Honor
       See calm.
Sense Aura-             425 Honor
       Its pretty easy to know who to trust in this game. Use this on Claudius
Holy Strength-          450 Honor
       Makes your Strength very big. Good for damage.
Awe-                    475 Honor
       Great spell. Clear out the entire merc fort with one cast!


********************
VI.  COMBAT-
Combat is kinda fun in this game, but there’s too much of it imho. In the prior games, a
thief or mage could go the ENTIRE game without fighting anything. No such luxury
here. First, some commentary on various modes of combat.
THROWING STUFF-
Use spears. They do more damage than daggers and are easier to find afterward, plus they
are not that much heavier. The downside to throwing stuff is that losing some each battle
is inevitable. If you zap a throwing weapon, all weapons of that type will be zapped. This
works especially well on large, relatively stationary targets like the centaur mage, goons,
the dragon, or anything you cast dazzle on. The best part is, unless you throw ALL your
zapped/spears/daggers, they will all remain zapped after you retrieve them. You can
waste a goon with two zapped spears, so its worth it, trust me.
MAGICAL COMBAT-
Unfortunately, many enemies will dodge magical projectiles, and frost bite doesn’t do
much damage, and dragon fire is very expensive. Use dazzle beforehand to immobilize
your foes, and you can probably ace most of them with a single dragon fire or two frost
bites.
DIRECT COMBAT-
You will take considerable in direct combat without chainmail. Avoid it when possible
unless you are a big burly paladin or fighter. If you *MUST* fight up close, use zap
before each strike. It helps a lot, practically doubling damage if you beef zap high
enough.


I have finally fought every foe in the game. Here’s a list of where to find them, what they
give, and strategies for beating the harder foes. You’ll find (as I did) that there is
disappointingly little variety.
MERCS-
Try NOT to find them. They show up in random encounters, at the pillars, in the village,
in their fort, at Minos’, etc. They are actually pretty smart. They will dodge fireballs, and
shoot arrows at you if they can’t get near you. They come in several different levels of
toughness. They give swords, shields, arrows and coins. Most of them are not super
tough, and can be whacked to pieces pretty quickly.
GOONS-
Goons do largish damage, and are fairly tough, but fortunately they are idiots. Avoid
letting two of them gang up on you, unless you LIKE popping health pills like chiclets.
They give health pills and coins. You can find ‘em at the pillars, at the beach where
Sarra’s basket is, and at Minos’. Goons LOVE having zapped spears thrown at them.
BOAR MEN-
These show up randomly or at the pillars. Boar men are weak and pretty stupid. They
give spearheads, stamina pills and coins. There are a couple varieties (gore men) but
these are not much tougher.
BEAR MEN-
These are tougher than Boar men, but no smarter. They’ll come out for random
encounters later in the game. They give healing and stamina pills, and coins.
COUGARMEN-
The cougarmen are fast and smart, but not very scary. They’ll come out for random
encounters at night, or at the pillars at night. They give coins, mana potions (not that I’ve
seen them use spells, they may, I usually kill ‘em too fast) and leather armor.
TRITONS-
Under the sea. Under the sea. These guys are weak. They’re only advantage is that you
cannot use chainmail/shields against them, and you must use a spear or trident. I
recommend the trident. These give tridents, coins, mana, stamina or health pills. They
can cast force bolt, and will use reversal if you use it on them.
REMORAS-
There’s one guarding Atlantis, and also you can find them in random undersea
encounters. They aren’t too hard, and make a nice big target. No treasure, so just avoid
‘em.
DRAGONFISH-
These are harder, they do big damage, have an acid breath attack like the hydra, and are
hard to hit with spells. They also seem to be immune to dazzle/calm. Fortunately, they
don’t have very many hp themselves. No treasure.
SALAMANDERS-
Find these in random undersea encounters. AGAIN, no treasure. They take a good
amount of damage, but don’t deal out very much. Also they are a big, slow target.
BATTIES-
Flying foes are a pain to kill. These have no treasure, just leave em be. You’ll see em at
occasional random night encounters, and at the dragon temple.
HOMUNCULI-
Find these at random night encounters on Zante. They have coins, but nothing else. They
fly too, but are bigger and easier to hit than batties. Still not worth the effort imho.
DRAGONLINGS-
These do lots of damage and are hard to hit. You’ll find ‘em at the seaside dragon pillar.
No treasure, so just leave ‘em be.
GRANGLERS-
I’ve only ever found one Grangler, at the basket location at night. Nothing special. Just
caries coins.
WEIRDINGS-
These are tough and do largish damage. They attack randomly at remote parts of Marete.
They give mana potions and lots of coins.
LEMURES-
Skeletons. Not too hard. Find ‘em in Hades. No treasure
SHADES-
These require a magical weapon or magical attacks to kill. No treasure. In Hades or
randomly at night. They can sap your health just by being nearby and cast spells. Just
avoid ‘em.
MANES-
See ‘Shades’. Exactly the same, but tougher and with a fire-spray attack.

CENTAUR WIZARDS-
Find them in Rite 2’s fort or at Minos’. They are fairly tough, but a simple reversal spell
renders them useless. They have magic daggers, and the one in Rite 2 has Augment.
Trigger makes quick work of them, but you cannot get stuff from their corpse if you use
trigger. The one in Rite 2 teleports back and forth across the fort. If you have magic,
dazzle him to stun him, them zap your weapon (you should be using the magic ax from
Rite 1) and hit him a couple times, then dazzle again and repeat. Use reversal to
neutralize his spells. If you have no magic, remember that standing still is monster-speak
for “Please throw spears at me.” Grab some off the cart and oblige him. Don’t get too
close though, or he’ll teleport. Use Magic Ward if you are the Paladin. Don’t blackjack
him or Claudius may not emerge.
GENERAL CLAUDIUS-
If you have magic, litter the door he enters from with boom skulls before you finish off
the centaur. Laugh as he enters and blows himself up. Otherwise, run back and forth on
the ground, between the two screens, grabbing spears off the cart. When he follows you
and enters from the bottom of the screen, he will be a slow-moving big target, perfect for
throwing spears at. The thief can lure him up onto the balcony, then run away down a
ladder and sneak underneath the balcony. He will stand still as if he is confused. Sneak
up behind him and blackjack him. *WHACK*
THE HYDRA-
Alas, there is no interesting way to defeat the Hydra. Either chop the heads off or burn
the stumps. You can’t do this alone, so don’t bother trying.
THE ATLANTIS QUEEN’S ROOM-
You only have to kill the dragonfish to win here.
THE ASSASSIN-
Keep popping poison cure pills. There’s not really an easy way to defeat him that I can
find. Dazzle/dragon fire works nicely. No matter what, you will pass out from poison,
even if he never touches you.
MINOS’ MINOTAUR-
Dazzle/dragon fire works nicely. Try hitting him with the poison dagger BEFORE you
dispatch either goon. He will go down to 0 hps and you will have to hit him again with a
normal weapon, AFTER killing the goons, to kill him. It is important to use the dagger
BEFORE you kill the goons. If you use the dagger on the minotaur AFTER killing either
goon, his corpse will explode, and you will not be able to search it, which means you will
not escape this room. If all else fails, let Elsa fight him or, pop health pills like they’re
going out of style.
THE DRAGON-
Hmmm. Nothing works constantly, and the time you have changes. Use frostbite if he is
flying, or throw spears/daggers. When he lands, hack away. Zap your weapon over and
over if you have magic. Use the poison dagger unless you are a Paladin. It seems you
have to WIELD it, and stab him. Throwing it will not work. Since by now you should
have two poison daggers. Put them in the belt. Use the numerical shortcut to wield one,
and then poke the dragon with it. Notice the big chunk of damage. Now the one you are
wielding has become a NORMAL dagger, so press the numerical shortcut AGAIN to
wield the OTHER one, which is still poisoned. Poke him again. Now go back to your
main weapon, both daggers are out of poison. Getting someone to sacrifice themselves
means everything you do will deal more damage. Best to wait til AFTER the sacrifice to
use the daggers.


*****************
VII. ITEM LIST-
Item-                   Location-
Stamina Pills   Buy from Salim, also obtain from monsters
Stamina Potions Buy from Salim, also obtain from monsters/chests
Health Pills    Buy from Salim, also obtain from monsters
Health Potions  Buy from Salim, also obtain from monsters/chests
Mana Pills              Buy from Shakra, also obtain from monsters
Mana Potions    Buy from Shakra, also obtain from monsters/chests
Fire-Proof potion       Buy from Salim
Magic Bracelet  Buy from Shakra
Magic Magnet    Buy from Shakra
Map                     Buy from Wolfie
Amphora (empty) Buy/steal from Wolfie
Balloon painting        Buy from Wolfie
Fruit                   Buy/steal from Marak
Pepperoni Pizza Buy from Marak
Artichoke Pizza Buy from Marak
Gyro                    Buy from Marak
Chocolate               Buy from Marak
Brazier         Buy from Marak after showing painting
Cheap necklace  Buy/steal from Sarra
Jewelery                Buy from Sarra/various chests
Hera ring               Buy from Sarra
Luck charm              Buy from Sarra
Rope                    Buy from Arestes/Hydra treasure room
Pickpocket tool Buy from Arestes
Oil                     Buy from Arestes
Torch                   Buy from Arestes
Tinder box              Buy from Arestes
Non-magic grapnel       Buy from Arestes
Sheets          Steal from off bed or in drawer in bedroom
Balloon sheet   Give Ann sheet after showing picture
Anchovies               Talk to Andre about fish after buying artichoke pizza
Peppers         Hanging in Salim’s store
Flowers                 Near Apothecary or the Inn after you give Ann the seeds
Magic seeds             Talk to Julanar a lot and be sure to say goodbye
Magic Grapnel   Get this from Rakeesh if you’re a thief
Katta pin               This is what Rakeesh gives if you’re not a thief
Amulet of Attack        One of the villages
Amulet of Defense       One of the villages
Amulet of Stealth       FA gives this in exchange for Hippocrene water
Waterbreath charm From Erana, Katrina or Hades gatekeeper
Atlas Armband   One of the villages
Basket          Beach between Naxos and Silmaria
Honeycomb               On ground at various encounters/pillars
Shells          On ground at various encounters/pillars
Feathers                Pegasus nest in Pegasus peaks
Hippocrene water        Stream at Pegasus peaks
Lethe Water             Hades, left of whirlpool
Styx water              Hades, right of whirlpool
Bloody water    River near guard corpse at Hades’ entrance at Rite 5
Goo                     Use amphora on melting tree in Hydra cave
Poisoned dagger Assassin’s corpse, Minos’ corpse</pre><pre id="faqspan-2">
Minotaur axe    Minos’ minotaur’s corpse
Fake blackbird  Give real one to Wolfie
Real blackbird  Casa de Minos
Peace statue    Atlantean Queen
Proof of Destiny        Complete Rite 4
Hydra teeth             Dead hydra head
Hydra scales    Dead hydra head
Black lotus             Pool at Delos
Tainted Candy   It may appear in your room or from Fenris
King’s Ring           Talk to Logos
Magic Wood              Use Hippocrene water on all 7 dryads (must be a wizard)
Alabaster Vase  Break-in house
Gold ring               Break-in house
Magic statue    Minos’ treasure room
Winged lion statueMinos’ treasure room
True blackbird  Minos’ treasure room
Fake blackbird  Give real one to Wolfie. Sometimes you start with a fake blackbird
       The following can be bought from Pholus or Shakra.
       I listed ways to get them cheaply.
Sword                   Mercenary corpses
Shield          Mercenary corpses
Arrows          Mercenary corpses
Dagger          There's one in the break-in house
Spear                   Boar/bearmen/guard corpses
Throwing spear  Cart in fort
Fine Axe                None
Magic Dagger    Centaur mage’s corpse
Magic Spear             None
Magic Sword             None
Magic Shield    Paladin/Fighter starts with this
Magic Axe               General’s corpse, one of the villages
Magic Helm              Hydra cave
Magic Leather   One of the villages
Magic Chainmail Hydra cave
Leather Armor   Cougarmen
Chainmail               None
Trident         Triton corpses
Icediamond sword        None
Slasher dagger  None
Dragonslayer swordNone
Wyrmbane spear  None


***************************
VIII. BEEFING
The time honored tradition of raising all your stats as high as possible by the end of the
game. Here’s the easiest ways I’ve found to beef each stat.
STRENGTH-               Use the treadmill, stand around and punch or kick, or just get into
combat. You will have a hard time NOT maxing strength.
AGILITY-                Shadowbox. Remove any weapons you have and leave a wrench
on your f or g key and go get a drink. Walking on the treadmill also helps a little.
INTELLIGENCE-   Just talking to people and solving puzzles as you progress raises
this stat. Casting spells may too, but it is unreliable. This one is hard to max.
LUCK-           Luck goes up slowly on it own. Doing thief stuff seems to beef it
pretty quick.
VITALITY-               Run on the treadmill, or run everywhere you go.
MAGIC-          Cast spells lots. This is also very hard to max.
OFFENSE-                Shadowbox with or without your weapon.
DEFENSE-                There’s no easy way to beef this that I know of. It goes up VERY
slowly while fighting if you use a shield or parry, but so slowly and ineffectively its not
worth it.
THROWING-               Throw stuff at the target outside town or on Silfnos, where there
are infinite throwing spears. Playing the wheel of fortune works great too.
STEALTH-                Start sneaking at the entrance to the city, then go out to the world
map and walk to a dragon pillar, or to one of the villages. You will sneak all the way
and boost stealth fast. This also works in HQ2 in Shapier.
PICK LOCKS-             The best lock I've found to pick is the door directly above the stream
in the town square. Pick it over and over and you'll have 500 in no time.
PICK POCKETS-   Try to pick the cloaked man's pocket when you see him in the guild.
CLIMBING-               Click on the very top of the tree to the left of the entranc to the
Dead Parrot. Do this over and over again.
ACROBATICS-             Stand around and punch and kick thin air.
SWIMMING-               Swim. Not much point beefing this skill though.
SPELLS-         Cast them. Duh. Using the magic staff helps economoize this.


************************
IX. WOMEN-
This is a brief guide to marrying the woman of your dreams. Assuming she is either
Erana, Elsa, Nawar or Katrina. The women are matched up by class, namely Erana and
the Paladin, Elsa and the Fighter, Nawar and the Thief, and Katrina and the Wizard. You
don’t have to marry the woman matched with your class, but it generally makes life
easier. You must have updated to version 1.1 to marry Katrina.
ELSA-   Talk to her as much as possible when she appears in the guild early on.
Give her flowers. When she helps you on Rite 3, give her the teeth so she can win. Again,
talk to her whenever you see her. Give her a powerful weapon (ice diamond sword is a
good pick) and either the atlas armband or amulet of attack. When she appears in your
room the second (maybe third if you are the thief) time, tell her to be careful, say you
love her, and give her the ring.
ERANA-  First, be sure to free her from Hades and visit her before turning in the
Styx water to finish the rite. Visit her again later as often as possible, each time a new
Rite begins or ends. Give her flowers, chocolates and the magic seeds. You will have to
have 5 different conversations with her I think. As for the seeds, If you say
goodbye to Julanar a second time after you get the seeds, she will give you a second set
of seeds, so you can still give one to Ann. Offer her the ring during Rite 7. You must not
have shown the ring to any other women, or told any other women you love them. You
must also be relatively honorable, which is why the Paladin has the best shot at this.
She may flat out refuse to marry the Thief.
KATRINA-        Free her from Hades, and visit immediately. Don't visit her during the day,
or it will warp to night and waste a lot of time. Talk to her a lot, and give her the
amulet of defense, chocolates and flowers. You have to visit her as the Rites progress,
having a total of 5 different conversations. You must not tell another woman that you
love her, or show any other women the ring. During rite 7, offer the ring. It will seem
as if she says she needs more time to decide, but you should hear the "point-getting"
music and "get married to Katrina" will appear on your deeds list.
NAWAR-  The elusive key to marrying Nawar is visiting her 3 times after the Dead
Parrot closes, and she is on her balcony. The Dead Parrot closes at midnight, and Nawar
will be on her balcony the first time you go there after midnight. She will not appear on
her balcony again for another five nights. By the third visit, be sure you have watched her
dance in the Inn, so you can compliment her on it. Talk to her as much as possible inside
the Inn as well. Go back on different nights to be sure you exhaust every possible
conversation. Give her chocolates, a drink from the bar, flowers and jewelry.
IMPORTANT! If you are the Thief, do NOT NOT NOT give Ferrari the blackbird until
AFTER Nawar asks you to show him up, or you will not be able to marry her. Once you
have visited her three times on the balcony, and had two different conversations inside
during which you have been able to tell her you love her, and given her all the
appropriate gifts, give her the ring. She should ask you to go fight Abduel. If she does
not, you have failed to do something I have mentioned above. Head outside and attack
Abduel. A guard will break you up. Go back in and offer Nawar the ring again. She will
ask you to one-up Ferrari. Give him the blackbird (or peace statue, if not a thief)


************************
X. MYTHS
There's a lot of bs floating around on the net about this game. I thought I debunk some
of the garbage.
1. You can get the General to Surrender as the Paladin.
       Utter horse pucky. It seems as if there should be a way to do this, but a simple
       sense aura spell will prove otherwise. The man has no honor. So don't believe
       anything you hear about casting peace or awe a lot or beating him with fists. Its
       all wishful thinking.
2. You can blackjack the General by waiting in the outhouse.
       Um, yeh, okay. Let's think this one through. When you climb up through the sewer,
       you automatically EXIT the outhouse. If you click on the outhouse IN ANY WAY, you
       go back out through the sewer to outside. What does this mean? This means there's
       NO WAY TO WAIT IN THE OUTHOUSE. Thus, anything you hear regarding waiting in the
       outhouse is a load of hooey, and yet this solution has managed to find its way
       into half the faqs out there. Doesn't anybody test rumors before printing them as
       fact?
3. You can beat the Hydra solo.
       This is complete baloney. Try it some time. You can kill the CENTER head solo, but
       that's it. The other two grow back too fast and the hero always runs to the bottom
       platform to torch the stumps, EVEN if you use flame dart. You'd think the Paladin
       sword would cauterize the wound automatically, but no.
4. You can get the magic bow w/o cheating.
       Nope. You can hexedit your save file to get the bow or the magic bow, but if you
       do this, you may notice there's no animation for you firing the bow. Let's think
       for a minute. Logically, if the hero was meant to get the bow, would he not have
       ani-freaking-mation for firing it? Yes, he would.
5. There's a way to bring back both Erana and Katrina.
       Sure there is. And there's a way to bring Aeris back w/o cheating. Right.

Well, that's it. Hope it helped. Questions/Updates/Corrections can be mailed to me at
[email protected]. Please don't mail anything you haven't personally verified.

Anybody can use this guide for any purpose as long they don't try to make money off it,
and as long as I am still credited as the author.

-Guybrush Threepwood, Mighty Pirate



The following is not my creation. I found it on Sierra’s web QfG web forum. The original
authors are credited at the bottom. I thought it too hilarious to leave out.
All right everyone, I was asked by a couple people to write up a list that archived as many
EVIL deeds as we could think of to do. They are listed separately for each game. Many of
these were part of my original list, others were graciously suggested by other members of
this board. This is, by no means, the FINAL project, so feel free to add anything you like.
Itried to edit parts of the list to avoid reposts of the same ideas, so some of
your suggestionsmay not be listed. I'm sure that they fit in somewhere, though.
I put ***** after QFG5 #28 to signify that I do not know if this can be done
without forfeitingthe rest of the game. All others (without the *****), have been tested (by me
and severalothers), and allowed for continuation on to complete the rest of the game. If I
am mistaken inany of this, please let me know. Also, if you can confirm that the ***** one
can/cannot bedone in regards to FINISHING the game, please tell me. I have broken the
lists down to two parts, General and Specific. So here they are:

WARNING!!!!****MAJOR SPOILERS!!!
I. Pertaining to ALL or MULTIPLE QFG games (general deeds to do in more
than one game)

1. Of course, steal, pickpcoket, and sneak around everywhere you go (this
covers all the given 'thief' stuff)
2. Annoy everyone as many times as possible (Aziza, Zara, Erasmus, Issur,
Rajah, Harami, the Laibon, the Burgomeister)
3. Be rude to your friends (Shameen, Shema, and Wolfie)
4. Obviously, show NO generosity to beggars, musicians, or Abdulla Doo
5. Be sure to charm every female to the best of your abilities (while still
showing NO generosity).
6. Show the thief sign to Rakeesh and others like him
7. getting drunk

II. Pertaining to each individual game
QFG1
1. Throw daggers at Yorrick
2. Be sure to comment on the guard's bald spot at the door of speilburg castle
3. If you are strong enough, take Toro DOWN
4. Be sure to kill Brutus after his meeting with Bruno
5. Cheating erasmus in Mages maze by clicking the flame dart on his bug. It
actually works if you hit good!
6. After you sell Cheetaur claws, Magic Mushrooms, and Troll's Beard to the
Healer; have gotten the Dispel Potion and Undead Unguent --steal some healing potions
7. Destroy the troll in the cave in speilburg (Fred..?) Whether you say 'hiden
goseke' or not, you should always kill him.
8. killing that silly fox
9. Eradicate that pesky bear in that cave in speilburg, he is of no use... heh.
10. Under no circumstances should you use the mirror on baba yaga. Just
return to the castle once you restore elsa
11. ALWAYS beat that Swordy Lordy guy
12. Lie to Erasmus about what spells you know in QFG1.
13. Try to attack the meeps.
14. Attempt to kill Erasmus.
15. Try to steal stuff inside Erasmus' house.
16. Annoy the heck out of Bruno (just dont turn your back on him!)

QFG2

1. Dont even think about giving Omar his purse back/OR, steal the money
from the purse, then give it back
2. Give 'ol Merv your best shot
3. Zayisha? Well, you know...
4. Hit on Aziza with extreme agression, if you know what i mean.
5. Dont help Al Scurva, thats for sure
6. Dont help Julanar at all
7. Lie to the astrologer about your name
8. Kick Simba in the Guild Hall.
9. Kill the EOF guy.
10. Try to repeatedly attack the dervish.
11. Throw daggers at your saurus.

QFG3

1. Flirt with Janna the welcome women continuously, ESPECIALLY after you
learn of her husband
2. Use magic in your room at the inn in tarna
3. Attack Kreesha instead of dispelling her when the demon takes her body
4. Dont tell Salim about Julanar
5. Knife Harami in the back when he is running from the money changer
6. Dont bother with getting the feather from the honeybird for Salim
7. Go ahead, try the mechanism in Salim's a couple times (dont over do it
though!)
8. Not swearing the oath (to bring peace etc.) in Tarna
9. Ignoring or expelling the Aardvark
10. Kill the venomous vine's little merebat
11. Don't give the note to the katta
12. Don't help Yesufu in the Simbani warrior contest
13. When Harami asks you to meet him, walk away
14. When you meet Harami in the bazaar, leave without giving him anything
15. Try to kill Chui, Johari's pet panther. You can't, but it's fun to try. And you
lose honor for it.
16. Throw rocks after obtaining the gem from the guardian/mother tree
17. Make camp in the forest and dont put it out in the morning (only YOU can
encourage forest fires...)
18. Whenever Rajah asks you a question, try to hit on his servants.
19. Say 'no' when the council asks if you will pledge your honor for peace.

QFG4
1. WHACK the chief thief of mordavia after returning him to human form
2. Always try to touch or kiss Katrina when she meets you outside of mordavia
3. Throw daggers at the Rusalka
4. Kill the hexapod in the monestary instead of feeding it
5. Be sure to 'forget' to release the will 'o wisps from the jar
6. Wait as long as possible to break Davy out of prison, and don't bother with
Igor for as long as possible
7. Steal the locket from Nicoli's house, return it, then steal it again.(Works the
9. Cop a feel with Katrina while she is sleeping
10. Throw rocks/daggers/use magic on that hawk that always comes by
11. Always enter the inn through the window, that way, you wont have to pay.

QFG5
1. Refuse Elsa's help when fighting the Hydra
2. Attack Elsa on Hydra island, then quickly use the magnets to escape her
wrath
3. Allow both Ugarte and Rakeesh to die, then confess to their murders
4. After killing bruno and exiting the hall of kings, attack the guards on your
way back to your room, then use the magnets to escape. There is an added bonus when you
get a guard down to very little health, then throw the poisoned dagger at him... There are
NO consequences to this! The game ends before they have a chance to get you!
You can also kill Nawar (and i assume other townspeople this way
5. Be sure NOT to give the black lotus, pegasus feathers, dragon scales, lethe
water, or drugged chocolates to salim and julanar
6. Dont give the hippocrene water to the FA
7. Attack Cerberus
8. Dont bring Erana or Katrina back from the dead
9. Dont help Ann with the deed
10. Say 'no' when Ann asks you to dance
11. Marry elsa AND nawar, all the while flirting with budar. (It is not likely
that erana would marry you, even if you DID bring her back)
12. Threaten minos when confronting him with suspicions
13. ALWAYS slit the throats of blackjacked goons
14. Be sure to blackjack the guards outside the bank several times (whether
you are robbing the bank or not)
15. Annihilate every living thing in atlantis (except for the queen of course)
16. DEFINITELY accept the crown of Silmaria, all the while being chief thief
as well
17. Dont let gort or toro live through the final battle
18. If you DID restore Erana to life, be sure to ask her to sacrafice herself...
19. When logos asks if you will enter the rites, simply do not say 'yes.'
20. Dont tell julanar about andre's dream (or Arestes if you have somehow
managed to retain you paladin status after all this...)
21. Never compliment Wolfie's work
22. Offer nawar money when she is out on the balcony
23. Cast trigger on any centaur wizards that you meet
24. Beat up the guard in front of the inn just for fun, not to marry Nawar
25. If you know magic, cast zap on your weapon before fighting in the arena.
This is cheating
26. Use healing pills or potions in the arena
27. Find Sarra's lost basket but keep it (or, give it to toro, whatever you think
is MORE evil)
28. Killing Andre the fisherman, and using his boat (and his ghost) to escape
Silmaria forever! HaHaHaHaHa!!!!!*****
29. Get the "interesting toolkit" for Elsa but leave her in the cage


So there you have it. There is always room for more, of course, so this isn't
necessarily the FINAL project.

Thanks to Encyclopaedia Salesman, Perdita, F.A, Hoopyfroodcat, Leonardo
007, SunTzu, Lil Mage, burner, Breany, and csavio for their help with this list.
If I've forgotten someone, please let me know.