PPPPPPPPPP    RRRRRR     EEEEEEE    Y   Y
                  P        P    R     R    E           Y Y
                  P        P    R     R    E            Y
                  P        P    RRRRRR     E            Y
                  PPPPPPPP      R  R       EEEEEEE      Y
                  P             R   R      E            Y
                  P             R    R     E            Y
                  P             R     R    E            Y
                  P             R      R   EEEEEEE      Y


                        F A Q  /  W A L K T H R O U G H

                            V E R S I O N  1 . 2

                         *LAST UPDATED ON: 7/29/2006

                          Written by: Jason Howell
                          Email; [email protected]


  /_________________________________________________________________________\
 |                                                                           |
 |                           A1. Table of Contents                           |
  \_________________________________________________________________________/


         _________________________________________________________________
        |Name of Section                                   |Search Number |
        |__________________________________________________|_____________ |
        |TABLE OF CONTENTS.................................|...........A1 |
        |VERSION HISTORY...................................|...........B1 |
        |THE BASICS........................................|...........C1 |
        |-Tommy, the Hero..................................|...........C2 |
        |                                                  |              |
        |WALKTHROUGH.......................................|...........D1 |
        |                                                  |              |
        |  -Last Call......................................|...........D2 |
        |  -Escape Velocity................................|...........D3 |
        |  -Downward Spiral................................|...........D4 |
        |  -Rites of Passage...............................|...........D5 |
        |  -Second Chances.................................|...........D6 |
        |  -All Fall Down..................................|...........D7 |
        |  -Crash Landing..................................|...........D8 |
        |  -Sacrifices.....................................|...........D9 |
        |  -There are Others...............................|...........DA |
        |  -Guiding Fires..................................|...........DB |
        |  -The Old Tribes.................................|...........DC |
        |  -Hidden Agenda..................................|...........DE |
        |  -Jen............................................|...........DF |
        |  -The Dark Harvest...............................|...........DG |
        |  -Following Her..................................|...........DH |
        |  -The Complex....................................|...........DI |
        |  -Ascent.........................................|...........DJ |
        |  -Center of Gravity..............................|...........DK |
        |  -Resolutions....................................|...........DL |
        |  -Oath of Vengeance..............................|...........DM |
        |  -Facing the Enemy...............................|...........DN |
        |  -Mother's Embrace...............................|...........DO |
        |                                                  |              |
        |WEAPONS...........................................|...........E1 |
        |MISC INFO.........................................|...........X2 |
        |-360 Achievements.................................|...........X3 |
        |-Frequently Asked Questions/Emails................|...........X4 |
        |COPYRIGHT/CONTACT INFO............................|...........X1 |
        \-----------------------------------------------------------------/


  /_________________________________________________________________________\
 |                                                                           |
 |                           B1. Version History                             |
  \_________________________________________________________________________/


    VERSION .01 (7/12/06): Bare-bones guide. Just started on main guide.
                           Finished "All fall down" and "Crash Landing"
                           levels of the guide, and added contact info.

    VERSION 1.0 (7/13/06): Whoo! Finally done with the main part of the
                           guide. Sorry if the later parts and some of
                           the beginning feel a bit underdetailed, i've
                           been working on this for the last two days
                           non-stop. New content in the next few days.

    VERSION 1.1 (7/16/06): No, I didn't forget about this guide. Mike Grave
                           sent in the solution to the Cube in the complex,
                           so I added it in his own words. Anywho, i'm
                           still taking a break from the guide, and I do
                           plan on updating Monday with a Weapon and
                           Enemy guide (Gamespot released a guide with
                           most of the names of the enemies, so I finally
                           know which ones are what).

    VERSION 1.2 (7/29/06): Sorry for the long wait, Prey fans. Got a few
                           new things for you:

                           -Weapons guide (No info on Multiprey weapon
                            strategies yet)

                           -Misc Info, 360 Achievements, and a Frequently
                           Asked questions section, due to the large
                           ammount of emails I get about Prey.

                           For you 360 Prey owners, I am going to rent
                           Prey sometime within the next few weels and
                           see if there is anything major that is
                           different. Also, a multiprey guide and
                           Enemy guide should be up in the next update.

  /_________________________________________________________________________\
 |                                                                          |
 |                           C1. THE BASICS                                 |
  \_________________________________________________________________________/

   *Please note: This was written based on the PC version. The 360 version
                 may be a little different, so please be aware. If anyone
                 has info on the 360 version they are willing to share,
                 please email me.

      /\                                                            /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/               C2. TOMMY, THE HERO                    \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      Ah yes, the hero of the game. Tommy, unlike many FPS heroes is a
      Native American, Army braggart, heritage hating, and all around
      emo man.

      Tommy is also a bit different then other FPS heroes. Instead of
      getting a number gage for helth, you get a life bar. Not only
      that, but you can resurrect Tommy once you get the Spirit Walk
      by playing a short bow and arrow mini-game.

   First, however, the controls:

  /----------------------|
  |The default controls  |
  |----------------------|--------------------------------------------------\
  |C                     |Crouch. Use when going into small portals.        |
  |----------------------|--------------------------------------------------|
  |F                     |Lighter. Use when it is too dark to see. Be aware |
  |                      |of the gage near the lighter icon when you use it.|
  |                      |The more it is used, the higher the gage goes.    |
  |                      |If it reaches to the top, you must let it cool    |
  |                      |down for a few seconds.                           |
  |----------------------|--------------------------------------------------|
  |E                     |Spirit Walk mode. Once you gain Spirit Walk in the|
  |                      |main game, you will be able to enter and exit this|
  |                      |mode by clicking the SWM button.                  |
  |----------------------|--------------------------------------------------|
  |Space                 |Jump. Use to reach high areas...Self evident      |
  |----------------------|--------------------------------------------------|
  |Right Mouse button    |Fires any weapon currently equipped. Also used to |
  |                      |activate switches                                 |
  |----------------------|--------------------------------------------------|
  |Left Mouse button     |Action sensitive button. Used in a variety of     |
  |                      |different situations. When the Hunter Rifle is    |
  |                      |equipped, you can go into zoom mode by clicking   |
  |                      |it.                                               |
  |                      |                                                  |
  |----------------------|--------------------------------------------------|
  |W,A,S,D or arrow keys |Move up, left, down, or right respectively.       |
  |                      |                                                  |
  |----------------------|--------------------------------------------------|
  |Mouse wheel           |Changes weapons                                   |
  \-------------------------------------------------------------------------/

      As you can see, Tommy is pretty much similar to how the marines in
      Doom 3 and Rhino Squad in Quake 4 handled. However, it is also good
      to note that Tommy's guns also use a bar instead of a number, so you
      have to keep a more careful eye on that.

      So, what exactly is your goal in Prey? Well, in the 2006 version (Sadly,
      we may never know the full story of the canceled versions of Prey from
      more then a Decade ago), you are on a Indian Reservation with your
      very traditional grandfather Enisi, as well as trying to get your
      Girlfriend, Jen, to come off the reservation for a few days. However,
      all this is soon forgotten when (OMIGOSHSOORIGIANAL!) a evil alien
      race abducts various parts of Texas! Now, as a kickass Cherokee, it is
      up to Tommy...Oh, who am I kidding: You fight fleshy aliens
      on a fleshy ship with fleshy guns.


  /_________________________________________________________________________\
 |                                                                           |
 |                           D1. Walkthrough                                 |
  \_________________________________________________________________________/


      /\      D2:                                                   /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/                    LAST CALL                         \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      Ah, the beginning of the game. As you soon discover, you play the
      roll of a Rebellious Indian named Tommy! Much like the beginning
      of Silent Hill 2, you begin the game in the bathroom, over a
      sink.

      Anywho, the first part is all story (Sadly, this are actually
      looks awsome. Too bad earth is always forgotten in Doom 3
      engine games...). You can look around, read the posters, play
      several of the games (Black Jack, Draw Poker, Video Slots, and
      a Pac-Man clone called Rune Man), and mess with the songs. Once
      you are ready to move on, stay near gen, and you will eventually
      pick up your wrench and hit the two guys drinking. Once that is
      done, you will get picked up by the aliens.


      /\     D3:                                                    /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/                  ESCAPE VELOCITY                     \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      Not much to say here. You pretty much go on a track until a
      explosion happends and lunges you into a fleshy pit. Right now,
      all you have is your trusty wrench, so that is all you can
      really use for now. Going forward, you will see your first
      hazard: the Cilia (The tentacle things growing out in random
      places that explode and damage you). You also meet your first
      enemy: The Fodder (The reddish, bug looking things that
      attack you in this area). Hit them with your wrench, and
      then press the button on the console (Most consoles have
      a button you can press that activates something, although
      some consoles are just displays).

      Next room have several Fodder, and a crowchable room you
      can go into. When you see gates like this, it means you
      can warp through them. Crowch, and then go through the back
      of the gate to get to the next section. Keep going on the
      path, and then when you reach two hallways, go right. You
      will also be introduced to Prey's health recovery, the
      Health Spores (These repair a little ammount of HP). When
      you see the gate, crowch down and go through the back.

      Next room is a bit dark, so use your lighter and kill the
      fodder walking around. Not much else to do...Just keep
      walking the path ahead until you see Enisi get strapped
      to one of those absorbing machines. Just then, a person
      will come and stop it, and open a portal to the next area.
      Go into it to go to the next level.


      /\     D4:                                                    /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/                  DOWNWARD SPIRAL                     \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      Right off the bat, you will get to see your first health basin
      (A grasshopper looking statue holding a bowl of purple liquid).
      Head up the ramp and down the path until you meet your first
      common enemy, the Hunter. Hunters usually carry a Hunter's Rifle,
      a sort of dual rapid fire/sniper rifle gun. Once you beat your
      first one, take the rifle for your own. Continue on through the
      asshole looking door (Hey, its a M-Rated game! Not to mention
      a accurate description) and continue forward.

      Several hunters in this room, as well as a portal that stays
      open (Nothing past it besides a healing spore). Go to the
      force field and press the switch to open it, then jump down into
      the pit. You should see a tumor-looking thing (a giant blob of
      round flesh) that you can push around. Push it to the green
      goo looking thing, and shoot at it several times to make it
      explode. Continue down the flesh hall.

      In the next room, you will find several flying enemies (Can't
      kill them at this point, and they don't attack) and several
      Hunters will warp in. Kill them, and take the wallwalk (The
      glowing pathway to the right). Head up the wallwalk, kill
      the Fodder, and go to the right. Kill any of the Hunters that
      warp in and avoid the Cilia, and go up the Wallwalk. Before
      dropping down at the end, take care of the Fodder on the celing
      so you don't have to get ambushed in a second. If you continue
      up the stairs, another fodder will tumble over a warp box and
      attack you. Kill it, then go through the box.

      Next room shows a small rock in a case, and another warp box
      on the left. Go in the warp box, and you will be on the
      rock you just saw! Worse, several hunters will warp in. Kill
      them, then go forward until you see a gate that contails a
      warp. Drop down.

      Next section shows a alternate to the anus hole dores,
      VOMITING anus holes! While they do not do much damage, they are
      sort of annoying and comming in the first few areas. Head
      through the warp, and then head through the second warp on
      the right.

      Continue on the path, avoiding the vomiting anus holes, and
      you will be in a hall with a new enemy: The Mutilated Humans.
      If you leave them along and not shoot your gun near them, they
      won't attack. Continuing on, the path leads into a room with
      several hunters, so kill them. Keep going on the path
      and you will face a new enemy: The Hounds (A Aliens "The movie"
      looking enemy, only brown). Kill them, and continue.

      In the next room, go to the right and then hit the switch on
      the console not only to open the window, but to activate the
      wallwalk. Go up the wallwalk, shoot the hunters that appear
      on both the celing and the floor, and crowch when you get
      to a small space. In the next room, you will be in a small
      space with some Mutilated Humans. Don't bother them, ignore
      the wallwalk, and push one of the tumor bombs to the door on the
      upper left and shoot it.

      Next room is the bridge area. Go past the metal bridge to the
      closed door, turn around, and you will see that the hunters
      are shooting the cable. Let them, and you will warp to the
      next level.


      /\     D5:                                                    /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/                  RITES OF PASSAGE                    \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      Not much to do in this level. Listen to the ghost of Enisi talk
      about the Cherokee for awhile, and then enter the spirit cave.
      There, you will be able to use the spirit walk to pass the
      fire. The spirit walk is a move where you can use your spirit
      to do things you normally can't do, such as going through
      force fields. Touch the stone on the other side and continue
      on. Enter spirit form and go through the circular fire to gain
      the bow, the only weapon you can use in spirit form. Once that
      is done, you will be able to go back to the Sphere.

      /\     D6:                                                    /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/                   SECOND CHANCES                     \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      As soon as you warp in, wait for the tumor bomb to drop on the
      right side, and push it to the pit in the middle and shoot
      it. Go through the flesh cave until you see a force field.
      Enter spirit mode, go across and kill the Fodder. Then, press
      the button to lower the force field. If you want, you can also
      go up via a path only available in Spirit form that leads
      to some ammo. Once you are done, go through the door.

      Next area is pretty much a fleshy hall. Continue through it
      until you see a force field. Go into spirit mode, kill the
      Hunter, and press both the wallwalk button and force field
      button to activate and lower respectively. Go up the wallwalk
      kill the enemies, then enter spirit form when you are on the
      edge. You will now be on a balcony where you can go through
      the door and press the button to make the platform move.
      Go back to your body and walk up the steps and in the
      room you were just in to find the Leech gun, a type of gun
      that absorbs various types of energy located along the
      walls. Once the hunters open the door, go through it.

      Head along the fleshy hallway until you see a glass wall
      and a anushole vomitor. Wait until the ghost kid breaks
      the window, and then go through. In the next room, blast
      the Fodder that are in the hall, then go under the steps
      to find two warp boxes. Choose the right one, and go
      through it.

      Next room is a Gravity Switch room. Keep in mind that
      gravity switches cannot be shot at on the floor, but
      ones on celings and walls can change gravity. Keep changing
      the direction until you find the portal.

      Next part is mostly a sniper area. Enter sniping mode by
      using the secondary button (With the Hunter Rifle only),
      and try to either shoot at the head or chest. Once all the
      hunters are dead, drop through the opening along the path and
      look for a gravity switch on the celing. Shoot it, and you
      will wind up in the next room.

      The trick here is to manuver yourself a little below the
      edge of the walls and shoot the gravity switches. If you
      are lined up right, you will be a little bit on the next
      platform. If you just jump down, then you will need to start
      over. Once you get to the end, you will find what happened to
      the Bar: absorbed in the ship. Shoot the gravity switch near
      the bartenders area to get in the area, and kill all the
      hunters that warp in. Eventually, several warps will
      appear. Go into one, and a blue one will appear that will
      warp you to the next level.



      /\     D7:                                                      /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/                  ALL FALL DOWN                       \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      Beginning in this area, go right and shoot the Hunter patroling
      the pathway. Continue through the anus door and you will find
      a lone Mutilated Human, and giant Cylander, a inactive wallwalk,
      and a switch. Press the switch, go up the wallwalk and kill any
      hunter that comes along. You will then be in a area with several
      Fodder. Kill them, then move the tumor bomb to the door to the
      left and shoot it. You will then see a force field you can
      go through with Spirit walk. Enter spirit mode, go down a
      little ways, and press the switch to lower it, then re-enter
      your body.

      Once in the next room, kill the hunter that warps in a look
      for a path on the left. Gather the ammo near the human,
      and continue on the path that goes up. Kill the Hunters that
      warp in, then enter the tube to fine a lone Hound. Kill him,
      and then drop down to the fleshy cave.

      Turn on your lighter and continue onward. On your way to the
      door, you will hear a child cry, then get ripped to shreads.
      Ignore it, since there is no enemies you have to fight above or
      anything you can really do. Continue through the doorway and you
      will wind up in a room with a bottomless pit in the middle. Defeat
      the hunters and Fodders in the room and collect the healing spore
      near the south side of the wall. Once all the enemies are
      defeated, look on the sealing for a gravity switch. Shoot it to
      land on the sealing, and then head toward the pipes. Look up and
      hit the gravity switch on the celing to land in the other section
      of the room you were not able to enter due to the pit.

      Grab the healing spore if you need it, then hit the right
      console to make a round portal appear. Once you are on the
      other side, you will find a room with several Vomiters, beam and
      ice charges for the Leech Gun, and a Draw Poker machine. Nothing
      too important, so go back through the portal you just came out of
      to warp into a room with a Elevator (With a healing spore, if you
      need it).

      Once on the elevator, you will have to wait about a minute or so
      for it to get to the next area, so kick back and watch the pretty
      view in the distance (AKA: Your next destination). Once at the
      top, you will enter a room with the ghost girl and a healing
      spore. She will run off, and leave the door locked. Look on the
      celing near the enterance for a Gravity switch and shoot it. Once
      on the celing, go forward and look at the bottom for a warp.

      The next room is a bit of a annoyance, but isn't too bad. In it
      is sevral healing spores, ammo for the Hunter Rifle, several
      recharge stations for the leech gun, and two of those ghost
      girls. I'm not too positive, but from what I remember, you are
      supposed to shoot at the two ghosts until a crouchable passage
      opens on the upper left wall. Once in the next section, you will
      find a healing spore and ammo for the Hunter Gun. Continue on
      the left passage until you come to a room with a portal. Enter it
      to end the level.

      /\     D8:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                     CRASH LANDING                      \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Right off the bat, you will be in a room with a force field blocking
      your way, and several hunters on the other side. Enter Spirit Walk,
      and hit the switch on the right to lower the force field. Go back
      into your body, and kill any of the Hunters in the room (Some warp
      in on the left, so take care of those. There are several Healing
      Pods and a leech gun station if you need it, so use them acordingly.

      Once you are done, head up the stairs on the left and hit the switch
      to the right of the door to reach the balcony near the Crash site.
      Gather the Hunter Rifle ammo, then enter Spirit Walk and pass
      through the section on the bottom. Go down and then go forward to
      find the terminal to lower the force field. Lower it, then re-enter
      your body and head back down and go forward. Several Hunters will
      ambush you, so take them out. Also worthy of note is the Electric
      energy station for the Leech gun on the right wall (Slow on attacking,
      but each blast is powerful enough to kill most lesser enemies).

      Jump down to the ground section to find several hounds, Electric leech
      stations, several balloon jellyfish things (The Prey manual and website
      make no mention of its name, so that is what I will call it until
      someone can find the true name of it), and some Fodder. Note that if
      you kill all the Balloon aliens, then Sniping Hunters will appear on
      the ledge to the left. Now, the only problem is getting up to the area
      that leads to the next section. Head forward and then go up the
      platform to find a Spirit Walk symbol. Go into Spirit Walk, then go
      up the spirit pathway to find a terminal switch. Hit it to activate
      the elevator on the right, then go back to your body and hit the
      switch on the elevator and head through the portal.

      Right when you enter the next room, a hunter will close the gate and
      lock you in the section you are in. If you turn around, you will
      find a gravity switch on the left, and a health basin right in front
      of you. Hit the gravity switch to switch the direction of the room
      (Which allows you to go through the metal bars). Jump down the small
      pit, then hit the switch right above you to return the room to
      normal. Head down the path to the right to find a cabnet of Hunter
      Rifle ammo, then continue forward to the force field. Several Fodders
      will jump from the celing, so be prepared to take them out. Press
      the switch to lower both force fields (The small passage on the left
      leads to some Hunter Rifle ammo), while the one in front of you
      will lead to the next room.

      The next room is a easy puzzle. First of all, go to the left to find a
      warp door and a switch. Do not hit the switch, but instead go through
      the door's path (go through the gate, and then turn around to find
      the portal). Once you are through the portal, you will be in a turnable
      room with a switch and a cabnet of Ammo. Press the switch once to
      appear on the other side of the room you were just in. Ignore the
      switch, and head on through the door.

      The passageway has several mutilated humans, a tumor bomb, and those
      crab-like grenades walking around. First, kill the mutilated humans,
      then destroy the celing turret near the door (Note that the turrets
      seem to not take any damage from the Spirit Bow). Once all that is
      out of the way, head through the door on the north wall.

      In the next room, you will find a electric charge station for the leech
      gun on the right, and a force field that you can sprit walk through on
      the left wall a little ways forward. Hit the switch to the right, and
      then re-enter your body and look on the terminal in front of you for
      a number password you will need in just a minute or so (*Note: When I
      first recorded my playthrough, the password shown was 1623. Based on
      emails I recieved, this is always the same for both versions.) Once you
      have the password, head back and then forward to find some steps and
      a terminal to enter the password (The terminal will show the numbers in
      the alien language, but will appear as English numbers after a few
      seconds). Enter it, and then head through to the next section.

      Next room is a bit annoying. Instantly, you will have several Sniper
      Hunters on the top areas shooting at you. Take them out, and use
      Spirit Walk to show a path leading to some Rifle ammo (Optional).
      Head back to the enterance area of this room, then look on the celing
      to find a gravity switch. Hit it to flip the room, then drop into the
      pit. Continue foward on the path until you find a gravity switch on
      the floor, and then look above you to find a second one. Hit it to
      discover that you are on the platform across the previous pit.

      The next room is pretty mcuh two recharge stations for the leech gun
      (Energy and Ice), as well as a Health Spore. You know what the next
      room must be...Aw hell yeah! It's a giant ass fight! Both Hunters and
      Hounds will attack you from every direction, so take them out so you
      can go up the elevator on the left side of the room. To activate it,
      position your body on the elevator lift and go into Spirit Walk form.
      Then, go through the force field and activate the switch on the other
      side and return to your body. Once the elevator is on the top, go
      through the door.

      Next room has several dead humans and a single mutilated human, so take
      him out (or ignore him, which ever you prefer). The room after that is
      filled with bodies hanging on the celing, several crab grenades, Rifle
      ammo and health spores. Go up the platform right across the entrance to
      find a small gateway portal. Crawl through it to head to the next room.

      Next room is a wall walk puzzle, so take it a bit slowly. Walk across
      the small pathway in the middle to reach the otherside with a wall walk,
      then go up to find a hunter. Kill him, then hit the switch to cause the
      sections of the wall walk to start moving (Which allows you to get
      across). Go down the path you took to reach the switch and go either
      right or left. When a section of a walk goes down, walk onto it and
      wait for it to intersect with another part of the walkway. Once you are
      on the other side: go straight, then whichever path goes up to reach
      the other side. To the right is rifle ammo, and the left is a warp
      box. Crouch to enter the next area.

      On the top of the next room is a Hunter, while the bottom holds a
      turret. Ignore the warp box infront of you, and continue on to the
      left side. There is a hunter on the celing, so take him out as soon
      as you see him. While you do see several leech charge terminals,
      ignore them for now and go into the warp box. You will now be on
      a inverted gravity part of the room with Hunters shooting at you.
      Grab the rifle ammo, and take them out. When you are done with
      that, look at the side of the box you just came out of to find a
      second warp box. Enter it to head to another gravity warped part
      of the room. Grab the Hunter's guns, and then prepare to fight
      the Hound and Hunter that come out of the door to the north. Grab
      the Leech power-ups if you need to, then continue on through
      the door.

      Next room is filled with Cilia tentacles, so watch your step when you
      walk around. The right wall has a ammo cabnet, so grab it if you need
      it and the lower left section of the room has a health basin. The
      password console on the right needs a number password (Mine was 2724,
      but if that doesn't work, go out of the room you were just in and look
      on the leftmost wall in the room where you fought the hunters).

      NEXT room is a doozy. Ice leech charge on the right, and a lift that
      will bring you down to a Hound cage. There are quite a few of them,
      so use your fastest method (AKA: NOT sniping) to kill them. Once they
      are dead, hit the switch on the upper left to activate the wall walk.

      Once on top, you will be in a room with speakers (In which you can
      listen to the unfunny conspiracy show, if you want). Once you are
      done, hit the switch to open the portal to the next room, ending
      the level (FINALLY!)

      /\     D9:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                     SACRIFICES                         \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      This level begins with a Mutilated Human working over the vault you
      need to enter. Shoot him and then enter the code "0634" (Temporary
      note: If that doesn't work, continue on down the pathway right in
      front of you until you reach several Fodder and a Mutilated Human.
      Shoot the Fodder and Human, and look on the left wall for the
      code).

      Entering the vault will reveal a school bus and a sealed off
      passage. Use the spirit walk near the sun symbol to create a
      path to the area the bus is in. While over there, press the switch
      to open the shutters that were blocking your path. However, once
      you get to the door, the school bus will become possessed and a
      legion of ghost children will attack you. Keep killing them until
      the door that previously shut opens.

      Next room is filled with Cilia and Fodder, so take care of them
      accordingly. Keep going forward (Health Spores if you need them)
      and you will eventually pass a huge warp ring down below a
      window. Continuing onward is nothing great, just a energy recharge
      for the leech gun. Eventually, you will reach a wallwalk room with
      several Hunters in them (and a working Blackjack machine). Kill
      them off and press the switch near the middle of the two wallwalks.
      Head up the left one, which will then summon several Hunters who
      will then shut off the wallwalk you are on. Kill them off, and
      then turn the wallwalk back on and continue. Head on the right
      path when you see the portal to head to the next room.

      More Fodder in this room...You know what to do (I mean, you don't have
      tea and crumpets with them...YOU SHOOT THE LIVING HELL OUT OF THEM!
      YOU PRETTY MUCH KILL ANYTHING IN THIS GAME THAT MOVES!). Sorry, back
      on topic...There is a cabnet of rifle ammo, so get that. Push the tumor
      ball to the ooze net on the upper left side and blow it up to reveal
      a new passage.

      Oh joy, a new item! Too bad it is a servered hand...A HAND THAT CAN
      BRING THE DOWNFALL OF THE ALIENS! *Ahem* the alien hand is used to
      open up doors with the alien looking hand design on them, so it will
      come in handy later. More fodder past the area with the hand, as well
      as some Health Spores. You will then fall down into a cave and
      eventually face the boss, Centurion.

      /----------------------\
      |BOSS: CENTURION       |
      |----------------------|----------------------------------------------\
      |Centurion...Doesn't he seem a bit like the Cyber Demon from Doom?    |
      |Anyways, he is fairly resistant to attack (Normal weapons do jack    |
      |when it comes to damage. When you do die, you will wind up in a cell |
      |on the edge of the area you are in. Eventually, Centurion will stick |
      |his right hand in and start blasting you (Stick to the left part of  |
      |the holding cell) and wait until he tries to pull out and loses his  |
      |hand. Also, be careful of the Fodder that appears a little after that|
      |(A sneak attack from those bastards can usually kill you in a few    |
      |hits). Eventually, Centurion will break down the door and allow you  |
      |to pick up his hand, a automatic hand (literally) gun. Just hold down|
      |the fire button while aiming at him and he should be dead in pretty  |
      |much no time.                                                        |
      \---------------------------------------------------------------------/

      Not even a few seconds after the female voice talks to you that the
      hunters attack. Head through the portal on the right to end up in a
      room filled with ammo. Head through the northern door to reach a
      wallwalk puzzle and several Hunters. Kill the hunters and continue on
      to a section with a almost shut door, two force fields, and a hand
      switch. Use the hand on the switch to deactivate the left force field,
      and continue up the wallwalk. Continue going up and killing the
      Hunters that spawn and continue on the main path until you are in a
      room with a force field. Use the hand on the door switch on the left
      wall, and continue to the next area.

      Not much in the next area, just some leech stations and a Ammo Cabnet.
      Continuing forward, you will see several of those guys from earlier.
      Ignore them for now, and continue going forward.

      Quite a few hunters and hounds in this area, so take them out before
      you do anything else. Click the switch on the console to line up the
      rings, and create a portal to the next room. This time, you will
      see a unamed, spider-like alien attack you. Dodge its attacks for now,
      since it will escape through the area he appeared from. Continue forward,
      and you will get a message from Enisi, transporting you to the Spirit
      realm once again.

      /\     DA:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                  THERE ARE OTHERS                      \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Just like any other level in the Spirit Realm, this one is short.
      Continue going forward until you see Enisi, and listen to what
      he has to say. Once that is done, a path to the left will open and
      allow you to continue on. Just keep going forward, and you will
      eventually find a floating, holographic version of Jen. Listen to
      what Enisi is telling you, and then you will be warped back to
      the Alien Sphere.

      /\     DB:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                     GUIDING FIRES                      \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      You will be instantly teleported to a new room with nothing really
      in it, so continue going forward. Next room is a bit odd: A hunter
      is fighting off one of those balloon things from earlier, so leave
      it alone and focus on the two switches. Use the alien hand on both
      sides of the tower to lower the electric gate, and continue on
      to the elevator. In truth, I do not know what is on the 3rd floor,
      since I choose 2nd, but it should be the same either way.

      Once on the 2nd floor, there will be two hunters standing outside,
      so take care of them (or run). Walk around the area until you find
      some alien text and a arrow pointing to a brownish-platform. Once
      you step on it, a console will appear that allows you to board a
      shuttle.

      Shuttle controls are fairly simple: Fire button fires rapid burst
      energy shots, and the left is a tractor beam (Not used until later).
      Fly the shuttle up, and then dock it near the path that leads to a
      door.

      Next room is pretty much full of Hunters, although there are several
      healing spores if you need them. Continue going up until you reach
      a ammo cabnet and wallwalk switch on the left and a alarm switch on
      the right. Press the wallwalk switch, then use the wallwalk to get
      to the next section of the room. On the right is the switch you
      need to hit, while the left is is a switch that opens a portal
      to the beginning of the room. Hit the right switch, activate
      the portal, and then return to the room with the shuttles.

      At this point, several new flying enemies have spawned, so either
      continue on or take them out. Once you are ready, fly to the area
      that was right above the door, and go through the air lock until
      you find a docking station. Continue on through the door.

      Next room is a hall with several hunters and a hound that can sneak
      up on you if you are not careful. There is also a healing basin if
      you need it. Once you are ready, continue on. Press the switch in
      the next room to open a portal to a shuttle station. Mound the
      shuttle, and continue onward. You may have to fight the black floating
      alien that tries to attack you, but you can just aim the shuttle
      upwards and continue through the tubes.

      Next up is a room with two electric rings circling around. While
      touching them doesn't harm you, getting trapped in a corner while
      one of them passes hurts the shuttle, so be careful (Also noteworthy:
      Crashing the shuttle usualy transports your body to the last Shuttle
      area you last used). Manuver past the rings and continue to the next
      tube area.

      Not much to note in the next area, just the moon circling around the
      Earth. Continue down the pipes until you reach a force field, which
      will then shift the pipe downward (If you hit a door that does not
      open, then you went the wrong way). Continue going forward until you
      are lead down into a area with Wallwalks. Ignore them and continue
      going down. You will then find a room with several Hunters and those
      Black and red flying enemies. Dock (You don't want to die in the ship
      and then have to come all the way back), ignore the enemies for now,
      and continue on through the door. Press the switch to open a portal
      to the wallwalk you saw earlier.

      The platform you are on now has a active wallwalk and some Rifle
      Ammo. Head up the wallwalk (Trying to avoid the flying enemies
      in the process), jump down once you get to the edge, and head
      through the door that is not too far ahead of you. Also, be careful
      of the hunters that spawn in this area, and the one in the watchtower
      that tries to Snipe you. Head through the door and press the switch
      to open a portal to the watchtower in the previous room. Pick up the
      Hunter's Rifle, and hit the switch to drop the force field. Head back
      to the shuttle area, grab one, and then fly through the door that
      previously had a force field and dock at the station below. Head
      through the door and press the switch to open a portal to the end
      of the level.

      /\     DC:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                     THE OLD TRIBES                     \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      This next one is a doozy. You will spend most of your time in this
      level in the giant hallway you see once you head through the area
      you start in. First, take care of the enemies in the hall so you
      don't have to deal with a larger number later on and get overwhelmed.
      Next, head through the door to the first of many halls with lasers in
      them. If you hit one, a turret will bust out. Fortunatly, you can
      turn them off via the switch near the end of the hall, so do that
      when you need to go back. Continue down the hall to find some
      Rifle ammo, and a door to a room with a giant fan and several
      Mutilated Humans listening to the radio show**. You don't
      have to go in here, so skip down past the ** paragraph to find
      what you need to do next.

      **(This room is optional, but the ammo may come in handy later).
      Ignore them and grab the healing spore/A healing basin and Leech Gun
      charge if you need them, and continue to the next room. More leech
      gun chargers in this room as well as a door that leads to a optional</pre><pre id="faqspan-2">
      Spirit Walk section, which allows you to gather some more ammo.

      Back in the hall with the lasers, head through the middle door to
      lead back into the giant hall. Activate the wallwalk via the switch,
      and continue to the next section. Several Hunters will spawn on the
      bridge you fought them in the beginning, so be careful. Hit the
      switch on the end to open the door.

      This is the second hall with Laser traps, so be careful. Deactivate
      them, and head through the door to wind up on the bridge that the
      Hunters were on previously. There will also be a new flying enemy
      that launches slow moving missles at you, so kill him ASAP.

      Third laser hallway, same deal. Head past the lasers and ignore the
      door on the right to find another portal room. Warp to the sniping
      tower, activate the wallwalk, and take care of the enemies that
      spawn. Head back to the previous laser hallway and open the right
      door to find a force field. Use spirit walk, head past the spirit
      path, and activate the wallwalk. Then, before reentering your body,
      hit the switch to the right of the force field (Near the wallwalk,
      in Spirit Walk mode). Walk past the wallwalk to find yourself in
      your fourth laser room.

      Nothing new, dodge the lasers, collect the ammo, and head through
      the door. Defeat the flying enemy and continue up the wallwalk.
      Kill the hunters, and then jump down once you get to the edge.
      Shoot the enemies that spawn below, and then head onto the pipe and
      jump onto the walkway below. On one end is the Rifle Ammo near
      a closed door, while the other is a active door you can go
      through. Head through the door to find another portal room. Once
      again, use the portal to head through.

      Next room is a shuttle area with a hunter at the controls. Ignore
      him, and use the shuttle to go forward through the airlock.
      Dock, run past the enemies (New flying alien as well, try to
      avoid it if possible, although you will need to use Spirit Walk
      in not too long). Use Spirit Walk on the shuttle docking area to
      gain access to a spirit path that leads you to the switch
      that opens the door on the top (RUN ON SENTENCE!! WHOOHOO!!!)

      Head back to the shuttle area, grab a shuttle, and fly upward.
      Next area is a bit annoying, so I will just give the best rundown
      I can: each docking station holds a power supply that keeps the fan
      above on, as well as a force field. You will need to deactivate the
      force field on each, open the hatch (Via a switch) to the power
      supply area, go back to the shuttle and pull each of the
      rectangular power supplies. Once all 3 of them are pulled out, the
      fan at the top will open up.

      Next area has some blue junk blocking the way to the next area, so
      use your tractor beam to move it. Head through the path to find
      those odd people again. The next area is mostly story, so just follow
      what the people tell you and you will meet Elhuint, a priestist that
      leads her people from Gaia, and talks about The Keeper, the main
      boss around the sphere. After the chat, a portal will open up to
      lead you to the next level.

      /\     DE:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                     HIDDEN AGENDA                      \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      More Mutilated humans in the beginning, so leave them alone. Keep
      going forward and head down the right path into the laser room.
      Dodge the lasers, and head down the right path to find a second
      laser room and a switch to deactivate the lasers. Head through the
      left door to find a hallway with some health spores, and your
      first encounter with the keeper (Sadly, he runs away like a sissy
      girl). Head right and use the alien hand on the switch to open
      the door.

      First thing you see when you enter the room is a weapon floating
      in midair. To get it, head to both the left and right doors (You
      can stand in the doorway) and blast the energy soruce that is
      right in front of you. Once both of them have been destroyed,
      the weapon will drop (allowing you to pick it up) and causes
      several Hunters to spawn. Eventually, a portal to the next room
      (With some ammo, Health spores, and a switch) will open. Once
      you are ready, head through the right door.

      Next room has several hunters, a leech station, and a force field.
      Hit the switch near the leech station (Its near the middle wall,
      near the seperator to the small room on the right wall that faces
      the force field) to deactivate it.

      More running and gunning in this room, you pretty much have to
      take out the turret and Hunter, so do that. To the left of the
      turret is a rotating room, so leave your body in there and do a
      spirit walk past the force field. Click the switch on the left
      to bring your body around, but don't leave spirit walk just yet.
      Instead, head through the next force field and click the switch to
      your left. Doing that will rotate your body around to you, which
      you can now safely re-enter. Kill the hunter that appear, collect
      the ammo, then head forward and look to your left to find a
      warp box to the next room.

      Next room is pretty much a switch room, so...open the portal.
      The room you just warped into has some ammo in front of you,
      so go get it. Watch out for the turret on the left hall and
      dodge/take care of it and ignore the mutilated humans (There is
      a health basin on the left if you need it). Head down the path
      in the middle and go left to find a portal.

      Ignore the Mutilated ones, and continue down the path to the
      right, and then crowch to enter a air duct. Destroy the mini-flying
      enemies, and use your Spirit Walk to cross over the pit to the switch
      on the other side. This will deactivate the force field and allow
      you to walk up the wallwalk. A hunter appear on the way up, so be
      caucious. Head on the right path to reach the next room. Take care
      of the turret, then crowch down to enter the duct.

      On the other side, you will then enter one of the most annoying puzzles
      in the game. Go past the pipes, crowch to go down, and then shoot the
      gravity switch on the celing. Go forwards a little ways, look up for
      the celing switch, then shoot it again. After that, there should be a
      crowchable passage in front of you, so go that way.

      Keep going forward, shoot the switch on the top, and then you will
      be in a area with a force field. Use spirit walk to go through the
      FF and click the switch to open a portal. Go forward (In the
      direction of the portal) and look up for another gravity switch.
      Shoot it to rotate the room to where you can enter the portal,
      and then you will be in a room where The Keeper then escapes.

      In the room, look to the left to find a crowchable passage, and go
      through. Grab the ammo and drop down to the platform below. Next
      section is a bit hard, so be prepared. All of a sudden, the flying
      robots from earlier will start attacking you in waves. Keep shooting
      them until the voice starts laughing and talking to you, then enter the
      portal that appears on the right. Enter it to end the level.

      /\     DF:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                        JEN                             \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Aw hell yeah, things are starting to heat up now! Go forward until
      you find a force field, then use Spirit Walk to go through. Look
      on the floor for the code (2432) and enter it in the password
      terminal to lower the force field. There is also a crowchable
      room with some ammo and a healh basin, so use it if you need
      it. Once you are ready, head through the door near the terminal
      to end up in a room right above where Jen is being held. Look to
      your right for a crowchable air duct, and enter it.

      On the other side is a Hunter patrolling the area, so shoot him
      when you see him. Head on the left path to find a huge room with
      a force field. Spirit Walk through, kill the Mutilated one on
      the upper left if you have enough Spirit energy, then press the
      force field switch on the left to open it. Use the alien hand on
      the switch on the upper left area, and several new enemies
      called the Mutate will attack you. Kill them, and several Hounds
      will also attack you. Once they are dead, the force field will
      drop and allow you to go through the door.

      Next area has several Mutilated Humans, so ignore them and
      spirit walk through the left force field, then crowch down. Go
      on through until you reach a room with a Mutilated Human at the
      console you need to use, so nudge him and quickly press the button
      of the console he was using and go back to your body. Head to the
      door on the hallway with the MH to end up in the room you were
      just in as a spirit. Take out the MH using the console, and
      press the button to make the portal come out. Enter the room
      with the ammo and health basin, and use Spirit Walk. Go back
      to the button and press it again to move your body back to the
      glassed room.

      Head through the shutters on the right, and take out the turret and
      hunters on the wallwalk before using it. Go up, then keep going until
      you are near a portal and jump in it. Kill the hunters in the room,
      and continue down the path into another portal. In this room, you
      will have to kill the 4 mutates that come out (Electricity works well,
      and there is a Electric Leech charge in this room). Once they are
      all dead, a portal will appear. However, you can go up the stairs
      to find some health spores and ammo, and crawl through the passage
      for a health basin (and a Art Bell phone conversation with The
      Keeper). Once that is done, head through the portal that opened up
      in the last room.

      Keep going down the passage until you find the room Jen is in. Hit the
      switch on the right of the containment cell to trigger a cutscene. Just
      then, a image of Elhuit will appear on the screen and tell you they
      have been attacked. After that, both doors will hopen (The left is
      the exit, and the right holds ammo). Head through the left door
      to end the level.

      /\     DG:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                 THE DARK HARVEST                       \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      At the very beginning of the level, you will be transported to
      the area The Hidden were located in. In a rather stupid move,
      Tommy insists that Jen stay behind (Bad for him, but good for
      us since we do not have to do a stupid escort mission). Once you
      can control you weapons again, several hunters will burst through.
      Kill them, and continue on the passage they came out of.

      The path ahead is pretty straight forward. Along the way, you
      will fight Hunters and Hounds, so the Rifle or Acid Gun may be
      your best bet. Continue going along until you reach the room you
      fought Centurion in. There are ammo cabnets on both ends south of
      the portal, so use them if you need to. Once you kill all the
      Hounds and Hunters, a Centurion will appear as a normal (But
      strong) enemy. Defeating him will summon another Centurion, while
      beating that one will summon more Hunters. After that, Jen will
      then scream, and you will see her get carried away by one of the
      flying enemies into the portal. After talking to the female voice,
      the portal will open and allow you to access the next level (Short
      for a action level, eh?)

      /\     DH:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                    FOLLOWING HER                       \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      You begin the level in a room with a window and several health spores
      and a leech gun station. You will also see Jen going by with that
      flying monster (How the hell can she breathe?). Anywho, once you
      got all you need to in this room, continue on down. There is a wall
      walk, a ammo cabnet, and a switch. Get the ammo, press the switch,
      and start walking on the wallwalk (A hunter will also warp in, so
      kill him). Next room has several Fodder, so kill them and crowch
      so you can enter the passage on the left. Go right and you will
      see a portal to the next room.

      In the next room, you will habe to fight sevral Hunters (and I think
      hounds as well). You can ignore them if you wish and continue on
      through the door. Go up, use Spirit Walk and select Floor 1. When
      the lift arives, place Tommy on it and go back into Spirit Walk
      mode and press Floor 2. You will then rise up to the second floor
      and can access the next door.

      The next room will be dark, and Tommy will make a stab at Doom 3
      (I mean, it IS the same engine, after all). Go down the hall and
      kill the Hunters and Fodder that come along (There are also Ammo
      Cabnets and a Spirit Walk point). Once you are ready, head through
      through the northern door.

      Next room is a pain in the ass...From what I can tell, you have to
      kill the giant spider aliens until the shutter on top of the wall
      walk opens and allows you to get through (Be careful of the Spider
      enemy when the door opens, though). Once it is open, go through.

      On the table in the next room is the Launcher, sort of a mixture
      of a rocket launcher and grenade launcher (Although it is somewhat
      weak compared to other Rocket Launchers in other games). Anywho,
      once you are ready, head down the left hall. Kill the Hunters, and
      hit the gravity switch on the celing to change the direction of
      the room. Go forward and look up for the second gravity switch,
      and shoot it. Kill the hunters that appear, and use the Alien
      hand on the switch on the left side to open the door.

      Next room has ammo and a Health Basin. Continue forward to find
      your next puzzle: two cylander energy creators going back and
      fourth. Go left and follow the path (collecting the ammo), and wait
      until the cylander goes all the way to the left. Jump onto the
      metal platform, and continue left. Kill the spider enemy in the
      room, grab the ammo, and then head outside. Kill the flying
      enemies, then wait until the left cylander stops and allows you
      to go through. Head on the path, kill the Hunters that warp in,
      and press the switch. This will stop the energy on the cylander
      you just crossed, allowing you to use the platform. Jump onto the
      platform of the cylander and wait until it reaches the other side.

      Next, head forward and wait for the energy in the cylander to stop,
      and jump in the left part the second it stops. Keep going forward
      until you find a path to the right. Next room has bars on the left,
      and a path on the right. Leave your body at this part and go into
      Spirit Walk mode, then head to the right. Keep going until you find
      a spirit path that leads to a switch. Pressing it will unlock the
      bars and allow you to pass, so head back to your body. Go on
      the left path and head through the door.

      As soon as you enter, a Spider Alien will pop up from the ground
      and attack you. Down below, several Spider Aliens and flying
      enemies will spawn, so take care of them as well. Once they are
      dead, jump down and go forward until you see a platform, then jump
      on top. Lead the tumor bomb to the door on the other side (Be careful
      though, several Sniper Hunters will spawn on the opposite side) and
      shoot at it to unlock the door. Once it is open, several Fodder will
      attack you, so be on guard. Finally, jump into the portal at the end
      of the hall to end the level.


      /\     DI:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                      THE COMPLEX                       \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      You will begin this level is a sort of fork in the road, one hall
      having Fodder and ammo, while the other has a locked door and a
      alien switch. Use the alien hand to unlock it, and continue
      forward. Next room has some Sniper Hunters and normal ones as well,
      so take them out before you do anything. Also, be careful of the
      turret in the middle hall. Once everyone is dead, head to the
      area where the pipes are (It should be a bunch of pipes right past
      a metal floor with no safty bar). Go down and crowch, and continue
      on the path of pipes.

      *Note: I am not sure about the next section. I think you have to avoid
      the wall walk for now, head through the right door, and either kill
      the two Mutilated Humans or go up the stairs and go through the door
      to find it blocked off, and then return to the wallwalk to find several
      hunters have spawned. I don't know which triggers it.

      Anywho, go up the wallwalk once the above is done and kill the hunter
      that spawns (There is also a spirit walk point where you can gain
      some ammo). Continue onward until you are in a room with lasers. The
      lasers in this room are tied to the flying robot station outside, and
      will release it if touched. Continue onward through the door and
      kill the Hounds and hunters along your path (The steps below lead to
      some ammo). Once you are done, you will be in the cube room.

      Once you enter the cube room (You will see why it is called that in a
      minute), several hunters will warp in. Kill them, and go to the force
      field. Wait a little while, and the cube will form.

      *Note: This is another thing I am not positive of, but I will update
      when I have more info. The cube has a box in it that needs to go along
      the path of the cube, and turning the cube by using the gravity
      switches is how you use it. I do not have the order you need to turn
      them in at this time, but if someone can send me them, then I will
      give you credit.

      *UPDATE: Mike Grave kindly sent me this info, after about 20 emails
               from other people repeating the same thing I said in the
               guide. Here is the solution:

      "straight
      straight
      left
      right
      left
      behind
      left
      straight
      right
      straight
      left
      left
      right
      It took awhile to get this but i know it will help alot of people.
      This part alone took me like 20mins. Then i had to figure out the
      route. Let me know if this helps."

      Once you figure out the cube, then the path will open to the wallwalk.
      Kill any of the Hunters and flying robots that spawn, and continue down
      the walk. Head to the path that has a small cliff and pipes below it,
      and jump down. You will now be in the beginning area, where you need
      to be. Go back to the area with the warp in the middle and the wallwalk
      on the left, and use the now activated teleport in the middle.

      You will now be in a giant section with various alien spiders. Kill
      them, and head down the right path to find a portal. Jump through it
      to end up in the cube room where that switch you saw earlier was.
      First, put your body on the metal bridge on the right and enter spirit
      form. Then, go and press the button and re-enter your body as soon as
      you press it, and then go onto the metal bridge on the other side when
      the two meet.

      Next room is a bit of a time puzzle. Enter spirit form and jump over
      the force field and press the switch. Gravity will go upside down,
      but only for a short time. Press the big transparent block near the
      hole on the other side, and then do the same with the small one.
      Once both are in jumping distance, jump on the small one and then
      again onto the bigger one and enter the path above. Keep going
      until you are in a hall of mirriors-like area. Kill the Hunters
      and look for the door on one of the hallways near the middle.

      Next few rooms are mostly spider aliens and Fodder, so bring out
      the big guns for the former. There is also some ammo throughout
      the rooms, so collect that as well. Find the switch for the
      gravity in the room without a exit, and while it is reversed,
      hop onto the platforms and onto the moving metal platforms
      going down. That will lead you to a wallwalk, which leads
      to a portal.

      Take out the Spider Aliens and flying enemies in the next room, then
      push the tumor bomb to the goo-like substance blocking your path
      ahead of you. Shoot it to set it off, then go across the clear
      floor and duck so you can go underneath. In front of you is a gravity
      switch, so press it to reveal a portal to the next area.

      The next area has some shuttle platforms, so use a shuttle to go
      up and then to the side where you see docking stations (You can also
      use the tractor beam to pick up the enemies in close range and
      throw them off). Go through the left door and through the portal to
      end the level.



      /\     DJL                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                        ASCENT                          \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      First things first, use Spirit Walk to get across the laser gate and
      water and hit the switch and go back to your body. In the next room,
      stick to the right path and continue to go forward until you see a
      door with a alien switch on the left. Press it, and enter. On the
      right is a ammo cabnet and the left is a switch you need to press.
      Once done, go through the left door to hear a message from that
      woman voice again. Now that you are done here, go outside the room
      you were just in and go to the right, you will then see a shuttle
      terminal. Angle yourself into the middle of the green ring, and it
      will transport you up a bit ways.

      Next floor has a docking station, some ammo, several mutilated
      humans, and some turrets if you hit the lasers. Dodge the lasers
      and avoid the Mutilated Humans, and hit the switch. Head back to
      the shuttle and go upward. The next area is pretty much dodgeing
      the liquid that comes out of the pipes, so be a bit careful in
      this part.

      Next part of the Spindle is a bit weird. Kill the Hunters that
      attack you, and move the blue objects near the door so you can
      move your shuttle through. In the next part, dock your shuttle
      and kill the hunter (and turret if you activated it) and press
      the switch on the platform to open the airlock. Head back to
      the shuttle dock and get a shuttle.

      Ok, next area is a doozy. Kill the flying creatures near the
      floating astroid, then head to the left and look for a docking
      station on a small station. Kill the hunter, and press the switch
      to your right to open the area below. Then, get back into the
      shuttle and fly to the dock on the planet. Follow the giant
      metal wires near the dock (and kill the hunters along the way)
      until you find another station and switch. Press the switch,
      then follow the path back to the dock (This also spawns hunters,
      so take them out). Get back into the shuttle, and head back to
      the station where you pressed the button (and while in the shuttle)
      go into one of the clear cases that has a green ring in it. This
      will lock you into place, and send you to the next area.

      Once you are able to move again, kill the enemies in the area and
      dock. This area has some ammo, so collect it if you need it.
      Pressing the switch on the platform you landed on will activate the
      clear box creating thingies that are used to exit, so head back to
      the shuttle and go right until you see the arms create the clear
      boxes, and enter when you see the green ring.

      Next area also has flying enemies, and a platform you can land on.
      The portal that is on it only leads to a ammo room, so only use it
      if you need it. Go to the left and look for a gravity switch on the
      celing, and shoot it. When you are across, shoot the other one so
      it will return to normal. Continue on to the giant, energy producing
      tube and go into spirit form near it (Make sure all the enemies are
      dead). Head inside the tube to find a small station, some ammo,
      a health basin, a Hunter, and a switch. Kill the hunter, activate
      the switch, return to your body, and then get any ammo and health you
      need.

      In the next room, dodge the lasers and kill the Hounds and continue
      down the path. In the next room with the giant energy center, kill
      the flying robots and then look for the power sorces from each
      beam going into the giant center. Destroy all 4 and the power will
      go out. Now, head back the way you came, and you will be in a new,
      closed off room with several spider enemies. Kill them, and then
      look up on the celing for a gravity switch. Hit it, and then look for
      a portal on the ground that will transfer you to the next level.



      /\     DK:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                  CENTER OF GRAVITY                     \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Nothing major in the first two rooms besides a Spider enemy in the
      second one, so ignore him and continue to the third room. Kill the
      spider guard in this room, and then go into Spirit Walk mode and
      walk through the force field. Deactivate the field via the switch
      on the right, and continue. Kill the Hunters in the next room, and
      gather the ammo (There is also Video Slots in the room). Once you
      are ready to continue, step through the portal.

      In the next section, head down to the broken bridge area and Spirit
      Walk across. Hitting the switch on the other side will bring down
      the lift, so position yourself on it and spirit walk back to the
      portal near the switch. Now back in the room you fought the hunters
      in, you will need to press the button near the middle of the glass
      and quickly warp back to your body to reach the ledge.

      After that, crawl under the box to enter a new area. Fall down the
      pit a little ways in and continue onwards. Go down the hall and
      you will be a room with several of those flying robots and a
      turret. Take out the robot first, then the turret and look up to
      find a gravity switch. Shoot it, and you will either be on a
      walkway or the celing. Position yourself over the bottom of the
      small walkway, and shoot the gravity switch on the celing. You will
      now be able to access the door to the next room.

      Grab the ammo and healing spore and wait for the room to shift to the
      next side. Head down the right path to find a hunter and some flying
      aliens. Take them out, then spirit walk over and hit the switch on
      the other side, which will activate the wallwalk. Head back to the
      other path (Left side of the revolving room) to find the wallwalk
      you need to go up. Kill the hunters that warp in and continue on.
      Eventually, you will end up in the area the switch was in. Go to
      the shuttle dock and grab a shuttle and then head up to the right
      of the area you were at. You should find a blue door on the celing,
      so enter it.

      Dock, and then head over to the planet area with the force field.
      It will suck you in with the gravity, but you will be stuck on top
      of the force field. Use spirit walk to enter the area and look for
      the beacon that looks like it is the center of the force field.
      There should be a switch, and if there isn't one then you are at the
      wrong becon. Once deactivated, head back to your body and kill the
      hunters that warp in. Then, look for the shuttle dock on the planet
      with the switch and press it. The passage to the next area will open
      up, and will allow you to leave the area. Get on a shuttle, and fly
      into it.

      Keep going along the tubes until you find the exit. Kill the flying
      robots and land on the first planet. Kill any of the hunters you
      find, and then look for a metal pipe. It will lead to the second
      planet and to a switch you can press to open the exit. Head back
      to the first planet, grab a shuttle and head up. Wait until the
      energy released from the door dies down, and then quickly go
      through it.

      Next area is a bit difficult. You need to use the shuttle to blast
      the protective shields around the energy tube, and then once all
      of them are destroyed to focus on breaking the rings. Once all the
      rings are destroyed, the tube will collapse and reveal the pathway.
      Use the shuttle to go up. Dock, go on the platform and head through
      the portal to end the level.


      /\     DL:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                     RESOLUTIONS                        \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Fair warning, most of this is story stuff, so this section may be a
      bit sluggish. In the first two rooms, wait until the voice stops
      talking and the doors will open. Next room is a puzzle.

      Once the voice stops talking again, all the previous portals will
      close and the single one will remain, at the top. First, use spirit
      walk and head over to the switch on the right and press it. This
      will cause several platforms to appear on several sides. Head back
      to your body, and then head to the white platform on the left side.
      Head back into spirit form and go back to the switch and press it.
      Once on the top, head over to the white platform infront of you
      and go into spirit walk form again. Go to the switch on the left
      and press it to move the platforms again. Next, head onto the white
      platform on the right and go into Spirit Walk form again and go
      to the switch and press it. The voice will speak to you again and
      allow you to pass into a room with another portal. Voice will speak
      to you again, and then allow you to enter another portal.

      This room introduces you to a new attachment to the Leech Gun, the
      a beam-like wave that does quite a bit of damage if you leave it
      over your enemy. Kill the spider aliens and continue on to the
      next section, which has a turret and another spider alien. Kill
      those, and continue down the path. Next up is some Hunters in a
      room with a sealed door. Kill them, and continue on to the next
      section: a room with a turret, a spider alien, and a switch. Hit
      the switch to enter the door, and continue on.

      On the wallwalk, you will fight several Hunters. Jump down and
      you will then have your first major enemy rush. Basically,
      pretty much every enemy in the game will attack you at this point,
      so be careful on what ammo you use with each enemy. Once that
      is done, the voice will reappear the open a portal to the
      next room with Jen...You should have a idea what happends at this
      point.



      ************WARNING: THE FOLLWING MAY CONTAIN SPOILERS*****************




      /----------------------\
      |BOSS: JEN             |
      |----------------------|----------------------------------------------\
      |Jen, now fused partially to a four-legged alien with gatling guns,   |
      |will attack you out of her control. At this point, use weak guns to  |
      |inflict damage. After awhile, two regenerative devices will pop out  |
      |and start to heal Jen. At this point, focus your attacks on one of   |
      |the healing devices (Don't be afraid to use your most powerful       |
      |weapons, they take quite a bit of damage before they break). Usually,|
      |it will take around 2 or 3 tries of weak attacks of this method      |
      |before both of them will break. After, and only after they are both  |
      |down should you use heavy fire on Jen. She will also introduce a     |
      |beam attack a little ways in that you can easily dodge. If you start |
      |running out of ammo, use the leech gun chargers on the wall.         |
      |Once she is out of health, Jen will ask you to shoot/hit her one     |
      |more time to put her to rest.                                        |
      \---------------------------------------------------------------------/

      After the battle, the voice will speak to you again, and you will be
      transfered to the spirit area once last time.

      /\     DM:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                 Oath of Vengeance                      \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Another short level. Tommy will speak to Enisi for a little bit,
      and tell you that you will have to do seven trials (Oddly enough,
      you will never do those trials nor is it really mentioned again.
      Maybe cut from the final game, or purposly left out due to story?)
      Anywho, continue to the spirit cave and pick up the power-up, which
      raises your max health. Then, the voice will tell you that you have
      lead her to this area and can now enter it. Head back to the main
      area, and you will find Enisi fighting off the aliens. Second
      enemy rush time: pretty much kill all enemies that come to the
      area until a portal on the right opens up. Entering it will end
      the level.

      /\     DN:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                   FACING THE ENEMY                     \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Oh goodie, a THIRD enemy rush in a short ammount of time (Did the
      prey staff run out of time?). Anywho, you know the drill by now:
      Kill all the enemies until the portal appears (It appears in the
      upper section). Once through, use the hand on the switch near the
      closed door to open it.

      Next is a bit of a odd puzzle: A spinning cylander with two switches
      on each side. Each switch opens one-half of the door to the core of
      the spinning cylander and will close after about 10 or so seconds.
      Push both buttons, get your most powerful weapon, and blast the
      inside until it drops down. Then, go into spirit walk mode and
      go across the pit and press the button. Then, re-enter your
      body and head to the next section. Not much in the next room
      besides a fodder, some ammo, and a locked door and switch. Press
      the switch to go forward.

      Another time puzzle: Kill all the enemies flying around, then position
      yourself at one of the switches and go into spirit mode. Go to the
      switch on the other side and press it, then quickly go back to your
      body and press the second one to bring the lift down. Then, run down
      the walkway and get on the lift before it has the chance to go back
      up. Are you ready for a boss fight, boys and girl? No? Well, screw
      you too. Instead, you have to do a enemy AND boss rush against pretty
      much every enemy in the game (Including a alien version of the Mutated
      Jen without the healing devices). If you need ammo, use the Leech Gun
      stations around the battlefield. Once that is done, The Keeper will
      finally face you.

      /----------------------\
      |BOSS: THE KEEPER      |
      |----------------------|----------------------------------------------\
      |For a hyped boss, the keeper sure is a wimp. He pretty much uses the |
      |exact same psycic attack while several lasers will shoot around the  |
      |field. Although he is somewhat resistant to attack, he is slow and   |
      |does not dodge that often. If you need ammo, use the leech gun       |
      |stations throughout the battlefield.                                 |
      \---------------------------------------------------------------------/

      Then, the voice will transport you to a new section...A section that is
      very, VERY tedious.

      I'm not going to go into specifics in this section, but the main thing
      to keep in mind that each area will usually have anywhere from 2-4
      creepers. These seem to have less health, but more attacks. They will
      tend to use their psycic shild/item grab quite a bit (You can't attack
      them when they do this), and will throw the object at you (Sort of a
      reverse Half-Life 2!). If you need ammo, there is leech gun ammo in
      each section, and the door will open when each section has no more
      Keepers in them. Each area is straightforward (and some will have other
      enemies besides Keepers), and will usually lead to a healing and ammo
      room. You know you are at the end when you see a room full of Keepers,
      and the voice kills them all and opens a portal. Enter the portal
      for the final area!

      /\     DO:                                                    /\
 \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                    \-\    /-/
   \-\  /-/                  MOTHER'S EMBRACE                    \-\  /-/
   /_\  /_\                                                      /_\  /_\
     /  \----------------------------------------------------------/  \
     |  |                                                          |  |
      --                                                            --
      Short as hell level, mostly story. Head down the hall and the
      voice will start talking to you. You will now have to enter a
      weird vehicle around a floating orb. Your main goal is to
      ignight the small beams with your electric charge (Fire button)
      and move with the secondary button. The main thing to do is
      to wait until a unlit beam is near you, and then use the secondary
      button to lunge at it and use the fire to ignight it. Once all
      of them are lit, then you will enter the final area.

      The Sphere will start talking to you and revealing what happened so
      many years ago. After that, a psudo-boss battle will take place.
      You can't damage her (and she can't you until you break one of
      her windows), but you can break her green windows. Enter spirit
      form, and then shoot a arrow at one of the green windows. When
      that happends, the sphere will flinch a little and you will then
      have to shoot out the window in your main body. Hunters will also
      warp in, so take care of them before you enter Spirit form  (Once
      again, Leech Gun ammo is on various sides of the walls). Once all
      of the windows are broken, the final battle will begin.


      /----------------------\
      |BOSS: SPHERE          |
      |----------------------|----------------------------------------------\
      |You can't really hit her right off the bat, in truth. To damage her, |
      |you will need to go around and hit each of the switches on the sides |
      |of the metal structures to launch a mine. When she gets close to one,|
      |shoot the mine and she will become immobile for a few seconds. At    |
      |this time, shoot her with your most powerful weapons. She has several|
      |Beam and wave attacks, and will float around the battlefield in a    |
      |random manner. If you need ammo, there is some around the mine       |
      |containers.                                                          |
      \---------------------------------------------------------------------/

      Once you beat her, you will get to see the ending. Congradulations, you
      beat one of the easiest FPS's ever made@

  /_________________________________________________________________________\
 |                                                                           |
 |                            E1. Weapons                                    |
  \_________________________________________________________________________/

  *Note: I am not too sure of the 360 controls at this point, so I am going
         to call each of the alternate ways of firing the guns/using the
         weapons as "Left Method" and "Right Method", based on the mouse
         functions in the PC game.
  ===========================================================================
  Wrench
  Recieved in: Last Call
  Also wielded by: None

  Left Function: Rapid swing. Does less damage, but is faster and has a wider
                 swing range

  Right Function: Brings the wrench above your head, then lowers when you
                  release the button. Strong, but not as accurate as the
                  rapid swing.


  Your standard Melee weapon for a FPS shooter. Not very good for standard
  enemies, but good for taking out weak ones, like Fodder, or as a last
  resort if you run out of ammo. Not to mention it's short range means you
  have to be right next to the enemy to strike it.
  ===========================================================================
  Hunter Rifle
  Recieved in: Downward Spiral
  Also wielded by: Hunters

  Left Function: Rapid fire. Hold down the button to use it like a automatic
                 weapon. Does not do as much damage and is less accurate,
                 but faster and works well for closer enemies.

  Right Function: Sniper Rifle mode. Brings up a scope in which you can
                  aim and fire at certain parts of a enemy to inflict more
                  damage. Slower, but uses less ammo and can kill many
                  common enemies in one hit.

  Not only will you get this weapon early in the game, but it is pretty
  much two weapons in one. Ammo is common and plentiful, and the sniper
  mode allows you to take care of enemies from a distance. Although
  it loses some of its use once you get the Auto Cannon, it will be
  your main gun for most of the game until then.
  ===========================================================================
  Crawler
  Recieved in: Downward Spiral
  Also wielded by: Hunters

  Left function: Mine. Basically, you will throw the crawler and it will
                 stay at the spot you threw it at. When a enemy walks over
                 it, it will explode and do splash damage to anything in
                 its explosion radius. Not very helpful for the most part,
                 but useful with a large ammount of enemies around.

  Right function: Grenade. From what I can tell, you rip one of its legs off
                  and throw it a little above you. After a few seconds, it
                  will explode and cause splash damage. Once again, only
                  helpful if there is a large ammount of enemies

  Ah, the grenades, AKA "Crawlers". Unfortunatly, they are not as strong as
  their Doom 3 cousins, nor are they as helpful. Now, the mine mode may be
  helpful if you can get a strong enemy to walk over it, but it is pretty
  much useless otherwise.
  ===========================================================================
  Leech Gun
  Recieved in: Rites of Passage
  Also wielded by: None

  Left function: Fire mode. Fires whatever energy you have sucked into the
                 Leech Gun.

  Right function: Leech mode. Creates a vaccume that allows you to suck up
                  various energy from a leech gun station.

  The leech gun is pretty much a variety gun, and instead of going on and
  on how good or bad it is, here is a list of its ammo types. (Note: There
  was no official name in the Prey manual, so I decided to base it off its
  looks).

  Red: Rapid fire. Creates energy and shoots it at a rather large rate.
       Strong and useful in the beginning, but becomes more rare as the
       game goes on.

  Frost: Freeze energy. If you are REALLY close (and I mean close enough
         that the enemy can attack you), and hold down the fire button,
         then you can freeze the enemy. This depends on how big the enemy
         is, and if they move around too much. If you do freeze them, they
         die. Most useless of the ammo types, and is rare to boot.

  Electric: Electric blast ammo. Creates a powerful jolt of electricity
            that does quite a bit of damage to whatever it hits. Ammo for
            it is plentiful in the middle of the game to the end, and</pre><pre id="faqspan-3">
            the only bad part is the ammount of energy it drains from
            each blast.

  Beam: Constant beam energy. Creates a powerful beam that stays on as
        long as you hold down the button. Middle of the road when it
        comes to usefulness (Since you usually have to keep the beam
        on the enemy for a period of time, and it is hard to see if
        you killed them or not), and you only get it at the end levels
        of the game.
  ===========================================================================
  Auto Cannon
  Recieved in: First Centarion boss battle (The mechanical bull enemy with
               horns)

  Also wielded by: Centarion

  Left function: Rapid fire mode. Allows you to shoot bullets at a large rate
                 of speed, but the bullets themselves are weak. However, this
                 is useful later in the game against bosses and stronger
                 enemies.

  Right Function: Grenade mode. Allows you to shoot flesh grenades similar to
                  the Crawlers, only a bit more useful. Fairly good when you
                  first get it, but becomes less useful as the game goes on.

  This weapon is the type you get mid game and use it as your main weapon
  once you get it. While the rapid fire mode is weak by actual bullet hits,
  the speed it fires it at allows you to kill pretty much anything in
  your way. The grenade mode is also more useful then the crawlers, since it
  allows you to alternate if you are in close range, or far away from the
  enemy.
  ===========================================================================
  Acid Sprayer
  Recieved in: **I honestly don't remember. If one of you can email me, that
               would be great
  Also wielded by: None

  Left function: Fires a stream of acid in a clump. The reload time is fairly
                 long (Shotgun) and the range is fairly small, but useful for
                 taking out bosses and more powerful enemies, and the acid
                 seems to spread when it is fired.

  Right function: Fires the bolt in the center. In a way, it is a little like
                  Half Life 2's crossbow in normal mode. Powerful and goes
                  farther, but takes up a bit of ammo and is very slow. Not
                  to mention it doesn't spread like the acid does.

  The shotgun of the game, although you get it much later then other FPS's.
  The acid gun is ideal for taking out stronger enemies, although the long
  reload time compared to other shotguns makes it somewhat meh. I mostly
  used it against the Keepers later in the game, and bigger enemies. Right
  function is a bit useless and slow, if you ask me.
  ===========================================================================
  Launcher

  Recieved in: I got mine in "following her", but I also read that you can
               get it via a harvester (Spider enemies). If you can, please
               email with any info.

  Left function: Fires a organic-like missile with a Crawler in it. Powerful,
                 but not accurate, and Harvesters take no damage from it.
                 Only use against bigger enemies and bosses.

  Right function: Creates a ornanic-like shield that is a shield, but does
                  not allow you to shoot either. Useless

  Eh, for a rocket launcher, it sure is lame. Little splash damage,
  Harvesters are immune to it, and had a somewhat limited range. Use in
  bosses or against larger enemies that are not Harvesters. Otherwise,
  use the Auto Cannon or Hunter Rifle.
  ===========================================================================
  Well, thats it for now. If you have anything to add to the weapons, feel
  free to email me at [email protected]

  /_________________________________________________________________________\
 |                                                                           |
 |                              X2. Misc Info                                |
  \_________________________________________________________________________/

    *Note: Some info has been contributed via email. I am sorry if any of
           this may be ripped off word from word from another source. If
           anything you see is a word for word copy and paste from something
           else, then please email me.




      /\     X3:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/                    360 Achievements                    \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      Jared was king enough to send in this info (Although it is
      missing the ammount of points you get for each)

     "Here are all the levels including acheivements

     1. Last Call - Last call complete.
     2. Escape velocity - Escape velocity completed.
     3. Downward Spiral - Downward Spiral completed.
     4. Rites of Passage - Rites of passage completed.
     5. Second Chances - Second chances completed.
     6. All Fall Down - All fall down completed.
     7. Crash Landing - Crash landing completed.
     8. Sacrifices - Sacrifices completed.
     9. There Are Others - There are others completed.
     10. Guiding Fires - Guiding fires completed.
     11. The Old Tribes - The old tribes completed.
     12. Hidden Agenda - Hidden agenda completed.
     13. Jen - Jen completed.
     14. The Dark Harvester - The Dark harvester completed.
     15. Following Her - Following her completed.
     16. The Complex - The complex completed.
     17. Ascent - Ascent completed.
     18. Center of Gravity - Center of gravity completed.
     19. Resolutions - Resolutions completed.
     20. Oath of Vengeance - Oath of vengeance completed.
     21. Facing The Enemy - Facing the enemy completed.
     22. Mother's Embrace - Mother's embrace finished.
     23. Savour - Completed game on Normal difficulty.
     24. Galactic Hero - Completed game on Cherokee difficulty.
     25. Young Blood - Reached 50 kills total in death match.
     26. Brave Star - Reached 125 kills total in death match.
     27. Ultimate Warrior - Reached 500 kills total in death match.
     28. Team member - Reached 50 kills total in team death match.
     29. Team player - Reached 125 kills total in team death match.
     30. Team leader - Reached 250 kills total in team death match.
     31. Sharpshooter - Reached 25 Sniper kills in death match and team death
                        match.
     32. Invisible assassin - Reached 25 kills in death match and team death
                              match using spirit form.
     33. Mechanic - Reached 25 kills in death match and team death match
                    using the wrench.
     34. Rifle Ranger - Reached 25 kills in death match and team death match
                        using the rifle.
     35. Crawler King - Reached 25 kills in death match and team death match
                        using Crawler grenades.
     36. Machine Gun Tommy - Reached 25 kills in death match and team death
                             match using the Auto-Cannon.
     37. Launcher Lord - Reached 25 kills in death match and team death match
                         using the Crawler Launcher.
     38. Soul Sucker - Reached 25 kills in death match and team death match
                       using the Leech Gun.
     39. Toxic Overlord - Reached 25 kills in death match and team death match
                          using the Acid Sprayer.
     40. Rank 1 - Win a ranked match.
     41. Ten Ranked Matches - Play ten ranked matches.
     42. Black Jack - $250 won on Black Jack. [Secret Achievement]
     43. Poker Face - $250 won on Draw Poker. [Secret Achievement]
     44. Retro Gamer - Scored over 15,000 on Runeman. [Secret Achievement]
     "This should help a lot. but good job on the walk through thing "




      /\     X4:                                                      /\
 \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
  \-\    /-/                                                      \-\    /-/
   \-\  /-/         Frequently Asked Questions/Emails              \-\  /-/
   /_\  /_\                                                        /_\  /_\
     /  \------------------------------------------------------------/  \
     |  |                                                            |  |
      --                                                              --
      *Note: If you have a question that is not answered in the guide,
             then email me at [email protected], and if your
             question is something unique, I will answer it here.

      --------------------------------------------------------------------
      Q: About saved games on the PC:

      "Howellgames,

      Well I played through and beat Prey (within 24 hours of purchase)
      and I'm one of those people who like to keep save games backed up
      so I don't really have to play through them again...unless I want
      to. Problem is that I can't figure out where the saves for Prey
      are stored on my PC. Can you help me out please? Much appreciated.

      Chris"

      A. They are usually stored in My Documents. Go to Start, then
         My Documents, then My Games, then PREY, then click on the
         folders until you find the save game folder.

     ---------------------------------------------------------------------
     Q. About the Alien Hand:

     HELLO,
     I'VE GOTTEN TO THE POINT WERE I NEED TO
     DE-ACTIVATE THE FORCE FIELD ON THIS CONSOLE WHERE A MUTILATED PERSON
     WAS STANDING... IT REQUIRES 'AN ALIEN HAND' TO WORK. I DON'T HAVE THE
     ALIEN HAND ANYMORE..WHAT HAPPENED ?????
     CAN I GET IT BACK , SOMEHOW... I HAVE NO IDEA HOW I LOST IT..
     MIKE

     A. You will ALWAYS have the Alien Hand once you get it, so you must
        have either forgotten to press the force field button, or it is
        some glitch I have not heard of yet. That, or the force field
        is something you cannot deactivate and is part of a puzzle.
    ----------------------------------------------------------------------
    Q. Prey, the earlier years...

    Gian was kind enough to send me a rather lenghty email curious about
    the earlier Prey versions. Here is a sample of the email:

    "...but anyway returning to my original request(sorry for the lenght
     of these e-mail).....I REALLY WANT TO KNOW SOMETING ABOUT "the original
     cancelled version of prey of the 1990"AND WHY YOU MISS IT...(AND...IF
     I CAN...WHERE TO FIND IT) I've never eared talk about thes name."

    A. Prey has been through quite a bit, but the most insightful info about
       the previous cancelled versions of prey has to be on this sight:
       http://www.apogeegames.com/prey/. I'll put up a more insightful
       section on Prey's history once I have the time.
    -----------------------------------------------------------------------
    Q. Hard Mode

    From Jeff:
    "How can I play the game on hardest skill setting the first time through
     the game?"

    I also got another email from a fellow Jason about Hard mode:

    "If you beat the game on Hard, do you ALSO get the achievement for
     Normal?"

    A. Sadly, there is no way at this point. Only way I can think of is
       by modifying a few of the variables in the PC version to have it
       already unlocked. Otherwise, you will have to play the full game.

       I'm also not sure if the 360 version already has hard mode unlocked
       or not (I doubt it), but I would have to guess no, you wouldn't get
       the achievement if you did beat it only on Cherokee. Reason being
       is the 360 will only unlock achievements for certain things, and
       the Cherokee difficulty is tied to that achievement. Now, if you
       are refering to the level achievements, then I dare say you could
       get those.
    ----------------------------------------------------------------------




  /_________________________________________________________________________\
 |                                                                           |
 |                           X1. Copyright/Contact Info                      |
  \_________________________________________________________________________/

      This guide is Copyright of Jason Howell. While using it on websites is
      fine, editing or selling this guide will warrent legal action. All
      written material has been written by Jason Howell, and not copied from
      other guides without giving credit. Quotes used in the items secion are
      borrowed from the Peasant's Quest game, which was produced and hosted
      by Homestarrunner.com. Please don't be a bad boy, or I may have to have
      my lawyers spank your money =O

      If you have any questions, comments, or whatnot, please email me at
      [email protected]

      Also, if you have something to add, please email me at the address
      above. I will accept alternate boss stratigies, section additions,
      any items I have not added, and so on. If you can, please give a
      brief bio on the item if that's what you wish to contribute. You
      will get full credit on it.

      Sources/Programs used to create this guide:
      -----------------------------------------------------------------------
      -UltraEdit 32: Text editor. Great for writing guides with due to column
                     options.

      -FRAPS: Trust me, it is far easier using a capture program to record
              me playing through it on a PC then buying the 360 version and
              writing it every step I take. Thanks FRAPS, you didn't crap
              out like Camtasia Studio did!

      -Prey website and manual: Granted, the manual and site (www.prey.com)
                                doesn't reveal much, but it does give the
                                names of several of the enemies and items
                                in the game.

      -Gamespot: In truth, by the time I wrote the weapons guide, I forgot
                 where most of the items locations were. I also had no
                 idea what the Launcher's second function was until I read
                 it and tried it in a previous save game. Thank you.


       Backlog:
       ----------------------------------------------------
       Walkthrough.............Done
       The Basics..............30%
       Weapons.................50% (Multiprey still needed)
       Misc Info...............40%
       Enemies.................0%
       Multiprey...............0%