I. Introduction
A. "Duke May Rock But Ramses Rules"
B. What's Missing
C. Special Thanks
II. Basics
A. Controls
B. Items
C. Artifacts
D. Weapons
III. Normal Walkthrough
A. Tomb of Ramses (Part 1)
B. Karnak (Part 1)
C. Karnak Sanctuary (Part 1)
D. Karnak (Part 2)
E. Sobek Pass
F. Sobek Mountain Shrine (Part 1)
G. Karnak (Part 3)
H. Amun Mines (Part 1)
I. Set Palace
J. Set Arena
K. Amun Mines (Part 2)
L. Cavern of Peril
M. Nile Gorge
N. Thoth Treasure Reliquary (Part 1)
O. Karnak Sanctuary (Part 2)
P. Heket Marsh
Q. Sunken Palace of Khnum
R. Deserted Slave Camp
S. Selkis Path
T. Selkis Burrow
U. Sobek Mountain Shrine (Part 2)
V. Magma Fields
W. Horus Peak
X. Thoth Treasure Reliquary (Part 2)
Y. Canyon of Chaos
Z. Kilmaat Colony
?. Kilmaat Haunt
?. Kilmaat Arena
?. Tomb of Ramses (Part 2)
IV. Shareware Walkthrough
A. Abu Simbel (Beta)
B. Dendur (Beta)
C. Training Zone (Demo)
D. Abu Simbel (Demo)
E. Dendur (Demo)
F. Kalabsh (Demo)
G. El Subua (Demo)
V. Enemies
A. Amnit
B. Anubis Zombie
C. Bastet
D. Giant Spider
E. Kilmaat Sentry
F. Magmantis
G. Mummy
H. Omen Wasp
I. Piranha
J. Terrainian
K. Underwater Mine
VI. Bosses
A. Set
B. Selkis
C. Kilmaatikhan
VII. Secrets
A. Ankh (Life Vessel) Locations
B. Good Ending
C. PC Cheats
D. Playstation Cheats
E. Saturn Cheats
F. Save Game Unlockables
G. Team Doll Unlockables
H. Saturn Team Doll Checklist
I. Playsation Team Doll Checklist
J. Saturn Transmitter Checklist
K. Playsation Transmitter Checklist
IIX. Copyrights
================================================================================
INTRODUCTION
================================================================================
"Duke May Rock But Ramses Rules"
That was the line that appeared on the official website for this game. I guess
you can decide how true that is for yourself.
Powerslave is a first-person shooter released by Lobotomy Software originally
for the Sega Saturn. It was then ported to the Sony Playstation, then reworked
slighty for the PC using the Duke Nukem 3D engine. (Special thanks to unfunk for
providing this information.)
The game is your fairly standard Doom-esque first-person shooter. It did a few
things better than that game, but was not a total revamp of the genre like Duke
Nukem 3D or Dark Forces. Interestingly enough Lobotomy Studios is responsible
for porting over two of those games (Quake and Duke Nukem 3D) to the Sega
Saturn. Sadly the company no longer exists, these three mentioned projects
being the only ones they undertook. This guide covers all three versions of
Powerslave.
Most of the Team Doll locations came from the list Lobotomy put out on .usenet
soon after the game was released. It has been reprinted on GameFAQs in the PC
section for the game.
Powerslave is also the name of an Egyptian-themed Iron Maiden album.
Coincidence? I think not...
Special Thanks
---------------
CJayC
For hosting this guide and all my others.
enemy of the public
Whose list filled in the gaps of Lobotomy's list for the Team Dolls and
may have discovered where the last missing toll was in Heket Marsh.
Jarragum
For providing more detailed information on the differences between the
different versions of the game, as well as provided the more detailed
Team Doll checklist at the end of this guide.
Paul Summerhill (Lobotomy Software)
For the official Team Doll location list they provided on the
rec.games.video.sega newsgroup.
Simon Rushton
For providing the locations of the first, second, and sixth Ankhs, or
Life Vessels.
skylineR32
Whose review first pointed out the unlockable game in Duke Nukem 3D
using PowerSlave (see Secrets section, "Save Game Unlockables").
unfunk
Who corrected my misunderstanding of the above game and corrected an
error on the release order of the different versions of the game.
================================================================================
BASICS
================================================================================
Powerslave is a fairly standard first-person shooter of its day. Controls are
easy enough. On the PC version you can bring these up at any time, so we won't
go into them here. Instead we'll focus on the Playstation and Saturn controls.
______________________________________________________________________________
| Action | Playstation Buttons | Saturn Buttons |
|--------------------------------|-------------------------|-------------------|
| Fire Weapon | Square Button | X Button |
| Jump / Swim | X Button | A Button |
| Look Around | Triangle Button | Y Button |
| Move | Directional Pad | Directional Pad |
| Open Doors / Activate Switches | Circle Button | B Button |
| Pause | Start Button | Start Button |
| Status Screen | Select Button | Start Button |
| Strafe | L1 and L2 Buttons | L and R Buttons |
| Switch Weapons | L2 and R2 Buttons | C and Z Buttons |
|________________________________|_________________________|___________________|
As with most first-person shooters there are various items spread out across the
different levels that heal you and refill your ammunition. Here is a breakdown
of the items you will find:
______________________________________________________________________________
| Name | Effect |
|------------------|-----------------------------------------------------------|
| Keys | Each level can have up to four keys, identified by one of |
| | four symbols (Earth, Power, Time, and War). These keys |
| | open all doors with said symbol on them in a level. |
| | |
| Level Map | Hidden in a random pot (it changes each time you start |
| | the level) is a map of that level. It will reveal every |
| | corridor and passage in the level, including secret ones |
| | that lead to Team Dolls and Transmitter pieces. |
| | |
| Life Vessels | Life Vessels will fill your life bar back to full if it |
| | is depeleted. Once you grab one its effects are |
| | permanant. Looks like an ankh. There are six to be |
| | found in the game (see Secrets section). |
| | |
| Orbs (Blue) | Blue Orbs refill your ammunition. Your current ammunition |
| | level is indicated by the blue bar on the left side of |
| | your HUD. This ammo is universal and will refill a |
| | portion of whichever weapon you have out at the moment. |
| | |
| Orbs (Red) | Red Orbs refill your life. Your current life is indicated |
| | by the red bar on the right side of your HUD. |
| | |
| Scarab of | This item, only found in the PC version, allows you to |
| Invincibility | become invincible for a period of time. |
| | |
| Torch | Only found in the Shareware. Lights up dark areas, but |
| | uses magical power. |
|__________________|___________________________________________________________|
In addition to these items there are six artifacts you will collect on your
journey that give you additional, permanant powers:
______________________________________________________________________________
| Name | Effect |
|---------------------|--------------------------------------------------------|
| Horus Feather | This artifact will allow you to levitate. It is found |
| | at Horus Peak. |
| | |
| Kilmaat Scepter | This artifact will shut down Kilmaat forcefields you |
| | encounter. It is found in the Selkis Burrow. |
| | |
| Protective Anklet | This artifact reduces damage inflicted by swamplands |
| | and lava. Found in the Thoth Treasure Reliquary. |
| | |
| Sandels of Ikumptet | This artifact increases your jump height. It is found |
| | in the Karnak Sanctuary. |
| | |
| | |
| Shawl of Isis | This artifact protects you from all damage incurred by |
| | falling great distances. It is found in the Set |
| | Arena after defeating Set. |
| | |
| Sobek Mask | This artifact acts as an underwater oxygen tank. It is |
| | found in the Sobek Mountain Shrine. |
| | |
| Team Dolls | There are twenty-three Team Dolls hidden throughout |
| | the game. Their locations vary between the Playsation |
| | and Saturn versions of the game. I've noted where |
| | they are different in the walkthrough. |
| | |
| Transmitter Pieces | There are eight pieces of the Transmitter hidden in |
| | different parts of the game. A level with a piece of |
| | the Transmitter will beep on the map screen. You need |
| | to collect all eight in order to get the good ending. |
| | The locations of the pieces are noted in the levels |
| | they appear. |
| | |
| Unseen Eye | Only found in the Shareware. Conceals your presence |
| | from enemies, but uses magic power to do so. |
|_____________________|________________________________________________________|
Naturally you also have a host of weapons at your disposal:
______________________________________________________________________________
| Name | Description |
|------------------|-----------------------------------------------------------|
| Amun Bomb | A hand grenade weapon that can blow open walls. Can cause |
| | damage to yourself. Found in the Amun Mines. Called |
| | simply Grenade in the PC version of the game. |
| | |
| Cobra Staff | A magical weapon that fires homing shoots. Any shot you |
| | fire will hone in on any enemies in the general |
| | direction that you fire. It is found in the Heket Marsh. |
| | |
| Flamethrower | A flame shooting weapon. It lights your enemies on fire, |
| | causing constant damage, but doesn't kill them instantly |
| | so they can still attack you while ablaze. Found in the |
| | Cavern of Peril. |
| | |
| Machete | Your starting weapon. Only works at the closest range and |
| | does little damage. Requires no ammo. |
| | |
| Mummy Staff | The secret and most powerful weapon in the game. To get |
| | it you need to be shot by a Mummy's white dragon shot. |
| | Mummies only fire shots like that in the PC version. |
| | |
| M-60 Machine Gun | Found in the Karnak Sanctuary. Rapid fire weapon that |
| | deals comprable damage to the pistol, it's just faster. |
| | |
| Pistol | Found in the Tomb of Ramses. Single shot projectile |
| | weapon. Never needs to reload the clip. |
| | |
| Ring of Ra | Weapon that shoots multiple fireballs. Uses next to no |
| | ammo. Found in the Magma Fields |
| | |
| Sacred Manacle | Manacle that allows you to shoot blue lasers from your |
| | palms. Can be charged-up to deal more damage. Found in |
| | the Canyons of Chaos. |
|__________________|___________________________________________________________|
That about covers the basics. You should be ready to begin your adventure now.
================================================================================
NORMAL WALKTHROUGH
================================================================================
The City of Karnak.
During the time of the pharaohs, it was a shinning example of civilization that
allother nations could only hope to emulate. Today Karnak lives on, relegated
for the most part to history books. The present inhabitants live a simple life,
but they live well enough, surrounded by the spirits of their glorious past.
Then something went terribly wrong in Karnak. Numerous explanations are being
offered, but only one fact remains - Karnak has been devestated by something or
someone - but we don't know what it is. A number of nations have sent forces
into Egypt to help find out what is happening in Karnak. Some of the best units
in the world, including the Foreign Legion, Spetsnaz Commandos, and Navy SEALs
have entered the Karnak Valley, but were never heard from again.
While the most powerful men and women on the planet attempted to come to grasp
with this, the first clue as to what has befallen Karnak was revealed! A
villager from the besieged city was found wandering through the desert miles
from his home, dazed, dehydrated, and close to death. The Egyptian Paratroopers
who found him had this to say: "He must have gone mad from being in the desert
for at least a weel. He claims that an alien race called the 'Kilmaat' have
taken over Karnak. They carry laser guns and appear to be reanimating human
corpses and turning them into horrible creatures. And many captives are being
subjected to unbearable tortures, injected with alien substances, and then
mummified - while still alive! Also it seems the 'Kilmaat' are attempting to
locate and revive the mummy of the great Pharaoh Ramses."
So you are chosen from a group of the best operatives from across the globe to
infiltrate Karnak and confirm or deny this wild story. You are to be delivered
to the site via helicopter. As you approach the drop zone, you check yourself
one last time, and edge near the port-side door. Just then a brilliant light
flashes on the horizon, and a beam of pure sun slashes into the helicopter.
The heat is searing and everyone on board screams in pain. You decided you're
getting off right now, and toss yourself from the stricken craft.
Opening your parachute at the last possible instant, you prepare for impact.
The hot desert sand is a nice landing spot - better than nothing, you guess.
You finally reach the outskirts of Karnak after a nice little walk in the
desert. You are parched, singed, scared, and totally pissed off, but steel
yourself for what may await. Entering Karnak, you are ready to accomplish your
mission - and return alive...
_________________________
| Tomb of Ramses (Part 1) |____________________________________________________
| |
| Enemies: Terrainian |
| New Weapons: Machete, Pistol |
| Transmitter Pieces: none |
| Team Dolls: 2* (John Schwab) (Kevin Chung) |
|______________________________________________________________________________|
(Note: In the PC version of the game the Terrainians are replaced by Giant
Spiders. This guide was constructed primarily from the Playstation
version, so I identify the enemy as a Terrainian.)
Begin by walking forward and entering the temple. Continue up the stairs and
around the corner until you come to the pistol resting on a raised area. Grab
this and switch back to your machete. The door before you will open and a
Terrainian will emerge. Look slightly down and slash it with your machete.
Continue through the door and up the stairs. You'll enter an open area with
two Terrainians. Kill them, then break open the non-flamming pots. Remember
that these pots here and elsewhere in the game contain ammo and health. The
flamming pots explode when attacked, so if you destroy these do so from a
distance.
***************************************************************************
* TEAM DOLL #1 (KEVIN CHUNG) *
***************************************************************************
* Saturn version. Enter the room with the four ornate pillars. Go to the *
* Northwest pillar and blow the top of this pillar off with an Amun Bomb. *
* Jump on top of the pillar by dropping a bomb below yourself and leaping *
* into the air (the blast will help boost you). Look around for a small *
* alcove high in the wall and do the same trick again to boost up to it *
* and claim the doll. *
***************************************************************************
Once you have cleared the open area move North to the lower area. This is an
elevator that will go down a floor.
***************************************************************************
* TEAM DOLL #2 (JOHN SCHWAB) *
***************************************************************************
* As the elevator descends, face North and wait until you come to an out *
* of place brick. Blow this part of the wall up with an Amun Bomb and *
* move down the chamber, blowing open all walls along the way. At the end *
* you'll find the doll. This is in the Saturn version only. *
***************************************************************************
When you reach the bottom of the elevator go forward, killing all of the
Terrainians along the way. When you come to a dead end switch to your pistol
and shoot the flamming pots (from a safe distance). Both holes lead to the
same room. Enter and kill the Terrainians. Next move to the North and look
for a small statue inserted into the wall to the left of the big door.
Activate it to open the door.
***************************************************************************
* TEAM DOLL #2 (KEVIN CHUNG) *
***************************************************************************
* Playstation and Saturn version only. You need to have collected at the *
* very least ten other dolls and unlocked Dolphin Mode to even try this *
* one. Look for a small crack in the wall near the floor just East of the *
* switch. Use an Amun Bomb to reveal a corridor leading to a watery *
* passage. Swim down it and to the other side. Blow apart the large "x" *
* you find above the water with an Amn Bomb. Swim down and then back up *
* to gain momentum and shoot out to the room high above. You'll find the *
* doll here. *
***************************************************************************
Enter here and continue ahead, opening the next door and then activating the
last switch. You will descend into Ramses's tomb proper where the dead
Pharaoh will tell you off the Kilmaat and send you to Karnak. When he is done
speaking turn right and exit via the camel. (The camel is the exit of most
every level you will go to from now on, but do note that some levels have
more than one.)
Enter the door of the temple, killing any Terrainians you encounter, and
follow the tunnels (there's only one way to go right now). Continue onward
until you find a door. Open it and immediately back up and strafe back to the
side when you're far enough back. Inside the next room is an Anubis Zombie,
the mainstay grunt enemies you'll be seeing for a while. These zombified
humans fight with two attacks: a ranged fireball they send straight at you
from a distance, and a close-range slash attack. Depending on the distance,
their fireballs can easily be dodged as they move somewhat slow. Try and keep
them as far from you as possible as there is no way to dodge their close-
range attacks. It takes about six or seven shots from your pistol to finish
them off. To deal with this particular one, move back to the door after it
closes and open it, immediately backing up again. This time, however, you'll
want to open fire with your pistol as you do. You should be close enough that
it won't try and shoot a fireball, but far enough away that it can't claw
you.
Once you've killed the Anubis Zombie enter the room and kill any Terrainians
that might be about. Continue onward until you come to a big open area. Clear
it of enemies before opening any doors.
Once that is done look to the Southeast for some flamming pots. Shoot these
and enter the newly opened area. Clear it of Terrainians and go to the third
alcove to the North. Pick up the War Key and then go through the opening to
the South. Take the first door to the left and cross the bridge, opening the
War Door at the end. Continue forward and exit the level.
Move forward down the pass to enter the courtyard. Here you will encounter
your first Amnit. There are two of this enemy here, one to each side-corner.
The Amnit are annyoing hawk-like birds that dive straight at you. Because
they travel in a straight line they can easily be shot down from afar with a
single shot from your pistol. If they do hit you, they only do so once and
then fly away. They will return after striking you if you don't kill them, so
you might as well take them out regardless.
Once they are dealt with open the door to the Sanctuary itself. Before you is
waiting the M-60 Machine Gun. Pick it up to activate the wall before you. Two
Anubis Zombies will enter, so you might as well try out your new weapon. Kill
them and enter the new corridor. Continue onwards, killing the next Anubis
Zombie and the subsequent Terrainians. You'll come to a "+" in the road. Head
West and turn the corner to see a horde of Terrainians. Kill them to open the
wall in front of you and reveal the Time Key. Pick it up and return to the
"+".
This time go East and up the stairs. Around the second corner at the top of
the stairs awaits another Anubis Zombie and some Terrainians. Strafe into
this area and let loose a volley of shots, then duck back as the Anubis's
fireball hones in. Repeat until you've killed all the enemies then venture
forward and open the Time Door. Kill the Amnits and Anubis Zombie in this
next open area. Head East and into the opening. Go up the incline, killing
the Terrainians, and straight ahead. Look out the opening to your left. There
is a platform floating out there you need to jump to. Back up and run and
jump to it. Floating on this platform is the War Key.
Return to the "+" and go South to the War Door. Enter here and be prepared
for a shoot-out. Two Anubis Zombies await you, guarding the Earth Key. Kill
them and then shoot the burning pots in middle of the far end of the room to
reveal the Earth Key. Grab this and then return to the open area where you
got the War Key. Journey back up the incline, but this time take the first
left and cross the bridge to the Earth Door. New Terrainians and an Anubis
Zombie will try and block your path on the way.
Once you get to the Earth Door enter and walk to the ledge, but don't jump
yet. Below you a cannon is shooting fireballs exactly where you want to go.
What you need to do is wait for a volley to be launched, then jump down and
run after it on the small bridge below you. Strafe to either side at the end
to avoid getting hit from behind. The room you will now be in has four Anubis
Zombies and a plethora of Terrainians waiting for you. Finish them off go
down the ramp in the middle of the room. Terrainians will come at you from
the right, while the switch you want to hit is on the left. Kill the enemies
and then hit the switch.
Return up the ramp and go to the Southwest corner of the room which has just
opened up. Kill the Anubis Zombie and hit the switch in there. Now go to the
Southeast corner and enter the newly opened hallway. Kill the Anubis Zombies
waiting for you and jump up to the raised area. Take the entrance here South
and move forward until the elevator takes you up. Enter this open area, kill
the Amnits waiting for you, and then grab the Sandels of Ikumptet atop the
incline. Turn around to see a ledge above the entrance you came in from.
With the Sandels of Ikumptet you can now jump up to that ledge. Do so and
walk forward to the pyramid icon to be taken back to the Tomb of Ramses and
given a new task by the Pharaoh.
Ramses will order you to the Sobek Mountain Shrine. To get there leave his
tomb and return to Karnak. You need to get back to the big room you with
several doors you were in last time. Instructions to get back there are
repeated below:
Enter the door of the temple, killing any Terrainians you encounter, and
follow the tunnels (there's only one way to go right now). Continue onward
until you find a door. Open it and immediately back up and strafe back to the
side when you're far enough back. Inside the next room is an Anubis Zombie,
the mainstay grunt enemies you'll be seeing for a while. These zombified
humans fight with two attacks: a ranged fireball they send straight at you
from a distance, and a close-range slash attack. Depending on the distance,
their fireballs can easily be dodged as they move somewhat slow. Try and keep
them as far from you as possible as there is no way to dodge their close-
range attacks. It takes about six or seven shots from your pistol to finish
them off. To deal with this particular one, move back to the door after it
closes and open it, immediately backing up again. This time, however, you'll
want to open fire with your pistol as you do. You should be close enough that
it won't try and shoot a fireball, but far enough away that it can't claw
you.
Once you've killed the Anubis Zombie enter the room and kill any Terrainians
that might be about. Continue onward until you come to a big open area. Clear
it of enemies before opening any doors.
This time you will want to enter the door to the West. Terrainians and an
Anubis Zombie are inside, so deal with them as you've done so in the past.
Move through and exit the back door to a wide area. On the left is a series
ledges you need to jump up and around.
***************************************************************************
* TEAM DOLL #1 (EZRA DRIESBACH) *
***************************************************************************
* In this courtyard is where you will find the first team doll of Karnak. *
* You cannot get it just yet, but when you get the Horus Feather return *
* do the following: *
* *
* Jump on to the arched entryway to cause a door to open to the the South *
* of the courtyard. Levitate over to this door quickly before it closes *
* to claim the doll. *
***************************************************************************
Continue down the trail that leads you on and forward to a door. Do not bother
going into the water you'll find near here, just head for the door. Kill the
Anubis Zombie and exit via the camel.
Head forward and take the corner. You will find yourself in a room with four
sets of pots. You want to shoot the set on the far right to open a door behind
them. Be careful though, for when you shoot them you'll set free an Omen Wasp.
These things are nasty. Omen Wasps fly about like Amnits, but they're faster,
vary their flight patterns, and repeatedly attack when they get close. As soon
as you see one you should take it out as unchecked they can drain your life
fairly quickly. This level is filled with them, so I'm not going to stop and
mention where they all are here.
Continue through the hole and open the door under the giant ankh to enter the
pass proper. After clearing the area of threats you will not two possible
paths, West and North. Right now you want to take the North path. Take the
low road when you come to the first fork. You should then come to a drop-off
that falls into lava. A huge stone pillar stands in the middle of the lava.
You need to shoot the flamming pots on it, then jump to it, then jump to the
War Key you will now see, and then get back to safety.
***************************************************************************
* TEAM DOLL #1 (PAT SCHRELBER) *
***************************************************************************
* Saturn version. Return to Sobek Pass when you have some Amun Bombs and *
* come back to this room. Throw an Amun Bomb at the huge pillar on the *
* North side. You'll blow open a hole in it and reveal the location of a *
* doll. *
***************************************************************************
Return to the entrance to the pass proper and journey up the West path until
you come to the War Door. Enter here and make your way up to the upper ledge
in the North side of the room. Grab the Time Key.
***************************************************************************
* TRANSMITTER 1/8 *
***************************************************************************
* You no doubt noticed the beeping sound throughout the level. That noise *
* is indicating the presence of a piece of the Transmitter you will need *
* to collect in order to get the good ending. There are eight pieces in *
* all scattered throughout the game. *
* *
* On the bridge to the War Door turn to the West and leap to the platform *
* you see there. Hit the switch and turn around. Now jump from platform *
* to platform to get to the area now opened up by the cannons. On the far *
* left platform is a switch that turns off the cannon. Hit this and then *
* jump into the room. Kill the Terrainian and grab the Transmitter. To *
* get back to the bridge, simply jump back up via the ledges you came *
* down on. *
***************************************************************************
Go back up the North path until you come to an area where multiple cannons
are firing along the path. You need to time jumps and runs up this path so
that you dodge this constant bombardment of shots. Enter the Time Door and
make your way through the two rooms.
***************************************************************************
* TEAM DOLL #1 (PAT SCHRELBER) *
***************************************************************************
* Playstation and Saturn version only. Make sure you destroy all the pots *
* you come across in this level as one of them activates a part of this. *
* Blow open the wall behind the Earth Key and hit the switch there (you *
* need the Kilmaat Scepter to get through the forcefield). Return to the *
* large ankh at the beginning of the level. Jump atop it and look to the *
* left wall to find a new opening containing the doll. *
***************************************************************************
Grab the Earth Key by jumping over the pedestal it rests upon. If you touch
the pedestal then cannons will be activated in the previous two rooms making
your life a whole lot harder.
***************************************************************************
* TEAM DOLL #2 (TOM KRISTENSEN) *
***************************************************************************
* Saturn version. Return to Sobek Pass when you have the Horus Feather. *
* Once you have it, return to this spot outside the two doors and *
* levitate all the way back to the starting point of the level. There is *
* a ledge you need to stand on nearby. Find it and then turn to the *
* North. Blow open the wall you see and levitate over to the new passage *
* to find the doll. *
***************************************************************************
Carefully make your way back out and this time enter the Earth Door, which is
next to the Time Door. Enter here and touch the camel to exit the level.
Begin by making your way inside the shrine and down the halls, dealing with
the Anubis Zombies on the way. The female statues you find in this area can
be destroyed for health and ammo just like the pots. Open the center door and
kill the Anubis Zombie and Terrainians waiting on the other side. Go through
the next door and clear the open room of Anubis Zombies as well. There is one
on the bridge up above, so watch out for him in particular.
Once you've cleared the room head to the North door (the one on your left as
you enter). Kill enemies waiting for you and take the East door in this area.
The West door, you will see, has a forcefield blocking it. You cannot enter
this room until you acquire the Kilmaat Scepter. Anyway, enter the East door
and get the War Key inside. It's guarded by two Anubis Zombies.
Return to the big room and take the South door now. Journey down the path,
eliminating all the enemies in the way, and enter the War Door at the end.
This will take you to an elevator that brings you to a door. Enter and kill
the Anubis Zombies inside. Continue ahead and through the passageway to an
elevator. This one takes you to a room with a floor switch and some dark
pillars. Hit the floor switch and move forward past the now lowered pillar.
It will raise behind you and cannons will start firing from the South wall.
These will open a hole in the North wall which you can run through (always
wary of the cannonfire) and slide to the right. Wait for the cannonfire again
and then run forward and hit the switch. Quickly duck back to the alcove,
wait for a shot, then run back out. Run past the newly lowered pillar and
walk unto the green tile. It will drop through the floor unto a bridge. Kill
the Omen Wasp waiting there for you and then hit the switch you find on one
of the walls. You'll be back in the room adjoining the forcefield-blocked
area.
Head through the previously locked door, eliminate the enemies there, and
blow up the flamming pots to reveal a huge lava area. There are five platforms
you need to jump across. When you reach the last one look around for some
flamming pots and shoot them to open a hole in the shrine. Jump to this and
kill the enemies.
***************************************************************************
* TEAM DOLL #1 (JEFF BLAZIER) *
***************************************************************************
* You need the Shawl of Isis for this one. Stand on the Northernmost of *
* the platforms and bomb the nearby wall to open a room. Glide to it to *
* get the doll. This is for the Playsation version. *
* *
* In the Saturn version you have to bomb the lava under this platform to *
* open a hole in the flow. You then need to carefully hover down to this *
* passage to the doll. *
***************************************************************************
Shoot through another set of flamming pots in here (form a safe spot) and head
straight down the path, killing all in your way. At the very end you'll find
the Earth Key. Grab this and return to the room you originally jumped to and
enter the Earth Door. Head down this path like the last one to get the Time
Key. After grabbing the Time Key, return back through the door and drop down
to an earlier point in the level. Make your way back to the room mentioned in
the first paragraph. Go through the South door and make your way down until
you come to the Earth Door. Enter here and move forward to grab the Sobek
Mask. You'll drop into the water. Swim down and down the long, open area. Come
up where you see the light to enter the exit room. Touch the pyramid to exit
and return to the Tomb of Ramses. Ramses will now send you on a new mission.
Ramses will order you to the Amun Mines. To get there leave his tomb and
return to Karnak. You need to get back to the big room you with several doors
you were in last time. Instructions to get back there are repeated below:
Enter the door of the temple, killing any Terrainians you encounter, and
follow the tunnels (there's only one way to go right now). Continue onward
until you find a door. Open it and immediately back up and strafe back to the
side when you're far enough back. Inside the next room is an Anubis Zombie,
the mainstay grunt enemies you'll be seeing for a while. These zombified
humans fight with two attacks: a ranged fireball they send straight at you
from a distance, and a close-range slash attack. Depending on the distance,
their fireballs can easily be dodged as they move somewhat slow. Try and keep
them as far from you as possible as there is no way to dodge their close-
range attacks. It takes about six or seven shots from your pistol to finish
them off. To deal with this particular one, move back to the door after it
closes and open it, immediately backing up again. This time, however, you'll
want to open fire with your pistol as you do. You should be close enough that
it won't try and shoot a fireball, but far enough away that it can't claw
you.
Once you've killed the Anubis Zombie enter the room and kill any Terrainians
that might be about. Continue onward until you come to a big open area. Clear
it of enemies before opening any doors.
This time go through the West door. Kill the enemies waiting for you and move
ahead like last time, except now you will want to dive into that water you
passed before. Follw the underwater path down and swim to the small alcove
you find. Hit the switch and swim down the now open path directly behind you.
Continue on until you can rise to the surface in a new area. You should have
more than enough air with the Sobek Mask to do all of this.
Get out of the water and kill the enemies. Grab the ankh to increase your
maximum health. This open a grating that leads back to the big room. Don't
go this way for now, instead enter the door to the East. Kill the enemies and
enter the next room and grab the Power Key. This will activate cannons in the
previous room so you have to carefully make your way back out. I recommend
ducking to either side and running along the wall.
Once out return to the big room and take the huge door to the Northeast.
Follow the stairs to the top and open the Power Door on the South at the end
of the landing. Don't enter yet, just back up and wait for the enemies inside
to get shot to pieces by the cannons. Now it's your turn. Enter the room and
navigate the cannons very carefully. You'll soon find yourself back near the
beginning of the level, only higher up. Jump across the gap and continue
ahead. If you fall you have to navigate your way back to this spot again (if
all the enemies are gone it won't be that hard). Continue onwards until you
come to the waterfall.
***************************************************************************
* TEAM DOLL #2 (MARK COATES) *
***************************************************************************
* You need the Horus Feather for this one as well. Blow open the rock *
* above the waterfall with an Amun Bomb, then blow open another wall just *
* inside the new passage. The doll awaits at the end. *
***************************************************************************
Dive into the water and swim through the West passage. Make sure you have out
your machete because these waters have Pirahnas. The Pirahnas will swim at
you and latch onto you, draining your life while they remain attached. Strike
them with your machete to kill them as they approach. There are three here.
Keep going and get out of the water at the end. There's an Anubis Zombie and
two Terrainians waiting for you there, so take them out and exit the stage.
Follow the corridor and take out the first Anubis Zombie you see. Ahead of
him is an elevator. Take this and kill the enemies waiting below (it goes
down a very long ways). Take the first door on the right and kill the enemies
waiting there.
Look over the green swamp pit to the Northeast. There is a platform moving up
and down you need to jump to. Don't touch the swamp because in your current
state it will kill you instantly. (At the bottom of where the platform is a
Terrainian and a full ammo refill.) When the platform is high again jump to
the other side of the pit and enter the wooden door at the end of the other
side. Hovering over a pit is the Time Key. Kill the two Anubis Zombies and
the Omen Wasp without falling down the pit, then leap over the pit and grab
the key in the air.
</pre><pre id="faqspan-2">
***************************************************************************
* TRANSMITTER 2/8 *
***************************************************************************
* Behind where the Anubis Zombie had been on this side of the swamp pit *
* (back outside the door) is a breakable wall. Once you get the Amun Bomb *
* later in this level, blow it open to release a bunch of Terrainians and *
* open the room containing the second piece of the Transmitter. *
* *
* This also opens up directly to the area behind the Time Door, allowing *
* you to enter that area directly when you return in the future. *
***************************************************************************
Go back into the hall at the bottom of the elevator and hang a left. Continue
ahead with caution for another swamp pit is nearby. When you reach it, jump
to the left ledge, turn and kill the Anubis Zombie on the right ledge, and
then jump to the right ledge and enter the Time Door. Kill all the enemies
in this hall and the East room, then go back into the hall and head West.
Kill all the nasty things waiting for you and carefully jump to the next
ledge. If you overshoot it you will die. Jump to the ledge in the corner and
kill the two Omen Wasps that will hone in on you now. After they're gone,
jump to the next ledge to the West to grab the Earth Key. Make your way back
to the Time Door, go through, then jump across the pit and enter the Earth
Door. There are two Anubis Zombies and a bunch of Terrainians waiting for
you inside. Kill them and grab the Amun Bomb.
***************************************************************************
* TEAM DOLL #1 (SCOTT BRANSTON) *
***************************************************************************
* Look up between the two arches on the ceiling. Throw an Amun Bomb up *
* there to blow open part of the ceiling. Look down and jump, throwing an *
* Amun Bomb as you do. The blast will help boost you up to the ledge *
* above the hole you just created. There you will find the doll. *
* *
* This trick does not work on the Playstation and Saturn versions of the *
* game. Instead you have to wait until you've collected fourteen other *
* dolls and gained the ability to fly to get this one. *
***************************************************************************
Return to the area near the elevator and move as if you're going to the swamp
pit. Turn to the South wall, which is slightly discolored, and blow it open
with an Amun Bomb. Enter and prepare to drop as the floor gives out. You now
need to hit all four switches in this area to open the door at the top. The
cannons have a fairly simple pattern and once you hit one switch it will shut
a few of them off altogether. Hit the switch below the door last as it raises
the floor back up.
Enter this room and kill all the enemies above the water first. Now look down
into the water and shoot the Pirahnas before you jump in. Once they're gone
take a dive and swim down through the opening you find at the sea bottom.
Follow this path to a switch, hit it, and then swim back to the surface. Now
dive back in and swim to the center area that has opened up. There are two
Pirahnas here, so slice them up with your machete or jump back out of the
water and shoot them from safety. Either way, you need to hit the switch in
this new area to lower a pillar you will come across later on.
Enter the door at the top of the ramp and kill the enemies on both sides of
the intersection. Once they are gone go East and get the Power Key in the
next room. Return back to the intersection and leap up to a raised path in
the North. Follow the trail, leap the pit, and open the Power Door. Jump from
path to path and make your way back along the previous area, just keep to the
high road. You'll continue around the area you previously visited, hounded by
Omen Wasps, until you come around to a narrow path dogged by cannons. You now
need to follow this path, blowing up rock pillars blocking the way with Amun
Bombs, and make your way to the exit camel, hidden behind a wall across the
swamp pit from the last stepping stone.
____________
| Set Palace |_________________________________________________________________
| |
| Enemies: Mummy, Omen Wasp, Terrainian |
| New Weapons: none |
| Transmitter Pieces: 1 (3) |
| Team Dolls: 1 (William Valleres) |
|______________________________________________________________________________|
This place is a nice reprieve from the last level, although this one is not
very straightforward. Set Palace funtions as a maze with two stories to each
building and multiple exits. You'll also notice lava here, which of course
kills you instantly. There's also a new enemy to contend with, the mummies.
Mummies are like Anubis Zombies, except they attack with a long-range shot
only. They fire a red dragon at you that will move along with your movements,
making a beeline to you. You can avoid this by sidestepping in front of
something (i.e. a corridor wall). This will cause the homing dragon to crash
into the wall and explode there. Mummies require some time to charge a shot,
so use that to your advantage. Their shots will follow you if you cannot cause
them to crash into something, even turning corners to come after you. They can
also hit you with their staffs if you're close enough, but this does less
damage then the dragon shot.
There is an easy way out of this level, so we'll be using it. Make your way to
the open area and kill all the enemies present. There's a switch up on the
rock hill; hit it to open the large door. A Mummy will emerge. Finish him off
and continue onward.
***************************************************************************
* TEAM DOLL #1 (WILLIAM VALLIERES) *
***************************************************************************
* Return when you have the Horus Feather and come to where the second *
* Mummy is (on the bridge between the cave and first building). Drop off *
* the bridge and move under it. Use an Amun Bomb to blast open a hole *
* across the lava. Jump and levitate into here to get the doll. *
***************************************************************************
Kill the two mummies in the next area and leap to the next section, Kill the
Terrainians and Omen Wasps and leap to the next room. Kill the Terrainians
here and leap to the next section. A cannon is in the wall around the corner,
so watch out. Hug the wall and make your way past. Leap to the next section
and then out to the platform rising and falling. Use an Amun Bomb to blow open
a hole above the low hole you will see. Leap across to snag the Transmitter
piece.
***************************************************************************
* TRANSMITTER 3/8 *
***************************************************************************
* See the paragraph above. *
***************************************************************************
Drop down to the lower part of the building. Circle around to the first bridge
you see. Look upwards (you have to do this for this to work) and then leap up
unto the bridge. Blow open the wall opposite the power-up to find the camel
exit.
___________
| Set Arena |__________________________________________________________________
| |
| Enemies: Set |
| New Weapons: none |
| Transmitter Pieces: none |
| Team Dolls: 1 (Eric Klokstad) |
|______________________________________________________________________________|
The trail is pretty straightforward. Follow it until you come to the room
with the obselisks. If you want the Team Doll, you can get it now. Othwerwise
hang a hard left and follow the side door to Set.
***************************************************************************
* TEAM DOLL #1 (ERIC KLOKSTAD) *
***************************************************************************
* Destroy the two obselisks here with an Amun Bomb. Leap to the higher *
* left platform and look down below the ledge you were previously *
* standing on. Throw an Amun Bomb down on the ammo power-up to reveal a *
* switch. Turn around and throw another at the wall across the lava to *
* reveal a door. Jump down to the switch, hit it, and jump out and to the *
* now opened door. Follow this trail, leaping the lava and dodging the *
* cannonfire, until you come to the doll. Blow open the wall left of the *
* doll and drop down the hole (if you've beaten the stage and have the *
* Shawl of Isis this part is much safer). Look for the discolored wall *
* and blow it up. Throw another Amun Bomb in the new room to open another *
* hole. Follow this until it takes you to Set's arena. *
***************************************************************************
It's now time to take on your first boss, Set. Set is an evil Egyptian god
who has joined forces with the invading Kilmaat. He isn't overly difficult,
but he can take quite a beating before he goes down. He has only two attacks.
His primary attack is to leap at you. This is easily sidestepped. His second
attack is much more brutal. As the fight drags on he will begin to launch
small Set spawn at you. These things chase you and, if they catch you, not
only damage you but freeze you in place. Set will then leap at you, doing
even more damage. To defeat him strafe around him, firing as you do. The
constant motion should keep Set from leaping at you and the spawn from
catching you. Amun Bombs do the most damage, hurting him and lighting him on
fire. Keep this up and he'll go down no problem. Exit through the newly
opened door to gain the Shawl of Isis. Use it to glide across the gap and to
the exit.
I recommend returning here any time you beat a level and are low on health.
Set will never return and there is a full ammo and full health power-up to be
taken. Get them and then simply leave via the entrance camel.
You'll also want to go back to Karnak and get the second Life Vessel. To get
this one, follow the level to the big room and then blast through the wall
blocked by the flamming pots. Go through the next wall as before, then walk
to the end and turn left. Glide across the gap to the other ledge. Get the
Time Key found in this room and glide back across. Enter the Time Door in
this area and jump up the pillars to the top. Hit the switch to open the
grating to the Life Vessel.
Follow the corridor and take out the first Anubis Zombie you see. Ahead of
him is an elevator. Take this and kill the enemies waiting below (it goes
down a very long ways). Take the first door on the right and kill the enemies
waiting there.
Look over the green swamp pit to the Northeast. There is a platform moving up
and down you need to jump to. Don't touch the swamp because in your current
state it will kill you instantly. (At the bottom of where the platform is a
Terrainian and a full ammo refill.) When the platform is high again jump to
the other side of the pit and enter the wooden door at the end of the other
side. This time leap into the pit and hover down using the Shawl of Isis. The
camel awaits you at the bottom of the pit.
_________________
| Cavern of Peril |____________________________________________________________
| |
| Enemies: Mummy, Omen Wasp |
| New Weapons: Flamethrower |
| Transmitter Pieces: none |
| Team Dolls: 1 (Paul Schrelber) |
|______________________________________________________________________________|
Follow the trail forward and journey down the steps. When you reach the swamp
waterfall turn to the North and shoot the burning vases to blow open the
wall. Inside is a Mummy and some Omen Wasps, but more importantly a new
weapon for you is there. It lights your enemies on fire, causing constant
damage, but doesn't kill them instantly so they can still attack you while
ablaze. Drop down the pit in the next room and hover down. At the bottom
awaits a lot of enemies, so be prepared for a battle.
This is also the first level where you'll encounter exploding pots. Now not
only do you have to worry about releasing enemies from pots, but some pots
that look normal will now explode, releasing three green dragon shots similar
to the ones the Mummies fire.
These next two sections can be done in any order:
Take the South passage after you clear the room. You need to leap across the
pit you find by jumping to the platform hovering above the swamp and then to
the other side. Move ahead, killing the Omen Wasps and Mummies, and then jump
on the platform next to the waterfall. Jump onto the waterfall (yes, you will
be walking on the water) and follow the watery passage to the Northeast. Jump
to the land and walk forward to cause the floor to fall out. Hover down to
the bottom and enter the ornate door. Hit the switch inside and duck back
out. Hit the switch at the bottom of this pit to make the floor raise back up
again.
Return to the room where you fell into from the pit. Head down the Northeast
passage and into the room with the swamp waterfalls. Kill the enemies without
falling off the cliff. Once they're gone, look down the cliff. You need to
jump down to the platforms you see floating below. Once you're on the bottom
one, jump to the landing you will see in the swamp. Jump from here over to
another platform you'll see rising and falling. After landing on this look
ahead and take out the Mummy waiting for you. Jump unto the ledge formerly
occupied by the Mummy and move forward into an elevator. Hit the switch at
the top and return to the swamp area. Cannons have now popped up, so
navigating back to the original room at the bottom of the first pit is going
to be even harder.
***************************************************************************
* TEAM DOLL #1 (PAUL SCHRELBER) *
***************************************************************************
* In the room with the Power Key (see below) use an Amun Bomb on the wall *
* to reveal a switch. Hit this switch to open a panel back at the top of *
* the pit. The doll is located on one of the ledges with power-ups that *
* you couldn't reach before. The only way to get this doll is to collect *
* fourteen other dolls and unlock Vulture Mode. Sucks, but that's the way *
* it is. *
***************************************************************************
Once you return to the orignal room enter the ornate door. Two previously
locked doors are now open in here, allowing you to make your way forward.
Grab the Power Key and return to the big swamp room. Leap across the swamp
pit and open the Power Door. The camel waits for you on the other side.
____________
| Nile Gorge |_________________________________________________________________
| |
| Enemies: Mummy, Omen Wasp, Pirahna |
| New Weapons: none |
| Transmitter Pieces: 1 (4) |
| Team Dolls: 1 (Richard Nichols) |
|______________________________________________________________________________|
Head forward, kill the two Mummies, and drop into the water (you'll want to
hover down). In the water are two Pirahnas, so kill them. Jump out of the
water and take the elevator up. You'll find yourself in a temple. To the West
is a wall that will open to reveal five Mummies. You can take them out now or
later. Either way, go East and follow the hallway. A side wall will open on
the way releasing two Mummies and four Omen Waps. You'll come to an opening
in the wall. Across the gap here are two Mummies, while cannons fire in three
directions. An Omen Wasp is around as well. Kill the enemies and drop off the
edge into the water, noting that three Pirahnas wait for you. On the West
shore is a switch. Hit it to open the big door back in the hallway you were
just in. The door is timed, so hurry. Inside you'll find a Mummy and the Time
Key. Grab the Time Key and hit the switch to reopen the door and leave.
Return to the Time Door near the elevator. You'll find two Omen Wasps in the
air and a Pirahna in the water below. Drop into the water and get ready to
dive. Swim down the underwater shaft you find and kill the Pirahna at the
bottom.
***************************************************************************
* TRANSMITTER 4/8 *
***************************************************************************
* Blow open the South wall at the bottom of the shaft with an Amun Bomb. *
* There you will find the Transmitter piece. *
***************************************************************************
Swim back up and jump on the shore near the Time Door. An elevator will take
you back up. Jump in the air and glide (using the Shawl of Isis) around the
corner and unto the platform that is rising and falling. Destroy the flamming
pots and hit the switch they were blocking. Drop back into the water and swim
down the shaft. The previously locked door down there is now open, but again
it is timed. Waiting for you are two new Pirahnas as well. Swim ahead into a
partially flooded room with pillars. There are three Pirahnas and the Power
Key in the water. The Power Key is in the Southwest corner. There are four
Omen Wasps hovering above the water as well. Two more will enter if you jump
on the first shore you come across as well.
With the Power Key you can now open the Power Door across the gap from the
Time Door. Just around the left corner through the door is a Mummy. Kill him
and move along the path to the door. Through the door is another Mummy and
the two Omen Wasps you may or may not have attracted to you earlier. Run down
the path and jump to the full ammo. You can see the War Key from here. You
need to return to the path and glide around the corner to a ledge. Guarding
the ledge are three Omen Wasps, so you'll most likely fall into the water the
first time. In the water are four Pirahnas. Kill these enemies and get the
War Key. If you land in the water, you can get out by jumping to the shore in
the Northeast and follow it up to the original path.
Open the War Door back by the elevator and kill the Mummy inside. Hit the
switch you find and drop into the big hole riddled with cannonfire right in
front of it. Follow the trail at the bottom and carefully navigate the floor
cannons you find. There are two Mummies along this passage, so watch out.
Pass the locked door and hit the switch around the corner. Make it back to
the door, which will now be unlocked, and kill the two Mummies and two Omen
Wasps on the other side. Move ahead and get on the elevator. This will take
you back to the original elevator. Return through the Power Door and make
your way down the initial leg of the path. Stop at the door and turn left.
Shoot the flamming pots across the way and leap to the pillar they formerly
occupied. Jump from here to the next ledge, formerly blocked by the pillar
you lowered with the switch, but don't fall in the hole. Jump to the next
section and float down the other side. On either side of this area are floor
switches. Jump to each of these, avoiding the cannonfire, and then dive into
the water pit. Swim through here and emerge back on the previous side. Jump
up and take the West path newly opened. Navigate through the cannons and hit
the switch. This will open up the room found behind the first area you came
to with the shooting cannons. Make your way back here and dive into the
water. Swim through the passageway and grab the Earth Key on the other side.
Once you get the Earth Key, return to the room with the shooting cannons and
leap across the gap to the Earth Door. Enter and proceed forward to the exit
camel.
***************************************************************************
* TEAM DOLL #1 (RICHARD NICHOLS) *
***************************************************************************
* Throw an Amun Bomb at the wall left of the camel exit. This will open a *
* passage that leads straight to the doll. Jump over the camel to get to *
* it. After you have it, use the camel to leave the level. *
***************************************************************************
Enter the treasury and take the first door right in front of you. Hit the
switch inside and return the previous room. Take the righthand door. Follow
the corridor down and into the next room. Here you will encounter your first
Bastet. Unlike the previous humanoid enemies, this one doesn't have a ranged
attack. Instead the Bastet runs at you and slashes you with her claws. They
take a little more effort to kill than Mummies, but not too much. They can
also teleport, their greatest skill. Once they start slashing they will not
stop. Once the room is safe, hit the switch in the archway to open a wall to
reveal the Time Key. Grab it and return to the main entrance.
This time open the lefthand door (the Time Door). Follow the corridor down to
the next room. Three Bastet are waiting for you here. Kill them and enter the
next room. Two more Bastet are here. Kill them and the Terrainians and keep
going until you reach the elevator. Follow the corridor until you reach the
lava pit. Jump across to get the Power Key, of course avoiding the cannonfire
that is pelting the wall.
Make your way back to the main entrance. Bastet have returned to all the
areas you previously cleared, making your life difficult. Head back for the
room with the Time Key and enter the Power Door. There are four Bastet in
this room. Kill them and pass the Earth Door, entering the farthest door
instead. Ride the elevator up and kill the Terrainians and two Bastet waiting
for you. Continue on until you come to another lava pit. Now turn back around
and leave the small corridor that leads here. Blow open the ground right in
front of this corridor, just inside the big room. This will open up a path
that leads to the Earth Key. Grab it and hit the switch to open the grating.
Once again Bastet have filled the areas you already cleared. Make your way
back to the Earth Door. Open it to claim the Protective Anklet.
***************************************************************************
* TEAM DOLL #1 & #2 (JOE KRESOJA) (DAVID LAWSON) *
***************************************************************************
* Blow open the pedestal that the Protective Anklet was on. Hover down *
* this new hole to find the doll. In the Saturn version a second doll is *
* to be found in here as well. To get back out you have to have at least *
* fourteen other dolls so you can fly back out. Sucks, but that's the way *
* they made it. *
***************************************************************************
The pyramid exit is to the left of the Protective Anklet.
Move forward down the pass to enter the courtyard. Here you will encounter
your first Amnit. There are two of this enemy here, one to each side-corner.
The Amnit are annyoing hawk-like birds that dive straight at you. Because
they travel in a straight line they can easily be shot down from afar with a
single shot from your pistol. If they do hit you, they only do so once and
then fly away. They will return after striking you if you don't kill them, so
you might as well take them out regardless.
Once they are dealt with open the door to the Sanctuary itself. Before you is
waiting the M-60 Machine Gun. Pick it up to activate the wall before you. Two
Anubis Zombies will enter, so you might as well try out your new weapon. Kill
them and enter the new corridor. Continue onwards, killing the next Anubis
Zombie and the subsequent Terrainians. You'll come to a "+" in the road. Head
West and turn the corner to see a horde of Terrainians. Kill them to open the
wall in front of you and reveal the Time Key. Pick it up and return to the
"+".
This time go East and up the stairs. Around the second corner at the top of
the stairs awaits another Anubis Zombie and some Terrainians. Strafe into
this area and let loose a volley of shots, then duck back as the Anubis's
fireball hones in. Repeat until you've killed all the enemies then venture
forward and open the Time Door. Kill the Amnits and Anubis Zombie in this
next open area.
With the Protective Anklet you can now jump into the swamp trench and move
down the canyon. The swamp still hurts you, but it no longer kills you
instantly.
***************************************************************************
* TEAM DOLL #1 (JOHN SCHWAB) *
***************************************************************************
* Bomb the left wall underneath the stone bridge above the swamp. Four *
* Anubis Zombies will attack you. Kill them and follow the tunnel to some *
* water. Dive in, swim down, and hit the switch. This opens more of the *
* underwater tunnel, so swim down it. Swim up to the surface and leap to *
* the ledge. Unfortunately you can only leap this high if you have *
* collected ten dolls before this and unlocked Dolphin Mode. When you get *
* the doll, return to the swamp trench. This is in the Playsation version *
* only. *
***************************************************************************
At the end of the swamp trench is the camel exit. On the right side is a
stairwell that leads to a full health and full ammo power-up.
Ignore the pool of water and head through the North door. Take the East door
over the swamp. You can now go either left or right as they both lead the to
the same place. The left trail has less enemies. Eventually you'll come to a
discolored area on the wall. Blow it open with an Amun Bomb and brave the
swamp. Kill the Bastet here and remember this is where the War Door is
located. You could do all of this later, but I put it first so that you clear
out one of the more enemy-infested areas first.
Return to the beginning of the level. The pillar in the first swamp has a
grating over it on one side. Blow it off with an Amun Bomb to reveal a full
ammo power-up. Now take the West door in this area. Follow this path. Do note
that the Bastet will not go into the swamp. Sometimes the damage dealt by the
poisonous fumes may be less than a horde of Bastet can deal. Enter the cave
and drop off the first opening to get the Time Key. If you would've kept
going down the cave path you would come to the Power Door, so you know.
This area is a a four floor circle. Find a spot where you can leap back up to
the floor you were just on and make your back to the beginning of the level.
The middle door in the initial swamp is the Time Door, so go in there. You
will find the Cobra Staff, my favorite weapon, when you do. Use it to kill
the Omen Wasps flying straight for you. It works underwater too. (Take note
that this room is where the Earth Door is located.)
***************************************************************************
* TRANSMITTER 5/8 *
***************************************************************************
* You need the Kilmaat Scepter for this one. As you drop into the water *
* in this room you'll see a forcefield. Behind it is the Transmitter *
* piece. *
***************************************************************************
Drop into the water. The passageway to the North leads to a grate that can be
blown open to reveal a fulll health power-up. To continue on with the level,
however, you need to swim to the South passageway and hit the switch. Look up
from the switch to see a small alcove. The Power Key is in there, so get it.
Now hit the switch again and swim through the opened passageway to return to
the beginning of the level. Head for the Power Door.
Kill all the nasties waiting inside for you and open the door just to the
side of the Power Door. Two Bastet wait in there. Kill them and hit the
switch to start a bunch of cannonfire. Follow the trail up the side of the
room and exit through the higher door. Follow the path to the War Key.
***************************************************************************
* TEAM DOLL #1 (PAUL HUAGERUD) *
***************************************************************************
* Saturn only. This route has been suggested by enemy of the public. If *
* you're playing the Saturn version, please let me know if this works. *
* *
* Once you have got past the symbol of war door, you end up in a part of *
* the level that constantly goes upwards and the backdrop is very much *
* like a set of huts. Now, a main crux of this is an area where there is *
* a hut that has two seals and the switches are on opposite sides of a *
* slime chasm. There is a large platform in the centre of this chasm that *
* holds a pair of the cat woman who try to tear you apart bare-handed. *
* *
* After negotiating this area of the level you find yourself in a *
* hexagonal room, there are two small slime pits, a few terranians and a *
* psychotic cat woman. In the very centre of the room is a HUGE pillar *
* that is really wide and high. In the Playstation version, the pillar is *
* as high as the level goes, but since the PC version relies on bomb *
* boosting, this may well be the pillar that hides the mummy doll for *
* this level, if you bomb boost it might well have a platform at the top *
* where the doll can be found. *
***************************************************************************
Go back to the War Door and enter. Head down the West ramp and through the
door. Jump around the swamp and enter the next room. Jump around the pillar
to find a raised ledge. Jump from this to the two switches and then across to
the really high ledge. Follow this path (if you're too slow getting here the
switches will reset) to the through most every area of this level. The path
is straightforward, it's just swarming with enemies and cannonfire. Just
stick to the high road every time you have to make a jump. Eventually you'll
find the Earth Key.
Drop off the ledge and make your way back to the Time Door. Enter there and
go to the Earth Door. Kill the Terrainians, dodge the cannonfire, and get to
the camel around the pillar.
***************************************************************************
* TEAM DOLL #1 (PAUL HUAGERUD) *
***************************************************************************
* Playstation and Saturn version only. Blow open the pillar in front of *
* camel to reveal a passageway. You need ten other dolls for this one. *
* Swim down the and up the other side and launch out of the water to the *
* doll. Again, you need to be in Dolphin Mode to do this. *
***************************************************************************
Jump into the water and swim through the West door. (Two Pirahnas are in this
first area, but from now on it will be assumed that there are Pirahnas in
most, if not all, bodies of water.) Under the starting bridge and in this
next room are Underwater Mines. These stationary explosive devices will go
off if you approach. You can shoot them safely from afar with the Cobra Staff
or blow them up with an Amun Bomb. Sometimes when you blow one up it will
cause the others to explode as well. They can also kill Pirahnas when they
explode.
Ignore the Time Door and go through the only other door here. Swim down
and through the passage you find on the sea floor. Continue into the vertical
passageway and swim up. Swim into the room above and grab the Time Key.
Return to the Time Door and enter. Swim down the corridor and vertical shaft
and blow open the discolored wall near the bottom. This may take several
trips. (This shaft contains the War Door, for future reference.) Swim up the
shaft this hole opens to get some air. Swim back down the shaft to near the
bottom. Enter the small room and grab the Earth Key.
Return to the starting point and take the East underwater corridor. Enter the
Earth Door and swim where the path leads. This will eventually take you to
the War Key. If you drop off the edge you can follow the path to where the
Time Key was or you can take a door just off the ledge to the room with the
Earth Door. There are Pirahnas and Underwater Mines in this room, however.
Your other option is to go back the way you came.
Either way you need to go to the War Door. You'll probably want to use that
air pocket int he shaft you blew open for this as well. Swim through the
L-shaped room and into a square one. There is air at the top of this room.
When you're ready, swim down tot he sea floor and follow the path there.
When you reach the Power Key, grab it and quickly swim to the rapidly closing
exits before you. If they close you will be trapped and will drown. Then you
will have to start all over from the beginning.
***************************************************************************
* TEAM DOLL #1 *
***************************************************************************
* Playstation and Saturn version only. Take the left exit in the room *
* with the Power Key. Swim down the path until you come to a big room. Do *
* not swim up the vertical shaft you encounter, it is a dead end. Swim *
* until you come to a big room. Get some air and then dive back down to *
* a small alcove with a full health power-up. Blow open the wall behind *
* it to reveal a switch. Hit this switch to open a door behind the Power *
* Door at the end of the level. It's on the righthand side just before *
* the camel that takes you to the Deserted Slave Camp. *
***************************************************************************
You're back in one of the big rooms that lead to the Time Key. Make your way
back to the starting point and enter the Earth Door. Follow the road to the
camel exit.
This room you start in is the central room of the level. All four locked
doors are located here. The Power Door is inside the pillar room, past the
corpses (which have items if you shoot them up). The Earth Door and Time Door
are on the main floor. The War Door is up on one of the bridges.
***************************************************************************
* TEAM DOLL #1 *
***************************************************************************
* Playstation and Saturn version only. When you have fourteen dolls and *
* have unlocked Vulture Mode return here. Fly up to the West bridge and *
* hit the switch there. This will reveal a platforming section. Get to *
* the top and enter the door. Hover down into the next room. You need to *
* blow open a chunk of the ceiling with an Amun Bomb. This will open a *
* vertical shaft you can fly up. Follow the path at the top to the doll. *
***************************************************************************
Enter the only door you can and then enter the next room. There are two wall
paintings with switches in front of them. Hit the switch to open the
corresponding wall. The first wall contains a full ammo power-up and three
Bastet. The second contains the Power Key and three Bastet. When you've
handled the lion ladies, go to the Power Door.
Drop down the hole in front of you. Follow the slope downwards and hit the
switch. Run back up and hit the switch that has been revealed. Now dash over
to the door that was to your left as you entered the room. It's timed, so you
have to hurry. Inside you'll find the Time Key. Grab it and hit the floor
switch to reveal the switch that will open the door behind you and the two
Bastet guarding it.
Enter the Time Door and make your way around the corner and into the big,
open room. Blow open the far North corner with an Amun Bomb and shoot the
flamming pot you see around the corner. Follow the corridor and jump up to
the door on the high walkway. Kill the Omen Wasps outside and leap across the
gap.
***************************************************************************
* TRANSMITTER 6/8 *
***************************************************************************
* Blow open the wall in the East corner; it has two brownish dots on it. *
* (Across from this wall is a full ammo power-up, by the way.) Enter the *
* new room. You'll see some fireballs shooting at a downward angle. The *
* Transmitter piece is across from where they're shooting, but that's the *
* least of your problems. A bunch of Bastet are in the area down below. *
* If you miss, which you will if you try right now, they will most likely *
* kill you, although I was able to kill all of them with a full *
* Flamethrower so it can be done. Of course once they're gone you have to *
* run up the ramp the cannonfire is raining down along. No, the only way *
* to handle this situation is to wait until you get the Horus Feather and *
* levitate across this pit of doom. Walk down the upper path and levitate *
* back to the other side to find the Transmitter piece. *
***************************************************************************
Enter the corridor in the West corner and follow it straight ahead. Pass
straight through the "+" and open the door. Step on the floor switch and make
your way back to the "+" you passed. This is that central room at the very
beginning of the level, you're just a floor up. Drop down to the main floor
and enter the West door. Jump through the now open hole where the pillar used
to be and enter the door. This room has a Bastet in it. The hole in the
ceiling leads to a full health power-up, while the door leads to a room full
of Terrainians. Enter the Terrainian room and jump through the hole in the
ceiling. Enter the next room and kill the two Bastet waiting there. The hole
in the floor leads to a room with Terrainians. You want to jump through the
hole in the ceiling above this hole and make your way up the ramp there. The
hole here leads back to the beginning of this area, so avoid it. Kill the
two Bastet and the Omen Wasp waiting for you and go into the corridor. There
is a drop-off to a switch that is under fire from a cannon. Landing on the
switch shuts off the cannon, so time it right so you don't get hit. Ease out
unto the ledge next to the cannon and make your way around. Jump across to
the other ledge and work your way under the roof. Jump to the landing you
will see and move forward. This will release some Terrainians, but will also
lower the wall on one of the edges. Jump back to this ledge and hit the
switch that is now accessible. This will open a switch in the North up high.
Jump to this and hit the switch to open the pillar back where the Terrainians
were. Glide back there (all of this is timed, by the way) and hit the floor
switch to get the Earth Key.
Go through the Earth Door back in the central room and go forward. Pass the
pillar room and enter the big room. There are lava holes in the floor, so
watch out. Make your way to the end and hit the floor switch. Head back for
the door and turn left. Hit the switch that has appeared to activate a bunch
of cannons and open the doors past the floor switch. Make your way up to the
higher edges and leap for the War Key. Follow this upper pathway and leap
to the central pillar. Head for the War Door (it is right in front of you).
Open the War Door and leap across the pit to the camel exit.
Before you even start make sure you have full ammo on everything. You'll be
shooting a lot of stuff and there are very few pots here. I recommend getting
a refill at the Set Arena. Once you begin, conserve. This is the worst level
for ammunition in the whole game and if you run out it is over. Break the few
pots you find with your Machete, make all long-range shots with your Pistol,
do whatever it takes to make every round count.
Your old mummified friends are back, three to be exact. Drop into the
courtyard at the beginning and take them out. Blow apart the pots in the
Northeast corner to let loose some of your lioness friends. After making them
feel welcome head for where the pots were and hit the switch that was
revealed. This will open up a hole in the wall in the Northwest corner and
release two more Bastet. Deal with them and hit the revealed switch to lower
the pillar in the center of the courtyard.
Drop down and follow the path to the lava, killing the Mummy on the way. Kill
the Mummies shooting at you and jump to the East entrance. Two Bastet are
down here with the Power Key. Get the Power Key and leap to the West side of
the area. Follow this path to the Power Door and enter.
Jump and glide to the platform way out in the lava and then glide around the
corner to the War Key. Grab the War Key, activating the cannons as you do,
and make your way back to the initial lava room. If you are very careful you
can avoid activating the cannons, but the pattern here is not that hard to
dodge.
Jump to the middle area and glide down the narrow pass in the Northeastern
corner. Jump to the War Door and enter, killing the two Bastet waiting on the
other side. Wait for the cannon to fire and run behind it. Walk down into
the big room with a bunch of Mummies and Bastet waiting for you. Kill
everyone on the ground floor and enter the door. Kill the Mummy here and jump
up on the platform and over to the floor switch. This will open the wall
behind you that leads to the upper part of the last room. Kill the Mummy up
there and hit the switch. This opens the door in the Southwest corner and is
timed. A Bastet is on the other side. Another waits in the passage and a
Mummy further on past a platform. This leads to the highest bridge in the
room. Hit the switch and run across the bridge before the door on the other
side closes. Inside is the Earth Key. Grab it and drop down to the second
floor in the big room.
Hit the switch on the opposite side of the last switch. This opens the
Northeast door and releases a Mummy. Kill the Mummy and hit the switch again
to get into the room (this one is timed too). Two more Mummies and a Bastet
await down this path. You'll find the Earth Door. Behind the pots is another
Bastet, so don't be caught unawares. Tha path behind the pots leads back to
the big room, in case you came in here early. If you got the Earth Key, by
all means enter the Earth Door and drop into the hole.
Hover down to the round platform and then glide down the lava river. Land on
the grassy platform dead-ahead. Glide down the entire length of the river in
this manner, landing on each grassy knoll as you go. At the end is a raised
ledge with two Mummies on it. Kill them and jump across to find the camel
exit.
</pre><pre id="faqspan-3">
***************************************************************************
* TEAM DOLL #1 (KURT PFEIFER) *
***************************************************************************
* Yet another doll you need the Horus Feather to get. On the PC version *
* you can use an Amun Bomb blast to send yourself into the air and then *
* levitate across the trench to get this. On the Saturn and Playstation *
* versions, sadly, you need to be in Vulture Mode to fly up and get the *
* doll. Either way, you need to get up to the ledge above the entrance to *
* the cave containing the exit camel. Follow the path this leads you on *
* to the doll. *
***************************************************************************
Walk past the burning fires and under the stone face. Open the stone door and
descend the stairwell.
***************************************************************************
* TEAM DOLL #1 (TROY JACOBSEN) *
***************************************************************************
* Use an Amun Bomb on the stone touching the grey wall at the bottom of *
* the stairs. Hit the switch to lower the grey wall. Use another Amun *
* Bomb on this newly exposed stone and hit this switch. This will lower *
* the first stair at the top of the stairwell. Use yet another Amun Bomb *
* on this area to open a passageway. Drop in and follow the path. This *
* leads to a straight shaft you need to fly up. You must be in Vulture *
* Mode to do this and claim the doll. *
***************************************************************************
Open the door and enter the burial chamber. Move to the backside of the
ornate pillar and blow it open with an Amun Bomb to claim the full ammo (if
you need it). Approach the door behind here to make it open. Drop into the
pit and hover down. You are now in the burrow proper. Selkis is lurking in
this maze of passages with you. When you kill her the large doorway you see
here will open, so remember how to find your way back.
In Egyptian myth Selkis is a goddess who was said to aid pregnant mothers,
control poisonous animals, and aid the dead's rebirth in the underworld. In
Powerslave, however, Selkis is a genetic mutation created by the Kilmaat from
the DNA of a human woman and scorpions. She crawls about the maze-like burrow
hunting you. She fires homing red dragons identical to the Mummies from her
tail. She has no other method of attack. You have access to the whole maze
for this battle, so don't hesitate to move about. When you find her, sidestep
around corners to dodge her blasts. She can be caught on fire with the
Flamethrower, but she will not stay lit up for very long once you stop
firing. I recommend you begin hunting her with the M-60 or Cobra Staff. Try
and trap her in the long hallway with two entrances. Fire at her from one
side and sidestep when her blasts get close to dodge. Run to the other side
and sidestep out and shoot her. If you're lucky she'll charge back and forth
and will never make it all the way to either end before you catch her.
Once she dies, the maze becomes flooded with Terrainians. Kill them as you
make your way back to the exit. Claim the Kilmaat Scepter and step through
the forcefield to the pyramid exit.
I now recommend going back to the Karnak Sanctuary and getting the Life
Vessel there. It is in the room with the M-60. Open the forcefield on the
right with the Kilmaat Scepter and claim the large ankh. After that you
should return to the Heket Marsh and get the Transmitter piece there.
Begin by making your way inside the shrine and down the halls, dealing with
the Anubis Zombies on the way. The female statues you find in this area can
be destroyed for health and ammo just like the pots. Open the center door and
kill the Anubis Zombie and Terrainians waiting on the other side. Go through
the next door and clear the open room of Anubis Zombies as well. There is one
on the bridge up above, so watch out for him in particular.
Once you've cleared the room head to the North door (the one on your left as
you enter). Kill enemies waiting for you and take the East door in this area.
The West door, you will see, has a forcefield blocking it. With the Kilmaat
Scepter you can now enter this area. An Anubis Zombie guards the camel exit
on the other side.
______________
| Magma Fields |_______________________________________________________________
| |
| Enemies: Magmantis, Omen Wasp, Terrainian |
| New Weapons: Ring of Ra |
| Transmitter Pieces: 1 (7) |
| Team Dolls: 1 (Dominick Meissner) |
|______________________________________________________________________________|
You'll encounter the colossal Magmantis for the first time here. These enemies
take a lot of hits and actually function as bosses in the old Shareware
version of the game. They hide under the lava in large rooms and pop up at
unexpected times to fire massive fireballs at you. They shoot once and then
dive back down. They will then come back to the surface to attack again. The
fireball they shoot heads for the spot you were when they rose so dodging is
not too difficult. They take a lot of hits to take down, so running by is
usually the best option.
***************************************************************************
* TEAM DOLL #1 (DOMINICK MEISSNER) *
***************************************************************************
* Begin the level and walk forward. On your right side as you turn the *
* corner is a lava pit. Throw an Amun Bomb down there alongside the *
* bridge you are standing on. It will blow out the wall there. Drop down *
* and hit the switch before dropping into the hole. (The lava will damage *
* you, but not kill you instantly.) Hover down the pit and navigate back *
* and forth to avoid hitting the lava. As you near the bottom, drop an *
* Amun Bomb to blow out the floor (after the second shift in the flow of *
* the lava). The doll and a camel exit await at the bottom. *
***************************************************************************
The method noted above will complete the level for you and take you to Horus
Peak. Doing this you will miss the Ring of Ra and the Transmitter piece. As
such, the following directions will get you those items and back out through
this same exit.
Begin the level and make your way out to the bridge. Down below you is a
Magmantis, so watch out. It can shoot up at you if you're on the bridge, but
generally won't. Jump down to the circular rock landing between the two
bridges and hit the switch. This opens a wall down there, so jump in to claim
the Ring of Ra. Kill the enemies in this room and hit the switch here. Make
your way back to the top of the birdge by jumping on the wall platforms in the
North and West walls. Once on top, take the door at the highest landing in the
room (at the end of the bridge).
***************************************************************************
* TRANSMITTER 7/8 *
***************************************************************************
* Enter this room and turn left. Jump to the platform going up and down *
* and turn around. Jump to the next platform you see (it's a ways off). *
* From here glide down the ravine to the landing. Glide from here to one *
* more landing and glide from there to the Transmitter piece. There are *
* two Magmantis on the way. I recommend ignoring them and going for the *
* piece. *
***************************************************************************
Once you have the piece and the weapon, go back to the beginning and take the
route described in the Team Doll section above.
____________
| Horus Peak |_________________________________________________________________
| |
| Enemies: Magmantis, Omen Wasp |
| New Weapons: none |
| Transmitter Pieces: none |
| Team Dolls: 1 (Paul Knutzen) |
|______________________________________________________________________________|
Jump to the ledge across the lava in front of you. Turn and jump to the
platform (it will fall) and to the high ledge. Enter the door. In this next
room are two Magmantis, so tread carefully. Hit the East switch in here to
open the West wall and reveal a switch. Hit this to reveal another switch in
the East wall. Hit this last one to open the South door. This last door is
timed, but thankfully none of the other switches are.
Proceed through the South door. Run along the bridge as it falls behind you
and leap to the rising and falling platform at the end. Jump over the top of
the lavafall to a rising and falling platform on the other side.
***************************************************************************
* TEAM DOLL #1 (PAUL KNUTZEN) *
***************************************************************************
* Turn around and look at the directly behind you. Throw an Amun Bomb at *
* lava fall to make an opening in it and then lower yourself on small *
* platform that goes up & down on other side. The hole has lava on the *
* floor of it and there is no room to jump, so you’ll lose Health here. *
* Line up with the hole, so you don’t hit the lava at sides or top of *
* entrance & when small platform you’re on is at its lowest, jump to this *
* hole, going forward fast, to small ledge at end with Team Doll. Turn *
* around and just before the small platform comes down level with the *
* opening ahead, run forward onto the platform. The wall behind is a fair *
* distance from the platform, so it won’t stop you if you overshoot then *
* you will fall down to Lava. *
* *
* In the Saturn version, you should be able to quickly use Amun Bombs to *
* boost up from lava so you do not die. You cannot go back to the camel *
* so you need to replenish your health to get through the next part. Jump *
* and hover then go back to the full health you passed and turn around. *
* Continue all the way to ledge in front of door ahead. *
***************************************************************************
Jump to the high door and enter. The floor drops out in here, so hover down.
You'll now enter a room with cannons, Magmantis, Omen Wasps, and rising and
falling platforms. You have to make your way to the top of the room, but make
sure you hit every switch on the way up or the cannons will no doubt kill
you. To make matters worse, the damn Magmantis make your screen (and your
character) shake every time they rise from the lava. You might just want to
kill all three of them before even trying. At the top is a full health and a
full ammo power-up, so you won't be wasting ammo.
Take the final rising and falling platform out of accursed room. Take the
door out to the peak of the mountain. Walk around either side and at the high
point jump to the top. Enter the building and claim the Horus Feather. Go
through the newly opened door and levitate (using the Horus Feather) to the
pyramid exit.
You can now go back and get the Team Dolls that require the Horus Feather if
you like. Definately go back to the Deserted Slave Camp and get the piece of
the Transmitter. When you want to move on, head for the Thoth Treasure
Reliquary.
Enter the treasury and take the first door right in front of you. Hit the
switch inside and return the previous room. Take the righthand door. Follow
the corridor down and into the next room. Here you will encounter your first
Bastet. Unlike the previous humanoid enemies, this one doesn't have a ranged
attack. Instead the Bastet runs at you and slashes you with her claws. They
take a little more effort to kill than Mummies, but not too much. They can
also teleport, their greatest skill. Once they start slashing they will not
stop. Once the room is safe, hit the switch in the archway to open a wall to
reveal the Time Key. Grab it and return to the main entrance.
This time open the lefthand door (the Time Door). Follow the corridor down to
the next room. Three Bastet are waiting for you here. Kill them and enter the
next room. Two more Bastet are here. Kill them and the Terrainians and keep
going until you reach the elevator. Follow the corridor until you reach the
lava pit. Jump across to get the Power Key, of course avoiding the cannonfire
that is pelting the wall.
Make your way back to the main entrance. Bastet have returned to all the
areas you previously cleared, making your life difficult. Head back for the
room with the Time Key and enter the Power Door. There are four Bastet in
this room. Kill them and pass the Earth Door, entering the farthest door
instead. Ride the elevator up and kill the Terrainians and two Bastet waiting
for you. Continue on until you come to another lava pit. This time you want
to levitate across the lava with the Horus Feather. Turn and look for a
discolored section of the wall and blow it open with an Amun Bomb. Levitate
through to the camel exit.
_________________
| Canyon of Chaos |____________________________________________________________
| |
| Enemies: Amnit, Magmantis, Mummy |
| New Weapons: Sacred Manacle |
| Transmitter Pieces: 1 (8) |
| Team Dolls: 2 (John Van Duesen) (John Yuill) |
|______________________________________________________________________________|
Begin by following the path through the pass. Kill the three Mummies blocking
the way and, when you come to the pit, levitate around the corner to claim
the Sacred Manacle. It might not seem that great, but if you charge it up you
can deal more damage than any other weapon in the game, killing even a
Magmantis in a single hit. By the way, you now have all the weapons available
in the game.
***************************************************************************
* TEAM DOLL #1 (JOHN VAN DUESEN) *
* TEAM DOLL #2 (JOHN YUILL) *
***************************************************************************
* Return to the beginning of the level. Get as high as you can and *
* levitate down the pass to the right of your starting position. Drop *
* down just enough so you can make it under the overpass. Move to the *
* Time Door and set down. Kill the Mummies here and then levitate back to *
* the overpass. There's a discolored section of the wall on it. Use an *
* Amun Bomb and enter. Look for a hole in the ceiling right in front of *
* the torch. Jump up there and follow the path to a lava room. Two deadly *
* Magmantis guard this room, so either kill them or be fast. Across the *
* lava is an altar. Throw an Amun Bomb at the ceiling above it to reveal *
* a hole. Jump up from wall brace to wall brace. You'll see some blue *
* cannonfire hitting the ceiling in front of you. This cannonfire will *
* kill you instantly, so be careful. Drop down on the left corner, semi- *
* hovering all the way down. Navigate around the other launchers to the *
* next drop. Semi-hover down this drop in the center to avoid the four *
* launchers here. Go down this corridor. You can walk under the first set *
* of wall launchers, but you need to jump the second set. Now drop down *
* for yet another group of these launchers. Navigate these to get that *
* damn doll you want so badly. If you're playing the PC version, you get *
* two dolls. Hands-down, hardest doll(s) to get in the entire game. *
***************************************************************************
Take it from the top. From the beginning, head towards the Sacred Manacle,
but this time jump to the West ledge. Follow the caverns until you can take
the high or low road. Take the low road to the lava. Levitate out over the
lava and around the corner. Take the second red archway. The lava drops off
in a lavafall to a low lava pit. Drop down and take the red archway here.
Shoot the flamming pots and follow this path. There are Magmantis in all of
the lava in this level, so be careful. Don't hesitate to use the Sacred
Manacle on them. Drop unto the brown footway and turn around. Jump up to an
even higher ledge. Jump up to gain floating height and continue on. Blow open
the wall behind the ledge you find to reveal more footing.
***************************************************************************
* TRANSMITTER 8/8 *
***************************************************************************
* Get as high as you can and float out towards the blue cannonfire. Right *
* in front of it is the last Transmitter piece. If you have them all now, *
* which you should if you've been following the guide, you're set to get *
* the good ending when you complete the game. If not, go back and get the *
* other pieces once you finish this level. *
***************************************************************************
Float forward so you're just under the platform where the blue cannonfire is
going off. Those shots will kill you instantly, so whatever you do, do not
touch them. Float around the corner to the door. Kill the Magmantis in this
upper lava lake to open the door and claim the Earth Key. Carefully descend
down the hole.
You'll find yourself back by the first red archways you saw. Drop back down
the lavafall and take the Earth Door down where the flamming pots were.
Inside you'll find the Power Key.
Return to where you found the Earth Key and drop back down. Float to the low
ledge just past the archway leading to the lavafall. Jump up and float back
to the previously mentioned "low path." Take the high path this time and
float down the canyon back to the beginning. Jump high like you're going for
the Team Doll and float to the Time Door. Kill the Mummies and Amnit, then
jump up to the Power Door. Open and hit the switch. This opens the grating
covering the Time Key.
Circle around to the West ledge near where you found the Sacred Manacle. The
Time Key is up high on this path. Claim it and float back to the Time Door.
There are two directions you can go from here. The East canyon leads to a
wall that can be blown open with an Amun Bomb that has a full ammo power-up
in it. Just below the edge of the platform of the Time Door is the War Door
in this East side as well. To the West is a pass that has two doors down
along the lava, one open and one closed. Take the open one and kill the two
Mummies. You'll come to a locked door. A Mummy on the other side will open it
and try to kill you. Kill him and duck inside. Grab the War Key and kill the
Magmantis in here to open the other door. This takes you back to the canyon
you just came from. Float forward to a holding. Leap and continue floating.
Land on the ledge on the far end of the canyon and jump up. Float straight to
the War Door. Enter here and kill the two Mummies. Approach the camel exit to
finish this level.
You finally get to see the aliens responsible for all your troubles. They
have only one attack, a rapid-fire laser rifle. They take quite a number of
hits and can be quite a pain. They also like to roll with swarms of Omen
Wasps, making quite the deadly combination.
Begin by moving forward and clearing the stairwell of Kilmaat and Omen Wasps.
Once that is done, turn back to the room you began in. You need to blow open
the circular indent in the wall near where you began. The big pad on the
ground will activate two cannons in this room, so avoid touching it. If you
do happen to touch it, the switch to turn it off is around the pillar (that
the stairs wrap around) from the Power Door.
Jump through the hole you opened and into the water. There are Pirahnas here,
so switch to the Ring of Ra and fry them. Blow open the grating in this first
watery area and swim through. Through the door at the top is a Kilmaat and a
floor switch. Hit the floor switch and turn quickly to take out the Kilmaat
that emerges from the wall. Jump back into the water and follow the way it
goes. Emerge from the water, kill the Kilmaat, and claim the Power Key at the
end of the connected rooms.
Look up in the Power Key room. Jump from wall brace to wall brace up the
vertical room. At the top, blow open the brick wall across from the last wall
brace with an Amun Bomb. Levitate through quickly because the cannons are
motion-activated. At the end lower yourself down to the hole that led you to
this section and use the Power Door at the top of the stairs.
You might as well go right and kill the enemies there, but don't go into the
water yet. You'll be coming out of this area and it's easier to fight out of
the water than in it in this situation. Once that's done, take the left path.
Hit the odd-colored floor, but don't fall with it. Look down and carefully
hover to the ledge. Do not touch the blue cannonfire or you're dead. Grab the
Time Key and take the rising and falling platform on the other side up.
You'll come out by the Power Door. Head back down towards the odd-colored
floor panel, but this time pass by it. Drop into the room at the end of the
hall and clear it of enemies. Enter the Time Door and hover over to the
switch across the lava. Do not take the platform up until you do or you will
die instantly. Take the platform after hiting the switch and levitate across
the lava. Drop down on the other side and take out the Kilmaat execution
squad waiting for you. Cross the bridge and enter the door on the far side.
Hit the floor switch and return the way you came back to the Time Door room.
***************************************************************************
* TEAM DOLL #1 (MARK COATES) *
***************************************************************************
* Take the West door in the Time Door room. Use an Amun Bomb on the wall *
* across the lava (Northeast corner). Follow the path and swim on. At the *
* end of this water you have to shoot out of the water and into another *
* pool. This is pretty hard. Swim on and get the doll. Now you have to go *
* back the way you came. Good luck. *
***************************************************************************
Jump into the alcove just West of the Time Door and jump up to the next floor
of the room. Blow open the wall with an Amun Bomb and make your way to the
East door. Enter and use an Amun Bomb on the "x" below the rising and falling
platform. Hover down and levitate to the War Key (stay high to reach it).
Dive into the East water hole and swim through. You'll emerge in that room I
told you to clear earlier. Make your way back to the room you just blew out
of with your Amun Bomb.
Jump on the platform facing West. Time it so the cannon at the top doesn't
hit you. Float across at the top lava bed and drop down the other side. Kill
the enemies here and avoid the cannonfire. Enter the War Door very carefully
as blue cannonfire riddles the next room. Carefully jump over the first
cannon, under the second, and over the third to get to the camel exit.
Make sure you have all eight Transmitter pieces before you go to the next
level. If you do not, then even if you defeat the Kilmaatikhan the Kilmaat
will still win and you will die (the bad ending).
This short level has no enemies and is very straightforward, but it does have
a Team Doll for those of you playing the Playstation or Saturn version. Begin
by walking around the corner and opening the door. Hover down to the black
floor and walk through the next door. Continue going forward until you come
to the full ammo and full health power-ups. Grab these and move forward to
the elevator.
At the bottom are six tombstones. Stepping on the pads in front of these will
take your artifacts and open up the next level. If you want the Team Doll,
follow the instructions below.
***************************************************************************
* TEAM DOLL #1 *
***************************************************************************
* Step on the dark green tombstone pad and the black tombstone pad to *
* lose your Kimaat Scepter and Horus Feather. Return up the elevator and *
* go to where the full health power-up was. There will now be an open *
* door here. Glide across the lava to the forcefield floor. Walk across *
* this to the other side. Jump up as you step off this forcefield floor *
* and glide to the high forcefield walkway. Dead ahead is the doll. Make *
* your way back to the tombstone room. *
***************************************************************************
Give up your artifacts to open the door in this room. Follow the path to the
transporter to go straight to the next level.
Walk forward to the blue floor pad. This takes you to the boss of the game,
the Kilmaatikhan. This boss has two forms, both of which we'll explore right
now.
Its first form is like a giant grey crab. There is no wall around the arena,
so if you fall off you're dead. Keep your distance and fire charged Sacred
Manacle shots at it. It will fire fireballs all over the place, but if you're
far enough away these should be easy to dodge. Soon it will tire of this and
will charge. Just keep your distance and keep up with the Sacred Manacle
shots. The Kilmaatikhan will continue to try and charge you for a while, but
soon it will tire of this too. Now it begins to cough up small spawn that
are circles with mouths. These will charge after you as well. Charged Sacred
Manacle shots will home-in of these too, so just keep firing. The spawn cough
up health and ammo when killed, so keep yourself strong with them.
Soon the Kilmaatikhan will explode. Kill any spawn that are left to start
phase two. Now it is nothing more than a long worm-like creature that will
slither for you. Use what's left of your Sacred Manacle, then switch to the
Flamethrower. Look slightly down so you can hit it when it nears and burn it.
When it is far away, fire your Cobra Staff. It can outrun the Cobra Staff
shots, so they will be chasing it for a while. Make sure your own shots don't
hit you. It will get smaller and smaller as the fight goes on, so reduced to
nothing but a head. Finish it off, but keep your distance as it explodes
when it dies. With the Kilmaatikhan gone, head through the open door to the
body of Pharaoh Ramses.
***************************************************************************
* TEAM DOLL #1 (BRIAN MCNEELY) *
***************************************************************************
* Step unto the circular rings. Drop down to the lowest one. Circle *
* around to the far side and look back. Under the body of Pharaoh Ramses *
* you will see the doll. Use your map to see an invisible bridge coming *
* off this lowest ring and walk out to the doll. Getting back up from *
* here without your artifacts will pose a problem. On the PC version, use *
* an Amun Bomb as you have before to boost back up. On the Playstation or *
* Saturn version you'll need to have collected fourteen other dolls and *
* have access to Vulture Mode to get out of this one. You also get an *
* audio clip for getting this one, regardless of if you make it back out *
* alive or not. *
***************************************************************************
Grab the body sitting in this room to claim victory and return to the Tomb of
Ramses one last time...
_________________________
| Tomb of Ramses (Part 2) |____________________________________________________
| |
| Enemies: Terrainian |
| New Weapons: Machete, Pistol |
| Transmitter Pieces: none |
| Team Dolls: 2* (John Schwab) (Kevin Chung) |
|______________________________________________________________________________|
After Ramses gives you your reward head through the newly opened wall. Jump
the cannonfire and get on the elevator. Ride it to the top and enter the
corridor. Jump the cannonfire and move down the pass with the moving floors.
Dodge the cannonfire and continue going until you come out of an archway
where the final cannon is firing straight through the door at you.
***************************************************************************
* TEAM DOLL #1 (JOHN SCHWAB) *
***************************************************************************
* Look along the left wall until you come to a discolored area. Blow it *
* open with an Amun Bomb and then the next wall as well. Enter this new *
* area and throw an Amun Bomb at the South wall's discolored section. Go *
* down this corridor and throw an Amun Bomb at the discolored section at *
* the end. Hit the switch this reveals and head back to the open area. *
* Use an Amun Bomb on the North wall's discolored section and enter. Ride *
* the elevator down and use another Amun Bomb on the wall, then yet *
* another on the wall this corridor leads to. Keep going, using your Amun *
* Bombs on four more walls. You'll come to a rising and falling platform *
* in the floor. Use an Amun Bomb at the bottom of this hole it goes down *
* and hit the switch. Ride back up and use another Amun Bomb on the newly *
* revealed discolored wall. Jump on the rising and falling platform that *
* is revealed and use an Amun Bomb at the top on the discolored wall. *
* walk up to this wall, after it has been bombed, and open it. Use an *
* Amun Bomb on the wall in the next room. You'll come to four more walls *
* that need to be bombed. At the end is the doll and a wierd audio clip. *
* Once you have it, walk continue on and use the elevator. Open the door *
* at the top and use one last Amun Bomb on the wall revealed. Outside is *
* the helicopter. *
***************************************************************************
Follow this pass to the helicopter. Jump aboard to complete the game. If you
got all the Transmitter pieces you will become an immortal and conquer the
world, after a couple of centuries. Congratulations!
You can now go back to any level you wish, your artifacts restored, and
collect the Team Dolls you missed if you so desire.
================================================================================
SHAREWARE WALKTHROUGH
================================================================================
There are two versions of the Shareware for PowerSlave (both with the subtitle
Ruins: Return of the Gods). The older version says "Beta Version" on the title
screen. In this guide they will be refered to as "Beta" and "Demo." The levels
in both of these games are not found in the other versions of the game, so they
warrant their own walkthrough found here. We start with the Beta version and
then follow with the Demo. For those with the European or Japanese version, the
levels are identical to those found in the American Demo version.
If you played the console versions you're in for a shock. In this version not
only do you have new items to deal with, but you also have to get specific
ammo for different guns. Hit F1 for a complete control list (and cheats too).
Head forward and kill the Giant Spiders waiting for you. In the Southwest
corner of the room is the Pistol. Grab this and take the corridor to the North
of here. An Anubis Zombie waits at the end of this corridor for you. Two more
are in this courtyard. The berry twigs will heal you in the corners. Grab the
Sobek Mask (the screen will inform you that you can now breath underwater) and
dive into the pool in the center of this room.
Pirahnas infest the water here. Swim down the West corridor and follow it to
the end. Jump out of the water to claim the M-60. There are six Anubis Zombies
in this area, including two up on the building. In the Northeast corner is a
Torch. Grab it and head to the Northwest corner.
Enter the dark corridor and activate your Torch. Anubis Zombies guard the
whole way. Kill them as you go, collecting magic power from them to keep
powering your Torch. At the fork it doesn't matter which way you take as they
lead the same place. Jump to the steps and follow the stairs up and back
outside.
Drop down and grab the Power Key. Turn around and enter the Power Door just
below where you came out of the dark. An Anubis Zombie and the Flamethrower
are on the other side. Journey up the stairs and make your way through the
rooms to the North-Central room at the end. Giant Spiders are in most of these
rooms. Open the door and kill the Anubis Zombie. Head up these stairs to the
next door, noting that there is an Anubis Zombie on either side of the top of
the stairs.
This open area has Giant Spiders, Anubis Zombies, and exploding pots, so be
careful. In the Northwest corner is Flamethrower fuel cells. Drop down into
the pit in the center of this area to find a lot of Mummies and the Cobra
Staff. Head towards the West and around the corner. At the long hallway, turn
around to see an exploding pot. Shoot it from a safe distance to open a small
alcove. Inside is the Unseen Eye, which can cloak your body.
Head down the long corridor and around the corner to find Pharaoh Ramses. To
the right of him is a single Grenade. Head up the stairs, into the next room,
and then through the door there into the hallway. Follow this to a lava room
with the Magmantis. I suggest you fight it now, but you can skip it by running
around the side of the arena and through the backdoor if you like. You'll have
to fight it eventually no matter what though.
This version of the Magmantis is not terribly difficult. It pops up out of the
lava and fires a shot. It then dives back down. All you need to do is strafe
around the circle and fire when it pops up. It will shoot wherever you were
when it rose, so if you keep moving it will not hit you.
Behind the door past the Magmantis is another room. Cross the bridge over the
lava and into the next room. Crouch and crawl through the crack you find and
continue down the hallway. Push the bloody block you find forward to the wall.
Jump on it and continue onwards. Dodge the cannonfire and cross the bridge.
Turn the corner and do the same across the next one. The Time Key is on the
other side.
If you didn't kill the Magmantis before you must do so now. Once it is dead
head down the corridor you came in here originally through. A new door will
be open leading to the Time Door. Kill the Anubis Zombies and Mummies and walk
up and touch the shinning vase to finish the level.
You can do these levels in any order, I'm just listing them in the order they
are presented. Personally I recommend doing this one second because while
there is ammo for the Cobra Staff and Flamethrower, the guns themselves are
absent. This level is easier than the last, however, so it's a toss-up.
Begin this level by entering the open area and grabbing the Pistol. Kill the
Giant Spiders and crawl through the first crack on the left. Push the block
just enough to get out and head left. Follow the stairs up and claim the M-60.
Hit the switch beside it and head back to the original area.
This time go through the far crack. Clear this area of enemies and then push
the block to the ledge with the floating pharaoh guy to get an extra life. Now
push it to the wall in the wall in the South and jump over.
Follow the steps up and to the bridge. Cross to get the Power Key. The floor
switch releases four Anubis Zombies. The Grenade is in one of the rooms they
emerge from. Leap back to the other side of the wall and enter the Power Door
in the Eastern corner.
Take the South spiral staircase down. At the bottom, time your run through the
crushing block and kill the Mummies on the other side. Step on the central
platform to reveal a switch. Hit it and drop into the new hole. Take the
elevator up and grab the Time Key. Drop back down, avoiding the cannonfire,
and hit the new switch by the elevator. Take the newly opened passage. Kill
the Anubis Zombie and Mummies in here and head West. Open the wide door to
reveal the Time Door.
Grab the Torch and Unseen Eye up by the water pharaoh's head. Head downstream.
Grab the Sobek Mask at the end in the West door and enter the darkened room.
Use your Torch and take the left path to find a crack in the wall that leads
to an extra guy and some ammo. Grab the Torch and head to the right of the
entrance. The War Key is somewhere in this area, but again the screen may not
flash when you get it. Once you have it head back out the entrance and through
the water to the East door.
You'll come to a wall face that is shooting darts. Dodge the darts and push
the block in front of it. Four Mummies await above, so jump up with caution
open the War Door and step to the vase to complete the Beta.
______________________
| Training Zone (Demo) |_______________________________________________________
| |
| Enemies: Anubis Zombie, Giant Spider, Pirahna |
| New Weapons: Grenade, Machete, M-60 |
| Transmitter Pieces: none |
| Team Dolls: none |
|______________________________________________________________________________|
Access the Training Zone by choosing Training on the main menu of the Demo.
Begin by circling the step pyramid and climbing the steps in the back. Drop
through the top and land inside. Move to the open door and grab the M-60. The
floor switch in here opens a door behind you releasing an Anubis Zombie. Kill
him and hit the switch behind him to open the third door. Shoot the flamming
pot from a safe distance and enter the new area it opens.
Kill the two Anubis Zombies in here and push the block towards the uplifted
area. Before leaving open the crack pharaoh head for ammo and health.
Jump to the upper area and enter the door. Jump into the water and swim down.
Swim through the tunnel and kill the Pirahnas with your Machete. Use the
bubbles to regain air. Grab the Power Key and return to the Power Door where
you jumped in the water at.
Enter the Power Door and wait for the platform over the lava to come to you.
Jump on it and ride to the other side. Grab the Torch and crawl into the small
crawlspace beside it. Use the Torch to see. Kill the Giant Spiders along the
way. It's a straight path, so don't worry about getting lost.
Grab the Grenades as you come out and kill the Anubis Zombies here. Jump
across the platforms and head West across those platforms, killing the two
Anubis Zombies as you go. Turn right at the end and time your passage through
the crushing pillars. At the end is a golden scarab that ends the level.
Head forward and around the pillar. Grab the Pistol in the next room and kill
the Giant Spiders. Shoot the flamming pots behind the pillar you walked around
and step down the stairs. Kill the Anubis Zombie and walk through the golden
scarab (checkpoint). Back in the Pistol room is ammo and health, go back when
you need it.
Head down the West passage off this courtyard. Duck into the crawlspace to the
left for some ammo. Kill the Anubis Zombies and head over to the Southwest
corridor. Follow it, killing the Anubis Zombies on the way, and jump the gap
to the other building. Hit the switch to open the main door in the courtyard.
Step inside and grab the M-60. Around the corner are two Anubis Zombies. Kill
them and drop into the room with the pool. On the other side of the pool is
some ammo for the M-60. Grab it and take a dive. Swim from bubbles to bubbles,
killing the Pirahnas as you go.
Emerge from the water. You're outside a large building. In the Northeast
corner is a Torch. Grab it and head to the Northwest corner. Enter the dark
corridor and activate your Torch. Anubis Zombies guard the whole way. Kill
them as you go, collecting magic power from them to keep powering your Torch.
At the fork it doesn't matter which way you take as they lead the same place.
Jump to the steps and follow the stairs up and back outside.
Drop down and grab the Power Key. Turn around and enter the Power Door just
below where you came out of the dark. An Anubis Zombie and the Flamethrower
are on the other side. Journey up the stairs and make your way through the
rooms to the North-Central room at the end. Giant Spiders are in most of these
rooms. Open the door and kill the Anubis Zombie. Head up these stairs to the
next door, noting that there is an Anubis Zombie on either side of the top of
the stairs.
This open area has Giant Spiders, Anubis Zombies, and exploding pots, so be
careful. Drop down into the pit in the center of this area to find a lot of
Mummies. There is also some Grenades in this place. Head towards the West and
around the corner. At the long hallway, turn around to see an exploding pot.
Shoot it from a safe distance to open a small alcove. Inside is the Unseen
Eye, which can cloak your body.
Approach the torn open coffin to release some Mummies. Kill them and take the
door to the South of the coffin. Go forward to the fork. The left passage
leads to a torture chamber and a bunch of enemies. Instead of going to this,
take the right. Follow the path around and jump to the Time Key.
Return to the coffin room and use the Time Door at the top of the stairs. Kill
the Anubis Zombies inside and journey forward. Drop down the pit into the
treasure room. Kill the last two Anubis Zombies here and enter the door to
meet Ramses and unlock the next level.
Begin this level by entering the open area and killing the Giant Spiders.</pre><pre id="faqspan-4">
Crawl through the first crack on the left. Push the block just enough to get
out and head left. Follow the stairs up and hit the switch at the far corner.
Head back to the main area.
This time go through the far crack. Clear this area of enemies and then push
the block to the ledge with the floating pharaoh guy to get an extra life. Now
push it to the wall in the wall in the South and jump over.
Follow the steps up and to the bridge. Cross to get the Power Key. The floor
switch opens to paths by the wall. Blow apart the flamming pot in one from a
safe distance and enter the new area. Grab the Torch and come back out. Crouch
and move through the crawlspace in the other opened door to find a full health
power-up to the right. Jump the wall and enter the Power Door in the Eastern
corner. Touch the golden scarab to the left before you do.
Take the South spiral staircase down. At the bottom, time your run through the
crushing block and kill the Mummies on the other side. Step on the central
platform to reveal a switch. Hit it and drop into the new hole. Take the
elevator up and grab the Time Key. Drop back down, avoiding the cannonfire,
and hit the new switch by the elevator. Take the newly opened passage. Kill
the Anubis Zombie and Mummies in here and head West. Open the wide door to
reveal the Time Door. Hit the golden scarab on the other side and head
downstream.
Grab the Sobek Mask at the end in the West door and enter the darkened room.
Use your Torch and take the left path to find a crack in the wall that leads
to an extra guy and some ammo. Grab the Torch and head to the right of the
entrance. Once you have it head back out the entrance and through the water
to the East door.
You'll land in the water. Swim down and through the tunnel. Come up on the
other side and grab the War Key. Now return to the other side and emerge from
the water to come to a wall face that is shooting darts. Dodge the darts and
push the block in front of it. Four Mummies await above, so jump up with
caution open the War Door and step to the scarab to complete the level.
There's Anubis Zombies all above you where you start and they will shoot down
at you. You can shoot them now or take them out as you make your way up.
Either way, run through the narrow crevice and make your way up the stairs
along the canyon. Follow the path as it turns until you come to the top. Jump
to the open area across from you. Hit the switch and jump back to the now open
entryway on the trail. Head up and look over the ravine. Shoot the flamming
pot you see to open a tunnel near the Earth Door. Jump through here to the
golden scarab checkpoint. Follow the tunnel to the Earth Key and drop back
into the switch room. Return to the Earth Door.
And this is where the Shareware crashes on my computer, over and over again.
Nothing I can do will stop it and I've tried running it dozens of times in
all sorts of different ways. If anyone has played through the rest of this
level and would like to submit a walkthrough, I'd be glad to post it here and
give them credit for it. Level strategies for the next level were obtained by
using a cheat to skip to it. I listed the Cobra Staff as being located here
because you can find ammo for it elsewhere, but not weapon. Same with the
Flamethrower.
Seriously, this level is way harder than it has to be because of bad jumping
puzzles. I personally recommend not even bothering with it. The Shareware has
a lot of problems with it, that's why it's the Shareware. The walkthrough for
this level is kinda sketchy because the level itself is sketchy. I will not
answer any e-mail questions about this level either, so don't even bother
asking.
In the big room you begin in there is ammo, health, and a pair of Anubis
Zombies and a pair of Bastet. The sidedoor in the Southwest corner also has
ammo and another Anubis Zombie. Your eventual goal, however, is to the big
door dead ahead from your starting location. Inside is the Magmantis.
This version of the Magmantis is not terribly difficult. It pops up out of the
lava and fires a shot. It then dives back down. All you need to do is strafe
around the circle and fire when it pops up. It will shoot wherever you were
when it rose, so if you keep moving it will not hit you. You do not need to
kill it to move on, but I think it might be easier to do so.
At the top of the spiral stairs walk off the edge and drop to the ledge with
ammo. Below that ledge is another with the Power Key (right beside the door
you came in through). Return to the top of the stairs and turn left. Follow
this corridor around to the Power Door.
Brave the lava and run to the other side. Kill the two Anubis Zombies and take
the elevator outside. Hit the switch to your right and across the way to shift
the level up a bit. Make your way back towards the beginning of the level.
Follow the new corridors around until you come to the Time Key. Make your way
back to the Magmantis's chamber.
Enter the Time Door, kill the Bastet, and touch the golden scarab checkpoint.
Head down the corridor. Hit the switch at the ledge you come to and drop down
to the trail. Stay on the narrow trail and enter the corridor at the end.
You'll now be in a lava maze which is very difficult to survive. You have to
find your way through to the War Key. Luckily the dead-ends have power-ups
that can keep you alive, either with health or with magic for the Scarab of
Invincibility. At the end you'll drop back to the beginning of the level,
which now has smashing pillars in it.
Make your way to the big door, which now takes you down a different path.
Follow it and take the elevator at the end. Take the red door (you can go off
either side of the elevator, so make sure you're going the right way) and
cross the bridge. Jump from pillar to pillar across the way. Enter the far
doors and get the Hell out of this place and finish the demo off.
================================================================================
ENEMIES
================================================================================
Here are some general descriptions of the enemies you'll encounter in Powerslave
Amnit
------
The Amnit are annyoing hawk-like birds that dive straight at you. Because they
travel in a straight line they can easily be shot down from afar with a single
shot from your pistol. If they do hit you, they only do so once and then fly
away. They will return after striking you if you don't kill them, so you might
as well take them out regardless.
Anubis Zombie
--------------
The mainstay grunt enemies you'll be seeing for a while. These zombified humans
fight with two attacks: a ranged fireball they send straight at you from a
distance, and a close-range slash attack. Depending on the distance, their
fireballs can easily be dodged as they move somewhat slow. Try and keep them
as far from you as possible as there is no way to dodge their close-range
attacks. It takes about six or seven shots from your pistol or M-60 to finish
them off.
Bastet
-------
The Bastet are female humanoid lionesses. They have no long-range attacks,
instead they run at you and slash you with their claws from close-range. They
take a little more punishment than Anubis Zombies and Mummies, but their lack
of a long-range attack really hinders them. They deal a lot of damage and can
teleport, so watch out.
Giant Spider
-------------
These only appear in the PC version. They were replaced with the Terrainians in
both the Playstation and Saturn versions of the game.
Kilmaat Sentry
---------------
The aliens responsible for all your troubles. They have only one attack, a
rapid-fire laser rifle. They take quite a number of hits and can be quite a
pain. They only appear in one level in the game, the Kilmaat Colony.
Magmantis
----------
The colossal Magmantis is the biggest enemy you will face in the game. These
enemies take a lot of hits and actually function as bosses in the old Shareware
version of the game. They hide under the lava in large rooms and pop up at
unexpected times to fire massive fireballs at you. They shoot once and then
dive back down. They will then come back to the surface to attack again. The
fireball they shoot heads for the spot you were when they rose so dodging is
not too difficult. They take a lot of hits to take down, so running by is
usually the best option.
Mummy
------
Mummies are like Anubis Zombies, except they attack with a long-range shot only
They fire a red dragon at you that will move along with your movements, making
a beeline to you. You can avoid this by sidestepping in front of something
(i.e. a corridor wall). This will cause the homing dragon to crash into the
wall and explode there. Their shots will follow you if you cannot cause them to
crash into something, even turning corners to come after you. They can also hit
you with their staffs if you're close enough, but this does less damage than
the dragon shot.
Omen Wasp
----------
These things are nasty. Omen Wasps fly about like Amnits, but they're faster,
vary their flight patterns, and repeatedly attack when they get close. As soon
as you see one you should take it out as unchecked they can drain your life
fairly quickly.
Piranha
--------
These enemies only appear underwater. They will swim at you and latch onto you,
draining your life while they remain attached. You can either avoid them or try
and slash them as they approach with your machete. I recommend the former, but
if you can time it right you can pull off the latter.
Terrainian
-----------
The Terrainians are the first enemy you encounter. They're small scorpions that
"hop" towards you. When they get close they can sting you with their tails.
Take them out by switching to your machete and looking slightly down at the
ground and then swiping at them as they get close. If you keep moving about
they cannot sting you, but they can block you in corners if they surround you.
One hit will finish them off. Neither swamp nor lava hurts them, however. In
the end they are little more than a minor annoyance. An interesting sidenote,
in the Playstation version they are blue, while in the Saturn version they are
ornage. In the PC version they are replaced by Giant Spiders.
Underwater Mine
----------------
Round disc-shaped bombs that float in place under the water. They turn red and
explode when you approach them. They can be shot (i.e. with the Cobra Staff)
and set off from afar.
================================================================================
BOSSES
================================================================================
Boss strategies are contained in the walkthrough under the levels they appear
in, but for easy reference they are also repeated here.
Set
----
Set is an evil Egyptian god who has joined forces with the invading Kilmaat.
He isn't overly difficult, but he can take quite a beating before he goes down.
He has only two attacks. His primary attack is to leap at you. This is easily
sidestepped. His second attack is much more brutal. As the fight drags on he
will begin to launch small Set spawn at you. These things chase you and, if
they catch you, not only damage you but freeze you in place. Set will then
leap at you, doing even more damage. To defeat him strafe around him, firing as
you do. The constant motion should keep Set from leaping at you and the spawn
from catching you. Amun Bombs do the most damage, hurting him and lighting him
on fire. Keep this up and he'll go down no problem.
Selkis
-------
In Egyptian myth Selkis is a goddess who was said to aid pregnant mothers,
control poisonous animals, and aid the dead's rebirth in the underworld. In
Powerslave, however, Selkis is a genetic mutation created by the Kilmaat from
the DNA of a human woman and scorpions. She crawls about the maze-like burrow
hunting you. She fires homing red dragons identical to the Mummies from her
tail. She has no other method of attack. You have access to the whole maze for
this battle, so don't hesitate to move about. When you find her, sidestep
around corners to dodge her blasts. She can be caught on fire with the
Flamethrower, but she will not stay lit up for very long once you stop firing.
I recommend you begin hunting her with the M-60 or Cobra Staff. Try and trap
her in the long hallway with two entrances. Fire at her from one side and
sidestep when her blasts get close to dodge. Run to the other side and sidestep
out and shoot her. If you're lucky she'll charge back and forth and will never
make it all the way to either end before you catch her. Once she dies, the maze
becomes flooded with Terrainians, so it's not quite over yet.
Kilmaatikhan
------------
The Kilmaatikhan is the leader of the alien Kilmaat and the one guarding the
body of Pharaoh Ramses. It has two different forms. Its first form is like a
giant grey crab. There is no wall around the arena, so if you fall off you're
dead. Keep your distance and fire charged Sacred Manacle shots at it. It will
fire fireballs all over the place, but if you're far enough away these should
be easy to dodge. Soon it will tire of this and will charge. Just keep your
distance and keep up with the Sacred Manacle shots. The Kilmaatikhan will
continue to try and charge you for a while, but soon it will tire of this too.
Now it begins to cough up small spawn that are circles with mouths. These will
charge after you as well. Charged Sacred Manacle shots will home-in of these
too, so just keep firing. The spawn cough up health and ammo when killed, so
keep yourself strong with them. Soon the Kilmaatikhan will explode. Kill any
spawn that are left to start phase two. Now it is nothing more than a long
worm-like creature that will slither for you. Use what's left of your Sacred
Manacle, then switch to the Flamethrower. Look slightly down so you can hit it
when it nears and burn it. When it is far away, fire your Cobra Staff. It can
outrun the Cobra Staff shots, so they will be chasing it for a while. Make sure
your own shots don't hit you. It will get smaller and smaller as the fight goes
on, so reduced to nothing but a head. Finish it off, but keep your distance as
it explodes when it dies.
================================================================================
SECRETS
================================================================================
Ankh (Life Vessel) Locations
-----------------------------
Cavern of Peril (1)
In a small area above the green acid next to the exploding pots. It is
through the wall next to the full ammo power-up. This may only be
present in the Saturn version, as I have not been able to find it in the
Playstation version I have.
Horus Peak (2)
Floating in the first main open area of the level. You need to get your
altitude just right so you can get back up and out of the level. This
may only be in the Saturn version as I was unable to find it in the
Playstation version.
Karnak (3)
Acquired on your third trip to Karnak. See Karnak (Part 3) for more
details.
Karnak (4)
You need the Shawl of Isis to get this one. Follow the level to the big
room and then blast through the wall blocked by the flamming pots. Go
through the next wall as before, then walk to the end and turn left.
Glide across the gap to the other ledge. Get the Time Key found in this
room and glide back across. Enter the Time Door in this area and jump
up the pillars to the top. Hit the switch to open the grating to the
Life Vessel.
Karnak Sanctuary (5)
In the room with the M-60. You need the Kilmaat Scepter to open the
forcefield blocking it.
Sunken Palace of Khnum (6)
When you grab the Power Key, take the right exit instead of the left
one. The Life Vessel is in the left tunnel. This may only be in the
Saturn version as I was unable to find it in the Playstation version.
Good Ending
------------
To get the best ending you need to collect all eight (8) pieces of the
Transmitter and beat the game. The locations of each of these pieces are found
in the individual level walkthroughs earlier in this guide. The levels that
have pieces are:
Amun Mines
Canyon of Chaos
Deserted Slave Camp
Heket Marsh
Magma Fields
Nile Gorge
Set Palace
Sobek Pass
PC Codes
---------
Type any of the following at any time during gameplay to activate the cheat:
Lobocop (All Weapons Cheat)
Loboswag (All Items Cheat)
Lobopick (All Keys Cheat)
Lobodeity (Inviciblity Cheat)
Lobosphere (Reveals The Entire Map)
Loboxy (Displays Coordinates On Map)
Lobolite (Brighten Dark Hallways)
Holly (Debug Commands; displays a command line that allows you to enter any of
the following debug codes)
Level ## (replace ## with level you wish to skip to)
Doors (opens all doors, but activates all traps too)
Exit (completes current level)
Creature ## (spawns an enemy at your current location)
00 - Anubis Zombie
01 - Giant Spider
02 - Mummy
03 - Piranha
04 - Bastet
05 - Magmantis
06 - Amnit
07 - Set
08 - Kilmaatikhan
09 - Kilmaat Sentry
10 - Selkis
11 - Omen Wasp
Playstation Cheats
-------------------
(Note: The Playstation codes don't work on some versions of the game. Sorry.)
Enter either of these two codes while playing a level:
Circle, R1, R2, Right, Square, L1, L2, Left (Flight Cheat)
Square, Square, Triangle, Triangle, X, X, Circle, Circle (Swim Faster)
On the world map enter this code on the second controller:
Circle, X, Triangle, Square, Right, Down, Up, Left (Level Select)
Saturn Cheats
--------------
Switch to the item screen and enter this code for full ammo and health:
Down, Right, Left, Up, Up, Down, Right, Left, Down, Up, Left, X
On the world map screen enter this code for a level select:
Y, Y, Z, Z, X, X, Z, Y, X, Z, Y, X, Y, X, Z
On the options menu remap your controller as such to unlock a mini-game:
A -> C
X -> Z
L -> R
Save Game Unlockables
----------------------
skylineR32's review of the game here on GameFAQs first pointed this out to me,
while unfunk has been kind enough to clarrify a misunderstanding I took from
it. If you have a PowerSlave save on your Saturn it will unlock Death Tank Zwei
in Duke Nukem 3D. unfuck tells me this is an enhanced version of the original
Death Tank game unlockable in PowerSlave itself.
Team Doll Unlockables
----------------------
Dolphin Mode
Dolphin Mode allows you to swim faster and hold your breath longer. It
is unlocked when you collect ten Team Dolls.
Vulture Mode
Vulture Mode allows you to fly. It is unlocked when you collect fourteen
Team Dolls.
Death Tank Game
Only on the Saturn version. Unlocked when you collect all twenty-three
Team Dolls. I have heard this is not unlockable in Exhumed, but only
found in the US version.
Saturn Team Doll Checklist
--------------------------
(Many years after I wrote this guide I received an e-mail from someone playing
through the game named Jarragum. She had used this guide to complete the game
and had been taking notes as she did so. Many of these notes were in relation
to the Team Dolls found in the Saturn and Playsation versions of the game. She
was kind enough to send her notes on the topic, so I have provided them here
as another description of where they are and how to get to them in addition to
the description in the main walkthrough. I hope readers find them helpful.)
Mostly reached with Amun Bombs, to boost you up through holes in ceiling or out
of holes you jumped down, which you can’t do in PlayStation version. This means
that some can be reached earlier than in PlayStation version. It costs you
Health each time you use a Bomb this way, so you need Full Health & lots of Amun
Bombs. There are no Dolphin or Vulture modes in Sega Saturn version but
information I’ve found says that when all 23 Team Dolls are found, you get Lobo-
Flight mode, where you fly everywhere just like Vulture Mode in PlayStation
version (no Dolphin Mode). You can also breathe underwater without Sobek Mask &
your Guns operate at super speed. When you go back to Menu, you’ll have a new
option to play a game called Death Tank. Definitely in American version &
probably in UK version. PlayStation version doesn’t have any of these.
Level 1, Ramses Tomb. (John Schwab & Kevin Chung)
2 Team Dolls in this level. When in yard at the start, go onto lift ahead
& when about halfway down, bomb wall ahead. You will lose some Health, so
make sure you have plenty or if it’s like PlayStation version, you should be
able to bomb that side at the top, before you go down & it will still blow
the wall open. Quickly enter opening before lift goes down too far & get
Team Doll. Continue forward to area with pillars before you get to Ramses.
It’s a very high ceiling here & Team Doll is on wall at left, at the top.
Look up to the top of the left pillar & bomb it then use Amun Bomb to boost
you to the top of the pillar. Turn left, to wall & use another Amun Bomb to
boost you up to Team Doll in wall ahead.
Level 2, Karnak. (Ezra Driesbach & Mark Coates)
2 Team Dolls in this level. On a Revisit after getting Horus Feather, (Shawl
of Isis will make you drift down below ledge) when you reach the large
courtyard with several ways to go, go left, through door & when you get to the
small area ahead, with obelisk in centre, go up small ledges at left, to top
then turn right & hover across to small ledge above door you entered by.
Hidden Pressure Pad here, opens door in wall jutting out at right, where Team
Doll is. The second Team Doll is near the end of the level where water is.
Bomb the wall above waterfall then cross the water & go up steps to ledge to
jump up there. Bomb another wall at right, while up there then jump down hole
ahead, to water, where Team Doll is.
Level 3, Karnak Sanctuary. (Paul Lange)
After you go up to high platform, in area before you go to swamp water, go onto
the bridge then turn left & using Horus Feather, jump then hover forward &
right. Bomb wall ahead & hover into opening to get Team Doll.
Level 4, Sobek Pass. (Pat Schreiber & Tom Kristensen)
2 Team Dolls in the one area here. When you have Horus Feather, revisit this
level & go to area with large pillar in centre of Lava, where you jump to
opening ahead to get Symbol of War. Jump towards pillar but hover down & bomb
left side of pillar ahead to get Team Doll in opening. When you back out, you
should be able to hover above Lava then use Amun Bomb to boost you higher, up to
top of pillar then use Amun Bomb again to get greater height. There is an area
opposite where you get Symbol of War with another 2 pillars ahead & a long
canyon, which is only in Saturn version. Jump to where Symbol of War is to get
maximum height then jump & hover along this canyon until you hit the top of an
arch over platform below. Turn around & bomb wall opposite to get Team Doll in
opening ahead. Turn around & bomb wall opposite, at bottom & hover down through
hole to Camel.
Level 5, Sobek Mountain Shrine. (Jeff Blazier)
You need Horus Feather for this. There’s a short cut for this. After using
Amun Bomb at the start, to get up to Symbol of Earth at right, you go along
passages & blow up Braziers ahead then go to end. Bomb wall at right & jump
through hole in wall to hanging block ahead then turn left & hover around to
other side of pillar then bomb Lava below, near wall at right, hover carefully
down Lava hole & enter opening ahead to get Team Doll. Go forward to lift
ahead, to get back up.
Level 6, Amun Mines. (Scott Branston)
In Saturn version, this is the first Team Doll you can get, in the room where
you pick up the Amun Bombs, behind Earth Door. Throw an Amun Bomb at the
purple mark in the ceiling to reveal a hole then throw another Amun Bomb at
your feet to boost you up through the hole in the ceiling. This is not easy
to do with Amun Bombs or Vulture Mode in PlayStation version, as you have to
look up & line up with hole exactly or you won’t get through it & be prepared
to quickly go forward into small passage there before you drop down again.
Level 7, Set Palace. (William Vallieres)
Jump off main passage & go under bridge then use Amun Bomb to make hole
in wall & another Amun Bomb to get up there.
Level 8, Set Arena. (Eric Klokstad)
When you get to area with 2 large, dark grey pillars in Lava ahead,
bomb them then middle parts disappear. Jump down to small platform
that is the base of the left pillar to get Team Doll. As you don’t
have Horus Feather at this point, you have to use an Amun Bomb to boost
you up to the top of the next part of pillar & again to get to the top
then jump to ledge you came from.
Level 9, Cavern of Peril. (Paul Schreiber)
While on ledge at bottom of high ledge with Mummy standing on it, go to
right side of lower ledge you’re on & bomb purple part of ceiling above
then use Amun Bomb to boost you through the hole to get Team Doll.
Level 10, Nile Gorge. (Richard Nichols)
Bomb walls behind end Camel.
Level 11, Thoth Treasure Reliquary. (David Lawson & Joe Kresoja)
There are 2 Team Dolls here, both in the same room. After getting
Protective Anklets from pedestal before Pyramid exit, bomb pedestal &
jump down hole. Ahead is the Team Doll. After getting first Team Doll
in this room, turn around & bomb wall ahead with Egyptian picture, twice,
there’s another Team Doll there. Use Amun Bomb to get back up through
the hole.
Level 12, Heket Marsh. (Paul Haugerud)
In the area with large wooden pillar in centre of swamp & small platforms
going out from sides of it across the swamp, you can use an Amun Bomb to
jump up to the top of the pillar to get this Team Doll.
Level 15, Selkis Path. (Kurt Pfeifer)
Easier when you have Horus Feather. When you hover down to lowest green
ledgebefore jumping across to Camel, there is an extra green ledge above
you. Use Amun Bomb to boost up to this ledge then turn right & use another
Amun Bomb to boost to opening at right. You need Full Health for this. You
can save your Health by using only one bomb, if you can manage to land on
top ledge first, which you definitely can do using Horus Feather.
Level 16, Selkis Burrow. (Troy Jacobsen)
After bombing steps, press Switch then bomb more & enter opening. Use Amun
Bombs to boost you up hole to Team Doll.
Level 17, Magma Fields. (Dominick Meissner)
The actual shaft that goes down in lava is the same in PlayStation version
but level seems to start with floating platforms, where you get Transmitter
Piece & Ring of Ra first, before getting to walkway you jump off &
PlayStation doesn’t have the obelisk at side, so directions slightly
different. Go forward along walkway a little & you’ll see a tall, thin
brown obelisk at left, in lava. Bomb left side of walkway, level with
obelisk to make an opening & make sure you have good Health. Using Shawl
of Isis, jump backwards off left side of walkway & quickly jump into
opening ahead. Press Switch at left & drop down long lava shaft below.
Only 2 sides are lava. 2 sides are brick, so you only have to centre
between 2 lava sides. If you’re quick, you can use Switch as a guide to
centre you between the 2 Lava walls. Turn right, in the direction you
entered shaft & carefully continue floating down. This shaft gets thinner,
so aim sight down to see & when you see a slope below you move over the
small gap it leaves then when you see next slope, move back the other way,
over small gap it leaves,. (Each time you move, try to centre yourself in
middle of screen. (This first part is a long fall so don’t get caught out
when direction changes. If you hit a Lava slope, don’t forget to
reactivate Shaw of Isis or you’ll die either from prolonged touching of
Lava or from the fall). Before you get too close to the bottom, throw Amun
Bomb down to bottom to break it open then be ready to quickly jump up from
Lava at bottom & into one of the holes at left or right. Face Team Doll &
kill at least 15 Scorpion & Omen Wasp ahead & in opening at side then go
forward & take Team Doll. Turn around & enter opening now at right & go
right, to Camel.
Level 18, Horus Peak. (Paul Knutzen)
The Team Doll is in the side of a Lava Fall facing you instead of on other
side & it can take 3 Bombs to make an opening to Team Doll, as it seems to
need to be spot on. Easier to do when you have completed this level & got
Horus Feather. When you get to Falling Platforms, float over them & jump to
up & down platform ahead. Turn right, to face Lava Fall then Bomb it until
you see the opening then jump to next up & down platform ahead. The hole
has Lava on the floor of it & there’s no room to jump, so you’ll lose Health
here. Line up with the hole, so you don’t hit the lava at sides or top of
entrance & when small platform you’re on is at its lowest, jump to this hole,
going forward fast, to small ledge at end with Team Doll. Turn around & just
before the small platform comes down level with the opening ahead, run
forward onto the platform. The wall behind is a fair distance from the
platform, so it won’t stop you if you overshoot then you’ll fall down to Lava.
In Saturn game, you should be able to quickly use Amun Bombs to boost you up
from Lava, so you don’t die. Continue to ledge in front of door ahead.
Level 19, Canyons of Chaos. (John Duessen & John Yuil)
2 Team Dolls here in same place. Revisit after getting Transmitter. You must
very carefully, go down & along shafts with Blue Laser Lines. At the end, you
go left, to Team Dolls. You need Horus Feather for this. In PlayStation,
small Blue Electric Balls firing in a line instead of Laser Lines.
Level 22, Kilmaat Arena. (Brian McNeely)
At the ringed ledged, jump down to bottom ledge & jump towards Team Doll on
invisible ledge. You pick up an Amun Bomb here (not in PlayStation). Turn
around & use the map, to walk carefully forward to edge of invisible ledge.
Jump across to ledge you came from & use Amun Bomb to get back up.
Playstation Team Doll Checklist
-------------------------------
(Many years after I wrote this guide I received an e-mail from someone playing
through the game named Jarragum. She had used this guide to complete the game
and had been taking notes as she did so. Many of these notes were in relation
to the Team Dolls found in the Saturn and Playsation versions of the game. She
was kind enough to send her notes on the topic, so I have provided them here
as another description of where they are and how to get to them in addition to
the description in the main walkthrough. I hope readers find them helpful.)
Unlike Sega Saturn version, you don’t have the ability to use Amun Bombs to
jump high. This makes getting the Team Dolls a different ball game. You need
Vulture Mode to get to what Amun Bombs can & for high ledges you must get to
from water, you need Dolphin Mode, which Sega Saturn version doesn’t have or
need, as there are no high ledges that you get to from water in that game.
The PlayStation Team Dolls are the ones that drive you nuts, when you’re not
aware of Dolphin & Vulture modes or how you would get them. You can see some
of the Dolls & you can see holes & paths that you know are to others but you
can’t get to them. There are some you can get to but can’t get out with.
Dolphin Mode & Vulture Mode have been created purely for finding the Team
Dolls. Lobotomy have made sure you don’t find the last of the first 10 Team
Dolls, which gives you Dolphin Mode, until the last level 23, Tomb of Ramses
(Final). You need to Save this Team Doll, so finish the game then go back
into the game for the others that need Dolphin & Vulture Modes. Make sure
that you don’t save New Game over it or you’ll be back to no Team Dolls & no
Dolphin Mode. You can play & finish the game without finding Team Dolls &
therefore without Dolphin & Vulture modes. It’s just an added challenge &
it’s fun.
There are exactly 10 Team Dolls that you can get without Dolphin or Vulture
modes. When you get the 10th Team Doll you’ll get Dolphin Mode. A figure
of a Dolphin will appear at top/right of the screen. When you jump out of
the water with ease & get Dolphin sounds with it, you realise what the
Dolphin figure means. There are exactly 4 Team Dolls you can get with
Dolphin Mode, which makes 14 Team Dolls. This gives you Vulture Mode. A
figure of a Vulture will appear at top/right of the screen, at right of
Dolphin figure. Vulture Mode cancels Horus Feather & at first you may
think something’s gone wrong with the game. Then you realise that the
noise you hear & the actions you are doing are the flapping of wings &
flying. It takes a little getting used to but you can fly straight up,
even from the surface of water & you can still fly forward. There are 9
Team Dolls left, that you get with Vulture Mode. Both Dolphin & Vulture
figures stay on the screen all through the rest of the game.
First 10 Team Dolls that you get without Vulture or Dolphin modes For the
earliest Team Doll you can get, you have to do Amun Mines-Level 6 to get
Amun Bombs then go back to Sobek Mountain Shrine-Level 5 to get Team Doll.
Magma Fields-Level 17, Canyons of Chaos-Level 19 & Kilmaat Haunt-Level 21,
don’t need Amun Bombs to get to them & you’ll have the Artefacts you do
need by the time you get to those levels but because these levels come
later, they’re not the first Team Dolls you can get. You could leave them
all if you wish then finish the game & come back to get them when you have
all the Artefacts & Weapons that make them easier to get.
Level 4, Sobek Pass.
You need Kilmaat Sceptre & Amun Bombs. When you have gained the Earth
Symbol (which you don’t need) Bomb wall behind Pressure Pad it was on & get
Full Weapon Power then Bomb wall behind Full Weapon Power to reveal
Forcefield & press Switch behind it to open door to Team Doll elsewhere, in
room with large Ankh. Go back through Forcefield & steer clear of Pressure
Pad while going to door ahead. Enter next room & go back through Time Door
ahead. Go right & back down all the levels (Fireballs will be off), to the
bottom & go through door you entered this area by, ahead/left, to room with
large Ankh, on wall, over doorway behind you. (If you didn’t get Full
Weapon Power at start after Fireballs broke through wall, the wall won’t be
broken but you can now Bomb wall above). Jump up to thin ledge at left or
right & turn around with back to wall then jump left or right, up to opening
with Full Health, opposite wall with large Ankh. Go left, through new
opening in wall that Switch opened & forward to get Team Doll on wall ahead.
Exit again then jump down & turn around. Go out doorway & go left, to start
Camel.
Level 5, Sobek Mountain Shrine.
You need Amun Bombs from Amun Mines-Level 6 before you can get this. As you
need to revisit this level after you get Kilmaat Sceptre from Selkis Burrow-
Level 16, to get to end Camel in a different area & open up new area, you
could leave this one until you have Kilmaat Sceptre, so you don’t have to do
2 trips & go all the way back again to Pyramid instead of the closer new
Camel. Get Symbol of War & make your way back through opposite door in entry
area to floating platforms then Bomb wall above first platform & get Team
Doll. Go back to entry area & go through opposite door again then go to end
& go through Forcefield at left. Kill Anubis & 2 Scorpions then go to Camel
there.
Level 8, Set Arena.
When you get to area with 2 pillars ahead, Bomb pillars & jump down then turn
around & jump to ledge with Full Health. Bomb wall behind it & press Switch
ahead to unseal hidden door opposite above & turn around. Jump back to
platform opposite then turn right & jump up to top of part of pillar ahead.
Turn around & jump up to top platform opposite ledge you first jumped from,
where Full Weapon Power is then Bomb wall behind to reveal unsealed door.
Open door & enter then head through door at left. Jump Lava Pits, dodging
Fireballs, until you get to the end then go left & forward to Team Doll.
Level 10, Nile Gorge.
Go through door & jump to Camel then bomb wall at left, behind Camel & jump
over it to get Team Doll.
Level 13, Sunken Palace of Khnum.
Swim through door, opposite Earth Door & down then turn around & swim forward
to get Full Health from opening opposite other opening you could have exited
through, from Symbol of Power area. Bomb wall behind pedestal Full Health
was on & press Switch to open door to Team Doll on surface then head out &
surface on island you started from. Jump to Power Door & head left then go
through doorway at right & get Team Doll. Turn around & go out again then go
right & head to Camel.
Level 17, Magma Fields.
Go forward on walkway above lava, to flat part & throw an Amun Bomb down
right, side of walkway below. (Look for tell tale bricks on Lava to see
if it worked). Make sure you have good Health & using Shaw of Isis, jump
backwards off right side of walkway then go forward (or jump forward from
lower down) & go left, into opening with a long, Lava Shaft below. Turn
right & move forward to wall then press Switch to open door to Team Doll
at bottom. (That should read press O button to activate Switch, as it will
activate Switch even though you’ve fallen past it, provided you don’t forget
& fall too far or you’re not against wall). Only 2 sides are lava. 2 sides
are brick, so you only have to centre between 2 lava sides. If you’re quick,
you can use Switch as a guide to centre you between the 2 Lava walls. Turn
right, in the direction you entered shaft & carefully continue floating down.
This shaft gets thinner, so aim sight down to see & when you see a slope below
you move over the small gap it leaves then when you see next slope, move back
the other way, over small gap it leaves,. (Each time you move, try to centre
yourself in middle of screen. (This first part is a long fall so don’t get
caught out when direction changes. If you hit a Lava slope, don’t forget to
reactivate Shaw of Isis or you’ll die either from prolonged touching of Lava
or from the fall). Before you get too close to the bottom, throw Amun Bomb
down to bottom to break it open then be ready to quickly jump up from Lava at
bottom & into one of the holes at left or right. Face Team Doll & kill at
least 15 Scorpion & Omen Wasp ahead & in opening at side then go forward &
take Team Doll. Turn around & enter opening now at right & go right, to Camel.
Level 18, Horus Peak.
Easier to do when you have completed this level & got Horus Feather. After
leaving area with 3 Magmantis & Full Health, go through Timed Door, float over
falling platforms & pass to side of Full Health, so you can get it later. When
you get over top of Lava Fall with Magmantis, turn around & Bomb top (or side)
of Lava Fall to make an opening in it then lower yourself on small platform that
goes up & down on other side. The hole has Lava on the floor of it & there’s no
room to jump, so you’ll lose Health here. Line up with the hole, so you don’t
hit the lava at sides or top of entrance & when small platform you’re on is at
its lowest, jump to this hole, going forward fast, to small ledge at end with
Team Doll. Turn around & just before the small platform comes down level with
the opening ahead, run forward onto the platform. The wall behind is a fair
distance from the platform, so it won’t stop you if you overshoot then you’ll
fall down to Lava. In Saturn game, you should be able to quickly use Amun Bombs
to boost you up from Lava, so you don’t die. You can’t go back to start Camel,
so you need to replenish your Health to get through the next part. Jump & hover
then go back to Full Health you passed & turn around. Continue all the way to
ledge in front of door ahead.
Level 19, Canyons of Chaos.
After negotiating the shaft with Blue Electric Balls near the end of the
level, go forward to opposite side of shaft & float down to bottom then head
along tunnel to get Team Doll. Standing on Pressure Pad will open door to
start Camel.
Level 21, Kilmaat Haunt.
Stand on Blue grave at right to return the Sobek Mask to the Gods. Stand on
Green grave at left to return Kilmaat Sceptre & Dark Grey grave at right of
it to return Horus Feather. Returning these items opens door behind where
Full Health was on upper level. You are left with Sandals of Ikumptet, Shawl
of Isis & Protective Anklets, which you need. (You fall through Forcefield
if keep Kilmaat Sceptre). Go to where you entered & activate Lift again then
go up again & exit through electric blue door. Go forward past doors either
side & exit through door ahead then go left, to opening behind where Full
Health was, that returning Artefacts opened. Jump across Lava & on top of
Forcefield (don’t run into it) then go right & forward to edge of Forcefield.
Jump to high Forcefield ahead right & jump up Forcefield ahead (again, don’t
run into it) then go forward & get Team Doll. Turn around & go back the way
you came then enter door at right, again. Go through all doors again & down
Lift then give back rest of Artefacts & go through empty Kilmaat Arena level
to get Ramses corpse again.
Level 23, Tomb of Ramses
You use your full quota of Amun Bombs (20) in this level when going for Team
Doll & there are no enemies or pots to pick up more Weapon Power. Don’t miss
or you’ll be doing level again for Team Doll. Wait until tremors stop for a
second, so you’re steady before you throw Amun Bomb. Be careful throwing Amun
Bombs. If you lose too much Health, you’ll die at exit to Helicopter because
you can’t throw Amun Bomb from safe distance there. You can avoid this by
bombing wall from outside first. You need to stand on all Pressure Pads, so
the Fireballs they start, bomb the walls or you’ll run out of Amun Bombs. To
start, go through opening behind Ramses Sarcophagus then go forward onto lift
& turn left. Go forward onto Pressure Pad to starting Fireballs at end, which
blast wall ahead. Stand on next Pressure Pad on step starting more Fireballs,
which also blast another wall ahead right. Jump up next 2 steps & Bomb wall
at right then go through opening & walk slowly through passage with unstable
platforms on ground (they blast 2 walls ahead as you stand on them). Dodge 2
more sets of Fireballs where walls were. (Watch Health, you’ll need it to get
past last Fireballs & stand back when walls blow up). Jump past Fireballs or
you may get caught up against unstable platform on other side. Be careful of
Fireballs at end of passage, after wall at right blows up. Turn on angle to
right & as soon as you see 2 low Fireballs in middle of group of 4 Fireballs,
quickly jump over them then quickly go through opening at right & left, away
from Fireballs. With luck you won’t get hurt or you’ll lose less Health). Go
into passage across the yard to other end & stay away from Helicopter. (It’s
like Camel. It Ends the Level & the Game). Go around Helicopter to Bomb wall
ahead behind Helicopter. (This will save you Health later when you exit from
there). Go back around Helicopter & enter passage again then go to other end
& turn around. Bomb wall ahead/left in corner, where you see small dark patch
& enter opening then Bomb wall at end & exit ahead. Go left & Bomb wall at
left, first then enter passage & Bomb wall on right, at end to press Switch to
open door behind wall outside, you will Bomb. Exit & Bomb wall opposite then
enter opening where door was & go forward onto Lift & down. Turn left & Bomb
end of passage then go forward & left. Bomb end & go right then Bomb wall at
end on right then Bomb wall ahead & go to end. Turn right & Bomb wall ahead
then go forward & Bomb wall at left. Go down on floating platform & turn left.
Bomb wall at end & jump into alcove to press Switch, to open wall in alcove
behind you above then go back up on floating up & down platform & Bomb end of
alcove ahead. Go forward onto floating up & down platform & turn left then
Bomb end ahead & open door ahead of it. Turn right & Bomb end then go right &
turn left. Bomb end & go right then bomb wall on right, at end & enter opening.
Go left & turn left then Bomb end & go forward. Turn right & Bomb end then go
left, to get Team Doll & turn around. Go left, onto Lift & turn right then open
door at top & bomb wall (if you didn’t do it from outside, earlier). Now go to
the Helicopter your Transmitter called for, to End the Level & THE GAME.
4 Team Dolls that need Dolphin Mode
Level 1, Tomb of Ramses. (Kevin Chung)
After going through wall that Brazier you shoot opens, Bomb wall at right of
steps & kill 11 Scorpion through that hole. Go to end & jump into water then
swim down tunnel & up. Bomb brick arch above & dive down to come up fast then
you’ll jump out of hole to area at top. Bomb wall with picture on it above to
reveal Team Doll. Jump up to ledge to get Team Doll then jump down & jump up
to edge of hole, jump into water again & swim down, forward & up again. Exit
& go through door to Ramses in front of steps then after you speak to Ramses,
go to Camel at right.
Level 3, Karnak Sanctuary. (Pat Schreiber)
When you have Protective Anklets & Amun Bombs, float as far as you can across
the swamp then jump as fast as you can to stairs at right, past bridge. Go
upstairs to bridge with Full Weapon Power & Full Health then Bomb wall opposite
& look for tell tale bricks on Swamp below to see if it worked. Facing ledge
across Swamp, where first Full Weapon Power was, float backwards off bridge then
go forward & right through opening under bridge. Kill 4 Anubis & go through
hole in wall ahead to water then swim down & forward. Press Switch at left to
remove pillars & swim ahead then swim up & you’ll jump out of the water. Team
Doll is on ledge ahead.
Level 12, Heket Marsh. (John Schwab M.I.A.)
Go through Time Door & open Earth Door ahead. Kill 7 Scorpions, if Fireballs
don’t do it for you & dodge Fireballs then go towards Camel & turn around. Bomb
large pillar ahead & enter opening then swim down & left, down tunnel. With
Dolphin Mode, you’ll jump out of the water up to high ledge to get Team Doll
ahead. Jump back in water & swim forward then turn right & swim up. Go to end
Camel.
Level 20, Kilmaat Colony. (Mark Coates)
When you kill 4 Kilmaat & drop down to room they were in, open door at left then
kill 2 Kilmaat ahead & Omen Wasp. Hover across lava to wall at left & Bomb it
then enter opening & drop down to ledge just below, which starts Fireballs.
It’s best to have Full Health here, as there are Fireballs ahead in 1st Section
ahead, which go through to 2nd Section as well. There’s no way to avoided them
except to be quick, getting back into water, so you don’t take too much damage.
Each time you surface, keep your finger on Forward & X, so you keep moving
forward. To start, drop into starting pool of water ahead, before the 2 Sections
you go to, to get to Team Doll. Swim down then come up, fast, into 1st Pool of
water in 1st Section. Dolphin Mode will let you jump over 1st Lava Pit ahead to
2nd Pool of water. Swim down again & forward to 1st & only Pool of water in 2nd
Section. (As you do this, you swim under a wall with a hole high above in it for
Fireballs to come through from where you started, which separates this area into
the 2 Sections. Swim up fast again & Dolphin Mode will land you on a wall with
Pressure Pad, which opens the door ahead to Team Doll then quickly jump forward,
across 2nd Lava Pit to get Team Doll ahead. You’re safe when you get Team Doll
until you press Triangle to exit that mode. Fireballs stop immediately when you
get Team Doll but any fired before you did, will still hit you, so you must
quickly turn around & jump across 2nd Lava Pit again to Pressure Pad. (This
keeps opening door to Team Doll until you jump into water. It’s best to keep
moving forward to be sure you’re safe). Jump back into 1st & only Pool of water
ahead, in this, the 2nd Section & swim down again, under wall to 2nd Pool of</pre><pre id="faqspan-5">
water in 1st Section. Come up fast again to jump over 1st Lava Pit ahead &
enter 1st Pool of water. Swim down & into starting pool then swim up again to
land on ledge you started on. Basically, there’s the pool of water you start in
then 1st section with 2 pools of water & Lava Pit in between. 2nd section, has
1 pool of water, ledge with Pressure Pad, Lava Pit then ledge with Team Doll.
It all happens so fast, you can’t see what’s there. I went back when I had
Vulture Mode, so I could fly above the Fireballs to see what had happened.
I didn’t need to do this, as once you get Team Doll, you can look around all
you like.
9 Team Dolls that need Vulture Mode.
Level 2, Karnak. (Ezra Dreisbach)
Near the end of the level, where water is, Bomb wall above waterfall & fly up
there. Bomb another wall at right & jump into water at end then dive down to
Team Doll. Swim up again & Dolphin Mode will let you leap high, out of water.
There are several Camels in this level to go to, to save the Team Doll.
Level 6, Amun Mines. (Scott Branston)
Go through Earth Door & throw Amun Bomb at purple spot on ceiling then look up
& line up exactly (evenly) with the hole or you won’t get through it. Fly up
& forward down tiny passage (tunnel) to get Team Doll. Go back to hole & fly
down.
Level 7, Set Palace. (William Vallieres)
Jump down from main passage & go under bridge then fly up hole in wall to get
Team Doll.
Level 9, Cavern of Peril. (Paul Schreiber)
Jump across to Power Door & enter. Bomb wall opposite Power Door to right of
Camel to reveal Switch. Press Switch to open wall on 2nd arch up large hole
you came down. Fly up hole then go out to arches & fly up to open wall on
arch to get Team Doll. Go to Start Camel.
Level 11, Thoth Treasure Reliquary. (David Lawson)
Go through Earth Door (seals behind you) & get Protective Anklets from small
platform then before you go left, to Pyramid to End the Level. Bomb platform
Protective Anklets were on & drop down to get Team Doll. Fly straight up
through hole you came down to get out again.
Level 14, Deserted Slave Camp. (Joe Kresoja M.I.A.)
You can bypass doing the whole game. From Camel, go left & open the only door
you can at the start then ignore door at left & stand squarely on black & white
square in centre of room. Fly straight up through the hole in the ceiling &
through 2 more holes in ceiling then move to the side, to solid floor. Turn
around & go through door ahead then drop down hole ahead to floor below & move
to solid ground on the right. (Don’t go down, through next hole). Go through
door, which will be ahead, if you landed right & use Amun Bomb to blow a hole in
the ceiling. Face away from the door & fly straight up then forward to get Team
Doll. You have to go back the way you came. Drop down to next room but don’t
go through next hole. There’s no doors to get out & you’ll just have to jump up
again. Go through door & fly up, as again there’s nothing at the bottom. Go
through door & drop down until you’re on the black & white square at the bottom
again then go through door ahead & right, to start Camel.
Level 15, Selkis Path. (Kurt Pfeifer)
Fly along & down the canyon unto you get to green ledge at bottom then go right,
to edge of ledge with Camel. Turn around & at the edge of the Lava, look up to
see a purple hole (sky) above at the top of a shaft (not over green ledge
ahead). Fly straight up the shaft then turn around & go forward a little to
land. (Path to Team Doll is on same side of hole as Camel). Continue forward
& dodge Fireballs, along the green path to end then get Team Doll. Turn around
& dodging Fireballs again, go forward to hole & drop down then turn around & go
to end Camel. I barely made it past Fireballs. They’re closer than they look.
I ended up just running fast past them to the end, instead of trying to judge
the distance & stop between each one).
Level 16, Selkis Burrow. (Troy Jacobson)
From start, go through door ahead & go down the stairs. Bomb side of central
pillar at right, opposite door to reveal an opening in the base of the pillar.
Go through this opening at right & press Switch to lower part of grey ledge at
left, behind you. Turn around & Bomb wall ahead, at right of door, where grey
lowered section, now part of the floor is. This reveals an opening with another
Switch. Enter this opening & press Switch to lower the step before the top of
the stairs. Go up stairs & when you come to the gap where step was lowered,
Bomb wall at right, to reveal another opening in wall, down in the gap. Drop
down into this gap & go right, into opening then go right, to end & fly up the
shaft. Go forward then right, along passage to Team Doll. Turn around & go
left then fly down the shaft & go out to gap. Fly up from gap & go right,
onto platform at top of stairs then go through door you entered by & forward to
end. Go left, to start Camel.
Level 22, Kilmaat Arena. (Brian McNeely)
At the ringed ledged, jump down to bottom ledge & jump towards Team Doll on
invisible ledge. Turn around & use the map, to walk carefully forward to edge
of invisible ledge. Jump across to ledge you came from & fly up to top again.
Saturn Transmitter Checklist
----------------------------
Level 4, Sobek Pass.
Jump up onto bridge with the war door ahead and go to middle.
Turn left and walk off the bridge to small ledge with Switch.
Press the switch to cause fireballs to start breaking
through the opposite wall. Turn around and walk off the small
ledge to the platform under the bridge. If you try to jump to
the platform, you will end up jumping up to bridge again. Turn
torwards the left and jump to the ledge with the switch. Press
the switch to stop fireballs and turn to the right. Jump down
to the opening at left and kill the Terrainian inside to get to
the Transmitter Piece on small ledge ahead.
Level 6, Amun Mines.
Jump into the water and swim down to find a switch. Press it to
open door underwater. Inside is where you will find the
Transmitter Piece.
Level 7, Set Palace.
Bomb the clearly marked wall on the way to Set and jump through
the opening to get the Transmitter Piece.
Level 10, Nile Gorge.
After getting the Symbol of Time go forward and to the right. Use
an Amun Bomb to jump up to a floating platform ahead and then
jump across to an opening in the wall ahead to get the Transmitter
Piece.
Level 12, Heket Marsh.
You need the Kilmaat Sceptre to access the forcefield to get this
piece. From the start, go to the room with the Time Door. There
is an opening up above here. Hover across to the opening with the
forcefield. The Transmitter Piece is up ahead.
Level 14, Deserted Slave Camp.
You need Horus Feather to do this. It is hard to jump the
distance with Shawl of Isis and there are seven Guardians of
Bast waiting to tear you to bits at bottom if you fall. Get the
Symbol of Power and the Symbol of Time and go through the Time
Door. When you get to ledge with the opening ahead, turn left and
bomb the wall to the right at the end of the ledge opposite the
Full Weapon Power. Enter the opening and turn left. Jump across
and avoid the fireballs. Move to the side where you have room to
jump higher. Turn around, jump, and then hover to the right ledge
with the braziers. Go right and jump to the ledge with Full Weapon
Power. Continue right and jump to the ledge with the Transmitter
Piece.
Level 17, Magma Fields.
Jump forward to the small platforms over the lava and turn left.
Jump to the switch ahead and press it. Turn around and jump back
to the platform. Turn right and& jump to the small platform ahead.
Continue jumping from platform to platform to the right until you
reach the Transmitter Piece.
Level 19, Canyons of Chaos.
Go left and down the lava fall to an opening on the left. Kill
the Magmantis to make life easier and then shoot the braziers.
Move towards them and kill the Magmantis at the right. Go through
the opening and to the left. When you get to opening with Full
Health, don’t touch the ledge underneath you or you will deactivate
your Horus Feather. Kill the Magmantis ahead before going through
and around to right. Another Magmantis is ahead, so take it out
before trying to navigate through here. Jump up to ledge above and
turn around again so you can jump to the next ledge. Go around to
the left and bomb the wall at end. Jump up the ledges to the top.
The Transmitter Piece is just ahead, although it the Saturn
version there are lasers blocking it you need to avoid.
Playstation Transmitter Checklist
---------------------------------
Level 4, Sobek Pass.
Jump up onto bridge with the war door ahead and go to middle. Turn
left and walk off the bridge to small ledge with Switch. Press the
switch to cause fireballs to start breaking through the opposite wall.
Turn around and walk off the small ledge to the platform under the
bridge. If you try to jump to the platform, you will end up jumping
up to bridge again. Turn torwards the left and jump to the ledge with
the switch. Press the switch to stop fireballs and turn to the right.
Jump down to the opening at left and kill the Terrainian inside to
get to the Transmitter Piece on small ledge ahead.
Level 6, Amun Mines.
Go through the Time Door head right. Go to end of the room and bomb
the wall at the right to find the Transmitter Piece. You can bomb the
wall behind it to open a way through the level as well.
Level 7, Set Palace.
Jump to moving platform going up and down and look to the right. There
is a wall you can bomb here, so do so. Walk off the platform onto the
small ledge and jump across the gap to the Transmitter Piece.
Level 10, Nile Gorge.
Enter the water where you get the Symbol of Power and swim to the end.
Swim down the water tunnel towards the exit, but instead of leaving bomb
the wall at the end to find the Transmitter Piece.
Level 12, Heket Marsh.
When you have the Kilmaat Sceptre, go through left door in the main area
and pick up the Symbol of Time. Go back to the Time Door in main area and
enter it. Jump down to the ledge in the hole with water. Go through the
forcefield to get the Transmitter Piece. Drop down into the water and swim
back to start camel.
Level 14, Deserted Slave Camp.
You need Horus Feather to do this. It is hard to jump the distance with the
Shawl of Isis and there are seven Guardians of Bast waiting to tear you to
bits at bottom if you fall. Get the Symbol of Power and the Symbol of Time
and go through the Time Door. When you get to ledge with the opening ahead,
turn left and bomb the wall to the right at the end of the ledge opposite
the Full Weapon Power. Enter the opening and turn left. Jump across and
avoid the fireballs. Move to the side where you have room to jump higher.
Turn around, jump, and then hover to the right ledge with the braziers. Go
right and jump to the ledge with Full Weapon Power. Continue right and jump
to the ledge with the Transmitter Piece.
Level 17, Magma Fields.
Go along the walkway to the full health and jump down to the small platform
in the lava at the left. Press the switch on the wall ahead to the left to
raise the door at left. Turn left and jump forward to this opening to find
a Ring of Ra. A wall will rise so go forward to edge and jump to the ledge
ahead. Press the switch on wall ahead to open door at end of walkway and
turn around. Jump back to ledge ahead and go left to the opening. Jump back
to the platform in the lava and jump to the ledge ahead. Jump up to the
shelf at left and then up to the walkway. Go right along the walkway and
through opening ahead. Turn right and use the Shawl of Isis to jump to the
floating up and down platforms ahead near the lava fall. Use theShawl of
Isis to jump to platforms ahead around canyon ledge at the end. Enter the
opening ahead and snag the Transmitter Piece. Turn around and hover all the
way back to walkway you jumped from and go left to find the starting camel.
Level 19, Canyons of Chaos.
Go left and down the lava fall to an opening on the left. Kill the Magmantis
to make life easier and then shoot the braziers. Move towards them and kill
the Magmantis at the right. Go through the opening and to the left. When you
get to opening with Full Health, don’t touch the ledge underneath you or you
will deactivate your Horus Feather. Kill the Magmantis ahead before going
through and around to right. Another Magmantis is ahead, so take it out
before trying to navigate through here. Jump up to ledge above and turn around
again so you can jump to the next ledge. Go around to the left and bomb the
wall at end. Jump up the ledges to the top. The Transmitter Piece is just
ahead, although it the Saturn version there are lasers blocking it you need to
avoid.
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