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                        Postal for the PC
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                        Faq version 1.0
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                        By Bakusan ([email protected])
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|Faq and Walkthrough|
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1. DISCLAIMER:

This file is a copyright of Bakusan (Justen Brown).  You may not reproduce
this file, electronically or otherwise, without the written consent of the
author (and even then I probably will say no unless you are putting it on
a NON PROFIT, NO BANNER website).  Failure to do these things IS punishable
by law (because this is a published work so nya!).  No sections of this faq,
even if it is a single sentence, can be used without providing credit to me
(and permission would be nice).  Currently, Gamefaqs is the only site that
has permission to use this faq.

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2. Email policy and help:

I am only one man and because of that I need help as much as I am helping you.
Please, send whatever beneficial things you might have, whether its grammar or
spelling corrections, codes, secrets, hints/tips I don't care just send it to
me
([email protected]).  I appreciate any help and will give credit
(numerous times) where it is due.  If you have a question, PLEASE do not send
anything that is already in the faq (I cannot stress this enough).  Also,
please
do not send me spam or hate mail (well, send me hate mail, I like responding to
hate mail)and no viruses either (unless you want them returned to you).  Thank
you for your patronage.

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Contents:

1.   Disclaimer
2.   Email policy and help
3.   Introduction
4.   Version History
5.   The Basics
      --System Requirements
      --Starting a game
      --Basic tips and hints
6.   Walkthrough
      --Home
      --The Truckstop
      --The Outskirts
7.   Pickups
8.   Enemies
9.   Cheats
10.  Editor
11.  Closing statements
12.  Acknowledgements

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3. Introduction:

I would like to say that this is my first faq, ever.  I never thought that
in the years I have been coming to this website (since late 1995) I would
ever contribute something... but, here it is.  By all means this faq is far
from complete and any help would be nice.  Some might ask why I am writing a
faq for a five year old game and I would just answer like this.  "It helps me
get the feel for writing future faqs" and "this game is pretty tough and now
that the sequel is out the first one is getting pretty popular."  Anyways, if
you are one of those that needs help in this game (and does not condone
cheating) then feel free to browse away.

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4. Version History:

Version 1.00(Alpha).  This is my first version of this faq so far.
Everything is fresh and rough but expect updates continually.

Version 1.01: a bit of an update but nothing major. Changed the wacky layout
plus I fixed up the weapons section.  Updates will be going slow for the next
week because I have exams to study for, but afterwards when school ends, I will
probably finish this before the midpoint of the month of June.

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5. The Basics:

--Minimum Requirements
Windows NT 4.0 or Windows 95 (Windows NT recommended)
Pentium 90MHz (166Mhz or higher recommended)
16Mb RAM (32Mb recommended)
2x CD-ROM (4x recommended)
256 Color SGVA 640x480
Sound Blaster or 100% Compatible (16-bit recommended)

--Starting a game:
(This was lifted from the manual README file that came with my game)
Main Menu

From the main menu you can choose Start to play a new game,
options to set game options and customize setting, or Editor to modify
game levels or create your own.  Use the arrow keys to navigate
through the menus.  To select and item or go to the next menu, hit
Enter when your bullet is pointing on the item you wish to select.  To
exit the current menu and go back to the previous menu, hit ESC.

Start Menu

Single Player

From the start menu, you have the option to play a single player
game, a multiplayer game, or to view a demo.

From the single player option, you can choose to start a new game
from level 1, load a specific level that you may have created in the
editor, load a saved game so you can start where you left off, or try a
challenge level.

Starting a new game will start you at level 1.  As long as you meet the
level goals, it will continue on to the next level.  If you die before
reaching your goal, you can hit space bar to start that level over.

The Load Level option lets you load a specific level, like one you may
have created in the editor, or one your friend made or one you
download from the internet.

The Load Game option lets you pick one of your saved games that
will take you back to the beginning of the level that you saved and
restore the weapons you had at the start of the level.

The Challenge option takes you to the challenge menu.  The
challenge games have a variety of different scoring modes and
different goals.  The first option on the challenge menu is The
Gauntlet.  It is similar to the new game option on the single player
menu.  It will start you with the first challenge level, and let you play
through challenge levels in order.  The other options on the challenge
menu will take you to a directory with the type of games you wish to
play including Timed levels, goal levels, Capture the Flag levels and
Checkpoint levels.  At the beginning of a challenge level, the mission
goal will be displayed below your score.  To see the goal again you
can hit F5 at any point during the level.

Timed levels show a clock that counts down to zero.  It will keep track
of the number of kills or the number of flags captured, according to
the mission goal of the level.

Goal levels show a clock that counts up from zero.  It will keep track
of how long it took you to meet your goal.

Capture the flag levels are similar to the Goal levels, a timer counts
up from zero and keeps track of how long it took you to capture the
flag.

The checkpoint levels are similar to the racing style games where you
have a set amount of time to run a course.  Some flags will have a
bonus time which will add time to the clock.  The goal is to get as
many flags as possible before time runs out.

All of the challenge levels keep a high score list.  If you beat the best
time, or high score, you can enter your name and it will save it with
the high scores for that particular level.

Multiplayer

Before beginning a multiplayer game, users should set the options for
their network, as described above in the Options:Multiplayer section.

Hosting a Multiplayer Game

One of the gamers will need to serve as the game's host.  Users can
choose Host Game from the Multiplayer menu.  A dialog will come up
with an edit field where the host can enter a description of the game.
This description will be shown to players who are attempting to join a
game.  After a description is entered, a dialog box will appear with
options for the multiplayer game.  At the top there is chat window
which shows the players name followed by their chat text.  Players
can chat before the game begins to discuss game options, what level
to play, etc.  Below that is a window showing the players who have
connected to the game, with their name and color.  The host can
choose to drop players from this list by selecting the player and
clicking on the Drop button.  Below the connected players, is a list of
the available multiplayer levels.  Click on the name of the level you
wish to play.  To the right are the scoring options for the game.  You
can choose a time limit and set the number of minutes, you can
select a Kill limit and set the number of kills or you can select both,
which will end the game when either the time is up, or someone has
reached the kill limit.  If neither is selected, it will default to a kill
limit
of 10.  Up to 16 players can connect to a game, however, it is
recommended to keep the number down to 8 or less.  Once the host
has determined that enough players have joined, they can click on
the Start button and the level will load on everyone's machine.

Joining a Multiplayer Game

Gamers looking to join a multiplayer game may select Join Game
from the Multiplayer menu.  A secondary menu offers users the
option to browse, or connect to a specific server.

If a gamer selected Browse, it will scan your local network for games
that are starting and it will display the description of the game that the
host has entered.  Gamers wishing to join that game simply click on
the title and they will be automatically linked up.

When playing on the internet, or if the network you are using does not
allow broadcasting across routers, select the name or address of the
server with which you wish to connect.

Users with TCP/IP can enter the IP address of the server in the
Connect To edit box and then hit Enter to connect to that system.  If
that computer has a registered domain name, enter the host name of
the server and hit Enter to connect.  To find the IP address of your
machine in Windows NT, you can run ipconfig from the command
prompt.  From Windows 95, you can run winipcfg to display the same
information.  If you have a network card, this address will probably be
the same every time.  If you are using a modem to connect to the
internet, this address will probably be different every time you dial up.

Gamers using IPX must enter the IPX address including the network
address and the node address with which you wish to connect.  If you
are on a large network, you will need to find out the network address
of the segment you are connected to.  If it's a simple network, you
can try using 00000000 as the network number.  The node number is
the hardware address of your network card.  You can find the
physical ethernet address in Windows NT by running ipconfig from
the command prompt, or in Windows 95, run winipcfg to show the
same information.

Options Menu

The options menu contains 6 categories of options that can be set to
customize the game and tune performance.

Video

The one option in the video menu is the gamma setting.  If your
screen is too dark, use this option to increase the gamma.  If it looks
too washed out, then reduce the gamma setting.

Audio

The mixer option allows you to set the relative volumes for different
sounds in the game.  There are 10 different sound groups.  When the
bullet is pointing to the sound category, you can use the arrow keys
to adjust the volume.  If you want to reset all of the volumes to the
default levels, choose the last menu option

The Sound Test option in the audio menu is mostly just for fun.  You
can play all of the sounds that are in the game by hitting keys 0-9 and
A-Z.  When you press the Tab key, it will cycle to the next bank of
sounds.  Select exit when you are done.

Controls

The controls menu allows you to customize settings for you keyboard
and mouse.  The keyboard menu will allow you to keys to actions.
The mouse settings menu will let you do the same for your mouse
buttons.  The controls menu also allows you to set how fast your guy
turns and how sensitive the mouse is.

Multiplayer

On the multiplayer options screen, you can enter the name that will
be shown for your character during the multiplayer games.  You can
also select the color of the clothes your character wears, to help you
identify your player from the other players in the game.  The protocol
option lets you select which network protocol you will use for
multiplayer games.  If you are playing on the Internet, select TCP/IP.
If you are playing on a local area network, you need to know what
protocol is being used.  If it's a Novell network, select IPX, otherwise
its likely a TCP/IP network.  The connection option is used to tune the
performance of a network game.  Select whether you are using a
modem, ISDN connection or your network connection type.

Performance

The performance options by default are all enabled.  If you have a
slower machine and want to trade off some of the cool features in
order to get higher frame rates, you can turn off some of the effects
here.  They are listed in order from the ones that use the most CPU
power to the ones that don't use as much.  If you disable the
transparency, you will get the greatest performance gain, but the fire
and smoke will be a solid color so you can't see what is behind them.
If you disable the 3D lighting, the 3D objects in the game will not get
lighter when they walk under the street lamps and other light sources
in the game.  The particle effects are things like the blood spurts,
bullet casings and shotgun shells.  Dynamic volume makes the
sounds originating close to you louder, and distant sounds are not as
loud which helps you determine how close a hostile is, or can help
you determine the distance of a missile.  Disabling the ambient
sounds may help you if you are low on memory.  These are the
sounds like wind, crickets, car alarms and other sounds in the levels
that add character to the level.

Difficulty

The slider bar in the difficulty menu has 4 color zones and ranges
from 1 to 11.  The numbers adjust how accurate the hostels are when
they shoot, how often they shoot, and how much damage you take.
The different color zones represent physically different level layouts
for the single player games.  The green is the easy level layout, the
yellow is the medium difficulty, red is hard, and purple is the
nightmare mode.  In the easier levels you may have more hit points,
more ammo, there are fewer enemies, and they use less powerful
weapons against you and there are more power ups.  As you move
up to the harder levels, the weapons are more powerful and there are
a greater number of enemies with more powerful weapons.

--Basic Tips and Hints:

*Save, save, save.  Remember that you can save anywhere.  While you might be
caught up in the fun of senselessly killing things, you should save so you
don't have to annoying restart a level when you die.

*Execute everyone!  Although they die on their own its usually easier to
execute them on the spot just so you won't have to backtrack or anything
(plus its the american way, why let your opponent suffer when you can
brutally slaughter them right their on the spot).

*Strafe!  This might seem like common sense but like in any goop first person
shooter, strafing saves your life.  Not only can you dodge quick objects like
missles and bombs, it also gives you a better chance at dodging bullets, throws
the enemy off, and lets you counterattack without changing your position and/or
aim.

*DUCK AND COVER!  When someone is shooting a missle at you, don't bother
dodging it, just duck (default numpad 0).  Ducking makes the shot COMPLETELY
miss you and may even hit the enemies ally.  The only time you should not duck
is if its a homing missle (not confirmed but I don't think homing missles can
hit you if you duck) or if the missle can hit a wall and damage you (then you
run). WARNING: One thing to note, though, is if people are shooting at you
while you are ducking, and you get hit, then you WILL stand up and probably get
hit by the missle (ouch).

*Press em'.  When someone is lobbing grenades at you, don't bother dodging them
just advance on the enemies position (especially if your dealing with molotov
cocktail throwers). The enemy will not throw an object at you at close range,
but will instead run away in order to get into a more favorable position.

*Flank em'.  This game is not about morals.  If you can, you should always get
your enemy from the back.  Remember, you can run with the machine gun and a few
shots before they know what happened could mean saving some good health.

*Patience is the key to victory.  Take the levels slow and scan out where your
enemies are.  If you just run through a level guns a blazin' you WILL die.
Take cover behind objects, find narrow places to shoot people and kill grenade
lobbers, missle launching, and spread shot users.

*Flame Retarded.  When you catch on fire, don't fret, catch everyone else on
fire.  You can spread your flame by simply touching your opponents.

************************************************************************
5.  Walkthrough:
Please note that this walkthrough was written as if being played on medium
level #6.

--Home
10/17/97  The earth is hungry.  Its heart throbs and demands cleansing.  The
earth is also thirsty...

Population: 24
Hostiles: 20
Objective: Kill 90% of the hostiles.

Strategy:
You begin this level in the gates of your little one story shack (kind of funny
that their is a dog house but no dog).  Immediately head to the side of your
house (by the dog house) to pick up a shotgun and fifteen rounds.  Go to your
left and towards the back of your house to pick up some health (about 20).  By
this time, two brown cops (they all have names but their is no point in
mentioning them, you can find out their real names in the "enemies" section)
should bust into your joint.

Whip out your new "Boomstick" and blow them a new hole.  From there, step
slightly out of your fence, hug it, then run like mad to your left until you
get behind the truck.

Lob a grenade at the man with the rocket launcher and sweep the area of the guy
behind the police car and the man who usually stands beside the truck.  Collect
the armor behind the car. Go south and to your right slowly and take out the
blue cop.

Grab the box (should be aboutfour grenades and a pair of molotovs) and ambush
the man to your north who has his back turned on you.  Take out the other
missle launcher man and carefully lob a grenade at the blue swat officer with
the spread gun.

Advance on him slowly, his spread gun can take huge chunks of health away if
you are not careful.  From the side of the house, lob cocktails (no, not the
shrimp kind) at the other cocktail throwers then clean out this large field of
hostiles.  Grab the health and ammo powerups on the very right edge of the
screen and advance your way north along the main road.

When you come up to the large house, a shotgun toting cop, woman, and a brown
cop await you.  The shotgun cop is annoying, as is the brown cop who ambushes
you behind a tree (you won't see him until it is too late).  Use your machine
on the blue officer and when a bunch of people run out of the house in panic,
throw any remaing cocktails into the group (sometimes your enemies actually RUN
TO the onlookers using them as human shields). After you partake in the carnage
clean up the rest of the area (even if their are innocents about hehe) and hit
F1 to exit the level.



--The Truckstop
10/17/97 Blessed are the meek for they make easy targets.

Population: 32
Hostiles: 28
Objective: Kill 80% of the hostiles.

Strategy: Ah, now this is a fun and twisted level full of cop killing and
barrel bashing(tm). Come down the main road slowly to lure the brown cop and
the grenade chucker into view.  Kill both of them with your shotgun, then equip
the machine gun.  Go north behind the tree and shoot the gas barrels until they
explode (if you did not alert the cop stupidly hiding here, he should blow up
after the initial explosion).  Moving forward will trigger two cops to flank
you, one fromthe north and the other from the east (although sometimes they are
together).  Kill both  of them and lob a grenade at the two brown suits
positioned behind the pickup truck.  Grab the health from the
area with the barrels you blew up and head to the donut shop to your north use
the main road as to not trigger any more hostiles).  Blow up the lone barrel
here (from as far away as you can muster) then slowly head to the buildings
opening.  Three cops will stupidly come out and get burned by the fire.

Continue heading north and lob as many cocktails as you can into the large
coalition of troops (guarded by a rocket launcher man) and head to the east
toward the gas station area.
The gas station area has a HUGE amount of soldiers around (mostly shotgunners
and grenade guys) but there are our favorite little barrels hanging around
(some are invisible as they are blocked out by the gas pumps).  Blow up a
couple of barrels including the ones that are gathered together to cause a
huge chain reaction.  Savor the carnage (I have'nt seen this many people get
burned since comedy centrals "best of celebrity roasts" special.  God that
sucked, leave me alone) and press F1 at your leisure.



--The Outskirts
10/17/97 The air ripens with the odors of the dead and dying.  It smells
like... victory.

Pop: 30
Hostiles: 27
Objective: Kill 90% of the hostiles

Strategy:
You start this level right in the midst of the chaos.  Immediatly kill the
grenade chucker and the other guy on the main road (with the shotgun
preferably).  Head to the right down the dirty road killing the cop and the
poor bastards who where stupid enough to leave the safety of the building.
Blow up the barrels (from a good distance) and watch as a few more people burn.
To the south east is a grenade guy and a cop advancing on your position.
Cocktail em' and go to the north across the bridge.  Try and take out the swat
without taking too much damage and get rid of the two cops across the mountainy
bend. From their, go north and completely circumnavigate the map taking out the
grenade chuckers first.  The rest of the map is suprisingly pretty easy, just
becareful of the cops that are hiding.




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7. Pickups

I rate all the weapons from a scale of 1-5, one being the lowest and five being
the highest.

Power: Represents the overall killing power of the gun (how many hits it takes
to kill a five means it's an automatic kill)

Ammo: how plentiful the ammo is, the speed at which it is used, and who easy it
is to find ammo.

Range: how far the weapon shoots

Reliability: Overall usefullness of the guns

Notes: my personal notes on the weapon

  --Machine Gun:
Power: 2
Ammo: 5
Range: 4
Reliability: 3
Notes:
Not exactly a pickup (you start with it all the time) this is your default gun
and should be the most common used one.  It has infinite rounds but suprisingly
for an assault gun it is pretty damn weak.  Only use it for long range sniping
purposes, otherwise in a serious gun fight your pretty much
dead.  Remember to strafe a lot when you use this and doing so turns it into an
effective crowd controller (I call this the "Lawnmower" technique).

  --Shotgun:
Power: 1-4 (depends on your distance from the enemy)
Ammo: 2
Range: 3
Reliability: 2-4 (good when you have plentiful ammo, otherwise this weapon will
leave you in the dust too quickly).
Notes:
Ah, the good ol' Boomstick.  This is a pretty powerful that has a nice spread
when you shoot it.  You should use this weapon whenever you get it but I
suggest you conserve it for crowded areas (as its ammo is limited and you use
up rounds fast).  Two or three shots pointblank will kill most units but its
power is GREATLY reduced at a long range.  Another downside is that you cannot
run while firing.

  --Spreadshot (aka. BEST DAMN GUN!)
Power: 4 (same as shotgun but kills things at almost 3x the speed)
Ammo: 1
Range: 3
Reliability: 2-4 (same as shotgun, good when you have the ammo)
Notes:
This is like an automatic version of the shotgun.  Its power is SUPER high, it
fires FASTER than the machine gun, AND you can run while firing!  But all this
comes at a price.  It uses up bullets faster than Rosie O Donald goes through a
box of... eh, never mind (fine I'll stop). It uses buckshot rounds.

  --Grenade
Power: 5
Ammo: 5
Range: 4
Reliability: 2
This is not that effective of a weapon.  Use it only in narrow areas as it
tends to overshoot your target (as in resulting in you missing your mark).  It
does make an effective barrel blower... upper (whew, saved myself there).
Tl2000 tells me that his friend knows how to hit enemies terribly easy with
this but I will never know how he does it.

  --Rocket Launcher
Power: 5
Ammo: 3
Range: 5
Reliability: 3
Notes:
An okay weapon.  Its accuracy is terrible, though, and requires you to tweak
your aim while your enemy pumps you full of rounds.  Shoot an object like a
tree or truck instead of trying to hit your opponent head on (it always results
in an instant kill).  The other piece of ammo for the rocket launcher is the
seeker missle which homes in on the target (requiring you to just shoot).  Be
wary though, it homes in on the closest target and not always the one you want
to hit.  Tl2000 emailed me and said that this weapon is best used for sniping
because of it can shoot across the entire screen.  He also says that you should
never shoot a homing missle offscreen because it has a chance of doubling back
and hitting you.

  --Molotov Cocktail
Power: 5
Ammo: 2
Range: 4
Reliability: 4
Notes:
Probably the second best weapon.  Although it has the same inaccuracy as the
grenade the cocktail has a cooler ability. When it hits the ground, it slowly
spreads, capable of hitting every target in a good area (really fun in the
Parade of Disasters level).

  --Napalm Launcher (the REAL name is grenade gun)
Power: 5
Ammo: 1
Range: 3-4 (it has a short range but the fire spreads in a long line)
Reliability: 2 (you can't rely on this weapon in wide open areas and its a rare
weapon)
Notes:
When I first saw this weapon I thought it was like a miniature nuclear missle
launcher or something.  Fires of a grenade but when it blows up it leaves a
pretty long trail of flames.  Anybody caught in the destructive path of this
weapon will definatley be paying some prices.  I rank it as number three only
because you have to aim it like the rocket launcher and you can't shoot it over
low objects.

  --Flame Thrower
Power: 5
Ammo: 1
Range: 3
Reliabilty: 2
Notes:
An okay weapon to say the least.  When it is fired, it shoots a jet of flames
that ignite anyone unfortunate to get in your path.  Although it kills
instantly, it has a short range and uses up ammo in a finger snap.

  --Mines
Power: 1-5
Ammo: 2
Reliability: 2-4
Notes:
Thanks to tl2000 for information on the mines. The three types are: proximity
(explosive), timed and proximity (shrapnel).  The last type has greater range
but less damage.  They can be lots of fun in crowded areas like the gettho or
city.
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8.   Enemies
COMING SOON

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9.  Cheats

CHEATER!  I don't condone cheating unless the game has already been beaten.
This game is nicely balanced and pretty challenging but cheat if you want.  In
order to access these codes you must TYPE them in at ANYTIME while you are
playing (don't add the colons or quote marks though ":").

"lobitfar": Gives you 10 cocktails and grenades.
"explodarama": Gives all explosive weapons.
"gimmedat": All weapons and full ammo
"carrymore": Doubles your carrying capacity (the only cheat I would even think
of using).
"thebestgun": Gives you spray cannon (or spread gun) and full ammo for it.
"hesstillgood": Revives your character when he dies.
"firehurler": Flamethrower with full ammo.
"flamenstein": Gives flamethrower, Napalm launcher, and full molotov cocktails.
"dawholeenchilada": Full ammo for currently equipped weapon.
"thickskin": Gives full armor
"sternomat": Gives grenade gun full ammo
"iamsolame": Gives invincibilty (seriously)
"crotchbomb": Gives mines
"titaniii":  Missle Launcher with full missles.

************************************************************************
10. Editor
I don't know how you make a map in map editor although I DO know how the
manipulation of objects, layers, ect. work.  If someone could email me with
info on how you actually MAKE the MAPS I would be very appreciative.

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11. Closing Statements
None really, until I actually complete this faq.

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12. Acknoledgements
My Mother and God cause they are so cool
CjayC for making such a great site that has sucked over eight years out of my
life.
Tl2000 for emailing me tips on the rocket launcher, mines, and grenades.
Anyone else who wants to help me by contributing stuff.

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