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FAQ/Walkthrough
PC 1988
Version: 1.0 released on the 3rd of June 2005
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
============================================================================.
| .========================================================================. |
| | TABLE OF CONTENTS | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction | G0100 |
| 02.) Basics | G0200 |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough | G0300 |
|----------------------------------------------------------------------------|
| 04.) Point List | G0400 |
| 05.) Items | G0500 |
|----------------------------------------------------------------+-----------|
| XX.) FAQ | GXX00 |
| YY.) Version History | GYY00 |
| ZZ.) Credits & Thanks | GZZ00 |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to 'Police Quest 2: The Vengeance' for the PC, an adventure game by
Sierra released in 1988. It is the direct sequel to Sierra's 'Police Quest'
which should be played the finished before attempting this. Otherwise you may
miss out on some story and lack an overall feel for the characters.
The walkthrough for this game is complete and includes a point list. By
following the walkthrough you will also get all points in the game. If you
spot any errors or have suggestions please feel free to e-mail me about it.
Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
Control your character with the arrow keys, Home, End, Page Up/Down or use
the Numpad keys.
F1..........................Help
F2..................Sound On/Off
F3........................ReType
F4....................Enter/Exit
F5..........................Save
F7..........................Load
F8..............Draw/Holster Gun
F9.......................Restart
F10.....................Fire Gun
CTRL+Q......................Quit
The walkthrough uses commands instead of shortcut keys for the gun. If you wish
just replace them as you go. At the end it is even advised to use the shortcut
instead of retype.
The game doesn't care much for grammar and instead of "LOOK AT THE CAR" you can
simply type "LOOK CAR". This guide uses working inputs but you can replace them
with different words the game understands (e.g. 'get' instead of 'take'). If
the game doesn't understand something it will tell you. Only at a few points
during the game it is picky about the words you chose for an action. All
commands in the guide are in CAPS. You might notice sometimes the guide also
lacks grammar, this is intentional because the commands are also lacking them
and it is easier to come across if ignored.
The number in the ()s is the number of points you get during the game and the
second number is the amount you should have at this point if you've been
following this guide. All points are listed again in the point list for a quick
overview.
===============================================================================
03.) WALKTHROUGH G0300
===============================================================================
First you need to enter the ID of the convicts. If you are too lazy to check
simply use CTRL+M to bypass them quickly (this may not work on all versions of
the game, you can probably find the IDs printed somewhere online these days).
___Lytton PD___
---------
You start in your car at the PD. TAKE KEY (1, 1), OPEN COMPARTMENT and TAKE
CARD (1, 2). OPEN DOOR to get outside and OPEN DOOR to the station. Go into the
locker room at the top, just left of the window. Your locker is the lowest on
the west wall. OPEN LOCKER with '36', '4', '12' (5, 7) and TAKE GUN (1, 8),
TAKE AMMO (1, 9) and TAKE CUFFS (1, 10). Now exit the room and go all the way
right into the shooting range. ASK PROTECTORS (2, 12) at the counter and go
through the sliding door to the empty spot. WEAR PROTECTORS and RAISE GUN if
necessary. SHOOT at the target once and LOWER GUN. VIEW to get a close look at
how you did. LOOK TARGET will reveal how much you need to ADJUST GUN. Use left,
right, up and down for corrections and press Enter. REPLACE TARGET and BACK.
RAISE GUN and SHOOT again. Continue this procedure until the shots are aligned
(5, 17). Empty your current clip and leave the booth. ASK AMMO (2, 19) at the
counter to refill your lost clips and LOAD GUN, do this if you ran out of ammo
before adjusting your gun as well. When you have exited the shooting range,
stand next to the box just where you are at and OPEN BIN. TAKE KIT (2, 21) and
then walk into the upper door at the left hand side. After the captain has
stopped talking to you, LOOK PAPERS (1, 22) on his desk to get some passwords
you need soon. Go to the north wall memo board and LOOK BOARD (1, 23). TAKE KEY
(1, 24) and walk to the file cabinet in the corner. OPEN CABINET and get the
BAINS file. TAKE PICTURE (1, 25) and DROP FILE again. CLOSE CABINET and SIT at
your desk in the middle of the room. LOOK BASKET (1, 26) and UNLOCK DRAWER.
TAKE LETTER (1, 27) and TAKE WALLET (1, 28). STAND and go over to the computer.
LOOK COMPUTER, then TURN ON the computer. CD and DIR will automatically ask you
for a directory so no need to press enter. You need to press enter after you
have inputted directory names and passwords however. So start with CD -
directory: CRIMINAL. CD - directory: VICE password: MIAMI. (2, 30) CD -
directory: PERSONNEL password: PISTACHIO. (2, 32) DIR gives you a listing so
select the 'Pratt, Lloyd' file. EXIT and leave the office. Go inside the door
just next to where you come from to get to the narcotics office. The guy in the
bottom-left corner is Lloyds you just read about so you should be ASK
INVESTIGATION (5, 37) for him to check into rehabilitation. Before you leave,
check in with the Captain and then exit the station completely. OPEN TRUNK to
the left car and DROP KIT into it. CLOSE TRUNK, walk over to the driver side
and UNLOCK DOOR. OPEN DOOR to get in and Keith will come rushing out too. DRIVE
TO JAIL.
Note: If you still get a dispatch about the Captain being mad at you for
leaving you didn't go to see him properly. Just walking into the room and
him telling you something before you want to drive off to somewhere
should be enough.
___County Jail___
-----------
OPEN LOCKER at the left of the door and DROP GUN (3, 40). CLOES LOCKER and PUSH
BUTTON at the right of the door. SHOW ID when prompted to get inside. Walk up
to the jailer and ASK CAR (1, 41) and ASK SAXTON (1, 42). Saxton will come in
at the left side so walk over to him. ASK ESCAPE (2, 44). Return to the jailer
and ASK BAINS FILE. When he returns, TAKE PICTURE (2, 46) and DROP FILE. ASK
PATE'S FILE (2, 48) and DROP FILE again. Leave and OPEN LOCKER to TAKE GUN
back. OPEN DOOR to your car and DRIVE TO MALL.
___Oak Tree Mall___
-------------
OPEN TRUNK to your car and TAKE KIT. CLOSE TRUNK and walk over to the sports
car. OPEN DOOR to look inside and DUST COMPARTMENT. USE TAPE ON COMPARTMENT to
life a finger print (3, 51) and finally OPEN COMPARTMENT. TAKE HOLSTER (1, 52)
and TAKE BULLETS (1, 53). CLOSE DOOR to leave this view and a woman will come
in with the police officer. ASK CAR (3, 56) and OPEN TRUNK to your car to DROP
KIT. CLOSE TRUNK, OPEN CAR and USE RADIO (3, 59). DRIVE COVER.
___Cotton Cove___
-----------
ASK BLOOD to the jogger (2, 61) and DRAW GUN. Walk left on screen and towards
the middle. When Bains shoots, quickly SHOOT (4, 65) back and then lower your
gun with F8. Go back to the first screen and OPEN DOOR to the car. PURSUE BAINS
(2, 67). Soon you'll have to DRIVE COVE again. OPEN TRUNK, GET KIT and CLOSE
TRUNK. Go left two screens and MOVE GARBAGE in the can. TAKE CLOTHES (1, 68)
and LOOK TAG (2, 70). At the top-left corner is some blood on the floor - LOOK
BLOOD (1, 71), USE CAMERA (1, 72), TAKE BLOOD (2, 74) and finally TAKE
FOOTPRINT (2, 76). Go right and wait for the diving team to arrive. LOOK IN
WALLET (2, 78) and tell the man to DIVE IN. Get inside the van and pick up
various equipment: TAKE FINS, TAKE VEST, TAKE BELT, TAKE MASK, TAKE SUIT, TAKE
TANK 1 and LOOK AT TANK. The tank should display 2200 (2, 80). If not, DROP
TANK, TAKE TANK 2 and LOOK AT TANK etc. EXIT to dive into the river (6, 86).
First TAKE BADGE (2, 88) which is next a rock in this screen, looks yellow.
Swim left one screen and TAKE KNIFE (2, 90) in the middle, a longish gray
stick. Swim all the way right, careful not to get caught in the current and
MOVE ROCK at the side of the screen. LOOK BODY and TAKE BODY (5, 95). All done
here so get back to your car, OPEN TRUNK, DROP KIT and CLOSE TRUNK. OPEN DOOR
and CALL CORONER (2, 97). DRIVE AIRPORT.
___Lytton Airport___
--------------
OPEN TRUNK, TAKE KIT and CLOSE TRUNK. Go over to the black car and LOOK CAR.
OPEN DOOR at the lower passenger side, LOOK NUMBER (1, 98) and DUST MIRROR.
TAKE PRINT (3, 101) and CLOSE DOOR again. OPEN DOOR to your car and USE RADIO
(2, 103). EXIT. OPEN TRUNK at your car, DROP KIT and CLOSE TRUNK. Go north to
the next screen. PUSH BUTTON (1, 104) at the left-hand side to get across
safely. When the lady arrives BUY ROSE (3, 106) from her. Enter the terminal
and go into the men's room at the west of the terminal. Inside, OPEN DOOR to
the middle stall and OPEN TOILET. Now LOOK TANK and TAKE GUN (4, 110) out. EXIT
this screen and walk over to the hand dryer. TURN ON DRYER and DRY GUN (2,
112). Leave the men's room and exit the screen at the top-left corner. SHOW ID
to the female employee at the car rental agency counter and SHOW PICTURE (1,
113). ASK LIST (3, 116) and leave the way you came in. Talk to the woman at the
ticket counter by SHOW ID. SHOW PICTURE (1, 117) and also ASK LIST (3, 120).
Leave the airport terminal and PUSH BUTTON (1, 121) to get across the road once
again. OPEN DOOR to the driver's side and USE RADIO (1, 122) to call in the
gun. USE RADIO (2, 124) again to report the new car rental agreement. DRIVE
STATION.
___Lytton PD___
---------
OPEN DOOR to the office and walk into the door at the top-left side. SIT at
your disk and USE PHONE. Dial 555-4169 and say SONNY, then answer YES to the
question (3, 127) ESC leaves this screen. STAND and leave the office while
automatically dropping the unmarked car key. At the window in the center of the
hall GIVE EVIDENCE (10, 137) when the officer has shown up. Leave the station
and OPEN DOOR to the car you came in this morning. DRIVE ARNIES.
___Arnie's Restaurant___
------------------
Enter Arnie's and SIT at the table with Marie. ORDER FOOD when the waiter has
shown up. You can also type in one of the selection the waiter has given you.
GIVE ROSE TO MARIE (3, 140) and KISS MARIE (2, 142). KISS MARIE (2, 144) again
and wait for the waiter to bring the food. Once he finally does, EAT FOOD (1,
145). PAY WAITER (2, 147) to end this day. You don't need to wait for the
waiter to come back for the latter.
The next day...
___Lytton PD___
---------
TAKE KEYS and EXIT. OPEN DOOR to the PD and go into your office. TAKE KEY from
the memo board and SIT at your desk. USE PHONE to dial 407-555-3323. TALK and
TALK ABOUT BAINS (4, 151). Now dial 407-555-2677 and TALK twice (4, 155). ESC
to hang up and READ ENVELOPE (3, 158) before you STAND. Leave the station
altogether and UNLOCK DOOR to the unmarked car. OPEN DOOR and DRIVE 160 WEST
ROSE.
___160 West Rose___
-------------
OPEN TRUNK, TAKE KIT and CLOSE TRUNK. LOOK TRUNK of the green car and USE
CAMERA (1, 159). LOOK FACE (1, 160), TAKE BLOOD (1, 161) and TAKE CORNER (2,
163). When the coroner has arrived, TAKE BODY (2, 165) out of the trunk. LOOK
TRUNK again and TAKE NOTE (2, 167). EXIT this view, OPEN TRUNK, DROP KIT and
CLOSE TRUNK. OPEN DOOR to your vehicle and DRIVE 753 THIRD STREET.
___753 Third Street___
----------------
Walk up to the manager's window and SHOW ID. SHOW PICTURE (3, 170). OPEN DOOR
to the car and RADIO BACKUP (2, 172). RADIO WARRANT (2, 174) as well. EXIT and
wait for the backup and warrant to arrive. ASK WARRANT from the officer and
SHOW WARRANT to the manager. Now ASK KEY (3, 177) to room 108 which is at the
right side of the ground floor. First OPEN TRUNK, TAKE KIT and CLOSE TRUNK.
Now stand beside the motel door and OPEN DOOR (3, 180). The gunshot will have
missed you. Wait for the tear gas to clear and holster the gun. In the bathroom
at the back, TAKE CARD (3, 183). At the top side of the bed, TAKE LIPSTICK (3,
186). At the bottom side of the bed, OPEN DRAWER and TAKE ENVELOPE. READ
ENVELOPE (2, 188). TAKE BLOOD (1, 189) at the corner of the bed and leave the
room. OPEN TRUNK, DROP KIT, CLOSE TRUNK. OPEN DOOR and DRIVE 222 WEST PEACH
STREET.
___222 West Peach Street___
---------------------
Walk up the door and TAKE NOTE. READ LETTER and READ WRITING (3, 192). OPEN
DOOR to your home and TAKE PAPER (3, 195) at the right-hand side. Leave and
OPEN DOOR to the car, then DRIVE STATION.
___Lytton PD___
---------
OPEN DOOR to enter an walk into the door to the ride of the window. Talk to the
officer at the middle desk and ASK BURGLARY (2, 197). ASK PRINTS (2, 199) and
leave the office. Go inside the shooting range and repeat the process you did
on the first day until the gun is adjusted. Don't forget to load fresh ammo
into your gun. GIVE EVIDENCE (6, 205) to the man at the window back in the main
hall and leave the PD. OPEN DOOR to the unmarked car and DRIVE AIRPORT.
___Airport___
-------
Go up one screen, PUSH BUTTON to get across and enter the terminal. Walk up to
the ticket desk and BUY TICKET TO STEELTON. After the short conversation with
Keith BUY TICKET TO STEELTON (3, 208) again. Walk to the car rental screen and
go up the escalator. Walk through the metal detector and SHOW BADGE (2, 210) to
the lady when she asks for your metal objects. TALK MAN to Larry Laffer from
LSL2 if you wish, a nice Easter egg. Walk through the tunnel at the left-hand
side to get to the plane. Keith will follow shortly.
___Plane___
-----
SIT at your seat and FASTEN SEATBELT (1, 211) when asked to. After the plane
has taken off, the flight attendance will come up and offer drinks. NO thank
you. UNFASTEN SEATBELT and wait a while until two middle eastern men come
barging in and one takes the flight attendance hostage. DRAW GUN and when she
falls to the ground SHOOT the man and quickly SHOOT the other man coming
through the door (9, 220). After this SEARCH POCKETS (3, 223) of the left guy
and LOOK TURBAN (3, 226) of the other one. The paper has instructions of how to
make a bomb so you need to do the opposite. Go south into the bathroom and OPEN
DISPENSER (2, 228).
DISCONNECT YELLOW WIRE (3, 231)
DISCONNECT PURPLE WIRE (3, 234)
DISCONNECT BLUE WIRE (3, 237)
CONNECT YELLOW WIRE (3, 240)
DISCONNECT WHITE WIRE (3, 243)
DISCONNECT YELLOW WIRE (3, 246)
EXIT and leave the bathroom. You'll soon land in Steelton.
___Steelton PD___
-----------
Walk into the office and after the chat with the lieutenant TAKE RADIO (3, 249)
and leave.
___Burton Park___
-----------
Go north and west on screen. Wait for the man to appear and quickly USE RADIO
(5, 254) to call Keith. When he comes back, TALK MAN (2, 256) and READ RIGHTS
(2, 258). Go right two screens and LOOK COVER (1, 259) just as you enter. It's
slightly hidden at the bottom part of the screen. MOVE COVER (2, 261) and CLIMB
LADDER down into the sewers. Go east, east and south in this screen. You must
be quick because it has methane gas which can kill you quickly. If you are fast
enough you can make it but if you still have trouble you might consider finding
an alternative route but you shouldn't need to. Save and try a few times, the
controls aren't too friendly I guess. Anyway, go south and west. OPEN CABINET
and TAKE MASK (4, 265). Go west one more screen and WEAR MASK. Walk south twice
and east. Save before you walk past the hole in the wall, there is a
possibility you get pushed into the sewers by a strong current. Perhaps it
happens if you walk too closely. Either way you should end up at a door so
enter it to find Marie tied to a chair (10, 275). CALM MARIE (5, 280) and UNTIE
MARIE (5, 285). Walk over to the large pipe at the left-hand side and DRAW GUN.
When Bains walks in, wait for him to see you and take a shot until you SHOOT at
him until he dies (15, 300). I recommend using the F10 shortcut for this as you
need to be fast and it takes 2-3 bullets to kill him. Also if you shoot first
you have just violated the law and get the bad ending. If he shoots first it
will count as self-defence.
Watch the ending, the good one preferably.
===============================================================================
04.) POINT LIST G0400
===============================================================================
/-------------------------------------------------------------------------\
| Points: Total: |
| ``````` `````` |
| LYTTON PD: |
| `````````` |
| Take your car keys 1 1 |
| Take the card from the glove box 1 2 |
| Open locker 5 7 |
| Take the gun 1 8 |
| Take ammo 1 9 |
| Take handcuffs 1 10 |
| Receive ear protectors 2 12 |
| Align your gun 5 17 |
| Receive more ammo 2 19 |
| Take field kit 2 21 |
| Check paper on Captain's desk 1 22 |
| Check memo board 1 23 |
| Take keys from memo board 1 24 |
| Take picture of Bains' file 1 25 |
| Look into your basket 1 26 |
| Take letter 1 27 |
| Take wallet 1 28 |
| Read vice file 2 30 |
| Read personnel file 2 32 |
| Tell Lloyd about the investigation 5 37 |
| |
| COUNTY JAIL: |
| ```````````` |
| Place gun into locker 3 40 |
| Ask jailer about the car 1 41 |
| Call Saxton 1 42 |
| Ask Saxton about the escape 2 44 |
| Take picture of Bains' file 2 46 |
| Look at Pate's file 2 48 |
| |
| OAK TREE MALL: |
| `````````````` |
| Life the finger print 3 51 |
| Take the holster 1 52 |
| Take the bullets 1 53 |
| Ask woman about the car 3 56 |
| Use the radio about car 3 59 |
| |
| COTTON COVE: |
| ```````````` |
| Ask about blood 2 61 |
| Shoot at Bains 4 65 |
| Pursue Bains 2 67 |
| Take clothes from garbage 1 68 |
| Look at prison tag 2 70 |
| Look at the blood 1 71 |
| Make pictures with the camera 1 72 |
| Take blood samples 2 74 |
| Make footprint 2 76 |
| Check wallet for diving certificate 2 78 |
| Get air tank with 2200 supply 2 80 |
| Successfully dive into the river 6 86 |
| Take the badge 2 88 |
| Take the knife 2 90 |
| Remove the body 5 95 |
| Inform the coroner 2 97 |
| |
| AIRPORT: |
| ```````` |
| Check the car number 1 98 |
| Take the finger print in the car 3 101 |
| Call in the vehicle # 2 103 |
| Push the button to get across 1 104 |
| Buy flowers 2 106 |
| Pick up the gun from the toilet 4 110 |
| Dry the gun 2 112 |
| Show picture to rental counter 1 113 |
| Get car rental list 3 116 |
| Show picture to ticket counter 1 117 |
| Get flight list 3 120 |
| Push the button to get across 1 121 |
| Use radio to call in gun 1 122 |
| Use radio to call in rental 2 124 |
| |
| LYTTON PD: |
| `````````` |
| Call Marie 3 127 |
| Hand in evidence 10 137 |
| |
| ARNIE'S: |
| ```````` |
| Give Rose to Marie 3 140 |
| Kiss Marie 2 142 |
| Kiss Marie 2 144 |
| Eat the food 1 145 |
| Pay the waiter 2 147 |
| |
| LYTTON PD: |
| `````````` |
| Call Colby about Bains 4 151 |
| Call Millera about Bains 4 155 |
| Read envelope 3 158 |
| |
| 160 WEST ROSE: |
| `````````````` |
| Make photos 1 159 |
| Look at the face 1 160 |
| Take blood 1 161 |
| Take corner of envelope 2 163 |
| Move the body 2 165 |
| Take the note 2 167 |
| |
| 753 THIRD STREET: |
| ````````````````` |
| Show picture to manager 3 170 |
| Call for backup 2 172 |
| Call for a warrant 2 174 |
| Receive the key to Room 108 3 177 |
| Open the door to Room 108 3 180 |
| Take the card from the bathroom 3 183 |
| Take lipstick 3 186 |
| Read the envelope 2 188 |
| Take blood 1 189 |
| |
| 222 WEST PEACH STREET: |
| `````````````````````` |
| Look at note handwriting 3 192 |
| Take paper from ashtray 3 195 |
| |
| LYTTON PD: |
| `````````` |
| Ask about burglary 2 197 |
| Ask about prints 2 199 |
| Hand over evidence 6 205 |
| |
| AIRPORT: |
| ```````` |
| Buy ticket to Steelton 3 208 |
| Show badge to security 2 210 |
| |
| PLANE: |
| `````` |
| Fasten Seatbelt 1 211 |
| Shoot the terrorists 9 220 |
| Search the pockets of left man 3 223 |
| Search the turban of right man 3 226 |
| Open dispenser in bathroom 2 228 |
| Disconnect Yellow Wire 3 231 |
| Disconnect Purple Wire 3 234 |
| Disconnect Blue Wire 3 237 |
| Connect Yellow Wire 3 240 |
| Disconnect White Wire 3 243 |
| Disconnect Yellow Wire 3 246 |
| |
| STEELTON PD: |
| ```````````` |
| Take radios 3 249 |
| |
| BURTON PARK: |
| ```````````` |
| Use radio 5 254 |
| Talk to the man 2 256 |
| Read him his rights 2 258 |
| Look at the manhole cover 1 259 |
| Move the manhole cover 2 261 |
| Retrieve the mask 4 265 |
| Enter the sewer control room 10 275 |
| Calm Marie down 5 280 |
| Untie Marie 5 285 |
| Shoot and kill Bains 15 300 |
| |
\-------------------------------------------------------------------------/
===============================================================================
04.) ITEMS G0400
===============================================================================
ITEM: DESCRIPTION:
-------------------------------------------------------------------------------
AIR TANK Found inside the van parked at the Cotton Cove. Part of the
diving suit.
-------------------------------------------------------------------------------
AMMO CLIPS Ammo for your hand gun. Available in your locker at the
station.
-------------------------------------------------------------------------------
BELT Found inside the van parked at the Cotton Cove. Part of the
diving suit.
-------------------------------------------------------------------------------
BULLETS In the compartment of the car outside the Oak Tree Mall.
Given to John as evidence.
-------------------------------------------------------------------------------
COLBY'S BUSINESS CARD
In the sink of room 108 at the motel. Given to John as
evidence.
-------------------------------------------------------------------------------
DIVING CERTIFICATE This is in your wallet, you need to show it to Moore before
taking a dive.
-------------------------------------------------------------------------------
EAR PROTECTORS Used at the shooting range at the station. Given to you by
Ken.
-------------------------------------------------------------------------------
EMPTY HOLSTER In the compartment of the car outside the Oak Tree Mall.
Given to John as evidence.
-------------------------------------------------------------------------------
ENVELOPE In a drawer of room 108 at the motel. Given to John as
evidence.
-------------------------------------------------------------------------------
ENVELOPE CORNER In the trunk of the car at 160 West Rose. Given to John as
evidence.
-------------------------------------------------------------------------------
EYE DROPPER Part of the field kit. It can be used to retrieve blood from
several locations in the game.
-------------------------------------------------------------------------------
FIELD KIT This is obtained at the storage bin at the police station.
It contains several items used out in the field.
-------------------------------------------------------------------------------
FINGERPRINT Dust the compartment of the blue car at the Oak Tree Mall to
retrieve a fingerprint. Given to John as evidence.
-------------------------------------------------------------------------------
FINGERPRINT BRUSH Part of the field kit. Used alongside fingerprint powder to
collect prints.
-------------------------------------------------------------------------------
FINGERPRINT POWDER Part of the field kit. Used alongside fingerprint brush to
collect prints.
-------------------------------------------------------------------------------
FINGERPRINT TAPE Part of the field kit. Lifts fingerprints after using the
powder and brush.
-------------------------------------------------------------------------------
FINS Found inside the van parked at the Cotton Cove. Part of the
diving suit.
-------------------------------------------------------------------------------
GLASS VIAL Part of the field kit. Retrieves blood from crimescenes in
the game.
-------------------------------------------------------------------------------
HAND GUN Inside your locker at the police station. You will have to
load it and use to shoot people, believe it or not Mr.
Cop.
-------------------------------------------------------------------------------
HANDCUFFS These cuffs are inside your lock at the station but you
never actually make use of them. Good to be prepared I
guess.
-------------------------------------------------------------------------------
HIT LIST Thrown into the ashtray in the house at 222 West Peach St.
Given to John as evidence.
-------------------------------------------------------------------------------
JAIL CLOTHES These are found in the trash at Cotton Cove. Given to John
as evidence.
-------------------------------------------------------------------------------
JAILER'S REVOLVER Found inside the tank of the toilet in the airport bathroom.
Given to John as evidence.
-------------------------------------------------------------------------------
KEY RING These are the keys to your car, the station, the field kit
bin an the homicide office desk.
-------------------------------------------------------------------------------
LIPSTICK Under the bed of room 108 at the motel.
-------------------------------------------------------------------------------
LOST BADGE At the bottom of the river at Cotton Cove. Given to John as
evidence.
-------------------------------------------------------------------------------
LPD BUSINESS CARD Your card, inside the squad car. It contains the codes to
your locker. You have to show this to several people in the
game, including the jailer, the car rental clerk, the
airport clerk, the airport guard.
-------------------------------------------------------------------------------
MAKESHIFT KNIFE Found at the bottom of the river at Cotton Cove. Given to
John as evidence.
-------------------------------------------------------------------------------
MASK Found inside the van parked at the Cotton Cove. Part of the
diving suit.
-------------------------------------------------------------------------------
MASK In a cabinet down in the sewers. You can walk through the
lethal gas with this.
-------------------------------------------------------------------------------
MOTEL KEY The key to the motel room 108. It is given to you by the
manager if you have a warrant and show it to him.
-------------------------------------------------------------------------------
MONEY CLIP You start out with this. You will need to spend money on
a rose and some food, nothing else.
-------------------------------------------------------------------------------
NEW MUG SHOT It is a mug shot of Bains. You need to show this to the
car rental clerk, airport clerk, and motel manager.
-------------------------------------------------------------------------------
NOTE FROM BAINS In the trunk of the car parked at 160 West Rose. It is, not
surprisingly, a note from Bains.
-------------------------------------------------------------------------------
NOTE Stuck on the door of the residence at 222 West Peach St.
-------------------------------------------------------------------------------
OLD MUG SHOT This is an older picture of Bains, which will be replaced
with with a new mug shot later.
-------------------------------------------------------------------------------
PLASTER CAST Using the fingerprint powder and the footprint in the blood
at Cotton Cove, you can retrieve this plaster cast. Given to
John as evidence.
-------------------------------------------------------------------------------
ROSE A woman at the airport sells these. You will give this to
Marie at the restaurant.
-------------------------------------------------------------------------------
SMALL CAMERA Part of the field kit. Takes pictures of crime scenes around
the game.
-------------------------------------------------------------------------------
SUIT Found inside the van parked at the Cotton Cove. Part of the
diving suit.
-------------------------------------------------------------------------------
THANK YOU LETTER Inside the drawer of the homicide offic desk. Not used for
anything.
-------------------------------------------------------------------------------
THUMBPRINT Dust the mirror of the airport car to retrieve this. Given
to John as evidence.
-------------------------------------------------------------------------------
UNMARKED CAR KEYS Hanging on the board inside the homicide office. They drive
the unmarked car at the police station.
-------------------------------------------------------------------------------
VEST Found inside the van parked at the Cotton Cove. Part of the
diving suit.
-------------------------------------------------------------------------------
VIAL OF BLOOD Blood from Cotton Cove. Given to John as evidence.
Blood from the car at 160 West Rose. Given to John as
evidence.
Blood from the room at 753 Third St. Given to John as
evidence.
-------------------------------------------------------------------------------
WALKIE TALKIE Inside Miller's office. Used to communicate when on a case
in Burt Park.
-------------------------------------------------------------------------------
WALLET Inside the desk of the homicide office. Contains your
diving certificate to go, well, diving.
-------------------------------------------------------------------------------
WARRANT Required to gain entry to hotel room 108. You have to radio
in the request to obtain it.
-------------------------------------------------------------------------------
===============================================================================
XX.) FAQ GXX00
===============================================================================
Q: Can I do anything with the car at the beginning of the game?
A: As you start the game you are in your personal car and the keys are in the
ignition. You can actually drive around town with this car until at one
point a traffic cop pulls you over and sends you back to the station and
placing you inside. You can almost drive anywhere in your car before
starting the real game and the developers seemed to have this in mind.
[contributed by Kevin Frushour]
Q: Why does "Let's Roll" seem so familiar?
A: Pre-9/11 you would not have heard about this term much and it is more of a
coincidence it appears in the game. However, when the terrorists are
threatening the plane you can pause the game and Keith smokes while it says
that all cops need to take a break. At that point you can actually unpause
the game with the button labeled "Let's Roll". Post-9/11 this can be seen
as a battle cry like Todd Beamer used on Flight 93
(
http://en.wikipedia.org/wiki/Let%27s_roll) when the terrorists had taken
over the airplane.
[contributed by Kevin Frushour]
===============================================================================
YY.) VERSION HISTORY GYY00
===============================================================================
v1.0 Complete (3rd of June 2005)
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this.
Sierra and the original creators for this game.
Kevin Frushour for sending me some interesting trivia.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
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