This guide is created for the use of people who understand One Must Fall
Battlegrounds and have some measure of experience any failure to understand the
notation or language used is solely due to your own newbishness
Notation:
LP = Left Punch
RP = Right Punch
LK = Left Kick
RK = Right Kick
LC = Left Counter (LP + LK)
RC = Right Counter (RP + RK)
f. = Forwards +
a. = Aerial
m. = Misses
x. = Either
+ = Attack buttons pressed at the same time
- = Next button pressed just afterwards
LSA: Light side attack (left or right + LP or RP)
HSA: Heavy side attack (double tap left or right + LP or RP)
T: Throw (LP + RP)
All damage values taken with Gracy in Practice Mode, Counter Damage is
unavailable due to it being impossible to use them in Practice Mode
Moves that due variable damage depending on how you use them are given
as an average over 5 uses and prefixed with "App."
Where left versions have different hits and damages to right versions
a slash "/" is used, Left before and Right after
Note that during combos damage of hits decreases as number of hits
incresaes
Pilot Guide:
Mantis requires a medium agility, Too low and moves wont link, too high
and you will often find yourself landing in front of an opponent and
open to attack
Mantis super moves are pathetic, most of the time they will get you
killed any points on focus are wasted
Why pick Mantis:
As previously stated Mantis’ super moves are pretty poor, however it
makes up for this with Combo power and kamikaze drones (spiders are
particularly good)
Mantis’ attacks are supposedly based mainly from Kung Fu, I’m not sure
how true this is but in any case their odd movements make for
near-limitless combo capabilities and have no recovery when blocked
The Kamikaze drones can be strategically used to add hits to combos
and to interrupt Super-Moves and combos
Attack List:
Normal attacks:
LP: 2 handed strike (32 Dmg)
f.LP: Short forwards jab (13 Dmg)
RP: Spinning uppercut, knocks opponent into air (32 Dmg)
f.RP: Light spin attack (13 Dmg)
LK: Flipkick, moves behind opponent and attacks, shift to Air (32 Dmg)
f.LK: Short slidekick (13 Dmg)
RK: Double kick, hits all sides (2x 13 Dmg, 23 overall)
f.RK: Actually an aerial attack that is used on the ground (13 Dmg)
a.LP: Drops a spider mine directly in front, delayed attack (19 Dmg)
a.f.LP: Quick spin (13 Dmg)
a.RP: Drops a spider mine directly in front at longer distance (19 Dmg)
a.f.RP: Quick uppercut (13 Dmg)
a.LK: Flying kick (32 Dmg)
a.f.LK: Kick which moves opponent to the left (13 Dmg)
a.RK: Very short range double kick (32 Dmg)
a.f.RK: Kick which moves opponent to the right (13 Dmg)
LSA: Uses Spider Mine to create small explosion (19 Dmg)
HSA: Slides Spider Mine under opponent (19 Dmg)
T: Attaches spider to opponent and kicks it (No Knockback, 19 Dmg)
LC and RC: A forward slide
Special Moves:
Spider Drone: b-b.xP: Creates Spider drone, when thrown these will seek
19 Dmg opponents then explode, left version throws
further, if there are no opponents nearby these
will sit as mines waiting for remote detonation
Fly Drone: b-b.xK: Creates fly drone, when thrown these will seek
App.18.6 Dmg opponents then explode faster then spiders and don’t
1-4 Hits damage creator, but require charging to extend life
span to a useful extent
Insect Strike: f-f.xK: Slides forward and does a 2 hit combo if this
23/30 Dmg connects, Left version turns opponent and knocks
2/3 Hits him away, Right moves to Air and knocks opponent
further
Acid Spit: b-f.xP: Usual projectile attack
28 Dmg
Detonate Spiders: RK+LK: Makes any inactive spider drones previously
thrown explode
Super Moves:
Spider Ball: b-f.RP+LP: Throws a ball which will explode on impact
App.74.6 Dmg scattering spider drones, these are easily
3-10 Hits outrun
Super Fly Drones: b-f.LK+RK: Aims upward and throws out a swarm of
App.40.4 Dmg flies which will explode soon after
8-15 Hits leaving, it has short range and if it
doesn’t hit then the opponent gets a free
combo
Savage Strikes: f-f.LK+RK: Slides forward, if this connects a 10 hit
76 Dmg Aerial combo will be used, very risky due to
10 Hits its strange connection pattern
Tricks:
Double Kick (2 hit Combo):
This pivots on f.RK being an aerial attack, you wont stay in the air
very long but there will be just enough time to use a.LK
This simple 2 move combination has a long range and can be used to
start off many combos, it also does a good amount of damage
LK Dodge (Evasive Move):
If there is an attack coming, but you don’t have time to evade or
counter, using LK could dodge it and even get you into a favourable
position, this even works with the spikes in Blade Pit
Attack Flips (Counter Attack):
After using a flip it is possible to use an aerial attack before
hitting the ground, if you have just dodged an attack coming at your
front with a Back Flip then, if your flip brings you close by an
opponent a.RK will hit, if there is an opponent slightly further away
then use a.LK, these are very powerful in many situations and can often
replace Counters completely
Spider Swarm (Lamer Prevention):
If there is someone sitting on an energy pad and spamming, you can use
Spider Drones to remove them, simply create and throw spiders at a
rapid rate and they will be forced to either move or take a beating, be
ready when they attack you, note that this rarely works on Force or
Warlord
If you charge and throw a Fly before attacking an opponent it will come
back and hit the opponent during the fight, since Flies do not affect
the position of people trapped in combos, or harm their creator the fly
will simply add an extra hit to any combo you happen to be doing, or
stop any combo you are trapped in
Confusion Turn (Anti-Team Attack):
So your trapped between 2 people, one is in front, one is behind, they
aren’t gonna give you chance to evade, your screwed right? Wrong
Use a Left Slide on the guy in front of you, he will block and your HAR
will turn to attack the guy behind, they wont be expecting it so if the
guy behind is using an attack you can out prioritise him and get out
This should be reserved for desperate situations where no other options
are available since its chances of success are low
Mirror Evade (Evade Catching):
When someone Air Evades from certain moves it is possible to evade with
them, follow this with a.LK or a.RK if close and it’s a guaranteed hit
LK Disorientation (Deceptive Tactic):
When you knock someone down try using LK just as they get up, they will
attempt to turn to where you were and end up turning their back to you
This works particularly well on Warlords who will obscure their users
view, as a result they might not be sure where you have gone
Speed Hits (Aerial Mini-Combo):
a.f.LP and a.f.RP can with perfect timing combo together with most
aerial attacks
This takes a lot of practice to get right but the 2 moves eventually
will link so fast that an evade is impossible between them, use it to
your advantage in expanding your aerial combos
Melee Spider (Combo Starter / Surprise Attack):
If your in a medium-range battle with someone, try throwing a spider
directly beside your opponent, if your close enough you can combo from
the hit
Once the spider lands there is nothing your opponent can do about it
they are going to get hit, and provided you take the opportunity,
trapped in a combo as well
Timing and range here has to be learned by trial and error, but once
you can get it right this is a powerful tactic
RK Counter (Attack Prevention):
If someone starts an attack with an Air Evade to your side it is almost
certain that they will try to use an unnevadable combo on you, however
if you use RK you will instead hit them and move to a safer position
Punishment (Revenge)
If you are hit while charging Spider Ball the ball will explode in the
Teleportation Chamber, while this damages you it scatters spiders all
around you, much to the dismay of whoever landed the blow, they will
take a lot more damage than you did
If you know a hit is coming, and you aren’t going to be able to dodge
it then try using this, even in some places over a counter, it’s a nice
way to turn a messy situation around
Spider Slide (Your not so clever any more)
Some people think that picking up spiders when you throw them is really
clever, when you get one of these people, try using Insect Strike or
Savage Strikes right after throwing your spider, since your opponent
has ducked to pick the spider up this will hit home
Super Moves Guide:
Savage Strikes:
The Savage Strikes super move has an odd connection pattern and there
is no guarantee it will hit at all, even if your aim and timing are
perfect
One way around this is to use Savage Strikes in combos, and this is
where it works best, Savage Strikes will hit after any move which
throws the opponent backward, this includes Super Fly Drones
Of the combo supers on the various HARs Savage Strikes is easily the
best if you get it working (Big If), try the following to add hits
after Savage Strikes:
a.LK Twice, the first will move you forwards, the second will connect,
follow this with a.RK if possible
Right Insect Strike will also connect if you use it after hitting the
ground, but not if you use a.LK, you will have to judge which is best
for the situation
Spider Ball:
The best way to use spider ball is either in the Punishment trick above
or to throw it in to the middle of a crowd
Super Fly Drones:
This only has one real use and that’s if someone is trying to land an
aerial attack from the front, this is more likely to happen while
fighting Gargoyle
Recommended Combos (Credit to Cedes for these):
Unnevadable:
a.RK, f.RK, a.LK, RK, LP, Savage Strikes, Right Insect Strike
Easy Stun Combo:
LP, RP, LK, a.LK, a.RK
1 Super Ultimate Stun Combo:
LK, a.RK, a.LK, a.LP, LP, RK, fRP, RP, fLP, fRK, a.fLP, a.fRP, Savage
Strikes, m.a.LK, Left Insect Strike, left Acid Spit
2 Super Ultimate Stun Combo:
LK, a.RK, a.LK, a.LP, super flies, LP, RK, fRP, RP, fLP, fRK, a.fLP,
a.fRP, Savage Strikes, m.a.LK, left Insect Strike, left Acid Spit
Evade Trap Combo (Does more damage if the opponent tries to evade):
a.LP, LP, RK, f.RP, RP
HAR Specific Tactics:
Jaguar:
Jaguar is almost your equal in Melee combat, so try to keep your
distance and look for an opening to use Insect Strike
The key thing here is to play it defensively
Force:
Get in close and pummel, keeping your distance is a big mistake
If you knock a Force down try to use LK to get over to the other side
since it almost certain he will spam Repulser in your direction
Evades are very important, since Force has the Grav-Well special you
will want to stay on the ground as much as possible, however Air Evades
are the only counter to some Force tactics, you will have to find a
balance
Pyros:
Gauge your opponents skill early, a skilled Pyros will be able to catch
all of your special evasive moves so try to stick to normal Air Evades
Spiders are usually the best combo starters
Warlord:
Don’t let it hit you, evade like mad and given Warlords bulkiness it
has a better chance of working, use of Attack Flips and Double Kick are
your best bets, and LK has a higher chance of hitting
Melee Spider works wonders as a combo starter, and spiders in general
are good
Katana:
Razor Spin out prioritises all of your attacks, when it comes just
block it or counter it A lot of Katana’s moves allow good opportunity
to evade so use it, however be careful with them in the air
Gargoyle:
Fly Drones are your best friend, use them to stop his glides and aerial
attacks, if you can handle the loss of an arm try to have a fly spawned
at all times, preferably in the right arm since this one generally
attacks faster
Gargoyles ground evades are poor, use that to your advantage
Mantis:
LK can be countered simply by walking forwards, and then rolling to one
side Attack Flips and LK Deceptive tactics are useless
Chronos:
If you hear a Teleport go off near by use a counter immediately
None of Cronos’ attacks hit behind it, so use this to your advantage
A good way to lure Chronos into a frontal attack is to stand with your
back to a wall and throw spiders at it, since he cant teleport behind
you a frontal attack is his only option
Credits and Copyright:
This guide was written by and is Copyright to Andrew "Mordax" Pay
Recommended combos developed by Cedes
Much training by Cedes and The Unknown Factor
Many tips given by Cedes
One Must Fall Battlegrounds game by Diversions Entertainment
Version History:
1.1: Punishment and Spider Slide added, Double Slide removed
1.2: Attack Damages and Hits Added