----Janus (Kevin Gadd)'s Nomad FAQ
v0.031415926535897932384626433832795028841971693993751----
--First updated 1-25-02--
--Last updated 2-06-02--
Email: [email protected]
ICQ: 144270102
AIM: Kaimu Desu

--Turn on Word Wrap if you're viewing this in Notepad!--

--This FAQ is constantly in development, and should be updated on a weekly or
even daily basis!--

--Download the US version of Nomad from Home of the Underdogs at:
http://www.theunderdogs.org/game.php?name=Nomad ... and guess who contributed
it? :)--

--You can get the latest version of this FAQ from GameFAQs at:
http://db.gamefaqs.com/computer/doswin/file/nomad.txt :)--

----Important Notes----
This FAQ is for the United States version of Nomad.
Any of the information in this FAQ may or may not apply to the UK version, I do
not have the time or resources to cover both versions in detail.
Most likely, the games will only have a few small differences, but I can't know
for sure.
Any gaming site has my permission to post this FAQ, as long as my personal
information and the URLs are left intact. :)

----Latest Updates----
Sorry it took me so long for this update, I've been busy. Added some combat
tips and some more info on stuff.

----Introduction----

I'm working on this FAQ for two reasons:
#1, so I won't forget anything while I try and figure out the intricacies of
the game.
#2, so that others will be able to enjoy this great game to its fullest without
spending months playing it over and over.

I've beaten Nomad multiple times, and each time I've played it, I've discovered
dozens of new things about it.

I used to have a large amount of information on this game, but I've lost most
of it over time. However, I remember quite a bit of it, and I have created a
special program to enable me to track changes between game saves, which will
speed up my discoveries quite a bit. I plan on making this program available on
the internet soon.

It appears to have multiple endings, each caused by different actions during
the game, and the method you use to win.

There are around a dozen races in the game, and somewhere around a hundred star
systems. Each star system contains up to a dozen planets, in my experience.

The game contains a large number of uninhabited systems, useful only for mining
and farming, and for finding enemy caravans and such to ambush later on in the
game.

Anyway, now that I've given you a few bits of information about the game, let's
get into the useful stuff!

By the way, I'm not going to spoil the plot except in the 'spoilers' section at
the bottom of the FAQ. I had a lot of fun discovering some of this stuff, so I
don't want to ruin it for anyone else!

Item values will be listed by how many Hunter Missles they are worth when
traded, because most items can be traded for Hunter Missles.

Enjoy!
-Janus

----The Plot----
I'm not really sure about all this yet... the intros from the US and UK games
are completely different and both have a lot of interesting information in
them.
Basically, a spacecraft crash-lands in an icy portion of earth. The craft is
recovered, and repaired, and launched into orbit. You are then stranded at a
space station named 'Hawking', and a friendly Arden comes and fixes up your
craft and returns it to full working condition.

----Gameplay----

--Fighting Tutorial--
Nomad's combat engine is quite simple. All ships and planets in nomad are on a
flat (2D) plane, so combat doesn't have the additional complexity and annoyance
of moving in 3d.
To begin combat, from the main menu select Combat and target a ship. Then, you
switch to combat mode, and your shields are automatically raised.
Then, use the mouse or keyboard to spin left and right, and adjust your speed.
The speed you move at in combat, is affected by your engine.
The goal is to keep your target inbetween the two large arrows onscreen, long
enough for the targeting arrows to lock in on it. Once the arrows have locked
in, you can fire a missile and it usually hits after that.

--Fighting Tips--
Always activate your jammers at the beginning of a battle. They seem useless,
but they help prevent enemies from calling for help, which makes your job
easier.
ALWAYS lower your shields at the end of a battle. This may not make sense at
first, but unless you lower your shields after each battle, they will not
regenerate before the next one.
The 'Escape' option makes you abandon combat and quickly warp to Earth, your
home. If your shields get too low or you're outmatched, hit Escape immediately
and repair your ship.
It's usually easier to rotate if you're moving slowly, but you're an easier
target for missles that way as well.
Don't try to take on Korok Cruisers without either Crystal Velos or Quietus
missles. Any other kind of missle is too weak.

----Races----

-Arden
Big, fuzzy laama-ish things. They like meat, and chocolate, so both are
valuable in trades with them.
Their homeworld is Ardania. (?)

-Musin
Little chipmunk-looking things. They are spies by definition, and live in
hiding.
Their homeworld is Newhome 3.

-Korok
Heartless automatons. They all operate under the control of the 'MCR'.
Their homeworld is a secret.

-A. H.
Mysterious energy beings which live near certain planets...
Look in Spoilers for more information on the A.H.

-Phelonese
A matriarchal race of proud feline humanoids. They consider themselves better
than all other races, and love nothing more than to fight.
It is quite difficult to get anything out of them, especially in trades - their
items are far more valuable than those of other races.
Phelonese equipment is quite valuable later in the game.
Their homeworld is unknown.

-Chanticleer
A female race of angelic humanoids. They have a peaceful appearance about them
and a haunting sound to their voices.
They have valuable equipment, and specialize in crystalline items.
Their homeworld is a space station orbiting a black hole.

-Shaasa
A strange snake species.
They are very hard to understand in conversations, and usually trade in
minerals only.
Their homeworld is unknown.

-Bellicosians
A race of nomadic space raiders, who stay alive by raiding trade ships.
Their homeworld is unknown.

----Equipment Listings----

--Shield Generators--
Blast Shield Booster
 Strength: Wimpy
 Value: 3.5
Quartz Shield Booster
 Strength: Weak
 Value: 10

--Missle Loaders--
Impact MLoader
 Speed: Slow
 Value: 1.8
Crystal Strike MLoader
 Speed: Normal
 Value: 15.2
Crystal Speed MLoader
 Speed: Fast
 Value: 21.7

--Engine Boosters--
Go-Far Engine Booster
 Speed: Slow
 Value: Unknown
Courser Engine Booster
 Speed: Normal
 Value: 12.6
Warp Drive
 Speed: Ultimate
 Value: Unknown

--Jammers--
Com-Cloak Jammer
 Strength: Weak
 Value: 4.2

--Scanners--
Scent Scanner
 Strength: Weak
 Value: 7
Argus Crystal Scanner
 Strength: Normal
 Value: 36.1

--Botboosters--
Heavy Duty Botbooster
 Strength: Weak
 Value: 4.2
Crystallum Botbooster
 Strength: Normal
 Value: 12

--Missles--
Crystal Velos Missle
 Strength: Normal
 Value: 14

----Item Listings----

--Commodities--
Chocolate
 Value: 3.8
Brii Cheese
 Value: 0.15
Asi Meat
 Value: 0.06
Vanadium
 Value: 0.06

--Gag Items--
Car Keys
Company Badge (Bunny Ears? O_o)
Company Watch
Twenty Dollar Bill

--Special Items--
Secrets of the Galaxy

--Bots--
Arch-Bot
 Sources: Newhome 3 as Mission Reward

----Facts----
Throughout the game, in conversations you will recieve 'facts' during
discussions.
More facts can be found by asking about certain things, or offering facts to
people during discussions.
Right now, the fact listing only contains facts from my old saved game. Once I
get my new game going, I'll try and create a more comprehensive list, with
information on who to get facts from and how to trigger them.

----Weird, Useless, Stupid Stuff----

A space station named 'Hawking' is mentioned a few times in the US game, but so
far I have yet to actually see it. It seems like a piece of the plot that got
removed, or something.

----Hacking----

--Notes--
'Secrets of the Galaxy' appears to be some sort of special item, as I can't
find any count byte for it.

The Inventory appears to be made up of a large number of count bytes, one for
each item in the game, and then some array or flag that specifies what items
are in the player's inventory... I still haven't found that array/flag, but I'm
working on it.

--Save File Offsets (Decimal)--
38030: Blast Shield Booster Count
40286: Mercury Count
45870: Chocolate Count
45886: Twenty Dollar Bill Count
45894: Hunter Missle Count
45910: Courser Engine Booster Count
45934: Asi Meat Count
45938: DR-100 Count

----Semi-Spoilers----
The stuff in here is a bit fun to find by yourself, but it takes a little time
too, so feel free to just look here for the information instead of spending
hours figuring it out.

--Missions--
Maka Bola:
  Take Diplomatic Pouch to Newhome III
     Reward: Arch-Bot
Ardania:
  Take Vital Medical Supplies to ManyTreeSky
     Reward: Star of Bluelake and Go-Far Engine Booster

--A. H. Locations--
Griss, Paloma and Tec (Sulafat System, Sector 2,0)

--System Maps--
Shaasa System Map
  Locations/Sources:
     Alero Guin of Benal / Planet Tec of Sulafat System

--Artifact Locations--
Warp Drive
  Origin: Tec
  Use: *ULTIMATE* Engine Booster

--Antique Locations--
Ancient Nuclear Drive
  Origin: Tec
Ancient Rocketskate
  Origin: Unknown
Ancient Stonetree
  Origin: Unknown
Curled Iron Flaben
  Origin: Unknown
Velt Painting
  Origin: Unknown
Vinell Ceramic
  Origin: Unknown

--Fact Listing--
"The Alliance is a collection of rag tag ships that isn't good for anything"
  Origin: Korok?
  Use: Unknown
"The Altec Hocker are communication malfunctions"
  Origin: Unknown
  Use: Unknown
"Sidhide-cli is a great Musin hero"
  Origin: Musin?
  Use: Unknown
"The Master Control Robot leads and controls all Korok"
  Origin: Arden? Korok?
  Use: Unknown
"The Altec Hocker are telepathic beings who absorb energy and information"
  Origin: Altec Hocker?
  Use: Unknown
"The color of Musin cloaks denotes family members"
  Origin: Arden? Musin?
  Use: Unknown
"Controlling all Korok has left the MCR over-extended"
  Origin: Arden?
  Use: Unknown
"The Shaasa is a misunderstood species"
  Origin: Altec Hocker?
  Use: Unknown
"The Korok pushed the Bellicosians off their homeworld, turning them into space
raiders"
  Origin: Altec Hocker? Korok? Bellicosians?
  Use: Unknown
"Many races share myths and legends in different forms"
  Origin: Altec Hocker?
  Use: Unknown
"The Korok attempted to invade Phelonese space"
  Origin: Altec Hocker? Phelonese? Korok?
  Use: Unknown
"The Shaasa follow a strange code handed down in verbal form called the Volm"
  Origin: Shaasa? Altec Hocker?
  Use: Unknown
"The Shaasa consume gas"
  Origin: Shaasa? Altec Hocker?
  Use: Unknown
"The Pahrump will trade for anything"
  Origin: Arden? Phelonese?
  Use: Unknown
"Your vessel was stranded at this space station -- Hawking"
  This one is particularly strange, as it refers to a part of the UK intro
which isn't even in the US version...
  But this fact is in both versions, from the beginning of the game. Oh well
:)
  Origin: ???
  Use: ???
"The Alliance needs all the help it can get"
  Origin: Arden?
  Use: Unknown
"In their travels, the Musin pick up a good deal of objects that are not really
for trade, just left momentarily unattended"
  Origin: Altec Hocker? Phelonese?
  Use: Unknown
"The Musin have legends of a Losthome. After leaving, the Musin settled Newhome
I, but were pushed off that world by the Korok"
  Origin: Musin? Altec Hocker?
  Use: Unknown
"The Altec Hocker share a common mind, but different individuals specialize in
different knowledge"
  Origin: Altec Hocker
  Use: Unknown
"It is possible to communicate with most Korok for short periods of time"
  Origin: Altec Hocker?
  Use: Unknown
"The Arden and Phelonese have similar legends of great immortal beings, such as
the Less Ten who advocate the path of less and the Phelonese L'ton who tries to
imprison M'andra and her mate N'era"
  Origin: Altec Hocker?
  Use: Unknown
"There is a Korok mining colony in the Alhena system that has been abandoned
due to a malfunction of the mine supervisor"
  Origin: Unknown
  Use: Mission?

---Spoilers!---

--The Korok Homeworld--
The Korok have no homeworld, however the MCR is in orbit around Losten,
protected by a special gateway and a special model cruiser.

--The Nature of the Korok--
The Korok were created to serve their creators, by repairing, harvesting, and
performing other tasks.
Through some strange order of events, the MCR managed to take control of all
the Korok.

--What ARE the A. H.?--
Altec Hocker.
If I remember, they are beings who reached a higher state of existence, and
lost their physical forms and became pure energy.
They spend their time watching the events in the galaxy and studying people and
places.
Each Altec Hocker specializes in knowledge about certain things and races.

--The Losten Secret--
I don't remember the details of this, but here goes. ^_^
The Losten were an ancient race with great technological prowess. They created
the Korok to be servants.
The Arden, Phelonese, and most other races were created by the Losten as
genetic experiments. This is why many races have legends with names similar to
Losten:
Arden - The Less Ten
Phelonese - L'ton
Anyway, through some sort of calamity or event, the Losten dissapeared, leaving
the Korok and the MCR behind with their technology.