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===================== Neverwinter Nights Reference Guide =====================
=====================      Revision 13.00 (26-03-09)     =====================
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                     by Duncan Clay  [email protected]

                             Table of Contents

INTRODUCTION

AREA GUIDE
 (0) PRELUDE - Neverwinter Academy
 (1) CHAPTER 1 - The Wailing and the Waterdhavians
   (1.01) City Core
   (1.02) Beggar's Nest
   (1.03) Peninsula
   (1.04) No-Man's-Land
   (1.05) Barricades
   (1.06) Blacklake
   (1.07) Docks
   (1.08) Castle Never
   (1.09) Road to Helm's Hold
 (2) CHAPTER 2 - The Search for the Cult
   (2.01) Port Llast
   (2.02) North Road
   (2.03) Green Griffon Inn
   (2.04) East Road
   (2.05) Druid Encampment
   (2.06) Deep Woods
   (2.07) Heart of the Forest
   (2.08) South Road
   (2.09) Farmland
   (2.10) Haunted Forest
   (2.11) Charwood
   (2.12) Luskan
   (2.13) Docks
   (2.14) Host Tower
 (3) CHAPTER 3 - The Words of Power
   (3.01) Beorunna's Well
   (3.02) Coldwood
   (3.03) Coldwood, Layenne's Tomb
   (3.04) Coldwood, Wizard's Circle
   (3.05) Countryside
   (3.06) Fort Ilkard
   (3.07) Homesteads
   (3.08) Ruins
   (3.09) Moonwood
   (3.10) Moonwood, Caves
   (3.11) Spine of the World
 (4) CHAPTER 4 - The Final Battle
   (4.01) City Core
   (4.02) War Zone
   (4.03) Source Stone
SHADOWS OF UNDRENTIDE
 (5) XP1 CHAPTER 1 - The Missing Artifacts
   (5.01) Hilltop West
   (5.02) Hilltop East
   (5.03) Hilltop Foothills
   (5.04) Blumberg
   (5.05) Nether Mountains
   (5.06) High Forest
 (6) XP1 INTERLUDE - Identifying the Crystal
   (6.01) Anauroch Night Camp
   (6.02) Oasis of the Green Palm
   (6.03) Ao Encampment
   (6.04) Valley of Winds
 (7) XP1 CHAPTER 2 - The Lost City of Undrentide
HORDES OF THE UNDERDARK
 (8) XP2 CHAPTER 1 - Descent into Undermountain
   (8.01) Waterdeep
   (8.02) Undermountain Level 1
   (8.03) Undermountain Level 2
   (8.04) Undermountain Level 3
   (8.05) Realm of the Reaper
 (9) XP2 CHAPTER 2 - Defeating the Valsharess
   (9.01) Lith My'athar, City Core & Port
   (9.02) Shaori's Fell
   (9.03) Isle of the Maker
   (9.04) Lith My'athar, Environs
   (9.05) Underdark, West of Lith My'athar
   (9.06) Underdark, Chasm of the Eye Tyrants
   (9.07) Drearing's Deep
   (9.08) Zorvak'Mur, Entrance Cavern
   (9.09) Zorvak'Mur
   (9.10) Battle
(10) XP2 CHAPTER 3 - Escape from the Hells
  (10.01) City of Lost Souls
  (10.02) Wastes of Cania
  (10.03) Finale
MODULES
(11) Pre-Order/Platinum Modules
  (11.01) The Dark Ranger's Treasure
  (11.02) To Heir is Human
  (11.03) The Winds of Eremor
(12) Kingmaker Premium Module Collection
  (12.01) Witch's Wake
  (12.02) ShadowGuard
  (12.03) Kingmaker
(13) Pirates of the Sword Coast
  (13.01) Neverwinter
  (13.02) Trackless Sea
  (13.03) Tropical Island
  (13.04) Spindrift
  (13.05) The Sea of Swords

APPENDIX
 (A) Character Creation
   (A.01) Gender
   (A.02) Race
   (A.03) Portrait
   (A.04) Class
   (A.05) Alignment
   (A.06) Abilities
   (A.07) Skills
   (A.08) Feats
   (A.09) Racial Groups
   (A.10) Deity
   (A.11) Shapeshift
   (A.12) Multiplayer
 (B) Henchmen
   (B.01) Original Campaign Henchmen
   (B.02) Shadows of Undrentide Henchmen
   (B.03) Hordes of the Underdark Henchmen
   (B.04) Pre-Order and Premium Module Henchmen
 (C) Custom Items
   (C.01) Marrok's Forge
   (C.02) Imaskarran Tomes
   (C.03) Alchemist's Apparatus
   (C.04) Fantabulous Contrapulator
   (C.05) Hasuraman's Tomes
   (C.06) Barun Silverblade
   (C.07) The Grinder
   (C.08) Strange Machine
   (C.09) Prayer Bag
   (C.10) Craft Trap
   (C.11) Craft Armor
   (C.12) Craft Weapon
   (C.13) Scribe Scroll
   (C.14) Brew Potion
   (C.15) Craft Wand
   (C.16) Enserric
   (C.17) Rizolvir
   (C.18) Bridge Control
   (C.19) Golem Construction Machine
   (C.20) Lord Nasher's Items
   (C.21) Prugdush Glurp
 (D) Stores
   (D.01) General Stores
   (D.02) Weapon Stores
   (D.03) Temple Stores
   (D.04) Druid Stores
   (D.05) Rogue Stores
   (D.06) Magic Stores
   (D.07) Merchant Stores
   (D.08) Other Stores
   (D.09) Shadows of Undrentide Stores
   (D.10) Hordes of the Underdark Stores
   (D.11) Pre-Order Module Stores
   (D.12) Witch's Wake Stores
   (D.13) ShadowGuard Stores
   (D.14) Kingmaker Stores
   (D.15) Pirates of the Sword Coast Stores
 (E) Items
   (E.01) Tiny Weapons
   (E.02) Small Weapons
   (E.03) Medium Weapons
   (E.04) Large Weapons
   (E.05) Thrown Weapons
   (E.06) Ranged Weapons and Ammunition
   (E.07) Robes
   (E.08) Light Armor
   (E.09) Medium Armor
   (E.10) Heavy Armor
   (E.11) Shields
   (E.12) Helmets
   (E.13) Gauntlets, Gloves and Bracers
   (E.14) Belts and Girdles
   (E.15) Boots
   (E.16) Cloaks
   (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
   (E.18) Rings
   (E.19) Wands and Rods
   (E.20) Scrolls Innate Level 0
   (E.21) Scrolls Innate Level 1
   (E.22) Scrolls Innate Level 2
   (E.23) Scrolls Innate Level 3
   (E.24) Scrolls Innate Level 4
   (E.25) Scrolls Innate Level 5
   (E.26) Scrolls Innate Level 6
   (E.27) Scrolls Innate Level 7
   (E.28) Scrolls Innate Level 8
   (E.29) Scrolls Innate Level 9
   (E.30) Trap Kits
   (E.31) Potions
   (E.32) Gems
   (E.33) Magical Items
   (E.34) Quest Items
   (E.35) Miscellaneous Items
   (E.36) Undiscovered Weapons
   (E.37) Undiscovered Items
 (F) Addendum
 (G) Unanswered Questions and Cheats
 (H) Credits and Revision History
 (I) Contact Information

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= Introduction ===============================================================
==============================================================================

This FAQ covers
 Neverwinter Nights
 Expansion Pack 1 - Shadows of Undrentide
 Expansion Pack 2 - Hordes of the Underdark
 Pre-Order Modules
 Premium Modules
and
 Neverwinter Nights Gold Edition
 Neverwinter Nights Platinum
 Neverwinter Nights Diamond
 Kingmaker Premium Module Collection

See appendix (F) for further details on the various game editions.

Note: The FAQ assumes you are using patch 1.69.8109 + XP1 + XP2

This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game.  To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.  For
example, if you want to know where every piece of Adamantine can be found,
just do a text search.

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= Area Guide =================================================================
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Abbreviations

 XP - Experience Point      STR - Strength
 HP - Hit Point             DEX - Dexterity
 SP - Skill Point           CON - Constitution
 AC - Armor Class           INT - Intelligence
 GP - Gold Piece            WIS - Wisdom
 DC - Difficulty Check      CHA - Charisma
 SR - Spell Resistance      BAB - Base Attack Bonus
 DR - Damage Reduction

 $ - Added in $hadows of Undrentide (SoU)
 # - Added in #ordes of the Underdark (HotU)
 @ - Added in @ Premium Module

Shortcut Keys

 TAB - Highlight interactive objects

Most treasure is random.  If you save the game before opening a container or
killing an enemy you can reload it to get a different item.  Only items that
are the same every time are listed below.  Most random treasure is determined
by your level and some by your class or weapon proficiencies.

Tips

- After speaking to someone, speak to them again or return to them later as
  they may have something else to say.
- The more companions you have and the higher their level, the less XP you
  get.  One trick is to unsummon any creatures just before killing an enemy.
  A better trick is have companions that are a lower level than you as this
  will increase the XP you get.  Quest rewards are not affected by this.
- Since quest XP is the same regardless of your level, but other XP decreases
  as you go up in levels, you will get a higher total XP if you complete as
  much of each quest as you can before then claiming the rewards.
- Recover and sell traps rather than disarm them. # Recovered traps are
  considered as stolen items.
- If you have a familiar or animal companion you can heal it by talking to
  it and feeding it.
- In the original campaign keep the 3xAdamantine, 3xDiamond, 2xIronwood and
  2xSpecial Holy Water for use by Barun Silverblade in Chapter 3.
- In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all
  the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you
  find for use with the Strange Machine and the Prayer Bag.

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Opening movie of Nasher Alagondar killing the minotaur Koth Uth-Kalin

Neverwinter is in the Sword Coast North region of Faerûn on Abeir-Toril.

(0) PRELUDE - Neverwinter Academy (Beggar's Nest)
 Senior Barracks
   Paval (Bim's brother)
   Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
 Training Halls
   Olgerd GENERAL STORE - inventory and store tutorial
     Gives You (Bard, Druid, Rogue): Studded Leather Armor
     Gives You (Barbarian, Cleric, Fighter, Paladin, Ranger): Chain Shirt
     Gives You (Monk): Robes of the Shining Hand +1
     Gives You (Sorcerer, Wizard): Robe of Fire Resistance
   Berna - map and journal tutorial
   Herban
     Task (Barbarian, Monk, Ranger): Complete melee and ranged tests
     Reward: Boots of Reflexes +1
     Task (Fighter, Paladin): Complete melee and ranged tests
     Reward: Chainmail
   Corporal Dendy - melee weapon training
   Corporal Hewwet - ranged weapon training
   Erdan, Gilbert
   Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
   Ferdinand (Keeper of Exotic Creatures)
   Jaroo
     Task (Bard, Sorcerer, Wizard): Destroy the statue using a spell
     Reward: Rod of Frost
   Zedir, Chandra
   Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
   Elynwyd
     Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton
     Reward: Chainmail
     Task (Druid): Cure Injured Man
     Reward: Ring of Fortitude +1
   Ansel, Tabitha
   Ketta
     Task (Rogue): Get Rogue Key
     Reward: Minor Spike Trap Kit x2
   Bruno - pick pocket or use persude to get key
   Shade, Silk
 Graduation Chamber
   Lady Aribeth de Tylmarande - Aribeth's Key
   Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
 Academy
   Chest - Ring of Fortitude +1 (Fighter, Monk, Paladin, Sorcerer, Wizard),
     Breastplate (Barbarian, Ranger), Amulet of Will +1 (Bard, Cleric),
     Chain Shirt (Druid), Boots of Reflexes +1 (Rogue)
   Pavel HENCHMAN
   Geldar - raises your XP to 1000 (level 2)
   Chest - Brawler's Belt (Barbarian), Cloak of Protection vs Evil (Ranger),
     Average Spike Trap, Minor Frost Traps x2 (Rogue), Breastplate (Druid),
     Splint Mail (Cleric, Fighter, Paladin), Amulet of Will +1 (Monk), Sleep,
     Mage Armor, Color Spray, Summon Creature I (Sorcerer, Wizard, Bard)
   Mysterious Mage - Shield of the Watch (Barbarian), Shield of Dawn (Druid),
     Half Plate (Cleric, Fighter, Paladin), Wand of Sleep (Sorcerer, Wizard),
     Boots of the Sun Soul +1 (Monk), Gloves of the Minstrel (Bard),
     Gloves of Swordplay (Rogue), Archer's Belt (Ranger)
 Stables
   Watchknight Desther Indelayne
   Abbot Fenthick Moss - raises your XP to 3000 (level 3)
   Yuan-Ti, Dryad

==============================================================================

(1) CHAPTER 1 - The Wailing and the Waterdhavians

        (1.06)
          |
        (1.05)
          |
 (1.07) (1.04)
   |      |
    ----(1.01)--(1.02)
          |
        (1.03)

(1.01) City Core
   Bethany
     Task: Make the Peninsula safe
     Reward: Good+3
   Nyatar DRUID STORE
     Task: Free a brown bear, panther, wolf and lion from Blacklake Zoo
     Gives You: Scented Fetish, Transport via Plants Scroll, Zoo Key Copy
     Reward: 200XP, 400GP
     Persuade: Ironwood
   Priest of Helm
   Merchant MERCHANT STORE
   Ibarum (City Gate)
   Mulland the Administrator
   Mano (Begger's Nest Gate)
   Halion, Eravian
   Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
   Courtesan
     Task: Give her 100GP
     Reward: Good+7
 Sanatorium
   Abbot Fenthick Moss
     Task: Bring Anonymous Letters to him
     Reward: 50XP, 300GP each
     Persuade: 50GP
   Watchknight Desther Indelayne
 Hall of Justice (Temple of Tyr)
   Lady Aribeth de Tylmarande TEMPLE STORE
     Task: Khelben 'Blackstaff' Arunsun, Archmage of Waterdeep has discovered
       a cure for the plague and you must get the components from four
       Waterdhavian creatures (Lock of Dryad Hair, Devourer's Brain, Yuan-Ti
       Heart, Cockatrice Feather)
     Gives You: 100GP, Stone of Recall
     Reward: 150XP and 500GP each
   Sergol (Keeper of the Portal)
   Tomi Grin Undergallows HENCHMAN
   Divining Pool
 Apse
   Reverend Judge Oleff Uskar
     Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
        Ancient Chronicles of Halueth Never
     Gives You: Letter from Oleff to take to Briley
     Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
     Persuade: Adamantine
     Task: Get Jacob's Quill from Gilles
     Reward: 500GP, Good+3
     Task: Give Oleff the Letter from Ophala
     Reward: Writ from Oleff and bribe him for 500GP
 Cloaktower
   Eltoora Sarptyl MAGIC STORE
     Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water,
       Puff of Fog, Kindling Wood
     Gives You: Eltoora's Key
     Reward: 300XP
     Task: Use the wands in the given order to defeat the minogon
     Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
 Cloaktower Portal
   Stones - Elemental Wand of Earth
   Divining Pool - Elemental Wand of Water
   Alchemist's Apparatus - Elemental Wand of Air
   Woodpile - Elemental Wand of Fire
   Minogon
 Trade of Blades
   Graxx - sells you Gauntlet Pass for 50GP
   Merchant MERCHANT STORE
   Boddyknock Glinckle HENCHMAN
   Daelan Red Tiger HENCHMAN
   Linu La'Neral HENCHMAN
   Grimgnaw HENCHMAN
   Sharwyn HENCHMAN
 Shining Knight Arms and Armor
   Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
 Marrok's Forge
   Marrok - enhances items (see Appendix C.01)
     Gives You: Recipes of the Forge
 Moonstone Mask (Level 1)
   Ophala Cheldarstorm
     Task: Get Writ from Oleff to get into back room
     Gives You: Letter from Ophala to take to Oleff
     Reward: Moonstone Mask Back Room Key
     Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
       Gilded Urn
     Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
     Persuade: Diamond
   Gilles - talks to you once you have Letter from Oleff
     Gives You: Jacob's Quill
     Task: Give him Oleff's 3 artifacts instead
     Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
   Torgo ROGUE STORE - sells you Pass Coin for 200GP
   Clancy
 Moonstone Mask (Level 2)
 Moonstone Mask (Level 3)
   Tamora
     Task (Male): Talk for a while then ask to retire to the bedchamber
     Reward: 50XP
     Task (Male): Threaten or kill Hoff in the Docks
     Gives You: Tamora's Brooch
     Reward: 50XP, Good+3
     Evil: Sell Hoff the brooch for 200GP, Evil+5
   Luce
     Task (Male): Talk for a while then ask to retire to the bedchamber
     Reward: 50XP
   Tanith
     Task (Female): Talk for a while then ask to retire to the bedchamber
     Reward: 50XP
 Refugee Shelter
   Kyle
 House
   Winthorp, William, Cabbage, Issabon
 House
   Belarian
 Storage

(1.02) Beggar's Nest
   Gate Captain Ergus - talks about Walters but gives no reward
   Plague Victim Pyre - light with a torch for 25XP
   Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
   Aldo
     Task: Find Hector
     Reward: 100XP
   Mattily
 Thomas Wheelright (Wagon Repair)
   Hector - take him to Aldo
   Bookshelf - Official Document
 Shining Serpant Inn
   Harben Ashensmith
     Task: Find the source of the zombie infestation
     Reward: 500GP, Amulet of Natural Armor +2
     Persuade: 100GP
   Drake - talks about undead but gives no reward
   Callahan
 Temple of Helm (Helmite Sanctuary)
   Bertrand
     Task: Find Journal of Marcus Penhold, Penhold Staff
     Reward: Give him journal - 50XP
           and give him staff - 400GP, 100XP, Good+3
         Or: Sell him journal - 50XP, 400GP, Evil+3
           and sell the staff - 1243GP
   Priest of Helm TEMPLE STORE
 House (Barricaded Home)
   Jemanie
     Task: Find Torin
     Gives You: Estate Ward Stone
     Reward: 100XP
     Persuade: 50GP
 House (Barricaded Home)
   Krestal - talks about Drawl but gives no reward
   Chest: Club +1 (Monk)
 House
   Holga
 Siril's Bakery (Barricaded Home)
   Body of Siril the Baker - Leaven Bread Recipe
   Cabinet - Fairy Dust
 Arcane Laboratory (Wizard Lab)
   Fire Mephit
   Woodpile - Kindling Wood
 Snake Cult Estate (Strange Building)
   Desk - Gargoyle Skull
   Snake Cult Leader
   Bookshelf - In Service of Gulnan book
 Warehouse
   Sword Coast Boy
   Drawl - Dire Mace +1
   Weapon Rack - Club +1
   Walters
     Task: Clear out the undead so Walters can escape safely
     Reward: 50XP
 Crypts
 Great Graveyard
   Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
     to open the door
 Tomb
   Sarcophagus - Ancient Chronicles of Halueth Never
 Warrens of the Damned
   Sarcophagus - Armor of Comfort
   Corpse of Torin - Ancient Key, Torin's Ring
   Armoire - Ancient Key, Crumpled Note, Magic Bag
   Cabinet - Gulnan's Journal
   Jared - you might as well kill him
   Chest - In Service of Cyric book
   Pedestal - destroy it for 200XP
   Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water

(1.03) Peninsula
   Gate Captain Kipp
   Ms Dulcimae (Maid for Lady Tanglebrook)
     Task: Escort her to the district gate
     Reward: Good+3
   Master Johns (Butler for Lady Tanglebrook)
     Task: Escort him to the district gate
     Reward: Good+3
   Welcome Mat - Tanglebrook Key
   Priest of Helm TEMPLE STORE
   Gang Leader
 House
   Forlorn Woman
 Militia HQ
   Sedos Sebile
     Task: Get inside prison and kill the Intellect Devourer
     Reward: 300GP
     Persuade: 75GP
 Mizzenmast Mercantile
   Merchant MERCHANT STORE
 House
   Jones - Jones's Key
 Tomb (of Miaslaznia Fairblade)
   Briley
   Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
 Arcane Laboratory (Wizard Lab)
   Earth Mephit
   Stones - Rare Earth Clay
 Sewers
   Gang Leader - Prison Key
 Prison Barracks
 Tanglebrook Estate
   Bookshelf - Lady Tanglebrook's Journal
   Weapon Rack - Dagger +1
   Alchemist's Apparatus - Celestial Elixir
 Tanglebrook Tunnels
   Pawn - destroy it to disarm the traps
   Body of Lady Tanglebrook - Two-Bladed Sword +1
 Prison Main Floor
   Dhanis the Thug
   Former Guard - gives no reward
   Gang Leader
   Bookshelf - Prison Logbook, Prison Storeroom Key
 Containment Level
   Emernik - gives no reward
   Escaped Sorcerer
 The Pits
   Escaped Sorcerer
   Gang Leader
   Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
     here then quickly kill him as he leaves for no loss of reputation
   Book Piles - Head Gaoler's Journal
 Lair of the Devourer
   Former Guard x4
     Task: Persuade them to leave
     Reward: Good+1
   Head Gaoler Alaefin - kill him
   Intellect Devourer - 200XP, Devourer's Brain

(1.04) No-Man's-Land
   Cendran
     Task: Kill Loxar
     Reward: 100XP, Good+3
   House
     Loxar - Head of Loxar, Adamantine
   House
     Desk - Alaganda's Silver Ring

(1.05) Barricades
   Gate Captain Harn

(1.06) Blacklake
   Punkin - persuade her to tell you the secret word
   Formosa Laitannen
     Task: Get Meldanen's Master Key
     Reward: Periapt of Wisdom +1
     Task: Get Meldanen's Silver Tooth
     Reward: 500GP
     Persuade: 150GP
     Kill her: Gloves of the Rogue, 500GP
   Milly - Milly's Key
     Tells you about the secret passage in her house
   Orrean - Key to Meldanen Estate, Glittering Necklace
   Rumbottom Estate Guard - Key to the Rumbottom Estate
   Hodge Estate Guard - Key to Hodge's Estate
 Board Laid Bare
   Thurin
     Task: Find Samuel
     Persuade: 100GP up front
     Reward: 300GP, 125XP
     Persuade: 75GP
   Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
     Task: Beat Claudus
     Reward: 50GP every week
 Gauntlet
   Kellisai - talk to her when you are ready to fight
   Keener, Hrusk, Fashi, Agar, Claudus
 Arena
   Round 1: Hrusk - 50XP, Gauntlet Award First Round
   Round 2: Fashi - Gauntlet Award Second Round
   Round 3: Agar - 50XP, Gauntlet Award Third Round
   Round 4: Claudus - 200XP, Gauntlet Championship Award
 House
   Telma - persuade her to tell you the secret word
   Bookshelf - secret passage
 Passage
   Chest - Note "A splinter delivered in flight"
     Put Ceremonial Arrow in the chest to open the door
 Never's Tomb
   Sword of Never x4
   Sarcophagus - Halueth's Rusted Armor, Greataxe +1
 Rumbottom Estate
   Lord Thoms Rumbottom
   Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
 Hodge Estate
   Cook
   Chest - Gilded Urn, Note from Hodge, Club +1
 Nobleman Residence
 Nobleman Residence
 Milly's House
 Meldanen's Estate
   Desk - Meldanen's West Wing Key
   Desk - Journal of Meldanen
   Grommin - persuade him to open the door, kill him if you want
   Chest - Meldanen Prison Key
   Samuel - set him free for 100XP, Good+3
   Meldanen Apprentice
   Chest - Magic Bag 40%
 Meldanen's Sanctum
   Weapon Rack - Greatsword +1
   Meldanen Apprentice
   Cabinet - Silver Chalice of Moonbow
   Alchemist's Apparatus - Dragon Blood
   Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
   Meldanen - fight him until he surrenders
     Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
     Task: Kill Formosa
     Reward: 500GP
     Kill him: Staff of Meldanen
 Meldanen's Warehouse
 Zoo
   House Guard
   Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
   Master of the Pens
   Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
   Brown Bear, Panther, Wolf and Lion
     Task: Get them to the tree outside
     Reward: 19XP each
     Bug: you get 19XP every time you speak to them)
 Grove
   Tree - use the Transport Via Plants Scroll on it
 Arcane Laboratory (Wizard Lab)
   Air Mephit
   Alchemist's Apparatus - Puff of Fog

(1.07) Docks
   Gate Captain Soren
   Neibor
   Hemmel Masterson, Agnes Masterson, Morden
     Task: Get Masterson Family Amulet from Callik
     Reward: 150XP, 500GP, Longsword +1
     Persuade: Masterson Family Amulet (AC Natural+1)
   Helmite
   Jace
   Festiliard
   Androd Estate Guard
   Hoff
   Bloodsailor - Bloodsailor Uniform
   Chest - Uthgardt Iron Brooch
 Golden Apple (Level 1)
   Gilda - gives you a Smugglers Coin
 Golden Apple (Level 2)
 Twenty in a Quiver
   Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
     or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
 Androd Estate
   Lord Androd Golden
   Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
 Locked House (Level 1)
 Locked House (Level 2)
   Bloodsailor Lieutenant
   Chest - Tavern Key, Orders from Callik
 House
 Seedy Tavern (Level 1)
   Avista (Doorman)
   Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
     The items are listed in order of value for money
     Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
     Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
     Large Shield +1 9SC, Brestplate +1 15SC
   Wittian
   Jalek - beat him in a drinking contest to be able to speak to Christov
     Round 1: Neverwintan Sailor Spirit    CON 11
     Round 2: Dockside Dunn's              CON 12
     Round 3: Orc Blood Brew               CON 13
     Round 4: Dwarven Red Eye              CON 14 - You pass the test
     Round 5: Thayvian Fire Juice          CON 15
     Round 6: Catoblepas Death Cheese Wine CON 16
     Round 7: Dark Elven T'Keela           CON 17
     Round 8: Screaming Harpy              CON 18
     Round 9: Scurrd                       CON 19 - Jalek passes out
   Christov - gives you Tavern Key
   Chef - asks you for the password for the Bloodsailor Hideout
 Seedy Tavern (Level 2)
   Ulfnog - tells you the password
 Bloodsailor Hideout (Level 1)
   Bloodsailor Lieutenant
   Chest - Diamond
 Bloodsailor Hideout (Level 2)
   Bloodsailor Lieutenant
   Dara'nei - gives you Dara'nei's Locket
   Weapon Rack - Dire Mace +1
   Chest - Large Box
 Silver Sails Trading Company (Level 1)
   Spiderweb Cocoon - Chain Shirt +1
   Strange Door - opened with Dara'nei's Locket
 Silver Sails Trading Company (Level 2)
   Chest - Dragon Blood
 Aqueducts (entered from Silver Sails)
   Charon - provides transport to the Sewers
   Chest - Note "Tooth of the forge"
     Put Ceremonial Sword in the chest to open the door
 Tomb
   Sarcophagus - Ancient Symbol of Tyr
   Ghoul Lord x3
 Aqueducts (entered from the Docks)
   Bloodsailor Lieutenant
   Charon - provides transport to the Sewers
 Sewers
   Callik - Masterson Family Amulet, Fairy Dust
   Vengaul Bloodsail "The Scarlet Blade"
   Crate - Cockatrice Feather, 200XP
 Arcane Laboratory (Wizard Lab)
   Water Mephit
   Divining Pool - Flask of Water
______________________________________________________________________________

CHAPTER 1 FINALE

(1.08) Castle Never (City Core)
 Ritual Chamber
   Judge Oleff Uskar
   Sergol (Keeper of the Portal)
   Watchknight Desther Indelayne
   Abbot Fenthick Moss
   Lady Aribeth de Tylmarande
   Lord Nasher Alagondar
   False Helmite x6

(1.09) Road to Helm's Hold
   Bregan
   Strange Visage
 Farmhouse
 Barn
 Courtyard
   Corpse - Etched Gem
 Helm's Hold
   Pedestal - put Etched Gem in here for 50XP
   Guardian Armor x4 - will only attack if you don't do the above
   Chaohinon of the Void
     Task (Evil): Get Black Grimoire and Complete the Ritual
     Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
       increased abilities for a short while
     Bonus: If you are Chaotic Evil you will also get Dragon Slippers
     Task (Good): Get Black Grimoire and Banish the Demon
     Reward: 375XP
     Task (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
     Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
       or an insight into events
     Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
   Bookshelf - Black Grimoire
   False Helmite Elite
   Bookshelf - Book of Helm
 Helm's Hold (Cells)
   Jinks
   Johnny GENERAL STORE +1
   Yari the Knife
   Dumal
 Helm's Hold (Level 1)
   Fenthick Moss
 Helm's Hold (Level 2)
   Bodak - Bodak's Tooth
   Ritual Creature x5 - destroy them to weaken Desther
   Desther - fight him until he surrenders
   Alchemist's Apparatus - Dragon Blood
   Alchemist's Apparatus - Special Holy Water

==============================================================================

(2) CHAPTER 2 - The Search for the Cult

 (2.14)-(2.12)----
          |       |
        (2.13)  (2.03)
                  |
                (2.02)---
                  |      |
                (2.01)-(2.04)-(2.05)-(2.06)-(2.07)
                  |      |
                   ----(2.08)-(2.09)-(2.10)-(2.11)

(2.01) Port Llast
   Farmer's Son - speak to Gerrol
   Shady Character ROGUE STORE +1
   Eltoora Sarptyl MAGIC STORE +1
     Task: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
     Reward: 500GP, 125XP each
     Persuade: 100GP each
   Ballard DRUID STORE +1
   Shaldrissa Dothwintyl (Kendrack's daughter)
   Flarg
   Solomon (first appearance)
     Gives You: Solomon's Ring
     Persuade: 112GP
   Jaheel/Tarran (after killing Solomon)
     Task: Rescue Neva
     Persuade: 100GP up front
   Lerner (after speaking to Benleran)
 Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
   Larana
   Lady Aribeth de Tylmarande - has a tale to tell
     Gives You: Aribeth's Ring once you reach Level 10
     Task: Find two bits of information with the location of the Cult Base
     Give Her: Letter to Solomon, Letter to Neva, Letter to Vardoc,
     Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
     Reward: 750XP
   Aarin Gend (Master of Spies) - has a tale to tell
   Kendrack (Mayor of Port Llast)
     Task: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
       Delilah (Halfling) and Zor (Minotaur)
     Reward: 125XP, 300GP each
     Persuade: 50GP each
     Task: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
     Gives You: Port Llast Mine Key
     Reward: 125XP, 300GP and 500XP
   Sharwyn HENCHMAN
   Grimgnaw HENCHMAN
   Linu La'Neral HENCHMAN
   Daelan Red Tiger HENCHMAN
   Boddyknock Glinckle HENCHMAN
   Tomi Grin Undergallows HENCHMAN
   Barax
 Inn Level 1 (Alliance Arms Inn)
   Innkeeper
   Elaith "The Serpent" Craulnober STORE
     Task: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
     Gives You: Wanev's Cottage Key
     Persuade: 100GP up front
     Reward: 200GP each, Encircling Scale, 400GP
     Persuade: 200GP
   Ander
   Alhelor STORE
   Darktongue Breakbone - interested in your search for the Cult
   Solomon (second appearance)
   Benleran (after killing Solomon)
   Ander (after killing Black Wolf) - give him 100GP to open a shop
     Reward: Good+7
 Inn Level 2
   Armoire - Fairy Dust x2
 Temple of Tyr
   Neurik (aka Nuirek) TEMPLE STORE +1
     Task: Get Bran's, Geth's and Urth's Ring
     Gives You: Silver Charm x4
     Reward: 150GP and 74XP for each ring
     Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor
        the Black Wolf
     Reward: 750XP, 750GP
     Persuade: 100GP
   Caliandros (Keeper of the Portal)
 Eltoora's Lab
   Saer Bodkin STORE (after getting Tomes for Eltoora)
   Kermit (plant)
   Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
   Chest - put components in here to create magical items (see Appendix C.02)
 The Cracked Anvil
   Haljal Throndor MERCHANT STORE +1
   Blacksmith WEAPON STORE +1
 Dockhouse
   Captain Mung
   Prichev (Dock Master)
     Task: Persuade Captain Mung to take the Neverwintan shipment
     Reward: 200GP, 100XP
     Persuade: 50GP
 Eisenfeldt Home Level 1 (Outlying Farm)
   Mister Eisenfeldt
     Task: Cure Urth
     Reward: Sickle +1
     Persuade: 100GP
   Missus Eisenfeldt
 Eisenfeldt Home Level 2
   Urth - fight him until he surrenders
     Task: Ask him to use the Silver Charm
     Reward: 74XP, Urth's Ring
 Wanev's Cottage Foyer
 Wanev's Cottage Basement
   Skeleton - Skeleton's Knuckle
   Pile of Skulls - Fire Beetle's Belly
   Bookshelf - Slaad's Tougue
   Gargoyle - Gargoyle Skull
   Flesh Golem
   Cabinet - Wanev's Bedroom Journal
 Wanev's Cottage Kitchen
   Chest - Wanev's Cookbook
   Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
     in it to open the portal to Wanev's secret chamber
   Chest - Wanev's Wardstone, Wanev's Lab Journal
 House (Alhelor's House)
   Altar
   Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
 House
   Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
 House Level 1
   You will have to bash the locked door or cast Knock
 House Level 2

(2.02) North Road
   Gerrol
     Task: Find his wife Leah and kill Dergiab
     Reward: 150GP, 250XP for each
     Persuade: 50GP each
   Solomon (third appearance) - Letter to Solomon
   Thurwin (after speaking to Lerner) - warns you about Vardoc
   Vardoc (after speaking to Thurwin) - Letter to Vardoc
 Gerrol's House Level 1
 Gerrol's House Level 2
 Goblin and Orc Caves
   Goblin Chief
   Orc Chief - Chainmail+1, Two-Bladed Sword
   Bugbear Prisoner
 Bugbear Caves
   Leah - set her free for 125XP
   Bugbear Chief
 Ogre Caves
   Nuglat
   Ganon
   Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
   Chest - Ganon's Journal
 Port Llast Mines
   Locked Door - get the key from Kendrack
   Yesgar - fight him until he surrenders then kill him
     Reward: Yesgar's Ear, Yesgar's Key
   Chest - Yesgar's Key
   Shaldrissa Dothwintyl - set her free for 125XP

(2.03) Green Griffon Inn
   Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
   Luskan Sergeant (after locating the cult base)
 Cave (Wolf Cave)
   Garbage - Journal Fragment
   Sir Karathis Ironheart (after finding all three boys) - fight him until he
     surrenders
     Task: Ask him to use the Silver Charm
     Reward: 74XP, The Journal of Sir Karathis Ironheart
 Barn
 Green Griffon Inn Level 1
   Mutamin GENERAL STORE +2
     Task: Mutamin's Challenge
     Gives You: Green Griffon Basement Key
     Reward: 900GP, 500XP, Broewende Family Armor
     Persuade: 300GP
   Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
   Gorkan - persuade him or pay him to talk about Mutamin's Challenge
   Dydd - tells you of Mutamin's Challenge
   Gam - tells you of Mutamin's Challenge
   Zamithra - you need to get in her room so either accept her offer to go
     upstairs or follow her when she takes the Witless Fighter upstairs or
     pick pocket Zamithra's Room Key or kill her and her guards to get it
   Zamithra's Guard x3
   Witless Fighter
 Green Griffon Inn Level 2
   Zamithra - take the gem and then kill her or tell her you are taking it
   Chest - Zamithra's Gem
   Zor - fight him until he surrenders then kill him
     Reward: Zor's Ear
 Green Griffon Inn Basement
   Jaroo - give him 500GP to enter Mutamin's Challenge
   Kasma, Gorkan, Dydd, Gam
 Mutamin's Challenge Level 1
   Queen Spider (to level 2)
   Yuan-Ti - answer her riddles then kill her (to level 3)
     Riddle 1: 15 clinks
     Reward: 125XP
     Riddle 2: 12 trinkets
     Reward: 125XP, Crystal Frog
   Chest - Crystal Skull
 Mutamin's Challenge Level 2
   Kasma
   Minotaur Chieftain
   Minotaur - Crystal Insect
 Mutamin's Challenge Level 3
   Gam - once healed he tells you about the Pillar of Light
   Dydd's Journal (19 great great great grand daughters)
   Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
   Chest - Crystal Egg
   Gorkan - Great Axe with Notched Blade
   Statue
     Riddle: Crystal Egg
     Reward: 125XP
   Note: Crystal Skull - Skeleton Warrior x3
         Crystal Frog - Blue Slaad x3
         Crystal Insect - Umber Hulk x3
 Caretaker's House (Gravekeeper's Shack)
   Caretaker - Mausolem Key
 Arcane Brother's Tomb
   Chest - Corpse Hand
   Chest - Tomb Key
   Brother Toras - Imaskarran Tome of Life

(2.04) East Road
   Geth - fight him until he surrenders
     Task: Ask him to use the Silver Charm
     Reward: 74XP, Geth's Ring
   Archeologist
   Professor Jax
     Task: Find Complete History of the Creator Ruins
     Gives You: Barracks Key
     Persuade: 100GP up front
     Reward: 500XP, 500GP
     Persuade: 500GP
 Jax's Barracks Level 1
   Lenton
     Task: Get Head of the Troll Chieftain
     Persuade: 100GP up front
     Reward: 200XP, 300GP
   Revat
     Task: Find Janis, his Momma
     Gives You: Revat's Ring
     Persuade: 100GP up front
     Reward: 250XP, 300GP
     Persuade: 75GP
 Jax's Barracks Level 2
   Delilah - fight her until she surrenders then kill her
     Reward: Delilah's Ear
 Troll Caves Storage Area
   Janis
 Troll Caves Level 1
   Corpse - Troll Note
   Corpse - Journal of Synth La'neral
   Troll Chieftain - Head of the Troll Chieftain
 Troll Caves Level 2
 Troll Caves Level 3
   Darius
 Creator Ruins Level 1
   Crate - Prism Blossom Seed
   Seal Guardian Golem
     Task: Get Golem Signet Ring
     Reward: Seal Key
   Battle Horror - Full Plate, Greatsword +1
   Gargoyle - Gargoyle Skull
   Large Chest - Golem Signet Ring
 Creator Ruins Level 2
   Seal Guardian Golem
     Task: Get Creator Scroll
     Reward: Seal Key
   Small Chest - Creator Scroll, Fire Opal, Potion of Heal
 Creator Ruins Level 3
   Seal Guardian Golem
   Dead Thief - Thief's Journal, Stolen Seal Key
   Scroll Chest - History Scroll
   Creator Sorceror x3
   Creator Sorcerer Synsilliusarian - fight until it surrenders
   Scroll Chest - Dread Queen Morag
   Scroll Chest - Initiate's Primer
   Scroll Chest - Complete History of the Creator Ruins

(2.05) Druid Encampment
   Wyvern - fight him until he surrenders then kill him
     Reward: Wyvern's Ear
   Archdruid Aawill
     Task: Save the Spirit of the Wood
     Persuade: 100GP up front
     Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
     Task: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
     Reward: 99XP, 300GP each
   Jaer - if you are a druid talk to her to take each circle challenge
   Welcar, Henna, Janken, Elgar
   Dregin
 Druid Challenge Circle
   Forth Circle: Welcar - Quarterstaff +2
     Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
   Third Circle: Henna - Sickle +2
     Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
   Second Circle: Janken
     Reward: Ring of the Second Circle (Cast Poison 1/day)
   First Circle: Elgar - Scimitar +2
     Reward: Ring of the First Circle (Cast Stoneskin 1/day)

(2.06) Deep Woods
   Dryad - fight her until she surrenders
   Tree
   Headstone of Kend
 Nymph's Home
   Terari - set him free for 62XP
   Armoire - Lock of Nymph's Hair
   Human Slave - fight him until he surrenders
   Pixie - Fairy Dust
   Grig - Fairy Dust
   Nymph
   Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
     Mirror of Vanity
 Caves
   Queen Spider
   Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP

(2.07) Heart of the Forest
   Crate - Spirit Poison
   Altar
 Caves
   Ancient Dire Bear
 Setara's Home
   Bookshelf - Imaskarran Tome of Resonance
   Bree - set her free for 62XP
   Setara
     Task: Get Mirror of Vanity
     Reward: 200XP, Setara's Key, Setara's Gem
   Bookshelf - Treatise on the Spirit of the Wood
 Realm of the Spirit
   Relmar - Relmar's Journal
   Rubble - Spirit Poison Antidote
   Spirit of the Wood - fight it until it surrenders
     Task: Get Spirit Poison Antidote
     Reward: 125XP

(2.08) South Road
   Lerk the Troll
 Cave (Bear Cave)
   Loot Bag - Treatise on Forgotten Heros
   Corpse
   Well - need CON 16 to swim through
   Descending Chain
   Maegel - to answer his question you need Treatise on Forgotten Heros
   Remains of Maegel - Watchman's Helm
 Cave (Wolf Cave)
   Corpse
   Bran - fight him until he surrenders
     Task: Ask him to use the Silver Charm
     Reward: 74XP, Bran's Ring
 Wanev's Tower Cellar
 Wanev's Tower Main Floor
   Wanev's Golem - does not attack if you have Wanev's Wardstone
   Wanev's Bugbear - does not attack if you have Wanev's Wardstone
   Gong - distract the guards by sounding the alarm
   Chest - The Star of Calimshan
   Bookshelf - Imaskarran Tome of Ice
 Wanev's Tower Second Floor
   Wanev - fight him until he surrenders
     Task: Kill Gulgash and close the portal
     Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
     Reward: 150XP, Krotan's Skullcrusher
     Persuade: 100GP
 Wanev's Tower Summoning Chambers
   Brazier - put Gulgash's Heart in here to close the portal
   Chest - Wanev's Gem

(2.09) Farmland
   Pete O'Deel
     Task: Get Silverback's Head
     Reward: 300GP, 200XP
     Persuade: 75GP
   Ingo - tells you to speak to Erik
   Stirge - play his game if you are evil otherwise just kill him
     Reward: Stirge's Ear
   Jaheel, Tarran - instead of rescuing Neva they attack you
   Neva - Letter to Neva
 Farmer O'Deel's House (O'Deel Ranch)
   Mary O'Deel
   Constance O'Deel - sells you Peasant's Brooch for 250GP
 Farmer Ingo's House (Erik & Ingo's Home)
   Erik
     Task: Buy Peasant's Brooch from Constance O'Deel
     Reward: 650GP, 200XP
     Persuade: 100GP
 Cave (Wolf Cave)
   Silverback - fight until it surrenders then persuade it to stop hunting
     the cattle for 200XP or kill it and get Silverback's Head

(2.10) Haunted Forest
   Chest - Old Scroll
   Pile of Skulls
   Corpse - Explorer's Journal
   Pillar - press the runes Nether-Shall-Rule to create a portal
 Haunted Crypt
   Mummy Lord
   Sarcophagus

(2.11) Charwood
   Quint Jhareg
 Mayor's Office (Mayor Mobley's Office)
   Mayor Mobley
 Inn
   Strange Man - Charwood Cultist's Journal
 House
 Castle Jhareg Main Floor
   Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
   Note: The middle door is the most profitable route but you gain more
     experience going left or right
   Chest - Another Letter in a Strange Hand
   The Guardian
     Task: Pass judgment over Quint and Karlat Jhareg
     Gives You: Castle Jhareg Key of Judgment
     Option 1: Find Karlat guilty and destroy Phylactery - 500XP
     Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
     Option 3: Find neither guilty and take Phylactery - 375XP and
                 The Phylactery of Karlat Jhareg
     Option 4: Find neither guilty and leave Phylactery - 375XP
 Castle Jhareg Quint's Chambers
   Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
     Healer's Kit x2 - (to create potions see Appendix C.03)
   Chest - Castle Jhareg Quint's Key
   Chest - Imaskarran Tome of Death
   Candalabra - lets you examine Bloodstained Book
   Statue of Lathander the Morninglord
   Book Piles - The Journal of Quint Jhareg
   Quint Jhareg - Oath of Quint Jhareg
 Castle Jhareg Karlat's Chambers
   Chest of Drawers - Dragon Blood
   Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
   Cabinet - Karlat's Protection Wand
   Armoire - Rakshasa's Eye
   Bookshelf - Burning Hands Scroll (different description to normal scrolls)
   Cabinet - Journal of Karlat Jhareg
   Candalabra - lets you read Summoning Tome
   Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
     from Alignment (Evil) and Burning Hands
   Belial Lord of Fire
     If you ask to be made more powerful he casts protection from elements,
     if you ask for a magic item you get Staff of Power
     if you ask for a powerful item you get Robe of Fire Resistance
     or if you ask for answers you get Oath of Belial, Lord of Fire
   Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
   Bookshelf - Imaskarran Tome of Fire
   Karlat Jhareg - Oath of Karlat Jhareg

(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
   Mayor Mobley
     Reward: 299XP and Chest - 500GP
______________________________________________________________________________

LUSKAN AND HOST TOWER

(2.12) Luskan (City of Sails)
 High Captains Taerl, Suljack and Rethnor are dead, on the city streets
 there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
 The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
 Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
   Gregor Armiste - helps you out
   Shady Character ROGUE STORE +1
   Countess Londa Whitesnow (after giving her the Child's Bear)
   Host Tower Bridge Guard
     Task: Get Diplomatic Pass
     Reward: 250XP
 Wink and Tickle Level 1
   Miss Bela - tells you to speak with Rhaine/Oreth
   Common Chest - Lever of Stone
 Wink and Tickle Level 2
   Erb Jansen
     Task: Get ring from Lady Jadale
     Reward: 150XP, 650GP
     Persuade: 100GP
   Yvette
     Task: Get Yvette's Baby from Galrone
     Reward: 150XP, 500GP
     Persuade: 150GP
   Rhaine/Oreth
     Task: Kill Kurth and Baram
     Gives You: Kurth's Base Key, Baram's Base Key
     Reward: 50XP each
 The Cutlass (Inn)
   Aruph Thunderfist
   Elynwyd Direlean
     Task: Get his sister Evaine back from Kurth
     Gives You: Elynwyd's Signet Ring
     Persuade: 100GP up front
     Reward: 250XP, 300GP
     Persuade: 75GP
   Countess Londa Whitesnow
     Task: Get Child's Bear
     Reward: 112XP, Vault Key
 Jadale's Estate
   Lady Jadale - Erb's Ring
 Slum Building (Galrone's Home)
   Galrone - Yvette's Baby
 Temple of Tyr
   Aarin Gend
     Task: Get High Captains' Seal
     Reward: 1000XP, Diplomatic Pass
     Task: Investigate the Host Tower of the Arcane
     Reward: Chapter 3 starts as soon as you speak to him
   Alaya (Keeper of the Portal)
   Priest of Tyr TEMPLE STORE +1
 Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
   Clomarr the Uncanny GENERAL STORE +2
     Task: Find Lever of Stone, Lever of Wind and Lever of Water and put
       them in their pedestals to repair the Fantabulous Contrapulator
     Reward: 250XP, 33% Store Discount
   Locked Door - cannot be unlocked, it must be bashed
 Smithy (Battlehammer/Runehammer Smithy)
   Smith WEAPON STORE +1
 Mercantile Shop (Luskan Mercantile and Fine Goods)
   Arto Webber MAGIC STORE +1
   Merchant MERCHANT STORE +1
 Sewers
   Ghoul Outcast
     Task: Get Amulet of Power from his Ghoul Lord brother
     Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
   Ghoul Lord - Amulet of Power
   Chest - Lever of Wind
   Fantabulous Contrapulator - makes potions (see Appendix C.04)
 Baram's Sewers
   Illusion of High Captain Baram (if you did not come through the sewers)
     Task: Kurth's Head
     Reward: 1000GP
     Persuade: 1000GP if you have already spoken with Kurth
   Wereat Captain
   Yuan-Ti Necromancer - Parchment
 Baram's Lair
   Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
   Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
   Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
   Cocoon - Nanny - gives you Child's Bear
   Gargoyle of Mask's Shield - destroy it
   Gargoyle of Mask's Might - destroy it
   High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
     Dagger +2
   Chest - High Captains' Seal
 Harbor Sewers
 Slum Building
   Portal
 Slum Building

(2.13) Docks
   Illusion of High Captain Kurth (if you did not come through the sewers)
     Task: Baram's Head
     Reward: 562XP, 1000GP, Amulet of Will +4
     Persuade: 1000GP if you have already spoken with Baram
   Statue
   Ogre Deathward
 Kurth's Lair
   Bookshelf - Burke's Manual
   Ogre Warden - Prison Key, Halberd +1
   Tolan Losen - set him free for Good+3
   Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
   Fountain - Glowing Sphere (Water from Celestia)
   Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
   High Captain Kurth - Kurth's Head, Prison Key
   Evaine - set her free
   Chest - Prison Key
   Chest - High Captains' Seal
 Ruined House (Abandoned House)
   Skull Warrior - Skull Warrior's Head
   Arrow-filled Corpse - Written Orders
   Altar - put Skull Warrior's Head in it to break the first seal for 49XP
 Ruins of Illusk Level 1
   Fallen Hero - Hero's Heart
   Altar - put Hero's Heart in it to break the second seal for 49XP
 Ruins of Illusk Level 2
   Water Elemental Guardian - Blessed Water
   Altar - put Blessed Water in it to break the third seal for 49XP
 Ruins of Illusk Level 3
   Voleron the Damned - 250XP
   Portal - returns you to the Ruined House

(2.14) Host Tower (of the Arcane)
 Courtyard
   Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
     Boots of Striding +2
 Ambassadors' Quarters (Level 1)
   Yeanasha
   Gurak Entrailspiller
   Shield Guardian (Tip: I recommend using the Club of Smiting)
   Armoire - Tower Entry Key, Small Diary
   Desk - Letter to Aribeth (from Apprentice Pim)
 Level 2
   Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
     Ring of Protection +2, Wand of Missiles
   Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
   Chest - 6th Floor Portal Stone
   Chest - 4th Floor Portal Stone
 Level 3
   Corpse - Dispatch
   Desk - Blood War Research Journal
   Chest - 4th Floor Portal Stone
   Book Piles - Host Tower Lab Notes
   Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
     cast Dispel Magic on it to create Rod of Reversal
   Imp - Imp's Eye
   Quasit - Quasit's Eye
   Imp Ravager
   Hellish Portal - put Quasit's Eye in it
   Greater Quasit
   Abyssal Portal - put Imp's Eye in it
 Level 4
   Corpse of Arteno Geth - Journal of Arteno Geth
   Desk - Note
   Chest - Golem Control Rod
   Chest - Golem Replication Rod
   Golem Replication Pod - use rods to create Helmed Horror for 50XP
   Iron Golem</pre><pre id="faqspan-2">
   Rimardo Domine - fight him until he surrenders then talk to him to get
     Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
   Chest - 7th Floor Portal Stone
 Level 5
   Nyphithys - talk to her first
     Task: Destroy Brazier
     Reward: Scarab of Protection +3
   Brazier
   Armoire - 6th Floor Portal Stone
   Chest - 7th Floor Portal Stone
   Battle Devourer (Tip: Magic Missiles work a treat)
   Chest - 8th Floor Portal Stone
 Level 6
   Battle Devourer
   Valindra Shadowmantle - Quarterstaff +2
   Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
 Level 7
   Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
   Lich (Tip: Immunity to Death Magic is a must)
   Deltagar Zhelhund - talk to him then let him go
 Level 8
   Vrock
 Level 9 (reached by using Pinnacle Portal Stone)
   Archmage Arcane Arklem Greeth
     Task: Destroy the four Braziers
     Reward: Opens the locked door
   Portal to Pinnacle
 Pinnacle (Level 10)
   Corpse (Aarin Gend's Spy) - Stone of Recall, Note
   Lady Aribeth de Tylmarande
   Archmage Arcane Maugrim Korothir
   Mistress Morag
   Gorgoth
   Lizardfolk
 Maugrim's Lair
   Stone Golem (Tip: use the Club of Smiting again)
   Desk - Journal

==============================================================================

(3) CHAPTER 3 - Words of Power

        (3.11)
          |
        (3.10)    ----(3.03)
       /         |
 (3.09)    ----(3.02)-(3.04)
   |      |
    ----(3.01)
          |
        (3.05)
          |
 (3.07)-(3.06)
          |
        (3.08)

(3.01) Beorunna's Well
 The Black Lions Uthgardt tribe have joined the alliance and are camped by
 the well of their legendary hero Beorunna.
   Guard
   Yusam DRUID STORE +2
     Task: Discover why the Elk Uthgardt tribe have joined Luskan
     Persuade: 100GP up front
     Reward: 750XP, Ring of Yusam
   Crate - Tome of Boots
   Dalcia (Juror)
   Endar Heartfoot
   Vanda (Wife of the Accused)
   Palla (Juror)
 Aarin's Lodge (Aarin Gend's Lodge)
   Aarin Gend
     Task: Find the 3 Words of Power
     Reward 1: 1500XP, 3000GP
     Reward 2: 1500XP, 3500GP
     Reward 2: 1500XP, 5000GP
     Persuade 1: 750GP
     Persuade 2: Ring of Protection +4
     Persuade 3: Heal Potion x3
   Sharwyn HENCHMAN
   Grimgnaw HENCHMAN
   Linu La'Neral HENCHMAN
   Daelan Red Tiger HENCHMAN
   Boddyknock Glinckle HENCHMAN
   Tomi Grin Undergallows HENCHMAN
 Many-Starred Cloak (Enclave)
   Eltoora Sarptyl MAGIC STORE +2
   Wizard's Table - Quartz Crystal x2, Gargoyle Skull, Fire Beetle's Belly,
     Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
   Wizard's Chest - put components in here to create items (see Appendix C.05)
 Temple of Tyr
   Neurik (Judge) TEMPLE STORE +2
     Task: Defend Rolgan at his trial for the murder of Griff
     Gives You: Defense Council Journal
     Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
     Reward for a 3 to 2 verdict: 781XP, 1000GP
     Reward for a 4 to 1 verdict: 1171XP, 1500GP
     Reward for a unanimous verdict: 1562XP, 2000GP
     Persuade: 100GP
   Edegar (Juror)
   Rolgan (Accused)
   Sergol (Keeper of the Portal)
   Divining Pool
   Igland of the Swift Sword (Prosecutor at the trial)
   Zed, Lodar (Witnesses at the trial)
   Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
   Vanda (Wife of the Accused at the trial)
 Trading Post
   Husher Clay (not one of my relatives) GENERAL STORE +3
     Task: Get Star Sapphire of Layenne Cheroux
     Persuade: 100GP up front
     Reward: 400XP, 3000GP
     Persuade: 200GP
   Barun Silverblade - enhances items (see Appendix C.06)
     Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
 Mercenary Enclave
   Rolkid WEAPON STORE +2
     Task: Get Vaath's Head and Guzud's Head
     Gives You: Bounty Hunter's Writ
     Reward: 312XP, 500GP each
     Persuade: 100GP
     Task: Get Obould's Head
     Reward: 625XP, 1000GP
     Persuade: Peasant Dynasty
   Jevon (Juror)
   Zed (Witness)
 Drinking House
   Lillian Cambridge
     Task: Get Snow Globe from the enchanter Nax in Coldwood
     Reward: 937XP
     Persuade: 300GP
   Lodar (Witness) - buy him a couple of drinks to get him talking
   Averik (Juror)
   Shady Character ROGUE STORE +2
   Barkeep
   Commoner Alekos
   Commoner Dylan
 Drinking House Upstairs
   Pedestal (after getting the snow globe)
 Snow Globe (snowing)
   Hodd (Leader of the Dwarves)
     Task: Give him Broken Amulet of the Ages
     Reward: Drained Amulet of the Ages
 Snow Globe (clear skies)
   Arwyl (Leader of the Dryads)
     Task: Give her Drained Amulet of the Ages
     Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
 Snow Globe Cave
   Chest - Broken Amulet of the Ages
   Book Piles - Arwyl's Journal, Hodd's Journal
   Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
   Chest (can only be opened once Winter Fang is dead) - Word of Power,
     1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
   Haedraline (Leader of the Word Slaves - after getting the Word of Power)
   Portal (after getting the Word of Power) to Drinking House Upstairs

(3.02) Coldwood
   Delvar Vanathar
   Vaath - fight until he surrenders for 150XP
     Task: Let him go (you could always kill him as he leaves)
     Reward: 312XP, 300GP, Vaath's Head
   Chest - Blessed Dagger

(3.03) Coldwood (Layenne's Tomb)
   Vampire Champion
   Vampire Victim
 Layenne's Tomb
   Chest - Succubus Stone
   Sarcophagus - Tome of Power
   Sarcophagus - Gem of Pain
   Sarcophagus - Gem of Misery
   Succubus
     Task: Get Succubus Stone, Succubus Necklace, Succubus Ring
     Reward: Opens all the locks, Courtesan Blade
   Sarcophagus - Gem of Duty, Succubus Necklace
   Bone Golem Champion
   Chest - Succubus Ring
   Sarcophagus - Gem of Honor
   Pedestal - Tablet of the Green Light, put Gem of Duty in it
   Pedestal - Tablet of the Purple Light, put Gem of Misery in it
   Pedestal - Tablet of the White Light, put Gem of Honor in it
   Pedestal - Tablet of the Green Light, put Gem of Pain in it
   Pedestal (in the centre) - Star Sapphire

(3.04) Coldwood (Wizard's Circle)
   Cult Leader - Cultist Journal
 Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
   Bookshelf - The Nature of Water Summoning
   Bookshelf - The Nature of Water Summoning, Diary Page
   Nax
     Task: Summon a water elemental to free him
     Reward: 100XP
   Corpse - Rakshasa's Eye
   Adventurer's Corpse - Slaad's Tongue
   Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
     cast Dominate Person to create Staff of Command
   Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
   Alchemist's Apparatus - Laboratory Notes
   Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
     to summon Greater Water Elemental
   Greater Water Elemental - gives you Ring of Invisibility (you could free
     Nax instead but it is not worth it)
   Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
   Pedestal - Snow Globe

(3.05) Countryside
   Arrow-filled Corpse - Bag of Holding

(3.06) Fort Ilkard
   Ruzon Vond
   Knight x2 - Key (but will open the gates if asked)
   Page
   Chaplain
   Subchief Arness - Arness's Head
   Messenger Corpse - Letter
 Damas' Lodge (Commander's Lodge)
   Commander Damas
     Task: Destroy the 6 catapults
     Reward: 312XP, 500GP
     Task: Get Arness's Head
     Reward: 312XP, 1000GP
     Persuade: Hearth Shield
     Either: Get Zokan Thunderer's Head
       Reward: 625XP, 1500GP
       Persuade: Axe of Dead Illusk
     Or: Get the Plague Cure from Damas
 Settlers' Barracks
   Eckel - Take Eckel's Note to his wife Galia
 Barracks (Main Barracks)
 Orc Lair (Cave)
   Guzad - fight until he surrenders for 210XP
     Task: Let him go (you could always kill him as he leaves)
     Reward: 312XP, 500GP, Guzad's Head
   Uncas - Feather of Peace

(3.07) Homesteads
   Elk Tribe Warrior - Gate Key (but will open the gates if asked)
 Massacred Homestead (Destroyed Homestead)
   Chest - Homestead Journal
   Corpse - Tome of Robes
 Eckel's Homestead
   Elk Tribe Brute
   Galia
     Task: Give her Eckel's Note
     Reward: 375XP, 300GP
     Persuade: Greater Stoneskin scroll
 Eckel's Homestead Upstairs
 Elk Tribe Keep (Uthgardt Fort)
   Urn - The Ashes of Running Wolf
   Elk Tribe Shaman
   Armoire - Islegood's Complete History of Flight
   Prisoner Arden - set him free for 100XP
   Prisoner Mileene - set her free for 100XP
   Chest of Drawers - Islegood's Complete History of Horses
   Cabinet -  Islegood's Complete History of Seafaring
   Bookshelf - put Islegood's Complete History of Flight in it
   Bookshelf - put Islegood's Complete History of Seafaring in it
   Bookshelf - put Islegood's Complete History of Horses in it
   Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
     Task: Get Plague Cure from Damas
     Gives You: Plague-Ridden Blankets (how kind)
     Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear

(3.08) Ruins
   Tree
   Cult Leader - Cultist Journal
   Stones - Volcanis Oak Seed
   Altar x3 - destroy one to close the portal
 Creator Race Ruins (Cave)
   Corpse - Adventurer's Note, Translation Amulet
   Temporal Lizard
   Temporal Golem Slave - use Translation Amulet to talk
   Book Piles - Principles of Time Travel
   Book Piles - Tome of Amulet
   Sarcophagus - Tamorlyn's Song
   Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
     Bug: Once you have one key you can get it from the Divining Pool for 1GP
   Corpse - Old One Defenses, Translation Amulet
   Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
   Pool of Primary Colors x2 - press two colors
   Pool of Secondary Colors x2 - put a gem of the created color in each
   Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
   Gong x4 - smash the Fairy Bottle on one and then play them in order
   Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
   Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
   Easel - Malachite, Amethysts, Emeralds
   Door of Three - complete the three riddles of light, sound and smoke
   Balor Lord - Key
   Altar - Word of Power
   Haedraline (after getting the Word of Power)
   Portal (after getting the Word of Power) to Ruin entrance
 Creator Race Ruins Garden
   Sapphira
     Task: Plant Ultarg Seeds 10,000 years in the past
     Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
     Reward: 350XP, Ruby x3
     Persuade: Phantasmal Killer scroll
 Creator Race Ruins Past
   Lokar (Slave Leader) - Gives you Lokar's Ring
   Chest - Time Crystal
   Bookshelf - Temple Defenses
   Old One Commander - Translation Amulet
   Old One Evoker - Temple Defenses
   Old One Champion
   Slave Worker - will weaken Old One Guardian Golem
   Chest - Top (child's toy)
 Creator Race Ruins Garden (Past)
   Morag
   Dirt and Weeds - plant Ultarg Seeds here

(3.09) Moonwood
 Ixaristu (Uthgardt Golden Eagle tribe)
 Orc Lair (Cave)
   Drow Commander - Note (from King Obould)
   King Obould Many-Arrows - fight until he surrenders for 130XP
     Task: Let him go (you could always kill him as he leaves)
     Reward: 1200GP, Obould's Head

(3.10) Moonwood (Caves)
 Caves
   Akulatraxas (Green Dragon)
     Task: Get Hill Giant Head
     Reward: 750XP, 1000GP, Scarab of Protection +4
   Egg Incubation Pool - Green Dragon Egg
   Chest - 1000GP, Dragon Blood
 Hill Giant Lair (Level 1)
   Hill Giant Champion
 Hill Giant Lair (Level 2)
   Hill Giant Prisoner - set her free for 150XP
   Hill Giant Prisoner - set him free for 150XP
   Fire Giant - Note (from Klauth the Terrible)
   Hill Giant Chieftain - Hill Giant Head, Notes

(3.11) Spine of the World
   Cult Leader - Cultist Journal
 Caves (Cave)
   Dead body of Scylandara (Brass Dragon)
   Corpse - Tome of Ring
   Rubble - Dragon Scale
 Caves (Mysterious Cave)
   Gorgotha (Gold Dragon) - Evil+5 if you slay it
     Task: Get Head of Klauth
     Reward: 750XP, Ceremonial Uthgardt Belt
     Persuade: Ring of Protection +4
   Chest - Dragon Blood
   Egg Incubation Pool - Gold Dragon Egg
 Fire Giant Lair (Cave)
   Fire Giant Champion
   Wogar - set him free for some information
   Armoire - Brunhilda's Diary
 Fire Giant Lair (North)
   Coffin - Rags, Belladonna
   Prisoner x2 - take them with you for 100XP then they attack you
 Fire Giant Lair (East)
   King Skrogg - Ritual Book, Pass Amulet
   Fire Giant Champion
 Slaad Cavern (Deep Cave)
   Death Slaad Lord - Ritual Book
 Dragon Dungeon (Deep Cave)
   Blue Dragon - Dragon Blood
   Fountain - Dragon Sphere, Ritual Book
   Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
     Blue Dragon to get Dead Dragon Sphere
 Klauth's Lair
   Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
     Task: Get a dragon egg
     Reward: Key
     Task: Give him a Dragon Sphere
     Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
   Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
     Time Stop Scroll, Heal Potion x3
   Chest (after killing Klauth) - 4500GP
   Chest - Word of Power
   Haedraline (after getting the Word of Power)
   Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance

==============================================================================

(4) CHAPTER 4 - The Final Battle

 (4.01)
   |
 (4.02) (4.03)

(4.01) City Core
   Nyatar DRUID STORE +3
 Castle Never (Castle NeverWinter)
   Nasher Alagondar
   Aarin Gend
 Castle Never Dungeon
   Haedraline
     Task: Get Word of Power
     Reward: 2000XP
     Task: Enter the Source Stone and kill Morag
   Aribeth (if you let her surrender in Maugrim's Sanctuary)
 Castle Caverns
   Master Ford
   Esmerelda, Cletus
   Word of Power Pedestal - put the final Word of Power in it
   Source Stone Entrance
 Hall of Justice
   Reverend Judge Oleff Uskar TEMPLE STORE +3
   Sergol (Keeper of the Portal)
   Divining Pool
   Korynth Joriin, Ilse Starr, Enoch Tonn
   Sinjin Di'ren, Disil Guin, Perigor Schwa
   Nurse Rae, Nurse Thessaly
 Sanatorium
   Nurse Tansey, Nurse Emily
 Apse
 Cloaktower (Cloak Tower)
   Eltoora Sarptyl MAGIC STORE +3
 Shining Knight Arms & Armor
   Durga WEAPON STORE +3
 Trade of Blades
   Captain Trancar (Militia Battalion Commander)
     Task: Destroy 3 catapults
     Reward: 500XP
     Task: Kill 2 Arcane Brotherhood wizards
     Reward: 500XP
 Moonstone Mask
   Ophala Cheldarstorm - ROGUE STORE +2
   Tanith
   Luce
     Task: Rescue her sister Leesa
     Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
   Tamora
   Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt

(4.02) War Zone
   Gate Guard
   Leesa
   Luskan Captain - Note
   Siege Golem
   Catapult x3 - destroy it for 320XP
   Half-Dragon Baalor
   Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
 Old Man's Home
   Asgard
   Bookshelf - Secret Exit
 Abandoned House
   Luskan Animal Handler
   Trained Umber Hulks
 Wizard's Chantry
   Balor Lord
   Luskan Wizard - kill him for 520XP
 Wizard's Chantry
   Balor Lord
   Luskan Wizard - kill him for 520XP
 Luskan Guardhouse
   Door to Strange Courtyard
 Maugrim's Sanctuary
   Aribeth - fight her until she yields then send her to Nasher for 500XP
   Maugrim Korothir
   Chest - Word of Power, Maugrim's Journal

(4.03) Source Stone
 Source Stone Sanctuary
   Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
     Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
     Immunity 25% Fire, SR 14)
   Lizardman Chieftain - Double Axe +1
 Source Stone Guardian Lair
   Corrupted Copper Dragon - Dragon Blood, Guardian Key
   Corrupted Silver Dragon - Dragon Blood, Guardian Key
 Source Stone Inner Sanctum
   Old One Cleric - Key
   Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
   Morag's Hand - Fire Greataxe +2
   Statue
   Protector Against Flame
   Protector Against the Storm
   Protector Against the Spear
   Protector Against Frost
   Protector Against the Lessers
   Protector Against the Sword
   Protector Against the Mace
   Protector Against Venom
   Morag, Queen of the Old Ones, High Priestess of the Creator Race -
     kill her for 2000XP
 Astral Pocket
   Haedraline
                               -- THE END --

 Total Experience: 155,553XP

 You can do better depending on your class and alignment.

==============================================================================
= Shadows of Undrentide ======================================================
==============================================================================

(5) XP1 CHAPTER 1 - The Missing Artifacts

 (5.01)-(5.02) (5.05)
          |      |
           ----(5.03)-(5.04)
                 |
               (5.06)

(5.01) Hilltop West (Silver Marches)
   Dog
     Task: Find out where Bethsheva buried the Ring of the Wolf
     Reward: 50XP (or you can take the ring for yourself)
   Chicken
   Frozen Chicken (Petrified)
   Water Trough - Amethyst (after speaking to a chicken)
   Hilltop Guard
   Piper
     Task: Get Piper's Sword (Longsword -1, -2 dmg) from Fiona
     Reward: He stops his preaching
   Pile of Stones - Ring of the Wolf (after speaking to Bethsheva)
 Drogan's Home - Apprentices' Quarters
   Your Footlocker - Journal, Mystra's Hand, Focus Crystal, 50GP
   Mischa's Footlocker - Practice Sword (Greatsword -2 dmg),
   Xanos's Footlocker - Wand of Acid, Mage Armor Scroll, Scare scroll
     (no Chaotic+1 if Xanos is with you)
   Dorna's Footlocker - Minor Sonic Trap Kit, Thieves' Tools +1
     (no Chaotic+1 if Dorna is with you)
   Mysterious Footlocker - Empty Bottle, Fish, Rags, Top, Daze, Light scroll
   Drogan's Crystal Table - put a Quartz Crystal and any two of Phenalope,
     Aventurine, Amethyst, Fluorspar on the table to create a Focus Crystal
   The Grinder - creates items (see Appendix C.07)
   Weapon Rack - Eyes of the Eagle
   Miscellaneous Supply Chest - Gargoyle Skull, Slaad's Tongue, Empty Bottle
     Quartz Crystal, Adventurine
   Medical Supplies Chest
 Drogan's Home - Main Floor
   Master Drogan Droganson
     Task: Return The Tower Statue
     Gives You: 300XP
     Reward: 750XP, 2000XP, The Tower Crystal (Mythallar)
     Task: Find The Mummified Hand, The Dragon's Tooth, The Mask
     Reward: 750XP, Lawful+3 each (Chaotic+3 for items you don't return)
   Ayala Windspear
     Task: Get Tressym Tongue, Charcoal, Helmthorn Berries
     Reward: 300XP
   Mischa Waymeet
   Dorna Trapspringer HENCHMAN
   Xanos Messarmos HENCHMAN
   Drogan's Walking Stick
   Crate - Belladonna, Empty Bottle, Meat
   Crate - Garlic, Fish
   Divining Pool
 Drogan's Home - Laboratory
   Riisi (Drogan's Faerie Dragon familiar)
     Task: Answer three riddles
     Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP
 Drogan's Barn
 House
 House
   Toman Bross - gets kicked out
   Szaren (once enclave is set up) STORE - tells you that a kobold craftsman
       could make something with The Dragon's Tooth, also buys items
     The Dragon's Tooth - 500GP (Persuade 700GP)
     Dragon Egg - 700GP or Szaren's Cloak
     The Mummified Hand - 1000GP
     The Mask - 1000GP (Persuade 1200GP)
     Kill him: Ventrue's Rod of Majesty
   Thayvian Slave
 House
 Community Hall
   Haniah Dales
     Task: Get Piper to stop preaching
     Reward: 200XP, 60GP
   Mayor Veraunt Shuttlescomb
   Badly Wounded Commoner
     Task: Heal them
     Reward: 25XP, Good+1
   Gilford (Priest of Ilmater) SoU STORE
     Task: Donate 10GP and 100GP
     Reward: Good+3 and Good+10
   Alter to Ilmater
 The Smith
   Fiona SoU STORE - buys items
     Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP)
       or pay 1000GP (Persuade 500GP) for her to make Shadow Helm
     Kill her: Evil+3, Chaotic+3, Fist of the North
 Herbalist
   Farghan SoU STORE
     Gives You: Tressym Tongue, Pieces of Charcoal
     Persuade: 100GP, Chaotic+3
   Bethsheva (Winter Wolf)
 The Bubbling Cauldron
   Old Man
   Lodar the Tavernmaster
     Task: Save Mara the Cook
     Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP
   Hurc (Kobold)
     Option 1: Trade yourself for Mara the Cook and let the kobolds be killed
     Reward: Good+3, 150XP
     Option 2: Trade yourself for Mara the Cook and let the kobolds go
     Reward: Good+3, Lawful+7, 100XP
     Note: You can still kill the kobolds as they leave
     Option 3: Help the Kobolds Escape
     Reward: Evil+7, Hurc's Dagger (Vampiric+1)
   Mara the Cook
   Cookpot - Helmthorn Berries

(5.02) Hilltop East
   Birgen & Furten
   Torias SoU STORE
   Katriana Dorovnia
     Task: Find Fortune Cards
     Reward: Fortune Teller's Key
   Injured Halfling
     Task: Heal them
     Reward: Good+1
   Szaren (Thayvian Red Wizard for Lady Dmitra Flass, Tharchion of Eltabbar)
     Task: Ask the Mayor to let him set up an enclave
     Reward: 200XP, 100GP
     Persuade: 10GP
   Nora Blake
     Task: Save her baby
     Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3)
     Task: Give her 10GP or 50GP
     Reward: Good+3 or Good+7
 Blake House - Main Floor
   Adam Blake's Corpse
 Blake House - Top Floor
   Kobold Footpad
     Task: Hand over a gem
     Reward: Baby (Tynan Blake)
     Tip: Keep the Baby for HotU
 House
 The Old Farm
   Mold Covered Crate - Green Spores, Quartz Crystal
 The Old Farm - Cellar
   Kobold - Fortune Cards
 Fortune Teller's Caravan
   Daschnaya
     Task: Give her Fortune Cards
     Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP
 Gate Captain
   Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet

(5.03) Hilltop Foothills
   Ferran Valiantheart (Elf Arcane Archer)
     Task: Get Horns of the Shadow (or take them to Fiona)
     Reward: 300XP, Good+7 or Valiantheart Longbow
     Kill him: Amulet of Natural Armor +1, Ice Arrow
   Deekin Scalesinger (Kobold) - meet him in Blumberg
   Nathan Hurst
     Task: Rescue Becka
     Reward: 150XP, Amulet of Natural Armor +1
     Kill him: Evil+3, Chaotic+3, Gloves of Discipline
   Brown Bear (Near Death)
     Task: Remove the Mild Poison Arrow
     Reward: 100XP, Good+2, Bears are friendly
     Note: You only get 25XP if you heal the bear
   Shadow Hart (Stag) - Horns of the Shadow, Heart of the Shadow
     Task: Warn it of the hunter
     Reward: 200XP, Good+2
 Hurst Farm
   Toli Hurst
   Farm Hand
     Task: Get him fired
     Reward: Lawful+1
 Rumgut's Cave
   Rumgut (Hill Giant) - Rumgut's Key, Gloves of Concentration, Large Box
     Task: Either kill him, poison him, get him drunk or escape from the cage
   Debris - Rumgut's Key (if you poison him or get him drunk)
   Becka Hurst
     Task: Give her Choking Powder to put in Rumgut's food
     Reward: Evil+5
   Pile of Stones - crawl through to escape from the cage
   Cookpot - Fenberry
   Cookpot - Fenberry
 Elven Crypt - Upper Level
   Bats - will give you info
   Scribed Pillar
   Elven Statue
     Task: Pray faithfully with a sword in your hand
     Reward: Healed
   Pedestal - Cloak of Ascalhorn, 50XP for passing the test
   Chest (Paladin): Valiant Plate, Valiant Defender, Valiant Helm
 Elven Crypt - Lower Level
   Spirit of Nilmaldor (Knight-Gallant of Ascalhorn)
     Task: Kill all the spiders
     Reward: 100XP, Elven Hall of Trials Key, tells you about a secret door
     Kill him: Evil+3, Chaotic+3, Longsword +1
   Sarcophagus - Longbow +1, Gold Ring, Elven Hall of Trials Key
   Cocoon - Cloak of Elvenkind
   Cocoon - Gloves of Animal Handling
   Spider Egg Sacs
   Spirit (Isande)
     Task: Find Ancient Sword
     Reward: 50XP, Sapphire or Potion of Speed or Amulet of Cold Resistance
   Bones (near Isande) - Kilrav's Ring
   Sarcophagus - Wondrous Gloves
   Corpse (Skeletal Remains) - Ancient Sword
   Weapon Rack - Longbow +1
   Chest - Elven Trap Protective Helmet
   Floor Lever - arm gas for 100XP
   Urko (Kobold) - The Mummified Hand of lich Belpheron, Ice Grinder
   Kipper & Yazka (Kobolds)
   Pressure Plate - active gas trap

(5.04) Blumberg
   Dying Man
     Task: Get him to drink a healing potion
     Reward: Good+1
 Deekin's Shop
   Deekin Scalesinger - talk to him for lots of info
     Task: Get Stuffed Doll from Tymofarrar
     Reward: The Tower Statue
     Note: if you kill Tymofarrar, Deekin will meet you outside the cave

(5.05) Nether Mountains
   Farmhand (once fired from Hurst Farm) - Frost Bringer
 Cave (Orcs)
   Orc Chieftain - Eliak's Vengeance
 Kobold Caves
   Crate - Leather Armor +1
   Ranged Weapon Rack - Shortbow +1
   Floor Levers - pull them in the order Red Circle, Black & White Square,
     Blue & White Arrows, Yellow Square
   Kobold Commoners
   Crate - Small Shield +1
   Kobold Warden - Rusty Key, Gloves of the Yellow Rose +1
   Master Jumper Klumph (Kobold)
     Task: Get Rod of Ruler
     Reward: 200XP, unblocks passage
   Kobold Shaman - Ring of Fortitude +1
   Chest - Gloves of Appraisal
   Chief Arzig (Kobold) - Rod of Ruler, Ring of Protection +1, Diamond
 Dragon Caves
   Klonk "The Freezer" (Ice Hound Kobald) - Klonk's Ice Blade
   Ox's
     Option 1: Use them to stampede the ice hound kobolds
     Reward: 200XP
     Option 2: Attack them while they are in the pen
     Reward: 200XP (and a tough fight)
   Tymofarrar (White Dragon)
     Task: Kill J'Nah
     Gives You: Flask of Powder, Stone Key
     Reward: 750XP, Stuffed Doll and either 500GP, Boots of Striding +1 or
       200XP, Good+5 or The Mask
     Note: if you don't choose The Mask it will cost 500GP (Persuade 300GP)
     Kill him: 500GP, The Mask, Dragon Blood, Tymofarrar's Head
   Chest - 600GP, Lesser Gauntlets of Ogre Power, Wand of Negative Energy,
     Fochluchan Bandore
   Chest - 600GP, Nymph Cloak +1, Ring of Resistance +1
   Chest - Horn of Blasting, Bigby's Interposing Hand Scroll,
   Square Shaped Rock - use Stone Key to exit

(5.06) High Forest
   Crate - Boots of Reflexes
 Cave (Cave Bear Den)
   Bones - Large Shield +1
   Coffin - Belt of Shimmering
 Cave (Bandit Lair)
   Bandit Chief - Chainmail +1, Katana of the North
   Chest - 300GP, Ring of Animal Friendship
   Chest - 200GP, Silver Key, Ring of Scholars, Garg's Book
 Cave (Dragon Hatchery)
   Debris - Gloves of the Minstrel
   Treasure - Dragon Egg
 The Hermit's Home (Small Manor Home)
   Hermit SoU STORE - also buys items
     Dragon Egg - 700GP
     The Mummified Hand - 500GP
     The Mask - 700GP (Persuade 1000GP)
     The Dragon's Tooth - 500GP (Persuade 700GP)
   Recharger - recharges magic items for 100GP per charge
   Book Piles - The Alchemist's Cookbook
 Gnoll Caves
   Gong - when rung 4 extra gnolls appear in each side passage
   Glendir (Fiona's Brother)
     Task: Help him escape
     Reward: 100XP
     Persuade: 100GP from Fiona
   Crate - Cage Key
   Beastmaster (Gnoll) - Beastmaster's Horn
   Black Bear
     Task: Kill it or put it down
     Reward: Evil+1 or Good+3
   Goblin Wizard - Bracers of Armor +1, Dagger +1, Wand of Lesser Summoning
   Chest - Wand of Missiles
   Book Piles - Ancient Tome
   Gnoll Warrior - Slave Den Key
   Slaves
     Task: Set them free
     Reward: 200XP (Good+3 if you give them 100GP)
   Warden (Gnoll) - Gnoll Jail Key
   Nafeeli (Kobold)
     Option 1: Persuade them to fight the gnolls
     Reward: 200XP
     Option 2: Justice for Hilltop
     Reward: Lawful+3
   Chief Gishnak (Gnoll) - can be asked to fight J'Nah
     Gives You: Gnoll Chieftain's Key
     Kill him: Flesh Ripper, Amulet of Cold Resistance,
       Boots of the Sun Soul +1
   Chest: Arrow +1
   Chest: Shortbow +1
   Chest: Gloves of the Rogue
 Underground Ruins (Netherese Ruins)
   Goblin Bones - Goblin Note
   Floor Lever - Opens each door in turn and makes that passage safe
   Magical Pool - Put Magical Token into the pool and press a symbol
     Flame - Brazier of Fire (Summon Fire Elemental)
     Raindrop - Bowl of Commanding Water Elementals (Summon Water Elemental)
     Stone - Stone of Controlling Earth Elementals (Summon Earth Elemental)
     Whirlwind - Censer of Air (Summon Air Elemental)
     All (Both Tokens) - Robe of Elemental Resistance
   Chest - Potion of Protection from Elements
   The Waters of Wisdom - Cast Flare to create Magical Token
   The Fires of Knowledge - Cast Ray of Frost to create Magical Token
   Column of Air - Cast Acid Splash to create Magical Token
   Shower of Earth - Cast Electric Jolt to create Magical Token
   Water Elemental
   Fire Elemental
   Air Elemental
   Earth Elemental
     Task: Kill all 4 elementals
     Reward: 300XP, Magical Token
 Ancient Hall
   J'Nah (Daemonfey)
     Task: Kill Tymofarrar
     Gives You: Phylactery of Ice
     Persuade: 100GP up front
     Kill her: Boots of Hardiness +1, Amulet of Will +1, The Dragon's Tooth,
       Staff of Power
   Desk - J'Nah's Journal
   Azith - cast a spell on it to be teleported to the cave entrance
   Book Piles - The Tale of Rusty McFinger

 Tip: Before starting the next chapter sell any quest items eg Focus Crystals
 as they are removed from your inventory.
 Tip: Only the henchman in your service will be imported into the next
 chapter. The other one will loose any items and your custom training.

==============================================================================

(6) XP1 INTERLUDE - Identifying the Crystal

               (6.04)
                 |
 (6.01) (6.02) (6.03)

 Tip: Recruit Deekin as he adds something to most conversations.

(6.01) Anauroch Night Camp
   Katriana Dorovnia SoU STORE
     Task: Find Zidan
     Reward: 1000XP, Good+3
     Persuade: 800GP
   Torias SoU STORE
   Furten & Birgen
   Zidan (Bedine Tribesman)
   Dorna Trapspringer HENCHMAN
   Xanos Messarmos HENCHMAN
   Deekin Scalesinger HENCHMAN
 Fortune Teller's Caravan
   Daschnaya SoU STORE
   Divining Pool
 Underground Tunnel
   Stinger - Stinger Poison Gland
 Stinger Caves
   Stinger Archer - Stinger Poison Gland, Poison Arrow
   Manticore - Diamond
   Half Plate +1
   Stinger Archer - Stinger Poison Gland, Longbow +1, Acid Arrow
   Chest - Aurumvorax Armor, Wand of Lightning
   Chest - Amulet of Health, Boots of Elvenkind
   Stinger Officer - Stinger Poison Gland, Talona's Strike
 Stinger Caves - Temple
   Stinger High Priest - Dire Mace +1, Ring of Resistance +1
   Zidan
     Task: Destroy the Altar to free him
     Reward: Good+3 or 250GP, Evil+1 or 250GP, Ring of Cyan, Evil+3
   Treasure - 211GP
   Urn - 333GP
   Corpse - 98GP
   Corpse - Gold Necklace, Gold Ring x2
   Portal - to Underground Tunnel

(6.02) Oasis of the Green Palm
   Katriana Dorovnia SoU STORE
     Task: Get water
     Reward: 1000XP
   Torias SoU STORE
   Furten & Birgen
   Zidan
   Dorna Trapspringer HENCHMAN
   Xanos Messarmos HENCHMAN
   Deekin Scalesinger HENCHMAN
   Ali Ibn-Musud
 Fortune Teller's Caravan
   Daschnaya SoU STORE
   Divining Pool
 Catacomb of Al-Rashid
   Statue x4 - kill them
   Rune Stone x7 - make an X for 200XP
   Sarcophagus - Desert's Fury
     Morningstar - Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue
     Scimitar - Druid
     Kama - Monk
     Magic Staff - Sorcerer, Wizard
 Tomb of Kel-Garas
   Zombie Lord - Chainmail +2, Longsword +1, Lens of Detection
   Sarcophagus (Zephid) - Gloves of the Long Death +3
   Sarcophagus (Amadus) - Helmet of Discharge
   Sarcophagus (Isiraal) - Monk's Belt
   Sarcophagus (Que-mish) - Small Shield +2
   Kel-Garas (Priest of Jergal)
   Door blocked by rocks - if you are a Paladin the rocks will disappear
   Headstone - Elders of the order of the Divine Fist
   Sarcophagus (Kassal)
   Sarcophagus (Ra-Matul)
   Sarcophagus (Ishkil)
   Sarcophagus (Jeb)
   Master Zaar - Boots of Hardiness +1
   Corpse - Holy Avenger
   Floor Lever - pulling these five times will delay the fireballs
   Skeleton Blackguard - Blackguard Armor, Blackguard Helmet, Greatsword +1
   Chest - Fire Arrow, Fire Bolt, Fire Bullet
   Treasure - 97GP
   Treasure - 68GP
   Chest - Boots of Tumbling
   Chest - Chainmail +1
   Chest - Morningstar +1
   Chest - 798GP, Lantern of Revealing, Gold Necklace, Gold Ring x2, Emerald,
     3x Sapphire, Heal, Cat's Grace, Speed, Invisibility Potions
 Tomb of Kel-Garas - Inner Catacombs
   Statue of Jergal - Ruby x2
   Altar
     Task: Pray faithfully
     Reward: Healed but Evil+5 if you are Good
   Chest - Animate Dead, Control Undead, Enveration, Negative Energy Burst,
     Negative Energy Ray, Circle of Doom Scrolls
   Chest - Clarity, Bull's Strength, Endurance, Lore, Owl's Wisdom Potions
   Kel-Garas - Rod of Blight
   Chest - 2919GP, Silver Necklace, Glittering Necklace, 3x Topaz
   Chest - 2778GP, Healers Kit +6, Diamond x2
   Tomb - Periapt of Wisdom+2, Cloak of Protection+1, Scythe+2, Gold Ring x2
 House of the Morninglord
   Urn - 3x Holy Water
   Urn - Amulet of Will +4
   Kel-Garas - you can make a deal with him (unless you are a Paladin)
     Task: Give Kel-Garas Rod of Blight and kill Ali Ibn-Musud
     Gives You: Sacrificial Blade
     Reward: Evil+13, Chaotic+13
   Altar
     Task: Place Rod of Blight on Altar to Lathander
     Reward: 1000XP, Rod of Dawn, destroys Kel-Garas
     Task: Place Sacrificial Blade on Altar to Lathander
     Reward: Jergal's Claw, detroys Altar

(6.03) Ao Encampment
   Katriana Dorovnia SoU STORE
   Torias SoU STORE
     Task: Get Wine of Ao or get him to give up drink
     Reward: 500XP and Amulet of Natural Armor +2 or Good+7
   Furten & Birgen
   Zidan
   Dorna Trapspringer HENCHMAN
   Xanos Messarmos HENCHMAN
   Deekin Scalesinger HENCHMAN
   Musharak (Hobgoblin) SoU STORE
     Task: Ask him to aquire an item for 100GP
     Reward: Calian Belt for 40000GP
     Task: Get wine supply offer from Minister of Ao
     Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3)
       sells Wine of Ao for 200GP (Persuade 150GP)
   Marketplace Guard Ludo (Hobgoblin)
   Jasmeena (Druid)
   Leopard (Jasmeena's Animal Companion)
 Fortune Teller's Caravan
   Daschnaya SoU STORE
   Divining Pool
 Temple of Ao
   Garrick Halassar
     Task: Heal him
     Reward: 50GP, Good+1
   Valana
     Task: Offer advice
     Reward: 1000XP (and ask her to make penance for 480GP, Evil+3)
   Minister of Ao
     Task: Take test of wisdom (any answer will do)
     Reward: A gift from one of the Worshippers of Ao
     Task: Complete wine supply deal with Musharak
     Reward: 1000XP
   Telnix (Worshipper of Ao)
     Task: Tell him that he understands your apathy
     Reward: Cloak of Ao
     Note: If you turn him down you can get both the other two gifts
   Rifkin (Worshipper of Ao)
     Task: Tell him you are not Ao and that he should not wound himself
     Reward: Lawful+1, Good+1, Amulet of Natural Armor +3
   Talissica (Worshipper of Ao)
     Task: Tell her you are not Ao
     Reward: Lawful+1, Ring of Protection +3
   Sturdy Temple - Wine of Ao, Chaotic +3

(6.04) Valley of Winds
   Worker (near death)
     Task: Heal him
     Reward: Good+1
 Excavated Ruins
   Pull Chain - pull it 3 times then Rubble containing 1GP falls on you
   Sarcophagus - Dragon Blood
   Green Slaad - Cloak of Arachnida, Healer's Kit +10
   Spell Orb
     Task: Cast 3 chosen defensive spells on it
     Reward: 300XP, Spellstaff (Casts all 3 chosen spells 1/day)
   Armor Stand - Netherese Axe
   Sarcophagus - Fairy Dust
   Pull Chain - Belt of Hill Giant Strength
   Shield Guardian - Silver Ring, Amethyst
   Skeleton - Ointment of Stone to Flesh, Necklace of Fireballs,
     Ring of Magic Defences
   Sphinx Statue (Myrixamophit)
     Task: Use Ointment of Stone to Flesh and answer three riddles
     Reward: 500XP
   Strange Machine - 300XP, Power Stone (see Appendix C.08)
   Formian Myrmarch - Deadly Sonic Trap
   Rubble - Rat runs off with Diamond
     Bug: If you have a Diamond in your inventory you loose it as well
   Minogon
   Sarcophagus - Large Shield +2
   Sarcophagus - Ruby
   Sarcophagus - Composite Longbow +2
   Gray Slaad - Boots of Striding +2
   Drogan Droganson
     Task: Activate Portal
     Reward: 500XP
   Crystal Ball - shows you which Pillar is next
 Formian Hive (A Crevice)
   Formian Queen
     Task: Agree to let them help you fight the Slaad
     Reward: Formian Crystal (Summon Formian Myrmarch)
 Netherese Ruin
   Hooded Figure (Heurodis, Sorceress of Lich Belpheron, Daughter of Medusae)

==============================================================================

(7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril
 Asabi Camp
   Ashtara, Asabi Merchant Prince SoU STORE
     Task: Destroy 10 Guardian Golems
     Gives You: Scarab Key
     Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring)
   Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals
   Shrub - Branch of the Giving
 East Fragment
   The Great Library sign (500XP)
 North Fragment
   Crypt Tower sign (500XP)
   Stone Butler (Golem Emporium) - Stone Key
   Sarcophagus - 1000XP, Golem-Maker's Ring
 West Fragment
   Arcanists' Tower sign (500XP)
   Wishing Well - Gem of Brightness
   Wishing Well - Gem of Seeing
 The Great Library
   Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals
   Bones - Golden Chalice of Lathander
   Crumbling Bookcase - Rod of Resurrection
   "The Beggar's Love" - 200XP
     Task: Rewrite the ending
     Reward: 249XP
   An Empty Tome "To Catch the Wind"
     Task: Get Pen and Inkwell and write one of four stories
     Reward: 700XP
 Library - The smell of wildflowers reminded him of her...
   William Rey
   Bones - Greenleaf
 Library - The temple smelled of blood and sulfur...
   Jendra Gallendt's Corpse
   Grand Matron - 350XP, Pen, Shining Light of Lathander
   "On the Nature of Hell" - 200XP
 Library - And in the depths of hell, he was endlessly tormented...
   Succubus - Nymph Cloak +5
   Karsus the Archwizard of Netheril - talk to him for 350XP, Inkwell
     Kill him: Staff of Defense
   Impaled Corpse - Greater Amulet of Health
   "The Confessions of Karsus" - 200XP
 Library - Sunlight streamed into the long-dark temple...
   Sir William Rey
     Task: Ask him to help you fight The Wise Wind
     Reward: 249XP
   Jendra Gallendt
   "On the Nature of Hell"
     Task: Rewrite the ending
     Reward: 249XP
 Library - And from the depths of hell, he rose forgiven...
   Archangel
     Task: Ask for Karsus the Archwizard to help you fight The Wise Wind
     Reward: 249XP
 Library - Along a storm-lashed coast, I spung my trap upon the Wise Wind...
   Sir William Rey, Karsus the Archwizard (if you asked for their help)
   Chest - Ruby, Emerald x2, Diamond x3, Fire Opal x2, Sapphire x4
   The Wise Wind - 1500XP, The Wise Wind
 Library - Amidst a raging blizzard, I spung my trap upon the Wise Wind...
   Sir William Rey, Karsus the Archwizard (if you asked for their help)
   The Wise Wind - 1500XP, The Wise Wind
 Library - Beside a calm oasis, I spung my trap upon the Wise Wind...
   Sir William Rey, Karsus the Archwizard (if you asked for their help)
   The Wise Wind - 1500XP, The Wise Wind
 Library - In a darkend wood, I spung my trap upon the Wise Wind...
   Sir William Rey, Karsus the Archwizard (if you asked for their help)
   Dire Bear
   The Wise Wind - 1500XP, The Wise Wind
 Crypt Tower - 1st Floor
   Dread Sarcophagus - destroy for 100XP and stop more Disturbed appearing
   Dread Sarcophagus - Armor of Command, Arrow of the Vampire
   Dread Sarcophagus - Crypt Key, Boots of the Sun Soul +4
 Crypt Tower - 2nd Floor
   Floor Lever - unlocks the gate
   Shadow Robe
   Aslyferund Elven Chain
   Pixie Lance
   Mithral Shield
   Gate - 500XP when opened
 Crypt Tower - 3rd Floor
   Skeletal Archer - Longarm
   Door - 100XP for each side room entered
   Skeleton Chiefton - Greatsword +1
   Throne - if the throne is of your alignment it will cast Heal and raise
     your STR and INT by 3, the other thrones will cast Harm.
   Gate - 500XP when opened
 Crypt Tower - Hall of the Dead Wind
   The Dead Wind - 1500XP, The Dead Wind
 Arcanists' Tower - 1st Floor
   Dagget Filth
 Arcanists' Tower - 2nd Floor
   Shadow Portal - takes you to the Plane of Shadow
 Plane of Shadow
   Weapon Rack - Shadow Sword
   Armor Rack - Shadovar Armor
 Arcanists' Tower - High Arcanist's Chamber
   Chest - 500XP, Portable Door
 Plane of Shadow - Lair of the Shadow Lich
   Shadow Lich - 1500XP, The Dark Wind, Robe of Vecna
   Shadow Servant SoU STORE (500XP)
 Temple of the Winds - Outer Sanctum (500XP)
   Ark of the Three Winds
     Task: Place The Wise Wind, The Dead Wind and The Dark Wind inside
     Reward: 500XP, opens Temple of Winds seal
 Temple of the Winds - 1st Floor
   Chest - Chainmail of Speed
   Chest - Kumakawa
   Chest - Squire's Defense
   Chest - Red Dragon Armor
   Temple Door - kill all four horrors for 100XP each to activate
 Temple of the Winds - 2nd Floor
   Bloodied Altar - Harp of Charming, Shank of Meat
   Bloodied Altar - Scarab of Protection +5, Shank of Meat
   Bloodied Altar (empty)
     Task: Place Shank of Meat on Altar
     Reward: 249XP, distract the two headed beast
   Stone Door - pull North Lever, East Lever, South Lever and West Lever for
     100XP each to open the door
 Temple of the Winds - Chamber of the Mythallar
   Heurodis - talk to her for 300XP
   Mythallar - destroy the one that is glowing for 600XP

                           -- THE END (for now) --

 Total Experience: 94,729XP

==============================================================================
= Hordes of the Underdark ====================================================
==============================================================================

(8) XP2 CHAPTER 1 - Descent into Undermountain

Note: Characters less than level 12 are leveled up to 15.

(8.01) Waterdeep "City of Splendours"
   Dog - Leather Hide
 Yawning Portal (Inn) - Main Room
   Durnan (Innkeeper)
   Mhaere (Paladin of Tyr, Durnan's Wife)
   Glim Folkor (Gnome), LaFontaine, Parley
   Grayban (Half-Orc)
   White Thesta (Cleric of Sune)
   Cook, Frinli Hinkille (Halfling), Merin Falle (Halfling)
   Deekin Scalesinger HENCHMAN
   Crate - Leather Hide
   Drow Priestess (7229XP for a L12 Character)
   Drow Elite Soldier x2 (4409XP each for a L12 Character)
 Yawning Portal - Makeshift Shelter
   Daelan Red Tiger
   Linu La'neral
   Sharwyn
   Tomi Undergallows
   Parley (Elf Druid from Vaasa)
     Task: Ask her about Faragati and why she came to the city
     Reward: Casts Bull's Strength on you
   Drezzy (Dwarf)
 Yawning Portal - Second Floor
   Starting Items - Yawning Portal Dagger, Relic of the Reaper, Rogue Stone,
     Worn Book "Shadows of Undrentide by D. Scalesinger"
   Drow Thief - Drow Dagger, Lesser Ioun Stone: Blue, Average Sonic Trap Kit
   Tamsil (Durnan's Daughter)
   Small Dirty Bag - Rogue Stone x4, 3000GP, History of the Creator Races
   Ranged Weapons Rack - Dart +2, Shuriken +2, Throwing Axe +2, Bullet +1,
     Arrow +1, Bolt +1, Sling +2, Light Crossbow +2, Shortbow +2, Longbow +2
   Miscellaneous Equipment - Boots of Reflexes +2, Gloves of the Hin Fist +2,
     Amulet of Natural Armor +1, Average Gas Trap Kit, Ring of Resistance +1,
     Potion of Fox's Cunning, Thieves' Tools +10, Minor Acid Splash Trap Kit,
     Potion of Cure Critical Wounds x3, Potion of Endurance, Potion of Speed,
     Belt of Agility +2, Ring of Protection +2, Potion of Clarity x3, Ale,
     Healer's Kit +3 x3, Potion of Barkskin, Inventory Note
   Weapon Rack - Short Sword +2, Alchemist's Fire, Acid Flask
   Armor Stand - Chainmail +2
   Tanarell (Paladin)
     Task: Ask him to tell you about Undermountain
     Reward: 650XP
   Cyphus Ordinae (Half-Elf Monk of the Guarded Mind Order)
 Yawning Portal - Well Room
   Durnan
     Persuade: 500GP
     Task: Give him information from Grovel
     Persuade: 3000GP + Levelx1000GP
     Task: Give him information from Berger
     Persuade: 3000GP + Levelx1000GP
     Task: Give him information from Nathyrra
     Reward: 3000GP + Levelx1000GP or Good+3
   White Thesta HotU STORE
     Gives You: Rod of Resurrection
   The Well
 Argali's Arms
   Argali Silth (Halfling) HotU STORE
   Blacksmith (Dwarf) HotU STORE
   Weapon Rack - Pickpocket weapon +3
 Magic Shoppe (Little Musings)
   Sobrey (Mage) HotU STORE
   Alchemist's Apparatus - Pickpocket weapon +3 and a potion
   Telescope - look into it to see the fight in the University District
   Pedestal - give it a gold piece to hear about the Cursed Dirt
 Shop
 Shop
   Weapon Rack - Longarm

(8.02) Undermountain Level 1
 Entry Chamber
   Pull Rope
   Cowardly Goblin (Grovel)
     Task: send him up the well then get him a job
     Reward: Good+3
   Skeleton Chieftan - Large Bone
 Central
   Bones - Lesser Spell Breach
   Sharwyn (Dead) HENCHMAN
     Task: Resurrect her
     Reward: 1000XP
   Mace +3
   Floor Levers x4 - insert a colored rod that matches one in the row
     Reward: 2000XP
   Chest - 950GP
   Drow Skirmisher - Goggles of Minute Seeing
   Chest - Longsword +3, Leather Armor +3, Potion of Clarity x2,
     Potion of Invisibility
   Rat - leads you to his treasure
   Chest - 3000GP
   Chest - Small Shield +4, Rogue Stone, Phenalope x2, Malachite
   Old Blue Dragon - Dragon Blood
   Bones - Battleaxe +3, Small Shield +3
   Chest - Hearth Shield
   Chest - Blue Rod, Halaster's Magnifying Glass, Rogue Stone, Storm Armor,
     Breastplate +3, Nameless Light, Ruby, Fire Opal
   Remains - Fairy Dust x2
   Chief Urdon - Skull Key
   Black Longsword (see Appendix C.10)
   The Sorceress - Staff of Defense
   King Bolon - Full Plate +4
   Lady Fensor - Double Axe +2
   King Krolon - Katana +2, Bracers of Dexterity +3
   Revisionist Balorthon
   The Vivisectionist
   Large Shield +4
   Bones - Blue Rod
   Bones - Padded Armor +4
   Bones - Greatsword +3
   Bones - Ring of Force Shield
   Chest -  Lesser Spell Mantle, Greater Spell Breach, Greater Dispelling,
     Spell Mantle, Endure Elements
   Daelan Red Tiger (Dead) HENCHMAN
     Task: Resurrect him
     Reward: 1000XP
   Mirror - Doss Lute
   Mirror - fight yourself
   Chest - Lesser Spell Mantle, Lesser Restoration, Mass Haste
   Chest - White Rod
 North
   Pillar x5 - destroy them to remove the traps
   Floor Level - remove all traps from the maze
   Chest - Adamantine Breastplate, Gem of Brightness, Find Traps
   Chest - Composite Longbow +3, Lesser Ioun Stone: Scarlet and Blue,
      Rogue Stone
   Chest - Composite Shortbow +3, Lesser Ioun Stone: Dusty Rose, Fire Opal
   Corpse - Green Rod
   Chest - Two-Bladed Sword +3
   Cocoon - Nymph Cloak +3, Empty Bottle, Potion of Cure Light Wounds, 17GP,
     Garnet, Fluorspar
   Cocoon - Ichthia's Neck Knife, Large Box, Thieves' Tools +1, 45GP
   Chests x7 - Spellcraft DC20 detect illusion
     Task: Cast Dispel Magic
     Reward: 1500XP, Treasure - 2600GP, Lesser Ioun Stone: Scarlet and Blue,
       Lesser Ioun Stone: Pink and Green, Lesser Ioun Stone: Dusty Rose,
       Lesser Ioun Stone: Pale Blue, Lesser Ioun Stone: Deep Red,
       Lesser Ioun Stone: Blue, Lesser Ioun Stone: Pink
   Drow Marksman - Red Rod, Greenleaf
   Drow Skirmisher - Boots of Striding +4, Drow Longsword +2, Fluorspar,
     Cowl of Warding, Garnet, Rapier of the High Road
   Remains - Fairy Dust x2
   Chest - Gloves of the Hin Fist +5
   Sarcophagus - Greater Amulet of Health, Emerald, Fire Agate
   Chest - White Rod
   Olgin Hasterean (Ogre Mage)
     Task: Fight until he surrenders
     Reward: 2000XP
     Kill: Dragon Slippers
   Chest - Red Rod, Harp of Haunting, Rogue Stone
   Chest - Torch
   Sealed Passage
     Task: Place Alchemist's Fire Keg and ignite the wick
     Reward: 2000XP
 South
   Chest - Belt of Agility +4, Rogue Stone, Potion of Lore, Healer's Kit +6
   Chest - Green Rod, Potion of Bull's Strength
   Fairy Bomb Maker - Yellow Rod, Pixie Lance, Rogue Stone
   Statue - turn them to face the door then pull floor lever
   Chest - 5000GP, Copper Helmet, Canaith Mandolin
   Corpse - White Rod
   Coffin - Gem of Seeing
   Corpse - Blue Rod
   Chest - White Rod
   Chest - Yellow Rod
   Fairy Minion - Fairy Dust
   Fairy Sorceress (Fairy Queen)
     Task: Fight until she surrenders then let her go
     Reward: 2000XP + 500XP
     Kill: Nymph Cloak +4, Periapt of Wisdom +3, Club of Smiting, Fairy Dust
   Tree Golem
   Chicken - Feathers
   Dog - Leather Hide
   Vines - Branch of Giving
   Alchemist's Fire Keg
   Chest - Yellow Rod
   Chest - Hide Armor +4

(8.03) Undermountain Level 2
 Central
   Chests x7 - Spellcraft DC20 detect illusion</pre><pre id="faqspan-3">
     Task: Cast Lesser Dispel
     Reward: 1500XP, Treasure - 2600GP, Emerald x2, Ruby x3, Diamond x2,
       Fire Opal x2, Saphire x3, Topaz x2
   Fleeing Goblin - Yellow Chain, Small Key, Mild Poison Bolt
   Pedestal x4 - attach chains
   Pool of Colors
     Task: Pull chains in order of colors shown
     Reward: 500XP, Opens door
   Berger (Flesh Golem) - tells you Drow have captured Halaster
 South
   Crate - Ice Talon, Amethyst
   Drow Veteran Scout - Small Red Key
   Drow Sub-commander - Green Chain, Drow Commander's Key, Commander's Ring,
     Mirrored Armor, Headband of Intellect +6, Scarab of Protection +4,
     Dagger +3, Aventurine
   Tomi Undergallows (Dead) HENCHMAN
     Task: Resurrect him
     Reward: 500XP
   Drow Chest - Djinni Bottle
   Volkarion Arsetis (appears when you use the Djinni Bottle) HotU STORE
     Gives You: Activation Stone
   Chest - Golden Chalice of Lathander, Elven Court Bow, Potion of Antidote,
     Rogue Stone, Torch
   Chest - Dove's Harp, Aventurine, Amethyst, Spirits x2, Wine
 East
   Rakshasa First-Born - Rakshasa's Eye, Kumakawa, Mirror Shield, Sickle +3
   Rakshasa Adept - Brass Key, Nymph Cloak +5
   Shareesh (Rakshasa) - Red Chain, Rogue Stone, Boots of the Sun Soul +4,
     Honor and Death
   Linu La'neral (Rakshasa)
   Sarcophagus - Linu La'neral (Dead) HENCHMAN
     Task: Resurrect her
     Reward: 500XP
   Portal Stone - Insert Activation Stone to create a Portal to Waterdeep
 North
   Stoney (Mountain Giant) - Stone Cold Club, Boots of Speed
   Double Axe +2
   Goblin Siege Engineer - Gloves of the Long Death +5
   Argo Blacktooth - Purple Chain, Belt of Hill Giant Strength, Planar Mace,
     Rogue Stone, 75GP
   Floor Lever x3

(8.04) Undermountain Level 3
 Central
   Drow Lookout - Armor of Freedom
   Nathyrra (former Red Sister) - tells you about The Valsharess (Empress),
     Matron Mother of House Kilath and her assassins the Red Sisters
   Drow Commando - Armor of Command, The Sandstorm, Ruby, Fluorspar
   Drow Tactitian - Red Dragon Armor, Gargoyle Boots, Laughing Blade
   Drow Magus - Bracers of Dexterity +4, Staff of Command, Dagger +1, Garnet
   Formian Queen
     Task: Pull Floor Lever to release her
     Reward: Will dig a tunnel for you and help you fight the Drow
   Rat - tells you about the hidden tunnel
   Chest - Harp of Charming
 North
   Nathyrra - tells you about the hidden tunnel
   Odd Pile of Rocks
   Drow Veteran Scout - Chainmail of Speed, Tanglefoot Bag
   Drow Chest - Longsword +3, Ring of Protection +3
     Note: Imported characters will find some off their items here
 West
   Nathyrra HENCHMAN
   Drow Commando - Mithral Shield
   Drow Mage - Robe of Vecna, Boots of Striding +3, Cure Critical Wounds x2
   Drow Handmaiden
   Portal - can channel the energy towards living beings
   Energy Stone x3
     Task: Destroy all 3 Energy Stones
     Reward: 7500XP, releases Halaster Blackcloak
   Halaster Blackcloak - 7500XP, don't talk to him until you are ready to go

 Tip: You can only take Deekin as a henchman into the next chapter
 Tip: Any bindings that have been placed are deleted
______________________________________________________________________________

(8.05) Realm of the Reaper (Nexus Realm, Gatehouse to the Land of the Dead)
   The Reaper (Gatekeeper, Gatherer of Dust)
   Planar Gate - to the start of the level
   Planar Gate x5 - to one of five binding points
   Pool of Lost Souls - find lost items in here

==============================================================================

(9) XP2 CHAPTER 2 - Defeating the Valsharess

        (9.08)-(9.09)        (9.02)
          |                    |
 (9.06)-(9.05)-(9.04)-(9.01)---|
          |                    |
        (9.07)               (9.03)

Note: Evil characters do not get an experiance reward for some quests.
Tip: If you want to complete all five areas do the islands first.

(9.01) Lith My'athar, City Core & Port (Seer's Camp)
   Drow Noble x3
     Task: Prevent a fight (automatic if you have Nathyrra with you)
     Reward: 500XP
   Rizolvir (Drow) HotU STORE - enhances weapons (see Appendix C.11)
   Svirfneblin Servant
     Task: End the drinking contest
     Reward: 500XP, Good+2
   Gulhrys (High Wizard of House Maeviir) HotU STORE
   Cavallas (Mysterious Boatman) - will take you along the Dark River
   Drow Maeviir Guard
     Task: Show them House Maeviir Signet Ring
     Reward: Gives you access to House Maeviir
   Commander Imloth (Drow)
   Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
 Temple of Lolth (Spider Queen)
   The Seer (Drow, follower of Lady Eilistraee)
     Task: Give her Mirror of All-Seeing (you can ask for it back)
     Reward: 1000XP
   Nathyrra HENCHMAN
   Valen Shadowbreath HENCHMAN
   Lavoera (if you free her from Drearing's Deep)
   Freed Thrall (if you free her from Zorvak'Mur) - 500XP, Good+3
 Public House
   Matron Mother Brizafae Deani
 Maeviir Public House
   Zesyyr Maeviir (Drow)
     Task: Kill Matron Mother Myrune
     Gives You: House Maeviir Signet Ring
     Reward: 5000XP, 20,000GP
     Persuade: Tebimar's Scythe
 House Maeviir
   Matron Mother Myrune Maeviir
     Task: Show her the House Maeviir Signet Ring
     Reward: Evil+3, Amulet of Will +8
     Persuade: Tebimar's Scythe
   Captain Tebimar
 Throne Room
   The Valsharess (Illusion)
     Task: Destroy the gates for her
     Gives You: The Robe of the Drow and removes the Geas
     Reward: Evil+10

(9.02) Shaori's Fell (Strange Island Town)
   Red Sister Warrior - Acid Arrow x30
   Sabal (Red Sisters Assassin) - teleports away when injured
   Zephid - Leather Hide
   Drow Chest - Potion of Antidote, Potion of Cure Critical Wounds x3,
     Potion of Cure Serious Wounds x3, Potion of Lesser Restoration,
     Healers Kit +3 x3
   Weapon Rack - Light Crossbow +3, Poison Bolt x99 (worth 92664GP)
   Skaa, Nairow (Avariel)
   Winged Elf Merchant (Gilton)
     Task: Give him Burned Book (or Bluff or Intimidate him)
     Reward: Merchant's Compass
   Garbage (behind the Library) - 1000XP, Mirror Shard
   Petyr Trenkhold (Avariel Archmage) - Quarterstaff +3
 Docks
   Cavallas - will take you along the Dark River
 Cave
   Shaori (Avariel Queen)
 Library
   Ulithar (Avariel)
   Armoire - Potion of Sight Warding
   Quathala (Ulithar's wife)
     Task: Answer her riddles
     Reward: 1000XP, Mirror Shard
   Book Piles - Burned Book
 Temple
   Lomylithrar (Avariel)
     Task: Complete the challange
     Reward: 1500XP, Talona's Antidote, 1000XP, Mirror Shard
     Kill Him: Staff of Ascension +4, Vestments of Faith, Dragon Slippers,
       Brawler's Belt
   Pull Chain (Left) - Ghoul Ravager
   Pull Chain (Middle) - Dire Spider
   Pull Chain (Right) - Diseased Troll
   Bones - Halberd +4, Potion of Cure Critical Wounds
 Wizard Tower Level 1
 Wizard Tower Level 2
   Bookcase - Mass Haste, Identify
   Bookcase - Bigby's Forceful Hand, Cone of Cold, Summon Creature IX,
     Ice Dagger
   Balor Lord - Talisman of Pure Evil
 Wizard Tower Level 3
   Alchemist's Apparatus - Potion of Barkskin, Cure Critical Wounds x2
   Chest - Potion of Endurance, Potion of Fox's Cunning x2, Potion of Speed,
     Potion of Lesser Restoration, Potion of Ironguts, Potion of Antidote
   Chest - Gloves of the Hin Fist +7
   Chest - Boots of Reflexes +6
   Chest - 1662GP
   Jansil (Avariel Apprentice) - fight until he surrenders
     Task: Let him live
     Reward: 1500XP, 1000XP, Mirror Shard
     Kill Him: Evil+5, Courtesan Blade, Bigby's Crushing Hand, Greater Spell
       Mantle, Summon Creature IX
 The Castle
   Drider Chief - Assanti
   Drider Assassin - Risktaker, Dagger +4, Poison Arrow x99 (worth 496386GP)
 The Castle - Throne Room
   The Fool (Elicid)
     Task: Get 5 Mirror Shards
     Reward: 5000XP, Mirror of All-Seeing (aka Shattered Mirror)
   Sabal (once you have 4 Mirror Shards) - Mirror Shard, Sabal's Flail,
     Ring of Major Electrical Resistance, Belt of Fire Giant Strength,
     Potion of Cure Critical Wounds x3
   Pillar of Mirroring - create 3 weaker copies of yourself
   Pillar of the Guardian - polymorph into Mithral Golem
     (STR 40, +300 HP, Attack+10, 4d10 dmg, SR 18, Damage Reduction,
     Immunity Critical Hit, Death Magic, Disease, Negative Level, Paralysis,
     Mind Spells, Ability Decrease, Poison, Sneak Attack)
   Pillar of Dispelling
   Pillar of Revival - heal
   Pillar of Entrapment - create cage full of blades
   Pillar of Time - slow

(9.03) Isle of the Maker
 Note: You will only find GOLEM PARTS if you are a level 5 Sorcerer or Wizard
   Dahanna (Duergar)
     Task (after you kill Aghaaz or Ferron): Avoid a fight
     Reward: 500XP
     Task: Give her 1000GP to help out
     Reward: Good+7
     Kill Her: Ring of Resistance +3, Tower Shield +4, Duergar Full Plate +5,
       Greater Gloves of Discipline, Greater Brawler's Belt, Potion of Speed,
       Potion of Bull's Strength, Bloodletter
   Duergar Merchant (Dwelver) HotU STORE
     Kill Him: Kossuth's Belt of Priestly Might, Amulet of Natural Armor +3,
       Ring of Protection +3, Morningstar +3, Potion Cure Serious Wounds x2
   Duergar Warrior - Dwarven Waraxe +2, Potion of Cure Serious Wounds, 7GP
 Upper Ruins
   Scavenger Golem "Sinth Thesti" (54)
   Corpse - Unmaking
   Chest - Blue Powder
   Chest - Magical Crystal
   Chest - Red Powder, Yellow Powder
   Alchemist's Apparatus
   Weapon Spirit (weapons you were holding when you entered ruins) - 1000XP
   Merkil Thunderfist (Dead Svirfneblin) - Blue Powder, Merkil's Plate
   Merkil's Hammer, Merkil's Helmet
   Remains of Skeleton - Gold Necklace
   Greatsword +1, Longsword +2, Warhammer +3, Dwarven Waraxe +3
   Guardian Golem (Adamantine Golem) "Laz Zand" (79) - Bar of Adamantine
   Golden Armor Suit - Searing Armor, Searing Helmet
   Rat - tells you about the hidden lever
   Floor Lever (hidden) - disarm trap (DC46)
   Garbage - Ring of Spell Battle, Fluorspar, Phenalope
   Chest - GOLEM RIGHT HAND
   Alchemist's Apparatus
     Task: Put Magical Crystal, Blue Powder, Red Powder inside apparatus
     Reward: Golem Attractor
     Task: Put Mithral Statue, Blue Powder x2 inside apparatus
     Reward: Golem Crasher
     Task: Put Golden Rod, Blue Powder, Yellow Powder inside apparatus
     Reward: Golem Binder
   Bookcase - Scriptures of the Created
   Bookcase - Lexicon Arcana
   Chest - Mithral Statue
   Chest - Blue Powder x2
   Bookcase - Scriptures of the Created, Lexicon Arcana
   Chest - Golden Rod, GOLEM HEAD
   Control Panel
     Task: Set to left panel to 5 and right panel to 4 and use center panel
     Reward: 1500XP, destroys Scavenger Golem
     Task: Set to left panel to 7 and right panel to 9 and use center panel
     Reward: 500XP, destroys Guardian Golem and Control Panel
 Lower Ruins
   Chest - GOLEM LEFT LEG
   Chest - GOLEM RIGHT LEG
   Rat - pulls floor lever to open trapped (DC42) locked (DC42) door
   Gloignar (Duergar Assistant)
     Task: Get Soul Gem
     Reward: 250XP, Tells you the password to give The Keeper
   Pedestal - Soul Gem
   Ferron (Gold Golem) Leader of the Rebels
     Task: Get Power Source
     Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
     Kill Him: Ferron's Head
   Chest - Lab Notes, Helm of Brilliance
   Chest - Banded Mail +6
   Chest - GLOEM LEFT HAND
   Chest - GOLEM TORSO, Lab Notes, Mordenkainen's Disjunction, Spell Mantle,
     Greater Spell Breach, Protection from Spells, Greater Spell Mantle,
     Greater Dispelling
   Aghaaz (Demon-Flesh Golem) High Priest of the Maker
     Task: Get Ferron's Head
     Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
     Kill Him: Greater Sanctuary
   Chest - Lab Notes, Small Shield +6
   Chest - Longbow +6
   Flesh Golem Guard - will attack you if you unlock the door
   Power Source - Golems' Power Source
 The Maker's Sanctum
   Magical Surface x4
     Task: quickly shoot all four to break the trap
     Reward: 1000XP
   Bones - Sling, Bullet
   The Keeper (Will-O'-Wisp)
     Task: Use the password
     Reward: 500XP, unlocks the door
   Mithral Golem x2 - Golem Seal, Bar of Mithral
   Pedestal x2 - Put Golem Seal on each pedestal to unlock the door
   Alsigard the Maker (Demilich) - Golem Machine Activator
   Chest - Withering
   Chest - Lichskull
   Chest - Epic Gloves of Concentration
   Alchemist's Apparatus - Potion of Fox's Cunning, Potion of Death Armor x2,
     Potion of Speed, Potion of Lore, Potion of Ironguts
   Bookcase - MAGICS OF GOLEM ENHANCEMENTS, THE GUARDIAN GUIDE, Legand Lore,
     Greater Sanctuary, Shadow Shield
   Bookcase - Acid Fog, Black Blade of Disaster, Horrid Wilting, Death Armor,
     Negative Energy Protection, Greater Shadow Conjunction, Power Word Kill,
     Negative Energy Burst, Circle of Death, Energy Drain
   Portal - to Upper Ruins
   Golem Construction Machine - Controlling Amulet
     Task: Create a Shield Guardian (see Appendix C.13)
     Reward: 500XP

(9.04) Lith My'athar, Environs (surrounding area)
   Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
   Alchemist's Fire Keg
   Catapult

(9.05) Underdark, West of Lith My'athar
   Pile of Skulls - Prismatic Dragon Boots, Paladin Helmet
   Bridge Control
     Task: Examine the panel more closely
     Reward: 500XP, can read the controls
     Task: Insert Pearl of Tongues
     Reward: 500XP, can read the controls
     Task: Insert Pearl of Bashing
     Reward: root@Faerûn.prime.com:/games/nwn# (it's UNIX)
     Task: Insert Tynan
     Reward: Tynan's Top (see Appendix C.12)
     Task: Line up the 4 rows in the middle then press the glowing button
     Reward: 1500XP
 Cave
   Corpse - Nasher's Cloak of Protection, Meat x2, Rags
 Sinkhole
   Huge Gelatinous Cube - Ring of Major Acid Resistance, Fire Opal, Phenalope
   Remains of Drow Scout - Lesser Amulet of the Master
   Huge Gelatinous Cube - Scarab of Protection +4, Sapphire x2
   Bones - Platinum Helm
   Natural Drain - Exit

(9.06) Underdark, Chasm of the Eye Tyrants (West Tunnels)
   Eldath Ra'sin (Drow) - Anduvir, Dragon Armor, Cloak of Resistance +3,
     Greater Gloves of Discipline, Potion of Cure Critical Wounds x3,
     Potion of Antidote
   Drow Warrior x3 - Poison Bolt
   Drow Wizard x2 - Potion of Cure Critcal Wounds x2
 Beholder Caves
   Grease Pump - Beholders use it to create grease
   Attiz (Kobold)
   Drow Bookcase - Bane, Polymorph Self, Remove Paralysis
   Drow Bookcase - Bigby's Forceful Hand, Chain Lightning, Drown
   Black Crate - Kama +4, Whip +4, Dire Mace +4
   Black Crate - Greataxe +4, Katana +4, Spear +4
   Drow Emissary - A Letter from the Valsharess, Ironskin Ring, Time Stop,
     Wail of the Banshee, Potion of Heal
   Drow Chest - 2392GP
   Chest - Stone Slab
   Beholder Tyrant Arutha - Fire Opal, Fire Agate
   Drow Chest - Spellsmasher
   Drow Chest - Mantle of Great Stealth
   Drow Chest - Amulet of Divine Radiance
 Beholder Caves, Lower Tunnels (dead-magic zone)
   Black Barrel - Torch x5
   Ancient Mechanism
     Task: Use Lore (DC44) or Spellcraft (DC34) to activate
     Reward: Cast Healing Circle, Knock, Stone Skin
   Rune Plate
     Task: Set each line to match the symbol on the inner plate
     Reward: 1500XP, restore magic use
   Obelisk - Obelisk's Core
   Bebilith - Bebilith Poison, Emerald

(9.07) Drearing's Deep (South Tunnels)
   Cordigan (Rock Gnome) - tells you about Drearing's Deep
   Human Slave (male sitting down) - tells you more about Drearing's Deep
   Human Slave (female sitting down) - tells you more about Drearing's Deep
   Duergar Merchant (Ragpicker) HotU STORE
   Cult Knight (Priest of Vix'thra) HotU STORE
   Gong
     Task: Ring the Gong
     Reward: 500XP, summon High Priest Sodalis
     Task: Volunteer to serve or remain silent
     Reward: 1000XP or Evil+10
 Dwelling
   Chest - Chaotic+3
 Dwelling
   Chest - Chaotic+3
 Dwelling
   Chest - Chaotic+3
 Cult Temple Level 1
   Cult Knight Helmet
 Cult Temple Level 2
   Altar
     Task: Place a Black Pearl upon the Altar while holding a weapon
     Reward: 500XP, your weapon is enhanced with DC24 Ability Drain STR
   Bookcase - Vix'thrite Tome
   Chest - Katana +4, Kama +4
   Chest - Gold Ring x2, Protection from Spells, Spell Mantle x2
   Chest - Black Pearl x2
   Chest - Studded Leather Armor +6, Alexandrite x6
 Cult Temple Level 3
   Cult Elite Knight - Blade of Shadows, Greater Gloves of Discipline,
     Half Plate +5
   Sodalis - 1000XP, Lower Crypt Key, Staff of Sodalis, Boots of Reflexes +5,
     Cloak of Protection +4, Amulet of Power, Ring of Major Fire Resistance,
     Bracers of Armor +5
   Bookcase - Summon Creature VIII, Vampiric Touch, Negative Energy Burst,
     Identify, Greater Shadow Conjunction
   Alchemist's Apparatus - Potion of Ironguts
   Alchemist's Apparatus - Potion of Death Armor
   Chest - Time Stop, Meteor Swarm, Horrid Wilting, Greater Dispelling,
     Epic Gloves of Spellcraft
   Chest - Rod of Thunder and Lightning
   Chest - Cloak of the Bat, Amulet of Will +6
 Cult Temple Crypt
   Chest - Rope
   Pit's Edge - use rope to climb down
 Cult Temple The Inner Sanctum
   Cult Monk (Zeremund) - Energy Orb
   Crate - bash it for Splintered Wood x3
   Sarcophagus
     Task: Use Splintered Wood
     Reward: 500XP, Monk's Key
   Chest - 224GP
   Pedestal - place Energy Orb on pedestal to destroy the gate
   Sarcophagus x8
     Task: Use Splintered Wood x5
     Reward: 500XP x4, 1000XP
   Bookcase - Tome of the Vix'thrite Elders
   Bookcase - Stone to Flesh
   Bookcase - Summon Creature VIII, Negative Energy Burst
   Bookcase - Bull's Strength, Control Undead
   Bookcase - Enervation, Contagion
   Cult Elder Monk - Energy Orb
   Armoire - Potions of Lore, Bull's Strength, Speed, Invisibility
   Chest - Warlord's Breastplate
   Chest - Quarterstaff +4
   Chest - Gloves of the Hin Fist +6
   Tomb (of Cult Elder Monk)
     Task: Use Splintered Wood
     Reward: 1000XP
   Pedestal x2 - place Energy Orbs on 2 pedestals to destroy the gate
   Magical Apparatus
     Task: Use Nullifier Rod
     Reward: 1500XP, releases Lavoera, Crystal of Undeath
     Task: Pull lever 3 times
     Reward: 1500XP, Deva's Blood x3, kills Lavoera
   Lavoera (Astral Deva) HENCHMAN
     Task: Set her free
     Reward: Will help you fight Vix'thra or will protect the rebel camp
   Golem Parts
     Task: Use Deva's Blood on them
     Reward: Create a Bone Golem
   Garbage - Bone Ring
   Drow Warrior - Sound Burst
   Drow Elite Warrior - Drow Full Plate +3, Belt of Fire Giant Strength,
     Katana +4, 42GP
   Drow Handmaiden - Letter from the Valsharess, Amulet of Natural Armor +4,
     Ring of Major Acid Resistance, Ring of Protection +3, Large Shield +4,
     Flail of Destruction, Potion of Bull's Strength, Potion of Cure Critical
     Wounds x3, Potion of Lesser Restoration,
   Drow Chest - 5000GP, Topaz x10
   Chest - Flame Strike, Word of Faith, Divine Power, Potion of Owl's Wisdom,
     Wand of the Heavens, Potion of Antidote, Potion of Lesser Restoration,
     Potion of Cure Serious Wounds x3
   Shadow Master - Hatred, Strife, Cloak of Elvenkind, Boots of Elvenkind,
     Crossbow of Murder, Bolt of Negative Energy, Scarab of Protection +3
   Weapon Rack - Bolt +3, Paralytic Bolt
   Weapon Rack - Bolt +3, Bolt of Lightning
   Crate - Bar of Steel x3
   Chest - Dire Mace +4
   Chest - Lavoera's Wrath, Mystran Belt of Priestly Might and Warding,
     Nullifier Rod, Energy Orb
   Tomb (of Shadow Master)
     Task: Use Splintered Wood
     Reward: 500XP
   Pedestal x3
     Task: place Energy Orbs on 3 pedestals to destroy the door
     Reward: 1000XP
   Sarcophagus (of Sodalis)
     Task: Use Splintered Wood
     Reward: 500XP
 Hall of the Sacred One
   Phylactery
     Task: Destroy it first
     Reward: 1000XP
   Vix'thra'na'arxterys (Dracolich) - 2500XP
   Chest - Bracers of Armor +6, Rod of Fire
   Chest - Death's Handmaiden, Greatsword +4
   Chest - Great Wyrm Gauntlets, Dwarven Waraxe +5
   Chest - Red Dragon Armor, Morningstar +4
   Chest - Copper Ring x3, Silver Ring x3, Gold Ring x2, Copper Necklace x4,
     Silver Necklace x2, Gold Necklace x2, Glittering Necklace x3, Garnet x3,
     Amethyst x6, Malachite x3, Fire Agate x7, Greenstone x7, Alexandrite x4,
     Phenalope x8, Topaz x2, Sapphire, Fire Opal, Diamond x2, Ruby, Emerald
   Treasure - over 10,000GP

(9.08) Zorvak'Mur, Entrance Cavern (North Tunnels)
   Duergar Raider (Yorag) - Helm of Shielding, Padded Armor +6, Dwarven
     Waraxe +4
   Black Barrel - Fish x2
   Illithid Abysmal - wear your Helm of Shielding to get past him

(9.09) Zorvak'Mur (Inner Ring)
   Artuur (Illithid) HotU STORE
   Mind Flayer Merchant - will not sell to you
   Mind Flayer Slave Merchant
     Task: Bid in the thrall auction
     Reward: A thrall can yours for 1300GP
   Thrall
     Task: Send the Thrall to the Seer or kill her
     Reward: 1000XP, Good+10 or Evil+7
   Mind Flayer Pit Boss - 10788GP, Ring of Clear Thought +6, Emerald
     Task: Equip your thrall (if you sent them to the pits) for 100GP
     Reward: Your thrall gets a sword and armor
     Task: Bet on the thrall fight for 500GP
     Reward: 1000GP if you win
   Mind Flayer Venerator - Ruby, Phenalope, Garnet
     Task: Give him Helm of Shielding
     Reward: Gives you access to the Elder Concord
   Minotaur Thrall - Spear +6
   Impaled Head of Argosus (if you reported the revolt to the Elder Brain)
 Grand Hall (Inner Sanctum)
   The Elder Brain (Overmind of Zorvak'Mur)
     Task: Give him Mirror of All-Seeing
     Reward: 7500XP, convinces the Elder Concorde to abandon the Valsharess
     Gives You: Helm of Shielding
   Black Chest - 7750GP
   Black Chest - Emerald, Sapphire x2, Diamond x2, Garnet x2, Malachite,
     Topaz
   Door x2
     Task: Use open lock skill
     Reward: 250XP
   Illithid Mechanism x2
   Illithid Mental Amplifier
     Task: Activate both Illithid Mechanisms to be able to detroy it
     Reward: "Freedom, Gaarrrrghh, My Mind! So empty, Must find brains!"
 Peaceful Clearing (if you attack Elder Brain)
   Charming Young Man
 Thrall Pens (Slave Pens)
   The Warden - Prison Master Key, Dwarven Waraxe +4
   Argosus (Drow Thrall)
     Task: Help them escape
     Reward: 5000XP, 250XP x 9 (if they all live)
   Weapon Rack - Bastard Sword +4, Mace +4, Mace +1
   Weapon Rack - Whip +4, Sickle +4, Dagger +1 x2
   Weapon Rack - Light Crossbow +1, Sling +1, Bolt +2, Bullet +2
   Cocoon - Pearl of Bashing
 Sleeping Chamber (Illithid Chamber)
   Mind Flayer Darkener - Ring of Protection +6, 47GP
   Black Chest - 4200GP, Emerald x2, Fire Opal, Garnet, Malachite, Fluorspar,
     Topaz
 The Poison Chalice Palace (Tavern)
   Lizardfolk Slaver
   Duergar Slaver
   Adamantine Bartender - Bar of Adamantine

(9.10) Battle
 Lith My'athar, Environs
   Battle Herald (Wisp) - communication with Commander Imloth
 City Core & Port
   The Seer
   Commander Imloth
   Ashar (if you are working for The Valsharess)
 Outside the Valsharess' Fortress
 The Valsharess' Throne Room
   Dread Archdevil Mephistopheles (Duke of the Nine Hells)
   The Valsharess (Dread Mistress)

==============================================================================

(10) XP2 CHAPTER 3 - Escape from the Hells

You have been taken to The Nine Hells of Baator in the Outer Planes
Phlegethos is the Forth Hell, Maladomini is the Seventh Hell
Mephistopheles (aka Baron Molikroth) is Lord of Cania, the Eighth Hell
The King of Devils is Asmodeus and he is Lord of Nessus, the Ninth Hell

(10.01) City of Lost Souls, Cania
   Worried Spirit
     Task: Talk to him
     Reward: 200XP
     Task: Ask about the spirits being devoured
     Reward: 300XP
     Task: Ask about the Scrivener
     Reward: 100XP
     Task: Ask about the Lost Leader
     Reward: 100XP
   Cave Entrance
     Task: Try to enter
     Reward: 100XP
   Scrivener HENCHMAN
     Task: Talk to it
     Reward: 200XP
     Task: Pet it
     Reward: Good +1
     Task: Ask it (or a devil) about the Second-Fold Mystery (Eel-Hum)
     Reward: 500XP, Second-Fold Mystery answer
     Task: Ask about the stones
     Reward: 300XP
     Task: Lead it to Carved Post: Treason (Tree-Son)
     Reward: 400XP
     Task: Lead it to Carved Post: Dimension (Die-Men-Shin)
     Reward: 500XP
     Task: Lead it to Carved Post: Infinity (Inn-Fin-Eye-Tea)
     Reward: 500XP, 300XP
   Weary Quarry Worker (Erinyes, Imp) / Weary Quarry Slave (Slaad) - Devils
     Task: Ask one of them if there are any stores nearby
     Reward: 100XP
     Task: Ask one of them (or the Scrivener) about the Second-Fold Mystery
     Reward: 500XP, Second-Fold Mystery answer
   Sullen Pilgrim (Githzerai)
     Task: Ask about Sensei Dharvana
     Reward: 100XP
     Task: Ask about the Five-Fold Mysteries
     Reward: 500XP, Third-Fold Mystery answer
   Crystal
     Task: Peer into the crystal
     Reward: 500XP, shows you The Rebel Camp: An Army is Born
   Velox Nettle - Velox Berry
   Campsite (or Debris)
     Task: Light a fire with 3 Velox Berries
     Reward: Protection from the cold for a long time
     Task: Light a fire with 20 Velox Berries
     Reward: Kills you
   Carved Posts - Treason, Alternate, Dimension, Infinity, Coordinate
     Elysium
   Astral Door (Hidden)
 Gatehouse
   The Reaper - can summon your henchmen
     Task: Ask about his true name
     Reward: 300XP
     Task: Ask him (or Aribeth) about the Five-Fold Mysteries
     Reward: 500XP, Fifth-Fold Mystery answer
 Frozen Cave
   Campfire
     Task: Light a fire with 3 Velox Berries
     Reward: 500XP, awaken Aribeth de Tylmarande (Lost Leader of the Spirits)
   Aribeth de Tylmarande - fight until she surrenders HENCHMAN
     Task: Ask her (or The Reaper) about the Five-Fold Mysteries
     Reward: 500XP, Fifth-Fold Mystery answer
     Task: Get her to follow the path of good or evil
     Reward (Good): 500XP, Good+10, Aribeth restored as a Paladin
     Reward (Evil): 500XP, Evil+10, Aribeth restored as a Blackguard
 Hellbreath Tavern
   Arden Swift (Tiefling Bard)
     Task: Talk to him
     Reward: 200XP
     Task: Ask him about the Knower of Places (or read about it in the Tome)
     Reward: 500XP, Forth-Fold Mystery answer
     Task: Ask about trumpet
     Reward: 300XP
     Task: Put 5000GP on the Card Table and guess the card (WIS)
     Reward: 600XP, Trumpet of Pandemonium
   Sullen Pilgrim (Githzerai)
     Task: Ask about Arden Swift
     Reward: 100XP
   Tavernkeeper (Dragon)
     Task: Give him 5 Velox Berries
     Reward: Velox Potion
   Rizolvir's Ghost HotU STORE - enhances weapons (see Appendix C.15)
 Quarry Office
   Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
     Task: Ask about store
     Reward: 200XP
     Task: Ask for a holiday (INT)
     Reward: 500XP, 700XP, can view store
   Crate (Hidden) - The Iron Skeleton
 Ice Quarry
   Lazy the Quarry Imp
     Task: Ask if he knows the Reaper's true name
     Reward: 200XP
   Quarry Grinder 5
     Task: Free the Lazy the Quarry Imp (DEX) or feed him through the grinder
     Reward: 200XP, Good+3 or 300XP, Evil+5
     Task: Repair Quarry Grinder 5 (INT)
     Reward: 300XP
 Temple of the Sleeping Man
   Sensei Dharvana (Githzerai Monk)
     Task: Ask about the Sleeping Man
     Reward: 500XP, First-Fold Mystery answer
     Task: Ask about the Five-Fold Mysteries
     Reward: 300XP
     Task: Learn the Five-Fold Mysteries
     Reward: 500XP, Sensei's Amulet, Access to Inner Sanctum
     Kill Her (if you wake the Sleeping Man): 300XP
   Tome
     Task: Read (or ask Arden Swift) about the Knower of Places
     Reward: 500XP, Forth-Fold Mystery answer
   The Sleeping Man (Planetar from Elysium, of the Seven Heavens of Celestia)
     Task: Use Sensei's Amulet
     Reward: 300XP
     Task: Focus on the ring in the dream
     Reward: 500XP, 500XP
     Task: Wake the Sleeping Man with the Trumpet of Pandemonium
     Reward: 800XP, 200XP
     Task: Ask about the puzzle ring
     Reward: 500XP, creates Astral Door
   Altar (Hidden) - Helm of Righteousness
 Subterranean Vault
   Prayer Card - Hope then Faith then Love (H F L)
   Essence Orb x3
     Task: Destroy Skeletal Minion x4 then the Walking Bone Mass
     Reward: Piece of Sleeping Man's ring x3
     Task: Join the ring pieces together, H F L in that order
     Reward: 300XP, Puzzle Ring
   Chest (Hidden) x6

(10.02) Wastes of Cania
   Guardian of the Path (Demonflesh Golem) - 500XP, Astral Blade +8,
     Tattered Note
   Fallen Ice - Shift into Earth Elemental
 Deeper Wastes of Cania
   Ice Troll Shaman - 4272GP
   Ice Troll Berserker - 4672GP
   Crystal
     Task: Peer into the crystal
     Reward: 650XP, shows you The Underdark: A Battle Rages
   Alpha Hell Frost Worg - Ragged Cloak of the Worg
   Bones - Velox Berry x2 (Shift into Wolf to get there)
   Tributary of the River Styx (to Nessus)
   Ice Troll Berserker - Amulet of Will +5
   Ice Troll Berserker - 5724GP
   Ice Troll Shaman - Dwarven Waraxe +5
 The Mimic's Nest
   Mimic - Uses Demonic Grappling Hand to take your armor, 500XP
   Azer Gem Minor - 46GP, Gem Pile
   Azer Gem Minor - 4185GP
   Azer Gem Minor - 3530GP
   Azer Gem Minor - Amulet of Will +5
   Azer Gem Minor - Greataxe +6
   Azer Gem Minor - Greater Restoration
   Azer Gem Minor - Fire Arrow x10
   Azer Gem Minor - Cure Critical Wounds
   Chest - Casiel's Soul
   Floor Lever x4 - Opens Doorway
   Note: There are two chests that are only reachable if you restart
     Chapter 3 with a character that already has the Demonic Grappling Hand.
 Hall of Gems
   Conductor Lever
     Task: Drop Gem Pile by Fire Conductor, wait for Mimic then pull lever
     Reward: 1000XP, Demonic Grappling Hand
   Gargamesh - Radiant Death
   Mimic Corpse - Your armor, Gem Pile, Potion of Speed, Scavenger Rat Skull,
     Boots of Striding +10, Potion of Heal
 Abandoned Entryway
   Grimgnaw (Dwarf Monk) - Boots of the Sun Soul +5, Cloak of Resistance +5,
     Gloves of the Long Death +6, Master Robes of the Old Order,
     Scarab of Protection +6, Ring of Resistance +3, Ring of Protection +5,
     Potion of Heal, Potion of Cure Critical Wounds x2, Small Silver Key
   Koth Uth-Kalin (Minotaur) - Slasher of Koth, Belt of Fire Giant Strength,
     Epic Gloves of Discipline, Cape of the Fire Bath, Boots of Hardiness +3,
     Half Plate +7, Ring of Elemental Cold Immunity, Ring of Protection +6,
     Amulet of Natural Armor +6, Potion of Antidote, Cure Critical Wounds x2
   Balpheron (Lich) - Staff of Balpheron, Cloak of Epic Spell Resistance,
     Scarab of Protection +6, Ring of Protection +6, Ring of Fortitude +5,
     Robe of Balpheron, Bracers of Armor +7, Boots of Reflexes +6, Firebrand,
     Ball Lightning, Cone of Cold, Bigby's Crushing Hand, Summon Creature IX,
     Mordenkainen's Disjunction, Negative Energy Burst, Vampiric Touch,
     Enervation
   Maugrim Korothir (Human Cleric) - Nemesis, Blood Plate, Ring of Holiness,
     Epic Gloves of Concentration, Ring of Power, Amulet of Natural Armor +6,
     Cloak of Protection +5, Girdle of Holy Might, Potion of Bull's Strength,
     Tower Shield +6, Potion of Heal, Potion of Cure Critical Wounds x2,
     Potion of Owl's Wisdom, Blade Barrier, Remove Curse, Remove Paralysis,
     Hammer of the Gods, Glyph of Warding, Cure Critical Wounds x20
   Crimson - Devil's Sting, Bloodsucker, Heavy Crossbow +6, Invisible Death,
     Epic Gloves of Discipline, Boots of Elvenkind, Greater Swordsman's Belt,
     Mantle of Great Stealth, Epic Amulet of Health, Ring of Protection +6,
     Ring of Fortitude +6, Potion of Heal, Potion of Cure Critical Wounds x2
   Scavanger Rat - loots the bodies
   Barrel (Hidden) - Robe of Leathers
   Small Hole - Shift into Pixie
   Rat's Nest - Souldrinker
   Floor Lever - Unblocks Entrance to the Fallen
 Puzzlers' Sepulcher (tomb)
   Puzzler - Fire Arrow
   Fallen One - Crossbow of Lightning Strike
   Puzzler - Arrow +5
   Floor Lever x3 - Pull them five times
   Statue x3 - Turn them to face Lightning Barrier
   Floor Level - 300XP, destroy Lightning Barrier
   Chest - Belt of Cloud Giant Strength
   Chest - Hide Armor +7
   Puzzler - 3093GP
   Puzzler - Arrow +5
   Treasure - Potion of Heal x2
   Chest - Caniam Cathix
   Puzzler - 3485GP
   Puzzler - 698GP
   Puzzler - Light Crossbow +4
   Treasure - Potion of Heal x2
   Guardian of the Path (Black Slaad) - 500XP, Demonflesh Shield,
     Bloodied Note, Potion of Death Armor
 Knower of Places
   Knower of Places (Baatorian)
     Task: Ask her where to find the Knower of Names
     Reward: 500XP, Upgraded Puzzle Ring, creates Astral Door
 Deepest Wastes of Cania
   Bones - Velox Berry
   Frost Giant - 54GP
   Ice Troll Berserker - Dagger +3
   Frost Giant - 6975GP
   Fire Elemental Scout - Emerald
   Crystal
     Task: Peer into the crystal
     Reward: 850XP, The Yawning Portal: Mephistopheles Gains the Surface
 Ice-Bound Lair
   Ice Troll Berserker - Short Sword +5
   Ice Troll Shaman - Katana +6
   Ice Troll Berserker - Lonbow +5, Potion of Cure Critical Wounds
   Ice Troll Shaman - Banded Mail +6
   Treasure Chest - Dwarven Waraxe +6
   Chest (Hidden) - Sash of Searing
 Beneath the Ice
   Treasure - Potion of Heal x3
   Hall of Fire - Shift into Pixie
   Prisoner
     Task: Discover the Prisoner
     Reward: 200XP
   Prison Anchor x4
     Task: Destroy them with the Demonic Grappling Hand
     Reward: 300XP
   Blood Soaked Bag - Band of Fire and Frost
 Fortress Courtyard
 Windswept Battlefield
   Pit Fiend, Erinyes, Fire Imp - Devil (Baatezu)
   Balor Lord, Succubus, Vrock - Demon (Tanar'ri)
   Devil Warrior x 80
   Guardian of the Path (Pit Fiend) - Brimstone, Scrawled Note
   Impaled Corpse - marks 7 o'clock
   Catapult - Shift into Earth Elemental and throw across the lava
     Task: Turn it to 3 o'clock and fire (16 spokes sooner)
     Reward: release the Knower of Names
     Failure: release one of ten remaining rebel generals out of eleven
       (Pit Fiend Prisoner or Devil Prisoner)
   Knower of Names (Baatorian)
     Gives You: Your True Name based on your alignment
       Lawful Good - Donita'ar the Blessed, Light of Cania
       Neutral Good - Ebela'ar the Kind, Light of Cania
       Chaotic Good - Kagita'ar the Heartseeker, Light of Cania
       Lawful Neutral - Lysisius the Firm, Judge of Cania
       True Neutral - Neuthroxus the Fair, Judge of Cania
       Chaotic Neutral - Murdus the Wild, Judge of Cania
       Lawful Evil - Dretchen the Dark, Scourge of Cania
       Neutral Evil - Nel'zeben the Selfish, Scourge of Cania
       Chaotic Evil - Ba'elzaden the Cruel, Scourge of Cania
     Task: Pay 200,000GP for her True Name
     Reward: 500XP, Phyreshi the Knower, can ask for Mephistopheles True Name
     Task: Pay 500,000GP for Mephistopheles True Name
     Reward: 1000XP, 1000XP, Thra'axfyl the Ambitious
     Task: Pay 300,000GP for the True Name of your true love
     Reward: 1000XP, either you don't have one or it's Cwylgarion the Strong
       or 1000XP, 1000XP, Celesfa'ar the Patient (the Sleeping Man)
       or 500XP, one of your henchman
     Task: Pay 300,000GP for the True Name of the Sleeping Man's true love
     Reward: 1000XP, either 500XP, Phyreshi the Knower (Knower of Names)
       or 500XP, Fa'arethia the Misguided (Sensei Dharvana)
       or 500XP, Qeyifalia the Skyseeker (Nathyrra)
       or 1000XP, 1000XP, You
     Task: Pay 100,000GP for the True Name of the Sleeping Man
     Reward: 1000XP, Celesfa'ar the Patient
     Task: Pay for the True Name of Sensei Dharvana (if you didn't kill her)
     Reward: Fa'arethia the Misguided
     Task: Pay 100,000GP for the True Name of Arden Swift
     Reward: 500XP, Caddisthwaite the Doomed
     Task: Pay 100,000GP for the True Name of Gru'ul the Quarry Boss
     Reward: 500XP, Gargelflaw the Vile
     Task: Pay 200,000GP for the True Name of Aribeth
     Reward: 500XP, Va'ardalia the Twinsouled
     Task: Pay 200,000GP for the True Name of Valen
     Reward: 500XP, Oeskathine the Demonwrestler
     Task: Pay 200,000GP for the True Name of Nathyrra
     Reward: 500XP, Qeyifalia the Skyseeker
     Task: Pay 200,000GP for the True Name of Deekin
     Reward: 500XP, Ixthyria the Scalesinger
     Task: Give her Sensei's Amulet and Puzzle Ring for the True Name of
       the Reaper
     Reward: 500XP, 500XP, Hecugoth the Abandoned

(10.03) Finale
 Temple of the Sleeping Man
   Sensei Dharvana (if you didn't kill her)
     Task: Ask her to wake the Sleeping Man
     Reward: 500XP, you then have to kill the sleeping man
     Task: Tell her to abandon her faith
     Reward: 500XP
   The Sleeping Man
     Task: Tell him the name of his one true love
     Reward: 1000XP and another 1000XP if it is you
     Task: Wake him by using his True Name (if you didn't wake him already)
     Reward: ?
     Note: If Sensei Dharvana is still around she will attack you or you can
       use her True Name to tell her to go or stay or fight the Sleeping Man
     Task: Kiss him
     Reward: 1000XP, will help you in the coming battle
 Subterranean Vault
   Chest - Shroud of Kings, Potions of Cure Moderate Wounds x5, Lore, Speed
 Hellbreath Tavern
   Arden Swift
     Task: Ask him by his True Name to give you all his winnings
     Reward: 500XP, 210058GP
     Task: Ask him by his True Name to write an epic song about you
     Reward: 500XP
 Quarry Office
   Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
     Task: Ask him by his True Name to be good for the rest of his life
     Reward: 500XP
     Task: Ask him by his True Name to give his workers a holiday
     Reward: 500XP
     Task (Evil): Ask him by his True Name to give you an artifact
     Reward: 500XP, Gru'ul's Bracer
     Task (Evil): Give him the True Name of one of your henchman
     Reward: 500XP, Evil+10, Gru'ul's Bracer
     Kill Him: Izu's Hammer of Fabrication, Handaxe+6
 Gatehouse
   The Reaper
     Task: Ask him by his True Name to give you passage home
     Reward: 700XP, 500XP, creates Planar Gate
     Task: Ask to allow the dead to haunt the living
     Reward: 500XP
     Task: Ask to allow the Githzerai Pilgrims to return home
     Reward: 500XP
   Deekin
     Task: Use his True Name
     Reward: Confidence boost or surrender soul to you
   Valen
     Task: Use his True Name
     Reward: Free him from his past or surrender soul to you
   Nathyrra
     Task: Use his True Name
     Reward: Free her from her past or surrender soul to you
   Aribeth
     Task: Use her True Name
     Reward: Make her forget about Neverwinter or convert her from Blackguard
       to Paladin or vice-versa for Lawful+20, Good+20, 500XP
 Waterdeep
   Durnan
   The Sleeping Man (if you kissed him)
   Mephistopheles
     Task: Ask him by his True Name to die
     Task: Fight him until he surrenders
     Task (Evil): Ask him by his True Name to be your slave in the Nine Hells
     Reward: The End
 Hordes of the Underdark
   Scribe
                                -- THE END --

 Total Experience: 331,645XP

==============================================================================
= Modules ====================================================================
==============================================================================

(11) PRE-ORDER/PLATINUM MODULES

If you are going to carry your character forward to each module, I recommend
doing them in this order.

(11.01) The Dark Ranger's Treasure

Lost as it is within the depths of Deadman's Marsh, the ramshackle Inn of the
Lance seems destined for financial ruin.  But recently discovered treasure in
a nearby ruin might bring a change of fate to this lonely corner of the world.

 Suggested Level: 5-15               Number of Players: 1-4

Deadman's Marsh (near Gardensfeldt)
 Inn of the Lance
   QUEST: The Dark Ranger's Treasure - speak to Perin Izrick
   Talias Allenthel (Innkeep) STORE
   Perin Izrick (Gnome Sorcerer) HENCHMAN
     QUEST: The Dark Ranger's Treasure - go to The Dark Ranger's Ruins
 (exterior)
   Corpse - Robe of Light
   Corpse - Scare
   Corpse - Greater Gloves of Animal Handling
   Ettercap - Ettercap's Silk Gland
   Cocoon - Potion of Cure Moderate Wounds, Potion of Cure Serious Wounds
   Cocoon - Potion of Cure Moderate Wounds, Potion of Speed
   Cocoon - Potion of Cure Serious Wounds, Potion of Invisibility
 (after getting treasure)
   Grig, Nixie, Saint Elmo's Fire, Will-O'-Wisp
 The Dark Ranger's Ruins
   Chest - Shield of the Dragonslayer, Greater Shield of the Watch,
     Greater Shield of Dawn, Goblin Shield of Nulbish
   Chest - Whitebone Armor, White Dragon Armor, Darksteel Tower Shield
   Chest - Splint Mail, Splint Mail +1, Splint Mail +2
   Chest - Scales of Truth +1 Hastsezini's Shield, Shield of the Dragonslayer
   Chest - Banded Mail, Banded Mail +1, Balduran's Armor
   Chest - Armor of Freedom, Armor of Comfort, Imaskari Shield
   Chest - Banded Mail +2, Blue Dragon Armor, Tower Shield +2
   Chest - Elven Ceremonial Armor, Copper Dragon Armor, Delver's Armor
   Chest - Full Plate, Full Plate +1, Enkidu's Armor
   Chest - Red Dragon Armor, Mithral Splint Mail, Rainbow Armor
   Chest - Half Plate, Half Plate +1, Half Plate +2
   Chest - Gnomish Magnetic Armor, Full Plate +1, Full Plate +2
   Gargoyle x4 - Gargoyle Skull
   Sarcophagus - Full Plate +3, Armor of Natural Armor +1, Tower Shield +3,
       Clarity, Epitaph
     QUEST: The Dark Ranger's Treasure - return to Talias Allenthel
______________________________________________________________________________

(11.02) To Heir is Human

Set in the heart of Cormanthor, near Myth Drannor, a band of rangers searching
for a kidnapped child has been defeated by a drow army.  The few remaining
survivors have given up hope of rescuing the heir to a barony.  Who dares face
the might of the drow to save an innocent child?

 Suggested Level: 5-15               Number of Players: 1-4

Cormanthor
   Kraegen Thoraulik - speak to Seeker
   Seeker Jorian (Ranger)
     Mentions Lord Waldlaw from Battledale and his cousin Lord Jasmir
     QUEST: Rescue the Heir - speak to Amion Galie
     I'll need some cash up front (Persude) - 100GP
     REWARD: 500GP
   Kipper Van Gish (Halfling) STORE
   Amion Galie (Elf Ranger)
     QUEST: Rescue the Heir - speak to Ber Delanion

Dangerous Forest
   Corpse - Note "What is do"
   Corpse - Note "know nothing about"
   Corpse - Note "everything and wrong"
   Corpse - Note "if you it"
   Corpse - Note "there's you can"
     I made this sentence using those words "What is wrong if you know
     everything and there's nothing you can do about it."

Cavern Entrance
 Drow Caverns
   Drow Militia, Drow Assassin, Drow Priestess, Drow Mage
   Ber Delanion (Svirfneblin)
     Mentions his mistress follows Bessada Ne'Phaz
     QUEST: Kill the Mistress - get Drow Key
     REWARD: 500XP
     QUEST: Rescue the Heir - rescue Melorius Waldlaw
   The Mistress (Drow Priestess) - Drow Key
 Final Cavern
   Bessada Ne'Phaz (Cleric of Lloth) - Mace +1, Ring of Protection +2
   Chest - Glittering Necklace
   Melorius Waldlaw
     QUEST: Rescue the Heir - return to Seeker Jorian
______________________________________________________________________________

(11.03) The Winds of Eremor

Seeking shelter from a sudden storm, your ship docks at a mysteriously
fortified island.  As the tempest grows ever stronger, you must solve the
mystery and learn the horrible truth behind the Winds or Eremor.

 Suggested Level: 5-15               Number of Players: 1-4

Mount Eremor
   Captain Jord (of The Magdalena)
     QUEST: The Winds of Eremor - speak to Christer
   Christer (Guard)
     QUEST: The Winds of Eremor - speak to Lord Eremor
   Treasure - Gloves of the Minstrel
   Loot Bag - Robe of Acid Resistance
   Lord's Archer
   Loot Bag - Gloves of Swordplay
   Crate - Gloves of Concentration
   Crate - Gloves of Animal Handling
   Chest - Wand of Lesser Summoning
   Weapon Rack x4 - Longsword +1
 Keep Eremor
   Lord Eremor
     Mentions Morgroth's Wind, Morgroth the Undead Lord, an old pirate
     QUEST: The Winds of Eremor - kill Morgroth and get Morgroth's Heart
     Gives You: Eremor Crypt Key
 The Crypts of Eremor
   Altar - Potion of Cure Serious Wounds x2, Potion of Lesser Restoration,
     Potion of Heal, Potion of Cure Critical Wounds, Potion of Lore
   Sarcophagus - Longsword +1
   Morgroth - Morgroth's Heart
     QUEST: The Winds of Eremor - return to Lord Eremor

==============================================================================

(12) KINGMAKER PREMIUM MODULE COLLECTION

(12.01) Witch's Wake I - The Fields of Battle

The sounds of battle rage around you, ringing in the cold night air.  You wake
in a pool of your own blood to hear your prince's dying words.  You're to
deliver an important message to the king.  Darkness overwhelms you... if only
you could remember how to get home.

 Starting Level: 1                   Number of Players: 1-6

XP set to 0, items removed, given Tattered King's Armor, Strange Iron Ring

The Battlefield (The Edge)
   (voice of the Dungeon Master)
   Prince Ahmed of Barak'Thule
     Try to move your head - 4XP + 20XP for Will Save
     Hold strong, my Prince - 100XP
     QUEST: A Message for the King - tell the King she is dead
 (the next morning)
   Ragpicker STORE
     Try to move your hand (Reflex Save) - if you fail 15XP, Severed Finger
     The iron one was mine - 25XP, Strange Iron Ring
     Brogan's Arm, what's that - 10XP
     Barrow Dwarves - 5XP, were known as Cairn Dwarves
     What happened here - 10XP
     I don't think so - 50XP
     Why must I see this Night Hag - 10XP
     Is there some way I can honor them - 5XP
     QUEST: In Search of the Night Hag - find Night Hag
     REWARD: 75XP
     Ever seen these uniforms before - 5XP
     See what I survived (Imtimidate) - better prices
   Strange Iron Ring - use item then listen to the whisper
     What honor have I done the Prince - 15XP
     What gift did I give you - 15XP
     Do you have a name - 15XP
   Prince Ahmed - The Prince's Pike
     Take the Prince's body down from the pike - 35XP
     Build a burial cairn for Prince Ahmed - 33XP
   Cairn
     Pray for the Prince's spirit - Atk+1, Divine Dmg+1
   The Prince's Pike
     Impale yourself upon the pike - kill yourself
   Witchbane - 35XP
   Gong
   Crow - Feathers
   Corpse (Female x2) - 25XP
   Corpse (near black and white flag) - Chisel
   Boulder
     Use Chisel with Light Hammer - 15XP x4

The Northern Pass
   Goblin - Light Hammer
 Embattled Caverns
   Goblin Shaman
   Kobold Shaman

Mountain Cemetery
   Headstone
   Rusted Greataxe
   Rusted Gravesword x2
   Rusted Helm - use item then lower visor
     Continue - 15XP
   Strange Birdcage
     Put Feather Fetish inside - ascend to the ledge above
   Boulder
     Attempt to climb the rock (Strength)
   Handhold
     Descend
   Statue
     Try to harness the magic (Use Magic Device) - 25XP
   Kobold - Rags
   Kobold Footpad - Ragged Armor
 The Night Hag
   Headstone - 25XP
   Book Piles - The Night Hag's Tome
   Desk - 15XP, Feather Fetish, Healer's Kit +1, Healer's Kit +2
   Night Hag STORE
     It's my finger - 15XP
     How do you know my name - 15XP
     Draw a card - 40XP, Tarot Card-Child of Virtue
     Draw a card - 40XP, Tarot Card-The Traitor
     I've seen them before - 15XP
     Where will I be returning from - 25XP
     Lead the way - 50XP + 25XP
     We were friends - 15XP
     Tell me about Prince Ahmed - 15XP
     Goodbye - 50XP
     What's his name - 15XP
     Best be on my way - 20XP, Cemetery Key
     QUEST: The Cavanaugh Stone - get into Barrow Site
   Ethereal Leak (from Plane of Sorrows)
     Let the tendrils wash over you - 25XP
   Tarot Card-Child of Virtue - use item
     Continue - 30XP
   Tarot Card-The Traitor - use item
     Continue - 30XP

Plane of Sorrows
 Isle of the Dead
   Morrius Helmsplitter (Dwarf)
     Give Him: Witchbane - 35XP
     Why Not/Trust you instead - 35XP
   Tree of Life - 25XP
 (Filcher's Labyrinth) - 25XP
   Ethereal Filcher - steals your items and puts them in Filcher's Treasure
   Filcher's Treasure
   Night Hag
     I've left nothing behind - 50XP
     Why do the south woods fester with undead - 15XP
     Are you the Ragpicker, Yes - 20XP
 (Second visit)
   Ghostly Elkenbeast
     What noble cause did you die for (Animal Empathy) - 15XP
   Johann Huntersfeldt
     Are you the brother of Bernhardt Huntersfeldt - 15XP
     Crag cat, survived the winter - 30XP

Stygia (if you die 3 times)
   Slag Spitter, Hellion

The Southern Pass
   Zombie - Graveclothes

Meerwood
   Tyrantfog Zombie - Graveclothes
   Bones - Ancient Key
   Ethereal Leak
     Let the tendrils wash over you - 50XP

The Bridge
   Zombie Warrior - Dead Man's Armor, Club
   Kobold War Captain - Ragged Armor, Large Shield, Handaxe, Throwing Axe
   Bones - Glittering Necklace, Copper Ring
   Door - use Ancient Key
   Ethereal Leak</pre><pre id="faqspan-4">
     Let the tendrils wash over you - 75XP
   Zombie Head
   Kobold Thrower - Ragged Armor, Small Shield, Throwing Axe
   Door - Pull the ring

The Elkenherd
   Bernhardt Huntersfeldt (Herdkeeper) - Herdkeeper's Garb, Quarterstaff
     What are these Guild Exhibits - 30XP
     Why do I bring ill winds - 15XP
     Your brothers soul - 15XP
     What would you tell your brother - 30XP, crag cat found a mate
     Who is thie Nimmermaer fellow - 10XP
     Where can I find his shop - 5XP
     A Resistance potion from Nimmermaer - 25XP, 50GP
     Here it is - 50XP
   Ethereal Leak
     Let the tendrils wash over you - 100XP
   Elkentree
     Reach into the hole - 15XP
   Raggletag (Old Man Nimmermaer's raven familiar)
   Small Hole - 63GP

Brogan's Arm
   Door to Steinfaar Iron Mine - 15XP
   Angmar Rockspitter (Blacksmith) STORE - Warhammer, Blacksmith's Leather,
       Angmar's House Key, 400GP
     Polish Rusted Helm for 100GP - 25XP, Polished Helm
     Polish Rusted Greataxe for 100GP - 25XP, Greataxe of the Knight Avenger
     Polish Rusted Gravesword for 100GP - 25XP, Gravesword of the Gleerider
     Any strangers been through town - 15XP
     Must have made a lot of money - 15XP
     Bet this trash is the best you can make (Taunt) - look beneath Elkentree
   Armsman (Barrow Dwarf guarding the South Gate)
     What kind of trouble - 50XP
     Any strangers come through town - 30XP
   The Old Man's Well
 (Barrow Site)
   Barrow Pool
   Jager Steinfaar (Guild Council member) - 25XP + 25XP
   QUEST: Into the Mines - taken to Steinfaar Iron Mines
   Councilman Greinlager, Councilman Blauhart
 The Steinfaar House
   Ilsa Steinfaar
     What do you know of the Night Hag - 15XP, a witch
     The Night Hag sells you rags - 15XP
     I seek the Cavanaugh Stone - 15XP
     What exactly is the Cavanaugh Stone - 15XP
     I feel I still hardly know him - 15XP
     Why do you live on the surface - 15XP
 Helga's House
   Chest of Drawers - Exhibits Key
   Potted Plant - Spirits
   Ale, Wine, Spirits
 Angmar's Smithy
   Urn
 Councillor Blauhart's House
   Armoire
 Councillor Greinlager's House
   Desk - Copper Necklace
   Cabinet - Potion of Lore, Potion of Owl's Wisdom
   Gold - 25GP
 Guild Hall
   Helga Einswater (Curator) - Garb of the Guild Curator, Helga's House Key,
       Exhibits Key
     That one fellow tell me about him - 50XP
   North Door - use Exhibits Key, 50XP
 Guild Hall Exhibits
   The Barrow Dwarves, Sons of Brogan - 20XP
   Brogan's Journey Into Stygia - 20XP
   The Death of Brogan Nachtjager - 20XP
   Old Man Cavanaugh and the Discovery of Brogan's Arm - 20XP
   The Cavanaugh Stone and Brogan's Tears - 20XP
 Guild Exhibit: Brogan's Tears
   Scrawled Message
     Translate the message (Lore) - 50XP
     QUEST: Through Brogan's Tears - go down The Old Man's Well
 Guild Hall Exhibits (continued)
   The Cavanaugh Stone and Brogan's Tears - 20XP
   Haunted Rocks: The Steinfaar Gem Mines - 20XP
   Jager Steinfaar and the Vein of Iron - 20XP
 Old Man Nimmermaer's (Nimmermaer's Potions and Things Arcane)
   Old Man Nimmermaer STORE - One Armed Robes, Potion of Resistance
     Any strangers come through town - 25XP
     Use help translating The Night Hag's Tome - 15XP
     Infernal Contraption, Spins gold from thin air - 15XP
     The fey, And what's that - 25XP
     Tell me about the Land of the Dead - 15XP
     Ethereal Leak, my sacrifice - 25XP
     Why were you trying to collapse the mines - 15XP
     Cavanaugh Stone, why is it foolish to revere it - 15XP
     Give me an example - 50XP
     QUEST: The Old Man's Well - go down The Old Man's Well
   Infernal Contraption
     Put in GP then pull Lever to Infernal Contraption - more or less GP
   Chest - Potion of Fox's Cunning, Potion of Eagle's Splendor, Tunderstone,
     Acid Flask, Potion of Owl's Wisdom, Tanglefoot Bag, Alchemist's Fire,
     Holy Water
 Brogan's Tears (at the bottom of The Old Man's Well)
   Ratling (Baron Androleth)
     How do you know my name - 15XP
     A warlock's curse is it - 15XP
     What are you so loyal to - 15XP
   Ghoul Rat
   Ethereal Leak
     Let the tendrils wash over you - 125XP
   Steam Mephit
 Steinfaar Iron Mines
   Torch Storage Chest - Torch
   Spitted Roast
     Cut some meat from the roast and eat it - heal
   Caldrain Ayre (Elf)
     What's your name - 20XP
     Both worked in service to the king - 20XP
     Worked, what do you mean - 20XP
     What have you written down - 20XP
     His name's Prince Ahmed - 20XP
     Find anything about the Cavanaugh Stone - 20XP, he hid it
     Who are we - 20XP, Witch Hunters
   Ghostly Figure - "The fields of battle lie in the hearts of men..."

       -- THE END (of Part I, the next parts were never released) --
______________________________________________________________________________

(12.02) ShadowGuard

The year is 1372 DR.  Trouble brews in Ghaarak, a northern outpost of the
Sharakhan Empire on Abaran.  As the child of local magistrate Okaris, you must
chart a course through the city's treacherous intrigues and become a member of
the Emperor's most elite defenders: the ShadowGuard.

 Starting Level: 3                   Number of Players: 1

XP set to 3000, items removed, given Imperial Padded Armor, Packed Rations x5
and 1000GP.

Note: You must have rations in your inventory to recover hit points when
resting: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue

The Eternal Crypt
 Halls of Fate
   The Eternal Spirit (Keeper of the Flames of Fate)

Chronicles of Abaran
 Chapter 1: Ancient Abaran (after Golden Realm of Ghaaris)
   King Khagrim the Damned - arrests Old Man
   Old Man, Evil Soldier
 Chapter 2: The Coming of Rakha
   Old Man, Old Woman
   Rakha (Great Savior, Sorcerer) - heals Old Woman
 Chapter 3: Rakha Casts Down the Old Regime
   King Khagrim the Damned - killed by Rakha
 Chapter 4: Imperial Abaran
   Emperor Rakha
   Imperial Citizen
 Chapter 5: The Crimson Prophet
   The Crimson Prophet (Sorcerer)
   Crimson Follower (Servant of the Crimson Light)

Ghaarak: Imperial District
 Ghaarak: Imperial Academy
   Imperial Servant Gilles
     QUEST: Father - speak to Imperial Instructor Jarvis
   Imperial Instructor Jarvis
     QUEST: Citizen of the Empire - use The Altar of Judgement
     REWARD: Citizen of the Empire - choose between Crest of the Guardian,
       Crest of the Enforcer and Crest of the Redeemer
     Gives You: The Chronicles of Abaran
     QUEST: The ShadowGuard - speak to Markius Albright
   Janthos the Inventor (Gnome)
   Alia (Druid)
   Male Commoner, Female Commoner (Alia's parents)
   Spirit of Yakir the Black (Black Butcher)
   The Altar of Judgement (Orb of Judgement)
     Hold him for all eternity - Lawful+5
     Not Rakha's to hold - Chaotic+5
     All the suffering hell has to offer - Neutral
     QUEST: Citizen of the Empire - speak to Imperial Instructor Jarvis
   Statue of Emperor Rakha
 (exterior)
   Imperial Servant Gilles
     QUEST: Father - complete The Shadowguard quest
     QUEST: Father - speak to Okaris
   Janthos the Inventor
     QUEST: The Gnome's Experiment - speak to Alia
     REWARD: 200XP
     Don't be foolish - Good+5
     That sounds fair - 100GP
     They cost me 150GP/200GP (Persuade) - 150GP/200GP, Evil+5
     If you give him Irilium Crystals enchanted by Alia - Lawful+5, Evil+5
   Construct XVII, Imperial Information Construct
   Alia
     QUEST: The Gnome's Experiment - get Irilium Crystals
     I have some Irilium Crystals - Irilium Crystals enchanted by Alia
 (after speaking to Okaris)
   Markius Albright
     QUEST: Assassins - speak to Ravenclaw Guard
 Ghaarak: Imperial Grand Hall
   Imperial Captain Anagril
     I found this letter - Lawful+5
     QUEST: Assassins - speak to Chancellor Varhun
 (Chamber of Chancellor Varhun)
   Chancellor Varhun (High Chancellor of Ghaarak) - Amulet of the Veil,
       Adept's Staff, Varhun's Key, Varhun's Stone (Ruined)
     REWARD: Assassins - 600XP
     QUEST: Father - go to Ghaarak: Imperial Estate
   Desk (use Varhun's Key) - 100GP, Chancellor Varhun's Letter
 (Library)
   Bookshelf/Book Piles -
     The History of Abaran, Vol. I - The Creation of the World
     The History of Abaran, Vol. II - The Ancient Days
     The History of Abaran, Vol. III - The War of Attrition
     The History of Abaran, Vol. IV - The Golden Age
     The History of Abaran, Vol. V - An Age of Darkness
     The History of Abaran, Vol. VI - The Coming of Rakha
     The History of Abaran, Vol. VII - The Empire of Sharakha
   Chest - Ledget #13 : The Control Stone
 (Storage Room)
   Bag - Packed Rations x2
 (Chamber of the Control Stone)
   Zhiram, High Sorcerer of Ghaarak
 (Council Chamber)
   Okaris (Magistrate, your father)
     QUEST: Father - speak to Markius Albright in Ghaarak: Imperial District
   Overlord Vhorkas (High Commander of Zhantara)
   Harkon (High Sorcerer of Rakha)

Ghaarak: Market District
   Markius Albright (ShadowGuard) COMPANION
     QUEST: The ShadowGuard - complete Slavers in Ghaarak quest
     QUEST: Slavers in Ghaarak - speak to Shrak or get Bloodhawk Letter
     QUEST: Slavers in Ghaarak - speak to Bloodhawk at Ravenclaw Tavern
     REWARD: Good+5
   Shrak STORE
     QUEST: Slavers in Ghaarak - return to Markius Albright
     I will aid you - Evil+5
     Pickpocket: Shrak's Key
   Chest - 20GP, Bloodhawk Letter, Potion of Cat's Grace
   Mylok
     I have come for the soul brooch - 250XP, Soul Brooch
     QUEST: Gambler's Luck - return to Tarin Lightfingers
   Sevanna (Herbalist) STORE
   Chest - Guide to Animating Constructs, Irilium Crystals, Mage Armor,
     Scare, Summon Creature I
   Nelgir (Gem Trader)
     QUEST: The Restless Spirit - speak to Ruknar the Tavern Keeper
   Kara Dy'nesh (Priestess of Akhana)
   Imperial Officer Ganolin
     I have evidence - 200GP
     QUEST: The Restless Spirit - speak to Spirit of Malgor
   Spirit of Malgor
     Hold Bloodstone towards spirit - Evil+3
     REWARD: The Restless Spirit - 250XP
   Rago (Food Goods) STORE
   Tagnar Forgehammer (Armory) STORE
   Trap Door (to Ghaarak: Nightcrawler Lair)
 (after completing The Restless Spirit quest)
   Ghasaran (Disiple of Akhana) - Enchanted Tower Shield, Doombringer
     QUEST: The Disiples of Akhana - speak to Kara Dy'nesh
     I saw the woman you seek heading towards the docks - 250GP
   Disciple of Akhana x2
 (after completing Gambler's Luck quest)
   The Crimson Prophet
     QUEST: Father - speak to A Strange Messenger
   Harkon
   A Strange Messenger
     QUEST: Father - speak to Xanthar
   Xanthar (Assassin) - Short Sword, 100GP
   Markius Albright
     QUEST: Father - speak to Imperial Servant Gilles
 Ghaarak: Ravenclaw Tavern
   Tarin Lightfingers (from Laceri)
     QUEST: Gambler's Luck - get Soul Brooch from Mylok
     QUEST: Gambler's Luck - give Soul Brooch to Ghan the Minotaur
     REWARD: Good+5
     QUEST: Gambler's Luck - speak to Malthar
   Lyen Silverblade COMPANION
   Ghan the Minotaur (from Isle of Charach)
     I won it from Mylok in a fair game - Chaotic+5
     Here you go - Good+5
     QUEST: Gambler's Luck - return to Tarin Lightfingers
     QUEST: Gambler's Luck - rescue Tarin Lightfingers from Nightcrawler Lair
   Malthar (Pharos Nightcrawler agent)
     QUEST: Gambler's Luck - speak to Ghan the Minotaur
   Tavern Patron (Pharos Nightcrawler agent) x2 - Nightcrawler Uniform
   Ruknar the Tavern Keeper STORE
     I only wish to speak with her (Persuade) - Ravenclaw Tavern Room Key # 1
     QUEST: The Restless Spirit - speak to Kara Dy'nesh
   Door - use Ravenclaw Tavern Room Key # 1
   Kara Dy'nesh
     Please enter this trance - calls forth spirit of Malgor
     QUEST: The Restless Spirit - speak to Egbar
     QUEST: The Disiples of Akhana - kill Ghasaran
   Door - knock three times
     The hawk's blood flows freely - opens door
   Bloodhawk x2
     QUEST: Slavers in Ghaarak - kill Jhordak
   Chest - 150GP, Enchanted Small Shield, Chainmail Mask
   Ravenclaw Guard (Half-Orc) - Key to Mikel Ravenclaw's Chamber
     I have been here before (Pursuade) - opens door
     QUEST: Assassins - speak to Mikel Ravenclaw
   Strong Door (Locked)
 Ghaarak: Mikel Ravenclaw's Chamber
   Mikel Ravenclaw (Half-Elf) - Mikel Ravenclaw's Key
     I will keep your involvement secret - 300XP, hired by Chancellor Varhun
     QUEST: Assassins - speak to Imperial Captain Anagril
     I don't believe you - Letter to Mikel Ravenclaw
     Now it's time I killed you - Chaotic+5
   Ravenclaw Guard x4
   Chest (DC29 - use Mikel Ravenclaw's Key) - Grahmin Tongue, Juju Nuts x2,
     Rogue's Ring, 50GP
   Chest - 200GP
 Ghaarak: Sewer
   Egbar (Dwarf, Sewer Flood Crew leader)
     QUEST: The Restless Spirit - get Malgor's Corpse
   Suspicious Rubble - Malgor's Corpse
     QUEST: The Restless Spirit - speak to Imperial Officer Ganolin or Nelgir
   Trap Door (to Ghaarak: Bloodhawk Lair)
 Ghaarak: Bloodhawk Lair
   Chest - your weapons, 100GP, Slave Pen Key
   Chest - 100GP
   Stew Pot - Grahmin Tongue x4
   Jhordak (Elf, Bloodhawk's leader) - Bloodhawk Key, Wand of Lightning,
     Vak'ka
     REWARD: Slavers in Ghaarak - 500XP
     QUEST: The ShadowGuard - complete Gambler's Luck quest
   Rope (to Ghaarak: Sewer)
 Ghaarak: Nightcrawler Lair
   Rope (to Ghaarak: Market District)
   Nightcrawler Doorman - Nightcrawler Lair Key
   Malthar - Tarin's Cell Key, Ripper, Masterwork Short Sword
   Nightcrawler Rogue, Nightcrawler Guard
   Tarin Lightfingers COMPANION
     QUEST: Gambler's Luck - get Tarin Lightfingers safely to Rope
     REWARD: 500XP, Good+10
       That sounds fair enough - 400GP
       Surely you can part with a bit more - 500GP
     QUEST: The ShadowGuard - return to Ghaarak: Market District
   Chest - Rod of the Ghost

Ghaarak: Imperial Estate
   Ghaarak Imperial Guard
   Crimson Medallion
     REWARD: Father - 500XP
   The Crimson Prophet
   Crimson Follower
     QUEST: Escape from Ghaarak - take mastery over the Control Stone
   Markius Albright COMPANION

Ghaarak: Imperial District (under attack)
   Markius Albright
     QUEST: Escape from Ghaarak - choose a companion
     REWARD: 500XP
     QUEST: Escape from Ghaarak - speak to Imperial Officer Ganolin
   Tarin Lightfingers, Lyen Silverblade, Kara Dy'nesh COMPANION
   Statue of Emperor Rakha (to Ghaarak: Imperial District, Secret Passage)
     Squeeze your way through the opening (Spot 5)
 Ghaarak: Imperial Academy
   Janthos the Inventor
   Crate - Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds x2,
     Potion of Cure Light Wounds x5
   Crate - Leather Armor, Small Shield, Light Crossbow, Shortbow, Sling
   Crate - Packed Rations x4
 Ghaarak: Imperial District, Secret Passage
   Rope (to Ghaarak: Imperial District)
   Pillar of Passage
   Rope (to Ghaarak: Imperial Grand Hall - Storage Room)
 Ghaarak: Imperial Grand Hall
   Crimson Follower, Crimson Sorcerer
 (Storage Room)
   Trap Door (to Ghaarak: Imperial District, Secret Passage)
 (Council Chamber)
   Desk - Letter to Your Father
 (Chamber of the Control Stone)
   Zhiram, High Sorcerer of Ghaarak's body - Zhiram's Ledger, Call Lightning,
     Ball Lightning, Chain Lightning
   The Control Stone
     Speak the words Milak Navok
     Place your hands on the left rune - Move the rune into Position 1
     Place your hands on the middle rune - Move the rune into Position 0
     Place your hands on the right rune - Move the rune into Position 9
     Focus your will on the Control Stone - lower seals on the Market Gate
     REWARD - 1000XP
     QUEST: Escape from Ghaarak - go to gates to Ghaarak: Market District
   Harkon
 (The Imperial Treasury)
   Chest - Potion of Lesser Restoration, Potion of Cure Moderate Wounds x2,
     Enchanted Greataxe, 150GP
   Chest - Enchanted Studded Leather Armor, Enchanted Mage Robes, Slasher,
     Enchanted Longsword, 600GP
   Chest - Enruned Crossbow, Protection from Alignment x2, 150GP

Ghaarak: Market District (under attack)
   Imperial Officer Ganolin
     QUEST: Escape from Ghaarak - either clear bridge of rubble, use a boat
       or use tunnel from Mikel Ravenclaw's Chamber to get to The Docks
   Debris, Rubble (bridge to the docks) - Bash it
   Chest - Rope with Grappling Hook
   Weapon Rack - Breastplate, Chain Shirt, Chainmail Mask, Large Shield,
     Studded Leather Armor
   Weapon Rack - Masterwork Dagger, Weighted Club, Short Sword, Scimitar,
     Longsword, Mace, Morningstar
   Rubble (near Ravenclaw Tavern)
     Use Rope with Grappling Hook to descend into Mikel Ravenclaw's Chamber
   Anchoring Post
     Loop the rope onto the end of the boat (Dexterity)
 Ghaarak: Mikel Ravenclaw's Chamber
   Trap Door (to Ghaarak: The Docks)
   Rope (to Ghaarak: Market District)

Ghaarak: The Docks
     REWARD: Escape from Ghaarak - 500XP
   The Crimson Prophet
   Harkon
   Markius Albright
     QUEST: Escape from Ghaarak - got to Trap Door onboard the Voyager
     REWARD: Escape from Ghaarak - 1000XP

                               -- THE END --
______________________________________________________________________________

(12.03) Kingmaker

In a party with a cowardly wererat, a scarred nymph, an exiled rakshasa and a
quick-tempered azer, you seem to be the only normal one... but are you?  Evil
lurks in a worn-torn keep.  To learn the truth, you must win the throne.

 Starting Level: 1                   Number of Players: 1

XP set to 50000, level automatically raised to 10

Valratha
 Wood's Edge
   Calibast, Trip, Jaboli, Kaidala
 The Battle At The Gates
   The Masked Man (Mindflayer), Yenna

Level set to 1, XP set to 2100, items removed, given Shredded Clothes

                      -------
                     | North |
                     | Cyan  |
                     |-----|-|
                     | South |
                     | Cyan  |--
                      -------   |
                          -------------
                         |  The Empty  |
          ---------------| Battlefield |
         |               |             |
         |                -------------
         |                 |    |
    ----------    -----------   |   ---------
   | Hermit's |  |           |   --| Emerald |
   |  Forest  |  | Graveyard |     |  Hills  |
   |          |  |           |     |         |
    ----------    -----------       ---------

The Empty Battlefield
   Shaft of Light (your grandfather)
     What kind of weapon - transforms into Magic Weapon COMPANION
     QUEST: The Magic Weapon - choose two companions
     QUEST: The Magic Weapon - speak to Enivid Divine
   Soul Harvester
   Spirit of Trip
     I would like you to return to help me - 200XP, COMPANION
     I cannot chose you - 200XP
   Spirit of Jaboli
     I would like you to return to help me - 200XP, COMPANION
     I cannot chose you - 200XP
   Spirit of Calibast
     I would like you to return and assist me - 200XP, COMPANION
     I cannot chose you - 200XP
   Spirit of Kaidala
     I would like you to return and assist me - 200XP, Good+1, COMPANION
     I cannot chose you - 200XP
   Dead Orcish Warriors - Dagger, Kukri, Short Sword, Spear, Club, Longsword,
     Chain Shirt, Leather Armor, Vagabond Rags, Shredded Clothes, Pot Helmet,
     Greataxe, Light Crossbow, Shortbow
   Dylan Ogder, Momma Dane

North Cyan (Keep)
 (on entering Cyan Keep)
   Enivid Divine (Hand - Commander) - mentions nine guilds
     REWARD: 500XP, Heavy Crossbow +1, Bolt of Lightning
     QUEST: The Magic Weapon - speak to Mykes Lamplighter and win election
   Dynschall LaVelisi, Sir Becket
   Alias Blackhand (Scout, Serah's Niece)
     What is your real name (Persuade) - Bertha
     QUEST: Buying Time - get Goblin Head
     Waits for you at Market Square
 The Guildhall (The Keep Proper)
   Mykes Lamplighter (Castellan)
     Calls election for Lord of the Keep
     If you win - 5000XP, Lord's Helm, The Jester's Mask
     Choose a new Banner or Hand (Enivid must remain as one of them)
     QUEST: The Magic Weapon - go to Bastion of the Enemy
   Enivid Divine
     Show him the mercy Jimmy never got - releases Stiletto
     QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
     I have evidence that Sir Becket tried to have me assassinated
       Show her Assassin Note and Note Paper - 500XP
   Serah Blackhand (Landowners Guildmaster)
     REWARD: Buying Time - 1000XP, 200GP, Election Vote
     Buy house for 2000GP
     QUEST: Home Improvement - complete A Lover not a Fighter quest or
       speak to Lavos Gallian
     Gives You: Haunted House Key
   The Stan (Half-Orc, Trades Guildmaster)
     QUEST: Kobolds and Chickens and Cows, Oh My! - get Grain in Kobold Caves
     Gives You: Kobold Enclosure Key
     REWARD: 250XP, 500GP, Election Vote
     QUEST: Nobody Tosses a Dwarf - speak to Dolin Archenland
     REWARD (Duergar Head): 250XP, 500GP, Election Vote
     REWARD (Duergar Head and Duergar Hammer): 500XP, 500GP, Rune Hammer +3
     QUEST: Til Death Do Us Part - speak to Ohio Smith
     REWARD: 250XP, 1000GP, Ring of Force Shield, Election Vote
   Feran Fairhand (Elf, Military Guildmaster)
     QUEST: A Lover not a Fighter - meet him at The Mossy Tree
     REWARD: 1000XP, 500GP, Good+15, Election Vote
   Large Mirror (to Mage Tower)
 Mage Tower
   Yenna (Wizard, Mage Guildmaster) STORE
     QUEST: A Legacy in Blood - speak to Garret Fist
   Large Mirror (to The Guildhall)
   Trip finds Bracers of Limited Functionality
     You can keep them - Chaotic+1
 Temple of the Nine Gods
   Lavos Gallian (Priestess of Mistress Death)
     Important that the house be exorcised - use one Resurrection charge
     REWARD: Home Improvement - 400XP
   Rafael Leonallomen (Half-Elf, Priest of Callahi) STORE
     Bribe him with 2000GP
     Even Callahi would no charge so much (Persuade) - reduce bribe to 1700GP
     QUEST: The Holy Triumvirate - speak to Dynschall LaVelisi
     Where is your coin (once you are lord) - Rafael's Coin
     Pickpocket: Potion of Cure Light Wounds
   Dynschall LaVelisi (Priest of Pharos, Priests Guildmaster)
     Provides healing for 20GP
     I would never promise such a thing
     REWARD: The Holy Triumvirate - Election Vote
     Ask to join the guild (Cleric)
     QUEST: Prove You Faith - give Fish to Beggar x3
     I swear I shall uphold the faith of my god (Truth)
     REWARD: Election Vote, Donations
     Pickpocket: Potion of Endurance, Wine
   Worshipper
     Pickpocket: Copper Necklace
   Shrine to Suhili (LG, Great Mother)
     Donate 10GP - Good+3, Lawful+3, CON bonus
   Shrine to Jaess (NG, Father)
     Donate 10GP - Good+3, Stoneskin
   Shrine to Tamose (CG, God of Beauty)
     Donate 10GP - Chaotic+3, Good+3, CHA bonus
   Shrine to Callahi (Neutral, God of Commerce)
     Donate 10GP - DEX bonus
   Shrine to Pharos (Neutral, God of Judgment)
     Donate 10GP - STR bonus
   Shrine to Mistress Death (Neutral)
     Donate 10GP - should grant Death Armor but does not
   Shrine to Rictos (LE, God of Magic)
     Donate 10GP - Lawful+3, Evil+3, Spell Level Absorption (not INT bonus)
   Shrine to Veragok (NE, God of Darkness)
     Donate 10GP - Evil+3, Invisibility, Concealment
   Shrine to Churl (CE, Goddess of Chaos and Destruction)
     Donate 10GP - Chaotic+3, Evil+3, STR+4, HP+10
 Prison
   Dylan Ogder (Third in Command)
     QUEST: Invaders in the Keep - kill Hobgoblin Taskmaster
     REWARD: 500XP, Hero's rate at Mossy Tavern
     Pickpocket: Potion of Cure Light Wounds
   Armor Stand - Chainmail, Small Shield, Spike Helmet, Healer's Kit +1
   Weapon Rack - Warhammer, Short Sword, Dagger
   Weapon Rack - Light Crossbow, Sling
 Prison Dungeon
   Door (opened from other side)
   Bones - Potion of Lore, Potion of Lesser Restoration x2
   Arrow Filled Guard - Cell Key, Thieves' Tools +1
   Chest - Dagger +1, Short Sword x2, Handaxe
   Prison Door - use Cell Key
   Prisoner
     Give him Short Swort - fights for you
   Corpse - Healer's Kit +1, Bar of Iron
   Hobgoblin Taskmaster - Bracers of Armor +1, Rod of the Ghost, 235GP
     QUEST: Invaders in the Keep - return to Dylan Ogder
   Pile of Skulls - Glittering Necklace
   Dead Prisoner - Ring of Insight, Potion of Cure Light Wounds
   Stiletto
     I have some lock picks here - Stiletto escapes
     QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
   Trip finds and gives you Ring of Protection +2
 Manybrick Manor - use Haunted House Key
   Candelabra (Reginald Endros, Butler)
     (if you complete A Lover not a Fighter quest)
     REWARD: Home Improvement - 400XP, Lady Rehan's Mirror, can rest here
   Suit of Armor - Banded Mail +1, Dwarven Waraxe +1, Tower Shield +1
   Lady Rehan (Spirit of Ellysia's sister)
   Chest of Drawers - Belt of Agility +1, Magic Bag
   Secret Grate (to Crawl Space)
 Crawl Space
   Grate (to Manybrick Manor)
   Secret Grate
     Put ear close to grate - hear Sir Becket speaking to a Ellysia's Maid
     QUEST: Beauty or the Beast - speak to Ellysia Silvertongue
     Try to reach the item (Dexterity) - Becket's Ring
 Silvertongue Manor
   Ellysia Silvertongue (Nobles Guildmaster, Sir Becket's fiance)
     Your lover is having an affair
       I have proof (if you have Becket's Ring)
       You know the truth (Persuade) - Ring of Protection +1
     REWARD: Beauty or the Beast - 1000XP, Election Vote
     There is another man who loves you, Feran - 500XP
     QUEST: A Lover not a Fighter - return to Feran Fairhand
   Grate
 Becket Manor
   Sir Becket
     Found a piece of paper
       I want an item - 500XP, Scarab of Protection +1
       I want your votes - 600XP, 500GP
   Desk - Note Paper
   Trip gives you Belcher's Belt stolen from Sir Becket
 The Silver Lily (Inn)
   Garrot Fist
     Rent a room for 25GP - unlocks door to The Silver Lily Upstairs
     Is this your blade - give him Poison Blade
       I don't need anything in return - 250XP, Lawful+15
       That would be good - 250XP, Yawning Boots
   Old Man
 The Silver Lily Upstairs (can rest here)

South Cyan (Keep)
   Beggar x3
     Here is a gold piece/Here's ten gold - Good+1
   Assassin - Assassin Note
 (Market Square)
   Momma Dane (your grandmother)
     Tells you how the guilds are voting
   Alias Blackhand
     Will ask you if you want to stall the election after 3, 4 & 5 votes
     Will take you straight to the election when you have 6 votes
     Note: it is possible to get all 9 votes by avoiding Alias
 QuarterMaster
   Levio'Sa ("Floating Huntress", Dwarf, Foresters Guildmaster) STORE
     QUEST: Slip Me Some Skin - go to Manticore Caves
     Gives You: Wizards Academy Key
     REWARD: 1000XP, Election Vote
     Manticore Hide - Hunter's Cloak
     Ask to join the guild (Ranger)
     Give her 100GP - guild member, store discount
       Wolf Pelt - 25XP, 10GP
       Bear Skin - 50XP, 20GP
   Fell Goodmanner (Hunter), Thruldur Aset (Forester)
 Pawnshop
   "Southpaw" Sebastion Fitch (Halfling, Thieves Guildmaster) STORE
     Ask to join the guild (Rogue, Bard)
     QUEST: A Sharp Prisoner - ask Enivid Divine to free Stiletto
     REWARD: 1000XP, Cloak of Spiders, guild member
 Smithy
   Baless "Glassy" Hopper (Dwarf) STORE
 Tarnished Tankard
   Thaddeus Squilt (Gnome, Merchants Guildmaster)
     Have an ale for 1GP - theft of The Stan's magic boots (not found)
     Have some wine for 1GP - Sir Becket cheating on Ellysia
     Have some honey mead for 5GP - treasure from The Hermit
     Try a Flaming Orc's Breath for 10GP - treasure from graveyard ghosts
     QUEST: Guilty as Charged - kill Typhus Sigerlin
     REWARD: Chaotic+3, 100XP, 100GP
       I won't kill a man for you - Lawful+3
     Here is your 100 gold back,
       I'd be happy to do that for you - Evil+7, Chaotic+7, 200XP
     QUEST: Guilty as Charged - speak to Gelani Jathorn then kill her
     REWARD: 1000XP, 100GP, Election Vote
   Deus Dongus, Mac (Guards)
   Typhus Sigerlin - Chainmail, Longsword +1
   Trip gives you Amulet of Natural Armor stolen from Thaddeus Squilt
 The Mossy Tree (Inn)
   Gelani Jathorn (Halfling, former Merchants Guildmaster) - 342GP
     It is the right thing to do (Persuade) - 1000XP, Electon Vote
     A halfling has been hurt, Thaddeus says goodbye - Evil +1
     QUEST: Guilty as Charged - return to Thaddeus Squilt
     Pickpocket - 342GP
   Mr. Mossy
     Rent a room for 15GP - unlocks door to The Mossy Tree Upstairs
     Room is 10GP if you help Dylan Ogder
     Room is free if you help Gelani Jathorn
   Feran Fairhand
     More mead for 1GP, My treat for 1GP - Ellysia left him for Sir Beckett
     QUEST: A Lover not a Fighter - speak to Ellysia Silvertongue
   Sir Curtis the Bard - sings Deekins song (Doom, Doom, Doom, Doom.)
 The Mossy Tree Upstairs (can rest here)

----------------------------------------------------------------------------
|  Election Summary                                                          |
|                                                                            |
|  Enivid's Guilds                                                           |
|    Priests Guild - Lavos Gallian & Rafael Leonallomen & Dynschall LaVelisi |
|    Military Guild - Feran Fairhand                                         |
|    Trades Guild - The Stan                                                 |
|  Sir Becket's Guilds                                                       |
|    Thieves Guild - Sebastion Fitch                                         |
|    Merchant Guild - Thaddeus Squilt or Gelani Jathorn                      |
|    Nobles Guild - Ellysia Silvertongue                                     |
|  Neutral Guilds                                                            |
|    Landowners Guild - Serah Blackhand                                      |
|    Mages Guild - Yenna                                                     |
|    Foresters Guild - Levio'Sa                                              |
|                                                                            |
| Note: If you kill any of the Guildmasters the module will end              |
----------------------------------------------------------------------------

The Empty Battlefield (after speaking to Enivid Divine)
   Alexis Kinthalis, Alenor Kinthalis (Elf, twins) STORE

Hermit's Forest (Grove)
   The Hermit - asks you inside
   Beehive (on the left) - Poison Blade (return it to Garrot Fist)
   Beehive x3 - Honey
 Hermit's House
   The Hermit - Ring of Fortitude +2
     I will find someone - 300XP
     I'll need a finders fee - 200XP, 100GP
     There is something wrong with your drink - asks bees not to harm you
     Get Poison Blade - 1000XP, Honey
     Would you be able to heal me - heals your party

Graveyard
   Daniel's Headstone
     Put Danberry in Daniel's Headstone - Dan's Helm
   Cori's Headstone
     Put Cori's Bloom in Cori's Headstone - Cori's Cloak
   Danberry Shrub - Danberry
   Ivy - Cori's Bloom

Emerald Hills
   Krenshar
   Deer
   Gate (to Kobold Caves) - use Kobold Enclosure Key
   Dolin Archenland (Archenland Clan dwarf scout)
     QUEST: Nobody Tosses a Dwarf - kill Duergar Mage
   Ohio Smith
     QUEST: Til Death Do Us Part - take him to Orb Pedestal in Ancient Crypt
 Blackhand Homestead
 Grove (entrance in lower right corner)
   White Stag
   Dirt Patch
 Goblin Caves (Serah's Cave)
   Goblin Guard, Goblin Bomber
   Goblin Water Wizard - Broken Urn
   Goblin Shaman - Goblin Key
   Chest - Horse Hair Helmet, Amethyst, Daze, Bless, Awaken
   Goblin Chieftain - Goblin Head, Dagger +1, Ring of Protection +1,
       Psionic Gem
     QUEST: Buying Time - speak to Serah Blackhand
   Chest - 1000GP, Goblin Note
   Chief's Chest - Leather Armor +1, Whip +1, Potion of Cure Moderate Wounds,
     Potion of Cure Light Wounds, Potion of Owl's Wisdom
   Chest - Katana +1, Scimitar +1, Thieves' Tools +1, Scabbard of Blessing
   Door - use Goblin Key
   Enslaved Farmer
     You should go now - 500XP
   Trip finds and gives you Lightning Rod
 Manticore Caves (Wizard's School ruins) - use Wizards Academy Key
   Goblin - Psionic Gem
     Give it to me - 100XP, Poison Crystal
   Cocoon - Short Sword +1, Healer's Kit +1
   Cocoon - Topaz
   Cocoon - Composite Shortbow +1
   Cauldron - Potion of Barkskin x2
   Sarcophagus - Poison Crystal
   Spectre
   Black Crate x4
   Sarcophagus - Poison Crystal
   Cocoon - Gloves of Lightning, Lesser Tumblers
   Sarcophagus - Poison Crystal
   Cocoon - Bastard Sword +1, Splint Mail +1, Ironwood Large Shield,
     Paladin Helmet
   Bookcase - Animate Dead, Battletide, Bless Weapon, Doom
   Book Piles - Bane, Clarity, Dirge, Dismissal
   Urn - Golddigger's Ring
   Arcane Jar - Staff of Defense
   Arcane Jar - Staff of the Holy
   Forge - Storm +1
   Sarcophagus - Poison Crystal
   Cocoon - Breastplate +1
   Lever
   Crystal Crushing Barrel x2
     QUEST: Slip Me Some Skin - put Poison Crystal in Crystal Crushing Barrel
   Manticore - Manticore Hide
     Get it to follow you then use Lever - 500XP
     QUEST: Slip Me Some Skin - return to Levio'Sa
     Tip: Greater Archer's Belt will protect you from Manticore Spikes
   Giant Bones - Ironwood Club, Boots of Hardiness +1
 Kobold Caves
   Snivel (Kobold)
     Give him Honey - 300XP, Kobold's don't attack
     Give him more Honey - 100XP each
   Sacks of Grain - Grain
     QUEST: Kobolds and Chickens and Cows, Oh My! - use Grain on yourself
       and create a trail leading the Cow x4 to the exit
     REWARD: 500XP
   Kobold Chief
   Kobold Chest - Psionic Gem, Kobold Journal, 428GP
   Cow x4
     Rescue Cow - 100XP each
   Chicken x5
     Rescue Chicken - 50XP each
 Duergar Caves
   Floor Lever
   Crate - Healer's Kit +1, Healer's Kit +3, Average Acid Splash Trap Kit,
     Potion of Cure Critical Wounds, Potion of Lesser Restoration
   Explosive Barrel
     Use Torch to set the barrel alight - Rubble blocks door
   Chest - Briarspike, Miner's Belt
   Explosive Barrel
     Use Torch to set the barrel alight - Rubble blocks door
   Duergar Head Miner - Full Plate, Warhammer +1, Warhammer +1
   Duergar Head Warrior - Studded Leather Armor +2, Large Shield +2,
     Healer's Kit +1
   Cave Exit (to Dwarven Hall) - use Floor Lever to unlock
 Dwarven Hall
   Key Box - Barbed Key, Copper Key, Skull Key, Shell Key, Silver Key,
     Gold Key, Tooth Key
   Door - 1. The darkest cloud - Silver Key
   Fire Elemental
   Chest - Arrow +1 x49, Bolt +1 x37, Bullet +1 x85
   Door - 2. Silent in the night - Skull Key
   Gelatinous Cube
   Door - 3. A man came and pulled me out - Tooth Key
   Earth Elemental
   Door - 4. Getting through this door - Copper Key
   Dying Woman (Succubus)
     Cast healing spell or use healing potion or healer's kit
   Door - 5. I slide right in - Barbed Key
   Red Slaad x2 - Slaad's Tongue
   Door - 6. In the land there lived a king - Gold Key
   Duergar Mage - Duergar Head, Duergar Hammer, Psionic Gem
     QUEST: Nobody Tosses a Dwarf - return to The Stan
   Chest - Diamond, Gem of Seeing
   Flaming Statue
   Door - 7. A hidden prize I might contain - Shell Key
   Dungeon Exit
 Ancient Crypt (Undead Ruins)
   Skeleton Chieftain - Purple Glass
   Chest - Bar of Steel, Cloth Dye Light Red, Metal Dye Dark Green,
     Mild Spider Venom
   Chest - Orange Glass, Lesser Robe of the Eyes
   Chest - Green Glass, Adamantine Helm
   Zombie Lord - Blue Glass
   Chest - Ice Bullet x25
   Chest - Yellow Glass, Healer's Kit +1, Lesser Restoration
   Chest - Red Glass, Potion of Cure Light Wounds
   North West Urn - put Red Glass in urn
   North Urn - put Yellow Glass in urn
   North East Urn - put Orange Glass in urn
   South West Urn - put Green Glass in urn
   South Urn - put Purple Glass in urn
   South East Urn - put Blue Glass in urn
   Jewel Box
   Ghost
   Gem Door - put colored glass into urns to open
   Mummy Lord - Psionic Gem
   Advisor's body - Undead Journal
   Orb Pedestal
     QUEST: Til Death Do Us Part - return to The Stan
     REWARD: 500XP
   Rubble - Bracers of the Dead
   Chest - Periapt of Wisdom +2, Wand of Missiles
 Bastion of the Enemy (Illithid Caves)
   Mysterious Bracket
     Mysterious Mirror can be inserted to turn defenses onto the enemy
   Large Rotating Mirror
   Kobold Thug - Kobold Key
   Duergar Chief - Duergar Key
   Large Rotating Mirror
     Lift the mirror out of its bracket - Mysterious Mirror
   Large Rotating Mirror
   Hobgoblin Chieftain - Goblin Key
   Orc Chieftain - Orc Key
   Drow Priestess - Drow Key
   Hidden Wall Door
   Illithid Control
     Turn the dial counter-clockwise - shut down defenses
   Hidden Wall Door
   Door - use Kobold Key, Duergar Key, Drow Key, Orc Key and Goblin Key
 Beholder Tunnels
   Calibast or Trip or Jaboli or Kaidala (the two you didn't resurrect)
     Attack one of them until you can tell them to go back to the keep
   Intellect Devourer
   Black Crate - Potion of Cure Moderate Wounds, Potion of Antidiote,
     Potion of Lesser Restoration
 Illithid Temple
   Illithid (The Masked Man, your brother)
   Grandfather (Demon Hunter, worshiped the demon Gishtara)
   Chest - (items you started the game with), Golden Chalice of Suhili,
     Dragon Blood
   Chest - Banded Mail +3, Chainmail +3, Eyes of Doom
   Treasure - 500GP, Ruby, Fire Opal, Emerald, Diamond
   Weapon Rack - Longsword +3, Dagger +3, Rapier +2, Battleaxe +1, Greataxe +2,
     Arrow +1 x52, Bolt +2 x30, Bullet of Screaming x80
   Chest - Belt of Agility +1, Boots of Striding +2

                               -- THE END --

==============================================================================

(13) PIRATES OF THE SWORD COAST

As a sailor aboard the Midnight Rose merchant ship, you've stopped in
Neverwinter to gather supplies before a long trip south.  A most peculiar
course of events follows, slowly unraveling a plot of whale-sized proportions.

 Suggested Level: 5-10               Number of Players: 1-6

XP raised to 10000, given Rusty Pirate's Dagger, Uniform of the Midnight Rose
and 1500GP

(13.01) Neverwinter, Sword Coast North
 (The Midnight Rose: Topdeck)
   Captain Allendry STORE
     Arrived from Luskan heading south to Calimshan
     QUEST: Shore Leave - complete Loading Cargo and Hurrying Tasina quests
     QUEST: Loading Cargo - speak to Dockhand at Silver Sails Trading Company
     REWARD: 250XP
     A little gold should bring them around (Persuade) - 250GP
     QUEST: Hurrying Tasina - speak to Gilda at Golden Apple
     QUEST: Shore Leave - tell Captain Allendry when you are ready to sail
       Tip: take all items form Niser Zayid
   Nisar Zayid (First Mate, born in Chult) COMPANION
   Poly the Parrot - mentions William (Cabin Boy)
 The Midnight Rose: Belowdeck
   Bilge Pump
   Crewman Featherheart, Sailor Snitch
   Chest (use Rahman's Cabin Key) - Rahman Madani's Spellbook, Magic Potatoes
     QUEST: Loading Cargo - return to Rahman Madani
     REWARD: 300XP
 Neverwinter: Docks
   Blackriver Bandit, Bloodsailor
   Bradley Blackriver - Ring of Fortitude +1, Amulet of Natural Armor +1
     Pacify them (Persuade) - join Blackriver gang
     Coerce them (Intimidate) - join Blackriver gang
       QUEST: Gangs of Neverwinter - kill Bloodsailor Boss x4
     Provoke them (Wisdom or Taunt) - join Bloodsailor gang
       QUEST: Gangs of Neverwinter - kill Blackriver Boss x4
   Honeypea Blackriver (Bradley Blackriver's husband)
 Docks: Rusty Al's Tattoo & Pawn
   Rusty Al
     QUEST: A Tattoo in Neverwinter - pay 100GP for a Tattoo
     I'll take the Rope & Anchor design - Will+2
     I'll take the Heart & Arrow design - Fortitude+2
     I'll take the Gnaked Gnome design - Reflex+2
     I'll take the Eye & Tears design - AC Deflection+1
     Choose a tattoo for Nisar Zayid
 Docks: Silver Sails Trading Company
   Doisin Kivna (Gnome) STORE
   Dockhand
     QUEST: Loading Cargo - speak to Martins
     REWARD: 125XP
     QUEST: Loading Cargo - convince them to load the Mysterious Statue
     REWARD: 450XP
     QUEST: Loading Cargo - if you can't convince them speak to Rahman Madani
   Rahman Madani (Passenger)
     QUEST: Loading Cargo - get Rahman Madani's Spellbook
     Gives You: 150XP, Rahman's Cabin Key
     REWARD: 300XP
   Mysterious Statue (Netheril Statue from Anauroch desert)
 Docks: Seedy Tavern
   Martins (Boatswain)
     QUEST: Loading Cargo - get him to talk
     REWARD: 250XP
     QUEST: Loading Cargo -return to Dockhand at Silver Sails Trading Company
 Docks: Twenty in a Quiver
   Guard Dog
   Night Watchman (Half-Orc)
 Docks: Golden Apple
   Gilda
     QUEST: Hurrying Tasina - kill Thug Boss upstairs
     Gives You: Golden Apple Room Key
 Golden Apple: Upstairs
   Thug - Light Crossbow +2, Rogue's Tunic
   Thug Boss
     QUEST: Hurrying Tasina - speak to Lady Tasina Alcrest
   Lady Tasina Alcrest
     Get her to open the door - 980XP
     REWARD: Hurrying Tasina - 1470GP
     Mentions her latest expedition to Anauroch Desert

 Neverwinter: Docks (if you joined the Bloodsailor gang)
 Docks: Seedy Tavern
   Dela Nereth (Half-Elf) STORE
     QUEST: Dealing with Dela - 1000XP
 Docks: Gang Hideout
   Blackriver Boss - Blackriver Dagger
 Docks: Gang Hideout
   Blackriver Boss - Blackriver Mace, Blackriver Shield
 Docks: Gang Hideout
   Blackriver Boss - Blackriver Plate, Blackriver Axe
 Docks: Gang Hideout
   Blackriver Boss - Blackriver Bastard Sword
 Docks: Safehouse
   Bloodsailor Boss STORE
   Bloodsailor Boss - mentions Vengaul Bloodsail
     REWARD: Gangs of Neverwinter - Bloodsailor Morningstar
   Bloodsailor Boss (Cleric)
     Healing and Restoration
   Bloodsailor Boss
     Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate

 Neverwinter: Docks (if you joined the Blackriver gang)
   Dela Nereth (after speaking with her in Seedy Tavern) - Dela's Rapier
     QUEST: Dealing with Dela - kill Dela
     REWARD: 1000XP
   Thug, Mugger
 Docks: Seedy Tavern
   Dela Nereth (Half-Elf)
     QUEST: Dealing with Dela - agree to meet Dela in the northwest Docks
     REWARD: 250XP
 Docks: Gang Hideout
   Bloodsailor Boss (Cleric) - Bloodsailor Shield, Bloodsailor Mace
 Docks: Gang Hideout
   Bloodsailor Boss - Bloodsailor Morningstar
 Docks: Gang Hideout
   Bloodsailor Boss - Bloodsailor Blade x2
 Docks: Gang Hideout
   Bloodsailor Boss - Bloodsailor Crossbow
 Docks: Safehouse
   Bradley Blackriver STORE
   Honeypea Blackriver
     REWARD: Gangs of Neverwinter - Blackriver Crossbow
   Blackriver Boss
     Healing and Restoration
   Blackriver Boss
     Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate
   Blackriver Bandit - mentions Vengaul Bloodsail
______________________________________________________________________________

(13.02) Trackless Sea
 The Midnight Rose: Topdeck
   QUEST: Trouble in Paradise - speak to Sailor Snitch
   Nisar, Crewman Featherheart
   Lady Tasina Alcrest (High Priestess of Umberlee)
   Sahuagin
 The Midnight Rose: Belowdeck
   Sailor Snitch
     QUEST: Trouble in Paradise - get Small Porcelain Cup
   Mess Kit - Small Porcelain Cup
     QUEST: Trouble in Paradise - listen at Captain Allendry's door
     REWARD: 100xL XP
______________________________________________________________________________

Items removed, given Ruined Uniform of the Midnight Rose

(13.03) Tropical Island, Nelanthar Isles
 Tropical Island: South Shore
   QUEST: Escape from Troglodyte Island - complete either Troglodytes! quest
     or Of Gods and Monsters quest or get R.A.F.T. Plans and Sacred Wood
   QUEST: Survivor - find Darkened Cave
   REWARD: 875XP
   Poly the Parrot
     Sing me a song - Atk+1, Dmg+1, Will+1
     Sing me a song - Atk+2, Dmg+2, Universal+1, HP+8, Skills+1
     Collect 10 things - Poly's Precious Droppings
     Create 8 items - Poly's Mangy Feathers
   Driftwood x4 - Sturdy Stick, Long Stick, Tinder x3
   Boulder x4 - Stone
   Palm Tree x3 - Tinder
   Sailor Snitch's body - Elixir of Cure Moderate Seasickness,
       Lucky Squid Tentacle
     QUEST: Troglodytes! - find Troglodyte Map
   Gray Ooze - Ichor x2
   Troglodyte Hatchling, Troglodyte Spearman
   Boar - Leather Hide, Raw Meat
   Dire Boar - Leather Hide, Raw Meat
   Dead Boar - Raw Meat x2
   Rubble - Small Shard of Flint
   Potion of Heal
   Jaguar - Rawmeat, Catgut
   Fiesty Seagull x3 - Seagull Feather
 South Shore: Darkened Cave
   Fire Pit
     QUEST: Survivor - start a fire
     Place some tinder in the fire pit
       Strike your stone to get a spark (Strength)
       Drill your stick to form an ember (Dexterity)
       Cast a fire spell (Magic)
       Strike your flint to make a spark
     REWARD: 875XP
     Use Sturdy Stick and some Ichor - Makeshift Torch
     Use a Long Stick and some Ichor - Double-Ended Torch
     Use the flame to harden a Long Stick - Fire-Hardened Spear
     Roast some Raw Meat over the fire - Cooked Meat
   Bones - Survivor's Journal
   Use Stone - Crushed Stone Bullet x15
   Use Leather Hide - Crude Sling
   Use Sturdy Stick, Leather Hide and Stone - Maul
   Fletch Sturdy Stick with Seagull Feather - Crude Arrow x15
   String Long Stick with Catgut - Crude Bow
   Fletch Long Stick with Seagull Feather - Crude Arrow
   Note: Superior items are created if you beat Craft Weapon DC
 South Shore: Sea Cave
   Large Chest - Wine, Potion of Bull's Strength, Dart
   Gray Ooze - Ichor x2

 Tropical Island: Jelly Caves
   Gray Ooze - Ichor x2
   Ochre Jelly - Smaller Ochre Jelly - Tiny Ochre Jelly

 Tropical Island: North Shore
   Palm Tree x3 - Tinder
   Boulder x5 - Stone
   Driftwood x3 - Sturdy Stick, Long Stick, Tinder x3
   Troglodyte - Crude Sling, Crushed Stone Bullet
   Troglodyte - Fire-Hardened Spear
   Troglodyte Map
     QUEST: Of Gods and Monsters - go to Sacred Caves entrance
     QUEST: Troglodytes! - go to Troglodyte Village
   Boogaboo
     QUEST: Of Gods and Monsters - speak to Edgrimm the Mad
 North Shore: Abandoned Camp
   Fire Pit
 North Shore: Sacred Caves (can rest here)
   Edgrimm the Mad (Dwarf) STORE - Edgrimm's Head, R.A.F.T. Plans
     REWARD (if you kill Edgrimm the Mad): 300xL XP
     QUEST: Of Gods and Monsters - get Sacred Wood
     REWARD: 700xL XP
     REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
   Use R.A.F.T. Plans with Sacred Wood
     REWARD: 700xL XP
     REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
   Edgrimm's Abomination x2
   Building Supplies
   Nautical Diagrams - Navigational Charts: Moonshae Isles
   S.H.I.P. 5.0 Prototype
   Trash Compactor
   Miniaturizer 0.2 - Unstable Prototype, Do Not Use
 North Shore: Troglodyte Village
   Prince Aktul - Halberd
     QUEST: Troglodytes! - fight Garm
   King Utnal - King Utnal's Morningstar, Hoard of Jewels
     Gives You: Key to your Belongings!
     QUEST: Troglodytes! - get Edgrimm's Head and R.A.F.T. Plans
     REWARD: 700xL XP
     REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
   Utnal's Trove - use Key to your Belongings!
     All the items you lost when you were thrown overboard
   Sacred Wood - Sacred Wood
     REWARD: 300xL XP
   Drak STORE
   Empty Bucket x3
   Well
     Fill your bucket - Bucket of Water
   Sacred Fire
     Douse the flames with Bucket of Water - 400XP, Troglodyes are Slowed
       (Attack, Damage, AC and Saving Throw Decreased)
   Troglodyte Guard - Fire-Hardened Spear, Crude Bow, Crude Arrow
 North Shore: Troglodyte Prison
   Troglodyte Prison Guard
   Garm COMPANION (worships Laogzed)
     QUEST: Troglodytes! - speak to King Utnal
______________________________________________________________________________

(13.04) Spindrift, Nelanthar Isles
 Spindrift: Sandy Spit
   Vantabular Garsp (Lighthouse Gnome)
     QUEST: The Spindrift Sisterhood - speak to Pegleg Paulson
   Poly the Parrot
     Convince 8 sailors to join crew - Poly's Parrot Tongue
     Find 9 out of 10 buried treasures - Poly's Crystal Egg
     Purchase booty from 15 pirates - Poly's Golden Egg
   Destroyed Raft
   Looted Chest - I.O.U. Prison Guard
   Treasure Map - Sandy Spit - use map by Vantabular's Lighthouse
     West to Pirate Pennant
     North to Pine Tree
     East to Stone Circle
     Northeast to Signpost
     Treasure Chest - Treasure Map - Blackeye's Silver (Part 4 of 4)
   Treasure Map - Blackeye's Silver (Part 4 of 4) - use item when you have
     all four parts - Treasure Map - Blackeye's Silver
   Treasure Map - Blackeye's Silver - use map by Destroyed Raft
     East to Dead Tree (near Spindrift Town entrance)
     Southwest to Sundial
     Northwest to Cocoon
     Northwest to Rune Stone
     Northeast to Headstone
     South to Pirate X
     Blackeye's Silver - Maztica: Discovery & Conquest, Maztican Statuette,
       Fine Silverware, Maztican Necklace, Maztican Silver
   Treasure Map - Wildflowers - use map by entrance to Spindrift Town
     West to Wagon Wheel
     Southwest to Large Cactus
     Northwest to Dragon Skull
     Northwest to Big Mushroom
     Wildflowers - Wildflower</pre><pre id="faqspan-5">
     QUEST: Potential Crewmember: Sweetie Marie - return to Sweetie Marie
 (Friendly Campfire)
   Honeypea Blackriver STORE (if you joined the Blackriver gang)
     QUEST: Stealing the Midnight Rose - find The Midnight Rose
     QUEST: Potential Crewmember: Honeypea - get Scepter of Storms
     REWARD: 100xL XP, Crewmember
     QUEST: Crews Control - get five crewmembers
     Gives You: Treasure Map - Sceptre of Storms
     Sells booty for 100GP
   Vengaul Bloodsail (if you joined the Bloodsailor gang)
     Sells booty for 100GP
   Buried Treasure - Treasure Map - Sandy Spit
 Spindrift: Vantabular's Lighthouse
   Vantabular Garsp
     QUEST: Potential Crewmember: Vantabular Garsp - solve puzzle
     Use Stone Tiles to place arrows so that all 20 prism casings glow white
     Tip: start with the corner prisms
       Not glowing            - point red, green and blue arrow at it
       Green Pillar of Light  - point red and blue arrow at it
       Blue Pillar of Light   - point red and green arrow at it
       Red Pillar of Light    - point blue and green arrow at it
       Cyan Pillar of Light   - point red arrow at it
       Yellow Pillar of Light - point blue arrow at it
       Purple Pillar of Light - point green arrow at it
       White Pillar of Light  - done
     QUEST: Potential Crewmember: Vantabular Garsp - get Ancient Astrolabe
     REWARD: 100xL XP, Crewmember
     Sells booty for 100GP
   Lighthouse Control Mechanism - reset the prisms
   Portal (to Hidden Cavern)
 Vantabular's Lighthouse: Hidden Cavern
   Portal (to Vantabular's Lighthouse)
   Treasure Map - Lighthouse Caverns - use map by Portal
     Northeast to Sphinx Statue (in Lair of the Accursed Admiral)
     South to Rune Pillar
     West to Large Mirror
     South to Bookcase
     Southeast to Statue
     Southwest to Impaled Human Corpse
     Northwest to Gallows
     Treasure Chest
   Drowned Officer, Ghostly Pirate
   Looted Chest - I.O.U. - Governor Blackeye
   Accursed Admiral - Strength of Will, Potion of Inflict Light Wounds,
     Potion of Inflict Minor Wounds, Driftglass, Bolt +2 x25
   Large Chest - Ancient Astrolabe, Potion of Heal, Potion of Speed, 492GP
 Sandy Spit: Abandoned Cave
   Fire Pit

 Spindrift: Spindrift Town
   Old Jack Ketch (Jack Ketch's Noose)
     QUEST: Potential Crewmember: Longneck Langer -speak to Governor Blackeye
     Sells booty for 100GP (sells booty more than once)
     I have I.O.U. - Jack Ketch
   Magic Dealer STORE
   Shady Vendor STORE
   Cartographer (Map Vendor) STORE
   Umberlant Acolyte
   Treasure Map - Spindrift Town (1) - use map by entrance to Sandy Spit
     South to Bird Bath
     East to Pump
     East to Cauldron
     Southeast to Brazier
     Northeast to Wagon
     Looted Chest - I.O.U. - Jack Ketch
   Treasure Map - Spindrift Town (2) - use map by Smuggler's Warehouse
     West to Defaced Statue
     West to Hanging Shield
     Southwest to Statue
     West to Umberlant Pennant
     North to Well
     Treasure Chest - Treasure Map - Willigan Manor
 (The Skull and Bones)
   Nisar Zayid COMPANION
   Kolmarr the Grim (Captain)
     Sells booty for 100GP
     Are you accepting passengers - 900XP
     QUEST: The Skull and Bones - complete Crews Control quest
     QUEST: The Skull and Bones - pick crew when you are ready to sail
     REWARD: 2730XP
   Old Tom
 (The Midnight Rose)
   QUEST: Stealing the Midnight Rose - speak to Sister Tasina Alcrest
 Spindrift: Governor Blackeye's Manor
   Governor Blackeye
     Here's 1000GP, release the tattooist
     QUEST: Falstaff's Follies - return to Falstaff the Tattooist
     Sells booty for 100GP
     I have I.O.U. - Governor Blackeye
 (Governor Blackeye's Clink)
   Prison Guard
     Sells booty for 100GP
     I have I.O.U. - Prison Guard
   Falstaff the Tattooist
     QUEST: Falstaff's Follies - speak to Governor Blackeye
     REWARD: 1500XP, I.O.U. - Falstaff
     QUEST: Falstaff's Follies - get tattoo at Falstaff's Follies
     QUEST: A Tattoo in Spindrift - go to Falstaff's Follies
     Longneck Langer needs a Jolly Roger Special - use I.O.U. - Falstaff
   Longneck Langer
     QUEST: Potential Crewmember: Longneck Langer - speak to Longneck Langer
     REWARD: 100xL XP, Crewmember
     Sells booty for 100GP (at The Monkey's Cutlass if you got him a tattoo)
   Grubby Convict
   Rusty Grate (to Sewers)
 Spindrift: Falstaff's Follies
   Falstaff the Tattooist
     I'd like a tattoo - give him 1000GP or I.O.U. - Falstaff
     I'll take the Flaming Skull design - DEX+2
     I'll take the Umberlee's Waves design - WIS+2
     I'll take the Copper Dragon design - STR+2
     I'll take the Skull & Crossbones design - nothing (should be SR 12)
     Nisar Zayid gets nothing
     REWARD: A Tattoo in Spindrift - 1500XP
 Spindrift: World of Weapons
   Prugdush Glurp (Sahuagin) STORE
     Sells booty for 100GP
     I have I.O.U. - Prugdush
   Prugdush's Forge
 Spindrift: Warehouse
   Redtip (Minotaur)
     QUEST: Potential Crewmember: Redtip the Minotaur - beat him
     REWARD: 100xL XP, Crewmember
     Sells booty for 100GP
     Bet on a fight for 100GP - 200GP if you win
   Sir Francis of the Dragon
     QUEST: Potential Crewmember: Sir Francis - speak to Rascally Pete
     REWARD: 100xL XP, Crewmember
     Sells booty for 100GP
   Scurvy Johnson, Hook the Cook, Gretchen the Hun, Dire Wolf, Panther
   Stone Grate (to Sewers)
 Spindrift: The Monkey's Cutlass
   Grogbeard McPherson STORE
     QUEST: Potential Crewmember: Whipped Willigan - use Rumrunning Ladder
       into Willigan's Study
     Sells booty for 100GP
     I have I.O.U. - Grogbeard
   Pegleg Paulson
     You smuggled yourself into the temple - 2000XP, Umberlant Robe
     QUEST: The Spindrift Sisterhood - get to Temple of Umberlee: Sea Caves
     QUEST (male): Potential Crewmember: Sweetie Marie - get Wildflower
     Gives You: Treasure Map - Wildflowers
     QUEST (female): Potential Crewmember: Pegleg Paulson
     REWARD: 100xL XP, Crewmember
     Sells booty for 100GP
   Forgotten Notes - Treasure Map - Spindrift Town (2)
   Bell Pull
 Spindrift: Willigan's Study
   Whipped Willigan
     QUEST: Whipped Willigan: Pirate Garb - get
       Whipped Willigan's Pirate Garb
     QUEST: Whipped Willigan: Fine Leather Boots - get
       Whipped Willigan's Fine Leather Boots
     QUEST: Whipped Willigan: Trusty Cutlass - get
       Whipped Willigan's Trusty Cutlass
     QUEST: Potential Crewmember: Whipped Willigan - get his items
     REWARD: 100xL XP, Crewmember
     Sells booty for 100GP (at The Monkey's Cutlass)
   Window (to Spindrift Town)
 Spindrift: Willigan's Manor
   Fanny Blackeye (Willigan's wife)
   Fanny Blackeye's Sister
   (random locations)
     Whipped Willigan's Pirate Garb
     Whipped Willigan's Fine Leather Boots
     Whipped Willigan's Trusty Cutlass
   Looted Chest - I.O.U. - Grogbeard
   Treasure Map - Willigan Manor - use map by entrance
     East to Candelabra
     Southeast to Bookshelf
     East to Potted Plant
     Southwest to Chandelier
     South to Loom
     West to Oven
     Treasure Chest
 Spindrift: Temple of Umberlee (Sisters of Mercy)
   Sister Karys McPherson STORE
   Sweetie Marie
     I picked these wildflowers for you
     REWARD: Potential Crewmember: Sweetie Marie - 100xL XP, Crewmember
   Sahuagin Guard
     (if you are wearing Umberlant Robe)
     Pacify him (Persuade or Animal Empathy) - opens door
   Umberlant Shrine - heals party
   Sam Shakey McGuire
     You need to face your fears (Persuade)
     QUEST: Potential Crewmember: Shakey McGuire - get him to join
     REWARD: 100xL XP, Crewmember
     Sells booty for 100GP
   Treasure Map - Scepter of Storms - use map by entrance
     West to Hanging Shield
     North to Painting (via Sewers)
     West to Urn
     South to Headstone
     Shrine of Umberlee - Scepter of Storms
     QUEST: Potential Crewmember: Honeypea - return to Honeypea Blackriver
     REWARD: 100xL XP
   Trap Door (to Sewers)
   Bookshelf - Treasure Map - Blackeye's Silver (Part 2 of 4)
 Temple of Umberlee: Sea Caves
   REWARD: 200xL XP
   QUEST: The Spindrift Sisterhood - speak to Sister Tasina Alcrest
   Treasure Map - Caves of Umberlee - use map by entrance
     North to Shrine of Umberlee
     Southwest to Crystal (behind rock)
     West to Female Statue
     Northeast to Gong
     West to Fountain
     West to Monster Statue
     Treasure Chest
   Sister Tasina Alcrest
     REWARD: 300xL XP
     QUEST: Stealing the Midnight Rose - join the crew of The Skull and Bones
     QUEST: The Spindrift Sisterhood - catch up with The Midnight Rose
   Sahuagin Guard - Horatio's Last and Most Loyal Friend,
     Arrow of the Vampire x28
   Umberlant Priestess - Sapphire
   Umberlant Priestess - Blueglass Bauble
   Portal (to The Skull and Bones)

 Spindrift: Sewers
   Ladder (to Warehouse)
   Looted Chest - I.O.U. - Prugdush
   Treasure Map - Spindrift Sewers - use map by ladder
     West to Statue
     South to Flaming Statue
     Southwest to Obelisk
     East to Overgrown Pillar
     Southwest to Boulder
     Treasure Chest - Treasure Map - Blackeye's Silver (Part 3 of 4)
   Webbed Cocoon
   Ladder (to Spindrift Town)
   Rope (to Temple of Umberlee)
   Ladder (to Governor Blackeye's Manor)
 Sewers: Rascally Pete's Hideout
   Rascally Pete
     QUEST: Potential Crewmember: Sir Francis - get Pete's Ring
       I've an eye for jewellery (Wisdom)
     Sells booty for 100GP
   Rascally Pete's Stash - Treasure Map - Spindrift Sewers
______________________________________________________________________________

(13.05) The Sea of Swords
 (The Skull and Bones)
   QUEST: The Isle of the Dead - speak to Kolmarr
   Kolmarr the Grim
     QUEST: The Isle of the Dead - speak to Old Tom
   Old Tom STORE
     QUEST: The Isle of the Dead - use Rusted Gate to Secret Sepulchre
     QUEST: Sigils of the Damned - get crewmember to each Glowing Sigil
     Gives You: Negative Energy Burst, Cure Moderate Wounds, Healer's Kit +3,
       Treasure Map - Isle of the Dead, Cure Serious Wounds, Sigil Activator,
       Inflict Moderate Wounds, Old Tom's Trinket, Healing Sting, Holy Water,
       Negative Energy Ray
     QUEST: The Isle of the Dead -  tell Old Tom when you are ready to sail
   Treasure Map - Isle of the Dead - use map on The Skull and Bones
     North to Big Mushroom
     North to Monster Statue
     East to Torture Equipment (near Glowing Sigil)
     South to Dead Tree
     South to Defaced Statue
     Northwest to Obelisk
     Treasure Crate - Mace of Disruption +5, Glorious Revolution,
       Soulrazor Minion
 The Skull and Bones: Belowdeck
 The Sea of Swords: Isle of the Dead
   Putrescent Pirate, Keelhauled Mutineer, Drowned Officer, Ghostly Pirate
   Glowing Sigil x5
     REWARD: 481XP
     QUEST: Sigils of the Damned - speak to Kolmarr the Grim
   Kolmarr the Grim
     REWARD: Sigils of the Damned - 518XP
   Rusted Gate (to Secret Sepulchre)
 Isle of the Dead: Secret Sepulchre
   You become undead - Eyes glow green, Regeneration+7, Will+5,
     Immunity Ability Decrease, Negative Level, Death Magic, Critical Hit,
     Poison, Disease, Paralysis, Mind Spells
   QUEST: The Isle of the Dead - kill Kolmarr the Grim
   Kolmarr the Grim (Necromancer)
     REWARD: 2618XP
     QUEST: The Isle of the Dead - speak to Old Tom
   Undead Crewmember x5

 The Skull and Bones: Belowdeck
   Sahuagin Driller
   Repair Planking - Repair Planking
   Bilge Pump - lowers water levels so you can plug the holes
   Small Hole x4 - use Repair Planking
   QUEST: A Sinking Feeling... - use Repair Planking on Small Hole x4
   REWARD: 250xL XP
 The Skull and Bones: Alongside the Midnight Rose
   REWARD: The Spindrift Sisterhood - 200xL XP + 75xL XP
   QUEST: Fiddler's Green - speak to Captain Allendry's Ghost
   Gangplank
     Recite the Rime of the Ancient Mariner
     2. The Sun now rose upon the right:
     2. Out of the sea came he,
     1. Still hid in mist, and on the left
     3. Went down into the sea.
     REWARD: 75xL XP
   Whirlpool
 The Midnight Rose: Belowdeck
   Ghostly Crewmate
   Captain Allendry's Ghost
     Tells you Rime of the Ancient Mariner
     QUEST: Fiddler's Green - use Gangplank to enter Fiddler's Green

 The Sea of Swords: Fiddler's Green
   QUEST: Fiddler's Green - speak to Yxondralu
   Hammerhead Shark, Mako Shark, Goblin Shark
   Yxondralu STORE (Bronze Dragon, daughter of Zhond'marael)
     REWARD: 75xL XP
     QUEST: Fiddler's Green - speak to Sister Tasina Alcrest
 The Temple-Under-The-Sea: Secret Entrance
 The Temple-Under-The-Sea: Sahuagin Passage
   Elite Sahuagin, Elite Sahuagin Cleric, Elite Sahuagin Barbarian
   Elite Sahuagin Ranger - Heavy Cutlass
   Green Obelisk - Haste, Reflex+10, can pass through green gates
   Red Obelisk - Atk+5, Magical+5, can pass through red gates
   Blue Obelisk - AC+5, DR, can pass through blue gates
   White Obelisk - can pass through all gates
   Strange Portal
 Fiddler's Green: The Temple-Under-The-Sea
   Sister Tasina Alcrest
   Umberlant Priestess
   Oil Fountain - Aromatic Oil x4
   The Dweller
 (if you help Tasina)
   Sahuagin Marksman
   Aspect of Umberlee
 (if you fight Tasina)
   Transformed Priestess
   Tasina Hag of Umberlee

                               -- THE END --

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

Note: If you have ever played Baldur's Gate or Icewind Dale, forget everything
you know as almost all the rules have changed.

A good place to start is the official Character Creation Guide at
 http://nwn.bioware.com/players/characterguide.html

I highly recommend the official Dungeons & Dragons Player's Handbook v3.5 and
especially the Forgotten Realms Campaign Setting (3.0).  The rules were
modified a little for NWN but they are great books.

- The XP cap of 190,000 means you can only reach a total of 20 levels, but
  you will be lucky to reach level 18 during the game.  In HotU this has been
  raised to 780,000 so you can reach level 40.
- You can be any combination of classes that alignment allows, for example a
    Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
- You gain one feat every three levels (more with some classes).
- You gain one ability point every four levels (eg raise DEX from 16 to 17)
- There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
  Natural, Shield, Size and Base.  For Armor, Deflection, Natural and Shield
  the highest bonus of each type is added to your total, bonuses of the same
  type are not combined.

Tip: If you don't allocate your skill points they are available the next time
you level up.  This is a big advantage for multiclass characters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________

(A.01) Gender

Your gender will change the way a few characters interact with you.

# Gender determines which romances are open to you.
______________________________________________________________________________

(A.02) Race

RACIAL BONUSES

Human (Any)
 +1 SP/level
 Quick to Master (extra feat at character generation)

Half-Elf (Any)
 Hardiness vs Enchantments (+2 vs Mind Spells)
 Partial Skill Affinity (+1 Search, Listen, Spot)
 Immunity Sleep
 Low-light Vision

Moon Elf (Wizard)
 DEX+2 CON-2
 Longsword, Rapier, Longbow, Shortbow
 Keen Sense (always in detect mode with no movement speed penalty)
 Hardiness vs Enchantments (+2 vs Mind Spells)
 Skill Affinity (+2 Search, Listen, Spot)
 Immunity Sleep
 Low-light Vision

Shield Dwarf (Fighter)
 CON+2, CHA-2
 Offensive Training vs Goblins (Attack +1 vs Goblins)
 Offensive Training vs Orcs (Attack +1 vs Orcs)
 Defensive Training vs Giants (AC Dodge+4 vs Giants)
 Hardiness vs Poisons (+2 vs Poisons)
 Hardiness vs Spells (+2 vs Spells)
 Skill Affinity (+2 Lore)
 Stonecunning (+2 Search in interior areas)
 Darkvision

Rock Gnome (Wizard)
 CON+2, STR-2
 Small Stature (AC Size+1, Attack+1, Hide+4)
 Spell Focus Illusion
 Offensive Training vs Goblins (Attack +1 vs Goblins)
 Offensive Training vs Reptiles (Attack +1 vs Reptiles)
 Defensive Training vs Giants (AC Dodge+4 vs Giants)
 Hardiness vs Illusions (+2 vs Mind Spells)
 Skill Affinity (+2 Listen, Concentration)
 Low-light Vision

Lightfoot Halfling (Rogue)
 DEX+2, STR-2
 Small Stature (AC Size+1, Attack+1, Hide+4)
 Good Aim (Attack+1 with Thrown Weapons)
 Fearless (+2 vs Fear)
 Lucky (Universal+1)
 Skill Affinity (+2 Listen, Move Silently)

Half-Orc (Barbarian)
 STR+2, INT-2, CHA-2
 Darkvision

SUBRACES

The Witch's Wake supports a wide variety of custom subraces.  To designate
your character as one of these subraces, type the subrace name into your
character's subrace field during character creation.  Note that the bonuses
and penalties outlined below are applied on top of any existing racial
modifiers. Also any skill bonuses require you to gain one point in that skill
before the bonus ranks are made available.

Human Subraces

Air-Touched (Bard) @
 DEX+2, INT+2, STR-2, WIS-2
 AC+2 vs Lawful
 Immunity Cold 10%, Electricity 10%
 Vulnerability Magical 25%

Earth-Touched (Cleric) @
 STR+2, WIS+2, DEX-2, CHA-2
 AC+2 vs Chaotic
 Immunity Cold 10%, Electricity 10%
 Vulnerability Sonic 25%

Fire-Touched (Rogue) @
 DEX+2, INT+2, CON-2, CHA-2
 AC+2 vs Lawful
 Immunity Fire 10%, Electricity 10%
 Vulnerability Cold 25%

Water-Touched (Sorcerer) @
 CHA+2, CON+2, DEX-2, INT-2
 AC+2 vs Chaotic
 Immunity Acid 10%, Fire 10%
 Vulnerability Cold 25%

Peregrine (Paladin) @
 WIS+2, CHA+2, CON-2, INT-2
 AC+2 vs Evil
 Immunity Positive Energy 25%
 Vulnerability Negative Energy 25%, Fire 10%
 Light 5m White

Tainted (Rogue) @
 STR+1, INT+2, CON-2, CHA-2
 AC+2 vs Good
 Immunity Negative Energy 25%
 Vulnerability Positive Energy 25%, Cold 10%
 Light 5m Red

Half-Elf Subraces

Air-Touched (Rogue) @
 DEX+2, INT+2, STR-2, WIS-2
 AC+2 vs Lawful
 Immunity Cold 10%, Electricity 10%
 Vulnerability Magical 25%

Water-Touched (Paladin) @
 CHA+2, CON+2, DEX-2, INT-2
 AC+2 vs Chaotic
 Immunity Acid 10%, Fire 10%
 Vulnerability Cold 25%

Peregrine (Paladin) @
 WIS+2, CHA+2, CON-2, INT-2
 AC+2 vs Evil
 Immunity Positive Energy 25%
 Vulnerability Negative Energy 25%, Fire 10%
 Light 5m White

Tainted (Wizard) @
 STR+1, INT+2, CON-2, CHA-2
 AC+2 vs Good
 Immunity Negative Energy 25%
 Vulnerability Positive Energy 25%, Cold 10%
 Light 5m Red

Nomad (Fighter) @
 STR+2, CON+2, DEX-2, WIS-2, CHA-2
 +1 vs Disease, +1 vs Poison, +1 vs Death Magic
 Immunity Negative Energy 75%
 Vulnerability Divine 50%, Positive Energy 50%
 Immunity Cure Spells
 Reflex-1

Shadow (Wizard) @
 INT+2, CHA-2
 AC+1 vs Good
 Immunity Negative Energy 10%
 Vulnerability Positive Energy 25%
 Hide+2, Move Silently+2
 Darkvision

Sylvan (Bard) @
 CHA+2, INT-2
 AC+2 vs Elementals
 Vulnerability Fire 50%
 Animal Empathy+4

Elf Subraces

Nomad (Fighter) @
 STR+2, CON+2, DEX-2, WIS-2, CHA-2
 +1 vs Disease, +1 vs Poison, +1 vs Death Magic
 Immunity Negative Energy 75%
 Vulnerability Divine 50%, Positive Energy 50%
 Immunity Cure Spells
 Reflex-1

Shadow (Rogue) @
 INT+2, CHA-2
 AC+1 vs Good
 Immunity Negative Energy 10%
 Vulnerability Positive Energy 25%
 Hide+2, Move Silently+2
 Darkvision

Sylvan (Ranger) @
 CHA+2, INT-2
 AC+2 vs Elementals
 Vulnerability Fire 50%
 Animal Empathy+4

Dwarf Subraces

Cairn (Barbarian) @
 CON+2, CHA-2, DEX-2
 AC+1
 Fortitude+1, Reflex+1, Will-1

Lorekeeper (Wizard) @
 INT+2, WIS+2, STR-2
 +2 vs Mind Spells
 Fortitude-1
 Lore+4, Spellcraft+4

Gnome Subracs

Deep (Rogue) @
 DEX+2, WIS+2, CHA-4
 AC+1 vs Good
 Immunity Negative Energy 10%
 Vulnerability Positive Energy 25%
 Hide+2, Move Silently+2
 Darkvision

Tinker (Wizard) @
 INT+2, CON-2, WIS-2
 Appraise+2, Disarm Trap+2, Set Trap+2, Open Lock+2
 Craft Armor+4, Craft Weapon+4, Craft Trap+4, Use Magic Device+4

Halfling Subraces

Feral (Druid) @
 DEX+2, WIS+2, INT-2, CHA-2
 AC+2 vs Lawful, AC+1 vs Neutral
 AC Natural-1
 Immunity Cold 100%, Fire 100%
 Vulnerability Slashing 10%
 Animal Empathy+4

Imperial (Fighter) @
 STR+4, CON+2, DEX-4, INT-2, WIS-2
 AC+2 vs Chaotic, AC+1 vs Neutral
 AC Deflection-1
 Immunity Bludgeoning 10%, Piercing 10%, Slashing 10%
 Vulnerability Magical 25%
 Weapon Proficiency Martial

Half-Orc Subraces

Earth-Touched (Cleric) @
 STR+2, WIS+2, DEX-2, CHA-2
 AC+2 vs Chaotic
 Immunity Cold 10%, Electricity 10%
 Vulnerability Sonic 25%

Fire-Touched (Monk) @
 DEX+2, INT+2, CON-2, CHA-2
 AC+2 vs Lawful
 Immunity Fire 10%, Electricity 10%
 Vulnerability Cold 25%

Peregrine (Cleric) @
 WIS+2, CHA+2, CON-2, INT-2
 AC+2 vs Evil
 Immunity Positive Energy 25%
 Vulnerability Negative Energy 25%, Fire 10%
 Light 5m White

Sojourner (Fighter) @
 CON+4, DEX-4
 +1 vs Disease, +1 vs Poison, +1 vs Death Magic
 Immunity Negative Energy 90%
 Vulnerability Divine 75%, Positive Energy 75%
 AC Natural-2
 Immunity Cure Spells

Tainted (Wizard) @
 STR+1, INT+2, CON-2, CHA-2
 AC+2 vs Good
 Immunity Negative Energy 25%
 Vulnerability Positive Energy 25%, Cold 10%
 Light 5m Red
______________________________________________________________________________

(A.03) Portrait

CUSTOM CHARACTER PORTRAITS

Aristiana Lerionis (http://www.gamefaqs.com/features/recognition/21322.html)
has written a good guide on this, the following is adapted from that guide.

Create the following five .TGA (Truevision Targa) images and save them in the
override directory.  I recommend using IrfanView (http://www.irfanview.com)
to save the final files.

po_rr_g_xx_h.tga = 256x400 on 256x512 canvas
(Huge - shown when you select the portrait)

po_rr_g_xx_l.tga = 128x200 on 128x256 canvas
(Large - used on the character sheet)

po_rr_g_xx_m.tga = 64x100 on 64x128 canvas
(Medium - always visibile on the main screen)

po_rr_g_xx_s.tga = 32x50 on 32x64 canvas
(Small - used by your henchman and when you are a party member)

po_rr_g_xx_t.tga = 16x25 on 16x32 canvas
(Tiny - used in the dialogue)

  --------
 |        |  Make sure the portrait is at the top of the canvas
 |        |
 |Portrait|    rr_g_xx_
 |        |
 |        |    rr  race - dw (0), el (1), gn (2), ha (3), hu (6), or (5)
 |--------|     g  gender - m (0), f (1)
 | Blank  |    xx  number (00 to 99, start with 99 and work backwards)
  --------

Next extract portraits.2da from 2dasource.zip file into the override directory
and open it in a text editor.  Add your portrait details to the end of the
file, starting from number 2000, eg

 2000    hu_m_99_      0   6   ****        0     ****

By doing this your portrait will not show up under both the male and female
portrait lists and will be grouped with other portraits of that race.

ONLINE PORTRAITS AND CHANGING A CURRENT PORTRAIT

When playing online, other players will not be able to see your custom
portrait unless they have saved a copy in their override directory.  To
improve this situation you can choose a standard portrait that you want other
players to see and then override it with your custom portrait.  For example,
if you chose the first human male portrait, simply copy your five custom
portrait files into the override directory and name them to po_hu_m_01_X.tga

MORE PORTRAITS

You can gain access to more portraits by editing the portraits.2da file that
you copied into the override directory, look for lines where Plot is 1.  For
example to be able to select Aribeth's female elf portraits (el_f_11_ and
el_f_12_) simply change Plot from 1 to 0 on line numbers 28 and 29.  This will
not cause any problems when playing the game.
______________________________________________________________________________

(A.04) Class

If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Bard, Druid/Sorcerer or Druid/Wizard.  You can get all the other
class specific quests if you have good persuade skills.  In Shadows of
Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has
changed alignment).  This is because you need to communicate with the animals
for several quests.  In Hordes of the Underdark you need to be either a Wizard
or Sorcerer if you want to make the Golem.

You can play any class you want because the game is so well balanced, however
it is a good idea to start the game as a Rogue.  This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty.  Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills. The only exceptions are
- If you want to get a specific Level 20 ability in your chosen class.
- You are a Dwarf but not a Fighter
- You are a Elf or a Gnome but not a Wizard
- You are a Half-Orc but not a Barbarian
- You want a triple class character and do not want to keep the third class
  within one level of the Rogue class (unless it is a prestige class).
- With the 11 extra prestige classes added in SoU and HotH it is far less
  likely that you will want to use one of your 3 valuable class slots on a
  class you are only going to take one level in.

I would also recommend taking one level of Monk as you get a +2 bonus on all
your saving throws and the excellent feats of Evasion and Cleave.

$ Prestige classes do not suffer from the 20% XP penalty.  You can take up to
ten levels in prestige classes except Harper Scout and Purple Dragon Knight
which have five levels.

# Prestige classes can advance beyond ten levels once the character reaches
level 21 (Epic).

CORE CLASS ABILITIES

Note: Skill point requirements (REQ) do not include ability or feat bonuses.

Barbarian (Bbn) - 1d12, 4SP, High BAB, High Fortitude Saves
 REQ: Non-Lawful
 Simple & Martial Weapons, Light & Medium Armor, Shields
 L1: Fast Movement (+10% movement speed)
 L1: Barbarian Rage (STR+4, CON+4, Will+2, AC-2, 1/day)
 L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
 L4: Barbarian Rage (2/day, +1/day every 4 levels)
 L5: Uncanny Dodge (+1 save vs traps)
 L10: Uncanny Dodge (+2 save vs traps, +1 save vs traps every 3 levels)
 L11: Damage Reduction (1/- every 3 levels)
 L15: Greater Rage (STR+6, CON+6, Will+3, AC-2)
 L24: Epic Bonus Feat every 4 levels

Bard (Brd) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves
 REQ: Non-Lawful
 Simple Weapons, Light & Medium Armor, Shields
 Bard Song (Additive Bonuses, Class Level/day)
   L1, Perform 3: Atk+1, Dmg+1
   L2, Perform 6: Will+1
   L3, Perform 9: Dmg+1, Fort+1
   L6, Perform 12: Ref+1, Skills+1
   L8, Perform 15: Atk+1, HP+8
   L11, Perform 18: AC Dodge+2, Skills+1
   L14, Perform 21: Dmg+1, HP+8, AC Dodge+1
   L15, Perform 24: Fort+1, Ref+1, Will+1, AC Dodge+1
   L16, Perform 30: Will+1, HP+4, AC Dodge+1
   L17, Perform 35: HP+2, +2 every Perform+5 and Class Level+1
 L1: Bardic Knowlegde (level bonus to Lore)
 L1: Arcane Spells (CHA)
 L23: Epic Bonus Feat every 3 levels

Cleric (Clr) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
 REQ: None
 Simple Weapons, Light, Medium & Heavy Armor, Shields
 Domains (two of the following)
   Air (Turn Elemental, L3 Call Lightning, L6 Chain Lightning)
   Animal (Improved Summoning, L2 Cat's Grace, L3 True Seeing,
     L5 Polymorph Self)
   Death (Negative Plane Avatar 1/day, L4 Phantasmal Killer, L5 Enervation)
   Destruction (Weaken Construct, L3 Stinking Cloud, L6 Acid Fog)
   Earth (Turn Elemental, L4 Stoneskin, L5 Energy Buffer)
   Evil (Turn Outsider, L1 Negative Energy Ray, L3 Negative Energy Burst,
     L5 Enervation)
   Fire (Turn Elemental, L4 Wall of Fire, L5 Energy Buffer)
   Good (Turn Outsider, L4 Stoneskin, L5 Lesser Planar Binding)
   Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
   Knowledge (L1 Identify, L2 Knock, L3 Clairaudience / Clairvoyance,
     L4 True Seeing, L6 Legend Lore)
   Magic (L1 Mage Armor, L2 Melf's Acid Arrow, L3 Negative Energy Burst,
     L4 Stoneskin, L5 Ice Storm)
   Plant (Turn Vermin, L2 Barkskin, L7 Creeping Doom)
   Protection (Divine Protection, L4 Minor Globe of Invulnerability,
     L5 Energy Buffer)
   Strength (Divine Strength, L3 Divine Power, L5 Stoneskin)
   Sun (Exceptional Turning, L2 Searing Light, L7 Sunbeam)
   Travel (L1 Entangle, L2 Web, L3 Freedom of Movement, L4 Slow, L5 Haste)
   Trickery (Divine Trickery, L2 Invisibility, L3 Invisibility Sphere,
     L5 Improved Invisibility)
   War (Battle Master, L2 Cat's Grace, L7 Aura of Vitality)
   Water (Turn Elemental, L3 Poison, L5 Ice Storm)
 L1: Turn Undead (3+CHA bonus/day)
 L23: Epic Bonus Feat every 3 levels

Druid (Drd) - 1d8, 4SP, Medium BAB, High Fortitude & Will Saves
 REQ: Neutral
 Club, Dagger, Quarterstaff, Dart, Sling, Sickle, Spear, Scimitar
 Light & Medium Armor, Shields
 L1: Animal Companion
 L1: Nature Sense (+2 bonus to attack when in wilderness areas)
 L2: Woodland Stride (Immunity Grease, Web, Entangle)
 L3: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
 L4: Resist Nature's Lure (+2 save vs fear)
 L5: Wild Shape (Brown Bear, Panther, Wolf, Boar, Badger, 1 hour/level 1/day,
   2/day at L6, 3/day at L7, 4/day at L10, 5/day at L14, 6/day at L18)
 L9: Venom Immunity (Immunity Poison)
 L12: Wild Shape (Dire)
 L16: Elemental Shape (Fire, Water, Earth, Air Elemental, 1 hour/level 1/day,
   2/day at L17, 3/day at L19)
 L20: Improved Elemental Shape (Elder)
 L22: Infinite Wildshape (Wild Shape unlimited/day)
 L24: Epic Bonus Feat every 4 levels
 L26: Improved Elemental Shape (unlimited/day)

Fighter (Ftr) - 1d10, 2SP, High BAB, High Fortitude Saves
 REQ: None
 Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
 L1: Fighter Bonus Feat
 L2: Fighter Bonus Feat every 2 levels
 L22: Epic Bonus Feat every 2 levels

Monk (Mnk) - 1d8, 4SP, Medium BAB, High Fortitude, Will & Reflex Saves
 REQ: Lawful
 Club, Dagger, Quarterstaff, Sling, Light & Heavy Crossbow, Handaxe, Kama,
 Shuriken, Light & Medium Armor, Shields
 L1: Monk AC Bonus (WIS Bonus added to AC, AC+1 every 5 levels)
 L1: Improved Unarmed Strike
 L1: Cleave
 L1: Evasion (save vs reflex for no damage)
 L1: Stunning Fist (1/day for every level)
 L2: Deflect Arrows (save vs reflex to avoid 1 missile)
 L3: Monk Speed (+10% movement speed every 3 levels)
 L3: Still Mind (+2 vs Mind Spells)
 L5: Purity of Body (Immunity Disease)
 L6: Knockdown, Improved Knockdown
 L7: Wholeness of Body (Heal 2 x level, 1/day)
 L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
 L10: Ki Strike (Unarmed considered +1 at L10, +2 at L13, +3 at L16)
 L11: Diamond Body (Immunity Poison)
 L12: Diamond Soul (Spell Resistance 10+level)
 L15: Quivering Palm (Unarmed death blow 1/day)
 L18: Empty Body (50% Concealment 2/day)
 L20: Perfect Self (20/+1, Immunity Mind Spells)
 L20: Monk eyes glow blue
 L25: Epic Bonus Feat every 5 levels

Paladin (Pal) - 1d10, 2SP, High BAB, High Fortitude Saves
 REQ: Lawful Good
 Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
 L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
 L1: Divine Grace (CHA Bonus added to all Saves)
 L1: Divine Health (Immunity Disease)
 L2: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
 L2: Aura of Courage (Immunity Fear)
 L3: Turn Undead (3+CHA bonus/day)
 L3: Remove Disease (1/day)
 L23: Epic Bonus Feat every 3 levels

Ranger (Rgr) - 1d10, 4SP, High BAB, High Fortitude Saves
 REQ: None
 Simple & Martial Weapons, Light & Medium Armor, Shields
 Ranger Bonus Feat L1, L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
 L1: Dual-Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
 L1: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
 L6: Animal Companion
 L9: Improved Two-Weapon Fighting
 L23: Epic Bonus Feat every 3 levels and at L25, L30, L35, L40

Rogue (Rog) - 1d6, 8SP, Medium BAB, High Reflex Saves
 REQ: None
 Club, Dagger, Quarterstaff, Light & Heavy Crossbow, Dart, Mace, Morningstar,
 Sling, Rapier, Short Sword, Handaxe, Shortbow, Light Armor
 L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
   is flat footed or has their back to you and is attacking another target)
 L2: Evasion (save vs reflex for no damage)
 L3: Uncanny Dodge (retain DEX bonus when caught flat footed)
 L6: Uncanny Dodge (+1 save vs traps every 3 levels)
 L10: Rogue Bonus Feat and at L13, L16, L19
 L24: Epic Bonus Feat every 4 levels

Sorcerer (Sor) - 1d4, 2SP, Low BAB, High Will Saves
 REQ: None
 Simple Weapons
 L1: Summon Familiar
 L23: Epic Bonus Feat every 3 levels

Wizard (Wiz) - 1d4, 2SP, Low BAB, High Will Saves
 REQ: None
 Club, Dagger, Quarterstaff, Light & Heavy Crossbow
 Bonus Spell for each casting level for Specialist Wizards
 Wizard Bonus Feat L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
 L1: Summon Familiar
 L1: Scribe Scroll #
 L23: Epic Bonus Feat every 3 levels

PRESTIGE CLASS ABILITIES

Arcane Archer (Arc) - 1d8, 4SP, High BAB, High Fortitude & Reflex Saves $
 REQ: Elf or Half-Elf, Bard, Sorcerer or Wizard, BAB 6, Point Blank Shot,
   Weapon Focus Longbow or Shortbow
 Simple & Martial Weapons, Light & Medium Armor, Shields
 L1: Enchant Arrow (+1 bonus to Attack and Damage every 2 levels)
 L2: Imbue Arrow (Fireball 3/day)
 L4: Seeker Arrow (cannot miss 1/day, 2/day at L6)
 L8: Hail of Arrows (arrow at each enemy 1/day)
 L10: Arrow of Death (save or die 1/day)
 L14: Epic Bonus Feat every 4 levels

Assassin (Asn) - 1d6, 4SP, Medium BAB, High Reflex Saves $
 REQ: Evil, Hide 8, Move Silently 8
 Simple Weapons, Light Armor
 L1: Death Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
   is flat footed or has their back to you and is attacking another target
   and chance of paralysing opponent)
 L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
 L2: Resist Poison (+1 save vs poison every 2 levels)
 L2: Cast Ghostly Visage (1/day)
 L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
 L5: Cast Darkness (1/day)
 L7: Cast Invisibility (1/day)
 L9: Cast Improved Invisibility (1/day)
 L14: Epic Bonus Feat every 4 levels

Blackguard (Blk) - 1d10, 2SP, High BAB, High Fortitude Saves $
 REQ: Evil, BAB 6, Cleave, Hide 5
 Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
 L2: Dark Blessing (Add CHR bonus to saves)
 L2: Smite Good (Add CHA bonus to attack and class level to damage 1/day)
 L2: Cast Bull's Strength (1/day)
 L3: Turn Undead (3+CHA bonus/day)
 L3: Cast Create Undead (Ghast, 1/day)
 L4: Sneak Attack (+1d6 dmg every 3 levels if you are hidden or the opponent
   is flat footed or has their back to you and is attacking another target)
 L5: Cast Summon Fiend (Succubus, 1/day)
 L6: Cast Inflict Serious Wounds (1/day)
 L7: Cast Create Undead (Doom Knight, 1/day)
 L7: Cast Contagion (1/day)
 L8: Cast Inflict Critical Wounds (1/day)
 L9: Cast Summon Fiend (Vrock, 1/day)
 L13: Epic Bonus Feat every 3 levels
 L15: Cast Summon Fiend (Vrock, HD+2 AC+2 STR+1 INT+1 every 5 levels)

Harper Scout (Hrp) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves $
 REQ: Non-evil, Alertness, Iron Will, Discipline 4, Persuade 8, Search 4,
   Lore 6
 Simple Weapons, Light Armor
 L1: Bardic Knowlegde (Add level to Lore)
 L1: Harper Scout Bonus Feat and at L4 (Epic Bonus Feat if a L21 character)
 L2: Deneir's Eye (+2 save vs traps)
 L2: Cast Sleep (1/day)
 L3: Tymora's Smile (Saves+2 for 5 turns 1/day)
 L3: Cast Cat's Grace (1/day)
 L4: Lliira's Heart (+2 vs Mind Spells)
 L4: Cast Eagles Splendor (1/day)
 L5: Cast Invisibility (1/day)

Shadowdancer (Shd) - 1d8, 6SP, Medium BAB, High Reflex Saves $
 REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
 Simple Weapons, Light Armor
 L1: Hide in Plain Sight
 L2: Evasion (save vs reflex for no damage)
 L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
 L2: Darkvision
 L3: Shadow Daze (Daze for 5 rounds 1/day)
 L3: Cast Summon Shadow (Shadow, 1/day)
 L4: Shadow Evade (Concealment 5%, 5/+1, AC Base+1 for 5 rounds 3/day)
 L5: Defensive Roll (save vs lethal blow for half damage 1/day)
 L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
 L6: Shadow Evade (Concealment 10%, 5/+2, AC Base+2)
 L7: Cast Summon Shadow (Shadow Fiend, 1/day)
 L7: Slippery Mind (reroll save vs Mind Spells)
 L8: Shadow Evade (Concealment 15%, 10/+2, AC Base+3)
 L9: Cast Summon Shadow (Shadowlord, 1/day)
 L10: Improved Evasion (save vs reflex for no damage, half damage on fail)
 L10: Shadow Evade (Concealment 20%, 10/+3, AC Base+4)
 L12: Cast Summon Shadow (+2 hit dice every 3 levels)
 L13: Epic Bonus Feat every 3 levels
 L15: Shadow Evade (12/+4, extra 2/+1 every 5 levels)

Champion of Torm (Chm) - 1d10, 2SP, High BAB, High Fortitude & Reflex Saves #
 REQ: Non-Evil, BAB 7, Weapon Focus in a melee weapon
 Simple & Martial Weapons, Light & Medium Armor, Shields
 Champion of Torm Bonus Feat L2, L4, L6, L8, L10 (Epic Bonus Feat if L21)
 L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
 L2: Sacred Defense (Saves+1 every 2 levels)
 L3: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
 L5: Divine Wrath (+3 bonus to Attack, Damage and Saves, +1/5 damage
   reduction for CHA bonus rounds 1/day)
 L10: Divine Wrath (+5 bonus to Attack, Damage and Saves, +2 every 5 levels)
 L13: Epic Bonus Feat every 3 levels

Dwarven Defender (Def) - 1d12, 2SP, High BAB, High Fortitude & Will Saves #
 REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
 Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
 L1: Defensive Stance (STR+4 CON+4 Saves+2 AC Dodge+4, 1/day every 2 levels)
 L1: Defensive Awareness (retain DEX bonus when caught flat footed)
 L6: Defensive Awareness (cannot be flanked)
 L6: Damage Reduction (3/- every 4 levels)
 L10: Defensive Awareness (+1 save vs traps)
 L14: Epic Bonus Feat every 4 levels

Pale Master (Pma) - 1d6, 2SP, Low BAB, High Fortitude & Will Saves #
 REQ: Non-good, Level 3 Bard, Sorcerer or Wizard
 L1: Boneskin (AC Base+2)
 L1: Gain spells per day every 2 levels at the highest caster class rate
 L2: Cast Animate Dead (Tyrantfog Zombie, 1/day)
 L3: Darkvision
 L4: Cast Summon Undead (Ghoul, 2/day)
 L4: Boneskin (AC Base+2 every 4 levels)
 L5: Deathless Vigor (+3 HP per class level up to character level 20)
 L6: Undead Graft (Paralyze 2/day, 3/day at level 8, arm replaced by bone)
 L6: Cast Animate Dead (Skeleton Warrior, 1/day)
 L6: Cast Summon Undead (Shadow, 2/day)
 L7: Tough as Bone (Immunity Hold, Paralyze and Stun)
 L7: Cast Summon Undead (Ghast, 2/day)
 L8: Cast Summon Undead (Wight, 2/day)
 L9: Cast Summon Undead (Wraith, 2/day)
 L9: Cast Summon Greater Undead (Mummy, 1/day)
 L10: Deathless Mastery (Immunity Critical Hits)
 L10: Deathless Master Touch (DC17 Kill 3/day, DC+1 every 2 levels)
 L10: Cast Summon Greater Undead (Spectre, 1/day)
 L12: Cast Summon Greater Undead (Vampire Rogue, 1/day)
 L13: Epic Bonus Feat every 3 levels
 L13: Undead Graft (Paralyze 4/day, +1/day every 3 levels)
 L14: Cast Summon Greater Undead (Greater Bodak, 1/day)
 L15: Deathless Vigor (+5 HP every 5 levels)
 L16: Cast Summon Greater Undead (Ghoul King, 1/day)
 L18: Cast Summon Greater Undead (Vampire Mage, 1/day)
 L20: Cast Summon Greater Undead (Skeleton Blackguard, 1/day)
 L22: Cast Summon Greater Undead (Lich, 1/day)
 L24: Cast Summon Greater Undead (Lich Lord, 1/day)
 L26: Cast Summon Greater Undead (Alhoon, 1/day)
 L28: Cast Summon Greater Undead (Elder Alhoon, 1/day)
 L30: Cast Summon Greater Undead (Demi Lich, 1/day)

Red Dragon Disciple (Rdd) - 1d6, 2SP, Medium BAB, High Fort & Will Saves #
 REQ: Bard or Sorcerer, Lore 8
 L1: Draconic Armor (AC Base+1, +2 at L5, +3 at L8, +4 at L10)
 L2: Draconic Ability Scores (STR+2)
 L3: Breath Weapon (DC19 2d10 damage)
 L4: Draconic Ability Scores (STR+4)
 L4: Hit Dice 1d8 (from next level)
 L6: Hit Dice 1d10 (from next level)
 L7: Breath Weapon (4d10 damage)
 L7: Draconic Ability Scores (STR+4, CON+2)
 L9: Draconic Ability Scores (STR+4, CON+2, INT+2)
 L9: Dragon Wings (gains wings)
 L10: Breath Weapon (6d10 damage, +1d10 every 3 levels)
 L10: Draconic Ability Scores (STR+8, CON+2, INT+2, CHA+2)
 L10: Half-Dragon (Darkvision, Immunity Fire, Paralysis and Sleep)
 L14: Epic Bonus Feat every 4 levels
 L14: Breath Weapon (DC20, DC+1 every 4 levels)
 L15: Draconic Armor (AC Base+5, +1 every 5 levels)

Shifter (Sft) - 1d8, 4SP, Medium BAB, High Fortitude & Reflex Saves #
 REQ: Level 5 Druid, WIS 13, Alertness
 L1: Greater Wild Shape I (Red, Green, Black, White, Blue Wyrmling, 6/day,
   unlimited/day at L4)
 L3: Greater Wild Shape II (Harpy, Gargoyle, Minotaur, 3/day,
   unlimited/day at L7)
 L5: Greater Wild Shape III (Basilisk, Manticore, Drider, 3/day,
   unlimited/day at L10)
 L7: Humanoid Shape (Drow Warrior, Lizardfolk Whipmaster, Kobold Commando,
   3/day)
 L10: Greater Wild Shape IV (Large Dire Tiger, Medusa, Mind Flayer, 3/day)
 L13: Epic Bonus Feat every 3 levels
 L13: Humanoid Shape (unlimited/day)
 L16: Greater Wild Shape IV (unlimited/day)

Weapon Master (Wep) - 1d10, 2SP, High BAB, High Reflex Saves #
 REQ: BAB 5, Whirlwind Attack, Weapon Focus in a melee weapon, Intimidate 4
 L1: Weapon of Choice (select one weapon type for bonuses)
 L1: Ki Damage (Weapon of Choice does maximum damage, level/day)
 L5: Increased Multiplier (Weapon of Choice critical damage multiplier +1)
 L5: Superior Weapon Focus (Weapon of Choice Attack +1)
 L7: Ki Critical (Weapon of Choice critical hit range +2)
 L13: Epic Superior Weapon Focus (Weapon of Choice Attack +1 every 3 levels)
 L13: Epic Bonus Feat every 3 levels

Purple Dragon Knight (Prp) - 1d10, 2SP, High BAB, High Fortitude Saves @
 REQ: Non-evil, non-chaotic, BAB 4, Mounted Combat, Ride 2, Spot 2, Listen 2,
   Persuade 1, Intimidate 1
 L1: Rallying Cry (Atk+1, Movement+20% for all allies within 60 feet, 3/day)
 L1: Heroic Shield (AC+4 for an ally for 1 round)
 L2: Inspire Courage (Atk+1, Dmg+1, +2 vs Mind Spells for 10 rounds, 1/day,
   L4 2/day)
 L3: Fear 1/day (caster level equal to character level)
 L4: Oath of Wrath (Atk+2, Dmg+2, Universal+2, Skills+2 against an
   opponent for 2xClass Level rounds, 1/day)
 L5: Final Stand (HP+2d10 for Class Level+CHA Bonus allies for
   Class Level+CHA Bonus rounds, 1/day)

BASE ATTACK BONUS (BAB)

 Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 ----------|------------------------------------------------------------
 High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
 Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

 Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
 ----------|------------------------------------------------------------
 Epic      |  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10

If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus.  Further attacks may also be
possible.  For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.

# The number of attacks reached at level 20 never increases beyond 2, 3 or 4.

SAVING THROW BONUSES

For each class, saving throw bonuses in each of the above progress at either a
primary or secondary rate.

 Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 ----------|------------------------------------------------------------
 Primary   |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
 Secondary |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6

 Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
 ----------|------------------------------------------------------------
 Epic      |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

 Fortitude saves against disease, poison, paralysis or death spells
 Reflex saves against damage from traps or magical attacks
 Will saves against mental influence and magical effects

Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________

(A.05) Alignment

Your alignment choice should reflect how you will play.  If your alignment
goes outside its range it could stop your character from advancing.

   Alignment        |  Range | Starts At
  ------------------|--------|-----------
   Chaotic and Evil |   0-30 |    15
   Neutral          |  30-70 |    50
   Lawful and Good  | 70-100 |    85

During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.

Each of the nine alignments has an associated title:

   Lawful Good   |  Neutral Good  |  Chaotic Good
     Crusader    |   Benefactor   |     Rebel
 ----------------|----------------|----------------
  Lawful Neutral |  True Neutral  | Chaotic Neutral
      Judge      |   Reconciler   |   Free Spirit
 ----------------|----------------|----------------
   Lawful Evil   |  Neutral Evil  |  Chaotic Evil
    Dominator    |   Malefactor   |    Destroyer
______________________________________________________________________________

(A.06) Abilities

ABILITY BONUSES

STR - Melee Attack, Damage, Weight Allowance
     Skills: Discipline
DEX - Ranged Attack, AC, Reflex Saving Throws
     Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap,
     Tumble $, Ride @
CON - HP per level, Fortitude Saving Throws
     Skills: Concentration
INT - Skill Points at level up, Wizard Spells
     Skills: Disable Trap, Lore, Search, Spellcraft, Appraise $, Craft Trap $
       Craft Armor #, Craft Weapon #
WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells,
     Stunning Fist, Monk AC Bonus and Quivering Palm
     Skills: Heal, Listen, Spot
CHA - Sorcerer and Bard Spells, Turn Undead, Divine Might $, Divine Shield $
     Paladin Divine Grace, Smite Evil and Lay On Hands
     Blackguard $ Dark Blessing and Smite Good
     Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device,
       Bluff #, Intimidate #

Ability scores can only be raised by up to a maximum of 12 points above their
current base value when using potions, spells or enchanted items.

Weight Allowance
 STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
 lbs  60  66  73  80  86  92 100 110 116 133 153 173 200 233 266 306 346 400

 STR  24  25  26  27  28  29   30   31   32   33   34   35   36   37   38
 lbs 466 533 613 693 800 933 1213 1493 1773 2053 2333 2613 2893 3173 3453

You gain one ability point every four levels.
______________________________________________________________________________

(A.07) Skills

By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 23 for a dumb half-orc fighter.

       \    Class| B B C D F M P R R S W  A A B H S  C D P R S W  P
        \        | b r l r t n a g o o i  r s l r h  h e m d f e  r Key Unt
         \       | n d r d r k l r g r z  c n k p d  m f a d t p  p
 Skills   \      |                        $ $ $ $ $  # # # # # #  @
 ----------------|---------------------------------------------------------
 Animal Empathy  | x x x * x x x * x x x  x x x x x  x x x x * x  - CHA No
 Appraise $      | - * - - - - - - * - -  - * - * -  - - - - - -  - INT No
 Bluff #         | - * - - - - - - * - -  - * - * *  - - - - - -  - CHA Yes
 Concentration   | - * * * * * * * - * *  - - * - -  - * * * * -  - CON Yes
 Craft Armor #   | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
 Craft Trap $    | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
 Craft Weapon #  | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
 Disable Trap    | - - - - - - - - * - -  - * - - -  - - - - - -  - INT No
 Discipline      | * * - - * * * * - - -  - - * - -  * * - * - *  * STR Yes
 Heal            | * * * * * * * * * * *  * * * * *  * * * * * *  - WIS Yes
 Hide            | - * - - - * - * * - -  * * - * *  - - * - * -  - DEX Yes
 Intimidate #    | * - - - - - - - * - -  - * * - -  - - - - - *  * CHA Yes
 Listen          | * * - - - * - * * - -  * * - * *  - * * * * *  - WIS Yes
 Lore            | * * * * * * * * * * *  * * * * *  * * * * * *  * INT Yes
 Move Silently   | - * - - - * - * * - -  * * - * *  - - * - - -  - DEX Yes
 Open Lock       | - - - - - - - - * - -  - * - - -  - - - - - -  - DEX No
 Parry           | * * * * * * * * * - -  - * - - -  * * - - - -  - DEX Yes
 Perform         | x * x x x x x x x x x  x x x x x  x x x x x x  - CHA Yes</pre><pre id="faqspan-6">
 Persuade        | - * * * - * * - * - -  - - * * *  - - * * * -  * CHA Yes
 Pick Pocket     | - * - - - - - - * - -  - * - * *  - - - - - -  - DEX No
 Ride @          | * - - - * - * * - - -                          * DEX Yes
 Search          | - - - - - - - * * - -  - * - - *  - - - * - -  - INT Yes
 Set Trap        | - - - - - - - * * - -  - * - - -  - - - - - -  - DEX No
 Spellcraft      | - * * * - - - - - * *  - - - - -  - - * * - -  - INT No
 Spot            | - - - - - - - * * - -  * * - - *  * * - * * *  - WIS Yes
 Taunt           | * * - - - - * - - - -  - - * - -  - - - - - -  - CHA Yes
 Tumble $        | - * - - - * - - * - -  - * - * *  - - - - - -  - DEX No
 Use Magic Device| x * x x x x x x * x x  x * x x x  x x x x x x  - CHA No

   *   Class Skill           Key  Key Ability
   -   Cross Class Skill     Unt  Untrained
   x   Exclusive Skill

Poison Weapon #

 Poison | Weak | Mild | Avaerage | Strong | Very Strong | Deadly
 ------ |------|------|----------|--------|-------------|--------
 DEX DC |  16  |  18  |    20    |   22   |     24      |   26

 Assassin and Blackguard always succeed

You can add permanent Light 20m to any item with Continual Flame (you can use
 this to make money when selling the item)
You can use Alchemist's Fire to add temporary fire damage to a melee weapon
______________________________________________________________________________

(A.08) Feats

I shall not repeat the feat descriptions given in the manual but I will sort
them into groups, although there is some overlap.

Skills and Abilities

 Artist (L1, Bard : Perform+2, Spot+2) $
 Courteous Magocracy (L1 : Lore+2, Spellcraft+2) $
 Silver Palm (L1 : Appraise+2, Persuade+2) $
 Blooded (L1 : Initiative+2, Spot+2) $
 Skill Focus (Chosen Skill+3)
 Epic Skill Focus (L21, Skill 20 : Chosen Skill+10) #
 Improved Parry (INT 13 : Parry+4)
 Alertness (Listen+2, Spot+2)
 Stealthy (Hide+2, Move Silently+2) $
 Thug (Initiative+2, Persuade+2) $
 Improved Initiative (Initiative+4) $
   Superior Initiative (L21 : Initiative+8) #
 Epic Reputation (L21 : Bluff+4, Intimidate+4, Persuade+4, Taunt+4) #
 Blinding Speed (L21, DEX 25 : Haste for a short time) #
 Great Strength (L21 : STR+1) # x10
 Great Dexterity (L21 : DEX+1) # x10
 Great Constitution (L21 : CON+1) # x10
 Great Intelligence (L21 : INT+1) # x10
 Great Wisdom (L21 : WIS+1) # x10
 Great Charisma (L21 : CHA+1) # x10
 Mount Actions (Individual Mount and Dismount, Party Mount and Dismount) @
 Mounted Combat (Ride 1: AC Armor+1 for every 5 points in Ride) @
   Mounted Archery (Bow Atk+2)

Saving Throws

 Luck of Heros (L1 : Fortitude+1, Reflex+1, Will+1) $
 Bullheaded (L1 : Will+1, Resist Taunt+2) $
 Strong Soul (L1 : Will+1, Fortitude+1, +1 vs Death) $
 Snake Blood (L1 : Reflex+1, +2 vs Poison) $
 Great Fortitude (Fortitude+2)
   Perfect Health (CON 25 : Immunity Poison, Disease) #
 Epic Fortitude (L21 : Fortitude+4) #
 Lightning Reflexes (Reflex+2)
 Epic Reflexes (L21 : Reflex+4)
 Iron Will (Will+2)
 Epic Will (L21 : Will+4) #
 Resist Poison (+4 vs Poison) $
 Resist Disease (+4 vs Disease) $

Armor and Weapons

 Armor Proficiency Light
   Armor Proficiency Medium
     Armor Proficiency Heavy
 Shield
 Weapon Proficiency Simple
 Weapon Proficiency Martial (not Pale Master)
 Weapon Proficiency Exotic (not Pale Master)
 Weapon Focus (Attack+1)
   Epic Weapon Focus (L21 : Attack+2) #
 Improved Critical (BAB 8 - Critial Hit range doubled)
   Overwhelming Critical (L21 STR 23 Great Cleave, Weapon Focus : +1d6 dmg) #
     Devastating Critical (STR 25 : fortitude save or die) #
 Epic Prowess (L21 : Attack+1) #

Passive Combat (Automatic)

 Two-Weapon Fighting (not Ranger)
 Ambidexterity (DEX 15, not Ranger)
   Improved Two-Weapon Fighting
 Point Blank Shot
   Rapid Shot (DEX 13)
 Improved Unarmed Strike
   Deflect Arrows (DEX 13)
   Circle Kick (DEX 15) $
 Cleave (Power Attack)
   Great Cleave (BAB 4) $
 Blind Fight $
 Dirty Fighting (Make one attack with +1d4 damage) $
 Rapid Reload (Crossbows) $
 Weapon Finesse (DEX used for Melee Attack)
 Zen Archery (WIS 13 : WIS used for ranged attack) $

Active Combat (Selected)

 Called Shot
 Disarm (INT 13)
   Improved Disarm
 Knockdown
   Improved Knockdown (INT 13)
 Power Attack (STR 13 : Attack-5, +5 dmg)
   Improved Power Attack (Attack-10, +10 dmg)
 Stunning Fist (DEX 13, WIS 13, BAB 8, Improved Unarmed Strike)
   Extra Stunning Attacks (Extra Stunning Fist 3/day) $
   Improved Stunning Fist (L21, DEX 19 WIS 19, Improved Unarmed Strike) # x10
 Whirlwind Attack (Expertise, Sping Attack : Attack all close enemies) #
   Improved Whirlwind Attack (L21, DEX 23 : Attack all nearby enemies) #

Defensive

 Dodge (DEX 13)
   Mobility
     Spring Attack (BAB 4 : no attack of opportunity when moving) $
 Expertise (INT 13 : Attack-5, AC+5) $
   Improved Expertise (Attack-10, AC+10) $
 Toughness (+1 HP/level)
 Epic Toughness (L21 : +20 HP) # x10
 Resist Energy (Fortitude 8 : 5/- Acid, Cold, Electricity, Fire or Sonic) $
 Epic Energy Resistance (L21 : 10/- Acid Cold Electricity Fire Sonic) # x10
 Armor Skin (L21 : AC Base+2) #
 Epic Damage Reduction (L21, CON 21 : 3/-) # x3

Spellcasting and Metamagic (Cast L1)

 Combat Casting (no -4 Concentration penalty for casting near ememy)
   Improved Combat Casting (L22, Concentration 25 : no attack of opp.) #
 Spell Focus (+2 spell save DC)
   Greater Spell Focus (+4 spell save DC) $
     Epic Spell Focus (L21, Cast L9 : +6 spell save DC) #
   Arcane Defence (Save vs School +2) $
 Spell Penetration (+2 against spell resistance)
   Greater Spell Penetration (+4 against spell resistance) $
     Epic Spell Penetration (L21: +6 against spell resistance) #
 Extend Spell (occupy slot one level higher)
 Silent Spell (occupy slot one level higher)
   Automatic Silent Spell (L21, Cast L9, Spellcraft 24 : Silent L3) # x3
 Still Spell (occupy slot one level higher)
   Automatic Still Spell (L21, Cast L9, Spellcraft 27 : Still L3) # x3
 Empower Spell (Cast L2 : occupy slot two levels higher)
 Maximize Spell (Cast L3 : occupy slot three levels higher)
 Quicken Spell (Cast L4 : occupy slot four levels higher)
   Automatic Quicken Spell (L21, Cast L9, Spellcraft 30 : Quicken L3) # x3
 Scribe Scroll (Use on Blank Scroll) #
 Brew Potion (L3 : Use on Magical Potion Bottle) #
 Craft Wand (L5 : Use on Bone Wand) #

Epic Spells (Cleric L21, Druid L21, Sorcerer L21, Wizard L21, Pale Master L15)

 Epic Spell Mummy Dust (Spellcraft 15)
 Epic Spell Dragon Knight (Spellcraft 22)
 Epic Spell Greater Ruin (Spellcraft 25)
 Epic Spell Mage Armor (Spellcraft 26, not Cleric, not Druid)
 Epic Spell Hellball (Spellcraft 32)
 Epic Spell Epic Warding (Spellcraft 34, not Cleric, not Druid)
   Epic Spells can be cast in armor without penalty and cannot be interupted.
   Bards cannot select Epic Spells

Class Specific

 Mighty Rage (L21, Barbarian L15, STR 21 CON 21 : STR+8 CON+8 Will+4 3/day) #
 Terrifying Rage (Barbarian L21, Intimidate 25 : intimidate vs will) #
 Thundering Rage (Barbarian L21, STR 25 : current weapons +2d6 critical dmg,
                                                DC20 Deafness 25%/3 rounds) #
 Curse Song (Bard, Harper Scout) #
 Extra Music (Bard : Extra Bard Song 4/day) $
 Lingering Song (Bard : Band Song lasts an extra 5 rounds) $
 Lasting Inspiration (L21, Bard, Perform 25 : Bard Song 10 times longer) #
 Weapon Specialization (Fighter L4, Weapon Focus : +2 dmg)
   Epic Weapon Specialization (L21 : +4 dmg) #
 Bane of Enemies (Ranger L21 : Attack+2, +2d6 damage vs favored enemy) #
 Epic Dodge (L21, DEX 25, Rogue L13, Shadowdancer L10 : Avoid first attack) #
 Extra Turning (Cleric, Paladin)
 Divine Might (Cleric, Paladin, CHA 13, Power Attack) $
 Divine Shield (Cleric, Paladin, CHA 13, Power Attack) $
 Planar Turning (L21, WIS 25, CHA 25, Cleric, Paladin L38, Blackguard L38) #
 Extra Smiting (Paladin L2, Blackguard L2, Champion of Torm L3 : +2/day)
 Great Smiting (L21 CHA 25 : Paladin L2, Blackguard L2 : +level to dmg) # x10
 Improved Spell Resistance (L21, Monk L12 : Spell Resistance+2) # x10
 Improved Ki Strike (L21, Monk : Unarmed considered +4) # x2
 Improved Sneak Attack (Rogue L15, Assassin L15, Blackguard L25 : +1d6) # x10
 Self-Concealment (L21, DEX 30, Monk L9, Rogue L10, Shadowdancer L10,
                                  Hide 30, Tumble 30 : +10% Concealment) # x5
 Epic Fiend (L21, Blackguard L15 : Summon Vrock)
 Epic Shadowlord (Shadowdancer L11 : Summon Shadowlord)
 Undead Shape (Shifter L11 : 3/day) #
 Outsider Shape (Shifter L11, WIS 25 : 3/day) #
 Construct Shape (Shifter L11, WIS 27 : 3/day) #
 Dragon Shape (L21, Druid L18, Shifter L10, WIS 30 : 3/day) #
 Crippling Strike (Rogue L10 : STR-2 on sneak attack)
 Defensive Roll (Rogue L10 : save vs lethal blow for half damage 1/day)
 Improved Evasion (Rogue L10 : save for no damage, half damage on fail)
 Opportunist (Rogue L10 : +4 attack bonus for attack of opportunity)
 Skill Mastery (Rogue L10 : Disable Trap, Open Lock, Set Trap roll always 20)
 Slippery Mind (Rogue L10 : reroll save vs Mind Spells)

Fighter Bonus Feats (also available as Epic Bonus Feats)

 Ambidexterity, Blind-Fight $, Called Shot, Cleave, Deflect Arrows, Disarm,
 Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm,
 Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power
 Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown,
 Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $,
 Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon
 Proficiency Exotic, Weapon Specialization, Whirlwind Attack #

Ranger and Harper Scout Bonus Feats (also available as Epic Bonus Feats)

 Favored Enemy (+1 Listen, Spot, Taunt, dmg vs chosen racial group)
 Greater Spell Focus

Rogue Bonus Feats (also available as Epic Bonus Feats)

 Crippling Strike, Defensive Roll, Improved Evasion, Opportunist
 Skill Mastery, Slippery Mind

Wizard Bonus Feats (also available as Epic Bonus Feats)

 Arcane Defense $, Brew Potion #, Combat Casting, Craft Wand #, Empower
 Spell, Extend Spell, Greater Spell Focus $, Greater Spell Penetration $,
 Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration,
 Still Spell

Champion of Torm Bonus Feats (also available as Epic Bonus Feats)

 Blind-Fight $, Called Shot, Cleave, Disarm, Dodge, Expertise $, Great
 Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved
 Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon
 Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot,
 Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Weapon Finesse,
 Weapon Focus, Weapon Proficiency Exotic, Whirlwind Attack #

Epic Bonus Feats

                 \    Class|B B C D F M P R R S W A A B H S C D P R S W P
                  \        |b r l r t n a g o o i r s l r h h e a d h e r
                   \       |n d r d r k l r g r z c n k p d m f l d i p p
 Epic Bonus Feats   \      |                      $ $ $ $ $ # # # # # # @
 --------------------------|---------------------------------------------
 Armor Skin                |* - * - * * * - - - - - - * - - * * - * - *
 Blinding Speed            |- - - - - - - * * - - - - - ? * - - - - - -
 Devestating Critical      |* - - - * - * - - - - B - * ? - * * - - - *
 Epic Damage Reduction     |* - - - * * - - - - - - - - ? - * * - * - *
 Epic Energy Resistance    |- - - * - * - - - * - - - - - - - * * - * -
 Epic Prowess              |* - - - * - * * - - - * - * - - * * - * - *
 Epic Reflexes             |- - - - - - - - - - - * * - - * - - - - - -
 Epic Reputation           |- - - - - - * - * - - - - * - - - - - * - -
 Epic Skill Focus          |- * - - - - - - * - - - S - ? * - - - - - -
 Epic Toughness            |* - - - * * * * - - - * - * - - * * - * - *
 Epic Weapon Focus         |* - - - * - * * - - - B - * ? - * * - - - *
 Epic Will                 |- * - - - - - - - - - - - - * - - - - - - -
 Great Charisma            |- * - - - - - - - - - - - - * - - - - - - -
 Great Dexterity           |- * - - - - - - - - - * * - * - - - - - - -
 Great Intelligence        |- - - - - - - - - - * - - - - - - - - - - -
 Great Wisdom              |- - * * - - - - - - - - - - - - * - - - * -
 Improved Stunning Fist    |- - - - * * - - - - - - - - ? - * - - - - -
 Improved Whirlwind Attack |- - - - * - - - - - - - - - ? * * - - - - *
 Overwhelming Critical     |* - - - * - * - - - - B - * ? * * * - - - *
 Perfect Health            |- - - - - - * - - - - - - * ? - - * - - - -
 Superior Initiative       |* - - - * - - - * - - - * - - * * - - - - *

 * Class Bonus Feat
 - Class Feat
 x Class Restricted Feat
 B Bonus Feat Shortbow and Longbow only
 S Bonus Feat Hide and Move Silently only

                 \    Class|B B C D F M P R R S W A A B H S C D P R S W P
                  \        |b r l r t n a g o o i r s l r h h e a d h e r
 Spellcasting and  \       |n d r d r k l r g r z c n k p d m f l d i p p
 Class Bonus Feats  \      |                      $ $ $ $ $ # # # # # # @
 --------------------------|---------------------------------------------
 Arcane Defense            |x * - - x x - - x - * x x x x x x x x x x x
 Automatic Quicken         |x x * * x x x x x * * x x x ? x M x M M M x
 Automatic Silent Spell    |x x * * x x x x x * * x x x ? x M x M M M x
 Automatic Still Spell     |x x * * x x x x x * * x x x ? x M x M M M x
 Epic Spell                |x x - - x x x x x * * x x x x x x x * x x x
 Epic Spell Focus          |x M * * x x x M x * * x x x ? x M x M M M x
 Epic Spell Penetration    |x - * * x x x x x * * x x x ? x M x M M M x
 Greater Spell Focus       |x * * * x x * * x - * x x x x x x x x x x x
 Improved Combat Casting   |x * * * x x * * x * * M x ? ? x x x M M M x
 Mighty Rage               |* x x x x x x x x x x x x x ? x x x x x x x
 Terrifying Rage           |* x x x x x x x x x x x x x ? x x x x x x x
 Thundering Rage           |* x x x x x x x x x x x x x ? x x x x x x x
 Curse Song                |x * x x x x x x x x x x x x * x x x x x x x
 Extra Music               |x * x x x x x x x x x x x x x x x x x x x x
 Lasting Inspiration       |x * x x x x x x x x x x x x ? x x x x x x x
 Planar Turning            |x x * x x x * x x x x x x * ? x ? x x x x x
 Epic Weapon Specialization|x x x x * x x x x x x x x x ? x x x x x x x
 Improved Ki Strike        |x x x x x * x x x x x x x x ? x x x x x x x
 Improved Spell Resistance |x x x x x * x x x x x x x x ? x x x x x x x
 Self-Concealment          |x x x x x * x x * x x x * x ? * x x x x x x
 Great Smiting             |x x x x x x * x x x x x x * ? x x x x x x x
 Bane of Enemies           |x x x x x x x * x x x x x x ? x x x x x x x
 Favoured Enemy            |x x x x x x x * x x x x x x * x x x x x x x
 Epic Dodge                |x x x x x x x x * x x x x x ? * x x x x x x
 Improved Sneak Attack     |x x x x x x x x * x x x * * ? x x x x x x x
 Epic Fiend                |x x x x x x x x x x x x x * ? x x x x x x x
 Epic Shadowlord           |x x x x x x x x x x x x x x ? * x x x x x x
 Construct Shape           |x x x x x x x x x x x x x x ? x x x x x * x
 Dragon Shape              |x x x * x x x x x x x x x x ? x x x x x * x
 Outsider Shape            |x x x x x x x x x x x x x x ? x x x x x * x
 Undead Shape              |x x x x x x x x x x x x x x ? x x x x x * x

 M - Bonus Feat only for multiclass characters that meet the requirement
______________________________________________________________________________

(A.09) Racial Groups

This section is mainly for Rangers and Harpers to help them decide which
Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose.

Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Orcs

Aberrations
 Beholder #, Drider #, Ettercap, Eyeball #, Hook Horror, Intellect Devourer,
 Illithid (aka Mind Flayer) #, Umber Hulk, Will-O'-Wisp
Animals (wild and Domesticated)
 Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others
Beasts
 Gray Render, Stirge
Constructs
 Golems, Horrors, Minogon, Shield Guardian
Dragons
 Evil Chromatic (coloured) Dragons and Good Metalic Dragons
 Dracolich #, Faerie Dragon $, Prismatic Dragon #, Pseudodragon $, Wyrmling $
Elementals
 Air, Earth, Fire, Water Elementals and Invisible Stalker
Fey
 Dryad, Grig, Nixie, Nymph, Pixie
Giants
 Ettin, Giants, Ogres, Trolls
Goblinoids
 Bugbears, Gnoll $, Goblins, Hobgoblin $
Magical Beasts
 Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Deep Rothe #, Gargoyle,
 Gorgon $, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg
Monstrous Humanoids
 Harpy #, Medusa $, Minotaurs, Stinger $
Ooze
 Gelatinous Cube #
Outsiders (Planar)
 Archons, Azer #, Balors, Celestials, Fiends, Formian $, Githzerai #, Hounds,
 Imp, Quasit, Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling,
 Vrock
Reptilian Humanoids
 Asabi $, Kobold $, Lizardfolk, Yuan-Ti
Shapechangers
 Aranea, Werecat, Wererat, Werewolf
Undead
 Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls,
 Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons,
 Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies
Vermin (Insects)
 Beetles, Spiders
______________________________________________________________________________

(A.10) Deity

This is a list of common Forgotten Realms deities, should you wish to enter a
Patron deity (it has no effect on the game).

 Deity      Alignment       Clerical Domains

 Ilmater    Lawful Good     Good, Healing, Strength
 Torm       Lawful Good     Good, Healing, Protection, Strength
 Tyr        Lawful Good     Good, Knowledge, War
 Chauntea   Neutral Good    Animal, Earth, Good, Plant, Protection
 Lathander  Neutral Good    Good, Protection, Strength, Sun
 Mielikki   Neutral Good    Animal, Good, Plant, Travel
 Mystra     Neutral Good    Good, Knowledge, Magic
 Selune     Chaotic Good    Good, Protection, Travel
 Sune       Chaotic Good    Good, Protection
 Tymora     Chaotic Good    Good, Protection, Travel

 Azuth      Lawful Neutral  Magic, Knowledge
 Helm       Lawful Neutral  Protection, Strength
 Kelemvor   Lawful Neutral  Death, Protection, Travel
 Gond       Neutral         Earth, Fire, Knowledge
 Kossuth    Neutral         Destruction, Fire
 Oghma      Neutral         Knowledge, Travel, Trickery
 Silvanus   Neutral         Animal, Plant, Protection, Water
 Waukeen    Neutral         Knowledge, Travel
 Shaundakul Chaotic Neutral Air, Protection, Travel
 Tempus     Chaotic Neutral Protection, Strength, War
 Uthgar     Chaotic Neutral Animal, Strength, War

 Bane       Lawful Evil     Evil, Destruction
 Mask       Neutral Evil    Evil, Trickery
 Shar       Neutral Evil    Evil, Knowledge
 Cyric      Chaotic Evil    Destruction, Evil, Trickery
 Malar      Chaotic Evil    Animal, Evil, Strength
 Talos      Chaotic Evil    Destruction, Evil, Fire
 Umberlee   Chaotic Evil    Destruction, Evil, Water

Non-human races can instead pick one of the following

Dwarf
 Moradin                Lawful Good   Good, Earth, Protection
 Clangeddin Silverbeard Lawful Good   Good, Strength, War

Elf, Half-Elf
 Corellon Larethian     Chaotic Good  Good, Magic, Protection, War
 Labelas Enoreth        Chaotic Good  Good, Knowledge
 Sehanine Moonbow       Chaotic Good  Good, Knowledge, Travel
 Solonor Thelandira     Chaotic Good  Good, Plant, War

Gnome
 Garl Glittergold       Lawful Good   Good, Protection, Trickery

Halfling
 Arvoreen               Lawful Good   Good, Protection, War
 Yondalla               Lawful Good   Good, Proteciton

Half-Orc
 Gruumsh                Chaotic Evil  Evil, Strength, War
______________________________________________________________________________

(A.11) Shapeshift

Wild Shape (Druid Level 5)

 Brown Bear    STR27 DEX13 CON19  AC+2  10 Temp HP  1d4 dmg
 Panther       STR16 DEX15 CON19  AC+4  10 Temp HP  1d4 dmg
 Wolf          STR13 DEX15 CON15  AC+4  10 Temp HP  1d4 dmg
 Boar          STR15 DEX10 CON17  AC+5  10 Temp HP  1d4 dmg
 Badger        STR8  DEX17 CON15  AC+5  10 Temp HP  1d4 dmg

Improved Wild Shape - Dire (Druid Level 12)

 Brown Bear    STR31 DEX13 CON19  AC+5  40 Temp HP  1d8 dmg
 Panther       STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
 Wolf          STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
 Boar          STR27 DEX10 CON17 AC+10  20 Temp HP  1d8 dmg
 Badger        STR14 DEX17 CON19 AC+10  20 Temp HP  1d8 dmg

Elemental Shape - Huge (Druid Level 16)

               Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
               Mind Spells, Paralysis, Disease
 Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
               Damage Immunity Fire+, Damage Immunity Cold-
 Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
               Damage Immunity Fire+
 Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
 Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg

Improved Elemental Shape - Elder (Druid Level 20)

               Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
               Mind Spells, Paralysis, Disease
 Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
               Damage Immunity Fire+, Damage Immunity Cold-
 Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
               Damage Immunity Fire+
 Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
 Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg

Greater Wildshape I - Wyrmling (Shifter Level 1) #

               True Seeing, Immunity Paralysis
 Red           STR16 DEX8  CON15  AC+6  15 Temp HP  1d6 dmg
               Cast Wyrmling Breath Fire unlimited/day,
               Damage Immunity Fire+, Damage Immunity Cold-
 Blue          STR15 DEX8  CON15  AC+6  15 Temp HP  1d4 dmg
               Cast Wyrmling Breath Lightning unlimited/day,
               Damage Immunity Electrical+
 Black         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
               Cast Wyrmling Breath Acid unlimited/day,
               Damage Immunity Acid+
 White         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
               Cast Wyrmling Breath Cold unlimited/day,
               Damage Immunity Cold+, Damage Immunity Fire-
 Green         STR15 DEX8  CON16  AC+6  15 Temp HP  1d4 dmg
               Cast Wyrmling Breath Gas unlimited/day,
               Damage Immunity Acid+

Greater Wildshape II (Shifter Level 3) #

 Harpy         STR18 DEX18 CON12  AC+8  20 Temp HP  1d3 dmg
               Cast Captivating Song unlimited/day
 Gargoyle      STR10 DEX18 CON18  AC+8  20 Temp HP  1d4 dmg  Damage Reduction
 Minotaur      STR19 DEX8  CON17  AC+7  25 Temp HP  1d8 dmg  Battleaxe +1

Greater Wildshape III (Shifter Level 5) #

 Basilisk      STR16 DEX8  CON12 AC+11  30 Temp HP  1d8 dmg
               Cast Gaze Petrification unlimited/day
 Drider        STR16 DEX16 CON15  AC+8  20 Temp HP  1d8 dmg
               Cast Darkness unlimited/day, Drider Spear +2 (Poison),
               Spell Resistance 14, Immunity Paralysis, Slow, Entangle
 Manticore     STR20 DEX19 CON15  AC+7  30 Temp HP  2d4 dmg
               Cast Manticore Spikes unlimited/day

Greater Wildshape IV (Shifter Level 10) #

 Dire Tiger    STR27 DEX17 CON15  AC+8  60 Temp HP  2d4 dmg
 Medusa        STR19 DEX19 CON12 AC+10  35 Temp HP  1d6 dmg
               Cast Gaze Petrification unlimited/day
 Mindflayer    STR10 DEX19 CON12  AC+7  30 Temp HP  1d4 dmg  INT+8 WIS+2
               Cast Illithid Mind Blast, Psionic Inertial Barrier,
               Spell Resistance 24, Immunity Mind Spells

Humanoid Shape (Shifter Level 7) #

 Drow Warrior  STR18 DEX21 CON10  AC+8  30 Temp HP  1d8 dmg  Cast Darkness
               unlimited/day, Drow Venomblade +3, Spell Resistance 26
 Lizardfolk    STR16 DEX20 CON12  AC+9  35 Temp HP  1d2 dmg
 Whipmaster    Shocking Whip +3 (+1d6 Electrical dmg), Damage Reduction,
               Damage Resistance, Immunity Paralysis, Slow, Entangle, Poison
 Kobold        STR10 DEX22 CON12 AC+10  10 Temp HP  1d6 dmg
 Commando      Kobold Commando Sword +3, Immunity Paralysis, Slow, Entangle

Undead Shape (Shifter Level 11) #

               Damage Reduction, Immunity Sneak Attack, Mind Spells, Disease,
               Poison, Critical Hit, Paralysis, Negative Level, Death Magic,
               Ability Decrease
 Risen Lord    STR21 DEX8  CON19 AC+14  60 Temp HP  2d4 dmg
               Risen Lord Scythe +5, Spell Resistance 20, Damage Immunity+
 Vampire       STR18 DEX20 CON12 AC+13  30 Temp HP  2d4 dmg  Regenerating,
               Cast Gaze Dominate unlimited/day, Damage Resistance
 Spectre       STR16 DEX22 CON12 AC+15  40 Temp HP  1d8 dmg
               Damage Resistance, Damage Immunity Divine-, Immunity Knockdown

Outsider Shape (Shifter Level 11) #

 Azer          STR20 DEX8  CON21 AC+14  50 Temp HP 1d10 dmg
 Chieftain     Azer Flaming Waraxe +5 (+2d4 Fire dmg), Spell Resistance 12,
               Cast Burning Hands, Fire Stream unlimited/day,
               Damage Immuunity Fire+, Damage Immunity Cold-
 Rakshasa      STR17 DEX20 CON12 AC+12  30 Temp HP  1d6 dmg  True Seeing,
               Rakshasa Staff +5 (+1d10 Fire dmg), Cast Mestil's Acid Breath,
               Dispel Magic, Ice Storm unlimited/day, Spell Immunity,
               Damage Reduction
 Death Slaad   STR22 DEX19 CON18 AC+16  70 Temp HP  3d6 dmg  Regenerating,
 Lord          Cast Chaos Spittle unlimited/day, Damage Resistance,
               Damage Reduction, Immunity Fear

Construct Shape (Shifter Level 11) #

               Damage Reduction, Immunity Poison, Critical Hit,
               Ability Decrease, Paralysis, Death Magic, Mind Spells,
               Sneak Attack, Disease, Negative Level
 Stone Golem   STR31 DEX8  CON12 AC+14  90 Temp HP 2d10 dmg
               Cast Hurl Rocks unlimited/day, Spell Resistance 22,
               Damage Immunity+, Damage Immunity Acid-
 Demonflesh    STR29 DEX8  CON12 AC+14  90 Temp HP  2d6 dmg
 Golem         Spell Resistance 22, Damage Immunity Electrical+,
               Damage Resistance
 Iron Golem    STR33 DEX8  CON12 AC+16  90 Temp HP 2d10 dmg
               Cast Poison Gas unlimited/day, Spell Resistance 26,
               Damage Immunity Electrical+, Damage Immunity Fire-,

Dragon Shape (Druid Level 18, Shifter Level 11) #

               Damage Reduction, Spell Resistance 20, True Seeing,
               Immunity Sneak Attack, Mind Spells, Paralysis
 Ancient Red   STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
 Dragon        Cast Dragon Breath Fire unlimited/day,
               Damage Immunity Fire+, Damage Immunity Cold-
 Ancient Blue  STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
 Dragon        Cast Dragon Breath Lightning unlimited/day,
               Damage Immunity Cold+, Damage Immunity Fire-
 Ancient Green STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
 Dragon        Cast Dragon Breath Gas unlimited/day,
               Damage Immunity Fire+, Damage Immunity Cold-

Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)

               Immunity Movement Speed Decrease
 Fey           STR10 DEX24 CON10  AC+5   0 Temp HP
 Zombie        STR14 DEX14 CON14  AC+0  20 Temp HP
 Troll         STR23 DEX14 CON23  AC+5  10 Temp HP  Regenerating
 Umber Hulk    STR23 DEX15 CON19  AC+7  30 Temp HP  True Seeing
 Giant Spider  STR19 DEX17 CON12  AC+5  20 Temp HP
               Immunity Paralysis, Slow, Entangle

Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)

               Immunity Movement Speed Decrease, Mind Spells
               STR20 DEX22 CON18  AC+4  1d6/Level Temp HP, Attack +3
               Tenser's Sword (Longsword +3, +1d6 Fire dmg, Cleave Feat)

Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)

 Red Dragon    STR36 DEX30 CON21 AC+10 150 Temp HP, 2d6 dmg  True Seeing,
               Spell Resistance 20, Immunity Sneak Attack, Mind Spells,
               Paralysis, Damage Immunity Fire+, Damage Immunity Cold-
 Fire Giant    STR30 DEX30 CON21 AC+10 200 Temp HP 2d10 dmg
               Damage Immunity Fire+, Damage Immunity Cold-
 Balor         STR24 DEX30 CON24 AC+10 250 Temp HP  1d6 dmg
               Spell Resistance 28, Immunity Poison, Damage Reduction,
               Damage Resistance, Damage Immunity Electrical+
 Death Slaad   STR24 DEX36 CON24 AC+10 225 Temp HP  3d6 dmg
               Regenerating, Damage Reduction, Damage Resistance
 Iron Golem    STR30 DEX20 CON20 AC+10 300 TEMP HP 2d10 dmg
               Damage Reduction, Damage Immunity Electrical-
               Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
               Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level
______________________________________________________________________________

(A.12) Multiplayer

When playing cooperative multiplayer games a character created for the single
player campaign will work well.  However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP.  Spell casters don't
have a chance, as most players use custom created items which make them immune
to almost every spell you can cast and weapons that will kill you in less than
a round.

==============================================================================

(B) Henchmen

There is a one time fee of 200GP to hire a henchman.  This is reduced to 150GP
if you have a good CHA or are the same race.  This fee can be reduced 25GP or
50GP depending how high your persuade skill is.  In SoU and HotU there is no
fee.

(B.01) Original Campaign Henchmen

Notes:
- Abilities in brackets are those that have been magically increased
- Task 1 cannot be finished until your henchmen reach level 6
- Task 2 cannot be finished until your henchmen reach level 10
- Henchmen do not advance beyond level 14
- All reward items have a value of 0GP

Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest.  This is only of
any real use for the rings as you can wear both.

Pavel - Male Human TN Fighter
 L1 15/13/12/10/12/8        AC14 Morningstar

Tomi Grin Undergallows - Male Halfling CN Rogue
 L4 10/(22)/16/12/10/10     AC17 Kukri+1, Tomi's Shortbow +1
 L5 10/(22)/16/12/10/10     AC18 Kukri+1, Tomi's Shortbow +1
 L6 10/(22)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
 L7 10/(23)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
 L8 10/(24)/16/12/10/10     AC21 Kukri+1, Tomi's Shortbow +1
 L9 10/(24)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
L10 10/(25)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
L11 10/(25)/16/12/10/10     AC24 Kukri+2, Tomi's Shortbow +2
L12 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
L13 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
L14 10/(26)/21/12/10/10     AC28 Kukri+3, Tomi's Shortbow +3
 Task 1: Find Official Document
 Gives You: Tomi's Contract
 Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
 Task 2: Find The Star of Calimshan ruby
 Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
 Task 3: Find The Ashes of Running Wolf
 Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
   Pick Pocket, Move Silently +2)

Boddyknock Glinckle - Male Gnome LN Sorcerer
 L4 10/12/(19)/12/8/16      AC11 Boddyknock's Crossbow +1, Dagger +1
 L5 10/12/(19)/12/8/(17)    AC11 Boddyknock's Crossbow +1, Dagger +1
 L6 10/12/(19)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
 L7 10/12/(20)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
 L8 10/12/(20)/12/8/(19)    AC12 Boddyknock's Crossbow +1, Dagger +1
 L9 10/12/(20)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
L10 10/12/(21)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
L11 10/12/(21)/12/8/(20)    AC13 Boddyknock's Crossbow +2, Dagger +2
L12 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
L13 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
L14 10/12/(23)/12/8/(21)    AC24 Boddyknock's Crossbow +3, Dagger +3
 Task 1: Find Leaven Bread Recipe
 Gives You: Boddyknock's Gem
 Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
 Task 2: Find Prism Blossom Seed
 Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
 Task 3: Find a dragon's scale
 Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)

Daelan Red Tiger - Male Half-Orc CG Barbarian
 L4 19/14/14/10/10/7        AC16 Double Axe+1, Daelan's Longbow+1
 L5 19/14/14/10/10/7        AC17 Double Axe+1, Daelan's Longbow+1
 L6 19/14/14/10/10/7        AC18 Double Axe+1, Daelan's Longbow+1
 L7 (22)/14/14/10/10/7      AC18 Double Axe+1, Daelan's Longbow+1
 L8 (23)/14/14/10/10/7      AC19 Double Axe+1, Daelan's Longbow+1
 L9 (23)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
L10 (24)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
L11 (24)/14/14/10/10/7      AC22 Double Axe+2, Daelan's Longbow+2
L12 (25)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
L13 (26)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
L14 (26)/14/(19)/10/10/7    AC26 Double Axe+3, Daelan's Longbow+3
 Task 1: Find Uthgardt Iron Brooch
 Gives You: Daelan's Feather
 Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
 Task 2: Find Great Axe with Notched Blade
 Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
 Task 3: Find Uthgardt Ceremonial Spear
 Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear, SR 12)

Grimgnaw - Male Dwarf LE Monk
 L4 16/16/20/10/(17)/4      AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
 L5 16/16/20/10/(17)/4      AC21 Unarmed +8 1D8+3 +2 Cold dmg
 L6 16/16/20/10/(17)/4      AC23 Unarmed +8 1D8+3 +2 Cold dmg
 L7 (19)/16/20/10/(18)/4    AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
 L8 (20)/16/20/10/(18)/4    AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
 L9 (20)/16/20/10/(18)/4    AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
L10 (21)/16/20/10/(19)/4    AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
L11 (21)/16/20/10/(19)/4    AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
L12 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L13 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L14 (22)/16/(25)/10/(19)/4  AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
 Task 1: Find Alaganda's Silver Ring
 Gives You: Gringnaw's Gem
 Reward: 100XP, Amulet of the Long Death +1 (CON+1, SR 10)
 Task 2: Find Corpse Hand
 Reward: 200XP, Amulet of the Long Death +3 (CON+3, SR 10)
 Task 3: Find Blessed Dagger
 Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, SR 10,
   Immunity Level Drain)

Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow
 L4 16/12/(13)/10/16/12     AC19 Mace+1, Linu's Crossbow +1
 L5 16/12/(13)/10/(17)/12   AC19 Mace+1, Linu's Crossbow +1
 L6 16/12/(13)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
 L7 16/12/(14)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
 L8 16/12/(14)/10/(19)/12   AC22 Mace+1, Linu's Crossbow +1
 L9 16/12/(14)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
L10 16/12/(15)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
L11 16/12/(15)/10/(20)/12   AC23 Mace+2, Linu's Crossbow +2
L12 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
L13 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
L14 16/12/(17)/10/(21)/12   AC28 Mace+3, Linu's Crossbow +3
 Task 1: Find Silver Chalice of Moonbow
 Gives You: Linu's Token (Flower)
 Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
 Task 2: Find Journal of Synth La'neral
 Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
 Task 3: Find Volcanis Oak Seed
 Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)

Sharwyn - Female Human TN Bard
 L4 (18)/15/12/10/10/16     AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
 L5 (18)/15/(14)/10/10/16   AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
 L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
 L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
 L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
 L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 Task 1: Find Celestial Elixir
 Gives You: Sharwyn's Contract
 Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
 Task 2: Find Lock of Nymph's Hair
 Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
 Task 3: Find Tamorlyn's Song
 Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)

(B.02) Shadows of Undrentide Henchmen

Dorna Trapspringer - Female Dwarf TN Rogue/Cleric
 L1  13/18/18/10/14/8
 L4  13/19/18/10/14/8     L2/2 13/18/18/10/15/8    L1/3 13/18/18/10/15/8
 L8  13/20/18/10/14/8     L4/4 13/18/18/10/16/8    L1/7 13/18/18/10/16/8
 L12 13/21/18/10/14/8     L6/6 13/18/18/10/17/8   L1/11 13/18/18/10/17/8
 L16 13/22/18/10/14/8     L8/8 13/18/18/10/18/8   L1/15 13/18/18/10/18/8
 L20 13/23/18/10/14/8   L10/10 13/18/18/10/19/8   L1/19 13/18/18/10/19/8
 Chapter 1: Dorna's Footlocker Key, Dorna's Shortsword (+1 critical dmg),
   Dorna's Armor (AC2), Dorna's Battleaxe (Attack+1, Keen)
 Interlude: Dorna's Armor, Dorna's Battleaxe +1, Studded Leather Armor +1,
   Handaxe +1, Shortbow +1, Arrow +1

Xanos Messarmos - Male Half-Orc CN Sorcerer/Barbarian
 L1  12/14/17/10/10/15
 L4  12/14/17/10/10/16   L2/2 13/14/17/10/10/15    L1/3 13/14/17/10/10/15
 L8  12/14/17/10/10/17   L6/2 13/14/17/10/10/16    L1/7 14/14/17/10/10/15
 L12 12/14/17/10/10/18  L10/2 13/14/17/10/10/17   L1/11 15/14/17/10/10/15
 L16 12/14/17/10/10/19  L14/2 13/14/17/10/10/18   L1/15 16/14/17/10/10/15
 L20 12/14/17/10/10/20  L18/2 13/14/17/10/10/19   L1/19 17/14/17/10/10/15
 Chapter 1: Xanos's Footlocker Key, Xanos' Garb (AC2), Xanos's Dagger,
   Xanos' Bracers (Half-Orc, Sor: CON+1, AC+1)
 Interlude: Xanos' Garb, Longsword +1, Heavy Crossbow +1, Bolt +1

Deekin Scalesinger - Male Kobold (Reptilian) CG Bard/Rogue
 Deekin can identify your equipment
 L7  6/12/15/10/10/16
 L8  6/12/15/10/10/17   L7/1  6/13/15/10/10/16
 L12 6/12/15/10/10/18   L7/5  6/14/15/10/10/16
 L16 6/12/15/10/10/19   L7/9  6/15/15/10/10/16
 L20 6/12/15/10/10/20  L7/13  6/16/15/10/10/16
 Chapter 1: Deekin's Rapier (DC18 Daze 10%/4 rounds, Cast Haste 1/day)
 Interlude: Deekin's Crossbow (Attack+1, Point Blank Shot, Weight-60%),
   Dagger +1, Cloak of Protection +2
 Task: Enter Underground Tunnel with The Dragon's Tooth
 Reward: Dragon Tooth Amulet (Reptilian: STR+4)
 or Dragon Tooth Dagger -1 (+1D8 Elec dmg vs Undead, +2 vs Negative Energy)

(B.03) Hordes of the Underdark Henchmen

Deekin Scalesinger - Male Kobold TN Bard/Red Dragon Disciple
 L14     6/12/15/10/10/18
 L14/2   8/12/15/10/10/19
 L14/6  10/12/15/10/10/20
 L14/10 18/12/17/12/10/23 (1) Epic Weapon Focus Light Crossbow
 L14/11 26/12/19/14/10/27 (2)
 L14/14 26/12/19/14/10/28 Epic Toughness
 Weapon Focus, Improved Critical Light Crossbow, Rapid Reload
 Dragon Tooth Amulet (Reptilian: STR+2, Fire 10/-, Bludgeoning, Piercing,
 Slashing 5/-, Regeneration+1), Bracers of Armor +2, Belt of Agility +2,
 Boots of Reflexes +2, Small Shield +2, Studded Leather Armor +3, Dagger +3,
 Diamond, Bolt +2, Ring of Protection +3, Short Sword +3, Light Crossbow +3
 Note (1): At the start of Chapter 2, Deekin gains STR+4
 Note (2): At the start of Chapter 3, Deekin gains STR+8 CON+2 INT+2 CHA+4

Sharwyn - Female Human TN Bard/Fighter
 L7/6 14/14/12/13/10/20
 L8/7 14/14/12/13/10/20 Improved Critical Two-Bladed Sword
 L8/8 14/14/12/13/10/21
 Weapon Focus, Weapon Specialization, Improved Critical Longbow
 Weapon Focus Two-Bladed Sword
 Sharwyn's Ring (Brd: DEX+4, AC Deflection+2), Two-Bladed Sword, Longbow +3,
   Arrow +3

Daelan Red Tiger - Male Half-Orc CG Barbarian
 L12 23/14/14/10/10/7
 L15 23/14/14/10/10/7  Cleave
 L16 24/14/14/10/10/7
 Weapon Focus Double Axe, Improved Critical Double Axe
 Half-Blood Gloves (AC Deflection+3, +3/10), Double Axe +1

Tomi Undergallows - Male Halfling CN Rogue/Shadowdancer
 L11/4 10/23/16/12/10/10
 L11/5 10/24/16/12/10/10
 Improved Two-Weapon Fighting, Mobility
 Tomi's Armor (Rog: AC3, AC Armor+3, Freedom, Hide+4, Move Silently+4),
   Boots of Elvenkind, Kukri +3

Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow (Air, Animal)
 L15 16/12/12/10/21/12
 L16 16/12/12/10/22/12
 Great Cleave
 Robe of the Night Skies (Elf, Clr: AC7, AC Armor+3, WIS+2, +2 vs Death,
   Light 15m), Mace +3

Nathyrra - Female Drow LE Wizard/Rogue/Assassin
   L7/3/4 10/17/12/17/12/10
   L9/3/7 12/20/14/14/10/10
   L9/3/8 12/21/14/14/10/10
 L11/3/10 12/22/15/14/10/10 Epic Toughness, Great Dexterity
 Spell Resistance 30, Ambidexterity, Two Weapon Fighting
 Nathyrra's Cloak (AC Deflection+5, CON+2, +6/10, Hide+10, Move Silently+10,
 Heal 1/day), Short Sword of Quickness, Deathslayer, Light Crossbow +5,
 Shadow Legion Armor, Amulet of Natural Armor +4, Greater Boots of Tumbling,
 Ring of Fortitude +5, Bolt +4

Valen Shadowbreath - Male Tiefling CG Fighter/Weapon Master
 L14/5  19/15/15/15/12/10
 L14/6  20/15/15/15/12/10
 L14/10 21/15/15/15/12/10 Epic Weapon Focus Heavy Flail
 L14/14 23/15/15/15/12/10 Great Strength
 Damage Resistance (1/- Cold)
 Weapon Focus, Weapon Specialization, Improved Critical Heavy Flail
 Great Cleave, Whirlwind Attack
 Valen's Breastplate (AC5, AC Armor+5, cast Haste 1/day, Weight-40%)
 Devil's Bane (Outsider: Heavy Flail +3, +5 vs Outsiders, +1d10 critical dmg,
 Keen), Scarab of Protection +5, Ring of Protection +4, Boots of Striding +4,
 Potion of Cure Serious Wounds x2

Lavoera - Female Astral Deva LG Outsider
 L18 22/18/18/18/18/20
 Weapon Focus, Weapon Specialization, Improved Critical Mace, Cleave
 Spell Resistance 30

Scrivener - Magical Beast TN
 L19 14/20/17/9/5/10
 Damage Immunity Cold

Aribeth de Tylmarande - Female Half-Elf Paladin/Blackguard
 LG L20/6 18/9/14/10/13/23     CE L16/10 19/9/14/10/13/22
 LG L22/6 18/9/14/10/13/24
 Weapon Focus Longsword, Improved Critical Longsword, Great Cleave
 Divine Might, Divine Shield
 Aribeth's Armor (AC2, AC Armor+6, on hit Freeze), Longsword +4,
 Large Shield +5

(B.04) Pre-Order and Premium Module Henchmen

Perin Izrick - Male Gnome LN Sorcerer
 L4 10/12/(19)/12/8/16
 Combat Casting, Shield Proficiency, Spell Penetration
 Boddyknock's Crossbow +1, Dagger +1


Markius Albright - Male Human NG Fighter
 L4 17/10/16/13/14/16
 Cleave, Improved Power Attack, Improved Initiative, Weapon Focus Greatsword,
 Toughness
 Imperial Full Plate (AC Armor+1, Weight-20%), Greatsword, Heavy Crossbow

Lyen Silverblade - Male Human CG Rogue/Ranger
 L3/1 16/13/16/8/10/10
 Ambidexterity, Dodge, Weapon Finesse, Favored Enemy Humans
 Stormcrow Studded Leather (Black), Longsword, Short Sword, Longbow

Tarin Lightfingers - Male Halfling CG Rogue
 L5 10/21/15/14/10/12
 Lightning Reflexes, Weapon Finesse
 Imperial Leather Armor (AC Armor+1, Weight-20%), Short Sword, Shortbow

Kara Dy'nesh - Female Elf TN Cleric (Death, Trickery)
 L6 10/18/10/10/17/15
 Combat Casting, Toughness, Extra Turning
 Imperial Chain Shirt (AC Armor+1, Weight-20%), Masterwork Longsword,
 Small Shield, Longbow


Shaft of Light - Magic Weapon (Atk+2, Light 15m, Resurrection 10 uses)
 L3 Enchantment +3
 L4 Damage  - Fire+1 or Cold+2
    On Hit  - DC14 Daze 25%/3 rounds
    Special - Cure Light Wounds 1/day or Neutralize Poison 1/day
 L5 Damage  - Electrical+1d4
    On Hit  - DC14 Poison CON-1d2
    Special - Upgrade Cure Light Wounds to Cure Moderate Wounds 1/day
 L6 Damage  - Acid+1d6
    On Hit  - Critical+1d6 or DC26 Confusion 25%/3 rounds
    Special - Upgrade Cure Moderate Wounds to Cure Critical Wounds 1/day
              or Upgrade Neutralize Poison to Restoration 1/day
L12 Enchantment +1 (every 3 levels)

Calibast - Male Azer Outsider (Dwarf) LG Fighter
 L4  18/15/13/14/14/14   AC Deflection+6, Immunity Fire, Vulnerability Cold
 Weapon Focus Warhammer, Weapon Focus Longsword, Weapon Proficiency Exotic,
 Power Attack, Cleave, Dodge
 Calibast's Helm (AC Deflection+3, Light 20m Red)
   Can have a romance with him
   "Nothing more irritatin' than a singin' kobold."

Trip - Male Wererat Shapechanger (Human) NE Rogue
 L4  12/18/14/14/8/10
 Cannot equip light armor, weapons or shields
 Ambidexterity, Two-Weapon Fighting, Weapon Proficiency Creature,
 Weapon Finesse, Stealthy, Lightning Reflexes
 Trip's Ratskull Talisman (AC Natural+2, Hide+3, Move Silently+3, CHA-1)

Kaidala - Female Nymph Fey (Human) TN Druid
 L4  14/13/13/10/17/10
 Spell Focus Abjuration, Skill Focus Animal Empathy, Power Attack
 Kaidala's Leaves (AC 0, AC Armor+2, Light 20m Green), Sling +2, Bullet +2
   QUEST: Kaidala's Trust - plant Acorn in Dirt Patch at Emerald Hills Grove
   Gives You: Acorn
   Can have a romance with her

Jaboli - Female Rakshasa Outsider (Human) LN Wizard
 L4  12/14/14/17/14/10   SR 14
 Alertness, Combat Casting, Brew Potion, Extend Spell, Spell Penetration,
 Dodge
 Jaboli's Boots (CON+1, Light 15m Red)


Nisar Zayid - Male Human CN Barbarian
 L1  18/14/18/14/14/18   AC+6  HP+18
 Toughness, Weapon Focus Battleaxe
 Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
 Uniform of the Midnight Rose, Battleaxe +1, Potion of Cure Light Wounds x3

Nisar Zayid - Male Human CN Barbarian/Sorcerer
 L5/5 18/14/18/14/14/20  AC+6  HP+18
 Toughness, Weapon Focus Battleaxe, Armor Proficiency Heavy, Combat Casting,
 Improved Unarmed Strike, Weapon Focus Unarmed Strike
 Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
 Nisar's Uniform (AC Armor 3, Immunity Knockdown), Battleaxe +1

Garm - Male Troglodyte Reptilian CN Fighter/Cleric of Laogzed (Animal, Plant)
 L6/2 19/16/20/10/17/8   AC+6  HP+20
 Darkvision
 Ambidexterity, Two-Weapon Fighting, Weapon Focus Double Axe, Cleave, Dodge,
 Weapon Proficiency Exotic, Knockdown, Point Blank Shot
 Garm's Scale (AC Armor-1), Double Axe +1

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.01) Marrok's Forge (City Core, Shining Knight Arms and Armor)

Marrok will enhance +1 enchanted items for 500GP and the following components.

Adamantine
 Axe of the Tall Kin +1 (Double Axe, Light 10m)                        1029GP
 Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)                1603GP
 Rune Hammer +1 (War Hammer, SR 10)                                    1799GP
 Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m)                  1982GP
 Stonefire Axe +1 (Greataxe, +2 Fire dmg)                              2219GP
 Harbinger Kin +1 (Greatsword, +2 Fire dmg)                            2240GP
 Sea Reaver +1 (Scythe, Cast Resist Elements)                          2626GP
 Desert Wind +1 (Scimitar, +1D6 Fire dmg)                              3712GP
Diamond
 Storm +1 (Light Hammer, +1D4 Electrical dmg)                          2205GP
 Astral Blade +1 (Longsword, +1D4 Sonic dmg)                           2215GP
 Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-)    2865GP
Dragon Blood
 Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round)               1919GP
 Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold)                      3164GP
 Ravager +1 (Halberd, +1D6 Sonic dmg)                                  3709GP
 Reaver +1 (Heavy Flail, +1D6 Cold dmg)                                3712GP
Fairy Dust
 Fey Spear +1 (DC14 Daze 75%/1 round)                                  1906GP
 Feyduster +1 (Short Sword, DC14 Daze 75%/1 round)                     1912GP
 Drone +1 (Morning Star, DC14 Slow 50%/2 rounds)                       2531GP
Gargoyle Skull
 Whitebone Armor (Half Plate, AC Armor+2)                              1233GP
Ironwood
 Ironwood Mace +1 (Dire Mace, Weight-40%)                               875GP
 Gladiator's Club +1 (DC14 Daze 75%/1 round)                           1906GP
 Foundation +1 (Light Flail, DC14 Knock)                               2531GP
 Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen)                 2596GP
Special Holy Water
 Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)               1124GP
 Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day)  1696GP
 Mace of Disruption +1 (+2 vs Undead)                                  1717GP

(C.02) Imaskarran Tomes (Port Llast, Eltoora's Lab)

After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.

Staff of Power (Fire)
 Quartz Crystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
 Quartz Crystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
 Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
 Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
 Ettercap Silk Gland, Fen Berry and cast Lightning Bolt

(C.03) Alchemist's Apparatus (Castle Jhareg, Quint's Chambers)

Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a</pre><pre id="faqspan-7">
divine spell on it to create five potions of that spell.  You can only do this
once for each spell.

Spells that work
 Aid, Cure Light Wounds, Cure Serious Wounds, Heal
Spells that don't work
 Bless, Cure Moderate Wounds

(C.04) Fantabulous Contrapulator (Luskan, Sewers)

Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.

 Water  Wind Stone  Fire
   N     N     N     N    Nothing
   N     N     N     Y    Potion of Lore
   N     N     Y     N    Potion of Barkskin
   N     N     Y     Y    Potion of Bull's Strength
   N     Y     N     N    Potion of Aid
   N     Y     N     Y    Potion of Cat's Grace
   N     Y     Y     N    Potion of Invisibility
   N     Y     Y     Y    Potion of Cure Serious Wounds
   Y     N     N     N    Potion of Cure Light Wounds
   Y     N     N     Y    Potion of Fox's Cunning
   Y     N     Y     N    Potion of Endurance
   Y     N     Y     Y    Nothing
   Y     Y     N     N    Potion of Cure Moderate Wounds
   Y     Y     N     Y    Potion of Speed
   Y     Y     Y     N    Potion of Clarity
   Y     Y     Y     Y    Bottle of Sewage

(C.05) Hasuraman's Tomes (Beorunna's Well, Many-Starred Cloak)

When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.

Gargoyle Boots (Tome of Boots)
 Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
 Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
 Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
 Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
 Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow

(C.06) Barun Silverblade (Beorunner's Well, Trading Post)

Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).

Adamantine
 Axe of the Tall Kin +3 (Double Axe, Light 10m)                        7189GP
 Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)               14203GP
 Rune Hammer +3 (War Hammer, SR 14)                                   16815GP
 Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day,    26295GP
   Light 10m)
 Stonefire Axe +2 (Greataxe, +1D6 Fire dmg)                            7636GP
 Harbinger Kin +3 (Greatsword, +1D6 Fire dmg)                         12978GP
 Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist       6550GP
   Elements)
 Desert Wind +2 (Scimitar, +1D10 Fire dmg)                            14343GP
Diamond
 Storm +2 (Light Hammer, +1D6 Electrical dmg, Electrical 10/-)        11060GP
 Astral Blade +2 (Longsword, +1D10 Sonic dmg)                         14343GP
 Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental)  7171GP
Dragon Blood
 Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds)            10661GP
 Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold)                     11914GP
 Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds)         25628GP
 Reaver +2 (Heavy Flail, +1D10 Cold dmg)                              14343GP
Fairy Dust
 Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)          27783GP
 Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds)                  10654GP
 Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds)      27788GP
Gargoyle Skull
 Silverbone Armor (Half Plate, AC Armor+2, 15/+1)                      9710GP
Ironwood
 Ironwood Mace +3 (Dire Mace, Weight-40%)                              6755GP
 Gladiator's Club +4 (DC14 Daze 75%/1 round)                          15136GP
 Foundation +4 (Light Flail, DC14 Knock)                                  0GP
 Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg,       14497GP
   Keen, Discipline+2)
Special Holy Water
 Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)            5433GP
 Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2,             6661GP
   Cast See Invisibility 2/day)
 Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)         6741GP

(C.07) The Grinder $ (Hilltop West, Drogan's Home Apprentices' Quarters)

You can create items by putting these components in the Grinder.

Potion of Barkskin (listed in The Alchemist's Cookbook)
 Empty Bottle, Fenberry x2
The Tinoman (Greatsword, Attack+1, +1 Slashing dmg, +1 critcal dmg)
 Quartz Crystal, Practice Sword
Ring of Disease Resistance
 Quartz Crystal, Green Spore
Lesser Amulet of Health
 Quartz Crystal, Heart of the Shadow

(C.08) Strange Machine $ (Valley of Winds, Excavated Ruins)

You can create a Power Stone by putting components into the urns then using
the strange machine.

 Component      |   Left Urn (Defensive)     |    Right Urn (Offensive)
 ---------------|----------------------------|-----------------------------
 Belladonna     | 6 Haste                    |  4 Slow
 Slaad Tongue   | 6 Energy Buffer            | 10 Kill, Save vs Death DC14
 Dragon's Blood | 1 Greater Stoneskin        |  1 Gust of Wind
 Fairy Dust     | 1 Improved Invisibility    |  1 Stun
 Ruby           | 1 Spell Mantle             |  1 Flame Arrow
                | 3 Greater Spell Mantle     |  3 Multiple Flame Arrows

(C.09) Prayer Bag $

Paladins and Clerics can summon creatures by putting various components in the
Prayer Bag and using the Transmogrifying Wand on it.

 Creature          | Components
 ------------------|------------------------------
 Lantern Archon    | Meat, Holy Water
 Steam Mephit      | Meat, Dragon's Blood
 Tyrantfog Zombie  | Meat, Skeleton's Knuckle
 Celestial Avenger | Bear Hide, Holy Water
 Dire Bear         | Bear Hide, Dragon's Blood
 Skeleton Chief    | Bear Hide, Skeleton's Knuckle
 Hound Archon      | Wolf Hide, Holy Water
 Dire Wolf         | Wolf Hide, Dragon's Blood
 Shadow            | Wolf Hide, Skeleton's Knuckle

(C.10) Craft Trap $

              |                     |   Creation DC (Difficulty Check)
 Trap Kit     | Required Material   | Minor  | Average | Strong | Deadly
 -------------|---------------------|--------|---------|--------|-------
 Spike        | Caltrops            |    5   |   20    |   25   |   35
 Sonic        | Thunderstone        |   15   |   20    |   25   |   30
 Frost        | Coldstone           |   15   |   20    |   25   |   30
 Negative     | Skeleton's Knuckles |   15   |   20    |   25   |   30
 Holy         | Holy Water          |   15   |   20    |   25   |   30
 Tangle       | Tanglefoot Bag      |   15   |   20    |   25   |   30
 Acid Splash  | Acid Flask          |   15   |   25    |   30   |   35
 Fire         | Alchemist's Fire    |   20   |   25    |   30   |   35
 Electrical   | Quartz Crystal      |   20   |   25    |   30   |   35
 Gas          | Choaking Powder     |   30   |   35    |   40   |   45

 How lethal the trap is determines how many components are required.
   Minor = 1, Average = 3, Strong = 5, Deadly = 7

 Note: You cannot create a Blob of Acid Trap Kit

(C.11) Craft Armor #

Turn materials into components

 Material          | Components               | DC | GP
 ------------------|--------------------------|----|-----
 Bolt of Cloth     | Woollen Cloth Pads       | 12 |  1
                   | Woollen Cloth            | 11 |  1
 Leather Hide      | Leather Patches          | 11 |  1
                   | Leather Armor Torso      | 11 |  5
 Plank of Oak Wood | Oaken Shield Body        | 12 |  3
 Bar of Iron       | Helmet Pot               | 12 |  1
                   | Iron Bands               | 10 |  1
                   | Iron Spikes              | 11 |  1
 Bar of Steel      | Helmet Pot               | 12 |  1
                   | Steel Shield Body        | 15 | 15
                   | Steel Chain Armor Tunic  | 14 |  5
                   | Steel Plated Armor Chest | 17 | 25

Turn components into items at a cost of 50% of the item value

 Item                  | Components                             | DC | GP
 ----------------------|----------------------------------------|----|------
 Fighter Helmet        | Helmet Pot, Feathers                   | 11 |   2
 Paladin Helmet        | Helmet Pot, Feathers                   | 12 |   2
 Small Shield          | Oaken Shield Body, Iron Bands          | 11 |   4
 Large Shield          | Oaken Shield Body, Iron Bands          | 13 |  25
 Tower Shield          | Steel Shield Body, Iron Bands          | 15 |  50
 Monk's Outfit         | Woolen Cloth, Leather Patches          | 11 |   1
 Rogue's Tunic         | Woolen Cloth, Leather Patches          | 11 |   1
 Bard's Tunic          | Woolen Cloth, Leather Patches          | 11 |   1
 Sorcerer's Robe       | Woolen Cloth, Leather Patches          | 11 |   1
 Padded Armor          | Woolen Cloth, Leather Patches          | 11 |   2
 Leather Armor         | Leather Armor Torso, Woolen Cloth Pads | 12 |   5
 Hide Armor            | Leather Armor Torso, Woolen Cloth Pads | 13 |   7
 Studded Leather Armor | Leather Armor Torso, Iron Spikes       | 13 |   7
 Banded Mail           | Leather Armor Torso, Iron Bands        | 16 | 100
 Chain Shirt           | Steel Chain Tunic, Woolen Cloth Pads   | 14 |  50
 Splint Mail           | Steel Chain Tunic, Woolen Cloth Pads   | 16 | 100
 Splint Mail           | Steel Chain Tunic, Leather Patches     | 16 | 100
 Chainmail             | Steel Chain Tunic, Leather Patches     | 15 |  75
 Scale Mail            | Steel Plated Chest, Woolen Cloth Pads  | 14 |  50
 Breastplate           | Steel Plated Chest, Woolen Cloth Pads  | 15 |  75
 Half Plate            | Steel Plated Chest, Woolen Cloth Pads  | 17 | 300
 Full Plate            | Steel Plated Chest, Woolen Cloth Pads  | 18 | 750
 Scale Mail            | Steel Plated Chest, Leather Patches    | 14 |  50
 Breastplate           | Steel Plated Chest, Leather Patches    | 15 |  75
 Half Plate            | Steel Plated Chest, Leather Patches    | 17 | 300
 Full Plate            | Steel Plated Chest, Leather Patches    | 18 | 750
 Adamantine Helm       | Bar of Adamantine                      | 25 | 2500
 Adamantine Chainmail  | Bar of Adamantine                      | 38 | 1700
 Adamantine Full Plate | Bar of Adamantine                      | 30 | 2800
 Mithral Shirt         | Bar of Mithral                         | 30 | 12000
 Mithral Chainmail     | Bar of Mithral                         | 30 | 12200
 Mithral Shield        | Bar of Mithral                         | 28 | 22000
 Ironwood Small Shield | Ironwood Planks ?                      | 21 | 5200
 Ironwood Large Shield | Ironwood Planks ?                      | 22 | 5100
 Ironwood Tower Shield | Ironwood Planks ?                      | 21 | 5000

(C.12) Craft Weapon #

Turn materials into components

 Material          | Components               | DC | GP
 ------------------|--------------------------|----|-----
 Leather Hide      | Leather Strings          | 11 |  1
 Plank of Elm Wood | Elmwood Bow Shaft        | 14 |  5
                   | Projectile Shaft         | 11 |  1
 Plank of Oak Wood | Oaken Pole               | 12 |  2
                   | Oaken Crossbow Shelf     | 14 | 10
                   | Oaken Weapon Grip        | 12 |  2
 Bar of Iron       | Iron Bands               | 10 |  1
                   | Iron Chain               | 12 |  2
                   | Iron Orb                 | 12 |  2
                   | Iron Hammer Head         | 13 | 10
 Bar of Steel      | Small Steel Blade        | 12 |  5
                   | Large Steel Blade        | 13 | 10
                   | Steel Weapon Hilt        | 10 |  3
                   | Steel Axe Head           | 12 |  2
 Large Bone        | Bone Wand                | 13 | 10

Turn components into items at a cost of 50% of the item value

 Item                  | Components                             | DC | GP
 ----------------------|----------------------------------------|----|------
 Halberd               | Large Steel Blade, Oaken Pole          | 17 |  10
 Scythe                | Large Steel Blade, Oaken Pole          | 17 |  17
 Two-Bladed Sword      | Large Steel Blade, Oaken Pole          | 19 | 100
 Longsword             | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
 Scimitar              | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
 Bastard Sword         | Large Steel Blade, Steel Weapon Hilt   | 17 |  35
 Katana                | Large Steel Blade, Steel Weapon Hilt   | 17 |  40
 Greatsword            | Large Steel Blade, Steel Weapon Hilt   | 17 |  50
 Double Axe            | Steel Axe Head, Oaken Pole             | 19 |  30
 Throwing Axe (x10)    | Steel Axe Head, Oaken Weapon Grip      | 13 |   1
 Handaxe               | Steel Axe Head, Oaken Weapon Grip      | 13 |   6
 Battleaxe             | Steel Axe Head, Steel Weapon Hilt      | 15 |  20
 Dwarven Waraxe        | Steel Axe Head, Steel Weapon Hilt      | 17 |  30
 Greataxe              | Steel Axe Head, Steel Weapon Hilt      | 17 |  40
 Spear                 | Small Steel Blade, Oaken Pole          | 13 |   1
 Kama                  | Small Steel Blade, Oaken Weapon Grip   | 15 |   2
 Kukri                 | Small Steel Blade, Oaken Weapon Grip   | 17 |   8
 Rapier                | Small Steel Blade, Oaken Weapon Grip   | 17 |  20
 Dagger                | Small Steel Blade, Oaken Weapon Grip   | 12 |   1
 Dagger                | Small Steel Blade, Steel Weapon Hilt   | 12 |   1
 Short Sword           | Small Steel Blade, Steel Weapon Hilt   | 13 |  10
 Light Hammer          | Iron Hammer Head, Oaken Weapon Grip    | 12 |   1
 Warhammer             | Iron Hammer Head, Oaken Weapon Grip    | 13 |  12
 Light Hammer          | Iron Hammer Head, Steel Weapon Grip    | 12 |   1
 Warhammer             | Iron Hammer Head, Steel Weapon Grip    | 13 |  12
 Light Flail           | Iron Chain, Oaken Weapon Grip          | 13 |   8
 Heavy Flail           | Iron Chain, Oaken Weapon Grip          | 15 |  15
 Light Flail           | Iron Chain, Steel Weapon Hilt          | 13 |   8
 Heavy Flail           | Iron Chain, Steel Weapon Hilt          | 15 |  15
 Mace                  | Iron Orb, Oaken Weapon Grip            | 13 |   5
 Morningstar           | Iron Orb, Oaken Weapon Grip            | 15 |   8
 Dire Mace             | Iron Orb, Oaken Pole                   | 19 |  40
 Club                  | Plank of Elm Wood                      | 11 |   1
 Club                  | Plank of Oak Wood                      | 10 |   2
 Club                  | Iron Bands, Oaken Pole                 | 10 |   1
 Quarterstaff          | Iron Bands, Oaken Pole                 | 10 |   1
 Sling                 | Leather Hide                           | 12 |   1
 Whip                  | Oaken Weapon Grip, Leather Strings     | 17 |  20
 Light Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 15 |  35
 Heavy Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 17 |  50
 Shortbow              | Elmwood Bow Shaft, Leather Strings     | 13 |  30
 Longbow               | Elmwood Bow Shaft, Leather Strings     | 15 |  75
 Arrow (x20)           | Projectile Shaft, Feathers             | 13 |   1
 Bolt (x20)            | Projectile Shaft, Feathers             | 13 |   1
 Ironwood Club         | Ironwood Planks ?                      | 15 | 650
 Ironwood Quarterstaff | Ironwood Planks ?                      | 15 | 650

(C.13) Scribe Scroll #

Create a scroll of any spell.  Need Scribe Scroll feat.
Cast a spell on a Blank Scroll in your inventory.  The cost of creating the
scroll depends on the level of the spell.

 Spell            |   GP  |  XP
 -----------------|-------|-----
 Bless            |    25 |   6
 Fireball         |   375 |  15
 Chain Lightning  |  1650 |  66

(C.14) Brew Potion #

Create a potion of any spell of 3rd level or lower.  Need Brew Potion feat.
Cast spell on a Magical Potion Bottle in your inventory.  The cost of creating
the potion depends on the spell.

 Spell            |   GP  |  XP
 -----------------|-------|-----
 Bless            |    50 |   2
 Prayer           |   750 |  30

(C.15) Craft Wand #

Create a wand of any spell of 3rd level or lower.  Need Craft Wand feat.
Cast spell on a Bone Wand in your inventory.  The cost of creating the wand
depends on the level of the spell.  Newly created wand has 1d20+Level charges.

 Spell            |   GP  |  XP
 -----------------|-------|-----
 Magic Missile    |  3750 | 150
 Acid Arrow       |  7500 | 300
 Fireball         | 11250 | 450

(C.16) Enserric # (Undermountain Level 1 - Black Longsword)

If you tell Enserric that you have no need of a longsword you can change him
into either Enserric the Greatsword, Enserric the Dagger or Enserric the Short
Sword.

If you ask Enserric why you are losing health then you can temporarily enhance
him by draining constitution (unless you are immune to ability drain).
 CON-2  Enchantment+1
 CON-4  Enchantment+2
 CON-6  Enchantment+3

(C.17) Rizolvir # (Lith My'athar, City Core & Port - Forge)

Rizolvir will enhance weapons, as does Rizolvir's Ghost.

 Melee Weapon Upgrade    | Cost
 ------------------------|----------
 Enhancement +1 to +5    |  50,000GP
 Enhancement +6          |  70,000GP
 Enhancement +7          |  90,000GP
 Enhancement +8          | 110,000GP
 Enhancement +9          | 130,000GP
 Enhancement +10         | 150,000GP
 Acid Damage +2d6        |  75,000GP
 Cold Damage +2d6        |  75,000GP
 Fire Damage +2d6        |  75,000GP
 Electrical Damage +2d6  |  75,000GP
 Haste                   | 150,000GP
 Keen                    |  50,000GP
 True Seeing             |  30,000GP
 Spell Resistance 20     |  75,000GP
 Regeneration +2         |  75,000GP

 Ranged Weapon Upgrade   | Cost
 ------------------------|----------
 Attack Bonus +1 to +10  |  30,000GP
 Mighty +5               |  50,000GP
 Mighty +10              | 100,000GP
 Unlimited Ammunition +5 | 100,000GP

 You can apply up to 8 upgrades to a single weapon.
 Can only apply mighty & elemental damage to a weapon that doesn't have any.

(C.18) Bridge Control # (Underdark, West of Lith My'athar)

If you kept the baby from the Blake House in Hilltop East you can insert him
into the bridge control and can then choose to press either a spider button or
a shrunken humanoid button.  You are rewarded with Tynan's Top which can
either summon Tynan the Drider or Tynan the Goblin once per day.

Tynan the Drider - CE Aberration/Cleric
L6/12 15/15/16/15/16/19
 AC:18 HP:159  Attack Bonus 19/14/9/19  Saves 13/8/16  Spell Resistance 14
 Darkvision, Immunity Paralysis, Slow, Entangle, Movement Speed Decrease
 Mace+6 x2

Tynan the Goblin - CN Humanoid/Barbarian
L1/18 22/13/20/10/11/8
 AC:47 HP:216  Attack Bonus 30/25/20/15  Saves 18/7/6  Discipline 26
 Handaxe+6

(C.19) Golem Construction Machine # (Isle of the Maker, The Maker's Sanctum)

Sorcerers or Wizards can use the Golem Machine Activator on the Golem
Construction Machine to unlock it.  Then put Golem Right Leg, Golem Left Leg,
Golem Right Hand, Golem Left Hand, Golem Head, Golem Torso inside the machine
along with the Controlling Amulet to activate the 4 Spell Conduits.  You can
cast one of nine spells on each Spell Conduit with the following effects.

 Spell                           | Effect
 --------------------------------|---------------------------------------
 Greater Spell Mantle (L9)       | Spell Resistance +6
 Bigby's Crushing Hand (L9)      | Strength +4 (Disipline +2)
 Greater Sanctuary (L7)          | AC Natural+4
 Time Stop (L9)                  | Regenerating +8 HP/round (13 in total)
 Premonition (L8)                | Damage Reduction +?/?
 Mass Haste (L6)                 | Hasted (AC Dodge+4)
 True Seeing (L5)                | True Seeing
 Chain Lightning (L6)            | Lightning Bolt when hit
 Mordenkainen's Disjunction (L9) | Dispel Magic on hit

Shield Guardian - TN Construct
  L20 26/10/10/10/10/3
 AC:29 HP:160 BAB:15 Damage:2d8 20/x2 Discipline:48 Spell Resistance:26
 Darkvision, Improved Knockdown, Improved Power Attack
 Immunity Critical Hit, Disease, Paralysis, Negative Level, Ability Decrease,
   Mind Spells, Poison, Death Magic, Sneak Attack
 Damage Reduction +?/?, Regenerating 5 HP/round
 Store 3 x L4 or lower spells.

(C.20) Lord Nasher's Items #

Rizolvir                    - Nasher's Ring of Strength (STR+3)
Volkarion Arsetis           - Nasher's Nimble Boots (DEX+3)
West of Lith My'athar, Cave - Nasher's Cloak of Protection (AC Deflection+3)
Artuur                      - Nasher's Gloves of Discipline (Discipline+5)

If worn together (STR+7, DEX+7, AC Deflection+7, Discipline+10)


(C.21) Prugdush Glurp @ (Spindrift: Spindrift Town - World of Weapons)

Prugdush Glurp will enhance weapons.

 Melee Weapon Upgrade    | Cost
 ------------------------|--------
 Enhancement +1          | 5,000GP
 Enhancement +2          | 6,000GP
 Enhancement +3          | 7,000GP
 Enhancement +4          | 8,000GP
 Enhancement +5          | 9,000GP
 Acid Damage +1d6        | 7,500GP
 Cold Damage +1d6        | 7,500GP
 Electrical Damage +1d6  | 7,500GP
 Fire Damage +1d6        | 7,500GP
 Keen                    | 7,500GP
 Spell Resistance 10     | 7,500GP
 Vampiric +2             | 7,500GP

 Ranged Weapon Upgrade   | Cost
 ------------------------|--------
 Attack Bonus +1         | 5,000GP
 Attack Bonus +2         | 6,000GP
 Attack Bonus +3         | 7,000GP
 Attack Bonus +4         | 8,000GP
 Attack Bonus +5         | 9,000GP
 Mighty +1               | 5,000GP
 Mighty +2               | 6,000GP
 Mighty +3               | 7,000GP
 Mighty +4               | 8,000GP
 Mighty +5               | 9,000GP
 Unlimited +1 Ammunition | 5,000GP
 Spell Resistance 10     | 7,500GP

==============================================================================

(D) Stores

$ You can sell Henchman items in stores

(D.01) General Stores

Academy, Training Halls - Olgerd

 Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
   Protection from Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
   Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
   Summon Creature I, Daze

GENERAL STORE +1

City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny

 Ring of the Wood Elves
 ALL ARMOR +1 except Full Plate +1
 Small Shield +1                     Large Shield +1
 Tower Shield +1                     Moonstone Mask
 ALL WEAPONS +1
 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
 Ring of Protection +1               Ring of Clear Thought +1
 Ring of Insight                     Periapt of Wisdom +1
 Amulet of Natural Armor +1          Wand of Missiles
 Wand of Negative Energy             Wand of Stinking Cloud
 Bag of Holding
 Potions: Antidote, Speed, Heal
 Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
   Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
   Endurance, Restoration, Wall of Fire

GENERAL STORE +2

Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny

 Storm Armor                         Silvermane's Axe
 Blade of the Gladiator              The Dagger of Chaos
 ALL ARMOR +1
 ALL ARMOR +2 except Full Plate +2
 Small Shield +1                     Small Shield +2
 Large Shield +1                     Large Shield +2
 Tower Shield +1                     Tower Shield +2
 ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
 ALL WEAPONS +2
 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
 Ring of Insight                     Ring of Scholars
 Ring of Protection +2               Ring of Clear Thought +2
 Scarab of Protection +1             Scarab of Protection +2
 Amulet of Natural Armor +2          Periapt of Wisdom +2
 Wand of Negative Energy             Wand of Lightning
 Wand of Fire                        Wand of Stinking Cloud
 Wand of Fear                        Harp of Pandemonium
 Harp of Haunting                    Bag of Holding
 Potions: Antidote, Speed, Heal
 Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
   Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
   Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
   Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
   Raise Dead
 Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
   Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
   Minor Holy

GENERAL STORE +3

Beorunna's Well, Trading Post - Husher Clay

 ALL ARMOR +2
 ALL ARMOR +3 except Full Plate +3
 Full Plate +1
 Small Shield +2                     Small Shield +3
 Large Shield +2                     Large Shield +3
 Tower Shield +2                     Tower Shield +3
 ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
 ALL WEAPONS +3 except Dagger+3
 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
 Ring of Insight                     Ring of Scholars
 Ring of Protection +2               Ring of Protection +3
 Ring of Clear Thought +2            Ring of Clear Thought +3
 Amulet of Natural Armor +2          Amulet of Natural Armor +3
 Scarab of Protection +2             Scarab of Protection +3
 Periapt of Wisdom +2                Periapt of Wisdom +3
 Wand of Fire                        Wand of Lightning
 Wand of Arcane Disjunction          Wand of the Heavens
 Wand of Summoning                   Wand of Paralyzation
 Staff of Valmaxian                  Harp of Pandemonium
 Harp of Charming                    Harp of Haunting
 Instrument of the Winds             Bag of Holding
 Potions: Antidote, Speed, Heal
 Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
   Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
   Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
   Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
   Raise Dead, Time Stop, Weird

(D.02) Weapon Stores

City Core, Shining Knight Arms and Armor - Durga

 Large Shield +1                     Small Shield +1
 Padded Armor +1                     Breastplate +1
 Full Plate                          Boots of Striding +1
 Greater Archer's Belt               Greater Swordsman's Belt
 Greater Brawler's Belt              Lesser Gauntlets of Ogre Power
 Bracers of Dexterity +1
 Bullet of Screaming                 Fire Bullet
 Ice Arrow                           Bolt of Piercing

WEAPON STORE +1

Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith

 Mirror Shield                       Darksteel Tower Shield
 Mithral Splint Mail                 Armor of the Stars
 Armor of Horus-Re
 ALL ARMOR +1
 Small Shield +1                     Large Shield +1
 Tower Shield +1                     Greater Archer's Belt
 Greater Brawler's Belt              Greater Swordsman's Belt
 Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
 Bracers of Armor +2                 Bracers of Dexterity +2
 Boots of Striding +2
 ALL WEAPONS +1 except Short Sword +1
 Giant's Bane                        Bullet of Smiting
 Bullet of Screaming                 Acid Arrow
 Fire Arrow                          Ice Arrow
 Bolt of Piercing                    Bolt of Fire
 Ring of Protection +2               Amulet of Natural Armor +2
 Potions: Antidote

WEAPON STORE +2

Beorunna's Well, Mercenary Enclave - Rolkid

 Mithral Shield                      Shield of the Dragonslayer
 Elven Ceremonial Armor              Adamantine Breastplate
 Mirrored Armor                      Chainmail of Speed
 Squire's Defense                    Armor of Freedom
 ALL ARMOR +1 except Full Plate +1
 ALL ARMOR +2 except Full Plate +2
 Small Shield +1                     Small Shield +2
 Large Shield +1                     Large Shield +2
 Tower Shield +1                     Tower Shield +2
 Cloak of Protection +3              Boots of Striding +3
 Gauntlets of Ogre Power             Bracers of Armor +3
 ALL WEAPONS +1
 ALL WEAPONS +2
 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
 Ring of Scholars                    Ring of Protection +3
 Amulet of Natural Armor +3
 Potions: Antidote, Cure Critical Wounds

WEAPON STORE +3

City Core, Shining Knight Arms and Armor - Durga

 ALL ARMOR +3
 Small Shield +3                     Large Shield +3
 Tower Shield +3                     Cloak of Protection +5
 Gauntlets of Ogre Power             Bracers of Armor +5
 Boots of Striding +5
 ALL WEAPONS +3
 Composite Shortbow +2               Composite Longbow +3
 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
 Ring of Scholars                    Ring of Protection +5
 Amulet of Natural Armor +5
 Potions: Antidote, Cure Critical Wounds

(D.03) Temple Stores

City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm

 Bracers of Armor +1                 Bracers of Dexterity +1
 Lesser Belt of Guiding Light        Belt of Inertial Barrier
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Boots of the Sun Soul +1            Boots of the Sun Soul +2
 Boots of Striding +1                Robes of the Old Order
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Banded Mail +1                      Cloak of Fortification +1
 Cloak of Movement
 Kama +1                             Light Flail +1
 Ring of Protection +1               Ring of Resistance +1
 Amulet of Natural Armor +1          Periapt of Wisdom +1
 Lesser Amulet of Health             Lesser Amulet of the Master
 Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
   Raise Dead, Remove Disease, Sound Burst, Silence, Restoration

TEMPLE STORE +1

Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr

 Armor of Comfort                    Protector
 Robes of the Old Order              Improved Robes of the Old Order
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Robes of the Shining Hand +3        Robes of the Dark Moon
 Boots of the Sun Soul +1            Boots of the Sun Soul +2
 Boots of Elvenkind                  Boots of Striding +2
 Watchman's Helm                     Belt of Inertial Barrier
 Lesser Belt of Guiding Light        Belt of Guiding Light
 Bracers of Dexterity +2             Bracers of Armor +2
 Gloves of the Yellow Rose +2        Gloves of the Yellow Rose +3
 Cloak of Fortification +1           Cloak of Fortification +2
 Cloak of Movement
 Composite Shortbow +1               Composite Longbow +1
 Kama +1                             Kama +2
 Lightning Bullet                    Ice Bullet
 Fire Bullet                         Bullet of Smiting
 Bolt of Lightning                   Bolt of Frostbite
 Bolt of Piercing                    Bolt of Fire
 Piercing Arrow                      Lightning Arrow
 Ice Arrow                           Fire Arrow
 Acid Arrow
 Ring of Resistance +1               Ring of Resistance +2
 Ring of Protection +2               Lesser Ring of Power
 Amulet of Natural Armor +2          Periapt of Wisdom +2
 Lesser Amulet of Health             Amulet of Health
 Scarab of Protection +1             Scarab of Protection +2
 Lesser Amulet of the Master         Wand of the Heavens
 Rod of Resurrection
 Potions: Cure Critical Wounds, Antidote, Heal
 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
   Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
   Remove Disease, Silence

TEMPLE STORE +2

Beorunna's Well, Temple of Tyr - Neurik

 Balduran's Armor                    Shield of the Holy
 Cloak of Fortification +2           Cloak of Fortification +3
 Robes of the Shining Hand +3        Improved Robes of the Old Order
 Robes of the Dark Moon              Boots of Striding +2
 Boots of Speed                      Gargoyle Boots
 Boots of the Sun Soul +3            Gloves of the Yellow Rose +3
 Bracers of Armor +2                 Bracers of Dexterity +2
 Belt of Guiding Light               Greater Belt of Guiding Light
 Composite Shortbow +1               Composite Shortbow +2
 Composite Longbow +1                Composite Longbow +2
 Kama +1                             Kama +2
 Kama +3
 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
 Ring of Scholars                    Ring of Protection +2
 Ring of Resistance +2               Ring of Resistance +3
 Ring of Power                       Amulet of Natural Armor +2
 Scarab of Protection +2             Periapt of Wisdom +2
 Amulet of Health                    Greater Amulet of Health
 Amulet of the Master                Wand of the Heavens
 Rod of Resurrection
 Potions: Cure Critical Wounds, Antidote, Heal
 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
   Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
   Remove Disease, Neutralize Poison, Resurrection

TEMPLE STORE +3

City Core, Hall of Justice - Oleff

 Robes of the Shining Hand +5        Improved Robes of the Old Order
 Robes of the Dark Moon              Cloak of Fortification +3
 Boots of the Sun Soul +5            Boots of Striding +5
 Bracers of Dexterity +5             Bracers of Armor +5
 Gloves of the Yellow Rose +5        Greater Belt of Guiding Light
 Composite Shortbow +2               Composite Shortbow +3
 Composite Longbow +2                Composite Longbow +3
 Kama +1                             Kama +2
 Kama +3
 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
 Potions: Cure Critical Wounds, Antidote, Heal
 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
   Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
   Remove Disease, Neutralize Poison, Resurrection
 Ring of Scholars                    Ring of Protection +5
 Ring of Resistance +3               Ring of Power
 Ring of Regeneration +4             Amulet of Natural Armor +5
 Scarab of Protection +5             Periapt of Wisdom +5
 Greater Amulet of Health            Amulet of the Master
 Wand of the Heavens                 Rod of Resurrection

(D.04) Druid Stores

City Core by The Great Tree - Nyatar

 Cloak of the High Forest
 Studded Leather Armor +1            Small Shield +1
 Greater Gloves of Animal Handling   Boots of Hardiness +1
 Bullet of Smiting
 Ring of Protection +1               Periapt of Wisdom +1
 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
   Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
   Remove Disease, Neutralize Poison

DRUID STORE +1

Port Llast by Ballard's Grove - Ballard

 The Great Oak
 Padded Armor +1                     Leather Armor +1
 Studded Leather Armor +1            Hide Armor +1
 Small Shield +1                     Small Shield +2
 Large Shield +1                     Large Shield +2
 Boots of Hardiness +1               Boots of Hardiness +2
 Spear +1                            Scythe +1
 Quarterstaff +1                     Sickle +1
 Club +1                             Scimitar +1
 Dagger +1                           Sling +1
 Giant's Bane                        Farel's Gold
 Bullet of Smiting                   Bullet of Screaming
 Lightning Bullet                    Ice Bullet
 Fire Bullet
 Scarab of Protection +1             Scarab of Protection +2
 Amulet of Natural Armor +2          Periapt of Wisdom +2
 Ring of Protection +2
 Potions: Cure Critical Wounds, Antidote
 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
   Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
   Remove Disease, Neutralize Poison, Resurrection

DRUID STORE +2

Beorunna's Well by Druid Grove - Yusam

 Ceremonial Uthgardt Belt
 Padded Armor +1                     Padded Armor +2
 Leather Armor +1                    Leather Armor +2
 Studded Leather Armor +1            Studded Leather Armor +2
 Hide Armor +1                       Hide Armor +2
 Boots of Hardiness +2               Boots of Hardiness +3
 Small Shield +2                     Small Shield +3
 Large Shield +2                     Large Shield +3
 Sling +1                            Sling +2
 Dagger +1                           Dagger +2
 Sickle +1                           Sickle +2
 Club +1                             Club +2
 Scimitar +1                         Scimitar +2
 Spear +1                            Spear +2
 Quarterstaff +1                     Quarterstaff +2
 Scythe +1                           Scythe +2
 Giant's Bane                        Farel's Gold
 Bullet of Smiting                   Bullet of Screaming
 Lightning Bullet                    Ice Bullet
 Fire Bullet
 Ring of Protection +2               Amulet of Natural Armor +2
 Scarab of Protection +2             Periapt of Wisdom +2
 Potions: Cure Critical Wounds, Antidote
 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
   Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
   Remove Disease, Neutralize Poison, Resurrection

DRUID STORE +3

City Core by The Great Tree - Nyatar

 Padded Armor +3                     Leather Armor +3
 Studded Leather Armor +3            Hide Armor +3
 Small Shield +3                     Large Shield +3
 Boots of Hardiness +3
 Spear +3                            Scythe +3
 Quarterstaff +3                     Sickle +3
 Club +3                             Scimitar +3
 Dagger +3                           Sling +3
 Giant's Bane                        Farel's Gold
 Bullet of Smiting                   Bullet of Screaming
 Lightning Bullet                    Ice Bullet
 Fire Bullet
 Ring of Protection +5               Amulet of Natural Armor +5
 Periapt of Wisdom +5                Scarab of Protection +5
 Potions: Cure Critical Wounds, Antidote
 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
   Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
   Remove Disease, Neutralize Poison, Resurrection

(D.05) Rogue Stores

City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer

 Bracer's of Armor +1                Bracer's of Dexterity +1
 Belt of Agility +1                  Mask of Persuasion
 Thieves Hood
 Bolt of Piercing                    Piercing Arrow
 Mild Poison Bolt                    Poison Bolt
 Mild Poison Arrow                   Poison Arrow
 Ring of Protection +1               Amulet of Natural Armor +1
 Potions: Cat's Grace
 Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
   Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
   Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost

ROGUE STORE +1

Port Llast - Shady Character
Luskan - Shady Character

 Shadow Legion Armor
 Padded Armor +1                     Leather Armor +1
 Studded Leather Armor +1            Thieves' Hood
 Mask of Persuasion                  Greater Mask of Persuasion
 Small Shield +1                     Bracers of Dexterity +2
 Belt of Agility +1                  Belt of Agility +2
 Bracers of Armor +2
 Light Crossbow +1                   Heavy Crossbow +1
 Shortbow +1                         Mace +1
 Quarterstaff +1                     Morningstar +1
 Club +1                             Rapier +1
 Short Sword +1                      Dagger +1
 Bolt of Piercing                    Piercing Arrow
 Mild Poison Bolt                    Mild Poison Arrow
 Poison Bolt                         Poison Arrow
 Amulet of Natural Armor +2          Ring of Protection +2
 Potions: Cat's Grace, Speed
 Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
   Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
   Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
   Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
   Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
   Average Tangle, Minor Fire

ROGUE STORE +2

Beorunna's Well, Drinking House - Shady Character
City Core, Moonstone Mask - Ophala Cheldarstorm

 Rogue Links
 Padded Armor +1                     Padded Armor +2
 Leather Armor +1                    Leather Armor +2
 Studded Leather Armor +1            Studded Leather Armor +2
 Chain Shirt +1                      Chain Shirt +2
 Small Shield +1                     Small Shield +2
 Bracers of Armor +2                 Bracers of Armor +3
 Bracers of Dexterity +2             Bracers of Dexterity +3
 Belt of Agility +2                  Greater Mask of Persuasion
 Shortbow +1                         Shortbow +2
 Light Crossbow +1                   Light Crossbow +2
 Heavy Crossbow +1                   Heavy Crossbow +2
 Quarterstaff +1                     Quarterstaff +2
 Mace +1                             Mace +2
 Rapier +1                           Rapier +2
 Club +1                             Club +2
 Morningstar +1                      Morningstar +2
 Short Sword +1                      Short Sword +2
 Dagger +1                           Dagger +2
 Bolt of Piercing                    Piercing Arrow
 Mild Poison Bolt                    Mild Poison Arrow
 Poison Bolt                         Poison Arrow
 Amulet of Natural Armor +2          Amulet of Natural Armor +3
 Scarab of Protection +2             Scarab of Protection +3
 Ring of Protection +2               Ring of Protection +3
 Potions: Speed
 Trap Kits: ALL TRAP KITS

(D.06) Magic Store

City Core, Cloaktower - Eltoora Sarptyl

 Mage's Battle Robe                  Adventure's Robe
 Robe of Acid Resistance             Robe of Electrical Resistance
 Nymph Cloak +1                      Cloak of Fortification +1
 Bracers of Armor +1                 Boots of Striding +1
 Lesser Belt of Guiding Light
 Ring of Protection +1               Ring of Clear Thought +1
 Ring of Resistance +1               Amulet of Natural Armor +1
 Scarab of Protection +1             Wand of Negative Energy
 Wand of Missiles
 Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom,
   Eagle's Splendor, Endurance
 Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement,
   Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment,
   Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch,
   Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify,
   Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow,
   Haste, Fireball, Magic Circle against Alignment, Dispel Magic

MAGIC STORE +1

Port Llast - Eltoora Sarptyl
Luskan, Mercantile Shop - Arto Webber

 Mage's Battle Robe                  Greater Battle Robe
 Adventure's Robe                    Robe of Light
 Robe of Acid Resistance             Robe of Electrical Resistance
 Robe of Cold Resistance             Robe of Fire Resistance
 Bracers of Armor +2                 Boots of Striding +2
 Lesser Belt of Guiding Light        Belt of Guiding Light
 Golden Circlet                      Cloak of Protection +2
 Cloak of Fortification +1           Cloak of Fortification +2
 Nymph Cloak +2
 Light Crossbow +1                   Heavy Crossbow +1
 Mace +1                             Quarterstaff +1
 Sickle +1                           Sling +1
 Club +1                             Morningstar +1
 Spear +1                            Dagger +1
 Dart +1                             Giant's Bane
 Farel's Gold                        Lightning Bullet
 Ice Bullet                          Fire Bullet
 Bullet of Smiting                   Bullet of Screaming
 Bolt of Lightning                   Bolt of Frostbite
 Bolt of Piercing                    Bolt of Fire
 Paralytic Bolt
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Ring of Resistance +1               Ring of Resistance +2
 Ring of Protection +2               Scarab of Protection +2
 Amulet of Natural Armor +2          Wand of Negative Energy
 Wand of Missiles                    Wand of Lightning
 Wand of Fire                        Wand of Stinking Cloud
 Wand of Fear                        Wand of Summoning
 Wand of Paralyzation                Rod of Terror
 Rod of Beguiling
 Potions: Antidote, Speed
 Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear,
   Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt,
   Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud,
   Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster,
   Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle,
   Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin,
   Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire,
   Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability,
   Chain Lightning

MAGIC STORE +2

Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl

 Master Adventurer's Robe            Greater Battle Robe
 Robe of Acid Resistance             Robe of Electrical Resistance
 Robe of Cold Resistance             Robe of Fire Resistance
 Robe of Light                       Cloak of Protection +3
 Cloak of Fortification +2           Cloak of Fortification +3
 Nymph Cloak +3                      Bracers of Armor +3
 Belt of Guiding Light               Greater Belt of Guiding Light
 Boots of Striding +3
 Light Crossbow +2                   Heavy Crossbow +2
 Mace +2                             Quarterstaff +2
 Sickle +2                           Sling +2
 Club +2                             Morningstar +2
 Spear +2                            Dagger +2
 Dart +2                             Giant's Bane
 Farel's Gold                        Lightning Bullet
 Ice Bullet                          Fire Bullet
 Bullet of Smiting                   Bullet of Screaming
 Bolt of Lightning                   Bolt of Frostbite
 Bolt of Piercing                    Bolt of Fire
 Paralytic Bolt
 Ring of Clear Thought +2            Ring of Clear Thought +3
 Ring of Resistance +2               Ring of Resistance +3
 Ring of Protection +3               Scarab of Protection +3
 Amulet of Natural Armor +3          Wand of Negative Energy
 Wand of Missiles                    Wand of Lightning
 Wand of Fire                        Wand of Stinking Cloud
 Wand of Fear                        Wand of Arcane Disjunction
 Wand of Summoning                   Wand of Paralyzation
 Rod of Terror                       Rod of Reversal
 Rod of Beguiling                    Staff of Power
 Potions: Antidote, Speed
 Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
   Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
   Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
   Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
   Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
   Greater Planar Binding, Delayed Blast Fireball, Acid Fog

MAGIC STORE +3

City Core, Cloaktower - Eltoora Sarptyl

 Robe of Acid Resistance             Robe of Electrical Resistance
 Robe of Cold Resistance             Robe of Fire Resistance
 Robe of Light                       Nymph Cloak +5
 Cloak of Fortification +3           Cloak of Protection +5
 Bracers of Armor +5                 Boots of Striding +5
 Greater Belt of Guiding Light
 Light Crossbow +3                   Heavy Crossbow +3
 Mace +3                             Quarterstaff +3
 Sickle +3                           Sling +3
 Club +3                             Morningstar +3
 Spear +3                            Dagger +3
 Dart +3                             Giant's Bane
 Farel's Gold                        Lightning Bullet
 Ice Bullet                          Fire Bullet
 Bullet of Smiting                   Bullet of Screaming
 Bolt of Lightning                   Bolt of Frostbite
 Bolt of Piercing                    Bolt of Fire
 Paralytic Bolt
 Ring of Clear Thought +5            Ring of Resistance +3
 Ring of Protection +5               Scarab of Protection +5
 Amulet of Natural Armor +5          Wand of Negative Energy
 Wand of Missiles                    Wand of Lightning
 Wand of Fire                        Wand of Stinking Cloud
 Wand of Fear                        Wand of Arcane Disjunction
 Wand of Summoning                   Wand of Paralyzation
 Rod of Terror                       Rod of Reversal
 Rod of Beguiling
 Potions: Antidote, Speed
 Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
   Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
   Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
   Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
   Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
   Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.07) Merchant Store

City Core - Merchant
City Core, Trade of Blades - Merchant
Peninsula, Mizzenmast Mercantile - Merchant
Blacklake, Board Laid Bare - Bartender

 Bracers of Armor +1                 Bracers of Dexterity +1</pre><pre id="faqspan-8">
 Boots of Striding +1                Cloak of Protection +1
 Nymph Cloak +1
 Ring of Insight                     Ring of Protection +1
 Amulet of Natural Armor +1          Scarab of Protection +1
 Magic Bags
 Potions: Cure Critical Wounds, Antidote, Heal

MERCHANT STORE +1

Port Llast, The Cracked Anvil - Haljal Throndor
Luskan, Mercantile Shop - Merchant

 Bracers of Armor +2                 Bracers of Dexterity +2
 Boots of Striding +2                Cloak of Protection +2
 Nymph Cloak +2
 Ring of Insight                     Ring of Scholars
 Ring of Protection +2               Amulet of Natural Armor +2
 Scarab of Protection +2             Magic Bags
 Potions: Cure Critical Wounds, Antidote, Heal

(D.08) Other Stores

Port Llast, Eltoora's Lab - Saer Bodkin

 Robe of Light                       Robe of Acid Resistance
 Robe of Cold Resistace              Robe of Fire Resistance
 Wand of Missiles                    Wand of Sleep
 Wand of Fear                        Wand of Stinking Cloud
 Rod of Frost
 Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye,
   Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue
 Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility,
   Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V,
   Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability,
   Cone of Cold, Chain Lightning

Port Llast, Alliance Arms Inn - Elaith Craulnober

 Dwarven Mirth                       Tagget's Talon
 Padded Armor +1                     Leather Armor +1
 Studded Leather Armor +1            Chain Shirt +1
 Small Shield +1                     Mask of Persuasion
 Thayvian Circlet                    Thieves' Hood
 Bracers of Dexterity +2             Belt of Hill Giant Strength
 Belt of Agility +1                  Belt of Agility +2
 Bracers of Armor +2
 Light Crossbow +1                   Heavy Crossbow +1
 Shortbow +1                         Mace +1
 Quarterstaff +1                     Morningstar +1
 Club +1                             Rapier +1
 Sickle +1                           Short Sword +1
 Dagger +1                           Piercing Arrow
 Bolt of Frostbite                   Bolt of Piercing
 Acid Arrow                          Fire Arrow
 Ice Arrow                           Mild Poison Arrow
 Mild Poison Bolt                    Poison Arrow
 Poison Bolt
 Amulet of Natural Armor +2          Ring of Protection +2
 Periapt of Wisdom +1                Wand of Sleep
 Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
   Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
   Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
   Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
   Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
   Average Tangle, Minor Fire

Port Llast, Alliance Arms Inn - Alhelor

 Armor of the Wolf                   Woodcutter's Axe
 Bracers of Armor +1                 Bracers of Armor +2
 Bracers of Dexterity +1             Bracers of Dexterity +2
 Lightning Bullet                    Ice Bullet
 Fire Bullet                         Bullet of Smiting
 Bolt of Lightning                   Bolt of Frostbite
 Paralytic Bolt                      Bolt of Fire
 Bolt of Piercing                    Piercing Arrow
 Lightning Arrow                     Ice Arrow
 Fire Arrow                          Acid Arrow
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Ring of Protection +1               Ring of Protection +2
 Belladonna
 Potions: Cure Critical Wounds, Antidote, Speed, Heal
 Scrolls: Raise Dead, Resurrection
______________________________________________________________________________

(D.09) Shadows of Undrentide Stores

Hilltop West, Community Hall - Gilford

 Baton of the Holy                   Lesser Mace of Disruption
 Heart of Neely
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Robes of the Old Order              Bracers of Dexterity +1
 Boots of Striding +1                Boots of the Sun Soul +2
 Lesser Belt of Guiding Light        Belt of Intertial Barrier
 Cloak of Fortification +1           Cloak of Movement
 Light Flail +1                      Kama +1
 Ring of Resistance +1               Periapt of Wisdom +1
 Lesser Amulet of Health             Lesser Amulet of the Master
 Holy Water
 Potions: Antidote
 Scrolls: Inflict Minor Wounds, Inflict Light Wounds, Sound Burst, Silence,
   Remove Blindness/Deafness, Lesser Restoration, Divine Favor, Raise Dead,
   Inflict Serious Wounds, Neutralize Poison, Restoration, Continual Flame,
   Inflict Moderate Wounds, Remove Disease, Bane, Entropic Shield

Hilltop West, The Smith - Fiona

 Flaming Gloves +2                   Blade of Chult
 Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
 Boots of Striding +1                Padded Armor +1
 Breastplate +1                      Full Plate
 Small Shield +1                     Large Shield +1
 Short Sword +1
 Bolt of Piercing                    Ice Arrow
 Fire Bullet                         Bullet of Screaming
 Amulet of Natural Armor +1
 Potions: Antidote

Hilltop West, Herbalist - Farghan

 Skin of the Forest                  Cloak of the High Forest
 Greater Gloves of Animal Handling   Boots of Hardiness +1
 Sickle +1                           Periapt of Wisdom +1
 Tanglefoot Bag
 Other: Quartz Crystal
 Potions: Antidote
 Scrolls: Magic Fang, Quillfire, Charm Person or Animal, One With The Land,
   Blood Frenzy, Spike Growth, Silence, Lessor Restoration, Remove Disease,
   Sound Burst, Restoration, Greater Magic Fang, Remove Blindness/Deafness,
   Camouflage, Neutralize Poison, Greater Restoration

Hilltop West, Thaymart - Szaren

 Robe of Acid Resistance             Robe of Electrical Resistance
 Adventurer's Robe                   Lesser Belt of Guiding Light
 Nymph Cloak +1                      Cloak of Forification +1
 Bolt of Piercing                    Bullets of Smiting
 Ring of Clear Thought +1            Ring of Resistance +1
 Amulet of Acid Resistance           Scabbard of Blessing
 Thunderstone
 Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
 Potions: Antidote
 Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
   Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
   Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
   Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
   Charm Person, True Strike, Mage Armor, Slow, Light, Knock, Gust of Wind,
   Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
   See Invisibility, Identify, Protection from Elements, Wounding Whispers,
   Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
   Endure Elements

Hilltop East - Torias

 Chain of Stealth                    Tagget's Talon
 Fochluchan Bandore                  Mac-Fuirmidh Cithern
 Gloves of the Long Death +1         Gloves of the Yellow Rose +2
 Belt of Agility +1
 Dagger +1                           Short Sword +1
 Bolt of Piercing                    Piercing Arrow
 Mild Poison Bolt                    Mild Poison Arrow
 Poison Bolt                         Poison Arrow
 Dust of Appearance                  Dust of Disappearance
 Caltrops                            Choking Powder
 Other: Quartz Crystal
 Potions: Speed

High Forest, The Hermit's Home - Hermit

 Robe of Energy                      Ventrue's Lucky Charms
 Brooch of Shielding                 Chime of Opening
 Adventurer's Robe                   Mage's Battle Robe
 Robe of Acid Resistance             Robe of Electrical Resistance
 Nymph Cloak +1                      Cloak of Fortification +1
 Boots of Striding +1                Lesser Belt of Guiding Light
 Bullets of Smiting                  Bolt of Piercing
 Ring of Protection +1               Ring of Clear Thought +1
 Ring of Resistance +1               Scarab of Protection +1
 Magic Pouch                         Magic Bag
 Thunderstone                        Empty Bottle
 Other: Coldstone, Skeleton's Knuckle
 Potions: Antidote, Speed
 Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
   Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
   Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
   Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
   Light, Charm Person, True Strike, Mage Armor, Fireball, Endure Elements,
   Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
   See Invisibility, Identify, Protection from Elements, Wounding Whispers,
   Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
   Haste, Slow, Knock, Gust of Wind

Anauroch Night Camp - Katriana Dorovnia
Oasis of the Green Palm - Katriana Dorovnia
Ao Encampment - Katriana Dorovnia

 The Sandstorm                       Prayer to the Overgod
 Leather Armor +1                    Chainmail +1
 Studded Leather Armor +2            Half Plate +2
 Cloak of Protection +1              Nymph Cloak +1
 Bracers of Armor +1                 Bracers of Dexterity +1
 Boots of Striding +1
 Short Sword +1                      Short Sword +2
 Light Flail +1                      Club +2
 Bastard Sword +1                    Dire Mace +1
 Bolt +1                             Arrow +1
 Bolt +2                             Arrow +2
 Ring of Insight                     Ring of Protection +1
 Amulet of Natural Armor +1          Scarab of Protection +1
 Magic Pouch                         Lesser Magic Bag
 Magic Bag                           Greater Magic Bag
 Acid Flask                          Alchemist's Fire
 Potions: Cure Critical Wounds, Antidote, Heal
 Scrolls: Raise Dead, Resurrection

Anauroch Night Camp - Torias
Oasis of the Green Palm -  Torias
Ao Encampment - Torias

 The Nightthief's Claw
 Bracers of Armor +1                 Bracers of Dexterity +1
 Belt of Agility +1                  Dagger +1
 Bolt of Piercing                    Piercing Arrow
 Mild Poison Bolt                    Mild Poison Arrow
 Poison Bolt                         Poison Arrow
 Ring of Protection +1               Amulet of Natural Armor +1
 Dust of Appearance                  Dust of Disappearance
 Caltrops                            Choking Powder
 Potions: Speed
 Scrolls: Raise Dead, Resurrection

Anauroch Night Camp, Fortune Teller's Caravan - Daschnaya
Oasis of the Green Palm, Fortune Teller's Caravan - Daschnaya
Ao Encampment, Fortune Teller's Caravan - Daschnaya

 Robe of Acid Resistance             Robe of Electrical Resistance
 Mage's Battle Robe                  Adventurer's Robe
 Nymph Cloak +1                      Cloak of Fortification +1
 Bracers of Armor +1                 Boots of Striding +1
 Lesser Belt of Guiding Light
 Bullet of Smiting                   Bolt of Piercing
 Ring of Protection +1               Ring of Clear Thought +1
 Ring of Resistance +1               Amulet of Natural Armor +1
 Scarab of Protection +1             Periapt of Wisdom +1
 Wand of Negative Energy             Wand of Missiles
 Thunderstone
 Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
 Potions: Antidote, Speed
 Scrolls: Ray of Frost, Light, Daze, Inflict Minor Wounds, Shield of Faith,
   Flare, Electric Jolt, Acid Splash, Charm Person or Animal, Charm Person,
   Inflict Moderate Wounds, Magic Missile, Camouflage, Magic Fang, Amplify,
   Remove Disease, Inflict Light Wounds, Entropic Shield, See Invisibility,
   Divine Favor, Bane, True Strike, Shield, Ray of Enfeeblement, Quillfire,
   Color Spray, Sleep, Summon Creature I, Mage Armor, Grease, Blood Frenzy,
   Protection from Alignment, Endure Elements, Resistance, Continual Flame,
   Sound Burst, Silence, Lesser Restoration, Flame Lash, One with the Land,
   Aura of Glory, Tasha's Hideous Laughter, Magic Circle Against Alignment,
   Balagarn's Iron Horn, Blindness/Deafness, Melf's Acid Arrow, Raise Dead,
   Darkness, Knock, Resurrection, Spike Growth, Dispel Magic, Gust of Wind,
   Greater Magic Fang, Protection from Elements, Cat's Grace, Invisibility,
   Web, Slow, Identify, Remove Blindness/Deafness, Lesser Dispel, Fireball,
   Bull's Strength, Wounding Whispers, Ghoul Touch, Inflict Serious Wounds,
   Haste

Ao Encampment - Musharak (Musharak's Fine Desert Emporium)

 Skin of the Manticore               Boots of the Shifting Sands
 Gargoyle Boots                      Lesser Oathbow
 The Nightthief's Nimbleknife        Death Shroud Axe
 The Nomad's Ring
 Robes of the Old Order              Greater Adventurer's Robe
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Hide Armor +1                       Scale Mail +1
 Leather Armor +2                    Chainmail +2
 Breastplate +2                      Cloak of Movement
 Cloak of Fortification +1           Cloak of Protection +2
 Lesser Belt of Guiding Light        Belt of Intertial Barrier
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Bracers of Armor +1                 Bracers of Armor +2
 Bracers of Dexterity +1             Bracers of Dexterity +2
 Boots of the Sun Soul +1            Boots of the Sun Soul +1
 Boots of Striding +1
 Light Flail +1                      Mace +2
 Longsword +2
 Ring of Protection +1               Ring of Protection +2
 Ring of Resistance +1               Periapt of Wisdom +1
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Lesser Amulet of Health             Scarab of Protection +2
 Lesser Amulet of the Master
 Potions: Cure Critical Wounds, Antidote, Speed
 Scrolls: Stoneskin, Isaac's Lesser Missile Storm, Evard's Black Tentacles,
   Bigby's Interposing Hand, Summon Creature V, Chain Lightning, Firebrand,
   Bigby's Forceful Hand, Bigby's Grasping Hand, Cone of Cold, Raise Dead,
   Resurrection, Haste

Undrentide, Asabi Camp - Ashtara

 Twin Fists of Fire                  Vestments of Faith
 Club of Smiting                     The Sandstorm
 Magic Electrifier                   Dove's Harp
 Prayer Bag (see Appendix C.09)
 Cloak of Protection +2              Cloak of Protection +3
 Nymph Cloak +2                      Leather Armor +3
 Scale Mail +3                       Banded Mail +3
 Padded Armor +4                     Hide Armor +4
 Boots of Striding +2                Bracers of Dexterity +2
 Bracers of Armor +2                 Bracers of Armor +3
 Small Shield +4                     Large Shield +3
 ALL MELEE WEAPONS +2
 Dart +1                             Dart +2
 Shuriken +1                         Shuriken +2
 Throwing Axe +1                     Throwing Axe +2
 Longbow +3                          Composite Longbow +3
 Shortbow +3                         Composite Shortbow +3
 Light Crossbow +3                   Heavy Crossbow +3
 Sling +3                            Bullet +1
 Bullet +2                           Bullet +3
 Arrow +1                            Arrow +2
 Arrow +3                            Bolt +1
 Bolt +2                             Bolt +3
 Ring of Protection +2               Ring of Protection +3
 Ring of Insight                     Scarab of Protection +2
 Amulet of Natural Armor +2          Amulet of Natural Armor +3
 Rod of Resurrection
 Magic Bag                           Greater Magic Bag
 Acid Flask                          Alchemist's Fire
 Caltrops                            Holy Water
 Choaking Powder                     Thunderstone
 Tanglefoot Bag
 Other: Coldstone
 Potions: Cure Critical Wounds, Antidote, Speed, Heal
 Scrolls: Minor Globe of Invulnerability, Greater Shadow Conjuration, Fear,
   Isaac's Lesser Missile Storm, Magic Circle Against Alignment, Stoneskin,
   Remove Blindness/Deafness, Clairaudience/Clairvoyance, Eagle's Splendor,
   Protection from Elements, Protection from Alignment, Blindness/Deafness,
   Tasha's Hideous Laughter, Bigby's Interposing Hand, Ray of Enfeeblement,
   Inflict Critical Wounds, Inflict Moderate Wounds, Improved Invisibility,
   Inflict Serious Wounds, Charm Person or Animal, Evard's Black Tentacles,
   Invisibility Sphere, Summon Creature III, Negative Energy Burst, Shield,
   Negative Energy Ray, Expeditious Retreat, Balagarn's Iron Horn, Clarity,
   Inflict Minor Wounds, Inflict Light Wounds, Lesser Planar Binding, Slow,
   Summon Creature II, Greater Magic Fang, Summon Creature IV, Cat's Grace,
   Shadow Conjuration, Lesser Spell Breach, Lesser Spell Mantle, Firebrand,
   Phantasmal Killer, Wounding Whispers, Lesser Restoration, Burning Hands,
   Bull's Strength, See Invisibility, Lesser Mind Blank, Summon Creature I,
   Melf's Acid Arrow, Neutralize Poison, Summon Creature V, Polymorph Self,
   Owl's Insight, Ghostly Visage, Ethereal Visage, Feeblemind, Hold Person,
   Charm Monster, Vampiric Touch, Continual Flame, Mage Armor, Ghoul Touch,
   Magic Missile, Remove Disease, Shield of Faith, Magic Fang, Ultravision,
   Lesser Dispel, Stinking Cloud, Endure Elements, Raise Dead, Sound Burst,
   Fox's Cunning, Lightning Bolt, Dominate Person, Camouflage, Restoration,
   Aura of Glory, Stone to Flesh, Resist Elements, Flame Lash, Flame Arrow,
   Hold Monster, Flame Strike, Gust of Wind, Cone of Cold, Grease, Silence,
   Resurrection, Owl's Wisdom, Ray of Frost, Charm Person, Identify, Scare,
   Divine Favor, Spike Growth, Invisibility, Remove Curse, Darkness, Knock,
   Wall of Fire, Bestow Curse, Animate Dead, Displacement, Fireball, Haste,
   True Strike, Dispel Magic, Elemental Shield, One With The Land, Amplify,
   Color Spray, Endurance, Quillfire, Contagion, Confusion, Sleep, Inferno,
   Mind Fog, Dismissal, Blood Frenzy, Web, Bane, Light

Plane of Shadows, Lair of the Shadow Lich - Shadow Servant

 Armor of Freedom                    Cloak of Greater Sanctuary
 Ichthia's Neck-Knife                Staff of Command
 Lich Lyrics                         Harp of Haunting
 Transmogrifying Wand (Appendix C.09)
 Dart +2                             Dart +3
 Shuriken +2                         Shuriken +3
 Throwing Axe +2                     Throwing Axe +3
 Bullet +2                           Bullet +3
 Arrow +2                            Arrow +3
 Bolt +2                             Bolt +3
 Acid Flask                          Alchemist's Fire
 Caltrops                            Holy Water
 Choaking Powder                     Thunderstone
 Tanglefoot Bag
 Other: Coldstone
 Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection,
   Remove Curse, Raise Dead, Restoration
______________________________________________________________________________

(D.10) Hordes of the Underdark Stores

 (x GP) - The maximum price paid for any item
 [x GP] - The best price paid for a Rogue Stone

Waterdeep, Yawning Portal, Well Room - White Thesta (7,500GP)

 Robes of the Dark Moon              One of Many
 Kiss of Sune
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Gloves of the Yellow Rose +3        Bracers of Armor +1
 Bracers of Dexterity +1             Lesser Belt of Guiding Light
 Boots of Striding +1                Boots of the Sun Soul +1
 Boots of the Sun Soul +2            Boots of the Sun Soul +3
 Small Shield +2                     Small Shield +3
 Large Shield +1                     Large Shield +2
 Tower Shield +2                     Tower Shield +3
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Robes of the Shining Hand +3        Robes of the Old Order
 Improved Robes of the Old Order     Scale Mail +1
 Scale Mail +2                       Scale Mail +3
 Chainmail +2                        Chainmail +3
 Breastplate +2                      Breastplate +3
 Splint Mail +2                      Splint Mail +3
 Banded Mail +2                      Banded Mail +3
 Half Plate +2                       Half Plate +3
 Cloak of Fortification
 Sling +1                            Sling +2
 Kama +1                             Kama +2
 Club +1                             Club +2
 Light Hammer +1                     Light Hammer +2
 Light Flail +1                      Light Flail +2
 Morningstar +1                      Morningstar +2
 Mace +1                             Mace +2
 Warhammer +1                        Warhammer +2
 Heavy Flail +1                      Heavy Flail +2
 Quarterstaff +1                     Quarterstaff +2
 Dire Mace +1                        Dire Mace +2
 Whip +3                             Bullet +1
 Bullet +2                           Bullet +3
 Arrow +1                            Arrow +2
 Arrow +3                            Bolt +1
 Bolt +2                             Bolt +3
 Ring of Protection +2               Ring of Protection +3
 Amulet of Natural Armor +2          Amulet of Natural Armor +3
 Periapt of Wisdom +2,               Periapt of Wisdom +3
 Lesser Amulet of Health,            Lesser Amulet of the Master
 Acid Flask                          Holy Water
 Other: Rogue Stone
 Cloth Dye: Bleach, Pink, Light Red, Dark Red
 Potions: Antidote, Cure Critical Wounds
 Scrolls: Inflict Minor Wounds, Inflight Light Wounds, Raise Dead, Silence,
   Entropic Shield, Divine Favor, Inflict Moderate Wounds, Continual Flame,
   Lesser Restoration, Sound Burst, Remove Blindness/Deafness, Restoration,
   Bane, Remove Disease, Neutralize Poison, Inflict Serious Wounds

Waterdeep, Argali's Arms - Argali Silth (7,500GP) [3,250GP]

 Eyes of Petrification               Woodcutter's Axe
 Breath of the Maiden                Cold Iron Blade
 Elven Court Bow                     Gruumsh Hand
 Krotan's Skullcrusher
 Gauntlets of Ogre Power             Bracers of Dexterity +1
 Bracers of Dexterity +2             Bracers of Dexterity +3
 Greater Swordsman's Belt            Greater Brawler's Belt
 Greater Archer's Belt               Boots of Striding +1
 Boots of Striding +2                Boots of Striding +3
 Watchman's Helm                     Small Shield +2
 Large Shield +2                     Large Shield +3
 Tower Shield +2                     Tower Shield +3
 ALL ARMOR +2                        ALL ARMOR +3
 Breastplate +1                      Splint Mail +1
 Banded Mail +1                      Half Plate +1
 Full Plate +1
 ALL WEAPONS +2                      ALL WEAPONS +3 except Light Flail +3
 Dart +1                             Throwing Axe +1
 Light Hammer +1                     Club +1
 Light Flail +1                      Bastard Sword +1
 Arrow +1                            Arrow +2
 Arrow +3                            Acid Arrow
 Ice Arrow                           Poison Arrow
 Bolt +1                             Bolt +2
 Bolt +3                             Bolt of Frostbite
 Bolt of Piercing                    Poison Bolt
 Bullet +1                           Bullet +2
 Bullet +3                           Bullet of Screaming
 Fire Bullet
 Ring of Protection +2               Ring of Protection +3
 Amulet of Natural Armor +3
 Acid Bomb                           Fire Bomb
 Metal Dye: Light Gold, Bright Copper, Black

Waterdeep, Argali's Arms - Blacksmith (500GP)

 Other: Feathers, Leather Hide, Bar of Steel, Bolt of Cloth x2
 Cloth Dye: Dark Red, Dark Blue
 Leather Dye: Light Blue, Light Red
 Metal Dye: Dark Iron, Dark Gold, Bright Green

Waterdeep, Magic Shoppe - Sobrey (7,500GP) [3,250GP]

 Sequencer Robe                      Robe of Blending
 Negastaff
 Bracers of Armor +2                 Bracers of Armor +3
 Boots of Striding +2                Boots of Striding +3
 Lesser Belt of Guiding Light        Belt of Guiding Light
 Robe of Acid Resistance             Robe of Cold Resistance
 Robe of Electrical Resistance       Robe of Fire Resistance
 Adventurer's Robe                   Robe of Energy
 Nymph Cloak +2                      Nymph Cloak +3
 Cloak of Fortification +2           Cloak of Fortification +3
 Arrow of the Vampire                Piercing Arrow
 Fire Arrow                          Lightning Arrow
 Bolt +1                             Bolt +2
 Bolt +3                             Bolt of Lightning
 Bolt of Fire                        Bolt of Frostbite
 Bolt of Piercing                    Paralytic Bolt
 Bullet +1                           Bullet +2
 Bullet +3                           Lightning Bullet
 Ice Bullet                          Bullet of Smiting
 Dagger +1                           Dagger +2
 Dagger +3                           Dart +1
 Dart +2                             Dart +3
 Club +1                             Club +2
 Club +3                             Mace +1
 Mace +2                             Mace +3
 Sickle +1                           Sickle +2
 Sickle +3                           Sling +1
 Sling +2                            Sling +3
 Light Crossbow +1                   Light Crossbow +2
 Light Crossbow +3                   Heavy Crossbow +1
 Heavy Crossbow +2                   Heavy Crossbow +3
 Quarterstaff +1                     Quarterstaff +2
 Quarterstaff +3
 Ring of Resistance +1               Ring of Resistance +2
 Ring of Protection +2               Ring of Protection +3
 Ring of Clear Thought +2            Ring of Clear Thought +3
 Amulet of Will +2                   Amulet of Will +3
 Amulet of Natural Armor +2          Amulet of Natural Armor +3
 Scarab of Protection +2             Scarab of Protection +3
 Wand of Sleep                       Wand of Lightning
 Wand of Summoning                   Wand of Paralyzation
 Staff of Defense                    Staff of Power
 Staff of Command
 Thunderstone
 Other: Blank Scroll, Quartz Crystal, Weak Spider Venom, Mild Spider Venom,
   Deadly Spider Venom, Magical Potion Bottle, Coldstone, Bone Wand,
   Skeleton's Knuckle
 Cloth Dye: Dark Turquoise, Purple, Light Orange, Black
 Potions: Antidote, Speed
 Scrolls: Lesser Spell Breach, Polymorph Self, Bull's Strength, Ice Dagger,
   Dispel Magic, Burning Hands, Electric Jolt, Lesser Dispel, Remove Curse,
   Hold Monster, Ghostly Visage, Animate Dead, Bestow Curse, Charm Monster,
   Tasha's Hideous Laughter, Evard's Black Tentacles, Contagion, Confusion,
   Gedlee's Electric Loop, Dominate Person, Dismissal, Lesser Spell Breach,
   Improved Invisibiliy, Enervation, Shadow Conjuration, Phantasmal Killer,
   Lesser Planar Binding, True Seeing, Elemental Shield, Lesser Mind Blank,
   Magic Missile, Owl's Insight, Summon Creature IV, Inferno, Cone of Cold,
   Wall of Fire, Summon Creature V, Feeblemind, Greater Shadow Conjunction,
   Minor Globe of Invulnerability, Lesser Spell Mantle, Greater Dispelling,
   Mind Fog, Ethereal Visage, Lesser Spell Mantle, Tenser's Transformation,
   Stoneskin, Greater Stoneskill, Greater Spell Breach, Summon Creature VI,
   Circle of Death, Chain Lightning, Finger of Death, Mordenkainen's Sword,
   Control Undead, Globe of Invulnerability, Spell Mantle, Power Word Stun,
   Delayed Blast Fireball, Summon Creature VII, Planar Binding, Mass Haste,
   Prismatic Spray, Fear, Shades, Acid Fog, Cloudkill

Lith My'athar, City Core & Port - Rizolvir (10,000GP) [3,250GP]

 Woodcutter's Axe                    Breath of the Maiden
 Cold Iron Blade                     Elven Court Bow
 Gruumsh Hand                        Krotan's Skullcrusher
 Gloves of the Balanced Hands        Nasher's Ring of Strength
 Gloves of the Hin Fist +6           Gloves of the Hin Fist +7
 Gauntlets of Ogre Power             Bracers of Dexterity +3
 Greater Archer's Belt               Greater Swordsman's Belt
 Greater Brawler's Belt              Small Shield +1
 Small Shield +2                     Small Shield +3
 Large Shield +1                     Large Shield +2
 Large Shield +3                     Tower Shield +1
 Tower Shield +2                     Tower Shield +3
 ALL ARMOR +1 except Hide +1         ALL ARMOR +2 except Hide +2
 ALL ARMOR +3 except Hide +3
 ALL WEAPONS +1                      ALL WEAPONS +2
 ALL WEAPONS +3                      Whip +4
 Whip +5                             Whip +6
 ALL AMMUNITION (up to +3)           Arrows of Petrification
 Arrow +4                            Arrow +5
 Bullet +4                           Bullet +5
 Bolt +4                             Bolt +5

Lith My'athar, City Core & Port - Gulhrys (10,000GP) [3,250GP]

 All of the items from HotU Magic Store (see below) plus

 Forever                             Rod of Resurrection
 Cloth Dye: Yellow, Purple, Pink, Light Turquoise, Light Red, Light Orange,
   Light Grey, Light Green, Light Blue, Black, Dark Turquoise, Dark Orange,
   Dark Red, Dark Grey, Dark Green, Dark Brown, Dark Blue, Gold, Bleach
 Scrolls: Raise Dead, Mass Haste, Bigby's Clenched Fist, Greater Sanctuary,
   Greater Spell Mantle, Resurrection, Time Stop, Bigby's Crushing Hand

Zorvak'Mur (Inner Ring) - Artuur (10,000GP) [3,250GP]

 All of the items from HotU Magic Store (see below) plus

 Nasher's Gloves of Discipline
 Other: Purple Light Gem, Red Light Gem, Green Light Gem

HotU Magic Store (see above)

 Bracers of Armor +4                 Bracers of Armor +5
 Bracers of Armor +6                 Boots of Striding +4
 Boots of Striding +5                Boots of Striding +6
 Belt of Guiding Light               Robe of Light
 Robe of Acid Resistance             Robe of Cold Resistance
 Robe of Electrical Resistance       Robe of Fire Resistance
 Mage's Battle Robe                  Greater Battle Robe
 Adventurer's Robe                   Master Adventurer's Robe
 Cloak of Fortification +4           Cloak of Fortification +5
 Nymph Cloak +4                      Nymph Cloak +5
 Nymph Cloak +6
 Dagger +1                           Dagger +2
 Dagger +3                           Dagger +4
 Dagger +5                           Dart +3
 Dart +4                             Dart +5
 Sickle +3                           Sickle +4
 Sickle +5                           Club +3
 Club +4                             Club +5
 Mace +3                             Quarterstaff +3
 Quarterstaff +4                     Quarterstaff +5
 Light Crossbow +3                   Heavy Crossbow +3
 Bullet +1                           Bullet +2
 Bullet +3                           Lightning Bullet
 Ice Bullet                          Bullets of Smiting
 Bolt +1                             Bolt +2
 Bolt +3                             Bolt of Lightning
 Bolt of Frostbite                   Paralytic Bolt
 Bolt of Fire                        Bolt of Piercing
 Ring of Protection +4               Ring of Protection +5
 Ring of Protection +6               Ring of Resistance +3
 Ring of Clear Thought +4            Ring of Clear Thought +5
 Ring of Clear Thought +6            Ironskin Ring
 Amulet of Will +4                   Amulet of Will +5
 Amulet of Will +6                   Amulet of Natural Armor +4
 Amulet of Natural Armor +5          Amulet of Natural Armor +6
 Scarab of Protection +4             Scarab of Protection +5
 Scarab of Protection +6
 Rod of Resurrection                 Thunderstone
 Other: Skeleton's Knuckle, Quartz Crystal, Coldstone
 Potions: Cure Critical Wounds, Antidote, Speed, Heal
 Scrolls: Greater Dispelling, Planar Binding, Hold Monster, Control Undead,
   Summon Creature V, Dominate Person, Ethereal Visage, Summon Creature VI,
   Spell Mantle, Circle of Death, Animate Dead, Greater Shadow Conjunction,
   Lesser Mind Blank, Greater Spell Breach, Greater Stoneskin, Premonition,
   Mass Blindness/Deafness, Mordenkainen's Sword, Globe of Invulnerability,
   Delayed Blast Fireball, Greater Planar Binding, Mass Charm, True Seeing,
   Lesser Planar Binding, Power Word Stun, Horrid Wilting, Finger of Death,
   Protection from Spells, Mind Blank, Tenser's Transformation, Feeblemind,
   Prismatic Spray, Summon Creature VII, Lesser Spell Mantle, Cone of Cold,
   Summon Creature VIII, Mind Fog, Dismissal, Cloudkill, Incendiary Cloud,
   Chain Lightning, Shades, Acid Fog

Drearing's Deep - Ragpicker (10,000GP) [4,750GP]

 Acid Flask                          Alchemist's Fire
 Caltrops                            Choaking Powder
 Tanglefoot Bag
 Other: Bar of Mithral, Bar of Steel, Thieves' Tools +12
 Potions: Lore, Clarity, Lesser Restoration, Antidote

Drearing's Deep - Cult Knight (10,000GP) [4,750GP]

 Potions: Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration,
   Antidote

Isle of the Maker - Dwelver (10,000GP) [4,750GP]

 Bag of Holding                      Thunderstone
 Acid Bomb                           Fire Bomb
 Acid Flask                          Alchemist's Fire
 Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Skeleton's Knuckle,
   Bar of Mithral, Bar of Steel, Blue Light Gem, Coldstone
 Scrolls: Minor Globe of Invulnerability, True Seeing, Summon Creature VII,
   Greater Spell Breach, Prismatic Spray, Greater Sanctuary

City of Lost Souls, Quarry Office - Gru'ul (50,000GP) [2,500GP]

 Battle Legion Bow                   North Wind Bow +8
 Bane of the Undead                  Axe of the Dwarf Lord
 Harvest Axe                         Aramil's Blade
 Fiery Power Quarterstaff
 Gloves of the Yellow Rose +7        Gloves of the Yellow Rose +10
 Gloves of the Hin Fist +7           Gloves of the Hin Fist +10
 Gloves of the Long Death +10        Bracers of Armor +10
 Bracers of Dexterity +6             Bracers of Dexterity +7
 Gargoyle Boots                      Dragon Slippers
 Boots of Striding +6                Boots of Striding +7
 Boots of the Shifting Sands         Boots of Reflexes +10
 Belt of Storm Giant Strength        Belt of Agility +10
 Eyes of Petrification               Crown of Thorns
 Small Shield +6                     Large Shield +6
 Tower Shield +5                     Shield of Prator
 Robes of the Shining Hand +5        Robes of the Shining Hand +7
 Half-Plate +5                       Full Plate +5
 Padded Armor +6                     Leather Armor +6
 Hide Armor +6                       Studded Leather Armor +6
 Chain Shirt +6                      Chainmail +6
 ALL WEAPONS +6
 Leech +8                            Ice Reaver +8
 Cutting Star +8                     Imaskari Kama +8
 Feyduster +8                        Drone +8
 Mace of Disruption +8               Storm +8
 Gladiator's Club +8                 Namarra +8
 Desert Wind +8                      Sentinel +8
 Foundation +8                       Sword Saint Legacy +8
 Stonefire Axe +8                    Reaver +8
 Fey Spear +8                        Sea Reaver +8
 Ravager +8                          Ironwood Mace +8
 Aiedo Wither-Stick +8               Axe of the Tall Kin +8
 Harbinger Kin +8                    Two Bladed Sword +5
 Bolt +1                             Bolt +2
 Bolt +3                             Bolt of Piercing
 Arrow +1                            Arrow +2
 Arrow +3                            Ice Arrow
 Bullet +1                           Bullet +2
 Bullet +3                           Fire Bullet
 Bullet of Screaming
 Ring of Major Sonic Resistance      Ring of Fortitude +10
 Ring of Protection +6               Ring of Protection +7
 Ring of Protection +8               Ring of Protection +9
 Amulet of the Master                Scarab of Protection +8
 Scarab of Protection +9             Scarab of Protection +10
 Amulet of Natural Armor +7          Rod of Resurrection
 Acid Bomb                           Fire Bomb
 Alchemists Fire                     Torch of the Velox Berry
 Other: Velox Berry
 Potions: Lore, Lesser Restoration, Cure Critical Wounds, Antidote, Heal
 Scrolls: Mestil's Acid Sheath, Meteor Swarm, Blackstaff, Undeath to Death,
   Black Blade of Disaster, Resurrection, Time Stop

City of Lost Souls, Hellbreath Tavern - Tavernkeeper (50,000GP) [2,500GP]

 Other: Velox Berry, Ale, Wine, Spirits
 Potions: Ironguts, Death Armor, Cure Serious Wounds

City of Lost Souls, Hellbreath Tavern - Rizolvir's Ghost (50,000GP) [4,000GP]

 Bracers of Dexterity +5             Bracers of Dexterity +6
 Bracers of Dexterity +7             Boots of Striding +5
 Boots of Striding +6                Boots of Striding +7
 Small Shield +5                     Small Shield +6
 Large Shield +5                     Large Shield +6
 Tower Shield +5                     Tower Shield +6
 ALL ARMOR +5 except Hide +5         ALL ARMOR +6 except Hide +6
 ALL WEAPONS +5                      ALL WEAPONS +6
 Arrow +1                            Arrow +2
 Arrow +3                            Arrow +4
 Arrow +5                            Arrow of the Vampire
 Piercing Arrow                      Lightning Arrow
 Ice Arrow                           Arrows of Petrification
 Mild Poison Arrow                   Poison Arrow
 Bolt +1                             Bolt +2
 Bolt +3                             Bolt +4
 Bolt +5                             Paralytic Bolt
 Bolt of Fire                        Bolt of Piercing
 Bullet +1                           Bullet +2
 Bullet +3                           Bullet +4
 Bullet +5                           Fire Bullet
 Giant's Bane                        Bullet of Screaming
 Dwarven Waraxe +4                   Rod of Resurrection
 Scrolls: Resurrection

Djinni Bottle (Chapter 1) - Volkarion Arsetis (7,500GP)

 Twin Fists of Fire                  Major Circlet of Blasting
 Renewal                             Spear of Withering
 Ice Talon                           Teleportation Bolt
 Scale Mail +3                       Robes of the Shining Hand +4
 Chain Shirt +4                      Breastplate +4
 Light Flail +3                      Throwing Axe +3
 Dart +3                             Shuriken +3
 Arrow +3                            Lightning Arrow
 Poison Arrow                        Bolt +3
 Paralytic Bolt                      Bullet +3
 Fire Bullet                         Giant's Bane
 Ring of Scholars                    Bone Ring
 Purple Dragon Ring                  Ring of Protection +4
 Stoneeater's Ring                   Amulet of Undead Turning
 Wand of Missiles                    Rod of Resurrection
 Brooch of Shielding                 Horn of Blasting
 Lantern of Revealing                Magic Electrifier
 Lich Lyrics                         Large Box
 Greater Magic Bag                   Bag of Holding
 Dust of Appearance                  Dust of Disappearance
 Acid Flask                          Alchemist's Fire
 Caltrops                            Holy Water
 Choking Powder                      Thunderstone
 Tanglefoot Bag
 Other: White Light Gem, Yellow Light Gem, Red Light Gem, Purple Light Gem,
   Green Light Gem, Blue Light Gem, Magical Potion Bottle, Bar of Mithral,
   Mild Centipede Venom, Average Spider Venom, Rogue Stone, Blank Scroll,
   Coldstone, Feathers
 Cloth Dye: Light Red, Gold, Dark Red
 Leather Dye: Light Green, Light Orange, Black
 Metal Dye: Black, Dark Blue, Dark Copper
 Potions: Cure Critical Wounds, Speed, Heal
 Scrolls: Knock, Restoration, Cloud of Bewilderment, Improved Invisibility,
   Greater Magic Weapon, Mestil's Acid Sheath, Greater Spell Mantle, Haste,
   Isaac's Greater Missile Storm, Bigby's Interposing Hand, Ball Lightning,
   Greater Stoneskin, Glyph of Warding, Spell Resistance, Undeath to Death,
   Find Traps, Flame Weapon, Stone to Flesh, Power Word Stun, Spell Mantle,
   Black Blade of Disaster, Raise Dead, Mass Haste, Mass Heal

Djinni Bottle (Chapter 2) - Volkarion Arsetis (10,000GP) [2,750GP] buys traps

 All of the items from the Chapter 1 store (except Throwing Axe +3, Arrow +3,
   Bullet +3, Shuriken +3, Dart +3, Potion of Cure Critical Wounds) plus

 Nasher's Nimble Boots               Lathar's Last Belt
 Robes of the Dark Maiden            Fletcher's Friend
 Spellchain                          Armor of Faith
 Isaac's Sequencer Robe              Last Words
 Lesser Golem Armor                  The Guilded Defender
 Dancer's Silhouette                 Pixie Lance
 Tansheron's Bow                     Deepstone Progeny
 Fiendfoe                            Deathcoil
 Ring of Nine Lives                  Ring of Power
 Transmogrifying Wand                Prayer Bag
 Pearl of Tongues                    Stone of Controlling Earth Elementals
 Chime of Opening                    Elixir of Horus-Re
 Lesser Ioun Stone: Blue             Lesser Ioun Stone: Deep Red
 Belt of Guiding Light               Robes of the Shining Hand +6
 Scale Mail +5                       Full Plate +5
 Dagger +5                           Scimitar +5
 Dwarven Waraxe +5                   Whip +5
 Bastard Sword +5                    Katana +5
 Spear +5                            Halberd +4
 Throwing Axe +4                     Shuriken +4
 Dart +4                             Bullet +4
 Arrow +5                            Piercing Arrow
 Ice Arrow                           Fire Arrow
 Acid Bomb                           Fire Bomb

Djinni Bottle (Chapter 3) - Volkarion Arsetis (15,000GP) [2,750GP] buys traps

 All of the items from the Chapter 2 store (except Mild Centipede Venom) plus

 Battle Legion Bow                   Crossbow of Lightning Strike
 Axe of the Dwarf Lord               Harvest Axe
 Fiery Power Quarterstaff            Aramil's Blade
 Risktaker
 Shiver-ring                         Mantle of Epic Spell Resistance
 Gloves of the Long Death +8         Robes of the Shining Hand +7
 Chaos Shield                        Full Plate +6
 Bloodletter +8                      Aiedo Wither-Stick +8
 Sword Saint Legacy +8               Rune Hammer +8
 Sentinel +8                         Stonefire Axe +8
 Harbinger Kin +8                    Desert Wind +8
 Storm +8                            Astral Blade +8
 Namarra +8                          Ice Reaver +8
 Ravager +8                          Golden Sickle +8
 Uthgardt Ceremonial Blade +8        Gladiator's Club +8
 Ironwood Mace +8                    Drone +8
 Feyduster +8                        Fey Spear +8
 Reaver +8                           Cutting Star +8
 Throwing Axe +6                     Shuriken +6
 Dart +6
______________________________________________________________________________

(D.11) Pre-Order Module Stores

Deadman's Marsh, Inn of the Lance - Talias Allenthel
 Other: Ale, Wine, Spirits

Cormanthor - Kipper Van Gish
 ALL ARMOR AND SHIELDS               ALL WEAPONS
 Bracers of Armor +3                 Bracers of Dexterity +3
 Cloak of Protection +3              Nymph Cloak +3
 Boots of Striding +3
 Amulet of Natural Armor +3          Scarab of Protection +3
 Ring of Jade                        Ring of Cyan
 Ring of Crimson                     Ring of Insight
 Ring of Scholars                    Ring of Protection +3
 Magic Bag 20%                       Magic Bag 40%
 Magic Bag                           Magic Bag 80%
 Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Critical Wounds,
   Cure Serious Wounds, Bless, Barkskin, Antidote, Heal
 Other: Healer's Kit +1, Thieves' Tools +1, Gold Necklace, Silver Necklace,
   Gold Ring, Silver Ring, Torch
______________________________________________________________________________

(D.12) Witch's Wake Stores

The Battlefield - Ragpicker
 ALL WEAPONS                         Quilted King's Armor
 King's Leather                      Studded King's Armor
 King's Scale                        King's Cuirass
 King's Splint                       King's Marching Plate

Mountain Cemetery, The Night Hag - Night Hag
 Ring of Crimson                     Ring of Cyan
 Ring of Jade                        Rod of Frost
 Wand of Missiles                    Wand of Sleep
 Wand of Armor
 Potions: Barkskin, Lore, Lessor Restoration, Invisibility, Eagle's Splendor,
   Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Aid
 Scrolls: Ray of Frost, Light, Magic Missile, Summon Creature II, Mage Armor,
   Knock, Owl's Wisdom, Melf's Acid Arrow, Lesser Dispel, Lesser Restoration,
   Summon Creature I, Identify, Ghoul Touch, Fox's Cunning, Eagle's Splendor,
   Daze, Darkness, Cat's Grace, Neutralize Poison, Remove Blindness/Deafness,
   Bull's Strength
 Other: Healer's Kit +1, Healer's Kit +2, Healer's Kit +3, Healer's Kit +4,
   Healer's Kit +5, Healer's Kit +6, Healer's Kit +7, Healer's Kit +8,
   Healer's Kit +9, Healer's Kit +10, Bone Wand

Brogan's Arm - Angmar Rockspitter
 ALL ARMOR                           ALL WEAPONS +1
 Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
 Boots of Striding +1                Greater Swordsman's Belt
 Greater Brawler's Belt              Greater Archer's Belt
 Blacksmith's Leather                Dwarven Scale
 Small Shield +1                     Large Shield +1
 Padded Armor +1                     Leather Armor +1
 Studded Leather Armor +1            Hide Armor +1
 Scale Mail +1                       Chainmail +1
 Breastplate +1                      Bolt of Frostbite
 Ice Bullet                          Ice Arrow
 Ring of Protection +1               Ring of Cyan
 Ring of Jade                        Ring of Crimson
 Glittering Necklace                 Amulet of Natural Armor +1
 Leather Dye: Light Grey, Dark Grey, Light Blue, Dark Blue, Dark Green, Gold,
   Dark Brown, Purple, Black, Bleach
 Metal Dye: Light Gold, Bright Green, Dark Green, Bright Copper, Dark Copper,
   Dark Blue, Dark Iron, Dark Gold, Bright Blue, Black, Bleach

Brogan's Arm, Old Man Nimmermaer's - Old Man Nimmermaer
 Bracers of Armor +1                 Boots of Striding +1
 Dwarven Council Robes               Mage's Battle Robe
 Robe of Acid Resistance             Robe of Electrical Resistance
 Nymph Cloak +1                      Ring of Clear Thought +1
 Ring of Protection +1               Ring of Cyan
 Ring of Jade                        Ring of Crimson
 Glittering Necklace                 Amulet of Natural Armor +1
 Scarab of Protection +1             Wand of Negative Energy
 Wand of Missiles                    Wand of Sleep
 Wand of Armor
 Potions: Lore, Invisibility, Bull's Strength, Cat's Grace, Eagle's Splendor,
   Fox's Cunning, Endurance, Resistance, Clarity, Owl's Wisdom, Antidote,
   Speed
 Scrolls: Magic Circle Against Alignment, Ray of Frost, Light, Magic Missile,
   Protection from Alignment, Protection from Elements, Mage Armor, Fireball,
   Melf's Acid Arrow, Ray of Enfeeblement, See Invisibility, Bull's Strength,
   Blindness/Deafness, Summon Creature I, Lesser Dispel, Ghoul Touch, Grease,
   Endure Elements, Sleep, Knock, Invisibility, Cat's Grace, Darkness, Haste,
   Resistance, Charm Person, Identify, Daze, Color Spray, Dispel Magic, Slow,
   Web
 Cloth Dye: Black, Brown, Gold, Light Grey, Dark Grey, Light Blue, Dark Blue,
   Purple, Light Green, Dark Green, Bleach
 Other: Bone Wand
______________________________________________________________________________

(D.13) ShadowGuard Stores

Ghaarak: Market District - Shrak
 Noble's Tunic
 Scrolls: Charm Person, Magic Missile, Mage Armor, Color Spray, Invisibility,
   Hold Person, Owl's Wisdom, Cat's Grace, Summon Creature I, Vampiric Touch,
   Grease, Sleep, Charm Monster, Ghoul Touch, Melf's Acid Arrow, Flame Arrow,
   Bull's Strength, Silence, Scare, Fear, Web
 Other: Thieves' Tools +1, Thieves' Tools +3

Ghaarak: Market District - Sevanna
 Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
   Barkskin, Owl's Wisdom, Fox's Cunning, Endurance, Eagle's Splendor, Bless,
   Clarity, Cat's Grace, Bull's Strength, Aid, Cure Critical Wounds, Antidote
 Scrolls: Light, Summon Creature I, Scare, Color Spray, Endure Elements, Web,
   Mage Armor, Identify
 Other: Blank Scroll, Magic Wand, Bone Wand

Ghaarak: Market District - Rago
 Other: Orange Light Gem, Green Light Gem, Packed Rations, Chakara Berries,
   Fish Meat, JuJu Nuts, Grahmin Tongue

Ghaarak: Market District - Tagnar Forgehammer
 WEAPONS                             ARMOR
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Gloves of the Hin Fist +1           Gloves of the Long Death +2
 Lesser Gauntlets of Ogre Power      Masterwork Dagger
 Masterwork Short Sword              Masterwork Morningstar
 Masterwork Handaxe                  Masterwork Light Hammer
 Masterwork Scimitar                 Masterwork Rapier
 Masterwork Battleaxe                Masterwork Light Flail
 Masterwork Mace                     Masterwork Warhammer
 Masterwork Longsword                Masterwork Bastard Sword
 Masterwork Greataxe                 Masterwork Heavy Flail
 Masterwork Spear                    Masterwork Greatsword
 Masterwork Halberd                  Masterwork Scythe
 Other: Bar of Iron, Bar of Steel, Bar of Mithral, Bar of Adamantine,
     Plank of Oakwood, Plank of Elm Wood, Ironwood Planks

Ghaarak: Market District, Ravenclaw Tavern - Ruknar the Tavern Keeper
 Other: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue
______________________________________________________________________________

(D.14) Kingmaker Stores

North Cyan, Mage Tower - Yenna
 Bracers of Armor +1                 Bracers of Armor +2
 Bracers of Armor +3                 Bracers of Dexterity +1
 Boots of Striding +1                Boots of Striding +2
 Sash of Shimmering                  Headband of Intellect +2
 Robe of Light                       Robe of Fire Resistance
 Mage's Battle Robe                  Adventurer's Robe
 Ring of Cyan                        Ring of Fortitude +1
 Ring of Protection +1               Ring of Protection +2
 Ring of Clear Thought +1            Ring of Clear Thought +2</pre><pre id="faqspan-9">
 Ring of Clear Thought +3            Ring of Scholars
 Ring of Resistance +1               Ring of Resistance +2
 Scarab of Protection +1             Scarab of Protection +2
 Glittering Amulet                   Amulet of Will +1
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Nymph Cloak +1                      Nymph Cloak +2
 Cloak of Resistance +2              Staff of Command
 Club of Smiting                     Sunlight Sling
 Dagger +1                           Dagger +2
 Club +1                             Club +2
 Quarterstaff +1                     Quarterstaff +2
 Light Crossbow +1                   Light Crossbow +3
 Sling +1                            Sling +2
 Bolt +1                             Bolt +2
 Bolt +3                             Bolt of Frostbite
 Paralytic Bolt                      Bolt of Lightning
 Bolt of Fire                        Bolt of Piercing
 Bullet +1                           Bullet +2
 Bullet +3                           Lightning Bullet
 Ice Bullet                          Bullets of Smiting
 Wand of Negative Energy             Wand of Lesser Summoning
 Wand of Missiles                    Wand of Sleep
 Wand of Summoning                   Rod of Frost
 Rod of Beguiling                    Rod of Resurrection
 Potions: Cure Serious Wounds, Lore, Invisibility, Clarity, Eagle's Splendor,
 Owl's Wisdom, Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Speed,
 Cure Critical Wounds, Antidote, Heal
 Scrolls: Shield, Mage Armor, Charm Person, Acid Splash, Negative Energy Ray,
   Light, Sleep, Control Undead, Expeditious Retreat, Endure Elements, Knock,
   Charm Person or Animal, Amplify, Animate Dead, Flame Lash, Ghostly Visage,
   Color Spray, Invisibility, Resurrection, Blood Frenzy, Blindness/Deafness,
   Endurance, Melf's Acid Arrow, Balagarn's Iron Horn, Lightning Bolt, Haste,
   Slow, Aura of Glory, Flame Arrow, Bestow Curse, Sound Burst, Flame Strike,
   Negative Energy Burst, Polymorph Self, Stoneskin, Restoration, Raise Dead,
   Evard's Black Tentacles, Gust of Wind, Greater Dispelling, Stone to Flesh,
   Chain Lightning, Cloudkill, Firebrand, Ethereal Visage, Greater Stoneskin,
   True Seeing, Summon Creature VI, Summon Creature VIII, Summon Creature IX,
   Summon Creature VII, Time Stop, Globe of Invulnerability, Circle of Death,
   Banishment, Tenser's Transformation, Greater Spell Breach, Horrid Wilting,
   Acid Fog, Mass Haste, Protection from Spells, Finger of Death, Mass Charm,
   Ghoul Touch, Mordenkainen's Disjunction, Greater Spell Mantle, Mind Blank,
   Mass Blindness/Deafness, Delayed Blast Fireball, Bombardment, Premonition,
   Greater Planar Binding, Mordenkainen's Sword, Electric Jolt, Spell Mantle,
   Wail of the Banshee, Aura of Vitality, Incendiary Cloud, Dominate Monster,
   Prismatic Spray, Power Word Stun, Power Word Kill, Meteor Swarm, Fireball,
   Energy Drain, Shapechange, Silence, Shades, Weird, Bane, Web
 Other: Skeleton's Knuckle, Quartz Crystal, Healer's Kit +1, Healer's Kit +6,
   Coldstone, Thunderstone, Bone Wand, Magical Potion Bottle, Blank Scroll

North Cyan, Temple of the Nine Gods - Rafael Leonallomen
 Bracers of Armor +1                 Bracers of Armor +2
 Gloves of Concentration             Lesser Belt of Guiding Light
 Mask of Persuasion                  Small Shield +1
 Large Shield +1                     Tower Shield +1
 Hide Armor +1                       Scale Mail +1
 Chain Shirt +1                      Breastplate +1
 Chainmail +1                        Splint Mail +1
 Banded Mail +1                      Half Plate +1
 Full Plate +1                       Half Plate +2
 Whitebone Armor +2                  Robes of the Old Order
 Cloak of Protection vs Law          Cloak of Protection vs Good
 Cloak of Protection vs Evil         Cloak of Protection vs Chaos
 Ring of Protection +1               Ring of Protection +2
 Amulet of Will +1                   Amulet of Will +2
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Nymph Cloak +1                      Brooch of Shielding
 Lesser Ioun Stone: Blue
 Potions: Cure Light Wounds, Barkskin, Eagle's Splendor, Clarity, Bless, Aid,
   Cure Serious Wounds, Cure Moderate Wounds, Cure Critical Wounds, Antidote,
   Endurance
 Scrolls: Lesser Restoration, Animate Dead, Restoration, Stone to Flesh

South Cyan, QuarterMaster - Levio'Sa
 Armor of Thorns                     Cold Tongue Bow
 Lesser Gauntlets of Ogre Power      Bracers of Armor +1
 Bracers of Dexterity +1             Bracers of Dexterity +3
 Boots of Striding +1                Boots of Elvenkind
 Archer's Belt                       Greater Archer's Belt
 Eyes of the Eagle                   Padded Armor +1
 Leather Armor +1                    Leather Armor +2
 Studded Leather Armor +1            Chain Shirt +1
 Lesser Armor of the Wolf            Cape of Winter
 Battleaxe +1                        Dwarven Waraxe +1
 Greataxe +1                         Greataxe +2
 Longbow +1                          Longbow +2
 Shortbow +1                         Shortbow +2
 Heavy Crossbow +1                   Heavy Crossbow +2
 Dart +1                             Shuriken +1
 Throwing Axe +1                     Bullet +1
 Bolt +1                             Bolt +2
 Bolt of Piercing                    Mild Poison Bolt
 Arrow +1                            Arrow +2
 Piercing Arrow                      Mild Poison Arrow
 Sling +1                            Ring of Protection +1
 Ring of Fortitude +1                Ring of Fortitude +2
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Lesser Ioun Stone: Pink
 Other: Healer's Kit +1

South Cyan, Smithy - Baless "Glassy" Hopper
 ALL ARMOR AND SHIELDS +1            ALL WEAPONS +1
 Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
 Bracers of Armor +2                 Bracers of Dexterity +2
 Greater Swordsman's Belt            Greater Brawler's Belt
 Greater Archer's Belt               Boots of Striding +2
 Mirror Shield                       Darksteel Tower Shield
 Mithral Splint Mail                 Armor of Horus-Re
 Armor of the Stars
 Rapier +2                           Namarra "Neversleep" +1
 Bullet of Screaming                 Bullets of Smiting
 Bolt of Fire                        Bolt of Piercing
 Fire Arrow                          Acid Arrow
 Ice Arrow                           Giant's Bane
 Ring of Cyan                        Ring of Crimson
 Ring of Jade                        Ring of Protection +2
 Glittering Necklace                 Amulet of Natural Armor +2
 Scrolls: Cure Moderate Wounds, Cure Serious Wounds, Cure Light Wounds,
   Antidote
 Other: Torch

South Cyan, Pawnshop - "Southpaw" Sebastion Fitch (buys traps)
 Gloves of the Rogue                 Gloves of the Yellow Rose +1
 Gloves of the Hin Fist +1           Bracers of Armor +1
 Bracers of Archery                  Belt of Agility +1
 Lesser Tumblers                     The Tumblers
 Dancing Boots +1                    Dancing Boots +2
 Goggles of Night                    Goggles of Minute Seeing
 Thieves' Hood                       Leather Armor +1
 Leather Armor +2                    Leather Armor +3
 Cloak of Protection +1              Cloak of Protection +2
 Dagger +1                           Dagger +2
 Short Sword +1                      Short Sword +2
 Feyduster +1                        Black Rider Quill
 Rapier +1                           Scimitar +1
 Longsword +1                        Longbow +1
 Shortbow +1                         Composite Shortbow +1
 Light Crossbow +1                   Heavy Crossbow +1
 Shuriken +1                         Throwing Axe +1
 Bullet +1                           Bullet of Screaming
 Bolt +1                             Paralytic Bolt
 Arrow +1                            Ice Arrow
 Sling +1                            Lesser Ioun Stone: Deep Red
 Ring of Fortitude +1                Ring of Hiding
 Ring of Protection +1               Ring of Resistance +1
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Glittering Necklace                 Scarab of Protection +1
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Horn of Blasting                    Janthra's Harp
 Potions: Lore
 Scrolls: Cat's Grace

The Empty Battlefield - Alexis Kinthalis
 ALL ARMOR +1                        Improved Robes of the Old Order
 Robe of Fire Resistance             Mage's Battle Robe
 Earth Mage Robe                     Greater Battle Robe
 Eyes of the Eagle                   Monk's Belt
 Bracers of Dexterity +1             Bracers of Dexterity +3
 Bracers of Armor +1                 Gloves of Concentration
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Gloves of the Hin Fist +1           Gloves of the Hin Fist +3
 Boots of the Sun Soul +2            Boots of Striding +2
 Small Shield +1                     Large Shield +1
 Tower Shield +1                     Shield of the Sun
 Cloak of Resistance +1              Cloak of Fortification +1
 Nymph Cloak +1                      Cloak of Protection +2
 Gladiator's Club +1                 Stonefire Axe +1
 Light Flail +2                      Dwarven Waraxe +2
 Dagger +1                           Handaxe +1
 Kukri +1                            Short Sword +1
 Morningstar +1                      Rapier +1
 Scimitar +1                         Mace +1
 Battleaxe +1                        Warhammer +1
 Longsword +1                        Bastard Sword +1
 Greataxe +1                         Quarterstaff +1
 Dire Mace+1                         Two-Bladed Sword +1
 Greatsword +1                       Throwing Axe +1
 Shuriken +1                         Dart +2
 Light Crossbow +1                   Heavy Crossbow +1
 Shortbow +1                         Longbow +1
 Composite Longbow +2                Sling +1
 Bullet +1                           Fire Bullet
 Bolt +1                             Bolt +3
 Arrow +1                            Mild Poison Arrow
 Ring of Protection +1               Ring of Protection +3
 Ring of Scholars                    Ring of Clear Thought +1
 Ring of Fortitude +2                Ring of Jade
 Scarab of Protection +1             Periapt of Wisdom +1
 Amulet of Natural Armor +2          Amulet of Natural Armor +4
 Amulet of Will +3                   Amulet of Vitality +2
 Amulet of Fire Resistance           Lesser Ioun Stone: Pink and Green
 Lesser Magic Bag                    Bag of Holding
 Doss Lute
 Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
   Cure Critical Wounds, Bless, Invisibility, Bull's Strength
 Scrolls: Scare, Invisibility Sphere, Neutralize Poison, Negative Energy Ray,
   Negative Energy Protection, Negative Energy Burst, Raise Dead, Ice Dagger,
   Melf's Acid Arrow, Invisibility, Hold Person, Hold Monster, Magic Missile,
   Light, Mage Armor, Web, Find Traps, Hold Animal, Fireball, Resurrection
 Other: Magical Potion Bottle, Magic Potion, Blank Scroll, Blue Light Gem,
   Bone Wand, Purple Light Gem, Orange Light Gem, Green Light Gem, Coldstone,
   Average Giant Bee Venom, Strong Centipede Venom, Very Strong Spider Venom,
   Mild Spider Venon, Average Spider Venon, Mild Centipede Venom, Magic Wand,
   Weak Giant Bee Venom, Mild Giant Bee Venom, Quartz Crystal, Red Light Gem,
   Dust of Appearance, Dust of Disappearance
 Cloth Dye: ALL
 Leather Dye: ALL
 Metal Dye: ALL
______________________________________________________________________________

(D.15) Pirates of the Sword Coast Stores

 (x GP) - The maximum price paid for any item

Neverwinter: Docks, Midnight Rose - Captain Allendry (1,000GP)
 Padded Armor +1                     Leather Armor +1
 Studded Leather Armor +1            Hide Armor +1
 Scale Mail +1                       Chain Short +1
 Chainmail +1                        Breastplate +1
 Splint Mail +1                      Banded Mail +1
 Drow Leather Armor +1               Drow Studded Leather Armor +1
 Drow Scale Mail +1                  Drow Chainmail +1
 Fancy Pirate Leathers               Robe of Light
 Robe of Acid Resistance             Robe of Cold Resistance
 Ensign's Tunic                      Robes of the Shining Hand +1
 Shield of the Watch                 Small Shield +1
 Large Shield +1                     Tower Shield +1
 Gloves of the Minstrel              Greater Gloves of the Minstrel
 Gloves of the Artificer             Greater Gloves of the Artificer
 Gloves of Swordplay                 Greater Gloves of Swordplay
 Gloves of Discipline                Greater Gloves of Discipline
 Gloves of Spellcraft                Greater Gloves of Spellcraft
 Gloves of Concentration             Greater Gloves of Concentration
 Gloves of Appraisal                 Greater Gloves of Appraisal
 Gloves of Animal Handling           Greater Gloves of Animal Handling
 Shipwright's Gloves                 Gloves of the Hin Fist +1
 Gloves of the Yellow Rose +1        Gloves of the Long Death +1
 Bracers of Armor +1                 Boots of the Sun Soul +1
 Boots of Sahuagin                   Boots of the Calming Wave +1
 Boots of the Winterlands            Swashbuckler's Boots
 Eyes of the Eagle                   Headband of the Binder
 Cloak of Protection vs Chaos        Cloak of Protection vs Evil
 Cloak of Protection +1              Salt-Crusted Sailor's Cloak
 Ring of Jade                        Ring of Cyan
 Ring of Crimson                     Ring of Fortitude +1
 Ring of Insight                     Ring of the Aquatic Elves +1
 Ring of Protection +1               Glittering Necklace
 Amulet of Will +1                   Amulet of Natural Armor +1
 Rusty Pirate's Dagger               Boarding Knife
 Ropecutter                          Fine Pirate Cutlass
 Heavy Cutlass                       Sling +1
 Light Crossbow +1                   Heavy Crossbow +1
 Shortbow +1                         Longbow +1
 Dart +1                             Shuriken +1
 Throwing Axe +1                     Bullet +1
 Bullet +2                           Coral Bullets
 Bolt +1                             Bolt +2
 Bolt of Frostbite                   Paralytic Bolt
 Aquatic Bolts                       Teleportation Bolt
 Arrow +1                            Arrow +2
 Boarding Arrows                     Sail Burners
 Arrow of the Vampire                Rod of Frost
 Wand of Negative Energy             Wand of Lesser Summoning
 Wand of Missiles                    Kazoo
 Sailor's Harp                       Oilskin Bag
 Magic Pouch                         Lesser Magic Bag
 Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
   Elixir of Cure Moderate Seasickness, Lesser Restoration, Eagle's Splendor,
   Owl's Wisdom, Invisibility, Endurance, Barkskin, Death Armor, Cat's Grace,
   Cure Critical Wounds, Fox's Cunning, Clarity, Bless, Bull's Strength, Aid,
   Ironguts, Speed, Antidote
 Scrolls: Flare, Lightning Bolt, Summon Creature I, True Strike, Cat's Grace,
   Silence, Stone Bones, Negative Energy Burst, Resist Elements, Sound Burst,
   Protection from Elements, Balagarn's Iron Horn, Poison, Death Armor, Fear,
   Inflict Moderate Wounds, Grease, Entropic Shield
 Other: Magical Potion Bottle, Blank Scroll, Line Winch, Abandoned Astrolabe,
   Bar of Adamantine, Burning Oil, Navigational Charts - Sea of Fallen Stars,
   Bar of Steel, Religions of the Sword Coast, Maztica: Discovery & Conquest,
   Bar of Iron, Prize Rock Cod, Bone Wand, Driftwood
 Cloth Dye:
 Leather Dye:
 Metal Dye:

Neverwinter: Docks, Silver Sails Trading Company - Doisin Kivna (2,500GP)
 ALL ITEMS FROM CAPTAIN ALLENDRY     ALL WEAPONS +1
 Lesser Gauntlets of Ogre Power      Gloves of Lightning
 Gloves of the Yellow Rose +2        Boots of Striding +1
 Sash of Shimmering                  Goggles of Minute Seeing
 Eyes of Doom                        Shield of Dawn
 Half Plate +1                       Full Plate +1
 Drow Half Plate +1                  Drow Full Plate +1
 Robe of Electrical Resistance       Robe of Fire Resistance
 Mage's Battle Robe                  Cloak of Resistance +1
 Cloak of Elvenkind                  Nymph Cloak +1
 Cloak of Blackflame                 Ironwood Quarterstaff
 Ironwood Club                       Ironwood Mace +1
 Light Crossbow +2                   Heavy Crossbow +2
 Longbow +2                          Shortbow +2
 Sling +2                            Throwing Axe +2
 Black Raven Axe                    Juggling Axes of the 12 Short Adventurers
 Dart +2                             Dart of Stunning
 Ice Dart                            Acid Dart
 Shuriken +2                         Grains of Sand
 Stars of Ojy-do                     Many Talons
 Lightning Bullet                    Ice Bullet
 Fire Bullet                         Bullets of Smiting
 Bolt of Piercing                    Bolt of Lightning
 Bolt of Fire                        Piercing Arrow
 Lightning Arrow                     Ice Arrow
 Fire Arrow                          Acid Arrow
 Ring of Scholars                    Ring of Disease Immunity
 Ring of Clear Thought +1            Ring of Fortitude +2
 Scarab of Protection +1             Periapt of Wisdom +1
 Amulet of Acid Resistance           Amulet of Cold Resistance
 Amulet of Electrical Resistance     Amulet of Will +2
 Wand of Sleep                       Brooch of Shielding
 Mac-Fuirmidh Cithern                Large Box
 Magic Bag                           Bag of Holding
 Potions: ALL POTIONS FROM CAPTAIN ALLENDRY, Heal
 Scrolls: Magic Missle, Cure Moderate Wounds, Glyph of Warding, Flame Weapon,
   Inflict Light Wounds, Balagarn's Iron Horn, Cure Critical Wounds, Combust,
   Mestil's Acid Breath, Summon Creature I, Summon Creature II, Bestow Curse,
   Invisibility Sphere, Endure Elements, Vampiric Touch, Charm Monster, Doom,
   Burning Hands, Displacement, Keen Edge, Fireball, Darkfire, Darkness, Web,
   Sleep, Aid
 Other: ALL ITEMS FROM CAPTAIN ALLENDRY, Bar of Mithral, Pixie In A Bottle,
   Lesser Prism of Negativity, Small Firekeg, Hempen Rope, Breadfruit,
   Navigational Charts - Moonshae Isles

Neverwinter: Docks, Seedy Tavern - Dela Nereth (1,000GP)
Neverwinter: Docks, Safehouse - Bloodsailor Boss (1,000GP)
Neverwinter: Docks, Safehouse - Bradley Blackriver (1,000GP) buys traps
 Padded Armor +1                     Chain Shirt +1
 Leather Armor +1                    Studded Leather Armor +1
 Drow Leather Armor +1               Drow Studded Leather Armor +1
 Small Shield +1                     Cloak of Protection vs Law
 Gloves of the Minstrel              Greater Gloves of the Minstrel
 Gloves of the Artificer             Greater Gloves of the Artificer
 Gloves of Swordplay                 Greater Gloves of Swordplay
 Gloves of Discipline                Greater Gloves of Discipline
 Gloves of Concentration             Greater Gloves of Concentration
 Gloves of Appraisal                 Greater Gloves of Appraisal
 Gloves of the Rogue                 Gloves of the Long Death +1
 Bracers of Armor +1                 Lesser Boots of Tumbling
 Boots of Reflexes +1                Boots of Tumbling
 Swordsman's Belt                    Archer's Belt
 Brawler's Belt                      Goggles of Night
 Drow Helm                           Duergar Helm
 Ring of Cyan                        Ring of Crimson
 Ring of Fortitude +1                Ring of Protection +1
 Ring of Hiding                      Glittering Necklace
 Amulet of Will +1                   Amulet of Natural Armor +1
 Ropecutter                          Boarding Knife
 Heavy Cutlass                       Shortbow +1
 Light Crossbow +1                   Dart +1
 Shuriken +1                         Throwing Axe +1
 Arrow +1                            Sail Burners
 Bullet +1                           Bolt +1
 Large Box                           Magic Pouch
 Lesser Magic Bag
 Potions: Cure Light Wounds, Cure Serious Wounds, Cat's Grace, Fox's Cunning,
   Invisibility, Lore, Speed
 Scrolls: Cure Moderate Wounds, Entropic Shield, Inflict Light Wounds, Bless,
   Sleep, Melf's Acid Arrow, Remove Disease, Confusion, Invisibility Purge
 Other: Deadly Centipede Venom, Mild Centipede Venom, Strong Centipede Venom,
   Deadly Spider Venom, Average Centipede Venom, Very Strong Centipede Venom,
   Sea Urchin Poison, Blowfish Venom, Weak Spider Venom, Strong Spider Venom,
   Average Spider Venom, Weak Centipede Venom, Very Strong Spider Venom,
   Mild Spider Venom

Tropical Island: North Shore, Sacred Caves - Edgrimm (5,000GP) buys traps
 Leather Armor +1                    Leather Armor +2
 Hide Armor +1                       Hide Armor +2
 Studded Leather +1                  Studded Leather Armor +2
 Chain Shirt +1                      Chain Shirt +2
 Skin of the Forest                  Robes of the Shining Hand +2
 Robe of Energy                      Mage's Battle Robe
 Swashbuckler's Secret               Cloak of Elvenkind
 Cloak of Protection +1              Cloak of Protection +2
 Cloak of Resistance +1              Cloak of Fortification +1
 Nymph Cloak +1                      Cloak of Blackflame
 Cloak of Protection vs Law          Cloak of Protection vs Good
 Cloak of Protection vs Chaos        Cloak of Protection vs Evil
 Small Shield +1                     Small Shield +2
 Large Shield +1                     Large Shield +2
 Shield of the Watch                 Shield of Dawn
 Deckhand's Defence                  Drow Large Shield +2
 Shipwright's Gloves                 Improved Shipwright's Gloves
 Master Shipwright's Gloves          Wondrous Gloves
 Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
 Bracers of Armor +1                 Bracers of Armor +2
 Gloves of the Minstrel              Greater Gloves of the Minstrel
 Gloves of the Artificer             Greater Gloves of the Artificer
 Gloves of Swordplay                 Greater Gloves of Swordplay
 Gloves of Spellcraft                Greater Gloves of Spellcraft
 Gloves of Discipline                Greater Gloves of Discipline
 Gloves of Concentration             Greater Gloves of Concentration
 Gloves of Appraisal                 Greater Gloves of Appraisal
 Gloves of Animal Handling           Greater Gloves of Animal Handling
 Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
 Gloves of the Long Death +1         Gloves of the Long Death +2
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Gloves of the Yellow Rose +3        Gloves of the Rogue
 Gloves of Lightning                 Boots of the Sahuagin
 Lesser Boots of Tumbling            Boots of Tumbling
 Greater Boots of Tumbling           Boots of the Winterlands
 Boots of Reflexes +1                Boots of Reflexes +2
 Boots of Striding +1                Boots of Hardiness +1
 Boots of the Sun Soul +1            Boots of the Sun Soul +2
 Boots of the Calming Wave +3        Eyes of Charming
 Goggles of Minute Seeing            Goggles of Night
 Mask of Persuasion                  Shukenja Helm
 Sash of Shimmering                  Lesser Belt of Guiding Light
 Sharpshadow Blade                   Boarding Knife
 Mace of Disruption +1               Golden Sickle +1
 Yardarm                             Prize of the Ocean Strider
 Ironwood Club                       Ironwood Mace +1
 Staff of Curing                     Whip +1
 Dagger +1                           Handaxe +1
 Shortsword +1                       Light Hammer +1
 Kama +1                             Spear +1
 Battleaxe +1                        Dwarven Waraxe +1
 Warhammer +1                        Greataxe +1
 Dart +1                             Ice Dart
 Acid Dart                           Dart of Stunning
 Asp's Nest                          Grains of Sand
 Shining Light                       Dragon's Tail
 Fire Axe                            Black Raven Axe
 Composite Shortbow +1               Shortbow +2
 Composite Longbow +1                Longbow +3
 Light Crossbow +3                   Sling +3
 Arrow +1                            Arrow of the Vampire
 Piercing Arrow                      Ice Arrow
 Fire Arrow                          Acid Arrow
 Mild Poison Arrow                   Bolt of Frostbite
 Paralytic Bolt                      Bolt of Lightning
 Teleportation Bolt                  Bullet +1
 Bullets of Smiting                  Lightning Bullet
 Ice Bullet                          Fire Bullet
 Farel's Gold                        Bullet of Screaming
 Ring of Insight                     Ring of Hiding
 Ring of Scholars                    Ring of Disease Immunity
 Ring of Clear Thought +1            Bone Ring
 Ring of Resistance +1               Ring of Animal Friendship
 Ring of Protection +2               Ring of Force Shield
 Arvoreen's Amulet of Aid            Scarab of Protection +1
 Periapt of Wisdom +1                Amulet of Will +3
 Amulet of Cold Resistance           Amulet of Electrical Resistance
 Amulet of Fire Resistance           Amulet of Acid Resistance
 Lesser Amulet of Health             Devil's Mask
 Wand of Negative Energy             Wand of Sleep
 Wand of Lesser Summoning            Wand of Missiles
 Rod of the Ghost                    Rod of Wonder
 Mac-Fuirmidh Cithern                Horn of Blasting
 Kazoo                               Chime of Opening
 Large Box                           Bag of Holding
 Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
   Elixir of Cure Moderate Seasickness, Bless, Cure Serious Wounds, Barkskin,
   Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance, Ironguts,
   Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
   Heal, Cure Critical Wounds, Aid
 Scrolls: Shelgarn's Persistent Blade, Protection from Elements, Death Armor,
   Gedlee's Electric Loop, Cloud of Bewilderment, Invisibility, Flame Weapon,
   Cure Serious Wounds, Hold Person, Ultravision, Cat's Grace, Charm Monster,
   Cure Light Wounds, Inflict Serious Wounds, Continual Flame, Searing Light,
   Inflict Light Wounds, Ray of Enfeeblement, Scintillating Sphere, Darkness,
   Negative Energy Burst, Displacement, Vampiric Touch, Mestil's Acid Breath,
   Keen Edge, Confusion, Mage Armor, Resistance, Stone Bones, Lightning Bolt,
   Ghostly Visage, Sanctuary, Color Spray, Gust of Wind, Invisibility Sphere,
   True Strike, Flame Arrow, Endurance, Searing Light, Grease, Light, Poison,
   Melf's Acid Arrow, Remove Paralysis, Ray of Frost, Scare, Bane, Bless
 Other: Lock of Hair, Sea Urchin Poison, X-treme Bocce Ball, Bar of Mithral,
   Bar of Adamantine, Dust of Appearance, Dust of Disappearance, Bone Wand,
   Heart of the Beast

Tropical Island: North Shore, Troglodyte Village - Drak (5,000GP)
 Hide Armor +2                       Scale Mail +2
 Chain Shirt +2                      Breastplate +2
 Adamantine Chainmail                Splint Mail +2
 Banded Mail +2                      Whitebone Armor +2
 Half Plate +2                       Adamantine Full Plate
 Scales of Truth +1                  Boatswain's Uniform
 Shield of Dawn                      Large Shield +2
 Privateer Sagewell's Figurehead     Imaskari Shield
 Shield of the Watch                 Bracers of Armor +2
 Gloves of Animal Handling           Greater Gloves of Animal Handling
 Greater Gloves of the Minstrel      Greater Gloves of the Artificer
 Greater Gloves of Swordplay         Greater Gloves of Spellcraft
 Greater Gloves of Discipline        Greater Gloves of Concentration
 Greater Gloves of Appraisal         Lesser Gauntlets of Ogre Power
 Gloves of Lightning                 Gloves of the Long Death +2
 Gloves of the Hin Fist +2           Gloves of the Yellow Rose +3
 Wondrous Gloves                     Bracers of Dexterity +1
 Swordsman's Belt                    Brawler's Belt
 Archer's Belt                       Silken Sash
 Headband of the Binder              Eyes of Doom
 Adamantine Helm                     Mask of Persuasion
 Shukenja Helm                       Dread Pirate's Helm
 Cloak of Resistance +1              Cloak of Blackflame
 Cloak of Protection +2              Cloak of Fortification +1
 Boots of the Sahuagin               Boots of Striding +1
 Boots of Reflexes +2                Greater Boots of Tumbling
 Boots of the Sun Soul +2            Boots of Hardiness +1
 Boots of the Winterlands            Ring of Hiding
 Ring of Protection +1               Ring of Disease Immunity
 Bone Ring                           Ring of Resistance +1
 Ring of Animal Friendship           Ring of Force Shield
 Ring of Fortitude +3                Glittering Necklace
 Arvoreen's Amulet of Aid            Scarab of Protection +1
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Dread Pirate's Medallion            Lesser Amulet of Health
 Sharpshadow Blade                   Sahuagin Spear
 Mace of Disruption +1               Golden Sickle +1
 Ironwood Club                       Ironwood Mace +1
 Ironwood Quarterstaff               Sword Saint Legacy +1
 Axe for the Tall Kin +1             Sword of Bao
 Kama +1                             Spear +1
 Shortsword +1                       Rapier +1
 Scimitar +1                         Morningstar +1
 Battleaxe +1                        Dwarven Waraxe +1
 Light Flail +1                      Longsword +1
 Bastard Sword +1                    Greataxe +1
 Greatsword +1                       Heavy Flail +1
 Quarterstaff +1                     Halberd +1
 Scythe +1                           Double Axe +1
 Dire Mace +1                        Whip +1
 Light Crossbow +3                   Heavy Crossbow +3
 Dart +1                             Ice Dart
 Acid Dart                           Dart of Stunning
 Asp's Nest                          Grains of Sand
 Many Talons                         Stars of Ojy-do
 Shining Light                       Dragon's Tail
 Fire Axe                            Black Raven Axe
 Piercing Arrow                      Mild Poison Arrow
 Fire Arrow                          Acid Arrow
 Paralytic Bolt                      Bolt of Piercing
 Bolt of Fire                        Aquatic Bolts
 Mild Poison Bolt                    Giant's Bane
 Bullets of Smiting                  Lightning Bullet
 Ice Bullet                          Fire Bullet
 Farel's Gold                        Bullet of Screaming
 Shortbow +2                         Oilskin Bag
 Brooch of Shielding
 Potions: Cure Light Wounds, Cure Serious Wounds, Barkskin, Eagle's Splendor,
   Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
   Elixir of Cure Moderate Seasickness, Cure Moderate Wounds, Heal, Ironguts,
   Lesser Restoration, Invisibility, Endurance, Cure Critical Wounds
 Other: Heart of the Beast, Lock of Hair, X-treme Bocce Ball

Spindrift: Sandy Spit - Honeypea Blackriver (7,500GP) buys traps
 ALL ARMOR AND WEAPONS +1            ALL ARMOR AND WEAPONS +2
 Faded Glory                         Mages Battle Robe
 Robe of Acid Resistance             Robe of Cold Resistance
 Robe of Electrical Resistance       Robe of Fire Resistance
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Small Shield +1                     Small Shield +2
 Large Shield +1                     Large Shield +2
 Tower Shield +1                     Tower Shield +2
 Gloves of the Artifier              Gloves of Swordplay
 Gloves of Spellcraft                Gloves of Discipline
 Gloves of Concentration             Gloves of Appraisal
 Gloves of Animal Handling           Gloves of Lightning
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Gloves of the Long Death +1         Gloves of the Long Death +2
 Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
 Gloves of the Calming Wave +2       Bracers of Dexterity +1
 Bracers of Armor +1                 Bracers of Armor +2
 Lesser Boots of Tumbling            Boots of Tumbling
 Boots of Striding +1                Boots of Striding +2
 Boots of the Sun Soul +1            Boots of the Sun Soul +2
 Boots of the Calming Wave +1        Boots of Hardiness +1
 Boots of the Winterlands            Swordsman's Belt
 Brawler's Belt                      Archer's Belt
 Eyes of Charming                    Eyes of the Eagle
 Shukenja Helm                       Adamantine Helm
 Cloak of Protection +1              Cloak of Protection +2
 Cloak of Resistance +1              Cloak of Fortification +1
 Nymph Cloak +1                      Sirine's Cloak +2
 Ring of Jade                        Ring of Cyan
 Ring of Crimson                     Lockpicker's Ring
 Ring of Fortitude +1                Ring of Fortitude +2
 Ring of Fortitude +3                Ring of Resistance +1
 Ring of Protection +1               Ring of Protection +2
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Amulet of Will +1                   Amulet of Will +2
 Amulet of Will +3                   Amulet of Will +4
 Scarab of Protection +1             Scarab of Protection +2
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Amulet of Natural Armor +3          Amulet of Vitality +2
 Periapt of Wisdom +1                Periapt of Wisdom +2
 Rod of Frost                        Rod of the Ghost
 Wand of Negative Energy             Wand of Lesser Summoning
 Wand of Missiles                    Wand of Sleep
 Sling +3                            Composite Longbow +1
 Composite Shortbow +1               Composite Shortbow +2
 Longbow +3                          Shortbow +3
 Light Crossbow +3                   Heavy Crossbow +3
 Arrow +3                            Arrow +4
 Bolt +3                             Bolt +4
 Bullet +3                           Bullet +4
 Dart +3                             Shuriken +3
 Throwing Axe +3                     Brooch of Shielding
 Mac-Fuirmidh Cithern                Horn of Blasting
 Chime of Opening                    Haunting Portrait
 Oilskin Bag                         Bag of Holding
 Potions: Cure Light Wounds, Cure Moderate Wounds, Eagle's Splendor, Clarity,
   Ironguts, Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance,
   Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Speed, Antidote,
   Bless, Cure Serious Wounds, Barkskin, Aid, Cure Critical Wounds, Heal
 Scrolls: Inflict Moderate Wounds, Shelgarn's Persistent Blade, Owl's Wisdom,
   Gedlee's Electric Loop, Protection from Elements, Continual Flame, Shield,
   Cloud of Bewilderment, Greater Magic Weapon, Inflict Serious Wounds, Daze,
   Scintillating Sphere, Blindness/Deafness, Melf's Acid Arrow, Displacement,
   Neutralize Poison, Glyph of Warding, Horizaul's Boom, Death Armor, Grease,
   Entropic Shield, Charm Person, Electric Jolt, Magic Missile, Magic Weapon,
   Endure Elements, Endurance, Resistance, Shield of Faith, Ironguts, Prayer,
   Mage Armor, Sound Burst, Silence, Ghoul Touch, Stone Bones, Lesser Dispel,
   Hold Person, Remove Disease, Stinking Cloud, Gust of Wind, Lightning Bolt,
   Vampiric Touch, Searing Light, Haste, Bless, Fireball, Darkfire, Darkness,
   Color Spray, Knock, Scare, Doom, Web
 Other: Magical Potion Bottle, Bone Wand, Devil's Mask, Lucky Squid Tentacle,
   Dust of Appearance, Dust of Disappearance, Broken Glass, Fire Bomb,
   Acid Bomb, Thieves' Tools +3, Thieves' Tools +8, Thieves' Tools +12

Spindrift Town - Magic Dealer (7,500GP) buys traps
 Potions: Barkskin, Invisibility, Fox's Cunning, Eagle's Splendor, Clarity,
   Lore
 Scrolls: Balagarn's Iron Horn, Summon Creature II, Tasha's Hideous Laughter,
   Resist Elements, See Invisibility, Combust, Summon Creature III,
 Other: Magical Potion Bottle

Spindrift Town - Shady Vendor (7,500GP) buys traps
 Wand of Sleep
 Potions: Owl's Wisdom, Speed, Invisibility, Fox's Cunning, Eagle's Splendor,
   Cat's Grace, Lore

Spindrift Town - Cartographer (7,500GP) buys traps
 Gloves of Appraisal                 Greater Gloves of Appraisal
 Wrist Splint                        Goggles of Minute Seeing
 Ring of Insight                     Ring of Scholars
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Lockpicker's Ring                   Chime of Opening
 Lens of Detection                   Haunting Portrait
 Large Box                           Magic Pouch
 Lesser Magic Bag                    Magic Bag
 Greater Magic Bag                   Bag of Holding
 Potions: Owl's Wisdom, Lore, Clarity
 Other: Blank Scroll, Treasure Map - Blackeye's Silver (Part 1 of 4),
   Treasure Map - Caves of Umberlee, Treasure Map - Lighthouse Caverns,
   Treasure Map - Spindrift Town (1)

Spindrift Town, World of Weapons - Prugdush Glurp (7,500GP) buys traps
 ALL ARMOR +1                        ALL ARMOR +2
 ALL ARMOR +3 except Full Plate +3
 Ring of Fortitude +1                Ring of Fortitude +2
 Ring of Fortitude +3                Ring of Resistance +1
 Ring of Protection +1               Ring of Protection +2
 Ring of Force Shield                Ring of Might
 Necklace of the Aquatic Elves +1    Oilskin Bag
 Potions: Elixir of Cure Moderate Seasickness, Bull's Strength, Invisibility,
   Elixir of Cure Critical Seasickness, Barkskin, Endurance, Cat's Grace
 Other: Moderate Prism of Negativity, Major Prism of Negativity

Spindrift Town, Temple of Umberlee - Karys McPherson (7,500GP)
 Robe of Light                       Robe of the Calming Wave
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Robes of the Shining Hand +3        Robes of the Old Order
 Endless Skies                       Scales of Truth +1
 Stormscale                          Swashbuckler's Frock
 Tasha's Hideous Getup               Headband of Intellect +2
 Cloak of Protection vs Evil         Greater Cloak of Protection vs Evil
 Cloak of Protection vs Chaos        Greater Cloak of Protection vs Chaos
 Cloak of Resistance +1              Cloak of Resistance +2
 Cloak of Protection +1              Cloak of Protection +2
 Cloak of Protection +3              Sirine's Cloak +2
 Gloves of Disipline                 Greater Gloves of Disipline
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Gloves of the Yellow Rose +3        Gloves of the Yellow Rose +4
 Gloves of the Long Death +1         Gloves of the Long Death +2
 Gloves of the Long Death +3         Gloves of the Hin Fist +1
 Gloves of the Hin Fist +2           Gloves of the Hin Fist +3
 Gloves of the Calming Wave +1       Gloves of the Calming Wave +2
 Gloves of the Calming Wave +3       Wondrous Gloves
 Boots of the Calming Wave +1        Boots of the Calming Wave +2
 Boots of the Calming Wave +3        Boots of the Sun Soul +1
 Boots of the Sun Soul +2            Boots of the Sun Soul +3
 Boots of the Sahuagin               Ring of Disease Immunity
 Ring of Insight                     Ring of Scholars
 Ring of Fortitiude +1               Ring of Fortitiude +2
 Ring of Fortitiude +3               Ring of Protection +1
 Ring of Protection +2               Ring of Resistance +1
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Bone Ring                           Ring of Animal Friendship
 Arvoreen's Amulet of Aid            Lesser Amulet of Health
 Scarab of Protection +1             Scarab of Protection +2
 Periapt of Wisdom +1                Periapt of Wisdom +2
 Amulet of Undead Turning            Amulet of Vitality +2
 Imaskari Kama                       Sharpshadow Blade
 One of Many                         Drone +1
 Golden Sickle +1                    Storm +1
 Writ of the Vizier                  Mace of Disruption +1
 Fist of the Legion                  Foundation +1
 Fey Spear +1                        Krotan's Skullcrusher
 Ironwood Quarterstaff               Ironwood Mace +1
 Staff of the Ill-Fated Mariner      Staff of the Holy
 Staff of Curing                     Blackforest Staff
 Kama +1                             Kama +2
 Kukri +1                            Kukri +2
 Sickle +1                           Sickle +2
 Mace +1                             Mace +2
 Morningstar +1                      Morningstar +2
 Light Flail +1                      Light Flail +2
 Heavy Flail +1                      Heavy Flail +2
 Quartstaff +1                       Quartstaff +2
 Scythe +1                           Scythe +2
 Dire Mace +1                        Dire Mace +2
 Shuriken +1                         Shuriken +2
 Shuriken +3                        Juggling Axes of the 12 Short Adventurers
 Stars of Ojy-do                     Shining Light
 Sail Burners                        Bolt +2
 Corel Bullets                       Sudden Squall
 Wand of Sleep                       Wand of the Winds
 Brooch of Shielding                 Scabbard of Blessing
 Horn of Goodness/Evil               Angus McAngry's Jig
 Large Box                           Magic Pouch
 Lesser Magic Bag                    Magic Bag
 Greater Magic Bag                   Bag of Holding
 Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
   Elixir of Cure Critical Seasickness, Bless, Cure Serious Wounds, Barkskin,
   Elixir of Cure Serious Seasickness, Owl's Wisdom, Aid, Lesser Restoration,
   Elixir of Cure Moderate Seasickness, Fox's Cunning, Ironguts, Cat's Grace,
   Death Armor, Bull's Strength, Cure Critical Wounds, Endurance, Heal, Lore,
   Speed, Invisibility, Antidote
 Other: Major Prism of Negativity, Moderate Prism of Negativity, Bone Wand,
   Blank Scroll, Magical Potion Bottle, Lock of Hair

Spindrift Town, The Monkey's Cutlass - Grogbeard McPherson (7,500GP)
 Adventurer's Robe                   Ensign's Tunic
 Nymph Cloak +1                      Nymph Cloak +2
 Sirine's Cloak +1                   Sirine's Cloak +2
 Gloves of the Minstrel              Greater Gloves of the Minstrel
 Boots of the Calming Wave +3        Ropecutter
 Ring of Scholars                    Ring of Disease Immunity
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Horn of Goodness/Evil               Horn of Blasting
 Janthra's Harp                      Harp of the Beastmaster
 Chime of Opening                    Mac-Fuirmidh Cithern
 Magic Bag
 Potions: Elixir of Cure Serious Seasickness, Ironguts, Lore, Clarity,
   Elixir of Cure Moderate Seasickness, Elixir of Cure Critical Seasickness
 Other: Lucky Squid Tentacle, Small Firekeg, Dragonfruit, Breadfruit,
   Angus McAngry's Jig

The Sea of Swords: Isle of the Dead - Old Tom (10,000GP) buys traps
 Lesser Ring of Power
 Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Elixir of Horus-Re

The Sea of Swords: Fiddler's Green - Yxondralu (10,000GP) buys traps
 Scrolls: Find Traps, Bestow Curse

==============================================================================

(E) Items

Notes

- xxxGP is the items selling price ($# for a neutral reaction)
- Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon
  has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of
  damage until 100 points of damage have been done by weapons less than +5.
- Damage Resistance eg Acid 15/- ignore first 15 points of acid damage.
- AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry
- Any weapon that does +1d6 or +4 or more elemental damage will glow!
- Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will)
- Mighty+3 means that your STR bonus (maximum of 3) is added to your damage
- Keen doubles your critical hit range eg 19-20 becomes 17-20
- Freedom gives immunity to Paralysis, Entangle and Slow
- Haste gives an AC Dodge+4 bonus

(E.01) Tiny Weapons
 Dagger (Simple, 1d4 19-20/x2)                                            1GP
@   Chisel (Atk-3, Piercing-3)
$   The Nightthief's Nimbleknife (Ambidexterity, Tumble+2, Dmg-1)
@   Poison Blade "Ithari" (DC14 Poison CON-1d2, INT-1d2)
#   Drow Dagger (+1d6 Acid dmg)
@   Rusty Pirate's Dagger (+1 vs Death)
@   Masterwork Dagger (Atk+1)
   Dagger +1                                                            567GP
@   Slasher +1 (Keen)
   Tagget's Talon +1 (Keen)                                            2527GP
   Dagger +2                                                           2527GP
#   Yawning Portal Dagger +2 (-1 dmg)
@   Blackriver Dagger +2 (Vampiric+2)
   Ice Talon +2 (+1d6 Cold dmg)                                        7623GP
   Pixie Lance +2 (DC14 Sleep 50%/2 rounds)                           10648GP
   Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds)                  10648GP
   Dagger +3                                                           5888GP
 $ Dagger +4
#   Enserric the Dagger +4 (Vampiric+5, Talk to unlimited/day,
     Intelligent)
 $ Dagger +5
#   Dagger +6
   Leech +5 (Vampiric+3)                                              28226GP
#   Bloodsucker +6 (Vampiric+6, Keen)
#   Leech +8 (Vampiric+5)
#   Risktaker +8 (Asn: Haste, INT-4, WIS-4, Hide+10, Move Silently+10)
 Kukri (Exotic, 1d4 18-20/x2)                                             5GP
   Kukri +1                                                             571GP
   Kukri +2                                                            2531GP
   Kukri +3                                                            5892GP
 $ Kukri +5
#   Kukri +6
   Sharpshadow Blade +1 (Hide+2, Move Silently+2)                      1338GP
   Neverwinter Kukri +2 (Fortitude+1)                                  4328GP
   Messenger Blade +2 (Keen)                                           5892GP
   Cutting Star +2 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds)       16133GP
#   Cutting Star +8 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds)
#   Hatred +4 (Keen, DC22 STR-1d2)
#   Strife +4 (Keen, DC22 Doom 50%/2 rounds)

(E.02) Small Weapons
 Handaxe (Martial, 1d6 20/x3)                                             4GP
@   Masterwork Handaxe (Atk+1)
   Handaxe +1                                                           570GP
   Handaxe +2                                                          2530GP
   Handaxe +3                                                          5891GP
$   Handaxe +5
#   Handaxe +6
   Ice Reaver +1 (+1 Cold dmg, Cold 15/-)                              3164GP
   Ice Reaver +3 (+1 Cold dmg, Cold 15/-)                             11914GP
#   Ice Reaver +8 (+1d6 Cold dmg, Cold 15/-)
   Woodcutter's Axe +2 (+3 vs Shapechanger)                            5952GP
   Ember's Axe +2 (+4 vs Outsider)
 Kama (Exotic, 1d6 20/x2)                                                 1GP
@   Ropecutter (Pick Pocket+5)
   Kama +1                                                              567GP
   Kama +2                                                             2527GP
   Kama +3                                                             5888GP
$   Kama +5
#   Kama +6
$   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
   Imaskari Kama +1 (+1d4 Acid dmg, Discipline+1)
#   Imaskari Kama +8 (+1d6 Acid dmg, Discipline+5)
   Hideo's Kama +2 (Parry+2)                                           3206GP
   Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Fire 5/-, Electrical 5/-)   3312GP
   Empty Fields +1 (DC14 Doom 50%/2 rounds)                            5888GP
   Thread of Life +1 (Regeneration+1, Cure Moderate Wounds,            9650GP
     Cure Minor Wounds, Cure Serious Wounds, Cure Critical Wounds)
 Light Hammer (Martial, 1d4 20/x2)                                        1GP
@   Masterwork Light Hammer (Atk+1)
   Light Hammer +1                                                      567GP
   Light Hammer +2                                                     2527GP
   Light Hammer +3                                                     5887GP
$   Light Hammer +5
#   Light Hammer +6
   Daraz Hammer +1 (+1 Sonic dmg, +1d8 Sonic dmg vs Goblinoid)
   Storm +1 (+1d4 Electrical dmg)                                      2205GP
   Storm +2 (+1d6 Electrical dmg, Electrical 10/-)                    11060GP
#   Storm +8 (+1d8 Electrical dmg, Electrical 10/-)
   Forge Fire +2 (+1d6 Fire dmg)
#   Izu's Hammer of Fabrication +6 (Hrp: Craft Armor+15, Craft Weapon+15,
     Lore+15)
 Mace (Simple, 1d6 20/x2)                                                 3GP
$   Lesser Mace of Disruption (Clr, Pal: DC14 Slay Undead, Light 20m)
@   Masterwork Mace (Atk+1)
@   Scepter of Storms (Atk+3 vs Evil, Divine+2d6)
   Mace +1                                                              569GP
   Kiss of Sune +1 (DC14 Stun 50%/2 rounds)                            5890GP
   Mace of Disruption +1 (+2 vs Undead)                                1717GP
   Mace of Disruption +1 (+5 vs Undead, +1d8 Fire dmg vs Undead)       6741GP
@   Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
   Mace +2                                                             2529GP
   Petty's Tempest +2 (+1d6 Electrical dmg, DC14 Slow 50%/2 rounds)   12946GP
   Planar Mace +2 (+4 vs Outsider)
@   Blackriver Mace +2 (Atk+2 vs Chaotic Good)
@   Bloodsailor Mace +2 (Bludgeoning+1d8 vs Human)
   Mace +3                                                             5890GP
   Mace of Disruption +3 (+8 vs Undead, +1d10 Fire dmg vs Undead,
     DC20 Slay Undead)
#   Lavoera's Wrath +3 (Good, Outsider: +6 vs Undead, DC20 Slay Undead,
     AC Deflection+10 vs Undead)
$   Mace +4
$   Mace +5
#   Mace +6
 Short Sword (Martial, 1d6 19-20/x2)                                      7GP
$   Klonk's Ice Blade (+1d6 Cold dmg)                                   1378GP
@   Boarding Knife (STR bonus does Slashing dmg)
@   Masterwork Short Sword (Atk+1)
@   Ripper (Atk+1, Critical+2d6)</pre><pre id="faqspan-10">
@   Dire Shark Blade (Atk+2, Keen, Critical+1d4)
   Short Sword +1                                                       573GP
   Breath of the Maiden +1 (DC14 Poison CON-1d2)
   Feyduster +1 (DC14 Daze 75%/1 round)                                1912GP
   Short Sword of Quickness +1 (+1d6 Electrical dmg, Haste)
   Short Sword +2                                                      2533GP
   Feyduster +2 (DC14 Sleep 50%/2 rounds)                             10654GP
   Ichthia's Neck-Knife +2 (Vampiric+3)                                7862GP
$   Jergal's Claw +2 (Evil: DC16 Blindness 50%/2 rounds)
$   The Nightthief's Claw +2 (+1d6 Electrical dmg, Light 10m,
     Two-Weapon Fighting)
@   Dire Shark Blade +2 (Keen, Critical+1d4)
   Short Sword +3                                                      5894GP
@   Bloodsailor Blade +3 (STR bonus does Slashing dmg, Critical+1d4)
#   Enserric the Short Sword +4 (Vampiric+5, Talk to unlimited/day,
     Intelligent)
$   Short Sword +5
#   Unmaking +5 (+8 vs Construct, +1d8 Acid dmg vs Construct, DEX+3)
#   Short Sword +6
#   Feyduster +8 (DC16 Sleep 50%/2 rounds)
 Sickle (Simple, 1d6 20/x2)                                               4GP
@   Ankle Cutter (Knockdown)
   Sickle +1                                                            570GP
   Sickle +2                                                           2530GP
   Sickle +3                                                           5891GP
$   Sickle +4
$   Sickle +5
#   Sickle +6
   Blightbringer Lineage (+1 vs Good, DC14 Disease Demon Fever)
   Golden Sickle +1 (Animal Empathy+2, +1 L0 Druid Spell)              1124GP
   Golden Sickle +2 (Animal Empathy+3, +1 L0-L1 Druid Spell)           5433GP
#   Golden Sickle +8 (Animal Empathy+5, +1 L0-L3 Druid Spell)
   Blacksoul Sickle +1 (Vampiric+2)                                    2399GP
   Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
#   Renewal +3 (+2d6 Fire dmg, Fire 10/-)

(E.03) Medium Weapons
 Bastard Sword (Exotic, 1d10 19-20/x2)                                   24GP
@   Masterwork Bastard Sword (Atk+1)
   Bastard Sword +1                                                     590GP
   Lawgiver +1 (+3 vs Chaotic)                                         4902GP
   Dragonslayer +1 (+5 vs Dragon, +1d10 Sonic dmg vs Dragon)
   Bastard Sword +2                                                    2550GP
   Nameless Light +2 (+5 vs Evil, +1d6 Electrical dmg vs Evil)
@   Blackriver Bastard Sword +2 (Acid+1d4)
   Bastard Sword +3                                                    5911GP
$   Bastard Sword +4
   Bloodletter +4 (DC14 Wounding, Vampiric+2)
#   Bloodletter +4 (DC24 Wounding, Vampiric+2)
$   Bastard Sword +5
#   Souldrinker +5 (DC16 Level Drain, Vampiric+1)
#   Bastard Sword +6
#   Brimstone +7 (+2d6 Fire dmg, DC26 Daze 75%/1 round)
#   Bloodletter +8 (DC14 Wounding, Vampiric+2)
 Battleaxe (Martial, 1d8 20/x3)                                           7GP
@   Witchbane
@   Mastfeller (Fire+1d6, Critical+1d10)
@   Masterwork Battleaxe (Atk+1)
   Battleaxe +1                                                         573GP
   Sentinel +1 (Listen, Spot+2, Light 10m)                             1982GP
   Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead)             12740GP
   Battleaxe +2                                                        2533GP
   Sentinel +2 (Listen, Spot+4, True Seeing 1/day, Light 10m)         26295GP
   Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3)         13252GP
   Deepstone Progeny +2 (Immunity Death Magic)
@   Blackriver Axe +2 (Critical+1d10)
   Battleaxe +3                                                        5894GP
   Mordan's Withering Blade +3 (DC14 Wounding)                        16814GP
$   Battleaxe +5
#   Battleaxe +6
#   Sentinel +8 (Listen, Spot+6, True Seeing 2/day, Light 10m)
 Club (Simple, 1d6 20/x2)                                                 1GP
@   Sturdy Stick (Atk-1, Dmg-1)
@   Makeshift Torch (Atk-1, Light 5m Yellow)
@   Maul (Atk-1)
@   Superior Maul
@   Superior Maul (Bludgeoning+1)
@   Weighted Club (Atk+1)
   Club +1                                                              567GP
@   Ironwood Club +1 (Weight-60%)
   Club +2                                                             2527GP
   Club +3                                                             5887GP
$   Club +4
$   Club +5
#   Club +6
$   Baton of the Holy (Attack+1, +1 L1 Cleric Spell, Light 5m)           772GP
   Gladiator's Club +1 (DC14 Daze 75%/1 round)                         1906GP
   Gladiator's Club +4 (DC14 Daze 75%/1 round)                        15136GP
#   Gladiator's Club +8 (DC22 Daze 50%/2 rounds)
   Will of the Lost +1 (Vampiric+3)                                    3866GP
   Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m)         4133GP
   Tethir-Wood Cudgel +2 (+1d6 Acid dmg)                               7623GP
   Club of Smiting +1 (DC14 Slay Construct)                           10647GP
   The Angry Soul +3 (+1d6 Electrical dmg, DC14 Fear 50%/2 rounds)    19663GP
#   Stone Cold Club +3 (Giant: +1d6 Cold dmg, DC14 Fear 50%/2 rounds)
# Dwarven Waraxe (Exotic, 1d10 20/x3)
@   Dwarven Waraxe +1
#   Dwarven Waraxe +2
#   Dwarven Waraxe +3
#   Dwarven Waraxe +4
#   Dwarven Waraxe +5
#   Dwarven Waraxe +6
#   Spellsmasher +6 (Def: INT-4, DC26 Silence 5%/5 rounds)
#   Axe of the Dwarf Lord +7 (+1d10 Sonic dmg, CHA+2, +5 vs Fear)
#   Harvest Axe +8 (DC18 Vorpal)
 Katana (Exotic, 1d10 19-20/x2)                                          28GP
   Katana +1                                                            594GP
   Katana +2                                                           2554GP
   Katana +3                                                           5915GP
$   Katana +4
$   Katana +5
#   Katana +6
$   Katana of the North (Attack+1, 1d4 critical dmg, Animal Empathy+1,  1374GP
     Endure Elements 2/day)
   Sword Saint Legacy +1 (+1d6 Sonic dmg vs Evil)                      1603GP
   Sword Saint Legacy +4 (+1d6 Sonic dmg vs Evil)                     14203GP
#   Sword Saint Legacy +8 (+2d6 Sonic dmg vs Evil)
   Kaga-To +1 (DC14 Daze 50%/2 rounds)                                 1933GP
   Master Li's Way +2 (+1d4 Acid, Keen)
   Divine Fury +3 (+1d6 Electrical dmg, DC14 Stun 50%/2 rounds)
#   Radiant Death +12 (Wep: Keen, +5 critical dmg, AC Natural-5)
 Light Flail (Martial, 1d8 20/x2)                                         5GP
@   Doombringer (DC14 Stun 50%/2 rounds)
@   Masterwork Light Flail (Atk+1)
   Light Flail +1                                                       571GP
   Light Flail +2                                                      2531GP
   Light Flail +3                                                      5892GP
$   Light Flail +5
#   Light Flail +6
   Foundation +1 (DC14 Knock)                                          2531GP
   Foundation +4 (DC14 Knock)                                             0GP
#   Foundation +8 (DC22 Knock)
   Writ of the Vizier +1 (DC14 Fear 50%/2 rounds)                      2531GP
   Heirs of Osiris +1 (+4 vs Undead)                                   3596GP
   Flail of Destruction +2 (+1d6 Fire dmg)                             7627GP
#   Flail of Destruction +3 (+1d8 Fire dmg)
   Eberond's Flail +2 (SR 14)                                         10652GP
#   Sabal's Flail +5 (+2d6 Fire dmg, Flame Lash 3/day)
 Longsword (Martial, 1d8 19-20/x2)                                       10GP
@   Masterwork Longsword (Atk+1)
@   Kelandra's Deep Sight (Rgr: Atk+1, Atk+1 vs Reptilian, Darkvision)
   Longsword +1                                                         576GP
@   Enchanted Longsword +1 (Keen)
   Astral Blade +1 (+1d4 Sonic dmg)                                    2215GP
   Cold Iron Blade +1 (+1d6 Cold dmg, Fortitude+1)
$   Crusader's Blade (Good: Attack+1, +1 Fire dmg)
   Longsword +2                                                        2536GP
#   Drow Longsword +2
   Blade of the Gladiator +2 (+1d6 Acid dmg)                           7632GP
   Astral Blade +2 (+1d10 Sonic dmg)                                  14343GP
   Longsword +3                                                        5897GP
   Soulrazor Minion +3 (+1d6 Acid dmg vs Good, Vampiric+2)
#   Enserric the Longsword +4 (Vampiric+5, Talk to unlimited/day,
     Intelligent)
$   Longsword +5
$   Holy Avenger +5 (Divine+1d6 vs Evil, Dispel Magic 1/day, SR 16,    12260GP
     Light 20m, only a Longsword +2 if not a Paladin)
#   Longsword +6
#   Aramil's Blade +6 (DC14 Vorpal, Keen, STR+8, DEX-4, Call Lightning 1/day)
#   Astral Blade +8 (+2d6 Sonic dmg)
 Magic Staff (Simple, 1d6 20/x2)
   Penhold Staff (Hold Person, Remove Paralysis, Free Movement)        1243GP
   Staff of the Holy (Clr: Cure Light Wounds, Cure Moderate Wounds,    1909GP
     Aid)
   Staff of Meldanen (Melf's Acid Arrow, Spell Penetration,            1964GP
     Light 20m)
   Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage,        3107GP
     Protection from Alignment, Mage Armor)
   Staff of Power (Sor, Wiz: Magic Missile, Ray of Enfeeblement,       3182GP
     Fireball)
$   Spellstaff (Brd, Clr, Drd, Pal, Rgr, Sor, Wiz: Gust of Wind,        6300GP
     Flame Lash, Spellstaff 1/day)
$   Desert's Fury +1 (Sor, Wiz: +2 vs Undead, Fire+1d8 vs Undead,
     Flame Arrow 3/day)
   Staff of Command (Immunity Mind Spells, Dominate Person,            7442GP
     Charm Person, Charm Monster)
   Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Chain Lightning, 20500GP
     Fireball, Ethereal Visage)
   Staff of the Magi +1 (DC14 Dispel Magic, Ice Storm, Mage Armor,    26758GP
     Dispel Magic, Invisibility, Light, Lightning Bolt, Fireball)
#   Staff of Sodalis +5 (Sor, Wiz: Energy Drain, Energy Burst, Energy Ray)
#   Staff of Balpheron +6 (Sor, Wiz: Haste effect, Scintillating Sphere,
     Ball Lightning, Energy Buffer, Premonition)
#   Withering +6 (Pma: Animate Dead 3/day)
@   Adept's Staff (Sor, Wiz: AC Deflection+1, Mage Armor 1/day, Light 3/day,
     Magic Missile 5/day, Frost unlimited uses)
@   Staff of the Ill-Fated Mariner (On Hit Electric Jolt, Ball Lightning 1 use
     Call Lightning 1 use, Tunderstone unlimited/day)
 Morningstar (Simple, 1d8 20/x2)                                          5GP
@   Masterwork Morningstar (Atk+1)
@   King Utnal's Morningstar (Atk+2 vs Reptilian, DC14 Slow 5%/5 rounds)
   Morningstar +1                                                       571GP
   Drone +1 (DC14 Slow 50%/2 rounds)                                   2531GP
   One of Many +1 (+1 Electrical dmg, Discipline+3)                    2235GP
   Bone Phoenix +1 (+1d6 Fire dmg)                                     3707GP
$   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)            2954GP
   Morningstar +2                                                      2531GP
@   Bloodsailor Morningstar +2 (Keen)
   Morningstar +3                                                      5892GP
$   Morningstar +4
   Drone +4 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds)                  27788GP
$   Morningstar +5
#   Morningstar +6
#   Nemesis +6 (+1d8 Divine dmg, DC26 Slow 50%/2 rounds)
#   Drone +8 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds)
 Rapier (Martial, 1d6 18-20/x2)                                          14GP
@   Rusted Gravesword (Dmg-1)
@   Gravesword of the Gleerider (Summon Gleerider 1/day)
@   Grogbeard's Grimace (SR 12)
@   Masterwork Rapier (Atk+1)
@   Horatio's Last and Most Loyal Friend (Atk+1, Keen)
@   Fine Pirate Cutlass (Atk+2 vs Human)
   Rapier +1                                                            580GP
   Black Rider Quill +1 (Lore+4, Perform+4)                            2435GP
   Rapier of the High Road +1 (+1d6 Acid dmg, Keen)
   Namarra +1 "Neversleep" (DC14 Daze 75%/1 round)                     1919GP
   Rapier +2                                                           2540GP
   Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds)                  10661GP
@   Dela's Rapier +2 (Critical+1d6)
   Mercykiller Blade +2 (+1d6 Fire dmg vs Evil)                        4389GP
   Rapier +3                                                           5901GP
   Rapier of the High Road +3 (+1d6 Acid dmg, Keen)
$   Rapier +5
#   Deathslayer +5 (Rog: +8 vs Undead, Positive Energy+1d8 vs Undead, DEX+3)
#   Rapier +6
#   Devil's Sting +6 (+1d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2)
#   Namarra +8 "Neversleep" (DC16 Sleep 50%/2 rounds)
 Scimitar (Martial, 1d6 18-20/x2)                                        10GP
@   Heavy Cutlass (Bludgeoning+1)
@   Masterwork Scimitar (Atk+1)
   Scimitar +1                                                          576GP
   Scimitar of Speed +1 (+1d6 Sonic dmg, Haste)
   Desert Wind +1 (+1d6 Fire dmg)                                      3712GP
$   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
@   Pirate's Cutlass +1
@   Prize of the Ocean Strider +1 (Drd: Slashing+1d6)
   Scimitar +2                                                         2536GP
   Desert Wind +2 (+1d10 Fire dmg)                                    14343GP
   Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds)
   Ula's Heart +2 (DC14 Fear 50%/2 rounds, Keen)
   Scimitar +3                                                         5897GP
$   Scimitar +5
#   Scimitar +6
#   Desert Wind +8 (+2d6 Fire dmg)
 Warhammer (Martial, 1d8 20/x3)                                           8GP
@   Masterwork Warhammer (Atk+1)
@   Duergar Hammer (Atk+1, +1 vs Fire)
   Warhammer +1                                                         574GP
   Warhammer +2                                                        2534GP
   Warhammer +3                                                        5895GP
$   Warhammer +5
#   Warhammer +6
$   Ice Grinder (Attack+1, +1 Sonic dmg)
   Rune Hammer +1 (SR 10)                                              1799GP
   Rune Hammer +3 (SR 14)                                             16815GP
#   Rune Hammer +8 (SR 16)
   Hammer of Justice +1 (+2 vs Chaotic)                                2921GP
#   Merkil's Hammer +3 (+6 vs Construct, +2d6 Sonic dmg vs Construct,
     +1d8 critical dmg)
#   Fiendfoe +5 (Chm: +10 vs Outsider, AC Deflection+5 vs Outsider)
# Whip (Exotic, 1d2 20/x2, Disarm)                                         1GP
#   Whip +1
#   Whip +2
#   Whip +3
#   Whip +4
#   Whip +5
#   Whip +6
#   Deathcoil +5 (Evil, Blk: Negative Energy+1d10,
     Negative Energy Burst 1/day)

Note - Rapiers are the only medium weapon that use the DEX bonus of the
Weapon Finesse feat.
Note - Light Flail, Magic Staff, Morningstar and Whip cannot be used in the
offhand and so you can only have one equipped at the same time.

(E.04) Large Weapons
 Dire Mace (Exotic, 1d8/1d8 20/x2)                                       28GP
   Dire Mace +1                                                         594GP
   Dire Mace +2                                                        2554GP
   Dire Mace +3                                                        5915GP
$   Dire Mace +4
$   Dire Mace +5
#   Dire Mace +6
   Ironwood Mace +1 (Weigth-40%)                                        875GP
   Ironwood Mace +3 (Weight-40%)                                       6755GP
#   Ironwood Mace +8 (DC14 Wounding, Weight-40%)
   Krotan's Skullcrusher +1 (+1d6 Cold dmg vs Goblinoid, Half-Orc, Orc)
   Stoutcorps Key +1 (STR+2)                                           7651GP
   Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)                          5915GP
 Double Axe (Exotic, 1d8/1d8 20/x3)                                      21GP
   Double Axe +1                                                        587GP
   Double Axe +2                                                       2547GP
   Double Axe +3                                                       5908GP
$   Double Axe +5
#   Double Axe +6
   Axe of the Tall Kin +1 (Light 10m)                                  1029GP
   Axe of the Tall Kin +3 (Light 10m)                                  7189GP
#   Axe of the Tall Kin +8 (+1d6 Fire dmg, Keen, Light 15m)
   Ascorian Double Axe (+1 vs Evil, Vampiric+3)                        2793GP
   Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1d8 critical dmg)     4011GP
   Bloodstone Double Axe +2 (Regeneration+1)                           9603GP
 Greataxe (Martial, 1d12 20/x3)                                          14GP
@   Rusted Greataxe (Dmg-1)
@   Greataxe of the Knight Avenger (Atk+1 vs Evil, -1 vs Mind Spells)
@   Masterwork Greataxe (Atk+1)
   Greataxe +1                                                          580GP
@   Enchanted Greataxe +1
   Greataxe +2                                                         2540GP
   Greataxe +3                                                         5901GP
$   Greataxe +4
$   Greataxe +5
#   Greataxe +6
$   Frost Bringer (+1 Cold dmg, +1 critical dmg)
   Stonefire Axe +1 (+2 Fire dmg)                                      2219GP
   Stonefire Axe +2 (+1d6 Fire dmg)                                    7636GP
#   Stonefire Axe +8 (+2d6 Fire dmg)
$   Netherese Axe +1 (Listen+3, Lore+3, SR 10)                          3781GP
   Gruumsh Hand +2 (+1d6 Acid dmg vs Human, Parry+3)                   4601GP
$   The Sandstorm +2 (AC Dodge-1, DC16 Blindness 10%/4 rounds)         12069GP
#   Slasher of Koth +5 (+1d10 Electrical, Keen)
 Greatsword (Martial, 2d6 19-20/x2)                                      35GP
@   Masterwork Greatsword (Atk+1)
   Greatsword +1                                                        601GP
   Greatsword +2                                                       2561GP
   Greatsword +3                                                       5922GP
$   Greatsword +4
$   Greatsword +5
#   Greatsword +6
$   The Tinoman (Attack+1, +1 Slashing dmg, +1 critcal dmg)              862GP
   Harbinger Kin +1 (+2 Fire dmg)                                      2240GP
   Harbinger Kin +3 (+1d6 Fire dmg)                                   12978GP
#   Harbinger Kin +8 (+2d6 Fire dmg)
$   Blade of Chult +1 (DC14 Poison CON-1d2)
   Shining Light of Lathander +2 (Searing Light 1/day, Light 15m)      8462GP
   Blade of the Rashemi +2 (SR 10)                                     4766GP
   The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3)   13280GP
   Gemsword +3 (+1d6 Electrical dmg)
#   Enserric the Greatsword +4 (Vampiric+5, Talk to unlimited/day,
     Intelligent)
 Halberd (Martial, 1d10 20/x3)                                            7GP
@   Masterwork Halberd (Atk+1)
   Halberd +1                                                           573GP
   Halberd +2                                                          2533GP
   Halberd +3                                                          5894GP
$   Halberd +4
$   Halberd +5
#   Halberd +6
   Ravager +1 (+1d6 Sonic dmg)                                         3709GP
   Ravager +4 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds)                25628GP
#   Ravager +8 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds)
$   Flesh Ripper (Attack+1, +1 Slashing dmg, +1 critical dmg)
$   Talona's Strike +1 (+1d6 Acid dmg)                                  3709GP
 Heavy Flail (Martial, 1d10 19-20/x2)                                    10GP
@   Masterwork Heavy Flail (Atk+1)
   Heavy Flail +1                                                       576GP
   Heavy Flail +2                                                      2536GP
   Heavy Flail +3                                                      5897GP
$   Heavy Flail +5
#   Heavy Flail +6
   Reaver +1 (+1d6 Cold dmg)                                           3712GP
   Reaver +2 (+1d10 Cold dmg)                                         14343GP
#   Reaver +8 (+2d6 Cold dmg)
   Kintharsta +2 (DC14 Blindness 50%/2 rounds)                         8102GP
   Flail of Jergal +3 (+1d6 Cold dmg vs Good)
 Quarterstaff (Simple, 1d6 20/x2)                                         1GP
@   Long Stick (Atk-1, Dmg-1)
@   Double-Ended Torch (Atk-1, Dmg-1, Light 5m Yellow)
@   Ironwood Quarterstaff (Atk+1, Weight-60%)
@   Yardarm (Atk+3 vs Ooze, Bludgeoning+1)
   Quarterstaff +1                                                      567GP
   Quarterstaff +2                                                     2527GP
   Quarterstaff +3                                                     5887GP
$   Quarterstaff +4
$   Quarterstaff +5
#   Quarterstaff +6
   Staff of Curing (Heal+5, Cure Serious Wounds 25 uses)               1564GP
   Blackforest Staff (+1 vs Good, Protection from Alignment 3/day,     1894GP
     Vampiric+1)
   Negastaff +1 (DC14 Blindness 25%/3 rounds)                          4032GP
   Aiedo Wither-Stick +1 (DC14 Ability Drain STR)                      8092GP
#   Aiedo Wither-Stick +8 (DC14 Ability Drain STR)
   Staff of Ascension +2 (Drd: Entangle 3/day, +1 L2 Druid Spell,     19665GP
     Regeneration+1, AC Deflection+1)
#   Staff of Ascension +4 (Drd: Electrical+1d6, Call Lightning 1/day,
     Entangle 3/day, +1 L1-L3 Druid Spell, Regeneration+1, AC Deflection+1)
#   Fiery Power Quarterstaff +5 (Meteor Swarm, Wall of Fire,
     Summon Creature IX, Delayed Blast Fireball 1/day)
 Scythe (Exotic, 2d4 20/x4)                                              12GP
@   Masterwork Scythe (Atk+1)
   Scythe +1                                                            578GP
   Scythe +2                                                           2538GP
   Scythe +3                                                           5899GP
$   Scythe +5
#   Scythe +6
   Sea Reaver +1 (Resist Elements)                                     2626GP
   Sea Reaver +2 (+1d6 Sonic dmg vs Elemental, Resist Elements)        6550GP
#   Sea Reaver +8 (+2d6 Sonic dmg vs Elemental, Keen, Resist Elements 5/day)
   Nature's Scythe +1 (+4 vs Human)                                    3603GP
   Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)                 7868GP
   Death's Handmaiden +4 (Keen, Vampiric+3)
#   Tebimar's Scythe +5 (Keen, +1d8 critical dmg)
 Spear (Simple, 1d8 20/x3)                                                1GP
@   The Prince's Pike (Impale Yourself unlimited uses)
@   Fire-Hardened Spear (Atk-1)
@   Superior Fire-Hardened Spear
@   Sahuagin Spear
@   Masterwork Spear (Atk+1)
@   The Dolphin Prince +1 (Piercing+1d6 vs Reptilian and Monstrous)
   Spear +1                                                             567GP
   Fey Spear +1 (DC14 Daze 75%/1 round)                                1906GP
   Spear of Withering +1 (DC14 Ability Drain CON)                      8092GP
   Spear +2                                                            2527GP
   Black Kumade +2 (SR 10)                                             4732GP
   Briarspike +2 (+1d6 Acid dmg)                                       7623GP
   Spear +3                                                            5887GP
   Fey Spear +3 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds)        27783GP
   Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg)        13877GP
$   Spear +4
$   Spear +5
#   Spear +6
#   Fey Spear +8 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds)
 Two-Bladed Sword (Exotic, 1d8/1d8 19-20/x2)                             70GP
@   Vak'ka (Critical+2, Slashing 5/-)
   Two-Bladed Sword +1                                                  636GP
   Two-Bladed Sword +2                                                 2596GP
   Two-Bladed Sword +3                                                 5957GP
$   Two-Bladed Sword +5
#   Two-Bladed Sword +6
   Sword of Bao (+1d6 Fire dmg)                                        1441GP
   Uthgardt Ceremonial Blade +1 (Keen)                                 2596GP
   Uthgardt Ceremonial Blade +2 (+1d6 Cold dmg, Keen, Discipline+2)   14497GP
#   Uthgardt Ceremonial Blade +8 (+1d6 Cold dmg, Keen, Discipline+5)
$   Shadow Sword +2 (+1d4 Acid dmg, Keen)
   Blade of the Red Masque +1 (DC14 Poison CON-1d2)                    5957GP
   Blade of Corellon +3 (Heal+2, Spot+2)                               8066GP
#   Honor and Death +3 (Lawful: +5 vs Chaotic, Electrical+1d10 vs Chaotic)
#   Blade of Shadows +4 (DC22 Ability Drain STR)
#   Anduvir +5 (+1d8 Electrical dmg, Electrical 10/-, Chain Lightning 1/day)

Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as
using two weapons where the off-hand hand weapon is light.

(E.05) Thrown Weapons
 Dart (Simple, 1d4 20/x2) x50                                             1GP
   Dart +1 x50                                                           35GP
@   Acid Dart +1 (+1d4 Acid dmg)
@   Asp's Nest +1 (DC14 Poison CON-1d2)
   Dart +2 x50                                                          630GP
   Dart +3 x50                                                         1470GP
$   Dart +4
$   Dart +5
#   Dart +6
   Ice Dart +1 (+1d4 Cold dmg) x28                                      314GP
   Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30                     378GP
 Shuriken (Exotic, 1d3 20/x2) x50                                         1GP
   Shuriken +1 x50                                                      140GP
   Shuriken +2 x50                                                      630GP
   Shuriken +3 x50                                                     1470GP
$   Shuriken +4
$   Shuriken +5                                                   approx  80GP
#   Shuriken +6
   Many Talons +1 (+1d4 Acid dmg vs Good, Vampiric+1) x23               233GP
   Stars of Ojy-do +1 (+1d4 Cold dmg) x26                               282GP
   Grains of Sand (DC14 Sleep 50%/2 rounds) x30                         420GP
   Shining Light +2 (DC14 Daze 50%/2 rounds) x11                        220GP
   Dragon's Tail +2 (+1d4 Fire dmg) x25                                 673GP
 Throwing Axe (Martial, 1d6 20/x2) x50                                    1GP
@   Juggling Axes of the 12 Short Adventurers (Halfling: Atk+1, Magical+1d4)
   Throwing Axe +1 x50                                                  140GP
   Throwing Axe +2 x50                                                  630GP
   Throwing Axe +3 x50                                                 1470GP
$   Throwing Axe +4
$   Throwing Axe +5
#   Throwing Axe +6                                               approx 250GP
   Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30                      378GP
   Fire Axe +1 (+1d4 Fire dmg, Mighty+2) x50                            875GP
   Rifthome Axe +3 (Mighty+3) x18                                       825GP
   Axe of the Coming Storm +3 (+1d4 Electrical dmg) x10                 497GP
   Thunderbeast Axe +3 (+1d4 Sonic dmg) x30                            1491GP
 Grenadelike
$   Acid Flask (1d6 Acid dmg) x8                                          56GP
$   Alchemist's Fire (1d6 Fire dmg) x7                                    49GP
@   Burning Oil (Alchemist's Fire)
$   Caltrops (1 dmg/round) x8                                             56GP
$   Holy Water (2d4 dmg vs Undead) x7                                     73GP
$   Choaking Powder (Daze) x7                                             98GP
$   Thunderstone (Deafness/5 rounds) x8                                  112GP
$   Tanglefoot Bag (Hold/2 rounds) x7                                    147GP
#   Acid Bomb (Acidbomb 1 use)                                    approx 450GP
#   Fire Bomb (Firebomb 1 use)                                    approx 450GP
@   Small Firekeg (Firebomb 1 use)
@   Aromatic Oil (Firebomb 1 use)
@   Broken Glass (Caltrops 5 uses)

(E.06) Ranged Weapons and Ammunition
 Light Crossbow (Simple, 1d8 19-20/x2, Small)                            24GP
@   Enruned Crossbow (unlimited ammo)
@   Bloodsailor Crossbow (Mighty+3)
@   Blackriver Crossbow (Critical+1d12)
   Light Crossbow +1 (Attack+1)                                         165GP
@   Swift and Silent (Atk+1, Critical+1d10)
   Light Crossbow +2 (Attack+2)                                         655GP
   Light Crossbow +3 (Attack+3)                                        1495GP
   Ruby Crossbow (Attack+3, Scare 1/day)                               2125GP
@   The Fleet Admiral's Favorite (Atk+3, Mighty+2)
   Crossbow of Affliction (Attack+4, Mighty+3, +1d4 critical dmg)      5759GP
   Crossbow of the High Forest (Attack+4, Regeneration+1)              9867GP
$   Light Crossbow +5 (Attack+5)
   Crossbow of Murder (Attack+5, +2d6 critical dmg)                    6696GP
   Crossbow of the Unicorn (Attack+5, Haste)                          24805GP
#   Light Crossbow +6 (Attack+6)
#   Crossbow of Lightning Strike (Attack+8, Haste, +1d6 Lightning dmg,
     unlimited ammo)
 Heavy Crossbow (Simple, 1d10 19-20/x2, Medium)                          35GP
   Heavy Crossbow +1 (Attack+1)                                         176GP
   Heavy Crossbow +2 (Attack+2)                                         666GP
   Feywarden Crossbow (Attack+2, +5 vs Orcs)                           2022GP
   Glorious Revolution (Attack+2, +5 vs Evil, SR 10)                   9157GP
   Heavy Crossbow +3 (Attack+3)                                        1506GP
   Crossbow of Enchantment (Attack+3, Dominate Person)                 8121GP
$   Heavy Crossbow +5 (Attack+5)
   Crossbow of Accuracy (Attack+5)                                     4236GP
   Graceblood Bow (Attack+5, Haste)                                   24816GP
#   Heavy Crossbow +6 (Attack+6)
 Shortbow (Martial, 1d6 20/x3, Medium)                                   21GP
@   Crude Bow (Atk-1)
@   Superior Crude Bow
   Shortbow +1 (Attack+1)                                               162GP
   Tansheron's Bow (Attack+1, +1d6 Lightning dmg, unlimited ammo)
   Shortbow +2 (Attack+2)                                               652GP
   Shortbow +3 (Attack+3)                                              1492GP
   Eaglebow (Attack+3, Search+2, Spot+2)                               2627GP
$   Shortbow +5 (Attack+5)
#   Shortbow +6 (Attack+6)
#   Battle Legion Bow (Attack +8, Freedom, DR 10/+2, Point Blank Shot)
   Composite Shortbow +1 (Attack+1, Mighty+3)                           987GP
   Composite Shortbow +2 (Attack+2, Mighty+4)                          2614GP
   Composite Shortbow +3 (Attack+3, Mighty+5)                          5029GP
   Lesser Oathbow (Attack+3, Mighty+3, +1d4 critical dmg)              3927GP
   Lilting Note (Attack+3, Mighty+3, Perform+8)                        6900GP
$   Composite Shortbow +5 (Attack+5, Mighty+5)
#   Assanti (Attack+5, Mighty+5, +1d6 Lightning dmg, unlimited ammo,
     Lightning Bolt 3/day)
#   Composite Shortbow +6 (Attack+6, Mighty+8)
 Longbow (Martial, 1d8 20/x3, Large)                                     52GP
   Longbow +1 (Atk+1)                                                   193GP
@   Cold Tongue Bow (Atk+1, Mighty+1, Cold 5/-)
   Longbow +2 (Atk+2)                                                   683GP
   Longbow +3 (Atk+3)                                                  1523GP
$   Longbow +5 (Atk+5)
#   Longbow +6 (Atk+6)
   Composite Longbow +1 (Atk+1, Mighty+3)                              1018GP
   Composite Longbow +2 (Atk+2, Mighty+4)                              2646GP
   Composite Longbow +3 (Atk+3, Mighty+5)                              5061GP
$   Composite Longbow +5 (Atk+5, Mighty+5)
#   Composite Longbow +6 (Atk+6, Mighty+8)
$   Valiantheart Longbow (Atk+1, Search+2)                               385GP
$   Eliak's Vengeance (Rgr: Atk+1, +3 critical dmg)                      528GP
   Elven Court Bow (Atk+3, Mighty+3)                                   3363GP
   North Wind Bow (Atk+3, Mighty+3, 20/- Cold)
#   North Wind Bow +8 (Atk+8, Mighty+8, 20/- Cold, +1d6 Cold dmg,
     unlimited ammo)
   Longarm (Atk+2, STR+2, Bludgeoning)                                10427GP
   Taralash (Atk+4, Mighty+4, Spot+4, Haste)                          33427GP
#   Forever (Arc: Atk+6, Mighty+5, +1d6 Fire dmg, unlimited ammo)
 Sling (Simple, 1d4 20/x2, Small)                                         1GP
@   Crude Sling (Atk-1)
@   Superior Crude Sling
   Sling +1 (Attack+1)                                                  142GP
   Sling +2 (Attack+2)                                                  632GP
@   Sunlight Sling (Attack+2, +3 vs Undead, Light 10m White)
   Sling +3 (Attack+3)                                                 1472GP
#   Bane of the Undead +3 (+8 vs Undead, Hammer of the Gods 1/day,
     Immunity Fear, Paralysis, Level/Ability Drain)
$   Sling +5 (Attack+5)
#   Sling +6 (Attack+6)
 Arrow x99                                                                1GP
@   Crude Arrow (Reflex-2)
@   Superior Crude Arrow
@   Superior Crude Arrow (Piercing+1)
@   Boarding Arrows (Daze, Teleport Projectile)
   Arrow +1 (+1 Piercing dmg) x99                                        69GP
   Arrow +2 (+2 Piercing dmg) x99                                       242GP
$   Arrow +3 (+3 Piercing dmg)
#   Arrow +4 (+4 Piercing dmg)
#   Arrow +5 (+5 Piercing dmg)
   Piercing Arrow (+1d6 Piercing dmg) x99                               658GP
   Arrow of the Vampire (Vampiric+2) x99                                311GP
   Acid Arrow (+1d6 Acid dmg) x99                                       658GP
   Ice Arrow (+1d6 Cold dmg) x99                                        658GP
   Lightning Arrow (+1d6 Electrical dmg) x99                            658GP
@   Sail Burners (Fire+1d4)
   Fire Arrow (+1d6 Fire dmg) x99                                       658GP
   Mild Poison Arrow (DC14 Poison CON-1d2) x99                         1386GP
   Poison Arrow (DC14 Poison STR-1d2, CON-1d2) x99                     5544GP
#   Poison Arrow (+2d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) x99 apx160000GP
#   Arrow of Petrification (Flesh to Stone)
 Bolt x99                                                                 1GP
   Bolt +1 (+1 Piercing dmg) x99                                         69GP
   Bolt +2 (+2 Piercing dmg) x99                                        242GP
$   Bolt +3 (+3 Piercing dmg)
#   Bolt +4 (+4 Piercing dmg)
#   Bolt +5 (+5 Piercing dmg)
   Bolt of Piercing (+1d6 Piercing dmg) x99                             658GP
@   Aquatic Bolts (Piercing+1d6 vs Reptilian, Acid+1d6)
   Bolt of Frostbite (+1d4 Cold dmg) x99                                242GP
   Bolt of Lightning (+1d4 Electrical dmg) x99                          242GP
   Paralytic Bolt (DC14 Stun 50%/2 rounds) x99                          346GP
   Bolt of Fire (+1d6 Fire dmg) x99                                     658GP
   Mild Poison Bolt (DC14 Poison CON-1d2) x99                          1386GP
   Poison Bolt (DC14 Poison CON-1d2, STR-1d2) x99                      5544GP
#   Poison Bolt (DC22 Poison STR-1d2, CON-1d2) x99              approx 45000GP
#   Teleportation Bolt (Teleport Projectile)
#   Bolt of Negative Energy (+3 Piercing dmg, Negative Energy Burst)
#   Bolt of Dispelling (DC14 Greater Dispelling, +5 Piercing dmg,
     +1d6 Acid dmg)
 Bullet x99                                                               1GP
@   Crushed Stone Bullet (Reflex-2)
@   Superior Crushed Stone Bullet
@   Superior Crushed Stone Bullet (Bludgeoning+1)
@   Coral Bullets (DC14 Daze 5%/5 rounds)
   Bullet +1 (+1 Bludgeoning dmg) x99                                    69GP
   Bullet +2 (+2 Bludgeoning dmg)
$   Bullet +3 (+3 Bludgeoning dmg)
#   Bullet +4 (+4 Bludgeoning dmg)
#   Bullet +5 (+5 Bludgeoning dmg)
   Bullet of Smiting (+1d6 Bludgeoning dmg) x99                         658GP
   Ice Bullet (+1d6 Cold dmg) x99                                       658GP
   Lightning Bullet (+1d6 Electrical dmg) x99                           658GP
   Fire Bullet (+1d6 Fire dmg) x99                                      658GP
   Giant's Bane (+1d6 Piercing dmg, +1d6 vs Giant) x99                  970GP
   Farel's Gold (+1d4 Acid dmg, DC14 Slow 50%/2 rounds) x99            1212GP
   Bullet of Screaming (+1d4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP

(E.07) Robes
@ Tattered King's Armor
@ Graveclothes
@ Nightcrawler Uniform
@ Ruined Uniform of the Midnight Rose
@ Umberlant Robe
@ Rags (Dwarf, Gnome, Goblinoid, Halfling, Reptilian: CHA-1)
 Robe of Light (Light 15m)                                               56GP
 Robe of Acid Resistance (Acid 15/-)                                    131GP
 Robe of Cold Resistance (Cold 15/-)                                    171GP
 Robe of Electrical Resistance (Electrical 15/-)                        217GP
 Robe of Fire Resistance (Fire 15/-)                                    268GP
$ Robe of Elemental Resistance (Acid 5/-, Cold 5/-, Electrical 5/-,     1974GP
   Fire 5/-, SR 10, Light 15m)
$ Shadow Robe (Camouflage 1/day, Displacement 1/day)                    2520GP
@ One Armed Robes (Mage Armor 1 use)
# Robe of Blending (Hide+15)
@ Noble's Tunic (Persuade+5)
@ Lesser Robe of the Eyes (Search+3, Spot+3)
@ Swashbuckler's Secret (Ambidexterity, Two-Weapon Fighting)
@ Dwarven Council Robes (AC Armor+1 vs Piercing)
@ Uniform of the Midnight Rose (AC Armor+1)
@ Earth Mage Robe (AC Armor+1, Cold 15/-)
@ Swashbuckler's Frock (AC Armor+1, CHA+1, Immunity Fear)
@ Enchanted Mage Robes (AC Armor+2, Piercing 10/-)
@ Boatswain's Uniform (AC Armor+2, Cold 5/-, Darkvision)
@ Rogue's Tunic (AC Armor+3)
 Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m)           5385GP
# Sequencer Robe (AC Armor+3, Store 1 spell, 1/day)
# Mantle of Epic Spell Resistance (AC Armor+3, SR 32)
# Robes of the Dark Maiden (Elf: AC Armor+5, Immunity Fear, Darkvision)
# Last Words (AC Armor+5, Hide+20, Move Silently+20, Fear 1/day)
# Isaac's Sequencer Robe (AC Armor+7, Store 3 spells, 1/day)
# The Robe of the Drow (AC Armor+7, DEX+5, CON+5, Store 3 spells)
 Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1)               229GP
 Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1)              1023GP
 Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1)              2384GP
 Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
 Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1)              6807GP
# Robes of the Shining Hand +6 (Mnk: AC Armor+6, Listen-1)
# Robes of the Shining Hand +7 (Mnk: AC Armor+7, Listen-1)
 Robes of the Old Order (Mnk: DR 5/+1)                                 2187GP
 Improved Robes of the Old Order (Mnk: AC Armor+2, DR 5/+1)            6203GP
# Master Robes of the Old Order (Mnk: AC Armor+7, DR 10/+5)
@ Robe of the Calming Wave (Mnk: AC Armor+1, Cold 5/-)
 Robes of the Dark Moon (Mnk: Haste, Concentration-1)                  4287GP
 Sorcerer and Wizard Robes
   Mage's Battle Robe (Concentration+2, Spellcraft+2, SR 10, Light 10m) 766GP
   Greater Battle Robe (AC Armor+2 vs Evil, SR 14, Concentration+3,    5516GP
     Spellcraft+3, Light 10m)
   Adventurer's Robe (DR 5/+1)                                         2187GP
$   Greater Adventurer's Robe (DR 10/+2)
   Master Adventurer's Robe (DR 10/+3)                                10206GP
$   Robe of Energy (Concentration+7, Immunity Magic Missile, Light 15m,
     Magic Missile 1/day)
   Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination,          10055GP
     SR 14, also by Bard)
   Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration,    12642GP
     Enchantment, Evocation, Illusion, Necromancy feats, SR 10)
   White Robe of the Archmagi (Good: AC Armor+5, Spell Penetration,   17076GP
     Universal+1, SR 10)
   Grey Robe of the Archmagi (Neutral: AC Armor+5, Spell Penetration, 17076GP
     Universal+1, SR 10)
   Black Robe of the Archmagi (Evil: AC Armor+5, Spell Penetration,   17076GP
     Universal+1, SR 10)
#   Robe of Balpheron (Regeneration+5, 20/- Cold, 20/- Electrical,
     20/- Fire, on hit STR-1, 1d8+6 Negative Energy dmg)

(E.08) Light Armor
 Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)     1GP
@   Quilted King's Armor
   Padded Armor +1 (AC Armor+1)                                         231GP
   Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic)                4819GP
$   Skin of the Forest (Drd, Rgr: AC Armor+1, Animal Empathy+6,
     Camouflage 1/day, Light 15m)
@   Ensign's Tunic (AC Armor+1, Reflex-1)
@   Imperial Padded Armor (AC Armor+1, Weight-20%)
@   Lesser Armor of the Wolf (AC Armor+1, +3 vs Shapechanger,
     Move Silently+2)
   Padded Armor +2 (AC Armor+2)                                        1025GP
   Padded Armor +3 (AC Armor+3)                                        2385GP
   Mirrored Armor (AC Armor+3, SR res 14)                              7439GP
   Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP
   Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3, DR 5/+1)
$   Padded Armor +4 (AC Armor+4)
$   Padded Armor +5 (AC Armor+5)
#   Padded Armor +6 (AC Armor+6)
 Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)   3GP
$   Tattered Leather (AC Armor-1)
@   King's Leather
@   Fancy Pirate Leathers
@   Blacksmith's Leather (Fire 5/-)
@   Admiral Olaf's Oilskin (Flare on hit, Cold 10/-, Immunity Knockdown,
     Endure Elements 1/day)
   Leather Armor +1 (AC Armor+1) red                                    233GP
@   Drow Leather Armor +1 (AC Armor+1)
@   Windbreaker (AC Armor+1, Immunity Cold 5%)
@   Enchanted Studded Leather Armor (AC Armor+1, Slashing 5/-)
@   Embezzler's Leathers (AC Armor+1, Bluff+1, Intimidate+1, Hide+1)
   Leather Armor +2 (AC Armor+2) black & white                         1026GP
@   Midshipman's Garb (AC Armor+2, Fort+1)
   Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-)           4501GP
   The Great Oak (AC Armor+2, +4 vs Giants)                            4691GP
   Squire's Defense (AC Armor+2, STR+3)                                9872GP
   Leather Armor +3 (AC Armor+3)                                       2387GP
   Shadow Legion Armor (AC Armor+4, Hide+5)                            5915GP
$   Leather Armor +5 (AC Armor+5)
   Greenleaf (AC Armor+5, Hide+5)                                      8788GP
#   Fletcher's Friend (Arc: AC Armor+5, Spell Failure 0%)
#   Leather Armor +6 (AC Armor+6)
#   Invisible Death (AC Armor+7, Improved Invisibility 1/day, Hide+10,
     Move Silently+10)
#   Robe of Leathers (Brd, Rog, Asn, Shd: AC Armor+7, Use Caltrops 3/day,
     AC Armor+3 vs Bludgeoning, DEX+3, on hit Infestation of Maggots,
     Greater Cat's Grace 1/day, Use Poison Weapon unlimited/day)
 Studded Leather Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell 20%)   5GP
@   Ragged Armor (AC Armor-1)
@   Studded King's Armor
@   Dead Man's Armor
@   Herdkeeper's Garb (AC Armor+1 vs Animal)
   Studded Leather Armor +1 (AC Armor+1)                                234GP
@   Drow Studded Leather Armor +1 (AC Armor+1)
   Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person)
   Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, SR 14)         4953GP
   Studded Leather Armor +2 (AC Armor+2) blue                          1028GP
   Armor of Thorns (AC Armor+2, Vampiric Touch 1/day)                  2603GP
   Studded Leather Armor +3 (AC Armor+3)                               2389GP
   Rogue Links (AC Armor+3, Hide+6, Move Silently+6)                   5745GP
   Storm Armor (AC Armor+3, Fire 10/-, Sonic 10/-, SR 10)              8102GP
$   Studded Leather Armor +5 (AC Armor+5)
#   Studded Leather Armor +6 (AC Armor+6)
#   Dancer's Silhouette (Shd: AC Armor+6, Move Silently+30, Silence 1/day)
 Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%)      5GP
   Hide Armor +1 (AC Armor+1)                                           234GP
   Hide Armor +2 (AC Armor+2) black                                    1028GP
   Hide Armor +3 (AC Armor+3)                                          2389GP
   Kumakawa (AC Armor+3, Improved Evasion)                            11020GP
$   Hide Armor +4 (AC Armor+4)
#   Hide Armor +6 (AC Armor+6)
#   Hide Armor +7 (AC Armor+7)

(E.09) Medium Armor
 Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)    35GP
#   Mithral Shirt (Weight-60%)
   Chain Shirt +1 (AC Armor+1)                                          264GP
   Chain Shirt +2 (AC Armor+2)                                         1058GP
@   Shipwright's Tunic (AC Armor+2, INT+1)
   Chain Shirt +3 (AC Armor+3)                                         2419GP
$   Chain Shirt +4 (AC Armor+4)
$   Chain Shirt +5 (AC Armor+5)
#   Chain Shirt +6 (AC Armor+6)
 Scale Mail (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)     35GP
@   King's Scale
@   Faded Glory (Clr, Pal, Chm: Concentration+10, Divine Favor 1/day)
   Scale Mail +1 (AC Armor+1)                                           264GP
@   Drow Scale Mail +1 (AC Armor+1)
$   Shadovar Armor (AC Armor+1, +2 vs Good)
   Broewende Family Armor (AC Armor+1, Acid 5/-, Fire 5/-,             6958GP
     Immunity Mind Spells)
   Scale Mail +2 (AC Armor+2)                                          1058GP
   Scale Mail +3 (AC Armor+3)                                          2419GP
   Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-)         5733GP
   Armor of Command (AC Armor+3, CHA+2, Persuade+5)                   11050GP
$   Scale Mail +5 (AC Armor+5)
   Dragon Armor (AC Armor+5, Universal+3)                             22631GP
#   Scale Mail +6 (AC Armor+6)
 Brestplate (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)     52GP
@   King's Cuirass
@   Dwarven Scale
   Brestplate +1 (AC Armor+1)                                           282GP
   Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-)  2865GP
   Brestplate +2 (AC Armor+2)                                          1075GP
   Adamantine Breastplate (AC Armor+2, 5/+1)                           6255GP
   Brestplate +3 (AC Armor+3)                                          2436GP
   Chromatic Breastplate +3 (AC Armor+3, +5 vs Dragon, Elemental)      7171GP
$   Brestplate +4 (AC Armor+4)
$   Brestplate +5 (AC Armor+5)
#   Brestplate +6 (AC Armor+6)
#   Warlord's Breastplate (AC Armor+6, CHA+6)
 Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)      52GP
$   Rusted Mail (AC Armor-1)
$   Chain of Stealth (Hide+6, Move Silently+6)
#   Mithral Chainmail (Weight-60%)
@   Stormscale (Immunity Electrical 10%, Electric Jolt on hit)
   Chainmail +1 (AC Armor+1)                                            282GP
@   Drow Chainmail +1 (AC Armor+1)
@   Calishite Chain (AC Armor+1, Immunity Fire 5%)
   Chainmail +2 (AC Armor+2)                                           1075GP
   Chainmail of Speed (AC Armor+2, Haste)                              9552GP
   Doron's Mistake (AC Armor+2, Fortitude+3, Weight-20%)
#   Adamantine Chainmail (AC Armor+2)
   Chainmail +3 (AC Armor+3)                                           2436GP
#   Spellchain (AC Armor+4, Weight-60%, Spell Failure 10%)
$   Chainmail +5 (AC Armor+5)
#   Lesser Golem Armor (AC Armor+5, STR+5, Immunity Level/Ability Drain)
#   Dragon Armor (AC Armor+5, Universal+3, Battletide 1/day)
#   Chainmail +6 (AC Armor+6)

(E.10) Heavy Armor
 Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    70GP
   Banded Mail +1 (AC Armor+1)                                          299GP
   Banded Mail +2 (AC Armor+2)                                         1093GP
   Banded Mail +3 (AC Armor+3) blue                                    2454GP
$   Banded Mail +5 (AC Armor+5)
#   Banded Mail +6 (AC Armor+6)
 Splint Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    70GP
@   King's Splint
@   Tasha's Hideous Getup (Bluff+5, Tasha's Hideous Laughter on hit)
@   Endless Skies (AC Armor+2 vs Giant, DEX+1)
   Splint Mail +1 (AC Armor+1)                                          299GP
   Splint Mail +2 (AC Armor+2)                                         1093GP
   Splint Mail +3 (AC Armor+3)                                         2454GP
$   Splint Mail +5 (AC Armor+5)
#   Splint Mail +6 (AC Armor+6)
   Armor of Comfort (AC Armor+2, Heal+2, Weight-80%)                   2170GP
   Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)   2882GP
   White Dragon Armor (AC Armor+3, Weight-20%, Cold 20/-)              4631GP
   Mithral Splint Mail (AC Armor+4, Weight-60%)                        5150GP
   Scales of Truth +1 (AC Armor+1, See Invisibility 1/day,             1696GP
     Fortitude+1)
   Scales of Truth +3 (AC Armor+3, See Invisibility 2/day,             6661GP
     Fortitude+2)
#   Armor of Faith (Pal, Chm: AC Armor+5, +8 vs Evil)
 Half Plate (AC 7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    210GP
@   King's Marching Plate
   Half Plate +1 (AC Armor+1)                                           439GP
@   Drow Half Plate +1 (AC Armor+1)
   Half Plate +2 (AC Armor+2)                                          1233GP
@   Dragon Turtle Armor (AC Armor+2, Fire 10/-, Hide +2)
@   Bronze Dragon Armor (AC Armor+2, Electrical 10/-, Weight-60%)
   Half Plate +3 (AC Armor+3)                                          2594GP
$   Half Plate +5 (AC Armor+5)
#   Half Plate +6 (AC Armor+6)
#   Half Plate +7 (AC Armor+7)
   Whitebone Armor +2 (AC Armor+2)                                     1233GP
@   Whitebone Armor +2 (AC Armor+2, Fire 5/-)
   Silverbone Armor (AC Armor+2, 15/+1)                                9710GP
   Gnomish Magnetic Armor (AC Armor+1, SR 12)                          1768GP
   Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration,        5290GP
     Divination, Enchantment, Evocation feats)
   Delver's Armor (AC Armor+2, Universal+2)                            6050GP
   Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)               17903GP
#   Merkil's Plate (Gnome, Halfling, Dwarf: AC Armor+5, Bludgeoning 10/-,
     on hit 2d4 Sonic dmg, Deafen)</pre><pre id="faqspan-11">
#   The Guilded Defender (Dwarf: AC Armor+8, DEX-2)
 Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%)    525GP
@   Strength of Will (STR+1, Will+1, Bludgeoning 5/-, Discipline+1)
   Full Plate +1 (AC Armor+1)                                           754GP
   Full Plate +2 (AC Armor+2)                                          1548GP
@   Blackriver Plate (AC Armor+2, Immunity Acid 5%)
   Full Plate +3 (AC Armor+3)                                          2909GP
$   Full Plate +4 (AC Armor+4)
$   Full Plate +5 (AC Armor+5)
#   Full Plate +6 (AC Armor+6)
$   Rusted Plate (AC Armor-1)
$   Valiant Plate (Pal: CHA+1, Persuade+1, +1 L1 Paladin Spell)
$   Blackguard Armor (Non-good: AC Armor+1, Divine Favor 3/day)         1358GP
   Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-)             3048GP
#   Adamantine Full Plate (AC Armor+2)
   Armor of Freedom (AC Armor+3, Freedom)                             15817GP
#   Duergar Full Plate +5 (AC Armor+5)
   Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%)               14240GP
#   Searing Armor (Human, Half-Orc, Elf, Half-Elf: AC Armor+5,
     on hit 2d8 Divine dmg, 5d6 Divine dmg vs Constructs,
     5d8 Divine dmg vs Undead, Light 20m)
#   The Iron Skeleton (AC Armor+6, DEX+3, Immunity Illusion, Darkvision)
#   Casiel's Soul (Evil: AC Armor+6, Immunity Bludgeoning, Regeneration+1)
#   Blood Plate (AC Armor+6, Regeneration+3, CON-2, Weight-40%)

(E.11) Shields
 Small Shield (AC Shield 1, Penalty 1, Spell Failure 5%)                  3GP
@   Bloodsailor Shield (Piercing 5/-)
@   Blackriver Shield (SR 10)
@   Deckhand's Defence (AC Shield+3 vs Piercing)
   Small Shield +1 (AC Shield+1)                                        232GP
@   Enchanted Small Shield (AC Shield+1)
   Small Shield +2 (AC Shield+2)                                       1026GP
   Small Shield +3 (AC Shield+3)                                       2387GP
$   Small Shield +4 (AC Shield+4)
$   Small Shield +5 (AC Shield+5)
#   Small Shield +6 (AC Shield+6)
   Shield of the Watch (AC Shield+2 vs Human)                           318GP
   Shield of Dawn (AC Shield+2 vs Undead, Light 10m)                    549GP
   Dwarven Mirth (AC Shield+1, CHA+2)                                  3609GP
   Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
   Hearth Shield (AC Shield+3, Fire 15/-)                              4253GP
   Protector (AC Shield+2, 5/+1)                                       6206GP
   Mithral Shield (AC Shield+2, Freedom)                              11414GP
 Large Shield (AC Shield 2, Penalty 2, Spell Failure 15%)                17GP
@   Ironwood Large Shield (Weight-60%, Spell Failure 10%)
   Large Shield +1 (AC Shield+1)                                        247GP
   Large Shield +2 (AC Shield+2)                                       1040GP
@   Drow Large Shield +2 (AC Shield+2)
   Large Shield +3 (AC Shield+3)                                       2401GP
$   Large Shield +4 (AC Shield+4)
$   Large Shield +5 (AC Shield+5)
#   Large Shield +6 (AC Shield+6)
   Dragon Shield (AC Shield+2, Acid, Cold, Electrical, Fire 10/-)
#   Shield of Prator (AC Shield+5, WIS+3, SR 14, Acid 10/-, Cold 10/-,
     Fire 10/-, Electrical 10/-, Sonic 10/-)
#   Demonflesh Shield (Clr, Drd, Ftr, Pal: AC Shield+6, SR 14,
     Acid 10/-, Cold 10/-, Electrical 10/-, Fire 10/-, Sonic 10/-)
   Mirror Shield (AC Shield+3, SR 12)                                  5368GP
   Shield of the Sun (AC Shield+3, Searing Light, Light 20m)           5961GP
   Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)           6640GP
   Shield of the Holy (AC Shield+4, Extra Turning)                     7947GP
#   Chaos Shield (on hit 2% strike attacker)
 Tower Shield (AC Shield 3, Penalty 10, Spell Failure 50%, not by Small) 35GP
   Tower Shield +1 (AC Shield+1)                                        264GP
@   Enchanted Tower Shield (AC Shield+1)
   Tower Shield +2 (AC Shield+2)                                       1058GP
@   Privateer Sagewell's Figurehead (Good: AC Shield+2, Negative Energy 10/-)
   Tower Shield +3 (AC Shield+3)                                       2419GP
$   Tower Shield +4 (AC Shield+4)
$   Tower Shield +5 (AC Shield+5)
#   Tower Shield +6 (AC Shield+6)
$   Valiant Defender (AC Shield+1)
   Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
   Imaskari Shield (AC Shield+2, SR 10)
   Darksteel Tower Shield (AC Shield+2, +4 vs Good)                    4723GP
   Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)              8996GP

(E.12) Helmets
 Helmet (Concentration+1)                                                 5GP
@ Drow Helm (Concentration+1)
@ Duergar Helm (Concentration+1)
 Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m)     1373GP
 Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1,        4094GP
   Light 10m)
 Thieves' Hood (Rog: Immunity Knockdown, Immunity Poison, Concentration+1,
   Open Lock+2, Search+2)
 Shukenja Helm (Sor: +1 L0-L2 Sorcerer Spell, Concentration+1)         1611GP
$ The Mask (Immunity Fear, Invisibility 1/day, Ultravision 1/day)          0GP
$ Hilltop Guard Helmet (Light 15m)
$ Valiant Helm (Pal: AC Deflection+1, Ultravision 1/day)
$ Shadow Helm (AC Deflection+1, Ghostly Visage 1/day)
@ Polished Helm (AC Deflection+1 vs Outsider, Discipline+1)
@ Dan's Helm (AC Deflection+2, Haste 1/day)
@ Lord's Helm (AC Deflection+2, CHA+2, Persuade+5)
# Adamantine Helm (AC Deflection+2, Concentration+1)
$ Cowl of Warding (Freedom, Immunity Mind Spells)
 Thieves Hood (Rog: Immunity Poison & Knockdown, Concentration+1,      1933GP
   Open Lock+2, Search+2)
$ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic)                    3893GP
 Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1, SR 10) 6792GP
$ Eyes of Petrification (Flesh to Stone 1/day)
$ Major Circlet of Blasting (Searing Light 3/day)
# Copper Helmet (DEX+1, Fire 10/-, Haste 2/day)
# Merkil's Helmet (Immunity Critical Hits, Mind Blank 1/day)
# Searing Helmet (Concentration+6, Firebrand 1/day)
@ Headband of Intellect +2 (INT+2)
$ Headband of Intellect +6 (INT+6)
 Thayvian Circlet (INT+2, Universal+1, Concentration+1)                4651GP
$ Helmet of Discharge (Electrical 25/-)                                 1772GP
$ Helm of Brilliance (Fire 20/-, Flame Lash 3/day, Fireball, Wall of Fire,
   Prismatic Spray, Light 10m)
# Platinum Helm (Haste, Electrical 35/-, Scintillating Sphere 1/day)
# Crown of Thorns (DR 10/+5, Positive Energy 10/-, Negative Energy 10/-,
   Divine 10/-, Sonic 10/-, Regeneration+5, Wounding Whispers 1/day,
   Move Silently-6)
# Helm of Righteousness (Good, Clr, Pal, Chm, Hrp: Whirlwind Attack,
   AC Deflection+5 vs Lawful Evil, +7 vs Neutral Evil, +9 vs Chaotic Evil,
   Regeneration+3, Craft Armor+5, Craft Weapon+5, Immunity Fear)
@ Goggles of Night (Darkvision)
@ Eyes of Doom (Doom 1/day)
@ Dread Pirate's Helm (Evil: DR 5/+1)
@ Eyes of Charming (Charm Person unlimited/day)
@ Seahawk's Helm (Fortitude+2, Will+2)
@ Rusted Helm (Discipline+1)
$ Eyes of the Eagle (Spot+5)                                             126GP
@ Headband of the Binder (Lore+4, Spellcraft+4)
$ Goggles of Minute Seeing (Lore+5, Search+5)
 Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision)  2985GP
 Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m)               3540GP
# Lichskull (Sor, Wiz, Pma, Rdd: Concentration+12, Spellcraft+12, SR 18)
@ Sea's Bounty (WIS+1, Appraise+5, Lore+5, Light 20m Blue)

(E.13) Gauntlets, Gloves and Bracers
 Gloves of Animal Handling (Drd, Rgr: Animal Empathy+3)                  45GP
$ Gloves of Appraisal (Appraise+3)                                        45GP
 Gloves of Concentration (Concentration+3)                               45GP
 Gloves of Discipline (Disipline+3)                                      45GP
 Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3)                 45GP
 Gloves of Swordplay (Parry+3)                                           45GP
 Gloves of the Minstrel (Brd: Perform+3)                                 45GP
@ Gloves of the Artificer (Craft Trap+3)
 Greater Gloves of Animal Handling (Drd, Rgr: Animal Empathy+6)         181GP
$ Greater Gloves of Appraisal (Appraise+6)                               181GP
 Greater Gloves of Concentration (Concentration+6)                      181GP
 Greater Gloves of Discipline (Discipline+6)                            181GP
 Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6)        181GP
 Greater Gloves of Swordplay (Parry+6)                                  181GP
$ Greater Gloves of the Artificer (Craft Trap+6)                         181GP
 Greater Gloves of the Minstrel (Brd: Perform+6)                        181GP
# Epic Gloves of Concentration (Concentration+30)
# Epic Glove of Discipline (Discipline+30)
# Epic Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+30)
 Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2)   322GP
 Wondrous Gloves (Brd: WIS-1, +1 L0-L3 Bard Spell)                     1435GP
 Bracers of Locking Grip (Discipline+8, Ambidexterity)                 2118GP
$ Gloves of the Balanced Hands (Ambidexterity, Two-Weapon Fighting)
@ Bracers of Archery (DEX+1, Point Blank Shot)
@ Gloves of Lightning (Electric Jolt unlimited/day)
@ Bracers of the Dead (DR 5/+1, Death Armor 1/day)
# Gru'ul's Bracer (Evil: AC Armor+7 vs Evil, STR+4, DEX+4, Immunity Fire 50%)
@ Wrist Splint (Heal+5, Reflex-1)
@ Shipwright's Gloves (DEX-1, AC Deflection+1 vs Bludgeoning, Craft Armor+1,
   Craft Weapon+1)
@ Improved Shipwright's Gloves (AC Deflection+2 vs Bludgeoning, Craft Armor+2,
   Craft Weapon+2)
@ Master Shipwright's Gloves (AC Deflection+3 vs Bludgeoning, Craft Armor+3,
   Craft Weapon+3)
 Lesser Gauntlets of Ogre Power (STR+1)                                 504GP
 Gauntlets of Ogre Power (STR+2)                                       2016GP
 Bracers of Dexterity +1 (DEX+1)                                        504GP
 Bracers of Dexterity +2 (DEX+2)                                       2016GP
 Bracers of Dexterity +3 (DEX+3)                                       4536GP
 Bracers of Dexterity +4 (DEX+4)                                       8064GP
 Bracers of Dexterity +5 (DEX+5)                                      12600GP
# Bracers of Dexterity +6 (DEX+6)
# Bracers of Dexterity +7 (DEX+7)
 Bracers of Armor +1 (AC Armor+1)                                       229GP
 Bracers of Armor +2 (AC Armor+2)                                      1023GP
 Bracers of Armor +3 (AC Armor+3)                                      2384GP
 Bracers of Armor +4 (AC Armor+4)
 Bracers of Armor +5 (AC Armor+5)                                      6807GP
# Bracers of Armor +6 (AC Armor+6)
# Bracers of Armor +7 (AC Armor+7)
# Bracers of Armor +10 (AC Armor+10)
@ Bracers of Limited Functionality (AC Armor+4, Vulnerability Acid 25%,
   Fire 25%, Sonic 25%, Magical 25%)
 Gloves of the Yellow Rose +1 (Mnk: Atk+1, +1 Electrical dmg)           332GP
 Gloves of the Yellow Rose +2 (Mnk: Atk+2, +1 Electrical dmg)           761GP
 Gloves of the Yellow Rose +3 (Mnk: Atk+3, +1 Electrical dmg)          1365GP
@ Gloves of the Yellow Rose +4 (Mnk: Atk+4, +1 Electrical dmg)
 Gloves of the Yellow Rose +5 (Mnk: Atk+5, +1 Electrical dmg)          3097GP
# Gloves of the Yellow Rose +7 (Mnk: Atk+7, +2 Electrical dmg)
# Gloves of the Yellow Rose +10 (Mnk: Atk+10, +5 Electrical dmg)
@ Gloves of the Calming Wave +2 (Mnk: Atk+2, +1d6 Electrical dmg)
 Gloves of the Long Death +1 (Mnk: Atk+1, +1 Cold dmg)
@ Gloves of the Long Death +2 (Mnk: Atk+2, +2 Cold dmg)
 Gloves of the Long Death +3 (Mnk: Atk+3, +2 Cold dmg)              1892GP
 Gloves of the Long Death +5 (Mnk: Atk+5, +1d6 Cold dmg)
# Gloves of the Long Death +6 (Mnk: Atk+6, +1d6 Cold dmg)
# Gloves of the Long Death +8 (Mnk: Atk+8, +1d8 Cold dmg)
# Gloves of the Long Death +10 (Mnk: Atk+10, +2d6 Cold dmg)
@ Gloves of the Hin Fist +1 (Mnk: Atk+1, +1 Sonic dmg)
# Gloves of the Hin Fist +2 (Mnk: Atk+2, +2 Sonic dmg)
 Gloves of the Hin Fist +3 (Mnk: Atk+3, +2 Sonic dmg)
 Gloves of the Hin Fist +5 (Mnk: Atk+5, +1d6 Sonic dmg)             5188GP
# Gloves of the Hin Fist +6 (Mnk: Atk+6, +1d6 Sonic dmg)
# Gloves of the Hin Fist +7 (Mnk: Atk+7, +1d8 Sonic dmg)
# Gloves of the Hin Fist +10 (Mnk: Atk+10, +2d6 Sonic dmg)
$ Flaming Gloves (Mnk: Atk+2, +2 Fire dmg, Flame Lash 1/day)
$ Twin Fists of Fire (Mnk: Atk+4, +4 Fire dmg, Flame Twin 1/day)
# Great Wyrm Gauntlets (Rdd: Atk+6, +2d6 Fire dmg, DEX-4)
$ Fist of the North (+1 Cold dmg, Cold 5/-)

(E.14) Belts and Girdles
 Archer's Belt (Piercing 5/-)                                           307GP
 Brawler's Belt (Bludgeoning 5/-)                                       307GP
 Swordsman's Belt (Slashing 5/-)                                        307GP
 Greater Archer's Belt (Piercing 20/-)                                 2768GP
 Greater Brawler's Belt (Bludgeoning 20/-)                             2768GP
 Greater Swordsman's Belt (Slashing 20/-)                              2768GP
 Sash of Shimmering (SR 12)                                             591GP
 Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m)        941GP
 Belt of Guiding Light (Immunity Death Magic, Light 10m)               5054GP
 Greater Belt of Guiding Light (Immunity Fear, Immunity Death Magic,  16279GP
   Search+4, Listen+4, Spot+4, Lore+4, Light 15m)
 Belt of Inertial Barrier (AC Deflection+1, Bludgeoning 5/-,           2523GP
   Slashing 5/-, Vulnerability Piercing 25%)
 Encircling Scale (Darkvision, Poison, Immunity Poison)                3959GP
 Belt of Hill Giant Strength (STR+3)                                   4536GP
 Belt of Frost Giant Strength (STR+4)                                  8064GP
 Belt of Fire Giant Strength (STR+5)                                  12600GP
# Belt of Cloud Giant Strength (STR+8)
# Belt of Storm Giant Strength (STR+10)
@ Belcher's Belt (STR+2, CON-1, AC Deflection+2)
 Belt of Agility +1 (DEX+1, Freedom)                                   9464GP
 Belt of Agility +2 (DEX+2, Freedom)                                  14336GP
 Belt of Agility +4 (DEX+4, Freedom)
# Belt of Agility +10 (DEX+10, Freedom)
$ Monk's Belt (Mnk: Haste 1/day, Weapon Specialization Unarmed,         6125GP
   Improved Critical Unarmed)
$ Calian Belt (5/+1, Haste 1/day)
 Girdle of Holy Might (Clr: +1 L5-L7 Cleric Spell)                     9647GP
 Ceremonial Uthgardt Belt (Fortitude+5 Immunity Death Magic, Disease) 20671GP
# Lathar's Last Belt (Immunity Finger of Death, Power Word Kill)
$ Mystran Belt of Priestly Might and Warding (Good, STR+4, AC Deflection+2,
   Magic Circle against Alignment 1/day)
$ Kossuth's Belt of Priestly Might (Neutral: STR+3, AC Deflection+2)
# Sash of Searing (Chaotic: Immunity Fire 90%, Vulnerability Cold 90%,
   +7 vs Fire, Incendiary Cloud, Inferno, Sunburst 5/day, Flame Strike,
   Fire Storm 4/day, Dragon Breath Fire 3/day, Delayed Blast Fireball 2/day,
   Hellball 1/day)
@ Miner's Belt (CON+1, Fortitude+1, Light 20m Orange)
@ Silken Sash (Reflex+1, Appraise+2)
@ Dread Pirate's Bandolier (Improved Evasion)

(E.15) Boots
 Boots of Reflexes +1 (Reflex+1)                                        120GP
 Boots of Reflexes +2 (Reflex+2)                                        534GP
 Boots of Reflexes +3 (Reflex+3)                                       1243GP
 Boots of Reflexes +4 (Reflex+4)                                       2249GP
 Boots of Reflexes +5 (Reflex+5)                                       3550GP
# Boots of Reflexes +6 (Reflex+6)
# Boots of Reflexes +10 (Reflex+10)
@ Dancing Boots +1 (Reflex+1)
@ Dancing Boots +2 (Reflex+2)
@ Boots of Sahuagin (Fortitude+1)
 Boots of the Sun Soul +1 (Mnk: AC Dodge+1)                             229GP
 Boots of the Sun Soul +2 (Mnk: AC Dodge+2)                            1023GP
 Boots of the Sun Soul +3 (Mnk: AC Dodge+3)                            2384GP
 Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
 Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3)                    22456GP
@ Boots of the Calming Wave +1 (Mnk: AC Dodge+1)
@ Boots of the Calming Wave +2 (Mnk: AC Dodge+2)
@ Boots of the Calming Wave +3 (Mnk: AC Dodge+3)
 Boots of Striding +1 (CON+1)                                           504GP
 Boots of Striding +2 (CON+2)                                          2016GP
 Boots of Striding +3 (CON+3)                                          4536GP
 Boots of Striding +4 (CON+4)                                          8064GP
 Boots of Striding +5 (CON+5)                                         12600GP
# Boots of Striding +6 (CON+6)
# Boots of Striding +7 (CON+7)
# Boots of Striding +10 (CON+10)
 Boots of Hardiness +1 (CON+1, AC Dodge+1)                             1414GP
 Boots of Hardiness +2 (CON+2, AC Dodge+2)                             5912GP
 Boots of Hardiness +3 (CON+3, AC Dodge+3)                            13497GP
@ Lesser Tumblers (Tumble+4)
@ Lesser Boots of Tumbling (Tumble+4)
@ The Tumblers (Tumble +8)
$ Boots of Tumbling (Tumble+8)                                           504GP
$ Greater Boots of Tumbling (Tumble+12)
 Boots of Elvenkind (DEX+2, Move Silently+10)                          4536GP
@ Yawning Boots (Hide+5, Move Silently+5, Sleep 1/day)
 Boots of Speed (Haste)                                                7000GP
@ Swashbuckler's Boots (Dodge)
 Gargoyle Boots (AC Dodge+2, Fortitude+3, Stoneskin)                   7831GP
@ Dread Pirate's Calfskin Boots (AC Dodge+2 vs Human, Weapon Finesse)
 Dragon Slippers (DEX+2, SR 10, Immunity Fear & Knockdown)             8233GP
# Prismatic Dragon Boots (DEX+4, CHA-2, Persuade-10, Immunity Fear,
    Knockdown, SR 24)
$ Boots of the Shifting Sands (DEX-1, Haste effect, Earthquake 1/day)  23187GP
@ Boots of the Winterlands (Cold 5/-)

(E.16) Cloaks
 Cloak of Protection vs Good (AC Deflection+2 vs Good)                  316GP
 Cloak of Protection vs Evil (AC Deflection+2 vs Evil)                  316GP
 Cloak of Protection vs Law (AC Deflection+2 vs Lawful)                 316GP
@ Cloak of Protection vs Chaos (AC Deflection+2 vs Chaotic)
 Greater Cloak of Protection vs Good (AC Deflection+5 vs Good)         2101GP
 Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil)         2101GP
 Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful)        2101GP
 Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaotic)     2101GP
 Cloak of Protection +1 (AC Deflection+1)                               229GP
 Cloak of Protection +2 (AC Deflection+2)                              1023GP
 Cloak of Protection +3 (AC Deflection+3)                              2384GP
 Cloak of Protection +4 (AC Deflection+4)                              4312GP
 Cloak of Protection +5 (AC Deflection+5)                              6807GP
 Cloak of Resistance +1 (Universal+1)
 Cloak of Resistance +2 (Universal+2)
 Cloak of Resistance +3 (Universal+3)
 Cloak of Resistance +4 (Universal+4)
 Cloak of Resistance +5 (Universal+5)
 Cloak of Fortification +1 (AC Deflection+1, Universal+1)              1310GP
 Cloak of Fortification +2 (AC Deflection+2, Universal+2)              5840GP
 Cloak of Fortification +3 (AC Deflection+3, Universal+3)             13606GP
# Cloak of Fortification +4 (AC Deflection+4, Universal+4)
# Cloak of Fortification +5 (AC Deflection+5, Universal+5)
@ Swashbuckler's Cape (AC Deflection+1 vs Slashing, Immunity Slashing 10%)
@ Hunter's Cloak (AC Deflection+2, Hide+5, Move Silently+5)
 Nymph Cloak +1 (CHA+1)                                                 504GP
 Nymph Cloak +2 (CHA+2)                                                2016GP
 Nymph Cloak +3 (CHA+3)                                                4536GP
 Nymph Cloak +4 (CHA+4)
 Nymph Cloak +5 (CHA+5)                                               12600GP
# Nymph Cloak +6 (CHA+6)
@ Sirine's Cloak +1 (CHA+1, Perform+1)
@ Sirine's Cloak +2 (CHA+2, Perform+2)
@ Cori's Cloak (CHA+3, Negative Energy 10/-)
# Ragged Cloak of the Worg (AC Deflection+6 vs Slashing, CHA+7, Freedom)
 Cloak of Elvenkind (Hide+10)                                           504GP
$ Cloak of the Bat (AC Deflection+5, Hide+15)
# Mantle of Great Stealth (Hide+30, Move Silently+30)
 Many-Starred Cloak (Brd, Sor, Wiz: Fire 10/-, Electrical 10/-,      1351GP
   Concentration+2, Light 10m)
$ Cloak of Ascalhorn (Bludgeoning 5/-)                                   307GP
$ Szaren's Cloak (AC Deflection+1, Fire 5/-, Light 15m)                  879GP
$ Cloak of Ao (CON+1, AC Deflection+2, +1 vs Mind Spells)
$ Skin of the Manticore (Drd, Rgr: AC Deflection+1, Manticore Spikes 4/day,
   Fortitude+1)
 Cloak of the High Forest (Drd: AC Deflection+2, Fortitude+1)          1843GP
$ Cloak of Arachnida (+2 vs Poison, Immunity Web, Web 1/day)            2017GP
 Cloak of Movement (Freedom)                                           5400GP
$ Vestments of Faith (Good: DR 5/+5)                                   10587GP
$ Cloak of Greater Sanctuary (Greater Sanctuary 1/day)
$ Cape of Winter (Universal+2, Cold 10/-)
$ Cape of the Fire Bath (Universal+2, Fire 10/-)
# Cloak of Epic Spell Resistance (SR 32)
# Shroud of Kings (STR+2, DEX+2, CON+2, INT+2, WIS+2, CHA-4,
   AC Deflection+5, Immunity Cold 100%)
@ Salt-Crusted Sailor's Cloak (+2 vs Disease)
@ Cloak of Spiders (Immunity Web, Poison+2, Web 1/day)
@ Cloak of Blackflame (Immunity Level/Ability Drain)

(E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
 Copper Necklace                                                         35GP
 Silver Necklace                                                        175GP
 Gold Necklace                                                          980GP
 Glittering Necklace (Light 15m)                                         56GP
 Amulet of Acid Resistance (Acid 20/-)                                  525GP
 Amulet of Cold Resistance (Cold 20/-)                                  686GP
 Amulet of Electrical Resistance (Electrical 20/-)                      359GP
@ Amulet of Fire Resistance (Fire 20/-)
 Amulet of Will +1 (Will+1)                                             120GP
 Amulet of Will +2 (Will+2)                                             534GP
 Amulet of Will +3 (Will+3)                                            1243GP
 Amulet of Will +4 (Will+4)                                            2249GP
 Amulet of Will +5 (Will+5)                                            3550GP
# Amulet of Will +6 (Will+6)
# Amulet of Will +8 (Will+8)
 Amulet of Natural Armor +1 (AC Natural+1)                              229GP
 Amulet of Natural Armor +2 (AC Natural+2)                             1023GP
 Amulet of Natural Armor +3 (AC Natural+3)                             2384GP
 Amulet of Natural Armor +4 (AC Natural+4)                             4312GP
 Amulet of Natural Armor +5 (AC Natural+5)                             6807GP
# Amulet of Natural Armor +6 (AC Natural+6)
# Amulet of Natural Armor +7 (AC Natural+7)
@ Amulet of the Veil (AC Natural+1, SR10)
 Scarab of Protection +1 (Universal+1)                                  443GP
 Scarab of Protection +2 (Universal+2)                                 1974GP
 Scarab of Protection +3 (Universal+3)                                 4599GP
 Scarab of Protection +4 (Universal+4)                                 8318GP
 Scarab of Protection +5 (Universal+5)                                13130GP
# Scarab of Protection +6 (Universal+6)
# Scarab of Protection +8 (Universal+8)
# Scarab of Protection +9 (Universal+9)
# Scarab of Protection +10 (Universal+10)
 Periapt of Wisdom +1 (WIS+1)                                           504GP
 Periapt of Wisdom +2 (WIS+2)                                          2016GP
 Periapt of Wisdom +3 (WIS+3)                                          4536GP
 Periapt of Wisdom +4 (WIS+4)                                          8064GP
 Periapt of Wisdom +5 (WIS+5)                                         12600GP
 Talisman of Pure Good (Good: WIS+3, CHA+3, SR 12)                    25287GP
 Talisman of Pure Evil (Evil: WIS+3, CHA+3, SR 12)                    25287GP
@ Soul Brooch (Magical Beast: CHA+1)
# Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m)
@ Necklace of the Aquatic Elves +1 (DEX+1)
@ Necklace of the Aquatic Elves +2 (DEX+2)
@ Amulet of Vitality +2 (CON+2)
$ Ventrue's Lucky Charms (Universal+1, Lore+3)
$ Necklace of Fireballs (Fireball)                                      2284GP
 Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Remove Disease, Bless,  4911GP
   Cure Serious Wounds, Remove Blindness/Deafness)
 Amulet of Power (Wiz: Spell Penetration, +1 L3-L5 Wizard Spell)       6699GP
 Lesser Amulet of Health (Immunity Disease, Poison)                    1400GP
 Amulet of Health (Immunity Disease, Poison, Level/Ability Drain)      4287GP
 Greater Amulet of Health (Immunity Disease, Level/Ability Drain,      9831GP
   Poison, Regeneration+1)
# Epic Amulet of Health (Immunity Disease, Poison, Level/Ability Drain,
   Death Magic, Regeneration+3)
 Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore,   2187GP
   Persuade+2, SR 12)
 Amulet of the Master (Disable Trap, Open Lock, Search, Persuade,     15246GP
   Lore+6, SR 16)
$ Amulet of Undead Turning (Non-Evil, Clr, Pal: Extra Turning, Light 20m)
# Controlling Amulet (AC Natural+4, Reflex+4, Summon Shield Guardian)
# Crystal of Undeath (STR-4, DEX-4, CON-4, 20/- Negative Energy,
   Control Undead, Create Greater Undead, Energy Drain 1/day, Shadow
   Shield 2/day, Negative Energy Burst 3/day, Negative Energy Ray 5/day)
# Sensei's Amulet (Shift into Pixie, Earth Elemental, Wolf, unlimited/day)
@ Arvoreen's Amulet of Aid (Good, Neutral: Aid)
@ Dread Pirate's Medallion (Chaotic: AC Natural+3 vs Lawful)

(E.18) Rings
 Copper Ring                                                              8GP
 Silver Ring                                                             43GP
 Gold Ring                                                              174GP
 Ring of Jade (Light 15m Green)                                          70GP
 Ring of Cyan (Light 15m Blue)                                           70GP
 Ring of Crimson (Light 15m Red)                                         70GP
 Ring of Crimson (Light 20m)                                            109GP
 Ring of Insight (Lore+5)                                               157GP
 Ring of Scholars (Lore+5, Light 15m White)                             437GP
 Ring of Fortitude +1 (Fortitude+1)
 Ring of Fortitude +2 (Fortitude+2)                                     667GP
 Ring of Fortitude +4 (Fortitude+4)                                    2811GP
 Ring of Fortitude +5 (Fortitude+5)                                    4438GP
# Ring of Fortitude +6 (Fortitude+6)
# Ring of Fortitude +10 (Fortitude+10)
 Ring of Protection +1 (AC Deflection+1)                                287GP
 Ring of Protection +2 (AC Deflection+2)                               1279GP
 Ring of Protection +3 (AC Deflection+3)                               2980GP
 Ring of Protection +4 (AC Deflection+4)                               5390GP
 Ring of Protection +5 (AC Deflection+5)                               8508GP
# Ring of Protection +6 (AC Deflection+6)
# Ring of Protection +7 (AC Deflection+7)
# Ring of Protection +8 (AC Deflection+8)
# Ring of Protection +9 (AC Deflection+9)
@ Ring of the Aquatic Elves +1 (AC Deflection+1)
@ Ring of the Aquatic Elves +2 (AC Deflection+2)
@ Ring of the Aquatic Elves +3 (AC Deflection+3)
@ Golddigger's Ring (AC Deflection+1, Alertness)
 Ring of Resistance +1 (Universal+1, Light 15m)                        1017GP
 Ring of Resistance +2 (Universal+2, Light 15m)                        3369GP
 Ring of Resistance +3 (Universal+3, Light 15m)                        7087GP
$ Commander's Ring (AC Deflection+2, Universal+2, Knock 1/day)
 Ring of Clear Thought +1 (INT+1)                                       630GP
 Ring of Clear Thought +2 (INT+2)                                      2520GP
 Ring of Clear Thought +3 (INT+3)                                      5670GP
 Ring of Clear Thought +4 (INT+4)
 Ring of Clear Thought +5 (INT+5)                                     15750GP
# Ring of Clear Thought +6 (INT+6)
 Ring of Invisibility (Invisibility 3/day)                             2264GP
$ Ring of the Wolf (Drd, Rgr: Summon Dire Wolf x5, Animal Empathy+2)       0GP
$ Ring of Animal Friendship (Animal Empathy+12)                         1234GP
$ Kilrav's Ring (Appraise+1, Craft Trap+1, Disable Trap+1, Set Trap+1,   762GP
   Hide+1, Move Silently+1, Open Lock+1, Use Magic Device+1, Lore+1,
   Pick Pocket+1, Search+1)
$ The Nomad's Ring (+1 L1-L4 Sorcerer Spell, Light 20m)
$ Ring of Force Shield (Bbn Brd Clr Drd Ftr Hrp Pal Rgr: AC Deflection+2)
 Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1)     3460GP
 Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom) 29149GP
 Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-)      3872GP
# Shiver-ring (Cold 40/-, DEX-1, CON-1)
# Ring of Elemental Cold Immunity (Immunity Cold 100%)
# Ring of Major Acid Resistance (Acid 30/-)
# Ring of Major Electrical Resistance (Electrical 30/-)
# Ring of Major Fire Resistance (Fire 30/-)
# Ring of Major Sonic Resistance (Sonic 30/-)
# Band of Fire and Frost (Immunity Cold 50%, Fire 50%, AC Deflection+4,
   Freedom, DR 5/+2)
 Ring of the Wood Elves (SR 16)                                        3937GP
 Aribeth's Ring (SR 18)
 Ring of Holiness (Clr: +1 L0-L4 Cleric Spell)                         4692GP
 Ring of Magic Defences (Spellcraft+2, Dispel Magic 1/day, SR 14)      5148GP
 Ring of Yusam (Bludgeoning 10/-, Improved Evasion, Light 15m)        12173GP
 Ring of Regeneration +2 (Regeneration+2)                              6317GP
 Ring of Regeneration +4 (Regeneration+4)                             30117GP
$ Bone Ring (Immunity Level/Ability Drain)
$ Purple Dragon Ring (Immunity Poison, Light unlimited/day)
@ Ring of Disease Immunity (Immunity Disease)
$ Ring of Nine Lives (Heal 9 uses)
$ Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
# Stoneeater's Ring (Stone to Flesh 1/day)
# Ironskin Ring (DR 10/+5)
@ Ring of Hiding (Hide+6)
@ Rogue's Ring (Open Lock+5, Disable Trap+5)
@ Lockpicker's Ring (Open Lock +5, Knock 1/day)

(E.19) Wands and Rods
 Wand of Lesser Summoning (Summon Creature II)                          210GP
 Wand of the Heavens (Clr, Pal: Flame Strike)                          3307GP
 Wand of Negative Energy (Brd, Sor, Wiz: Negative Energy Ray)           197GP
 Wand of Missiles (Brd, Sor, Wiz: Magic Missile)                        350GP
 Wand of Sleep (Brd, Sor, Wiz: Sleep)                                   525GP
 Wand of Fire (Brd, Sor, Wiz: Fireball)                                1772GP
 Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt)                     1772GP
 Wand of Fear (Brd, Sor, Wiz: Fear)                                    2559GP
 Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud)                2559GP
 Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic)              2953GP
 Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster)                    3307GP
 Wand of Summoning (Brd, Sor, Wiz: Summon Creature IV)                 3307GP
@ Wand of the Winds (Gust of Wind 10 uses)
 Rod of Frost (Brd, Sor, Wiz: Ray of Frost unlimited/day)               105GP
 Rod of the Ghost (Brd, Sor, Wiz: Ghostly Visage 1/day)                 945GP
 Rod of Terror (Brd, Sor, Wiz: Fear, Scare)                            2953GP
 Rod of Reversal (Brd, Sor, Wiz: Dispel Magic, Greater Dispelling)     5414GP
 Rod of Beguiling (Brd, Sor, Wiz: Charm Person, Dominate Person)       5600GP
 Rod of Resurrection (Brd, Sor, Wiz: Resurrection)                    10749GP
$ Rod of Dawn (Good, Neutral, Clr: Cure Critical Wounds, Divine Power,
   Flame Strike)
$ Ventrue's Rod of Majesty (Eagles Splendor)
# Rod of Thunder and Lightning (Sor, Wiz: Sound Burst unlimited/day,
   Chain Lightning 1/day)
# Rod of Fire (Brd, Sor, Wiz: Deleyed Blast Fireball, Incendiary Cloud
   Firebrand, Fireball, Elemental Shield, Flame Arrow)
@ Lightning Rod (Lightning Bolt 15 uses)
@ Rod of Wonder (2/day)

(E.20) Scrolls Innate Level 0
   B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard
   1 to 9 is the level that class casts the spell as
                                                        B C D P R S W
$ Acid Splash (Conjuration)                              - - - - - 0 0    11GP
 Cure Minor Wounds (Conjuration)                        0 0 0 - - - -
 Daze (Enchantment)                                     0 - - - - 0 0     3GP
$ Electric Jolt (Evocation)                              - - - - - 0 0    11GP
$ Flare (Evocation)                                      0 - 0 - - 0 0    11GP
$ Inflict Minor Wounds (Necromancy)                      - 0 - - - - -    11GP
 Light (Evocation)                                      0 0 0 - - 0 0     3GP
 Ray of Frost (Conjuration)                             - - - - - 0 0     1GP
 Resistance (Abjuration)                                0 0 0 1 - 0 0    14GP
 Virtue (Transmutaion)                                  - 0 0 1 - - -

(E.21) Scrolls Innate Level 1
$ Amplify (Transmutation)                                1 - - - - - -    33GP
$ Bane (Enchantment)                                     - 1 - - - - -    33GP
 Bless (Enchantment)                                    - 1 - 1 - - -
# Bless Weapon (Transmutation)                           - - - 1 - - -
 Burning Hands (Transmutation)                          - - - - - 1 1    14GP
$ Camouflage (Transmutaion)                              - - 1 - 1 - -    33GP
 Charm Person (Enchantment)                             1 - - - - 1 1     4GP
 Color Spray (Illusion)                                 - - - - - 1 1    14GP
 Cure Light Wounds (Conjuration)                        1 1 1 1 1 - -
# Deafening Clang (Transmutation)                        - - - 1 - - -
$ Divine Favor (Evocation)                               - 1 - 1 - - -    33GP
 Doom (Enchantment)                                     - 1 - - - - -
 Entangle (Transmutation)                               - - 1 - 1 - -
$ Entropic Shield (Abjuration)                           - 1 - - - - -    33GP
$ Expeditious Retreat (Transmutation)                    1 - - - - 1 1
 Grease (Conjuration)                                   1 - 1 - 1 1 1    14GP
# Horizikaul's Boom (Evocation)                          - - - - - 1 1
# Ice Dagger (Evocation)                                 - - - - - 1 1
 Identify (Divination)                                  1 - - - - 1 1    42GP
$ Inflict Light Wounds (Necromancy)                      - 1 - - - - -    33GP
# Iron Guts (Abjuration)                                 - - - - - 1 1
 Mage Armor (Conjuration)                               1 - - - - 1 1    14GP
   (AC Armor+1, AC Dodge+1, AC Natural+1, AC Deflection+1, 1 hour/level)
$ Magic Fang (Transmutaion)                              - - 1 - 1 - -    33GP
 Magic Missile (Evocation)                              - - - - - 1 1     9GP
# Magic Weapon (Transmutation)                           1 1 - 1 - 1 1
 Negative Energy Ray (Necromancy)                       - 2 - - - 1 1     7GP
 Protection from Alignment (Abjuration)                 1 1 - 1 - 1 1    14GP
 Ray of Enfeeblement (Necromancy)                       - - - - - 1 1    14GP
 Remove Fear (Abjuration)                               - 1 - - - - -
 Sanctuary (Abjuration)                                 - 1 - - - - -
 Scare (Necromancy)                                     1 1 - - - 1 1    14GP
# Shelgarn's Persistant Blade (Evocation)                - - - - - 1 1
$ Shield (Abjuration)                                    - - - - - 1 1    33GP
   (AC Deflection+4, Immunity Magic Missile, 1 turn/level)
$ Shield of Faith (Abjuration)                           - 1 - - - - -    33GP
 Sleep (Enchantment)                                    1 - 1 - 2 1 1    14GP
 Summon Creature I (Conjuration)                        1 1 1 - 1 1 1    14GP
$ True Strike (Divination)                               - - - - - 1 1    33GP

(E.22) Scrolls Innate Level 2
 Aid (Enchantment)                                      - 2 - 2 3 - -
$ Aura of Glory (Transmutation)                          - - - 2 - - -   101GP
$ Balagarn's Iron Horn (Transmutation)                   1 - - - - 2 2   101GP
 Barkskin (Transmutaion)                                - - 2 - - - -
 Blindness/Deafness (Enchantment)                       2 3 - - - 2 2    42GP
$ Blood Frenzy (Transmutaion)                            - - 2 - - - -   101GP
 Bull's Strength (Transmutation)                        2 2 2 2 - 2 2    42GP
 Cat's Grace (Transmutation)                            2 - - - 2 2 2    42GP
 Charm Person or Animal (Enchantment)                   - - 2 - - - -    14GP
 Clarity (Necromancy)                                   2 3 - - - 3 3    42GP
# Cloud of Bewilderment (Evocation)                      2 - - - - 2 2
# Combust (Evocation)                                    - - - - - 2 2
 Cure Moderate Wounds (Conjuration)                     2 2 3 3 3 - -
 Darkness (Evocation)                                   2 2 - - - 2 2    42GP
# Death Armor (Necromancy)                               - - - - - 2 2
 Eagle's Splendor (Transmutation)                       2 2 - 2 - 2 2    42GP
 Endurance (Transmutation)                              - 2 - - - 2 2    42GP
 Endure Elements (Abjuration)                           - 1 1 1 - 1 1    14GP
x Find Traps (Divination)                                3 2 - - - 3 3
 Flame Lash (Evocation)                                 - - 2 - - - -   101GP
# Flame Weapon (Evocation)                               - - - - - 2 2
 Fox's Cunning (Transmutation)                          2 2 - - - 2 2    42GP
# Gedlee's Electrical Loop (Evocation)                   - - - - - 2 2
 Ghostly Visage (Illusion)                              2 - - - - 2 2    42GP
 Ghoul Touch (Necromancy)                               - - - - - 2 2    42GP
 Hold Animal (Enchantment)                              - - 2 - 2 - -
 Hold Person (Enchantment)                              2 2 - - - 3 3    42GP
$ Inflict Moderate Wounds (Necromancy)                   - 2 - - - - -   101GP
 Invisibility (Illusion)                                2 - - - - 2 2    42GP
 Knock (Transmutation)                                  - - - - - 2 2    42GP
 Lesser Dispel (Abjuration)                             1 2 2 - - 2 2    42GP
 Lesser Restoration (Conjuration)                       - 2 2 - - - -    42GP
 Melf's Acid Arrow (Conjuration)                        - - - - - 2 2    42GP
$ One With The Land (Transmutaion)                       - - 2 - 2 - -   101GP
$ Owl's Insight (Transmutation)                          - - 5 - - - -
 Owl's Wisdom (Transmutation)                           2 2 - - - 2 2    42GP
 Remove Paralysis (Conjuration)                         - 2 - 2 - - -
 Resist Elements (Abjuration)                           - 2 2 2 1 2 2    42GP
 See Invisibility (Divination)                          2 - - - - 2 2    42GP
 Silence (Illusion)                                     2 2 - - - - -    42GP
 Sound Burst (Evocation)                                2 2 - - - - -    42GP
# Stone Bones (Transmutation)                            - 2 - - - 2 2
 Summon Creature II (Conjuration)                       2 2 2 - 2 2 2    42GP
$ Tasha's Hideous Laughter (Enchantment)                 2 - - - - 2 2   101GP
 Ultravision (Transmutation)                            2 2 1 - 1 2 2    42GP
 Web (Conjuration)                                      - - - - - 2 2    42GP

(E.23) Scrolls Innate Level 3
 Animate Dead (Necromancy)                              - 3 - - - 5 5   105GP
 Bestow Curse (Transmutation)                           3 3 - - - 4 4   105GP
# Blade Thirst (Transmutation)                           - - - - 3 - -
 Call Lightning (Evocation)                             - - 3 - - - -
 Charm Monster (Enchantment)                            3 - - - - 4 4   105GP
 Clairaudience/Clairvoyance (Divination)                3 - - - - 3 3   105GP
 Confusion (Enchantment)                                3 - - - - 4 4   105GP
 Contagion (Necromancy)                                 - 3 3 - - 4 4   105GP
$ Continual Flame (Illusion)                             - 3 - - - 2 2   101GP
 Cure Serious Wounds (Conjuration)                      3 3 4 4 4 - -
# Darkfire (Evocation)                                   - 3 - - - - -
 Dispel Magic (Abjuration)                              3 3 4 3 - 3 3   105GP
$ Displacement (50% Concealment) (Illusion)              3 - - - - 3 3
 Dominate Animal (Enchantment)                          - - 3 - - - -
 Fear (Necromancy)                                      3 - - - - 4 4   105GP
 Fireball (Evocation)                                   - - - - - 3 3   105GP
 Flame Arrow (Conjuration)                              - - - - - 3 3   105GP
# Glyph of Warding (Abjuration)                          - 3 - - - - -
$ Greater Magic Fang (Transmutaion)                      - - 3 - 3 - -   253GP
# Greater Magic Weapon (Transmutation)                   3 4 - 3 - 3 3
$ Gust of Wind (Evocation)                               3 - - - - 3 3   507GP
 Haste (Transmutation)                                  3 - - - - 3 3   105GP
# Healing Sting (Necromancy)                             - - 3 - - - -
# Infestation of Maggots (Necromancy)                    - - 3 - - - -
$ Inflict Serious Wounds (Necromancy)                    - 3 - - - - -   253GP
 Invisibility Purge (Evocation)                         - 3 - - 3 - -
 Invisibility Sphere (Illusion)                         3 - - - - 3 3   105GP
# Keen Edge (Transmutation)                              3 - - - - 3 3
 Lightning Bolt (Evocation)                             - - - - - 3 3   105GP
 Magic Circle Against Alignment (Abjuration)            3 3 - 3 - 3 3   105GP
# Magic Vestment (Transmutation)                         - 3 - - - - -
# Mestil's Acid Breath (Conjuration)                     - - - - - 3 3
 Negative Energy Burst (Necromancy)                     - - - - - 3 3   175GP
 Negative Energy Protection (Abjuration)                - 3 - - - - -
 Neutralize Poison (Conjuration)                        4 4 3 4 3 - -   105GP
 Poison (Necromancy)                                    - 4 3 - - - -
 Prayer (Conjuration)                                   - 3 - 3 - - -
 Protection from Elements (Abjuration)                  - 3 3 - 2 3 3    63GP
$ Quillfire (Transmutaion)                               - - 3 - - - -   253GP
 Remove Blindness/Deafness (Divination)                 - 3 - 3 - 4 4   105GP
 Remove Curse (Abjuration)                              3 3 - - - 4 4   105GP
 Remove Disease (Conjuration)                           3 3 3 - 3 - -    70GP
# Scintillating Sphere (Evocation)                       - - - - - 3 3
 Searing Light (Evocation)                              - 3 - - - - -
 Slow (Transmutation)                                   3 - - - - 3 3   105GP
$ Spike Growth (Transmutaion)                            - - 3 - - - -   253GP
 Stinking Cloud (Conjuration)                           - - - - - 3 3   105GP
 Summon Creature III (Conjuration)                      3 3 3 - 3 3 3   105GP
$ Wounding Whispers (Abjuration)                         3 - - - - - -   253GP
 Vampiric Touch (Necromancy)                            - - - - - 3 3    70GP

(E.24) Scrolls Innate Level 4
 Cure Critical Wounds (Conjuration)                     4 4 5 - - - -
 Death Ward (Necromancy)                                - 4 5 4 - - -
 Dismissal (Abjuration)                                 4 4 - - - 5 5   196GP
 Divine Power (Evocation)                               - 4 - - - - -
 Dominate Person (Enchantment)                          4 - - - - 5 5   196GP
 Elemental Shield (Evocation)                           - - - - - 4 4   196GP
* Enervation (Necromancy)                                - - - - - 4 4   196GP
 Evard's Black Tentacles (Conjuration)                  - - - - - 4 4
 Flame Strike (Evocation)                               - 5 4 - - - -
 Freedom of Movement (Abjuration)                       - 4 4 4 4 - -
 Hammer of the Gods (Evocation)                         - 4 - - - - -
 Hold Monster (Enchantment)                             4 - 4 - - 5 5   196GP
# Holy Sword (Evocation)                                 - - - 4 - - -
x Ice Storm (Evocation)                                  6 - 5 - - 4 4
 Improved Invisibility (Illusion)                       4 - - - - 4 4   196GP
$ Inflict Critical Wounds (Necromancy)                   - 4 - - - - -
$ Isaac's Lesser Missile Storm (Evocation)               - - - - - 4 4
 Lesser Spell Breach (Abjuration)                       - - - - - 4 4   196GP
$ Mass Camouflage (Transmutation)                        - - 4 - 4 - -
 Minor Globe of Invulnerability (Abjuration)            - - - - - 4 4   196GP
 Phantasmal Killer (Illusion)                           - - - - - 4 4   196GP
 Polymorph Self (Transmutation)                         - - - - 4 4 4   196GP
 Restoration (Conjuration)                              - 4 - - - - -   196GP
 Shadow Conjuration (Illusion)                          - - - - - 4 4   196GP
 Stoneskin (Abjuration)                                 - - 4 - - 4 4   196GP
 Summon Creature IV (Conjuration)                       4 4 4 - 4 4 4   196GP
 Wall of Fire (Evocation)                               - - 5 - - 4 4   252GP
 War Cry (Enchantment)                                  4 - - - - - -

(E.25) Scrolls Innate Level 5
 Awaken (Transmutation)                                 - - 5 - - - -
# Ball Lightning (Evocation)                             - - - - - 5 5
# Battletide (Transmutation)                             - 5 - - - - -
$ Bigby's Interposing Hand (Evocation)                   - - - - - 5 5
$ Circle of Doom (Necromancy)                            - 5 - - - - -
 Cloudkill (Conjuration)                                - - - - - 5 5   315GP
 Cone of Cold (Evocation)                               - - - - - 5 5   233GP
x Energy Buffer (Abjuration)                             6 - 6 - - 5 5
 Ethereal Visage (Illusion)                             5 - - - - 6 6   315GP
 Feeblemind (Divination)                                - - - - - 5 5   315GP
$ Firebrand (Evocation)                                  - - - - - 5 5
 Greater Shadow Conjunction (Illusion)                  - - - - - 5 5   315GP
 Healing Circle (Conjuration)                           5 5 6 - - - -
$ Inferno (Transmutation)                                - - 5 - - - -
 Lesser Mind Blank (Abjuration)                         - - - - - 5 5   315GP
 Lesser Planar Binding (Conjuration)                    - - - - - 5 5   315GP
 Lesser Spell Mantle (Abjuration)                       - - - - - 5 5   315GP
# Mestil's Acid Sheath (Conjuration)                     - - - - - 5 5
 Mind Fog (Enchantment)                                 5 - - - - 5 5   315GP
# Monstrous Regeneration (Conjuration)                   - 5 5 - - - -
 Raise Dead (Conjuration)                               - 5 - - - - -   315GP
 Slay Living (Necromancy)                               - 5 5 - - - -
 Spell Resistance (Abjuration)                          - 5 5 - - - -
 Summon Creature V (Conjuration)                        5 5 5 - - 5 5   315GP
 True Seeing (Divination)                               - 5 7 - - 6 6   315GP
# Vine Mine (Conjuration)                                - - 5 - - - -

(E.26) Scrolls Innate Level 6
 Acid Fog (Conjuration)                                 - - - - - 6 6   462GP
$*Banishment (Abjuration)                                - 6 - - - 7 7
$ Bigby's Forceful Hand (Evocation)                      - - - - - 6 6
 Blade Barrier (Evocation)                              - 6 - - - - -
 Chain Lightning (Evocation)                            - - - - - 6 6   462GP
 Circle of Death (Necromancy)                           - - - - - 6 6   462GP
x Create Undead (Necromancy)                             - 6 - - - 8 8
# Crumble (Transmutation)                                - - 6 - - - -
$ Dirge (Evocation)                                      6 - - - - - -
$ Drown (Transmutation)                                  - - 6 - - - -
$*Flesh to Stone (Transmutation)                         - - - - - 6 6
 Globe of Invulnerability (Abjuration)                  - - - - - 6 6   462GP
 Greater Dispelling (Abjuration)                        5 6 6 - - 6 6   245GP
 Greater Spell Breach (Abjuration)                      - - - - - 6 6   462GP
 Greater Stoneskin (Transmutation)                      - - 6 - - 6 6   462GP
 Harm (Necromancy)                                      - 6 7 - - - -
 Heal (Conjuration)                                     - 6 7 - - - -
$*Isaac's Greater Missile Storm (Evocation)              - - - - - 6 6
x Legend Lore (Divination)                               4 - - - - 6 6
 Mass Haste (Enchantment)                               6 - - - - 6 6   462GP
 Planar Binding (Conjuration)                           - - - - - 6 6   462GP
$ Planar Ally (Conjuration)                              - 6 - - - - -
 Shades (Illusion)                                      - - - - - 6 6   462GP
$ Stone to Flesh (Transmutation)                         - - - - - 6 6
# Stonehold (Conjuration)                                - - 6 - - - -
 Summon Creature VI (Conjuration)                       6 6 6 - - 6 6   462GP
* Tenser's Transformation (Transmutation)                - - - - - 6 6   462GP
# Undeath to Death (Necromancy)                          - 6 - - - 6 6

(E.27) Scrolls Innate Level 7
 Aura of Vitality (Transmutation)                       - - 7 - - - -
$ Bigby's Grasping Hand (Evocation)                      - - - - - 7 7</pre><pre id="faqspan-12">
* Control Undead (Necromancy)                            - 6 - - - 7 7   637GP
 Creeping Doom (Conjuration)                            - - 7 - - - -
 Delayed Blast Fireball (Evocation)                     - - - - - 7 7   637GP
 Destruction (Necromancy)                               - 7 - - - - -
 Finger of Death (Necromancy)                           - - 8 - - 7 7   637GP
 Fire Storm (Evocation)                                 - 8 7 - - - -
 Greater Restoration (Necromancy)                       - 7 - - - - -   637GP
$*Greater Sanctuary (Transmutation)                      - 6 - - - 8 8
# Great Thunderclap (Evocation)                          - - - - - 7 7
 Mordenkainen's Sword (Transmutation)                   - - - - - 7 7   637GP
 Power Word Stun (Divination)                           - - - - - 7 7   637GP
 Prismatic Spray (Evocation)                            - - - - - 7 7   637GP
* Protection from Spells (Enchantment)                   - - - - - 7 7   637GP
 Regenerate (Conjuration)                               - 7 6 - - - -
 Resurrection (Conjuration)                             - 7 - - - - -   637GP
x Shadow Shield (Illusion)                               - - - - - 7 7
 Spell Mantle (Abjuration)                              - - - - - 7 7   637GP
* Summon Creature VII (Conjuration)                      - 7 7 - - 7 7   637GP
 Word of Faith (Evocation)                              - 7 - - - - -

(E.28) Scrolls Innate Level 8
 Aura Versus Alignment (Abjuration)                     - 8 - - - - -
$*Bigby's Clenched Fist (Evocation)                      - - - - - 8 8
# Blackstaff (Transmutation)                             - - - - - 8 8
$ Bombardment (Conjuration)                              - - 8 - - - -
 Create Greater Undead (Necromancy)                     - 8 - - - - -
$ Earthquake (Evocation)                                 - 8 9 - - - -
 Greater Planar Binding (Conjuration)                   - - - - - 8 8   840GP
 Horrid Wilting (Necromancy)                            - - - - - 8 8   840GP
 Incendiary Cloud (Evocation)                           - - - - - 8 8   840GP
* Mass Blindness/Deafness (Illusion)                     - - - - - 8 8   840GP
* Mass Charm (Enchantment)                               - - - - - 8 8   840GP
 Mass Heal (Conjuration)                                - 8 9 - - - -
 Mind Blank (Abjuration)                                - - - - - 8 8   840GP
 Nature's Balance (Transmutation)                       - - 8 - - - -
 Premonition (Divination)                               - - 8 - - 8 8   840GP
 Summon Creature VIII (Conjuration)                     - 8 8 - - 8 8   840GP
 Sunbeam (Evocation)                                    - 8 8 - - - -
$*Sunburst (Evocation)                                   - - 8 - - 8 8

(E.29) Scrolls Innate Level 9
$*Bigby's Crushing Hand (Evocation)                      - - - - - 9 9
# Black Blade of Disaster (Conjuration)                  - - - - - 9 9
 Dominate Monster (Enchantment)                         - - - - - 9 9  1071GP
 Elemental Swarm (Conjuration)                          - - 9 - - - -
 Energy Drain (Necromancy)                              - 9 - - - 9 9  1071GP
* Gate (Conjuration)                                     - 9 - - - 9 9  1071GP
 Greater Spell Mantle (Abjuration)                      - - - - - 9 9  1071GP
 Implosion (Evocation)                                  - 9 - - - - -
* Meteor Swarm (Evocation)                               - - - - - 9 9  1071GP
* Mordenkainen's Disjunction (Abjuration)                - - - - - 9 9  1071GP
 Power Word Kill (Divination)                           - - - - - 9 9  1071GP
* Shapechange (Transmutation)                            - - 9 - - 9 9  1071GP
 Storm of Vengeance (Conjuration)                       - 9 9 - - - -
 Summon Creature IX (Conjuration)                       - 9 9 - - 9 9  1071GP
 Time Stop (Transmutation)                              - - - - - 9 9  1071GP
$ Undeath's Eternal Foe (Abjuration)                     - 9 - - - - -
* Wail of the Banshee (Necromancy)                       - - - - - 9 9  1071GP
 Weird (Illusion)                                       - - - - - 9 9  1071GP

* Wizard scrolls that cannot be be bought from a store (but you can find some)
x Wizard spells that do not exist in scroll form
 Note: The only way to get them in your spellbook is when leveling up

(E.30) Trap Kits
                            Minor DC  Average DC   Strong DC   Deadly DC
 Spike                        2GP  5      7GP 20     11GP 25   1427GP 35
 Sonic                        9GP 15     27GP 20     45GP 25    109GP 30
 Frost                        9GP 15     27GP 20     45GP 25    109GP 30
 Acid Splash                  9GP 15     27GP 20     45GP 25    109GP 30
 Negative                    14GP 15     43GP 20     71GP 25    171GP 30
 Holy                        14GP 15     43GP 20     71GP 25    171GP 30
 Tangle                      27GP 15     84GP 20    138GP 25    336GP 30
 Blob of Acid                56GP 15    171GP 25    283GP 30    686GP 35
 Fire                       109GP 20    336GP 25    555GP 30   1344GP 35
 Electrical                 181GP 20    555GP 25    918GP 30   2222GP 35
 Gas                        350GP 30   1072GP 35   1772GP 45   4287GP 45

(E.31) Potions
 Potion of Cure Light Wounds x10                                         70GP
 Potion of Cure Moderate Wounds x10                                     115GP
 Potion of Cure Serious Wounds x10                                      231GP
 Potion of Cure Critical Wounds x10                                     980GP
@ Elixir of Cure Moderate Seasickness (Cure Moderate Wounds)
@ Elixir of Cure Critical Seasickness (Cure Critical Wounds)
 Potion of Bless (Attack+1, Damage+1)                                    14GP
@ Potion of Resistance (Fortitude+1)
# Potion of Ironguts (+4 vs Poison)                                       14GP
 Potion of Barkskin (AC Natural+3)                                       28GP
 Potion of Aid (Attack+1, HP+1d8)                                        42GP
 Potion of Lore (Identify)                                               42GP
 Potion of Clarity (Immunity Mind Spells)                                42GP
 Potion of Bull's Strength (STR+1d4+1)                                   42GP
 Potion of Cat's Grace (DEX+1d4+1)                                       42GP
 Potion of Endurance (CON+1d4+1)                                         42GP
 Potion of Fox's Cunning (INT+1d4+1)                                     42GP
 Potion of Owl's Wisdom (WIS+1d4+1)                                      42GP
 Potion of Eagle's Splendor (CHA+1d4+1)                                  42GP
 Potion of Invisibility                                                  42GP
 Potion of Lessor Restoration                                            42GP
# Potion of Death Armor (damage attacker 1d4+5)                           42GP
 Potion of Antidote                                                     105GP
 Potion of Speed                                                        105GP
 Potion of Heal                                                         462GP
@ Potion of Inflict Minor Wounds
@ Potion of Inflict Light Wounds
@ Potion of Inflict Moderate Wounds
@ Potion of Inflict Serious Wounds

(E.32) Gems
 Greenstone x10                                                          24GP
 Malachite x8                                                            22GP
 Fire Agate x10                                                          35GP
 Phenalope x10                                                           70GP
 Aventurine x10                                                          70GP
 Amethyst x10                                                           140GP
 Fluorspar x10                                                          175GP
 Garnet x10                                                             420GP
 Alexandrite x10                                                        507GP
 Topaz x6                                                               525GP
 Sapphire                                                               350GP
 Fire Opal                                                              525GP
 Diamond                                                                700GP
 Ruby                                                                  1050GP
 Emerald                                                               1400GP
# Rogue Stone (Used to power Relic of the Reaper)                       1750GP
# Black Pearl                                                           3500GP

(E.33) Magical Items
 Scabbard of Blessing (Aid 3/day, Bless 3/day)                         2263GP
 Instrument of the Winds (Elemental Swarm)                            18072GP
 Harp of Pandemonium (Confusion, Daze)                                 3248GP
 Harp of Haunting (Animate Dead, Fear, Scare)                          4626GP
 Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP
$ Chime of Opening (Knock)
$ Horn of Blasting (Sound Burst 1/day)                                   945GP
@ Horn of Goodness/Evil (Magic Circle Against Alignment 1/day)
@ Janthra's Harp (Brd: Invisibility Sphere 1/day)
$ Fochluchan Bandore (Brd: Light 1/day)                                  394GP
$ Dove's Harp (Brd: Cure Light Wounds, Greater Restoration 1/day,
   Cast Light unlimited/day)
$ Cli Lyre (Brd: Haste, Remove Curse, Sound Burst 1/day)                6969GP
$ Canaith Mandolin (Brd: Cure Serious Wounds, Summon Creature III,
   Dispel Magic 1/day)
$ Mac-Fuirmidh Cithern (Brd: Cure Light Wounds 1/day, Mage Armor 1/day,
   Sleep 1/day)
$ Doss Lute (Brd: Neutralize Poison, Hold Person, Ghostly Visage 1/day)
$ Lich Lyrics (Brd: Horrid Wilting unlimited/day)
@ Kazoo (Brd: Sound Burst 1 use)
@ Harp of the Beastmaster (Brd, Hrp, Rgr: Charm Person or Animal 3/day,
   Dominate Animal 1/day)
@ Angus McAngry's Jig (Brd, Hrp: Circle of Doom 1 use)
@ Sailor's Harp (Brd: Deafening Clang 1 use)
$ Brooch of Shielding (Shield 3/day)                                    1828GP
$ Lens of Detection (Find Traps 3/day)                                  1811GP
$ Prayer to the Overgod (Light unlimited/day, Prayer 3/day)             4725GP
$ Lantern of Revealing (Invisibility Purge unlimited/day)              11812GP
$ Golden Chalice of Lathander (Light unlimited/day Healing Circle)      2323GP
$ Magic Electrifier (Sor, Wiz: Charge and Destroy magical items unlimited/day)
$ Branch of Giving (Drd, Rgr: Flameberry, Iceberry 1/day on animal companion)
$ Heart of the Neely (Cure Moderate Wounds)
$ Gem of Seeing (True Seeing 1/day)
$ Gem of Brightness (Sunbeam, Light, Blindness/Deafness)
# Lesser Ioun Stone: Pale Blue (STR+2 1/day)
# Lesser Ioun Stone: Deep Red (DEX+2 1/day)
# Lesser Ioun Stone: Pink (CON+2 1/day)
# Lesser Ioun Stone: Scarlet and Blue (INT+2 1/day)
# Lesser Ioun Stone: Blue (WIS+2 1/day)
# Lesser Ioun Stone: Pink and Green (CHA+2 1/day)
# Lesser Ioun Stone: Dusty Rose (AC Deflection+1 1/day)
# Stone of Controlling Earth Elementals (Summon Earth Elemental)
@ Crest of the Enforcer (Flame Weapon 1/day)
@ Crest of the Guardian (Shield 1/day, Globe of Invulnerability 1/day)
@ Crest of the Redeemer (Cure Moderate Wounds, Monstrous Regeneration 1/day)
@ Golden Chalice of Suhili (Healing Circle 3 uses, Light unlimited/day)
@ Rafael's Coin (Time Stop 1 use)
@ Minor Prism of Negativity (Negative Energy Ray L1 1 use)
@ Lesser Prism of Negativity (Negative Energy Ray L3 1 use)
@ Moderate Prism of Negativity (Negative Energy Ray L5 1 use)
@ Greater Prism of Negativity (Negative Energy Ray L7 1 use)
@ Major Prism of Negativity (Negative Energy Ray L9 1 use)
@ Devil's Mask (Scare 1/day)
@ Wooden Eye (Sleep 1/day)
@ Old Tom's Trinket (Sanctuary 1/day)
@ Electric Blanket (Electric Jolt 5/day)
@ Haunting Portrait (Wounding Wispers 1/day)
@ Sudden Squall (Ice Storm 1 use, Cloud of Bewilderment 1/day)
@ Dragonfruit (Cure Light Wounds 1 use)
@ Breadfruit (Cure Serious Wounds 1 use)
@ Cooked Meat (Cure Wounds 1 use)
@ Cured Sausage (Cure Wounds 1 use)
@ Pixie In A Bottle (Aid 1 use)
@ Heart of the Beast (Divine Power 1 use)
@ Lucky Squid Tentacle (Entangle 1 use)
@ Deadman's Boon (Negative Energy Burst 1 use)
@ X-treme Bocce Ball (Gedlee's Electric Loop 1 use)
@ Lock of Hair (Charm Person 5 uses)
@ Driftglass (Color Spray 1 use)
@ Stowaway (Ray of Enfeeblement 1 use)

(E.34) Quest Items
 The Phylactery of Karlat Jhareg (Sanctuary 1/day)                      315GP
$ Focus Crystal (Used to power Mystra's Hand)
$ Idol of the Bear (Bbn: Taunt+1 1/day)
$ Quality Lute (Brd: Perform+1 1/day)
$ Holy Symbol (Clr: Heal+1 1/day)
$ Scented Fetish (Drd :Animal Empathy+1 1/day)
$ Scale of Discipline (Ftr: Discipline+1 1/day)
$ Censer of Readiness (Mnk: Tumble+1 1/day)
$ Instrument of the Inquisition (Pal: Persuade+1 1/day)
$ Gift of the Dryad (Rgr: Spot+1 1/day)
$ Horn of Listening (Rog: Listen+1 1/day)
$ Rod of the Magi (Sor: Spellcraft+1 1/day)
$ Crystal of Concentration (Wiz: Concentration+1 1/day)
$ Shadow Gem
$ Ointment of Stone to Flesh                                            4157GP
$ Elixir of Horus-Re (Sunbeam 1 use)
$ Potion of Protection from Elements                                     210GP
$ The Wise Wind (Legend Lore 1/day, Owl's Wisdom 1/day)                    0GP
$ The Dead Wind (Animate Dead 1/day)                                       0GP
$ The Dark Wind (Darkness 1/day, Shadow Conjuration 1/day)                 0GP
# Halaster's Magnifying Glass (Slay Formian unlimited/day)
# Obelisk's Core (Create dead-magic zone)
# Helm of Shielding (Protection from Illithid psionic powers)
# Vix'thrite Tome (Bestow Curse)
# Tome of the Vix'thrite Elders (Energy Drain)
# Merchant's Compass (Find Traps 3/day)
# Mirror of All-Seeing (True Seeing, Clairaudience/Clairvoyance,
   Ethereal Visage 1/day, Feeblemind 2/day, See Invisibility 5/day)
# Golems' Power Source
# Golem Binder (Use to slow Golem for 1d6+2 rounds)
# Golem Crasher (Use to damage Golem 3d10+30 and knock it down for 1d4 rounds)
@ Becket's Ring (Fortitude+1)
@ Lady Rehan's Mirror (Resurrection 1/day)
@ Poly's Precious Droppings (Infestation of Maggots 1/day, Contagion 1/day,
   Burning Hands 1/day, Acid Splash unlimited/day)
@ Poly's Mangy Feathers (Charm Person or Animal unlimited/day,
   Cat's Grace 1/day)
@ Poly's Crystal Egg (Aura of Glory 1/day, Scintillating Sphere 2/day)
@ Poly's Parrot Tongue (Wounding Whispers 1/day, Sound Burst 2/day,
   Ironguts unlimited/day)
@ Poly's Golden Egg (Confusion 1/day)

(E.35) Miscellaneous Items
 Healer's Kit +1 x10                                                    178GP
 Healer's Kit +3                                                         21GP
 Healer's Kit +6                                                         32GP
 Healer's Kit +10                                                        60GP
 Thieves' Tools +1                                                        5GP
 Thieves' Tools +3                                                       49GP
 Thieves' Tools +6                                                      196GP
@ Thieves' Tools +8
 Thieves' Tools +10                                                     546GP
# Thieves' Tools +12                                             approx 1070GP
 Large Box                                                                5GP
@ Oilskin Bag (Weight-0%)
 Magic Bag 20% (Weight-20%)                                              92GP
$ Magic Pouch (Weight-20%)                                                92GP
 Magic Bag 40% (Weight-40%)                                             201GP
$ Lesser Magic Bag (Weight-40%)                                          201GP
 Magic Bag (Weight-60%)                                                 355GP
$ Greater Magic Bag (Weight-80%)                                         551GP
 Magic Bag 80% (Weight-80%)                                             551GP
 Bag of Holding (Weight-100%)                                           792GP
 Ale                                                                      1GP
 Wine                                                                     1GP
 Spirits                                                                  2GP
 Books                                                                    2GP
 Torch Low (Light 10m)                                                    1GP
 Torch Normal (Light 15m)                                                 1GP
 Torch Bright (Light 20m)                                                 2GP
# Velox Berry x10                                                       1750GP
# Velox Potion
# Torch of the Velox Berry
 Belladonna (AC+5 vs Shapechanger)                                        7GP
$ Garlic (+2 vs Undead, CHA-1)                                             1GP
$ Dust of Appearance (Invisibility Purge)                                525GP
$ Dust of Disappearance (Improved Invisibility)                          980GP
# Bebilith Poison
@ Deathly Poison (Poison Weapon 1 use)
@ Stingray Poison (Poison Weapon 1 use)
@ Blowfish Venom (Poison Weapon 1 use)
@ Sea Urchin Poison (Poison Weapon 1 use)
# Blank Scroll
# Bone Wand
# Magical Potion Bottle
# Weak Spider Venom (STR-1d2)
# Mild Spider Venom
# Average Spider Venom
@ Strong Spider Venom
@ Very Strong Spider Venom
# Deadly Spider Venom
@ Weak Centipede Venom
# Mild Centipede Venom (INT-1d2)
@ Average Centipede Venom
@ Strong Centipede Venom
@ Very Strong Centipede Venom
@ Deadly Centipede Venom
@ Weak Giant Bee Venom (CON-1d2)
@ Mild Giant Bee Venom
@ Average Giant Bee Venom
@ Strong Giant Bee Venom
@ Very Strong Giant Bee Venom
@ Deadly Giant Bee Venom

(E.36) Undiscovered Weapons
# Drow Dagger (+1d6 Acid dmg, DC14 Disease)
# Tear Jerker +5 (Dagger, +5 Cold dmg)
# Dagger +7
 Ladymist Talon +1 (Kukri, Immunity Cone of Cold, Stinking Cloud)
# Stormwalker (Kukri, +2d6 Electrical dmg, Freedom)
$ Kukri +4
# Kukri +7
 Blood Rust Axe +2 (Handaxe, +1d6 Fire dmg vs Good, DC14 Slow 50%/2 rounds)
 Offhand Axe +3 (Handaxe, +1d6 Sonic dmg, Two-Weapon Fighting)
$ Handaxe +4
# Handaxe +7
# Zombie Kama +1 (Attack+3 vs Good, Haste, DC20 Disease)
$ Light Crossbow +4 (Attack+4)
# Light Crossbow +7 (Attack+7)
 Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds)
 Hammer of Blasting +3 (Light Hammer, +1d6 Electrical dmg, DC14 Knock)
$ Light Hammer +4
# Light Hammer +7
# Kama +7
 Soldier's Might +2 (Mace, +1d4 Cold dmg, Immunity Mind Spells)
# Mace +7
 The Lucky One +1 (Short Sword, Improved Evasion)
# Drow Short Sword +1
# Drow Short Sword +2
# Fight +3 (Short Sword, +1d6 Cold dmg, DC14 Stun 5%/5 rounds)
# Fright +3 (Short Sword, +1d6 Fire dmg, Keen)
# Icy Blade +3 (Short Sword, +1d6 Cold dmg)
# Shadowsilk +6 (Shd: Short Sword, +1d4 Slashing dmg, Keen, Hide+10)
$ Short Sword +4
# Short Sword +7
 Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
# Blacksoul Sickle +6 (Vampiric+2)
# Sickle +7
 Sling of Force (Attack+3, Mighty+3, STR+2)
 Sling of Arvoreen (Attack+4, Mighty+4, Freedom)
 Sling of Seeking (Attack+5)
 Tempertuppin's Ever-Thrower (Sling, Attack+1, +1d6 Fire dmg unlimited ammo)
 Charming Sling (Attack+3, CHR+2)
$ Sling +4 (Attack+4)
# Sling +7

 Discord +2 (Bastard Sword, +1d6 Sonic dmg, DC14 Confusion 50%/2 rounds)
# Souldrinker's Sire +7 (Bastard Sword, DC16 Level Drain, Vampiric+1)
# Bastard Sword +7
 Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg)
# Delphus Axe +5 (Battleaxe, +1d10 Fire dmg, Keen)
# Tickle (Battleaxe, +1d10 Acid dmg, AC Deflect+4, Bull's Strength 1/day)
$ Battleaxe +4
# Battleaxe +7
# Club +7
# Dwarven Waraxe +7
# Crossbow of the Seer +8 (Heavy Crossbow, True Seeing effect,
   Premonition 2/day)
$ Heavy Crossbow +4 (Attack+4)
# Heavy Crossbow +7 (Attack+7)
 Blade of the Elements +3 (Katana, DC14 Slay Elemental)
# Drow Katana +3 (+1d6 Cold dmg)
# Katana of the Mummylord +5 (Undead: DC22 Poison DEX-1d2)
# Radiant Death +6 (Wep: Katana, Keen, +5 critical dmg, AC Natural-5)
# Katana +7
$ Light Flail +4
# Light Flail +7
# Drow Longsword +1
# Drow Longsword +3 (+1d6 Electrical dmg)
 Angurvadal +2 "Flame Tongue" (Longsword, +1d6 Fire dmg)
 Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1d6 Fire dmg vs Evil)
# The Singing Sword +5 (Longsword, +1 Sonic dmg, Light 15m, No Combat Damage)
$ Longsword +4
# Longsword +7
# Duergar Battlestaff (Sor, Wiz: Magic Staff, Lesser Dispel 2/day, Slow,
   Negative Energy)
# Cheating Stick +5 (Magic Staff, +2d6 Cold dmg, +2d6 Fire dmg, +2d6 critical
   dmg, 50/+20, Haste, DC26 Vorpal, Regeneration+10, Light 20m)
 Circling Star +2 (Morningstar, +1d6 Electrical dmg, Animal Empathy+4)
 Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds)
# Star Frost +3 (Morningstar, +2d6 Cold dmg)
# Morningstar +7
 Bleederkin +2 (Rapier, DC14 Wounding)
$ Rapier +4
# Rapier +7
 Shimmering Blade +2 (Scimitar, Parry+5)
$ Scimitar +4
# Scimitar +7
 Phantom Bow (Shortbow, Attack+3, Mighty+3, Haste effect, Phantasmal Killer)
$ Shortbow +4 (Attack+4)
# Shortbow +7 (Attack+7)
$ Composite Shortbow +4 (Attack+4, Mighty+5)
# Composite Shortbow +7 (Attack+7, Mighty+9)
 Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m)
 Hammer of Thunderbolts +5 (Warhammer, +1d6 Electrical dmg,
   DC14 Stun 75%/1 round)
 Rift Hammer +1 (Warhammer, +1d6 Sonic dmg)
# Rift Hammer +6 (Warhammer, +1d8 Sonic dmg)
$ Warhammer +4
# Warhammer +7
# Hellish Whip +2 (on hit Flaming Weapon)
# Shocking Whip +3 (+1d6 Electrical, DC22 Stun 10%/4 rounds)
# Epic Shocking Whip +5 (+2d8 Electrical, DC26 Stun 10%/4 rounds)
# Matron Whip +7
# Whip +7

 Ebon Dire Mace +1 (DC14 Ability Drain STR)
# Dire Mace +7
 Red Tiger Double Axe +2 (Dodge)
$ Double Axe +4
# Double Axe +7
 Re's Redemption +2 (Greataxe, +4 vs Orcs, +1d6 Electrical dmg vs Evil)
 Axe of the Culling +3 (Greataxe, +1d6 Fire dmg, DC14 Dispel Magic)
# Epic Minotaur Axe +3 (Goblinoid: Greataxe, Weapon Proficiency Martial,
   Fire+1d6, Knockdown)
# Greataxe +7
 Vermin's Bane +1 (Greatsword, +4 vs Vermin)
# Black Blade of Disaster +5 (Greatsword, Attack+15, +1d12 Piercing dmg,
   +1d12 Critical dmg, on hit Planar Rift, Light 20m)
# Greatsword +7
 Arc Asunder +1 (Halberd, +1d6 Electrical dmg, Parry+4, Light 10m)
 Will of Atar +1 (Halberd, +1d6 Fire dmg)
 Water's Edge +1 (Halberd, DC14 Slay Elemental)
 Dragon's Breath +4 (Halberd, +1d6 Fire dmg, DC14 Stun 75%/1 round)
# Venom Halberd +2 (DC16 Poison CON-1d2)
# Halberd +7
 Asp Flail +1 (Heavy Flail, +1d6 Acid dmg)
 Flail of Stars +2 (Heavy Flail, +1d6 Electrical dmg, DC14 Slow 75%/1 round)
$ Heavy Flail +4
# Heavy Flail +7
 Ripper (Longbow, Attack+3, Mighty+4, Immunity Mind Spells)
$ Longbow +4 (Attack+4)
# Longbow +7 (Attack+7)
$ Composite Longbow +4 (Attack+4, Mighty+5)
# Composite Longbow +7 (Attack+7, Mighty+9)
# Thornshield +4 (Sft: Quarterstaff, AC Deflection+4, DR 5/+5)
# Quarterstaff +7
 King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds)
$ Scythe +4
# Scythe +7
 Heartwood Spear +4 (+1d6 Acid dmg, DC14 Daze 75%/1 round)
# Spear +7
 Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2)
$ Two-Bladed Sword +4
# Two-Bladed Sword +7

 Dart of Accuracy +5
# Dart +7
# Shuriken +7
# Throwing Axe +7

(E.37) Undiscovered Items
$ Robe of Scintillating Colors (AC0, Light 10m, Displacement 1/day,
   Daze unlimited/day)
$ Vest of Escape (AC0, Freedom, Open Lock+4)
$ Lesser Robe of Eyes (AC0, True Seeing 1/day, Search+10, Spot+10,
   Darkvision)
$ Greater Robe of Eyes (AC0, True Seeing effect, Search+10, Spot+10)
$ Hair Shirt of Ilmater (AC0, AC Armor+3, Cure Serious Wounds 1/day, DEX-2)
$ Kel-Garas' Robe (Sor, Wiz: AC0, AC Armor+1, SR 10, Spell Focus Abjuration,
   Spell Focus Conjuration, Spell Focus Enchantment, Spell Focus Evocation,
   Spell Focus Illusion, Spell Focus Necromancy)
# Duergar Mage Robe (AC0, AC Armor+1, Cold 15/-)
# Greater Sequencer Robe (AC0, AC Armor+5, Store 2 spells, 1/day)
# Darklord's Robes (Sor, Wiz: AC0, Universal+1, SR 10)
# Halaster's Robe (Evil, Sor, Wiz: AC0, AC Armor+5, SR 10, Spell Penetration,
   Universal+1)
# Halaster's Black Cloak (Evil, Sor, Wiz: AC0, AC Armor+5, Universal+1, SR 10,
   Freedom, Regeneration+3, Spell Penetration, Immunity Electrical 5%,
   Magic Missile, Sneak Attack, Death Magic)
# Shifter Tunic (AC0, Regeneration +2, Universal+6)
# Cultist's Outfit (AC0, AC Armor+3, Discipline+8)
# Shadow Cultist's Outfit (AC0, AC Armor+3, Discipline+8, Haste)
# Bindings of Blood (AC0, AC Armor+3, Haste, Freedom, Universal+3)
# Seer's Robe (AC0, AC Armor+5, SR 10, Universal+1, Spell Penetration)
 Armor of Fleetness (AC1, AC Armor+3, Haste)
# Padded Armor +7 (AC Armor+7)
$ Leather Armor +4 (AC Armor+4)
# Leather Armor +7 (AC Armor+7)
# Drow Leather Armor +7 (AC Armor+7)
$ Studded Leather Armor +4 (AC Armor+4)
# Studded Leather Armor +7 (AC Armor+7)
# Drow Studded Leather Armor +7 (AC Armor+7)
# Duergar Studded Leather Armor +5 (AC Armor+5)
$ Hide Armor +5 (AC Armor+5)
 Black Flame Armor (AC3, AC Armor+5, 30/- Fire)
# Chain Shirt +7 (AC Armor+7)
# Duergar Chain (AC4, AC Armor+5, Weight-40%)
$ Scale Mail +4 (AC Armor+4)
# Scale Mail +7 (AC Armor+7)
# Duergar Scale Mail +5 (AC Armor+5)
# Drow Scale Mail +7 (AC Armor+7)
# Brestplate +7 (AC Armor+7)
 Elven Chainmail (AC Armor+2, Hide+6, Move Silently+6, Weight-60%)
# Red Assassin Chainmail (AC Armor+3)
$ Chainmail +4 (AC Armor+4)
# Chainmail +7 (AC Armor+7)
# Drow Chainmail +7 (AC Armor+7)
# Delphus Plate (AC6, AC Armor+6, Immunity Fire 50%)
# Cult Knight Armor (AC6, Acid 5/-)
# Matron Armor (AC6, AC Armor+6, Reflex+5, Discipline+10, Weight-60%,
   Death Armor 3/day)
$ Banded Mail +4 (AC Armor+4)
# Banded Mail +7 (AC Armor+7)
# Splint Mail +7 (AC Armor+7)
# Planetar Armor (AC7, AC Armor+5, Concentration+10)
# Sodalis' Outfit (AC7, Spell Failure 0%)
$ Half Plate +4 (AC Armor+4)
# Drow Half Plate +7 (AC Armor+7)
 Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%)
 Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%)
# Blue Dragon Armor (AC8, AC Armor+6, 30/- Electrical, Weight-20%)
$ Laeral's Storm Armor (AC8, AC Armor+2, Fire 10/-, Electrical 10/-)
$ Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
   AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
# Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
   AC Armor+7, Electrical 15/-, Fire 15/-)
# Bloody Plate (AC8, AC Armor+5, CON+5, CHA-5, Vulnerability Cold 25%)
# Fiendforged Plate (AC8, Armor+6, Regeneration+1, Spell Failure 20%)
# Sabal's Armor (AC8, AC Armor+7, Weight-60%, Immunity Critical Hits)
# Full Plate +7 (AC Armor+7)
# Drow Full Plate +7 (AC Armor+7)

# Small Chaos Shield (on hit 2% strike attacker)
# Ironwood Small Shield (Weight-60%, Spell Failure 0%)
# Small Shield +7 (AC Shield+7)
# Drow Large Shield +5 (AC Shield+5)
$ Laeral's Spell Shield (Large Shield, AC Shield+1, SR 16)
# Shield of Lies (Large Shield, AC Shield+5, Confusion 1/day)
# Large Shield +7 (AC Shield+7)
# Bulwark of the Great Dragon (Tower Shield, Dragon Breath Fire 3/day,
   AC Shield+6)
 Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m)
 Greater Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human)
# Hastsezini's Shield (Lawful: Tower Shield, AC Shield+5)
# Ironwood Tower Shield (Weight-60%, Spell Failure 45%)
# Tower Shield +7 (AC Shield+7)
$ Beholder Crown (Flesh to Stone, Finger of Death 1/day, Light 5m)
$ Headband of Intellect +4 (INT+4)
$ Helm of Darkness (20/- Cold, Darkvision, Immunity Darkness, Death Magic,
   Fear, Darkness)
$ Minor Circlet of Blasting (Searing Light 1/day)
$ Mask of the Skull (Finger of Death 1/day)
# Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
# Helm of the Stranger (30/- Fire, Vulnerability Cold 50%, Cone of Cold,
   Ice Dagger, Ice Storm, Light 15m)
# The Regal (DR 5/+6, Acid 10/-, Fire 10/-, Search-5, Spot-5)
# Scale Cap (Reptilian: Bludgeoning 5/-, Piercing 5/-, Slashing 5/-,
   Fire 10/-, Regeneration+1, Immunity Critical Hits)
# Infernal Ceremonial Helm (AC Deflection+2)

 Gloves of the Hin Fist +4 (Mnk: Attack+4, +1d4 Sonic dmg)
 Gloves of the Long Death +4 (Mnk: Attack+4, +1d4 Cold dmg)
$ Bracers of the Blinding Strike (AC Armor+4, Haste)
$ Gauntlet of Fury (AC Armor+2, Isaac's Greater Missile Storm,
   Magic Missile 1/day)
 Belt of Agility +3 (DEX+3, Freedom)
$ Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
$ Kossuth's Belt of Priestly Might and Warding (Neutral: AC Deflection+2,
   STR+4, Magic Circle against Alignment 1/day)
$ Shar's Belt of Priestly Might (Evil: STR+3, AC Deflection+2)
$ Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
   Magic Circle against Alignment 1/day)
$ Belt of Lions (Darkvision, Tumble, Move Silently +10, Animal Empathy+4)
$ Cloak of Displacement (Displacement unlimited/day)
# Cloak of the Sentry (AC Deflection+3, Will+3, Light 10m)
# Cloak of Bedazzlement (AC Deflection+5, CHA-1, Prismatic Spray 1/day)
$ Greater Mantle of Spell Resistance (Sor, Wiz: SR 20)
$ Amulet of Ascalhorn (Piercing 5/-)
$ Amulet of the Harpers (Electrical 5/-, Immunity Magic Missile,
   +5 vs Mind Spells, only Good, Neutral, Harper Scout)
$ Lesser Ice Necklace of the Ulutiun (Ice Storm)
# Craven Necklace (AC Natural+4, Hide+15, Improved Evasion)
# Faerûn's Tears (Universal+3)
$ Luckstone (Universal+1, Animal Empathy+1, Appraise+1, Concentration+1,
   Craft Trap+1, Disable Trap+1, Discipline+1, Heal+1, Hide+1, Listen+1,
   Lore+1, Move Silently+1, Open Lock+1, Parry+1, Perform+1, Persuade+1,
   Pick Pocket+1, Set Trap+1, Spellcraft+1, Spot+1, Taunt+1, Tumble+1,
   Use Magic Device+1)
 Ring of Fortitude +3 (Fortitude+3)
$ Ring of Freedom of Movement (Freedom)
$ Ring of Improved Evasion (Improved Evasion)
$ Ring of Might (Weapon Specialization: Unarmed, Impoved Critical: Unarmed)
$ The Wanderer's Ring (+1 L1-L4 Wizard Spell, Light 20m)
 Saintsblood Pearl (Restoration, Cure Light Wounds, Cure Moderate Wounds,
   Cure Serious Wounds, Cure Critical Wounds)
$ Horn of Goodness and Evil (Magic Circle against Alignment 1/day)
$ Austruth Harp (Brd, Hrp, Shd: Greater Dispelling, Healing Circle, Mind Fog)
$ Instrument of the Winds (Brd: Summon Air Elemental 1/day)
$ Ollamh Harp (Brd: Mass Charm, Mass Haste, Summon Creature VI 1/day)
$ Deck of Hazards (Cast random spells)
$ The Avatar (Transform into Negative Plane Avatar unlimited/day)
# Confusion Toy (Confusion 3/day)

==============================================================================

(F) Addendum (and other things)

GAME EDITIONS

Neverwinter Nights Pre-Order Modules
 The Dark Ranger's Treasure
 The Winds of Eromor
 To Heir is Human
Neverwinter Nights
Neverwinter Nights Collector's Edition (1.22.6729)
 Soundtrack Audio CD
 Art Book, Cloth Poster, T-Shirt, Mouse Pad Map
Neverwinter Nights - Shadows of Undrentide (1.30.7041)
Neverwinter Nights Gold
 Neverwinter Nights
 Neverwinter Nights - Shadows of Undrentide
Neverwinter Nights - Hordes of the Underdark (1.59.8037)
Totally Neverwinter Nights
 Neverwinter Nights
 Neverwinter Nights - Shadows of Undrentide
 Neverwinter Nights - Hordes of the Underdark
Neverwinter Nights Platinum (1.63.8048)
 Neverwinter Nights
 Neverwinter Nights - Shadows of Undrentide
 Neverwinter Nights - Hordes of the Underdark
 The Dark Ranger's Treasure
 The Winds of Eromor
 To Heir is Human
 Bioware's Contest of Champions (0.492)
Neverwinter Nights - Kingmaker (Premium Module Collection)
 Update 1.66.8074
 Kingmaker (1.1)
 ShadowGuard (1.1)
 Witch's Wake I: The Fields of Battle (1.1) Remastered
Neverwinter Nights Diamond (Neverwinter Nights Deluxe Edition)
 Neverwinter Nights
 Neverwinter Nights - Shadows of Undrentide
 Neverwinter Nights - Hordes of the Underdark
 Neverwinter Nights - Kingmaker
Premium Modules
 Witch's Wake I: The Fields of Battle (1.1) Remastered
 ShadowGuard (1.1)
 Kingmaker (1.1)
 Pirates of the Sword Coast (1.0)
 Infinite Duneons (1.0)
 Wyvern Crown of Cormyr (1.1)
 Darkness over Daggerford (1.2)
   FREE from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5122

ERRORS AND BUGS

Neverwinter Nights Manual Errors

- Barbarians first get Uncanny Dodge at level 2, not level 1
- UK Manual is missing the Endure Elements and Ultravsion spells
- Manual is missing Circle of Doom level 5 Cleric spell
- Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
- Cure Moderate Wounds can be cast by Paladins as level 3
- Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
- Flame Strike is cast as level 5 for Cleric, not level 4
- Hammer of the Gods is a level 4 spell for Cleric and not Druid
- Greator Restoration is a level 7 spell for Cleric and not Druid
- Control Undead can be cast by Clerics as level 6
- Resist Elements is cast as level 1 for Rangers, not level 2
- Bastard Sword is an Exotic weapon, not Martial
- Improved Disarm feat used when unarmed does not take the opponents weapon
- Improved Knockdown feat requires INT 13
- Discipline is a Paladin class skill

Shadows of Undrentide Manual Errors and Omissions

- Shadow Evade adds a Base AC bonus, not a Natural AC bonus.

Shadowdancer Abilities (complete list)
- Hide in Plain Sight: The shadowdancer is able to use the Hide skill even
  while being observed.
- Evasion: The shadowdancer is able to escape potential deadly situations. At
  2nd level, in situations where a successful Reflex saving throw would allow
  others to take only half damage, you escape unscathed.  At 10th level, the
  shadowdancer gains Improved Evasion where you take only half damage even if
  the saving throw fails.
- Darkvision: At 2nd level, the shadowdancer is able to see in the dark.
- Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming
  attacks.  At 2nd level, the shadowdancer retains his or her dexterity bonus
  to armor class, even if flat-footed.  At 5th level, the shadowdancer gains
  a +1 to Reflex saving throws.  At 10th level, the shadowdancer gains a +2
  to Reflex saving throws.
- Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze
  upon a target once per day.  This daze lasts for five rounds.
- Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per
  day.  This shadow is extremely difficult to turn and becomes more powerful
  as the shadowdancer gains levels.
- Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in
  the area to help conceal her three times a day.  The shadowdancer gains a
  concealment bonus, damage reduction and an AC bonus that improves with
  experience.
- Defensive Roll: At 5th level, the shadowdancer can make a Reflex save
  against a lethal blow once per day.  If successful you take only half
  damage from the blow instead of being killed.  If you are caught flat-
  footed, you may not make a defensive roll.
- Slippery Mind: At 7th level, if the shadowdancer fails her Will save
  against a mind-affecting spell, she makes an automatic reroll.

Hordes of the Underdark Manual Errors and Omissions

Extra Smiting
  Type of Feat: Class
  Prerequisite: Smite Evil or Smite Good.
  Specifics: This feat increases the smiting ability to 3 times per day.
  Use: Selected

Great Smiting
  Type of Feat: Class
  Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good.
  Specifics: Whenever the character makes a successful smite attack, it adds
  two times the character level to damage.  This feat may be taken multiple
  times, up to a maximum of 10 times - each time adding additional damage
  equal to the character's level to the smite attack.
  Use: Combat Mode

- Monstrous Regeneration can be cast by Druids as level 5
- Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12
- Epic Spells are feats and are not available to Bards
- Evil Blight (Cleric 5, Sorcerer 6, Wizard 6) is not included in the game
- Tide of Battle (Sorcerer 9, Wizard 9) is not included in the game
- Epic Dodge does not require Tumble 30 or Dodge feat.
- Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
  Natural AC bonus.

Neverwinter Nights Game Errors

After the three encounters with Solomon in "The Search for the Cult: Solomon"
you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva"
quest.  The bug is that the plot continues whether you go south and complete
this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until
finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt".  When you
kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and
death of Neva that has not happened yet and can still be completed when you
finally travel south.

In the Creator Race Ruins you have to destroy three Old One Guardian Golems
to get three Golem Keys.  However, once you get and use one key you can
retrive it from the Divining Pool for 1GP

- Spelling mistake in Circle of Death description "Caster Level(s): Wizard /
  Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6"
- Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer
  7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7"
- Omission in Create Undead description "Innate Level:" should read "Innate
  Level: ?" - you tell me ;)
- The Great Oak armor incorrectly lists "Charges: 50"
- Bone Phoenix morningstar incorrectly lists "Charges: 50"
- Mirror Shield incorrectly lists "Charges: 50"
- Foundation +4 Light Flail has a value of 0GP
- Rolgan says "the Red Tiger tribe speaks your name with reverence" when it
  should be the Black Lion tribe (the text version is correct).
- Aribeth says "through the door to the south" when it should be the east
  (the text version is correct).
- Robe of Vecna should Robe of Shar (Vecna is not a Forgotten Realms Deity)

Shadows of Undrentide Game Errors

- Shadow Evade adds a Base AC bonus, not a Natural AC bonus.

Hordes of the Underdark Game Errors

- Pale Master does not get +3HP from Deathless Vigor once the character level
  goes over 21.
- Epic Red Dragon Disciple does not get Hit Dice 1d12
- Omission in Monstrous Regeneration description "Caster Level(s): Cleric 5"
  should read "Caster Level(s): Cleric 5, Druid 5"
- The Cloud of Bewilderment scroll description is that of Cleric Level 4
  Restoration.  It should read
    Caster Level(s): Bard 2, Sorcerer 2, Wizard 2
    Innate Level: 2
    School: Evocation
    Enemies in the area of effect are stunned and blinded 1d6 rounds.
- Epic Dodge does not require Tumble 30 or Dodge feat.
- Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
  Natural AC bonus.

Neverwinter Nights Bugs

- You can get some rewards many times by pausing and talking
- You do not need to have the henchman item for it to be upgraded

Shadows of Undrentide Bugs

- You can get some rewards many times by pausing and talking
- You can sell The Mummified Hand for 1000GP and The Dragon's Tooth for 700GP
  and then buy them back at the Divining Pool for 3GP and 1GP

Hordes of the Underdark Bugs

- Argali's Arms Blacksmith, the Duergar Merchants and Rizolvir's Ghost all
  sell items for less than they buy them for.

==============================================================================

(G) Unanswered Questions and Cheats

UNANSWERED QUESTIONS

Mystery Items - does anyone know what to do with the following?
 Top - This is a child's toy top. (spinning top)
 Rags - These rags are nothing more than dirty, moldly pieces of cloth
You find them again in SoU and the Rags in HotU, is this just a coincidence?

What does destroying the Illithid Mental Amplifier do?

What is The Jester's Mask for in Kingmaker?


INTERESTING INFORMATION

I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or
if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet)
Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2)
I expect Erb Jansen (Luskan) is related to Jan Jansen (BG2)
@ Levio'Sa, known as the Floating Huntress, from Kingmaker gets her name from
the levitation charm Wingardium Levio'Sa in Harry Potter.


TIPS AND CHEATS

To disable intro movies, edit nwn.ini

[Display Options]
Disable Intro Movies=1

To enable extra gore, edit nwnplayer.ini

[Game Options]
Memory Level=2
Memory Access=2

To unlock all campaign modules, edit nwnplayer.ini

[Game Options]
CODEWORD=hacktastic
CODEWORD XP1=ffrodriguez
CODEWORD XP2=barkeater

==============================================================================

(H) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.

Special Thanks to Aristiana Lerionis for info from his Custom Portrait Guide
 http://www.gamefaqs.com/features/recognition/21322.html

Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce,
Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andr? Benoit, Trebor, John Jr,
Ross Glenn, David Latapie, arQon, Ashnara, A1GR, Blakwolf, SmkJaguar, Omlifak,
Cakeslice, Bjorn

0.02.08.01
 First Release
0.02.08.03
 Added Scrolls list and notes on Damage Reduction and Resistance
0.02.08.07
 Completed Beggar's Nest, started to add item values, added Henchman Quests
0.02.08.10
 Completed Peninsula
0.02.08.13
 Completed Blacklake
0.02.08.19
 Completed Docks and City Core, many more items and values added
1.02.08.24
 Completed Chapter 1
1.02.08.25
 Expanded Henchman section and began work on Chapter 2 and store details
1.02.08.27
 More work on Chapter 2, in particular Port Llast and North Road
1.02.08.31
 Chapter 2 the South Road, moved a couple of things around
1.02.09.04
 Sorted the spell list including several corrections, rewrote a couple of
 sections, added maps
1.02.09.10
 Completed Port Llast and the surrounding areas including the East Raod
1.02.09.20
 Completed Luskan as far as Host Tower, added several new items to Appendix E
2.02.09.22
 Completed Chapter 2 :)
2.02.09.26
 Started Chapter 3, added some great items in Appendix C.6.
2.02.09.29
 Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories.
3.02.10.02
 Completed Chapter 3 and Appendix B
4.02.10.05
 Completed Chapter 4, the game and most of this FAQ
4.02.10.18
 Added many outstanding items into Appendix F, expanded Appendix A.  This is
 the final release with the exception of any corrections.
4.02.12.21
 Corrections
4.03.05.29 (Unreleased)
 Lots of minor updates and corrections.
 Added Feats section and several tables to Appendix A
5.03.07.28
 Started including expansion pack 1 - Shadows of Undrentide (SoU)
5.03.08.03
 SoU Drogan's Home completed, minor corrections.
5.03.08.10
 SoU Chapter 1 completed.
6.03.08.30
 SoU Interlude completed.
7.03.09.15
 SoU completed :D
7.03.09.22
 Added class quests to Prelude.  Additions and corrections.
7.03.10.02
 Massive SoU item update, two new quests and as always corrections.
7.03.10.19
 Additions and corrections to SoU Chapter 1
8.03.12.22
 Added much Hordes of the Underdark (HotU) info to the Appendix
8.03.12.27
 HotU Chapter 1 completed
9.04.01.04
 Sarted HotU Chapter 2, additions to HotU Chapter 1
9.04.01.18
 Most of HotU Chapter 2 completed.
10.4.01.26
 HotU completed and so is this FAQ with the exception of any corrections.
10.4.04.01
 Appendix A updated including (A.03) Portrait and (A.10) Deity
11.00 (05-03-09)
 Added Pre-Order/Platinum Modules
 Added information on Game Editions to Appendix E
 Several minor updates
12.00 (16-03-09)
 Added Kingmaker/Diamond Modules
 Some minor updates
13.00 (26-03-09)
 Added Pirates of the Sword Coast premium module
 Expanded appendix (C) Custom Items

==============================================================================

(I) Contact Information

If you see any mistakes or know of something I have missed or can help me with
my unanswered questions you can email me at

 [email protected]

Please mention the revision number in your message.

I have also written guides for Neverwinter Nights 2 and Baldur's Gate
available from http://www.gamefaqs.com/features/recognition/6889.html

Please don't copy my work,

 Duncan aka Naranek Angmar

Quote from a commoner in Beorunna's Well
 "You can't run around the camp with nothing on, even if you are a big hero!"

Quote from a chicken in Hilltop West
 "The chicken clucks in outrage, explaining to you it's belief that humans
 have been systematically stealing her unborn children"

                                   ^^\o/^^