____ __ _____ ___ ___ _____ ____
| \ | | | ___| \ \ / / | ___| | |
| \| | | |___ | <> <>| | |___ | |
| |\ | | | ___| \ / | ___| | |\ \
| | \ | | |___ | ~~~ | | |___ | || \
|__| \___| |_____| \___/ |_____| |_| \_|
__ __ _____ ____ __ _______ _____ ____
| \ / | |_ _| | \ | | |__ __| | ___| | |
| /__\ | | | | \| | | | | |___ | |
| | | | | |\ | | | | | ___| | |\ \
\ /\ / _| |_ | | \ | | | | |___ | || \
\_/ \_/ |_____| |__| \___| |_| |_____| |_| \_|
____ __ _____ _____ __ __ _______ ______
| \ | | |_ _| / ___| | | | | |__ __| / ____\
| \| | | | | / | |__| | | | | |____
| |\ | | | | | | ___ | __ | | | |____ \
| | \ | _| |_ | \/ | | | | | | | ____| |
|__| \___| |_____| \_____/ |__| |__| |_| |______/
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Neverwinter Nights Chapter 1 Side-Quest Guide
Version 2.0 Released: 9.12.2002
Copyright 2002 Sanjeev Namjoshi
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These are the only websites that this FAQ is to appear:
www.gamefaqs.com
http://www.sorcerers.net/index.shtml
If it appears elsewhere please inform me
NOTE: I will be extremely busy for, well most of this year; the only
time I can work on this FAQ is probably long weekends and some
holidays. Psx511 contributed a good idea that I probably won't get to
do. He suggested that I have all the money and experience points and
stuff you get for completing the quests. I will not get time to do
this, so feel free to contribute, I will update as soon as I can.
Table of Contents
I. Introduction
II. Version History
III. Classes and Races
IV. Prelude
V. City Core
VI. Peninsula District
VII. Beggar's Nest
VIII. Docks
IX. No-Man's Land
X. Blacklake District
XI. Helm's Hold
XII. Full Quest List
XIII. Contributors
XIV. Personal Review
XV. About Plagiarism
XVI. FAQ
XVII. Contact
XVIII. Legal
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I. Introduction
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This FAQ/Guide is my second one and was created for people who cannot
remember or find all the numerous side quests in the game which usually
have some reward such as XP or gold. This FAQ is only for Chapter 1,
and I may release other chapters in the near future. Although this
guide briefly touches on the abilities and skills of the classes and
races, it is suggested that you read a walkthrough for more detailed
information. In some areas I do give brief walkthroughs only to make it
easier to find what you need. I am writing this guide assuming that
you've completed this area before, have a basic layout of the area, or
have nearly completed it. For exact locations and walkthroughs, please
check another FAQ.
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II. Version History
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Version 2.0-9.12.02
~Added the sites that my FAQ can be found
~Added two new people to the contribution list!
~Updated a few minor things, not much more work around
here for a while.
~Changed my e-mail
Version 1.0-8.19.02
~Table of Contents
~All sections
~ASCII title
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III. Classes and Races
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In Neverwinter Nights there are numerous classes and a few races.
Depending on what race you choose and what you want your character to
excel in, the character will play the game differently. I may put a
description if enough people want them, but most of these descriptions
are in other FAQs.
Below is the list of races:
Human
Dwarves
Half-Orc
Halfing
Gnome
Elf
Half-Elf
Below is the list of classes:
Ranger
Rouge
Bard
Monk
Fighter
Barbarian
Cleric
Paladin
Druid
Wizard
Sorcerer
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IV. Prelude
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Much of the prelude is mindless and doesn't require too much skill. You
just go through the academy learning how to use weapons or cast spells.
There are no quests in this area, but you do learn a lot of information
about later quests. Remember to check the chests in the room you start
in and the small cubicles near it for extra items. During the prelude
remember to look inside all the boxes for semi-rare potions which may
aid you later.
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V. City Core
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In the City Core there are plenty of places to see. There are four
gates that lead to each district: Peninsula, Beggar's Nest, Dock, and
Blacklake. Then there is Castle Never, the gate out of the City Core,
and the Halls of Justice (where you respawn or appear with Stone of
Recall). There are few houses you can loot along with a few boxes and
chests. The Moonstone Mask is a lovely whorehouse which unfortunately
is quiet disappointing. The Shining Knights and Armor sells all your
weapons and armor. Talk to the guy about special weapons for access to
a blacksmith below who makes magical and more powerful weapons in a
room below. The Trade of Blades is the place to hire henchmen to help
you out. There is another right outside the exit of the Halls of
Justice. Remember to hire a henchmen! I had no idea they existed until
Helm's Hold! Your henchmen should take over for a skill you do not
have. My character is a fighter so I took Sharwyn because she can pick
locks and cast spells to raise my stats...and besides, she's hot.
All the quests but Quest 5 in the City Core can be completed with any
character if you persuade the giver of the quest. The classes listed
below the quest name show which will do best and which do not have to
persuade.
Quest 1-Never's Tomb
Required Classes: Cleric, Paladin, Monk (other classes may persuade).
For this mission, you must talk to Judge Oleff. Converse about the
faith of Tyr. Eventually he will begin to talk about a tomb and about
artifacts. He offers it if you are a Cleric, Paladin, or Monk.
Otherwise you have to persuade him. You get a "Letter from Oleff",
which grants you access into the first tomb. Thus quest is continued in
the Peninsula District.
Quest 2-The Wailing and the Waterdhaviens
This is the main quest of Chapter 1 which you are given from Lady
Aribeth. When you finish either of the four areas (by defeating the
level's boss) you get one item that is part of one of the
Waterdhaviens. This quest is continued in the Peninsula District.
Quest 3-Art of Theft
Required Classes: Rouges
Given by Ophala in the Moonstone Mask, she talks of three people who
have items that she is interested in. They are apparently of the rich
upper class and live in estates. There is one in the Docks and two in
Blacklake. You must pick locks and defeat guards along with avoiding
traps to get to the items meaning you must either have a henchmen with
an unlocking/bashing ability or you must have those abilities. Giving
them to her will be definitely worth your trouble! This quest is
continued in the Docks District.
Quest 4-Zoo Rescue
Required Classes: Druid, Ranger
There is a man by a giant tree who is an environmentalist tree-hugger.
He complains about the animal's treatment in the Zoo in Blacklake. Pay
that place a visit. This quest is continued in the Blacklake.
Quest 5-Cloaktower Membership
Required Classes: Sorcerer, Wizard
This is the only quest that only Sorcerers and Wizards can attempt. Go
to the tower which is located outside the Halls of Justice on the left
side of the higher area. You learn of 4 items that must be found in a
certain order. When you find all the items you get to take the final
challenge and get membership to the Starred Cloak Guild. The quest is
continued in the Peninsula District. The final challenge is in the
Docks District.
Quest 6-The Gauntlet
Required Classes: Paladin, Fighter, Barbarian
When you enter the Trade of Blades, you will see a guy named Graxx. If
you ask him "where to get some action" (not that you sick pervs), then
he will tell you about the Gauntlet, a fighting club. Buy a pass from
him. This quest is continued in the Blacklake District.
Henchmen Quests: The remaining quest are given to you buy your
henchmen.
Quest 7-Sharwyn's Quest
Sharwyn tells some stories of her life and eventually leads to her sick
mother. What do you need that could heal her mother...? This quest is
continued in the Peninsula District.
Quest 8-Daelan's Quest
You soon learn that Daelan is searching for his mother's Brooch. This
quest is continued in the Docks District.
Quest 9-Linu's Quest
Linu wants the Silver Chalice of Moonbow. This quest is continued in
the Blacklake District.
Quest 10-Grimgnaw's Quest
Grimgnaw wants his ring. To No-Man's Land!!!
Quest 11-Tomi's Quest
Tomi wants to speak to Belman and needs some documents. Off to the
Beggar's Nest!
Quest 12-Boddyknock's Quest
What the hell kind of name is Boddyknock?! This ugly Sorcerer seeks a
bread recipe which you will find over the corpse of a chef. This quest
is continued in the Beggar's Nest.
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VI. Peninsula District
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Ahh! The Peninsula District. A beautiful seaside district plagued with
the fleeting madness of escaped prisoners liberated by a head guard
whose mind is being eaten out. Lovely. There are a few important places
here. At the North end is the first Cloaktower for those questers.
Right next to this is a house of the servents of Lady Tanglebrook who
inform you of the Prison Key under the welcome mat. The first tomb is
at the eastern side. The southeast had a Militia H.Q. and a shop. The
Western side contains the Prison and the Sewers. The northern side has
the gates and Lady Tanglebrook's Estate.
Quest 1A-Never's Tomb Continued
Head to the eastern part of town and find a building near the center of
the street. A suspicious guard questions you. Just talk to him and loot
his house a bit, there isn't much. After speaking with him the door
will open to the downstairs. Inside is the first tomb! It is the only
discovered one. You soon learn of some interesting items inside the
treasure chest. Pick all the cerimonial items, you'll need them later.
This quest is continued in the Beggars Nest.
Quest 2A-The Wailing and the Waterdhaviens Continued
This is of course the main quest. You'll learn of a prison break very
soon. There are two ways into the prison, each have advantages and
disadvantages:
~There are four sewer entrances(in the south) which all lead to the
same room. Give the gang leader and his cronies a nice beating for the
prison key and a "boss chest" which has some useful stuff in it. The
Prison Key will get you in.
~Directly North of the jail is Lady Tanglebrooks Estate. Pick up the
key from the welcome mat and enter. Slaughter the sick stink beetles
and continue downstairs to the chessboard. Stay off the trapped
squares! You might want the Two-blades Sword + 1 on the corpse of Lady
Tanglebrook in the middle of the chessboard. Take the exit to get into
the prison.
Once inside, you must kill pretty much everyone. The west side has the
exit to the Containment Level. In here you must make it to the center
room and defeat the sorcerer. Pull the switch by his char and take the
eastern exit to the Pits. The pits is just a giant maze of rooms, but
your destination is the Northwest corner of the map. Fight the half-orc
to the death or talk to him after he surrenders. In the next room is
the Intellect Devourer; he is a moderately hard boss. This quest is
continued in the Beggars Nest.
Quest 5A-Cloaktower Membership Continued
An Earth Mephit guards the Rare Earth Clay. He shouldn't be too much of
a challenge. This Quest is continued in the Beggar's Nest.
Quest 7A-Sharwyn's Quest Continued
In Lady Tanglebrook's Estate, North of the prison, is a room on the
main floor with the Celestial Elixir. Give it to Sharwyn to get the
Belt of the Performer.
Quest 13-Ms. Dulcimae and Master Johns
Help these poor souls back to the gates! You get some nice XP if you
do!
Quest 14-Militia H.Q.
After you have defeated the Head Gaoler and the Intellect Devourer give
the brain to Aribeth. Come back here and Sebile will reward you.
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VII. Beggar's Nest
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Yay! The Beggar's Nest another lovely district infested with zombies
and undead. This district is not too complex. The Northeast to
Southeast walls are battlements wandered by a lonely soldier. The
Academy is in the center, but you cannot reach it by any means. Here
and there they are a few barricaded homes with "quest-givers". South is
the Temple of Helm. The center is two people that you need to help for
some XP. In the North is the Great Graveyard, the Warehouse, and the
Snake Cult Building and the cloaktower. Other places too note are the
Shining Serpent Inn in the South and a wheel repair shop. I'm not sure
why, but some time to the West of the Inn, for enemies will appear and
scare the crap out of you, so watch out.
Quest 1B-Never's Tomb Continued
In the Great Graveyard (see 2B for directions) you will come upon a
door with a chest in front. Inside the chest is a broken paper. Read it
if you want then place one of the ceremonial items inside. The door
opens...
Inside is a mummy ready to kill you. When he is dead, pick up the
Ancient Chronicles of Halueth Never. This quest is continued in the
Docks District.
Quest 2B-The Wailing and the Waterdhaviens Continued
You must somehow get to Gulnan. Here's how. There are two ways in.
First is the easier Snake Cult Estate called "Strange Building" on the
map. You must talk to Jemanie first to get in. His house is in the
western part of town. This building has some really easy people in it.
Its very annoying how the girls scream when they die. When you finish
of the Cult Leader, get going to the Underground Crypt.
The second is a little bit harder, but worthwhile for the XP. Head
toward the building marked "warehouse" on your map. Inside are some
weak zombies that shouldn't give you any trouble. Kill them and
continue to the next area down the stairs. Some more zombies. Get ready
for a real tough fight against the Sword Coast Boy. After that another
battle against Drawl. Free the imprisoned man and continue down the
stairs to the opposite end of the Underground Crypt as the first
entrance.
Both lead to the same room: the dreaded room is home to a Dire Bloated
Spider. This is an extreme challenge especially without henchmen. Its
knockdown will really hurt. Use the Stone of Recall if you're having
too much trouble.
This leads to the Great Graveyard. Some more easy pickings. Enter the
Warrens of the Damned. When you enter you see some psycho woman "die"
if that is possible for the undead. Search the area for stuff, Gulnan
is in the main central room. Continued in the Docks District.
Quest 5B-Cloaktower Membership Continued
To get the Kindling Wood, go to the Cloaktower in the far Northwestern
corner of the Beggar's Nest. There is a weak Fire Mephit guarding it.
This quest is continued in the Blacklake District.
Quest 11A-Tomi's Quest
Find the wagon repair shop for some documents. Give them to Tomi and
Bob's your uncle!
Quest 12A-Boddyknock's Quest
Out to the West is a bakery with a bread recipe. Give it to the
henchmen when he explains his story.
Quest 15-A Strange Cult
Talking to some people in the Shining Serpent Inn, you will hear about
two people to visit: Krestal and Jamanie. Finding Jemanie will get you
into the "strange building" on the map. Finish that area for
completion.
Quest 16-Missing Beggar's Guard Quest
Walters is located in the Warehouse behind Sword Coast Boy and Drawl.
Defeat them and free Walters.
Quest 17-Sword Coast Boys
Find the Warehouse on the map and defeat Drawl and the Sword Coast Boy
to complete this quest.
Quest 18-A Missing Brother
Jamanie's poor brother Torin has fallen to a bitter end in the Warrens
of the Damned. Bring back his ring like any kind citizen would. His
corpse is in a room in the eastern side of the Warren.
Quest 19-Lost Soul
More death?! Yes indeed the man in the Temple of Helm is missing his
brother Marcus. Find his corpse by the graveyard gates and bring the
items back.
Quest 20-Find Krestal
A no-brainer. Find his house, it's the barricaded home in the east and
defeat the zombies. Talk to him to get another quest.
Quest 21-Find Jamanie
Another no-brainer. His house is in the west and also barricaded. He
will also give you a quest.
Quest 22-Aldo and Hector
Find the wagon repair place in the southeast corner. Talk to the man,
and when he follows you bring him to Aldo in the center of the map.
He's by his wife next to a broken wagon.
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VIII. Docks District
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This District is probably the easiest to complete. There is one path to
go and it is pretty straightforward. Twenty in a Quiver a great place
to buy +1 weapons and other items is located in the central area, but
more to the northeast. The Cloaktower is located in the east. Androd's
Estate is in the North along with the Seedy Tavern. Callik's House and
Storeroom are in the Northeast. The Silver Sails is to the West and the
Golden Apple is right above it. South West is the Bloodsailor's ship.
Quest 1C-Never's Tomb Continued
Head to the Silver Sails and explore the area. The small upstairs room
contains some items of interest. In the rooms ahead there isn't much.
When you reach the hallway with two rooms, watch out, the first has a
Sword Spider, and the hallway to the next room is trapped. Inside is a
Dire Bloated Spider. When its dead, continue to the Aqueducts. Don't
ever use the bridges, they are all trapped, wade across the water to
the North where there is a door. Put in another item in the chest to
open it. When you get inside open the coffin for the Amulet of Tyr.
Continued in Blacklake.
Quest 2C-The Wailing and the Waterdhaviens Continued
You begin to learn of some sort of auction that will occur in the Seedy
Tavern sometime soon (Hmm...SEEDY Tavern...*cough* *cough*). Sorry
about that. Find the docks area and threaten the Bloodsailor. He will
get pissed off and you will be attacked. They shouldn't be too much of
a challenge. Take one of their uniforms. The Smuggler's Coins will get
you certain items so collect as many as you can from the Ruffians,
Muggers and the other evils. You'll need the brooch that's in the
Bloodsailors chests if you have Daelan so take it along.
You may want to go to Callik's House and the Bloodsailor Storeroom for
some stuff. One of which is the Tavern key which you will need later.
There is a Dire Bloated Spider along with other delights so watch it.
Head to the Seedy Tavern after you've killed all enemies. At some point
in my game, four more of those mysterious guys appeared outside the
Seedy Tavern as they did by the Shining Serpent in the Beggar's Nest.
Just be careful as you approach that building. To gain access to the
Seedy Tavern, you must pay a price. 5 smuggler's coins. Or you could
take the side door for free (Note: Not sure if you are able to open
side door from outside, you may have to pay to get in and then open in
from the inside and then use that doorway for getting in.)
There are four ways into the secret Bloodsailor's Hideout.
~Bribe the guard using five of those Smuggler's Coins
~Talk to the Bloodsailors inside. Wear a Bloodsailors uniform while
talking to him and pretend that you are (I do not know if this
matters). He will challenge you to a drinking contest. If you
constitution is high enough you will pass. Talk to the smaller one to
get the key.
~Wearing the Bloodsailor uniform, knock on the door.
~Unlock or bash down the door. Doing this will piss the chef/guard off
to get four Bloodsailors from upstairs. They will be very easy. In the
next rooms are just Bloodsailor Lieutenants and others. They aren't
very challenging. Eventually you will come to a room with two guard
being evil to Vengual's girlfriend. Kill them and for goodness sake be
nice to her. You will get a locket. Leave via the stairs and head to
the Silver Sails.
The small upstairs room contains some items of interest. In the rooms
ahead there isn't much. When you reach the hallway with two rooms,
watch out, the first has a Sword Spider, and the hallway to the next
room is trapped. Inside is a Dire Bloated Spider. When its dead,
continue to the Aqueducts. Don't ever use the bridges, they are all
trapped, wade across the water. Someone has to cross the giant bridge
unfortunately. Rest up and save before doing so. Talk to the boat guy
and step in for a ride to the sewers. You will hear a conversation.
When you get there, wait until the three turn into enemies and kill
them. Callik is one tough cookie. Head around to Vengual and kill his
guards after speaking NICELY to him. Open the box and take the
Cockatrice Feather. Head to Aribeth for a reward. Continued in
Blacklake.
Quest 3A-Art of Theft Continued
If you have talked to the owner of the Moonstone Mask, you will be sent
on the task of receiving three items from different estates. The first
of which is in the Docks. This one is fairly easy so as long as you are
a Barbarian, you have a really powerful henchmen (Daeran) or a powerful
lock-picker (Sharwyn). The rooms have few people, this place is
relatively easy. The item Ophala wants is located in a room in the
eastern part of the mansion. Go out the right hallway until you reach
the area opposite where you entered. Take the door closest to the right
side of the map. In this room, take the southern door. Inside an
armoire is Gaudy Statuette for Ophala and other crap if you want it.
Quest 5D-Cloaktower Membership Continued
This quest is continued from Blacklake because they must be completed
in a certain order, refer to Blacklake and then back here. After
destroying the Water Mephit you get a Flask of Water. When you bring it
back to Eltoora you have to complete a final challenge. Defeat Minogon.
When you finish you get the Many-Starred Cloak. Yay!
Quest 8A-Daelan's Quest Continued
Once Daelan tells you his story, go to the Bloodsailors ship and when
the three are dead, look through the chests. One contains the brooch
which is just the item you need.
Quest 23-The Masterson Amulet
Talk to the man outside the Bloodsailors dock for the Masterson Amulet
quest. You will find it on Callik's Corpse. Return it like an honest
citizen.
Quest 24-Trouble in the Docks District
This is basically completed by completing the Docks District, see Quest
2C for other info.
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IX. No-Man's Land
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This is a small area between the City Core and the Barricades. The
Barricades lead to the Blacklake District. There isn't very much to do
here but kill enemies and loot homes. Although there is one thing...
Quest 10A-Grimgaw's Quest
Find his ring, the Iron Ring in one of the houses.
Quest 25-Trouble in No-Man's Land
Talk to the guy as soon as you enter. He will describe a hideous half-
orc. Go teach it a lesson. Head to the east part of the windy area and
find a shattered tower. Inside is the lovely Half-orc. His corpse has
bolts, a Longbow + 1, and his head. Check out his boss-chest. Return
the bloody head into the mental guy at the enterance.
There's no need to cover barricades. Except talk to the guard for quest
27.
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X. Blacklake District.
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This is the "upper-class" district. At the top left is Meldanen's
Estate. The North west contains the Zoo. The Cloaktower is in the west.
In the center is the Board Laid Bare Tavern. Also the Rumbottom Estate.
Formosa preaches in the lower right corner. Never's Tomb is in the
bottom left. Milly's House is in the North.
Quest 1D-Never's Tomb Continued
As soon as you enter, look for the first house along the southern area
to the west of the entrance. The lady will tell of noises within. Check
it out. There are few enemies, but not too hard. What's behind the door
is the evil part. When you've saved and rested, go tackle the Sword's
of Never. Bodiless armor clad, greatsword wielding spirits. They may be
too hard in which case you must run to the tomb, get the item and use
the stone of recall. Return the items to Oleff for a reward.
Quest 2D-The Wailing and the Waterdhaviens Continued
Talk to Formosa for quest 26. Head to the small sulky figure of Milly
for info on her life. She will tell of her old love relationship with a
man named Meldanen. His house is quite small. Look around for stuff and
then you'll come too the left hallway with some nice items. Before
entering any rooms on the right go get all the potions in the room at
the end of the hall. Then head to the upper right door (the lower right
is for Quest 28). Save and rest before fighting Meldanen's Apprentice.
When he's dead keep looking around and you'll come to a new area with a
lot of traps. When Meldanen surrenders there are a few things to do,
but the best is to first talk to the Dryad (free her) and get the Lock
of Dryad Hair. You can be nice and just take the Silver Tooth as proof
of his "death" and give it to Formosa for 500. Kill him and take his
stuff. Or take 500 from him and then kill him for his silver tooth. I'm
too nice to be mean.
Quest 3B-Art of Theft Continued
There are two estates in this District, the Rumbottom Estate and the
Hodge Estate. Both are quite challenging. Take a rouge or lockpicker
with you if you are not one already. The Portrait is located with Mr.
Rumbottom in the central room. The Hodge Estate is probably harder then
the Rumbottom Estate. Hodge is currently out so find the room with The
Gilded Urn in a room in the far top left hand corner of the Estate.
Return all three items to Ophala for a just reward.
Quest 4A-Zoo Rescue
Another fairly easy quest. Head to the Blacklake Zoo in the Northern
part of the map and enter. Search every room until you finally get to
the one with the door lever. Open all the cages and tell them about the
portal. When they reach the portal (top left corner of map) talk to the
them once more to set them free.
Quest 5D-Cloaktower Membership Continued
Battle the Air Mephit for the Puff of Fog and head to the Docks for the
last item and the final challenge. The tower is located near the
Rumbottom estate in the western part of the map.
Quest 6A-The Gauntlet
Finally a fun quest. You need a strong companion for this unless you
think you are already strong enough to take them on. You must fight
four enemies all of which have ups and downs. Hrusk is a relatively
easy fighter. For some reason when I fought Fashi, my two-blades sword
hardly affected him. I suspect he has a resistance or some sort to
bladed weapons. Agar is just weird, if your strong enough don't bother
with anything complex he is also just a fighter. Claudus is very weak
and quite easy to defeat. That's it, go collect your stuff.
Quest 9A-Linu's Quest
Located in Meldanen's room (where you fought him) is a chest with the
Silver Chalice of Moonbow. Bring it to Linu.
Quest 26-Blacklack: Unrest
Pretty much just finish the area and defeat Meldanen to get this quest
completed.
Quest 27-Tension in the Blacklake District
Same as above.
Quest 28-Blacklake District: Samuel's Rescue
Talking to a man named Captain Thurin will give you this quest. Find
him in the prison cells of Meldanen's Estate. (see Quest 2D).
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XI. Helm's Hold
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Only one in this area, this area doesn't really need a walkthrough
either, just look around for stuff. When you reach Helm's Hold first
floor, find a room in the lower right hand corner.
Quest 29-Chaohinon
Find the book in a room south of this to finish the summoning. He will
reward you. Or you could kill him and get a reward.
An another way to do it, a lot better way too:
"The "good" way to complete this quest is a little different. I believe
in the room prior to finding Fenthick there is a trapped book case which
holds a book of Helm. Attain both books then banish the demon. Then
summon Helm's guardian."
-Contributed by God
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XII. Quest List
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Compiled here are all the quest in order, one through twenty-nine. The
second only contains the lettered continuations. The third section has
them all sorted by areas to include the lettered continuations.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quest 1-Never's Tomb
Quest 2-The Wailing and the Waterdhaviens
Quest 3-Art of Theft
Quest 4-Zoo Rescue
Quest 5-Cloaktower Membership
Quest 6-The Gauntlet
Quest 7-Sharwyn's Quest
Quest 8-Daelan's Quest
Quest 9-Linu's Quest
Quest 10-Grimgnaw's Quest
Quest 11-Tomi's Quest
Quest 12-Boddyknock's Quest
Quest 13-Ms. Dulcimae and Master Johns
Quest 14-Militia H.Q.
Quest 15-A Strange Cult
Quest 16-Missing Beggar's Guard Quest
Quest 17-Sword Coast Boys
Quest 18-A Missing Brother
Quest 19-Lost Soul
Quest 20-Find Krestal
Quest 21-Find Jamanie
Quest 22-Aldo and Hector
Quest 23-The Masterson Amulet
Quest 24-Trouble in the Docks District
Quest 25-Trouble in No-Man's Land
Quest 26-Blacklack: Unrest
Quest 27-Tension in the Blacklake District
Quest 28-Blacklake District: Samuel's Rescue
Quest 29-Chaohinon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quest 1A-Never's Tomb Continued
Quest 2A-The Wailing and the Waterdhaviens Continued
Quest 5A-Cloaktower Membership Continued
Quest 7A-Sharwyn's Quest Continued
Quest 1B-Never's Tomb Continued
Quest 2B-The Wailing and the Waterdhaviens Continued
Quest 5B-Cloaktower Membership Continued
Quest 11A-Tomi's Quest
Quest 12A-Boddyknock's Quest
Quest 1C-Never's Tomb Continued
Quest 2C-The Wailing and the Waterdhaviens Continued
Quest 3A-Art of Theft Continued
Quest 5D-Cloaktower Membership Continued
Quest 8A-Daelan's Quest Continued
Quest 10A-Grimgaw's Quest
Quest 1D-Never's Tomb Continued
Quest 2D-The Wailing and the Waterdhaviens Continued
Quest 3B-Art of Theft Continued
Quest 4A-Zoo Rescue
Quest 5D-Cloaktower Membership Continued
Quest 6A-The Gauntlet
Quest 9A-Linu's Quest
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
City Core
Quest 1-Never's Tomb
Quest 2-The Wailing and the Waterdhaviens
Quest 3-Art of Theft
Quest 4-Zoo Rescue
Quest 5-Cloaktower Membership
Quest 6-The Gauntlet
Quest 7-Sharwyn's Quest
Quest 8-Daelan's Quest
Quest 9-Linu's Quest
Quest 10-Grimgnaw's Quest
Quest 11-Tomi's Quest
Quest 12-Boddyknock's Quest
~~~~~
Peninsula District
Quest 1A-Never's Tomb Continued
Quest 2A-The Wailing and the Waterdhaviens Continued
Quest 5A-Cloaktower Membership Continued
Quest 7A-Sharwyn's Quest Continued
Quest 13-Ms. Dulcimae and Master Johns
Quest 14-Militia H.Q.
~~~~~
Beggar's Nest
Quest 1B-Never's Tomb Continued
Quest 2B-The Wailing and the Waterdhaviens Continued
Quest 5B-Cloaktower Membership Continued
Quest 11A-Tomi's Quest
Quest 12A-Boddyknock's Quest
Quest 15-A Strange Cult
Quest 16-Missing Beggar's Guard Quest
Quest 17-Sword Coast Boys
Quest 18-A Missing Brother
Quest 19-Lost Soul
Quest 20-Find Krestal
Quest 21-Find Jamanie
Quest 22-Aldo and Hector
~~~~~
Docks District
Quest 1C-Never's Tomb Continued
Quest 2C-The Wailing and the Waterdhaviens Continued
Quest 3A-Art of Theft Continued
Quest 5D-Cloaktower Membership Continued
Quest 8A-Daelan's Quest Continued
Quest 23-The Masterson Amulet
Quest 24-Trouble in the Docks District
~~~~~
No-Man's Land
Quest 10A-Grimgaw's Quest
Quest 25-Trouble in No-Man's Land
~~~~~
Blacklake District
Quest 1D-Never's Tomb Continued
Quest 2D-The Wailing and the Waterdhaviens Continued
Quest 3B-Art of Theft Continued
Quest 4A-Zoo Rescue
Quest 5D-Cloaktower Membership Continued
Quest 6A-The Gauntlet
Quest 9A-Linu's Quest
Quest 26-Blacklack: Unrest
Quest 27-Tension in the Blacklake District
Quest 28-Blacklake District: Samuel's Rescue
~~~~~
Helm's Hold
Quest 29-Chaohinon
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XIII. Contributors
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psx511-For some minor corrections in my review and the idea described
at the very top of the FAQ.
God-For help on the Chaohinon Quest
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XIV. Personal Review
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Heard about the game or read some reviews but do not know whether or
not to get it? This review is to convince you that it's worth it.
Story (100/100)
Unlike most games' "save the princess" or "kill the 'bad guy'", this
game offers a complex storyline that evolves in different ways
depending on your actions. As you learn of the main plot by talking to
people, you learn more and more and seem to think the game cannot
really go on like this...but then...you see an intricate twist in plot
which amazes you.
Graphics (80/100)
The graphics are adequate but not amazing. They have ups and downs.
Some are quite amazing, but none compare to the graphics of some newer
games as those are much smoother. These graphics are edgy and choppy in
places.
Programming (100/100)
Very well done! It appears in the beginning to be slightly off, but
toward the first half of chapter one, it gets better. All enemies are
programmed properly and don't do odd things. The only annoyance I can
think of is the fact that sometime when you try to avoid the enemy, you
may be a few feet out of reach, but if your enemy struck as you ran,
you will still take the hit.
Gameplay (100/100)
Amazing and fun, the gameplay matches any top games of its time.
Extremely well done, you will not get bored playing it. The intricate
storyline matched up with the weapons and enemies make this game one of
the most fun to play.
Enemies (100/100)
About 600 maybe more enemies of all types, this game boasts a variety
of evil creatures from the demonic Slaads to giant dragons.
Audience
Apparently aimed at players of D&D, this game will entertain others
interested in fantasy and mystical/mythical creatures. Fans of wizards
or sorcerers and magic will enjoy it as well.
Difficulty
Although rather difficult at times, it still makes life easier if you
had a henchmen which I didn't until chapter two...
Other than that, you may adjust the difficulty. It is still fairly hard
on the easiest setting.
Diversity
There's plenty of everything in this game. Enemies are over 600.
Weapons, about 300. Potions and spells are high also. Armor is
extremely diverse. Because there are so many choices, it makes this
game a lot of fun to play.
Overall (90/100)
An amazingly well done game that will be a classic...for at least 2
years. This game will entertain many audiences in many ways.
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XV. About Plagiarism
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100% of this is my work and under no circumstance will you take any
part or whole of this document without my permission. If I say no then
you will not go ahead and copy it anyway. Plagiarism is for losers,
don't be a loser. It is very simple just to ask permission.
On the other hand, if there is something in here that is your work and
I have mistakenly put it in my FAQ (I am an honest person, I would
never take anyone's work, I am completely against that) then if this is
true and you aren't just trying to cause trouble, I promise to take
that section out/modify/redo etc. I will credit you for pointing out
this mistake and thank you for helping my fix my error. And I also
promise to ask permission before taking anyone else's work.
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XVI. FAQ
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Q: Will you ever make another guide?
A: If I get time. I am just starting high school so I doubt it.
Q: ASL?
A: NO PLEASE DON'T ASK ME THESE STUPID QUESTIONS!
Q: Can I copy such and such section?
A: Read Section 15 please.
Q: Your description sucks!!
A: Sorry, please talk to me on how to fix it.
Q: AHHHH! You took info from my site/FAQ.
A: Read section 15 please
Q: Will you answer all my questions?
A: I cannot guarantee this but I'll try.
Q: Will you put my question/tip up here?
A: If its logical and not answered in the FAQ.
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XVII. Contact
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There are a few ways to contact me here they are:
E-mail:
[email protected]
If you E-mail me, right nicely:
I don want u 2 rite 2 mi leik this k! This rely pises mi of.
AnD dOnT rIgHt LiKe ThIs EiThEr!
Thank you.
NO HATE MAIL! NO SPAMING! Yes say my FAQ sucks if you want, but tell me
what do to improve it and why it sucks. CONSTRUCTIVE ADVICE! I will be
happy to answer your question or clarify something in my FAQ unless it
is completely obvious and a waste of my time. Of course you may tell me
I am an FAQ Writer God but don't send me 300 KB E-mails on how cool I
am. Just simply say that I am great. If you see a mistake, tell me, I
will update it and credit you! Please put the subject something that I
would open. Just to be safe, please just put "Questions about your FAQ"
or something related.
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XVIII. Legal
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This game was created by Bioware. The awesome creator of MDK 2, one of
the best games on the planet. I am not affiliated with them in any way.
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