==============================================================================
==================== Neverwinter Nights 2 Reference Guide ====================
====================       Revision 1.20 (26-05-09)       ====================
==============================================================================

                     by Duncan Clay  [email protected]

                             Table of Contents

INTRODUCTION

AREA GUIDE
 (0) TUTORIAL - High Harvest Fair
   (0.01) Uninvited Guests
   (0.02) West Harbor (High Harvest Fair)
 (1) ACT I - The Silver Shards
   (1.01) West Harbor (Under Siege)
   (1.02) Swamp Ruins - The Mere of Dead Men
   (1.03) Weeping Willow Inn
   (1.04) Swamp Cave - The Mere of Dead Men
   (1.05) Fort Locke
   (1.06) Road to Highcliff
   (1.07) The Graveyard
   (1.08) Bandit Camp
   (1.09) Road to Highcliff
   (1.10) Maiden's Glade
   (1.11) Highcliff
   (1.12) Shandra's Farm
   (1.13) Highcliff Castle
   (1.14) Highcliff, North Coast - Lizardfolk Cave
   (1.15) Docks District
   (1.16) Merchant Quarter
   (1.17) Blacklake District
   (1.18) Neverwinter Wood
   (1.19) Old Owl Well
   (1.20) Skymirror Lake
   (1.21) Bonegnasher Clan - Bonegnasher Approach
   (1.22) Mountain Pass
   (1.23) Dwarven Scouts - Ironfist Approach
   (1.24) Eyegouger Clan - Eyegouger Approach
   (1.25) Village of Ember - Ember
   (1.26) Githyanki Base - Githyanki Approach
 (2) ACT II - Ritual of Purification
   (2.01) Docks District
   (2.02) Blacklake - Blacklake District
   (2.03) Merchant Quarter
   (2.04) Solace Glade
   (2.05) West Harbor
   (2.06) Port Llast
   (2.07) Duskwood Grove - Duskwood
   (2.08) Ember
   (2.09) Forest
   (2.10) Crossroad Keep Escape Tunnel - Hills
   (2.11) Crossroad Keep
   (2.12) Fort Locke
   (2.13) Highcliff
   (2.14) Old Owl Well
   (2.15) Forest
   (2.16) Ruins of Arvahn (Illefarn Ruin)
   (2.17) West Harbor (after second attack)
   (2.18) The Mere of Dead Men (Swamp Ruins)
   (2.19) Forest
   (2.20) Ammon Jerro's Haven
 (3) ACT III - Alliances
   (3.01) Castle Never
   (3.02) Crossroad Keep
   (3.03) Merchant Quarter
   (3.04) Road to Highcliff
   (3.05) Highcliff
   (3.06) Hills
   (3.07) Circle of the Mere
   (3.08) Port Llast
   (3.09) Strange Clearing - Forest
   (3.10) Ironfist Stronghold
   (3.11) Mount Galardrym
   (3.12) Forest
   (3.13) Shadow Reaver Camp - Shadow Reaver Encounter
   (3.14) Nolaloth's Valley - Ancient Valley
   (3.15) Ruins of Arvahn
   (3.17) Shadow West Harbor
   (3.18) Shandra's Farm
   (3.19) Ember
   (3.20) Duskwood Grove
   (3.21) Crossroad Keep (Under Siege)
   (3.22) Vale of Merdelain
MASK OF THE BETRAYER
 (4) XP1 ACT I - Wrath of the Bear God
   (4.01) Bear God's Barrow
   (4.02) Mulsantir - City Gate
   (4.03) Mulsantir
   (4.04) Shadow Mulsantir
 (5) XP1 ACT II - A Dark Hunger
   (5.01) Mulsantir
   (5.02) Shadow Mulsantir
   (5.03) The Wells of Lurue
   (5.04) Mulsantir - City Gate
   (5.05) Sunken City
   (5.06) Ashenwood
   (5.07) Ashenwood: Burning Grove
   (5.08) Immil Vale
   (5.09) Thaymount
 (6) XP1 ACT III - Beyond the Black Gate
   (6.01) Academy: Founder's Sanctum
   (6.02) Shadow Mulsantir
   (6.03) The Supplicant's Gate
   (6.04) Basilica of Lost Hope
   (6.05) Eternity's End
   (6.06) Wall of the Faithless
   (6.07) Dreamscape
   (6.08) Soul
STORM OF ZEHIR
 (7) XP2 Samarach
   (7.00) Southern Seas
   (7.01) Samarach Overland Map
   (7.02) Shipwreck
   (7.03) Samargol
   (7.04) Stone Knives Tribe
   (7.05) Rassatan
   (7.06) Singing Caverns
   (7.07) Taruin
   (7.08) Underdark Black Market
   (7.09) Tempest's Fury
   (7.10) Torich
   (7.11) Mines of Selgol
   (7.12) Lantanese Lumber Camp
   (7.13) Shattered Spear Tribe
   (7.14) Ruins
   (7.15) Chokemist Cave
   (7.16) Nimbre
   (7.17) Ruins
   (7.18) Cabin
   (7.19) Waterfall Cave
   (7.20) Mine
   (7.21) Crypt
   (7.22) Crypt
   (7.23) Tower
   (7.24) Cave
   (7.25) Cave
   (7.26) Cave
   (7.27) Viper Temple
 (8) XP2 Sword Coast North
   (8.01) Sword Coast North Overland Map
   (8.02) Crypt
   (8.03) Leilon
   (8.04) West Harbor
   (8.05) Dragon Caves
   (8.06) Highcliff
   (8.07) Phandalin
   (8.08) Phandalin Cold Iron Mine
   (8.09) Thundertree
   (8.10) New Leaf
   (8.11) Conyberry
   (8.12) Parrum's Rock
   (8.13) Crossroad Keep
   (8.14) Shadow Cult
   (8.15) Log Cabin
   (8.16) Crystal Cave
   (8.17) Graveyard
   (8.18) Illefarn Outpost
   (8.19) Goblin Camp
   (8.20) Sintalpandax's Lair
   (8.21) Keep
   (8.22) Elven Tower
   (8.23) House
   (8.24) Destroyed Camp
   (8.25) Circle of the Mere
   (8.26) Umber Hulk Cave
   (8.27) Swamp Cult
   (8.28) Worg Cave
   (8.29) Forktongue Bandit Hideout
   (8.30) Swamp Cave
   (8.31) Banite Enclave
   (8.32) Abandoned Mine
   (8.33) Illefarn Ruin
   (8.34) Burial Barrow
   (8.35) Eldreth Veluuthra Camp
   (8.36) Ruined Keep
   (8.37) Hunting Cabin
   (8.38) Cabin
   (8.39) Night's Rest Inn
   (8.40) Neverwinter City
   (8.41) Port Llast
   (8.42) Priory of the Depths
   (8.43) Gothaladreum
   (8.44) Pirate Cove
   (8.45) Arcane Brotherhood Outpost
   (8.46) Gnoll Caves
   (8.47) Onyx Cave
   (8.48) Malarite Hermit's Cave
   (8.49) Forgotten Ruin
   (8.50) Foreign Temple
   (8.51) Forgotten Crypt
   (8.52) Hotenow Cave
 (9) XP2 Chult
   (9.01) Chult Overland Map
   (9.02) Foreign Temple
   (9.03) Mine
   (9.04) Barrow
   (9.05) Temple
   (9.06) Zecorian's Demesne
   (9.07) Yuan-ti Temple
   (9.08) Temple of the World Serpent
ADVENTURE PACKS
(10) Mysteries of Westgate
  (10.00) Sea Serpent
  (10.01) Harbor Loop
  (10.02) Market Triangle
  (10.03) Arena District
  (10.04) Undergate

APPENDIX
 (A) Character Creation
   (A.01) Gender
   (A.02) Race
   (A.03) Class
   (A.04) Alignment
   (A.05) Deity
   (A.06) Attributes
   (A.07) Background
   (A.08) Skills
   (A.09) Feats
   (A.10) Portrait
   (A.11) Shapeshift
   (A.12) Character Builds
 (B) Companions and Cohorts
   (B.01) Tutorial Companions
   (B.02) Original Campaign Companions
   (B.03) Original Campaign Temporary Companions
   (B.04) Mask of the Betrayer Companions
   (B.05) Mask of the Betrayer Temporary Companions
   (B.06) Storm of Zehir Cohorts
   (B.07) Mysteries of Westgate Companions
 (C) Custom Items
   (C.01) Alchemy
   (C.02) Blacksmithing
   (C.03) Magic Crafting
 (D) Strongholds and Trading
   (D.01) Crossroad Keep Stronghold
   (D.02) Trading
 (E) Stores
   (E.01) Act I Stores
   (E.02) Act II Stores
   (E.03) Act III Stores
   (E.04) XP1 Stores
   (E.05) XP2 Samarach Stores
   (E.06) XP2 Sword Coast North Stores
   (E.07) XP2 Chult Stores
   (E.08) Westgate Stores
 (F) Items
   (F.01) Tiny Weapons
   (F.02) Small Weapons
   (F.03) Medium Weapons
   (F.04) Large Weapons
   (F.05) Thrown Weapons
   (F.06) Ranged Weapons and Ammunition
   (F.07) Robes
   (F.08) Light Armor
   (F.09) Medium Armor
   (F.10) Heavy Armor
   (F.11) Shields
   (F.12) Helmets
   (F.13) Bracers
   (F.14) Gauntlets and Gloves
   (F.15) Belts and Girdles
   (F.16) Boots
   (F.17) Cloaks
   (F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
   (F.19) Rings
   (F.20) Scrolls Innate Level 0
   (F.21) Scrolls Innate Level 1
   (F.22) Scrolls Innate Level 2
   (F.23) Scrolls Innate Level 3
   (F.24) Scrolls Innate Level 4
   (F.25) Scrolls Innate Level 5
   (F.26) Scrolls Innate Level 6
   (F.27) Scrolls Innate Level 7
   (F.28) Scrolls Innate Level 8
   (F.29) Scrolls Innate Level 9
   (F.30) Wands and Rods
   (F.31) Potions
   (F.32) Magical Items
   (F.33) Gems
   (F.34) Basic Crafting Components
   (F.35) Grenadelike
   (F.36) Trap Kits
   (F.37) Miscellaneous Items
   (F.38) Item Sets
 (G) Addendum
 (H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items
 (I) Credits and Revision History
 (J) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.

This FAQ covers
 Neverwinter Nights 2
 Expansion Pack 1 - Mask of the Betrayer
 Neverwinter Nights 2 Gold
 Expansion Pack 2 - Storm of Zehir
 Mysteries of Westgate adventure pack

Note: The FAQ assumes you are using patch 1.22.1588

This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game.  To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.
Search is your friend, for example if you are looking for a Red Dragon Hide do
a search to find all the places you can get one, including from stores (item
names are always kept on the same line so they are returned by a search).

Most treasure is random.  Only items that are the same every time are listed
below.

Abbreviations

 XP - Experience Point      STR  - Strength
 HP - Hit Point             DEX  - Dexterity
 SP - Skill Point           CON  - Constitution
 AC - Armor Class           INT  - Intelligence
 GP - Gold Piece            WIS  - Wisdom
 DC - Difficulty Class      CHA  - Charisma
 SR - Spell Resistance      BAB  - Base Attack Bonus
 Atk - Attack               Fort - Fortitude
 Dmg - Damage               Ref  - Reflex
 DR - Damage Reduction      Will - Will

 & - Limited Edition
 % - Preorder Bonus
 # - Added in #ask of the Betrayer (MotB)
 $ - Added in $torm of Zehir (SoZ)
 @ - Added in @dventure Pack

Shortcut Keys

 F - Quick cast menu           Z - Highlight interactive objects

==============================================================================
= Area Guide =================================================================
==============================================================================

Sword Coast North in The North region

The Sword Coast North contains the cities of Neverwinter, Port Llast and
Luskan.  To the north is Icewind Dale and to the south is Waterdeep, Baldur's
Gate and further south Amn.  The first great realm to rise in this part of the
world was Illefarn, a kingdom of elves and dwarves that existed thousands of
years ago.  After the fall of the great realms, humans migrated into these
lands and built freeholds, towns and keeps along the river valleys and at the
harbors.

Opening movie of King of Shadows fighting Ammon Jerro and smashing the Silver
Sword of Gith into shards.  The introduction in the manual also recounts this
battle at West Harbor, the character you play is the crying infant.

(0) TUTORIAL - High Harvest Fair

Mere of Dead Men (Merdelain), Sword Coast North

A vast salt swamp stretches along the Sword Coast shore over 100 miles,
reaching a width of 30 miles at its greatest extent.  It's a desolate, insect-
ridden place seldom visited by civilized races.  Centuries ago, thousands of
human, dwarven and elven warriors died in the Mere of Dead Men salt marsh
beneath the swords of an invading orc army.  Nearby is the village of West
Harbor where your adventure begins.

(0.01) Module - Uninvited Guests
 The Lannon Farm (a few days before the Harvest Fair)
   Pitney Lannon
     QUEST: Uninvited Guests - deal with the Scaly Folk
     Gives You: Reptile Bane Cudgel, Lannon House Key
     REWARD: 150XP, 1363 Harvest Mead
   Ginni Lannon
   Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
 Lannon House - Interior
   Chest (Trapped) - Pitney's Militia Armor
   Lizardfolk x2
     QUEST: Uninvited Guests - return to Pitney Lannon

(0.02) Tutorial - West Harbor (High Harvest Fair)
 Farlong Downstairs
   REWARD (new game): Harborman history feat, 10GP
   Daeghun Farlong (Your Foster Father, Shayla's Husband)
       (Esmerelle was your mother)
     QUEST: The Fur Trade - get Daeghun's Furs
     QUEST: The Fur Trade - speak to Galen the Merchant
     QUEST: High Harvest Fair - meet friends at West Harbor Bridge
   Daeghun's Chest - Daeghun's Furs
     QUEST: The Fur Trade - return to Daeghun Farlong
 West Harbor
   West Harbor Bridge
   Bevil Starling COMPANION, Amie Fern COMPANION
     QUEST: High Harvest Fair - speak to Georg Redfell
   Georg Redfell - mentions Cormick and Lorne Starling
     QUEST: High Harvest Fair - compete in all four events
     QUEST: The Harvest Brawl - speak to Brother Merring
     QUEST: The Archery Competition - speak to Daeghun Farlong
     QUEST: The Tourney of Talent - speak to Retta Starling
     QUEST: The Knaves' Challenge - speak to Tarmas the Wizard
     REWARD (win 3 events): 1000XP, Harvest Cup
     REWARD (win 4 events): 1000XP, Harvest Cup, Harvest Cloak
     Give Him: Light Crossbow, Training Club
   Galen the Merchant STORE
     QUEST: The Fur Trade - sell Daeghun's Furs, buy Duskwood Bow,
       return to Daeghun Farlong
     Pickpocket: 50GP
   Brother Merring (Priest of Lathander) - mentions Garth Lannon
     QUEST: The Harvest Brawl - get Training Club and destroy target dummy
     QUEST: The Harvest Brawl - fight Harvest Brawler (Lannon twins & sister)
     QUEST: The Harvest Brawl - speak to Wyl Mossfeld
   Melee Weapon Barrel - Training Club x3
   Wyl Mossfeld
     I won't bet. It's against the rules - Lawful+1, Bevil+5
     Merring doesn't have to know. How about 10GP - Chaotic+1, Bevil-5
     QUEST: A Friendly Wager - speak to Wyl Mossfeld after winning
     REWARD: 10GP
     QUEST: The Harvest Brawl - fight Wyl, Ward and Webb
     REWARD: 500XP
   Webb Mossfeld, Ward Mossfeld
   Daeghun Farlong
     QUEST: The Fur Trade - give him Duskwood Bow
     REWARD: The Fur Trade - 400XP
     QUEST: The Archery Competition - get Crossbow and attack practice target
     QUEST: The Archery Competition - destroy 6 or more bottles with 10 bolts
     REWARD: 400XP
   Missile Weapon Barrel - Light Crossbow, Bolt
   Retta Starling (Bevil Starling's mother)
     QUEST: The Tourney of Talent - cast three spells
     REWARD: 400XP, Lesser Dispel, Summon Creature II, Ghostly Visage
   Orlen
     BONUS QUEST: A Man and his Hog - examine Lewy's Hog
     REWARD: 150XP, Pork Jerky
   Lewy's Hog "Junior"
     QUEST: A Man and his Hog - speak to Lewy Jons
   Lewy Jons
     QUEST: A Man and his Hog
       Cast dispel on Lewy's Hog - return to Orlen
       Accept bribe - 150XP, Evil+1, Chaotic+1, Potion of Bless
   Tarmas (Amie Fern's Teacher)
     QUEST: The Knaves' Challenge - get White, Blue and Green Feather
     REWARD: 400XP
   Kipp COMPANION
   Locked Chest - White Feather
   Wood Pile (Minor Spike Trap) - Blue Feather
   The Man In Green - Green Feather
   Lazlo Buckman, Pitney Lannon

 Total experience: 3,538XP (Level 3)

Tip: if you want to keep the Light Crossbow and Training Club give them to one
of your companions before collecting the Harvest Cup.

==============================================================================

(1) ACT I - The Silver Shards

A period of calm has settled over Neverwinter and the city has begun to
recover from its devastating war against Luskan.  However a dark evil from the
past has reawakened and threatens to sunder the fragile peace.  Once again, a
hero must emerge to protect the citizens of the North, and prevent the region
from plunging forever into darkness.

                      (1.26)
                         |
                      (1.25)
                         |
                   ----------(1.20)        (1.24)
                  |                           |
      --(1.15)-(1.16)-(1.17)-(1.19)-(1.22)-(1.21)
     |
     |                [1.18]        (1.08)
     |                                 |
     |  (1.13)-(1.12)               (1.06)
     |     |      |                    |
     |  (1.14) (1.11)-(1.10)-(1.09)-(1.05)-(1.06)-(1.07) (1.23)
     |            |                    |
      ~~~~~~~~~~~~           (1.01)-(1.03)-(1.04)
                                |
                                 ----------(1.02)

(1.01) West Harbor (Under Siege)
 Farlong House L2
   XP raised to 3000XP (incase you didn't complete the tutorial)
   Bevil Starling COMPANION, Amie Fern COMPANION
     QUEST: West Harbor Under Siege - speak to Brother Merring
   Chest - Potion of Cure Light Wounds, Shortbow, Arrow
     Rog: Short Sword, Dagger
     Pal: Flail, Light Shield
   Chest - Exotic Weaponry, Arvoreen's Amulet of Aid
 Farlong House L1
   Gray Dwarf - Club +1
 West Harbor
   Brother Merring HEALING - casts Bless
     QUEST: Reporting for Duty - speak to Georg Redfell
     QUEST: Getting Back In The Fight - ask for help
     Gives You: Swamp Moss x4
     Pickpocket: Potion of Cure Light Wounds
   Georg Redfell
     REWARD: 50XP
     QUEST: Reporting for Duty - find five Militiamen
     QUEST: West Harbor Under Siege - defend village
   Ward Mossfeld
     QUEST: Getting Back In The Fight - speak to Brother Merring
     Give Him: Swamp Moss
     REWARD: 50XP, Good+3
     Threaten to pickpocket - Chaotic+1
     Pickpocket: 25GP
     Slit his throat or pretend he's dead - Evil+3
     QUEST: Reporting for Duty - ask him to report to Georg Redfell
     REWARD: 50XP
   Lazlo Buckman
     QUEST: Reporting for Duty - ask him to report to Georg Redfell
     REWARD: 50XP
   Ian Harman
     QUEST: Reporting for Duty - get him to report to Georg Redfell
       (you can use Bluff, Intimidate, Diplomacy, Taunt or beat him up)
     REWARD: 50XP
   Tarmas STORE
     QUEST: West Harbor Under Siege - meet at Starling farm
     Pickpocket: 100GP
   Githyanki Mage
   Lewy Jons' body - Ale
   Wyl Mossfeld
     Threaten to pickpocket - Chaotic+1
     Pickpocket: Copper Ring
     Slit his throat or pretend he's dead - Evil+3
     QUEST: Reporting for Duty - ask him to report to Georg Redfell
     Give Him: Swamp Moss
     REWARD: 50XP, Good+3
     REWARD: 50XP
   Pitney Lannon
     Threaten to pickpocket - Chaotic+1
     Pickpocket: Potion of Cure Light Wounds
     QUEST: Reporting for Duty - ask him to report to Georg Redfell
     Give Him: Swamp Moss
     REWARD: 50XP
   Webb Mossfield
     QUEST: Reporting for Duty - ask him to report to Georg Redfell
     REWARD: 50XP
   Militiaman (Woman)
     QUEST: Reporting for Duty - ask him to report to Georg Redfell
     REWARD: 50XP
   Bladeling - Bladeling Spike
   Dying Gray Dwarf
     Offer to heal him - Good+1
     Suggest burning him alive - Evil+1
     Cut his throat - Evil+1
   Daeghun Farlong
     QUEST: West Harbor Under Siege
     REWARD: 150XP
     QUEST: Ruins of the Past - get Silver Shard
 (after getting Silver Shard)
   Daeghun Farlong
     QUEST: Investigating the Silver Shard - speak to Captain Flinn
   Tarmas STORE
     Diplomacy - Potion of Barkskin
   Bevil Starling
     Gives You: Healer's Kit +1
     Diplomacy - 100GP
   Retta Starling
     QUEST: A Soldier's Story - return after killing Lorne Starling
     REWARD: 500XP
   Orlen (Farmer)
     Gives You: Potion of Cure Moderate Wounds
     REWARD (Farmer): Archer's Belt
   Brother Merring (Dawnbringer of Sun Soul)
     REWARD (Devoted, Monk): Ring of Crimson
   Georg Redfell
     Gives You: Light Shield +1
     Pickpocket: Short Sword
 Tarmas' Home
   Dining Table - Identify, The Crafts-Work of Evermeet
   Footlocker - Fochluchan Bandore, Alchemist's Fire x2
 Pierson's Home
   Pierson
     QUEST: Reporting for Duty - ask him to report to Georg Redfell
     REWARD: 50XP
     Lie - Chaotic+1
 Starling House (requires key)
   Retta Starling
     QUEST: Starling Standoff - save the children
   Locke, Nasher, Muttonchop (dogs)
   Child x2 (Danan)
     QUEST: Starling Standoff - tell them to lock the door
     REWARD: 75XP, Good+3
   Armoire (Lock DC28)
   Chest - Dagger +1

(1.02) Swamp Ruins - The Mere of Dead Men
   Chest - Gloves of Concentration
   Lizardling - Greatsword
 Ruins Interior (Illefarn ruins)
   Lizardling - Shortbow
   Crate - Scale Mail
   Swamp Beetle - Beetle Gland
   Lizardling Guard - Greatsword
   Lizardling Shaman - Dagger+1
     My tribe left something here - 50XP
     The stone god heard your prayers - Chaotic+1
     Do well to fear me/Sent me as a good omen - Chaotic+1
     We revered the stone god too - Chaotic+1
     Avoid a fight - 100XP
   Chest - Silver Shard: Health Bonus, Golden Chalice of Lathander
     REWARD: Kalach-Cha history feat (Shard Bearer)
     QUEST: Ruins of the Past - return to Daeghun Farlong
     Tip: Take all of Bevil Starling's items

(1.03) Weeping Willow Inn
   Khelgar Ironfist
     Calm down - Good+1
     Outnumbered - Lawful+1
     Big mouth - Evil+1
   Brawler x3
 Weeping Willow L1 (No PVP)
   Khelgar Ironfist COMPANION
     QUEST: Khelgar Vision Quest - go to Church of Tyr, Merchant Quarter
   Gera
     I'll take care of them - Good+1, Khelgar+1
     QUEST: Under Assault - save Zachan
     REWARD: 150XP, 25GP
     Refuse money - Good+1
     Diplomacy - 25GP, Chaotic+1
   Jorik STORE
     Diplomacy - 50GP
 Weeping Willow L2
   Zachan (Gera's Husband)
     Calm down - Good+1
     Answer Questions - Evil+1
     Ask for reward - 25GP, Evil+1
     Diplomacy, Intimidate - 50GP, Evil+1
     REWARD: 50XP
   Galen
     Ask for reward - Chaotic+1, 50GP
     Diplomacy - 50GP
   Mercenary Guard (Yarek), Mercenary Guard (Kalas)

(1.04) Swamp Cave - The Mere of Dead Men
   Galen
     Enough - Khelgar-1
     Settle This - Khelgar+1
   Mercenary Guard (Yarek), Mercenary Guard (Kalas)
 Swamp Cave
   Lizardfolk - Shortbow +1
   Lizardfolk Chieftain - Bone Phoenix
   Lizardfolk Shaman - Greater Gloves of the Minstrel, Rod of Frost
   Chest - On The Refinement of the Alchemist's Craft
   Chest - Boots of the Winterlands

(1.05) Fort Locke
   Dire Wolf - Dire Wolf Tooth, Leather Hide
   Corpse
   Galen - 1600GP, Namarra "Neversleep" +1
     Protect him - Good+1, Lawful+1
     I don't need this - Chaotic+1
     Take the gold - Evil+1
     Greed can overcome/Couldn't just stand by - Good+1
       Reward not necessary - 50XP, Good+3
       REWARD: 50XP, Good+1, 100GP
       Diplomacy - 50XP, 150GP
     Taking the money - Evil+3, Chaotic+1
   Mercenary Guard (Yarek), Mercenary Guard (Kalas)
   Neeshka COMPANION
     I won't let you murder her - Good+1
     Fine with me - Evil+1
     Don't owe me - Good+1
     I own you - Evil+1
     I won't leave her - Good+1
   Fort Locke Soldier - Kukri +1
   Chest - Thieves' Tools +6, Dagger +1, Leather Armor, Potion of Cat's Grace
 (Fort Locke)
   Marshal Cormick (City Watch)
     QUEST: Safer Travels - speak to Lieutenant Vallis Anton
   Lieutenant Vallis Anton
     I'm not a civilian - I just want to help - Good+1
     I expect to be well paid - Evil+1
     Diplomacy - 100GP
     QUEST: Fort Locke Investigation - find Commander Tann
   Galen STORE
     Pickpocket: 1600GP, Strong Tangle Trap
   Jacoby STORE (Tethyrian weaponsmith)
     Pickpocket: 400GP
   Tor Millows STORE, HEALING (Priest of Ilmater)
     What's in it for me - Evil+1
     QUEST: Tor's Holy Symbol - get Tor's Holy Symbol
     Not going to rob camp - Neeshka-1
     Loot camp - Neeshka+1
     REWARD: 200XP, provides healing
     Pickpocket: 50GP, Potion of Speed
   Liza (Refugee)
     QUEST: Bandit's Ransom - rescue Refugee Leader
     REWARD: 250XP
       Money won't be necessary - Good+1
       Glad I could help - Good+1, 250GP
       That's All - Evil+1
   Craftmaster
   Alchemist's Workbench
   Blacksmith's Workbench
   Magician's Workbench
   Crate - Smith Hammer, Iron Ingot x3, Wooden Plank x3, Leather Hide x3,
     Half Plate Mold, Leather Armor Mold, Greatsword Mold, Longsword Mold
     Longbow Mold, Dagger Mold, Short Sword Mold
   Crate - Mortar and Pestle, Powdered Silver, Quicksilver, Belladonna,
     The Wondrous Potions of the Brothers of Ilmater, Amethyst, Obsidian
 (After completing Fort Locke Investigation QUEST)
   Lieutenant Vallis Anton - Chainmail +1
     You have your orders - Lawful+1
     Under my protection - Good+1
     If you wanted him dead - Evil+1
     Leave me out - Chaotic+1
     REWARD A: 250XP, Lieutenant Vallis Anton sent to gallows
     REWARD B: 75XP, fight
   Commander Tann
     QUEST: Safer Travels - speak to Marshal Cormick
     QUEST: Bandit Bounty - stop bandits
     REWARD: 100XP, 500GP
   Marshal Cormick (City Watch)
     REWARD: 75XP
     Reward would be nice - 200GP
     QUEST: Marshal Cormick's Reward - speak to him at The City Watch

(1.06) Road to Highcliff
   Bandit Leader - A Polished Key
     Diplomacy, Bluff, Intimidate: 150XP - avoid a fight
     Many more chances, Too Bad - Khelgar+1
     Too bad - Khelgar+1
   Chest (Use A Polished Key) - Greater Gloves of Concentration, Obsidian

(1.07) The Graveyard
   Grave - Lesser Boots of Tumbling
   Grave - Fundamentals of Abjurative Enchantment
   Skeleton Captain - Skeleton Rib
 A Crypt
   Lever
   Sarcophagus - Storm +1
 A Large Crypt
   Sarcophagus - Ring of Insight, Falchion +1
   Zombie - Mithral Morningstar
   Skeleton - Katana +1
   Ghoul - Ghoul Claws, Ring of Resistance +1
   Shadow Priest (Necromancer) - Headband of Intellect +2, Heavy Shield +1,
     Hold Person
   Commander Tann TEMPORARY COMPANION
     REWARD: 62XP
     QUEST: Fort Locke Investigation - return to Lieutenant Vallis Anton
     QUEST: The Lost Patrol - find Bruneil, Blaine and Garret
     Look for men - Good+1
     REWARD: 75XP
   Chest - Scrap of Parchment
   Lever - opens locked doors
   Strange Altar
   Bruneil, Blaine
     It was nothing - Good+1
     Better be a reward - Evil+1
   Garret's body

(1.08) Bandit Camp
   Bandit - Amulet of Natural Armor +1
   Chest - Elixir of Horus-Re
   Refugee Leader
     QUEST: Bandit's Ransom - escort prisoners out of the camp
     Glad I could help - Good+1
     Better be a reward - Evil+1
     My thanks - Neeshka+1
     If it weren't for me, Welcome to the attention - Neeshka-1
     Be quiet - Neeshka-2
 Bandit Den
   Bandit Sergeant - Ring of Fortitude +1
   Chest - Drum of Haunting
   Wizard - Robe of Fire Resistance, Wand of Lightning
   Chest - Tor's Holy Symbol
   Bandit Chief - Studded Leather +1, Astral Blade +1
     Surrender - Lawful+3
     Merciful - Lawful+3
     Free the prisoners - Good+1
     Stop kidnapping - Good+1, Lawful+1
     Leave me no choice - 700XP, avoid fight
     Owe me one - 700XP, avoid fight
     Good word - Good+1, 700XP, avoid fight
     If you're lying - Good+3, 700XP, avoid fight
     We have a deal - Chaotic+1, 200GP, avoid fight
     Prepare to die - Good+1, fight (333XP)
     Kill you - Evil+1, fight (333XP)
     Fun butchering your men - Evil+3, fight (333XP)
     Make it worth my while - Evil+1, fight (333XP)
     QUEST: Bandit Bounty - return to Commander Tann

(1.09) Road to Highcliff
   Bladeling
   Elanee COMPANION

(1.10) Maiden's Glade (Eridis)
   Elanee
     Reach my Uncle - Elanee+1
     Sounds Elvish - Elanee+1
     Without bloodshed - Elanee+1
     See what's wrong - Elanee+1
   Huge Enraged Bear (Kaleil) - mentions Vashne and Naevan, members of the
     Circle of the Mere, 200XP
______________________________________________________________________________

Highcliff

(1.11) Highcliff
   Captain
   Harbor Master
   Grishnak
   Gera
     No money is necessary - Good+1
     QUEST: Adventurous Children - find Andrew and Alex
     Isn't our problem - Good+1, Neeshka-1, Elanee+1
     Made up my mind, Free to leave - Neeshka-1, Elanee+1
     Interested in reward - Evil+1, Neeshka+1, Elanee-1
     REWARD: 100XP, Zachan's Amulet
     No reward necessary - Good+6
     I want more - Evil+3, 100GP
   Zachan (Gera's Husband)
   Edario STORE
     Pickpocket: 100GP, Studded Leather Armor +1
   Branson Marlek STORE
     Pickpocket: 300GP
   Sailor x4
     Let it go, not for a fight - Khelgar-1, Elanee+1
     Bad need of a lesson - Khelgar+2, Elanee-1
   Par
     QUEST: Disturbance at Par's House - check out Par's House
     REWARD: 200XP, Potion of Speed x2, Bear's Endurance, Cure Serious Wounds
   Mozah
     QUEST: Mozah's Backpay - find Mozah's Backpay
     REWARD: 125XP
     Need it more than I do - Good+1
     Thank you - 250GP
     Lie or Diplomacy - Chaotic+1, 500GP
   Juni
     QUEST: William's Fate - find William
     REWARD: 150XP, 200GP, 75XP
     Lie - Chaotic+1
   Captain Flinn (of the Double Eagle)
     QUEST: Investigating the Silver Shard - speak to Elder Mayne
   Elder Mayne
     QUEST: Ship Sabotage - speak to Shandra
     REWARD: 400XP, Armor of Loyalty, Passage to Neverwinter
     Consider negotiating, Be Careful - Good+1
     Reward isn't necessary - Good+3
     The best you could do - Evil+3
 Par's House
   Dulahey - Alchemical Silver Scimitar
     QUEST: Disturbance at Par's House - return to Par
   Chest - Ring of Resistance

(1.12) Shandra's Farm
   Shandra Jerro
     Truth - Lawful+1
     Lie - Chaotic+1
     QUEST: Ship Sabotage - speak to Slaan
 (after reading Archive's Record)
     QUEST: Happy Returns - speak to Shandra Jerro in Shandra's House
   Githyanki Leader - Chainmail +1
 Shandra's House
   Shandra Jerro (relative of Ammon Jerro, Court Wizard)
     I'm here to help - Good+1
     QUEST: Happy Returns - go to Sunken Flagon
     REWARD: 500XP

(1.13) Highcliff Castle
   William (Juni's Husband)
     REWARD: 75XP
     Not going to lie - Lawful+1
     What's in it for me - Evil+1, 100GP
     QUEST: William's Fate - return to Juni
   Andrew, Alex
     Truth - Lawful+1
     Lie - Chaotic+1, Good+1
     QUEST: Adventurous Children - return to Gera
   Slaan (Lizardfolk) TEMPORARY COMPANION
     QUEST: Ship Sabotage - speak to Lizardfolk Sergeant
     If you chose to kill him the Lizardfolk Cave is added to your map
     Without more violence - Good+1
   Zombie - Gloves of the Yellow Rose +1
 Highcliff Castle Ruins
   Shadow Priest - Fundamentals of Protections For The Self,
     Amulet of Vitality +2, Darksteel Warmace
   Zombie Adventurer x3 - Mozah's Backpay
     QUEST: Mozah's Backpay - return to Mozah
   Chest - Shadow Priest Journal, Wand of Paralyzation, Nasher's Nimble Boots
   Lizardfolk Sergeant
     QUEST: Ship Sabotage - speak to Lizardfolk Chieftain

(1.14) Highcliff, North Coast - Lizardfolk Cave
 Lizardfolk Lair
   Lizardfolk Chieftain
     I'll slaughter your clan - Evil+1
     Came here to kill you, Wasting my time - Evil+3
     QUEST: Ship Sabotage - return to Elder Mayne
   Lizardfolk Shaman - Major Circlet of Blasting
   Weapon Rack - Ravager +1
   Weapon Rack - Whyte's Morningstar +1
   Chest - Heart of the Beast
   Lizardfolk Warrior - Spear +1

 Total experience: 23,718XP (Level 7)
______________________________________________________________________________

Neverwinter (City of Skilled Hands), Sword Coast North

A walled city of humans and half-elves, Neverwinter is cultured without being
arrogant, bustling without being greedy and charming without being quaint.  It
is famous for the products of its master craftfolk and its gardens heated by
the supernaturally warm waters of the Neverwinter River.  Neverwinter and its
ruler, Lord Nasher Alagondar nearly always side with Waterdeep against Luskan
and the orcs.

(1.15) Docks District
   Repko the Weaponsmith STORE
     Pickpocket: 1250GP, Blade of the Gladiator
   Werth the Armorsmith STORE
     Pickpocket: 2450GP
   Bennon (Assassin)
     QUEST: Neeshka and Leldon
     Got a problem - Neeshka+1
     Protect you - Neeshka+2, Elanee-1
   Caleb (Lieutenant in Moire's gang) - 200GP
     QUEST: Extortion - speak to Hagen
     Agree to do this - Evil+1
   Thug - 200GP
   Qara COMPANION
   Hetha, Glina
   Praven (Glina's brother), Student x5
   Ashni (House Johcris student), Student x14
   Magister Johcris (Glina's Father)
   Trent Vendall
     Get him to drink inside - 75XP
   Thug x4
     Turn it over - Lawful+1
   Wagon - Chaotic +1, 1000GP, Wand of Stinking Cloud, Bullet +1, Bloodstone,
     Obsidian
   Thug x4
     It will cost you - 100GP, Chaotic+1
   Reylene STORE
     Pickpocket: 1500GP, Liber Occultatum, Belt of Agility +1
   Wounded Wolf (Circle of Swords Druid) - mentions Vashne and Naevan
     Anything you can do - Elanee+1
     REWARD: 250XP
   City Watchman Sergeant
     QUEST: Enforcing Order in the Docks - visit three more guardposts
   City Watchman Sergeant - 50GP
     QUEST: Enforcing Order in the Docks - visit two more guardposts
     Under arrest - Lawful+1
     Give me a share - Chaotic+1, Evil+1, fight
     Cut me in on the gold - Lawful+1, Evil+1, fight
   City Watchman Sergeant
     QUEST: Enforcing Order in the Docks - visit one more guardposts
     Turning you in - Lawful+1, fight
     Intimidate - 200GP, Chaotic+1
     Share of the gold - 200GP
     So you'll do it - 150XP
   City Watchman Sergeant
     QUEST: Enforcing Order in the Docks - return to The City Watch
   (outside City Watch)
   City Watchman
     QUEST: Speak with Brelaina - speak to Captain Brelaina
   Wolf (Boy)
     Emma can barely walk - Chaotic+1
     If you help him he will wait for you in the Sunken Flagon
 (after completing Waterdeep Emissary quest)
   Ahja the Azure - Quarterstaff +2, Gold Necklace
     Accoutrements of Masterful Wizardry and Their Construction
     QUEST: The Sea Ghost - return to Captain Brelaina
 Sunken Flagon (companions wait here)
   Sal
   Duncan Farlong
     QUEST: Investigating the Silver Shard
     REWARD: Silver Shard: Acid and Electrical Resistance
   Sand (Hedge Wizard)
     QUEST: The Blacklake District - speak to Marshal Cormick OR Caleb
   Wolf (Boy) - meet with Leldon
   Alchemist's Workbench
   Magician's Workbench
   Blacksmith's Workbench
 (after rescuing Shandra Jerro)
   Shandra Jerro
     QUEST: Githyanki Surprise - defeat Githyanki
     REWARD: 250XP
   Bishop COMPANION
     Shandra's life is at stake - Good+1
     Jaunt into Luskan - Chaotic+1
     QUEST: Chasing Shandra - go to Ember
 (after rescuing Shandra Jerro a second time)
   Duncan Farlong
     Good to see you - 1500XP
     About this wound - 1500XP
   Shandra Jerro COMPANION
     Protect her - Shandra+1
     If I can make up for it - Good+1, Shandra+1
     When you finish speaking with Shandra Act II begins
 The City Watch
   Marshal Cormick
     REWARD: Marshal Cormick's Reward - 300GP
     No reward is necessary - Good+1
     QUEST: Neverwinter's Newest Watchman - speak to Hagen
     REWARD: City Watchman history feat
     Gives You: City Watch Cloak
     REWARD: 100XP
     QUEST: Neverwinter's Newest Watchman - try to arrest Caleb
     REWARD: 100XP
     QUEST: Enforcing Order in the Docks - visit four guardposts
   Lieutenant Roe
 Hagen's Imports
   Reesa (Hagen's Daughter)
   Hagen
     A reward is in order - Chaotic+1, 200GP
     QUEST: Neverwinter's Newest Watchman - return to Marshal Cormick
   Box - Chaotic+1, Evil+1
 Sand's Shop
   Sand STORE
   Alchemist's Workbench
 House (specific key required)
 The Back Alley
     Looking the other way - Chaotic+1, Neeshka+1
     Risk you getting hurt - Good+1
     Let Neeshka do it - Neeshka+1
   Gang Leader
     Both trying to stop her - Chaotic+1, Good+1
   Wagon - Namarra +1
     Weapons got misplaced - Chaotic+1, Neeshka+1, Khelgar-1

(1.16) Merchant Quarter
   Tremmel - Longsword +2, Studded Leather Armor +1
     QUEST: Neeshka and Leldon - speak to Ophala
     I don't care - Chaotic+1
     I'll trust you - Neeshka+1
   Deekin Scalesinger STORE
     Pickpocket: 350GP, Gloves of the Minstrel
   Pap STORE
     Pickpocket: 400GP, Strong Sonic Trap Kit
   Little Girl (Dory), Wolf (Boy)
     Let her go - Good+1
     Unhand my daughter - Chaotic+1
   Leldon
     Touch her and you die - Neeshka+1
     REWARD: 400XP
   Sir Darmon
     Sunken Flagon - Chaotic+1
   Rock - Ruby, Greenstone, Bloodstone, Malachite, Garnet, Fire Opal
 Moonstone Mask
   Matron Ophala Cheldarstorn
     QUEST: Neeshka and Leldon - get Leldon's Lucky Coin
     Going to pay - Neeshka+2
   Evlyn
   Teelah
 Church of Tyr
   Prior Hlam (Tyr Monk of Evan-Handed Order) HEALING
     QUEST: Khelgar Vision Quest - complete the three trials
     QUEST: Khelgar Vision Quest: Trial of the Even-Handed - gain influence
       ask him about your companions when he is "More well-disposed"
     REWARD: 250XP
     QUEST: Khelgar Vision Quest: Trial of the Maimed - complete Ironfist
       Clanhold quest
     REWARD: 250XP
     QUEST: Khelgar Vision Quest: Trial of Justice - complete The Trial quest
     REWARD: 250XP
   Reverend Judge Oleff Uskar STORE, HEALING
     QUEST: Tomb of Betrayers - find Onan of Tyr
     Find him for you - Good+1
     Lie - Chaotic+1
     REWARD: 300XP
     Accept - 500GP
     Diplomacy - 1000GP
     No reward is necessary - Good+3, store discount
     Pickpocket: 126GP, Holy Water, Healers Kit +10
 Tomb of the Betrayers
   Lever - move Stone Block to block trap
   Chest - Ring of Caitlyn
   Tomb Guardian x2
   Locked Gate - stand on floor plate to open
   Ground Lever - open gate
   Chest - Shield of Dawn
   Onan of Tyr TEMPORARY COMPANION
     Stay here - Lawful+1
     Rescue you - Good+1
   Fenthick - Shortbow+2, Arrow of the Vampire,
     A Study of the Fantastical Vestments of the Priests of the Realms
   Lever - unlock tomb
 Leldon's Hideout
   Wardrobe - Robe of Electrical Resistance
   Leldon's Chest - Leldon's Lucky Coin, Cloak of Arachnida
   Gold Pile, Treasure
 Brelaina's Office
   Marshal Cormick
   Captain Brelaina
     REWARD: 300XP, promotion to Lieutenant
     QUEST: Weapon Smugglers - recover Wagon from The Back Alley
     REWARD: 250XP
     QUEST: The Warehouse - get Documents from Smuggler's Warehouse
     REWARD: 300XP
     QUEST: Protecting The Watch's Informant - escort Fihelis
     QUEST: Waterdeep Emissary - speak to Commander Callum
     REWARD: 500XP
     QUEST: The Sea Ghost - kill Ahja the Azure
     REWARD: 300XP, 800GP
     QUEST: The Only Thing Worse Than Luskans... - destroy Portal
     REWARD: 300XP
     QUEST: Aldanon the Sage - speak to Aldanon the Sage
   Nimas (under Sir Nevalle)
 Smuggler's Warehouse
   Crate - Darksteel Chain Shirt x13
   Crate - Potion of Cat's Grace x2, Potion of Speed, Potion of Invisibility
   Crate - Thieves’ Tools +3, Thieves’ Tools +6, Thieves’ Tools +10
   Crate - Strong Sonic, Average Blob of Acid, Minor Acid Splash, Minor Spike
   Crate - Thieves’ Tools +3, Thieves’ Tools +6, Thieves’ Tools +10
   Crate - Shortbow x15, Duskwood Shortbow
   Crate - Fear, Mass Camouflage, Protection from Alignment, Gust of Wind,
     Remove Fear
   Crate - Dagger x12
   Pile of Gold - 500GP, Obsidian
   Create - Short Sword x17, Short Sword +2
   Barrel - Wine, Spirits x5, Ale x2
   Crate - Strong Fire, Average Acid Splash, Minor Blob of Acid
   Crate - Deadly Negative, Minor Acid Splash x2, Minor Blob of Acid x2
   Barrel - Bestow Curse, Bless, Cure Critical Wounds, Cat's Grace
   Crate - Strong Blob of Acid, Strong Acid Splash
   Crate - Formulae of the Learned Scholars of Halruaa, Average Acid Splash,
     Average Gas, Average Blob of Acid
   Bookcase - Hold Person, Potion of Cure Serious Wounds
   Crate - Light Shield x10, Adamantine Light Shield
   Barlowe
   Documents
     QUEST: The Warehouse - return to Captain Brelaina
     Have fun - Neeshka+1, Chaotic+1, Shining Light of Lathander,
       The Nightthief's Nimbleknife
     You're right - Khelgar+1
 Fihelis' Estate L1
   Armoire - Sash of Shimmering
   Locked Door
 Fihelis' Estate L2
   Chest - Deadly Frost Trap Kit, Aventurine x4
   Weapon Rack
   Moire - Rapier +3, Moonstone Mask
   Fihelis
     QUEST: Protecting The Watch's Informant - return to Captain Brelaina
     How much is it worth - Chaotic+1, Evil+1, 2000GP
     Do better than that - location of Rock in Merchant Quarter
 Githyanki Hideout
   Githyanki - Greater Gloves of Concentration
   Blade Golem
   Portal
     QUEST: The Only Thing Worse Than Luskans... - return to Captain Brelaina
   Chest - Wand of Sleep

(1.17) Blacklake District
   Lord Gentry, Lord Dalren, Lord Brennick, Lord Hawkes - all killed
   Watchman Escort
 Aldanon's Manse
   Aldanon The Sage - shards are pieces of a broken Githyanki silver sword,
       mentions his mentor Master Grahler
     Gives You: Silver Shard: Physical Bonuses
     QUEST: Aldanon The Sage - speak to Caretaker
 Neverwinter Archives
   Caretaker (Archives Administrator Cotenick)
     REWARD: 250XP
     Vow to protect Neverwinter - Lawful+1, Casavir+1
   Dead Caretaker - Caretaker's Veil
     Tip: use Caretaker's Veil to reveal and unlock Secret Doors and reveal
     Archives Tome
   Sailorman Case - Death of a Sailorman (Vol. 1 of 3)
   Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
   Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
   Sailorman Case - Death of a Sailorman (Vol. 3 of 3)
   Bookcase - Luskan Threat to Neverwinter
   Illefarn Case - The Illefarn Cypher
   Flat Faerûn Case - To Counter the Assumption of a Flat Faerûn
   Chest - The Book of All Elements
   Chest - Alazzabner's Grand Ensorcelments of the Mind
   Archives Tome x4
     QUEST: Questions, Questions - seek out the other question books
     Shadow Weave Nature Death - 7650
     Sorcerer who disrupted weave - Karsus
     What should Lord Nasher do - build more alliances
     Weapon used to kill Trenor B. Darven - Jewelled dagger
     REWARD: Periapt of Wisdom +2
   Githyanki Warlock
   Archive's Record
     QUEST: Happy Returns - go to Shandra's Farm
______________________________________________________________________________

Neverwinter Wood

This charmed forest to the east of the city of Neverwinter is perpetually
warmed by the Neverwinter River that flows beneath the dormant volcano Mount
Hotenow.

(1.18) Neverwinter Wood
   Grobnar Gnomehands COMPANION - mentions Wendersnaven
______________________________________________________________________________

(1.19) Old Owl Well

In the hills south of Conyberry is a strange location known as Old Owl Well.
Several centuries ago, an outpost of Netheril was stationed here, though it's
unclear if the outpost was a trading post or a watering hole.  In either case,
the small keep had a well that piped water from nearly five miles below the
surface, producing 20 gallons of water a day.

   Greycloak Sergeant
   Simmy STORE
     Pickpocket: Doss Lute
   Commander Callum (Neverwinter Nine)
     QUEST: Waterdeep Emissary - speak to Yaisog Bonegnasher
     Try to defeat him - Good+1
     Pickpocket: Healer's Kit +10
     REWARD: 1000GP, Re's Redemption
     Helped you willingly - Casavir+1
     Have us to protect you - Casavir+1
     QUEST: Logram Eyegouger
     REWARD: Orc Slayer history feat, 500XP
     QUEST: Waterdeep Emissary - return to Captain Brelaina
   Greycloak Captain
   Pathfinder Willem
 (after completing Logram Eyegouger quest)
   Pentin - will provide you with Ore
     REWARD: 300GP
   Katriona
______________________________________________________________________________

(1.20) Skymirror Lake
   Old Worn Tree - cast Bull's Strength
   Old Worn Tree - cast Cat's Grace
   Old Worn Tree - cast Barkskin
   Old Worn Tree (Elder Tree) - cast Owl's Wisdom
     Gives You: Skymirror offering
     QUEST: Skymirror - use Skymirror offering
   Elder Naevan
     REWARD: 400XP
   Shadow Priest - Scimitar +2, Light Shield +1

(1.21) Bonegnasher Clan - Bonegnasher Approach
   Troll
   Hrulgat (Orc)
   Rockslide - use Unstable Blastglobes to clear it
   Crate - Arrow +1, Bolt +1, Bullet +1
   Guyven of the Road - 250XP, Ironfist Clan Stronghold (Dwarven Scouts)
 Troll Cave
   Dead Orc - Light Hammer +1, Tower Shield +1
   Troll - Troll Blood, Swordsman's Belt
   Chest - Scabbard of Blessing
   Crate - Box of Unstable Blastglobes, Blastglobe x6
   Ore - 50XP
 Bonegnasher Lair
   Weapon Rack - Fey Spear +1
   Ore - 50XP
   Pentin (Miner) - unlock Jail Door
   Orc Matron - Orc Rolling Pin +1
   Orc Shaman - Wand of Paralyzation
   Weapon Rack - Composite Longbow +1
   Chest - Fundamentals of Terrible Destruction
   Yaisog Bonegnasher (Orc War Chief) - Mithral Chainmail, Stonefire Axe +1
     QUEST: Waterdeep Emissary - speak to Casavir
     Give you my word - Lawful+1
     I'll spare your life - Chaotic+1
     Kill you - Evil+1
   Weapon Rack - Katana
   Man - Bracers of Armor +3, Kukri +2, Wand of Fire, The Book of Seeing
     Pretends to be Issani but if you demand he goes with you and then ask
     for ID you discover he is actually Olov

(1.22) Mountain Pass
   Casavir (Katalmach) COMPANION
     QUEST: Logram Eyegouger - kill Logram Eyegouger
   Katriona (Sergeant)

(1.23) Dwarven Scouts - Ironfist Approach (Sword Mountains)
   Khulmar Ironfist
     QUEST: Ironfist Clanhold - get Gauntlets of Ironfist
     REWARD: 300XP
   Dead Dwarf Scout
   Chest - Canaith Mandolin
   Khayar Ironfist - mentions Grausch
     Are you alright - Good+1
     I am honored - Khelgar+1
     You have a duty/Motivated self-interest - Lawful+1, Khelgar-1
     It was for yourself - Khelgar-1
   Bugbear - Mild Poison Bolt
   Bugbear - Bolt of Fire
   Bugbear - Bolt +1
   Weapon Rack - Composite Longbow +1, Cold Iron Halberd
 Ironfist Clanhold
   Part Chest - Strange Part
   Ore - 50XP
   Gruum - Watchman's Club
   Grishk - Studded Leather Armor +2
   Chest - Greater Boots of Tumbling
   Pashtak - Bugbear Tusk
   Morgrim, Bugbear x4
     Find a place to hide - Bugbears kill Pashtak leaving two
   Gold Pile - 873GP
   Mechanism - use Strange Part
   Grausch - Ring of Protection +2, Halberd +2
   Gold Pile
   Chest - Gauntlets of Ironfist (worn by King Torim Ironfist)
     You keep them - Khelgar+4
     QUEST: Ironfist Clanhold - return to Khulmar

(1.24) Eyegouger Clan - Eyegouger Approach
   Blade Spider - Blade Spider Leg
   Chest - Hideo's Kama +2
   Orc Shaman - Hellhound Tooth x5, Wraith Residue x5
   Orc - Heavy Crossbow +1
   Orc - Outrider's Flight, Of Healthful Enchantments for the Body
 Eyegouger Lair L1
   Wolf
     Don't want to hurt them - Elanee+1
     Let them go - Good+1
   Orc - Nimble Crossbow
   Orc - Hide Armor +2
   Orc Acolyte - Quarterstaff +2
   Orc Acolyte - Tagget's Talon, Hellhound Tooth, Wraith Residue
   Ore - 50XP
   Chest - Alchemist's Fire x4
   Weapon Rack - Longsword +1, Short Sword +1
   Wounded Orc x6
     Let's just continue on - Good+2, Lawful+1, Khelgar+1
     We kill them now - Evil+12, Casavir-1, Khelgar-1, Elanee-1
 Eyegouger Lair L2
   Weapon Rack - Throwing Axe +1, Throwing Axe
   Chest - Neverwinter Kukri
   Weapon Rack - Composite Longbow +1
   Interrogator - Robe of Electrical Resistance, Alchemical Silver Dagger,
     Identify, Sleep, Slow, Scare
   Guard - Studded Leather Armor +1, Battleaxe +1, Light Shield
   Guard - Studded Leather Armor +1, Rapier +1, Light Shield
   Guard - Studded Leather Armor +1, Morningstar +1, Tower Shield +1
   Weapon Rack - Flail +1
   Logram Eyegouger (Orc War Chief) - Ardulia's Fall, An Orcish Medallion,
     Watchman's Helm, Chainmail +2
     QUEST: Logram Eyegouger - return to Callum
   Orc - Luckstone
   Weapon Rack - Stoutcorps Key
 Eyegouger Lair L3
   Bodies
     Funeral rites - Good+1, Casavir+2
     Owe it to them - Good+1, Casavir+2
     Find out what's going on - Lawful+1, Casavir+2
   Weapon Rack - Short Sword +1
   Ore - 50XP
   Skeleton - Skeleton Rib
   Weapon Rack - Shuriken +2, Greataxe
   Ghoul - Ghoul Claws
   Ghast - Ghast Claws, Bracers of Archery
   Wynn's body
   Shadow Priest - Dwarven Mirth, Morningstar +2
     You face us both - Casavir+1
   Vhadin - Magic Missile, Sleep, Protection from Alignment
   Kerryn
   Issani (Emissary of Waterdeep)
     Here to help - Good+1, Casavir+2
     QUEST: Waterdeep Emissary - return to Callum
   Priest Chest - A Journal, Gloves of the Hin Fist +2
   Weapon Rack - Bastard Sword +1
   Alchemist's Workbench

(1.25) Village of Ember - Ember (inside Luskan "City of Sails" border)
   Bishop
     Spot - No villagers or livestock - Bishop+1
     I don't see any villagers - Bishop+1
     Wait here - Bishop+1, Qara-1
     Let's stop wasting time - Bishop+1
   Alaine
     QUEST: Chasing Shandra - go to Githyanki Cave
     You deserve to die - Bishop+1
   Marcus - takes Bishop's knife

(1.26) Githyanki Base - Githyanki Approach
   Githyanki - Longbow +1
   Githyanki - Acid Arrow
   Guyven of the Road
   Githyanki - Longsword +1
   Githyanki - Scythe +1
 Githyanki Cave
   Githyanki Sword Stalker - Sword Saint Legacy +1, Scales of Truth +1
     QUEST: Chasing Shandra - kill Zeeaire
   Construct - you will find it later in Crossroad Keep Basement
 Inner Complex
   Chest - Robe of Fire Resistance, Cloud of Bewilderment, Haste
   Devil (Mephasm)
     I don't trust him - Neeshka+2
     Spellcraft - it would collapse - Grobnar+1
     Join my party - Chaotic+3
     Gives You: Interdimensional Sphere
   Imp - Imp Stinger
   Zaxis (Hezrou) - Amulet of Will +3
   Zeeaire (Highest Order Sword Stalker) - Silver Shard: Paralysis Immunity,</pre><pre id="faqspan-2">
     Silver Shard: Mental Bonuses, Enkidu's Armor, Gauntlets of Ogre Power,
     Greatsword +2, Dragon Blood, Lich Dust
     Reach a peaceful understanding - Good+1
     Just return the girl - Chaotic+1, Shandra+1
     Shards are part of something more - Bishop+1
     QUEST: Chasing Shandra - free Shandra Jerro
     REWARD: Kalach-Cha history feat updated
   Portal - destroy it
   Githyanki Guard - Shuriken +2
   Chest - Cloak of Elvenkind, Brazier of Commanding Fire Elementals
   Shandra Jerro
     QUEST: Chasing Shandra - return to Sunken Flagon
     REWARD: Silver Shard: Mental Bonuses

 Total experience: 63,026XP (Level 11)

==============================================================================

(2) ACT II - Ritual of Purification

Cut scene between Torio Claven, Sir Nevalle and Lord Nasher Alagondar

Lord Nasher Alagondar is an amiable, balding, and fearless former adventurer
who keeps his city firmly in the Lords' Alliance.  He enjoys music and hearing
tales of other lands and peoples.

                             (2.20)
                                |
        [2.04] (2.07) (2.08)    |       ---(2.16)---
                  |      |      |      |            |
 (2.06)-(2.02)-----------       |   (2.19)          |
           |                    |      |            |
      --(2.01)-(2.03) [2.09]    |      |   (2.14)   |
     |                          |      |            |
     |         (2.10)----       |   (2.15)          |
     |                   |      |      |            |
     |                (2.11)-----------             |
     |                                              |
     |         (2.13)---------------(2.12)          |
     |            |                    |            |
      ~~~~~~~~~~~~           (2.05)----             |
                                                    |
                             (2.17)-----------------
                                |
                                 ----------(2.18)

(2.01) Docks District
   Tasha
     QUEST: Neverwinter's Greatest Thief - kill Leldon
     REWARD: 1500XP
     Rob this Collector - Chaotic+1, Neeshka+2
   Fibba STORE
 Sunken Flagon
   Sir Nevalle (Neverwinter Nine)
     REWARD: The Butcher of Ember history feat
     QUEST: Murderer! - speak to Sir Grayson Corett to become his Squire
   Sand COMPANION
 (after completing The Trial quest)
   Wolf
     QUEST: The Sage's Manse - speak to Sergeant Brockenburn
   Lorne's Possessions - Lorne's Falchion, Belt of Hill Giant Strength
   Gift from Lord Nasher - Amulet of Truth
 Sand's Shop
   Leomund's Merchant Elemental STORE

(2.02) Blacklake - Blacklake District
   Pepin Pollo (Gnome), Young Woman
     Ask for 25GP - Chaotic+1
     Ask for 50GP - Chaotic+1, Evil+1
     Offer to buy painting - Neeshka-1
     Pay 500GP - Portrait of Shandra, Good+1, Shandra+2, Neeshka-1g
   Lisbet Bryce, Savanna, Raven
   Kyli Bryce
     Graveyard is no place for games - Lawful+1
     Just needs discipline - Lawful+1
     Do as she pleases - Chaotic+1
     I'll bring your sister home - Good+1, Elanee or Shandra+1
     QUEST: My Sister, the Rebel - speak to Savanna
     REWARD: 2000XP, 300GP
   Sergeant Brockenburn
     QUEST: The Sage's Manse - speak to Harcourt
   Hewe, Gulver (Thieves)
     Negotiate a peaceful resolution - 500XP
   Wetherly, Guff (Guards)
 (Theater on the Lake)
   Cain Lethellon
     Gives You: The Loaner
     Tune 1 - 44124754
     Tune 2 - 234451122
     Tune 3 - 2332233175
     Play as a duet - Grobnar+3
     Pyrotechnics - Qara+1
     Tune 4 - 35345272725
     Diplomacy - 250XP, Golden Lute of Shazar
     Set Cain on fire - Evil+1, Golden Lute of Shazar
 (Academy Square)
   Dayne Lynneth STORE
     Any friend of Daeghun's - Good+1
     Pickpocket: Chime of Opening, Magic Bag
   Jenks (Assistant Kennel-Keeper)
   Kiggo (Imp) - waits round the corner
     Sounds like fun - Chaotic+1
     QUEST: An Imp's Dilemma - open Crate to release the imps
     Gives You: Kennel-keeper's Key
     REWARD: Fireball, Lightning Bolt, Cone of Cold scrolls
   Crate
     Open with Kennel-keeper's Key - Chaotic+10
     QUEST: An Imp's Dilemma - return to Kiggo
   Merchant
     Pickpocket: 2000GP
   Merchant
     Pickpocket: Diamond, 750x Gold Ring (=150,000GP), Gold Necklace, 750GP
   Merchant
     Pickpocket: Invisibility Sphere, 1500GP
 Temple of Lathander (the Morninglord)
   Dawnbringer Natrisse STORE, HEALING (Priest of Lathander)
     QUEST: Natrisse's Request - take Tithe Box to Brother Merring
     Gives You: Tithe Box, 200GP
   Tithe Box
     Examine then disarm trap - 100XP
     Open - Chaotic+3, 300GP, Obsidian, Emerald
   Footlocker - Greater Shield of Dawn
   Footlocker - 250GP, Mac-Fuirmidh Cithern
   Lockbox - Heirs of Osiris
 The Collector's Mansion
   Collector's Guard Captain
   Servant
     If you kill them - Evil+5
   Wash Basin - Empty Bottle
   Vase of Water - put Empty Bottle to get Bottle of Water
   Vania - offers to be your hostage
     Gives You: Vania's Key
     Pickpocket: Vania's Key, Saintsblood Pearl (get again on Upper Floor)
   Collector's Desk - The Collector's Diary
   Door - use Vania's Key
 The Collector's Mansion: Upper Floor
   Bookcase - The Big Book of Numerological Nursery Rhymes (door code 513)
   Bookcase - Just Desserts - fire trap
   Fireplace - put Bottle of Water to get Fireplace Key
   Ocean Painting
   The Collector (Ninsy)
     Threaten to kill Vania then give her 500GP - Good+1
     Threaten to destroy Ocean Painting - 150XP, The Collector's Key
     Kill him - Evil+3, Gloves of the Balanced Hands, Kiss of Sune,
       Angurvadal (Flame Tongue), The Collector's Key
   Door to Vault - 513, Fireplace Key, The Collector's Key
   Leldon - Giant Scorpion Venom, Deadly
   Gold Pile - 250GP+160GP+420GP+145GP+200GP
   Small Chest - Periapt of Wisdom +4
   Armor Rack - Elven Ceremonial Armor
   Totem - Sapphire, Star Sapphire
 Bryce Crypt
   Adriel
     Get out of here - Good+1
   Kat - Healer's Kit +6
   Mara - Blank Scroll
   Kai - Potion of Cure Serious Wounds
   Dermin, Jaret
   Lorelei - Worn Key, Ring of Protection +2
     Isn't too late - Good+1
   Vera - Potion of Cure Disease
   Door - use Worn Key
   Shadow Initiate - Fire Opal
   Sarcophagus - Luckstone
   Sarcophagus - Chromatic Breastplate +1
   Chest - Full Plate +1, Mirror Shield
   Savanna - Kukri +2
     I'm here for Lisbet - Good+1
     I'm betting he lied - Chaotic+1
     Promise you won't be hurt - Lawful+1
     Kill you twice - Evil+1
     Don't want to fight you Savanna - 500XP
     You did the right thing Savanna - Good+1
     Go back to the surface - 400XP
     QUEST: My Sister, the Rebel - speak to Lisbet Bryce
   Raven - Bryce Tomb Key, Bracers of Armor +2, Obsidian
   Door - use Bryce Tomb Key
   Arval (Shadow Priest) - Marvelous Artifacts for the Resistance of Sorcery
     Alchemical Silver Warhammer, Cloak of Fortification +2
     See that you receive a fair trial - Lawful+1
   Shadow Initiate - Death Knell
   Lisbet Bryce TEMPORARY COMPANION
     I promised I'd get you out - Lawful+1
     I'm sorry Lisbet - Good+1
     QUEST: My Sister, the Rebel - escort her out of the crypt
     No need to feel guilty - Good+1
     QUEST: My Sister, the Rebel - return to Kyli Bryce
   Chest - Star Sapphire, Fire Opal, Darksteel Ingot
   Desk - Avril's Journal
     QUEST: Avril's Journal - take to Lord Nasher
 Castle Never
   Sir Nevalle
     QUEST: Disturbing Connections - speak to Lord Temar
     REWARD: 1500XP
   Lord Nasher Alagondar (Defender of Neverwinter)
     QUEST: Avril's Journal - give him Arval's Journal
     REWARD: 500XP, 200GP
 (after spending the night in Solace Glade)
     Swear to serve Neverwinter - Lawful+1
     REWARD: 1000XP, Squire of Neverwinter history feat
   Sir Nevalle
     QUEST: The Trial - speak to Haeromos
     QUEST: Alaine's Memories - speak to Alaine
     QUEST: Elgun's Tale - speak to Elgun
     QUEST: Lorne's Disguise - speak to Lyssa
     QUEST: The Quartermaster's Log Book - get Quartermaster's Log
     QUEST: Strange Corpse - examine corpses at Ember
     QUEST: Finding Marcus - speak to Marcus
     QUEST: Earned in Blood - speak to Glek
 (The Trial - after finding enough clues)
   Reverend Judge Oleff Uskar
   Torio Claven (Luskan Ambassador)
   Sand
     Thanks for representing me - Sand+1
     Finding it difficult to find the truth - Sand+1
   Alaine, Shandra Jerro
   YOU
     So there were Luskans entering Neverwinter - Sand+1
   Lord Callum, Nya, Marcus
   Lorne Starling
   Lord Nasher Alagondar
     REWARD (for outstanding performance): 1000XP,
       Master Orator history feat, Wrongfully Accused history feat
     QUEST: The Trial - speak to Prior Hlam
     REWARD: The Sage's Manse - 2000XP
     QUEST: Lord Tavorick's Shard - speak to Captain Ballard
     REWARD: Lord Tavorick's Shard - 1500XP
     REWARD (for saving Lord Tavorick's life): 1000XP
     QUEST: The Master of the Fifth Tower - go to Crossroad Keep
   Ambassador Sydney Natale (Hosttower Mage) - mentions Tome of Iltkazar
     Made to answer for it - Lawful+1, Shandra+4
     Cast away grudges - Shandra-4
   Khralver Irlingstar
 Lord Temar's Mansion
   Arren
   Lord Temar - Bracers of Armor +4, Ring of Freedom of Movement,
     Mercykiller Blade
   Larim (Tailor) - Breath of the Maiden, Ring of Regeneration
     QUEST: Disturbing Connections - return to Sir Nevalle
   Chest - Potion of Cure Critical Wounds, Healer's Kit +3
 Gannish Estate (Empty Estate)
   Undercover Watchman
     QUEST: City Watch Undercover - pretend to be Lady Valayne Gannish
   Limm - Rogue Links, Shuriken +2, Greater Cloak of Protection vs Law,
     Dagger +3, Strong Giant Centipede Venom
     Complete the transaction - 5625GP, 300XP
   Shadow Thief - Kukri +1
   Shadow Thief - Dagger +2
   Shadow Thief - Dagger +1
   Shadow Thief - Dagger +1, Healer's Kit +3
   Shadow Thief (Limm's Backup) - Shuriken +2
   Shadow Thief (Limm's Backup) - Shuriken +2
     QUEST: City Watch Undercover - return to Captain Brelaina
 Aldanon's Manse
   Thug - Wand of Stinking Cloud
   Thug - Handaxe +1
   Thug - Throwing Axe +1
   Thug - Acid Arrow
   Bookcase - On the Crafting of Mystical Garb for All Climes
   Thug - Dagger +1, Fire Bullet
   Butler - Save his life - 500XP
   Thug - Ladymist Talon
 Aldanon's Manse: Basement
   Thug - Dagger +2
   Thug - Short Sword +2
   Thug - Spear +3
   Thug - Heavy Crossbow +1
   Thug - Bolt +1
   Old Scab - The Book of Fire, Ring of Protection +2, Gedlee's Electric Loop
   Ketts (Half-Elf) - Short Sword +1, Bloodstone
   Naylie, Lillit (Spider)
   Cook - Save his life - 100XP
   Maid - Save her life - 50XP
   Harcourt - Save his life - 250XP
     QUEST: The Sage's Manse - speak to Lord Nasher
   Chest - Decision, Canary Diamond
 Tavorick Estate
   Melia Ceralle (Neverwinter Nine)
   Old Barrel - 40x Blast Globes
     Tell Ballard about them - Grobnar+1
     Pry open the lid - Grobnar+2
   Sergeant Deorwin 'Graylocks' TEMPORARY COMPANION
   Comely Finn TEMPORARY COMPANION
   Lord Cyran Tavorick - tell him to go upstairs
     Pickpocket: Emerald
   Captain Ballard (Andrey "Black" Ballard) TEMPORARY COMPANION
     QUEST: Lord Tavorick's Shard - tell him when you are prepared
     QUEST: Lord Tavorick's Shard - defeat invading forces then return to
       Lord Cyran Tavorick
   Wetherly TEMPORARY COMPANION
   Guff TEMPORARY COMPANION
     Get behind us - Good+1
   Door - use Tavorick Family Crypt Key
 Tavorick Estate: Upper Floor
   Lord Cyran Tavorick TEMPORARY COMPANION
     QUEST: Lord Tavorick's Shard - escort him to the crypt
     Gives You: Tavorick Family Crypt Key
 Tavorick Estate: Crypt
   Fire Mephit - Fire Mephit Hide
   Erinyes - Devil Blood
   Succubus - Demon Blood
   Qaggoth-yeg (Hezrou) - mentions Babau, Babilith, Yogguul
     QUEST: Lord Tavorick's Shard - speak to Melia at Moonstone Mask
     REWARD (keeping Ballard's entire squad alive): 1000XP

(2.03) Merchant Quarter
 Brelaina's Office
   Captain Brelaina
     QUEST: City Watch Undercover - speak to Undercover Watchman
     REWARD: 1000XP
   Sir Grayson Corett
     Live with my actions - Good+1
     QUEST: Murderer! - spend the night in Solace Glade
 (after killing Black Garius)
   Zhjaeve COMPANION
     QUEST: Return to Crossroad Keep - speak to Sir Nevalle
 Church of Tyr
   Reverend Judge Oleff STORE, HEALING
   Prior Hlam HEALING
     QUEST: The Trial - ask to complete the Rite of Tyr
     QUEST: Khelgar Vision Quest - Khelgar can choose to be a Monk
   Khelgar
     QUEST: Khelgar Vision Quest: Trial of Justice - return to Prior Hlam
     I'd be honored - Khelgar+3
   Qara
     I just want justice - Lawful+1, Qara-1
     I'd welcome that - Qara+1
   Bishop
     Tip the odds - Lawful+1, Bishop+1
   Sir Grayson Corett, Sir Nevalle
     QUEST: The Trial - kill Lorne Starling
 Arena (Trial by Combat)
   Lorne Starling
     REWARD: 2500GP
 The Moonstone Mask, L1
   Ophala
   Evlyn's body
 The Moonstone Mask, L2
   Lady Melia Ceralle's body
     QUEST: Lord Tavorick's Shard - return to Lord Nasher
   Warlock (Ammon Jerro)
______________________________________________________________________________

(2.04) Solace Glade
   Shandra Jerro
     Wouldn't want you to get in trouble - Good+1, Shandra+1
     Thanks for your help - Shandra+2
   Assassin Leader - Strange Ring, Scimitar +1, Strong Giant Scorpion Venom
   Assassin x2 - Average Giant Bee Venom
   Sir Grayson Corett
     QUEST: Murderer! - return with him to Lord Nasher

(2.05) West Harbor
   Brother Merring
     QUEST: Natrisse's Request - give him Tithe Box
     REWARD: 1500XP
   Orlen

(2.06) Port Llast

This sleepy little coastal village of 700 is ruled by a First Captain closely
allied to Neverwinter (largely to avoid conquer by Luskan, who want a more
southerly harbor for its warships).  The current First Captain is Haeromos
Dothwintyl.  Other than harborage or stonecutting, there is little else to
recommend it to the traveler today, for it's a tense, suspicious place,
always expecting treachery or attack from Luskan.

First Captain Haeromos Dothwintyl is a retired stonemason and the current
ruler of Port Llast.  He carries himself proud, wearing only the finest
clothing and the shiniest armor and broadsword his money can buy.  He keeps
the taxes low, but they're high enough to keep him in good food, good spirits
and dashing clothes.

Haljal Throndor is the smith who runs the Cracked Anvil Blacksmith.  He was a
miner north of Mirabar in his youth, but a terrible cave-in that crushed his
right leg and arm and his chest, followed closely by an almost-lethal sickness
forced him to retire.  He moved around for almost a century before stopping
here and creating this storefront.

 Port Llast
   Sand
     Glad to have you along - Sand+2
   Noduab, Enleva - mentions Wendersnaven (return in Act III)
   Nya (Nya's Magical Sundries) STORE - in love with Doomguide (Septimund)
     Pickpocket: Ring of Hiding, 3000GP
     QUEST: Nya's Duty - use Bag of Wyrmsage on corpses in Ember
     Gives You: Bag of Wyrmsage
     REWARD: 750XP, Amulet of the Doomguide
     I shall treasure it - Elanee+2
   Port Llast Guard x4 - Glittering Necklace, Bloodstone, Healers Kit+6
     An honorable position - 250XP
     Pickpocket: 147GP, Distilled Alcohol
 (The Cracked Anvil)
   Yask STORE, FENCE
     Pickpocket: Thieves' Hood, 2500GP
   Haljal Throndor STORE, FENCE - mentions Elgun
     Pickpocket: Bleederkin, 1000GP
 Port Llast Garrison
   Haeromos Dothwintyl
     I need to speak to all witnesses - 500XP
     She's been through enough - Good+1, Shandra+1, Sand-1
     QUEST: The Trial - return to Sir Nevalle when you have enough clues
   Alaine
     We're here to help you - Good+1, Shandra+1
     QUEST: Alaine's Memories - a dozen humans destroyed Ember
     Someone else disguised as me - 500XP
 (after the trial)
   Kendrack (First Captain) - Haeromos was killed by the Sahuagin
 Alliance Arms Inn
   Falgor - mentions Elgun and Malin
   Elgun
     QUEST: Elgun's Tale - speak to Malin, Falgor and Haljal Throndor
     Don't mind lies - Chaotic+1
     REWARD: 500XP
   Malin (Half-Elf Ranger) - mentions Elgun
     QUEST: On Duskwood Ridge - speak to Mirri
     Have a problem with Bishop - Bishop+1
     It's a good thing I have you - Bishop+1
   Calindra (Bradbury's mining partner)
     Just talks about it - Khelgar+1
     Dwarves wanting to be monks - Khelgar-1
     QUEST: Bradbury's Disappearance - find Bradbury
     REWARD: 1000XP
 (after the trial)
   Marcus

(2.07) Duskwood Grove - Duskwood
   Elanee
     Try to heal this place - Elanee+3
   Sand
     Thanks for the warning - Sand+2
   Qara
     Stop trading insults - Good+1, Sand+2, Qara-2
     Take the opportunity - Sand+2, Qara-2
     Could have warned us - Sand-2, Qara+2
   Lyssa (Dryad) - mentions Goblins' Glowstone
     Pickpocket: Alteration Powder, Lesser Magic Bag
     QUEST: Lorne's Disguise - ask for Alteration Powder
     REWARD: 1000XP, Sand+1
     If you decide to attack and Elanee is in your party the dire creatures
     will not attack you
   Dire Bear - Dire Bear Claw
   Dire Boar - Dire Boar Tusk
   Dire Wolf - Leather Hide
   Dire Wolf Alpha - Dire Wolf Tooth x2
   Mirri (Gnome)
     QUEST: On Duskwood Ridge - search cave
   Jilla (Mirri's Sister)
 Cave
   Corpse (Bradbury)
     QUEST: On Duskwood Ridge
     REWARD: 900XP
     QUEST: Bradbury's Disappearance - return to Calindra
   Mirri, Jilla (Werewolf) - Insect Collection, Amulet of the Harpers
   Garbage - Improved Robes of the Old Order

(2.08) Ember
   Corpse x11
     QUEST: Nya's Duty - return to Nya
   Sand
     Good eyes - Sand+1
     QUEST: Strange Corpse - take sample
     REWARD: 400XP
   Guyven of the Road - 250XP
     Always have a place at my fire - will join you later
   Quartermaster's Log
     QUEST: The Quartermaster's Log Book - take it
     REWARD: 400XP
 Well
   Hanging Bucket - climb up the rope to exit
   Ore - 50XP
   Marcus (if you let him have Bishop's knife)
     QUEST: Finding Marcus - 750XP
     Gives You: Bishop's Dagger
 Caverns
   Ulip (Goblin) - Gladiator's Club +1
   Glek - The Regal, Staff of Power, Paralytic Bolt
     QUEST: Earned in Blood - kill Glow Spiders
     REWARD: 750XP, Signet Ring (Circle of Blades)
     Pickpocket: Trophy Skull
   Glow Spider - Spider Venom Gland
   Ore - 50XP
   Corpse - Glorious Revolution
   Kistrel
     QUEST: An Overly Clever Arachnid - give it Insect Collection
     Allies from nature are welcome - Elanee+1
     REWARD: 1000XP+100XP
 (Glowstone Cave)
   Drom - Wand of Stinking Cloud
   Glowstone
   Grobnar - collects Vial of Glowstone Water
     QUEST: Reactivating the Construct - speak to Grobnar at the Construct

(2.09) Forest
   Zinn (Bounty Hunter) - Bracers of Dexterity +4, Short Sword of Quickness
   Shahra (Elf) - Half Plate +2, Longsword +2, Adamantine Battleaxe
   Niyra - Ring of Divine Power 2, Scarab of Protection +2, Gold Ring,
     Elven Chainmail, Major Circlet of Blasting
   Oyo (Gnome) - Darksteel Dagger, Ring of Wizardry 3, Drow Piwafi Cloak,
     Skeleton Rib, Umber Hulk Mandible, Hellhound Tooth, Fairy Dust

(2.10) Crossroad Keep Escape Tunnel - Hills
 Crossroad Keep Tunnel
   Stag Beetle - Stag Beetle Horn
   Ore - 50XP
   Bombardier Beetle - Beetle Gland
   Fire Beetle - Fire Beetle Belly
   Bone Spider - Ice Bullet
   Weapon Rack - Icy Blade
   Weapon Rack - The Captain's Spear, Bastard Sword +2
   Armor Rack - Armor of Thorns
   Door (to Crossroad Keep Interior)

(2.11a) Crossroad Keep
 (Exterior, Farms)
   Shandra
     Proper burial - Shandra+1
   Vale (Many-Starred Cloaks)
     REWARD: The Master of the Fifth Tower - 750XP
     QUEST: Assault on Crossroad Keep - attack courtyard
   Nathe, Sevann (Neverwinter Mage)
   Luskan Guard - Potion of Cure Serious Wounds
 (Outer Gate, Courtyard)
   Luskan Captain - Discord
   Luskan Warpriest - Cape of the Fire Bath, Potion of Speed
     REWARD: Assault on Crossroad Keep - 750XP
     QUEST: Assault on Crossroad Keep - speak to Aldanon
 Crossroad Keep Interior
   Aldanon
     REWARD: Assault on Crossroad Keep - 750XP
   Aldanon's Bookcase - The Ancient Art of Golemcraft, Summon Creature III,
     Ice Storm, Wall of Fire, Animate Dead
     QUEST: Reactivating the Construct - speak to Grobnar at the Construct
   Arcane Brother- Crossroad Keep Key, Aiedo Wither Stick, Weak Water Essence
   Arcane Brother- Potion of Cure Serious Wounds, Weak Air Essence,
     Ice Mephit Hide
   Vale
     QUEST: Assault on Crossroad Keep - kill Black Garius
   Door - use Crossroad Keep Key
   Shadow Priestess - Greater Cloak of Protection vs Good,
     Talisman of Pure Evil
   Tip: Protect the three crates
 Crossroad Keep Basement
   Bookcase - Brotherhood Journal
   Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
     Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature VI
   Blade Golem
   Luskan Champion - Fist of the Legion
   Luskan Champion - Tower Shield +2
   Luskan Champion - Potion of Cure Serious Wounds
   Arcane Brother - Gargoyle Boots, Identify
   Arcane Brother - Ghost Residue, Potion of Cure Serious Wounds
   Arcane Brother - Glowing Earth Essence
   Arcane Brother - Of Healthful Enchantments for the Body, Wand of Fear,
     Potion of Cure Serious Wounds
   Arcane Brother - Evard's Black Tentacles, Potion of Lesser Restoration
   Lieutenant - Ring of Clear Thought +2, Port Llast
   Lieutenant - Wand of Paralyzation
   Black Garius - Silver Shard: Combat Bonus, Lesser Ring of Power
     REWARD: Assault on Crossroad Keep - 750XP
     QUEST: The Master of the Fifth Tower - speak to Vale to return to
       Brelaina's Office

 Total experience: 110,403XP (Level 15)
______________________________________________________________________________

(2.11b) Crossroad Keep (after you become the owner)
 (Farm)
   Wolf's Minion - can take you to the courtyard
   Greycloak
   Orlen
   Calindra STRONGHOLD
   Pentin STRONGHOLD
   Susie, Squeak (Cat's)
 (Courtyard)
   Sir Nevalle
     REWARD: Return to Crossroad Keep - 500XP, Captain of Crossroad Keep feat
   Zhjaeve
     QUEST: The Statues of Purification - go to Ruins of Arvahn
   Master Stone Mason Veedle (from Cormyr) STRONGHOLD
   Wolf - can take you to the courtyard, the keep's basement, the keep,
     the inn, the fields, the path outside
 (Smithy)
   Edario STRONGHOLD, STORE
     Build smithy - Armor of Comfort
   Jacoby STRONGHOLD, STORE
 Phoenix Tail Inn
   Sal
   Bishop
     Do you think I care about nobility - Bishop+1, Chaotic+1
   Bard, Minstrel
 (after returning from Ammon Jerro's Haven)
   Ammon Jerro
     Prefer to show mercy - Good+3
     People of Sword Coast do not deserve the suffering - Good+1
     Fine, I Agree - Ammon+1
     Not acceptable to me - Ammon-1
   Sir Nevalle - report to Castle Never and Act III begins
   Khralver Irlingstar
 Merchant Shop
   Deekin STORE
   Footlocker
 Ruined Tower
 Ruined Church
 Crossroad Keep Interior
   Officer Kana STRONGHOLD
     Send for Torio Claven - Good+1
     Help Old Man Morris - 500GP
     Kill Doman the Ogre (half-brother of Jered Widowmaker) - 3000GP
     Defeat nearby Bugbears - 5000GP, Nasher's Ring of Strength
     Choose a merchant coster
       The Circle of Friends (honest, conservative) - Lawful+10
       The Forgotten Lords (questionable) - Chaotic+1
       The Fated Winds (dark dealings, greatest profit)
     Eliminate undead scouts - 2000GP, Watchman's Helm
   Casavir
     I appreciate your concern, I didn't know you cared - Casavir+1
     I like the way he (Bishop) looks at me - Casavir-1
   Uncus Riverdweller STORE, FENCE
   Wolf's Minion - can take you to the courtyard, the keep's basement,
     the inn, the fields, the path outside
   Guyven of the Road - find places of interest
   Katriona
     Forms Captain's Company
     Protect the land and its people - Good+1
   Daerred, Maxil, Juen, Candril
     Is there anything they can help us with
       Later you will receive - Daerred's note - Port Llast
     Heard anything about King of Shadows
       Later you will receive - Daerred's note - King of Shadows
   Torio Claven
     Perhaps a change of heart - Good+1
   Ziffer (former bailiff)
     Sign village charter
     Offers men for Greycloaks
   Sergeant Dobbson (Greycloak)
     Has been accepting bribes
   Donler (Sheriff of Leeves) - needs help protecting village
     Send half your men - Good+1
   Merc Leader of the Raven's Allies (from Westgate)
     Wants to join Greycloaks
   The Northern Four Adventuring Troupe
 (West Wing - War Room)
   The City of Luskan
   Waterdeep
   Famous Citizens of the Sword Coast
   Desk - Crossroad Keep Key (Thieves Tools +1)
 (Library)
   Sand
   Aldanon
     QUEST: Finding Ammon Jerro's Haven - go to Ammon Jerro's Haven
   Bookcase - Cloudkill
   The Rise and Fall of Netheril
   The Nether Scrolls
   Marvelous Artifacts for the Resistance of Sorcery
   The Book of Ice
   The Quiet Deaths of the Brotherhood of Assassins
   Alazzabner's Grand Ensorcelments of the Mind
   The Ruins of Illusk
   Luskan's Arcane Brotherhood
   On the Refinement of the Alchemist's Craft
   The Origin of Magic
   Fundamentals of a Terrible Destruction
   Mass Charm Monster, Control Undead, Undeath to Death, Summon Creature IX,
     Globe of Invulnerability
 (Personal Suite - Captain's Bedroom)
   Cabinet - use Crossroad Keep Key - Bag of Holding, Gold Necklace
     Tip: keep the Gold Necklace
   Wind by the Fireside
 Crossroad Keep Basement
   Wolf's Minion - can take you to the courtyard, the keep, the inn,
     the fields, the path outside
   Construct COMPANION
   Grobnar
     He'll be an asset - Grobnar+1
     Pieces for the Construct - give him The Ancient Art of Golemcraft
     Pieces for the Construct - give him Vial of Glowstone Water
     Pieces for the Construct - give him Rune-inscribed Iron Piece
     I'm impressed - Grobnar+2
     REWARD: Reactivating the Construct - 1000XP, Construct now a Companion
   Alchemist's Workbench
   Magician's Workbench
   Blacksmith's Workbench
   Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
     Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature V
   Kistrel
     Welcome to stay - Good+1

(2.12) Fort Locke
   Jacoby

(2.13) Highcliff
   Edario

(2.14) Old Owl Well
   Katriona
   Pentin

(2.15) Forest
   Huntmaster - Scimitar of Speed, Dire Bear Claw, Dire Boar Tusk,
     Dire Wolf Tooth
     Won't let you harm this man - Good+3
   Peasant
     Come along with me - Good+1
   Malarite (follower of Malar the Beastlord) x3

(2.16) Ruins of Arvahn (Illefarn Ruin)
   Zhjaeve
     QUEST: The Statues of Purification - find four Statues of Purification
   Statue of Purification (Elven Maiden) - Blessing of Camaraderie
     QUEST: The Statues of Purification - Aurora Chain history feat
   Uthanck (Corpsewalker Clan Chieftain, Logram brother) - Ice Reaver +3
     QUEST: Uthanck Thin-Blooded - kill his rival Ghellu
     REWARD: 1500XP
   Ilrah Broken-Ribs (Orc Shaman) - The Ancient Sermon, Bugbear Tusk
     QUEST: Ilrah Broken-Ribs - gives you Ilrah's Rib
   Song Portal (to West Harbor)
 Riverguard Keep: Top Floor
   Sarcophagus - Jemelle
   Ogre - Warmace +2
   Chest - Staff of Defense
   Ralidor (Bugbear) - The Master's Blade, Darksteel Heavy Shield, Sapphire,
     Bugbear Tusk
     QUEST: Ralidor the Restless - get Ghellu's Head
     REWARD: Avoid Fight
   Bugbear Lieutenant - Feywarden Crossbow
   Weapon Rack - Feyduster +2
   Goblin Shaman - Gargoyle Horn
   Goblin Shaman - Faint Fire Essence
 Riverguard Keep: Second Level
   Ogre - Ring of Protection +2
   Ribsmasher - Gloves of the Long Death +3, Sapphire
     Free him - 100XP, kills your enemies (and chests)
   Ogre Chieftain - The Master's Shield
   Ogre - Adamantine Greataxe, Alexandrite
   Chest - Brawler's Belt
   Bugbear - Bugbear Tusk, Alexandrite, Healer's Kit +6
   Bugbear - Bugbear Tusk
 Riverguard Keep: Bottom Floor
   Weapon Rack - Ula's Heart
   Bookcase - The Book of Banes
   Ghellu (Ogre Mage) - Gemsword, Bone Ring, Ghellu's Head, Ogre Mage Skull,
     The Master's Scepter
     QUEST: Ghellu's Bargin - kill Uthanck and Ralidor
     REWARD: 1500XP, 2500GP, The Master's Scepter, opens door
   Blix (Goblin) - The Nomad's Ring
   Armor Rack - Mithral Elven Chainmail
   Engraved Door - opens if you have The Master's Blade, The Master's Shield
     and The Master's Scepter
   Statue of Purification - Blessing of Protection
     QUEST: The Statues of Purification - Shining Shield history feat
 Temple of Seasons
   Cloaked Bard Statue - dedicated to Elythyn Rosewarder, Beleran the Fair,
     Vigar of Stone Hearth and Bluecloak the Bard
     QUEST: The Temple of Seasons - read Book of Winter
   Book of Winter - The Trial of Winter
     QUEST: The Temple of Seasons - read Book of Spring
   Book of Spring - The Trial of Spring
     QUEST: The Temple of Seasons - read Book of Summer
   Book of Summer - The Trial of Summer
     Iron Golem - Iron Golem Fragments, Iron Ingot
     QUEST: The Temple of Seasons - read Book of Autumn
   Book of Autumn - The Trial of Autumn
     Sylph - Lightning Bullet
   Statue of Purification - Blessing of Cleansing
     REWARD: The Temple of Seasons - 1500XP
     QUEST: The Statues of Purification - Cleansing Nova history feat
   Lockbox - Accoutrements of Masterful Wizardry and Their Construction,
     Cloak of Etherealness
   Lockbox - Ceremonial Uthgardt Belt
   Lockbox - Belt of Guiding Light, Sentinel +2
   Lockbox - Laeral's Spell Shield
 Gem Mines
   Balaur
     Gives You: Volume I: Of Illefarn Reborn, Volume II: Of the Guardian,
       Volume III: Of the Second Fall of Illefarn
     QUEST: The Communion Tree - find three elf and three dwarf spirits
   Archive - Acid Fog, Create Undead, Cone of Cold, Feeblemind, Stoneskin
   Archive - Heal, Blade Barrier, Spell Resistance, Flame Strike, Restoration
   Spirit (Master Isym - Elf)
   Ghost Light - touch them to make a path for the spirits to the stone tree
   Dread Wraith - Wraith Residue
   Chest - Mystran Belt of Priestly Might
   Spirit (Annaeus - Dwarf)
   Small Chest - Ring of Improved Evasion, Adamantine Ingot x25
   Ghast - Ghast Claws
   Iron Golem - Iron Golem Fragments
   Spirit (Dwarf)
   Skeleton - Hammer of Blasting, Skeleton Rib
   Corpse - Broewende Family Armor
   Skull Pile - 447GP
   Spirit (Thunderbelly - Dwarf)
   Truly Horrid Umber Hulk - Umber Hulk Hide, Umber Hulk Mandible
   Footlocker - Courtesan Blade
   Spirit (Silken Sisters - Elf)
   Blacksmith's Workbench, Magician's Workbench
   Chest - Hammer of the Lost Empire
   Chest - Gem of Seeing
   Cauldron - Rune-Inscribed Iron Piece
   Grobnar
     QUEST: Reactivating the Construct - speak to Grobnar at the Construct
   Spirit (Elf)
   Chest - King's Scythe
   Stone Tree
     REWARD: The Communion Tree - 1500XP
   Statue of Purification - Blessing of Communion
     QUEST: The Statues of Purification - Soothing Light history feat
     QUEST: A Strange Dais - use Song Portal

(2.17) West Harbor (after second attack)
   Zhjaeve
     QUEST: A Strange Dais - go to Guardian Ruins
   Shandra Jerro
     I thought leaving would keep it safe - Shandra+3
     You might be bound for greatness - Shandra+1
   Webb Mossfeld's body, Georg Redfell's body
   Brother Merring's body
   Retta Starling's body, Nasher's body, Mutton's body, Locke's body

(2.18) The Mere of Dead Men (Swamp Ruins)
   Chest - Malachite, Gloves of Concentration
 Guardian Ruins
   Shadow Reaver (Thrall of King of Shadows)
   Shadow Priest - Ichthia's Neck-Knife, Amulet of Electrical Resistance,
     Robes of the Shining Hand +4
   Shadow Priest - Hearth Shield
   Dread Wraith - Remembrance
   Dread Wraith - Remembrance
   Greater Shadow - Shadow Residue
   Statue of Purification (destroyed) - Web of Purity history feat was
     already taken by Ammon Jerro
   Zhjaeve
     REWARD: The Statues of Purification - 4000XP
     QUEST: Finding Ammon Jerro's Haven - speak to Aldanon
   Shandra Jerro
     Think how much damage we're preventing - Shandra+1
   Song Portal (to Ruins of Arvahn)

(2.19) Forest
   Pixie Leader - Pixie Lance, Fairy Dust
     Offer to give them your money and clothes - Ring of Invisibility

(2.20) Ammon Jerro's Haven - Haven Approach
   Gargoyle - Gargoyle Horn
   Exploration of Ammon Jerro's Haven - 100XP, return to Guyven
   Jerro Guardian (Golem)
     QUEST: Path of Sight - light the three braziers and defeat the shadows
     QUEST: Path of Determination - get Vial of Burning Water
     QUEST: Path of Righteousness - speak to Shaman
     Gives You: Empty Vial
     REWARD: Path of Sight - 1000XP
     REWARD: Path of Determination - 500XP
     REWARD: Path of Righteousness - 500XP
     Tip: take all items form Shandra
   Shandra Jerro
     Only do this if you want to - Shandra+1
   Huge Fire Elemental x3 - Glowing Fire Essence, Fiery Heart
   Brazier x3 - use Fiery Heart to light it
   Geyser - use Empty Vial
     REWARD: Path of Determination - 500XP, Vial of Burning Water
   Shaman - Eberond's Flail, Uthgardt Holy Shield, 45GP
     Makes it easier to kill you - Evil+1, Shandra-1
     Not going to kill you - Good+1, Shandra+2
       No matter what may happen - Good+1, Barbarian Spirit x8
     Do nothing - Barbarian Spirit x8
     REWARD: Path of Righteousness - 500XP
 Ammon Jerro's Haven
   Mephasm (Devil) - mentions Blood War in Hades between the lawful baatezu
     devils of the Nine Hells and the chaotic tanar'ri demons of the Abyss
     QUEST: Ammon Jerro's Haven, At Last - get three fiends to open portal
   Portal (to Ammon Jerro's Laboratory)
   Baalbisan (Balor - Demon)
     QUEST: The Torment of Baalbisan - slay Erinyes
     REWARD: 1000XP
   Chest - Accoutrements of Masterful Wizardry and Their Construction,
     Kossuth's Belt of Priestly Might and Warding
   Bookcase - The Tome of Alchemy
   Hezebel (Erinyes leader - Devil)
     QUEST: The True Name of Baalbisan's Matron - speak to Blooden
     Lie - Chaotic+1
     REWARD: 1000XP
   Erinyes - Devil Blood
   Elder Air Elemental - Radiant Air Essence
   Ice Mephit - Ice Mephit Hide
   Chest - Advanced Arcanery of Personal Defense, Adamantine Morningstar,
     The Nightthief's Claw
   Zaxis (Hezrou - Demon) (Baalbisan's Matron)
     QUEST: The Fallen Marilith - use true name to open portal
   Iron Golem - Iron Golem Fragments, Iron Ingot
   Hell Hound - Hellhound Tooth, Leather Hide
   Koraboros (Pit Fiend - Devil)
     QUEST: In Koraboros' Service - free Imp
     REWARD: 500XP
   Bookcase - Ancient Book, The Wondrous Potions of the Brothers of Ilmater
   Ancient Book
     Study the phrases - 500XP, it is an ancient prayer book
     Examine the book - 500XP, it is a book of opposite effect spells
   Imp - read aloud Imprison from Ancient Book
     QUEST: In Koraboros' Service - return to Koraboros
     REWARD: 500XP
   Fire Mephit - Fire Mephit Hide
   Weapon Rack - Hammer of the Wisp
   Weapon Rack - Nameless Light
   Armor Rack - Mask of the Skull
   Armor Rack - Rainbow Armor
   Succubus - Demon Blood
   Blooden (Succubus leader - Demon)
     QUEST: Demonic Carnage - get Koraboros to send Hellhounds
     Fight on your side - Chaotic+3
     REWARD: 1000XP
     QUEST: The Fallen Marilith - tells you Zaxis' true name is Bethshiva
   Nessian War Hound - Leather Hide
 (Ammon Jerro's Laboratory)
   Warlock (Ammon Jerro) - teleports you to Phoenix Tail Inn
   Spikes - bash them so they can't harm you

 Total experience: 136,774XP (Level 17)

==============================================================================

(3) ACT III - Alliances

     ---------------------------    (3.14)----
    |                           |      |      |
    |          (3.20)-(3.19)    |      |   (3.15)---
    |                    |      |      |            |
 (3.08) (3.01)           |      |      |            |
    |                    |      |      |            |
     ----------(3.03)    |   (3.09)    |   (3.11)   |
                  |      |             |      |     |
                  |      |   [3.12]    |      |     |
                  |      |             |      |     |
        [3.18]     ---(3.02)-(3.13)----       |     |
                         |                    |     |
        (3.05)-(3.04)-(3.06)                  |     |
                         |                    |     |
                      (3.07)---------------(3.10)   |
                                                    |
                             (3.17)                 |
                                |                   |
                                 ----------(3.16)---
(3.01) Castle Never
 (Petitioner's Room)
   Sir Nevalle
     Gives You: Ceremonial Sword of Neverwinter, Neverwinter Knight's Cloak
     QUEST: Defend Castle Never - help the guards then go to Guard Room
     REWARD: 500XP
 (Great Hall)
   Elite Vampire - Peasant Dynasty
   Wraith - Wraith Residue
 (Guard Room)
   Sir Nevalle
     QUEST: Defend Castle Never - go to Neverneath
     REWARD: 250XP
     I will go at once - Good+1
   Ivarr the Blessed HEALING
   Tapestry - bash it
   Secret Door - to Neverneath
 (Throne Room)
   Lord Nasher Alagondar (Defender of Neverwinter)
     Give Him: Rod of Never
     REWARD: Knight of the Realm history feat, Neverwinter Nine history feat,
       Neverwinter Nine Tunic, known as Knight-Captain
     QUEST: Fortify Crossroad Keep - speak to Kana and Master Veedle
     QUEST: Stop the Shadow Reavers - speak to Aldanon
     QUEST: Alliances - find allies
     QUEST: Alliance with Clan Ironfist - speak to Keros Ironfist
     QUEST: Alliance with the Lizardfolk - go to Road to Highcliff
 Neverwinter City: Neverneath
   QUEST: Defend Castle Never - reach Throne Room
   REWARD: 500XP
   Statue (Lord Halueth Never) - demonstrate loyalty to Neverwinter
     How many fingers - Nine
     Right answer - 200XP, opens gate
     Wrong answer - opens secret door
   Guardian of Neverneath (Construct) - Iron Ingot
   Statue
     Name of the lake - Black Lake
     Right answer - 200XP, opens gate
     Wrong answer - opens secret door
   Guardian of Neverneath x2
   Statue
     Where would you be buried - The Tomb of the Betrayers
     Right answer - 200XP, opens gate
     Wrong answer - opens secret door
   Huge Guardian of Neverneath
   Tapestry - bash it
   Secret Door
   Chest x2 - chance of a high value gem in each
   Statue
     Common name for Artery - Neverwinter River
     Right answer - 200XP, opens gate
     Wrong answer - opens secret door
   Guardian of Neverneath x3
   Statue
     Find a map of our city - Say nothing
     Right answer - 200XP, opens gate
     Wrong answer - opens secret door
   Huge Guardian of Neverneath, Guardian of Neverneath
   Statue
     How many gates - Three
     Right answer - 200XP, opens gate
     Wrong answer - opens secret door
   Huge Guardian of Neverneath, Guardian of Neverneath x2
   Tapestry - bash it
   Secret Door
   Chest - Advanced Abjuratives
   Chest - Adamantine Ingot x25, chance of a high value gem
   Statue
     Declare your loyalty - Lawful+1, 200XP
     Lie - Chaotic+1, 200XP
     I will not - attacked by Floating Swords
   Floating Sword x8 (Ceremonial Sword) - Longsword +1
   Statue - take the place of Talven
   Statue (Talven)
   Statue (Galavren)
   Statue (Floashebel)
   Statue (Thracier)
   Statue (Shoce)
   Statue (Coneth)
   Statue (N'halien)
   Statue (Tamper)
   Statue (Slade)
   Sepulcher of Lord Halueth Never
     Approach on blue carpet - 1000XP, Rod of Never
   Exploration of Lord Halueth Never's tomb - 100XP, return to Guyven
   Chest - The Wizard's Ally
   Chest - Mirrored Armor
   Chest - chance of a high value gem

(3.02) Crossroad Keep
 (Courtyard)
   QUEST: Reach the Vale of Merdelain - speak to Aldanon
   QUEST: Alliance with the Wendersnaven - speak to Enleva and Noduab
   Edario, Jacoby, Master Veedle, Wolf
   Daeghun Farlong
     QUEST: Alliance with the Circle of the Mere - go to Circle of the Mere
   Elanee
     Should go to them immediately - Elanee+1
     Daeghun has a good heart - Good+1, Elanee+1
   Bevil - mentions Tarmas
     Some things are worth dying for - Good+1
     Have to be good people first - Good+3
   Archmage Startear - asks for Wizard's Tower to be built
   Khralver Irlingstar (Luskan delegate)
     QUEST: Stop the Shadow Reavers - speak to Sydney Natale in the Forest
   Ammon Jerro
     We need to trust each other - Ammon Jerro+1
   Zhjaeve
     Ammon, can you offer any insight - Ammon Jerro+1
     And you are telling us this now - Ammon Jerro-1
     Let's make use of this fellow enemy - Ammon Jerro+1
       This seems convenient - Zhjaeve+1, Ammon Jerro-1
       Ammon did not think it could help - Ammon Jerro+1, Zhjaeve-1
       You need to be more forthcoming - Ammon Jerro+1, Zhjaeve-1
   Jalboun of the Two Blades - mentions gambling den
   Light of Heavens
   Sir Nevalle
     On returning with Silver Sword of Gith - go to Crossroad Keep: Roadside
     Tell him when the Keep is ready to march on Highcliff
     Speak to Aldanon
     Tell him when the Keep is ready to stand against the Shadow Army and
       begin the battle of Crossroad Keep (3.21)
     REWARD: Fortify Crossroad Keep - 2000XP
     REWARD: Alliances - 2000XP
   Roadside Sentry
 (Farm)
   Dirt Mound (south east corner) - Crossbow of the Unicorn
   Light of Heavens
     Fight her - third of three tests
 Crossroad Keep Interior
   Kana STRONGHOLD
     War Levy
       Pay 6000GP - Good+3
     QUEST: Stop the Shadow Reavers - speak to Guyven
     Captain Brelaina wants ten percent of our men
       Send a fifth of our men - Lawful+3, Good+3
       We can spare ten percent - Lawful+1, Good+1
     Conscript troops from the farmers
       I fight to protect my people - Good+3
   Daerred, Maxil, Juen, Candril
     Mention Illefarn Empire
   Guyven of the Road
     Find Ammon Jerro's Haven - Pathstalker history feat
     Find Lord Halueth Never's tomb - location of Dirt Mound
     Find gateway to the Wendersnaven
     Find Mount Galardrym - Explorer history feat
     QUEST: Stop the Shadow Reavers - defeat first Shadow Reaver
   Torio Claven
     Convince Jalboun of the Two Blades to leave Sydney Natale
   Casavir
   Bishop
     QUEST: Track Ammon Jerro - go to Shandra's Farm
 (Library)
   Aldanon
     QUEST: Stop the Shadow Reavers - speak to Khralver Irlingstar
     QUEST: Reach the Vale of Merdelain - get Tome of Iltkazar
     REWARD: 500XP
   Sand
   Qara
 Crossroad Keep Basement
   Construct
   Grobnar
   Lasshiva (Lizardfolk representative sent by Batha)
   Kistrel
     Gives You: Kistrel's Cloak
   Ammon Jerro
     (when you step into the summoning circle)
     Tell him you know the True Name of Mephasm
     I think i'll be in little danger - Ammon Jerro+1
     Gives You: Gold Filigree Charm Recipe (Gold Necklace is returned)
     Use Gold Filigree Charm to Summon Mephasm - 500XP
   Mephasm
     Summon him three times by stepping into the summoning circle
     Couldn't I just sell you my soul - Chaotic+1
     I can offer you a certain gnome - Evil+1
     Gives You: Infernal Focus Recipes
     Give Him: Infernal Focus - Chaotic+1
       A weapon to vanquish my enemies - The Angry Soul
       Armor to protect me from harm - Mask of Death
       Something that could be useful - Boots of the Shifting Sands
       Riches - 5000GP
     Give Him: weapon that you have held entering the keep four times
     REWARD: Chaotic+3, Infernal Token of Mephasm
     Tip: Buy 6 daggers from Uncus, equip one, enter the keep four times then
       go to the Basement and get six Infernal Token of Mephasm at once 4
     Thanks for your advice - Ammon+1
     Several successful dealings - Ammon+1, Infernal Bargaining history feat
 Phoenix Tail Inn
   Sal
     Gives You: Ring of the Ram
     I really can't accept this - Good+1
   Bishop
   Neeshka
   Khelgar Ironfist
   Joy
   Khulmar Ironfist
 Merchant Shop
   Deekin
   Caelryna Seerar STORE
 Crossroad Keep: Church
   Shop Keeper STORE
   Reverend Ivarr The Blessed (Gold Dwarf, Priest of Tyr)
     QUEST (Evil): Atonement - kill Tholapsyx
     REWARD: 1000XP, Good+70
     QUEST (Clr, Pal): Path of the Holy - kill Tholapsyx
     REWARD: 1000XP
     Tip: Evil Clerics can complete both quests
     Tip: Lawful Evil characters could become a Paladin to complete both
   Religions of the Sword Coast
   A Study of the Fantastical Vestments of the Priests of the Realms
   Prayer to the Overgod
   Mass Heal
   Storm of Vengeance
 Crossroad Keep: Monastery
   Shop Keeper STORE
   Brother Rolan (Monk of the Sun Soul)
     (after 10% of time has passed at the keep and 6 Monks have arrived)
     QUEST (Mnk L10): Trial of the Sun Soul - speak to four elemental lords
     REWARD (if you chose nothing from each elemental lord):
       Defend what I care about/None of them interested me -
         Improved Robes of the Old Order, Master of Elements history feat
       What I seek is within/My reasons are my own -
         Boots of the Sun Soul +5, Master of the Sun Soul history feat
     REWARD (if you only asked Lord of Fire how to master his power):
       Flaming Gloves +2, Master of Fire history feat
     REWARD (if you only asked Lord of Water how to master his power):
       Gloves of the Long Death +5, Master of Water history feat
     REWARD (if you only asked Lord of Air how to master his power):
       Gloves of the Yellow Rose +5, Master of Air history feat
     REWARD (if you only asked Lord of Earth how to master his power):
       Gloves of the Hin Fist +5, Master of Earth history feat
     REWARD (if you chose anything else):
       Improved Robes of the Old Order, Master of Elements history feat
     (if you became Master of the Sun Soul)
     QUEST: Trial of the Sun Soul - return to Brother Rolan
     REWARD: Fists of Balance, Grand Master of the Sun Soul history feat
   Humble Chest
   The War of Light and Darkness
   The Adventures of Grin, Richard, and Wu-Wei
 Crossroad Keep: Monastery (tance)
   Lord of Fire
   Lord of Water
   Lord of Air
   Lord of Earth
 Crossroad Keep: Guard Tower
   Shop Keeper STORE
   Armor of Command
   Abjurative Enchantments
   The Sword Coast
 Crossroad Keep: Wizard's Tower
   Shop Keeper STORE
   Startear
     Gives You: Summon Creature VIII, Bigby's Crushing Hand, Control Undead
   The Lore of the Master Alchemist
   Weird
   Meteor Swarm
 Crossroad Keep: Roadside
   Callum's body
   Shadow Reaver (Third) - Tome of Iltkazar, Ring of Power, The Golem's Blade
     QUEST: Stop the Shadow Reavers - defeat the next three Shadow Reavers

(3.03) Merchant Quarter
   Light of Heavens (Lathander)
     Fight her - first of three tests
   Bill Logan STORE
   Randolph STORE
   Joy (Light of Heavens' twin sister)
     Ask her to come and dance at Crossroad Keep - 100XP
   Privy Man's body - Timmer's Journal (mentions Anuk Pile)
   Hlam HEALING

(3.04) Road to Highcliff
   Zachan
   Lizardfolk Warrior - Handaxe +1, Light Shield +1, Topaz
     Neverwinter's finest marches behind us - 50XP
   Gera
     What is coin compared to your life - 500GP, Evil+1
     See what we can do to help Highcliff - Good+1
     QUEST: Alliance with the Lizardfolk - speak to Elder Mayne
     REWARD: 1500XP
   Ore - 50XP

(3.05) Highcliff
   Highcliff Guard - speak to Elder Mayne
   Elder Mayne
     Reason with the captive - Good+1
     Won't leave until you're safe - Good+1
     QUEST: Alliance with the Lizardfolk - speak to Batha
   Marren's body
   Juni Mayne, Rand
   Vlssk (Lizardman)
     We'll heal him - Elanee+1, Casavir+1, Ammon Jerro-1
     Trying to understand your people - 50XP
     Get useful information - 250XP
   Lizardman
   Chest - Robe of Acid Resistance
   Chest - North Wind Bow
   Chest - Rogue Stone, Quartz Crystal, Coldstone
   Chest - chance of a high value gem
   Chest - Obsidian, Gold Ring, Healer's Kit +6
   Batha (Chieftain)
     Defeat him - 600XP
     Work to earn your trust - 50XP
     Heading to my homeland - Good+1
     Gives You: Fey Spear +3, Grey Robe of the Archmagi
     REWARD: Alliance with the Lizardfolk - 1000XP
   Batha Guard - Greataxe +2
   Batha Guard - Handaxe +2, Light Shield +1
   Batha Guard - Composite Longbow +2, Arrow +1
   Batha Guard - Handaxe +1, Light Shield +1

(3.06) Hills
   Greycloak Sergeant
   Troll Hunter - Troll Blood, Adamantine Battleaxe

(3.07) Circle of the Mere
   Elanee
     Must stop the circle now
     I am certain Elanee meant no harm - Elanee+1
     Trust your senses - Elanee+1
   Vashne - Blacksoul Sickle +4
   Mere Druid - Spear +2
   Mere Druid - Scimitar +2, Sling +3
   Mere Druid - Scimitar +1
   Mere Druid - Sling +2
   Elder Naevan (trapped within a tree)
     REWARD: Alliance with the Circle of the Mere - 1000XP

(3.08) Port Llast</pre><pre id="faqspan-3">
   Jask STORE
   Haljal Throndor STORE
   Light of Heavens
     Fight her - second of three tests
   Nya STORE
   Enleva, Noduab - speak to them three times
     QUEST: Alliance with the Wendersnaven - ask them to show you the map
     REWARD: 250XP
     QUEST: Alliance with the Wendersnaven - go to Strange Clearing

(3.09) Strange Clearing - Forest
   Remains of the Relentless Poet - 100XP, return to Guyven
   Remains of the Relentless Poet - Journal of the Relentless Poet
   Grobnar - mentions Wenderithm
     I concede you may have a point - Grobnar+1
     We'll find the Wendersnaven someday - Grobnar+3
     REWARD: Alliance with the Wendersnaven - Wenderkazoo, 750XP
   Ore - 50XP

(3.10) Ironfist Stronghold
   Khelgar
     This is very impressive - Khelgar+1
   Khayar - speak to Keros
   Revorax STORE
   Keros Ironfist (Clan leader)
     Let's learn from the past - Lawful+1
     Prefer it if I ranted with you - Chaotic+1
     I pledge our support - Lawful+1
     QUEST: Alliance with Clan Ironfist - get Hammer of Ironfist
     If anyone deserves to lift that hammer - Khelgar+1
     REWARD: 1000XP, Hammer of Ironfist
   Khulmar - mentions Torim
     We'll need all the allies we can get - Khelgar+1
     QUEST: Alliance with Clan Ironfist - get Belt of Ironfist
     Gives You: Ring of Major Fire Resistance

(3.11) Mount Galardrym
   Khelgar
     We'll get the Belt back - Khelgar+1
     QUEST: Battle atop Mt. Galardrym - kill the Fire Giants in the main camp
   Ore - 50XP
   Chest - Ring of Sorcerous Power, Diamond, Thunderstorm
   Weapon Rack - Divine Fury
   Chest - Cutting Star
   Large Boulders - 100XP, return to Guyven
   Large Boulders
     Push the boulders over the side - 50XP
 (Main Camp)
   Prisoner (Lucien, Luskan Agent)
     Don't worry we'll get you out - Lawful+1
     Deal with the prisoners - 250XP
     Note: Despite what he said I never heard from him again
     QUEST: Battle atop Mt. Galardrym - speak to Fire Giant King
   Fire Giant - Fire Giant Head
   Chest - Ring of Nine Lives, Adamantine Ingot x25, Fire Opal
   Chest - Gloves of the Hin Fist +4, Fire Agate, Garnet, Obsidian
   Chest - chance of a high value gem
   Ore - 50XP
   Chest - The Sowing Fields, Star Sapphire
 Seat of the Mountain
   Fire Giant King - Belt of Ironfist, Terrance's Fell Axe
     Ironfists are not pathetic - Khelgar+1
     Lie - Chaotic+1
     QUEST: Battle atop Mt. Galardrym - kill Tholapsyx
     REWARD: 1000XP, Dragonslayer history feat
     QUEST: Battle atop Mt. Galardrym - kill Fire Giant King
     REWARD: 1000XP
     QUEST: Alliance with Clan Ironfist - return to Keros Ironfist
   Caelryna Seerar (Drow, Luskan Merchant) - ask her to open a shop
   Chest - Ring of Major Acid Resistance, Greater Archer's Belt
   Chest - Shadow Legion Armor
   Khelgar
     You are not Loudram - Khelgar+1
 Fiery Canyon
   Tholapsyx - Red Dragon Hide, Dragon Blood x2
     QUEST: Path of the Holy - get Holy Avenger or Loremaster's Mace
     REWARD: 1000XP
     QUEST: Atonement - return to Ivarr
   Chest (Pal) - Holy Avenger
     QUEST: Path of the Holy - return to Ivarr
   Chest (Clr) - Loremaster's Mace
     QUEST: Path of the Holy - return to Ivarr
   Ore - 50XP
   Tholapsyx Chest - The Waking Dragon, Ruby x2, Topaz, Sapphire, Diamond x2,
     Blue Diamond, Rogue Stone x2, Star Sapphire, King's Tear
   Chest - Shield of the Holy
   Chest - The Book of Fire, chance of a high value gem
   Box - chance of a high value gem
   Chest - Codex Necromantica
   Sack - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
     Alchemical Silver Ingot x25, Mithral Ingot x25
   Sacks - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
     Alchemical Silver Ingot x25, Mithral Ingot x25

(3.12) Forest
   Ore - 50XP
   Khralver Irlingstar
   Sydney Natale - Dart of Stunning, Deflections and Dispellings,
       Ring of Power
     QUEST: Stop the Shadow Reavers - speak to Kana
     REWARD: 500XP, True Name Scroll x2
   Jalboun of the Two Blades - Short Sword +4, Longsword +3, Scale Mail +2
     I think he's pretty amusing - Qara-1
     Double Sydney's wages - TEMPORARY COMPANION
     Ask him to be a sergeant
   Animus Elemental (of Qara)
   Luskan Assassin

(3.13) Shadow Reaver Camp - Shadow Reaver Encounter
   Shadow Reaver (First) - Wicked Union, Silver Shard: Death Magic Immunity
     Avoid Shadow Reaver's ambush - 500XP
     QUEST: Stop the Shadow Reavers - defeat second Shadow Reaver
     REWARD: 1000XP
     QUEST: Reform the Sword - go to Nolaloth's Valley

(3.14) Nolaloth's Valley - Ancient Valley
   Ore - 50XP
   Crystal Heart
     QUEST: Find the Crystal Dragon Spirit - speak to Nolalothcaragasint
   Ore - 50XP
   Nolalothcaragasint
     QUEST: Reform the Sword - go to Song Portal
     I can't kill you - Good+1
     REWARD: 1000XP
     QUEST: Find the Crystal Dragon Spirit - destroy Crystal Heart
     REWARD: 2000XP+500XP
   Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
     The Sly Blade, Dragon Blood, King's Tear
   Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
     Greater Necklace of Fireballs, Stone of Controlling Earth Elementals
   Crystal Heart Fragments - Crystal Heart Shard

(3.15) Ruins of Arvahn
   Song Portal (to Guardian Ruins)

(3.16) The Mere of Dead Men
 Guardian Ruins
   QUEST: West Harbor Revisited - go to West Harbor
   Song Portal (to Ruins of Arvahn)

(3.17) Shadow West Harbor
   Webb Mossfeld, Ward Mossfeld (Shadows)
     Evading the traps - 250XP
   Fallen Tree Log x4
     Build a bridge - 50XP
   Danan Starling - Meade's Root
     Laying Danan Starling to rest - 250XP
   Retta Starling (Shadow) - Shadow Residue x5
   Zhjaeve
     REWARD: Reform the Sword - 1500XP, Silver Sword of Gith,
       Master of the Broken Blade history feat
   Shadow Reaver (Second) - Shadow Reaver Bones, Black Robe of the Archmagi
     QUEST: Stop the Shadow Reavers - defeat third Shadow Reaver

(3.18) Shandra's Farm
   Koraboros - Staff of the Magi
   Horned Devil x2
   Ammon Jerro
     I can't afford to lose you - Ammon Jerro+1
     REWARD: Track Ammon Jerro - 500XP, Balafour's Gnashing Rod

(3.19) Ember

(3.20) Duskwood Grove

 Total experience: 170,745XP (Level 18 - just 255XP from Level 19)
______________________________________________________________________________

Cut scene between Sir Nevalle and Lord Nasher Alagondar

(3.21) Crossroad Keep (Under Siege)
 Crossroad Keep Interior
   Lord Nasher
   Kana
     Choose between Fighters and Archers
     Choose two party members - gain influence with those chosen
     Choose between Fighters and Archers
     Choose first unit leader
       Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
     Choose second unit leader
       Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
     Gives You: Rod of Resurrection
   Quartermaster STORE
   Sir Nevalle
   Aldanon
     QUEST: Reach the Vale of Merdelain - tell him you are ready to go
     REWARD: 1500XP
   Uncus STORE
 Crossroad Keep Outskirts
   Greycloak Fighter x3 TEMPORARY COMPANION
     QUEST: Destroy the Bridges
     REWARD: 3000XP
     Don't be afraid to fall back - Chaotic+1
   Greycloak Archer x3 TEMPORARY COMPANION
   Finding supply area - 500XP
   Coffin x3 - Vampire Mage
 Crossroad Keep: Outer Curtains
   Siegetower x6
     Defending the walls - 3000XP
 Crossroad Keep: Courtyard
   Kana
     Tell the men to be strong - Good+1
     Choose two party members
     Choose two troop units
     QUEST: The Siege Begins - destroy Nightwalker
     REWARD: 500XP, Defender of the Keep history feat
     Winning the battle of Crossroad Keep with minor losses - 4000XP
   Black Garius (Shadow Reaver)
   Nightwalker
 Crossroad Keep Basement

(3.22) Vale of Merdelain
   Qara, Sand
     The tome worked - Qara-3
     I'd rather have taken my chances - Sand-3
     Bishop will answer for his betrayal - Casavir+1
     We should look for her at once - Good+1
   Strange Black Fog - teleport
   Daerred, Maxil, Juen, Candril (Shadows)
   Nightwalker
   Shadow Reaver - Venom Halberd
   Shadow Reaver - Amulet of Will +6
   Shadow Reaver - Staff of Power
     QUEST: Stop the Shadow Reavers - destroy Black Garius
     REWARD: 1000XP+1000XP+1000XP
 Inner Sanctum
   (All your companions join you)
     Tip: take all items form Sand
   Black Garius (Shadow Reaver)
     REWARD: Stop the Shadow Reavers - 2000XP
   Bishop - influence him not to side with Garius
   Neeshka - influence her to side with you
     I need you - Neeshka+2
   Sand - sides with Garius and is given new equipment
   Qara - influence her to side with you
   Construct - sides with Bishop if he is with Garius
   Grobnar - influence him to regain control of the Construct
   Ammon Jerro - influence him to side with you
   Statue of Cleansing Nova - recharge Cleansing Nova
   Statue of Shining Shield - recharge Shining Shield
   Statue of Aurora Chain - recharge Aurora Chain
   Statue of Web of Purity - recharge Web of Purity with Ammon Jerro
   Statue of Soothing Light - recharge Soothing Light
   King of Shadows (Guardian of Illefarn)
     Use your Ritual of Purification powers
     Use your Purification powers on all the smaller King of Shadows
     Destroy the Statues
     Destroy the Portal
     Kill the huge King of Shadows
   Portal

                          -- THE END (for now) --

 Total experience: 212,417XP (Level 20 and enough XP for Level 21)

In the year following the war against the King of Shadows, Neverwinter quickly
recovered, its City Watch, Greycloaks and even the Many-Starred Cloaks gaining
numerous new recruits.  Emboldened by the actions of the Shard-Bearer the
ranks of the soldiers of Neverwinter swelled, becoming one of the strongest
military units in the Sword Coast.

==============================================================================
= Mask of the Betrayer =======================================================
==============================================================================

Rashemen (Land of Berserkers) in The Unapproachable East region

Rashemen is a cold, rugged land, populated by hard and fiercely independent
people.  Its men are berserkers, disdaining armor and fighting with bow, axe,
sword and spear.  Its women wield powerful magic tied to the land.  The land
is full of nature spirits, any of which can turn jealous or vindictive against
those who offend them.

(4) XP1 ACT I - Wrath of the Bear God

Rashemi parents would scare their children into obedience with tales of the
spirit-eater, a vile beast that could utterly devour souls.  The truth of the
spirit-eater legend is far more tragic than that - as one displaced hero from
West Harbor is about to learn...

If you select an exported character they keep what they were wearing but all
inventory items, gold, weapons and Ritual of Purification powers are removed.

(4.00) Lobby (only for character levels less than 18)
 XP raised to 165,000
 Level up character to level 18 then exit
______________________________________________________________________________

Ancient Imaskari Outpost, Rashemen

(4.01) Bear God's Barrow

Centuries before you fought the King of Shadows, another mighty hero walked
the realms and lead a rebellion against the kingdom of the dead.  Now his
homeland suffers a curse, a dark hunger passed from one victim to the next.
That hunger lives within you, and you must fight to survive.

 Lower Barrow (Cavern of Runes)
   You wake up in a Weakened state (STR-4, DEX-4, CON-4, AC-4, Universal-4)
   Safiya COMPANION
     QUEST: The Story So Far
     QUEST: Escape the Barrow - fight Okku
   Runestone Pillar
     Touch the runes - 250XP, vision of laughing boy, woman with golden skin,
       wall of screaming souls
   Skeleton (remains)
   Kaji - mentions homunculi Ipsit and Sefi
     You seem to care for him - Safiya+6
   Barrow Guardian - Volatile Fire Essence
   Barrow Guardian - Volatile Earth Essence
   Scrolls - The City of Judgement, Dagger +3, Premonition, Mystra's Blessing
     Note: Mystra's Blessing is a pre-order bonus item
     QUEST: The Betrayer's Crusade - speak to Darovik
 Middle Barrow
   Nakata
     Truth - Lawful+1
     Lie - Chaotic+1
     REWARD: Brilliant Spirit Essence, Weakened state removed
     QUEST: A Dark Hunger - defeat Okku at Mulsantir Gate
   Telthor Wolf (Fey) - Volatile Air Essence
   Telthor Bear - Volatile Earth Essence
   Ancient Offering Chest - Skin of Shadow
   Ancient Wooden Box - Telthori Totem, Potion of Greater Heroism
 (Pool of Offerings)
   Orglash (Ice Spirit) - mentions Okku
     Kill it - Volatile Water Essence
     Command it to serve you - Orglash Crystal
   (Rashemi) Offering Pile - Sacred Pouch
   Offering Pile - Ring of the Frozen Falls, Star Sapphire
   Ancient Wooden Chest - Frost Harpoon
 (Sealed Passage)
   Safiya
     QUEST: Appeasing the Spirits - either
       place Sacred Pouch into Offering Bowl
       or bash Bear Skeleton - Chaotic+1
     REWARD: 1000XP
   Bear Skeleton
   Offering Bowl
   Telthor Wolverine - Volatile Water Essence
 Forges (Imaskari Ruins)
   Lock Box - Adamantine Ingot x3, Mithral Ingot x2, Hellfire Powder
   Weapon Rack - Arrow of Detonation, Bolt of Piercing, Arrow +1, Bullet +3,
     Bolt +1
   Armor Rack - Breastplate of Hidden Imaskar
   Weapon Rack - Longsword +3
   Blacksmith's Workbench - Belt of Frost Giant Strength, Elemental's Ruin,
     Mage Protector
   Statue - Imaskari Rod
   Imaskari Golem TEMPORARY COMPANION
     Do it then - Safiya+6
   Alchemy Workbench
     Use Hellfire Powder - Rejuvenation Salve
 Library (Imaskari Ruins)
   Helmed Horror - Volatile Power Essence
   Archive - Mass Death Ward, Avasculate, Power Word Petrify
   Bookcase - Cacophonic Burst, Avasculate
 Upper Barrow
   Ancient Wooden Chest - Amulet of Unyielding Will, Duskwood Longbow,
     Fire Arrow
   Telthor Badger - Volatile Fire Essence
   Ancient Wooden Chest - Shroud of the Leopard, Sapphire, Blue Diamond
   Ancient Wooden Chest - Telthor Leg Bone, Hide Armor +4
   Safiya
     Are you alright - Safiya+6
   Okku (Paragon Bear Spirit, Koju's son) - Pristine Power Essence
     REWARD: Escape the Barrow - 1000XP
     QUEST: Escape the Barrow - go to Mulsantir
   Ancient Wooden Chest - Axe of the Bear-King
______________________________________________________________________________

Mulsantir, Rashemen

This town is the primary point for Thayan attack.  It has been besieged at
least five times but never fallen, due to the solid stone walls created by the
Witches.

(4.02) Mulsantir - City Gate
 Mulsantir Gate
   Safiya
     REWARD: Escape the Barrow - 2000XP
     Equips Safiya's Disguise
     QUEST: An Ally at the Veil - speak to Magda
   Imaskari Golem - Volatile Air Essence
   Dirt Mound - Heal x3
   Dirt Mound - Quarterstaff +2, Dart +3
   Shelvedar Nuum (Merchant from Thesk) STORE
   Gullen (Mercenary), Vinck (Wagon Driver)
   Dirt Mound - Thieves' Tools +6
 (after killing Khai Khmun)
   Okku COMPANION (waits here when not in your party)
     I won't take any joy in killing you - Good+1
     I have no intention of killing you - Good+1
     I'll happily oblige - Evil+1
     Resist the hunger - Good+1
     Give in to the hunger - Evil+1, Spirit Husk, Okku's Essence
     QUEST: Wrath of the Bear God - return to Sheva Whitefeather, Act II
       begins when you enter to Mulsantir
     REWARD: 4000XP, Spirit Eater history feat, Devour Spirit history feat,
       Suppress history feat, Provoke Spirits history feat
       Satiate history feat
     QUEST: The Haunted Furnace - return to The Priest
     QUEST: A Dark Hunger - speak to Slumbering Coven
   Telthor Warrior - Volatile Air Essence

(4.03) Mulsantir
   Barrel - Bear's Endurance, Cat's Grace, Eagle's Splendor, Fox's Cunning
   Ferry Master
   Barrel - Thieves' Tools +3
   Barrel - Padded Armor +4
   Barrel - Deadly Gas Trap Kit, Deadly Tangle Trap Kit
 (Mulsantir Bazaar)
   Azim Qo'toth (Mulhorandi Merchant) STORE
   Mother Feodorra STORE
 (after killing Khai Khmun)
   Sheva Whitefeather (Wychlaran - Masked Witches of Rashemen)
     I'll leave at once - Good+1
     Silence this yapping hound - Evil+1
     QUEST: Friends of Ill Repute - speak to Gann
     QUEST: Wrath of the Bear God - speak to Okku
     QUEST: An Ally at the Veil - speak to Okku
     REWARD: A Nest of Thieves and Spies - 3000XP
     If you killed Shelvedar Nuum - 500XP, Triune Shield
     If you speak to her before Shelvedar Nuum - Hide Armor +5
   Efrem the Stag (Half-Celestial) - Efrem's Stag Helm, Bracers of Armor +6,
       Greatsword +4
     QUEST: Prodigal Daughter - bring back their sister Kaelyn the Dove
     Glad I could reunite you - Good+1
     Release them from their promise - 2000XP, Kaelyn+6
     REWARD: Efrem's Stag Helm
     It's not my fault she's a bleeder - Evil+1, kill them
   Susah the Crow (Efrem's sister) - Eveningchain, Composite Longbow +4
     Mentions Akachi's Crusade
     QUEST: Shadow Mulsantir - find Shadow Portal to Shadow Mulsantir
   Shadow Portal (between Hour 18 and Hour 6 to Shadow Mulsantir)
   Telthor Badger
   Barrel - Handaxe +1, Throwing Axe +2
   Barrel - Restoration, Potion of Heal x2, Healer's Kit +10
   Angry Telthor - Brilliant Earth Essence
   Shadow Portal (to Shadow Mulsantir)
   Dirt Mound - Boots of Hardiness +3
   Dirt Mound - Wand of Summoning
 (Mulsantir Graveyard)
   Fresh Grave - Heavy Shield +3
   Fresh Grave - Scale Mail +4
 (Bottom of Cliff)
   Shadow Portal (to Shadow Mulsantir)
   Pile of Debris - bash it to remove it
   Skeleton (Arduelth) - Periapt of the Lost Witch
 (Temple of the Three)
   Statue of Mystra (Hidden One), Statue of Chauntea (Bhalla),
     Statue of Mielikki (Khelliara)
   Kazimika Vadol (Wychlaran)
     I intend to prove you wrong - Good+1
   Katya (Wychlaran) STORE
 The Veil Theater (Kaelyn and Gann wait here)
   Red Wizard (Necromancer) - Red Wizard Robes, Quarterstaff +1
     Avoid fight - 1000XP
   Thayan Gnoll - Handaxe +2
   Thayan Gnoll - Battleaxe +2
   Thayan Gnoll - Longbow +2
   Magda (Dwarf Woman)
     Gives You: Shadow Stone
     QUEST: An Ally at the Veil - kill Kahi Khmun
   Vesper Jinn, Sweet Wallace Whitt, Lothario, Amber Rose
   Safiya
     Maybe I can help - Good+1
     I'll understand - Safiya+6
   Lock Box - Doss Lute, Fochluchan Bandore
   Thayan Gnoll - Handaxe +2
   Thayan Gnoll - Handaxe +2
   Armoire - Greater Robe of Eyes
 (Lienna's Workshop) (Safiya waits here)
   Magician's Workbench
   Alchemist's Workbench
   Blacksmith's Workbench
   Maskmaker's Worktable - Greater Mask of Persuasion
   Shadow Portal (to Shadow Theater)
 The Sloop
   Zorah (Half-Orc) - if you fight or break furniture she locks the door
     until you pay for damages or get thrown out and never let back in
   Two-penny Tam, Clive the Dandy
   Vladek (Proprieter, Zorah's husband) - talks dung
   Shelvedar Nuum (Shadowmaster Spy)
     QUEST: A Nest of Thieves and Spies
       Tear up this letter - 3250XP, 3000GP, Chaotic+3
       I won't betray you - 3250XP, 3000GP, Chaotic+3, Good+3
       Chance to turn yourself in - Lawful+1, fight them
       You'll get no mercy - Lawful+1, Evil+1, fight them
     If you killed Shelvedar Nuum - speak to Sheva Whitefeather
   Vinck, Gullen
   Fyldrin of the Eleven Chairs (Pirate Captain) - Deep Guardian's Plate
     She has forsaken her people (Bluff 30) - 250XP
   Colrodin (Rashemi Pirate)
   Shoddy Armoire - Hide Armor +3
   Shoddy Armoire - Padded Armor +2
   Shoddy Armoire - Deadly Gas Trap Kit
   Shoddy Armoire - Cloak of Protection vs Chaos
 (Suite)
   Sturdy Chest - Crossbow of Murder, Poison Bolt, Paralytic Bolt
   Fancy Armoire - Axe of the Culling, Potion of Heal x2
   Shadow Portal (to Shadow Mulsantir Ferry Landing)
 Temple of Kelemvor
   Darovik (Priest of Kelemvor) - mentions Akachi the Betrayer
     QUEST: The Betrayer's Crusade - speak to Chief Scribe
     QUEST: The Death God's Vault - get Silver Sword of Gith Replica
     There's worse hells to imagine - Gann+6
   Yusev the Acolyte
     A terrible fate awaits you - 1500XP
     Make the most of life - Good+1
     One of the trials - Lawful+1
     QUEST: A Question of Faith - get Tome of Profane Rebirth
   Chest - Sapphire, Aventurine, Amethyst
   Chest - Heal x6
   Chest - Ring of Holiness, The Ancient Sermon
   Armoire - Grey Robe of the Archmagi
 Ice Troll Lodge
   Jurak - Rashemi Berserker Chainmail, Amulet of Natural Armor +3,
       Ring of Protection +4
     I'd like to challenge your berserkers - kill them all then Angry Badger
     Pass initiation rites set by Yulia, Forovan, Lena
     REWARD: Ice Troll Berserker history feat
   Yulia "Ice Queen" - Ring of Protection +5, Amulet of Natural Armor +5,
       Boots of Hardiness +3, Barbarian's Outfit +5, Ring of Regeneration
     Tells you that Forovan's left arm is weaker
     Rite of Endurance - remain in the tub of icy water
     REWARD: 500XP
     Advanced Endurance Test - remain in the tub of frozen water (Cold 70x5)
     REWARD: 500XP, Ring of Major Cold Resistance
   Forovan - Belt of Storm Giant Strength
     Rite of Strength - beat him in an arm wrestling match
     REWARD: 1000XP
     Advanced Strength Test - beat him while in a rage (STR 35)
     REWARD: Belt of Storm Giant Strength
   Lena - Rashemi Berserker Chainmail, Amulet of the Master
     Gives You: Ale
     Rite of Prowess - defeat Radu the Untested, Lena, Yulia, Jurak
     REWARD: 500XP
     Advanced Prowess Test - defeat Nak'kai's Pet, Forovan, Lena, Sergei
     REWARD: 500XP, Transcendent Edge
   Radu the Untested, Beardless Vyk
     Help them train - Ale
   Yagor, Aleksei
     Darts look enchanted - Arrow of Petrification x10
   Sergei
   Nak'kai the Shaman (Patron) - Bracers of Armor +8, Golden Circlet,
       Brilliant Fire Essence
   Nak'kai's Pet (Telthor Snow Leopard) x2 - Brilliant Earth Essence
   Angry Badger (Telthor Badger) - Heart of Rashemen, Obsidian
 Prison
   Tirzah The Old
   Mighty Groznek (Hagspawn)
   Joeb the Cutpurse (Halfling from Luiren)
   Gann (Gannayev, Gann-of-Dreams) COMPANION
     Someone altered them - Safiya+6
     You are extremely skilled with runes - Gann+6
     I am not your jailer - Gann+6
     It was your charm and wit - Gann+6
     You havn't asked me to leave - Gann+11
     A slight complement - Gann+6
     REWARD: Friends of Ill Repute - 1000XP
______________________________________________________________________________

Plane of Shadow

The Shadow Plane is a coexistent plane that looks like a photograph negative
of the Material.

(4.04) Shadow Mulsantir
   Shadow Portal (to Mulsantir on the Prime Material Plane)
   Dread Wraith - Volatile Air Essence
   Greater Shadow - Volatile Air Essence
   Dirt Mound - Death's Handmaiden
   Shadow Spider - Volatile Water Essence
   Nightwalker x2 - Brilliant Power Essence
   Unmarked Grave - Black Robe of the Archmagi, Lichskull
   Unmarked Grave - Greater Cloak of Protection vs Good,
     Shield of Darksteel Tower
   Shadow Portal (to Mulsantir)
   Shadow Umber Hulk - Volatile Earth Essence
   Dirt Mound - Potion of Heal x6
   Shadow Ghast - Volatile Air Essence
   Malarite - Volatile Fire Essence
   Statue of Velsharoon, Statue of Talos, Statue of Malar
   Dirt Mound - Rod of the Ghost
   Dirt Mound - Dragon Slippers
   Shadow Portal (to Mulsantir Bottom of Cliff)
 (Ferry Landing)
   Shadow Portal (to The Sloop)
   Ivin Borsk (Shadowmaster) - Letter from Ivin Borsk, Brown Dragon Shield
     Tell hime Vinck and Gullen are dead - 200XP
     QUEST: A Nest of Thieves and Spies - get Letter from Ivin Borsk
       Letter is to Grand Master Finlothleer (Guild from Telflamm in Thesk)
     QUEST: A Nest of Thieves and Spies - speak to Shelvedar Nuum
   Telflammar Priest of Mask, Telflammar Wizard, Telflammar Shadowmaster x3
   Dirt Mound - Create Greater Undead, Mass Inflict Critical Wounds
 Shadow Theater
   Shadow Portal (to The Veil Theater on the Prime Material Plane)
   Red Wizard - Red Wizard Robes, Dagger +3, Mass Hold Person, Create Undead,
     Delayed Blast Fireball, Spell Mantle
   Erinyes - Composite Longbow +1
   Scroll - Planar Binding
   Scroll - Summon Creature VI
   Scroll - Summon Creature VII
   Scroll - Acid Fog
   Ornate Chest - Wand of Summoning
   Ornate Chest - Potion of Heal x4, Healer's Kit +6
 (Operating Room)
   Operating Table
     Enduring the painful dream - 250XP
   Ornate Chest - Boots of Hardiness +3
   Khai Khmun (Red Wizard Leader) - Red Wizard Robes, Belt of Raumathar
     QUEST: An Ally at the Veil - speak to Sheva Whitefeather
   Red Wizard - Red Wizard Robes, Quarterstaff +3, Potion of Owl's Wisdom,
     Potion of Cure Critical Wounds, Potion of Lore x2
   Erinyes - Longsword +3
   Erinyes - Padded Armor +4
   Safiya
     Sorry for your loss - Safiya+6
     If you need to return home - Safiya+6
     I should be thanking you - Safiya+6
   Lienna's Remains
 Death God's Vault: Upper Level
   Kaelyn the Dove COMPANION (Leader of the Second Crusade)
     Achieve a greater goal - Kaelyn+6
     Perhaps celestial blood will open the gate - Evil+3, fight
     Devour Soul (wait until Act II) - Kaelyn's Essence
     QUEST: Prodigal Daughter - return to Efrem the Stag
   Gate
     QUEST: The Death God's Vault - speak to Chief Scribe
   Ancient Mosaic - Akachi the Betrayer with Sword of Gith
 (Scriptorium)
   Gong
     Strike the gong - scribes materialize
   Chief Scribe (Deiomidas)
     Punishment seems appropriate - Lawful+1
     Die foul spirit - Chaotic+3
     QUEST: The Death God's Vault - speak to Darovik
     QUEST: The Betrayer's Crusade - get Lamentations of the Dead
   Immense Book
   Scroll - Circle of Death
   Scroll - Create Undead
   Scroll - Greater Shadow Conjuration
   Scroll - Acid Fog
   Scroll - Undeath to Death
   Death Knight - Death Knight's Key, Bone Dancer's Ring,
     Brilliant Power Essence
   Death Knight - Volatile Power Essence
   Offering Urn - Drum of Haunting
   Offering Urn - Magic Pouch
   Offering Urn - Deadly Negative Energy Trap
   Offering Urn - Obsidian
   Door - use Death Knight's Key
   Skeletal Remains - Resurrection
   Skeletal Remains - Potion of Heal x2
   Skeletal Remains - Dagger +2
   Skeletal Remains - Thieves' Tools +6
   Skeletal Remains - Potion of Heal
   Skeletal Remains - Fire Agate
   Offering Urn - Stoneeater's Ring
   Offering Urn - Control Undead
 (Crematorium)
   Skeletal Remains x16 - Fire Agate
   The Priest (High Priest of Myrkul, Lord of Bones)
     QUEST: The Haunted Furnace - return after fighting Okku

==============================================================================

(5) XP1 ACT II - A Dark Hunger

Mulsantir, Rashemen

(5.01) Mulsantir
   Sheva Whitefeather
     Do not insult my ally - Okku+6
     REWARD: Wrath of the Bear God - 4000XP
     QUEST: An Ally at the Veil - speak to Magda
     You wear your mask to become a witch - 300XP
     QUEST: Ancient Knowledge - speak to Vaszil
     I forgive both of you - Good+3
     Ancient spirit should be protected - Good+1
     REWARD: 4000XP
     If you devoured Wood Man - most people and stores will not speak to you
     If you saved Wood Man - Amulet of Natural Armor +5
     If you saved Dalenka and Wood Man - Hilaiyreen
   Ku'arra (Hill Tribe) - mentions Headman U'juk
     I will protect you - Good+1
     QUEST: Wisdom of the Hill Tribe - go to Wells of Lurue
   Vaszil
     Pay 10,000GP for command word to activate Witchboat (Wendersnaven)
     QUEST: Ancient Knowledge - speak to Nadaj
   Witchboat (to Ashenwood)
 The Veil Theater
   Magda STORE
     I'm glad you're safe - Good+1
     QUEST: An Ally at the Veil - speak to Seneb
     Gives You: Lienna's Key
 Temple of Kelemvor
   Yusev the Acolyte
     Give Him: Tome of Profane Rebirth
     That's too bad, Done - 1500XP, Evil+1, Ring of Holiness
 Ice Troll Lodge
   Nak'kai the Shaman
     QUEST: Shaman's Boon - get three brilliant spirit essences
       Shaman's Boon restores Okku's strength
       Attacks One of Many
     REWARD: 500XP
 Rashemi House
   Vroshan (Vremyonni) - Robe of the Archmagi, Ring of Resistance +3
     You're saying you're all spies - Chaotic+1
     Just go home - 250XP, Staff of Valmaxian, Amulet of Natural Armor +4
     Some compensation (Intimidate) - 2500GP
       Spare a little more (Diplomacy) - 1000GP, Evil+1
         Must be hiding more - Evil+1, fight
   Darthek - Amulet of Natural Armor +4, Vremyonni Key
   Moorlig - Ring of Regeneration
   Jestred - Staff of Valmaxian
   Triyelo - Bracers of Armor +6
   Alchemy Workbench - Heal x3
   Alchemy Workbench - Potion of Bull's Strength, Potion of Invisibility,
     Potion of Greater Heroism
   Collection of Scrolls - Shapechange, Polymorph Self
   Assortment of Scrolls - Scorching Ray (Many), Bigby's Crushing Hand,
     Cloudkill, Isaac's Greater Missile Storm
   Bunch of Scrolls - Wail of the Banshee, Summon Creature VII
 Rashemi House
   Lady Daniyarra (Wychlaran Hathran)
   Baumar Madatov
   Yelina Madatov (Baumar's daughter)
     How would you like to visit your brother, Yevik - 1000XP, opens door
     Perform some magic, go with the lady - 1000XP, opens door
   Box - Ring of Clear Thought +3, Heal x2
   Misha (Telthor Bear)
   Trunk - Ceremonial Uthgardt Belt
 Avolov House
   Gabi Avolov (Skyla Avolov's granddaughter)
     QUEST: The Sleeper - free The Sleeper
 (if you free The Sleeper)
   Skyla Avolov (The Sleeper)
     REWARD: The Sleeper - 1000XP
     I am sorry - Good+1, Periapt of Wisdom +8
______________________________________________________________________________

Plane of Shadow

(5.02) Shadow Mulsantir
 Shadow Theater - use Lienna's Key
   Shadow Theater Door - use Lienna's Key
 (Room of Doors)
   Keeper of Doors
     Safiya, can you offer any insight - Safiya+6
     Drive your hand into the clay - Blackened Spirit Core, Mold Spirit feat
     QUEST: The Golem's Heart - use Mold Spirit on Blackened Spirit Core +
       Brilliant Spirit Essence to create Shining Spirit Core
     Place the Shining Spirit Core inside the golem
     REWARD: 1000XP
     QUEST: Passage to Thay - ask him to open Portal to Thay
   First Door (Incoming Visitors)
   Seneb (Shadow Gargoyle) - Periapt of Wisdom +4, Brilliant Earth Essence
     Truth I just want to talk - Good+1, Lawful+1
     Lie I just want to talk - Evil+1, Chaotic+1
     Come to me in peace - Good+1
     How dare you follow me - Evil+1
     I won't harm you - Lawful+1
     Tell me the truth - Chaotic+1
     REWARD: An Ally at the Veil - 2500XP
     QUEST: The Sunken City - go to Sunken City
     We had a bargain - 750XP
     Take 1000 gold - 250XP
   Keth (Shadow Gargoyle) - Ring of Protection +4, Brilliant Earth Essence
   Uabi (Shadow Gargoyle) - Ruby x2, Brilliant Earth Essence
   Second Door (Containment)
   Defective Imaskari Golem - Shocking Golem Arms, Brilliant Earth Essence
     Brilliant Power Essence
   Third Door (Disposal)
   Lesser Primal Fire Elemental - Brilliant Fire Essence
     Devour Spirit - Volatile Spirit Essence
   Forth Door (Outgoing) - portal to places you have been
     Portal to Thay (to Thaymount)
   The Wisdom of Immith Yabog - mentions Uthraki shapeshifters
   Greater Planar Binding
   Summon Creature VIII
   Ornate Chest (DC18) - Grey Robe of the Archmagi
   Ornate Chest (DC18) - Remembrance
   Shadow Theater Door - use Lienna's Key
 Death God's Vault: Upper Level
   Gate
     Insert the Silver Sword of Gith Replica into the keyhole
     REWARD: The Death God's Vault - 4000XP
 (Crematorium)
   The Priest (Akachi's successor)
     Suffered greatly, Your sacrifice was not in vain - reduce hunger
     Lost soul, be at peace - Good+3, Brilliant Spirit Essence, Spirit+20,
       Eternal Rest history feat
     Devour Spirit - Brilliant Spirit Essence
   The Child
     QUEST: The Haunted Furnace
       Exorcize the entire furnace (External Rest)
       Consume all the spirits (Devour Spirit) - increase hunger
       Force all the spirits to emerge (Provoke Spirit) - several large
         groups of Cremated Spirits and Dread Wraiths in Shadow Mulsantir
       Use Spirit Husk to contain the spirits - One of Many COMPANION
     REWARD: 2000XP
   The Brute (Orc, murdered The Priest's wife and son)
   Furnace - Silver Sword of Gith Replica
     QUEST: The Death God's Vault - use it to unlock the Gate
 (if you used External Rest or Devour Spirit)
   Shadow of the Void x2 - Brilliant Fire Essence
     Eternal Rest - Shadow of the Void's Essence
 (if you used Provoke Spirit)
   Cremated Spirit, Dread Wraith
     Eternal Rest - Volatile Spirit Essence
 (if you used Spirit Husk)
   One of Many
 Death God's Vault: Lower Level
   Offering Urn x16
   Shadow of the Void - Brilliant Fire Essence
     Eternal Rest - Brilliant Spirit Essence
   Vampire Ancient - Brilliant Fire Essence
     Eternal Rest - Brilliant Spirit Essence x2
   Lich King - Shroud of the Elder Doom, Brilliant Power Essence
     Eternal Rest - Pristine Spirit Essence
   Death Lord - Brilliant Power Essence
     Eternal Rest - Brilliant Spirit Essence
   Hoary Mummified Priest - Brilliant Earth Essence
     Eternal Rest - Brilliant Spirit Essence
   Sarcophagus x16 - 3,000GP-10,000GP
   The Betrayer's Gate
   Archives Door (DC25)
   Hoary Mummified Priest
   Scroll - Mass Inflict Moderate Wounds
   Scroll - Finger of Death
   Scroll - Energy Drain
   Scroll - Shades
   Scroll - Mass Inflict Critical Wounds
   Scroll - Create Greater Undead
   Lamentations of the Dead
     REWARD: The Betrayer's Crusade - 500XP
   Tome of Profane Rebirth
 (Archives)
   Heavy Door (DC40)
   Hoary Mummified Priest
   Chest - Reaper's Despair
   Offering Urn x10 - GP
   Shadow of the Void
 (Archives)
   Heavy Door (DC45)
   Vampire Ancient
   Chest - Fingerbone's Name
   Offering Urn x12 - GP
   Shadow of the Void
 (Dungeon Cells)
   Hoary Mummified Priest
   Rags - Padded Armor +5
   Armor Pile - Bracers of Armor +7, Boots of Striding +6
   Rags - Wondrous Gloves, Ruby, Fluorspar
   Armor Pile - Half Plate +5
   Rags - Greater Clock of Protection vs Good
   Armor Pile - Chainmail +5, Robe of Acid Resistance
   Rags - Stinking Cloud, Potion of Heal x4
   Death Lord - Brilliant Power Essence
     Eternal Rest - Brilliant Spirit Essence
   Skeletal Remains - GP
 Open Home
   Unfurled Scroll (Heilari's Revenge List) - mentions Varovin
   Book (Heilari's Journal) - mentions Tome of Profane Rebirth
   Open Book - mentions rituals
   Small, Ornate Box (Phylactery)
   Small Chest - Rakshasa Staff, Power Word Kill, Energy Drain
   Heilari's Corpse (Vremyonni)
     Smash the twisted body's head - Chaotic+1, fight
     Try to complete the ritual
       You do it - Safiya+6, 250XP, Evil+10
       You do it (with Tome of Profane Rebirth) - Safiya+6, 1000XP, Evil+10
       I'll do it - Safiya-6, Evil+3, fight
       I'm going to try - Evil+3, fight
     Release his soul
       You do it - Safiya+6, 250XP, Lawful+1, Good+1, Talisman of Pure Good
       Try it myself - Safiya-6, Chaotic+1, Good+1, fight
   Death Knight x2
 (if Safiya completed the ritual)
   Heilari (twisted mess) - fight
 (if Safiya had Tome of Profound Rebirth)
   Heilari - Ring of Seething Hatred
     You are complete/Ended your torment/Leaving now- Ring of Seething Hatred
     You own me - fight
______________________________________________________________________________

The Wells of Lurue, Rashemen

(5.03) The Wells of Lurue
   (if you have Okku in your party)
     Search these gorges - Okku+6
     QUEST: The Wells of Lurue - speak to Jabar
   Ku'arra (U'juk's granddaughter)
     QUEST: Wisdom of the Hill Tribe - speak to Headman U'juk
     Exterminate future enemies - Evil+1
     Will grow into monsters - Lawful+1, Evil+1
   Elder Earth Elemental - Volatile Earth Essence
   Orglash - Volatile Air Essence
   Telthor Wolf - Volatile Power Essence
   Telthor Dire Bear - Volatile Water Essence
   Zinoviy (Durthan) - Malarite Totem
     Face my hunger - 500XP, two of the Durthan leave
   Durthan - Wand of Summoning
   Durthan - Cure Serious Wounds, Inflict Serious Wounds
   Durthan x2 - GP
 (Hill Tribe)
   Bone Pile
   U'juk (Uthraki) - Witchblessed, Brilliant Water Essence
     REWARD: Wisdom of the Hill Tribe - 1500XP
   (if you killed Okku)
     Take some of my blood - Good+1
     QUEST: Knowledge for Blood - speak to Mabata of Shou and lead him here
     REWARD: 2500XP, Evil+10, Devour Soul history feat
     I will test my new ability on your village - Chaotic+1, Evil+1
     Devour Soul - U'juk's Essence
   U'juk's First Wife - Volatile Water Essence
   U'juk's Second Wife - Volatile Water Essence
   Uthraki Matron - Volatile Water Essence
   Uthraki Youngling x3 - Volatile Water Essence
 (if you led Mabata of Shou here)
   Shou Wagon - 10480GP, Blessings of Bhalla, Longstrider's Steps,
     Imaedril's Respite
   Shou Family Remains
 (Wells of Lurue)
   Wells of Lurue - drink from the pool to enter Dreamscape - Wells of Lurue
   Jabar (Elder Bear Spirit) - Nentyarch's Band, Brilliant Water Essence
     Allow him to defend himself - Okku+11
     No need for violence - Okku-6
     What would you have done - Okku+15, 1000XP, avoid fight
     REWARD: The Wells of Lurue - 1000XP
     Devour Spirit - Brilliant Spirit Essence
   Wotomo (Okku's grandfather) - Brilliant Water Essence
     Devour Spirit - Brilliant Spirit Essence
   Kuma - Brilliant Water Essence
     Devour Spirit - Brilliant Spirit Essence
 (Janiik's Farm)
   Janiik
     Is stable a metaphor - Gann+6
     Let's hear him out - Gann-6
     QUEST: Love's Sweet Torment - speak to Anya during the day
     Best lower your voice (Intimidate) - Gann+6
     REWARD: 2500XP, Ice Troll Helmet
     Avoid fighting Sir Gannayev - Foxheart Buckler
 Janiik's Farmhouse
   Anya (Janiik's Daughter)
     QUEST: Love's Sweet Torment - speak to Gulk'aush
     Dream Haunting with Gann (to Dreamscape - Anya)
     QUEST: Love's Sweet Torment - return to Janiik
 Dreamscape - Anya
   Anya, Sir Gannayev
     You have more eloquent words - Gann+6
   Dreamscape Portal (to Janiik's Farmhouse)
 Dreamscape - Wells of Lurue
   The Old Man (Rashemi Wizard, previous Spirit Eater)
     Is there nothing I can do for you? - Good+1
   Shadow Reaver
   Greater Shadow - Volatile Air Essence
     Devour Spirit - Volatile Spirit Essence
   The Boy (Eveshi, Akachi's brother)
     Mask Fragment (Boy)
     QUEST: Fragments of a Mask - get Mask Fragment Mask Fragment (Wall)
______________________________________________________________________________

Mulsantir, Rashemen

(5.04) Mulsantir - City Gate
 Mulsantir Gate
   Mabata of Shou (Merchant from Kara-tur)
     QUEST: Knowledge for Blood - pay Azim Qo'toth 10,000GP for Wagon
     REWARD: 1000XP
     You said you'd pay me - 11,000GP
     I know of a shortcut to Immilmar - Chaotic+1
       Head northwest to the Wells of Lurue - Evil+10
     QUEST: Knowledge for Blood - return to U'juk
   Susu of Shou (Mabata's wife)
   Baboi of Shou (Mabata's son), Susui of Shoui (Mabata's daughter)
______________________________________________________________________________

Lake Mulsantir (Lake of Dreams), Rashemen

(5.05) Sunken City
 Lakeshore
   QUEST: The Sunken City - speak to Fentomy
   Fentomy (Dao)
     QUEST: The Sunken City - use Shadow Portal to Nightshore
   Fisherman's Journal
   Chest - Emerald, Sapphire, Topaz x3, Alchemical Silver Dagger
   Beetle Mound - Boots of the Sun Soul +4, Meteor Swarm, Healer's Kit +10
   Tenacious Fire Beetle - Volatile Fire Essence
   Beached Corpse - Studded Leather Armor +4
   Telthor Panther - Volatile Air Essence
   Telthor Rat - Volatile Water Essence
   Beached Corpse - Phenalope, Greenstone, Thieves' Tools +6
   Large Water Elemental - Volatile Water Essence
   Shadow Portal (to Nightshore between Hour 18 and Hour 6)

 Nightshore
   Shadow Portal (to Lakeshore)
   REWARD: The Sunken City - 2000XP
   QUEST: An Audience with the Slumbering Coven - speak to Guard Torlok
   Fentomy (from Elemental Plane of Earth) - Durthan Cloak
     I do not tolerate slavery - Okku+6
     QUEST: Fentomy's Wish - slay Primal Earth Elemental
     Gives You: Key to the Skein
     REWARD: 5000XP, 100,000GP
     If you agree to the quest but don't complete it you can fight him
   Count Crowroost's Servant
     Okku carry the coffin - Okku+6
     Kaji seems a capable thief - Safiya+11
   Coffin
     Unlock in darkness - 1000XP, fight Count Crowroost
     Unlock in sunlight - 2000XP
   Count Crowroost (Vampire Lord, petitioner) - Shadowmaster Kukri
     Eternal Rest - Volatile Spirit Essence
   Beached Corpse - Summon Creature IX
   Malignant Water Elemental - Volatile Water Essence
   Beached Corpse - Robes of the Dark Moon, Gloves of the Long Death +3
   Beached Corpse - Potion of Heal x2, Healer's Kit +6
   Beached Corpse - Short Sword +4
   Omaga (Ogre-Mage) STORE - Chainmail +3, Greatsword +4, Shield of the Magi
   Guard Torlok, Guard Mulv (Hagspawn)
     QUEST: An Audience with the Slumbering Coven - get half the petitioners
       to leave and they will open the front door
     Speaking to you is much more pleasant - Gann+6
   Shadow Portal (to Coveya Kurg'annis)
   Genasi Prince (petitioner)
     Get out of my site - Chaotic+1, leaves
     One of Many, show yourself - One of Many+6, leaves
   Telthor Pack Leader (petitioner)
     Something needs to be done - Okku+6, leaves
     Provoke Spirits - kill them
   Gud-bugh-ka (Illithid petitioner)
     I escaped several githyanki on the way here
       Six Gish Mindslayers, led by a Knight - The Likely Amulet, leaves
   Gruuf (Uthraki petitioner)
     That could be arranged - Okku+6
     One of Many, steal the meat - Mysterious Meat, leaves
     You doubt my power - Chaotic+1, leaves
     Pickpocket: Mysterious Meat, 2300GP, leaves
     The guards have opened the way - take Mysterious Meat to Vlooshk
   Western side door - use Key to the Skein
   Shadow Portal (to The Skein)

 Coveya Kurg'annis (Imaskari Ruins)
   QUEST: An Audience with the Slumbering Coven - get to first place in line
   Shadow Portal (to Nightshore)
   Gawatha (Ogre Mage, third in line) - Thasunta Hide
     Release the boy now - Good+1
       I want fight - Good+1
     Pay 20,000GP for Kepob - Gawatha leaves
   Kepob TEMPORARY COMPANION
   Hagspawn Guard - opens locked door once Gawatha has gone
   Vlooshk (Uthraki, second in line) - Dented Platter
     My hunger is no gift - Good+1, Kaelyn+6, Okku+6
     I got this meat from Gruuf - Dented Platter
     Take the boy (Kepob) - Evil+10, One of Many+11, Dented Platter
     Take a bite of Gann - Evil+1, One of Many+22, Gann-15, Dented Platter
     Nibble on Safiya - Evil+1, One of Many+22, Safiya-25, Dented Platter
     Feed on me - Good+1
   Hagspawn Guard - opens locked door once Vlooshk has gone
   Ankhriva (Lich, first in line) - Wand of Eternal Decay
     One of Many, show yourself - One of Many+6, half of them flee
     Eternal Rest - Brilliant Spirit Essence x3
   Elite Vampire x2, Mummy Lord x2, Death Knight x2
   Hagspawn Guard - Mistress opens locked door once Ankhriva has gone
   Mistress (Hag) - sends you to The Skein
     He speaks with my voice - Gann+6
 (from The Skein)
   Mistress - Dread Wraps
     Devour Soul - Brilliant Spirit Essence
   Hagspawn Guard x4
   Corpse - Emerald, Diamond, Sapphire
   Corpse - Red Wizard Robes
   Corpse - Club +2
   Corpse - Greater Restoration x2
   Corpse - Throwing Axe +3
   Corpse - Scarab of Protection +4
   Slumbering Coven x9 (the Nine Hags)
     Dream Haunting (to Dreamscape - Veil Theater)
     Devour Soul - Slumbering Coven Essence
     Note: as of 1.21.1549 you cannot use Devour Soul on Plants

 The Skein
   QUEST: An Audience with the Slumbering Coven - speak to Slumbering Coven
   QUEST: Lost in the Skein - either destroy Primal Earth Elemental or
     capture three Greater Air Elementals
   Tip: You can do both, get your party to wait by Primal Earth Elemental
     while you capture the third Greater Air Elemental.  You should collect
     all the items from the flooded passages then wait near Gulk'aush.  Your
     party will be locked in, get one of them to bash the Imaskari Device and
     kill the Primal Earth Elemental.  This does not complete Fentomy's Wish
     quest and will block off some areas with rubble, including The Sleeper.
   Exiled Hagspawn - Ogre/Hill Giant Club, Hide Armor +2
     Try me - Chaotic+1
   Crazed Drow - Quarterstaff +2, Dart +3
   Mad Duergar - Club +3, Heavy Shield
   Mad Axe-Wielding Duergar - Duergar Waraxe, Heavy Shield +3
   Mad Duergar - Club +3
   Insane Deep Gnome - Dagger +2
   Geiard Riverdweller - Belt of the Avowed, Studded Leather Armor +5,
       Bastard Sword +2
     Pickpocket: GP
   Exiled Gnoll
     Give Him: Duergar Waraxe
     Gives You: Imaskari Device Lever
     Pickpocket: GP
   Exiled Deep Gnome (Hahna) - Alchemical Silver Dagger
     Pickpocket: GP
   Exiled Human - Longsword +3
     Pickpocket: GP
   The Sleeper (Skyla Avolov, Half-Drow)
     QUEST: The Sleeper - return after gaining the Dream Haunting ability
     Dream Haunting (to Dreamscape - Sleeper)
     If you decide to kill her - 500XP, fight
     Devour Soul - 500XP, Pristine Spirit Essence, Dream Haunting ability
     One of Many, devour her - 500XP, One of Many+15, Dream Haunting ability,
       voice of Madwoman
   Exiled Hag - Heal x3
   Exiled Hagspawn - Club +2
   Maverick Fire Elemental - Volatile Fire Essence
   Malignant Water Elemental - Volatile Water Essence
   Corpse - Feeblemind, Mass Charm Monster
   Corpse - Potion of Heal x3, Torch x2
   Corpse - Sapphire, Malachite
   Corpse - Thieves' Tools +10, Deadly Blob of Acid Trap, Deadly Tangle Trap
   Corpse - Scale Mail +4, Torch x3
   Corpse - Club +3
   Corpse - Chain Shirt +4
   Corpse - Tower Shield +4
   Corpse - Charming Sling, Bullet +3
   Golem - Swift Golem Legs
   Corpse - Staff of Defense, Mass Eagle's Splendor
 (destroy Primal Earth Elemental)
   Imaskari Device - Imaskari Device Lever
     Use the lever - activate Primal Earth Elemental
   Primal Earth Elemental - Ring of the Untherite Generals,
       Brilliant Earth Essence
     REWARD: Lost in the Skein - door to sealed passage is opened
     QUEST: Lost in the Skein - defeat Gulk'aush
     QUEST: Fentomy's Wish - return to Fentomy
 (capture three Greater Air Elementals)
   Imaskari Device
     Take Empty Imaskari Globe
     Insert Imaskari Globe of Energized Blood
     Use the lever - captures Greater Air Elemental, Safiya+6
     Once device is powered - Pristine Air Essence, Brilliant Power Essence
   Fresh Corpse
     Fill Empty Imaskari Globe with blood - Imaskari Globe of Blood
   Greater Air Elemental - Glowing Powder
     Mix into Imaskari Globe of Blood - Imaskari Globe of Energized Blood
   Imaskari Device
     Take Empty Imaskari Globe
     Insert Imaskari Device Lever (from Exiled Gnoll)
     Insert Imaskari Globe of Energized Blood
     Use the lever - captures Greater Air Elemental, Safiya+6
     Once device is powered - Pristine Air Essence, Brilliant Power Essence
   Imaskari Device
     Take Empty Imaskari Globe
     Insert Imaskari Device Lever (from Earth Elemental Imaskari Device)
     Insert Imaskari Globe of Energized Blood
     Use the lever - captures Greater Air Elemental, Safiya+15
     Once device is powered - Pristine Air Essence, Brilliant Power Essence
     REWARD: Lost in the Skein - 5000XP, lowers flooded passage water level
     QUEST: Lost in the Skein - defeat Gulk'aush
     QUEST: Fentomy's Wish - return to Fentomy
 (flooded passages after lowering water level)
   Bloated Corpse - Wand of the Heavens, Healer's Kit +10 x2
   Bloated Corpse - Rogue Links
   Bloated Corpse - Quarterstaff +5, Incendiary Cloud
   Bloated Corpse - Rod of Thunder and Lightning
   Bloated Corpse - Cloak of Blackflame, Bag of Holding
   Bloated Corpse - Gargoyle Boots
   Bloated Corpse - Blade of the Elements
   Bloated Corpse - Hammer of the Lost Empire
   Bloated Corpse - Storm Armor of the Earth's Children
   Bloated Corpse - Kukri of the Eclipse
   Bloated Corpse - Diamond x2, Ruby
   Bloated Corpse - Chainmail +4
   Bloated Corpse - Belt of Agility +6
   Bloated Corpse - Bigby's Clenched Fist, Weird, Protection from Spells
   Bloated Corpse - Adamantine Breastplate, Adamantine Helm
   Bloated Corpse - Leech, Thieves' Tools +10
   Bloated Corpse - Gloves of the Long Death +5
   Bloated Corpse - Austruth Flute
   Bloated Corpse - Shield of the Void
   Corpse - Ring of Fortitude +4
   Bloated Corpse - Emerald, Sapphire
   Golem - Weather-resistant Golem Torso
 (after opening sealed passage or lowering flooded passage water level)
   Gulk'aush (Mad Hag, Gann's mother)
     I think we should hear her out - Gann+6, Hag Eye, Gulk'aush leaves
     We don't need to see any proof - Gann+6
       I must devour you/Your soul is mine - Gann-11, Gulk'aush's Essence
       One of Many, devour her - Gann-11, Hag Eye, voice of Madwoman</pre><pre id="faqspan-4">
     REWARD: Lost in the Skein - 5000XP, Dream Haunting ability
     QUEST: Love's Sweet Torment - return to Anya at night to enter her dream

 Dreamscape - Sleeper
   Dreamscape Portal (to The Skein)
   The Sleeper
     I'm not going to kill you - Good+1
     I will end your torment - 500XP, Ring of Divine Power 5
     QUEST: The Sleeper - either kill her or destroy the Slumbering Coven
 Dreamscape - Veil Theater
   Magda, Vesper Jinn
     All right, I'll play along - Gann+6
   Wallace Whitt (Zoab)
   Lothario (Rammaq)
   Amber Rose (Sey'ryu)
     QUEST: Dreamscape of the Slumbering Coven - go through portal
   Audience x4
   Dreamscape Portal (to Dreamscape)
 Dreamscape (Chamber of Dreamers)
   QUEST: Dreamscape of the Slumbering Coven - free one of the prisoners
   Human Bard (Durler)
     Dream Haunting (to Dreamscape - Durler)
   Human Wizard (Faras)
     Dream Haunting (to Dreamscape - Faras)
   Mindflayer
     Dream Haunting (to Dreamscape - Gud-bugh-ach)
   QUEST: Dreamscape of the Slumbering Coven - go through new portal
   Dreamscape Portal (to Betrayer's Gate)
   QUEST: Dreamscape of the Slumbering Coven - can free another prisoner
   Dreamscape Portal (to The Wall)
   Slumbering Coven (the Nine) - mentions Sword of Gith has been completed
     with shard from your chest and a companion (Ammon Jerro) is nearby
     Go on Gann - Gann+11
     REWARD: An Audience with the Slumbering Coven - 5000XP
     QUEST: Passage to Thay - speak to the Keeper of Doors
     QUEST: A Dark Hunger - speak to Myrkul
     I must sacrifice all - Good+10, Chaotic+3, Gann+15, One of Many+11
     REWARD: Dreamscape of the Slumbering Coven - 2500XP, returns you to
       Coveya Kurg'annis if you destroy Dreamscape
     REWARD: The Sleeper - 500XP if you said you would free her
     QUEST: The Sleeper - return to Gabi Avolov
 Dreamscape - Durler (The Lonely Wench)
   Dreamscape Portal (to Dreamscape)
   Durler (Prisoner) - mentions Nessus being first choice
     Win a medium wager game of Hells - 4000GP
     Win a small wager game of Hells - 2000GP
     After three games - 2500XP + 2500XP
 Dreamscape - Faras
   Dreamscape Portal (to Dreamscape)
   Faras Windelhelm (Prisoner)
     Get Infernal Contract
     A little limiting - Chaotic+1
     Get him out of the contract - 2500XP
     Freeing a second prisoner - Dream Dagger (Dream Weapon)
   Enzibur (Harvester Devil) in Arcane Circle
     Gives You: Infernal Contract
 Dreamscape - Gud-bugh-ach
   Dreamscape Portal (to Dreamscape)
   Gud-bugh-ach (Prisoner)
     Lead him to the exit - 2500XP
     or trap him and kill him - 2500XP
   Githyanki Mindslayer
   Dreamscape Portal (to Dreamscape)
 Dreamscape - Betrayer's Gate
   Araman (or Ahrraman, Akachi's brother)
     You are both suffering - Good+1
     There is no greater ideal than love - Chaotic+3, Gann+6
   Red Woman
   Dreamscape Portal (to Dreamscape)
 Dreamscape - The Wall
   Bishop
     Gann means a great deal to me - Gann+11
     Get you out of this wall - Good+3
     Prie from fingers - Mask Fragment (Wall of the Faithless)
     QUEST: Fragments of a Mask - get Mask Fragment (Red Woman)
   Pit Fiend, Horned Devil
   Dreamscape Portal (to Dreamscape)
______________________________________________________________________________

Ashenwood, Rashemen

This ancient forest's mighty spirits live in the stones and trees.  It is not
settled by the Rashemi, and while they sometimes enter the wood to hunt, they
do so only after paying respect to the local spirits.  Lake Ashane, a glacial
body of water is also known as the Lake of Tears because of the battles fought
on its shores.

(5.06) Ashenwood: Lake of Tears Garrison
   Witchboat (to Mulsantir)
   Blightspawed Treant, Shambling Mound
   Nadaj (Wychlaran Ethran)
     QUEST: Ancient Knowledge - speak to Dalenka
     QUEST: Ancient Knowledge - deal with problems in the wood
       Speak to Telthor Berserker (Re-exile quest)
       Speak to Gnarlthorn (Left to Rot quest)
       Speak to Shape of Fire (Burning Hatred quest)
     QUEST: Uprising - speak to the five Rashemi Berserkers then to Dalenka
       or refuse to fight in her rebellion
     Convince four to join uprising - 1000XP
     QUEST: Uprising - pursue Nadja to Ashenwood
   Odesya (Rashemi Berserker) STORE
   Kozlov - Hide Armor +5, Greatsword +5, Amulet of Protected Dalliances
   Volomer, Soresko, Goryen (Rashemi Berserkers)
 Ashenwood: Dalenka's Dwelling
   Dalenka (Wychlaran Hathran) TEMPORARY COMPANION - Robe of the Archmagi,
     Ring of Leeched Abjuration, Quarterstaff +5
     QUEST: Ancient Knowledge - return to Nadaj
     Pickpocket: 5366GP
   Bookcase - Greater Spell Breach, Greater Spell Mantle, True Seeing,
     Mind Blank
 Ashenwood
   Fell Troll
   Corpse - Huntmaster's Garb
     QUEST: Hunting Party - find Hunting Dog
     QUEST: Hunting Party - return to Hunting Dog
   Corpse - Ceremonies of the Hunt, Reverberating Crossbow of Pain,
     Potion of Heal
   Yurkov (Lake of Tears Garrison Berserker) - GP
     Leave that man be - Good+3, fight Ferala
       I am glad to help you - Good+1
     Beg for your life - Evil+10, fight Yurkov, Horned Devil appears and
       kills Grigarii and changes Ferala into a Werewolf
     I will see both of you dead - fight Yurkov and Ferala
   Grigarii (dying berserker)
   Ferala (Priestess of Malar) - GP
   Ferala (Werewolf) - Grasp of Earth
     Leave my sight - Good+3, fight
     See how you like the skin flayed from your body - Evil+10
 (Blighted Trees)
   Hunting Dog
     QUEST: Hunting Party - get Huntmaster's Garb
     QUEST: Hunting Party - ask how it's masters died
     REWARD: 1000XP
   Gnarlthorn (Treant) - killed Koszik
     QUEST: Left to Rot - use Blighted Leaves and Bark Cinders
       on Pure Sanctuary Water to create Anointing Solution for Chauntea
       or on Legendary Blood to create Anointing Solution for Malar
     Gives You: Blighted Leaves
     QUEST: Left to Rot - go to Red Tree
     QUEST: Left to Rot - use either Blessed Salve of the Earthmother or
       Toxic Plantbane of the Beastlord on Tree
     Why anyone should suffer - Okku+15
     They met a painful end - Okku-25, Evil+10, kill Gnarlthorn, 1500XP
     Note: as of 1.21.1549 you cannot use Devour Soul on Plants
   Tree
     Use Blessed Salve of the Earthmother - 1500XP
     Use Toxic Plantbane of the Beastlord - kill Blightspawned Treants
   Blightspawned Treant (if you used Toxic Plantbane of the Beastlord)
 (Telthor Sanctuary)
   Telthor Berserker
     QUEST: Re-exile - speak to Frost Giant Jarl
   Frost Giant Jarl - mentions Didrik
     QUEST: Re-exile - remove the Frost Giants
     REWARD: 1500XP
     Challenge Frost Giant Jarl and win - 1500XP, Honorary Jarl history feat
     I demand tribute - Thicketfavors
     QUEST: Re-exile - put Volatile Spirit Essence in Sacred Pool
     REWARD: 1500XP
   Sacred Pool - Pure Sanctuary Water
   Grigarii (Telthor Berserker) - Brilliant Spirit Essence
 (Glowing Ash Tree)
   Nadaj (Genius Loci thrall)
     Some way to free you - Good+1
     You'll be easier to kill - Evil+1
     QUEST: Uprising - kill Nadaj and bash Genius Loci x5
     REWARD: 3000XP
   Yurkov's body - Fatecarver
   Genius Loci x5
   Wood Man (Tree Spirit)
     Bow before the tree spirit - Lawful+1, Okku+6
     Direct spirit energy - Good+10, Okku+25, Bestow Life Force history feat
     Devour spirit - Okku-25, Wood Man's Essence, Spirit Gorge history feat
     QUEST: Ancient Knowledge - return to Sheva Whitefeather
   Okku
     Devour Spirit - Okku's Essence
 Ashenwood: Predator Den (Cave, Bhalla's ancient pack)
   Fell Troll body - Relli's Belt of Mischief
   Paragon Snow Leopard - Brilliant Power Essence
   Paragon Wolverine - Brilliant Fire Essence
   Paragon Beast of Malar - 1000XP, Legendary Blood

(5.07) Ashenwood: Burning Grove
   Tree - Large Charred Branch
   Burnt-out Tree Husk - Bark Cinders
   Shape of Fire
     Going to put out these flames - Okku+6
     QUEST: Burning Hatred - use Jar of Condensed Orglash Essences on weapon
       then attack the four Trees that are on fire
     Devour spirit - 3000XP, Shape of Fire Essence
     Poor orglash extract onto corpse - 3000XP, Lawful+1
______________________________________________________________________________

(5.08) Immil Vale, Rashemen

This area north of the Ashenwood is continually warm and green even in winter.
This eternal springtime temperature is due to hot springs and a small amount
of volcanic activity; vents and fumaroles of steam are common, often filling
the vale with mist.  Like most places in Rashemen there are many spirits here.

 Immil Vale
   Wyvern - Volatile Power Essence
   Red Tree
     QUEST: Left to Rot - use Anointing Solution then touch Red Tree
     Petition Chauntea - 1500XP, Good+1, Blessed Salve of the Earthmother
     Petition Malar - 1500XP, Evil+1, Toxic Plantbane of the Beastlord
     QUEST: Left to Rot - return to Gnarlthorn
   Imsha, Tamlith (Telthor Wychlaran Othlor)
     QUEST: The Hidden Hag - speak to Bheur
     If you kill Bheur - 700XP, Lawful+1
     If you help Bheur - Chaotic+3
     REWARD: Forestqueen's Blessing
     QUEST: The Hidden Hag - return to Bheur
     QUEST: Dreamscape - rest near Mosstone to enter Mosstone Dreamscape
   Mosstone
   Ice x5
 Mineshaft (Vremyonni Mines)
   Orglash - Brilliant Air Essence
   Rock Door (DC30)
   Chest (DC35) - Longsword +1
   Rock Door (DC30)
   Chest (DC35) - Warhammer +3
   Rock Door (DC30)
   Chest - Gnarlthorn's Sacrifice
   Glass Counter - Hulmarra's Emerald
   Gold Pile
   Bheur (Ice Hag)
     QUEST: The Hidden Hag - destroy all Ice in Immil Vale with fire
     REWARD: - Chaotic+2
     QUEST: The Hidden Hag - return to Imsha
     REWARD: 1000XP, Jar of Condensed Orglash Essences
   Table - Polar Ray, Burst of Glacial Wrath, Cone of Cold
 Mosstone Dreamscape
   Zarakh - devoured Wood Man many times making him weak
     Help you escape this dream - Good+3
   Juraj, Ivoi, Koszik (former Spirit Eaters)
   Red Woman
     REWARD: Dreamscape - 1000XP, Mask Fragment (Red Woman)
     QUEST: Fragments of a Mask - go to Red Woman at Dreamscape - West Harbor
______________________________________________________________________________

(5.09) Thaymount, Thay

Thay is a nation ruled by cruel wizards who rely on slavery to provide them
with the wealth and luxury they need to support their magical research and
dreams of conquest.  The land is ruled by eight zulkirs, the most powerful
wizards of the land.  Thay is divided into eleven tharchs, each ruled by a
tharchion chosen by the zulkirs.

At the center of the Plateau of Thay loom the rugged volcanic peaks known
collectively as Thaymount.  This tharch has a large military fortress and
gold mines among its central mountains.  Because Thaymount is used as the
headquarters for the zulkirs, activities here are kept secret from all but
the most privileged Red Wizards.

 Thaymount
   (Portal) To Lienna's Workshop
   QUEST: Passage to Thay - speak to Master Djafi
   Academy Elite Guard
   Wyvern - Brilliant Fire Essence
   Academy Guard Captain - Adamantine Full Plate, Halberd +5
 Academy: Classrooms (Academy of Shapers and Binders)
   Master Djafi
     Gives You: Bracers of Artifice
     REWARD: Passage to Thay - 500XP
     QUEST: Legacy of the Headmistress - go to Academy: Headmistress' Tower
     Tell me everything at her own pace - Safiya+15
     Embarrassing stories/About the voices - Safiya-11
     That would've been a good tattoo - Safiya+11
   Vase - Lyonsbane Ring
   Table - Mysterious Device
     QUEST: Mysterious Device - use on Volatile Spirit Essence
     REWARD: 2000XP, Malleate Spirit history feat
   Table - Club of Submission
   Wraith - Wizard's Robe
   Crate - Astral Rodent Charm
   Mistress Zerzura
     Pickpocket: GP
   Atsu, Moswen (Students)
   Crate - Anhur's Hand
   Crate - Weighted Golem Arms
   Master Atabe
 (Soul Depository)
   Caretaker
   Viewing Receptacle
   Soul Housing - Soul Housing No. 91
   Soul Housing - Soul Housing No. 127
   Soul Housing - Soul Housing No. 184
   Soul Housing - Soul Housing No. 223
   Soul Housing - Soul Housing No. 346
 (Golem Laboratory)
   Artesh
     Create golem and enter competition
     Pay 2000GP fee to fight Hollow Hamadi - 4000GP
     Pay 5000GP fee to fight Bearded Assassin - 10,000GP
     Pay 8000GP fee to fight Poruset Junior - 16,000GP
     Pay 10,000GP fee to fight Deathblade - 20,000GP
     Pay 25,000GP fee to fight Maiden - 50,000GP
     Side bet of 100,000GP - 100,000GP, Evil+3, Artesh's Soul
     Just wanted to scare you - Good+1
   Crate - Construct Girdle
   Golem Crafting Station - Hammer of Golemcraft
   Golem - Golem Head
   Golem - Golem Arms
   Golem - Golem Legs
   Golem - Golem Torso
 (Master Inarus' Classroom)
   Master Inarus
     Tip: turn down the demonstration at first then send Okku away
     Not for the amusement of others - Good+1, Okku+11
     QUEST: Skeleton Keys - consume elemental or ghoul
     REWARD: Inarus's Keyring, Okku-15
     Wouldn't dream of violating your room - Chaotic+1
     QUEST: Skeleton Keys - go to secret room in Inarus' Chambers
   Odjit, Bahiri (Students)
 (Mephit Experiment Observation Area)
   Selkhit
     QUEST: Order from Chaos - separate the fire mephits from ice mephits
     REWARD: 2000XP
     If you do it without killing them then moving the bodies - 2000XP
   Control Box - swap the two mephits nearest the door
   Obelisk - bash this if you want to use the control box to kill the mephits
   Soul Housing - Fragmented Soul
 (Poruset's Laboratory)
   Master Poruset (Golem)
     QUEST: Conflicted - show Caretaker Work Order
     Gives You: Work Order
     Fundamental laws are no obstacle - Chaotic+1, Gann+6
     Put Soul Housing No. 91 and Soul Housing No. 127 in Forge
     REWARD: Fused Soul, Promissory Note x2
     QUEST: Conflicted - return to Oronock
     Tip: He can also split a Fused Soul if you made a mistake
   Forge
   Alchemist's Workbench
   Cauldron - Grips of Gond
 Academy: Instructors' Quarters
   Mirror
   Armoire - Kitten Slippers
   Bookshelf - Book of the Waves
   Chest - Gnollgrip
   Bookshelf - Touch of Idiocy, Power Word Petrify
   Scroll - Silence, Dismissal, Gate
   Locked Door - use Nefris' Key
   Footlocker - Stout Golem Legs
   Vase - Soul Housing (for Thael-ka)
   Table - Potion of Heal
   Bookshelf (Bash) - Mass Aid, Burst of Glacial Wrath
   Locked Door - use Nefris' Key
   Table - Potion of Heal
 (Strange Apparatus) - use Nefris' Key
   QUEST: Uncanny Reflections - get Activation Orb, line up mirrors,
     stand on dais, use Activation Orb, speak to your projected image
   REWARD: 2000XP, Incomplete Soul
   Orb - Activation Orb
   Obelisk
 (Safiya's Room)
   Golem - Galvanized Golem Torso
   Golem - Scorching Gaze Golem Head
 (Pit Fiends)
   Oronock, Thael-ka STORE
     QUEST: Conflicted - speak to Master Poruset
     Give Them: Fused Soul
     REWARD: 2000XP, Marked Soul
     Negotiate for Ammon Jerro's Soul (Gann can help) - 500XP
     Give Them: 20,000GP, Soul Housing x2
     Tip: they will also accept Artesh's Soul, Soul Housing No. 184
     Gives You: Ammon Jerro's Soul, Promissory Note
 (Inarus' Chambers)
   Chest - Soul Housing (for Thael-ka)
   Bookcase (Bash) - Banishment
   Master Inarus - Binder's Robes
     REWARD: Skeleton Keys - 2000XP
 (Ward)
   Bebtu
     QUEST: A Fitting Replacement - get Soul Housing No. 346
     REWARD: 2000XP, Surrogate Soul, Promissory Note
     Take Promissory Note to Caretaker
   Ammon Jerro TEMPORARY COMPANION - speak to Oronock
     Reintroduce Ammon Jerro's Soul - 1000XP
     Mentions Khelgar escaped and he found a shadow portal and met Nefris
     Stamp out evil - Good+3
 Academy: Headmistress' Tower
   Fireplace - Signed Scrap of Paper
   Lab Journal - Nefris' Key
     Replication - series of attempts to solve equation
   Mysterious Door
     QUEST: Legacy of the Headmistress - open the door
     QUEST: Four Failed Souls - insert four souls
       Fragmented Soul (Order from Chaos quest - speak to Selkhit)
       Surrogate Soul (A Fitting Replacement quest - speak to Bebtu)
       Incomplete Soul (Uncanny Reflections quest)
       Marked Soul (Conflicted quest - speak to Oronock)
     REWARD: 1500XP
   Master Geb - Quarterstaff +5
   Araman (Eveshi)
   Master Djafi
     See your affection is real/Safiya trusts you Djafi - Safiya+15
   Master Atabe - Rod of Reversal
   Master Ur, Mistress Oseye, Mistress Zerzura, Mistress Namara
     REWARD: Four Failed Souls - 1500XP
   Portal (to Boneyard)
 Boneyard (Astral Plane)
   (Portal) To the Headmistress' Tower
   Sarduris (Knight of the Undying Dragon) - Deea Pouch
   Knight of the Undying Dragon - Brilliant Air Essence
   Myrkul, Lord of Bones
     The spirit-eater was a contingency - 500XP
     QUEST: Legacy of the Headmistress - kill Araman
     QUEST: A Dark Hunger - get Silver Sword of Gith
     Eternal Rest, let me show you peace - Good+3, Myrkul's Essence
   (Portal) To the Sanctum
     Act III begins when you enter the Portal

==============================================================================

(6) XP1 ACT III - Beyond the Black Gate

Thaymount, Thay

(6.01) Academy: Founder's Sanctum
   Myrkulite - Flail +5, Tower Shield +5
   Myrkulite - Eldritch Charm, Scale Mail +5
   Teleporter
   Chest - Kepeturi Crest
   Nightwalker x3
   Teleporter
   Araman - Chromatic Crown
     To love someone - Good+1
     Opposed the injustice - Good+1, Kaelyn+11
     QUEST: Legacy of the Headmistress - speak to The Founder
   Myrkulite - Scythe +5
 (Sanctum)
   The Founder (Red Woman) - Red Guard
     (part of Akachi's love Nefris, Lienna and Safiya)
     What do such things matter - Chaotic+1, Good+1, Gann+11
     You are not hideous - Good+3
     I'd have done the same - Chaotic+1, Good+1
     Not the person you think I am - Evil+1
     Safiya said the voices were louder at times - 500XP
     Acted out of love not malice - Good+1
     Gives You: Silver Sword of Gith
     QUEST: A Dark Hunger - after freeing your soul speak to Red Woman
     QUEST: Beyond the Black Gate - speak to Zoab
     I forgive you Founder - Good+10, Safiya+35
     I don't slaughter old women - Safiya+35
     REWARD: Legacy of the Headmistress - 5000XP
     Pickpocket: GP
   Hessa, Jassim (Homunculi)
   Thayan Golem x2, Clay Golem x2, Blade Spider x2
   Chest - Mourningring
   Armor Rack - Thayan Knight Halfplate
   (Portal) To Shadow Mulsantir
   Ammon Jerro
     Getting him out of the academy - 1000XP, Okku+11
______________________________________________________________________________

Plane of Shadow

(6.02) Shadow Mulsantir
 Shadow Theater
 Death God's Vault: Upper Level
 (Scriptorium)
   Chief Scribe
     Free from further obligations - Good+1
     Get out of my sight cowards - Evil+1
     Unleash your hunger - Evil+3, Volatile Spirit Essence x4,
       Brilliant Spirit Essence
     Eternal Rest - Brilliant Spirit Essence, Volatile Spirit Essence x4
 Death God's Vault: Lower Level
   The Betrayer's Gate (to The Supplicant's Gate)
     Use Silver Sword of Gith to open it
   Gann
     Kindest thing said about this curse - Gann+15
______________________________________________________________________________

City of Judgment, Fugue Plane

The shared realm of Kelemvor (Lord of the Dead) and Jergal (Scribe of the
Doomed) comprises a portion of the Fugue Plane, where the souls of mortals go
when they die.  The souls of the Faithless that firmly denied any faith, form
a living wall around the City of Judgment.  The souls of the False that
betrayed a faith they believed in, are punished in the City of Judgment for
eternity.

(6.03) The Supplicant's Gate
   Zoab (Fallen Solar, Prince of Celestia)
     QUEST: Beyond the Black Gate - speak to Halor Thaurmurrin
     REWARD: 500XP
   Sey'ryu (Dragon Queen) - Sey'ryu's Scales, Star Sapphire x3, Sapphire x2
   Rammaq (Demilich)
   Halor Thaurmurrin (Dwarf) - Dwarven Waraxe +5, Potion of Heal x3
     The Wall is an injustice - Good+3, Kaelyn+15
     Not here to fight a war, Your Crusade Kaelyn - Kaelyn leaves
     I'll help you defend the city - Lawful+3
     I ask you to stand aside (Diplomacy) - 1500XP, avoid a fight
     Know what Akachi has become (Intimidate) - 750XP, Halor and Nilon leave
   Syrune (Wild Elf) - Planar Hunter's Cloak, Periapt of Wisdom +5,
       Potion of Heal x3
   Jorin (Human Monk recognized by Kaelyn) - Gloves of the Yellow Rose +5,
       Myr Styah'be'eh, Ring of Protection +5
   Nilon Redleaf (Halfling from Shaar) - Rage of the Lost Hin, Arrow +5
       Avasculate
   Militia (Member of the False) - Volatile Spirit Essence
   Militia Wizard - Power Word Blind, Mass Curse of Impending Blades,
   Veteran Militia, Divine Champion (of Kelemvor)
   Ammon Jerro (comes to fight with you), Pit Fiend x2
 (if you assist the defenders)
   Araman TEMPORARY COMPANION
     QUEST: Demons at the Gates - kill Nal'grazzn the Defiler
     QUEST: The Heart of the Crusade - kill Zoab
     QUEST: Protecting the Forbidden Lore - speak to Kelthanos
   Nal'grazzn the Defiler (Balor)
     REWARD: Demons at the Gates - 2000XP
   Hezrou
 (if you support Akachi's captains on the Third Crusade)
   Zoab
     QUEST: Holding the Supplicants' Gate - kill Militia and Divine Champions
     QUEST: The Voice of Kelemvor - kill devils at Basilica of Lost Hope
     QUEST: Raid on Eternity's End - speak to Rammaq at Eternity's End
     QUEST: The Codex of the Doomed - speak to Messenger
   Cleric of Kelemvor, Divine Champion (of Kelemvor)
   Sey'ryu
     REWARD: 2000XP, Sey'ryu's Scale (if you came here first)

(6.04) Basilica of Lost Hope
   Sarcophagus - Cat Queen's Claws
   Half-Celestial, Planetar
   Cleric of Kelemvor, Divine Champion (of Kelemvor)
 (if you assist the defenders)
   Zoab - Bracers of the Inner Planes, Ring of Divine Power 5,
     Amulet of Will +8
   Voice of Kelemvor
     REWARD: The Heart of the Crusade - 2000XP
 (if you support Akachi's captains)
   Zoab
     REWARD: The Voice of Kelemvor - 2000XP
     If you cam here first Zoab will meet you at the Wall of the Faithless
   The Voice of Kelemvor (if you came here first) - Doldrum, Full Plate +5,
     Ring of Clear Thought +5

(6.05a) Eternity's End (if you assist the defenders)
   Kelthanos (Paladin of Kelemvor)
     QUEST: Protecting the Forbidden Lore - kill Rammaq
   Deathless Warrior
   U'leth the Corrupter (Balor)
 (after completing Demons at the Gates, The Heart of the Crusade and
 Protecting the Forbidden Lore quests)
   Messenger
     QUEST: Codex of the Doomed - speak to The Scrivener
 Vault (northwest)
   Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
   Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
     Greater Visage of the Deity
   Books - Gate, Horrid Wilting, Shapechange
 Vault (southwest)
   Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
   Rammaq - Deathless Diadem
     REWARD: Protecting the Forbidden Lore - 2000XP
 Temple of Kelemvor
   Sarcophagus - Steadfast Chain, Longsword +5
   The Scrivener
     QUEST: Codex of the Doomed - read from the Codex of the Doomed
   Codex of the Doomed
     Tip: take all items form Araman
     REWARD: Codex of the Doomed - 2500XP
     QUEST: The Wall of the Faithless - go to Wall of the Faithless
     Better man than I thought - Good+1

(6.05b) Eternity's End (if you support Akachi's captains)
   Rammaq
     QUEST: The Tome of Ka'tai - speak to Vault Keeper
     If you get Tome of Ka'Tai - 1000XP
     QUEST: The Tome of the Dolorous Sage - find Tome of the Dolorous Sage
     If you get Tome of the Dolorous Sage - 1000XP
     QUEST: Raid on Eternity's End
     If you get both - 2000XP, Dire Totem of the Beastlands,
       sends Blademistress Sorona to meet you at the Wall of the Faithless
     If you get Tome of the Dolorous Sage - 2000XP, sends Ysul to meet you
     If you get none - 500XP
   Paladin of Kelemvor - Brilliant Spirit Essence
 (after completing Holding the Supplicants' Gate, The Voice of Kelemvor and
 Raid on Eternity's End quests)
   Messenger
     QUEST: The Codex of the Doomed - speak to The Scrivener
 (after completing The Codex of the Doomed quest)
   Araman
 Vault (northwest)
   Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
   Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
     Greater Visage of the Deity
   Books - Gate, Horrid Wilting, Shapechange
   Archive - Tome of the Dolorous Sage
 Vault (southeast)
   Vault Keeper - Morningstar +5, Tome of Ka'Tai (if you came here first)
     QUEST: The Tome of Ka'tai - return to Rammaq
 Vault (southwest)
   Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
   Kelthanos - Belt of Storm Giant Strength, Talisman of Pure Good
   Paladin of Kelemvor
 Temple of Kelemvor
   Sarcophagus - Steadfast Chain, Longsword +5
   The Scrivener
     QUEST: The Codex of the Doomed - read from the Codex of the Doomed
   Codex of the Doomed (contains the names of all the False and Faithless)
     REWARD: The Codex of the Doomed - 2500XP
     QUEST: The Wall of the Faithless - go to Wall of the Faithless

(6.06) Wall of the Faithless
   Kelemvor
     I did not consider the consequences - Kaelyn-11, Lawful+11
     You call it justice - Good+1
     Suffering is never warranted - Good+3
     QUEST: The Wall of the Faithless - bash Soul from wall
     REWARD: 2500XP
   Zoab (if you went to help Zoab first)
   Blademistress Sorona (Vampire) (if you got both tomes for Rammaq)
   Ysul (Lich) (if you got Tome of the Dolorous Sage for Rammaq)
   Soul (in the wall)
   Faithless Golem x3
   Freed Soul - touch it to enter Dreamscape - Crossroad Keep
     REWARD: 2500XP
 (after defeating Faceless Man)
   Kelemvor
______________________________________________________________________________

(6.07) Dreamscape
 Dreamscape - Crossroad Keep
   Red Woman
     QUEST: The Faceless Man - attack Faceless Man, you lose 10 Spirit Energy
       for each person killed
     QUEST: A Dark Hunger - choose the fate of the Faceless Man
   Elanee, Qara, Sand, Grobnar
   Ammon Jerro, Shandra Jerro
   Casavir, Neeshka, Khelgar
   Bishop, Zhjaeve
   Manifestation of Hunger
   The Faceless Man (Akachi)
     QUEST: The Faceless Man - enter Crossroad Keep and attack Faceless Man
 Dreamscape - West Harbor
   Bevil Starling, Lorne
   Cormick, Amie
   Daeghun Farlong
   Manifestation of Hunger
   The Faceless Man
   Red Woman, Boy (fragments of Akachi)
     QUEST: Fragments of a Mask - give her Mask Fragment (Red Woman),
       Mask Fragment (Boy) and Mask Fragment (Wall of the Faithless)
     REWARD: 750XP, Mask of the Betrayer
     Came here to end Akachi's suffering - Good+1
     Wrong to allow others to suffer - Good+1, Lawful+1
     QUEST: The Faceless Man - enter Soul and defeat Faceless Man
   Portal (to Soul)
______________________________________________________________________________

(6.08) Soul
   The Faceless Man - Akachi's Scythe
     REWARD: The Faceless Man - 5000XP
     Bind the Faceless Man (if you don't have the Mask of the Betrayer)
     Concentrate upon the mask (if you have the Mask of the Betrayer)
     or Slay the Faceless Man
     REWARD: A Dark Hunger - 5000XP
   Remorseless Instinct (fragment of Akachi)
   Infinite Despair (fragment of Akachi)
   Unrelenting Fury (fragment of Akachi)
   Insatiable Hunger (fragment of Akachi)
   Portal (to Wall of the Faithless)

                               -- THE END --

 Total Experience: 527,156XP (more than Level 30)

==============================================================================
= Storm of Zehir =============================================================
==============================================================================

(7) XP2 Samarach

The year is 1374 DR.  A voyage across the southern seas is cut short by a
mysterious storm - your party finds itself shipwrecked on an unfriendly shore.
To survive, you and your fellows must accept the aid of a powerful merchant...
and unravel a conspiracy that threatens to change the fate of all the Realms.

(7.00) Southern Seas
 The Vigilant
   XP raised to 8000XP, Wondrous Item Recipe Book, Enchantment Recipe Book,
     Trap & Alchemy Recipe Book, Armor Recipe Book, Weapon Recipe Book
   Captain Lastri Kassireh (Hin)
     Use the Passenger Manifest to create and register your party
   First Mate Kadjin, Second Mate Nerul
   Ulusha, Rienur, Saldee, Doluwil, Ulegar (sailors)
   Volothamp Geddarm
   Durln Stoneborn (Duergar), Dalin Evenbough (Halfling), Luaire Farwander
   Adventurer's Guide
     Read each entry - 40XP x25
   Passenger Manifest
______________________________________________________________________________

Samarach (Hidden Kingdom) in the Chultan Peninsula region

Little is known about this vassal state of Nimbral, since it is separated from
the rest of the Chultan Peninsula by thick jungle and rugged mountains.
Explorers claim it is populated by cowards who barricade themselves in walled
cities at night.

XP awarded for each location you Discover

(7.01) Samarach Overland Map
 Loot
   Appraise - Ore, Timber or Skins
   Craft Armor - Barkplate
   Craft Weapon - Howling Staff
   Craft Weapon - Wasp Stingers
   Craft Weapon - Kudeu Nuts
   Use Magic Device or Tumble - Delicate Totem
   Use Magic Device or Tumble - Ornate Sculpture
    - Corollax Egg
 Gravestone x3 - Ring of Fortitude +1
 Hostile Random Encounters (EL - Encounter Level)
   The XP awarded for completing an encounter depends on Party Level
   Flee from 30 encounters - Yellow Dragon history feat
   EL2 Kobolds - loot
   EL3 Goblins - loot
   EL4 Orcs - loot
   EL4 Zombies - Zombie Rags
   EL4 Skeletons - Demihuman Skull, loot
   EL4 Cloakroaches - Clockroach Parts
   EL5 Ghouls - Ghoul Claw
   EL5 Giant Spiders - Giant Spider Venom Sac
   EL5 Lizardfolk - loot
   EL5 Firenewts - loot
   EL5 Bombardier Beetles - Bombardier Beetle Venom Sac
   EL6 Gnolls - loot
   EL6 Ogres - Giant's Heart
   EL6 Boars - Boar Teeth
   EL7 Stag Bettles - Stag Beetle Shell
   EL8 Deinonychus - Dinosaur Claw
   EL8 Batiri - Cargo (Ore), loot
   EL8 Trolls - Giant's Heart
   EL8 Earth Elementals - Weak Earth Essence
   EL9 Wights - loot
   EL9 Wyverns - Wyvern Stinger
   EL9 Will-O'-Wisp - Will-O'-Wisp Glamers
   EL9 Shambling Mounds - Shambling Mound Moss
 Neutral Encounters
   EL5 Samarachan Patrol - Samarachan Patrol Gear, Periapt of Wisdom +2
 Special Encounters (mostly in the Samarlogh jungle)
   Diseased Townsfolk - Heal them for 500XP
   Charm Peddler - selling fakes (Copper Necklace and Silver Ring)
   Wild Elves (friends of the sylph Chir experimented on) - kill them
   Strange Druid (Kutamba) and panthers - Zalantar Shield and Zalantar Spear
   Delirious Hunter - Heal or Neutralize Poison for 500XP, mentions Demons of
     the Samarlogh (giant spiders immune to fire)
   Sister Horta (Hag) - use Bluff, Diplomacy or Intimidate for 500XP or
     kill her for Ring of Wizardry 2
   Korath Embersmith (Giant) - use Bluff, Diplomacy or Intimidate for 1000XP
     or kill him for 5500GP
   Samarach Soldiers (north of Samargol) - want a donation of 1500GP
     Samarachan Captain - Greatsword +1
     Samarachan Wizard - Ring of Protection +1
   One of Many - kill it for The Imarskarcana, can feed it cohorts if evil
     1000XP per cohort level split between the party
     3 Cohorts - Lesser Negative Aura history feat
     7 Cohorts - Negative Aura history feat
     11 Cohorts - Greater Negative Aura history feat
   Bal'alak the Ferocious (Dire Boar) - Bal'alak's Tusks
   Megaraptor - Dinosaur Steak
   Sickly Megaraptor - Missing Widget, Dinosaur Claw

(7.02) Shipwreck
 Omgar's Teeth
   REWARD: Shipwreck Survivor history feat
   Volothamp Geddarm
     Gives You: Coin of Life
     Will give you potions if you need them
     QUEST: Surviving The Wreck - fight off the batiri
     REWARD: 600XP
     Keep everyone alive - Protector history feat
   Durln Stoneborn
     Give it here - Longsword
   Dalin Evenbough
     Give us the bow - Shortbow
   Luaire Farwander (Yuan-Ti Wizard)
   Saldee - Club
   Shrub x4 - Potion of Cure Light Wounds or Healer's Kit +1
   Debris x5 - Potion of Cure Light Wounds, Fireball Scroll, Healer's Kit +1,
     Bottle, Ship's Plank, Wand of Missiles, Sling, Bullet x32, Short Sword,
     Spear, Healer's Kit +3
   Ghzermag the Wild (Batiri) - Hide Armor, Greataxe
   Clawkeeper Kzheemoc - Longbow
   Akkarrak (Clawkeeper Kzheemoc's dinosaur animal companion)
   Shoudul of the Skulls
   Samarachan Patrol (Samargol's Elite Guard)
     QUEST: Into Samargol - speak to Sa'Sani
 (after speaking with Sa'Sani)
   Cargo (between x1 and x9) - Ore
     QUEST: Job Application - return to Sa'Sani
   Corpse
     QUEST: Unnerving Evidence - thoroughly examine the body (Heal)
   Ship's Hull
     QUEST: Unnerving Evidence - thoroughly examine the corrosion on the hull
       (Craft Alchemy)
   Rigging
     QUEST: Unnerving Evidence - thoroughly examine the rigging (Lore)
   Broken Weapon
     QUEST: Unnerving Evidence - thoroughly examine the spear (Craft Weapon)
   Weapon Rack - Zalantar Spear
   Velociraptor - Dinosaur Claw
   Jungle Beetle - Bombardier Beetle Venom Sac
   Batiri Scavenger, Batiri Guard
   Stone Pylon - use Batiri Keystone
 Batiri Cave
   Trained Deinonychus - Dinosaur Claw
   Cargo (between x9 and x1, making a total of 10) - Ore
   Weapon Rack - Shortbow
   Armor Pile - Batiri Buckler
   Chieftain Taelunangul - Jungle Headdress
   Batiri Guard - Longbow
   Second Mate Nerul
     Gives You: Sailor's Shelter
     QUEST: Unaccounted For - return to Lastri Kassireh
   Basket - Potion of Cure Moderate Wounds, Healer's Kit +3, Greenstone

(7.03) Samargol (Capital)
 Openpalm Bazaar
   Captain Dajos
   Lady Sa'Sani
     REWARD: 500XP
     QUEST: Into Samargol - speak to Innkeeper Tanerieh, rest then return
     REWARD: 500XP, 2000GP, Sa'Sani's Signet
     QUEST: Missing Associates - speak to Sa'Sani at Merchant Headquarters
       about Il'foss and Kizu
     QUEST: Job Application - get Ore from Shipwreck Cargo
     Give Her: Ore x1
     REWARD: 700XP
     QUEST: Unnerving Evidence - gather evidence from Shipwreck
     REWARD: 600XP, 2200GP
     QUEST: Missing Personnel - rescue Lastri Kassireh
     REWARD: 1000XP, 2000GP
     QUEST: Seeking the Truth - speak to Dall Nickleplate
     REWARD: 700XP
     QUEST: Sabotage - speak to Vadin'ya
     REWARD: 1000XP, Wanted history feat
     QUEST: Northward Bound - speak to Dall Nickleplate
   Volothamp Geddarm
     QUEST: Pretty Bird - speak to Vadin'ya
     REWARD: 800XP, 3000GP
     QUEST: Sightseeing - get Ruin Fragment
     REWARD: 600XP, 1400GP, The Simbul's Sly Smile
     QUEST: Local Delicacy - get Dinosaur Steak
     REWARD: 600XP, 1500GP
     Tell him about the following for his Areas of the Realms book
       Stone Knives Tribe (east of Shipwreck)
       Underdark Black Market (southeast of Samargol)
       Singing Caverns (east of Rassatan)
       Mines of Segol (east of Torich)
       Tempest's Fury Tower (south of Torich)
       Mine (west of Torich)
       Shattered Spear Tribe
       Ruins (west of Taruin)
       Chokemist Cave (west of Samargol)
       Waterfall Cave (on River Samar)
       Crypt (southeast of Taruin)
       Ruins (on Snout of Omgar peninsula)
       Cave (on Snout of Omgar peninsula)
       Crypt (west coast, south of the Samarlogh)
       Tower (northwest part of the Samarlogh)
     Tell him about 5 of them - Tourist history feat
     Tell him about 10 of them - Wanderer history feat
     Tell him about 15 of them - Wayfarer history feat
   Osi Tchaluka (Sa'Sani's majordomo) STORE
     QUEST: The Lady's Apprentice - sell him Trade Bar's for 15GP each
     REWARD: 700XP once you reach 101 Trade bars
     Gives You: Ring of Minor Fire Resistance
   Nas'Sirin (Sa'Sani's advisor)
   Luaire Farwander (works for Sa'Sani, saboteur)
   Vadin'ya (Tiefling Sorceress) STORE
     Pickpocket: 150GP
     QUEST: Plainsrunner - get Bal'alak's Tusks
     REWARD: 700XP, 2500GP, more store items
     QUEST: Heavy Weaponry - get Greataxe of Flame from Mines of Selgol
     REWARD: 600XP, 3000GP
     QUEST: Batiri Bargin - get Flawless Gem from Cuamogh
     REWARD: 700XP, 5000GP
     QUEST: Pretty Bird - get Caged Glacier Snake from Xo'rill
     REWARD: Caged Parrot (Dwarf can understand the swearing)
     QUEST: Pretty Bird - return to Volothamp Geddarm
     QUEST: Sabotage - go to Chokemist Cave and kill Luaire Farwander
     Give Her: Distilled Toxin
   Artiuk (Half-Orc, Vadin'ya's bodyguard)
   Umoja (Priest of Ubtao from Mezro) HEALING, COHORT
   Yushai (Dinosaur, Umoja's Companion)
     Ranger or Druid can understand Yushai
   Bounty Collector Kwesi (from Tashluta, Tashalar) STORE
     Gives You: Bounty Satchel (I suggest you don't use it)
     Get 8 Giant Spider Venom Sac - 750GP
     Get 10 Boar Teeth - 900GP
     Get 7 Dinosaur Claw - 1000GP
   Inshula sar Mashewe (Kwesi's sister) COHORT
     Destined that we meet (Diplomacy) - join you for 300GP
     Let's cast the cards, Why are we wasting time
       Remove negative cards (Slight of Hand) - join you for free
       My predictions have never been wrong (Bluff) - join you for free
     The cards say you should go with me (Intimidate) - join you for 300GP
     I'd like to hire you - join for 500GP
   Merchant Irim Mendar STORE
     Pickpocket: 250GP
   Doomsayer
 Leira's Trick (cohorts wait here)
   Guest Book
   Innkeeper Tanerieh
     Rent a room for 50GP
   Party Armoire - 1GP
   Guest Armoire
 (after rescuing her from Stone Knives Tribe)
   Lastri Kassireh COHORT
     QUEST: Unaccounted For - rescue Second Mate Nerul
     Gives You: Batiri Keystone
     REWARD: 1000XP, Cohort
 Shrine of Waukeen (Merchant's Friend)
   Cleric of Waukeen STORE
     Full healing and resurrection of party for 500GP
 Crafting Stations (can rest here)
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench
   Trunk - Blank Scroll, Magic Potion Bottle, Recipes: Dart, Bolts, Shuriken,
     Bullets, Large Steel Shield, Throwing Axe, Tanglefoot Bag, Tower Shield,
     Full Plate

(7.04) Stone Knives Tribe (east of Shipwreck)
   Stone Knives Warrior (Batiri)
   Weapon Rack - Onyx Spear, Kama +1, Arrow +1
   Chieftain Zhechrrog - Ring of Protection +1, Leather Armor +1, Batiri Key,
     Shard of the Samarlogh, Potion of Cat's Grace
     Get out of here - 750XP, Batiri Key
   Stone Knives Elder - Dagger +1
   Stone Knives Matron, Stone Knives Youth
   Cage - use Batiri Key
   Lastri Kassireh
     QUEST: Missing Personnel - return to Sa'Sani
   Crate - Keening Reeds, Bastard Sword +1, Obsidian, Malachite, Bloodstone,
     Potion of Cure Moderate Wounds

(7.05) Rassatan (City of Gilded Pearls)
 Forgotten Pearl Tavern
   Guest Book
   Barkeep
     Rent a room for 50GP
   Redfeyer (Bard)
     QUEST: The Singing Pendant - get Singing Pendant
     What you need, where to go - 25GP
     REWARD: 700XP, Ale
   Rassatan Fisherman
 Shrine of Waukeen
   Cleric STORE
     Full healing and resurrection of party for 500GP

(7.06) Singing Caverns (east of Rassatan)
   Green Spider - Giant Spider Venom Sac
   Giant Green Spider - Giant Spider Venom Sac x2
   Chest - Singing Pendant
     QUEST: The Singing Pendant - return to Redfeyer
   Bat - Bat Wings
   Dirt Mound - Amulet of Natural Armor +1, Copper Crown, Empty Ale Stein,
     Aventurine, Greenstone x2, 567GP
   Chest - Ring of Minor Acid Resistance
   Chest - Potion of Cure Moderate Wounds x3
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(7.07) Taruin (City of Seven Spices)
 Serpent's Demise Tavern
   Guest Book
   Barkeep
     Rent a room for 50GP
   Ottelmar (Halfling)
     QUEST: The Finest Wine - get Bottle of Deepwine from Zhiir
     REWARD: 600XP, 5500GP
 Shrine of Waukeen
   Cleric STORE
     Full healing and resurrection of party for 500GP

(7.08) Underdark Black Market (southeast of Samargol)
 Black Market
   Bouncer - Masterwork Scale Mail +1, Bolt of Lightning x25
   Oin'Chakalop (Mind Flayer)
     Midnight was the goddess Mystra's name - the end of the Weave
   Zhiir STORE - 2500GP, Bottle of Deepwine
     Pickpocket: Bag of Holding x2
     QUEST: For Special Customers Only - get Tempest's Fury Research
     REWARD: 700XP, access to store
     QUEST: The Finest Wine - pay 2500GP for Bottle of Deepwine
   Xo'rill STORE - Amulet of Will +3, Diamond, Caged Glacier Snake
     Pickpocket: 300GP
     QUEST: Pretty Bird - return to Vadin'ya
   Mind Flayer (Illithid)
   Customer (Drow)
   Deep Gnome Prisoner
     Set them free - 1000XP
   Chir Darkflame COHORT
   Chest (DC35) - Greatsword +2, Composite Longbow +2

(7.09) Tempest's Fury (south of Torich)
   Sylph
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
   Skeletal Corpse - Scarab of Protection, Bracers of Armor +1,
     Quarterstaff +1
   Ice Mephit - Ice Mephit Corpse
   Scrollcase - Evard's Black Tentacles, Elemental Shield, Stinking Cloud,
     Deep Slumber, Gust of Wind, Ice Storm
   Chest (DC30) - Vault Key, Signed Contract, Ring of Minor Cold Resistance,
     Sorlyn's Ditty
   Large Water Elemental - Glowing Water Essence
   Chest - Vault Key, Journal, Empty Ring of Djinni Summoning, Charm Person,
     Hold Monster
   Chest - Vault Key, Brooch of Shielding, Raise Dead
   Vault Door - use Vault Key x3
   Chest - Tempest's Fury Research, Headband of the Binder, Tower Shield +1,
     Gloves of Spellcraft, Resurrection, Archer's Belt, 995GP
     QUEST: For Special Customers Only - return to Zhiir
   Shamal (Djinni) - Ruby, Emerald x2
     Use Empty Ring of Djinni Summoning - Ring of Djinni Summoning
   Large Air Elemental x4 - Glowing Air Essence

(7.10) Torich (foothills of Samarach mountains)
 Broken Pick Tavern
   Guest Book
   Barkeep
     Rent a room for 50GP
   Essien
     QUEST: Into the Salt Mines - clear Mines of Selgol of firenewts
     REWARD: 600XP, Rare Resource Node - Salt now available for trade
 Shrine of Waukeen
   Cleric STORE
     Full healing and resurrection of party for 500GP

(7.11) Mines of Selgol (east of Torich)
   Bookcase - Light Hammer +1, Amethyst, Malachite, Topaz
   Firenewt Warrior, Firenewt Archer
   Armoire - Lens of Detection, Flute, Thieves' Tools +3
   Firenewt Sorcerer, Firenewt Alchemist
   Hell Hound - Hell Hound Claws
   Skeleton (remains) - Identify x3, Remove Disease, Cure Moderate Wounds,
     Raise Dead, Haste
   Overlord Flamespar - Greataxe of Flame, Masterwork Chainmail +1, Garnet,
     Snaketongue Amulet
   Firenewt Elite Warrior
     QUEST: Into the Salt Mines - return to Essien
     QUEST: Heavy Weaponry - return to Vadin'ya

(7.12) Lantanese Lumber Camp (Samarlogh jungle)
   Dall Nickleplate (Gnome from Lantan)
     QUEST: Seeking the Truth - complete Local Troubles quest
     REWARD: 700XP
     Gives You: Distilled Toxin (Chokemist, from dead artificer)
     QUEST: Seeking the Truth - return to Sa'Sani
     QUEST: Local Troubles - complete Disturbances or Pesky Dinos quest
     QUEST: Local Troubles - complete Jiggle the Handle quest
     REWARD: 1000XP
     QUEST: Disturbances - speak to Ghost outside camp at Hour 19
     Give Him: Gnomish Remains
     REWARD: 700XP
     QUEST: Pesky Dinos - get Dinosaur Claw x3
     REWARD: 600XP
     QUEST: Jiggle the Handle - get Missing Widget or Interface Widget
     You don't have a spare? - get Missing Widget from Sickly Megaraptor
     If I made you something shaped like it (Craft) - Interface Widget
     You could reuse one of those crystals (Spellcraft) - Interface Widget
     REWARD: 600XP
     QUEST: Northward Bound - opens portal to Crypt, Sword Coast North
     QUEST: Sa'Sani's Disappearance - go to Viper Temple
   Nil Sheafrustle (Mechanic) STORE
     Get Giant Spider Venom Sac x13 - 900GP
     Get Stag Beetle Shell x8 - 1150GP
     Get Dinosaur Claw x10 - 1250GP
     Get Will-O'-Wisp Glamers x5 - 1500GP, Spherelight
     Get Wyvern Stinger x2 - 1750GP
   Ahri "Golemkin" STORE
     (return after completing Jiggle the Handle quest)
     QUEST: Infestation - get Clockroach Parts x4
     REWARD: 600XP, Collapsable Clockroach
   Lantanese Worker (Leva)
   Lantanese Tentkeeper
     Rent a room for 150GP
   Ghost (Tamith Timekeep)
     QUEST: Disturbances - get Gnomish Remains
   Mound of Earth - Gnomish Remains
     QUEST: Disturbances - return to Dall Nickleplate
   Herb Shrub x2 - Lantanese Healing Herbs
   Flower Patch - Potion of Cure Serious Wounds x4
   Lantanese Blade Spider
   Lantanese Iron Golem

(7.13) Shattered Spear Tribe (north)
   Shattered Spear Guard - Handaxe +1
   Weapon Rack - Batiri Club, Light Shield +1
   Weapon Rack - Spear +1, Arrow +1 (99)
   Cuamogh (Batiri Matriarch) - Flawless Gem, Potion of Mirror Image,
       Masterwork Hide Armor +1
     Pickpocket: Flawless Gem
     QUEST: Relic of the Shattered Spear - get Shattered Spear (of Ksshomog)
     REWARD: 1600XP, Flawless Gem
     If you kill her instead - Bane of the Batiri history feat
     QUEST: Batiri Bargin - return to Vadin'ya
   Chest (DC28) - Melf's Acid Arrow, Protection from Arrows, Delicate Totem,
     Amulet of Natural Armor +1, Displacement, Potion of Cure Serious Wounds,
     Raise Dead

(7.14) Ruins (west of Taruin)
 Ruined Temple
   Yuan-ti Holy Guardian
   Spider Construct - Blade Spider Cogs
   Bookshelf - Ruin Fragment, Sauringar Tome, Summon Creature III, Confusion,
     Web, Raise Dead, Flame Arrow, Death Armor, Animate Dead
     QUEST: Sightseeing - return to Volothamp Geddarm
   Lever
   Door - use Lever
   Serpentguard D'shai - Scimitar +2, Ring of Resistance +2
   Door (DC40)
   Lock Box - Raise Dead
   Chest - Shattered Spear, Wand of Fireball, Bracers of Armor +1
     QUEST: Relic of the Shattered Spear - return to Cuamogh

(7.15) Chokemist Cave (west of Samargol)
   Luaire Farwander - Saboteur's Stiletto, Amulet of Natural Armor +1,
     Dragon Bile, Emerald, Improved Thunderstone
   QUEST: Sabotage - return to Sa'Sani
   Corrupted Spider x3 - Giant Spider Venom Sac

(7.16) Nimbre
   Merchant (works for Lady Kureen of Samargol) STORE
   Samarachan Captain - Gilded Armor, Longsword +1
   Samarachan Cleric - Periapt of Wisdom +2
   Samarachan Wizard - Alchemist's Fire, Choking Powder
   Boar Farmer
   Dirt Mound (use detect to show it) - Periapt of Wisdom +2
   Boar x3 - Boar Teeth
 Loremaster's House
   Loremaster
   Chest (DC30) - Drum of Haunting, Emerald, Potion of Antidote
   Bookcase - Minor Globe of Invulnerability, Power Word Maladroit,
     Raise Dead

(7.17) Ruins (on Snout of Omgar peninsula)
   Lizardfolk Warrior - Gloves of the Yellow Rose +1
   Lizardfolk Warrior - Gloves of the Yellow Rose +1
   Chest (DC22) - Greenstone, Fluorspar, Amethyst
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(7.18) Cabin (southeast coast)
   Bookcase - Journal (mentions Jerrod)
   Chest (DC28) - 250GP, Glittering Necklace, Displacement

(7.19) Waterfall Cave (on River Samar)
   Fell Troll - Canary Diamond, Lesser Magic Bag, Amulet of Natural Armor +3,
     Ring of Protection +3, Silver Necklace, Aventurine, Star Sapphire,
     Ruby x6

(7.20) Mine (west of Torich)
   Shadow - Shadow Dust
   Crate - Topaz, Amethyst x5
   Crate - Garnet, Phenalope x3

(7.21) Crypt (west coast, south of the Samarlogh)
   Sarcophagus - 300GP, Ancient Trap Parts x2, Bloodstone x2, Fire Opal x2
   Zombie - Zombie Rags

(7.22) Crypt (southeast of Taruin)
   Sarcophagus - Noble's Cap, Masterwork Chain Shirt +1, Wand of Frost
   Sarcophagus - Ring of Insight, Scimitar +2, Gold Ring, Ruby, Garnet x2
   Wraith x3 - Wraith Tatters

(7.23) Tower (northwest part of the Samarlogh)
   Bugbear Warrior - Warmace +1

(7.24) Cave (on Snout of Omgar peninsula)
   Kobold Sorcerer, Kobold Warrior
   Chest (DC28) - Potion of Cure Moderate Wounds x2

(7.25) Cave (east of Taruin)
   Fire Elemental, Firenewt Warrior
   Firenewt Sorcerer - Fireburst, Fireball, Potion of Cure Light Wounds
   Crate - Restoration, Potion of Cure Serious Wounds x3

(7.26) Cave (east of Nimbre)
   Ogre - Giant's Heart, Goblin
   Chest - 435GP, Kama +1
______________________________________________________________________________

(7.27) Viper Temple (Narubel pass)
   Sa'Sani (Princess of Sauringar clan) - Ring of Freedom of Movement,
       Bracers of Armor +8, Periapt of Wisdom +6, Ring of Protection +3,
     REWARD: Sa'Sani's Disappearance - 2400XP
     QUEST: The Fall of House Se'Sehen - go to Temple of the World Serpent
       and kill Hierophant N'Safa and Herald of Zehir
     REWARD: 3000XP
   Es'San (Yuan-ti Abomination leader) - flees
   Snaketongue Zealot - Masterwork Chain Shirt +2
   Snaketongue Zealot - Potion of Cure Critical Wounds
   Snaketongue Zealot - Ring of Protection +2
   Snaketongue Zealot - Composite Longbow 3
   Snaketongue Zealot - Lightning Arrow
   Se'Sehen Abomination - Heavy Shield +3</pre><pre id="faqspan-5">
   Se'Sehen Abomination - Bastard Sword +3
   Se'Sehen Abomination - Diamond
   Volothamp Geddarm STORE
     Gives You: Volo's Custom Chicanery, Volo's Rejuvenating Ring

==============================================================================

(8) XP2 Sword Coast North

(8.01) Sword Coast Overland Map
 Loot
   Appraise - Mithral Chain Shirt
   Craft Armor - Superior Barkplate
   Craft Weapon - Ancient Thorn
   Disable Device - Periapt of Wisdom +6, Alexandrite, Ancient Trap Parts x2
   Open Lock - Arcane Archer Chain Shirt, Nymph Cloak +6, Blue Diamond
 Hostile Random Encounters (EL - Encounter Level)
   EL7 Small Worg Pack - Worg Fur
   EL8 Ghast Pack (Ghast, Ghoul) - Ghast Arm, Ghoul Claw
   EL9 Enraged Worg Pack - Worg Fur
   EL9 Bandit Band - loot
   EL9 Bandit Gang - loot
   EL9 Giant Spider Colony - Giant Spider Venom Sac
   EL10 Monstrous Band (Bugbear, Orc) - loot
   EL10 Troll Gang - Giant's Heart
   EL10 Gnolls - loot
   EL10 Pirates
   EL10 Dire Bears - Dire Bear Coat
   EL11 Huge Enraged Worg Pack - Worg Fur
   EL11 Dire Wolves - Dire Wolf Pelt
   EL11 Monstrous Band (Troll, Bugbear, Ogre)
   EL11 Banite Gang - loot
   EL12 Wights - loot
   EL12 Brown Bears - Bear Pelt
   EL12 Air Elementals
   EL12 Earth Elementals - Radiant Earth Essence
   EL12 Fire Elementals - Radiant Fire Essence
   EL12 Water Elementals - Glowing Water Essence
   EL13 Assassins (Snaketongue Assassin) - loot
   EL13 Assassins (Yuan-ti Assassin) - loot
 Special Encounters
   Liam Haverstead (from West Harbor) - free him for Harvest Mead
   Strange Gnomes (Enleva and Noduab) - kill them!
   Ograth's Marauders - get them to attack Eldreth Veluuthra Camp for Canary
     Diamond
   Wood Elf (Aryvindaire) STORE - or fight them for Boots of Elvenkind x3
   Wood Elf Female (Dryad) - kill her
   Kana (Seneschal) - spar with her for 500XP, kill her for Katana +3
   Sobbing Child (Halfling Bandit) - kill them
   Creature Handler (Zhentil Sky Mage with Jack Mooney & Sons Circus) - sell
     healing potion or heal Throzel (Wyvern) for 700GP, kill them for 1830GP
   Blue Dragon (Nes'tr'ryu, daughter of Sey'ryu) - Blue Dragon Scales x3,
     Blue Dragon Horn
   Christov's Crew
     Christov Darkmoor (Pirate) - Eyepatch of the Great Sea Corsair
       Watch out for bandits - 1000GP, Chaotic+1
     Zhantu (Barbarian)
     Alaine
     Saravevor (Sun Elf)
   Drow Kinslayer
     Wood Elf Ranger - Boots of Elvenkind, Arrow +1
     Wood Elf Archer x6
     Drow Priestess of Lolth - Spidersilk Jerkin, Cloak of Resistance +2,
       Full Plate +2, Drider Silk x3
       Speak to her with a Drow - strange to see another Illithyri
         if a Drow of Lolth - sister, odd especially to see you up here
       Gives You: Eye of the Spider Queen
     Drow Kinslayer, Drow Warrior x2
   Group of Chickens
     Chicken Leader (Darius Noth, Alabaster Eye Adventuring Company from Amn)
       QUEST: Fowl Play - cast Dispel Magic
       REWARD: 600XP, Chain Shirt +3, Dagger +2
     Chicken (Maggrin Stiffshield)
     Chicken (Larkin Deets)
     Chicken (Grommkesh Bubgar)
     Chicken (Timothy Doff)
   Human Mob
     Thayan Wizard, Thayan Knight (Slave Owners)
       Gives You: Illusion Stick
     Garish (Slave)
       Gives You: Zouldrin's Bauble
     Human Slave x6
   Bandit Gang
     Wilted Rose Marauders - works for Snaketongues
       QUEST: Researching Bandits - return to Volo
   Banite Gang
     Agent (of Bane, the Black Hand)
       QUEST: The Banite Enclave - find Banite Enclave and clear it out
     Bodyguard x2, Blackguard, Banite Cleric
   Enraged Worg Pack
     Enraged Worg - Worg Fur
       QUEST: The Enraged Worgs - kill Enraged Worg Den Mother
   Bandits - outside New Leaf after starting Shortage quest
     Bandit Captain - Serpent Figurine
       QUEST: Shortage - find and enter Forktongue Bandit Hideout

(8.02) Crypt (south of Leilon)
   QUEST: Northward Bound - find Crossroad Keep and speak to Sa'Sani
   Necromancer (Duergar)
   Skeleton - Demihuman Skull
   Sarcophagus - Potion of Cure Serious Wounds x3
   Sarcophagus - Armor of Comfort
   Sarcophagus - Shield of the Watch
   Sarcophagus - Emerald

(8.03) Leilon (Mining Community on High Road)

Unlike most northern towns, Leilon lacks defensive walls; an earthen rampart
with a wooden palisade surrounded by a ditch shields it on the landward side,
save for the gateless town entrance piercing the embankment.  Leilon consists
of stout stone cottages with slate or thatch roofs, the latter being covered
with a hardened slurry of mud.

 Dusty Gnome Tavern
   Guest Book
   Innkeeper
     Rent a room for 50GP
   Finch (can be found at other inns and taverns)
     QUEST: Price of a Song - join one of the merchant organizations
     REWARD: 1200XP, speak to him at Crossroad Keep Merchant Headquarters
   Shymon, Scarbunkel - singing!
 Temple of Waukeen
   Cleric of Waukeen STORE
     Full healing and resurrection of party for 500GP
 Trading Post - provide 300 Trade Bars, Skins x5
   Trader STORE
   Footlocker
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench

(8.04) West Harbor (now has a wall around it)
   Caryl Nemorem - opens Palisade Gate
   Lazlo Buckman (Mayor)
     QUEST: Dragon Hunt - go to Dragon Caves
   Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
   Goodwife Aruna (from Wanderfen, worshipper of Chauntea) STORE, HEALING
     Trying to hide what you are - speaker Chaotic+1
     QUEST: The Goodwife's Shawl - get The Goodwife's Shawl
     REWARD: 1000XP+1000XP, Gardener's Spade
   Sheydann Zinn STORE
     Tip: buy anything you want from his store now
   Jan Buckman (Lazlo's son, Tarmas's apprentice)
   Frenya Marshborn
   Danovar Clegg, Josinn Kell
   Quarrel (Half-Drow) - looking for Ammon Jerro
 (after rescuing Tarmas the Wizard)
   Lazlo Buckman - Heavy Shield +2
     Take a chunk of your hides - Evil+1
     QUEST: A Deal With Dragons - speak to Voarag
     Gives You: Potion of Cure Serious Wounds x3
   Pitney Lannon - Greater Thunderstone
   Ginni Lannon - Padded Armor +3
   Tarmas the Wizard - Stoneskin, Confusion
   Voarag (Voaraghamanthar) - Black Dragon Scales
     QUEST: A Deal With Dragons - either challenge him or kill Lazlo
     Kill Voarag - 1200XP, Dragon Slayer history feat, Trading Post
     Kill Lazlo - 1200XP, 5000GP, makes Dragon Mead for trade
       Can then kill Voarag - Dragon Slayer history feat, no trading post
   Waervaer - Black Dragon Scales
   Lizardfolk Elite - Greatsword +2
 (if you kill Voarag)
   Goodwife Aruna STORE, HEALING
     QUEST: Path of the Master - speak to Quarrel
     QUEST: Whispers in the Marsh - speak to Tarmas the Wizard
     Gives You: 250GP
     Save Jan - 1700XP
     Kill Jan - 1530XP
     REWARD: Gardener's Gloves
     QUEST: Pushing Daisies - return to Sheydann Zinn
       Jan did - Chaotic+1
       Kill her - Villain of the Mere history feat
   Tarmas the Wizard STORE
     QUEST: Whispers in the Marsh - speak to Sheydann Zinn at Swamp Cult
     Give me something to help find him - Potion of Cure Serious Wounds x3
   Quarrel
     QUEST: Path of the Master - speak to Quarrel at Crossroad Keep Interior
 Trading Post (if you didn't kill Lazlo)
   Bennik Vandyrmir STORE
   Footlocker
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench

(8.05) Dragon Caves (southeast of West Harbor)
   Pitney Lannon, Ginni Lannon, Tarmas (Voarag, polymorphed black dragon)
     QUEST: Dragon Hunt - find the real Tarmas the Wizard
   Beetle Thrall - Bombardier Beetle Venom Sac
   Lizardman Weapon Rack - Fen-Tamer
   Lizardfolk Gear Chest - Potion of Barkskin, Potion of Cure Moderate Wounds
   Swamp Beetle - Bombardier Beetle Venom Sac
   Lizardfolk Hunter, Lizardfolk Scout
   Lizardfolk Secret Chest (DC30) - Dagger +1, Amulet of Natural Armor +1
   Suspicious Barrel (Harvest Mead, 1374)
   Lizardfolk Mage - Wand of Frost, Potion of Cure Serious Wounds
   Lizardfolk Mage - Potion of Owl's Wisdom, Potion of Bull's Strength,
     Potion of Cat's Grace
   Lizardfolk Shaman - Potion of Cure Moderate Wounds, Potion of Aid
   Sacred Chest - The Goodwife's Shawl, Relic of Semuanya
     QUEST: The Goodwife's Shawl - return to Goodwife Aruna
   Statue of Tyr
     Ask for Tyr's blessing (Good)
   Ice Mephit - Ice Mephit Corpse
   Fire Mephit - Fire Mephit Corpse
   Umber Hulk Thrall - Umber Hulk Carapace
   Arcane Chest - Wand of Magic Missile, Potion of Lore
   Magic Jar (DC18) - Mephit Guano
   Lizardfolk Chieftain - Chieftain's Key, Battleaxe +2
   Lizardfolk Mage - Wand of Frost, Potion of Cure Moderate Wounds
   Jail Door - use Chieftain's Key
   Tarmas the Wizard
     QUEST: Dragon Hunt - return to West Harbor
 (after killing Black Dragons)
   Dragon Chest - Holdfast, Littlefang, Katana +2, Chainmail +2, King's Tear,
     Topaz, 3000GP
   Chest - Holdfast

(8.06) Highcliff (Port Town)
 Seaspray Inn
   Guest Book
   Innkeeper
     Rent a room for 50GP
 Temple of Waukeen
   Cleric of Waukeen STORE
     Full healing and resurrection of party for 500GP
 Trading Post - provide 100 Trade Bars, Timber x5
   Trader STORE
   Footlocker
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench

(8.07) Phandalin (Village)

Phandalin was an important farming center located northeast of Leilon, where
the Triboar Cutoff East fades into a trail. The road was abandoned after years
of orc attacks obliterated every caravan that passed down the road, conquering
Phandalin in the process.  When the orcs were driven out, the village was left
largely in ruins, and it remains so today.

 Danley and Sons Inn
   Guest Book
   Innkeeper
     Rent a room for 50GP
   Danley
     QUEST: The Cold Iron Mining Company - speak to Daniel Merriwether
     REWARD: 1000XP, 1000GP, Phandalin now stocks Cold Iron
     Hoping for a larger reward (Bluff) - 500GP
     This is all you can give us (Intimidate) - 500GP
 Temple of Waukeen
   Cleric of Waukeen STORE
     Full healing and resurrection of party for 500GP
 Trading Post - provide 200 Trade Bars, Ore x5
   Trader STORE
   Footlocker
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench

(8.08) Phandalin Cold Iron Mine (southeast of Phandalin)
   Daniel Merriwether (Gromcheck) - Gromcheck's Walking Stick
     Buy cold iron, I'll pay - reveal themselves as Ogre Magi and attack
     Umoja and Chir can tell they are Ogre Magi straight away
     QUEST: The Cold Iron Mining Company - clear mine of monsters
     QUEST: The Cold Iron Mining Company - return to Danley
   Chester Paulson (Radbur) - Falchion +1
   Mine Foreman, Mine Worker (monsters)
   Chest (DC25) - 600GP, Masterwork Hide Armor +2, Potion of Invisibility x3,
     Potion of Cure Moderate Wounds x5

(8.09) Thundertree

Thundertree's a quiet logging hamlet of 90 folk inland from Neverwinter about
two days' travel.  It stands on the south bank of the Neverwinter River at the
western edge of Neverwinter Wood.

 Hammer and Shield Inn
   Guest Book
   Innkeeper
     Rent a room for 50GP
 Temple of Waukeen
   Cleric of Waukeen STORE
     Full healing and resurrection of party for 500GP
 Trading Post - provide 100 Trade Bars, Ore x5
   Trader STORE
   Footlocker
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench

(8.10) New Leaf

A small but prosperous village bordering the Neverwinter River and lying
adjacent to Mount Hotenow, New Leaf is one of the few towns that has nearby
access to groves of the rare Zalantar tree.

 New Leaf Tavern
   Guest Book
   Innkeeper
     Rent a room for 50GP
   New Leaf Quartermaster
     QUEST: Shortage - kill Bandit Captain outside New Leaf
     QUEST: Shortage - return to your merchant organization
 Temple of Waukeen
   Cleric of Waukeen STORE
     Full healing and resurrection of party for 500GP
 Trading Post - provide 800 Trade Bars, Ore x10
   Trader STORE
   Footlocker
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench

(8.11) Conyberry

Conyberry is a small farming village sheltered on the edge of Neverwinter
Wood.  The village is nothing more than a dozen houses standing in a cluster
with adjoining farms spreading to the east and south, divided by cart tracks
running haphazardly to Triboar.  The folk of Conyberry cut trees from the wood
as needed.

 Wandering Woodsman's Tavern
   Guest Book
   Innkeeper
     Rent a room for 50GP
   Jesentus Parr
     QUEST: Parrum's Rock - get Deed to Parrum's Rock
     REWARD: 1400XP, 1000GP
     I've told the authorities (Bluff) - extra 1000GP
   Tavern Boy (Parrum's Rock foreman's son)
     REWARD: Parrum's Rock - 1400XP
 (after starting The Meeting quest)
   Jon Archen, Aster Merris, Martin Keller
   Jordan Wright (Snaketongues) - mentions Lord Zehir a new deity
   Yuan-ti Guardian, Yuan-ti Abomination
     REWARD: The Meeting - 1900XP
     QUEST: Missing Associates - return to Sa'Sani
 Temple of Waukeen
   Cleric of Waukeen STORE
     Full healing and resurrection of party for 500GP
 Trading Post - provide 500 Trade Bars, Skins x10
   Trader STORE
   Footlocker
   Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench

(8.12) Parrum's Rock (along the river south of New Leaf)
   Drowned (undead)
   Shelf - Chain Lightning, Cure Critical Wounds
   Armor Rack - Darksteel Chain Shirt
   Armoire - Boots of Striding +2, Masterwork Studded Leather Armor +2
   Correspondence - Deed to Parrum's Rock
     QUEST: Parrum's Rock - kill Smothered Conscience
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
   Smothered Conscience
     QUEST: Parrum's Rock - return to Jesentus Parr or Tavern Boy
   Echo of Regret, Echo of Remorse
   Corpse

(8.13) Crossroad Keep (Bastion of Knight-Captain)
 Crossroad Keep Courtyard
   Sa'Sani
     QUEST: The Next Step - speak to Sa'Sani at Merchant Headquarters
   Jacoby (Blacksmith) STORE
   Azahr (Genasi dancer)
   William, Venn, Lila (Bards)
   Fariba
     Crush every bone in her hand - Evil+3
   Daerred - unlocks Adventurer's Guild (after building a Trading Post)
   Caravan Master O'Dell
     QUEST: Sword Coast Trader - set up a caravan route
     REWARD: 700XP
   Jaris
     QUEST: Nimble Fingers, Light Sleep - make Alchemist's House safe
     REWARD: 1400XP, 1000GP
     If you don't break anything - Bag of Holding
 Crossroad Keep Interior
   Soraevora Aeravand COHORT (from Evermeet)
   Khelgar Ironfist (Neverwinter Nine, Steward of Crossroad Keep)
     QUEST: Shadows Fading - kill three Shadow Priests at Shadow Cult
     REWARD: 1100XP, 1500GP
     QUEST: Recruitment Drive - speak to Nall
     REWARD: 1200XP
     QUEST: The Bards' Tale - get Gauntlets of Ironfist
     REWARD: 1200XP, 2000GP
     QUEST: Think of the Children - return to Sir Nevalle
   Waterdeep Dignitary, Neverwinter Dignitary, Sembia Dignitary
   Quarrel COHORT (after speaking with him at West Harbor)
     REWARD: Path of the Master - 1100XP
 Merchant Headquarters (cohorts wait here)
   Employee Registry Book
   Sa'Sani (Yuan-ti)
     REWARD: The Next Step - 300XP, 200 Trade Bars, cargo capacity +5
     QUEST: Sword Coast Trader - set up a trading post
     QUEST: Sword Coast Trader - speak to Caravan Master O'Dell
     QUEST: Missing Associates - speak to Jordan Wright
     QUEST: Protection Money - speak to Tuka-Akut
     QUEST: Missing Associates - complete The Meeting quest
     QUEST: Missing Associates - go to Night's Rest Inn
   Nas'Sirin (Se'Sehen clan Yuan-ti)
   Variel (Half-Elf majordomo)
     Gives You: 480 Trade Bars
     Buys Trade Bar's for 15GP each
     Give Her: 500 Trade Bars for first upgrades
     Give Her: 500 Trade Bars for second upgrades
     Give Her: 1000 Trade Bars for third and forth upgrade
     Give Her: 5000 Trade Bars for fifth upgrade
     QUEST: Shrine Upgrade - get Timber x5, Mithral x5
     REWARD: 200XP, Shrine of Waukeen opened
     QUEST: Portal Upgrade - get Adamantine x5, Darksteel x5
     REWARD: 200XP, can Teleport to trading post in Sword Coast North
     QUEST: Greycloak Weapon Upgrade - get Cold Iron x5, Zalantar x5
     REWARD: 200XP
     QUEST: Greycloak Armor Upgrade - get Mithral x5, Adamantine x5
     REWARD: 200XP
     QUEST: Propaganda Upgrade - get Timber x5, Ore x5, Skins x5
     REWARD: 200XP, a Tout will appear at taverns
     REWARD: Protection Money - 1900XP
   Orias
     Teleport to Samarach - 2000GP
     Teleport to trading post in Sword Coast North - free
   Volothamp Geddarm
     QUEST: Researching Merchants - speak to six of the following
       Jacoby
       Tarmas the Wizard, Goodwife Aruna, Sheydann Zinn
       Akila, Jon Archen, Aster Merris (100GP for non-members),
         Jordan Wright (500GP for non-members)
       Parzeeche, Nya
       Vadin'ya
     REWARD: 1100XP, 2000GP
     QUEST: Researching Bandits - bribe three Bandit Bands or Bandit Gangs
       until Bandit Gang (Wilted Rose Marauders) special encounter appears
     REWARD: 1800XP, 2000GP, Ring of Major Acid Resistance
     Tell him about the following for his Areas of the Realms book
       Crypt (south of Leilon)
       Worg Cave (northeast of Crossroad Keep)
       Banite Enclave (Neverwinter Wood north of Conyberry)
       Parrum's Rock (along the river south of New Leaf)
       Eldreth Veluuthra Camp (woods east of Thundertree)
       Hunting Cabin (northeast of New Leaf by Neverwinter River)
       Burial Barrow (woods west of Conyberry)
       Abandoned Mine (east of New Leaf)
       Illefarn Ruin (north of Conyberry by Neverwinter River)
       Ruined Keep (north of Conyberry)
       Pirate Cove (northwest of Neverwinter)
       Arcane Brotherhood Outpost, Level 1 (northeast of Port Llast)
       Arcane Brotherhood Outpost, Level 2 (northeast of Port Llast)
       Onyx Cave (Sharran Temple northeast of Neverwinter)
       Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
       Phandalin Cold Iron Mine (southeast of Phandalin)
       Malarite Hermit's Cave (east of Port Llast)
       Forgotten Ruin (northeast of Port Llast)
       Log Cabin (northeast of Crossroad Keep)
       Umber Hulk Cave (north of Leilon) {Foe Hunting}
       Graveyard (north of Neverwinter City) {Superior Flank}
       Illefarn Outpost (south of Leilon) {Circle of Blades}
       Goblin Camp (north of New Leaf) {Team Rush}
       Sintalpandax's Lair (south of Mount Hotenow) {Steadfast Resolve}
       Keep (east of Thundertree) {Missile Volley}
       House (south of Highcliff) {Awareness}
       Circle of the Mere (north of West Harbor) {Improved Camp Routine}
     Tell him about 20 of them - Pathwalker history feat
     Tell him about 25 of them - Traveler history feat
     Tell him about 30 of them - Nomad history feat
     Tell him about 35 of them - Journeyman history feat
     Tell him about 40 of them - Master Guide history feat
     Tell him about 42 of them - Favored of the Roads history feat
   Adventurer's Guide
   Armoire
   Magician's Workbench
   Blacksmith's Workbench
   Alchemist's Workbench
 (Personal Quarters)
   Bed - rest
 (after completing Price of a Song quest)
   Finch COHORT
 (after being sent to Night's Rest Inn, Nas'Sirin is dead & Sa'Sani has gone)
   Khelgar Ironfist
     QUEST: Murder at Crossroad Keep - speak to Orias
   Variel
     Tell me what happened (Diplomacy) - Good+1
   Orias
     QUEST: Murder at Crossroad Keep - teleport to Samarach
     QUEST: Sa'Sani's Disappearance - speak to Dall Nickleplate
     Teleport to Samarach - free
 Adventurer's Guild
   Daerred TEAMWORK FEATS, TRAINING
     Trains cohorts to party level for 1GP per 1XP
     Pay 1000GP - Fearsome Roster teamwork feat
     Pay 1000GP - Improved Fearsome Roster teamwork feat
     QUEST: Team Rush - kill Tohn-Beh-Ri at Goblin Camp
   Candril TEAMWORK FEATS, STORE
     QUEST: Group Trance - meditate at Elven Tower south of Conyberry
     QUEST: Missile Volley - kill Bizarre Golem
     QUEST: Foe Hunting - clear Umber Hulk Cave
   Maxil TEAMWORK FEATS
     QUEST: Camp Routine - examine Destroyed Camp west of Neverwinter
     QUEST: Improved Camp Routine - light camp fire at Circle of the Mere
     QUEST: Steadfast Resolve - kill Sintalpandax
   Juen TEAMWORK FEATS
     QUEST: Awareness - speak to three Halfling's in House south of Highcliff
     QUEST: Circle of Blades - kill Necromancer at Illefarn Outpost
     QUEST: Superior Flank - clear Graveyard
   Chest (DC20) - Potion of Cure Critical Wounds, Healer's Kit +3
 Phoenix Tail Inn
   Guest Book
   Lender Daija (Cleric of Waukeen) - speak to Variel and upgrade Shrine
   Huldur (Barkeep) - mentions Sal left for Waterdeep
   Nall
     QUEST: Recruitment Drive - convince Nall to train the Greycloaks
       More glory for the rest of us (Bluff)
       Show the Greycloaks what it takes (Diplomacy)
       Road's aren't safe these days (Intimidate)
       Maybe your adventures are lies (Taunt)
     QUEST: Recruitment Drive - return to Khelgar Ironfist
   Ulweth (Dwarf) - mentions he is hunting enraged worgs
 Shrine of Waukeen
   Lender Daija STORE
 Alchemist's House
   Door (DC30)
   Desk - Alchemy Notebook, Purple Vial, Green Vial
   Alchemy Table
     Apply purple vial
     Remove red vial
     Remove black vial
     Apply green vial
     Remove silver vial
     Remove blue vial
     QUEST: Nimble Fingers, Light Sleep - return to Jaris
 Orphanage
   Matron Leselle
   Lock Box (DC35) - 300GP, Gold Ring, Potion of Cure Critical Wounds

(8.14) Shadow Cult (Fort Ruins northeast of West Harbor)
   Shadow Mastiff - Shadow Mastiff Fur
   Ghoul - Ghoul Claw
   Ghast - Ghast Arm
   Dire Rat - Dire Rat Tail
   Spectral Blacksmith
   Weapon Rack - Tower Shield +2
   Weapon Rack - Bastard Sword +1
   Scrollcase - Cone of Cold, Greater Stoneskin, Disintegrate, Raise Dead,
     Delayed Blast Fireball
   Wraith - Wraith Tatters
   Shadow High Priest - High Priest's Journal, Periapt of Wisdom +2, Mace +2,
     Full Plate +2, Potion of Cure Moderate Wounds
   Shadow Priest - Heavy Shield +1, Potion of Cure Moderate Wounds
   Shadow Priest - Amulet of Natural Armor +1
     QUEST: Shadows Fading - return to Khelgar Ironfist
   Vampire - Chainmail +1, Vampire Fang, Longsword +2
   Warlock - Vampire Dagger +2
   Greater Shadow - Greater Shadow Residue

(8.15) Log Cabin (northeast of Crossroad Keep)
 Hideout (silent and empty until starting The Bards' Tale quest)
   Party Guest - Zalantar Quarterstaff, Wand of Enervation
   Bouncer, Cook
   Feargus Orc-Heart (Half-Orc) - Masterwork Breastplate +2
     Stare coldly at him (Intimidate) - let's you pass
     We helped Azahr at Crossroad Keep (Bluff) - let's you pass
     Forget about me being her fench (Lastri) - let's you pass
   Azahr - Rapier +2
   Lila - Short Sword +2, Masterwork Chain Shirt +2
   William, Venn
   Door (DC30)
   Chest (DC30) - Gauntlets of Ironfist, Mac-Fuirmidh Cithern, Raise Dead,
       Jacinth, Fife of Blasting
     QUEST: The Bards' Tale - return to Khelgar Ironfist

(8.16) Crystal Cave (north of Phandalin)
   Ogre Guard - Giant's Heart, Garnet
   Worg - Worg Fur
   Ogre Beastmaster - Masterwork Hide Armor +2 x2
   Crates - Drum, Gold Necklace, Healer's Kit +6, Deadly Spike Trap Kit,
     Silver Ring
   Tuka-Akut (Fell Troll) - Ring of Major Acid Resistance,
       Ring of Protection +2
     Will be no payment (Intimidate) - Trolls fight Ogres
     No money but a warning (Bluff) - Trolls fight Ogres
     Pay 5000GP for protection - avoid fight
     QUEST: Protection Money - speak to Variel
   Troll Cleric - Troll Blood, Potion of Cure Moderate Wounds
   Troll - Troll Blood, Potion of Lionheart
   Ogre - Giant's Heart, Mild Poison Bolt
   Lever (use detect to show it) - open False Wall (starts fight)
   Chest (DC20) - Resurrection, Light Shield +1, Shortbow +2, Battleaxe +1,
     2125GP

(8.17) Graveyard (north of Neverwinter City)
   Assassin x5
     REWARD: Superior Flank - 1100XP, Superior Flank teamwork feat

(8.18) Illefarn Outpost (south of Leilon)
   Necromancer
     REWARD: Circle of Blades - 1000XP, Circle of Blades teamwork feat

(8.19) Goblin Camp (north of New Leaf)
   Tohn-Beh-Ri (armed with a dagger that can kill with one hit)
     REWARD: Team Rush - 1300XP, Team Rush teamwork feat

(8.20) Sintalpandax's Lair (southern slope of Mount Hotenow)
   Sintalpandax - Red Dragon Horn, Red Dragon Scales, Ruby, Fire Agate x2,
     Fire Opal x2
     REWARD: Steadfast Resolve - 1600XP, Steadfast Resolve teamwork feat
       Dragon Slayer history feat

(8.21) Keep (east of Thundertree)
   Bizarre Golem - Clay Golem Shards
     REWARD: Missile Volley - 1000XP, Missile Volley teamwork feat

(8.22) Elven Tower (south of Conyberry)
   Meditate at the base of the tower
     REWARD: Group Trance - 600XP, Group Trance teamwork feat

(8.23) House (south of Highcliff)
   Halfling (Stealthed) x3
     REWARD: Awareness - 660XP, Awareness teamwork feat

(8.24) Destroyed Camp (west of Neverwinter)
   Examine
     REWARD: Camp Routine - 420XP, Camp Routine teamwork feat

(8.25) Circle of the Mere (north of West Harbor)
   Camp Fire - light a new campfire
     REWARD: Improved Camp Routine - 720XP, Improved Camp Routine feat
   Ghostly Druid x4

(8.26) Umber Hulk Cave (north of Leilon)
   Umber Hulk x4 - Umber Hulk Carapace
     REWARD: Foe Hunting - 1300XP, Foe Hunting teamwork feat

(8.27) Swamp Cult (east of West Harbor)
 Mere of Dead Men
   Sheydann Zinn - Venomdrinker, Greater Acid Flask, Greater Choking Powder
     QUEST: Whispers in the Marsh - return to Goodwife Aruna
     Unless you have a better offer - betray Goodwife Aruna
     I'm going to need some proof of that gold (Bluff) - 100GP
     QUEST: Pushing Daisies - speak to Goodwife Aruna
     Gives You: 250GP
     REWARD: 1700XP, 1000GP, STORE
   Jan Buckman
     Get him to return to West Harbor - Unwilling Pendant
   Cultist (of Zehir) - Potion of Cure Moderate Wounds x2
   Cultist - Potion of Cure Serious Wounds, Potion of Barkskin
   Cultist - Greater Acid Flask, Potion of Cure Moderate Wounds
   Cultist - Adamantine Arrow
   Cultist - Garnet x2
   Cultist - 2064GP
   Cultist - 1963GP
   Cultist - 1875GP
   Weapon Rack - Scythe +2, Composite Longbow 1, Poison Arrow

(8.28) Worg Cave (northeast of Crossroad Keep)
   Worg Pup - Worg Fur
   Enraged Worg Den Mother - Greater Worg Pelt
     REWARD: The Enraged Worgs - 1000XP
   Ulweth's body - Bolt of Piercing
   Tattered Scroll - "I shall return should death come to you"
 (if you return)
   Tyburn the Mad the Mad (Wild Elf Priest of Malar) - Malar's Claw,
     Tyburn the Mad's Journal, Masterwork Chainmail +2
   Umber Hulk x2

(8.29) Forktongue Bandit Hideout (south of New Leaf)
 Forktongue Den
   Forktongue Bandit, Forktongue Cleric
   Mikul Eldrae (Bandit Leader, Fellow of the Fated Winds)
     QUEST: Shortage - return to New Leaf Quartermaster
   Forktongue Barbarian
   Chest - Dagger +2, Masterwork Studded Leather Armor +3
   Chest - Sickle +2, Masterwork Chain Shirt +3, 2x Acid Arrow x99
   Crates - Raise Dead, Thieves' Tools +10
   Crates - Potion of Cure Critical Wounds x5, Healer's Kit +10
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(8.30) Swamp Cave (south of West Harbor)
   Ogre Barbarian - Giant's Heart
   Annis (Hag) - Hag Eye
   Green Hag x2 - Hag Eye
   Lock Box - Throwing Axe +1, Bat Wings, Dire Rat Tail,
     Recipes: Ring of Major Acid Resistance, Amulet of Natural Armor +3
     Amulet of Will +3, Cloak of Charisma +6

(8.31) Banite Enclave (east of New Leaf)
   Statue - bash it
   Gold Pile - 100GP x6
   Chest - Greater Shadow Residue x2
   Imperceptor Krassus - Masterwork Full Plate +3
   Sulakh of the Ebon Hand - Fists of Bane, Jacinth
   Painbinder Zyrax - Cloak of Protection +3
   Fell Emriss - Warhammer +3
     REWARD: The Banite Enclave - 1200XP, Bane of the Banites history feat
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
   Timothy Arneson (prisoner)
     I've cleared them out - 500XP

(8.32) Abandoned Mine (east of New Leaf)
   Duergar Leader - Heavy Crossbow +2
   Duergar Wizard
   Chest (DC24) - Recipes: Deadly Tangle Trap, Deadly Sonic Trap,
     Deadly Fire Trap, Deadly Gas Trap, Deadly Acid Trap, Deadly Spike Trap,
     Deadly Holy Trap

(8.33) Illefarn Ruin (north of Conyberry by Neverwinter River)
   Phase Spider - Phase Spider Leg
   Drow Arachnomancer, Drow Warrior
   Drow Priestess of Lolth - Full Plate +2, Potion of Cure Serious Wounds,
     Cloak of Resistance +2, Potion of Barkskin

(8.34) Burial Barrow (woods west of Conyberry)
   Ghast, Wight
   Coffin - Recipes: Gloves of Dexterity +6, Ring of Major Fire Resistance
   Vampire x2 - Vampire Fang
   Coffin - Control Undead, Recipe: Headband of Intellect +6
   Sarcophagus - Boots of Reflexes +2
   Sarcophagus - Lathar's Last Belt
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(8.35) Eldreth Veluuthra Camp (woods east of Thundertree)
   Eldreth Veluuthra Cleric, Eldreth Veluuthra Wizard (Elf human haters)
   Footlocker - Potion of Cure Serious Wounds, Potion of Invisibility,
     Camouflage

(8.36) Ruined Keep (north of Conyberry)
 (can rest here)
   Gargoyle x4 - Gargoyle Scales
   Broken Bookcase - bash it
     Recipes: AC Bonus Enchantment +3, Amulet of Health +6, Spell Resistance,
     Bracers of Armor +3, Cloak of Resistance +5
   Chest (DC40) - Az'zurix Everflame, Ring of Hiding,
     Recipe: Ring of Freedom of Movement

(8.37) Hunting Cabin (northeast of New Leaf by Neverwinter River)
   Malarite Druid
   Dire Boar - Dire Boar Tusks
   Dire Bear - Dire Bear Coat
   Dire Wolf - Dire Wolf Pelt
   Corpse - 250GP
   Corpse - Paralytic Bolt (35)
   Corpse - Duskwood Heavy Crossbow
   Corpse - Duskwood Spear
   Corpse - Composite Shortbow 4, Piercing Arrow x45
   Bookcase - Recipe: Ring of Major Cold Resistance

(8.38) Cabin (south west of Conyberry)
 Skullcrusher's Cabin
   Skullcrusher - Belt of Frost Giant Strength, Ring of Freedom of Movement,
       Cloak of Protection vs Evil, Ivory Horn of Valhalla, Potion of Speed,
       Cadorna Family Sword
     The Skullcrusher from the Moonsea (Ribsmasher) - makes fun of Ribsmasher
     Must have seen a lot of action (Diplomacy) - Raise Dead
     Hear stories, Any advice to give me - Brainscrambler
   Ivory Shieldmaiden (Construct) x5
   Chest - 900GP, Masterwork Studded Leather Armor +3, Potion of Invisibility
     Potion of Cure Disease, Longbow +2, Amulet of Natural Armor +2, Arrow +2

(8.39) Night's Rest Inn (east of West Harbor)
   Il'foss (Yuan-ti worshipper of Zehir) - Emerald Stave
   Kizu (Yuan-ti) - Kizu's Short Sword, Improved Holy Water
     QUEST: Missing Associates - return to Merchant Headquarters
______________________________________________________________________________

(8.40) Neverwinter City (City of Skilled Hands)
   (Guard wants a donation of 200GP every time you enter the city)
 Blacklake District: Tyr's Eye
   Lady Jeanelle
     QUEST: Price of a Song - return to Sir Nevalle
 (after joining a Merchant Organization)
   Sir Nevalle
     QUEST: The Trading Post - purchase Trading Post for 800 Trade Bars
     REWARD: 1000XP, Trading Post Key
     QUEST: Price of a Song - speak to Lady Jeanelle
     QUEST: Price of a Song - return to Finch
     QUEST (Non-evil): Think of the Children - speak to Khelgar Ironfist
     REWARD: 700XP, 750 Trade Bars
 (after starting Sating the Sensate quest)
   Phineas the Sensate (Fire Genasi)
     QUEST: Sating the Sensate - get 3 different resources
     REWARD: 500 Trade Bars
     QUEST: Sating the Sensate, Part 2 - get 3 more different resources
     REWARD: 500 Trade Bars
     QUEST: Sating the Sensate, Part 3 - get 2 further different resources
     REWARD: 500 Trade Bars, 1400XP, Sensory Stone (2000XP)
 Thayan Enclave
   Thayan Merchant (Mugen, Gnoll) STORE
   Akila (Red Wizard of Thay, Khazark of Enclave)
     QUEST: A Knot in the Weave - return with Charged Arcane Attenuator
     Gives You: Arcane Attenuator
     REWARD: Unlocks a Chest, gives you another Arcane Attenuator
     Return with 2 more Charged Arcane Attenuators - Researcher history feat
     Return with another 3 Charged Arcane Attenuators
     REWARD: 1700XP, Master Researcher history feat
   (after starting The Fall of House Se'Sehen quest)
     QUEST: Fixing a Hole - go to Foreign Temple in Chult
     REWARD: 1600XP
   Chest x6 - Thayan Learning Scroll (1000XP)
   Arcane Nexus
 The Wailing Wench Tavern
   Guest Book
   Innkeeper
     Rent a room for 50GP (Free if you remove the Luskans)
   Grykk Bannersworn COHORT
 Temple of Waukeen
   Alanna
   Belueth the Calm COHORT
     Pay 5000GP - will join you
     Bluff, Intimidate, Diplomacy - will join you for 3000GP
 (Chapel)
   Manycoins Eramus (Cleric of Waukeen) HEALING
 (Cartel Offices - Merchant Organizations)
   Jon Archen (Circle of Friends)
     Donate 250 Trade Bars to join - Friend of the Friends history feat
   Aster Merris (Forgotten Lords, from Waterdeep)
     Pay 250 Trade Bars to join - Forgotten Lord history feat
   Martin Keller (Fated Winds)
     Pay 250 Trade Bars to join - Breath of the Fated Winds history feat
 (after joining a Merchant Organization)
     Associate rank, Neverwinter Entry Pass
     QUEST: Price of a Song - speak to Sir Nevalle
     QUEST: The Trading Post - speak to Sir Nevalle
     QUEST: Sating the Sensate - speak to Phineas the Sensate (Genasi)
     QUEST: Under New Management - complete Army of the Dead and The Wrath of
       Umberlee quests.
     REWARD: 1400XP, 1000 Trade Bars
       If you joined Fated Winds you forfeit the 1000 Trade Bars if you
       allow the undead to attack Port Llast or kill Rynn Shepherde before
       returning for your reward
     Donate 1000 Trade Bars - Colleague rank
     Donate 2000 Trade Bars - Fellowship rank
     QUEST: Shortage - speak to New Leaf Quartermaster
     REWARD: 1800XP
     QUEST: The Meeting - go to Wandering Woodsman's Tavern
     Donate 2000 Trade Bars - Directorship rank
   Jordan Wright (Fated Winds leader)
     QUEST: Missing Associates - return to Sa'Sani
 Trading Post (get Trading Post Key from Sir Nevalle)
   Trader
   Footlocker
   Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench

(8.41) Port Llast
   Blacksmith's Workbench
   Parzeeche STORE
   Septimund TEMPORARY COHORT (will not travel far from Port Llast)
     (the Doomguide Nya was in love with in NWN2)
     QUEST: Septimund - neutralize the undead threat then talk to him
     The fault was hers (Diplomacy 11) - 700XP, COHORT
   The Platinum Pride (Luskan Pirate Ship)
     Luskan Cleric (if you didn't sink the ship) - Auril's Icy Accoutrements
 (if you told Nya to return home, didn't raise undead army and killed Rynn)
   Nya STORE
 Port Llast Garrison
   Rynn Shepherde - Garrison Key
     QUEST: Septimund - ask Septimund to join your party
     Take your reward and double it (Intimidate) - 1000GP
     QUEST: The Wrath of Umberlee - speak to The Prioress
     REWARD: 1200XP, 1000GP
     QUEST: Army of the Dead - speak to Nya at Gothaladreum
     REWARD: 1200XP, Seal of Illusk
     Pickpocket: Healer's Kit +10
   Luskan Elite Bodyguard x2 - Halberd +1
   Reinforced Wooden Door - use Garrison Key
   Haeromos Dothwintyl (not dead or replaced by Kendrack after all?)
     Gives You: Sigil of the Last Port, Neverwinter Patriot history feat
     Pickpocket: Healer's Kit +10
   (if you didn't return to Rynn Shepherde for your reward)
     REWARD: Army of the Dead - 1200XP, 500GP
     REWARD: The Wrath of Umberlee - 1500XP, 500GP
   Weapon Rack - Longsword +3
 Alliance Arms Inn
   Guest Book
   Falgor (Innkeeper)
     Rent a room for 20GP
   Eommar - mentions Adreum Curse
 Trading Post - restore trade, provide 100 Trade Bars, Ore x5
   Trader STORE
   Footlocker
   Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench

(8.42) Priory of the Depths (north of Port Llast)
 (Gold)
   Shrine - offer 150 Trade Bars (=2250GP) or 2000GP to open door
 (Mind)
   Statue - answer questions to open door
     Who should fear the Queen - Everyone
     What form of death - Drowning
     What is Umberlee's divine symbol - Blue-green wave
     What domain does Umberlee rule - Seas and oceans
   Placard x4 - pictures and clues to the answers to the questions
 (Blood - The Drowning)
   Khralver Irilingstar's body - Arrow +3
   Corpse - Masterwork Chain Shirt +1
   Remains - Kukri +2
   Drowned x4 - Drowned Lung
   Large Water Elemental x2
   Lever - opens door to continue
   Lever - opens door to exit
 (Song)
   Placard
           (x)   (A)      1,2,3 - blue
              (1)         x,y,z - light blue
         (B)   * (2)      A,B,C - green
            (3)    (y)
           (z)   (C)
     Order your party to Stand Your Ground.  Use three party members to stand
     on the spots B-3-2, they should sound similar and if you got it right
     there will be a green light over each persons head and one blue light by
     the door.  Then move the three party members to 1-z-C for another blue
     light.  Finally move them to A-x-y to open the door.
   The Prioress - Ring of Divine Power 2
     Give her 6000GP to cease the storms - Rare Resource Node
     Give her 4000GP to sink The Platinum Pride
     QUEST: The Wrath of Umberlee - return to Rynn Shepherde

(8.43) Gothaladreum (cemetery east of Port Llast)

There are many ways to complete The Army of the Dead quest.  If you don't want
Septimund to leave for good and you want Nya to open her store in Port Llast
this is what you must do.  First kill Ghostly Visage if you want.  Next tell
Nya to return home.  Complete The Wrath of Umberlee quest if you haven't
already.  Get your rewards from Rynn Shepherde then attack him and clear Port
Llast of Luskans and release Haeromos Dothwintyl.  Nya will open her store and
if someone in your party has a diplomacy of 11 you can recruit Septimund.

   Skeleton (remains) - Torch x2
   Gravetouched Ghoul - Ghoul Claw
   Ghast - Ghast Arm
   Skeleton, Skeleton Warrior - Demihuman Skull
   Wraith - Wraith Tatters
   Gravestone - Full Plate
   Gravestone - Ring of Protection +1
   Nya (Necromancer)
     Mentions she gave up the Amulet of the Doomguide
     My duty is to my faith - Good+1
     (Septimund) Your eyes do not deceive you, (Soraevora) Your sacrifices
       are noble child, (Finch) We have arrived for peaceful reasons - Nya
       leaves peacefully
       Return Home - Nya opens store in Port Llast
       Go home and rest (Sleight of Hand) - 200GP, opens store in Port Llast
       Begone - cannot speak to Nya again
     QUEST: Army of the Dead - return to Rynn Shepherde
     Tell me what you know about this cemetery - mentions Lord Adreum VI
     QUEST: Army of the Dead - speak to Ghostly Visage
     (Chir) Control undead? Ooh exciting, (Quarrel) Perhaps I could add my
       strength - raise undead to attack Port Llast
       Note: cannot speak to Ghostly Visage, Nya and Septimund again
     QUEST: Army of the Dead - attack Port Llast and kill Rynn Shepherde
   Recipe Books - Recipes:Ring of Major Sonic Resistance, Bracers of Armor +2
     Headband of Intellect +6, Cloak of Resistance +3, Boots of Reflexes +3
   Book - Create Undead, Detect Undead, False Life, Raise Dead
   Ghostly Visage (Lord Adreum VI) - Bastard Sword +2
     QUEST: Army of the Dead (if Nya sent you) - ask him to attack Port Llast
     REWARD: Last Port's Commanders history feat
     Note: cannot speak to Nya and Septimund again

(8.44) Pirate Cove (northwest of Neverwinter)
   Pirate - Crushing Despair
   Captain "Blunderbuss" McGant (Pirate) - Rapier +2
     We're here to fetch you (Bluff) - Buffo flees
   Chaplain Alessa - Talos' Fury
   Buffo "The Navigator" (Gnome) - Bracers of Armor +2
   First Mate "Sparks" - Shortbow +2
   Chef Gronk (Half-Orc)
   Chest - 750GP, Silver Necklace
   Chest - Topaz, Phenalope, Alexandrite, Rapier +1
   Pirate Wench x3
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator

(8.45) Arcane Brotherhood Outpost (northeast of Port Llast)
 Arcane Brotherhood Outpost, Floor 1
   Hosttower Apprentice - Combust, Evard's Black Tentacles
   Hosttower Apprentice - Combust, Evard's Black Tentacles
   Luskan Pirate
   Chest - Bowl of Commanding Water Elementals
   Chest - 500GP, Ring of Wizardry 1
   Scroll
 Arcane Brotherhood Outpost, Floor 2
   Luskan Pirate Captain - Luskan Battlemage's Rapier
   Hosttower Wizard x2, Luskan Berserker x2
   Gold Pile - 600GP, 400GP
   Treasure - 800GP
   Arcane Nexus
     Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
   Alchemist's Workbench
   Chest - 1115GP
   Chest - Ring of Resistance +3
   Chest - Potion of Cure Critical Wounds,Potion of Remove Blindness/Deafness
   Wardrobe - Enduring Vestments
   Treasure - 1200GP, 300GP
   Gold Pile - 1800GP, 1000GP, 800GP, 600GP

(8.46) Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
   Gnoll Leader - Flail +2, 220GP

(8.47) Onyx Cave (Sharran Temple northeast of Neverwinter)
   Onyx Door - use Darkness to open
   Dark Moon Superior - Kama +2
     A devotee of the Mistress of the Night (Bluff) - delay the fight
   Dark Moon Acolyte x2, Cleric of Shar x2
   Door (DC35)
   Chest - 245GP, Fire Opal, Obsidian, Sapphire
   Footlocker - Sharpshadow Blade, Adamantine Katana
   Chest - Stone of Controlling Earth Elementals, Thieves' Tools +10
     Deadly Negative Energy Trap Kit
   Ribsmasher COHORT
   Dark Moon Master - Thundering Handwraps +2
   Divine Champion of Shar - Morningstar +2
     Slayer of Sharrans history feat

(8.48) Malarite Hermit's Cave (east of Port Llast)
 Mad Hermit's Cave
   Mad Hermit - Greataxe +3, Masterwork Scale Mail +3
   Dire Bear x2
   Chest - Delicate Totem, Potion of Heal, Mass Contagion, Drown, Inferno,
     Slay Living
   Corpse

(8.49) Forgotten Ruin (northeast of Port Llast)
   Iron Golem - Iron Golem Plates
   Chest - Forgetful Robes, Recipes: Ring of Greater Electrical Resistance,
     Ring of Greater Sonic Resistance, Ring of Greater Acid Resistance,
     Ring of Greater Fire Resistance, Ring of Greater Cold Resistance
   Chest - Diamond
   Chest - Sapphire
   Chest - Potion of Greater Heroism, Potion of Displacement x2, Slay Living,
     Meteor Swarm
______________________________________________________________________________

(8.50) Foreign Temple (above Neverwinter River waterfall)
 Chambers of Shade
   Portal to Foreign Temple in Chult
   Netherese Arcanist

(8.51) Forgotten Crypt (north of Neverwinter River)
   Greater Shadow x3 - Greater Shadow Residue
   Shadow x5 - Shadow Dust
   Mummy
   Death Knight - Beljuril, Blue Diamond, Star Sapphire
   Sarcophagus - Star Sapphire
   Sarcophagus - Ring of Greater Cold Resistance
   Sarcophagus - Tempertuppin's Ever-Thrower
   Sarcophagus - Obsidian
   Sarcophagus - Topaz, Sapphire
   Sarcophagus - Staff of Valmaxian
   Sarcophagus - Lawgiver

(8.52) Hotenow Cave (on Mount Hotenow)
   King Karagg (Fire Giant) - 4941GP, Boots of the Mountain King
   Fire Giant Forge Priest (Anarok)
   Giantcraft Tomes - Recipes: Boots of Hardiness +3, Ring of Protection +3,
     Ring of Major Cold Resistance, Weapon Enchantment Bonus +3,
     AC Bonus Enchantment +4, Belt of Strength +6
   Weapon Rack - Scythe +3
   Weapon Rack - Breath of the Maiden, Halberd +3

==============================================================================

(9) XP2 Chult

Chult in the Chultan Peninsula region

Located at the westernmost end of the Chultan peninsula, Chult is a
mountainous jungle of savage beasts, hulking dinosaurs and disease-ridden
swamps.  Reclusive human tribes, fierce goblins and strange monstrous folk
haunt this dangerous land.  Other than the humans, intelligent creatures
living in large numbers include the Batiri (green-skinned goblins), yuan-ti
and lizardfolk.

(9.01) Chult Overland Map
   Ruin - the fallen Hrr'Sha, beloved of Irinya
   Destroyed Temple - Potion Cure Critical Wounds x5, Restoration, Raise Dead
   Abandoned Camp - humanoid and yuan-ti tracks
   EL15 Wyverns - Wyvern Stinger
   EL15 Soulsworn Batiri - loot
   EL15 Fire Giants - Giant's Heart
   EL16 Fell Trolls
   EL16 Yuan-ti - loot
   EL17 Megaraptor - Megaraptor Tooth

(9.02) Foreign Temple (east)
 Chambers of Shade
   Champion of Shade (Netherese Shadovar Agent) - Rogue Stone
     Must kill Netherese Arcanist first
     QUEST: Fixing a Hole - return to Akila
   Portal to Foreign Temple in Sword Coast North

(9.03) Mine (east)
   Foreman (Dwarf Clan Whitestone) - Masterwork Breastplate +3, Flail +3
   Miner - Ice Bullet
   Elder Earth Elemental x3 - Radiant Power Essence
   Chest (DC38) - Ruby x3, Beljuril, Blue Diamond, Star Sapphire, Diamond x2,
     Emerald x3

(9.04) Barrow (west)
   Ogre Mage - Warmace +3, Potion of Greater Heroism
   Ogre Mage - Giant's Heart
   Sarcophagus - 4500GP, Greataxe +3, Masterwork Hide Armor +3

(9.05) Temple (west)
 Ruined Shrine
   Chest - Periapt of Wisdom +6, Wand of Restoration, Resurrection

(9.06) Zecorian's Demesne (west)
 Zecorian's Demesne, Level 1
   Dread Wraith x3 - Dread Wraith Rags
   Floating Skull
 Zecorian's Demesne, Level 2
   Hellfury Skeleton - Ruby
 Zecorian's Demesne, Level 3
   Door (DC40)
   Zecorian (Alhoon) - Bracers of Armor +8, Ring of Protection +4
   Vampire Lord - Masterwork Chainmail +4, Ring of Divine Power 5,
     Morningstar +4
   Vampire Lord - 4528GP, Halberd +4, Ring of Major Fire Resistance

(9.07) Yuan-ti Temple (north)
   Imp x6 - Imp Carcass
   Erinyes
   Horned Devil - Horned Devil Scales
   Yuan-ti Diabolist - Cold Iron Bullet
   Chest - Ring of Major Fire Resistance, Beljuril, Star Sapphire, Diamond,
     Rogue Stone

(9.08) Temple of the World Serpent (north west)
 Entry Hall
   Preacher Madeem (of Zehir, previously of Eldath) - Dagger +3, 250GP
     Convince him you were sent by Sister Ryelle from Mezro
     QUEST: Infiltrating the Temple of the World Serpent - get to Main Level
   Snaketongue Zealot - 300GP
   Yuan-ti Pureblood - Composite Longbow 2
   Yuan-ti Pureblood - Bracers of Armor +6
   Yuan-ti Pureblood - Arrow +2
   Yuan-ti Pureblood - Ring of Protection +2
   Door (DC35)
   To Armory (DC45)
 (Alchemy Lab)
   Snaketongue Merchant STORE
 (Hal'Seh's Chamber)
   Serpentlord Hal'Seh (Yuan-ti Abomination) - Tsaa Olo's Disaster
   Snaketongue Zealot x3
 (Scrying Chamber)
   Snaketongue Zealot x2, Yuan-ti Pureblood
   Scrying Orb
 Armory
   Chest - Longsword +3
   Chest - Composite Longbow 3, Arrow +3
   Door (DC40)
     Chest - Masterwork Full Plate +3, Heavy Shield +3
   Door (DC40)
     Footlocker - Masterwork Chain Shirt +3, Boots of Reflexes +3
   Door (DC40)
     Footlocker - Cloak of Resistance +3, Amulet of Natural Armor +3
 Main Level
   QUEST: Infiltrating the Temple of the World Serpent - get to Holy Sanctum
   REWARD: 750XP for reaching the second level without setting off the alarm
   Yuan-ti Pureblood - Amulet of Health +4, Potion of Displacement
   Yuan-ti Pureblood - Masterwork Studded Leather Armor +2
   Yuan-ti Pureblood - Cloak of Protection +2
   Yuan-ti Pureblood - Boots of Reflexes +3
   Yuan-ti Pureblood - Gauntlets of Strength +4
   Yuan-ti Pureblood - Amulet of Will +2
   Yuan-ti Pureblood - Belt of Agility +4
   Yuan-ti Pureblood - Ring of Fortitude +2
   Yuan-ti Pureblood - Heavy Crossbow +3, Bolt +2
   Yuan-ti Pureblood - Fire Storm, Earthquake, Destruction, Harm
   Yuan-ti Abomination - Ring of Fortitude +3
   Yuan-ti Abomination - Bastard Sword +2
   Yuan-ti Abomination - Heavy Shield +2
   Yuan-ti Abomination - Gloves of Dexterity +4
   Serpentlord Ar'Sulis - Venomdrinker, Se'Sehen Key
   Door (DC42)
     Chest (DC38) - Ring of Major Cold Resistance, Amulet of Will +3,
       Wand of Cure Critical Wounds
   To Upper Level
     Give answers from Se'Sehen Almanac - 2000XP
   Nessa (Elf slave)
   Door (DC38)
     Chest - 2000GP, Coin of Life, Ring of Protection +3
   Chest (DC35) - Healer's Kit +10, Kukri +3
   Door (DC30)
   Iron Golem - will activate alarm and attacks if it spots intruders
   Door (DC35)
 (Shadowdancer's Chambers)
   Chest (DC35) - Se'Sehen Almanac
 Library
   Snaketongue Archivist - stop him raising the alarm if he recognizes you
   Bookshelf - Meteor Swarm, Mordenkainen's Disjunction, Wail of the Banshee,
     Gate
 Holy Sanctum
   QUEST: Infiltrating the Temple of the World Serpent - get to Throne of the
     World Serpent
   REWARD: 750XP for reaching the third level without setting off the alarm
   Door (DC38)
     Chest (DC40) Bastard Sword +3, Tower Shield 3, Wand of Restoration,
       10,000GP
   Door (DC35)
   Holy Guardian - Composite Longbow 3
   Holy Guardian - Adamantine Arrow
   Holy Guardian - Arrow +2
   Holy Guardian - Amulet of Will +3
   Holy Guardian - Fire Arrow, Ice Arrow, Lightning Arrow
   Abomination - Greataxe +2
   Serpentlord Ul'Shan - Ring of Greater Fire Resistance, Spell Resistance,
     Greater Restoration, Implosion, Resurrection
   Lever</pre><pre id="faqspan-6">
 Throne of the World Serpent
   REWARD: Infiltrating the Temple of the World Serpent - 1500XP,
     Master Infiltrator history feat
   Snaketongue Zealot x4
   Serpentlord Li'Shai - Headband of Intellect +6
   Holy Guardian - Composite Longbow 3, Arrow +3
   Hierophant N'Safa (Head of House Se'Sehen) - Periapt of Wisdom +6,
     Tower Shield +3
   Herald of Zehir - Fang of Zehir
     REWARD: Serpents' Bane history feat
     QUEST: The Fall of House Se'Sehen - return to Sa'Sani
   Zehir (the eyes above the throne)

 Total experience: 169,984XP (Level 18)

Few know the ways of the Sword Coast and Samarach better than you - natives
who have dwelt there a lifetime still come to you for advice. Your sage wisdom
and travel experience has made you Volo's second-favorite source (second only
to Elminster himself, of course!) and he considers every tale you tell him a
great gift.

You've ventured across the length and breadth of both the northern lands of
the Sword Coast and the sweltering southern lands of Samarach.  Nothing is
unfamiliar to you - and it is said by many that Shaundakul, the Rider of the
Winds himself, holds you close within his favor.  Volo has gone so far as to
list you as co-author on his book and thanks you profusely throughout -
something nearly unheard of in his past works.

==============================================================================
= Adventure Packs ============================================================
==============================================================================

(10) Mysteries of Westgate

The year is 1372 DR.  It was in the depths of some unnamed dungeon that you
found the mask.  Something about it demanded your attention.  Only after you
attempted to rid yourself of it did you learn that the mask refused to be
discarded. The nightmares began to plague you shortly afterwards. Unimaginable
horrors awaited you whenever your eyes closed, turning sleep into sweat-filled
torture. In desperation you sought advice from a sage of Cormyr, who confirmed
that the mask had its origin with the mysterious organization known as the
Night Masks. The old man urged caution as you caught passage on the next ship
to Westgate.

Dragon Coast

The Dragon Coast consists of the lands and islands on the south shore of a
branch of the Sea of Fallen Stars also known as the Inner Sea in the centre of
Faerûn.

Westgate is the major trading city of the southern coast.  It wields enough
economic clout to make it the third major trading power of the Inner Sea after
Sembia and Cormyr.  A thieves' guild known as the Night Masks controls nearly
as much of Westgate as its official rulers do.  The Night Mask assassins,
extortionists, enforcers and spies are for sale to any, meaning that the noble
houses who obstensibly oppose the thieves' guild frequently are their best
clients.

XP raised to 28,000, items removed, given Domino Mask and 1000GP

(10.00) Sea Serpent (Merchant Ship)
 Ship's Hold
   First Mate - mentions Kreed
     QUEST: The Curse of the Mask - join Obid Teltas or Altama
     QUEST: The Church of Lathander - speak to Obid Teltas
   Traveler's Trunk -
     (Rogue) Short Sword +1 x2, Leather Armor +1, Ring of Protection +1
     (Fighter) Long Sword +1, Half Plate, Boots of Striding +1
     (Monk) Kama +1 x2, Amulet of Natural Armor +2, Boots of Reflexes +1

(10.01) Harbor Loop, Westgate
   Rinara "Lady of Shivs" COMPANION (former Night Masks Collector) - mentions
       her ex-partner Viglor and Cutter Khard
     QUEST: The Ebon Claws - speak to Salty Jack
   Fulgrim Bonebreaker (Duergar, Laird o' the Loop) - Gold Ring
     About your former career/Nice work - Rinara+1
     You were a Night Mask - Rinara-1
     QUEST: Rinara's Fortune - when ready asks you to go to Vhammos Mausoleum
   Shady Huckster (Gnome male)
     Offers you Dragon Blood or Phony Dragon Blood for 175GP
     Determine the object's true worth (Appraise) - 50XP
   Salty Jack (Fromer Sailor)
     QUEST: The Ebon Claws - speak to Altama
     QUEST: A Star Is Born - kill Bonk the Door Guard
   Pudwig (Professional beggar)
   Beggar Woman - says Rinara killed Danton
     How can you be sure (Diplomacy) - 50XP, Rinara+1
   Statue of King Verovan (Westgate's last king)
     Read the inscription - 50XP
     Read four inscriptions - Tourist history feat
   Statue of Kisonraathiisar
     Read the inscription - 50XP
   Rabid Dog
     Calm the animal - 50XP
     Cure the animal (Remove Disease) - 50XP, Stray Dog follows you
     Give sharp kick - Evil+2, runs away
   Harbor West Gate (to Market Triangle)
   Barrel - Rotting Meat
   Mongrel
     Let it have the Rotting Meat
     What's wrong, Let the dog dig - reveals Secret Hatch
   Secret Hatch (to Thayan Compound - Cellar)
   Raphael (Halfling, tourist) - mentions losing his notebook
     Point at the Lizardfolk Shaman's House - Evil+2, Charissa-1, Mantides-1
   Greevel - takes you to The Warrens
   Narrow Alley
 (Night Mask ambush)
   Erinyes, Wererat
   Night Mask Mage, Night Mask Thug
     QUEST: The Curse of the Mask - Domino Mask gains Fear 1/day and
       Immunity Mind-Affecting Spells
     QUEST: Golden Statue of Lathander - return to Obid/Altama
   Messenger (outside Morningstar Haven/Sods and Sundries)
     QUEST: An Unexpected Message - go to The Tower
 (on returning from the Dark Dahlia)
   Seeker Tarmesh
     QUEST: The Tyrran Enclave - go to Brother Edens' Shrine
   Cedric (adventuring party leader) - King Verovan's Treasure, Halberd +2
     I'll be on my way/I'm leaving - avoid fight
     Just keep bowing (Bluff)/Walk away (Intimidate) - 50XP, avoid fight
     Pickpocket: King Verovan's Treasure, 50GP
   Argan - Adamantine Banded Mail
   Melraea, Neek (adventuring party)
 Black Eye Tavern (companions wait here)
   Little Davey (Owner) STORE
     QUEST: Dimples the Dancer - speak to Marv
   Marv (Bouncer, Little Davey's brother)
     QUEST: Dimples the Dancer - speak to Dimples at City Watch Barracks
     REWARD: 500XP
     Thanks Marv - Potion of Aid, Potion of Cure Serious Wounds,
       Potion of Cure Moderate Wounds, Potion of Cure Light Wounds x2
     You better keep them - Good+1
   Gregory (Bouncer, Little Davey's brother)
   Mantides COMPANION (fallen Paladin of the Morninglord) - mentions his
       beloved Tasheni was slain by the Night Masks
     Easy there friend - Mantides+1
     Why stop at an inch - Mantides-1
     QUEST: The Fate of Mantides - fight Dorn Karstage
   Drunken Ruffian (Screeb)
   Captain Merrig (Captain of Gut Cutter)
     QUEST: Finding a Ship - pay him 40,000GP
     REWARD: 2000XP, takes you to the Gut Cutter Departing Harbor
 Harbormaster's Office
   Harbormaster Grenn (covering for Harbormaster Lanley)
     QUEST: Head of the Pirates - speak to Sami Horngold
     I did what the law demanded - Lawful+5
     I was glad to help - Good+5
     I brought you Rabid Red's Head - 400XP, 5000GP
     REWARD: Head of the Pirates - 1600XP
   Sami Horngold - mentions Rabid Red
     QUEST: Head of the Pirates - speak to Aloster Drake
   Aloster Drake
     QUEST: Head of the Pirates - save Captive Crew Members
     REWARD: Aloster Drake's Falchion
 Okuzo’s Imports
   Okuzo STORE
     QUEST: Okuzo's Honor - ask House Urdo Guard to speak to Dallia Urdo
     REWARD: 150XP
 (on your next visit to Harbor Loop)
   Giant Spider
   Okuzo
     How about a reward - 100GP
     Let me talk to the City Watch - Invoice
     Agree to deliver perfume - Tainted Perfume
     QUEST: Okuzo's Honor - either take Invoice to Captain Fennesh
       or take Tainted Perfume to House Urdo Guard
     Tip: if you don't go to the City Watch then Okuzo will close the store
     REWARD: 225XP
 (on your next visit to Harbor Loop)
   Okuzo
     Of course I will - Charissa+1
     QUEST: Okuzo's Honor - accompany Okuzo to the Urdo estate
 Sewer
   Ladder (to Harbor Loop)
   Door
 Ebon Claw Hideout
   Altama (Ebon Claws leader)
     If you join the Ebon Claws instead of the Church of Lathander
       REWARD: The Ebon Claws - 1500XP, Rinara+1, Mantides-1
     QUEST: Rooting Out A Renegade - speak to Podrick LeGrantz
   Zymena (Sorceress, former War Wizard of Cormyr)
   Alek Rastaine, Tynar Vungrald, Cassandra Vorsil (Fire Knives of Cormyr)
   Wererat (Lycanthrope)
   Bookcase - The Political Structure of Westgate
   Bookcase - King Verovan's Treasure
   Bookcase - Dragons of the Dragon Coast
   Footlocker - Boots of Reflexes +2
   Armoire - Cloak of Protection vs Good
 The Warrens
   Sergeant Wickers - Cloak of Protection +2, Longsword +2
   Drow Mercenary - Boots of Reflexes +2
   Half-Orc Mercenary - Battleaxe +1
   Dwarf Mercenary - Wand of Paralyzation
   Greater Shadow Mastiff x2
   Shadow Wolf (Malthus, Tasheni's animal companion)
   Greevel (Zymena)
     QUEST: Hounds in the Night - return to Obid Teltas
 Rujillar's Hideout (after starting Rooting Out A Renegade quest)
   Thug Leader - Rapier+1, Heavy Shield +1, Rujillar's Basement Key
   Door - use Rujillar's Basement Key
 Rujillar's Hideout - Basement
   Rujillar (Mage, former Ebon Claws Lieutenant) - Alchemical Silver Dagger,
       Bracer's of Armor +1, Ring of Protection +1, Fireball, Stinking Cloud,
       Rujillar's Journal, Burning Hands, Wand of Lightning, Stolen Documents
     QUEST: Rooting Out A Renegade - take Stolen Documents to Altama
   Bookcase - The Lore of the Master Alchemist,
     Danger Beyond the Docks: The Perils of Sea Travel on the Dragon Coast
   Chest - Belladonna, Powdered Silver, Faint Air Essence, Weak Fire Essence,
     Quicksilver, Fairy Dust, Distilled Alcohol, Diamond Dust, Amethyst
   Alchemist's Workbench - Potion of Fox's Cunning, Potion of Invisibility,
     Choking Powder, Greater Acid Flask
 Sods and Sundries
   Altama STORE
     Give Her: Stolen Documents
     REWARD: Rooting Out A Renegade - 2000XP, Ebon Circle, 750GP
     QUEST: Go for the Throat - speak to Delmore
     Give Her: Rumbolt's Magic Bag
     REWARD: 2000XP, Ebon Blade
     Give Her: Sheet of Names
     REWARD: 500GP
     QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
     REWARD: 2000XP, Ebon Cape
     QUEST: Hunt for a Token - go to Lizardfolk Shaman's House
 Pirate Hideout
   Pirate Guard - Pirate Guard's Key
     Go away quietly (Intimidate) - avoid fight
   Chest - Adamantine Dagger, Gold Ring, Silver Necklace
   Door - use Pirate Guard's Key
   Rabid Red (Galandaro's first mate) - Studded Leather Armor +3, Cloudkill,
       Rabid Red's Head, The Mutineer's Toll, Potion of Lesser Restoration
     Don't harm the prisoners - Charissa-1, Rinara-1, Mantides+1
     You can't be trusted - Charissa+1, Rinara+1, Mantides-1
     QUEST: Head of the Pirates - return to Harbormaster Grenn
   Wilgum the Worm - Amulet of Natural Armor +2, Wand of Arcane Disjunction,
       Wand of Missiles, Invisibility Sphere, Dispel Magic, Lightning Bolt
   Pirate x5
   Captive Crew Member x4
   Chest - Copper Necklace, Potion of Invisibility x2
   Chest - Leather Armor +1
 Thayan Compound
   Shadow (Illusion)
   Wall (Illusion) - 50XP
 Thayan Compound - Cellar
   Door to Harbor Loop Secret Hatch
   Duergar Work Chief - Thrung's Key, Warhammer +1, Half Plate
   Chest - Potion of Cure Serious Wounds x2, Potion of Lore
   Door - use Thrung's Key
   Thayan Wizard
   Salivar (Priest of Kossuth) - Heavy Shield +2, Ardulia's Fall
   Clovis - Anti-Venom Chainmail, Garnet, Topaz
   Cleops - The Viper
   Chest - Topaz, Fluorspar x5, Fire Agate x3, Amethyst x2, Obsidian x6
   Chest - Alexandrite, Ruby
   Footlocker - Polymorph Self, Confusion, Phenalope
   Armoire - Resist Energy, Shield of Faith, Gold Ring
   Chest - Thayan Key
   Door - use Thayan Key
   Thayan Wizard (Falucca Ardarbrent of Waterdeep) - Ring of Protection +2,
       Falucca's Key, Righley's Dueler, Nymph Cloak +3, Diamond
     The slaves don't have time - Charissa-1
     Chase after her - Charissa+1, Evil+1
   Slave Controller
     Disarm the trap (Intelligence) - 500XP
   Chest - Potion of Cure Critical Wounds x3, Potion of Death Armor,
       Potion of Speed
   Falucca's Log, Falucca's Letter
     QUEST: The Tyrran Enclave - return to Brother Edens
   Door - use Falucca's Key
 Lizardfolk Shaman's House
   Lizardfolk Shaman (Hizkarlus) - Wand of Paralyzation, Gold Ring, 300GP
     If you kill Lizardfolk Shaman - Mantides+1, Charissa+1, Rinara-1
     If you don't kill Lizardfolk Shaman - Rinara+1, Charissa-1
   Chest - Token for Kajeel's Establishment
     REWARD: Hunt for a Token - 2000XP
     QUEST: The Mysterious Kajeel - speak to Kajeel
   Mirror
   Raphael's Map (if you sent Raphael in first)
   Bone Pile - Raphael's Hat
 Departing Harbor (Gut Cutter)
   Captain Merrig
   Quelzarn (Serpent of the Harbor)
   Barrel x2 - Light Crossbow, Bolt +1
   Crates x2 - Light Crossbow, Bolt +1
 Approaching the Dark Dahlia
   Gothos One-Eye (Captain) - Stormbringer, Ship's Hold Key, Fighter Helmet,
     Gold Ring, Fire Opal, Alexandrite, Topaz
   Night Mask Mage, Night Mask Thug
   Entrance to Ship's Hold - use Ship's Hold Key
 Dark Dahlia's Hold
   Ladder
   Chest - Sapphire, Garnet, Aventurine x2, 3447GP
   Chest - Potion of Cure Serious Wounds x3, Potion of Aid, Potion of Bless,
     Potion of Cat's Grace
   Sarcophagus - Kajeel's Letter, Silver Necklace
   Latasha (Vampire)
     QUEST: Investigating the Dark Dahlia - return to Pentical Bleth
     QUEST: The Mysterious Kajeel - speak to Pentical Bleth

(10.02) Market Triangle, Westgate
   Market East Gate (to Harbor Loop)
   Market West Gate (to Arena District)
   Slicker - mentions merchant Belub-Zi
     QUEST: The Deathtrap - speak to Slicker
     QUEST: The Deathtrap - speak to Watchguard Glunt
   Shady Huckster (Halfling female)
     Offers you Golden Band for 1000GP
     Offers you Golden Harp for 1000GP
     Determine the object's true worth (Appraise) - 50XP
   Armorer (Dwarf) STORE
   Weapon Merchant STORE
     Do you really think (Bluff) - 50XP, Rinara+1
     I'm Szass Tam (Perform) - 50XP, Rinara+1
     Take the dagger (Sleight of Hand) - Dagger +1, 50XP, Rinara+1
   Druid Merchant (Liaga Kintree) STORE
     You mean the Emerald Enclave (Lore) - 50XP
   Crafting Merchant STORE
   Annoying Customer
   Bohemund the Belligerent
   Thurlow Fezziwink (Halfling)
     QUEST: Trouble at the Track - take Vial of Spices to Tudor Fezziwink
     Gives You: Vial of Spices
   Sign Post
   Telescope
     Insert 5GP - 50XP
   Statue of Alias
     Read the inscription - 50XP
   Creepy Abandoned House
     QUEST: The King of Spiders - read Peter's journal
   Watchguard Glunt (after fire has died down)
     QUEST: The Deathtrap - heal Strange Man
   Gutted House (to Gutted House)
   House Urdo Guard
     Give you a lot more trouble (Intimidate) - 50XP
     QUEST: Okuzo's Honor - return to Okuzo
     Give Him: Tainted Perfume
   Okuzo (after you agree to accompany her)
     REWARD: Okuzo's Honor - 1500XP, 1125XP
   Dallia Urdo - Full Plate, Ring of Merchant Rule, Boots of Striding +2
   Bedevilia - Salamander Hide Armor
   Hragal, Greven
   Mazzar Devali (Untherite Quivering Thumb representative)
     QUEST: The Quivering Thumb - speak to Benevolent Kalim
   Bonk the Door Guard (Ogre, Westblade) - Greataxe +1
     QUEST: A Star Is Born - get Mintassan's Diamond
 (after starting Hounds in the Night quest)
   Sergeant Wickers - opens door to Massacre House
 Urdo Household
   Dallia Urdo (of House Urdo)
     QUEST: Okuzo's Honor - return to Okuzo
   Bedevilia, Greven, Hragal (Quivering Thumb gladiators)
 Abandoned House - Main Floor
   Locked Door - use Basement Key
 (after killing Sirachna)
   Spirit of Peter, Spirit of Maria, Spirit of Martin
     REWARD: The King of Spiders - 1000XP
 Abandoned House - Upper Floor
   Book (Peter's Journal)
     QUEST: The King of Spiders - enter master bedroom
   Sirachna, King of Spiders - Basement Key
     QUEST: The King of Spiders - kill Sirachna
   Woman's Body (Maria), Boy's Body (Martin)
   Chest - 107GP
 Abandoned House - Basement
   Man's Body (Peter) - Peter's Ring
   Old Chest - Potion of Cure Moderate Wounds, Potion of Antidote
   Trunk - Silver Ring
   Giant Spider, Mutated Spider, Queen Spider
   Sirachna - Spider's Kiss, Cloak of Arachnida
     QUEST: The King of Spiders - speak to Spirit of Peter
   Garbage Pile - King Verovan's Treasure
 Mintassan's Mysteries (Curios from Very Faraway Places)
   Mintassan the Magnificent STORE
     QUEST: A Star Is Born - get Signet Ring
     QUEST: A Star Is Born - speak to Salty Jack
     REWARD: 2000XP, 3000GP
     Sells Potion of Blood Revealing for 100GP
   The Stone-Tree of Rethild
   Suldrian's Stunning Self-Shining Armor
   Chultan Throttler
   The Game Set of Mujibar the Foolish
   The Ashes of Drazachytus
   The Armoire of Queen Serenia of Mulhorand
   Red Wolk of Payit
   G'varok's Anvil
   The Pedestal of Jondar the Valiant
   Alchemist's Workbench
   Magician's Workbench
   Blacksmith's Workbench
 Gutted House
   Strange Man (Maliando) TEMPORARY COMPANION
     QUEST: The Deathtrap - examine statue
   Scorched Knapsack - Dust of Disappearance, Healer's Kit +1
   Statue
     QUEST: The Deathtrap - speak to Rupert
 Arcane Cellar
   Quelzarn (illusion)
   Armoire - Garlic, Belladonna, Fire Beetle's Belly, 50GP
   Rupert (Albino Dwarf)
     QUEST: The Deathtrap - use Portal and kill Kokrulobis
     REWARD: 1500XP
   Armoire - Robe of Acid Resistance
   Armoire - Cloak of Protection +1, Wizard's Robe
   Copper Pot - Uzalimon's Key
   Chest - Wand of Lightning
   Table - Radiant Fire Essence, Weak Earth Essence, Spider Venom Gland
   Table - Potion of Invisibility, Potion of Lore, Potion of Cat's Grace
   Chest - Quicksilver, Fluorspar
   Bookcase - Identify, Isaac's Lesser Missile Storm, Stinking Cloud
   Bookcase - Mirror Image, Cloudkill
   Stuffed Bat (Henry)
   Pool
   Portal (to Misty Mountaintop)
 Misty Mountaintop
   Uzalimon - Greater Battle Robe, Greater Fireburst, Spell Mantle
   Susstel (Elf) - Mage's Battle Robe, Wand of Frost, Wand of Missiles,
       Deadly Fire Trap x2
   Amak (Half-Elf) - Adventurer's Robe, Ring of Spell Battle,
       Ring of Magic Defenses
   Payana (Halfling) - Amulet of Will +1, Wand of Lesser Summoning,
       Wand of Missiles
   Kokrulobis (Lich) - Lich Dust, Wand of Fire
   Strange Man (Maliando) - Wand of Fire, Scarab of Protection +1, Fire Bomb,
       Short Sword +1
 The Track
   Track Door Guard - checks for contraband substances
   Tudor Fezziwink (Halfling)
     Give Him: Vial of Spices
     QUEST: Trouble at the Track - get Sembian Swill, Souleman's Sublime and
       Maelstrom's Punch
     Give Him: Sembian Swill, Souleman's Sublime, Maelstrom's Punch
     Gives You: Tudor's Brew of Speed
     QUEST: Trouble at the Track - either put Tudor's Brew of Speed in
       Dog Bowl by Daleland Downs or Maelstrom's Antidote in Dog Bowl by
       Big Bruiser
     REWARD: Trouble at the Track - 1500XP, 2500GP
     I think I deserve more - 50XP, 500GP
   Track Bartender STORE
   Brom (guard)
     Buy him an Ale - Brom's Key
   Footlocker - use Brom's Key - Track Guard Uniform
   Grunt
   Track Bookie (Elf)
     Bet on the big race with odds of 10:1 - Bookie's Ticket
     Cash in my winnings - Chaotic+1
     Takes bets on more races with odds of 2:1
   Master Chef
 The Track - Backrooms
   Daleland Downs (Tudor Fezziwink's dog)
   Dog Bowl - use Tudor's Brew of Speed
   Goblin
     Get out of here (Intimidate) - 50XP
     Die evil beast - Evil+1
   Maelstrom (house sorcerer)
   Track Guard
     I guess Brom quit (Bluff) - 50XP, Maelstrom's Antidote
   Alchemist's Workbench
     Mix up some antidote (Craft Alchemy) - 50XP, Maelstrom's Antidote
   Big Bruiser (Mordecai's dog)
   Dog Bowl - use Maelstrom's Antidote
   Lock Box - Healer's Kit +10, Potion of Bull's Strength, Potion of Lore
 (after the race)
   Mordecai - Maelstrom's Mesh, Mordecai's Morningstar, Silver Necklace
     I'll have to report this (Bluff) - 50XP, avoid fight
   Maelstrom - Glittering Necklace, Alexandrite
   Beastmaster - Bloodstone, Aventurine
   Haman (Night Mask) - Hook, Obsidian, Bloodstone, Copper Necklace
 Westblade Guild Headquarters
   Mercenary Leader - Mintassan's Diamond, Scale Mail +2, Heavy Shield +1,
       Longsword +2, Full Plate
     QUEST: A Star Is Born - return to Mintassan the Magnificent
   Mercenary (Gnome) - Mage's Battle Robe, Burning Hands, Animate Dead,
     Fireball, Color Spray, Flame Weapon
   Mercenary (Half Orc) - Greataxe +2, Kama +1
   Mercenary - Padded Armor +2, Kukri +1, Mithral Dagger
   Half-Orc Brute - Greatsword +2
   Half-Orc Brute - Scimitar +1
   Half-Orc Brute - Longsword +1
 The Tower
   Messenger
     REWARD: An Unexpected Message - 500XP
   Pentical Bleth - asks you to follow her to Pentical's Secret Office
   Bystander
   CoG Representative (Council of Guilds) - opens door
   Threston Arundel
     QUEST: The Knot of Shou Lung - open Glass Counter
   Glass Counter
     Examine the note (Lore) - written in androsphinx
     QUEST: The Knot of Shou Lung - open Shop Counter
   Aluriel Saladar (Wizard) - appears if you failed to examine the note
   Shop Counter
     Examine the knick-knacks (Spellcraft) - Chalice
     REWARD: 1500GP
     QUEST: The Knot of Shou Lung - use Potion of Blood Revealing on Door or
       speak to Tudor Fezziwink and follow trail to Lair of the Riddler
   Door
   Knot of Shou Lung
     Porthyria uses Oil of Laduguer on it - 2000XP, 1000GP, Prize Chalice,
       Riddle Master history feat
     QUEST: The Knot of Shou Lung - speak to Threston Arundel
     REWARD: 1000GP
 Pentical's Secret Office
   Pentical Bleth (of House Bleth) - Pentical Bleth's Desk Key
     QUEST: Finding a Ship - speak to Captain Merrig
     Help me out (Diplomacy) - 10,000GP advance
     QUEST: Investigating the Dark Dahlia - fight Latasha
     REWARD: 2000XP, 45,000GP (35,000GP is you got the advance)
     QUEST: Hunt for a Token - speak to Obid/Altama
   Pentical Bleth's Desk -use Pentical Bleth's Desk Key - Pentical's Journal,
       10,000GP
     Rinara leaves and cannot be influenced to stay (but will return later)
     QUEST: The BTW Mystery - speak to Tobias Timble
 Lair of the Riddler
   Iron Golem - Golem Key
   Door - use Golem Key
   Door - "The keys lie on the floor, the order defined by their length"
     Right 4, Left 8, Right 11, Left 2 (number of squares along red path)
   Porthyria (androsphinx)
     QUEST: The Knot of Shou Lung - speak to Duergar High Priestess
     Give Him: Oil of Laduguer - takes you to Knot of Shou Lung
 Podrick LeGrantz's House (after starting Rooting Out A Renegade quest)
   Podrick LeGrantz (Halfling)
     QUEST: Rooting Out A Renegade - kill Rujillar
 Massacre House (Jeswick Salem's family home)
   Sergeant Wickers (Night Mask informant)
     I was just curious - Rinara+1, Charissa-1, Mantides-1
     Betray the watch, never - Charissa+1, Mantides+1
     Wardrobe - Gloves of Concentration
     Wardrobe - Potion of Cure Serious Wounds
   Jeswick's Corpse (Night Mask) - Bloody Note
     QUEST: Hounds in the Night - ask Greevel to take you to The Warrens

(10.03) Arena District, Westgate
   Arena South Gate (to Market Triangle)
   Garrett the Bold TEMPORARY COMPANION
     QUEST: Cloak of Mysteries - meet him outside Rumbolt's Mansion
     QUEST: Cloak of Mysteries - takes you to Hidden House of Leira
   Hamster Cage - butterscotch-colored rodent
   Ding Thrush
     Offers to tell you about Minx and Bloo (Minsc and Boo) for 5GP
     Sells you The Famous Quotes of Minx for 2GP
       "Sticky eel gets the stick"   - Squeaky wheel gets the kick
       "Sores, not warts"            - Swords, not words
       "Cut kindling for wood nests" - Butt-kickin' for goodness
     Sells you Rashemi Hamster (butterscotch-colored rodent) for 10GP
   Rashemi Hamster - activate to guide you to Garbage
   Garbage (Hamster Hole to Strange Cave)
   Shady Huckster
     Offers you Comfortable Boots for 500GP
     Determine the object's true worth (Appraise) - 50XP
   Protester
   Statue of Durgar the Just
     Read the inscription - 50XP
   Broken Lamp Post (Entrance to Undergate)
 (after starting Go for the Throat quest)
   Delmore Pritt (Guard)
     QUEST: Go for the Throat - get Rumbolt Gate Key from Morningstar Haven
   Gate - use Rumbolt Gate Key
   Ornamental Rocks - climb through the upper window (Dexterity)
 (after speaking to Mazzar Devali)
   Benevolent Kalim (Quivering Thumb master from Unther)
     QUEST: The Quivering Thumb - ask to enter the Individual Competition,
       speak to Dutiful Azram to enter the Group Competition
     Defeat Twilight Knight and Dukes of Daggerford - 2000XP,
       Champion of the Arena history feat
     Note: can fight previous oppenents for half the reward
     Tip: use Charissa to buff you or the party before the fights
   Turfang (flind shaman, first opponent)
     REWARD: 500GP
   Dorn Karstage (warrior) - challenges Mantides for revenge of his son Jaek
     You can't kill this man - Mantides+2 (will become favored by Lathander)
     QUEST: The Fate of Mantides - defeat Sir Peregrim
     Kill the wretch - Mantides-2
   Priestess of Shar (if Mantides killed Dorn)
     QUEST: The Fate of Mantides - speak to Velisha
   The Masked Marauder (assassin, second opponent)
     REWARD: 1250GP
   Jargle (frost giant, third opponent)
     REWARD: 2500GP
   Maevhaun (mage, forth opponent)
     REWARD: 4000GP
   Twilight Knight (champion, final opponent)
     REWARD: 10,000GP
   Dutiful Azram (Benevolent Kalim's slave)
   Purple Legion (Purple Knights of Cormyr, first group - Purple Knight x3,
       Purple Knight Veteran x2, Purple Knight Captain)
     REWARD: 1000GP
   Sal - wants you to save her brother Markus
     Fight the Menagerie first (Intimidate)
   Menagerie (second group - Werewolf Lord, Werebadger, Warebear, Wereboar)
     REWARD: 2500GP
   Lord Rochester - offers you four slaves for 5000GP
   Markus (slave)
     I'm setting you free - Good+1
   Dukes of Daggerford (third group - Tiberius, Challseus, Codepoetz, Tyrian,
       Hugie, Alazander)
     REWARD: 7500GP
   Commoner (Bryden Pike) - mentions Dread Pirate Galandaro
     QUEST: Head of the Pirates - speak to Aloster Drake
 (after completing Rinara's Fortune quest)
   Viglor (Half-Orc) - Bracers of Bruising, Angurvadal (Flame Tongue)
   Rinara
     Gives You: 6500GP
 Morningstar Haven
   Charissa Maernos COMPANION - mentions Pharros Sneed
     Willing to take a stand, Yes - Charissa+1
   Obid Teltas (acting Priest of Lathander) STORE, HEALING
     If you decide to help the Church of Lathander instead of the Ebon Claws
       REWARD: The Church of Lathander - 1500XP, Mantides+1, Rinara-1
     QUEST: Hounds in the Night - get Bloody Note from Jeswick's Corpse
     REWARD: 2000XP, Lathander's Favor
     QUEST: Assassination Games - speak to Captain Fennesh
     REWARD: 2000XP, 1250GP
     QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
     REWARD: 2000XP, 5000GP
     QUEST: Hunt for a Token - speak to Beylia
   Tylanna of the Seventh Rose (High Priest of Lathander) STORE, HEALING
   Beylia (Acolyte)
     How about I just tell Obid
       That wouldn't be fair - Mantides+1
       I need that token/Live on the streets - Evil+1
     Give you 250GP - Rinara-1, Charissa-1, Mantides-1
     REWARD: Hunt for a Token - 2000XP, Token for Kajeel's Establishment
     QUEST: The Mysterious Kajeel - speak to Kajeel
   Delmore (sleeping) - Rumbolt Gate Key
     Take Rumbolt's estate key (Sleight of Hand) - 50XP, Rumbolt Gate Key
     Give me the key (Intimidate) - 50XP, Rumbolt Gate Key
     You're about to die - Evil+1
     QUEST: Go for the Throat - get Rumbolt's Magic Bag
 City Watch Barracks
   Captain Fennesh
     QUEST: Assassination Games - find Darius Falgargo at Bent Mermaid Inn
     REWARD: 300GP
     QUEST: Assassination Games - return to Obid Teltas
     QUEST: Okuzo's Honor - return to Okuzo
     Give Him: Invoice
     Give him Dragon's Egg - 500GP, Lawful+1
   City Watch Guard (Dimples)
     Let me try to fix your ankle (Heal) - 50XP
     QUEST: Dimples the Dancer - return to Marv
 Bent Mermaid Inn
   Glarn (Half-Orc) STORE
   Darius Falgar
     Should just listen in - Charissa-1
     Go talk to him - Charissa+1
   Empty Table - sit down and wait for Darius to leave
     QUEST: Assassination Games - follow Darius to Cormaeril Company Sheds
   Sami Horngold (Samibevilvenne Hiellstarkar, Deep Gnome)
     QUEST: Head of the Pirates - ask him to go to Harbormaster's Office
   Watchguard Glunt
   Chest (DC30) - Healer's Kit +1 x3
   Wardrobe (DC24) - Swordsman's Belt, Chainmail, Healer's Kit +10 x2
   Wardrobe (DC24) - Dragons of the Dragon Coast, Healer's Kit +1 x2
   Derian "Sweetharp" Willows (Bard)
     Give him 1GP - sings of Peregrim and Elandra
   Breel
     On behalf of the Croamarkh (Bluff) - 50XP
     Get out of here (Intimidate) - 50XP
   Aloster Drake (Half-Elf Merchant Captain)
     Tell me about the reward (Bluff) - 50XP
     QUEST: Head of the Pirates - speak to Harbormaster Grenn
 Cormaeril Company Sheds
   Darius Falgar (Initiate) - Adamantine Longsword
   Night Mask Assassin - Boots of Reflexes +3
   Night Mask Assassin - Periapt of Wisdom
   Night Mask Assassin - Scythe +1
   Night Mask Assassin - Wand of Fire
   Chest - Trap Kits
   Chest - Venoms
   Chest - Potions
   Variak (Night Mask) - Scarab of Protection +1, Acid Dart, Potion of Speed,
      Chain Shirt +2, Adamantine Short Sword, Sapphire, Potion of Cat's Grace
   Variak's Key
   Door - use Variak's Key
   Fire Knife Instructor - Fire Knife Medallion, Handaxe +1, Alexandrite,
     Topaz, Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds
   Fire Knife Assassin x3
     QUEST: Assassination Games - return to Captain Fennesh
 Strange Cave
   Ferret
   Tree - eat a berry to turn Rashemi Hamster into Reet
   Reet (Rashemi Hamster)
     QUEST: The Brotherhood of the Ferret - buy Black Cowled Robes from
       Druid Merchant and go to Botherhood of the Ferret Ritual Chamber
 Botherhood of the Ferret Ritual Chamber
   Grand Whisker - Ring of Protection +3, Potion of Invisibility,
       Staff of Command
     QUEST: The Brotherhood of the Ferret - eat the sacred berry
     REWARD: 1500XP
     Note: if you refuse to eat the berry return to the strange cave
   Mintak (pink ferret)
   Brotherhood Cultist
 Rumbolt's Mansion - Main Floor
   Lord Rumbolt (Foriat Rumbolt) - Rumbolt's Key
   Fenib (Assassin) - Studded Leather Armor+1, Silver Ring
 Rumbolt's Mansion - Upper Floor
   Miss Tibbles (cat)
     Communicate with the cat - gives you the combination to the safe
     Kill her - Evil+1
   Mister Quink (Butler)
     I'm a guest of Lord Rumbolt's (Bluff) - 50XP
     Get in that wardrobe (Intimidate) - 50XP
   Painting
     Slide it aside - reveal Hidden Wall Safe
   Hidden Wall Safe - use Rumbolt's Key
     Pick the Lock (Open Lock) - 50XP, Rumbolt's Magic Bag
     QUEST: Go for the Throat - return to Altama
     If you didn't kill Rumbolt - Rinara+1, Charissa-1, Mantides-1
     If you killed Rumbolt - Charissa+1, Mantides+1, Rinara-1
   Chest - Mastercraft Lute
   Wardrobe - Potion of Invisibility, Potion of Antidote, Jeweled Dagger,
     The Political Structure of Westgate, Average Giant Scorpion Venom,
     Adamantine Longsword
   Pile of Books - List of Names
   Chest - 311GP, Alexandrite x2, Fluorspar x4, Bloodstone x3, Obsidian x3,
     Animate Dead, Identify, Haste
 Brother Edens' Shrine
   Brother Edens (Captain Pharros Sneed) - Topaz
     QUEST: The Tyrran Enclave - go to Thayan Compound
     REWARD: 3000XP
     He should be allowed to live - Good+1
   Seeker Tarmesh
 Vhammos Mausoleum
   Basket - Fresh Mummy Wrappings, Empty Bottle
   Greely (Crypt keeper's spirit)
   Egar Vhammos, Magdalene Vhammos
   Sarcophagus - Lily's corpse
     Use Fresh Mummy Wrappings and Preservation Fluid - B - 500XP
   Meddie Vhammos, Reverian Vhammos, Little Carby Vhammos
   Grandfather Vharlan Vhammos, Zombie Lord x2
     REWARD: Rinara's Fortune - 2250XP, 1000GP
   Preservation Fluid - B
 Brother Tobias Winery
   Tobias Timble (Halfling Vampire) - Vampires: An Overview, Coffin's Call,
       Sash of Shimmering, Cellar Key
     QUEST: The BTW Mystery - get three pieces of evidence: Monk's Journal,
       lots of weapons, rats in cellar, blood on clothes, employees in stupor
     REWARD: 3000XP
   Winemaker (Monk Vampire)
     Look more closely (Spot) - 50XP, sneering at you
   Winemaker (Niman, Monk Vampire)
     Look more closely (Spot) - 50XP, wine stain is blood
   Weapon Rack - recently used
   Desk - Monk's Journal
   Door - use Cellar Key
     Listen for Rats (Listen) - 50XP
 Winery Cellar
   Bucket
     Examine (Spot) - 50XP
 The Catacombs
   QUEST: Descent into Darkness - use Wooden Stake on Latasha and Kreed
   Vintage Red x3
   Grace Strongheart's Tomb - use Domino Mask
   Grace Strongheart, Wraith
   Grace Strongheart's Casket - Full Plate +2, Shining Light of Lathander,
     Paladin Helmet
   Sarcophagus - Gold Necklace, Gold Ring, Bag of Holding
   Sarcophagus - Bestow Curse, Horrid Wilting, Fire Opal
   Sarcophagus - Scarab of Protection +2
   Sarcophagus - Fireball, Delayed Blast Fireball, Ruby
   Latasha
   Kreed (Court Member, Vampire)
   Night Mask Thug, Night Mask Mage
   Sarcophagus - Ring of Resistance +1, Emerald
   Rinara COMPANION (has gained 10,000XP)
     Gives You: Wooden Stake x2
   Sarcophagus - Kreed
     Use Wooden Stake - 250XP, Sacrificial Dagger
   Sarcophagus - Latasha
     Use Wooden Stake - 250XP, Vampire Dust
     QUEST: Descent into Darkness - open portal
   Sarcophagus - Beljuril
   Sarcophagus - Potion of Heal
   Altar
     Use Vampire Dust
     G-A-R-L-I-C S-U-N-L-I-G-H-T
     Use Sacrificial Dagger
     REWARD: 3000XP, open portal
   Portal (to Orbakh's Inner Sanctum)
   Statue (exit to Undergate)
 Orbakh's Inner Sanctum
   Portal (to The Catacombs)
   Orbakh (Vampire Lord, The Faceless, Night King, Night Masks ruler)
     mentions Domino Mask is tied to the spirit of Elandra of the Flails
     I am my own master - fight
     I wish to join you - Rinara and Charissa turn against you, Mantides will
         side wih you if he turned to Shar
      I am ready - Evil+100, Mark of the Vampire history feat,
         Vampire: Dominate history feat, Vampire: Gaseous Form history feat,
         Vampire: Children of the Night history feat,
         Vampire: Alternate Form history feat
      QUEST: Embracing the Night - cannot leave Undergate
      QUEST: Rats to the Slaughter - go to Old Sewer Section
      Gives You: Map to Ebon Claw Hideout
   Altama - Altama's Equalizer, Heart of the Beast, Potion of Heal
   Wererat Lieutenant x3
  Door (unlocked after attacking Orbakh)
   Sarcophagus - Orbakh
     Use Wooden Stake
     REWARD: In Pursuit of the Faceless - 3000XP
   Candelabra x2 - Wooden Stake
   Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
   Alek Rastaine - The Sly Blade
   Tynar Vungrald - Duskwood Light Shield
   Cassandra Vorsil - Studded Leather Armor +4
   Orbakh's Domino Mask
   Elandra (when you use the Portal to leave)
     QUEST: The Curse of the Mask - Domino Mask gains True Seeing,
       go to Undergate and use Domino Mask and follow trail to Barricade
       then defeat Sir Peregrim

(10.04) Undergate, Westgate
   Portal to Arena District
   Omadon (robed woman) - mentions Domino Mask
     QUEST: Cult of the Faceless - use Strange Mirror
   Strange Mirror - portal to Temple of the Faceless
     QUEST: Cult of the Faceless - speak to Kriox
   Drow Merchant (Rapzin Ellestyn) STORE
     What's this fascinating item (Appraise) - 50XP, Rinara+1
     Sell him Dragon's Egg - 500GP, Chaotic+1
     Show him Token for Kajeel's Establishment - Anti-Psion Stone
   Dao Genie
     Give him Token for Kajeel's Establishment - opens Kajeel Portal
   Kajeel Portal
   Lizardfolk Witch STORE
     Tip: buy or sell anything you want from Lizardfolk Witch's store
     Gives You: Lizard Witch's Curse Antidote
     QUEST: Tortured Hearts - return to Gracie
   Sarl (Lizardfolk)
     You look great (Bluff) - 50XP
     You and Gracie (Diplomacy) - 50XP
     QUEST: Tortured Hearts - speak to Lizardfolk Witch
   Serena (Lizardfolk)
   Priest of Ilmater (Aloshin, imposter) - Beholder Ring (Slow)
     Tell me about Ilmater (Lore) - 50XP
   Derro
   Shady Huckster (Tiefling female)
     Offers you Mage's Battle Robe/Vagabond Rags for 500GP
     Offers you Silk Chapeau for 500GP
     Determine the object's true worth (Appraise) - 50XP
   Portal to Market Triangle
   Portal to Harbor Loop
   Statue (secret door to The Catacombs)
   Rock (to Old Sewer Section)
     Use Gaseous Form
   Barricade (tunnel to Human Cattle Factory)
 (Group of Thugs)
   Drow Wizard - The Grinning Skull, Garnet, Palemaster's Key, 120GP
   Bugbear, Troll, Ogre - Phenalope
   Chest - use Palemaster's Key - Dragon's Egg
   Duergar Battle Leader - Scale Mail +1
     QUEST: The Knot of Shou Lung - get Oil of Laduguer
   Duergar Crossbow - Greater Gloves of Concentration
 The Dark Lady's Promise
   Priestess of Shar
   Oruana Drearon (Monk of the Dark Moon)
   High Priestess Velisha STORE, HEALING (only for followers of Shar)
   Mantides (if he killed Dorn)
     I'm all for it - Night's Embrace, Darkstar
     REWARD: The Fate of Mantides
 Hidden House of Leira
  (Area 1)
   Spirit of Priestess
     QUEST: Cloak of Mysteries - kill Skyrim Bloodfang
   Shimmering Pool of Mist to area 2
   Shimmering Pool of Mist to area 3
  (Area 2)
   Shimmering Pool of Mist to area 1
   Shimmering Pool of Mist to area 5
   Shimmering Pool of Mist to area 3
  (Area 3)
   Shimmering Pool of Mist to area 1
   Shimmering Pool of Mist to area 4
  (Area 4)
   Shimmering Pool of Mist to area 3
   Shimmering Pool of Mist to area 5
   Shimmering Pool of Mist to area 2
  (Area 5)
   Shimmering Pool of Mist to area 2
   Spirit of Priestess
     Refuse to disturb the dead - Mantides+1
     Let's investigate/Looting to be had - Mantides-1
   Skyrim Bloodfang (Ogre Mage) - Greatsword +1, Cloak of Mysteries
     REWARD: Cloak of Mysteries - 500XP
   Ogre Henchman, Orc Henchman
 Troll Lair
 Troll Chieftain's Hut
   Mercenary Leader (of the Westblades)
   Signet Ring
     QUEST: A Star Is Born - return to Mintassan the Magnificent
 Duergar Quarter
   Duergar Warrior - Duergar Key
   Duergar Warrior - Chainmail +1
   Door - use Duergar Key
   Duergar Crossbow - Duergar Key
   Door - use Duergar Key
   Duergar Warrior - Duergar Key
   Duergar High Priestess - Gol'Kai's Cry, Malchor's Punch, Quarterstaff +2,
       Oil of Laduguer, Silver Ring
     QUEST: The Knot of Shou Lung - get Dragon's Egg
     QUEST: The Knot of Shou Lung - return to Porthyria
   Essence of Laduguer - Diamond
   Statue of Laduguer (Dweller in Shadow)
 Temple of the Faceless
   Strange Mirror - portal to Undergate
   Kriox (doppelganger)
     QUEST: Cult of the Faceless - speak to Vander Malavhan
     Give Her: Vander Malavhan's Cloak
     REWARD: 1000XP, 50XP, 50XP, 50XP
     QUEST: Cult of the Faceless - speak to Vander Malavhan then return
   Omadon
 Kajeel's
   Exit to Undergate
   Vander Malavhan
     QUEST: Cult of the Faceless - pay 400GP for a round of Elder Brew
     REWARD: 50XP, Vander Malavhan's Cloak
     QUEST: Cult of the Faceless - return to Kriox
   Gracie
     QUEST: Tortured Hearts - speak to Sarl
     REWARD: 500XP, Nymph Cloak +3, Lizardfolk Witch leaves
   Kajeel (Illithid)
     I have a stone - 500XP, 2000XP
     REWARD: The Mysterious Kajeel - location of Night Mask safe house
     QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
      I will use the stone - Adventurers unlock Trapdoor and kill Kajeel
      Thank you and farewell - avoid fight
     Do this the hard way - fight
     QUEST: The Mysterious Kajeel - use Trapdoor
   Adventurer - Bracers of Armor +2, Glittering Necklace
   Adventurer - Amulet of Natural Armor +2, Gold Ring
   Adventurer - Kajeel's Trapdoor Key, Light Shield +2, Silver Necklance
   Client Leader, Client
   Trapdoor - use Kajeel's Trapdoor Key
 Kajeel's Secret Room
   Kajeel - Kajeel's Key, Jacinth
     REWARD: The Mysterious Kajeel - location of Night Mask safe house
     QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
     I'm done here - Rinara+1, Mantides-1
     Time to die - Rinara-1, Mantides+1
   Footlocker - use Kajeel's Key - Garnet, Bloodstone x3, Phenalope x3, 839GP
   Bookcase - Phantasmal Killer, Dismissal, Lesser Globe of Invulnerability,
     Glyph of Warding, Slow
 Night Mask Safe House
   Latasha
   Brondin (Duergar) - The Ravager, Ring of Protection +1, Amethyst
   Zarkarus (Githyanki archmage) - Zakarus' Staff, Gold Necklace
   Hanna (Werewolf) - Leather Armor+1, Gold Ring, Emerald
   BTW Talisman (found when you leave)
     QUEST: Lair of the Night Masks - return to Pentical Bleth
     REWARD: 2500XP
 Human Cattle Factory
   Gnome Vampire Leader, Gnome Vampire
   Manual of Blood Harvesting
   Butchered Corpse (Obid Teltas)
   Sir Peregrim (Death Knight, Elandra's companion) - Scythe +4,
       Ring of the Shattered Vow
     QUEST: The Curse of the Mask - kill Elandra
     If Mantides beats him - Paladin, Mantides' Full Plate, Dawnbringer
     REWARD: The Fate of Mantides - 3000XP
     Tip: The weapon Mantides has equiped is given a +5 enchantment
   Elandra (Banshee, former Priestess of Hoar)
     Domino Mask gains Immunity Death Magic
     Suggests you put on the Domino Mask for immunity to Death Magic
     REWARD: The Curse of the Mask - curse is broken
   Zymena (Paeliryon), Erinyes (Devil)
   Orbakh - Curse broken ending, Total 104,599XP (L14)
 Old Sewer Section
   Rock (to Undergate)
   Vampire Male x2, Vampire Female TEMPORARY COMPANION
     QUEST: Rats to the Slaughter - kill everyone in Ebon Claw Hideout
   Drain Pipe - use Gaseous Form
   Wererat Archer - Bolt of Fire
   Running Water - use Bat form to fly across the chasm
   Lever - release quelzarn
   Nubbin (Wererat)
     Dominate the wererat
     Open the door
     Unlock and open the door
     Remove the garlic
 Ebon Claw Hideout
   Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
   Alek Rastaine - The Sly Blade
   Tynar Vungrald - Duskwood Light Shield
   Cassandra Vorsil - Studded Leather Armor +4
   Wererat, Wererat Lieutenant
     REWARD: Rats to the Slaughter - Vampire ending, Total 96,343XP (L14)

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

NWN2 is based on the Dungeons & Dragons 3.5 rules.  I highly recommend the
official Dungeons & Dragons Player's Handbook v3.5 and especially the
Forgotten Realms Campaign Setting (3.0).  The rules were modified a little for
NWN2 but they are great books.

The details given in this section are taken from the actual behavior in the
game and not from the manual or in game descriptions as they contain errors
and omissions.

Your character can reach a maximum of level 20, even for races with a level
adjustment.  So a human would stop advancing levels when they reach 190,000XP
but a Svirfneblin would stop advancing when they reach 253,000XP.  # For MotB
this has been raised to level 30.  @ For MoW the maximum is level 20.
______________________________________________________________________________

(A.01) Gender

Your gender will change the way a few characters interact with you and which
romances are open to you.
______________________________________________________________________________

(A.02) Race

RACIAL BONUSES

Human (Any)
 Quick to Master (extra feat at character generation)
 Skilled (+1 SP/Level)

Half-Elf (Any)
 Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
 Immunity to Sleep
 Low-Light Vision
 Keen Sense (Active Search)
 Partial Skill Affinity (+1 Listen, Search, Spot)
 Skill Affinity (+2 Bluff, Diplomacy)

Half-Drow (Any) #
 Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
 Immunity to Sleep
 Darkvision
 Keen Sense (Active Search)
 Partial Skill Affinity (+1 Listen, Search, Spot)
 Skill Affinity (+2 Bluff, Diplomacy)

Moon Elf (Wizard)
 DEX+2 CON-2
 Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
 Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
 Immunity to Sleep
 Low-Light Vision
 Keen Sense (Active Search)
 Skill Affinity (+2 Listen, Search, Spot)

Sun Elf (Wizard)
 INT+2 CON-2
 Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
 Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
 Immunity to Sleep
 Low-Light Vision
 Keen Sense (Active Search)
 Skill Affinity (+2 Listen, Search, Spot)

Wood Elf (Ranger)
 STR+2, DEX+2, CON-2, INT-2
 Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
 Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
 Immunity to Sleep
 Low-Light Vision
 Keen Sense (Active Search)
 Skill Affinity (+2 Listen, Search, Spot)

Wild Elf (Sorcerer) #
 DEX+2 INT-2
 Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
 Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
 Immunity to Sleep
 Low-Light Vision
 Keen Sense (Active Search)
 Skill Affinity (+2 Listen, Search, Spot)

Dark Elf (Drow) (Wizard)
 Level Adjustment +2
 DEX+2, INT+2, CHA+2, CON-2
 Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
 Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
 Strong Will (+2 vs Will)
 Immunity to Sleep
 Darkvision
 Keen Sense (Active Search)
 Skill Affinity (+2 Listen, Search, Spot)
 Spell Resistance (SR 11 + character level)
 Light Blindness (-1 penalty to attack, skills and saves)
 Light 1/day racial spell (caster level equal to character level)
 Darkness 1/day racial spell (caster level equal to character level)
 See Invisibility 1/day racial spell (caster level equal to character level)

Shield Dwarf (Fighter)
 CON+2, CHA-2
 Weapon Proficiency Dwarf (Dwarven Waraxe)
 Darkvision
 Stonecunning (+2 interior Search)
 Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
 Battle Training vs Orcs (Attack+1 vs Orcs)
 Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
 Hardiness vs Spells (+2 vs Spells)
 Hardiness vs Poisons (+2 vs Poison)
 Skill Affinity (+2 Lore)

Gold Dwarf (Fighter)
 CON+2, DEX-2
 Weapon Proficiency Dwarf (Dwarven Waraxe)
 Darkvision
 Stonecunning (+2 interior Search)
 Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
 Battle Training vs Aberrations (Attack+1 vs Aberrations)
 Hardiness vs Spells (+2 vs Spells)
 Hardiness vs Poisons (+2 vs Poison)
 Skill Affinity (+2 Lore)

Gray Dwarf (Duergar) (Fighter)
 Level Adjustment +1
 CON+2, CHA-4
 Weapon Proficiency Dwarf (Dwarven Waraxe)
 Darkvision
 Stonecunning (+2 interior Search)
 Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
 Battle Training vs Orcs (Attack+1 vs Orcs)
 Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
 Hardiness vs Spells (+2 vs Spells)
 Immunity to Poison
 Immunity to Paralysis
 Immunity to Phantasms (Immunity to the spells Phantasmal Killer and Weird)
 Greater Skill Affinity (+4 Move Silently)
 Partial Skill Affinity (+1 Listen, Spot)
 Light Sensitivity (-2 penalty to attack, skills and saves)
 Enlarge 1/day racial spell (caster level twice character level)
 Invisibility 1/day racial spell (caster level twice character level)

Rock Gnome (Bard)
 CON+2, STR-2
 Small Stature (AC Size+1, Attack+1)
 Low-Light Vision
 Hardiness vs Illusions (+2 vs Illusions)
 Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
 Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
 Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
 Skill Affinity (+2 Concentration, Listen)
 Spell Affinity (Illusion spell save DC+1)

Deep Gnome (Svirfneblin) (Rogue)
 Level Adjustment +3
 DEX+2, WIS+2, STR-2, CHA-4
 Small Stature (AC Size+1, Attack+1)
 Darkvision
 Durability (+2 vs all saves)
 Slippery Defense (AC Dodge+4)
 Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
 Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
 Skill Affinity (+2 Concentration, Listen, Hide, Craft Alchemy, Spellcraft)
 Spell Affinity (Illusion spell save DC+1)
 Stonecunning (+2 interior Search)
 Spell Resistance (SR 11 + character level)
 Blindness 1/day racial spell (caster level equal to character level)
 Invisibility 1/day racial spell (caster level equal to character level)
 Entropic Shield 1/day racial spell (caster level equal to character level)

Lightfoot Halfling (Rogue)
 DEX+2, STR-2
 Small Stature (AC Size+1, Attack+1)
 Fearless (+2 vs Fear)
 Good Aim (Attack+1 with Slings and Thrown Weapons)
 Skill Affinity (+2 Move Silently, Listen)
 Lucky (+1 vs all saves)

Strongheart Halfling (Rogue)
 DEX+2, STR-2
 Small Stature (AC Size+1, Attack+1)
 Fearless (+2 vs Fear)</pre><pre id="faqspan-7">
 Good Aim (Attack+1 with Slings and Thrown Weapons)
 Skill Affinity (+2 Move Silently, Listen)
 Quick to Master (extra feat at character generation)

Half-Orc (Barbarian)
 STR+2, INT-2, CHA-2
 Darkvision

Gray Orc (Cleric) $
 Level Adjustment +1
 STR+2, WIS+2, INT-2, CHA-2
 Weapon Proficiency Gray Orc (Greataxe, Longbow)
 Darkvision
 Scent (Track - show hostiles in mini-map)
 Long Gait (Movement speed bonus)
 Light Blindness (-1 penalty to attack, skills and saves)

Aasimar (Planetouched) (Paladin)
 Level Adjustment +1
 WIS+2, CHA+2
 Darkvision
 Resist Acid Energy (5/-)
 Resist Cold Energy (5/-)
 Resist Electrical Energy (5/-)
 Skill Affinity (+2 Listen, Spot)
 Light 5/day racial spell (caster level equal to character level)

Tiefling (Planetouched) (Rogue)
 Level Adjustment +1
 DEX+2, INT+2, CHA-2
 Darkvision
 Resist Cold Energy (5/-)
 Resist Fire Energy (5/-)
 Resist Electrical Energy (5/-)
 Skill Affinity (+2 Bluff, Hide)
 Darkness 1/day racial spell (caster level equal to character level)

Air Genasi (Planetouched) (Fighter) #
 Level Adjustment +1
 DEX+2, INT+2, WIS-2, CHA-2
 Darkvision
 Summon Gale 1/day (Knockdown, disperse cloud effects)
 Air Resistance (Electrical 5/-)

Earth Genasi (Planetouched) (Fighter) #
 Level Adjustment +1
 STR+2, CON+2, WIS-2, CHA-2
 Darkvision
 Merge with Stone 1/day (DR 5/Adamantine for 5 rounds)
 Earth Resistance (Acid 5/-)

Fire Genasi (Planetouched) (Fighter) #
 Level Adjustment +1
 INT+2, CHA-2
 Darkvision
 Reach to the Blaze 1/day (Fire 2d4 for 5 rounds)
 Fire Resistance (Fire 5/-)

Water Genasi (Planetouched) (Fighter) #
 Level Adjustment +1
 CON+2, CHA-2
 Darkvision
 Shrouding Fog (Concealment 20% for 5 rounds)
 Water Resistance (Cold 5/-)

Yuan-Ti Pureblood (Ranger) $
 Level Adjustment +2
 DEX+2, INT+2, CHA+2
 Darkvision
 Scaled Skin (AC Natural+1)
 Spell Resistance (SR 11 + character level)
 Alertness (Listen+2, Spot+2)
 Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
 Snake Blood (Reflex+1, +2 vs Poison)
 Animal Trance 1/day racial spell (caster level equal to character level)
 Cause Fear 1/day racial spell (caster level equal to character level)
 Charm Person 1/day racial spell (caster level equal to character level)
 Darkness 1/day racial spell (caster level equal to character level)
 Entangle 1/day racial spell (caster level 4th)

 Active Search = always in detect mode with no movement speed penalty
______________________________________________________________________________

(A.03) Class

You start with a basic class and can add up to three more classes.

BASIC CLASS ABILITIES

Barbarian (Bbn) - 12HP, 4SP, High BAB, High Fortitude Saves
 REQ: Non-lawful
 Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
 L1: Rage (STR+4, CON+4, Will+2, AC-2 for 3+CON bonus rounds then STR-2,
   DEX-2, Movement-10% for 5 rounds, 1/day, L4 2/day +1 use every 4 levels)
 L1: Fast Movement (Movement+10%)
 L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
 L3: Trap Sense (AC Dodge+1 and Ref+1 vs traps every 3 levels)
 L7: Damage Reduction (1/- every 3 levels)
 L11: Greater Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds then
   STR-2, DEX-2, Movement-10% for 5 rounds)
 L14: Indomitable Will (+4 vs Mind-Affecting Spells while in a Rage)
 L17: Tireless Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds)
 L20: Mighty Rage (STR+8, CON+8, Will+4, AC-2 for 3+CON bonus rounds)
# L24: Bonus feat every 4 levels

Bard (Brd) - 6HP, 6SP, Medium BAB, High Reflex & Will Saves
 REQ: Non-lawful
 Light Armor, Shields, Simple Weapons, Longsword, Short Sword, Shortbow,
   Rapier
 Bardic Music (Class Level/day for 10 rounds)
   L1, Perform 3: Countersong (Ally SR10+Level)
   L1, Perform 3: Fascinate (Daze 1 enemy/level)
   L3, Perform 6: Haven Song (Enemies unable to attack)
   L6, Perform 9: Cloud Mind (Daze single enemy)
   L9, Perform 12: Ironskin Chant (Party DR 5/- for 4 rounds)
   L12, Perform 15: Song of Freedom (Dispel Enchantment and Transmutation)
   L15, Perform 18: Song of Heroism (Target AC Dodge+4, HP+4/level, Saves+4)
   L18, Perform 21: Legionnaire's March (Highest BAB in party used, Dmg+4)
 Inspiration (one active)
   L1: Inspire Courage (Atk+1, Dmg+1, L8 +2, +1 every 6 levels)
   L2: Inspire Competence (Skills+2, L11 +4, +2 every 8 levels)
   L5: Inspire Defense (AC Dodge+2, +1 every 5 levels)
   L7: Inspire Regeneration (1HP/2 rounds, +1HP every 5 levels)
   L8: Inspire Toughness (Universal+1, +1 every 5 levels)
   L11: Inspire Slowing (Enemies Movement-15%, L16 Movement-30%)
   L14: Inspire Jarring (Enemies Concentration-4, Will-2)
 L1: Armored Caster (Light Armor Spell Failure 0%)
 L1: Bardic Knowledge (Class Level added to Lore)
 L1: Arcane Spells (CHA)
 L8: Replace one known spell 2 levels below current level every 3 levels
# L23: Bonus feat every 3 levels

Cleric (Clr) - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
 REQ: Deity
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons
 Spontaneous Conversion (covert spell to healing:non-evil or harming:evil)
 Domains (two of the following)
   Air (Uncanny Dodge, Call Lightning, Chain Lightning)
   Animal (Animal Companion, Cat's Grace, True Seeing)
#   Chaos (Slippery Mind, Color Spray, Confusion)
#   Cold (Cold 5/-, Creeping Cold, Hypothermia, Polar Ray)
#   Darkness (Blind-Fight, Blindness/Deafness, Shadow Conjuration,
     Power Word Blind)
   Death (Summon Shadow 1/day, Phantasmal Killer, Power Word Kill)
   Destruction (Smite Infidel 1/day, Rage, Acid Fog)
#   Dream (Immunity Sleep, Sleep, Phantasmal Killer, Hiss of Sleep)
   Earth (Toughness, Stoneskin, Energy Immunity)
   Evil (Turn Outsider, Evard's Black Tentacles, Weird)
   Fire (Fire 5/-, Fireball, Wall of Fire)
   Fury (Battle Master 1/day, Enlarge Person, Tenser's Transformation)
   Good (Aura of Courage, L2 Magic Circle Against Alignment,
     Lesser Planar Binding)
   Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
   Knowledge (Identify, Knock, Clairaudience / Clairvoyance, True Seeing,
     Legend Lore)
#   Law (Iron Will, Lionheart, Hold Monster, Mass Hold Person)
#   Luck (Luck of Heroes, Freedom of Movement, Greater Spell Mantle)
   Magic (Mage Armor, Melf's Acid Arrow, Assay Resistance, Spell Mantle,
     Greater Dispel Magic, Blackstaff)
   Plant (Woodland Stride, Entangle, Barkskin, Poison, Mass Camouflage,
     Vine Mine)
   Protection (Divine Protection, Lesser Globe of Invulnerability,
     Energy Immunity)
   Strength (Divine Strength, Bull's Strength, Divine Power)
   Sun (Exceptional Turning, Searing Light, Sunbeam)
#   Time (Initiative bonus, Haste, Premonition)
   Travel (Fast Movement, Freedom of Movement, Haste)
   Trickery (Feint, Grease, Invisibility, Confusion)
#   Undeath (Extra Turn Undead uses, Animate Dead, Create Greater Undead)
#   War (Deity's Weapon Proficiency and Martial or Exotic if required,
     Flame Strike, Power Word Stun)
   Water (Evasion, Poison, Ice Storm)
 L1: Divine Spells (WIS)
 L1: Turn Undead (Class Level+CHA bonus Turn and Damage, CHA bonus+3/day)
# L23: Bonus feat every 3 levels

Druid (Drd) - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
 REQ: Neutral, Deity
 Light Armor, Medium Armor, Shields, Club, Dagger, Dart, Quarterstaff, Spear,
   Scimitar, Sickle, Sling, Universal Sword
 Wild Empathy (can communicate with animals)
 Spontaneous Conversion (convert spell to Summon Monster of the same level)
 L1: Divine Spells (WIS)
 L1: Animal Companion
 L1: Nature Sense (Search+2, Spot+2 in exterior areas, Survival+2)
 L2: Woodland Stride (Movement+10% in exterior areas)
 L3: Trackless Step (Hide+4, Move Silently+4 in exterior areas)
 L4: Resist Nature's Lure (+2 vs Fear)
 L5: Wild Shape (Bear, Wolf, Boar, Badger, 1 hour/level 1/day, L6 2/day,
   L7 3/day, L10 4/day +1/day every 4 levels)
 L9: Venom Immunity (Immunity Poison)
 L12: Wild Shape - Dire (Dire Bear, Dire Wolf, Dire Boar, Dire Badger)
 L12: Plant Wild Shape (Treant, Shambling Mound)
 L16: Elemental Shape (Huge Earth, Air, Fire, Water Elemental,
   1 hour/level 1/day, L18 2/day, L20 3/day)
 L20: Elemental Shape - Elder (Elder Earth, Air, Fire, Water Elemental)
# L24: Bonus feat every 4 levels

Favored Soul (Fav) # - 8HP, 2SP, Medium BAB, High Fort, Reflex & Will Saves
 Light Armor, Medium Armor, Shields, Simple Weapons
 L1: Cleric Divine Spells (CHA, WIS for DC)
 L1: Deity's Weapon Proficiency (Martial or Exotic if required)
 L3: Deity's Weapon Focus
 L4: Replace one known spell 2 levels below current level every 2 levels
 L5: Energy Resistance (10/- for chosen energy type, L10 second type,
   L15 third type)
 L12: Deity's Weapon Specialization
 L17: Haste (3/day)
 L20: Damage Reduction (10/Alchemical Silver or 10/Cold Iron)
# L23: Bonus feat every 3 levels

Fighter (Ftr) - 10HP, 2SP, High BAB, High Fortitude Saves
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
# Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
 L1: Bonus Combat-Oriented feat, L2 and every 2 levels up to L20
# L22: Bonus feat every 2 levels

Monk (Mnk) - 8HP, 4SP, Medium BAB, High Fortitude, Reflex & Will Saves
 REQ: Lawful
 Club, Dagger, Handaxe, Kama, Quarterstaff, Shuriken, Sling, Light Crossbow,
   Heavy Crossbow, Universal Sword
 When wearing no armor
 L1: Monk AC Bonus (WIS bonus added to AC, L5 AC+1 every 5 levels)
 L1: Flurry of Blows (extra attack with Kama, Quartstaff, Shuriken or
       Unarmed at -2 penalty, L5 -1 penalty, L9 no penalty)
 L1: Unarmed Strike (Dmg 1d6, L4 1d8, L8 1d10, L12 1d12, L16 2d8, L20 2d10)
 L1: Improved Unarmed Strike (no attack of opportunity)
 L1: Stunning Fist (DC 10+Level/2+WIS bonus hold target 3 rounds, Level/day)
 L2: Deflect Arrows (deflect the first projectile each round)
 L2: Evasion (save vs reflex for no damage)
 L3: Monk Speed (Movement speed increases with experience)
 L3: Still Mind (+2 vs Mind-Affecting Spells)
 L4: Ki Strike (Unarmed attack considered Magic, L10 Lawful, L16 Adamantine)
 L5: Purity of Body (Immunity Disease)
 L6: Knockdown, Improved Knockdown
 L7: Wholeness of Body (Heal 2x Level 1/day)
 L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
 L11: Diamond Body (Immunity Poison)
 L11: Greater Flurry (second extra attack)
 L13: Diamond Soul (SR 10+Level)
 L15: Quivering Palm (DC 10+Level/2+WIS bonus vs Fort or die, 1/day)
 L19: Empty Body (50% Concealment for Level rounds, 2/day)
 L20: Perfect Self (DR 10/magic)
# L24: Unarmed Strike (Dmg 3d8, L28 3d10)
# L25: Bonus feat every 5 levels

Paladin (Pal) - 10HP, 2SP, High BAB, High Fortitude Saves
 REQ: Lawful Good, Deity
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
 L1: Smite Evil (Atk+CHA bonus, Dmg+Level, 1/day, L5 2/day +1 every 5 levels)
 L2: Lay on Hands (Heal Level x CHA bonus, 1/day)
 L2: Divine Grace (Universal+CHA bonus)
 L3: Divine Health (Immunity Disease)
 L3: Aura of Courage (Immunity Fear, allies +4 vs Fear)
 L4: Turn Undead (Class Level-3+CHA bonus Turn and Damage, CHA bonus+3/day)
 L4: Divine Spells (WIS, caster level half class level)
 L6: Remove Disease (1/day, +1 every 3 levels)
# L23: Bonus feat every 3 levels

Ranger (Rgr) - 8HP, 6SP, High BAB, High Fortitude & Reflex Saves
 Light Armor, Shields, Simple Weapons, Martial Weapons
 Wild Empathy (can communicate with animals)
 L1: Track (Show hostiles in mini-map)
 L1: Favored Enemy (Listen+1, Spot+1, Taunt+1, Dmg+1, L5 and every 5 levels
     additional enemy and +1 to all bonuses against all favored enemies)
   Aberration - Mind Flayer, Umber Hulk, $ Will-O'-Wisp
   Beast (Animal) - Wild Animals, Dire Animals, $ Deinonychus, $ Megaraptor
   Construct - Blade Golem, Bone Spider, Iron Golem, # Imaskari Golem,
       # Thayan Golem, # Clay Golem, # Homunculus, $ Clockroach
   Dragon - Dragons, # Wyvern
   Elemental - Air, Earth, Fire, Water, # Orglash
   Fey - Dryad, Pixie, # Telthors
   Giant - Fire Giant, Frost Giant, Ogre, Ogre Mage, Troll, # Fell Troll
   Humanoid
     Dwarf - Gold Dwarf, Shield Dwarf, Duergar
     Elf - Moon Elf, Sun Elf, Wood Elf, Wild Elf, Drow
       Half-Elves - Half-Elf, Half-Drow
     Gnome - Rock Gnome, Svirfneblin
     Goblinoid - Bugbear, Goblin, $ Batiri
     Human (and Gnoll) - Human, $ Gnoll
       Shapechanger - Werewolf, @ Wererat
     Halfling - Lightfoot Halfling, Strongheart Halfling
     Orc - Orc, $ Gray Orc
       Half-Orc
     Reptillian - Kobold, Lizardfolk
   Magical Beast - Celestial creatures, Fiendish Dire Rat, Phase Spider,
       Glow Spider, Winter Wolf, $ Worg, @ Quelzarn
   Monstrous Humanoid - Gargoyle, # Uthraki, # Hag, # Hagspawn, $ Annis,
       $ Firenewt, $ Yuan-ti, @ Derro
   Outsider - Aasimar, Tiefling, Bladeling, Shadow Mastiff, Sylph, Githyanki,
       Balor, Hezrou, Succubus, Erinyes, Horned Devil, Pit Fiend, Hell Hound,
       Mephits, Imp, # Genasi, # Planetar, # Solar, # Celestial, # Djinni
   Plant - # Treant, # Shambling Mound
   Undead - Ghast, Ghoul, Mummys, Nightwalker, Shadows, Skeletons, Vampires,
       Shadow Reaver, Wraiths, Zombie, Lich, # Demilich, # Death Knight,
       $ Drowned, $ Wight
   Vermin - Beetles, Blade Spider, Giant Spider
 L2: Combat Style (when wearing no armor or light armor)
 Two-Weapon Fighting Combat Style
   L2: Two-Weapon Fighting
   L6: Improved Two-Weapon Fighting
   L11 Greater Two-Weapon Fighting
 Archery Combat Style
   L2: Rapid Shot
   L6: Manyshot
   L11: Improved Rapid Shot
 L3: Toughness (+1 HP/level)
 L4: Animal Companion
 L4: Divine Spells (WIS, caster level half class level)
 L7: Woodland Stride (Movement+10% in exterior areas)
 L8: Swift Tracker (always in track mode with no movement speed penalty)
 L9: Evasion (save vs reflex for no damage)
 L13: Camouflage (no movement speed penalty when stealthed in exterior areas)
 L17: Hide in Plain Sight (hide while being watched in exterior areas)
# L21: Perfect Two-Weapon Fighting or One Shot
# L23: Bonus feat every 3 levels

Rogue (Rog) - 6HP, 8SP, Medium BAB, High Reflex Saves
 Light Armor, Simple Weapons, Short Sword, Rapier, Shortbow
 L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
   is flat footed or has their back to you and is attacking another target)
 L1: Trapfinding (Search and Disable Device against traps over DC20)
 L2: Evasion (save vs reflex for no damage)
 L3: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 3 levels)
 L4: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
 L8: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
 L10: Rogue Special Ability or bonus feat and at L13, L16, L19
   Crippling Strike (STR-2 on sneak attack)
   Defensive Roll (save vs lethal blow for half damage 1/day)
   Improved Evasion (save for no damage, half damage on fail)
   Opportunist (+4 attack bonus for attack of opportunity)
   Skill Mastery (Disable Trap, Open Lock, Set Trap cannot roll less than 5)
   Slippery Mind (reroll save vs Mind-Affecting Spells)
# L24: Rogue Special Ability or bonus feat every 4 levels

Sorcerer (Sor) - 4HP, 2SP, Low BAB, High Will Saves
 Simple Weapons
 L1: Arcane Spells (CHA)
 L1: Summon Familiar
 L6: Replace one known spell 2 levels below current level every 2 levels
# L23: Bonus feat every 3 levels

Spirit Shaman (Sps) # - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
 Light Armor, Shields, Club, Dagger, Handaxe, Spear, Quarterstaff, Shortbow,
   Dart, Sling, Throwing Axe, Light Crossbow, Universal Sword
 L1: Druid Divine Spells (WIS, CHA for DC)
 L1: Spirit Guide (Alertness)
 L2: Chastise Spirits (1d4 dmg/level to spirits, 3+CHA Bonus/day)
       Spirits - Elementals, Fey, Shadows, Wraiths
 L3: Detect Spirits (for 10 minutes)
 L4: Blessing of the Spirits (AC Deflection+2, Universal+2 vs spirits)
 L4: Replace one known spell 2 levels below current level every 2 levels
 L5: Follow the Guide (reroll save vs Mind-Affecting Spells)
 L6: Ghost Warrior (ignore spirits concealment)
 L7: Warding of the Spirits (Allies AC Deflection+2, Universal+2 vs spirits
   for 10 minutes per level, 1/day)
 L9: Spirit Form (50% Concealment 5 rounds 1/day, L15 +1/day every 5 levels)
 L11: Recall Spirit (Raise Dead 1/day)
 L16: Weaken Spirits (Chastise Spirits use for 1+level/3 rounds)
 L17: Spirit Journey (cannot attack or be attacked for 1 round per level)
 L19: Favored of the Spirits (on death heal 10HP per level up to 150HP 1/day)
 L20: Spirit Who Walks (DR 5/Cold Iron, +3 vs Enchantments)
 L20: Low-Light Vision
# L23: Bonus feat every 3 levels

Swashbuckler (Swb) $ - 10HP, 4SP, High BAB, High Fortitude Saves
 Light Armor, Simple Weapons, Martial Weapons
 L1: Weapon Finesse (use DEX for melee attack rolls with light weapons)
 When wearing no armor or light armor
 L2: Grace (Reflex+1, L11 +1 every 9 levels)
 L3: Insightful Strike (Dmg+INT+STR bonus with light weapons and Scimitar)
 L5: Swashbuckler Dodge (AC Dodge+1 against current attacker, +1 every 5 lvl)
 L7: Mobility (AC Dodge +4 against attack of opportunity)
 L8: Improved Flanking (extra Atk+2 against an opponent that has their back
   to you and is attacking another target)
 L11: Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
 L13: Acrobatic Skill Mastery (Tumble cannot roll less than 5)
 L14: Weakening Critical (STR-2 on critical hit)
 L17: Slippery Mind (reroll save vs Mind-Affecting Spells)
 L19: Wounding Critical (CON-2 on critical hit)
 L23: Bonus feat every 3 levels

Warlock (War) - 6HP, 2SP, Medium BAB, High Will Saves
 REQ: Evil or Chaotic
 Light Armor, Simple Weapons
 L1: Invocations (CHA for DC)
 L1: Eldritch Blast (ranged touch attack, damage 1d6, L3 2d6, L5 3d6, L7 4d6,
   L9 5d6, L11 6d6, L14 7d6, L17 8d6, L20 9d6)
 L1: Blast Shape Invocations (modify blast range and number of targets)
 L1: Eldritch Essence Invocations (secondary effect on top of base damage)
 L1: Armored Caster (Light Armor Spell Failure 0%)
 L2: Eldritch Lore (Lore+2, Spellcraft+2)
 L2: Replace one known invocation every level
 L3: Damage Reduction 1/Cold Iron (+1 every 4 levels)
 L4: Deceive Item (Use Magic Device+4)
 L8: Fiendish Resilience (Heal 1HP/round 20 rounds 1/day, L13 2HP, L18 5HP)
 L10: Energy Resistance (Resistance 5/- for two of Acid, Cold, Electrical,
   Fire, Sonic, L20 Resistance 10/- for chosen energy types)
 L12: Imbue Item (Create magic items without spells and at 25% discount)
# L22: Eldritch Blast (10d6, +1d6 every 2 levels)
# L23: Bonus feat every 3 levels
# L30: Energy Resistance (Resistance 15/- for chosen energy types)

   Type    | Blast Shape    | Eldritch Essence | Invocation
   --------|----------------|------------------|-------------------------
   Least   | Eldritch Spear | Draining Blast   | Beguiling Influence
           | Hideous Blow   | Frightful Blast  | Dark One's Own Luck
           |                |                  | Darkness
           |                |                  | Devil's Sight
           |                |                  | Entropic Warding
           |                |                  | Leaps and Bounds
           |                |                  | Otherworldly Whispers #
           |                |                  | See the Unseen
   Lesser  | Eldritch Chain | Beshadowed Blast | Charm
           |                | Brimstone Blast  | Curse of Despair
           |                | Hellrime Blast   | Dread Seizure #
           |                |                  | Flee the Scene
           |                |                  | The Dead Walk
           |                |                  | Voracious Dispelling
           |                |                  | Walk Unseen
   Greater | Eldritch Cone  | Bewitching Blast | Chilling Tentacles
           |                | Hindering Blast #| Devour Magic
           |                | Noxious Blast    | Tenacious Plague
           |                | Vitriolic Blast  | Wall of Perilous Flame
   Dark    | Eldritch Doom  | Binding Blast #  | Dark Foresight
           |                | Utterdark Blast  | Retributive Invisibility
           |                |                  | Word of Changing

Wizard (Wiz) - 4HP, 2SP, Low BAB, High Will Saves
 Dagger, Club, Quarterstaff, Light Crossbow, Heavy Crossbow, Universal Sword
 L1: Arcane Spells (INT)
 L1: Summon Familiar
 L1: Scribe Scroll
 L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels
Specialist Wizard (Abj, Cjr, Div, Enc, Evo, Ill, Nec, Tra)
 L1: Spellcraft+2 from Specialist School, Bonus Spell for each casting level,
   cannot learn or cast spells from prohibited school

PRESTIGE CLASS ABILITIES

You can take up to ten levels in prestige classes except Shadow Thief of Amn,
Neverwinter Nine, Harper Agent and Invisible Blade which have five levels and
Hellfire Warlock which has only three levels.

Note: Skill point requirements (REQ) do not include attribute or feat bonuses.

Arcane Archer (Arc) - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
 REQ: Elf, Half-Elf, Sor, Wiz, L2 Brd, BAB 6, Point Blank Shot,
   Weapon Focus Longbow or Shortbow
 Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
 L1: Enhance Arrow (Arrow Enhancement+1 every 2 levels)
 L2: Imbue Arrow (Fireball Arrow, 3/day)
 L4: Seeker Arrow (always hits 1/day, L6 2/day)
 L8: Hail of Arrows (one arrow per target 1/day)
 L10: Arrow of Death (DC20 Slay target)

Arcane Scholar of Candlekeep (Asc) # - 4HP, 2SP, Low BAB, High Will Saves
 REQ: L7 Brd, L6 Sor, L5 Wiz, Empower Spell, Skill Focus Concentration,
   Skill Focus Spellcraft, Spellcraft 8
 L1: Arcane Spellcasting (arcane class spell progression continues as normal)
 L1: Maximize Spell (Variables maximized, 3 higher spell slot)
 L2: Spell Knowledge (Party +1 vs Spells, L8 +2)
 L3: Improved Empower Spell (Spell power x1.5, 1 higher spell slot)
 L5: Quicken Spell (instant casting 1/round, 4 higher spell slot)
 L7: Improved Maximize Spell (Variables maximized, 2 higher spell slot)
 L10: Improved Quicken Spell (instant casting 1/round, 3 higher spell slot)

Arcane Trickster (Atr) - 4HP, 4SP, Low BAB, High Reflex & Will Saves
 REQ: Non-lawful, L7 Brd, L6 Sor, L5 Wiz, Lore 7, Disable Device 7, Tumble 7,
   Spellcraft 4, Sneak Attack 2d6
 L1: Arcane Spellcasting (arcane class spell progression continues as normal)
 L1: Pilfer Magic (Dispel Magic, Atk+2, Universal+2 for 10 rounds 1/day,
   L5 2/day, L9 3/day)
 L2: Sneak Attack (+1d6 dmg every 2 levels)
 L3: Impromptu Sneak Attack (Sneak Attack, Deny DEX AC bonus 1/day, L7 2/day)

Assassin (Asn) - 6HP, 4SP, Medium BAB, High Reflex Saves
 REQ: Evil, Hide 8, Move Silently 8
 Light Armor, Simple Weapons
 L1: Use Poison
 L1: Death Attack (Paralyze, +1d6 dmg every 2 levels added to Sneak Attack)
 L2: Poison Save (+1 vs Poison every 2 levels)
 L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
 L2: Ghostly Visage (1/day)
 L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
 L5: Darkness (1/day)
 L7: Invisibility (1/day)
 L8: Hide in Plain Sight (enter stealth mode while being watched)
 L9: Greater Invisibility (1/day)

Blackguard (Blk) - 10HP, 2SP, High BAB, High Fortitude Saves
 REQ: Evil, BAB 6, Cleave, Hide 5
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
 L1: Use Poison
 L2: Smite Good (Atk+CHA bonus, Dmg+Level, 1/day)
 L2: Dark Blessing (Universal+CHA bonus)
 L2: Bull's Strength (1/day)
 L3: Aura of Despair (Enemies Universal-2)
 L3: Turn Undead (Class Level-2+CHA bonus Turn and Damage, CHA bonus+3/day)
 L3: Create Undead (Summon L10 Skeleton, L7 Summon L15 Skeleton)
 L4: Sneak Attack (+1d6 dmg every 3 levels)
 L5: Fiendish Servant (Summon L7 Dire Rat, L9 Summon L9 Dire Rat)
 L6: Inflict Serious Wounds (1/day)
 L7: Contagion (1/day)
 L8: Inflict Critical Wounds (1/day)

Divine Champion (Chm) - 10HP, 2SP, High BAB, High Fortitude Saves
 REQ: BAB 7, Weapon Focus Any
 Simple Weapons, Martial Weapons
 L1: Lay on Hands (Heal Level x CHA bonus, 1/day)
 L2: Bonus feat from list every 2 levels
 L2: Sacred Defense (Universal+1 every 2 levels)
 L3: Smite Infidel (Differing Alignment Atk+CHA bonus, Dmg+Level, 1/day)
 L5: Divine Wrath (DR 5/- Atk+3 Dmg+3 Universal+3 for CHA bonus rounds 1/day)

Doomguide (Dgd) $ - 6HP, 2SP, Medium BAB, High Will Saves
 REQ: Lawful, L5 Clr, L11 Pal, L5 Drd, L11 Rgr, Deity Kelemvor,
   Extra Turning (Clr, L4 Pal), Great Fortitude, Diplomacy 5
 L1: Deity's Weapon Proficiency (Exotic)
 L1: Divine Spellcasting (divine class spell progression continues as normal)
 L1: Kelemvor's Boon (Class Level added to Turn Undead)
 L2: Improved Turning (Turn Undead Class Level+1)
 L3: Extra Turning II (Turn Undead +4/day)
 L4: Save Bonus (+4 vs Death, L8 +8)
 L5: Bond of Fatal Touch (Dmg+1d6 vs Undead for 1 attack CHA bonus/day,
   L7 Atk+2 Dmg+2d6 vs Undead, L9 DC14 slay Undead)
 L6: Divine Vengeance (Undead+2d6 for 1 round)
 L8: Ethereal Purge (remove Concealment 1/day)
 L10: Extra Turning III (Turn Undead +4/day)
 L10: Empower Turning (Turn Undead Dmg+50%)
 L10: Kelemvor's Grace (Immunity Death, Party +4 vs Death)

Duelist (Due) - 10HP, 4SP, High BAB, High Reflex Saves
 REQ: BAB 6, Mobility, Weapon Finesse, Parry 5, Tumble 5
 Simple Weapons, Martial Weapons
 L1: Canny Defense (INT bonus added to AC when not using a shield or armor)
 L2: Improved Reaction (Haste 1/day every 2 levels)
 L3: Enhanced Mobility (AC Dodge+8 against attack of opportunity)
 L4: Grace (Reflex+2)
 L5: Precise Strike (Dmg+1d6 with one handed piercing weapon, L10 Dmg+2d6)
 L6: Flourish (Piercing+2d6 with one handed piercing weapon every 5 rounds)
 L7: Elaborate Parry (Parry+Level)
 L9: Deflect Arrows (deflect the first projectile each round)

Dwarven Defender (Def) - 12HP, 2SP, High BAB, High Fortitude & Will Saves
 REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
 L1: Defensive Stance (AC Dodge+4, STR+2, CON+4, Universal+2 until they move,
   1/day every 2 levels)
 L1: Improved Defense (AC Dodge+1, +1 every 3 levels)
 L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
 L4: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 4 levels)
 L6: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
 L6: Damage Reduction (DR 3/- every 4 levels)

Eldritch Knight (Eld) - 6HP, 2SP, High BAB, High Fortitude Saves
 REQ: Weapon Proficiency Martial, L7 Brd, L6 Sor, L5 Wiz
 L1: Combat Casting (Concentration+4 in Defensive Casting mode)
 L1: Skill Focus Concentration (Concentration+3)
 L2: Arcane Spellcasting (arcane class spell progression continues as normal)

Frenzied Berserker (Ber) - 12HP, 2SP, High BAB, High Fortitude Saves
 REQ: Non-lawful, BAB 6, Great Cleave
 L1: Frenzy (STR+6, Extra Attack, AC-4, HP-6/round for 3+CON bonus rounds
   then STR-2, Dex-2, Movement-10% for 5 rounds, 1/day every 2 levels)
 L1: Toughness (+1 HP/level)
 L2: Supreme Cleave (2 extra attacks after a kill)
 L4: Deathless Frenzy (Death Ward while in Frenzy)
 L5: Enhanced Power Attack (Power Attack Dmg+5, Improved Power Attack Dmg+10)
 L6: Inspire Frenzy (Allies STR+6, Extra Attack, AC-4, HP-12 for 2 rounds
   then STR-2, Dex-2, Movement-10% for 2 rounds, 1/day every 2 levels)
 L8: Greater Frenzy (STR+10 instead of STR+6)
 L10: Supreme Power Attack (Power Attack Dmg+6, Improved Power Attack Dmg+12)

Harper Agent (Hrp) - 6HP, 6SP, Medium BAB, High Will Saves
 REQ: Non-evil, Brd, Clr, Drd, Pal, Rgr, Sor, Wiz, Fav, Sps,
   Alertness, Iron Will, Diplomacy 8, Lore 4, Survival 2
 Light Armor, Simple Weapons
 L1: Bardic Knowledge (Class Level added to Lore)
 L2: Harper Spellcasting (selected spell progression continues as normal)
 L2: Deneir's Eye (+3 vs Traps)
 L2: Lliira's Heart (+2 vs Mind-Affecting Spells)
 L3: Tymora's Smile (Universal+2 for 5 rounds 1/day)
 L4: Lurue's Voice (Dominate Animal 3/day)
 L5: Mystra's Boon (+2 vs Spells)

Hellfire Warlock (Hel) $ - 6HP, 2SP, Medium BAB, High Will Saves
 REQ: L6 War, Brimstone Blast or Hellrime Blast, Intimidate 6, Spellcraft 6,
   Lore 12
 L1: Warlock Invoking (Warlock damage and invokations continue as normal)
 L1: Hellfire Blast (Eldritch Blast+2d6 Hellfire dmg per Class Level, CON-1
   each use, buring hands and glowing eyes)
 L2: Resistance to Fire (Fire 10/-, stacks with Warlock Energy Resistance)
 L2: Summon Baatezu (for 1d8+Class Level+CHA Bonus)
 L3: Hellfire Shield (Hellfire Blast against attackers, CON-1 each hit)

Invisible Blade (Ibl) # - 6HP, 4SP, High BAB, High Reflex Saves
 REQ: Feint, Two-Weapon Fighting, Weapon Focus Dagger or Kukri, Bluff 8
 When wearing no armor
 L1: Unfettered Defense (INT bonus added to AC when not using ranged weapon)
 L1: Bleeding Wound (Dmg+2 for 3 rounds on sneak attack with light weapon,
   L3 +4, L5 +6, each level counts as level of sneak attack)
 L5: Feint Mastery (Bluff cannot roll less than 5)

Neverwinter Nine (Nwn) - 8HP, 4SP, High BAB, High Reflex & Will Saves
 REQ: Member of the Neverwinter Nine, BAB 6
 L1: Protective Aura (Allies Universal+2, AC Deflection+1, L4 Universal+3,
   AC Deflection+2)
 L2: Guarding the Lord (Ally takes 30% of damage and you take 50%, 3/day)
 L3: Frantic Reactions (Movement+10%, AC+2 vs attacks of opportunity,
   +2d6 sneak attack dmg)
 L5: Furious Assault (Maximum melee damage, HP-10 for 3 rounds, 1/day)

Pale Master (Pma) - 6HP, 2SP, Low BAB, High Fortitude & Will Saves
 REQ: Non-good, L7 Brd, L6 Sor, L5 Wiz
 L1: Arcane Spellcasting (arcane class spell progression every 2 levels)
 L1: Bone Skin (AC Natural+2, L4 +4, L8 +6)
 L2: Animate Dead (Summon Zombie 1/day, L7 Skeleton Warrior)
 L3: Darkvision
 L4: Summon Undead (Summon Ghoul 2/day, L5 Ghast, L7 Mummy, L9 Mummy Lord)
 L5: Deathless Vigor (Fort+4)
 L6: Undead Graft (Paralyze 2/day, L8 3/day)
 L7: Tough as Bone (Immunity Hold, Paralysis, Stun)
 L9: Summon Greater Undead (Summon Vampire 1/day, L9 Elite Vampire)
 L10: Deathless Mastery (Immunity Critical Hits)
 L10: Deathless Master's Touch (DC17 Slay target 3/day)

Red Dragon Disciple (Rdd) - 12HP, 2SP, Medium BAB, High Fortitude & Will Saves
 REQ: Brd, Sor, Lore 8
 L1: Natural Armor Increase (AC Natural+1 every 3 levels)
 L2: Dragon Abilities (STR+2, L4 STR+2, L7 CON+2, L8 INT+2, L10 STR+4, CHA+2)
 L3: Dragon Breath (Cone of 2d10 Fire Dmg 1/day, L7 4d10, L10 6d10)
 L5: Blind-Fight (reroll miss if blinded, invisible creatures get no bonus)
 L10: Immunity to Fire
 L10: Immunity to Paralysis

Red Wizard (Red) # - 4HP, 2SP, Low BAB, High Will Saves
 REQ: Human, Non-good, L5 Specialist Wiz, Metamagic or Item Creation feat,
   Spell Penetration, Greater Spell Penetration, Spellcraft 8
 L1: Red Wizard Spellcasting (Wizard spell progression continues as normal)
 L1: Enhanced Specialization (Specialist School Caster Level+1 vs SR and
   DC+1 vs Spell Save, cannot learn new spells from second prohibited school)
 L1: Specialist Defense (Specialist School Save+1 vs Spell, L3 +2, L7 +3,
   L9 +4)
 L2: Spell Power (Caster Level +1, +1 every 2 levels)
 L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels

Sacred Fist (Saf) # - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
 REQ: BAB 4, Cast Divine Spells, Improved Unarmed Strike, Stunning Fist,
   Combat Casting
 Monk Speed and Unarmed Strike progression as normal
 L1: Divine Spellcasting (divine class spell progression L1-L3 L5-L7 L9-L10)
 L1: AC Bonus (AC+1 when wearing no armor or light armor, L5 AC+2, L10 AC+3)
 L1: Unarmed Damage (Dmg 1d6, L4 1d8, L8 1d10)
 L1: Code of Conduct (Atk-8 with any weapon)
 L3: Sacred Fist Fast Movement (Movement speed increases with experience)
 L4: Sacred Flames (WIS bonus+Class level half Fire half Holy unarmed dmg
   for 10 rounds 1/day, L8 2/day)
 L6: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
 L10: Inner Armor (AC+4, Universal+4, SR25 for WIS bonus rounds)

Shadow Thief of Amn (Gld - Guild Thief) - 6HP, 6SP, Medium BAB, High Ref Saves
 REQ: Member of the Shadow Thieves of Amn, Stealthy, Bluff 3, Intimidate 3,
   Hide 8, Move Silently 3
 Light Armor, Simple Weapons
 L1: Sneak Attack (+1d6 dmg every 2 levels)
 L1: Doublespeak (Bluff+2, Diplomacy+2)
 L2: Bonus feat from list every 2 levels
 L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
 L3: Reputation (10% Merchant Discount, Bluff+2, Diplomacy+2, Intimidate+2)
 L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)

Shadowdancer (Shd) - 8HP, 6SP, Medium BAB, High Reflex Saves
 REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
 Light Armor, Simple Weapons
 L1: Hide in Plain Sight (enter stealth mode while being watched)
 L2: Darkvision
 L2: Evasion (save vs reflex for no damage)
 L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
 L3: Summon Shadow (for 24 hours, 1/day)
 L3: Shadow Daze (Daze for 5 rounds, 1/day)
 L4: Shadow Evade (AC Dodge+1, DR 5/Magic, Concealment 5% for 3 rounds 3/day,
   L6 AC Dodge+2, DR 5/Alchemical Silver, Concealment 10%,
   L8 AC Dodge+3, DR 10/Alchemical Silver, Concealment 15%,
   L10 AC Dodge+4, DR 10/Adamantine, Concealment 20%)
 L5: Defensive Roll (save vs lethal blow for half damage 1/day)
 L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
 L7: Slippery Mind (reroll save vs mind spells)
 L10: Improved Evasion (save for no damage, half damage on fail)

Stormlord (Stl) # - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
 REQ: Cast L3 Divine Spells, Fort 4, Toughness, Great Fortitude,
   Weapon Focus Spear or Dart or Shuriken or Throwing Axe
 Stormlord's Weapons - Spear, Dart, Shuriken, Throwing Axe
 L1: Divine Spellcasting (divine class spell progression continues as normal)
 L1: Resistance to Electricity (Electricity 5/-, L4 10/-, L7 15/-)
 L1: Enhanced Stormlord Weapons (Atk+1, Dmg+1, L6 +2, L9 +3)
 L2: Shock Weapon (Electrical+1d8 for 20 rounds)
 L5: Shocking Burst Weapon (and Critical+Electrical 2d8 per multiplier)
 L8: Shocking Burst and Sonic Weapon (and Sonic+1d8)
 L9: Immunity to Electricity
 L10: Extended Storm Avatar (caster level equal to character level)

Warpriest (Wpr) - 10HP, 2SP, High BAB, High Fortitude Saves
 REQ: BAB 5, Cast L4 Divine Spells, Combat Casting, Diplomacy 8, Spot 5
 Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
 L1: War Glory (Allies Atk+1, Enemies Universal-1)
 L1: Remove Fear (Level/day)
 L2: Divine Spellcasting (divine class spell progression every 2 levels)
 L2: Inflame (Party +2 vs Fear & Mind-Affecting Spells for 5 rounds, 1/day,
   bonus +2 every 2 levels)
 L3: Mass Cure Light Wounds (1/day)
 L5: Fear Aura (Fear 1/day)
 L6: Battletide (1/day)
 L7: Haste (3/day)
 L9: Mass Heal (1/day)
 L10: Implacable Foe (Movement-50%, Allies HP+20 for 10 rounds 1/day)

Weapon Master (Wep) - 10HP, 2SP, High BAB, High Reflex Saves
 REQ: BAB 5, Whirlwind Attack, Weapon Focus (Melee), Intimidate 4
 L1: Weapon of Choice (Melee)
 L1: Ki Damage (next attack does maximum damage, 1/day every level)
 L5: Increase Multiplier (Critical Multiplier+1)
 L5: Superior Weapon Focus (Atk+1)
 L7: Ki Critical (Threat Range+2)

BASE ATTACK BONUS (BAB)

 Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 ----------|------------------------------------------------------------
 High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
 Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

 Level #   | 21 22 23 24 25 26 27 28 29 30
 ----------|------------------------------
 High      | 21 22 23 24 25 26 27 28 29 30
 Medium    | 15 16 17 18 18 19 20 21 21 22
 Low       | 10 11 11 12 12 13 13 14 14 15

SAVING THROW BONUSES

For each class, saving throw bonuses in each of the above progress at either a
high or low rate.

 Level   |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 --------|------------------------------------------------------------
 High    |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
 Low     |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6

 Level # | 21 22 23 24 25 26 27 28 29 30
 --------|------------------------------
 High    | 12 13 13 14 14 15 15 16 16 17
 Low     |  7  7  7  8  8  8  9  9  9 10

 Fortitude saves against disease, poison, paralysis or death spells
 Reflex saves against damage from traps or magical attacks
 Will saves against mind-affecting and magical effects

CLASS SUMMARY

Divided into Base Attack Bonus then sorted by Hit Points (high to low)

 Class                    | C HP SP BAB SAV | WEAP ARMOR | Requirements
 -------------------------|-----------------|------------|-----------------
 Barbarian (Bbn)          | B 12  4  H  F   |  SM  LM S  | Non-lawful
 Dwarven Defender (Def)   | P 12  2  H  F W |  SM  LMHS  | Lawful Dwarf
 Frenzied Berserker (Ber) | P 12  2  H  F   |            | Non-lawful
 Fighter (Ftr)            | B 10  2  H  F   |  SM  LMHST |
 Paladin (Pal)            | B 10  2  H  F   |  SM  LMHS  | Lawful Good
$ Swashbuckler (Swb)       | B 10  4  H  F   |  SM  L     |
 Blackguard (Blk)         | P 10  2  H  F   |  SM  LMHS  | Evil
 Divine Champion (Chm)    | P 10  2  H  F   |  SM        |
 Duelist (Due)            | P 10  4  H   R  |  SM        |
 Warpriest (Wpr)          | P 10  2  H  F   |  SM  LMHST |
 Weapon Master (Wep)      | P 10  2  H   R  |            |
 Ranger (Rgr)             | B  8  6  H  FR  |  SM  L  S  |
 Arcane Archer (Arc)      | P  8  4  H  FR  |  SM  LM S  | Elf or Half-Elf
 Neverwinter Nine (Nwn)   | P  8  4  H   RW |            |
# Sacred Fist (Saf)        | P  8  4  H  FR  |            |
 Eldritch Knight (Eld)    | P  6  2  H  F   |            |
# Invisible Blade (Ibl)    | P  6  4  H   R  |            |
 -------------------------|-----------------|------------|-----------------
# Red Dragon Disciple (Rdd)| P 12  2  M  F W |            | Bard or Sorcerer
 Cleric (Clr)             | B  8  2  M  F W |  S   LMHS  |
 Druid (Drd)              | B  8  4  M  F W | C    LM S  | Neutral
# Favored Soul (Fav)       | B  8  2  M  FRW |  S   LM S  |
 Monk (Mnk)               | B  8  4  M  FRW | C          | Lawful
# Spirit Shaman (Sps)      | B  8  4  M  F W | C    L  S  |
 Shadowdancer (Shd)       | P  8  6  M   R  |  S   L     |
# Stormlord (Stl)          | P  8  2  M  F W |            |
 Bard (Brd)               | B  6  6  M   RW | CS   L  S  | Non-lawful
 Rogue (Rog)              | B  6  8  M   R  | CS   L     |
 Warlock (War)            | B  6  2  M    W |  S   L     | Evil or Chaotic
 Assassin (Asn)           | P  6  4  M   R  |  S   L     | Evil
$ Doomguide (Dgd)          | P  6  2  H    W |    E       | Kelemvor, Lawful
 Harper Agent (Hrp)       | P  6  6  M    W |  S   L     | Non-evil
$ Hellfire Warlock (Hel)   | P  6  2  M    W |            |
 Shadow Thief of Amn (Gld)| P  6  6  M   R  |  S   L     |
 -------------------------|-----------------|------------|-----------------
 Pale Master (Pma)        | P  6  2  L  F W |            | Non-good
 Sorcerer (Sor)           | B  4  2  L    W |  S         |
 Wizard (Wiz)             | B  4  2  L    W | C          |
 Arcane Trickster (Atr)   | P  4  4  L   RW |            | Non-lawful
# Arcane Scholar (Asc)     | P  4  2  L    W |            |
 Red Wizard (Red)         | P  4  2  L    W |            | Non-good Human

 C   Class               - B Basic  P Prestige
 BAB Base Attack Bonus   - H High  M Medium  L Low
 SAV High Save Rate      - F Fortitude  R Reflex  W Will
 WEAP Weapon Proficiency - C Class  S Simple  M Martial  E Exotic
 ARMOR Armor Proficiency - L Light  M Medium  H Heavy  S Shields  T Tower

ARMOR PROFICIENCY SUMMARY

Sorted by Base Armor Class (low to high)

 Armor                |Base|Max DEX|AC Check|Arcane |Weight|    Feat
                      | AC | Bonus |Penalty |Failure|      |  Required
 ---------------------|----|-------|--------|-------|------|-------------
 Robes                |  0 | None  |    0   |   0%  | 10.0 | Light Armor
 Padded Armor         |  1 |   8   |    0   |   5%  | 10.0 | Light Armor
 Leather Armor        |  2 |   6   |    0   |  10%  | 15.0 | Light Armor
 Studded Leather Armor|  3 |   5   |   -1   |  15%  | 20.0 | Light Armor
 Hide Armor           |  3 |   4   |   -3   |  20%  | 25.0 | Medium Armor
 Chain Shirt          |  4 |   4   |   -2   |  20%  | 25.0 | Light Armor
 Scale Mail           |  4 |   3   |   -4   |  25%  | 30.0 | Medium Armor
 Mithral Chain Shirt  |  4 |   6   |   -0   |  10%  | 12.5 | Light Armor
 Mithral Scale Mail   |  4 |   5   |   -1   |  15%  | 15.0 | Light Armor
 Breastplate          |  5 |   3   |   -4   |  25%  | 30.0 | Medium Armor
 Chainmail            |  5 |   2   |   -5   |  30%  | 40.0 | Medium Armor
 Mithral Breastplate  |  5 |   5   |   -1   |  15%  | 15.0 | Light Armor
 Mithral Chainmail    |  5 |   4   |   -2   |  20%  | 20.0 | Light Armor
 Banded Mail          |  6 |   1   |   -6   |  35%  | 35.0 | Heavy Armor
 Mithral Banded Mail  |  6 |   3   |   -3   |  25%  | 17.5 | Medium Armor
 Half Plate           |  7 |   0   |   -7   |  40%  | 50.0 | Heavy Armor
 Mithral Half Plate   |  7 |   2   |   -4   |  30%  | 25.0 | Medium Armor
 Full Plate           |  8 |   1   |   -6   |  35%  | 50.0 | Heavy Armor
 Mithral Full Plate   |  8 |   3   |   -3   |  25%  | 25.0 | Medium Armor
 ---------------------|----|-------|--------|-------|------|-------------
 Light Shield         |  1 | None  |   -1   |   5%  |  5.0 | Shields
 Zalantar Light Shield|  1 | None  |   -1   |  -5%  |  5.0 | Shields
 Mithral Light Shield |  1 | None  |   -1   |   0%  |  3.0 | Shields
 Heavy Shield         |  2 | None  |   -2   |  15%  |  7.0 | Shields
 Zalantar Heavy Shield|  2 | None  |   -2   |  10%  |  7.0 | Shields
 Mithral Heavy Shield |  2 | None  |   -2   |   0%  |  4.2 | Shields
 Tower Shield X       |  4 | None  |  -10   |  50%  | 19.4 | Tower Shield
 Zalantar Tower Shield|  4 | None  |  -10   |  40%  | 19.4 | Tower Shield
 Mithral Tower Shield |  4 | None  |  -10   |  30%  | 11.6 | Tower Shield

 X Cannot be used by Gnomes and Halflings

$ AC Check Penalty -1 for Masterwork Armor.

WEAPON PROFICIENCY

Divided into required feat then sorted by size then weight then damage

                  | F Size    Dmg Critical DamageType   Wgt
 -----------------|----------------------------------------------------
 Universal Sword *| S Medium  1d8 19-20/x2 Slashing     4.0   1H Melee
 -----------------|----------------------------------------------------
 Dagger           | S Tiny    1d4 19-20/x2 Piercing     1.0 L 1H Melee
 Dart             | S Small   1d4    20/x2 Piercing     0.0   1H Thrown
 Sling            | S Small   1d4    20/x2 Bludgeoning  0.1   1H Ranged
 Sickle           | S Small   1d6    20/x2 Piercing     2.0 L 1H Melee
 Mace             | S Small   1d6    20/x2 Bludgeoning  4.0 L 1H Melee
 Light Crossbow   | S Small   1d8 19-20/x2 Piercing     4.0   2H Ranged
 Club *           | S Medium  1d6    20/x2 Bludgeoning  3.0   1H Melee
 Morningstar *    | S Medium  1d8    20/x2 Bludg/Pierc  6.0   1H Melee
 Heavy Crossbow   | S Medium 1d10 19-20/x2 Piercing     8.0   2H Ranged
 Quarterstaff X   | S Large   1d6    20/x2 Bludgeoning  4.0   2H Melee
 Spear X          | S Large   1d8    20/x3 Piercing     6.0   2H Melee
 -----------------|----------------------------------------------------
 Kukri            | M Tiny    1d4 18-20/x2 Slashing     2.0 L 1H Melee
 Light Hammer     | M Small   1d4    20/x2 Bludgeoning  2.0 L 1H Melee
 Throwing Axe     | M Small   1d6    20/x2 Slashing     0.0   1H Thrown
 Short Sword      | M Small   1d6 19-20/x2 Piercing     2.0 L 1H Melee
 Handaxe          | M Small   1d6    20/x3 Slashing     3.0 L 1H Melee
 Shortbow         | M Medium  1d6    20/x3 Piercing     2.0   2H Ranged
 Rapier *         | M Medium  1d6 18-20/x2 Piercing     2.0 L 1H Melee
 Scimitar *       | M Medium  1d6 18-20/x2 Slashing     4.0 I 1H Melee
 Longsword *      | M Medium  1d8 19-20/x2 Slashing     4.0   1H Melee
 Flail *          | M Medium  1d8    20/x2 Bludgeoning  5.0   1H Melee
 Warhammer *      | M Medium  1d8    20/x3 Bludgeoning  5.0   1H Melee
 Battleaxe *      | M Medium  1d8    20/x3 Slashing     6.0   1H Melee
 Longbow X        | M Large   1d8    20/x3 Piercing     3.0   2H Ranged
 Falchion X       | M Large   2d4 18-20/x2 Slashing     8.0   2H Melee
 Greatsword X     | M Large   2d6 19-20/x2 Slashing     8.0   2H Melee
# Greatclub X      | M Large  1d10    20/x2 Bludgeoning  8.0   2H Melee
 Warmace X        | M Large  1d12    20/x2 Bludgeoning  9.0   2H Melee
 Scythe X         | M Large   2d4    20/x4 Slash/Pierc 10.0   2H Melee
 Halberd X        | M Large  1d10    20/x3 Slash/Pierc 12.0   2H Melee
 Greataxe X       | M Large  1d12    20/x3 Slashing    12.0   2H Melee
 -----------------|----------------------------------------------------
 Shuriken         | E Tiny    1d2    20/x2 Piercing     0.0   1H Thrown
 Kama             | E Small   1d6    20/x2 Slashing     2.0 L 1H Melee
 Katana *         | E Medium 1d10 19-20/x2 Slashing     5.0   1H Melee
 Bastard Sword *  | E Medium 1d10 19-20/x2 Slashing     6.0   1H Melee
 Dwarven Waraxe * | E Medium 1d10    20/x3 Slashing     8.0   1H Melee

 F Feat - S Simple  M Martial  E Exotic
 L Light (Weapon Finesse and Insightful Strike)  I Insightful Strike
 X Cannot be used by Gnomes and Halflings
 * 2 Handed for Gnomes and Halflings

ANIMALS

 Animal          |     Attributes      F/R/W     HP  AC  Atk   Dmg   Hi MS
 ----------------|--------------------------------------------------------
 Badger          |  10/17/16/2/12/6    5/5/1     13  16   +5   3-7    7  7
                 | Barbarian Rage
 Wolf            |  13/15/15/2/12/6    4/4/1     12  14   +1   2-7    6  6
                 | Low-Light Vision
 Brown Bear      |  17/13/17/2/12/6    5/3/1     13  14   +3  12-21   5  5
                 |
 Boar            |  15/10/17/2/13/4    5/2/1     14  16   +2   3-10   4  4
                 | Alertness
 Giant Spider    | 15/17/12/10/10/2    3/3/0      9  14   +1   3-10   7  7
                 | Darkvision
 Panther #       |  16/19/15/2/12/6    4/6/1     12  15   +3  12-21  11 11
                 | Alertness
 Blue Dragon #1  | 23/16/15/12/13/12  16/17/15  336  34  +28  21-38  14  3
 (Lawful Evil)   | SR 22, Darkvision, Search 29, Listen 33, Spot 33
 Bronze Dragon #1| 23/16/15/16/17/16  16/17/17  336  34  +28  21-38  14  3
 (Lawful Good)   | SR 22, Darkvision, Search 31, Listen 35, Spot 35
 Deinonychus $2  |  21/17/21/2/14/10   8/6/3     45  18   +7   8-16   3  3
                 | Low-Light Vision, Listen 13, Spot 13

 Hi - Hide   MS - Move Silently
 #1 - requires Dragon Companion feat  $2 - requires Dinosaur Companion feat

FAMILIARS

All familiars have the Weapon Proficiency Creature and Improved Evasion feats

 Animal |    Attributes    F/R/W HP AC Atk Dmg Hi MS | Feats and Skills
 -------|--------------------------------------------|-------------------
 Bat    |  1/15/10/6/14/4  2/4/2  4 15  -3  -5  2  8 | Listen 10, Spot 10
 Cat    |  3/15/10/6/12/7  2/4/1  4 15  +4  -4  6  6 | Weapon Finesse
 Rat    |  2/15/10/6/12/2  2/4/1  4 15  +4  -4  6  6 | Weapon Finesse
 Rabbit |  1/15/10/6/12/3  2/4/1  4 15  +4  -5  6  6 | Weapon Finesse
 Weasel |  3/15/10/6/12/5  2/4/1  4 15  -2  -4  6  6 | Low-Light Vision
 Spider | 10/17/12/6/10/2  3/3/0  5 13  -1 1-2  7  7 | Darkvision
 Pig    |  3/15/10/6/12/3  2/4/1  4 14  -3  -4  6  6 | Listen 6, Spot 6
 Beetle | 13/10/17/6/10/9  5/0/0  7 11  +1 2-3  4  4 | Darkvision

 Hi - Hide   MS - Move Silently

Bonus feat while familiar is summoned

 Bat     Familiar Hearing Ability (Listen+3)
 Cat     Familiar Stealth Ability (Hide+3, Move Silently+3)
 Rat     Familiar Fortitude Ability (Fort+2)
 Rabbit  Familiar Luck Ability (Fort+1, Ref+1, Will+1)
 Weasel  Familiar Reflex Ability (Ref+2)
 Spider  Familiar Bluff Ability (Bluff+3)
 Pig     Familiar Diplomacy Ability (Diplomacy+3)
 Beetle  Familiar Hitpoints Ability (+1 HP/level)

PROHIBITED SCHOOLS OF MAGIC

 School of Magic   | Specialist Wizard | Red Wizard #
                   | Prohibited School | Prohibited School
 ------------------|-------------------|------------------
 Abjurer (Abj)     | Conjuration       | Illusion
 Conjurer (Cjr)    | Transmutation     | Illusion
 Diviner (Div)     | Illusion          | Enchantment
 Enchanter (Enc)   | Illusion          | Abjuration
 Evoker (Evo)      | Conjuration       | Illusion
 Illusionist (Ill) | Enchantment       | Abjuration
 Necromancer (Nec) | Divination        | Illusion
 Transmuter (Tra)  | Conjuration       | Illusion
______________________________________________________________________________

(A.04) Alignment

Your alignment choice should reflect how you will play.  If your alignment
goes outside its range it could stop your character from advancing.

 Alignment        | Range  | Start
 -----------------|--------|------
 Chaotic and Evil |   0-30 |  15
 Neutral          |  30-70 |  50
 Lawful and Good  | 70-100 |  85

Each of the nine alignments has an associated title:

                  70               30
     Lawful Good   |  Neutral Good  |  Chaotic Good
       Crusader    |   Benefactor   |     Rebel
70 ----------------|----------------|----------------
    Lawful Neutral |  True Neutral  | Chaotic Neutral
        Judge      |   Reconciler   |   Free Spirit
30 ----------------|----------------|----------------
     Lawful Evil   |  Neutral Evil  |  Chaotic Evil
      Dominator    |   Malefactor   |    Destroyer</pre><pre id="faqspan-8">
______________________________________________________________________________

(A.05) Deity

Clerics, Druids, Paladins and Rangers must choose a deity that fits with their
class and alignment.  Other classes can choose a patron deity if they want.
Lathander and Tyr are the most common deities in this game, others follow
Chauntea and Ilmater.  # Chauntea, Mystra, Mielikki, Kelemvor.  $ Waukeen,
Leira, Ubtao, Shar.  @ Lathander, Shar.

Typically a deities alignment is no more than one away from yours.  Using the
second table in A.04 the alignment can be one to the left, right, up or down.

 Human, Aasimar, Tiefling   | Pal| Drd      | Rgr           | Clr, Fav
 Gray Orc and other races   |    |          |               |
 ---------------------------|----|----------|---------------|-------------
 Ao (Overgod)               |    |          |               |
 Akadi                   TN |    | LN CN NE | LN CN NE      | LN CN NE
 Auril                   NE |    | NE       | Evil          | Evil
 Azuth                   LN | LG |          |               | Lawful
 Bane                    LE |    |          |               | LE LN NE
 Beshaba                 CE |    |          |               | CE CN NE
 Chauntea                NG | LG | NG TN    | Good TN       | Good TN
 Cyric                   CE |    |          |               | CE CN NE
 Deneir                  NG | LG |          |               | Good
 Eldath                  NG |    |          |               |
 Finder Wyvernspur       CN |    |          |               | Chaotic
 Garagos                 CN |    |          |               | Chaotic
 Gargauth                LE |    |          |               | LE LN NE
 Gond                    TN |    |          |               | Any
 Grumbar                 TN |    | Neutral  | Neutral       | Neutral
 Gwaeron Windstorm       NG | LG | NG       | Good          | Good
 Helm                    LN | LG |          |               | Lawful
 Hoar                    LN | LG |          |               | Lawful
 Ilmater                 LG | LG |          |               | LG LN NG
 Istishia                TN |    | Neutral  | Neutral       | Neutral
 Jergal                  LN | LG |          |               | Lawful
 Kelemvor                LN | LG | LN $     | Lawful $      | Lawful
 Kossuth                 TN |    | Neutral  | Neutral LG LE | Neutral LG LE
 Lathander               NG | LG |          |               | Good
 Lliira                  CG |    |          |               | CG CN NG
 Loviatar                LE |    |          |               | LE LN NE
 Lurue                   CG |    | CN NG    | CG CN NG      | CG CN NG
 Malar                   CE |    | CN NE    | CE CN NE      | CE CN NE
 Mask                    NE |    |          |               | Evil
 Mielikki                NG | LG | NG       | Good          | Good
 Milil                   NG | LG |          |               | Good
 Mystra                  NG | LG |          |               | Lawful NG CG
 Oghma                   TN |    |          |               | Any
 Red Knight              LN | LG |          |               | Lawful
 Savras                  LN | LG |          |               | Lawful
 Selune                  CG |    | CN NG    | CG CN NG      | CG CN NG
 Shar                    NE |    |          |               | Evil
 Sharess                 CG |    |          |               | CG CN NG
 Shaundakul              CN |    | CN       | Chaotic       | Chaotic
 Shiallia                NG | LG | NG       | Good          | Good
 Siamorphe               LN | LG |          |               | Lawful
 Silvanus                TN |    | Neutral  | Neutral       | Neutral
 Sune                    CG | LG |          |               | CG CN NG
 Talona                  CE |    | CN NE    | CE CN NE      | CE CN NE
 Talos                   CE |    | CN NE    | CE CN NE      | CE CN NE
 Tempus                  CN |    |          |               | Chaotic
 Torm                    LG | LG |          |               | LG LN NG
 Tymora                  CG |    |          |               | CG CN NG
 Tyr                     LG | LG |          |               | LG LN NG
 Umberlee                CE |    | CN NE    | CE CN NE      | CE CN NE
 Valkur                  CG |    |          |               | CG CN NG
 Velsharoon              NE |    |          |               | NE LN CN
 Waukeen                 TN |    |          |               | Neutral
$ Leira                   CN |    | CN TN    | Chaotic TN    | Chaotic TN
$ Ubtao                   TN |    | Neutral  | Neutral       | Neutral

 Gold Dwarf, Shield Dwarf   | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Abbathor                NE |    |          |               | Evil
 Berronar Truesilver     LG | LG |          |               | LG LN NG
 Clangeddin Silverbeard  LG | LG |          |               | LG LN NG
 Dugmaren Brightmantle   CG |    |          |               | CG CN NG
 Dumathoin               TN |    |          |               | Neutral
 Gorm Gulthyn            LG | LG |          |               | LG LN NG
 Haela Brightaxe         CG |    |          |               | CG CN NG
 Marthammor Duin         NG | LG | NG       | Good          | Good
 Moradin                 LG | LG |          |               | LG NG LN
 Sharindlar              CG |    |          |               | CG CN NG
 Thard Harr              CG |    | CN NG    | CG CN NG      | CG CN NG
 Vergadain               TN |    |          |               | Neutral

 Duergar                    | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Deep Duerra             LE |    |          |               | LE LN NE
 Laduguer                LE |    |          |               | LE LN NE

 Elf, Half-Elf              | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Aerdrie Faenya          CG |    | CN NG    | CG CN NG      | CG CN NG
 Angharradh              CG |    | CN NG    | CG CN NG      | CG CN NG
 Corellon Larethian      CG |    |          |               | CG CN NG
 Eilistraee              CG |    |          |               | CG CN NG
 Erevan Ilesere          CN |    |          |               | Chaotic
 Fenmarel Mestarine      CN |    | CN       | Chaotic       | Chaotic
 Hanali Celanil          CG |    |          |               | CG CN NG
 Labelas Enoreth         CG |    |          |               | CG CN NG
 Rillfane Rallathil      CG |    | CN NG    | CG CN NG      | CG CN NG
 Sehanine Moonbow        CG |    |          |               | CG CN NG
 Shevarash               CN |    | CN       | Chaotic       | Chaotic
 Solonor Thelandira      CG |    | CN NG    | CG CN NG      | CG CN NG

 Drow                       | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Eilistraee              CG |    |          |               | CG CN NG
 Ghaunadaur              CE |    |          |               | CE CN NE
 Kiransalee              CE |    |          |               | CE CN NE
 Lolth                   CE |    |          |               | CE CN NE *
 Seveltarm               CE |    |          |               | CE CN NE
 Vhaeraun                CE |    |          |               | CE CN NE
 * Female characters only

 Rock Gnome                 | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Baervan Wildwanderer    NG | LG | NG       | Good          | Good
 Baravar Cloakshadow     NG | LG |          |               | Good
 Flandal Steelskin       NG | LG |          |               | Good
 Gaerdal Ironhand        LG | LG |          |               | LG LN NG
 Garl Glittergold        LG | LG |          |               | LG LN NG
 Segojan Earthcaller     NG | LG | NG       | Good          | Good
 Urdlen                  CE |    |          |               | CE CN NE

 Svirfneblin                | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Callarduran Smoothhands TN |    |          |               | Neutral
 Urdlen                  CE |    |          |               | CE CN NE

 Halfling                   | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Arvoreen                LG | LG |          |               | LG LN NG
 Brandobaris             TN |    |          |               | Neutral
 Cyrrollalee             LG | LG |          |               | LG LN NG
 Sheela Peryroyl         TN |    | Neutral  | Neutral       | Neutral
 Urogalan                LN | LG |          |               | Lawful
 Yondalla                LG | LG |          |               | LG LN NG

 Half-Orc                   | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
 Bahgtru                 CE |    |          |               | CE CN NE
 Gruumsh                 CE |    |          |               | CE CN NE
 Ilneval                 NE |    |          |               | Evil
 Luthic                  NE |    |          |               | Evil
 Shargaas                CE |    |          |               | CE CN NE
 Yurtrus                 NE |    |          |               | NE CN CE

$ Yuan-Ti Pureblood          | Pal| Drd      | Rgr           | Clr, Fav
 ---------------------------|----|----------|---------------|-------------
$ Sseth                   CE |    | CN NE    | CE CN NE      | CE CN NE
______________________________________________________________________________

(A.06) Attributes

STR - Weight Allowance, Attribute Bonus to Melee Atk, Melee Dmg
DEX - Attribute Bonus to Ranged Atk, AC, Reflex Saves
CON - Attribute Bonus to HP per level, Fortitude Saves, Rage
INT - Attribute Bonus to Skill Points at level up
     Wizard spells, Swashbuckler Insightful Strike Dmg
WIS - Attribute Bonus to Will Saves, Monk AC, Quivering Palm
     Cleric, Druid, Paladin, Ranger and Spirit Shaman spells
     Favored Soul Spell DC
CHA - Attribute Bonus to Turn Undead
     Bard, Favored Soul, Sorcerer and Warlock spells
     Spirit Shaman Spell DC

Attribute scores can only be raised by up to a maximum of 10 points above
their current base value when using spells or enchanted items.

Weight Allowance
 STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
 lbs  60  70  80  90 100 115 130 150 175 200 230 260 300 350 400 460 520 600

 STR  24  25  26   27   28   29   30   31   32   33   34   35   36   37   38
 lbs 700 800 920 1040 1200 1400 1600 1840 2080 2400 2800 3200 3680 4160 4800

Attributes usually start at 8 and you have 32 attribute points to allocate.
A racial bonus offsets the scale.

 Attribute Score  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 Attribute Bonus -2 -2 -1 -1  0  0  1  1  2  2  3  3  4  4  5
 Points Needed             1  1  1  1  1  1  2  2  3  3

You gain one attribute point every four levels.
______________________________________________________________________________

(A.07) Background (History Feat)

All characters start with Harborman and can select one other history feat.
Owners of the Limited Edition also start with Blessed of Waukeen and those
who preordered start with Merchant's Friend.  Additional history feats
(Epithets) are gained during the game.

Harborman - You grew up in the farming village of West Harbor located on the
swampy edge of the Mere of Dead Men.  Called "Harbormen" by outsiders, the
citizens of West Harbor live with the constant dangers of the Mere and are
known for being tough, practical, and self-reliant.

% Merchant's Friend
& Blessed of Waukeen

Starting History Feats (can only take one at 1st level)

 Bully (STR 10: Fort+1, Intimidate+1, Bluff-1, Diplomacy-2)
 Devout (WIS 10: Will+1, Concentration+1, Bluff-1, Diplomacy-1)
 Farmer (Spot+1, Survival+1, Lore-2)
 Ladies Man/Flirt (CHA 12: Diplomacy+1, Listen+1, Intimidate-2)
 Militia (BAB 1: Parry+2, Craft Armor+1, Craft Weapon+1, Will-2)
 Natural Leader (CHA 10: Saves-1, Allies Atk+1)
 Tale Teller (CHA 10: Bluff+1, Lore+1, Concentration-2)
 Troublemaker (DEX 10: Ref+1, Set Traps+1, Slight of Hand+1, Will-2)
 Wild Child (DEX 10: Hide+1, Move Silently+1, Survival+1, Tumble+1,
   Appraise-2, Lore-2)
 Wizard's Apprentice (Brd, Sor, Wiz: Craft Alchemy+1, Spellcraft+1, Lore+1,
   Fort-1, Spot-1)
$ Appraiser (INT 12: Appraise+2, Lore+1, Spot-1, Bluff-2, Sleight of Hand-2)
$ Confidant (CHA 12: Bluff+1, Intimidate-1, Taunt-1)
$ Foreigner (Lore+1, Diplomacy-1)
$ Savvy (CHA 10, WIS 9 or less: Diplomacy+1, Will-1)
$ Survivor (WIS 10, CON 9 or less: Search+1, Spot+1, Survival+1, Fort-2)
$ Talent (Brd: Perform+1, Will-1)
$ Veteran (CON 10: Fort+1, Diplomacy-1)

Spirit Eater History Feats

# Spirit Eater
# Devour Spirit (Dmg Spirit HP-25%, Spirit+10%, Spirit Essence, 10/day)
#   Suppress (Spirit+5%, reduce craving, 1/day)
#   Eternal Rest (Dmg Undead HP-25%, Spirit+10%, Spirit Essence, Good+2)
#   Devour Soul (Dmg Living HP-25%, Spirit+10%, Spirit Essence)
#   Spirit Gorge (Devour multiple Spirits or Souls, increase craving)
#   Bestow Life Force (Use Spirit to Heal party, reduce craving, Good+2)
# Provoke Spirits (turn spirits hostile)
# Satiate (Spirit 100%, XP-25%, 1/day)
# Mold Spirit (Craft Volatile and Brilliant spirit essences)
#   Malleate Spirit (Craft Pristine spirit essences)

History Feats with a bonus that can be gained during the game

# Ice Troll Berserker (Rage AC+2, Greater Rage AC+4, Mighty Rage AC+6)
# Honorary Jarl (CHA+1)
$ Protector (Survival+1)
$ Yellow Dragon (Survival+2)
$ Bane of the Batiri (cause fear at the start of encounters with Batiri)
$ Dragon Slayer (Atk+2 vs Dragons, Dmg+2 vs Dragons)
$ Last Port's Commanders (Atk+2 vs Undead)
$ Neverwinter Patriot (Diplomacy+1)
$ Villain of the Mere (+2 vs Non-evil creatures)
$ Master Infiltrator (Hide+2, Move Silently+2)
$ Serpents' Bane (can exit encounters with Yaun-ti)
$ Researcher (Spellcraft+2)
$   Master Researcher (Spellcraft+4)
$ Friend of the Friends (Diplomacy +2)
$ Forgotten Lord (Appraise +2)
$ Breath of the Fated Winds (Intimidate +2)
$ Tourist (Search+1)
$  Wanderer (Search+1, Spot+1)
$   Wayfarer (Search+1, Spot+1, Listen+1)
$    Pathwalker (Search+1, Spot+1, Listen+1, Survival+1)
$     Traveler (Search+2, Spot+1, Listen+1, Survival+1)
$      Nomad (Search+2, Spot+2, Listen+1, Survival+1)
$       Journeyman (Search+2, Spot+2, Listen+2, Survival+1)
$        Master Guide (Search+2, Spot+2, Listen+2, Survival+2)
$         Favored of the Roads (Search+2 Spot+2, Listen+2, Survival+2,
            Movement bonus)
$ Lesser Negative Aura (STR+1, INT+1)
$   Negative Aura (STR+1, INT+1, DEX+1, CON+1)
$     Greater Negative Aura (STR+1, INT+1, DEX+1, CON+1, WIL+1, CHA+1)

Vampire History Feats

@ Mark of the Vampire
   Undead (can be turned, healing harms you), Sunlight is deadly, Red Eyes,
   Lose Familiar, Unarmed Dmg+1d6, Energy Drain 2 Levels
   STR+6, DEX+4, INT+2, WIS+2, CHA+4, AC Natural+6, Regeneration+5,
   Darkvision, Dodge, Improved Initiative, Alertness, Lightning Reflexes
   Bluff+8, Hide+8, Move Silently+8, Listen+8, Spot+8, Search+8
   Immunity Disease, Critical Hits, Death Magic, Level/Ability Drain,
     Paralysis, Poison, Sneak Attack, Mind-Affecting Spells
@ Vampire: Children of the Night (Summon 6d4 Bats, 5d4 Rats, 3d2 Wolves)
@ Vampire: Alternate Form (Bat, Dire Bat, Wolf, Dire Wolf)
@ Vampire: Gaseous Form (invisible, 100% damage reduction until you attack)
@ Vampire: Dominate (Save vs Will)
______________________________________________________________________________

(A.08) Skills

You can raise class skills to a maximum of Level+3, half that for cross class
skills.  Multiclass characters ignore the cross class maximum for skills from
their other classes.

Tip: You can carry up to 5 skill points forward to use the next time you level
up.  This is useful for multiclass characters, rather than use 2 points on
cross-class skills, just save them for when you level up in a class that has
them as class skills.

    \ Class|B B C D F M P R R S W W A A A B C D D E B H N P R S G W W
     \     |b r l r t n a g o o a i r t s l h u e l e r w m d h l p e Key Req
Skills\    |n d r d r k l r g r r z c r n k m e f d r p n a d d d r p
-----------|-----------------------------------------------------------------
Appraise   |- * - - - - - - * - - - - * - - - - - - - * - - - - * - - INT No
Bluff      |- * - - - - - - * * * - - * * - - * - - - * - - - * * - - CHA No
Concentrat |- * * * - * * * - * * * - * - * - - - * - - * * * - - * - CON No
Craft Alch |- * * * - * - * * * * * * * * - - - - * - * - * * - * * - INT No
Craft Arm  |* * * - * - * * - - * * - - - * * - * * - * * - * - - * - INT No
Craft Trap |* * - - - * - * * - - - - * * * - - - - - * - * * * * - - INT No
Craft Weap |* * * - * - * * * - * * * * * * * * * * - * * * * - * * * INT No
Diplomacy  |- * * * - * * - * - - - - * * * - - - - - * * * * * * * - CHA No
Disable Dev|- - - - - - - - * - - - - * * - - - - - - - - - - - * - - INT Yes
Heal       |- - * * - - * * - - * - - - - * - - - - - - * * - - - * - WIS No
Hide       |- * - - - * - * * - - - * * * * - - - - - * - * - * - - - DEX No
Intimidate |* - - - * - - - * - * - - - * * - - - - * - * - - - * * * CHA No
Listen     |* * - * - * - * * - - - * * * - - * * - - * * * * * * - - WIS No
Lore       |- * * * * * * * * * * * - * - * * - - * - * * * * - * * * INT No
Move Silent|- * - - - * - * * - - - * * * - - - - - - * - * - * * - - DEX No
Open Lock  |- - - - - - - - * - - - - * * - - - - - - - - - - - * - - DEX Yes
Parry      |* * * * * * * * * - - - - * * * * * * * * * * - * * * * * DEX No
Perform    |x * x x x x x x x x x x x x x x x x x x x x x x x x x x x CHA Yes
Search     |- - - - - - - * * - - - - * * - - - - - - - * - * * * - - INT No
Set Trap   |- - - - - - - * * - - - - * * - - - - - - - - - - - * - - DEX Yes
Slight Hand|- * - - - - - - * - - - - * * - - - - - - * - - - * * - - DEX Yes
Spellcraft |- * * * - - - - - * * * - * - - - - - * - - - * * - - * - INT Yes
Spot       |- - - * - * - * * - - - * * * - - * * - - - * - * * * - - WIS No
Survival   |* - - * - - - * - - - - * - - - - - - - * * - - - - - - - WIS No
Taunt      |* * - - * - - - * - * - - * - - - * - - - * - - - - * * * CHA No
Tumble     |- * - - - * - - * - - - - * * - - * - - - * - - - * * - - DEX Yes
Use Magic  |- * - - - - - - * - * - - - * - - - - - - - - - - - - - - CHA Yes

       \   Class | F S A I R S S  S D H
        \        | a p s b e a t  w g e Key Req
         \       | v s c l d f l  b d l
Skills    \      | # # # # # # #  $ $ $
-----------------|-----------------------------
Appraise         | - - * - - - -  - - - INT No
Bluff            | - - - * * - -  * - - CHA No
Concentration    | * * * - * * *  - * * CON No
Craft Alchemy    | * * * * * - -  - * - INT No
Craft Armor      | * - - * - - -  * * - INT No
Craft Trap       | - - - * - - -  - - - INT No
Craft Weapon     | * - - * - - -  * * - INT No
Diplomacy        | * * * - - - *  * * - CHA No
Disable Device   | - - - - - - -  - - - INT Yes
Heal             | * * - - - * -  - * - WIS No
Hide             | - - - * - - -  - - - DEX No
Intimidate       | - - - - * - *  - - * CHA No
Listen           | - * - * - - -  - - - WIS No
Lore             | * * * - * * *  * * * INT No
Move Silent      | - - - * - - -  - - - DEX No
Open Lock        | - - - - - - -  - - - DEX Yes
Parry            | * - - * - - -  * - - DEX No
Perform          | x x x * x x x  x x x CHA Yes
Search           | - - * - - - -  - - - INT No
Set Trap         | - - - - - - -  - - - DEX Yes
Slight Hand      | - - - - - - -  - - - DEX Yes
Spellcraft       | * * * - * * -  - * * INT Yes
Spot             | - * - * - - -  - - - WIS No
Survival         | - * - - - - *  - - - WIS No
Taunt            | - - - - - - -  * - - CHA No
Tumble           | - - - * - * -  * - - DEX Yes
Use Magic Device | - - - - - - -  - - * CHA Yes

  x   Exclusive Skill         Key  Key Attribute
  *   Class Skill (1 point)   Req  Requires Training
  -   Cross Class Skill (2 points, 1 point with Able Learner feat)

Tip: Skills can be raised by items with an ability modifier (eg Headband of
Intellect +8 adds 4 to all skills with INT key attribute) or a skill modifier
(eg Greater Gloves of the Artificer adds 6 to all crafting skills). All skills
can also be raised temporarily by Heroism (+2) and Greater Heroism (+4) and if
you have a Bard in your party, Inspire Competence will add up to 6 (#8).

Appraise - as your appraise skill increases the amount you sell items for
increases and the amount you buy items for decreases.

Craft Alchemy - the maximum you need is 16
Craft Armor - the maximum you need is 24 for Umber Hulk Half Plate
Craft Trap - the maximum you need is 20 for deadly traps
Craft Weapon - the maximum you need is 23 for exotic weapons

Slight of Hand - there is little point raising this above 19 (including DEX
and other bonuses) as this will guarantee success every time.

Tip: Appraise, Diplomacy and Intimidate are of no use to other members of your
party.  Bluff is only of use to party members if they use the Feint feat.

$ For travel on the overland map the Party Leader should be skilled in either
Hide or Move Silently to avoid detection, Listen or Spot to detect encounters
and Survival to move faster when not on the roads.  To discover hidden
locations on the overland map Search, Disable Device, Open Lock, Craft Weapon,
Craft Armor, Craft Alchemy, Craft Trap, Use Magic Device, Tumble, Spellcraft,
Lore, Heal, Appraise, Hide, Move Silently, Listen and Spot are also used.
Before an encounter Bluff can be used to lower AC, Intimidate can be used
to stun them with fear and Wild Empathy can be used to avoid a fight with
beasts.
______________________________________________________________________________

(A.09) Feats

Choose a feat at L1, L3, L6, L9, L12, L15, L18
# Choose a feat at L21, L23, L25, L27, L29

BACKGROUND TRAITS (can only take one at 1st level)

 Artist (Perform+2, Spot+2)
 Blooded (Initiative+2, Spot+2)
 Bullheaded (Will+1, Resist Taunt+2)
 Courteous Magocracy (Lore+2, Spellcraft+2)
 Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
 Mind Over Body (Initial HP from INT, +1 HP with every Magic Feat)
 Silver Palm (Appraise+2, Bluff+2, Diplomacy+2)
 Snake Blood (Ref+1, +2 vs Poison)
 Spellcasting Prodigy (Bonus Spells and Casting DCs as if attribute +2)
 Strong Soul (Fort+1, Will+1, +1 vs Death)
 Thug (Initiative+2, Appraise+2, Intimidate+2)

HERITAGE FEATS

$ Fiendish Heritage (Non-good, 1st level: Spells+1 vs Good, Poison+4)
$   Fiendish Resistance (Acid and Fire 3x Fiendish Feats/-)
$   Fiendish Power (Evocations and Invocations level+1 and save DC+1)
$   Fiendish Presence (L6: Fear 2/day)
$   Fiendish Legacy (L9: Summon Monster V 3/day)
$ Fey Heritage (Non-lawful, 1st level: Enchantments+3)
$   Fey Skin (DR Fey Feats/Cold Iron)
$   Fey Power (Enchantments and Invocations level+1 and save DC+1
$   Fey Presence (L6: Deep Slumber 3/day)
$   Fey Legacy (L9: Confusion 3/day)

GENERAL

 Feint (Combat Expertise: Bluff to negate opponents DEX AC bonus)
 Circle Kick (Improved Unarmed Strike, DEX 15, BAB 3: extra attack)
 Extra Stunning Attacks (Stunning Fist: Attacks +3/day)
 Improved Rapid Shot (Manyshot: no penalty with Rapid Shot)
 Dash (Movement+5%)
 Monkey Grip (BAB 1: Use Two-Handed Weapons in one hand with Atk-2)
 Expert Tactician (Dex 13, BAB 2: On hit Atk+2 Dmg+2 for 1 round)
 Improved Initiative (Initiative+4)
 Toughness (+1 HP/level)
$   Steadfast Determination (use CON bonus for will saves)
$   Indomitable Soul (Iron Will: extra roll vs Fear & Mind-Affecting Spells)
 Track (Show hostiles in mini-map)
 Zen Archery (BAB 3, WIS 13: use WIS bonus for ranged attack)
 Extend Rage (Bbn, Ber: Rage, Frenzy +5 rounds)
 Extra Rage (Bbn, Ber: Rage, Frenzy +2/day)
 Greater Resiliency (Bbn L7: DR +1/-)
 Curse Song (Brd)
 Lingering Song (Brd: Bard Song +5 rounds)
 Extra Music (Brd: Bard Song +4/day)
 Battle Caster (Brd, War: Medium Armor Spell Failure 0%)
 Extra Wild Shape (Drd L5: Wild Shape +2/day, Elemental +1/day)
 Natural Spell (Drd L5, WIS 13: Cast while shapeshifted)
 Elephant's Hide (Drd L5: AC Natural+7 for 10 min instead of Wild Shape)
 Oaken Resilience (Drd L12: Immunity Critical, Sleep, Paralysis for 10 min)
# Natural Bond (Rgr L4, Drd: Animal Companion as if Class Level+3 up to a
     maximum of Character Level)
$ Dinosaur Companion (Rgr L4, Drd: change companion to a Deinonychus)
$ Daylight Adaptation (Drow, Duergar, Gray Orc: Light Blindness no penalty)
$ Leadership (L6: Up to six party members)

GENERAL (Combat-Oriented)

 Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
 Combat Expertise (INT 13: AC+3, Atk-3)
   Improved Combat Expertise (BAB 6: AC+6, Atk-6)
 Disarm (INT 13: destroy targets weapon or knock it to the ground)
   Improved Disarm (no attack of opportunity)
 Dodge (DEX 13: AC Dodge+1 against current attacker)
   Mobility (AC Dodge +4 against attack of opportunity)
     Spring Attack (BAB 4: immunity attack of opportunity)
       Whirlwind Attack (Combat Expertise: Attack all opponents within 5ft)
 Improved Parry (INT 13: Parry roll success +5, no penalty on second parry)
 Improved Unarmed Strike (opponent no longer gets attacks of opportunity)
   Stunning Fist (DEX 13, WIS 13, BAB 8: hold target for 3 rounds)
   Deflect Arrows (DEX 13: deflect the first projectile each round)
 Knockdown
   Improved Knockdown (BAB 7: one size larger)
 Point Blank Shot (No penalty using missile weapons in melee)
   Rapid Shot (DEX 13: extra attack except crossbows)
     Manyshot (DEX 17, BAB 6: double damage from first shot)
 Rapid Reload (BAB 2: Crossbows get same number of attacks as Bows)
 Power Attack (STR 13: Dmg+3, Atk-3)
   Improved Power Attack (Dmg+6, Atk-6)
   Favored Power Attack (Rgr, BAB 4: 1H 2x Dmg, 2H 3x Dmg)
   Cleave (extra attack after a kill)
     Great Cleave (BAB 4: extra attack against every enemy after a kill)
 Two-Weapon Fighting (DEX 15: Atk+2 primary hand, Atk+6 off-hand)
   Two-Weapon Defense (AC Shield+1 with two weapons, Parry+2)
   Improved Two-Weapon Fighting (DEX 17, BAB 6: second off-hand attack)
     Improved Two-Weapon Defense (DEX 17, BAB 6: AC Shield+2, Parry+4)
     Greater Two-Weapon Fighting (DEX 19, BAB 11: third off-hand attack)
 Weapon Finesse (BAB 1: Use DEX for melee attack rolls with light weapons)
 Weapon Focus (BAB 1: Chosen Weapon Atk+1)
   Power Critical (BAB 4: Chosen Weapon Threat+4)
   Greater Weapon Focus (Ftr L8: Chosen Weapon Atk+2)
   Weapon Specialization (Ftr L4: Chosen Weapon Dmg+2)
     Greater Weapon Specialization (Ftr L12: Chosen Weapon Dmg+4)
$ Weapon Focus (Melee Touch Attack)
$ Weapon Focus (Ranged Touch Attack)
 Improved Critical (BAB 8: Chosen Weapon doubles critical range)

GENERAL (Weapon Bonus Feat)

# Elemental's Ruin (Critical Hits vs Elementals, Half Sneak Dmg vs Elementals)
# Spirit's Ruin (Critical Hits vs Spirits, Half Sneak Dmg vs Spirits)

PROFICIENCY FEATS

 Armor Proficiency Light (Padded, Leather, Studded Leather, Chain Shirt)
   Armor Proficiency Medium (Hide, Scale Mail, Chainmail, Breastplate)
     Armor Proficiency Heavy (Banded Mail, Half Plate, Full Plate)
 Shield Proficiency (Light Shield, Heavy Shield)
   Tower Shield Proficiency (Tower Shield)
 Weapon Proficiency Simple
 Weapon Proficiency Martial
 Weapon Proficiency Exotic (BAB 1)

SPELLCASTING FEATS

 Combat Casting (Concentration+4 in Defensive Casting mode)
 Practiced Spellcaster (Spellcraft 4: Chosen class level increased up to +4)
 Extra Slot (L4: Extra spell chosen from up to one level lower)
 Spell Focus (Chosen School DC+1 vs Spell Save)
   Greater Spell Focus (Chosen School DC+2 vs Spell Save)
   Arcane Defense (Chosen School Save+2 vs Spell)
   Augment Summoning (Focus Conjuration: Summoned Creature STR+4, CON+4)
 Spell Penetration (Caster Level+2 vs SR)
   Greater Spell Penetration (Caster Level+4 vs SR)
 Augment Healing (Heal 4: HP Healed +2/spell level)

METAMAGIC FEATS

 Silent Spell (Cast L1: Silent casting, 1 higher spell slot)
 Still Spell (Cast L1: Motionless casting, 1 higher spell slot)
 Extend Spell (Cast L1: Spell duration doubled, 1 higher spell slot)
   Persistent Spell (Cast L6: Spell duration 24 hours, 6 higher spell slot)
 Empower Spell (Cast L2: Spell power x1.5, 2 higher spell slot)
 Maximize Spell (Cast L3: Variables maximized, 3 higher spell slot)
 Quicken Spell (Cast L4: instant casting 1/round, 4 higher spell slot)

ITEM CREATION FEATS

 Brew Potion (Caster L3)
 Craft Magic Arms and Armor (Caster L5)
 Craft Wand (Caster L5)
 Craft Wondrous Item (Caster L3)
 Scribe Scroll (Caster L1)

DIVINE FEATS

 Divine Might (Turn Undead, CHA 13, Power Attack: Dmg+CHA bonus)
 Divine Shield (Turn Undead, CHA 13, Power Attack: Shield+CHA bonus)
 Divine Resistance (Turn Undead: Cold 5/-, Fire 5/-, Electrical 5/-)
 Extra Smiting (Smite: Smite +2/day)
 Extra Turning (Clr, L4 Pal: Turn Undead +4/day)
$   Extra Turning II (Turn Undead +4/day)
$     Extra Turning III (Turn Undead +4/day)
$   Sacred Purification (Heal Party 1d8+CHA bonus, Dmg Undead 1d8+CHA bonus)
$   Divine Vengeance (Undead+2d6 for 1 round)
 Scared Vengeance (Turn Undead: Undead+2d6 for 1 round)
$ Empower Turning (Turn Undead: Turn Undead Dmg+50%)
$ Improved Turning (Turn Undead: Turn Undead Class Level+1)

SKILLS AND SAVE FEATS

 Able Learner (Cross-Class skills cost only 1 point)
 Alertness (Listen+2, Spot+2)
 Great Fortitude (Fort+2)
 Iron Will (Will+2)
 Lightning Reflexes (Ref+2)
 Negotiator (Bluff+2, Diplomacy+2)
 Nimble Fingers (Disable Traps+2, Open Locks+2)
 Resist Disease (+4 vs Disease)
 Resist Poison (+4 vs Poison)
 Resist Acid Energy (Fort 8: Acid 5/-)
 Resist Cold Energy (Fort 8: Cold 5/-)
 Resist Electrical Energy (Fort 8: Electrical 5/-)
 Resist Fire Energy (Fort 8: Fire 5/-)
 Resist Sonic Energy (Fort 8: Sonic 5/-)
 Self Sufficient (Heal+2, Survival+2)
 Skill Focus (Chosen Skill+3)
 Stealthy (Hide+2, Move Silently+2)

CLASS ABILITIES

 Improved Favored Enemy (Rgr, BAB 5: Dmg+3 vs favored enemies)
# Epic Character (L21)

EPIC FEATS (L21) #

f Armor Skin (AC Natural+1)
 Blinding Speed (DEX 25: Haste for 5 rounds 1/day)
f Epic Prowess (Atk+1)
   Armed Deflection (DEX 21 WIS 15, Combat Expertise: deflect 1st projectile)
   Combat Insight (BAB 15, Combat Expertise: use INT for melee weapon damage)
   Expose Weakness (Evasion: if attack hits AC-3, Dmg+DEX bonus for 5 rounds)
 Epic Deflection (DEX 19, Deflect Arrows: deflect first two projectiles)
f Epic Weapon Focus (Greater Weapon Focus: Chosen Weapon Atk+4)
f   Epic Weapon Specialization (Greater Weapon Specialization: Weapon Dmg+6)
f Overwhelming Critical (Great Cleave, Weapon Focus, Improved Critical, STR23:
     Chosen Weapon Critical +1d6 per multiplier)
f Improved Whirlwind Attack (Whirlwind Attack, DEX 23: larger area of effect)
f Improved Stunning Fist (Stunning Fist: DC+2, may be taken up to 10 times)
 Perfect Two-Weapon Fighting (Greater Two-Weapon Fighting, DEX 25:
     same number of offhand attacks as main hand attacks)
 One Shot (Improved Rapid Shot, DEX 27: on hit maximum damage critical hit,
     ignore concealment, arrow deflection and critical hit immunity)
f Epic Toughness (Toughness: +30 HP, may be taken up to 10 times)
   Epic Resilience (no automatic fail on a roll of 1)
   Rescue (Fort 12: when active you take half allies damage with DR 2/-)
f Epic Damage Reduction 3/- (CON 21)
f   Epic Damage Reduction 6/-
f     Epic Damage Reduction 9/-
 Great Strength (STR+1, may be taken up to 10 times)
 Great Dexterity (DEX+1, may be taken up to 10 times)
 Great Constitution (CON+1, may be taken up to 10 times)
w Great Intelligence (INT+1, may be taken up to 10 times)
 Great Wisdom (WIS+1, may be taken up to 10 times)
 Great Charisma (CHA+1, may be taken up to 10 times)
 Epic Fortitude (Great Fortitude: Fort+4)
   Last Stand (Epic Prowess: Party HP+20d10 for CHA bonus rounds)
 Epic Will (Iron Will: Will+4)
 Epic Reflexes (Lightning Reflexes: Ref+4)
 Epic Acid Resistance (Resist Acid Energy: Acid +10/-, up to 10 times)
 Epic Cold Resistance (Resist Cold Energy: Cold +10/-, up to 10 times)
 Epic Electrical Resistance (Resist Electrical Energy: Electrical +10/-)
 Epic Fire Resistance (Resist Fire Energy: Fire +10/-, up to 10 times)
 Epic Sonic Resistance (Resist Sonic Energy: Sonic +10/-, up to 10 times)
 Automatic Silent Spell 0-3 (Silent Spell, Spellcraft 24, Cast L9)
   Automatic Silent Spell 0-6
     Automatic Silent Spell 0-9
 Automatic Still Spell 0-3 (Still Spell, Spellcraft 24, Cast L9)
   Automatic Still Spell 0-6
     Automatic Still Spell 0-9
 Automatic Quicken Spell 0-1 (Quicken Spell, Spellcraft 30, Cast L9)
   Automatic Quicken Spell 0-2
     Automatic Quicken Spell 0-3
 Epic Spell Focus (Greater Spell Focus, Cast L9: Chosen School DC+3 vs Spell)
 Epic Spell Penetration (Greater Spell Penetration: Caster Level+6 vs SR)
 Epic Spell Mass Fowl (Spellcraft 24, Drd, Sor, Wiz)
 Epic Spell Vampiric Feast (Spellcraft 24, Clr, Drd, Sor, Wiz, War)
 Epic Spell Epic Gate (Spellcraft 27, Clr, Drd, Sor, Wiz, War)
 Epic Spell Hellball (Spellcraft 30, Sor, Wiz, War)
 Epic Spell Entropic Husk (Spellcraft 31, Drd, Sor, Wiz, War)
 Epic Spell Damnation (Spellcraft 32, Clr, War)
 Planar Turning (Turn Undead, CHA 25: Turn Outsider)
 Epic Divine Might (Divine Might, STR 21, CHA 21: Dmg+2x CHA bonus)
 Great Smiting (Smite, CHA 25: Dmg+Level, may be taken up to 10 times)
 Chorus of Heroism (Brd L15 Perform 18: Party AC Dodge+4 HP+4/level, Saves+4)
 Song of Requiem (Brd L21, Perform 24: Sonic dmg 2x Perform, min Perform/3)
   Hymn of Requiem (Perform 30: song damage heals party, min Perform/3)
 Thundering Rage (Bbn L16, STR 25: Critical +2d6 per multiplier)
 Epic Rage (Bbn L20, STR 30, BAB 25: STR+10, CON+10, Will+8)
 Magical Beast Wild Shape (Drd L10, WIS 25: Celestial Leopard, Phase Spider,
     Winter Wolf)
 Dragon Shape (Drd L26, WIS 29: Black Dragon, Blue Dragon, Red Dragon)
 Epic Animal Companion (WIS 25: Animal Companion as if Class Level+3)
   Dragon Companion (Dragon Shape: Blue Dragon or Bronze Dragon companion)
 Improved Spell Resistance (Mnk L13: SR+2, may be taken up to 10 times)
 Blazing Aura (Mnk L13, WIS 25: Fire+1d10, Fire 1d6 on hit, 5+WIS rounds)
 Bane of Enemies (Rgr L21: Atk+2, Dmd+2d6 vs favored enemies)
 Improved Sneak Attack (Sneak 8d6: Sneak+1d6, may be taken up to 10 times)
 Epic Precision (Crippling Strike: half Sneak dmg against sneak immunity)
 Epic Dodge (Improved Evasion, Defensive Roll, DEX 25, Tumble 30:
     avoid all damage from current target 1/round)
 Self-Concealment (Improved Evasion, DEX 30, Hide 30, Tumble 30:
     Concealment +10%, may be taken up to 5 times)
 Eldritch Master (War L16, Spellcraft 24: Eldritch Blast Atk+2, Dmg+50%)
 Epic Fiendish Resilience (War L18: Heal 25HP/round for 20 rounds 1/day)
 Epic Eldritch Blast (War L20: Eldritch Blast+1d6, may be taken 8 times)

 f Fighter Bonus Feats   w Wizard Bonus Feats

TEAMWORK FEATS $

 Cost 1000 gold, at least four people in your group, Leader is the character
 asking for the training.  Racial attribute bonuses do not count towards base
 attribute requirements

 Can train in one feat at L1 and one more every 3 levels

* Awareness (Leader - Listen 12 and Spot 12, Party - Listen 2 or Spot 2:
   Listen+2, Spot+2)
 Camp Routine (Leader - Survival 8, Party - Survival 1:
   hostile encounter while resting chance-25%)
* Circle of Blades (Leader - Weapon Specialization and BAB 6
   Party - Sneak Attack or Weapon Finesse: Dmg+2 from behind)
 Fearsome Roster (Leader - Intimidation 8, Party - Intimidation 1 or CHA 13:
   EL's 3 lower than party will flee)
* Foe Hunting (Leader - Rgr, Party - BAB 4:
   Dmg+2 against teams favored enemies)
 Group Trance (Leader - Elf or Half-Elf, Party - Concentration 1:
   only need 4 hours sleep)
* Improved Camp Routine (Leader - Camp Routine and Survival 12,
   Party - Survival 2: hostile encounter while resting chance-50%)
 Improved Fearsome Roster (Leader - Intimidation 12,
   Party - Intimidation 2 or CHA 14: EL's 2 lower than party will flee)
* Missile Volley (Leader - ranged Weapon Specialization, Party - Point Blank
   Shot feat: enemy AC-1 for 1 round each time struck by ranged weapon)
* Steadfast Resolve (Leader - Iron Will and Concentration 8, Party - Will 2:
   +2 vs Fear)
* Superior Flank (Leader - Sneak Attack +4d6, Party - BAB 3:
   Atk+2 from behind)
* Team Rush (Leader - Toughness and Survival 8, Party - Survival 1:
   Party moves at speed of fastest member)

 * Provides a location for Volo's Areas of the Realms book
______________________________________________________________________________

(A.10) Portrait

By default the character portrait is generated from the in game character.
You can replace the portrait with a custom one.  Create a .TGA (Truevision
Targa) image 128x128 pixels in size and save it in this folder
<my documents>\Neverwinter Nights 2\portraits

To select the custom portrait, open the character sheet and double left click
on the portrait to bring up the custom portrait selection screen.

There are more portraits in this folder
<install location>\Neverwinter Nights 2\UI\default\images\icons\ico_*.tga
To be able to use them, copy (not move) the files into this folder
<install location>\Neverwinter Nights 2\portraits

$ In Storm of Zehir you can set your cohorts portraits to those found here
<install location>\Neverwinter Nights 2\UI\default\images\icons_x2\ico_*.tga
Copy (not move) the files into this folder
<install location>\Neverwinter Nights 2\portraits
______________________________________________________________________________

(A.11) Shapeshift

Wild Shape (Druid Level 5)
 Bear               STR19 DEX13 CON15  AC+2         1d4/1d4/1d6
 Wolf               STR13 DEX15 CON15  AC+2                 1d6   8 Temp HP
 Boar               STR15 DEX10 CON17  AC+6                 1d8
 Badger             STR8  DEX17 CON15  AC+5  Atk+2        0/0/0  20 Temp HP

Wild Shape - Dire (Druid Level 12)
 Bear               STR31 DEX13 CON19  AC+6  Atk-1  2d4/2d4/2d8
 Wolf               STR25 DEX15 CON17  AC+2  Atk-1          1d8  32 Temp HP
 Boar               STR27 DEX10 CON17  AC+6                 1d8  24 Temp HP
 Badger             STR14 DEX17 CON19  AC+5  Atk+1  1d4/1d4/1d6  40 Temp HP

Plant Wild Shape (Druid Level 12)
Immunity Disease, Critical Hit, Mind Spells, Paralysis, Poison, Fear
 Shambling Mound    STR21 DEX10 CON17 AC+10         2d6/2d6
                    Damage Immunity Electrical increased
 Treant             STR29 DEX8  CON21 AC+13         2d6/2d6
                    Damage Immunity Fire decreased

Elemental Shape - Huge (Druid Level 16)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
 Earth              STR29 DEX8  CON21 AC+10  Atk-1  2d10/2d10
 Air                STR18 DEX29 CON18  AC+3  Atk-1  2d8/2d8
 Water              STR24 DEX18 CON21  AC+8  Atk-1  2d10/2d10
                    Damage Immunity Fire increased
 Fire               STR18 DEX25 CON18  AC+3  Atk-1  2d8/2d8+1d8 Fire
                    Damage Immunity Fire increased, Cold decreased

Elemental Shape - Elder (Druid Level 20)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
 Earth              STR33 DEX8  CON21 AC+14  Atk-1  2d10/2d10
 Air                STR22 DEX33 CON18  AC+8         2d8/2d8
 Water              STR24 DEX18 CON21  AC+8         2d10/2d10
                    Damage Immunity Fire increased
 Fire               STR22 DEX29 CON18  AC+8         2d8/2d8+1d8 Fire
                    Damage Immunity Fire increased, Cold decreased

Magical Beast Wild Shape (Epic Druid Level 10) #
 Celestial Leopard  STR26 DEX29 CON25  AC+1  Atk+1  1d8/1d6/1d6+1
                    SR18, Damage Resistance, Damage Reduction
 Phase Spider       STR27 DEX27 CON26  AC+2         2d6+1
                    Immunity Mind Spells, Paralysis, Slow, Entangle
 Winter Wolf        STR28 DEX23 CON26  AC+4         2d10+1+Cold 1d6
                    Damage Immunity Cold increased, Fire decreased

Dragon Shape (Epic Druid Level 26) #
Immunity Mind Spells, Paralysis, True Seeing
 Black Dragon       STR27 DEX10 CON21 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                    SR18, Damage Immunity Acid increased,
                    Immunity Sneak Attack
 Blue Dragon        STR29 DEX10 CON21 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                    SR22, Damage Immunity Electrical increased
 Red Dragon         STR33 DEX10 CON23 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                    SR20, Damage Immunity Fire increased, Cold decreased,
                    Immunity Sneak Attack

Word of Changing (Warlock Level 16)
 Horned Devil       STR31 DEX25 CON25 AC+18  Atk-1  2d6/2d6/2d8 SR28

Polymorph Self (Ranger Level 14, Wizard Level 7, Sorcerer Level 8)
 Blade Spider
 Gargoyle
 Mind Flayer
 Troll
 Umber Hulk

Shapechange (Druid Level 17, Wizard Level 17, Sorcerer Level 18)
 Frost Giant
 Fire Giant
 Horned Devil
 Iron Golem
 Nightwalker

Alternate Form (Vampire) @
 Wolf               STR13 DEX15 CON15  AC+2                 1d6   8 Temp HP
 Dire Wolf          STR25 DEX15 CON17                       1d8  32 Temp HP
 Bat                STR10 DEX10 CON15                       1d6   8 Temp HP
 Dire Bat           STR10 DEX10 CON15                       1d6   8 Temp HP
______________________________________________________________________________

(A.12) Character Builds

It is useful for your character to have conversation and appraise skills.

If you start with one level as a Rogue with the Able Learner feat you will get
at least 32 starting skill points and will be able to advance any of the Rogue
class skills with no penalty no matter which class you then switch to.  If you
aren't Human, Half-Elf, Half-Drow, Deep Gnome, Halfling or Tiefling, the class
you switch to should be your races favored class or a prestige class to avoid
the XP penalty.

Ranger has high BAB, two high saves, 9HP/level (toughness is a free feat) and
6SP/level so is a great choice for a skilled, combat oriented main character.

A Human Rogue/Ranger/Bard with high INT, DEX, WIS, CHA has high skill points
and access to all skills without penalty.

You can multiclass with up to four classes and it is worth considering one or
or two levels in other classes. There is no loss in BAB if you combine classes
that have a high BAB.

One level of Fighter will give you proficiency all armor, shields, simple and
martial weapons and a bonus Combat feat.

One level of Cleric will give you proficiency in all armor, shields, simple
weapons and two bonus feats, including: Uncanny Dodge, Evasion, Blind-Fight,
Fast Movement, Feint, Immunity Fear, Luck of Heroes, Toughness.

==============================================================================

(B) Companions and Cohorts

(B.01) Tutorial Companions

Bevil Starling - Male Human LG Fighter, Deity: Chauntea
 L1 14/13/13/9/8/10

Amie Fern - Female Human CG Wizard, Deity: Mystra
 L1 12/15/14/17/9/14
Volo (Bat) - Animal TN
 L1  1/15/10/6/14/4    AC15

Tutorial Temporary Companions

Kipp - Male Human TN Rogue, Deity: Tymora
 L1  8/17/12/13/8/9    Disable Device 5, Open Lock 7, Slight of Hand 7
______________________________________________________________________________

(B.02) Original Campaign Companions

Khelgar Ironfist - Male Shield Dwarf NG Fighter, Deity: Clangeddin Silverbeard
 http://nwn2forums.bioware.com/_commonext/images/portraits/186l.jpg
 L4  18/13/18/10/10/7  Craft Weapon 7
   Tip: Choose Warhammer feats
   QUEST: Khelgar Vision Quest - speak to Hlam
Khelgar Ironfist - Male Shield Dwarf LG Monk, Deity: Tyr
 L1  17/13/18/10/10/7  Tumble 5, Parry 5, Hide 5, Move Silently 5

Neeshka - Female Tiefling TN Rogue, Deity: Tymora
 L3  12/17/14/16/8/12  Disable Device 11, Open Lock 9, Slight of Hand 9
 L4  12/18/14/16/8/12  Disable Device 12 Open Lock 11 Slight of Hand 10

Elanee - Female Wood Elf NG Druid of Silvanus
 L6  14/16/11/13/17/12 Listen 14, Spot 16, Survival 14, Lore 10
   It was the people - Elanee+1
 (when influence is high enough she will tell you why she is helping you)
Naloch - Beast (Badger) TN
 L9  12/21/15/2/12/6   AC26, Iron Will, Barbarian Rage, Evasion

Qara - Female Human CN Sorcerer, Deity: Kossuth
 L7  10/14/14/12/11/18 Bracers of Armor +2, Lore 11, Spellcraft 11
   Who needs instruction - Qara+3
   Trying to teach you - Qara-3
   Taught a lesson - Qara+3, Chaotic+1
   When to unleash your power - Qara+3
   Get what he deserves - Qara+3, Chaotic+3
   He is arrogant - Qara+3
 (when you travel to Port Llast)
   Strange Creature (Injured) (Animus Elemental) - drive it away
   Strange Creature (Uninjured) - drive it away again
Tamin - Animal (Weasel) TN
 L7  3/15/10/11/12/5   AC20, SR16, Low-Light Vision, Improved Evasion

Grobnar Gnomehands - Male Rock Gnome CG Bard, Deity: Garl Glittergold
 L9  10/16/16/12/10/18 Leather Armor +2, Shortbow +1, Arrow +1, Lore 22
                       Concentration 17, Craft Armor 13, Craft Alchemy 13
   I am sad that we lost Shandra - Grobnar+2

Casavir - Male Human LG Paladin of Tyr
 L10 16/12/14/11/14/18 Hammer of Justice, Full Plate, Plate Boots
                       Concentration 15, Heal 15
 (when influence is high enough ask what is his concern with Neverwinter)
   Good chance to help others - Casavir+1, Good+1

Bishop - Male Human CE Ranger (Archery Combat Style)
 http://nwn2forums.bioware.com/_commonext/images/portraits/182l.jpg
 L11 16/18/15/11/14/11 Ring of Protection +2, Longsword +1, Longbow +1
                       Boots of Elvenkind, Amulet of Will +1, Arrow +1
                       Arrow +2, Leather Armor +2, Set Trap 18, Spot 16
                       Hide 18, Move Silently 18, Search 14, Listen 16
                       Survival 18, Favored Enemy Beasts, Human, Undead
   Agree to stand up and fight - Bishop+1
   Wouldn't have respect for myself - Bishop+1
   Luskan uses law when convenient - Chaotic+1, Bishop+1
   Say yes to offer of camping - Bishop+1
Karnwyr - Beast (Wolf) TN
 L5  15/17/15/2/12/6   AC19, Low-Light Vision, Evasion

Shandra Jerro - Female Human NG Fighter, Deity: Chauntea
 http://nwn2forums.bioware.com/_commonext/images/portraits/194l.jpg
 L11 13/16/16/12/13/12 Cold Iron Short Sword, Weapon Focus Short Sword,
                       Craft Weapon 15, Lore 15, Parry 17, Taunt 15
   My fate is unimportant - Good+1
   Duncan is my father's half-brother - Shadra+3
   She died along with my mother - Shadra+3
   Stop the King of Shadows - Good+1
   I have faith you'll pull through - Shandra+1
   No harm done, Water under the bridge - Shandra+1
   Thanks for caring - Shandra+1

Sand - Male Moon Elf LN Transmuter, Deity: Mystra
 L11 10/16/12/19/12/10 Craft Alchemy 18, Concentration 15, Lore 18
                       Spellcraft 18, Brew Potion
Jaral - Animal (Cat) TN
 L10 3/15/10/11/12/8   Weapon Finesse, Improved Evasion
                       AC20, SR16, Hide 16, Move Silently 16

Zhjaeve - Female Githzerai LN Cleric (Knowledge, Magic)
 L15 10/13/12/14/20/13 Spear +2, Concentration 19, Heal 23, Lore 20, Parry 19
 (when influence is high enough ask where she is originally from)

Construct - Construct TN Fighter
 L15 25/14/22/14/10/8  240HP, AC26, SR20, Fort 15, Ref 7, Will 5
                       Atk +24/+19/+14, Dmg 2d12+11 20/x2 +3 physical
                       Parry 19, Search 10, Listen 9, Spot 9
 Reinforce armor - Electrical 5/-
 Strengthen blades - Fire 5/-
 Touch up runes - Cold 5/-
 Tome of Iltkazar - Touch of Iltkazar epithet feat (STR+2, DEX+2, CON+2)

Ammon Jerro - Male Human NE Warlock
 http://nwn2forums.bioware.com/_commonext/images/portraits/181l.jpg
 L17 10/14/14/16/12/21 Silver Shard: Fire and Cold Resistance, Web of Purity
                       Cloak of Blackflame, Ring of Elemental Resistance,
                       Greater Amulet of Health, The Forsaken Path
                       Lore 25, Taunt 25, Spellcraft 25, Use Magic Device 25,
                       Concentration 22, Craft Alchemy 23, Battle Caster
   Why do you have such disdain for Zhjaeve
     I don't care how you feel - Jerro+1, Chaotic+1
     Zhjaeve has her uses - Jerro+1, Evil+1
     Zhjaeve is worthy of respect - Jerro-1, Good+1
   Githyanki would fight them - Jerro+1
   Is there wisdom in politics - Jerro+1, Chaotic+1
   Zhjaeve is brave in risking herself - Jerro-1, Good+1
 (when influence is high enough ask where he found the Sword of Gith)
   The Still Lord (baatezu prince) revealed the location
 (when influence is high enough ask what his ritual power does)
   Creates a web of light should the King of Shadows split into many shadows
 (when influence is high enough ask how he got free)
 (when influence is high enough ask where he was being held)
 (when influence is high enough ask what drove him to fight)

(B.03) Original Campaign Temporary Companions

Commander Tann - Male Human LG Fighter
 L3  16/14/13/10/13/13 AC17

Slaan - Male Reptilian TN Barbarian
 L3  16/15/14/10/10/10 AC17

Onan of Tyr - Male Half-Elf CG Fighter
 L2  16/13/16/10/10/9  AC11

Lisbet Bryce - Female Human TN Cleric (Air, Animal)
 L5  11/13/12/11/13/15 AC11

Captain Ballard - Male Human LN Fighter
 L10 17/14/16/14/14/12 AC21, Darksteel Greatsword
Deorwin 'Graylocks' - Male Human NG Fighter
 L8  15/14/16/13/15/12 AC18, Longbow</pre><pre id="faqspan-9">
Comely Finn - Male Human LG Fighter
 L7  16/17/14/10/10/15 AC18, Composite Longbow +2, Fire Arrow
Wetherly - Male Human NG Fighter
 L8  15/17/17/15/13/14 AC18, Longbow
Guff - Male Human LG Fighter
 L8  19/9/16/9/10/9    AC17, Longbow
Lord Cyran Tavorick - Male Human NG Commoner
 L9  9/10/12/15/15/12  AC10, HP27

Jalboun of the Two Blades - Male Human TN Fighter
 Jalboun is a brawling fence and mercenary working his dual trade from
 Luskan's Cutlass.  He often roars out drinking songs and joins in fights
 that break out in the taproom with joy.  Jalboun customarily fights with
 two scimitars, both swords of dancing and he's also an expert at hurling
 axes, daggers, and tavern tables.
 L13 18/12/16/10/10/8  AC16, HP169, Weapon of Choice (Longsword), Dual-Wield
                       Long Sword +3, Short Sword +4

Greycloak Fighter x3 - Male Human CE Fighter
 L6  15/12/13/10/10/10 AC20, HP82, Bastard Sword +1, Heavy Shield +2
______________________________________________________________________________

(B.04) Mask of the Betrayer Companions

Safiya - Female Human TN Transmuter 7/Red Wizard 10
 L17 9/15/14/19/11/14
 Arcane Defense (Transmutation), Persistent Spell, Greater Spell Penetration,
 Spell Penetration, Greater Spell Focus (Transmutation), Craft Wondrous Item,
 Craft Magic Arms and Armor, Empower Spell, Extend Spell, Craft Alchemy 24,
 Concentration 22 Craft Weapon 19, Lore 24, Spellcraft 24, Heal 10
 Safiya's Robes, Bracers of Armor +6, Quarterstaff +3, Ring of Protection +3,
 Ring of Wizardry 4, Luckstone, Enchanter's Satchel, Brilliant Water Essence,
 Shaper's Alembic, Potion of Heal x3, Composite Shortbow +3, Short Sword +3,
 Light Crossbow +3, Bolt +3, Arrow +3, Healer's Kit +10
   More successful as tyrants - Safiya-6
   The criticism was not leveled at you - Safiya+6
   Let them fear the world/they do understand the spirits - Safiya+6
   I appreciate your help - Safiya+6
   Thank you for telling me - Safiya+6
   How does nightmare of you in the wall end - Safiya-6
   All I can remember about the dreams - Safiya+11
   Wanted to be the end of him - Chaotic+1, Safiya+6
   She acted out of love - Safiya+11
   Glad you're with me - Safiya+6
 (when influence is high enough ask about the voices she's hearing)
   Thank you for telling me - Safiya+6
 (when influence reaches loyal she wishes to teach you)
   I would be glad to have you teach me - Safiya+6
   REWARD: Loyalty of the Red Wizard history feat (INT+1, DC+2 vs Spell Save)
 (when influence reaches devoted she wishes to share with you arcane lore)
   REWARD: Devotion of the Red Wizard history feat (INT+2 DC+4 vs Spell Save)
 30 (Supportive) - Safiya gains Trust of the Red Wizard history feat
                (Concentration+2, Improved Empower Spell)
 50 (Loyal) - Safiya gains Loyalty of the Red Wizard history feat
                (INT+1, Concentration+4, Improved Empower Spell)
 75 (Devoted) - Safiya gains Devotion of the Red Wizard history feat
                (INT+2, Concentration+6, Improved Empower Spell, +2 vs Spell)
Kaji - Homunculus (Construct) TN Construct 7/Rogue 5
 L12 8/15/10/10/12/7  AC18
 Immunity Disease, Poison, Critical Hit, Sneak Attack, Level/Ability Drain,
 Death Magic, Fear, Mind Spells, Paralysis
 Improved Evasion, Darkvision, Disable Device 15, Open Lock 17, Search 15,
 Listen 18, Spot 18, Hide 17, Move Silently 17
   That (walking into traps) could be useful - Safiya+6

Kaelyn the Dove - Female Half-Celestial NG Cleric of Ilmater (Good, Strength)
 L17 14/16/16/12/28/24
 SR 27, DR 5/Magic, Acid 10/-, Cold 10/-, Electrical 10/-, Immunity Disease,
 Darkvision, AC Natural+1, Movement +20%, Summon Planetar, Word of Faith,
 Divine Might, Mass Charm Monster, Resurrection, Concentration 23, Lore 21,
 Spellcraft 21
 Half Plate +4, Shield of Dawn, Belt of Guiding Light, Ring of Protection +3,
 Ring of Divine Power 4, Amulet of Divine Radiance, Boots of Striding +4,
 Mace +4
   I have walked in the shadow plane before - Kaelyn+6
   I meant no disrespect to your privacy - Kaelyn+6
   That must be suffering in itself - Kaelyn+6
   I appreciate the kind words - Kaelyn+6
   His ego can fill a castle - Gann+6
   I don't want to harm anyone else - Good+1, Kaelyn+6
 (ask about those who traval with us, thoughts on One of Many)
   You speak truly Kaelyn (Bluff) - Chaotic+1, One of Many+6, Kaelyn+6
   How would we defeat him (Bluff) - Chaotic+1, One of Many+6, One of Many+6
 (when influence is high enough ask what brought her to Ilmater)
   That does seem unjust - Kaelyn+6
   I will go with you - Kaelyn+11
 (when influence is high enough ask her to tell you about herself)
   That seems unjust - Kaelyn+6, Lawful+1
   It sounds like a cruel punishment - Kaelyn+11
 (when influence reaches loyal she wishes to convey upon you a blessing)
   I cannot accept - Kaelyn+6, Lawful+1
   Save your strength - Good+1
   REWARD: Blessing of the Menagerie history feat (WIS+2, Fort+2)
 (when influence reaches devoted she forms a bond with you)
   You have helped me enough - Kaelyn+6, Lawful+1
   I'd like a name too - Kaelyn+6
   REWARD: Devotion of the Menagerie history feat (WIS+4, Fort+2, Freedom)
 30 (Supportive) - Kaelyn gains Guidance of the Menagerie history feat
                             (WIS+1, Fort+1, Improved Empower Spell)
 50 (Loyal) - Kaelyn gains Blessing of the Menagerie history feat
                             (WIS+2, Fort+2, Improved Empower Spell)
 75 (Devoted) - Kaelyn gains Devotion of the Menagerie history feat
                             (WIS+4, Fort+2, Improved Empower Spell, Freedom)

Gann - Male Hagspawn CN Spirit Shaman
 L17 10/14/14/10/20/15
 SR 28, Darkvision, AC Natural+2, Zen Archery, Improved Critical Shortbow,
 Weapon Focus Shortbow, Concentration 22, Spellcraft 20, Spot 27, Survival 25
 Leather Armor +4, Cloak of Protection +5, Shortbow +4, Periapt of Wisdom +3,
 Bracers of Archery, Ring of Power, Boots of Striding +3, Belt of Agility +4,
 Ring of Resistance +3, Arrow +4, Ice Arrow, Fire Arrow, Lightning Arrow,
 Spear +4
   I never knew my mother - Gann+11
   Good riddance to them - Gann+6
 (female characters)
   I love you as well - Gann+15
 (when influence reaches loyal he opens your inner sight)
   I don't deserve this - Good+1
   REWARD: Dreamer's Eye history feat (CHA+1, Devour Spirit+5%)
 (when influence reaches devoted he tells of a resonance between you)
   REWARD: Dreamer's Voice history feat (CHA+2, Devour Spirit+10%)
 (if you are female after defeating Gulk'aush he tells you that he loves you)
   Tell him that you love him - Gann+15
   REWARD: Dreamer's Heart history feat (SR30 Immunity Mind-Affecting spells)
 30 (Supportive) - Gann gains Dreamer's Grace history feat
                                              (CHA+1, Improved Empower Spell)
 50 (Loyal) - Gann gains Dreamer's Eye history feat
                                              (CHA+2, Improved Empower Spell)
 75 (Devoted) - Gann gains Dreamer's Voice history feat
                                              (CHA+4, Improved Empower Spell)
100 - if you are female Gann also gains Dreamer's Heart history feat
                                       (SR+5, Immunity Mind-Affecting spells)

Okku - Male Fey LN Fighter
 L20 37/12/27/9/12/16  380HP, AC33, Fort 20 Ref 7 Will 7
 Atk +34/+29/+24/+19 Dmg 2d4/2d4/2d8 +1 Piercing +1d4 Magical, Parry 24
   I apologize - Good+1
   Self-defense - Evil+1
   I will control this curse - Okku+6
   I wanted to apologize for her (Nakata's) death - Good+1
   Name your punishment - Lawful+3, Okku+11
   Surprised you remember your oath - Okku-6
   Others will be harmed unless I rid myself of this hunger - Okku+11
   Myrkul's actions are unforgivable - Okku+6
 (when influence reaches loyal he lends you his will)
   REWARD: Bear King's Enduring Spirit history feat
                                 (CON+1, Will+2, Suppress+10%)
 (when influence reaches devoted he gives you a token of friendship)
   REWARD: Bear King's Eternal Might history feat
                                 (CON+2, Will+4, Suppress+20%, Immunity Fear)
 30 (Supportive) - Okku gains Bear King's Stubborn Will history feat
                              (Will+2, Improved Empower Spell)
 50 (Loyal) - Okku gains Bear King's Enduring Spirit history feat
                              (Will+4, Improved Empower Spell, Immunity Fear)
 75 (Devoted) - Okku gains Bear King's Eternal Might history feat
                              (Will+6, Improved Empower Spell, Immunity Fear,
                              Regeneration+4, Immunity Mind-Affecting Spells)
 Shaman's Boon - AC+4, Atk+1, Dmg vs Elementals, Fey, Incorporeals +1d4,
                 1st & 2nd attack Physical Dmg+1, 3rd attack Piercing Dmg+4

One of Many - Undead NE
 L20 Atk +20/+15/+10  Dmg 2d10 +6 Slashing/2d10 +6 Slashing/1d2 +2d4 Magical
One of Many (Boy) - Rogue
 L20 20/21/23/16/8/16  240HP, AC37, Fort 12 Ref 17 Will 5
 Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Mobilty,
 Dodge, Spring Attack
 L23 Epic Precision, Improved Sneak Attack +1d6
 Disable Device 26, Open Lock 28, Parry 28, Search 26, Listen 24, Spot 24,
 Tumble 28, Sleight of Hand 28, Hide 30, Move Silently 30, Lore 26
One of Many (Brute) - Barbarian
 L20 20/16/28/16/8/16  440HP, AC33, Fort 21 Ref 9 Will 5
 Power Attack, Improved Power Attack, Cleave, Toughness, Greater Resiliency
 Parry 26, Listen 22, Survival 22, Taunt 26
 L23 Epic Damage Reduction 6/-
One of Many (Madwoman) - Warlock
 L23 22/17/24/18/9/22  322HP, AC36, Fort 14 Ref 10 Will 12
 Weapon Focus Ranged Touch Attack, Improved Critical Ranged Touch Attack,
 Dash, Improved Initiative, Spell Penetration, Greater Spell Penetration,
 Toughness, Eldritch Master
 L23 Epic Fiendish Resilience, Vampiric Feast
 Concentration 33, Heal 25, Lore 32, Spellcraft 32, Taunt 32
   Ask about the Brute (before influence reaches Supportive) - One of Many-6
   Wait at Mulsantir Gate, Waylay travellers - Evil+3, One of Many+11
   Wait at Mulsantir Graveyard - One of Many+6
   Wait at the Furnace - One of Many-11
   Call me Dark One - One of Many+6
   Call me Almighty Saviour - One of Many-6
 (when influence reaches loyal asks you to embrace dark energy)
   REWARD: Evil+1, Negative Aura history feat
                  (STR+1, INT+1, Spirit Gorge+10%, Intimidate+6, Diplomacy-6)
 (when influence reaches devoted asks you to embrace dark energy as before)
   REWARD: Greater Negative Aura history feat (STR+1, INT+1, DEX+1, CON+1,
                  Spirit Gorge+20%, Intimidate+9, Diplomacy-9, Regeneration+6)
 30 (Supportive) - One of Many gains Lesser Negative Aura history feat
                                   (STR+1, INT+1) and voice of the Brute
 50 (Loyal) - One of Many gains Negative Aura history feat
                                   (STR+1, INT+1, DEX+1, CON+1)
 80 (Devoted) - One of Many gains Greater Negative Aura history feat
                                   (STR+2, INT+2, DEX+1, CON+1, WIS+1, CHA+1)
 One of Many's Billowing Veil (AC+3, Regeneration+3, Immunity Critical Hits,
   Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison,
   Death Magic, Sneak Attack)

(B.05) Mask of the Betrayer Temporary Companions

Imaskari Golem - Construct TN
 L15 21/9/10/10/11/1   150HP, AC27, Fort 5, Ref 4, Will 5
                       Atk +17/+12/+7, Dmg 4d8+5 20/x2 +1 Bludgeoning
                       Darkvision
 Apply rejuvenation salve - STR+2

Kepob - Male Human TN
 L1  8/13/11/12/10/10  8HP, AC12

Dalenka - Female Human LG
 L20 14/18/16/27/14/18 160HP, AC29, Fort 18, Ref 18, Will 41
                       Concentration 26, Spellcraft 31, Tumble 15
                       Arcane Defense Divination, Spell Focus Divination,
                       Greater Spell Focus Divination, Spell Penetration,
                       Combat Casting, Empower Spell, Extend Spell

Ammon Jerro - Male Human NE Warlock
 L20 10/18/14/16/12/20 260HP, AC34, Fort 9, Ref 10, Will 14
                       Concentration 34, Spellcraft 34, Use Magic Device 38

Araman - Male Human TN Evoker 10/Red Wizard 10/Cleric 8 of Kelemvor
 L28 12/12/16/22/20/16 Bracers of Armor +10, Amulet of Natural Armor +5,
                       Ring of Freedom of Movement, Ring of Protection +5,
                       Mace +5
                       Arcane Defense (Evocation), Spell Focus (Evocation),
                       Greater Spell Focus (Evocation), Maximize Spell,
                       Concentration 34, Craft Alchemy 37, Craft Weapon 37,
                       Craft Armor 37, Heal 24, Lore 37, Spellcraft 37
Xarin - Vermin (Spider) TN
 L9  10/17/12/10/10/2  AC17, Improved Evasion, Darkvision
______________________________________________________________________________

(B.06) Storm of Zehir Cohorts

Umoja - Male Human NG Druid of Ubtao
 http://nwn2forums.bioware.com/_commonext/images/portraits/319l.jpg
 L4  12/14/12/9/17/10  Umoja's Armor, Umoja's Harvester, Quarterstaff, Sling
                       Dodge, Toughness, Combat Casting
                       Concentration 8, Listen 10, Spot 10, Survival 12
Yushai - Beast (Dinosaur) TN
 L5  22/18/21/2/14/10  AC21, Atk +9, Dmg 1d3/1d3/2d4 +6 20/x2
                       Low-Light Vision, Evasion, Listen 13, Spot 13

Inshula sar Mashewe - Female Human TN Ranger of Silvanus (Two Weapon Style)
 http://nwn2forums.bioware.com/_commonext/images/portraits/313l.jpg
 L5  12/17/10/9/14/8   Inshula's Armor, Inshula's Preyhunter, Longsword
                       Dodge, Mobility, Point Blank Shot, Toughness
                       Favored Enemy Goblinoids, Reptilian Humanoids
                       Concentration 8, Hide 10, Move Silently 10, Parry 10
                       Search 7, Survival 12
Areghaeb - Beast (Panther) TN
 L1  16/19/15/2/12/6   AC15, Atk +3, Dmg 1d6/1d3/1d3 +3 20/x2
                       Low-Light Vision, Alertness, Skill Focus Hide,
                       Skill Focus Move Silently

Chir Darkflame - Female Svirfneblin CE Wizard, Deity: Beshaba
 L3  8/14/12/18/10/8   Chir's Robes, Chir's Ring, Barkskin, Fox's Cunning,
                       Dagger, Light Crossbow, Potion of Cure Moderate Wounds
                       Toughness, Combat Casting
                       Craft Alchemy 12, Craft Armor 10, Craft Weapon 10,
                       Concentration 9, Lore 10, Spellcraft 12
Demeer - Animal (Bat) TN
 L3  1/15/10/7/14/4    AC16, Improved Evasion

Lastri Kassireh - Female Lightfoot Halfling TN Swashbuckler, Deity: Umberlee
 http://nwn2forums.bioware.com/_commonext/images/portraits/314l.jpg
 L6  8/19/12/13/10/11  Lastri's Leather Armor, Lastri's Short Rapier, Dagger
                       Potion of Cure Moderate Wounds, Potion of Antidote
                       Dodge, Knockdown, Weapon Finesse
                       Diplomacy 9, Lore 10, Parry 13, Taunt 9, Tumble 13

Soraevora Aeravand - Female Sun Elf CG Favored Soul, Deity: Angharradh
 L8  14/10/12/12/14/20 Soraevora's Chain, Soraevora's Spear, Longbow +1
                       Toughness, Augment Healing, Empower Spell
                       Concentration 12, Heal 13, Spellcraft 12
 Tip: take Great Fortitude at L9, Weapon Focus Spear at L12 then multiclass
 to Stormlord at L13

Belueth the Calm - Female Aasimar NE Rogue 6/Shadow Thief of Amn 2 Deity: Mask
 http://nwn2forums.bioware.com/_commonext/images/portraits/309l.jpg
 L8  12/22/14/14/10/10 Belueth's Armor, Belueth's Mask, Potion of Antidote,
                       Average Giant Bee Venom, Potion of Cure Serious Wounds
                       Poison Bolt x99, Thieves' Tools +6
                       Dodge, Toughness, Weapon Focus Short Sword
                       Bluff 15, Intimidate 13, Disable Device 17, Listen 14,
                       Appraise 14, Hide 19, Move Silently 21, Open Lock 19,
                       Search 15, Set Trap 20, Spot 15, Tumble 19

Grykk Bannersworn - Male Half-Orc LG Paladin of Torm
 http://nwn2forums.bioware.com/_commonext/images/portraits/312l.jpg
 L9  17/10/14/8/12/15  Grykk's Plate, Grykk's Heavy Shield, Potion of Aid,
                       Longsword +1, Longbow, Potion of Cure Moderate Wounds
                       Power Attack, Cleave, Extra Smiting, Luck of Heroes
                       Parry 7

Finch - Male Half-Elf CG Bard, Deity:Sune
 L10 12/16/10/11/8/20  Finch's Leather Armor, Finch's Comfortable Cap,
                       Finch's Spare Lute, Ring of Protection +2
                       Curse Song Extra Music, Lingering Song, Combat Casting
                       Concentration 13, Diplomacy 20, Lore 23, Perform 18,
                       Spellcraft 13, Use Magic Device 18

Ribsmasher - Male Human LN Monk, Deity: Tempus
 http://nwn2forums.bioware.com/_commonext/images/portraits/317l.jpg
 L10 18/14/16/8/16/8   Ribsmasher's Harness, Potion of Bull's Strength,
                       Ribsmasher's Grips, Potion of Cure Serious Wounds
                       Dodge, Mobility, Spring Attack, Extra Stunning Attacks
                       Weapon Focus Unarmed Strike
                       Hide 15, Move Silently 15, Parry 15, Tumble 15

Quarrel - Male Half-Drow CE Warlock 10/Hellfire Warlock 1, Deity: Vhaeraun
 http://nwn2forums.bioware.com/_commonext/images/portraits/315l.jpg
 L11 10/20/12/12/10/16 Quarrel's Leathers, Quarrel's Mace, Heavy Crossbow
                       Potion of Cure Serious Wounds, Potion of Antidote
                       Dodge, Spell Penetration, Greater Spell Penetration,
                       Toughness, Resist Cold Energy, Resist Fire Energy,
                       Intimidate 17, Spellcraft 17, Use Magic Device 16,
                       Lore 17

Septimund - Male Human LN Cleric 10/Doomguide 3 of Kelemvor (Law, Protection)
 http://nwn2forums.bioware.com/_commonext/images/portraits/318l.jpg
 L13 14/12/14/12/22/14 Septimund's Armor, Septimund's Blade, Heavy Crossbow,
                       Cloak of Protection +2, Potion of Cure Serious Wounds,
                       Healer's Kit +10, Light Shield
                       Sacred Vengeance, Empower Turning, Improved Turning,
                       Extra Turning, Extra Turning II, Spell Penetration
                       Iron Will, Great Fortitude, Spellcraft 14, Heal 21,
                       Concentration 18, Lore 17, Diplomacy 18
 Tip: can only be recruited if someone in your party has a diplomacy of at
 least 11 and you do not use undead to attack Port Llast.
______________________________________________________________________________

(B.07) Mysteries of Westgate Companions

Rinara - Female Half-Elf NE Rogue, Deity: Mask
 L8  12/18/14/13/10/13 Rinara's Rogue Links, Devil's Guile, Demon's Spite
                       Two-Weapon Fighting, Weapon Focus Short Sword,
                       Weapon Finesse, Taunt 12, Tumble 12, Move Silently 14,
                       Hide 14, Open Lock 11, Craft Weapon 12, Intimidate 12
   So this was a trick - Rinara+1

Mantides - Male Human NG Fighter
 L8  17/14/14/10/12/14 Banded Mail, Cold Iron Greatsword
                       Great Cleave, Knockdown, Mobility, Combat Expertise,
                       Weapon Specialization Greatsword, Taunt 13, Parry 13,
                       Intimidate 13, Lore 11
Mantides - Male Human NE Fighter, Deity: Shar
 L9  17/14/14/10/12/14 Night's Embrace, Darkstar
                       Blessed of Shar history feat, Darkness history feat
Mantides - Male Human LG Paladin of Lathander
L14  15/10/14/10/14/18 Mantides' Full Plate, Dawnbringer
                       Luck of Heroes, Extra Smiting, Extra Turning,
                       Great Cleave, Concentration 19, Diplomacy 21, Parry 17
 (after speaking to Captain Merrig about Finding a Ship)
   No more threats Rinara - Mantides+1, Rinara-1
   She was only kidding - Mantides-1, Rinara+1

Charissa Maernos - Female Human LG Cleric of Tyr (Air, Animal)
 L8  14/10/14/10/18/14 Full Plate, Wrath of Tyr, Shield of the Maimed God,
                       Maernos Family Crest
                       Tower Shield Proficiency, Martial Weapon Proficiency,
                       Power Attack, Divine Might, Heal 15, Concentration 10
   I'm willing to listen - Charissa+1
 Your sense of justice
   Yes you can - Charissa+1
   I am the darkness - Charissa-1
 (after leaving Morningstar Haven with Charissa)
   I agree with everything she said - Charissa+1, Mantides-1
   Please stop belittling Mantides - Charissa-1, Mantides+1
   Basic sentient/Speaks some sense - Mantides-1
   I'm not getting in the middle - Charissa-1, Mantides-1

Mysteries of Westgate Temporary Companions

Strange Man - Male Human TN Rogue
 L7  10/16/13/13/10/18

Garrett the Bold - Male Half-Elf CG Rogue 6/Fighter 2
L10  12/18/14/14/10/12 Short Sword +1

Vampire - Male CE Undead
L11  22/18/10/12/16/12

Vampire - Female CE Undead
L11  24/18/10/12/16/12

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.01) Alchemy

Need required Craft Alchemy rank
Put ingredients in Alchemist's Workbench and use Mortar and Pestle on it.

 Rank| Ingredients                         | Item created
 ----|-------------------------------------|------------------------------
   4 | Quicksilver, Venom Gland            | Acid Flask
   4 | Fairy Dust, Distilled Alcohol       | Alchemist's Fire
   4 | Belladonna, Garlic                  | Choking Powder
   4 | Amethyst, Powdered Silver           | Holy Water
   4 | Quicksilver, Belladonna             | Tanglefoot Bag
   4 | Amethyst, Diamond Dust              | Thunderstone
   8 | 2x Quicksilver, 2x Venom Gland      | Improved Acid Flask
   8 | 2x Fairy Dust, 2x Distilled Alcohol | Improved Alchemist's Fire
   8 | 2x Belladonna, 2x Garlic            | Improved Choking Powder
   8 | 2x Amethyst, 2x Powdered Silver     | Improved Holy Water
   8 | 2x Quicksilver, 2x Belladonna       | Improved Tanglefoot Bag
   8 | 2x Amethyst, 2x Diamond Dust        | Improved Thunderstone
  12 | 3x Quicksilver, 3x Venom Gland      | Greater Acid Flask
  12 | 3x Fairy Dust, 3x Distilled Alcohol | Greater Alchemist's Fire
  12 | 3x Belladonna, 3x Garlic            | Greater Choking Powder
  12 | 3x Amethyst, 3x Powdered Silver     | Greater Holy Water
  12 | 3x Quicksilver, 3x Belladonna       | Greater Tanglefoot Bag
  12 | 3x Amethyst, 3x Diamond Dust        | Greater Thunderstone
  16 | 4x Quicksilver, 4x Venom Gland      | Perfected Acid Flask
  16 | 4x Fairy Dust, 4x Distilled Alcohol | Perfected Alchemist's Fire
  16 | 4x Belladonna, 4x Garlic            | Perfected Choking Powder
  16 | 4x Amethyst, 4x Powdered Silver     | Perfected Holy Water
  16 | 4x Quicksilver, 4x Belladonna       | Perfected Tanglefoot Bag
  16 | 4x Amethyst, 4x Diamond Dust        | Perfected Thunderstone
 ----|-------------------------------------|------------------------------
   4 | Giant Bee Venom Gland               | Mild Giant Bee Venom
   4 | Giant Centipede Venom Gland         | Mild Giant Centipede Venom
   4 | Giant Scorpion Venom Gland          | Mild Giant Scorpion Venom
   8 | 2x Giant Bee Venom Gland            | Average Giant Bee Venom
   8 | 2x Giant Centipede Venom Gland      | Average Giant Centipede Venom
   8 | 2x Giant Scorpion Venom Gland       | Average Giant Scorpion Venom
  12 | 3x Giant Bee Venom Gland            | Strong Giant Bee Venom
  12 | 3x Giant Centipede Venom Gland      | Strong Giant Centipede Venom
  12 | 3x Giant Scorpion Venom Gland       | Strong Giant Scorpion Venom
  16 | 4x Giant Bee Venom Gland            | Deadly Giant Bee Venom
  16 | 4x Giant Centipede Venom Gland      | Deadly Giant Centipede Venom
  16 | 4x Giant Scorpion Venom Gland       | Deadly Giant Scorpion Venom
 ----|-------------------------------------|------------------------------
*  5 | 2x Faint Essence                    | Weak Essence
* 10 | 2x Weak Essence                     | Glowing Essence
* 15 | 2x Glowing Essence                  | Radiant Essence

 * Recipe found by trial and error

$ Instead use recipe near Alchemist's Workbench

 Recipe                     |Rank|Cost
 ---------------------------|----|----
 Acid Flask                 |  8 |  10
 Alchemist's Fire           |  8 |  28
 Holy Water                 |  8 |  18
 Tanglefoot Bag             |  8 |  27
 Thunderstone               |  8 |  18
 Greater Acid Flask         | 12 |  40
 Greater Alchemist's Fire   | 12 |  40
 Greater Choking Powder     | 12 |  81
 Greater Holy Water         | 12 |  61
 Greater Tanglefoot Bag     | 12 | 124
 Greater Thunderstone       | 12 |  81
 Perfected Acid Flask       | 14 | 108
 Perfected Alchemist's Fire | 14 | 102
 Perfected Choking Powder   | 14 | 203
 Perfected Holy Water       | 14 | 153
 Perfected Tanglefoot Bag   | 14 | 208
 Perfected Thunderstone     | 14 | 135

DISTILLATION

Need required Craft Alchemy rank
Use Mortar and Pestle on remains to create essences.

 Rank| Ingredients           | Essence
 ----|-----------------------|---------------------------------------------
   4 | Bat Tooth             | Faint Air Essence
   4 | Stag Beetle Horn      | Faint Earth Essence
   4 | Skeleton Rib          | Faint Earth Essence
   4 | Dire Boar Tusk        | Faint Earth Essence
   4 | Imp Stinger           | Faint Fire Essence
   4 | Bladeling Spike       | Faint Power Essence
   4 | Dire Wolf Tooth       | Faint Water Essence
   6 | Wyvern Scales         | Weak Air Essence
   6 | Beetle Gland          | Weak Earth Essence
   6 | Gargoyle Horn         | Weak Earth Essence
   6 | Fire Mephit Hide      | Weak Fire Essence
   6 | Fire Beetle Belly     | Weak Fire Essence
   6 | Spider Venom Gland    | Weak Water Essence
   6 | Ice Mephit Hide       | Weak Water Essence
   6 | Troll Blood           | Weak Power Essence, Weak Water Essence
   6 | Wraith Residue        | Weak Power Essence, Weak Air Essence
   6 | Umber Hulk Mandible   | Weak Water Essence, Faint Power Essence
   6 | Ghoul Claws           | Weak Air Essence, Faint Power Essence
 * 8 | Fairy Dust            | Random Essence
   8 | Ghost Residue         | Glowing Air Essence
   8 | Blade Spider Leg      | Glowing Earth Essence
   8 | Dire Bear Claw        | Glowing Earth Essence
   8 | Hellhound Tooth       | Glowing Fire Essence
   8 | Ogre Mage Skull       | Glowing Power Essence
   8 | Bugbear Tusk          | Glowing Water Essence
   8 | Winter Wolf Pelt      | Glowing Water Essence
   8 | Ghast Claws           | Glowing Air Essence, Weak Power Essence
   8 | Phase Spider Mandible | Glowing Power Essence, Glowing Water Essence
   8 | Devil Blood           | Glowing Power Essence, Faint Fire Essence
   8 | Demon Blood           | Glowing Power Essence, Faint Fire Essence
   8 | Vampire Tooth         | Glowing Power Essence, Glowing Fire Essence
   8 | Shadow Residue        | Radiant Air Essence
   8 | Iron Golem Fragments  | Radiant Earth Essence
   8 | Shadow Reaver Bones   | Glowing Power Essence, Random Essence
  10 | Dragon Blood          | Radiant Power Essence
  10 | Fire Giant Head       | Radiant Fire Essence
  10 | Frost Giant Head      | Radiant Water Essence
  10 | Lich Dust             | Radiant Power Essence, Radiant Air Essence
  10 | Crystal Heart Shard   | Radiant Power Essence, Radiant Air Essence,
     |                       |  Radiant Water Essence
 ----|-----------------------|---------------------------------------------
 * 4 | Weak Essence          | Faint Essence
 * 6 | Glowing Essence       | Weak Essence
 * 8 | Radiant Essence       | Glowing Essence

 * Recipe found by trial and error

COMBINE, DIVIDE AND CONVERT ESSENCES #

Need required Craft Alchemy rank
Use Shaper's Alembic on essences to create other essences.

 Rank| Ingredients             | Essence
 ----|-------------------------|---------------------------
   ? | 8x Volatile Essence     | Brilliant Essence
   6 | 8x Brilliant Essence    | Pristine Essence
 ----|-------------------------|---------------------------
   ? | Brilliant Essence       | 8x Volatile Essence
   6 | Pristine Essence        | 8x Brilliant Essence
 ----|-------------------------|---------------------------
   ? | Brilliant Power Essence | 2x Volatile Air Essence
     |                         | 2x Volatile Earth Essence
     |                         | 2x Volatile Fire Essence
     |                         | 2x Volatile Water Essence
   ? | Pristine Power Essence  | 2x Brilliant Air Essence
     |                         | 2x Brilliant Earth Essence
     |                         | 2x Brilliant Fire Essence
     |                         | 2x Brilliant Water Essence
 * ? | 2x Volatile Essence     | Volatile Power Essence
 * ? | 2x Brilliant Essence    | Brilliant Power Essence
 * ? | 2x Pristine Essence     | Pristine Power Essence

 * Spirit Essences cannot be converted
______________________________________________________________________________

(C.02) Blacksmithing

CRAFT ARMOR

Need required Craft Armor rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.

 Rank| Ingredients (General Properties)
 ----|-----------------------------------------------------------------------
   0 | Leather Hide (Armor)
   0 | Iron Ingot (Armor)
   0 | Iron Ingot (Shields)
  +5 | Duskwood Plank (Shields: Weight-60%)
 +10 | Zalantar Plank (Shields: AC Shield+2, see below)
 +10 | Darksteel Ingot (Armor: Acid 5/-)
 +10 | Darksteel Ingot (Shields: Acid 5/-)
 +10 | Mithral Ingot (Armor: Weight-50%, Spell Failure-10%, Max DEX Bonus+2,
     |   Penalty-3)
 +10 | Mithral Ingot (Shields: Weight-40%, see below)
 +12 | Salamander Hide (Armor: AC Armor+1, Fire 10/-, Weight-40%)
 +15 | Adamantine Ingot (Armor: Light DR 1/-, Medium DR 2/-, Heavy DR 3/-)
 +15 | Adamantine Ingot (Shields: Light DR 1/-, Heavy DR 2/-, Tower DR 3/-)
 +17 | Umber Hulk Hide (Armor: AC Armor+2, Immunity Mind-Affecting Spells)
 +17 | Umber Hulk Hide (Shields: AC Shield+2, Immunity Mind-Affecting Spells)

 Rank| Ingredients        | Mold            | Extra Properties
 ----|--------------------|-----------------|------------------
   1 | None               | Padded Armor    |
   1 | 2x Ingot           | Light Shield    |
   2 | 3x Leather Hide    | Leather Armor   |
   2 | 2x Ingot           | Heavy Shield    |
   3 | 2x Leather Hide    | Hide Armor      |
   3 | 3x Leather Hide    | Studded Leather |
   3 | 3x Ingot           | Tower Shield    |
   4 | 2x Ingot           | Chain Shirt     |
   4 | 3x Ingot           | Scale Mail      |
   5 | 3x Ingot           | Chainmail       |
   5 | 3x Ingot           | Breastplate     |
   6 | 2x Ingot           | Banded Mail     |
   7 | 3x Ingot           | Half Plate      |
   8 | 3x Ingot           | Full Plate      |
 ----|--------------------|-----------------|------------------
  11 | 2x Zalantar Plank  | Light Shield    | Spell Failure -5%
  11 | 2x Mithral Ingot   | Light Shield    | Spell Failure  0%
  12 | 2x Zalantar Plank  | Heavy Shield    | Spell Failure 10%
  12 | 2x Mithral Ingot   | Heavy Shield    | Spell Failure  0%
  13 | 3x Zalantar Plank  | Tower Shield    | Spell Failure 40%
  13 | 3x Mithral Ingot   | Tower Shield    | Spell Failure 30%
  14 | 3x Salamander Hide | Leather Armor   |
  15 | 3x Salamander Hide | Studded Leather |
  15 | 2x Salamander Hide | Hide Armor      |
  22 | 3x Umber Hulk Hide | Breastplate     |
  24 | 3x Umber Hulk Hide | Half Plate      |

You cannot find enough ingredients to be able to craft the following armor.

 Rank| Ingredients (General Properties)
 ----|-----------------------------------------------------------
 +20 | Wyvern Hide (Armor: AC Armor+2, +4 vs Poison, Weight-20%)
 +23 | Red Dragon Hide (Armor: AC Armor+3, Fire 20/-, Weight-20%)

 Rank| Ingredients        | Mold
 ----|--------------------|------------
  24 | 3x Wyvern Hide     | Scale Mail
  25 | 3x Wyvern Hide     | Breastplate
  27 | 3x Wyvern Hide     | Half Plate
  28 | 3x Wyvern Hide     | Full Plate
  27 | 3x Red Dragon Hide | Scale Mail
  28 | 3x Red Dragon Hide | Breastplate
  30 | 3x Red Dragon Hide | Half Plate

$ Instead use recipe near Blacksmith's Workbench

 Recipe                  |Rank| Cost | Ingredients
 ------------------------|----|------|--------------
 Full Plate              |  7 |  750 | Ore x2
 Adamantine Banded Mail  | 13 | 7600 | Adamantine x2
 Adamantine Chain Shirt  | 12 | 2560 | Adamantine
 Adamantine Chainmail    | 14 | 5075 | Adamantine
 Adamantine Full Plate   | 15 | 8300 | Adamantine x2
 Adamantine Half Plate   | 14 | 7750 | Adamantine x2
 Adamantine Scale Mail   | 12 | 5000 | Adamantine
 Mithral Banded Mail     | 12 | 4625 | Mithral x2
 Mithral Breastplate     |  9 | 2100 | Mithral
 Mithral Chain Shirt     |  7 | 1050 | Mithral
 Mithral Chainmail       |  9 | 2075 | Mithral
 Mithral Full Plate      | 13 | 5250 | Mithral x2
 Mithral Half Plate      | 12 | 4800 | Mithral x2
 ------------------------|----|------|--------------
 Large Steel Shield      |  1 |   10 | Ore
 Tower Shield            |  1 |   15 | Ore x2
 Adamantine Heavy Shield |  8 | 1015 | Adamantine
 Adamantine Light Shield |  8 | 1010 | Adamantine
 Adamantine Tower Shield |  8 | 1020 | Adamantine

CRAFT WEAPON

Need required Craft Weapon rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.

 Rank| Weapon Type
 ----|---------------
   2 | Simple
   2 | Bow, Arrow
   5 | Crossbow, Bolt
   5 | Martial
   8 | Exotic

 Rank| Ingredients and effects
 ----|------------------------------------------------------------------
   0 | Iron Ingot
   0 | Wooden Plank
  +5 | Shederran Plank (Crossbows: Atk+2)
  +5 | Shederran Plank (Bows: Mighty+4)
  +5 | Duskwood Plank (Crossbows: Weight-40%, Atk+3)
  +5 | Duskwood Plank (Bows: Weight-40%, Mighty+6)
  +5 | Duskwood Plank (Weapons: Weight-40%)
  +5 | Alchemical Silver Ingot (Weapons: Bonus vs Shapeshifters, Devils)
  +5 | Cold Iron Ingot (Weapons: Bonus vs Fey, Demons)
 +10 | Zalantar Plank (Crossbows: Atk+1)
 +10 | Zalantar Plank (Bows: Mighty+2)
 +10 | Zalantar Plank (Weapons: Magical Dmg+1)
 +10 | Darksteel Ingot (Weapons: Electrical Dmg+1)
 +10 | Mithral Ingot (Weapons: Weight-40%)
 +15 | Adamantine Ingot (Weapons: Magical Dmg+2, Bonus vs Iron Golem)

 Zalantar is also known as Blackwood

 Rank|Ingredients| Mold              Rank|Ingredients| Mold
 ----|-----------|---------------    ----|-----------|---------------
   2 | 2x Plank  | Shortbow            2 | 2x Plank  | Longbow
   2 | 1x Plank  | Club                2 | 1x Plank  | Quarterstaff
   2 | 1x Plank  | Spear               5 | 2x Plank  | Light Crossbow
   5 | 2x Plank  | Heavy Crossbow      2 | 1x Ingot  | Dagger
   2 | 1x Ingot  | Mace                2 | 1x Ingot  | Sickle
   2 | 2x Ingot  | Morningstar         5 | 1x Ingot  | Short Sword
   5 | 1x Ingot  | Battleaxe           5 | 1x Ingot  | Flail
   5 | 1x Ingot  | Handaxe             5 | 1x Ingot  | Kukri
   5 | 1x Ingot  | Light Hammer        5 | 1x Ingot  | Rapier
   5 | 1x Ingot  | Scimitar            5 | 1x Ingot  | Warhammer
   5 | 1x Ingot  | Warmace             5 | 2x Ingot  | Longsword
   5 | 2x Ingot  | Greatsword          5 | 2x Ingot  | Greataxe
   5 | 2x Ingot  | Halberd             5 | 2x Ingot  | Scythe
   8 | 1x Ingot  | Kama                8 | 2x Ingot  | Bastard Sword
   8 | 2x Ingot  | Dwarven Waraxe      8 | 2x Ingot  | Falchion
   8 | 2x Ingot  | Katana

 Tip: Duskwood bows cost about 350GP to make and can be sold for over 6500GP

$ Need required Craft Weapon (CW) rank and Craft Alchemy (CA) rank
$ Instead use recipe near Blacksmith's Workbench

 Recipe                         | CW | CA |  GP  | Ingredients
 -------------------------------|----|----|------|-----------------------
 Adamantine Bastard Sword       | 10 |    |  350 | Adamantine
 Adamantine Battleaxe           | 10 |    |  350 | Adamantine
 Adamantine Dagger              | 10 |    |  250 | Adamantine
 Adamantine Dwarven Waraxe      | 10 |    |  350 | Adamantine
 Adamantine Falchion            | 10 |    |  360 | Adamantine
 Adamantine Flail               | 10 |    |  250 | Adamantine
 Adamantine Greataxe            | 10 |    |  360 | Adamantine
 Adamantine Greatsword          | 10 |    |  360 | Adamantine
 Adamantine Halberd             | 10 |    |  360 | Adamantine
 Adamantine Handaxe             | 10 |    |  250 | Adamantine
 Adamantine Kama                | 10 |    |  250 | Adamantine
 Adamantine Katana              | 10 |    |  360 | Adamantine
 Adamantine Kukri               | 10 |    |  250 | Adamantine
 Adamantine Light Hammer        | 10 |    |  250 | Adamantine
 Adamantine Longsword           | 10 |    |  250 | Adamantine
 Adamantine Mace                | 10 |    |  250 | Adamantine
 Adamantine Rapier              | 10 |    |  250 | Adamantine
 Adamantine Scimitar            | 10 |    |  250 | Adamantine
 Adamantine Short Sword         | 10 |    |  250 | Adamantine
 Adamantine Sickle              | 10 |    |  250 | Adamantine
 Adamantine Warhammer           | 10 |    |  350 | Adamantine
 Adamantine Warmace             | 10 |    |  250 | Adamantine
 Cold Iron Battleaxe            |  5 |    |   20 | Cold Iron
 Cold Iron Dagger               |  5 |    |   20 | Cold Iron
 Cold Iron Dwarven Waraxe       |  5 |    |   20 | Cold Iron
 Cold Iron Greataxe             |  5 |    |   20 | Cold Iron
 Cold Iron Handaxe              |  5 |    |   20 | Cold Iron
 Cold Iron Light Hammer         |  5 |    |   20 | Cold Iron
 Cold Iron Long Sword           |  5 |    |   20 | Cold Iron
 Cold Iron Mace                 |  5 |    |   20 | Cold Iron
 Cold Iron Morningstar          |  5 |    |   20 | Cold Iron
 Cold Iron Rapier               |  5 |    |   20 | Cold Iron
 Cold Iron Scimitar             |  5 |    |   20 | Cold Iron
 Cold Iron Short Sword          |  5 |    |   20 | Cold Iron
 Cold Iron Warhammer            |  5 |    |   20 | Cold Iron
 Cold Iron Warmace              |  5 |    |   20 | Cold Iron
 Darksteel Bastard Sword        |  8 |    |  150 | Darksteel
 Darksteel Battleaxe            |  8 |    |  150 | Darksteel
 Darksteel Dagger               |  8 |    |  150 | Darksteel
 Darksteel Dwarven Waraxe       |  8 |    |  150 | Darksteel
 Darksteel Falchion             |  8 |    |  150 | Darksteel
 Darksteel Greataxe             |  8 |    |  150 | Darksteel
 Darksteel Greatsword           |  8 |    |  150 | Darksteel
 Darksteel Kama                 |  8 |    |  150 | Darksteel
 Darksteel Katana               |  8 |    |  150 | Darksteel
 Darksteel Kukri                |  8 |    |  150 | Darksteel
 Darksteel Light Hammer         |  8 |    |  150 | Darksteel
 Darksteel Longsword            |  8 |    |  150 | Darksteel
 Darksteel Mace                 |  8 |    |  150 | Darksteel
 Darksteel Rapier               |  8 |    |  150 | Darksteel
 Darksteel Scimitar             |  8 |    |  150 | Darksteel
 Darksteel Short Sword          |  8 |    |  150 | Darksteel
 Darksteel Warhammer            |  8 |    |  150 | Darksteel
 Darksteel Warmace              |  8 |    |  150 | Darksteel
 Zalantar Club                  |  2 |    |  150 | Zalantar
 Zalantar Spear                 |  2 |    |  150 | Zalantar
 Zalantar Quarterstaff          |  2 |    |  150 | Zalantar
 -------------------------------|----|----|------|-----------------------
 Composite Longbow 1            |  5 |    |  100 | Timber
 Composite Longbow 2            |  5 |    |  150 | Timber
 Composite Longbow 3            |  5 |    |  200 | Timber
 Composite Longbow 4            |  5 |    |  250 | Timber
 Composite Longbow 5            |  5 |    |  300 | Timber
 Composite Shortbow 1           |  5 |    |   75 | Timber
 Composite Shortbow 2           |  5 |    |  110 | Timber
 Composite Shortbow 3           |  5 |    |  150 | Timber
 Composite Shortbow 4           |  5 |    |  185 | Timber
 Composite Shortbow 5           |  5 |    |  225 | Timber
 Zalantar Heavy Crossbow        |  2 |    |  150 | Zalantar
 Zalantar Light Crossbow        |  2 |    |  150 | Zalantar
 Zalantar Longbow               |  2 |    |  150 | Zalantar
 Zalantar Shortbow              |  2 |    |  150 | Zalantar
 -------------------------------|----|----|------|-----------------------
 Dart                           |  3 |    |    1 | Ore
 Shuriken                       |  2 |    |    1 | Ore
 Throwing Axe                   |  2 |    |    2 | Ore
 Alchemical Silver Dart         |  3 |  4 |    5 | Ore
 Alchemical Silver Shuriken     |  2 |  3 |    5 | Ore
 Alchemical Silver Throwing Axe |  2 |  3 |    5 | Ore
 Adamantine Dart                | 10 |    |  350 | Adamantine
 Adamantine Shuriken            | 10 |    |   50 | Adamantine
 Adamantine Throwing Axe        | 10 |    |   50 | Adamantine
 Cold Iron Dart                 |  3 |    |    2 | Cold Iron
 Cold Iron Shuriken             |  5 |    |    5 | Cold Iron
 Cold Iron Throwing Axe         |  5 |    |    5 | Cold Iron
 -------------------------------|----|----|------|-----------------------
 Arrows                         |  2 |    |    1 | Timber
 Bolts                          |  2 |    |    1 | Timber
 Bullets                        |  2 |    |    1 |
 Alchemical Silver Arrows       |  2 |  3 |    5 | Timber
 Alchemical Silver Bolts        |  2 |  3 |    5 | Timber
 Alchemical Silver Bullets      |  2 |  3 |    5 | Ore
 Adamantine Arrows              |  5 |    |   50 | Timber, Adamantine
 Adamantine Bolts               |  5 |    |   50 | Timber, Adamantine
 Adamantine Bullets             |  5 |    |   50 | Lumber? Adamantine
 Cold Iron Arrows               |  3 |    |    5 | Timber, Cold Iron
 Cold Iron Bolts                |  3 |    |    5 | Timber, Cold Iron
 Cold Iron Bullets              |  3 |    |    5 | Lumber? Cold Iron
 Mild Poison Arrows             |  2 |  8 |  500 | Timber, Wyvern Stinger
 Mild Poison Bolts              |  2 |  8 |  500 | Timber, Wyvern Stinger
 Poison Arrows                  |  2 | 10 | 1000 | Timber, Wyvern Tail
 Poison Bolts                   |  2 | 10 | 1000 | Timber, Wyvern Tail

CRAFT TRAP

Need required Craft Trap rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.

 Ingredients                | Trap Kit Type
 ---------------------------|----------------
 Dagger                     | Spike
 Thunderstone               | Sonic
 Coldstone                  | Frost
 Acid Flask                 | Acid Splash
 Obsidian                   | Negative Energy
 Holy Water                 | Holy
 Tanglefoot Bag             | Tangle
 Acid Flask, Tanglefoot Bag | Blob of Acid
 Alchemist's Fire           | Fire
 Quartz Crystal             | Electrical
 Choking Powder             | Gas

 Rank| Quantity      | Power
 ----|---------------|--------
   5 | 1x Ingredient | Minor
  10 | 3x Ingredient | Average
  15 | 5x Ingredient | Strong
  20 | 7x Ingredient | Deadly

Tip: Combine Garlic and Belladonna to make Choking Powder and use that to
make Deadly Gas Trap Kits for about 180GP which can be sold for over 2600GP.

$ Instead just use recipe

 Rank| Recipe             | Ingredients
 ----|--------------------|---------------------------
  12 | Strong Acid Trap   | Greater Acid Flask
  12 | Strong Fire Trap   | Greater Alchemist's Fire
  12 | Strong Gas Trap    | Greater Choking Powder
  12 | Strong Holy Trap   | Greater Holy Water
  12 | Strong Sonic Trap  | Greater Thunderstone
  12 | Strong Spike Trap  | 16GP
  12 | Strong Tangle Trap | Greater Tanglefoot Bag
  14 | Deadly Acid Trap   | Perfected Acid Flask
  14 | Deadly Fire Trap   | Perfected Alchemist's Fire
  14 | Deadly Gas Trap    | Perfected Choking Powder
  14 | Deadly Holy Trap   | Perfected Holy Water
  14 | Deadly Sonic Trap  | Perfected Thunderstone
  14 | Deadly Spike Trap  | 40GP
  14 | Deadly Tangle Trap | Perfected Tanglefoot Bag

$ Tip: Perfected Choke Powder costs 208GP to make for Deadly Gas Trap Kits.
______________________________________________________________________________

(C.03) Magic Crafting (Enchanting)

CRAFT MAGIC ARMS AND ARMOR

Need required caster level and Craft Magic Arms and Armor feat.
You can add up to three enchantments and can increase an existing enchantment
on items that don't already have three enchantments.
# In MotB Epic characters can add up to four enchantments.
$ In SoZ you can only add up to three enchantments.

Put ingredients in Magician's Workbench and cast the spell on it.
# You can use Enchanter's Satchel instead of Magician's Workbench.

 Lvl|Arms                 |Ingredients + Any Weapon           |Spell
 ---|---------------------|-----------------------------------|--------------
  3 |Weapon +1            |Faint Air Essence, Obsidian        |Light
  6 |Weapon +2            |Faint Air Essence, Diamond         |Light
  9 |Weapon +3            |Weak Air Essence, Emerald          |Light
    |                     |Faint Power Essence                |
 12 |Weapon +4            |Glowing Air Essence, Star Sapphire |Light
    |                     |Weak Power Essence                 |
 15 |Weapon +5            |Glowing Air Essence, Blue Diamond  |Light
    |                     |Glowing Power Essence              |
 ---|---------------------|-----------------------------------|--------------
  7 |Weapon of Life       |Weak Power Essence, Ruby           |Enervation
    | Stealing +1         |Weak Fire Essence                  |
 11 |Weapon of Improved   |Glowing Power Essence, Diamond     |Enervation
    | Life Stealing +3    |Glowing Fire Essence               |
 11 |Weapon of Greater    |Radiant Power Essence, Beljuril    |Enervation
    | Life Stealing +5    |Radiant Fire Essence               |
 ---|---------------------|-----------------------------------|--------------
  7 |Holy Weapon          |Faint Power Essence, Diamond       |Cure Critical
    | (Evil+2d6)          |Faint Water Essence                | Wounds
  7 |Unholy Weapon        |Faint Power Essence, Star Sapphire |Inflict Criti-
    | (Good+2d6)          |Faint Fire Essence                 | cal Wounds
  7 |Anarchic Weapon      |Faint Air Essence, Canary Diamond  |Inflict Criti-
    | (Lawful+2d6)        |Faint Power Essence                | cal Wounds
  7 |Axiomatic Weapon     |Faint Power Essence, Jacinth       |Inflict Criti-
    | (Chaotic+2d6)       |Faint Earth Essence                | cal Wounds
  7 |Hunting Weapon       |Faint Power Essence, Star Sapphire |Light
    | (Beasts+2d6)        |Faint Water Essence                |
 ---|---------------------|-----------------------------------|--------------
 10 |Flaming Weapon       |Weak Fire Essence, Ruby            |Fireball or
    | (Fire+1d6)          |                                   |Flame Strike
 10 |Frost Weapon         |Weak Water Essence, Star Sapphire  |Ice Storm
    | (Cold+1d6)          |                                   |
 10 |Acid Weapon          |Weak Earth Essence, Emerald        |Melf's Acid
    | (Acid+1d6)          |                                   | Arrow
 10 |Shock Weapon         |Weak Air Essence, Canary Diamond   |Call Lightning
    | (Electrical+1d6)    |                                   |Lightning Bolt
 ---|---------------------|-----------------------------------|--------------
 10 |Poison Weapon        |Weak Earth Essence, Emerald        |Poison
    | (DC14 CON-1d2)      |                                   |
 14 |Weapon of Disruption |Glowing Power Essence, Jacinth     |Undeath to
    | (DC14 Slay Undead)  |Glowing Water Essence              | Death

 Lvl|Armor                |Ingredients + Any Armor or Shield  |Spell
 ---|---------------------|-----------------------------------|--------------
  3 |Armor +1             |Faint Earth Essence, Obsidian      |Light
  6 |Armor +2             |Faint Earth Essence, Diamond       |Light
  9 |Armor +3             |Weak Earth Essence, Emerald        |Light
    |                     |Faint Power Essence                |
 12 |Armor +4             |Weak Power Essence, Star Sapphire  |Light
    |                     |Glowing Earth Essence              |
 15 |Armor +5             |Glowing Power Essence, Blue Diamond|Light
    |                     |Glowing Earth Essence              |
 ---|---------------------|-----------------------------------|--------------
  5 |Armor of Arrow       |Faint Power Essence, Jacinth       |Mage Armor
    | Deflection          |Weak Air Essence                   |
  7 |Quick Armor          |Weak Power Essence, Blue Diamond   |Haste
    | (Haste 3/day)       |Weak Air Essence                   |
 13 |Fortified Armor      |Glowing Power Essence, Blue Diamond|Banishment
    | (Immunity Critical) |Radiant Earth Essence              |
 ---|---------------------|-----------------------------------|--------------
 15 |Armor of             |Faint Power Essence, Star Sapphire |Spell
    | Spell Resistance 14 |Glowing Fire Essence               | Resistance
 15 |Improved Armor of    |Radiant Fire Essence, Blue Diamond |Spell
    | Spell Resistance 18 |Glowing Power Essence              | Resistance
 15 |Greater Armor of     |Radiant Power Essence, Beljuril    |Spell
    | Spell Resistance 22 |Radiant Fire Essence               | Resistance
 ---|---------------------|-----------------------------------|--------------
  5 |Shadowy Armor        |Faint Water Essence, Fire Opal     |Invisibility
    | (Hide+5)            |                                   |
 10 |Improved Shadowy     |Weak Water Essence, Star Sapphire  |Invisibility
    | Armor +10           |                                   |
 15 |Greater Shadowy      |Glowing Water Essence, Blue Diamond|Invisibility</pre><pre id="faqspan-10">
    | Armor +15           |                                   |
  5 |Silent Armor         |Faint Water Essence, Fire Opal     |Silence
    | (Move Silently+5)   |                                   |
 10 |Improved Silent      |Weak Water Essence, Star Sapphire  |Silence
    | Armor +10           |                                   |
 15 |Greater Silent       |Glowing Water Essence, Blue Diamond|Silence
    | Armor +15           |                                   |
 ---|---------------------|-----------------------------------|--------------
  3 |Armor of Acid        |Faint Earth Essence, Jacinth       |Resist Energy
    | Resistance 10/-     |                                   |
  7 |Improved Armor of    |Weak Earth Essence, Rogue Stone    |Resist Energy
    | Acid Resistance 20/-|                                   |
 11 |Greater Armor of     |Glowing Earth Essence, King's Tear |Resist Energy
    | Acid Resistance 30/-|                                   |
  3 |Armor of Cold        |Faint Water Essence, Jacinth       |Resist Energy
    | Resistance 10/-     |                                   |
  7 |Improved Armor of    |Weak Water Essence, Rogue Stone    |Resist Energy
    | Cold Resistance 20/-|                                   |
 11 |Greater Armor of     |Glowing Water Essence, King's Tear |Resist Energy
    | Cold Resistance 30/-|                                   |
  3 |Armor of Electricity |Faint Air Essence, Jacinth         |Resist Energy
    | Resistance 10/-     |                                   |
  7 |Improved Armor of    |Weak Air Essence, Rogue Stone      |Resist Energy
    | Electricity Resistan|                                   |
 11 |Greater Armor of     |Glowing Air Essence, King's Tear   |Resist Energy
    | Electricity Resistan|                                   |
  3 |Armor of Fire        |Faint Fire Essence, Jacinth        |Resist Energy
    | Resistance 10/-     |                                   |
  7 |Improved Armor of    |Weak Fire Essence, Rogue Stone     |Resist Energy
    | Fire Resistance 20/-|                                   |
 11 |Greater Armor of     |Glowing Fire Essence, King's Tear  |Resist Energy
    | Fire Resistance 30/-|                                   |
  3 |Armor of Sonic       |Faint Power Essence, Jacinth       |Resist Energy
    | Resistance 10/-     |                                   |
  7 |Improved Armor of    |Weak Power Essence, Rogue Stone    |Resist Energy
    | Sonic Resistance 20 |                                   |
 11 |Greater Armor of     |Glowing Power Essence, King's Tear |Resist Energy
    | Sonic Resistance 30 |                                   |

# Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
do not require the Craft Magic Arms and Armor feat or caster level.

 Lvl| Arms              | Essence + Any Weapon        | Spell or Feat
 ---|-------------------|-----------------------------|---------------------
 12 | Cold+1d6          | Brilliant Water Essence     | Ice Storm or
 15 | Cold+2d4          | 2x Brilliant Water Essence  | Creeping Cold
 18 | Cold+2d6          | 3x Brilliant Water Essence  |
 21 | Cold+2d8          | 4x Brilliant Water Essence  |
 24 | Cold+3d6          | Pristine Water Essence      | Ice Storm or
 27 | Cold+4d6          | 2x Pristine Water Essence   | Greater Creeping
 30 | Cold+5d6          | 3x Pristine Water Essence   |  Cold
 ---|-------------------|-----------------------------|---------------------
 12 | Fire+1d6          | Brilliant Fire Essence      | Flame Strike or
 15 | Fire+2d4          | 2x Brilliant Fire Essence   | Fireball
 18 | Fire+2d6          | 3x Brilliant Fire Essence   |
 21 | Fire+2d8          | 4x Brilliant Fire Essence   |
 24 | Fire+3d6          | Pristine Fire Essence       | Flame Strike or
 27 | Fire+4d6          | 2x Pristine Fire Essence    | Delayed Blast
 30 | Fire+5d6          | 3x Pristine Fire Essence    |  Fireball
 ---|-------------------|-----------------------------|---------------------
 12 | Acid+1d6          | Brilliant Earth Essence     | Melf's Acid Arrow
 15 | Acid+2d4          | 2x Brilliant Earth Essence  |
 18 | Acid+2d6          | 3x Brilliant Earth Essence  |
 21 | Acid+2d8          | 4x Brilliant Earth Essence  |
 24 | Acid+3d6          | Pristine Earth Essence      | Acid Fog
 27 | Acid+4d6          | 2x Pristine Earth Essence   |
 30 | Acid+5d6          | 3x Pristine Earth Essence   |
 ---|-------------------|-----------------------------|---------------------
 12 | Electrical+1d6    | Brilliant Air Essence       | Lightning Bolt or
 15 | Electrical+2d4    | 2x Brilliant Air Essence    | Call Lightning
 18 | Electrical+2d6    | 3x Brilliant Air Essence    |
 21 | Electrical+2d8    | 4x Brilliant Air Essence    |
 24 | Electrical+3d6    | Pristine Air Essence        | Chain Lightning or
 27 | Electrical+4d6    | 2x Pristine Air Essence     | Call Lightning Storm
 30 | Electrical+5d6    | 3x Pristine Air Essence     |
 ---|-------------------|-----------------------------|---------------------
 12 | Enhancement +2    | Brilliant Power Essence     | Greater Magic Weapon
 15 | Enhancement +3    | 2x Brilliant Power Essence  | Greater Magic Fang
 18 | Enhancement +4    | 3x Brilliant Power Essence  |
 21 | Enhancement +5    | 4x Brilliant Power Essence  |
 24 | Enhancement +6    | Pristine Power Essence      |
 27 | Enhancement +7    | 2x Pristine Power Essence   |
 30 | Enhancement +8    | 3x Pristine Power Essence   |

 Arms                       | Essence + Any Weapon         | Feat
 ---------------------------|------------------------------|----------------
 Vampiric +1                | Brilliant Spirit Essence     | Mold Spirit
 Vampiric +2                | 2x Brilliant Spirit Essence  |
 Vampiric +3                | 3x Brilliant Spirit Essence  |
 Vampiric +4                | 4x Brilliant Spirit Essence  |
 Vampiric +5                | Pristine Spirit Essence      | Malleate Spirit
 Vampiric +6                | 2x Pristine Spirit Essence   |
 Vampiric +7                | 3x Pristine Spirit Essence   |
 ---------------------------|------------------------------|----------------
 Cold+6d6 Fire+25%          | Shadow of the Void's Essence | Mold Spirit
 Fire+6d6 Cold+25%          | Shape of Fire Essence        | Mold Spirit
 ---------------------------|------------------------------|----------------
 Enchantment +4, Darkvision | Slumbering Coven Essence     | Mold Spirit
 DC16 Sleep 5%/5 rounds     |                              |
 Enchantment +5, Darkvision | 2x Slumbering Coven Essence  | Mold Spirit
 DC18 Sleep 5%/5 rounds     |                              |
 Enchantment +6, Darkvision | 3x Slumbering Coven Essence  | Mold Spirit
 DC20 Sleep 5%/5 rounds     |                              |
 Enchantment +7, Darkvision | 4x Slumbering Coven Essence  | Mold Spirit
 DC22 Sleep 5%/5 rounds     |                              |
 Enchantment +8, Darkvision | 5x Slumbering Coven Essence  | Mold Spirit
 DC24 Sleep 5%/5 rounds     |                              |

 Lvl| Armor             | Essence + Any Armor/Shield  | Spell or Feat
 ---|-------------------|-----------------------------|---------------------
 12 | Hit Points +6     | Brilliant Earth Essence     | Protection from
 15 | Hit Points +9     | 2x Brilliant Earth Essence  |  Energy
 18 | Hit Points +12    | 3x Brilliant Earth Essence  |
 21 | Hit Points +15    | 4x Brilliant Earth Essence  |
 24 | Hit Points +18    | Pristine Earth Essence      |
 27 | Hit Points +25    | 2x Pristine Earth Essence   |
 30 | Hit Points +35    | 3x Pristine Earth Essence   |
 ---|-------------------|-----------------------------|---------------------
 12 | Regeneration +2   | Brilliant Water Essence     | Protection from
 15 | Regeneration +3   | 2x Brilliant Water Essence  |  Energy
 18 | Regeneration +4   | 3x Brilliant Water Essence  |
 21 | Regeneration +5   | 4x Brilliant Water Essence  |
 24 | Regeneration +6   | Pristine Water Essence      |
 27 | Regeneration +7   | 2x Pristine Water Essence   |
 30 | Regeneration +8   | 3x Pristine Water Essence   |
 ---|-------------------|-----------------------------|---------------------
 12 | Regeneration +2   | Brilliant Fire Essence      | Protection from
 15 | Regeneration +3   | 2x Brilliant Fire Essence   |  Energy
 18 | Regeneration +4   | 3x Brilliant Fire Essence   |
 21 | Regeneration +5   | 4x Brilliant Fire Essence   |
 24 | Regeneration +6   | Pristine Fire Essence       |
 27 | Regeneration +7   | 2x Pristine Fire Essence    |
 30 | Regeneration +8   | 3x Pristine Fire Essence    |
 ---|-------------------|-----------------------------|---------------------
 12 | Weight-20%        | Brilliant Air Essence       | Protection from
 15 | Weight-30%        | 2x Brilliant Air Essence    |  Energy
 18 | Weight-40%        | 3x Brilliant Air Essence    |
 21 | Weight-50%        | 4x Brilliant Air Essence    |
 24 | Weight-60%        | Pristine Air Essence        |
 27 | Weight-70%        | 2x Pristine Air Essence     |
 30 | Weight-80%        | 3x Pristine Air Essence     |
 ---|-------------------|-----------------------------|---------------------
 12 | AC +2             | Brilliant Power Essence     | Stone Skin or
 15 | AC +3             | 2x Brilliant Power Essence  | Magic Vestment
 18 | AC +4             | 3x Brilliant Power Essence  |
 21 | AC +5             | 4x Brilliant Power Essence  |
 24 | AC +6             | Pristine Power Essence      |
 27 | AC +7             | 2x Pristine Power Essence   |
 30 | AC +8             | 3x Pristine Power Essence   |

 Armor                      | Essence + Any Armor          | Feat
 ---------------------------|------------------------------|----------------
 Spell Resistance 16        | Brilliant Spirit Essence     | Mold Spirit
 Spell Resistance 18        | 2x Brilliant Spirit Essence  |
 Spell Resistance 20        | 3x Brilliant Spirit Essence  |
 Spell Resistance 22        | 4x Brilliant Spirit Essence  |
 Spell Resistance 24        | Pristine Spirit Essence      | Malleate Spirit
 Spell Resistance 26        | 2x Pristine Spirit Essence   |
 Spell Resistance 28        | 3x Pristine Spirit Essence   |
 ---------------------------|------------------------------|----------------
 Cold-100% Fire+25%         | Shadow of the Voids Essence  | Mold Spirit
 Fire-100% Cold+25%         | Shape of Fire Essence        | Mold Spirit
 ---------------------------|------------------------------|----------------
 AC +4, +2 vs Outsider      | Slumbering Coven Essence     | Mold Spirit
 Immunity Mind-Affecting    |                              |
 AC +5, +3 vs Outsider      | 2x Slumbering Coven Essence  | Mold Spirit
 Immunity Mind-Affecting    |                              |
 AC +6, +4 vs Outsider      | 3x Slumbering Coven Essence  | Mold Spirit
 Immunity Mind-Affecting    |                              |
 AC +7, +5 vs Outsider      | 4x Slumbering Coven Essence  | Mold Spirit
 Immunity Mind-Affecting    |                              |
 AC +8, +6 vs Outsider      | 5x Slumbering Coven Essence  | Mold Spirit
 Immunity Mind-Affecting    |                              |

$ Instead use recipe near Magician's Workbench

 Recipe                                      |Lvl|  GP
 --------------------------------------------|---|-----
 Weapon Enchantment Bonus +1                 | 3 | 1000
 Weapon Enchantment Bonus +2                 | 6 | 4000
 Weapon Enchantment Bonus +3                 | 9 | 9000
 Keen Weapon                                 | 6 | 4000
 Deadly Weapon (Critical+1d10)               | 6 | 1000
 Corrosive Weapon (Acid+1d6)                 | 6 | 4000
 Flaming Weapon (Fire+1d6)                   | 6 | 4000
 Frost Weapon (Cold+1d6)                     | 6 | 4000
 Shocking Weapon (Electrical+1d6)            | 6 | 4000
 Thundering Weapon (Sonic+1d6)               | 6 | 4000
 Beastbane Weapon (Beasts+2d6)               | 6 | 4000
 Constructbane Weapon (Constructs+2d6)       | 6 | 4000
 Elementalbane Weapon (Elementals+2d6)       | 6 | 4000
 Giantbane Weapon (Giants+2d6)               | 6 | 4000
 Magic Beastbane Weapon (Magical Beasts+2d6) | 6 | 4000
 Outsiderbane Weapon (Outsiders+2d6)         | 6 | 4000
 Undeadbane Weapon (Undead+2d6)              | 6 | 4000
 Vampiric Weapon (Vampiric+3)                | 8 | 7000
 Anarchic Weapon (Lawful+2d6)                | 6 | 8000
 Axiomatic Weapon (Chaotic+2d6)              | 6 | 8000
 Holy Weapon (Evil+2d6)                      | 6 | 8000
 --------------------------------------------|---|-----
 AC Bonus Enchantment +1                     | 2 |  500
 AC Bonus Enchantment +2                     | 4 | 1000
 AC Bonus Enchantment +3                     | 6 | 3000
 AC Bonus Enchantment +4                     | 8 | 8000
 Spell Resistance                            | 6 | 8000
 Acid Resistance (10/-)                      | 9 | 9000
 Cold Resistance (10/-)                      | 9 | 9000
 Electricity Resistance (10/-)               | 9 | 9000
 Fire Resistance (10/-)                      | 9 | 9000
 Sonic Resistance (10/-)                     | 9 | 9000

CRAFT WONDEROUS ITEM

Need required caster level (Lvl) and Craft Wondrous Item feat

Put ingredients in Magician's Workbench and cast the spell on it.
# You can use Enchanter's Satchel instead of Magician's Workbench.

 Lvl| Item                |Ingredients                        | Spell
 ---|---------------------|-----------------------------------|--------------
  7 | Bracers of Armor +1 |2x Iron Ingot, Obsidian            | Mage Armor
    |                     |Faint Earth Essence                |
  7 | Bracers of Armor +2 |2x Iron Ingot, Diamond             | Mage Armor
    |                     |Faint Earth Essence                |
  7 | Bracers of Armor +3 |2x Iron Ingot, Canary Diamond      | Mage Armor
    |                     |Weak Earth Essence                 |
  8 | Bracers of Armor +4 |2x Iron Ingot, Jacinth             | Mage Armor
    |                     |Weak Earth Essence                 |
 10 | Bracers of Armor +5 |2x Iron Ingot, Blue Diamond        | Mage Armor
    |                     |Glowing Earth Essence              |
 12 | Bracers of Armor +6 |2x Iron Ingot, Rogue Stone         | Mage Armor
    |                     |Glowing Earth Essence              |
 14 | Bracers of Armor +7 |2x Iron Ingot, Beljuril            | Mage Armor
    |                     |Radiant Earth Essence              |
 16 | Bracers of Armor +8 |2x Iron Ingot, King's Tear         | Mage Armor
    |                     |Radiant Earth Essence              |
 ---|---------------------|-----------------------------------|--------------
  3 | Cloak of Elvenkind  |Leather Hide, Fire Opal            | Invisibility
    |                     |Faint Water Essence                |
  3 | Boots of Elvenkind  |Leather Hide, Fire Opal            | Silence
    |                     |Faint Water Essence                |
  3 | Cloak of            |2x Leather Hide, Blue Diamond      | Displacement
    |  Displacement       |Weak Air Essence                   |
  5 | Scabbard of Keen    |Wooden Plank, Jacinth              | Keen Edge
    |  Edges              |Faint Earth Essence                |
  8 | Medallion of        |Iron Ingot, Weak Power Essence     | Owl's Wisdom
    |  Thought            |Weak Water Essence, Canary Diamond |
  9 | Greater Mantle of   |2x Leather Hide, Radiant Power Esse| Spell
    |  Spell Resistance   |Radiant Fire Essence, King's Tear  |  Resistance
 10 | Gem of Seeing       |Weak Air Essence, King's Tear      | True Seeing
 18 | Scarab of Greater   |Iron Ingot, Radiant Power Essence  | Death Ward
    |  Protection         |Radiant Fire Essence, Blue Diamond |
    |                     |Radiant Water Essence              |
 ---|---------------------|-----------------------------------|--------------
  5 | Cloak of            |2x Leather Hide, Obsidian          | Resistance
    |  Resistance +1      |Faint Earth Essence                |
  6 | Cloak of            |2x Leather Hide, Diamond           | Resistance
    |  Resistance +2      |Faint Earth Essence                |
  9 | Cloak of            |2x Leather Hide, Canary Diamond    | Resistance
    |  Resistance +3      |Weak Earth Essence                 |
 12 | Cloak of            |2x Leather Hide, Jacinth           | Resistance
    |  Resistance +4      |Glowing Earth Essence              |
 15 | Cloak of            |2x Leather Hide, Blue Diamond      | Resistance
    |  Resistance +5      |Radiant Earth Essence              |
 ---|---------------------|-----------------------------------|--------------
  5 | Amulet of Natural   |Iron Ingot, Sapphire               | Barkskin
    |  Armor +1           |Faint Earth Essence                |
  6 | Amulet of Natural   |Iron Ingot, Emerald                | Barkskin
    |  Armor +2           |Weak Earth Essence                 |
  9 | Amulet of Natural   |Iron Ingot, Glowing Earth Essence  | Barkskin
    |  Armor +3           |Faint Power Essence, Jacinth       |
 12 | Amulet of Natural   |Iron Ingot, Glowing Earth Essence  | Barkskin
    |  Armor +4           |Weak Power Essence, Blue Diamond   |
 12 | Amulet of Natural   |Iron Ingot, Radiant Earth Essence  | Barkskin
    |  Armor +5           |Weak Power Essence, Beljuril       |
 ---|---------------------|-----------------------------------|--------------
* 6 | Gauntlets of Ogre   |2x Iron Ingot, Ruby                | Bull's
    |  Power              |Faint Fire Essence                 |  Strength
  8 | Belt of Frost Giant |Leather Hide, Blue Diamond         | Bull's
    |  Strength           |Weak Fire Essence                  |  Strength
  8 | Belt of Stone Giant |Leather Hide, Beljuril             | Bull's
    |  Strength           |Glowing Fire Essence               |  Strength
* 8 | Belt of Cloud Giant |Leather Hide, King's Tear          | Bull's
    |  Strength           |Radiant Fire Essence               |  Strength
 ---|---------------------|-----------------------------------|--------------
  8 | Belt of Agility +2  |Leather Hide, Diamond              | Cat's Grace
    |                     |Faint Air Essence                  |
  8 | Belt of Agility +4  |Leather Hide, Star Sapphire        | Cat's Grace
    |                     |Weak Air Essence                   |
  8 | Belt of Agility +6  |Leather Hide, Rogue Stone          | Cat's Grace
    |                     |Glowing Air Essence                |
* 8 | Belt of Agility +8  |Leather Hide, Beljuril             | Cat's Grace
    |                     |Radiant Air Essence                |
 ---|---------------------|-----------------------------------|--------------
* 8 | Boots of            |Leather Hide, Diamond              | Bear's
    |  Striding +2        |Faint Earth Essence                |  Endurance
  8 | Boots of            |Leather Hide, Jacinth              | Bear's
    |  Striding +4        |Weak Earth Essence                 |  Endurance
  8 | Boots of            |Leather Hide, Rogue Stone          | Bear's
    |  Striding +6        |Glowing Earth Essence              |  Endurance
* 8 | Boots of            |Leather Hide, Beljuril             | Bear's
    |  Striding +8        |Radiant Earth Essence              |  Endurance
 ---|---------------------|-----------------------------------|--------------
  8 | Headband of         |Leather Hide, Diamond              | Fox's Cunning
    |  Intellect +2       |Faint Fire Essence                 |
  8 | Headband of         |Leather Hide, Star Sapphire        | Fox's Cunning
    |  Intellect +4       |Weak Fire Essence                  |
  8 | Headband of         |Leather Hide, Rogue Stone          | Fox's Cunning
    |  Intellect +6       |Glowing Fire Essence               |
* 8 | Headband of         |Leather Hide, Beljuril             | Fox's Cunning
    |  Intellect +8       |Radiant Fire Essence               |
 ---|---------------------|-----------------------------------|--------------
  8 | Periapt of          |Iron Ingot, Diamond                | Owl's Wisdom
    |  Wisdom +2          |Faint Water Essence                |
  8 | Periapt of          |Iron Ingot, Star Sapphire          | Owl's Wisdom
    |  Wisdom +4          |Weak Water Essence                 |
  8 | Periapt of          |Iron Ingot, Rogue Stone            | Owl's Wisdom
    |  Wisdom +6          |Glowing Water Essence              |
* 8 | Periapt of          |Iron Ingot, Beljuril               | Owl's Wisdom
    |  Wisdom +8          |Radiant Water Essence              |
 ---|---------------------|-----------------------------------|--------------
* 8 | Nymph Cloak +2      |2x Leather Hide, Diamond           | Eagle's
    |                     |Faint Water Essence                |  Splendor
  8 | Nymph Cloak +4      |2x Leather Hide, Star Sapphire     | Eagle's
    |                     |Weak Water Essence                 |  Splendor
  8 | Nymph Cloak +6      |2x Leather Hide, Rogue Stone       | Eagle's
    |                     |Glowing Water Essence              |  Splendor
* 8 | Nymph Cloak +8      |2x Leather Hide, Beljuril          | Eagle's
    |                     |Radiant Water Essence              |  Splendor
 ---|---------------------|-----------------------------------|--------------
  8 | Ring of Wizardry 1  |Iron Ingot, Obsidian               | Fox's Cunning
    |                     |Faint Air Essence                  |
  8 | Ring of Wizardry 2  |Iron Ingot, Diamond                | Fox's Cunning
    |                     |Weak Air Essence                   |
  8 | Ring of Wizardry 3  |Iron Ingot, Faint Power Essence    | Fox's Cunning
    |                     |Weak Air Essence, Canary Diamond   |
  8 | Ring of Wizardry 4  |Iron Ingot, Weak Power Essence     | Fox's Cunning
    |                     |Glowing Air Essence, Star Sapphire |
* ? | Ring of Wizardry 5  |Iron Ingot, Glowing Power Essence  | Fox's Cunning
    |                     |Radiant Air Essence, Blue Diamond  |
 ---|---------------------|-----------------------------------|--------------
  8 | Ring of Divine      |Iron Ingot, Obsidian               | Owl's Wisdom
    |  Power 1            |Faint Fire Essence                 |
  8 | Ring of Divine      |Iron Ingot, Diamond                | Owl's Wisdom
    |  Power 2            |Weak Fire Essence                  |
  8 | Ring of Divine      |Iron Ingot, Faint Power Essence    | Owl's Wisdom
    |  Power 3            |Weak Fire Essence, Canary Diamond  |
  8 | Ring of Divine      |Iron Ingot, Weak Power Essence     | Owl's Wisdom
    |  Power 4            |Glowing Fire Essence, Star Sapphire|
* ? | Ring of Divine      |Iron Ingot, Glowing Power Essence  | Owl's Wisdom
    |  Power 5            |Radiant Fire Essence, Blue Diamond |
 ---|---------------------|-----------------------------------|--------------
  ? | Gold Filigree Charm |Gold Necklace, Faint Power Essence | Darkness
    |                     |Glowing Fire Essence, Star Sapphire|
  ? | Infernal Focus      |Iron Ingot, Faint Power Essence    | Darkness
    |                     |Faint Fire Essence, Blue Diamond   |
    |                     | OR Darksteel Ingot, Ruby          |
    |                     |    Glowing Power Essence          |
    |                     | OR Mitral Ingot, Sapphire         |
    |                     |    Glowing Fire Essence           |

 * Receipe found by trial and error

# Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
do not require the Craft Wondrous Item feat or caster level.

 Lvl| Helmet               | Essence + Any Helmet        | Spell or Feat
 ---|----------------------|-----------------------------|------------------
 24 | STR +4               | Pristine Earth Essence      | Bull's Strength
 27 | STR +6               | 2x Pristine Earth Essence   |
 30 | STR +8               | 3x Pristine Earth Essence   |
 ---|----------------------|-----------------------------|------------------
 24 | CON +4               | Pristine Water Essence      | Bear's Endurance
 27 | CON +6               | 2x Pristine Water Essence   |
 30 | CON +8               | 3x Pristine Water Essence   |
 ---|----------------------|-----------------------------|------------------
 24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
 27 | CHA +6               | 2x Pristine Fire Essence    |
 30 | CHA +8               | 3x Pristine Fire Essence    |
 ---|----------------------|-----------------------------|------------------
 24 | DEX +4               | Pristine Air Essence        | Cat's Grace
 27 | DEX +6               | 2x Pristine Air Essence     |
 30 | DEX +8               | 3x Pristine Air Essence     |
 ---|----------------------|-----------------------------|------------------
 12 | Will +3              | Brilliant Power Essence     | Owl's Wisdom
 15 | Will +4              | 2x Brilliant Power Essence  |
 18 | Will +5              | 3x Brilliant Power Essence  |
 21 | Will +6              | 4x Brilliant Power Essence  |
 24 | Will +7              | Pristine Power Essence      |
 27 | Will +8              | 2x Pristine Power Essence   |
 30 | Will +9              | 3x Pristine Power Essence   |
 ---|----------------------|-----------------------------|------------------
  - | INT +3               | Brilliant Spirit Essence    | Mold Spirit
  - | INT +4               | 2x Brilliant Spirit Essence |
  - | INT +5               | 3x Brilliant Spirit Essence |
  - | INT +6               | 4x Brilliant Spirit Essence |
  - | INT +7               | Pristine Spirit Essence     | Malleate Spirit
  - | INT +8               | 2x Pristine Spirit Essence  |
  - | INT +9               | 3x Pristine Spirit Essence  |

 Lvl| Belt                 | Essence + Any Belt          | Spell or Feat
 ---|----------------------|-----------------------------|------------------
 24 | STR +4               | Pristine Earth Essence      | Bull's Strength
 27 | STR +6               | 2x Pristine Earth Essence   |
 30 | STR +8               | 3x Pristine Earth Essence   |
 ---|----------------------|-----------------------------|------------------
 24 | CON +4               | Pristine Water Essence      | Bear's Endurance
 27 | CON +6               | 2x Pristine Water Essence   |
 30 | CON +8               | 3x Pristine Water Essence   |
 ---|----------------------|-----------------------------|------------------
 24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
 27 | CHA +6               | 2x Pristine Fire Essence    |
 30 | CHA +8               | 3x Pristine Fire Essence    |
 ---|----------------------|-----------------------------|------------------
 24 | DEX +4               | Pristine Air Essence        | Cat's Grace
 27 | DEX +6               | 2x Pristine Air Essence     |
 30 | DEX +8               | 3x Pristine Air Essence     |
 ---|----------------------|-----------------------------|------------------
 12 | Fortitude +3         | Brilliant Power Essence     | Bear's Endurance
 15 | Fortitude +4         | 2x Brilliant Power Essence  |
 18 | Fortitude +5         | 3x Brilliant Power Essence  |
 21 | Fortitude +6         | 4x Brilliant Power Essence  |
 24 | Fortitude +7         | Pristine Power Essence      |
 27 | Fortitude +8         | 2x Pristine Power Essence   |
 30 | Fortitude +9         | 3x Pristine Power Essence   |
 ---|----------------------|-----------------------------|------------------
  - | STR +3               | Brilliant Spirit Essence    | Mold Spirit
  - | STR +4               | 2x Brilliant Spirit Essence |
  - | STR +5               | 3x Brilliant Spirit Essence |
  - | STR +6               | 4x Brilliant Spirit Essence |
  - | STR +7               | Pristine Spirit Essence     | Malleate Spirit
  - | STR +8               | 2x Pristine Spirit Essence  |
  - | STR +9               | 3x Pristine Spirit Essence  |
  - | STR +10              | Okku's Essence              | Mold Spirit

 Lvl| Boots                | Essence + Any Boots         | Spell or Feat
 ---|----------------------|-----------------------------|------------------
 24 | STR +4               | Pristine Earth Essence      | Bull's Strength
 27 | STR +6               | 2x Pristine Earth Essence   |
 30 | STR +8               | 3x Pristine Earth Essence   |
 ---|----------------------|-----------------------------|------------------
 24 | CON +4               | Pristine Water Essence      | Bear's Endurance
 27 | CON +6               | 2x Pristine Water Essence   |
 30 | CON +8               | 3x Pristine Water Essence   |
 ---|----------------------|-----------------------------|------------------
 24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
 27 | CHA +6               | 2x Pristine Fire Essence    |
 30 | CHA +8               | 3x Pristine Fire Essence    |
 ---|----------------------|-----------------------------|------------------
 24 | DEX +4               | Pristine Air Essence        | Cat's Grace
 27 | DEX +6               | 2x Pristine Air Essence     |
 30 | DEX +8               | 3x Pristine Air Essence     |
 ---|----------------------|-----------------------------|------------------
 12 | Reflex +3            | Brilliant Power Essence     | Fox's Cunning
 15 | Reflex +4            | 2x Brilliant Power Essence  |
 18 | Reflex +5            | 3x Brilliant Power Essence  |
 21 | Reflex +6            | 4x Brilliant Power Essence  |
 24 | Reflex +7            | Pristine Power Essence      |
 27 | Reflex +8            | 2x Pristine Power Essence   |
 30 | Reflex +9            | 3x Pristine Power Essence   |
 ---|----------------------|-----------------------------|------------------
  - | CON +3               | Brilliant Spirit Essence    | Mold Spirit
  - | CON +4               | 2x Brilliant Spirit Essence |
  - | CON +5               | 3x Brilliant Spirit Essence |
  - | CON +6               | 4x Brilliant Spirit Essence |
  - | CON +7               | Pristine Spirit Essence     | Malleate Spirit
  - | CON +8               | 2x Pristine Spirit Essence  |
  - | CON +9               | 3x Pristine Spirit Essence  |

 Lvl| Cloak                | Essence + Any Cloak         | Spell or Feat
 ---|----------------------|-----------------------------|------------------
 12 | Acid 5/-, vs Acid+1  | Brilliant Earth Essence     | Endure Elements
 15 | Acid 5/-, vs Acid+2  | 2x Brilliant Earth Essence  |
 18 | Acid 10/-, vs Acid+2 | 3x Brilliant Earth Essence  |
 21 | Acid 10/-, vs Acid+3 | 4x Brilliant Earth Essence  |
 24 | Acid 15/-, vs Acid+4 | Pristine Earth Essence      |
 27 | Acid 20/-, vs Acid+4 | 2x Pristine Earth Essence   |
 30 | Acid 25/-, vs Acid+5 | 3x Pristine Earth Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Cold 5/-, vs Cold+1  | Brilliant Water Essence     | Endure Elements
 15 | Cold 5/-, vs Cold+2  | 2x Brilliant Water Essence  |
 18 | Cold 10/-, vs Cold+2 | 3x Brilliant Water Essence  |
 21 | Cold 10/-, vs Cold+3 | 4x Brilliant Water Essence  |
 24 | Cold 15/-, vs Cold+4 | Pristine Water Essence      |
 27 | Cold 20/-, vs Cold+4 | 2x Pristine Water Essence   |
 30 | Cold 25/-, vs Cold+5 | 3x Pristine Water Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Fire 5/-, vs Fire+1  | Brilliant Fire Essence      | Endure Elements
 15 | Fire 5/-, vs Fire+2  | 2x Brilliant Fire Essence   |
 18 | Fire 10/-, vs Fire+2 | 3x Brilliant Fire Essence   |
 21 | Fire 10/-, vs Fire+3 | 4x Brilliant Fire Essence   |
 24 | Fire 15/-, vs Fire+4 | Pristine Fire Essence       |
 27 | Fire 20/-, vs Fire+4 | 2x Pristine Fire Essence    |
 30 | Fire 25/-, vs Fire+5 | 3x Pristine Fire Essence    |
 ---|----------------------|-----------------------------|------------------
 12 | Elec 5/-, vs Elec+1  | Brilliant Air Essence       | Endure Elements
 15 | Elec 5/-, vs Elec+2  | 2x Brilliant Air Essence    |
 18 | Elec 10/-, vs Elec+2 | 3x Brilliant Air Essence    |
 21 | Elec 10/-, vs Elec+3 | 4x Brilliant Air Essence    |
 24 | Elec 15/-, vs Elec+4 | Pristine Air Essence        |
 27 | Elec 20/-, vs Elec+4 | 2x Pristine Air Essence     |
 30 | Elec 25/-, vs Elec+5 | 3x Pristine Air Essence     |
 ---|----------------------|-----------------------------|------------------
 12 | AC Deflection +2     | Brilliant Power Essence     | Tortoise Shell
 15 | AC Deflection +3     | 2x Brilliant Power Essence  |
 18 | AC Deflection +4     | 3x Brilliant Power Essence  |
 21 | AC Deflection +5     | 4x Brilliant Power Essence  |
 24 | AC Deflection +6     | Pristine Power Essence      |
 27 | AC Deflection +7     | 2x Pristine Power Essence   |
 30 | AC Deflection +8     | 3x Pristine Power Essence   |
 ---|----------------------|-----------------------------|------------------
  - | CHA +3               | Brilliant Spirit Essence    | Mold Spirit
  - | CHA +4               | 2x Brilliant Spirit Essence |
  - | CHA +5               | 3x Brilliant Spirit Essence |
  - | CHA +6               | 4x Brilliant Spirit Essence |
  - | CHA +7               | Pristine Spirit Essence     | Malleate Spirit
  - | CHA +8               | 2x Pristine Spirit Essence  |
  - | CHA +9               | 3x Pristine Spirit Essence  |

 Lvl| Gauntlet (not Bracer)| Essence + Any Gauntlet      | Spell or Feat
 ---|----------------------|-----------------------------|------------------
 12 | Dmg Acid +1d4        | Brilliant Earth Essence     | Mestil's Acid
 15 | Dmg Acid +1d6        | 2x Brilliant Earth Essence  |  Breath
 18 | Dmg Acid +1d8        | 3x Brilliant Earth Essence  |
 21 | Dmg Acid +1d10       | 4x Brilliant Earth Essence  |
 24 | Dmg Acid +2d6        | Pristine Earth Essence      |
 27 | Dmg Acid +2d8        | 2x Pristine Earth Essence   |
 30 | Dmg Acid +3d6        | 3x Pristine Earth Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Dmg Cold +1d4        | Brilliant Water Essence     | Cone of Cold or
 15 | Dmg Cold +1d6        | 2x Brilliant Water Essence  | Creeping Cold
 18 | Dmg Cold +1d8        | 3x Brilliant Water Essence  |
 21 | Dmg Cold +1d10       | 4x Brilliant Water Essence  |
 24 | Dmg Cold +2d6        | Pristine Water Essence      |
 27 | Dmg Cold +2d8        | 2x Pristine Water Essence   |
 30 | Dmg Cold +3d6        | 3x Pristine Water Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Dmg Fire +1d4        | Brilliant Fire Essence      | Fireburst or
 15 | Dmg Fire +1d6        | 2x Brilliant Fire Essence   | Body of the Sun
 18 | Dmg Fire +1d8        | 3x Brilliant Fire Essence   |
 21 | Dmg Fire +1d10       | 4x Brilliant Fire Essence   |
 24 | Dmg Fire +2d6        | Pristine Fire Essence       |
 27 | Dmg Fire +2d8        | 2x Pristine Fire Essence    |
 30 | Dmg Fire +3d6        | 3x Pristine Fire Essence    |
 ---|----------------------|-----------------------------|------------------
 12 | Dmg Electrical +1d4  | Brilliant Air Essence       | Shocking Grasp
 15 | Dmg Electrical +1d6  | 2x Brilliant Air Essence    |
 18 | Dmg Electrical +1d8  | 3x Brilliant Air Essence    |
 21 | Dmg Electrical +1d10 | 4x Brilliant Air Essence    |
 24 | Dmg Electrical +2d6  | Pristine Air Essence        |
 27 | Dmg Electrical +2d8  | 2x Pristine Air Essence     |
 30 | Dmg Electrical +3d6  | 3x Pristine Air Essence     |
 ---|----------------------|-----------------------------|------------------
 12 | AC Deflection +2     | Brilliant Power Essence     | Mage Armor
 15 | AC Deflection +3     | 2x Brilliant Power Essence  |
 18 | AC Deflection +4     | 3x Brilliant Power Essence  |
 21 | AC Deflection +5     | 4x Brilliant Power Essence  |
 24 | AC Deflection +6     | Pristine Power Essence      |
 27 | AC Deflection +7     | 2x Pristine Power Essence   |
 30 | AC Deflection +8     | 3x Pristine Power Essence   |
 ---|----------------------|-----------------------------|------------------
  - | DEX +3               | Brilliant Spirit Essence    | Mold Spirit
  - | DEX +4               | 2x Brilliant Spirit Essence |
  - | DEX +5               | 3x Brilliant Spirit Essence |
  - | DEX +6               | 4x Brilliant Spirit Essence |
  - | DEX +7               | Pristine Spirit Essence     | Malleate Spirit
  - | DEX +8               | 2x Pristine Spirit Essence  |
  - | DEX +9               | 3x Pristine Spirit Essence  |

 Lvl| Amulet               | Essence + Any Amulet        | Spell or Feat
 ---|----------------------|-----------------------------|------------------
 12 | Acid 10/-            | Brilliant Earth Essence     | Resist Energy
 15 | Acid 15/-            | 2x Brilliant Earth Essence  |
 18 | Acid 20/-            | 3x Brilliant Earth Essence  |
 21 | Acid 25/-            | 4x Brilliant Earth Essence  |
 24 | Acid 30/-            | Pristine Earth Essence      |
 27 | Acid 35/-            | 2x Pristine Earth Essence   |
 30 | Acid 40/-            | 3x Pristine Earth Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Cold 10/-            | Brilliant Water Essence     | Resist Energy
 15 | Cold 15/-            | 2x Brilliant Water Essence  |
 18 | Cold 20/-            | 3x Brilliant Water Essence  |
 21 | Cold 25/-            | 4x Brilliant Water Essence  |
 24 | Cold 30/-            | Pristine Water Essence      |
 27 | Cold 35/-            | 2x Pristine Water Essence   |
 30 | Cold 40/-            | 3x Pristine Water Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Fire 10/-            | Brilliant Fire Essence      | Resist Energy
 15 | Fire 15/-            | 2x Brilliant Fire Essence   |
 18 | Fire 20/-            | 3x Brilliant Fire Essence   |
 21 | Fire 25/-            | 4x Brilliant Fire Essence   |
 24 | Fire 30/-            | Pristine Fire Essence       |
 27 | Fire 35/-            | 2x Pristine Fire Essence    |
 30 | Fire 40/-            | 3x Pristine Fire Essence    |
 ---|----------------------|-----------------------------|------------------
 12 | Electrical 10/-      | Brilliant Fire Essence      | Resist Energy
 15 | Electrical 15/-      | 2x Brilliant Air Essence    |
 18 | Electrical 20/-      | 3x Brilliant Air Essence    |
 21 | Electrical 25/-      | 4x Brilliant Air Essence    |
 24 | Electrical 30/-      | Pristine Air Essence        |
 27 | Electrical 35/-      | 2x Pristine Air Essence     |
 30 | Electrical 40/-      | 3x Pristine Air Essence     |
 ---|----------------------|-----------------------------|------------------
 12 | Universal +1         | Brilliant Power Essence     | Superior
 15 | Universal +2         | 2x Brilliant Power Essence  |  Resistance
 18 | Universal +3         | 3x Brilliant Power Essence  |
 21 | Universal +4         | 4x Brilliant Power Essence  |
 24 | Universal +5         | Pristine Power Essence      |
 27 | Universal +6         | 2x Pristine Power Essence   |
 30 | Universal +7         | 3x Pristine Power Essence   |
 ---|----------------------|-----------------------------|------------------
  - | WIS +3               | Brilliant Spirit Essence    | Mold Spirit
  - | WIS +4               | 2x Brilliant Spirit Essence |
  - | WIS +5               | 3x Brilliant Spirit Essence |
  - | WIS +6               | 4x Brilliant Spirit Essence |
  - | WIS +7               | Pristine Spirit Essence     | Malleate Spirit
  - | WIS +8               | 2x Pristine Spirit Essence  |
  - | WIS +9               | 3x Pristine Spirit Essence  |
  - | WIS +10              | Kaelyn's Essence            | Mold Spirit

 Lvl| Ring                 | Essence + Any Ring          | Spell or Feat
 ---|----------------------|-----------------------------|------------------
 12 | Save vs Acid +3      | Brilliant Earth Essence     | Resistance
 15 | Save vs Acid +4      | 2x Brilliant Earth Essence  |
 18 | Save vs Acid +5      | 3x Brilliant Earth Essence  |
 21 | Save vs Acid +6      | 4x Brilliant Earth Essence  |
 24 | Save vs Acid +7      | Pristine Earth Essence      |
 27 | Save vs Acid +8      | 2x Pristine Earth Essence   |
 30 | Save vs Acid +9      | 3x Pristine Earth Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Save vs Cold +3      | Brilliant Water Essence     | Resistance
 15 | Save vs Cold +4      | 2x Brilliant Water Essence  |
 18 | Save vs Cold +5      | 3x Brilliant Water Essence  |
 21 | Save vs Cold +6      | 4x Brilliant Water Essence  |
 24 | Save vs Cold +7      | Pristine Water Essence      |
 27 | Save vs Cold +8      | 2x Pristine Water Essence   |
 30 | Save vs Cold +9      | 3x Pristine Water Essence   |
 ---|----------------------|-----------------------------|------------------
 12 | Save vs Fire +3      | Brilliant Fire Essence      | Resistance
 15 | Save vs Fire +4      | 2x Brilliant Fire Essence   |
 18 | Save vs Fire +5      | 3x Brilliant Fire Essence   |
 21 | Save vs Fire +6      | 4x Brilliant Fire Essence   |
 24 | Save vs Fire +7      | Pristine Fire Essence       |
 27 | Save vs Fire +8      | 2x Pristine Fire Essence    |
 30 | Save vs Fire +9      | 3x Pristine Fire Essence    |
 ---|----------------------|-----------------------------|------------------
 12 | Save vs Elec +3      | Brilliant Fire Essence      | Resistance
 15 | Save vs Elec +4      | 2x Brilliant Air Essence    |
 18 | Save vs Elec +5      | 3x Brilliant Air Essence    |
 21 | Save vs Elec +6      | 4x Brilliant Air Essence    |
 24 | Save vs Elec +7      | Pristine Air Essence        |
 27 | Save vs Elec +8      | 2x Pristine Air Essence     |
 30 | Save vs Elec +9      | 3x Pristine Air Essence     |
 ---|----------------------|-----------------------------|------------------
 12 | Bonus Wiz L2 Spell   | Brilliant Power Essence     | Legend Lore
 15 | Bonus Wiz L3 Spell   | 2x Brilliant Power Essence  |
 18 | Bonus Wiz L4 Spell   | 3x Brilliant Power Essence  |
 21 | Bonus Wiz L5 Spell   | 4x Brilliant Power Essence  |
 24 | Bonus Wiz L6 Spell   | Pristine Power Essence      |
 27 | Bonus Wiz L7 Spell   | 2x Pristine Power Essence   |
 30 | Bonus Wiz L8 Spell   | 3x Pristine Power Essence   |
 ---|----------------------|-----------------------------|------------------
  - | Bonus Clr L2 Spell   | Brilliant Spirit Essence    | Mold Spirit
  - | Bonus Clr L3 Spell   | 2x Brilliant Spirit Essence |
  - | Bonus Clr L4 Spell   | 3x Brilliant Spirit Essence |
  - | Bonus Clr L5 Spell   | 4x Brilliant Spirit Essence |
  - | Bonus Clr L6 Spell   | Pristine Spirit Essence     | Malleate Spirit
  - | Bonus Clr L7 Spell   | 2x Pristine Spirit Essence  |
  - | Bonus Clr L8 Spell   | 3x Pristine Spirit Essence  |

 Item                | Ingredients          | Feat
 --------------------|----------------------|------------
 Ring of the Uthraki | U'juk's Essence      | Mold Spirit
                     | Adamantine           |
 Staff of Ashenwood  | Wood Man's Essence   | Mold Spirit
                     | Large Charred Branch |
 Amulet of Pure Love | Gulk'aush's Essence  | Mold Spirit
                     | Gem of Brightness    |
                     | or Orglash Crystal   |

$ Instead use recipe near Magician's Workbench

 Recipe                 |Lvl|   GP | Ingredients           | Spell
 -----------------------|---|------|-----------------------|-----------------
 Amulet of Health +2    | 8 | 2000 | Copper Necklace       | Bear's Endurance
                        |   |      | Aventurine            |
 Amulet of Health +6    | 8 |18000 | Gold Necklace         | Bear's Endurance
                        |   |      | Emerald               |
 Amulet of Natural      | 3 | 1000 | Copper Necklace       | Barkskin
  Armor +1              |   |      | Bloodstone            |
                        |   |      | Treant Twigs          |
 Amulet of Natural      | 6 | 4000 | Silver Necklace       | Barkskin
  Armor +2              |   |      | Garnet                |
                        |   |      | Treant Twigs x2       |
 Amulet of Natural      | 9 | 9000 | Gold Necklace, Ruby   | Barkskin
  Armor +3              |   |      | Treant Twigs x3       |
 Amulet of Will +1      | 2 |  165 | Copper Necklace       | Resistance
                        |   |      | Malachite             |
 Amulet of Will +2      | 4 |  666 | Silver Necklace       | Resistance
                        |   |      | Greenstone            |
 Amulet of Will +3      | 6 | 1500 | Gold Necklace         | Resistance
 Belt of Agility +2     | 8 | 3000 | Drider Silk           | Cat's Grace
                        |   |      | Panther Pelt          |
 Belt of Agility +4     | 8 |12000 | Drider Silk x2        | Cat's Grace
                        |   |      | Panther Pelt          |
 Belt of Agility +6     | 8 |27000 | Drider Silk x3        | Cat's Grace
                        |   |      | Panther Pelt          |
 Belt of Strength +4    | 8 | 8000 | Bear Pelt, Mithral    | Bull's Strength
 Belt of Strength +6    | 8 |18000 | Bear Pelt x2, Mithral | Bull's Strength
 Boots of Hardiness +1  | 8 | 2000 | Scale Boots           | Stoneskin
                        |   |      | Adamantine            |
                        |   |      | Blade Spider Cogs     |
 Boots of Hardiness +2  | 8 | 5000 | Scale Boots           | Stoneskin
                        |   |      | Adamantine x2         |
                        |   |      | Blade Spider Cogs     |
 Boots of Hardiness +3  | 8 |12000 | Scale Boots           | Stoneskin
                        |   |      | Adamantine x3         |
                        |   |      | Blade Spider Cogs     |
 Boots of Reflexes +1   | 2 |  165 | Leather Boots         | Resistance
                        |   |      | Bat Wings, Wolf Pelts |
 Boots of Reflexes +2   | 4 |  666 | Leather Boots         | Resistance
                        |   |      | Bat Wings x2          |
                        |   |      | Wolf Pelts x2         |
 Boots of Reflexes +3   | 4 | 1500 | Leather Boots         | Resistance
                        |   |      | Bat Wings x3          |
                        |   |      | Wolf Pelts x3         |
 Boots of Speed         |10 |12500 | Leather Boots         | Haste
                        |   |      | Worg Fur x2           |
                        |   |      | Dire Bear Coat x2     |
 Boots of Striding +2   | 8 | 3000 | Hide Boots            | Bear's Endurance
                        |   |      | Deinonychus Claw x2   |
 Boots of Striding +4   | 8 |12000 | Hide Boots            | Bear's Endurance
                        |   |      | Deinonychus Claw x4   |
 Boots of Striding +6   | 8 |27000 | Hide Boots            | Bear's Endurance
                        |   |      | Deinonychus Claw x6   |
 Bracers of Armor +1    | 2 |  500 | Bloodstone x2         | Mage Armor
                        |   |      | Adamantine            |
 Bracers of Armor +2    | 4 | 2000 | Bloodstone x4         | Mage Armor
                        |   |      | Adamantine            |
 Bracers of Armor +3    | 6 | 4500 | Bloodstone x6         | Mage Armor
                        |   |      | Adamantine            |
 Bracers of Armor +5    |10 |12500 | Bloodstone x10        | Mage Armor
                        |   |      | Adamantine            |
 Brooch of Shielding    | 7 | 6500 | Silver Amulet, Ruby   | Shield
                        |   |      | Stag Beetle Shell     |
 Cloak of Charisma +2   | 8 | 2000 | Traveling Cloak       | Eagle's Splendor
                        |   |      | Will-O'-Wisp Glam x2  |
 Cloak of Charisma +4   | 8 | 8000 | Traveling Cloak       | Eagle's Splendor
                        |   |      | Will-O'-Wisp Glam x4  |
 Cloak of Charisma +6   | 8 |16000 | Traveling Cloak       | Eagle's Splendor
                        |   |      | Will-O'-Wisp Glam x6  |
 Cloak of               | 8 | 2000 | Traveling Cloak       | Barkskin
  Fortification +1      |   |      | Dire Bear Coat        |
 Cloak of               | 8 | 9000 | Traveling Cloak       | Stoneskin
  Fortification +2      |   |      | Dire Bear Coat        |
 Cloak of Protection +1 | 4 | 1000 | Traveling Cloak       | Shield of Faith
                        |   |      | Dire Badger Fangs x2  |
 Cloak of Protection +2 | 8 | 4000 | Traveling Cloak       | Shield of Faith
                        |   |      | Dire Badger Fangs x4  |
 Cloak of Protection +3 |12 | 9000 | Traveling Cloak       | Shield of Faith
                        |   |      | Dire Badger Fangs x6  |
 Cloak of Resistance +1 | 3 |  500 | Traveling Cloak       | Resistance
 Cloak of Resistance +2 | 6 | 2000 | Traveling Cloak       | Resistance
 Cloak of Resistance +3 | 9 | 4500 | Traveling Cloak       | Resistance
                        |   |      | Worg Fur x1           |
 Cloak of Resistance +4 |12 | 8000 | Traveling Cloak       | Resistance
                        |   |      | Worg Fur x2           |
 Cloak of Resistance +5 |15 |12500 | Traveling Cloak       | Resistance
                        |   |      | Worg Fur x3           |
 Fife of Blasting       | 7 | 2500 | Flute, Amethyst       | Sound Burst
 Gauntlets of Ogre      | 8 | 2000 | Chain Gloves          | Bull's Strength
  Power                 |   |      | Adamantine, Emerald x2|
 Gem of Seeing          |10 |17000 | Diamond, Hag Eye      | True Seeing
 Gloves of the          | 2 |  500 | Leather Gloves        | Sound Burst
  Hin Fist +1           |   |      | Deinonychus Claw      |
                        |   |      | Mithral               |
 Gloves of the          | 4 | 2000 | Leather Gloves        | Sound Burst</pre><pre id="faqspan-11">
  Hin Fist +2           |   |      | Deinonychus Claw x2   |
                        |   |      | Mithral               |
 Gloves of the          | 6 | 4500 | Leather Gloves        | Sound Burst
  Hin Fist +3           |   |      | Deinonychus Claw x3   |
                        |   |      | Mithral               |
 Gloves of Dexterity +4 | 8 | 8000 | Leather Gloves        | Cat's Grace
                        |   |      | Drider Silk x2        |
                        |   |      | Panther Pelt          |
 Gloves of Dexterity +6 | 8 |18000 | Leather Gloves        | Cat's Grace
                        |   |      | Drider Silk x3        |
                        |   |      | Panther Pelt          |
 Headband of            | 8 | 2000 | Gold Circlet          | Fox's Cunning
  Intellect +2          |   |      | Aventurine, Beljuril  |
 Headband of            | 8 | 2000 | Gold Circlet          | Fox's Cunning
  Intellect +4          |   |      | Aventurine            |
                        |   |      | Beljuril x2           |
 Headband of            | 8 |16000 | Gold Circlet          | Fox's Cunning
  Intellect +6          |   |      | Aventurine            |
                        |   |      | Beljuril x3           |
 Lute of Charming       | 7 | 7700 | Lute, Jacinth         | Charm Person
 Periapt of Wisdom +2   | 8 | 2000 | Copper Necklace       | Owl's Wisdom
                        |   |      | Fluorspar, Cold Iron  |
 Periapt of Wisdom +4   | 8 | 8000 | Silver Necklace       | Owl's Wisdom
                        |   |      | Topaz, Cold Iron      |
 Periapt of Wisdom +6   | 8 |18000 | Gold Necklace         | Owl's Wisdom
                        |   |      | Beljuril, Cold Iron   |
 Ring of Fortitude +1   | 3 | 2000 | Copper Ring           | Heroism
                        |   |      | Amethyst, Cold Iron   |
 Ring of Fortitude +2   | 7 | 5000 | Silver Ring           | Heroism
                        |   |      | Phenalope, Cold Iron  |
 Ring of Fortitude +3   |11 |12000 | Gold Ring             | Heroism
                        |   |      | Jacinth, Cold Iron    |
 Ring of Freedom of     | 9 | 8000 | Gold Ring, Beljuril   | Freedom of
  Movement              |   |      |                       |  Movement
 Ring of Invisibility   | 3 |10000 | Silver Ring           | Invisibility
                        |   |      | Rogue Stone           |
                        |   |      | Phase Spider Leg      |
 Ring of Minor (5)      | 3 | 6000 | Copper Ring           | Resist Energy
  Acid Resistance       |   |      | Emerald x2            |
 Ring of Major (10)     | 7 |14000 | Silver Ring           | Resist Energy
  Acid Resistance       |   |      | Emerald x4            |
 Ring of Greater (20)   |11 |22000 | Gold Ring             | Resist Energy
  Acid Resistance       |   |      | Emerald x6            |
 Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
  Cold Resistance       |   |      | Sapphire x2           |
 Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
  Cold Resistance       |   |      | Sapphire x4           |
 Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
  Cold Resistance       |   |      | Sapphire x6           |
 Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
  Electrical Resistance |   |      | Topaz x2              |
 Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
  Electrical Resistance |   |      | Topaz x4              |
 Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
  Electrical Resistance |   |      | Topaz x6              |
 Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
  Fire Resistance       |   |      | Ruby x2               |
 Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
  Fire Resistance       |   |      | Ruby x4               |
 Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
  Fire Resistance       |   |      | Ruby x6               |
 Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
  Sonic Resistance      |   |      | Diamond x2            |
 Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
  Sonic Resistance      |   |      | Diamond x4            |
 Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
  Sonic Resistance      |   |      | Diamond x6            |
 Ring of Protection +1  | 5 | 1000 | Copper Ring           | Shield of Faith
                        |   |      | Fire Agate            |
 Ring of Protection +2  | 6 | 4000 | Silver Ring, Topaz    | Shield of Faith
 Ring of Protection +3  | 9 | 9000 | Gold Ring, Ruby       | Shield of Faith
 Scabbard of Blessing   | 9 | 7300 | Holy Water, Mithral   | Bless

CRAFT WAND

Need Craft Wand feat
Cast a spell on a Bone Wand in your inventory.  The cost of creating the wand
depends on the spell.

SCRIBE SCROLL

Need Scribe Scroll feat
Cast a spell on a Blank Scroll in your inventory.  The cost of creating the
scroll depends on the spell.

BREW POTION

Need Brew Potion feat
Cast a spell on an Empty Potion Bottle in your inventory.  The cost of
creating the potion depends on the spell.

CRAFT GOLEM #

Put golem head, golem torso, golem arms, golem legs and spirit essence in
Golem Crafting Station and use Hammer of Golemcraft on it.

 Golem Part                    | Golem Improvement
 ------------------------------|-------------------------------------------
 Scorching Gaze Golem Head     | Scorching Gaze
 Galvanized Golem Torso        | DR 10/Adamantine
 Weather-resistant Golem Torso | Immunity Acid, Cold, Electricity, Fire
 Shocking Golem Arms           | Enhancement+3, Electrical+3d6
 Weighted Golem Arms           | Enhancement+3, Dmg+5, Improved Knockdown
 Stout Golem Legs              | Immunity Knockdown, Immunity Critical Hits
 Swift Golem Legs              | AC Dodge+4, Haste

 Safiya can make golem more resilient.

==============================================================================

(D) Strongholds and Trading

(D.01) Crossroad Keep Stronghold

Kana
 Can organize men
   Training and Garrison Duty
   Patrolling the Roads and Lands
   Recruiting more Greycloaks
 Can lower recruiting standards
 Can tithe merchants
   Direct tithes
   Indirect tithes from Innkeepers and Merchants
 Can tax farmers

 --------------------------------------------------------------------------
| Crossroad Keep Report                                                    |
|                                                                          |
| GENERAL                                                                  |
| Time Passed: 0%->25% (Arvahn)->62% (Ammon Jerro's Haven)->               |
|   72% (Sydney Natale)->82% (Shadow Reaver Camp)->92% (Reform the Sword)  |
| Keep Funds: 70,000GP from Nasher->200,000GP from Dragon's Hoard          |
| Income: 2500GP->29321GP                                                  |
| Merchants: 10->394                                                       |
| Peasants: 5->420                                                         |
| Peasant Civility: Average->High                                          |
| Morale: Average->Very High                                               |
|                                                                          |
| GREYCLOAKS                                                               |
| Number: 50->1320                                                         |
| Volunteers: 0->1208                                                      |
| Recruits: 0->62                                                          |
| Greycloak Civility: Average->High                                        |
| Training: None->Basic->Average->Good->Very High->Best->Best of the Best  |
| Unit Strength: Very Low->Low->Average->High->Very High                   |
| Weapons: Poor->Basic->Good->Best                                         |
| Armor: None->Basic->Decent->Good->Best                                   |
| Last Special Mission: None                                               |
|   Old Man Morris                                                         |
|   Doman the Ogre                                                         |
|   Tax Collection                                                         |
|   Bugbears                                                               |
|   Mere of Dead Men                                                       |
|                                                                          |
| SERGEANTS                                                                |
| None                                                                     |
| Katriona                                                                 |
| Bevil                                                                    |
| Jalboun of the Two Blades                                                |
| Light of Heavens                                                         |
|                                                                          |
| CONSTRUCTION                                                             |
| Buildings Constructed: None->Blacksmith, Merchant Shop->                 |
|                       Church or Monastery, Guard Tower or Wizard's Tower |
| Keep Upgrades: None->Library, West Wing, Captain's Suite                 |
|                                                                          |
| SECURITY                                                                 |
| Fortifications: Ruined->Repaired->Reinforced->Reinforced Towers          |
| Land Security: Very Low->Low->Average->High->Very High                   |
| Road Security: Very Low->Low->Average->High->Very High                   |
| Road Condition: Poor->Widened->Cobbled->Renovated->                      |
|                 Renovated with Watch Towers and New Bridges              |
 --------------------------------------------------------------------------

Master Veedle (Act II)
 Build smithy for 10,000GP
 Build merchant's shop for 10,000GP
 Repair the walls for 25,000GP
 Reinforce the walls for 50,000GP
 Build towers for 75,000GP
 Widen the trail for 10,000GP
 Cobble the trail for 35,000GP
 Improve the nearby roads for 50,000GP
 Add bridges and towers to the roads for 100,000GP
 Work on personal suite for 15,000GP
 Repair the library for 15,000GP
 Work on the west wing for 15,000GP
Master Veedle (Act III)
 Church for 50,000GP or Monastery for 75,000GP
 Guard Tower for 50,000GP or Wizard's Tower for 100,000GP
 Tip: Paladin's and Clerics should build the Church, Monks the Monastery

Deekin - ask him to move to the merchant shop

Katriona - ask her to be a sergeant

Orlen - ask him to help on the farm

Pentin - ask him and the miners to work at the keep
 Make a better offer - 1500GP

Calindra - ask her to work at the quarry

Pentin and Calindra
 Find ore deposits (required for improving Greycloak weapon and armor)
   Troll Cave - 250GP, Iron Ingot
   Bonegnasher Lair - 250GP, Iron Ingot
   Ironfist Clanhold - 250GP, Cold Iron Ingot
   Eyegouger Lair L1 - 250GP, Cold Iron Ingot
   Eyegouger Lair L3 - 250GP, Alchemical Silver Ingot
   Ember Well - 250GP, Alchemical Silver Ingot
   Duskwood Caverns - 250GP, Mithral Ingot
   Crossroad Keep Tunnel - 250GP, Mithral Ingot
   Road to Highcliff - 250GP, Darksteel Ingot
   Strange Clearing - 250GP, Darksteel Ingot
   Mount Galardrym - 250GP, Adamantine Ingot
   Mount Galardrym (Main Camp) - 250GP, Adamantine Ingot
   Fiery Canyon - 250GP, Adamantine Ingot
   Forest (Sydney Natale) - 250GP, Adamantine Ingot
   Nolaloth's Valley - 250GP, Adamantine Ingot
   Nolaloth's Valley - 250GP, Adamantine Ingot

Jacoby - ask him to work as a weaponsmith
 Equip every Greycloak with a real weapon for 5,000GP
 Equip every Greycloak with a good weapon for 15,000GP
 Equip every Greycloak with a mastercraft weapon for 35,000GP

Edario - ask him to work as an armorer
 Equip every Greycloak with basic leather armor for 3,500GP
 Equip every Greycloak with decent studded leather armor for 15,000GP
 Equip every Greycloak with good scale mail armor for 30,000GP
 Equip every Greycloak with full chainmail armor for 50,000GP

Bevil - speak to him in West Harbor before it is destroyed

Joy - ask her to come and dance

Caelryna Seerar - ask her to open a shop

Jalboun of the Two Blades - ask him to be a sergeant

Light of Heavens - fight her in Merchant Quarter, Port Llast, Crossroad Keep
______________________________________________________________________________

(D.02) Trading $

CARGO

Buy/Sell price in Trade Bars at the towns in Samarach and Sword Coast North

     \ Cargo |     GOODS     |                RESOURCES
 Town \      | Ore Timb Skin | Cold Adam Dark Mith Salt Knuc Mead Drag Zala
 ------------|---------------|---------------------------------------------
 Rassatan    |  8    4   10  |  80  300   50  200   75  200   80   60  130
 Taruin      |  8    4   10  |  80  300   50  200   75  200   80   60  130
1 Torich      |  8    4   10  |  80  300   50  200   75* 200   80   60  130
 ------------|---------------|---------------------------------------------
2 West Harbor | *9   *6   *3  |  40   50   50   80   50  100   45*  20*  70
 Leilon      | *6  *12   *5  |  80  300*  50  200   75  200   80   60  130
 Highcliff   | *6  *12   *5  |  80  300   50  200*  75  200   80   60  130
3 Phandalin   | *9   *6   *1  |  40*  50   50   80   50  100   45   20   70
 Thundertree | *9   *3   *3  |  40   50   50   80   50  100   45   20   70*
 New Leaf    | *9   *3   *3  |  40   50   50   80   50  100   45   20   70*
 Conyberry   |*15   *6   *5  |  40   50   50*  80   50  100   45   20   70
4 Port Llast  | 15    6    5  |  80   80   50  200   75  200*  80       130

  * Towns with stock (they restock over time)
 Rare Resource Nodes
  1 complete Into the Salt Mines quest
  2 complete A Deal With Dragons quest
  3 complete The Cold Iron Mining Company quest
  4 complete The Wrath of Umberlee quest

TRADE ROUTES

Once you have built a Trading Post at a town you can construct a Caravan which
will generate an income in Trade Bars.  The Caravan can be upgraded twice to
generate a higher income.

Base trade route income in Trade Bars and after first and second upgrades

                | HC    WH    CB    NW    LE    PH    TT    NL    PL
 ---------------|----------------------------------------------------
                | 20                40    80    70    50
 Crossroad Keep | 30    xx    xx    60   120   105    75    xx    xx
                | 40                80   160   140   100
                |      100          20    75
 HC Highcliff   | --   150    xx    30   112    xx    xx    xx    xx
                |      200          40   150
                |                        120
 WH West Harbor | --    --    xx    xx   180    xx    xx    xx    xx
                |                        240
                |                               50   160   160
 CB Conyberry   | --    --    --    xx    xx    75   240   240    xx
                |                              100   320   320
                |                                     60   200    90
 NW Neverwinter | --    --    --    --    xx    xx    90   300   135
                |                                    120   400   180

  LE Leilon  PH Phandalin  TT Thundertree  NL New Leaf  PL Port Llast

==============================================================================

(E) Stores

Stores only have a certain amount of money to buy items with.
Fences will buy stolen goods for half their value.

Tip: Sand charges more than other stores but also pays more.  You can actually
make money by buying items from other merchants and selling them to Sand.

 (max GP) - The maximum price paid for any item.

(E.00) Tutorial Stores

West Harbor - Galen the Merchant (200GP)
 Duskwood Bow

(E.01) Act I Stores

West Harbor - Tarmas (5,000GP)
 Fife of Blasting                    Dagger +1
 Bullet +1                           Amulet of Will +1
 Ring of Protection +1               Ring of Fortitude +1
 Wand of Missiles                    Wand of Frost
 The Tome of Alchemy
 Potions: Aid, Bless, Bull's Strength, Cure Light Wounds, Lore, Owl's Wisdom,
   Eagle's Splendor, Cat's Grace
 Scrolls: Acid Splash, Fear, Flame Arrow, Magic Missile, Ray of Enfeeblement,
   Gust of Wind, Identify, Melf's Acid Arrow, Shield, Web, Summon Creature I,
   Summon Creature III, Charm Person, Color Spray, Scare, Sleep
 Other: Bone Wand, Blank Scroll, Magical Potion Bottle, Belladonna, Garlic

The Weeping Willow Inn - Jorik (5,000GP)
 Whyte's Morningstar                 Harbinger Kin +1
 Lesser Belt of Guiding Light        Magic Pouch
 Padded Armor +1                     Studded Leather Armor +1
 Half Plate +1                       Light Shield +1
 Heavy Shield +1                     Tower Shield +1
 Bracers of Armor +1                 Battleaxe +1
 Short Sword +1                      Longsword +1
 Potions: Antidote, Bless, Cure Light Wounds

Fort Locke - Galen (5,000GP)
 Robes of the Shining Hand +1        Boots of Hardiness +1
 Bracers of Archery                  Gloves of Swordplay
 Gloves of the Long Death +1         Greater Gloves of Spellcraft
 Cloak of Protection vs Evil
 Arrow +1                            Bolt +1
 Bullet +1                           Dart of Stunning
 Ring of Clear Thought +2            Ring of Resistance +1
 Mac-Fuirmidh Cithern                Lesser Magic Bag
 Potions: Cure Light Wounds
 Other: Ale, Spirits, Wine, Belladonna, Garlic, Acid Flask, Alchemist's Fire,
   Alchemical Silver Ingot, Darksteel Ingot, Diamond Dust, Distilled Alcohol,
   Holy Water, Quartz Crystal, Tanglefoot Bag, Thunderstone

Fort Locke - Tor Millows (5,000GP)
 Robe of Energy
 Potions: Antidote, Bless, Cure Disease, Bear's Endurance, Cure Light Wounds,
   Cure Moderate Wounds, Bull's Strength, Fox's Cunning, Owl's Wisdom, Speed,
   Invisibility, Eagle's Splendor, Lesser Restoration, Cat's Grace, Barkskin,
   Aid, Lore
 Other: Mortar and Pestle, Bat Tooth, Distilled Alcohol, Garlic, Holy Water,
   Imp Stinger, Powdered Silver, Stag Beetle Horn

Fort Locke - Jacoby (5,000GP)
 Harbinger Kin +1                    Imaskari Kama
 Ironwood Warmace                    Shederran Shortbow
 Sword Saint Legacy                  Writ of the Vizier
 ALL WEAPONS +1
 Other: Smith Hammer, Leather Hide, Wooden Plank, Duskwood Plank, Iron Ingot,
   Adamantine Ingot, Alchemical Silver Ingot, Cold Iron Ingot, Mithral Ingot,
   Darksteel Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS

Highcliff - Branson Marlek (5,000GP)
 Mage's Skullcap                     Wizard's Hat
 Swashbuckler's Hat                  Amulet of Will +1
 Lesser Amulet of Health             Periapt of Wisdom +1
 Ring of Resistance +1               Ring of Protection +1
 Hierarch's Blade                    Ravager
 Sentinel                            Fire Axe
 Bolt of Fire                        Ice Bullet
 Piercing Arrow                      Poison Arrow (99)
 Club +2                             Dwarven Waraxe +2
 Handaxe +2                          Light Hammer +2
 Longsword +2                        Bullet +1
 Arrow +1                            Bolt +1
 Potions: Cure Light Wounds, Bless

Highcliff - Edario (5,000GP)
 Goblin Shield of Nulbish            Shield of the Wisp Hunter
 Skin of the Forest                  Studded Leather Armor +2
 ALL ARMOR +1 except Half Plate +1 and Full Plate +1

Docks District - Repko the Weaponsmith (10,000GP)
 Arc Asunder                         Elven Court Bow
 Fist of the Legion                  Foundation
 Krotan's Skullcrusher               Lawgiver
 Lesser Rift Hammer                  The Sandstorm
 Thunderbeast Axe                    Short Sword
 ALL WEAPONS +1                      Bullet +1
 Arrow +1                            Bolt +1
 Scabbard of Keen Edges
 Other: Alchemical Silver Ingot x2, Diamond Dust, Leather Hide, Wooden Plank,
   Distilled Alcohol, Duskwood Plank x2, Darksteel Ingot, Cold Iron Ingot,
   Iron Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS

Docks District - Werth the Armorsmith (10,000GP)
 Armor of Comfort                    The Great Oak
 Benzo's Luck                        Flaming Gloves +2
 Mask of Persuasion                  Thayvian Circlet
 ALL ARMOR +1 except Full Plate +1
 Light Shield +1                     Light Shield +3
 Heavy Shield +1                     Tower Shield +1
 Other: Alchemical Silver Ingot x5, Cold Iron Ingot x4, Duskwood Plank x6,
   Iron Ingot, Leather Hide, Wooden Plank, ALL ARMOR MOLDS

Docks District - Reylene (10,000GP)
 Robe of Scintillating Colors        Negastaff
 Amulet of Health                    Ring of Spell Battle
 Chime of Opening                    Lens of Detection
 Boots of Hardiness +1               Boots of Reflexes +1
 Boots of Striding +1                Boots of the Sun Soul +1
 Bracers of Armor +1                 Bracers of Armor +2
 Bracers of Dexterity +1             Cloak of Fortification +1
 Cloak of Protection +1              Cloak of Resistance +1
 Gloves of the Yellow Rose +1        Lesser Gauntlets of Ogre Power
 Nymph Cloak +1                      Nymph Cloak +2
 Bolt of Fire                        Bolt of Frostbite
 Bolt of Lightning                   Fire Arrow
 Ice Arrow                           Lightning Arrow
 Fire Bullet                         Ice Bullet
 Lightning Bullet                    Quarterstaff +2
 Purple Dragon Ring                  Amulet of Natural Armor +1
 Amulet of Vitality +2               Amulet of Will +1
 Periapt of Wisdom +1                Ring of Resistance +1
 Ring of Clear Thought +1            Ring of Divine Power
 Ring of Fortitude +1                Ring of Protection +1
 Ring of Wizardry 1                  Scarab of Protection +1
 Scrolls: Blindness/Deafness, Burning Hands, Improved Mage Armor, Resistance,
   Summon Creature I, Summon Creature II, Ray of Enfeeblement, Magic Missile,
   Tasha's Hideous Laughter, Least Spell Mantle, Bull's Strength, Stone Body,
   Iron Body, Ghoul Touch, Ray of Frost, Scare, Slow, True Strike

Docks District, Sand's Shop - Sand (10,000GP)
 Boots of Tumbling                   Gloves of Spellcraft
 Gloves of the Artificer
 Amulet of Natural Armor +2          Necklace of Fireballs
 Ring of Protection +1               Ring of Protection +2
 Ring of Scholars                    Rod of Frost
 Wand of Lesser Summoning            Wand of Missiles
 Potions: Antidote, Bear's Endurance, Bless, Lesser Restoration, Cat's Grace,
   Bull's Strength, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
   Cure Light Wounds, Cure Serious Wounds, Heal, Invisibility, Fox's Cunning,
   Eagle's Splendor, Owl's Wisdom, Death Armor, Barkskin, Speed, Lore, Aid
 Scrolls: Bear's Endurance, Blindsight, Cat's Grace, Cause Fear, Color Spray,
   Charm Person, Crushing Despair, Darkness, Daze, Disintegrate, Flame Arrow,
   Dispel Magic, Eagle's Splendor, Endure Elements, Enlarge Person, Identify,
   False Life, Repulsion, Fox's Cunning, Ghostly Visage, Improved Mage Armor,
   Greater Heroism, Haste, Invisibility, Joyful Noise, Light, Shocking Grasp,
   Mass Hold Monster, Mass Hold Person, Protection from Arrows, Mirror Image,
   Magic Missile, Rage, See Invisibility, Weapon of Impact, Vitriolic Sphere,
   Stinking Cloud, Magic Circle Against Alignment, Greater Fireburst, Grease,
   Protection from Energy, Clairaudience / Clairvoyance, Summon Creature III,
   Song of Discord, Vampiric Touch, Resist Energy, Owl's Wisdom, Hold Person,
   Mage Armor, Polar Ray, Fireball, War Cry, Sleep, Slow
 Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Belladonna, Garlic,
   Distilled Alcohol, Mortar and Pestle, Smith Hammer, Giant Bee Venom Gland,
   Venom Gland, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
   Iron Ingot, Alchemical Silver Ingot x2, Cold Iron Ingot x2, Leather Hide,
   Diamond Dust, Fairy Dust, Powdered Silver, Quicksilver, Amethyst, Diamond,
   Emerald, Fire Opal, Jacinth, Ruby, Sapphire

Merchant Quarter - Deekin (10,000GP)
 Asp's Nest                          Lilting Note
 Arcane Archer Chain Shirt           Arcane Trickster Gear
 Armor of the Divine Champion        Assassin's Leathers
 Blackguard's Plate                  Cloak of Protection vs Law
 Dragon Disciple's Robe              Duelist Garb
 Dwarven Defender Plate              Eldritch Knight Chain Shirt
 Finch's Fine Chapeau                Frenzied Berserker Hide
 Harper Agent Leathers               Minor Circlet of Blasting
 Noble's Cap                         Palemaster's Robe
 Shadow Thief Leather Armor          Shadowdancer Outfit
 Warpriest Half Plate                Weapon Master's Scale
 Robes of the Shining Hand +1        Belt of Agility +1
 Boots of Hardiness +1               Boots of Reflexes +1
 Boots of Striding +1                Cloak of Fortification +1
 Cloak of Protection +1              Cloak of Resistance +1
 Nymph Cloak +1                      Nymph Cloak +2
 Necklace of Prayer Beads            Periapt of Wisdom +1
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Amulet of Will +1                   Amulet of Will +2
 Ring of Clear Thought +1            Ring of Fortitude +1
 Ring of Protection +1               Ring of Resistance +1
 Scarab of Protection +1             Lesser Magic Bag
 Arrow +1                            Arrow +2
 Bolt +1                             Bolt +2
 Bullet +1                           Bullet +2
 Potions: Aid, Antidote, Bless
 Other: Faint Earth Essence, Fairy Dust x2, Rags

Merchant Quarter - Pap (10,000GP)
 Cape of Winter                      Monk's Belt
 Forge Fire                          Commander's Ring
 Wand of Missiles                    Wand of Arcane Disjunction
 Rod of the Ghost                    Brooch of Shielding
 Lantern of Revealing
 Potions: Antidote, Barkskin, Bull's Strength, Eagle's Splendor, Cat's Grace,
   Aid, Cure Light Wounds, Cure Moderate Wounds, Fox's Cunning, Owl's Wisdom,
   Bless
 Other: Adamantine Ingot x2, Alchemical Silver Ingot x2, Amethyst, Obsidian,
   Belladonna, Blue Diamond, Cold Iron Ingot x2, Darksteel Ingot x2, Jacinth,
   Diamond, Diamond Dust, Duskwood Plank x2, Emerald, Fire Opal, Quicksilver,
   Garlic, Mithral Ingot x2, Ruby, Shederran Plank x2, Zalantar Plank x2

Merchant Quarter, Church of Tyr - Judge Oleff (10,000GP)
 Daraz Hammer                        Heirs of Osiris
 Lesser Amulet of Health             Amulet of Will +2
 Ring of Divine Power 2              Ring of Might
 Ring of Disease Immunity            Ring of Fortitude +1
 Periapt of Wisdom +1                Scarab of Protection +1
 Gem of Brightness
 Potions: Heal, Lore, Cure Disease, Cure Light Wounds, Cure Moderate Wounds,
   Antidote
 Other: Blank Scroll, Magical Potion Bottle, Bone Wand

Old Owl Well - Simmy (5,000GP)
 Archer's Belt                       Armor of Loyalty
 Gloves of the Long Death +2         Hair Shirt of Ilmater
 Robe of Blending                    Shield of the Watch
 Blade of Chult                      Desert Wind
 Golden Sickle +1                    Lawgiver
 Rune Hammer                         Shimmering Blade
 Stars of Ojy-do                     Strongheart's Arm
 The Angry Soul                      The Biting Sword
 Will of Atar
 Dagger +2                           Kama +2
 Light Hammer +2                     Sickle +2
 Sling +2                            Warmace +2
 Acid Arrow                          Fire Arrow
 Bolt of Frostbite                   Lightning Bullet
 ALL WEAPONS +1
 Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Iron Ingot, Leather Hide,
   Wooden Plank, Umber Hulk Hide x2, Zalantar Plank x3, Alchemist's Fire

(E.02) Act II Stores

Docks District, Sand's Shop - Merchant Elemental (??? GP)
 Boots of Tumbling                   Elder Oak Gloves
 Gargoyle Boots                      Gloves of Spellcraft
 Gloves of the Artificer             Mask of Death
 Staff of Ascension                  Necklace of Fireballs
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Ring of Protection +1               Ring of Protection +2
 Ring of Scholars                    Rod of Frost
 Scrolls: Assay Resistance, Banishment, Disintegrate, Greater Fireburst,
   Greater Heroism, Lesser Globe of Invulnerability, Mass Charm Monster,
   Mass Hold Monster, Mass Hold Person, Polar Ray, Shroud of Flame,
   Stone Body, Summon Creature VII, Tenser's Transformation,
   Vitriolic Sphere
 Other: Blank Scroll, Bone Wand, Distilled Alcohol, Belladonna, Smith Hammer,
   Garlic, Magical Potion Bottle, Powdered Silver, Quicksilver, Wooden Plank,
   Giant Bee Venom Gland, Giant Centipede Gland, Giant Scorpion Venom Gland,
   Alchemical Silver Ingot x2, Cold Iron Ingot x2, Venom Gland, Leather Hide,
   Iron Ingot, Mortar and Pestle, Diamond Dust, Beljuril, Blue Diamond, Ruby,
   Canary Diamond, Diamond, Emerald, Fire Opal, Jacinth, Sapphire, Fairy Dust

Docks District - Fibba (10,000GP)
 Axe of Dead Illusk                  Divine Fury
 Harbinger Kin +3                    Longarm
 Mordan's Withering Blade            Offhand Axe
 Peasant Dynasty                     Planar Mace
 Rapier of the High Road             Remembrance
 Ripper                              Silvermane's Axe
 Sleepwalker Kin                     Sling of Force
 Storm +2                            Tansheron's Bow
 Tethir-Wood Cudgel                  Water's Edge
 Wicked Union                        Arrows of Petrification
 Bolt of Piercing                    Bullet of Smiting
 Aslyferund Elven Chain              Laeral's Storm Armor
 Whitebone Armor +2                  Great Wyrm Gauntlets
 Helm of Brilliance                  Mithral Shield
 Shield of the Sun                   Padded Armor +2
 Banded Mail +1                      Chain Shirt +1
 Chainmail +1                        Half Plate +1
 Leather Armor +1                    Scale Mail +1
 Light Shield +1                     Heavy Shield +1
 Tower Shield +1
 Other: ALL MOLDS x25, Iron Ingot, Leather Hide, Cold Iron Ingot x6,
   Darksteel Ingot x2, Mithral Ingot, Shederran Plank x3, Zalantar Plank x3,
   Umber Hulk Hide
Blessed of Waukeen Exotic Wears &
 Finger of the Lame Kobold (War)     Heirloom of Asenath (Sor)
 A Mad Gent's Cloak (Clr)            Anagry's Mindmaze (Wiz)
 Balhoderie's Softer Skin (Rog)      Graena's Fortune (Bbn)
 Grainstone Boots (Mnk)              Mantle of Gram the Mouse (Pal)
 Scattertrail Helmet (Drd)           The Breast of Ilum Lura (Rgr)
 The Watchful Mind of Pim (Ftr)      Ysridain's Muse (Brd)
 Blindstriker                        Caput Mortuum
 Chuk                                Clangeddin's Beard
 Coldheart                           Feybane
 Golden Sickle +2                    Grimstone Blade
 Gruumsh's Other Eye                 Ha'Ra'Kor
 Headsman                            Horseman's Bow
 Huntsman's Spear                    Ice Axe
 Iron Helm, Iron Boot                Kossuth's Hand
 Longshot                            Might Makes Right
 Monk's Friend                       Needles
 Old Bones                           Orccrusher
 Peasant Blade                       Pins
 Shishi-O                            Sun From the West
 Swift Flier                         Sword of Wrathraven
 Talon Blade                         Tapper
 The Good Day                        Waves Along the Shore

Blacklake District - Dayne Lynneth (10,000GP)
 Amulet of the Master                Ring of the Ram
 Bracers of the Blinding Strike      Cloak of the Bat
 Greater Magic Bag                   Magic Bag
 Adamantine Dagger                   Dagger +2
 Quarterstaff +3
 Belt of Agility +1                  Belt of Frost Giant Strength
 Boots of Hardiness +2               Boots of Reflexes +3
 Boots of Striding +4                Bracers of Armor +2
 Bracers of Armor +3                 Gauntlets of Ogre Power
 Gloves of the Hin Fist +3           Gloves of the Yellow Rose +2
 Cloak of Fortification +2           Cloak of Protection +2
 Cloak of Resistance +3              Nymph Cloak +4
 Amulet of Vitality +2               Amulet of Will +2
 Ring of Clear Thought +2            Ring of Clear Thought +3
 Ring of Fortitude +2                Ring of Fortitude +4
 Ring of Protection +2               Ring of Wizardry 5
 Scarab of Protection +2
 Scrolls: Mass Camouflage, Cloudkill, Bull's Strength, Bigby's Forceful Hand,
   Vampiric Touch, Charm Monster, Acid Fog, Phantasmal Killer, Mind Fog, Web,
   Balagarn's Iron Horn, Legend Lore, Cloud of Bewilderment, Keen Edge, Rage,
   Bestow Curse, Protection from Energy, Improved Mage Armor, Lightning Bolt,
   Wall of Fire, Animate Dead
 Other: Dust of Appearance, Dust of Disappearance, Phase Spider Mandible,
   Frost Giant Head, Ghost Residue
Merchant's Friend Special Stock %
 A Mad Gent's Gloves (Clr)           Armor of Gram the Mouse (Pal)
 Balhoderie's Eelskin Boots (Rog)    Grainstone Gloves (Mnk)
 Head of the Lame Kobold (War)       Scattertrail Boots (Drd)
 The Sturdy Feet of Pim (Ftr)        Anagrys' Slave-Collar (Wiz)
 Graena's Bond (Bbn)                 Heart of Ilum Lura (Rgr)
 Ysridain's Soul (Brd)               Vengeance of Asenath (Sor)
 Arcandar                            Arlec
 Athame                              Axe of the Surly Woodsman
 Bone Breaker                        Dervish Sword
 Falling Star                        Falling Thunder Storm
 Gaharu                              Giant Feller
 Gladius                             Gungne
 Gutspiller                          Hammer & Nails
 Honor's Edge                        Lichbreaker
 Locust Crossbow                     Mithral Mirror
 Mockery of Mail                     Old Hickory
 St. Sollar's Mace                   Stirge
 Tempest-Caller                      The Bloody Hand
 The Dark Blade                      The Dove
 The Mower                           The Slow Blade
 Thunderer                           Vendetta
 Wolfsbane

Blacklake District, Temple of Lathander - Dawnbringer Natrisse (10,000GP)
 Ebon Warmace                        Empty Fields
 Mace of Disruption +1               Mace +3
 Boots of the Sun Soul +2            Boots of the Sun Soul +4
 Cloak of Protection vs Evil         Vestments of Faith
 Gloves of the Yellow Rose +3        Talisman of Pure Good
 Amulet of Health                    Wand of the Heavens
 Periapt of Wisdom +1                Periapt of Wisdom +4
 Ring of Divine Power 1              Ring of Divine Power 4
 Golden Chalice of Lathander
 Potions: Heal, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
   Cat's Grace, Cure Critical Wounds, Disease, Death Armor, Eagle's Splendor,
   Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Speed, Lore,
   Fox's Cunning, Aid, Invisibility, Lesser Restoration, Owl's Wisdom
 Other: Dragon Blood, Glowing Earth Essence, Umber Hulk Mandible

Port Llast - Yask (10,000GP)
 Armor of Loyalty                    Callurdan Smoothhand's Armor
 Gnomish Magnetic Armor              Rogue Links
 Imaskari Shield                     Protector
 Shukenja Helm                       Skin of the Manticore
 Darksteel Breastplate               Mithral Scale Mail
 Banded Mail +3                      Breastplate +2
 Chain Shirt +2                      Chainmail +2
 Full Plate +1                       Full Plate +2
 Hide Armor +2                       Hide Armor +3
 Leather Armor +2                    Leather Armor +3
 Padded Armor +2                     Scale Mail +2
 Studded Leather Armor +2            Studded Leather Armor +4
 Half Plate +2                       Tower Shield +2
 Other: ALL ARMOR MOLDS, Trap Kit Mold x7

Port Llast - Haljal Throndor (10,000GP)
 Blade of the Rashemi                Briarspike
 Clangeddin's Wayward Axe            Deepstone Progeny
 Dragon's Breath                     Dragonslayer
 Feyduster +1                        Flail of Destruction
 Hammer of the Beast                 Ice Talon
 Kaga-To                             Messenger Blade
 Nature's Scythe                     Spear of Withering
 Stonefire Axe +2                    Stormwalker
 Stoutcorps Key                      Will of the Lost
 North Wind Bow                      Ruby Crossbow
 Dragon's Tail                       Giant's Bane
 Tempertuppin's Ever-Thrower         Dart of Stunning
 Adamantine Rapier                   Alchemical Silver Short Sword
 Darksteel Kukri                     Darksteel Light Hammer
 Duskwood Light Crossbow             Mithral Greataxe
 Bastard Sword +2                    Dagger +2
 Dwarven Waraxe +3                   Falchion +2
 Flail +2                            Flail +3
 Greataxe +2                         Greatsword +2
 Halberd +2                          Handaxe +2
 Kama +2                             Kukri +2
 Light Hammer +2                     Mace +2
 Longsword +2                        Longsword +3
 Morningstar +2                      Quarterstaff +2
 Rapier +2                           Scimitar +2
 Scythe +2                           Short Sword +2
 Sickle +3                           Spear +3
 Warhammer +2                        Warmace +2
 Light Crossbow +2                   Heavy Crossbow +2
 Shortbow +2                         Shortbow +4
 Longbow +2                          Sling +2
 Arrow +1                            Arrow +2
 Bolt +1                             Bolt +2
 Bullet +1                           Bullet +2
 Dart +1                             Dart +2
 Shuriken +1                         Shuriken +2
 Throwing Axe +1                     Throwing Axe +2
 Other: ALL WEAPON MOLDS, Adamantine Ingot, Cold Iron Ingot, Darksteel Ingot,
   Alchemical Silver Ingot, Wooden Plank, Leather Hide, Mithral Ingot,
   Iron Ingot
Blessed of Waukeen Exotic Wears &
 Balhodrie's Constant Health (Rog)   Graena's Triumph (Bbn)
 Grainstone Belt (Mnk)               Helm of Gram the Mouse (Pal)
 Scattertrail Hide (Drd)             Shackles of Asenath (Sor)
 The Industrious Hands of Pim (Ftr)  Ysridain's Touch (Brd)
 Anagrys' Shackle Breaker (Wiz)      Foot of the Lame Kobold (War)
 A Mad Gent's Boots                  Favor of Ilum Lura
 Alacrity                            Arn Kerym
 Arvoreniad                          Balance In All Things
 Black Stag Axe                      Bow of the Black Adder
 Bruiser                             Churchman's Cudgel
 Crescent Moon                       Devil's Right Hand
 Dragonsblood Katana                 Goblinsplitter
 Hallowed Redeemer                   Hammer of Marish
 Kharash Dur                         Little Death
 Longcutter                          Mage Shield
 Nagendra                            Pharaoh's Mace
 Plate-Piercer                       Silk and Iron
 Spear of Death                      Starbright
 Storm of the Steppes                The Left Hand
 The Sun's Rays                      True Crossbow
 Verdant Crescent                    Vile Drinker
 Whistling Sling                     White Dragon Bow

Port Llast - Nya (10,000GP)
 Shar's Belt of Priestly Might and Warding
 Nasher's Ring of Strength           Ring of Regeneration
 Rod of Thunder and Lightning        Greater Battle Robe
 Belt of Agility +4                  Boots of the Sun Soul +3
 Bracers of Armor +3                 Cloak of Protection vs Chaos
 Greater Gloves of the Artificer     Nymph Cloak +3
 Alchemical Silver Dagger            Magic Bag
 Amulet of Natural Armor +3          Lesser Amulet of Health
 Ring of Clear Thought +2            Ring of Force Shield
 Ring of Fortitude +2                Ring of Freedom of Movement
 Ring of Invisibility                Ring of Protection +3
 Ring of Wizardry 3                  The Wanderer's Ring
 Potions: ALL POTIONS
 Scrolls: Evard's Black Tentacles, Tasha's Hideous Laughter, Dominate Person,
   Contagion, Cone of Cold, Remove Curse, Eagle's Splendor, See Invisibility,
   Tenser's Transformation, Cure Critical Wounds, Cure Serious Wounds, Haste,
   Summon Creature V, Remove Disease, Shadow Shield, Invisibility, Confusion,
   Raise Dead, Fear, Lesser Mind Blank
 Other: Acid Flask, Alchemist's Fire, Belladonna, Coldstone x5, Quicksilver,
   Distilled Alcohol, Ghost Residue, Ice Mephit Hide, Tanglefoot Bag,
   Thunderstone, Vampire Tooth

Crossroad Keep, Crossroad Keep Interior - Uncus (15,000GP)
 Shadow Thief Leather Armor          Encircling Scale
 Cloak of the High Forest            Greater Cloak of Protection vs Law
 Padded Armor +5
 Blacksoul Sickle +1                 Bloodletter
 Crossbow of Murder                  Icy Blade
 Katana of the Mummylord             Many Talons
 Venom Halberd                       Bolt+4
 Dart +5                             Shuriken +4
 Potions: Aid, Antidote, Bless, Cat's Grace
 Other: Acid Flask, Alchemist's Fire, Choking Powder, Coldstone, Obsidian,
   Quartz Crystal, Tanglefoot Bag, Thunderstone, Trap Kit Mold x6

Crossroad Keep, Crossroad Keep Courtyard - Jacoby (20,000GP)
 Astral Blade +2                     Crossbow of Affliction
 Desert Wind +2                      Drone +4
 Fencer's Blade                      Harbinger Kin +3
 Ice Reaver +3                       Imaskari Kama
 Lesser Oathbow                      Master Li's Way
 Namarra (Neversleep) +2             Rune Hammer +2
 Sickle of Holy Mourning             Sling of Arvoreen
 Soulrazor Minion                    Staff of Command
 The Lucky One                       The Sandstorm
 Thread of Life                      Falchion +4
 Greatsword +4                       Scythe +5
 Warhammer +4                        ALL WEAPONS +3
 Arrow +1                            Arrow +2
 Bolt +1                             Bolt +2
 Bullet +1                           Bullet +2
 Dart +1                             Dart +2
 Dart +3                             Shuriken +1
 Shuriken +2                         Shuriken +3
 Throwing Axe +1                     Throwing Axe +2
 Throwing Axe +3
 Other: ALL WEAPON MOLDS x25, Adamantine Ingot x25, Darksteel Ingot x25,
   Alchemical Silver Ingot x25, Cold Iron Ingot x25, Shederran Plank x50,
   Duskwood Plank x50, Mithral Ingot x25

Crossroad Keep, Crossroad Keep Courtyard - Edario (20,000GP)
 Armor of Freedom                    Armor of Horus-Re
 Aurumvorax Armor                    Dragon Armor
 Dragon Shield                       Forgotten Shield
 Greater Shield of the Watch         Kumakawa
 Lichskull                           Neverwinter Nine Tunic
 Storm Armor                         ALL ARMOR +3
 Chain Shirt +5                      Half Plate +5
 Other: ALL ARMOR MOLDS, Cold Iron Ingot x2, Salamander Hide +2

Crossroad Keep, Merchant Shop - Deekin (20,000GP)
 Neverwinter Nine Tunic              Wondrous Gloves
 Bracers of Armor +3                 Gloves of the Hin Fist +2
 Gloves of the Minstrel              Gloves of the Yellow Rose +2
 Belt of Agility +3                  Boots of Hardiness +3
 Boots of Reflexes +2                Boots of Striding +3
 Cloak of Fortification +3           Greater Cloak of Protection vs Evil
 Nymph Cloak +2                      Greater Cloak of Protection vs Chaos
 Amulet of Natural Armor +2          Amulet of Will +2
 Ring of Clear Thought +3            Ring of Fortitude +2
 Ring of Protection +2               Ring of Resistance +3
 Scarab of Protection +2             Greater Magic Bag
 Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
   Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
   Cure Light Wounds, Cure Serious Wounds, Eagle's Splendor, Fox's Cunning,
   Heal, Lesser Restoration, Lore, Owl's Wisdom, Speed
 Scrolls: Cloud of Bewilderment, Enlarge Person, Rage, Summon Creature III,
   Confusion, War Cry
 Other: Blank Scroll, Magical Potion Bottle, Bone Wand

(E.03) Act III Stores

Crossroad Keep: Church - Shop Keeper (20,000GP)
 Girdle of Holy Might                Shield of Prator
 Axe of the Holy                     Hammer of Light
 Loremaster's Mace                   Thornshield
 Greater Amulet of Health            Periapt of Wisdom +5
 Ring of Divine Power 5              Scarab of Protection +4
 Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
   Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
   Cure Light Wounds, Cure Serious Wounds, Death Armor, Eagle's Splendor,
   Fox's Cunning, Heal, Invisibility, Lesser Restoration, Lore, Owl's Wisdom,
   Speed
 Scrolls: Cure Critical Wounds, Remove Paralysis, Remove Curse, Remove Fear,
   Remove Disease, Mass Heal, Regenerate, Resurrection x5, Spell Resistance,
   Stone Body
 Other: Choking Powder, Garlic, Holy Water, Tanglefoot Bag, Powdered Silver,
   Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
   Acid Flask, Alchemist's Fire

Crossroad Keep: Monastery - Shop Keeper (20,000GP)
 Armor of Fleetness                  Robes of the Shining Hand +4
 Boots of the Sun Soul +3            Boots of the Sun Soul +5
 Bracers of Dexterity +4             Gloves of the Yellow Rose +5
 Periapt of Wisdom +6                Ring of Divine Power 3
 Scarab of Protection +4             Monk's Belt
 Dragon's Tail                       Eye of the Sun
 Grains of Sand                      Many Talons
 Shining Light                       Stars of Ojy-do
 Potions: Aid, Antidote, Bless, Eagle's Splendor, Cat's Grace, Cure Disease,
   Cure Critical Wounds x3, Cure Light Wounds, Cure Moderate Wounds, Heal x3,
   Cure Serious Wounds, Bull's Strength, Lesser Restoration x3, Owl's Wisdom,
   Fox's Cunning
 Other: Mortar and Pestle, Rogue Stone, Acid Flask, Alchemist's Fire, Garlic,
   Fairy Dust x2, Bloodstone, Choking Power, Diamond Dust, Distilled Alcohol,
   Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
   Powdered Silver, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
   Giant Bee Venom Gland, Venom Gland, Belladonna, Quicksilver, Thunderstone,
   Tanglefoot Bag

Crossroad Keep: Guard Tower - Shop Keeper (20,000GP)
 Balduran's Armor                    Hastsezini's Shield
 Red Dragon Armor                    Axe of the Broken Plains
 Dragon's Breath                     Kukri of the Eclipse
 Short Sword of Quickness            Axe of the Coming Storm
 Crossbow of the High Forest         Phantom Bow
 Composite Longbow +3                Composite Shortbow +5
 Heavy Crossbow +3                   Light Crossbow +4
 Sling +4                            Arrow +3
 Arrow of the Vampire                Arrow of Petrification
 Fire Arrow                          Ice Arrow
 Lightning Arrow                     Piercing Arrow
 Poison Arrow                        Bolt +3
 Bolt of Fire                        Bolt of Frostbite
 Bolt of Lightning                   Bolt of Piercing
 Paralytic Bolt                      Poison Bolt
 Bullet +3                           Bullet +4
 Bullet of Screaming                 Bullet of Smiting
 Fire Bullet                         Ice Bullet
 Lightning Bullet                    Farel's Gold
 Giant's Bane
 Other: Alchemical Silver Ingot x50, Adamantine Ingot x50, Mithral Ingot x50,
   Darksteel Ingot x50, Cold Iron Ingot x50, Smith Hammer

Crossroad Keep: Wizard's Tower - Shop Keeper (20,000GP)
 Greater Mantle of Spell Resistance  White Robe of the Archmagi
 Staff of Valmaxian                  The Wizard's Ally
 Ring of Clear Thought +3            Ring of Fortitude +5
 Ring of Wizardry 4                  Ring of Wizardry 5
 Wand of Fire                        Wand of Lesser Summoning
 Wand of Missiles                    Wand of Paralyzation
 Scrolls: Acid Fog, Assay Resistance, Bane, Blackstaff, Blindsight, Darkness,
   Bull's Strength, Burning Hands, Chain Lightning, Charm Monster, Cloudkill,
   Circle of Death, Clairaudience / Clairvoyance, Death Armor, Fox's Cunning,
   Bless, Delayed Blast Fireball, Dismissal, Dispel Magic, Phantasmal Killer,
   Deep Slumber, Displacement, Eagle's Splendor, Ethereal Visage, Mage Armor,
   Evard's Black Tentacles, Expeditious Retreat, Fear, Fireball, Flame Arrow,
   Gedlee's Electric Loop, Greater Spell Mantle, Invisibility Purge, Silence,
   Lesser Planar Binding, Ghostly Visage, Least Spell Mantle, Lightning Bolt,
   Greater Planar Binding, Flame Strike, Gust of Wind, Identify, Legend Lore,
   Invisibility, Knock, Ice Storm, Mass Cure Serious Wounds, Prismatic Spray,
   Mass Cure Light Wounds, Mass Cure Moderate Wounds, Protection from Arrows,
   Protection from Alignment, Mestil's Acid Breath, Polymorph Self, Mind Fog,
   Light, Protection from Spells, Resist Energy, Stoneskin, Shocking Grasp,
   Power Word Stun, Summon Creature I, Summon Creature II, Summon Creature V,
   Summon Creature VII, Wall of Fire, Restoration, Mirror Image, True Strike,
   Scintillating Sphere, Shield, Shroud of Flame, Keen Edge, Grease, Gate
 Other: Blank Scroll, Magical Potion Bottle, Diamond Dust, Mortar and Pestle,
   Bladeling Spike, Bat Tooth x2, Dragon Blood, Imp Stinger, Umber Hulk Hide,
   Vampire Tooth, Winter Wolf Pelt, Wyvern Hide x2, Wyvern Scales, Bone Wand,
   Quicksilver, Amethyst x10

Merchant Quarter - Bill Logan (15,000GP)
 Gloves of the Hin Fist +4           Heartwood Spear
 Nameless Light                      Petty's Tempest</pre><pre id="faqspan-12">
 Renewal                             Scimitar of Speed
 Sea Reaver                          The Brute
 ALL WEAPONS +3                      Adamantine Greatsword
 Crossbow of Accuracy                Sling of Seeking
 Dart of Accuracy                    Shining Light
 Thunderbeast Axe                    Dart +2
 Shuriken +2                         Throwing Axe +2
 Flail +4                            Longsword +4
 Arrow +2                            Bolt +2
 Bullet +2                           Piercing Arrow
 Bullet of Screaming                 Bullet of Smiting
 Giant's Bane                        Paralytic Bolt
 Other: ALL MOLDS, Duskwood Plank, Diamond Dust, Iron Ingot, Powdered Silver,
   Darksteel Ingot, Mithral Ingot x3, Leather Hide, Alchemical Silver Ingot,
   Red Dragon Hide, Shederran Plank, Trap Kit Mold x7, Zalantar Plank,
   Wooden Plank, Quicksilver

Merchant Quarter - Randolph (15,000GP)
 Robes of the Shining Hand +5        Belt of Hill Giant Strength
 Nymph Cloak +4                      Boots of Reflexes +2
 Boots of the Sun Soul +2            Boots of the Sun Soul +5
 Bracers of Armor +4                 Bracers of Dexterity +1
 Gloves of the Hin Fist +2           Gloves of the Yellow Rose +4
 Gauntlets of Ogre Power             Headband of Intellect +4
 Wand of Lightning                   Wand of Missiles
 Lesser Magic Bag                    Magic Bag
 Amulet of Natural Armor +3          Amulet of Vitality +2
 Amulet of Will +4                   Scarab of Protection +3
 Ring of Divine Power 2              Ring of Fortitude +4
 Ring of Protection +2               Ring of Resistance +2
 Ring of Wizardry 4
 Scrolls: Bigby's Grasping Hand, Chain Lightning, Cone of Cold, Displacement,
   Charm Monster, Glove of Invulnerability, Protection from Energy, Fireball,
   Invisibility Sphere, Dominate Person, Flame Weapon, Weapon of Impact, Web,
   Summon Creature IV, Ethereal Visage, Stone to Flesh, Owl's Wisdom, Shield,
   Lesser Spell Breach, Shadow Shield, Shapechange, Mind Blank, Slow
 Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Adamantine Ingot x5,
   Alchemical Silver Ingot, Iron Ingot, Leather Hide, Salamander Hide x2,
   Umber Hulk Hide x3, Wooden Plank, Zalantar Plank, Trap Kit Mold, Jacinth,
   Beljuril, Blue Diamond, Canary Diamond, Star Sapphire, King's Tear,
   Bladeling Spike, Fairy Dust, Frost Giant Head, Imp Stinger, Vampire Tooth,
   Bat Tooth x2, Lich Dust x2, Wyvern Scales, Diamond Dust, Alchemist's Fire,
   Giant Scorpion Venom Gland, Tanglefoot Bag, Distilled Alcohol, Acid Flask,
   Garlic, Thunderstone, Giant Bee Venom Gland, Giant Centipede Venom Gland,
   Belladonna, Venom Gland, Choking Powder, Powdered Silver, Quicksilver

Ironfist Stronghold - Revorax (15,000GP)
 Greater Storm Armor of the Earth's Children
 Black Flame Armor                   Lesser Golem Armor
 White Dragon Armor                  Shield of the Void
 Hammer of the Wisp                  Mordan's Withering Blade
 Rift Hammer                         Throwing Axe +5
 Breastplate +2                      Chain Shirt +2
 Chainmail +2                        Full Plate +2
 Half Plate +2                       Scale Mail +2
 Light Shield +4                     Light Shield +2
 Heavy Shield +2                     Tower Shield +2
 Dwarven Waraxe +4                   Handaxe +4
 ALL WEAPONS +3
 Arrow +1                            Arrow +2
 Bolt +1                             Bolt +2
 Bolt +4                             Bolt of Frostbite
 Bullet +1                           Bullet +2
 Dart +1                             Dart +2
 Shuriken +1                         Shuriken +2
 Throwing Axe +1                     Throwing Axe +2
 Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Adamantine Ingot x3, Leather Hide,
   Alchemical Silver Ingot, Cold Iron Ingot, Distilled Alcohol, Wooden Plank,
   Garlic, Iron Ingot, Mithral Ingot x5

Crossroad Keep, Merchant Shop - Caelryna Seerar (20,000GP)
 Courtesan Blade                     Death's Handmaiden
 Boots of the Shifting Sands         Gauntlet of Fury
 Greenleaf                           Helm of Darkness
 Robes of the Shining Hand +3        Belt of Agility +2
 Boots of Reflexes +4                Boots of Striding +2
 Bracers of Armor +5                 Bracers of Dexterity +2
 Gauntlets of Ogre Power             Gloves of the Long Death +4
 Cloak of Fortification +2           Cloak of Resistance +2
 Nymph Cloak +3                      Greater Cloak of Protection vs Good
 Amulet of Natural Armor +2          Amulet of Vitality +2
 Amulet of Will +3                   Ring of Resistance +2
 Ring of Clear Thought +2            Ring of Fortitude +4
 Wand of Fear                        Wand of Stinking Cloud
 Headband of Intellect +2            Chime of Opening
 Magic Bag
 Potions: Aid, Antidote, Barkskin, Bull's Strength, Lesser Restoration, Lore,
   Cat's Grace, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
   Cure Critical Wounds, Cure Disease, Eagle's Splendor, Fox's Cunning, Heal,
   Death Armor, Invisibility, Bless, Bear's Endurance, Owl's Wisdom, Speed
 Scrolls: Animate Dead, Contagion, Create Greater Undead, Destruction, Dirge,
   Enervation, Feeblemind, Finger of Death, Slay Living, Wail of the Banshee,
   Horrid Wilting, Shades, Vampiric Touch
 Other: Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Bone Wand,
   Average Giant Bee Venom, Mild Giant Bee Venom, Mild Giant Centipede Venom,
   Strong Giant Bee Venom, Deadly Giant Bee Venom, Mild Giant Scorpion Venom,
   Average Giant Centipede Venom, Deadly Giant Centipede Venom, Blank Scroll,
   Deadly Giant Scorpion Venom, Dust of Disappearance, Magical Potion Bottle,
   Dust of Appearance, Strong Giant Centipede Venom, Venom Gland, Belladonna,
   Cold Iron Ingot, Duskwood Plank x2, Shederran Plank x4, Zalantar Plank x2,
   Garlic

Crossroad Keep, Crossroad Keep Interior - Quartermaster (20,000GP)
 ALL ARMOR +2                        ALL WEAPONS +2
 Potions: Aid, Antidote, Barkskin, Bless, Bull's Strength, Cure Light Wounds,
   Cure Moderate Wounds, Cure Disease, Cure Serious Wounds x5, Fox's Cunning,
   Eagle's Splendor, Cat's Grace, Lore, Heal, Bear's Endurance, Owl's Wisdom
 Scrolls: Blade Barrier, Meteor Swarm, Mass Cure Critical Wounds, Raise Dead,
   Bombardment, Undeath's Eternal Foe, Weird
 Other: Healer's Kit +1, Healer's Kit +3
______________________________________________________________________________

(E.04) XP1 Stores

Mulsantir Gate - Shelvedar Nuum (25,000GP)
 Banded Mail +5                      Chain Shirt +3
 Studded Leather Armor +4            Robes of the Shining Hand +2
 Heavy Shield +4                     Tower Shield +3
 Flail +4                            Greataxe +3
 Greatsword +4                       Halberd +5
 Longsword +4                        Short Sword +4
 Amulet of the Master                Ring of Major Sonic Resistance
 Wand of Missiles                    Wand of Summoning
 Greater Magic Bag                   Censer of Controlling Air Elementals
 Potions: Heal x3, Lore, Speed
 Scrolls: Clairaudience & Clairvoyance, Evard's Black Tentacles, Planar Ally,
   Power Word Petrify, Deep Slumber, Improved Mage Armor, Summon Creature IV,
   Gust of Wind, Weapon of Impact, Mass Contagion, Wall of Fire, Camouflage

Mulsantir - Azim Qo'toth (25,000GP)
 ALL ARMOR AND SHIELDS +3            ALL WEAPONS +3
 ALL ARMOR AND SHIELD MOLDS          ALL WEAPON MOLDS
 Dragon Pebbles                      Scabbard of Keen Edges
 Sacred Hands                        Cape of Winter
 Banded Mail +3                      Belt of Agility +4
 Boots of the Sun Soul +4            Bracers of Armor +5
 Bracers of Dexterity +4             Robe of Electrical Resistance
 Flaming Gloves +2                   Gloves of the Long Death +4
 Acid Arrow                          Arrow +4
 Bolt +4                             Bullet +4
 Bullet of Smiting                   Fire Bullet
 Paralytic Bolt                      Piercing Arrow
 Shuriken +4                         Teeth of Firemane
 Rod of Frost                        Wand of Fire
 Amulet of Natural Armor +4          Amulet of Vitality +4
 Lesser Amulet of Health             Periapt of Wisdom +3
 Ring of Protection +4
 Potions: Heal x8
 Scrolls: Mestil's Acid Breath, Shocking Grasp, Bull's Strength, Cat's Grace,
   Bear's Endurance, Eagle's Splendor, Lightning Bolt, Legend Lore, Fireball,
   Resistance, Mage Armor, Melf's Acid Arrow
 Other: On the Refinement of the Alchemist's Craft, The Tome of Alchemy,
   Enchanter's Satchel, Shaper's Alembic, Mortar and Pestle, Smith Hammer,
   Duskwood Plank x4, Shederran Plank x5, Wooden Plank x5, Zalantar Plank x7,
   Leather Hide x5, Darksteel Ingot x4, Cold Iron Ingot x4, Mithral Ingot x5,
   Adamantine Ingot x7, Iron Ingot x4, Alchemical Silver Ingot x5, Bone Wand,
   Black Lotus Extract, Dragon Bile, Wyvern Poison, Blank Scroll, Belladonna,
   Giant Centipede Venom Gland, Giant Bee Venom Gland, Dust of Disappearance,
   Giant Scorpion Venom Gland, Venom Gland, Diamond Dust, Garlic,Quicksilver,
   Fairy Dust, Powdered Silver, Thieves' Tools +6, Healer's Kit +6

Mulsantir - Mother Feodorra (25,000GP)
 Faraneyth's Redemption              Simbulmyn Bracers
 Aromal's Truth                      Sivlem
 Belt of Frost Giant Strength        Cloak of Resistance +4
 Gloves of the Yellow Rose +4        Half Plate +4
 Light Shield +5                     Padded Armor +5
 Heavy Crossbow +5                   Staff of Defense
 Ring of Clear Thought +6            Ring of Divine Power 3
 Rod of Thunder and Lightning        Scarab of Protection +5
 Potions: Lesser Visage of the Deity, Barkskin, Cat's Grace, Bull's Strength,
   Bear's Endurance, Fox's Cunning
 Scrolls: Extract Water Elemental, Hold Monster, Battletide, Prismatic Spray,
   Freedom of Movement, Power Word Disable, Premonition, Expeditious Retreat,
   Protection from Spells
 Other: Adamantine Ingot, Darksteel Ingot, Shederran Plank x2

Mulsantir - Katya (25,000GP)
 Scimitar of Mielikki                Scythe of Chauntea
 Boots of the Sun Soul +5            Bracers of Armor +5
 Cloak of Fortification +5           Mystran Belt of Priestly Might
 Robe of Scintillating Colors        Shuriken of Mystra
 Amulet of Natural Armor +5          Periapt of Wisdom +5
 Ring of Divine Power 5              Ring of Fortitude +6
 Ring of Major Cold Resistance       Brooch of Shielding
 Gem of Brightness
 Potions: Greater Heroism, Heal x4
 Scrolls: Greater Visage of the Deity, Call Lightning Storm, Nature's Avatar,
   Mass Cure Critical Wounds, Greater Planar Binding, Mass Bear's Endurance,
   Stoneskin, Prayer
 Other: Healer's Kit +6, Healer's Kit +10 x3

Mulsantir, The Veil Theater - Magda (25,000GP)
 Tragedian                           Finch's Finest Hat
 Thayvian Circlet                    Noble's Cap
 Nymph Cloak +6                      Cloak of Elvenkind
 Boot's of Reflexes +4               Ring of Wizardry 2
 Wand of Fear                        Lesser Magic Bag
 Chime of Opening
 Other: Thieves' Tools +6

Nightshore - Omaga (25,000GP)
 Naught Katana                       Imaskari Bracers of Immortality
 Shield of the Magi                  Gauntlets of Crushing
 Boots of Reflexes +6                Cloak of Resistance +5
 Robes of the Shining Hand +5        Tower Shield +4
 Chain Shirt +3                      Chainmail +5
 Club +5                             Flail +4
 Amulet of Will +7                   Periapt of Wisdom +6
 Ring of Protection +4               Magic Pouch
 Potions: Heal x4, Lore
 Scrolls: Mordenkainen's Sword, Summon Creature VIII, Enervation, Mind Blank,
   Greater Creeping Cold, Storm of Vengeance, Mass Hold Person, Remove Curse,
   Mass Inflict Serious Wounds, Greater Magic Weapon
 Other: Thieves' Tools +10

Ashenwood - Odesya (25,000GP)
 Blightguard                         Forest Walkers
 Snow Tiger Helm                     Belt of Hill Giant Strength
 Bracers of Armor +5                 Bracers of Dexterity +6
 Cloak of Fortification +3           Gloves of the Yellow Rose +4
 Breastplate +3                      Half Plate +4
 Hide Armor +5                       Padded Armor +4
 Studded Leather Armor +4            Light Shield +4
 The Gnomish Slayer                  Greataxe +5
 Longsword +3                        Morningstar +4
 Sickle +5                           Spear +4
 Handaxe +5                          Throwing Axe +5
 Composite Longbow +4                Composite Shortbow +5
 Acid Arrow                          Bolt of Fire
 Bolt of Lightning                   Bullet +4
 Fire Arrow                          Fire Bullet
 Amulet of Natural Armor +4          Ring of Clear Thought +2
 Ring of Protection +4               Ring of Wizardry 3
 Potions: Greater Heroism, Heal x3
 Scrolls: Protection from Energy, Mass Cure Moderate Wounds, Enlarge Person,
   Mass Owl's Wisdom, Vitriolic Sphere, Aura of Vitality
 Other: Healer's Kit +6, Torch

Thaymount, Academy: Instructors' Quarters - Oronock, Thael-ka (25,000GP)
 Runescarred Greatsword              Ra Bane Blade
 Finch's Comforting Cloak            Robe of the Archmagi
 Headband of Intellect +8            Nymph Cloak +8
 Belt of Cloud Giant Strength        Boots of Striding +7
 Light Shield +5                     Cloak of Protection +4
 Breastplate +5                      Chain Shirt +5
 Longsword +5                        Kukri +5
 Bolt +5                             Bolt of Lightning
 Dart +5                             Wand of Fire
 Ring of Fortitude +7                Ring of Wizardry 5
 Ring of Sorcerous Power             Ring of Magic Defenses
 Talisman of Pure Evil               Bowl of Commanding Water Elementals
 Spells: Superior Resistance, Mass Fox's Cunning, Globe of Invulnerability,
   Tenser's Transformation, Avasculate, Disintegrate
 Other: Thieves' Tools +10, Brilliant Air Essence x3, Pristine Power Essence,
   Pristine Fire Essence, Brilliant Earth Essence, Brilliant Spirit Essence,
   Brilliant Power Essence x2, Brilliant Water Essence x2
______________________________________________________________________________

(E.05) XP2 Samarach Stores

Samargol, Openpalm Bazaar - Merchant Irim Mendar (7,500GP)
 Heavy Ironwood Shield               Watchman's Helm
 Noble's Cap                         Stone of Alarm
 Potions: Antidote, Barkskin, Bear's Endurance, Bless x4, Lore, Owl's Wisdom,
   Aid, Cat's Grace, Cure Light Wounds x5, Eagle's Splendor, Bull's Strength,
   Fox's Cunning
 Scrolls: Cure Light Wounds, Cure Minor Wounds, Remove Disease x3, Confusion,
   Inflict Light Wounds, Inflict Minor Wounds, Camouflage x2, Knock x2, Fear,
   Resurrection x2, Aid x3, Remove Curse, Sleep x2, Haste, Slow
 Recipes: Composite Longbow 1, Composite Shortbow 1, Mild Poison Arrows,
   Mild Poison Bolts
 Other: Drum, Flute, Lute, Healer's Kit +1, Healer's Kit +3

Samargol, Openpalm Bazaar - Vadin'ya (10,000GP)
 Banded Mail +1                      Masterwork Breastplate +1
 Masterwork Chain Shirt +1           Masterwork Chainmail +1
 Masterwork Full Plate +1            Masterwork Half Plate +1
 Masterwork Hide Armor +1            Leather Armor +1
 Padded Armor +1                     Masterwork Studded Leather Armor +1
 Masterwork Scale Mail +1            Light Shield +1
 Heavy Shield +1                     Tower Shield +1
 Red Wizard Garb                     Stone of Alarm
 Craftsman's Belt Pouch              Mage's Belt
 Belt of Agility +2                  Belt of Strength +2
 Bracers of Armor +1                 Bracers of Dexterity +2
 Gloves of Ogre Power                Gloves of Swordplay
 Gloves of the Hin Fist +1           Gloves of the Yellow Rose +1
 Lesser Weighted Hands               Adamantine Helm
 Wizard's Hat                        Noble's Cap
 Mage's Skullcap                     Swashbuckler's Hat
 Cloak of Protection +1 x2           Cloak of Resistance +1 x2
 Cloak of Elvenkind                  Boots of Elvenkind
 Boots of Reflexes +1                Boots of Striding +2
 Amulet of Health +2                 Amulet of Natural Armor +1
 Amulet of Will +1                   Wand of Missiles
 Dagger +1                           Falchion +1
 Greataxe +1                         Greatsword +1
 Halberd +1                          Handaxe +1
 Kama +1                             Kukri +1
 Light Hammer +1                     Longsword +1
 Mace +1                             Quarterstaff +1
 Rapier +1                           Scimitar +1
 Short Sword +1                      Sickle +1
 Spear +1                            Warmace +1
 Longbow +1                          Shortbow +1
 Light Crossbow +1                   Sling +1
 Dart +1                             Bullet +1
 Arrow +1                            Bolt +1
 Bag of Holding                      Magic Bag
 Lesser Magic Bag x2                 Magic Pouch
 Potions: Antidote x5, Barkskin x5, Bear's Endurance x3, Eagle's Splendor x4,
   Cat's Grace x4, Cure Disease x3, Cure Moderate Wounds x1, Owl's Wisdom x4,
   Fox's Cunning x3, Bull's Strength x4, Invisibility, Mirror Image x5
 Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
   False Life, See Invisibility, Tasha's Hideous Laughter, Web
 Recipes: Ring of Minor Acid Resistance, Ring of Minor Electrical Resistance,
   Ring of Minor Sonic Resistance, Composite Longbow 3, Composite Shortbow 3,
   Ring of Minor Cold Resistance, Composite Shortbow 4, Composite Shortbow 5,
   Ring of Minor Fire Resistance, Periapt of Wisdom +2, Cloak of Charisma +2,
   Amulet of Natural Armor +1, Headband of Intellect +2, Composite Longbow 4,
   Gloves of the Hin Fist +1, Cloak of Protection +1, Cloak of Resistance +1,
   Amulet of Health +2, Bracers of Armor +1, Composite Longbow 5,
   Belt of Agility +2, Fife of Blasting
 Other: Alchemist's Fire x2, Blank Scroll, Bone Wand, Obsidian, Thunderstone,
   Magical Potion Bottle, Tanglefoot Bag, Choking Powder x2, Healer's Kit +1,
   Healer's Kit +3, Gold Necklace x2, Copper Necklace x2, Silver Necklace x2,
   Copper Ring x2, Silver Ring x2, Gold Ring x2, Acid Flask x2, Diamond Dust
Samargol, Openpalm Bazaar - Vadin'ya (12,000GP)
 Belt of Hill Giant Strength         Luckstone
 Archer's Belt                       Brawler's Belt
 Swordsman's Belt                    Sash of Shimmering
 Boots of the Sun Soul +1            Boots of Hardiness +1
 Bracers of Archery                  Cloak of Fortification +1
 Gloves of Appraisal                 Gloves of Concentration
 Gloves of Spellcraft                Gloves of the Minstrel
 Headband of the Binder              Lesser Boots of Tumbling
 Mask of Persuasion                  Nymph Cloak +2
 Arvoreen's Amulet of Aid            Scarab of Protection +1
 Periapt of Wisdom +2                Ring of Divine Power 1
 Ring of Hiding                      Ring of Insight
 Ring of Minor Acid Resistance       Ring of Minor Fire Resistance
 Ring of Wizardry 1
 Bastard Sword +1                    Battleaxe +1
 Club +1                             Dwarven Waraxe +1
 Flail +1                            Kama +1
 Katana +1                           Morningstar +1
 Scythe +1                           Warhammer +1
 Heavy Crossbow +1                   Shuriken +1
 Throwing Axe +1
 Other: Mild Giant Centipede Venom, Mild Giant Scorpion Venom,
   Mild Giant Bee Venom

Samargol, Openpalm Bazaar - Osi Tchaluka (1,500GP)
 Recipes: Weapon Enchantment Bonus +1, AC Bonus Enchantment +1, Frost Weapon,
   Thundering Weapon, Corrosive Weapon, Shocking Weapon, Flaming Weapon

Samargol, Openpalm Bazaar - Bounty Collector Kwesi (10,000GP) ONLY BOUNTIES
Lantanese Lumber Camp - Nil Sheafrustle (10,000GP)
 Other: Badger Claws, Black Dragon Scales, Blue Dragon Scales, Dinosaur Claw,
   Worg Fur, Blade Spider Cogs, Bone Spider Legs, Panther Pelt, Treant Twigs,
   Clay Golem Shards, Clockroach Parts, Dire Badger Fangs, Fire Beetle Shell,
   Hell Hound Claws, Fire Mephit Corpse, Dire Boar Tusks, Dire Wolverine Fur,
   Ghast Arm, Ghoul Claw, Dire Bear Coat, Demihuman Skull, Stag Beetle Shell,
   Dire Wolf Pelt, Shambling Mound Moss, Ice Mephit Corpse, Megaraptor Tooth,
   Boar Teeth, Umber Hulk Carapace, Wolf Pelt, Wolverine Fur, Wyvern Stinger,
   Phase Spider Leg, Iron Golem Plates, Snow Leopard Fur, Bear Pelt, Hag Eye,
   Drider Silk

Samargol, Shrine of Waukeen - Cleric of Waukeen (1,000GP)
Rassatan, Shrine of Waukeen - Cleric (1,000GP)
Taruin, Shrine of Waukeen - Cleric (1,000GP)
Torich, Shrine of Waukeen - Cleric (1,000GP)
   Magic Bag                         Coin of Life
   Stone of Alarm
 Potions: Cure Light Wounds, Cure Moderate Wounds, Remove Blindness/Deafness,
   Cure Disease, Cure Serious Wounds, Lesser Restoration, Lesser Vigor,
   Owl's Wisdom
 Scrolls: Bull's Strength, Detect Undead, Raise Dead, Sanctuary, Restoration,
   Bless, Bless Weapon, Prayer
 Recipes: Cloak of Fortification +1, Scabbard of Blessing, Amulet of Will +1,
   Ring of Protection +1, Boots of Reflexes +1, Tanglefoot Bag, Thunderstone,
   Alchemist's Fire, Boots of Hardiness +1, Ring of Fortitude +1, Acid Flask,
   Holy Water
 Other: Scale Boots, Basic Belt, Hide Boots, Cleric's Outfit, Leather Gloves,
   Cleric's Robe, Gold Circlet, Leather Boots, Chain Gloves, Traveling Cloak,
   Basic Bracers, Blank Scroll, Magical Potion Bottle, Bone Wand, Holy Water,
   Healer's Kit +1, Healer's Kit +3

Underdark Black Market - Xo'rill (1,000GP)
 Cloak of Protection +1              Clock of Resistance +1
 Craftsman's Belt Pouch              Mage's Belt
 Red Wizard Garb                     Wand of Missiles
 Bag of Holding                      Magic Bag
 Lesser Magic Bag                    Magic Pouch
 Stone of Alarm
 Potions: Antidote, Cat's Grace, Death Armor, Eagle's Splendor, Owl's Wisdom,
   Invisibility x6, Bull's Strength
 Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
   False Life, See Invisibility, Tasha's Hideous Laughter, Web
 Recipes: Poison Arrows, Poison Bolts
 Other: Blank Scroll, Magical Potion Bottle, Acid Flask, Caged Glacier Snake,
   Black Lotus Extract, Dragon Bile, Diamond Dust, Obsidian, Copper Necklace,
   Wyvern Poison, Alchemist's Fire, Gold Necklace, Choking Powder, Gold Ring,
   Copper Ring, Silver Necklace, Silver Ring, Thunderstone, Tanglefoot Bag,
   Bond Wand, Drider Silk

Underdark Black Market - Zhiir (1,000GP)
 Frost Longbow +1                    Heavy Shield +1
 Breastplate +1                      Chain Shirt +1
 Half Plate +1                       Studded Leather Armor +1
 Ring of Minor Acid Resistance       Ring of Minor Cold Resistance
 Ring of Minor Fire Resistance       Ring of Minor Electrical Resistance
 Ring of Minor Sonic Resistance      Ring of Protection +1
 Battleaxe +1                        Falchion +1
 Katana +1                           Mace +1
 Morningstar +1                      Quarterstaff +1
 Rapier +1                           Short Sword +1
 Warhammer +1                        Wand of Lightning
 Heavy Crossbow +1                   Sling +1
 Arrow +1                            Bolt +1
 Bullet +1                           Bolt of Lightning
 Bolt of Fire                        Bolt of Frostbite
 Fire Arrow                          Fire Bullet
 Ice Arrow                           Ice Bullet
 Lightning Arrow                     Lightning Bullet
 Potions: Cure Serious Wounds x2, Death Armor x2, Displacement x2, Shield x2,
   Invisibility x2, Mirror Image x2
 Recipes: Brooch of Shielding, Gauntlets of Ogre Power, Ring of Invisibility,
   Gem of Seeing, Lute of Charming
 Other: Healer's Kit +3 x3, Thieves' Tools +6

Lantanese Lumber Camp - Ahri "Golemkin" (4,000GP)
 Chime of Opening                    Brazier of Commanding Fire Elementals
 Drum of Haunting                    Bowl of Commanding Water Elementals
 Fochluchan Bandore                  Censer of Controlling Air Elementals
 Stone of Alarm                      Stone of Controlling Earth Elementals
 Mac-Fuirmidh                        Magic Bag
 Lesser Magic Bag x2                 Magic Pouch x2
 Potions: Antidote, Cure Disease, Cure Light Wounds, Cure Moderate Wounds
   Aid
 Other: Blade Golem Gears, Clay Golem Shards x2, Iron Golem Plates x5

Nimbre - Merchant (1,000GP)
 Hide Armor +1                       Studded Leather Armor +1
 Amulet of Natural Armor +1          Amulet of Will +1
 Ring of Fortitude +1                Ring of Minor Electrical Resistance
 Ring of Protection +1               Lesser Magic Bag
 Magic Pouch
 Potions: Cure Moderate Wounds x5, Remove Blindness/Deafness, Displacement,
   Cure Light Wounds x5, Cure Serious Wounds x3

Viper Temple - Volothamp Geddarm (10,000GP)
 Dart +2                             Dart +3
 Shuriken +2                         Shuriken +3
 Throwing Axe +2                     Throwing Axe +3
 Alchemical Silver Arrow             Alchemical Silver Bullet
 Cold Iron Arrow                     Cold Iron Bullet
 Adamantine Arrow                    Adamantine Bolt
 Adamantine Bullet                   Arrow +1
 Arrow +2                            Arrow +3
 Bolt +1                             Bolt +2
 Bolt +3                             Bullet +1
 Bullet +2                           Bullet +3
 Coin of Life x4                     Stone of Alarm x3
 Potions: Cure Critical Wounds x10, Cure Serious Wounds x10, Bull's Strength,
   Lesser Restoration x3, Bear's Endurance,
 Scrolls: Raise Dead x3
 Other: Thieves' Tolls +1 x3, Thieves' Tolls +6 x3, Thieves' Tolls +10 x3,
   Healer's Kit +1 x5, Healer's Kit +6 x3, Healer's Kit +10 x3

(E.06) XP2 Sword Coast North Stores

Leilon, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Phandalin, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Thundertree, Temple of Waukeen - Cleric of Waukeen (1,000GP)
New Leaf, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Conyberry, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Highcliff, Temple of Waukeen - Cleric of Waukeen (1,000GP)
 Belt of Agility +1                  Belt of Agility +2
 Boots of Hardiness +1               Boots of Hardiness +2
 Boots of Reflexes +1                Boots of Reflexes +2
 Boots of Striding +1                Boots of Striding +2
 Boots of the Sun Soul +1            Boots of the Sun Soul +2
 Bracers of Armor +1                 Bracers of Armor +2
 Bracers of Armor +3                 Bracers of Armor +4
 Bracers of Dexterity +1             Cloak of Fortification +1
 Cloak of Protection +1              Cloak of Protection +2
 Cloak of Resistance +1              Cloak of Resistance +2
 Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
 Nymph Cloak +1                      Nymph Cloak +2
 Robes of the Shining Hand +1        Headband of Intellect +2
 Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
 Gloves of the Long Death +1         Gloves of the Long Death +2
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Amulet of Vitality +2               Lesser Amulet of Health
 Amulet of Will +1                   Amulet of Will +2
 Periapt of Wisdom +1                Periapt of Wisdom +2
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Ring of Fortitude +1                Ring of Fortitude +2
 Ring of Protection +1               Ring of Protection +2
 Ring of Resistance +1               Ring of Resistance +2
 Scarab of Protection +1             Scarab of Protection +2
 Wand of Missiles                    Chime of Opening
 Coin of Life                        Gem of Brightness
 Dust of Appearance                  Dust of Disappearance
 Lesser Magic Bag

West Harbor, Trading Post - Bennik Vandyrmir (1,000GP)
Leilon, Trading Post - Trader (1,000GP)
Phandalin, Trading Post - Trader (1,000GP)
Thundertree, Trading Post - Trader (1,000GP)
New Leaf, Trading Post - Trader (1,000GP)
Conyberry, Trading Post - Trader (1,000GP)
Highcliff, Trading Post - Trader (1,000GP)
Neverwinter, Blacklake District: Tyr's Eye, Trading Post - Trader (1,000GP)
Port Llast, Trading Post - Trader (1,000GP)
 Minor Circlet of Blasting
 Potions: Aid, Antidote, Bless
 Other: Spirits, Wine, Healer's Kit +1, Thieves' Tools +1, Thieves' Tools +3,
   Thieves' Tools +6, Torch

West Harbor - Goodwife Aruna (1,200GP)
 Lesser Magic Bag                    Magic Pouch
 Stone of Alarm
 Potions: Aid, Antidote, Cure Moderate Wounds, Cure Serious Wounds x6, Shield
 Recipes: Alchemical Silver Throwing Axe, Alchemical Silver Shuriken,
   Alchemical Silver Dart, Alchemical Silver Bolts, Alchemical Silver Arrows,
   Alchemical Silver Bullets
 Other: Healer's Kit +1, Healer's Kit +3, Thieves' Tools +1, Copper Necklace,
   Thieves' Tools +3, Silver Necklace, Gold Necklace, Copper Ring, Gold Ring,
   Silver Ring, Acid Flask, Alchemist's Fire, Choking Powder

West Harbor - Tarmas the Wizard (8,500GP)
 ALL ADAMANTINE ARMOR                ALL MITHRAL ARMOR
 ALL ADAMANTINE WEAPONS              ALL ALCHEMICAL SILVER WEAPONS
 ALL COLD IRON WEAPONS               ALL DARKSTEEL WEAPONS
 ALL DUSKWOOD WEAPONS                ALL MITHRAL WEAPONS
 ALL ZALANTAR WEAPONS                ALL WEAPONS +1
 Staff of the Holy                   Flail +2
 Shederran Longbow                   Shederran Shortbow
 Shederran Light Crossbow            Shederran Heavy Crossbow
 Cold Iron Arrow                     Alchemical Silver Arrow
 Cold Iron Bolt                      Alchemical Silver Bolt
 Cold Iron Bullet                    Alchemical Silver Bullet
 Adamantine Arrow                    Adamantine Bolt
 Adamantine Bullet                   Composite Longbow 1
 Banded Mail +1                      Masterwork Breastplate +1
 Masterwork Chain Shirt +1           Masterwork Chainmail +1
 Masterwork Full Plate +1            Masterwork Half Plate +1
 Masterwork Hide Armor +1            Leather Armor +1
 Padded Armor +1                     Masterwork Studded Leather Armor +1
 Masterwork Scale Mail +1            Light Shield +1
 Heavy Shield +1                     Tower Shield +1
 Belt of Agility +4                  Belt of Strength +4
 Ring of Insight                     Ring of Scholars
 Ring of Wizardry 2                  Ring of the Ram
 Rod of Freedom                      Rod of Thunder and Lightning
 Wand of Fireball                    Wand of Inflict Moderate Wounds
 Wand of Melf's Acid Arrow
 Recipes: Boots of Hardiness +2, Gloves of the Hin Fist +2, Boots of Speed,
   Boots of Striding +2

West Harbor - Sheydann Zinn (1,200GP)
 ALL COLD IRON WEAPONS               ALL ALCHEMICAL SILVER WEAPONS
 Cold Iron Arrow                     Alchemical Silver Arrow
 Cold Iron Bolt                      Alchemical Silver Bolt
 Cold Iron Bullet                    Alchemical Silver Bullet
 Shederran Longbow                   Shederran Shortbow
 Zalantar Longbow                    Zalantar Shortbow
 Amulet of Natural Armor +2
 Other: Basic Bracers, Leather Boots, Leather Gloves, Travelling Cloak,
   Basic Belt, Copper Necklace, Gold Ring, Choking Powder, Alchemist's Fire,
   Tanglefoot Bag, Thunderstone, Alexandrite, Amethyst, Fluorspar, Phenalope,
   Garnet, Acid Flask

West Harbor - Sheydann Zinn (1,500GP) if you kill Lazlo
 Breath of the Maiden                Rogue Links
 Adamantine Chain Shirt              Adamantine Chainmail
 Adamantine Helm                     Heart of the Beast
 ALL COLD IRON WEAPONS               ALL ALCHEMICAL SILVER WEAPONS
 Cold Iron Arrow                     Alchemical Silver Arrow
 Cold Iron Bolt                      Alchemical Silver Bolt
 Cold Iron Bullet                    Alchemical Silver Bullet
 Shederran Longbow                   Shederran Shortbow
 Zalantar Longbow                    Zalantar Shortbow
 Magic Bag
 Potions: Antidote x5, Displacement x3, Invisibility, Speed x3
 Other: Alexandrite, Aventurine, Bloodstone, Greenstone, Malachite, Obsidian,
   Average Giant Centipede Venom, Strong Giant Centipede Venom, Thunderstone,
   Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Choking Powder,
   Average Giant Bee Venom, Thieves' Tools +6 x3, Thieves' Tools +3, Emerald,
   Strong Giant Bee Venom, Alchemist's Fire, Acid Flask, Tanglefoot Bag

Swamp Cult, Mere of Dead Men - Sheydann Zinn (10,000GP)
 Breath of the Maiden                Serrated Fang
 Asp's Nest
 Other: Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Acid Bomb,
   Perfected Choking Powder, Perfected Tanglefoot Bag, Magical Potion Bottle,
   Wyvern Poison, Blank Scroll, Deadly Giant Bee Venom, Perfected Holy Water,
   Perfected Alchemist's Fire, Perfected Acid Flask, Dragon Bile, Diamond x3,
   Emerald x5, Bone Wand

Crossroad Keep, Crossroad Keep Courtyard - Jacoby (1,000GP)
 Masterwork Chain Shirt +1           Masterwork Chainmail +1
 Masterwork Full Plate +1            Masterwork Half Plate +1
 Masterwork Hide Armor +1            Masterwork Studded Leather Armor +1
 Masterwork Breastplate +1           Banded Mail +1
 Leather Armor +1                    Padded Armor +1
 Masterwork Scale Mail +1            Light Shield +1
 Heavy Shield +1                     Tower Shield +1
 ALL WEAPONS +1
 Recipes: Weapon Enhancement Bonus +2, AC Bonus Enchantment +2, Tower Shield,
   Beastbane Weapon, Undeadbane Weapon, Giantbane Weapon, Large Steel Shield,
   Magic Beastbane Weapon, Constructbane Weapon, Elementalbane Weapon, Bolts,
   Outsiderbane Weapon, Holy Weapon, Keen Weapon, Full Plate, Shuriken, Dart,
   Arrows, Bullets, Throwing Axe
 Other: Blank Scroll, Magical Potion Bottle, Leather Gloves, Traveling Cloak,
   Bone Wand, Basic Belt, Basic Bracers, Gold Circlet, Leather Boots
Crossroad Keep Courtyard - Jacoby (1,000G) Wizard's Wares from Highcliff
 Arcane Scholar Robes                Grey Robe of the Archmagi
 Mage's Battle Robes                 Bracers of Armor +4
 Ring of Minor Cold Resistance       Ring of Protection +2
 Wand of Fireball                    Rod of Thunder and Lightning
 Wand of Melf's Acid Arrow           Wand of Lightning Bolt
 Stone of Alarm
 Potions: Bear's Endurance, Cat's Grace, Fox's Cunning, Speed
 Scrolls: Globe of Invulnerability, Gedlee's Electric Loop, True Strike, Web,
   Scintillating Sphere, Invisibility Sphere, Ice Storm, Fireball, Confusion,
   Charm Monster, Summon Creature I, Summon Creature II, Summon Creature III,
   Summon Creature IV, Summon Creature IX, Charm Person, Color Spray, Shield,
   Greater Invisibility, Cone of Cold, Dispel Magic, Stoneskin, Invisibility,
   Death Armor, Flame Arrow, Displacement, Mage Armor, Identity, Slow, Haste,
   Magic Missile
 Recipes: Perfected Holy Water, Perfected Acid Flask, Cloak of Protection +2,
   Bracers of Armor +5, Perfected Alchemist's Fire, Headband of Intellect +4,
   Perfected Thunderstone, Perfected Tanglefoot Bag, Perfected Choking Powder
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Leilon
 Deepstone Progeny                   Dragonslayer
 Ice Reaver +1                       Shield of the Dragonslayer
 Darksteel Full Plate                Darksteel Half Plate
 Darksteel Banded Mail               Banded Mail +2
 Masterwork Full Plate +2            Masterwork Half Plate +2
 Tower Shield +2                     Battleaxe +2
 Dwarven Waraxe +2                   Greataxe +2
 Greatsword +2                       Halberd +2
 Stone of Alarm
 Recipes: Adamantine Long Sword, Adamantine Greatsword, Adamantine Battleaxe,
   Adamantine Arrows, Adamantine Bolts, Adamantine Bullets, Adamantine Flail,
   Adamantine Handaxe, Adamantine Rapier, Adamantine Kama, Adamantine Katana,
   Adamantine Halberd, Adamantine Warmace, Adamantine Kukri, Adamantine Mace,
   Adamantine Short Sword, Adamantine Light Hammer, Adamantine Bastard Sword,
   Adamantine Dwarven Waraxe, Adamantine Throwing Axe, Adamantine Full Plate,
   Adamantine Light Shield, Adamantine Heavy Shield, Adamantine Tower Shield,
   Adamantine Dart, Adamantine Sickle, Adamantine Scimitar, Adamantine Dagger
   Adamantine Shuriken, Adamantine Falchion, Adamantine Chainmail, Adamantine
   Half Plate, Adamantine Warhammer, Adamantine Greataxe, Belt of Strength +4
   Adamantine Chain Shirt, Adamantine Scale Mail, Adamantine Banded Mail
Crossroad Keep Courtyard - Jacoby (1,000G) Arms and Armor from Phandalin
 Adamantine Full Plate               Adamantine Half Plate
 Adamantine Heavy Shield             Adamantine Tower Shield
 Adamantine Banded Mail              Mithral Banded Mail
 Mithral Full Plate                  Mithral Half Plate
 Mithral Heavy Shield                Mithral Tower Shield
 Wyvern Hide Full Plate              Wyvern Hide Half Plate
 Bastard Sword +2                    Dagger +2
 Flail +2                            Greataxe +2
 Longsword +2                        Mace +2
 Morningstar +2                      Short Sword +2
 Warhammer +2                        Warmace +2
 Stone of Alarm
 Recipes: Cold Iron Warhammer, Cold Iron Light Hammer, Cold Iron Morningstar,
   Cold Iron Bullets, Cold Iron Dagger, Cold Iron Long Sword, Cold Iron Mace,
   Cold Iron Shuriken, Cold Iron Warmace, Cold Iron Greataxe, Cold Iron Dart,
   Belt of Agility +4, Cold Iron Scimitar, Cold Iron Arrows, Cold Iron Bolts,
   Cold Iron Short Sword, Cold Iron Throwing Axe, Cold Iron Dwarven Waraxe,
   Cold Iron Handaxe, Cold Iron Rapier, Cold Iron Battleaxe
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Thundertree
 Forest Walkers                      Arcane Archer Chain Shirt
 Hair Shirt of Ilmater               Harper Agent Leathers
 Eldritch Knight Chain Shirt         Lesser Boots of Tumbling
 Boots of Elvenkind                  Cloak of Elvenkind
 Sling of Force                      Amulet of the Harpers
 Leather Armor +3                    Woodsman Outfit
 Duskwood Light Crossbow             Duskwood Heavy Crossbow
 Duskwood Shortbow                   Duskwood Longbow
 Shederran Light Crossbow            Shederran Heavy Crossbow
 Shederran Shortbow                  Shederran Longbow
 Spear +2                            Thunderbeast Axe
 Adamantine Arrow                    Piercing Arrow
 Bolt of Piercing                    Giant's Bane
 Amulet of Natural Armor +1          Scarab of Protection +1
 Ring of Minor Sonic Resistance      Ring of Protection +1
 Stone of Alarm
 Recipes: Zalantar Light Crossbow, Zalantar Quarterstaff, Zalantar Shortbow,
   Zalantar Heavy Crossbow, Zalantar Spear, Zalantar Club, Zalantar Longbow,
   Gloves of Dexterity +4
 Other: Greater Tanglefoot Bag, Greater Thunderstone, Improved Thunderstone,
   Thunderstone
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Conyberry
 The Nightthief's Nimbleblade        Neverwinter Kukri
 Feyduster +1                        Bracers of Dexterity +2
 Mithral Chain Shirt                 Masterwork Chain Shirt +2
 Nymph Cloak +2                      Cloak of Resistance +2
 Padded Armor +2                     Salamander Hide Studded Leather Armor
 Kama +2                             Katana +2
 Kukri +2                            Rapier +2
 Scythe +2                           Composite Longbow +2
 Ice Dart                            Shuriken +2
 Arrow +1                            Arrow +2
 Bolt +1                             Bolt +2
 Stone of Alarm
 Recipes: Cloak of Charisma +4
 Other: Greater Tanglefoot Bag
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from New Leaf
 Armor of the Wolf                   Skin of the Forest
 Masterwork Hide Armor +3            Leather Armor +2
 Shield of the Wisp Hunter           Light Ironwood Shield
 Zalantar Light Shield               Light Shield +3
 Darksteel Chain Shirt               Handaxe +2
 Quarterstaff +2                     Spear +2
 Heavy Crossbow +2                   Shortbow +2
 Stone of Alarm
 Recipes: Periapt of Wisdom +4, Composite Longbow 2, Composite Shortbow 2,
   Belt of Agility +4
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Circle of Friends
 Belt of Strength +4                 Bracers of Armor +4
 Masterwork Breastplate +2           Masterwork Chain Shirt +2
 Masterwork Full Plate +2            Masterwork Half Plate +2
 Heavy Shield +2                     Tower Shield +2
 Bastard Sword +2                    Katana +2
 Mace +2                             Quarterstaff +2
 Amulet of Health +4                 Periapt of Wisdom +4
 Purple Dragon Ring                  Ring of Divine Power 3
 Ring of Fortitude +2                Ring of Freedom of Movement
 Scrolls: Resurrection, True Seeing, Undeath to Death, Undeath's Eternal Foe,
   Heal, Word of Faith
 Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
   Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
   Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
   Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
   Mithral Half Plate, Adamantine Chainmail
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Forgotten Lords
 Boots of the Winterlands            Brawler's Belt
 Cloak of Protection vs Good         Cloak of Protection vs Evil
 Boots of Striding +2                Nymph Cloak +4
 Umber Hulk Hide Breastplate         Mithral Breastplate
 Masterwork Breastplate +2           Masterwork Scale Mail +2
 Masterwork Chainmail +1             Masterwork Chainmail +2
 Luckstone                           Ring of Force Shield
 Ring of Clear Thought +1            Ring of Disease Immunity
 Amulet of Health +2                 Amulet of Will +1
 Commander's Ring                    Ironskin Ring
 Fey Spear +1                        Charming Sling
 Halberd +2                          Spear +2
 Zalantar Spear                      Sling +2
 Lightning Bullet                    Ice Bullet
 Bullets of Smiting
 Potions: Eagle's Splendor, Lore
 Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
   Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
   Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
   Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
   Mithral Half Plate, Adamantine Chainmail
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Fated Winds
 Assassin's Leathers                 Dread Wraps
 Robes of the Dark Moon              Skin of Shadow
 Rogue Links                         Shadow Thief Leather Armor
 Darksteel Chain Shirt               Ring of Invisibility
 Wand of Fear                        Wand of Paralyzation
 Scrolls: Charm Person, Bestow Curse, Death Armor, Destruction, Disintegrate,
   Cause Fear, Greater Invisibility, Phantasmal Killer, False Life, Darkness,
   Slay Living, Power Word Kill, Knock, Harm, Bane
 Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
   Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
   Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
   Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
   Mithral Half Plate, Adamantine Chainmail
 Other: Dust of Disappearance

Crossroad Keep, Shrine of Waukeen - Lender Daija (1,000GP)
 Coin of Life                        Stone of Alarm
 Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
   Cure Disease, Lesser Restoration
 Scrolls: Raise Dead
 Recipes: Boots of Reflexes +2, Ring of Fortitude +2, Ring of Protection +2,
   Amulet of Natural Armor +2, Cloak of Fortification +2, Amulet of Will +2,
   Cloak of Resistance +2
 Other: Holy Water

Crossroad Keep, Adventurer's Guild - Candril (10,000GP) ONLY BOUNTIES
 Other: Umber Hulk Carapace, Fiendish Spider Leg, Badger Claws, Panther Pelt,
   Shadow Mastiff Fur, Black Dragon Scales, Dire Badger Fangs, Giant's Heart,
   Demihuman Skull, Dire Boar Tusks, Dire Bear Coat, Shadow Dust, Boar Teeth,
   Wolf Pelt, Dire Wolf Pelt, Wolverine Fur, Drider Silk x2, Ghoul Claw,
   Worg Fur

Sword Coast Overland Map - Aryvindaire (0GP)
 Boots of Elvenkind                  Cloak of Elvenkind
 Masterwork Chain Shirt +1           Mithral Elven Chainmail
 Leather Armor +1                    Composite Longbow of Deadly Precision
 Composite Longbow 5                 Shederran Longbow
 Arrow +1                            Arrow +2
 Arrow +3                            Ice Arrow
 Piercing Arrow                      Poison Arrow
 Ring of Invisibility                Ring of the Wood Elves
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Amulet of Natural Armor +3
 Potions: Cure Light Wounds

Blacklake District: Tyr's Eye, Thayan Enclave - Thayan Merchant (10,000GP)
 Cloak of Protection +1              Cloak of Resistance +1
 Bracers of Armor +1                 Stone of Alarm
 Scrolls: Clairaudience & Clairvoyance, Tasha's Hideous Laughter, Cause Fear,
   Protection from Alignment, Gedlee's Electric Loop, Protection from Energy,
   Magic Circle Against Alignment, Greater Magic Weapon, Ray of Enfeeblement,
   Cloud of Bewilderment, Balagarn's Iron Horn, Scintillating Sphere, Grease,
   Protection from Arrows, Expeditious Retreat, Blindness/Deafness, Fireball,
   Bear's Endurance, Bull's Strength, See Invisibility, Mestil's Acid Breath,
   Shocking Grasp, Stinking Cloud, Low-Light Vision, Death Armor, Blindsight,
   Melf's Acid Arrow, Endure Elements, Summon Creature I, Summon Creature II,
   Summon Creature III, Invisibility Sphere, Improved Mage Armor, False Life,
   Weapon of Impact, Eagle's Splendor, Enlarge Person, Burning Hands, Shield,
   Color Spray, Deep Slumber, Detect Undead, Dispel Magic, Identify, Heroism,
   Spiderskin, Fireburst, Flame Arrow, Ghoul Touch, Charm Person, Mage Armor,
   Lightning Bolt, Magic Missile, Lesser Dispel, Mirror Image, Fox's Cunning,
   Owl's Wisdom, Magic Weapon, Invisibility, Gust of Wind, Cat's Grace, Rage,
   Hold Person, Knock, Sleep, Slow, Vampiric Touch, Ghostly Visage, Darkness,
   Displacement, True Strike, Keen Edge, Combust, Haste, Scare, Web
 Recipes: Acid Resistance, Electricity Resistance, Sonic Resistance,
   Fire Resistance, Cold Resistance
Thayan Enclave - Thayan Merchant (10,000GP) after 1 Charged Arcane Attenuator
 Bracers of Armor +2                 Stone of Alarm
 Scrolls: Isaac's Lesser Missile Storm, Shadow Conjuration, Elemental Shield,
   Minor Globe of Invulnerability, Evard's Black Tentacles, Crushing Despair,
   Lesser Globe of Invulnerability, Greater Invisibility, Least Spell Mantle,
   Lesser Spell Breach, Summon Creature IV, Assay Resistance, Polymorph Self,
   Contagion, Bestow Curse, Remove Curse, Stoneskin, Confusion, Wall of Fire,
   Phantasmal Killer, Animate Dead, Enervation, Fear, Ice Storm
 Recipes: Greater Alchemist's Fire, Greater Choking Powder, Axiomatic Weapon,
   Greater Holy Water, Greater Acid Flask, Vampiric Weapon, Anarchic Weapon,
   Deadly Weapon, Greater Thunderstone, Greater Tanglefoot Bag
Thayan Enclave - Thayan Merchant (10,000GP) after 2 Charged Arcane Attenuators
 Bracers of Armor +3                 Stone of Alarm
 Scrolls: Bigby's Interposing Hand, Firebrand, Hold Monster, Shroud of Flame,
   Lesser Planar Binding, Greater Fireburst, Lesser Spell Mantle, Feeblemind,
   Summon Creature V, Cone of Cold, Cloudkill, Dismissal, Lesser Mind Blank,
   Vitriolic Sphere, Mind Fog
 Potions: Potion of Cure Moderate Wounds
 Recipes: Strong Spike Trap, Strong Sonic Trap, Strong Tangle Trap,
   Strong Acid Trap, Strong Holy Trap, Strong Fire Trap, Strong Gas Trap
Thayan Enclave - Thayan Merchant (10,000GP) after 3 Charged Arcane Attenuators
 Bracers of Armor +4                 Stone of Alarm
 Scrolls: Summon Creature VI, Greater Spell Breach, Disintegrate, Stone Body,
   Isaac's Greater Missile Storm, Tenser's Transformation, Greater Stoneskin,
   Bigby's Forceful Hand, Greater Dispelling, Greater Heroism, Create Undead,
   Globe of Invulnerability, Ethereal Visage, Stone to Flesh, Planar Binding,
   Acid Fog, True Seeing, Chain Lightning, Undeath to Death, Circle of Death,
   Flesh to Stone, Dominate Person, Legend Lore
Thayan Enclave - Thayan Merchant (10,000GP) after 4 Charged Arcane Attenuators
 Gloves of Concentration             Gloves of Spellcraft
 Bracers of Armor +5                 Cloak of Protection +2
 Ring of Minor Acid Resistance       Ring of Minor Cold Resistance
 Ring of Minor Fire Resistance       Ring of Minor Electrical Resistance
 Ring of Minor Sonic Resistance      Stone of Alarm
 Scrolls: Summon Creature VII x5, Mordenkainen's Sword x4, Control Undead x5,
   Bigby's Grasping Hand x5, Greater Shadow Conjuration x5, Shadow Shield x5,
   Finger of Death x5, Prismatic Spray x5, Energy Immunity x5, Banishment x5,
   Ethereal Jaunt x5, Mass Hold Person x5, Delayed Blast Fireball x5,
   Spell Mantle x5
Thayan Enclave - Thayan Merchant (10,000GP) after 5 Charged Arcane Attenuators
 Bracers of Armor +6                 Amulet of Will +3
 Stone of Alarm
 Potions: Potion of Cure Serious Wounds
 Scrolls: Bigby's Clenched Fist, Mind Blank x4, Polar Ray x4, Premonition x4,
   Create Greater Undead x4, Summon Creature VIII x4, Greater Planar Binding,
   Mass Blindness/Deafness x4, Protection from Spells x4, Power Word Stun x4,
   Mass Charm Monster x4, Incendiary Cloud x4, Blackstaff x4, Iron Body x4,
   Horrid Wilting x4, Sunburst x4
 Recipes: Boots of Striding +4, Boots of Striding +6, Cloak of Resistance +4,
   Ring of Fortitude +3, Belt of Agility +6, Ring of Major Sonic Resistance,
   Gloves of the Hin Fist +3, Cloak of Protection +3, Periapt of Wisdom +6,
   Ring of Major Electrical Resistance
Thayan Enclave - Thayan Merchant (10,000GP) after 6 Charged Arcane Attenuators
 Bracers of Armor +7                 Bracers of Armor +8</pre><pre id="faqspan-13">
 Cloak of Protection +3              Stone of Alarm
 Scrolls: Mordenkainen's Disjunction x3, Dominate Monster x4, Shapechange x3,
   Etherealness x3, Meteor Swarm x3, Wail of the Banshee, Power Word Kill x2,
   Greater Spell Mantle x3, Mass Hold Monster x3, Energy Drain x3, Shades x3,
   Summon Creature IX x3, Weird x2, Gate x3

Port Llast - Parzeeche (1,000GP)
 Darksteel Chain Shirt               Padded Armor +2
 Arrow +1                            Arrow +2
 Arrow +3                            Coin of Life
 Lesser Magic Bag                    Magic Pouch
 Stone of Alarm
 Potions: Cure Critical Wounds, Cure Light Wounds, Cure Serious Wounds x2,
   Speed
 Recipes: Darksteel Short Sword, Darksteel Greatsword, Darksteel Longsword,
   Darksteel Dwarven Waraxe, Darksteel Bastard Sword, Darksteel Light Hammer,
   Darksteel Scimitar, Darksteel Warmace, Darksteel Dagger, Darksteel Katana,
   Darksteel Falchion, Darksteel Greataxe, Darksteel Rapier, Darksteel Kukri,
   Darksteel Battleaxe, Darksteel Warhammer, Darksteel Kama, Darksteel Mace
 Other: Copper Ring, Silver Ring, Silver Necklace, Gold Ring, Canary Diamond,
   Copper Necklace, Alexandrite, Aventurine, Blue Diamond, Amethyst, Diamond,
   Gold Necklace, King's Tear, Healer's Kit +1, Healer's Kit +3, Rogue Stone,
   Phenalope, Obsidian, Sapphire, Topaz, Thieves' Tools +1, Thieves' Tools +3

Port Llast - Nya (7,500GP)
 Masterwork Adamantine Full Plate    Masterwork Studded Leather Armor +3
 Darksteel Banded Mail               Darksteel Full Plate
 Short Sword +2                      Short Sword +3
 Staff of Command                    Staff of Defense
 Ring of Divine Power 3              Ring of Fortitude +3
 Ring of Freedom of Movement         Ring of Invisibility
 Ring of Major Acid Resistance       Ring of Major Cold Resistance
 Ring of Major Fire Resistance       Ring of Major Electrical Resistance
 Ring of Protection +3               Ring of Resistance +3
 Wand of Cure Critical Wounds        Wand of Enervation
 Wand of Fireball                    Wand of Hold Person
 Wand of Restoration                 Stone of Alarm
 Scrolls: Evard's Black Tentacles, Cloud of Bewilderment, Hammer of the Gods,
   Call Lightning, Divine Power, Bull's Strength, Control Undead, Enervation,
   Undeath's Eternal Foe, Mass Bull's Strength, Eagle's Splendor, Conviction,
   Energy Immunity, Undeath to Death, Sunbeam, Ghostly Visage, Detect Undead,
   Rejuvenation Cocoon, Word of Faith, Divine Favor, Death Knell, Harm, Doom,
   Sanctuary, Silence
 Other: Thieves' Tools +6, Fire Agate, King's Tear, Fluorspar, Bloodstone x7,
   Healer's Kit +1, Healer's Kit +10 x2, Healer's Kit +3 x5, Healer's Kit +6,
   Alexandrite, Amethyst, Aventurine, Diamond, Emerald, Fire Opal, Malachite,
   Beljuril x6, Obsidian, Canary Diamond, Star Sapphire, Blue Diamond, Topaz,
   Rogue Stone, Greenstone, Phenalope, Sapphire, Jacinth, Garnet, Ruby

(E.07) XP2 Chult Stores

Temple of the World Serpent, Entry Hall - Snaketongue Merchant (7,500GP)
 Bracers of Armor +6                 Leather Armor +3
 Masterwork Breastplate +3           Masterwork Half Plate +3
 Quarterstaff +3                     Spear +3
 Warhammer +3                        Amulet of Health +4
 Ring of Protection +3               Ring of Greater Acid Resistance
 Adamantine Arrow                    Arrow +3
 Bolt +3                             Bullet +3
 Coin of Life                        Stone of Alarm
 Potions: Cure Critical Wounds, Remove Blindness/Deafness, Lesser Restoration
   Antidote
 Scrolls: Gate, Meteor Swarm
 Other: Healer's Kit +10 x2
______________________________________________________________________________

(E.08) Westgate Stores

Black Eye Tavern, Harbor Loop - Little Davey (0GP)
 Other: Night Masks' Nightmare, Brother Tobias' 1368, Ale, Spirits, Wine

Okuzo’s Imports, Harbor Loop - Okuzo (5,000GP)
 Claws of the Jade Panther           Enkidu's Armor
 Fukio's Silks                       Helm of the Horselords
 Golden Bamboo Staff                 Hideo's Kama
 Kaga-To                             Master Li's Way
 Steel Blossom                       Katana +2
 Kama +1                             Kama +2
 Kukri +1                            Kukri +2
 Masterwork Kama                     Masterwork Katana
 Mithral Kama                        Mithral Kukri
 Adamantine Kama                     Adamantine Katana
 Adamantine Kukri                    Alchemical Silver Kama
 Alchemical Silver Katana            Alchemical Silver Kukri
 Darksteel Kama                      Darksteel Katana
 Darksteel Kukri                     Shuriken +1
 Shuriken +2                         Shuriken +3
 Dragon's Tail                       Grains of Sand
 Many Talons                         Stars of Ojy-do
 Ring of Jade

Sods and Sundries, Harbor Loop - Altama (5,000GP)
 Leather Armor +1                    Studded Leather Armor +1
 Boots of Reflexes +1                Boots of Reflexes +2
 Boots of Reflexes +3                Lesser Boots of Tumbling
 Cloak of Protection vs Law          Darksteel Dagger
 Darksteel Rapier                    Darksteel Short Sword
 Dagger +1                           Kukri +1
 Rapier +1                           Short Sword +1
 Potions: Cat's Grace, Invisibility, Cure Light Wounds, Cure Critical Wounds,
   Cure Serious Wounds, Cure Moderate Wounds, Lesser Restoration, Antidote,
   Lore
 Other: Black Cowled Robe, Dust of Disappearance, Fire Bomb, Healer's Kit +1,
   Healer's Kit +3, Thieves' Tools +3, Thieves' Tools +6, Thieves' Tools +10,
   Thieves' Tools +1, Choking Powder

Market Triangle - Armorer (5,000GP)
 Green Dragon Scale                  Mail of Terror
 Prismatic Chain                     The Mail of Fennibal "Thunder" Bale
 Medusa Shield                       Bright Shield
 Dazzler                             Masterwork Banded Mail
 Masterwork Chainmail                Masterwork Scale Mail
 Light Shield +1                     Light Shield +2
 Heavy Shield +1                     Heavy Shield +2
 Tower Shield +1                     Tower Shield +2
 Banded Mail +1                      Banded Mail +2
 Breastplate +1                      Breastplate +2
 Chain Shirt +1                      Chain Shirt +2
 Chainmail +1                        Chainmail +2
 Hide Armor +1                       Hide Armor +2
 Padded Armor +1                     Padded Armor +2
 Scale Mail +1                       Scale Mail +2
 Leather Armor +2                    Studded Leather Armor +2
 Half Plate +1                       Horse Hair Helmet
 Paladin Helmet                      Spike Helmet

Market Triangle - Weapon Merchant (5,000GP)
 Arc Asunder                         Blade of Chult
 Dash                                Dwarven Bloodstone Blade
 Netherese Axe                       Ogrum's Siegebow
 Masterwork Bastard Sword            Masterwork Dagger
 Masterwork Light Crossbow           Masterwork Longsword
 Masterwork Mace                     Dart of Accuracy
 Adamantine Bastard Sword            Adamantine Dagger
 Adamantine Falchion                 Adamantine Flail
 Adamantine Greatsword               Adamantine Katana
 Adamantine Light Hammer             Adamantine Longsword
 Adamantine Mace                     Adamantine Morningstar
 Adamantine Rapier                   Adamantine Scimitar
 Adamantine Short Sword              Adamantine Sickle
 Adamantine Warhammer                Alchemical Silver Warhammer
 Alchemical Silver Bastard Sword     Alchemical Silver Dagger
 Alchemical Silver Falchion          Alchemical Silver Flail
 Alchemical Silver Greatsword        Alchemical Silver Katana
 Alchemical Silver Light Hammer      Alchemical Silver Longsword
 Alchemical Silver Mace              Alchemical Silver Morningstar
 Alchemical Silver Rapier            Alchemical Silver Scimitar
 Alchemical Silver Short Sword       Alchemical Silver Sickle
 Bastard Sword +1                    Bastard Sword +2
 Battleaxe +1                        Battleaxe +2
 Dagger +1                           Dagger +2
 Dwarven Waraxe +1                   Dwarven Waraxe +2
 Falchion +1                         Falchion +2
 Greataxe +1                         Greataxe +2
 Greatsword +1                       Greatsword +2
 Halberd +1                          Halberd +2
 Handaxe +1                          Handaxe +2
 Kama +1                             Kama +2
 Katana +1                           Katana +2
 Kukri +1                            Kukri +2
 Light Hammer +1                     Light Hammer +2
 Longsword +1                        Longsword +2
 Mace +1                             Mace +2
 Morningstar +1                      Morningstar +2
 Rapier +1                           Rapier +2
 Spear +1                            Scimitar +1
 Scythe +1                           Scythe +2
 Short Sword +1                      Short Sword +2
 Sickle +1                           Sickle +2
 Warhammer +1                        Warhammer +2
 Dart +1                             Dart +2
 Shuriken +1                         Shuriken +2
 Throwing Axe +1                     Throwing Axe +2
 Longbow +1                          Shortbow +1
 Composite Longbow +1                Composite Longbow +2
 Composite Shortbow +1               Composite Shortbow +2
 Light Crossbow +1                   Light Crossbow +2
 Heavy Crossbow +1                   Heavy Crossbow +2
 Sling +1                            Sling +2
 Sling +3                            Quarterstaff +1
 Arrow +1                            Arrow +2
 Acid Arrow                          Fire Arrow
 Ice Arrow                           Lightning Arrow
 Bolt +1                             Bolt +2
 Bolt of Fire                        Bolt of Frostbite
 Bolt of Lightning                   Lightning Bullet
 Bullet +1                           Bullet +2
 Fire Bullet                         Ice Bullet

Market Triangle - Crafting Merchant (5,000GP)
 ALL ARMOR AND SHIELD MOLDS          ALL WEAPON MOLDS
 ALL CRAFTING RECIPE BOOKS
 Mortar and Pestle                   Smith Hammer
 Other: Blank Scroll, Magic Potion Bottle, Bone Wand, Giant Bee Venom Gland,
   Leather Hide, Iron Ingot, Cold Iron Ingot, Distilled Alchohol, Belladonna,
   Mithral Ingot, Adamantine Ingot, Alchemical Silver Ingot, Darksteel Ingot,
   Wooden Plank, Duskwood Plank, Shederran Plank, Zalantar Plank, Bloodstone,
   Quicksilver, Faint Water Essence, Faint Earth Essence, Faint Fire Essence,
   Diamond, Garnet, Faint Air Essence, Weak Fire Essence, Weak Earth Essence,
   Garlic, Topaz, Weak Air Essence, Weak Power Essence, Weak Water Essence,
   Fluorspar, Fire Opal

Market Triangle - Druid Merchant (5,000GP)
 Tempest's Touch                     Briarspike
 Greenleaf                           Light Ironwood Shield
 Mane of the Lion God                Studded Leather Armor +1
 Leather Armor +1                    Leather Armor +2
 Cloak of Fortification +1           Nymph Cloak +2
 Tethir-Wood Cudgel                  Zalantar Club
 Duskwood Spear                      Ironwood Quarterstaff
 Duskwood Shortbow                   Shederran Longbow
 Fire Arrow                          Fire Bullet
 Bolt of Fire                        Root of Life
 Potions: Bear's Endurance, Bull's Strength, Eagle's Splendor, Fox's Cunning,
   Antidote, Cure Critical Wounds, Cure Moderate Wounds, Cure Serious Wounds,
   Cure Light Wounds, Lessor Restoration, Cat's Grace, Owl's Wisdom, Barkskin
 Other: Shederran Plank, Zalantar Plank, Quartz Crystal, Ironwood, Dog Bone,
   Black Cowled Robe

Mintassan's Mysteries, Market Triangle - Mintassan the Magnificent (10,000GP)
 Golem Slayer                        Antimagic Cloak
 Auril's Truth                       Displacer Beast Hide
 Jack's Folly                        Mantle of Kossuth
 Mintassan's Miraculous Bracers      Tasha's Atrocious Robe
 Amulet of the Wolf                  Larloch's Soul Stealer
 Belt of Agility +1                  Belt of Agility +2
 Boots of Hardiness +1               Boots of Hardiness +2
 Boots of Reflexes +1                Boots of Reflexes +2
 Boots of Striding +1                Boots of Striding +2
 Boots of the Sun Soul +1            Boots of the Sun Soul +1
 Cloak of Protection +1              Cloak of Protection +2
 Cloak of Fortification +1           Cloak of Resistance +1
 Nymph Cloak +1                      Bracers of Dexterity +1
 Bracers of Armor +1                 Bracers of Armor +2
 Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
 Gloves of the Hin Fist +1           Gloves of the Long Death +1
 Gloves of the Yellow Rose +1        Robes of the Shining Hand +1
 Amulet of Natural Armor +1          Amulet of Natural Armor +2
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Ring of Fortitude +1                Ring of Fortitude +2
 Ring of Protection +1               Ring of Protection +2
 Ring of Resistance +1               Ring of Resistance +2
 Amulet of Vitality +2               Lesser Amulet of Health
 Rod of Frost                        Rod of the Ghost
 Wand of Arcane Disjunction          Wand of Missiles
 Wand of Paralyzation                Wand of Stinking Cloud
 Wand of Summoning                   Bowl of Commanding Water Elementals
 Brooch of Shielding                 Chime of Opening
 Drum of Haunting                    Elixir of Horus-Re
 Gem of Brightness                   Lesser Magic Bag
 Potions: Bear's Endurance, Eagle's Splendor, Bull's Strength, Fox's Cunning,
   Cat's Grace, Owl's Wisdom, Invisibility, Barkskin, Speed, Lore
 Scrolls: Isaac's Lesser Missile Storm, Clairaudience & Clairvoyance, Grease,
   Lesser Globe of Invulnerability, Minor Globe of Invulnerability, Darkness,
   Protection from Alignment, Tasha's Hideous Laughter, Greater Invisibility,
   Protection from Energy, Gedlee's Electric Loop, Cat's Grace, Animate Dead,
   Mestril's Acid Breath, Balagarn's Iron Horn, Burning Hands, Charm Monster,
   Scintillating Sphere, Ray of Enfeeblement, Expeditious Retreat, Confusion,
   Improved Mage Armor, Invisibility Sphere, Lesser Spell Breach, Enervation,
   Cloud of Bewilderment, Summon Creature IV, Polymorph Self, Shocking Grasp,
   Blindness/Deafness, Summon Creature I, Melf's Acid Arrow, Endure Elements,
   Phantasmal Killer, Low Light Vision, See Invisibility, Summon Creature II,
   Bear's Endurance, Crushing Dispair, Eagle's Splendor, Summon Creature III,
   Elemental Shield, Bull's Strength, Enlarge Person, Protection from Arrows,
   Acid Splash, Bestow Curse, Cause Fear, Charm Person, Color Spray, Combust,
   Cone of Cold, Death Armor, Dispel Magic, Displacement, Fireball, Identify,
   Flame Arrow, Fox's Cunning, Ghostly Visage, Ghoul Touch, Mage Armor, Rage,
   Light, Vampiric Touch, Stinking Cloud, Lightning Bolt, Hold Person, Knock,
   Lesser Dispel, Invisibility, Spiderskin, Remove Curse, True Strike, Flare,
   Magic Missile, Mirror Image, Owl's Wisdom, Ray of Frost, Stoneskin, Haste,
   Resistance, Shield, Sleep, Scare, Slow, Fear, Daze, Web
 Other: Alias Versus the Night Masks, Dust of Disappearance,
   Dust of Appearance

The Track, Market Triangle - Track Bartender (0GP)
 Other: Maelstrom's Punch, Sembian Swill, Souleman's Sublime, Spirits, Wine,
   Ale

Bent Mermaid Inn, Arena District - Glarn (0GP)
 Other: Thayan Red, Brother Tobias' 1368, Ale, Spirits, Wine

Morningstar Haven, Arena District - Obid Teltas (5,000GP)
Morningstar Haven, Arena District - Tylanna of the Seventh Rose (5,000GP)
 Healing Hands                       Greater Cloak of Protection vs Evil
 Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
 Robes of the Shining Hand +1        Robes of the Shining Hand +2
 Amulet of Will +1                   Periapt of Wisdom +1
 Ring of Divine Power 1              Scarab of Protection +1
 Golden Chalice of Lathander         Scabbard of Blessing
 Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Lesser Restoration,
   Antidote, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds
 Other: Holy Water, Healer's Kit +1, Healer's Kit +3, Healer's Kit +6

Undergate - Drow Merchant (10,000GP)
 Jimkal's Boots                      Great Wyrm Gauntlets
 Umber Hulk Hide Breastplate         Umber Hulk Hide Heavy Shield
 Cloak of Arachnida                  Dart +3
 Asp's Nest                          Dart of Stunning
 Shuriken +2                         Throwing Axe +3
 Alchemical Silver Dagger            Alchemical Silver Longsword
 Alchemical Silver Morningstar       Alchemical Silver Short Sword
 Arrow +2                            Acid Arrow
 Mild Poison Arrow                   Poison Arrow
 Bolt +2                             Bolt of Piercing
 Bullet +2                           Bullet of Screaming
 Fire Bullet                         Lightning Bullet
 Beholder Ring (Sleep)               The Nomad's Ring
 Ring of Clear Thought +1            Ring of Clear Thought +2
 Ring of Protection +1               Magic Bag
 Magic Pouch
 Potions: Antidote, Lore, Speed
 Scrolls: Dominate Person, Finger of Death, Lesser Mind Blank, Mind Blank,
   Feeblemind
 Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
   Healer's Kit +10, Mortar and Pestle, Smith Hammer, Deadly Giant Bee Venom,
   Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Wraith Residue,
   Umber Hulk Hide, Umber Hulk Mandible, Magical Potion Bottle, Blank Scroll,
   Bone Wand

Undergate - Lizardfolk Witch (no limit)
 Potions: Bear's Endurance, Bull's Strength, Cat's Grace, Death Armor, Lore,
   Barkskin

The Dark Lady's Promise, Undergate - High Priestess Velisha (10,000GP)
 Shar's Embrace                      Shar's Belt of Priestly Might
 Gloves of the Long Death +1         Gloves of the Long Death +2
 Robes of the Dark Moon              Ring of Holiness
 Amulet of Will +1                   Amulet of Will +2
 Periapt of Wisdom +1                Periapt of Wisdom +2
 Scarab of Protection +1             Scarab of Protection +2
 Ring of Divine Power 1              Ring of Divine Power 2
 Ring of Divine Power 3
 Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Invisibility, Heal,
   Death Armor, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
   Antidote
 Scrolls: High Glyph of Warding, Doom, Darkness, Animate Dead, Create Undead,
   Slay Living, Bestow Curse, Moon Bolt
 Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
   Healer's Kit +10, Holy Water, Improved Holy Water, Perfected Holy Water

==============================================================================

(F) Items

Except for Skill Bonus and Improved Saving Throws item bonuses do not stack

 Mighty+3 - add strength bonus (maximum 3) to damage
 Massive Critical 1d6 - extra damage on critical hit (Critical+1d6)
 Vorpal - behead target
 Damage Reduction 1/-  damage reduced by 1 point
 DR 1/Mithral - damage reduced by 1 point unless weapon is made of mithral
 Freedom - Immunity Entangle, Paralysis, Slow, Movement Speed Decrease
 Fire-50% - damage immunity        Fire+50% - damage vulnerability

(F.01) Tiny Weapons (Light)
 Dagger (Simple, 1d4 19-20/x2, Piercing)
@   Sacrificial Dagger (Atk-1, Dmg-1)
@   Jeweled Dagger
$   Alchemical Silver Dagger
$   Cold Iron Dagger
$   Mithral Dagger (Weight-40%)
$   Darksteel Dagger (Electrical+1)
$   Broken Bottle (Piercing+1)
   Adamantine Dagger (Magical+2)
   Bishop's Dagger (DEX+2, Keen, Critical+1d6)
@   Masterwork Dagger (Atk+1)
  Dagger +1
   Tagget's Talon +1 (Keen)
&   The Left Hand +1 (AC Deflection+2, Parry+4)
$   Saboteur's Stiletto +1 (Acid+1d4)
  Dagger +2
   Ice Talon +2 (Cold+1d6)
   Pixie Leader +2 (DC14 Sleep 50%/2 rounds)
   Courtesan Blade +2 (DC14 Stun 50%/2 rounds, Keen)
   The Wizard's Ally +2 (SR14, Immunity Mind-Affecting Spells,
     Bonus Wiz L1, L2, L3 Spell)
&   Pins +2 (Critical+1d6)
$   Vampire Dagger +2 (Vampiric+2)
  Dagger +3
%   The Slow Blade +3 (DC16 Poison CON 1d2)
#   Leech +5 (Vampiric+3)
#   Myr Styah'be'eh +10 (DC26 Wounding, Critical+2d10, Keen)
@   Altama's Equalizer +3 (Vampiric+3, DC16 Slay Undead)
 Kukri (Martial, 1d4 18-20/x2, Slashing)
$   Alchemical Silver Kukri
$   Cold Iron Kukri
$   Mithral Kukri (Weight-40%)
   Darksteel Kukri (Electrical+1)
$   Adamantine Kukri (Magical+2)
   Stormwalker (Electrical+2d6, Freedom)
  Kukri +1
   Ladymist Talon +1 (Immunity Cone of Cold, Stinking Cloud 10 uses)
$   Sharpshadow Blade +1 (Hide+2, Move Silently+2)
$   Serrated Fang +1 (Bestow Curse 1/day)
  Kukri +2
   Neverwinter Kukri +2 (Fort+1)
   Messenger Blade +2 (Keen)
   Cutting Star +2 (Fire+1d6, DC14 Blindness 25%/3 rounds)
&   Talon Blade +2 (Slashing+1d8)
%   Gutspiller +2 (DC16 Slay Human)
  Kukri +3
&   Devil's Right Hand +3 (Evil: Fire+1d6)
   Kukri of the Eclipse +4 (Negative Energy+1d6, Immunity Darkness,
     Darkvision)
#   Shadowmaster Kukri +4 (Acid+2d6, DEX+5, Hide+6, Move Silently+6, Listen+6)
#  Kukri +5

(F.02) Small Weapons (Light)
 Handaxe (Martial, 1d6 20/x3, Slashing)
$   Alchemical Silver Handaxe
$   Cold Iron Handaxe
$   Mithral Handaxe (Weight-40%)
$   Darksteel Handaxe (Electrical+1)
$   Adamantine Handaxe (Magical+2)
  Handaxe +1
  Handaxe +2
&   Ice Axe +2 (Cold+1d6, Ray of Frost unlimited uses)
  Handaxe +3
   Ice Reaver +3 (Cold+1, Cold 15/-)
   Offhand Axe +3 (Sonic+1d6, Two-Weapon Fighting)
&   Little Death +3 (Ray of Enfeeblement 3/day)
%   Vendetta +3 (+5 vs Human, Human+2d6, Two-Weapon Fighting)
  Handaxe +4
   Axe of the Broken Plains +4 (Electrical+2, Chain Lightning 1/day)
#  Handaxe +5
 Kama (Exotic, 1d6 20/x2, Slashing)
$   Alchemical Silver Kama
$   Cold Iron Kama
$   Mithral Kama (Weight-40%)
$   Darksteel Kama (Electrical+1)
$   Adamantine Kama (Magical+2)
  Kama +1
   Imaskari Kama +1 (Acid+1d4, Concentration+1)
   Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-)
   Empty Fields +1 (DC14 Doom 50%/2 rounds)
   Thread of Life +1 (Regeneration+1, Cure Minor Wounds, Cure Serious Wounds,
     Cure Moderate Wounds, Cure Critical Wounds)
  Kama +2
   Hideo's Kama +2 (Parry+2)
&   Balance In All Things +2 (Lawful+2d6, Chaotic+2d6)
  Kama +3
   Eye of the Sun +3 (Acid+1, Fire+1)
&   Peasant Blade +3 (CON+2)
%   Honor's Edge +3 (Lawful: Keen, Magic Circle Against Alignment 3/day)
 Light Hammer (Martial, 1d4 20/x2, Bludgeoning)
$   Alchemical Silver Light Hammer
$   Cold Iron Light Hammer
$   Mithral Light Hammer (Weight-40%)
   Darksteel Light Hammer (Electrical+1)
$   Adamantine Light Hammer (Magical+2)
  Light Hammer +1
   Daraz Hammer +1 (Sonic+1, Goblinoid+1d8)
   Storm +1 (Electrical+1d4)
  Light Hammer +2
   Hammer of the Beast +2 (DC14 Slow 50% 2 rounds)
   Storm +2 (Electrical+1d6, Electrical 10/-)
   Forge Fire +2 (Fire+1d6)
&   Nagendra +2 (Sonic+1d6)
%   Thunderer +2 (DC18 Deafness 50%/2 rounds, Electrical+1d6)
  Light Hammer +3
   Hammer of Blasting +3 (DC14 Knock, Electrical+1d6)
&   Tapper +3 (Knock unlimited uses)
   Hammer of Light +4 (Outsider+1d10, SR14)
 Mace (Simple, 1d6 20/x2, Bludgeoning)
$   Alchemical Silver Mace
$   Cold Iron Mace
$   Mithral Mace (Weight-40%)
$   Darksteel Mace (Electrical+1)
$   Adamantine Mace (Magical+2)
@   Masterwork Mace (Atk+1)
  Mace +1
   Kiss of Sune +1 (DC14 Hold 50%/2 rounds)
   Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
   Mace of Disruption +1 (+5 vs Undead, Undead+1d8)
$   Quarrel's Mace +1 (Evil Half-Elf War: Fire+1d6)
$   Az'zurix Everflame +1 (Adamantine, Mass Cure Critical Wounds 1/day,
     Greater Heroism 1/day)
  Mace +2
   Petty's Tempest +2 (Electrical+1d6, DC14 Slow 50%/2 rounds)
   Planar Mace +2 (+4 vs Outsider)
&   Orccrusher +2 (+4 vs Orc, +4 vs Half-Orc, Orc+2d6, Half-Orc+2d6)
&   Pharaoh's Mace +2 (DC22 Slay Undead)
%   St. Sollar's Mace +2 (HP+10, Bonus Clr, Pal L1 Spell)
  Mace +3
#  Mace +4
   Loremaster's Mace +4 (Divine+1d6, WIS+3, Extra Turning)
#  Mace +5
 Short Sword (Martial, 1d6 19-20/x2, Piercing)
   Alchemical Silver Short Sword
$   Cold Iron Short Sword
$   Mithral Short Sword (Weight-40%)
$   Darksteel Short Sword (Electrical+1)
$   Adamantine Short Sword (Magical+2)
  Short Sword +1
   The Biting Sword +1 (Acid+1d6)
   The Lucky One +1 (Improved Evasion)
   Breath of the Maiden +1 (DC14 CON-1d2)
   Feyduster +1 (DC16 Daze 75%/1 rounds)
   Short Sword of Quickness +1 (Electrical+1d6, Haste 5/day)
$   Lastri's Short Rapier +1 (Halfling, Swb)
$   Shard of the Samarlogh +1 (Positive Energy+1d4)
@   Devil's Guile +1 (Evil: DC14 STR-1d2)
@   Demon's Spite +1 (Evil: DC14 Demon Fever)
@   Ebon Blade +1 (DC14 Blindness 10%/4 rounds)
  Short Sword +2
   Feyduster +2 (DC16 Sleep 50%/2 rounds)
   Ichthia's Neck-Knife +2 (Vampiric+3)
   The Nightthief's Claw +2 (Two-Weapon Fighting, Electrical+1d6, Light 10m)
%   Gladius +2 (DC18 Drain CON, Keen)
$   Littlefang +2 (Critical+1d4, Vampiric+1)
  Short Sword +3
   Icy Blade +3 (Cold+1d6)
&   Feybane +3 (+5 vs Fey, Fey+2d6, Cold Iron)
&   Arvoreniad +3 (Cure Moderate Wounds 5/day)
$   Kizu's Short Sword +3 (Wyvern Poison)
  Short Sword +4
#   Fingerbone's Name +7 (DC24 Ghoul Fever, Animate Dead 5/day)
 Sickle (Simple, 1d6 20/x2, Slashing)
$   Alchemical Silver Sickle
$   Cold Iron Sickle
$   Mithral Sickle (Weight-40%)
$   Darksteel Sickle (Electrical+1)
$   Adamantine Sickle (Magical+2)
  Sickle +1
   Golden Sickle +1 (Bonus Drd L0 Spell, Survival+2)
   Blacksoul Sickle +1 (Vampiric+1)
$   Umoja's Harvester +1 (Drd, Human, Good: HP+10)
  Sickle +2
   Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
&   Golden Sickle +2 (Fire+1d6)
&   Crescent Moon +2 (Shapechanger+2d6)
%   Athame +2 (Bonus Drd L1, L2, L3 Spell)
  Sickle +3
   Renewal +3 (Fire+2d6, Fire 10/-)
   Blacksoul Sickle +4 (Vampiric+2)
#  Sickle +5
#   Reaper's Despair +8 (DC26 Fear 50%/5 rounds, DC22 CON-1d2)

(F.03) Medium Weapons (1 Handed)
 Bastard Sword (Exotic, 1d10 19-20/x2, Slashing)
$   Alchemical Silver Bastard Sword
$   Cold Iron Bastard Sword
$   Mithral Bastard Sword (Weight-40%)
$   Darksteel Bastard Sword (Electrical+1)
$   Adamantine Bastard Sword (Magical+2)
@   Masterwork Bastard Sword (Atk+1)
  Bastard Sword +1
   Lawgiver +1 (+3 vs Chaotic)
   Dragonslayer +1 (+5 vs Dragon)
@   Stormbringer +1 (Electrical+1d6, Lightning Bolt 10 uses)
  Bastard Sword +2
   Nameless Light +2 (+5 vs Evil, Evil+1d6)
   Discord +2 (DC14 Confusion 50%/2 rounds, Sonic+1d6)
&   Grimstone Blade +2 (Critical+2d6)
$   Septimund's Blade +2 (Human, Dgd: Keen)
  Bastard Sword +3
&   Hallowed Redeemer +3 (Undead+2d6)
%   Arcandar +3 (Electrical+1d6, Call Lightning 1/day)
   Bloodletter +4 (DC16 Wounding, Vampiric+2)
 Battleaxe (Martial, 1d8 20/x3, Slashing)
$   Alchemical Silver Battleaxe
$   Cold Iron Battleaxe
$   Mithral Battleaxe (Weight-40%)
$   Darksteel Battleaxe (Electrical+1)
   Adamantine Battleaxe (Magical+2)
  Battleaxe +1
   Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead 1 use)
   Sentinel +1 (Listen+2, Spot+2, Light 10m White)
  Battleaxe +2
   Sentinel +2 (Listen+4, Spot+4, Light 10m White, True Seeing 1/day)
   Axe of Dead Illusk +2 (Vampiric+3, DC15 Fear 50%/2 rounds)
   Deepstone Progeny +2 (Immunity Death Magic)
&   Ha'Ra'Kor +2 (Vampiric+5, Inflict Serious Wounds 1/day)
&   Goblinsplitter +2 (+4 vs Goblinoid, Goblinoid+2d6)
%   Arlec +2 (Fire+1d6, Dominate Monster 1/day)
  Battleaxe +3
   Clangeddin's Wayward Axe +3 (Electrical+4)
   Mordan's Withering Blade +3 (DC16 Wounding)
   Terrance's Fell Axe +4 (STR+2, Critical+1d4)
#   Ra Bane Blade +7 (Critical+2d12, AC Armor-3)
 Club (Simple, 1d6 20/x2, Bludgeoning)
$   Bottle (on hit Broken Bottle)
$   Duskwood Club (Weight-40%)
$   Zalantar Club (Magical+1)
#   Imaskari Device Lever
$   Ship's Plank
$   Batiri Club (Slashing+1d4)
  Club +1
   Reptile Bane Cudgel +1 (Atk+3 vs Reptilian)
   Will of the Lost +1 (Vampiric+3)
   Orc Rolling Pin +1 (DC14 Stun 10%/4 rounds)
   Gladiator's Club +1 (DC14 Daze 75%/1 round)
   Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m Yellow)
  Club +2
   Tethir-Wood Cudgel +2 (Acid+1d6)
&   Old Bones +2 (Vampiric+2, Slay Living 1/day)
%   Gaharu +2 (STR+4)
@   Gol'Kai's Cry +2 (DC14 Fear 50%/2 rounds, Negative Energy+1d4)
  Club +3
   The Angry Soul +3 (Electrical+1d6, DC14 Fear 50%/2 rounds)
&   Churchman's Cudgel +3 (Bonus Clr L1 Spell)
#   Telthor Leg Bone +4 (Ethereal Jaunt 1/day)
#  Club +5
#   Club of Submission +8 (DC24 Disease STR-1d6, DC18 Fear 75%/3 rounds)
 Dwarven Waraxe (Exotic, 1d10 20/x3, Slashing)
$   Alchemical Silver Dwarven Waraxe
$   Cold Iron Dwarven Waraxe
$   Mithral Dwarven Waraxe (Weight-40%)
$   Darksteel Dwarven Waraxe (Electrical+1)
$   Adamantine Dwarven Waraxe (Magical+2)
  Dwarven Waraxe +1
  Dwarven Waraxe +2
&   Clangeddin's Beard +2 (Critical+1d6, Keen)
&   Kharash Dur +2 (Fire+1d6)
@   Dwarven Bloodstone Blade +2 (Giant+1d10, Keen)
  Dwarven Waraxe +3
#   Duergar Waraxe +3
%   Mithral Mirror +3 (SR14)
  Dwarven Waraxe +4
#  Dwarven Waraxe +5
#   Fatecarver +7 (AC Deflection+6 vs Outsider, Divine 5/-)
 Flail (Martial, 1d8 20/x2, Bludgeoning)
$   Alchemical Silver Flail
$   Cold Iron Flail
$   Mithral Flail (Weight-40%)
$   Darksteel Flail (Electrical+1)
$   Adamantine Flail (Magical+2)
  Flail +1
   Heirs of Osiris +1 (+4 vs Undead)
   Foundation +1 (DC14 Knock)
   Writ of the Vizier +1 (DC14 Fear 50%/2 Rounds)
  Flail +2
   Flail of Destruction +2 (Fire+1d6)
   Eberond's Flail +2 (SR14)
&   Starbright +2 (Lawful Good: Evil+2d6, Chaotic+2d6, Piercing, Small)
%   Lichbreaker +2 (DC18 Slay Undead, Cold 10/-, Piercing, Small)
@   The Mutineer's Toll +2 (Chaotic+1d8)
  Flail +3
&   Kossuth's Hand +3 (Fire+1d8, Fire 10/-, Piercing, Small)
  Flail +4
#  Flail +5
 Katana (Exotic, 1d10 19-20/x2, Slashing)
$   Alchemical Silver Katana
$   Cold Iron Katana
$   Mithral Katana (Weight-40%)
$   Darksteel Katana (Electrical+1)
$   Adamantine Katana (Magical+2)
  Katana +1
   Kaga-To +1 (DC16 Daze 50%/2 rounds)
   Sword Saint Legacy +1 (Evil+1d6)
  Katana +2
   Master Li's Way +2 (Keen, Acid+1d4)
&   Shishi-O +2 (Keen, Summon Creature V 1/day)
&   Dragonsblood Katana +2 (Fire+1d6, Fire 10/-)
%   Falling Thunder Storm +2 (Electrical+1d6, Sonic+1d6)
  Katana +3
   Divine Fury +3 (DC14 Stun 50%/2 rounds, Electrical+1d6)
#   Blade of the Elements +3 (DC14 Slay Elemental)
@   Steel Blossom +4 (Light 20m Yellow)
   Katana of the Mummylord +5 (Undead: DC22 Poison DEX 1d2)
#   Naught Katana +6 (Negative Energy+4d6, Lawful+4d6)
 Longsword (Martial, 1d8 19-20/x2, Slashing)
$   Alchemical Silver Longsword
$   Cold Iron Longsword
$   Mithral Longsword (Weight-40%)
$   Darksteel Longsword (Electrical+1)
$   Adamantine Longsword (Magical+2)
@   Masterwork Longsword (Atk+1)
  Longsword +1
   Astral Blade +1 (Sonic+1)
  Longsword +2
   Astral Blade +2 (Sonic+1d10)
   Angurvadal (Flame Tongue) +2 (Fire+1d6)
   Blade of the Gladiator +2 (Acid+1d6)
&   Sword of Wrathraven +2 (Fire+1d6)
&   Arn Kerym +2 (Keen, Electrical+1d6)
%   The Dark Blade +2 (Critical+1d8)
  Longsword +3
   Soulrazor Minion +3 (Good+1d6, Vampiric+2)
   The Sly Blade +3 (Negative Energy+1d6, Doom L10, Displacement 3/day)
   Holy Avenger +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
     Protection from Alignment:Evil unlimited uses)
  Longsword +4
#  Longsword +5
#   Sivlem +6 (STR+2, Keen, Freedom, Move Silently-4, Light 10m Blue)
 Morningstar (Simple, 1d8 20/x2, Bludgeoning and Piercing)
$   Alchemical Silver Morningstar
$   Cold Iron Morningstar
   Mithral Morningstar (Weight-40%)
$   Darksteel Morningstar (Electrical+1)
$   Adamantine Morningstar (Magical+2)
  Morningstar +1
   Whyte's Morningstar +1 (Electrical+3, Parry+3)
   Bone Phoenix +1 (Fire+1d6)
$   Brainscrambler +1 (DC16 Drain WIS, DC20 Confusion 25%/1 round)
@   Mordecai's Morningstar +1 (Magical+1d4)
  Morningstar +2
   Sleepwalker Kin +2 (DC16 Sleep 50%/2 rounds)
&   The Good Day +2 (DC16 Drain CON)
&   The Sun's Rays +2 (Fire+1d6)
  Morningstar +3
%   Bone Breaker +3 (Knockdown)
#  Morningstar +4
   Drone +4 (DC16 50%/2 rounds, Sonic+1d6)
#  Morningstar +5
 Rapier (Martial, 1d6 18-20/x2, Piercing, Light)
$   Alchemical Silver Rapier
$   Cold Iron Rapier
$   Mithral Rapier (Weight-40%)
$   Darksteel Rapier (Electrical+1)
   Adamantine Rapier (Magical+2)
  Rapier +1
   Rapier of the High Road +1 (Keen, Acid+1d6)
   Namarra (Neversleep) +1 (DC14 Daze 75%/1 round)
&   Alacrity +1 (INT+2, AC Deflection+3)
@   Hook +1 (Parry+2)
@   Dash +1 (Parry+5, Reflex+2)
  Rapier +2
   Namarra (Neversleep) +2 (DC16 Sleep 50%/2 rounds)
   Bleederkin +2 (DC14 Wounding)
%   Stirge +2 (Vampiric+5)
  Rapier +3
$   Luskan Battlemage's Rapier +3
   Fencer's Blade +3 (AC Deflection+3, Regeneration+1)
&   Needles +3 (Keen)
#   Elemental's Ruin +3 (+5 vs Elemental, Keen, Elemental's Ruin)
#   Aromal's Truth +5 (AC Deflection+8 vs Human, Improved Evasion, Freedom)
 Scimitar (Martial, 1d6 18-20/x2, Slashing)
$   Alchemical Silver Scimitar
$   Cold Iron Scimitar
$   Mithral Scimitar (Weight-40%)
$   Darksteel Scimitar (Electrical+1)
$   Adamantine Scimitar (Magical+2)
  Scimitar +1
   Desert Wind +1 (Fire+1d6)
   Scimitar of Speed +1 (Haste 1/day)
$   Venomdrinker +1 (DC18 STR-1d2, Negative Energy+1d4, Poison+1)
  Scimitar +2
   Desert Wind +2 (Fire+1d10)
   Shimmering Blade +2 (Parry+5)
   Ula's Heart +2 (DC16 Fear 50%/2 rounds, Keen)
&   Sun From the West +2 (Fire+1d6, Flame Strike 1/day)
%   Dervish Sword +2 (DEX+2, Whirlwind Attack)
$   Malar's Claw +2 (DC18 Wounding)
$   Tsaa Olo's Disaster +2 (DC18 DEX-1d2, Human+2d6, Adamantine)
@   Spider's Kiss +2 (DC18 STR-1d2)
  Scimitar +3
   The Brute +3 (CON+3, Fort+3, Keen)
   The Forsaken Path +3 (Outsider+1d6, Undead+1d6, Cold Iron)
&   Silk and Iron +3 (Cleave)
#   The Gnomish Slayer +4 (Giant+5d6)
#   Scimitar of Mielikki +7
 Universal Sword (Simple, 1d8 19-20/x2, Slashing)
   Ceremonial Sword of Neverwinter +1 (Immunity Disease, Immunity Death Magic
     Light 5m Blue, Alchemical Silver)
   Silver Sword of Gith +3 (Magical+1d4, Magical+1d12 vs Outsider, SR20,
     Immunity Mind-Affecting Spells STR+1, DEX+1, CON+1, INT+4, WIS+1, CHA+1,
     Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Concentration+10,
     Spell-Like Abilities 3 uses: Blade Storm, Shard Barrier, recharge when
     not in battle, Sword Form unlimited uses: Shard Hail, Alchemical Silver)
#   Silver Sword of Gith +10 (Slashing+1d12, Magical+1d12 vs Outsider, Keen,
     Critical+1d10, HP+25, Immunity Mind-Affecting Spells,Immunity Paralysis,
     DEX+6, WIS+4, SR20, Spell-Like Abilities 3 uses: Perfect Rejuvenation,
     Infinite Resonance, Unity of Will, Unbroken Circle, Chilling Wrath,
     Recharge on hit or by casting spells on the blade, Sword Form 2/day:
     Penetrating Edge - max dmg,Anti-Magic Edge - Mordenkainen's Disjunction,
     Defensive Edge - AC Deflection+10, Alchemical Silver))
 Warhammer (Martial, 1d8 20/x3, Bludgeoning)
$   Alchemical Silver Warhammer
$   Cold Iron Warhammer
$   Mithral Warhammer (Weight-40%)
$   Darksteel Warhammer (Electrical+1)
$   Adamantine Warhammer (Magical+2)
@   Golem Slayer (Atk+1 vs Construct, Sonic+1, Adamantine)
  Warhammer +1
   Lesser Rift Hammer +1 (Sonic+1d6)
   Rune Hammer +1 (SR12)
@   Wrath of Tyr "Tersyus" +1 (Good: Divine+1)
  Warhammer +2
   Rune Hammer +2 (SR14)
   Hammer of the Wisp +2 (DC14 Fear 50%/2 rounds, Light 15m Blue)
&   Might Makes Right +2 (STR+2)
&   Hammer of Marish +2 (Sonic+1d6, Shield of Faith 3/day)
%   Mockery of Mail +2 (Critical+2d8)
@   The Ravager +2 (Sonic+1d4, Piercing+1d4)
  Warhammer +3
#   Hammer of the Lost Empire +3 (Fire+1d6, STR+2, Regeneration+1)
  Warhammer +4
   Rift Hammer +6 (Sonic+1d8)

(F.04) Large Weapons (2 Handed)
 Falchion (Martial, 2d4 18-20/x2, Slashing)
$   Alchemical Silver Falchion
$   Cold Iron Falchion
$   Mithral Falchion (Weight-40%)
$   Darksteel Falchion (Electrical+1)
$   Adamantine Falchion (Magical+2)
#   Transcendent Edge (Spirit's Ruin)
@   Aloster Drake's Falchion (Electrical+1, +1 vs Electrical)
  Falchion +1
   Hierarch's Blade +1 (AC Deflection+1, Atk+4 vs Outsider)
%   The Bloody Hand +1 (DC16 Wounding, Vampiric+1)
  Falchion +2
   Decision +2 (Fire+1d6)
&   Storm of the Steppes +2 (Electrical+1d6, Call Lightning 1/day)
  Falchion +3
   Lorne's Falchion +3 (Evil: Critical+1d12)
&   Headsman +3 (DC20 Vorpal)
  Falchion +4
   The Waking Dragon +4 (Keen, Critical+1d8)
$   Fang of Zehir +4 (Divine+2d6, Poison, Keen, Adamantine)
#   Anhur's Hand +7 (Electrical+3d6)
 Greataxe (Martial, 1d12 20/x3 Slashing)
$   Alchemical Silver Greataxe
$   Cold Iron Greataxe
   Mithral Greataxe (Weight-40%)
$   Darksteel Greataxe (Electrical+1)
$   Adamantine Greataxe (Magical+2)
  Greataxe +1
   Blade of Chult +1 (DC16 Poison CON 1d2)
   Stonefire Axe +1 (Fire+2)
$   Greataxe of Flame +1 (Fire+1d6)
@   Netherese Axe +1 (SR10, Listen+3, Lore+3)
  Greataxe +2
   Stonefire Axe +2 (Fire+1d6)
   Re's Redemption +2 (+4 vs Orc, Evil+1d6)
   The Sandstorm +2 (DC16 Blindness 10%/4 Rounds, AC Dodge-1)
%   Axe of the Surly Woodsman +2 (STR+2, Cleave)
  Greataxe +3
&   Chuk +3 (Critical+2d8)
&   Black Stag Axe +3 (Cure Serious Wounds 3/day)
#   Axe of the Culling +3 (Fire+1d6, DC14 Dispel Magic)
   Axe of the Holy +4 (Good: +5 vs Undead)
#   Axe of the Bear-King +4 (Electrical+1d6, Keen)
#  Greataxe +5
# Greatclub (Martial, 1d10 20/x2, Bludgeoning)
   Ogre/Hill Giant Club (Bludgeoning+1d6)
 Greatsword (Martial, 2d6 19-20/x2, Slashing)
$   Alchemical Silver Greatsword
$   Cold Iron Greatsword
$   Mithral Greatsword (Weight-40%)
$   Darksteel Greatsword (Electrical+1)
   Adamantine Greatsword (Magical+2)
  Greatsword +1
   Harbinger Kin +1 (Fire+2)
$   Cadorna Family Sword +1 (Keen, Cold Iron)
  Greatsword +2
&   Blindstriker +2 (Evil+2d6, Alertness)
&   Vile Drinker +2 (Vampiric+3, Death Armor 3/day)
%   Tempest-Caller +2 (CON-2, Chain Lightning 1/day)
@   Shining Light of Lathander +2 (Searing Light 1/day, Light 15m Orange)
  Greatsword +3
   Blade of the Rashemi +3 (SR16, Barkskin 1/day)
   Harbinger Kin +3 (Fire+1d6)
   Gemsword +3 (Electrical+1d6)
   The Golem's Blade +3 (STR+3, Slashing+1d6, Critical+2d6)
@   Darkstar +3 (DC18 Level Drain)
@   Dawnbringer +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
     Protection from Evil unlimited uses, Cold Iron)
  Greatsword +4
#  Greatsword +5
#   Runescarred Greatsword +7 (DEX+5, Will+3, Heroism 2/day, AC Deflection-2)
 Halberd (Martial, 1d10 20/x3, Piercing and Slashing)
$   Alchemical Silver Halberd
$   Cold Iron Halberd
$   Mithral Halberd (Weight-40%)
$   Darksteel Halberd (Electrical+1)
$   Adamantine Halberd (Magical+2)
&   Longcutter (Blindness/Deafness 3/day)
  Halberd +1
   Ravager +1 (Sonic+1d6)
   Will of Atar +1 (Fire+1d6)
   Arc Asunder +1 (Electrical+1d6, Parry+4, Light 10m Blue)
   Water's Edge +1 (DC16 Slay Elemental)
  Halberd +2
   Venom Halberd +2 (DC16 Poison CON 1d2)
@   The Viper +2 (DC16 STR-1d2, Critical+1d4)
  Halberd +3
&   Waves Along the Shore +3 (Knockdown)
$  Halberd +4
   Dragon's Breath +4 (DC14 Stun 75%/1 round, Fire+1d6)
#  Halberd +5
 Quarterstaff (Simple, 1d6 20/x2, Bludgeoning)
$   Duskwood Quarterstaff (Magical+1)
$   Zalantar Quarterstaff (Electrical+1)
   Staff of Curing (Heal+5, Cure Serious Wounds 25 uses)
   Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage, Mage Armor,
     Protection from Alignment)
   Staff of Power (Sor, Wiz: Fireball, Magic Missile, Ray of Enfeeblement)
   Staff of Command (Sor, Wiz: Immunity Mind-Affecting Spells,
     Charm Monster, Charm Person, Dominate Person)
#   Rakshasa Staff (Sor, Wiz: Fire+1d8, Bonus Sor, Wiz L4, L5 Spell,
     Charm Monster, Charm Person, Dominate Person)
$   Staff of the Holy (Clr: Aid, Cure Light Wounds, Cure Moderate Wounds)
$   Emerald Stave (Evil: INT+2, Create Undead 1/day, Crushing Despair 1/day)
@   Ironwood Quarterstaff (Atk+1, Weight-60%)
  Quarterstaff +1
   Blackforest Staff (+1 vs Good, Vampiric+1 Protection from Alignment 3/day)
   Aiedo Wither Stick +1 (DC14 Drain STR)
   Negastaff +1 (DC14 Blindness 25%/3 rounds)
   Staff of the Magi +1 (Sor, Wiz: AC Deflection+4, Shocking Grasp, SR24,
     Lightning Bolt, Magic Missile, Improved Mage Armor, Lesser Spell Mantle,
     Fireball, Invisibility, Isaac's Lesser Missile Storm, Lesser Mind Blank,
     Assay Resistance, Cone of Cold, Dispel Magic, Protection from Evil,
     Stoneskin, Wall of Fire, Web, Charge: absorb spells)
&   Mage Shield +1 (AC Deflection+3, Bonus Wiz L1 Spell)
$   Howling Staff +1 (Sonic+1d6, Weight-30%, Dmg-2)
$   Gardener's Spade +1 (CON+2, Cure Moderate Wounds 1/day)
$   Gromcheck's Walking Stick +1 (SR10, Concentration+3, Spellcraft+3)
@   Zakarus' Staff +1 (Concentration+2, Mage Armor 1/day, Animate Dead 10 use)
  Quarterstaff +2
   Staff of Ascension +2 (Drd: AC Deflection+1, Bonus Drd L2 Spell,
     Regeneration+1, Entangle 3/day)
&   Monk's Friend +2 (WIS+4)
@   Golden Bamboo Staff +2 (DC22 Stun 75%/3 rounds)
  Quarterstaff +3
   Remembrance +3 (SR10, AC Deflection+2)
   Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Ethereal Visage,
     Fireball, Chain Lightning)
%   Old Hickory +3 (Entangle 3/day)
   Thornshield +4 (AC Deflection+4 Bludgeoning 5/- Piercing 5/- Slashing 5/-)
#  Quarterstaff +5
#   Staff of Ashenwood +9 (Beast+3d12, Magical Beast+3d12, Plant+3d12, HP+20,
     Mass Heal, Storm of Vengeance 1/day, Immunity Disease, Poison, Will-10)
 Scythe (Martial, 2d4 20/x4, Piercing and Slashing)
$   Alchemical Silver Scythe
$   Cold Iron Scythe
$   Mithral Scythe (Weight-40%)
$   Darksteel Scythe (Electrical+1)
$   Adamantine Scythe (Magical+2)
  Scythe +1
   Nature's Scythe +1 (+4 vs Human)
   Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)
  Scythe +2
   King's Scythe +2 (DC14 Slow 50%/2 rounds, Keen)
   Sea Reaver +2 (Elemental+1d6, Protection from Energy 50 uses)
&   Caput Mortuum +2 (Keen, Circle of Death 1/day)
&   Verdant Crescent +2 (DC18 Poison STR 1d2)
%   The Mower +2 (Cleave, Critical+1d8)
  Scythe +3
   The Sowing Fields +3 (Critical+1d12, Fire+2)
   Death's Handmaiden +4 (Keen, Vampiric+3)
  Scythe +5
#   Scythe of Chauntea +7
#   Akachi's Scythe +10 (Negative Energy+4d6, DR 10/-)
 Spear (Simple, 1d8 20/x3, Piercing)
$   Duskwood Spear (Weight-40%)
$   Zalantar Spear (Magical+1)
$   Onyx Spear (Keen, Critical+1d6)
  Spear +1
   Spear of Withering +1 (DC16 Drain CON)
   Fey Spear +1 (DC14 Daze 75%/1 round)
$   Ancient Thorn +1 (Keen, DC16 Daze 33%/1 round)
  Spear +2
   Briarspike +2 (Acid+1d6)
&   Huntsman's Spear +2 (Animal+2d6, Beast+2d6)
%   Vengeance of Asenath +2 (Sor: DC20 Mordenkainen's Disjunction, Keen)
$   Talos' Fury +2 (Electrical+1d4)
$   Soraevora's Spear +2 (Elf, Fav, Good: Divine+1d6)
  Spear +3
   Fey Spear +3 (Electrical+1d6, DC14 Sleep 50%/2 rounds)
   The Captain's Spear +3 (STR+1, Divine+2, Stoneskin 1/day)
&   Spear of Death +3 (Finger of Death 1/day)
%   Gungne +3 (Electrical+1d6)
#  Spear +4
   Heartwood Spear +4 (Acid+1d6, DC14 Daze 75%/1 round)
#   Frost Harpoon +4 (Cold+2d6, Keen)
 Warmace (Martial, 1d12 20/x2, Bludgeoning)
$   Alchemical Silver Warmace
$   Cold Iron Warmace
$   Mithral Warmace (Weight-40%)
$   Darksteel Warmace (Electrical+1)
$   Adamantine Warmace (Magical+2)
  Warmace +1
   Ironwood Warmace +1 (Weight-40%)
   Krotan's Skullcrusher +1 (Orc+1d6, Half-Orc, Goblinoid)
   Stoutcorps Key +1 (STR+2)
   Ebon Warmace +1 (DC14 Drain STR)
  Warmace +2
   Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)
  Warmace +3
   Balafour's Gnashing Rod +3 (War: CHA+2, Fire+1d4, Combat Casting,
     Greater Spell Penetration, Flee the Scene 3/day, Hideous Blow unlimited)
&   Iron Helm, Iron Boot +3 (Keen, Immunity Knockdown)
&   Bruiser +3 (DC18 Stun 25%/3 rounds)
%   Wolfsbane +3 (Summon Creature III 1/day, Alchemical Silver)
#   Gnollgrip +8 (Critical+1d12, Vampiric+2)

(F.05) Thrown Weapons
 Dart (Simple, 1d4 20/x2, Piercing)
$   Alchemical Silver Dart
$   Cold Iron Dart
$   Adamantine Dart (Magical+2)
  Dart +1
   Asp's Nest +1 (DC14 Poison CON 1d2)
   Dart of Stunning +1 (DC14 Stun 50%/2 rounds)
  Dart +2
  Dart +3
  Dart +5
   Dart of Accuracy +5
#   Teeth of Firemane +5 (Dmg+15 vs Animal, Beast, Magical Beast)
 Shuriken (Exotic, 1d2 20/x2, Piercing)
$   Alchemical Silver Shuriken
$   Cold Iron Shuriken
$   Adamantine Shuriken (Magical+2)
   Grains of Sand (DC14 Sleep 50%/2 rounds)
  Shuriken +1
   Stars of Ojy-do +1 (Cold+1d4)
   Many Talons +1 (Good+1d4, Vampiric+1)
  Shuriken +2
   Dragon's Tail +2 (Fire+1d4)
   Shining Light +2 (DC16 Daze 50%/2 rounds)
  Shuriken +3
  Shuriken +4
#   Shuriken of Mystra +7
 Throwing Axe (Martial, 1d6 20/x2, Slashing)
$   Alchemical Silver Throwing Axe
$   Cold Iron Throwing Axe
$   Adamantine Throwing Axe (Magical+2)
  Throwing Axe +1
   Fire Axe +1 (Mighty+2, Fire+1d4)
  Throwing Axe +2
  Throwing Axe +3
   Axe of the Coming Storm +3 (Electrical+1d4)
   Thunderbeast Axe +3 (Sonic+1d4)
  Throwing Axe +5

(F.06) Ranged Weapons and Ammunition
 Heavy Crossbow (Simple, 1d10 19-20/x2, Piercing, Medium)
@   Ogrum's Siegebow (Atk-1, Mighty+6, unlimited Fire bolts: Fire+1d6)
  Heavy Crossbow +1 (Atk+1)
$   Heavy Crossbow +1 (Atk+1, Piercing+1)
$   Zalantar Heavy Crossbow (Atk+1)
   Nimble Crossbow (Atk+1, DEX+2)
$   Inshula's Preyhunter (Rgr, Human: Atk+1, Piercing+1d8, Bludgeoning-10%)
  Heavy Crossbow +2 (Atk+2)
$   Shederran Heavy Crossbow (Atk+2)
   Feywarden Crossbow (Atk+2, +5 vs Orc)
   Glorious Revolution (Atk+2, +5 vs Evil, SR10)
&   Plate-Piercer (Atk+2, Critical+2d8)
  Heavy Crossbow +3 (Atk+3)
$   Duskwood Heavy Crossbow (Atk+3, Weight-40%)
&   Longshot (Atk+3, AC Deflection+1, Universal+1)
%   Locust Crossbow (Atk+3, unlimited Bolt +3: Piercing+3)
#   Heavy Crossbow +5 (Atk+5)
   Crossbow of Accuracy (Atk+5, Concentration+2)
 Light Crossbow (Simple, 1d8 19-20/x2, Piercing, Small)
  Light Crossbow +1 (Atk+1)
$   Light Crossbow +1 (Atk+1, Piercing+1)
$   Zalantar Light Crossbow (Atk+1)
@   Masterwork Light Crossbow (Atk+1)
  Light Crossbow +2 (Atk+2)
$   Shederran Light Crossbow (Atk+2)
   Outrider's Flight (Atk+2, DEX+1)
&   Swift Flier (Atk+2, Haste)
&   True Crossbow (Atk+2, Regeneration+3)
%   Hammer & Nails (Atk+2, Critical+2d6, Bludgeoning STR attribute bonus)
@   Righley's Dueler (Atk+2, Magic Missile 1/day)
  Light Crossbow +3 (Atk+3)
   Duskwood Light Crossbow (Atk+3, Weight-40%)
   Ruby Crossbow (Atk+3, Cause Fear 1/day)
   Light Crossbow +4 (Atk+4)
   Crossbow of the High Forest (Atk+4, Regeneration+1)
   Crossbow of Murder (Atk+5, Critical+2d6)
   Crossbow of Affliction (Atk+5, Weakness Massive Criticals 1d6,
     Bludgeoning-10%)
#   Reverberating Crossbow of Pain (Atk+6, unlimited Reverberating Shot bolts:
     Sonic+4d6, Piercing+6)
 Longbow (Martial, 1d8 20/x3, Piercing, Large)
$   Composite Longbow 1 (Mighty+1)
$   Composite Longbow 2 (Mighty+2)
$   Zalantar Longbow (Mighty+2)
$   Composite Longbow 3 (Mighty+3)
$   Shederran Longbow (Mighty+4)
$   Composite Longbow 5 (Mighty+5)
   Duskwood Longbow (Mighty+6, Weight-40%)
  Longbow +1 (Atk+1)
   Duskwood Bow (Atk+1)
   Composite Longbow +1 (Atk+1, Mighty+3)
$   Longbow +1 (Atk+1, Piercing+1)
$   Frost Longbow +1 (Atk+1, Piercing+1, Cold+1d6)
  Longbow +2 (Atk+2)
&   Bow of the Black Adder (Atk+2, +4 vs Elf, unlimited Arrow +2: Piercing+2)
&   Coldheart (Atk+2, Critical+1d10, unlimited Ice Arrows: Cold+1d6)
%   Falling Star (Atk+2, Unlimited Fire Arrows: Fire+1d6)
   Composite Longbow +2 (Atk+2, Mighty+4)
   Longarm (Atk+2, Mighty+2, STR+2)
$   Longbow +2 (Atk+2, Piercing+2)
$   Composite Longbow +2 (Atk+2, Piercing+2, Mighty+4)
$   Composite Longbow of Deadly Precision (Atk+2, Piercing+2, Mighty+4)
@   Tempest's Touch (Atk+2, Electrical 10/-, unlimited Lightning arrows:
     Electrical+1d6)
  Longbow +3 (Atk+3)
   Composite Longbow +3 (Atk+3, Mighty+5)
   Elven Court Bow (Atk+3, Mighty+3)
   North Wind Bow (Atk+3, Mighty+3, Cold 20/-)
   Ripper (Atk+3, Mighty+4, Immunity Mind-Affecting Spells)
#   Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
     unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
     Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)
 Shortbow (Martial, 1d6 20/x3, Piercing, Medium)
$   Zalantar Shortbow (Mighty+2)
$   Composite Shortbow 4 (Mighty+4)
   Shederran Shortbow (Mighty+4)
   Duskwood Shortbow (Mighty+6, Weight-40%)
  Shortbow +1 (Atk+1)
$   Shortbow +1 (Atk+1, Piercing+1)
   Composite Shortbow +1 (Atk+1, Mighty+3)
   Strongheart's Arm (Atk+1, Mighty+2, Fort+2)
   Tansheron's Bow (Atk+1, unlimited Lightning Arrows: Electrical+1d6)
$   Fen-Tamer (Atk+1, +3 vs Vermin, Mighty+3)
  Shortbow +2 (Atk+2)
&   White Dragon Bow (Atk+2, unlimited Ice Arrows: Cold+1d6)
$   Shortbow +2 (Atk+2, Piercing+2)
  Shortbow +3 (Atk+3)
   Composite Shortbow +3 (Atk+3, Mighty+5)
   Lesser Oathbow (Atk+3, Mighty+3, Critical+1d4)
   Lilting Note (Atk+3, Mighty+3, Perform+8)
   Phantom Bow (Atk+3, Mighty+3, Haste 3/day, Phantasmal Killer 1/day)
&   Horseman's Bow (Atk+3, HP+15)
%   The Dove (Atk+3, Charm Monster 2/day, Charm Person 2/day)
  Shortbow +4 (Atk+4)
   Composite Shortbow +4 (Atk+4, Mighty+5)
   Composite Shortbow +5 (Atk+5, Mighty+5)
#   Rage of the Lost Hin (Atk+8, Piercing-50%, Will-3, unlimited
     Lost Hin's Fury arrows: Fire+2d6, Piercing+8)</pre><pre id="faqspan-14">
 Sling (Simple, 1d4 20/x2, Bludgeoning, Small, 1 Handed)
  Sling +1 (Atk+1)
   Tempertuppin's Ever-Thrower (Atk+1, unlimited Fire Bullets: Fire+1d6)
  Sling +2 (Atk+2)
&   Gruumsh's Other Eye (Atk+2, Critical+2d6)
&   Whistling Sling (Atk+2, unlimited Ice Bullets: Cold+1d6)
%   Giant Feller (Atk+2, +5 vs Giant)
  Sling +3 (Atk+3)
#   Charming Sling +3 (Atk+3, CHA+2)
   Sling of Force (Atk+3, Mighty+3, STR+2)
  Sling +4 (Atk+4)
   Sling of Arvoreen (Atk+4, Mighty+4, Freedom)
   Sling of Seeking (Atk+5, +6 vs Goblinoid)
#   Dragon Pebbles (Atk+6, Sonic-10%, Immunity Flesh to Stone, unlimited
     Shou Lung Wall Fragment bullets: Bludgeoning+6, Sonic+1d6)
 Arrow
$   Alchemical Silver Arrow
$   Cold Iron Arrow
$   Adamantine Arrow (Magical+2)
   Arrow +1 (Piercing+1)
   Arrow +2 (Piercing+2)
   Arrow +3 (Piercing+3)
#   Arrow +4 (Piercing+4)
#   Arrow +5 (Piercing+5)
   Piercing Arrow (Piercing+1d6)
   Acid Arrow (Acid+1d6)
   Fire Arrow (Fire+1d6)
   Ice Arrow (Cold+1d6)
   Lightning Arrow (Electrical+1d6)
   Mild Poison Arrow (DC14 Poison CON 1d2)
   Poison Arrow (DC16 Poison STR 1d2, CON 1d2)
$   Keening Reeds (DC18 Deafness 33%/3 rounds)
   Arrow of the Vampire (Vampiric+2)
   Arrows of Petrification (Flesh to Stone L7)
#   Arrow of Detonation (Fireball L10)
 Bolt
$   Alchemical Silver Bolt
$   Cold Iron Bolt
$   Adamantine Bolt (Magical+2)
   Bolt +1 (Piercing+1)
   Bolt +2 (Piercing+2)
   Bolt +3 (Piercing+3)
   Bolt +4 (Piercing+4)
   Bolt +5 (Piercing+5)
   Bolt of Piercing (Piercing+1d6)
   Bolt of Frostbite (Cold+1d4)
   Bolt of Fire (Fire+1d6)
   Bolt of Lightning (Electrical+1d6)
$   Wasp Stingers (DC14 Wounding)
   Paralytic Bolt (DC14 Stun 50%/2 rounds)
   Mild Poison Bolt (DC14 Poison CON 1d2)
   Poison Bolt (DC16 Poison STR 1d2, CON 1d2)
 Bullet
$   Alchemical Silver Bullet
$   Cold Iron Bullet
$   Adamantine Bullet (Magical+2)
   Bullets of Smiting (Bludgeoning+1d6)
   Farel's Gold (Acid+1d6)
   Ice Bullet (Cold+1d6)
   Lightning Bullet (Electrical+1d6)
   Fire Bullet (Fire+1d6)
   Bullet of Screaming (Sonic+1d4)
   Giant's Bane (Giant+1d6, Piercing+1d6)
$   Kudeu Nuts (DC18 Fear 33%/2 rounds)
   Bullet +1 (Bludgeoning+1)
   Bullet +2 (Bludgeoning+2)
   Bullet +3 (Bludgeoning+3)
   Bullet +4 (Bludgeoning+4)

(F.07) Robes
 Robe of Blending (Hide+15)
 Robe of Electrical Resistance (Electrical 15/-)
 Robe of Fire Resistance (Fire 15/-)
 Robe of Acid Resistance (Acid 15/-)
 Robe of Scintillating Colors (Displacement 1/day, Daze, Light 10m Purple)
 Robe of Energy (Sor, Wiz: Immunity Magic Missile, Magic Missile 1/day,
   Concentration+7, Light 15m Red)
# Robes of the Dark Moon (Mnk: Haste 1/day, Concentration-1)
$ Robes of the Dark Moon (Evil Mnk: AC Armor+6)
 Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1)
# Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1)
 Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1)
 Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
 Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1)
 Improved Robes of the Old Order (Mnk: AC Armor+2)
$ Mage's Battle Robes (Sor, Wiz: SR10, Concentration+2, Spellcraft+2,
   Light 10m Purple)
 Greater Battle Robe (Sor, Wiz: AC Armor+2 vs Evil, SR14, Light 10m Purple,
   Concentration+3, Spellcraft+3)
 Dragon Disciple's Robe (Rdd: AC Armor+2, Bonus Brd, Sor, Wiz L2, L3 Spell)
 Palemaster's Robe (Pma: AC Armor+2, Arcane Defense Necromancy,
   Spell Penetration)
 Duelist Garb (Due: AC Armor+3, Power Attack, Haste 2/day)
 White Robe of the Archmagi (Good, Sor, Wiz: AC Armor+5, Spell Penetration,
   Universal+1, SR12)
 Grey Robe of the Archmagi (Neutral, Sor, Wiz: AC Armor+5, Spell Penetration,
   Universal+1, SR10)
 Black Robe of the Archmagi (Evil, Sor, Wiz: AC Armor+5, Spell Penetration,
   Universal+1, SR12)
# Robe of the Archmagi (Sor, Wiz: AC Armor+5, Spell Penetration, Universal+3,
   SR20, Bonus Sor Wiz L5, L6, L7 Spell)
# Greater Robe of Eyes (True Seeing, Search+10, Spot+10)
$ Forgetful Robes (Concentration+4, Bonus Brd, Sor, Wiz L2 Spell)
@ Auril's Truth (Cold-50%, Cone of Cold, Polar Ray)
$ Barkplate (Piercing 5/-, Slashing 5/-, Fire+25%)
$ Superior Barkplate (AC Armor+1, Piercing 5/-, Slashing 5/-, Fire+25%)
$ Chir's Robes (Evil Gnome: AC Armor+1, Darkness 2/day)
$ Enduring Vestments (AC Armor+1, SR14, False Life 1/day)
@ Tasha's Atrocious Robe (AC Armor+1, Universal+1, Spell Focus Enchantment,
   Arcane Defense Enchantment)
# Red Wizard Robes (Human, Red: AC Armor+2, Concentration+5, Universal+1)
# Safiya's Disguise (Human, Red: AC Armor+3, Concentration+3)
$ Red Wizard Garb (Red: AC Armor+3, SR10, Bonus Wiz L3 Spell)
$ Arcane Scholar Robes (Asc: AC Armor+2, Spell Penetration, Concentration+10)
# Safiya's Robes (Safiya: AC Armor+3, Universal+2, Concentration+8)
@ Fukio's Silks (AC Armor+3, Move Silently+6, Mirror Image 1/day)
# Barbarian's Outfit +5 (AC Armor+5)
# Skin of Shadow (AC Armor+5, SR24, Shadow Shield 3/day)
# Binder's Robes (AC Armor+8, Bonus Brd L6, Sor L7, Wiz L7 Spell,
   Polymorph Self 2/day)
# Dread Wraps (AC Armor+10, Immunity Paralysis, Immunity Sneak Attack,
   Magical 15/-, CON-2, Fire+50%, Disease-8)

AC Penalty - Hide, Move Silently, Parry, Set Trap, Tumble, Sleight of Hand

(F.08) Light Armor
 Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)
   Pitney's Militia Armor (Toughness, Light 1/day)
  Padded Armor +1 (AC Armor+1)
  Padded Armor +2 (AC Armor+2)
  Padded Armor +3 (AC Armor+3)
#  Padded Armor +4 (AC Armor+4)
  Padded Armor +5 (AC Armor+5)
 Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
$   Quarrel's Leathers (Evil Half-Elf War: Bestow Curse 1/day)
  Leather Armor +1 (AC Armor+1)
   Skin of the Forest (Drd, Rgr: AC Armor+1, Hide+3, Move Silently+3,
     Camouflage 1/day, Light 15m Orange)
   Callurdan Smoothhand's Armor (AC Armor+1, +2 vs Evil, SR14)
$   Lastri's Leather Armor (Halfling, Swb: AC Armor+1, Will+2)
  Leather Armor +2 (AC Armor+2)
   Shadowdancer Outfit (Shd: AC+2, DEX+2, Weapon Finesse, Spell Failure 5%)
   Harper Agent Leathers (Hrp: AC Armor+2, Displacement 1/day,
     Protection from Alignment 2/day)
   Arcane Trickster Gear (Atr: AC Armor+2, Bonus Brd, Sor, Wiz L3 Spell,
     Invisibility 3/day)
   Shadow Thief Leather Armor (Amn: AC+2, Bluff+6, Intimidate+6, Fear 1/day)
   Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-)
$   Finch's Leather Armor (Good Half-Elf Brd: AC Armor+2, SR14)
  Leather Armor +3 (AC Armor+3)
   Hair Shirt of Ilmater (AC Armor+3, DEX-2, Cure Serious Wounds 1/day)
$   Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2)
#  Leather Armor +4 (AC Armor+4)
   Greenleaf (AC Armor+5, Hide+5)
&   Balhoderie's Softer Skin (Rog: AC Armor+3, Piercing 5/-)
#   Shroud of the Leopard (AC Armor+5, Listen +8, Spot +8, Cat's Grace 3/day)
 Studded Leather Armor (AC 3, Max AC Dex Bonus 5, Penalty 1, Spell 15%)
$   Woodsman Outfit
$   Spidersilk Jerkin (Spell Failure 5%, Penalty 0, Weight-70%)
$   Samarachan Patrol Gear (Spell Failure 0%, Penalty 0)
  Studded Leather Armor +1 (AC Armor+1)
$   Salamander Hide Studded Leather Armor (AC Armor +1, Fire 10/-, Weight-40%)
   Armor of Loyalty (AC Armor+1, Immunity Charm Person, Dominate Person)
$   Inshula's Armor (Rgr, Human: AC Armor+1, +2 vs Beast, Fear+1)
@   Maelstrom's Mesh (AC Armor+1, Hold Person on hit)
$   Masterwork Studded Leather Armor +1 (AC Armor+1, Penalty 0)
  Studded Leather Armor +2 (AC Armor+2)
   Armor of Thorns (AC Armor+2, Vampiric Touch 1/day)
   The Great Oak (AC Armor+2, +4 vs Giant)
   Assassin's Leathers (Asn: AC Armor+2, Weapon Finesse, Cat's Grace 3/day)
$   Masterwork Studded Leather Armor +2 (AC Armor+2, Penalty 0)
$   Belueth's Armor (Evil, Planetouched, Gld: AC Armor+2, Haste 1/day)
  Studded Leather Armor +3 (AC Armor+3)
$   Masterwork Studded Leather Armor +3 (AC Armor+3, Penalty 0)
  Studded Leather Armor +4 (AC Armor+4)
   Shadow Legion Armor (AC Armor+4, Hide+5, Move Silently+5)
#  Studded Leather Armor +5 (AC Armor+5)
   Black Flame Armor (AC Armor+5, Fire 30/-)
 Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
   Darksteel Chain Shirt (Acid 5/-)
$   Adamantine Chain Shirt (DR 1/-)
  Chain Shirt +1 (AC Armor+1)
   Benzo's Luck (AC Armor+1, +3 vs Chaotic, +3 vs Evil)
   Broewende Family Armor (AC Armor+1, Immunity Mind-Affecting Spells,
     Acid 5/-, Fire 5/-)
@   Rinara's Rogue Links (Rog: AC Armor+1, Hide+2, Move Silently+2)
$   Masterwork Chain Shirt +1 (AC Armor+1, Penalty 1)
  Chain Shirt +2 (AC Armor+2)
   Eldritch Knight Chain Shirt (Eld: AC Armor+2, Bonus Brd, Sor, Wiz
     L3 Spell, Power Attack, Spell Failure 0%)
   Neverwinter Nine Tunic (Nwn: AC Armor+2, CON+2, Expert Tactician,
     Spell Failure 10%)
&   The Breast of Ilum Lura (Rgr: AC Armor+2, Listen+2, Spot+2)
$   Soraevora's Chain (Elf, Fav, CG: AC 5, AC Armor+2, SR10, Reflex+2)
$   Masterwork Chain Shirt +2 (AC Armor+2, Penalty 1)
  Chain Shirt +3 (AC Armor+3)
   Armor of Fleetness (AC Armor+3, Haste 4/day)
   Mirrored Armor (AC Armor+3, SR14)
   Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3)
   Rogue Links (Rog: AC Armor+3, Hide+6, Move Silently+6)
$   Masterwork Chain Shirt +3 (AC Armor+3, Penalty 1)
  Chain Shirt +5 (AC Armor+5)
#   Eveningchain (AC Armor+7, Immunity Death Magic, Spell Failure 0%)
 Mithral Chain Shirt (AC 4, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
   Arcane Archer Chain Shirt (Arc: AC Armor+2, True Stike 3/day)
 Mithral Scale Mail (AC 4, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
 Mithral Breastplate (AC 5, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
 Mithral Chainmail (AC 5, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
   Mithral Elven Chainmail (AC Armor+3, Universal+1)
#   Steadfast Chain (AC Armor+7, Regeneration+6, Fort+4, Immunity Necromancy)

(F.09) Medium Armor
 Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 3, Spell Failure 20%)
#   Thasunta Hide (AC Armor-2, STR+8, CON+7, INT-4)
  Hide Armor +1 (AC Armor+1)
$   Masterwork Hide Armor +1 (AC Armor+1, Penalty 2)
$   Umoja's Armor (Good, Human, Drd: AC Armor+1, Penalty 2)
@   Salamander Hide Armor (AC Armor+1, Fire 10/-, Weight-40%)
  Hide Armor +2 (AC Armor+2)
   Frenzied Berserker Hide (Ber: AC Armor+2 Dash, Improved Power Attack)
  Hide Armor +3 (AC Armor+3)
   Kumakawa (AC Armor+3, Improved Evasion)
&   Graena's Fortune (Bbn: AC Armor+3, Move Silently+5)
&   Scattertrail Hide (Drd: AC Armor+2, Hide+2, Immunity Poison)
$   Masterwork Hide Armor +3 (AC Armor+3, Penalty 2)
#  Hide Armor +4 (AC Armor+4)
#  Hide Armor +5 (AC Armor+5)
 Scale Mail (AC 4, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
$   Adamantine Scale Mail (DR 2/-)
@   Masterwork Scale Mail (Weight-20%)
  Scale Mail +1 (AC Armor+1)
@   Green Dragon Scale (AC Armor+1, Acid-5%, Weight-60%)
$   Masterwork Scale Mail +1 (AC Armor+1, Penalty 3)
  Scale Mail +2 (AC Armor+2)
   Weapon Master's Scale (Wep: AC Armor+2, Improved Initiative, Knockdown)
$   Masterwork Scale Mail +2 (AC Armor+2, Penalty 3)
  Scale Mail +3 (AC Armor+3)
   Armor of Command (AC Armor+3, CHA+2, Diplomacy+?)
#  Scale Mail +4 (AC Armor+4)
   Dragon Armor (AC Armor+5, Universal+3)
#  Scale Mail +5 (AC Armor+5)
 Breastplate (AC 5, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
   Darksteel Breastplate (Acid 5/-)
#   Adamantine Breastplate (DR 2/-)
  Breastplate +1 (AC Armor+1)
$   Masterwork Breastplate +1 (AC Armor+1, Penalty 3)
$   Gilded Armor (AC Armor+1, Intimidate+3)
   Chromatic Breastplate +1 (AC Armor+1, Cold 10/- Fire 10/- Electrical 10/-)
  Breastplate +2 (AC Armor+2)
$   Umber Hulk Hide Breastplate (AC Armor +2, Immunity Mind-Affecting Spells)
$   Masterwork Breastplate +2 (AC Armor+2, Penalty 3)
  Breastplate +3 (AC Armor+3)
   Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-)
   Storm Armor (AC Armor+3, SR10, Fire 10/-, Sonic 10/-)
$   Masterwork Breastplate +3 (AC Armor+3, Penalty 3)
#  Breastplate +5 (AC Armor+5)
   Lesser Golem Armor (AC Armor+5, STR+4, Immunity Level/Ability Drain)
#   Breastplate of Hidden Imaskar (AC Armor+6, Acid+10%, Immunity Poison)
 Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)
#   Rashemi Berserker Chainmail
$   Adamantine Chainmail (DR 2/-)
@   Masterwork Chainmail (Weight-20%)
  Chainmail +1 (AC Armor+1)
$   Masterwork Chainmail +1 (AC Armor+1, Penalty 4)
$   Auril's Icy Accoutrements (AC Armor+1, Penalty 4, Cold-75%, Fire+25%,
     Cone of Cold 1/day)
@   Anti-Venom Chainmail (AC Armor+1, Immunity Poison)
@   Mail of Terror (AC Armor+1, STR+1, Intimidate+2, Fear, Phantasmal Killer,
     Wail of the Banshee)
  Chainmail +2 (AC Armor+2)
$   Masterwork Chainmail +2 (AC Armor+2, Penalty 4)
$   Septimund's Armor (Human, Dgd: AC Armor+2, Penalty 4, +4 vs Undead,
     Fort+1, Cure Critical Wounds 1/day, Detect Undead unlimited uses)
@   Prismatic Chain (AC Armor+2, Immunity Color Spray, Color Spray 1/day)
  Chainmail +3 (AC Armor+3)
   Elven Chainmail (AC Armor+3, Hide+6, Move Silently+6, Weight-60%)
#  Chainmail +4 (AC Armor+4)
$   Masterwork Chainmail +4 (AC Armor+5)
#  Chainmail +5 (AC Armor+5)
 Mithral Banded Mail (AC 6, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)
 Mithral Half Plate (AC 7, Max AC Dex Bonus 2, Penalty 4, Spell Failure 30%)
 Mithral Full Plate (AC 8, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)

(F.10) Heavy Armor
 Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
$   Adamantine Banded Mail (DR 3/-)
@   Masterwork Banded Mail (Weight-20%)
  Banded Mail +1 (AC Armor+1)
   Scales of Truth +1 (AC Armor+1, Fort+1, See Invisibility 1/day)
   Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
@   The Mail of Fennibal "Thunder" Bale (AC Armor+1, Sound Burst L2 on hit)
  Banded Mail +2 (AC Armor+2)
   Armor of Comfort +2 (AC Armor+2, Heal+2, Weight-80%)
  Banded Mail +3 (AC Armor+3)
   White Dragon Armor (AC Armor+3, Cold 20/-, Weight-20%)
#  Banded Mail +5
#   Grasp of Earth (AC Armor+6, Fire 10/-, Greater Stoneskin 2/day,
     Stonehold 1/day, Sonic+25%)
 Half Plate (AC 7, Max AC Dex Bonus 0, Penalty 7, Spell Failure 40%)
$   Adamantine Half Plate (DR 3/-)
  Half Plate +1 (AC Armor+1)
   Gnomish Magnetic Armor (AC Armor+1, SR12)
$   Masterwork Half Plate +1 (AC Armor+1, Max AC Dex Bonus 1, Penalty 6)
  Half Plate +2 (AC Armor+2)
   Whitebone Armor +2 (AC Armor+2)
$   Wyvern Hide Half Plate (AC Armor+2, Poison+4, Weight-20%)
   Warpriest Half Plate (Wpr: AC Armor+2, CON+2, Extra Turning)
   Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)
$   Masterwork Half Plate +2 (AC Armor+2, Max AC Dex Bonus 1, Penalty 6)
  Half Plate +3 (AC Armor+3)
   Dwarven Defender Plate (Def: AC Armor+3, STR+2, HP+10)
   Armor of the Divine Champion (Chm: AC Armor+3, Cure Light Wounds 2/day,
     Protection from Alignment 1/day)
$   Masterwork Half Plate +3 (AC Armor+3, Max AC Dex Bonus 1, Penalty 6)
#  Half Plate +4 (AC Armor+4)
  Half Plate +5 (AC Armor+5)
#   Deep Guardian's Plate (AC Armor+5, SR18, Immunity Paralysis)
#   Thayan Knight Halfplate (AC Armor+8, Ref+5, Intimidate+8, Will-5,
     Diplomacy-5)
 Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
$   Adamantine Full Plate (DR 3/-)
$   Masterwork Adamantine Full Plate (DR 3/-, Penalty 5)
  Full Plate +1 (AC Armor+1)
   Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-)
   Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, Enchantment,
     Divination, Evocation)
#   Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
     AC Armor+1, Electrical 10/-, Fire 10/-, Cold 10/-)
$   Masterwork Full Plate +1 (AC Armor+1, Penalty 5)
  Full Plate +2 (AC Armor+2)
$   Wyvern Hide Full Plate (AC Armor+2, Poison+4, Weight-20%)
   Blackguard's Plate (Blk: AC Armor+2, Protection from Alignment 2/day,
     Inflict Light Wounds 1/day)
   Laeral's Storm Armor (AC Armor+2, Fire 10/-, Electrical 10/-)
%   Armor of Gram the Mouse (Pal: AC Armor+2, Magical 5/-)
$   Masterwork Full Plate +2 (AC Armor+2, Penalty 5)
$   Grykk's Plate +2 (Lawful Good, Half-Orc, Pal: Slashing 5/-, Penalty 5)
  Full Plate +3 (AC Armor+3)
   Armor of Freedom (AC Armor+3, Freedom)
@   Mantides' Full Plate (Pal: AC Armor+3, Heal 1/day)
@   Night's Embrace (AC Armor+3, Darkvision, Cold 15/-)
$   Masterwork Full Plate +3 (AC Armor+3, Penalty 5)
#  Full Plate +5 (AC Armor+5)
   Red Dragon Armor (AC Armor+5, Fire 20/-, Weight-20%)
   Greater Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
     AC Armor+7, Electrical 15/-, Fire 15/-)
#   Blessings of Bhalla (AC Armor+7, Immunity Level/Ability Drain,
     Aura versus Alignment 2/day)
#   Sey'ryu's Scales (AC Armor+8, Electrical+75%, Chain Lightning 3/day,
     Magical 20/-)

(F.11) Shields
 Light Shield (AC Shield 1, Penalty 1, Spell Failure 5%)
$   Batiri Buckler (AC Shield 0, Weight-50%, Fire+10%, Spell Failure 0%)
   Adamantine Light Shield (DR 1/-)
$   Light Ironwood Shield (Weight-60%, Spell Failure 0%)
   Shield of Dawn (AC Shield+2 vs Undead, Light 10m White)
   Shield of the Watch (AC Shield+2 vs Human)
@   Dazzler (Daze unlimited uses)
@   Medusa Shield (Immunity Poison, Flesh to Stone 5 uses)
  Light Shield +1 (AC Shield+1)
   Dwarven Mirth (AC Shield+1, CHA+2)
@   Bright Shield (AC Shield+1, Light 15m Yellow)
  Light Shield +2 (AC Shield+2)
$   Zalantar Light Shield (AC Shield+2, Spell Failure -5%)
   Protector (AC Shield+2)
   Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
   Mithral Shield (AC Shield+2, Freedom)
@   Umber Hulk Hide Heavy Shield (AC Shield+2, Immunity Mind-Affecting Spells)
  Light Shield +3 (AC Shield+3)
   Hearth Shield (AC Shield+3, Fire 15/-)
  Light Shield +4 (AC Shield+4)
   Shield of the Void (AC Shield+4, Immunity L0, L1, L2 spells)
#  Light Shield +5 (AC Shield+5)
#   Foxheart Buckler (AC Shield+5, INT+6, Bluff+10)
#   Shield of the Magi (AC Shield+6, Bonus Brd, Sor, Wiz L4 Spell,
     Minor Globe of Invulnerability 1/day, Greater Magic Weapon 1/day,
     Spell Failure 0%)
#   Witchblessed (AC Shield+8, Immunity L0, L1, L2, L3 spells)
 Heavy Shield (AC Shield 2, Penalty 2, Spell Failure 15%)
   Darksteel Heavy Shield (Acid 5/-)
$   Adamantine Heavy Shield (DR 2/-)
$   Mithral Heavy Shield (Weight-40%, Spell Failure 0%)
$   Heavy Ironwood Shield (Weight-60%, Spell Failure 10%)
  Heavy Shield +1 (AC Shield+1)
   Laeral's Spell Shield (AC Shield+1, SR16)
$   Grykk's Heavy Shield (Good, Half-Orc, Pal: AC Shield+1, +2 vs Evil)
@   Shield of the Maimed God (AC Shield+1)
  Heavy Shield +2 (AC Shield+2)
   Dragon Shield (AC Shield+2, Acid 10/- Cold 10/- Electrical 10/- Fire 10/-)
   Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)
#  Heavy Shield +3 (AC Shield+3)
   Mirror Shield (AC Shield+3, SR12)
   Shield of the Sun (AC Shield+3, Light 20m Yellow, Searing Light 16 uses)
$   Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)
#  Heavy Shield +4 (AC Shield+4)
   Shield of the Holy (AC Shield+4, Extra Turning)
   Shield of Prator (AC Shield+5, WIS+4, SR14, Electrical 10/-, Sonic 10/-,
     Cold 15/-, Acid 10/-, Fire 10/-)
#   Dented Platter (AC Shield+5, Slashing-25%, Bludgeoning+10%, Fort+6)
#   Kepeturi Crest (AC Shield+6, WIS+8, Sunburst 3/day)
#   Sey'ryu's Scale (AC Shield+6, Immunity Electrical, SR28)
#   Triune Shield (AC Shield+7, SR16, Immunity Disease, Spell Failure 25%)
 Tower Shield (AC Shield 4, Penalty 10, Spell Failure 50%, Atk-2)
$   Adamantine Tower Shield (DR 3/-)
$   Mithral Tower Shield (Weight-40%, Spell Failure 30%)
  Tower Shield +1 (AC Shield+1)
   Goblin Shield of Nulbish +1 (AC Shield+1, +3 vs Goblinoid, Darkvision)
   Greater Shield of Dawn +1 (AC Shield+1, +5 vs Undead, Light 15m White)
  Tower Shield +2 (AC Shield+2)
   Greater Shield of the Watch (AC Armor+2, +5 vs Human)
   Imaskari Shield (AC Shield+2, SR12)
#   Shield of Darksteel Tower (AC Shield+2, +4 vs Good)
#  Tower Shield +3 (AC Shield+3)
#  Tower Shield +4 (AC Shield+4)
   Forgotten Shield (AC Shield+4, Immunity Slashing 25%, Will+2)
#   Blightguard (AC Shield+4, +8 vs Plant, STR+6)
#  Tower Shield +5 (AC Shield+5)
   Hastsezini's Shield (Lawful: AC Shield +5)
#   Brown Dragon Shield (AC Shield+5, Acid+75%, Disintegrate 1/day)
#   Mage Protector (AC Shield+5, STR+6, INT-4, Mind-Affecting Spells+4)

(F.12) Helmets
 Leather Helm
 Scale Helm
 Chain Helm
 Horse Hair Helmet (Concentration+1)
 Paladin Helmet (Concentration+1)
 Pot Helmet (Concentration+1)
 Spike Helmet (Concentration+1)
 Stag Helmet (Concentration+1)
 Winged Helmet (Concentration+1)
 Mage's Skullcap (Concentration+2)
 Wizard's Hat (Concentration+2)
 Swashbuckler's Hat (Diplomacy+2)
 Noble's Cap (CHA+1)
@ Silk Chapeau (CHA+1)
 Headband of Intellect +2 (INT+2)
 Headband of Intellect +4 (INT+4)
$ Headband of Intellect +6 (INT+6)
 Caretaker's Veil (DEX-4, AC Armor-2, True Seeing)
 The Regal (Acid 10/-, Fire 10/-, Search-5, Spot-5)
# Chromatic Crown (Acid 15/-, Cold 15/-, Electrical 15/-, Fire 15/-, Poison+5)
$ Jungle Headdress (Survival+3)
$ Headband of the Binder (Lore+4, Spellcraft+4)
 Moonstone Mask (Listen+5, Search+5, Spot+5, Darkvision, Concentration+1)
 Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m Blue)
 Thayvian Circlet (INT+2, Concentration+1, Universal+1)
 Mask of Persuasion (CHA+1, Concentration+1, Diplomacy+3, Light 10m Yellow)
# Greater Mask of Persuasion (CHA+2, Concentration+1, Diplomacy+5,
   Light 10m Yellow)
 Finch's Fine Chapeau (Bluff+4, Diplomacy+4, Perform+2, Slight of Hand+2)
 Mask of the Skull (Finger of Death 1/day)
 Minor Circlet of Blasting (Searing Light 1/day)
 Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
 Helm of Brilliance (Fire 20/-, Light 10m Blue, Fireball, Greater Fireburst,
   Prismatic Spray, Wall of Fire)
 Helm of Darkness (Darkvision, Cold 20/-, Immunity Fear, Immunity Darkness,
   Immunity Death Magic, Darkness 50 uses)
# Deathless Diadem (Immunity Death Magic, Negative Energy+75%,
   Positive Energy-25%)
# Golden Circlet (SR10, Immunity Mind-Affecting Spells, Concentration+1,
   Will+1)
 Shukenja Helm (Sor: Concentration+1, Bonus Sor L1, L1, L2, L3 Spell)
 Lichskull (Sor, Wiz, Pma, Rdd: CHA-2, SR18, Concentration+12, Spellcraft+12)
$ Finch's Comfortable Cap (Half-Elf Brd: HP+10, Improved Evasion)
& Anagry's Mindmaze (Wiz: INT+2, Immunity Mind-Affecting Spells)
& Scattertrail Helmet (Drd: Entangle 3/day, Summon Creature IV 1/day)
& The Watchful Mind of Pim (Ftr: Search+4, Spot+4, Invisibility Purge 1/day)
& Helm of Gram the Mouse (Pal: DR 2/-, Piercing 5/-)
% Head of the Lame Kobold (War: CHA+2, INT-2, Fear 3/day)
# Finch's Finest Hat (DEX+2, CHA+2, Bluff+8, Diplomacy+8, Slight of Hand+8,
   Perform+8)
# Tragedian (Diplomacy+8, Intimidate+10, Taunt+10, Crushing Despair 5/day)
# Adamantine Helm (AC Deflection +2, Concentration +1)
# Ice Troll Helmet (AC Deflection+2, HP+15, Bludgeoning 10/-, Will+3, Ref-3)
# Snow Tiger Helm (AC Deflection+2, CON+6, Immunity Fear)
# Efrem's Stag Helm (AC Deflection+4, CON+4, Freedom, Divine 10/-, Weight-50%)
# Mask of the Betrayer (Immunity Death Magic, Immunity Level/Ability Drain)
# Lesser Eyes of the Coven (INT+4, WIS+4, CHA+4, Phatasmal Killer 1/day,
   Deep Slumber 1/day)
# Eyes of the Coven (INT+9, WIS+9, CHA+9, Premonition 1/day, Weird 1/day,
   True Seeing 1/day)
$ Belueth's Mask (Evil, Planetouched, Gld: Freedom)
$ The Imarskarcana (SR26, Lore+10, Gate, Legend Lore, True Seeing 1/day)
$ Eyepatch of the Great Sea Corsair (Spot+5, See Invisibility 1/day)
@ Helm of the Horselords (Immunity Fear, Intimidate+5, Concentration+1)
@ Orbakh's Domino Mask (Light 5m Purple)
@ Domino Mask (HP+10, Concentration-2, Ghostly Visage 2/day, Will DC15 Evil+2)
@ Domino Mask (HP+10, Concentration-4, Ghostly Visage 2/day, Fear 1/day,
   Immunity Mind-Affecting Spells, DC15 vs Will or Evil+2)
@ Domino Mask (HP+10, Concentration-6, Ghostly Visage 2/day, Fear 1/day,
   Immunity Mind-Affecting Spells, True Seeing, DC15 vs Will or Evil+2)
@ Domino Mask (HP+10, Concentration-8, Ghostly Visage 2/day, Fear 1/day,
   Immunity Mind-Affecting Spells, True Seeing, Immunity Death Magic,
   DC15 vs Will or Evil+2)

(F.13) Bracers
 Bracers of Armor +1 (AC Armor+1)
 Bracers of Armor +2 (AC Armor+2)
 Bracers of Armor +3 (AC Armor+3)
 Bracers of Armor +4 (AC Armor+4)
 Bracers of Armor +5 (AC Armor+5)
# Bracers of Armor +6 (AC Armor+6)
# Bracers of Armor +7 (AC Armor+7)
# Bracers of Armor +8 (AC Armor+8)
@ Mintassan's Miraculous Bracers (AC Armor+3, HP+5)
 Bracers of the Blinding Strike (AC Armor+4, Haste 4/day)
& Shackles of Asenath (Sor: AC Armor+4, STR+2)
# Gnarlthorn's Sacrifice (AC Armor+4 Immunity Level/Ability Drain, Heal 1/day)
# Bracers of Artifice (AC Armor+6, Magical 5/-, Bonus Sor, Wiz L8 Spell)
 Bracers of Dexterity +1 (DEX+1)
 Bracers of Dexterity +2 (DEX+2)
 Bracers of Dexterity +4 (DEX+4)
# Bracers of Dexterity +6 (DEX+6)
 Bracers of Archery (DEX+1, Point Blank Shot)
@ Bracers of Bruising (STR+3, Intimidate+3)
# Imaskari Bracers of Immortality (CON+8, Regeneration+2)
# Simbulmyn Bracers (Human, Elf, Half-Elf: AC Armor+2, Improved Initiative,
   Iron Will, Toughness, Negative Energy 5/-)
# Red Guard (Magical+25%, Immunity Level/Ability Drain,
   Greater Dispelling 3/day)
# Bracers of the Inner Planes (Darkvision, Acid-20%, Cold-20%, Electrical-20%,
   Fire-20%, Negative Energy-20%, Positive Energy-20%)

(F.14) Gauntlets and Gloves
 Gloves of the Yellow Rose +1 (Mnk: Atk+1, Electrical+1)
 Gloves of the Yellow Rose +2 (Mnk: Atk+2, Electrical+1)
 Gloves of the Yellow Rose +3 (Mnk: Atk+3, Electrical+1)
 Gloves of the Yellow Rose +4 (Mnk: Atk+4, Electrical+1)
 Gloves of the Yellow Rose +5 (Mnk: Atk+5, Electrical+1)
$ Gloves of the Hin Fist +1 (Mnk: Atk+1, Sonic+1)
 Gloves of the Hin Fist +2 (Mnk: Atk+2, Sonic+2)
 Gloves of the Hin Fist +3 (Mnk: Atk+3, Sonic+2)
 Gloves of the Hin Fist +4 (Mnk: Atk+4, Sonic+1d4)
 Gloves of the Hin Fist +5 (Mnk: Atk+5, Sonic+1d6)
 Gloves of the Long Death +1 (Mnk: Atk+1, Cold+1)
 Gloves of the Long Death +2 (Mnk: Atk+2, Cold+2)
 Gloves of the Long Death +3 (Mnk: Atk+3, Cold+2)
 Gloves of the Long Death +4 (Mnk: Atk+4, Cold+1d4)
 Gloves of the Long Death +5 (Mnk: Atk+5, Cold+1d6)
$ Lesser Weighted Hands (Mnk: Atk+1, Dmg+1)
@ Claws of the Jade Panther (Mnk: Slashing+1d6)
 Gauntlets of Ironfist (Atk+1, STR+3, Giant+1d8, Bludgeoning+1d4)
$ Thundering Handwraps +2 (Atk+2, Dmg+2, Sonic+1d6)
 Flaming Gloves +2 (Mnk: Atk+2, Fire+2, Fireburst 2/day)
$ Ribsmasher's Grips (Human, Mnk: Atk+3, Dmg+3, Bludgeoning+1d4, Diplomacy-7)
 Fists of Balance (Mnk: Atk+5, Cold+1d6, Fire+1d6, Cold 15/-, Fire 15/-,
   Flame Arrow 1/day, Ice Storm 1/day)
# Sacred Hands (Atk+5, Magical+1d8, Weapon Specialization Unarmed,
   Greater Weapon Focus Unarmed, Mass Heal 12 uses)
 Great Wyrm Gauntlets (Atk+6, DEX-4, Fire+2d6)
# Gauntlets of Crushing (Mnk: Atk+6, Bludgeoning+1d10, Construct+1d10)
# Cat Queen's Claws (Atk+8, Magical+1d12, DEX+6, Mind-Affecting Spells-4,
   Mass Charm 3/day)
$ Fists of Bane (Evil: Inflict Moderate Wounds L3)
 Lesser Gauntlets of Ogre Power (STR+1)
 Gauntlets of Ogre Power (STR+2)
$ Gauntlets of Strength +4 (STR+4)
$ Gloves of Dexterity +4 (DEX+4)
 Gauntlet of Fury (AC Deflection+2, Isaac's Greater Missile Storm 1/day,
   Magic Missile 1/day)
$ Gardener's Gloves (Regeneration+1, Acid 5/-, Poison+3)
 Gloves of Concentration (Concentration+3)
 Greater Gloves of Concentration (Concentration+6)
 Gloves of the Balanced Hands (Parry+2)
 Gloves of Swordplay (Parry+3)
$ Gloves of Appraisal (Appraise+3)
 Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3)
 Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6)
 Gloves of the Minstrel (Brd: Perform +3)
 Greater Gloves of the Minstrel (Brd: Perform +6)
 Wondrous Gloves (Brd: WIS-1, Bonus Brd L0, L1, L2, L3 Spell)
 Elder Oak Gloves (Drd: WIS+2, Bonus Drd L1, L2, L3 Spell)
 Gloves of the Artificer (Craft Alchemy+3, Armor+3, Trap+3, Weapon+3)
 Greater Gloves of the Artificer (Craft Alchemy+6, Armor+6, Trap+6, Weapon+6)
# Grips of Gond (Craft Alchemy+12, Armor+12, Trap+12, Weapon+12)
& Favor of Ilum Lura (DEX+4)
& The Industrious Hands of Pim (Ftr: DEX+2, Haste 1/day)
& Ysridain's Touch (Brd: AC Deflection+3, Diplomacy+3, Bluff-3)
@ Healing Hands (Heal+2, Cure Light Wounds 1/day)
% A Mad Gent's Gloves (Clr: Cure Moderate Wounds 3/day)
% Grainstone Gloves (Mnk: Daze L2)
# Thicketfavors (Drd, Rgr, Sps: WIS+6, Bonus Rgr L4, Drd L9, Sps L9 spell,
   Regeneration+3, Universal+2)

(F.15) Belts and Girdles
 Belt of Agility +1 (DEX+1, Freedom)
 Belt of Agility +2 (DEX+2, Freedom)
 Belt of Agility +3 (DEX+3, Freedom)
 Belt of Agility +4 (DEX+4, Freedom)
# Belt of Agility +6 (DEX+6, Freedom)
$ Belt of Agility +2 (DEX+2)
$ Belt of Agility +4 (DEX+4)
$ Belt of Strength +2 (STR+2)
$ Belt of Strength +4 (STR+4)
$ Belt of Strength +4 (STR+6)
 Belt of Hill Giant Strength (STR+3)
 Belt of Frost Giant Strength (STR+4)
 Belt of Stone Giant Strength (STR+6)
# Belt of Cloud Giant Strength (STR+8)
# Belt of Storm Giant Strength (STR+10)
 Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
 Kossuth's Belt of Priestly Might and Warding (Neutral: STR+4,
   AC Deflection+2, Magic Circle Against Alignment 1/day)
@ Shar's Belt of Priestly Might (Evil: STR+2, AC Deflection+1)
 Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
   Magic Circle Against Alignment 1/day)
$ Ribsmasher's Harness (Human Mnk: STR+4, HP+10)
$ Mage's Belt (Spellcraft +4)
$ Craftsman's Belt Pouch (Craft Alchemy+2, Armor+2, Trap+2, Weapon+2)
 Archer's Belt (Piercing 5/-)
 Brawler's Belt (Bludgeoning 5/-)
 Swordsman's Belt (Slashing 5/-)
 Greater Archer's Belt (Piercing 20/-)
$ Sash of Shimmering (SR12)
 Ceremonial Uthgardt Belt (Immunity Death Magic, Immunity Disease, Fort+5)
 Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m Purple)
 Belt of Guiding Light (Immunity Death Magic, Light 10m Blue)
 Encircling Scale (Darkvision, Immunity Poison, Poison 16 uses)
$ Lathar's Last Belt (Immunity Finger of Death, Immunity Power Word Kill)
 Monk's Belt (Mnk: Improved Critical Unarmed, Weapon Specialization Unarmed,
   Haste 1/day)
 Girdle of Holy Might (Clr: Bonus Clr L5, L6, L7 Spell)
 Belt of Ironfist (CON+3, DR 5/Mithral, Universal+1)
& Graena's Triumph (Bbn: STR+2, CON+2)
& Grainstone Belt (Mnk: STR+2, Bludgeoning 5/-, Piercing 5/-, Slashing 5/-)
# Faraneyth's Redemption (AC Deflection+4, Regeneration+8, Will+4)
# Belt of Raumathar (Spell Penetration, Spell Focus Evocation, Sunburst 1/day,
   Magic Missile 1/day, Prismatic Spray 1/day, Greater Fireburst 1/day)
# Relli's Belt of Mischief (AC Deflection+1 vs Lawful, Power Word Blind 1/day,
   Confusion 1/day, Feeblemind 1/day, Greater Spell Breach 1/day)
# Belt of the Avowed (DEX+6, WIS+7, CHA-4, Improved Critical Unarmed Strike,
   Legend Lore 1/day)
# Construct Girdle (STR+12, DEX-6, Immunity Paralysis, Immunity Sneak Attack,
   Bludgeoning-50%)

(F.16) Boots
 Boots of Reflexes +1 (Ref+1)
 Boots of Reflexes +2 (Ref+2)
 Boots of Reflexes +3 (Ref+3)
 Boots of Reflexes +4 (Ref+4)
 Boots of Striding +1 (CON+1)
 Boots of Striding +2 (CON+2)
 Boots of Striding +3 (CON+3)
 Boots of Striding +4 (CON+4)
# Boots of Striding +6 (CON+6)
 Boots of Hardiness +1 (AC Dodge+1, CON+1)
 Boots of Hardiness +2 (AC Dodge+2, CON+2)
 Boots of Hardiness +3 (AC Dodge+3, CON+3)
# Longstrider's Steps (CON+3, Freedom, Improved Evasion, Mass Haste 1/day)
 Boots of the Sun Soul +1 (Mnk: AC Dodge+1)
 Boots of the Sun Soul +2 (Mnk: AC Dodge+2)
 Boots of the Sun Soul +3 (Mnk: AC Dodge+3)
 Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
 Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3)
# Dragon Slippers (DEX+2, SR10, Immunity Fear, Immunity Knockdown)
# Forest Walkers (DEX+6, Bludgeoning 10/-, Freedom of Movement 3/day)
# Kitten Slippers (DEX+6, Move Silently+16, Freedom, Power Word Petrify 1/day,
   Haste 4/day)
 Gargoyle Boots (AC Dodge+2, Fort+3, Stoneskin 10 uses)
 Boots of Elvenkind (Move Silently +5)
 Lesser Boots of Tumbling (Tumble+4)
 Boots of Tumbling (Tumble+8)
 Greater Boots of Tumbling (Tumble+12)
 Boots of the Shifting Sands (DEX-1, Haste 4/day, Earthquake 1/day)
& Grainstone Boots (Mnk: DEX+2, Haste 1/day)
& A Mad Gent's Boots (Remove Blindness/Deafness 3/day)
% Balhoderie's Eelskin Boots (Rog: Haste 4/day)
% The Sturdy Feet of Pim (Ftr: HP+15, Immunity Knockdown)
% Scattertrail Boots (Drd: Move Silently+2, Freedom of Movement 1/day)
$ Boots of the Mountain King (Freedom, Stoneskin 1/day)
@ Jimkal's Boots (Dash, Poison-1)
@ Jack's Folly (Enlarge Person 1/day)

(F.17) Cloaks
 Cloak of Resistance +1 (Universal+1)
 Cloak of Resistance +2 (Universal+2)
 Cloak of Resistance +3 (Universal+3)
# Cloak of Resistance +4 (Universal+4)
# Cloak of Resistance +5 (Universal+5)
 Cloak of Protection +1 (AC Deflection+1)
 Cloak of Protection +2 (AC Deflection+2)
$ Cloak of Protection +3 (AC Deflection+3)
# Cloak of Protection +4 (AC Deflection+4)
# Cloak of Protection +5 (AC Deflection+5)
 Cloak of Fortification +1 (AC Deflection+1, Universal+1)
 Cloak of Fortification +2 (AC Deflection+2, Universal+2)
 Cloak of Fortification +3 (AC Deflection+3, Universal+3)
# Cloak of Fortification +5 (AC Deflection+5, Universal+5)
 Skin of the Manticore (Drd, Rgr: AC Deflection+1, Fort+2, Quillfire 2/day)
 Cloak of the High Forest (Drd: AC Deflection+2, Fort+1)
@ Mane of the Lion God (AC Deflection+3 vs Chaotic, Immunity Fear)
@ Cloak of Mysteries (AC Deflection+3, Bluff+3, Spell Focus Illusion)
$ Cloak of Protection vs Good (AC Deflection+2 vs Good)
 Greater Cloak of Protection vs Good (AC Deflection+5 vs Good)
 Cloak of Protection vs Evil (AC Deflection+2 vs Evil)
 Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil)
 Cloak of Protection vs Law (AC Deflection+2 vs Lawful)
 Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful)
 Cloak of Protection vs Chaos (AC Deflection+2 vs Chaos)
 Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaos)
 Cloak of the Bat (AC Deflection+2, Hide+10, Darkvision, Immunity Darkness)
 Neverwinter Knight's Cloak (AC Deflection+3, CHA+1, HP+9, Regeneration+1,
   Diplomacy+2, Freedom, Light 5m Blue)
# Durthan Cloak (AC Deflection+3, Acid-25%, Electrical-25%, Sonic-25%,
   Fire-25%, Bonus Brd, Clr, Drd, Fav, Sor, Sps, Wiz L3, L5 Spell, Cold+25%)
# Planar Hunter's Cloak (AC Deflection+6 vs Magical Beast and Outsider,
   Immunity Knockdown, Search+10)
 Harvest Cloak (CHA+1)
 Nymph Cloak +1 (CHA+1)
 Nymph Cloak +2 (CHA+2)
 Nymph Cloak +3 (CHA+3)
 Nymph Cloak +4 (CHA+4)
$ Cloak of Charisma +6 (CHA+6)
# Forestqueen's Blessing (CHA+4, Universal+4, Disease+10, Barkskin 5/day)
@ Mantle of Kossuth (Fire 10/-)
 Cape of the Fire Bath (Universal+2, Fire 10/-)
 Cape of Winter (Universal+2, Cold 10/-)
 City Watch Cloak (Diplomacy+1, Intimidate+1)
 Cloak of Etherealness (Ethereal Jaunt 1/day)
@ Displacer Beast Hide (Displacement 1/day)
 Cloak of Displacement (Displacement 3/day)
 Cloak of Elvenkind (Hide +5)
@ Shar's Embrace (Darkness 3/day, Darkvision)
 Kistrel's Cloak (SR10, Darkvision, Freedom)
@ Antimagic Cloak (SR12, Minor Globe of Invulnerabiity 1/day)
 Greater Mantle of Spell Resistance (SR20)
 Cloak of Arachnida (Immunity Web, Poison+2, Web 1/day)
 Cloak of Blackflame (Immunity Level/Ability Drain)
# Finch's Comforting Cloak (HP+15, Immunity Fear, Acid 10/-, Fire 10/-)
# Shroud of the Elder Doom (Immunity Death Magic, Finger of Death 2/day)
& A Mad Gent's Cloak (Clr: CHA+2, AC Deflection+2)
& Mantle of Gram the Mouse (Pal: WIS+2, CHA+2)
& Balhodrie's Constant Health (Rog: Cold 5/-, Fire 5/-)
@ Ebon Cape (Improved Evasion, Reflex+3)

(F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
 Glittering Necklace (Light 15m White)
 Amulet of Natural Armor +1 (AC Natural+1)
 Amulet of Natural Armor +2 (AC Natural+2)
 Amulet of Natural Armor +3 (AC Natural+3)
 Amulet of Natural Armor +4 (AC Natural+4)
# Amulet of Natural Armor +5 (AC Natural+5)
 The Ancient Sermon (Clr: AC Natural+3, Bonus Clr L1, L2, L3 Spell)
# Eldritch Charm (War: AC Natural+4, Fire-30%)
# Hilaiyreen (AC Natural+4, HP+20, Universal+2, Heal 1/day)
# The Likely Amulet (AC Natural+5, CON+6, WIS+6)
# Amulet of Protected Dalliances (AC Natural+5 vs Fey, CHA+3,
   Immunity Mind-Affecting Spells)
 Amulet of Will +1 (Will+1)
 Amulet of Will +2 (Will+2)
 Amulet of Will +3 (Will+3)
 Amulet of Will +4 (Will+4)
 Amulet of Will +6 (Will+6)
# Amulet of Will +8 (Will+8)
 Leldon's Lucky Coin (Ref+3)
 Periapt of Wisdom +1 (WIS+1)
 Periapt of Wisdom +2 (WIS+2)
# Periapt of Wisdom +3 (WIS+3)
 Periapt of Wisdom +4 (WIS+4)
 Periapt of Wisdom +5 (WIS+5)
 Periapt of Wisdom +6 (WIS+6)
@ Maernos Family Crest (CHA+2)
 Amulet of Vitality +2 (CON+2)
# Amulet of Vitality +4 (CON+4)
$ Amulet of Health +2 (CON+2)
$ Amulet of Health +4 (CON+4)
$ Amulet of Health +6 (CON+6)
$ Unwilling Pendant (CON+2, Cold-10%, Mind-Affecting Spells-2)
 Talisman of Pure Good (Good: SR12, WIS+3, CHA+3)
 Talisman of Pure Evil (Evil: SR12, WIS+3, CHA+3)
 Scarab of Protection +1 (Universal+1)
 Scarab of Protection +2 (Universal+2)
 Scarab of Protection +3 (Universal+3)
 Scarab of Protection +4 (Universal+4)
# Scarab of Protection +5 (Universal+5)
$ Snaketongue Amulet (Poison+1)
$ Sailor's Shelter (Fear+3)
$ Singing Pendant (Regeneration+1 for 10 rounds 3/day)
 Amulet of Electrical Resistance (Electrical 20/-)
 Arvoreen's Amulet of Aid (Aid 6 uses)
 Amulet of Truth (True Seeing)
 Lesser Amulet of Health (Immunity Disease, Poison)
 Amulet of Health (Immunity Disease, Poison, Level/Ability Drain)
 Greater Amulet of Health (Immunity Level/Ability Drain, Disease, Poison,
   Regeneration+1)
# Amulet of Pure Love (Immunity Level/Ability Drain, Immunity Fear,
   Regeneration+2, Greater Restoration 1/day)
 Scarab of Greater Protection (SR20, Immunity Death, Immunity Energy Drain)
 Medallion of Thought (Immunity Mind-Affecting Spells, Bluff+5, Diplomacy+5)
 Amulet of the Doomguide (Lawful: Immunity Death Magic)
$ Holdfast (Immunity Hold Person, Hold Monster 1/day, Hold Person 2/day)
 Amulet of the Harpers (Hrp Non-evil: Mind-Affecting Spells+5,
   Electrical 5/-, Immunity Magic Missile)
 Amulet of Undead Turning (Clr, Pal Non-evil: Extra Turning, Light 20m White)
 Necklace of Fireballs (Fireball)
 Greater Necklace of Fireballs (Fireball, Flamestrike)
 Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Bless, Cure Serious Wounds,
   Remove Disease, Remove Blindness/Deafness)
 Amulet of the Master (SR16, Diplomacy +6, Disable Device+6, Open Lock+6,
   Search+6, Lore+6)
 Luckstone (Universal+1, Appraise+1, Concentration+1, Craft Trap+1, Listen+1,
   Diplomacy+1, Disable Device+1, Heal+1, Hide+1, Move Silently+1, Perform+1,
   Lore+1, Open Lock+1, Parry+1, Set Trap+1, Sleight of Hand+1, Spellcraft+1,
   Spot+1, Taunt+1, Tumble+1, Use Magic Device+1)
& Anagrys' Shackle Breaker (Wiz: Greater Dispelling 3/day)
& Foot of the Lame Kobold (War: Magic Missile 5/day)
% Ysridain's Soul (Brd: HP+15, Perform+4, Concentration+2)
% Anagrys' Slave-Collar (Wiz: Bonus Wiz L1, L2, L3 Spell)
# Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m White)
# Amulet of Unyielding Will (Immunity Charm Person, Immunity Dominate Person)
# Periapt of the Lost Witch (SR30, Immunity Critical Hits, Avasculate 1/day,
   Bestow Curse unlimited uses)
@ Amulet of the Wolf (Summon Creature III 3 uses)
@ Lathander's Favor (Bless 1/day)
@ Ebon Circle (Invisibility 1/day, See Invisibility 1/day)
@ The Grinning Skull (Darkvision, +1 vs Negative Energy, +1 vs Cold)
@ Fire Knife Medallion (Rog, Asn: Craft Trap+4, Set Trap+4, Flare unlimited)

(F.19) Rings
 Copper Ring
 Silver Ring
 Ring of Crimson (Light 15m Red)
@ Ring of Jade (Light 15m Green)
 Ring of Resistance +1 (Universal+1, Light 15m Orange)
 Ring of Resistance +2 (Universal+2, Light 15m Orange)
 Ring of Resistance +3 (Universal+3, Light 15m Orange)
 Ring of Protection +1 (AC Deflection+1)
 Ring of Protection +2 (AC Deflection+2)
 Ring of Protection +3 (AC Deflection+3)
# Ring of Protection +4 (AC Deflection+4)
# Ring of Protection +5 (AC Deflection+5)
$ Sa'Sani's Signet (AC Deflection+1, HP+5)
 Ring of Force Shield (Bbn Brd Clr Drd Ftr Pal Rgr Hrp: AC Deflection+2)
 Commander's Ring (AC Deflection+2, Universal+2, Light 15m Yellow,
   Knock 1/day)
 Ring of Caitlyn (AC Deflection+2, AC Deflection+1 vs Undead)
# Imaedril's Respite (AC Deflection+5 vs Shapechanger, Immunity Transmutation)
# Ring of the Uthraki (AC Deflection+5 vs Shapechanger, Shapechange 1/day,
   Eagle's Splendor 1/day, Freedom)
 Ring of Fortitude +1 (Fort+1)
 Ring of Fortitude +2 (Fort+2)
$ Ring of Fortitude +3 (Fort+3)
 Ring of Fortitude +4 (Fort+4)
 Ring of Fortitude +5 (Fort+5)
# Ring of Fortitude +6 (Fort+6)
 Ring of Clear Thought +1 (INT+1)
 Ring of Clear Thought +2 (INT+2)
 Ring of Clear Thought +3 (INT+3)
# Ring of Clear Thought +5 (INT+5)
# Ring of Clear Thought +6 (INT+6)
$ Chir's Ring (Chaotic, Gnome, Wiz: INT+1, Bonus Wiz L2 Spell)
 Nasher's Ring of Strength (STR+3)
 Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-)
$ Ring of Minor Acid Resistance (Acid 10/-)
$ Ring of Major Acid Resistance (Acid 20/-)
 Ring of Major Acid Resistance (Acid 30/-)
$ Ring of Greater Acid Resistance (Acid 30/-)
$ Ring of Minor Cold Resistance (Cold 10/-)
$ Ring of Major Cold Resistance (Cold 20/-)
# Ring of Major Cold Resistance (Cold 30/-)
$ Ring of Greater Cold Resistance (Cold 30/-)
$ Ring of Minor Electrical Resistance (Electrical 10/-)
$ Ring of Major Electrical Resistance (Electrical 20/-)
$ Ring of Greater Electrical Resistance (Electrical 30/-)
$ Ring of Minor Fire Resistance (Fire 10/-)
$ Ring of Major Fire Resistance (Fire 20/-)
 Ring of Major Fire Resistance (Fire 30/-)
$ Ring of Greater Fire Resistance (Fire 30/-)
$ Ring of Minor Sonic Resistance (Sonic 10/-)
$ Ring of Major Sonic Resistance (Sonic 20/-)
# Ring of Major Sonic Resistance (Sonic 30/-)
$ Ring of Greater Sonic Resistance (Sonic 30/-)
$ Ironskin Ring (Piercing 5/-, Slashing 5/-)
 Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1)
 Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom)
# Bone Dancer's Ring (Immunity Death Magic, Immunity Level/Ability Drain,
   Piercing 10/-, Slashing 10/-)
 Ring of Disease Immunity (Immunity Disease)
 Purple Dragon Ring (Immunity Poison, Light unlimited uses)
 Bone Ring (Immunity Level/Ability Drain)
 Ring of Freedom of Movement (Freedom)
 Ring of Improved Evasion (Improved Evasion)
 Ring of Might (Weapon Specialization Unarmed, Improved Critical Unarmed)
 Ring of Nine Lives (Heal 9 uses)
 Ring of the Ram (Knockdown, Knock 50 uses)
 Ring of Insight (Lore+5)
 Ring of Scholars (Lore+5, Light 15m White)
$ Ring of Scholars (Lore+10)
 Ring of Hiding (Hide+6)
 Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
 Ring of Invisibility (Invisibility 3/day)
 Ring of Regeneration (Regeneration+4)
 Ring of Divine Power 1 (Bonus Clr, Drd, Fav, Sps L1 Spell)
 Ring of Divine Power 2 (Bonus Clr, Drd, Fav, Sps L2 Spell)
 Ring of Divine Power 3 (Bonus Clr, Drd, Fav, Sps L3 Spell)
 Ring of Divine Power 4 (Bonus Clr, Drd, Fav, Sps L4 Spell)
 Ring of Divine Power 5 (Bonus Clr, Drd, Fav, Sps L5 Spell)
# Ring of Holiness (Clr: Bonus Clr L0, L1, L2, L3, L4 Spell)
 Ring of Wizardry 1 (Bonus Brd, Sor, Wiz L1 Spell)
# Ring of Wizardry 2 (Bonus Brd, Sor, Wiz L1 Spell)
 Ring of Wizardry 3 (Bonus Brd, Sor, Wiz L3 Spell)
 Ring of Wizardry 4 (Bonus Brd, Sor, Wiz L4 Spell)
 Ring of Wizardry 5 (Bonus Brd, Sor, Wiz L5 Spell)
 The Wanderer's Ring (Bonus Wiz L1, L2, L3, L4 Spell, Light 20m Blue)
 The Nomad's Ring (Bonus Sor L1, L2, L3, L4 Spell, Light 20m Blue)
 Ring of Sorcerous Power (Sor: CHA+2, SR10, Bonus Sor L3, L5 Spell)
& Finger of the Lame Kobold (War: Regeneration+3)
& Heirloom of Asenath (Sor: CHA+2, Concentration+4)
% Graena's Bond (Bbn: Inflict Serious Wounds 3/day)
% Heart of Ilum Lura (Rgr: Universal+2)
# Stoneeater's Ring (Stone to Flesh 1/day)
# Ring of Magic Defenses (SR14, Spellcraft+2, Dispel Magic 1/day)
# Ring of Seething Hatred (SR20, Haste 3/day, Rage 3/day)
# Mourningring (Universal+6, Create Greater Undead 1/day Healing Circle 2/day)
# Ring of the Frozen Falls (Cold-25%, Hypothermia 3/day, Polar Ray 1/day)
# Ring of Leeched Abjuration (STR-3, DEX-3, CON-3, Immunity L0, L1, L2 Spells,
   SR24, Immunity Evocation, Spell Mantle, Globe of Invulnerability 1/day)
# Lyonsbane Ring (Death+15, Resurrection 3/day)
# Nentyarch's Band (WIS+6, Augment Summoning, Bonus Drd, Sps L7 Spell,
   Banishment 1/day)
# Ring of the Untherite Generals (CHA+4, Expert Tactician, Battletide 1/day,
   War Cry 1/day, Cure Moderate Wounds 1/day)
# Heart of Rashemen (Haste, Freedom, Improved Evasion, Regeneration +5,
   Light 5m White)
$ Ring of the Wood Elves (SR16)
$ Empty Ring of Djinni Summoning (Dismissal 1/day)
$ Ring of Djinni Summoning (Summon Djinni 1/day)
$ Eye of the Spider Queen (Evil: Poison+1, Web 1/day)
$ Volo's Rejuvenating Ring (HP+25, Cure Critical Wounds 1/day)
@ Larloch's Soul Stealer (Circle of Death, Finger of Death 10 uses)
@ Ring of Merchant Rule (CHA+2, Appraise+4, Light 15m White)
@ Beholder Ring (Sleep) (Spot+3, Sleep 1/day)
@ Beholder Ring (Slow) (Spot+3, Slow 1/day)
@ Ring of the Shattered Vow (Chaotic: Freedom, Haste 1/day, Mind Affecting-2)
@ Malchor's Punch (Knockdown)

(F.20) Scrolls Innate Level 0
 1 to 9 is the class casting level   @ - Added in an update
                                       Brd Clr Drd Pal Rgr Sor
                                           Fav Sps         Wiz
 Acid Splash (C)                        -   -   -   -   -   0
 Cure Minor Wounds (C)                  0   0   0   -   -   -
 Daze (E)                               0   -   -   -   -   0
 Flare (V)                              0   -   0   -   -   0
 Inflict Minor Wounds (N)               -   0   -   -   -   -
 Light (V)                              0   0   0   -   -   0
 Ray of Frost (C)                       -   -   -   -   -   0
 Resistance (A)                         0   0   0   1   -   0
# Touch of Fatigue (N)                   -   -   -   -   -   0
 Virtue (T)                             -   0   0   1   -   -

(F.21) Scrolls Innate Level 1
 Amplify (T)                            1   -   -   -   -   -
 Bane (E)                               -   1   -   -   -   -
$ Blades of Fire (C)                     -   -   -   -   1   1
 Bless (E)                              -   1   -   1   -   -
 Bless Weapon (T)                       -   -   -   1   -   -
 Burning Hands (T)                      -   -   -   -   -   1
 Camouflage (T)                         -   -   1   -   1   -
 Cause Fear (N)                         1   1   -   -   -   1
 Charm Person (E)                       1   -   -   -   -   1
 Color Spray (I)                        -   -   -   -   -   1
$ Conviction (A)                         -   1   -   -   -   -
 Cure Light Wounds (C)                  1   1   1   1   1   -
 Detect Undead (D)                      -   1   -   1   -   1
 Divine Favor (V)                       -   1   -   1   -   -
 Doom (E)                               -   1   -   -   -   -
 Enlarge Person (T)                     -   -   -   -   -   1
 Entangle (T)                           -   -   1   -   1   -
 Entropic Shield (A)                    -   1   -   -   -   -
 Expeditious Retreat (T)                1   -   -   -   -   1
@ Foundation of Stone (T)                -   -   1   -   -   -
 Grease (C)                             1   -   -   -   -   1
 Identify (D)                           1   -   -   -   -   1
 Inflict Light Wounds (N)               -   1   -   -   -   -
 Joyful Noise (A)                       1   -   -   -   -   -
 Lesser Dispel (A)                      1   2   2   -   -   2
$ Lesser Orb of Acid (C)                 -   -   -   -   -   1
$ Lesser Orb of Cold (C)                 -   -   -   -   -   1
$ Lesser Orb of Electricity (C)          -   -   -   -   -   1
$ Lesser Orb of Fire (C)                 -   -   -   -   -   1
$ Lesser Orb of Sound (C)                -   -   -   -   -   1
 Lesser Restoration (C)                 -   2   2   1   -   -
# Lesser Vigor (C)                       -   1   1   -   -   -
# Lionheart (A)                          -   -   -   1   -   -
 Low Light Vision (T)                   -   -   1   -   1   1
 Mage Armor (C)                         -   -   -   -   -   1
 Magic Fang (T)                         -   -   1   -   1   -
 Magic Missile (E)                      -   -   -   -   -   1
 Magic Weapon (T)                       -   1   -   1   -   1
$ Nightshield (A)                        -   1   -   -   -   1
 Protection from Alignment (A)          -   1   -   1   -   1
 Ray of Enfeeblement (N)                -   -   -   -   -   1
$ Reduce Person (T)                      -   -   -   -   -   1
 Remove Fear (A)                        1   1   -   -   -   -
 Sanctuary (A)                          -   1   -   -   -   -
 Shield (A)                             -   -   -   -   -   1
 Shield of Faith (A)                    -   1   -   -   -   -
 Shocking Grasp (V)                     -   -   -   -   -   1
 Sleep (E)                              1   -   1   -   2   1
 Summon Creature I (C)                  1   1   1   -   1   1
 Tasha's Hideous Laughter (E)           1   -   -   -   -   2
 True Strike (D)                        -   -   -   -   -   1

(F.22) Scrolls Innate Level 2
 Aid (E)                                -   2   -   2   3   -
$ Animal Trance (E)                      2   -   2   -   -   -
$ Animalistic Power (T)                  -   2   2   -   2   2
 Aura of Glory (D)                      -   -   -   2   -   -</pre><pre id="faqspan-15">
 Balagarn's Iron Horn (T)               1   -   -   -   -   2
 Barkskin (T)                           -   -   2   -   2   -
 Bear's Endurance (T)                   -   2   2   -   2   2
$ Bladeweave (I)                         2   -   -   -   -   2
 Blindness/Deafness (I)                 2   3   -   -   -   2
 Blindsight (T)                         -   3   3   -   -   2
@ Body of the Sun (T)                    -   -   2   -   -   -
 Bull's Strength (T)                    2   2   2   2   -   2
 Cat's Grace (T)                        2   -   2   -   2   2
 Cloud of Bewilderment (V)              2   -   -   -   -   2
 Combust (V)                            -   -   -   -   -   2
# Creeping Cold (T)                      -   -   2   -   -   -
 Cure Moderate Wounds (C)               2   2   3   3   3   -
# Curse of Impending Blades (N)          2   -   -   -   2   2
 Darkness (V)                           2   2   -   -   -   2
 Death Armor (N)                        -   -   -   -   -   2
 Death Knell (N)                        -   2   -   -   -   -
 Eagle's Splendor (T)                   2   2   -   2   -   2
 Endure Elements (A)                    -   1   1   1   -   1
 False Life (N)                         -   -   -   -   -   2
 Find Traps (D)                         3   2   -   -   -   -
 Fireburst (V)                          -   -   -   -   -   2
 Flame Weapon (V)                       -   -   2   -   -   -
 Fox's Cunning (T)                      2   2   -   -   -   2
 Gedlee's Electric Loop (V)             -   -   -   -   -   2
 Ghostly Visage (I)                     2   -   -   -   -   2
 Ghoul Touch (N)                        -   -   -   -   -   2
 Healing Sting (N)                      -   -   2   -   -   -
 Hold Animal (E)                        -   -   2   -   2   -
 Hold Person (E)                        2   2   -   -   -   3
 Inflict Moderate Wounds (N)            -   2   -   -   -   -
 Invisibility (I)                       2   -   -   -   -   2
 Knock (T)                              -   -   -   -   -   2
$ Living Undeath (N)                     -   2   -   -   -   -
 Mass Camouflage (T)                    -   -   2   -   2   -
$ Mass Snake's Swiftness (T)             -   -   2   -   -   3
 Melf's Acid Arrow (C)                  -   -   -   -   -   2
 Mirror Image (I)                       2   -   -   -   -   2
 Owl's Wisdom (T)                       2   2   2   2   2   2
 Owl's Insight (T)                      -   -   5   -   -   -
 Protection from Arrows (A)             -   -   -   -   -   2
 Protection from Energy (A)             -   3   3   -   2   3
$ Reduce Animal (T)                      -   -   2   -   3   -
 Remove Paralysis (C)                   -   2   -   2   -   -
 Resist Energy (A)                      -   2   2   2   1   2
 Scare (N)                              2   -   -   -   -   2
# Scorching Ray (V)                      -   -   -   -   -   2
 See Invisibility (D)                   3   -   -   -   -   2
 Shield Other (A)                       -   2   -   2   -   -
 Silence (I)                            2   2   -   -   -   -
$ Snake's Swiftness (T)                  -   -   1   -   -   2
 Sound Burst (V)                        2   2   -   -   -   -
$ Stabilize (C)                          -   2   -   2   -   -
 Summon Creature II (C)                 2   2   2   -   2   2
# Touch of Idiocy (E)                    -   -   -   -   -   2
 Web (C)                                -   -   -   -   -   2

(F.23) Scrolls Innate Level 3
 Animate Dead (N)                       -   3   -   -   -   4
 Bestow Curse (T)                       -   3   -   -   -   4
 Call Lightning (V)                     -   -   3   -   -   -
 Charm Monster (E)                      3   -   -   -   -   4
 Clairaudience / Clairvoyance (D)       3   -   -   -   -   3
 Confusion (E)                          3   -   -   -   -   4
 Contagion (N)                          -   3   3   -   -   4
 Crushing Despair (E)                   3   -   -   -   -   4
 Deep Slumber (E)                       3   -   -   -   -   3
 Dehydrate (N)                          -   -   3   -   -   -
 Dispel Magic (A)                       3   3   4   3   -   3
 Displacement (I)                       3   -   -   -   -   3
 Dominate Animal (E)                    -   -   3   -   -   -
 Fear (N)                               3   -   -   -   -   4
 Fireball (V)                           -   -   -   -   -   3
 Flame Arrow (C)                        -   -   -   -   -   3
 Glyph of Warding (A)                   -   3   -   -   -   -
 Greater Magic Fang (T)                 -   -   3   -   3   -
 Greater Magic Weapon (T)               -   4   -   3   -   3
 Gust of Wind (V)                       -   -   2   -   -   2
 Haste (T)                              3   -   -   -   -   3
 Heroism (E)                            2   -   -   -   -   3
# Hypothermia (V)                        -   4   3   -   -   -
 Improved Mage Armor (C)                -   -   -   -   -   3
 Infestation of Maggots (N)             -   -   3   -   -   -
 Inflict Serious Wounds (N)             -   3   -   -   -   -
 Invisibility Purge (V)                 -   3   -   -   3   -
 Invisibility Sphere (I)                3   -   -   -   -   3
@ Jagged Tooth (T)                       -   -   3   -   2   -
 Keen Edge (T)                          -   -   -   -   -   3
# Lesser Visage of the Deity (T)         -   3   -   4   -   -
 Lightning Bolt (V)                     -   -   -   -   -   3
 Magic Circle Against Alignment (A)     -   3   -   3   -   3
 Magic Vestment (T)                     -   3   -   -   -   -
# Mass Aid (E)                           -   3   -   -   -   -
# Mass Curse of Impending Blades (N)     3   -   -   -   3   3
# Mass Lesser Vigor (C)                  -   3   3   -   -   -
 Mestil's Acid Breath (C)               -   -   -   -   -   3
 Neutralize Poison (C)                  4   4   3   4   3   -
 Poison (N)                             -   4   3   -   -   -
# Power Word Maladroit (D)               -   -   -   -   -   3
# Power Word Weaken (D)                  -   -   -   -   -   3
 Prayer (C)                             -   3   -   3   -   -
 Quillfire (T)                          -   -   3   -   -   -
 Rage (E)                               2   -   -   -   -   3
 Remove Blindness/Deafness (D)          -   3   -   3   -   -
 Remove Curse (A)                       3   3   -   3   -   4
 Remove Disease (C)                     -   3   3   -   3   -
 Scintillating Sphere (V)               -   -   -   -   -   3
 Searing Light (V)                      -   3   -   -   -   -
 Slow (T)                               3   -   -   -   -   3
 Spiderskin (T)                         -   -   3   -   -   3
 Spike Growth (T)                       -   -   3   -   2   -
 Stinking Cloud (C)                     -   -   -   -   -   3
 Summon Creature III (C)                3   3   3   -   3   3
 Vampiric Touch (N)                     -   -   -   -   -   3
# Vigor (C)                              -   3   3   -   -   -
 Weapon of Impact (T)                   3   3   -   -   -   3

(F.24) Scrolls Innate Level 4
 Arc of Lightning (C)                   -   -   4   -   -   5
 Assay Resistance (D)                   -   4   -   -   -   4
$ Castigate (V)                          -   4   -   4   -   -
 Cure Serious Wounds (C)                3   3   4   4   4   -
 Cure Critical Wounds (C)               4   4   5   -   -   -
 Death Ward (N)                         -   4   5   4   -   -
 Dismissal (A)                          -   4   -   -   -   5
 Divine Power (V)                       -   4   -   -   -   -
 Dominate Person (E)                    4   -   -   -   -   5
 Elemental Shield (V)                   -   -   -   -   -   4
 Enervation (N)                         -   -   -   -   -   4
 Evard's Black Tentacles (C)            -   -   -   -   -   4
 Flame Strike (V)                       -   5   4   -   -   -
 Freedom of Movement (A)                4   4   4   4   4   -
# Greater Creeping Cold (T)              -   -   4   -   -   -
 Greater Invisibility (I)               4   -   -   -   -   4
# Greater Resistance (A)                 4   4   4   -   -   4
 Hammer of the Gods (V)                 -   4   -   -   -   -
 Hold Monster (E)                       4   -   4   -   -   5
 Holy Sword (V)                         -   -   -   4   -   -
 Ice Storm (V)                          6   -   4   -   -   4
 Inflict Critical Wounds (N)            -   4   -   -   -   -
 Isaac's Lesser Missile Storm (V)       -   -   -   -   -   4
 Least Spell Mantle (A)                 -   4   -   -   -   4
 Lesser Globe of Invulnerability (A)    -   -   -   -   -   4
 Lesser Spell Breach (A)                -   -   -   -   -   4
$ Mass Reduce Person (T)                 -   -   -   -   -   4
@ Moonbolt (V)                           -   -   4   -   -   -
$ Orb of Acid (C)                        -   -   -   -   -   4
$ Orb of Cold (C)                        -   -   -   -   -   4
$ Orb of Electricity (C)                 -   -   -   -   -   4
$ Orb of Fire (C)                        -   -   -   -   -   4
$ Orb of Sound (C)                       -   -   -   -   -   4
 Phantasmal Killer (I)                  -   -   -   -   -   4
 Polymorph Self (T)                     -   -   -   -   4   4
# Recitation (C)                         -   4   -   -   -   -
 Restoration (C)                        -   4   5   4   -   -
 Shadow Conjuration (I)                 4   -   -   -   -   4
# Shout (T)                              4   -   -   -   -   4
 Stoneskin (A)                          -   -   4   -   -   4
 Summon Creature IV (C)                 4   4   4   -   4   4
 Wall Of Fire (V)                       -   -   5   -   -   4
 War Cry (E)                            4   -   -   -   -   -

(F.25) Scrolls Innate Level 5
 Awaken (T)                             -   -   5   -   -   -
 Battletide (T)                         -   5   -   -   -   -
 Bigby's Interposing Hand (V)           -   -   -   -   -   5
# Cacophonic Burst (V)                   5   -   -   -   -   5
# Call Lightning Storm (V)               -   -   5   -   -   -
 Cloudkill (N)                          -   -   -   -   -   5
 Cone of Cold (V)                       -   -   -   -   -   5
 Ethereal Visage (I)                    5   -   -   -   -   6
 Feeblemind (D)                         -   -   -   -   -   5
 Firebrand (V)                          -   -   -   -   -   5
# Glass Doppelganger (I)                 -   -   -   -   -   5
 Greater Fireburst (V)                  -   -   -   -   -   5
 Greater Heroism (E)                    5   -   -   -   -   6
$ Greater Reduce Person (T)              -   -   -   -   -   5
# Heal Animal Companion (C)              -   -   5   -   3   -
 Inferno (T)                            -   -   5   -   -   -
 Lesser Mind Blank (A)                  -   -   -   -   -   5
 Lesser Planar Binding (C)              -   -   -   -   -   5
 Lesser Spell Mantle (A)                -   5   -   -   -   5
# Mass Contagion (N)                     -   5   5   -   -   6
 Mass Cure Light Wounds (C)             5   5   6   -   -   -
 Mass Inflict Light Wounds (N)          -   5   -   -   -   -
 Mind Fog (E)                           5   -   -   -   -   5
# Power Word Disable (D)                 -   -   -   -   -   5
 Raise Dead (C)                         -   5   -   -   -   -
@ Rejuvenation Cocoon (C)                -   -   5   -   -   -
 Righteous Might (T)                    -   5   -   -   -   -
 Shroud of Flame (V)                    -   -   -   -   -   5
 Slay Living (N)                        -   5   5   -   -   -
 Song of Discord                        5   -   -   -   -   -
 Spell Resistance (A)                   -   5   5   -   -   -
 Summon Creature V (C)                  5   5   5   -   -   5
 True Seeing (D)                        -   5   7   -   -   6
 Vine Mine (C)                          -   -   3   -   -   -
 Vitriolic Sphere (C)                   -   -   -   -   -   5
# Wall of Dispel Magic (A)               -   5   -   -   -   5

(F.26) Scrolls Innate Level 6
 Acid Fog (C)                           -   -   -   -   -   6
 Banishment (A)                         -   6   -   -   -   7
 Bigby's Forceful Hand (V)              -   -   -   -   -   6
 Blade Barrier (V)                      -   6   -   -   -   -
 Chain Lightning (V)                    -   -   -   -   -   6
 Circle of Death (N)                    -   -   -   -   -   6
 Create Undead (N)                      -   6   -   -   -   6
 Crumble (T)                            -   -   6   -   -   -
 Dirge (V)                              6   -   -   -   -   -
 Disintegrate (T)                       -   -   -   -   -   6
 Drown (T)                              -   -   6   -   -   -
 Energy Immunity (A)                    6   6   6   -   -   7
# Extract Water Elemental                -   -   6   -   -   6
 Flesh to Stone (T)                     -   -   -   -   -   6
 Globe of Invulnerability (A)           -   -   -   -   -   6
 Greater Dispel Magic (A)               5   6   6   -   -   6
 Greater Spell Breach (A)               -   -   -   -   -   6
 Greater Stoneskin (T)                  -   -   6   -   -   6
 Harm (N)                               -   6   7   -   -   -
 Heal (C)                               -   6   7   -   -   -
 Isaac's Greater Missile Storm (V)      -   -   -   -   -   6
 Legend Lore (D)                        4   -   -   -   -   6
# Mass Bear's Endurance (T)              -   6   6   -   -   6
# Mass Bull's Strength (T)               -   6   6   -   -   6
# Mass Cat's Grace (T)                   6   -   6   -   -   6
 Mass Cure Moderate Wounds (C)          6   6   7   -   -   -
# Mass Eagle's Splendor (T)              6   6   -   -   -   6
# Mass Fox's Cunning (T)                 6   -   -   -   -   6
 Mass Inflict Moderate Wounds (N)       -   6   -   -   -   -
# Mass Owl's Wisdom (T)                  -   6   6   -   -   6
 Planar Ally (C)                        -   6   -   -   -   -
 Planar Binding (C)                     -   -   -   -   -   6
 Shades (I)                             -   -   -   -   -   9
 Stone Body (T)                         -   6   -   -   -   6
 Stonehold (C)                          -   -   6   -   -   -
 Stone to Flesh (T)                     -   -   -   -   -   6
 Summon Creature VI (C)                 6   6   6   -   -   6
# Superior Resistance (A)                6   6   6   -   -   6
 Tenser's Transformation (T)            -   -   -   -   -   6
@ Tortoise Shell (T)                     -   -   6   -   -   -
 Undeath to Death (N)                   -   6   -   -   -   6
# Vigorous Cycle (C)                     -   6   6   -   -   -

(F.27) Scrolls Innate Level 7
 Aura of Vitality (T)                   -   -   7   -   -   -
# Avasculate (N)                         -   -   -   -   -   7
 Bigby's Grasping Hand (V)              -   -   -   -   -   7
$ Blood to Water (N)                     -   7   -   -   -   -
 Control Undead (N)                     -   6   -   -   -   7
 Creeping Doom (C)                      -   -   7   -   -   -
 Delayed Blast Fireball (V)             -   -   -   -   -   7
 Destruction (N)                        -   7   -   -   -   -
 Ethereal Jaunt (T)                     -   7   -   -   -   7
 Finger of Death (N)                    -   -   8   -   -   7
 Fire Storm (V)                         -   8   7   -   -   -
 Greater Restoration (C)                -   7   -   -   -   -
 Greater Shadow Conjuration (I)         -   -   -   -   -   7
# Hiss of Sleep (E)                      -   -   -   -   -   7
 Mass Cure Serious Wounds (C)           -   7   8   -   -   -
 Mass Inflict Serious Wounds (N)        -   7   -   -   -   -
 Mass Hold Person (E)                   6   -   -   -   -   7
 Mordenkainen's Sword (T)               -   -   -   -   -   7
# Power Word Blind (D)                   -   -   -   -   -   7
 Power Word Stun (D)                    -   -   -   -   -   8
 Prismatic Spray (V)                    -   -   -   -   -   7
 Protection from Spells (A)             -   -   -   -   -   8
 Regenerate (C)                         -   7   6   -   -   -
 Resurrection (C)                       -   7   -   -   -   -
 Shadow Shield (I)                      -   -   -   -   -   7
# Solipsism (I)                          -   -   -   -   -   7
 Spell Mantle (A)                       -   7   -   -   -   7
 Summon Creature VII (C)                -   7   7   -   -   7
@ Swamp Lung (C)                         -   -   7   -   -   -
 Word of Faith (V)                      -   7   -   -   -   -

(F.28) Scrolls Innate Level 8
 Aura versus Alignment (A)              -   8   -   -   -   -
 Bigby's Clenched Fist (V)              -   -   -   -   -   8
 Blackstaff (E)                         -   -   -   -   -   8
 Bombardment (C)                        -   -   8   -   -   -
 Create Greater Undead (N)              -   8   -   -   -   8
 Earthquake (V)                         -   8   8   -   -   -
 Greater Planar Binding (C)             -   -   -   -   -   8
# Greater Shout (T)                      6   -   -   -   -   8
 Horrid Wilting (N)                     -   -   -   -   -   8
 Incendiary Cloud (V)                   -   -   -   -   -   8
 Iron Body (T)                          -   -   -   -   -   8
 Mass Blindness/Deafness (I)            -   -   -   -   -   8
 Mass Charm Monster (E)                 6   -   -   -   -   8
 Mass Cure Critical Wounds (C)          -   8   9   -   -   -
# Mass Death Ward (N)                    -   8   9   -   -   -
 Mass Inflict Critical Wounds (N)       -   8   -   -   -   -
 Mind Blank (A)                         -   -   -   -   -   8
 Polar Ray (V)                          -   -   -   -   -   8
# Power Word Petrify (D)                 -   -   -   -   -   8
 Premonition (D)                        -   -   8   -   -   8
@ Storm Avatar (T)                       -   -   8   -   -   -
 Summon Creature VIII (C)               -   8   8   -   -   8
 Sunbeam (V)                            -   8   7   -   -   -
 Sunburst (V)                           -   -   8   -   -   8
# Wall of Greater Dispel Magic (A)       -   8   -   -   -   8

(F.29) Scrolls Innate Level 9
 Bigby's Crushing Hand (V)              -   -   -   -   -   9
# Burst of Glacial Wrath (V)             -   -   9   -   -   9
 Dominate Monster (E)                   -   -   -   -   -   9
 Elemental Swarm (C)                    -   -   9   -   -   -
 Energy Drain (N)                       -   9   -   -   -   9
 Etherealness (T)                       -   9   -   -   -   9
 Gate (C)                               -   9   -   -   -   9
 Greater Spell Mantle (A)               -   -   -   -   -   9
# Greater Visage of the Deity            -   9   -   -   -   -
 Implosion (V)                          -   9   -   -   -   -
# Mass Drown (C)                         -   -   9   -   -   -
 Mass Heal (C)                          -   9   -   -   -   -
 Mass Hold Monster (E)                  -   -   -   -   -   9
 Meteor Swarm (V)                       -   -   -   -   -   9
 Mordenkainen's Disjunction (A)         -   -   -   -   -   9
@ Nature’s Avatar (T)                    -   -   9   -   -   -
 Power Word Kill (D)                    -   -   -   -   -   9
 Shades (I)                             -   -   -   -   -   9
# Shadow Simulacrum (I)                  -   -   -   -   -   9
 Shapechange (T)                        -   -   9   -   -   9
 Storm of Vengeance (C)                 -   9   9   -   -   -
 Summon Creature IX (C)                 -   9   9   -   -   9
 Undeath's Eternal Foe (A)              -   9   -   -   -   -
 Wail of the Banshee (N)                -   -   -   -   -   9
 Weird (I)                              -   -   -   -   -   9

(F.30) Wands and Rods
 Rod of Frost (Ray of Frost unlimited uses)
 Rod of the Ghost (Ghostly Visage 1/day)
 Rod of Thunder and Lightning (Chain Lightning 1/day, Sound Burst 3/day)
$ Rod of Freedom (Freedom of Movement, Remove Paralysis, Stone to Flesh)
 Rod of Resurrection (Resurrection 8 uses)
# Rod of Reversal (Dispel Magic, Greater Dispelling)
# Imaskari Rod (Greater Dispelling 3/day)
$ Illusion Stick (Ethereal Jaunt, Mirror Image)
 Wand of the Heavens (Clr, Drd, Pal: Flame Strike 10 uses)
$ Wand of Inflict Moderate Wounds (Clr, Blk: Inflict Moderate Wounds 50 uses)
 Wand of Sleep (Brd, Drd, Rgr, Sor, Wiz: Sleep 50 uses)
 Wand of Lesser Summoning (Brd Drd Rgr Sor Wiz: Summon Creature II 25 uses)
 Wand of Summoning (Brd, Drd, Rgr, Sor, Wiz: Summon Creature IV 10 uses)
 Wand of Fear (Brd, Sor, Wiz: Fear 16 uses)
 Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt 10 uses)
 Wand of Fire (Brd, Sor, Wiz: Fireball 10 uses)
 Wand of Missiles (Brd, Sor, Wiz: Magic Missile 50 uses)
$ Wand of Magic Missile (Sor, Wiz: Magic Missile 50 uses)
 Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud 16 uses)
 Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster 10 uses)
 Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic 25 uses)
$ Wand of Fireball (Sor, Wiz: Fireball L5 50 uses)
$ Wand of Lightning Bolt (Sor, Wiz: Lightning Bolt 50 uses)
$ Wand of Melf's Acid Arrow (Sor, Wiz: Melf's Acid Arrow L3 50 uses)
$ Wand of Enervation (Sor, Wiz: Enervation 50 uses)
$ Wand of Cure Critical Wounds (Brd Blk Clr Drd Sps: Cure Critical 50 uses)
$ Wand of Hold Person (Brd, Clr, Sor, Wiz: Hold Person 50 uses)
$ Wand of Restoration (Clr, Pal: Restoration 50 uses)
# Wand of Eternal Decay (Contagion 3/day, Crumble 1/day, Horrid Wilting 1/day,
   Harm 1/day, Inflict Moderate Wounds unlimited uses)

(F.31) Potions
 Potion of Cure Light Wounds
 Potion of Lore (Lore+4)
 Potion of Bless
 Potion of Cure Moderate Wounds
 Potion of Aid
 Potion of Barkskin
 Potion of Death Armor
 Potion of Invisibility
 Potion of Lesser Restoration
 Potion of Bear's Endurance
 Potion of Bull's Strength
 Potion of Cat's Grace
 Potion of Eagle's Splendor
 Potion of Fox's Cunning
 Potion of Owl's Wisdom
 Potion of Cure Serious Wounds
 Potion of Cure Critical Wounds
 Potion of Antidote
 Potion of Cure Disease
 Potion of Speed
 Potion of Heal
# Potion of Greater Heroism
$ Potion of Shield
$ Potion of Mirror Image
$ Potion of Remove Blindness/Deafness
$ Potion of Displacement
$ Potion of Lionheart
$ Potion of Lesser Visage of the Deity

(F.32) Magical Items
 Gem of Seeing (True Seeing 1/day)
 Scabbard of Blessing (Cast Aid 3/day, Bless 3/day)
 Scabbard of Keen Edges (Keen Edge 3/day)
 Glowstone (Searing Light 3/day)
 Brooch of Shielding (Shield 3/day)
 Lens of Detection (Find Traps 3/day)
 Golden Chalice of Lathander (Mass Cure Serious Wounds 3 uses)
 Chime of Opening (Knock 50 uses)
 Lantern of Revealing (Invisibility Purge unlimited uses)
 Gem of Brightness (Sunbeam, Blindness/Deafness, Light)
 Bowl of Commanding Water Elementals (Summon Water Elemental 10 uses)
 Brazier of Commanding Fire Elementals (Summon Fire Elemental 10 uses)
 Stone of Controlling Earth Elementals (Summon Earth Elemental 10 uses)
# Censer of Controlling Air Elementals (Summon Air Elemental 10 uses)
# Book of the Waves (Extract Water Elemental, Summon Water Elemental,
   Mass Drown)
# Orb of Elemental Summoning (Elemental Swarm 1/day)
# Orglash Crystal (Cold-100%, Fire+50%, Summon Orglash 1/day)
 Silver Shard: Health Bonus (HP+10)
 Silver Shard: Acid and Electrical Resistance (Acid 5/-, Electrical 5/-)
 Silver Shard: Fire and Cold Resistance (Cold 5/-, Fire 5/-)
 Silver Shard: Physical Bonuses (STR+1, CON+1, DEX+1)
 Silver Shard: Mental Bonuses (INT+1, WIS+1, CHA+1)
 Silver Shard: Combat Bonus (Atk+1, Magical Dmg+1)
 Silver Shard: Paralysis Immunity (Immunity Paralysis)
 Infernal Token of Mephasm (STR+3, Light 5m Red)
 Infernal Token of Mephasm (DEX+3, Light 5m Red)
 Infernal Token of Mephasm (CON+3, Light 5m Red)
 Infernal Token of Mephasm (INT+3, Light 5m Red)
 Infernal Token of Mephasm (WIS+3, Light 5m Red)
 Infernal Token of Mephasm (CHA+3, Light 5m Red)
 Ilrah's Rib (Toughness, Blind-Fight)
# Astral Rodent Charm (AC Dodge+1, STR+4, INT-2)
# Dire Totem of the Beastlands (STR+4, DEX+4, CON+4, INT+4, WIS+4, CHA+4)
# Malarite Totem (Avasculate 10 uses, Summon Creature VI 15 uses, Diplomacy-8)
# Telthori Totem (Will+3, Mind-Affecting Spells+5)
# Hulmarra's Emerald (Improved Mage Armor 1/day, Lesser Spell Mantle 1/day,
   Weapon of Impact 1/day, INT+3)
# Deea Pouch (STR+4, Intimidate+12, WIS-4, Diplomacy-10)
$ Coin of Life (Raise Dead 1 use)
$ Stone of Alarm (rest in unsafe interior areas 1 use)
$ Lantanese Healing Herbs (Cure Moderate Wounds 1 use)
$ Spherelight (Light unlimited uses)
$ Sauringar Tome (+1 vs Poison)
$ Collapsable Clockroach (Summon Clockroach 25 uses)
$ The Simbul's Sly Smile (DR 1/-)
$ Relic of Semuanya (Acid+5%, Disease+1)
$ Zouldrin's Bauble (Open Lock+5, AC Dodge+1 vs Human)
$ Seal of Illusk (STR+2, Intimidate+8, Diplomacy-4)
$ Mephit Guano (CHA-2, Stinking Cloud 10 uses)
$ Ivory Horn of Valhalla (Summon Ivory Shieldmaiden, 3 uses)
$ Sigil of the Last Port (CON+2, AC Dodge+3 vs Orc)
$ Volo's Custom Chicanery (Disable Device +4, Open Lock +4, Move Silently +2)
$ Thayan Learning Scroll (1000XP 1 use)
$ Sensory Stone (2000XP 1 use)
$ Heart of the Beast (Divine Power 1 use)
@ Root of Life (HP+10, Greater Restoration 1 use)
Flute
 Fife of Blasting (Brd: Sound Burst 1/day)
 Wenderkazoo (Brd, Gnome: CHA+3, Perform+9, Weight-20%, True Seeing 1/day,
   Mass Charm 1/day, Confusion 1/day, See Invisibility unlimited uses)
# Austruth Flute (Brd, Hrp, Shd: Greater Dispelling 1/day, Mind Fog 1/day,
   Mass Cure Moderate Wounds 1/day)
$ Sorlyn's Ditty (Cure Moderate Wounds 1/day, Sound Burst 1/day)
@ Coffin's Call (Brd, Hrp: Animate Dead 1/day, Scare 3/day)
Mandolin
 Doss Lute (Brd: Ghostly Visage, Hold Person, Neutralize Poison 1/day)
 Fochluchan Bandore (Brd: Light 1/day)
 Mac-Fuirmidh Cithern (Brd: Cure Light Wounds, Mage Armor, Sleep 1/day)
& Ysridain's Muse (Brd: Confusion 3/day)
$ Finch's Spare Lute (Brd: Perform+6, Sleight of Hand+2)
$ Lute of Charming (Charm Person 1/day)
Drum
 Drum of Haunting (Brd: Animate Dead, Cause Fear, Fear)
# Doldrum (Brd, Hrp: Vampiric+5, Will-4, Tasha's Hideous Laughter 3/day,
   Wail of the Banshee 2/day)
Special
# Dream Weapon (Magical+1d4 vs Incorporeal, Positive Energy+1d4,
     DC24 Sleep 10%/2 rounds, Immunity Illusion, Change Weapon Form)
   Dream Dagger (Atk+6, Piercing+6)
   Dream Quarterstaff (Atk+6, Bludgeoning+6)
   Dream Mace (Atk+6, Bludgeoning+6)
   Dream Battleaxe (Atk+6, Slashing+6)
   Dream Scimitar (Atk+6, Slashing+6)
   Dream Longsword (Atk+6, Physical+6, cannot Change Form)
   Dream Greatsword (Atk+6, Physical+6)
   Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
     unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
     Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)

(F.33) Gems
 Malachite
 Obsidian
 Fluorspar
 Bloodstone
 Fire Agate
 Amethyst
 Aventurine
 Phenalope
 Greenstone
 Garnet
 Alexandrite
 Topaz
 Fire Opal
 Emerald
 Sapphire
 Diamond
 Ruby
 Jacinth
 Canary Diamond
 Beljuril
 Star Sapphire
 King's Tear
 Blue Diamond
 Rogue Stone

(F.34) Basic Crafting Components
 Fairy Dust
 Garlic
 Venom Gland
 Giant Bee Venom Gland
 Giant Scorpion Venom Gland
 Giant Centipede Venom Gland
 Belladonna
 Distilled Alcohol
 Quicksilver
 Powdered Silver
 Diamond Dust
 Leather Hide
 Wooden Plank
 Iron Ingot
 Duskwood Plank
 Zalantar Plank
 Alchemical Silver Ingot
 Cold Iron Ingot
 Shederran Plank
 Mithral Ingot
 Darksteel Ingot
 Umber Hulk Hide
 Adamantine Ingot

(F.35) Grenadelike
 Alchemists Fire (Fire Dmg 1d6)
 Improved Alchemist's Fire (Fire Dmg 1d8)
 Greater Alchemist's Fire (Fire Dmg 1d10)
 Perfected Alchemist's Fire (Fire Dmg 2d6)
 Acid Flask (Acid Dmg 1d6)
 Improved Acid Flask (Acid Dmg 1d8)
 Greater Acid Flask (Acid Dmg 1d10)
 Perfected Acid Flask (Acid Dmg 2d6)
 Holy Water (Holy Dmg 2d4 vs Undead)
 Improved Holy Water (Holy Dmg 2d6 vs Undead)
 Greater Holy Water (Holy Dmg 2d8 vs Undead)
 Perfected Holy Water (Holy Dmg 2d10 vs Undead)
 Thunderstone (DC15 Deafen 5 rounds)
 Improved Thunderstone (DC17 Deafen 5 rounds)
 Greater Thunderstone (DC19 Deafen 5 rounds)
 Perfected Thunderstone (DC21 Deafen 5 rounds)
 Choking Powder (DC15 Daze 5 rounds)
 Improved Choking Powder (DC17 Daze 5 rounds)
 Greater Choking Powder (DC19 Daze 5 rounds)
 Perfected Choking Powder (DC21 Daze 5 rounds)
 Tanglefoot Bag (DC15 Hold 2 rounds)
 Improved Tanglefoot Bag (DC17 Hold 3 rounds)
 Greater Tanglefoot Bag (DC19 Hold 4 rounds)
 Perfected Tanglefoot Bag (DC21 Hold 6 rounds)
 Blastglobe (Firebomb)
$ Acid Bomb (Acidbomb - Acid Fog)

(F.36) Trap Kits (Minor, Average, Strong, Deadly)
 Spike
 Sonic
 Frost
 Acid Splash
 Negative Energy
 Holy
 Tangle
 Blob of Acid
 Fire
 Electrical
 Gas

(F.37) Miscellaneous Items
 Mild Giant Bee Venom (DC18 Poison CON 1d2)
 Average Giant Bee Venom (DC20Poison CON 1d2)
 Strong Giant Bee Venom (DC22 Poison CON 1d2)
 Deadly Giant Bee Venom (DC26 Poison CON 1d2)
 Mild Giant Centipede Venom (DC18 Poison INT 1d2)
 Average Giant Centipede Venom (DC20Poison INT 1d2)
 Strong Giant Centipede Venom (DC22 Poison INT 1d2)
 Deadly Giant Centipede Venom (DC26 Poison INT 1d2)
 Mild Giant Scorpion Venom (DC18 Poison STR 1d2)
 Average Giant Scorpion Venom (DC20Poison STR 1d2)
 Strong Giant Scorpion Venom (DC22 Poison STR 1d2)
 Deadly Giant Scorpion Venom (DC26 Poison STR 1d2)
# Black Lotus Extract (DC20 CON-3d6, CON-3d6, 5 uses)
# Wyvern Poison (DC17 CON-2d6, CON-2d6, 5 uses)
# Dragon Bile (DC26 STR-3d6, 5 uses)
# Jar of Condensed Orglash Essences (Cold Dmg)
 Thieves' Tools +1
 Thieves' Tools +3
 Thieves' Tools +6
 Thieves' Tools +10
 Healer's Kit +1
 Healer's Kit +3
 Healer's Kit +6
 Healer's Kit +10
 Magic Pouch (Content Weight -20%)
 Lesser Magic Bag (Content Weight -40%)
 Magic Bag (Content Weight -60%)
 Greater Magic Bag (Content Weight -80%)
 Bag of Holding (Content Weight -100%)
 Quartz Crystal
 Coldstone

(F.38) Item Sets
 Some items increase in power when worn at the same time as a set

 Gauntlets of Ironfist (Atk+4, STR+4, Giant+1d8, DC24 Blindness 10%/3 rounds,
   DC22 Daze 10%/2 rounds, DC20 Sleep 5%/2 rounds, Electrical+1d6)
 Belt of Ironfist (CON+4, DR 5/Mithral, Universal+2, SR10,
   Immunity Paralysis)
 Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Charge: 15+1d15 hits,
   Alchemical Silver)
 Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Electrical+1d8,
   DC20 Knockdown 5%/9 seconds, Self: Bolt of Lightning Electrical Dmg 8d6,
   DC25 Stun 9 seconds, Deafen 3 rounds, Alchemical Silver)

==============================================================================

(G) Addendum (and other things)

GAME EDITIONS

Neverwinter Nights 2 Pre-Order
 Merchant's Friend bonus history feat

Neverwinter Nights 2 (1.00.788)

Neverwinter Nights 2 Limited Edition (US, AU, NZ)
 Full 178 page manual
 Blessed of Waukeen bonus history feat
 20 Good and Evil predefined characters
 Lawful Good and Chaotic Evil rings, Art Book, Cloth Map

Neverwinter Nights 2 Lawful Good Limited Edition (EU)
 Basic 36 page manual
 CD of Artwork, Videos, Screensavers and Soundtrack
 Blessed of Waukeen bonus history feat
 10 Good predefined characters
   Brigid Chandler      NG Female Human Sorcerer         10 14 14 11 10 17
   Calad Whitecinder    LG Male Sun Elf Monk             14 14 12 12 16 10
   Ephraela Blessed     LG Female Aasimar Paladin        15 10 14 10 16 17
   Hadan Shieldcleft    NG Male Shield Dwarf Fighter     16 14 16 14 10  8
   Ilaria Miller        CG Female Half-Elf Ranger        14 16 14 10 14 10
   Maricca Water-Bearer CG Female Half-Orc Barbarian     18 16 14  8 10  8
   Quinn Oaks           NG Male Lightfoot Halfling Rogue 10 18 14 14 10 12
   Stangal Lightbender  LG Male Deep Gnome Wizard         8 16 14 17 13  6
   Tristan Fisher       CG Male Human Warlock            10 16 12 12 10 16
   Ysan Stillheart      CG Male Moon Elf Bard            12 16 12 12 10 16
 Lawful Good ring in blue, Art Book, Map poster, Eldricht Giant figure
 Neverwinter Nights Platinum

Neverwinter Nights 2 Chaotic Evil Limited Edition (EU)
 Basic 36 page manual
 CD of Artwork, Videos, Screensavers and Soundtrack
 Blessed of Waukeen bonus feat
 10 Evil predefined characters
   Adaur Harbor       NE Male Drow Cleric                14 12 12 12 16 16
   Barran Fenwalker   NE Male Strongheart Halfling Rogue 10 18 14 14 10 12
   Cylla Meadows      CE Female Rock Gnome Bard          10 14 16 12 10 16
   Emma Goodneighbor  LE Female Human Wizard             10 14 14 17 11 10
   Erraden Markmaker  LE Female Gray Dwarf Fighter       16 14 16 14 10  6
   Eviel Whitehunter  LE Female Wood Elf Ranger          16 18 12  8 14 10
   Gephet Maladoric   CE Male Tiefling Warlock           10 18 12 14 10 14
   Harald Weaver      CE Male Half-Orc Barbarian         18 16 14  8 10  8
   Hella Earthstar    NE Female Gold Dwarf Druid         14 12 16 10 16 10
   Riliad Eladalmer   CE Male Half-Elf Sorcerer          10 14 14 11 10 17
 Coloured Evil ring in red, Art Book, Map poster, Huge Mountain Troll figure
 Neverwinter Nights Platinum

Neverwinter Nights 2 - Mask of the Betrayer Pre-Order
 Mystra's Blessing bonus item

Neverwinter Nights 2 - Mask of the Betrayer (1.10.1115)

Neverwinter Nights 2 Gold
 Neverwinter Nights 2
 Neverwinter Nights 2: Mask of the Betrayer

Neverwinter Nights 2: Storm of Zehir (1.20.1541)

Neverwinter Nights 2 Deluxe (Online Download Only)
 Neverwinter Nights 2
 Neverwinter Nights 2: Mask of the Betrayer
 Neverwinter Nights 2: Storm of Zehir

Adventure Packs (Online Download Only)
 Mysteries of Westgate (1.00, requires 1.22.1588)

BONUSES

Blessed of Waukeen &
 Blessed by Waukeen, the deity of coins and wealth, you have a soft golden
 halo above your head.
   +1 bonus to all saving throws
   Two merchants (Fibba and Haljal Throndor) will recognize this blessing and
   offer special items.

Merchant's Friend $
 In his younger days, your foster father often served as an escort to
 merchants traveling the Sword Coast.  Daeghun's reputation follows you and
 affords you special treatment from merchants.
   10% discount from merchants
   Special access to rare and exotic items sold by one particular vendor
   (Dayne Lynneth).

Mystra's Blessing #
 This item contains the blessing of Mystra, the Lady of Mysteries, one of the
 Three worshipped in Rashmen. Simply holding it bolsters your resolve.
   Improved Saving Throws: Will +2
 You may use this blessing to permanently bestow the following properties
 upon any single weapon (thereby consuming the blessing).
   Unique Power 1 use: Immunity Illusion, True Seeing, +1d6 Magical damage

GAME UPDATES

Spells added in 1.01

Foundation of Stone
 This spell grants a target immunity to knockdown, but reduces their movement
 speed.
Body of the Sun
 The caster’s body emanates fire, burning nearby creatures.
Jagged Tooth
 This spell grants a targeted animal the Keen property on one of its natural
 weapons.
Moonbolt
 This spell creates a bolt of energy that deals strength damage to living
 creatures and knocks down undead, giving them penalties on attack rolls and
 saving throws.
Rejuvenation Cocoon
 The target of this spell becomes encased in a regenerative cocoon, where
 they are cured from poison and disease and regenerate health.
Tortoise Shell
 The caster gains a natural armor bonus of +6, plus an additional 1 per every
 three caster levels to a maximum of +9.
Swamp Lung
 This spell causes victims to fall prone for 1-6 rounds, during which time
 they can catch disease.
Storm Avatar
 This spell infuses the caster with the energy of a storm, making them immune
 to missiles, hasting them, and adding damage to their attacks.
Nature’s Avatar
 This spell grants a targeted animal a series of very powerful buffs.

ERRORS AND BUGS

Neverwinter Nights 2 Manual Errors

- Monks do not receive Cleave as a L1 bonus feat
- 2nd-level Bard Spells should not include Scare
- 6th-level Bard Spells is missing Mass Charm Monster
- 1st-level Cleric Spells should not include Scare
- Use Magic Device is not a prohibited skill

Neverwinter Nights 2 Errors

- Stolen item values display at one quarter of the gold paid by a fence.
- Kossuth's Hand is a Flail but the description and actual stats have errors
   Base Damage - Flail:1d8         Description:1d6         Actual:1d8
   Base Critical Flail:x2          Description:19-20/x2    Actual:20/x2
   Damage Type - Flail:Bludeoning  Description:Piercing    Actual:Piercing
   Weight      - Flail:5.0 pounds  Description:5.0 pounds  Actual:5.0 pounds
   Feat        - Flail:Martial     Description & Actual: Martial or Rogue
   Weapon Size - Flail:Medium      Description:Small       Actual:Both
 When I say both I mean it is counted as a light off-hand weapon but is held
 in the main-hand with your other weapon since you can't normally equip a
 flail in your off-hand, weird!  I think it's a messed up short sword.
- Lichbreaker and Starbright are Flails with the same errors as Kossuth's Hand
- Hedge Trimmer halberd (n2_unw_hal3) is missing from Dayne Lynneth merchant.
- Weapon Finesse feat description lists Whip which are not in NWN2.
- Weapon Proficiency (Martial) feat description lists "Light Flail" which
 should be just "Flail" and is missing Falchion.
- Weapon Specialization Club does not require Fighter L4 prerequisite.
- Small Stature description is missing Falchion and Warmace.
- Good Aim feat description is missing Sling.
- Tower Shield Proficiency does not mention that Shield Proficiency is a
 prerequisite.
- Several feats are missing Required For information.
- Improved Disarm feat does not place disarmed weapons into your inventory.
- Scare spell has multiple errors:
   Manual - Caster Level: Bard 2, Cleric 1, Wizard / Sorcerer 2
   Spell - Caster Level: Bard 2, Wizard / Sorcerer 2, Innate: 2
   Scroll - Caster Level: Bard 1, Cleric 1, Wizard / Sorcerer 1, Innate: 1
   Game - Caster Level: Wizard / Sorcerer 2, Innate: 2
- Craft Weapon skill description incorrectly lists leather as a material.
- Freedom of Movement spell description caster level is missing Bard 4.
- Jagged Tooth spell description caster level should be Druid 3, Ranger 2.
- Mass Charm Monster spell description caster level is missing Bard 6
- Mass Hold Person spell description caster level is missing Bard 6
- Dismissal spell description caster level should not list Bard 4
- Gust of Wind spell description caster level should not list Bard 3
- Spell Mantle spell description caster level is missing Cleric 7
- The scroll Resist Elements is actually Resist Energy.
- Gloves of the Balanced Hands does not give the Two-Weapon Fighting bonus
 feat.
- Dialogue by Grobnar about Wendersnaven spelt successfully as sucessfully.
- Invulnerable Armor is not a valid recipe.
- Rangers equipping Medium Armor made from Mithral get a message that it has
 disabled your rangers abilities but it does not.
- Harper Agent class description suggests rogues are a good choice and yet the
 ability to cast spells is a requirement.

Neverwinter Nights 2 Bugs

- When multiclass characters gain a feat there are many feats that can only be
 selected when leveling as a particular class.  For example a Cleric/Fighter
 can only select Divine Might when gaining a level in the Cleric class.
 Prestige classes like Arcane Trickster cannot select Martial or Exotic
 weapon proficiency.
- If you save the game at the beginning of the tutorial you get an extra 10GP
 every time you reload.
- Shandra Jerro gives you another Silver Shard: Mental Bonuses even though you
 got it from Zeeaire.
- At the end of Act I you can ask Duncan to tell you everything about the
 wound on your chest multiple times and receive 1500XP each time.
- After you give Lord Nasher Avril's Journal, you can pickpocket it from him
 and claim the reward again and again.
- Sand sells a Fireburst scroll which is actually Repulsion but doesn't work.
- Crossroad Keep Key has the icon and description of Thieves Tools +1.
- After asking them to join you at Crossroad Keep Deekin, Sal and Jacoby can
 also still be found in their old locations as well as at the keep.
- One of the requirements for Warpriest is the ability to cast 4th level
 divine spells.  However if that requirement wasn't met by a single class
 (eg L5 Druid/L3 Harper Scout) then when you come to select the divine class
 to continue advancing the list is empty even though it wants you to select
 one.  If you click next then your character will not gain divine spells as
 a Warpriest.

Mask of the Betrayer Manual Errors

- Full value is retained when converting one power essence into weaker
 essences.
- Armed Deflection prerequisite is Epic Prowess not Weapon Focus.
- Combat Insight does not have INT 19 as a prerequisite.
- Epic Deflection prerequisite is DEX 19 not DEX 25.
- Epic Weapon Focus prerequisite is Greater Weapon Focus.
- Epic Weapon Specialization prerequisite is Greater Weapon Specialization.
- Epic Weapon Focus Falchion prerequisite is only Weapon Focus Falchion.

Mask of the Betrayer Errors

- The recovered Fatal Electrical Trap in The Sloop and many other places gives
 a Short Sword with a red ? for an image.
- All MotB scrolls have a very low value of around 8GP, even level 9 spells.
- When asking Kaelyn for a name, Gann says you defeated the bear god before
 you have.
- Scorching Ray (Many) scroll is missing most of the description and if you
 add it to your spellbook you cannot cast it, instead use Scorching Ray.
- Ogre/Hill Giant Club (Greatclub) description has several errors
   Base Damage     Description:1d6         Actual:1d10
   Base Critical   Description:19-20/x2    Actual:20/x2
   Damage Type     Description:Piercing    Actual:Bludgeoning?
   Weapon Size     Description:Small       Actual:Large
- Great Smiting is not available to characters with Smite Infidel feat.
- Mass Eagle's Splendor spell description caster level should be Cleric 6 not
 Druid 6.

Mask of the Betrayer Bugs

- After defeating Okku, every time you enter Mulsantir or load a save game in
 Mulsantir and other locations you gain 500XP.
- Dream Longsword cannot Change Form.

Storm of Zehir UK Manual Errors

- Mounts are listed in the contents but are not in the game.
- Empower Turning is listed twice, the second one should be Improved Turning.
- Missile Volley is missing Leader Prerequisite: Ranged Weapon Specialization
- Doomguide Base Attack Bonus is Medium not High

Storm of Zehir Errors

- You can intimidate Inshula sar Mashewe by saying "How do I know your skills
 are worth fifty gold?" when she actually wants 500GP to join you.
- Batiri Buckler base armor class is 0 not +1.
- If for the quest A Deal With Dragons you decide to kill Lazlo and Tarmas
 then the dragons you are allowed back into West Harbor where Tarmas is still
 alive.
- When you tell Rynn Shepherde that you are here to kill him he points out
 that he has a ship full of guards even if you got The Prioress to sink it.
- Minor Globe of Invulnerability scroll is Lesser Globe of Invulnerability.
- Sating the Sensate, Part 3 quest journal entry asks for 3 resources not 2.
- Master Guide history feat description spelt Elminster as "Eliminster".
- Doomguide description does not mention they get Deity's Weapon Proficiency
 Exotic.
- Ending mentions Septimund even if you feed him to One of Many
- The first time you meet Septimund if you go to far from Port Llast what he
 says makes no sense "I will see you there ere you return".

Storm of Zehir Bugs

- After getting a few thousand trade bars each time I returned to Crossroad
 Keep I returned and got over a million.

Mysteries of Westgate Errors

- The Golden Band a Shady Huckster sells looks like a hat when worn
- Charissa does not get Animal Companion and Uncanny Dodge from her domains.

Mysteries of Westgate Bugs

- Tourist feat applies a -3 armor check penalty everytime you change armor.
- Alchemist's Workbench in Mintassan's Mysteries doesn't work.
- After finding the BTW Talisman you gain 2500XP everytime you load Undergate.

==============================================================================

(H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items

UNANSWERED QUESTIONS

 What is the Humble Chest in Crossroad Keep: Monastery for?
$ What is the Lever in the Holy Sanctum in Temple of the World Serpent for?

TIPS

- If you save the game before opening a container you can reload it to get a
 different item.  You may consider doing this so you can get a particular gem
 you need for crafting.  Only items that are the same every time are listed
 below.  Some treasure is determined by your level and some by your class or
 weapon proficiencies.
- After speaking to someone, speak to them again or return to them later as
 they may have something else to say.
- Recover and sell traps rather than disarm them.
- Don't sell crafting components, turn them into items and then sell them.
- There is a character level limit of 20 for NWN2 and 30 for MotB and SoZ,
 not an experience cap.  This means races with a level adjustment (eg Drow)
 continue gaining experience and levels after normal races have stopped.
# XP is now gained for open lock (DCx3) and disarm/recover trap (DCx5).

# How to manage spirit energy

To reduce the speed that your spirit energy drains at, keep your craving low.
Travelling between locations is considered resting but uses less spirit energy
and your rest will not be interupted.  After travelling summon elementals and
then use suppress.  Travel back and forth doing this until you have reduced
craving to zero.  Then try and only use Devour Spirit or Devour Soul once a
day, using Eternal Rest does not increase craving.

$ How to get all 12 teamwork feats

Normally a level 30 character can only get 10 feats. When you ask for training
in a teamwork feat as long as you don't end the conversation you can ask for
training in the other feats that person offers.  Providing you get the first 9
feats from only 3 trainers you can get the last 3 feats at level 28 from the
forth trainer (except Maxil).


INTERESTING INFORMATION

1 round = 6 seconds

# Wychlaran - the Witches of Rashemen
Hathran - learned sisterhood of powerful human female spellcasters
Othlor (or True Ones) - highest ranking Hathran
Ethran - untrained acolyte female spellcasters
Vremyonni (or Old Ones) - male spellcasters and creators of magical items

# In the game Baldur's Gate you meet Minsc, a berserker from Rashemen who
wants you to rescue Dynaheir, a Wychlaran.  You also meet Edwin Odesseiron, a
Red Wizard of Thay who wants to kill Dynaheir.

@ Tales of Minsc and Boo are told in Westgate as Minx and Bloo

$ In the game Baldur's Gate you meet Volothamp Geddarm at the Belching Dragon
Tavern.

@ The Dukes of Daggerford are the Ossian developers

@ Raphael is inspired by Terry Pratchett's Twoflower

@ Crafting Merchant is a variation on Monty Python's Cheese Shop sketch


SECRET RECIPES

These recipes are not detailed during the game.

Craft Magic Arms and Armor

Keen weapon enchantment - cast Lightning Bolt on
 Weapon, Weak Earth Essence, Ruby
Massive Criticals: 1d10 weapon enchantment - cast Flame Strike or Fireball on
 Weapon, Glowing Fire Essence, Faint Power Essence, Fire Opal
AC Deflection+1 weapon enchantment - cast Mage Armor or Shield of Faith on
 Weapon, Weak Earth Essence, Diamond
AC Deflection+2 weapon enchantment - cast Mage Armor or Shield of Faith on
 Weapon, Glowing Earth Essence, Emerald
AC Deflection+3 weapon enchantment - cast Mage Armor or Shield of Faith on
 Weapon, Radiant Earth Essence, Blue Diamond
Haste 3/day weapon enchantment - cast Haste on
 Weapon, Weak Air Essence, Weak Power Essence, Blue Diamond

Craft Wondrous Item

Lesser Amulet of Health - cast Remove Disease/Neutralize Poison on
 Iron Ingot, Weak Water Essence, Weak Power Essence, Obsidian
Amulet of Health - cast Remove Disease/Neutralize Poison on
 Iron Ingot, Glowing Water Essence, Glowing Power Essence, Canary Diamond
Greater Amulet of Health - cast Remove Disease/Neutralize Poison on
 Iron Ingot, Radiant Water Essence, Radiant Power Essence, Blue Diamond
Boots of Speed (Haste 3/day) - cast Haste on
 Leather Hide, Weak Air Essence, Weak Power Essence, Star Sapphire
Robe of the Archmagi - cast Mage Armor/Shield of Faith on Leather Hide,
 Glowing Power Essence, Radiant Earth Essence, Radiant Water Essence,
 Radiant Air Essence, Radiant Fire Essence, King's Tear, Iron Ingot

# Craft Magic Arms and Armor

 Lvl| Arms                   | Essences + Any Weapon       | Spell or Feat
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Silence 10%/4 Rnds| Brilliant Power Essence     | Silence
    |                        | Pristine Air Essence        |
 15 | DC16 Silence 10%/4 Rnds| 2x Brilliant Power Essence  | Silence
    |                        | Pristine Air Essence        |
 18 | DC18 Silence 10%/4 Rnds| 3x Brilliant Power Essence  | Silence
    |                        | Pristine Air Essence        |
 21 | DC20 Silence 10%/4 Rnds| 4x Brilliant Power Essence  | Silence
    |                        | Pristine Air Essence        |
 24 | DC22 Silence 10%/4 Rnds| Pristine Power Essence      | Silence
    |                        | Pristine Air Essence        |
 27 | DC24 Silence 10%/4 Rnds| 2x Pristine Power Essence   | Silence
    |                        | Pristine Air Essence        |
 30 | DC26 Silence 10%/4 Rnds| 3x Pristine Power Essence   | Silence</pre><pre id="faqspan-16">
    |                        | Pristine Air Essence        |
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Stun 10%/4 Rounds | Brilliant Power Essence     | Power Word Stun
    |                        | 2x Pristine Air Essence     |
 15 | DC16 Stun 10%/4 Rounds | 2x Brilliant Power Essence  | Power Word Stun
    |                        | 2x Pristine Air Essence     |
 18 | DC18 Stun 10%/4 Rounds | 3x Brilliant Power Essence  | Power Word Stun
    |                        | 2x Pristine Air Essence     |
 21 | DC20 Stun 10%/4 Rounds | 4x Brilliant Power Essence  | Power Word Stun
    |                        | 2x Pristine Air Essence     |
 24 | DC22 Stun 10%/4 Rounds | Pristine Power Essence      | Power Word Stun
    |                        | 2x Pristine Air Essence     |
 27 | DC24 Stun 10%/4 Rounds | 2x Pristine Power Essence   | Power Word Stun
    |                        | 2x Pristine Air Essence     |
 30 | DC26 Stun 10%/4 Rounds | 3x Pristine Power Essence   | Power Word Stun
    |                        | 2x Pristine Air Essence     |
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Drain STR         | Brilliant Power Essence     | Enervation
    |                        | Pristine Earth Essence      |
 15 | DC16 Drain STR         | 2x Brilliant Power Essence  | Enervation
    |                        | Pristine Earth Essence      |
 18 | DC18 Drain STR         | 3x Brilliant Power Essence  | Enervation
    |                        | Pristine Earth Essence      |
 21 | DC20 Drain STR         | 4x Brilliant Power Essence  | Enervation
    |                        | Pristine Earth Essence      |
 24 | DC22 Drain STR         | Pristine Power Essence      | Enervation
    |                        | Pristine Earth Essence      |
 27 | DC24 Drain STR         | 2x Pristine Power Essence   | Enervation
    |                        | Pristine Earth Essence      |
 30 | DC26 Drain STR         | 3x Pristine Power Essence   | Enervation
    |                        | Pristine Earth Essence      |
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Blindness         | Brilliant Power Essence     | Blindness/
    |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
 15 | DC16 Blindness         | 2x Brilliant Power Essence  | Blindness/
    |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
 18 | DC18 Blindness         | 3x Brilliant Power Essence  | Blindness/
    |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
 21 | DC20 Blindness         | 4x Brilliant Power Essence  | Blindness/
    |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
 24 | DC22 Blindness         | Pristine Power Essence      | Blindness/
    |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
 27 | DC24 Blindness         | 2x Pristine Power Essence   | Blindness/
    |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
 30 | DC26 Blindness         | 3x Pristine Power Essence   | Blindness/
    |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Drain DEX         | Brilliant Power Essence     | Enervation
    |                        | Pristine Fire Essence       |
 15 | DC16 Drain DEX         | 2x Brilliant Power Essence  | Enervation
    |                        | Pristine Fire Essence       |
 18 | DC18 Drain DEX         | 3x Brilliant Power Essence  | Enervation
    |                        | Pristine Fire Essence       |
 21 | DC20 Drain DEX         | 4x Brilliant Power Essence  | Enervation
    |                        | Pristine Fire Essence       |
 24 | DC22 Drain DEX         | Pristine Power Essence      | Enervation
    |                        | Pristine Fire Essence       |
 27 | DC24 Drain DEX         | 2x Pristine Power Essence   | Enervation
    |                        | Pristine Fire Essence       |
 30 | DC26 Drain DEX         | 3x Pristine Power Essence   | Enervation
    |                        | Pristine Fire Essence       |
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Fear 10%/4 Rounds | Brilliant Power Essence     | Fear
    |                        | 2x Pristine Fire Essence    |
 15 | DC16 Fear 10%/4 Rounds | 2x Brilliant Power Essence  | Fear
    |                        | 2x Pristine Fire Essence    |
 18 | DC18 Fear 10%/4 Rounds | 3x Brilliant Power Essence  | Fear
    |                        | 2x Pristine Fire Essence    |
 21 | DC20 Fear 10%/4 Rounds | 4x Brilliant Power Essence  | Fear
    |                        | 2x Pristine Fire Essence    |
 24 | DC22 Fear 10%/4 Rounds | Pristine Power Essence      | Fear
    |                        | 2x Pristine Fire Essence    |
 27 | DC24 Fear 10%/4 Rounds | 2x Pristine Power Essence   | Fear
    |                        | 2x Pristine Fire Essence    |
 30 | DC26 Fear 10%/4 Rounds | 3x Pristine Power Essence   | Fear
    |                        | 2x Pristine Fire Essence    |
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Drain CON         | Brilliant Power Essence     | Enervation
    |                        | Pristine Water Essence      |
 15 | DC16 Drain CON         | 2x Brilliant Power Essence  | Enervation
    |                        | Pristine Water Essence      |
 18 | DC18 Drain CON         | 3x Brilliant Power Essence  | Enervation
    |                        | Pristine Water Essence      |
 21 | DC20 Drain CON         | 4x Brilliant Power Essence  | Enervation
    |                        | Pristine Water Essence      |
 24 | DC22 Drain CON         | Pristine Power Essence      | Enervation
    |                        | Pristine Water Essence      |
 27 | DC24 Drain CON         | 2x Pristine Power Essence   | Enervation
    |                        | Pristine Water Essence      |
 30 | DC26 Drain CON         | 3x Pristine Power Essence   | Enervation
    |                        | Pristine Water Essence      |
 ---|------------------------|-----------------------------|-----------------
 12 | DC14 Confusion         | Brilliant Power Essence     | Confusion
    |  10%/4 Rounds          | 2x Pristine Water Essence   |
 15 | DC16 Confusion         | 2x Brilliant Power Essence  | Confusion
    |  10%/4 Rounds          | 2x Pristine Water Essence   |
 18 | DC18 Confusion         | 3x Brilliant Power Essence  | Confusion
    |  10%/4 Rounds          | 2x Pristine Water Essence   |
 21 | DC20 Confusion         | 4x Brilliant Power Essence  | Confusion
    |  10%/4 Rounds          | 2x Pristine Water Essence   |
 24 | DC22 Confusion         | Pristine Power Essence      | Confusion
    |  10%/4 Rounds          | 2x Pristine Water Essence   |
 27 | DC24 Confusion         | 2x Pristine Power Essence   | Confusion
    |  10%/4 Rounds          | 2x Pristine Water Essence   |
 30 | DC26 Confusion         | 3x Pristine Power Essence   | Confusion
    |  10%/4 Rounds          | 2x Pristine Water Essence   |
 ---|------------------------|-----------------------------|-----------------
  ? | Keen                   | Brilliant Power Essence     | Keen Edge or
    |                        | Brilliant Air Essence       | Weapon of Impact
    |                        | Brilliant Fire Essence      |
 ---|------------------------|-----------------------------|-----------------
  - | DC14 Lesser Dispelling | Brilliant Power Essence     | Mold Spirit
    |                        | Brilliant Spirit Essence    |
  - | DC16 Lesser Dispelling | 2x Brilliant Power Essence  | Mold Spirit
    |                        | Brilliant Spirit Essence    |
  - | DC18 Lesser Dispelling | 3x Brilliant Power Essence  | Mold Spirit
    |                        | Brilliant Spirit Essence    |
  - | DC20 Lesser Dispelling | 4x Brilliant Power Essence  | Mold Spirit
    |                        | Brilliant Spirit Essence    |
  - | DC22 Lesser Dispelling | Pristine Power Essence      | Mold Spirit
    |                        | Brilliant Spirit Essence    |
  - | DC24 Lesser Dispelling | 2x Pristine Power Essence   | Mold Spirit
    |                        | Brilliant Spirit Essence    |
  - | DC26 Lesser Dispelling | 3x Pristine Power Essence   | Mold Spirit
    |                        | Brilliant Spirit Essence    |
  - | DC14 Dispel Magic      | Brilliant Power Essence     | Mold Spirit
    |                        | 2x Brilliant Spirit Essence |
  - | DC16 Dispel Magic      | 2x Brilliant Power Essence  | Mold Spirit
    |                        | 2x Brilliant Spirit Essence |
  - | DC18 Dispel Magic      | 3x Brilliant Power Essence  | Mold Spirit
    |                        | 2x Brilliant Spirit Essence |
  - | DC20 Dispel Magic      | 4x Brilliant Power Essence  | Mold Spirit
    |                        | 2x Brilliant Spirit Essence |
  - | DC22 Dispel Magic      | Pristine Power Essence      | Mold Spirit
    |                        | 2x Brilliant Spirit Essence |
  - | DC24 Dispel Magic      | 2x Pristine Power Essence   | Mold Spirit
    |                        | 2x Brilliant Spirit Essence |
  - | DC26 Dispel Magic      | 3x Pristine Power Essence   | Mold Spirit
    |                        | 2x Brilliant Spirit Essence |
  - | DC14 Greater Dispelling| Brilliant Power Essence     | Mold Spirit
    |                        | 3x Brilliant Spirit Essence |
  - | DC16 Greater Dispelling| 2x Brilliant Power Essence  | Mold Spirit
    |                        | 3x Brilliant Spirit Essence |
  - | DC18 Greater Dispelling| 3x Brilliant Power Essence  | Mold Spirit
    |                        | 3x Brilliant Spirit Essence |
  - | DC20 Greater Dispelling| 4x Brilliant Power Essence  | Mold Spirit
    |                        | 3x Brilliant Spirit Essence |
  - | DC22 Greater Dispelling| Pristine Power Essence      | Mold Spirit
    |                        | 3x Brilliant Spirit Essence |
  - | DC24 Greater Dispelling| 2x Pristine Power Essence   | Mold Spirit
    |                        | 3x Brilliant Spirit Essence |
  - | DC26 Greater Dispelling| 3x Pristine Power Essence   | Mold Spirit
    |                        | 3x Brilliant Spirit Essence |
 ---|------------------------|-----------------------------|-----------------
  - | DC14 Wounding          | Brilliant Power Essence     | Malleate Spirit
    |                        | Pristine Spirit Essence     |
  - | DC16 Wounding          | 2x Brilliant Power Essence  | Malleate Spirit
    |                        | Pristine Spirit Essence     |
  - | DC18 Wounding          | 3x Brilliant Power Essence  | Malleate Spirit
    |                        | Pristine Spirit Essence     |
  - | DC20 Wounding          | 4x Brilliant Power Essence  | Malleate Spirit
    |                        | Pristine Spirit Essence     |
  - | DC22 Wounding          | Pristine Power Essence      | Malleate Spirit
    |                        | Pristine Spirit Essence     |
  - | DC24 Wounding          | 2x Pristine Power Essence   | Malleate Spirit
    |                        | Pristine Spirit Essence     |
  - | DC26 Wounding          | 3x Pristine Power Essence   | Malleate Spirit
    |                        | Pristine Spirit Essence     |
 ---|------------------------|-----------------------------|-----------------
  - | DC14 Vorpal            | Brilliant Power Essence     | Malleate Spirit
    |                        | 2x Pristine Spirit Essence  |
  - | DC16 Vorpal            | 2x Brilliant Power Essence  | Malleate Spirit
    |                        | 2x Pristine Spirit Essence  |
  - | DC18 Vorpal            | 3x Brilliant Power Essence  | Malleate Spirit
    |                        | 2x Pristine Spirit Essence  |
  - | DC20 Vorpal            | 4x Brilliant Power Essence  | Malleate Spirit
    |                        | 2x Pristine Spirit Essence  |
  - | DC22 Vorpal            | Pristine Power Essence      | Malleate Spirit
    |                        | 2x Pristine Spirit Essence  |
  - | DC24 Vorpal            | 2x Pristine Power Essence   | Malleate Spirit
    |                        | 2x Pristine Spirit Essence  |
  - | DC26 Vorpal            | 3x Pristine Power Essence   | Malleate Spirit
    |                        | 2x Pristine Spirit Essence  |
 ---|------------------------|-----------------------------|-----------------
  - | Haste                  | Pristine Power Essence      | Malleate Spirit
    |                        | 3x Pristine Spirit Essence  |

# Craft Wondrous Item

Orb of Elemental Summoning - L24 cast Summon Creature VII on Prisitine Water
 Essence, Pristine Air Essence, Pristine Earth Essence, Pristine Fire Essence
Lesser Eyes of the Coven - use Mold Spirit on 2x Slumbering Coven Essence
Eyes of the Coven - use Mold Spirit on 5x Slumbering Coven Essence


CHEATS

Cheats are entered in the console, to open the console type ` (the key on your
keyboard just below Esc, marked as ~ on US keyboards and | on UK keyboards)


You can add the pre-order and limited edition feats to your character from the
console, select your character and type
`
DebugMode 1
givefeat 1765
givefeat 1764
DebugMode 0
`
(1764 = Merchant's Friend, 1765 = Blessed of Waukeen)


# You can also add the MotB pre-order item to your inventory from the console.
`
DebugMode 1
giveitem nx1_blessing_mystra
DebugMode 0
`
As well as Mystra's Blessing, there were two other pre-order items created but
never released.
 nx1_blessing_chauntea
 nx1_blessing_mielikki


Guyven of the Road will only appear at Crossroad keep if you say "You will
always have a place at my fire" and not "You are welcome to stay at my home".
If you feel that he should accept either invite, leave Crossroad Keep and type
`
DebugMode 1
rs ga_global_int("01_Join_Guyven","1")
DebugMode 0
`

You can give your character items, select your character and type
`
DebugMode 1
giveitem <code>
DebugMode 0
`
If you want one of the undiscovered items listed below without "cheating", you
can give yourself the item then sell it to a store and then buy it.


When you install Mask of the Betrayer or Storm of Zehir it changes the
launcher menu, in-game menu, loading screens and background music.  I have
created files that restore the original NWN2 ones that can be downloaded from
 http://nwvault.ign.com/View.php?view=NWN2UI.Detail&id=179554&id=120


UNDISCOVERED ITEMS

Arms

# Touch of Death +6 (Bastard Sword)                         nx1_bastardsword01
   (Chaotic+10, Undead+10, Keen, Greater Visage of the Deity 1/day)
$ Sparksteel (Bastard Sword, Electrical+1d4)                  nx2_bsword_spark
$ Axe of Sacrifice +1 (Battleaxe)                           nx2_baxe_sacrifice
   (Critical+2d6, Keen, AC Dodge-1, DEX-2, Ref-1)
$ Hearttaster +1 (Dagger, Acid+1d6, Keen)               nx2_dagger_hearttaster
$ Vampiric Dagger +2 (Vampiric+2)                         m_dagger_vampiric_02
$ Riftcleaver +1 (Dwarven Waraxe)                             nx2_dwaxe_cleave
$ Chaos Sliver +1 (Falchion)                                   nx2_falch_chaos
   (Acid+2, Cold+2, Electrical+2, Fire+2, Sonic+2)
$ Zarl's Falchion +3 (Chaotic: Fire+1d6)                        nx2_falch_zarl
$ Flail of Panic +1 (DC20 Fear 50%/2 rounds)                   nx2_flail_panic
$ Orcish Render +1 (Greataxe, Critical+1d6, AC Dodge-3)       nx2_gaxe_orcrend
$ Trollblood Axe +1 (Greataxe, Vampiric+2, Fire+25%)       nx2_gaxe_trollblood
$ Royalty Guard +1 (Halberd, Shield Other 1/day)           nx2_halberd_royalty
% Hedge Trimmer +2 (Halberd, Cleave, Cold+1d6)                     n2_unw_hal3
$ Frigid Chopper +1 (Handaxe, Cold+1d6)                        nx2_haxe_frigid
$ Shocking Heavy Crossbow +1                                nx2_hxbow_shock_01
   (Atk+1, Piercing+1, Electrical+1d6)
$ Brutal Bite +1 (Kama, STR+2, INT-2)                          nx2_kama_brutal
$ Ubtao's Tooth +1 (Kama, STR+1, Tumble+2, Weight-20%)          nx2_kama_ubtao
$ Snakeblood Slayer +2 (Kama)                              nx2_kama_snakeblood
   (Divine+1d8, Yuan-ti Pureblood+1d6, Reptilian+1d4)
$ The Devoted Servant +1 (Katana, Divine+1d8)               nx2_katana_devoted
$ Healthful Edge +1 (Kukri, HP+10, Dmg-2)                  nx2_kukri_healthful
$ Skinning Blade +2 (Kukri, Magical Beast+1d8, Beast+1d6)   nx2_kukri_skinning
$ Frost Longsword +1 (Cold+1d6)                            nx2_lsword_frost_01
$ Highwayman (Light Crossbow)                              nx2_lxbo_highwayman
   (Atk+1, Piercing+1, Intimidate+4)
$ Composite Longbow of Precision                             nx2_clbow_precise
   (Atk+1, Piercing+1, Mighty+2)
$ Enduring Bow (Longbow)                                     nx2_lbow_enduring
   (Atk+1, Piercing+1, HP+5, unlimited arrows)
$ Silver Sword +3 (Longsword, DC18 100% Daze/2 rounds)       nx2_lsword_silver
$ Magmablessed (Morningstar, Fire+2d8)                  nx2_mstar_magmablessed
$ Blighted Pole (Quarterstaff)                              nx2_staff_blighted
   (Acid+1d4, Acid Splash 3/day, Cloudkill 1/day)
$ Screaming Needle +1 (Rapier)                            nx2_rapier_screaming
   (DC14 Daze 50%/1 round, Sonic+1d6)
# Scimitar of Pestilence +3 (DC20 STR-1d6, CON-1d2, Cold Iron)  nx1_scimitar01
$ Putrid Scythe +1                                           nx2_scythe_putrid
   (DC18 Blinding Sickness, Negative Energy+1d4)
$ Flameblessed +1 (Short Sword, Fire+2d6, Cold+50%)      nx2_ssword_flamebless
$ Radiant Song +1 (Sickle, Sunbeam 1/day)               nx2_sickle_radiantsong
$ Hagsbane Spear +2 (+4 vs Monstrous, Monstrous+2d6)          m_spear_hagsbane
$ The Solemn Promise +1 (Warhammer, Critical+1d8)              nx2_wham_solemn
$ Chef Gronk's Tenderizer +2 (Warmace, DC18 Stun 10%/2 rounds) nx2_wmace_gronk
$ Storm Bludegon +1 (Warmace)                               nx2_wmace_bludgeon
   (Electrical+1d6, Gedlee's Electric Loop 5/day)

Armor

# Will of the Wychlaran (Robe)                                     nx1_cloth02
   (AC Armor+7, SR18, Spellcraft+10, Bonus Brd, Sor, Wiz L6 Spell)
$ Deceptive Rags (Robe)                                    nx2_cloth_deceptive
   (AC Armor+4, Bonus Brd, Sor, Wiz L3 Spell)
$ Aspirant Weave (Robe, Bludgeoning 5/-)                    nx2_cloth_aspirant
$ Quilt of Silence (Padded Armor)                                nx2_pad_quilt
   (AC Armor+1, Disable Device+2, Move Silently+6, Darkness 1/day)
$ Hellfire Warlock Trappings (Leather Armor)                  nx2_pca_hellfire
   (Hel: AC Armor+2, +3 vs Lawful, HP+15)
# Bristlebeard's Gift (Studded Leather)                   nx1_studdedleather01
   (AC Armor+8, DR 10/Cold Iron, Greater Bull's Strength 1/day)
$ Forestguard Chain (Chain Shirt)                       nx2_cshirt_forestguard
   (AC Armor+1, +3 vs Magical Beast, Mithral)
$ Supreme Hunter's Garb (Masterwork Hide Armor)                nx2_hide_hunter
   (AC Armor+1, Slashing 5/-, Rage 1/day)
$ Scavenger's Scale (Masterwork Scale Mail)                nx2_scale_scavenger
   (Chaotic: AC Armor+1, Negative Energy-25%, Confusion 1/day)
# Imaskari Battlemage Armor (Chainmail)                        nx1_chainmail01
   (AC Armor+3, Spell Failure 10%, Mithral)
# Berserker Hauberk (Chainmail)                                nx1_chainmail02
   (AC Armor+8, CON+6, Cold-50%, INT-2)
$ Doomguide Garb (Masterwork Chainmail)                      nx2_pca_doomguide
   (Dgd: AC Armor+2, Cure Critical Wounds 1/day, Detect Undead unlimited)
$ Unwieldy Plate (Masterwork Half Plate)                   nx2_hplate_unwieldy
   (AC Armor+2, DR 5/Magical, DEX-3)
# The Frostmaiden's Bane (Light Shield)                      nx1_lightshield04
   (AC Shield+3, Cold 20/-, Mithral)

$ Buffo the Navigator's Jaunty Cap (Concentration+2)             n2_helm_buffo
# Clasps of the Devoted (Bracers)                                 nx1_bracer08
   (HP+10, Mass Heal 1/day, Resurrection 1/day, Protection from Spells 2/day)
$ Lithe Guards (Bracer, AC Armor+2, DEX+2, Tumble+2)           nx2_brace_lithe
# Claws of the Spirit Wolf (Gloves)                                nx1_glove01
   (Atk+5, STR+3, DC20 Wounding, Rage 3/day)
$ Blazing Gauntlets (Fire+1d6, Flame Strike 2/day)           nx2_glove_blazing
$ Gloves of Slowing (Mnk: DC18 Slow 75%/2 rounds)           nx2_gloves_slowing
$ Greater Weighted Hands (Mnk: Atk+3, Dmg+3)                nx2_glove_weight03
$ Hands of the True Strike (Gauntlet, True Strike 1/day)     nx2_gloves_strike
 Belt of Fire Giant Strength (STR+5)                           nw_it_mbelt008
# Belted Quiver of Supreme Skill (Belt, DEX+7, Rapid Reload,        nx1_belt06
   Improved Critical Light Crossbow and Heavy Crossbow, Rapid Shot, Manyshot)
$ Belt of Growth (Enlarge Person 1/day)                        nx2_belt_growth
$ Girdle of Might (STR+2, AC Deflection+1)                      nx2_belt_might
$ Quiver of Skill (Belt, Point Blank Shot)                     nx2_belt_quiver
$ Rogue's Harness (Belt, Disable Device+4)               nx2_belt_rogueharness
# Boots of Stalwart Defender                                      nx1_boots001
   (HP+20, Regeneration+1, Immunity Knockdown)
# Resilient Trodders (Boots, AC Dodge+1, CON+5, Universal+4,       nx1_boots04
   Immunity Fear, Immunity Knockdown, Greater Visage of the Deity 2/day)
$ Boots of the Mountain King (Freedom, Stoneskin 1/day) nx2_boots_mountainking
$ Ferrous Clogs (Immunity Knockdown)                        nx2_boots_hardy_01
$ Marvelous Galoshes (Freedom, Cold-15%)                    nx2_boots_galoshes
$ Boots of the Plane Strider (AC Dodge+3, HP+20, Freedom,   nx2_artifact_boots
   Banishment 1/day, Haste 1/day, Mirror Image 1/day, Planar Ally 1/day)
$ Cloak of the Dragon Twins (AC Deflection+1, Acid-50%)  nx2_cloak_dragontwins
$ Putrescent Cloak                                        nx2_cloak_putrescent
   (Neutral, Evil: CHA-2, Ghostly Visage 1/day)
$ Cloak of the Heavens                                      nx2_artifact_cloak
   (HP+15, Universal+15, Immunity Critical Hits, Immunity Fear)
$ Nondushiran Amulet (HP+20)                                nx2_neck_nondushir
$ Zarl's Collar (SR12, DR 5/-, Will-2)                           nx2_neck_zarl
# Ashenring (CON+5, Regeneration+4, Mass Cure Light Wounds 1/day)   nx1_ring09
# Ring of Universal Energy Resistance                               nx1_ring11
   (Acid 20/-, Cold 20/-, Electrical 20/-, Fire 20/-, Sonic 20/-)
# Ring of Changing (Shapechange 1/day)                              nx1_ring16
$ Band of the Forest (Ring)                                nx2_ring_bandforest
   (Good: +1 vs Negative Energy, Entangle 1/day)
$ Blood of the Mere (AC Deflection+1 vs Evil, Fire 5/-)     nx2_ring_bloodmere
$ Signet of House Sauringar (AC Deflection+3)               nx2_ring_sauringar
$ Snaketongue Ring (+1 vs Poison)                         nx2_ring_snaketongue
$ Rod of the Cautious Mage (Premonition, Spell Mantle)        nx2_rod_cautious

Crafting

# Broken Ring                                                nx1_e_broken_ring
# Founder's Essence                                        nx1_cft_ess_founder
# Ring of the Red Wizard (INT+7, WIS+7, Bonus Wiz L7, L8, Spell,
   Regeneration+1)
# Ring of the Founder (INT+8, WIS+8, Bonus Wiz L7, L8, L9 Spell, DR 5/-,
   Regeneration+2)
# Broken Scythe Blade                                   nx1_crft_broken_scythe
# Myrkul's Wrath +10 (Scythe, DC26 Slay Good, DC24 Wounding, Critical+2d12,
   Keen, Immunity Death Magic, Gate 1/day, AC-12)
# Gnarlthorn's Essence                                  nx1_cft_ess_gnarlthorn
# Gnarlthorn Bow (Atk+4, Improved Critical Longbow, unlimited Nature's Rage
   arrows: Piercing+4, Elemental+3d6, Outsider+3d6, Planetouched+3d6)
# Araman's Essence                                          nx1_cft_ess_araman
# Safiya's Essence                                          nx1_cft_ess_safiya
# Gann's Essence                                              nx1_cft_ess_gann
# One of Many's Essence                                  nx1_cft_ess_oneofmany
# Amulet of Betrayal Personified (HP+50, Immunity Level/Ability Drain,
   STR+12, DEX+12, CON+12, INT+12, WIS+12, CHA+12, Negative Energy-100%,
   Positive Energy+100%, Divine+100%, Universal-15)

==============================================================================

(I) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.

Some text is quoted from the Neverwinter Nights 2 games.  Some location
desciptions are partly quoted from Wizards of the Coast publications.

Thanks to Kianne and Life_Hurts for confirming my problem with Guyven of the
Road and how to fix it.

0.00 (06-09-08)
 Guide started
0.10 (08-12-08)
 OC - main quest completed as City Watch, most side quests completed
0.20 (04-01-09)
 MotB - main quest completed, most side quests completed
1.09 (01-02-09)
 SoZ - main quest completed, all side quests completed
1.10 (03-02-09) 627,945 bytes
 Spell check and minor corrections, Favored Enemy list added to A.03
1.11 (12-02-09) 657,126 bytes
 Completed details on all classes, many updates to SoZ areas and stores
1.20 (26-05-09) 794,401 bytes
 Included changes made in patch 1.22.1588
 MotB - added One of Many companion, many area updates, crafting and items
 SoZ - some updates, undiscovered items listed
 MoW - main quest completed as Lathander, Ebon Claw and Vampire, all side
   quests completed

Currently not covered
 OC - main quest alternative as Shadow Thief
 MoW - main quest alternative with

Useful links
 http://forgottenrealms.wikia.com
 http://www.dandwiki.com
 http://nwn2.wikia.com
 http://www.thieves-guild.net

==============================================================================

(J) Contact Information

If you see any mistakes or know of something I have missed or can help me with
my unanswered questions or know the location of an undiscovered item listed in
appendix (H) you can email me at

 [email protected]

Please mention the revision number in your message.

I have also written guides for Neverwinter Nights and Baldur's Gate available
from http://www.gamefaqs.com/features/recognition/6889.html

This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.  Please don't copy my work,

 Duncan (aka Naranek Angmar)

Quote from Bishop
 "You see, Duncan, he saved my life once."

Quote from Grobnar Gnomehands
 "Oooh, apples! Those red things that are so crunchy and delicious. Or am I
 thinking of crimson-venom spiders?"

Quotes from Kaji
 "I can sneak around unseen... especially if it's really dark. And especially
 if everyone's asleep"
 "Uh... I can... um... walk into traps and set them off"

Quotes from Chir Darkflame
 "Nah, once you've eaten dragon, all other reptiles just taste... chickeny"
 "So this is a Northern city huh? Much less skin. Shame!"

                                   ^^\o/^^