==============================================================================
==================== Neverwinter Nights 2 Reference Guide ====================
==================== Revision 1.20 (26-05-09) ====================
==============================================================================
by Duncan Clay
[email protected]
Table of Contents
INTRODUCTION
AREA GUIDE
(0) TUTORIAL - High Harvest Fair
(0.01) Uninvited Guests
(0.02) West Harbor (High Harvest Fair)
(1) ACT I - The Silver Shards
(1.01) West Harbor (Under Siege)
(1.02) Swamp Ruins - The Mere of Dead Men
(1.03) Weeping Willow Inn
(1.04) Swamp Cave - The Mere of Dead Men
(1.05) Fort Locke
(1.06) Road to Highcliff
(1.07) The Graveyard
(1.08) Bandit Camp
(1.09) Road to Highcliff
(1.10) Maiden's Glade
(1.11) Highcliff
(1.12) Shandra's Farm
(1.13) Highcliff Castle
(1.14) Highcliff, North Coast - Lizardfolk Cave
(1.15) Docks District
(1.16) Merchant Quarter
(1.17) Blacklake District
(1.18) Neverwinter Wood
(1.19) Old Owl Well
(1.20) Skymirror Lake
(1.21) Bonegnasher Clan - Bonegnasher Approach
(1.22) Mountain Pass
(1.23) Dwarven Scouts - Ironfist Approach
(1.24) Eyegouger Clan - Eyegouger Approach
(1.25) Village of Ember - Ember
(1.26) Githyanki Base - Githyanki Approach
(2) ACT II - Ritual of Purification
(2.01) Docks District
(2.02) Blacklake - Blacklake District
(2.03) Merchant Quarter
(2.04) Solace Glade
(2.05) West Harbor
(2.06) Port Llast
(2.07) Duskwood Grove - Duskwood
(2.08) Ember
(2.09) Forest
(2.10) Crossroad Keep Escape Tunnel - Hills
(2.11) Crossroad Keep
(2.12) Fort Locke
(2.13) Highcliff
(2.14) Old Owl Well
(2.15) Forest
(2.16) Ruins of Arvahn (Illefarn Ruin)
(2.17) West Harbor (after second attack)
(2.18) The Mere of Dead Men (Swamp Ruins)
(2.19) Forest
(2.20) Ammon Jerro's Haven
(3) ACT III - Alliances
(3.01) Castle Never
(3.02) Crossroad Keep
(3.03) Merchant Quarter
(3.04) Road to Highcliff
(3.05) Highcliff
(3.06) Hills
(3.07) Circle of the Mere
(3.08) Port Llast
(3.09) Strange Clearing - Forest
(3.10) Ironfist Stronghold
(3.11) Mount Galardrym
(3.12) Forest
(3.13) Shadow Reaver Camp - Shadow Reaver Encounter
(3.14) Nolaloth's Valley - Ancient Valley
(3.15) Ruins of Arvahn
(3.17) Shadow West Harbor
(3.18) Shandra's Farm
(3.19) Ember
(3.20) Duskwood Grove
(3.21) Crossroad Keep (Under Siege)
(3.22) Vale of Merdelain
MASK OF THE BETRAYER
(4) XP1 ACT I - Wrath of the Bear God
(4.01) Bear God's Barrow
(4.02) Mulsantir - City Gate
(4.03) Mulsantir
(4.04) Shadow Mulsantir
(5) XP1 ACT II - A Dark Hunger
(5.01) Mulsantir
(5.02) Shadow Mulsantir
(5.03) The Wells of Lurue
(5.04) Mulsantir - City Gate
(5.05) Sunken City
(5.06) Ashenwood
(5.07) Ashenwood: Burning Grove
(5.08) Immil Vale
(5.09) Thaymount
(6) XP1 ACT III - Beyond the Black Gate
(6.01) Academy: Founder's Sanctum
(6.02) Shadow Mulsantir
(6.03) The Supplicant's Gate
(6.04) Basilica of Lost Hope
(6.05) Eternity's End
(6.06) Wall of the Faithless
(6.07) Dreamscape
(6.08) Soul
STORM OF ZEHIR
(7) XP2 Samarach
(7.00) Southern Seas
(7.01) Samarach Overland Map
(7.02) Shipwreck
(7.03) Samargol
(7.04) Stone Knives Tribe
(7.05) Rassatan
(7.06) Singing Caverns
(7.07) Taruin
(7.08) Underdark Black Market
(7.09) Tempest's Fury
(7.10) Torich
(7.11) Mines of Selgol
(7.12) Lantanese Lumber Camp
(7.13) Shattered Spear Tribe
(7.14) Ruins
(7.15) Chokemist Cave
(7.16) Nimbre
(7.17) Ruins
(7.18) Cabin
(7.19) Waterfall Cave
(7.20) Mine
(7.21) Crypt
(7.22) Crypt
(7.23) Tower
(7.24) Cave
(7.25) Cave
(7.26) Cave
(7.27) Viper Temple
(8) XP2 Sword Coast North
(8.01) Sword Coast North Overland Map
(8.02) Crypt
(8.03) Leilon
(8.04) West Harbor
(8.05) Dragon Caves
(8.06) Highcliff
(8.07) Phandalin
(8.08) Phandalin Cold Iron Mine
(8.09) Thundertree
(8.10) New Leaf
(8.11) Conyberry
(8.12) Parrum's Rock
(8.13) Crossroad Keep
(8.14) Shadow Cult
(8.15) Log Cabin
(8.16) Crystal Cave
(8.17) Graveyard
(8.18) Illefarn Outpost
(8.19) Goblin Camp
(8.20) Sintalpandax's Lair
(8.21) Keep
(8.22) Elven Tower
(8.23) House
(8.24) Destroyed Camp
(8.25) Circle of the Mere
(8.26) Umber Hulk Cave
(8.27) Swamp Cult
(8.28) Worg Cave
(8.29) Forktongue Bandit Hideout
(8.30) Swamp Cave
(8.31) Banite Enclave
(8.32) Abandoned Mine
(8.33) Illefarn Ruin
(8.34) Burial Barrow
(8.35) Eldreth Veluuthra Camp
(8.36) Ruined Keep
(8.37) Hunting Cabin
(8.38) Cabin
(8.39) Night's Rest Inn
(8.40) Neverwinter City
(8.41) Port Llast
(8.42) Priory of the Depths
(8.43) Gothaladreum
(8.44) Pirate Cove
(8.45) Arcane Brotherhood Outpost
(8.46) Gnoll Caves
(8.47) Onyx Cave
(8.48) Malarite Hermit's Cave
(8.49) Forgotten Ruin
(8.50) Foreign Temple
(8.51) Forgotten Crypt
(8.52) Hotenow Cave
(9) XP2 Chult
(9.01) Chult Overland Map
(9.02) Foreign Temple
(9.03) Mine
(9.04) Barrow
(9.05) Temple
(9.06) Zecorian's Demesne
(9.07) Yuan-ti Temple
(9.08) Temple of the World Serpent
ADVENTURE PACKS
(10) Mysteries of Westgate
(10.00) Sea Serpent
(10.01) Harbor Loop
(10.02) Market Triangle
(10.03) Arena District
(10.04) Undergate
APPENDIX
(A) Character Creation
(A.01) Gender
(A.02) Race
(A.03) Class
(A.04) Alignment
(A.05) Deity
(A.06) Attributes
(A.07) Background
(A.08) Skills
(A.09) Feats
(A.10) Portrait
(A.11) Shapeshift
(A.12) Character Builds
(B) Companions and Cohorts
(B.01) Tutorial Companions
(B.02) Original Campaign Companions
(B.03) Original Campaign Temporary Companions
(B.04) Mask of the Betrayer Companions
(B.05) Mask of the Betrayer Temporary Companions
(B.06) Storm of Zehir Cohorts
(B.07) Mysteries of Westgate Companions
(C) Custom Items
(C.01) Alchemy
(C.02) Blacksmithing
(C.03) Magic Crafting
(D) Strongholds and Trading
(D.01) Crossroad Keep Stronghold
(D.02) Trading
(E) Stores
(E.01) Act I Stores
(E.02) Act II Stores
(E.03) Act III Stores
(E.04) XP1 Stores
(E.05) XP2 Samarach Stores
(E.06) XP2 Sword Coast North Stores
(E.07) XP2 Chult Stores
(E.08) Westgate Stores
(F) Items
(F.01) Tiny Weapons
(F.02) Small Weapons
(F.03) Medium Weapons
(F.04) Large Weapons
(F.05) Thrown Weapons
(F.06) Ranged Weapons and Ammunition
(F.07) Robes
(F.08) Light Armor
(F.09) Medium Armor
(F.10) Heavy Armor
(F.11) Shields
(F.12) Helmets
(F.13) Bracers
(F.14) Gauntlets and Gloves
(F.15) Belts and Girdles
(F.16) Boots
(F.17) Cloaks
(F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
(F.19) Rings
(F.20) Scrolls Innate Level 0
(F.21) Scrolls Innate Level 1
(F.22) Scrolls Innate Level 2
(F.23) Scrolls Innate Level 3
(F.24) Scrolls Innate Level 4
(F.25) Scrolls Innate Level 5
(F.26) Scrolls Innate Level 6
(F.27) Scrolls Innate Level 7
(F.28) Scrolls Innate Level 8
(F.29) Scrolls Innate Level 9
(F.30) Wands and Rods
(F.31) Potions
(F.32) Magical Items
(F.33) Gems
(F.34) Basic Crafting Components
(F.35) Grenadelike
(F.36) Trap Kits
(F.37) Miscellaneous Items
(F.38) Item Sets
(G) Addendum
(H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items
(I) Credits and Revision History
(J) Contact Information
==============================================================================
= Introduction ===============================================================
==============================================================================
This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.
This FAQ covers
Neverwinter Nights 2
Expansion Pack 1 - Mask of the Betrayer
Neverwinter Nights 2 Gold
Expansion Pack 2 - Storm of Zehir
Mysteries of Westgate adventure pack
Note: The FAQ assumes you are using patch 1.22.1588
This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game. To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.
Search is your friend, for example if you are looking for a Red Dragon Hide do
a search to find all the places you can get one, including from stores (item
names are always kept on the same line so they are returned by a search).
Most treasure is random. Only items that are the same every time are listed
below.
Abbreviations
XP - Experience Point STR - Strength
HP - Hit Point DEX - Dexterity
SP - Skill Point CON - Constitution
AC - Armor Class INT - Intelligence
GP - Gold Piece WIS - Wisdom
DC - Difficulty Class CHA - Charisma
SR - Spell Resistance BAB - Base Attack Bonus
Atk - Attack Fort - Fortitude
Dmg - Damage Ref - Reflex
DR - Damage Reduction Will - Will
& - Limited Edition
% - Preorder Bonus
# - Added in #ask of the Betrayer (MotB)
$ - Added in $torm of Zehir (SoZ)
@ - Added in @dventure Pack
Shortcut Keys
F - Quick cast menu Z - Highlight interactive objects
==============================================================================
= Area Guide =================================================================
==============================================================================
Sword Coast North in The North region
The Sword Coast North contains the cities of Neverwinter, Port Llast and
Luskan. To the north is Icewind Dale and to the south is Waterdeep, Baldur's
Gate and further south Amn. The first great realm to rise in this part of the
world was Illefarn, a kingdom of elves and dwarves that existed thousands of
years ago. After the fall of the great realms, humans migrated into these
lands and built freeholds, towns and keeps along the river valleys and at the
harbors.
Opening movie of King of Shadows fighting Ammon Jerro and smashing the Silver
Sword of Gith into shards. The introduction in the manual also recounts this
battle at West Harbor, the character you play is the crying infant.
(0) TUTORIAL - High Harvest Fair
Mere of Dead Men (Merdelain), Sword Coast North
A vast salt swamp stretches along the Sword Coast shore over 100 miles,
reaching a width of 30 miles at its greatest extent. It's a desolate, insect-
ridden place seldom visited by civilized races. Centuries ago, thousands of
human, dwarven and elven warriors died in the Mere of Dead Men salt marsh
beneath the swords of an invading orc army. Nearby is the village of West
Harbor where your adventure begins.
(0.01) Module - Uninvited Guests
The Lannon Farm (a few days before the Harvest Fair)
Pitney Lannon
QUEST: Uninvited Guests - deal with the Scaly Folk
Gives You: Reptile Bane Cudgel, Lannon House Key
REWARD: 150XP, 1363 Harvest Mead
Ginni Lannon
Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
Lannon House - Interior
Chest (Trapped) - Pitney's Militia Armor
Lizardfolk x2
QUEST: Uninvited Guests - return to Pitney Lannon
(0.02) Tutorial - West Harbor (High Harvest Fair)
Farlong Downstairs
REWARD (new game): Harborman history feat, 10GP
Daeghun Farlong (Your Foster Father, Shayla's Husband)
(Esmerelle was your mother)
QUEST: The Fur Trade - get Daeghun's Furs
QUEST: The Fur Trade - speak to Galen the Merchant
QUEST: High Harvest Fair - meet friends at West Harbor Bridge
Daeghun's Chest - Daeghun's Furs
QUEST: The Fur Trade - return to Daeghun Farlong
West Harbor
West Harbor Bridge
Bevil Starling COMPANION, Amie Fern COMPANION
QUEST: High Harvest Fair - speak to Georg Redfell
Georg Redfell - mentions Cormick and Lorne Starling
QUEST: High Harvest Fair - compete in all four events
QUEST: The Harvest Brawl - speak to Brother Merring
QUEST: The Archery Competition - speak to Daeghun Farlong
QUEST: The Tourney of Talent - speak to Retta Starling
QUEST: The Knaves' Challenge - speak to Tarmas the Wizard
REWARD (win 3 events): 1000XP, Harvest Cup
REWARD (win 4 events): 1000XP, Harvest Cup, Harvest Cloak
Give Him: Light Crossbow, Training Club
Galen the Merchant STORE
QUEST: The Fur Trade - sell Daeghun's Furs, buy Duskwood Bow,
return to Daeghun Farlong
Pickpocket: 50GP
Brother Merring (Priest of Lathander) - mentions Garth Lannon
QUEST: The Harvest Brawl - get Training Club and destroy target dummy
QUEST: The Harvest Brawl - fight Harvest Brawler (Lannon twins & sister)
QUEST: The Harvest Brawl - speak to Wyl Mossfeld
Melee Weapon Barrel - Training Club x3
Wyl Mossfeld
I won't bet. It's against the rules - Lawful+1, Bevil+5
Merring doesn't have to know. How about 10GP - Chaotic+1, Bevil-5
QUEST: A Friendly Wager - speak to Wyl Mossfeld after winning
REWARD: 10GP
QUEST: The Harvest Brawl - fight Wyl, Ward and Webb
REWARD: 500XP
Webb Mossfeld, Ward Mossfeld
Daeghun Farlong
QUEST: The Fur Trade - give him Duskwood Bow
REWARD: The Fur Trade - 400XP
QUEST: The Archery Competition - get Crossbow and attack practice target
QUEST: The Archery Competition - destroy 6 or more bottles with 10 bolts
REWARD: 400XP
Missile Weapon Barrel - Light Crossbow, Bolt
Retta Starling (Bevil Starling's mother)
QUEST: The Tourney of Talent - cast three spells
REWARD: 400XP, Lesser Dispel, Summon Creature II, Ghostly Visage
Orlen
BONUS QUEST: A Man and his Hog - examine Lewy's Hog
REWARD: 150XP, Pork Jerky
Lewy's Hog "Junior"
QUEST: A Man and his Hog - speak to Lewy Jons
Lewy Jons
QUEST: A Man and his Hog
Cast dispel on Lewy's Hog - return to Orlen
Accept bribe - 150XP, Evil+1, Chaotic+1, Potion of Bless
Tarmas (Amie Fern's Teacher)
QUEST: The Knaves' Challenge - get White, Blue and Green Feather
REWARD: 400XP
Kipp COMPANION
Locked Chest - White Feather
Wood Pile (Minor Spike Trap) - Blue Feather
The Man In Green - Green Feather
Lazlo Buckman, Pitney Lannon
Total experience: 3,538XP (Level 3)
Tip: if you want to keep the Light Crossbow and Training Club give them to one
of your companions before collecting the Harvest Cup.
==============================================================================
(1) ACT I - The Silver Shards
A period of calm has settled over Neverwinter and the city has begun to
recover from its devastating war against Luskan. However a dark evil from the
past has reawakened and threatens to sunder the fragile peace. Once again, a
hero must emerge to protect the citizens of the North, and prevent the region
from plunging forever into darkness.
(1.26)
|
(1.25)
|
----------(1.20) (1.24)
| |
--(1.15)-(1.16)-(1.17)-(1.19)-(1.22)-(1.21)
|
| [1.18] (1.08)
| |
| (1.13)-(1.12) (1.06)
| | | |
| (1.14) (1.11)-(1.10)-(1.09)-(1.05)-(1.06)-(1.07) (1.23)
| | |
~~~~~~~~~~~~ (1.01)-(1.03)-(1.04)
|
----------(1.02)
(1.01) West Harbor (Under Siege)
Farlong House L2
XP raised to 3000XP (incase you didn't complete the tutorial)
Bevil Starling COMPANION, Amie Fern COMPANION
QUEST: West Harbor Under Siege - speak to Brother Merring
Chest - Potion of Cure Light Wounds, Shortbow, Arrow
Rog: Short Sword, Dagger
Pal: Flail, Light Shield
Chest - Exotic Weaponry, Arvoreen's Amulet of Aid
Farlong House L1
Gray Dwarf - Club +1
West Harbor
Brother Merring HEALING - casts Bless
QUEST: Reporting for Duty - speak to Georg Redfell
QUEST: Getting Back In The Fight - ask for help
Gives You: Swamp Moss x4
Pickpocket: Potion of Cure Light Wounds
Georg Redfell
REWARD: 50XP
QUEST: Reporting for Duty - find five Militiamen
QUEST: West Harbor Under Siege - defend village
Ward Mossfeld
QUEST: Getting Back In The Fight - speak to Brother Merring
Give Him: Swamp Moss
REWARD: 50XP, Good+3
Threaten to pickpocket - Chaotic+1
Pickpocket: 25GP
Slit his throat or pretend he's dead - Evil+3
QUEST: Reporting for Duty - ask him to report to Georg Redfell
REWARD: 50XP
Lazlo Buckman
QUEST: Reporting for Duty - ask him to report to Georg Redfell
REWARD: 50XP
Ian Harman
QUEST: Reporting for Duty - get him to report to Georg Redfell
(you can use Bluff, Intimidate, Diplomacy, Taunt or beat him up)
REWARD: 50XP
Tarmas STORE
QUEST: West Harbor Under Siege - meet at Starling farm
Pickpocket: 100GP
Githyanki Mage
Lewy Jons' body - Ale
Wyl Mossfeld
Threaten to pickpocket - Chaotic+1
Pickpocket: Copper Ring
Slit his throat or pretend he's dead - Evil+3
QUEST: Reporting for Duty - ask him to report to Georg Redfell
Give Him: Swamp Moss
REWARD: 50XP, Good+3
REWARD: 50XP
Pitney Lannon
Threaten to pickpocket - Chaotic+1
Pickpocket: Potion of Cure Light Wounds
QUEST: Reporting for Duty - ask him to report to Georg Redfell
Give Him: Swamp Moss
REWARD: 50XP
Webb Mossfield
QUEST: Reporting for Duty - ask him to report to Georg Redfell
REWARD: 50XP
Militiaman (Woman)
QUEST: Reporting for Duty - ask him to report to Georg Redfell
REWARD: 50XP
Bladeling - Bladeling Spike
Dying Gray Dwarf
Offer to heal him - Good+1
Suggest burning him alive - Evil+1
Cut his throat - Evil+1
Daeghun Farlong
QUEST: West Harbor Under Siege
REWARD: 150XP
QUEST: Ruins of the Past - get Silver Shard
(after getting Silver Shard)
Daeghun Farlong
QUEST: Investigating the Silver Shard - speak to Captain Flinn
Tarmas STORE
Diplomacy - Potion of Barkskin
Bevil Starling
Gives You: Healer's Kit +1
Diplomacy - 100GP
Retta Starling
QUEST: A Soldier's Story - return after killing Lorne Starling
REWARD: 500XP
Orlen (Farmer)
Gives You: Potion of Cure Moderate Wounds
REWARD (Farmer): Archer's Belt
Brother Merring (Dawnbringer of Sun Soul)
REWARD (Devoted, Monk): Ring of Crimson
Georg Redfell
Gives You: Light Shield +1
Pickpocket: Short Sword
Tarmas' Home
Dining Table - Identify, The Crafts-Work of Evermeet
Footlocker - Fochluchan Bandore, Alchemist's Fire x2
Pierson's Home
Pierson
QUEST: Reporting for Duty - ask him to report to Georg Redfell
REWARD: 50XP
Lie - Chaotic+1
Starling House (requires key)
Retta Starling
QUEST: Starling Standoff - save the children
Locke, Nasher, Muttonchop (dogs)
Child x2 (Danan)
QUEST: Starling Standoff - tell them to lock the door
REWARD: 75XP, Good+3
Armoire (Lock DC28)
Chest - Dagger +1
(1.02) Swamp Ruins - The Mere of Dead Men
Chest - Gloves of Concentration
Lizardling - Greatsword
Ruins Interior (Illefarn ruins)
Lizardling - Shortbow
Crate - Scale Mail
Swamp Beetle - Beetle Gland
Lizardling Guard - Greatsword
Lizardling Shaman - Dagger+1
My tribe left something here - 50XP
The stone god heard your prayers - Chaotic+1
Do well to fear me/Sent me as a good omen - Chaotic+1
We revered the stone god too - Chaotic+1
Avoid a fight - 100XP
Chest - Silver Shard: Health Bonus, Golden Chalice of Lathander
REWARD: Kalach-Cha history feat (Shard Bearer)
QUEST: Ruins of the Past - return to Daeghun Farlong
Tip: Take all of Bevil Starling's items
(1.03) Weeping Willow Inn
Khelgar Ironfist
Calm down - Good+1
Outnumbered - Lawful+1
Big mouth - Evil+1
Brawler x3
Weeping Willow L1 (No PVP)
Khelgar Ironfist COMPANION
QUEST: Khelgar Vision Quest - go to Church of Tyr, Merchant Quarter
Gera
I'll take care of them - Good+1, Khelgar+1
QUEST: Under Assault - save Zachan
REWARD: 150XP, 25GP
Refuse money - Good+1
Diplomacy - 25GP, Chaotic+1
Jorik STORE
Diplomacy - 50GP
Weeping Willow L2
Zachan (Gera's Husband)
Calm down - Good+1
Answer Questions - Evil+1
Ask for reward - 25GP, Evil+1
Diplomacy, Intimidate - 50GP, Evil+1
REWARD: 50XP
Galen
Ask for reward - Chaotic+1, 50GP
Diplomacy - 50GP
Mercenary Guard (Yarek), Mercenary Guard (Kalas)
(1.04) Swamp Cave - The Mere of Dead Men
Galen
Enough - Khelgar-1
Settle This - Khelgar+1
Mercenary Guard (Yarek), Mercenary Guard (Kalas)
Swamp Cave
Lizardfolk - Shortbow +1
Lizardfolk Chieftain - Bone Phoenix
Lizardfolk Shaman - Greater Gloves of the Minstrel, Rod of Frost
Chest - On The Refinement of the Alchemist's Craft
Chest - Boots of the Winterlands
(1.05) Fort Locke
Dire Wolf - Dire Wolf Tooth, Leather Hide
Corpse
Galen - 1600GP, Namarra "Neversleep" +1
Protect him - Good+1, Lawful+1
I don't need this - Chaotic+1
Take the gold - Evil+1
Greed can overcome/Couldn't just stand by - Good+1
Reward not necessary - 50XP, Good+3
REWARD: 50XP, Good+1, 100GP
Diplomacy - 50XP, 150GP
Taking the money - Evil+3, Chaotic+1
Mercenary Guard (Yarek), Mercenary Guard (Kalas)
Neeshka COMPANION
I won't let you murder her - Good+1
Fine with me - Evil+1
Don't owe me - Good+1
I own you - Evil+1
I won't leave her - Good+1
Fort Locke Soldier - Kukri +1
Chest - Thieves' Tools +6, Dagger +1, Leather Armor, Potion of Cat's Grace
(Fort Locke)
Marshal Cormick (City Watch)
QUEST: Safer Travels - speak to Lieutenant Vallis Anton
Lieutenant Vallis Anton
I'm not a civilian - I just want to help - Good+1
I expect to be well paid - Evil+1
Diplomacy - 100GP
QUEST: Fort Locke Investigation - find Commander Tann
Galen STORE
Pickpocket: 1600GP, Strong Tangle Trap
Jacoby STORE (Tethyrian weaponsmith)
Pickpocket: 400GP
Tor Millows STORE, HEALING (Priest of Ilmater)
What's in it for me - Evil+1
QUEST: Tor's Holy Symbol - get Tor's Holy Symbol
Not going to rob camp - Neeshka-1
Loot camp - Neeshka+1
REWARD: 200XP, provides healing
Pickpocket: 50GP, Potion of Speed
Liza (Refugee)
QUEST: Bandit's Ransom - rescue Refugee Leader
REWARD: 250XP
Money won't be necessary - Good+1
Glad I could help - Good+1, 250GP
That's All - Evil+1
Craftmaster
Alchemist's Workbench
Blacksmith's Workbench
Magician's Workbench
Crate - Smith Hammer, Iron Ingot x3, Wooden Plank x3, Leather Hide x3,
Half Plate Mold, Leather Armor Mold, Greatsword Mold, Longsword Mold
Longbow Mold, Dagger Mold, Short Sword Mold
Crate - Mortar and Pestle, Powdered Silver, Quicksilver, Belladonna,
The Wondrous Potions of the Brothers of Ilmater, Amethyst, Obsidian
(After completing Fort Locke Investigation QUEST)
Lieutenant Vallis Anton - Chainmail +1
You have your orders - Lawful+1
Under my protection - Good+1
If you wanted him dead - Evil+1
Leave me out - Chaotic+1
REWARD A: 250XP, Lieutenant Vallis Anton sent to gallows
REWARD B: 75XP, fight
Commander Tann
QUEST: Safer Travels - speak to Marshal Cormick
QUEST: Bandit Bounty - stop bandits
REWARD: 100XP, 500GP
Marshal Cormick (City Watch)
REWARD: 75XP
Reward would be nice - 200GP
QUEST: Marshal Cormick's Reward - speak to him at The City Watch
(1.06) Road to Highcliff
Bandit Leader - A Polished Key
Diplomacy, Bluff, Intimidate: 150XP - avoid a fight
Many more chances, Too Bad - Khelgar+1
Too bad - Khelgar+1
Chest (Use A Polished Key) - Greater Gloves of Concentration, Obsidian
(1.07) The Graveyard
Grave - Lesser Boots of Tumbling
Grave - Fundamentals of Abjurative Enchantment
Skeleton Captain - Skeleton Rib
A Crypt
Lever
Sarcophagus - Storm +1
A Large Crypt
Sarcophagus - Ring of Insight, Falchion +1
Zombie - Mithral Morningstar
Skeleton - Katana +1
Ghoul - Ghoul Claws, Ring of Resistance +1
Shadow Priest (Necromancer) - Headband of Intellect +2, Heavy Shield +1,
Hold Person
Commander Tann TEMPORARY COMPANION
REWARD: 62XP
QUEST: Fort Locke Investigation - return to Lieutenant Vallis Anton
QUEST: The Lost Patrol - find Bruneil, Blaine and Garret
Look for men - Good+1
REWARD: 75XP
Chest - Scrap of Parchment
Lever - opens locked doors
Strange Altar
Bruneil, Blaine
It was nothing - Good+1
Better be a reward - Evil+1
Garret's body
(1.08) Bandit Camp
Bandit - Amulet of Natural Armor +1
Chest - Elixir of Horus-Re
Refugee Leader
QUEST: Bandit's Ransom - escort prisoners out of the camp
Glad I could help - Good+1
Better be a reward - Evil+1
My thanks - Neeshka+1
If it weren't for me, Welcome to the attention - Neeshka-1
Be quiet - Neeshka-2
Bandit Den
Bandit Sergeant - Ring of Fortitude +1
Chest - Drum of Haunting
Wizard - Robe of Fire Resistance, Wand of Lightning
Chest - Tor's Holy Symbol
Bandit Chief - Studded Leather +1, Astral Blade +1
Surrender - Lawful+3
Merciful - Lawful+3
Free the prisoners - Good+1
Stop kidnapping - Good+1, Lawful+1
Leave me no choice - 700XP, avoid fight
Owe me one - 700XP, avoid fight
Good word - Good+1, 700XP, avoid fight
If you're lying - Good+3, 700XP, avoid fight
We have a deal - Chaotic+1, 200GP, avoid fight
Prepare to die - Good+1, fight (333XP)
Kill you - Evil+1, fight (333XP)
Fun butchering your men - Evil+3, fight (333XP)
Make it worth my while - Evil+1, fight (333XP)
QUEST: Bandit Bounty - return to Commander Tann
(1.09) Road to Highcliff
Bladeling
Elanee COMPANION
(1.10) Maiden's Glade (Eridis)
Elanee
Reach my Uncle - Elanee+1
Sounds Elvish - Elanee+1
Without bloodshed - Elanee+1
See what's wrong - Elanee+1
Huge Enraged Bear (Kaleil) - mentions Vashne and Naevan, members of the
Circle of the Mere, 200XP
______________________________________________________________________________
Highcliff
(1.11) Highcliff
Captain
Harbor Master
Grishnak
Gera
No money is necessary - Good+1
QUEST: Adventurous Children - find Andrew and Alex
Isn't our problem - Good+1, Neeshka-1, Elanee+1
Made up my mind, Free to leave - Neeshka-1, Elanee+1
Interested in reward - Evil+1, Neeshka+1, Elanee-1
REWARD: 100XP, Zachan's Amulet
No reward necessary - Good+6
I want more - Evil+3, 100GP
Zachan (Gera's Husband)
Edario STORE
Pickpocket: 100GP, Studded Leather Armor +1
Branson Marlek STORE
Pickpocket: 300GP
Sailor x4
Let it go, not for a fight - Khelgar-1, Elanee+1
Bad need of a lesson - Khelgar+2, Elanee-1
Par
QUEST: Disturbance at Par's House - check out Par's House
REWARD: 200XP, Potion of Speed x2, Bear's Endurance, Cure Serious Wounds
Mozah
QUEST: Mozah's Backpay - find Mozah's Backpay
REWARD: 125XP
Need it more than I do - Good+1
Thank you - 250GP
Lie or Diplomacy - Chaotic+1, 500GP
Juni
QUEST: William's Fate - find William
REWARD: 150XP, 200GP, 75XP
Lie - Chaotic+1
Captain Flinn (of the Double Eagle)
QUEST: Investigating the Silver Shard - speak to Elder Mayne
Elder Mayne
QUEST: Ship Sabotage - speak to Shandra
REWARD: 400XP, Armor of Loyalty, Passage to Neverwinter
Consider negotiating, Be Careful - Good+1
Reward isn't necessary - Good+3
The best you could do - Evil+3
Par's House
Dulahey - Alchemical Silver Scimitar
QUEST: Disturbance at Par's House - return to Par
Chest - Ring of Resistance
(1.12) Shandra's Farm
Shandra Jerro
Truth - Lawful+1
Lie - Chaotic+1
QUEST: Ship Sabotage - speak to Slaan
(after reading Archive's Record)
QUEST: Happy Returns - speak to Shandra Jerro in Shandra's House
Githyanki Leader - Chainmail +1
Shandra's House
Shandra Jerro (relative of Ammon Jerro, Court Wizard)
I'm here to help - Good+1
QUEST: Happy Returns - go to Sunken Flagon
REWARD: 500XP
(1.13) Highcliff Castle
William (Juni's Husband)
REWARD: 75XP
Not going to lie - Lawful+1
What's in it for me - Evil+1, 100GP
QUEST: William's Fate - return to Juni
Andrew, Alex
Truth - Lawful+1
Lie - Chaotic+1, Good+1
QUEST: Adventurous Children - return to Gera
Slaan (Lizardfolk) TEMPORARY COMPANION
QUEST: Ship Sabotage - speak to Lizardfolk Sergeant
If you chose to kill him the Lizardfolk Cave is added to your map
Without more violence - Good+1
Zombie - Gloves of the Yellow Rose +1
Highcliff Castle Ruins
Shadow Priest - Fundamentals of Protections For The Self,
Amulet of Vitality +2, Darksteel Warmace
Zombie Adventurer x3 - Mozah's Backpay
QUEST: Mozah's Backpay - return to Mozah
Chest - Shadow Priest Journal, Wand of Paralyzation, Nasher's Nimble Boots
Lizardfolk Sergeant
QUEST: Ship Sabotage - speak to Lizardfolk Chieftain
(1.14) Highcliff, North Coast - Lizardfolk Cave
Lizardfolk Lair
Lizardfolk Chieftain
I'll slaughter your clan - Evil+1
Came here to kill you, Wasting my time - Evil+3
QUEST: Ship Sabotage - return to Elder Mayne
Lizardfolk Shaman - Major Circlet of Blasting
Weapon Rack - Ravager +1
Weapon Rack - Whyte's Morningstar +1
Chest - Heart of the Beast
Lizardfolk Warrior - Spear +1
Total experience: 23,718XP (Level 7)
______________________________________________________________________________
Neverwinter (City of Skilled Hands), Sword Coast North
A walled city of humans and half-elves, Neverwinter is cultured without being
arrogant, bustling without being greedy and charming without being quaint. It
is famous for the products of its master craftfolk and its gardens heated by
the supernaturally warm waters of the Neverwinter River. Neverwinter and its
ruler, Lord Nasher Alagondar nearly always side with Waterdeep against Luskan
and the orcs.
(1.15) Docks District
Repko the Weaponsmith STORE
Pickpocket: 1250GP, Blade of the Gladiator
Werth the Armorsmith STORE
Pickpocket: 2450GP
Bennon (Assassin)
QUEST: Neeshka and Leldon
Got a problem - Neeshka+1
Protect you - Neeshka+2, Elanee-1
Caleb (Lieutenant in Moire's gang) - 200GP
QUEST: Extortion - speak to Hagen
Agree to do this - Evil+1
Thug - 200GP
Qara COMPANION
Hetha, Glina
Praven (Glina's brother), Student x5
Ashni (House Johcris student), Student x14
Magister Johcris (Glina's Father)
Trent Vendall
Get him to drink inside - 75XP
Thug x4
Turn it over - Lawful+1
Wagon - Chaotic +1, 1000GP, Wand of Stinking Cloud, Bullet +1, Bloodstone,
Obsidian
Thug x4
It will cost you - 100GP, Chaotic+1
Reylene STORE
Pickpocket: 1500GP, Liber Occultatum, Belt of Agility +1
Wounded Wolf (Circle of Swords Druid) - mentions Vashne and Naevan
Anything you can do - Elanee+1
REWARD: 250XP
City Watchman Sergeant
QUEST: Enforcing Order in the Docks - visit three more guardposts
City Watchman Sergeant - 50GP
QUEST: Enforcing Order in the Docks - visit two more guardposts
Under arrest - Lawful+1
Give me a share - Chaotic+1, Evil+1, fight
Cut me in on the gold - Lawful+1, Evil+1, fight
City Watchman Sergeant
QUEST: Enforcing Order in the Docks - visit one more guardposts
Turning you in - Lawful+1, fight
Intimidate - 200GP, Chaotic+1
Share of the gold - 200GP
So you'll do it - 150XP
City Watchman Sergeant
QUEST: Enforcing Order in the Docks - return to The City Watch
(outside City Watch)
City Watchman
QUEST: Speak with Brelaina - speak to Captain Brelaina
Wolf (Boy)
Emma can barely walk - Chaotic+1
If you help him he will wait for you in the Sunken Flagon
(after completing Waterdeep Emissary quest)
Ahja the Azure - Quarterstaff +2, Gold Necklace
Accoutrements of Masterful Wizardry and Their Construction
QUEST: The Sea Ghost - return to Captain Brelaina
Sunken Flagon (companions wait here)
Sal
Duncan Farlong
QUEST: Investigating the Silver Shard
REWARD: Silver Shard: Acid and Electrical Resistance
Sand (Hedge Wizard)
QUEST: The Blacklake District - speak to Marshal Cormick OR Caleb
Wolf (Boy) - meet with Leldon
Alchemist's Workbench
Magician's Workbench
Blacksmith's Workbench
(after rescuing Shandra Jerro)
Shandra Jerro
QUEST: Githyanki Surprise - defeat Githyanki
REWARD: 250XP
Bishop COMPANION
Shandra's life is at stake - Good+1
Jaunt into Luskan - Chaotic+1
QUEST: Chasing Shandra - go to Ember
(after rescuing Shandra Jerro a second time)
Duncan Farlong
Good to see you - 1500XP
About this wound - 1500XP
Shandra Jerro COMPANION
Protect her - Shandra+1
If I can make up for it - Good+1, Shandra+1
When you finish speaking with Shandra Act II begins
The City Watch
Marshal Cormick
REWARD: Marshal Cormick's Reward - 300GP
No reward is necessary - Good+1
QUEST: Neverwinter's Newest Watchman - speak to Hagen
REWARD: City Watchman history feat
Gives You: City Watch Cloak
REWARD: 100XP
QUEST: Neverwinter's Newest Watchman - try to arrest Caleb
REWARD: 100XP
QUEST: Enforcing Order in the Docks - visit four guardposts
Lieutenant Roe
Hagen's Imports
Reesa (Hagen's Daughter)
Hagen
A reward is in order - Chaotic+1, 200GP
QUEST: Neverwinter's Newest Watchman - return to Marshal Cormick
Box - Chaotic+1, Evil+1
Sand's Shop
Sand STORE
Alchemist's Workbench
House (specific key required)
The Back Alley
Looking the other way - Chaotic+1, Neeshka+1
Risk you getting hurt - Good+1
Let Neeshka do it - Neeshka+1
Gang Leader
Both trying to stop her - Chaotic+1, Good+1
Wagon - Namarra +1
Weapons got misplaced - Chaotic+1, Neeshka+1, Khelgar-1
(1.16) Merchant Quarter
Tremmel - Longsword +2, Studded Leather Armor +1
QUEST: Neeshka and Leldon - speak to Ophala
I don't care - Chaotic+1
I'll trust you - Neeshka+1
Deekin Scalesinger STORE
Pickpocket: 350GP, Gloves of the Minstrel
Pap STORE
Pickpocket: 400GP, Strong Sonic Trap Kit
Little Girl (Dory), Wolf (Boy)
Let her go - Good+1
Unhand my daughter - Chaotic+1
Leldon
Touch her and you die - Neeshka+1
REWARD: 400XP
Sir Darmon
Sunken Flagon - Chaotic+1
Rock - Ruby, Greenstone, Bloodstone, Malachite, Garnet, Fire Opal
Moonstone Mask
Matron Ophala Cheldarstorn
QUEST: Neeshka and Leldon - get Leldon's Lucky Coin
Going to pay - Neeshka+2
Evlyn
Teelah
Church of Tyr
Prior Hlam (Tyr Monk of Evan-Handed Order) HEALING
QUEST: Khelgar Vision Quest - complete the three trials
QUEST: Khelgar Vision Quest: Trial of the Even-Handed - gain influence
ask him about your companions when he is "More well-disposed"
REWARD: 250XP
QUEST: Khelgar Vision Quest: Trial of the Maimed - complete Ironfist
Clanhold quest
REWARD: 250XP
QUEST: Khelgar Vision Quest: Trial of Justice - complete The Trial quest
REWARD: 250XP
Reverend Judge Oleff Uskar STORE, HEALING
QUEST: Tomb of Betrayers - find Onan of Tyr
Find him for you - Good+1
Lie - Chaotic+1
REWARD: 300XP
Accept - 500GP
Diplomacy - 1000GP
No reward is necessary - Good+3, store discount
Pickpocket: 126GP, Holy Water, Healers Kit +10
Tomb of the Betrayers
Lever - move Stone Block to block trap
Chest - Ring of Caitlyn
Tomb Guardian x2
Locked Gate - stand on floor plate to open
Ground Lever - open gate
Chest - Shield of Dawn
Onan of Tyr TEMPORARY COMPANION
Stay here - Lawful+1
Rescue you - Good+1
Fenthick - Shortbow+2, Arrow of the Vampire,
A Study of the Fantastical Vestments of the Priests of the Realms
Lever - unlock tomb
Leldon's Hideout
Wardrobe - Robe of Electrical Resistance
Leldon's Chest - Leldon's Lucky Coin, Cloak of Arachnida
Gold Pile, Treasure
Brelaina's Office
Marshal Cormick
Captain Brelaina
REWARD: 300XP, promotion to Lieutenant
QUEST: Weapon Smugglers - recover Wagon from The Back Alley
REWARD: 250XP
QUEST: The Warehouse - get Documents from Smuggler's Warehouse
REWARD: 300XP
QUEST: Protecting The Watch's Informant - escort Fihelis
QUEST: Waterdeep Emissary - speak to Commander Callum
REWARD: 500XP
QUEST: The Sea Ghost - kill Ahja the Azure
REWARD: 300XP, 800GP
QUEST: The Only Thing Worse Than Luskans... - destroy Portal
REWARD: 300XP
QUEST: Aldanon the Sage - speak to Aldanon the Sage
Nimas (under Sir Nevalle)
Smuggler's Warehouse
Crate - Darksteel Chain Shirt x13
Crate - Potion of Cat's Grace x2, Potion of Speed, Potion of Invisibility
Crate - Thieves’ Tools +3, Thieves’ Tools +6, Thieves’ Tools +10
Crate - Strong Sonic, Average Blob of Acid, Minor Acid Splash, Minor Spike
Crate - Thieves’ Tools +3, Thieves’ Tools +6, Thieves’ Tools +10
Crate - Shortbow x15, Duskwood Shortbow
Crate - Fear, Mass Camouflage, Protection from Alignment, Gust of Wind,
Remove Fear
Crate - Dagger x12
Pile of Gold - 500GP, Obsidian
Create - Short Sword x17, Short Sword +2
Barrel - Wine, Spirits x5, Ale x2
Crate - Strong Fire, Average Acid Splash, Minor Blob of Acid
Crate - Deadly Negative, Minor Acid Splash x2, Minor Blob of Acid x2
Barrel - Bestow Curse, Bless, Cure Critical Wounds, Cat's Grace
Crate - Strong Blob of Acid, Strong Acid Splash
Crate - Formulae of the Learned Scholars of Halruaa, Average Acid Splash,
Average Gas, Average Blob of Acid
Bookcase - Hold Person, Potion of Cure Serious Wounds
Crate - Light Shield x10, Adamantine Light Shield
Barlowe
Documents
QUEST: The Warehouse - return to Captain Brelaina
Have fun - Neeshka+1, Chaotic+1, Shining Light of Lathander,
The Nightthief's Nimbleknife
You're right - Khelgar+1
Fihelis' Estate L1
Armoire - Sash of Shimmering
Locked Door
Fihelis' Estate L2
Chest - Deadly Frost Trap Kit, Aventurine x4
Weapon Rack
Moire - Rapier +3, Moonstone Mask
Fihelis
QUEST: Protecting The Watch's Informant - return to Captain Brelaina
How much is it worth - Chaotic+1, Evil+1, 2000GP
Do better than that - location of Rock in Merchant Quarter
Githyanki Hideout
Githyanki - Greater Gloves of Concentration
Blade Golem
Portal
QUEST: The Only Thing Worse Than Luskans... - return to Captain Brelaina
Chest - Wand of Sleep
(1.17) Blacklake District
Lord Gentry, Lord Dalren, Lord Brennick, Lord Hawkes - all killed
Watchman Escort
Aldanon's Manse
Aldanon The Sage - shards are pieces of a broken Githyanki silver sword,
mentions his mentor Master Grahler
Gives You: Silver Shard: Physical Bonuses
QUEST: Aldanon The Sage - speak to Caretaker
Neverwinter Archives
Caretaker (Archives Administrator Cotenick)
REWARD: 250XP
Vow to protect Neverwinter - Lawful+1, Casavir+1
Dead Caretaker - Caretaker's Veil
Tip: use Caretaker's Veil to reveal and unlock Secret Doors and reveal
Archives Tome
Sailorman Case - Death of a Sailorman (Vol. 1 of 3)
Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
Sailorman Case - Death of a Sailorman (Vol. 3 of 3)
Bookcase - Luskan Threat to Neverwinter
Illefarn Case - The Illefarn Cypher
Flat Faerûn Case - To Counter the Assumption of a Flat Faerûn
Chest - The Book of All Elements
Chest - Alazzabner's Grand Ensorcelments of the Mind
Archives Tome x4
QUEST: Questions, Questions - seek out the other question books
Shadow Weave Nature Death - 7650
Sorcerer who disrupted weave - Karsus
What should Lord Nasher do - build more alliances
Weapon used to kill Trenor B. Darven - Jewelled dagger
REWARD: Periapt of Wisdom +2
Githyanki Warlock
Archive's Record
QUEST: Happy Returns - go to Shandra's Farm
______________________________________________________________________________
Neverwinter Wood
This charmed forest to the east of the city of Neverwinter is perpetually
warmed by the Neverwinter River that flows beneath the dormant volcano Mount
Hotenow.
(1.18) Neverwinter Wood
Grobnar Gnomehands COMPANION - mentions Wendersnaven
______________________________________________________________________________
(1.19) Old Owl Well
In the hills south of Conyberry is a strange location known as Old Owl Well.
Several centuries ago, an outpost of Netheril was stationed here, though it's
unclear if the outpost was a trading post or a watering hole. In either case,
the small keep had a well that piped water from nearly five miles below the
surface, producing 20 gallons of water a day.
Greycloak Sergeant
Simmy STORE
Pickpocket: Doss Lute
Commander Callum (Neverwinter Nine)
QUEST: Waterdeep Emissary - speak to Yaisog Bonegnasher
Try to defeat him - Good+1
Pickpocket: Healer's Kit +10
REWARD: 1000GP, Re's Redemption
Helped you willingly - Casavir+1
Have us to protect you - Casavir+1
QUEST: Logram Eyegouger
REWARD: Orc Slayer history feat, 500XP
QUEST: Waterdeep Emissary - return to Captain Brelaina
Greycloak Captain
Pathfinder Willem
(after completing Logram Eyegouger quest)
Pentin - will provide you with Ore
REWARD: 300GP
Katriona
______________________________________________________________________________
(1.20) Skymirror Lake
Old Worn Tree - cast Bull's Strength
Old Worn Tree - cast Cat's Grace
Old Worn Tree - cast Barkskin
Old Worn Tree (Elder Tree) - cast Owl's Wisdom
Gives You: Skymirror offering
QUEST: Skymirror - use Skymirror offering
Elder Naevan
REWARD: 400XP
Shadow Priest - Scimitar +2, Light Shield +1
(1.21) Bonegnasher Clan - Bonegnasher Approach
Troll
Hrulgat (Orc)
Rockslide - use Unstable Blastglobes to clear it
Crate - Arrow +1, Bolt +1, Bullet +1
Guyven of the Road - 250XP, Ironfist Clan Stronghold (Dwarven Scouts)
Troll Cave
Dead Orc - Light Hammer +1, Tower Shield +1
Troll - Troll Blood, Swordsman's Belt
Chest - Scabbard of Blessing
Crate - Box of Unstable Blastglobes, Blastglobe x6
Ore - 50XP
Bonegnasher Lair
Weapon Rack - Fey Spear +1
Ore - 50XP
Pentin (Miner) - unlock Jail Door
Orc Matron - Orc Rolling Pin +1
Orc Shaman - Wand of Paralyzation
Weapon Rack - Composite Longbow +1
Chest - Fundamentals of Terrible Destruction
Yaisog Bonegnasher (Orc War Chief) - Mithral Chainmail, Stonefire Axe +1
QUEST: Waterdeep Emissary - speak to Casavir
Give you my word - Lawful+1
I'll spare your life - Chaotic+1
Kill you - Evil+1
Weapon Rack - Katana
Man - Bracers of Armor +3, Kukri +2, Wand of Fire, The Book of Seeing
Pretends to be Issani but if you demand he goes with you and then ask
for ID you discover he is actually Olov
(1.22) Mountain Pass
Casavir (Katalmach) COMPANION
QUEST: Logram Eyegouger - kill Logram Eyegouger
Katriona (Sergeant)
(1.23) Dwarven Scouts - Ironfist Approach (Sword Mountains)
Khulmar Ironfist
QUEST: Ironfist Clanhold - get Gauntlets of Ironfist
REWARD: 300XP
Dead Dwarf Scout
Chest - Canaith Mandolin
Khayar Ironfist - mentions Grausch
Are you alright - Good+1
I am honored - Khelgar+1
You have a duty/Motivated self-interest - Lawful+1, Khelgar-1
It was for yourself - Khelgar-1
Bugbear - Mild Poison Bolt
Bugbear - Bolt of Fire
Bugbear - Bolt +1
Weapon Rack - Composite Longbow +1, Cold Iron Halberd
Ironfist Clanhold
Part Chest - Strange Part
Ore - 50XP
Gruum - Watchman's Club
Grishk - Studded Leather Armor +2
Chest - Greater Boots of Tumbling
Pashtak - Bugbear Tusk
Morgrim, Bugbear x4
Find a place to hide - Bugbears kill Pashtak leaving two
Gold Pile - 873GP
Mechanism - use Strange Part
Grausch - Ring of Protection +2, Halberd +2
Gold Pile
Chest - Gauntlets of Ironfist (worn by King Torim Ironfist)
You keep them - Khelgar+4
QUEST: Ironfist Clanhold - return to Khulmar
(1.24) Eyegouger Clan - Eyegouger Approach
Blade Spider - Blade Spider Leg
Chest - Hideo's Kama +2
Orc Shaman - Hellhound Tooth x5, Wraith Residue x5
Orc - Heavy Crossbow +1
Orc - Outrider's Flight, Of Healthful Enchantments for the Body
Eyegouger Lair L1
Wolf
Don't want to hurt them - Elanee+1
Let them go - Good+1
Orc - Nimble Crossbow
Orc - Hide Armor +2
Orc Acolyte - Quarterstaff +2
Orc Acolyte - Tagget's Talon, Hellhound Tooth, Wraith Residue
Ore - 50XP
Chest - Alchemist's Fire x4
Weapon Rack - Longsword +1, Short Sword +1
Wounded Orc x6
Let's just continue on - Good+2, Lawful+1, Khelgar+1
We kill them now - Evil+12, Casavir-1, Khelgar-1, Elanee-1
Eyegouger Lair L2
Weapon Rack - Throwing Axe +1, Throwing Axe
Chest - Neverwinter Kukri
Weapon Rack - Composite Longbow +1
Interrogator - Robe of Electrical Resistance, Alchemical Silver Dagger,
Identify, Sleep, Slow, Scare
Guard - Studded Leather Armor +1, Battleaxe +1, Light Shield
Guard - Studded Leather Armor +1, Rapier +1, Light Shield
Guard - Studded Leather Armor +1, Morningstar +1, Tower Shield +1
Weapon Rack - Flail +1
Logram Eyegouger (Orc War Chief) - Ardulia's Fall, An Orcish Medallion,
Watchman's Helm, Chainmail +2
QUEST: Logram Eyegouger - return to Callum
Orc - Luckstone
Weapon Rack - Stoutcorps Key
Eyegouger Lair L3
Bodies
Funeral rites - Good+1, Casavir+2
Owe it to them - Good+1, Casavir+2
Find out what's going on - Lawful+1, Casavir+2
Weapon Rack - Short Sword +1
Ore - 50XP
Skeleton - Skeleton Rib
Weapon Rack - Shuriken +2, Greataxe
Ghoul - Ghoul Claws
Ghast - Ghast Claws, Bracers of Archery
Wynn's body
Shadow Priest - Dwarven Mirth, Morningstar +2
You face us both - Casavir+1
Vhadin - Magic Missile, Sleep, Protection from Alignment
Kerryn
Issani (Emissary of Waterdeep)
Here to help - Good+1, Casavir+2
QUEST: Waterdeep Emissary - return to Callum
Priest Chest - A Journal, Gloves of the Hin Fist +2
Weapon Rack - Bastard Sword +1
Alchemist's Workbench
(1.25) Village of Ember - Ember (inside Luskan "City of Sails" border)
Bishop
Spot - No villagers or livestock - Bishop+1
I don't see any villagers - Bishop+1
Wait here - Bishop+1, Qara-1
Let's stop wasting time - Bishop+1
Alaine
QUEST: Chasing Shandra - go to Githyanki Cave
You deserve to die - Bishop+1
Marcus - takes Bishop's knife
(1.26) Githyanki Base - Githyanki Approach
Githyanki - Longbow +1
Githyanki - Acid Arrow
Guyven of the Road
Githyanki - Longsword +1
Githyanki - Scythe +1
Githyanki Cave
Githyanki Sword Stalker - Sword Saint Legacy +1, Scales of Truth +1
QUEST: Chasing Shandra - kill Zeeaire
Construct - you will find it later in Crossroad Keep Basement
Inner Complex
Chest - Robe of Fire Resistance, Cloud of Bewilderment, Haste
Devil (Mephasm)
I don't trust him - Neeshka+2
Spellcraft - it would collapse - Grobnar+1
Join my party - Chaotic+3
Gives You: Interdimensional Sphere
Imp - Imp Stinger
Zaxis (Hezrou) - Amulet of Will +3
Zeeaire (Highest Order Sword Stalker) - Silver Shard: Paralysis Immunity,</pre><pre id="faqspan-2">
Silver Shard: Mental Bonuses, Enkidu's Armor, Gauntlets of Ogre Power,
Greatsword +2, Dragon Blood, Lich Dust
Reach a peaceful understanding - Good+1
Just return the girl - Chaotic+1, Shandra+1
Shards are part of something more - Bishop+1
QUEST: Chasing Shandra - free Shandra Jerro
REWARD: Kalach-Cha history feat updated
Portal - destroy it
Githyanki Guard - Shuriken +2
Chest - Cloak of Elvenkind, Brazier of Commanding Fire Elementals
Shandra Jerro
QUEST: Chasing Shandra - return to Sunken Flagon
REWARD: Silver Shard: Mental Bonuses
Total experience: 63,026XP (Level 11)
==============================================================================
(2) ACT II - Ritual of Purification
Cut scene between Torio Claven, Sir Nevalle and Lord Nasher Alagondar
Lord Nasher Alagondar is an amiable, balding, and fearless former adventurer
who keeps his city firmly in the Lords' Alliance. He enjoys music and hearing
tales of other lands and peoples.
(2.20)
|
[2.04] (2.07) (2.08) | ---(2.16)---
| | | | |
(2.06)-(2.02)----------- | (2.19) |
| | | |
--(2.01)-(2.03) [2.09] | | (2.14) |
| | | |
| (2.10)---- | (2.15) |
| | | | |
| (2.11)----------- |
| |
| (2.13)---------------(2.12) |
| | | |
~~~~~~~~~~~~ (2.05)---- |
|
(2.17)-----------------
|
----------(2.18)
(2.01) Docks District
Tasha
QUEST: Neverwinter's Greatest Thief - kill Leldon
REWARD: 1500XP
Rob this Collector - Chaotic+1, Neeshka+2
Fibba STORE
Sunken Flagon
Sir Nevalle (Neverwinter Nine)
REWARD: The Butcher of Ember history feat
QUEST: Murderer! - speak to Sir Grayson Corett to become his Squire
Sand COMPANION
(after completing The Trial quest)
Wolf
QUEST: The Sage's Manse - speak to Sergeant Brockenburn
Lorne's Possessions - Lorne's Falchion, Belt of Hill Giant Strength
Gift from Lord Nasher - Amulet of Truth
Sand's Shop
Leomund's Merchant Elemental STORE
(2.02) Blacklake - Blacklake District
Pepin Pollo (Gnome), Young Woman
Ask for 25GP - Chaotic+1
Ask for 50GP - Chaotic+1, Evil+1
Offer to buy painting - Neeshka-1
Pay 500GP - Portrait of Shandra, Good+1, Shandra+2, Neeshka-1g
Lisbet Bryce, Savanna, Raven
Kyli Bryce
Graveyard is no place for games - Lawful+1
Just needs discipline - Lawful+1
Do as she pleases - Chaotic+1
I'll bring your sister home - Good+1, Elanee or Shandra+1
QUEST: My Sister, the Rebel - speak to Savanna
REWARD: 2000XP, 300GP
Sergeant Brockenburn
QUEST: The Sage's Manse - speak to Harcourt
Hewe, Gulver (Thieves)
Negotiate a peaceful resolution - 500XP
Wetherly, Guff (Guards)
(Theater on the Lake)
Cain Lethellon
Gives You: The Loaner
Tune 1 - 44124754
Tune 2 - 234451122
Tune 3 - 2332233175
Play as a duet - Grobnar+3
Pyrotechnics - Qara+1
Tune 4 - 35345272725
Diplomacy - 250XP, Golden Lute of Shazar
Set Cain on fire - Evil+1, Golden Lute of Shazar
(Academy Square)
Dayne Lynneth STORE
Any friend of Daeghun's - Good+1
Pickpocket: Chime of Opening, Magic Bag
Jenks (Assistant Kennel-Keeper)
Kiggo (Imp) - waits round the corner
Sounds like fun - Chaotic+1
QUEST: An Imp's Dilemma - open Crate to release the imps
Gives You: Kennel-keeper's Key
REWARD: Fireball, Lightning Bolt, Cone of Cold scrolls
Crate
Open with Kennel-keeper's Key - Chaotic+10
QUEST: An Imp's Dilemma - return to Kiggo
Merchant
Pickpocket: 2000GP
Merchant
Pickpocket: Diamond, 750x Gold Ring (=150,000GP), Gold Necklace, 750GP
Merchant
Pickpocket: Invisibility Sphere, 1500GP
Temple of Lathander (the Morninglord)
Dawnbringer Natrisse STORE, HEALING (Priest of Lathander)
QUEST: Natrisse's Request - take Tithe Box to Brother Merring
Gives You: Tithe Box, 200GP
Tithe Box
Examine then disarm trap - 100XP
Open - Chaotic+3, 300GP, Obsidian, Emerald
Footlocker - Greater Shield of Dawn
Footlocker - 250GP, Mac-Fuirmidh Cithern
Lockbox - Heirs of Osiris
The Collector's Mansion
Collector's Guard Captain
Servant
If you kill them - Evil+5
Wash Basin - Empty Bottle
Vase of Water - put Empty Bottle to get Bottle of Water
Vania - offers to be your hostage
Gives You: Vania's Key
Pickpocket: Vania's Key, Saintsblood Pearl (get again on Upper Floor)
Collector's Desk - The Collector's Diary
Door - use Vania's Key
The Collector's Mansion: Upper Floor
Bookcase - The Big Book of Numerological Nursery Rhymes (door code 513)
Bookcase - Just Desserts - fire trap
Fireplace - put Bottle of Water to get Fireplace Key
Ocean Painting
The Collector (Ninsy)
Threaten to kill Vania then give her 500GP - Good+1
Threaten to destroy Ocean Painting - 150XP, The Collector's Key
Kill him - Evil+3, Gloves of the Balanced Hands, Kiss of Sune,
Angurvadal (Flame Tongue), The Collector's Key
Door to Vault - 513, Fireplace Key, The Collector's Key
Leldon - Giant Scorpion Venom, Deadly
Gold Pile - 250GP+160GP+420GP+145GP+200GP
Small Chest - Periapt of Wisdom +4
Armor Rack - Elven Ceremonial Armor
Totem - Sapphire, Star Sapphire
Bryce Crypt
Adriel
Get out of here - Good+1
Kat - Healer's Kit +6
Mara - Blank Scroll
Kai - Potion of Cure Serious Wounds
Dermin, Jaret
Lorelei - Worn Key, Ring of Protection +2
Isn't too late - Good+1
Vera - Potion of Cure Disease
Door - use Worn Key
Shadow Initiate - Fire Opal
Sarcophagus - Luckstone
Sarcophagus - Chromatic Breastplate +1
Chest - Full Plate +1, Mirror Shield
Savanna - Kukri +2
I'm here for Lisbet - Good+1
I'm betting he lied - Chaotic+1
Promise you won't be hurt - Lawful+1
Kill you twice - Evil+1
Don't want to fight you Savanna - 500XP
You did the right thing Savanna - Good+1
Go back to the surface - 400XP
QUEST: My Sister, the Rebel - speak to Lisbet Bryce
Raven - Bryce Tomb Key, Bracers of Armor +2, Obsidian
Door - use Bryce Tomb Key
Arval (Shadow Priest) - Marvelous Artifacts for the Resistance of Sorcery
Alchemical Silver Warhammer, Cloak of Fortification +2
See that you receive a fair trial - Lawful+1
Shadow Initiate - Death Knell
Lisbet Bryce TEMPORARY COMPANION
I promised I'd get you out - Lawful+1
I'm sorry Lisbet - Good+1
QUEST: My Sister, the Rebel - escort her out of the crypt
No need to feel guilty - Good+1
QUEST: My Sister, the Rebel - return to Kyli Bryce
Chest - Star Sapphire, Fire Opal, Darksteel Ingot
Desk - Avril's Journal
QUEST: Avril's Journal - take to Lord Nasher
Castle Never
Sir Nevalle
QUEST: Disturbing Connections - speak to Lord Temar
REWARD: 1500XP
Lord Nasher Alagondar (Defender of Neverwinter)
QUEST: Avril's Journal - give him Arval's Journal
REWARD: 500XP, 200GP
(after spending the night in Solace Glade)
Swear to serve Neverwinter - Lawful+1
REWARD: 1000XP, Squire of Neverwinter history feat
Sir Nevalle
QUEST: The Trial - speak to Haeromos
QUEST: Alaine's Memories - speak to Alaine
QUEST: Elgun's Tale - speak to Elgun
QUEST: Lorne's Disguise - speak to Lyssa
QUEST: The Quartermaster's Log Book - get Quartermaster's Log
QUEST: Strange Corpse - examine corpses at Ember
QUEST: Finding Marcus - speak to Marcus
QUEST: Earned in Blood - speak to Glek
(The Trial - after finding enough clues)
Reverend Judge Oleff Uskar
Torio Claven (Luskan Ambassador)
Sand
Thanks for representing me - Sand+1
Finding it difficult to find the truth - Sand+1
Alaine, Shandra Jerro
YOU
So there were Luskans entering Neverwinter - Sand+1
Lord Callum, Nya, Marcus
Lorne Starling
Lord Nasher Alagondar
REWARD (for outstanding performance): 1000XP,
Master Orator history feat, Wrongfully Accused history feat
QUEST: The Trial - speak to Prior Hlam
REWARD: The Sage's Manse - 2000XP
QUEST: Lord Tavorick's Shard - speak to Captain Ballard
REWARD: Lord Tavorick's Shard - 1500XP
REWARD (for saving Lord Tavorick's life): 1000XP
QUEST: The Master of the Fifth Tower - go to Crossroad Keep
Ambassador Sydney Natale (Hosttower Mage) - mentions Tome of Iltkazar
Made to answer for it - Lawful+1, Shandra+4
Cast away grudges - Shandra-4
Khralver Irlingstar
Lord Temar's Mansion
Arren
Lord Temar - Bracers of Armor +4, Ring of Freedom of Movement,
Mercykiller Blade
Larim (Tailor) - Breath of the Maiden, Ring of Regeneration
QUEST: Disturbing Connections - return to Sir Nevalle
Chest - Potion of Cure Critical Wounds, Healer's Kit +3
Gannish Estate (Empty Estate)
Undercover Watchman
QUEST: City Watch Undercover - pretend to be Lady Valayne Gannish
Limm - Rogue Links, Shuriken +2, Greater Cloak of Protection vs Law,
Dagger +3, Strong Giant Centipede Venom
Complete the transaction - 5625GP, 300XP
Shadow Thief - Kukri +1
Shadow Thief - Dagger +2
Shadow Thief - Dagger +1
Shadow Thief - Dagger +1, Healer's Kit +3
Shadow Thief (Limm's Backup) - Shuriken +2
Shadow Thief (Limm's Backup) - Shuriken +2
QUEST: City Watch Undercover - return to Captain Brelaina
Aldanon's Manse
Thug - Wand of Stinking Cloud
Thug - Handaxe +1
Thug - Throwing Axe +1
Thug - Acid Arrow
Bookcase - On the Crafting of Mystical Garb for All Climes
Thug - Dagger +1, Fire Bullet
Butler - Save his life - 500XP
Thug - Ladymist Talon
Aldanon's Manse: Basement
Thug - Dagger +2
Thug - Short Sword +2
Thug - Spear +3
Thug - Heavy Crossbow +1
Thug - Bolt +1
Old Scab - The Book of Fire, Ring of Protection +2, Gedlee's Electric Loop
Ketts (Half-Elf) - Short Sword +1, Bloodstone
Naylie, Lillit (Spider)
Cook - Save his life - 100XP
Maid - Save her life - 50XP
Harcourt - Save his life - 250XP
QUEST: The Sage's Manse - speak to Lord Nasher
Chest - Decision, Canary Diamond
Tavorick Estate
Melia Ceralle (Neverwinter Nine)
Old Barrel - 40x Blast Globes
Tell Ballard about them - Grobnar+1
Pry open the lid - Grobnar+2
Sergeant Deorwin 'Graylocks' TEMPORARY COMPANION
Comely Finn TEMPORARY COMPANION
Lord Cyran Tavorick - tell him to go upstairs
Pickpocket: Emerald
Captain Ballard (Andrey "Black" Ballard) TEMPORARY COMPANION
QUEST: Lord Tavorick's Shard - tell him when you are prepared
QUEST: Lord Tavorick's Shard - defeat invading forces then return to
Lord Cyran Tavorick
Wetherly TEMPORARY COMPANION
Guff TEMPORARY COMPANION
Get behind us - Good+1
Door - use Tavorick Family Crypt Key
Tavorick Estate: Upper Floor
Lord Cyran Tavorick TEMPORARY COMPANION
QUEST: Lord Tavorick's Shard - escort him to the crypt
Gives You: Tavorick Family Crypt Key
Tavorick Estate: Crypt
Fire Mephit - Fire Mephit Hide
Erinyes - Devil Blood
Succubus - Demon Blood
Qaggoth-yeg (Hezrou) - mentions Babau, Babilith, Yogguul
QUEST: Lord Tavorick's Shard - speak to Melia at Moonstone Mask
REWARD (keeping Ballard's entire squad alive): 1000XP
(2.03) Merchant Quarter
Brelaina's Office
Captain Brelaina
QUEST: City Watch Undercover - speak to Undercover Watchman
REWARD: 1000XP
Sir Grayson Corett
Live with my actions - Good+1
QUEST: Murderer! - spend the night in Solace Glade
(after killing Black Garius)
Zhjaeve COMPANION
QUEST: Return to Crossroad Keep - speak to Sir Nevalle
Church of Tyr
Reverend Judge Oleff STORE, HEALING
Prior Hlam HEALING
QUEST: The Trial - ask to complete the Rite of Tyr
QUEST: Khelgar Vision Quest - Khelgar can choose to be a Monk
Khelgar
QUEST: Khelgar Vision Quest: Trial of Justice - return to Prior Hlam
I'd be honored - Khelgar+3
Qara
I just want justice - Lawful+1, Qara-1
I'd welcome that - Qara+1
Bishop
Tip the odds - Lawful+1, Bishop+1
Sir Grayson Corett, Sir Nevalle
QUEST: The Trial - kill Lorne Starling
Arena (Trial by Combat)
Lorne Starling
REWARD: 2500GP
The Moonstone Mask, L1
Ophala
Evlyn's body
The Moonstone Mask, L2
Lady Melia Ceralle's body
QUEST: Lord Tavorick's Shard - return to Lord Nasher
Warlock (Ammon Jerro)
______________________________________________________________________________
(2.04) Solace Glade
Shandra Jerro
Wouldn't want you to get in trouble - Good+1, Shandra+1
Thanks for your help - Shandra+2
Assassin Leader - Strange Ring, Scimitar +1, Strong Giant Scorpion Venom
Assassin x2 - Average Giant Bee Venom
Sir Grayson Corett
QUEST: Murderer! - return with him to Lord Nasher
(2.05) West Harbor
Brother Merring
QUEST: Natrisse's Request - give him Tithe Box
REWARD: 1500XP
Orlen
(2.06) Port Llast
This sleepy little coastal village of 700 is ruled by a First Captain closely
allied to Neverwinter (largely to avoid conquer by Luskan, who want a more
southerly harbor for its warships). The current First Captain is Haeromos
Dothwintyl. Other than harborage or stonecutting, there is little else to
recommend it to the traveler today, for it's a tense, suspicious place,
always expecting treachery or attack from Luskan.
First Captain Haeromos Dothwintyl is a retired stonemason and the current
ruler of Port Llast. He carries himself proud, wearing only the finest
clothing and the shiniest armor and broadsword his money can buy. He keeps
the taxes low, but they're high enough to keep him in good food, good spirits
and dashing clothes.
Haljal Throndor is the smith who runs the Cracked Anvil Blacksmith. He was a
miner north of Mirabar in his youth, but a terrible cave-in that crushed his
right leg and arm and his chest, followed closely by an almost-lethal sickness
forced him to retire. He moved around for almost a century before stopping
here and creating this storefront.
Port Llast
Sand
Glad to have you along - Sand+2
Noduab, Enleva - mentions Wendersnaven (return in Act III)
Nya (Nya's Magical Sundries) STORE - in love with Doomguide (Septimund)
Pickpocket: Ring of Hiding, 3000GP
QUEST: Nya's Duty - use Bag of Wyrmsage on corpses in Ember
Gives You: Bag of Wyrmsage
REWARD: 750XP, Amulet of the Doomguide
I shall treasure it - Elanee+2
Port Llast Guard x4 - Glittering Necklace, Bloodstone, Healers Kit+6
An honorable position - 250XP
Pickpocket: 147GP, Distilled Alcohol
(The Cracked Anvil)
Yask STORE, FENCE
Pickpocket: Thieves' Hood, 2500GP
Haljal Throndor STORE, FENCE - mentions Elgun
Pickpocket: Bleederkin, 1000GP
Port Llast Garrison
Haeromos Dothwintyl
I need to speak to all witnesses - 500XP
She's been through enough - Good+1, Shandra+1, Sand-1
QUEST: The Trial - return to Sir Nevalle when you have enough clues
Alaine
We're here to help you - Good+1, Shandra+1
QUEST: Alaine's Memories - a dozen humans destroyed Ember
Someone else disguised as me - 500XP
(after the trial)
Kendrack (First Captain) - Haeromos was killed by the Sahuagin
Alliance Arms Inn
Falgor - mentions Elgun and Malin
Elgun
QUEST: Elgun's Tale - speak to Malin, Falgor and Haljal Throndor
Don't mind lies - Chaotic+1
REWARD: 500XP
Malin (Half-Elf Ranger) - mentions Elgun
QUEST: On Duskwood Ridge - speak to Mirri
Have a problem with Bishop - Bishop+1
It's a good thing I have you - Bishop+1
Calindra (Bradbury's mining partner)
Just talks about it - Khelgar+1
Dwarves wanting to be monks - Khelgar-1
QUEST: Bradbury's Disappearance - find Bradbury
REWARD: 1000XP
(after the trial)
Marcus
(2.07) Duskwood Grove - Duskwood
Elanee
Try to heal this place - Elanee+3
Sand
Thanks for the warning - Sand+2
Qara
Stop trading insults - Good+1, Sand+2, Qara-2
Take the opportunity - Sand+2, Qara-2
Could have warned us - Sand-2, Qara+2
Lyssa (Dryad) - mentions Goblins' Glowstone
Pickpocket: Alteration Powder, Lesser Magic Bag
QUEST: Lorne's Disguise - ask for Alteration Powder
REWARD: 1000XP, Sand+1
If you decide to attack and Elanee is in your party the dire creatures
will not attack you
Dire Bear - Dire Bear Claw
Dire Boar - Dire Boar Tusk
Dire Wolf - Leather Hide
Dire Wolf Alpha - Dire Wolf Tooth x2
Mirri (Gnome)
QUEST: On Duskwood Ridge - search cave
Jilla (Mirri's Sister)
Cave
Corpse (Bradbury)
QUEST: On Duskwood Ridge
REWARD: 900XP
QUEST: Bradbury's Disappearance - return to Calindra
Mirri, Jilla (Werewolf) - Insect Collection, Amulet of the Harpers
Garbage - Improved Robes of the Old Order
(2.08) Ember
Corpse x11
QUEST: Nya's Duty - return to Nya
Sand
Good eyes - Sand+1
QUEST: Strange Corpse - take sample
REWARD: 400XP
Guyven of the Road - 250XP
Always have a place at my fire - will join you later
Quartermaster's Log
QUEST: The Quartermaster's Log Book - take it
REWARD: 400XP
Well
Hanging Bucket - climb up the rope to exit
Ore - 50XP
Marcus (if you let him have Bishop's knife)
QUEST: Finding Marcus - 750XP
Gives You: Bishop's Dagger
Caverns
Ulip (Goblin) - Gladiator's Club +1
Glek - The Regal, Staff of Power, Paralytic Bolt
QUEST: Earned in Blood - kill Glow Spiders
REWARD: 750XP, Signet Ring (Circle of Blades)
Pickpocket: Trophy Skull
Glow Spider - Spider Venom Gland
Ore - 50XP
Corpse - Glorious Revolution
Kistrel
QUEST: An Overly Clever Arachnid - give it Insect Collection
Allies from nature are welcome - Elanee+1
REWARD: 1000XP+100XP
(Glowstone Cave)
Drom - Wand of Stinking Cloud
Glowstone
Grobnar - collects Vial of Glowstone Water
QUEST: Reactivating the Construct - speak to Grobnar at the Construct
(2.09) Forest
Zinn (Bounty Hunter) - Bracers of Dexterity +4, Short Sword of Quickness
Shahra (Elf) - Half Plate +2, Longsword +2, Adamantine Battleaxe
Niyra - Ring of Divine Power 2, Scarab of Protection +2, Gold Ring,
Elven Chainmail, Major Circlet of Blasting
Oyo (Gnome) - Darksteel Dagger, Ring of Wizardry 3, Drow Piwafi Cloak,
Skeleton Rib, Umber Hulk Mandible, Hellhound Tooth, Fairy Dust
(2.10) Crossroad Keep Escape Tunnel - Hills
Crossroad Keep Tunnel
Stag Beetle - Stag Beetle Horn
Ore - 50XP
Bombardier Beetle - Beetle Gland
Fire Beetle - Fire Beetle Belly
Bone Spider - Ice Bullet
Weapon Rack - Icy Blade
Weapon Rack - The Captain's Spear, Bastard Sword +2
Armor Rack - Armor of Thorns
Door (to Crossroad Keep Interior)
(2.11a) Crossroad Keep
(Exterior, Farms)
Shandra
Proper burial - Shandra+1
Vale (Many-Starred Cloaks)
REWARD: The Master of the Fifth Tower - 750XP
QUEST: Assault on Crossroad Keep - attack courtyard
Nathe, Sevann (Neverwinter Mage)
Luskan Guard - Potion of Cure Serious Wounds
(Outer Gate, Courtyard)
Luskan Captain - Discord
Luskan Warpriest - Cape of the Fire Bath, Potion of Speed
REWARD: Assault on Crossroad Keep - 750XP
QUEST: Assault on Crossroad Keep - speak to Aldanon
Crossroad Keep Interior
Aldanon
REWARD: Assault on Crossroad Keep - 750XP
Aldanon's Bookcase - The Ancient Art of Golemcraft, Summon Creature III,
Ice Storm, Wall of Fire, Animate Dead
QUEST: Reactivating the Construct - speak to Grobnar at the Construct
Arcane Brother- Crossroad Keep Key, Aiedo Wither Stick, Weak Water Essence
Arcane Brother- Potion of Cure Serious Wounds, Weak Air Essence,
Ice Mephit Hide
Vale
QUEST: Assault on Crossroad Keep - kill Black Garius
Door - use Crossroad Keep Key
Shadow Priestess - Greater Cloak of Protection vs Good,
Talisman of Pure Evil
Tip: Protect the three crates
Crossroad Keep Basement
Bookcase - Brotherhood Journal
Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature VI
Blade Golem
Luskan Champion - Fist of the Legion
Luskan Champion - Tower Shield +2
Luskan Champion - Potion of Cure Serious Wounds
Arcane Brother - Gargoyle Boots, Identify
Arcane Brother - Ghost Residue, Potion of Cure Serious Wounds
Arcane Brother - Glowing Earth Essence
Arcane Brother - Of Healthful Enchantments for the Body, Wand of Fear,
Potion of Cure Serious Wounds
Arcane Brother - Evard's Black Tentacles, Potion of Lesser Restoration
Lieutenant - Ring of Clear Thought +2, Port Llast
Lieutenant - Wand of Paralyzation
Black Garius - Silver Shard: Combat Bonus, Lesser Ring of Power
REWARD: Assault on Crossroad Keep - 750XP
QUEST: The Master of the Fifth Tower - speak to Vale to return to
Brelaina's Office
Total experience: 110,403XP (Level 15)
______________________________________________________________________________
(2.11b) Crossroad Keep (after you become the owner)
(Farm)
Wolf's Minion - can take you to the courtyard
Greycloak
Orlen
Calindra STRONGHOLD
Pentin STRONGHOLD
Susie, Squeak (Cat's)
(Courtyard)
Sir Nevalle
REWARD: Return to Crossroad Keep - 500XP, Captain of Crossroad Keep feat
Zhjaeve
QUEST: The Statues of Purification - go to Ruins of Arvahn
Master Stone Mason Veedle (from Cormyr) STRONGHOLD
Wolf - can take you to the courtyard, the keep's basement, the keep,
the inn, the fields, the path outside
(Smithy)
Edario STRONGHOLD, STORE
Build smithy - Armor of Comfort
Jacoby STRONGHOLD, STORE
Phoenix Tail Inn
Sal
Bishop
Do you think I care about nobility - Bishop+1, Chaotic+1
Bard, Minstrel
(after returning from Ammon Jerro's Haven)
Ammon Jerro
Prefer to show mercy - Good+3
People of Sword Coast do not deserve the suffering - Good+1
Fine, I Agree - Ammon+1
Not acceptable to me - Ammon-1
Sir Nevalle - report to Castle Never and Act III begins
Khralver Irlingstar
Merchant Shop
Deekin STORE
Footlocker
Ruined Tower
Ruined Church
Crossroad Keep Interior
Officer Kana STRONGHOLD
Send for Torio Claven - Good+1
Help Old Man Morris - 500GP
Kill Doman the Ogre (half-brother of Jered Widowmaker) - 3000GP
Defeat nearby Bugbears - 5000GP, Nasher's Ring of Strength
Choose a merchant coster
The Circle of Friends (honest, conservative) - Lawful+10
The Forgotten Lords (questionable) - Chaotic+1
The Fated Winds (dark dealings, greatest profit)
Eliminate undead scouts - 2000GP, Watchman's Helm
Casavir
I appreciate your concern, I didn't know you cared - Casavir+1
I like the way he (Bishop) looks at me - Casavir-1
Uncus Riverdweller STORE, FENCE
Wolf's Minion - can take you to the courtyard, the keep's basement,
the inn, the fields, the path outside
Guyven of the Road - find places of interest
Katriona
Forms Captain's Company
Protect the land and its people - Good+1
Daerred, Maxil, Juen, Candril
Is there anything they can help us with
Later you will receive - Daerred's note - Port Llast
Heard anything about King of Shadows
Later you will receive - Daerred's note - King of Shadows
Torio Claven
Perhaps a change of heart - Good+1
Ziffer (former bailiff)
Sign village charter
Offers men for Greycloaks
Sergeant Dobbson (Greycloak)
Has been accepting bribes
Donler (Sheriff of Leeves) - needs help protecting village
Send half your men - Good+1
Merc Leader of the Raven's Allies (from Westgate)
Wants to join Greycloaks
The Northern Four Adventuring Troupe
(West Wing - War Room)
The City of Luskan
Waterdeep
Famous Citizens of the Sword Coast
Desk - Crossroad Keep Key (Thieves Tools +1)
(Library)
Sand
Aldanon
QUEST: Finding Ammon Jerro's Haven - go to Ammon Jerro's Haven
Bookcase - Cloudkill
The Rise and Fall of Netheril
The Nether Scrolls
Marvelous Artifacts for the Resistance of Sorcery
The Book of Ice
The Quiet Deaths of the Brotherhood of Assassins
Alazzabner's Grand Ensorcelments of the Mind
The Ruins of Illusk
Luskan's Arcane Brotherhood
On the Refinement of the Alchemist's Craft
The Origin of Magic
Fundamentals of a Terrible Destruction
Mass Charm Monster, Control Undead, Undeath to Death, Summon Creature IX,
Globe of Invulnerability
(Personal Suite - Captain's Bedroom)
Cabinet - use Crossroad Keep Key - Bag of Holding, Gold Necklace
Tip: keep the Gold Necklace
Wind by the Fireside
Crossroad Keep Basement
Wolf's Minion - can take you to the courtyard, the keep, the inn,
the fields, the path outside
Construct COMPANION
Grobnar
He'll be an asset - Grobnar+1
Pieces for the Construct - give him The Ancient Art of Golemcraft
Pieces for the Construct - give him Vial of Glowstone Water
Pieces for the Construct - give him Rune-inscribed Iron Piece
I'm impressed - Grobnar+2
REWARD: Reactivating the Construct - 1000XP, Construct now a Companion
Alchemist's Workbench
Magician's Workbench
Blacksmith's Workbench
Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature V
Kistrel
Welcome to stay - Good+1
(2.12) Fort Locke
Jacoby
(2.13) Highcliff
Edario
(2.14) Old Owl Well
Katriona
Pentin
(2.15) Forest
Huntmaster - Scimitar of Speed, Dire Bear Claw, Dire Boar Tusk,
Dire Wolf Tooth
Won't let you harm this man - Good+3
Peasant
Come along with me - Good+1
Malarite (follower of Malar the Beastlord) x3
(2.16) Ruins of Arvahn (Illefarn Ruin)
Zhjaeve
QUEST: The Statues of Purification - find four Statues of Purification
Statue of Purification (Elven Maiden) - Blessing of Camaraderie
QUEST: The Statues of Purification - Aurora Chain history feat
Uthanck (Corpsewalker Clan Chieftain, Logram brother) - Ice Reaver +3
QUEST: Uthanck Thin-Blooded - kill his rival Ghellu
REWARD: 1500XP
Ilrah Broken-Ribs (Orc Shaman) - The Ancient Sermon, Bugbear Tusk
QUEST: Ilrah Broken-Ribs - gives you Ilrah's Rib
Song Portal (to West Harbor)
Riverguard Keep: Top Floor
Sarcophagus - Jemelle
Ogre - Warmace +2
Chest - Staff of Defense
Ralidor (Bugbear) - The Master's Blade, Darksteel Heavy Shield, Sapphire,
Bugbear Tusk
QUEST: Ralidor the Restless - get Ghellu's Head
REWARD: Avoid Fight
Bugbear Lieutenant - Feywarden Crossbow
Weapon Rack - Feyduster +2
Goblin Shaman - Gargoyle Horn
Goblin Shaman - Faint Fire Essence
Riverguard Keep: Second Level
Ogre - Ring of Protection +2
Ribsmasher - Gloves of the Long Death +3, Sapphire
Free him - 100XP, kills your enemies (and chests)
Ogre Chieftain - The Master's Shield
Ogre - Adamantine Greataxe, Alexandrite
Chest - Brawler's Belt
Bugbear - Bugbear Tusk, Alexandrite, Healer's Kit +6
Bugbear - Bugbear Tusk
Riverguard Keep: Bottom Floor
Weapon Rack - Ula's Heart
Bookcase - The Book of Banes
Ghellu (Ogre Mage) - Gemsword, Bone Ring, Ghellu's Head, Ogre Mage Skull,
The Master's Scepter
QUEST: Ghellu's Bargin - kill Uthanck and Ralidor
REWARD: 1500XP, 2500GP, The Master's Scepter, opens door
Blix (Goblin) - The Nomad's Ring
Armor Rack - Mithral Elven Chainmail
Engraved Door - opens if you have The Master's Blade, The Master's Shield
and The Master's Scepter
Statue of Purification - Blessing of Protection
QUEST: The Statues of Purification - Shining Shield history feat
Temple of Seasons
Cloaked Bard Statue - dedicated to Elythyn Rosewarder, Beleran the Fair,
Vigar of Stone Hearth and Bluecloak the Bard
QUEST: The Temple of Seasons - read Book of Winter
Book of Winter - The Trial of Winter
QUEST: The Temple of Seasons - read Book of Spring
Book of Spring - The Trial of Spring
QUEST: The Temple of Seasons - read Book of Summer
Book of Summer - The Trial of Summer
Iron Golem - Iron Golem Fragments, Iron Ingot
QUEST: The Temple of Seasons - read Book of Autumn
Book of Autumn - The Trial of Autumn
Sylph - Lightning Bullet
Statue of Purification - Blessing of Cleansing
REWARD: The Temple of Seasons - 1500XP
QUEST: The Statues of Purification - Cleansing Nova history feat
Lockbox - Accoutrements of Masterful Wizardry and Their Construction,
Cloak of Etherealness
Lockbox - Ceremonial Uthgardt Belt
Lockbox - Belt of Guiding Light, Sentinel +2
Lockbox - Laeral's Spell Shield
Gem Mines
Balaur
Gives You: Volume I: Of Illefarn Reborn, Volume II: Of the Guardian,
Volume III: Of the Second Fall of Illefarn
QUEST: The Communion Tree - find three elf and three dwarf spirits
Archive - Acid Fog, Create Undead, Cone of Cold, Feeblemind, Stoneskin
Archive - Heal, Blade Barrier, Spell Resistance, Flame Strike, Restoration
Spirit (Master Isym - Elf)
Ghost Light - touch them to make a path for the spirits to the stone tree
Dread Wraith - Wraith Residue
Chest - Mystran Belt of Priestly Might
Spirit (Annaeus - Dwarf)
Small Chest - Ring of Improved Evasion, Adamantine Ingot x25
Ghast - Ghast Claws
Iron Golem - Iron Golem Fragments
Spirit (Dwarf)
Skeleton - Hammer of Blasting, Skeleton Rib
Corpse - Broewende Family Armor
Skull Pile - 447GP
Spirit (Thunderbelly - Dwarf)
Truly Horrid Umber Hulk - Umber Hulk Hide, Umber Hulk Mandible
Footlocker - Courtesan Blade
Spirit (Silken Sisters - Elf)
Blacksmith's Workbench, Magician's Workbench
Chest - Hammer of the Lost Empire
Chest - Gem of Seeing
Cauldron - Rune-Inscribed Iron Piece
Grobnar
QUEST: Reactivating the Construct - speak to Grobnar at the Construct
Spirit (Elf)
Chest - King's Scythe
Stone Tree
REWARD: The Communion Tree - 1500XP
Statue of Purification - Blessing of Communion
QUEST: The Statues of Purification - Soothing Light history feat
QUEST: A Strange Dais - use Song Portal
(2.17) West Harbor (after second attack)
Zhjaeve
QUEST: A Strange Dais - go to Guardian Ruins
Shandra Jerro
I thought leaving would keep it safe - Shandra+3
You might be bound for greatness - Shandra+1
Webb Mossfeld's body, Georg Redfell's body
Brother Merring's body
Retta Starling's body, Nasher's body, Mutton's body, Locke's body
(2.18) The Mere of Dead Men (Swamp Ruins)
Chest - Malachite, Gloves of Concentration
Guardian Ruins
Shadow Reaver (Thrall of King of Shadows)
Shadow Priest - Ichthia's Neck-Knife, Amulet of Electrical Resistance,
Robes of the Shining Hand +4
Shadow Priest - Hearth Shield
Dread Wraith - Remembrance
Dread Wraith - Remembrance
Greater Shadow - Shadow Residue
Statue of Purification (destroyed) - Web of Purity history feat was
already taken by Ammon Jerro
Zhjaeve
REWARD: The Statues of Purification - 4000XP
QUEST: Finding Ammon Jerro's Haven - speak to Aldanon
Shandra Jerro
Think how much damage we're preventing - Shandra+1
Song Portal (to Ruins of Arvahn)
(2.19) Forest
Pixie Leader - Pixie Lance, Fairy Dust
Offer to give them your money and clothes - Ring of Invisibility
(2.20) Ammon Jerro's Haven - Haven Approach
Gargoyle - Gargoyle Horn
Exploration of Ammon Jerro's Haven - 100XP, return to Guyven
Jerro Guardian (Golem)
QUEST: Path of Sight - light the three braziers and defeat the shadows
QUEST: Path of Determination - get Vial of Burning Water
QUEST: Path of Righteousness - speak to Shaman
Gives You: Empty Vial
REWARD: Path of Sight - 1000XP
REWARD: Path of Determination - 500XP
REWARD: Path of Righteousness - 500XP
Tip: take all items form Shandra
Shandra Jerro
Only do this if you want to - Shandra+1
Huge Fire Elemental x3 - Glowing Fire Essence, Fiery Heart
Brazier x3 - use Fiery Heart to light it
Geyser - use Empty Vial
REWARD: Path of Determination - 500XP, Vial of Burning Water
Shaman - Eberond's Flail, Uthgardt Holy Shield, 45GP
Makes it easier to kill you - Evil+1, Shandra-1
Not going to kill you - Good+1, Shandra+2
No matter what may happen - Good+1, Barbarian Spirit x8
Do nothing - Barbarian Spirit x8
REWARD: Path of Righteousness - 500XP
Ammon Jerro's Haven
Mephasm (Devil) - mentions Blood War in Hades between the lawful baatezu
devils of the Nine Hells and the chaotic tanar'ri demons of the Abyss
QUEST: Ammon Jerro's Haven, At Last - get three fiends to open portal
Portal (to Ammon Jerro's Laboratory)
Baalbisan (Balor - Demon)
QUEST: The Torment of Baalbisan - slay Erinyes
REWARD: 1000XP
Chest - Accoutrements of Masterful Wizardry and Their Construction,
Kossuth's Belt of Priestly Might and Warding
Bookcase - The Tome of Alchemy
Hezebel (Erinyes leader - Devil)
QUEST: The True Name of Baalbisan's Matron - speak to Blooden
Lie - Chaotic+1
REWARD: 1000XP
Erinyes - Devil Blood
Elder Air Elemental - Radiant Air Essence
Ice Mephit - Ice Mephit Hide
Chest - Advanced Arcanery of Personal Defense, Adamantine Morningstar,
The Nightthief's Claw
Zaxis (Hezrou - Demon) (Baalbisan's Matron)
QUEST: The Fallen Marilith - use true name to open portal
Iron Golem - Iron Golem Fragments, Iron Ingot
Hell Hound - Hellhound Tooth, Leather Hide
Koraboros (Pit Fiend - Devil)
QUEST: In Koraboros' Service - free Imp
REWARD: 500XP
Bookcase - Ancient Book, The Wondrous Potions of the Brothers of Ilmater
Ancient Book
Study the phrases - 500XP, it is an ancient prayer book
Examine the book - 500XP, it is a book of opposite effect spells
Imp - read aloud Imprison from Ancient Book
QUEST: In Koraboros' Service - return to Koraboros
REWARD: 500XP
Fire Mephit - Fire Mephit Hide
Weapon Rack - Hammer of the Wisp
Weapon Rack - Nameless Light
Armor Rack - Mask of the Skull
Armor Rack - Rainbow Armor
Succubus - Demon Blood
Blooden (Succubus leader - Demon)
QUEST: Demonic Carnage - get Koraboros to send Hellhounds
Fight on your side - Chaotic+3
REWARD: 1000XP
QUEST: The Fallen Marilith - tells you Zaxis' true name is Bethshiva
Nessian War Hound - Leather Hide
(Ammon Jerro's Laboratory)
Warlock (Ammon Jerro) - teleports you to Phoenix Tail Inn
Spikes - bash them so they can't harm you
Total experience: 136,774XP (Level 17)
==============================================================================
(3) ACT III - Alliances
--------------------------- (3.14)----
| | | |
| (3.20)-(3.19) | | (3.15)---
| | | | |
(3.08) (3.01) | | | |
| | | | |
----------(3.03) | (3.09) | (3.11) |
| | | | |
| | [3.12] | | |
| | | | |
[3.18] ---(3.02)-(3.13)---- | |
| | |
(3.05)-(3.04)-(3.06) | |
| | |
(3.07)---------------(3.10) |
|
(3.17) |
| |
----------(3.16)---
(3.01) Castle Never
(Petitioner's Room)
Sir Nevalle
Gives You: Ceremonial Sword of Neverwinter, Neverwinter Knight's Cloak
QUEST: Defend Castle Never - help the guards then go to Guard Room
REWARD: 500XP
(Great Hall)
Elite Vampire - Peasant Dynasty
Wraith - Wraith Residue
(Guard Room)
Sir Nevalle
QUEST: Defend Castle Never - go to Neverneath
REWARD: 250XP
I will go at once - Good+1
Ivarr the Blessed HEALING
Tapestry - bash it
Secret Door - to Neverneath
(Throne Room)
Lord Nasher Alagondar (Defender of Neverwinter)
Give Him: Rod of Never
REWARD: Knight of the Realm history feat, Neverwinter Nine history feat,
Neverwinter Nine Tunic, known as Knight-Captain
QUEST: Fortify Crossroad Keep - speak to Kana and Master Veedle
QUEST: Stop the Shadow Reavers - speak to Aldanon
QUEST: Alliances - find allies
QUEST: Alliance with Clan Ironfist - speak to Keros Ironfist
QUEST: Alliance with the Lizardfolk - go to Road to Highcliff
Neverwinter City: Neverneath
QUEST: Defend Castle Never - reach Throne Room
REWARD: 500XP
Statue (Lord Halueth Never) - demonstrate loyalty to Neverwinter
How many fingers - Nine
Right answer - 200XP, opens gate
Wrong answer - opens secret door
Guardian of Neverneath (Construct) - Iron Ingot
Statue
Name of the lake - Black Lake
Right answer - 200XP, opens gate
Wrong answer - opens secret door
Guardian of Neverneath x2
Statue
Where would you be buried - The Tomb of the Betrayers
Right answer - 200XP, opens gate
Wrong answer - opens secret door
Huge Guardian of Neverneath
Tapestry - bash it
Secret Door
Chest x2 - chance of a high value gem in each
Statue
Common name for Artery - Neverwinter River
Right answer - 200XP, opens gate
Wrong answer - opens secret door
Guardian of Neverneath x3
Statue
Find a map of our city - Say nothing
Right answer - 200XP, opens gate
Wrong answer - opens secret door
Huge Guardian of Neverneath, Guardian of Neverneath
Statue
How many gates - Three
Right answer - 200XP, opens gate
Wrong answer - opens secret door
Huge Guardian of Neverneath, Guardian of Neverneath x2
Tapestry - bash it
Secret Door
Chest - Advanced Abjuratives
Chest - Adamantine Ingot x25, chance of a high value gem
Statue
Declare your loyalty - Lawful+1, 200XP
Lie - Chaotic+1, 200XP
I will not - attacked by Floating Swords
Floating Sword x8 (Ceremonial Sword) - Longsword +1
Statue - take the place of Talven
Statue (Talven)
Statue (Galavren)
Statue (Floashebel)
Statue (Thracier)
Statue (Shoce)
Statue (Coneth)
Statue (N'halien)
Statue (Tamper)
Statue (Slade)
Sepulcher of Lord Halueth Never
Approach on blue carpet - 1000XP, Rod of Never
Exploration of Lord Halueth Never's tomb - 100XP, return to Guyven
Chest - The Wizard's Ally
Chest - Mirrored Armor
Chest - chance of a high value gem
(3.02) Crossroad Keep
(Courtyard)
QUEST: Reach the Vale of Merdelain - speak to Aldanon
QUEST: Alliance with the Wendersnaven - speak to Enleva and Noduab
Edario, Jacoby, Master Veedle, Wolf
Daeghun Farlong
QUEST: Alliance with the Circle of the Mere - go to Circle of the Mere
Elanee
Should go to them immediately - Elanee+1
Daeghun has a good heart - Good+1, Elanee+1
Bevil - mentions Tarmas
Some things are worth dying for - Good+1
Have to be good people first - Good+3
Archmage Startear - asks for Wizard's Tower to be built
Khralver Irlingstar (Luskan delegate)
QUEST: Stop the Shadow Reavers - speak to Sydney Natale in the Forest
Ammon Jerro
We need to trust each other - Ammon Jerro+1
Zhjaeve
Ammon, can you offer any insight - Ammon Jerro+1
And you are telling us this now - Ammon Jerro-1
Let's make use of this fellow enemy - Ammon Jerro+1
This seems convenient - Zhjaeve+1, Ammon Jerro-1
Ammon did not think it could help - Ammon Jerro+1, Zhjaeve-1
You need to be more forthcoming - Ammon Jerro+1, Zhjaeve-1
Jalboun of the Two Blades - mentions gambling den
Light of Heavens
Sir Nevalle
On returning with Silver Sword of Gith - go to Crossroad Keep: Roadside
Tell him when the Keep is ready to march on Highcliff
Speak to Aldanon
Tell him when the Keep is ready to stand against the Shadow Army and
begin the battle of Crossroad Keep (3.21)
REWARD: Fortify Crossroad Keep - 2000XP
REWARD: Alliances - 2000XP
Roadside Sentry
(Farm)
Dirt Mound (south east corner) - Crossbow of the Unicorn
Light of Heavens
Fight her - third of three tests
Crossroad Keep Interior
Kana STRONGHOLD
War Levy
Pay 6000GP - Good+3
QUEST: Stop the Shadow Reavers - speak to Guyven
Captain Brelaina wants ten percent of our men
Send a fifth of our men - Lawful+3, Good+3
We can spare ten percent - Lawful+1, Good+1
Conscript troops from the farmers
I fight to protect my people - Good+3
Daerred, Maxil, Juen, Candril
Mention Illefarn Empire
Guyven of the Road
Find Ammon Jerro's Haven - Pathstalker history feat
Find Lord Halueth Never's tomb - location of Dirt Mound
Find gateway to the Wendersnaven
Find Mount Galardrym - Explorer history feat
QUEST: Stop the Shadow Reavers - defeat first Shadow Reaver
Torio Claven
Convince Jalboun of the Two Blades to leave Sydney Natale
Casavir
Bishop
QUEST: Track Ammon Jerro - go to Shandra's Farm
(Library)
Aldanon
QUEST: Stop the Shadow Reavers - speak to Khralver Irlingstar
QUEST: Reach the Vale of Merdelain - get Tome of Iltkazar
REWARD: 500XP
Sand
Qara
Crossroad Keep Basement
Construct
Grobnar
Lasshiva (Lizardfolk representative sent by Batha)
Kistrel
Gives You: Kistrel's Cloak
Ammon Jerro
(when you step into the summoning circle)
Tell him you know the True Name of Mephasm
I think i'll be in little danger - Ammon Jerro+1
Gives You: Gold Filigree Charm Recipe (Gold Necklace is returned)
Use Gold Filigree Charm to Summon Mephasm - 500XP
Mephasm
Summon him three times by stepping into the summoning circle
Couldn't I just sell you my soul - Chaotic+1
I can offer you a certain gnome - Evil+1
Gives You: Infernal Focus Recipes
Give Him: Infernal Focus - Chaotic+1
A weapon to vanquish my enemies - The Angry Soul
Armor to protect me from harm - Mask of Death
Something that could be useful - Boots of the Shifting Sands
Riches - 5000GP
Give Him: weapon that you have held entering the keep four times
REWARD: Chaotic+3, Infernal Token of Mephasm
Tip: Buy 6 daggers from Uncus, equip one, enter the keep four times then
go to the Basement and get six Infernal Token of Mephasm at once 4
Thanks for your advice - Ammon+1
Several successful dealings - Ammon+1, Infernal Bargaining history feat
Phoenix Tail Inn
Sal
Gives You: Ring of the Ram
I really can't accept this - Good+1
Bishop
Neeshka
Khelgar Ironfist
Joy
Khulmar Ironfist
Merchant Shop
Deekin
Caelryna Seerar STORE
Crossroad Keep: Church
Shop Keeper STORE
Reverend Ivarr The Blessed (Gold Dwarf, Priest of Tyr)
QUEST (Evil): Atonement - kill Tholapsyx
REWARD: 1000XP, Good+70
QUEST (Clr, Pal): Path of the Holy - kill Tholapsyx
REWARD: 1000XP
Tip: Evil Clerics can complete both quests
Tip: Lawful Evil characters could become a Paladin to complete both
Religions of the Sword Coast
A Study of the Fantastical Vestments of the Priests of the Realms
Prayer to the Overgod
Mass Heal
Storm of Vengeance
Crossroad Keep: Monastery
Shop Keeper STORE
Brother Rolan (Monk of the Sun Soul)
(after 10% of time has passed at the keep and 6 Monks have arrived)
QUEST (Mnk L10): Trial of the Sun Soul - speak to four elemental lords
REWARD (if you chose nothing from each elemental lord):
Defend what I care about/None of them interested me -
Improved Robes of the Old Order, Master of Elements history feat
What I seek is within/My reasons are my own -
Boots of the Sun Soul +5, Master of the Sun Soul history feat
REWARD (if you only asked Lord of Fire how to master his power):
Flaming Gloves +2, Master of Fire history feat
REWARD (if you only asked Lord of Water how to master his power):
Gloves of the Long Death +5, Master of Water history feat
REWARD (if you only asked Lord of Air how to master his power):
Gloves of the Yellow Rose +5, Master of Air history feat
REWARD (if you only asked Lord of Earth how to master his power):
Gloves of the Hin Fist +5, Master of Earth history feat
REWARD (if you chose anything else):
Improved Robes of the Old Order, Master of Elements history feat
(if you became Master of the Sun Soul)
QUEST: Trial of the Sun Soul - return to Brother Rolan
REWARD: Fists of Balance, Grand Master of the Sun Soul history feat
Humble Chest
The War of Light and Darkness
The Adventures of Grin, Richard, and Wu-Wei
Crossroad Keep: Monastery (tance)
Lord of Fire
Lord of Water
Lord of Air
Lord of Earth
Crossroad Keep: Guard Tower
Shop Keeper STORE
Armor of Command
Abjurative Enchantments
The Sword Coast
Crossroad Keep: Wizard's Tower
Shop Keeper STORE
Startear
Gives You: Summon Creature VIII, Bigby's Crushing Hand, Control Undead
The Lore of the Master Alchemist
Weird
Meteor Swarm
Crossroad Keep: Roadside
Callum's body
Shadow Reaver (Third) - Tome of Iltkazar, Ring of Power, The Golem's Blade
QUEST: Stop the Shadow Reavers - defeat the next three Shadow Reavers
(3.03) Merchant Quarter
Light of Heavens (Lathander)
Fight her - first of three tests
Bill Logan STORE
Randolph STORE
Joy (Light of Heavens' twin sister)
Ask her to come and dance at Crossroad Keep - 100XP
Privy Man's body - Timmer's Journal (mentions Anuk Pile)
Hlam HEALING
(3.04) Road to Highcliff
Zachan
Lizardfolk Warrior - Handaxe +1, Light Shield +1, Topaz
Neverwinter's finest marches behind us - 50XP
Gera
What is coin compared to your life - 500GP, Evil+1
See what we can do to help Highcliff - Good+1
QUEST: Alliance with the Lizardfolk - speak to Elder Mayne
REWARD: 1500XP
Ore - 50XP
(3.05) Highcliff
Highcliff Guard - speak to Elder Mayne
Elder Mayne
Reason with the captive - Good+1
Won't leave until you're safe - Good+1
QUEST: Alliance with the Lizardfolk - speak to Batha
Marren's body
Juni Mayne, Rand
Vlssk (Lizardman)
We'll heal him - Elanee+1, Casavir+1, Ammon Jerro-1
Trying to understand your people - 50XP
Get useful information - 250XP
Lizardman
Chest - Robe of Acid Resistance
Chest - North Wind Bow
Chest - Rogue Stone, Quartz Crystal, Coldstone
Chest - chance of a high value gem
Chest - Obsidian, Gold Ring, Healer's Kit +6
Batha (Chieftain)
Defeat him - 600XP
Work to earn your trust - 50XP
Heading to my homeland - Good+1
Gives You: Fey Spear +3, Grey Robe of the Archmagi
REWARD: Alliance with the Lizardfolk - 1000XP
Batha Guard - Greataxe +2
Batha Guard - Handaxe +2, Light Shield +1
Batha Guard - Composite Longbow +2, Arrow +1
Batha Guard - Handaxe +1, Light Shield +1
(3.06) Hills
Greycloak Sergeant
Troll Hunter - Troll Blood, Adamantine Battleaxe
(3.07) Circle of the Mere
Elanee
Must stop the circle now
I am certain Elanee meant no harm - Elanee+1
Trust your senses - Elanee+1
Vashne - Blacksoul Sickle +4
Mere Druid - Spear +2
Mere Druid - Scimitar +2, Sling +3
Mere Druid - Scimitar +1
Mere Druid - Sling +2
Elder Naevan (trapped within a tree)
REWARD: Alliance with the Circle of the Mere - 1000XP
(3.08) Port Llast</pre><pre id="faqspan-3">
Jask STORE
Haljal Throndor STORE
Light of Heavens
Fight her - second of three tests
Nya STORE
Enleva, Noduab - speak to them three times
QUEST: Alliance with the Wendersnaven - ask them to show you the map
REWARD: 250XP
QUEST: Alliance with the Wendersnaven - go to Strange Clearing
(3.09) Strange Clearing - Forest
Remains of the Relentless Poet - 100XP, return to Guyven
Remains of the Relentless Poet - Journal of the Relentless Poet
Grobnar - mentions Wenderithm
I concede you may have a point - Grobnar+1
We'll find the Wendersnaven someday - Grobnar+3
REWARD: Alliance with the Wendersnaven - Wenderkazoo, 750XP
Ore - 50XP
(3.10) Ironfist Stronghold
Khelgar
This is very impressive - Khelgar+1
Khayar - speak to Keros
Revorax STORE
Keros Ironfist (Clan leader)
Let's learn from the past - Lawful+1
Prefer it if I ranted with you - Chaotic+1
I pledge our support - Lawful+1
QUEST: Alliance with Clan Ironfist - get Hammer of Ironfist
If anyone deserves to lift that hammer - Khelgar+1
REWARD: 1000XP, Hammer of Ironfist
Khulmar - mentions Torim
We'll need all the allies we can get - Khelgar+1
QUEST: Alliance with Clan Ironfist - get Belt of Ironfist
Gives You: Ring of Major Fire Resistance
(3.11) Mount Galardrym
Khelgar
We'll get the Belt back - Khelgar+1
QUEST: Battle atop Mt. Galardrym - kill the Fire Giants in the main camp
Ore - 50XP
Chest - Ring of Sorcerous Power, Diamond, Thunderstorm
Weapon Rack - Divine Fury
Chest - Cutting Star
Large Boulders - 100XP, return to Guyven
Large Boulders
Push the boulders over the side - 50XP
(Main Camp)
Prisoner (Lucien, Luskan Agent)
Don't worry we'll get you out - Lawful+1
Deal with the prisoners - 250XP
Note: Despite what he said I never heard from him again
QUEST: Battle atop Mt. Galardrym - speak to Fire Giant King
Fire Giant - Fire Giant Head
Chest - Ring of Nine Lives, Adamantine Ingot x25, Fire Opal
Chest - Gloves of the Hin Fist +4, Fire Agate, Garnet, Obsidian
Chest - chance of a high value gem
Ore - 50XP
Chest - The Sowing Fields, Star Sapphire
Seat of the Mountain
Fire Giant King - Belt of Ironfist, Terrance's Fell Axe
Ironfists are not pathetic - Khelgar+1
Lie - Chaotic+1
QUEST: Battle atop Mt. Galardrym - kill Tholapsyx
REWARD: 1000XP, Dragonslayer history feat
QUEST: Battle atop Mt. Galardrym - kill Fire Giant King
REWARD: 1000XP
QUEST: Alliance with Clan Ironfist - return to Keros Ironfist
Caelryna Seerar (Drow, Luskan Merchant) - ask her to open a shop
Chest - Ring of Major Acid Resistance, Greater Archer's Belt
Chest - Shadow Legion Armor
Khelgar
You are not Loudram - Khelgar+1
Fiery Canyon
Tholapsyx - Red Dragon Hide, Dragon Blood x2
QUEST: Path of the Holy - get Holy Avenger or Loremaster's Mace
REWARD: 1000XP
QUEST: Atonement - return to Ivarr
Chest (Pal) - Holy Avenger
QUEST: Path of the Holy - return to Ivarr
Chest (Clr) - Loremaster's Mace
QUEST: Path of the Holy - return to Ivarr
Ore - 50XP
Tholapsyx Chest - The Waking Dragon, Ruby x2, Topaz, Sapphire, Diamond x2,
Blue Diamond, Rogue Stone x2, Star Sapphire, King's Tear
Chest - Shield of the Holy
Chest - The Book of Fire, chance of a high value gem
Box - chance of a high value gem
Chest - Codex Necromantica
Sack - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
Alchemical Silver Ingot x25, Mithral Ingot x25
Sacks - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
Alchemical Silver Ingot x25, Mithral Ingot x25
(3.12) Forest
Ore - 50XP
Khralver Irlingstar
Sydney Natale - Dart of Stunning, Deflections and Dispellings,
Ring of Power
QUEST: Stop the Shadow Reavers - speak to Kana
REWARD: 500XP, True Name Scroll x2
Jalboun of the Two Blades - Short Sword +4, Longsword +3, Scale Mail +2
I think he's pretty amusing - Qara-1
Double Sydney's wages - TEMPORARY COMPANION
Ask him to be a sergeant
Animus Elemental (of Qara)
Luskan Assassin
(3.13) Shadow Reaver Camp - Shadow Reaver Encounter
Shadow Reaver (First) - Wicked Union, Silver Shard: Death Magic Immunity
Avoid Shadow Reaver's ambush - 500XP
QUEST: Stop the Shadow Reavers - defeat second Shadow Reaver
REWARD: 1000XP
QUEST: Reform the Sword - go to Nolaloth's Valley
(3.14) Nolaloth's Valley - Ancient Valley
Ore - 50XP
Crystal Heart
QUEST: Find the Crystal Dragon Spirit - speak to Nolalothcaragasint
Ore - 50XP
Nolalothcaragasint
QUEST: Reform the Sword - go to Song Portal
I can't kill you - Good+1
REWARD: 1000XP
QUEST: Find the Crystal Dragon Spirit - destroy Crystal Heart
REWARD: 2000XP+500XP
Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
The Sly Blade, Dragon Blood, King's Tear
Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
Greater Necklace of Fireballs, Stone of Controlling Earth Elementals
Crystal Heart Fragments - Crystal Heart Shard
(3.15) Ruins of Arvahn
Song Portal (to Guardian Ruins)
(3.16) The Mere of Dead Men
Guardian Ruins
QUEST: West Harbor Revisited - go to West Harbor
Song Portal (to Ruins of Arvahn)
(3.17) Shadow West Harbor
Webb Mossfeld, Ward Mossfeld (Shadows)
Evading the traps - 250XP
Fallen Tree Log x4
Build a bridge - 50XP
Danan Starling - Meade's Root
Laying Danan Starling to rest - 250XP
Retta Starling (Shadow) - Shadow Residue x5
Zhjaeve
REWARD: Reform the Sword - 1500XP, Silver Sword of Gith,
Master of the Broken Blade history feat
Shadow Reaver (Second) - Shadow Reaver Bones, Black Robe of the Archmagi
QUEST: Stop the Shadow Reavers - defeat third Shadow Reaver
(3.18) Shandra's Farm
Koraboros - Staff of the Magi
Horned Devil x2
Ammon Jerro
I can't afford to lose you - Ammon Jerro+1
REWARD: Track Ammon Jerro - 500XP, Balafour's Gnashing Rod
(3.19) Ember
(3.20) Duskwood Grove
Total experience: 170,745XP (Level 18 - just 255XP from Level 19)
______________________________________________________________________________
Cut scene between Sir Nevalle and Lord Nasher Alagondar
(3.21) Crossroad Keep (Under Siege)
Crossroad Keep Interior
Lord Nasher
Kana
Choose between Fighters and Archers
Choose two party members - gain influence with those chosen
Choose between Fighters and Archers
Choose first unit leader
Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
Choose second unit leader
Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
Gives You: Rod of Resurrection
Quartermaster STORE
Sir Nevalle
Aldanon
QUEST: Reach the Vale of Merdelain - tell him you are ready to go
REWARD: 1500XP
Uncus STORE
Crossroad Keep Outskirts
Greycloak Fighter x3 TEMPORARY COMPANION
QUEST: Destroy the Bridges
REWARD: 3000XP
Don't be afraid to fall back - Chaotic+1
Greycloak Archer x3 TEMPORARY COMPANION
Finding supply area - 500XP
Coffin x3 - Vampire Mage
Crossroad Keep: Outer Curtains
Siegetower x6
Defending the walls - 3000XP
Crossroad Keep: Courtyard
Kana
Tell the men to be strong - Good+1
Choose two party members
Choose two troop units
QUEST: The Siege Begins - destroy Nightwalker
REWARD: 500XP, Defender of the Keep history feat
Winning the battle of Crossroad Keep with minor losses - 4000XP
Black Garius (Shadow Reaver)
Nightwalker
Crossroad Keep Basement
(3.22) Vale of Merdelain
Qara, Sand
The tome worked - Qara-3
I'd rather have taken my chances - Sand-3
Bishop will answer for his betrayal - Casavir+1
We should look for her at once - Good+1
Strange Black Fog - teleport
Daerred, Maxil, Juen, Candril (Shadows)
Nightwalker
Shadow Reaver - Venom Halberd
Shadow Reaver - Amulet of Will +6
Shadow Reaver - Staff of Power
QUEST: Stop the Shadow Reavers - destroy Black Garius
REWARD: 1000XP+1000XP+1000XP
Inner Sanctum
(All your companions join you)
Tip: take all items form Sand
Black Garius (Shadow Reaver)
REWARD: Stop the Shadow Reavers - 2000XP
Bishop - influence him not to side with Garius
Neeshka - influence her to side with you
I need you - Neeshka+2
Sand - sides with Garius and is given new equipment
Qara - influence her to side with you
Construct - sides with Bishop if he is with Garius
Grobnar - influence him to regain control of the Construct
Ammon Jerro - influence him to side with you
Statue of Cleansing Nova - recharge Cleansing Nova
Statue of Shining Shield - recharge Shining Shield
Statue of Aurora Chain - recharge Aurora Chain
Statue of Web of Purity - recharge Web of Purity with Ammon Jerro
Statue of Soothing Light - recharge Soothing Light
King of Shadows (Guardian of Illefarn)
Use your Ritual of Purification powers
Use your Purification powers on all the smaller King of Shadows
Destroy the Statues
Destroy the Portal
Kill the huge King of Shadows
Portal
-- THE END (for now) --
Total experience: 212,417XP (Level 20 and enough XP for Level 21)
In the year following the war against the King of Shadows, Neverwinter quickly
recovered, its City Watch, Greycloaks and even the Many-Starred Cloaks gaining
numerous new recruits. Emboldened by the actions of the Shard-Bearer the
ranks of the soldiers of Neverwinter swelled, becoming one of the strongest
military units in the Sword Coast.
==============================================================================
= Mask of the Betrayer =======================================================
==============================================================================
Rashemen (Land of Berserkers) in The Unapproachable East region
Rashemen is a cold, rugged land, populated by hard and fiercely independent
people. Its men are berserkers, disdaining armor and fighting with bow, axe,
sword and spear. Its women wield powerful magic tied to the land. The land
is full of nature spirits, any of which can turn jealous or vindictive against
those who offend them.
(4) XP1 ACT I - Wrath of the Bear God
Rashemi parents would scare their children into obedience with tales of the
spirit-eater, a vile beast that could utterly devour souls. The truth of the
spirit-eater legend is far more tragic than that - as one displaced hero from
West Harbor is about to learn...
If you select an exported character they keep what they were wearing but all
inventory items, gold, weapons and Ritual of Purification powers are removed.
(4.00) Lobby (only for character levels less than 18)
XP raised to 165,000
Level up character to level 18 then exit
______________________________________________________________________________
Ancient Imaskari Outpost, Rashemen
(4.01) Bear God's Barrow
Centuries before you fought the King of Shadows, another mighty hero walked
the realms and lead a rebellion against the kingdom of the dead. Now his
homeland suffers a curse, a dark hunger passed from one victim to the next.
That hunger lives within you, and you must fight to survive.
Lower Barrow (Cavern of Runes)
You wake up in a Weakened state (STR-4, DEX-4, CON-4, AC-4, Universal-4)
Safiya COMPANION
QUEST: The Story So Far
QUEST: Escape the Barrow - fight Okku
Runestone Pillar
Touch the runes - 250XP, vision of laughing boy, woman with golden skin,
wall of screaming souls
Skeleton (remains)
Kaji - mentions homunculi Ipsit and Sefi
You seem to care for him - Safiya+6
Barrow Guardian - Volatile Fire Essence
Barrow Guardian - Volatile Earth Essence
Scrolls - The City of Judgement, Dagger +3, Premonition, Mystra's Blessing
Note: Mystra's Blessing is a pre-order bonus item
QUEST: The Betrayer's Crusade - speak to Darovik
Middle Barrow
Nakata
Truth - Lawful+1
Lie - Chaotic+1
REWARD: Brilliant Spirit Essence, Weakened state removed
QUEST: A Dark Hunger - defeat Okku at Mulsantir Gate
Telthor Wolf (Fey) - Volatile Air Essence
Telthor Bear - Volatile Earth Essence
Ancient Offering Chest - Skin of Shadow
Ancient Wooden Box - Telthori Totem, Potion of Greater Heroism
(Pool of Offerings)
Orglash (Ice Spirit) - mentions Okku
Kill it - Volatile Water Essence
Command it to serve you - Orglash Crystal
(Rashemi) Offering Pile - Sacred Pouch
Offering Pile - Ring of the Frozen Falls, Star Sapphire
Ancient Wooden Chest - Frost Harpoon
(Sealed Passage)
Safiya
QUEST: Appeasing the Spirits - either
place Sacred Pouch into Offering Bowl
or bash Bear Skeleton - Chaotic+1
REWARD: 1000XP
Bear Skeleton
Offering Bowl
Telthor Wolverine - Volatile Water Essence
Forges (Imaskari Ruins)
Lock Box - Adamantine Ingot x3, Mithral Ingot x2, Hellfire Powder
Weapon Rack - Arrow of Detonation, Bolt of Piercing, Arrow +1, Bullet +3,
Bolt +1
Armor Rack - Breastplate of Hidden Imaskar
Weapon Rack - Longsword +3
Blacksmith's Workbench - Belt of Frost Giant Strength, Elemental's Ruin,
Mage Protector
Statue - Imaskari Rod
Imaskari Golem TEMPORARY COMPANION
Do it then - Safiya+6
Alchemy Workbench
Use Hellfire Powder - Rejuvenation Salve
Library (Imaskari Ruins)
Helmed Horror - Volatile Power Essence
Archive - Mass Death Ward, Avasculate, Power Word Petrify
Bookcase - Cacophonic Burst, Avasculate
Upper Barrow
Ancient Wooden Chest - Amulet of Unyielding Will, Duskwood Longbow,
Fire Arrow
Telthor Badger - Volatile Fire Essence
Ancient Wooden Chest - Shroud of the Leopard, Sapphire, Blue Diamond
Ancient Wooden Chest - Telthor Leg Bone, Hide Armor +4
Safiya
Are you alright - Safiya+6
Okku (Paragon Bear Spirit, Koju's son) - Pristine Power Essence
REWARD: Escape the Barrow - 1000XP
QUEST: Escape the Barrow - go to Mulsantir
Ancient Wooden Chest - Axe of the Bear-King
______________________________________________________________________________
Mulsantir, Rashemen
This town is the primary point for Thayan attack. It has been besieged at
least five times but never fallen, due to the solid stone walls created by the
Witches.
(4.02) Mulsantir - City Gate
Mulsantir Gate
Safiya
REWARD: Escape the Barrow - 2000XP
Equips Safiya's Disguise
QUEST: An Ally at the Veil - speak to Magda
Imaskari Golem - Volatile Air Essence
Dirt Mound - Heal x3
Dirt Mound - Quarterstaff +2, Dart +3
Shelvedar Nuum (Merchant from Thesk) STORE
Gullen (Mercenary), Vinck (Wagon Driver)
Dirt Mound - Thieves' Tools +6
(after killing Khai Khmun)
Okku COMPANION (waits here when not in your party)
I won't take any joy in killing you - Good+1
I have no intention of killing you - Good+1
I'll happily oblige - Evil+1
Resist the hunger - Good+1
Give in to the hunger - Evil+1, Spirit Husk, Okku's Essence
QUEST: Wrath of the Bear God - return to Sheva Whitefeather, Act II
begins when you enter to Mulsantir
REWARD: 4000XP, Spirit Eater history feat, Devour Spirit history feat,
Suppress history feat, Provoke Spirits history feat
Satiate history feat
QUEST: The Haunted Furnace - return to The Priest
QUEST: A Dark Hunger - speak to Slumbering Coven
Telthor Warrior - Volatile Air Essence
(4.03) Mulsantir
Barrel - Bear's Endurance, Cat's Grace, Eagle's Splendor, Fox's Cunning
Ferry Master
Barrel - Thieves' Tools +3
Barrel - Padded Armor +4
Barrel - Deadly Gas Trap Kit, Deadly Tangle Trap Kit
(Mulsantir Bazaar)
Azim Qo'toth (Mulhorandi Merchant) STORE
Mother Feodorra STORE
(after killing Khai Khmun)
Sheva Whitefeather (Wychlaran - Masked Witches of Rashemen)
I'll leave at once - Good+1
Silence this yapping hound - Evil+1
QUEST: Friends of Ill Repute - speak to Gann
QUEST: Wrath of the Bear God - speak to Okku
QUEST: An Ally at the Veil - speak to Okku
REWARD: A Nest of Thieves and Spies - 3000XP
If you killed Shelvedar Nuum - 500XP, Triune Shield
If you speak to her before Shelvedar Nuum - Hide Armor +5
Efrem the Stag (Half-Celestial) - Efrem's Stag Helm, Bracers of Armor +6,
Greatsword +4
QUEST: Prodigal Daughter - bring back their sister Kaelyn the Dove
Glad I could reunite you - Good+1
Release them from their promise - 2000XP, Kaelyn+6
REWARD: Efrem's Stag Helm
It's not my fault she's a bleeder - Evil+1, kill them
Susah the Crow (Efrem's sister) - Eveningchain, Composite Longbow +4
Mentions Akachi's Crusade
QUEST: Shadow Mulsantir - find Shadow Portal to Shadow Mulsantir
Shadow Portal (between Hour 18 and Hour 6 to Shadow Mulsantir)
Telthor Badger
Barrel - Handaxe +1, Throwing Axe +2
Barrel - Restoration, Potion of Heal x2, Healer's Kit +10
Angry Telthor - Brilliant Earth Essence
Shadow Portal (to Shadow Mulsantir)
Dirt Mound - Boots of Hardiness +3
Dirt Mound - Wand of Summoning
(Mulsantir Graveyard)
Fresh Grave - Heavy Shield +3
Fresh Grave - Scale Mail +4
(Bottom of Cliff)
Shadow Portal (to Shadow Mulsantir)
Pile of Debris - bash it to remove it
Skeleton (Arduelth) - Periapt of the Lost Witch
(Temple of the Three)
Statue of Mystra (Hidden One), Statue of Chauntea (Bhalla),
Statue of Mielikki (Khelliara)
Kazimika Vadol (Wychlaran)
I intend to prove you wrong - Good+1
Katya (Wychlaran) STORE
The Veil Theater (Kaelyn and Gann wait here)
Red Wizard (Necromancer) - Red Wizard Robes, Quarterstaff +1
Avoid fight - 1000XP
Thayan Gnoll - Handaxe +2
Thayan Gnoll - Battleaxe +2
Thayan Gnoll - Longbow +2
Magda (Dwarf Woman)
Gives You: Shadow Stone
QUEST: An Ally at the Veil - kill Kahi Khmun
Vesper Jinn, Sweet Wallace Whitt, Lothario, Amber Rose
Safiya
Maybe I can help - Good+1
I'll understand - Safiya+6
Lock Box - Doss Lute, Fochluchan Bandore
Thayan Gnoll - Handaxe +2
Thayan Gnoll - Handaxe +2
Armoire - Greater Robe of Eyes
(Lienna's Workshop) (Safiya waits here)
Magician's Workbench
Alchemist's Workbench
Blacksmith's Workbench
Maskmaker's Worktable - Greater Mask of Persuasion
Shadow Portal (to Shadow Theater)
The Sloop
Zorah (Half-Orc) - if you fight or break furniture she locks the door
until you pay for damages or get thrown out and never let back in
Two-penny Tam, Clive the Dandy
Vladek (Proprieter, Zorah's husband) - talks dung
Shelvedar Nuum (Shadowmaster Spy)
QUEST: A Nest of Thieves and Spies
Tear up this letter - 3250XP, 3000GP, Chaotic+3
I won't betray you - 3250XP, 3000GP, Chaotic+3, Good+3
Chance to turn yourself in - Lawful+1, fight them
You'll get no mercy - Lawful+1, Evil+1, fight them
If you killed Shelvedar Nuum - speak to Sheva Whitefeather
Vinck, Gullen
Fyldrin of the Eleven Chairs (Pirate Captain) - Deep Guardian's Plate
She has forsaken her people (Bluff 30) - 250XP
Colrodin (Rashemi Pirate)
Shoddy Armoire - Hide Armor +3
Shoddy Armoire - Padded Armor +2
Shoddy Armoire - Deadly Gas Trap Kit
Shoddy Armoire - Cloak of Protection vs Chaos
(Suite)
Sturdy Chest - Crossbow of Murder, Poison Bolt, Paralytic Bolt
Fancy Armoire - Axe of the Culling, Potion of Heal x2
Shadow Portal (to Shadow Mulsantir Ferry Landing)
Temple of Kelemvor
Darovik (Priest of Kelemvor) - mentions Akachi the Betrayer
QUEST: The Betrayer's Crusade - speak to Chief Scribe
QUEST: The Death God's Vault - get Silver Sword of Gith Replica
There's worse hells to imagine - Gann+6
Yusev the Acolyte
A terrible fate awaits you - 1500XP
Make the most of life - Good+1
One of the trials - Lawful+1
QUEST: A Question of Faith - get Tome of Profane Rebirth
Chest - Sapphire, Aventurine, Amethyst
Chest - Heal x6
Chest - Ring of Holiness, The Ancient Sermon
Armoire - Grey Robe of the Archmagi
Ice Troll Lodge
Jurak - Rashemi Berserker Chainmail, Amulet of Natural Armor +3,
Ring of Protection +4
I'd like to challenge your berserkers - kill them all then Angry Badger
Pass initiation rites set by Yulia, Forovan, Lena
REWARD: Ice Troll Berserker history feat
Yulia "Ice Queen" - Ring of Protection +5, Amulet of Natural Armor +5,
Boots of Hardiness +3, Barbarian's Outfit +5, Ring of Regeneration
Tells you that Forovan's left arm is weaker
Rite of Endurance - remain in the tub of icy water
REWARD: 500XP
Advanced Endurance Test - remain in the tub of frozen water (Cold 70x5)
REWARD: 500XP, Ring of Major Cold Resistance
Forovan - Belt of Storm Giant Strength
Rite of Strength - beat him in an arm wrestling match
REWARD: 1000XP
Advanced Strength Test - beat him while in a rage (STR 35)
REWARD: Belt of Storm Giant Strength
Lena - Rashemi Berserker Chainmail, Amulet of the Master
Gives You: Ale
Rite of Prowess - defeat Radu the Untested, Lena, Yulia, Jurak
REWARD: 500XP
Advanced Prowess Test - defeat Nak'kai's Pet, Forovan, Lena, Sergei
REWARD: 500XP, Transcendent Edge
Radu the Untested, Beardless Vyk
Help them train - Ale
Yagor, Aleksei
Darts look enchanted - Arrow of Petrification x10
Sergei
Nak'kai the Shaman (Patron) - Bracers of Armor +8, Golden Circlet,
Brilliant Fire Essence
Nak'kai's Pet (Telthor Snow Leopard) x2 - Brilliant Earth Essence
Angry Badger (Telthor Badger) - Heart of Rashemen, Obsidian
Prison
Tirzah The Old
Mighty Groznek (Hagspawn)
Joeb the Cutpurse (Halfling from Luiren)
Gann (Gannayev, Gann-of-Dreams) COMPANION
Someone altered them - Safiya+6
You are extremely skilled with runes - Gann+6
I am not your jailer - Gann+6
It was your charm and wit - Gann+6
You havn't asked me to leave - Gann+11
A slight complement - Gann+6
REWARD: Friends of Ill Repute - 1000XP
______________________________________________________________________________
Plane of Shadow
The Shadow Plane is a coexistent plane that looks like a photograph negative
of the Material.
(4.04) Shadow Mulsantir
Shadow Portal (to Mulsantir on the Prime Material Plane)
Dread Wraith - Volatile Air Essence
Greater Shadow - Volatile Air Essence
Dirt Mound - Death's Handmaiden
Shadow Spider - Volatile Water Essence
Nightwalker x2 - Brilliant Power Essence
Unmarked Grave - Black Robe of the Archmagi, Lichskull
Unmarked Grave - Greater Cloak of Protection vs Good,
Shield of Darksteel Tower
Shadow Portal (to Mulsantir)
Shadow Umber Hulk - Volatile Earth Essence
Dirt Mound - Potion of Heal x6
Shadow Ghast - Volatile Air Essence
Malarite - Volatile Fire Essence
Statue of Velsharoon, Statue of Talos, Statue of Malar
Dirt Mound - Rod of the Ghost
Dirt Mound - Dragon Slippers
Shadow Portal (to Mulsantir Bottom of Cliff)
(Ferry Landing)
Shadow Portal (to The Sloop)
Ivin Borsk (Shadowmaster) - Letter from Ivin Borsk, Brown Dragon Shield
Tell hime Vinck and Gullen are dead - 200XP
QUEST: A Nest of Thieves and Spies - get Letter from Ivin Borsk
Letter is to Grand Master Finlothleer (Guild from Telflamm in Thesk)
QUEST: A Nest of Thieves and Spies - speak to Shelvedar Nuum
Telflammar Priest of Mask, Telflammar Wizard, Telflammar Shadowmaster x3
Dirt Mound - Create Greater Undead, Mass Inflict Critical Wounds
Shadow Theater
Shadow Portal (to The Veil Theater on the Prime Material Plane)
Red Wizard - Red Wizard Robes, Dagger +3, Mass Hold Person, Create Undead,
Delayed Blast Fireball, Spell Mantle
Erinyes - Composite Longbow +1
Scroll - Planar Binding
Scroll - Summon Creature VI
Scroll - Summon Creature VII
Scroll - Acid Fog
Ornate Chest - Wand of Summoning
Ornate Chest - Potion of Heal x4, Healer's Kit +6
(Operating Room)
Operating Table
Enduring the painful dream - 250XP
Ornate Chest - Boots of Hardiness +3
Khai Khmun (Red Wizard Leader) - Red Wizard Robes, Belt of Raumathar
QUEST: An Ally at the Veil - speak to Sheva Whitefeather
Red Wizard - Red Wizard Robes, Quarterstaff +3, Potion of Owl's Wisdom,
Potion of Cure Critical Wounds, Potion of Lore x2
Erinyes - Longsword +3
Erinyes - Padded Armor +4
Safiya
Sorry for your loss - Safiya+6
If you need to return home - Safiya+6
I should be thanking you - Safiya+6
Lienna's Remains
Death God's Vault: Upper Level
Kaelyn the Dove COMPANION (Leader of the Second Crusade)
Achieve a greater goal - Kaelyn+6
Perhaps celestial blood will open the gate - Evil+3, fight
Devour Soul (wait until Act II) - Kaelyn's Essence
QUEST: Prodigal Daughter - return to Efrem the Stag
Gate
QUEST: The Death God's Vault - speak to Chief Scribe
Ancient Mosaic - Akachi the Betrayer with Sword of Gith
(Scriptorium)
Gong
Strike the gong - scribes materialize
Chief Scribe (Deiomidas)
Punishment seems appropriate - Lawful+1
Die foul spirit - Chaotic+3
QUEST: The Death God's Vault - speak to Darovik
QUEST: The Betrayer's Crusade - get Lamentations of the Dead
Immense Book
Scroll - Circle of Death
Scroll - Create Undead
Scroll - Greater Shadow Conjuration
Scroll - Acid Fog
Scroll - Undeath to Death
Death Knight - Death Knight's Key, Bone Dancer's Ring,
Brilliant Power Essence
Death Knight - Volatile Power Essence
Offering Urn - Drum of Haunting
Offering Urn - Magic Pouch
Offering Urn - Deadly Negative Energy Trap
Offering Urn - Obsidian
Door - use Death Knight's Key
Skeletal Remains - Resurrection
Skeletal Remains - Potion of Heal x2
Skeletal Remains - Dagger +2
Skeletal Remains - Thieves' Tools +6
Skeletal Remains - Potion of Heal
Skeletal Remains - Fire Agate
Offering Urn - Stoneeater's Ring
Offering Urn - Control Undead
(Crematorium)
Skeletal Remains x16 - Fire Agate
The Priest (High Priest of Myrkul, Lord of Bones)
QUEST: The Haunted Furnace - return after fighting Okku
==============================================================================
(5) XP1 ACT II - A Dark Hunger
Mulsantir, Rashemen
(5.01) Mulsantir
Sheva Whitefeather
Do not insult my ally - Okku+6
REWARD: Wrath of the Bear God - 4000XP
QUEST: An Ally at the Veil - speak to Magda
You wear your mask to become a witch - 300XP
QUEST: Ancient Knowledge - speak to Vaszil
I forgive both of you - Good+3
Ancient spirit should be protected - Good+1
REWARD: 4000XP
If you devoured Wood Man - most people and stores will not speak to you
If you saved Wood Man - Amulet of Natural Armor +5
If you saved Dalenka and Wood Man - Hilaiyreen
Ku'arra (Hill Tribe) - mentions Headman U'juk
I will protect you - Good+1
QUEST: Wisdom of the Hill Tribe - go to Wells of Lurue
Vaszil
Pay 10,000GP for command word to activate Witchboat (Wendersnaven)
QUEST: Ancient Knowledge - speak to Nadaj
Witchboat (to Ashenwood)
The Veil Theater
Magda STORE
I'm glad you're safe - Good+1
QUEST: An Ally at the Veil - speak to Seneb
Gives You: Lienna's Key
Temple of Kelemvor
Yusev the Acolyte
Give Him: Tome of Profane Rebirth
That's too bad, Done - 1500XP, Evil+1, Ring of Holiness
Ice Troll Lodge
Nak'kai the Shaman
QUEST: Shaman's Boon - get three brilliant spirit essences
Shaman's Boon restores Okku's strength
Attacks One of Many
REWARD: 500XP
Rashemi House
Vroshan (Vremyonni) - Robe of the Archmagi, Ring of Resistance +3
You're saying you're all spies - Chaotic+1
Just go home - 250XP, Staff of Valmaxian, Amulet of Natural Armor +4
Some compensation (Intimidate) - 2500GP
Spare a little more (Diplomacy) - 1000GP, Evil+1
Must be hiding more - Evil+1, fight
Darthek - Amulet of Natural Armor +4, Vremyonni Key
Moorlig - Ring of Regeneration
Jestred - Staff of Valmaxian
Triyelo - Bracers of Armor +6
Alchemy Workbench - Heal x3
Alchemy Workbench - Potion of Bull's Strength, Potion of Invisibility,
Potion of Greater Heroism
Collection of Scrolls - Shapechange, Polymorph Self
Assortment of Scrolls - Scorching Ray (Many), Bigby's Crushing Hand,
Cloudkill, Isaac's Greater Missile Storm
Bunch of Scrolls - Wail of the Banshee, Summon Creature VII
Rashemi House
Lady Daniyarra (Wychlaran Hathran)
Baumar Madatov
Yelina Madatov (Baumar's daughter)
How would you like to visit your brother, Yevik - 1000XP, opens door
Perform some magic, go with the lady - 1000XP, opens door
Box - Ring of Clear Thought +3, Heal x2
Misha (Telthor Bear)
Trunk - Ceremonial Uthgardt Belt
Avolov House
Gabi Avolov (Skyla Avolov's granddaughter)
QUEST: The Sleeper - free The Sleeper
(if you free The Sleeper)
Skyla Avolov (The Sleeper)
REWARD: The Sleeper - 1000XP
I am sorry - Good+1, Periapt of Wisdom +8
______________________________________________________________________________
Plane of Shadow
(5.02) Shadow Mulsantir
Shadow Theater - use Lienna's Key
Shadow Theater Door - use Lienna's Key
(Room of Doors)
Keeper of Doors
Safiya, can you offer any insight - Safiya+6
Drive your hand into the clay - Blackened Spirit Core, Mold Spirit feat
QUEST: The Golem's Heart - use Mold Spirit on Blackened Spirit Core +
Brilliant Spirit Essence to create Shining Spirit Core
Place the Shining Spirit Core inside the golem
REWARD: 1000XP
QUEST: Passage to Thay - ask him to open Portal to Thay
First Door (Incoming Visitors)
Seneb (Shadow Gargoyle) - Periapt of Wisdom +4, Brilliant Earth Essence
Truth I just want to talk - Good+1, Lawful+1
Lie I just want to talk - Evil+1, Chaotic+1
Come to me in peace - Good+1
How dare you follow me - Evil+1
I won't harm you - Lawful+1
Tell me the truth - Chaotic+1
REWARD: An Ally at the Veil - 2500XP
QUEST: The Sunken City - go to Sunken City
We had a bargain - 750XP
Take 1000 gold - 250XP
Keth (Shadow Gargoyle) - Ring of Protection +4, Brilliant Earth Essence
Uabi (Shadow Gargoyle) - Ruby x2, Brilliant Earth Essence
Second Door (Containment)
Defective Imaskari Golem - Shocking Golem Arms, Brilliant Earth Essence
Brilliant Power Essence
Third Door (Disposal)
Lesser Primal Fire Elemental - Brilliant Fire Essence
Devour Spirit - Volatile Spirit Essence
Forth Door (Outgoing) - portal to places you have been
Portal to Thay (to Thaymount)
The Wisdom of Immith Yabog - mentions Uthraki shapeshifters
Greater Planar Binding
Summon Creature VIII
Ornate Chest (DC18) - Grey Robe of the Archmagi
Ornate Chest (DC18) - Remembrance
Shadow Theater Door - use Lienna's Key
Death God's Vault: Upper Level
Gate
Insert the Silver Sword of Gith Replica into the keyhole
REWARD: The Death God's Vault - 4000XP
(Crematorium)
The Priest (Akachi's successor)
Suffered greatly, Your sacrifice was not in vain - reduce hunger
Lost soul, be at peace - Good+3, Brilliant Spirit Essence, Spirit+20,
Eternal Rest history feat
Devour Spirit - Brilliant Spirit Essence
The Child
QUEST: The Haunted Furnace
Exorcize the entire furnace (External Rest)
Consume all the spirits (Devour Spirit) - increase hunger
Force all the spirits to emerge (Provoke Spirit) - several large
groups of Cremated Spirits and Dread Wraiths in Shadow Mulsantir
Use Spirit Husk to contain the spirits - One of Many COMPANION
REWARD: 2000XP
The Brute (Orc, murdered The Priest's wife and son)
Furnace - Silver Sword of Gith Replica
QUEST: The Death God's Vault - use it to unlock the Gate
(if you used External Rest or Devour Spirit)
Shadow of the Void x2 - Brilliant Fire Essence
Eternal Rest - Shadow of the Void's Essence
(if you used Provoke Spirit)
Cremated Spirit, Dread Wraith
Eternal Rest - Volatile Spirit Essence
(if you used Spirit Husk)
One of Many
Death God's Vault: Lower Level
Offering Urn x16
Shadow of the Void - Brilliant Fire Essence
Eternal Rest - Brilliant Spirit Essence
Vampire Ancient - Brilliant Fire Essence
Eternal Rest - Brilliant Spirit Essence x2
Lich King - Shroud of the Elder Doom, Brilliant Power Essence
Eternal Rest - Pristine Spirit Essence
Death Lord - Brilliant Power Essence
Eternal Rest - Brilliant Spirit Essence
Hoary Mummified Priest - Brilliant Earth Essence
Eternal Rest - Brilliant Spirit Essence
Sarcophagus x16 - 3,000GP-10,000GP
The Betrayer's Gate
Archives Door (DC25)
Hoary Mummified Priest
Scroll - Mass Inflict Moderate Wounds
Scroll - Finger of Death
Scroll - Energy Drain
Scroll - Shades
Scroll - Mass Inflict Critical Wounds
Scroll - Create Greater Undead
Lamentations of the Dead
REWARD: The Betrayer's Crusade - 500XP
Tome of Profane Rebirth
(Archives)
Heavy Door (DC40)
Hoary Mummified Priest
Chest - Reaper's Despair
Offering Urn x10 - GP
Shadow of the Void
(Archives)
Heavy Door (DC45)
Vampire Ancient
Chest - Fingerbone's Name
Offering Urn x12 - GP
Shadow of the Void
(Dungeon Cells)
Hoary Mummified Priest
Rags - Padded Armor +5
Armor Pile - Bracers of Armor +7, Boots of Striding +6
Rags - Wondrous Gloves, Ruby, Fluorspar
Armor Pile - Half Plate +5
Rags - Greater Clock of Protection vs Good
Armor Pile - Chainmail +5, Robe of Acid Resistance
Rags - Stinking Cloud, Potion of Heal x4
Death Lord - Brilliant Power Essence
Eternal Rest - Brilliant Spirit Essence
Skeletal Remains - GP
Open Home
Unfurled Scroll (Heilari's Revenge List) - mentions Varovin
Book (Heilari's Journal) - mentions Tome of Profane Rebirth
Open Book - mentions rituals
Small, Ornate Box (Phylactery)
Small Chest - Rakshasa Staff, Power Word Kill, Energy Drain
Heilari's Corpse (Vremyonni)
Smash the twisted body's head - Chaotic+1, fight
Try to complete the ritual
You do it - Safiya+6, 250XP, Evil+10
You do it (with Tome of Profane Rebirth) - Safiya+6, 1000XP, Evil+10
I'll do it - Safiya-6, Evil+3, fight
I'm going to try - Evil+3, fight
Release his soul
You do it - Safiya+6, 250XP, Lawful+1, Good+1, Talisman of Pure Good
Try it myself - Safiya-6, Chaotic+1, Good+1, fight
Death Knight x2
(if Safiya completed the ritual)
Heilari (twisted mess) - fight
(if Safiya had Tome of Profound Rebirth)
Heilari - Ring of Seething Hatred
You are complete/Ended your torment/Leaving now- Ring of Seething Hatred
You own me - fight
______________________________________________________________________________
The Wells of Lurue, Rashemen
(5.03) The Wells of Lurue
(if you have Okku in your party)
Search these gorges - Okku+6
QUEST: The Wells of Lurue - speak to Jabar
Ku'arra (U'juk's granddaughter)
QUEST: Wisdom of the Hill Tribe - speak to Headman U'juk
Exterminate future enemies - Evil+1
Will grow into monsters - Lawful+1, Evil+1
Elder Earth Elemental - Volatile Earth Essence
Orglash - Volatile Air Essence
Telthor Wolf - Volatile Power Essence
Telthor Dire Bear - Volatile Water Essence
Zinoviy (Durthan) - Malarite Totem
Face my hunger - 500XP, two of the Durthan leave
Durthan - Wand of Summoning
Durthan - Cure Serious Wounds, Inflict Serious Wounds
Durthan x2 - GP
(Hill Tribe)
Bone Pile
U'juk (Uthraki) - Witchblessed, Brilliant Water Essence
REWARD: Wisdom of the Hill Tribe - 1500XP
(if you killed Okku)
Take some of my blood - Good+1
QUEST: Knowledge for Blood - speak to Mabata of Shou and lead him here
REWARD: 2500XP, Evil+10, Devour Soul history feat
I will test my new ability on your village - Chaotic+1, Evil+1
Devour Soul - U'juk's Essence
U'juk's First Wife - Volatile Water Essence
U'juk's Second Wife - Volatile Water Essence
Uthraki Matron - Volatile Water Essence
Uthraki Youngling x3 - Volatile Water Essence
(if you led Mabata of Shou here)
Shou Wagon - 10480GP, Blessings of Bhalla, Longstrider's Steps,
Imaedril's Respite
Shou Family Remains
(Wells of Lurue)
Wells of Lurue - drink from the pool to enter Dreamscape - Wells of Lurue
Jabar (Elder Bear Spirit) - Nentyarch's Band, Brilliant Water Essence
Allow him to defend himself - Okku+11
No need for violence - Okku-6
What would you have done - Okku+15, 1000XP, avoid fight
REWARD: The Wells of Lurue - 1000XP
Devour Spirit - Brilliant Spirit Essence
Wotomo (Okku's grandfather) - Brilliant Water Essence
Devour Spirit - Brilliant Spirit Essence
Kuma - Brilliant Water Essence
Devour Spirit - Brilliant Spirit Essence
(Janiik's Farm)
Janiik
Is stable a metaphor - Gann+6
Let's hear him out - Gann-6
QUEST: Love's Sweet Torment - speak to Anya during the day
Best lower your voice (Intimidate) - Gann+6
REWARD: 2500XP, Ice Troll Helmet
Avoid fighting Sir Gannayev - Foxheart Buckler
Janiik's Farmhouse
Anya (Janiik's Daughter)
QUEST: Love's Sweet Torment - speak to Gulk'aush
Dream Haunting with Gann (to Dreamscape - Anya)
QUEST: Love's Sweet Torment - return to Janiik
Dreamscape - Anya
Anya, Sir Gannayev
You have more eloquent words - Gann+6
Dreamscape Portal (to Janiik's Farmhouse)
Dreamscape - Wells of Lurue
The Old Man (Rashemi Wizard, previous Spirit Eater)
Is there nothing I can do for you? - Good+1
Shadow Reaver
Greater Shadow - Volatile Air Essence
Devour Spirit - Volatile Spirit Essence
The Boy (Eveshi, Akachi's brother)
Mask Fragment (Boy)
QUEST: Fragments of a Mask - get Mask Fragment Mask Fragment (Wall)
______________________________________________________________________________
Mulsantir, Rashemen
(5.04) Mulsantir - City Gate
Mulsantir Gate
Mabata of Shou (Merchant from Kara-tur)
QUEST: Knowledge for Blood - pay Azim Qo'toth 10,000GP for Wagon
REWARD: 1000XP
You said you'd pay me - 11,000GP
I know of a shortcut to Immilmar - Chaotic+1
Head northwest to the Wells of Lurue - Evil+10
QUEST: Knowledge for Blood - return to U'juk
Susu of Shou (Mabata's wife)
Baboi of Shou (Mabata's son), Susui of Shoui (Mabata's daughter)
______________________________________________________________________________
Lake Mulsantir (Lake of Dreams), Rashemen
(5.05) Sunken City
Lakeshore
QUEST: The Sunken City - speak to Fentomy
Fentomy (Dao)
QUEST: The Sunken City - use Shadow Portal to Nightshore
Fisherman's Journal
Chest - Emerald, Sapphire, Topaz x3, Alchemical Silver Dagger
Beetle Mound - Boots of the Sun Soul +4, Meteor Swarm, Healer's Kit +10
Tenacious Fire Beetle - Volatile Fire Essence
Beached Corpse - Studded Leather Armor +4
Telthor Panther - Volatile Air Essence
Telthor Rat - Volatile Water Essence
Beached Corpse - Phenalope, Greenstone, Thieves' Tools +6
Large Water Elemental - Volatile Water Essence
Shadow Portal (to Nightshore between Hour 18 and Hour 6)
Nightshore
Shadow Portal (to Lakeshore)
REWARD: The Sunken City - 2000XP
QUEST: An Audience with the Slumbering Coven - speak to Guard Torlok
Fentomy (from Elemental Plane of Earth) - Durthan Cloak
I do not tolerate slavery - Okku+6
QUEST: Fentomy's Wish - slay Primal Earth Elemental
Gives You: Key to the Skein
REWARD: 5000XP, 100,000GP
If you agree to the quest but don't complete it you can fight him
Count Crowroost's Servant
Okku carry the coffin - Okku+6
Kaji seems a capable thief - Safiya+11
Coffin
Unlock in darkness - 1000XP, fight Count Crowroost
Unlock in sunlight - 2000XP
Count Crowroost (Vampire Lord, petitioner) - Shadowmaster Kukri
Eternal Rest - Volatile Spirit Essence
Beached Corpse - Summon Creature IX
Malignant Water Elemental - Volatile Water Essence
Beached Corpse - Robes of the Dark Moon, Gloves of the Long Death +3
Beached Corpse - Potion of Heal x2, Healer's Kit +6
Beached Corpse - Short Sword +4
Omaga (Ogre-Mage) STORE - Chainmail +3, Greatsword +4, Shield of the Magi
Guard Torlok, Guard Mulv (Hagspawn)
QUEST: An Audience with the Slumbering Coven - get half the petitioners
to leave and they will open the front door
Speaking to you is much more pleasant - Gann+6
Shadow Portal (to Coveya Kurg'annis)
Genasi Prince (petitioner)
Get out of my site - Chaotic+1, leaves
One of Many, show yourself - One of Many+6, leaves
Telthor Pack Leader (petitioner)
Something needs to be done - Okku+6, leaves
Provoke Spirits - kill them
Gud-bugh-ka (Illithid petitioner)
I escaped several githyanki on the way here
Six Gish Mindslayers, led by a Knight - The Likely Amulet, leaves
Gruuf (Uthraki petitioner)
That could be arranged - Okku+6
One of Many, steal the meat - Mysterious Meat, leaves
You doubt my power - Chaotic+1, leaves
Pickpocket: Mysterious Meat, 2300GP, leaves
The guards have opened the way - take Mysterious Meat to Vlooshk
Western side door - use Key to the Skein
Shadow Portal (to The Skein)
Coveya Kurg'annis (Imaskari Ruins)
QUEST: An Audience with the Slumbering Coven - get to first place in line
Shadow Portal (to Nightshore)
Gawatha (Ogre Mage, third in line) - Thasunta Hide
Release the boy now - Good+1
I want fight - Good+1
Pay 20,000GP for Kepob - Gawatha leaves
Kepob TEMPORARY COMPANION
Hagspawn Guard - opens locked door once Gawatha has gone
Vlooshk (Uthraki, second in line) - Dented Platter
My hunger is no gift - Good+1, Kaelyn+6, Okku+6
I got this meat from Gruuf - Dented Platter
Take the boy (Kepob) - Evil+10, One of Many+11, Dented Platter
Take a bite of Gann - Evil+1, One of Many+22, Gann-15, Dented Platter
Nibble on Safiya - Evil+1, One of Many+22, Safiya-25, Dented Platter
Feed on me - Good+1
Hagspawn Guard - opens locked door once Vlooshk has gone
Ankhriva (Lich, first in line) - Wand of Eternal Decay
One of Many, show yourself - One of Many+6, half of them flee
Eternal Rest - Brilliant Spirit Essence x3
Elite Vampire x2, Mummy Lord x2, Death Knight x2
Hagspawn Guard - Mistress opens locked door once Ankhriva has gone
Mistress (Hag) - sends you to The Skein
He speaks with my voice - Gann+6
(from The Skein)
Mistress - Dread Wraps
Devour Soul - Brilliant Spirit Essence
Hagspawn Guard x4
Corpse - Emerald, Diamond, Sapphire
Corpse - Red Wizard Robes
Corpse - Club +2
Corpse - Greater Restoration x2
Corpse - Throwing Axe +3
Corpse - Scarab of Protection +4
Slumbering Coven x9 (the Nine Hags)
Dream Haunting (to Dreamscape - Veil Theater)
Devour Soul - Slumbering Coven Essence
Note: as of 1.21.1549 you cannot use Devour Soul on Plants
The Skein
QUEST: An Audience with the Slumbering Coven - speak to Slumbering Coven
QUEST: Lost in the Skein - either destroy Primal Earth Elemental or
capture three Greater Air Elementals
Tip: You can do both, get your party to wait by Primal Earth Elemental
while you capture the third Greater Air Elemental. You should collect
all the items from the flooded passages then wait near Gulk'aush. Your
party will be locked in, get one of them to bash the Imaskari Device and
kill the Primal Earth Elemental. This does not complete Fentomy's Wish
quest and will block off some areas with rubble, including The Sleeper.
Exiled Hagspawn - Ogre/Hill Giant Club, Hide Armor +2
Try me - Chaotic+1
Crazed Drow - Quarterstaff +2, Dart +3
Mad Duergar - Club +3, Heavy Shield
Mad Axe-Wielding Duergar - Duergar Waraxe, Heavy Shield +3
Mad Duergar - Club +3
Insane Deep Gnome - Dagger +2
Geiard Riverdweller - Belt of the Avowed, Studded Leather Armor +5,
Bastard Sword +2
Pickpocket: GP
Exiled Gnoll
Give Him: Duergar Waraxe
Gives You: Imaskari Device Lever
Pickpocket: GP
Exiled Deep Gnome (Hahna) - Alchemical Silver Dagger
Pickpocket: GP
Exiled Human - Longsword +3
Pickpocket: GP
The Sleeper (Skyla Avolov, Half-Drow)
QUEST: The Sleeper - return after gaining the Dream Haunting ability
Dream Haunting (to Dreamscape - Sleeper)
If you decide to kill her - 500XP, fight
Devour Soul - 500XP, Pristine Spirit Essence, Dream Haunting ability
One of Many, devour her - 500XP, One of Many+15, Dream Haunting ability,
voice of Madwoman
Exiled Hag - Heal x3
Exiled Hagspawn - Club +2
Maverick Fire Elemental - Volatile Fire Essence
Malignant Water Elemental - Volatile Water Essence
Corpse - Feeblemind, Mass Charm Monster
Corpse - Potion of Heal x3, Torch x2
Corpse - Sapphire, Malachite
Corpse - Thieves' Tools +10, Deadly Blob of Acid Trap, Deadly Tangle Trap
Corpse - Scale Mail +4, Torch x3
Corpse - Club +3
Corpse - Chain Shirt +4
Corpse - Tower Shield +4
Corpse - Charming Sling, Bullet +3
Golem - Swift Golem Legs
Corpse - Staff of Defense, Mass Eagle's Splendor
(destroy Primal Earth Elemental)
Imaskari Device - Imaskari Device Lever
Use the lever - activate Primal Earth Elemental
Primal Earth Elemental - Ring of the Untherite Generals,
Brilliant Earth Essence
REWARD: Lost in the Skein - door to sealed passage is opened
QUEST: Lost in the Skein - defeat Gulk'aush
QUEST: Fentomy's Wish - return to Fentomy
(capture three Greater Air Elementals)
Imaskari Device
Take Empty Imaskari Globe
Insert Imaskari Globe of Energized Blood
Use the lever - captures Greater Air Elemental, Safiya+6
Once device is powered - Pristine Air Essence, Brilliant Power Essence
Fresh Corpse
Fill Empty Imaskari Globe with blood - Imaskari Globe of Blood
Greater Air Elemental - Glowing Powder
Mix into Imaskari Globe of Blood - Imaskari Globe of Energized Blood
Imaskari Device
Take Empty Imaskari Globe
Insert Imaskari Device Lever (from Exiled Gnoll)
Insert Imaskari Globe of Energized Blood
Use the lever - captures Greater Air Elemental, Safiya+6
Once device is powered - Pristine Air Essence, Brilliant Power Essence
Imaskari Device
Take Empty Imaskari Globe
Insert Imaskari Device Lever (from Earth Elemental Imaskari Device)
Insert Imaskari Globe of Energized Blood
Use the lever - captures Greater Air Elemental, Safiya+15
Once device is powered - Pristine Air Essence, Brilliant Power Essence
REWARD: Lost in the Skein - 5000XP, lowers flooded passage water level
QUEST: Lost in the Skein - defeat Gulk'aush
QUEST: Fentomy's Wish - return to Fentomy
(flooded passages after lowering water level)
Bloated Corpse - Wand of the Heavens, Healer's Kit +10 x2
Bloated Corpse - Rogue Links
Bloated Corpse - Quarterstaff +5, Incendiary Cloud
Bloated Corpse - Rod of Thunder and Lightning
Bloated Corpse - Cloak of Blackflame, Bag of Holding
Bloated Corpse - Gargoyle Boots
Bloated Corpse - Blade of the Elements
Bloated Corpse - Hammer of the Lost Empire
Bloated Corpse - Storm Armor of the Earth's Children
Bloated Corpse - Kukri of the Eclipse
Bloated Corpse - Diamond x2, Ruby
Bloated Corpse - Chainmail +4
Bloated Corpse - Belt of Agility +6
Bloated Corpse - Bigby's Clenched Fist, Weird, Protection from Spells
Bloated Corpse - Adamantine Breastplate, Adamantine Helm
Bloated Corpse - Leech, Thieves' Tools +10
Bloated Corpse - Gloves of the Long Death +5
Bloated Corpse - Austruth Flute
Bloated Corpse - Shield of the Void
Corpse - Ring of Fortitude +4
Bloated Corpse - Emerald, Sapphire
Golem - Weather-resistant Golem Torso
(after opening sealed passage or lowering flooded passage water level)
Gulk'aush (Mad Hag, Gann's mother)
I think we should hear her out - Gann+6, Hag Eye, Gulk'aush leaves
We don't need to see any proof - Gann+6
I must devour you/Your soul is mine - Gann-11, Gulk'aush's Essence
One of Many, devour her - Gann-11, Hag Eye, voice of Madwoman</pre><pre id="faqspan-4">
REWARD: Lost in the Skein - 5000XP, Dream Haunting ability
QUEST: Love's Sweet Torment - return to Anya at night to enter her dream
Dreamscape - Sleeper
Dreamscape Portal (to The Skein)
The Sleeper
I'm not going to kill you - Good+1
I will end your torment - 500XP, Ring of Divine Power 5
QUEST: The Sleeper - either kill her or destroy the Slumbering Coven
Dreamscape - Veil Theater
Magda, Vesper Jinn
All right, I'll play along - Gann+6
Wallace Whitt (Zoab)
Lothario (Rammaq)
Amber Rose (Sey'ryu)
QUEST: Dreamscape of the Slumbering Coven - go through portal
Audience x4
Dreamscape Portal (to Dreamscape)
Dreamscape (Chamber of Dreamers)
QUEST: Dreamscape of the Slumbering Coven - free one of the prisoners
Human Bard (Durler)
Dream Haunting (to Dreamscape - Durler)
Human Wizard (Faras)
Dream Haunting (to Dreamscape - Faras)
Mindflayer
Dream Haunting (to Dreamscape - Gud-bugh-ach)
QUEST: Dreamscape of the Slumbering Coven - go through new portal
Dreamscape Portal (to Betrayer's Gate)
QUEST: Dreamscape of the Slumbering Coven - can free another prisoner
Dreamscape Portal (to The Wall)
Slumbering Coven (the Nine) - mentions Sword of Gith has been completed
with shard from your chest and a companion (Ammon Jerro) is nearby
Go on Gann - Gann+11
REWARD: An Audience with the Slumbering Coven - 5000XP
QUEST: Passage to Thay - speak to the Keeper of Doors
QUEST: A Dark Hunger - speak to Myrkul
I must sacrifice all - Good+10, Chaotic+3, Gann+15, One of Many+11
REWARD: Dreamscape of the Slumbering Coven - 2500XP, returns you to
Coveya Kurg'annis if you destroy Dreamscape
REWARD: The Sleeper - 500XP if you said you would free her
QUEST: The Sleeper - return to Gabi Avolov
Dreamscape - Durler (The Lonely Wench)
Dreamscape Portal (to Dreamscape)
Durler (Prisoner) - mentions Nessus being first choice
Win a medium wager game of Hells - 4000GP
Win a small wager game of Hells - 2000GP
After three games - 2500XP + 2500XP
Dreamscape - Faras
Dreamscape Portal (to Dreamscape)
Faras Windelhelm (Prisoner)
Get Infernal Contract
A little limiting - Chaotic+1
Get him out of the contract - 2500XP
Freeing a second prisoner - Dream Dagger (Dream Weapon)
Enzibur (Harvester Devil) in Arcane Circle
Gives You: Infernal Contract
Dreamscape - Gud-bugh-ach
Dreamscape Portal (to Dreamscape)
Gud-bugh-ach (Prisoner)
Lead him to the exit - 2500XP
or trap him and kill him - 2500XP
Githyanki Mindslayer
Dreamscape Portal (to Dreamscape)
Dreamscape - Betrayer's Gate
Araman (or Ahrraman, Akachi's brother)
You are both suffering - Good+1
There is no greater ideal than love - Chaotic+3, Gann+6
Red Woman
Dreamscape Portal (to Dreamscape)
Dreamscape - The Wall
Bishop
Gann means a great deal to me - Gann+11
Get you out of this wall - Good+3
Prie from fingers - Mask Fragment (Wall of the Faithless)
QUEST: Fragments of a Mask - get Mask Fragment (Red Woman)
Pit Fiend, Horned Devil
Dreamscape Portal (to Dreamscape)
______________________________________________________________________________
Ashenwood, Rashemen
This ancient forest's mighty spirits live in the stones and trees. It is not
settled by the Rashemi, and while they sometimes enter the wood to hunt, they
do so only after paying respect to the local spirits. Lake Ashane, a glacial
body of water is also known as the Lake of Tears because of the battles fought
on its shores.
(5.06) Ashenwood: Lake of Tears Garrison
Witchboat (to Mulsantir)
Blightspawed Treant, Shambling Mound
Nadaj (Wychlaran Ethran)
QUEST: Ancient Knowledge - speak to Dalenka
QUEST: Ancient Knowledge - deal with problems in the wood
Speak to Telthor Berserker (Re-exile quest)
Speak to Gnarlthorn (Left to Rot quest)
Speak to Shape of Fire (Burning Hatred quest)
QUEST: Uprising - speak to the five Rashemi Berserkers then to Dalenka
or refuse to fight in her rebellion
Convince four to join uprising - 1000XP
QUEST: Uprising - pursue Nadja to Ashenwood
Odesya (Rashemi Berserker) STORE
Kozlov - Hide Armor +5, Greatsword +5, Amulet of Protected Dalliances
Volomer, Soresko, Goryen (Rashemi Berserkers)
Ashenwood: Dalenka's Dwelling
Dalenka (Wychlaran Hathran) TEMPORARY COMPANION - Robe of the Archmagi,
Ring of Leeched Abjuration, Quarterstaff +5
QUEST: Ancient Knowledge - return to Nadaj
Pickpocket: 5366GP
Bookcase - Greater Spell Breach, Greater Spell Mantle, True Seeing,
Mind Blank
Ashenwood
Fell Troll
Corpse - Huntmaster's Garb
QUEST: Hunting Party - find Hunting Dog
QUEST: Hunting Party - return to Hunting Dog
Corpse - Ceremonies of the Hunt, Reverberating Crossbow of Pain,
Potion of Heal
Yurkov (Lake of Tears Garrison Berserker) - GP
Leave that man be - Good+3, fight Ferala
I am glad to help you - Good+1
Beg for your life - Evil+10, fight Yurkov, Horned Devil appears and
kills Grigarii and changes Ferala into a Werewolf
I will see both of you dead - fight Yurkov and Ferala
Grigarii (dying berserker)
Ferala (Priestess of Malar) - GP
Ferala (Werewolf) - Grasp of Earth
Leave my sight - Good+3, fight
See how you like the skin flayed from your body - Evil+10
(Blighted Trees)
Hunting Dog
QUEST: Hunting Party - get Huntmaster's Garb
QUEST: Hunting Party - ask how it's masters died
REWARD: 1000XP
Gnarlthorn (Treant) - killed Koszik
QUEST: Left to Rot - use Blighted Leaves and Bark Cinders
on Pure Sanctuary Water to create Anointing Solution for Chauntea
or on Legendary Blood to create Anointing Solution for Malar
Gives You: Blighted Leaves
QUEST: Left to Rot - go to Red Tree
QUEST: Left to Rot - use either Blessed Salve of the Earthmother or
Toxic Plantbane of the Beastlord on Tree
Why anyone should suffer - Okku+15
They met a painful end - Okku-25, Evil+10, kill Gnarlthorn, 1500XP
Note: as of 1.21.1549 you cannot use Devour Soul on Plants
Tree
Use Blessed Salve of the Earthmother - 1500XP
Use Toxic Plantbane of the Beastlord - kill Blightspawned Treants
Blightspawned Treant (if you used Toxic Plantbane of the Beastlord)
(Telthor Sanctuary)
Telthor Berserker
QUEST: Re-exile - speak to Frost Giant Jarl
Frost Giant Jarl - mentions Didrik
QUEST: Re-exile - remove the Frost Giants
REWARD: 1500XP
Challenge Frost Giant Jarl and win - 1500XP, Honorary Jarl history feat
I demand tribute - Thicketfavors
QUEST: Re-exile - put Volatile Spirit Essence in Sacred Pool
REWARD: 1500XP
Sacred Pool - Pure Sanctuary Water
Grigarii (Telthor Berserker) - Brilliant Spirit Essence
(Glowing Ash Tree)
Nadaj (Genius Loci thrall)
Some way to free you - Good+1
You'll be easier to kill - Evil+1
QUEST: Uprising - kill Nadaj and bash Genius Loci x5
REWARD: 3000XP
Yurkov's body - Fatecarver
Genius Loci x5
Wood Man (Tree Spirit)
Bow before the tree spirit - Lawful+1, Okku+6
Direct spirit energy - Good+10, Okku+25, Bestow Life Force history feat
Devour spirit - Okku-25, Wood Man's Essence, Spirit Gorge history feat
QUEST: Ancient Knowledge - return to Sheva Whitefeather
Okku
Devour Spirit - Okku's Essence
Ashenwood: Predator Den (Cave, Bhalla's ancient pack)
Fell Troll body - Relli's Belt of Mischief
Paragon Snow Leopard - Brilliant Power Essence
Paragon Wolverine - Brilliant Fire Essence
Paragon Beast of Malar - 1000XP, Legendary Blood
(5.07) Ashenwood: Burning Grove
Tree - Large Charred Branch
Burnt-out Tree Husk - Bark Cinders
Shape of Fire
Going to put out these flames - Okku+6
QUEST: Burning Hatred - use Jar of Condensed Orglash Essences on weapon
then attack the four Trees that are on fire
Devour spirit - 3000XP, Shape of Fire Essence
Poor orglash extract onto corpse - 3000XP, Lawful+1
______________________________________________________________________________
(5.08) Immil Vale, Rashemen
This area north of the Ashenwood is continually warm and green even in winter.
This eternal springtime temperature is due to hot springs and a small amount
of volcanic activity; vents and fumaroles of steam are common, often filling
the vale with mist. Like most places in Rashemen there are many spirits here.
Immil Vale
Wyvern - Volatile Power Essence
Red Tree
QUEST: Left to Rot - use Anointing Solution then touch Red Tree
Petition Chauntea - 1500XP, Good+1, Blessed Salve of the Earthmother
Petition Malar - 1500XP, Evil+1, Toxic Plantbane of the Beastlord
QUEST: Left to Rot - return to Gnarlthorn
Imsha, Tamlith (Telthor Wychlaran Othlor)
QUEST: The Hidden Hag - speak to Bheur
If you kill Bheur - 700XP, Lawful+1
If you help Bheur - Chaotic+3
REWARD: Forestqueen's Blessing
QUEST: The Hidden Hag - return to Bheur
QUEST: Dreamscape - rest near Mosstone to enter Mosstone Dreamscape
Mosstone
Ice x5
Mineshaft (Vremyonni Mines)
Orglash - Brilliant Air Essence
Rock Door (DC30)
Chest (DC35) - Longsword +1
Rock Door (DC30)
Chest (DC35) - Warhammer +3
Rock Door (DC30)
Chest - Gnarlthorn's Sacrifice
Glass Counter - Hulmarra's Emerald
Gold Pile
Bheur (Ice Hag)
QUEST: The Hidden Hag - destroy all Ice in Immil Vale with fire
REWARD: - Chaotic+2
QUEST: The Hidden Hag - return to Imsha
REWARD: 1000XP, Jar of Condensed Orglash Essences
Table - Polar Ray, Burst of Glacial Wrath, Cone of Cold
Mosstone Dreamscape
Zarakh - devoured Wood Man many times making him weak
Help you escape this dream - Good+3
Juraj, Ivoi, Koszik (former Spirit Eaters)
Red Woman
REWARD: Dreamscape - 1000XP, Mask Fragment (Red Woman)
QUEST: Fragments of a Mask - go to Red Woman at Dreamscape - West Harbor
______________________________________________________________________________
(5.09) Thaymount, Thay
Thay is a nation ruled by cruel wizards who rely on slavery to provide them
with the wealth and luxury they need to support their magical research and
dreams of conquest. The land is ruled by eight zulkirs, the most powerful
wizards of the land. Thay is divided into eleven tharchs, each ruled by a
tharchion chosen by the zulkirs.
At the center of the Plateau of Thay loom the rugged volcanic peaks known
collectively as Thaymount. This tharch has a large military fortress and
gold mines among its central mountains. Because Thaymount is used as the
headquarters for the zulkirs, activities here are kept secret from all but
the most privileged Red Wizards.
Thaymount
(Portal) To Lienna's Workshop
QUEST: Passage to Thay - speak to Master Djafi
Academy Elite Guard
Wyvern - Brilliant Fire Essence
Academy Guard Captain - Adamantine Full Plate, Halberd +5
Academy: Classrooms (Academy of Shapers and Binders)
Master Djafi
Gives You: Bracers of Artifice
REWARD: Passage to Thay - 500XP
QUEST: Legacy of the Headmistress - go to Academy: Headmistress' Tower
Tell me everything at her own pace - Safiya+15
Embarrassing stories/About the voices - Safiya-11
That would've been a good tattoo - Safiya+11
Vase - Lyonsbane Ring
Table - Mysterious Device
QUEST: Mysterious Device - use on Volatile Spirit Essence
REWARD: 2000XP, Malleate Spirit history feat
Table - Club of Submission
Wraith - Wizard's Robe
Crate - Astral Rodent Charm
Mistress Zerzura
Pickpocket: GP
Atsu, Moswen (Students)
Crate - Anhur's Hand
Crate - Weighted Golem Arms
Master Atabe
(Soul Depository)
Caretaker
Viewing Receptacle
Soul Housing - Soul Housing No. 91
Soul Housing - Soul Housing No. 127
Soul Housing - Soul Housing No. 184
Soul Housing - Soul Housing No. 223
Soul Housing - Soul Housing No. 346
(Golem Laboratory)
Artesh
Create golem and enter competition
Pay 2000GP fee to fight Hollow Hamadi - 4000GP
Pay 5000GP fee to fight Bearded Assassin - 10,000GP
Pay 8000GP fee to fight Poruset Junior - 16,000GP
Pay 10,000GP fee to fight Deathblade - 20,000GP
Pay 25,000GP fee to fight Maiden - 50,000GP
Side bet of 100,000GP - 100,000GP, Evil+3, Artesh's Soul
Just wanted to scare you - Good+1
Crate - Construct Girdle
Golem Crafting Station - Hammer of Golemcraft
Golem - Golem Head
Golem - Golem Arms
Golem - Golem Legs
Golem - Golem Torso
(Master Inarus' Classroom)
Master Inarus
Tip: turn down the demonstration at first then send Okku away
Not for the amusement of others - Good+1, Okku+11
QUEST: Skeleton Keys - consume elemental or ghoul
REWARD: Inarus's Keyring, Okku-15
Wouldn't dream of violating your room - Chaotic+1
QUEST: Skeleton Keys - go to secret room in Inarus' Chambers
Odjit, Bahiri (Students)
(Mephit Experiment Observation Area)
Selkhit
QUEST: Order from Chaos - separate the fire mephits from ice mephits
REWARD: 2000XP
If you do it without killing them then moving the bodies - 2000XP
Control Box - swap the two mephits nearest the door
Obelisk - bash this if you want to use the control box to kill the mephits
Soul Housing - Fragmented Soul
(Poruset's Laboratory)
Master Poruset (Golem)
QUEST: Conflicted - show Caretaker Work Order
Gives You: Work Order
Fundamental laws are no obstacle - Chaotic+1, Gann+6
Put Soul Housing No. 91 and Soul Housing No. 127 in Forge
REWARD: Fused Soul, Promissory Note x2
QUEST: Conflicted - return to Oronock
Tip: He can also split a Fused Soul if you made a mistake
Forge
Alchemist's Workbench
Cauldron - Grips of Gond
Academy: Instructors' Quarters
Mirror
Armoire - Kitten Slippers
Bookshelf - Book of the Waves
Chest - Gnollgrip
Bookshelf - Touch of Idiocy, Power Word Petrify
Scroll - Silence, Dismissal, Gate
Locked Door - use Nefris' Key
Footlocker - Stout Golem Legs
Vase - Soul Housing (for Thael-ka)
Table - Potion of Heal
Bookshelf (Bash) - Mass Aid, Burst of Glacial Wrath
Locked Door - use Nefris' Key
Table - Potion of Heal
(Strange Apparatus) - use Nefris' Key
QUEST: Uncanny Reflections - get Activation Orb, line up mirrors,
stand on dais, use Activation Orb, speak to your projected image
REWARD: 2000XP, Incomplete Soul
Orb - Activation Orb
Obelisk
(Safiya's Room)
Golem - Galvanized Golem Torso
Golem - Scorching Gaze Golem Head
(Pit Fiends)
Oronock, Thael-ka STORE
QUEST: Conflicted - speak to Master Poruset
Give Them: Fused Soul
REWARD: 2000XP, Marked Soul
Negotiate for Ammon Jerro's Soul (Gann can help) - 500XP
Give Them: 20,000GP, Soul Housing x2
Tip: they will also accept Artesh's Soul, Soul Housing No. 184
Gives You: Ammon Jerro's Soul, Promissory Note
(Inarus' Chambers)
Chest - Soul Housing (for Thael-ka)
Bookcase (Bash) - Banishment
Master Inarus - Binder's Robes
REWARD: Skeleton Keys - 2000XP
(Ward)
Bebtu
QUEST: A Fitting Replacement - get Soul Housing No. 346
REWARD: 2000XP, Surrogate Soul, Promissory Note
Take Promissory Note to Caretaker
Ammon Jerro TEMPORARY COMPANION - speak to Oronock
Reintroduce Ammon Jerro's Soul - 1000XP
Mentions Khelgar escaped and he found a shadow portal and met Nefris
Stamp out evil - Good+3
Academy: Headmistress' Tower
Fireplace - Signed Scrap of Paper
Lab Journal - Nefris' Key
Replication - series of attempts to solve equation
Mysterious Door
QUEST: Legacy of the Headmistress - open the door
QUEST: Four Failed Souls - insert four souls
Fragmented Soul (Order from Chaos quest - speak to Selkhit)
Surrogate Soul (A Fitting Replacement quest - speak to Bebtu)
Incomplete Soul (Uncanny Reflections quest)
Marked Soul (Conflicted quest - speak to Oronock)
REWARD: 1500XP
Master Geb - Quarterstaff +5
Araman (Eveshi)
Master Djafi
See your affection is real/Safiya trusts you Djafi - Safiya+15
Master Atabe - Rod of Reversal
Master Ur, Mistress Oseye, Mistress Zerzura, Mistress Namara
REWARD: Four Failed Souls - 1500XP
Portal (to Boneyard)
Boneyard (Astral Plane)
(Portal) To the Headmistress' Tower
Sarduris (Knight of the Undying Dragon) - Deea Pouch
Knight of the Undying Dragon - Brilliant Air Essence
Myrkul, Lord of Bones
The spirit-eater was a contingency - 500XP
QUEST: Legacy of the Headmistress - kill Araman
QUEST: A Dark Hunger - get Silver Sword of Gith
Eternal Rest, let me show you peace - Good+3, Myrkul's Essence
(Portal) To the Sanctum
Act III begins when you enter the Portal
==============================================================================
(6) XP1 ACT III - Beyond the Black Gate
Thaymount, Thay
(6.01) Academy: Founder's Sanctum
Myrkulite - Flail +5, Tower Shield +5
Myrkulite - Eldritch Charm, Scale Mail +5
Teleporter
Chest - Kepeturi Crest
Nightwalker x3
Teleporter
Araman - Chromatic Crown
To love someone - Good+1
Opposed the injustice - Good+1, Kaelyn+11
QUEST: Legacy of the Headmistress - speak to The Founder
Myrkulite - Scythe +5
(Sanctum)
The Founder (Red Woman) - Red Guard
(part of Akachi's love Nefris, Lienna and Safiya)
What do such things matter - Chaotic+1, Good+1, Gann+11
You are not hideous - Good+3
I'd have done the same - Chaotic+1, Good+1
Not the person you think I am - Evil+1
Safiya said the voices were louder at times - 500XP
Acted out of love not malice - Good+1
Gives You: Silver Sword of Gith
QUEST: A Dark Hunger - after freeing your soul speak to Red Woman
QUEST: Beyond the Black Gate - speak to Zoab
I forgive you Founder - Good+10, Safiya+35
I don't slaughter old women - Safiya+35
REWARD: Legacy of the Headmistress - 5000XP
Pickpocket: GP
Hessa, Jassim (Homunculi)
Thayan Golem x2, Clay Golem x2, Blade Spider x2
Chest - Mourningring
Armor Rack - Thayan Knight Halfplate
(Portal) To Shadow Mulsantir
Ammon Jerro
Getting him out of the academy - 1000XP, Okku+11
______________________________________________________________________________
Plane of Shadow
(6.02) Shadow Mulsantir
Shadow Theater
Death God's Vault: Upper Level
(Scriptorium)
Chief Scribe
Free from further obligations - Good+1
Get out of my sight cowards - Evil+1
Unleash your hunger - Evil+3, Volatile Spirit Essence x4,
Brilliant Spirit Essence
Eternal Rest - Brilliant Spirit Essence, Volatile Spirit Essence x4
Death God's Vault: Lower Level
The Betrayer's Gate (to The Supplicant's Gate)
Use Silver Sword of Gith to open it
Gann
Kindest thing said about this curse - Gann+15
______________________________________________________________________________
City of Judgment, Fugue Plane
The shared realm of Kelemvor (Lord of the Dead) and Jergal (Scribe of the
Doomed) comprises a portion of the Fugue Plane, where the souls of mortals go
when they die. The souls of the Faithless that firmly denied any faith, form
a living wall around the City of Judgment. The souls of the False that
betrayed a faith they believed in, are punished in the City of Judgment for
eternity.
(6.03) The Supplicant's Gate
Zoab (Fallen Solar, Prince of Celestia)
QUEST: Beyond the Black Gate - speak to Halor Thaurmurrin
REWARD: 500XP
Sey'ryu (Dragon Queen) - Sey'ryu's Scales, Star Sapphire x3, Sapphire x2
Rammaq (Demilich)
Halor Thaurmurrin (Dwarf) - Dwarven Waraxe +5, Potion of Heal x3
The Wall is an injustice - Good+3, Kaelyn+15
Not here to fight a war, Your Crusade Kaelyn - Kaelyn leaves
I'll help you defend the city - Lawful+3
I ask you to stand aside (Diplomacy) - 1500XP, avoid a fight
Know what Akachi has become (Intimidate) - 750XP, Halor and Nilon leave
Syrune (Wild Elf) - Planar Hunter's Cloak, Periapt of Wisdom +5,
Potion of Heal x3
Jorin (Human Monk recognized by Kaelyn) - Gloves of the Yellow Rose +5,
Myr Styah'be'eh, Ring of Protection +5
Nilon Redleaf (Halfling from Shaar) - Rage of the Lost Hin, Arrow +5
Avasculate
Militia (Member of the False) - Volatile Spirit Essence
Militia Wizard - Power Word Blind, Mass Curse of Impending Blades,
Veteran Militia, Divine Champion (of Kelemvor)
Ammon Jerro (comes to fight with you), Pit Fiend x2
(if you assist the defenders)
Araman TEMPORARY COMPANION
QUEST: Demons at the Gates - kill Nal'grazzn the Defiler
QUEST: The Heart of the Crusade - kill Zoab
QUEST: Protecting the Forbidden Lore - speak to Kelthanos
Nal'grazzn the Defiler (Balor)
REWARD: Demons at the Gates - 2000XP
Hezrou
(if you support Akachi's captains on the Third Crusade)
Zoab
QUEST: Holding the Supplicants' Gate - kill Militia and Divine Champions
QUEST: The Voice of Kelemvor - kill devils at Basilica of Lost Hope
QUEST: Raid on Eternity's End - speak to Rammaq at Eternity's End
QUEST: The Codex of the Doomed - speak to Messenger
Cleric of Kelemvor, Divine Champion (of Kelemvor)
Sey'ryu
REWARD: 2000XP, Sey'ryu's Scale (if you came here first)
(6.04) Basilica of Lost Hope
Sarcophagus - Cat Queen's Claws
Half-Celestial, Planetar
Cleric of Kelemvor, Divine Champion (of Kelemvor)
(if you assist the defenders)
Zoab - Bracers of the Inner Planes, Ring of Divine Power 5,
Amulet of Will +8
Voice of Kelemvor
REWARD: The Heart of the Crusade - 2000XP
(if you support Akachi's captains)
Zoab
REWARD: The Voice of Kelemvor - 2000XP
If you cam here first Zoab will meet you at the Wall of the Faithless
The Voice of Kelemvor (if you came here first) - Doldrum, Full Plate +5,
Ring of Clear Thought +5
(6.05a) Eternity's End (if you assist the defenders)
Kelthanos (Paladin of Kelemvor)
QUEST: Protecting the Forbidden Lore - kill Rammaq
Deathless Warrior
U'leth the Corrupter (Balor)
(after completing Demons at the Gates, The Heart of the Crusade and
Protecting the Forbidden Lore quests)
Messenger
QUEST: Codex of the Doomed - speak to The Scrivener
Vault (northwest)
Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
Greater Visage of the Deity
Books - Gate, Horrid Wilting, Shapechange
Vault (southwest)
Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
Rammaq - Deathless Diadem
REWARD: Protecting the Forbidden Lore - 2000XP
Temple of Kelemvor
Sarcophagus - Steadfast Chain, Longsword +5
The Scrivener
QUEST: Codex of the Doomed - read from the Codex of the Doomed
Codex of the Doomed
Tip: take all items form Araman
REWARD: Codex of the Doomed - 2500XP
QUEST: The Wall of the Faithless - go to Wall of the Faithless
Better man than I thought - Good+1
(6.05b) Eternity's End (if you support Akachi's captains)
Rammaq
QUEST: The Tome of Ka'tai - speak to Vault Keeper
If you get Tome of Ka'Tai - 1000XP
QUEST: The Tome of the Dolorous Sage - find Tome of the Dolorous Sage
If you get Tome of the Dolorous Sage - 1000XP
QUEST: Raid on Eternity's End
If you get both - 2000XP, Dire Totem of the Beastlands,
sends Blademistress Sorona to meet you at the Wall of the Faithless
If you get Tome of the Dolorous Sage - 2000XP, sends Ysul to meet you
If you get none - 500XP
Paladin of Kelemvor - Brilliant Spirit Essence
(after completing Holding the Supplicants' Gate, The Voice of Kelemvor and
Raid on Eternity's End quests)
Messenger
QUEST: The Codex of the Doomed - speak to The Scrivener
(after completing The Codex of the Doomed quest)
Araman
Vault (northwest)
Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
Greater Visage of the Deity
Books - Gate, Horrid Wilting, Shapechange
Archive - Tome of the Dolorous Sage
Vault (southeast)
Vault Keeper - Morningstar +5, Tome of Ka'Tai (if you came here first)
QUEST: The Tome of Ka'tai - return to Rammaq
Vault (southwest)
Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
Kelthanos - Belt of Storm Giant Strength, Talisman of Pure Good
Paladin of Kelemvor
Temple of Kelemvor
Sarcophagus - Steadfast Chain, Longsword +5
The Scrivener
QUEST: The Codex of the Doomed - read from the Codex of the Doomed
Codex of the Doomed (contains the names of all the False and Faithless)
REWARD: The Codex of the Doomed - 2500XP
QUEST: The Wall of the Faithless - go to Wall of the Faithless
(6.06) Wall of the Faithless
Kelemvor
I did not consider the consequences - Kaelyn-11, Lawful+11
You call it justice - Good+1
Suffering is never warranted - Good+3
QUEST: The Wall of the Faithless - bash Soul from wall
REWARD: 2500XP
Zoab (if you went to help Zoab first)
Blademistress Sorona (Vampire) (if you got both tomes for Rammaq)
Ysul (Lich) (if you got Tome of the Dolorous Sage for Rammaq)
Soul (in the wall)
Faithless Golem x3
Freed Soul - touch it to enter Dreamscape - Crossroad Keep
REWARD: 2500XP
(after defeating Faceless Man)
Kelemvor
______________________________________________________________________________
(6.07) Dreamscape
Dreamscape - Crossroad Keep
Red Woman
QUEST: The Faceless Man - attack Faceless Man, you lose 10 Spirit Energy
for each person killed
QUEST: A Dark Hunger - choose the fate of the Faceless Man
Elanee, Qara, Sand, Grobnar
Ammon Jerro, Shandra Jerro
Casavir, Neeshka, Khelgar
Bishop, Zhjaeve
Manifestation of Hunger
The Faceless Man (Akachi)
QUEST: The Faceless Man - enter Crossroad Keep and attack Faceless Man
Dreamscape - West Harbor
Bevil Starling, Lorne
Cormick, Amie
Daeghun Farlong
Manifestation of Hunger
The Faceless Man
Red Woman, Boy (fragments of Akachi)
QUEST: Fragments of a Mask - give her Mask Fragment (Red Woman),
Mask Fragment (Boy) and Mask Fragment (Wall of the Faithless)
REWARD: 750XP, Mask of the Betrayer
Came here to end Akachi's suffering - Good+1
Wrong to allow others to suffer - Good+1, Lawful+1
QUEST: The Faceless Man - enter Soul and defeat Faceless Man
Portal (to Soul)
______________________________________________________________________________
(6.08) Soul
The Faceless Man - Akachi's Scythe
REWARD: The Faceless Man - 5000XP
Bind the Faceless Man (if you don't have the Mask of the Betrayer)
Concentrate upon the mask (if you have the Mask of the Betrayer)
or Slay the Faceless Man
REWARD: A Dark Hunger - 5000XP
Remorseless Instinct (fragment of Akachi)
Infinite Despair (fragment of Akachi)
Unrelenting Fury (fragment of Akachi)
Insatiable Hunger (fragment of Akachi)
Portal (to Wall of the Faithless)
-- THE END --
Total Experience: 527,156XP (more than Level 30)
==============================================================================
= Storm of Zehir =============================================================
==============================================================================
(7) XP2 Samarach
The year is 1374 DR. A voyage across the southern seas is cut short by a
mysterious storm - your party finds itself shipwrecked on an unfriendly shore.
To survive, you and your fellows must accept the aid of a powerful merchant...
and unravel a conspiracy that threatens to change the fate of all the Realms.
(7.00) Southern Seas
The Vigilant
XP raised to 8000XP, Wondrous Item Recipe Book, Enchantment Recipe Book,
Trap & Alchemy Recipe Book, Armor Recipe Book, Weapon Recipe Book
Captain Lastri Kassireh (Hin)
Use the Passenger Manifest to create and register your party
First Mate Kadjin, Second Mate Nerul
Ulusha, Rienur, Saldee, Doluwil, Ulegar (sailors)
Volothamp Geddarm
Durln Stoneborn (Duergar), Dalin Evenbough (Halfling), Luaire Farwander
Adventurer's Guide
Read each entry - 40XP x25
Passenger Manifest
______________________________________________________________________________
Samarach (Hidden Kingdom) in the Chultan Peninsula region
Little is known about this vassal state of Nimbral, since it is separated from
the rest of the Chultan Peninsula by thick jungle and rugged mountains.
Explorers claim it is populated by cowards who barricade themselves in walled
cities at night.
XP awarded for each location you Discover
(7.01) Samarach Overland Map
Loot
Appraise - Ore, Timber or Skins
Craft Armor - Barkplate
Craft Weapon - Howling Staff
Craft Weapon - Wasp Stingers
Craft Weapon - Kudeu Nuts
Use Magic Device or Tumble - Delicate Totem
Use Magic Device or Tumble - Ornate Sculpture
- Corollax Egg
Gravestone x3 - Ring of Fortitude +1
Hostile Random Encounters (EL - Encounter Level)
The XP awarded for completing an encounter depends on Party Level
Flee from 30 encounters - Yellow Dragon history feat
EL2 Kobolds - loot
EL3 Goblins - loot
EL4 Orcs - loot
EL4 Zombies - Zombie Rags
EL4 Skeletons - Demihuman Skull, loot
EL4 Cloakroaches - Clockroach Parts
EL5 Ghouls - Ghoul Claw
EL5 Giant Spiders - Giant Spider Venom Sac
EL5 Lizardfolk - loot
EL5 Firenewts - loot
EL5 Bombardier Beetles - Bombardier Beetle Venom Sac
EL6 Gnolls - loot
EL6 Ogres - Giant's Heart
EL6 Boars - Boar Teeth
EL7 Stag Bettles - Stag Beetle Shell
EL8 Deinonychus - Dinosaur Claw
EL8 Batiri - Cargo (Ore), loot
EL8 Trolls - Giant's Heart
EL8 Earth Elementals - Weak Earth Essence
EL9 Wights - loot
EL9 Wyverns - Wyvern Stinger
EL9 Will-O'-Wisp - Will-O'-Wisp Glamers
EL9 Shambling Mounds - Shambling Mound Moss
Neutral Encounters
EL5 Samarachan Patrol - Samarachan Patrol Gear, Periapt of Wisdom +2
Special Encounters (mostly in the Samarlogh jungle)
Diseased Townsfolk - Heal them for 500XP
Charm Peddler - selling fakes (Copper Necklace and Silver Ring)
Wild Elves (friends of the sylph Chir experimented on) - kill them
Strange Druid (Kutamba) and panthers - Zalantar Shield and Zalantar Spear
Delirious Hunter - Heal or Neutralize Poison for 500XP, mentions Demons of
the Samarlogh (giant spiders immune to fire)
Sister Horta (Hag) - use Bluff, Diplomacy or Intimidate for 500XP or
kill her for Ring of Wizardry 2
Korath Embersmith (Giant) - use Bluff, Diplomacy or Intimidate for 1000XP
or kill him for 5500GP
Samarach Soldiers (north of Samargol) - want a donation of 1500GP
Samarachan Captain - Greatsword +1
Samarachan Wizard - Ring of Protection +1
One of Many - kill it for The Imarskarcana, can feed it cohorts if evil
1000XP per cohort level split between the party
3 Cohorts - Lesser Negative Aura history feat
7 Cohorts - Negative Aura history feat
11 Cohorts - Greater Negative Aura history feat
Bal'alak the Ferocious (Dire Boar) - Bal'alak's Tusks
Megaraptor - Dinosaur Steak
Sickly Megaraptor - Missing Widget, Dinosaur Claw
(7.02) Shipwreck
Omgar's Teeth
REWARD: Shipwreck Survivor history feat
Volothamp Geddarm
Gives You: Coin of Life
Will give you potions if you need them
QUEST: Surviving The Wreck - fight off the batiri
REWARD: 600XP
Keep everyone alive - Protector history feat
Durln Stoneborn
Give it here - Longsword
Dalin Evenbough
Give us the bow - Shortbow
Luaire Farwander (Yuan-Ti Wizard)
Saldee - Club
Shrub x4 - Potion of Cure Light Wounds or Healer's Kit +1
Debris x5 - Potion of Cure Light Wounds, Fireball Scroll, Healer's Kit +1,
Bottle, Ship's Plank, Wand of Missiles, Sling, Bullet x32, Short Sword,
Spear, Healer's Kit +3
Ghzermag the Wild (Batiri) - Hide Armor, Greataxe
Clawkeeper Kzheemoc - Longbow
Akkarrak (Clawkeeper Kzheemoc's dinosaur animal companion)
Shoudul of the Skulls
Samarachan Patrol (Samargol's Elite Guard)
QUEST: Into Samargol - speak to Sa'Sani
(after speaking with Sa'Sani)
Cargo (between x1 and x9) - Ore
QUEST: Job Application - return to Sa'Sani
Corpse
QUEST: Unnerving Evidence - thoroughly examine the body (Heal)
Ship's Hull
QUEST: Unnerving Evidence - thoroughly examine the corrosion on the hull
(Craft Alchemy)
Rigging
QUEST: Unnerving Evidence - thoroughly examine the rigging (Lore)
Broken Weapon
QUEST: Unnerving Evidence - thoroughly examine the spear (Craft Weapon)
Weapon Rack - Zalantar Spear
Velociraptor - Dinosaur Claw
Jungle Beetle - Bombardier Beetle Venom Sac
Batiri Scavenger, Batiri Guard
Stone Pylon - use Batiri Keystone
Batiri Cave
Trained Deinonychus - Dinosaur Claw
Cargo (between x9 and x1, making a total of 10) - Ore
Weapon Rack - Shortbow
Armor Pile - Batiri Buckler
Chieftain Taelunangul - Jungle Headdress
Batiri Guard - Longbow
Second Mate Nerul
Gives You: Sailor's Shelter
QUEST: Unaccounted For - return to Lastri Kassireh
Basket - Potion of Cure Moderate Wounds, Healer's Kit +3, Greenstone
(7.03) Samargol (Capital)
Openpalm Bazaar
Captain Dajos
Lady Sa'Sani
REWARD: 500XP
QUEST: Into Samargol - speak to Innkeeper Tanerieh, rest then return
REWARD: 500XP, 2000GP, Sa'Sani's Signet
QUEST: Missing Associates - speak to Sa'Sani at Merchant Headquarters
about Il'foss and Kizu
QUEST: Job Application - get Ore from Shipwreck Cargo
Give Her: Ore x1
REWARD: 700XP
QUEST: Unnerving Evidence - gather evidence from Shipwreck
REWARD: 600XP, 2200GP
QUEST: Missing Personnel - rescue Lastri Kassireh
REWARD: 1000XP, 2000GP
QUEST: Seeking the Truth - speak to Dall Nickleplate
REWARD: 700XP
QUEST: Sabotage - speak to Vadin'ya
REWARD: 1000XP, Wanted history feat
QUEST: Northward Bound - speak to Dall Nickleplate
Volothamp Geddarm
QUEST: Pretty Bird - speak to Vadin'ya
REWARD: 800XP, 3000GP
QUEST: Sightseeing - get Ruin Fragment
REWARD: 600XP, 1400GP, The Simbul's Sly Smile
QUEST: Local Delicacy - get Dinosaur Steak
REWARD: 600XP, 1500GP
Tell him about the following for his Areas of the Realms book
Stone Knives Tribe (east of Shipwreck)
Underdark Black Market (southeast of Samargol)
Singing Caverns (east of Rassatan)
Mines of Segol (east of Torich)
Tempest's Fury Tower (south of Torich)
Mine (west of Torich)
Shattered Spear Tribe
Ruins (west of Taruin)
Chokemist Cave (west of Samargol)
Waterfall Cave (on River Samar)
Crypt (southeast of Taruin)
Ruins (on Snout of Omgar peninsula)
Cave (on Snout of Omgar peninsula)
Crypt (west coast, south of the Samarlogh)
Tower (northwest part of the Samarlogh)
Tell him about 5 of them - Tourist history feat
Tell him about 10 of them - Wanderer history feat
Tell him about 15 of them - Wayfarer history feat
Osi Tchaluka (Sa'Sani's majordomo) STORE
QUEST: The Lady's Apprentice - sell him Trade Bar's for 15GP each
REWARD: 700XP once you reach 101 Trade bars
Gives You: Ring of Minor Fire Resistance
Nas'Sirin (Sa'Sani's advisor)
Luaire Farwander (works for Sa'Sani, saboteur)
Vadin'ya (Tiefling Sorceress) STORE
Pickpocket: 150GP
QUEST: Plainsrunner - get Bal'alak's Tusks
REWARD: 700XP, 2500GP, more store items
QUEST: Heavy Weaponry - get Greataxe of Flame from Mines of Selgol
REWARD: 600XP, 3000GP
QUEST: Batiri Bargin - get Flawless Gem from Cuamogh
REWARD: 700XP, 5000GP
QUEST: Pretty Bird - get Caged Glacier Snake from Xo'rill
REWARD: Caged Parrot (Dwarf can understand the swearing)
QUEST: Pretty Bird - return to Volothamp Geddarm
QUEST: Sabotage - go to Chokemist Cave and kill Luaire Farwander
Give Her: Distilled Toxin
Artiuk (Half-Orc, Vadin'ya's bodyguard)
Umoja (Priest of Ubtao from Mezro) HEALING, COHORT
Yushai (Dinosaur, Umoja's Companion)
Ranger or Druid can understand Yushai
Bounty Collector Kwesi (from Tashluta, Tashalar) STORE
Gives You: Bounty Satchel (I suggest you don't use it)
Get 8 Giant Spider Venom Sac - 750GP
Get 10 Boar Teeth - 900GP
Get 7 Dinosaur Claw - 1000GP
Inshula sar Mashewe (Kwesi's sister) COHORT
Destined that we meet (Diplomacy) - join you for 300GP
Let's cast the cards, Why are we wasting time
Remove negative cards (Slight of Hand) - join you for free
My predictions have never been wrong (Bluff) - join you for free
The cards say you should go with me (Intimidate) - join you for 300GP
I'd like to hire you - join for 500GP
Merchant Irim Mendar STORE
Pickpocket: 250GP
Doomsayer
Leira's Trick (cohorts wait here)
Guest Book
Innkeeper Tanerieh
Rent a room for 50GP
Party Armoire - 1GP
Guest Armoire
(after rescuing her from Stone Knives Tribe)
Lastri Kassireh COHORT
QUEST: Unaccounted For - rescue Second Mate Nerul
Gives You: Batiri Keystone
REWARD: 1000XP, Cohort
Shrine of Waukeen (Merchant's Friend)
Cleric of Waukeen STORE
Full healing and resurrection of party for 500GP
Crafting Stations (can rest here)
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
Trunk - Blank Scroll, Magic Potion Bottle, Recipes: Dart, Bolts, Shuriken,
Bullets, Large Steel Shield, Throwing Axe, Tanglefoot Bag, Tower Shield,
Full Plate
(7.04) Stone Knives Tribe (east of Shipwreck)
Stone Knives Warrior (Batiri)
Weapon Rack - Onyx Spear, Kama +1, Arrow +1
Chieftain Zhechrrog - Ring of Protection +1, Leather Armor +1, Batiri Key,
Shard of the Samarlogh, Potion of Cat's Grace
Get out of here - 750XP, Batiri Key
Stone Knives Elder - Dagger +1
Stone Knives Matron, Stone Knives Youth
Cage - use Batiri Key
Lastri Kassireh
QUEST: Missing Personnel - return to Sa'Sani
Crate - Keening Reeds, Bastard Sword +1, Obsidian, Malachite, Bloodstone,
Potion of Cure Moderate Wounds
(7.05) Rassatan (City of Gilded Pearls)
Forgotten Pearl Tavern
Guest Book
Barkeep
Rent a room for 50GP
Redfeyer (Bard)
QUEST: The Singing Pendant - get Singing Pendant
What you need, where to go - 25GP
REWARD: 700XP, Ale
Rassatan Fisherman
Shrine of Waukeen
Cleric STORE
Full healing and resurrection of party for 500GP
(7.06) Singing Caverns (east of Rassatan)
Green Spider - Giant Spider Venom Sac
Giant Green Spider - Giant Spider Venom Sac x2
Chest - Singing Pendant
QUEST: The Singing Pendant - return to Redfeyer
Bat - Bat Wings
Dirt Mound - Amulet of Natural Armor +1, Copper Crown, Empty Ale Stein,
Aventurine, Greenstone x2, 567GP
Chest - Ring of Minor Acid Resistance
Chest - Potion of Cure Moderate Wounds x3
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
(7.07) Taruin (City of Seven Spices)
Serpent's Demise Tavern
Guest Book
Barkeep
Rent a room for 50GP
Ottelmar (Halfling)
QUEST: The Finest Wine - get Bottle of Deepwine from Zhiir
REWARD: 600XP, 5500GP
Shrine of Waukeen
Cleric STORE
Full healing and resurrection of party for 500GP
(7.08) Underdark Black Market (southeast of Samargol)
Black Market
Bouncer - Masterwork Scale Mail +1, Bolt of Lightning x25
Oin'Chakalop (Mind Flayer)
Midnight was the goddess Mystra's name - the end of the Weave
Zhiir STORE - 2500GP, Bottle of Deepwine
Pickpocket: Bag of Holding x2
QUEST: For Special Customers Only - get Tempest's Fury Research
REWARD: 700XP, access to store
QUEST: The Finest Wine - pay 2500GP for Bottle of Deepwine
Xo'rill STORE - Amulet of Will +3, Diamond, Caged Glacier Snake
Pickpocket: 300GP
QUEST: Pretty Bird - return to Vadin'ya
Mind Flayer (Illithid)
Customer (Drow)
Deep Gnome Prisoner
Set them free - 1000XP
Chir Darkflame COHORT
Chest (DC35) - Greatsword +2, Composite Longbow +2
(7.09) Tempest's Fury (south of Torich)
Sylph
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
Skeletal Corpse - Scarab of Protection, Bracers of Armor +1,
Quarterstaff +1
Ice Mephit - Ice Mephit Corpse
Scrollcase - Evard's Black Tentacles, Elemental Shield, Stinking Cloud,
Deep Slumber, Gust of Wind, Ice Storm
Chest (DC30) - Vault Key, Signed Contract, Ring of Minor Cold Resistance,
Sorlyn's Ditty
Large Water Elemental - Glowing Water Essence
Chest - Vault Key, Journal, Empty Ring of Djinni Summoning, Charm Person,
Hold Monster
Chest - Vault Key, Brooch of Shielding, Raise Dead
Vault Door - use Vault Key x3
Chest - Tempest's Fury Research, Headband of the Binder, Tower Shield +1,
Gloves of Spellcraft, Resurrection, Archer's Belt, 995GP
QUEST: For Special Customers Only - return to Zhiir
Shamal (Djinni) - Ruby, Emerald x2
Use Empty Ring of Djinni Summoning - Ring of Djinni Summoning
Large Air Elemental x4 - Glowing Air Essence
(7.10) Torich (foothills of Samarach mountains)
Broken Pick Tavern
Guest Book
Barkeep
Rent a room for 50GP
Essien
QUEST: Into the Salt Mines - clear Mines of Selgol of firenewts
REWARD: 600XP, Rare Resource Node - Salt now available for trade
Shrine of Waukeen
Cleric STORE
Full healing and resurrection of party for 500GP
(7.11) Mines of Selgol (east of Torich)
Bookcase - Light Hammer +1, Amethyst, Malachite, Topaz
Firenewt Warrior, Firenewt Archer
Armoire - Lens of Detection, Flute, Thieves' Tools +3
Firenewt Sorcerer, Firenewt Alchemist
Hell Hound - Hell Hound Claws
Skeleton (remains) - Identify x3, Remove Disease, Cure Moderate Wounds,
Raise Dead, Haste
Overlord Flamespar - Greataxe of Flame, Masterwork Chainmail +1, Garnet,
Snaketongue Amulet
Firenewt Elite Warrior
QUEST: Into the Salt Mines - return to Essien
QUEST: Heavy Weaponry - return to Vadin'ya
(7.12) Lantanese Lumber Camp (Samarlogh jungle)
Dall Nickleplate (Gnome from Lantan)
QUEST: Seeking the Truth - complete Local Troubles quest
REWARD: 700XP
Gives You: Distilled Toxin (Chokemist, from dead artificer)
QUEST: Seeking the Truth - return to Sa'Sani
QUEST: Local Troubles - complete Disturbances or Pesky Dinos quest
QUEST: Local Troubles - complete Jiggle the Handle quest
REWARD: 1000XP
QUEST: Disturbances - speak to Ghost outside camp at Hour 19
Give Him: Gnomish Remains
REWARD: 700XP
QUEST: Pesky Dinos - get Dinosaur Claw x3
REWARD: 600XP
QUEST: Jiggle the Handle - get Missing Widget or Interface Widget
You don't have a spare? - get Missing Widget from Sickly Megaraptor
If I made you something shaped like it (Craft) - Interface Widget
You could reuse one of those crystals (Spellcraft) - Interface Widget
REWARD: 600XP
QUEST: Northward Bound - opens portal to Crypt, Sword Coast North
QUEST: Sa'Sani's Disappearance - go to Viper Temple
Nil Sheafrustle (Mechanic) STORE
Get Giant Spider Venom Sac x13 - 900GP
Get Stag Beetle Shell x8 - 1150GP
Get Dinosaur Claw x10 - 1250GP
Get Will-O'-Wisp Glamers x5 - 1500GP, Spherelight
Get Wyvern Stinger x2 - 1750GP
Ahri "Golemkin" STORE
(return after completing Jiggle the Handle quest)
QUEST: Infestation - get Clockroach Parts x4
REWARD: 600XP, Collapsable Clockroach
Lantanese Worker (Leva)
Lantanese Tentkeeper
Rent a room for 150GP
Ghost (Tamith Timekeep)
QUEST: Disturbances - get Gnomish Remains
Mound of Earth - Gnomish Remains
QUEST: Disturbances - return to Dall Nickleplate
Herb Shrub x2 - Lantanese Healing Herbs
Flower Patch - Potion of Cure Serious Wounds x4
Lantanese Blade Spider
Lantanese Iron Golem
(7.13) Shattered Spear Tribe (north)
Shattered Spear Guard - Handaxe +1
Weapon Rack - Batiri Club, Light Shield +1
Weapon Rack - Spear +1, Arrow +1 (99)
Cuamogh (Batiri Matriarch) - Flawless Gem, Potion of Mirror Image,
Masterwork Hide Armor +1
Pickpocket: Flawless Gem
QUEST: Relic of the Shattered Spear - get Shattered Spear (of Ksshomog)
REWARD: 1600XP, Flawless Gem
If you kill her instead - Bane of the Batiri history feat
QUEST: Batiri Bargin - return to Vadin'ya
Chest (DC28) - Melf's Acid Arrow, Protection from Arrows, Delicate Totem,
Amulet of Natural Armor +1, Displacement, Potion of Cure Serious Wounds,
Raise Dead
(7.14) Ruins (west of Taruin)
Ruined Temple
Yuan-ti Holy Guardian
Spider Construct - Blade Spider Cogs
Bookshelf - Ruin Fragment, Sauringar Tome, Summon Creature III, Confusion,
Web, Raise Dead, Flame Arrow, Death Armor, Animate Dead
QUEST: Sightseeing - return to Volothamp Geddarm
Lever
Door - use Lever
Serpentguard D'shai - Scimitar +2, Ring of Resistance +2
Door (DC40)
Lock Box - Raise Dead
Chest - Shattered Spear, Wand of Fireball, Bracers of Armor +1
QUEST: Relic of the Shattered Spear - return to Cuamogh
(7.15) Chokemist Cave (west of Samargol)
Luaire Farwander - Saboteur's Stiletto, Amulet of Natural Armor +1,
Dragon Bile, Emerald, Improved Thunderstone
QUEST: Sabotage - return to Sa'Sani
Corrupted Spider x3 - Giant Spider Venom Sac
(7.16) Nimbre
Merchant (works for Lady Kureen of Samargol) STORE
Samarachan Captain - Gilded Armor, Longsword +1
Samarachan Cleric - Periapt of Wisdom +2
Samarachan Wizard - Alchemist's Fire, Choking Powder
Boar Farmer
Dirt Mound (use detect to show it) - Periapt of Wisdom +2
Boar x3 - Boar Teeth
Loremaster's House
Loremaster
Chest (DC30) - Drum of Haunting, Emerald, Potion of Antidote
Bookcase - Minor Globe of Invulnerability, Power Word Maladroit,
Raise Dead
(7.17) Ruins (on Snout of Omgar peninsula)
Lizardfolk Warrior - Gloves of the Yellow Rose +1
Lizardfolk Warrior - Gloves of the Yellow Rose +1
Chest (DC22) - Greenstone, Fluorspar, Amethyst
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
(7.18) Cabin (southeast coast)
Bookcase - Journal (mentions Jerrod)
Chest (DC28) - 250GP, Glittering Necklace, Displacement
(7.19) Waterfall Cave (on River Samar)
Fell Troll - Canary Diamond, Lesser Magic Bag, Amulet of Natural Armor +3,
Ring of Protection +3, Silver Necklace, Aventurine, Star Sapphire,
Ruby x6
(7.20) Mine (west of Torich)
Shadow - Shadow Dust
Crate - Topaz, Amethyst x5
Crate - Garnet, Phenalope x3
(7.21) Crypt (west coast, south of the Samarlogh)
Sarcophagus - 300GP, Ancient Trap Parts x2, Bloodstone x2, Fire Opal x2
Zombie - Zombie Rags
(7.22) Crypt (southeast of Taruin)
Sarcophagus - Noble's Cap, Masterwork Chain Shirt +1, Wand of Frost
Sarcophagus - Ring of Insight, Scimitar +2, Gold Ring, Ruby, Garnet x2
Wraith x3 - Wraith Tatters
(7.23) Tower (northwest part of the Samarlogh)
Bugbear Warrior - Warmace +1
(7.24) Cave (on Snout of Omgar peninsula)
Kobold Sorcerer, Kobold Warrior
Chest (DC28) - Potion of Cure Moderate Wounds x2
(7.25) Cave (east of Taruin)
Fire Elemental, Firenewt Warrior
Firenewt Sorcerer - Fireburst, Fireball, Potion of Cure Light Wounds
Crate - Restoration, Potion of Cure Serious Wounds x3
(7.26) Cave (east of Nimbre)
Ogre - Giant's Heart, Goblin
Chest - 435GP, Kama +1
______________________________________________________________________________
(7.27) Viper Temple (Narubel pass)
Sa'Sani (Princess of Sauringar clan) - Ring of Freedom of Movement,
Bracers of Armor +8, Periapt of Wisdom +6, Ring of Protection +3,
REWARD: Sa'Sani's Disappearance - 2400XP
QUEST: The Fall of House Se'Sehen - go to Temple of the World Serpent
and kill Hierophant N'Safa and Herald of Zehir
REWARD: 3000XP
Es'San (Yuan-ti Abomination leader) - flees
Snaketongue Zealot - Masterwork Chain Shirt +2
Snaketongue Zealot - Potion of Cure Critical Wounds
Snaketongue Zealot - Ring of Protection +2
Snaketongue Zealot - Composite Longbow 3
Snaketongue Zealot - Lightning Arrow
Se'Sehen Abomination - Heavy Shield +3</pre><pre id="faqspan-5">
Se'Sehen Abomination - Bastard Sword +3
Se'Sehen Abomination - Diamond
Volothamp Geddarm STORE
Gives You: Volo's Custom Chicanery, Volo's Rejuvenating Ring
==============================================================================
(8) XP2 Sword Coast North
(8.01) Sword Coast Overland Map
Loot
Appraise - Mithral Chain Shirt
Craft Armor - Superior Barkplate
Craft Weapon - Ancient Thorn
Disable Device - Periapt of Wisdom +6, Alexandrite, Ancient Trap Parts x2
Open Lock - Arcane Archer Chain Shirt, Nymph Cloak +6, Blue Diamond
Hostile Random Encounters (EL - Encounter Level)
EL7 Small Worg Pack - Worg Fur
EL8 Ghast Pack (Ghast, Ghoul) - Ghast Arm, Ghoul Claw
EL9 Enraged Worg Pack - Worg Fur
EL9 Bandit Band - loot
EL9 Bandit Gang - loot
EL9 Giant Spider Colony - Giant Spider Venom Sac
EL10 Monstrous Band (Bugbear, Orc) - loot
EL10 Troll Gang - Giant's Heart
EL10 Gnolls - loot
EL10 Pirates
EL10 Dire Bears - Dire Bear Coat
EL11 Huge Enraged Worg Pack - Worg Fur
EL11 Dire Wolves - Dire Wolf Pelt
EL11 Monstrous Band (Troll, Bugbear, Ogre)
EL11 Banite Gang - loot
EL12 Wights - loot
EL12 Brown Bears - Bear Pelt
EL12 Air Elementals
EL12 Earth Elementals - Radiant Earth Essence
EL12 Fire Elementals - Radiant Fire Essence
EL12 Water Elementals - Glowing Water Essence
EL13 Assassins (Snaketongue Assassin) - loot
EL13 Assassins (Yuan-ti Assassin) - loot
Special Encounters
Liam Haverstead (from West Harbor) - free him for Harvest Mead
Strange Gnomes (Enleva and Noduab) - kill them!
Ograth's Marauders - get them to attack Eldreth Veluuthra Camp for Canary
Diamond
Wood Elf (Aryvindaire) STORE - or fight them for Boots of Elvenkind x3
Wood Elf Female (Dryad) - kill her
Kana (Seneschal) - spar with her for 500XP, kill her for Katana +3
Sobbing Child (Halfling Bandit) - kill them
Creature Handler (Zhentil Sky Mage with Jack Mooney & Sons Circus) - sell
healing potion or heal Throzel (Wyvern) for 700GP, kill them for 1830GP
Blue Dragon (Nes'tr'ryu, daughter of Sey'ryu) - Blue Dragon Scales x3,
Blue Dragon Horn
Christov's Crew
Christov Darkmoor (Pirate) - Eyepatch of the Great Sea Corsair
Watch out for bandits - 1000GP, Chaotic+1
Zhantu (Barbarian)
Alaine
Saravevor (Sun Elf)
Drow Kinslayer
Wood Elf Ranger - Boots of Elvenkind, Arrow +1
Wood Elf Archer x6
Drow Priestess of Lolth - Spidersilk Jerkin, Cloak of Resistance +2,
Full Plate +2, Drider Silk x3
Speak to her with a Drow - strange to see another Illithyri
if a Drow of Lolth - sister, odd especially to see you up here
Gives You: Eye of the Spider Queen
Drow Kinslayer, Drow Warrior x2
Group of Chickens
Chicken Leader (Darius Noth, Alabaster Eye Adventuring Company from Amn)
QUEST: Fowl Play - cast Dispel Magic
REWARD: 600XP, Chain Shirt +3, Dagger +2
Chicken (Maggrin Stiffshield)
Chicken (Larkin Deets)
Chicken (Grommkesh Bubgar)
Chicken (Timothy Doff)
Human Mob
Thayan Wizard, Thayan Knight (Slave Owners)
Gives You: Illusion Stick
Garish (Slave)
Gives You: Zouldrin's Bauble
Human Slave x6
Bandit Gang
Wilted Rose Marauders - works for Snaketongues
QUEST: Researching Bandits - return to Volo
Banite Gang
Agent (of Bane, the Black Hand)
QUEST: The Banite Enclave - find Banite Enclave and clear it out
Bodyguard x2, Blackguard, Banite Cleric
Enraged Worg Pack
Enraged Worg - Worg Fur
QUEST: The Enraged Worgs - kill Enraged Worg Den Mother
Bandits - outside New Leaf after starting Shortage quest
Bandit Captain - Serpent Figurine
QUEST: Shortage - find and enter Forktongue Bandit Hideout
(8.02) Crypt (south of Leilon)
QUEST: Northward Bound - find Crossroad Keep and speak to Sa'Sani
Necromancer (Duergar)
Skeleton - Demihuman Skull
Sarcophagus - Potion of Cure Serious Wounds x3
Sarcophagus - Armor of Comfort
Sarcophagus - Shield of the Watch
Sarcophagus - Emerald
(8.03) Leilon (Mining Community on High Road)
Unlike most northern towns, Leilon lacks defensive walls; an earthen rampart
with a wooden palisade surrounded by a ditch shields it on the landward side,
save for the gateless town entrance piercing the embankment. Leilon consists
of stout stone cottages with slate or thatch roofs, the latter being covered
with a hardened slurry of mud.
Dusty Gnome Tavern
Guest Book
Innkeeper
Rent a room for 50GP
Finch (can be found at other inns and taverns)
QUEST: Price of a Song - join one of the merchant organizations
REWARD: 1200XP, speak to him at Crossroad Keep Merchant Headquarters
Shymon, Scarbunkel - singing!
Temple of Waukeen
Cleric of Waukeen STORE
Full healing and resurrection of party for 500GP
Trading Post - provide 300 Trade Bars, Skins x5
Trader STORE
Footlocker
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
(8.04) West Harbor (now has a wall around it)
Caryl Nemorem - opens Palisade Gate
Lazlo Buckman (Mayor)
QUEST: Dragon Hunt - go to Dragon Caves
Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
Goodwife Aruna (from Wanderfen, worshipper of Chauntea) STORE, HEALING
Trying to hide what you are - speaker Chaotic+1
QUEST: The Goodwife's Shawl - get The Goodwife's Shawl
REWARD: 1000XP+1000XP, Gardener's Spade
Sheydann Zinn STORE
Tip: buy anything you want from his store now
Jan Buckman (Lazlo's son, Tarmas's apprentice)
Frenya Marshborn
Danovar Clegg, Josinn Kell
Quarrel (Half-Drow) - looking for Ammon Jerro
(after rescuing Tarmas the Wizard)
Lazlo Buckman - Heavy Shield +2
Take a chunk of your hides - Evil+1
QUEST: A Deal With Dragons - speak to Voarag
Gives You: Potion of Cure Serious Wounds x3
Pitney Lannon - Greater Thunderstone
Ginni Lannon - Padded Armor +3
Tarmas the Wizard - Stoneskin, Confusion
Voarag (Voaraghamanthar) - Black Dragon Scales
QUEST: A Deal With Dragons - either challenge him or kill Lazlo
Kill Voarag - 1200XP, Dragon Slayer history feat, Trading Post
Kill Lazlo - 1200XP, 5000GP, makes Dragon Mead for trade
Can then kill Voarag - Dragon Slayer history feat, no trading post
Waervaer - Black Dragon Scales
Lizardfolk Elite - Greatsword +2
(if you kill Voarag)
Goodwife Aruna STORE, HEALING
QUEST: Path of the Master - speak to Quarrel
QUEST: Whispers in the Marsh - speak to Tarmas the Wizard
Gives You: 250GP
Save Jan - 1700XP
Kill Jan - 1530XP
REWARD: Gardener's Gloves
QUEST: Pushing Daisies - return to Sheydann Zinn
Jan did - Chaotic+1
Kill her - Villain of the Mere history feat
Tarmas the Wizard STORE
QUEST: Whispers in the Marsh - speak to Sheydann Zinn at Swamp Cult
Give me something to help find him - Potion of Cure Serious Wounds x3
Quarrel
QUEST: Path of the Master - speak to Quarrel at Crossroad Keep Interior
Trading Post (if you didn't kill Lazlo)
Bennik Vandyrmir STORE
Footlocker
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
(8.05) Dragon Caves (southeast of West Harbor)
Pitney Lannon, Ginni Lannon, Tarmas (Voarag, polymorphed black dragon)
QUEST: Dragon Hunt - find the real Tarmas the Wizard
Beetle Thrall - Bombardier Beetle Venom Sac
Lizardman Weapon Rack - Fen-Tamer
Lizardfolk Gear Chest - Potion of Barkskin, Potion of Cure Moderate Wounds
Swamp Beetle - Bombardier Beetle Venom Sac
Lizardfolk Hunter, Lizardfolk Scout
Lizardfolk Secret Chest (DC30) - Dagger +1, Amulet of Natural Armor +1
Suspicious Barrel (Harvest Mead, 1374)
Lizardfolk Mage - Wand of Frost, Potion of Cure Serious Wounds
Lizardfolk Mage - Potion of Owl's Wisdom, Potion of Bull's Strength,
Potion of Cat's Grace
Lizardfolk Shaman - Potion of Cure Moderate Wounds, Potion of Aid
Sacred Chest - The Goodwife's Shawl, Relic of Semuanya
QUEST: The Goodwife's Shawl - return to Goodwife Aruna
Statue of Tyr
Ask for Tyr's blessing (Good)
Ice Mephit - Ice Mephit Corpse
Fire Mephit - Fire Mephit Corpse
Umber Hulk Thrall - Umber Hulk Carapace
Arcane Chest - Wand of Magic Missile, Potion of Lore
Magic Jar (DC18) - Mephit Guano
Lizardfolk Chieftain - Chieftain's Key, Battleaxe +2
Lizardfolk Mage - Wand of Frost, Potion of Cure Moderate Wounds
Jail Door - use Chieftain's Key
Tarmas the Wizard
QUEST: Dragon Hunt - return to West Harbor
(after killing Black Dragons)
Dragon Chest - Holdfast, Littlefang, Katana +2, Chainmail +2, King's Tear,
Topaz, 3000GP
Chest - Holdfast
(8.06) Highcliff (Port Town)
Seaspray Inn
Guest Book
Innkeeper
Rent a room for 50GP
Temple of Waukeen
Cleric of Waukeen STORE
Full healing and resurrection of party for 500GP
Trading Post - provide 100 Trade Bars, Timber x5
Trader STORE
Footlocker
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
(8.07) Phandalin (Village)
Phandalin was an important farming center located northeast of Leilon, where
the Triboar Cutoff East fades into a trail. The road was abandoned after years
of orc attacks obliterated every caravan that passed down the road, conquering
Phandalin in the process. When the orcs were driven out, the village was left
largely in ruins, and it remains so today.
Danley and Sons Inn
Guest Book
Innkeeper
Rent a room for 50GP
Danley
QUEST: The Cold Iron Mining Company - speak to Daniel Merriwether
REWARD: 1000XP, 1000GP, Phandalin now stocks Cold Iron
Hoping for a larger reward (Bluff) - 500GP
This is all you can give us (Intimidate) - 500GP
Temple of Waukeen
Cleric of Waukeen STORE
Full healing and resurrection of party for 500GP
Trading Post - provide 200 Trade Bars, Ore x5
Trader STORE
Footlocker
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
(8.08) Phandalin Cold Iron Mine (southeast of Phandalin)
Daniel Merriwether (Gromcheck) - Gromcheck's Walking Stick
Buy cold iron, I'll pay - reveal themselves as Ogre Magi and attack
Umoja and Chir can tell they are Ogre Magi straight away
QUEST: The Cold Iron Mining Company - clear mine of monsters
QUEST: The Cold Iron Mining Company - return to Danley
Chester Paulson (Radbur) - Falchion +1
Mine Foreman, Mine Worker (monsters)
Chest (DC25) - 600GP, Masterwork Hide Armor +2, Potion of Invisibility x3,
Potion of Cure Moderate Wounds x5
(8.09) Thundertree
Thundertree's a quiet logging hamlet of 90 folk inland from Neverwinter about
two days' travel. It stands on the south bank of the Neverwinter River at the
western edge of Neverwinter Wood.
Hammer and Shield Inn
Guest Book
Innkeeper
Rent a room for 50GP
Temple of Waukeen
Cleric of Waukeen STORE
Full healing and resurrection of party for 500GP
Trading Post - provide 100 Trade Bars, Ore x5
Trader STORE
Footlocker
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
(8.10) New Leaf
A small but prosperous village bordering the Neverwinter River and lying
adjacent to Mount Hotenow, New Leaf is one of the few towns that has nearby
access to groves of the rare Zalantar tree.
New Leaf Tavern
Guest Book
Innkeeper
Rent a room for 50GP
New Leaf Quartermaster
QUEST: Shortage - kill Bandit Captain outside New Leaf
QUEST: Shortage - return to your merchant organization
Temple of Waukeen
Cleric of Waukeen STORE
Full healing and resurrection of party for 500GP
Trading Post - provide 800 Trade Bars, Ore x10
Trader STORE
Footlocker
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
(8.11) Conyberry
Conyberry is a small farming village sheltered on the edge of Neverwinter
Wood. The village is nothing more than a dozen houses standing in a cluster
with adjoining farms spreading to the east and south, divided by cart tracks
running haphazardly to Triboar. The folk of Conyberry cut trees from the wood
as needed.
Wandering Woodsman's Tavern
Guest Book
Innkeeper
Rent a room for 50GP
Jesentus Parr
QUEST: Parrum's Rock - get Deed to Parrum's Rock
REWARD: 1400XP, 1000GP
I've told the authorities (Bluff) - extra 1000GP
Tavern Boy (Parrum's Rock foreman's son)
REWARD: Parrum's Rock - 1400XP
(after starting The Meeting quest)
Jon Archen, Aster Merris, Martin Keller
Jordan Wright (Snaketongues) - mentions Lord Zehir a new deity
Yuan-ti Guardian, Yuan-ti Abomination
REWARD: The Meeting - 1900XP
QUEST: Missing Associates - return to Sa'Sani
Temple of Waukeen
Cleric of Waukeen STORE
Full healing and resurrection of party for 500GP
Trading Post - provide 500 Trade Bars, Skins x10
Trader STORE
Footlocker
Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench
(8.12) Parrum's Rock (along the river south of New Leaf)
Drowned (undead)
Shelf - Chain Lightning, Cure Critical Wounds
Armor Rack - Darksteel Chain Shirt
Armoire - Boots of Striding +2, Masterwork Studded Leather Armor +2
Correspondence - Deed to Parrum's Rock
QUEST: Parrum's Rock - kill Smothered Conscience
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
Smothered Conscience
QUEST: Parrum's Rock - return to Jesentus Parr or Tavern Boy
Echo of Regret, Echo of Remorse
Corpse
(8.13) Crossroad Keep (Bastion of Knight-Captain)
Crossroad Keep Courtyard
Sa'Sani
QUEST: The Next Step - speak to Sa'Sani at Merchant Headquarters
Jacoby (Blacksmith) STORE
Azahr (Genasi dancer)
William, Venn, Lila (Bards)
Fariba
Crush every bone in her hand - Evil+3
Daerred - unlocks Adventurer's Guild (after building a Trading Post)
Caravan Master O'Dell
QUEST: Sword Coast Trader - set up a caravan route
REWARD: 700XP
Jaris
QUEST: Nimble Fingers, Light Sleep - make Alchemist's House safe
REWARD: 1400XP, 1000GP
If you don't break anything - Bag of Holding
Crossroad Keep Interior
Soraevora Aeravand COHORT (from Evermeet)
Khelgar Ironfist (Neverwinter Nine, Steward of Crossroad Keep)
QUEST: Shadows Fading - kill three Shadow Priests at Shadow Cult
REWARD: 1100XP, 1500GP
QUEST: Recruitment Drive - speak to Nall
REWARD: 1200XP
QUEST: The Bards' Tale - get Gauntlets of Ironfist
REWARD: 1200XP, 2000GP
QUEST: Think of the Children - return to Sir Nevalle
Waterdeep Dignitary, Neverwinter Dignitary, Sembia Dignitary
Quarrel COHORT (after speaking with him at West Harbor)
REWARD: Path of the Master - 1100XP
Merchant Headquarters (cohorts wait here)
Employee Registry Book
Sa'Sani (Yuan-ti)
REWARD: The Next Step - 300XP, 200 Trade Bars, cargo capacity +5
QUEST: Sword Coast Trader - set up a trading post
QUEST: Sword Coast Trader - speak to Caravan Master O'Dell
QUEST: Missing Associates - speak to Jordan Wright
QUEST: Protection Money - speak to Tuka-Akut
QUEST: Missing Associates - complete The Meeting quest
QUEST: Missing Associates - go to Night's Rest Inn
Nas'Sirin (Se'Sehen clan Yuan-ti)
Variel (Half-Elf majordomo)
Gives You: 480 Trade Bars
Buys Trade Bar's for 15GP each
Give Her: 500 Trade Bars for first upgrades
Give Her: 500 Trade Bars for second upgrades
Give Her: 1000 Trade Bars for third and forth upgrade
Give Her: 5000 Trade Bars for fifth upgrade
QUEST: Shrine Upgrade - get Timber x5, Mithral x5
REWARD: 200XP, Shrine of Waukeen opened
QUEST: Portal Upgrade - get Adamantine x5, Darksteel x5
REWARD: 200XP, can Teleport to trading post in Sword Coast North
QUEST: Greycloak Weapon Upgrade - get Cold Iron x5, Zalantar x5
REWARD: 200XP
QUEST: Greycloak Armor Upgrade - get Mithral x5, Adamantine x5
REWARD: 200XP
QUEST: Propaganda Upgrade - get Timber x5, Ore x5, Skins x5
REWARD: 200XP, a Tout will appear at taverns
REWARD: Protection Money - 1900XP
Orias
Teleport to Samarach - 2000GP
Teleport to trading post in Sword Coast North - free
Volothamp Geddarm
QUEST: Researching Merchants - speak to six of the following
Jacoby
Tarmas the Wizard, Goodwife Aruna, Sheydann Zinn
Akila, Jon Archen, Aster Merris (100GP for non-members),
Jordan Wright (500GP for non-members)
Parzeeche, Nya
Vadin'ya
REWARD: 1100XP, 2000GP
QUEST: Researching Bandits - bribe three Bandit Bands or Bandit Gangs
until Bandit Gang (Wilted Rose Marauders) special encounter appears
REWARD: 1800XP, 2000GP, Ring of Major Acid Resistance
Tell him about the following for his Areas of the Realms book
Crypt (south of Leilon)
Worg Cave (northeast of Crossroad Keep)
Banite Enclave (Neverwinter Wood north of Conyberry)
Parrum's Rock (along the river south of New Leaf)
Eldreth Veluuthra Camp (woods east of Thundertree)
Hunting Cabin (northeast of New Leaf by Neverwinter River)
Burial Barrow (woods west of Conyberry)
Abandoned Mine (east of New Leaf)
Illefarn Ruin (north of Conyberry by Neverwinter River)
Ruined Keep (north of Conyberry)
Pirate Cove (northwest of Neverwinter)
Arcane Brotherhood Outpost, Level 1 (northeast of Port Llast)
Arcane Brotherhood Outpost, Level 2 (northeast of Port Llast)
Onyx Cave (Sharran Temple northeast of Neverwinter)
Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
Phandalin Cold Iron Mine (southeast of Phandalin)
Malarite Hermit's Cave (east of Port Llast)
Forgotten Ruin (northeast of Port Llast)
Log Cabin (northeast of Crossroad Keep)
Umber Hulk Cave (north of Leilon) {Foe Hunting}
Graveyard (north of Neverwinter City) {Superior Flank}
Illefarn Outpost (south of Leilon) {Circle of Blades}
Goblin Camp (north of New Leaf) {Team Rush}
Sintalpandax's Lair (south of Mount Hotenow) {Steadfast Resolve}
Keep (east of Thundertree) {Missile Volley}
House (south of Highcliff) {Awareness}
Circle of the Mere (north of West Harbor) {Improved Camp Routine}
Tell him about 20 of them - Pathwalker history feat
Tell him about 25 of them - Traveler history feat
Tell him about 30 of them - Nomad history feat
Tell him about 35 of them - Journeyman history feat
Tell him about 40 of them - Master Guide history feat
Tell him about 42 of them - Favored of the Roads history feat
Adventurer's Guide
Armoire
Magician's Workbench
Blacksmith's Workbench
Alchemist's Workbench
(Personal Quarters)
Bed - rest
(after completing Price of a Song quest)
Finch COHORT
(after being sent to Night's Rest Inn, Nas'Sirin is dead & Sa'Sani has gone)
Khelgar Ironfist
QUEST: Murder at Crossroad Keep - speak to Orias
Variel
Tell me what happened (Diplomacy) - Good+1
Orias
QUEST: Murder at Crossroad Keep - teleport to Samarach
QUEST: Sa'Sani's Disappearance - speak to Dall Nickleplate
Teleport to Samarach - free
Adventurer's Guild
Daerred TEAMWORK FEATS, TRAINING
Trains cohorts to party level for 1GP per 1XP
Pay 1000GP - Fearsome Roster teamwork feat
Pay 1000GP - Improved Fearsome Roster teamwork feat
QUEST: Team Rush - kill Tohn-Beh-Ri at Goblin Camp
Candril TEAMWORK FEATS, STORE
QUEST: Group Trance - meditate at Elven Tower south of Conyberry
QUEST: Missile Volley - kill Bizarre Golem
QUEST: Foe Hunting - clear Umber Hulk Cave
Maxil TEAMWORK FEATS
QUEST: Camp Routine - examine Destroyed Camp west of Neverwinter
QUEST: Improved Camp Routine - light camp fire at Circle of the Mere
QUEST: Steadfast Resolve - kill Sintalpandax
Juen TEAMWORK FEATS
QUEST: Awareness - speak to three Halfling's in House south of Highcliff
QUEST: Circle of Blades - kill Necromancer at Illefarn Outpost
QUEST: Superior Flank - clear Graveyard
Chest (DC20) - Potion of Cure Critical Wounds, Healer's Kit +3
Phoenix Tail Inn
Guest Book
Lender Daija (Cleric of Waukeen) - speak to Variel and upgrade Shrine
Huldur (Barkeep) - mentions Sal left for Waterdeep
Nall
QUEST: Recruitment Drive - convince Nall to train the Greycloaks
More glory for the rest of us (Bluff)
Show the Greycloaks what it takes (Diplomacy)
Road's aren't safe these days (Intimidate)
Maybe your adventures are lies (Taunt)
QUEST: Recruitment Drive - return to Khelgar Ironfist
Ulweth (Dwarf) - mentions he is hunting enraged worgs
Shrine of Waukeen
Lender Daija STORE
Alchemist's House
Door (DC30)
Desk - Alchemy Notebook, Purple Vial, Green Vial
Alchemy Table
Apply purple vial
Remove red vial
Remove black vial
Apply green vial
Remove silver vial
Remove blue vial
QUEST: Nimble Fingers, Light Sleep - return to Jaris
Orphanage
Matron Leselle
Lock Box (DC35) - 300GP, Gold Ring, Potion of Cure Critical Wounds
(8.14) Shadow Cult (Fort Ruins northeast of West Harbor)
Shadow Mastiff - Shadow Mastiff Fur
Ghoul - Ghoul Claw
Ghast - Ghast Arm
Dire Rat - Dire Rat Tail
Spectral Blacksmith
Weapon Rack - Tower Shield +2
Weapon Rack - Bastard Sword +1
Scrollcase - Cone of Cold, Greater Stoneskin, Disintegrate, Raise Dead,
Delayed Blast Fireball
Wraith - Wraith Tatters
Shadow High Priest - High Priest's Journal, Periapt of Wisdom +2, Mace +2,
Full Plate +2, Potion of Cure Moderate Wounds
Shadow Priest - Heavy Shield +1, Potion of Cure Moderate Wounds
Shadow Priest - Amulet of Natural Armor +1
QUEST: Shadows Fading - return to Khelgar Ironfist
Vampire - Chainmail +1, Vampire Fang, Longsword +2
Warlock - Vampire Dagger +2
Greater Shadow - Greater Shadow Residue
(8.15) Log Cabin (northeast of Crossroad Keep)
Hideout (silent and empty until starting The Bards' Tale quest)
Party Guest - Zalantar Quarterstaff, Wand of Enervation
Bouncer, Cook
Feargus Orc-Heart (Half-Orc) - Masterwork Breastplate +2
Stare coldly at him (Intimidate) - let's you pass
We helped Azahr at Crossroad Keep (Bluff) - let's you pass
Forget about me being her fench (Lastri) - let's you pass
Azahr - Rapier +2
Lila - Short Sword +2, Masterwork Chain Shirt +2
William, Venn
Door (DC30)
Chest (DC30) - Gauntlets of Ironfist, Mac-Fuirmidh Cithern, Raise Dead,
Jacinth, Fife of Blasting
QUEST: The Bards' Tale - return to Khelgar Ironfist
(8.16) Crystal Cave (north of Phandalin)
Ogre Guard - Giant's Heart, Garnet
Worg - Worg Fur
Ogre Beastmaster - Masterwork Hide Armor +2 x2
Crates - Drum, Gold Necklace, Healer's Kit +6, Deadly Spike Trap Kit,
Silver Ring
Tuka-Akut (Fell Troll) - Ring of Major Acid Resistance,
Ring of Protection +2
Will be no payment (Intimidate) - Trolls fight Ogres
No money but a warning (Bluff) - Trolls fight Ogres
Pay 5000GP for protection - avoid fight
QUEST: Protection Money - speak to Variel
Troll Cleric - Troll Blood, Potion of Cure Moderate Wounds
Troll - Troll Blood, Potion of Lionheart
Ogre - Giant's Heart, Mild Poison Bolt
Lever (use detect to show it) - open False Wall (starts fight)
Chest (DC20) - Resurrection, Light Shield +1, Shortbow +2, Battleaxe +1,
2125GP
(8.17) Graveyard (north of Neverwinter City)
Assassin x5
REWARD: Superior Flank - 1100XP, Superior Flank teamwork feat
(8.18) Illefarn Outpost (south of Leilon)
Necromancer
REWARD: Circle of Blades - 1000XP, Circle of Blades teamwork feat
(8.19) Goblin Camp (north of New Leaf)
Tohn-Beh-Ri (armed with a dagger that can kill with one hit)
REWARD: Team Rush - 1300XP, Team Rush teamwork feat
(8.20) Sintalpandax's Lair (southern slope of Mount Hotenow)
Sintalpandax - Red Dragon Horn, Red Dragon Scales, Ruby, Fire Agate x2,
Fire Opal x2
REWARD: Steadfast Resolve - 1600XP, Steadfast Resolve teamwork feat
Dragon Slayer history feat
(8.21) Keep (east of Thundertree)
Bizarre Golem - Clay Golem Shards
REWARD: Missile Volley - 1000XP, Missile Volley teamwork feat
(8.22) Elven Tower (south of Conyberry)
Meditate at the base of the tower
REWARD: Group Trance - 600XP, Group Trance teamwork feat
(8.23) House (south of Highcliff)
Halfling (Stealthed) x3
REWARD: Awareness - 660XP, Awareness teamwork feat
(8.24) Destroyed Camp (west of Neverwinter)
Examine
REWARD: Camp Routine - 420XP, Camp Routine teamwork feat
(8.25) Circle of the Mere (north of West Harbor)
Camp Fire - light a new campfire
REWARD: Improved Camp Routine - 720XP, Improved Camp Routine feat
Ghostly Druid x4
(8.26) Umber Hulk Cave (north of Leilon)
Umber Hulk x4 - Umber Hulk Carapace
REWARD: Foe Hunting - 1300XP, Foe Hunting teamwork feat
(8.27) Swamp Cult (east of West Harbor)
Mere of Dead Men
Sheydann Zinn - Venomdrinker, Greater Acid Flask, Greater Choking Powder
QUEST: Whispers in the Marsh - return to Goodwife Aruna
Unless you have a better offer - betray Goodwife Aruna
I'm going to need some proof of that gold (Bluff) - 100GP
QUEST: Pushing Daisies - speak to Goodwife Aruna
Gives You: 250GP
REWARD: 1700XP, 1000GP, STORE
Jan Buckman
Get him to return to West Harbor - Unwilling Pendant
Cultist (of Zehir) - Potion of Cure Moderate Wounds x2
Cultist - Potion of Cure Serious Wounds, Potion of Barkskin
Cultist - Greater Acid Flask, Potion of Cure Moderate Wounds
Cultist - Adamantine Arrow
Cultist - Garnet x2
Cultist - 2064GP
Cultist - 1963GP
Cultist - 1875GP
Weapon Rack - Scythe +2, Composite Longbow 1, Poison Arrow
(8.28) Worg Cave (northeast of Crossroad Keep)
Worg Pup - Worg Fur
Enraged Worg Den Mother - Greater Worg Pelt
REWARD: The Enraged Worgs - 1000XP
Ulweth's body - Bolt of Piercing
Tattered Scroll - "I shall return should death come to you"
(if you return)
Tyburn the Mad the Mad (Wild Elf Priest of Malar) - Malar's Claw,
Tyburn the Mad's Journal, Masterwork Chainmail +2
Umber Hulk x2
(8.29) Forktongue Bandit Hideout (south of New Leaf)
Forktongue Den
Forktongue Bandit, Forktongue Cleric
Mikul Eldrae (Bandit Leader, Fellow of the Fated Winds)
QUEST: Shortage - return to New Leaf Quartermaster
Forktongue Barbarian
Chest - Dagger +2, Masterwork Studded Leather Armor +3
Chest - Sickle +2, Masterwork Chain Shirt +3, 2x Acid Arrow x99
Crates - Raise Dead, Thieves' Tools +10
Crates - Potion of Cure Critical Wounds x5, Healer's Kit +10
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
(8.30) Swamp Cave (south of West Harbor)
Ogre Barbarian - Giant's Heart
Annis (Hag) - Hag Eye
Green Hag x2 - Hag Eye
Lock Box - Throwing Axe +1, Bat Wings, Dire Rat Tail,
Recipes: Ring of Major Acid Resistance, Amulet of Natural Armor +3
Amulet of Will +3, Cloak of Charisma +6
(8.31) Banite Enclave (east of New Leaf)
Statue - bash it
Gold Pile - 100GP x6
Chest - Greater Shadow Residue x2
Imperceptor Krassus - Masterwork Full Plate +3
Sulakh of the Ebon Hand - Fists of Bane, Jacinth
Painbinder Zyrax - Cloak of Protection +3
Fell Emriss - Warhammer +3
REWARD: The Banite Enclave - 1200XP, Bane of the Banites history feat
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
Timothy Arneson (prisoner)
I've cleared them out - 500XP
(8.32) Abandoned Mine (east of New Leaf)
Duergar Leader - Heavy Crossbow +2
Duergar Wizard
Chest (DC24) - Recipes: Deadly Tangle Trap, Deadly Sonic Trap,
Deadly Fire Trap, Deadly Gas Trap, Deadly Acid Trap, Deadly Spike Trap,
Deadly Holy Trap
(8.33) Illefarn Ruin (north of Conyberry by Neverwinter River)
Phase Spider - Phase Spider Leg
Drow Arachnomancer, Drow Warrior
Drow Priestess of Lolth - Full Plate +2, Potion of Cure Serious Wounds,
Cloak of Resistance +2, Potion of Barkskin
(8.34) Burial Barrow (woods west of Conyberry)
Ghast, Wight
Coffin - Recipes: Gloves of Dexterity +6, Ring of Major Fire Resistance
Vampire x2 - Vampire Fang
Coffin - Control Undead, Recipe: Headband of Intellect +6
Sarcophagus - Boots of Reflexes +2
Sarcophagus - Lathar's Last Belt
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
(8.35) Eldreth Veluuthra Camp (woods east of Thundertree)
Eldreth Veluuthra Cleric, Eldreth Veluuthra Wizard (Elf human haters)
Footlocker - Potion of Cure Serious Wounds, Potion of Invisibility,
Camouflage
(8.36) Ruined Keep (north of Conyberry)
(can rest here)
Gargoyle x4 - Gargoyle Scales
Broken Bookcase - bash it
Recipes: AC Bonus Enchantment +3, Amulet of Health +6, Spell Resistance,
Bracers of Armor +3, Cloak of Resistance +5
Chest (DC40) - Az'zurix Everflame, Ring of Hiding,
Recipe: Ring of Freedom of Movement
(8.37) Hunting Cabin (northeast of New Leaf by Neverwinter River)
Malarite Druid
Dire Boar - Dire Boar Tusks
Dire Bear - Dire Bear Coat
Dire Wolf - Dire Wolf Pelt
Corpse - 250GP
Corpse - Paralytic Bolt (35)
Corpse - Duskwood Heavy Crossbow
Corpse - Duskwood Spear
Corpse - Composite Shortbow 4, Piercing Arrow x45
Bookcase - Recipe: Ring of Major Cold Resistance
(8.38) Cabin (south west of Conyberry)
Skullcrusher's Cabin
Skullcrusher - Belt of Frost Giant Strength, Ring of Freedom of Movement,
Cloak of Protection vs Evil, Ivory Horn of Valhalla, Potion of Speed,
Cadorna Family Sword
The Skullcrusher from the Moonsea (Ribsmasher) - makes fun of Ribsmasher
Must have seen a lot of action (Diplomacy) - Raise Dead
Hear stories, Any advice to give me - Brainscrambler
Ivory Shieldmaiden (Construct) x5
Chest - 900GP, Masterwork Studded Leather Armor +3, Potion of Invisibility
Potion of Cure Disease, Longbow +2, Amulet of Natural Armor +2, Arrow +2
(8.39) Night's Rest Inn (east of West Harbor)
Il'foss (Yuan-ti worshipper of Zehir) - Emerald Stave
Kizu (Yuan-ti) - Kizu's Short Sword, Improved Holy Water
QUEST: Missing Associates - return to Merchant Headquarters
______________________________________________________________________________
(8.40) Neverwinter City (City of Skilled Hands)
(Guard wants a donation of 200GP every time you enter the city)
Blacklake District: Tyr's Eye
Lady Jeanelle
QUEST: Price of a Song - return to Sir Nevalle
(after joining a Merchant Organization)
Sir Nevalle
QUEST: The Trading Post - purchase Trading Post for 800 Trade Bars
REWARD: 1000XP, Trading Post Key
QUEST: Price of a Song - speak to Lady Jeanelle
QUEST: Price of a Song - return to Finch
QUEST (Non-evil): Think of the Children - speak to Khelgar Ironfist
REWARD: 700XP, 750 Trade Bars
(after starting Sating the Sensate quest)
Phineas the Sensate (Fire Genasi)
QUEST: Sating the Sensate - get 3 different resources
REWARD: 500 Trade Bars
QUEST: Sating the Sensate, Part 2 - get 3 more different resources
REWARD: 500 Trade Bars
QUEST: Sating the Sensate, Part 3 - get 2 further different resources
REWARD: 500 Trade Bars, 1400XP, Sensory Stone (2000XP)
Thayan Enclave
Thayan Merchant (Mugen, Gnoll) STORE
Akila (Red Wizard of Thay, Khazark of Enclave)
QUEST: A Knot in the Weave - return with Charged Arcane Attenuator
Gives You: Arcane Attenuator
REWARD: Unlocks a Chest, gives you another Arcane Attenuator
Return with 2 more Charged Arcane Attenuators - Researcher history feat
Return with another 3 Charged Arcane Attenuators
REWARD: 1700XP, Master Researcher history feat
(after starting The Fall of House Se'Sehen quest)
QUEST: Fixing a Hole - go to Foreign Temple in Chult
REWARD: 1600XP
Chest x6 - Thayan Learning Scroll (1000XP)
Arcane Nexus
The Wailing Wench Tavern
Guest Book
Innkeeper
Rent a room for 50GP (Free if you remove the Luskans)
Grykk Bannersworn COHORT
Temple of Waukeen
Alanna
Belueth the Calm COHORT
Pay 5000GP - will join you
Bluff, Intimidate, Diplomacy - will join you for 3000GP
(Chapel)
Manycoins Eramus (Cleric of Waukeen) HEALING
(Cartel Offices - Merchant Organizations)
Jon Archen (Circle of Friends)
Donate 250 Trade Bars to join - Friend of the Friends history feat
Aster Merris (Forgotten Lords, from Waterdeep)
Pay 250 Trade Bars to join - Forgotten Lord history feat
Martin Keller (Fated Winds)
Pay 250 Trade Bars to join - Breath of the Fated Winds history feat
(after joining a Merchant Organization)
Associate rank, Neverwinter Entry Pass
QUEST: Price of a Song - speak to Sir Nevalle
QUEST: The Trading Post - speak to Sir Nevalle
QUEST: Sating the Sensate - speak to Phineas the Sensate (Genasi)
QUEST: Under New Management - complete Army of the Dead and The Wrath of
Umberlee quests.
REWARD: 1400XP, 1000 Trade Bars
If you joined Fated Winds you forfeit the 1000 Trade Bars if you
allow the undead to attack Port Llast or kill Rynn Shepherde before
returning for your reward
Donate 1000 Trade Bars - Colleague rank
Donate 2000 Trade Bars - Fellowship rank
QUEST: Shortage - speak to New Leaf Quartermaster
REWARD: 1800XP
QUEST: The Meeting - go to Wandering Woodsman's Tavern
Donate 2000 Trade Bars - Directorship rank
Jordan Wright (Fated Winds leader)
QUEST: Missing Associates - return to Sa'Sani
Trading Post (get Trading Post Key from Sir Nevalle)
Trader
Footlocker
Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench
(8.41) Port Llast
Blacksmith's Workbench
Parzeeche STORE
Septimund TEMPORARY COHORT (will not travel far from Port Llast)
(the Doomguide Nya was in love with in NWN2)
QUEST: Septimund - neutralize the undead threat then talk to him
The fault was hers (Diplomacy 11) - 700XP, COHORT
The Platinum Pride (Luskan Pirate Ship)
Luskan Cleric (if you didn't sink the ship) - Auril's Icy Accoutrements
(if you told Nya to return home, didn't raise undead army and killed Rynn)
Nya STORE
Port Llast Garrison
Rynn Shepherde - Garrison Key
QUEST: Septimund - ask Septimund to join your party
Take your reward and double it (Intimidate) - 1000GP
QUEST: The Wrath of Umberlee - speak to The Prioress
REWARD: 1200XP, 1000GP
QUEST: Army of the Dead - speak to Nya at Gothaladreum
REWARD: 1200XP, Seal of Illusk
Pickpocket: Healer's Kit +10
Luskan Elite Bodyguard x2 - Halberd +1
Reinforced Wooden Door - use Garrison Key
Haeromos Dothwintyl (not dead or replaced by Kendrack after all?)
Gives You: Sigil of the Last Port, Neverwinter Patriot history feat
Pickpocket: Healer's Kit +10
(if you didn't return to Rynn Shepherde for your reward)
REWARD: Army of the Dead - 1200XP, 500GP
REWARD: The Wrath of Umberlee - 1500XP, 500GP
Weapon Rack - Longsword +3
Alliance Arms Inn
Guest Book
Falgor (Innkeeper)
Rent a room for 20GP
Eommar - mentions Adreum Curse
Trading Post - restore trade, provide 100 Trade Bars, Ore x5
Trader STORE
Footlocker
Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench
(8.42) Priory of the Depths (north of Port Llast)
(Gold)
Shrine - offer 150 Trade Bars (=2250GP) or 2000GP to open door
(Mind)
Statue - answer questions to open door
Who should fear the Queen - Everyone
What form of death - Drowning
What is Umberlee's divine symbol - Blue-green wave
What domain does Umberlee rule - Seas and oceans
Placard x4 - pictures and clues to the answers to the questions
(Blood - The Drowning)
Khralver Irilingstar's body - Arrow +3
Corpse - Masterwork Chain Shirt +1
Remains - Kukri +2
Drowned x4 - Drowned Lung
Large Water Elemental x2
Lever - opens door to continue
Lever - opens door to exit
(Song)
Placard
(x) (A) 1,2,3 - blue
(1) x,y,z - light blue
(B) * (2) A,B,C - green
(3) (y)
(z) (C)
Order your party to Stand Your Ground. Use three party members to stand
on the spots B-3-2, they should sound similar and if you got it right
there will be a green light over each persons head and one blue light by
the door. Then move the three party members to 1-z-C for another blue
light. Finally move them to A-x-y to open the door.
The Prioress - Ring of Divine Power 2
Give her 6000GP to cease the storms - Rare Resource Node
Give her 4000GP to sink The Platinum Pride
QUEST: The Wrath of Umberlee - return to Rynn Shepherde
(8.43) Gothaladreum (cemetery east of Port Llast)
There are many ways to complete The Army of the Dead quest. If you don't want
Septimund to leave for good and you want Nya to open her store in Port Llast
this is what you must do. First kill Ghostly Visage if you want. Next tell
Nya to return home. Complete The Wrath of Umberlee quest if you haven't
already. Get your rewards from Rynn Shepherde then attack him and clear Port
Llast of Luskans and release Haeromos Dothwintyl. Nya will open her store and
if someone in your party has a diplomacy of 11 you can recruit Septimund.
Skeleton (remains) - Torch x2
Gravetouched Ghoul - Ghoul Claw
Ghast - Ghast Arm
Skeleton, Skeleton Warrior - Demihuman Skull
Wraith - Wraith Tatters
Gravestone - Full Plate
Gravestone - Ring of Protection +1
Nya (Necromancer)
Mentions she gave up the Amulet of the Doomguide
My duty is to my faith - Good+1
(Septimund) Your eyes do not deceive you, (Soraevora) Your sacrifices
are noble child, (Finch) We have arrived for peaceful reasons - Nya
leaves peacefully
Return Home - Nya opens store in Port Llast
Go home and rest (Sleight of Hand) - 200GP, opens store in Port Llast
Begone - cannot speak to Nya again
QUEST: Army of the Dead - return to Rynn Shepherde
Tell me what you know about this cemetery - mentions Lord Adreum VI
QUEST: Army of the Dead - speak to Ghostly Visage
(Chir) Control undead? Ooh exciting, (Quarrel) Perhaps I could add my
strength - raise undead to attack Port Llast
Note: cannot speak to Ghostly Visage, Nya and Septimund again
QUEST: Army of the Dead - attack Port Llast and kill Rynn Shepherde
Recipe Books - Recipes:Ring of Major Sonic Resistance, Bracers of Armor +2
Headband of Intellect +6, Cloak of Resistance +3, Boots of Reflexes +3
Book - Create Undead, Detect Undead, False Life, Raise Dead
Ghostly Visage (Lord Adreum VI) - Bastard Sword +2
QUEST: Army of the Dead (if Nya sent you) - ask him to attack Port Llast
REWARD: Last Port's Commanders history feat
Note: cannot speak to Nya and Septimund again
(8.44) Pirate Cove (northwest of Neverwinter)
Pirate - Crushing Despair
Captain "Blunderbuss" McGant (Pirate) - Rapier +2
We're here to fetch you (Bluff) - Buffo flees
Chaplain Alessa - Talos' Fury
Buffo "The Navigator" (Gnome) - Bracers of Armor +2
First Mate "Sparks" - Shortbow +2
Chef Gronk (Half-Orc)
Chest - 750GP, Silver Necklace
Chest - Topaz, Phenalope, Alexandrite, Rapier +1
Pirate Wench x3
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
(8.45) Arcane Brotherhood Outpost (northeast of Port Llast)
Arcane Brotherhood Outpost, Floor 1
Hosttower Apprentice - Combust, Evard's Black Tentacles
Hosttower Apprentice - Combust, Evard's Black Tentacles
Luskan Pirate
Chest - Bowl of Commanding Water Elementals
Chest - 500GP, Ring of Wizardry 1
Scroll
Arcane Brotherhood Outpost, Floor 2
Luskan Pirate Captain - Luskan Battlemage's Rapier
Hosttower Wizard x2, Luskan Berserker x2
Gold Pile - 600GP, 400GP
Treasure - 800GP
Arcane Nexus
Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
Alchemist's Workbench
Chest - 1115GP
Chest - Ring of Resistance +3
Chest - Potion of Cure Critical Wounds,Potion of Remove Blindness/Deafness
Wardrobe - Enduring Vestments
Treasure - 1200GP, 300GP
Gold Pile - 1800GP, 1000GP, 800GP, 600GP
(8.46) Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
Gnoll Leader - Flail +2, 220GP
(8.47) Onyx Cave (Sharran Temple northeast of Neverwinter)
Onyx Door - use Darkness to open
Dark Moon Superior - Kama +2
A devotee of the Mistress of the Night (Bluff) - delay the fight
Dark Moon Acolyte x2, Cleric of Shar x2
Door (DC35)
Chest - 245GP, Fire Opal, Obsidian, Sapphire
Footlocker - Sharpshadow Blade, Adamantine Katana
Chest - Stone of Controlling Earth Elementals, Thieves' Tools +10
Deadly Negative Energy Trap Kit
Ribsmasher COHORT
Dark Moon Master - Thundering Handwraps +2
Divine Champion of Shar - Morningstar +2
Slayer of Sharrans history feat
(8.48) Malarite Hermit's Cave (east of Port Llast)
Mad Hermit's Cave
Mad Hermit - Greataxe +3, Masterwork Scale Mail +3
Dire Bear x2
Chest - Delicate Totem, Potion of Heal, Mass Contagion, Drown, Inferno,
Slay Living
Corpse
(8.49) Forgotten Ruin (northeast of Port Llast)
Iron Golem - Iron Golem Plates
Chest - Forgetful Robes, Recipes: Ring of Greater Electrical Resistance,
Ring of Greater Sonic Resistance, Ring of Greater Acid Resistance,
Ring of Greater Fire Resistance, Ring of Greater Cold Resistance
Chest - Diamond
Chest - Sapphire
Chest - Potion of Greater Heroism, Potion of Displacement x2, Slay Living,
Meteor Swarm
______________________________________________________________________________
(8.50) Foreign Temple (above Neverwinter River waterfall)
Chambers of Shade
Portal to Foreign Temple in Chult
Netherese Arcanist
(8.51) Forgotten Crypt (north of Neverwinter River)
Greater Shadow x3 - Greater Shadow Residue
Shadow x5 - Shadow Dust
Mummy
Death Knight - Beljuril, Blue Diamond, Star Sapphire
Sarcophagus - Star Sapphire
Sarcophagus - Ring of Greater Cold Resistance
Sarcophagus - Tempertuppin's Ever-Thrower
Sarcophagus - Obsidian
Sarcophagus - Topaz, Sapphire
Sarcophagus - Staff of Valmaxian
Sarcophagus - Lawgiver
(8.52) Hotenow Cave (on Mount Hotenow)
King Karagg (Fire Giant) - 4941GP, Boots of the Mountain King
Fire Giant Forge Priest (Anarok)
Giantcraft Tomes - Recipes: Boots of Hardiness +3, Ring of Protection +3,
Ring of Major Cold Resistance, Weapon Enchantment Bonus +3,
AC Bonus Enchantment +4, Belt of Strength +6
Weapon Rack - Scythe +3
Weapon Rack - Breath of the Maiden, Halberd +3
==============================================================================
(9) XP2 Chult
Chult in the Chultan Peninsula region
Located at the westernmost end of the Chultan peninsula, Chult is a
mountainous jungle of savage beasts, hulking dinosaurs and disease-ridden
swamps. Reclusive human tribes, fierce goblins and strange monstrous folk
haunt this dangerous land. Other than the humans, intelligent creatures
living in large numbers include the Batiri (green-skinned goblins), yuan-ti
and lizardfolk.
(9.01) Chult Overland Map
Ruin - the fallen Hrr'Sha, beloved of Irinya
Destroyed Temple - Potion Cure Critical Wounds x5, Restoration, Raise Dead
Abandoned Camp - humanoid and yuan-ti tracks
EL15 Wyverns - Wyvern Stinger
EL15 Soulsworn Batiri - loot
EL15 Fire Giants - Giant's Heart
EL16 Fell Trolls
EL16 Yuan-ti - loot
EL17 Megaraptor - Megaraptor Tooth
(9.02) Foreign Temple (east)
Chambers of Shade
Champion of Shade (Netherese Shadovar Agent) - Rogue Stone
Must kill Netherese Arcanist first
QUEST: Fixing a Hole - return to Akila
Portal to Foreign Temple in Sword Coast North
(9.03) Mine (east)
Foreman (Dwarf Clan Whitestone) - Masterwork Breastplate +3, Flail +3
Miner - Ice Bullet
Elder Earth Elemental x3 - Radiant Power Essence
Chest (DC38) - Ruby x3, Beljuril, Blue Diamond, Star Sapphire, Diamond x2,
Emerald x3
(9.04) Barrow (west)
Ogre Mage - Warmace +3, Potion of Greater Heroism
Ogre Mage - Giant's Heart
Sarcophagus - 4500GP, Greataxe +3, Masterwork Hide Armor +3
(9.05) Temple (west)
Ruined Shrine
Chest - Periapt of Wisdom +6, Wand of Restoration, Resurrection
(9.06) Zecorian's Demesne (west)
Zecorian's Demesne, Level 1
Dread Wraith x3 - Dread Wraith Rags
Floating Skull
Zecorian's Demesne, Level 2
Hellfury Skeleton - Ruby
Zecorian's Demesne, Level 3
Door (DC40)
Zecorian (Alhoon) - Bracers of Armor +8, Ring of Protection +4
Vampire Lord - Masterwork Chainmail +4, Ring of Divine Power 5,
Morningstar +4
Vampire Lord - 4528GP, Halberd +4, Ring of Major Fire Resistance
(9.07) Yuan-ti Temple (north)
Imp x6 - Imp Carcass
Erinyes
Horned Devil - Horned Devil Scales
Yuan-ti Diabolist - Cold Iron Bullet
Chest - Ring of Major Fire Resistance, Beljuril, Star Sapphire, Diamond,
Rogue Stone
(9.08) Temple of the World Serpent (north west)
Entry Hall
Preacher Madeem (of Zehir, previously of Eldath) - Dagger +3, 250GP
Convince him you were sent by Sister Ryelle from Mezro
QUEST: Infiltrating the Temple of the World Serpent - get to Main Level
Snaketongue Zealot - 300GP
Yuan-ti Pureblood - Composite Longbow 2
Yuan-ti Pureblood - Bracers of Armor +6
Yuan-ti Pureblood - Arrow +2
Yuan-ti Pureblood - Ring of Protection +2
Door (DC35)
To Armory (DC45)
(Alchemy Lab)
Snaketongue Merchant STORE
(Hal'Seh's Chamber)
Serpentlord Hal'Seh (Yuan-ti Abomination) - Tsaa Olo's Disaster
Snaketongue Zealot x3
(Scrying Chamber)
Snaketongue Zealot x2, Yuan-ti Pureblood
Scrying Orb
Armory
Chest - Longsword +3
Chest - Composite Longbow 3, Arrow +3
Door (DC40)
Chest - Masterwork Full Plate +3, Heavy Shield +3
Door (DC40)
Footlocker - Masterwork Chain Shirt +3, Boots of Reflexes +3
Door (DC40)
Footlocker - Cloak of Resistance +3, Amulet of Natural Armor +3
Main Level
QUEST: Infiltrating the Temple of the World Serpent - get to Holy Sanctum
REWARD: 750XP for reaching the second level without setting off the alarm
Yuan-ti Pureblood - Amulet of Health +4, Potion of Displacement
Yuan-ti Pureblood - Masterwork Studded Leather Armor +2
Yuan-ti Pureblood - Cloak of Protection +2
Yuan-ti Pureblood - Boots of Reflexes +3
Yuan-ti Pureblood - Gauntlets of Strength +4
Yuan-ti Pureblood - Amulet of Will +2
Yuan-ti Pureblood - Belt of Agility +4
Yuan-ti Pureblood - Ring of Fortitude +2
Yuan-ti Pureblood - Heavy Crossbow +3, Bolt +2
Yuan-ti Pureblood - Fire Storm, Earthquake, Destruction, Harm
Yuan-ti Abomination - Ring of Fortitude +3
Yuan-ti Abomination - Bastard Sword +2
Yuan-ti Abomination - Heavy Shield +2
Yuan-ti Abomination - Gloves of Dexterity +4
Serpentlord Ar'Sulis - Venomdrinker, Se'Sehen Key
Door (DC42)
Chest (DC38) - Ring of Major Cold Resistance, Amulet of Will +3,
Wand of Cure Critical Wounds
To Upper Level
Give answers from Se'Sehen Almanac - 2000XP
Nessa (Elf slave)
Door (DC38)
Chest - 2000GP, Coin of Life, Ring of Protection +3
Chest (DC35) - Healer's Kit +10, Kukri +3
Door (DC30)
Iron Golem - will activate alarm and attacks if it spots intruders
Door (DC35)
(Shadowdancer's Chambers)
Chest (DC35) - Se'Sehen Almanac
Library
Snaketongue Archivist - stop him raising the alarm if he recognizes you
Bookshelf - Meteor Swarm, Mordenkainen's Disjunction, Wail of the Banshee,
Gate
Holy Sanctum
QUEST: Infiltrating the Temple of the World Serpent - get to Throne of the
World Serpent
REWARD: 750XP for reaching the third level without setting off the alarm
Door (DC38)
Chest (DC40) Bastard Sword +3, Tower Shield 3, Wand of Restoration,
10,000GP
Door (DC35)
Holy Guardian - Composite Longbow 3
Holy Guardian - Adamantine Arrow
Holy Guardian - Arrow +2
Holy Guardian - Amulet of Will +3
Holy Guardian - Fire Arrow, Ice Arrow, Lightning Arrow
Abomination - Greataxe +2
Serpentlord Ul'Shan - Ring of Greater Fire Resistance, Spell Resistance,
Greater Restoration, Implosion, Resurrection
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Throne of the World Serpent
REWARD: Infiltrating the Temple of the World Serpent - 1500XP,
Master Infiltrator history feat
Snaketongue Zealot x4
Serpentlord Li'Shai - Headband of Intellect +6
Holy Guardian - Composite Longbow 3, Arrow +3
Hierophant N'Safa (Head of House Se'Sehen) - Periapt of Wisdom +6,
Tower Shield +3
Herald of Zehir - Fang of Zehir
REWARD: Serpents' Bane history feat
QUEST: The Fall of House Se'Sehen - return to Sa'Sani
Zehir (the eyes above the throne)
Total experience: 169,984XP (Level 18)
Few know the ways of the Sword Coast and Samarach better than you - natives
who have dwelt there a lifetime still come to you for advice. Your sage wisdom
and travel experience has made you Volo's second-favorite source (second only
to Elminster himself, of course!) and he considers every tale you tell him a
great gift.
You've ventured across the length and breadth of both the northern lands of
the Sword Coast and the sweltering southern lands of Samarach. Nothing is
unfamiliar to you - and it is said by many that Shaundakul, the Rider of the
Winds himself, holds you close within his favor. Volo has gone so far as to
list you as co-author on his book and thanks you profusely throughout -
something nearly unheard of in his past works.
==============================================================================
= Adventure Packs ============================================================
==============================================================================
(10) Mysteries of Westgate
The year is 1372 DR. It was in the depths of some unnamed dungeon that you
found the mask. Something about it demanded your attention. Only after you
attempted to rid yourself of it did you learn that the mask refused to be
discarded. The nightmares began to plague you shortly afterwards. Unimaginable
horrors awaited you whenever your eyes closed, turning sleep into sweat-filled
torture. In desperation you sought advice from a sage of Cormyr, who confirmed
that the mask had its origin with the mysterious organization known as the
Night Masks. The old man urged caution as you caught passage on the next ship
to Westgate.
Dragon Coast
The Dragon Coast consists of the lands and islands on the south shore of a
branch of the Sea of Fallen Stars also known as the Inner Sea in the centre of
Faerûn.
Westgate is the major trading city of the southern coast. It wields enough
economic clout to make it the third major trading power of the Inner Sea after
Sembia and Cormyr. A thieves' guild known as the Night Masks controls nearly
as much of Westgate as its official rulers do. The Night Mask assassins,
extortionists, enforcers and spies are for sale to any, meaning that the noble
houses who obstensibly oppose the thieves' guild frequently are their best
clients.
XP raised to 28,000, items removed, given Domino Mask and 1000GP
(10.00) Sea Serpent (Merchant Ship)
Ship's Hold
First Mate - mentions Kreed
QUEST: The Curse of the Mask - join Obid Teltas or Altama
QUEST: The Church of Lathander - speak to Obid Teltas
Traveler's Trunk -
(Rogue) Short Sword +1 x2, Leather Armor +1, Ring of Protection +1
(Fighter) Long Sword +1, Half Plate, Boots of Striding +1
(Monk) Kama +1 x2, Amulet of Natural Armor +2, Boots of Reflexes +1
(10.01) Harbor Loop, Westgate
Rinara "Lady of Shivs" COMPANION (former Night Masks Collector) - mentions
her ex-partner Viglor and Cutter Khard
QUEST: The Ebon Claws - speak to Salty Jack
Fulgrim Bonebreaker (Duergar, Laird o' the Loop) - Gold Ring
About your former career/Nice work - Rinara+1
You were a Night Mask - Rinara-1
QUEST: Rinara's Fortune - when ready asks you to go to Vhammos Mausoleum
Shady Huckster (Gnome male)
Offers you Dragon Blood or Phony Dragon Blood for 175GP
Determine the object's true worth (Appraise) - 50XP
Salty Jack (Fromer Sailor)
QUEST: The Ebon Claws - speak to Altama
QUEST: A Star Is Born - kill Bonk the Door Guard
Pudwig (Professional beggar)
Beggar Woman - says Rinara killed Danton
How can you be sure (Diplomacy) - 50XP, Rinara+1
Statue of King Verovan (Westgate's last king)
Read the inscription - 50XP
Read four inscriptions - Tourist history feat
Statue of Kisonraathiisar
Read the inscription - 50XP
Rabid Dog
Calm the animal - 50XP
Cure the animal (Remove Disease) - 50XP, Stray Dog follows you
Give sharp kick - Evil+2, runs away
Harbor West Gate (to Market Triangle)
Barrel - Rotting Meat
Mongrel
Let it have the Rotting Meat
What's wrong, Let the dog dig - reveals Secret Hatch
Secret Hatch (to Thayan Compound - Cellar)
Raphael (Halfling, tourist) - mentions losing his notebook
Point at the Lizardfolk Shaman's House - Evil+2, Charissa-1, Mantides-1
Greevel - takes you to The Warrens
Narrow Alley
(Night Mask ambush)
Erinyes, Wererat
Night Mask Mage, Night Mask Thug
QUEST: The Curse of the Mask - Domino Mask gains Fear 1/day and
Immunity Mind-Affecting Spells
QUEST: Golden Statue of Lathander - return to Obid/Altama
Messenger (outside Morningstar Haven/Sods and Sundries)
QUEST: An Unexpected Message - go to The Tower
(on returning from the Dark Dahlia)
Seeker Tarmesh
QUEST: The Tyrran Enclave - go to Brother Edens' Shrine
Cedric (adventuring party leader) - King Verovan's Treasure, Halberd +2
I'll be on my way/I'm leaving - avoid fight
Just keep bowing (Bluff)/Walk away (Intimidate) - 50XP, avoid fight
Pickpocket: King Verovan's Treasure, 50GP
Argan - Adamantine Banded Mail
Melraea, Neek (adventuring party)
Black Eye Tavern (companions wait here)
Little Davey (Owner) STORE
QUEST: Dimples the Dancer - speak to Marv
Marv (Bouncer, Little Davey's brother)
QUEST: Dimples the Dancer - speak to Dimples at City Watch Barracks
REWARD: 500XP
Thanks Marv - Potion of Aid, Potion of Cure Serious Wounds,
Potion of Cure Moderate Wounds, Potion of Cure Light Wounds x2
You better keep them - Good+1
Gregory (Bouncer, Little Davey's brother)
Mantides COMPANION (fallen Paladin of the Morninglord) - mentions his
beloved Tasheni was slain by the Night Masks
Easy there friend - Mantides+1
Why stop at an inch - Mantides-1
QUEST: The Fate of Mantides - fight Dorn Karstage
Drunken Ruffian (Screeb)
Captain Merrig (Captain of Gut Cutter)
QUEST: Finding a Ship - pay him 40,000GP
REWARD: 2000XP, takes you to the Gut Cutter Departing Harbor
Harbormaster's Office
Harbormaster Grenn (covering for Harbormaster Lanley)
QUEST: Head of the Pirates - speak to Sami Horngold
I did what the law demanded - Lawful+5
I was glad to help - Good+5
I brought you Rabid Red's Head - 400XP, 5000GP
REWARD: Head of the Pirates - 1600XP
Sami Horngold - mentions Rabid Red
QUEST: Head of the Pirates - speak to Aloster Drake
Aloster Drake
QUEST: Head of the Pirates - save Captive Crew Members
REWARD: Aloster Drake's Falchion
Okuzo’s Imports
Okuzo STORE
QUEST: Okuzo's Honor - ask House Urdo Guard to speak to Dallia Urdo
REWARD: 150XP
(on your next visit to Harbor Loop)
Giant Spider
Okuzo
How about a reward - 100GP
Let me talk to the City Watch - Invoice
Agree to deliver perfume - Tainted Perfume
QUEST: Okuzo's Honor - either take Invoice to Captain Fennesh
or take Tainted Perfume to House Urdo Guard
Tip: if you don't go to the City Watch then Okuzo will close the store
REWARD: 225XP
(on your next visit to Harbor Loop)
Okuzo
Of course I will - Charissa+1
QUEST: Okuzo's Honor - accompany Okuzo to the Urdo estate
Sewer
Ladder (to Harbor Loop)
Door
Ebon Claw Hideout
Altama (Ebon Claws leader)
If you join the Ebon Claws instead of the Church of Lathander
REWARD: The Ebon Claws - 1500XP, Rinara+1, Mantides-1
QUEST: Rooting Out A Renegade - speak to Podrick LeGrantz
Zymena (Sorceress, former War Wizard of Cormyr)
Alek Rastaine, Tynar Vungrald, Cassandra Vorsil (Fire Knives of Cormyr)
Wererat (Lycanthrope)
Bookcase - The Political Structure of Westgate
Bookcase - King Verovan's Treasure
Bookcase - Dragons of the Dragon Coast
Footlocker - Boots of Reflexes +2
Armoire - Cloak of Protection vs Good
The Warrens
Sergeant Wickers - Cloak of Protection +2, Longsword +2
Drow Mercenary - Boots of Reflexes +2
Half-Orc Mercenary - Battleaxe +1
Dwarf Mercenary - Wand of Paralyzation
Greater Shadow Mastiff x2
Shadow Wolf (Malthus, Tasheni's animal companion)
Greevel (Zymena)
QUEST: Hounds in the Night - return to Obid Teltas
Rujillar's Hideout (after starting Rooting Out A Renegade quest)
Thug Leader - Rapier+1, Heavy Shield +1, Rujillar's Basement Key
Door - use Rujillar's Basement Key
Rujillar's Hideout - Basement
Rujillar (Mage, former Ebon Claws Lieutenant) - Alchemical Silver Dagger,
Bracer's of Armor +1, Ring of Protection +1, Fireball, Stinking Cloud,
Rujillar's Journal, Burning Hands, Wand of Lightning, Stolen Documents
QUEST: Rooting Out A Renegade - take Stolen Documents to Altama
Bookcase - The Lore of the Master Alchemist,
Danger Beyond the Docks: The Perils of Sea Travel on the Dragon Coast
Chest - Belladonna, Powdered Silver, Faint Air Essence, Weak Fire Essence,
Quicksilver, Fairy Dust, Distilled Alcohol, Diamond Dust, Amethyst
Alchemist's Workbench - Potion of Fox's Cunning, Potion of Invisibility,
Choking Powder, Greater Acid Flask
Sods and Sundries
Altama STORE
Give Her: Stolen Documents
REWARD: Rooting Out A Renegade - 2000XP, Ebon Circle, 750GP
QUEST: Go for the Throat - speak to Delmore
Give Her: Rumbolt's Magic Bag
REWARD: 2000XP, Ebon Blade
Give Her: Sheet of Names
REWARD: 500GP
QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
REWARD: 2000XP, Ebon Cape
QUEST: Hunt for a Token - go to Lizardfolk Shaman's House
Pirate Hideout
Pirate Guard - Pirate Guard's Key
Go away quietly (Intimidate) - avoid fight
Chest - Adamantine Dagger, Gold Ring, Silver Necklace
Door - use Pirate Guard's Key
Rabid Red (Galandaro's first mate) - Studded Leather Armor +3, Cloudkill,
Rabid Red's Head, The Mutineer's Toll, Potion of Lesser Restoration
Don't harm the prisoners - Charissa-1, Rinara-1, Mantides+1
You can't be trusted - Charissa+1, Rinara+1, Mantides-1
QUEST: Head of the Pirates - return to Harbormaster Grenn
Wilgum the Worm - Amulet of Natural Armor +2, Wand of Arcane Disjunction,
Wand of Missiles, Invisibility Sphere, Dispel Magic, Lightning Bolt
Pirate x5
Captive Crew Member x4
Chest - Copper Necklace, Potion of Invisibility x2
Chest - Leather Armor +1
Thayan Compound
Shadow (Illusion)
Wall (Illusion) - 50XP
Thayan Compound - Cellar
Door to Harbor Loop Secret Hatch
Duergar Work Chief - Thrung's Key, Warhammer +1, Half Plate
Chest - Potion of Cure Serious Wounds x2, Potion of Lore
Door - use Thrung's Key
Thayan Wizard
Salivar (Priest of Kossuth) - Heavy Shield +2, Ardulia's Fall
Clovis - Anti-Venom Chainmail, Garnet, Topaz
Cleops - The Viper
Chest - Topaz, Fluorspar x5, Fire Agate x3, Amethyst x2, Obsidian x6
Chest - Alexandrite, Ruby
Footlocker - Polymorph Self, Confusion, Phenalope
Armoire - Resist Energy, Shield of Faith, Gold Ring
Chest - Thayan Key
Door - use Thayan Key
Thayan Wizard (Falucca Ardarbrent of Waterdeep) - Ring of Protection +2,
Falucca's Key, Righley's Dueler, Nymph Cloak +3, Diamond
The slaves don't have time - Charissa-1
Chase after her - Charissa+1, Evil+1
Slave Controller
Disarm the trap (Intelligence) - 500XP
Chest - Potion of Cure Critical Wounds x3, Potion of Death Armor,
Potion of Speed
Falucca's Log, Falucca's Letter
QUEST: The Tyrran Enclave - return to Brother Edens
Door - use Falucca's Key
Lizardfolk Shaman's House
Lizardfolk Shaman (Hizkarlus) - Wand of Paralyzation, Gold Ring, 300GP
If you kill Lizardfolk Shaman - Mantides+1, Charissa+1, Rinara-1
If you don't kill Lizardfolk Shaman - Rinara+1, Charissa-1
Chest - Token for Kajeel's Establishment
REWARD: Hunt for a Token - 2000XP
QUEST: The Mysterious Kajeel - speak to Kajeel
Mirror
Raphael's Map (if you sent Raphael in first)
Bone Pile - Raphael's Hat
Departing Harbor (Gut Cutter)
Captain Merrig
Quelzarn (Serpent of the Harbor)
Barrel x2 - Light Crossbow, Bolt +1
Crates x2 - Light Crossbow, Bolt +1
Approaching the Dark Dahlia
Gothos One-Eye (Captain) - Stormbringer, Ship's Hold Key, Fighter Helmet,
Gold Ring, Fire Opal, Alexandrite, Topaz
Night Mask Mage, Night Mask Thug
Entrance to Ship's Hold - use Ship's Hold Key
Dark Dahlia's Hold
Ladder
Chest - Sapphire, Garnet, Aventurine x2, 3447GP
Chest - Potion of Cure Serious Wounds x3, Potion of Aid, Potion of Bless,
Potion of Cat's Grace
Sarcophagus - Kajeel's Letter, Silver Necklace
Latasha (Vampire)
QUEST: Investigating the Dark Dahlia - return to Pentical Bleth
QUEST: The Mysterious Kajeel - speak to Pentical Bleth
(10.02) Market Triangle, Westgate
Market East Gate (to Harbor Loop)
Market West Gate (to Arena District)
Slicker - mentions merchant Belub-Zi
QUEST: The Deathtrap - speak to Slicker
QUEST: The Deathtrap - speak to Watchguard Glunt
Shady Huckster (Halfling female)
Offers you Golden Band for 1000GP
Offers you Golden Harp for 1000GP
Determine the object's true worth (Appraise) - 50XP
Armorer (Dwarf) STORE
Weapon Merchant STORE
Do you really think (Bluff) - 50XP, Rinara+1
I'm Szass Tam (Perform) - 50XP, Rinara+1
Take the dagger (Sleight of Hand) - Dagger +1, 50XP, Rinara+1
Druid Merchant (Liaga Kintree) STORE
You mean the Emerald Enclave (Lore) - 50XP
Crafting Merchant STORE
Annoying Customer
Bohemund the Belligerent
Thurlow Fezziwink (Halfling)
QUEST: Trouble at the Track - take Vial of Spices to Tudor Fezziwink
Gives You: Vial of Spices
Sign Post
Telescope
Insert 5GP - 50XP
Statue of Alias
Read the inscription - 50XP
Creepy Abandoned House
QUEST: The King of Spiders - read Peter's journal
Watchguard Glunt (after fire has died down)
QUEST: The Deathtrap - heal Strange Man
Gutted House (to Gutted House)
House Urdo Guard
Give you a lot more trouble (Intimidate) - 50XP
QUEST: Okuzo's Honor - return to Okuzo
Give Him: Tainted Perfume
Okuzo (after you agree to accompany her)
REWARD: Okuzo's Honor - 1500XP, 1125XP
Dallia Urdo - Full Plate, Ring of Merchant Rule, Boots of Striding +2
Bedevilia - Salamander Hide Armor
Hragal, Greven
Mazzar Devali (Untherite Quivering Thumb representative)
QUEST: The Quivering Thumb - speak to Benevolent Kalim
Bonk the Door Guard (Ogre, Westblade) - Greataxe +1
QUEST: A Star Is Born - get Mintassan's Diamond
(after starting Hounds in the Night quest)
Sergeant Wickers - opens door to Massacre House
Urdo Household
Dallia Urdo (of House Urdo)
QUEST: Okuzo's Honor - return to Okuzo
Bedevilia, Greven, Hragal (Quivering Thumb gladiators)
Abandoned House - Main Floor
Locked Door - use Basement Key
(after killing Sirachna)
Spirit of Peter, Spirit of Maria, Spirit of Martin
REWARD: The King of Spiders - 1000XP
Abandoned House - Upper Floor
Book (Peter's Journal)
QUEST: The King of Spiders - enter master bedroom
Sirachna, King of Spiders - Basement Key
QUEST: The King of Spiders - kill Sirachna
Woman's Body (Maria), Boy's Body (Martin)
Chest - 107GP
Abandoned House - Basement
Man's Body (Peter) - Peter's Ring
Old Chest - Potion of Cure Moderate Wounds, Potion of Antidote
Trunk - Silver Ring
Giant Spider, Mutated Spider, Queen Spider
Sirachna - Spider's Kiss, Cloak of Arachnida
QUEST: The King of Spiders - speak to Spirit of Peter
Garbage Pile - King Verovan's Treasure
Mintassan's Mysteries (Curios from Very Faraway Places)
Mintassan the Magnificent STORE
QUEST: A Star Is Born - get Signet Ring
QUEST: A Star Is Born - speak to Salty Jack
REWARD: 2000XP, 3000GP
Sells Potion of Blood Revealing for 100GP
The Stone-Tree of Rethild
Suldrian's Stunning Self-Shining Armor
Chultan Throttler
The Game Set of Mujibar the Foolish
The Ashes of Drazachytus
The Armoire of Queen Serenia of Mulhorand
Red Wolk of Payit
G'varok's Anvil
The Pedestal of Jondar the Valiant
Alchemist's Workbench
Magician's Workbench
Blacksmith's Workbench
Gutted House
Strange Man (Maliando) TEMPORARY COMPANION
QUEST: The Deathtrap - examine statue
Scorched Knapsack - Dust of Disappearance, Healer's Kit +1
Statue
QUEST: The Deathtrap - speak to Rupert
Arcane Cellar
Quelzarn (illusion)
Armoire - Garlic, Belladonna, Fire Beetle's Belly, 50GP
Rupert (Albino Dwarf)
QUEST: The Deathtrap - use Portal and kill Kokrulobis
REWARD: 1500XP
Armoire - Robe of Acid Resistance
Armoire - Cloak of Protection +1, Wizard's Robe
Copper Pot - Uzalimon's Key
Chest - Wand of Lightning
Table - Radiant Fire Essence, Weak Earth Essence, Spider Venom Gland
Table - Potion of Invisibility, Potion of Lore, Potion of Cat's Grace
Chest - Quicksilver, Fluorspar
Bookcase - Identify, Isaac's Lesser Missile Storm, Stinking Cloud
Bookcase - Mirror Image, Cloudkill
Stuffed Bat (Henry)
Pool
Portal (to Misty Mountaintop)
Misty Mountaintop
Uzalimon - Greater Battle Robe, Greater Fireburst, Spell Mantle
Susstel (Elf) - Mage's Battle Robe, Wand of Frost, Wand of Missiles,
Deadly Fire Trap x2
Amak (Half-Elf) - Adventurer's Robe, Ring of Spell Battle,
Ring of Magic Defenses
Payana (Halfling) - Amulet of Will +1, Wand of Lesser Summoning,
Wand of Missiles
Kokrulobis (Lich) - Lich Dust, Wand of Fire
Strange Man (Maliando) - Wand of Fire, Scarab of Protection +1, Fire Bomb,
Short Sword +1
The Track
Track Door Guard - checks for contraband substances
Tudor Fezziwink (Halfling)
Give Him: Vial of Spices
QUEST: Trouble at the Track - get Sembian Swill, Souleman's Sublime and
Maelstrom's Punch
Give Him: Sembian Swill, Souleman's Sublime, Maelstrom's Punch
Gives You: Tudor's Brew of Speed
QUEST: Trouble at the Track - either put Tudor's Brew of Speed in
Dog Bowl by Daleland Downs or Maelstrom's Antidote in Dog Bowl by
Big Bruiser
REWARD: Trouble at the Track - 1500XP, 2500GP
I think I deserve more - 50XP, 500GP
Track Bartender STORE
Brom (guard)
Buy him an Ale - Brom's Key
Footlocker - use Brom's Key - Track Guard Uniform
Grunt
Track Bookie (Elf)
Bet on the big race with odds of 10:1 - Bookie's Ticket
Cash in my winnings - Chaotic+1
Takes bets on more races with odds of 2:1
Master Chef
The Track - Backrooms
Daleland Downs (Tudor Fezziwink's dog)
Dog Bowl - use Tudor's Brew of Speed
Goblin
Get out of here (Intimidate) - 50XP
Die evil beast - Evil+1
Maelstrom (house sorcerer)
Track Guard
I guess Brom quit (Bluff) - 50XP, Maelstrom's Antidote
Alchemist's Workbench
Mix up some antidote (Craft Alchemy) - 50XP, Maelstrom's Antidote
Big Bruiser (Mordecai's dog)
Dog Bowl - use Maelstrom's Antidote
Lock Box - Healer's Kit +10, Potion of Bull's Strength, Potion of Lore
(after the race)
Mordecai - Maelstrom's Mesh, Mordecai's Morningstar, Silver Necklace
I'll have to report this (Bluff) - 50XP, avoid fight
Maelstrom - Glittering Necklace, Alexandrite
Beastmaster - Bloodstone, Aventurine
Haman (Night Mask) - Hook, Obsidian, Bloodstone, Copper Necklace
Westblade Guild Headquarters
Mercenary Leader - Mintassan's Diamond, Scale Mail +2, Heavy Shield +1,
Longsword +2, Full Plate
QUEST: A Star Is Born - return to Mintassan the Magnificent
Mercenary (Gnome) - Mage's Battle Robe, Burning Hands, Animate Dead,
Fireball, Color Spray, Flame Weapon
Mercenary (Half Orc) - Greataxe +2, Kama +1
Mercenary - Padded Armor +2, Kukri +1, Mithral Dagger
Half-Orc Brute - Greatsword +2
Half-Orc Brute - Scimitar +1
Half-Orc Brute - Longsword +1
The Tower
Messenger
REWARD: An Unexpected Message - 500XP
Pentical Bleth - asks you to follow her to Pentical's Secret Office
Bystander
CoG Representative (Council of Guilds) - opens door
Threston Arundel
QUEST: The Knot of Shou Lung - open Glass Counter
Glass Counter
Examine the note (Lore) - written in androsphinx
QUEST: The Knot of Shou Lung - open Shop Counter
Aluriel Saladar (Wizard) - appears if you failed to examine the note
Shop Counter
Examine the knick-knacks (Spellcraft) - Chalice
REWARD: 1500GP
QUEST: The Knot of Shou Lung - use Potion of Blood Revealing on Door or
speak to Tudor Fezziwink and follow trail to Lair of the Riddler
Door
Knot of Shou Lung
Porthyria uses Oil of Laduguer on it - 2000XP, 1000GP, Prize Chalice,
Riddle Master history feat
QUEST: The Knot of Shou Lung - speak to Threston Arundel
REWARD: 1000GP
Pentical's Secret Office
Pentical Bleth (of House Bleth) - Pentical Bleth's Desk Key
QUEST: Finding a Ship - speak to Captain Merrig
Help me out (Diplomacy) - 10,000GP advance
QUEST: Investigating the Dark Dahlia - fight Latasha
REWARD: 2000XP, 45,000GP (35,000GP is you got the advance)
QUEST: Hunt for a Token - speak to Obid/Altama
Pentical Bleth's Desk -use Pentical Bleth's Desk Key - Pentical's Journal,
10,000GP
Rinara leaves and cannot be influenced to stay (but will return later)
QUEST: The BTW Mystery - speak to Tobias Timble
Lair of the Riddler
Iron Golem - Golem Key
Door - use Golem Key
Door - "The keys lie on the floor, the order defined by their length"
Right 4, Left 8, Right 11, Left 2 (number of squares along red path)
Porthyria (androsphinx)
QUEST: The Knot of Shou Lung - speak to Duergar High Priestess
Give Him: Oil of Laduguer - takes you to Knot of Shou Lung
Podrick LeGrantz's House (after starting Rooting Out A Renegade quest)
Podrick LeGrantz (Halfling)
QUEST: Rooting Out A Renegade - kill Rujillar
Massacre House (Jeswick Salem's family home)
Sergeant Wickers (Night Mask informant)
I was just curious - Rinara+1, Charissa-1, Mantides-1
Betray the watch, never - Charissa+1, Mantides+1
Wardrobe - Gloves of Concentration
Wardrobe - Potion of Cure Serious Wounds
Jeswick's Corpse (Night Mask) - Bloody Note
QUEST: Hounds in the Night - ask Greevel to take you to The Warrens
(10.03) Arena District, Westgate
Arena South Gate (to Market Triangle)
Garrett the Bold TEMPORARY COMPANION
QUEST: Cloak of Mysteries - meet him outside Rumbolt's Mansion
QUEST: Cloak of Mysteries - takes you to Hidden House of Leira
Hamster Cage - butterscotch-colored rodent
Ding Thrush
Offers to tell you about Minx and Bloo (Minsc and Boo) for 5GP
Sells you The Famous Quotes of Minx for 2GP
"Sticky eel gets the stick" - Squeaky wheel gets the kick
"Sores, not warts" - Swords, not words
"Cut kindling for wood nests" - Butt-kickin' for goodness
Sells you Rashemi Hamster (butterscotch-colored rodent) for 10GP
Rashemi Hamster - activate to guide you to Garbage
Garbage (Hamster Hole to Strange Cave)
Shady Huckster
Offers you Comfortable Boots for 500GP
Determine the object's true worth (Appraise) - 50XP
Protester
Statue of Durgar the Just
Read the inscription - 50XP
Broken Lamp Post (Entrance to Undergate)
(after starting Go for the Throat quest)
Delmore Pritt (Guard)
QUEST: Go for the Throat - get Rumbolt Gate Key from Morningstar Haven
Gate - use Rumbolt Gate Key
Ornamental Rocks - climb through the upper window (Dexterity)
(after speaking to Mazzar Devali)
Benevolent Kalim (Quivering Thumb master from Unther)
QUEST: The Quivering Thumb - ask to enter the Individual Competition,
speak to Dutiful Azram to enter the Group Competition
Defeat Twilight Knight and Dukes of Daggerford - 2000XP,
Champion of the Arena history feat
Note: can fight previous oppenents for half the reward
Tip: use Charissa to buff you or the party before the fights
Turfang (flind shaman, first opponent)
REWARD: 500GP
Dorn Karstage (warrior) - challenges Mantides for revenge of his son Jaek
You can't kill this man - Mantides+2 (will become favored by Lathander)
QUEST: The Fate of Mantides - defeat Sir Peregrim
Kill the wretch - Mantides-2
Priestess of Shar (if Mantides killed Dorn)
QUEST: The Fate of Mantides - speak to Velisha
The Masked Marauder (assassin, second opponent)
REWARD: 1250GP
Jargle (frost giant, third opponent)
REWARD: 2500GP
Maevhaun (mage, forth opponent)
REWARD: 4000GP
Twilight Knight (champion, final opponent)
REWARD: 10,000GP
Dutiful Azram (Benevolent Kalim's slave)
Purple Legion (Purple Knights of Cormyr, first group - Purple Knight x3,
Purple Knight Veteran x2, Purple Knight Captain)
REWARD: 1000GP
Sal - wants you to save her brother Markus
Fight the Menagerie first (Intimidate)
Menagerie (second group - Werewolf Lord, Werebadger, Warebear, Wereboar)
REWARD: 2500GP
Lord Rochester - offers you four slaves for 5000GP
Markus (slave)
I'm setting you free - Good+1
Dukes of Daggerford (third group - Tiberius, Challseus, Codepoetz, Tyrian,
Hugie, Alazander)
REWARD: 7500GP
Commoner (Bryden Pike) - mentions Dread Pirate Galandaro
QUEST: Head of the Pirates - speak to Aloster Drake
(after completing Rinara's Fortune quest)
Viglor (Half-Orc) - Bracers of Bruising, Angurvadal (Flame Tongue)
Rinara
Gives You: 6500GP
Morningstar Haven
Charissa Maernos COMPANION - mentions Pharros Sneed
Willing to take a stand, Yes - Charissa+1
Obid Teltas (acting Priest of Lathander) STORE, HEALING
If you decide to help the Church of Lathander instead of the Ebon Claws
REWARD: The Church of Lathander - 1500XP, Mantides+1, Rinara-1
QUEST: Hounds in the Night - get Bloody Note from Jeswick's Corpse
REWARD: 2000XP, Lathander's Favor
QUEST: Assassination Games - speak to Captain Fennesh
REWARD: 2000XP, 1250GP
QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
REWARD: 2000XP, 5000GP
QUEST: Hunt for a Token - speak to Beylia
Tylanna of the Seventh Rose (High Priest of Lathander) STORE, HEALING
Beylia (Acolyte)
How about I just tell Obid
That wouldn't be fair - Mantides+1
I need that token/Live on the streets - Evil+1
Give you 250GP - Rinara-1, Charissa-1, Mantides-1
REWARD: Hunt for a Token - 2000XP, Token for Kajeel's Establishment
QUEST: The Mysterious Kajeel - speak to Kajeel
Delmore (sleeping) - Rumbolt Gate Key
Take Rumbolt's estate key (Sleight of Hand) - 50XP, Rumbolt Gate Key
Give me the key (Intimidate) - 50XP, Rumbolt Gate Key
You're about to die - Evil+1
QUEST: Go for the Throat - get Rumbolt's Magic Bag
City Watch Barracks
Captain Fennesh
QUEST: Assassination Games - find Darius Falgargo at Bent Mermaid Inn
REWARD: 300GP
QUEST: Assassination Games - return to Obid Teltas
QUEST: Okuzo's Honor - return to Okuzo
Give Him: Invoice
Give him Dragon's Egg - 500GP, Lawful+1
City Watch Guard (Dimples)
Let me try to fix your ankle (Heal) - 50XP
QUEST: Dimples the Dancer - return to Marv
Bent Mermaid Inn
Glarn (Half-Orc) STORE
Darius Falgar
Should just listen in - Charissa-1
Go talk to him - Charissa+1
Empty Table - sit down and wait for Darius to leave
QUEST: Assassination Games - follow Darius to Cormaeril Company Sheds
Sami Horngold (Samibevilvenne Hiellstarkar, Deep Gnome)
QUEST: Head of the Pirates - ask him to go to Harbormaster's Office
Watchguard Glunt
Chest (DC30) - Healer's Kit +1 x3
Wardrobe (DC24) - Swordsman's Belt, Chainmail, Healer's Kit +10 x2
Wardrobe (DC24) - Dragons of the Dragon Coast, Healer's Kit +1 x2
Derian "Sweetharp" Willows (Bard)
Give him 1GP - sings of Peregrim and Elandra
Breel
On behalf of the Croamarkh (Bluff) - 50XP
Get out of here (Intimidate) - 50XP
Aloster Drake (Half-Elf Merchant Captain)
Tell me about the reward (Bluff) - 50XP
QUEST: Head of the Pirates - speak to Harbormaster Grenn
Cormaeril Company Sheds
Darius Falgar (Initiate) - Adamantine Longsword
Night Mask Assassin - Boots of Reflexes +3
Night Mask Assassin - Periapt of Wisdom
Night Mask Assassin - Scythe +1
Night Mask Assassin - Wand of Fire
Chest - Trap Kits
Chest - Venoms
Chest - Potions
Variak (Night Mask) - Scarab of Protection +1, Acid Dart, Potion of Speed,
Chain Shirt +2, Adamantine Short Sword, Sapphire, Potion of Cat's Grace
Variak's Key
Door - use Variak's Key
Fire Knife Instructor - Fire Knife Medallion, Handaxe +1, Alexandrite,
Topaz, Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds
Fire Knife Assassin x3
QUEST: Assassination Games - return to Captain Fennesh
Strange Cave
Ferret
Tree - eat a berry to turn Rashemi Hamster into Reet
Reet (Rashemi Hamster)
QUEST: The Brotherhood of the Ferret - buy Black Cowled Robes from
Druid Merchant and go to Botherhood of the Ferret Ritual Chamber
Botherhood of the Ferret Ritual Chamber
Grand Whisker - Ring of Protection +3, Potion of Invisibility,
Staff of Command
QUEST: The Brotherhood of the Ferret - eat the sacred berry
REWARD: 1500XP
Note: if you refuse to eat the berry return to the strange cave
Mintak (pink ferret)
Brotherhood Cultist
Rumbolt's Mansion - Main Floor
Lord Rumbolt (Foriat Rumbolt) - Rumbolt's Key
Fenib (Assassin) - Studded Leather Armor+1, Silver Ring
Rumbolt's Mansion - Upper Floor
Miss Tibbles (cat)
Communicate with the cat - gives you the combination to the safe
Kill her - Evil+1
Mister Quink (Butler)
I'm a guest of Lord Rumbolt's (Bluff) - 50XP
Get in that wardrobe (Intimidate) - 50XP
Painting
Slide it aside - reveal Hidden Wall Safe
Hidden Wall Safe - use Rumbolt's Key
Pick the Lock (Open Lock) - 50XP, Rumbolt's Magic Bag
QUEST: Go for the Throat - return to Altama
If you didn't kill Rumbolt - Rinara+1, Charissa-1, Mantides-1
If you killed Rumbolt - Charissa+1, Mantides+1, Rinara-1
Chest - Mastercraft Lute
Wardrobe - Potion of Invisibility, Potion of Antidote, Jeweled Dagger,
The Political Structure of Westgate, Average Giant Scorpion Venom,
Adamantine Longsword
Pile of Books - List of Names
Chest - 311GP, Alexandrite x2, Fluorspar x4, Bloodstone x3, Obsidian x3,
Animate Dead, Identify, Haste
Brother Edens' Shrine
Brother Edens (Captain Pharros Sneed) - Topaz
QUEST: The Tyrran Enclave - go to Thayan Compound
REWARD: 3000XP
He should be allowed to live - Good+1
Seeker Tarmesh
Vhammos Mausoleum
Basket - Fresh Mummy Wrappings, Empty Bottle
Greely (Crypt keeper's spirit)
Egar Vhammos, Magdalene Vhammos
Sarcophagus - Lily's corpse
Use Fresh Mummy Wrappings and Preservation Fluid - B - 500XP
Meddie Vhammos, Reverian Vhammos, Little Carby Vhammos
Grandfather Vharlan Vhammos, Zombie Lord x2
REWARD: Rinara's Fortune - 2250XP, 1000GP
Preservation Fluid - B
Brother Tobias Winery
Tobias Timble (Halfling Vampire) - Vampires: An Overview, Coffin's Call,
Sash of Shimmering, Cellar Key
QUEST: The BTW Mystery - get three pieces of evidence: Monk's Journal,
lots of weapons, rats in cellar, blood on clothes, employees in stupor
REWARD: 3000XP
Winemaker (Monk Vampire)
Look more closely (Spot) - 50XP, sneering at you
Winemaker (Niman, Monk Vampire)
Look more closely (Spot) - 50XP, wine stain is blood
Weapon Rack - recently used
Desk - Monk's Journal
Door - use Cellar Key
Listen for Rats (Listen) - 50XP
Winery Cellar
Bucket
Examine (Spot) - 50XP
The Catacombs
QUEST: Descent into Darkness - use Wooden Stake on Latasha and Kreed
Vintage Red x3
Grace Strongheart's Tomb - use Domino Mask
Grace Strongheart, Wraith
Grace Strongheart's Casket - Full Plate +2, Shining Light of Lathander,
Paladin Helmet
Sarcophagus - Gold Necklace, Gold Ring, Bag of Holding
Sarcophagus - Bestow Curse, Horrid Wilting, Fire Opal
Sarcophagus - Scarab of Protection +2
Sarcophagus - Fireball, Delayed Blast Fireball, Ruby
Latasha
Kreed (Court Member, Vampire)
Night Mask Thug, Night Mask Mage
Sarcophagus - Ring of Resistance +1, Emerald
Rinara COMPANION (has gained 10,000XP)
Gives You: Wooden Stake x2
Sarcophagus - Kreed
Use Wooden Stake - 250XP, Sacrificial Dagger
Sarcophagus - Latasha
Use Wooden Stake - 250XP, Vampire Dust
QUEST: Descent into Darkness - open portal
Sarcophagus - Beljuril
Sarcophagus - Potion of Heal
Altar
Use Vampire Dust
G-A-R-L-I-C S-U-N-L-I-G-H-T
Use Sacrificial Dagger
REWARD: 3000XP, open portal
Portal (to Orbakh's Inner Sanctum)
Statue (exit to Undergate)
Orbakh's Inner Sanctum
Portal (to The Catacombs)
Orbakh (Vampire Lord, The Faceless, Night King, Night Masks ruler)
mentions Domino Mask is tied to the spirit of Elandra of the Flails
I am my own master - fight
I wish to join you - Rinara and Charissa turn against you, Mantides will
side wih you if he turned to Shar
I am ready - Evil+100, Mark of the Vampire history feat,
Vampire: Dominate history feat, Vampire: Gaseous Form history feat,
Vampire: Children of the Night history feat,
Vampire: Alternate Form history feat
QUEST: Embracing the Night - cannot leave Undergate
QUEST: Rats to the Slaughter - go to Old Sewer Section
Gives You: Map to Ebon Claw Hideout
Altama - Altama's Equalizer, Heart of the Beast, Potion of Heal
Wererat Lieutenant x3
Door (unlocked after attacking Orbakh)
Sarcophagus - Orbakh
Use Wooden Stake
REWARD: In Pursuit of the Faceless - 3000XP
Candelabra x2 - Wooden Stake
Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
Alek Rastaine - The Sly Blade
Tynar Vungrald - Duskwood Light Shield
Cassandra Vorsil - Studded Leather Armor +4
Orbakh's Domino Mask
Elandra (when you use the Portal to leave)
QUEST: The Curse of the Mask - Domino Mask gains True Seeing,
go to Undergate and use Domino Mask and follow trail to Barricade
then defeat Sir Peregrim
(10.04) Undergate, Westgate
Portal to Arena District
Omadon (robed woman) - mentions Domino Mask
QUEST: Cult of the Faceless - use Strange Mirror
Strange Mirror - portal to Temple of the Faceless
QUEST: Cult of the Faceless - speak to Kriox
Drow Merchant (Rapzin Ellestyn) STORE
What's this fascinating item (Appraise) - 50XP, Rinara+1
Sell him Dragon's Egg - 500GP, Chaotic+1
Show him Token for Kajeel's Establishment - Anti-Psion Stone
Dao Genie
Give him Token for Kajeel's Establishment - opens Kajeel Portal
Kajeel Portal
Lizardfolk Witch STORE
Tip: buy or sell anything you want from Lizardfolk Witch's store
Gives You: Lizard Witch's Curse Antidote
QUEST: Tortured Hearts - return to Gracie
Sarl (Lizardfolk)
You look great (Bluff) - 50XP
You and Gracie (Diplomacy) - 50XP
QUEST: Tortured Hearts - speak to Lizardfolk Witch
Serena (Lizardfolk)
Priest of Ilmater (Aloshin, imposter) - Beholder Ring (Slow)
Tell me about Ilmater (Lore) - 50XP
Derro
Shady Huckster (Tiefling female)
Offers you Mage's Battle Robe/Vagabond Rags for 500GP
Offers you Silk Chapeau for 500GP
Determine the object's true worth (Appraise) - 50XP
Portal to Market Triangle
Portal to Harbor Loop
Statue (secret door to The Catacombs)
Rock (to Old Sewer Section)
Use Gaseous Form
Barricade (tunnel to Human Cattle Factory)
(Group of Thugs)
Drow Wizard - The Grinning Skull, Garnet, Palemaster's Key, 120GP
Bugbear, Troll, Ogre - Phenalope
Chest - use Palemaster's Key - Dragon's Egg
Duergar Battle Leader - Scale Mail +1
QUEST: The Knot of Shou Lung - get Oil of Laduguer
Duergar Crossbow - Greater Gloves of Concentration
The Dark Lady's Promise
Priestess of Shar
Oruana Drearon (Monk of the Dark Moon)
High Priestess Velisha STORE, HEALING (only for followers of Shar)
Mantides (if he killed Dorn)
I'm all for it - Night's Embrace, Darkstar
REWARD: The Fate of Mantides
Hidden House of Leira
(Area 1)
Spirit of Priestess
QUEST: Cloak of Mysteries - kill Skyrim Bloodfang
Shimmering Pool of Mist to area 2
Shimmering Pool of Mist to area 3
(Area 2)
Shimmering Pool of Mist to area 1
Shimmering Pool of Mist to area 5
Shimmering Pool of Mist to area 3
(Area 3)
Shimmering Pool of Mist to area 1
Shimmering Pool of Mist to area 4
(Area 4)
Shimmering Pool of Mist to area 3
Shimmering Pool of Mist to area 5
Shimmering Pool of Mist to area 2
(Area 5)
Shimmering Pool of Mist to area 2
Spirit of Priestess
Refuse to disturb the dead - Mantides+1
Let's investigate/Looting to be had - Mantides-1
Skyrim Bloodfang (Ogre Mage) - Greatsword +1, Cloak of Mysteries
REWARD: Cloak of Mysteries - 500XP
Ogre Henchman, Orc Henchman
Troll Lair
Troll Chieftain's Hut
Mercenary Leader (of the Westblades)
Signet Ring
QUEST: A Star Is Born - return to Mintassan the Magnificent
Duergar Quarter
Duergar Warrior - Duergar Key
Duergar Warrior - Chainmail +1
Door - use Duergar Key
Duergar Crossbow - Duergar Key
Door - use Duergar Key
Duergar Warrior - Duergar Key
Duergar High Priestess - Gol'Kai's Cry, Malchor's Punch, Quarterstaff +2,
Oil of Laduguer, Silver Ring
QUEST: The Knot of Shou Lung - get Dragon's Egg
QUEST: The Knot of Shou Lung - return to Porthyria
Essence of Laduguer - Diamond
Statue of Laduguer (Dweller in Shadow)
Temple of the Faceless
Strange Mirror - portal to Undergate
Kriox (doppelganger)
QUEST: Cult of the Faceless - speak to Vander Malavhan
Give Her: Vander Malavhan's Cloak
REWARD: 1000XP, 50XP, 50XP, 50XP
QUEST: Cult of the Faceless - speak to Vander Malavhan then return
Omadon
Kajeel's
Exit to Undergate
Vander Malavhan
QUEST: Cult of the Faceless - pay 400GP for a round of Elder Brew
REWARD: 50XP, Vander Malavhan's Cloak
QUEST: Cult of the Faceless - return to Kriox
Gracie
QUEST: Tortured Hearts - speak to Sarl
REWARD: 500XP, Nymph Cloak +3, Lizardfolk Witch leaves
Kajeel (Illithid)
I have a stone - 500XP, 2000XP
REWARD: The Mysterious Kajeel - location of Night Mask safe house
QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
I will use the stone - Adventurers unlock Trapdoor and kill Kajeel
Thank you and farewell - avoid fight
Do this the hard way - fight
QUEST: The Mysterious Kajeel - use Trapdoor
Adventurer - Bracers of Armor +2, Glittering Necklace
Adventurer - Amulet of Natural Armor +2, Gold Ring
Adventurer - Kajeel's Trapdoor Key, Light Shield +2, Silver Necklance
Client Leader, Client
Trapdoor - use Kajeel's Trapdoor Key
Kajeel's Secret Room
Kajeel - Kajeel's Key, Jacinth
REWARD: The Mysterious Kajeel - location of Night Mask safe house
QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
I'm done here - Rinara+1, Mantides-1
Time to die - Rinara-1, Mantides+1
Footlocker - use Kajeel's Key - Garnet, Bloodstone x3, Phenalope x3, 839GP
Bookcase - Phantasmal Killer, Dismissal, Lesser Globe of Invulnerability,
Glyph of Warding, Slow
Night Mask Safe House
Latasha
Brondin (Duergar) - The Ravager, Ring of Protection +1, Amethyst
Zarkarus (Githyanki archmage) - Zakarus' Staff, Gold Necklace
Hanna (Werewolf) - Leather Armor+1, Gold Ring, Emerald
BTW Talisman (found when you leave)
QUEST: Lair of the Night Masks - return to Pentical Bleth
REWARD: 2500XP
Human Cattle Factory
Gnome Vampire Leader, Gnome Vampire
Manual of Blood Harvesting
Butchered Corpse (Obid Teltas)
Sir Peregrim (Death Knight, Elandra's companion) - Scythe +4,
Ring of the Shattered Vow
QUEST: The Curse of the Mask - kill Elandra
If Mantides beats him - Paladin, Mantides' Full Plate, Dawnbringer
REWARD: The Fate of Mantides - 3000XP
Tip: The weapon Mantides has equiped is given a +5 enchantment
Elandra (Banshee, former Priestess of Hoar)
Domino Mask gains Immunity Death Magic
Suggests you put on the Domino Mask for immunity to Death Magic
REWARD: The Curse of the Mask - curse is broken
Zymena (Paeliryon), Erinyes (Devil)
Orbakh - Curse broken ending, Total 104,599XP (L14)
Old Sewer Section
Rock (to Undergate)
Vampire Male x2, Vampire Female TEMPORARY COMPANION
QUEST: Rats to the Slaughter - kill everyone in Ebon Claw Hideout
Drain Pipe - use Gaseous Form
Wererat Archer - Bolt of Fire
Running Water - use Bat form to fly across the chasm
Lever - release quelzarn
Nubbin (Wererat)
Dominate the wererat
Open the door
Unlock and open the door
Remove the garlic
Ebon Claw Hideout
Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
Alek Rastaine - The Sly Blade
Tynar Vungrald - Duskwood Light Shield
Cassandra Vorsil - Studded Leather Armor +4
Wererat, Wererat Lieutenant
REWARD: Rats to the Slaughter - Vampire ending, Total 96,343XP (L14)
==============================================================================
= Appendix ===================================================================
==============================================================================
(A) Character Creation
NWN2 is based on the Dungeons & Dragons 3.5 rules. I highly recommend the
official Dungeons & Dragons Player's Handbook v3.5 and especially the
Forgotten Realms Campaign Setting (3.0). The rules were modified a little for
NWN2 but they are great books.
The details given in this section are taken from the actual behavior in the
game and not from the manual or in game descriptions as they contain errors
and omissions.
Your character can reach a maximum of level 20, even for races with a level
adjustment. So a human would stop advancing levels when they reach 190,000XP
but a Svirfneblin would stop advancing when they reach 253,000XP. # For MotB
this has been raised to level 30. @ For MoW the maximum is level 20.
______________________________________________________________________________
(A.01) Gender
Your gender will change the way a few characters interact with you and which
romances are open to you.
______________________________________________________________________________
(A.02) Race
RACIAL BONUSES
Human (Any)
Quick to Master (extra feat at character generation)
Skilled (+1 SP/Level)
Half-Elf (Any)
Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
Immunity to Sleep
Low-Light Vision
Keen Sense (Active Search)
Partial Skill Affinity (+1 Listen, Search, Spot)
Skill Affinity (+2 Bluff, Diplomacy)
Half-Drow (Any) #
Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
Immunity to Sleep
Darkvision
Keen Sense (Active Search)
Partial Skill Affinity (+1 Listen, Search, Spot)
Skill Affinity (+2 Bluff, Diplomacy)
Moon Elf (Wizard)
DEX+2 CON-2
Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
Immunity to Sleep
Low-Light Vision
Keen Sense (Active Search)
Skill Affinity (+2 Listen, Search, Spot)
Sun Elf (Wizard)
INT+2 CON-2
Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
Immunity to Sleep
Low-Light Vision
Keen Sense (Active Search)
Skill Affinity (+2 Listen, Search, Spot)
Wood Elf (Ranger)
STR+2, DEX+2, CON-2, INT-2
Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
Immunity to Sleep
Low-Light Vision
Keen Sense (Active Search)
Skill Affinity (+2 Listen, Search, Spot)
Wild Elf (Sorcerer) #
DEX+2 INT-2
Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
Immunity to Sleep
Low-Light Vision
Keen Sense (Active Search)
Skill Affinity (+2 Listen, Search, Spot)
Dark Elf (Drow) (Wizard)
Level Adjustment +2
DEX+2, INT+2, CHA+2, CON-2
Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
Strong Will (+2 vs Will)
Immunity to Sleep
Darkvision
Keen Sense (Active Search)
Skill Affinity (+2 Listen, Search, Spot)
Spell Resistance (SR 11 + character level)
Light Blindness (-1 penalty to attack, skills and saves)
Light 1/day racial spell (caster level equal to character level)
Darkness 1/day racial spell (caster level equal to character level)
See Invisibility 1/day racial spell (caster level equal to character level)
Shield Dwarf (Fighter)
CON+2, CHA-2
Weapon Proficiency Dwarf (Dwarven Waraxe)
Darkvision
Stonecunning (+2 interior Search)
Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
Battle Training vs Orcs (Attack+1 vs Orcs)
Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
Hardiness vs Spells (+2 vs Spells)
Hardiness vs Poisons (+2 vs Poison)
Skill Affinity (+2 Lore)
Gold Dwarf (Fighter)
CON+2, DEX-2
Weapon Proficiency Dwarf (Dwarven Waraxe)
Darkvision
Stonecunning (+2 interior Search)
Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
Battle Training vs Aberrations (Attack+1 vs Aberrations)
Hardiness vs Spells (+2 vs Spells)
Hardiness vs Poisons (+2 vs Poison)
Skill Affinity (+2 Lore)
Gray Dwarf (Duergar) (Fighter)
Level Adjustment +1
CON+2, CHA-4
Weapon Proficiency Dwarf (Dwarven Waraxe)
Darkvision
Stonecunning (+2 interior Search)
Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
Battle Training vs Orcs (Attack+1 vs Orcs)
Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
Hardiness vs Spells (+2 vs Spells)
Immunity to Poison
Immunity to Paralysis
Immunity to Phantasms (Immunity to the spells Phantasmal Killer and Weird)
Greater Skill Affinity (+4 Move Silently)
Partial Skill Affinity (+1 Listen, Spot)
Light Sensitivity (-2 penalty to attack, skills and saves)
Enlarge 1/day racial spell (caster level twice character level)
Invisibility 1/day racial spell (caster level twice character level)
Rock Gnome (Bard)
CON+2, STR-2
Small Stature (AC Size+1, Attack+1)
Low-Light Vision
Hardiness vs Illusions (+2 vs Illusions)
Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
Skill Affinity (+2 Concentration, Listen)
Spell Affinity (Illusion spell save DC+1)
Deep Gnome (Svirfneblin) (Rogue)
Level Adjustment +3
DEX+2, WIS+2, STR-2, CHA-4
Small Stature (AC Size+1, Attack+1)
Darkvision
Durability (+2 vs all saves)
Slippery Defense (AC Dodge+4)
Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
Skill Affinity (+2 Concentration, Listen, Hide, Craft Alchemy, Spellcraft)
Spell Affinity (Illusion spell save DC+1)
Stonecunning (+2 interior Search)
Spell Resistance (SR 11 + character level)
Blindness 1/day racial spell (caster level equal to character level)
Invisibility 1/day racial spell (caster level equal to character level)
Entropic Shield 1/day racial spell (caster level equal to character level)
Lightfoot Halfling (Rogue)
DEX+2, STR-2
Small Stature (AC Size+1, Attack+1)
Fearless (+2 vs Fear)
Good Aim (Attack+1 with Slings and Thrown Weapons)
Skill Affinity (+2 Move Silently, Listen)
Lucky (+1 vs all saves)
Strongheart Halfling (Rogue)
DEX+2, STR-2
Small Stature (AC Size+1, Attack+1)
Fearless (+2 vs Fear)</pre><pre id="faqspan-7">
Good Aim (Attack+1 with Slings and Thrown Weapons)
Skill Affinity (+2 Move Silently, Listen)
Quick to Master (extra feat at character generation)
Half-Orc (Barbarian)
STR+2, INT-2, CHA-2
Darkvision
Gray Orc (Cleric) $
Level Adjustment +1
STR+2, WIS+2, INT-2, CHA-2
Weapon Proficiency Gray Orc (Greataxe, Longbow)
Darkvision
Scent (Track - show hostiles in mini-map)
Long Gait (Movement speed bonus)
Light Blindness (-1 penalty to attack, skills and saves)
Aasimar (Planetouched) (Paladin)
Level Adjustment +1
WIS+2, CHA+2
Darkvision
Resist Acid Energy (5/-)
Resist Cold Energy (5/-)
Resist Electrical Energy (5/-)
Skill Affinity (+2 Listen, Spot)
Light 5/day racial spell (caster level equal to character level)
Tiefling (Planetouched) (Rogue)
Level Adjustment +1
DEX+2, INT+2, CHA-2
Darkvision
Resist Cold Energy (5/-)
Resist Fire Energy (5/-)
Resist Electrical Energy (5/-)
Skill Affinity (+2 Bluff, Hide)
Darkness 1/day racial spell (caster level equal to character level)
Air Genasi (Planetouched) (Fighter) #
Level Adjustment +1
DEX+2, INT+2, WIS-2, CHA-2
Darkvision
Summon Gale 1/day (Knockdown, disperse cloud effects)
Air Resistance (Electrical 5/-)
Earth Genasi (Planetouched) (Fighter) #
Level Adjustment +1
STR+2, CON+2, WIS-2, CHA-2
Darkvision
Merge with Stone 1/day (DR 5/Adamantine for 5 rounds)
Earth Resistance (Acid 5/-)
Fire Genasi (Planetouched) (Fighter) #
Level Adjustment +1
INT+2, CHA-2
Darkvision
Reach to the Blaze 1/day (Fire 2d4 for 5 rounds)
Fire Resistance (Fire 5/-)
Water Genasi (Planetouched) (Fighter) #
Level Adjustment +1
CON+2, CHA-2
Darkvision
Shrouding Fog (Concealment 20% for 5 rounds)
Water Resistance (Cold 5/-)
Yuan-Ti Pureblood (Ranger) $
Level Adjustment +2
DEX+2, INT+2, CHA+2
Darkvision
Scaled Skin (AC Natural+1)
Spell Resistance (SR 11 + character level)
Alertness (Listen+2, Spot+2)
Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
Snake Blood (Reflex+1, +2 vs Poison)
Animal Trance 1/day racial spell (caster level equal to character level)
Cause Fear 1/day racial spell (caster level equal to character level)
Charm Person 1/day racial spell (caster level equal to character level)
Darkness 1/day racial spell (caster level equal to character level)
Entangle 1/day racial spell (caster level 4th)
Active Search = always in detect mode with no movement speed penalty
______________________________________________________________________________
(A.03) Class
You start with a basic class and can add up to three more classes.
BASIC CLASS ABILITIES
Barbarian (Bbn) - 12HP, 4SP, High BAB, High Fortitude Saves
REQ: Non-lawful
Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
L1: Rage (STR+4, CON+4, Will+2, AC-2 for 3+CON bonus rounds then STR-2,
DEX-2, Movement-10% for 5 rounds, 1/day, L4 2/day +1 use every 4 levels)
L1: Fast Movement (Movement+10%)
L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
L3: Trap Sense (AC Dodge+1 and Ref+1 vs traps every 3 levels)
L7: Damage Reduction (1/- every 3 levels)
L11: Greater Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds then
STR-2, DEX-2, Movement-10% for 5 rounds)
L14: Indomitable Will (+4 vs Mind-Affecting Spells while in a Rage)
L17: Tireless Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds)
L20: Mighty Rage (STR+8, CON+8, Will+4, AC-2 for 3+CON bonus rounds)
# L24: Bonus feat every 4 levels
Bard (Brd) - 6HP, 6SP, Medium BAB, High Reflex & Will Saves
REQ: Non-lawful
Light Armor, Shields, Simple Weapons, Longsword, Short Sword, Shortbow,
Rapier
Bardic Music (Class Level/day for 10 rounds)
L1, Perform 3: Countersong (Ally SR10+Level)
L1, Perform 3: Fascinate (Daze 1 enemy/level)
L3, Perform 6: Haven Song (Enemies unable to attack)
L6, Perform 9: Cloud Mind (Daze single enemy)
L9, Perform 12: Ironskin Chant (Party DR 5/- for 4 rounds)
L12, Perform 15: Song of Freedom (Dispel Enchantment and Transmutation)
L15, Perform 18: Song of Heroism (Target AC Dodge+4, HP+4/level, Saves+4)
L18, Perform 21: Legionnaire's March (Highest BAB in party used, Dmg+4)
Inspiration (one active)
L1: Inspire Courage (Atk+1, Dmg+1, L8 +2, +1 every 6 levels)
L2: Inspire Competence (Skills+2, L11 +4, +2 every 8 levels)
L5: Inspire Defense (AC Dodge+2, +1 every 5 levels)
L7: Inspire Regeneration (1HP/2 rounds, +1HP every 5 levels)
L8: Inspire Toughness (Universal+1, +1 every 5 levels)
L11: Inspire Slowing (Enemies Movement-15%, L16 Movement-30%)
L14: Inspire Jarring (Enemies Concentration-4, Will-2)
L1: Armored Caster (Light Armor Spell Failure 0%)
L1: Bardic Knowledge (Class Level added to Lore)
L1: Arcane Spells (CHA)
L8: Replace one known spell 2 levels below current level every 3 levels
# L23: Bonus feat every 3 levels
Cleric (Clr) - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
REQ: Deity
Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons
Spontaneous Conversion (covert spell to healing:non-evil or harming:evil)
Domains (two of the following)
Air (Uncanny Dodge, Call Lightning, Chain Lightning)
Animal (Animal Companion, Cat's Grace, True Seeing)
# Chaos (Slippery Mind, Color Spray, Confusion)
# Cold (Cold 5/-, Creeping Cold, Hypothermia, Polar Ray)
# Darkness (Blind-Fight, Blindness/Deafness, Shadow Conjuration,
Power Word Blind)
Death (Summon Shadow 1/day, Phantasmal Killer, Power Word Kill)
Destruction (Smite Infidel 1/day, Rage, Acid Fog)
# Dream (Immunity Sleep, Sleep, Phantasmal Killer, Hiss of Sleep)
Earth (Toughness, Stoneskin, Energy Immunity)
Evil (Turn Outsider, Evard's Black Tentacles, Weird)
Fire (Fire 5/-, Fireball, Wall of Fire)
Fury (Battle Master 1/day, Enlarge Person, Tenser's Transformation)
Good (Aura of Courage, L2 Magic Circle Against Alignment,
Lesser Planar Binding)
Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
Knowledge (Identify, Knock, Clairaudience / Clairvoyance, True Seeing,
Legend Lore)
# Law (Iron Will, Lionheart, Hold Monster, Mass Hold Person)
# Luck (Luck of Heroes, Freedom of Movement, Greater Spell Mantle)
Magic (Mage Armor, Melf's Acid Arrow, Assay Resistance, Spell Mantle,
Greater Dispel Magic, Blackstaff)
Plant (Woodland Stride, Entangle, Barkskin, Poison, Mass Camouflage,
Vine Mine)
Protection (Divine Protection, Lesser Globe of Invulnerability,
Energy Immunity)
Strength (Divine Strength, Bull's Strength, Divine Power)
Sun (Exceptional Turning, Searing Light, Sunbeam)
# Time (Initiative bonus, Haste, Premonition)
Travel (Fast Movement, Freedom of Movement, Haste)
Trickery (Feint, Grease, Invisibility, Confusion)
# Undeath (Extra Turn Undead uses, Animate Dead, Create Greater Undead)
# War (Deity's Weapon Proficiency and Martial or Exotic if required,
Flame Strike, Power Word Stun)
Water (Evasion, Poison, Ice Storm)
L1: Divine Spells (WIS)
L1: Turn Undead (Class Level+CHA bonus Turn and Damage, CHA bonus+3/day)
# L23: Bonus feat every 3 levels
Druid (Drd) - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
REQ: Neutral, Deity
Light Armor, Medium Armor, Shields, Club, Dagger, Dart, Quarterstaff, Spear,
Scimitar, Sickle, Sling, Universal Sword
Wild Empathy (can communicate with animals)
Spontaneous Conversion (convert spell to Summon Monster of the same level)
L1: Divine Spells (WIS)
L1: Animal Companion
L1: Nature Sense (Search+2, Spot+2 in exterior areas, Survival+2)
L2: Woodland Stride (Movement+10% in exterior areas)
L3: Trackless Step (Hide+4, Move Silently+4 in exterior areas)
L4: Resist Nature's Lure (+2 vs Fear)
L5: Wild Shape (Bear, Wolf, Boar, Badger, 1 hour/level 1/day, L6 2/day,
L7 3/day, L10 4/day +1/day every 4 levels)
L9: Venom Immunity (Immunity Poison)
L12: Wild Shape - Dire (Dire Bear, Dire Wolf, Dire Boar, Dire Badger)
L12: Plant Wild Shape (Treant, Shambling Mound)
L16: Elemental Shape (Huge Earth, Air, Fire, Water Elemental,
1 hour/level 1/day, L18 2/day, L20 3/day)
L20: Elemental Shape - Elder (Elder Earth, Air, Fire, Water Elemental)
# L24: Bonus feat every 4 levels
Favored Soul (Fav) # - 8HP, 2SP, Medium BAB, High Fort, Reflex & Will Saves
Light Armor, Medium Armor, Shields, Simple Weapons
L1: Cleric Divine Spells (CHA, WIS for DC)
L1: Deity's Weapon Proficiency (Martial or Exotic if required)
L3: Deity's Weapon Focus
L4: Replace one known spell 2 levels below current level every 2 levels
L5: Energy Resistance (10/- for chosen energy type, L10 second type,
L15 third type)
L12: Deity's Weapon Specialization
L17: Haste (3/day)
L20: Damage Reduction (10/Alchemical Silver or 10/Cold Iron)
# L23: Bonus feat every 3 levels
Fighter (Ftr) - 10HP, 2SP, High BAB, High Fortitude Saves
Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
# Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
L1: Bonus Combat-Oriented feat, L2 and every 2 levels up to L20
# L22: Bonus feat every 2 levels
Monk (Mnk) - 8HP, 4SP, Medium BAB, High Fortitude, Reflex & Will Saves
REQ: Lawful
Club, Dagger, Handaxe, Kama, Quarterstaff, Shuriken, Sling, Light Crossbow,
Heavy Crossbow, Universal Sword
When wearing no armor
L1: Monk AC Bonus (WIS bonus added to AC, L5 AC+1 every 5 levels)
L1: Flurry of Blows (extra attack with Kama, Quartstaff, Shuriken or
Unarmed at -2 penalty, L5 -1 penalty, L9 no penalty)
L1: Unarmed Strike (Dmg 1d6, L4 1d8, L8 1d10, L12 1d12, L16 2d8, L20 2d10)
L1: Improved Unarmed Strike (no attack of opportunity)
L1: Stunning Fist (DC 10+Level/2+WIS bonus hold target 3 rounds, Level/day)
L2: Deflect Arrows (deflect the first projectile each round)
L2: Evasion (save vs reflex for no damage)
L3: Monk Speed (Movement speed increases with experience)
L3: Still Mind (+2 vs Mind-Affecting Spells)
L4: Ki Strike (Unarmed attack considered Magic, L10 Lawful, L16 Adamantine)
L5: Purity of Body (Immunity Disease)
L6: Knockdown, Improved Knockdown
L7: Wholeness of Body (Heal 2x Level 1/day)
L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
L11: Diamond Body (Immunity Poison)
L11: Greater Flurry (second extra attack)
L13: Diamond Soul (SR 10+Level)
L15: Quivering Palm (DC 10+Level/2+WIS bonus vs Fort or die, 1/day)
L19: Empty Body (50% Concealment for Level rounds, 2/day)
L20: Perfect Self (DR 10/magic)
# L24: Unarmed Strike (Dmg 3d8, L28 3d10)
# L25: Bonus feat every 5 levels
Paladin (Pal) - 10HP, 2SP, High BAB, High Fortitude Saves
REQ: Lawful Good, Deity
Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
L1: Smite Evil (Atk+CHA bonus, Dmg+Level, 1/day, L5 2/day +1 every 5 levels)
L2: Lay on Hands (Heal Level x CHA bonus, 1/day)
L2: Divine Grace (Universal+CHA bonus)
L3: Divine Health (Immunity Disease)
L3: Aura of Courage (Immunity Fear, allies +4 vs Fear)
L4: Turn Undead (Class Level-3+CHA bonus Turn and Damage, CHA bonus+3/day)
L4: Divine Spells (WIS, caster level half class level)
L6: Remove Disease (1/day, +1 every 3 levels)
# L23: Bonus feat every 3 levels
Ranger (Rgr) - 8HP, 6SP, High BAB, High Fortitude & Reflex Saves
Light Armor, Shields, Simple Weapons, Martial Weapons
Wild Empathy (can communicate with animals)
L1: Track (Show hostiles in mini-map)
L1: Favored Enemy (Listen+1, Spot+1, Taunt+1, Dmg+1, L5 and every 5 levels
additional enemy and +1 to all bonuses against all favored enemies)
Aberration - Mind Flayer, Umber Hulk, $ Will-O'-Wisp
Beast (Animal) - Wild Animals, Dire Animals, $ Deinonychus, $ Megaraptor
Construct - Blade Golem, Bone Spider, Iron Golem, # Imaskari Golem,
# Thayan Golem, # Clay Golem, # Homunculus, $ Clockroach
Dragon - Dragons, # Wyvern
Elemental - Air, Earth, Fire, Water, # Orglash
Fey - Dryad, Pixie, # Telthors
Giant - Fire Giant, Frost Giant, Ogre, Ogre Mage, Troll, # Fell Troll
Humanoid
Dwarf - Gold Dwarf, Shield Dwarf, Duergar
Elf - Moon Elf, Sun Elf, Wood Elf, Wild Elf, Drow
Half-Elves - Half-Elf, Half-Drow
Gnome - Rock Gnome, Svirfneblin
Goblinoid - Bugbear, Goblin, $ Batiri
Human (and Gnoll) - Human, $ Gnoll
Shapechanger - Werewolf, @ Wererat
Halfling - Lightfoot Halfling, Strongheart Halfling
Orc - Orc, $ Gray Orc
Half-Orc
Reptillian - Kobold, Lizardfolk
Magical Beast - Celestial creatures, Fiendish Dire Rat, Phase Spider,
Glow Spider, Winter Wolf, $ Worg, @ Quelzarn
Monstrous Humanoid - Gargoyle, # Uthraki, # Hag, # Hagspawn, $ Annis,
$ Firenewt, $ Yuan-ti, @ Derro
Outsider - Aasimar, Tiefling, Bladeling, Shadow Mastiff, Sylph, Githyanki,
Balor, Hezrou, Succubus, Erinyes, Horned Devil, Pit Fiend, Hell Hound,
Mephits, Imp, # Genasi, # Planetar, # Solar, # Celestial, # Djinni
Plant - # Treant, # Shambling Mound
Undead - Ghast, Ghoul, Mummys, Nightwalker, Shadows, Skeletons, Vampires,
Shadow Reaver, Wraiths, Zombie, Lich, # Demilich, # Death Knight,
$ Drowned, $ Wight
Vermin - Beetles, Blade Spider, Giant Spider
L2: Combat Style (when wearing no armor or light armor)
Two-Weapon Fighting Combat Style
L2: Two-Weapon Fighting
L6: Improved Two-Weapon Fighting
L11 Greater Two-Weapon Fighting
Archery Combat Style
L2: Rapid Shot
L6: Manyshot
L11: Improved Rapid Shot
L3: Toughness (+1 HP/level)
L4: Animal Companion
L4: Divine Spells (WIS, caster level half class level)
L7: Woodland Stride (Movement+10% in exterior areas)
L8: Swift Tracker (always in track mode with no movement speed penalty)
L9: Evasion (save vs reflex for no damage)
L13: Camouflage (no movement speed penalty when stealthed in exterior areas)
L17: Hide in Plain Sight (hide while being watched in exterior areas)
# L21: Perfect Two-Weapon Fighting or One Shot
# L23: Bonus feat every 3 levels
Rogue (Rog) - 6HP, 8SP, Medium BAB, High Reflex Saves
Light Armor, Simple Weapons, Short Sword, Rapier, Shortbow
L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
is flat footed or has their back to you and is attacking another target)
L1: Trapfinding (Search and Disable Device against traps over DC20)
L2: Evasion (save vs reflex for no damage)
L3: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 3 levels)
L4: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
L8: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
L10: Rogue Special Ability or bonus feat and at L13, L16, L19
Crippling Strike (STR-2 on sneak attack)
Defensive Roll (save vs lethal blow for half damage 1/day)
Improved Evasion (save for no damage, half damage on fail)
Opportunist (+4 attack bonus for attack of opportunity)
Skill Mastery (Disable Trap, Open Lock, Set Trap cannot roll less than 5)
Slippery Mind (reroll save vs Mind-Affecting Spells)
# L24: Rogue Special Ability or bonus feat every 4 levels
Sorcerer (Sor) - 4HP, 2SP, Low BAB, High Will Saves
Simple Weapons
L1: Arcane Spells (CHA)
L1: Summon Familiar
L6: Replace one known spell 2 levels below current level every 2 levels
# L23: Bonus feat every 3 levels
Spirit Shaman (Sps) # - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
Light Armor, Shields, Club, Dagger, Handaxe, Spear, Quarterstaff, Shortbow,
Dart, Sling, Throwing Axe, Light Crossbow, Universal Sword
L1: Druid Divine Spells (WIS, CHA for DC)
L1: Spirit Guide (Alertness)
L2: Chastise Spirits (1d4 dmg/level to spirits, 3+CHA Bonus/day)
Spirits - Elementals, Fey, Shadows, Wraiths
L3: Detect Spirits (for 10 minutes)
L4: Blessing of the Spirits (AC Deflection+2, Universal+2 vs spirits)
L4: Replace one known spell 2 levels below current level every 2 levels
L5: Follow the Guide (reroll save vs Mind-Affecting Spells)
L6: Ghost Warrior (ignore spirits concealment)
L7: Warding of the Spirits (Allies AC Deflection+2, Universal+2 vs spirits
for 10 minutes per level, 1/day)
L9: Spirit Form (50% Concealment 5 rounds 1/day, L15 +1/day every 5 levels)
L11: Recall Spirit (Raise Dead 1/day)
L16: Weaken Spirits (Chastise Spirits use for 1+level/3 rounds)
L17: Spirit Journey (cannot attack or be attacked for 1 round per level)
L19: Favored of the Spirits (on death heal 10HP per level up to 150HP 1/day)
L20: Spirit Who Walks (DR 5/Cold Iron, +3 vs Enchantments)
L20: Low-Light Vision
# L23: Bonus feat every 3 levels
Swashbuckler (Swb) $ - 10HP, 4SP, High BAB, High Fortitude Saves
Light Armor, Simple Weapons, Martial Weapons
L1: Weapon Finesse (use DEX for melee attack rolls with light weapons)
When wearing no armor or light armor
L2: Grace (Reflex+1, L11 +1 every 9 levels)
L3: Insightful Strike (Dmg+INT+STR bonus with light weapons and Scimitar)
L5: Swashbuckler Dodge (AC Dodge+1 against current attacker, +1 every 5 lvl)
L7: Mobility (AC Dodge +4 against attack of opportunity)
L8: Improved Flanking (extra Atk+2 against an opponent that has their back
to you and is attacking another target)
L11: Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
L13: Acrobatic Skill Mastery (Tumble cannot roll less than 5)
L14: Weakening Critical (STR-2 on critical hit)
L17: Slippery Mind (reroll save vs Mind-Affecting Spells)
L19: Wounding Critical (CON-2 on critical hit)
L23: Bonus feat every 3 levels
Warlock (War) - 6HP, 2SP, Medium BAB, High Will Saves
REQ: Evil or Chaotic
Light Armor, Simple Weapons
L1: Invocations (CHA for DC)
L1: Eldritch Blast (ranged touch attack, damage 1d6, L3 2d6, L5 3d6, L7 4d6,
L9 5d6, L11 6d6, L14 7d6, L17 8d6, L20 9d6)
L1: Blast Shape Invocations (modify blast range and number of targets)
L1: Eldritch Essence Invocations (secondary effect on top of base damage)
L1: Armored Caster (Light Armor Spell Failure 0%)
L2: Eldritch Lore (Lore+2, Spellcraft+2)
L2: Replace one known invocation every level
L3: Damage Reduction 1/Cold Iron (+1 every 4 levels)
L4: Deceive Item (Use Magic Device+4)
L8: Fiendish Resilience (Heal 1HP/round 20 rounds 1/day, L13 2HP, L18 5HP)
L10: Energy Resistance (Resistance 5/- for two of Acid, Cold, Electrical,
Fire, Sonic, L20 Resistance 10/- for chosen energy types)
L12: Imbue Item (Create magic items without spells and at 25% discount)
# L22: Eldritch Blast (10d6, +1d6 every 2 levels)
# L23: Bonus feat every 3 levels
# L30: Energy Resistance (Resistance 15/- for chosen energy types)
Type | Blast Shape | Eldritch Essence | Invocation
--------|----------------|------------------|-------------------------
Least | Eldritch Spear | Draining Blast | Beguiling Influence
| Hideous Blow | Frightful Blast | Dark One's Own Luck
| | | Darkness
| | | Devil's Sight
| | | Entropic Warding
| | | Leaps and Bounds
| | | Otherworldly Whispers #
| | | See the Unseen
Lesser | Eldritch Chain | Beshadowed Blast | Charm
| | Brimstone Blast | Curse of Despair
| | Hellrime Blast | Dread Seizure #
| | | Flee the Scene
| | | The Dead Walk
| | | Voracious Dispelling
| | | Walk Unseen
Greater | Eldritch Cone | Bewitching Blast | Chilling Tentacles
| | Hindering Blast #| Devour Magic
| | Noxious Blast | Tenacious Plague
| | Vitriolic Blast | Wall of Perilous Flame
Dark | Eldritch Doom | Binding Blast # | Dark Foresight
| | Utterdark Blast | Retributive Invisibility
| | | Word of Changing
Wizard (Wiz) - 4HP, 2SP, Low BAB, High Will Saves
Dagger, Club, Quarterstaff, Light Crossbow, Heavy Crossbow, Universal Sword
L1: Arcane Spells (INT)
L1: Summon Familiar
L1: Scribe Scroll
L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels
Specialist Wizard (Abj, Cjr, Div, Enc, Evo, Ill, Nec, Tra)
L1: Spellcraft+2 from Specialist School, Bonus Spell for each casting level,
cannot learn or cast spells from prohibited school
PRESTIGE CLASS ABILITIES
You can take up to ten levels in prestige classes except Shadow Thief of Amn,
Neverwinter Nine, Harper Agent and Invisible Blade which have five levels and
Hellfire Warlock which has only three levels.
Note: Skill point requirements (REQ) do not include attribute or feat bonuses.
Arcane Archer (Arc) - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
REQ: Elf, Half-Elf, Sor, Wiz, L2 Brd, BAB 6, Point Blank Shot,
Weapon Focus Longbow or Shortbow
Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
L1: Enhance Arrow (Arrow Enhancement+1 every 2 levels)
L2: Imbue Arrow (Fireball Arrow, 3/day)
L4: Seeker Arrow (always hits 1/day, L6 2/day)
L8: Hail of Arrows (one arrow per target 1/day)
L10: Arrow of Death (DC20 Slay target)
Arcane Scholar of Candlekeep (Asc) # - 4HP, 2SP, Low BAB, High Will Saves
REQ: L7 Brd, L6 Sor, L5 Wiz, Empower Spell, Skill Focus Concentration,
Skill Focus Spellcraft, Spellcraft 8
L1: Arcane Spellcasting (arcane class spell progression continues as normal)
L1: Maximize Spell (Variables maximized, 3 higher spell slot)
L2: Spell Knowledge (Party +1 vs Spells, L8 +2)
L3: Improved Empower Spell (Spell power x1.5, 1 higher spell slot)
L5: Quicken Spell (instant casting 1/round, 4 higher spell slot)
L7: Improved Maximize Spell (Variables maximized, 2 higher spell slot)
L10: Improved Quicken Spell (instant casting 1/round, 3 higher spell slot)
Arcane Trickster (Atr) - 4HP, 4SP, Low BAB, High Reflex & Will Saves
REQ: Non-lawful, L7 Brd, L6 Sor, L5 Wiz, Lore 7, Disable Device 7, Tumble 7,
Spellcraft 4, Sneak Attack 2d6
L1: Arcane Spellcasting (arcane class spell progression continues as normal)
L1: Pilfer Magic (Dispel Magic, Atk+2, Universal+2 for 10 rounds 1/day,
L5 2/day, L9 3/day)
L2: Sneak Attack (+1d6 dmg every 2 levels)
L3: Impromptu Sneak Attack (Sneak Attack, Deny DEX AC bonus 1/day, L7 2/day)
Assassin (Asn) - 6HP, 4SP, Medium BAB, High Reflex Saves
REQ: Evil, Hide 8, Move Silently 8
Light Armor, Simple Weapons
L1: Use Poison
L1: Death Attack (Paralyze, +1d6 dmg every 2 levels added to Sneak Attack)
L2: Poison Save (+1 vs Poison every 2 levels)
L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
L2: Ghostly Visage (1/day)
L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
L5: Darkness (1/day)
L7: Invisibility (1/day)
L8: Hide in Plain Sight (enter stealth mode while being watched)
L9: Greater Invisibility (1/day)
Blackguard (Blk) - 10HP, 2SP, High BAB, High Fortitude Saves
REQ: Evil, BAB 6, Cleave, Hide 5
Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
L1: Use Poison
L2: Smite Good (Atk+CHA bonus, Dmg+Level, 1/day)
L2: Dark Blessing (Universal+CHA bonus)
L2: Bull's Strength (1/day)
L3: Aura of Despair (Enemies Universal-2)
L3: Turn Undead (Class Level-2+CHA bonus Turn and Damage, CHA bonus+3/day)
L3: Create Undead (Summon L10 Skeleton, L7 Summon L15 Skeleton)
L4: Sneak Attack (+1d6 dmg every 3 levels)
L5: Fiendish Servant (Summon L7 Dire Rat, L9 Summon L9 Dire Rat)
L6: Inflict Serious Wounds (1/day)
L7: Contagion (1/day)
L8: Inflict Critical Wounds (1/day)
Divine Champion (Chm) - 10HP, 2SP, High BAB, High Fortitude Saves
REQ: BAB 7, Weapon Focus Any
Simple Weapons, Martial Weapons
L1: Lay on Hands (Heal Level x CHA bonus, 1/day)
L2: Bonus feat from list every 2 levels
L2: Sacred Defense (Universal+1 every 2 levels)
L3: Smite Infidel (Differing Alignment Atk+CHA bonus, Dmg+Level, 1/day)
L5: Divine Wrath (DR 5/- Atk+3 Dmg+3 Universal+3 for CHA bonus rounds 1/day)
Doomguide (Dgd) $ - 6HP, 2SP, Medium BAB, High Will Saves
REQ: Lawful, L5 Clr, L11 Pal, L5 Drd, L11 Rgr, Deity Kelemvor,
Extra Turning (Clr, L4 Pal), Great Fortitude, Diplomacy 5
L1: Deity's Weapon Proficiency (Exotic)
L1: Divine Spellcasting (divine class spell progression continues as normal)
L1: Kelemvor's Boon (Class Level added to Turn Undead)
L2: Improved Turning (Turn Undead Class Level+1)
L3: Extra Turning II (Turn Undead +4/day)
L4: Save Bonus (+4 vs Death, L8 +8)
L5: Bond of Fatal Touch (Dmg+1d6 vs Undead for 1 attack CHA bonus/day,
L7 Atk+2 Dmg+2d6 vs Undead, L9 DC14 slay Undead)
L6: Divine Vengeance (Undead+2d6 for 1 round)
L8: Ethereal Purge (remove Concealment 1/day)
L10: Extra Turning III (Turn Undead +4/day)
L10: Empower Turning (Turn Undead Dmg+50%)
L10: Kelemvor's Grace (Immunity Death, Party +4 vs Death)
Duelist (Due) - 10HP, 4SP, High BAB, High Reflex Saves
REQ: BAB 6, Mobility, Weapon Finesse, Parry 5, Tumble 5
Simple Weapons, Martial Weapons
L1: Canny Defense (INT bonus added to AC when not using a shield or armor)
L2: Improved Reaction (Haste 1/day every 2 levels)
L3: Enhanced Mobility (AC Dodge+8 against attack of opportunity)
L4: Grace (Reflex+2)
L5: Precise Strike (Dmg+1d6 with one handed piercing weapon, L10 Dmg+2d6)
L6: Flourish (Piercing+2d6 with one handed piercing weapon every 5 rounds)
L7: Elaborate Parry (Parry+Level)
L9: Deflect Arrows (deflect the first projectile each round)
Dwarven Defender (Def) - 12HP, 2SP, High BAB, High Fortitude & Will Saves
REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
L1: Defensive Stance (AC Dodge+4, STR+2, CON+4, Universal+2 until they move,
1/day every 2 levels)
L1: Improved Defense (AC Dodge+1, +1 every 3 levels)
L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
L4: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 4 levels)
L6: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
L6: Damage Reduction (DR 3/- every 4 levels)
Eldritch Knight (Eld) - 6HP, 2SP, High BAB, High Fortitude Saves
REQ: Weapon Proficiency Martial, L7 Brd, L6 Sor, L5 Wiz
L1: Combat Casting (Concentration+4 in Defensive Casting mode)
L1: Skill Focus Concentration (Concentration+3)
L2: Arcane Spellcasting (arcane class spell progression continues as normal)
Frenzied Berserker (Ber) - 12HP, 2SP, High BAB, High Fortitude Saves
REQ: Non-lawful, BAB 6, Great Cleave
L1: Frenzy (STR+6, Extra Attack, AC-4, HP-6/round for 3+CON bonus rounds
then STR-2, Dex-2, Movement-10% for 5 rounds, 1/day every 2 levels)
L1: Toughness (+1 HP/level)
L2: Supreme Cleave (2 extra attacks after a kill)
L4: Deathless Frenzy (Death Ward while in Frenzy)
L5: Enhanced Power Attack (Power Attack Dmg+5, Improved Power Attack Dmg+10)
L6: Inspire Frenzy (Allies STR+6, Extra Attack, AC-4, HP-12 for 2 rounds
then STR-2, Dex-2, Movement-10% for 2 rounds, 1/day every 2 levels)
L8: Greater Frenzy (STR+10 instead of STR+6)
L10: Supreme Power Attack (Power Attack Dmg+6, Improved Power Attack Dmg+12)
Harper Agent (Hrp) - 6HP, 6SP, Medium BAB, High Will Saves
REQ: Non-evil, Brd, Clr, Drd, Pal, Rgr, Sor, Wiz, Fav, Sps,
Alertness, Iron Will, Diplomacy 8, Lore 4, Survival 2
Light Armor, Simple Weapons
L1: Bardic Knowledge (Class Level added to Lore)
L2: Harper Spellcasting (selected spell progression continues as normal)
L2: Deneir's Eye (+3 vs Traps)
L2: Lliira's Heart (+2 vs Mind-Affecting Spells)
L3: Tymora's Smile (Universal+2 for 5 rounds 1/day)
L4: Lurue's Voice (Dominate Animal 3/day)
L5: Mystra's Boon (+2 vs Spells)
Hellfire Warlock (Hel) $ - 6HP, 2SP, Medium BAB, High Will Saves
REQ: L6 War, Brimstone Blast or Hellrime Blast, Intimidate 6, Spellcraft 6,
Lore 12
L1: Warlock Invoking (Warlock damage and invokations continue as normal)
L1: Hellfire Blast (Eldritch Blast+2d6 Hellfire dmg per Class Level, CON-1
each use, buring hands and glowing eyes)
L2: Resistance to Fire (Fire 10/-, stacks with Warlock Energy Resistance)
L2: Summon Baatezu (for 1d8+Class Level+CHA Bonus)
L3: Hellfire Shield (Hellfire Blast against attackers, CON-1 each hit)
Invisible Blade (Ibl) # - 6HP, 4SP, High BAB, High Reflex Saves
REQ: Feint, Two-Weapon Fighting, Weapon Focus Dagger or Kukri, Bluff 8
When wearing no armor
L1: Unfettered Defense (INT bonus added to AC when not using ranged weapon)
L1: Bleeding Wound (Dmg+2 for 3 rounds on sneak attack with light weapon,
L3 +4, L5 +6, each level counts as level of sneak attack)
L5: Feint Mastery (Bluff cannot roll less than 5)
Neverwinter Nine (Nwn) - 8HP, 4SP, High BAB, High Reflex & Will Saves
REQ: Member of the Neverwinter Nine, BAB 6
L1: Protective Aura (Allies Universal+2, AC Deflection+1, L4 Universal+3,
AC Deflection+2)
L2: Guarding the Lord (Ally takes 30% of damage and you take 50%, 3/day)
L3: Frantic Reactions (Movement+10%, AC+2 vs attacks of opportunity,
+2d6 sneak attack dmg)
L5: Furious Assault (Maximum melee damage, HP-10 for 3 rounds, 1/day)
Pale Master (Pma) - 6HP, 2SP, Low BAB, High Fortitude & Will Saves
REQ: Non-good, L7 Brd, L6 Sor, L5 Wiz
L1: Arcane Spellcasting (arcane class spell progression every 2 levels)
L1: Bone Skin (AC Natural+2, L4 +4, L8 +6)
L2: Animate Dead (Summon Zombie 1/day, L7 Skeleton Warrior)
L3: Darkvision
L4: Summon Undead (Summon Ghoul 2/day, L5 Ghast, L7 Mummy, L9 Mummy Lord)
L5: Deathless Vigor (Fort+4)
L6: Undead Graft (Paralyze 2/day, L8 3/day)
L7: Tough as Bone (Immunity Hold, Paralysis, Stun)
L9: Summon Greater Undead (Summon Vampire 1/day, L9 Elite Vampire)
L10: Deathless Mastery (Immunity Critical Hits)
L10: Deathless Master's Touch (DC17 Slay target 3/day)
Red Dragon Disciple (Rdd) - 12HP, 2SP, Medium BAB, High Fortitude & Will Saves
REQ: Brd, Sor, Lore 8
L1: Natural Armor Increase (AC Natural+1 every 3 levels)
L2: Dragon Abilities (STR+2, L4 STR+2, L7 CON+2, L8 INT+2, L10 STR+4, CHA+2)
L3: Dragon Breath (Cone of 2d10 Fire Dmg 1/day, L7 4d10, L10 6d10)
L5: Blind-Fight (reroll miss if blinded, invisible creatures get no bonus)
L10: Immunity to Fire
L10: Immunity to Paralysis
Red Wizard (Red) # - 4HP, 2SP, Low BAB, High Will Saves
REQ: Human, Non-good, L5 Specialist Wiz, Metamagic or Item Creation feat,
Spell Penetration, Greater Spell Penetration, Spellcraft 8
L1: Red Wizard Spellcasting (Wizard spell progression continues as normal)
L1: Enhanced Specialization (Specialist School Caster Level+1 vs SR and
DC+1 vs Spell Save, cannot learn new spells from second prohibited school)
L1: Specialist Defense (Specialist School Save+1 vs Spell, L3 +2, L7 +3,
L9 +4)
L2: Spell Power (Caster Level +1, +1 every 2 levels)
L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels
Sacred Fist (Saf) # - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
REQ: BAB 4, Cast Divine Spells, Improved Unarmed Strike, Stunning Fist,
Combat Casting
Monk Speed and Unarmed Strike progression as normal
L1: Divine Spellcasting (divine class spell progression L1-L3 L5-L7 L9-L10)
L1: AC Bonus (AC+1 when wearing no armor or light armor, L5 AC+2, L10 AC+3)
L1: Unarmed Damage (Dmg 1d6, L4 1d8, L8 1d10)
L1: Code of Conduct (Atk-8 with any weapon)
L3: Sacred Fist Fast Movement (Movement speed increases with experience)
L4: Sacred Flames (WIS bonus+Class level half Fire half Holy unarmed dmg
for 10 rounds 1/day, L8 2/day)
L6: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
L10: Inner Armor (AC+4, Universal+4, SR25 for WIS bonus rounds)
Shadow Thief of Amn (Gld - Guild Thief) - 6HP, 6SP, Medium BAB, High Ref Saves
REQ: Member of the Shadow Thieves of Amn, Stealthy, Bluff 3, Intimidate 3,
Hide 8, Move Silently 3
Light Armor, Simple Weapons
L1: Sneak Attack (+1d6 dmg every 2 levels)
L1: Doublespeak (Bluff+2, Diplomacy+2)
L2: Bonus feat from list every 2 levels
L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
L3: Reputation (10% Merchant Discount, Bluff+2, Diplomacy+2, Intimidate+2)
L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
Shadowdancer (Shd) - 8HP, 6SP, Medium BAB, High Reflex Saves
REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
Light Armor, Simple Weapons
L1: Hide in Plain Sight (enter stealth mode while being watched)
L2: Darkvision
L2: Evasion (save vs reflex for no damage)
L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
L3: Summon Shadow (for 24 hours, 1/day)
L3: Shadow Daze (Daze for 5 rounds, 1/day)
L4: Shadow Evade (AC Dodge+1, DR 5/Magic, Concealment 5% for 3 rounds 3/day,
L6 AC Dodge+2, DR 5/Alchemical Silver, Concealment 10%,
L8 AC Dodge+3, DR 10/Alchemical Silver, Concealment 15%,
L10 AC Dodge+4, DR 10/Adamantine, Concealment 20%)
L5: Defensive Roll (save vs lethal blow for half damage 1/day)
L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
L7: Slippery Mind (reroll save vs mind spells)
L10: Improved Evasion (save for no damage, half damage on fail)
Stormlord (Stl) # - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
REQ: Cast L3 Divine Spells, Fort 4, Toughness, Great Fortitude,
Weapon Focus Spear or Dart or Shuriken or Throwing Axe
Stormlord's Weapons - Spear, Dart, Shuriken, Throwing Axe
L1: Divine Spellcasting (divine class spell progression continues as normal)
L1: Resistance to Electricity (Electricity 5/-, L4 10/-, L7 15/-)
L1: Enhanced Stormlord Weapons (Atk+1, Dmg+1, L6 +2, L9 +3)
L2: Shock Weapon (Electrical+1d8 for 20 rounds)
L5: Shocking Burst Weapon (and Critical+Electrical 2d8 per multiplier)
L8: Shocking Burst and Sonic Weapon (and Sonic+1d8)
L9: Immunity to Electricity
L10: Extended Storm Avatar (caster level equal to character level)
Warpriest (Wpr) - 10HP, 2SP, High BAB, High Fortitude Saves
REQ: BAB 5, Cast L4 Divine Spells, Combat Casting, Diplomacy 8, Spot 5
Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
L1: War Glory (Allies Atk+1, Enemies Universal-1)
L1: Remove Fear (Level/day)
L2: Divine Spellcasting (divine class spell progression every 2 levels)
L2: Inflame (Party +2 vs Fear & Mind-Affecting Spells for 5 rounds, 1/day,
bonus +2 every 2 levels)
L3: Mass Cure Light Wounds (1/day)
L5: Fear Aura (Fear 1/day)
L6: Battletide (1/day)
L7: Haste (3/day)
L9: Mass Heal (1/day)
L10: Implacable Foe (Movement-50%, Allies HP+20 for 10 rounds 1/day)
Weapon Master (Wep) - 10HP, 2SP, High BAB, High Reflex Saves
REQ: BAB 5, Whirlwind Attack, Weapon Focus (Melee), Intimidate 4
L1: Weapon of Choice (Melee)
L1: Ki Damage (next attack does maximum damage, 1/day every level)
L5: Increase Multiplier (Critical Multiplier+1)
L5: Superior Weapon Focus (Atk+1)
L7: Ki Critical (Threat Range+2)
BASE ATTACK BONUS (BAB)
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
----------|------------------------------------------------------------
High | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Medium | - 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15
Low | - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Level # | 21 22 23 24 25 26 27 28 29 30
----------|------------------------------
High | 21 22 23 24 25 26 27 28 29 30
Medium | 15 16 17 18 18 19 20 21 21 22
Low | 10 11 11 12 12 13 13 14 14 15
SAVING THROW BONUSES
For each class, saving throw bonuses in each of the above progress at either a
high or low rate.
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
--------|------------------------------------------------------------
High | 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Low | - - 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
Level # | 21 22 23 24 25 26 27 28 29 30
--------|------------------------------
High | 12 13 13 14 14 15 15 16 16 17
Low | 7 7 7 8 8 8 9 9 9 10
Fortitude saves against disease, poison, paralysis or death spells
Reflex saves against damage from traps or magical attacks
Will saves against mind-affecting and magical effects
CLASS SUMMARY
Divided into Base Attack Bonus then sorted by Hit Points (high to low)
Class | C HP SP BAB SAV | WEAP ARMOR | Requirements
-------------------------|-----------------|------------|-----------------
Barbarian (Bbn) | B 12 4 H F | SM LM S | Non-lawful
Dwarven Defender (Def) | P 12 2 H F W | SM LMHS | Lawful Dwarf
Frenzied Berserker (Ber) | P 12 2 H F | | Non-lawful
Fighter (Ftr) | B 10 2 H F | SM LMHST |
Paladin (Pal) | B 10 2 H F | SM LMHS | Lawful Good
$ Swashbuckler (Swb) | B 10 4 H F | SM L |
Blackguard (Blk) | P 10 2 H F | SM LMHS | Evil
Divine Champion (Chm) | P 10 2 H F | SM |
Duelist (Due) | P 10 4 H R | SM |
Warpriest (Wpr) | P 10 2 H F | SM LMHST |
Weapon Master (Wep) | P 10 2 H R | |
Ranger (Rgr) | B 8 6 H FR | SM L S |
Arcane Archer (Arc) | P 8 4 H FR | SM LM S | Elf or Half-Elf
Neverwinter Nine (Nwn) | P 8 4 H RW | |
# Sacred Fist (Saf) | P 8 4 H FR | |
Eldritch Knight (Eld) | P 6 2 H F | |
# Invisible Blade (Ibl) | P 6 4 H R | |
-------------------------|-----------------|------------|-----------------
# Red Dragon Disciple (Rdd)| P 12 2 M F W | | Bard or Sorcerer
Cleric (Clr) | B 8 2 M F W | S LMHS |
Druid (Drd) | B 8 4 M F W | C LM S | Neutral
# Favored Soul (Fav) | B 8 2 M FRW | S LM S |
Monk (Mnk) | B 8 4 M FRW | C | Lawful
# Spirit Shaman (Sps) | B 8 4 M F W | C L S |
Shadowdancer (Shd) | P 8 6 M R | S L |
# Stormlord (Stl) | P 8 2 M F W | |
Bard (Brd) | B 6 6 M RW | CS L S | Non-lawful
Rogue (Rog) | B 6 8 M R | CS L |
Warlock (War) | B 6 2 M W | S L | Evil or Chaotic
Assassin (Asn) | P 6 4 M R | S L | Evil
$ Doomguide (Dgd) | P 6 2 H W | E | Kelemvor, Lawful
Harper Agent (Hrp) | P 6 6 M W | S L | Non-evil
$ Hellfire Warlock (Hel) | P 6 2 M W | |
Shadow Thief of Amn (Gld)| P 6 6 M R | S L |
-------------------------|-----------------|------------|-----------------
Pale Master (Pma) | P 6 2 L F W | | Non-good
Sorcerer (Sor) | B 4 2 L W | S |
Wizard (Wiz) | B 4 2 L W | C |
Arcane Trickster (Atr) | P 4 4 L RW | | Non-lawful
# Arcane Scholar (Asc) | P 4 2 L W | |
Red Wizard (Red) | P 4 2 L W | | Non-good Human
C Class - B Basic P Prestige
BAB Base Attack Bonus - H High M Medium L Low
SAV High Save Rate - F Fortitude R Reflex W Will
WEAP Weapon Proficiency - C Class S Simple M Martial E Exotic
ARMOR Armor Proficiency - L Light M Medium H Heavy S Shields T Tower
ARMOR PROFICIENCY SUMMARY
Sorted by Base Armor Class (low to high)
Armor |Base|Max DEX|AC Check|Arcane |Weight| Feat
| AC | Bonus |Penalty |Failure| | Required
---------------------|----|-------|--------|-------|------|-------------
Robes | 0 | None | 0 | 0% | 10.0 | Light Armor
Padded Armor | 1 | 8 | 0 | 5% | 10.0 | Light Armor
Leather Armor | 2 | 6 | 0 | 10% | 15.0 | Light Armor
Studded Leather Armor| 3 | 5 | -1 | 15% | 20.0 | Light Armor
Hide Armor | 3 | 4 | -3 | 20% | 25.0 | Medium Armor
Chain Shirt | 4 | 4 | -2 | 20% | 25.0 | Light Armor
Scale Mail | 4 | 3 | -4 | 25% | 30.0 | Medium Armor
Mithral Chain Shirt | 4 | 6 | -0 | 10% | 12.5 | Light Armor
Mithral Scale Mail | 4 | 5 | -1 | 15% | 15.0 | Light Armor
Breastplate | 5 | 3 | -4 | 25% | 30.0 | Medium Armor
Chainmail | 5 | 2 | -5 | 30% | 40.0 | Medium Armor
Mithral Breastplate | 5 | 5 | -1 | 15% | 15.0 | Light Armor
Mithral Chainmail | 5 | 4 | -2 | 20% | 20.0 | Light Armor
Banded Mail | 6 | 1 | -6 | 35% | 35.0 | Heavy Armor
Mithral Banded Mail | 6 | 3 | -3 | 25% | 17.5 | Medium Armor
Half Plate | 7 | 0 | -7 | 40% | 50.0 | Heavy Armor
Mithral Half Plate | 7 | 2 | -4 | 30% | 25.0 | Medium Armor
Full Plate | 8 | 1 | -6 | 35% | 50.0 | Heavy Armor
Mithral Full Plate | 8 | 3 | -3 | 25% | 25.0 | Medium Armor
---------------------|----|-------|--------|-------|------|-------------
Light Shield | 1 | None | -1 | 5% | 5.0 | Shields
Zalantar Light Shield| 1 | None | -1 | -5% | 5.0 | Shields
Mithral Light Shield | 1 | None | -1 | 0% | 3.0 | Shields
Heavy Shield | 2 | None | -2 | 15% | 7.0 | Shields
Zalantar Heavy Shield| 2 | None | -2 | 10% | 7.0 | Shields
Mithral Heavy Shield | 2 | None | -2 | 0% | 4.2 | Shields
Tower Shield X | 4 | None | -10 | 50% | 19.4 | Tower Shield
Zalantar Tower Shield| 4 | None | -10 | 40% | 19.4 | Tower Shield
Mithral Tower Shield | 4 | None | -10 | 30% | 11.6 | Tower Shield
X Cannot be used by Gnomes and Halflings
$ AC Check Penalty -1 for Masterwork Armor.
WEAPON PROFICIENCY
Divided into required feat then sorted by size then weight then damage
| F Size Dmg Critical DamageType Wgt
-----------------|----------------------------------------------------
Universal Sword *| S Medium 1d8 19-20/x2 Slashing 4.0 1H Melee
-----------------|----------------------------------------------------
Dagger | S Tiny 1d4 19-20/x2 Piercing 1.0 L 1H Melee
Dart | S Small 1d4 20/x2 Piercing 0.0 1H Thrown
Sling | S Small 1d4 20/x2 Bludgeoning 0.1 1H Ranged
Sickle | S Small 1d6 20/x2 Piercing 2.0 L 1H Melee
Mace | S Small 1d6 20/x2 Bludgeoning 4.0 L 1H Melee
Light Crossbow | S Small 1d8 19-20/x2 Piercing 4.0 2H Ranged
Club * | S Medium 1d6 20/x2 Bludgeoning 3.0 1H Melee
Morningstar * | S Medium 1d8 20/x2 Bludg/Pierc 6.0 1H Melee
Heavy Crossbow | S Medium 1d10 19-20/x2 Piercing 8.0 2H Ranged
Quarterstaff X | S Large 1d6 20/x2 Bludgeoning 4.0 2H Melee
Spear X | S Large 1d8 20/x3 Piercing 6.0 2H Melee
-----------------|----------------------------------------------------
Kukri | M Tiny 1d4 18-20/x2 Slashing 2.0 L 1H Melee
Light Hammer | M Small 1d4 20/x2 Bludgeoning 2.0 L 1H Melee
Throwing Axe | M Small 1d6 20/x2 Slashing 0.0 1H Thrown
Short Sword | M Small 1d6 19-20/x2 Piercing 2.0 L 1H Melee
Handaxe | M Small 1d6 20/x3 Slashing 3.0 L 1H Melee
Shortbow | M Medium 1d6 20/x3 Piercing 2.0 2H Ranged
Rapier * | M Medium 1d6 18-20/x2 Piercing 2.0 L 1H Melee
Scimitar * | M Medium 1d6 18-20/x2 Slashing 4.0 I 1H Melee
Longsword * | M Medium 1d8 19-20/x2 Slashing 4.0 1H Melee
Flail * | M Medium 1d8 20/x2 Bludgeoning 5.0 1H Melee
Warhammer * | M Medium 1d8 20/x3 Bludgeoning 5.0 1H Melee
Battleaxe * | M Medium 1d8 20/x3 Slashing 6.0 1H Melee
Longbow X | M Large 1d8 20/x3 Piercing 3.0 2H Ranged
Falchion X | M Large 2d4 18-20/x2 Slashing 8.0 2H Melee
Greatsword X | M Large 2d6 19-20/x2 Slashing 8.0 2H Melee
# Greatclub X | M Large 1d10 20/x2 Bludgeoning 8.0 2H Melee
Warmace X | M Large 1d12 20/x2 Bludgeoning 9.0 2H Melee
Scythe X | M Large 2d4 20/x4 Slash/Pierc 10.0 2H Melee
Halberd X | M Large 1d10 20/x3 Slash/Pierc 12.0 2H Melee
Greataxe X | M Large 1d12 20/x3 Slashing 12.0 2H Melee
-----------------|----------------------------------------------------
Shuriken | E Tiny 1d2 20/x2 Piercing 0.0 1H Thrown
Kama | E Small 1d6 20/x2 Slashing 2.0 L 1H Melee
Katana * | E Medium 1d10 19-20/x2 Slashing 5.0 1H Melee
Bastard Sword * | E Medium 1d10 19-20/x2 Slashing 6.0 1H Melee
Dwarven Waraxe * | E Medium 1d10 20/x3 Slashing 8.0 1H Melee
F Feat - S Simple M Martial E Exotic
L Light (Weapon Finesse and Insightful Strike) I Insightful Strike
X Cannot be used by Gnomes and Halflings
* 2 Handed for Gnomes and Halflings
ANIMALS
Animal | Attributes F/R/W HP AC Atk Dmg Hi MS
----------------|--------------------------------------------------------
Badger | 10/17/16/2/12/6 5/5/1 13 16 +5 3-7 7 7
| Barbarian Rage
Wolf | 13/15/15/2/12/6 4/4/1 12 14 +1 2-7 6 6
| Low-Light Vision
Brown Bear | 17/13/17/2/12/6 5/3/1 13 14 +3 12-21 5 5
|
Boar | 15/10/17/2/13/4 5/2/1 14 16 +2 3-10 4 4
| Alertness
Giant Spider | 15/17/12/10/10/2 3/3/0 9 14 +1 3-10 7 7
| Darkvision
Panther # | 16/19/15/2/12/6 4/6/1 12 15 +3 12-21 11 11
| Alertness
Blue Dragon #1 | 23/16/15/12/13/12 16/17/15 336 34 +28 21-38 14 3
(Lawful Evil) | SR 22, Darkvision, Search 29, Listen 33, Spot 33
Bronze Dragon #1| 23/16/15/16/17/16 16/17/17 336 34 +28 21-38 14 3
(Lawful Good) | SR 22, Darkvision, Search 31, Listen 35, Spot 35
Deinonychus $2 | 21/17/21/2/14/10 8/6/3 45 18 +7 8-16 3 3
| Low-Light Vision, Listen 13, Spot 13
Hi - Hide MS - Move Silently
#1 - requires Dragon Companion feat $2 - requires Dinosaur Companion feat
FAMILIARS
All familiars have the Weapon Proficiency Creature and Improved Evasion feats
Animal | Attributes F/R/W HP AC Atk Dmg Hi MS | Feats and Skills
-------|--------------------------------------------|-------------------
Bat | 1/15/10/6/14/4 2/4/2 4 15 -3 -5 2 8 | Listen 10, Spot 10
Cat | 3/15/10/6/12/7 2/4/1 4 15 +4 -4 6 6 | Weapon Finesse
Rat | 2/15/10/6/12/2 2/4/1 4 15 +4 -4 6 6 | Weapon Finesse
Rabbit | 1/15/10/6/12/3 2/4/1 4 15 +4 -5 6 6 | Weapon Finesse
Weasel | 3/15/10/6/12/5 2/4/1 4 15 -2 -4 6 6 | Low-Light Vision
Spider | 10/17/12/6/10/2 3/3/0 5 13 -1 1-2 7 7 | Darkvision
Pig | 3/15/10/6/12/3 2/4/1 4 14 -3 -4 6 6 | Listen 6, Spot 6
Beetle | 13/10/17/6/10/9 5/0/0 7 11 +1 2-3 4 4 | Darkvision
Hi - Hide MS - Move Silently
Bonus feat while familiar is summoned
Bat Familiar Hearing Ability (Listen+3)
Cat Familiar Stealth Ability (Hide+3, Move Silently+3)
Rat Familiar Fortitude Ability (Fort+2)
Rabbit Familiar Luck Ability (Fort+1, Ref+1, Will+1)
Weasel Familiar Reflex Ability (Ref+2)
Spider Familiar Bluff Ability (Bluff+3)
Pig Familiar Diplomacy Ability (Diplomacy+3)
Beetle Familiar Hitpoints Ability (+1 HP/level)
PROHIBITED SCHOOLS OF MAGIC
School of Magic | Specialist Wizard | Red Wizard #
| Prohibited School | Prohibited School
------------------|-------------------|------------------
Abjurer (Abj) | Conjuration | Illusion
Conjurer (Cjr) | Transmutation | Illusion
Diviner (Div) | Illusion | Enchantment
Enchanter (Enc) | Illusion | Abjuration
Evoker (Evo) | Conjuration | Illusion
Illusionist (Ill) | Enchantment | Abjuration
Necromancer (Nec) | Divination | Illusion
Transmuter (Tra) | Conjuration | Illusion
______________________________________________________________________________
(A.04) Alignment
Your alignment choice should reflect how you will play. If your alignment
goes outside its range it could stop your character from advancing.
Alignment | Range | Start
-----------------|--------|------
Chaotic and Evil | 0-30 | 15
Neutral | 30-70 | 50
Lawful and Good | 70-100 | 85
Each of the nine alignments has an associated title:
70 30
Lawful Good | Neutral Good | Chaotic Good
Crusader | Benefactor | Rebel
70 ----------------|----------------|----------------
Lawful Neutral | True Neutral | Chaotic Neutral
Judge | Reconciler | Free Spirit
30 ----------------|----------------|----------------
Lawful Evil | Neutral Evil | Chaotic Evil
Dominator | Malefactor | Destroyer</pre><pre id="faqspan-8">
______________________________________________________________________________
(A.05) Deity
Clerics, Druids, Paladins and Rangers must choose a deity that fits with their
class and alignment. Other classes can choose a patron deity if they want.
Lathander and Tyr are the most common deities in this game, others follow
Chauntea and Ilmater. # Chauntea, Mystra, Mielikki, Kelemvor. $ Waukeen,
Leira, Ubtao, Shar. @ Lathander, Shar.
Typically a deities alignment is no more than one away from yours. Using the
second table in A.04 the alignment can be one to the left, right, up or down.
Human, Aasimar, Tiefling | Pal| Drd | Rgr | Clr, Fav
Gray Orc and other races | | | |
---------------------------|----|----------|---------------|-------------
Ao (Overgod) | | | |
Akadi TN | | LN CN NE | LN CN NE | LN CN NE
Auril NE | | NE | Evil | Evil
Azuth LN | LG | | | Lawful
Bane LE | | | | LE LN NE
Beshaba CE | | | | CE CN NE
Chauntea NG | LG | NG TN | Good TN | Good TN
Cyric CE | | | | CE CN NE
Deneir NG | LG | | | Good
Eldath NG | | | |
Finder Wyvernspur CN | | | | Chaotic
Garagos CN | | | | Chaotic
Gargauth LE | | | | LE LN NE
Gond TN | | | | Any
Grumbar TN | | Neutral | Neutral | Neutral
Gwaeron Windstorm NG | LG | NG | Good | Good
Helm LN | LG | | | Lawful
Hoar LN | LG | | | Lawful
Ilmater LG | LG | | | LG LN NG
Istishia TN | | Neutral | Neutral | Neutral
Jergal LN | LG | | | Lawful
Kelemvor LN | LG | LN $ | Lawful $ | Lawful
Kossuth TN | | Neutral | Neutral LG LE | Neutral LG LE
Lathander NG | LG | | | Good
Lliira CG | | | | CG CN NG
Loviatar LE | | | | LE LN NE
Lurue CG | | CN NG | CG CN NG | CG CN NG
Malar CE | | CN NE | CE CN NE | CE CN NE
Mask NE | | | | Evil
Mielikki NG | LG | NG | Good | Good
Milil NG | LG | | | Good
Mystra NG | LG | | | Lawful NG CG
Oghma TN | | | | Any
Red Knight LN | LG | | | Lawful
Savras LN | LG | | | Lawful
Selune CG | | CN NG | CG CN NG | CG CN NG
Shar NE | | | | Evil
Sharess CG | | | | CG CN NG
Shaundakul CN | | CN | Chaotic | Chaotic
Shiallia NG | LG | NG | Good | Good
Siamorphe LN | LG | | | Lawful
Silvanus TN | | Neutral | Neutral | Neutral
Sune CG | LG | | | CG CN NG
Talona CE | | CN NE | CE CN NE | CE CN NE
Talos CE | | CN NE | CE CN NE | CE CN NE
Tempus CN | | | | Chaotic
Torm LG | LG | | | LG LN NG
Tymora CG | | | | CG CN NG
Tyr LG | LG | | | LG LN NG
Umberlee CE | | CN NE | CE CN NE | CE CN NE
Valkur CG | | | | CG CN NG
Velsharoon NE | | | | NE LN CN
Waukeen TN | | | | Neutral
$ Leira CN | | CN TN | Chaotic TN | Chaotic TN
$ Ubtao TN | | Neutral | Neutral | Neutral
Gold Dwarf, Shield Dwarf | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Abbathor NE | | | | Evil
Berronar Truesilver LG | LG | | | LG LN NG
Clangeddin Silverbeard LG | LG | | | LG LN NG
Dugmaren Brightmantle CG | | | | CG CN NG
Dumathoin TN | | | | Neutral
Gorm Gulthyn LG | LG | | | LG LN NG
Haela Brightaxe CG | | | | CG CN NG
Marthammor Duin NG | LG | NG | Good | Good
Moradin LG | LG | | | LG NG LN
Sharindlar CG | | | | CG CN NG
Thard Harr CG | | CN NG | CG CN NG | CG CN NG
Vergadain TN | | | | Neutral
Duergar | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Deep Duerra LE | | | | LE LN NE
Laduguer LE | | | | LE LN NE
Elf, Half-Elf | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Aerdrie Faenya CG | | CN NG | CG CN NG | CG CN NG
Angharradh CG | | CN NG | CG CN NG | CG CN NG
Corellon Larethian CG | | | | CG CN NG
Eilistraee CG | | | | CG CN NG
Erevan Ilesere CN | | | | Chaotic
Fenmarel Mestarine CN | | CN | Chaotic | Chaotic
Hanali Celanil CG | | | | CG CN NG
Labelas Enoreth CG | | | | CG CN NG
Rillfane Rallathil CG | | CN NG | CG CN NG | CG CN NG
Sehanine Moonbow CG | | | | CG CN NG
Shevarash CN | | CN | Chaotic | Chaotic
Solonor Thelandira CG | | CN NG | CG CN NG | CG CN NG
Drow | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Eilistraee CG | | | | CG CN NG
Ghaunadaur CE | | | | CE CN NE
Kiransalee CE | | | | CE CN NE
Lolth CE | | | | CE CN NE *
Seveltarm CE | | | | CE CN NE
Vhaeraun CE | | | | CE CN NE
* Female characters only
Rock Gnome | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Baervan Wildwanderer NG | LG | NG | Good | Good
Baravar Cloakshadow NG | LG | | | Good
Flandal Steelskin NG | LG | | | Good
Gaerdal Ironhand LG | LG | | | LG LN NG
Garl Glittergold LG | LG | | | LG LN NG
Segojan Earthcaller NG | LG | NG | Good | Good
Urdlen CE | | | | CE CN NE
Svirfneblin | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Callarduran Smoothhands TN | | | | Neutral
Urdlen CE | | | | CE CN NE
Halfling | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Arvoreen LG | LG | | | LG LN NG
Brandobaris TN | | | | Neutral
Cyrrollalee LG | LG | | | LG LN NG
Sheela Peryroyl TN | | Neutral | Neutral | Neutral
Urogalan LN | LG | | | Lawful
Yondalla LG | LG | | | LG LN NG
Half-Orc | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
Bahgtru CE | | | | CE CN NE
Gruumsh CE | | | | CE CN NE
Ilneval NE | | | | Evil
Luthic NE | | | | Evil
Shargaas CE | | | | CE CN NE
Yurtrus NE | | | | NE CN CE
$ Yuan-Ti Pureblood | Pal| Drd | Rgr | Clr, Fav
---------------------------|----|----------|---------------|-------------
$ Sseth CE | | CN NE | CE CN NE | CE CN NE
______________________________________________________________________________
(A.06) Attributes
STR - Weight Allowance, Attribute Bonus to Melee Atk, Melee Dmg
DEX - Attribute Bonus to Ranged Atk, AC, Reflex Saves
CON - Attribute Bonus to HP per level, Fortitude Saves, Rage
INT - Attribute Bonus to Skill Points at level up
Wizard spells, Swashbuckler Insightful Strike Dmg
WIS - Attribute Bonus to Will Saves, Monk AC, Quivering Palm
Cleric, Druid, Paladin, Ranger and Spirit Shaman spells
Favored Soul Spell DC
CHA - Attribute Bonus to Turn Undead
Bard, Favored Soul, Sorcerer and Warlock spells
Spirit Shaman Spell DC
Attribute scores can only be raised by up to a maximum of 10 points above
their current base value when using spells or enchanted items.
Weight Allowance
STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
lbs 60 70 80 90 100 115 130 150 175 200 230 260 300 350 400 460 520 600
STR 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
lbs 700 800 920 1040 1200 1400 1600 1840 2080 2400 2800 3200 3680 4160 4800
Attributes usually start at 8 and you have 32 attribute points to allocate.
A racial bonus offsets the scale.
Attribute Score 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attribute Bonus -2 -2 -1 -1 0 0 1 1 2 2 3 3 4 4 5
Points Needed 1 1 1 1 1 1 2 2 3 3
You gain one attribute point every four levels.
______________________________________________________________________________
(A.07) Background (History Feat)
All characters start with Harborman and can select one other history feat.
Owners of the Limited Edition also start with Blessed of Waukeen and those
who preordered start with Merchant's Friend. Additional history feats
(Epithets) are gained during the game.
Harborman - You grew up in the farming village of West Harbor located on the
swampy edge of the Mere of Dead Men. Called "Harbormen" by outsiders, the
citizens of West Harbor live with the constant dangers of the Mere and are
known for being tough, practical, and self-reliant.
% Merchant's Friend
& Blessed of Waukeen
Starting History Feats (can only take one at 1st level)
Bully (STR 10: Fort+1, Intimidate+1, Bluff-1, Diplomacy-2)
Devout (WIS 10: Will+1, Concentration+1, Bluff-1, Diplomacy-1)
Farmer (Spot+1, Survival+1, Lore-2)
Ladies Man/Flirt (CHA 12: Diplomacy+1, Listen+1, Intimidate-2)
Militia (BAB 1: Parry+2, Craft Armor+1, Craft Weapon+1, Will-2)
Natural Leader (CHA 10: Saves-1, Allies Atk+1)
Tale Teller (CHA 10: Bluff+1, Lore+1, Concentration-2)
Troublemaker (DEX 10: Ref+1, Set Traps+1, Slight of Hand+1, Will-2)
Wild Child (DEX 10: Hide+1, Move Silently+1, Survival+1, Tumble+1,
Appraise-2, Lore-2)
Wizard's Apprentice (Brd, Sor, Wiz: Craft Alchemy+1, Spellcraft+1, Lore+1,
Fort-1, Spot-1)
$ Appraiser (INT 12: Appraise+2, Lore+1, Spot-1, Bluff-2, Sleight of Hand-2)
$ Confidant (CHA 12: Bluff+1, Intimidate-1, Taunt-1)
$ Foreigner (Lore+1, Diplomacy-1)
$ Savvy (CHA 10, WIS 9 or less: Diplomacy+1, Will-1)
$ Survivor (WIS 10, CON 9 or less: Search+1, Spot+1, Survival+1, Fort-2)
$ Talent (Brd: Perform+1, Will-1)
$ Veteran (CON 10: Fort+1, Diplomacy-1)
Spirit Eater History Feats
# Spirit Eater
# Devour Spirit (Dmg Spirit HP-25%, Spirit+10%, Spirit Essence, 10/day)
# Suppress (Spirit+5%, reduce craving, 1/day)
# Eternal Rest (Dmg Undead HP-25%, Spirit+10%, Spirit Essence, Good+2)
# Devour Soul (Dmg Living HP-25%, Spirit+10%, Spirit Essence)
# Spirit Gorge (Devour multiple Spirits or Souls, increase craving)
# Bestow Life Force (Use Spirit to Heal party, reduce craving, Good+2)
# Provoke Spirits (turn spirits hostile)
# Satiate (Spirit 100%, XP-25%, 1/day)
# Mold Spirit (Craft Volatile and Brilliant spirit essences)
# Malleate Spirit (Craft Pristine spirit essences)
History Feats with a bonus that can be gained during the game
# Ice Troll Berserker (Rage AC+2, Greater Rage AC+4, Mighty Rage AC+6)
# Honorary Jarl (CHA+1)
$ Protector (Survival+1)
$ Yellow Dragon (Survival+2)
$ Bane of the Batiri (cause fear at the start of encounters with Batiri)
$ Dragon Slayer (Atk+2 vs Dragons, Dmg+2 vs Dragons)
$ Last Port's Commanders (Atk+2 vs Undead)
$ Neverwinter Patriot (Diplomacy+1)
$ Villain of the Mere (+2 vs Non-evil creatures)
$ Master Infiltrator (Hide+2, Move Silently+2)
$ Serpents' Bane (can exit encounters with Yaun-ti)
$ Researcher (Spellcraft+2)
$ Master Researcher (Spellcraft+4)
$ Friend of the Friends (Diplomacy +2)
$ Forgotten Lord (Appraise +2)
$ Breath of the Fated Winds (Intimidate +2)
$ Tourist (Search+1)
$ Wanderer (Search+1, Spot+1)
$ Wayfarer (Search+1, Spot+1, Listen+1)
$ Pathwalker (Search+1, Spot+1, Listen+1, Survival+1)
$ Traveler (Search+2, Spot+1, Listen+1, Survival+1)
$ Nomad (Search+2, Spot+2, Listen+1, Survival+1)
$ Journeyman (Search+2, Spot+2, Listen+2, Survival+1)
$ Master Guide (Search+2, Spot+2, Listen+2, Survival+2)
$ Favored of the Roads (Search+2 Spot+2, Listen+2, Survival+2,
Movement bonus)
$ Lesser Negative Aura (STR+1, INT+1)
$ Negative Aura (STR+1, INT+1, DEX+1, CON+1)
$ Greater Negative Aura (STR+1, INT+1, DEX+1, CON+1, WIL+1, CHA+1)
Vampire History Feats
@ Mark of the Vampire
Undead (can be turned, healing harms you), Sunlight is deadly, Red Eyes,
Lose Familiar, Unarmed Dmg+1d6, Energy Drain 2 Levels
STR+6, DEX+4, INT+2, WIS+2, CHA+4, AC Natural+6, Regeneration+5,
Darkvision, Dodge, Improved Initiative, Alertness, Lightning Reflexes
Bluff+8, Hide+8, Move Silently+8, Listen+8, Spot+8, Search+8
Immunity Disease, Critical Hits, Death Magic, Level/Ability Drain,
Paralysis, Poison, Sneak Attack, Mind-Affecting Spells
@ Vampire: Children of the Night (Summon 6d4 Bats, 5d4 Rats, 3d2 Wolves)
@ Vampire: Alternate Form (Bat, Dire Bat, Wolf, Dire Wolf)
@ Vampire: Gaseous Form (invisible, 100% damage reduction until you attack)
@ Vampire: Dominate (Save vs Will)
______________________________________________________________________________
(A.08) Skills
You can raise class skills to a maximum of Level+3, half that for cross class
skills. Multiclass characters ignore the cross class maximum for skills from
their other classes.
Tip: You can carry up to 5 skill points forward to use the next time you level
up. This is useful for multiclass characters, rather than use 2 points on
cross-class skills, just save them for when you level up in a class that has
them as class skills.
\ Class|B B C D F M P R R S W W A A A B C D D E B H N P R S G W W
\ |b r l r t n a g o o a i r t s l h u e l e r w m d h l p e Key Req
Skills\ |n d r d r k l r g r r z c r n k m e f d r p n a d d d r p
-----------|-----------------------------------------------------------------
Appraise |- * - - - - - - * - - - - * - - - - - - - * - - - - * - - INT No
Bluff |- * - - - - - - * * * - - * * - - * - - - * - - - * * - - CHA No
Concentrat |- * * * - * * * - * * * - * - * - - - * - - * * * - - * - CON No
Craft Alch |- * * * - * - * * * * * * * * - - - - * - * - * * - * * - INT No
Craft Arm |* * * - * - * * - - * * - - - * * - * * - * * - * - - * - INT No
Craft Trap |* * - - - * - * * - - - - * * * - - - - - * - * * * * - - INT No
Craft Weap |* * * - * - * * * - * * * * * * * * * * - * * * * - * * * INT No
Diplomacy |- * * * - * * - * - - - - * * * - - - - - * * * * * * * - CHA No
Disable Dev|- - - - - - - - * - - - - * * - - - - - - - - - - - * - - INT Yes
Heal |- - * * - - * * - - * - - - - * - - - - - - * * - - - * - WIS No
Hide |- * - - - * - * * - - - * * * * - - - - - * - * - * - - - DEX No
Intimidate |* - - - * - - - * - * - - - * * - - - - * - * - - - * * * CHA No
Listen |* * - * - * - * * - - - * * * - - * * - - * * * * * * - - WIS No
Lore |- * * * * * * * * * * * - * - * * - - * - * * * * - * * * INT No
Move Silent|- * - - - * - * * - - - * * * - - - - - - * - * - * * - - DEX No
Open Lock |- - - - - - - - * - - - - * * - - - - - - - - - - - * - - DEX Yes
Parry |* * * * * * * * * - - - - * * * * * * * * * * - * * * * * DEX No
Perform |x * x x x x x x x x x x x x x x x x x x x x x x x x x x x CHA Yes
Search |- - - - - - - * * - - - - * * - - - - - - - * - * * * - - INT No
Set Trap |- - - - - - - * * - - - - * * - - - - - - - - - - - * - - DEX Yes
Slight Hand|- * - - - - - - * - - - - * * - - - - - - * - - - * * - - DEX Yes
Spellcraft |- * * * - - - - - * * * - * - - - - - * - - - * * - - * - INT Yes
Spot |- - - * - * - * * - - - * * * - - * * - - - * - * * * - - WIS No
Survival |* - - * - - - * - - - - * - - - - - - - * * - - - - - - - WIS No
Taunt |* * - - * - - - * - * - - * - - - * - - - * - - - - * * * CHA No
Tumble |- * - - - * - - * - - - - * * - - * - - - * - - - * * - - DEX Yes
Use Magic |- * - - - - - - * - * - - - * - - - - - - - - - - - - - - CHA Yes
\ Class | F S A I R S S S D H
\ | a p s b e a t w g e Key Req
\ | v s c l d f l b d l
Skills \ | # # # # # # # $ $ $
-----------------|-----------------------------
Appraise | - - * - - - - - - - INT No
Bluff | - - - * * - - * - - CHA No
Concentration | * * * - * * * - * * CON No
Craft Alchemy | * * * * * - - - * - INT No
Craft Armor | * - - * - - - * * - INT No
Craft Trap | - - - * - - - - - - INT No
Craft Weapon | * - - * - - - * * - INT No
Diplomacy | * * * - - - * * * - CHA No
Disable Device | - - - - - - - - - - INT Yes
Heal | * * - - - * - - * - WIS No
Hide | - - - * - - - - - - DEX No
Intimidate | - - - - * - * - - * CHA No
Listen | - * - * - - - - - - WIS No
Lore | * * * - * * * * * * INT No
Move Silent | - - - * - - - - - - DEX No
Open Lock | - - - - - - - - - - DEX Yes
Parry | * - - * - - - * - - DEX No
Perform | x x x * x x x x x x CHA Yes
Search | - - * - - - - - - - INT No
Set Trap | - - - - - - - - - - DEX Yes
Slight Hand | - - - - - - - - - - DEX Yes
Spellcraft | * * * - * * - - * * INT Yes
Spot | - * - * - - - - - - WIS No
Survival | - * - - - - * - - - WIS No
Taunt | - - - - - - - * - - CHA No
Tumble | - - - * - * - * - - DEX Yes
Use Magic Device | - - - - - - - - - * CHA Yes
x Exclusive Skill Key Key Attribute
* Class Skill (1 point) Req Requires Training
- Cross Class Skill (2 points, 1 point with Able Learner feat)
Tip: Skills can be raised by items with an ability modifier (eg Headband of
Intellect +8 adds 4 to all skills with INT key attribute) or a skill modifier
(eg Greater Gloves of the Artificer adds 6 to all crafting skills). All skills
can also be raised temporarily by Heroism (+2) and Greater Heroism (+4) and if
you have a Bard in your party, Inspire Competence will add up to 6 (#8).
Appraise - as your appraise skill increases the amount you sell items for
increases and the amount you buy items for decreases.
Craft Alchemy - the maximum you need is 16
Craft Armor - the maximum you need is 24 for Umber Hulk Half Plate
Craft Trap - the maximum you need is 20 for deadly traps
Craft Weapon - the maximum you need is 23 for exotic weapons
Slight of Hand - there is little point raising this above 19 (including DEX
and other bonuses) as this will guarantee success every time.
Tip: Appraise, Diplomacy and Intimidate are of no use to other members of your
party. Bluff is only of use to party members if they use the Feint feat.
$ For travel on the overland map the Party Leader should be skilled in either
Hide or Move Silently to avoid detection, Listen or Spot to detect encounters
and Survival to move faster when not on the roads. To discover hidden
locations on the overland map Search, Disable Device, Open Lock, Craft Weapon,
Craft Armor, Craft Alchemy, Craft Trap, Use Magic Device, Tumble, Spellcraft,
Lore, Heal, Appraise, Hide, Move Silently, Listen and Spot are also used.
Before an encounter Bluff can be used to lower AC, Intimidate can be used
to stun them with fear and Wild Empathy can be used to avoid a fight with
beasts.
______________________________________________________________________________
(A.09) Feats
Choose a feat at L1, L3, L6, L9, L12, L15, L18
# Choose a feat at L21, L23, L25, L27, L29
BACKGROUND TRAITS (can only take one at 1st level)
Artist (Perform+2, Spot+2)
Blooded (Initiative+2, Spot+2)
Bullheaded (Will+1, Resist Taunt+2)
Courteous Magocracy (Lore+2, Spellcraft+2)
Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
Mind Over Body (Initial HP from INT, +1 HP with every Magic Feat)
Silver Palm (Appraise+2, Bluff+2, Diplomacy+2)
Snake Blood (Ref+1, +2 vs Poison)
Spellcasting Prodigy (Bonus Spells and Casting DCs as if attribute +2)
Strong Soul (Fort+1, Will+1, +1 vs Death)
Thug (Initiative+2, Appraise+2, Intimidate+2)
HERITAGE FEATS
$ Fiendish Heritage (Non-good, 1st level: Spells+1 vs Good, Poison+4)
$ Fiendish Resistance (Acid and Fire 3x Fiendish Feats/-)
$ Fiendish Power (Evocations and Invocations level+1 and save DC+1)
$ Fiendish Presence (L6: Fear 2/day)
$ Fiendish Legacy (L9: Summon Monster V 3/day)
$ Fey Heritage (Non-lawful, 1st level: Enchantments+3)
$ Fey Skin (DR Fey Feats/Cold Iron)
$ Fey Power (Enchantments and Invocations level+1 and save DC+1
$ Fey Presence (L6: Deep Slumber 3/day)
$ Fey Legacy (L9: Confusion 3/day)
GENERAL
Feint (Combat Expertise: Bluff to negate opponents DEX AC bonus)
Circle Kick (Improved Unarmed Strike, DEX 15, BAB 3: extra attack)
Extra Stunning Attacks (Stunning Fist: Attacks +3/day)
Improved Rapid Shot (Manyshot: no penalty with Rapid Shot)
Dash (Movement+5%)
Monkey Grip (BAB 1: Use Two-Handed Weapons in one hand with Atk-2)
Expert Tactician (Dex 13, BAB 2: On hit Atk+2 Dmg+2 for 1 round)
Improved Initiative (Initiative+4)
Toughness (+1 HP/level)
$ Steadfast Determination (use CON bonus for will saves)
$ Indomitable Soul (Iron Will: extra roll vs Fear & Mind-Affecting Spells)
Track (Show hostiles in mini-map)
Zen Archery (BAB 3, WIS 13: use WIS bonus for ranged attack)
Extend Rage (Bbn, Ber: Rage, Frenzy +5 rounds)
Extra Rage (Bbn, Ber: Rage, Frenzy +2/day)
Greater Resiliency (Bbn L7: DR +1/-)
Curse Song (Brd)
Lingering Song (Brd: Bard Song +5 rounds)
Extra Music (Brd: Bard Song +4/day)
Battle Caster (Brd, War: Medium Armor Spell Failure 0%)
Extra Wild Shape (Drd L5: Wild Shape +2/day, Elemental +1/day)
Natural Spell (Drd L5, WIS 13: Cast while shapeshifted)
Elephant's Hide (Drd L5: AC Natural+7 for 10 min instead of Wild Shape)
Oaken Resilience (Drd L12: Immunity Critical, Sleep, Paralysis for 10 min)
# Natural Bond (Rgr L4, Drd: Animal Companion as if Class Level+3 up to a
maximum of Character Level)
$ Dinosaur Companion (Rgr L4, Drd: change companion to a Deinonychus)
$ Daylight Adaptation (Drow, Duergar, Gray Orc: Light Blindness no penalty)
$ Leadership (L6: Up to six party members)
GENERAL (Combat-Oriented)
Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
Combat Expertise (INT 13: AC+3, Atk-3)
Improved Combat Expertise (BAB 6: AC+6, Atk-6)
Disarm (INT 13: destroy targets weapon or knock it to the ground)
Improved Disarm (no attack of opportunity)
Dodge (DEX 13: AC Dodge+1 against current attacker)
Mobility (AC Dodge +4 against attack of opportunity)
Spring Attack (BAB 4: immunity attack of opportunity)
Whirlwind Attack (Combat Expertise: Attack all opponents within 5ft)
Improved Parry (INT 13: Parry roll success +5, no penalty on second parry)
Improved Unarmed Strike (opponent no longer gets attacks of opportunity)
Stunning Fist (DEX 13, WIS 13, BAB 8: hold target for 3 rounds)
Deflect Arrows (DEX 13: deflect the first projectile each round)
Knockdown
Improved Knockdown (BAB 7: one size larger)
Point Blank Shot (No penalty using missile weapons in melee)
Rapid Shot (DEX 13: extra attack except crossbows)
Manyshot (DEX 17, BAB 6: double damage from first shot)
Rapid Reload (BAB 2: Crossbows get same number of attacks as Bows)
Power Attack (STR 13: Dmg+3, Atk-3)
Improved Power Attack (Dmg+6, Atk-6)
Favored Power Attack (Rgr, BAB 4: 1H 2x Dmg, 2H 3x Dmg)
Cleave (extra attack after a kill)
Great Cleave (BAB 4: extra attack against every enemy after a kill)
Two-Weapon Fighting (DEX 15: Atk+2 primary hand, Atk+6 off-hand)
Two-Weapon Defense (AC Shield+1 with two weapons, Parry+2)
Improved Two-Weapon Fighting (DEX 17, BAB 6: second off-hand attack)
Improved Two-Weapon Defense (DEX 17, BAB 6: AC Shield+2, Parry+4)
Greater Two-Weapon Fighting (DEX 19, BAB 11: third off-hand attack)
Weapon Finesse (BAB 1: Use DEX for melee attack rolls with light weapons)
Weapon Focus (BAB 1: Chosen Weapon Atk+1)
Power Critical (BAB 4: Chosen Weapon Threat+4)
Greater Weapon Focus (Ftr L8: Chosen Weapon Atk+2)
Weapon Specialization (Ftr L4: Chosen Weapon Dmg+2)
Greater Weapon Specialization (Ftr L12: Chosen Weapon Dmg+4)
$ Weapon Focus (Melee Touch Attack)
$ Weapon Focus (Ranged Touch Attack)
Improved Critical (BAB 8: Chosen Weapon doubles critical range)
GENERAL (Weapon Bonus Feat)
# Elemental's Ruin (Critical Hits vs Elementals, Half Sneak Dmg vs Elementals)
# Spirit's Ruin (Critical Hits vs Spirits, Half Sneak Dmg vs Spirits)
PROFICIENCY FEATS
Armor Proficiency Light (Padded, Leather, Studded Leather, Chain Shirt)
Armor Proficiency Medium (Hide, Scale Mail, Chainmail, Breastplate)
Armor Proficiency Heavy (Banded Mail, Half Plate, Full Plate)
Shield Proficiency (Light Shield, Heavy Shield)
Tower Shield Proficiency (Tower Shield)
Weapon Proficiency Simple
Weapon Proficiency Martial
Weapon Proficiency Exotic (BAB 1)
SPELLCASTING FEATS
Combat Casting (Concentration+4 in Defensive Casting mode)
Practiced Spellcaster (Spellcraft 4: Chosen class level increased up to +4)
Extra Slot (L4: Extra spell chosen from up to one level lower)
Spell Focus (Chosen School DC+1 vs Spell Save)
Greater Spell Focus (Chosen School DC+2 vs Spell Save)
Arcane Defense (Chosen School Save+2 vs Spell)
Augment Summoning (Focus Conjuration: Summoned Creature STR+4, CON+4)
Spell Penetration (Caster Level+2 vs SR)
Greater Spell Penetration (Caster Level+4 vs SR)
Augment Healing (Heal 4: HP Healed +2/spell level)
METAMAGIC FEATS
Silent Spell (Cast L1: Silent casting, 1 higher spell slot)
Still Spell (Cast L1: Motionless casting, 1 higher spell slot)
Extend Spell (Cast L1: Spell duration doubled, 1 higher spell slot)
Persistent Spell (Cast L6: Spell duration 24 hours, 6 higher spell slot)
Empower Spell (Cast L2: Spell power x1.5, 2 higher spell slot)
Maximize Spell (Cast L3: Variables maximized, 3 higher spell slot)
Quicken Spell (Cast L4: instant casting 1/round, 4 higher spell slot)
ITEM CREATION FEATS
Brew Potion (Caster L3)
Craft Magic Arms and Armor (Caster L5)
Craft Wand (Caster L5)
Craft Wondrous Item (Caster L3)
Scribe Scroll (Caster L1)
DIVINE FEATS
Divine Might (Turn Undead, CHA 13, Power Attack: Dmg+CHA bonus)
Divine Shield (Turn Undead, CHA 13, Power Attack: Shield+CHA bonus)
Divine Resistance (Turn Undead: Cold 5/-, Fire 5/-, Electrical 5/-)
Extra Smiting (Smite: Smite +2/day)
Extra Turning (Clr, L4 Pal: Turn Undead +4/day)
$ Extra Turning II (Turn Undead +4/day)
$ Extra Turning III (Turn Undead +4/day)
$ Sacred Purification (Heal Party 1d8+CHA bonus, Dmg Undead 1d8+CHA bonus)
$ Divine Vengeance (Undead+2d6 for 1 round)
Scared Vengeance (Turn Undead: Undead+2d6 for 1 round)
$ Empower Turning (Turn Undead: Turn Undead Dmg+50%)
$ Improved Turning (Turn Undead: Turn Undead Class Level+1)
SKILLS AND SAVE FEATS
Able Learner (Cross-Class skills cost only 1 point)
Alertness (Listen+2, Spot+2)
Great Fortitude (Fort+2)
Iron Will (Will+2)
Lightning Reflexes (Ref+2)
Negotiator (Bluff+2, Diplomacy+2)
Nimble Fingers (Disable Traps+2, Open Locks+2)
Resist Disease (+4 vs Disease)
Resist Poison (+4 vs Poison)
Resist Acid Energy (Fort 8: Acid 5/-)
Resist Cold Energy (Fort 8: Cold 5/-)
Resist Electrical Energy (Fort 8: Electrical 5/-)
Resist Fire Energy (Fort 8: Fire 5/-)
Resist Sonic Energy (Fort 8: Sonic 5/-)
Self Sufficient (Heal+2, Survival+2)
Skill Focus (Chosen Skill+3)
Stealthy (Hide+2, Move Silently+2)
CLASS ABILITIES
Improved Favored Enemy (Rgr, BAB 5: Dmg+3 vs favored enemies)
# Epic Character (L21)
EPIC FEATS (L21) #
f Armor Skin (AC Natural+1)
Blinding Speed (DEX 25: Haste for 5 rounds 1/day)
f Epic Prowess (Atk+1)
Armed Deflection (DEX 21 WIS 15, Combat Expertise: deflect 1st projectile)
Combat Insight (BAB 15, Combat Expertise: use INT for melee weapon damage)
Expose Weakness (Evasion: if attack hits AC-3, Dmg+DEX bonus for 5 rounds)
Epic Deflection (DEX 19, Deflect Arrows: deflect first two projectiles)
f Epic Weapon Focus (Greater Weapon Focus: Chosen Weapon Atk+4)
f Epic Weapon Specialization (Greater Weapon Specialization: Weapon Dmg+6)
f Overwhelming Critical (Great Cleave, Weapon Focus, Improved Critical, STR23:
Chosen Weapon Critical +1d6 per multiplier)
f Improved Whirlwind Attack (Whirlwind Attack, DEX 23: larger area of effect)
f Improved Stunning Fist (Stunning Fist: DC+2, may be taken up to 10 times)
Perfect Two-Weapon Fighting (Greater Two-Weapon Fighting, DEX 25:
same number of offhand attacks as main hand attacks)
One Shot (Improved Rapid Shot, DEX 27: on hit maximum damage critical hit,
ignore concealment, arrow deflection and critical hit immunity)
f Epic Toughness (Toughness: +30 HP, may be taken up to 10 times)
Epic Resilience (no automatic fail on a roll of 1)
Rescue (Fort 12: when active you take half allies damage with DR 2/-)
f Epic Damage Reduction 3/- (CON 21)
f Epic Damage Reduction 6/-
f Epic Damage Reduction 9/-
Great Strength (STR+1, may be taken up to 10 times)
Great Dexterity (DEX+1, may be taken up to 10 times)
Great Constitution (CON+1, may be taken up to 10 times)
w Great Intelligence (INT+1, may be taken up to 10 times)
Great Wisdom (WIS+1, may be taken up to 10 times)
Great Charisma (CHA+1, may be taken up to 10 times)
Epic Fortitude (Great Fortitude: Fort+4)
Last Stand (Epic Prowess: Party HP+20d10 for CHA bonus rounds)
Epic Will (Iron Will: Will+4)
Epic Reflexes (Lightning Reflexes: Ref+4)
Epic Acid Resistance (Resist Acid Energy: Acid +10/-, up to 10 times)
Epic Cold Resistance (Resist Cold Energy: Cold +10/-, up to 10 times)
Epic Electrical Resistance (Resist Electrical Energy: Electrical +10/-)
Epic Fire Resistance (Resist Fire Energy: Fire +10/-, up to 10 times)
Epic Sonic Resistance (Resist Sonic Energy: Sonic +10/-, up to 10 times)
Automatic Silent Spell 0-3 (Silent Spell, Spellcraft 24, Cast L9)
Automatic Silent Spell 0-6
Automatic Silent Spell 0-9
Automatic Still Spell 0-3 (Still Spell, Spellcraft 24, Cast L9)
Automatic Still Spell 0-6
Automatic Still Spell 0-9
Automatic Quicken Spell 0-1 (Quicken Spell, Spellcraft 30, Cast L9)
Automatic Quicken Spell 0-2
Automatic Quicken Spell 0-3
Epic Spell Focus (Greater Spell Focus, Cast L9: Chosen School DC+3 vs Spell)
Epic Spell Penetration (Greater Spell Penetration: Caster Level+6 vs SR)
Epic Spell Mass Fowl (Spellcraft 24, Drd, Sor, Wiz)
Epic Spell Vampiric Feast (Spellcraft 24, Clr, Drd, Sor, Wiz, War)
Epic Spell Epic Gate (Spellcraft 27, Clr, Drd, Sor, Wiz, War)
Epic Spell Hellball (Spellcraft 30, Sor, Wiz, War)
Epic Spell Entropic Husk (Spellcraft 31, Drd, Sor, Wiz, War)
Epic Spell Damnation (Spellcraft 32, Clr, War)
Planar Turning (Turn Undead, CHA 25: Turn Outsider)
Epic Divine Might (Divine Might, STR 21, CHA 21: Dmg+2x CHA bonus)
Great Smiting (Smite, CHA 25: Dmg+Level, may be taken up to 10 times)
Chorus of Heroism (Brd L15 Perform 18: Party AC Dodge+4 HP+4/level, Saves+4)
Song of Requiem (Brd L21, Perform 24: Sonic dmg 2x Perform, min Perform/3)
Hymn of Requiem (Perform 30: song damage heals party, min Perform/3)
Thundering Rage (Bbn L16, STR 25: Critical +2d6 per multiplier)
Epic Rage (Bbn L20, STR 30, BAB 25: STR+10, CON+10, Will+8)
Magical Beast Wild Shape (Drd L10, WIS 25: Celestial Leopard, Phase Spider,
Winter Wolf)
Dragon Shape (Drd L26, WIS 29: Black Dragon, Blue Dragon, Red Dragon)
Epic Animal Companion (WIS 25: Animal Companion as if Class Level+3)
Dragon Companion (Dragon Shape: Blue Dragon or Bronze Dragon companion)
Improved Spell Resistance (Mnk L13: SR+2, may be taken up to 10 times)
Blazing Aura (Mnk L13, WIS 25: Fire+1d10, Fire 1d6 on hit, 5+WIS rounds)
Bane of Enemies (Rgr L21: Atk+2, Dmd+2d6 vs favored enemies)
Improved Sneak Attack (Sneak 8d6: Sneak+1d6, may be taken up to 10 times)
Epic Precision (Crippling Strike: half Sneak dmg against sneak immunity)
Epic Dodge (Improved Evasion, Defensive Roll, DEX 25, Tumble 30:
avoid all damage from current target 1/round)
Self-Concealment (Improved Evasion, DEX 30, Hide 30, Tumble 30:
Concealment +10%, may be taken up to 5 times)
Eldritch Master (War L16, Spellcraft 24: Eldritch Blast Atk+2, Dmg+50%)
Epic Fiendish Resilience (War L18: Heal 25HP/round for 20 rounds 1/day)
Epic Eldritch Blast (War L20: Eldritch Blast+1d6, may be taken 8 times)
f Fighter Bonus Feats w Wizard Bonus Feats
TEAMWORK FEATS $
Cost 1000 gold, at least four people in your group, Leader is the character
asking for the training. Racial attribute bonuses do not count towards base
attribute requirements
Can train in one feat at L1 and one more every 3 levels
* Awareness (Leader - Listen 12 and Spot 12, Party - Listen 2 or Spot 2:
Listen+2, Spot+2)
Camp Routine (Leader - Survival 8, Party - Survival 1:
hostile encounter while resting chance-25%)
* Circle of Blades (Leader - Weapon Specialization and BAB 6
Party - Sneak Attack or Weapon Finesse: Dmg+2 from behind)
Fearsome Roster (Leader - Intimidation 8, Party - Intimidation 1 or CHA 13:
EL's 3 lower than party will flee)
* Foe Hunting (Leader - Rgr, Party - BAB 4:
Dmg+2 against teams favored enemies)
Group Trance (Leader - Elf or Half-Elf, Party - Concentration 1:
only need 4 hours sleep)
* Improved Camp Routine (Leader - Camp Routine and Survival 12,
Party - Survival 2: hostile encounter while resting chance-50%)
Improved Fearsome Roster (Leader - Intimidation 12,
Party - Intimidation 2 or CHA 14: EL's 2 lower than party will flee)
* Missile Volley (Leader - ranged Weapon Specialization, Party - Point Blank
Shot feat: enemy AC-1 for 1 round each time struck by ranged weapon)
* Steadfast Resolve (Leader - Iron Will and Concentration 8, Party - Will 2:
+2 vs Fear)
* Superior Flank (Leader - Sneak Attack +4d6, Party - BAB 3:
Atk+2 from behind)
* Team Rush (Leader - Toughness and Survival 8, Party - Survival 1:
Party moves at speed of fastest member)
* Provides a location for Volo's Areas of the Realms book
______________________________________________________________________________
(A.10) Portrait
By default the character portrait is generated from the in game character.
You can replace the portrait with a custom one. Create a .TGA (Truevision
Targa) image 128x128 pixels in size and save it in this folder
<my documents>\Neverwinter Nights 2\portraits
To select the custom portrait, open the character sheet and double left click
on the portrait to bring up the custom portrait selection screen.
There are more portraits in this folder
<install location>\Neverwinter Nights 2\UI\default\images\icons\ico_*.tga
To be able to use them, copy (not move) the files into this folder
<install location>\Neverwinter Nights 2\portraits
$ In Storm of Zehir you can set your cohorts portraits to those found here
<install location>\Neverwinter Nights 2\UI\default\images\icons_x2\ico_*.tga
Copy (not move) the files into this folder
<install location>\Neverwinter Nights 2\portraits
______________________________________________________________________________
(A.11) Shapeshift
Wild Shape (Druid Level 5)
Bear STR19 DEX13 CON15 AC+2 1d4/1d4/1d6
Wolf STR13 DEX15 CON15 AC+2 1d6 8 Temp HP
Boar STR15 DEX10 CON17 AC+6 1d8
Badger STR8 DEX17 CON15 AC+5 Atk+2 0/0/0 20 Temp HP
Wild Shape - Dire (Druid Level 12)
Bear STR31 DEX13 CON19 AC+6 Atk-1 2d4/2d4/2d8
Wolf STR25 DEX15 CON17 AC+2 Atk-1 1d8 32 Temp HP
Boar STR27 DEX10 CON17 AC+6 1d8 24 Temp HP
Badger STR14 DEX17 CON19 AC+5 Atk+1 1d4/1d4/1d6 40 Temp HP
Plant Wild Shape (Druid Level 12)
Immunity Disease, Critical Hit, Mind Spells, Paralysis, Poison, Fear
Shambling Mound STR21 DEX10 CON17 AC+10 2d6/2d6
Damage Immunity Electrical increased
Treant STR29 DEX8 CON21 AC+13 2d6/2d6
Damage Immunity Fire decreased
Elemental Shape - Huge (Druid Level 16)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
Earth STR29 DEX8 CON21 AC+10 Atk-1 2d10/2d10
Air STR18 DEX29 CON18 AC+3 Atk-1 2d8/2d8
Water STR24 DEX18 CON21 AC+8 Atk-1 2d10/2d10
Damage Immunity Fire increased
Fire STR18 DEX25 CON18 AC+3 Atk-1 2d8/2d8+1d8 Fire
Damage Immunity Fire increased, Cold decreased
Elemental Shape - Elder (Druid Level 20)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
Earth STR33 DEX8 CON21 AC+14 Atk-1 2d10/2d10
Air STR22 DEX33 CON18 AC+8 2d8/2d8
Water STR24 DEX18 CON21 AC+8 2d10/2d10
Damage Immunity Fire increased
Fire STR22 DEX29 CON18 AC+8 2d8/2d8+1d8 Fire
Damage Immunity Fire increased, Cold decreased
Magical Beast Wild Shape (Epic Druid Level 10) #
Celestial Leopard STR26 DEX29 CON25 AC+1 Atk+1 1d8/1d6/1d6+1
SR18, Damage Resistance, Damage Reduction
Phase Spider STR27 DEX27 CON26 AC+2 2d6+1
Immunity Mind Spells, Paralysis, Slow, Entangle
Winter Wolf STR28 DEX23 CON26 AC+4 2d10+1+Cold 1d6
Damage Immunity Cold increased, Fire decreased
Dragon Shape (Epic Druid Level 26) #
Immunity Mind Spells, Paralysis, True Seeing
Black Dragon STR27 DEX10 CON21 AC+19 Atk-1 2d8/2d6/2d6+1 150 Temp HP
SR18, Damage Immunity Acid increased,
Immunity Sneak Attack
Blue Dragon STR29 DEX10 CON21 AC+19 Atk-1 2d8/2d6/2d6+1 150 Temp HP
SR22, Damage Immunity Electrical increased
Red Dragon STR33 DEX10 CON23 AC+19 Atk-1 2d8/2d6/2d6+1 150 Temp HP
SR20, Damage Immunity Fire increased, Cold decreased,
Immunity Sneak Attack
Word of Changing (Warlock Level 16)
Horned Devil STR31 DEX25 CON25 AC+18 Atk-1 2d6/2d6/2d8 SR28
Polymorph Self (Ranger Level 14, Wizard Level 7, Sorcerer Level 8)
Blade Spider
Gargoyle
Mind Flayer
Troll
Umber Hulk
Shapechange (Druid Level 17, Wizard Level 17, Sorcerer Level 18)
Frost Giant
Fire Giant
Horned Devil
Iron Golem
Nightwalker
Alternate Form (Vampire) @
Wolf STR13 DEX15 CON15 AC+2 1d6 8 Temp HP
Dire Wolf STR25 DEX15 CON17 1d8 32 Temp HP
Bat STR10 DEX10 CON15 1d6 8 Temp HP
Dire Bat STR10 DEX10 CON15 1d6 8 Temp HP
______________________________________________________________________________
(A.12) Character Builds
It is useful for your character to have conversation and appraise skills.
If you start with one level as a Rogue with the Able Learner feat you will get
at least 32 starting skill points and will be able to advance any of the Rogue
class skills with no penalty no matter which class you then switch to. If you
aren't Human, Half-Elf, Half-Drow, Deep Gnome, Halfling or Tiefling, the class
you switch to should be your races favored class or a prestige class to avoid
the XP penalty.
Ranger has high BAB, two high saves, 9HP/level (toughness is a free feat) and
6SP/level so is a great choice for a skilled, combat oriented main character.
A Human Rogue/Ranger/Bard with high INT, DEX, WIS, CHA has high skill points
and access to all skills without penalty.
You can multiclass with up to four classes and it is worth considering one or
or two levels in other classes. There is no loss in BAB if you combine classes
that have a high BAB.
One level of Fighter will give you proficiency all armor, shields, simple and
martial weapons and a bonus Combat feat.
One level of Cleric will give you proficiency in all armor, shields, simple
weapons and two bonus feats, including: Uncanny Dodge, Evasion, Blind-Fight,
Fast Movement, Feint, Immunity Fear, Luck of Heroes, Toughness.
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(B) Companions and Cohorts
(B.01) Tutorial Companions
Bevil Starling - Male Human LG Fighter, Deity: Chauntea
L1 14/13/13/9/8/10
Amie Fern - Female Human CG Wizard, Deity: Mystra
L1 12/15/14/17/9/14
Volo (Bat) - Animal TN
L1 1/15/10/6/14/4 AC15
Tutorial Temporary Companions
Kipp - Male Human TN Rogue, Deity: Tymora
L1 8/17/12/13/8/9 Disable Device 5, Open Lock 7, Slight of Hand 7
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(B.02) Original Campaign Companions
Khelgar Ironfist - Male Shield Dwarf NG Fighter, Deity: Clangeddin Silverbeard
http://nwn2forums.bioware.com/_commonext/images/portraits/186l.jpg
L4 18/13/18/10/10/7 Craft Weapon 7
Tip: Choose Warhammer feats
QUEST: Khelgar Vision Quest - speak to Hlam
Khelgar Ironfist - Male Shield Dwarf LG Monk, Deity: Tyr
L1 17/13/18/10/10/7 Tumble 5, Parry 5, Hide 5, Move Silently 5
Neeshka - Female Tiefling TN Rogue, Deity: Tymora
L3 12/17/14/16/8/12 Disable Device 11, Open Lock 9, Slight of Hand 9
L4 12/18/14/16/8/12 Disable Device 12 Open Lock 11 Slight of Hand 10
Elanee - Female Wood Elf NG Druid of Silvanus
L6 14/16/11/13/17/12 Listen 14, Spot 16, Survival 14, Lore 10
It was the people - Elanee+1
(when influence is high enough she will tell you why she is helping you)
Naloch - Beast (Badger) TN
L9 12/21/15/2/12/6 AC26, Iron Will, Barbarian Rage, Evasion
Qara - Female Human CN Sorcerer, Deity: Kossuth
L7 10/14/14/12/11/18 Bracers of Armor +2, Lore 11, Spellcraft 11
Who needs instruction - Qara+3
Trying to teach you - Qara-3
Taught a lesson - Qara+3, Chaotic+1
When to unleash your power - Qara+3
Get what he deserves - Qara+3, Chaotic+3
He is arrogant - Qara+3
(when you travel to Port Llast)
Strange Creature (Injured) (Animus Elemental) - drive it away
Strange Creature (Uninjured) - drive it away again
Tamin - Animal (Weasel) TN
L7 3/15/10/11/12/5 AC20, SR16, Low-Light Vision, Improved Evasion
Grobnar Gnomehands - Male Rock Gnome CG Bard, Deity: Garl Glittergold
L9 10/16/16/12/10/18 Leather Armor +2, Shortbow +1, Arrow +1, Lore 22
Concentration 17, Craft Armor 13, Craft Alchemy 13
I am sad that we lost Shandra - Grobnar+2
Casavir - Male Human LG Paladin of Tyr
L10 16/12/14/11/14/18 Hammer of Justice, Full Plate, Plate Boots
Concentration 15, Heal 15
(when influence is high enough ask what is his concern with Neverwinter)
Good chance to help others - Casavir+1, Good+1
Bishop - Male Human CE Ranger (Archery Combat Style)
http://nwn2forums.bioware.com/_commonext/images/portraits/182l.jpg
L11 16/18/15/11/14/11 Ring of Protection +2, Longsword +1, Longbow +1
Boots of Elvenkind, Amulet of Will +1, Arrow +1
Arrow +2, Leather Armor +2, Set Trap 18, Spot 16
Hide 18, Move Silently 18, Search 14, Listen 16
Survival 18, Favored Enemy Beasts, Human, Undead
Agree to stand up and fight - Bishop+1
Wouldn't have respect for myself - Bishop+1
Luskan uses law when convenient - Chaotic+1, Bishop+1
Say yes to offer of camping - Bishop+1
Karnwyr - Beast (Wolf) TN
L5 15/17/15/2/12/6 AC19, Low-Light Vision, Evasion
Shandra Jerro - Female Human NG Fighter, Deity: Chauntea
http://nwn2forums.bioware.com/_commonext/images/portraits/194l.jpg
L11 13/16/16/12/13/12 Cold Iron Short Sword, Weapon Focus Short Sword,
Craft Weapon 15, Lore 15, Parry 17, Taunt 15
My fate is unimportant - Good+1
Duncan is my father's half-brother - Shadra+3
She died along with my mother - Shadra+3
Stop the King of Shadows - Good+1
I have faith you'll pull through - Shandra+1
No harm done, Water under the bridge - Shandra+1
Thanks for caring - Shandra+1
Sand - Male Moon Elf LN Transmuter, Deity: Mystra
L11 10/16/12/19/12/10 Craft Alchemy 18, Concentration 15, Lore 18
Spellcraft 18, Brew Potion
Jaral - Animal (Cat) TN
L10 3/15/10/11/12/8 Weapon Finesse, Improved Evasion
AC20, SR16, Hide 16, Move Silently 16
Zhjaeve - Female Githzerai LN Cleric (Knowledge, Magic)
L15 10/13/12/14/20/13 Spear +2, Concentration 19, Heal 23, Lore 20, Parry 19
(when influence is high enough ask where she is originally from)
Construct - Construct TN Fighter
L15 25/14/22/14/10/8 240HP, AC26, SR20, Fort 15, Ref 7, Will 5
Atk +24/+19/+14, Dmg 2d12+11 20/x2 +3 physical
Parry 19, Search 10, Listen 9, Spot 9
Reinforce armor - Electrical 5/-
Strengthen blades - Fire 5/-
Touch up runes - Cold 5/-
Tome of Iltkazar - Touch of Iltkazar epithet feat (STR+2, DEX+2, CON+2)
Ammon Jerro - Male Human NE Warlock
http://nwn2forums.bioware.com/_commonext/images/portraits/181l.jpg
L17 10/14/14/16/12/21 Silver Shard: Fire and Cold Resistance, Web of Purity
Cloak of Blackflame, Ring of Elemental Resistance,
Greater Amulet of Health, The Forsaken Path
Lore 25, Taunt 25, Spellcraft 25, Use Magic Device 25,
Concentration 22, Craft Alchemy 23, Battle Caster
Why do you have such disdain for Zhjaeve
I don't care how you feel - Jerro+1, Chaotic+1
Zhjaeve has her uses - Jerro+1, Evil+1
Zhjaeve is worthy of respect - Jerro-1, Good+1
Githyanki would fight them - Jerro+1
Is there wisdom in politics - Jerro+1, Chaotic+1
Zhjaeve is brave in risking herself - Jerro-1, Good+1
(when influence is high enough ask where he found the Sword of Gith)
The Still Lord (baatezu prince) revealed the location
(when influence is high enough ask what his ritual power does)
Creates a web of light should the King of Shadows split into many shadows
(when influence is high enough ask how he got free)
(when influence is high enough ask where he was being held)
(when influence is high enough ask what drove him to fight)
(B.03) Original Campaign Temporary Companions
Commander Tann - Male Human LG Fighter
L3 16/14/13/10/13/13 AC17
Slaan - Male Reptilian TN Barbarian
L3 16/15/14/10/10/10 AC17
Onan of Tyr - Male Half-Elf CG Fighter
L2 16/13/16/10/10/9 AC11
Lisbet Bryce - Female Human TN Cleric (Air, Animal)
L5 11/13/12/11/13/15 AC11
Captain Ballard - Male Human LN Fighter
L10 17/14/16/14/14/12 AC21, Darksteel Greatsword
Deorwin 'Graylocks' - Male Human NG Fighter
L8 15/14/16/13/15/12 AC18, Longbow</pre><pre id="faqspan-9">
Comely Finn - Male Human LG Fighter
L7 16/17/14/10/10/15 AC18, Composite Longbow +2, Fire Arrow
Wetherly - Male Human NG Fighter
L8 15/17/17/15/13/14 AC18, Longbow
Guff - Male Human LG Fighter
L8 19/9/16/9/10/9 AC17, Longbow
Lord Cyran Tavorick - Male Human NG Commoner
L9 9/10/12/15/15/12 AC10, HP27
Jalboun of the Two Blades - Male Human TN Fighter
Jalboun is a brawling fence and mercenary working his dual trade from
Luskan's Cutlass. He often roars out drinking songs and joins in fights
that break out in the taproom with joy. Jalboun customarily fights with
two scimitars, both swords of dancing and he's also an expert at hurling
axes, daggers, and tavern tables.
L13 18/12/16/10/10/8 AC16, HP169, Weapon of Choice (Longsword), Dual-Wield
Long Sword +3, Short Sword +4
Greycloak Fighter x3 - Male Human CE Fighter
L6 15/12/13/10/10/10 AC20, HP82, Bastard Sword +1, Heavy Shield +2
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(B.04) Mask of the Betrayer Companions
Safiya - Female Human TN Transmuter 7/Red Wizard 10
L17 9/15/14/19/11/14
Arcane Defense (Transmutation), Persistent Spell, Greater Spell Penetration,
Spell Penetration, Greater Spell Focus (Transmutation), Craft Wondrous Item,
Craft Magic Arms and Armor, Empower Spell, Extend Spell, Craft Alchemy 24,
Concentration 22 Craft Weapon 19, Lore 24, Spellcraft 24, Heal 10
Safiya's Robes, Bracers of Armor +6, Quarterstaff +3, Ring of Protection +3,
Ring of Wizardry 4, Luckstone, Enchanter's Satchel, Brilliant Water Essence,
Shaper's Alembic, Potion of Heal x3, Composite Shortbow +3, Short Sword +3,
Light Crossbow +3, Bolt +3, Arrow +3, Healer's Kit +10
More successful as tyrants - Safiya-6
The criticism was not leveled at you - Safiya+6
Let them fear the world/they do understand the spirits - Safiya+6
I appreciate your help - Safiya+6
Thank you for telling me - Safiya+6
How does nightmare of you in the wall end - Safiya-6
All I can remember about the dreams - Safiya+11
Wanted to be the end of him - Chaotic+1, Safiya+6
She acted out of love - Safiya+11
Glad you're with me - Safiya+6
(when influence is high enough ask about the voices she's hearing)
Thank you for telling me - Safiya+6
(when influence reaches loyal she wishes to teach you)
I would be glad to have you teach me - Safiya+6
REWARD: Loyalty of the Red Wizard history feat (INT+1, DC+2 vs Spell Save)
(when influence reaches devoted she wishes to share with you arcane lore)
REWARD: Devotion of the Red Wizard history feat (INT+2 DC+4 vs Spell Save)
30 (Supportive) - Safiya gains Trust of the Red Wizard history feat
(Concentration+2, Improved Empower Spell)
50 (Loyal) - Safiya gains Loyalty of the Red Wizard history feat
(INT+1, Concentration+4, Improved Empower Spell)
75 (Devoted) - Safiya gains Devotion of the Red Wizard history feat
(INT+2, Concentration+6, Improved Empower Spell, +2 vs Spell)
Kaji - Homunculus (Construct) TN Construct 7/Rogue 5
L12 8/15/10/10/12/7 AC18
Immunity Disease, Poison, Critical Hit, Sneak Attack, Level/Ability Drain,
Death Magic, Fear, Mind Spells, Paralysis
Improved Evasion, Darkvision, Disable Device 15, Open Lock 17, Search 15,
Listen 18, Spot 18, Hide 17, Move Silently 17
That (walking into traps) could be useful - Safiya+6
Kaelyn the Dove - Female Half-Celestial NG Cleric of Ilmater (Good, Strength)
L17 14/16/16/12/28/24
SR 27, DR 5/Magic, Acid 10/-, Cold 10/-, Electrical 10/-, Immunity Disease,
Darkvision, AC Natural+1, Movement +20%, Summon Planetar, Word of Faith,
Divine Might, Mass Charm Monster, Resurrection, Concentration 23, Lore 21,
Spellcraft 21
Half Plate +4, Shield of Dawn, Belt of Guiding Light, Ring of Protection +3,
Ring of Divine Power 4, Amulet of Divine Radiance, Boots of Striding +4,
Mace +4
I have walked in the shadow plane before - Kaelyn+6
I meant no disrespect to your privacy - Kaelyn+6
That must be suffering in itself - Kaelyn+6
I appreciate the kind words - Kaelyn+6
His ego can fill a castle - Gann+6
I don't want to harm anyone else - Good+1, Kaelyn+6
(ask about those who traval with us, thoughts on One of Many)
You speak truly Kaelyn (Bluff) - Chaotic+1, One of Many+6, Kaelyn+6
How would we defeat him (Bluff) - Chaotic+1, One of Many+6, One of Many+6
(when influence is high enough ask what brought her to Ilmater)
That does seem unjust - Kaelyn+6
I will go with you - Kaelyn+11
(when influence is high enough ask her to tell you about herself)
That seems unjust - Kaelyn+6, Lawful+1
It sounds like a cruel punishment - Kaelyn+11
(when influence reaches loyal she wishes to convey upon you a blessing)
I cannot accept - Kaelyn+6, Lawful+1
Save your strength - Good+1
REWARD: Blessing of the Menagerie history feat (WIS+2, Fort+2)
(when influence reaches devoted she forms a bond with you)
You have helped me enough - Kaelyn+6, Lawful+1
I'd like a name too - Kaelyn+6
REWARD: Devotion of the Menagerie history feat (WIS+4, Fort+2, Freedom)
30 (Supportive) - Kaelyn gains Guidance of the Menagerie history feat
(WIS+1, Fort+1, Improved Empower Spell)
50 (Loyal) - Kaelyn gains Blessing of the Menagerie history feat
(WIS+2, Fort+2, Improved Empower Spell)
75 (Devoted) - Kaelyn gains Devotion of the Menagerie history feat
(WIS+4, Fort+2, Improved Empower Spell, Freedom)
Gann - Male Hagspawn CN Spirit Shaman
L17 10/14/14/10/20/15
SR 28, Darkvision, AC Natural+2, Zen Archery, Improved Critical Shortbow,
Weapon Focus Shortbow, Concentration 22, Spellcraft 20, Spot 27, Survival 25
Leather Armor +4, Cloak of Protection +5, Shortbow +4, Periapt of Wisdom +3,
Bracers of Archery, Ring of Power, Boots of Striding +3, Belt of Agility +4,
Ring of Resistance +3, Arrow +4, Ice Arrow, Fire Arrow, Lightning Arrow,
Spear +4
I never knew my mother - Gann+11
Good riddance to them - Gann+6
(female characters)
I love you as well - Gann+15
(when influence reaches loyal he opens your inner sight)
I don't deserve this - Good+1
REWARD: Dreamer's Eye history feat (CHA+1, Devour Spirit+5%)
(when influence reaches devoted he tells of a resonance between you)
REWARD: Dreamer's Voice history feat (CHA+2, Devour Spirit+10%)
(if you are female after defeating Gulk'aush he tells you that he loves you)
Tell him that you love him - Gann+15
REWARD: Dreamer's Heart history feat (SR30 Immunity Mind-Affecting spells)
30 (Supportive) - Gann gains Dreamer's Grace history feat
(CHA+1, Improved Empower Spell)
50 (Loyal) - Gann gains Dreamer's Eye history feat
(CHA+2, Improved Empower Spell)
75 (Devoted) - Gann gains Dreamer's Voice history feat
(CHA+4, Improved Empower Spell)
100 - if you are female Gann also gains Dreamer's Heart history feat
(SR+5, Immunity Mind-Affecting spells)
Okku - Male Fey LN Fighter
L20 37/12/27/9/12/16 380HP, AC33, Fort 20 Ref 7 Will 7
Atk +34/+29/+24/+19 Dmg 2d4/2d4/2d8 +1 Piercing +1d4 Magical, Parry 24
I apologize - Good+1
Self-defense - Evil+1
I will control this curse - Okku+6
I wanted to apologize for her (Nakata's) death - Good+1
Name your punishment - Lawful+3, Okku+11
Surprised you remember your oath - Okku-6
Others will be harmed unless I rid myself of this hunger - Okku+11
Myrkul's actions are unforgivable - Okku+6
(when influence reaches loyal he lends you his will)
REWARD: Bear King's Enduring Spirit history feat
(CON+1, Will+2, Suppress+10%)
(when influence reaches devoted he gives you a token of friendship)
REWARD: Bear King's Eternal Might history feat
(CON+2, Will+4, Suppress+20%, Immunity Fear)
30 (Supportive) - Okku gains Bear King's Stubborn Will history feat
(Will+2, Improved Empower Spell)
50 (Loyal) - Okku gains Bear King's Enduring Spirit history feat
(Will+4, Improved Empower Spell, Immunity Fear)
75 (Devoted) - Okku gains Bear King's Eternal Might history feat
(Will+6, Improved Empower Spell, Immunity Fear,
Regeneration+4, Immunity Mind-Affecting Spells)
Shaman's Boon - AC+4, Atk+1, Dmg vs Elementals, Fey, Incorporeals +1d4,
1st & 2nd attack Physical Dmg+1, 3rd attack Piercing Dmg+4
One of Many - Undead NE
L20 Atk +20/+15/+10 Dmg 2d10 +6 Slashing/2d10 +6 Slashing/1d2 +2d4 Magical
One of Many (Boy) - Rogue
L20 20/21/23/16/8/16 240HP, AC37, Fort 12 Ref 17 Will 5
Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Mobilty,
Dodge, Spring Attack
L23 Epic Precision, Improved Sneak Attack +1d6
Disable Device 26, Open Lock 28, Parry 28, Search 26, Listen 24, Spot 24,
Tumble 28, Sleight of Hand 28, Hide 30, Move Silently 30, Lore 26
One of Many (Brute) - Barbarian
L20 20/16/28/16/8/16 440HP, AC33, Fort 21 Ref 9 Will 5
Power Attack, Improved Power Attack, Cleave, Toughness, Greater Resiliency
Parry 26, Listen 22, Survival 22, Taunt 26
L23 Epic Damage Reduction 6/-
One of Many (Madwoman) - Warlock
L23 22/17/24/18/9/22 322HP, AC36, Fort 14 Ref 10 Will 12
Weapon Focus Ranged Touch Attack, Improved Critical Ranged Touch Attack,
Dash, Improved Initiative, Spell Penetration, Greater Spell Penetration,
Toughness, Eldritch Master
L23 Epic Fiendish Resilience, Vampiric Feast
Concentration 33, Heal 25, Lore 32, Spellcraft 32, Taunt 32
Ask about the Brute (before influence reaches Supportive) - One of Many-6
Wait at Mulsantir Gate, Waylay travellers - Evil+3, One of Many+11
Wait at Mulsantir Graveyard - One of Many+6
Wait at the Furnace - One of Many-11
Call me Dark One - One of Many+6
Call me Almighty Saviour - One of Many-6
(when influence reaches loyal asks you to embrace dark energy)
REWARD: Evil+1, Negative Aura history feat
(STR+1, INT+1, Spirit Gorge+10%, Intimidate+6, Diplomacy-6)
(when influence reaches devoted asks you to embrace dark energy as before)
REWARD: Greater Negative Aura history feat (STR+1, INT+1, DEX+1, CON+1,
Spirit Gorge+20%, Intimidate+9, Diplomacy-9, Regeneration+6)
30 (Supportive) - One of Many gains Lesser Negative Aura history feat
(STR+1, INT+1) and voice of the Brute
50 (Loyal) - One of Many gains Negative Aura history feat
(STR+1, INT+1, DEX+1, CON+1)
80 (Devoted) - One of Many gains Greater Negative Aura history feat
(STR+2, INT+2, DEX+1, CON+1, WIS+1, CHA+1)
One of Many's Billowing Veil (AC+3, Regeneration+3, Immunity Critical Hits,
Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison,
Death Magic, Sneak Attack)
(B.05) Mask of the Betrayer Temporary Companions
Imaskari Golem - Construct TN
L15 21/9/10/10/11/1 150HP, AC27, Fort 5, Ref 4, Will 5
Atk +17/+12/+7, Dmg 4d8+5 20/x2 +1 Bludgeoning
Darkvision
Apply rejuvenation salve - STR+2
Kepob - Male Human TN
L1 8/13/11/12/10/10 8HP, AC12
Dalenka - Female Human LG
L20 14/18/16/27/14/18 160HP, AC29, Fort 18, Ref 18, Will 41
Concentration 26, Spellcraft 31, Tumble 15
Arcane Defense Divination, Spell Focus Divination,
Greater Spell Focus Divination, Spell Penetration,
Combat Casting, Empower Spell, Extend Spell
Ammon Jerro - Male Human NE Warlock
L20 10/18/14/16/12/20 260HP, AC34, Fort 9, Ref 10, Will 14
Concentration 34, Spellcraft 34, Use Magic Device 38
Araman - Male Human TN Evoker 10/Red Wizard 10/Cleric 8 of Kelemvor
L28 12/12/16/22/20/16 Bracers of Armor +10, Amulet of Natural Armor +5,
Ring of Freedom of Movement, Ring of Protection +5,
Mace +5
Arcane Defense (Evocation), Spell Focus (Evocation),
Greater Spell Focus (Evocation), Maximize Spell,
Concentration 34, Craft Alchemy 37, Craft Weapon 37,
Craft Armor 37, Heal 24, Lore 37, Spellcraft 37
Xarin - Vermin (Spider) TN
L9 10/17/12/10/10/2 AC17, Improved Evasion, Darkvision
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(B.06) Storm of Zehir Cohorts
Umoja - Male Human NG Druid of Ubtao
http://nwn2forums.bioware.com/_commonext/images/portraits/319l.jpg
L4 12/14/12/9/17/10 Umoja's Armor, Umoja's Harvester, Quarterstaff, Sling
Dodge, Toughness, Combat Casting
Concentration 8, Listen 10, Spot 10, Survival 12
Yushai - Beast (Dinosaur) TN
L5 22/18/21/2/14/10 AC21, Atk +9, Dmg 1d3/1d3/2d4 +6 20/x2
Low-Light Vision, Evasion, Listen 13, Spot 13
Inshula sar Mashewe - Female Human TN Ranger of Silvanus (Two Weapon Style)
http://nwn2forums.bioware.com/_commonext/images/portraits/313l.jpg
L5 12/17/10/9/14/8 Inshula's Armor, Inshula's Preyhunter, Longsword
Dodge, Mobility, Point Blank Shot, Toughness
Favored Enemy Goblinoids, Reptilian Humanoids
Concentration 8, Hide 10, Move Silently 10, Parry 10
Search 7, Survival 12
Areghaeb - Beast (Panther) TN
L1 16/19/15/2/12/6 AC15, Atk +3, Dmg 1d6/1d3/1d3 +3 20/x2
Low-Light Vision, Alertness, Skill Focus Hide,
Skill Focus Move Silently
Chir Darkflame - Female Svirfneblin CE Wizard, Deity: Beshaba
L3 8/14/12/18/10/8 Chir's Robes, Chir's Ring, Barkskin, Fox's Cunning,
Dagger, Light Crossbow, Potion of Cure Moderate Wounds
Toughness, Combat Casting
Craft Alchemy 12, Craft Armor 10, Craft Weapon 10,
Concentration 9, Lore 10, Spellcraft 12
Demeer - Animal (Bat) TN
L3 1/15/10/7/14/4 AC16, Improved Evasion
Lastri Kassireh - Female Lightfoot Halfling TN Swashbuckler, Deity: Umberlee
http://nwn2forums.bioware.com/_commonext/images/portraits/314l.jpg
L6 8/19/12/13/10/11 Lastri's Leather Armor, Lastri's Short Rapier, Dagger
Potion of Cure Moderate Wounds, Potion of Antidote
Dodge, Knockdown, Weapon Finesse
Diplomacy 9, Lore 10, Parry 13, Taunt 9, Tumble 13
Soraevora Aeravand - Female Sun Elf CG Favored Soul, Deity: Angharradh
L8 14/10/12/12/14/20 Soraevora's Chain, Soraevora's Spear, Longbow +1
Toughness, Augment Healing, Empower Spell
Concentration 12, Heal 13, Spellcraft 12
Tip: take Great Fortitude at L9, Weapon Focus Spear at L12 then multiclass
to Stormlord at L13
Belueth the Calm - Female Aasimar NE Rogue 6/Shadow Thief of Amn 2 Deity: Mask
http://nwn2forums.bioware.com/_commonext/images/portraits/309l.jpg
L8 12/22/14/14/10/10 Belueth's Armor, Belueth's Mask, Potion of Antidote,
Average Giant Bee Venom, Potion of Cure Serious Wounds
Poison Bolt x99, Thieves' Tools +6
Dodge, Toughness, Weapon Focus Short Sword
Bluff 15, Intimidate 13, Disable Device 17, Listen 14,
Appraise 14, Hide 19, Move Silently 21, Open Lock 19,
Search 15, Set Trap 20, Spot 15, Tumble 19
Grykk Bannersworn - Male Half-Orc LG Paladin of Torm
http://nwn2forums.bioware.com/_commonext/images/portraits/312l.jpg
L9 17/10/14/8/12/15 Grykk's Plate, Grykk's Heavy Shield, Potion of Aid,
Longsword +1, Longbow, Potion of Cure Moderate Wounds
Power Attack, Cleave, Extra Smiting, Luck of Heroes
Parry 7
Finch - Male Half-Elf CG Bard, Deity:Sune
L10 12/16/10/11/8/20 Finch's Leather Armor, Finch's Comfortable Cap,
Finch's Spare Lute, Ring of Protection +2
Curse Song Extra Music, Lingering Song, Combat Casting
Concentration 13, Diplomacy 20, Lore 23, Perform 18,
Spellcraft 13, Use Magic Device 18
Ribsmasher - Male Human LN Monk, Deity: Tempus
http://nwn2forums.bioware.com/_commonext/images/portraits/317l.jpg
L10 18/14/16/8/16/8 Ribsmasher's Harness, Potion of Bull's Strength,
Ribsmasher's Grips, Potion of Cure Serious Wounds
Dodge, Mobility, Spring Attack, Extra Stunning Attacks
Weapon Focus Unarmed Strike
Hide 15, Move Silently 15, Parry 15, Tumble 15
Quarrel - Male Half-Drow CE Warlock 10/Hellfire Warlock 1, Deity: Vhaeraun
http://nwn2forums.bioware.com/_commonext/images/portraits/315l.jpg
L11 10/20/12/12/10/16 Quarrel's Leathers, Quarrel's Mace, Heavy Crossbow
Potion of Cure Serious Wounds, Potion of Antidote
Dodge, Spell Penetration, Greater Spell Penetration,
Toughness, Resist Cold Energy, Resist Fire Energy,
Intimidate 17, Spellcraft 17, Use Magic Device 16,
Lore 17
Septimund - Male Human LN Cleric 10/Doomguide 3 of Kelemvor (Law, Protection)
http://nwn2forums.bioware.com/_commonext/images/portraits/318l.jpg
L13 14/12/14/12/22/14 Septimund's Armor, Septimund's Blade, Heavy Crossbow,
Cloak of Protection +2, Potion of Cure Serious Wounds,
Healer's Kit +10, Light Shield
Sacred Vengeance, Empower Turning, Improved Turning,
Extra Turning, Extra Turning II, Spell Penetration
Iron Will, Great Fortitude, Spellcraft 14, Heal 21,
Concentration 18, Lore 17, Diplomacy 18
Tip: can only be recruited if someone in your party has a diplomacy of at
least 11 and you do not use undead to attack Port Llast.
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(B.07) Mysteries of Westgate Companions
Rinara - Female Half-Elf NE Rogue, Deity: Mask
L8 12/18/14/13/10/13 Rinara's Rogue Links, Devil's Guile, Demon's Spite
Two-Weapon Fighting, Weapon Focus Short Sword,
Weapon Finesse, Taunt 12, Tumble 12, Move Silently 14,
Hide 14, Open Lock 11, Craft Weapon 12, Intimidate 12
So this was a trick - Rinara+1
Mantides - Male Human NG Fighter
L8 17/14/14/10/12/14 Banded Mail, Cold Iron Greatsword
Great Cleave, Knockdown, Mobility, Combat Expertise,
Weapon Specialization Greatsword, Taunt 13, Parry 13,
Intimidate 13, Lore 11
Mantides - Male Human NE Fighter, Deity: Shar
L9 17/14/14/10/12/14 Night's Embrace, Darkstar
Blessed of Shar history feat, Darkness history feat
Mantides - Male Human LG Paladin of Lathander
L14 15/10/14/10/14/18 Mantides' Full Plate, Dawnbringer
Luck of Heroes, Extra Smiting, Extra Turning,
Great Cleave, Concentration 19, Diplomacy 21, Parry 17
(after speaking to Captain Merrig about Finding a Ship)
No more threats Rinara - Mantides+1, Rinara-1
She was only kidding - Mantides-1, Rinara+1
Charissa Maernos - Female Human LG Cleric of Tyr (Air, Animal)
L8 14/10/14/10/18/14 Full Plate, Wrath of Tyr, Shield of the Maimed God,
Maernos Family Crest
Tower Shield Proficiency, Martial Weapon Proficiency,
Power Attack, Divine Might, Heal 15, Concentration 10
I'm willing to listen - Charissa+1
Your sense of justice
Yes you can - Charissa+1
I am the darkness - Charissa-1
(after leaving Morningstar Haven with Charissa)
I agree with everything she said - Charissa+1, Mantides-1
Please stop belittling Mantides - Charissa-1, Mantides+1
Basic sentient/Speaks some sense - Mantides-1
I'm not getting in the middle - Charissa-1, Mantides-1
Mysteries of Westgate Temporary Companions
Strange Man - Male Human TN Rogue
L7 10/16/13/13/10/18
Garrett the Bold - Male Half-Elf CG Rogue 6/Fighter 2
L10 12/18/14/14/10/12 Short Sword +1
Vampire - Male CE Undead
L11 22/18/10/12/16/12
Vampire - Female CE Undead
L11 24/18/10/12/16/12
==============================================================================
(C) Custom Items
This sections covers the items you can create throughout the game.
(C.01) Alchemy
Need required Craft Alchemy rank
Put ingredients in Alchemist's Workbench and use Mortar and Pestle on it.
Rank| Ingredients | Item created
----|-------------------------------------|------------------------------
4 | Quicksilver, Venom Gland | Acid Flask
4 | Fairy Dust, Distilled Alcohol | Alchemist's Fire
4 | Belladonna, Garlic | Choking Powder
4 | Amethyst, Powdered Silver | Holy Water
4 | Quicksilver, Belladonna | Tanglefoot Bag
4 | Amethyst, Diamond Dust | Thunderstone
8 | 2x Quicksilver, 2x Venom Gland | Improved Acid Flask
8 | 2x Fairy Dust, 2x Distilled Alcohol | Improved Alchemist's Fire
8 | 2x Belladonna, 2x Garlic | Improved Choking Powder
8 | 2x Amethyst, 2x Powdered Silver | Improved Holy Water
8 | 2x Quicksilver, 2x Belladonna | Improved Tanglefoot Bag
8 | 2x Amethyst, 2x Diamond Dust | Improved Thunderstone
12 | 3x Quicksilver, 3x Venom Gland | Greater Acid Flask
12 | 3x Fairy Dust, 3x Distilled Alcohol | Greater Alchemist's Fire
12 | 3x Belladonna, 3x Garlic | Greater Choking Powder
12 | 3x Amethyst, 3x Powdered Silver | Greater Holy Water
12 | 3x Quicksilver, 3x Belladonna | Greater Tanglefoot Bag
12 | 3x Amethyst, 3x Diamond Dust | Greater Thunderstone
16 | 4x Quicksilver, 4x Venom Gland | Perfected Acid Flask
16 | 4x Fairy Dust, 4x Distilled Alcohol | Perfected Alchemist's Fire
16 | 4x Belladonna, 4x Garlic | Perfected Choking Powder
16 | 4x Amethyst, 4x Powdered Silver | Perfected Holy Water
16 | 4x Quicksilver, 4x Belladonna | Perfected Tanglefoot Bag
16 | 4x Amethyst, 4x Diamond Dust | Perfected Thunderstone
----|-------------------------------------|------------------------------
4 | Giant Bee Venom Gland | Mild Giant Bee Venom
4 | Giant Centipede Venom Gland | Mild Giant Centipede Venom
4 | Giant Scorpion Venom Gland | Mild Giant Scorpion Venom
8 | 2x Giant Bee Venom Gland | Average Giant Bee Venom
8 | 2x Giant Centipede Venom Gland | Average Giant Centipede Venom
8 | 2x Giant Scorpion Venom Gland | Average Giant Scorpion Venom
12 | 3x Giant Bee Venom Gland | Strong Giant Bee Venom
12 | 3x Giant Centipede Venom Gland | Strong Giant Centipede Venom
12 | 3x Giant Scorpion Venom Gland | Strong Giant Scorpion Venom
16 | 4x Giant Bee Venom Gland | Deadly Giant Bee Venom
16 | 4x Giant Centipede Venom Gland | Deadly Giant Centipede Venom
16 | 4x Giant Scorpion Venom Gland | Deadly Giant Scorpion Venom
----|-------------------------------------|------------------------------
* 5 | 2x Faint Essence | Weak Essence
* 10 | 2x Weak Essence | Glowing Essence
* 15 | 2x Glowing Essence | Radiant Essence
* Recipe found by trial and error
$ Instead use recipe near Alchemist's Workbench
Recipe |Rank|Cost
---------------------------|----|----
Acid Flask | 8 | 10
Alchemist's Fire | 8 | 28
Holy Water | 8 | 18
Tanglefoot Bag | 8 | 27
Thunderstone | 8 | 18
Greater Acid Flask | 12 | 40
Greater Alchemist's Fire | 12 | 40
Greater Choking Powder | 12 | 81
Greater Holy Water | 12 | 61
Greater Tanglefoot Bag | 12 | 124
Greater Thunderstone | 12 | 81
Perfected Acid Flask | 14 | 108
Perfected Alchemist's Fire | 14 | 102
Perfected Choking Powder | 14 | 203
Perfected Holy Water | 14 | 153
Perfected Tanglefoot Bag | 14 | 208
Perfected Thunderstone | 14 | 135
DISTILLATION
Need required Craft Alchemy rank
Use Mortar and Pestle on remains to create essences.
Rank| Ingredients | Essence
----|-----------------------|---------------------------------------------
4 | Bat Tooth | Faint Air Essence
4 | Stag Beetle Horn | Faint Earth Essence
4 | Skeleton Rib | Faint Earth Essence
4 | Dire Boar Tusk | Faint Earth Essence
4 | Imp Stinger | Faint Fire Essence
4 | Bladeling Spike | Faint Power Essence
4 | Dire Wolf Tooth | Faint Water Essence
6 | Wyvern Scales | Weak Air Essence
6 | Beetle Gland | Weak Earth Essence
6 | Gargoyle Horn | Weak Earth Essence
6 | Fire Mephit Hide | Weak Fire Essence
6 | Fire Beetle Belly | Weak Fire Essence
6 | Spider Venom Gland | Weak Water Essence
6 | Ice Mephit Hide | Weak Water Essence
6 | Troll Blood | Weak Power Essence, Weak Water Essence
6 | Wraith Residue | Weak Power Essence, Weak Air Essence
6 | Umber Hulk Mandible | Weak Water Essence, Faint Power Essence
6 | Ghoul Claws | Weak Air Essence, Faint Power Essence
* 8 | Fairy Dust | Random Essence
8 | Ghost Residue | Glowing Air Essence
8 | Blade Spider Leg | Glowing Earth Essence
8 | Dire Bear Claw | Glowing Earth Essence
8 | Hellhound Tooth | Glowing Fire Essence
8 | Ogre Mage Skull | Glowing Power Essence
8 | Bugbear Tusk | Glowing Water Essence
8 | Winter Wolf Pelt | Glowing Water Essence
8 | Ghast Claws | Glowing Air Essence, Weak Power Essence
8 | Phase Spider Mandible | Glowing Power Essence, Glowing Water Essence
8 | Devil Blood | Glowing Power Essence, Faint Fire Essence
8 | Demon Blood | Glowing Power Essence, Faint Fire Essence
8 | Vampire Tooth | Glowing Power Essence, Glowing Fire Essence
8 | Shadow Residue | Radiant Air Essence
8 | Iron Golem Fragments | Radiant Earth Essence
8 | Shadow Reaver Bones | Glowing Power Essence, Random Essence
10 | Dragon Blood | Radiant Power Essence
10 | Fire Giant Head | Radiant Fire Essence
10 | Frost Giant Head | Radiant Water Essence
10 | Lich Dust | Radiant Power Essence, Radiant Air Essence
10 | Crystal Heart Shard | Radiant Power Essence, Radiant Air Essence,
| | Radiant Water Essence
----|-----------------------|---------------------------------------------
* 4 | Weak Essence | Faint Essence
* 6 | Glowing Essence | Weak Essence
* 8 | Radiant Essence | Glowing Essence
* Recipe found by trial and error
COMBINE, DIVIDE AND CONVERT ESSENCES #
Need required Craft Alchemy rank
Use Shaper's Alembic on essences to create other essences.
Rank| Ingredients | Essence
----|-------------------------|---------------------------
? | 8x Volatile Essence | Brilliant Essence
6 | 8x Brilliant Essence | Pristine Essence
----|-------------------------|---------------------------
? | Brilliant Essence | 8x Volatile Essence
6 | Pristine Essence | 8x Brilliant Essence
----|-------------------------|---------------------------
? | Brilliant Power Essence | 2x Volatile Air Essence
| | 2x Volatile Earth Essence
| | 2x Volatile Fire Essence
| | 2x Volatile Water Essence
? | Pristine Power Essence | 2x Brilliant Air Essence
| | 2x Brilliant Earth Essence
| | 2x Brilliant Fire Essence
| | 2x Brilliant Water Essence
* ? | 2x Volatile Essence | Volatile Power Essence
* ? | 2x Brilliant Essence | Brilliant Power Essence
* ? | 2x Pristine Essence | Pristine Power Essence
* Spirit Essences cannot be converted
______________________________________________________________________________
(C.02) Blacksmithing
CRAFT ARMOR
Need required Craft Armor rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.
Rank| Ingredients (General Properties)
----|-----------------------------------------------------------------------
0 | Leather Hide (Armor)
0 | Iron Ingot (Armor)
0 | Iron Ingot (Shields)
+5 | Duskwood Plank (Shields: Weight-60%)
+10 | Zalantar Plank (Shields: AC Shield+2, see below)
+10 | Darksteel Ingot (Armor: Acid 5/-)
+10 | Darksteel Ingot (Shields: Acid 5/-)
+10 | Mithral Ingot (Armor: Weight-50%, Spell Failure-10%, Max DEX Bonus+2,
| Penalty-3)
+10 | Mithral Ingot (Shields: Weight-40%, see below)
+12 | Salamander Hide (Armor: AC Armor+1, Fire 10/-, Weight-40%)
+15 | Adamantine Ingot (Armor: Light DR 1/-, Medium DR 2/-, Heavy DR 3/-)
+15 | Adamantine Ingot (Shields: Light DR 1/-, Heavy DR 2/-, Tower DR 3/-)
+17 | Umber Hulk Hide (Armor: AC Armor+2, Immunity Mind-Affecting Spells)
+17 | Umber Hulk Hide (Shields: AC Shield+2, Immunity Mind-Affecting Spells)
Rank| Ingredients | Mold | Extra Properties
----|--------------------|-----------------|------------------
1 | None | Padded Armor |
1 | 2x Ingot | Light Shield |
2 | 3x Leather Hide | Leather Armor |
2 | 2x Ingot | Heavy Shield |
3 | 2x Leather Hide | Hide Armor |
3 | 3x Leather Hide | Studded Leather |
3 | 3x Ingot | Tower Shield |
4 | 2x Ingot | Chain Shirt |
4 | 3x Ingot | Scale Mail |
5 | 3x Ingot | Chainmail |
5 | 3x Ingot | Breastplate |
6 | 2x Ingot | Banded Mail |
7 | 3x Ingot | Half Plate |
8 | 3x Ingot | Full Plate |
----|--------------------|-----------------|------------------
11 | 2x Zalantar Plank | Light Shield | Spell Failure -5%
11 | 2x Mithral Ingot | Light Shield | Spell Failure 0%
12 | 2x Zalantar Plank | Heavy Shield | Spell Failure 10%
12 | 2x Mithral Ingot | Heavy Shield | Spell Failure 0%
13 | 3x Zalantar Plank | Tower Shield | Spell Failure 40%
13 | 3x Mithral Ingot | Tower Shield | Spell Failure 30%
14 | 3x Salamander Hide | Leather Armor |
15 | 3x Salamander Hide | Studded Leather |
15 | 2x Salamander Hide | Hide Armor |
22 | 3x Umber Hulk Hide | Breastplate |
24 | 3x Umber Hulk Hide | Half Plate |
You cannot find enough ingredients to be able to craft the following armor.
Rank| Ingredients (General Properties)
----|-----------------------------------------------------------
+20 | Wyvern Hide (Armor: AC Armor+2, +4 vs Poison, Weight-20%)
+23 | Red Dragon Hide (Armor: AC Armor+3, Fire 20/-, Weight-20%)
Rank| Ingredients | Mold
----|--------------------|------------
24 | 3x Wyvern Hide | Scale Mail
25 | 3x Wyvern Hide | Breastplate
27 | 3x Wyvern Hide | Half Plate
28 | 3x Wyvern Hide | Full Plate
27 | 3x Red Dragon Hide | Scale Mail
28 | 3x Red Dragon Hide | Breastplate
30 | 3x Red Dragon Hide | Half Plate
$ Instead use recipe near Blacksmith's Workbench
Recipe |Rank| Cost | Ingredients
------------------------|----|------|--------------
Full Plate | 7 | 750 | Ore x2
Adamantine Banded Mail | 13 | 7600 | Adamantine x2
Adamantine Chain Shirt | 12 | 2560 | Adamantine
Adamantine Chainmail | 14 | 5075 | Adamantine
Adamantine Full Plate | 15 | 8300 | Adamantine x2
Adamantine Half Plate | 14 | 7750 | Adamantine x2
Adamantine Scale Mail | 12 | 5000 | Adamantine
Mithral Banded Mail | 12 | 4625 | Mithral x2
Mithral Breastplate | 9 | 2100 | Mithral
Mithral Chain Shirt | 7 | 1050 | Mithral
Mithral Chainmail | 9 | 2075 | Mithral
Mithral Full Plate | 13 | 5250 | Mithral x2
Mithral Half Plate | 12 | 4800 | Mithral x2
------------------------|----|------|--------------
Large Steel Shield | 1 | 10 | Ore
Tower Shield | 1 | 15 | Ore x2
Adamantine Heavy Shield | 8 | 1015 | Adamantine
Adamantine Light Shield | 8 | 1010 | Adamantine
Adamantine Tower Shield | 8 | 1020 | Adamantine
CRAFT WEAPON
Need required Craft Weapon rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.
Rank| Weapon Type
----|---------------
2 | Simple
2 | Bow, Arrow
5 | Crossbow, Bolt
5 | Martial
8 | Exotic
Rank| Ingredients and effects
----|------------------------------------------------------------------
0 | Iron Ingot
0 | Wooden Plank
+5 | Shederran Plank (Crossbows: Atk+2)
+5 | Shederran Plank (Bows: Mighty+4)
+5 | Duskwood Plank (Crossbows: Weight-40%, Atk+3)
+5 | Duskwood Plank (Bows: Weight-40%, Mighty+6)
+5 | Duskwood Plank (Weapons: Weight-40%)
+5 | Alchemical Silver Ingot (Weapons: Bonus vs Shapeshifters, Devils)
+5 | Cold Iron Ingot (Weapons: Bonus vs Fey, Demons)
+10 | Zalantar Plank (Crossbows: Atk+1)
+10 | Zalantar Plank (Bows: Mighty+2)
+10 | Zalantar Plank (Weapons: Magical Dmg+1)
+10 | Darksteel Ingot (Weapons: Electrical Dmg+1)
+10 | Mithral Ingot (Weapons: Weight-40%)
+15 | Adamantine Ingot (Weapons: Magical Dmg+2, Bonus vs Iron Golem)
Zalantar is also known as Blackwood
Rank|Ingredients| Mold Rank|Ingredients| Mold
----|-----------|--------------- ----|-----------|---------------
2 | 2x Plank | Shortbow 2 | 2x Plank | Longbow
2 | 1x Plank | Club 2 | 1x Plank | Quarterstaff
2 | 1x Plank | Spear 5 | 2x Plank | Light Crossbow
5 | 2x Plank | Heavy Crossbow 2 | 1x Ingot | Dagger
2 | 1x Ingot | Mace 2 | 1x Ingot | Sickle
2 | 2x Ingot | Morningstar 5 | 1x Ingot | Short Sword
5 | 1x Ingot | Battleaxe 5 | 1x Ingot | Flail
5 | 1x Ingot | Handaxe 5 | 1x Ingot | Kukri
5 | 1x Ingot | Light Hammer 5 | 1x Ingot | Rapier
5 | 1x Ingot | Scimitar 5 | 1x Ingot | Warhammer
5 | 1x Ingot | Warmace 5 | 2x Ingot | Longsword
5 | 2x Ingot | Greatsword 5 | 2x Ingot | Greataxe
5 | 2x Ingot | Halberd 5 | 2x Ingot | Scythe
8 | 1x Ingot | Kama 8 | 2x Ingot | Bastard Sword
8 | 2x Ingot | Dwarven Waraxe 8 | 2x Ingot | Falchion
8 | 2x Ingot | Katana
Tip: Duskwood bows cost about 350GP to make and can be sold for over 6500GP
$ Need required Craft Weapon (CW) rank and Craft Alchemy (CA) rank
$ Instead use recipe near Blacksmith's Workbench
Recipe | CW | CA | GP | Ingredients
-------------------------------|----|----|------|-----------------------
Adamantine Bastard Sword | 10 | | 350 | Adamantine
Adamantine Battleaxe | 10 | | 350 | Adamantine
Adamantine Dagger | 10 | | 250 | Adamantine
Adamantine Dwarven Waraxe | 10 | | 350 | Adamantine
Adamantine Falchion | 10 | | 360 | Adamantine
Adamantine Flail | 10 | | 250 | Adamantine
Adamantine Greataxe | 10 | | 360 | Adamantine
Adamantine Greatsword | 10 | | 360 | Adamantine
Adamantine Halberd | 10 | | 360 | Adamantine
Adamantine Handaxe | 10 | | 250 | Adamantine
Adamantine Kama | 10 | | 250 | Adamantine
Adamantine Katana | 10 | | 360 | Adamantine
Adamantine Kukri | 10 | | 250 | Adamantine
Adamantine Light Hammer | 10 | | 250 | Adamantine
Adamantine Longsword | 10 | | 250 | Adamantine
Adamantine Mace | 10 | | 250 | Adamantine
Adamantine Rapier | 10 | | 250 | Adamantine
Adamantine Scimitar | 10 | | 250 | Adamantine
Adamantine Short Sword | 10 | | 250 | Adamantine
Adamantine Sickle | 10 | | 250 | Adamantine
Adamantine Warhammer | 10 | | 350 | Adamantine
Adamantine Warmace | 10 | | 250 | Adamantine
Cold Iron Battleaxe | 5 | | 20 | Cold Iron
Cold Iron Dagger | 5 | | 20 | Cold Iron
Cold Iron Dwarven Waraxe | 5 | | 20 | Cold Iron
Cold Iron Greataxe | 5 | | 20 | Cold Iron
Cold Iron Handaxe | 5 | | 20 | Cold Iron
Cold Iron Light Hammer | 5 | | 20 | Cold Iron
Cold Iron Long Sword | 5 | | 20 | Cold Iron
Cold Iron Mace | 5 | | 20 | Cold Iron
Cold Iron Morningstar | 5 | | 20 | Cold Iron
Cold Iron Rapier | 5 | | 20 | Cold Iron
Cold Iron Scimitar | 5 | | 20 | Cold Iron
Cold Iron Short Sword | 5 | | 20 | Cold Iron
Cold Iron Warhammer | 5 | | 20 | Cold Iron
Cold Iron Warmace | 5 | | 20 | Cold Iron
Darksteel Bastard Sword | 8 | | 150 | Darksteel
Darksteel Battleaxe | 8 | | 150 | Darksteel
Darksteel Dagger | 8 | | 150 | Darksteel
Darksteel Dwarven Waraxe | 8 | | 150 | Darksteel
Darksteel Falchion | 8 | | 150 | Darksteel
Darksteel Greataxe | 8 | | 150 | Darksteel
Darksteel Greatsword | 8 | | 150 | Darksteel
Darksteel Kama | 8 | | 150 | Darksteel
Darksteel Katana | 8 | | 150 | Darksteel
Darksteel Kukri | 8 | | 150 | Darksteel
Darksteel Light Hammer | 8 | | 150 | Darksteel
Darksteel Longsword | 8 | | 150 | Darksteel
Darksteel Mace | 8 | | 150 | Darksteel
Darksteel Rapier | 8 | | 150 | Darksteel
Darksteel Scimitar | 8 | | 150 | Darksteel
Darksteel Short Sword | 8 | | 150 | Darksteel
Darksteel Warhammer | 8 | | 150 | Darksteel
Darksteel Warmace | 8 | | 150 | Darksteel
Zalantar Club | 2 | | 150 | Zalantar
Zalantar Spear | 2 | | 150 | Zalantar
Zalantar Quarterstaff | 2 | | 150 | Zalantar
-------------------------------|----|----|------|-----------------------
Composite Longbow 1 | 5 | | 100 | Timber
Composite Longbow 2 | 5 | | 150 | Timber
Composite Longbow 3 | 5 | | 200 | Timber
Composite Longbow 4 | 5 | | 250 | Timber
Composite Longbow 5 | 5 | | 300 | Timber
Composite Shortbow 1 | 5 | | 75 | Timber
Composite Shortbow 2 | 5 | | 110 | Timber
Composite Shortbow 3 | 5 | | 150 | Timber
Composite Shortbow 4 | 5 | | 185 | Timber
Composite Shortbow 5 | 5 | | 225 | Timber
Zalantar Heavy Crossbow | 2 | | 150 | Zalantar
Zalantar Light Crossbow | 2 | | 150 | Zalantar
Zalantar Longbow | 2 | | 150 | Zalantar
Zalantar Shortbow | 2 | | 150 | Zalantar
-------------------------------|----|----|------|-----------------------
Dart | 3 | | 1 | Ore
Shuriken | 2 | | 1 | Ore
Throwing Axe | 2 | | 2 | Ore
Alchemical Silver Dart | 3 | 4 | 5 | Ore
Alchemical Silver Shuriken | 2 | 3 | 5 | Ore
Alchemical Silver Throwing Axe | 2 | 3 | 5 | Ore
Adamantine Dart | 10 | | 350 | Adamantine
Adamantine Shuriken | 10 | | 50 | Adamantine
Adamantine Throwing Axe | 10 | | 50 | Adamantine
Cold Iron Dart | 3 | | 2 | Cold Iron
Cold Iron Shuriken | 5 | | 5 | Cold Iron
Cold Iron Throwing Axe | 5 | | 5 | Cold Iron
-------------------------------|----|----|------|-----------------------
Arrows | 2 | | 1 | Timber
Bolts | 2 | | 1 | Timber
Bullets | 2 | | 1 |
Alchemical Silver Arrows | 2 | 3 | 5 | Timber
Alchemical Silver Bolts | 2 | 3 | 5 | Timber
Alchemical Silver Bullets | 2 | 3 | 5 | Ore
Adamantine Arrows | 5 | | 50 | Timber, Adamantine
Adamantine Bolts | 5 | | 50 | Timber, Adamantine
Adamantine Bullets | 5 | | 50 | Lumber? Adamantine
Cold Iron Arrows | 3 | | 5 | Timber, Cold Iron
Cold Iron Bolts | 3 | | 5 | Timber, Cold Iron
Cold Iron Bullets | 3 | | 5 | Lumber? Cold Iron
Mild Poison Arrows | 2 | 8 | 500 | Timber, Wyvern Stinger
Mild Poison Bolts | 2 | 8 | 500 | Timber, Wyvern Stinger
Poison Arrows | 2 | 10 | 1000 | Timber, Wyvern Tail
Poison Bolts | 2 | 10 | 1000 | Timber, Wyvern Tail
CRAFT TRAP
Need required Craft Trap rank
Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.
Ingredients | Trap Kit Type
---------------------------|----------------
Dagger | Spike
Thunderstone | Sonic
Coldstone | Frost
Acid Flask | Acid Splash
Obsidian | Negative Energy
Holy Water | Holy
Tanglefoot Bag | Tangle
Acid Flask, Tanglefoot Bag | Blob of Acid
Alchemist's Fire | Fire
Quartz Crystal | Electrical
Choking Powder | Gas
Rank| Quantity | Power
----|---------------|--------
5 | 1x Ingredient | Minor
10 | 3x Ingredient | Average
15 | 5x Ingredient | Strong
20 | 7x Ingredient | Deadly
Tip: Combine Garlic and Belladonna to make Choking Powder and use that to
make Deadly Gas Trap Kits for about 180GP which can be sold for over 2600GP.
$ Instead just use recipe
Rank| Recipe | Ingredients
----|--------------------|---------------------------
12 | Strong Acid Trap | Greater Acid Flask
12 | Strong Fire Trap | Greater Alchemist's Fire
12 | Strong Gas Trap | Greater Choking Powder
12 | Strong Holy Trap | Greater Holy Water
12 | Strong Sonic Trap | Greater Thunderstone
12 | Strong Spike Trap | 16GP
12 | Strong Tangle Trap | Greater Tanglefoot Bag
14 | Deadly Acid Trap | Perfected Acid Flask
14 | Deadly Fire Trap | Perfected Alchemist's Fire
14 | Deadly Gas Trap | Perfected Choking Powder
14 | Deadly Holy Trap | Perfected Holy Water
14 | Deadly Sonic Trap | Perfected Thunderstone
14 | Deadly Spike Trap | 40GP
14 | Deadly Tangle Trap | Perfected Tanglefoot Bag
$ Tip: Perfected Choke Powder costs 208GP to make for Deadly Gas Trap Kits.
______________________________________________________________________________
(C.03) Magic Crafting (Enchanting)
CRAFT MAGIC ARMS AND ARMOR
Need required caster level and Craft Magic Arms and Armor feat.
You can add up to three enchantments and can increase an existing enchantment
on items that don't already have three enchantments.
# In MotB Epic characters can add up to four enchantments.
$ In SoZ you can only add up to three enchantments.
Put ingredients in Magician's Workbench and cast the spell on it.
# You can use Enchanter's Satchel instead of Magician's Workbench.
Lvl|Arms |Ingredients + Any Weapon |Spell
---|---------------------|-----------------------------------|--------------
3 |Weapon +1 |Faint Air Essence, Obsidian |Light
6 |Weapon +2 |Faint Air Essence, Diamond |Light
9 |Weapon +3 |Weak Air Essence, Emerald |Light
| |Faint Power Essence |
12 |Weapon +4 |Glowing Air Essence, Star Sapphire |Light
| |Weak Power Essence |
15 |Weapon +5 |Glowing Air Essence, Blue Diamond |Light
| |Glowing Power Essence |
---|---------------------|-----------------------------------|--------------
7 |Weapon of Life |Weak Power Essence, Ruby |Enervation
| Stealing +1 |Weak Fire Essence |
11 |Weapon of Improved |Glowing Power Essence, Diamond |Enervation
| Life Stealing +3 |Glowing Fire Essence |
11 |Weapon of Greater |Radiant Power Essence, Beljuril |Enervation
| Life Stealing +5 |Radiant Fire Essence |
---|---------------------|-----------------------------------|--------------
7 |Holy Weapon |Faint Power Essence, Diamond |Cure Critical
| (Evil+2d6) |Faint Water Essence | Wounds
7 |Unholy Weapon |Faint Power Essence, Star Sapphire |Inflict Criti-
| (Good+2d6) |Faint Fire Essence | cal Wounds
7 |Anarchic Weapon |Faint Air Essence, Canary Diamond |Inflict Criti-
| (Lawful+2d6) |Faint Power Essence | cal Wounds
7 |Axiomatic Weapon |Faint Power Essence, Jacinth |Inflict Criti-
| (Chaotic+2d6) |Faint Earth Essence | cal Wounds
7 |Hunting Weapon |Faint Power Essence, Star Sapphire |Light
| (Beasts+2d6) |Faint Water Essence |
---|---------------------|-----------------------------------|--------------
10 |Flaming Weapon |Weak Fire Essence, Ruby |Fireball or
| (Fire+1d6) | |Flame Strike
10 |Frost Weapon |Weak Water Essence, Star Sapphire |Ice Storm
| (Cold+1d6) | |
10 |Acid Weapon |Weak Earth Essence, Emerald |Melf's Acid
| (Acid+1d6) | | Arrow
10 |Shock Weapon |Weak Air Essence, Canary Diamond |Call Lightning
| (Electrical+1d6) | |Lightning Bolt
---|---------------------|-----------------------------------|--------------
10 |Poison Weapon |Weak Earth Essence, Emerald |Poison
| (DC14 CON-1d2) | |
14 |Weapon of Disruption |Glowing Power Essence, Jacinth |Undeath to
| (DC14 Slay Undead) |Glowing Water Essence | Death
Lvl|Armor |Ingredients + Any Armor or Shield |Spell
---|---------------------|-----------------------------------|--------------
3 |Armor +1 |Faint Earth Essence, Obsidian |Light
6 |Armor +2 |Faint Earth Essence, Diamond |Light
9 |Armor +3 |Weak Earth Essence, Emerald |Light
| |Faint Power Essence |
12 |Armor +4 |Weak Power Essence, Star Sapphire |Light
| |Glowing Earth Essence |
15 |Armor +5 |Glowing Power Essence, Blue Diamond|Light
| |Glowing Earth Essence |
---|---------------------|-----------------------------------|--------------
5 |Armor of Arrow |Faint Power Essence, Jacinth |Mage Armor
| Deflection |Weak Air Essence |
7 |Quick Armor |Weak Power Essence, Blue Diamond |Haste
| (Haste 3/day) |Weak Air Essence |
13 |Fortified Armor |Glowing Power Essence, Blue Diamond|Banishment
| (Immunity Critical) |Radiant Earth Essence |
---|---------------------|-----------------------------------|--------------
15 |Armor of |Faint Power Essence, Star Sapphire |Spell
| Spell Resistance 14 |Glowing Fire Essence | Resistance
15 |Improved Armor of |Radiant Fire Essence, Blue Diamond |Spell
| Spell Resistance 18 |Glowing Power Essence | Resistance
15 |Greater Armor of |Radiant Power Essence, Beljuril |Spell
| Spell Resistance 22 |Radiant Fire Essence | Resistance
---|---------------------|-----------------------------------|--------------
5 |Shadowy Armor |Faint Water Essence, Fire Opal |Invisibility
| (Hide+5) | |
10 |Improved Shadowy |Weak Water Essence, Star Sapphire |Invisibility
| Armor +10 | |
15 |Greater Shadowy |Glowing Water Essence, Blue Diamond|Invisibility</pre><pre id="faqspan-10">
| Armor +15 | |
5 |Silent Armor |Faint Water Essence, Fire Opal |Silence
| (Move Silently+5) | |
10 |Improved Silent |Weak Water Essence, Star Sapphire |Silence
| Armor +10 | |
15 |Greater Silent |Glowing Water Essence, Blue Diamond|Silence
| Armor +15 | |
---|---------------------|-----------------------------------|--------------
3 |Armor of Acid |Faint Earth Essence, Jacinth |Resist Energy
| Resistance 10/- | |
7 |Improved Armor of |Weak Earth Essence, Rogue Stone |Resist Energy
| Acid Resistance 20/-| |
11 |Greater Armor of |Glowing Earth Essence, King's Tear |Resist Energy
| Acid Resistance 30/-| |
3 |Armor of Cold |Faint Water Essence, Jacinth |Resist Energy
| Resistance 10/- | |
7 |Improved Armor of |Weak Water Essence, Rogue Stone |Resist Energy
| Cold Resistance 20/-| |
11 |Greater Armor of |Glowing Water Essence, King's Tear |Resist Energy
| Cold Resistance 30/-| |
3 |Armor of Electricity |Faint Air Essence, Jacinth |Resist Energy
| Resistance 10/- | |
7 |Improved Armor of |Weak Air Essence, Rogue Stone |Resist Energy
| Electricity Resistan| |
11 |Greater Armor of |Glowing Air Essence, King's Tear |Resist Energy
| Electricity Resistan| |
3 |Armor of Fire |Faint Fire Essence, Jacinth |Resist Energy
| Resistance 10/- | |
7 |Improved Armor of |Weak Fire Essence, Rogue Stone |Resist Energy
| Fire Resistance 20/-| |
11 |Greater Armor of |Glowing Fire Essence, King's Tear |Resist Energy
| Fire Resistance 30/-| |
3 |Armor of Sonic |Faint Power Essence, Jacinth |Resist Energy
| Resistance 10/- | |
7 |Improved Armor of |Weak Power Essence, Rogue Stone |Resist Energy
| Sonic Resistance 20 | |
11 |Greater Armor of |Glowing Power Essence, King's Tear |Resist Energy
| Sonic Resistance 30 | |
# Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
do not require the Craft Magic Arms and Armor feat or caster level.
Lvl| Arms | Essence + Any Weapon | Spell or Feat
---|-------------------|-----------------------------|---------------------
12 | Cold+1d6 | Brilliant Water Essence | Ice Storm or
15 | Cold+2d4 | 2x Brilliant Water Essence | Creeping Cold
18 | Cold+2d6 | 3x Brilliant Water Essence |
21 | Cold+2d8 | 4x Brilliant Water Essence |
24 | Cold+3d6 | Pristine Water Essence | Ice Storm or
27 | Cold+4d6 | 2x Pristine Water Essence | Greater Creeping
30 | Cold+5d6 | 3x Pristine Water Essence | Cold
---|-------------------|-----------------------------|---------------------
12 | Fire+1d6 | Brilliant Fire Essence | Flame Strike or
15 | Fire+2d4 | 2x Brilliant Fire Essence | Fireball
18 | Fire+2d6 | 3x Brilliant Fire Essence |
21 | Fire+2d8 | 4x Brilliant Fire Essence |
24 | Fire+3d6 | Pristine Fire Essence | Flame Strike or
27 | Fire+4d6 | 2x Pristine Fire Essence | Delayed Blast
30 | Fire+5d6 | 3x Pristine Fire Essence | Fireball
---|-------------------|-----------------------------|---------------------
12 | Acid+1d6 | Brilliant Earth Essence | Melf's Acid Arrow
15 | Acid+2d4 | 2x Brilliant Earth Essence |
18 | Acid+2d6 | 3x Brilliant Earth Essence |
21 | Acid+2d8 | 4x Brilliant Earth Essence |
24 | Acid+3d6 | Pristine Earth Essence | Acid Fog
27 | Acid+4d6 | 2x Pristine Earth Essence |
30 | Acid+5d6 | 3x Pristine Earth Essence |
---|-------------------|-----------------------------|---------------------
12 | Electrical+1d6 | Brilliant Air Essence | Lightning Bolt or
15 | Electrical+2d4 | 2x Brilliant Air Essence | Call Lightning
18 | Electrical+2d6 | 3x Brilliant Air Essence |
21 | Electrical+2d8 | 4x Brilliant Air Essence |
24 | Electrical+3d6 | Pristine Air Essence | Chain Lightning or
27 | Electrical+4d6 | 2x Pristine Air Essence | Call Lightning Storm
30 | Electrical+5d6 | 3x Pristine Air Essence |
---|-------------------|-----------------------------|---------------------
12 | Enhancement +2 | Brilliant Power Essence | Greater Magic Weapon
15 | Enhancement +3 | 2x Brilliant Power Essence | Greater Magic Fang
18 | Enhancement +4 | 3x Brilliant Power Essence |
21 | Enhancement +5 | 4x Brilliant Power Essence |
24 | Enhancement +6 | Pristine Power Essence |
27 | Enhancement +7 | 2x Pristine Power Essence |
30 | Enhancement +8 | 3x Pristine Power Essence |
Arms | Essence + Any Weapon | Feat
---------------------------|------------------------------|----------------
Vampiric +1 | Brilliant Spirit Essence | Mold Spirit
Vampiric +2 | 2x Brilliant Spirit Essence |
Vampiric +3 | 3x Brilliant Spirit Essence |
Vampiric +4 | 4x Brilliant Spirit Essence |
Vampiric +5 | Pristine Spirit Essence | Malleate Spirit
Vampiric +6 | 2x Pristine Spirit Essence |
Vampiric +7 | 3x Pristine Spirit Essence |
---------------------------|------------------------------|----------------
Cold+6d6 Fire+25% | Shadow of the Void's Essence | Mold Spirit
Fire+6d6 Cold+25% | Shape of Fire Essence | Mold Spirit
---------------------------|------------------------------|----------------
Enchantment +4, Darkvision | Slumbering Coven Essence | Mold Spirit
DC16 Sleep 5%/5 rounds | |
Enchantment +5, Darkvision | 2x Slumbering Coven Essence | Mold Spirit
DC18 Sleep 5%/5 rounds | |
Enchantment +6, Darkvision | 3x Slumbering Coven Essence | Mold Spirit
DC20 Sleep 5%/5 rounds | |
Enchantment +7, Darkvision | 4x Slumbering Coven Essence | Mold Spirit
DC22 Sleep 5%/5 rounds | |
Enchantment +8, Darkvision | 5x Slumbering Coven Essence | Mold Spirit
DC24 Sleep 5%/5 rounds | |
Lvl| Armor | Essence + Any Armor/Shield | Spell or Feat
---|-------------------|-----------------------------|---------------------
12 | Hit Points +6 | Brilliant Earth Essence | Protection from
15 | Hit Points +9 | 2x Brilliant Earth Essence | Energy
18 | Hit Points +12 | 3x Brilliant Earth Essence |
21 | Hit Points +15 | 4x Brilliant Earth Essence |
24 | Hit Points +18 | Pristine Earth Essence |
27 | Hit Points +25 | 2x Pristine Earth Essence |
30 | Hit Points +35 | 3x Pristine Earth Essence |
---|-------------------|-----------------------------|---------------------
12 | Regeneration +2 | Brilliant Water Essence | Protection from
15 | Regeneration +3 | 2x Brilliant Water Essence | Energy
18 | Regeneration +4 | 3x Brilliant Water Essence |
21 | Regeneration +5 | 4x Brilliant Water Essence |
24 | Regeneration +6 | Pristine Water Essence |
27 | Regeneration +7 | 2x Pristine Water Essence |
30 | Regeneration +8 | 3x Pristine Water Essence |
---|-------------------|-----------------------------|---------------------
12 | Regeneration +2 | Brilliant Fire Essence | Protection from
15 | Regeneration +3 | 2x Brilliant Fire Essence | Energy
18 | Regeneration +4 | 3x Brilliant Fire Essence |
21 | Regeneration +5 | 4x Brilliant Fire Essence |
24 | Regeneration +6 | Pristine Fire Essence |
27 | Regeneration +7 | 2x Pristine Fire Essence |
30 | Regeneration +8 | 3x Pristine Fire Essence |
---|-------------------|-----------------------------|---------------------
12 | Weight-20% | Brilliant Air Essence | Protection from
15 | Weight-30% | 2x Brilliant Air Essence | Energy
18 | Weight-40% | 3x Brilliant Air Essence |
21 | Weight-50% | 4x Brilliant Air Essence |
24 | Weight-60% | Pristine Air Essence |
27 | Weight-70% | 2x Pristine Air Essence |
30 | Weight-80% | 3x Pristine Air Essence |
---|-------------------|-----------------------------|---------------------
12 | AC +2 | Brilliant Power Essence | Stone Skin or
15 | AC +3 | 2x Brilliant Power Essence | Magic Vestment
18 | AC +4 | 3x Brilliant Power Essence |
21 | AC +5 | 4x Brilliant Power Essence |
24 | AC +6 | Pristine Power Essence |
27 | AC +7 | 2x Pristine Power Essence |
30 | AC +8 | 3x Pristine Power Essence |
Armor | Essence + Any Armor | Feat
---------------------------|------------------------------|----------------
Spell Resistance 16 | Brilliant Spirit Essence | Mold Spirit
Spell Resistance 18 | 2x Brilliant Spirit Essence |
Spell Resistance 20 | 3x Brilliant Spirit Essence |
Spell Resistance 22 | 4x Brilliant Spirit Essence |
Spell Resistance 24 | Pristine Spirit Essence | Malleate Spirit
Spell Resistance 26 | 2x Pristine Spirit Essence |
Spell Resistance 28 | 3x Pristine Spirit Essence |
---------------------------|------------------------------|----------------
Cold-100% Fire+25% | Shadow of the Voids Essence | Mold Spirit
Fire-100% Cold+25% | Shape of Fire Essence | Mold Spirit
---------------------------|------------------------------|----------------
AC +4, +2 vs Outsider | Slumbering Coven Essence | Mold Spirit
Immunity Mind-Affecting | |
AC +5, +3 vs Outsider | 2x Slumbering Coven Essence | Mold Spirit
Immunity Mind-Affecting | |
AC +6, +4 vs Outsider | 3x Slumbering Coven Essence | Mold Spirit
Immunity Mind-Affecting | |
AC +7, +5 vs Outsider | 4x Slumbering Coven Essence | Mold Spirit
Immunity Mind-Affecting | |
AC +8, +6 vs Outsider | 5x Slumbering Coven Essence | Mold Spirit
Immunity Mind-Affecting | |
$ Instead use recipe near Magician's Workbench
Recipe |Lvl| GP
--------------------------------------------|---|-----
Weapon Enchantment Bonus +1 | 3 | 1000
Weapon Enchantment Bonus +2 | 6 | 4000
Weapon Enchantment Bonus +3 | 9 | 9000
Keen Weapon | 6 | 4000
Deadly Weapon (Critical+1d10) | 6 | 1000
Corrosive Weapon (Acid+1d6) | 6 | 4000
Flaming Weapon (Fire+1d6) | 6 | 4000
Frost Weapon (Cold+1d6) | 6 | 4000
Shocking Weapon (Electrical+1d6) | 6 | 4000
Thundering Weapon (Sonic+1d6) | 6 | 4000
Beastbane Weapon (Beasts+2d6) | 6 | 4000
Constructbane Weapon (Constructs+2d6) | 6 | 4000
Elementalbane Weapon (Elementals+2d6) | 6 | 4000
Giantbane Weapon (Giants+2d6) | 6 | 4000
Magic Beastbane Weapon (Magical Beasts+2d6) | 6 | 4000
Outsiderbane Weapon (Outsiders+2d6) | 6 | 4000
Undeadbane Weapon (Undead+2d6) | 6 | 4000
Vampiric Weapon (Vampiric+3) | 8 | 7000
Anarchic Weapon (Lawful+2d6) | 6 | 8000
Axiomatic Weapon (Chaotic+2d6) | 6 | 8000
Holy Weapon (Evil+2d6) | 6 | 8000
--------------------------------------------|---|-----
AC Bonus Enchantment +1 | 2 | 500
AC Bonus Enchantment +2 | 4 | 1000
AC Bonus Enchantment +3 | 6 | 3000
AC Bonus Enchantment +4 | 8 | 8000
Spell Resistance | 6 | 8000
Acid Resistance (10/-) | 9 | 9000
Cold Resistance (10/-) | 9 | 9000
Electricity Resistance (10/-) | 9 | 9000
Fire Resistance (10/-) | 9 | 9000
Sonic Resistance (10/-) | 9 | 9000
CRAFT WONDEROUS ITEM
Need required caster level (Lvl) and Craft Wondrous Item feat
Put ingredients in Magician's Workbench and cast the spell on it.
# You can use Enchanter's Satchel instead of Magician's Workbench.
Lvl| Item |Ingredients | Spell
---|---------------------|-----------------------------------|--------------
7 | Bracers of Armor +1 |2x Iron Ingot, Obsidian | Mage Armor
| |Faint Earth Essence |
7 | Bracers of Armor +2 |2x Iron Ingot, Diamond | Mage Armor
| |Faint Earth Essence |
7 | Bracers of Armor +3 |2x Iron Ingot, Canary Diamond | Mage Armor
| |Weak Earth Essence |
8 | Bracers of Armor +4 |2x Iron Ingot, Jacinth | Mage Armor
| |Weak Earth Essence |
10 | Bracers of Armor +5 |2x Iron Ingot, Blue Diamond | Mage Armor
| |Glowing Earth Essence |
12 | Bracers of Armor +6 |2x Iron Ingot, Rogue Stone | Mage Armor
| |Glowing Earth Essence |
14 | Bracers of Armor +7 |2x Iron Ingot, Beljuril | Mage Armor
| |Radiant Earth Essence |
16 | Bracers of Armor +8 |2x Iron Ingot, King's Tear | Mage Armor
| |Radiant Earth Essence |
---|---------------------|-----------------------------------|--------------
3 | Cloak of Elvenkind |Leather Hide, Fire Opal | Invisibility
| |Faint Water Essence |
3 | Boots of Elvenkind |Leather Hide, Fire Opal | Silence
| |Faint Water Essence |
3 | Cloak of |2x Leather Hide, Blue Diamond | Displacement
| Displacement |Weak Air Essence |
5 | Scabbard of Keen |Wooden Plank, Jacinth | Keen Edge
| Edges |Faint Earth Essence |
8 | Medallion of |Iron Ingot, Weak Power Essence | Owl's Wisdom
| Thought |Weak Water Essence, Canary Diamond |
9 | Greater Mantle of |2x Leather Hide, Radiant Power Esse| Spell
| Spell Resistance |Radiant Fire Essence, King's Tear | Resistance
10 | Gem of Seeing |Weak Air Essence, King's Tear | True Seeing
18 | Scarab of Greater |Iron Ingot, Radiant Power Essence | Death Ward
| Protection |Radiant Fire Essence, Blue Diamond |
| |Radiant Water Essence |
---|---------------------|-----------------------------------|--------------
5 | Cloak of |2x Leather Hide, Obsidian | Resistance
| Resistance +1 |Faint Earth Essence |
6 | Cloak of |2x Leather Hide, Diamond | Resistance
| Resistance +2 |Faint Earth Essence |
9 | Cloak of |2x Leather Hide, Canary Diamond | Resistance
| Resistance +3 |Weak Earth Essence |
12 | Cloak of |2x Leather Hide, Jacinth | Resistance
| Resistance +4 |Glowing Earth Essence |
15 | Cloak of |2x Leather Hide, Blue Diamond | Resistance
| Resistance +5 |Radiant Earth Essence |
---|---------------------|-----------------------------------|--------------
5 | Amulet of Natural |Iron Ingot, Sapphire | Barkskin
| Armor +1 |Faint Earth Essence |
6 | Amulet of Natural |Iron Ingot, Emerald | Barkskin
| Armor +2 |Weak Earth Essence |
9 | Amulet of Natural |Iron Ingot, Glowing Earth Essence | Barkskin
| Armor +3 |Faint Power Essence, Jacinth |
12 | Amulet of Natural |Iron Ingot, Glowing Earth Essence | Barkskin
| Armor +4 |Weak Power Essence, Blue Diamond |
12 | Amulet of Natural |Iron Ingot, Radiant Earth Essence | Barkskin
| Armor +5 |Weak Power Essence, Beljuril |
---|---------------------|-----------------------------------|--------------
* 6 | Gauntlets of Ogre |2x Iron Ingot, Ruby | Bull's
| Power |Faint Fire Essence | Strength
8 | Belt of Frost Giant |Leather Hide, Blue Diamond | Bull's
| Strength |Weak Fire Essence | Strength
8 | Belt of Stone Giant |Leather Hide, Beljuril | Bull's
| Strength |Glowing Fire Essence | Strength
* 8 | Belt of Cloud Giant |Leather Hide, King's Tear | Bull's
| Strength |Radiant Fire Essence | Strength
---|---------------------|-----------------------------------|--------------
8 | Belt of Agility +2 |Leather Hide, Diamond | Cat's Grace
| |Faint Air Essence |
8 | Belt of Agility +4 |Leather Hide, Star Sapphire | Cat's Grace
| |Weak Air Essence |
8 | Belt of Agility +6 |Leather Hide, Rogue Stone | Cat's Grace
| |Glowing Air Essence |
* 8 | Belt of Agility +8 |Leather Hide, Beljuril | Cat's Grace
| |Radiant Air Essence |
---|---------------------|-----------------------------------|--------------
* 8 | Boots of |Leather Hide, Diamond | Bear's
| Striding +2 |Faint Earth Essence | Endurance
8 | Boots of |Leather Hide, Jacinth | Bear's
| Striding +4 |Weak Earth Essence | Endurance
8 | Boots of |Leather Hide, Rogue Stone | Bear's
| Striding +6 |Glowing Earth Essence | Endurance
* 8 | Boots of |Leather Hide, Beljuril | Bear's
| Striding +8 |Radiant Earth Essence | Endurance
---|---------------------|-----------------------------------|--------------
8 | Headband of |Leather Hide, Diamond | Fox's Cunning
| Intellect +2 |Faint Fire Essence |
8 | Headband of |Leather Hide, Star Sapphire | Fox's Cunning
| Intellect +4 |Weak Fire Essence |
8 | Headband of |Leather Hide, Rogue Stone | Fox's Cunning
| Intellect +6 |Glowing Fire Essence |
* 8 | Headband of |Leather Hide, Beljuril | Fox's Cunning
| Intellect +8 |Radiant Fire Essence |
---|---------------------|-----------------------------------|--------------
8 | Periapt of |Iron Ingot, Diamond | Owl's Wisdom
| Wisdom +2 |Faint Water Essence |
8 | Periapt of |Iron Ingot, Star Sapphire | Owl's Wisdom
| Wisdom +4 |Weak Water Essence |
8 | Periapt of |Iron Ingot, Rogue Stone | Owl's Wisdom
| Wisdom +6 |Glowing Water Essence |
* 8 | Periapt of |Iron Ingot, Beljuril | Owl's Wisdom
| Wisdom +8 |Radiant Water Essence |
---|---------------------|-----------------------------------|--------------
* 8 | Nymph Cloak +2 |2x Leather Hide, Diamond | Eagle's
| |Faint Water Essence | Splendor
8 | Nymph Cloak +4 |2x Leather Hide, Star Sapphire | Eagle's
| |Weak Water Essence | Splendor
8 | Nymph Cloak +6 |2x Leather Hide, Rogue Stone | Eagle's
| |Glowing Water Essence | Splendor
* 8 | Nymph Cloak +8 |2x Leather Hide, Beljuril | Eagle's
| |Radiant Water Essence | Splendor
---|---------------------|-----------------------------------|--------------
8 | Ring of Wizardry 1 |Iron Ingot, Obsidian | Fox's Cunning
| |Faint Air Essence |
8 | Ring of Wizardry 2 |Iron Ingot, Diamond | Fox's Cunning
| |Weak Air Essence |
8 | Ring of Wizardry 3 |Iron Ingot, Faint Power Essence | Fox's Cunning
| |Weak Air Essence, Canary Diamond |
8 | Ring of Wizardry 4 |Iron Ingot, Weak Power Essence | Fox's Cunning
| |Glowing Air Essence, Star Sapphire |
* ? | Ring of Wizardry 5 |Iron Ingot, Glowing Power Essence | Fox's Cunning
| |Radiant Air Essence, Blue Diamond |
---|---------------------|-----------------------------------|--------------
8 | Ring of Divine |Iron Ingot, Obsidian | Owl's Wisdom
| Power 1 |Faint Fire Essence |
8 | Ring of Divine |Iron Ingot, Diamond | Owl's Wisdom
| Power 2 |Weak Fire Essence |
8 | Ring of Divine |Iron Ingot, Faint Power Essence | Owl's Wisdom
| Power 3 |Weak Fire Essence, Canary Diamond |
8 | Ring of Divine |Iron Ingot, Weak Power Essence | Owl's Wisdom
| Power 4 |Glowing Fire Essence, Star Sapphire|
* ? | Ring of Divine |Iron Ingot, Glowing Power Essence | Owl's Wisdom
| Power 5 |Radiant Fire Essence, Blue Diamond |
---|---------------------|-----------------------------------|--------------
? | Gold Filigree Charm |Gold Necklace, Faint Power Essence | Darkness
| |Glowing Fire Essence, Star Sapphire|
? | Infernal Focus |Iron Ingot, Faint Power Essence | Darkness
| |Faint Fire Essence, Blue Diamond |
| | OR Darksteel Ingot, Ruby |
| | Glowing Power Essence |
| | OR Mitral Ingot, Sapphire |
| | Glowing Fire Essence |
* Receipe found by trial and error
# Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
do not require the Craft Wondrous Item feat or caster level.
Lvl| Helmet | Essence + Any Helmet | Spell or Feat
---|----------------------|-----------------------------|------------------
24 | STR +4 | Pristine Earth Essence | Bull's Strength
27 | STR +6 | 2x Pristine Earth Essence |
30 | STR +8 | 3x Pristine Earth Essence |
---|----------------------|-----------------------------|------------------
24 | CON +4 | Pristine Water Essence | Bear's Endurance
27 | CON +6 | 2x Pristine Water Essence |
30 | CON +8 | 3x Pristine Water Essence |
---|----------------------|-----------------------------|------------------
24 | CHA +4 | Pristine Fire Essence | Eagle's Splendor
27 | CHA +6 | 2x Pristine Fire Essence |
30 | CHA +8 | 3x Pristine Fire Essence |
---|----------------------|-----------------------------|------------------
24 | DEX +4 | Pristine Air Essence | Cat's Grace
27 | DEX +6 | 2x Pristine Air Essence |
30 | DEX +8 | 3x Pristine Air Essence |
---|----------------------|-----------------------------|------------------
12 | Will +3 | Brilliant Power Essence | Owl's Wisdom
15 | Will +4 | 2x Brilliant Power Essence |
18 | Will +5 | 3x Brilliant Power Essence |
21 | Will +6 | 4x Brilliant Power Essence |
24 | Will +7 | Pristine Power Essence |
27 | Will +8 | 2x Pristine Power Essence |
30 | Will +9 | 3x Pristine Power Essence |
---|----------------------|-----------------------------|------------------
- | INT +3 | Brilliant Spirit Essence | Mold Spirit
- | INT +4 | 2x Brilliant Spirit Essence |
- | INT +5 | 3x Brilliant Spirit Essence |
- | INT +6 | 4x Brilliant Spirit Essence |
- | INT +7 | Pristine Spirit Essence | Malleate Spirit
- | INT +8 | 2x Pristine Spirit Essence |
- | INT +9 | 3x Pristine Spirit Essence |
Lvl| Belt | Essence + Any Belt | Spell or Feat
---|----------------------|-----------------------------|------------------
24 | STR +4 | Pristine Earth Essence | Bull's Strength
27 | STR +6 | 2x Pristine Earth Essence |
30 | STR +8 | 3x Pristine Earth Essence |
---|----------------------|-----------------------------|------------------
24 | CON +4 | Pristine Water Essence | Bear's Endurance
27 | CON +6 | 2x Pristine Water Essence |
30 | CON +8 | 3x Pristine Water Essence |
---|----------------------|-----------------------------|------------------
24 | CHA +4 | Pristine Fire Essence | Eagle's Splendor
27 | CHA +6 | 2x Pristine Fire Essence |
30 | CHA +8 | 3x Pristine Fire Essence |
---|----------------------|-----------------------------|------------------
24 | DEX +4 | Pristine Air Essence | Cat's Grace
27 | DEX +6 | 2x Pristine Air Essence |
30 | DEX +8 | 3x Pristine Air Essence |
---|----------------------|-----------------------------|------------------
12 | Fortitude +3 | Brilliant Power Essence | Bear's Endurance
15 | Fortitude +4 | 2x Brilliant Power Essence |
18 | Fortitude +5 | 3x Brilliant Power Essence |
21 | Fortitude +6 | 4x Brilliant Power Essence |
24 | Fortitude +7 | Pristine Power Essence |
27 | Fortitude +8 | 2x Pristine Power Essence |
30 | Fortitude +9 | 3x Pristine Power Essence |
---|----------------------|-----------------------------|------------------
- | STR +3 | Brilliant Spirit Essence | Mold Spirit
- | STR +4 | 2x Brilliant Spirit Essence |
- | STR +5 | 3x Brilliant Spirit Essence |
- | STR +6 | 4x Brilliant Spirit Essence |
- | STR +7 | Pristine Spirit Essence | Malleate Spirit
- | STR +8 | 2x Pristine Spirit Essence |
- | STR +9 | 3x Pristine Spirit Essence |
- | STR +10 | Okku's Essence | Mold Spirit
Lvl| Boots | Essence + Any Boots | Spell or Feat
---|----------------------|-----------------------------|------------------
24 | STR +4 | Pristine Earth Essence | Bull's Strength
27 | STR +6 | 2x Pristine Earth Essence |
30 | STR +8 | 3x Pristine Earth Essence |
---|----------------------|-----------------------------|------------------
24 | CON +4 | Pristine Water Essence | Bear's Endurance
27 | CON +6 | 2x Pristine Water Essence |
30 | CON +8 | 3x Pristine Water Essence |
---|----------------------|-----------------------------|------------------
24 | CHA +4 | Pristine Fire Essence | Eagle's Splendor
27 | CHA +6 | 2x Pristine Fire Essence |
30 | CHA +8 | 3x Pristine Fire Essence |
---|----------------------|-----------------------------|------------------
24 | DEX +4 | Pristine Air Essence | Cat's Grace
27 | DEX +6 | 2x Pristine Air Essence |
30 | DEX +8 | 3x Pristine Air Essence |
---|----------------------|-----------------------------|------------------
12 | Reflex +3 | Brilliant Power Essence | Fox's Cunning
15 | Reflex +4 | 2x Brilliant Power Essence |
18 | Reflex +5 | 3x Brilliant Power Essence |
21 | Reflex +6 | 4x Brilliant Power Essence |
24 | Reflex +7 | Pristine Power Essence |
27 | Reflex +8 | 2x Pristine Power Essence |
30 | Reflex +9 | 3x Pristine Power Essence |
---|----------------------|-----------------------------|------------------
- | CON +3 | Brilliant Spirit Essence | Mold Spirit
- | CON +4 | 2x Brilliant Spirit Essence |
- | CON +5 | 3x Brilliant Spirit Essence |
- | CON +6 | 4x Brilliant Spirit Essence |
- | CON +7 | Pristine Spirit Essence | Malleate Spirit
- | CON +8 | 2x Pristine Spirit Essence |
- | CON +9 | 3x Pristine Spirit Essence |
Lvl| Cloak | Essence + Any Cloak | Spell or Feat
---|----------------------|-----------------------------|------------------
12 | Acid 5/-, vs Acid+1 | Brilliant Earth Essence | Endure Elements
15 | Acid 5/-, vs Acid+2 | 2x Brilliant Earth Essence |
18 | Acid 10/-, vs Acid+2 | 3x Brilliant Earth Essence |
21 | Acid 10/-, vs Acid+3 | 4x Brilliant Earth Essence |
24 | Acid 15/-, vs Acid+4 | Pristine Earth Essence |
27 | Acid 20/-, vs Acid+4 | 2x Pristine Earth Essence |
30 | Acid 25/-, vs Acid+5 | 3x Pristine Earth Essence |
---|----------------------|-----------------------------|------------------
12 | Cold 5/-, vs Cold+1 | Brilliant Water Essence | Endure Elements
15 | Cold 5/-, vs Cold+2 | 2x Brilliant Water Essence |
18 | Cold 10/-, vs Cold+2 | 3x Brilliant Water Essence |
21 | Cold 10/-, vs Cold+3 | 4x Brilliant Water Essence |
24 | Cold 15/-, vs Cold+4 | Pristine Water Essence |
27 | Cold 20/-, vs Cold+4 | 2x Pristine Water Essence |
30 | Cold 25/-, vs Cold+5 | 3x Pristine Water Essence |
---|----------------------|-----------------------------|------------------
12 | Fire 5/-, vs Fire+1 | Brilliant Fire Essence | Endure Elements
15 | Fire 5/-, vs Fire+2 | 2x Brilliant Fire Essence |
18 | Fire 10/-, vs Fire+2 | 3x Brilliant Fire Essence |
21 | Fire 10/-, vs Fire+3 | 4x Brilliant Fire Essence |
24 | Fire 15/-, vs Fire+4 | Pristine Fire Essence |
27 | Fire 20/-, vs Fire+4 | 2x Pristine Fire Essence |
30 | Fire 25/-, vs Fire+5 | 3x Pristine Fire Essence |
---|----------------------|-----------------------------|------------------
12 | Elec 5/-, vs Elec+1 | Brilliant Air Essence | Endure Elements
15 | Elec 5/-, vs Elec+2 | 2x Brilliant Air Essence |
18 | Elec 10/-, vs Elec+2 | 3x Brilliant Air Essence |
21 | Elec 10/-, vs Elec+3 | 4x Brilliant Air Essence |
24 | Elec 15/-, vs Elec+4 | Pristine Air Essence |
27 | Elec 20/-, vs Elec+4 | 2x Pristine Air Essence |
30 | Elec 25/-, vs Elec+5 | 3x Pristine Air Essence |
---|----------------------|-----------------------------|------------------
12 | AC Deflection +2 | Brilliant Power Essence | Tortoise Shell
15 | AC Deflection +3 | 2x Brilliant Power Essence |
18 | AC Deflection +4 | 3x Brilliant Power Essence |
21 | AC Deflection +5 | 4x Brilliant Power Essence |
24 | AC Deflection +6 | Pristine Power Essence |
27 | AC Deflection +7 | 2x Pristine Power Essence |
30 | AC Deflection +8 | 3x Pristine Power Essence |
---|----------------------|-----------------------------|------------------
- | CHA +3 | Brilliant Spirit Essence | Mold Spirit
- | CHA +4 | 2x Brilliant Spirit Essence |
- | CHA +5 | 3x Brilliant Spirit Essence |
- | CHA +6 | 4x Brilliant Spirit Essence |
- | CHA +7 | Pristine Spirit Essence | Malleate Spirit
- | CHA +8 | 2x Pristine Spirit Essence |
- | CHA +9 | 3x Pristine Spirit Essence |
Lvl| Gauntlet (not Bracer)| Essence + Any Gauntlet | Spell or Feat
---|----------------------|-----------------------------|------------------
12 | Dmg Acid +1d4 | Brilliant Earth Essence | Mestil's Acid
15 | Dmg Acid +1d6 | 2x Brilliant Earth Essence | Breath
18 | Dmg Acid +1d8 | 3x Brilliant Earth Essence |
21 | Dmg Acid +1d10 | 4x Brilliant Earth Essence |
24 | Dmg Acid +2d6 | Pristine Earth Essence |
27 | Dmg Acid +2d8 | 2x Pristine Earth Essence |
30 | Dmg Acid +3d6 | 3x Pristine Earth Essence |
---|----------------------|-----------------------------|------------------
12 | Dmg Cold +1d4 | Brilliant Water Essence | Cone of Cold or
15 | Dmg Cold +1d6 | 2x Brilliant Water Essence | Creeping Cold
18 | Dmg Cold +1d8 | 3x Brilliant Water Essence |
21 | Dmg Cold +1d10 | 4x Brilliant Water Essence |
24 | Dmg Cold +2d6 | Pristine Water Essence |
27 | Dmg Cold +2d8 | 2x Pristine Water Essence |
30 | Dmg Cold +3d6 | 3x Pristine Water Essence |
---|----------------------|-----------------------------|------------------
12 | Dmg Fire +1d4 | Brilliant Fire Essence | Fireburst or
15 | Dmg Fire +1d6 | 2x Brilliant Fire Essence | Body of the Sun
18 | Dmg Fire +1d8 | 3x Brilliant Fire Essence |
21 | Dmg Fire +1d10 | 4x Brilliant Fire Essence |
24 | Dmg Fire +2d6 | Pristine Fire Essence |
27 | Dmg Fire +2d8 | 2x Pristine Fire Essence |
30 | Dmg Fire +3d6 | 3x Pristine Fire Essence |
---|----------------------|-----------------------------|------------------
12 | Dmg Electrical +1d4 | Brilliant Air Essence | Shocking Grasp
15 | Dmg Electrical +1d6 | 2x Brilliant Air Essence |
18 | Dmg Electrical +1d8 | 3x Brilliant Air Essence |
21 | Dmg Electrical +1d10 | 4x Brilliant Air Essence |
24 | Dmg Electrical +2d6 | Pristine Air Essence |
27 | Dmg Electrical +2d8 | 2x Pristine Air Essence |
30 | Dmg Electrical +3d6 | 3x Pristine Air Essence |
---|----------------------|-----------------------------|------------------
12 | AC Deflection +2 | Brilliant Power Essence | Mage Armor
15 | AC Deflection +3 | 2x Brilliant Power Essence |
18 | AC Deflection +4 | 3x Brilliant Power Essence |
21 | AC Deflection +5 | 4x Brilliant Power Essence |
24 | AC Deflection +6 | Pristine Power Essence |
27 | AC Deflection +7 | 2x Pristine Power Essence |
30 | AC Deflection +8 | 3x Pristine Power Essence |
---|----------------------|-----------------------------|------------------
- | DEX +3 | Brilliant Spirit Essence | Mold Spirit
- | DEX +4 | 2x Brilliant Spirit Essence |
- | DEX +5 | 3x Brilliant Spirit Essence |
- | DEX +6 | 4x Brilliant Spirit Essence |
- | DEX +7 | Pristine Spirit Essence | Malleate Spirit
- | DEX +8 | 2x Pristine Spirit Essence |
- | DEX +9 | 3x Pristine Spirit Essence |
Lvl| Amulet | Essence + Any Amulet | Spell or Feat
---|----------------------|-----------------------------|------------------
12 | Acid 10/- | Brilliant Earth Essence | Resist Energy
15 | Acid 15/- | 2x Brilliant Earth Essence |
18 | Acid 20/- | 3x Brilliant Earth Essence |
21 | Acid 25/- | 4x Brilliant Earth Essence |
24 | Acid 30/- | Pristine Earth Essence |
27 | Acid 35/- | 2x Pristine Earth Essence |
30 | Acid 40/- | 3x Pristine Earth Essence |
---|----------------------|-----------------------------|------------------
12 | Cold 10/- | Brilliant Water Essence | Resist Energy
15 | Cold 15/- | 2x Brilliant Water Essence |
18 | Cold 20/- | 3x Brilliant Water Essence |
21 | Cold 25/- | 4x Brilliant Water Essence |
24 | Cold 30/- | Pristine Water Essence |
27 | Cold 35/- | 2x Pristine Water Essence |
30 | Cold 40/- | 3x Pristine Water Essence |
---|----------------------|-----------------------------|------------------
12 | Fire 10/- | Brilliant Fire Essence | Resist Energy
15 | Fire 15/- | 2x Brilliant Fire Essence |
18 | Fire 20/- | 3x Brilliant Fire Essence |
21 | Fire 25/- | 4x Brilliant Fire Essence |
24 | Fire 30/- | Pristine Fire Essence |
27 | Fire 35/- | 2x Pristine Fire Essence |
30 | Fire 40/- | 3x Pristine Fire Essence |
---|----------------------|-----------------------------|------------------
12 | Electrical 10/- | Brilliant Fire Essence | Resist Energy
15 | Electrical 15/- | 2x Brilliant Air Essence |
18 | Electrical 20/- | 3x Brilliant Air Essence |
21 | Electrical 25/- | 4x Brilliant Air Essence |
24 | Electrical 30/- | Pristine Air Essence |
27 | Electrical 35/- | 2x Pristine Air Essence |
30 | Electrical 40/- | 3x Pristine Air Essence |
---|----------------------|-----------------------------|------------------
12 | Universal +1 | Brilliant Power Essence | Superior
15 | Universal +2 | 2x Brilliant Power Essence | Resistance
18 | Universal +3 | 3x Brilliant Power Essence |
21 | Universal +4 | 4x Brilliant Power Essence |
24 | Universal +5 | Pristine Power Essence |
27 | Universal +6 | 2x Pristine Power Essence |
30 | Universal +7 | 3x Pristine Power Essence |
---|----------------------|-----------------------------|------------------
- | WIS +3 | Brilliant Spirit Essence | Mold Spirit
- | WIS +4 | 2x Brilliant Spirit Essence |
- | WIS +5 | 3x Brilliant Spirit Essence |
- | WIS +6 | 4x Brilliant Spirit Essence |
- | WIS +7 | Pristine Spirit Essence | Malleate Spirit
- | WIS +8 | 2x Pristine Spirit Essence |
- | WIS +9 | 3x Pristine Spirit Essence |
- | WIS +10 | Kaelyn's Essence | Mold Spirit
Lvl| Ring | Essence + Any Ring | Spell or Feat
---|----------------------|-----------------------------|------------------
12 | Save vs Acid +3 | Brilliant Earth Essence | Resistance
15 | Save vs Acid +4 | 2x Brilliant Earth Essence |
18 | Save vs Acid +5 | 3x Brilliant Earth Essence |
21 | Save vs Acid +6 | 4x Brilliant Earth Essence |
24 | Save vs Acid +7 | Pristine Earth Essence |
27 | Save vs Acid +8 | 2x Pristine Earth Essence |
30 | Save vs Acid +9 | 3x Pristine Earth Essence |
---|----------------------|-----------------------------|------------------
12 | Save vs Cold +3 | Brilliant Water Essence | Resistance
15 | Save vs Cold +4 | 2x Brilliant Water Essence |
18 | Save vs Cold +5 | 3x Brilliant Water Essence |
21 | Save vs Cold +6 | 4x Brilliant Water Essence |
24 | Save vs Cold +7 | Pristine Water Essence |
27 | Save vs Cold +8 | 2x Pristine Water Essence |
30 | Save vs Cold +9 | 3x Pristine Water Essence |
---|----------------------|-----------------------------|------------------
12 | Save vs Fire +3 | Brilliant Fire Essence | Resistance
15 | Save vs Fire +4 | 2x Brilliant Fire Essence |
18 | Save vs Fire +5 | 3x Brilliant Fire Essence |
21 | Save vs Fire +6 | 4x Brilliant Fire Essence |
24 | Save vs Fire +7 | Pristine Fire Essence |
27 | Save vs Fire +8 | 2x Pristine Fire Essence |
30 | Save vs Fire +9 | 3x Pristine Fire Essence |
---|----------------------|-----------------------------|------------------
12 | Save vs Elec +3 | Brilliant Fire Essence | Resistance
15 | Save vs Elec +4 | 2x Brilliant Air Essence |
18 | Save vs Elec +5 | 3x Brilliant Air Essence |
21 | Save vs Elec +6 | 4x Brilliant Air Essence |
24 | Save vs Elec +7 | Pristine Air Essence |
27 | Save vs Elec +8 | 2x Pristine Air Essence |
30 | Save vs Elec +9 | 3x Pristine Air Essence |
---|----------------------|-----------------------------|------------------
12 | Bonus Wiz L2 Spell | Brilliant Power Essence | Legend Lore
15 | Bonus Wiz L3 Spell | 2x Brilliant Power Essence |
18 | Bonus Wiz L4 Spell | 3x Brilliant Power Essence |
21 | Bonus Wiz L5 Spell | 4x Brilliant Power Essence |
24 | Bonus Wiz L6 Spell | Pristine Power Essence |
27 | Bonus Wiz L7 Spell | 2x Pristine Power Essence |
30 | Bonus Wiz L8 Spell | 3x Pristine Power Essence |
---|----------------------|-----------------------------|------------------
- | Bonus Clr L2 Spell | Brilliant Spirit Essence | Mold Spirit
- | Bonus Clr L3 Spell | 2x Brilliant Spirit Essence |
- | Bonus Clr L4 Spell | 3x Brilliant Spirit Essence |
- | Bonus Clr L5 Spell | 4x Brilliant Spirit Essence |
- | Bonus Clr L6 Spell | Pristine Spirit Essence | Malleate Spirit
- | Bonus Clr L7 Spell | 2x Pristine Spirit Essence |
- | Bonus Clr L8 Spell | 3x Pristine Spirit Essence |
Item | Ingredients | Feat
--------------------|----------------------|------------
Ring of the Uthraki | U'juk's Essence | Mold Spirit
| Adamantine |
Staff of Ashenwood | Wood Man's Essence | Mold Spirit
| Large Charred Branch |
Amulet of Pure Love | Gulk'aush's Essence | Mold Spirit
| Gem of Brightness |
| or Orglash Crystal |
$ Instead use recipe near Magician's Workbench
Recipe |Lvl| GP | Ingredients | Spell
-----------------------|---|------|-----------------------|-----------------
Amulet of Health +2 | 8 | 2000 | Copper Necklace | Bear's Endurance
| | | Aventurine |
Amulet of Health +6 | 8 |18000 | Gold Necklace | Bear's Endurance
| | | Emerald |
Amulet of Natural | 3 | 1000 | Copper Necklace | Barkskin
Armor +1 | | | Bloodstone |
| | | Treant Twigs |
Amulet of Natural | 6 | 4000 | Silver Necklace | Barkskin
Armor +2 | | | Garnet |
| | | Treant Twigs x2 |
Amulet of Natural | 9 | 9000 | Gold Necklace, Ruby | Barkskin
Armor +3 | | | Treant Twigs x3 |
Amulet of Will +1 | 2 | 165 | Copper Necklace | Resistance
| | | Malachite |
Amulet of Will +2 | 4 | 666 | Silver Necklace | Resistance
| | | Greenstone |
Amulet of Will +3 | 6 | 1500 | Gold Necklace | Resistance
Belt of Agility +2 | 8 | 3000 | Drider Silk | Cat's Grace
| | | Panther Pelt |
Belt of Agility +4 | 8 |12000 | Drider Silk x2 | Cat's Grace
| | | Panther Pelt |
Belt of Agility +6 | 8 |27000 | Drider Silk x3 | Cat's Grace
| | | Panther Pelt |
Belt of Strength +4 | 8 | 8000 | Bear Pelt, Mithral | Bull's Strength
Belt of Strength +6 | 8 |18000 | Bear Pelt x2, Mithral | Bull's Strength
Boots of Hardiness +1 | 8 | 2000 | Scale Boots | Stoneskin
| | | Adamantine |
| | | Blade Spider Cogs |
Boots of Hardiness +2 | 8 | 5000 | Scale Boots | Stoneskin
| | | Adamantine x2 |
| | | Blade Spider Cogs |
Boots of Hardiness +3 | 8 |12000 | Scale Boots | Stoneskin
| | | Adamantine x3 |
| | | Blade Spider Cogs |
Boots of Reflexes +1 | 2 | 165 | Leather Boots | Resistance
| | | Bat Wings, Wolf Pelts |
Boots of Reflexes +2 | 4 | 666 | Leather Boots | Resistance
| | | Bat Wings x2 |
| | | Wolf Pelts x2 |
Boots of Reflexes +3 | 4 | 1500 | Leather Boots | Resistance
| | | Bat Wings x3 |
| | | Wolf Pelts x3 |
Boots of Speed |10 |12500 | Leather Boots | Haste
| | | Worg Fur x2 |
| | | Dire Bear Coat x2 |
Boots of Striding +2 | 8 | 3000 | Hide Boots | Bear's Endurance
| | | Deinonychus Claw x2 |
Boots of Striding +4 | 8 |12000 | Hide Boots | Bear's Endurance
| | | Deinonychus Claw x4 |
Boots of Striding +6 | 8 |27000 | Hide Boots | Bear's Endurance
| | | Deinonychus Claw x6 |
Bracers of Armor +1 | 2 | 500 | Bloodstone x2 | Mage Armor
| | | Adamantine |
Bracers of Armor +2 | 4 | 2000 | Bloodstone x4 | Mage Armor
| | | Adamantine |
Bracers of Armor +3 | 6 | 4500 | Bloodstone x6 | Mage Armor
| | | Adamantine |
Bracers of Armor +5 |10 |12500 | Bloodstone x10 | Mage Armor
| | | Adamantine |
Brooch of Shielding | 7 | 6500 | Silver Amulet, Ruby | Shield
| | | Stag Beetle Shell |
Cloak of Charisma +2 | 8 | 2000 | Traveling Cloak | Eagle's Splendor
| | | Will-O'-Wisp Glam x2 |
Cloak of Charisma +4 | 8 | 8000 | Traveling Cloak | Eagle's Splendor
| | | Will-O'-Wisp Glam x4 |
Cloak of Charisma +6 | 8 |16000 | Traveling Cloak | Eagle's Splendor
| | | Will-O'-Wisp Glam x6 |
Cloak of | 8 | 2000 | Traveling Cloak | Barkskin
Fortification +1 | | | Dire Bear Coat |
Cloak of | 8 | 9000 | Traveling Cloak | Stoneskin
Fortification +2 | | | Dire Bear Coat |
Cloak of Protection +1 | 4 | 1000 | Traveling Cloak | Shield of Faith
| | | Dire Badger Fangs x2 |
Cloak of Protection +2 | 8 | 4000 | Traveling Cloak | Shield of Faith
| | | Dire Badger Fangs x4 |
Cloak of Protection +3 |12 | 9000 | Traveling Cloak | Shield of Faith
| | | Dire Badger Fangs x6 |
Cloak of Resistance +1 | 3 | 500 | Traveling Cloak | Resistance
Cloak of Resistance +2 | 6 | 2000 | Traveling Cloak | Resistance
Cloak of Resistance +3 | 9 | 4500 | Traveling Cloak | Resistance
| | | Worg Fur x1 |
Cloak of Resistance +4 |12 | 8000 | Traveling Cloak | Resistance
| | | Worg Fur x2 |
Cloak of Resistance +5 |15 |12500 | Traveling Cloak | Resistance
| | | Worg Fur x3 |
Fife of Blasting | 7 | 2500 | Flute, Amethyst | Sound Burst
Gauntlets of Ogre | 8 | 2000 | Chain Gloves | Bull's Strength
Power | | | Adamantine, Emerald x2|
Gem of Seeing |10 |17000 | Diamond, Hag Eye | True Seeing
Gloves of the | 2 | 500 | Leather Gloves | Sound Burst
Hin Fist +1 | | | Deinonychus Claw |
| | | Mithral |
Gloves of the | 4 | 2000 | Leather Gloves | Sound Burst</pre><pre id="faqspan-11">
Hin Fist +2 | | | Deinonychus Claw x2 |
| | | Mithral |
Gloves of the | 6 | 4500 | Leather Gloves | Sound Burst
Hin Fist +3 | | | Deinonychus Claw x3 |
| | | Mithral |
Gloves of Dexterity +4 | 8 | 8000 | Leather Gloves | Cat's Grace
| | | Drider Silk x2 |
| | | Panther Pelt |
Gloves of Dexterity +6 | 8 |18000 | Leather Gloves | Cat's Grace
| | | Drider Silk x3 |
| | | Panther Pelt |
Headband of | 8 | 2000 | Gold Circlet | Fox's Cunning
Intellect +2 | | | Aventurine, Beljuril |
Headband of | 8 | 2000 | Gold Circlet | Fox's Cunning
Intellect +4 | | | Aventurine |
| | | Beljuril x2 |
Headband of | 8 |16000 | Gold Circlet | Fox's Cunning
Intellect +6 | | | Aventurine |
| | | Beljuril x3 |
Lute of Charming | 7 | 7700 | Lute, Jacinth | Charm Person
Periapt of Wisdom +2 | 8 | 2000 | Copper Necklace | Owl's Wisdom
| | | Fluorspar, Cold Iron |
Periapt of Wisdom +4 | 8 | 8000 | Silver Necklace | Owl's Wisdom
| | | Topaz, Cold Iron |
Periapt of Wisdom +6 | 8 |18000 | Gold Necklace | Owl's Wisdom
| | | Beljuril, Cold Iron |
Ring of Fortitude +1 | 3 | 2000 | Copper Ring | Heroism
| | | Amethyst, Cold Iron |
Ring of Fortitude +2 | 7 | 5000 | Silver Ring | Heroism
| | | Phenalope, Cold Iron |
Ring of Fortitude +3 |11 |12000 | Gold Ring | Heroism
| | | Jacinth, Cold Iron |
Ring of Freedom of | 9 | 8000 | Gold Ring, Beljuril | Freedom of
Movement | | | | Movement
Ring of Invisibility | 3 |10000 | Silver Ring | Invisibility
| | | Rogue Stone |
| | | Phase Spider Leg |
Ring of Minor (5) | 3 | 6000 | Copper Ring | Resist Energy
Acid Resistance | | | Emerald x2 |
Ring of Major (10) | 7 |14000 | Silver Ring | Resist Energy
Acid Resistance | | | Emerald x4 |
Ring of Greater (20) |11 |22000 | Gold Ring | Resist Energy
Acid Resistance | | | Emerald x6 |
Ring of Minor | 3 | 6000 | Copper Ring | Resist Energy
Cold Resistance | | | Sapphire x2 |
Ring of Major | 7 |14000 | Silver Ring | Resist Energy
Cold Resistance | | | Sapphire x4 |
Ring of Greater |11 |22000 | Gold Ring | Resist Energy
Cold Resistance | | | Sapphire x6 |
Ring of Minor | 3 | 6000 | Copper Ring | Resist Energy
Electrical Resistance | | | Topaz x2 |
Ring of Major | 7 |14000 | Silver Ring | Resist Energy
Electrical Resistance | | | Topaz x4 |
Ring of Greater |11 |22000 | Gold Ring | Resist Energy
Electrical Resistance | | | Topaz x6 |
Ring of Minor | 3 | 6000 | Copper Ring | Resist Energy
Fire Resistance | | | Ruby x2 |
Ring of Major | 7 |14000 | Silver Ring | Resist Energy
Fire Resistance | | | Ruby x4 |
Ring of Greater |11 |22000 | Gold Ring | Resist Energy
Fire Resistance | | | Ruby x6 |
Ring of Minor | 3 | 6000 | Copper Ring | Resist Energy
Sonic Resistance | | | Diamond x2 |
Ring of Major | 7 |14000 | Silver Ring | Resist Energy
Sonic Resistance | | | Diamond x4 |
Ring of Greater |11 |22000 | Gold Ring | Resist Energy
Sonic Resistance | | | Diamond x6 |
Ring of Protection +1 | 5 | 1000 | Copper Ring | Shield of Faith
| | | Fire Agate |
Ring of Protection +2 | 6 | 4000 | Silver Ring, Topaz | Shield of Faith
Ring of Protection +3 | 9 | 9000 | Gold Ring, Ruby | Shield of Faith
Scabbard of Blessing | 9 | 7300 | Holy Water, Mithral | Bless
CRAFT WAND
Need Craft Wand feat
Cast a spell on a Bone Wand in your inventory. The cost of creating the wand
depends on the spell.
SCRIBE SCROLL
Need Scribe Scroll feat
Cast a spell on a Blank Scroll in your inventory. The cost of creating the
scroll depends on the spell.
BREW POTION
Need Brew Potion feat
Cast a spell on an Empty Potion Bottle in your inventory. The cost of
creating the potion depends on the spell.
CRAFT GOLEM #
Put golem head, golem torso, golem arms, golem legs and spirit essence in
Golem Crafting Station and use Hammer of Golemcraft on it.
Golem Part | Golem Improvement
------------------------------|-------------------------------------------
Scorching Gaze Golem Head | Scorching Gaze
Galvanized Golem Torso | DR 10/Adamantine
Weather-resistant Golem Torso | Immunity Acid, Cold, Electricity, Fire
Shocking Golem Arms | Enhancement+3, Electrical+3d6
Weighted Golem Arms | Enhancement+3, Dmg+5, Improved Knockdown
Stout Golem Legs | Immunity Knockdown, Immunity Critical Hits
Swift Golem Legs | AC Dodge+4, Haste
Safiya can make golem more resilient.
==============================================================================
(D) Strongholds and Trading
(D.01) Crossroad Keep Stronghold
Kana
Can organize men
Training and Garrison Duty
Patrolling the Roads and Lands
Recruiting more Greycloaks
Can lower recruiting standards
Can tithe merchants
Direct tithes
Indirect tithes from Innkeepers and Merchants
Can tax farmers
--------------------------------------------------------------------------
| Crossroad Keep Report |
| |
| GENERAL |
| Time Passed: 0%->25% (Arvahn)->62% (Ammon Jerro's Haven)-> |
| 72% (Sydney Natale)->82% (Shadow Reaver Camp)->92% (Reform the Sword) |
| Keep Funds: 70,000GP from Nasher->200,000GP from Dragon's Hoard |
| Income: 2500GP->29321GP |
| Merchants: 10->394 |
| Peasants: 5->420 |
| Peasant Civility: Average->High |
| Morale: Average->Very High |
| |
| GREYCLOAKS |
| Number: 50->1320 |
| Volunteers: 0->1208 |
| Recruits: 0->62 |
| Greycloak Civility: Average->High |
| Training: None->Basic->Average->Good->Very High->Best->Best of the Best |
| Unit Strength: Very Low->Low->Average->High->Very High |
| Weapons: Poor->Basic->Good->Best |
| Armor: None->Basic->Decent->Good->Best |
| Last Special Mission: None |
| Old Man Morris |
| Doman the Ogre |
| Tax Collection |
| Bugbears |
| Mere of Dead Men |
| |
| SERGEANTS |
| None |
| Katriona |
| Bevil |
| Jalboun of the Two Blades |
| Light of Heavens |
| |
| CONSTRUCTION |
| Buildings Constructed: None->Blacksmith, Merchant Shop-> |
| Church or Monastery, Guard Tower or Wizard's Tower |
| Keep Upgrades: None->Library, West Wing, Captain's Suite |
| |
| SECURITY |
| Fortifications: Ruined->Repaired->Reinforced->Reinforced Towers |
| Land Security: Very Low->Low->Average->High->Very High |
| Road Security: Very Low->Low->Average->High->Very High |
| Road Condition: Poor->Widened->Cobbled->Renovated-> |
| Renovated with Watch Towers and New Bridges |
--------------------------------------------------------------------------
Master Veedle (Act II)
Build smithy for 10,000GP
Build merchant's shop for 10,000GP
Repair the walls for 25,000GP
Reinforce the walls for 50,000GP
Build towers for 75,000GP
Widen the trail for 10,000GP
Cobble the trail for 35,000GP
Improve the nearby roads for 50,000GP
Add bridges and towers to the roads for 100,000GP
Work on personal suite for 15,000GP
Repair the library for 15,000GP
Work on the west wing for 15,000GP
Master Veedle (Act III)
Church for 50,000GP or Monastery for 75,000GP
Guard Tower for 50,000GP or Wizard's Tower for 100,000GP
Tip: Paladin's and Clerics should build the Church, Monks the Monastery
Deekin - ask him to move to the merchant shop
Katriona - ask her to be a sergeant
Orlen - ask him to help on the farm
Pentin - ask him and the miners to work at the keep
Make a better offer - 1500GP
Calindra - ask her to work at the quarry
Pentin and Calindra
Find ore deposits (required for improving Greycloak weapon and armor)
Troll Cave - 250GP, Iron Ingot
Bonegnasher Lair - 250GP, Iron Ingot
Ironfist Clanhold - 250GP, Cold Iron Ingot
Eyegouger Lair L1 - 250GP, Cold Iron Ingot
Eyegouger Lair L3 - 250GP, Alchemical Silver Ingot
Ember Well - 250GP, Alchemical Silver Ingot
Duskwood Caverns - 250GP, Mithral Ingot
Crossroad Keep Tunnel - 250GP, Mithral Ingot
Road to Highcliff - 250GP, Darksteel Ingot
Strange Clearing - 250GP, Darksteel Ingot
Mount Galardrym - 250GP, Adamantine Ingot
Mount Galardrym (Main Camp) - 250GP, Adamantine Ingot
Fiery Canyon - 250GP, Adamantine Ingot
Forest (Sydney Natale) - 250GP, Adamantine Ingot
Nolaloth's Valley - 250GP, Adamantine Ingot
Nolaloth's Valley - 250GP, Adamantine Ingot
Jacoby - ask him to work as a weaponsmith
Equip every Greycloak with a real weapon for 5,000GP
Equip every Greycloak with a good weapon for 15,000GP
Equip every Greycloak with a mastercraft weapon for 35,000GP
Edario - ask him to work as an armorer
Equip every Greycloak with basic leather armor for 3,500GP
Equip every Greycloak with decent studded leather armor for 15,000GP
Equip every Greycloak with good scale mail armor for 30,000GP
Equip every Greycloak with full chainmail armor for 50,000GP
Bevil - speak to him in West Harbor before it is destroyed
Joy - ask her to come and dance
Caelryna Seerar - ask her to open a shop
Jalboun of the Two Blades - ask him to be a sergeant
Light of Heavens - fight her in Merchant Quarter, Port Llast, Crossroad Keep
______________________________________________________________________________
(D.02) Trading $
CARGO
Buy/Sell price in Trade Bars at the towns in Samarach and Sword Coast North
\ Cargo | GOODS | RESOURCES
Town \ | Ore Timb Skin | Cold Adam Dark Mith Salt Knuc Mead Drag Zala
------------|---------------|---------------------------------------------
Rassatan | 8 4 10 | 80 300 50 200 75 200 80 60 130
Taruin | 8 4 10 | 80 300 50 200 75 200 80 60 130
1 Torich | 8 4 10 | 80 300 50 200 75* 200 80 60 130
------------|---------------|---------------------------------------------
2 West Harbor | *9 *6 *3 | 40 50 50 80 50 100 45* 20* 70
Leilon | *6 *12 *5 | 80 300* 50 200 75 200 80 60 130
Highcliff | *6 *12 *5 | 80 300 50 200* 75 200 80 60 130
3 Phandalin | *9 *6 *1 | 40* 50 50 80 50 100 45 20 70
Thundertree | *9 *3 *3 | 40 50 50 80 50 100 45 20 70*
New Leaf | *9 *3 *3 | 40 50 50 80 50 100 45 20 70*
Conyberry |*15 *6 *5 | 40 50 50* 80 50 100 45 20 70
4 Port Llast | 15 6 5 | 80 80 50 200 75 200* 80 130
* Towns with stock (they restock over time)
Rare Resource Nodes
1 complete Into the Salt Mines quest
2 complete A Deal With Dragons quest
3 complete The Cold Iron Mining Company quest
4 complete The Wrath of Umberlee quest
TRADE ROUTES
Once you have built a Trading Post at a town you can construct a Caravan which
will generate an income in Trade Bars. The Caravan can be upgraded twice to
generate a higher income.
Base trade route income in Trade Bars and after first and second upgrades
| HC WH CB NW LE PH TT NL PL
---------------|----------------------------------------------------
| 20 40 80 70 50
Crossroad Keep | 30 xx xx 60 120 105 75 xx xx
| 40 80 160 140 100
| 100 20 75
HC Highcliff | -- 150 xx 30 112 xx xx xx xx
| 200 40 150
| 120
WH West Harbor | -- -- xx xx 180 xx xx xx xx
| 240
| 50 160 160
CB Conyberry | -- -- -- xx xx 75 240 240 xx
| 100 320 320
| 60 200 90
NW Neverwinter | -- -- -- -- xx xx 90 300 135
| 120 400 180
LE Leilon PH Phandalin TT Thundertree NL New Leaf PL Port Llast
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(E) Stores
Stores only have a certain amount of money to buy items with.
Fences will buy stolen goods for half their value.
Tip: Sand charges more than other stores but also pays more. You can actually
make money by buying items from other merchants and selling them to Sand.
(max GP) - The maximum price paid for any item.
(E.00) Tutorial Stores
West Harbor - Galen the Merchant (200GP)
Duskwood Bow
(E.01) Act I Stores
West Harbor - Tarmas (5,000GP)
Fife of Blasting Dagger +1
Bullet +1 Amulet of Will +1
Ring of Protection +1 Ring of Fortitude +1
Wand of Missiles Wand of Frost
The Tome of Alchemy
Potions: Aid, Bless, Bull's Strength, Cure Light Wounds, Lore, Owl's Wisdom,
Eagle's Splendor, Cat's Grace
Scrolls: Acid Splash, Fear, Flame Arrow, Magic Missile, Ray of Enfeeblement,
Gust of Wind, Identify, Melf's Acid Arrow, Shield, Web, Summon Creature I,
Summon Creature III, Charm Person, Color Spray, Scare, Sleep
Other: Bone Wand, Blank Scroll, Magical Potion Bottle, Belladonna, Garlic
The Weeping Willow Inn - Jorik (5,000GP)
Whyte's Morningstar Harbinger Kin +1
Lesser Belt of Guiding Light Magic Pouch
Padded Armor +1 Studded Leather Armor +1
Half Plate +1 Light Shield +1
Heavy Shield +1 Tower Shield +1
Bracers of Armor +1 Battleaxe +1
Short Sword +1 Longsword +1
Potions: Antidote, Bless, Cure Light Wounds
Fort Locke - Galen (5,000GP)
Robes of the Shining Hand +1 Boots of Hardiness +1
Bracers of Archery Gloves of Swordplay
Gloves of the Long Death +1 Greater Gloves of Spellcraft
Cloak of Protection vs Evil
Arrow +1 Bolt +1
Bullet +1 Dart of Stunning
Ring of Clear Thought +2 Ring of Resistance +1
Mac-Fuirmidh Cithern Lesser Magic Bag
Potions: Cure Light Wounds
Other: Ale, Spirits, Wine, Belladonna, Garlic, Acid Flask, Alchemist's Fire,
Alchemical Silver Ingot, Darksteel Ingot, Diamond Dust, Distilled Alcohol,
Holy Water, Quartz Crystal, Tanglefoot Bag, Thunderstone
Fort Locke - Tor Millows (5,000GP)
Robe of Energy
Potions: Antidote, Bless, Cure Disease, Bear's Endurance, Cure Light Wounds,
Cure Moderate Wounds, Bull's Strength, Fox's Cunning, Owl's Wisdom, Speed,
Invisibility, Eagle's Splendor, Lesser Restoration, Cat's Grace, Barkskin,
Aid, Lore
Other: Mortar and Pestle, Bat Tooth, Distilled Alcohol, Garlic, Holy Water,
Imp Stinger, Powdered Silver, Stag Beetle Horn
Fort Locke - Jacoby (5,000GP)
Harbinger Kin +1 Imaskari Kama
Ironwood Warmace Shederran Shortbow
Sword Saint Legacy Writ of the Vizier
ALL WEAPONS +1
Other: Smith Hammer, Leather Hide, Wooden Plank, Duskwood Plank, Iron Ingot,
Adamantine Ingot, Alchemical Silver Ingot, Cold Iron Ingot, Mithral Ingot,
Darksteel Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS
Highcliff - Branson Marlek (5,000GP)
Mage's Skullcap Wizard's Hat
Swashbuckler's Hat Amulet of Will +1
Lesser Amulet of Health Periapt of Wisdom +1
Ring of Resistance +1 Ring of Protection +1
Hierarch's Blade Ravager
Sentinel Fire Axe
Bolt of Fire Ice Bullet
Piercing Arrow Poison Arrow (99)
Club +2 Dwarven Waraxe +2
Handaxe +2 Light Hammer +2
Longsword +2 Bullet +1
Arrow +1 Bolt +1
Potions: Cure Light Wounds, Bless
Highcliff - Edario (5,000GP)
Goblin Shield of Nulbish Shield of the Wisp Hunter
Skin of the Forest Studded Leather Armor +2
ALL ARMOR +1 except Half Plate +1 and Full Plate +1
Docks District - Repko the Weaponsmith (10,000GP)
Arc Asunder Elven Court Bow
Fist of the Legion Foundation
Krotan's Skullcrusher Lawgiver
Lesser Rift Hammer The Sandstorm
Thunderbeast Axe Short Sword
ALL WEAPONS +1 Bullet +1
Arrow +1 Bolt +1
Scabbard of Keen Edges
Other: Alchemical Silver Ingot x2, Diamond Dust, Leather Hide, Wooden Plank,
Distilled Alcohol, Duskwood Plank x2, Darksteel Ingot, Cold Iron Ingot,
Iron Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS
Docks District - Werth the Armorsmith (10,000GP)
Armor of Comfort The Great Oak
Benzo's Luck Flaming Gloves +2
Mask of Persuasion Thayvian Circlet
ALL ARMOR +1 except Full Plate +1
Light Shield +1 Light Shield +3
Heavy Shield +1 Tower Shield +1
Other: Alchemical Silver Ingot x5, Cold Iron Ingot x4, Duskwood Plank x6,
Iron Ingot, Leather Hide, Wooden Plank, ALL ARMOR MOLDS
Docks District - Reylene (10,000GP)
Robe of Scintillating Colors Negastaff
Amulet of Health Ring of Spell Battle
Chime of Opening Lens of Detection
Boots of Hardiness +1 Boots of Reflexes +1
Boots of Striding +1 Boots of the Sun Soul +1
Bracers of Armor +1 Bracers of Armor +2
Bracers of Dexterity +1 Cloak of Fortification +1
Cloak of Protection +1 Cloak of Resistance +1
Gloves of the Yellow Rose +1 Lesser Gauntlets of Ogre Power
Nymph Cloak +1 Nymph Cloak +2
Bolt of Fire Bolt of Frostbite
Bolt of Lightning Fire Arrow
Ice Arrow Lightning Arrow
Fire Bullet Ice Bullet
Lightning Bullet Quarterstaff +2
Purple Dragon Ring Amulet of Natural Armor +1
Amulet of Vitality +2 Amulet of Will +1
Periapt of Wisdom +1 Ring of Resistance +1
Ring of Clear Thought +1 Ring of Divine Power
Ring of Fortitude +1 Ring of Protection +1
Ring of Wizardry 1 Scarab of Protection +1
Scrolls: Blindness/Deafness, Burning Hands, Improved Mage Armor, Resistance,
Summon Creature I, Summon Creature II, Ray of Enfeeblement, Magic Missile,
Tasha's Hideous Laughter, Least Spell Mantle, Bull's Strength, Stone Body,
Iron Body, Ghoul Touch, Ray of Frost, Scare, Slow, True Strike
Docks District, Sand's Shop - Sand (10,000GP)
Boots of Tumbling Gloves of Spellcraft
Gloves of the Artificer
Amulet of Natural Armor +2 Necklace of Fireballs
Ring of Protection +1 Ring of Protection +2
Ring of Scholars Rod of Frost
Wand of Lesser Summoning Wand of Missiles
Potions: Antidote, Bear's Endurance, Bless, Lesser Restoration, Cat's Grace,
Bull's Strength, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
Cure Light Wounds, Cure Serious Wounds, Heal, Invisibility, Fox's Cunning,
Eagle's Splendor, Owl's Wisdom, Death Armor, Barkskin, Speed, Lore, Aid
Scrolls: Bear's Endurance, Blindsight, Cat's Grace, Cause Fear, Color Spray,
Charm Person, Crushing Despair, Darkness, Daze, Disintegrate, Flame Arrow,
Dispel Magic, Eagle's Splendor, Endure Elements, Enlarge Person, Identify,
False Life, Repulsion, Fox's Cunning, Ghostly Visage, Improved Mage Armor,
Greater Heroism, Haste, Invisibility, Joyful Noise, Light, Shocking Grasp,
Mass Hold Monster, Mass Hold Person, Protection from Arrows, Mirror Image,
Magic Missile, Rage, See Invisibility, Weapon of Impact, Vitriolic Sphere,
Stinking Cloud, Magic Circle Against Alignment, Greater Fireburst, Grease,
Protection from Energy, Clairaudience / Clairvoyance, Summon Creature III,
Song of Discord, Vampiric Touch, Resist Energy, Owl's Wisdom, Hold Person,
Mage Armor, Polar Ray, Fireball, War Cry, Sleep, Slow
Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Belladonna, Garlic,
Distilled Alcohol, Mortar and Pestle, Smith Hammer, Giant Bee Venom Gland,
Venom Gland, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
Iron Ingot, Alchemical Silver Ingot x2, Cold Iron Ingot x2, Leather Hide,
Diamond Dust, Fairy Dust, Powdered Silver, Quicksilver, Amethyst, Diamond,
Emerald, Fire Opal, Jacinth, Ruby, Sapphire
Merchant Quarter - Deekin (10,000GP)
Asp's Nest Lilting Note
Arcane Archer Chain Shirt Arcane Trickster Gear
Armor of the Divine Champion Assassin's Leathers
Blackguard's Plate Cloak of Protection vs Law
Dragon Disciple's Robe Duelist Garb
Dwarven Defender Plate Eldritch Knight Chain Shirt
Finch's Fine Chapeau Frenzied Berserker Hide
Harper Agent Leathers Minor Circlet of Blasting
Noble's Cap Palemaster's Robe
Shadow Thief Leather Armor Shadowdancer Outfit
Warpriest Half Plate Weapon Master's Scale
Robes of the Shining Hand +1 Belt of Agility +1
Boots of Hardiness +1 Boots of Reflexes +1
Boots of Striding +1 Cloak of Fortification +1
Cloak of Protection +1 Cloak of Resistance +1
Nymph Cloak +1 Nymph Cloak +2
Necklace of Prayer Beads Periapt of Wisdom +1
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Amulet of Will +1 Amulet of Will +2
Ring of Clear Thought +1 Ring of Fortitude +1
Ring of Protection +1 Ring of Resistance +1
Scarab of Protection +1 Lesser Magic Bag
Arrow +1 Arrow +2
Bolt +1 Bolt +2
Bullet +1 Bullet +2
Potions: Aid, Antidote, Bless
Other: Faint Earth Essence, Fairy Dust x2, Rags
Merchant Quarter - Pap (10,000GP)
Cape of Winter Monk's Belt
Forge Fire Commander's Ring
Wand of Missiles Wand of Arcane Disjunction
Rod of the Ghost Brooch of Shielding
Lantern of Revealing
Potions: Antidote, Barkskin, Bull's Strength, Eagle's Splendor, Cat's Grace,
Aid, Cure Light Wounds, Cure Moderate Wounds, Fox's Cunning, Owl's Wisdom,
Bless
Other: Adamantine Ingot x2, Alchemical Silver Ingot x2, Amethyst, Obsidian,
Belladonna, Blue Diamond, Cold Iron Ingot x2, Darksteel Ingot x2, Jacinth,
Diamond, Diamond Dust, Duskwood Plank x2, Emerald, Fire Opal, Quicksilver,
Garlic, Mithral Ingot x2, Ruby, Shederran Plank x2, Zalantar Plank x2
Merchant Quarter, Church of Tyr - Judge Oleff (10,000GP)
Daraz Hammer Heirs of Osiris
Lesser Amulet of Health Amulet of Will +2
Ring of Divine Power 2 Ring of Might
Ring of Disease Immunity Ring of Fortitude +1
Periapt of Wisdom +1 Scarab of Protection +1
Gem of Brightness
Potions: Heal, Lore, Cure Disease, Cure Light Wounds, Cure Moderate Wounds,
Antidote
Other: Blank Scroll, Magical Potion Bottle, Bone Wand
Old Owl Well - Simmy (5,000GP)
Archer's Belt Armor of Loyalty
Gloves of the Long Death +2 Hair Shirt of Ilmater
Robe of Blending Shield of the Watch
Blade of Chult Desert Wind
Golden Sickle +1 Lawgiver
Rune Hammer Shimmering Blade
Stars of Ojy-do Strongheart's Arm
The Angry Soul The Biting Sword
Will of Atar
Dagger +2 Kama +2
Light Hammer +2 Sickle +2
Sling +2 Warmace +2
Acid Arrow Fire Arrow
Bolt of Frostbite Lightning Bullet
ALL WEAPONS +1
Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Iron Ingot, Leather Hide,
Wooden Plank, Umber Hulk Hide x2, Zalantar Plank x3, Alchemist's Fire
(E.02) Act II Stores
Docks District, Sand's Shop - Merchant Elemental (??? GP)
Boots of Tumbling Elder Oak Gloves
Gargoyle Boots Gloves of Spellcraft
Gloves of the Artificer Mask of Death
Staff of Ascension Necklace of Fireballs
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Ring of Protection +1 Ring of Protection +2
Ring of Scholars Rod of Frost
Scrolls: Assay Resistance, Banishment, Disintegrate, Greater Fireburst,
Greater Heroism, Lesser Globe of Invulnerability, Mass Charm Monster,
Mass Hold Monster, Mass Hold Person, Polar Ray, Shroud of Flame,
Stone Body, Summon Creature VII, Tenser's Transformation,
Vitriolic Sphere
Other: Blank Scroll, Bone Wand, Distilled Alcohol, Belladonna, Smith Hammer,
Garlic, Magical Potion Bottle, Powdered Silver, Quicksilver, Wooden Plank,
Giant Bee Venom Gland, Giant Centipede Gland, Giant Scorpion Venom Gland,
Alchemical Silver Ingot x2, Cold Iron Ingot x2, Venom Gland, Leather Hide,
Iron Ingot, Mortar and Pestle, Diamond Dust, Beljuril, Blue Diamond, Ruby,
Canary Diamond, Diamond, Emerald, Fire Opal, Jacinth, Sapphire, Fairy Dust
Docks District - Fibba (10,000GP)
Axe of Dead Illusk Divine Fury
Harbinger Kin +3 Longarm
Mordan's Withering Blade Offhand Axe
Peasant Dynasty Planar Mace
Rapier of the High Road Remembrance
Ripper Silvermane's Axe
Sleepwalker Kin Sling of Force
Storm +2 Tansheron's Bow
Tethir-Wood Cudgel Water's Edge
Wicked Union Arrows of Petrification
Bolt of Piercing Bullet of Smiting
Aslyferund Elven Chain Laeral's Storm Armor
Whitebone Armor +2 Great Wyrm Gauntlets
Helm of Brilliance Mithral Shield
Shield of the Sun Padded Armor +2
Banded Mail +1 Chain Shirt +1
Chainmail +1 Half Plate +1
Leather Armor +1 Scale Mail +1
Light Shield +1 Heavy Shield +1
Tower Shield +1
Other: ALL MOLDS x25, Iron Ingot, Leather Hide, Cold Iron Ingot x6,
Darksteel Ingot x2, Mithral Ingot, Shederran Plank x3, Zalantar Plank x3,
Umber Hulk Hide
Blessed of Waukeen Exotic Wears &
Finger of the Lame Kobold (War) Heirloom of Asenath (Sor)
A Mad Gent's Cloak (Clr) Anagry's Mindmaze (Wiz)
Balhoderie's Softer Skin (Rog) Graena's Fortune (Bbn)
Grainstone Boots (Mnk) Mantle of Gram the Mouse (Pal)
Scattertrail Helmet (Drd) The Breast of Ilum Lura (Rgr)
The Watchful Mind of Pim (Ftr) Ysridain's Muse (Brd)
Blindstriker Caput Mortuum
Chuk Clangeddin's Beard
Coldheart Feybane
Golden Sickle +2 Grimstone Blade
Gruumsh's Other Eye Ha'Ra'Kor
Headsman Horseman's Bow
Huntsman's Spear Ice Axe
Iron Helm, Iron Boot Kossuth's Hand
Longshot Might Makes Right
Monk's Friend Needles
Old Bones Orccrusher
Peasant Blade Pins
Shishi-O Sun From the West
Swift Flier Sword of Wrathraven
Talon Blade Tapper
The Good Day Waves Along the Shore
Blacklake District - Dayne Lynneth (10,000GP)
Amulet of the Master Ring of the Ram
Bracers of the Blinding Strike Cloak of the Bat
Greater Magic Bag Magic Bag
Adamantine Dagger Dagger +2
Quarterstaff +3
Belt of Agility +1 Belt of Frost Giant Strength
Boots of Hardiness +2 Boots of Reflexes +3
Boots of Striding +4 Bracers of Armor +2
Bracers of Armor +3 Gauntlets of Ogre Power
Gloves of the Hin Fist +3 Gloves of the Yellow Rose +2
Cloak of Fortification +2 Cloak of Protection +2
Cloak of Resistance +3 Nymph Cloak +4
Amulet of Vitality +2 Amulet of Will +2
Ring of Clear Thought +2 Ring of Clear Thought +3
Ring of Fortitude +2 Ring of Fortitude +4
Ring of Protection +2 Ring of Wizardry 5
Scarab of Protection +2
Scrolls: Mass Camouflage, Cloudkill, Bull's Strength, Bigby's Forceful Hand,
Vampiric Touch, Charm Monster, Acid Fog, Phantasmal Killer, Mind Fog, Web,
Balagarn's Iron Horn, Legend Lore, Cloud of Bewilderment, Keen Edge, Rage,
Bestow Curse, Protection from Energy, Improved Mage Armor, Lightning Bolt,
Wall of Fire, Animate Dead
Other: Dust of Appearance, Dust of Disappearance, Phase Spider Mandible,
Frost Giant Head, Ghost Residue
Merchant's Friend Special Stock %
A Mad Gent's Gloves (Clr) Armor of Gram the Mouse (Pal)
Balhoderie's Eelskin Boots (Rog) Grainstone Gloves (Mnk)
Head of the Lame Kobold (War) Scattertrail Boots (Drd)
The Sturdy Feet of Pim (Ftr) Anagrys' Slave-Collar (Wiz)
Graena's Bond (Bbn) Heart of Ilum Lura (Rgr)
Ysridain's Soul (Brd) Vengeance of Asenath (Sor)
Arcandar Arlec
Athame Axe of the Surly Woodsman
Bone Breaker Dervish Sword
Falling Star Falling Thunder Storm
Gaharu Giant Feller
Gladius Gungne
Gutspiller Hammer & Nails
Honor's Edge Lichbreaker
Locust Crossbow Mithral Mirror
Mockery of Mail Old Hickory
St. Sollar's Mace Stirge
Tempest-Caller The Bloody Hand
The Dark Blade The Dove
The Mower The Slow Blade
Thunderer Vendetta
Wolfsbane
Blacklake District, Temple of Lathander - Dawnbringer Natrisse (10,000GP)
Ebon Warmace Empty Fields
Mace of Disruption +1 Mace +3
Boots of the Sun Soul +2 Boots of the Sun Soul +4
Cloak of Protection vs Evil Vestments of Faith
Gloves of the Yellow Rose +3 Talisman of Pure Good
Amulet of Health Wand of the Heavens
Periapt of Wisdom +1 Periapt of Wisdom +4
Ring of Divine Power 1 Ring of Divine Power 4
Golden Chalice of Lathander
Potions: Heal, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
Cat's Grace, Cure Critical Wounds, Disease, Death Armor, Eagle's Splendor,
Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Speed, Lore,
Fox's Cunning, Aid, Invisibility, Lesser Restoration, Owl's Wisdom
Other: Dragon Blood, Glowing Earth Essence, Umber Hulk Mandible
Port Llast - Yask (10,000GP)
Armor of Loyalty Callurdan Smoothhand's Armor
Gnomish Magnetic Armor Rogue Links
Imaskari Shield Protector
Shukenja Helm Skin of the Manticore
Darksteel Breastplate Mithral Scale Mail
Banded Mail +3 Breastplate +2
Chain Shirt +2 Chainmail +2
Full Plate +1 Full Plate +2
Hide Armor +2 Hide Armor +3
Leather Armor +2 Leather Armor +3
Padded Armor +2 Scale Mail +2
Studded Leather Armor +2 Studded Leather Armor +4
Half Plate +2 Tower Shield +2
Other: ALL ARMOR MOLDS, Trap Kit Mold x7
Port Llast - Haljal Throndor (10,000GP)
Blade of the Rashemi Briarspike
Clangeddin's Wayward Axe Deepstone Progeny
Dragon's Breath Dragonslayer
Feyduster +1 Flail of Destruction
Hammer of the Beast Ice Talon
Kaga-To Messenger Blade
Nature's Scythe Spear of Withering
Stonefire Axe +2 Stormwalker
Stoutcorps Key Will of the Lost
North Wind Bow Ruby Crossbow
Dragon's Tail Giant's Bane
Tempertuppin's Ever-Thrower Dart of Stunning
Adamantine Rapier Alchemical Silver Short Sword
Darksteel Kukri Darksteel Light Hammer
Duskwood Light Crossbow Mithral Greataxe
Bastard Sword +2 Dagger +2
Dwarven Waraxe +3 Falchion +2
Flail +2 Flail +3
Greataxe +2 Greatsword +2
Halberd +2 Handaxe +2
Kama +2 Kukri +2
Light Hammer +2 Mace +2
Longsword +2 Longsword +3
Morningstar +2 Quarterstaff +2
Rapier +2 Scimitar +2
Scythe +2 Short Sword +2
Sickle +3 Spear +3
Warhammer +2 Warmace +2
Light Crossbow +2 Heavy Crossbow +2
Shortbow +2 Shortbow +4
Longbow +2 Sling +2
Arrow +1 Arrow +2
Bolt +1 Bolt +2
Bullet +1 Bullet +2
Dart +1 Dart +2
Shuriken +1 Shuriken +2
Throwing Axe +1 Throwing Axe +2
Other: ALL WEAPON MOLDS, Adamantine Ingot, Cold Iron Ingot, Darksteel Ingot,
Alchemical Silver Ingot, Wooden Plank, Leather Hide, Mithral Ingot,
Iron Ingot
Blessed of Waukeen Exotic Wears &
Balhodrie's Constant Health (Rog) Graena's Triumph (Bbn)
Grainstone Belt (Mnk) Helm of Gram the Mouse (Pal)
Scattertrail Hide (Drd) Shackles of Asenath (Sor)
The Industrious Hands of Pim (Ftr) Ysridain's Touch (Brd)
Anagrys' Shackle Breaker (Wiz) Foot of the Lame Kobold (War)
A Mad Gent's Boots Favor of Ilum Lura
Alacrity Arn Kerym
Arvoreniad Balance In All Things
Black Stag Axe Bow of the Black Adder
Bruiser Churchman's Cudgel
Crescent Moon Devil's Right Hand
Dragonsblood Katana Goblinsplitter
Hallowed Redeemer Hammer of Marish
Kharash Dur Little Death
Longcutter Mage Shield
Nagendra Pharaoh's Mace
Plate-Piercer Silk and Iron
Spear of Death Starbright
Storm of the Steppes The Left Hand
The Sun's Rays True Crossbow
Verdant Crescent Vile Drinker
Whistling Sling White Dragon Bow
Port Llast - Nya (10,000GP)
Shar's Belt of Priestly Might and Warding
Nasher's Ring of Strength Ring of Regeneration
Rod of Thunder and Lightning Greater Battle Robe
Belt of Agility +4 Boots of the Sun Soul +3
Bracers of Armor +3 Cloak of Protection vs Chaos
Greater Gloves of the Artificer Nymph Cloak +3
Alchemical Silver Dagger Magic Bag
Amulet of Natural Armor +3 Lesser Amulet of Health
Ring of Clear Thought +2 Ring of Force Shield
Ring of Fortitude +2 Ring of Freedom of Movement
Ring of Invisibility Ring of Protection +3
Ring of Wizardry 3 The Wanderer's Ring
Potions: ALL POTIONS
Scrolls: Evard's Black Tentacles, Tasha's Hideous Laughter, Dominate Person,
Contagion, Cone of Cold, Remove Curse, Eagle's Splendor, See Invisibility,
Tenser's Transformation, Cure Critical Wounds, Cure Serious Wounds, Haste,
Summon Creature V, Remove Disease, Shadow Shield, Invisibility, Confusion,
Raise Dead, Fear, Lesser Mind Blank
Other: Acid Flask, Alchemist's Fire, Belladonna, Coldstone x5, Quicksilver,
Distilled Alcohol, Ghost Residue, Ice Mephit Hide, Tanglefoot Bag,
Thunderstone, Vampire Tooth
Crossroad Keep, Crossroad Keep Interior - Uncus (15,000GP)
Shadow Thief Leather Armor Encircling Scale
Cloak of the High Forest Greater Cloak of Protection vs Law
Padded Armor +5
Blacksoul Sickle +1 Bloodletter
Crossbow of Murder Icy Blade
Katana of the Mummylord Many Talons
Venom Halberd Bolt+4
Dart +5 Shuriken +4
Potions: Aid, Antidote, Bless, Cat's Grace
Other: Acid Flask, Alchemist's Fire, Choking Powder, Coldstone, Obsidian,
Quartz Crystal, Tanglefoot Bag, Thunderstone, Trap Kit Mold x6
Crossroad Keep, Crossroad Keep Courtyard - Jacoby (20,000GP)
Astral Blade +2 Crossbow of Affliction
Desert Wind +2 Drone +4
Fencer's Blade Harbinger Kin +3
Ice Reaver +3 Imaskari Kama
Lesser Oathbow Master Li's Way
Namarra (Neversleep) +2 Rune Hammer +2
Sickle of Holy Mourning Sling of Arvoreen
Soulrazor Minion Staff of Command
The Lucky One The Sandstorm
Thread of Life Falchion +4
Greatsword +4 Scythe +5
Warhammer +4 ALL WEAPONS +3
Arrow +1 Arrow +2
Bolt +1 Bolt +2
Bullet +1 Bullet +2
Dart +1 Dart +2
Dart +3 Shuriken +1
Shuriken +2 Shuriken +3
Throwing Axe +1 Throwing Axe +2
Throwing Axe +3
Other: ALL WEAPON MOLDS x25, Adamantine Ingot x25, Darksteel Ingot x25,
Alchemical Silver Ingot x25, Cold Iron Ingot x25, Shederran Plank x50,
Duskwood Plank x50, Mithral Ingot x25
Crossroad Keep, Crossroad Keep Courtyard - Edario (20,000GP)
Armor of Freedom Armor of Horus-Re
Aurumvorax Armor Dragon Armor
Dragon Shield Forgotten Shield
Greater Shield of the Watch Kumakawa
Lichskull Neverwinter Nine Tunic
Storm Armor ALL ARMOR +3
Chain Shirt +5 Half Plate +5
Other: ALL ARMOR MOLDS, Cold Iron Ingot x2, Salamander Hide +2
Crossroad Keep, Merchant Shop - Deekin (20,000GP)
Neverwinter Nine Tunic Wondrous Gloves
Bracers of Armor +3 Gloves of the Hin Fist +2
Gloves of the Minstrel Gloves of the Yellow Rose +2
Belt of Agility +3 Boots of Hardiness +3
Boots of Reflexes +2 Boots of Striding +3
Cloak of Fortification +3 Greater Cloak of Protection vs Evil
Nymph Cloak +2 Greater Cloak of Protection vs Chaos
Amulet of Natural Armor +2 Amulet of Will +2
Ring of Clear Thought +3 Ring of Fortitude +2
Ring of Protection +2 Ring of Resistance +3
Scarab of Protection +2 Greater Magic Bag
Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
Cure Light Wounds, Cure Serious Wounds, Eagle's Splendor, Fox's Cunning,
Heal, Lesser Restoration, Lore, Owl's Wisdom, Speed
Scrolls: Cloud of Bewilderment, Enlarge Person, Rage, Summon Creature III,
Confusion, War Cry
Other: Blank Scroll, Magical Potion Bottle, Bone Wand
(E.03) Act III Stores
Crossroad Keep: Church - Shop Keeper (20,000GP)
Girdle of Holy Might Shield of Prator
Axe of the Holy Hammer of Light
Loremaster's Mace Thornshield
Greater Amulet of Health Periapt of Wisdom +5
Ring of Divine Power 5 Scarab of Protection +4
Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
Cure Light Wounds, Cure Serious Wounds, Death Armor, Eagle's Splendor,
Fox's Cunning, Heal, Invisibility, Lesser Restoration, Lore, Owl's Wisdom,
Speed
Scrolls: Cure Critical Wounds, Remove Paralysis, Remove Curse, Remove Fear,
Remove Disease, Mass Heal, Regenerate, Resurrection x5, Spell Resistance,
Stone Body
Other: Choking Powder, Garlic, Holy Water, Tanglefoot Bag, Powdered Silver,
Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
Acid Flask, Alchemist's Fire
Crossroad Keep: Monastery - Shop Keeper (20,000GP)
Armor of Fleetness Robes of the Shining Hand +4
Boots of the Sun Soul +3 Boots of the Sun Soul +5
Bracers of Dexterity +4 Gloves of the Yellow Rose +5
Periapt of Wisdom +6 Ring of Divine Power 3
Scarab of Protection +4 Monk's Belt
Dragon's Tail Eye of the Sun
Grains of Sand Many Talons
Shining Light Stars of Ojy-do
Potions: Aid, Antidote, Bless, Eagle's Splendor, Cat's Grace, Cure Disease,
Cure Critical Wounds x3, Cure Light Wounds, Cure Moderate Wounds, Heal x3,
Cure Serious Wounds, Bull's Strength, Lesser Restoration x3, Owl's Wisdom,
Fox's Cunning
Other: Mortar and Pestle, Rogue Stone, Acid Flask, Alchemist's Fire, Garlic,
Fairy Dust x2, Bloodstone, Choking Power, Diamond Dust, Distilled Alcohol,
Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
Powdered Silver, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
Giant Bee Venom Gland, Venom Gland, Belladonna, Quicksilver, Thunderstone,
Tanglefoot Bag
Crossroad Keep: Guard Tower - Shop Keeper (20,000GP)
Balduran's Armor Hastsezini's Shield
Red Dragon Armor Axe of the Broken Plains
Dragon's Breath Kukri of the Eclipse
Short Sword of Quickness Axe of the Coming Storm
Crossbow of the High Forest Phantom Bow
Composite Longbow +3 Composite Shortbow +5
Heavy Crossbow +3 Light Crossbow +4
Sling +4 Arrow +3
Arrow of the Vampire Arrow of Petrification
Fire Arrow Ice Arrow
Lightning Arrow Piercing Arrow
Poison Arrow Bolt +3
Bolt of Fire Bolt of Frostbite
Bolt of Lightning Bolt of Piercing
Paralytic Bolt Poison Bolt
Bullet +3 Bullet +4
Bullet of Screaming Bullet of Smiting
Fire Bullet Ice Bullet
Lightning Bullet Farel's Gold
Giant's Bane
Other: Alchemical Silver Ingot x50, Adamantine Ingot x50, Mithral Ingot x50,
Darksteel Ingot x50, Cold Iron Ingot x50, Smith Hammer
Crossroad Keep: Wizard's Tower - Shop Keeper (20,000GP)
Greater Mantle of Spell Resistance White Robe of the Archmagi
Staff of Valmaxian The Wizard's Ally
Ring of Clear Thought +3 Ring of Fortitude +5
Ring of Wizardry 4 Ring of Wizardry 5
Wand of Fire Wand of Lesser Summoning
Wand of Missiles Wand of Paralyzation
Scrolls: Acid Fog, Assay Resistance, Bane, Blackstaff, Blindsight, Darkness,
Bull's Strength, Burning Hands, Chain Lightning, Charm Monster, Cloudkill,
Circle of Death, Clairaudience / Clairvoyance, Death Armor, Fox's Cunning,
Bless, Delayed Blast Fireball, Dismissal, Dispel Magic, Phantasmal Killer,
Deep Slumber, Displacement, Eagle's Splendor, Ethereal Visage, Mage Armor,
Evard's Black Tentacles, Expeditious Retreat, Fear, Fireball, Flame Arrow,
Gedlee's Electric Loop, Greater Spell Mantle, Invisibility Purge, Silence,
Lesser Planar Binding, Ghostly Visage, Least Spell Mantle, Lightning Bolt,
Greater Planar Binding, Flame Strike, Gust of Wind, Identify, Legend Lore,
Invisibility, Knock, Ice Storm, Mass Cure Serious Wounds, Prismatic Spray,
Mass Cure Light Wounds, Mass Cure Moderate Wounds, Protection from Arrows,
Protection from Alignment, Mestil's Acid Breath, Polymorph Self, Mind Fog,
Light, Protection from Spells, Resist Energy, Stoneskin, Shocking Grasp,
Power Word Stun, Summon Creature I, Summon Creature II, Summon Creature V,
Summon Creature VII, Wall of Fire, Restoration, Mirror Image, True Strike,
Scintillating Sphere, Shield, Shroud of Flame, Keen Edge, Grease, Gate
Other: Blank Scroll, Magical Potion Bottle, Diamond Dust, Mortar and Pestle,
Bladeling Spike, Bat Tooth x2, Dragon Blood, Imp Stinger, Umber Hulk Hide,
Vampire Tooth, Winter Wolf Pelt, Wyvern Hide x2, Wyvern Scales, Bone Wand,
Quicksilver, Amethyst x10
Merchant Quarter - Bill Logan (15,000GP)
Gloves of the Hin Fist +4 Heartwood Spear
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Renewal Scimitar of Speed
Sea Reaver The Brute
ALL WEAPONS +3 Adamantine Greatsword
Crossbow of Accuracy Sling of Seeking
Dart of Accuracy Shining Light
Thunderbeast Axe Dart +2
Shuriken +2 Throwing Axe +2
Flail +4 Longsword +4
Arrow +2 Bolt +2
Bullet +2 Piercing Arrow
Bullet of Screaming Bullet of Smiting
Giant's Bane Paralytic Bolt
Other: ALL MOLDS, Duskwood Plank, Diamond Dust, Iron Ingot, Powdered Silver,
Darksteel Ingot, Mithral Ingot x3, Leather Hide, Alchemical Silver Ingot,
Red Dragon Hide, Shederran Plank, Trap Kit Mold x7, Zalantar Plank,
Wooden Plank, Quicksilver
Merchant Quarter - Randolph (15,000GP)
Robes of the Shining Hand +5 Belt of Hill Giant Strength
Nymph Cloak +4 Boots of Reflexes +2
Boots of the Sun Soul +2 Boots of the Sun Soul +5
Bracers of Armor +4 Bracers of Dexterity +1
Gloves of the Hin Fist +2 Gloves of the Yellow Rose +4
Gauntlets of Ogre Power Headband of Intellect +4
Wand of Lightning Wand of Missiles
Lesser Magic Bag Magic Bag
Amulet of Natural Armor +3 Amulet of Vitality +2
Amulet of Will +4 Scarab of Protection +3
Ring of Divine Power 2 Ring of Fortitude +4
Ring of Protection +2 Ring of Resistance +2
Ring of Wizardry 4
Scrolls: Bigby's Grasping Hand, Chain Lightning, Cone of Cold, Displacement,
Charm Monster, Glove of Invulnerability, Protection from Energy, Fireball,
Invisibility Sphere, Dominate Person, Flame Weapon, Weapon of Impact, Web,
Summon Creature IV, Ethereal Visage, Stone to Flesh, Owl's Wisdom, Shield,
Lesser Spell Breach, Shadow Shield, Shapechange, Mind Blank, Slow
Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Adamantine Ingot x5,
Alchemical Silver Ingot, Iron Ingot, Leather Hide, Salamander Hide x2,
Umber Hulk Hide x3, Wooden Plank, Zalantar Plank, Trap Kit Mold, Jacinth,
Beljuril, Blue Diamond, Canary Diamond, Star Sapphire, King's Tear,
Bladeling Spike, Fairy Dust, Frost Giant Head, Imp Stinger, Vampire Tooth,
Bat Tooth x2, Lich Dust x2, Wyvern Scales, Diamond Dust, Alchemist's Fire,
Giant Scorpion Venom Gland, Tanglefoot Bag, Distilled Alcohol, Acid Flask,
Garlic, Thunderstone, Giant Bee Venom Gland, Giant Centipede Venom Gland,
Belladonna, Venom Gland, Choking Powder, Powdered Silver, Quicksilver
Ironfist Stronghold - Revorax (15,000GP)
Greater Storm Armor of the Earth's Children
Black Flame Armor Lesser Golem Armor
White Dragon Armor Shield of the Void
Hammer of the Wisp Mordan's Withering Blade
Rift Hammer Throwing Axe +5
Breastplate +2 Chain Shirt +2
Chainmail +2 Full Plate +2
Half Plate +2 Scale Mail +2
Light Shield +4 Light Shield +2
Heavy Shield +2 Tower Shield +2
Dwarven Waraxe +4 Handaxe +4
ALL WEAPONS +3
Arrow +1 Arrow +2
Bolt +1 Bolt +2
Bolt +4 Bolt of Frostbite
Bullet +1 Bullet +2
Dart +1 Dart +2
Shuriken +1 Shuriken +2
Throwing Axe +1 Throwing Axe +2
Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Adamantine Ingot x3, Leather Hide,
Alchemical Silver Ingot, Cold Iron Ingot, Distilled Alcohol, Wooden Plank,
Garlic, Iron Ingot, Mithral Ingot x5
Crossroad Keep, Merchant Shop - Caelryna Seerar (20,000GP)
Courtesan Blade Death's Handmaiden
Boots of the Shifting Sands Gauntlet of Fury
Greenleaf Helm of Darkness
Robes of the Shining Hand +3 Belt of Agility +2
Boots of Reflexes +4 Boots of Striding +2
Bracers of Armor +5 Bracers of Dexterity +2
Gauntlets of Ogre Power Gloves of the Long Death +4
Cloak of Fortification +2 Cloak of Resistance +2
Nymph Cloak +3 Greater Cloak of Protection vs Good
Amulet of Natural Armor +2 Amulet of Vitality +2
Amulet of Will +3 Ring of Resistance +2
Ring of Clear Thought +2 Ring of Fortitude +4
Wand of Fear Wand of Stinking Cloud
Headband of Intellect +2 Chime of Opening
Magic Bag
Potions: Aid, Antidote, Barkskin, Bull's Strength, Lesser Restoration, Lore,
Cat's Grace, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
Cure Critical Wounds, Cure Disease, Eagle's Splendor, Fox's Cunning, Heal,
Death Armor, Invisibility, Bless, Bear's Endurance, Owl's Wisdom, Speed
Scrolls: Animate Dead, Contagion, Create Greater Undead, Destruction, Dirge,
Enervation, Feeblemind, Finger of Death, Slay Living, Wail of the Banshee,
Horrid Wilting, Shades, Vampiric Touch
Other: Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Bone Wand,
Average Giant Bee Venom, Mild Giant Bee Venom, Mild Giant Centipede Venom,
Strong Giant Bee Venom, Deadly Giant Bee Venom, Mild Giant Scorpion Venom,
Average Giant Centipede Venom, Deadly Giant Centipede Venom, Blank Scroll,
Deadly Giant Scorpion Venom, Dust of Disappearance, Magical Potion Bottle,
Dust of Appearance, Strong Giant Centipede Venom, Venom Gland, Belladonna,
Cold Iron Ingot, Duskwood Plank x2, Shederran Plank x4, Zalantar Plank x2,
Garlic
Crossroad Keep, Crossroad Keep Interior - Quartermaster (20,000GP)
ALL ARMOR +2 ALL WEAPONS +2
Potions: Aid, Antidote, Barkskin, Bless, Bull's Strength, Cure Light Wounds,
Cure Moderate Wounds, Cure Disease, Cure Serious Wounds x5, Fox's Cunning,
Eagle's Splendor, Cat's Grace, Lore, Heal, Bear's Endurance, Owl's Wisdom
Scrolls: Blade Barrier, Meteor Swarm, Mass Cure Critical Wounds, Raise Dead,
Bombardment, Undeath's Eternal Foe, Weird
Other: Healer's Kit +1, Healer's Kit +3
______________________________________________________________________________
(E.04) XP1 Stores
Mulsantir Gate - Shelvedar Nuum (25,000GP)
Banded Mail +5 Chain Shirt +3
Studded Leather Armor +4 Robes of the Shining Hand +2
Heavy Shield +4 Tower Shield +3
Flail +4 Greataxe +3
Greatsword +4 Halberd +5
Longsword +4 Short Sword +4
Amulet of the Master Ring of Major Sonic Resistance
Wand of Missiles Wand of Summoning
Greater Magic Bag Censer of Controlling Air Elementals
Potions: Heal x3, Lore, Speed
Scrolls: Clairaudience & Clairvoyance, Evard's Black Tentacles, Planar Ally,
Power Word Petrify, Deep Slumber, Improved Mage Armor, Summon Creature IV,
Gust of Wind, Weapon of Impact, Mass Contagion, Wall of Fire, Camouflage
Mulsantir - Azim Qo'toth (25,000GP)
ALL ARMOR AND SHIELDS +3 ALL WEAPONS +3
ALL ARMOR AND SHIELD MOLDS ALL WEAPON MOLDS
Dragon Pebbles Scabbard of Keen Edges
Sacred Hands Cape of Winter
Banded Mail +3 Belt of Agility +4
Boots of the Sun Soul +4 Bracers of Armor +5
Bracers of Dexterity +4 Robe of Electrical Resistance
Flaming Gloves +2 Gloves of the Long Death +4
Acid Arrow Arrow +4
Bolt +4 Bullet +4
Bullet of Smiting Fire Bullet
Paralytic Bolt Piercing Arrow
Shuriken +4 Teeth of Firemane
Rod of Frost Wand of Fire
Amulet of Natural Armor +4 Amulet of Vitality +4
Lesser Amulet of Health Periapt of Wisdom +3
Ring of Protection +4
Potions: Heal x8
Scrolls: Mestil's Acid Breath, Shocking Grasp, Bull's Strength, Cat's Grace,
Bear's Endurance, Eagle's Splendor, Lightning Bolt, Legend Lore, Fireball,
Resistance, Mage Armor, Melf's Acid Arrow
Other: On the Refinement of the Alchemist's Craft, The Tome of Alchemy,
Enchanter's Satchel, Shaper's Alembic, Mortar and Pestle, Smith Hammer,
Duskwood Plank x4, Shederran Plank x5, Wooden Plank x5, Zalantar Plank x7,
Leather Hide x5, Darksteel Ingot x4, Cold Iron Ingot x4, Mithral Ingot x5,
Adamantine Ingot x7, Iron Ingot x4, Alchemical Silver Ingot x5, Bone Wand,
Black Lotus Extract, Dragon Bile, Wyvern Poison, Blank Scroll, Belladonna,
Giant Centipede Venom Gland, Giant Bee Venom Gland, Dust of Disappearance,
Giant Scorpion Venom Gland, Venom Gland, Diamond Dust, Garlic,Quicksilver,
Fairy Dust, Powdered Silver, Thieves' Tools +6, Healer's Kit +6
Mulsantir - Mother Feodorra (25,000GP)
Faraneyth's Redemption Simbulmyn Bracers
Aromal's Truth Sivlem
Belt of Frost Giant Strength Cloak of Resistance +4
Gloves of the Yellow Rose +4 Half Plate +4
Light Shield +5 Padded Armor +5
Heavy Crossbow +5 Staff of Defense
Ring of Clear Thought +6 Ring of Divine Power 3
Rod of Thunder and Lightning Scarab of Protection +5
Potions: Lesser Visage of the Deity, Barkskin, Cat's Grace, Bull's Strength,
Bear's Endurance, Fox's Cunning
Scrolls: Extract Water Elemental, Hold Monster, Battletide, Prismatic Spray,
Freedom of Movement, Power Word Disable, Premonition, Expeditious Retreat,
Protection from Spells
Other: Adamantine Ingot, Darksteel Ingot, Shederran Plank x2
Mulsantir - Katya (25,000GP)
Scimitar of Mielikki Scythe of Chauntea
Boots of the Sun Soul +5 Bracers of Armor +5
Cloak of Fortification +5 Mystran Belt of Priestly Might
Robe of Scintillating Colors Shuriken of Mystra
Amulet of Natural Armor +5 Periapt of Wisdom +5
Ring of Divine Power 5 Ring of Fortitude +6
Ring of Major Cold Resistance Brooch of Shielding
Gem of Brightness
Potions: Greater Heroism, Heal x4
Scrolls: Greater Visage of the Deity, Call Lightning Storm, Nature's Avatar,
Mass Cure Critical Wounds, Greater Planar Binding, Mass Bear's Endurance,
Stoneskin, Prayer
Other: Healer's Kit +6, Healer's Kit +10 x3
Mulsantir, The Veil Theater - Magda (25,000GP)
Tragedian Finch's Finest Hat
Thayvian Circlet Noble's Cap
Nymph Cloak +6 Cloak of Elvenkind
Boot's of Reflexes +4 Ring of Wizardry 2
Wand of Fear Lesser Magic Bag
Chime of Opening
Other: Thieves' Tools +6
Nightshore - Omaga (25,000GP)
Naught Katana Imaskari Bracers of Immortality
Shield of the Magi Gauntlets of Crushing
Boots of Reflexes +6 Cloak of Resistance +5
Robes of the Shining Hand +5 Tower Shield +4
Chain Shirt +3 Chainmail +5
Club +5 Flail +4
Amulet of Will +7 Periapt of Wisdom +6
Ring of Protection +4 Magic Pouch
Potions: Heal x4, Lore
Scrolls: Mordenkainen's Sword, Summon Creature VIII, Enervation, Mind Blank,
Greater Creeping Cold, Storm of Vengeance, Mass Hold Person, Remove Curse,
Mass Inflict Serious Wounds, Greater Magic Weapon
Other: Thieves' Tools +10
Ashenwood - Odesya (25,000GP)
Blightguard Forest Walkers
Snow Tiger Helm Belt of Hill Giant Strength
Bracers of Armor +5 Bracers of Dexterity +6
Cloak of Fortification +3 Gloves of the Yellow Rose +4
Breastplate +3 Half Plate +4
Hide Armor +5 Padded Armor +4
Studded Leather Armor +4 Light Shield +4
The Gnomish Slayer Greataxe +5
Longsword +3 Morningstar +4
Sickle +5 Spear +4
Handaxe +5 Throwing Axe +5
Composite Longbow +4 Composite Shortbow +5
Acid Arrow Bolt of Fire
Bolt of Lightning Bullet +4
Fire Arrow Fire Bullet
Amulet of Natural Armor +4 Ring of Clear Thought +2
Ring of Protection +4 Ring of Wizardry 3
Potions: Greater Heroism, Heal x3
Scrolls: Protection from Energy, Mass Cure Moderate Wounds, Enlarge Person,
Mass Owl's Wisdom, Vitriolic Sphere, Aura of Vitality
Other: Healer's Kit +6, Torch
Thaymount, Academy: Instructors' Quarters - Oronock, Thael-ka (25,000GP)
Runescarred Greatsword Ra Bane Blade
Finch's Comforting Cloak Robe of the Archmagi
Headband of Intellect +8 Nymph Cloak +8
Belt of Cloud Giant Strength Boots of Striding +7
Light Shield +5 Cloak of Protection +4
Breastplate +5 Chain Shirt +5
Longsword +5 Kukri +5
Bolt +5 Bolt of Lightning
Dart +5 Wand of Fire
Ring of Fortitude +7 Ring of Wizardry 5
Ring of Sorcerous Power Ring of Magic Defenses
Talisman of Pure Evil Bowl of Commanding Water Elementals
Spells: Superior Resistance, Mass Fox's Cunning, Globe of Invulnerability,
Tenser's Transformation, Avasculate, Disintegrate
Other: Thieves' Tools +10, Brilliant Air Essence x3, Pristine Power Essence,
Pristine Fire Essence, Brilliant Earth Essence, Brilliant Spirit Essence,
Brilliant Power Essence x2, Brilliant Water Essence x2
______________________________________________________________________________
(E.05) XP2 Samarach Stores
Samargol, Openpalm Bazaar - Merchant Irim Mendar (7,500GP)
Heavy Ironwood Shield Watchman's Helm
Noble's Cap Stone of Alarm
Potions: Antidote, Barkskin, Bear's Endurance, Bless x4, Lore, Owl's Wisdom,
Aid, Cat's Grace, Cure Light Wounds x5, Eagle's Splendor, Bull's Strength,
Fox's Cunning
Scrolls: Cure Light Wounds, Cure Minor Wounds, Remove Disease x3, Confusion,
Inflict Light Wounds, Inflict Minor Wounds, Camouflage x2, Knock x2, Fear,
Resurrection x2, Aid x3, Remove Curse, Sleep x2, Haste, Slow
Recipes: Composite Longbow 1, Composite Shortbow 1, Mild Poison Arrows,
Mild Poison Bolts
Other: Drum, Flute, Lute, Healer's Kit +1, Healer's Kit +3
Samargol, Openpalm Bazaar - Vadin'ya (10,000GP)
Banded Mail +1 Masterwork Breastplate +1
Masterwork Chain Shirt +1 Masterwork Chainmail +1
Masterwork Full Plate +1 Masterwork Half Plate +1
Masterwork Hide Armor +1 Leather Armor +1
Padded Armor +1 Masterwork Studded Leather Armor +1
Masterwork Scale Mail +1 Light Shield +1
Heavy Shield +1 Tower Shield +1
Red Wizard Garb Stone of Alarm
Craftsman's Belt Pouch Mage's Belt
Belt of Agility +2 Belt of Strength +2
Bracers of Armor +1 Bracers of Dexterity +2
Gloves of Ogre Power Gloves of Swordplay
Gloves of the Hin Fist +1 Gloves of the Yellow Rose +1
Lesser Weighted Hands Adamantine Helm
Wizard's Hat Noble's Cap
Mage's Skullcap Swashbuckler's Hat
Cloak of Protection +1 x2 Cloak of Resistance +1 x2
Cloak of Elvenkind Boots of Elvenkind
Boots of Reflexes +1 Boots of Striding +2
Amulet of Health +2 Amulet of Natural Armor +1
Amulet of Will +1 Wand of Missiles
Dagger +1 Falchion +1
Greataxe +1 Greatsword +1
Halberd +1 Handaxe +1
Kama +1 Kukri +1
Light Hammer +1 Longsword +1
Mace +1 Quarterstaff +1
Rapier +1 Scimitar +1
Short Sword +1 Sickle +1
Spear +1 Warmace +1
Longbow +1 Shortbow +1
Light Crossbow +1 Sling +1
Dart +1 Bullet +1
Arrow +1 Bolt +1
Bag of Holding Magic Bag
Lesser Magic Bag x2 Magic Pouch
Potions: Antidote x5, Barkskin x5, Bear's Endurance x3, Eagle's Splendor x4,
Cat's Grace x4, Cure Disease x3, Cure Moderate Wounds x1, Owl's Wisdom x4,
Fox's Cunning x3, Bull's Strength x4, Invisibility, Mirror Image x5
Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
False Life, See Invisibility, Tasha's Hideous Laughter, Web
Recipes: Ring of Minor Acid Resistance, Ring of Minor Electrical Resistance,
Ring of Minor Sonic Resistance, Composite Longbow 3, Composite Shortbow 3,
Ring of Minor Cold Resistance, Composite Shortbow 4, Composite Shortbow 5,
Ring of Minor Fire Resistance, Periapt of Wisdom +2, Cloak of Charisma +2,
Amulet of Natural Armor +1, Headband of Intellect +2, Composite Longbow 4,
Gloves of the Hin Fist +1, Cloak of Protection +1, Cloak of Resistance +1,
Amulet of Health +2, Bracers of Armor +1, Composite Longbow 5,
Belt of Agility +2, Fife of Blasting
Other: Alchemist's Fire x2, Blank Scroll, Bone Wand, Obsidian, Thunderstone,
Magical Potion Bottle, Tanglefoot Bag, Choking Powder x2, Healer's Kit +1,
Healer's Kit +3, Gold Necklace x2, Copper Necklace x2, Silver Necklace x2,
Copper Ring x2, Silver Ring x2, Gold Ring x2, Acid Flask x2, Diamond Dust
Samargol, Openpalm Bazaar - Vadin'ya (12,000GP)
Belt of Hill Giant Strength Luckstone
Archer's Belt Brawler's Belt
Swordsman's Belt Sash of Shimmering
Boots of the Sun Soul +1 Boots of Hardiness +1
Bracers of Archery Cloak of Fortification +1
Gloves of Appraisal Gloves of Concentration
Gloves of Spellcraft Gloves of the Minstrel
Headband of the Binder Lesser Boots of Tumbling
Mask of Persuasion Nymph Cloak +2
Arvoreen's Amulet of Aid Scarab of Protection +1
Periapt of Wisdom +2 Ring of Divine Power 1
Ring of Hiding Ring of Insight
Ring of Minor Acid Resistance Ring of Minor Fire Resistance
Ring of Wizardry 1
Bastard Sword +1 Battleaxe +1
Club +1 Dwarven Waraxe +1
Flail +1 Kama +1
Katana +1 Morningstar +1
Scythe +1 Warhammer +1
Heavy Crossbow +1 Shuriken +1
Throwing Axe +1
Other: Mild Giant Centipede Venom, Mild Giant Scorpion Venom,
Mild Giant Bee Venom
Samargol, Openpalm Bazaar - Osi Tchaluka (1,500GP)
Recipes: Weapon Enchantment Bonus +1, AC Bonus Enchantment +1, Frost Weapon,
Thundering Weapon, Corrosive Weapon, Shocking Weapon, Flaming Weapon
Samargol, Openpalm Bazaar - Bounty Collector Kwesi (10,000GP) ONLY BOUNTIES
Lantanese Lumber Camp - Nil Sheafrustle (10,000GP)
Other: Badger Claws, Black Dragon Scales, Blue Dragon Scales, Dinosaur Claw,
Worg Fur, Blade Spider Cogs, Bone Spider Legs, Panther Pelt, Treant Twigs,
Clay Golem Shards, Clockroach Parts, Dire Badger Fangs, Fire Beetle Shell,
Hell Hound Claws, Fire Mephit Corpse, Dire Boar Tusks, Dire Wolverine Fur,
Ghast Arm, Ghoul Claw, Dire Bear Coat, Demihuman Skull, Stag Beetle Shell,
Dire Wolf Pelt, Shambling Mound Moss, Ice Mephit Corpse, Megaraptor Tooth,
Boar Teeth, Umber Hulk Carapace, Wolf Pelt, Wolverine Fur, Wyvern Stinger,
Phase Spider Leg, Iron Golem Plates, Snow Leopard Fur, Bear Pelt, Hag Eye,
Drider Silk
Samargol, Shrine of Waukeen - Cleric of Waukeen (1,000GP)
Rassatan, Shrine of Waukeen - Cleric (1,000GP)
Taruin, Shrine of Waukeen - Cleric (1,000GP)
Torich, Shrine of Waukeen - Cleric (1,000GP)
Magic Bag Coin of Life
Stone of Alarm
Potions: Cure Light Wounds, Cure Moderate Wounds, Remove Blindness/Deafness,
Cure Disease, Cure Serious Wounds, Lesser Restoration, Lesser Vigor,
Owl's Wisdom
Scrolls: Bull's Strength, Detect Undead, Raise Dead, Sanctuary, Restoration,
Bless, Bless Weapon, Prayer
Recipes: Cloak of Fortification +1, Scabbard of Blessing, Amulet of Will +1,
Ring of Protection +1, Boots of Reflexes +1, Tanglefoot Bag, Thunderstone,
Alchemist's Fire, Boots of Hardiness +1, Ring of Fortitude +1, Acid Flask,
Holy Water
Other: Scale Boots, Basic Belt, Hide Boots, Cleric's Outfit, Leather Gloves,
Cleric's Robe, Gold Circlet, Leather Boots, Chain Gloves, Traveling Cloak,
Basic Bracers, Blank Scroll, Magical Potion Bottle, Bone Wand, Holy Water,
Healer's Kit +1, Healer's Kit +3
Underdark Black Market - Xo'rill (1,000GP)
Cloak of Protection +1 Clock of Resistance +1
Craftsman's Belt Pouch Mage's Belt
Red Wizard Garb Wand of Missiles
Bag of Holding Magic Bag
Lesser Magic Bag Magic Pouch
Stone of Alarm
Potions: Antidote, Cat's Grace, Death Armor, Eagle's Splendor, Owl's Wisdom,
Invisibility x6, Bull's Strength
Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
False Life, See Invisibility, Tasha's Hideous Laughter, Web
Recipes: Poison Arrows, Poison Bolts
Other: Blank Scroll, Magical Potion Bottle, Acid Flask, Caged Glacier Snake,
Black Lotus Extract, Dragon Bile, Diamond Dust, Obsidian, Copper Necklace,
Wyvern Poison, Alchemist's Fire, Gold Necklace, Choking Powder, Gold Ring,
Copper Ring, Silver Necklace, Silver Ring, Thunderstone, Tanglefoot Bag,
Bond Wand, Drider Silk
Underdark Black Market - Zhiir (1,000GP)
Frost Longbow +1 Heavy Shield +1
Breastplate +1 Chain Shirt +1
Half Plate +1 Studded Leather Armor +1
Ring of Minor Acid Resistance Ring of Minor Cold Resistance
Ring of Minor Fire Resistance Ring of Minor Electrical Resistance
Ring of Minor Sonic Resistance Ring of Protection +1
Battleaxe +1 Falchion +1
Katana +1 Mace +1
Morningstar +1 Quarterstaff +1
Rapier +1 Short Sword +1
Warhammer +1 Wand of Lightning
Heavy Crossbow +1 Sling +1
Arrow +1 Bolt +1
Bullet +1 Bolt of Lightning
Bolt of Fire Bolt of Frostbite
Fire Arrow Fire Bullet
Ice Arrow Ice Bullet
Lightning Arrow Lightning Bullet
Potions: Cure Serious Wounds x2, Death Armor x2, Displacement x2, Shield x2,
Invisibility x2, Mirror Image x2
Recipes: Brooch of Shielding, Gauntlets of Ogre Power, Ring of Invisibility,
Gem of Seeing, Lute of Charming
Other: Healer's Kit +3 x3, Thieves' Tools +6
Lantanese Lumber Camp - Ahri "Golemkin" (4,000GP)
Chime of Opening Brazier of Commanding Fire Elementals
Drum of Haunting Bowl of Commanding Water Elementals
Fochluchan Bandore Censer of Controlling Air Elementals
Stone of Alarm Stone of Controlling Earth Elementals
Mac-Fuirmidh Magic Bag
Lesser Magic Bag x2 Magic Pouch x2
Potions: Antidote, Cure Disease, Cure Light Wounds, Cure Moderate Wounds
Aid
Other: Blade Golem Gears, Clay Golem Shards x2, Iron Golem Plates x5
Nimbre - Merchant (1,000GP)
Hide Armor +1 Studded Leather Armor +1
Amulet of Natural Armor +1 Amulet of Will +1
Ring of Fortitude +1 Ring of Minor Electrical Resistance
Ring of Protection +1 Lesser Magic Bag
Magic Pouch
Potions: Cure Moderate Wounds x5, Remove Blindness/Deafness, Displacement,
Cure Light Wounds x5, Cure Serious Wounds x3
Viper Temple - Volothamp Geddarm (10,000GP)
Dart +2 Dart +3
Shuriken +2 Shuriken +3
Throwing Axe +2 Throwing Axe +3
Alchemical Silver Arrow Alchemical Silver Bullet
Cold Iron Arrow Cold Iron Bullet
Adamantine Arrow Adamantine Bolt
Adamantine Bullet Arrow +1
Arrow +2 Arrow +3
Bolt +1 Bolt +2
Bolt +3 Bullet +1
Bullet +2 Bullet +3
Coin of Life x4 Stone of Alarm x3
Potions: Cure Critical Wounds x10, Cure Serious Wounds x10, Bull's Strength,
Lesser Restoration x3, Bear's Endurance,
Scrolls: Raise Dead x3
Other: Thieves' Tolls +1 x3, Thieves' Tolls +6 x3, Thieves' Tolls +10 x3,
Healer's Kit +1 x5, Healer's Kit +6 x3, Healer's Kit +10 x3
(E.06) XP2 Sword Coast North Stores
Leilon, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Phandalin, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Thundertree, Temple of Waukeen - Cleric of Waukeen (1,000GP)
New Leaf, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Conyberry, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Highcliff, Temple of Waukeen - Cleric of Waukeen (1,000GP)
Belt of Agility +1 Belt of Agility +2
Boots of Hardiness +1 Boots of Hardiness +2
Boots of Reflexes +1 Boots of Reflexes +2
Boots of Striding +1 Boots of Striding +2
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Bracers of Armor +1 Bracers of Armor +2
Bracers of Armor +3 Bracers of Armor +4
Bracers of Dexterity +1 Cloak of Fortification +1
Cloak of Protection +1 Cloak of Protection +2
Cloak of Resistance +1 Cloak of Resistance +2
Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power
Nymph Cloak +1 Nymph Cloak +2
Robes of the Shining Hand +1 Headband of Intellect +2
Gloves of the Hin Fist +1 Gloves of the Hin Fist +2
Gloves of the Long Death +1 Gloves of the Long Death +2
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Amulet of Vitality +2 Lesser Amulet of Health
Amulet of Will +1 Amulet of Will +2
Periapt of Wisdom +1 Periapt of Wisdom +2
Ring of Clear Thought +1 Ring of Clear Thought +2
Ring of Fortitude +1 Ring of Fortitude +2
Ring of Protection +1 Ring of Protection +2
Ring of Resistance +1 Ring of Resistance +2
Scarab of Protection +1 Scarab of Protection +2
Wand of Missiles Chime of Opening
Coin of Life Gem of Brightness
Dust of Appearance Dust of Disappearance
Lesser Magic Bag
West Harbor, Trading Post - Bennik Vandyrmir (1,000GP)
Leilon, Trading Post - Trader (1,000GP)
Phandalin, Trading Post - Trader (1,000GP)
Thundertree, Trading Post - Trader (1,000GP)
New Leaf, Trading Post - Trader (1,000GP)
Conyberry, Trading Post - Trader (1,000GP)
Highcliff, Trading Post - Trader (1,000GP)
Neverwinter, Blacklake District: Tyr's Eye, Trading Post - Trader (1,000GP)
Port Llast, Trading Post - Trader (1,000GP)
Minor Circlet of Blasting
Potions: Aid, Antidote, Bless
Other: Spirits, Wine, Healer's Kit +1, Thieves' Tools +1, Thieves' Tools +3,
Thieves' Tools +6, Torch
West Harbor - Goodwife Aruna (1,200GP)
Lesser Magic Bag Magic Pouch
Stone of Alarm
Potions: Aid, Antidote, Cure Moderate Wounds, Cure Serious Wounds x6, Shield
Recipes: Alchemical Silver Throwing Axe, Alchemical Silver Shuriken,
Alchemical Silver Dart, Alchemical Silver Bolts, Alchemical Silver Arrows,
Alchemical Silver Bullets
Other: Healer's Kit +1, Healer's Kit +3, Thieves' Tools +1, Copper Necklace,
Thieves' Tools +3, Silver Necklace, Gold Necklace, Copper Ring, Gold Ring,
Silver Ring, Acid Flask, Alchemist's Fire, Choking Powder
West Harbor - Tarmas the Wizard (8,500GP)
ALL ADAMANTINE ARMOR ALL MITHRAL ARMOR
ALL ADAMANTINE WEAPONS ALL ALCHEMICAL SILVER WEAPONS
ALL COLD IRON WEAPONS ALL DARKSTEEL WEAPONS
ALL DUSKWOOD WEAPONS ALL MITHRAL WEAPONS
ALL ZALANTAR WEAPONS ALL WEAPONS +1
Staff of the Holy Flail +2
Shederran Longbow Shederran Shortbow
Shederran Light Crossbow Shederran Heavy Crossbow
Cold Iron Arrow Alchemical Silver Arrow
Cold Iron Bolt Alchemical Silver Bolt
Cold Iron Bullet Alchemical Silver Bullet
Adamantine Arrow Adamantine Bolt
Adamantine Bullet Composite Longbow 1
Banded Mail +1 Masterwork Breastplate +1
Masterwork Chain Shirt +1 Masterwork Chainmail +1
Masterwork Full Plate +1 Masterwork Half Plate +1
Masterwork Hide Armor +1 Leather Armor +1
Padded Armor +1 Masterwork Studded Leather Armor +1
Masterwork Scale Mail +1 Light Shield +1
Heavy Shield +1 Tower Shield +1
Belt of Agility +4 Belt of Strength +4
Ring of Insight Ring of Scholars
Ring of Wizardry 2 Ring of the Ram
Rod of Freedom Rod of Thunder and Lightning
Wand of Fireball Wand of Inflict Moderate Wounds
Wand of Melf's Acid Arrow
Recipes: Boots of Hardiness +2, Gloves of the Hin Fist +2, Boots of Speed,
Boots of Striding +2
West Harbor - Sheydann Zinn (1,200GP)
ALL COLD IRON WEAPONS ALL ALCHEMICAL SILVER WEAPONS
Cold Iron Arrow Alchemical Silver Arrow
Cold Iron Bolt Alchemical Silver Bolt
Cold Iron Bullet Alchemical Silver Bullet
Shederran Longbow Shederran Shortbow
Zalantar Longbow Zalantar Shortbow
Amulet of Natural Armor +2
Other: Basic Bracers, Leather Boots, Leather Gloves, Travelling Cloak,
Basic Belt, Copper Necklace, Gold Ring, Choking Powder, Alchemist's Fire,
Tanglefoot Bag, Thunderstone, Alexandrite, Amethyst, Fluorspar, Phenalope,
Garnet, Acid Flask
West Harbor - Sheydann Zinn (1,500GP) if you kill Lazlo
Breath of the Maiden Rogue Links
Adamantine Chain Shirt Adamantine Chainmail
Adamantine Helm Heart of the Beast
ALL COLD IRON WEAPONS ALL ALCHEMICAL SILVER WEAPONS
Cold Iron Arrow Alchemical Silver Arrow
Cold Iron Bolt Alchemical Silver Bolt
Cold Iron Bullet Alchemical Silver Bullet
Shederran Longbow Shederran Shortbow
Zalantar Longbow Zalantar Shortbow
Magic Bag
Potions: Antidote x5, Displacement x3, Invisibility, Speed x3
Other: Alexandrite, Aventurine, Bloodstone, Greenstone, Malachite, Obsidian,
Average Giant Centipede Venom, Strong Giant Centipede Venom, Thunderstone,
Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Choking Powder,
Average Giant Bee Venom, Thieves' Tools +6 x3, Thieves' Tools +3, Emerald,
Strong Giant Bee Venom, Alchemist's Fire, Acid Flask, Tanglefoot Bag
Swamp Cult, Mere of Dead Men - Sheydann Zinn (10,000GP)
Breath of the Maiden Serrated Fang
Asp's Nest
Other: Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Acid Bomb,
Perfected Choking Powder, Perfected Tanglefoot Bag, Magical Potion Bottle,
Wyvern Poison, Blank Scroll, Deadly Giant Bee Venom, Perfected Holy Water,
Perfected Alchemist's Fire, Perfected Acid Flask, Dragon Bile, Diamond x3,
Emerald x5, Bone Wand
Crossroad Keep, Crossroad Keep Courtyard - Jacoby (1,000GP)
Masterwork Chain Shirt +1 Masterwork Chainmail +1
Masterwork Full Plate +1 Masterwork Half Plate +1
Masterwork Hide Armor +1 Masterwork Studded Leather Armor +1
Masterwork Breastplate +1 Banded Mail +1
Leather Armor +1 Padded Armor +1
Masterwork Scale Mail +1 Light Shield +1
Heavy Shield +1 Tower Shield +1
ALL WEAPONS +1
Recipes: Weapon Enhancement Bonus +2, AC Bonus Enchantment +2, Tower Shield,
Beastbane Weapon, Undeadbane Weapon, Giantbane Weapon, Large Steel Shield,
Magic Beastbane Weapon, Constructbane Weapon, Elementalbane Weapon, Bolts,
Outsiderbane Weapon, Holy Weapon, Keen Weapon, Full Plate, Shuriken, Dart,
Arrows, Bullets, Throwing Axe
Other: Blank Scroll, Magical Potion Bottle, Leather Gloves, Traveling Cloak,
Bone Wand, Basic Belt, Basic Bracers, Gold Circlet, Leather Boots
Crossroad Keep Courtyard - Jacoby (1,000G) Wizard's Wares from Highcliff
Arcane Scholar Robes Grey Robe of the Archmagi
Mage's Battle Robes Bracers of Armor +4
Ring of Minor Cold Resistance Ring of Protection +2
Wand of Fireball Rod of Thunder and Lightning
Wand of Melf's Acid Arrow Wand of Lightning Bolt
Stone of Alarm
Potions: Bear's Endurance, Cat's Grace, Fox's Cunning, Speed
Scrolls: Globe of Invulnerability, Gedlee's Electric Loop, True Strike, Web,
Scintillating Sphere, Invisibility Sphere, Ice Storm, Fireball, Confusion,
Charm Monster, Summon Creature I, Summon Creature II, Summon Creature III,
Summon Creature IV, Summon Creature IX, Charm Person, Color Spray, Shield,
Greater Invisibility, Cone of Cold, Dispel Magic, Stoneskin, Invisibility,
Death Armor, Flame Arrow, Displacement, Mage Armor, Identity, Slow, Haste,
Magic Missile
Recipes: Perfected Holy Water, Perfected Acid Flask, Cloak of Protection +2,
Bracers of Armor +5, Perfected Alchemist's Fire, Headband of Intellect +4,
Perfected Thunderstone, Perfected Tanglefoot Bag, Perfected Choking Powder
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Leilon
Deepstone Progeny Dragonslayer
Ice Reaver +1 Shield of the Dragonslayer
Darksteel Full Plate Darksteel Half Plate
Darksteel Banded Mail Banded Mail +2
Masterwork Full Plate +2 Masterwork Half Plate +2
Tower Shield +2 Battleaxe +2
Dwarven Waraxe +2 Greataxe +2
Greatsword +2 Halberd +2
Stone of Alarm
Recipes: Adamantine Long Sword, Adamantine Greatsword, Adamantine Battleaxe,
Adamantine Arrows, Adamantine Bolts, Adamantine Bullets, Adamantine Flail,
Adamantine Handaxe, Adamantine Rapier, Adamantine Kama, Adamantine Katana,
Adamantine Halberd, Adamantine Warmace, Adamantine Kukri, Adamantine Mace,
Adamantine Short Sword, Adamantine Light Hammer, Adamantine Bastard Sword,
Adamantine Dwarven Waraxe, Adamantine Throwing Axe, Adamantine Full Plate,
Adamantine Light Shield, Adamantine Heavy Shield, Adamantine Tower Shield,
Adamantine Dart, Adamantine Sickle, Adamantine Scimitar, Adamantine Dagger
Adamantine Shuriken, Adamantine Falchion, Adamantine Chainmail, Adamantine
Half Plate, Adamantine Warhammer, Adamantine Greataxe, Belt of Strength +4
Adamantine Chain Shirt, Adamantine Scale Mail, Adamantine Banded Mail
Crossroad Keep Courtyard - Jacoby (1,000G) Arms and Armor from Phandalin
Adamantine Full Plate Adamantine Half Plate
Adamantine Heavy Shield Adamantine Tower Shield
Adamantine Banded Mail Mithral Banded Mail
Mithral Full Plate Mithral Half Plate
Mithral Heavy Shield Mithral Tower Shield
Wyvern Hide Full Plate Wyvern Hide Half Plate
Bastard Sword +2 Dagger +2
Flail +2 Greataxe +2
Longsword +2 Mace +2
Morningstar +2 Short Sword +2
Warhammer +2 Warmace +2
Stone of Alarm
Recipes: Cold Iron Warhammer, Cold Iron Light Hammer, Cold Iron Morningstar,
Cold Iron Bullets, Cold Iron Dagger, Cold Iron Long Sword, Cold Iron Mace,
Cold Iron Shuriken, Cold Iron Warmace, Cold Iron Greataxe, Cold Iron Dart,
Belt of Agility +4, Cold Iron Scimitar, Cold Iron Arrows, Cold Iron Bolts,
Cold Iron Short Sword, Cold Iron Throwing Axe, Cold Iron Dwarven Waraxe,
Cold Iron Handaxe, Cold Iron Rapier, Cold Iron Battleaxe
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Thundertree
Forest Walkers Arcane Archer Chain Shirt
Hair Shirt of Ilmater Harper Agent Leathers
Eldritch Knight Chain Shirt Lesser Boots of Tumbling
Boots of Elvenkind Cloak of Elvenkind
Sling of Force Amulet of the Harpers
Leather Armor +3 Woodsman Outfit
Duskwood Light Crossbow Duskwood Heavy Crossbow
Duskwood Shortbow Duskwood Longbow
Shederran Light Crossbow Shederran Heavy Crossbow
Shederran Shortbow Shederran Longbow
Spear +2 Thunderbeast Axe
Adamantine Arrow Piercing Arrow
Bolt of Piercing Giant's Bane
Amulet of Natural Armor +1 Scarab of Protection +1
Ring of Minor Sonic Resistance Ring of Protection +1
Stone of Alarm
Recipes: Zalantar Light Crossbow, Zalantar Quarterstaff, Zalantar Shortbow,
Zalantar Heavy Crossbow, Zalantar Spear, Zalantar Club, Zalantar Longbow,
Gloves of Dexterity +4
Other: Greater Tanglefoot Bag, Greater Thunderstone, Improved Thunderstone,
Thunderstone
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Conyberry
The Nightthief's Nimbleblade Neverwinter Kukri
Feyduster +1 Bracers of Dexterity +2
Mithral Chain Shirt Masterwork Chain Shirt +2
Nymph Cloak +2 Cloak of Resistance +2
Padded Armor +2 Salamander Hide Studded Leather Armor
Kama +2 Katana +2
Kukri +2 Rapier +2
Scythe +2 Composite Longbow +2
Ice Dart Shuriken +2
Arrow +1 Arrow +2
Bolt +1 Bolt +2
Stone of Alarm
Recipes: Cloak of Charisma +4
Other: Greater Tanglefoot Bag
Crossroad Keep Courtyard - Jacoby (1,000G) Goods from New Leaf
Armor of the Wolf Skin of the Forest
Masterwork Hide Armor +3 Leather Armor +2
Shield of the Wisp Hunter Light Ironwood Shield
Zalantar Light Shield Light Shield +3
Darksteel Chain Shirt Handaxe +2
Quarterstaff +2 Spear +2
Heavy Crossbow +2 Shortbow +2
Stone of Alarm
Recipes: Periapt of Wisdom +4, Composite Longbow 2, Composite Shortbow 2,
Belt of Agility +4
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Circle of Friends
Belt of Strength +4 Bracers of Armor +4
Masterwork Breastplate +2 Masterwork Chain Shirt +2
Masterwork Full Plate +2 Masterwork Half Plate +2
Heavy Shield +2 Tower Shield +2
Bastard Sword +2 Katana +2
Mace +2 Quarterstaff +2
Amulet of Health +4 Periapt of Wisdom +4
Purple Dragon Ring Ring of Divine Power 3
Ring of Fortitude +2 Ring of Freedom of Movement
Scrolls: Resurrection, True Seeing, Undeath to Death, Undeath's Eternal Foe,
Heal, Word of Faith
Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
Mithral Half Plate, Adamantine Chainmail
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Forgotten Lords
Boots of the Winterlands Brawler's Belt
Cloak of Protection vs Good Cloak of Protection vs Evil
Boots of Striding +2 Nymph Cloak +4
Umber Hulk Hide Breastplate Mithral Breastplate
Masterwork Breastplate +2 Masterwork Scale Mail +2
Masterwork Chainmail +1 Masterwork Chainmail +2
Luckstone Ring of Force Shield
Ring of Clear Thought +1 Ring of Disease Immunity
Amulet of Health +2 Amulet of Will +1
Commander's Ring Ironskin Ring
Fey Spear +1 Charming Sling
Halberd +2 Spear +2
Zalantar Spear Sling +2
Lightning Bullet Ice Bullet
Bullets of Smiting
Potions: Eagle's Splendor, Lore
Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
Mithral Half Plate, Adamantine Chainmail
Crossroad Keep Courtyard - Jacoby (1,000G) if you join Fated Winds
Assassin's Leathers Dread Wraps
Robes of the Dark Moon Skin of Shadow
Rogue Links Shadow Thief Leather Armor
Darksteel Chain Shirt Ring of Invisibility
Wand of Fear Wand of Paralyzation
Scrolls: Charm Person, Bestow Curse, Death Armor, Destruction, Disintegrate,
Cause Fear, Greater Invisibility, Phantasmal Killer, False Life, Darkness,
Slay Living, Power Word Kill, Knock, Harm, Bane
Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
Mithral Half Plate, Adamantine Chainmail
Other: Dust of Disappearance
Crossroad Keep, Shrine of Waukeen - Lender Daija (1,000GP)
Coin of Life Stone of Alarm
Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
Cure Disease, Lesser Restoration
Scrolls: Raise Dead
Recipes: Boots of Reflexes +2, Ring of Fortitude +2, Ring of Protection +2,
Amulet of Natural Armor +2, Cloak of Fortification +2, Amulet of Will +2,
Cloak of Resistance +2
Other: Holy Water
Crossroad Keep, Adventurer's Guild - Candril (10,000GP) ONLY BOUNTIES
Other: Umber Hulk Carapace, Fiendish Spider Leg, Badger Claws, Panther Pelt,
Shadow Mastiff Fur, Black Dragon Scales, Dire Badger Fangs, Giant's Heart,
Demihuman Skull, Dire Boar Tusks, Dire Bear Coat, Shadow Dust, Boar Teeth,
Wolf Pelt, Dire Wolf Pelt, Wolverine Fur, Drider Silk x2, Ghoul Claw,
Worg Fur
Sword Coast Overland Map - Aryvindaire (0GP)
Boots of Elvenkind Cloak of Elvenkind
Masterwork Chain Shirt +1 Mithral Elven Chainmail
Leather Armor +1 Composite Longbow of Deadly Precision
Composite Longbow 5 Shederran Longbow
Arrow +1 Arrow +2
Arrow +3 Ice Arrow
Piercing Arrow Poison Arrow
Ring of Invisibility Ring of the Wood Elves
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Amulet of Natural Armor +3
Potions: Cure Light Wounds
Blacklake District: Tyr's Eye, Thayan Enclave - Thayan Merchant (10,000GP)
Cloak of Protection +1 Cloak of Resistance +1
Bracers of Armor +1 Stone of Alarm
Scrolls: Clairaudience & Clairvoyance, Tasha's Hideous Laughter, Cause Fear,
Protection from Alignment, Gedlee's Electric Loop, Protection from Energy,
Magic Circle Against Alignment, Greater Magic Weapon, Ray of Enfeeblement,
Cloud of Bewilderment, Balagarn's Iron Horn, Scintillating Sphere, Grease,
Protection from Arrows, Expeditious Retreat, Blindness/Deafness, Fireball,
Bear's Endurance, Bull's Strength, See Invisibility, Mestil's Acid Breath,
Shocking Grasp, Stinking Cloud, Low-Light Vision, Death Armor, Blindsight,
Melf's Acid Arrow, Endure Elements, Summon Creature I, Summon Creature II,
Summon Creature III, Invisibility Sphere, Improved Mage Armor, False Life,
Weapon of Impact, Eagle's Splendor, Enlarge Person, Burning Hands, Shield,
Color Spray, Deep Slumber, Detect Undead, Dispel Magic, Identify, Heroism,
Spiderskin, Fireburst, Flame Arrow, Ghoul Touch, Charm Person, Mage Armor,
Lightning Bolt, Magic Missile, Lesser Dispel, Mirror Image, Fox's Cunning,
Owl's Wisdom, Magic Weapon, Invisibility, Gust of Wind, Cat's Grace, Rage,
Hold Person, Knock, Sleep, Slow, Vampiric Touch, Ghostly Visage, Darkness,
Displacement, True Strike, Keen Edge, Combust, Haste, Scare, Web
Recipes: Acid Resistance, Electricity Resistance, Sonic Resistance,
Fire Resistance, Cold Resistance
Thayan Enclave - Thayan Merchant (10,000GP) after 1 Charged Arcane Attenuator
Bracers of Armor +2 Stone of Alarm
Scrolls: Isaac's Lesser Missile Storm, Shadow Conjuration, Elemental Shield,
Minor Globe of Invulnerability, Evard's Black Tentacles, Crushing Despair,
Lesser Globe of Invulnerability, Greater Invisibility, Least Spell Mantle,
Lesser Spell Breach, Summon Creature IV, Assay Resistance, Polymorph Self,
Contagion, Bestow Curse, Remove Curse, Stoneskin, Confusion, Wall of Fire,
Phantasmal Killer, Animate Dead, Enervation, Fear, Ice Storm
Recipes: Greater Alchemist's Fire, Greater Choking Powder, Axiomatic Weapon,
Greater Holy Water, Greater Acid Flask, Vampiric Weapon, Anarchic Weapon,
Deadly Weapon, Greater Thunderstone, Greater Tanglefoot Bag
Thayan Enclave - Thayan Merchant (10,000GP) after 2 Charged Arcane Attenuators
Bracers of Armor +3 Stone of Alarm
Scrolls: Bigby's Interposing Hand, Firebrand, Hold Monster, Shroud of Flame,
Lesser Planar Binding, Greater Fireburst, Lesser Spell Mantle, Feeblemind,
Summon Creature V, Cone of Cold, Cloudkill, Dismissal, Lesser Mind Blank,
Vitriolic Sphere, Mind Fog
Potions: Potion of Cure Moderate Wounds
Recipes: Strong Spike Trap, Strong Sonic Trap, Strong Tangle Trap,
Strong Acid Trap, Strong Holy Trap, Strong Fire Trap, Strong Gas Trap
Thayan Enclave - Thayan Merchant (10,000GP) after 3 Charged Arcane Attenuators
Bracers of Armor +4 Stone of Alarm
Scrolls: Summon Creature VI, Greater Spell Breach, Disintegrate, Stone Body,
Isaac's Greater Missile Storm, Tenser's Transformation, Greater Stoneskin,
Bigby's Forceful Hand, Greater Dispelling, Greater Heroism, Create Undead,
Globe of Invulnerability, Ethereal Visage, Stone to Flesh, Planar Binding,
Acid Fog, True Seeing, Chain Lightning, Undeath to Death, Circle of Death,
Flesh to Stone, Dominate Person, Legend Lore
Thayan Enclave - Thayan Merchant (10,000GP) after 4 Charged Arcane Attenuators
Gloves of Concentration Gloves of Spellcraft
Bracers of Armor +5 Cloak of Protection +2
Ring of Minor Acid Resistance Ring of Minor Cold Resistance
Ring of Minor Fire Resistance Ring of Minor Electrical Resistance
Ring of Minor Sonic Resistance Stone of Alarm
Scrolls: Summon Creature VII x5, Mordenkainen's Sword x4, Control Undead x5,
Bigby's Grasping Hand x5, Greater Shadow Conjuration x5, Shadow Shield x5,
Finger of Death x5, Prismatic Spray x5, Energy Immunity x5, Banishment x5,
Ethereal Jaunt x5, Mass Hold Person x5, Delayed Blast Fireball x5,
Spell Mantle x5
Thayan Enclave - Thayan Merchant (10,000GP) after 5 Charged Arcane Attenuators
Bracers of Armor +6 Amulet of Will +3
Stone of Alarm
Potions: Potion of Cure Serious Wounds
Scrolls: Bigby's Clenched Fist, Mind Blank x4, Polar Ray x4, Premonition x4,
Create Greater Undead x4, Summon Creature VIII x4, Greater Planar Binding,
Mass Blindness/Deafness x4, Protection from Spells x4, Power Word Stun x4,
Mass Charm Monster x4, Incendiary Cloud x4, Blackstaff x4, Iron Body x4,
Horrid Wilting x4, Sunburst x4
Recipes: Boots of Striding +4, Boots of Striding +6, Cloak of Resistance +4,
Ring of Fortitude +3, Belt of Agility +6, Ring of Major Sonic Resistance,
Gloves of the Hin Fist +3, Cloak of Protection +3, Periapt of Wisdom +6,
Ring of Major Electrical Resistance
Thayan Enclave - Thayan Merchant (10,000GP) after 6 Charged Arcane Attenuators
Bracers of Armor +7 Bracers of Armor +8</pre><pre id="faqspan-13">
Cloak of Protection +3 Stone of Alarm
Scrolls: Mordenkainen's Disjunction x3, Dominate Monster x4, Shapechange x3,
Etherealness x3, Meteor Swarm x3, Wail of the Banshee, Power Word Kill x2,
Greater Spell Mantle x3, Mass Hold Monster x3, Energy Drain x3, Shades x3,
Summon Creature IX x3, Weird x2, Gate x3
Port Llast - Parzeeche (1,000GP)
Darksteel Chain Shirt Padded Armor +2
Arrow +1 Arrow +2
Arrow +3 Coin of Life
Lesser Magic Bag Magic Pouch
Stone of Alarm
Potions: Cure Critical Wounds, Cure Light Wounds, Cure Serious Wounds x2,
Speed
Recipes: Darksteel Short Sword, Darksteel Greatsword, Darksteel Longsword,
Darksteel Dwarven Waraxe, Darksteel Bastard Sword, Darksteel Light Hammer,
Darksteel Scimitar, Darksteel Warmace, Darksteel Dagger, Darksteel Katana,
Darksteel Falchion, Darksteel Greataxe, Darksteel Rapier, Darksteel Kukri,
Darksteel Battleaxe, Darksteel Warhammer, Darksteel Kama, Darksteel Mace
Other: Copper Ring, Silver Ring, Silver Necklace, Gold Ring, Canary Diamond,
Copper Necklace, Alexandrite, Aventurine, Blue Diamond, Amethyst, Diamond,
Gold Necklace, King's Tear, Healer's Kit +1, Healer's Kit +3, Rogue Stone,
Phenalope, Obsidian, Sapphire, Topaz, Thieves' Tools +1, Thieves' Tools +3
Port Llast - Nya (7,500GP)
Masterwork Adamantine Full Plate Masterwork Studded Leather Armor +3
Darksteel Banded Mail Darksteel Full Plate
Short Sword +2 Short Sword +3
Staff of Command Staff of Defense
Ring of Divine Power 3 Ring of Fortitude +3
Ring of Freedom of Movement Ring of Invisibility
Ring of Major Acid Resistance Ring of Major Cold Resistance
Ring of Major Fire Resistance Ring of Major Electrical Resistance
Ring of Protection +3 Ring of Resistance +3
Wand of Cure Critical Wounds Wand of Enervation
Wand of Fireball Wand of Hold Person
Wand of Restoration Stone of Alarm
Scrolls: Evard's Black Tentacles, Cloud of Bewilderment, Hammer of the Gods,
Call Lightning, Divine Power, Bull's Strength, Control Undead, Enervation,
Undeath's Eternal Foe, Mass Bull's Strength, Eagle's Splendor, Conviction,
Energy Immunity, Undeath to Death, Sunbeam, Ghostly Visage, Detect Undead,
Rejuvenation Cocoon, Word of Faith, Divine Favor, Death Knell, Harm, Doom,
Sanctuary, Silence
Other: Thieves' Tools +6, Fire Agate, King's Tear, Fluorspar, Bloodstone x7,
Healer's Kit +1, Healer's Kit +10 x2, Healer's Kit +3 x5, Healer's Kit +6,
Alexandrite, Amethyst, Aventurine, Diamond, Emerald, Fire Opal, Malachite,
Beljuril x6, Obsidian, Canary Diamond, Star Sapphire, Blue Diamond, Topaz,
Rogue Stone, Greenstone, Phenalope, Sapphire, Jacinth, Garnet, Ruby
(E.07) XP2 Chult Stores
Temple of the World Serpent, Entry Hall - Snaketongue Merchant (7,500GP)
Bracers of Armor +6 Leather Armor +3
Masterwork Breastplate +3 Masterwork Half Plate +3
Quarterstaff +3 Spear +3
Warhammer +3 Amulet of Health +4
Ring of Protection +3 Ring of Greater Acid Resistance
Adamantine Arrow Arrow +3
Bolt +3 Bullet +3
Coin of Life Stone of Alarm
Potions: Cure Critical Wounds, Remove Blindness/Deafness, Lesser Restoration
Antidote
Scrolls: Gate, Meteor Swarm
Other: Healer's Kit +10 x2
______________________________________________________________________________
(E.08) Westgate Stores
Black Eye Tavern, Harbor Loop - Little Davey (0GP)
Other: Night Masks' Nightmare, Brother Tobias' 1368, Ale, Spirits, Wine
Okuzo’s Imports, Harbor Loop - Okuzo (5,000GP)
Claws of the Jade Panther Enkidu's Armor
Fukio's Silks Helm of the Horselords
Golden Bamboo Staff Hideo's Kama
Kaga-To Master Li's Way
Steel Blossom Katana +2
Kama +1 Kama +2
Kukri +1 Kukri +2
Masterwork Kama Masterwork Katana
Mithral Kama Mithral Kukri
Adamantine Kama Adamantine Katana
Adamantine Kukri Alchemical Silver Kama
Alchemical Silver Katana Alchemical Silver Kukri
Darksteel Kama Darksteel Katana
Darksteel Kukri Shuriken +1
Shuriken +2 Shuriken +3
Dragon's Tail Grains of Sand
Many Talons Stars of Ojy-do
Ring of Jade
Sods and Sundries, Harbor Loop - Altama (5,000GP)
Leather Armor +1 Studded Leather Armor +1
Boots of Reflexes +1 Boots of Reflexes +2
Boots of Reflexes +3 Lesser Boots of Tumbling
Cloak of Protection vs Law Darksteel Dagger
Darksteel Rapier Darksteel Short Sword
Dagger +1 Kukri +1
Rapier +1 Short Sword +1
Potions: Cat's Grace, Invisibility, Cure Light Wounds, Cure Critical Wounds,
Cure Serious Wounds, Cure Moderate Wounds, Lesser Restoration, Antidote,
Lore
Other: Black Cowled Robe, Dust of Disappearance, Fire Bomb, Healer's Kit +1,
Healer's Kit +3, Thieves' Tools +3, Thieves' Tools +6, Thieves' Tools +10,
Thieves' Tools +1, Choking Powder
Market Triangle - Armorer (5,000GP)
Green Dragon Scale Mail of Terror
Prismatic Chain The Mail of Fennibal "Thunder" Bale
Medusa Shield Bright Shield
Dazzler Masterwork Banded Mail
Masterwork Chainmail Masterwork Scale Mail
Light Shield +1 Light Shield +2
Heavy Shield +1 Heavy Shield +2
Tower Shield +1 Tower Shield +2
Banded Mail +1 Banded Mail +2
Breastplate +1 Breastplate +2
Chain Shirt +1 Chain Shirt +2
Chainmail +1 Chainmail +2
Hide Armor +1 Hide Armor +2
Padded Armor +1 Padded Armor +2
Scale Mail +1 Scale Mail +2
Leather Armor +2 Studded Leather Armor +2
Half Plate +1 Horse Hair Helmet
Paladin Helmet Spike Helmet
Market Triangle - Weapon Merchant (5,000GP)
Arc Asunder Blade of Chult
Dash Dwarven Bloodstone Blade
Netherese Axe Ogrum's Siegebow
Masterwork Bastard Sword Masterwork Dagger
Masterwork Light Crossbow Masterwork Longsword
Masterwork Mace Dart of Accuracy
Adamantine Bastard Sword Adamantine Dagger
Adamantine Falchion Adamantine Flail
Adamantine Greatsword Adamantine Katana
Adamantine Light Hammer Adamantine Longsword
Adamantine Mace Adamantine Morningstar
Adamantine Rapier Adamantine Scimitar
Adamantine Short Sword Adamantine Sickle
Adamantine Warhammer Alchemical Silver Warhammer
Alchemical Silver Bastard Sword Alchemical Silver Dagger
Alchemical Silver Falchion Alchemical Silver Flail
Alchemical Silver Greatsword Alchemical Silver Katana
Alchemical Silver Light Hammer Alchemical Silver Longsword
Alchemical Silver Mace Alchemical Silver Morningstar
Alchemical Silver Rapier Alchemical Silver Scimitar
Alchemical Silver Short Sword Alchemical Silver Sickle
Bastard Sword +1 Bastard Sword +2
Battleaxe +1 Battleaxe +2
Dagger +1 Dagger +2
Dwarven Waraxe +1 Dwarven Waraxe +2
Falchion +1 Falchion +2
Greataxe +1 Greataxe +2
Greatsword +1 Greatsword +2
Halberd +1 Halberd +2
Handaxe +1 Handaxe +2
Kama +1 Kama +2
Katana +1 Katana +2
Kukri +1 Kukri +2
Light Hammer +1 Light Hammer +2
Longsword +1 Longsword +2
Mace +1 Mace +2
Morningstar +1 Morningstar +2
Rapier +1 Rapier +2
Spear +1 Scimitar +1
Scythe +1 Scythe +2
Short Sword +1 Short Sword +2
Sickle +1 Sickle +2
Warhammer +1 Warhammer +2
Dart +1 Dart +2
Shuriken +1 Shuriken +2
Throwing Axe +1 Throwing Axe +2
Longbow +1 Shortbow +1
Composite Longbow +1 Composite Longbow +2
Composite Shortbow +1 Composite Shortbow +2
Light Crossbow +1 Light Crossbow +2
Heavy Crossbow +1 Heavy Crossbow +2
Sling +1 Sling +2
Sling +3 Quarterstaff +1
Arrow +1 Arrow +2
Acid Arrow Fire Arrow
Ice Arrow Lightning Arrow
Bolt +1 Bolt +2
Bolt of Fire Bolt of Frostbite
Bolt of Lightning Lightning Bullet
Bullet +1 Bullet +2
Fire Bullet Ice Bullet
Market Triangle - Crafting Merchant (5,000GP)
ALL ARMOR AND SHIELD MOLDS ALL WEAPON MOLDS
ALL CRAFTING RECIPE BOOKS
Mortar and Pestle Smith Hammer
Other: Blank Scroll, Magic Potion Bottle, Bone Wand, Giant Bee Venom Gland,
Leather Hide, Iron Ingot, Cold Iron Ingot, Distilled Alchohol, Belladonna,
Mithral Ingot, Adamantine Ingot, Alchemical Silver Ingot, Darksteel Ingot,
Wooden Plank, Duskwood Plank, Shederran Plank, Zalantar Plank, Bloodstone,
Quicksilver, Faint Water Essence, Faint Earth Essence, Faint Fire Essence,
Diamond, Garnet, Faint Air Essence, Weak Fire Essence, Weak Earth Essence,
Garlic, Topaz, Weak Air Essence, Weak Power Essence, Weak Water Essence,
Fluorspar, Fire Opal
Market Triangle - Druid Merchant (5,000GP)
Tempest's Touch Briarspike
Greenleaf Light Ironwood Shield
Mane of the Lion God Studded Leather Armor +1
Leather Armor +1 Leather Armor +2
Cloak of Fortification +1 Nymph Cloak +2
Tethir-Wood Cudgel Zalantar Club
Duskwood Spear Ironwood Quarterstaff
Duskwood Shortbow Shederran Longbow
Fire Arrow Fire Bullet
Bolt of Fire Root of Life
Potions: Bear's Endurance, Bull's Strength, Eagle's Splendor, Fox's Cunning,
Antidote, Cure Critical Wounds, Cure Moderate Wounds, Cure Serious Wounds,
Cure Light Wounds, Lessor Restoration, Cat's Grace, Owl's Wisdom, Barkskin
Other: Shederran Plank, Zalantar Plank, Quartz Crystal, Ironwood, Dog Bone,
Black Cowled Robe
Mintassan's Mysteries, Market Triangle - Mintassan the Magnificent (10,000GP)
Golem Slayer Antimagic Cloak
Auril's Truth Displacer Beast Hide
Jack's Folly Mantle of Kossuth
Mintassan's Miraculous Bracers Tasha's Atrocious Robe
Amulet of the Wolf Larloch's Soul Stealer
Belt of Agility +1 Belt of Agility +2
Boots of Hardiness +1 Boots of Hardiness +2
Boots of Reflexes +1 Boots of Reflexes +2
Boots of Striding +1 Boots of Striding +2
Boots of the Sun Soul +1 Boots of the Sun Soul +1
Cloak of Protection +1 Cloak of Protection +2
Cloak of Fortification +1 Cloak of Resistance +1
Nymph Cloak +1 Bracers of Dexterity +1
Bracers of Armor +1 Bracers of Armor +2
Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power
Gloves of the Hin Fist +1 Gloves of the Long Death +1
Gloves of the Yellow Rose +1 Robes of the Shining Hand +1
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Ring of Clear Thought +1 Ring of Clear Thought +2
Ring of Fortitude +1 Ring of Fortitude +2
Ring of Protection +1 Ring of Protection +2
Ring of Resistance +1 Ring of Resistance +2
Amulet of Vitality +2 Lesser Amulet of Health
Rod of Frost Rod of the Ghost
Wand of Arcane Disjunction Wand of Missiles
Wand of Paralyzation Wand of Stinking Cloud
Wand of Summoning Bowl of Commanding Water Elementals
Brooch of Shielding Chime of Opening
Drum of Haunting Elixir of Horus-Re
Gem of Brightness Lesser Magic Bag
Potions: Bear's Endurance, Eagle's Splendor, Bull's Strength, Fox's Cunning,
Cat's Grace, Owl's Wisdom, Invisibility, Barkskin, Speed, Lore
Scrolls: Isaac's Lesser Missile Storm, Clairaudience & Clairvoyance, Grease,
Lesser Globe of Invulnerability, Minor Globe of Invulnerability, Darkness,
Protection from Alignment, Tasha's Hideous Laughter, Greater Invisibility,
Protection from Energy, Gedlee's Electric Loop, Cat's Grace, Animate Dead,
Mestril's Acid Breath, Balagarn's Iron Horn, Burning Hands, Charm Monster,
Scintillating Sphere, Ray of Enfeeblement, Expeditious Retreat, Confusion,
Improved Mage Armor, Invisibility Sphere, Lesser Spell Breach, Enervation,
Cloud of Bewilderment, Summon Creature IV, Polymorph Self, Shocking Grasp,
Blindness/Deafness, Summon Creature I, Melf's Acid Arrow, Endure Elements,
Phantasmal Killer, Low Light Vision, See Invisibility, Summon Creature II,
Bear's Endurance, Crushing Dispair, Eagle's Splendor, Summon Creature III,
Elemental Shield, Bull's Strength, Enlarge Person, Protection from Arrows,
Acid Splash, Bestow Curse, Cause Fear, Charm Person, Color Spray, Combust,
Cone of Cold, Death Armor, Dispel Magic, Displacement, Fireball, Identify,
Flame Arrow, Fox's Cunning, Ghostly Visage, Ghoul Touch, Mage Armor, Rage,
Light, Vampiric Touch, Stinking Cloud, Lightning Bolt, Hold Person, Knock,
Lesser Dispel, Invisibility, Spiderskin, Remove Curse, True Strike, Flare,
Magic Missile, Mirror Image, Owl's Wisdom, Ray of Frost, Stoneskin, Haste,
Resistance, Shield, Sleep, Scare, Slow, Fear, Daze, Web
Other: Alias Versus the Night Masks, Dust of Disappearance,
Dust of Appearance
The Track, Market Triangle - Track Bartender (0GP)
Other: Maelstrom's Punch, Sembian Swill, Souleman's Sublime, Spirits, Wine,
Ale
Bent Mermaid Inn, Arena District - Glarn (0GP)
Other: Thayan Red, Brother Tobias' 1368, Ale, Spirits, Wine
Morningstar Haven, Arena District - Obid Teltas (5,000GP)
Morningstar Haven, Arena District - Tylanna of the Seventh Rose (5,000GP)
Healing Hands Greater Cloak of Protection vs Evil
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Amulet of Will +1 Periapt of Wisdom +1
Ring of Divine Power 1 Scarab of Protection +1
Golden Chalice of Lathander Scabbard of Blessing
Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Lesser Restoration,
Antidote, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds
Other: Holy Water, Healer's Kit +1, Healer's Kit +3, Healer's Kit +6
Undergate - Drow Merchant (10,000GP)
Jimkal's Boots Great Wyrm Gauntlets
Umber Hulk Hide Breastplate Umber Hulk Hide Heavy Shield
Cloak of Arachnida Dart +3
Asp's Nest Dart of Stunning
Shuriken +2 Throwing Axe +3
Alchemical Silver Dagger Alchemical Silver Longsword
Alchemical Silver Morningstar Alchemical Silver Short Sword
Arrow +2 Acid Arrow
Mild Poison Arrow Poison Arrow
Bolt +2 Bolt of Piercing
Bullet +2 Bullet of Screaming
Fire Bullet Lightning Bullet
Beholder Ring (Sleep) The Nomad's Ring
Ring of Clear Thought +1 Ring of Clear Thought +2
Ring of Protection +1 Magic Bag
Magic Pouch
Potions: Antidote, Lore, Speed
Scrolls: Dominate Person, Finger of Death, Lesser Mind Blank, Mind Blank,
Feeblemind
Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
Healer's Kit +10, Mortar and Pestle, Smith Hammer, Deadly Giant Bee Venom,
Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Wraith Residue,
Umber Hulk Hide, Umber Hulk Mandible, Magical Potion Bottle, Blank Scroll,
Bone Wand
Undergate - Lizardfolk Witch (no limit)
Potions: Bear's Endurance, Bull's Strength, Cat's Grace, Death Armor, Lore,
Barkskin
The Dark Lady's Promise, Undergate - High Priestess Velisha (10,000GP)
Shar's Embrace Shar's Belt of Priestly Might
Gloves of the Long Death +1 Gloves of the Long Death +2
Robes of the Dark Moon Ring of Holiness
Amulet of Will +1 Amulet of Will +2
Periapt of Wisdom +1 Periapt of Wisdom +2
Scarab of Protection +1 Scarab of Protection +2
Ring of Divine Power 1 Ring of Divine Power 2
Ring of Divine Power 3
Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Invisibility, Heal,
Death Armor, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
Antidote
Scrolls: High Glyph of Warding, Doom, Darkness, Animate Dead, Create Undead,
Slay Living, Bestow Curse, Moon Bolt
Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
Healer's Kit +10, Holy Water, Improved Holy Water, Perfected Holy Water
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(F) Items
Except for Skill Bonus and Improved Saving Throws item bonuses do not stack
Mighty+3 - add strength bonus (maximum 3) to damage
Massive Critical 1d6 - extra damage on critical hit (Critical+1d6)
Vorpal - behead target
Damage Reduction 1/- damage reduced by 1 point
DR 1/Mithral - damage reduced by 1 point unless weapon is made of mithral
Freedom - Immunity Entangle, Paralysis, Slow, Movement Speed Decrease
Fire-50% - damage immunity Fire+50% - damage vulnerability
(F.01) Tiny Weapons (Light)
Dagger (Simple, 1d4 19-20/x2, Piercing)
@ Sacrificial Dagger (Atk-1, Dmg-1)
@ Jeweled Dagger
$ Alchemical Silver Dagger
$ Cold Iron Dagger
$ Mithral Dagger (Weight-40%)
$ Darksteel Dagger (Electrical+1)
$ Broken Bottle (Piercing+1)
Adamantine Dagger (Magical+2)
Bishop's Dagger (DEX+2, Keen, Critical+1d6)
@ Masterwork Dagger (Atk+1)
Dagger +1
Tagget's Talon +1 (Keen)
& The Left Hand +1 (AC Deflection+2, Parry+4)
$ Saboteur's Stiletto +1 (Acid+1d4)
Dagger +2
Ice Talon +2 (Cold+1d6)
Pixie Leader +2 (DC14 Sleep 50%/2 rounds)
Courtesan Blade +2 (DC14 Stun 50%/2 rounds, Keen)
The Wizard's Ally +2 (SR14, Immunity Mind-Affecting Spells,
Bonus Wiz L1, L2, L3 Spell)
& Pins +2 (Critical+1d6)
$ Vampire Dagger +2 (Vampiric+2)
Dagger +3
% The Slow Blade +3 (DC16 Poison CON 1d2)
# Leech +5 (Vampiric+3)
# Myr Styah'be'eh +10 (DC26 Wounding, Critical+2d10, Keen)
@ Altama's Equalizer +3 (Vampiric+3, DC16 Slay Undead)
Kukri (Martial, 1d4 18-20/x2, Slashing)
$ Alchemical Silver Kukri
$ Cold Iron Kukri
$ Mithral Kukri (Weight-40%)
Darksteel Kukri (Electrical+1)
$ Adamantine Kukri (Magical+2)
Stormwalker (Electrical+2d6, Freedom)
Kukri +1
Ladymist Talon +1 (Immunity Cone of Cold, Stinking Cloud 10 uses)
$ Sharpshadow Blade +1 (Hide+2, Move Silently+2)
$ Serrated Fang +1 (Bestow Curse 1/day)
Kukri +2
Neverwinter Kukri +2 (Fort+1)
Messenger Blade +2 (Keen)
Cutting Star +2 (Fire+1d6, DC14 Blindness 25%/3 rounds)
& Talon Blade +2 (Slashing+1d8)
% Gutspiller +2 (DC16 Slay Human)
Kukri +3
& Devil's Right Hand +3 (Evil: Fire+1d6)
Kukri of the Eclipse +4 (Negative Energy+1d6, Immunity Darkness,
Darkvision)
# Shadowmaster Kukri +4 (Acid+2d6, DEX+5, Hide+6, Move Silently+6, Listen+6)
# Kukri +5
(F.02) Small Weapons (Light)
Handaxe (Martial, 1d6 20/x3, Slashing)
$ Alchemical Silver Handaxe
$ Cold Iron Handaxe
$ Mithral Handaxe (Weight-40%)
$ Darksteel Handaxe (Electrical+1)
$ Adamantine Handaxe (Magical+2)
Handaxe +1
Handaxe +2
& Ice Axe +2 (Cold+1d6, Ray of Frost unlimited uses)
Handaxe +3
Ice Reaver +3 (Cold+1, Cold 15/-)
Offhand Axe +3 (Sonic+1d6, Two-Weapon Fighting)
& Little Death +3 (Ray of Enfeeblement 3/day)
% Vendetta +3 (+5 vs Human, Human+2d6, Two-Weapon Fighting)
Handaxe +4
Axe of the Broken Plains +4 (Electrical+2, Chain Lightning 1/day)
# Handaxe +5
Kama (Exotic, 1d6 20/x2, Slashing)
$ Alchemical Silver Kama
$ Cold Iron Kama
$ Mithral Kama (Weight-40%)
$ Darksteel Kama (Electrical+1)
$ Adamantine Kama (Magical+2)
Kama +1
Imaskari Kama +1 (Acid+1d4, Concentration+1)
Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-)
Empty Fields +1 (DC14 Doom 50%/2 rounds)
Thread of Life +1 (Regeneration+1, Cure Minor Wounds, Cure Serious Wounds,
Cure Moderate Wounds, Cure Critical Wounds)
Kama +2
Hideo's Kama +2 (Parry+2)
& Balance In All Things +2 (Lawful+2d6, Chaotic+2d6)
Kama +3
Eye of the Sun +3 (Acid+1, Fire+1)
& Peasant Blade +3 (CON+2)
% Honor's Edge +3 (Lawful: Keen, Magic Circle Against Alignment 3/day)
Light Hammer (Martial, 1d4 20/x2, Bludgeoning)
$ Alchemical Silver Light Hammer
$ Cold Iron Light Hammer
$ Mithral Light Hammer (Weight-40%)
Darksteel Light Hammer (Electrical+1)
$ Adamantine Light Hammer (Magical+2)
Light Hammer +1
Daraz Hammer +1 (Sonic+1, Goblinoid+1d8)
Storm +1 (Electrical+1d4)
Light Hammer +2
Hammer of the Beast +2 (DC14 Slow 50% 2 rounds)
Storm +2 (Electrical+1d6, Electrical 10/-)
Forge Fire +2 (Fire+1d6)
& Nagendra +2 (Sonic+1d6)
% Thunderer +2 (DC18 Deafness 50%/2 rounds, Electrical+1d6)
Light Hammer +3
Hammer of Blasting +3 (DC14 Knock, Electrical+1d6)
& Tapper +3 (Knock unlimited uses)
Hammer of Light +4 (Outsider+1d10, SR14)
Mace (Simple, 1d6 20/x2, Bludgeoning)
$ Alchemical Silver Mace
$ Cold Iron Mace
$ Mithral Mace (Weight-40%)
$ Darksteel Mace (Electrical+1)
$ Adamantine Mace (Magical+2)
@ Masterwork Mace (Atk+1)
Mace +1
Kiss of Sune +1 (DC14 Hold 50%/2 rounds)
Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
Mace of Disruption +1 (+5 vs Undead, Undead+1d8)
$ Quarrel's Mace +1 (Evil Half-Elf War: Fire+1d6)
$ Az'zurix Everflame +1 (Adamantine, Mass Cure Critical Wounds 1/day,
Greater Heroism 1/day)
Mace +2
Petty's Tempest +2 (Electrical+1d6, DC14 Slow 50%/2 rounds)
Planar Mace +2 (+4 vs Outsider)
& Orccrusher +2 (+4 vs Orc, +4 vs Half-Orc, Orc+2d6, Half-Orc+2d6)
& Pharaoh's Mace +2 (DC22 Slay Undead)
% St. Sollar's Mace +2 (HP+10, Bonus Clr, Pal L1 Spell)
Mace +3
# Mace +4
Loremaster's Mace +4 (Divine+1d6, WIS+3, Extra Turning)
# Mace +5
Short Sword (Martial, 1d6 19-20/x2, Piercing)
Alchemical Silver Short Sword
$ Cold Iron Short Sword
$ Mithral Short Sword (Weight-40%)
$ Darksteel Short Sword (Electrical+1)
$ Adamantine Short Sword (Magical+2)
Short Sword +1
The Biting Sword +1 (Acid+1d6)
The Lucky One +1 (Improved Evasion)
Breath of the Maiden +1 (DC14 CON-1d2)
Feyduster +1 (DC16 Daze 75%/1 rounds)
Short Sword of Quickness +1 (Electrical+1d6, Haste 5/day)
$ Lastri's Short Rapier +1 (Halfling, Swb)
$ Shard of the Samarlogh +1 (Positive Energy+1d4)
@ Devil's Guile +1 (Evil: DC14 STR-1d2)
@ Demon's Spite +1 (Evil: DC14 Demon Fever)
@ Ebon Blade +1 (DC14 Blindness 10%/4 rounds)
Short Sword +2
Feyduster +2 (DC16 Sleep 50%/2 rounds)
Ichthia's Neck-Knife +2 (Vampiric+3)
The Nightthief's Claw +2 (Two-Weapon Fighting, Electrical+1d6, Light 10m)
% Gladius +2 (DC18 Drain CON, Keen)
$ Littlefang +2 (Critical+1d4, Vampiric+1)
Short Sword +3
Icy Blade +3 (Cold+1d6)
& Feybane +3 (+5 vs Fey, Fey+2d6, Cold Iron)
& Arvoreniad +3 (Cure Moderate Wounds 5/day)
$ Kizu's Short Sword +3 (Wyvern Poison)
Short Sword +4
# Fingerbone's Name +7 (DC24 Ghoul Fever, Animate Dead 5/day)
Sickle (Simple, 1d6 20/x2, Slashing)
$ Alchemical Silver Sickle
$ Cold Iron Sickle
$ Mithral Sickle (Weight-40%)
$ Darksteel Sickle (Electrical+1)
$ Adamantine Sickle (Magical+2)
Sickle +1
Golden Sickle +1 (Bonus Drd L0 Spell, Survival+2)
Blacksoul Sickle +1 (Vampiric+1)
$ Umoja's Harvester +1 (Drd, Human, Good: HP+10)
Sickle +2
Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
& Golden Sickle +2 (Fire+1d6)
& Crescent Moon +2 (Shapechanger+2d6)
% Athame +2 (Bonus Drd L1, L2, L3 Spell)
Sickle +3
Renewal +3 (Fire+2d6, Fire 10/-)
Blacksoul Sickle +4 (Vampiric+2)
# Sickle +5
# Reaper's Despair +8 (DC26 Fear 50%/5 rounds, DC22 CON-1d2)
(F.03) Medium Weapons (1 Handed)
Bastard Sword (Exotic, 1d10 19-20/x2, Slashing)
$ Alchemical Silver Bastard Sword
$ Cold Iron Bastard Sword
$ Mithral Bastard Sword (Weight-40%)
$ Darksteel Bastard Sword (Electrical+1)
$ Adamantine Bastard Sword (Magical+2)
@ Masterwork Bastard Sword (Atk+1)
Bastard Sword +1
Lawgiver +1 (+3 vs Chaotic)
Dragonslayer +1 (+5 vs Dragon)
@ Stormbringer +1 (Electrical+1d6, Lightning Bolt 10 uses)
Bastard Sword +2
Nameless Light +2 (+5 vs Evil, Evil+1d6)
Discord +2 (DC14 Confusion 50%/2 rounds, Sonic+1d6)
& Grimstone Blade +2 (Critical+2d6)
$ Septimund's Blade +2 (Human, Dgd: Keen)
Bastard Sword +3
& Hallowed Redeemer +3 (Undead+2d6)
% Arcandar +3 (Electrical+1d6, Call Lightning 1/day)
Bloodletter +4 (DC16 Wounding, Vampiric+2)
Battleaxe (Martial, 1d8 20/x3, Slashing)
$ Alchemical Silver Battleaxe
$ Cold Iron Battleaxe
$ Mithral Battleaxe (Weight-40%)
$ Darksteel Battleaxe (Electrical+1)
Adamantine Battleaxe (Magical+2)
Battleaxe +1
Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead 1 use)
Sentinel +1 (Listen+2, Spot+2, Light 10m White)
Battleaxe +2
Sentinel +2 (Listen+4, Spot+4, Light 10m White, True Seeing 1/day)
Axe of Dead Illusk +2 (Vampiric+3, DC15 Fear 50%/2 rounds)
Deepstone Progeny +2 (Immunity Death Magic)
& Ha'Ra'Kor +2 (Vampiric+5, Inflict Serious Wounds 1/day)
& Goblinsplitter +2 (+4 vs Goblinoid, Goblinoid+2d6)
% Arlec +2 (Fire+1d6, Dominate Monster 1/day)
Battleaxe +3
Clangeddin's Wayward Axe +3 (Electrical+4)
Mordan's Withering Blade +3 (DC16 Wounding)
Terrance's Fell Axe +4 (STR+2, Critical+1d4)
# Ra Bane Blade +7 (Critical+2d12, AC Armor-3)
Club (Simple, 1d6 20/x2, Bludgeoning)
$ Bottle (on hit Broken Bottle)
$ Duskwood Club (Weight-40%)
$ Zalantar Club (Magical+1)
# Imaskari Device Lever
$ Ship's Plank
$ Batiri Club (Slashing+1d4)
Club +1
Reptile Bane Cudgel +1 (Atk+3 vs Reptilian)
Will of the Lost +1 (Vampiric+3)
Orc Rolling Pin +1 (DC14 Stun 10%/4 rounds)
Gladiator's Club +1 (DC14 Daze 75%/1 round)
Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m Yellow)
Club +2
Tethir-Wood Cudgel +2 (Acid+1d6)
& Old Bones +2 (Vampiric+2, Slay Living 1/day)
% Gaharu +2 (STR+4)
@ Gol'Kai's Cry +2 (DC14 Fear 50%/2 rounds, Negative Energy+1d4)
Club +3
The Angry Soul +3 (Electrical+1d6, DC14 Fear 50%/2 rounds)
& Churchman's Cudgel +3 (Bonus Clr L1 Spell)
# Telthor Leg Bone +4 (Ethereal Jaunt 1/day)
# Club +5
# Club of Submission +8 (DC24 Disease STR-1d6, DC18 Fear 75%/3 rounds)
Dwarven Waraxe (Exotic, 1d10 20/x3, Slashing)
$ Alchemical Silver Dwarven Waraxe
$ Cold Iron Dwarven Waraxe
$ Mithral Dwarven Waraxe (Weight-40%)
$ Darksteel Dwarven Waraxe (Electrical+1)
$ Adamantine Dwarven Waraxe (Magical+2)
Dwarven Waraxe +1
Dwarven Waraxe +2
& Clangeddin's Beard +2 (Critical+1d6, Keen)
& Kharash Dur +2 (Fire+1d6)
@ Dwarven Bloodstone Blade +2 (Giant+1d10, Keen)
Dwarven Waraxe +3
# Duergar Waraxe +3
% Mithral Mirror +3 (SR14)
Dwarven Waraxe +4
# Dwarven Waraxe +5
# Fatecarver +7 (AC Deflection+6 vs Outsider, Divine 5/-)
Flail (Martial, 1d8 20/x2, Bludgeoning)
$ Alchemical Silver Flail
$ Cold Iron Flail
$ Mithral Flail (Weight-40%)
$ Darksteel Flail (Electrical+1)
$ Adamantine Flail (Magical+2)
Flail +1
Heirs of Osiris +1 (+4 vs Undead)
Foundation +1 (DC14 Knock)
Writ of the Vizier +1 (DC14 Fear 50%/2 Rounds)
Flail +2
Flail of Destruction +2 (Fire+1d6)
Eberond's Flail +2 (SR14)
& Starbright +2 (Lawful Good: Evil+2d6, Chaotic+2d6, Piercing, Small)
% Lichbreaker +2 (DC18 Slay Undead, Cold 10/-, Piercing, Small)
@ The Mutineer's Toll +2 (Chaotic+1d8)
Flail +3
& Kossuth's Hand +3 (Fire+1d8, Fire 10/-, Piercing, Small)
Flail +4
# Flail +5
Katana (Exotic, 1d10 19-20/x2, Slashing)
$ Alchemical Silver Katana
$ Cold Iron Katana
$ Mithral Katana (Weight-40%)
$ Darksteel Katana (Electrical+1)
$ Adamantine Katana (Magical+2)
Katana +1
Kaga-To +1 (DC16 Daze 50%/2 rounds)
Sword Saint Legacy +1 (Evil+1d6)
Katana +2
Master Li's Way +2 (Keen, Acid+1d4)
& Shishi-O +2 (Keen, Summon Creature V 1/day)
& Dragonsblood Katana +2 (Fire+1d6, Fire 10/-)
% Falling Thunder Storm +2 (Electrical+1d6, Sonic+1d6)
Katana +3
Divine Fury +3 (DC14 Stun 50%/2 rounds, Electrical+1d6)
# Blade of the Elements +3 (DC14 Slay Elemental)
@ Steel Blossom +4 (Light 20m Yellow)
Katana of the Mummylord +5 (Undead: DC22 Poison DEX 1d2)
# Naught Katana +6 (Negative Energy+4d6, Lawful+4d6)
Longsword (Martial, 1d8 19-20/x2, Slashing)
$ Alchemical Silver Longsword
$ Cold Iron Longsword
$ Mithral Longsword (Weight-40%)
$ Darksteel Longsword (Electrical+1)
$ Adamantine Longsword (Magical+2)
@ Masterwork Longsword (Atk+1)
Longsword +1
Astral Blade +1 (Sonic+1)
Longsword +2
Astral Blade +2 (Sonic+1d10)
Angurvadal (Flame Tongue) +2 (Fire+1d6)
Blade of the Gladiator +2 (Acid+1d6)
& Sword of Wrathraven +2 (Fire+1d6)
& Arn Kerym +2 (Keen, Electrical+1d6)
% The Dark Blade +2 (Critical+1d8)
Longsword +3
Soulrazor Minion +3 (Good+1d6, Vampiric+2)
The Sly Blade +3 (Negative Energy+1d6, Doom L10, Displacement 3/day)
Holy Avenger +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
Protection from Alignment:Evil unlimited uses)
Longsword +4
# Longsword +5
# Sivlem +6 (STR+2, Keen, Freedom, Move Silently-4, Light 10m Blue)
Morningstar (Simple, 1d8 20/x2, Bludgeoning and Piercing)
$ Alchemical Silver Morningstar
$ Cold Iron Morningstar
Mithral Morningstar (Weight-40%)
$ Darksteel Morningstar (Electrical+1)
$ Adamantine Morningstar (Magical+2)
Morningstar +1
Whyte's Morningstar +1 (Electrical+3, Parry+3)
Bone Phoenix +1 (Fire+1d6)
$ Brainscrambler +1 (DC16 Drain WIS, DC20 Confusion 25%/1 round)
@ Mordecai's Morningstar +1 (Magical+1d4)
Morningstar +2
Sleepwalker Kin +2 (DC16 Sleep 50%/2 rounds)
& The Good Day +2 (DC16 Drain CON)
& The Sun's Rays +2 (Fire+1d6)
Morningstar +3
% Bone Breaker +3 (Knockdown)
# Morningstar +4
Drone +4 (DC16 50%/2 rounds, Sonic+1d6)
# Morningstar +5
Rapier (Martial, 1d6 18-20/x2, Piercing, Light)
$ Alchemical Silver Rapier
$ Cold Iron Rapier
$ Mithral Rapier (Weight-40%)
$ Darksteel Rapier (Electrical+1)
Adamantine Rapier (Magical+2)
Rapier +1
Rapier of the High Road +1 (Keen, Acid+1d6)
Namarra (Neversleep) +1 (DC14 Daze 75%/1 round)
& Alacrity +1 (INT+2, AC Deflection+3)
@ Hook +1 (Parry+2)
@ Dash +1 (Parry+5, Reflex+2)
Rapier +2
Namarra (Neversleep) +2 (DC16 Sleep 50%/2 rounds)
Bleederkin +2 (DC14 Wounding)
% Stirge +2 (Vampiric+5)
Rapier +3
$ Luskan Battlemage's Rapier +3
Fencer's Blade +3 (AC Deflection+3, Regeneration+1)
& Needles +3 (Keen)
# Elemental's Ruin +3 (+5 vs Elemental, Keen, Elemental's Ruin)
# Aromal's Truth +5 (AC Deflection+8 vs Human, Improved Evasion, Freedom)
Scimitar (Martial, 1d6 18-20/x2, Slashing)
$ Alchemical Silver Scimitar
$ Cold Iron Scimitar
$ Mithral Scimitar (Weight-40%)
$ Darksteel Scimitar (Electrical+1)
$ Adamantine Scimitar (Magical+2)
Scimitar +1
Desert Wind +1 (Fire+1d6)
Scimitar of Speed +1 (Haste 1/day)
$ Venomdrinker +1 (DC18 STR-1d2, Negative Energy+1d4, Poison+1)
Scimitar +2
Desert Wind +2 (Fire+1d10)
Shimmering Blade +2 (Parry+5)
Ula's Heart +2 (DC16 Fear 50%/2 rounds, Keen)
& Sun From the West +2 (Fire+1d6, Flame Strike 1/day)
% Dervish Sword +2 (DEX+2, Whirlwind Attack)
$ Malar's Claw +2 (DC18 Wounding)
$ Tsaa Olo's Disaster +2 (DC18 DEX-1d2, Human+2d6, Adamantine)
@ Spider's Kiss +2 (DC18 STR-1d2)
Scimitar +3
The Brute +3 (CON+3, Fort+3, Keen)
The Forsaken Path +3 (Outsider+1d6, Undead+1d6, Cold Iron)
& Silk and Iron +3 (Cleave)
# The Gnomish Slayer +4 (Giant+5d6)
# Scimitar of Mielikki +7
Universal Sword (Simple, 1d8 19-20/x2, Slashing)
Ceremonial Sword of Neverwinter +1 (Immunity Disease, Immunity Death Magic
Light 5m Blue, Alchemical Silver)
Silver Sword of Gith +3 (Magical+1d4, Magical+1d12 vs Outsider, SR20,
Immunity Mind-Affecting Spells STR+1, DEX+1, CON+1, INT+4, WIS+1, CHA+1,
Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Concentration+10,
Spell-Like Abilities 3 uses: Blade Storm, Shard Barrier, recharge when
not in battle, Sword Form unlimited uses: Shard Hail, Alchemical Silver)
# Silver Sword of Gith +10 (Slashing+1d12, Magical+1d12 vs Outsider, Keen,
Critical+1d10, HP+25, Immunity Mind-Affecting Spells,Immunity Paralysis,
DEX+6, WIS+4, SR20, Spell-Like Abilities 3 uses: Perfect Rejuvenation,
Infinite Resonance, Unity of Will, Unbroken Circle, Chilling Wrath,
Recharge on hit or by casting spells on the blade, Sword Form 2/day:
Penetrating Edge - max dmg,Anti-Magic Edge - Mordenkainen's Disjunction,
Defensive Edge - AC Deflection+10, Alchemical Silver))
Warhammer (Martial, 1d8 20/x3, Bludgeoning)
$ Alchemical Silver Warhammer
$ Cold Iron Warhammer
$ Mithral Warhammer (Weight-40%)
$ Darksteel Warhammer (Electrical+1)
$ Adamantine Warhammer (Magical+2)
@ Golem Slayer (Atk+1 vs Construct, Sonic+1, Adamantine)
Warhammer +1
Lesser Rift Hammer +1 (Sonic+1d6)
Rune Hammer +1 (SR12)
@ Wrath of Tyr "Tersyus" +1 (Good: Divine+1)
Warhammer +2
Rune Hammer +2 (SR14)
Hammer of the Wisp +2 (DC14 Fear 50%/2 rounds, Light 15m Blue)
& Might Makes Right +2 (STR+2)
& Hammer of Marish +2 (Sonic+1d6, Shield of Faith 3/day)
% Mockery of Mail +2 (Critical+2d8)
@ The Ravager +2 (Sonic+1d4, Piercing+1d4)
Warhammer +3
# Hammer of the Lost Empire +3 (Fire+1d6, STR+2, Regeneration+1)
Warhammer +4
Rift Hammer +6 (Sonic+1d8)
(F.04) Large Weapons (2 Handed)
Falchion (Martial, 2d4 18-20/x2, Slashing)
$ Alchemical Silver Falchion
$ Cold Iron Falchion
$ Mithral Falchion (Weight-40%)
$ Darksteel Falchion (Electrical+1)
$ Adamantine Falchion (Magical+2)
# Transcendent Edge (Spirit's Ruin)
@ Aloster Drake's Falchion (Electrical+1, +1 vs Electrical)
Falchion +1
Hierarch's Blade +1 (AC Deflection+1, Atk+4 vs Outsider)
% The Bloody Hand +1 (DC16 Wounding, Vampiric+1)
Falchion +2
Decision +2 (Fire+1d6)
& Storm of the Steppes +2 (Electrical+1d6, Call Lightning 1/day)
Falchion +3
Lorne's Falchion +3 (Evil: Critical+1d12)
& Headsman +3 (DC20 Vorpal)
Falchion +4
The Waking Dragon +4 (Keen, Critical+1d8)
$ Fang of Zehir +4 (Divine+2d6, Poison, Keen, Adamantine)
# Anhur's Hand +7 (Electrical+3d6)
Greataxe (Martial, 1d12 20/x3 Slashing)
$ Alchemical Silver Greataxe
$ Cold Iron Greataxe
Mithral Greataxe (Weight-40%)
$ Darksteel Greataxe (Electrical+1)
$ Adamantine Greataxe (Magical+2)
Greataxe +1
Blade of Chult +1 (DC16 Poison CON 1d2)
Stonefire Axe +1 (Fire+2)
$ Greataxe of Flame +1 (Fire+1d6)
@ Netherese Axe +1 (SR10, Listen+3, Lore+3)
Greataxe +2
Stonefire Axe +2 (Fire+1d6)
Re's Redemption +2 (+4 vs Orc, Evil+1d6)
The Sandstorm +2 (DC16 Blindness 10%/4 Rounds, AC Dodge-1)
% Axe of the Surly Woodsman +2 (STR+2, Cleave)
Greataxe +3
& Chuk +3 (Critical+2d8)
& Black Stag Axe +3 (Cure Serious Wounds 3/day)
# Axe of the Culling +3 (Fire+1d6, DC14 Dispel Magic)
Axe of the Holy +4 (Good: +5 vs Undead)
# Axe of the Bear-King +4 (Electrical+1d6, Keen)
# Greataxe +5
# Greatclub (Martial, 1d10 20/x2, Bludgeoning)
Ogre/Hill Giant Club (Bludgeoning+1d6)
Greatsword (Martial, 2d6 19-20/x2, Slashing)
$ Alchemical Silver Greatsword
$ Cold Iron Greatsword
$ Mithral Greatsword (Weight-40%)
$ Darksteel Greatsword (Electrical+1)
Adamantine Greatsword (Magical+2)
Greatsword +1
Harbinger Kin +1 (Fire+2)
$ Cadorna Family Sword +1 (Keen, Cold Iron)
Greatsword +2
& Blindstriker +2 (Evil+2d6, Alertness)
& Vile Drinker +2 (Vampiric+3, Death Armor 3/day)
% Tempest-Caller +2 (CON-2, Chain Lightning 1/day)
@ Shining Light of Lathander +2 (Searing Light 1/day, Light 15m Orange)
Greatsword +3
Blade of the Rashemi +3 (SR16, Barkskin 1/day)
Harbinger Kin +3 (Fire+1d6)
Gemsword +3 (Electrical+1d6)
The Golem's Blade +3 (STR+3, Slashing+1d6, Critical+2d6)
@ Darkstar +3 (DC18 Level Drain)
@ Dawnbringer +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
Protection from Evil unlimited uses, Cold Iron)
Greatsword +4
# Greatsword +5
# Runescarred Greatsword +7 (DEX+5, Will+3, Heroism 2/day, AC Deflection-2)
Halberd (Martial, 1d10 20/x3, Piercing and Slashing)
$ Alchemical Silver Halberd
$ Cold Iron Halberd
$ Mithral Halberd (Weight-40%)
$ Darksteel Halberd (Electrical+1)
$ Adamantine Halberd (Magical+2)
& Longcutter (Blindness/Deafness 3/day)
Halberd +1
Ravager +1 (Sonic+1d6)
Will of Atar +1 (Fire+1d6)
Arc Asunder +1 (Electrical+1d6, Parry+4, Light 10m Blue)
Water's Edge +1 (DC16 Slay Elemental)
Halberd +2
Venom Halberd +2 (DC16 Poison CON 1d2)
@ The Viper +2 (DC16 STR-1d2, Critical+1d4)
Halberd +3
& Waves Along the Shore +3 (Knockdown)
$ Halberd +4
Dragon's Breath +4 (DC14 Stun 75%/1 round, Fire+1d6)
# Halberd +5
Quarterstaff (Simple, 1d6 20/x2, Bludgeoning)
$ Duskwood Quarterstaff (Magical+1)
$ Zalantar Quarterstaff (Electrical+1)
Staff of Curing (Heal+5, Cure Serious Wounds 25 uses)
Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage, Mage Armor,
Protection from Alignment)
Staff of Power (Sor, Wiz: Fireball, Magic Missile, Ray of Enfeeblement)
Staff of Command (Sor, Wiz: Immunity Mind-Affecting Spells,
Charm Monster, Charm Person, Dominate Person)
# Rakshasa Staff (Sor, Wiz: Fire+1d8, Bonus Sor, Wiz L4, L5 Spell,
Charm Monster, Charm Person, Dominate Person)
$ Staff of the Holy (Clr: Aid, Cure Light Wounds, Cure Moderate Wounds)
$ Emerald Stave (Evil: INT+2, Create Undead 1/day, Crushing Despair 1/day)
@ Ironwood Quarterstaff (Atk+1, Weight-60%)
Quarterstaff +1
Blackforest Staff (+1 vs Good, Vampiric+1 Protection from Alignment 3/day)
Aiedo Wither Stick +1 (DC14 Drain STR)
Negastaff +1 (DC14 Blindness 25%/3 rounds)
Staff of the Magi +1 (Sor, Wiz: AC Deflection+4, Shocking Grasp, SR24,
Lightning Bolt, Magic Missile, Improved Mage Armor, Lesser Spell Mantle,
Fireball, Invisibility, Isaac's Lesser Missile Storm, Lesser Mind Blank,
Assay Resistance, Cone of Cold, Dispel Magic, Protection from Evil,
Stoneskin, Wall of Fire, Web, Charge: absorb spells)
& Mage Shield +1 (AC Deflection+3, Bonus Wiz L1 Spell)
$ Howling Staff +1 (Sonic+1d6, Weight-30%, Dmg-2)
$ Gardener's Spade +1 (CON+2, Cure Moderate Wounds 1/day)
$ Gromcheck's Walking Stick +1 (SR10, Concentration+3, Spellcraft+3)
@ Zakarus' Staff +1 (Concentration+2, Mage Armor 1/day, Animate Dead 10 use)
Quarterstaff +2
Staff of Ascension +2 (Drd: AC Deflection+1, Bonus Drd L2 Spell,
Regeneration+1, Entangle 3/day)
& Monk's Friend +2 (WIS+4)
@ Golden Bamboo Staff +2 (DC22 Stun 75%/3 rounds)
Quarterstaff +3
Remembrance +3 (SR10, AC Deflection+2)
Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Ethereal Visage,
Fireball, Chain Lightning)
% Old Hickory +3 (Entangle 3/day)
Thornshield +4 (AC Deflection+4 Bludgeoning 5/- Piercing 5/- Slashing 5/-)
# Quarterstaff +5
# Staff of Ashenwood +9 (Beast+3d12, Magical Beast+3d12, Plant+3d12, HP+20,
Mass Heal, Storm of Vengeance 1/day, Immunity Disease, Poison, Will-10)
Scythe (Martial, 2d4 20/x4, Piercing and Slashing)
$ Alchemical Silver Scythe
$ Cold Iron Scythe
$ Mithral Scythe (Weight-40%)
$ Darksteel Scythe (Electrical+1)
$ Adamantine Scythe (Magical+2)
Scythe +1
Nature's Scythe +1 (+4 vs Human)
Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)
Scythe +2
King's Scythe +2 (DC14 Slow 50%/2 rounds, Keen)
Sea Reaver +2 (Elemental+1d6, Protection from Energy 50 uses)
& Caput Mortuum +2 (Keen, Circle of Death 1/day)
& Verdant Crescent +2 (DC18 Poison STR 1d2)
% The Mower +2 (Cleave, Critical+1d8)
Scythe +3
The Sowing Fields +3 (Critical+1d12, Fire+2)
Death's Handmaiden +4 (Keen, Vampiric+3)
Scythe +5
# Scythe of Chauntea +7
# Akachi's Scythe +10 (Negative Energy+4d6, DR 10/-)
Spear (Simple, 1d8 20/x3, Piercing)
$ Duskwood Spear (Weight-40%)
$ Zalantar Spear (Magical+1)
$ Onyx Spear (Keen, Critical+1d6)
Spear +1
Spear of Withering +1 (DC16 Drain CON)
Fey Spear +1 (DC14 Daze 75%/1 round)
$ Ancient Thorn +1 (Keen, DC16 Daze 33%/1 round)
Spear +2
Briarspike +2 (Acid+1d6)
& Huntsman's Spear +2 (Animal+2d6, Beast+2d6)
% Vengeance of Asenath +2 (Sor: DC20 Mordenkainen's Disjunction, Keen)
$ Talos' Fury +2 (Electrical+1d4)
$ Soraevora's Spear +2 (Elf, Fav, Good: Divine+1d6)
Spear +3
Fey Spear +3 (Electrical+1d6, DC14 Sleep 50%/2 rounds)
The Captain's Spear +3 (STR+1, Divine+2, Stoneskin 1/day)
& Spear of Death +3 (Finger of Death 1/day)
% Gungne +3 (Electrical+1d6)
# Spear +4
Heartwood Spear +4 (Acid+1d6, DC14 Daze 75%/1 round)
# Frost Harpoon +4 (Cold+2d6, Keen)
Warmace (Martial, 1d12 20/x2, Bludgeoning)
$ Alchemical Silver Warmace
$ Cold Iron Warmace
$ Mithral Warmace (Weight-40%)
$ Darksteel Warmace (Electrical+1)
$ Adamantine Warmace (Magical+2)
Warmace +1
Ironwood Warmace +1 (Weight-40%)
Krotan's Skullcrusher +1 (Orc+1d6, Half-Orc, Goblinoid)
Stoutcorps Key +1 (STR+2)
Ebon Warmace +1 (DC14 Drain STR)
Warmace +2
Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)
Warmace +3
Balafour's Gnashing Rod +3 (War: CHA+2, Fire+1d4, Combat Casting,
Greater Spell Penetration, Flee the Scene 3/day, Hideous Blow unlimited)
& Iron Helm, Iron Boot +3 (Keen, Immunity Knockdown)
& Bruiser +3 (DC18 Stun 25%/3 rounds)
% Wolfsbane +3 (Summon Creature III 1/day, Alchemical Silver)
# Gnollgrip +8 (Critical+1d12, Vampiric+2)
(F.05) Thrown Weapons
Dart (Simple, 1d4 20/x2, Piercing)
$ Alchemical Silver Dart
$ Cold Iron Dart
$ Adamantine Dart (Magical+2)
Dart +1
Asp's Nest +1 (DC14 Poison CON 1d2)
Dart of Stunning +1 (DC14 Stun 50%/2 rounds)
Dart +2
Dart +3
Dart +5
Dart of Accuracy +5
# Teeth of Firemane +5 (Dmg+15 vs Animal, Beast, Magical Beast)
Shuriken (Exotic, 1d2 20/x2, Piercing)
$ Alchemical Silver Shuriken
$ Cold Iron Shuriken
$ Adamantine Shuriken (Magical+2)
Grains of Sand (DC14 Sleep 50%/2 rounds)
Shuriken +1
Stars of Ojy-do +1 (Cold+1d4)
Many Talons +1 (Good+1d4, Vampiric+1)
Shuriken +2
Dragon's Tail +2 (Fire+1d4)
Shining Light +2 (DC16 Daze 50%/2 rounds)
Shuriken +3
Shuriken +4
# Shuriken of Mystra +7
Throwing Axe (Martial, 1d6 20/x2, Slashing)
$ Alchemical Silver Throwing Axe
$ Cold Iron Throwing Axe
$ Adamantine Throwing Axe (Magical+2)
Throwing Axe +1
Fire Axe +1 (Mighty+2, Fire+1d4)
Throwing Axe +2
Throwing Axe +3
Axe of the Coming Storm +3 (Electrical+1d4)
Thunderbeast Axe +3 (Sonic+1d4)
Throwing Axe +5
(F.06) Ranged Weapons and Ammunition
Heavy Crossbow (Simple, 1d10 19-20/x2, Piercing, Medium)
@ Ogrum's Siegebow (Atk-1, Mighty+6, unlimited Fire bolts: Fire+1d6)
Heavy Crossbow +1 (Atk+1)
$ Heavy Crossbow +1 (Atk+1, Piercing+1)
$ Zalantar Heavy Crossbow (Atk+1)
Nimble Crossbow (Atk+1, DEX+2)
$ Inshula's Preyhunter (Rgr, Human: Atk+1, Piercing+1d8, Bludgeoning-10%)
Heavy Crossbow +2 (Atk+2)
$ Shederran Heavy Crossbow (Atk+2)
Feywarden Crossbow (Atk+2, +5 vs Orc)
Glorious Revolution (Atk+2, +5 vs Evil, SR10)
& Plate-Piercer (Atk+2, Critical+2d8)
Heavy Crossbow +3 (Atk+3)
$ Duskwood Heavy Crossbow (Atk+3, Weight-40%)
& Longshot (Atk+3, AC Deflection+1, Universal+1)
% Locust Crossbow (Atk+3, unlimited Bolt +3: Piercing+3)
# Heavy Crossbow +5 (Atk+5)
Crossbow of Accuracy (Atk+5, Concentration+2)
Light Crossbow (Simple, 1d8 19-20/x2, Piercing, Small)
Light Crossbow +1 (Atk+1)
$ Light Crossbow +1 (Atk+1, Piercing+1)
$ Zalantar Light Crossbow (Atk+1)
@ Masterwork Light Crossbow (Atk+1)
Light Crossbow +2 (Atk+2)
$ Shederran Light Crossbow (Atk+2)
Outrider's Flight (Atk+2, DEX+1)
& Swift Flier (Atk+2, Haste)
& True Crossbow (Atk+2, Regeneration+3)
% Hammer & Nails (Atk+2, Critical+2d6, Bludgeoning STR attribute bonus)
@ Righley's Dueler (Atk+2, Magic Missile 1/day)
Light Crossbow +3 (Atk+3)
Duskwood Light Crossbow (Atk+3, Weight-40%)
Ruby Crossbow (Atk+3, Cause Fear 1/day)
Light Crossbow +4 (Atk+4)
Crossbow of the High Forest (Atk+4, Regeneration+1)
Crossbow of Murder (Atk+5, Critical+2d6)
Crossbow of Affliction (Atk+5, Weakness Massive Criticals 1d6,
Bludgeoning-10%)
# Reverberating Crossbow of Pain (Atk+6, unlimited Reverberating Shot bolts:
Sonic+4d6, Piercing+6)
Longbow (Martial, 1d8 20/x3, Piercing, Large)
$ Composite Longbow 1 (Mighty+1)
$ Composite Longbow 2 (Mighty+2)
$ Zalantar Longbow (Mighty+2)
$ Composite Longbow 3 (Mighty+3)
$ Shederran Longbow (Mighty+4)
$ Composite Longbow 5 (Mighty+5)
Duskwood Longbow (Mighty+6, Weight-40%)
Longbow +1 (Atk+1)
Duskwood Bow (Atk+1)
Composite Longbow +1 (Atk+1, Mighty+3)
$ Longbow +1 (Atk+1, Piercing+1)
$ Frost Longbow +1 (Atk+1, Piercing+1, Cold+1d6)
Longbow +2 (Atk+2)
& Bow of the Black Adder (Atk+2, +4 vs Elf, unlimited Arrow +2: Piercing+2)
& Coldheart (Atk+2, Critical+1d10, unlimited Ice Arrows: Cold+1d6)
% Falling Star (Atk+2, Unlimited Fire Arrows: Fire+1d6)
Composite Longbow +2 (Atk+2, Mighty+4)
Longarm (Atk+2, Mighty+2, STR+2)
$ Longbow +2 (Atk+2, Piercing+2)
$ Composite Longbow +2 (Atk+2, Piercing+2, Mighty+4)
$ Composite Longbow of Deadly Precision (Atk+2, Piercing+2, Mighty+4)
@ Tempest's Touch (Atk+2, Electrical 10/-, unlimited Lightning arrows:
Electrical+1d6)
Longbow +3 (Atk+3)
Composite Longbow +3 (Atk+3, Mighty+5)
Elven Court Bow (Atk+3, Mighty+3)
North Wind Bow (Atk+3, Mighty+3, Cold 20/-)
Ripper (Atk+3, Mighty+4, Immunity Mind-Affecting Spells)
# Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)
Shortbow (Martial, 1d6 20/x3, Piercing, Medium)
$ Zalantar Shortbow (Mighty+2)
$ Composite Shortbow 4 (Mighty+4)
Shederran Shortbow (Mighty+4)
Duskwood Shortbow (Mighty+6, Weight-40%)
Shortbow +1 (Atk+1)
$ Shortbow +1 (Atk+1, Piercing+1)
Composite Shortbow +1 (Atk+1, Mighty+3)
Strongheart's Arm (Atk+1, Mighty+2, Fort+2)
Tansheron's Bow (Atk+1, unlimited Lightning Arrows: Electrical+1d6)
$ Fen-Tamer (Atk+1, +3 vs Vermin, Mighty+3)
Shortbow +2 (Atk+2)
& White Dragon Bow (Atk+2, unlimited Ice Arrows: Cold+1d6)
$ Shortbow +2 (Atk+2, Piercing+2)
Shortbow +3 (Atk+3)
Composite Shortbow +3 (Atk+3, Mighty+5)
Lesser Oathbow (Atk+3, Mighty+3, Critical+1d4)
Lilting Note (Atk+3, Mighty+3, Perform+8)
Phantom Bow (Atk+3, Mighty+3, Haste 3/day, Phantasmal Killer 1/day)
& Horseman's Bow (Atk+3, HP+15)
% The Dove (Atk+3, Charm Monster 2/day, Charm Person 2/day)
Shortbow +4 (Atk+4)
Composite Shortbow +4 (Atk+4, Mighty+5)
Composite Shortbow +5 (Atk+5, Mighty+5)
# Rage of the Lost Hin (Atk+8, Piercing-50%, Will-3, unlimited
Lost Hin's Fury arrows: Fire+2d6, Piercing+8)</pre><pre id="faqspan-14">
Sling (Simple, 1d4 20/x2, Bludgeoning, Small, 1 Handed)
Sling +1 (Atk+1)
Tempertuppin's Ever-Thrower (Atk+1, unlimited Fire Bullets: Fire+1d6)
Sling +2 (Atk+2)
& Gruumsh's Other Eye (Atk+2, Critical+2d6)
& Whistling Sling (Atk+2, unlimited Ice Bullets: Cold+1d6)
% Giant Feller (Atk+2, +5 vs Giant)
Sling +3 (Atk+3)
# Charming Sling +3 (Atk+3, CHA+2)
Sling of Force (Atk+3, Mighty+3, STR+2)
Sling +4 (Atk+4)
Sling of Arvoreen (Atk+4, Mighty+4, Freedom)
Sling of Seeking (Atk+5, +6 vs Goblinoid)
# Dragon Pebbles (Atk+6, Sonic-10%, Immunity Flesh to Stone, unlimited
Shou Lung Wall Fragment bullets: Bludgeoning+6, Sonic+1d6)
Arrow
$ Alchemical Silver Arrow
$ Cold Iron Arrow
$ Adamantine Arrow (Magical+2)
Arrow +1 (Piercing+1)
Arrow +2 (Piercing+2)
Arrow +3 (Piercing+3)
# Arrow +4 (Piercing+4)
# Arrow +5 (Piercing+5)
Piercing Arrow (Piercing+1d6)
Acid Arrow (Acid+1d6)
Fire Arrow (Fire+1d6)
Ice Arrow (Cold+1d6)
Lightning Arrow (Electrical+1d6)
Mild Poison Arrow (DC14 Poison CON 1d2)
Poison Arrow (DC16 Poison STR 1d2, CON 1d2)
$ Keening Reeds (DC18 Deafness 33%/3 rounds)
Arrow of the Vampire (Vampiric+2)
Arrows of Petrification (Flesh to Stone L7)
# Arrow of Detonation (Fireball L10)
Bolt
$ Alchemical Silver Bolt
$ Cold Iron Bolt
$ Adamantine Bolt (Magical+2)
Bolt +1 (Piercing+1)
Bolt +2 (Piercing+2)
Bolt +3 (Piercing+3)
Bolt +4 (Piercing+4)
Bolt +5 (Piercing+5)
Bolt of Piercing (Piercing+1d6)
Bolt of Frostbite (Cold+1d4)
Bolt of Fire (Fire+1d6)
Bolt of Lightning (Electrical+1d6)
$ Wasp Stingers (DC14 Wounding)
Paralytic Bolt (DC14 Stun 50%/2 rounds)
Mild Poison Bolt (DC14 Poison CON 1d2)
Poison Bolt (DC16 Poison STR 1d2, CON 1d2)
Bullet
$ Alchemical Silver Bullet
$ Cold Iron Bullet
$ Adamantine Bullet (Magical+2)
Bullets of Smiting (Bludgeoning+1d6)
Farel's Gold (Acid+1d6)
Ice Bullet (Cold+1d6)
Lightning Bullet (Electrical+1d6)
Fire Bullet (Fire+1d6)
Bullet of Screaming (Sonic+1d4)
Giant's Bane (Giant+1d6, Piercing+1d6)
$ Kudeu Nuts (DC18 Fear 33%/2 rounds)
Bullet +1 (Bludgeoning+1)
Bullet +2 (Bludgeoning+2)
Bullet +3 (Bludgeoning+3)
Bullet +4 (Bludgeoning+4)
(F.07) Robes
Robe of Blending (Hide+15)
Robe of Electrical Resistance (Electrical 15/-)
Robe of Fire Resistance (Fire 15/-)
Robe of Acid Resistance (Acid 15/-)
Robe of Scintillating Colors (Displacement 1/day, Daze, Light 10m Purple)
Robe of Energy (Sor, Wiz: Immunity Magic Missile, Magic Missile 1/day,
Concentration+7, Light 15m Red)
# Robes of the Dark Moon (Mnk: Haste 1/day, Concentration-1)
$ Robes of the Dark Moon (Evil Mnk: AC Armor+6)
Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1)
# Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1)
Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1)
Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1)
Improved Robes of the Old Order (Mnk: AC Armor+2)
$ Mage's Battle Robes (Sor, Wiz: SR10, Concentration+2, Spellcraft+2,
Light 10m Purple)
Greater Battle Robe (Sor, Wiz: AC Armor+2 vs Evil, SR14, Light 10m Purple,
Concentration+3, Spellcraft+3)
Dragon Disciple's Robe (Rdd: AC Armor+2, Bonus Brd, Sor, Wiz L2, L3 Spell)
Palemaster's Robe (Pma: AC Armor+2, Arcane Defense Necromancy,
Spell Penetration)
Duelist Garb (Due: AC Armor+3, Power Attack, Haste 2/day)
White Robe of the Archmagi (Good, Sor, Wiz: AC Armor+5, Spell Penetration,
Universal+1, SR12)
Grey Robe of the Archmagi (Neutral, Sor, Wiz: AC Armor+5, Spell Penetration,
Universal+1, SR10)
Black Robe of the Archmagi (Evil, Sor, Wiz: AC Armor+5, Spell Penetration,
Universal+1, SR12)
# Robe of the Archmagi (Sor, Wiz: AC Armor+5, Spell Penetration, Universal+3,
SR20, Bonus Sor Wiz L5, L6, L7 Spell)
# Greater Robe of Eyes (True Seeing, Search+10, Spot+10)
$ Forgetful Robes (Concentration+4, Bonus Brd, Sor, Wiz L2 Spell)
@ Auril's Truth (Cold-50%, Cone of Cold, Polar Ray)
$ Barkplate (Piercing 5/-, Slashing 5/-, Fire+25%)
$ Superior Barkplate (AC Armor+1, Piercing 5/-, Slashing 5/-, Fire+25%)
$ Chir's Robes (Evil Gnome: AC Armor+1, Darkness 2/day)
$ Enduring Vestments (AC Armor+1, SR14, False Life 1/day)
@ Tasha's Atrocious Robe (AC Armor+1, Universal+1, Spell Focus Enchantment,
Arcane Defense Enchantment)
# Red Wizard Robes (Human, Red: AC Armor+2, Concentration+5, Universal+1)
# Safiya's Disguise (Human, Red: AC Armor+3, Concentration+3)
$ Red Wizard Garb (Red: AC Armor+3, SR10, Bonus Wiz L3 Spell)
$ Arcane Scholar Robes (Asc: AC Armor+2, Spell Penetration, Concentration+10)
# Safiya's Robes (Safiya: AC Armor+3, Universal+2, Concentration+8)
@ Fukio's Silks (AC Armor+3, Move Silently+6, Mirror Image 1/day)
# Barbarian's Outfit +5 (AC Armor+5)
# Skin of Shadow (AC Armor+5, SR24, Shadow Shield 3/day)
# Binder's Robes (AC Armor+8, Bonus Brd L6, Sor L7, Wiz L7 Spell,
Polymorph Self 2/day)
# Dread Wraps (AC Armor+10, Immunity Paralysis, Immunity Sneak Attack,
Magical 15/-, CON-2, Fire+50%, Disease-8)
AC Penalty - Hide, Move Silently, Parry, Set Trap, Tumble, Sleight of Hand
(F.08) Light Armor
Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)
Pitney's Militia Armor (Toughness, Light 1/day)
Padded Armor +1 (AC Armor+1)
Padded Armor +2 (AC Armor+2)
Padded Armor +3 (AC Armor+3)
# Padded Armor +4 (AC Armor+4)
Padded Armor +5 (AC Armor+5)
Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
$ Quarrel's Leathers (Evil Half-Elf War: Bestow Curse 1/day)
Leather Armor +1 (AC Armor+1)
Skin of the Forest (Drd, Rgr: AC Armor+1, Hide+3, Move Silently+3,
Camouflage 1/day, Light 15m Orange)
Callurdan Smoothhand's Armor (AC Armor+1, +2 vs Evil, SR14)
$ Lastri's Leather Armor (Halfling, Swb: AC Armor+1, Will+2)
Leather Armor +2 (AC Armor+2)
Shadowdancer Outfit (Shd: AC+2, DEX+2, Weapon Finesse, Spell Failure 5%)
Harper Agent Leathers (Hrp: AC Armor+2, Displacement 1/day,
Protection from Alignment 2/day)
Arcane Trickster Gear (Atr: AC Armor+2, Bonus Brd, Sor, Wiz L3 Spell,
Invisibility 3/day)
Shadow Thief Leather Armor (Amn: AC+2, Bluff+6, Intimidate+6, Fear 1/day)
Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-)
$ Finch's Leather Armor (Good Half-Elf Brd: AC Armor+2, SR14)
Leather Armor +3 (AC Armor+3)
Hair Shirt of Ilmater (AC Armor+3, DEX-2, Cure Serious Wounds 1/day)
$ Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2)
# Leather Armor +4 (AC Armor+4)
Greenleaf (AC Armor+5, Hide+5)
& Balhoderie's Softer Skin (Rog: AC Armor+3, Piercing 5/-)
# Shroud of the Leopard (AC Armor+5, Listen +8, Spot +8, Cat's Grace 3/day)
Studded Leather Armor (AC 3, Max AC Dex Bonus 5, Penalty 1, Spell 15%)
$ Woodsman Outfit
$ Spidersilk Jerkin (Spell Failure 5%, Penalty 0, Weight-70%)
$ Samarachan Patrol Gear (Spell Failure 0%, Penalty 0)
Studded Leather Armor +1 (AC Armor+1)
$ Salamander Hide Studded Leather Armor (AC Armor +1, Fire 10/-, Weight-40%)
Armor of Loyalty (AC Armor+1, Immunity Charm Person, Dominate Person)
$ Inshula's Armor (Rgr, Human: AC Armor+1, +2 vs Beast, Fear+1)
@ Maelstrom's Mesh (AC Armor+1, Hold Person on hit)
$ Masterwork Studded Leather Armor +1 (AC Armor+1, Penalty 0)
Studded Leather Armor +2 (AC Armor+2)
Armor of Thorns (AC Armor+2, Vampiric Touch 1/day)
The Great Oak (AC Armor+2, +4 vs Giant)
Assassin's Leathers (Asn: AC Armor+2, Weapon Finesse, Cat's Grace 3/day)
$ Masterwork Studded Leather Armor +2 (AC Armor+2, Penalty 0)
$ Belueth's Armor (Evil, Planetouched, Gld: AC Armor+2, Haste 1/day)
Studded Leather Armor +3 (AC Armor+3)
$ Masterwork Studded Leather Armor +3 (AC Armor+3, Penalty 0)
Studded Leather Armor +4 (AC Armor+4)
Shadow Legion Armor (AC Armor+4, Hide+5, Move Silently+5)
# Studded Leather Armor +5 (AC Armor+5)
Black Flame Armor (AC Armor+5, Fire 30/-)
Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
Darksteel Chain Shirt (Acid 5/-)
$ Adamantine Chain Shirt (DR 1/-)
Chain Shirt +1 (AC Armor+1)
Benzo's Luck (AC Armor+1, +3 vs Chaotic, +3 vs Evil)
Broewende Family Armor (AC Armor+1, Immunity Mind-Affecting Spells,
Acid 5/-, Fire 5/-)
@ Rinara's Rogue Links (Rog: AC Armor+1, Hide+2, Move Silently+2)
$ Masterwork Chain Shirt +1 (AC Armor+1, Penalty 1)
Chain Shirt +2 (AC Armor+2)
Eldritch Knight Chain Shirt (Eld: AC Armor+2, Bonus Brd, Sor, Wiz
L3 Spell, Power Attack, Spell Failure 0%)
Neverwinter Nine Tunic (Nwn: AC Armor+2, CON+2, Expert Tactician,
Spell Failure 10%)
& The Breast of Ilum Lura (Rgr: AC Armor+2, Listen+2, Spot+2)
$ Soraevora's Chain (Elf, Fav, CG: AC 5, AC Armor+2, SR10, Reflex+2)
$ Masterwork Chain Shirt +2 (AC Armor+2, Penalty 1)
Chain Shirt +3 (AC Armor+3)
Armor of Fleetness (AC Armor+3, Haste 4/day)
Mirrored Armor (AC Armor+3, SR14)
Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3)
Rogue Links (Rog: AC Armor+3, Hide+6, Move Silently+6)
$ Masterwork Chain Shirt +3 (AC Armor+3, Penalty 1)
Chain Shirt +5 (AC Armor+5)
# Eveningchain (AC Armor+7, Immunity Death Magic, Spell Failure 0%)
Mithral Chain Shirt (AC 4, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
Arcane Archer Chain Shirt (Arc: AC Armor+2, True Stike 3/day)
Mithral Scale Mail (AC 4, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
Mithral Breastplate (AC 5, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
Mithral Chainmail (AC 5, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
Mithral Elven Chainmail (AC Armor+3, Universal+1)
# Steadfast Chain (AC Armor+7, Regeneration+6, Fort+4, Immunity Necromancy)
(F.09) Medium Armor
Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 3, Spell Failure 20%)
# Thasunta Hide (AC Armor-2, STR+8, CON+7, INT-4)
Hide Armor +1 (AC Armor+1)
$ Masterwork Hide Armor +1 (AC Armor+1, Penalty 2)
$ Umoja's Armor (Good, Human, Drd: AC Armor+1, Penalty 2)
@ Salamander Hide Armor (AC Armor+1, Fire 10/-, Weight-40%)
Hide Armor +2 (AC Armor+2)
Frenzied Berserker Hide (Ber: AC Armor+2 Dash, Improved Power Attack)
Hide Armor +3 (AC Armor+3)
Kumakawa (AC Armor+3, Improved Evasion)
& Graena's Fortune (Bbn: AC Armor+3, Move Silently+5)
& Scattertrail Hide (Drd: AC Armor+2, Hide+2, Immunity Poison)
$ Masterwork Hide Armor +3 (AC Armor+3, Penalty 2)
# Hide Armor +4 (AC Armor+4)
# Hide Armor +5 (AC Armor+5)
Scale Mail (AC 4, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
$ Adamantine Scale Mail (DR 2/-)
@ Masterwork Scale Mail (Weight-20%)
Scale Mail +1 (AC Armor+1)
@ Green Dragon Scale (AC Armor+1, Acid-5%, Weight-60%)
$ Masterwork Scale Mail +1 (AC Armor+1, Penalty 3)
Scale Mail +2 (AC Armor+2)
Weapon Master's Scale (Wep: AC Armor+2, Improved Initiative, Knockdown)
$ Masterwork Scale Mail +2 (AC Armor+2, Penalty 3)
Scale Mail +3 (AC Armor+3)
Armor of Command (AC Armor+3, CHA+2, Diplomacy+?)
# Scale Mail +4 (AC Armor+4)
Dragon Armor (AC Armor+5, Universal+3)
# Scale Mail +5 (AC Armor+5)
Breastplate (AC 5, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
Darksteel Breastplate (Acid 5/-)
# Adamantine Breastplate (DR 2/-)
Breastplate +1 (AC Armor+1)
$ Masterwork Breastplate +1 (AC Armor+1, Penalty 3)
$ Gilded Armor (AC Armor+1, Intimidate+3)
Chromatic Breastplate +1 (AC Armor+1, Cold 10/- Fire 10/- Electrical 10/-)
Breastplate +2 (AC Armor+2)
$ Umber Hulk Hide Breastplate (AC Armor +2, Immunity Mind-Affecting Spells)
$ Masterwork Breastplate +2 (AC Armor+2, Penalty 3)
Breastplate +3 (AC Armor+3)
Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-)
Storm Armor (AC Armor+3, SR10, Fire 10/-, Sonic 10/-)
$ Masterwork Breastplate +3 (AC Armor+3, Penalty 3)
# Breastplate +5 (AC Armor+5)
Lesser Golem Armor (AC Armor+5, STR+4, Immunity Level/Ability Drain)
# Breastplate of Hidden Imaskar (AC Armor+6, Acid+10%, Immunity Poison)
Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)
# Rashemi Berserker Chainmail
$ Adamantine Chainmail (DR 2/-)
@ Masterwork Chainmail (Weight-20%)
Chainmail +1 (AC Armor+1)
$ Masterwork Chainmail +1 (AC Armor+1, Penalty 4)
$ Auril's Icy Accoutrements (AC Armor+1, Penalty 4, Cold-75%, Fire+25%,
Cone of Cold 1/day)
@ Anti-Venom Chainmail (AC Armor+1, Immunity Poison)
@ Mail of Terror (AC Armor+1, STR+1, Intimidate+2, Fear, Phantasmal Killer,
Wail of the Banshee)
Chainmail +2 (AC Armor+2)
$ Masterwork Chainmail +2 (AC Armor+2, Penalty 4)
$ Septimund's Armor (Human, Dgd: AC Armor+2, Penalty 4, +4 vs Undead,
Fort+1, Cure Critical Wounds 1/day, Detect Undead unlimited uses)
@ Prismatic Chain (AC Armor+2, Immunity Color Spray, Color Spray 1/day)
Chainmail +3 (AC Armor+3)
Elven Chainmail (AC Armor+3, Hide+6, Move Silently+6, Weight-60%)
# Chainmail +4 (AC Armor+4)
$ Masterwork Chainmail +4 (AC Armor+5)
# Chainmail +5 (AC Armor+5)
Mithral Banded Mail (AC 6, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)
Mithral Half Plate (AC 7, Max AC Dex Bonus 2, Penalty 4, Spell Failure 30%)
Mithral Full Plate (AC 8, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)
(F.10) Heavy Armor
Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
$ Adamantine Banded Mail (DR 3/-)
@ Masterwork Banded Mail (Weight-20%)
Banded Mail +1 (AC Armor+1)
Scales of Truth +1 (AC Armor+1, Fort+1, See Invisibility 1/day)
Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
@ The Mail of Fennibal "Thunder" Bale (AC Armor+1, Sound Burst L2 on hit)
Banded Mail +2 (AC Armor+2)
Armor of Comfort +2 (AC Armor+2, Heal+2, Weight-80%)
Banded Mail +3 (AC Armor+3)
White Dragon Armor (AC Armor+3, Cold 20/-, Weight-20%)
# Banded Mail +5
# Grasp of Earth (AC Armor+6, Fire 10/-, Greater Stoneskin 2/day,
Stonehold 1/day, Sonic+25%)
Half Plate (AC 7, Max AC Dex Bonus 0, Penalty 7, Spell Failure 40%)
$ Adamantine Half Plate (DR 3/-)
Half Plate +1 (AC Armor+1)
Gnomish Magnetic Armor (AC Armor+1, SR12)
$ Masterwork Half Plate +1 (AC Armor+1, Max AC Dex Bonus 1, Penalty 6)
Half Plate +2 (AC Armor+2)
Whitebone Armor +2 (AC Armor+2)
$ Wyvern Hide Half Plate (AC Armor+2, Poison+4, Weight-20%)
Warpriest Half Plate (Wpr: AC Armor+2, CON+2, Extra Turning)
Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)
$ Masterwork Half Plate +2 (AC Armor+2, Max AC Dex Bonus 1, Penalty 6)
Half Plate +3 (AC Armor+3)
Dwarven Defender Plate (Def: AC Armor+3, STR+2, HP+10)
Armor of the Divine Champion (Chm: AC Armor+3, Cure Light Wounds 2/day,
Protection from Alignment 1/day)
$ Masterwork Half Plate +3 (AC Armor+3, Max AC Dex Bonus 1, Penalty 6)
# Half Plate +4 (AC Armor+4)
Half Plate +5 (AC Armor+5)
# Deep Guardian's Plate (AC Armor+5, SR18, Immunity Paralysis)
# Thayan Knight Halfplate (AC Armor+8, Ref+5, Intimidate+8, Will-5,
Diplomacy-5)
Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
$ Adamantine Full Plate (DR 3/-)
$ Masterwork Adamantine Full Plate (DR 3/-, Penalty 5)
Full Plate +1 (AC Armor+1)
Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-)
Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, Enchantment,
Divination, Evocation)
# Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
AC Armor+1, Electrical 10/-, Fire 10/-, Cold 10/-)
$ Masterwork Full Plate +1 (AC Armor+1, Penalty 5)
Full Plate +2 (AC Armor+2)
$ Wyvern Hide Full Plate (AC Armor+2, Poison+4, Weight-20%)
Blackguard's Plate (Blk: AC Armor+2, Protection from Alignment 2/day,
Inflict Light Wounds 1/day)
Laeral's Storm Armor (AC Armor+2, Fire 10/-, Electrical 10/-)
% Armor of Gram the Mouse (Pal: AC Armor+2, Magical 5/-)
$ Masterwork Full Plate +2 (AC Armor+2, Penalty 5)
$ Grykk's Plate +2 (Lawful Good, Half-Orc, Pal: Slashing 5/-, Penalty 5)
Full Plate +3 (AC Armor+3)
Armor of Freedom (AC Armor+3, Freedom)
@ Mantides' Full Plate (Pal: AC Armor+3, Heal 1/day)
@ Night's Embrace (AC Armor+3, Darkvision, Cold 15/-)
$ Masterwork Full Plate +3 (AC Armor+3, Penalty 5)
# Full Plate +5 (AC Armor+5)
Red Dragon Armor (AC Armor+5, Fire 20/-, Weight-20%)
Greater Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
AC Armor+7, Electrical 15/-, Fire 15/-)
# Blessings of Bhalla (AC Armor+7, Immunity Level/Ability Drain,
Aura versus Alignment 2/day)
# Sey'ryu's Scales (AC Armor+8, Electrical+75%, Chain Lightning 3/day,
Magical 20/-)
(F.11) Shields
Light Shield (AC Shield 1, Penalty 1, Spell Failure 5%)
$ Batiri Buckler (AC Shield 0, Weight-50%, Fire+10%, Spell Failure 0%)
Adamantine Light Shield (DR 1/-)
$ Light Ironwood Shield (Weight-60%, Spell Failure 0%)
Shield of Dawn (AC Shield+2 vs Undead, Light 10m White)
Shield of the Watch (AC Shield+2 vs Human)
@ Dazzler (Daze unlimited uses)
@ Medusa Shield (Immunity Poison, Flesh to Stone 5 uses)
Light Shield +1 (AC Shield+1)
Dwarven Mirth (AC Shield+1, CHA+2)
@ Bright Shield (AC Shield+1, Light 15m Yellow)
Light Shield +2 (AC Shield+2)
$ Zalantar Light Shield (AC Shield+2, Spell Failure -5%)
Protector (AC Shield+2)
Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
Mithral Shield (AC Shield+2, Freedom)
@ Umber Hulk Hide Heavy Shield (AC Shield+2, Immunity Mind-Affecting Spells)
Light Shield +3 (AC Shield+3)
Hearth Shield (AC Shield+3, Fire 15/-)
Light Shield +4 (AC Shield+4)
Shield of the Void (AC Shield+4, Immunity L0, L1, L2 spells)
# Light Shield +5 (AC Shield+5)
# Foxheart Buckler (AC Shield+5, INT+6, Bluff+10)
# Shield of the Magi (AC Shield+6, Bonus Brd, Sor, Wiz L4 Spell,
Minor Globe of Invulnerability 1/day, Greater Magic Weapon 1/day,
Spell Failure 0%)
# Witchblessed (AC Shield+8, Immunity L0, L1, L2, L3 spells)
Heavy Shield (AC Shield 2, Penalty 2, Spell Failure 15%)
Darksteel Heavy Shield (Acid 5/-)
$ Adamantine Heavy Shield (DR 2/-)
$ Mithral Heavy Shield (Weight-40%, Spell Failure 0%)
$ Heavy Ironwood Shield (Weight-60%, Spell Failure 10%)
Heavy Shield +1 (AC Shield+1)
Laeral's Spell Shield (AC Shield+1, SR16)
$ Grykk's Heavy Shield (Good, Half-Orc, Pal: AC Shield+1, +2 vs Evil)
@ Shield of the Maimed God (AC Shield+1)
Heavy Shield +2 (AC Shield+2)
Dragon Shield (AC Shield+2, Acid 10/- Cold 10/- Electrical 10/- Fire 10/-)
Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)
# Heavy Shield +3 (AC Shield+3)
Mirror Shield (AC Shield+3, SR12)
Shield of the Sun (AC Shield+3, Light 20m Yellow, Searing Light 16 uses)
$ Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)
# Heavy Shield +4 (AC Shield+4)
Shield of the Holy (AC Shield+4, Extra Turning)
Shield of Prator (AC Shield+5, WIS+4, SR14, Electrical 10/-, Sonic 10/-,
Cold 15/-, Acid 10/-, Fire 10/-)
# Dented Platter (AC Shield+5, Slashing-25%, Bludgeoning+10%, Fort+6)
# Kepeturi Crest (AC Shield+6, WIS+8, Sunburst 3/day)
# Sey'ryu's Scale (AC Shield+6, Immunity Electrical, SR28)
# Triune Shield (AC Shield+7, SR16, Immunity Disease, Spell Failure 25%)
Tower Shield (AC Shield 4, Penalty 10, Spell Failure 50%, Atk-2)
$ Adamantine Tower Shield (DR 3/-)
$ Mithral Tower Shield (Weight-40%, Spell Failure 30%)
Tower Shield +1 (AC Shield+1)
Goblin Shield of Nulbish +1 (AC Shield+1, +3 vs Goblinoid, Darkvision)
Greater Shield of Dawn +1 (AC Shield+1, +5 vs Undead, Light 15m White)
Tower Shield +2 (AC Shield+2)
Greater Shield of the Watch (AC Armor+2, +5 vs Human)
Imaskari Shield (AC Shield+2, SR12)
# Shield of Darksteel Tower (AC Shield+2, +4 vs Good)
# Tower Shield +3 (AC Shield+3)
# Tower Shield +4 (AC Shield+4)
Forgotten Shield (AC Shield+4, Immunity Slashing 25%, Will+2)
# Blightguard (AC Shield+4, +8 vs Plant, STR+6)
# Tower Shield +5 (AC Shield+5)
Hastsezini's Shield (Lawful: AC Shield +5)
# Brown Dragon Shield (AC Shield+5, Acid+75%, Disintegrate 1/day)
# Mage Protector (AC Shield+5, STR+6, INT-4, Mind-Affecting Spells+4)
(F.12) Helmets
Leather Helm
Scale Helm
Chain Helm
Horse Hair Helmet (Concentration+1)
Paladin Helmet (Concentration+1)
Pot Helmet (Concentration+1)
Spike Helmet (Concentration+1)
Stag Helmet (Concentration+1)
Winged Helmet (Concentration+1)
Mage's Skullcap (Concentration+2)
Wizard's Hat (Concentration+2)
Swashbuckler's Hat (Diplomacy+2)
Noble's Cap (CHA+1)
@ Silk Chapeau (CHA+1)
Headband of Intellect +2 (INT+2)
Headband of Intellect +4 (INT+4)
$ Headband of Intellect +6 (INT+6)
Caretaker's Veil (DEX-4, AC Armor-2, True Seeing)
The Regal (Acid 10/-, Fire 10/-, Search-5, Spot-5)
# Chromatic Crown (Acid 15/-, Cold 15/-, Electrical 15/-, Fire 15/-, Poison+5)
$ Jungle Headdress (Survival+3)
$ Headband of the Binder (Lore+4, Spellcraft+4)
Moonstone Mask (Listen+5, Search+5, Spot+5, Darkvision, Concentration+1)
Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m Blue)
Thayvian Circlet (INT+2, Concentration+1, Universal+1)
Mask of Persuasion (CHA+1, Concentration+1, Diplomacy+3, Light 10m Yellow)
# Greater Mask of Persuasion (CHA+2, Concentration+1, Diplomacy+5,
Light 10m Yellow)
Finch's Fine Chapeau (Bluff+4, Diplomacy+4, Perform+2, Slight of Hand+2)
Mask of the Skull (Finger of Death 1/day)
Minor Circlet of Blasting (Searing Light 1/day)
Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
Helm of Brilliance (Fire 20/-, Light 10m Blue, Fireball, Greater Fireburst,
Prismatic Spray, Wall of Fire)
Helm of Darkness (Darkvision, Cold 20/-, Immunity Fear, Immunity Darkness,
Immunity Death Magic, Darkness 50 uses)
# Deathless Diadem (Immunity Death Magic, Negative Energy+75%,
Positive Energy-25%)
# Golden Circlet (SR10, Immunity Mind-Affecting Spells, Concentration+1,
Will+1)
Shukenja Helm (Sor: Concentration+1, Bonus Sor L1, L1, L2, L3 Spell)
Lichskull (Sor, Wiz, Pma, Rdd: CHA-2, SR18, Concentration+12, Spellcraft+12)
$ Finch's Comfortable Cap (Half-Elf Brd: HP+10, Improved Evasion)
& Anagry's Mindmaze (Wiz: INT+2, Immunity Mind-Affecting Spells)
& Scattertrail Helmet (Drd: Entangle 3/day, Summon Creature IV 1/day)
& The Watchful Mind of Pim (Ftr: Search+4, Spot+4, Invisibility Purge 1/day)
& Helm of Gram the Mouse (Pal: DR 2/-, Piercing 5/-)
% Head of the Lame Kobold (War: CHA+2, INT-2, Fear 3/day)
# Finch's Finest Hat (DEX+2, CHA+2, Bluff+8, Diplomacy+8, Slight of Hand+8,
Perform+8)
# Tragedian (Diplomacy+8, Intimidate+10, Taunt+10, Crushing Despair 5/day)
# Adamantine Helm (AC Deflection +2, Concentration +1)
# Ice Troll Helmet (AC Deflection+2, HP+15, Bludgeoning 10/-, Will+3, Ref-3)
# Snow Tiger Helm (AC Deflection+2, CON+6, Immunity Fear)
# Efrem's Stag Helm (AC Deflection+4, CON+4, Freedom, Divine 10/-, Weight-50%)
# Mask of the Betrayer (Immunity Death Magic, Immunity Level/Ability Drain)
# Lesser Eyes of the Coven (INT+4, WIS+4, CHA+4, Phatasmal Killer 1/day,
Deep Slumber 1/day)
# Eyes of the Coven (INT+9, WIS+9, CHA+9, Premonition 1/day, Weird 1/day,
True Seeing 1/day)
$ Belueth's Mask (Evil, Planetouched, Gld: Freedom)
$ The Imarskarcana (SR26, Lore+10, Gate, Legend Lore, True Seeing 1/day)
$ Eyepatch of the Great Sea Corsair (Spot+5, See Invisibility 1/day)
@ Helm of the Horselords (Immunity Fear, Intimidate+5, Concentration+1)
@ Orbakh's Domino Mask (Light 5m Purple)
@ Domino Mask (HP+10, Concentration-2, Ghostly Visage 2/day, Will DC15 Evil+2)
@ Domino Mask (HP+10, Concentration-4, Ghostly Visage 2/day, Fear 1/day,
Immunity Mind-Affecting Spells, DC15 vs Will or Evil+2)
@ Domino Mask (HP+10, Concentration-6, Ghostly Visage 2/day, Fear 1/day,
Immunity Mind-Affecting Spells, True Seeing, DC15 vs Will or Evil+2)
@ Domino Mask (HP+10, Concentration-8, Ghostly Visage 2/day, Fear 1/day,
Immunity Mind-Affecting Spells, True Seeing, Immunity Death Magic,
DC15 vs Will or Evil+2)
(F.13) Bracers
Bracers of Armor +1 (AC Armor+1)
Bracers of Armor +2 (AC Armor+2)
Bracers of Armor +3 (AC Armor+3)
Bracers of Armor +4 (AC Armor+4)
Bracers of Armor +5 (AC Armor+5)
# Bracers of Armor +6 (AC Armor+6)
# Bracers of Armor +7 (AC Armor+7)
# Bracers of Armor +8 (AC Armor+8)
@ Mintassan's Miraculous Bracers (AC Armor+3, HP+5)
Bracers of the Blinding Strike (AC Armor+4, Haste 4/day)
& Shackles of Asenath (Sor: AC Armor+4, STR+2)
# Gnarlthorn's Sacrifice (AC Armor+4 Immunity Level/Ability Drain, Heal 1/day)
# Bracers of Artifice (AC Armor+6, Magical 5/-, Bonus Sor, Wiz L8 Spell)
Bracers of Dexterity +1 (DEX+1)
Bracers of Dexterity +2 (DEX+2)
Bracers of Dexterity +4 (DEX+4)
# Bracers of Dexterity +6 (DEX+6)
Bracers of Archery (DEX+1, Point Blank Shot)
@ Bracers of Bruising (STR+3, Intimidate+3)
# Imaskari Bracers of Immortality (CON+8, Regeneration+2)
# Simbulmyn Bracers (Human, Elf, Half-Elf: AC Armor+2, Improved Initiative,
Iron Will, Toughness, Negative Energy 5/-)
# Red Guard (Magical+25%, Immunity Level/Ability Drain,
Greater Dispelling 3/day)
# Bracers of the Inner Planes (Darkvision, Acid-20%, Cold-20%, Electrical-20%,
Fire-20%, Negative Energy-20%, Positive Energy-20%)
(F.14) Gauntlets and Gloves
Gloves of the Yellow Rose +1 (Mnk: Atk+1, Electrical+1)
Gloves of the Yellow Rose +2 (Mnk: Atk+2, Electrical+1)
Gloves of the Yellow Rose +3 (Mnk: Atk+3, Electrical+1)
Gloves of the Yellow Rose +4 (Mnk: Atk+4, Electrical+1)
Gloves of the Yellow Rose +5 (Mnk: Atk+5, Electrical+1)
$ Gloves of the Hin Fist +1 (Mnk: Atk+1, Sonic+1)
Gloves of the Hin Fist +2 (Mnk: Atk+2, Sonic+2)
Gloves of the Hin Fist +3 (Mnk: Atk+3, Sonic+2)
Gloves of the Hin Fist +4 (Mnk: Atk+4, Sonic+1d4)
Gloves of the Hin Fist +5 (Mnk: Atk+5, Sonic+1d6)
Gloves of the Long Death +1 (Mnk: Atk+1, Cold+1)
Gloves of the Long Death +2 (Mnk: Atk+2, Cold+2)
Gloves of the Long Death +3 (Mnk: Atk+3, Cold+2)
Gloves of the Long Death +4 (Mnk: Atk+4, Cold+1d4)
Gloves of the Long Death +5 (Mnk: Atk+5, Cold+1d6)
$ Lesser Weighted Hands (Mnk: Atk+1, Dmg+1)
@ Claws of the Jade Panther (Mnk: Slashing+1d6)
Gauntlets of Ironfist (Atk+1, STR+3, Giant+1d8, Bludgeoning+1d4)
$ Thundering Handwraps +2 (Atk+2, Dmg+2, Sonic+1d6)
Flaming Gloves +2 (Mnk: Atk+2, Fire+2, Fireburst 2/day)
$ Ribsmasher's Grips (Human, Mnk: Atk+3, Dmg+3, Bludgeoning+1d4, Diplomacy-7)
Fists of Balance (Mnk: Atk+5, Cold+1d6, Fire+1d6, Cold 15/-, Fire 15/-,
Flame Arrow 1/day, Ice Storm 1/day)
# Sacred Hands (Atk+5, Magical+1d8, Weapon Specialization Unarmed,
Greater Weapon Focus Unarmed, Mass Heal 12 uses)
Great Wyrm Gauntlets (Atk+6, DEX-4, Fire+2d6)
# Gauntlets of Crushing (Mnk: Atk+6, Bludgeoning+1d10, Construct+1d10)
# Cat Queen's Claws (Atk+8, Magical+1d12, DEX+6, Mind-Affecting Spells-4,
Mass Charm 3/day)
$ Fists of Bane (Evil: Inflict Moderate Wounds L3)
Lesser Gauntlets of Ogre Power (STR+1)
Gauntlets of Ogre Power (STR+2)
$ Gauntlets of Strength +4 (STR+4)
$ Gloves of Dexterity +4 (DEX+4)
Gauntlet of Fury (AC Deflection+2, Isaac's Greater Missile Storm 1/day,
Magic Missile 1/day)
$ Gardener's Gloves (Regeneration+1, Acid 5/-, Poison+3)
Gloves of Concentration (Concentration+3)
Greater Gloves of Concentration (Concentration+6)
Gloves of the Balanced Hands (Parry+2)
Gloves of Swordplay (Parry+3)
$ Gloves of Appraisal (Appraise+3)
Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3)
Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6)
Gloves of the Minstrel (Brd: Perform +3)
Greater Gloves of the Minstrel (Brd: Perform +6)
Wondrous Gloves (Brd: WIS-1, Bonus Brd L0, L1, L2, L3 Spell)
Elder Oak Gloves (Drd: WIS+2, Bonus Drd L1, L2, L3 Spell)
Gloves of the Artificer (Craft Alchemy+3, Armor+3, Trap+3, Weapon+3)
Greater Gloves of the Artificer (Craft Alchemy+6, Armor+6, Trap+6, Weapon+6)
# Grips of Gond (Craft Alchemy+12, Armor+12, Trap+12, Weapon+12)
& Favor of Ilum Lura (DEX+4)
& The Industrious Hands of Pim (Ftr: DEX+2, Haste 1/day)
& Ysridain's Touch (Brd: AC Deflection+3, Diplomacy+3, Bluff-3)
@ Healing Hands (Heal+2, Cure Light Wounds 1/day)
% A Mad Gent's Gloves (Clr: Cure Moderate Wounds 3/day)
% Grainstone Gloves (Mnk: Daze L2)
# Thicketfavors (Drd, Rgr, Sps: WIS+6, Bonus Rgr L4, Drd L9, Sps L9 spell,
Regeneration+3, Universal+2)
(F.15) Belts and Girdles
Belt of Agility +1 (DEX+1, Freedom)
Belt of Agility +2 (DEX+2, Freedom)
Belt of Agility +3 (DEX+3, Freedom)
Belt of Agility +4 (DEX+4, Freedom)
# Belt of Agility +6 (DEX+6, Freedom)
$ Belt of Agility +2 (DEX+2)
$ Belt of Agility +4 (DEX+4)
$ Belt of Strength +2 (STR+2)
$ Belt of Strength +4 (STR+4)
$ Belt of Strength +4 (STR+6)
Belt of Hill Giant Strength (STR+3)
Belt of Frost Giant Strength (STR+4)
Belt of Stone Giant Strength (STR+6)
# Belt of Cloud Giant Strength (STR+8)
# Belt of Storm Giant Strength (STR+10)
Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
Kossuth's Belt of Priestly Might and Warding (Neutral: STR+4,
AC Deflection+2, Magic Circle Against Alignment 1/day)
@ Shar's Belt of Priestly Might (Evil: STR+2, AC Deflection+1)
Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
Magic Circle Against Alignment 1/day)
$ Ribsmasher's Harness (Human Mnk: STR+4, HP+10)
$ Mage's Belt (Spellcraft +4)
$ Craftsman's Belt Pouch (Craft Alchemy+2, Armor+2, Trap+2, Weapon+2)
Archer's Belt (Piercing 5/-)
Brawler's Belt (Bludgeoning 5/-)
Swordsman's Belt (Slashing 5/-)
Greater Archer's Belt (Piercing 20/-)
$ Sash of Shimmering (SR12)
Ceremonial Uthgardt Belt (Immunity Death Magic, Immunity Disease, Fort+5)
Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m Purple)
Belt of Guiding Light (Immunity Death Magic, Light 10m Blue)
Encircling Scale (Darkvision, Immunity Poison, Poison 16 uses)
$ Lathar's Last Belt (Immunity Finger of Death, Immunity Power Word Kill)
Monk's Belt (Mnk: Improved Critical Unarmed, Weapon Specialization Unarmed,
Haste 1/day)
Girdle of Holy Might (Clr: Bonus Clr L5, L6, L7 Spell)
Belt of Ironfist (CON+3, DR 5/Mithral, Universal+1)
& Graena's Triumph (Bbn: STR+2, CON+2)
& Grainstone Belt (Mnk: STR+2, Bludgeoning 5/-, Piercing 5/-, Slashing 5/-)
# Faraneyth's Redemption (AC Deflection+4, Regeneration+8, Will+4)
# Belt of Raumathar (Spell Penetration, Spell Focus Evocation, Sunburst 1/day,
Magic Missile 1/day, Prismatic Spray 1/day, Greater Fireburst 1/day)
# Relli's Belt of Mischief (AC Deflection+1 vs Lawful, Power Word Blind 1/day,
Confusion 1/day, Feeblemind 1/day, Greater Spell Breach 1/day)
# Belt of the Avowed (DEX+6, WIS+7, CHA-4, Improved Critical Unarmed Strike,
Legend Lore 1/day)
# Construct Girdle (STR+12, DEX-6, Immunity Paralysis, Immunity Sneak Attack,
Bludgeoning-50%)
(F.16) Boots
Boots of Reflexes +1 (Ref+1)
Boots of Reflexes +2 (Ref+2)
Boots of Reflexes +3 (Ref+3)
Boots of Reflexes +4 (Ref+4)
Boots of Striding +1 (CON+1)
Boots of Striding +2 (CON+2)
Boots of Striding +3 (CON+3)
Boots of Striding +4 (CON+4)
# Boots of Striding +6 (CON+6)
Boots of Hardiness +1 (AC Dodge+1, CON+1)
Boots of Hardiness +2 (AC Dodge+2, CON+2)
Boots of Hardiness +3 (AC Dodge+3, CON+3)
# Longstrider's Steps (CON+3, Freedom, Improved Evasion, Mass Haste 1/day)
Boots of the Sun Soul +1 (Mnk: AC Dodge+1)
Boots of the Sun Soul +2 (Mnk: AC Dodge+2)
Boots of the Sun Soul +3 (Mnk: AC Dodge+3)
Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3)
# Dragon Slippers (DEX+2, SR10, Immunity Fear, Immunity Knockdown)
# Forest Walkers (DEX+6, Bludgeoning 10/-, Freedom of Movement 3/day)
# Kitten Slippers (DEX+6, Move Silently+16, Freedom, Power Word Petrify 1/day,
Haste 4/day)
Gargoyle Boots (AC Dodge+2, Fort+3, Stoneskin 10 uses)
Boots of Elvenkind (Move Silently +5)
Lesser Boots of Tumbling (Tumble+4)
Boots of Tumbling (Tumble+8)
Greater Boots of Tumbling (Tumble+12)
Boots of the Shifting Sands (DEX-1, Haste 4/day, Earthquake 1/day)
& Grainstone Boots (Mnk: DEX+2, Haste 1/day)
& A Mad Gent's Boots (Remove Blindness/Deafness 3/day)
% Balhoderie's Eelskin Boots (Rog: Haste 4/day)
% The Sturdy Feet of Pim (Ftr: HP+15, Immunity Knockdown)
% Scattertrail Boots (Drd: Move Silently+2, Freedom of Movement 1/day)
$ Boots of the Mountain King (Freedom, Stoneskin 1/day)
@ Jimkal's Boots (Dash, Poison-1)
@ Jack's Folly (Enlarge Person 1/day)
(F.17) Cloaks
Cloak of Resistance +1 (Universal+1)
Cloak of Resistance +2 (Universal+2)
Cloak of Resistance +3 (Universal+3)
# Cloak of Resistance +4 (Universal+4)
# Cloak of Resistance +5 (Universal+5)
Cloak of Protection +1 (AC Deflection+1)
Cloak of Protection +2 (AC Deflection+2)
$ Cloak of Protection +3 (AC Deflection+3)
# Cloak of Protection +4 (AC Deflection+4)
# Cloak of Protection +5 (AC Deflection+5)
Cloak of Fortification +1 (AC Deflection+1, Universal+1)
Cloak of Fortification +2 (AC Deflection+2, Universal+2)
Cloak of Fortification +3 (AC Deflection+3, Universal+3)
# Cloak of Fortification +5 (AC Deflection+5, Universal+5)
Skin of the Manticore (Drd, Rgr: AC Deflection+1, Fort+2, Quillfire 2/day)
Cloak of the High Forest (Drd: AC Deflection+2, Fort+1)
@ Mane of the Lion God (AC Deflection+3 vs Chaotic, Immunity Fear)
@ Cloak of Mysteries (AC Deflection+3, Bluff+3, Spell Focus Illusion)
$ Cloak of Protection vs Good (AC Deflection+2 vs Good)
Greater Cloak of Protection vs Good (AC Deflection+5 vs Good)
Cloak of Protection vs Evil (AC Deflection+2 vs Evil)
Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil)
Cloak of Protection vs Law (AC Deflection+2 vs Lawful)
Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful)
Cloak of Protection vs Chaos (AC Deflection+2 vs Chaos)
Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaos)
Cloak of the Bat (AC Deflection+2, Hide+10, Darkvision, Immunity Darkness)
Neverwinter Knight's Cloak (AC Deflection+3, CHA+1, HP+9, Regeneration+1,
Diplomacy+2, Freedom, Light 5m Blue)
# Durthan Cloak (AC Deflection+3, Acid-25%, Electrical-25%, Sonic-25%,
Fire-25%, Bonus Brd, Clr, Drd, Fav, Sor, Sps, Wiz L3, L5 Spell, Cold+25%)
# Planar Hunter's Cloak (AC Deflection+6 vs Magical Beast and Outsider,
Immunity Knockdown, Search+10)
Harvest Cloak (CHA+1)
Nymph Cloak +1 (CHA+1)
Nymph Cloak +2 (CHA+2)
Nymph Cloak +3 (CHA+3)
Nymph Cloak +4 (CHA+4)
$ Cloak of Charisma +6 (CHA+6)
# Forestqueen's Blessing (CHA+4, Universal+4, Disease+10, Barkskin 5/day)
@ Mantle of Kossuth (Fire 10/-)
Cape of the Fire Bath (Universal+2, Fire 10/-)
Cape of Winter (Universal+2, Cold 10/-)
City Watch Cloak (Diplomacy+1, Intimidate+1)
Cloak of Etherealness (Ethereal Jaunt 1/day)
@ Displacer Beast Hide (Displacement 1/day)
Cloak of Displacement (Displacement 3/day)
Cloak of Elvenkind (Hide +5)
@ Shar's Embrace (Darkness 3/day, Darkvision)
Kistrel's Cloak (SR10, Darkvision, Freedom)
@ Antimagic Cloak (SR12, Minor Globe of Invulnerabiity 1/day)
Greater Mantle of Spell Resistance (SR20)
Cloak of Arachnida (Immunity Web, Poison+2, Web 1/day)
Cloak of Blackflame (Immunity Level/Ability Drain)
# Finch's Comforting Cloak (HP+15, Immunity Fear, Acid 10/-, Fire 10/-)
# Shroud of the Elder Doom (Immunity Death Magic, Finger of Death 2/day)
& A Mad Gent's Cloak (Clr: CHA+2, AC Deflection+2)
& Mantle of Gram the Mouse (Pal: WIS+2, CHA+2)
& Balhodrie's Constant Health (Rog: Cold 5/-, Fire 5/-)
@ Ebon Cape (Improved Evasion, Reflex+3)
(F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
Glittering Necklace (Light 15m White)
Amulet of Natural Armor +1 (AC Natural+1)
Amulet of Natural Armor +2 (AC Natural+2)
Amulet of Natural Armor +3 (AC Natural+3)
Amulet of Natural Armor +4 (AC Natural+4)
# Amulet of Natural Armor +5 (AC Natural+5)
The Ancient Sermon (Clr: AC Natural+3, Bonus Clr L1, L2, L3 Spell)
# Eldritch Charm (War: AC Natural+4, Fire-30%)
# Hilaiyreen (AC Natural+4, HP+20, Universal+2, Heal 1/day)
# The Likely Amulet (AC Natural+5, CON+6, WIS+6)
# Amulet of Protected Dalliances (AC Natural+5 vs Fey, CHA+3,
Immunity Mind-Affecting Spells)
Amulet of Will +1 (Will+1)
Amulet of Will +2 (Will+2)
Amulet of Will +3 (Will+3)
Amulet of Will +4 (Will+4)
Amulet of Will +6 (Will+6)
# Amulet of Will +8 (Will+8)
Leldon's Lucky Coin (Ref+3)
Periapt of Wisdom +1 (WIS+1)
Periapt of Wisdom +2 (WIS+2)
# Periapt of Wisdom +3 (WIS+3)
Periapt of Wisdom +4 (WIS+4)
Periapt of Wisdom +5 (WIS+5)
Periapt of Wisdom +6 (WIS+6)
@ Maernos Family Crest (CHA+2)
Amulet of Vitality +2 (CON+2)
# Amulet of Vitality +4 (CON+4)
$ Amulet of Health +2 (CON+2)
$ Amulet of Health +4 (CON+4)
$ Amulet of Health +6 (CON+6)
$ Unwilling Pendant (CON+2, Cold-10%, Mind-Affecting Spells-2)
Talisman of Pure Good (Good: SR12, WIS+3, CHA+3)
Talisman of Pure Evil (Evil: SR12, WIS+3, CHA+3)
Scarab of Protection +1 (Universal+1)
Scarab of Protection +2 (Universal+2)
Scarab of Protection +3 (Universal+3)
Scarab of Protection +4 (Universal+4)
# Scarab of Protection +5 (Universal+5)
$ Snaketongue Amulet (Poison+1)
$ Sailor's Shelter (Fear+3)
$ Singing Pendant (Regeneration+1 for 10 rounds 3/day)
Amulet of Electrical Resistance (Electrical 20/-)
Arvoreen's Amulet of Aid (Aid 6 uses)
Amulet of Truth (True Seeing)
Lesser Amulet of Health (Immunity Disease, Poison)
Amulet of Health (Immunity Disease, Poison, Level/Ability Drain)
Greater Amulet of Health (Immunity Level/Ability Drain, Disease, Poison,
Regeneration+1)
# Amulet of Pure Love (Immunity Level/Ability Drain, Immunity Fear,
Regeneration+2, Greater Restoration 1/day)
Scarab of Greater Protection (SR20, Immunity Death, Immunity Energy Drain)
Medallion of Thought (Immunity Mind-Affecting Spells, Bluff+5, Diplomacy+5)
Amulet of the Doomguide (Lawful: Immunity Death Magic)
$ Holdfast (Immunity Hold Person, Hold Monster 1/day, Hold Person 2/day)
Amulet of the Harpers (Hrp Non-evil: Mind-Affecting Spells+5,
Electrical 5/-, Immunity Magic Missile)
Amulet of Undead Turning (Clr, Pal Non-evil: Extra Turning, Light 20m White)
Necklace of Fireballs (Fireball)
Greater Necklace of Fireballs (Fireball, Flamestrike)
Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Bless, Cure Serious Wounds,
Remove Disease, Remove Blindness/Deafness)
Amulet of the Master (SR16, Diplomacy +6, Disable Device+6, Open Lock+6,
Search+6, Lore+6)
Luckstone (Universal+1, Appraise+1, Concentration+1, Craft Trap+1, Listen+1,
Diplomacy+1, Disable Device+1, Heal+1, Hide+1, Move Silently+1, Perform+1,
Lore+1, Open Lock+1, Parry+1, Set Trap+1, Sleight of Hand+1, Spellcraft+1,
Spot+1, Taunt+1, Tumble+1, Use Magic Device+1)
& Anagrys' Shackle Breaker (Wiz: Greater Dispelling 3/day)
& Foot of the Lame Kobold (War: Magic Missile 5/day)
% Ysridain's Soul (Brd: HP+15, Perform+4, Concentration+2)
% Anagrys' Slave-Collar (Wiz: Bonus Wiz L1, L2, L3 Spell)
# Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m White)
# Amulet of Unyielding Will (Immunity Charm Person, Immunity Dominate Person)
# Periapt of the Lost Witch (SR30, Immunity Critical Hits, Avasculate 1/day,
Bestow Curse unlimited uses)
@ Amulet of the Wolf (Summon Creature III 3 uses)
@ Lathander's Favor (Bless 1/day)
@ Ebon Circle (Invisibility 1/day, See Invisibility 1/day)
@ The Grinning Skull (Darkvision, +1 vs Negative Energy, +1 vs Cold)
@ Fire Knife Medallion (Rog, Asn: Craft Trap+4, Set Trap+4, Flare unlimited)
(F.19) Rings
Copper Ring
Silver Ring
Ring of Crimson (Light 15m Red)
@ Ring of Jade (Light 15m Green)
Ring of Resistance +1 (Universal+1, Light 15m Orange)
Ring of Resistance +2 (Universal+2, Light 15m Orange)
Ring of Resistance +3 (Universal+3, Light 15m Orange)
Ring of Protection +1 (AC Deflection+1)
Ring of Protection +2 (AC Deflection+2)
Ring of Protection +3 (AC Deflection+3)
# Ring of Protection +4 (AC Deflection+4)
# Ring of Protection +5 (AC Deflection+5)
$ Sa'Sani's Signet (AC Deflection+1, HP+5)
Ring of Force Shield (Bbn Brd Clr Drd Ftr Pal Rgr Hrp: AC Deflection+2)
Commander's Ring (AC Deflection+2, Universal+2, Light 15m Yellow,
Knock 1/day)
Ring of Caitlyn (AC Deflection+2, AC Deflection+1 vs Undead)
# Imaedril's Respite (AC Deflection+5 vs Shapechanger, Immunity Transmutation)
# Ring of the Uthraki (AC Deflection+5 vs Shapechanger, Shapechange 1/day,
Eagle's Splendor 1/day, Freedom)
Ring of Fortitude +1 (Fort+1)
Ring of Fortitude +2 (Fort+2)
$ Ring of Fortitude +3 (Fort+3)
Ring of Fortitude +4 (Fort+4)
Ring of Fortitude +5 (Fort+5)
# Ring of Fortitude +6 (Fort+6)
Ring of Clear Thought +1 (INT+1)
Ring of Clear Thought +2 (INT+2)
Ring of Clear Thought +3 (INT+3)
# Ring of Clear Thought +5 (INT+5)
# Ring of Clear Thought +6 (INT+6)
$ Chir's Ring (Chaotic, Gnome, Wiz: INT+1, Bonus Wiz L2 Spell)
Nasher's Ring of Strength (STR+3)
Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-)
$ Ring of Minor Acid Resistance (Acid 10/-)
$ Ring of Major Acid Resistance (Acid 20/-)
Ring of Major Acid Resistance (Acid 30/-)
$ Ring of Greater Acid Resistance (Acid 30/-)
$ Ring of Minor Cold Resistance (Cold 10/-)
$ Ring of Major Cold Resistance (Cold 20/-)
# Ring of Major Cold Resistance (Cold 30/-)
$ Ring of Greater Cold Resistance (Cold 30/-)
$ Ring of Minor Electrical Resistance (Electrical 10/-)
$ Ring of Major Electrical Resistance (Electrical 20/-)
$ Ring of Greater Electrical Resistance (Electrical 30/-)
$ Ring of Minor Fire Resistance (Fire 10/-)
$ Ring of Major Fire Resistance (Fire 20/-)
Ring of Major Fire Resistance (Fire 30/-)
$ Ring of Greater Fire Resistance (Fire 30/-)
$ Ring of Minor Sonic Resistance (Sonic 10/-)
$ Ring of Major Sonic Resistance (Sonic 20/-)
# Ring of Major Sonic Resistance (Sonic 30/-)
$ Ring of Greater Sonic Resistance (Sonic 30/-)
$ Ironskin Ring (Piercing 5/-, Slashing 5/-)
Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1)
Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom)
# Bone Dancer's Ring (Immunity Death Magic, Immunity Level/Ability Drain,
Piercing 10/-, Slashing 10/-)
Ring of Disease Immunity (Immunity Disease)
Purple Dragon Ring (Immunity Poison, Light unlimited uses)
Bone Ring (Immunity Level/Ability Drain)
Ring of Freedom of Movement (Freedom)
Ring of Improved Evasion (Improved Evasion)
Ring of Might (Weapon Specialization Unarmed, Improved Critical Unarmed)
Ring of Nine Lives (Heal 9 uses)
Ring of the Ram (Knockdown, Knock 50 uses)
Ring of Insight (Lore+5)
Ring of Scholars (Lore+5, Light 15m White)
$ Ring of Scholars (Lore+10)
Ring of Hiding (Hide+6)
Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
Ring of Invisibility (Invisibility 3/day)
Ring of Regeneration (Regeneration+4)
Ring of Divine Power 1 (Bonus Clr, Drd, Fav, Sps L1 Spell)
Ring of Divine Power 2 (Bonus Clr, Drd, Fav, Sps L2 Spell)
Ring of Divine Power 3 (Bonus Clr, Drd, Fav, Sps L3 Spell)
Ring of Divine Power 4 (Bonus Clr, Drd, Fav, Sps L4 Spell)
Ring of Divine Power 5 (Bonus Clr, Drd, Fav, Sps L5 Spell)
# Ring of Holiness (Clr: Bonus Clr L0, L1, L2, L3, L4 Spell)
Ring of Wizardry 1 (Bonus Brd, Sor, Wiz L1 Spell)
# Ring of Wizardry 2 (Bonus Brd, Sor, Wiz L1 Spell)
Ring of Wizardry 3 (Bonus Brd, Sor, Wiz L3 Spell)
Ring of Wizardry 4 (Bonus Brd, Sor, Wiz L4 Spell)
Ring of Wizardry 5 (Bonus Brd, Sor, Wiz L5 Spell)
The Wanderer's Ring (Bonus Wiz L1, L2, L3, L4 Spell, Light 20m Blue)
The Nomad's Ring (Bonus Sor L1, L2, L3, L4 Spell, Light 20m Blue)
Ring of Sorcerous Power (Sor: CHA+2, SR10, Bonus Sor L3, L5 Spell)
& Finger of the Lame Kobold (War: Regeneration+3)
& Heirloom of Asenath (Sor: CHA+2, Concentration+4)
% Graena's Bond (Bbn: Inflict Serious Wounds 3/day)
% Heart of Ilum Lura (Rgr: Universal+2)
# Stoneeater's Ring (Stone to Flesh 1/day)
# Ring of Magic Defenses (SR14, Spellcraft+2, Dispel Magic 1/day)
# Ring of Seething Hatred (SR20, Haste 3/day, Rage 3/day)
# Mourningring (Universal+6, Create Greater Undead 1/day Healing Circle 2/day)
# Ring of the Frozen Falls (Cold-25%, Hypothermia 3/day, Polar Ray 1/day)
# Ring of Leeched Abjuration (STR-3, DEX-3, CON-3, Immunity L0, L1, L2 Spells,
SR24, Immunity Evocation, Spell Mantle, Globe of Invulnerability 1/day)
# Lyonsbane Ring (Death+15, Resurrection 3/day)
# Nentyarch's Band (WIS+6, Augment Summoning, Bonus Drd, Sps L7 Spell,
Banishment 1/day)
# Ring of the Untherite Generals (CHA+4, Expert Tactician, Battletide 1/day,
War Cry 1/day, Cure Moderate Wounds 1/day)
# Heart of Rashemen (Haste, Freedom, Improved Evasion, Regeneration +5,
Light 5m White)
$ Ring of the Wood Elves (SR16)
$ Empty Ring of Djinni Summoning (Dismissal 1/day)
$ Ring of Djinni Summoning (Summon Djinni 1/day)
$ Eye of the Spider Queen (Evil: Poison+1, Web 1/day)
$ Volo's Rejuvenating Ring (HP+25, Cure Critical Wounds 1/day)
@ Larloch's Soul Stealer (Circle of Death, Finger of Death 10 uses)
@ Ring of Merchant Rule (CHA+2, Appraise+4, Light 15m White)
@ Beholder Ring (Sleep) (Spot+3, Sleep 1/day)
@ Beholder Ring (Slow) (Spot+3, Slow 1/day)
@ Ring of the Shattered Vow (Chaotic: Freedom, Haste 1/day, Mind Affecting-2)
@ Malchor's Punch (Knockdown)
(F.20) Scrolls Innate Level 0
1 to 9 is the class casting level @ - Added in an update
Brd Clr Drd Pal Rgr Sor
Fav Sps Wiz
Acid Splash (C) - - - - - 0
Cure Minor Wounds (C) 0 0 0 - - -
Daze (E) 0 - - - - 0
Flare (V) 0 - 0 - - 0
Inflict Minor Wounds (N) - 0 - - - -
Light (V) 0 0 0 - - 0
Ray of Frost (C) - - - - - 0
Resistance (A) 0 0 0 1 - 0
# Touch of Fatigue (N) - - - - - 0
Virtue (T) - 0 0 1 - -
(F.21) Scrolls Innate Level 1
Amplify (T) 1 - - - - -
Bane (E) - 1 - - - -
$ Blades of Fire (C) - - - - 1 1
Bless (E) - 1 - 1 - -
Bless Weapon (T) - - - 1 - -
Burning Hands (T) - - - - - 1
Camouflage (T) - - 1 - 1 -
Cause Fear (N) 1 1 - - - 1
Charm Person (E) 1 - - - - 1
Color Spray (I) - - - - - 1
$ Conviction (A) - 1 - - - -
Cure Light Wounds (C) 1 1 1 1 1 -
Detect Undead (D) - 1 - 1 - 1
Divine Favor (V) - 1 - 1 - -
Doom (E) - 1 - - - -
Enlarge Person (T) - - - - - 1
Entangle (T) - - 1 - 1 -
Entropic Shield (A) - 1 - - - -
Expeditious Retreat (T) 1 - - - - 1
@ Foundation of Stone (T) - - 1 - - -
Grease (C) 1 - - - - 1
Identify (D) 1 - - - - 1
Inflict Light Wounds (N) - 1 - - - -
Joyful Noise (A) 1 - - - - -
Lesser Dispel (A) 1 2 2 - - 2
$ Lesser Orb of Acid (C) - - - - - 1
$ Lesser Orb of Cold (C) - - - - - 1
$ Lesser Orb of Electricity (C) - - - - - 1
$ Lesser Orb of Fire (C) - - - - - 1
$ Lesser Orb of Sound (C) - - - - - 1
Lesser Restoration (C) - 2 2 1 - -
# Lesser Vigor (C) - 1 1 - - -
# Lionheart (A) - - - 1 - -
Low Light Vision (T) - - 1 - 1 1
Mage Armor (C) - - - - - 1
Magic Fang (T) - - 1 - 1 -
Magic Missile (E) - - - - - 1
Magic Weapon (T) - 1 - 1 - 1
$ Nightshield (A) - 1 - - - 1
Protection from Alignment (A) - 1 - 1 - 1
Ray of Enfeeblement (N) - - - - - 1
$ Reduce Person (T) - - - - - 1
Remove Fear (A) 1 1 - - - -
Sanctuary (A) - 1 - - - -
Shield (A) - - - - - 1
Shield of Faith (A) - 1 - - - -
Shocking Grasp (V) - - - - - 1
Sleep (E) 1 - 1 - 2 1
Summon Creature I (C) 1 1 1 - 1 1
Tasha's Hideous Laughter (E) 1 - - - - 2
True Strike (D) - - - - - 1
(F.22) Scrolls Innate Level 2
Aid (E) - 2 - 2 3 -
$ Animal Trance (E) 2 - 2 - - -
$ Animalistic Power (T) - 2 2 - 2 2
Aura of Glory (D) - - - 2 - -</pre><pre id="faqspan-15">
Balagarn's Iron Horn (T) 1 - - - - 2
Barkskin (T) - - 2 - 2 -
Bear's Endurance (T) - 2 2 - 2 2
$ Bladeweave (I) 2 - - - - 2
Blindness/Deafness (I) 2 3 - - - 2
Blindsight (T) - 3 3 - - 2
@ Body of the Sun (T) - - 2 - - -
Bull's Strength (T) 2 2 2 2 - 2
Cat's Grace (T) 2 - 2 - 2 2
Cloud of Bewilderment (V) 2 - - - - 2
Combust (V) - - - - - 2
# Creeping Cold (T) - - 2 - - -
Cure Moderate Wounds (C) 2 2 3 3 3 -
# Curse of Impending Blades (N) 2 - - - 2 2
Darkness (V) 2 2 - - - 2
Death Armor (N) - - - - - 2
Death Knell (N) - 2 - - - -
Eagle's Splendor (T) 2 2 - 2 - 2
Endure Elements (A) - 1 1 1 - 1
False Life (N) - - - - - 2
Find Traps (D) 3 2 - - - -
Fireburst (V) - - - - - 2
Flame Weapon (V) - - 2 - - -
Fox's Cunning (T) 2 2 - - - 2
Gedlee's Electric Loop (V) - - - - - 2
Ghostly Visage (I) 2 - - - - 2
Ghoul Touch (N) - - - - - 2
Healing Sting (N) - - 2 - - -
Hold Animal (E) - - 2 - 2 -
Hold Person (E) 2 2 - - - 3
Inflict Moderate Wounds (N) - 2 - - - -
Invisibility (I) 2 - - - - 2
Knock (T) - - - - - 2
$ Living Undeath (N) - 2 - - - -
Mass Camouflage (T) - - 2 - 2 -
$ Mass Snake's Swiftness (T) - - 2 - - 3
Melf's Acid Arrow (C) - - - - - 2
Mirror Image (I) 2 - - - - 2
Owl's Wisdom (T) 2 2 2 2 2 2
Owl's Insight (T) - - 5 - - -
Protection from Arrows (A) - - - - - 2
Protection from Energy (A) - 3 3 - 2 3
$ Reduce Animal (T) - - 2 - 3 -
Remove Paralysis (C) - 2 - 2 - -
Resist Energy (A) - 2 2 2 1 2
Scare (N) 2 - - - - 2
# Scorching Ray (V) - - - - - 2
See Invisibility (D) 3 - - - - 2
Shield Other (A) - 2 - 2 - -
Silence (I) 2 2 - - - -
$ Snake's Swiftness (T) - - 1 - - 2
Sound Burst (V) 2 2 - - - -
$ Stabilize (C) - 2 - 2 - -
Summon Creature II (C) 2 2 2 - 2 2
# Touch of Idiocy (E) - - - - - 2
Web (C) - - - - - 2
(F.23) Scrolls Innate Level 3
Animate Dead (N) - 3 - - - 4
Bestow Curse (T) - 3 - - - 4
Call Lightning (V) - - 3 - - -
Charm Monster (E) 3 - - - - 4
Clairaudience / Clairvoyance (D) 3 - - - - 3
Confusion (E) 3 - - - - 4
Contagion (N) - 3 3 - - 4
Crushing Despair (E) 3 - - - - 4
Deep Slumber (E) 3 - - - - 3
Dehydrate (N) - - 3 - - -
Dispel Magic (A) 3 3 4 3 - 3
Displacement (I) 3 - - - - 3
Dominate Animal (E) - - 3 - - -
Fear (N) 3 - - - - 4
Fireball (V) - - - - - 3
Flame Arrow (C) - - - - - 3
Glyph of Warding (A) - 3 - - - -
Greater Magic Fang (T) - - 3 - 3 -
Greater Magic Weapon (T) - 4 - 3 - 3
Gust of Wind (V) - - 2 - - 2
Haste (T) 3 - - - - 3
Heroism (E) 2 - - - - 3
# Hypothermia (V) - 4 3 - - -
Improved Mage Armor (C) - - - - - 3
Infestation of Maggots (N) - - 3 - - -
Inflict Serious Wounds (N) - 3 - - - -
Invisibility Purge (V) - 3 - - 3 -
Invisibility Sphere (I) 3 - - - - 3
@ Jagged Tooth (T) - - 3 - 2 -
Keen Edge (T) - - - - - 3
# Lesser Visage of the Deity (T) - 3 - 4 - -
Lightning Bolt (V) - - - - - 3
Magic Circle Against Alignment (A) - 3 - 3 - 3
Magic Vestment (T) - 3 - - - -
# Mass Aid (E) - 3 - - - -
# Mass Curse of Impending Blades (N) 3 - - - 3 3
# Mass Lesser Vigor (C) - 3 3 - - -
Mestil's Acid Breath (C) - - - - - 3
Neutralize Poison (C) 4 4 3 4 3 -
Poison (N) - 4 3 - - -
# Power Word Maladroit (D) - - - - - 3
# Power Word Weaken (D) - - - - - 3
Prayer (C) - 3 - 3 - -
Quillfire (T) - - 3 - - -
Rage (E) 2 - - - - 3
Remove Blindness/Deafness (D) - 3 - 3 - -
Remove Curse (A) 3 3 - 3 - 4
Remove Disease (C) - 3 3 - 3 -
Scintillating Sphere (V) - - - - - 3
Searing Light (V) - 3 - - - -
Slow (T) 3 - - - - 3
Spiderskin (T) - - 3 - - 3
Spike Growth (T) - - 3 - 2 -
Stinking Cloud (C) - - - - - 3
Summon Creature III (C) 3 3 3 - 3 3
Vampiric Touch (N) - - - - - 3
# Vigor (C) - 3 3 - - -
Weapon of Impact (T) 3 3 - - - 3
(F.24) Scrolls Innate Level 4
Arc of Lightning (C) - - 4 - - 5
Assay Resistance (D) - 4 - - - 4
$ Castigate (V) - 4 - 4 - -
Cure Serious Wounds (C) 3 3 4 4 4 -
Cure Critical Wounds (C) 4 4 5 - - -
Death Ward (N) - 4 5 4 - -
Dismissal (A) - 4 - - - 5
Divine Power (V) - 4 - - - -
Dominate Person (E) 4 - - - - 5
Elemental Shield (V) - - - - - 4
Enervation (N) - - - - - 4
Evard's Black Tentacles (C) - - - - - 4
Flame Strike (V) - 5 4 - - -
Freedom of Movement (A) 4 4 4 4 4 -
# Greater Creeping Cold (T) - - 4 - - -
Greater Invisibility (I) 4 - - - - 4
# Greater Resistance (A) 4 4 4 - - 4
Hammer of the Gods (V) - 4 - - - -
Hold Monster (E) 4 - 4 - - 5
Holy Sword (V) - - - 4 - -
Ice Storm (V) 6 - 4 - - 4
Inflict Critical Wounds (N) - 4 - - - -
Isaac's Lesser Missile Storm (V) - - - - - 4
Least Spell Mantle (A) - 4 - - - 4
Lesser Globe of Invulnerability (A) - - - - - 4
Lesser Spell Breach (A) - - - - - 4
$ Mass Reduce Person (T) - - - - - 4
@ Moonbolt (V) - - 4 - - -
$ Orb of Acid (C) - - - - - 4
$ Orb of Cold (C) - - - - - 4
$ Orb of Electricity (C) - - - - - 4
$ Orb of Fire (C) - - - - - 4
$ Orb of Sound (C) - - - - - 4
Phantasmal Killer (I) - - - - - 4
Polymorph Self (T) - - - - 4 4
# Recitation (C) - 4 - - - -
Restoration (C) - 4 5 4 - -
Shadow Conjuration (I) 4 - - - - 4
# Shout (T) 4 - - - - 4
Stoneskin (A) - - 4 - - 4
Summon Creature IV (C) 4 4 4 - 4 4
Wall Of Fire (V) - - 5 - - 4
War Cry (E) 4 - - - - -
(F.25) Scrolls Innate Level 5
Awaken (T) - - 5 - - -
Battletide (T) - 5 - - - -
Bigby's Interposing Hand (V) - - - - - 5
# Cacophonic Burst (V) 5 - - - - 5
# Call Lightning Storm (V) - - 5 - - -
Cloudkill (N) - - - - - 5
Cone of Cold (V) - - - - - 5
Ethereal Visage (I) 5 - - - - 6
Feeblemind (D) - - - - - 5
Firebrand (V) - - - - - 5
# Glass Doppelganger (I) - - - - - 5
Greater Fireburst (V) - - - - - 5
Greater Heroism (E) 5 - - - - 6
$ Greater Reduce Person (T) - - - - - 5
# Heal Animal Companion (C) - - 5 - 3 -
Inferno (T) - - 5 - - -
Lesser Mind Blank (A) - - - - - 5
Lesser Planar Binding (C) - - - - - 5
Lesser Spell Mantle (A) - 5 - - - 5
# Mass Contagion (N) - 5 5 - - 6
Mass Cure Light Wounds (C) 5 5 6 - - -
Mass Inflict Light Wounds (N) - 5 - - - -
Mind Fog (E) 5 - - - - 5
# Power Word Disable (D) - - - - - 5
Raise Dead (C) - 5 - - - -
@ Rejuvenation Cocoon (C) - - 5 - - -
Righteous Might (T) - 5 - - - -
Shroud of Flame (V) - - - - - 5
Slay Living (N) - 5 5 - - -
Song of Discord 5 - - - - -
Spell Resistance (A) - 5 5 - - -
Summon Creature V (C) 5 5 5 - - 5
True Seeing (D) - 5 7 - - 6
Vine Mine (C) - - 3 - - -
Vitriolic Sphere (C) - - - - - 5
# Wall of Dispel Magic (A) - 5 - - - 5
(F.26) Scrolls Innate Level 6
Acid Fog (C) - - - - - 6
Banishment (A) - 6 - - - 7
Bigby's Forceful Hand (V) - - - - - 6
Blade Barrier (V) - 6 - - - -
Chain Lightning (V) - - - - - 6
Circle of Death (N) - - - - - 6
Create Undead (N) - 6 - - - 6
Crumble (T) - - 6 - - -
Dirge (V) 6 - - - - -
Disintegrate (T) - - - - - 6
Drown (T) - - 6 - - -
Energy Immunity (A) 6 6 6 - - 7
# Extract Water Elemental - - 6 - - 6
Flesh to Stone (T) - - - - - 6
Globe of Invulnerability (A) - - - - - 6
Greater Dispel Magic (A) 5 6 6 - - 6
Greater Spell Breach (A) - - - - - 6
Greater Stoneskin (T) - - 6 - - 6
Harm (N) - 6 7 - - -
Heal (C) - 6 7 - - -
Isaac's Greater Missile Storm (V) - - - - - 6
Legend Lore (D) 4 - - - - 6
# Mass Bear's Endurance (T) - 6 6 - - 6
# Mass Bull's Strength (T) - 6 6 - - 6
# Mass Cat's Grace (T) 6 - 6 - - 6
Mass Cure Moderate Wounds (C) 6 6 7 - - -
# Mass Eagle's Splendor (T) 6 6 - - - 6
# Mass Fox's Cunning (T) 6 - - - - 6
Mass Inflict Moderate Wounds (N) - 6 - - - -
# Mass Owl's Wisdom (T) - 6 6 - - 6
Planar Ally (C) - 6 - - - -
Planar Binding (C) - - - - - 6
Shades (I) - - - - - 9
Stone Body (T) - 6 - - - 6
Stonehold (C) - - 6 - - -
Stone to Flesh (T) - - - - - 6
Summon Creature VI (C) 6 6 6 - - 6
# Superior Resistance (A) 6 6 6 - - 6
Tenser's Transformation (T) - - - - - 6
@ Tortoise Shell (T) - - 6 - - -
Undeath to Death (N) - 6 - - - 6
# Vigorous Cycle (C) - 6 6 - - -
(F.27) Scrolls Innate Level 7
Aura of Vitality (T) - - 7 - - -
# Avasculate (N) - - - - - 7
Bigby's Grasping Hand (V) - - - - - 7
$ Blood to Water (N) - 7 - - - -
Control Undead (N) - 6 - - - 7
Creeping Doom (C) - - 7 - - -
Delayed Blast Fireball (V) - - - - - 7
Destruction (N) - 7 - - - -
Ethereal Jaunt (T) - 7 - - - 7
Finger of Death (N) - - 8 - - 7
Fire Storm (V) - 8 7 - - -
Greater Restoration (C) - 7 - - - -
Greater Shadow Conjuration (I) - - - - - 7
# Hiss of Sleep (E) - - - - - 7
Mass Cure Serious Wounds (C) - 7 8 - - -
Mass Inflict Serious Wounds (N) - 7 - - - -
Mass Hold Person (E) 6 - - - - 7
Mordenkainen's Sword (T) - - - - - 7
# Power Word Blind (D) - - - - - 7
Power Word Stun (D) - - - - - 8
Prismatic Spray (V) - - - - - 7
Protection from Spells (A) - - - - - 8
Regenerate (C) - 7 6 - - -
Resurrection (C) - 7 - - - -
Shadow Shield (I) - - - - - 7
# Solipsism (I) - - - - - 7
Spell Mantle (A) - 7 - - - 7
Summon Creature VII (C) - 7 7 - - 7
@ Swamp Lung (C) - - 7 - - -
Word of Faith (V) - 7 - - - -
(F.28) Scrolls Innate Level 8
Aura versus Alignment (A) - 8 - - - -
Bigby's Clenched Fist (V) - - - - - 8
Blackstaff (E) - - - - - 8
Bombardment (C) - - 8 - - -
Create Greater Undead (N) - 8 - - - 8
Earthquake (V) - 8 8 - - -
Greater Planar Binding (C) - - - - - 8
# Greater Shout (T) 6 - - - - 8
Horrid Wilting (N) - - - - - 8
Incendiary Cloud (V) - - - - - 8
Iron Body (T) - - - - - 8
Mass Blindness/Deafness (I) - - - - - 8
Mass Charm Monster (E) 6 - - - - 8
Mass Cure Critical Wounds (C) - 8 9 - - -
# Mass Death Ward (N) - 8 9 - - -
Mass Inflict Critical Wounds (N) - 8 - - - -
Mind Blank (A) - - - - - 8
Polar Ray (V) - - - - - 8
# Power Word Petrify (D) - - - - - 8
Premonition (D) - - 8 - - 8
@ Storm Avatar (T) - - 8 - - -
Summon Creature VIII (C) - 8 8 - - 8
Sunbeam (V) - 8 7 - - -
Sunburst (V) - - 8 - - 8
# Wall of Greater Dispel Magic (A) - 8 - - - 8
(F.29) Scrolls Innate Level 9
Bigby's Crushing Hand (V) - - - - - 9
# Burst of Glacial Wrath (V) - - 9 - - 9
Dominate Monster (E) - - - - - 9
Elemental Swarm (C) - - 9 - - -
Energy Drain (N) - 9 - - - 9
Etherealness (T) - 9 - - - 9
Gate (C) - 9 - - - 9
Greater Spell Mantle (A) - - - - - 9
# Greater Visage of the Deity - 9 - - - -
Implosion (V) - 9 - - - -
# Mass Drown (C) - - 9 - - -
Mass Heal (C) - 9 - - - -
Mass Hold Monster (E) - - - - - 9
Meteor Swarm (V) - - - - - 9
Mordenkainen's Disjunction (A) - - - - - 9
@ Nature’s Avatar (T) - - 9 - - -
Power Word Kill (D) - - - - - 9
Shades (I) - - - - - 9
# Shadow Simulacrum (I) - - - - - 9
Shapechange (T) - - 9 - - 9
Storm of Vengeance (C) - 9 9 - - -
Summon Creature IX (C) - 9 9 - - 9
Undeath's Eternal Foe (A) - 9 - - - -
Wail of the Banshee (N) - - - - - 9
Weird (I) - - - - - 9
(F.30) Wands and Rods
Rod of Frost (Ray of Frost unlimited uses)
Rod of the Ghost (Ghostly Visage 1/day)
Rod of Thunder and Lightning (Chain Lightning 1/day, Sound Burst 3/day)
$ Rod of Freedom (Freedom of Movement, Remove Paralysis, Stone to Flesh)
Rod of Resurrection (Resurrection 8 uses)
# Rod of Reversal (Dispel Magic, Greater Dispelling)
# Imaskari Rod (Greater Dispelling 3/day)
$ Illusion Stick (Ethereal Jaunt, Mirror Image)
Wand of the Heavens (Clr, Drd, Pal: Flame Strike 10 uses)
$ Wand of Inflict Moderate Wounds (Clr, Blk: Inflict Moderate Wounds 50 uses)
Wand of Sleep (Brd, Drd, Rgr, Sor, Wiz: Sleep 50 uses)
Wand of Lesser Summoning (Brd Drd Rgr Sor Wiz: Summon Creature II 25 uses)
Wand of Summoning (Brd, Drd, Rgr, Sor, Wiz: Summon Creature IV 10 uses)
Wand of Fear (Brd, Sor, Wiz: Fear 16 uses)
Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt 10 uses)
Wand of Fire (Brd, Sor, Wiz: Fireball 10 uses)
Wand of Missiles (Brd, Sor, Wiz: Magic Missile 50 uses)
$ Wand of Magic Missile (Sor, Wiz: Magic Missile 50 uses)
Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud 16 uses)
Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster 10 uses)
Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic 25 uses)
$ Wand of Fireball (Sor, Wiz: Fireball L5 50 uses)
$ Wand of Lightning Bolt (Sor, Wiz: Lightning Bolt 50 uses)
$ Wand of Melf's Acid Arrow (Sor, Wiz: Melf's Acid Arrow L3 50 uses)
$ Wand of Enervation (Sor, Wiz: Enervation 50 uses)
$ Wand of Cure Critical Wounds (Brd Blk Clr Drd Sps: Cure Critical 50 uses)
$ Wand of Hold Person (Brd, Clr, Sor, Wiz: Hold Person 50 uses)
$ Wand of Restoration (Clr, Pal: Restoration 50 uses)
# Wand of Eternal Decay (Contagion 3/day, Crumble 1/day, Horrid Wilting 1/day,
Harm 1/day, Inflict Moderate Wounds unlimited uses)
(F.31) Potions
Potion of Cure Light Wounds
Potion of Lore (Lore+4)
Potion of Bless
Potion of Cure Moderate Wounds
Potion of Aid
Potion of Barkskin
Potion of Death Armor
Potion of Invisibility
Potion of Lesser Restoration
Potion of Bear's Endurance
Potion of Bull's Strength
Potion of Cat's Grace
Potion of Eagle's Splendor
Potion of Fox's Cunning
Potion of Owl's Wisdom
Potion of Cure Serious Wounds
Potion of Cure Critical Wounds
Potion of Antidote
Potion of Cure Disease
Potion of Speed
Potion of Heal
# Potion of Greater Heroism
$ Potion of Shield
$ Potion of Mirror Image
$ Potion of Remove Blindness/Deafness
$ Potion of Displacement
$ Potion of Lionheart
$ Potion of Lesser Visage of the Deity
(F.32) Magical Items
Gem of Seeing (True Seeing 1/day)
Scabbard of Blessing (Cast Aid 3/day, Bless 3/day)
Scabbard of Keen Edges (Keen Edge 3/day)
Glowstone (Searing Light 3/day)
Brooch of Shielding (Shield 3/day)
Lens of Detection (Find Traps 3/day)
Golden Chalice of Lathander (Mass Cure Serious Wounds 3 uses)
Chime of Opening (Knock 50 uses)
Lantern of Revealing (Invisibility Purge unlimited uses)
Gem of Brightness (Sunbeam, Blindness/Deafness, Light)
Bowl of Commanding Water Elementals (Summon Water Elemental 10 uses)
Brazier of Commanding Fire Elementals (Summon Fire Elemental 10 uses)
Stone of Controlling Earth Elementals (Summon Earth Elemental 10 uses)
# Censer of Controlling Air Elementals (Summon Air Elemental 10 uses)
# Book of the Waves (Extract Water Elemental, Summon Water Elemental,
Mass Drown)
# Orb of Elemental Summoning (Elemental Swarm 1/day)
# Orglash Crystal (Cold-100%, Fire+50%, Summon Orglash 1/day)
Silver Shard: Health Bonus (HP+10)
Silver Shard: Acid and Electrical Resistance (Acid 5/-, Electrical 5/-)
Silver Shard: Fire and Cold Resistance (Cold 5/-, Fire 5/-)
Silver Shard: Physical Bonuses (STR+1, CON+1, DEX+1)
Silver Shard: Mental Bonuses (INT+1, WIS+1, CHA+1)
Silver Shard: Combat Bonus (Atk+1, Magical Dmg+1)
Silver Shard: Paralysis Immunity (Immunity Paralysis)
Infernal Token of Mephasm (STR+3, Light 5m Red)
Infernal Token of Mephasm (DEX+3, Light 5m Red)
Infernal Token of Mephasm (CON+3, Light 5m Red)
Infernal Token of Mephasm (INT+3, Light 5m Red)
Infernal Token of Mephasm (WIS+3, Light 5m Red)
Infernal Token of Mephasm (CHA+3, Light 5m Red)
Ilrah's Rib (Toughness, Blind-Fight)
# Astral Rodent Charm (AC Dodge+1, STR+4, INT-2)
# Dire Totem of the Beastlands (STR+4, DEX+4, CON+4, INT+4, WIS+4, CHA+4)
# Malarite Totem (Avasculate 10 uses, Summon Creature VI 15 uses, Diplomacy-8)
# Telthori Totem (Will+3, Mind-Affecting Spells+5)
# Hulmarra's Emerald (Improved Mage Armor 1/day, Lesser Spell Mantle 1/day,
Weapon of Impact 1/day, INT+3)
# Deea Pouch (STR+4, Intimidate+12, WIS-4, Diplomacy-10)
$ Coin of Life (Raise Dead 1 use)
$ Stone of Alarm (rest in unsafe interior areas 1 use)
$ Lantanese Healing Herbs (Cure Moderate Wounds 1 use)
$ Spherelight (Light unlimited uses)
$ Sauringar Tome (+1 vs Poison)
$ Collapsable Clockroach (Summon Clockroach 25 uses)
$ The Simbul's Sly Smile (DR 1/-)
$ Relic of Semuanya (Acid+5%, Disease+1)
$ Zouldrin's Bauble (Open Lock+5, AC Dodge+1 vs Human)
$ Seal of Illusk (STR+2, Intimidate+8, Diplomacy-4)
$ Mephit Guano (CHA-2, Stinking Cloud 10 uses)
$ Ivory Horn of Valhalla (Summon Ivory Shieldmaiden, 3 uses)
$ Sigil of the Last Port (CON+2, AC Dodge+3 vs Orc)
$ Volo's Custom Chicanery (Disable Device +4, Open Lock +4, Move Silently +2)
$ Thayan Learning Scroll (1000XP 1 use)
$ Sensory Stone (2000XP 1 use)
$ Heart of the Beast (Divine Power 1 use)
@ Root of Life (HP+10, Greater Restoration 1 use)
Flute
Fife of Blasting (Brd: Sound Burst 1/day)
Wenderkazoo (Brd, Gnome: CHA+3, Perform+9, Weight-20%, True Seeing 1/day,
Mass Charm 1/day, Confusion 1/day, See Invisibility unlimited uses)
# Austruth Flute (Brd, Hrp, Shd: Greater Dispelling 1/day, Mind Fog 1/day,
Mass Cure Moderate Wounds 1/day)
$ Sorlyn's Ditty (Cure Moderate Wounds 1/day, Sound Burst 1/day)
@ Coffin's Call (Brd, Hrp: Animate Dead 1/day, Scare 3/day)
Mandolin
Doss Lute (Brd: Ghostly Visage, Hold Person, Neutralize Poison 1/day)
Fochluchan Bandore (Brd: Light 1/day)
Mac-Fuirmidh Cithern (Brd: Cure Light Wounds, Mage Armor, Sleep 1/day)
& Ysridain's Muse (Brd: Confusion 3/day)
$ Finch's Spare Lute (Brd: Perform+6, Sleight of Hand+2)
$ Lute of Charming (Charm Person 1/day)
Drum
Drum of Haunting (Brd: Animate Dead, Cause Fear, Fear)
# Doldrum (Brd, Hrp: Vampiric+5, Will-4, Tasha's Hideous Laughter 3/day,
Wail of the Banshee 2/day)
Special
# Dream Weapon (Magical+1d4 vs Incorporeal, Positive Energy+1d4,
DC24 Sleep 10%/2 rounds, Immunity Illusion, Change Weapon Form)
Dream Dagger (Atk+6, Piercing+6)
Dream Quarterstaff (Atk+6, Bludgeoning+6)
Dream Mace (Atk+6, Bludgeoning+6)
Dream Battleaxe (Atk+6, Slashing+6)
Dream Scimitar (Atk+6, Slashing+6)
Dream Longsword (Atk+6, Physical+6, cannot Change Form)
Dream Greatsword (Atk+6, Physical+6)
Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)
(F.33) Gems
Malachite
Obsidian
Fluorspar
Bloodstone
Fire Agate
Amethyst
Aventurine
Phenalope
Greenstone
Garnet
Alexandrite
Topaz
Fire Opal
Emerald
Sapphire
Diamond
Ruby
Jacinth
Canary Diamond
Beljuril
Star Sapphire
King's Tear
Blue Diamond
Rogue Stone
(F.34) Basic Crafting Components
Fairy Dust
Garlic
Venom Gland
Giant Bee Venom Gland
Giant Scorpion Venom Gland
Giant Centipede Venom Gland
Belladonna
Distilled Alcohol
Quicksilver
Powdered Silver
Diamond Dust
Leather Hide
Wooden Plank
Iron Ingot
Duskwood Plank
Zalantar Plank
Alchemical Silver Ingot
Cold Iron Ingot
Shederran Plank
Mithral Ingot
Darksteel Ingot
Umber Hulk Hide
Adamantine Ingot
(F.35) Grenadelike
Alchemists Fire (Fire Dmg 1d6)
Improved Alchemist's Fire (Fire Dmg 1d8)
Greater Alchemist's Fire (Fire Dmg 1d10)
Perfected Alchemist's Fire (Fire Dmg 2d6)
Acid Flask (Acid Dmg 1d6)
Improved Acid Flask (Acid Dmg 1d8)
Greater Acid Flask (Acid Dmg 1d10)
Perfected Acid Flask (Acid Dmg 2d6)
Holy Water (Holy Dmg 2d4 vs Undead)
Improved Holy Water (Holy Dmg 2d6 vs Undead)
Greater Holy Water (Holy Dmg 2d8 vs Undead)
Perfected Holy Water (Holy Dmg 2d10 vs Undead)
Thunderstone (DC15 Deafen 5 rounds)
Improved Thunderstone (DC17 Deafen 5 rounds)
Greater Thunderstone (DC19 Deafen 5 rounds)
Perfected Thunderstone (DC21 Deafen 5 rounds)
Choking Powder (DC15 Daze 5 rounds)
Improved Choking Powder (DC17 Daze 5 rounds)
Greater Choking Powder (DC19 Daze 5 rounds)
Perfected Choking Powder (DC21 Daze 5 rounds)
Tanglefoot Bag (DC15 Hold 2 rounds)
Improved Tanglefoot Bag (DC17 Hold 3 rounds)
Greater Tanglefoot Bag (DC19 Hold 4 rounds)
Perfected Tanglefoot Bag (DC21 Hold 6 rounds)
Blastglobe (Firebomb)
$ Acid Bomb (Acidbomb - Acid Fog)
(F.36) Trap Kits (Minor, Average, Strong, Deadly)
Spike
Sonic
Frost
Acid Splash
Negative Energy
Holy
Tangle
Blob of Acid
Fire
Electrical
Gas
(F.37) Miscellaneous Items
Mild Giant Bee Venom (DC18 Poison CON 1d2)
Average Giant Bee Venom (DC20Poison CON 1d2)
Strong Giant Bee Venom (DC22 Poison CON 1d2)
Deadly Giant Bee Venom (DC26 Poison CON 1d2)
Mild Giant Centipede Venom (DC18 Poison INT 1d2)
Average Giant Centipede Venom (DC20Poison INT 1d2)
Strong Giant Centipede Venom (DC22 Poison INT 1d2)
Deadly Giant Centipede Venom (DC26 Poison INT 1d2)
Mild Giant Scorpion Venom (DC18 Poison STR 1d2)
Average Giant Scorpion Venom (DC20Poison STR 1d2)
Strong Giant Scorpion Venom (DC22 Poison STR 1d2)
Deadly Giant Scorpion Venom (DC26 Poison STR 1d2)
# Black Lotus Extract (DC20 CON-3d6, CON-3d6, 5 uses)
# Wyvern Poison (DC17 CON-2d6, CON-2d6, 5 uses)
# Dragon Bile (DC26 STR-3d6, 5 uses)
# Jar of Condensed Orglash Essences (Cold Dmg)
Thieves' Tools +1
Thieves' Tools +3
Thieves' Tools +6
Thieves' Tools +10
Healer's Kit +1
Healer's Kit +3
Healer's Kit +6
Healer's Kit +10
Magic Pouch (Content Weight -20%)
Lesser Magic Bag (Content Weight -40%)
Magic Bag (Content Weight -60%)
Greater Magic Bag (Content Weight -80%)
Bag of Holding (Content Weight -100%)
Quartz Crystal
Coldstone
(F.38) Item Sets
Some items increase in power when worn at the same time as a set
Gauntlets of Ironfist (Atk+4, STR+4, Giant+1d8, DC24 Blindness 10%/3 rounds,
DC22 Daze 10%/2 rounds, DC20 Sleep 5%/2 rounds, Electrical+1d6)
Belt of Ironfist (CON+4, DR 5/Mithral, Universal+2, SR10,
Immunity Paralysis)
Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Charge: 15+1d15 hits,
Alchemical Silver)
Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Electrical+1d8,
DC20 Knockdown 5%/9 seconds, Self: Bolt of Lightning Electrical Dmg 8d6,
DC25 Stun 9 seconds, Deafen 3 rounds, Alchemical Silver)
==============================================================================
(G) Addendum (and other things)
GAME EDITIONS
Neverwinter Nights 2 Pre-Order
Merchant's Friend bonus history feat
Neverwinter Nights 2 (1.00.788)
Neverwinter Nights 2 Limited Edition (US, AU, NZ)
Full 178 page manual
Blessed of Waukeen bonus history feat
20 Good and Evil predefined characters
Lawful Good and Chaotic Evil rings, Art Book, Cloth Map
Neverwinter Nights 2 Lawful Good Limited Edition (EU)
Basic 36 page manual
CD of Artwork, Videos, Screensavers and Soundtrack
Blessed of Waukeen bonus history feat
10 Good predefined characters
Brigid Chandler NG Female Human Sorcerer 10 14 14 11 10 17
Calad Whitecinder LG Male Sun Elf Monk 14 14 12 12 16 10
Ephraela Blessed LG Female Aasimar Paladin 15 10 14 10 16 17
Hadan Shieldcleft NG Male Shield Dwarf Fighter 16 14 16 14 10 8
Ilaria Miller CG Female Half-Elf Ranger 14 16 14 10 14 10
Maricca Water-Bearer CG Female Half-Orc Barbarian 18 16 14 8 10 8
Quinn Oaks NG Male Lightfoot Halfling Rogue 10 18 14 14 10 12
Stangal Lightbender LG Male Deep Gnome Wizard 8 16 14 17 13 6
Tristan Fisher CG Male Human Warlock 10 16 12 12 10 16
Ysan Stillheart CG Male Moon Elf Bard 12 16 12 12 10 16
Lawful Good ring in blue, Art Book, Map poster, Eldricht Giant figure
Neverwinter Nights Platinum
Neverwinter Nights 2 Chaotic Evil Limited Edition (EU)
Basic 36 page manual
CD of Artwork, Videos, Screensavers and Soundtrack
Blessed of Waukeen bonus feat
10 Evil predefined characters
Adaur Harbor NE Male Drow Cleric 14 12 12 12 16 16
Barran Fenwalker NE Male Strongheart Halfling Rogue 10 18 14 14 10 12
Cylla Meadows CE Female Rock Gnome Bard 10 14 16 12 10 16
Emma Goodneighbor LE Female Human Wizard 10 14 14 17 11 10
Erraden Markmaker LE Female Gray Dwarf Fighter 16 14 16 14 10 6
Eviel Whitehunter LE Female Wood Elf Ranger 16 18 12 8 14 10
Gephet Maladoric CE Male Tiefling Warlock 10 18 12 14 10 14
Harald Weaver CE Male Half-Orc Barbarian 18 16 14 8 10 8
Hella Earthstar NE Female Gold Dwarf Druid 14 12 16 10 16 10
Riliad Eladalmer CE Male Half-Elf Sorcerer 10 14 14 11 10 17
Coloured Evil ring in red, Art Book, Map poster, Huge Mountain Troll figure
Neverwinter Nights Platinum
Neverwinter Nights 2 - Mask of the Betrayer Pre-Order
Mystra's Blessing bonus item
Neverwinter Nights 2 - Mask of the Betrayer (1.10.1115)
Neverwinter Nights 2 Gold
Neverwinter Nights 2
Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights 2: Storm of Zehir (1.20.1541)
Neverwinter Nights 2 Deluxe (Online Download Only)
Neverwinter Nights 2
Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights 2: Storm of Zehir
Adventure Packs (Online Download Only)
Mysteries of Westgate (1.00, requires 1.22.1588)
BONUSES
Blessed of Waukeen &
Blessed by Waukeen, the deity of coins and wealth, you have a soft golden
halo above your head.
+1 bonus to all saving throws
Two merchants (Fibba and Haljal Throndor) will recognize this blessing and
offer special items.
Merchant's Friend $
In his younger days, your foster father often served as an escort to
merchants traveling the Sword Coast. Daeghun's reputation follows you and
affords you special treatment from merchants.
10% discount from merchants
Special access to rare and exotic items sold by one particular vendor
(Dayne Lynneth).
Mystra's Blessing #
This item contains the blessing of Mystra, the Lady of Mysteries, one of the
Three worshipped in Rashmen. Simply holding it bolsters your resolve.
Improved Saving Throws: Will +2
You may use this blessing to permanently bestow the following properties
upon any single weapon (thereby consuming the blessing).
Unique Power 1 use: Immunity Illusion, True Seeing, +1d6 Magical damage
GAME UPDATES
Spells added in 1.01
Foundation of Stone
This spell grants a target immunity to knockdown, but reduces their movement
speed.
Body of the Sun
The caster’s body emanates fire, burning nearby creatures.
Jagged Tooth
This spell grants a targeted animal the Keen property on one of its natural
weapons.
Moonbolt
This spell creates a bolt of energy that deals strength damage to living
creatures and knocks down undead, giving them penalties on attack rolls and
saving throws.
Rejuvenation Cocoon
The target of this spell becomes encased in a regenerative cocoon, where
they are cured from poison and disease and regenerate health.
Tortoise Shell
The caster gains a natural armor bonus of +6, plus an additional 1 per every
three caster levels to a maximum of +9.
Swamp Lung
This spell causes victims to fall prone for 1-6 rounds, during which time
they can catch disease.
Storm Avatar
This spell infuses the caster with the energy of a storm, making them immune
to missiles, hasting them, and adding damage to their attacks.
Nature’s Avatar
This spell grants a targeted animal a series of very powerful buffs.
ERRORS AND BUGS
Neverwinter Nights 2 Manual Errors
- Monks do not receive Cleave as a L1 bonus feat
- 2nd-level Bard Spells should not include Scare
- 6th-level Bard Spells is missing Mass Charm Monster
- 1st-level Cleric Spells should not include Scare
- Use Magic Device is not a prohibited skill
Neverwinter Nights 2 Errors
- Stolen item values display at one quarter of the gold paid by a fence.
- Kossuth's Hand is a Flail but the description and actual stats have errors
Base Damage - Flail:1d8 Description:1d6 Actual:1d8
Base Critical Flail:x2 Description:19-20/x2 Actual:20/x2
Damage Type - Flail:Bludeoning Description:Piercing Actual:Piercing
Weight - Flail:5.0 pounds Description:5.0 pounds Actual:5.0 pounds
Feat - Flail:Martial Description & Actual: Martial or Rogue
Weapon Size - Flail:Medium Description:Small Actual:Both
When I say both I mean it is counted as a light off-hand weapon but is held
in the main-hand with your other weapon since you can't normally equip a
flail in your off-hand, weird! I think it's a messed up short sword.
- Lichbreaker and Starbright are Flails with the same errors as Kossuth's Hand
- Hedge Trimmer halberd (n2_unw_hal3) is missing from Dayne Lynneth merchant.
- Weapon Finesse feat description lists Whip which are not in NWN2.
- Weapon Proficiency (Martial) feat description lists "Light Flail" which
should be just "Flail" and is missing Falchion.
- Weapon Specialization Club does not require Fighter L4 prerequisite.
- Small Stature description is missing Falchion and Warmace.
- Good Aim feat description is missing Sling.
- Tower Shield Proficiency does not mention that Shield Proficiency is a
prerequisite.
- Several feats are missing Required For information.
- Improved Disarm feat does not place disarmed weapons into your inventory.
- Scare spell has multiple errors:
Manual - Caster Level: Bard 2, Cleric 1, Wizard / Sorcerer 2
Spell - Caster Level: Bard 2, Wizard / Sorcerer 2, Innate: 2
Scroll - Caster Level: Bard 1, Cleric 1, Wizard / Sorcerer 1, Innate: 1
Game - Caster Level: Wizard / Sorcerer 2, Innate: 2
- Craft Weapon skill description incorrectly lists leather as a material.
- Freedom of Movement spell description caster level is missing Bard 4.
- Jagged Tooth spell description caster level should be Druid 3, Ranger 2.
- Mass Charm Monster spell description caster level is missing Bard 6
- Mass Hold Person spell description caster level is missing Bard 6
- Dismissal spell description caster level should not list Bard 4
- Gust of Wind spell description caster level should not list Bard 3
- Spell Mantle spell description caster level is missing Cleric 7
- The scroll Resist Elements is actually Resist Energy.
- Gloves of the Balanced Hands does not give the Two-Weapon Fighting bonus
feat.
- Dialogue by Grobnar about Wendersnaven spelt successfully as sucessfully.
- Invulnerable Armor is not a valid recipe.
- Rangers equipping Medium Armor made from Mithral get a message that it has
disabled your rangers abilities but it does not.
- Harper Agent class description suggests rogues are a good choice and yet the
ability to cast spells is a requirement.
Neverwinter Nights 2 Bugs
- When multiclass characters gain a feat there are many feats that can only be
selected when leveling as a particular class. For example a Cleric/Fighter
can only select Divine Might when gaining a level in the Cleric class.
Prestige classes like Arcane Trickster cannot select Martial or Exotic
weapon proficiency.
- If you save the game at the beginning of the tutorial you get an extra 10GP
every time you reload.
- Shandra Jerro gives you another Silver Shard: Mental Bonuses even though you
got it from Zeeaire.
- At the end of Act I you can ask Duncan to tell you everything about the
wound on your chest multiple times and receive 1500XP each time.
- After you give Lord Nasher Avril's Journal, you can pickpocket it from him
and claim the reward again and again.
- Sand sells a Fireburst scroll which is actually Repulsion but doesn't work.
- Crossroad Keep Key has the icon and description of Thieves Tools +1.
- After asking them to join you at Crossroad Keep Deekin, Sal and Jacoby can
also still be found in their old locations as well as at the keep.
- One of the requirements for Warpriest is the ability to cast 4th level
divine spells. However if that requirement wasn't met by a single class
(eg L5 Druid/L3 Harper Scout) then when you come to select the divine class
to continue advancing the list is empty even though it wants you to select
one. If you click next then your character will not gain divine spells as
a Warpriest.
Mask of the Betrayer Manual Errors
- Full value is retained when converting one power essence into weaker
essences.
- Armed Deflection prerequisite is Epic Prowess not Weapon Focus.
- Combat Insight does not have INT 19 as a prerequisite.
- Epic Deflection prerequisite is DEX 19 not DEX 25.
- Epic Weapon Focus prerequisite is Greater Weapon Focus.
- Epic Weapon Specialization prerequisite is Greater Weapon Specialization.
- Epic Weapon Focus Falchion prerequisite is only Weapon Focus Falchion.
Mask of the Betrayer Errors
- The recovered Fatal Electrical Trap in The Sloop and many other places gives
a Short Sword with a red ? for an image.
- All MotB scrolls have a very low value of around 8GP, even level 9 spells.
- When asking Kaelyn for a name, Gann says you defeated the bear god before
you have.
- Scorching Ray (Many) scroll is missing most of the description and if you
add it to your spellbook you cannot cast it, instead use Scorching Ray.
- Ogre/Hill Giant Club (Greatclub) description has several errors
Base Damage Description:1d6 Actual:1d10
Base Critical Description:19-20/x2 Actual:20/x2
Damage Type Description:Piercing Actual:Bludgeoning?
Weapon Size Description:Small Actual:Large
- Great Smiting is not available to characters with Smite Infidel feat.
- Mass Eagle's Splendor spell description caster level should be Cleric 6 not
Druid 6.
Mask of the Betrayer Bugs
- After defeating Okku, every time you enter Mulsantir or load a save game in
Mulsantir and other locations you gain 500XP.
- Dream Longsword cannot Change Form.
Storm of Zehir UK Manual Errors
- Mounts are listed in the contents but are not in the game.
- Empower Turning is listed twice, the second one should be Improved Turning.
- Missile Volley is missing Leader Prerequisite: Ranged Weapon Specialization
- Doomguide Base Attack Bonus is Medium not High
Storm of Zehir Errors
- You can intimidate Inshula sar Mashewe by saying "How do I know your skills
are worth fifty gold?" when she actually wants 500GP to join you.
- Batiri Buckler base armor class is 0 not +1.
- If for the quest A Deal With Dragons you decide to kill Lazlo and Tarmas
then the dragons you are allowed back into West Harbor where Tarmas is still
alive.
- When you tell Rynn Shepherde that you are here to kill him he points out
that he has a ship full of guards even if you got The Prioress to sink it.
- Minor Globe of Invulnerability scroll is Lesser Globe of Invulnerability.
- Sating the Sensate, Part 3 quest journal entry asks for 3 resources not 2.
- Master Guide history feat description spelt Elminster as "Eliminster".
- Doomguide description does not mention they get Deity's Weapon Proficiency
Exotic.
- Ending mentions Septimund even if you feed him to One of Many
- The first time you meet Septimund if you go to far from Port Llast what he
says makes no sense "I will see you there ere you return".
Storm of Zehir Bugs
- After getting a few thousand trade bars each time I returned to Crossroad
Keep I returned and got over a million.
Mysteries of Westgate Errors
- The Golden Band a Shady Huckster sells looks like a hat when worn
- Charissa does not get Animal Companion and Uncanny Dodge from her domains.
Mysteries of Westgate Bugs
- Tourist feat applies a -3 armor check penalty everytime you change armor.
- Alchemist's Workbench in Mintassan's Mysteries doesn't work.
- After finding the BTW Talisman you gain 2500XP everytime you load Undergate.
==============================================================================
(H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items
UNANSWERED QUESTIONS
What is the Humble Chest in Crossroad Keep: Monastery for?
$ What is the Lever in the Holy Sanctum in Temple of the World Serpent for?
TIPS
- If you save the game before opening a container you can reload it to get a
different item. You may consider doing this so you can get a particular gem
you need for crafting. Only items that are the same every time are listed
below. Some treasure is determined by your level and some by your class or
weapon proficiencies.
- After speaking to someone, speak to them again or return to them later as
they may have something else to say.
- Recover and sell traps rather than disarm them.
- Don't sell crafting components, turn them into items and then sell them.
- There is a character level limit of 20 for NWN2 and 30 for MotB and SoZ,
not an experience cap. This means races with a level adjustment (eg Drow)
continue gaining experience and levels after normal races have stopped.
# XP is now gained for open lock (DCx3) and disarm/recover trap (DCx5).
# How to manage spirit energy
To reduce the speed that your spirit energy drains at, keep your craving low.
Travelling between locations is considered resting but uses less spirit energy
and your rest will not be interupted. After travelling summon elementals and
then use suppress. Travel back and forth doing this until you have reduced
craving to zero. Then try and only use Devour Spirit or Devour Soul once a
day, using Eternal Rest does not increase craving.
$ How to get all 12 teamwork feats
Normally a level 30 character can only get 10 feats. When you ask for training
in a teamwork feat as long as you don't end the conversation you can ask for
training in the other feats that person offers. Providing you get the first 9
feats from only 3 trainers you can get the last 3 feats at level 28 from the
forth trainer (except Maxil).
INTERESTING INFORMATION
1 round = 6 seconds
# Wychlaran - the Witches of Rashemen
Hathran - learned sisterhood of powerful human female spellcasters
Othlor (or True Ones) - highest ranking Hathran
Ethran - untrained acolyte female spellcasters
Vremyonni (or Old Ones) - male spellcasters and creators of magical items
# In the game Baldur's Gate you meet Minsc, a berserker from Rashemen who
wants you to rescue Dynaheir, a Wychlaran. You also meet Edwin Odesseiron, a
Red Wizard of Thay who wants to kill Dynaheir.
@ Tales of Minsc and Boo are told in Westgate as Minx and Bloo
$ In the game Baldur's Gate you meet Volothamp Geddarm at the Belching Dragon
Tavern.
@ The Dukes of Daggerford are the Ossian developers
@ Raphael is inspired by Terry Pratchett's Twoflower
@ Crafting Merchant is a variation on Monty Python's Cheese Shop sketch
SECRET RECIPES
These recipes are not detailed during the game.
Craft Magic Arms and Armor
Keen weapon enchantment - cast Lightning Bolt on
Weapon, Weak Earth Essence, Ruby
Massive Criticals: 1d10 weapon enchantment - cast Flame Strike or Fireball on
Weapon, Glowing Fire Essence, Faint Power Essence, Fire Opal
AC Deflection+1 weapon enchantment - cast Mage Armor or Shield of Faith on
Weapon, Weak Earth Essence, Diamond
AC Deflection+2 weapon enchantment - cast Mage Armor or Shield of Faith on
Weapon, Glowing Earth Essence, Emerald
AC Deflection+3 weapon enchantment - cast Mage Armor or Shield of Faith on
Weapon, Radiant Earth Essence, Blue Diamond
Haste 3/day weapon enchantment - cast Haste on
Weapon, Weak Air Essence, Weak Power Essence, Blue Diamond
Craft Wondrous Item
Lesser Amulet of Health - cast Remove Disease/Neutralize Poison on
Iron Ingot, Weak Water Essence, Weak Power Essence, Obsidian
Amulet of Health - cast Remove Disease/Neutralize Poison on
Iron Ingot, Glowing Water Essence, Glowing Power Essence, Canary Diamond
Greater Amulet of Health - cast Remove Disease/Neutralize Poison on
Iron Ingot, Radiant Water Essence, Radiant Power Essence, Blue Diamond
Boots of Speed (Haste 3/day) - cast Haste on
Leather Hide, Weak Air Essence, Weak Power Essence, Star Sapphire
Robe of the Archmagi - cast Mage Armor/Shield of Faith on Leather Hide,
Glowing Power Essence, Radiant Earth Essence, Radiant Water Essence,
Radiant Air Essence, Radiant Fire Essence, King's Tear, Iron Ingot
# Craft Magic Arms and Armor
Lvl| Arms | Essences + Any Weapon | Spell or Feat
---|------------------------|-----------------------------|-----------------
12 | DC14 Silence 10%/4 Rnds| Brilliant Power Essence | Silence
| | Pristine Air Essence |
15 | DC16 Silence 10%/4 Rnds| 2x Brilliant Power Essence | Silence
| | Pristine Air Essence |
18 | DC18 Silence 10%/4 Rnds| 3x Brilliant Power Essence | Silence
| | Pristine Air Essence |
21 | DC20 Silence 10%/4 Rnds| 4x Brilliant Power Essence | Silence
| | Pristine Air Essence |
24 | DC22 Silence 10%/4 Rnds| Pristine Power Essence | Silence
| | Pristine Air Essence |
27 | DC24 Silence 10%/4 Rnds| 2x Pristine Power Essence | Silence
| | Pristine Air Essence |
30 | DC26 Silence 10%/4 Rnds| 3x Pristine Power Essence | Silence</pre><pre id="faqspan-16">
| | Pristine Air Essence |
---|------------------------|-----------------------------|-----------------
12 | DC14 Stun 10%/4 Rounds | Brilliant Power Essence | Power Word Stun
| | 2x Pristine Air Essence |
15 | DC16 Stun 10%/4 Rounds | 2x Brilliant Power Essence | Power Word Stun
| | 2x Pristine Air Essence |
18 | DC18 Stun 10%/4 Rounds | 3x Brilliant Power Essence | Power Word Stun
| | 2x Pristine Air Essence |
21 | DC20 Stun 10%/4 Rounds | 4x Brilliant Power Essence | Power Word Stun
| | 2x Pristine Air Essence |
24 | DC22 Stun 10%/4 Rounds | Pristine Power Essence | Power Word Stun
| | 2x Pristine Air Essence |
27 | DC24 Stun 10%/4 Rounds | 2x Pristine Power Essence | Power Word Stun
| | 2x Pristine Air Essence |
30 | DC26 Stun 10%/4 Rounds | 3x Pristine Power Essence | Power Word Stun
| | 2x Pristine Air Essence |
---|------------------------|-----------------------------|-----------------
12 | DC14 Drain STR | Brilliant Power Essence | Enervation
| | Pristine Earth Essence |
15 | DC16 Drain STR | 2x Brilliant Power Essence | Enervation
| | Pristine Earth Essence |
18 | DC18 Drain STR | 3x Brilliant Power Essence | Enervation
| | Pristine Earth Essence |
21 | DC20 Drain STR | 4x Brilliant Power Essence | Enervation
| | Pristine Earth Essence |
24 | DC22 Drain STR | Pristine Power Essence | Enervation
| | Pristine Earth Essence |
27 | DC24 Drain STR | 2x Pristine Power Essence | Enervation
| | Pristine Earth Essence |
30 | DC26 Drain STR | 3x Pristine Power Essence | Enervation
| | Pristine Earth Essence |
---|------------------------|-----------------------------|-----------------
12 | DC14 Blindness | Brilliant Power Essence | Blindness/
| 10%/4 Rounds | 2x Pristine Earth Essence | Deafness
15 | DC16 Blindness | 2x Brilliant Power Essence | Blindness/
| 10%/4 Rounds | 2x Pristine Earth Essence | Deafness
18 | DC18 Blindness | 3x Brilliant Power Essence | Blindness/
| 10%/4 Rounds | 2x Pristine Earth Essence | Deafness
21 | DC20 Blindness | 4x Brilliant Power Essence | Blindness/
| 10%/4 Rounds | 2x Pristine Earth Essence | Deafness
24 | DC22 Blindness | Pristine Power Essence | Blindness/
| 10%/4 Rounds | 2x Pristine Earth Essence | Deafness
27 | DC24 Blindness | 2x Pristine Power Essence | Blindness/
| 10%/4 Rounds | 2x Pristine Earth Essence | Deafness
30 | DC26 Blindness | 3x Pristine Power Essence | Blindness/
| 10%/4 Rounds | 2x Pristine Earth Essence | Deafness
---|------------------------|-----------------------------|-----------------
12 | DC14 Drain DEX | Brilliant Power Essence | Enervation
| | Pristine Fire Essence |
15 | DC16 Drain DEX | 2x Brilliant Power Essence | Enervation
| | Pristine Fire Essence |
18 | DC18 Drain DEX | 3x Brilliant Power Essence | Enervation
| | Pristine Fire Essence |
21 | DC20 Drain DEX | 4x Brilliant Power Essence | Enervation
| | Pristine Fire Essence |
24 | DC22 Drain DEX | Pristine Power Essence | Enervation
| | Pristine Fire Essence |
27 | DC24 Drain DEX | 2x Pristine Power Essence | Enervation
| | Pristine Fire Essence |
30 | DC26 Drain DEX | 3x Pristine Power Essence | Enervation
| | Pristine Fire Essence |
---|------------------------|-----------------------------|-----------------
12 | DC14 Fear 10%/4 Rounds | Brilliant Power Essence | Fear
| | 2x Pristine Fire Essence |
15 | DC16 Fear 10%/4 Rounds | 2x Brilliant Power Essence | Fear
| | 2x Pristine Fire Essence |
18 | DC18 Fear 10%/4 Rounds | 3x Brilliant Power Essence | Fear
| | 2x Pristine Fire Essence |
21 | DC20 Fear 10%/4 Rounds | 4x Brilliant Power Essence | Fear
| | 2x Pristine Fire Essence |
24 | DC22 Fear 10%/4 Rounds | Pristine Power Essence | Fear
| | 2x Pristine Fire Essence |
27 | DC24 Fear 10%/4 Rounds | 2x Pristine Power Essence | Fear
| | 2x Pristine Fire Essence |
30 | DC26 Fear 10%/4 Rounds | 3x Pristine Power Essence | Fear
| | 2x Pristine Fire Essence |
---|------------------------|-----------------------------|-----------------
12 | DC14 Drain CON | Brilliant Power Essence | Enervation
| | Pristine Water Essence |
15 | DC16 Drain CON | 2x Brilliant Power Essence | Enervation
| | Pristine Water Essence |
18 | DC18 Drain CON | 3x Brilliant Power Essence | Enervation
| | Pristine Water Essence |
21 | DC20 Drain CON | 4x Brilliant Power Essence | Enervation
| | Pristine Water Essence |
24 | DC22 Drain CON | Pristine Power Essence | Enervation
| | Pristine Water Essence |
27 | DC24 Drain CON | 2x Pristine Power Essence | Enervation
| | Pristine Water Essence |
30 | DC26 Drain CON | 3x Pristine Power Essence | Enervation
| | Pristine Water Essence |
---|------------------------|-----------------------------|-----------------
12 | DC14 Confusion | Brilliant Power Essence | Confusion
| 10%/4 Rounds | 2x Pristine Water Essence |
15 | DC16 Confusion | 2x Brilliant Power Essence | Confusion
| 10%/4 Rounds | 2x Pristine Water Essence |
18 | DC18 Confusion | 3x Brilliant Power Essence | Confusion
| 10%/4 Rounds | 2x Pristine Water Essence |
21 | DC20 Confusion | 4x Brilliant Power Essence | Confusion
| 10%/4 Rounds | 2x Pristine Water Essence |
24 | DC22 Confusion | Pristine Power Essence | Confusion
| 10%/4 Rounds | 2x Pristine Water Essence |
27 | DC24 Confusion | 2x Pristine Power Essence | Confusion
| 10%/4 Rounds | 2x Pristine Water Essence |
30 | DC26 Confusion | 3x Pristine Power Essence | Confusion
| 10%/4 Rounds | 2x Pristine Water Essence |
---|------------------------|-----------------------------|-----------------
? | Keen | Brilliant Power Essence | Keen Edge or
| | Brilliant Air Essence | Weapon of Impact
| | Brilliant Fire Essence |
---|------------------------|-----------------------------|-----------------
- | DC14 Lesser Dispelling | Brilliant Power Essence | Mold Spirit
| | Brilliant Spirit Essence |
- | DC16 Lesser Dispelling | 2x Brilliant Power Essence | Mold Spirit
| | Brilliant Spirit Essence |
- | DC18 Lesser Dispelling | 3x Brilliant Power Essence | Mold Spirit
| | Brilliant Spirit Essence |
- | DC20 Lesser Dispelling | 4x Brilliant Power Essence | Mold Spirit
| | Brilliant Spirit Essence |
- | DC22 Lesser Dispelling | Pristine Power Essence | Mold Spirit
| | Brilliant Spirit Essence |
- | DC24 Lesser Dispelling | 2x Pristine Power Essence | Mold Spirit
| | Brilliant Spirit Essence |
- | DC26 Lesser Dispelling | 3x Pristine Power Essence | Mold Spirit
| | Brilliant Spirit Essence |
- | DC14 Dispel Magic | Brilliant Power Essence | Mold Spirit
| | 2x Brilliant Spirit Essence |
- | DC16 Dispel Magic | 2x Brilliant Power Essence | Mold Spirit
| | 2x Brilliant Spirit Essence |
- | DC18 Dispel Magic | 3x Brilliant Power Essence | Mold Spirit
| | 2x Brilliant Spirit Essence |
- | DC20 Dispel Magic | 4x Brilliant Power Essence | Mold Spirit
| | 2x Brilliant Spirit Essence |
- | DC22 Dispel Magic | Pristine Power Essence | Mold Spirit
| | 2x Brilliant Spirit Essence |
- | DC24 Dispel Magic | 2x Pristine Power Essence | Mold Spirit
| | 2x Brilliant Spirit Essence |
- | DC26 Dispel Magic | 3x Pristine Power Essence | Mold Spirit
| | 2x Brilliant Spirit Essence |
- | DC14 Greater Dispelling| Brilliant Power Essence | Mold Spirit
| | 3x Brilliant Spirit Essence |
- | DC16 Greater Dispelling| 2x Brilliant Power Essence | Mold Spirit
| | 3x Brilliant Spirit Essence |
- | DC18 Greater Dispelling| 3x Brilliant Power Essence | Mold Spirit
| | 3x Brilliant Spirit Essence |
- | DC20 Greater Dispelling| 4x Brilliant Power Essence | Mold Spirit
| | 3x Brilliant Spirit Essence |
- | DC22 Greater Dispelling| Pristine Power Essence | Mold Spirit
| | 3x Brilliant Spirit Essence |
- | DC24 Greater Dispelling| 2x Pristine Power Essence | Mold Spirit
| | 3x Brilliant Spirit Essence |
- | DC26 Greater Dispelling| 3x Pristine Power Essence | Mold Spirit
| | 3x Brilliant Spirit Essence |
---|------------------------|-----------------------------|-----------------
- | DC14 Wounding | Brilliant Power Essence | Malleate Spirit
| | Pristine Spirit Essence |
- | DC16 Wounding | 2x Brilliant Power Essence | Malleate Spirit
| | Pristine Spirit Essence |
- | DC18 Wounding | 3x Brilliant Power Essence | Malleate Spirit
| | Pristine Spirit Essence |
- | DC20 Wounding | 4x Brilliant Power Essence | Malleate Spirit
| | Pristine Spirit Essence |
- | DC22 Wounding | Pristine Power Essence | Malleate Spirit
| | Pristine Spirit Essence |
- | DC24 Wounding | 2x Pristine Power Essence | Malleate Spirit
| | Pristine Spirit Essence |
- | DC26 Wounding | 3x Pristine Power Essence | Malleate Spirit
| | Pristine Spirit Essence |
---|------------------------|-----------------------------|-----------------
- | DC14 Vorpal | Brilliant Power Essence | Malleate Spirit
| | 2x Pristine Spirit Essence |
- | DC16 Vorpal | 2x Brilliant Power Essence | Malleate Spirit
| | 2x Pristine Spirit Essence |
- | DC18 Vorpal | 3x Brilliant Power Essence | Malleate Spirit
| | 2x Pristine Spirit Essence |
- | DC20 Vorpal | 4x Brilliant Power Essence | Malleate Spirit
| | 2x Pristine Spirit Essence |
- | DC22 Vorpal | Pristine Power Essence | Malleate Spirit
| | 2x Pristine Spirit Essence |
- | DC24 Vorpal | 2x Pristine Power Essence | Malleate Spirit
| | 2x Pristine Spirit Essence |
- | DC26 Vorpal | 3x Pristine Power Essence | Malleate Spirit
| | 2x Pristine Spirit Essence |
---|------------------------|-----------------------------|-----------------
- | Haste | Pristine Power Essence | Malleate Spirit
| | 3x Pristine Spirit Essence |
# Craft Wondrous Item
Orb of Elemental Summoning - L24 cast Summon Creature VII on Prisitine Water
Essence, Pristine Air Essence, Pristine Earth Essence, Pristine Fire Essence
Lesser Eyes of the Coven - use Mold Spirit on 2x Slumbering Coven Essence
Eyes of the Coven - use Mold Spirit on 5x Slumbering Coven Essence
CHEATS
Cheats are entered in the console, to open the console type ` (the key on your
keyboard just below Esc, marked as ~ on US keyboards and | on UK keyboards)
You can add the pre-order and limited edition feats to your character from the
console, select your character and type
`
DebugMode 1
givefeat 1765
givefeat 1764
DebugMode 0
`
(1764 = Merchant's Friend, 1765 = Blessed of Waukeen)
# You can also add the MotB pre-order item to your inventory from the console.
`
DebugMode 1
giveitem nx1_blessing_mystra
DebugMode 0
`
As well as Mystra's Blessing, there were two other pre-order items created but
never released.
nx1_blessing_chauntea
nx1_blessing_mielikki
Guyven of the Road will only appear at Crossroad keep if you say "You will
always have a place at my fire" and not "You are welcome to stay at my home".
If you feel that he should accept either invite, leave Crossroad Keep and type
`
DebugMode 1
rs ga_global_int("01_Join_Guyven","1")
DebugMode 0
`
You can give your character items, select your character and type
`
DebugMode 1
giveitem <code>
DebugMode 0
`
If you want one of the undiscovered items listed below without "cheating", you
can give yourself the item then sell it to a store and then buy it.
When you install Mask of the Betrayer or Storm of Zehir it changes the
launcher menu, in-game menu, loading screens and background music. I have
created files that restore the original NWN2 ones that can be downloaded from
http://nwvault.ign.com/View.php?view=NWN2UI.Detail&id=179554&id=120
UNDISCOVERED ITEMS
Arms
# Touch of Death +6 (Bastard Sword) nx1_bastardsword01
(Chaotic+10, Undead+10, Keen, Greater Visage of the Deity 1/day)
$ Sparksteel (Bastard Sword, Electrical+1d4) nx2_bsword_spark
$ Axe of Sacrifice +1 (Battleaxe) nx2_baxe_sacrifice
(Critical+2d6, Keen, AC Dodge-1, DEX-2, Ref-1)
$ Hearttaster +1 (Dagger, Acid+1d6, Keen) nx2_dagger_hearttaster
$ Vampiric Dagger +2 (Vampiric+2) m_dagger_vampiric_02
$ Riftcleaver +1 (Dwarven Waraxe) nx2_dwaxe_cleave
$ Chaos Sliver +1 (Falchion) nx2_falch_chaos
(Acid+2, Cold+2, Electrical+2, Fire+2, Sonic+2)
$ Zarl's Falchion +3 (Chaotic: Fire+1d6) nx2_falch_zarl
$ Flail of Panic +1 (DC20 Fear 50%/2 rounds) nx2_flail_panic
$ Orcish Render +1 (Greataxe, Critical+1d6, AC Dodge-3) nx2_gaxe_orcrend
$ Trollblood Axe +1 (Greataxe, Vampiric+2, Fire+25%) nx2_gaxe_trollblood
$ Royalty Guard +1 (Halberd, Shield Other 1/day) nx2_halberd_royalty
% Hedge Trimmer +2 (Halberd, Cleave, Cold+1d6) n2_unw_hal3
$ Frigid Chopper +1 (Handaxe, Cold+1d6) nx2_haxe_frigid
$ Shocking Heavy Crossbow +1 nx2_hxbow_shock_01
(Atk+1, Piercing+1, Electrical+1d6)
$ Brutal Bite +1 (Kama, STR+2, INT-2) nx2_kama_brutal
$ Ubtao's Tooth +1 (Kama, STR+1, Tumble+2, Weight-20%) nx2_kama_ubtao
$ Snakeblood Slayer +2 (Kama) nx2_kama_snakeblood
(Divine+1d8, Yuan-ti Pureblood+1d6, Reptilian+1d4)
$ The Devoted Servant +1 (Katana, Divine+1d8) nx2_katana_devoted
$ Healthful Edge +1 (Kukri, HP+10, Dmg-2) nx2_kukri_healthful
$ Skinning Blade +2 (Kukri, Magical Beast+1d8, Beast+1d6) nx2_kukri_skinning
$ Frost Longsword +1 (Cold+1d6) nx2_lsword_frost_01
$ Highwayman (Light Crossbow) nx2_lxbo_highwayman
(Atk+1, Piercing+1, Intimidate+4)
$ Composite Longbow of Precision nx2_clbow_precise
(Atk+1, Piercing+1, Mighty+2)
$ Enduring Bow (Longbow) nx2_lbow_enduring
(Atk+1, Piercing+1, HP+5, unlimited arrows)
$ Silver Sword +3 (Longsword, DC18 100% Daze/2 rounds) nx2_lsword_silver
$ Magmablessed (Morningstar, Fire+2d8) nx2_mstar_magmablessed
$ Blighted Pole (Quarterstaff) nx2_staff_blighted
(Acid+1d4, Acid Splash 3/day, Cloudkill 1/day)
$ Screaming Needle +1 (Rapier) nx2_rapier_screaming
(DC14 Daze 50%/1 round, Sonic+1d6)
# Scimitar of Pestilence +3 (DC20 STR-1d6, CON-1d2, Cold Iron) nx1_scimitar01
$ Putrid Scythe +1 nx2_scythe_putrid
(DC18 Blinding Sickness, Negative Energy+1d4)
$ Flameblessed +1 (Short Sword, Fire+2d6, Cold+50%) nx2_ssword_flamebless
$ Radiant Song +1 (Sickle, Sunbeam 1/day) nx2_sickle_radiantsong
$ Hagsbane Spear +2 (+4 vs Monstrous, Monstrous+2d6) m_spear_hagsbane
$ The Solemn Promise +1 (Warhammer, Critical+1d8) nx2_wham_solemn
$ Chef Gronk's Tenderizer +2 (Warmace, DC18 Stun 10%/2 rounds) nx2_wmace_gronk
$ Storm Bludegon +1 (Warmace) nx2_wmace_bludgeon
(Electrical+1d6, Gedlee's Electric Loop 5/day)
Armor
# Will of the Wychlaran (Robe) nx1_cloth02
(AC Armor+7, SR18, Spellcraft+10, Bonus Brd, Sor, Wiz L6 Spell)
$ Deceptive Rags (Robe) nx2_cloth_deceptive
(AC Armor+4, Bonus Brd, Sor, Wiz L3 Spell)
$ Aspirant Weave (Robe, Bludgeoning 5/-) nx2_cloth_aspirant
$ Quilt of Silence (Padded Armor) nx2_pad_quilt
(AC Armor+1, Disable Device+2, Move Silently+6, Darkness 1/day)
$ Hellfire Warlock Trappings (Leather Armor) nx2_pca_hellfire
(Hel: AC Armor+2, +3 vs Lawful, HP+15)
# Bristlebeard's Gift (Studded Leather) nx1_studdedleather01
(AC Armor+8, DR 10/Cold Iron, Greater Bull's Strength 1/day)
$ Forestguard Chain (Chain Shirt) nx2_cshirt_forestguard
(AC Armor+1, +3 vs Magical Beast, Mithral)
$ Supreme Hunter's Garb (Masterwork Hide Armor) nx2_hide_hunter
(AC Armor+1, Slashing 5/-, Rage 1/day)
$ Scavenger's Scale (Masterwork Scale Mail) nx2_scale_scavenger
(Chaotic: AC Armor+1, Negative Energy-25%, Confusion 1/day)
# Imaskari Battlemage Armor (Chainmail) nx1_chainmail01
(AC Armor+3, Spell Failure 10%, Mithral)
# Berserker Hauberk (Chainmail) nx1_chainmail02
(AC Armor+8, CON+6, Cold-50%, INT-2)
$ Doomguide Garb (Masterwork Chainmail) nx2_pca_doomguide
(Dgd: AC Armor+2, Cure Critical Wounds 1/day, Detect Undead unlimited)
$ Unwieldy Plate (Masterwork Half Plate) nx2_hplate_unwieldy
(AC Armor+2, DR 5/Magical, DEX-3)
# The Frostmaiden's Bane (Light Shield) nx1_lightshield04
(AC Shield+3, Cold 20/-, Mithral)
$ Buffo the Navigator's Jaunty Cap (Concentration+2) n2_helm_buffo
# Clasps of the Devoted (Bracers) nx1_bracer08
(HP+10, Mass Heal 1/day, Resurrection 1/day, Protection from Spells 2/day)
$ Lithe Guards (Bracer, AC Armor+2, DEX+2, Tumble+2) nx2_brace_lithe
# Claws of the Spirit Wolf (Gloves) nx1_glove01
(Atk+5, STR+3, DC20 Wounding, Rage 3/day)
$ Blazing Gauntlets (Fire+1d6, Flame Strike 2/day) nx2_glove_blazing
$ Gloves of Slowing (Mnk: DC18 Slow 75%/2 rounds) nx2_gloves_slowing
$ Greater Weighted Hands (Mnk: Atk+3, Dmg+3) nx2_glove_weight03
$ Hands of the True Strike (Gauntlet, True Strike 1/day) nx2_gloves_strike
Belt of Fire Giant Strength (STR+5) nw_it_mbelt008
# Belted Quiver of Supreme Skill (Belt, DEX+7, Rapid Reload, nx1_belt06
Improved Critical Light Crossbow and Heavy Crossbow, Rapid Shot, Manyshot)
$ Belt of Growth (Enlarge Person 1/day) nx2_belt_growth
$ Girdle of Might (STR+2, AC Deflection+1) nx2_belt_might
$ Quiver of Skill (Belt, Point Blank Shot) nx2_belt_quiver
$ Rogue's Harness (Belt, Disable Device+4) nx2_belt_rogueharness
# Boots of Stalwart Defender nx1_boots001
(HP+20, Regeneration+1, Immunity Knockdown)
# Resilient Trodders (Boots, AC Dodge+1, CON+5, Universal+4, nx1_boots04
Immunity Fear, Immunity Knockdown, Greater Visage of the Deity 2/day)
$ Boots of the Mountain King (Freedom, Stoneskin 1/day) nx2_boots_mountainking
$ Ferrous Clogs (Immunity Knockdown) nx2_boots_hardy_01
$ Marvelous Galoshes (Freedom, Cold-15%) nx2_boots_galoshes
$ Boots of the Plane Strider (AC Dodge+3, HP+20, Freedom, nx2_artifact_boots
Banishment 1/day, Haste 1/day, Mirror Image 1/day, Planar Ally 1/day)
$ Cloak of the Dragon Twins (AC Deflection+1, Acid-50%) nx2_cloak_dragontwins
$ Putrescent Cloak nx2_cloak_putrescent
(Neutral, Evil: CHA-2, Ghostly Visage 1/day)
$ Cloak of the Heavens nx2_artifact_cloak
(HP+15, Universal+15, Immunity Critical Hits, Immunity Fear)
$ Nondushiran Amulet (HP+20) nx2_neck_nondushir
$ Zarl's Collar (SR12, DR 5/-, Will-2) nx2_neck_zarl
# Ashenring (CON+5, Regeneration+4, Mass Cure Light Wounds 1/day) nx1_ring09
# Ring of Universal Energy Resistance nx1_ring11
(Acid 20/-, Cold 20/-, Electrical 20/-, Fire 20/-, Sonic 20/-)
# Ring of Changing (Shapechange 1/day) nx1_ring16
$ Band of the Forest (Ring) nx2_ring_bandforest
(Good: +1 vs Negative Energy, Entangle 1/day)
$ Blood of the Mere (AC Deflection+1 vs Evil, Fire 5/-) nx2_ring_bloodmere
$ Signet of House Sauringar (AC Deflection+3) nx2_ring_sauringar
$ Snaketongue Ring (+1 vs Poison) nx2_ring_snaketongue
$ Rod of the Cautious Mage (Premonition, Spell Mantle) nx2_rod_cautious
Crafting
# Broken Ring nx1_e_broken_ring
# Founder's Essence nx1_cft_ess_founder
# Ring of the Red Wizard (INT+7, WIS+7, Bonus Wiz L7, L8, Spell,
Regeneration+1)
# Ring of the Founder (INT+8, WIS+8, Bonus Wiz L7, L8, L9 Spell, DR 5/-,
Regeneration+2)
# Broken Scythe Blade nx1_crft_broken_scythe
# Myrkul's Wrath +10 (Scythe, DC26 Slay Good, DC24 Wounding, Critical+2d12,
Keen, Immunity Death Magic, Gate 1/day, AC-12)
# Gnarlthorn's Essence nx1_cft_ess_gnarlthorn
# Gnarlthorn Bow (Atk+4, Improved Critical Longbow, unlimited Nature's Rage
arrows: Piercing+4, Elemental+3d6, Outsider+3d6, Planetouched+3d6)
# Araman's Essence nx1_cft_ess_araman
# Safiya's Essence nx1_cft_ess_safiya
# Gann's Essence nx1_cft_ess_gann
# One of Many's Essence nx1_cft_ess_oneofmany
# Amulet of Betrayal Personified (HP+50, Immunity Level/Ability Drain,
STR+12, DEX+12, CON+12, INT+12, WIS+12, CHA+12, Negative Energy-100%,
Positive Energy+100%, Divine+100%, Universal-15)
==============================================================================
(I) Credits and Revision History
I would like to thank
http://www.gamefaqs.com for hosting my FAQs.
Some text is quoted from the Neverwinter Nights 2 games. Some location
desciptions are partly quoted from Wizards of the Coast publications.
Thanks to Kianne and Life_Hurts for confirming my problem with Guyven of the
Road and how to fix it.
0.00 (06-09-08)
Guide started
0.10 (08-12-08)
OC - main quest completed as City Watch, most side quests completed
0.20 (04-01-09)
MotB - main quest completed, most side quests completed
1.09 (01-02-09)
SoZ - main quest completed, all side quests completed
1.10 (03-02-09) 627,945 bytes
Spell check and minor corrections, Favored Enemy list added to A.03
1.11 (12-02-09) 657,126 bytes
Completed details on all classes, many updates to SoZ areas and stores
1.20 (26-05-09) 794,401 bytes
Included changes made in patch 1.22.1588
MotB - added One of Many companion, many area updates, crafting and items
SoZ - some updates, undiscovered items listed
MoW - main quest completed as Lathander, Ebon Claw and Vampire, all side
quests completed
Currently not covered
OC - main quest alternative as Shadow Thief
MoW - main quest alternative with
Useful links
http://forgottenrealms.wikia.com
http://www.dandwiki.com
http://nwn2.wikia.com
http://www.thieves-guild.net
==============================================================================
(J) Contact Information
If you see any mistakes or know of something I have missed or can help me with
my unanswered questions or know the location of an undiscovered item listed in
appendix (H) you can email me at
[email protected]
Please mention the revision number in your message.
I have also written guides for Neverwinter Nights and Baldur's Gate available
from
http://www.gamefaqs.com/features/recognition/6889.html
This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it. Please don't copy my work,
Duncan (aka Naranek Angmar)
Quote from Bishop
"You see, Duncan, he saved my life once."
Quote from Grobnar Gnomehands
"Oooh, apples! Those red things that are so crunchy and delicious. Or am I
thinking of crimson-venom spiders?"
Quotes from Kaji
"I can sneak around unseen... especially if it's really dark. And especially
if everyone's asleep"
"Uh... I can... um... walk into traps and set them off"
Quotes from Chir Darkflame
"Nah, once you've eaten dragon, all other reptiles just taste... chickeny"
"So this is a Northern city huh? Much less skin. Shame!"
^^\o/^^