Neverwinter Nights 2 Expansion Storm of Zehir
Mercantile Guide
Written by Vladimir Marduk, e-mail: cjoy8b @ yahoo . com
version 1.0

copyright (c) January 13, 2009
Anyone can post this faq anywhere they would like, as long as they don't change
anything.

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                             Table of Contents
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I................................................................[introduction]

II.............................................................[Hints and Tips]

III....................................................................[Basics]

IV...................................................................[Samarach]

V.............................................................[The Sword Coast]

VI..................................................[Merchant Company Upgrades]

VII............................................................[Rare Resources]

VIII..........................................................[Resource Quests]

IX...............................................[The Three Merchant Companies]

X........................................................Towns and Trade Routes

   1......................................................[Crossroad Keep]
   2...........................................................[Highcliff]
   3.........................................................[Thundertree]
   4...........................................................[Phandalin]
   5..............................................................[Leilon]
   6...........................................................[Conyberry]
   7............................................................[New Leaf]
   8..........................................................[Port Llast]
   9.........................................................[West Harbor]
   10........................................................[Neverwinter]

XI.............................................................[Jacoby's Store]

   1.....................................................Circle of Friends
   2......................................................Fated Winds [fw]
   3..................................................Forgotten Lords [fl]
   4........................................................Conyberry [cb]
   5........................................................Hillcliff [hc]
   6...........................................................Leilon [le]
   7.........................................................New Leaf [nl]
   8........................................................Phandalin [pd]
   9.......................................................Port Llast [pl]
   10.....................................................Thundertree [tt]

XII..................................................................[Cheating]


You can search for anything in [ ] using ctrl+f.
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Initial Release: version 0.80

Update to 1.0 inlcudes: Completion of the rare resource quests.
                       New section created, Jacoby's Store.


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I. [Introduction]

       This is a guide explaining most, if not everything related to being a
       merchant in Neverwinter Nights 2: Storm of Zehir.  I will cover the
       basics, how much it will cost to set up a new trading post, and the
       trading rates for goods and resources.  Eventually I hope to delve
       into what the upgrades actually do in game, besides the obvious
       portal and Shrine of Waukeen upgrades.  Hope you find what you are
       looking for.

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II.  [Hints and Tips]

       An easy way to tell much how a trade route will cost by the time it is
       finished is to just multiply how much it costs to establish it by six.
       So if it cost 1000 gold to start it, altogether you will be spending
       6000 gold to start and finish it.  Similarly, if you multiply the
       starting income of a caravan by two, you will know how much it will
       bring in once completely upgraded.

       With the exception of Neverwinter and Crossroad Keep you can do
       everything you need to do to construct and look at how all your
       caravans are coming along from the dialog that opens up when you click
       on a town.  You don't have to worry about messy loading times.

       If you plan on upgrading multiple caravans that have the same end town,
       it might be easier to go to that town to upgrade those trade routes.
       For instance, if you want to upgrade all five routes that lead to
       Neverwinter, just go to Neverwinter instead of all five individually.

_______________________________________________________________________________


III. [Basics]

       Storm of Zehir involves an economics system revolving around
       "trade bars."  They can be traded in for Gold at a rate of 1 trade bar
       to 150 gold to Variel in Crossroad Keep.  Trade bars will be your main
       source of income as most merchants will not buy your items for more
       than 1000 gold a piece.  Also, you may trade these bars for goods and
       rarer resources.

   Goods:
       Timber
       Ore
       Skins

   Resources:
       Salt
       Mithral
       Adamantine
       Dragon Mead
       Harvest Mead
       Dark Steel
       Knucklehead Ivory
       Zalantar Wood

       You will notice a lot of familiar materials in the resources.  In fact,
       everything I have listed can be used to craft items.  Ore creates metal
       weapons and armor, skins create leather items, and timber creates bows
       and such.  All you have to do is have the proper recipe, the right
       material (mithral, adamantine, ore, whatever), and the proper device
       blacksmith's workbench).  Crafting, however, is another guide
       altogether.

       Initially you will only be able to hold 10 of any combination of
       goods or resources, but by the time you finally make it to Crossroad
       Keep you will have room for 15.  For example, that means you can have
       five each of timber, ore, and skins after you reach CK.

       There should be a button on the inventory panel that looks like a
       caravan.  Click it and you will be able to see what goods, resources,
       and trade bars you are carrying.

       Once you gain control of the merchant company you have a few more
       options when you visit a city, but I cover that in the "The Sword
       Coast" section.

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IV.  [Samarach]

       All the cities you can trade with in Samarach have the same trade
       values for items. These cities are Rassatan to the south, Taruin
       somewhere in the middle, Torich in the northeast.  Note that you can
       help a man in the Torich tavern by clearing out a salt mine, thus
       unlocking the salt trade there.

               Here is what you can trade for in any town
               in Samarach except Nimbre and Samargol:

++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
||  Ore   |  8  || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Timber |  4  || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Skins  |  10 || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++

       The number to the right of each good/resource is how many trade bars
       you recieve for trading the town that good/resource.

       Samarach is boring, isn't it?

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V.  [The Sword Coast]

       Now here is where it gets interesting.  You start off with just your
       headquarters in Crossroad Keep.  Sa'Sani starts your new life in the
       Sword Coast with a quest to find a suitable town to create a trading
       post within.  Each town has different requirements to build one.

       Once built, each trading post allows you to create caravans that travel
       to nearby towns to generate income in the form of trade bars.  You
       won't be able to pick up these trade bars directly; for that you will
       need to stop by your HQ and talk to Variel.  This should happen auto-
       matically when you chat with her, and should appear in yellow in the
       chat log.

       Each caravan will start at level one, which means that they will not
       generate as many trade bars as they might be able to, and they are
       very vulnerable to random monsters attacking them.  As with a fight
       between patrols and monsters, you can jump in and help caravans in
       trouble.  If it happens that you don't get to them in time, their
       condition becomes "almost dead" and they no longer generate income.
       When this happens they require your personal attention.

       When caravans are stopped after a monster attack as described above,
       they will require you to talk to them.  In the conversation they may
       ask for 50 trade bars as payment for doing a difficult job, 10 skins
       to repair the caravan, or 10 ore to repair weapons.  Fortunately, if
       you have a high diplomacy you will be able to talk them out of
       wanting the extra trade bars, or if you have a good craft weapon
       skill you can forgo some (if not all) of the goods required to
       help a caravan in trouble.

       Luckily, you can upgrade caravans up to level 3.  At that point they
       have maxed out how many trade bars are generated, and hardly ever
       lose to monsters.

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VI.  [Merchant Company Upgrades]

       There are five improvements Variel mentions that you can pay for
       at your merchent HQ, each netting you 200xp.  Unfortunately you can
       only build upgrades after you have donated a certain amount of trade
       bars.  The first upgrade is free, second costs 500, third costs 500,
       forth costs 1000, and fifth costs 5000!  A grand total of 7000 trade
       bars!

       The five upgrades:

       1. Create propaganda for your merchant company.  This is by far the
       cheapest, requiring only 5 each of ore, timber, and skins.  Not
       sure what this does, however.

       2. You can also improve the armor of the Greycloak patrols.  This
       costs 5 each of mithral and adamantine.  Again, not sure what this
       does.

       3. Next is the Greycloak patrols' weapons, costing 5 cold iron, and
       5 zalantar.  Not sure of its usefulness...

       4. Building the shrine to Waukeen is another improvment, costing 5 each
       of timber and mithral.  Yay, your very own temple...

       5. Last is the portal upgrade which allows you to instantly tranport to
       any trading post you own, and it will do it for free.  How nice.
       Unfortunately this is one way, so you have to walk back to home base.
       This costs 5 each of adamantine and dark steel.

NOTE:   Zxo has posted on the bioware forums that the propaganda and the
       shrine of Waukeen each give a bonus of 20% to your income, and all
       other improvements give a 10% bonus.

       Also, CrnaOvca in the same thread said that the bonuses are additive,
       with a final bonus of 70% for all five.

Thanks to those two.

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VII. [Rare Resources]

       There are nine rare resources you can trade for, and only 8 you can
       get in a single playthrough.  The reason being that you can only get
       Harvest Mead, or Dragon Mead, but not both.  With the exception of
       zalantar there is only one town that will trade you each rare
       rare resource, and each town stocks only 5 at a time.  They will
       replenish their stocks, but it usually takes a really long time for
       that to happen.


       ++-----------------++--------------------++
       ||                 ||                    ||
       ||  Rare Resource  ||      Location      ||
       ||                 ||                    ||
       ++-----------------++--------------------++
       ++-----------------++--------------------++
       ||                 ||                    ||
       ||      Salt*      ||       Torich       ||
       ||                 ||                    ||
       ++-----------------++--------------------++
       ||                 ||                    ||
       ||   Cold Iron*    ||     Phandalin      ||
       ||                 ||                    ||
       ++-----------------++--------------------++
       ||                 ||                    ||
       ||   Adamantine    ||       Leilon       ||
       ||                 ||                    ||
       ++-----------------++--------------------++
       ||                 ||                    ||
       ||   Dark Steel    ||      Conyberry     ||
       ||                 ||                    ||
       ++-----------------++--------------------++
       ||                 ||                    ||
       ||     Mithral     ||      Highcliff     ||
       ||                 ||                    ||
       ++-----------------++--------------------++
       ||                 ||      New Leaf      ||
       ||    Zalantar     ||         &          ||
       ||                 ||     Thundertree    ||
       ++-----------------++--------------------++
       ||  Harvest Mead*  ||                    ||
       ||        &        ||     West Harbor    ||
       ||   Dragon Mead*  ||                    ||
       ++-----------------++--------------------++
       ||                 ||                    ||
       ||   Knucklehead   ||     Port Llast     ||
       ||      Ivory*     ||                    ||
       ++-----------------++--------------------++

       Notice, resources with a star (*) require you to perform a quest
       before being able to trade for them.

_______________________________________________________________________________


VIII. [Resource Quests]

       A. Salt - This is the first resource that you can do a quest to
       unlock.  South east of Torich is the salt mine named Mines of Selgol
       which happens to be infested with firenewts.  Most of these
       lizardfolk are the normal ones you would find just wondering around in
       Smarach, but way in the back you will find elite firenewts, a shaman,
       a sorceror and a boss.  The boss carries an item for another quest,
       by the way.  When you are finished clearing out the mine, don't forget
       to talk to Essien in the Torich inn.



   ___             ___
  |   |           |   |
  |   |___________|   |      _____
  |           \       |     |     |           Note that /\, in any way you
  |    boss   /___    |     |___  |           see them, are doors.  Also take
  |  & elites |   |   |     |     |           care in the hallway with groups
  |___     ___|___|   |_____|___  |           of monsters on either side of
      |   |   |    group /        |           you; if you attack one of those
      |___|   |___  of   \     ___|           groups and use the doors to
                  |newts |    |               keep the monsters at bay, the
   ___________    |   ___|____|_______        other group tends to notice.
   |     Q    |   |   |       |       |       You may end up with lizards on
   |  3  fire |   |/ \|    ___|    ___|       two sides.
   | newts    |   |   |   |       |
___|_______/ \|___|   |___| Group |___
| X \              \       \   of      |
|___/   ___________/    ___/ newts  ___|
|           |      |   |   |       |
|           |      |___|   |___    |
|           |                  |   |
|___| E |___|                  |___|

X=amethyst,malachite,topaz,light hammer + 1
Q=flute,lense of detection, thieve's tools +3
E=entrance


       B. Cold Iron - A man Named Danley in the Phandalin Inn asks you to
       investigate the cold iron mine to the southeast of Phandalin.  He
       feels that the current owners are up to no good, and he would like
       you to stop them if they are.  Imagine that...they ARE up to no good.
       The two men at the very enterance to the mine turn out to be monsters
       in disguise.  Unfortunately the only way I have found to get them to
       reveal themselves (and progress through the quess) is to flat out
       call them liars.  You may have to point out that there is an illusion
       in order to call them out.  After that it is just a matter of
       clearing the mine of baddies.

       Silphidae has this to add:

       "You mention in the guide to Storm of Zehir that the only way to
       proceed with the quest to clear out the cold iron mine is to call the
       men at the beginning liars.  There is another way.  I was playing a
       drow who had giants as a favored enemy.  Because the men were giant
       creatures, one of my conversation options was to see that they were
       giants and attack."

       Jonathan Howard has this to add:

       "during the confrontation with the two Ogre Magi in the Cold Iron
       Ore Mine Umoja will also have the option to point out what they
       really are."

                            _________
                           |         |
                    _______|      ___|
                   |           G  |
___________________|    ___       |
|                           |      |
|   G   ______    __     ___|___/ \|       G = group of monsters
|      |      |  |  |   |      /   \       S = two treasure chests with 600
|___   |    __|/\|__|___|      |S  |           gold and hide armor +2
   |  |   |        |          \___/
   |  |   |    G   |                      Note that the entrance to the room
   |  |   |        |                      with the S in is is locked and
   |  |___|__    __|___                   trapped, as is one of the chests.
   |      |  |  |  |   |
   |   G  |__|/\|__|   |__
   |                      |
   |_______________    ___|
                   |  |
             ______|  |
            |      |  |
            |      |  |___
            |             |
         ___|             |
        |          |      |
        |__________|      |
                   |      |
                   |      |
                   |      |
                   |_   __|
                     |E|


       C. Harvest Mead and Dragon Mead - Your quest for alcohol begins in
       West Harbor.  Lazlo Buckman wants you to go find their local wizard
       Tarmas who went to investigate a cave south of West Harbor.  Go there,
       but don't leave yet.  Search the cave, find the real wizard and rescue
       him.  It is possible to let him die, and I think that happens when you
       kill the dragon's without freeing him.  Go back to the village and
       find out the fake wizard was in fact a decrepid old black dragon.  You
       have the option of fighting for the black dragons or killing them, the
       former granting you dragon mead but no trading post, and the latter
       granting you harvest mead and a trading post.  Another thing to note
       that you can only get the treasure in the dragon cave if you kill the
       dragons, which you can still do if you killed Lazlo and his buds.


   E
  | |
  | |        _________
  | |       |         \
  \  \______|  |     F |
   \___S__   _/ \______|
   |     |\ X\          ______
   | X __| \  \        |   U  |      X = Trap
   |     | |   \   __  |_    _|      S = secret door
___|___/\|  \ X \_|  |___|/\|_       U = umberhull and mephits in jar
|         |   |__              |      T = Statue of Tyr, using it summons
| Shaman  |__   _|       ______|          mephits, attacking causes Tyr's
|         /  \_/     T  /                 wrath
|___      \_X           |             D = dragon hoard, only access is to kill
   |     | \____       |                 Voarag and Waevaer the dragons.
   |___/\|      \      |             W = Tarmas is here, you must have key
       | |____   \__   \                 from lizard chieftan to rescue
       |____  |  ___| X |
   _____ ___| |_|       \
  |     |    S           |
  |__W__|                |
  |      \               |
  |_____ /    Chieftan   |
        |                |
        |________________|
                    / \
                    \D/


       D. Knucklehead Ivory - In order to have access to ivory you must free
       Port Llast's dock.  To do this you must first talk to the Luskan
       captain and ask about the storms.  Apparently, the Luskans made deal
       with a local prioress of Umberlee to help them take Port Llast, and
       they didn't keep to their end of the deal.  So you are off to the north
       where you can find her cave.  There are four trials here.

       The first requires you to make an offering, but make sure you have
       plenty of whatever you offer because the prioress will ask for at most
       5 times that much when you meet her.  That can amount to 900 trade
       bars or 12000 gold for the entire dungeon

       The second is a test of knowledge.  You can go around the room looking
       for clues and then answer questions that the statue gives you.  The
       statue should be the first thing you see, and the answers are:

       Everyones should fear Umberlee, She likes to drown people, her symbol
       is a blue-green wave in a spiral shape, and she controls the seas and
       oceans.

       Third trial is a fight, and make sure you have your entire party inside
       the door before it closes.  Two water elementals come out of the halls
       on either side of you.  Oh, and unless you want to fight a bunch of
       drown, don't pick up the loot that is on the corpses in the pool of
       water.  If you want to fight them, please be smart and fight them one
       at a time. When you enter the room, the hallway on the left opens the
       way you came in, and the one on the right opens the way forward.

       The last trial is possibly the hardest.  There are 9 dots you can stand
       on on the floor.  What you need to do is find the three triplets that
       go with each other.  The easy way:

             3
            / \
       _   1   2
       E   |   |   3---1
       _   1   2    \ /
            \ /      3
             2

       Ok, so that figure above represents the spots on the floor that you
       can stand on, the roughly hexagonal shaped one represents the dots
       on the outside, and the triangle represents the dots on the inside.
       Both shape are shown from the entrance of that room, E.  Each
       corresponding number must be stood on in at the same time, every 1
       should be stood on, then every 2, then every 3.  Once a triplet has
       been stepped on there should be a green glowing dot above each spot
       that was being stood on.  keep in mind that the triangle to the right
       is actually located inside of the hexagon.

       Doing this the hard way: to start, just pick a random spot, doesn't
       matter where; don't forget to force your party to not follow you, if
       they do they will get hurt.  So once you have your random spot you are
       standing on, pick another character and have them try the other spots.
       If nothing happens, then they found a good one; otherwise the character
       you are moving will get hurt, and it will look like a storm is brewing.
       Once you have two dots that are safe to stand on, look for the third.
       Once you have all three they should have glowing green dots floating
       above them, and you can start looking for the second and third
       triplets.  The door should open once all 9 spots on the floor have
       been activated and have the glowing green dots.

       The prioress demands that you pay what the Luskans wouldn't, which
       happens to be 3 times as much as what you offered when you entered
       the temple.  You could, however, always just kill her, but if you want
       her to sink the luskan ship, you had better do that first.  Sinking the
       ship will cost 2 times as much as what you offered in the first room.

_______________________________________________________________________________

IX. [The Three Merchant Companies]

       At some point it becomes necissary to obtain membership in one of the
       three merchant companies in Neverwinter, The Circle of Friends (CoF),
       The Forgotten Lords (FL), and The Fated Winds (FW).  These companies
       can be roughly associated with alighnment, good (CoF), neutral (FL),
       and evil (FW). You will also recieve a small skill bonus based on who
       you join.  Joining the CoF will grant you +2 to diplomacy, the FL will
       give you a +2 to appraise, and the FW will grant +2 to your intimidate
       skill.  You can only join one company. It turns

       Unfortunately, you can't join for free, but you do get to enter
       Neverwinter for free after you do join.  To join, you must enter
       neverwinter's Temple of Waukeen and go to one of the three rooms in
       the back of the temple.  Talk to one of the three people in charge
       of obtaining new recruits, and ask about joing.


       To join, talk to one of the following:
       Circle of Friends - Jon Archen
       Forgotten Lords - Aster Merris
       Fated Winds - Martin Keller


       Also, you will have to purchase ranks, will allow you access to
       better items in Jacoby's store.  What items you are allowed to
       Purchace depend on the guild you join.  Note that the final
       rank, the directorship, in addition to the trade bar requirement
       your company will require you to finish everything pertaining to the
       New Leaf quest to obtain it.

       *******

       Costs in trade bars per rank
       250 to join -> 1000 for rank 2  -> 2000 for next to ranks
          Associate        Colleage         Fellow and Directorship

       Total: 5250

       *******

       The skill bonuses and the manner in which they discuss certain
       events during the game are really the minor differences between the
       companies.  Sure, the Fated Winds are a group of cut-throat businessman
       who are willing to do anything in order to make a dollar, and the
       Circle of Friend are goodie two shoes, but there is a major difference
       in one of the quests.  Namely, whether they want you to liberate Port
       Llast or not.

       To recieve quests, just go up and talk to the person that made you a
       member and ask if there is anything you can do.

       Merchant Quests:

               A. Sating the Sensate - this is a quest you can do from the
               get go.  There is a fire gensai stanging outside the temple
               of Waukeen in Neverwinter that would like you to bring him
               8 rare resources.  Just take a gander at section VIII and
               bring them to him.  Just as simple as that.  This should net
               you 1500 trade bars altogether, and a grand total of 3400 xp
               after you use the item he gives you.

               B. The Trading Post - Would you like to open a trading post
               in Neverwinter?  Well, here is your chance.  Just talk to
               Sir Nevelle, and shell out 800 trade bars.  He can be found
               wondering the streets or in the inn. You can do this quest
               as soon as you join, so if you have 1050 trade bars lying
               around, feel free to pick your company and get the trading
               post.

               c. Under New Management - Apparently in the Knight Captain's
               absence Lusken "liberated" Port Llast.  Unfortunately, the
               trade routes in and out of Port Llast has been cut off as well,
               The three merchant companies all want you to restore trade to
               Port Llast, but differ in how they want you to deal with the
               Luskans.  The CoF wants you to take them out, the FW wants
               you to keep them there, and the Forgotten Lords don't seem
               to care.

               To restore trade you have to take care of Port Llast's
               undead problem, and possibly stop the raging storm outside of
               the port.  For the storm you can look at my resource quests
               section (VIII) since that is how you gain access to knucklehead
               ivory.  The source of the undead is linked to a necromancer
               who has set up camp in a cemetary called Gothaladreum.  You
               have to get its location from the Luskan in charge!  I have
               spent a lot of time looking for it on the world map before
               I realized this.  If you would like, you can talk to septimus
               and he will help you deal with the undead problem, and if you
               don't enlist the necromancer's help in taking back Port Llast
               you may be able to convince Septimus to join your group
               as a cohort.

               You will recieve a nice reward from the luskan in charge of
               port last if you get rid of the undead and the storm (it
               doesn't matter if you sink his ship in the process either).
               You will obtain the Seal of Illusk, with a boost to
               diplomacy, intimidation and strength (4,8 and 2 respectivly.)
               If you want to defeat the Luskans before getting a reward for
               your activities, the new man in charge (the one the luskan's
               locked up) will grant you some expirience and another item.
               Sigil of the Last Port grants +3 AC vs orcs and +2 con.  I
               think the expirience is around 1500xp.

               You can go about defeating the Luskans many ways, but they will
               all involve you going toe to toe with the gaurds in town.  You
               can make this easier though, by recruiting the help of the
               necromancer, or by paying the prioress of Umberlee to sink
               the Luskan's ship, thus preventing them from getting backup.
               You can refer to the resource quest section on how to do that.

               *********

               D. New Leaf Shortage - This quest requires you to be rank 1
               (colleage), and also happens to be the precursor to becoming
               the director of your company.  As the name implies, New Leaf
               is dearly in need of supplies.  If you bother to investigate
               it appears that there are bandits raiding the village.  Their
               camp is to the south near the river crossing.

_______________________________________________________________________________

X. Towns and Trade Routes

       As I have mentioned before, you must create a trading post before you
       can start creating caravans...that is, before you can get more trade
       bars as income.  Each caravan generates a different amount per route,
       and each caravan has 3 tiers, levels 1, 2, and 3.  Creating a trading
       post requires trade bars and goods while creating caravans require
       lots of gold.  For each city I have listed the requirements for each
       trading post, and each caravan.  Yes, I have listed caravan routes
       twice, but that is just for easy reference.  Just look up the town you
       are interested in to find what you need.

       Remeber, upgrading your caravans not only increases their income,
       but keeps them from dying every time they meet a monster.

       You can keep tabs on everything by talking your warehouse manager
       in Crossroad Keep, including what caravans are in transit, are
       upgrading, or are waylaid.  You can also do this at towns; by visting
       your trading post, you can click on "check on the status of your
       caravans."

       IMPORTANT:
       To create a caravan from one town to another, you have to have a
       trading post at each, you have to be at one of the towns, and then
       visit your trading post.  You don't actually have to enter the trading
       post, you can just construct a caravan from the town's dialog.

       For the caravans, you can read them like this:
       info for establishing -> info for upgrade 2 -> info for upgrade 3

______________________________________________________________________________


[Crossroad Keep]  Located in the center of the map

       This is your base of operations, and counts as a trading post

       Caravans:
               Gold required to send to Highcliff, 1000 -> 2000 -> 3000
                       Profit per level:     20 -> 30 -> 40

               Gold required to send to Leilon, 4000 -> 8000 -> 12000
                       Profit per level:     80 -> 120 -> 160

               Gold required to send to Neverwinter, 2000 -> 4000 -> 6000
                       Profit per level:     40 -> 60 -> 80

               Gold required to send to Thundertree, 2500 -> 5000 -> 7500
                       Profit per level:     50 -> 75 -> 100

               Gold required to send to Phandalin, 3500 -> 7000 -> 10500
                       Profit per level:     70 -> 105 -> 140

You can not trade for anything at Crossroad Keep



_______________________________________________________________________________




[Highcliff] Located just west of Crossroad Keep

       Cost to build trading post: 100 trade bars and 5 timber.

       Caravans:
               Gold required to send to Crossroad Keep, 1000 -> 2000 -> 3000
                       Profit per level:     20 -> 30 -> 40

               Gold required to send to Leilon, 3750 -> 7500 -> 11250
                       Profit per level:     75 -> 112 -> 150

               Gold required to send to Neverwinter, 1000 -> 2000 -> 3000
                       Profit per level:     20 -> 30 -> 40

               Gold required to send to West Harbor, 5000 -> 12000 -> 18000
                       Profit per level:     120 -> 180 -> 240

Highcliff's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     || can buy |     ||              |     ||
||  Ore   |  6  || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Timber | 12  || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Skins  |  5  || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++

Highcliff's skins and timber trade rate is as high as it can get, so sell here.
Also, this is as cheap as ore gets, so buy here.

_______________________________________________________________________________


[Thundertree] Located almost directly north of Crossroad Keep

       Cost to build trading post: 100 trade bars and 5 ore.

       Caravans:
               Gold required to send to Crossroad Keep, 2500 -> 5000 -> 7000
                       Profit per level:     50 -> 75 -> 100

               Gold required to send to Conyberry, 8000 -> 16000 -> 24000
                       Profit per level:     160 -> 240 -> 320

               Gold required to send to Neverwinter, 3000 -> 6000 -> 9000
                       Profit per level:     60 -> 90 -> 120

Thundertree's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Timber |  3  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||   can buy    |     ||
|| Skins  |  3  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
You can find the cheapest deal for timber here.

_______________________________________________________________________________


[Phandalin] located almost directly east of Crossroad Keep

       Cost to build trading post: 200 trade bars and 5 ore.

       Caravans:
               Gold required to send to Crossroad Keep, 3500 -> 7000 -> 10500
                       Profit per level:     70 -> 105 -> 140

               Gold required to send to Conyberry, 2500 -> 5000 -> 7500
                       Profit per level:     50 -> 75 -> 100

Phandalin's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||  can buy   |     ||         |     ||              |     ||
||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Timber |  6  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Skins  |  1  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
You can find the cheapest deal for skins here.
You have to finish a quest to trade for Cold Iron.

_______________________________________________________________________________


[Leilon] Located south-southeast of Crossroad Keep.

       Cost to build trading post: 300 trade bars and 5 skins.

       Caravans:
               Gold required to send to Crossroad Keep, 4000 -> 8000 -> 12000
                       Profit per level:     80 -> 120 -> 160

               Gold required to send to West Harbor, 6000 -> 12000 -> 18000
                       Profit per level:     120 -> 180 -> 240

               Gold required to send to Highcliff, 3750 -> 7500 -> 11250
                       Profit per level:     75 -> 112 -> 150

Leilon's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
||  Ore   |  6  || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||  can buy   |     ||         |     ||              |     ||
|| Timber |  12 || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Skins  |  5  || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
Skins and timber are as expencive as you can get here, and ore is the cheapest


_______________________________________________________________________________

[Conyberry] Located directly north of Phandalin

               Cost to build trading post: 500 trade bars and 10 skins.

       Caravans:
               Gold required to send to New Leaf, 8000 -> 16000 -> 24000
                       Profit per level:     160 -> 240 -> 320

               Gold required to send to Phandalin, 2500 -> 5000 -> 7500
                       Profit per level:     50 -> 25 -> 100

               Gold required to send to Thundertree, 8000 -> 16000 -> 24000
                       Profit per level:     160 -> 240 -> 320

Conyberry's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
||  Ore   |  15 || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Timber |  6  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||  can buy   |     ||         |     ||              |     ||
|| Skins  |  5  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
This is as expensive as ore or skins can get.


_______________________________________________________________________________


[New Leaf] Located northwest of Conyberry in the middle of a forest.

               Cost to build trading post: 800 trade bars and 10 ore.

       Caravans:
               Gold required to send to Conyberry, 8000 -> 16000 -> 24000
                       Profit per level:     160 -> 240 -> 320

               Gold required to send to Neverwinter, 10000 -> 20000 -> 30000
                       Profit per level:     200 -> 300 -> 400

New Leaf's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Timber |  3  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||   can buy    |     ||
|| Skins  |  3  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
Who would have guessed New leaf has the lowest price for timber possible...


_______________________________________________________________________________


[Port Llast] Located north-northwest of Neverwinter.

               Cost to build trading post: 100 trade bars and 5 ore + a quest.

       Caravans:

               Gold required to send to Neverwinter, 4500 -> 9000 -> 13500
                       Profit per level:     90 -> 135 -> 180

Port Llast's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
||  Ore   |  15 || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Timber |  6  || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     || can buy |     ||              |     ||
|| Skins  |  5  || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
Notice you can make the best profit possibly here by trading ore and skins.
Also, trading for ivory requires a quest.


_______________________________________________________________________________


[West Harbor]  Located directly south of Highcliff in the marsh.

               Cost to build trading post: just a quest, and must not side
                                           with dragons

       Caravans:
               Gold required to send to Highcliff, 5000 -> 10000 -> 15000
                       Profit per level:     100 -> 150 -> 200

               Gold required to send to Leilon, 6000 -> 12000 -> 18000
                       Profit per level:     120 -> 180 -> 240

New Leaf's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||    can buy   |     ||
||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||    can buy   |     ||
|| Timber |  6  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
||        |     ||            |     ||         |     ||              |     ||
|| Skins  |  3  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
||        |     ||            |     ||         |     ||              |     ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
You can only trade for harvest mead or dragon mead, not both.


_______________________________________________________________________________


[Neverwinter]  Located north-northwest of Crossroad Keep, just across the river

               Cost to build a trading post: 800 trade bars, plus 250 to join
                                             a merchant company.

       Caravans:
               Gold required to send to Port Llast, 4500 -> 9000 -> 13500
                       Profit per level:     90 -> 135 -> 180

               Gold required to send to New Leaf, 10000 -> 20000 -> 30000
                       Profit per level:     200 -> 300 -> 400

               Gold required to send to Highcliff, 1000 -> 2000 -> 3000
                       Profit per level:     20 -> 30 -> 40

               Gold required to send to Crossroad Keep, 2000 -> 4000 -> 8000
                       Profit per level:     40 -> 60 -> 80

               Gold required to send to Thundertree, 3000 -> 6000 -> 9000
                       Profit per level:     60 -> 90 -> 120

You can not trade for anything at Neverwinter.

</pre><pre id="faqspan-2">
_______________________________________________________________________________

[Jacoby's Store]

       Every time you add a new trading post to a town, that town will send
       a merchant to Crossroad Keep to sell goods particular to the town they
       hail from.  You can't actually purchace these goods from them directly,
       but they are available in Jacoby's store.  Also, whatever merchant
       company you hook up with will also send items to sell.

  Circle of Friends Store items:

         Armor:
           Tower Shield +2
           Half Plate +2
           Breastplate +2
           Chain Shirt +2
           Heavy Shield +2
           Full Plate +2

         Weapons:
           Bastard Sword +2
           Quarterstaff +2
           Katana +2
           Ironwood Warmace +1
           Mace +2
           Mithral Warmace
           Lesser Mace of Disruption

         Miscellaneous:
           Belt of Strength +4
           Bracers of Armor +4
           Amulet of Health  +4
           Periapt of Wisdom +4
           Ring of Fortitude +2
           Purple Dragon Ring
           Ring of Divine Power(3)
           Ring of Freedom of Movement

         Recipes:
           Adamantine Bandad Mail
           Adamantine Chain Shirt
           Adamantine Chainmail
           Adamantine Full Plate
           Adamantine Half Plate
           Adamantine Heavy Shield
           Adamantine Scalemail
           Adamantine Tower Shield
           Mithral Breastplate
           Mithral Banded Mail
           Mithral Chain Shirt
           Mithral Full Plate
           Mithral Half Plate
_______________________________________________________________________________

  Fated Winds Store items:    [fw]

         Armor:
           Dread Wraps
           Illusionist's Robe
           Robes of the Dark Moon
           Skin of Shadow
           Assassin's Garb
           Assassin's Leathers
           Darksteel Chain Shirt
           Rogue Links
           Shadow Thief Leather Armor

         Miscellaneous:
           Ring of Invisibilty

         Has the same Recipes as Circle of Friends

_______________________________________________________________________________

  Forgotten Lords Store items:    [fl]

         Armor
           Breastplate +2
           Chainmail +2
           Chainmail +1
           Mithral Breastplate
           Scale Mail +2
           Umber Hulk Hide Breastplate

         Weapons:
           Fey Spear +1
           Halberd +2
           Spear +2
           Spear +1
           Zalantar Spear
           Sling +2
           Charming Sling
           Alchemical Silver Bullets
           Bullets of Smiting
           Lightning Bullet
           Ice Bullet

         Miscellaneous
           Ironskin Ring
           Commander's Ring
           Ring of Clear Thought +1
           Ring of Disease Immunity
           Ring of Force Shield
           Brawler's Belt
           Boots of the Winterlands
           Boots of Striding +2
           Cloak of Protection vs Evil
           Cloak of protec5tion vs Good
           Nymph Cloak +4
           Amulet of Health +2
           Amulet of Will +1
           Luckstone

         Has the same recipes as Circle of Friends

_______________________________________________________________________________

  Conyberry Store items:    [cb]

         Armor:
           Chain Shirt +2
           Mithral Chain Shirt
           Padded Armor +2
           Salamander Hide Studded Leather Armor

         Weapons:
           Composite Longbow +2
           Bolt +2
           Bolt +1
           Bolt
           Arrow +2
           Arrow +1
           Arrow
           Scythe +2
           Kama +2
           Neverwinter Kukri
           The Nightthief's Nimble Knife
           Feyduster +1
           Shuriken +2
           Ice Dart
           Rapier +2
           Kukri +2
           Katana +2

         Miscellaneous:
           Cloak of Resistance +2
           Nymph Cloak +2
           Bracers of Dexterity +2

         Recipe:
           Cloak of Charisma +4


_______________________________________________________________________________

  Highcliff Store items:    [hc]

         Armor:
           Arcane Scholar Robes
           Illusionist's Robe
           Mage's Battle Robe
           Wizard's Robe
           Grey Robe of the Archmagi

         Miscellaneous:
           Ring of Protection +2
           Bracers of Armor +4
           Ring of Minor Cold Resistance

         Recipe:
           Perfected Acid Flask
           Perfected Alchemest's Fire
           Perfected Choking Powder
           Perfected Holy water
           Perfected Tanglefoot Bag
           Perfected Thunderstore
           Bracers of Armor +5
           Cloak of Protection +2
           Headband of Intellect +4

_______________________________________________________________________________

  Leilon Store Items:    [le]

         Armor:
           Banded Mail +2
           Full Plate +2
           Half Plate +2
           Shield of teh Dragonslayer
           Tower Shield +2
           Darksteel Banded Mail
           Darksteel Full Plate
           Darksteel Half Plate

         Weapons:
           Greataxe +2
           Halberd +2
           Dragonslayer
           Greatsword +2
           Dwarven Waraxe +2
           Battleaxe +2
           Deepstone Progeny
           Ice Reaver +1

         Recipes:
           Leilon makes any adamantine weapon recipe available for purcahce
           including arrows, bolts, and bullets. (no ranged weapons)
           Belt of Strength +$

_______________________________________________________________________________

  New Leaf Store Items:   [nl]

         Armor:
           Leather Armor +2
           Skin of the Forest
           Armor of the Wolf
           Darksteel Chain Shirt
           Hide Armor +3
           Light Ironwood Shield
           Light Shield +3
           Zalantar Light Shield
           Shield of the Wisp Hunter

         Weapons:
           Heavy Crossbow +2
           Composite Longbow +2
           Shortbow +2
           Spear +2
           Quarterstaff +2
           Bolt +2
           Bolt +1
           Bolt
           Arrow +2
           Arrow +1
           Arrow
           Handaxe +2

         Recipes:
           Composite Longbow (2)
           Composite Shortbow (2)
           Belt of Agility +4
           Periapt of Wisdom +4

_______________________________________________________________________________

  Phandalin store items:    [pd]

         Armor:
           Adamantine Half Plate
           Adamantine Banded Mail
           Adamantine Full Plate
           Mithral Full Plate
           Mithral Banded Mail
           Mithral Half Plate
           Wyvern Full Plate
           Wyvern Half Plate
           Adamantine Tower Shield
           Mithral Tower Shield
           Adamantine Heavy Shield
           Mithral Heavy Shield

         Weapons:
           Short Sword +2
           Dagger +2
           Bastard Sword +2
           Longsword +2
           Mace +2
           Flail +2
           Warhammer +2
           Warmace +2
           Morningstar +2

         Recipes:
           Belt of Agility +4
           Phandalin has all cold iron weapon recipes (no ranged weapons, just
           ammo)

_______________________________________________________________________________

  Port Llast Store Items:   [pl]

         Armor:
           Darksteel Breastplate
           Mithral Breastplate
           Darksteel Chain Shirt
           Studded Leather Armor +1
           Stormlord's Leathers
           Mithral Chain of Greater Frost resistance
           Leather Armor +1
           Studded Leather Armor +1

         Weapons:
           Darksteel Rapier
           Scimitar of Speed
           Scimitar +2
           Rapier +2
           Alchemical Silver Scimitar
           Cold Iron Rapier
           Cold Iron Scimitar
           Shimmering Blade
           Club +2
           Light Hammer +2
           Longbow +2
           Light Crossbow +2
           Dart +2
           Sickle +2

_______________________________________________________________________________

  Thundertree Store Items:   [tt]

         Armor:
           Harper Agent Leathers
           Arcane Archer Chain Shirt
           Woodsman Outfit
           Hair Shirt of Ilmater
           Leather Armor +3
           Eldritch Knight Chain Shirt

         Weapons:
           Piercing Arrow
           Bolt of Piercing
           Giant's Bane
           Duskwood Heavy Crossbow
           Shederran Heavy Crossbow
           Shederran Light Crossbow
           Duskwood Light Crossbow
           Duskwood Longbow
           Shederran Longbow
           Shederran Shortbow
           Duskwood Shortbow
           Sling of Force
           Tunderbeast Axe
           Spear +2

         Miscellaneous:
           Ring of Minor sonic Resistance
           Ring of Protection +1
           Amulet of Natural Armor +1
           Scarab of Protection +1
           Cloak of Elvenkind
           Boots of Elvenkind
           Lesser Boots of Tumbling
           Forest Walkers

         Recipes:
           Gloves of Dexterity +4
           Thundertree allows you to purchace all zalantar weapon crafting
           recipes (this involves only wooden weapons)

_______________________________________________________________________________


XII. [Cheating]

       If you wish, you may cheat using the console.  To bring down the
       console type `, and to use these cheats you must type DebugMode 1 and
       hit enter.

       To create ore, timber, or skins: rs ka_give_good(n,#) where n
       identifies the good, and # is the number desired.

       n = 1,2,3 for ore, timber, and skins, respectively.

       To create trade bars use: rs ka_give_bars GiveBars(#)
       # is the number of bars.

       To create a rare resource use: rs ka_give_rare GiveCargo(n,#)
       Where n is the resource, and # is the number of those resources.

       n  |  resource
       1  |  cold iron
       2  |  adamantine
       3  |  dark steel
       4  |  mithral
       5  |  salt
       7  |  knucklehead ivory
       9  |  harvest mead
       10 |  dragon mead
       11 |  zalantar

Thanks to bryanskrantz, kgambit, and Corran132 for posting these cheats in a
thieves-guild.net forum thread.


_______________________________________________________________________________

Official Permission Given:
       Neoseekers.com
       supercheats.com
       gamefaqs.com