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Tanya Faq | |
Written By: BGuimond | |
February 20, 1997 | -----
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CONTENTS
1. Who is Tanya?
2. The History of Tanya
3. Tanyas Strong Points
4. Tanyas Bad Points
5. Special Moves
6. When to use Specials
7. Fatalities
8. Description of Fatalities
9. Combos/ Basic
10. Combos/ Intermediate
11. Combos/ Expert
12. About Me
13. Special Thanks
1. WHO IS TANYA?
Tanya is A close and personnal friend of Kitana. She worked as a
servant and a bodygaurd for many generations while living in outworld.
Tanya is a very fast and agile charicter to use. She has many offensive
moves that will catch your opponent off gaurd, as well as a variety of
ones that can help protect and/or harm your opponent. I personally used
Tanya all the time, but now I just do "random." Tanya is probably by
far my favorite charicter on MK4, right next to Raiden. She is not that
difficult for beginners to use, but she can give you a challenge, and
she's no "f, f+button" charicter (a.k.a. Liu kang!) I've been playing
MK since its release in Summer of 1992, and this is the first Faq I've
written that I actually posted on the internet. Why Tanya? Because I
believe this is one of the first faq's out there on her, All I can find
are sub-zero and liu kang.
2. THE HISTORY OF TANYA
A daughter to Edenia's ambassador to new realms, Tanya invites a
group of refuges fleeing their own world into the safety of Edenia. But
soon after Queen Sindel allows them through the portal, she learns that
one of the warriors is none other than the banished elder god, Shinnok.
The opened portal leads not into another world, but into the pits of the
netherealm itself. The once free realm of Edenia is now at the mercy of
Shinnok. Struck by suprise and fearing for her life, Tanya agrees to
betray her long time friend, Kitana, and to join Shinnoks army of
darkness. But Tanya has her own plans.......
3. TANYA'S STRONG POINTS
Like any fighter in any game, everyone has a selection of strong
points, including Tanya. Her Drill Kick is not only fast, but it can
set up for some serious juggle combos. The same goes for her Flip Kick,
It can knock opponents out of the air, and can Be used as a juggle. Her
Fireball is good at long range, causing your oppoonent to jump, in which
you can counter them afterwards. Her Air Fireball is great on advancing
opponents, and when your jumping back. Her main Strong point is mainly
her speed. She has a very fast uppercut, and her special moves are very
quick, and often catch opponents off gaurd.
4. TANYA'S BAD POINTS
Well, you cant have strong points without its opposite, bad
points. Tanya also has a couple of bad features. Like if you miss your
Drill Kick, It has a serious amount of lag time if it misses. Your
opponent can counter with an uppercut, or a combo easily. Her Flip Kick
does great damage, but Its almost impossible to start any form of combo
or juggle from it. Her Fireball is slow, and not recommended at close
range. Her Air Fireball is bad if your opponent is close to you, cause
they can duck it, and counter with a jump kick.
5. SPECIAL MOVES
Drill Kick= f, f+lk
pull out weapon= f, f+hk
Flip Kick= hcb+lk
Throw weapon= f, f+hk
Fireball= hcf+hp
Swipe w/ weapon= lp
Air Fireball= hcb+lp
6. DESCRIPTION OF SPECIAL MOVES
Drill Kick
Tanya spins forward, feet first, and knocks her opponent up and over
herself. Does decent amount of damage, could be better, though. This
move is the main starter for all her juggle combos that she has. Its
best to do this move when your opponent is getting up after being
knocked down. Or, if your fast enough, to counter a jump kick or
jumping opponent in general.
Flip Kick
Tanya Flips foward, and lands in a split position. This move knocks
your opponent foward about half the screen length. It does a good
amount of damage, but doesnt really set you up for and good combos. You
can run in, and try to throw them, which is probebly your best move
after the Flip Kick
Fireball
She shoots a huge purple fireball towards your opponent, and it hits
low. It does great damage, but its pretty hard to hit your opponent.
Better if used from full screen distance.
Air Fireball
Tanya shoots a semi-small fireball at an angle towards the ground. This
move must be done in the air. It does a little damage. I use it just
to get a cheap shot in :) Best used when opponent is jumping toward
you, or if your opponent is getting up after being knocked down.
Pull Out Weapon
I never, ever use this move! Only if i'm assured victory, because I
personally think weapons are a big waste of time. She has a boomerang
that is very slow, but when it hits your opponent, it does alot of
damage, and I mean alot! It also keeps your opponent on the ground for
a couple of seconds.
7. FATALITIES
Kiss of Death= (close) d,d,d,u,d+hp+blk
Fan Pit= b,f,d+blk
Neck Crack= (close) d,f,d,f+hk (rev. 3)
Goro's Lair= f,f,f+lp
8. DESCRIPTION OF FATALITIES
Kiss of Death
Tanya Kisses her opponent, then she walks off slowly. Then her opponent
starts to stretch, and then their limbs begin to bend in all directions.
Then their back twists, wait a little bit, then your opponent explodes,
with body parts and blood splattering on the screen.
Neck Crack
Tanya jumps onto her opponents shoulders, just like her limb breaker.
She does a full 180 degree spin, then all the way around again. Your
opponents head pops off their body, she climbs off, and their head falls
to the floor. And their body collapses to the floor, spilling blood.
Fan Pit
Tanya picks her opponent up by and arm and a leg, and starts to sping
them around. She continues to spin them around, then she suddenly lets
go of him/her, and they go flying into the fan. Body parts and blood
spill everywhere, and their head comes flying towards the screen, and
hits the screen and leaves a blood splat.
Goro's Lair
Tanya lowers herself, charging up for and uppercut. Meanwhile, the
camera shows rows and rows of sharp spikes on the ceiling. She
uppercuts your opponent right into the spikes. (hold down on both
controllers to make the body slide off the spikes and onto the floor.)
9. COMBOS / BASIC
1. hp, hk, f,f+hk 5. hk, hk, f,f+hk
2. hk, hk, b+lk 6. hp, hk, b+lk
3. hp, hk, b+hk 7. hk, hk, b+hk
4. hk, hk, d+hp 8. hp, hk, d+hp
10. COMBOS / INTERMEDIATE
1. hp, hp, d+hp, jump kick 5. hp, hp, d+hp, hcf+hp
2. hk, hk, d+hp, walk, uppercut 6. hp, hk, b+lk, throw
3. hp, hk, f,f+lk, hcb+lk
4. hp, hk, d+hp, f,f+lk
11. COMBOS / EXPERT
1. hp, hk, d+hp, walk, uppercut, f,f+lk, air fireball
2. drill kick, split kick, drill kick, split kick, air fireball
3. hp, hk, d+hp, walk, uppercut, drill kick, limb break
12. ABOUT ME
I, personally have pretty much mastered every charicter on MK4. I've
tried to beat it with everyone on "Master 2", And Ive succeeded with
everyone but Fujin, Jax, and Shinnok. I've also Mastered other games
like the Tekken series, Mk series, and Some of the Street Fighter
series. Fighting are my Fav. Next to RPG's and I prefer all the
systems, not just the 64 or PSX, I think their all good. I'm just a
lowly 15 year old thats has nothing better to do than write faqs and
play games. I spend about 10$ a week at the arcade, which is alot,
considering I dont have a job.
13. SPECIAL THANKS
I'd like to thank Midway for creating such a good series of games.
Also, I'd like to thank Chris Labeau for kicking my ass over and over,
and teaching me how to play the game right :) I personally dont care
what you do with this faq, but if you post it anywhere, please tell me
:)
E-mail me at:
[email protected]