Beastiary for Might and Magic VIII v1.0
©2003-2013 Robert M. Shivers / Æther SPOON!
[email protected]

All copyrights are of their own respective owners.
For use only on GameFAQs [www.gamefaqs.com] and inside select FAQs.

If you wish to use this guide inside of your FAQ, please contact me first for
 permission!  Thank you for your patience, as none of us want guides stolen.

------Revision History------
Revision History:
 Version 1.00 - Wow, I can actually update ancient guides! Added data from
                data files in MM8; should be almost complete.
 Version 0.26 - As HelixSolid pointed out to me, I forgot something in Alvar.
 Version 0.25 - Added Shadowspire.
 Version 0.23 - Added Regna.
 Version 0.20 - Alteration of layout to make it readable. ^_^;
 Version 0.10 - Creation of this beastiary.

------------TABLE OF CONTENTS------------
| I. Notes and Questions                |
| II. Monsters by Zones and Dungeons    |
|    1. Dagger Wound Island Zone        |
|        a. Abandoned Temple            |
|        b. Uplifted Library            |
|        c. Plane of Earth              |
|        d. Pirate Outpost              |
|    2. Ravenshore Zone                 |
|        a. Dire Wolf Den               |
|        b. Chapel of Eep               |
|        c. Escaton's Crystal           |
|        d. Smuggler's Cove             |
|        e. Merchant's House of Alvar   |
|        f. Tomb of Lord Brinne         |
|    3. Alvar Zone                      |
|        a. Dark Dwarf Compound         |
|        b. Ogre Raiding Fort           |
|        c. Wasp Nest                   |
|    4. Regna Zone                      |
|        a. Abandoned Pirate Keep       |
|        b. Old Loeb's Cave             |
|        c. Passage Under Regna         |
|        d. Pirates Stronghold          |
|        e. Small Sub Pen               |
|        f. The Tower                   |
|    5. Shadowhaven/Twilight Zone       |
|        a. Mad Necromancer's Lab       |
|        b. Necomancers' Guild          |
|        c. Vampire Crypt               |
|        d. Yaardrake's Cave            |
|    6. Ironsand Desert                 |
|        a. Plane of Fire               |
|            i. Castle of Fire          |
|            ii. War Camp               |
|        b. Troll Tomb                  |
|        c. Cyclops Larder              |
|        d. Chain of Fire               |
|        e. Ilsingore's Cave            |
|    7. Garrote Gorge                   |
|        a. Dragon Hunter's Camp        |
|        b. Dragon Cave                 |
|        c. Naga Vault                  |
|        d. Grand Temple of Eep         |
|    8. Murmurwoods                     |
|        a. Plane of Air                |
|            i. Castle of Air           |
|        b. Temple of the Sun           |
|        c. Druid Circle                |
|        d. Ancient Troll Home          |
|    9. Ravage Roaming                  |
|        a. Plane of Water              |
|        b. Balthazar Lair              |
|        c. Barbarian Fortress          |
|        d. The Crypt of Korbu          |
|        e. Church of Eep               |
|    10. Plane Between Planes           |
|        a. Escaton's Palace            |
|        b. Prison of the Lord of Air   |
|        c. Prison of the Lord of Fire  |
|        d. Prison of the Lord of Water |
|        e. Prison of the Lord of Earth |
|        f. New World Computing         |
| III. Monsters by Name                 |
-----------------------------------------

------Notes and Questions------
My, it has been quite some time since I've last stepped foot in Jadame. After
some prodding from someone working on a full MM8 FAQ, I decided to try and
update this guide. An hour later after I remembered why I hadn't updated the
guide (it takes a long time to hunt down all of those creatures), I decided
that there must be a better way.

I found it via extracting the files inside of MM8 that the game itself uses
for stats. From there, I wrote a script (in Powershell, if anyone was
curious) that parsed the output from that gigantic tab-delinated value table
that MM8 uses and received data in a more useful format. After fixing a few
typoes and glitches, I've outputed the data into the FAQ below.

Please note - this is directly from the game's files. That means a few things:

1) Data in here is probably more accurate than ID Monster. After all, this is
 how the game actually creates the monsters, rather than the info you get out
 of the game. I also have extra things like the explosion-on-death damage.
2) Not everything in here is going to make much sense, and usually that's
 because New World Computing (NWC - the creators of the game) screwed up and
 made a typo or other type of mistake. For instance, the ranged attacks from
 Regnan Pirate Mages that look like a bolt of element coming at you? Those
 are actually PHYSICAL attacks - they're basically hitting you with an arrow.
3) There is still data I haven't figured out. For instance, Will 'o Wisps have
 random loot tables, even though they don't leave behind dead bodies - I
 haven't found the column in the monster table that dictates what leaves
 bodies behind. Also, random spawn-drops like Naga Hides and such aren't
 listed because I haven't actually found anywhere that specifies them.
4) Not everything is used. I have found MM6-related things in the files of MM8
 even; it is pretty obvious that they just copy/pasted from MM7 and changed a
 few things. MM8 was also a very rushed game, so a lot of the game feels
 incomplete - mostly because it is incomplete. I still haven't found any
 Couatls on the outside of Dagger Wound Island, for instance.

A thank-you goes out to HelixSolid, who pointed out to me that I forgot one of
 the dungeons in Alvar... why do I never remember that one?  :P

I'm missing all of the unique creatures; I haven't found them in the
files of the game yet, and I don't want to post the potentially-false
information found in ID Monster (not to mention that several of these are,
well, dead in my games).

How to use the guide:
If you're trying to find where such-and-such enemy exists, hit Control+F and
type in the name of the creature. From there, copy the class name and find
that instead. You should find other creatures of that class (sometimes
having the same name even) along with their locations in the game. This is
rather useful for the Bounty line of miniquests.

Weird/interesting things found in the files:
1) All of the intro to Might and Magic VI.
2) NWC's obsession with calling things "Boob".
3) NWC not knowing how to spell the word "Peasant".
4) Trial notice inside of the game, saying that your game has expired and to
 call someone at NWC for more details.
5) A listing of what those wells that appear to do nothing actually do - for
 instance, the one in Dagger Wound gives you 1000 gold as long as you have
 less than 100 gold on you + in the bank and you have luck above 14.
6) They left in a lot of data regarding Blasters, Stealing, and Unarmed.
7) Discovering that basically three people did almost all the work on MM8.
8) They removed the ".. of Power" enchantment from MM8. No clue why.
9) Random name generator list. There are four times as many male Knight/Cleric
 names as any other type. They even have random Dragon names, but they're
 identical to the random Dark Elf/Necro/Vampire names.
10) Might and Magic VIII's data files (which control how the game works) were
  written in Excel. No joke, they even have references to it.

Terminology:
  [Level x] indicates a series of visually identical creatures that have
 differing stats - usually peasants. Separated by level.
  (Guard) indicates that these creatures are guards in the area - kill
 something they are guarding and they will retaliate.
  (Innocent) indicates that these creatures are innocent bystanders in the
 area - usually peasants, but there are some dungeons with other innocents.




------Monsters by Zones and Dungeons------
Note: Unless otherwise specified, the chance of a surprise encounter
(that is, sleeping and being rudely awakened by monsters) is 10%. There
are a few places in the game where it is 0% (as in, you can never be
awakened), and one that is 20% (I'm thinking typo).

******************************
***Dagger Wound Island Zone***
******************************
Outside:
     Lizardmen Warrior Class
         Wimpy Pirate Warrior Male Class (100% for surprise encounter)
         Couatl (winged snake) Class
           Note: I have never seen a Couatl outside in the zone.
               The game has it on its encounter table, however.
Inside:
  Abandoned Temple
     Serpentmen Class (50% for surprise encounter)
         Couatl (winged snake) Class (50% for surprise encounter)
  Uplifted Library
     Triton Class (100% for surprise encounter)
         Malevolent Boulder Class
  Plane of Earth
     Earth Elemental Class (50% for surprise encounter)
         Malevolent Boulder Class
     Juggernaut Class (50% for surprise encounter)
  Pirate Outpost (only available after event)
     Wimpy Pirate Mage Male (34% for surprise encounter)
            Note: This is the only place in the game that you can find
                the Wimpy Pirate Mages (Seer/Magi/Wizard).
     Pirate Warrior Male Class (33% for surprise encounter)
     Pirate Crossbowman (Female) Class (33% for surprise encounter)

*********************
***Ravenshore Zone***
*********************
Outside:
     Centaur Class (50% for surprise encounter)
            Note: This is the only place in the game that you can find
         Centaur-class creatures.
     Dire Wolf Class (50% for surprise encounter)
     Dark Elf Warrior Class (as Guards)
     Dark Elf Peasant Female Class
     Human Mercenary Class (special event only)
Inside:
  Chapel of Eep
     Wererat Ratman Form Male Class (33% for surprise encounter)
     Wererat Human Form Male Class (34% for surprise encounter)
     Wererat Rat Form Male Class (33% for surprise encounter)
  Dire Wolf Den
     Dire Wolf Class (100% for surprise encounter)
     Wererat Ratman Form Male Class
     Unique - Pack Master
  Escaton's Crystal
     Crystal Walker Class (50% for surprise encounter)
     Crystal Dragon Class (50% for surprise encounter)
  Smuggler's Cove
     Wererat Rat Form Male Class (34% for surprise encounter)
     Wererat Ratman Form Male Class (33% for surprise encounter)
     Wererat Human Form Male Class (33% for surprise encounter)
  Merchant's House of Alvar
    NO CHANCE OF SURPRISE ENCOUNTER!
     Dark Elf Peasant Male Class
     Dark Elf Peasant Female Class
  Tomb of Lord Brinne
    NO CHANCE OF SURPRISE ENCOUNTER!
     No spawns. All inhabitants are unique.
     Note: This is an easter egg / memorial dungeon for a member
      of the NWC forums that passed away during the creation of the game.

****************
***Alvar Zone***
****************
Outside:
     Dark Elf Warrior Class (as Guards)
     Ogre Warrior Class (50% for surprise encounter)
     Wasp Warrior Class (50% for surprise encounter)
     Dark Elf Peasant Male Class
Inside:
  Dark Dwarf Compound
     Malevolent Boulder Class
     Dark Dwarf Class (100% for surprise encounter)
  Ogre Fortress
     Human Mercenary Class (10% for surprise encounter)
     Ogre Warrior Class (50% for surprise encounter)
     Ogre Mage Class (40% for surprise encounter)
     Unique - Irabelle Hunter (Innocent)
  Wasp Nest
     Wasp Warrior Class (100% for surprise encounter)

****************
***Regna Zone***
****************
Outside:
     Pirate Crossbowman (Female) Class (33% for surprise encounter)
     Pirate Mage Male Class (33% for surprise encounter)
     Pirate Warrior Male Class (34% for surprise encounter)
     Bedraggled Human (peasant) Class
Inside:
  Abandoned Pirate Keep
     Ogre Mage Class
     Pirate Mage Male Class (50% for surprise encounter)
     Pirate Warrior Male Class (25% for surprise encounter)
  Old Loeb's Cave
     Wimpy Dragon (80% for surprise encounter)
     Dragon (20% for surprise encounter)
     Unique - Old Loeb
  Passage Under Regna
     Ogre Warrior Class (30% for surprise encounter)
     Pirate Mage Male Class (40% for surprise encounter)
     Pirate Warrior Male Class (30% for surprise encounter)
  Pirate Stronghold
     Human Mercenary Class (Innocents)
     Pirate Crossbowman (Female) Class (50% for surprise encounter)
     Pirate Warrior Male Class (50% for surprise encounter)
  Small Sub Pen
     Pirate Crossbowman (Female) Class (30% for surprise encounter)
     Pirate Mage Male Class (20% for surprise encounter)
     Pirate Warrior Male Class (50% for surprise encounter)
  The Tower
      Note: There isn't even an entry in the game for the contents of this
          location; this isn't possible to enter.

*******************************
***Shadowspire/Twilight Zone***
*******************************
Outside:
     Skeletons Archer Class
     Vampire (monster) Class (50% for surprise encounter)
     Skeleton Dragons (50% for surprise encounter)
     Necromancer (monster) Class (Guards)
     Vampire Female Peasant Class
            Note: This is the only place in the game that you can find
         "Peasant" peasents.
Inside:
  Mad Necromancer's Lab
     Necromancer (monster) Class (50% for surprise encounter)
     Skeletons Archer Class (30% for surprise encounter)
     Skeleton Dragons (20% for surprise encounter)
  Necromancers' Guild
    NO CHANCE OF SURPRISE ENCOUNTER!
     Necromancer (monster) Class (Guards)
     Skeletons Archer Class
     Vampire (monster) Class
  Vampire Crypt
     Vampire (monster) Class (100% for surprise encounter)
  Yaardrake's Cave
     Wimpy Dragon Class (80% for surprise encounter)
     Dragon Class (20% for surprise encounter)
     Unique - Yaardrake

*********************
***Ironsand Desert***
*********************
Outside:
     Gog Class (50% for surprise encounter)
         Troll Class
         Cyclops Class (50% for surprise encounter)
Inside:
  Plane of Fire
         Fire Elemental Class (50% for surprise encounter)
         Efreeti Class (25% for surprise encounter)
         Salamander Class (25% for surprise encounter)
   Castle of Fire (inside Plane of Fire)
         Fire Elemental Class (100% for surprise encounter)
   War Camp (inside Plane of Fire
     Gog Class (30% for surprise encounter)
     Phoenix Class (30% for surprise encounter)
            Note: This is the only place in the game that you can find
         Phoenix-class creatures.
     Efreeti Class (40% for surprise encounter)
  Troll Tomb
     Gog Class (100% for surprise encounter)
  Cyclops Larder
    Chance of surprise encounter: 10%
     Cyclops Class (100% for surprise encounter)
     Bedraggled Human (peasant) Class (Innocent)
  Chain of Fire
    Chance of surprise encounter: 10%
     Gog Class (70% for surprise encounter)
     Salamander Class (30% for surprise encounter)
  Ilsingore's Cave
     Wimpy Dragon Class (80% for surprise encounter)
     Dragon Class (20% for surprise encounter)
     Unique - Ilsingore

*******************
***Garrote Gorge***
*******************
Outside:
     Naga Class (100% for surprise encounter)
     Wimpy Dragon (Guards)
     Dragon Hunter (Guards)
Inside:
  Dragon Hunter's Camp
    NO CHANCE OF SURPRISE ENCOUNTER!
     Dragon Hunter Class (Guards)
     Human Mercenary Class (Guards)
  Dragon Cave
    NO CHANCE OF SURPRISE ENCOUNTER!
     Dragon Class (Guards)
     Wimpy Dragon Class (Guards)
  Naga Vault
     Naga Class (100% chance for surprise encounter)
     Serpentmen Class
  Grand Temple of Eep
     Wererat Ratman Form Male Class (33% for surprise encounter)
     Wererat Human Form Male Class (34% for surprise encounter)
     Wererat Rat Form Male Class (33% for surprise encounter)

*****************
***Murmurwoods***
*****************
Outside:
     Will ' O Wisp Class (60% for surprise encounter)
     Thunder Lizard Class (20% for surprise encounter)
     Unicorn Class (20% for surprise encounter)
Inside:
  Plane of Air
     Air Elemental Class (50% for surprise encounter)
     Thunderbird Class (25% for surprise encounter)
            Note: This is the only place in the game that you can find
        Thunderbird class creatures.
     Raven Man Class (25% for surprise encounter)
            Note: This is the only place in the game that you can find
        Raven Man class creatures.
   Castle of Air (inside of the Plane of Air)
     Air Elemental Class (100% for surprise encounter)
  Temple of the Sun
    NO CHANCE OF SURPRISE ENCOUNTER!
    Cleric (human male) Class
  Druid Circle
     Dark Dwarf Class (50% for surprise encounter)
     Malevolent Boulder Class
     Juggernaut Class (50% for surprise encounter)
  Ancient Troll Home
     Thunder Lizard Class (50% for surprise encounter)
     Will ' O Wisp Class (50% for surprise encounter)

********************
***Ravage Roaming***
********************
Outside:
     Wyvern Class (30% for surprise encounter)
            Note: This is the only place in the game that you can find
         Wyvern-class creatures.
     Gorgon Class (30% for surprise encounter)
            Note: This is the only place in the game that you can find
         Gorgon-class creatures.
     Ogre Warrior Class (40% for surprise encounter)
Inside:
  Plane of Water
     Water Elemental Class (50% for surprise encounter)
     Triton Class (25% for surprise encounter)
     Dragon Turtle Class (25% for surprise encounter)
            Note: This is the only place in the game that you can find
         the Dragon Turtle class of creatures.
  Balthazar Lair
    NO CHANCE OF SURPRISE ENCOUNTER!
     Minotaur Class (Innocent, only after event)
            Note: This is the only place in the game that you can find
         Minotaur-class peasants.
     Triton Class (only *before* event, unless if NWC screwed up respawn)
  Barbarian Fortress
    Chance of surprise encounter on rest: 20% (highest in the game)
     Human Mercenary Class (20% for surprise encounter)
     Ogre Warrior Class (50% for surprise encounter)
     Ogre Mage Class (30% for surprise encounter)
  The Crypt of Korbu
     Efreeti Class (50% for surprise encounter)
     Naga Class (50% for surprise encounter)
  Church of Eep
     Wererat Ratman Form Male Class (34% for surprise encounter)
     Wererat Human Form Male Class (33% for surprise encounter)
     Wererat Rat Form Male Class (33% for surprise encounter)

**************************
***Plane Between Planes***
**************************
Outside:
     Ether Knight Class (30% for surprise encounter)
     Plane Guardian Class (50% for surprise encounter)
     Nightmare Class (20% for surprise encounter)
Inside:
  Escaton's Palace
     Wimpy Plane Guardian Class (100% for surprise encounter)
     Ether Knight Class
  Prison of the Lord of Air
     Crystal Walker Class (34% for surprise encounter)
     Ether Knight Class (33% for surprise encounter)
     Earth Elemental Class (33% for surprise encounter)
  Prison of the Lord of Fire
     Crystal Dragon Class (34% for surprise encounter)
     Ether Knight Class (33% for surprise encounter)
     Water Elemental Class (33% for surprise encounter)
  Prison of the Lord of Water
     Nightmare Class (33% for surprise encounter)
     Ether Knight Class (34% for surprise encounter)
     Fire Elemental Class (33% for surprise encounter)
  Prison of the Lord of Earth
     Plane Guardian Class (34% for surprise encounter)
     Nightmare Class (33% for surprise encounter)
     Air Elemental Class (33% for surprise encounter)
  New World Computing
    NO CHANCE OF SURPRISE ENCOUNTER!
     No spawns. All inhabitants are unique.
     Note: This is an easter egg. The dungeon is actually a copy of the
      floor layout of New World Computing at the time the game was made.
      MM6, MM7, and MM8 all have a similar dungeon.

----------Monsters by Name----------

Syntax:

Name of Creature [Creature Class]

Basic Stats
 Level 1 <- level is used for "This is weak" from ID Monster.
 EXP: 00000 <- How much EXP you receive for killing it.
 HP:   0001 <- How many hit points it has.
 AC:    000 <- Armor Class, same as characters.

Attacks / Abilities
 ATK: 50% of 1-7 Melee <- Chance of the creature using this attack and how
                         much it damage it deals. Also labels element and
                         whether it is ranged or not. Some creatures have
                         more than one attack.
 SPL: 50% of Poison Spray (Expert 4 ranks - 3 shots of 6-10 Water damage)
                       ^- Chance of the creature using this spell.
                         Creatures do not have SP like characters, but
                         instead randomly cast spells. How powerful of a
                         spell is cast is listed in the parentheses.
 Recovery: 100 ticks <- Recovery time of the creature. If you are running
                       Greyface's MM8 patch, you'll see your own recovery
                       time on your character screen; this is the same
                       system. 30 is the best recovery time a character
                       can have. This represents how fast they can attack.
 Preferred Enemy: Dragons <- If the enemy has a preferred enemy type,
                             they will usually attack that character type
                             if available. So, in this case, they attack
                             dragon characters first.
 Special: Curse (Randomly inflicts the Curse status effect) <- Inflicts
                                           this status on attacks randomly.
Treasure
 5% of Level 1 Ring found by looting <- Chance of an item and how powerful.
                                       Level 6 items are potentially
                                       artifacts.
 2 to 10 gold found by looting. <- Money dropped.
 Speed: 225 <- How fast they move in turn-based mode. Not sure of the scale.
 AI Courage: High <- On a scale of Low / Medium / High / Infinite. Basically,
                   how much damage they take before they start running.

There may be typoes in the below text; this is actually straight from the
game's data files, typoes and all. I've corrected some of the more obvious
mistakes ("pesant"? Really NWC?), let me know if you spot any more.

Lizardman Peasant [Lizardmen Male (Peasant) Class]
Basic Stats
 Level 4
 EXP: 00005
  HP:  0013
  AC:   000
Attacks / Abilities
 ATK: 100% of 5 - 14 Melee
 Recovery: 100 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 200
 AI Courage: Low

Lizardman Farmer [Lizardmen Male (Peasant) Class]
Basic Stats
 Level 6
 EXP: 00005
  HP:  0021
  AC:   000
Attacks / Abilities
 ATK: 100% of 7 - 16 Melee
 Recovery: 90 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 215
 AI Courage: Low

Lizardman Villager [Lizardmen Male (Peasant) Class]
Basic Stats
 Level 8
 EXP: 00005
  HP:  0030
  AC:   000
Attacks / Abilities
 ATK: 100% of 9 - 18 Melee
 Recovery: 80 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 230
 AI Courage: Low

Lizardman Soldier [Lizardmen Warrior Class]
Basic Stats
 Level 4
 EXP: 00056
  HP:  0013
  AC:   000
Attacks / Abilities
 ATK: 90% of 3 - 12 Melee
 ATK: 10% of 4 - 8 Ranged
 Recovery: 100 ticks
Treasure
 1 to 6 gold found by looting.
 Speed: 155
 AI Courage: Medium

Lizardman Sergeant [Lizardmen Warrior Class]
Basic Stats
 Level 6
 EXP: 00096
  HP:  0021
  AC:   000
Attacks / Abilities
 ATK: 85% of 5 - 14 Melee
 ATK: 15% of 5 - 9 Ranged
 Recovery: 90 ticks
Treasure
 1 to 6 gold found by looting.
 Speed: 175
 AI Courage: Medium

Lizardman Captain [Lizardmen Warrior Class]
Basic Stats
 Level 8
 EXP: 00144
  HP:  0030
  AC:   000
Attacks / Abilities
 ATK: 30% of 7 - 16 Melee
 ATK: 25% of 8 - 12 Ranged
 SPL: 45% of NULL  <- Note, this is a glitch. They're listed as having a
                       45% chance of casting a spell, but the spell is
                       blank. NWC probably meant to give them a spell and
                       forgot about it.
 Recovery: 80 ticks
Treasure
 1 to 6 gold found by looting.
 Speed: 195
 AI Courage: High

Young Couatl [Couatl (winged snake) Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   000
Attacks / Abilities
 ATK: 90% of 3 - 6 Melee
 ATK: 10% of 3 - 6 Ranged [Fire]
 Resistances: Water 5, Physical 5
 Special: Poison3x1 (Random chance of weak poison on attack?)
 Recovery: 80 ticks
Treasure
 5% of Level 1 Gem found by looting
 2 to 10 gold found by looting.
 Speed: 225
 AI Courage: High

Couatl [Couatl (winged snake) Class]
Basic Stats
 Level 2
 EXP: 00024
  HP:  0006
  AC:   000
Attacks / Abilities
 ATK: 90% of 6 - 9 Melee
 ATK: 10% of 6 - 9 Ranged [Water]
 Resistances: Water 5, Physical 5
 Special: Poison3x2 (Random chance of moderate poison on attack?)
 Recovery: 70 ticks
Treasure
 10% of Level 1 Gem found by looting
 2 to 10 gold found by looting.
 Speed: 245
 AI Courage: High

Winged Serpent [Couatl (winged snake) Class]
Basic Stats
 Level 4
 EXP: 00056
  HP:  0013
  AC:   000
Attacks / Abilities
 ATK: 90% of 9 - 12 Melee
 SPL: 10% of Lightning Bolt (Normal 1 ranks - 1-8 Air damage)
 Resistances: Water 5, Physical 5
 Special: Poison3x3 (Random chance of major poison on attack?)
 Recovery: 60 ticks
Treasure
 15% of Level 1 Gem found by looting
 2 to 10 gold found by looting.
 Speed: 275
 AI Courage: High

Regnan Bandit [Pirate Warrior Male Class]
Basic Stats
 Level 18
 EXP: 00504
  HP:  0086
  AC:   000
Attacks / Abilities
 ATK: 100% of 12 - 48 Melee
 Special: BrkItem (Breaks a random ring or amulet in inventory)
 Recovery: 90 ticks
Treasure
 20% of Level 2 Sword found by looting
 5 to 150 gold found by looting.
 Speed: 220
 AI Courage: High

Regnan Pirate [Pirate Warrior Male Class]
Basic Stats
 Level 31
 EXP: 01271
  HP:  0189
  AC:   000
Attacks / Abilities
 ATK: 100% of 14 - 68 Melee
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Recovery: 80 ticks
Treasure
 20% of Level 3 Sword found by looting
 7 to 210 gold found by looting.
 Speed: 250
 AI Courage: High

Regnan Brigadier [Pirate Warrior Male Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   000
Attacks / Abilities
 ATK: 100% of 16 - 88 Melee
 Special: BrkWeapon (Breaks a random weapon in inventory)
 Recovery: 70 ticks
Treasure
 20% of Level 4 Sword found by looting
 5 to 150 gold found by looting.
 Speed: 280
 AI Courage: High

Regnan Crossbowman [Pirate Crossbowman (Female) Class]
Basic Stats
 Level 18
 EXP: 00504
  HP:  0086
  AC:   000
Attacks / Abilities
 ATK: 65% of 12 - 30 Melee
 ATK: 35% of 12 - 18 Ranged
 Special: BrkItem (Breaks a random ring or amulet in inventory)
 Recovery: 100 ticks
Treasure
 15% of Level 2 Bow found by looting
 5 to 150 gold found by looting.
 Speed: 160
 AI Courage: High

Regnan Arbalester [Pirate Crossbowman (Female) Class]
Basic Stats
 Level 31
 EXP: 01271
  HP:  0189
  AC:   000
Attacks / Abilities
 ATK: 55% of 14 - 35 Melee
 ATK: 45% of 14 - 21 Ranged
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Recovery: 100 ticks
Treasure
 15% of Level 3 Bow found by looting
 7 to 210 gold found by looting.
 Speed: 170
 AI Courage: High

Regnan Lieutenant [Pirate Crossbowman (Female) Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   000
Attacks / Abilities
 ATK: 45% of 16 - 40 Melee
 ATK: 55% of 16 - 24 Ranged
 Special: BrkWeapon (Breaks a random weapon in inventory)
 Recovery: 90 ticks
Treasure
 15% of Level 4 Bow found by looting
 5 to 150 gold found by looting.
 Speed: 180
 AI Courage: High

Regnan Sorcerer [Pirate Mage Male Class]
Basic Stats
 Level 25
 EXP: 00875
  HP:  0137
  AC:   000
Attacks / Abilities
 ATK: 80% of 6 - 21 Ranged
 SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
 Resistances: Air 25, Mind 10, Spirit 10, Body 10
 Recovery: 90 ticks
Treasure
 20% of Level 2 Wand found by looting
 5 to 150 gold found by looting.
 Speed: 60
 AI Courage: High

Regnan Battlemage [Pirate Mage Male Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   000
Attacks / Abilities
 ATK: 75% of 8 - 28 Ranged
 SPL: 25% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage)
 Resistances: Water 25, Mind 10, Spirit 10, Body 10
 Recovery: 80 ticks
Treasure
 20% of Level 3 Wand found by looting
 7 to 210 gold found by looting.
 Speed: 80
 AI Courage: High

Regnan Archmage [Pirate Mage Male Class]
Basic Stats
 Level 75
 EXP: 06375
  HP:  0787
  AC:   000
Attacks / Abilities
 ATK: 65% of 10 - 35 Ranged
 SPL: 35% of Firebolt (Master 9 ranks - 9-27 Fire damage)
 Resistances: Fire 25, Mind 10, Spirit 10, Body 10
 Recovery: 70 ticks
Treasure
 20% of Level 4 Wand found by looting
 5 to 150 gold found by looting.
 Speed: 90
 AI Courage: High

Dark Elf Peasant [Dark Elf Peasant Male Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   003
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 140
 AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Male Class]
Basic Stats
 Level 5
 EXP: 00075
  HP:  0017
  AC:   005
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 140
 AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Male Class]
Basic Stats
 Level 8
 EXP: 00144
  HP:  0030
  AC:   006
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 140
 AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Female Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   003
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 140
 AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Female Class]
Basic Stats
 Level 5
 EXP: 00075
  HP:  0017
  AC:   005
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 140
 AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Female Class]
Basic Stats
 Level 8
 EXP: 00144
  HP:  0030
  AC:   006
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 to 3 gold found by looting.
 Speed: 140
 AI Courage: Low

Dark Elven Warrior [Dark Elf Warrior Class]
Basic Stats
 Level 15
 EXP: 00375
  HP:  0067
  AC:   015
Attacks / Abilities
 ATK: 90% of 8 - 20 Melee
 SPL: 10% of Lightning Bolt (Master 9 ranks - 9-72 Air damage)
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
 Recovery: 80 ticks
Treasure
 15% of Level 2 Sword found by looting
 5 to 40 gold found by looting.
 Speed: 240
 AI Courage: High

Dark Elven Defender [Dark Elf Warrior Class]
Basic Stats
 Level 27
 EXP: 00999
  HP:  0153
  AC:   020
Attacks / Abilities
 ATK: 85% of 11 - 26 Melee
 SPL: 15% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage)
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
              Body 10
 Recovery: 70 ticks
Treasure
 15% of Level 3 Sword found by looting
 5 to 40 gold found by looting.
 Speed: 260
 AI Courage: High

Dark Elven Crusader [Dark Elf Warrior Class]
Basic Stats
 Level 39
 EXP: 01911
  HP:  0269
  AC:   028
Attacks / Abilities
 ATK: 80% of 14 - 32 Melee
 SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE)
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15
 Recovery: 60 ticks
Treasure
 15% of Level 4 Sword found by looting
 5 to 40 gold found by looting.
 Speed: 280
 AI Courage: High

Ogre Peasant [Ogre Peasant Male Class]
Basic Stats
 Level 2
 EXP: 00024
  HP:  0006
  AC:   003
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Resistances: Physical 10
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Ogre Peasant [Ogre Peasant Male Class]
Basic Stats
 Level 7
 EXP: 00119
  HP:  0025
  AC:   005
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Resistances: Physical 10
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Ogre Peasant [Ogre Peasant Male Class]
Basic Stats
 Level 11
 EXP: 00231
  HP:  0045
  AC:   006
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Resistances: Physical 10
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Ogre Brawler [Ogre Warrior Class]
Basic Stats
 Level 15
 EXP: 00375
  HP:  0067
  AC:   018
Attacks / Abilities
 ATK: 100% of 9 - 15 Melee
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 10
 Special: BrkWeapon (Breaks a random weapon in inventory)
 Recovery: 110 ticks
Treasure
 20% of Level 1 Club found by looting
 10 to 50 gold found by looting.
 Speed: 280
 AI Courage: Infinite

Ogre Warrior [Ogre Warrior Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   024
Attacks / Abilities
 ATK: 100% of 13 - 19 Melee
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 15
 Special: BrkWeapon (Breaks a random weapon in inventory)
 Recovery: 100 ticks
Treasure
 25% of Level 2 Club found by looting
 10 to 70 gold found by looting.
 Speed: 300
 AI Courage: Infinite

Ogre Warleader [Ogre Warrior Class]
Basic Stats
 Level 28
 EXP: 01064
  HP:  0162
  AC:   030
Attacks / Abilities
 ATK: 100% of 17 - 23 Melee
 Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 5, Body 20,
              Physical 25
 Special: BrkWeapon (Breaks a random weapon in inventory)
 Recovery: 90 ticks
Treasure
 35% of Level 3 Club found by looting
 10 to 90 gold found by looting.
 Speed: 310
 AI Courage: Infinite

Animalist [Wererat Human Form Male Class]
Basic Stats
 Level 10
 EXP: 00200
  HP:  0040
  AC:   000
Attacks / Abilities
 ATK: 85% of 6 - 26 Melee
 SPL: 15% of Poison Spray (Normal 4 ranks - 6-10 Water damage)
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
 Special: Disease1 (Random chance of inflicting light disease)
 Recovery: 120 ticks
Treasure
 4 to 32 gold found by looting.
 Speed: 250
 AI Courage: High

Shapeshifter [Wererat Human Form Male Class]
Basic Stats
 Level 13
 EXP: 00299
  HP:  0055
  AC:   000
Attacks / Abilities
 ATK: 75% of 8 - 28 Melee
 SPL: 25% of Poison Spray (Normal 4 ranks - 6-10 Water damage)
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
              Body 10
 Special: Disease2 (Random chance of inflicting moderate disease)
 Recovery: 110 ticks
Treasure
 15% of Level 1 Sword found by looting
 5 to 40 gold found by looting.
 Speed: 270
 AI Courage: High

Lycanthrope [Wererat Human Form Male Class]
Basic Stats
 Level 17
 EXP: 00459
  HP:  0079
  AC:   000
Attacks / Abilities
 ATK: 65% of 10 - 30 Melee
 SPL: 35% of Poison Spray (Expert 4 ranks - 3 shots @ 6-10 Water damage)
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15
 Special: Disease3 (Random chance of inflicting major disease)
 Recovery: 100 ticks
Treasure
 25% of Level 2 Sword found by looting
 6 to 48 gold found by looting.
 Speed: 290
 AI Courage: High

Ratman [Wererat Ratman Form Male Class]
Basic Stats
 Level 8
 EXP: 00144
  HP:  0030
  AC:   000
Attacks / Abilities
 ATK: 100% of 7 - 22 Melee
 Special: Disease1 (Random chance of inflicting weak disease)
 Recovery: 110 ticks
Treasure
 3 to 9 gold found by looting.
 Speed: 270
 AI Courage: High

Wererat [Wererat Ratman Form Male Class]
Basic Stats
 Level 11
 EXP: 00231
  HP:  0045
  AC:   000
Attacks / Abilities
 ATK: 100% of 9 - 24 Melee
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5,
              Body 5
 Special: Disease2 (Random chance of inflicting moderate disease)
 Recovery: 100 ticks
Treasure
 35% of Level 1 Ring found by looting
 3 to 9 gold found by looting.
 Speed: 290
 AI Courage: High

Greater Wererat [Wererat Ratman Form Male Class]
Basic Stats
 Level 15
 EXP: 00375
  HP:  0067
  AC:   000
Attacks / Abilities
 ATK: 100% of 11 - 26 Melee
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
              Body 10
 Special: Disease3 (Random chance of inflicting major disease)
 Recovery: 90 ticks
Treasure
 45% of Level 2 Ring found by looting
 3 to 9 gold found by looting.
 Speed: 300
 AI Courage: Infinite

Bestial Animalist [Wererat Rat Form Male Class]
Basic Stats
 Level 13
 EXP: 00299
  HP:  0055
  AC:   000
Attacks / Abilities
 ATK: 100% of 4 - 32 Melee
 Special: Disease1 (Random chance of inflicting minor disease)
 Recovery: 80 ticks
Treasure
 4 to 24 gold found by looting.
 Speed: 300
 AI Courage: High

Bestial Shapeshifter [Wererat Rat Form Male Class]
Basic Stats
 Level 17
 EXP: 00459
  HP:  0079
  AC:   000
Attacks / Abilities
 ATK: 100% of 6 - 34 Melee
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
              Physical 5
 Special: Disease2 (Random chance of inflicting moderate disease)
 Recovery: 80 ticks
Treasure
 20% of Level 2 Random Item found by looting
 5 to 30 gold found by looting.
 Speed: 315
 AI Courage: Infinite

Bestial Lycanthrope [Wererat Rat Form Male Class]
Basic Stats
 Level 21
 EXP: 00651
  HP:  0107
  AC:   000
Attacks / Abilities
 ATK: 100% of 8 - 36 Melee
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
              Body 10, Physical 10
 Special: Disease3 (Random chance of inflicting maojr disease)
 Recovery: 70 ticks
Treasure
 20% of Level 3 Random Item found by looting
 6 to 36 gold found by looting.
 Speed: 325
 AI Courage: Infinite

Dragon Hunter [Dragon Hunter Class]
Basic Stats
 Level 15
 EXP: 00375
  HP:  0067
  AC:   045
Attacks / Abilities
 ATK: 100% of 11 - 35 Melee
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
              Physical 5
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Preferred Enemy: Dragons
 Recovery: 80 ticks
Treasure
 35% of Level 1 Plate found by looting
 5 to 100 gold found by looting.
 Speed: 235
 AI Courage: Infinite

Crusader [Dragon Hunter Class]
Basic Stats
 Level 30
 EXP: 01200
  HP:  0180
  AC:   065
Attacks / Abilities
 ATK: 100% of 13 - 45 Melee
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
              Body 10, Physical 10
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Preferred Enemy: Dragons
 Recovery: 70 ticks
Treasure
 40% of Level 3 Plate found by looting
 7 to 140 gold found by looting.
 Speed: 260
 AI Courage: Infinite

Dragonslayer [Dragon Hunter Class]
Basic Stats
 Level 45
 EXP: 02475
  HP:  0337
  AC:   085
Attacks / Abilities
 ATK: 100% of 12 - 60 Melee
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15, Physical 15
 Special: BrkWeapon (Breaks a random weapon in inventory)
 Preferred Enemy: Dragons
 Recovery: 50 ticks
Treasure
 50% of Level 4 Plate found by looting
 10 to 200 gold found by looting.
 Speed: 285
 AI Courage: Infinite

Acolyte of the Sun [Cleric (human male) Class]
Basic Stats
 Level 10
 EXP: 00200
  HP:  0040
  AC:   010
Attacks / Abilities
 ATK: 80% of 6 - 24 Ranged
 SPL: 10% of Light Bolt (Expert 4 ranks - 4-16 Light damage, 2x vs. Liches)
 SPL: 10% of Heal (Expert 5 ranks - 20 HP Healing)
 Immnuities: Light
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15, Body 15
 Preferred Enemy: Necromancers
 Recovery: 90 ticks
Treasure
 25% of Level 1 Staff found by looting
 10 to 100 gold found by looting.
 Speed: 160
 AI Courage: Medium

Cleric of the Sun [Cleric (human male) Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   015
Attacks / Abilities
 ATK: 70% of 12 - 36 Ranged
 SPL: 15% of Day of the Gods (Expert 7 ranks - +31 to all stats)
 SPL: 15% of Heal (Master 7 ranks - 33 HP Healing)
 Immnuities: Light
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 25, Spirit 25,
              Body 25
 Preferred Enemy: Necromancers
 Recovery: 90 ticks
Treasure
 25% of Level 2 Staff found by looting
 10 to 140 gold found by looting.
 Speed: 180
 AI Courage: Medium

Priest of the Sun [Cleric (human male) Class]
Basic Stats
 Level 30
 EXP: 01200
  HP:  0180
  AC:   025
Attacks / Abilities
 ATK: 60% of 17 - 44 Ranged
 SPL: 20% of Light Bolt (Expert 7 ranks - 7-28 Light damage, 2x vs. Liches)
 SPL: 20% of Heal (Grand Master 11 ranks - 60 HP healing)
 Immnuities: Light
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 35, Spirit 35,
              Body 35
 Preferred Enemy: Necromancers
 Recovery: 80 ticks
Treasure
 25% of Level 3 Staff found by looting
 10 to 160 gold found by looting.
 Speed: 200
 AI Courage: High

Peasant [Vampire Female Peasant Class]
Basic Stats
 Level 4
 EXP: 00056
  HP:  0013
  AC:   000
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Peasant [Vampire Female Peasant Class]
Basic Stats
 Level 6
 EXP: 00096
  HP:  0021
  AC:   000
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Peasant [Vampire Female Peasant Class]
Basic Stats
 Level 10
 EXP: 00200
  HP:  0040
  AC:   000
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Vampire Minion [Vampire (monster) Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   025
Attacks / Abilities
 ATK: 75% of 17 - 29 Melee
 SPL: 15% of Mind Blast (Expert 4 ranks - 7-15 Mind damage)
 SPL: 10% of Bless (Expert 4 ranks - +9 to hit)
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15,
              Body 15, Dark 15
 Special: Disease2 (Randomly inflicts moderate disease on attack)
 Preferred Enemy: Clerics
 Recovery: 80 ticks
Treasure
 15% of Level 2 Boots found by looting
 20 to 160 gold found by looting.
 Speed: 220
 AI Courage: High

Vampire [Vampire (monster) Class]
Basic Stats
 Level 28
 EXP: 01064
  HP:  0162
  AC:   035
Attacks / Abilities
 ATK: 75% of 19 - 43 Melee
 SPL: 15% of Harm (Expert 7 ranks - 15-22 Body damage)
 SPL: 10% of Heroism (Expert 4 ranks - +9 damage on attacks)
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 20, Spirit 20,
              Body 20, Dark 20
 Special: Drain SP (Drains Spell Points on attack)
 Preferred Enemy: Clerics
 Recovery: 70 ticks
Treasure
 15% of Level 2 Gloves found by looting
 20 to 160 gold found by looting.
 Speed: 240
 AI Courage: High

Greater Vampire [Vampire (monster) Class]
Basic Stats
 Level 40
 EXP: 02000
  HP:  0280
  AC:   045
Attacks / Abilities
 ATK: 75% of 21 - 57 Melee
 SPL: 15% of Spirit Lash (Master 7 ranks - 24-66 Spirit damage @ Melee range)
 SPL: 10% of Heroism (Master 7 ranks - +12 damage)
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 25, Spirit 25,
              Body 25, Dark 25
 Special: Drain SP (Drains Spell Points on attack)
 Preferred Enemy: Clerics
 Recovery: 60 ticks
Treasure
 15% of Level 3 Cloak found by looting
 20 to 160 gold found by looting.
 Speed: 260
 AI Courage: Infinite

Dark Path Journeyman [Necromancer (monster) Class]
Basic Stats
 Level 30
 EXP: 01200
  HP:  0180
  AC:   014
Attacks / Abilities
 ATK: 80% of 9 - 36 Ranged [Dark]
 SPL: 20% of Toxic Cloud (Expert 4 ranks - 29-65 Dark damage)
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Body 5, Dark 50
 Special: Afraid (Randomly causes the Fear status effect)
 Recovery: 90 ticks
Treasure
 15% of Level 3 Ring found by looting
 20 to 160 gold found by looting.
 Speed: 200
 AI Courage: High

Necromancer [Necromancer (monster) Class]
Basic Stats
 Level 42
 EXP: 02184
  HP:  0302
  AC:   018
Attacks / Abilities
 ATK: 70% of 12 - 48 Ranged [Dark]
 SPL: 30% of Lightning Bolt (Expert 7 ranks - 7-56 Air damage)
 Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 10, Spirit 5,
              Body 10, Dark 75
 Special: Afraid (Randomly causes the Fear status effect)
 Recovery: 80 ticks
Treasure
 15% of Level 3 Wand found by looting
 20 to 160 gold found by looting.
 Speed: 220
 AI Courage: High

Master Necromancer [Necromancer (monster) Class]
Basic Stats
 Level 57
 EXP: 03819
  HP:  0495
  AC:   030
Attacks / Abilities
 ATK: 50% of 16 - 64 Ranged [Dark]
 SPL: 40% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE)
 SPL: 10% of Pain Reflection (Master 10 ranks - Reflects damage)
 Immnuities: Dark
 Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 15, Spirit 10,
              Body 15
 Special: Afraid (Randomly causes the Fear status effect)
 Recovery: 70 ticks
Treasure
 15% of Level 5 Boots found by looting
 20 to 160 gold found by looting.
 Speed: 240
 AI Courage: High

Troll Clubman [Troll Class]
Basic Stats
 Level 18
 EXP: 00504
  HP:  0086
  AC:   018
Attacks / Abilities
 ATK: 100% of 6 - 24 Melee
 Resistances: Air 5, Water 5, Earth 5, Mind 5, Body 10, Physical 20
 Preferred Enemy: Minotaurs
 Recovery: 90 ticks
Treasure
 6 to 36 gold found by looting.
 Speed: 200
 AI Courage: High

Troll Warrior [Troll Class]
Basic Stats
 Level 28
 EXP: 01064
  HP:  0162
  AC:   028
Attacks / Abilities
 ATK: 100% of 9 - 36 Melee
 Resistances: Air 10, Water 10, Earth 10, Mind 10, Body 20, Physical 30
 Preferred Enemy: Minotaurs
 Recovery: 80 ticks
Treasure
 5% of Level 2 Club found by looting
 6 to 36 gold found by looting.
 Speed: 220
 AI Courage: High

Troll Chieftain [Troll Class]
Basic Stats
 Level 38
 EXP: 01824
  HP:  0258
  AC:   038
Attacks / Abilities
 ATK: 100% of 14 - 50 Melee
 Resistances: Air 15, Water 15, Earth 15, Mind 15, Body 30, Physical 40
 Preferred Enemy: Minotaurs
 Recovery: 70 ticks
Treasure
 15% of Level 3 Club found by looting
 6 to 36 gold found by looting.
 Speed: 260
 AI Courage: Infinite

Troll Peasant [Troll Peasant Class]
Basic Stats
 Level 4
 EXP: 00056
  HP:  0013
  AC:   000
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Resistances: Physical 10
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Troll Peasant [Troll Peasant Class]
Basic Stats
 Level 6
 EXP: 00096
  HP:  0021
  AC:   000
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Resistances: Physical 20
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Troll Peasant [Troll Peasant Class]
Basic Stats
 Level 10
 EXP: 00200
  HP:  0040
  AC:   000
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Resistances: Physical 30
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Minotaur Guard [Minotaur Class]
Basic Stats
 Level 39
 EXP: 01911
  HP:  0269
  AC:   030
Attacks / Abilities
 ATK: 90% of 6 - 42 Melee
 SPL: 10% of Bless (Master 5 ranks - +10 hit)
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
              Light 5, Dark 5, Physical 5
 Recovery: 80 ticks
Treasure
 25% of Level 3 Axe found by looting
 20 to 100 gold found by looting.
 Speed: 250
 AI Courage: Medium

Minotaur Warrior [Minotaur Class]
Basic Stats
 Level 59
 EXP: 04071
  HP:  0525
  AC:   035
Attacks / Abilities
 ATK: 85% of 13 - 61 Melee
 SPL: 15% of Heroism (Master 7 ranks - +12 damage)
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 10,
              Body 15, Light 10, Dark 10, Physical 15
 Recovery: 70 ticks
Treasure
 25% of Level 4 Axe found by looting
 20 to 100 gold found by looting.
 Speed: 260
 AI Courage: High

Minotaur Battleleader [Minotaur Class]
Basic Stats
 Level 79
 EXP: 07031
  HP:  0861
  AC:   040
Attacks / Abilities
 ATK: 80% of 20 - 80 Melee
 SPL: 20% of Heroism (Master 10 ranks - +15 damage)
 Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 15,
              Body 25, Light 15, Dark 15, Physical 25
 Recovery: 60 ticks
Treasure
 25% of Level 5 Axe found by looting
 20 to 100 gold found by looting.
 Speed: 300
 AI Courage: Infinite

Minotaur Peasant [Minotaur Peasant Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   000
Attacks / Abilities
 ATK: 100% of 3 - 12 Melee
 Recovery: 100 ticks
Treasure
 2 to 12 gold found by looting.
 Speed: 220
 AI Courage: Low

Minotaur Peasant [Minotaur Peasant Class]
Basic Stats
 Level 3
 EXP: 00039
  HP:  0009
  AC:   000
Attacks / Abilities
 ATK: 100% of 5 - 14 Melee
 Recovery: 90 ticks
Treasure
 3 to 18 gold found by looting.
 Speed: 250
 AI Courage: Low

Minotaur Peasant [Minotaur Peasant Class]
Basic Stats
 Level 6
 EXP: 00096
  HP:  0021
  AC:   000
Attacks / Abilities
 ATK: 100% of 7 - 16 Melee
 Recovery: 80 ticks
Treasure
 4 to 24 gold found by looting.
 Speed: 280</pre><pre id="faqspan-2">
 AI Courage: Low

Dragon [Dragon Class]
Basic Stats
 Level 70
 EXP: 05600
  HP:  0700
  AC:   060
Attacks / Abilities
 ATK: 100% of 12 - 96 Ranged [Fire]
 Resistances: Fire 35, Air 35, Water 35, Earth 35, Mind 35, Spirit 35,
              Body 35, Light 10, Dark 10, Physical 10
 Recovery: 70 ticks
Treasure
 100% of Level 6 Random Item found by looting
 250 to 2500 gold found by looting.
 Movement:  Range, Flies
 Speed: 240
 AI Courage: Infinite

Dragon Flightleader [Dragon Class]
Basic Stats
 Level 85
 EXP: 08075
  HP:  0977
  AC:   080
Attacks / Abilities
 ATK: 100% of 14 - 112 Ranged [Water]
 Resistances: Fire 40, Air 40, Water 40, Earth 40, Mind 40, Spirit 40,
              Body 40, Light 15, Dark 15, Physical 20
 Recovery: 65 ticks
Treasure
 100% of Level 6 Random Item found by looting
 300 to 3000 gold found by looting.
 Movement:  Range, Flies
 Speed: 260
 AI Courage: Infinite

Great Wyrm [Dragon Class]
Basic Stats
 Level 100
 EXP: 11000
  HP:  1300
  AC:   100
Attacks / Abilities
 ATK: 100% of 16 - 128 Ranged [Air]
 Resistances: Fire 45, Air 45, Water 45, Earth 45, Mind 45, Spirit 45,
              Body 45, Light 20, Dark 20, Physical 30
 Recovery: 60 ticks
Treasure
 100% of Level 6 Random Item found by looting
 400 to 4000 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: Infinite

Lesser Fire Elemental [Fire Elemental Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   000
Attacks / Abilities
 ATK: 80% of 7 - 70 Melee [Fire]
 SPL: 20% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE)
 Immnuities: Fire, Mind
 Resistances: Air 10, Earth 10, Body 10, Light 10, Dark 10, Physical 10
 Recovery: 70 ticks
Treasure
 15% of Level 4 Random Item found by looting
 10 to 300 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: High

Fire Elemental [Fire Elemental Class]
Basic Stats
 Level 65
 EXP: 04875
  HP:  0617
  AC:   000
Attacks / Abilities
 ATK: 70% of 9 - 90 Melee [Fire]
 SPL: 30% of Haste (Master 9 ranks - half Recovery time)
 Immnuities: Fire, Mind
 Resistances: Air 20, Earth 20, Body 20, Light 20, Dark 20, Physical 20
 Recovery: 70 ticks (35 with Haste)
Treasure
 15% of Level 5 Random Item found by looting
 10 to 400 gold found by looting.
 Movement:  Range, Flies
 Speed: 310
 AI Courage: High

Greater Fire Elemental [Fire Elemental Class]
Basic Stats
 Level 80
 EXP: 07200
  HP:  0880
  AC:   000
Attacks / Abilities
 ATK: 60% of 10 - 100 Melee [Fire]
 SPL: 40% of Incinerate (Grand Master 10 ranks - 25-165 Fire damage)
 Immnuities: Fire, Mind
 Resistances: Air 30, Earth 30, Body 30, Light 30, Dark 30, Physical 30
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 15% of Level 6 Random Item found by looting
 10 to 400 gold found by looting.
 Movement:  Range, Flies
 Speed: 330
 AI Courage: High

Lesser Water Elemental [Water Elemental Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   000
Attacks / Abilities
 ATK: 80% of 7 - 70 Melee [Water]
 SPL: 20% of Ice Bolt (Expert 7 ranks - 7-28 Water damage)
 Immnuities: Water, Mind
 Resistances: Fire 10, Air 10, Body 10, Light 10, Dark 10, Physical 10
 Recovery: 70 ticks
Treasure
 10% of Level 4 Random Item found by looting
 10 to 300 gold found by looting.
 Movement:  Range, Flies
 Speed: 250
 AI Courage: High

Water Elemental [Water Elemental Class]
Basic Stats
 Level 65
 EXP: 04875
  HP:  0617
  AC:   000
Attacks / Abilities
 ATK: 70% of 9 - 90 Melee [Water]
 SPL: 30% of Acid Burst (Master 9 ranks - 18-90 Water damage)
 Immnuities: Water, Mind
 Resistances: Fire 20, Air 20, Body 20, Light 20, Dark 20, Physical 20
 Recovery: 70 ticks
Treasure
 10% of Level 5 Random Item found by looting
 10 to 400 gold found by looting.
 Movement:  Range, Flies
 Speed: 270
 AI Courage: High

Greater Water Elemental [Water Elemental Class]
Basic Stats
 Level 80
 EXP: 07200
  HP:  0880
  AC:   000
Attacks / Abilities
 ATK: 60% of 10 - 100 Melee [Water]
 SPL: 40% of Ice Blast (Grand Master 10 ranks - 9 shards @ 22-42
                        Water damage)
 Immnuities: Water, Mind
 Resistances: Fire 30, Air 30, Body 30, Light 30, Dark 30, Physical 30
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 10% of Level 6 Random Item found by looting
 10 to 400 gold found by looting.
 Movement:  Range, Flies
 Speed: 290
 AI Courage: High

Lesser Earth Elemental [Earth Elemental Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   000
Attacks / Abilities
 ATK: 80% of 7 - 70 Melee
 SPL: 20% of Blades (Master 9 ranks - 9-81 Earth damage)
 Immnuities: Earth, Mind
 Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
 Recovery: 70 ticks
Treasure
 20% of Level 4 Ore found by looting
 10 to 300 gold found by looting.
 Speed: 110
 AI Courage: High

Earth Elemental [Earth Elemental Class]
Basic Stats
 Level 65
 EXP: 04875
  HP:  0617
  AC:   000
Attacks / Abilities
 ATK: 70% of 9 - 90 Melee
 SPL: 30% of Rock Blast (Master 5 ranks - 8-40 Earth damage)
 Immnuities: Earth, Mind
 Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
 Recovery: 70 ticks
Treasure
 20% of Level 5 Ore found by looting
 10 to 400 gold found by looting.
 Speed: 130
 AI Courage: High

Greater Earth Elemental [Earth Elemental Class]
Basic Stats
 Level 80
 EXP: 07200
  HP:  0880
  AC:   000
Attacks / Abilities
 ATK: 60% of 10 - 100 Melee
 SPL: 40% of Mass Distortion (Grand Master 10 ranks - 45% of HP Earth damage)
 Immnuities: Earth, Mind
 Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 15% of Level 6 Ore found by looting
 10 to 400 gold found by looting.
 Speed: 200
 AI Courage: High

Lesser Air Elemental [Air Elemental Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   000
Attacks / Abilities
 ATK: 80% of 7 - 70 Melee [Air]
 SPL: 20% of Sparks (Master 9 ranks - 7 sparks @ 11 Air damage)
 Immnuities: Air, Mind
 Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
 Recovery: 70 ticks
Treasure
 10% of Level 4 Random Item found by looting
 10 to 300 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: High

Air Elemental [Air Elemental Class]
Basic Stats
 Level 65
 EXP: 04875
  HP:  0617
  AC:   000
Attacks / Abilities
 ATK: 70% of 9 - 90 Melee [Air]
 SPL: 30% of Lightning Bolt (Master 9 ranks - 9-81 Air damage)
 Immnuities: Air, Mind
 Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
 Recovery: 70 ticks
Treasure
 10% of Level 5 Random Item found by looting
 10 to 400 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: High

Greater Air Elemental [Air Elemental Class]
Basic Stats
 Level 80
 EXP: 07200
  HP:  0880
  AC:   000
Attacks / Abilities
 ATK: 60% of 10 - 100 Melee [Air]
 SPL: 40% of Implosion (Grand Master 10 ranks - 20-110 Air damage)
 Immnuities: Air, Mind
 Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 10% of Level 6 Random Item found by looting
 10 to 400 gold found by looting.
 Movement:  Range, Flies
 Speed: 310
 AI Courage: High

Dire Wolf Yearling [Dire Wolf Class]
Basic Stats
 Level 9
 EXP: 00171
  HP:  0035
  AC:   005
Attacks / Abilities
 ATK: 100% of 5 - 20 Melee
 Recovery: 100 ticks
Treasure
 15% of Level 1 Ring found by looting
 Speed: 275
 AI Courage: Infinite

Dire Wolf [Dire Wolf Class]
Basic Stats
 Level 14
 EXP: 00336
  HP:  0061
  AC:   009
Attacks / Abilities
 ATK: 100% of 7 - 22 Melee
 Resistances: Physical 5
 Recovery: 90 ticks
Treasure
 20% of Level 1 Ring found by looting
 Speed: 295
 AI Courage: Infinite

Pack Leader [Dire Wolf Class]
Basic Stats
 Level 19
 EXP: 00551
  HP:  0093
  AC:   014
Attacks / Abilities
 ATK: 100% of 11 - 26 Melee
 Resistances: Physical 10
 Special: Curse (Randomly inflicts the Curse status effect)
 Recovery: 80 ticks
Treasure
 25% of Level 2 Ring found by looting
 Speed: 315
 AI Courage: Infinite

Young Basilisk [Thunder Lizard Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   000
Attacks / Abilities
 ATK: 100% of 5 - 65 Melee
 Resistances: Fire 5, Air 5, Water 5, Earth 10, Mind 5, Body 5, Physical 5
 Special: Paralyze (Random chance of paralyzing target)
 Recovery: 100 ticks
Treasure
 5 to 25 gold found by looting.
 Speed: 220
 AI Courage: Medium

Basilisk [Thunder Lizard Class]
Basic Stats
 Level 27
 EXP: 00999
  HP:  0153
  AC:   000
Attacks / Abilities
 ATK: 100% of 6 - 78 Melee
 Resistances: Fire 10, Air 10, Water 10, Earth 20, Mind 10, Body 10,
              Physical 10
 Special: Stone (Random chance of turning the target to stone on attack)
 Recovery: 90 ticks
Treasure
 7 to 35 gold found by looting.
 Speed: 240
 AI Courage: Medium

Elder Basilisk [Thunder Lizard Class]
Basic Stats
 Level 38
 EXP: 01824
  HP:  0258
  AC:   000
Attacks / Abilities
 ATK: 100% of 7 - 91 Melee
 Resistances: Fire 15, Air 15, Water 15, Earth 30, Mind 15, Body 15,
              Physical 15
 Special: Stone (Random chance of turning the target to stone on attack)
 Recovery: 80 ticks
Treasure
 10 to 50 gold found by looting.
 Speed: 260
 AI Courage: High

Cyclops [Cyclops Class]
Basic Stats
 Level 24
 EXP: 00816
  HP:  0129
  AC:   000
Attacks / Abilities
 ATK: 100% of 17 - 31 Melee
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Physical 5
 Special: Paralyze (Random chance of paralyzing target)
 Preferred Enemy: Trolls
 Recovery: 110 ticks
Treasure
 15 to 150 gold found by looting.
 Speed: 270
 AI Courage: Medium

Cyclops Hunter [Cyclops Class]
Basic Stats
 Level 36
 EXP: 01656
  HP:  0237
  AC:   000
Attacks / Abilities
 ATK: 100% of 20 - 36 Melee
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Spirit 5,
              Body 5, Physical 10
 Special: Paralyze (Random chance of paralyzing target)
 Preferred Enemy: Trolls
 Recovery: 80 ticks
Treasure
 20 to 200 gold found by looting.
 Speed: 280
 AI Courage: High

Cyclops Warrior [Cyclops Class]
Basic Stats
 Level 48
 EXP: 02784
  HP:  0374
  AC:   000
Attacks / Abilities
 ATK: 100% of 24 - 42 Melee
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 10, Spirit 10,
              Body 10, Physical 15
 Special: Paralyze (Random chance of paralyzing target)
 Preferred Enemy: Trolls
 Recovery: 65 ticks
Treasure
 25 to 250 gold found by looting.
 Speed: 300
 AI Courage: High

Serpentman [Serpentmen Class]
Basic Stats
 Level 5
 EXP: 00075
  HP:  0017
  AC:   000
Attacks / Abilities
 ATK: 100% of 3 - 12 Melee
 Special: Poison3 (Strong poison on attack)
 Recovery: 100 ticks
Treasure
 5 to 25 gold found by looting.
 Speed: 220
 AI Courage: High

Serpentman Elder [Serpentmen Class]
Basic Stats
 Level 7
 EXP: 00119
  HP:  0025
  AC:   000
Attacks / Abilities
 ATK: 100% of 5 - 20 Melee
 Special: Poison3 (Strong poison on attack)
 Recovery: 90 ticks
Treasure
 10% of Level 1 Ring found by looting
 5 to 25 gold found by looting.
 Speed: 250
 AI Courage: High

Serpentman Warrior [Serpentmen Class]
Basic Stats
 Level 11
 EXP: 00231
  HP:  0045
  AC:   000
Attacks / Abilities
 ATK: 100% of 7 - 28 Melee
 Special: Poison3 (Strong poison on attack)
 Recovery: 80 ticks
Treasure
 10% of Level 2 Ring found by looting
 5 to 25 gold found by looting.
 Speed: 280
 AI Courage: Infinite

Dancing Light [Will ' O Wisp Class]
Basic Stats
 Level 15
 EXP: 00375
  HP:  0067
  AC:   011
Attacks / Abilities
 ATK: 100% of 8 - 32 Ranged [Light]
 Immnuities: Mind, Light
 Resistances: Fire 5
 Recovery: 80 ticks
Treasure
 25% of Level 2 Gem found by looting
 10 to 150 gold found by looting.
 Movement:  Range, Flies
 Speed: 240
 AI Courage: Medium

Wisp  [Will ' O Wisp Class]
Basic Stats
 Level 23
 EXP: 00759
  HP:  0121
  AC:   014
Attacks / Abilities
 ATK: 100% of 14 - 56 Ranged [Light]
 Immnuities: Mind, Light
 Resistances: Fire 10, Air 5, Earth 5
 Recovery: 80 ticks
Treasure
 25% of Level 3 Gem found by looting
 10 to 150 gold found by looting.
 Movement:  Range, Flies
 Speed: 260
 AI Courage: Medium

Will O' Wisp [Will ' O Wisp Class]
Basic Stats
 Level 38
 EXP: 01824
  HP:  0258
  AC:   019
Attacks / Abilities
 ATK: 100% of 20 - 80 Ranged [Light]
 Immnuities: Mind, Light
 Resistances: Fire 15, Air 10, Water 5, Earth 10, Spirit 5, Body 5
 Recovery: 80 ticks
Treasure
 25% of Level 4 Gem found by looting
 10 to 150 gold found by looting.
 Movement:  Range, Flies
 Speed: 280
 AI Courage: Medium

Centaur [Centaur Class]
Basic Stats
 Level 11
 EXP: 00231
  HP:  0045
  AC:   006
Attacks / Abilities
 ATK: 100% of 4 - 10 Ranged
 Resistances: Physical 15
 Preferred Enemy: Female Characters
 Recovery: 100 ticks
Treasure
 35% of Level 1 Bow found by looting
 5 to 30 gold found by looting.
 Speed: 275
 AI Courage: High

Centaur Warrior [Centaur Class]
Basic Stats
 Level 14
 EXP: 00336
  HP:  0061
  AC:   012
Attacks / Abilities
 ATK: 90% of 6 - 12 Ranged
 SPL: 10% of Shield (Expert 4 ranks - half damage on ranged attacks)
 Resistances: Physical 20
 Preferred Enemy: Female Characters
 Recovery: 90 ticks
Treasure
 25% of Level 2 Bow found by looting
 5 to 40 gold found by looting.
 Speed: 285
 AI Courage: High

Centaur Warlord [Centaur Class]
Basic Stats
 Level 18
 EXP: 00504
  HP:  0086
  AC:   020
Attacks / Abilities
 ATK: 90% of 8 - 14 Ranged
 SPL: 10% of Shield (Master 7 ranks - half damage on ranged attacks)
 Resistances: Physical 25
 Preferred Enemy: Female Characters
 Recovery: 90 ticks
Treasure
 35% of Level 3 Bow found by looting
 5 to 50 gold found by looting.
 Speed: 295
 AI Courage: High

Efreeti Soldier [Efreeti Class]
Basic Stats
 Level 45
 EXP: 02475
  HP:  0337
  AC:   000
Attacks / Abilities
 ATK: 90% of 7 - 56 Melee [Fire]
 SPL: 10% of Fireball (Master 5 ranks - 5-30 Fire damage, AoE)
 Immnuities: Fire, Mind
 Resistances: Air 5, Earth 5, Body 5, Physical 20
 Recovery: 70 ticks
Treasure
 50% of Level 4 Sword found by looting
 10 to 200 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: Infinite

Efreeti Knight [Efreeti Class]
Basic Stats
 Level 55
 EXP: 03575
  HP:  0467
  AC:   000
Attacks / Abilities
 ATK: 80% of 9 - 72 Melee [Fire]
 SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE)
 Immnuities: Fire, Mind
 Resistances: Air 10, Earth 10, Body 10, Physical 30
 Recovery: 70 ticks
Treasure
 50% of Level 4 Sword found by looting
 10 to 200 gold found by looting.
 Movement:  Range, Flies
 Speed: 310
 AI Courage: Infinite

Efreeti Lord [Efreeti Class]
Basic Stats
 Level 65
 EXP: 04875
  HP:  0617
  AC:   000
Attacks / Abilities
 ATK: 70% of 10 - 80 Melee [Fire]
 SPL: 30% of Fireball (Master 9 ranks - 9-56 Fire damage, AoE)
 Immnuities: Fire, Mind
 Resistances: Air 20, Earth 20, Body 20, Physical 40
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 50% of Level 5 Sword found by looting
 10 to 200 gold found by looting.
 Movement:  Range, Flies
 Speed: 330
 AI Courage: Infinite

Ogre Mage Apprentice [Ogre Mage Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   014
Attacks / Abilities
 ATK: 50% of 8 - 20 Melee
 ATK: 30% of 4 - 16 Ranged [Fire]
 SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
              Dark 5
 Recovery: 100 ticks
Treasure
 25% of Level 2 Scroll found by looting
 10 to 40 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Ogre Mage  [Ogre Mage Class]
Basic Stats
 Level 28
 EXP: 01064
  HP:  0162
  AC:   018
Attacks / Abilities
 ATK: 50% of 12 - 30 Melee
 ATK: 30% of 6 - 24 Ranged [Water]
 SPL: 20% of Poison Spray (Expert 7 ranks - 3 shots @ 9-16 Water damage)
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
              Body 10, Dark 10
 Special: Curse (Randomly inflicts the Curse status effect)
 Recovery: 90 ticks
Treasure
 30% of Level 3 Scroll found by looting
 10 to 60 gold found by looting.
 Speed: 220
 AI Courage: Infinite

Ogre Magi [Ogre Mage Class]
Basic Stats
 Level 35
 EXP: 01575
  HP:  0227
  AC:   030
Attacks / Abilities
 ATK: 50% of 17 - 44 Melee
 ATK: 30% of 8 - 32 Ranged [Air]
 SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15, Dark 15
 Special: Curse (Randomly inflicts the Curse status effect)
 Recovery: 80 ticks
Treasure
 35% of Level 7 Scroll found by looting
 10 to 100 gold found by looting.
 Speed: 240
 AI Courage: Infinite

Unicorn Foal [Unicorn Class]
Basic Stats
 Level 25
 EXP: 00875
  HP:  0137
  AC:   020
Attacks / Abilities
 ATK: 100% of 5 - 30 Ranged [Water]
 Resistances: Air 25, Earth 25, Mind 10, Body 10, Light 25, Physical 10
 Recovery: 70 ticks
Treasure
 45% of Level 1 Ring found by looting
 20 to 100 gold found by looting.
 Speed: 140
 AI Courage: High

Unicorn [Unicorn Class]
Basic Stats
 Level 35
 EXP: 01575
  HP:  0227
  AC:   030
Attacks / Abilities
 ATK: 100% of 6 - 36 Ranged [Fire]
 Resistances: Air 35, Earth 35, Mind 20, Body 20, Light 35, Physical 20
 Recovery: 60 ticks
Treasure
 45% of Level 2 Amulet found by looting
 20 to 100 gold found by looting.
 Speed: 160
 AI Courage: High

Unicorn Herd Leader [Unicorn Class]
Basic Stats
 Level 45
 EXP: 02475
  HP:  0337
  AC:   040
Attacks / Abilities
 ATK: 100% of 7 - 42 Ranged [Air]
 Resistances: Air 45, Earth 45, Mind 30, Body 30, Light 45, Physical 30
 Special: Three Shots (I'm not actually sure what this means)
 Recovery: 50 ticks
Treasure
 45% of Level 3 Gem found by looting
 20 to 100 gold found by looting.
 Speed: 180
 AI Courage: High

Emerald Dragon [Crystal Dragon Class]
Basic Stats
 Level 75
 EXP: 06375
  HP:  0787
  AC:   060
Attacks / Abilities
 ATK: 50% of 12 - 96 Ranged [Ener]
 ATK: 50% of 12 - 96 Ranged [Ener]
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15, Light 10, Dark 10, Physical 20
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 250 to 0 gold found by looting.
 Speed: 240
 AI Courage: High

Sapphire Dragon [Crystal Dragon Class]
Basic Stats
 Level 100
 EXP: 11000
  HP:  1300
  AC:   080
Attacks / Abilities
 ATK: 50% of 14 - 112 Ranged [Ener]
 ATK: 50% of 14 - 112 Ranged [Ener]
 Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Spirit 20,
              Body 20, Light 15, Dark 15, Physical 30
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 65 ticks
Treasure
 300 to 0 gold found by looting.
 Speed: 260
 AI Courage: High

Ruby Dragon [Crystal Dragon Class]
Basic Stats
 Level 125
 EXP: 16875
  HP:  1937
  AC:   100
Attacks / Abilities
 ATK: 50% of 16 - 128 Ranged [Ener]
 ATK: 50% of 16 - 128 Ranged [Ener]
 Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
              Body 30, Light 20, Dark 20, Physical 40
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 60 ticks
Treasure
 400 to 0 gold found by looting.
 Speed: 300
 AI Courage: High

Mist Hawk [Thunderbird Class]
Basic Stats
 Level 39
 EXP: 01911
  HP:  0269
  AC:   030
Attacks / Abilities
 ATK: 90% of 6 - 42 Melee [Air]
 SPL: 10% of Lightning Bolt (Master 5 ranks - 5-40 Air damage)
 Immnuities: Air
 Resistances: Fire 5, Water 5, Mind 5, Body 5, Light 5, Dark 5, Physical 5
 Recovery: 90 ticks
Treasure
 20 to 600 gold found by looting.
 Movement:  Range, Flies
 Speed: 250
 AI Courage: Medium

Storm Eagle [Thunderbird Class]
Basic Stats
 Level 59
 EXP: 04071
  HP:  0525
  AC:   035
Attacks / Abilities
 ATK: 80% of 13 - 61 Melee [Air]
 SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
 Immnuities: Air
 Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
              Physical 10
 Recovery: 80 ticks
Treasure
 25 to 750 gold found by looting.
 Movement:  Range, Flies
 Speed: 260
 AI Courage: High

Thunderbird [Thunderbird Class]
Basic Stats
 Level 79
 EXP: 07031
  HP:  0861
  AC:   040
Attacks / Abilities
 ATK: 70% of 20 - 80 Melee [Air]
 SPL: 30% of Lightning Bolt (Master 9 ranks - 9-72 Air damage)
 Immnuities: Air
 Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
              Physical 20
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 30 to 900 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: Infinite

Wasp Worker [Wasp Warrior Class]
Basic Stats
 Level 15
 EXP: 00375
  HP:  0067
  AC:   012
Attacks / Abilities
 ATK: 100% of 5 - 23 Melee
 Recovery: 90 ticks
Treasure
 20% of Level 1 Dagger found by looting
 5 to 35 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: High

Wasp Sentry [Wasp Warrior Class]
Basic Stats
 Level 18
 EXP: 00504
  HP:  0086
  AC:   014
Attacks / Abilities
 ATK: 100% of 9 - 33 Melee
 Recovery: 90 ticks
Treasure
 20% of Level 1 Sword found by looting
 5 to 45 gold found by looting.
 Movement:  Range, Flies
 Speed: 310
 AI Courage: High

Wasp Warrior [Wasp Warrior Class]
Basic Stats
 Level 23
 EXP: 00759
  HP:  0121
  AC:   016
Attacks / Abilities
 ATK: 100% of 15 - 45 Melee
 Recovery: 80 ticks
Treasure
 20% of Level 2 Sword found by looting
 5 to 55 gold found by looting.
 Movement:  Range, Flies
 Speed: 320
 AI Courage: Infinite

Wyvern  [Wyvern Class]
Basic Stats
 Level 19
 EXP: 00551
  HP:  0093
  AC:   014
Attacks / Abilities
 ATK: 100% of 7 - 42 Melee
 Resistances: Physical 15
 Special: Poison2 (Moderate poison on attack)
 Preferred Enemy: Dragons
 Recovery: 80 ticks
Treasure
 10 to 150 gold found by looting.
 Movement:  Range, Flies
 Speed: 250
 AI Courage: Medium

Horned Wyvern [Wyvern Class]
Basic Stats
 Level 28
 EXP: 01064
  HP:  0162
  AC:   028
Attacks / Abilities
 ATK: 100% of 9 - 54 Melee
 Resistances: Fire 5, Water 5, Mind 5, Body 5, Physical 20
 Special: Poison3 (Major poison on attack)
 Preferred Enemy: Dragons
 Recovery: 70 ticks
Treasure
 10 to 200 gold found by looting.
 Movement:  Range, Flies
 Speed: 280
 AI Courage: High

Ancient Wyvern [Wyvern Class]
Basic Stats
 Level 37
 EXP: 01739
  HP:  0247
  AC:   042
Attacks / Abilities
 ATK: 100% of 12 - 72 Melee
 Resistances: Fire 10, Air 5, Water 10, Earth 5, Mind 10, Spirit 5,
              Body 10, Physical 25
 Special: Dead (Randomly instant kills a target)
 Preferred Enemy: Dragons
 Recovery: 60 ticks
Treasure
 10 to 300 gold found by looting.
 Movement:  Range, Flies
 Speed: 320
 AI Courage: Infinite

Brass Gorgon [Gorgon Class]
Basic Stats
 Level 25
 EXP: 00875
  HP:  0137
  AC:   020
Attacks / Abilities
 ATK: 100% of 12 - 24 Melee
 Immnuities: Fire, Air
 Resistances: Mind 5, Spirit 5, Body 5, Light 5, Dark 5, Physical 20
 Special: Paralyze (Random chance of paralyzing target)
 Recovery: 90 ticks
Treasure
 5 to 100 gold found by looting.
 Speed: 200
 AI Courage: Medium

Bronze Gorgon [Gorgon Class]
Basic Stats
 Level 35
 EXP: 01575
  HP:  0227
  AC:   025
Attacks / Abilities
 ATK: 100% of 15 - 30 Melee
 Immnuities: Fire, Air
 Resistances: Mind 10, Spirit 10, Body 10, Light 10, Dark 10, Physical 25
 Special: Stone (Random chance of turning the target to stone on attack)
 Recovery: 90 ticks
Treasure
 10 to 200 gold found by looting.
 Speed: 220
 AI Courage: High

Iron Gorgon [Gorgon Class]
Basic Stats
 Level 45
 EXP: 02475
  HP:  0337
  AC:   030
Attacks / Abilities
 ATK: 100% of 18 - 36 Melee
 Immnuities: Fire, Air
 Resistances: Mind 15, Spirit 15, Body 15, Light 15, Dark 15, Physical 30
 Special: Stone (Random chance of turning the target to stone on attack)
 Recovery: 80 ticks
Treasure
 15 to 300 gold found by looting.
 Speed: 240
 AI Courage: Infinite

Fire Newt [Salamander Class]
Basic Stats
 Level 29
 EXP: 01131
  HP:  0171
  AC:   030
Attacks / Abilities
 ATK: 90% of 6 - 42 Melee [Fire]
 SPL: 10% of Fire Bolt (Master 5 ranks - 5-20 Fire damage)
 Immnuities: Fire
 Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
              Physical 10
 Recovery: 90 ticks
Treasure
 11 to 220 gold found by looting.
 Speed: 250
 AI Courage: Medium

Fire Lizard [Salamander Class]
Basic Stats
 Level 49
 EXP: 02891
  HP:  0387
  AC:   035
Attacks / Abilities
 ATK: 80% of 13 - 61 Melee [Fire]
 SPL: 20% of Fire Bolt (Master 7 ranks - 7-28 Fire damage)
 Immnuities: Fire
 Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
              Physical 15
 Recovery: 80 ticks
Treasure
 17 to 340 gold found by looting.
 Speed: 260
 AI Courage: High

Salamander  [Salamander Class]
Basic Stats
 Level 69
 EXP: 05451
  HP:  0683
  AC:   040
Attacks / Abilities
 ATK: 70% of 20 - 80 Melee [Fire]
 SPL: 30% of Fire Bolt (Master 9 ranks - 9-36 Fire damage)
 Immnuities: Fire
 Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
              Physical 20
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 21 to 420 gold found by looting.
 Speed: 300
 AI Courage: Infinite

Fire Bird [Phoenix Class]
Basic Stats
 Level 39
 EXP: 01911
  HP:  0269
  AC:   030
Attacks / Abilities
 ATK: 100% of 14 - 78 Melee [Fire]
 Immnuities: Fire
 Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
              Physical 10
 Recovery: 90 ticks
Treasure
 11 to 220 gold found by looting.
 Movement:  Range, Flies
 Speed: 250
 AI Courage: Medium

Phoenix [Phoenix Class]
Basic Stats
 Level 59
 EXP: 04071
  HP:  0525
  AC:   035
Attacks / Abilities
 ATK: 100% of 10 - 90 Melee [Fire]
 Immnuities: Fire
 Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
              Physical 15
 Recovery: 80 ticks
Treasure
 17 to 340 gold found by looting.
 Movement:  Range, Flies
 Speed: 260
 AI Courage: High

Grand Phoenix [Phoenix Class]
Basic Stats
 Level 79
 EXP: 07031
  HP:  0861
  AC:   040
Attacks / Abilities
 ATK: 100% of 16 - 112 Melee [Fire]
 Immnuities: Fire
 Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
              Physical 20
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 21 to 420 gold found by looting.
 Movement:  Range, Flies
 Speed: 300
 AI Courage: Infinite

Triton  [Triton Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   030
Attacks / Abilities
 ATK: 100% of 4 - 28 Melee
 Immnuities: Water
 Resistances: Air 5, Earth 5, Mind 5, Body 5, Physical 5
 Recovery: 90 ticks
Treasure
 15% of Level 1 Spear found by looting
 10 to 90 gold found by looting.
 Speed: 250
 AI Courage: Medium

Triton Warrior [Triton Class]
Basic Stats
 Level 30
 EXP: 01200
  HP:  0180
  AC:   035
Attacks / Abilities
 ATK: 100% of 6 - 42 Melee
 Immnuities: Water
 Resistances: Air 10, Earth 10, Mind 10, Body 10, Physical 10
 Recovery: 80 ticks
Treasure
 15% of Level 2 Spear found by looting
 10 to 130 gold found by looting.
 Speed: 260
 AI Courage: High

Triton Crusader [Triton Class]
Basic Stats
 Level 45
 EXP: 02475
  HP:  0337
  AC:   040
Attacks / Abilities
 ATK: 100% of 7 - 49 Melee
 Immnuities: Water
 Resistances: Air 15, Earth 15, Mind 15, Body 15, Physical 15
 Recovery: 70 ticks
Treasure
 15% of Level 3 Spear found by looting
 10 to 150 gold found by looting.
 Speed: 300
 AI Courage: Infinite

Young Dragon Turtle [Dragon Turtle Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   060
Attacks / Abilities
 ATK: 100% of 5 - 75 Melee
 Immnuities: Water
 Resistances: Fire 5, Air 10, Earth 10, Mind 10, Body 10, Light 5,
              Dark 5, Physical 10
 Recovery: 70 ticks
Treasure
 25% of Level 4 Sword found by looting
 10 to 250 gold found by looting.
 Speed: 200
 AI Courage: High

Dragon Turtle [Dragon Turtle Class]
Basic Stats
 Level 70
 EXP: 05600
  HP:  0700
  AC:   080
Attacks / Abilities
 ATK: 100% of 6 - 90 Melee
 Immnuities: Water
 Resistances: Fire 10, Air 20, Earth 20, Mind 20, Body 20, Light 5,
              Dark 5, Physical 20
 Recovery: 70 ticks
Treasure
 25% of Level 5 Spear found by looting
 10 to 250 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Elder Tortoise [Dragon Turtle Class]
Basic Stats
 Level 90
 EXP: 09000
  HP:  1080
  AC:   100
Attacks / Abilities
 ATK: 100% of 7 - 105 Melee
 Immnuities: Water
 Resistances: Fire 15, Air 30, Earth 30, Mind 30, Body 30, Light 5, Dark 5,
              Physical 30
 Recovery: 70 ticks
Treasure
 25% of Level 5 Dagger found by looting
 10 to 250 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Rook [Raven Man Class]
Basic Stats
 Level 40
 EXP: 02000
  HP:  0280
  AC:   015
Attacks / Abilities
 ATK: 100% of 12 - 84 Melee
 Immnuities: Air
 Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
              Physical 10
 Recovery: 90 ticks
Treasure
 30% of Level 3 Sword found by looting
 10 to 250 gold found by looting.
 Movement:  Range, Flies
 Speed: 240
 AI Courage: High

Corbie [Raven Man Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   020
Attacks / Abilities
 ATK: 100% of 13 - 91 Melee
 Immnuities: Air
 Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
              Physical 20
 Recovery: 80 ticks
Treasure
 40% of Level 4 Sword found by looting
 10 to 250 gold found by looting.
 Movement:  Range, Flies
 Speed: 260
 AI Courage: High

Raven [Raven Man Class]
Basic Stats
 Level 60
 EXP: 04200
  HP:  0540
  AC:   028
Attacks / Abilities
 ATK: 100% of 14 - 98 Melee
 Immnuities: Air
 Resistances: Fire 30, Water 30, Mind 30, Body 30, Light 5, Dark 5,
              Physical 30
 Recovery: 70 ticks
Treasure
 50% of Level 5 Sword found by looting
 10 to 250 gold found by looting.
 Movement:  Range, Flies
 Speed: 280
 AI Courage: High

Boulder [Malevolent Boulder Class]
Basic Stats
 Level 12
 EXP: 00264
  HP:  0050
  AC:   035
Attacks / Abilities
 ATK: 60% of 3 - 30 Melee
 ATK: 25% of 2 - 12 Ranged
 SPL: 15% of Blades (Expert 4 ranks - 4-24 Earth damage)
 Immnuities: Earth, Mind
 Resistances: Fire 20, Air 5, Water 5, Body 10, Physical 5
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Special: Explode on Death (4-20 Earth damage)
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 90 ticks
Treasure
 25% of Level 3 Ore found by looting
 15 to 225 gold found by looting.
 Speed: 250
 AI Courage: Medium

Boulder [Malevolent Boulder Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   050
Attacks / Abilities
 ATK: 55% of 4 - 40 Melee
 ATK: 25% of 4 - 24 Ranged
 SPL: 20% of Blades (Master 7 ranks - 7-42 Earth damage)
 Immnuities: Earth, Mind
 Resistances: Fire 25, Air 10, Water 10, Body 20, Physical 10
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Special: Explode on Death (4-20 Earth damage)
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 80 ticks
Treasure
 35% of Level 4 Ore found by looting
 20 to 400 gold found by looting.
 Speed: 260
 AI Courage: High

Boulder [Malevolent Boulder Class]
Basic Stats
 Level 35
 EXP: 01575
  HP:  0227
  AC:   080
Attacks / Abilities
 ATK: 50% of 5 - 50 Melee
 ATK: 25% of 6 - 36 Ranged
 SPL: 25% of Rock Blast (Normal 4 ranks - 4-32 Earth damage)
 Immnuities: Earth, Mind
 Resistances: Fire 30, Air 15, Water 15, Body 30, Physical 15
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Special: Explode on Death (4-20 Earth damage)
 Preferred Enemy: Unknown - Third character of party?
 Recovery: 70 ticks
Treasure
 45% of Level 5 Ore found by looting
 25 to 625 gold found by looting.
 Speed: 300
 AI Courage: Infinite

Plane Guardian [Plane Guardian Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   060
Attacks / Abilities
 ATK: 80% of 15 - 50 Melee
 SPL: 20% of Paralyze (Master 9 ranks - random chance of paralyzing target)
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15, Light 15, Dark 15
 Recovery: 70 ticks
Treasure
 30% of Level 5 Random Item found by looting
 200 to 2000 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Plane Protector [Plane Guardian Class]
Basic Stats
 Level 70
 EXP: 05600
  HP:  0700
  AC:   080
Attacks / Abilities
 ATK: 70% of 21 - 63 Melee
 SPL: 30% of Paralyze (Master 9 ranks - random chance of paralyzing target)
 Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
              Body 25, Light 25, Dark 25
 Recovery: 70 ticks
Treasure
 30% of Level 5 Random Item found by looting
 250 to 2500 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Plane Overlord [Plane Guardian Class]
Basic Stats
 Level 90
 EXP: 09000
  HP:  1080
  AC:   100
Attacks / Abilities
 ATK: 60% of 30 - 100 Melee
 SPL: 40% of Paralyze (Master 9 ranks - random change of paralyzing target)
 Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
              Body 30, Light 30, Dark 30
 Recovery: 70 ticks
Treasure
 40% of Level 6 Random Item found by looting
 300 to 3000 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Crystal Walker [Crystal Walker Class]
Basic Stats
 Level 60
 EXP: 04200
  HP:  0540
  AC:   000
Attacks / Abilities
 ATK: 65% of 15 - 60 Melee [Air]
 ATK: 35% of 15 - 60 Ranged [Air]
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15, Light 15, Dark 15
 Special: Paralyze (Random chance of paralyzing target)
 Recovery: 90 ticks
Treasure
 30% of Level 5 Random Item found by looting
 200 to 2000 gold found by looting.
 Speed: 280
 AI Courage: Infinite

Crystal Sentry [Crystal Walker Class]
Basic Stats
 Level 80
 EXP: 07200
  HP:  0880
  AC:   000
Attacks / Abilities
 ATK: 55% of 20 - 80 Melee [Air]
 ATK: 45% of 20 - 80 Ranged [Air]
 Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
              Body 25, Light 25, Dark 25
 Special: Paralyze (Random chance of paralyzing target)
 Recovery: 80 ticks
Treasure
 30% of Level 5 Random Item found by looting
 250 to 2500 gold found by looting.
 Speed: 280
 AI Courage: Infinite

Crystal Guardian [Crystal Walker Class]
Basic Stats
 Level 100
 EXP: 11000
  HP:  1300
  AC:   000
Attacks / Abilities
 ATK: 45% of 25 - 100 Melee [Air]
 ATK: 55% of 25 - 100 Ranged [Air]
 Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
              Body 30, Light 30, Dark 30
 Special: Paralyze (Random chance of paralyzing target)
 Recovery: 70 ticks
Treasure
 30% of Level 6 Random Item found by looting
 300 to 3000 gold found by looting.
 Speed: 330
 AI Courage: Infinite

Fear [Nightmare Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   060
Attacks / Abilities
 ATK: 100% of 6 - 48 Melee
 Immnuities: Physical
 Special: Afraid (Randomly causes the Fear status effect)
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 25% of Level 3 Ring found by looting
 8 to 240 gold found by looting.
 Speed: 200
 AI Courage: High

Terror [Nightmare Class]
Basic Stats
 Level 70
 EXP: 05600
  HP:  0700
  AC:   080
Attacks / Abilities
 ATK: 100% of 8 - 64 Melee
 Immnuities: Physical
 Special: Insane (Randomly inflicts insanity on target)
 Preferred Enemy: Unknown - Second character of party?
 Recovery: 70 ticks
Treasure
 25% of Level 4 Ring found by looting
 8 to 240 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Nightmare [Nightmare Class]
Basic Stats
 Level 90
 EXP: 09000
  HP:  1080
  AC:   100
Attacks / Abilities
 ATK: 100% of 10 - 80 Melee
 Immnuities: Physical
 Special: Insane (Randomly inflicts insanity on target)
 Preferred Enemy: Unknown - Third character of party?
 Recovery: 70 ticks
Treasure
 25% of Level 5 Ring found by looting
 8 to 240 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Ether Knight [Ether Knight Class]
Basic Stats
 Level 40
 EXP: 02000
  HP:  0280
  AC:   040
Attacks / Abilities
 ATK: 80% of 7 - 49 Melee
 ATK: 20% of 3 - 30 Ranged [Air]
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15, Light 15, Dark 15
 Recovery: 70 ticks
Treasure
 30% of Level 5 Chain found by looting
 10 to 250 gold found by looting.
 Speed: 220
 AI Courage: Medium

Ether Champion [Ether Knight Class]
Basic Stats
 Level 58
 EXP: 03944
  HP:  0510
  AC:   050
Attacks / Abilities
 ATK: 60% of 17 - 59 Melee
 ATK: 40% of 4 - 40 Ranged [Water]
 Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
              Body 25, Light 25, Dark 25
 Recovery: 70 ticks
Treasure
 30% of Level 5 Plate found by looting
 10 to 250 gold found by looting.
 Speed: 240
 AI Courage: High

Ether Lord [Ether Knight Class]
Basic Stats
 Level 71
 EXP: 05751
  HP:  0717
  AC:   060
Attacks / Abilities
 ATK: 40% of 32 - 74 Melee
 ATK: 60% of 5 - 50 Ranged [Fire]
 Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
              Body 30, Light 30, Dark 30
 Recovery: 70 ticks
Treasure
 30% of Level 5 Sword found by looting
 10 to 250 gold found by looting.
 Speed: 280
 AI Courage: High

Charger [Juggernaut Class]
Basic Stats
 Level 45
 EXP: 02475
  HP:  0337
  AC:   035
Attacks / Abilities
 ATK: 100% of 23 - 50 Melee
 Immnuities: Earth, Mind
 Resistances: Physical 50
 Special: BrkWeapon (Breaks a random weapon in inventory)
 Recovery: 80 ticks
Treasure
 20% of Level 1 Ore found by looting
 5 to 250 gold found by looting.
 Speed: 250
 AI Courage: Medium

Juggernaut [Juggernaut Class]
Basic Stats
 Level 60
 EXP: 04200
  HP:  0540
  AC:   050
Attacks / Abilities
 ATK: 100% of 34 - 70 Melee
 Immnuities: Earth, Mind
 Resistances: Physical 50
 Special: BrkArmor (Breaks a random piece of armor in inventory)
 Recovery: 70 ticks
Treasure
 30% of Level 3 Ore found by looting
 10 to 500 gold found by looting.
 Speed: 260
 AI Courage: High

Demolisher [Juggernaut Class]
Basic Stats
 Level 85
 EXP: 08075
  HP:  0977
  AC:   080
Attacks / Abilities
 ATK: 100% of 45 - 90 Melee
 Immnuities: Earth, Mind
 Resistances: Physical 50
 Special: BrkArmorx2 (Breaks up to two random pieces of armor in inventory)
 Recovery: 60 ticks
Treasure
 40% of Level 6 Ore found by looting
 15 to 750 gold found by looting.
 Speed: 300
 AI Courage: Infinite

Smoke Gog [Gog Class]
Basic Stats
 Level 10
 EXP: 00200
  HP:  0040
  AC:   006
Attacks / Abilities
 ATK: 80% of 3 - 12 Ranged [Fire]
 SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
 Resistances: Fire 15
 Special: Explode on Death (2-10 Fire damage)
 Recovery: 90 ticks
Treasure
 5 to 75 gold found by looting.
 Speed: 265
 AI Courage: Medium

Ember Gog [Gog Class]
Basic Stats
 Level 13
 EXP: 00299
  HP:  0055
  AC:   010
Attacks / Abilities
 ATK: 75% of 7 - 16 Ranged [Fire]
 SPL: 25% of Fire Bolt (Expert 7 ranks - 7-28 Fire damage)
 Resistances: Fire 25
 Special: Explode on Death (3-15 Fire damage)
 Recovery: 85 ticks
Treasure
 8 to 120 gold found by looting.
 Speed: 285
 AI Courage: Medium

Fire Gog [Gog Class]
Basic Stats
 Level 19
 EXP: 00551
  HP:  0093
  AC:   014
Attacks / Abilities
 ATK: 70% of 10 - 28 Ranged [Fire]
 SPL: 30% of Fireball (Expert 3 ranks - 3-18 Fire damage, AoE)
 Resistances: Fire 30
 Special: Explode on Death (4-20 Fire damage)
 Recovery: 80 ticks
Treasure
 11 to 165 gold found by looting.
 Speed: 300
 AI Courage: High

Skeletal Dragon [Bone Dragon Class]
Basic Stats
 Level 30
 EXP: 01200
  HP:  0180
  AC:   000
Attacks / Abilities
 ATK: 100% of 5 - 30 Ranged [Dark]
 Immnuities: Mind, Dark
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 5
 Special: Afraid (Randomly causes the Fear status effect)
 Recovery: 95 ticks
Treasure
 35% of Level 2 Amulet found by looting
 10 to 200 gold found by looting.
 Movement:  Range, Flies
 Speed: 140
 AI Courage: High

Bone Dragon [Bone Dragon Class]
Basic Stats
 Level 45
 EXP: 02475
  HP:  0337
  AC:   000
Attacks / Abilities
 ATK: 100% of 7 - 42 Ranged [Dark]
 Immnuities: Mind, Dark
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 10
 Special: Curse (Randomly inflicts the Curse status effect)
 Recovery: 95 ticks
Treasure
 25% of Level 3 Amulet found by looting
 15 to 300 gold found by looting.
 Movement:  Range, Flies
 Speed: 160
 AI Courage: High

Undead Dragon [Bone Dragon Class]
Basic Stats
 Level 60
 EXP: 04200
  HP:  0540
  AC:   000
Attacks / Abilities
 ATK: 100% of 9 - 54 Ranged [Dark]
 Immnuities: Mind, Dark
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Body 15, Physical 15
 Special: Insane (Randomly inflicts insanity on target)
 Recovery: 95 ticks
Treasure
 15% of Level 4 Amulet found by looting
 18 to 360 gold found by looting.
 Movement:  Range, Flies
 Speed: 180
 AI Courage: Infinite

Human Peasant [Bedraggled Human (peasant) Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   003
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Human Peasant [Bedraggled Human (peasant) Class]
Basic Stats
 Level 2
 EXP: 00024
  HP:  0006
  AC:   005
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Human Peasant [Bedraggled Human (peasant) Class]
Basic Stats
 Level 3
 EXP: 00039
  HP:  0009
  AC:   006
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 1 gold found by looting.
 Speed: 140
 AI Courage: Low

Naga  [Naga Class]
Basic Stats
 Level 20
 EXP: 00600
  HP:  0100
  AC:   010
Attacks / Abilities
 ATK: 75% of 11 - 21 Melee
 ATK: 20% of 2 - 12 Melee [Water]
 SPL: 5% of Blades (Normal 2 ranks - 2-12 Earth damage)
 Resistances: Fire 5, Water 5, Physical 5
 Special: Poison1x2 (Inflicts moderate poison on attack?)
 Preferred Enemy: Unknown - Typo?
 Recovery: 70 ticks
Treasure
 5% of Level 1 Sword found by looting
 5 to 100 gold found by looting.
 Speed: 185
 AI Courage: Medium

Naga Warrior [Naga Class]
Basic Stats
 Level 28
 EXP: 01064
  HP:  0162
  AC:   012
Attacks / Abilities
 ATK: 73% of 14 - 30 Melee
 ATK: 20% of 3 - 18 Melee [Water]
 SPL: 7% of Blades (Normal 3 ranks - 3-18 Earth damage)
 Resistances: Fire 10, Air 5, Water 10, Earth 5, Physical 10
 Special: Poison1x3 (Inflicts major poison on attack?)
 Preferred Enemy: Unknown - Typo?
 Recovery: 70 ticks
Treasure
 10% of Level 2 Sword found by looting
 7 to 140 gold found by looting.
 Speed: 210
 AI Courage: High

Naga Queen [Naga Class]
Basic Stats
 Level 38
 EXP: 01824
  HP:  0258
  AC:   016
Attacks / Abilities
 ATK: 70% of 16 - 36 Melee
 ATK: 20% of 4 - 24 Melee [Water]
 SPL: 10% of Blades (Normal 4 ranks - 4-24 Earth damage)
 Resistances: Fire 15, Air 10, Water 15, Earth 10, Physical 15
 Special: Poison2x4 (I'm so confused on this poison)
 Preferred Enemy: Unknown - Typo?
 Recovery: 50 ticks
Treasure
 15% of Level 3 Sword found by looting
 10 to 200 gold found by looting.
 Speed: 235
 AI Courage: Infinite

Skeleton Bowman [Skeletons Archer Class]
Basic Stats
 Level 11
 EXP: 00231
  HP:  0045
  AC:   014
Attacks / Abilities
 ATK: 90% of 4 - 14 Ranged
 ATK: 10% of 4 - 14 Ranged [Fire]
 Immnuities: Mind
 Resistances: Dark 30
 Recovery: 90 ticks
Treasure
 5% of Level 1 Bow found by looting
 5 to 100 gold found by looting.
 Speed: 140
 AI Courage: Medium

Skeleton Hunter [Skeletons Archer Class]
Basic Stats
 Level 13
 EXP: 00299
  HP:  0055
  AC:   016
Attacks / Abilities
 ATK: 90% of 6 - 21 Ranged
 ATK: 10% of 6 - 21 Ranged [Fire]
 Immnuities: Mind
 Resistances: Dark 40
 Recovery: 90 ticks
Treasure
 10% of Level 2 Bow found by looting
 7 to 140 gold found by looting.
 Speed: 150
 AI Courage: High

Skeleton Archer  [Skeletons Archer Class]
Basic Stats
 Level 17
 EXP: 00459
  HP:  0079
  AC:   022
Attacks / Abilities
 ATK: 85% of 6 - 24 Ranged
 ATK: 15% of 6 - 24 Ranged [Fire]
 Immnuities: Mind
 Resistances: Dark 50
 Recovery: 80 ticks
Treasure
 15% of Level 3 Bow found by looting
 10 to 200 gold found by looting.
 Speed: 160
 AI Courage: High

Dark Dwarf Grunt [Dark Dwarf Class]
Basic Stats
 Level 17
 EXP: 00459
  HP:  0079
  AC:   012
Attacks / Abilities
 ATK: 100% of 13 - 25 Melee
 Immnuities: Earth
 Resistances: Fire 10, Air 10, Water 10, Mind 10, Body 10, Physical 10
 Recovery: 90 ticks
Treasure
 20% of Level 1 Gem found by looting
 15 to 120 gold found by looting.
 Speed: 240
 AI Courage: High

Dark Dwarf Pounder [Dark Dwarf Class]
Basic Stats
 Level 24
 EXP: 00816
  HP:  0129
  AC:   014
Attacks / Abilities
 ATK: 100% of 18 - 30 Melee
 Immnuities: Earth
 Resistances: Fire 15, Air 15, Water 15, Mind 15, Body 15, Physical 15
 Recovery: 80 ticks
Treasure
 20% of Level 2 Gem found by looting
 15 to 150 gold found by looting.
 Speed: 260
 AI Courage: High

Dark Dwarf Berserker [Dark Dwarf Class]
Basic Stats
 Level 31
 EXP: 01271
  HP:  0189
  AC:   016
Attacks / Abilities
 ATK: 100% of 28 - 40 Melee
 Immnuities: Earth
 Resistances: Fire 20, Air 20, Water 20, Mind 20, Body 20, Physical 20
 Recovery: 70 ticks
Treasure
 40% of Level 3 Gem found by looting
 15 to 240 gold found by looting.
 Speed: 280
 AI Courage: High

Fish [School of Fish (non-combatant) Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   003
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 No loot.
 Speed: 140
 AI Courage: Low

Fish [School of Fish (non-combatant) Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   003
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 No loot.
 Speed: 140
 AI Courage: Low

Fish [School of Fish (non-combatant) Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   003
Attacks / Abilities
 ATK: 100% of 2 - 4 Melee
 Recovery: 100 ticks
Treasure
 No loot.
 Speed: 140
 AI Courage: Low

Pirate [Wimpy Pirate Warrior Male Class]
Basic Stats
 Level 8
 EXP: 00075
  HP:  0020
  AC:   000
Attacks / Abilities
 ATK: 100% of 2 - 10 Melee
 Recovery: 90 ticks
Treasure
 5 to 10 gold found by looting.
 Speed: 155
 AI Courage: Medium

Buccaneer [Wimpy Pirate Warrior Male Class]
Basic Stats
 Level 11
 EXP: 00125
  HP:  0035
  AC:   000
Attacks / Abilities
 ATK: 100% of 4 - 12 Melee
 Recovery: 80 ticks
Treasure
 7 to 14 gold found by looting.
 Speed: 175
 AI Courage: High

Corsair [Wimpy Pirate Warrior Male Class]
Basic Stats
 Level 15
 EXP: 00195
  HP:  0050
  AC:   000
Attacks / Abilities
 ATK: 100% of 6 - 14 Melee
 Recovery: 70 ticks
Treasure
 60% of Level 1 Sword found by looting
 10 to 20 gold found by looting.
 Speed: 195
 AI Courage: Infinite

Regnan Crossbowman [Wimpy Pirate Crossbowman (Female) Class]
Basic Stats
 Level 5
 EXP: 00075
  HP:  0017
  AC:   000
Attacks / Abilities
 ATK: 80% of 4 - 12 Melee
 ATK: 20% of 4 - 12 Ranged
 Recovery: 100 ticks
Treasure
 5 to 10 gold found by looting.
 Speed: 110
 AI Courage: Medium

Regnan Arbalester [Wimpy Pirate Crossbowman (Female) Class]
Basic Stats
 Level 8
 EXP: 00144
  HP:  0030
  AC:   000
Attacks / Abilities
 ATK: 70% of 6 - 14 Melee
 ATK: 30% of 5 - 13 Ranged
 Recovery: 100 ticks
Treasure
 7 to 14 gold found by looting.
 Speed: 130
 AI Courage: High

Regnan Lieutenant [Wimpy Pirate Crossbowman (Female) Class]
Basic Stats
 Level 10
 EXP: 00200
  HP:  0040
  AC:   000
Attacks / Abilities
 ATK: 60% of 8 - 16 Melee
 ATK: 40% of 8 - 16 Ranged
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
 Recovery: 90 ticks
Treasure
 60% of Level 1 Bow found by looting
 10 to 20 gold found by looting.
 Speed: 160
 AI Courage: Infinite

Pirate Seer [Wimpy Pirate Mage Male Class]
Basic Stats
 Level 1
 EXP: 00011
  HP:  0003
  AC:   000
Attacks / Abilities
 ATK: 70% of 3 - 9 Melee
 SPL: 30% of Fire Bolt (Expert 4 ranks - 4-16 Fire damage)
 Recovery: 90 ticks
Treasure</pre><pre id="faqspan-3">
 5 to 10 gold found by looting.
 Speed: 110
 AI Courage: High

Pirate Magi [Wimpy Pirate Mage Male Class]
Basic Stats
 Level 2
 EXP: 00024
  HP:  0006
  AC:   000
Attacks / Abilities
 ATK: 60% of 4 - 10 Melee
 SPL: 40% of Lightning Bolt (Expert 4 ranks - 4-32 Air damage)
 Recovery: 80 ticks
Treasure
 7 to 14 gold found by looting.
 Speed: 130
 AI Courage: High

Pirate Wizard [Wimpy Pirate Mage Male Class]
Basic Stats
 Level 3
 EXP: 00039
  HP:  0009
  AC:   000
Attacks / Abilities
 ATK: 50% of 7 - 16 Melee
 SPL: 50% of Poison Spray (Expert 4 ranks - 3 shards @ 6-10 Water damage)
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
 Recovery: 70 ticks
Treasure
 50% of Level 1 Scroll found by looting
 10 to 20 gold found by looting.
 Speed: 150
 AI Courage: High

Hatchling [Wimpy Dragon Class]
Basic Stats
 Level 15
 EXP: 00375
  HP:  0067
  AC:   040
Attacks / Abilities
 ATK: 100% of 5 - 50 Ranged [Water]
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Body 10,
              Physical 10
 Preferred Enemy: Knights
 Recovery: 70 ticks
Treasure
 4 to 32 gold found by looting.
 Movement:  Range, Flies
 Speed: 180
 AI Courage: High

Dragonette [Wimpy Dragon Class]
Basic Stats
 Level 35
 EXP: 01575
  HP:  0227
  AC:   050
Attacks / Abilities
 ATK: 100% of 7 - 70 Ranged [Water]
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Body 15,
              Physical 15
 Preferred Enemy: Knights
 Recovery: 70 ticks
Treasure
 4 to 48 gold found by looting.
 Movement:  Range, Flies
 Speed: 160
 AI Courage: High

Young Dragon [Wimpy Dragon Class]
Basic Stats
 Level 60
 EXP: 04200
  HP:  0540
  AC:   060
Attacks / Abilities
 ATK: 100% of 9 - 90 Ranged [Water]
 Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Body 20,
              Physical 20
 Preferred Enemy: Knights
 Recovery: 70 ticks
Treasure
 4 to 80 gold found by looting.
 Movement:  Range, Flies
 Speed: 140
 AI Courage: High

Soldier of Fortune [Human Mercenary Class]
Basic Stats
 Level 10
 EXP: 00200
  HP:  0040
  AC:   010
Attacks / Abilities
 ATK: 100% of 7 - 25 Melee
 Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
 Recovery: 90 ticks
Treasure
 5 to 30 gold found by looting.
 Speed: 265
 AI Courage: High

Mercenary [Human Mercenary Class]
Basic Stats
 Level 17
 EXP: 00459
  HP:  0079
  AC:   015
Attacks / Abilities
 ATK: 100% of 9 - 27 Melee
 Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
              Body 10
 Recovery: 80 ticks
Treasure
 15% of Level 2 Sword found by looting
 5 to 30 gold found by looting.
 Speed: 285
 AI Courage: High

Mercenary Captain [Human Mercenary Class]
Basic Stats
 Level 24
 EXP: 00816
  HP:  0129
  AC:   020
Attacks / Abilities
 ATK: 100% of 11 - 29 Melee
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15
 Recovery: 70 ticks
Treasure
 25% of Level 3 Sword found by looting
 5 to 30 gold found by looting.
 Speed: 300
 AI Courage: High

Chaos Guardian [Wimpy Plane Guardian Class]
Basic Stats
 Level 50
 EXP: 03000
  HP:  0400
  AC:   060
Attacks / Abilities
 ATK: 80% of 15 - 60 Melee
 SPL: 20% of Paralyze (Master 9 ranks - chance of paralyzing target)
 Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
              Body 15, Light 15, Dark 15
 Recovery: 70 ticks
Treasure
 30% of Level 5 Random Item found by looting
 200 to 2000 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Chaos Protector [Wimpy Plane Guardian Class]
Basic Stats
 Level 70
 EXP: 05600
  HP:  0700
  AC:   080
Attacks / Abilities
 ATK: 70% of 20 - 80 Melee
 SPL: 30% of Paralyze (Master 9 ranks - chance of paralyzing target)
 Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
              Body 25, Light 25, Dark 25
 Recovery: 70 ticks
Treasure
 30% of Level 5 Random Item found by looting
 250 to 2500 gold found by looting.
 Speed: 200
 AI Courage: Infinite

Chaos Overlord [Wimpy Plane Guardian Class]
Basic Stats
 Level 90
 EXP: 09000
  HP:  1080
  AC:   100
Attacks / Abilities
 ATK: 60% of 25 - 100 Melee
 SPL: 40% of Paralyze (Master 9 ranks - chance of paralyzing target)
 Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
              Body 30, Light 30, Dark 30
 Recovery: 70 ticks
Treasure
 30% of Level 6 Random Item found by looting
 300 to 3000 gold found by looting.
 Speed: 200
 AI Courage: Infinite