Beastiary for Might and Magic VIII v1.0
©2003-2013 Robert M. Shivers / Æther SPOON!
[email protected]
All copyrights are of their own respective owners.
For use only on GameFAQs [www.gamefaqs.com] and inside select FAQs.
If you wish to use this guide inside of your FAQ, please contact me first for
permission! Thank you for your patience, as none of us want guides stolen.
------Revision History------
Revision History:
Version 1.00 - Wow, I can actually update ancient guides! Added data from
data files in MM8; should be almost complete.
Version 0.26 - As HelixSolid pointed out to me, I forgot something in Alvar.
Version 0.25 - Added Shadowspire.
Version 0.23 - Added Regna.
Version 0.20 - Alteration of layout to make it readable. ^_^;
Version 0.10 - Creation of this beastiary.
------------TABLE OF CONTENTS------------
| I. Notes and Questions |
| II. Monsters by Zones and Dungeons |
| 1. Dagger Wound Island Zone |
| a. Abandoned Temple |
| b. Uplifted Library |
| c. Plane of Earth |
| d. Pirate Outpost |
| 2. Ravenshore Zone |
| a. Dire Wolf Den |
| b. Chapel of Eep |
| c. Escaton's Crystal |
| d. Smuggler's Cove |
| e. Merchant's House of Alvar |
| f. Tomb of Lord Brinne |
| 3. Alvar Zone |
| a. Dark Dwarf Compound |
| b. Ogre Raiding Fort |
| c. Wasp Nest |
| 4. Regna Zone |
| a. Abandoned Pirate Keep |
| b. Old Loeb's Cave |
| c. Passage Under Regna |
| d. Pirates Stronghold |
| e. Small Sub Pen |
| f. The Tower |
| 5. Shadowhaven/Twilight Zone |
| a. Mad Necromancer's Lab |
| b. Necomancers' Guild |
| c. Vampire Crypt |
| d. Yaardrake's Cave |
| 6. Ironsand Desert |
| a. Plane of Fire |
| i. Castle of Fire |
| ii. War Camp |
| b. Troll Tomb |
| c. Cyclops Larder |
| d. Chain of Fire |
| e. Ilsingore's Cave |
| 7. Garrote Gorge |
| a. Dragon Hunter's Camp |
| b. Dragon Cave |
| c. Naga Vault |
| d. Grand Temple of Eep |
| 8. Murmurwoods |
| a. Plane of Air |
| i. Castle of Air |
| b. Temple of the Sun |
| c. Druid Circle |
| d. Ancient Troll Home |
| 9. Ravage Roaming |
| a. Plane of Water |
| b. Balthazar Lair |
| c. Barbarian Fortress |
| d. The Crypt of Korbu |
| e. Church of Eep |
| 10. Plane Between Planes |
| a. Escaton's Palace |
| b. Prison of the Lord of Air |
| c. Prison of the Lord of Fire |
| d. Prison of the Lord of Water |
| e. Prison of the Lord of Earth |
| f. New World Computing |
| III. Monsters by Name |
-----------------------------------------
------Notes and Questions------
My, it has been quite some time since I've last stepped foot in Jadame. After
some prodding from someone working on a full MM8 FAQ, I decided to try and
update this guide. An hour later after I remembered why I hadn't updated the
guide (it takes a long time to hunt down all of those creatures), I decided
that there must be a better way.
I found it via extracting the files inside of MM8 that the game itself uses
for stats. From there, I wrote a script (in Powershell, if anyone was
curious) that parsed the output from that gigantic tab-delinated value table
that MM8 uses and received data in a more useful format. After fixing a few
typoes and glitches, I've outputed the data into the FAQ below.
Please note - this is directly from the game's files. That means a few things:
1) Data in here is probably more accurate than ID Monster. After all, this is
how the game actually creates the monsters, rather than the info you get out
of the game. I also have extra things like the explosion-on-death damage.
2) Not everything in here is going to make much sense, and usually that's
because New World Computing (NWC - the creators of the game) screwed up and
made a typo or other type of mistake. For instance, the ranged attacks from
Regnan Pirate Mages that look like a bolt of element coming at you? Those
are actually PHYSICAL attacks - they're basically hitting you with an arrow.
3) There is still data I haven't figured out. For instance, Will 'o Wisps have
random loot tables, even though they don't leave behind dead bodies - I
haven't found the column in the monster table that dictates what leaves
bodies behind. Also, random spawn-drops like Naga Hides and such aren't
listed because I haven't actually found anywhere that specifies them.
4) Not everything is used. I have found MM6-related things in the files of MM8
even; it is pretty obvious that they just copy/pasted from MM7 and changed a
few things. MM8 was also a very rushed game, so a lot of the game feels
incomplete - mostly because it is incomplete. I still haven't found any
Couatls on the outside of Dagger Wound Island, for instance.
A thank-you goes out to HelixSolid, who pointed out to me that I forgot one of
the dungeons in Alvar... why do I never remember that one? :P
I'm missing all of the unique creatures; I haven't found them in the
files of the game yet, and I don't want to post the potentially-false
information found in ID Monster (not to mention that several of these are,
well, dead in my games).
How to use the guide:
If you're trying to find where such-and-such enemy exists, hit Control+F and
type in the name of the creature. From there, copy the class name and find
that instead. You should find other creatures of that class (sometimes
having the same name even) along with their locations in the game. This is
rather useful for the Bounty line of miniquests.
Weird/interesting things found in the files:
1) All of the intro to Might and Magic VI.
2) NWC's obsession with calling things "Boob".
3) NWC not knowing how to spell the word "Peasant".
4) Trial notice inside of the game, saying that your game has expired and to
call someone at NWC for more details.
5) A listing of what those wells that appear to do nothing actually do - for
instance, the one in Dagger Wound gives you 1000 gold as long as you have
less than 100 gold on you + in the bank and you have luck above 14.
6) They left in a lot of data regarding Blasters, Stealing, and Unarmed.
7) Discovering that basically three people did almost all the work on MM8.
8) They removed the ".. of Power" enchantment from MM8. No clue why.
9) Random name generator list. There are four times as many male Knight/Cleric
names as any other type. They even have random Dragon names, but they're
identical to the random Dark Elf/Necro/Vampire names.
10) Might and Magic VIII's data files (which control how the game works) were
written in Excel. No joke, they even have references to it.
Terminology:
[Level x] indicates a series of visually identical creatures that have
differing stats - usually peasants. Separated by level.
(Guard) indicates that these creatures are guards in the area - kill
something they are guarding and they will retaliate.
(Innocent) indicates that these creatures are innocent bystanders in the
area - usually peasants, but there are some dungeons with other innocents.
------Monsters by Zones and Dungeons------
Note: Unless otherwise specified, the chance of a surprise encounter
(that is, sleeping and being rudely awakened by monsters) is 10%. There
are a few places in the game where it is 0% (as in, you can never be
awakened), and one that is 20% (I'm thinking typo).
******************************
***Dagger Wound Island Zone***
******************************
Outside:
Lizardmen Warrior Class
Wimpy Pirate Warrior Male Class (100% for surprise encounter)
Couatl (winged snake) Class
Note: I have never seen a Couatl outside in the zone.
The game has it on its encounter table, however.
Inside:
Abandoned Temple
Serpentmen Class (50% for surprise encounter)
Couatl (winged snake) Class (50% for surprise encounter)
Uplifted Library
Triton Class (100% for surprise encounter)
Malevolent Boulder Class
Plane of Earth
Earth Elemental Class (50% for surprise encounter)
Malevolent Boulder Class
Juggernaut Class (50% for surprise encounter)
Pirate Outpost (only available after event)
Wimpy Pirate Mage Male (34% for surprise encounter)
Note: This is the only place in the game that you can find
the Wimpy Pirate Mages (Seer/Magi/Wizard).
Pirate Warrior Male Class (33% for surprise encounter)
Pirate Crossbowman (Female) Class (33% for surprise encounter)
*********************
***Ravenshore Zone***
*********************
Outside:
Centaur Class (50% for surprise encounter)
Note: This is the only place in the game that you can find
Centaur-class creatures.
Dire Wolf Class (50% for surprise encounter)
Dark Elf Warrior Class (as Guards)
Dark Elf Peasant Female Class
Human Mercenary Class (special event only)
Inside:
Chapel of Eep
Wererat Ratman Form Male Class (33% for surprise encounter)
Wererat Human Form Male Class (34% for surprise encounter)
Wererat Rat Form Male Class (33% for surprise encounter)
Dire Wolf Den
Dire Wolf Class (100% for surprise encounter)
Wererat Ratman Form Male Class
Unique - Pack Master
Escaton's Crystal
Crystal Walker Class (50% for surprise encounter)
Crystal Dragon Class (50% for surprise encounter)
Smuggler's Cove
Wererat Rat Form Male Class (34% for surprise encounter)
Wererat Ratman Form Male Class (33% for surprise encounter)
Wererat Human Form Male Class (33% for surprise encounter)
Merchant's House of Alvar
NO CHANCE OF SURPRISE ENCOUNTER!
Dark Elf Peasant Male Class
Dark Elf Peasant Female Class
Tomb of Lord Brinne
NO CHANCE OF SURPRISE ENCOUNTER!
No spawns. All inhabitants are unique.
Note: This is an easter egg / memorial dungeon for a member
of the NWC forums that passed away during the creation of the game.
****************
***Alvar Zone***
****************
Outside:
Dark Elf Warrior Class (as Guards)
Ogre Warrior Class (50% for surprise encounter)
Wasp Warrior Class (50% for surprise encounter)
Dark Elf Peasant Male Class
Inside:
Dark Dwarf Compound
Malevolent Boulder Class
Dark Dwarf Class (100% for surprise encounter)
Ogre Fortress
Human Mercenary Class (10% for surprise encounter)
Ogre Warrior Class (50% for surprise encounter)
Ogre Mage Class (40% for surprise encounter)
Unique - Irabelle Hunter (Innocent)
Wasp Nest
Wasp Warrior Class (100% for surprise encounter)
****************
***Regna Zone***
****************
Outside:
Pirate Crossbowman (Female) Class (33% for surprise encounter)
Pirate Mage Male Class (33% for surprise encounter)
Pirate Warrior Male Class (34% for surprise encounter)
Bedraggled Human (peasant) Class
Inside:
Abandoned Pirate Keep
Ogre Mage Class
Pirate Mage Male Class (50% for surprise encounter)
Pirate Warrior Male Class (25% for surprise encounter)
Old Loeb's Cave
Wimpy Dragon (80% for surprise encounter)
Dragon (20% for surprise encounter)
Unique - Old Loeb
Passage Under Regna
Ogre Warrior Class (30% for surprise encounter)
Pirate Mage Male Class (40% for surprise encounter)
Pirate Warrior Male Class (30% for surprise encounter)
Pirate Stronghold
Human Mercenary Class (Innocents)
Pirate Crossbowman (Female) Class (50% for surprise encounter)
Pirate Warrior Male Class (50% for surprise encounter)
Small Sub Pen
Pirate Crossbowman (Female) Class (30% for surprise encounter)
Pirate Mage Male Class (20% for surprise encounter)
Pirate Warrior Male Class (50% for surprise encounter)
The Tower
Note: There isn't even an entry in the game for the contents of this
location; this isn't possible to enter.
*******************************
***Shadowspire/Twilight Zone***
*******************************
Outside:
Skeletons Archer Class
Vampire (monster) Class (50% for surprise encounter)
Skeleton Dragons (50% for surprise encounter)
Necromancer (monster) Class (Guards)
Vampire Female Peasant Class
Note: This is the only place in the game that you can find
"Peasant" peasents.
Inside:
Mad Necromancer's Lab
Necromancer (monster) Class (50% for surprise encounter)
Skeletons Archer Class (30% for surprise encounter)
Skeleton Dragons (20% for surprise encounter)
Necromancers' Guild
NO CHANCE OF SURPRISE ENCOUNTER!
Necromancer (monster) Class (Guards)
Skeletons Archer Class
Vampire (monster) Class
Vampire Crypt
Vampire (monster) Class (100% for surprise encounter)
Yaardrake's Cave
Wimpy Dragon Class (80% for surprise encounter)
Dragon Class (20% for surprise encounter)
Unique - Yaardrake
*********************
***Ironsand Desert***
*********************
Outside:
Gog Class (50% for surprise encounter)
Troll Class
Cyclops Class (50% for surprise encounter)
Inside:
Plane of Fire
Fire Elemental Class (50% for surprise encounter)
Efreeti Class (25% for surprise encounter)
Salamander Class (25% for surprise encounter)
Castle of Fire (inside Plane of Fire)
Fire Elemental Class (100% for surprise encounter)
War Camp (inside Plane of Fire
Gog Class (30% for surprise encounter)
Phoenix Class (30% for surprise encounter)
Note: This is the only place in the game that you can find
Phoenix-class creatures.
Efreeti Class (40% for surprise encounter)
Troll Tomb
Gog Class (100% for surprise encounter)
Cyclops Larder
Chance of surprise encounter: 10%
Cyclops Class (100% for surprise encounter)
Bedraggled Human (peasant) Class (Innocent)
Chain of Fire
Chance of surprise encounter: 10%
Gog Class (70% for surprise encounter)
Salamander Class (30% for surprise encounter)
Ilsingore's Cave
Wimpy Dragon Class (80% for surprise encounter)
Dragon Class (20% for surprise encounter)
Unique - Ilsingore
*******************
***Garrote Gorge***
*******************
Outside:
Naga Class (100% for surprise encounter)
Wimpy Dragon (Guards)
Dragon Hunter (Guards)
Inside:
Dragon Hunter's Camp
NO CHANCE OF SURPRISE ENCOUNTER!
Dragon Hunter Class (Guards)
Human Mercenary Class (Guards)
Dragon Cave
NO CHANCE OF SURPRISE ENCOUNTER!
Dragon Class (Guards)
Wimpy Dragon Class (Guards)
Naga Vault
Naga Class (100% chance for surprise encounter)
Serpentmen Class
Grand Temple of Eep
Wererat Ratman Form Male Class (33% for surprise encounter)
Wererat Human Form Male Class (34% for surprise encounter)
Wererat Rat Form Male Class (33% for surprise encounter)
*****************
***Murmurwoods***
*****************
Outside:
Will ' O Wisp Class (60% for surprise encounter)
Thunder Lizard Class (20% for surprise encounter)
Unicorn Class (20% for surprise encounter)
Inside:
Plane of Air
Air Elemental Class (50% for surprise encounter)
Thunderbird Class (25% for surprise encounter)
Note: This is the only place in the game that you can find
Thunderbird class creatures.
Raven Man Class (25% for surprise encounter)
Note: This is the only place in the game that you can find
Raven Man class creatures.
Castle of Air (inside of the Plane of Air)
Air Elemental Class (100% for surprise encounter)
Temple of the Sun
NO CHANCE OF SURPRISE ENCOUNTER!
Cleric (human male) Class
Druid Circle
Dark Dwarf Class (50% for surprise encounter)
Malevolent Boulder Class
Juggernaut Class (50% for surprise encounter)
Ancient Troll Home
Thunder Lizard Class (50% for surprise encounter)
Will ' O Wisp Class (50% for surprise encounter)
********************
***Ravage Roaming***
********************
Outside:
Wyvern Class (30% for surprise encounter)
Note: This is the only place in the game that you can find
Wyvern-class creatures.
Gorgon Class (30% for surprise encounter)
Note: This is the only place in the game that you can find
Gorgon-class creatures.
Ogre Warrior Class (40% for surprise encounter)
Inside:
Plane of Water
Water Elemental Class (50% for surprise encounter)
Triton Class (25% for surprise encounter)
Dragon Turtle Class (25% for surprise encounter)
Note: This is the only place in the game that you can find
the Dragon Turtle class of creatures.
Balthazar Lair
NO CHANCE OF SURPRISE ENCOUNTER!
Minotaur Class (Innocent, only after event)
Note: This is the only place in the game that you can find
Minotaur-class peasants.
Triton Class (only *before* event, unless if NWC screwed up respawn)
Barbarian Fortress
Chance of surprise encounter on rest: 20% (highest in the game)
Human Mercenary Class (20% for surprise encounter)
Ogre Warrior Class (50% for surprise encounter)
Ogre Mage Class (30% for surprise encounter)
The Crypt of Korbu
Efreeti Class (50% for surprise encounter)
Naga Class (50% for surprise encounter)
Church of Eep
Wererat Ratman Form Male Class (34% for surprise encounter)
Wererat Human Form Male Class (33% for surprise encounter)
Wererat Rat Form Male Class (33% for surprise encounter)
**************************
***Plane Between Planes***
**************************
Outside:
Ether Knight Class (30% for surprise encounter)
Plane Guardian Class (50% for surprise encounter)
Nightmare Class (20% for surprise encounter)
Inside:
Escaton's Palace
Wimpy Plane Guardian Class (100% for surprise encounter)
Ether Knight Class
Prison of the Lord of Air
Crystal Walker Class (34% for surprise encounter)
Ether Knight Class (33% for surprise encounter)
Earth Elemental Class (33% for surprise encounter)
Prison of the Lord of Fire
Crystal Dragon Class (34% for surprise encounter)
Ether Knight Class (33% for surprise encounter)
Water Elemental Class (33% for surprise encounter)
Prison of the Lord of Water
Nightmare Class (33% for surprise encounter)
Ether Knight Class (34% for surprise encounter)
Fire Elemental Class (33% for surprise encounter)
Prison of the Lord of Earth
Plane Guardian Class (34% for surprise encounter)
Nightmare Class (33% for surprise encounter)
Air Elemental Class (33% for surprise encounter)
New World Computing
NO CHANCE OF SURPRISE ENCOUNTER!
No spawns. All inhabitants are unique.
Note: This is an easter egg. The dungeon is actually a copy of the
floor layout of New World Computing at the time the game was made.
MM6, MM7, and MM8 all have a similar dungeon.
----------Monsters by Name----------
Syntax:
Name of Creature [Creature Class]
Basic Stats
Level 1 <- level is used for "This is weak" from ID Monster.
EXP: 00000 <- How much EXP you receive for killing it.
HP: 0001 <- How many hit points it has.
AC: 000 <- Armor Class, same as characters.
Attacks / Abilities
ATK: 50% of 1-7 Melee <- Chance of the creature using this attack and how
much it damage it deals. Also labels element and
whether it is ranged or not. Some creatures have
more than one attack.
SPL: 50% of Poison Spray (Expert 4 ranks - 3 shots of 6-10 Water damage)
^- Chance of the creature using this spell.
Creatures do not have SP like characters, but
instead randomly cast spells. How powerful of a
spell is cast is listed in the parentheses.
Recovery: 100 ticks <- Recovery time of the creature. If you are running
Greyface's MM8 patch, you'll see your own recovery
time on your character screen; this is the same
system. 30 is the best recovery time a character
can have. This represents how fast they can attack.
Preferred Enemy: Dragons <- If the enemy has a preferred enemy type,
they will usually attack that character type
if available. So, in this case, they attack
dragon characters first.
Special: Curse (Randomly inflicts the Curse status effect) <- Inflicts
this status on attacks randomly.
Treasure
5% of Level 1 Ring found by looting <- Chance of an item and how powerful.
Level 6 items are potentially
artifacts.
2 to 10 gold found by looting. <- Money dropped.
Speed: 225 <- How fast they move in turn-based mode. Not sure of the scale.
AI Courage: High <- On a scale of Low / Medium / High / Infinite. Basically,
how much damage they take before they start running.
There may be typoes in the below text; this is actually straight from the
game's data files, typoes and all. I've corrected some of the more obvious
mistakes ("pesant"? Really NWC?), let me know if you spot any more.
Lizardman Peasant [Lizardmen Male (Peasant) Class]
Basic Stats
Level 4
EXP: 00005
HP: 0013
AC: 000
Attacks / Abilities
ATK: 100% of 5 - 14 Melee
Recovery: 100 ticks
Treasure
1 to 3 gold found by looting.
Speed: 200
AI Courage: Low
Lizardman Farmer [Lizardmen Male (Peasant) Class]
Basic Stats
Level 6
EXP: 00005
HP: 0021
AC: 000
Attacks / Abilities
ATK: 100% of 7 - 16 Melee
Recovery: 90 ticks
Treasure
1 to 3 gold found by looting.
Speed: 215
AI Courage: Low
Lizardman Villager [Lizardmen Male (Peasant) Class]
Basic Stats
Level 8
EXP: 00005
HP: 0030
AC: 000
Attacks / Abilities
ATK: 100% of 9 - 18 Melee
Recovery: 80 ticks
Treasure
1 to 3 gold found by looting.
Speed: 230
AI Courage: Low
Lizardman Soldier [Lizardmen Warrior Class]
Basic Stats
Level 4
EXP: 00056
HP: 0013
AC: 000
Attacks / Abilities
ATK: 90% of 3 - 12 Melee
ATK: 10% of 4 - 8 Ranged
Recovery: 100 ticks
Treasure
1 to 6 gold found by looting.
Speed: 155
AI Courage: Medium
Lizardman Sergeant [Lizardmen Warrior Class]
Basic Stats
Level 6
EXP: 00096
HP: 0021
AC: 000
Attacks / Abilities
ATK: 85% of 5 - 14 Melee
ATK: 15% of 5 - 9 Ranged
Recovery: 90 ticks
Treasure
1 to 6 gold found by looting.
Speed: 175
AI Courage: Medium
Lizardman Captain [Lizardmen Warrior Class]
Basic Stats
Level 8
EXP: 00144
HP: 0030
AC: 000
Attacks / Abilities
ATK: 30% of 7 - 16 Melee
ATK: 25% of 8 - 12 Ranged
SPL: 45% of NULL <- Note, this is a glitch. They're listed as having a
45% chance of casting a spell, but the spell is
blank. NWC probably meant to give them a spell and
forgot about it.
Recovery: 80 ticks
Treasure
1 to 6 gold found by looting.
Speed: 195
AI Courage: High
Young Couatl [Couatl (winged snake) Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 000
Attacks / Abilities
ATK: 90% of 3 - 6 Melee
ATK: 10% of 3 - 6 Ranged [Fire]
Resistances: Water 5, Physical 5
Special: Poison3x1 (Random chance of weak poison on attack?)
Recovery: 80 ticks
Treasure
5% of Level 1 Gem found by looting
2 to 10 gold found by looting.
Speed: 225
AI Courage: High
Couatl [Couatl (winged snake) Class]
Basic Stats
Level 2
EXP: 00024
HP: 0006
AC: 000
Attacks / Abilities
ATK: 90% of 6 - 9 Melee
ATK: 10% of 6 - 9 Ranged [Water]
Resistances: Water 5, Physical 5
Special: Poison3x2 (Random chance of moderate poison on attack?)
Recovery: 70 ticks
Treasure
10% of Level 1 Gem found by looting
2 to 10 gold found by looting.
Speed: 245
AI Courage: High
Winged Serpent [Couatl (winged snake) Class]
Basic Stats
Level 4
EXP: 00056
HP: 0013
AC: 000
Attacks / Abilities
ATK: 90% of 9 - 12 Melee
SPL: 10% of Lightning Bolt (Normal 1 ranks - 1-8 Air damage)
Resistances: Water 5, Physical 5
Special: Poison3x3 (Random chance of major poison on attack?)
Recovery: 60 ticks
Treasure
15% of Level 1 Gem found by looting
2 to 10 gold found by looting.
Speed: 275
AI Courage: High
Regnan Bandit [Pirate Warrior Male Class]
Basic Stats
Level 18
EXP: 00504
HP: 0086
AC: 000
Attacks / Abilities
ATK: 100% of 12 - 48 Melee
Special: BrkItem (Breaks a random ring or amulet in inventory)
Recovery: 90 ticks
Treasure
20% of Level 2 Sword found by looting
5 to 150 gold found by looting.
Speed: 220
AI Courage: High
Regnan Pirate [Pirate Warrior Male Class]
Basic Stats
Level 31
EXP: 01271
HP: 0189
AC: 000
Attacks / Abilities
ATK: 100% of 14 - 68 Melee
Special: BrkArmor (Breaks a random piece of armor in inventory)
Recovery: 80 ticks
Treasure
20% of Level 3 Sword found by looting
7 to 210 gold found by looting.
Speed: 250
AI Courage: High
Regnan Brigadier [Pirate Warrior Male Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 000
Attacks / Abilities
ATK: 100% of 16 - 88 Melee
Special: BrkWeapon (Breaks a random weapon in inventory)
Recovery: 70 ticks
Treasure
20% of Level 4 Sword found by looting
5 to 150 gold found by looting.
Speed: 280
AI Courage: High
Regnan Crossbowman [Pirate Crossbowman (Female) Class]
Basic Stats
Level 18
EXP: 00504
HP: 0086
AC: 000
Attacks / Abilities
ATK: 65% of 12 - 30 Melee
ATK: 35% of 12 - 18 Ranged
Special: BrkItem (Breaks a random ring or amulet in inventory)
Recovery: 100 ticks
Treasure
15% of Level 2 Bow found by looting
5 to 150 gold found by looting.
Speed: 160
AI Courage: High
Regnan Arbalester [Pirate Crossbowman (Female) Class]
Basic Stats
Level 31
EXP: 01271
HP: 0189
AC: 000
Attacks / Abilities
ATK: 55% of 14 - 35 Melee
ATK: 45% of 14 - 21 Ranged
Special: BrkArmor (Breaks a random piece of armor in inventory)
Recovery: 100 ticks
Treasure
15% of Level 3 Bow found by looting
7 to 210 gold found by looting.
Speed: 170
AI Courage: High
Regnan Lieutenant [Pirate Crossbowman (Female) Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 000
Attacks / Abilities
ATK: 45% of 16 - 40 Melee
ATK: 55% of 16 - 24 Ranged
Special: BrkWeapon (Breaks a random weapon in inventory)
Recovery: 90 ticks
Treasure
15% of Level 4 Bow found by looting
5 to 150 gold found by looting.
Speed: 180
AI Courage: High
Regnan Sorcerer [Pirate Mage Male Class]
Basic Stats
Level 25
EXP: 00875
HP: 0137
AC: 000
Attacks / Abilities
ATK: 80% of 6 - 21 Ranged
SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
Resistances: Air 25, Mind 10, Spirit 10, Body 10
Recovery: 90 ticks
Treasure
20% of Level 2 Wand found by looting
5 to 150 gold found by looting.
Speed: 60
AI Courage: High
Regnan Battlemage [Pirate Mage Male Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 000
Attacks / Abilities
ATK: 75% of 8 - 28 Ranged
SPL: 25% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage)
Resistances: Water 25, Mind 10, Spirit 10, Body 10
Recovery: 80 ticks
Treasure
20% of Level 3 Wand found by looting
7 to 210 gold found by looting.
Speed: 80
AI Courage: High
Regnan Archmage [Pirate Mage Male Class]
Basic Stats
Level 75
EXP: 06375
HP: 0787
AC: 000
Attacks / Abilities
ATK: 65% of 10 - 35 Ranged
SPL: 35% of Firebolt (Master 9 ranks - 9-27 Fire damage)
Resistances: Fire 25, Mind 10, Spirit 10, Body 10
Recovery: 70 ticks
Treasure
20% of Level 4 Wand found by looting
5 to 150 gold found by looting.
Speed: 90
AI Courage: High
Dark Elf Peasant [Dark Elf Peasant Male Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 003
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 to 3 gold found by looting.
Speed: 140
AI Courage: Low
Dark Elf Peasant [Dark Elf Peasant Male Class]
Basic Stats
Level 5
EXP: 00075
HP: 0017
AC: 005
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 to 3 gold found by looting.
Speed: 140
AI Courage: Low
Dark Elf Peasant [Dark Elf Peasant Male Class]
Basic Stats
Level 8
EXP: 00144
HP: 0030
AC: 006
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 to 3 gold found by looting.
Speed: 140
AI Courage: Low
Dark Elf Peasant [Dark Elf Peasant Female Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 003
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 to 3 gold found by looting.
Speed: 140
AI Courage: Low
Dark Elf Peasant [Dark Elf Peasant Female Class]
Basic Stats
Level 5
EXP: 00075
HP: 0017
AC: 005
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 to 3 gold found by looting.
Speed: 140
AI Courage: Low
Dark Elf Peasant [Dark Elf Peasant Female Class]
Basic Stats
Level 8
EXP: 00144
HP: 0030
AC: 006
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 to 3 gold found by looting.
Speed: 140
AI Courage: Low
Dark Elven Warrior [Dark Elf Warrior Class]
Basic Stats
Level 15
EXP: 00375
HP: 0067
AC: 015
Attacks / Abilities
ATK: 90% of 8 - 20 Melee
SPL: 10% of Lightning Bolt (Master 9 ranks - 9-72 Air damage)
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
Recovery: 80 ticks
Treasure
15% of Level 2 Sword found by looting
5 to 40 gold found by looting.
Speed: 240
AI Courage: High
Dark Elven Defender [Dark Elf Warrior Class]
Basic Stats
Level 27
EXP: 00999
HP: 0153
AC: 020
Attacks / Abilities
ATK: 85% of 11 - 26 Melee
SPL: 15% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage)
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
Body 10
Recovery: 70 ticks
Treasure
15% of Level 3 Sword found by looting
5 to 40 gold found by looting.
Speed: 260
AI Courage: High
Dark Elven Crusader [Dark Elf Warrior Class]
Basic Stats
Level 39
EXP: 01911
HP: 0269
AC: 028
Attacks / Abilities
ATK: 80% of 14 - 32 Melee
SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE)
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15
Recovery: 60 ticks
Treasure
15% of Level 4 Sword found by looting
5 to 40 gold found by looting.
Speed: 280
AI Courage: High
Ogre Peasant [Ogre Peasant Male Class]
Basic Stats
Level 2
EXP: 00024
HP: 0006
AC: 003
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Resistances: Physical 10
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Ogre Peasant [Ogre Peasant Male Class]
Basic Stats
Level 7
EXP: 00119
HP: 0025
AC: 005
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Resistances: Physical 10
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Ogre Peasant [Ogre Peasant Male Class]
Basic Stats
Level 11
EXP: 00231
HP: 0045
AC: 006
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Resistances: Physical 10
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Ogre Brawler [Ogre Warrior Class]
Basic Stats
Level 15
EXP: 00375
HP: 0067
AC: 018
Attacks / Abilities
ATK: 100% of 9 - 15 Melee
Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 10
Special: BrkWeapon (Breaks a random weapon in inventory)
Recovery: 110 ticks
Treasure
20% of Level 1 Club found by looting
10 to 50 gold found by looting.
Speed: 280
AI Courage: Infinite
Ogre Warrior [Ogre Warrior Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 024
Attacks / Abilities
ATK: 100% of 13 - 19 Melee
Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 15
Special: BrkWeapon (Breaks a random weapon in inventory)
Recovery: 100 ticks
Treasure
25% of Level 2 Club found by looting
10 to 70 gold found by looting.
Speed: 300
AI Courage: Infinite
Ogre Warleader [Ogre Warrior Class]
Basic Stats
Level 28
EXP: 01064
HP: 0162
AC: 030
Attacks / Abilities
ATK: 100% of 17 - 23 Melee
Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 5, Body 20,
Physical 25
Special: BrkWeapon (Breaks a random weapon in inventory)
Recovery: 90 ticks
Treasure
35% of Level 3 Club found by looting
10 to 90 gold found by looting.
Speed: 310
AI Courage: Infinite
Animalist [Wererat Human Form Male Class]
Basic Stats
Level 10
EXP: 00200
HP: 0040
AC: 000
Attacks / Abilities
ATK: 85% of 6 - 26 Melee
SPL: 15% of Poison Spray (Normal 4 ranks - 6-10 Water damage)
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
Special: Disease1 (Random chance of inflicting light disease)
Recovery: 120 ticks
Treasure
4 to 32 gold found by looting.
Speed: 250
AI Courage: High
Shapeshifter [Wererat Human Form Male Class]
Basic Stats
Level 13
EXP: 00299
HP: 0055
AC: 000
Attacks / Abilities
ATK: 75% of 8 - 28 Melee
SPL: 25% of Poison Spray (Normal 4 ranks - 6-10 Water damage)
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
Body 10
Special: Disease2 (Random chance of inflicting moderate disease)
Recovery: 110 ticks
Treasure
15% of Level 1 Sword found by looting
5 to 40 gold found by looting.
Speed: 270
AI Courage: High
Lycanthrope [Wererat Human Form Male Class]
Basic Stats
Level 17
EXP: 00459
HP: 0079
AC: 000
Attacks / Abilities
ATK: 65% of 10 - 30 Melee
SPL: 35% of Poison Spray (Expert 4 ranks - 3 shots @ 6-10 Water damage)
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15
Special: Disease3 (Random chance of inflicting major disease)
Recovery: 100 ticks
Treasure
25% of Level 2 Sword found by looting
6 to 48 gold found by looting.
Speed: 290
AI Courage: High
Ratman [Wererat Ratman Form Male Class]
Basic Stats
Level 8
EXP: 00144
HP: 0030
AC: 000
Attacks / Abilities
ATK: 100% of 7 - 22 Melee
Special: Disease1 (Random chance of inflicting weak disease)
Recovery: 110 ticks
Treasure
3 to 9 gold found by looting.
Speed: 270
AI Courage: High
Wererat [Wererat Ratman Form Male Class]
Basic Stats
Level 11
EXP: 00231
HP: 0045
AC: 000
Attacks / Abilities
ATK: 100% of 9 - 24 Melee
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5,
Body 5
Special: Disease2 (Random chance of inflicting moderate disease)
Recovery: 100 ticks
Treasure
35% of Level 1 Ring found by looting
3 to 9 gold found by looting.
Speed: 290
AI Courage: High
Greater Wererat [Wererat Ratman Form Male Class]
Basic Stats
Level 15
EXP: 00375
HP: 0067
AC: 000
Attacks / Abilities
ATK: 100% of 11 - 26 Melee
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
Body 10
Special: Disease3 (Random chance of inflicting major disease)
Recovery: 90 ticks
Treasure
45% of Level 2 Ring found by looting
3 to 9 gold found by looting.
Speed: 300
AI Courage: Infinite
Bestial Animalist [Wererat Rat Form Male Class]
Basic Stats
Level 13
EXP: 00299
HP: 0055
AC: 000
Attacks / Abilities
ATK: 100% of 4 - 32 Melee
Special: Disease1 (Random chance of inflicting minor disease)
Recovery: 80 ticks
Treasure
4 to 24 gold found by looting.
Speed: 300
AI Courage: High
Bestial Shapeshifter [Wererat Rat Form Male Class]
Basic Stats
Level 17
EXP: 00459
HP: 0079
AC: 000
Attacks / Abilities
ATK: 100% of 6 - 34 Melee
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
Physical 5
Special: Disease2 (Random chance of inflicting moderate disease)
Recovery: 80 ticks
Treasure
20% of Level 2 Random Item found by looting
5 to 30 gold found by looting.
Speed: 315
AI Courage: Infinite
Bestial Lycanthrope [Wererat Rat Form Male Class]
Basic Stats
Level 21
EXP: 00651
HP: 0107
AC: 000
Attacks / Abilities
ATK: 100% of 8 - 36 Melee
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
Body 10, Physical 10
Special: Disease3 (Random chance of inflicting maojr disease)
Recovery: 70 ticks
Treasure
20% of Level 3 Random Item found by looting
6 to 36 gold found by looting.
Speed: 325
AI Courage: Infinite
Dragon Hunter [Dragon Hunter Class]
Basic Stats
Level 15
EXP: 00375
HP: 0067
AC: 045
Attacks / Abilities
ATK: 100% of 11 - 35 Melee
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
Physical 5
Special: BrkArmor (Breaks a random piece of armor in inventory)
Preferred Enemy: Dragons
Recovery: 80 ticks
Treasure
35% of Level 1 Plate found by looting
5 to 100 gold found by looting.
Speed: 235
AI Courage: Infinite
Crusader [Dragon Hunter Class]
Basic Stats
Level 30
EXP: 01200
HP: 0180
AC: 065
Attacks / Abilities
ATK: 100% of 13 - 45 Melee
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
Body 10, Physical 10
Special: BrkArmor (Breaks a random piece of armor in inventory)
Preferred Enemy: Dragons
Recovery: 70 ticks
Treasure
40% of Level 3 Plate found by looting
7 to 140 gold found by looting.
Speed: 260
AI Courage: Infinite
Dragonslayer [Dragon Hunter Class]
Basic Stats
Level 45
EXP: 02475
HP: 0337
AC: 085
Attacks / Abilities
ATK: 100% of 12 - 60 Melee
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15, Physical 15
Special: BrkWeapon (Breaks a random weapon in inventory)
Preferred Enemy: Dragons
Recovery: 50 ticks
Treasure
50% of Level 4 Plate found by looting
10 to 200 gold found by looting.
Speed: 285
AI Courage: Infinite
Acolyte of the Sun [Cleric (human male) Class]
Basic Stats
Level 10
EXP: 00200
HP: 0040
AC: 010
Attacks / Abilities
ATK: 80% of 6 - 24 Ranged
SPL: 10% of Light Bolt (Expert 4 ranks - 4-16 Light damage, 2x vs. Liches)
SPL: 10% of Heal (Expert 5 ranks - 20 HP Healing)
Immnuities: Light
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15, Body 15
Preferred Enemy: Necromancers
Recovery: 90 ticks
Treasure
25% of Level 1 Staff found by looting
10 to 100 gold found by looting.
Speed: 160
AI Courage: Medium
Cleric of the Sun [Cleric (human male) Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 015
Attacks / Abilities
ATK: 70% of 12 - 36 Ranged
SPL: 15% of Day of the Gods (Expert 7 ranks - +31 to all stats)
SPL: 15% of Heal (Master 7 ranks - 33 HP Healing)
Immnuities: Light
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 25, Spirit 25,
Body 25
Preferred Enemy: Necromancers
Recovery: 90 ticks
Treasure
25% of Level 2 Staff found by looting
10 to 140 gold found by looting.
Speed: 180
AI Courage: Medium
Priest of the Sun [Cleric (human male) Class]
Basic Stats
Level 30
EXP: 01200
HP: 0180
AC: 025
Attacks / Abilities
ATK: 60% of 17 - 44 Ranged
SPL: 20% of Light Bolt (Expert 7 ranks - 7-28 Light damage, 2x vs. Liches)
SPL: 20% of Heal (Grand Master 11 ranks - 60 HP healing)
Immnuities: Light
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 35, Spirit 35,
Body 35
Preferred Enemy: Necromancers
Recovery: 80 ticks
Treasure
25% of Level 3 Staff found by looting
10 to 160 gold found by looting.
Speed: 200
AI Courage: High
Peasant [Vampire Female Peasant Class]
Basic Stats
Level 4
EXP: 00056
HP: 0013
AC: 000
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Peasant [Vampire Female Peasant Class]
Basic Stats
Level 6
EXP: 00096
HP: 0021
AC: 000
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Peasant [Vampire Female Peasant Class]
Basic Stats
Level 10
EXP: 00200
HP: 0040
AC: 000
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Vampire Minion [Vampire (monster) Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 025
Attacks / Abilities
ATK: 75% of 17 - 29 Melee
SPL: 15% of Mind Blast (Expert 4 ranks - 7-15 Mind damage)
SPL: 10% of Bless (Expert 4 ranks - +9 to hit)
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15,
Body 15, Dark 15
Special: Disease2 (Randomly inflicts moderate disease on attack)
Preferred Enemy: Clerics
Recovery: 80 ticks
Treasure
15% of Level 2 Boots found by looting
20 to 160 gold found by looting.
Speed: 220
AI Courage: High
Vampire [Vampire (monster) Class]
Basic Stats
Level 28
EXP: 01064
HP: 0162
AC: 035
Attacks / Abilities
ATK: 75% of 19 - 43 Melee
SPL: 15% of Harm (Expert 7 ranks - 15-22 Body damage)
SPL: 10% of Heroism (Expert 4 ranks - +9 damage on attacks)
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 20, Spirit 20,
Body 20, Dark 20
Special: Drain SP (Drains Spell Points on attack)
Preferred Enemy: Clerics
Recovery: 70 ticks
Treasure
15% of Level 2 Gloves found by looting
20 to 160 gold found by looting.
Speed: 240
AI Courage: High
Greater Vampire [Vampire (monster) Class]
Basic Stats
Level 40
EXP: 02000
HP: 0280
AC: 045
Attacks / Abilities
ATK: 75% of 21 - 57 Melee
SPL: 15% of Spirit Lash (Master 7 ranks - 24-66 Spirit damage @ Melee range)
SPL: 10% of Heroism (Master 7 ranks - +12 damage)
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 25, Spirit 25,
Body 25, Dark 25
Special: Drain SP (Drains Spell Points on attack)
Preferred Enemy: Clerics
Recovery: 60 ticks
Treasure
15% of Level 3 Cloak found by looting
20 to 160 gold found by looting.
Speed: 260
AI Courage: Infinite
Dark Path Journeyman [Necromancer (monster) Class]
Basic Stats
Level 30
EXP: 01200
HP: 0180
AC: 014
Attacks / Abilities
ATK: 80% of 9 - 36 Ranged [Dark]
SPL: 20% of Toxic Cloud (Expert 4 ranks - 29-65 Dark damage)
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Body 5, Dark 50
Special: Afraid (Randomly causes the Fear status effect)
Recovery: 90 ticks
Treasure
15% of Level 3 Ring found by looting
20 to 160 gold found by looting.
Speed: 200
AI Courage: High
Necromancer [Necromancer (monster) Class]
Basic Stats
Level 42
EXP: 02184
HP: 0302
AC: 018
Attacks / Abilities
ATK: 70% of 12 - 48 Ranged [Dark]
SPL: 30% of Lightning Bolt (Expert 7 ranks - 7-56 Air damage)
Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 10, Spirit 5,
Body 10, Dark 75
Special: Afraid (Randomly causes the Fear status effect)
Recovery: 80 ticks
Treasure
15% of Level 3 Wand found by looting
20 to 160 gold found by looting.
Speed: 220
AI Courage: High
Master Necromancer [Necromancer (monster) Class]
Basic Stats
Level 57
EXP: 03819
HP: 0495
AC: 030
Attacks / Abilities
ATK: 50% of 16 - 64 Ranged [Dark]
SPL: 40% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE)
SPL: 10% of Pain Reflection (Master 10 ranks - Reflects damage)
Immnuities: Dark
Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 15, Spirit 10,
Body 15
Special: Afraid (Randomly causes the Fear status effect)
Recovery: 70 ticks
Treasure
15% of Level 5 Boots found by looting
20 to 160 gold found by looting.
Speed: 240
AI Courage: High
Troll Clubman [Troll Class]
Basic Stats
Level 18
EXP: 00504
HP: 0086
AC: 018
Attacks / Abilities
ATK: 100% of 6 - 24 Melee
Resistances: Air 5, Water 5, Earth 5, Mind 5, Body 10, Physical 20
Preferred Enemy: Minotaurs
Recovery: 90 ticks
Treasure
6 to 36 gold found by looting.
Speed: 200
AI Courage: High
Troll Warrior [Troll Class]
Basic Stats
Level 28
EXP: 01064
HP: 0162
AC: 028
Attacks / Abilities
ATK: 100% of 9 - 36 Melee
Resistances: Air 10, Water 10, Earth 10, Mind 10, Body 20, Physical 30
Preferred Enemy: Minotaurs
Recovery: 80 ticks
Treasure
5% of Level 2 Club found by looting
6 to 36 gold found by looting.
Speed: 220
AI Courage: High
Troll Chieftain [Troll Class]
Basic Stats
Level 38
EXP: 01824
HP: 0258
AC: 038
Attacks / Abilities
ATK: 100% of 14 - 50 Melee
Resistances: Air 15, Water 15, Earth 15, Mind 15, Body 30, Physical 40
Preferred Enemy: Minotaurs
Recovery: 70 ticks
Treasure
15% of Level 3 Club found by looting
6 to 36 gold found by looting.
Speed: 260
AI Courage: Infinite
Troll Peasant [Troll Peasant Class]
Basic Stats
Level 4
EXP: 00056
HP: 0013
AC: 000
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Resistances: Physical 10
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Troll Peasant [Troll Peasant Class]
Basic Stats
Level 6
EXP: 00096
HP: 0021
AC: 000
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Resistances: Physical 20
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Troll Peasant [Troll Peasant Class]
Basic Stats
Level 10
EXP: 00200
HP: 0040
AC: 000
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Resistances: Physical 30
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Minotaur Guard [Minotaur Class]
Basic Stats
Level 39
EXP: 01911
HP: 0269
AC: 030
Attacks / Abilities
ATK: 90% of 6 - 42 Melee
SPL: 10% of Bless (Master 5 ranks - +10 hit)
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
Light 5, Dark 5, Physical 5
Recovery: 80 ticks
Treasure
25% of Level 3 Axe found by looting
20 to 100 gold found by looting.
Speed: 250
AI Courage: Medium
Minotaur Warrior [Minotaur Class]
Basic Stats
Level 59
EXP: 04071
HP: 0525
AC: 035
Attacks / Abilities
ATK: 85% of 13 - 61 Melee
SPL: 15% of Heroism (Master 7 ranks - +12 damage)
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 10,
Body 15, Light 10, Dark 10, Physical 15
Recovery: 70 ticks
Treasure
25% of Level 4 Axe found by looting
20 to 100 gold found by looting.
Speed: 260
AI Courage: High
Minotaur Battleleader [Minotaur Class]
Basic Stats
Level 79
EXP: 07031
HP: 0861
AC: 040
Attacks / Abilities
ATK: 80% of 20 - 80 Melee
SPL: 20% of Heroism (Master 10 ranks - +15 damage)
Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 15,
Body 25, Light 15, Dark 15, Physical 25
Recovery: 60 ticks
Treasure
25% of Level 5 Axe found by looting
20 to 100 gold found by looting.
Speed: 300
AI Courage: Infinite
Minotaur Peasant [Minotaur Peasant Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 000
Attacks / Abilities
ATK: 100% of 3 - 12 Melee
Recovery: 100 ticks
Treasure
2 to 12 gold found by looting.
Speed: 220
AI Courage: Low
Minotaur Peasant [Minotaur Peasant Class]
Basic Stats
Level 3
EXP: 00039
HP: 0009
AC: 000
Attacks / Abilities
ATK: 100% of 5 - 14 Melee
Recovery: 90 ticks
Treasure
3 to 18 gold found by looting.
Speed: 250
AI Courage: Low
Minotaur Peasant [Minotaur Peasant Class]
Basic Stats
Level 6
EXP: 00096
HP: 0021
AC: 000
Attacks / Abilities
ATK: 100% of 7 - 16 Melee
Recovery: 80 ticks
Treasure
4 to 24 gold found by looting.
Speed: 280</pre><pre id="faqspan-2">
AI Courage: Low
Dragon [Dragon Class]
Basic Stats
Level 70
EXP: 05600
HP: 0700
AC: 060
Attacks / Abilities
ATK: 100% of 12 - 96 Ranged [Fire]
Resistances: Fire 35, Air 35, Water 35, Earth 35, Mind 35, Spirit 35,
Body 35, Light 10, Dark 10, Physical 10
Recovery: 70 ticks
Treasure
100% of Level 6 Random Item found by looting
250 to 2500 gold found by looting.
Movement: Range, Flies
Speed: 240
AI Courage: Infinite
Dragon Flightleader [Dragon Class]
Basic Stats
Level 85
EXP: 08075
HP: 0977
AC: 080
Attacks / Abilities
ATK: 100% of 14 - 112 Ranged [Water]
Resistances: Fire 40, Air 40, Water 40, Earth 40, Mind 40, Spirit 40,
Body 40, Light 15, Dark 15, Physical 20
Recovery: 65 ticks
Treasure
100% of Level 6 Random Item found by looting
300 to 3000 gold found by looting.
Movement: Range, Flies
Speed: 260
AI Courage: Infinite
Great Wyrm [Dragon Class]
Basic Stats
Level 100
EXP: 11000
HP: 1300
AC: 100
Attacks / Abilities
ATK: 100% of 16 - 128 Ranged [Air]
Resistances: Fire 45, Air 45, Water 45, Earth 45, Mind 45, Spirit 45,
Body 45, Light 20, Dark 20, Physical 30
Recovery: 60 ticks
Treasure
100% of Level 6 Random Item found by looting
400 to 4000 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: Infinite
Lesser Fire Elemental [Fire Elemental Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 000
Attacks / Abilities
ATK: 80% of 7 - 70 Melee [Fire]
SPL: 20% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE)
Immnuities: Fire, Mind
Resistances: Air 10, Earth 10, Body 10, Light 10, Dark 10, Physical 10
Recovery: 70 ticks
Treasure
15% of Level 4 Random Item found by looting
10 to 300 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: High
Fire Elemental [Fire Elemental Class]
Basic Stats
Level 65
EXP: 04875
HP: 0617
AC: 000
Attacks / Abilities
ATK: 70% of 9 - 90 Melee [Fire]
SPL: 30% of Haste (Master 9 ranks - half Recovery time)
Immnuities: Fire, Mind
Resistances: Air 20, Earth 20, Body 20, Light 20, Dark 20, Physical 20
Recovery: 70 ticks (35 with Haste)
Treasure
15% of Level 5 Random Item found by looting
10 to 400 gold found by looting.
Movement: Range, Flies
Speed: 310
AI Courage: High
Greater Fire Elemental [Fire Elemental Class]
Basic Stats
Level 80
EXP: 07200
HP: 0880
AC: 000
Attacks / Abilities
ATK: 60% of 10 - 100 Melee [Fire]
SPL: 40% of Incinerate (Grand Master 10 ranks - 25-165 Fire damage)
Immnuities: Fire, Mind
Resistances: Air 30, Earth 30, Body 30, Light 30, Dark 30, Physical 30
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
15% of Level 6 Random Item found by looting
10 to 400 gold found by looting.
Movement: Range, Flies
Speed: 330
AI Courage: High
Lesser Water Elemental [Water Elemental Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 000
Attacks / Abilities
ATK: 80% of 7 - 70 Melee [Water]
SPL: 20% of Ice Bolt (Expert 7 ranks - 7-28 Water damage)
Immnuities: Water, Mind
Resistances: Fire 10, Air 10, Body 10, Light 10, Dark 10, Physical 10
Recovery: 70 ticks
Treasure
10% of Level 4 Random Item found by looting
10 to 300 gold found by looting.
Movement: Range, Flies
Speed: 250
AI Courage: High
Water Elemental [Water Elemental Class]
Basic Stats
Level 65
EXP: 04875
HP: 0617
AC: 000
Attacks / Abilities
ATK: 70% of 9 - 90 Melee [Water]
SPL: 30% of Acid Burst (Master 9 ranks - 18-90 Water damage)
Immnuities: Water, Mind
Resistances: Fire 20, Air 20, Body 20, Light 20, Dark 20, Physical 20
Recovery: 70 ticks
Treasure
10% of Level 5 Random Item found by looting
10 to 400 gold found by looting.
Movement: Range, Flies
Speed: 270
AI Courage: High
Greater Water Elemental [Water Elemental Class]
Basic Stats
Level 80
EXP: 07200
HP: 0880
AC: 000
Attacks / Abilities
ATK: 60% of 10 - 100 Melee [Water]
SPL: 40% of Ice Blast (Grand Master 10 ranks - 9 shards @ 22-42
Water damage)
Immnuities: Water, Mind
Resistances: Fire 30, Air 30, Body 30, Light 30, Dark 30, Physical 30
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
10% of Level 6 Random Item found by looting
10 to 400 gold found by looting.
Movement: Range, Flies
Speed: 290
AI Courage: High
Lesser Earth Elemental [Earth Elemental Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 000
Attacks / Abilities
ATK: 80% of 7 - 70 Melee
SPL: 20% of Blades (Master 9 ranks - 9-81 Earth damage)
Immnuities: Earth, Mind
Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
Recovery: 70 ticks
Treasure
20% of Level 4 Ore found by looting
10 to 300 gold found by looting.
Speed: 110
AI Courage: High
Earth Elemental [Earth Elemental Class]
Basic Stats
Level 65
EXP: 04875
HP: 0617
AC: 000
Attacks / Abilities
ATK: 70% of 9 - 90 Melee
SPL: 30% of Rock Blast (Master 5 ranks - 8-40 Earth damage)
Immnuities: Earth, Mind
Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
Recovery: 70 ticks
Treasure
20% of Level 5 Ore found by looting
10 to 400 gold found by looting.
Speed: 130
AI Courage: High
Greater Earth Elemental [Earth Elemental Class]
Basic Stats
Level 80
EXP: 07200
HP: 0880
AC: 000
Attacks / Abilities
ATK: 60% of 10 - 100 Melee
SPL: 40% of Mass Distortion (Grand Master 10 ranks - 45% of HP Earth damage)
Immnuities: Earth, Mind
Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
15% of Level 6 Ore found by looting
10 to 400 gold found by looting.
Speed: 200
AI Courage: High
Lesser Air Elemental [Air Elemental Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 000
Attacks / Abilities
ATK: 80% of 7 - 70 Melee [Air]
SPL: 20% of Sparks (Master 9 ranks - 7 sparks @ 11 Air damage)
Immnuities: Air, Mind
Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
Recovery: 70 ticks
Treasure
10% of Level 4 Random Item found by looting
10 to 300 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: High
Air Elemental [Air Elemental Class]
Basic Stats
Level 65
EXP: 04875
HP: 0617
AC: 000
Attacks / Abilities
ATK: 70% of 9 - 90 Melee [Air]
SPL: 30% of Lightning Bolt (Master 9 ranks - 9-81 Air damage)
Immnuities: Air, Mind
Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
Recovery: 70 ticks
Treasure
10% of Level 5 Random Item found by looting
10 to 400 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: High
Greater Air Elemental [Air Elemental Class]
Basic Stats
Level 80
EXP: 07200
HP: 0880
AC: 000
Attacks / Abilities
ATK: 60% of 10 - 100 Melee [Air]
SPL: 40% of Implosion (Grand Master 10 ranks - 20-110 Air damage)
Immnuities: Air, Mind
Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
10% of Level 6 Random Item found by looting
10 to 400 gold found by looting.
Movement: Range, Flies
Speed: 310
AI Courage: High
Dire Wolf Yearling [Dire Wolf Class]
Basic Stats
Level 9
EXP: 00171
HP: 0035
AC: 005
Attacks / Abilities
ATK: 100% of 5 - 20 Melee
Recovery: 100 ticks
Treasure
15% of Level 1 Ring found by looting
Speed: 275
AI Courage: Infinite
Dire Wolf [Dire Wolf Class]
Basic Stats
Level 14
EXP: 00336
HP: 0061
AC: 009
Attacks / Abilities
ATK: 100% of 7 - 22 Melee
Resistances: Physical 5
Recovery: 90 ticks
Treasure
20% of Level 1 Ring found by looting
Speed: 295
AI Courage: Infinite
Pack Leader [Dire Wolf Class]
Basic Stats
Level 19
EXP: 00551
HP: 0093
AC: 014
Attacks / Abilities
ATK: 100% of 11 - 26 Melee
Resistances: Physical 10
Special: Curse (Randomly inflicts the Curse status effect)
Recovery: 80 ticks
Treasure
25% of Level 2 Ring found by looting
Speed: 315
AI Courage: Infinite
Young Basilisk [Thunder Lizard Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 000
Attacks / Abilities
ATK: 100% of 5 - 65 Melee
Resistances: Fire 5, Air 5, Water 5, Earth 10, Mind 5, Body 5, Physical 5
Special: Paralyze (Random chance of paralyzing target)
Recovery: 100 ticks
Treasure
5 to 25 gold found by looting.
Speed: 220
AI Courage: Medium
Basilisk [Thunder Lizard Class]
Basic Stats
Level 27
EXP: 00999
HP: 0153
AC: 000
Attacks / Abilities
ATK: 100% of 6 - 78 Melee
Resistances: Fire 10, Air 10, Water 10, Earth 20, Mind 10, Body 10,
Physical 10
Special: Stone (Random chance of turning the target to stone on attack)
Recovery: 90 ticks
Treasure
7 to 35 gold found by looting.
Speed: 240
AI Courage: Medium
Elder Basilisk [Thunder Lizard Class]
Basic Stats
Level 38
EXP: 01824
HP: 0258
AC: 000
Attacks / Abilities
ATK: 100% of 7 - 91 Melee
Resistances: Fire 15, Air 15, Water 15, Earth 30, Mind 15, Body 15,
Physical 15
Special: Stone (Random chance of turning the target to stone on attack)
Recovery: 80 ticks
Treasure
10 to 50 gold found by looting.
Speed: 260
AI Courage: High
Cyclops [Cyclops Class]
Basic Stats
Level 24
EXP: 00816
HP: 0129
AC: 000
Attacks / Abilities
ATK: 100% of 17 - 31 Melee
Resistances: Fire 5, Air 5, Water 5, Earth 5, Physical 5
Special: Paralyze (Random chance of paralyzing target)
Preferred Enemy: Trolls
Recovery: 110 ticks
Treasure
15 to 150 gold found by looting.
Speed: 270
AI Courage: Medium
Cyclops Hunter [Cyclops Class]
Basic Stats
Level 36
EXP: 01656
HP: 0237
AC: 000
Attacks / Abilities
ATK: 100% of 20 - 36 Melee
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Spirit 5,
Body 5, Physical 10
Special: Paralyze (Random chance of paralyzing target)
Preferred Enemy: Trolls
Recovery: 80 ticks
Treasure
20 to 200 gold found by looting.
Speed: 280
AI Courage: High
Cyclops Warrior [Cyclops Class]
Basic Stats
Level 48
EXP: 02784
HP: 0374
AC: 000
Attacks / Abilities
ATK: 100% of 24 - 42 Melee
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 10, Spirit 10,
Body 10, Physical 15
Special: Paralyze (Random chance of paralyzing target)
Preferred Enemy: Trolls
Recovery: 65 ticks
Treasure
25 to 250 gold found by looting.
Speed: 300
AI Courage: High
Serpentman [Serpentmen Class]
Basic Stats
Level 5
EXP: 00075
HP: 0017
AC: 000
Attacks / Abilities
ATK: 100% of 3 - 12 Melee
Special: Poison3 (Strong poison on attack)
Recovery: 100 ticks
Treasure
5 to 25 gold found by looting.
Speed: 220
AI Courage: High
Serpentman Elder [Serpentmen Class]
Basic Stats
Level 7
EXP: 00119
HP: 0025
AC: 000
Attacks / Abilities
ATK: 100% of 5 - 20 Melee
Special: Poison3 (Strong poison on attack)
Recovery: 90 ticks
Treasure
10% of Level 1 Ring found by looting
5 to 25 gold found by looting.
Speed: 250
AI Courage: High
Serpentman Warrior [Serpentmen Class]
Basic Stats
Level 11
EXP: 00231
HP: 0045
AC: 000
Attacks / Abilities
ATK: 100% of 7 - 28 Melee
Special: Poison3 (Strong poison on attack)
Recovery: 80 ticks
Treasure
10% of Level 2 Ring found by looting
5 to 25 gold found by looting.
Speed: 280
AI Courage: Infinite
Dancing Light [Will ' O Wisp Class]
Basic Stats
Level 15
EXP: 00375
HP: 0067
AC: 011
Attacks / Abilities
ATK: 100% of 8 - 32 Ranged [Light]
Immnuities: Mind, Light
Resistances: Fire 5
Recovery: 80 ticks
Treasure
25% of Level 2 Gem found by looting
10 to 150 gold found by looting.
Movement: Range, Flies
Speed: 240
AI Courage: Medium
Wisp [Will ' O Wisp Class]
Basic Stats
Level 23
EXP: 00759
HP: 0121
AC: 014
Attacks / Abilities
ATK: 100% of 14 - 56 Ranged [Light]
Immnuities: Mind, Light
Resistances: Fire 10, Air 5, Earth 5
Recovery: 80 ticks
Treasure
25% of Level 3 Gem found by looting
10 to 150 gold found by looting.
Movement: Range, Flies
Speed: 260
AI Courage: Medium
Will O' Wisp [Will ' O Wisp Class]
Basic Stats
Level 38
EXP: 01824
HP: 0258
AC: 019
Attacks / Abilities
ATK: 100% of 20 - 80 Ranged [Light]
Immnuities: Mind, Light
Resistances: Fire 15, Air 10, Water 5, Earth 10, Spirit 5, Body 5
Recovery: 80 ticks
Treasure
25% of Level 4 Gem found by looting
10 to 150 gold found by looting.
Movement: Range, Flies
Speed: 280
AI Courage: Medium
Centaur [Centaur Class]
Basic Stats
Level 11
EXP: 00231
HP: 0045
AC: 006
Attacks / Abilities
ATK: 100% of 4 - 10 Ranged
Resistances: Physical 15
Preferred Enemy: Female Characters
Recovery: 100 ticks
Treasure
35% of Level 1 Bow found by looting
5 to 30 gold found by looting.
Speed: 275
AI Courage: High
Centaur Warrior [Centaur Class]
Basic Stats
Level 14
EXP: 00336
HP: 0061
AC: 012
Attacks / Abilities
ATK: 90% of 6 - 12 Ranged
SPL: 10% of Shield (Expert 4 ranks - half damage on ranged attacks)
Resistances: Physical 20
Preferred Enemy: Female Characters
Recovery: 90 ticks
Treasure
25% of Level 2 Bow found by looting
5 to 40 gold found by looting.
Speed: 285
AI Courage: High
Centaur Warlord [Centaur Class]
Basic Stats
Level 18
EXP: 00504
HP: 0086
AC: 020
Attacks / Abilities
ATK: 90% of 8 - 14 Ranged
SPL: 10% of Shield (Master 7 ranks - half damage on ranged attacks)
Resistances: Physical 25
Preferred Enemy: Female Characters
Recovery: 90 ticks
Treasure
35% of Level 3 Bow found by looting
5 to 50 gold found by looting.
Speed: 295
AI Courage: High
Efreeti Soldier [Efreeti Class]
Basic Stats
Level 45
EXP: 02475
HP: 0337
AC: 000
Attacks / Abilities
ATK: 90% of 7 - 56 Melee [Fire]
SPL: 10% of Fireball (Master 5 ranks - 5-30 Fire damage, AoE)
Immnuities: Fire, Mind
Resistances: Air 5, Earth 5, Body 5, Physical 20
Recovery: 70 ticks
Treasure
50% of Level 4 Sword found by looting
10 to 200 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: Infinite
Efreeti Knight [Efreeti Class]
Basic Stats
Level 55
EXP: 03575
HP: 0467
AC: 000
Attacks / Abilities
ATK: 80% of 9 - 72 Melee [Fire]
SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE)
Immnuities: Fire, Mind
Resistances: Air 10, Earth 10, Body 10, Physical 30
Recovery: 70 ticks
Treasure
50% of Level 4 Sword found by looting
10 to 200 gold found by looting.
Movement: Range, Flies
Speed: 310
AI Courage: Infinite
Efreeti Lord [Efreeti Class]
Basic Stats
Level 65
EXP: 04875
HP: 0617
AC: 000
Attacks / Abilities
ATK: 70% of 10 - 80 Melee [Fire]
SPL: 30% of Fireball (Master 9 ranks - 9-56 Fire damage, AoE)
Immnuities: Fire, Mind
Resistances: Air 20, Earth 20, Body 20, Physical 40
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
50% of Level 5 Sword found by looting
10 to 200 gold found by looting.
Movement: Range, Flies
Speed: 330
AI Courage: Infinite
Ogre Mage Apprentice [Ogre Mage Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 014
Attacks / Abilities
ATK: 50% of 8 - 20 Melee
ATK: 30% of 4 - 16 Ranged [Fire]
SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
Dark 5
Recovery: 100 ticks
Treasure
25% of Level 2 Scroll found by looting
10 to 40 gold found by looting.
Speed: 200
AI Courage: Infinite
Ogre Mage [Ogre Mage Class]
Basic Stats
Level 28
EXP: 01064
HP: 0162
AC: 018
Attacks / Abilities
ATK: 50% of 12 - 30 Melee
ATK: 30% of 6 - 24 Ranged [Water]
SPL: 20% of Poison Spray (Expert 7 ranks - 3 shots @ 9-16 Water damage)
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
Body 10, Dark 10
Special: Curse (Randomly inflicts the Curse status effect)
Recovery: 90 ticks
Treasure
30% of Level 3 Scroll found by looting
10 to 60 gold found by looting.
Speed: 220
AI Courage: Infinite
Ogre Magi [Ogre Mage Class]
Basic Stats
Level 35
EXP: 01575
HP: 0227
AC: 030
Attacks / Abilities
ATK: 50% of 17 - 44 Melee
ATK: 30% of 8 - 32 Ranged [Air]
SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15, Dark 15
Special: Curse (Randomly inflicts the Curse status effect)
Recovery: 80 ticks
Treasure
35% of Level 7 Scroll found by looting
10 to 100 gold found by looting.
Speed: 240
AI Courage: Infinite
Unicorn Foal [Unicorn Class]
Basic Stats
Level 25
EXP: 00875
HP: 0137
AC: 020
Attacks / Abilities
ATK: 100% of 5 - 30 Ranged [Water]
Resistances: Air 25, Earth 25, Mind 10, Body 10, Light 25, Physical 10
Recovery: 70 ticks
Treasure
45% of Level 1 Ring found by looting
20 to 100 gold found by looting.
Speed: 140
AI Courage: High
Unicorn [Unicorn Class]
Basic Stats
Level 35
EXP: 01575
HP: 0227
AC: 030
Attacks / Abilities
ATK: 100% of 6 - 36 Ranged [Fire]
Resistances: Air 35, Earth 35, Mind 20, Body 20, Light 35, Physical 20
Recovery: 60 ticks
Treasure
45% of Level 2 Amulet found by looting
20 to 100 gold found by looting.
Speed: 160
AI Courage: High
Unicorn Herd Leader [Unicorn Class]
Basic Stats
Level 45
EXP: 02475
HP: 0337
AC: 040
Attacks / Abilities
ATK: 100% of 7 - 42 Ranged [Air]
Resistances: Air 45, Earth 45, Mind 30, Body 30, Light 45, Physical 30
Special: Three Shots (I'm not actually sure what this means)
Recovery: 50 ticks
Treasure
45% of Level 3 Gem found by looting
20 to 100 gold found by looting.
Speed: 180
AI Courage: High
Emerald Dragon [Crystal Dragon Class]
Basic Stats
Level 75
EXP: 06375
HP: 0787
AC: 060
Attacks / Abilities
ATK: 50% of 12 - 96 Ranged [Ener]
ATK: 50% of 12 - 96 Ranged [Ener]
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15, Light 10, Dark 10, Physical 20
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
250 to 0 gold found by looting.
Speed: 240
AI Courage: High
Sapphire Dragon [Crystal Dragon Class]
Basic Stats
Level 100
EXP: 11000
HP: 1300
AC: 080
Attacks / Abilities
ATK: 50% of 14 - 112 Ranged [Ener]
ATK: 50% of 14 - 112 Ranged [Ener]
Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Spirit 20,
Body 20, Light 15, Dark 15, Physical 30
Preferred Enemy: Unknown - Second character of party?
Recovery: 65 ticks
Treasure
300 to 0 gold found by looting.
Speed: 260
AI Courage: High
Ruby Dragon [Crystal Dragon Class]
Basic Stats
Level 125
EXP: 16875
HP: 1937
AC: 100
Attacks / Abilities
ATK: 50% of 16 - 128 Ranged [Ener]
ATK: 50% of 16 - 128 Ranged [Ener]
Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
Body 30, Light 20, Dark 20, Physical 40
Preferred Enemy: Unknown - Second character of party?
Recovery: 60 ticks
Treasure
400 to 0 gold found by looting.
Speed: 300
AI Courage: High
Mist Hawk [Thunderbird Class]
Basic Stats
Level 39
EXP: 01911
HP: 0269
AC: 030
Attacks / Abilities
ATK: 90% of 6 - 42 Melee [Air]
SPL: 10% of Lightning Bolt (Master 5 ranks - 5-40 Air damage)
Immnuities: Air
Resistances: Fire 5, Water 5, Mind 5, Body 5, Light 5, Dark 5, Physical 5
Recovery: 90 ticks
Treasure
20 to 600 gold found by looting.
Movement: Range, Flies
Speed: 250
AI Courage: Medium
Storm Eagle [Thunderbird Class]
Basic Stats
Level 59
EXP: 04071
HP: 0525
AC: 035
Attacks / Abilities
ATK: 80% of 13 - 61 Melee [Air]
SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
Immnuities: Air
Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
Physical 10
Recovery: 80 ticks
Treasure
25 to 750 gold found by looting.
Movement: Range, Flies
Speed: 260
AI Courage: High
Thunderbird [Thunderbird Class]
Basic Stats
Level 79
EXP: 07031
HP: 0861
AC: 040
Attacks / Abilities
ATK: 70% of 20 - 80 Melee [Air]
SPL: 30% of Lightning Bolt (Master 9 ranks - 9-72 Air damage)
Immnuities: Air
Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
Physical 20
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
30 to 900 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: Infinite
Wasp Worker [Wasp Warrior Class]
Basic Stats
Level 15
EXP: 00375
HP: 0067
AC: 012
Attacks / Abilities
ATK: 100% of 5 - 23 Melee
Recovery: 90 ticks
Treasure
20% of Level 1 Dagger found by looting
5 to 35 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: High
Wasp Sentry [Wasp Warrior Class]
Basic Stats
Level 18
EXP: 00504
HP: 0086
AC: 014
Attacks / Abilities
ATK: 100% of 9 - 33 Melee
Recovery: 90 ticks
Treasure
20% of Level 1 Sword found by looting
5 to 45 gold found by looting.
Movement: Range, Flies
Speed: 310
AI Courage: High
Wasp Warrior [Wasp Warrior Class]
Basic Stats
Level 23
EXP: 00759
HP: 0121
AC: 016
Attacks / Abilities
ATK: 100% of 15 - 45 Melee
Recovery: 80 ticks
Treasure
20% of Level 2 Sword found by looting
5 to 55 gold found by looting.
Movement: Range, Flies
Speed: 320
AI Courage: Infinite
Wyvern [Wyvern Class]
Basic Stats
Level 19
EXP: 00551
HP: 0093
AC: 014
Attacks / Abilities
ATK: 100% of 7 - 42 Melee
Resistances: Physical 15
Special: Poison2 (Moderate poison on attack)
Preferred Enemy: Dragons
Recovery: 80 ticks
Treasure
10 to 150 gold found by looting.
Movement: Range, Flies
Speed: 250
AI Courage: Medium
Horned Wyvern [Wyvern Class]
Basic Stats
Level 28
EXP: 01064
HP: 0162
AC: 028
Attacks / Abilities
ATK: 100% of 9 - 54 Melee
Resistances: Fire 5, Water 5, Mind 5, Body 5, Physical 20
Special: Poison3 (Major poison on attack)
Preferred Enemy: Dragons
Recovery: 70 ticks
Treasure
10 to 200 gold found by looting.
Movement: Range, Flies
Speed: 280
AI Courage: High
Ancient Wyvern [Wyvern Class]
Basic Stats
Level 37
EXP: 01739
HP: 0247
AC: 042
Attacks / Abilities
ATK: 100% of 12 - 72 Melee
Resistances: Fire 10, Air 5, Water 10, Earth 5, Mind 10, Spirit 5,
Body 10, Physical 25
Special: Dead (Randomly instant kills a target)
Preferred Enemy: Dragons
Recovery: 60 ticks
Treasure
10 to 300 gold found by looting.
Movement: Range, Flies
Speed: 320
AI Courage: Infinite
Brass Gorgon [Gorgon Class]
Basic Stats
Level 25
EXP: 00875
HP: 0137
AC: 020
Attacks / Abilities
ATK: 100% of 12 - 24 Melee
Immnuities: Fire, Air
Resistances: Mind 5, Spirit 5, Body 5, Light 5, Dark 5, Physical 20
Special: Paralyze (Random chance of paralyzing target)
Recovery: 90 ticks
Treasure
5 to 100 gold found by looting.
Speed: 200
AI Courage: Medium
Bronze Gorgon [Gorgon Class]
Basic Stats
Level 35
EXP: 01575
HP: 0227
AC: 025
Attacks / Abilities
ATK: 100% of 15 - 30 Melee
Immnuities: Fire, Air
Resistances: Mind 10, Spirit 10, Body 10, Light 10, Dark 10, Physical 25
Special: Stone (Random chance of turning the target to stone on attack)
Recovery: 90 ticks
Treasure
10 to 200 gold found by looting.
Speed: 220
AI Courage: High
Iron Gorgon [Gorgon Class]
Basic Stats
Level 45
EXP: 02475
HP: 0337
AC: 030
Attacks / Abilities
ATK: 100% of 18 - 36 Melee
Immnuities: Fire, Air
Resistances: Mind 15, Spirit 15, Body 15, Light 15, Dark 15, Physical 30
Special: Stone (Random chance of turning the target to stone on attack)
Recovery: 80 ticks
Treasure
15 to 300 gold found by looting.
Speed: 240
AI Courage: Infinite
Fire Newt [Salamander Class]
Basic Stats
Level 29
EXP: 01131
HP: 0171
AC: 030
Attacks / Abilities
ATK: 90% of 6 - 42 Melee [Fire]
SPL: 10% of Fire Bolt (Master 5 ranks - 5-20 Fire damage)
Immnuities: Fire
Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
Physical 10
Recovery: 90 ticks
Treasure
11 to 220 gold found by looting.
Speed: 250
AI Courage: Medium
Fire Lizard [Salamander Class]
Basic Stats
Level 49
EXP: 02891
HP: 0387
AC: 035
Attacks / Abilities
ATK: 80% of 13 - 61 Melee [Fire]
SPL: 20% of Fire Bolt (Master 7 ranks - 7-28 Fire damage)
Immnuities: Fire
Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
Physical 15
Recovery: 80 ticks
Treasure
17 to 340 gold found by looting.
Speed: 260
AI Courage: High
Salamander [Salamander Class]
Basic Stats
Level 69
EXP: 05451
HP: 0683
AC: 040
Attacks / Abilities
ATK: 70% of 20 - 80 Melee [Fire]
SPL: 30% of Fire Bolt (Master 9 ranks - 9-36 Fire damage)
Immnuities: Fire
Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
Physical 20
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
21 to 420 gold found by looting.
Speed: 300
AI Courage: Infinite
Fire Bird [Phoenix Class]
Basic Stats
Level 39
EXP: 01911
HP: 0269
AC: 030
Attacks / Abilities
ATK: 100% of 14 - 78 Melee [Fire]
Immnuities: Fire
Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
Physical 10
Recovery: 90 ticks
Treasure
11 to 220 gold found by looting.
Movement: Range, Flies
Speed: 250
AI Courage: Medium
Phoenix [Phoenix Class]
Basic Stats
Level 59
EXP: 04071
HP: 0525
AC: 035
Attacks / Abilities
ATK: 100% of 10 - 90 Melee [Fire]
Immnuities: Fire
Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
Physical 15
Recovery: 80 ticks
Treasure
17 to 340 gold found by looting.
Movement: Range, Flies
Speed: 260
AI Courage: High
Grand Phoenix [Phoenix Class]
Basic Stats
Level 79
EXP: 07031
HP: 0861
AC: 040
Attacks / Abilities
ATK: 100% of 16 - 112 Melee [Fire]
Immnuities: Fire
Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
Physical 20
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
21 to 420 gold found by looting.
Movement: Range, Flies
Speed: 300
AI Courage: Infinite
Triton [Triton Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 030
Attacks / Abilities
ATK: 100% of 4 - 28 Melee
Immnuities: Water
Resistances: Air 5, Earth 5, Mind 5, Body 5, Physical 5
Recovery: 90 ticks
Treasure
15% of Level 1 Spear found by looting
10 to 90 gold found by looting.
Speed: 250
AI Courage: Medium
Triton Warrior [Triton Class]
Basic Stats
Level 30
EXP: 01200
HP: 0180
AC: 035
Attacks / Abilities
ATK: 100% of 6 - 42 Melee
Immnuities: Water
Resistances: Air 10, Earth 10, Mind 10, Body 10, Physical 10
Recovery: 80 ticks
Treasure
15% of Level 2 Spear found by looting
10 to 130 gold found by looting.
Speed: 260
AI Courage: High
Triton Crusader [Triton Class]
Basic Stats
Level 45
EXP: 02475
HP: 0337
AC: 040
Attacks / Abilities
ATK: 100% of 7 - 49 Melee
Immnuities: Water
Resistances: Air 15, Earth 15, Mind 15, Body 15, Physical 15
Recovery: 70 ticks
Treasure
15% of Level 3 Spear found by looting
10 to 150 gold found by looting.
Speed: 300
AI Courage: Infinite
Young Dragon Turtle [Dragon Turtle Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 060
Attacks / Abilities
ATK: 100% of 5 - 75 Melee
Immnuities: Water
Resistances: Fire 5, Air 10, Earth 10, Mind 10, Body 10, Light 5,
Dark 5, Physical 10
Recovery: 70 ticks
Treasure
25% of Level 4 Sword found by looting
10 to 250 gold found by looting.
Speed: 200
AI Courage: High
Dragon Turtle [Dragon Turtle Class]
Basic Stats
Level 70
EXP: 05600
HP: 0700
AC: 080
Attacks / Abilities
ATK: 100% of 6 - 90 Melee
Immnuities: Water
Resistances: Fire 10, Air 20, Earth 20, Mind 20, Body 20, Light 5,
Dark 5, Physical 20
Recovery: 70 ticks
Treasure
25% of Level 5 Spear found by looting
10 to 250 gold found by looting.
Speed: 200
AI Courage: Infinite
Elder Tortoise [Dragon Turtle Class]
Basic Stats
Level 90
EXP: 09000
HP: 1080
AC: 100
Attacks / Abilities
ATK: 100% of 7 - 105 Melee
Immnuities: Water
Resistances: Fire 15, Air 30, Earth 30, Mind 30, Body 30, Light 5, Dark 5,
Physical 30
Recovery: 70 ticks
Treasure
25% of Level 5 Dagger found by looting
10 to 250 gold found by looting.
Speed: 200
AI Courage: Infinite
Rook [Raven Man Class]
Basic Stats
Level 40
EXP: 02000
HP: 0280
AC: 015
Attacks / Abilities
ATK: 100% of 12 - 84 Melee
Immnuities: Air
Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
Physical 10
Recovery: 90 ticks
Treasure
30% of Level 3 Sword found by looting
10 to 250 gold found by looting.
Movement: Range, Flies
Speed: 240
AI Courage: High
Corbie [Raven Man Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 020
Attacks / Abilities
ATK: 100% of 13 - 91 Melee
Immnuities: Air
Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
Physical 20
Recovery: 80 ticks
Treasure
40% of Level 4 Sword found by looting
10 to 250 gold found by looting.
Movement: Range, Flies
Speed: 260
AI Courage: High
Raven [Raven Man Class]
Basic Stats
Level 60
EXP: 04200
HP: 0540
AC: 028
Attacks / Abilities
ATK: 100% of 14 - 98 Melee
Immnuities: Air
Resistances: Fire 30, Water 30, Mind 30, Body 30, Light 5, Dark 5,
Physical 30
Recovery: 70 ticks
Treasure
50% of Level 5 Sword found by looting
10 to 250 gold found by looting.
Movement: Range, Flies
Speed: 280
AI Courage: High
Boulder [Malevolent Boulder Class]
Basic Stats
Level 12
EXP: 00264
HP: 0050
AC: 035
Attacks / Abilities
ATK: 60% of 3 - 30 Melee
ATK: 25% of 2 - 12 Ranged
SPL: 15% of Blades (Expert 4 ranks - 4-24 Earth damage)
Immnuities: Earth, Mind
Resistances: Fire 20, Air 5, Water 5, Body 10, Physical 5
Special: BrkArmor (Breaks a random piece of armor in inventory)
Special: Explode on Death (4-20 Earth damage)
Preferred Enemy: Unknown - Second character of party?
Recovery: 90 ticks
Treasure
25% of Level 3 Ore found by looting
15 to 225 gold found by looting.
Speed: 250
AI Courage: Medium
Boulder [Malevolent Boulder Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 050
Attacks / Abilities
ATK: 55% of 4 - 40 Melee
ATK: 25% of 4 - 24 Ranged
SPL: 20% of Blades (Master 7 ranks - 7-42 Earth damage)
Immnuities: Earth, Mind
Resistances: Fire 25, Air 10, Water 10, Body 20, Physical 10
Special: BrkArmor (Breaks a random piece of armor in inventory)
Special: Explode on Death (4-20 Earth damage)
Preferred Enemy: Unknown - Second character of party?
Recovery: 80 ticks
Treasure
35% of Level 4 Ore found by looting
20 to 400 gold found by looting.
Speed: 260
AI Courage: High
Boulder [Malevolent Boulder Class]
Basic Stats
Level 35
EXP: 01575
HP: 0227
AC: 080
Attacks / Abilities
ATK: 50% of 5 - 50 Melee
ATK: 25% of 6 - 36 Ranged
SPL: 25% of Rock Blast (Normal 4 ranks - 4-32 Earth damage)
Immnuities: Earth, Mind
Resistances: Fire 30, Air 15, Water 15, Body 30, Physical 15
Special: BrkArmor (Breaks a random piece of armor in inventory)
Special: Explode on Death (4-20 Earth damage)
Preferred Enemy: Unknown - Third character of party?
Recovery: 70 ticks
Treasure
45% of Level 5 Ore found by looting
25 to 625 gold found by looting.
Speed: 300
AI Courage: Infinite
Plane Guardian [Plane Guardian Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 060
Attacks / Abilities
ATK: 80% of 15 - 50 Melee
SPL: 20% of Paralyze (Master 9 ranks - random chance of paralyzing target)
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15, Light 15, Dark 15
Recovery: 70 ticks
Treasure
30% of Level 5 Random Item found by looting
200 to 2000 gold found by looting.
Speed: 200
AI Courage: Infinite
Plane Protector [Plane Guardian Class]
Basic Stats
Level 70
EXP: 05600
HP: 0700
AC: 080
Attacks / Abilities
ATK: 70% of 21 - 63 Melee
SPL: 30% of Paralyze (Master 9 ranks - random chance of paralyzing target)
Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
Body 25, Light 25, Dark 25
Recovery: 70 ticks
Treasure
30% of Level 5 Random Item found by looting
250 to 2500 gold found by looting.
Speed: 200
AI Courage: Infinite
Plane Overlord [Plane Guardian Class]
Basic Stats
Level 90
EXP: 09000
HP: 1080
AC: 100
Attacks / Abilities
ATK: 60% of 30 - 100 Melee
SPL: 40% of Paralyze (Master 9 ranks - random change of paralyzing target)
Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
Body 30, Light 30, Dark 30
Recovery: 70 ticks
Treasure
40% of Level 6 Random Item found by looting
300 to 3000 gold found by looting.
Speed: 200
AI Courage: Infinite
Crystal Walker [Crystal Walker Class]
Basic Stats
Level 60
EXP: 04200
HP: 0540
AC: 000
Attacks / Abilities
ATK: 65% of 15 - 60 Melee [Air]
ATK: 35% of 15 - 60 Ranged [Air]
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15, Light 15, Dark 15
Special: Paralyze (Random chance of paralyzing target)
Recovery: 90 ticks
Treasure
30% of Level 5 Random Item found by looting
200 to 2000 gold found by looting.
Speed: 280
AI Courage: Infinite
Crystal Sentry [Crystal Walker Class]
Basic Stats
Level 80
EXP: 07200
HP: 0880
AC: 000
Attacks / Abilities
ATK: 55% of 20 - 80 Melee [Air]
ATK: 45% of 20 - 80 Ranged [Air]
Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
Body 25, Light 25, Dark 25
Special: Paralyze (Random chance of paralyzing target)
Recovery: 80 ticks
Treasure
30% of Level 5 Random Item found by looting
250 to 2500 gold found by looting.
Speed: 280
AI Courage: Infinite
Crystal Guardian [Crystal Walker Class]
Basic Stats
Level 100
EXP: 11000
HP: 1300
AC: 000
Attacks / Abilities
ATK: 45% of 25 - 100 Melee [Air]
ATK: 55% of 25 - 100 Ranged [Air]
Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
Body 30, Light 30, Dark 30
Special: Paralyze (Random chance of paralyzing target)
Recovery: 70 ticks
Treasure
30% of Level 6 Random Item found by looting
300 to 3000 gold found by looting.
Speed: 330
AI Courage: Infinite
Fear [Nightmare Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 060
Attacks / Abilities
ATK: 100% of 6 - 48 Melee
Immnuities: Physical
Special: Afraid (Randomly causes the Fear status effect)
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
25% of Level 3 Ring found by looting
8 to 240 gold found by looting.
Speed: 200
AI Courage: High
Terror [Nightmare Class]
Basic Stats
Level 70
EXP: 05600
HP: 0700
AC: 080
Attacks / Abilities
ATK: 100% of 8 - 64 Melee
Immnuities: Physical
Special: Insane (Randomly inflicts insanity on target)
Preferred Enemy: Unknown - Second character of party?
Recovery: 70 ticks
Treasure
25% of Level 4 Ring found by looting
8 to 240 gold found by looting.
Speed: 200
AI Courage: Infinite
Nightmare [Nightmare Class]
Basic Stats
Level 90
EXP: 09000
HP: 1080
AC: 100
Attacks / Abilities
ATK: 100% of 10 - 80 Melee
Immnuities: Physical
Special: Insane (Randomly inflicts insanity on target)
Preferred Enemy: Unknown - Third character of party?
Recovery: 70 ticks
Treasure
25% of Level 5 Ring found by looting
8 to 240 gold found by looting.
Speed: 200
AI Courage: Infinite
Ether Knight [Ether Knight Class]
Basic Stats
Level 40
EXP: 02000
HP: 0280
AC: 040
Attacks / Abilities
ATK: 80% of 7 - 49 Melee
ATK: 20% of 3 - 30 Ranged [Air]
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15, Light 15, Dark 15
Recovery: 70 ticks
Treasure
30% of Level 5 Chain found by looting
10 to 250 gold found by looting.
Speed: 220
AI Courage: Medium
Ether Champion [Ether Knight Class]
Basic Stats
Level 58
EXP: 03944
HP: 0510
AC: 050
Attacks / Abilities
ATK: 60% of 17 - 59 Melee
ATK: 40% of 4 - 40 Ranged [Water]
Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
Body 25, Light 25, Dark 25
Recovery: 70 ticks
Treasure
30% of Level 5 Plate found by looting
10 to 250 gold found by looting.
Speed: 240
AI Courage: High
Ether Lord [Ether Knight Class]
Basic Stats
Level 71
EXP: 05751
HP: 0717
AC: 060
Attacks / Abilities
ATK: 40% of 32 - 74 Melee
ATK: 60% of 5 - 50 Ranged [Fire]
Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
Body 30, Light 30, Dark 30
Recovery: 70 ticks
Treasure
30% of Level 5 Sword found by looting
10 to 250 gold found by looting.
Speed: 280
AI Courage: High
Charger [Juggernaut Class]
Basic Stats
Level 45
EXP: 02475
HP: 0337
AC: 035
Attacks / Abilities
ATK: 100% of 23 - 50 Melee
Immnuities: Earth, Mind
Resistances: Physical 50
Special: BrkWeapon (Breaks a random weapon in inventory)
Recovery: 80 ticks
Treasure
20% of Level 1 Ore found by looting
5 to 250 gold found by looting.
Speed: 250
AI Courage: Medium
Juggernaut [Juggernaut Class]
Basic Stats
Level 60
EXP: 04200
HP: 0540
AC: 050
Attacks / Abilities
ATK: 100% of 34 - 70 Melee
Immnuities: Earth, Mind
Resistances: Physical 50
Special: BrkArmor (Breaks a random piece of armor in inventory)
Recovery: 70 ticks
Treasure
30% of Level 3 Ore found by looting
10 to 500 gold found by looting.
Speed: 260
AI Courage: High
Demolisher [Juggernaut Class]
Basic Stats
Level 85
EXP: 08075
HP: 0977
AC: 080
Attacks / Abilities
ATK: 100% of 45 - 90 Melee
Immnuities: Earth, Mind
Resistances: Physical 50
Special: BrkArmorx2 (Breaks up to two random pieces of armor in inventory)
Recovery: 60 ticks
Treasure
40% of Level 6 Ore found by looting
15 to 750 gold found by looting.
Speed: 300
AI Courage: Infinite
Smoke Gog [Gog Class]
Basic Stats
Level 10
EXP: 00200
HP: 0040
AC: 006
Attacks / Abilities
ATK: 80% of 3 - 12 Ranged [Fire]
SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
Resistances: Fire 15
Special: Explode on Death (2-10 Fire damage)
Recovery: 90 ticks
Treasure
5 to 75 gold found by looting.
Speed: 265
AI Courage: Medium
Ember Gog [Gog Class]
Basic Stats
Level 13
EXP: 00299
HP: 0055
AC: 010
Attacks / Abilities
ATK: 75% of 7 - 16 Ranged [Fire]
SPL: 25% of Fire Bolt (Expert 7 ranks - 7-28 Fire damage)
Resistances: Fire 25
Special: Explode on Death (3-15 Fire damage)
Recovery: 85 ticks
Treasure
8 to 120 gold found by looting.
Speed: 285
AI Courage: Medium
Fire Gog [Gog Class]
Basic Stats
Level 19
EXP: 00551
HP: 0093
AC: 014
Attacks / Abilities
ATK: 70% of 10 - 28 Ranged [Fire]
SPL: 30% of Fireball (Expert 3 ranks - 3-18 Fire damage, AoE)
Resistances: Fire 30
Special: Explode on Death (4-20 Fire damage)
Recovery: 80 ticks
Treasure
11 to 165 gold found by looting.
Speed: 300
AI Courage: High
Skeletal Dragon [Bone Dragon Class]
Basic Stats
Level 30
EXP: 01200
HP: 0180
AC: 000
Attacks / Abilities
ATK: 100% of 5 - 30 Ranged [Dark]
Immnuities: Mind, Dark
Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 5
Special: Afraid (Randomly causes the Fear status effect)
Recovery: 95 ticks
Treasure
35% of Level 2 Amulet found by looting
10 to 200 gold found by looting.
Movement: Range, Flies
Speed: 140
AI Courage: High
Bone Dragon [Bone Dragon Class]
Basic Stats
Level 45
EXP: 02475
HP: 0337
AC: 000
Attacks / Abilities
ATK: 100% of 7 - 42 Ranged [Dark]
Immnuities: Mind, Dark
Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 10
Special: Curse (Randomly inflicts the Curse status effect)
Recovery: 95 ticks
Treasure
25% of Level 3 Amulet found by looting
15 to 300 gold found by looting.
Movement: Range, Flies
Speed: 160
AI Courage: High
Undead Dragon [Bone Dragon Class]
Basic Stats
Level 60
EXP: 04200
HP: 0540
AC: 000
Attacks / Abilities
ATK: 100% of 9 - 54 Ranged [Dark]
Immnuities: Mind, Dark
Resistances: Fire 15, Air 15, Water 15, Earth 15, Body 15, Physical 15
Special: Insane (Randomly inflicts insanity on target)
Recovery: 95 ticks
Treasure
15% of Level 4 Amulet found by looting
18 to 360 gold found by looting.
Movement: Range, Flies
Speed: 180
AI Courage: Infinite
Human Peasant [Bedraggled Human (peasant) Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 003
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Human Peasant [Bedraggled Human (peasant) Class]
Basic Stats
Level 2
EXP: 00024
HP: 0006
AC: 005
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Human Peasant [Bedraggled Human (peasant) Class]
Basic Stats
Level 3
EXP: 00039
HP: 0009
AC: 006
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
1 gold found by looting.
Speed: 140
AI Courage: Low
Naga [Naga Class]
Basic Stats
Level 20
EXP: 00600
HP: 0100
AC: 010
Attacks / Abilities
ATK: 75% of 11 - 21 Melee
ATK: 20% of 2 - 12 Melee [Water]
SPL: 5% of Blades (Normal 2 ranks - 2-12 Earth damage)
Resistances: Fire 5, Water 5, Physical 5
Special: Poison1x2 (Inflicts moderate poison on attack?)
Preferred Enemy: Unknown - Typo?
Recovery: 70 ticks
Treasure
5% of Level 1 Sword found by looting
5 to 100 gold found by looting.
Speed: 185
AI Courage: Medium
Naga Warrior [Naga Class]
Basic Stats
Level 28
EXP: 01064
HP: 0162
AC: 012
Attacks / Abilities
ATK: 73% of 14 - 30 Melee
ATK: 20% of 3 - 18 Melee [Water]
SPL: 7% of Blades (Normal 3 ranks - 3-18 Earth damage)
Resistances: Fire 10, Air 5, Water 10, Earth 5, Physical 10
Special: Poison1x3 (Inflicts major poison on attack?)
Preferred Enemy: Unknown - Typo?
Recovery: 70 ticks
Treasure
10% of Level 2 Sword found by looting
7 to 140 gold found by looting.
Speed: 210
AI Courage: High
Naga Queen [Naga Class]
Basic Stats
Level 38
EXP: 01824
HP: 0258
AC: 016
Attacks / Abilities
ATK: 70% of 16 - 36 Melee
ATK: 20% of 4 - 24 Melee [Water]
SPL: 10% of Blades (Normal 4 ranks - 4-24 Earth damage)
Resistances: Fire 15, Air 10, Water 15, Earth 10, Physical 15
Special: Poison2x4 (I'm so confused on this poison)
Preferred Enemy: Unknown - Typo?
Recovery: 50 ticks
Treasure
15% of Level 3 Sword found by looting
10 to 200 gold found by looting.
Speed: 235
AI Courage: Infinite
Skeleton Bowman [Skeletons Archer Class]
Basic Stats
Level 11
EXP: 00231
HP: 0045
AC: 014
Attacks / Abilities
ATK: 90% of 4 - 14 Ranged
ATK: 10% of 4 - 14 Ranged [Fire]
Immnuities: Mind
Resistances: Dark 30
Recovery: 90 ticks
Treasure
5% of Level 1 Bow found by looting
5 to 100 gold found by looting.
Speed: 140
AI Courage: Medium
Skeleton Hunter [Skeletons Archer Class]
Basic Stats
Level 13
EXP: 00299
HP: 0055
AC: 016
Attacks / Abilities
ATK: 90% of 6 - 21 Ranged
ATK: 10% of 6 - 21 Ranged [Fire]
Immnuities: Mind
Resistances: Dark 40
Recovery: 90 ticks
Treasure
10% of Level 2 Bow found by looting
7 to 140 gold found by looting.
Speed: 150
AI Courage: High
Skeleton Archer [Skeletons Archer Class]
Basic Stats
Level 17
EXP: 00459
HP: 0079
AC: 022
Attacks / Abilities
ATK: 85% of 6 - 24 Ranged
ATK: 15% of 6 - 24 Ranged [Fire]
Immnuities: Mind
Resistances: Dark 50
Recovery: 80 ticks
Treasure
15% of Level 3 Bow found by looting
10 to 200 gold found by looting.
Speed: 160
AI Courage: High
Dark Dwarf Grunt [Dark Dwarf Class]
Basic Stats
Level 17
EXP: 00459
HP: 0079
AC: 012
Attacks / Abilities
ATK: 100% of 13 - 25 Melee
Immnuities: Earth
Resistances: Fire 10, Air 10, Water 10, Mind 10, Body 10, Physical 10
Recovery: 90 ticks
Treasure
20% of Level 1 Gem found by looting
15 to 120 gold found by looting.
Speed: 240
AI Courage: High
Dark Dwarf Pounder [Dark Dwarf Class]
Basic Stats
Level 24
EXP: 00816
HP: 0129
AC: 014
Attacks / Abilities
ATK: 100% of 18 - 30 Melee
Immnuities: Earth
Resistances: Fire 15, Air 15, Water 15, Mind 15, Body 15, Physical 15
Recovery: 80 ticks
Treasure
20% of Level 2 Gem found by looting
15 to 150 gold found by looting.
Speed: 260
AI Courage: High
Dark Dwarf Berserker [Dark Dwarf Class]
Basic Stats
Level 31
EXP: 01271
HP: 0189
AC: 016
Attacks / Abilities
ATK: 100% of 28 - 40 Melee
Immnuities: Earth
Resistances: Fire 20, Air 20, Water 20, Mind 20, Body 20, Physical 20
Recovery: 70 ticks
Treasure
40% of Level 3 Gem found by looting
15 to 240 gold found by looting.
Speed: 280
AI Courage: High
Fish [School of Fish (non-combatant) Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 003
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
No loot.
Speed: 140
AI Courage: Low
Fish [School of Fish (non-combatant) Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 003
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
No loot.
Speed: 140
AI Courage: Low
Fish [School of Fish (non-combatant) Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 003
Attacks / Abilities
ATK: 100% of 2 - 4 Melee
Recovery: 100 ticks
Treasure
No loot.
Speed: 140
AI Courage: Low
Pirate [Wimpy Pirate Warrior Male Class]
Basic Stats
Level 8
EXP: 00075
HP: 0020
AC: 000
Attacks / Abilities
ATK: 100% of 2 - 10 Melee
Recovery: 90 ticks
Treasure
5 to 10 gold found by looting.
Speed: 155
AI Courage: Medium
Buccaneer [Wimpy Pirate Warrior Male Class]
Basic Stats
Level 11
EXP: 00125
HP: 0035
AC: 000
Attacks / Abilities
ATK: 100% of 4 - 12 Melee
Recovery: 80 ticks
Treasure
7 to 14 gold found by looting.
Speed: 175
AI Courage: High
Corsair [Wimpy Pirate Warrior Male Class]
Basic Stats
Level 15
EXP: 00195
HP: 0050
AC: 000
Attacks / Abilities
ATK: 100% of 6 - 14 Melee
Recovery: 70 ticks
Treasure
60% of Level 1 Sword found by looting
10 to 20 gold found by looting.
Speed: 195
AI Courage: Infinite
Regnan Crossbowman [Wimpy Pirate Crossbowman (Female) Class]
Basic Stats
Level 5
EXP: 00075
HP: 0017
AC: 000
Attacks / Abilities
ATK: 80% of 4 - 12 Melee
ATK: 20% of 4 - 12 Ranged
Recovery: 100 ticks
Treasure
5 to 10 gold found by looting.
Speed: 110
AI Courage: Medium
Regnan Arbalester [Wimpy Pirate Crossbowman (Female) Class]
Basic Stats
Level 8
EXP: 00144
HP: 0030
AC: 000
Attacks / Abilities
ATK: 70% of 6 - 14 Melee
ATK: 30% of 5 - 13 Ranged
Recovery: 100 ticks
Treasure
7 to 14 gold found by looting.
Speed: 130
AI Courage: High
Regnan Lieutenant [Wimpy Pirate Crossbowman (Female) Class]
Basic Stats
Level 10
EXP: 00200
HP: 0040
AC: 000
Attacks / Abilities
ATK: 60% of 8 - 16 Melee
ATK: 40% of 8 - 16 Ranged
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
Recovery: 90 ticks
Treasure
60% of Level 1 Bow found by looting
10 to 20 gold found by looting.
Speed: 160
AI Courage: Infinite
Pirate Seer [Wimpy Pirate Mage Male Class]
Basic Stats
Level 1
EXP: 00011
HP: 0003
AC: 000
Attacks / Abilities
ATK: 70% of 3 - 9 Melee
SPL: 30% of Fire Bolt (Expert 4 ranks - 4-16 Fire damage)
Recovery: 90 ticks
Treasure</pre><pre id="faqspan-3">
5 to 10 gold found by looting.
Speed: 110
AI Courage: High
Pirate Magi [Wimpy Pirate Mage Male Class]
Basic Stats
Level 2
EXP: 00024
HP: 0006
AC: 000
Attacks / Abilities
ATK: 60% of 4 - 10 Melee
SPL: 40% of Lightning Bolt (Expert 4 ranks - 4-32 Air damage)
Recovery: 80 ticks
Treasure
7 to 14 gold found by looting.
Speed: 130
AI Courage: High
Pirate Wizard [Wimpy Pirate Mage Male Class]
Basic Stats
Level 3
EXP: 00039
HP: 0009
AC: 000
Attacks / Abilities
ATK: 50% of 7 - 16 Melee
SPL: 50% of Poison Spray (Expert 4 ranks - 3 shards @ 6-10 Water damage)
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
Recovery: 70 ticks
Treasure
50% of Level 1 Scroll found by looting
10 to 20 gold found by looting.
Speed: 150
AI Courage: High
Hatchling [Wimpy Dragon Class]
Basic Stats
Level 15
EXP: 00375
HP: 0067
AC: 040
Attacks / Abilities
ATK: 100% of 5 - 50 Ranged [Water]
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Body 10,
Physical 10
Preferred Enemy: Knights
Recovery: 70 ticks
Treasure
4 to 32 gold found by looting.
Movement: Range, Flies
Speed: 180
AI Courage: High
Dragonette [Wimpy Dragon Class]
Basic Stats
Level 35
EXP: 01575
HP: 0227
AC: 050
Attacks / Abilities
ATK: 100% of 7 - 70 Ranged [Water]
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Body 15,
Physical 15
Preferred Enemy: Knights
Recovery: 70 ticks
Treasure
4 to 48 gold found by looting.
Movement: Range, Flies
Speed: 160
AI Courage: High
Young Dragon [Wimpy Dragon Class]
Basic Stats
Level 60
EXP: 04200
HP: 0540
AC: 060
Attacks / Abilities
ATK: 100% of 9 - 90 Ranged [Water]
Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Body 20,
Physical 20
Preferred Enemy: Knights
Recovery: 70 ticks
Treasure
4 to 80 gold found by looting.
Movement: Range, Flies
Speed: 140
AI Courage: High
Soldier of Fortune [Human Mercenary Class]
Basic Stats
Level 10
EXP: 00200
HP: 0040
AC: 010
Attacks / Abilities
ATK: 100% of 7 - 25 Melee
Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
Recovery: 90 ticks
Treasure
5 to 30 gold found by looting.
Speed: 265
AI Courage: High
Mercenary [Human Mercenary Class]
Basic Stats
Level 17
EXP: 00459
HP: 0079
AC: 015
Attacks / Abilities
ATK: 100% of 9 - 27 Melee
Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
Body 10
Recovery: 80 ticks
Treasure
15% of Level 2 Sword found by looting
5 to 30 gold found by looting.
Speed: 285
AI Courage: High
Mercenary Captain [Human Mercenary Class]
Basic Stats
Level 24
EXP: 00816
HP: 0129
AC: 020
Attacks / Abilities
ATK: 100% of 11 - 29 Melee
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15
Recovery: 70 ticks
Treasure
25% of Level 3 Sword found by looting
5 to 30 gold found by looting.
Speed: 300
AI Courage: High
Chaos Guardian [Wimpy Plane Guardian Class]
Basic Stats
Level 50
EXP: 03000
HP: 0400
AC: 060
Attacks / Abilities
ATK: 80% of 15 - 60 Melee
SPL: 20% of Paralyze (Master 9 ranks - chance of paralyzing target)
Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
Body 15, Light 15, Dark 15
Recovery: 70 ticks
Treasure
30% of Level 5 Random Item found by looting
200 to 2000 gold found by looting.
Speed: 200
AI Courage: Infinite
Chaos Protector [Wimpy Plane Guardian Class]
Basic Stats
Level 70
EXP: 05600
HP: 0700
AC: 080
Attacks / Abilities
ATK: 70% of 20 - 80 Melee
SPL: 30% of Paralyze (Master 9 ranks - chance of paralyzing target)
Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
Body 25, Light 25, Dark 25
Recovery: 70 ticks
Treasure
30% of Level 5 Random Item found by looting
250 to 2500 gold found by looting.
Speed: 200
AI Courage: Infinite
Chaos Overlord [Wimpy Plane Guardian Class]
Basic Stats
Level 90
EXP: 09000
HP: 1080
AC: 100
Attacks / Abilities
ATK: 60% of 25 - 100 Melee
SPL: 40% of Paralyze (Master 9 ranks - chance of paralyzing target)
Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
Body 30, Light 30, Dark 30
Recovery: 70 ticks
Treasure
30% of Level 6 Random Item found by looting
300 to 3000 gold found by looting.
Speed: 200
AI Courage: Infinite