Might and Magic 2 - World Map Directories
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Version FINAL
Guide by Mr. Flewin (Kelly Flewin)
E-Mail: [email protected]


Disclaimer!!

This Guide is for private use only, and may not be reproduced or
altered in anyway. This may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or ANY Such manner not listed here. I am not associated
nor affiliated with the creators of this game and system, New World
Computing. This Guide was written by me, K. Flewin. I am not associated
nor affiliated with any copyrights not mentioned in this Guide.

TknoMncr is Mr. K. Flewin  [[email protected]]

This guide is Copyright Mr. Kelly Flewin, 2002
             Copyright Time Traveller's Inc. 1999-2002

Might and Magic II is copyright 1988 New World Computing

This is basically a list of the World Map, section by section, of what
can be found at every square. It will probably be far from complete,
but then again, who knows. These maps all assume you have Mountaineering
and Pathfinder Skills as well as the basic water walking skill you learn
in C2 for 50 Gold.

Email me with any corrections or additions that I may not have noted
please. [email protected]  ATTN: MM2


Area A3
-------

(0,8)    A Whirlpool sucks your party under. [Teleported to A4 (6,8)]

(0,14)   "Uh-Oh! You Caught me!" [Battle with a Troll]

(1,5)    A tidal wave sweeps the party away. [Teleported to (8,4)]

(1,13)   Two fountains sit side by side. Drink from the Left one? (y/n)
        -If No, A voice whispers, "Good, you should drink from the
         Right fountain anyways."
        -If Yes, A voice exclaims, "Darn, I thought I could fool you!"
        (+25 Speed)

(1,14)   Two fountains sit side by side. Drink from the Right one? (y/n)
        -If No, A voice whispers, "You'll never know what you're missing!"
        -If Yes, A voice yells, "Ha, Ha! It's Poison!" [Party is poisoned]

(2,2)    A sultry siren's seductive song sweeps surreptitiously through
        the sea air. [Battle with sea creatures]
        -All Males are killed.
        -If all Male party attacks, instant Game Over
        -Too dangerous to sleep

(2,11)   Troll

(4,1)    A Whirlpool sucks your party under. [Teleported to A4 (6,8)]

(5,6)    Dragons Strike from Above  [Cloud Dragon + 2 Wyvern's]

(6,0)    Squirming prisoners are staked to the ground. Free them? (y/n)
        -If No, nothing happens
        -If Yes, 3 White Knights attack

(7,7)    Nestled in the open-air pavillion rests the Gourmet. He wishes
        to speak with a True Epicurian. Will you talk with him?

        W/Out Epicruian: "I speak only to epicureans, especially those
                         who really enjoy a good meal."
        With Epicurian: "Ah! I appreciate a fellow connoisseur. You are
                        truly an epicurian (+100,000 Experience).

        [1 Character Must eat 1 of every specialty in every town once
         to be classified as an Epicurian.]


(8,1)    Squirming prisoners are staked to the ground. Free them? (y/n)
        -If No, nothing happens
        -If Yes; You stare at the bizarre people in front of you. Fumbler
         is covered with lucky symbols and you can not tell if Flailer
         is a guy or a girl! Never-The-Less, they can be found at the
         Carriage Inn for hire.
(8,14)   10 Ghouls


(9,4)    Dragons Strike from Above  [Cloud Dragon + 2 Wyvern's]
(9,9)    [East] Rotting Corpses line the Bay!
(9,10)   [East] Rotting Corpses line the Bay!

(10,8)   [North, East] Rotting Corpses line the Bay!
(10,11)  [South] Rotting Corpses line the Bay!

(11,11)  [South] Rotting Corpses line the Bay!

(12,1)   Squirming prisoners are staked to the ground. Free them? (y/n)
        -If No, nothing happens
        -If Yes, 3 White Knights attack
(12,9)   Undead Central! [9 Different undead baddies attack]
(12,11)  [South] Rotting Corpses line the Bay!

(13,11)  [South] Rotting Corpses line the Bay!

(14,0)   Squirming prisoners are staked to the ground. Free them? (y/n)
        -If No, nothing happens
        -If Yes, 3 White Knights Attack
(14,2)   A Whirlpool sucks your party under. [Teleported to A4 (6,8)]
(14,4)   10 Carnage Spirits


Area B3
-------

(0,12)   Battle Square

(4,2)    [North] Evil Zone
(4,4)    [North] Upon heavy doors of an ancient fortress is scrawled:
        Sorcerors ONLY! Enter? (y/n) [Castle of Evil]
        -If No, nothing happens
        -If Yes, and whole party; A strange force repels your party.
        -If Yes, and Sorcerors only, you enter the Castle.

(5,11)   A Knight proclaims, "None shall pass!" Attack? (y/n)
        -If No, You're teleported to (15,15)
        -If Yes, You face a Jouster

(5,12)   Battle Square
(5,14)   [East, West] The Jouster will only battle Knights!
        -If Knights Only; A flurry of motion pervades Jouster's Way.
                          Banners fly and trumpets blare as Ladies and
                          Nobles view the tournament from colorful tents.
                          Riding a restless stallion, the Dread Knight
                          gallops towards your Knight, lance braced ready
                          at his side.

                          [Attacked by The Dread Knight, Conjurer]

        [After Battle] You have proven your worthiness by slaying the
                       Dread Knight. The Jurors atop Mount Fairview await
                       you with your reward.
(12,2)   [South, West] Green Message 2: F e  iuteeustj  ceetuF
                                       i virs ri sAb aaoritrs
(12,5)   6 Druids
(12,7)   6 Druids
(12,9)   [North, West] Green Message 4:  h dd bmr   y irdao v
                                      .a gpfprea orn  ew ia

(13,3)   6 Druids
(13,10)  6 Druids

(14,6)   Etched onto a huge stone is an "R"
(14,8)   6 Druids

(15,4)   Etched onto a huge stone is a "D"
(15,8)   Etched onto a huge stone is a "U"


Area C3
-------

(0,0)    3 Barbarians
(0,4)    6 Druids
(0,7)    Strange Pagan Symbols and Runes carved on the trees of the Oak
        Grove baffle the party.
        [If Linguist in Party]  Strange Pagan Symbols and Runes carved on
                                the trees of the Oak Grove are deciphered
                                by your Linguist. The Message reads, "The
                                Pegasus is named Meenu."

(1,2)    6 Druids
(1,6)    [North] Eerie shadows dance off the Six megalithic stones that
        stand ominously in a semicircle. From a bloodstained sacrificial
        alter, a voice booms, "Password?"
        -If answered blank or incorrectly, "Wrong! Look to the stones."
        -If correct, The alter moves revealing an ancient well opening.
         Go down? (y/n)
              -If no, Nothing happens
              -If yes, You enter the Druids Cave

(1,7)    6 Druids
(1,8)    Etched onto a huge stone is an "S"
(1,9)    [W/out Chips]
        [With Chips] An old druid cackles, "Your breath really reeks of
        my favourite, Red Hot Wolf Nipple Chips! Friends, take this spell,
        Natures Gate." [All Clerics recieve Nature's Gate spell]

(2,1)    3 Barbarians
(2,4)    6 Druids
(2,5)    6 Druids

(3,5)    Etched onto a huge stone is an "I"
(3,7)    Etched onto a huge stone is a "D"
(3,9)    6 Druids

(4,0)    10 Champions
(4,3)    [East] Druids Only!

(5,7)    6 Druids

(6,13)   Battle Square

(6,0)    8 Cavaliers
(6,2)    8 Squire

(7,1)    6 Mounted Patrol
(7,9)    [East] Must Be   ->
               This Tall
        [W/Out Reservations] If you wish to take this cruise, please make
                             arrangements with travel agent.
        [With Reservations] Cruise To Murray's Resort Isle.
                            "Welcome aboard folks! I'm Fej, your cruise
                            director. A boat is just about to leave. Would
                            you like to begin your trip? (y/n)
        -If No, Nothing Happens
        -If Yes, "Please remain seated at all times. This is an E-Ticket
                 ride."
        [During Cruise] To Your Left is Druid's Point.
                        Coming up is Murray's Isle.
                        I hope you have enjoyed your cruise to Murray's
                        Resort Isle.

(8,1)    10 Champion

(9,2)    8 Squire
(9,6)    3 Barbarians

(10,1)   6 Mounted Patrol
(10,10)  Battle Square

(11,8)   3 Barbarians
(11,15)  A passage leads behind the falls. Take it? (y/n)
        -If No, nothing happens
        -If Yes, You're teleported to A2 (7,8)

(12,2)   8 Squire

(13,1)   6 Mounted Patrol

(14,2)   8 Squire
(14,3)   <--- Sandsobar
        <--- Hillstone
(14,15)  [North] Pathway to C2

(15,0)   A cold draft emerges from the opening of a web-strewn shaft.
        Enter? (y/n)
        -If No, nothing happens
        -If Yes, You enter the cavern
(15,2)   8 Cavaliers
(15,3)   [East] Pathway to D3


Area D3
-------

(1,14)   A Lich Lord holds a top scientist captive. Attempt to free him?
        (y/n)
        -If No, nothing happens
        -If Yes, You fight a Monster Masher and Lich Lord.

        If you win: Having destroyed the Lich Lord, the celebrated
        Mr. Wizard thanks you profusely and offers himself for hire at
        the Hourglass Inn.

(2,10)   4 Leprechauns

(3,14)   Large chunks of bark of an ancient tree appear to be missing.
        Eat some of the remaining?
        -If No, nothing happens
        -If Yes, All party members have 200 SP temporarily. [Even non
        Magic Users]

(4,12)   4 Leprechauns

(4,14)   4 Leprechauns

(5,6)    6 Shamans
(5,10)   Yellow Message 7: na'd, es ab t n  t cutss t
                          , ip fmionnothouacanratily

(6,0)    Battle Square
(6,7)    Battle Square

(7,7)    6 Shamans
(7,13)   W/out Cupie Doll: A Mad Old Man ignores you and raves about a
                          Cupie Doll.

        With Cupie Doll: A Mad Old Man raves, "Hooray! A Cupie Doll!
                         Use the pool in the inner limits and then the
                         circus will be of great benefit."

(8,2)    Yellow Message 9: Ifti ecuul wbu. es md.wife
                           t ye.In Ts conoed Came  y
(8,8)    6 Shaman
(8,11)   6 Shaman

(9,1)    Battle Square

(11,0)   Battle Square
(11,7)   Battle Square
(11,8)   Rift Hole! [If no levitation spell active, you fall to (??,??)
        in the Thieves Den.

(13,4)   Yellow Message 3: istoirhoe., adthldhae aror
                          esree l.was t athe gosch.

(13,7)   Rift Hole! [If no levitation spell active, you fall to (??,??)
        in the Thieves Den.

(14,6)   Battle Square


Area E3  [See Notes Below]
-------  -----------------

(0,3)    Yellow Message 8: ate  c snces br  oe thdw F
                          iv fthoot  irs s taythhied

(1,2)    An Earthquake Shakes the party! [Damage]

(2,6)    An Earthquake Shakes the party! [Damage]
(2,8)    Battle Square
(2,10)   A Small Oasis. You Find 40 Food.

(4,10)   Battle Square

(5,5)    [North, East] You detect a rough hewn cave opening. Enter? (y/n)
        -If No, nothing happens
        -If Yes, You enter the Nomadic Rift.
(5,6)    The Slithering Envoy of Evil Attacks. [Serpent King]
(5,13)   Battle Square

(6,4)    An Earthquake Shakes the party! [Damage]
(6,8)    A Small Oasis. You Find 40 Food.

(7,2)    Yellow Message 1: sooucemekeumn'caysho hne a
                          oy tnkLih , Wior bs o isru

(8,6)    Battle Square

(10,1)   An Earthquake Shakes the party! [Damage]

(10,3)   An Earthquake Shakes the party! [Damage]
(10,4)   A sandstorm whips your party away. [Random spot in Area.]
(10,12)  A cool sparkling pool. Bathe? (y/n)
        -If No, nothing happens
        -If Yes, Acid Melts the Items in your backpack

(10,13)  2 Guardians

(11,6)   A Small Oasis. You Find 40 Food.

(12,1)   An Earthquake Shakes the party! [Damage]

(13,0)   An Earthquake Shakes the party! [Damage]

(14,2)   An Earthquake Shakes the party! [Damage]
(14,10)  Battle Square
(14,13)  Battle Square


Note: There are a TON of Sandstorms. Although 1 or 2 are constant,
     for the most part, they're random.